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dlga_start old_talk|Who are you and what do you want? We are not used to visitors here. dlga_old_talk old_angry|I am {playername}, sir. Who are you? dlga_old_talk close_window|I am {playername}, but I haven't got time for you. dlga_start old_grainok|I see that you came loaded with wheat for my people. Thank you! dlga_start close_window.100|You... You stole our money and left us without food. I don't want to see you ever again. dlga_start close_window.101|{playername}, please return with food. dlga_old_grainok old_grainok2|I like to be of help. dlga_old_grainok2 old_grainok3|Thank you! We are poor and cannot offer more than our friendship, but whenever you come here, you will be welcome. Moreover, I'll give you one of my sons to serve you as a soldier. He is a strong and brave boy. dlga_old_grainok3 close_window|I told him to go to pack up and join you when you leave this place. Thank you so much, {playername}. You saved our lives! Now we will return to our caves and hide for a while longer in this terrible world. dlga_start old_talk2|Welcome, {playername}! What can I do for you? dlga_old_talk2 old_angry|Remind me who you are. dlga_old_talk2 close_window|I haven't got time for you. dlga_old_angry old_ayuda|-He smiles.-^^I live here with my family, which has been here for several generations. An ancestor of mine, who took up a residence here, was said to be a Roman, or perhaps he was of Roman lineage. dlga_old_ayuda old_sins2|The place where you have set your foot is Vallum Aelium, Hadrian's Wall. It became the frontier of civilization here, in the far north, after the Romans abandoned the Antonine Wall. Farther north, there are only Caledonians and Picts, impoverished and wild people not worth conquering.^^Vallum Aelium was garrisoned by auxiliari, non-legionary troops. My ancestor was one of those auxiliari, who became a citizen after fulfilling his military service for Rome. I was told another story about a hero in the days of King Penda who helped my family in difficult times. dlga_old_sins2 old_continue|Roma Victrix, old man. dlga_old_sins2 old_continue.1|Rome was great, old man. dlga_old_sins2 old_continue2|The thought of Rome disgusts me, old man. dlga_old_continue old_ayuda_2|Oh, it is good you know about the Romans or have at least heard of them. You seem like a person that I can trust. I have a favor to ask... We need your help. dlga_old_continue2 old_ayuda_2|I understand. For me Rome means nothing. It is part of my past, but only part was Roman. In fact, I am more Briton and Angle than Roman. At any rate, you seem like a person that I can trust. I have a favor to ask... We need your help. dlga_old_ayuda_2 old_ayuda_3|Recent invasions have complicated things a lot here in the north. We live well hidden in the caves to the east, but come to this place when we need food, for merchants often stop here on their way to trading towns. At present, we've been waiting for weeks and no merchant has come... We had a bad harvest and desperately need food. Could you bring us eight sacks of wheat? I will give you money in advance. dlga_old_ayuda_3 old_ayuda_4|I will be happy to help you. dlga_old_ayuda_3 close_window|I haven't got time for this. dlga_old_ayuda_4 close_window|Thank you. Take this money and return as soon as possible. We have hungry children crying. dlga_start quarry_refugee2|I am busy. Talk to the foreman. dlga_quarry_refugee2 close_window|Very well, my good man. Farewell. dlga_start capataz_talk|What do you want? Can't you see that I am busy? dlga_capataz_pretalk capataz_talk|What else? dlga_capataz_talk capataz_angry|Watch how you speak to me, man, or I shall give you a painful reply. dlga_capataz_angry close_window|Bah! I haven't insulted you, and the laws protect us. I have better things to do. dlga_capataz_talk capataz_ayuda|I want my slaves to work here. dlga_start close_window.102|You haven't finished your work yet. As I said, the stone down here must be broken out of the earth. dlga_capataz_talk quarry_work_0|I would like to work here. dlga_quarry_work_0 quarry_work_1|We have use for a day laborer. We pay {reg1} peningas per day. dlga_quarry_work_1 quarry_work_2|Very well, I want to work one day here. dlga_quarry_work_1 capataz_pretalk|I'm not interested. dlga_quarry_work_2 close_window|The stone down here must be broken out of the earth. Here is a pickaxe. dlga_capataz_ayuda close_window|Sorry, my {reg59?lady lord}, but this place is our place. This place belonged to our fathers and before them, our grandparents. Only my men and my slaves work here. dlga_capataz_talk capataz_sins|I'd like to buy some of whatever you're mining here. dlga_capataz_sins capataz_pretalk|Sorry, I have just promised the rest to someone else. dlga_capataz_sins2 capataz_sins_end|Very well. I want to buy some. dlga_capataz_sins_end close_window|Pleasure doing business with you. dlga_capataz_sins2 capataz_pretalk|Actually, I prefer to talk about other things. dlga_capataz_talk capataz_venta|I want to sell all my prisoners to you. dlga_capataz_venta capataz_venta2|Well, I will pay you a flat 15 peningas for each prisoner, as I don't care about their quality or their past. If such things matter to you, I guarantee that they will never escape from here. Do we have a deal? dlga_capataz_venta2 capataz_venta3|Yes, this is acceptable. dlga_capataz_venta2 capataz_pretalk|Let me think about it. dlga_capataz_venta3 close_window|Thank you. I could use new hands. dlga_capataz_talk close_window|I take my leave now. dlga_start capataz_talk2|Welcome, stranger, to our salt mine. dlga_capataz_pretalk2 capataz_talk2|Anything else I can do for you? dlga_capataz_talk2 capataz_angry2|What is happening here? dlga_capataz_angry2 close_window|Salt. Work. More salt. As you can see. Now I have things to do. dlga_start close_window.103|You haven't finished your work yet. As I said, in the tunnel next to me, the salt must be struck out of the mountain. dlga_capataz_talk2 salt_work_0|I would like to work here. dlga_salt_work_0 salt_work_1|We have use for a day laborer. We pay {reg1} peningas per day. dlga_salt_work_1 salt_work_2|Very well, I want to work one day here. dlga_salt_work_1 capataz_pretalk2|I'm not interested. dlga_salt_work_2 close_window|In the tunnel next to me, the salt must be struck out of the mountain. Here is a pickaxe. dlga_capataz_talk2 capataz_sins2_2|I want to buy some salt. dlga_capataz_sins2_2 capataz_sins22|Well, you've come the right place. {s4} dlga_capataz_sins2_2 capataz_pretalk2|Sorry, I just sold the last sack of salt to someone else. dlga_capataz_sins22 capataz_sins_end|Very well. I want to buy some. dlga_capataz_sins22 capataz_pretalk2|Actually, I prefer to talk about other things. dlga_capataz_talk2 capataz_venta2|I want to sell all my prisoners to you. dlga_capataz_venta2 capataz_venta22|Well, I will pay you a flat 30 peningas for each prisoner, as I don't care about their quality or their past. If such things matter to you, I guarantee that they will never escape from here. Do we have a deal? dlga_capataz_venta22 capataz_venta32|Yes, this is acceptable. dlga_capataz_venta22 capataz_pretalk2|Let me think about it. dlga_capataz_venta32 close_window|Thank you. I could use a few new hands. dlga_capataz_talk2 close_window|I take my leave now. dlga_start close_window.104|You're not getting any money from me! dlga_start capataz_talk3|Aye, this is a work camp. dlga_capataz_pretalk3 capataz_talk3|How else may I help? dlga_start close_window.105|You haven't finished your work yet. As I said, the wood next to me needs to be cut into smaller pieces, and the trees behind this house have to be felled. dlga_capataz_talk3 lumber_work_0|I would like to work here. dlga_lumber_work_0 lumber_work_1|We have use for a day laborer. We pay {reg1} peningas per day. dlga_lumber_work_1 lumber_work_2|Very well, I want to work one day here. dlga_lumber_work_1 capataz_pretalk3|I'm not interested. dlga_lumber_work_2 close_window|The wood next to me needs to be cut into smaller pieces, and the trees behind this house have to be felled. Here is your axe. dlga_capataz_talk3 lumbercamp_angry|Such nice trees, but they burn easily. I could ensure that they don't -- for a small fee. dlga_lumbercamp_angry lumbercamp_extortion|Oh? Well, it's true that I do not like fires. I will pay your... fee. dlga_lumbercamp_extortion close_window|You have done well, my man. We'll make sure nothing happens to you or your camp. dlga_lumbercamp_angry close_window|Is this some sort of a bad joke? I have no time for your nonsense. dlga_capataz_talk3 capataz_sins3|I want to buy some timber. dlga_capataz_talk3 close_window|I must take my leave. dlga_capataz_sins3 capataz_sins23|Of course! {s4} dlga_capataz_sins3 capataz_pretalk3|Sorry, one of the lords in the area just requisitioned whatever we had. dlga_capataz_sins23 capataz_sins_end|Very well. I would like to buy some. dlga_capataz_sins23 capataz_pretalk3|Actually, I prefer to talk about other things. dlga_start close_window.106|You are not going to see a pening from us! dlga_start farmstead_boss_talk|Welcome to our farm. Please help yourself to some bread and ale. How may I help you? dlga_farmstead_boss_pretalk farmstead_boss_talk|How else may I help you? dlga_farmstead_boss_talk farmstead_boss_angry|There is trouble in the area, and your farm is so nice. I can protect it -- for a fee. dlga_farmstead_boss_angry farmstead_boss_extortion|Trouble? There's no trouble... Oh, I see. Yes, we want no trouble. We will pay you. dlga_farmstead_boss_extortion farmstead_boss_pretalk|Well done, my man. I assure you, trouble will stay far from you. dlga_farmstead_boss_angry close_window|Trouble? Bother me again, and I'll show you trouble! dlga_start close_window.107|You haven't finished your work yet. As I said, the hay in the two wheat fields near the courtyard must be piled up. dlga_farmstead_boss_talk farmstead_work_0|I would like to work here. dlga_farmstead_work_0 farmstead_work_1|We have a use for a day laborer. We pay {reg1} peningas per day. dlga_farmstead_work_1 farmstead_work_2|Very well, I want to work one day here. dlga_farmstead_work_1 farmstead_boss_pretalk|I'm not interested. dlga_farmstead_work_2 close_window|The hay in the two wheat fields near the courtyard must be piled up. Here is a pitchfork. dlga_farmstead_boss_talk farmstead_boss_ayuda|I see some of your men are loitering around. Can I hire some of them? dlga_farmstead_boss_ayuda farmstead_boss_ayuda2|To tell the truth, my {reg59?lady lord}, my servants and slaves breed like rabbits and eat too much of the produce. It would please me to sell the excess, and I'll give you a good price. One hundred peningas for the lot. dlga_farmstead_boss_ayuda2 farmstead_boss_ayuda3|Sounds good. Here is the money, how many men can you give me? dlga_farmstead_boss_ayuda2 farmstead_boss_pretalk|Oh, I'm afraid I disagree. That's a little excessive. dlga_farmstead_boss_ayuda3 farmstead_boss_pretalk|{reg0} lads in all. dlga_farmstead_boss_talk farmstead_boss_sins|What do you have for sale? dlga_farmstead_boss_talk close_window|I must take my leave. dlga_farmstead_boss_sins farmstead_boss_pretalk|My lord has just sent a word that he needs the rest of what I have for a feast. dlga_farmstead_boss_sins2 capataz_sins_end|I'm interested. Let me see. dlga_farmstead_boss_sins2 farmstead_boss_pretalk|No, I'm looking for something else. dlga_farmstead_boss_talk farmstead_boss_cattle|I have {reg25} cattle with me. May I have them kept here? dlga_farmstead_boss_cattle farmstead_boss_cattle1|We can do that, {playername}. dlga_farmstead_boss_cattle farmstead_boss_pretalk|Unfortunately, {playername}, we have too many cattle as it is. dlga_farmstead_boss_cattle1 farmstead_boss_pretalk|Thank you. dlga_start reeve_begin|Good day, {reg59?my lady my lord}. dlga_start reeve_talk|Hello, stranger. You seem to be new to {s9}. I am the reeve of this fort. dlga_start reeve_begin.1|Good day, {playername}. dlga_reeve_begin reeve_friendly_pretalk|I have heard that you found the perpetrator and recovered my valuable {s13}. You are really as good as they say. Here is your reward {reg5} peningas. dlga_reeve_begin close_window|I heard that you lost a fight against the runaway guard and my valuable {s9} is gone forever. I am very disappointed, {playername}, as I've heard so many good things about your reliability. dlga_reeve_begin reeve_friendly_pretalk.1|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} peningas. I would like to give more but those bandits almost brought me to bankruptcy. dlga_reeve_begin reeve_talk|What can I do for you? dlga_reeve_friendly_pretalk reeve_talk|Now... What else may I do for you? dlga_reeve_pretalk reeve_talk|Yes? dlga_reeve_talk reeve_info_begin|Can you tell me about what you do? dlga_reeve_info_talk reeve_info_lord|Who rules this castle? dlga_reeve_info_lord reeve_info_talk|This fort's lord and protector is {s10}. {s10} resides here and collects taxes from the local populace. However, when my lord is not around, I manage matters and execute the law in my lord's stead. As the castle's reeve, I have the authority to decide those things.{s33} dlga_reeve_info_talk reeve_pretalk|That's all I need to know. Thanks. dlga_reeve_talk reeve_sendmessage0|I need to send a message to one of the lords. dlga_reeve_sendmessage0 reeve_sendmessage|I can do that, {reg59?my lady my lord}. To whom would you like to send the message? dlga_reeve_sendmessage reeve_friendly_pretalk|No, none of those. Later perhaps. dlga_reeve_sendmessage1 reeve_sendmessage2|Very well, you'd like to send a message to {s4}. What is the message about? dlga_reeve_sendmessage2 reeve_friendly_pretalk|Actually, I changed my mind dlga_reeve_sendmessage2 reeve_sendmessage3a|I would like to ask him to come to my help here. dlga_reeve_sendmessage2 reeve_sendmessage3b|I would like to ask him to meet me somewhere. dlga_reeve_sendmessage2 reeve_sendmessage3c|I would like to send him a gift. dlga_reeve_sendmessage3a reeve_friendly_pretalk|Very well. Consider it done, your highness. dlga_reeve_sendmessage3c reeve_sendmessage3cc|Very well. What kind of gift do you want to send? dlga_reeve_sendmessage3cc reeve_sendmessage3ccc|I would like to send him bracelets and rings worth 1000 peningas. dlga_reeve_sendmessage3cc reeve_sendmessage3ccc.1|I would like to send him bracelets and rings worth 3000 peningas. dlga_reeve_sendmessage3cc reeve_sendmessage3ccc.2|I would like to send him bracelets and rings worth 5000 peningas. dlga_reeve_sendmessage3cc reeve_friendly_pretalk|Actually, I changed my mind dlga_reeve_sendmessage3ccc reeve_friendly_pretalk|Very well. Consider it done, your highness. dlga_reeve_sendmessage3b reeve_sendmessage3bb|Very well. Where would you want him to travel? dlga_reeve_sendmessage3bb reeve_friendly_pretalk|No, none of those. Later perhaps. dlga_reeve_sendmessage3bbb reeve_friendly_pretalk|Very well, I'll send a messenger to {s32} and ask him to meet you in {s4}. dlga_reeve_talk merchant_quest_requested|Do you happen to have a job for me? dlga_reeve_talk merchant_quest_last_offered_job|About that job you offered me... dlga_reeve_talk merchant_quest_requested.1|About that job you offered me... dlga_reeve_talk merchant_quest_about_job|About the job you gave me... dlga_start mayor_begin|Good day, {reg59?my lady my lord}. dlga_start mayor_talk|Hello stranger, you seem to be new to {s9}. I am the mayor of the town. dlga_start mayor_begin.1|Good day, {playername}. dlga_mayor_begin lord_persuade_lords_to_make_peace_completed|{playername}, it was an incredible feat to get the {s14} and the {s15} to make peace, and you made it happen. Your involvement has not only saved our town from disaster, but it has also saved thousands of lives, and put an end to all the grief this bitter war has caused. As the townspeople of {s19}, know that we'll be good on our word, and we are ready to pay the {reg12} peningas we promised. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_pay|Thank you. Let me have the money. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_no_pay|No need for a payment. I only did what was right. dlga_lord_persuade_lords_to_make_peace_pay close_window|Oh, yes, of course. We had already got the money for you. Here, please accept these {reg12} peningas together with our most sincere thanks. Me and the people of our town will not forget your help. dlga_lord_persuade_lords_to_make_peace_no_pay close_window|You are indeed an extraordinary person, {reg59?madame sir}, and it is an honour for me to have known you. You not only did what was impossible and put an end to this terrible war, but you won't even accept a reward for it. Very well, I will not insist on the matter, but please know that you will have our eternal respect and gratitude. dlga_mayor_begin lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs. Thank you kindly for all your help, and please accept this bounty of 150 peningas. dlga_lord_deal_with_night_bandits_completed close_window|It was my pleasure, {s65}. dlga_mayor_begin mayor_looters_quest_response|Ah, {playername}. Do you have any progress to report? dlga_mayor_looters_quest_response mayor_looters_quest_destroyed|I've killed some looters. dlga_mayor_looters_quest_response close_window|Not yet, sir. Farewell. dlga_mayor_looters_quest_destroyed mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is 40 peningas for every band, so that makes {reg1} in total. Here is your money, as promised. dlga_mayor_looters_quest_destroyed_2 close_window|And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for some time now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, {playername}. Please accept this silver as a token of my gratitude. Thank you, and farewell. dlga_mayor_looters_quest_destroyed_2 mayor_looters_quest_response|Anything else you need? dlga_mayor_begin close_window|Good to see you again, {playername}. I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, {reg8} peningas. dlga_mayor_begin move_cattle_herd_failed|I heard that you have lost the cattle herd on your way to {s9}. I had a very difficult time explaining your failure to the owner of that herd, {reg59?madam sir}. Do you have anything to say? dlga_mayor_begin close_window.1|I heard that you lost a fight against the runaway guard and my valuable {s9} is gone forever. I am very disappointed, {playername}, as I heard so many good things about your reliability. dlga_move_cattle_herd_failed move_cattle_herd_failed_2|I am sorry, but I was attacked on the way. dlga_move_cattle_herd_failed move_cattle_herd_failed_2.1|I am sorry. The stupid animals wandered off during the night. dlga_move_cattle_herd_failed_2 merchant_ask_for_debts|Well, it was your responsibility to deliver that herd safely, no matter what. You should know that the owner of the herd demanded to be compensated for his loss. I had to pay him 1000 peningas, so you now owe me that money. dlga_mayor_begin close_window.2|{playername} -- I am in your debt for bringing back my friend's daughter. Please take the {reg8} peningas that I promised you. My friend wished he could give more but paying that ransom brought him to his knees. dlga_mayor_begin mayor_friendly_pretalk|Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward {reg5} peningas. It is well earned, and we are most grateful. dlga_mayor_begin mayor_friendly_pretalk.1|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} peningas. I would like to give more but those bandits almost brought me to bankruptcy. dlga_mayor_begin mayor_friendly_pretalk.2|I have heard that you found the perpetrator and recovered my valuable {s13}. You are really as good as they say. Here is your reward {reg5} peningas. dlga_mayor_begin merchant_ask_for_debts|According to my accounts, you owe the merchants guild {reg1} peningas. Would you like to pay this off now? dlga_merchant_ask_for_debts merchant_debts_paid|Alright. I'll pay my debt to you. dlga_merchant_debts_paid mayor_pretalk|Excellent. I'll let my fellow merchants know that you are clear of any debts. dlga_merchant_ask_for_debts merchant_debts_not_paid|I'm afraid I can't pay this sum now. dlga_merchant_debts_not_paid close_window|In that case, I am afraid, I can't deal with you. Guild rules... Come back when you can pay the {reg1} peningas. We'll be charging interest on your debt, so the sooner you pay it, the better. dlga_mayor_begin mayor_talk|What can I do for you? dlga_mayor_friendly_pretalk mayor_talk|Now... What else may I do for you? dlga_mayor_pretalk mayor_talk|Yes? dlga_mayor_talk mayor_info_begin|Can you tell me about what you do? dlga_mayor_talk mayor_dongall_quest1|I've heard that the grandchildren of Flaithbertach are here. Did you know that? dlga_mayor_talk mayor_dongall_quest6|About Flaithbertach's grandchildren... dlga_mayor_dongall_quest1 mayor_dongall_quest2|Yes, everyone has heard of them. The children of the son of Flaithbertach mac Niall, the brother of Aed mac Niall, ri h-Erenn uile, called 'Findliath,' or 'Fair Warrior.' Flaithbertach's untimely death gave Aed access to the throne of Aileach. Flaithbertach's family had a bad end too, but two of his children escaped with the two grandchildren. I heard that one of the two who escaped died recently. I feel sorry for him. So very tragic. dlga_mayor_dongall_quest2 mayor_dongall_quest3|Could you tell me where to find them? dlga_mayor_dongall_quest2 mayor_dongall_quest4|I have some silver that I want to give to this town (1000 peningas) dlga_mayor_dongall_quest2 mayor_dongall_quest4.1|I have some silver that I want to give to this town (3000 peningas) dlga_mayor_dongall_quest2 mayor_dongall_quest4.2|I have some silver that I want to give to this town (5000 peningas) dlga_mayor_dongall_quest3 mayor_dongall_quest5|Hiding somewhere where they cannot be found. They have many enemies. dlga_mayor_dongall_quest4 mayor_dongall_quest5|Your gift is welcome in these difficult times. I'll let the people of this town know of your interest in their welfare. dlga_mayor_dongall_quest5 mayor_dongall_quest6|I am very interested to know where Flaithbertach's grandchildren are. dlga_mayor_dongall_quest5 mayor_dongall_quest6.1|I must find them. This silver could help (1000 peningas) dlga_mayor_dongall_quest5 mayor_dongall_quest6.2|I must find them. This silver could help (3000 peningas) dlga_mayor_dongall_quest5 mayor_dongall_quest6.3|I must find them. This silver could help (5000 peningas) dlga_mayor_dongall_quest6 mayor_pretalk|You look like a trustworthy sort, and I do not owe anything to Flaithbertach's grandchildren, but I would like in return service to my community. Make their life better so that they love you in this town, and then we'll talk again. dlga_mayor_dongall_quest6 mayor_dongall_quest7|You have done a lot for this town, and people appreciate you. I give you now what you seek Flaithbertach's grandchildren are in a farm near Dinas Bran. I don't know why you are so interested in them. They are only two children eight years old. They are alone in life after the death of their father. I understand that Aed Findliath wants to get rid of any pretender to his throne, but these children have no one to support them. They are hardly a danger to him. dlga_mayor_dongall_quest7 close_window|Children grow, Donngal. Anyway, this is none of our concern. Farewell. dlga_mayor_dongall_quest7 mayor_dongall_quest8|I will save these poor children. dlga_mayor_dongall_quest8 mayor_dongall_quest9|Glad to hear that! I interpreted by your words that the murderers of Flaithbertach sent you find his grandchildren. If you go back to them and tell them that you have not found anything, they will continue looking for them. If you really want to keep these children safe, you need to lie. You must go back to Aed Findliath and tell him where the children are. Meanwhile, I could have Flaithbertach's grandchildren moved to another farm and put two young slaves in their place. dlga_mayor_dongall_quest9 mayor_dongall_quest10_1|That will work. Do it. dlga_mayor_dongall_quest9 mayor_dongall_quest10|No, other children aren't the solution. dlga_mayor_dongall_quest10 mayor_dongall_quest11|They're just slaves, but it's your decision. I can find safety for Flaithbertach's grandchildren. I guess you can go back to your lord and tell him where the farm is. They will find the farm empty, but you will have a few weeks before they do. Then you must leave Eriu, where Ard Ruire Aed mac Niall will become your worst enemy. dlga_mayor_dongall_quest10_1 close_window|Very well, I'll take care of everything. Thankfully, the wergild for little slaves is not much. Good luck. dlga_mayor_dongall_quest11 mayor_dongall_quest10_1|Forget what I said. We will follow your idea about using little slaves. dlga_mayor_dongall_quest11 mayor_dongall_quest12|I can carry the hatred of a king better than the weight of the death of two children. dlga_mayor_dongall_quest12 close_window|Very well, I'll take care of everything. Good luck; Ard Ruire Aed is a terrible enemy. dlga_mayor_talk mayor_historia|My good man, can you tell me about this place? dlga_mayor_historia mayor_historia2|I certainly can. You definitely posed your question to the right man. I grew up here in Lundenwic and have seen the town grow bigger every year. It must be the busiest town in all of Mierce. One can't see the harbour from here, but it's bustling with activity, ships coming in all day long. One can make a nice profit setting up an enterprise here. dlga_mayor_historia2 mayor_talk|If one walks further east, down the river, one can see the ruins of the Roman town that once was there, but I wouldn't bother. There's hardly anything left there but rubble and silence now. When the Romans left, they took all the trade and engineering skills with them, so the place slowly crumbled into dust. Fortunately, that's all in the past now. dlga_mayor_talk mayor_histori|Greetings. Could you perhaps tell me about this place? dlga_mayor_histori mayor_histori2|I surely can. Did getting up here bring sweat to your forehead? I bet it did! You're probably too proud to admit it, but everyone must catch their breath once they reach the town walls. It's not just from being amazed by the majestic size of this place but also from ascending the steep path leading up here. You've come to the royal town of Bernaccia Bebbanburh. This is where our kings resided centuries ago. dlga_mayor_histori2 mayor_histori3|No doubt you understand why it was made the royal seat. With the sea on one side, cliffs on the other and just a narrow path leading up here, it's a well-protected town. Since it was guarded by wise and holy men, it was impossible to conquer. Although I should just say 'wise.' King Aethelfrith, who named the town after his wife Bebba, was certainly not holy. He was the first Northumbrian king and such a ruthless and steely leader of his men, that the natives here, the Britons, called him 'The Destroyer.' dlga_mayor_histori3 mayor_talk|He has kept this kingdom together in troublesome times, and he and his son Oswald conquered vast areas of land to the west. Two centuries ago, our kingdom became the most powerful of Britain. King Oswiu gained supremacy over Mercia, becoming Brytenwalda. Those golden days are unfortunately gone. Not too far away from here, there is the holy island of Lindisfarne, where the Danes attacked us for the first time. Ever since that day, we have suffered from their raids. Now our kingdom is under the thumbs of those accursed Norsemen, and our ruler Ecgberht is nothing more than just a puppet in Jorvik. But here in Bebbanburh his influence is minimal, and good people of this town still resist. dlga_mayor_talk town_tax|I would like to set a new tax rate for this town. dlga_town_tax town_tax2|Certainly. What taxes do you want us to pay to you? dlga_town_tax2 town_tax3|I would like to set a low tax rate. dlga_town_tax2 town_tax3.1|I would like to set a high tax rate. dlga_town_tax2 town_tax3.2|I would like to set a normal tax rate. dlga_town_tax2 mayor_pretalk|Actually, I changed my mind. dlga_town_tax3 mayor_pretalk|Most certainly! We shall abide by your most gracious order. dlga_mayor_talk merchant_quest_requested|Do you happen to have a job for me? dlga_mayor_talk merchant_quest_last_offered_job|About that job you offered me... dlga_mayor_talk merchant_quest_requested.1|About that job you offered me... dlga_mayor_talk merchant_quest_about_job|About the job you gave me... dlga_mayor_talk mayor_political_talk|I have some questions of a political nature. dlga_mayor_talk mayor_economy_report_1|How is trade around here? dlga_mayor_talk mayor_wealth_comparison_1|How does the wealth of this region compare with the rest of the North? dlga_mayor_talk mayor_investment_possible|I wish to buy a farmstead near this town and hire a foreman. dlga_mayor_talk mayor_talk_cattle|I have {reg25} cattle with me. Would you be interested in buying any? dlga_mayor_talk_cattle mayor_talk_cattle1|Hmm, I wonder how many are 'borrowed'... dlga_mayor_talk_cattle mayor_talk_cattle1.1|Hmm, I wonder if we really need more cattle... dlga_mayor_talk_cattle1 mayor_talk_cattle2|I don't think cattle care who their owner is... dlga_mayor_talk_cattle1 mayor_talk_cattle2.1|One can't eat silver, should one need to eat... dlga_mayor_talk_cattle2 mayor_talk_cattle3|Alright, I'll pay you {reg26} peningas per head. Do we have a deal? dlga_mayor_talk_cattle3 mayor_pretalk|No, that's too little. dlga_mayor_talk_cattle3 mayor_pretalk.1|Agreed. The cattle are nearby and just lack someone to fetch them. dlga_mayor_investment_possible mayor_pretalk|You already operate a {s4} here, and no one around here is selling his farm. dlga_mayor_investment_possible mayor_investment_advice.1|Of course, {reg59?my lady sir}. You are the lord of this town, and no one is going to stop you. dlga_mayor_investment_possible mayor_investment|Well... Given your relationship with our lord, {s4}, I think that you will not find many here who are brave enough to sell you a farm. dlga_mayor_investment_possible mayor_pretalk.2|Well, to be honest, I think that we in the town would like to know you a little better. We can be very particular about outsiders coming here and buying a farm. dlga_mayor_investment_possible mayor_investment_advice.2|Very good, {reg59?my lady sir}. We in the town know and trust you, and I think I could find someone to sell you the land you need. dlga_mayor_investment_advice investment_choose_enterprise|There are a couple of things to keep in mind. Skilled foremen are always at a premium, so I doubt that you will be able to buy more land here. In order to make a profit for yourself, you should choose a commodity which is in relatively short supply, but for which the raw materials are cheap. A farmstead can engage in many economic activities, especially in enhancing production of local products. dlga_investment_choose_enterprise investment_summary|It must have a mill and bakery, to make bread from wheat dlga_investment_choose_enterprise investment_summary.1|It must have a brewery, to make ale from wheat dlga_investment_choose_enterprise investment_summary.2|It must have a foundry, to make tools from iron dlga_investment_choose_enterprise investment_summary.3|It must have a weavery, to make wool cloth from wool dlga_investment_choose_enterprise investment_summary.4|It must have a weavery, to make linen from flax dlga_investment_choose_enterprise mayor_pretalk|Never mind dlga_investment_summary mayor_investment_confirm|Very good, {reg59?my lady sir}. The farmstead and the materials out of which you can build your {s3} will cost you {reg7} peningas. Right now, your {s3} will produce {s4} worth {reg1} peningas each week, while the {s6} needed to manufacture that much will be {reg2}, and labor and upkeep will be {reg3}.{s9} I would guess that your profit will be {reg0} peningas a week. This assumes of course that prices remain constant, but, I can virtually guarantee you, they will not. Do you wish to proceed? dlga_mayor_investment_confirm mayor_investment_purchase|Yes. Here is money for the farmstead. dlga_mayor_investment_confirm mayor_pretalk|No -- that's not economical for me at the moment. dlga_mayor_investment_purchase mayor_pretalk|Very good. Your farmstead should be up and running in about two weeks. Whenever you visit after that, you can speak to your {s4} about its operations. dlga_mayor_talk close_window|[Leave] dlga_mayor_info_begin mayor_info_talk|I am the mayor of {s9}. I can help you find a job if you are looking for some honest work. dlga_mayor_info_talk mayor_info_lord|Who rules this town? dlga_mayor_info_lord mayor_info_talk|Our town's lord and protector is {s10}. {s10} owns the castle and sometimes resides here and collects taxes from the town. However, we regulate ourselves in most of the matters that concern ourselves. As the town's mayor, I have the authority to decide those things.{s33} dlga_mayor_info_talk mayor_pretalk|That's all I need to know. Thanks. dlga_mayor_political_talk mayor_political_questions|Politics? Good heaven, the guild has nothing to do with politics. We are loyal servants of {s10}. We merely govern our own affairs, pass on the townspeople's concerns to our lords and masters, and maybe warn them from time to time against evil advice. Anyway, what did you wish to ask? dlga_mayor_prepolitics mayor_political_questions|Did I mention that we here are all {s9}? Because I can't stress that enough... Anyway... Is there anything else? dlga_mayor_political_questions mayor_war_description_1|What is the cause of all these wars in the Northlands? dlga_mayor_war_description_1 mayor_war_description_2|Well, to answer your question generally, each monarch claims to be the rightful heir to the title of Brytenwalda, ruler of Englaland. Some of these claims are based on forgotten dynastic marriages and others are based on obscure promises, while some others are forged through sheer strength of arms. So in theory, any one realm has the right to declare war on any other realm at any time. dlga_mayor_war_description_2 mayor_war_description_3|In practice, to make war is exhausting work. It is easy enough to lay waste to the enemy's farmland, but crops will grow back, and it is a far different matter to capture an enemy stronghold and to hold it. So the monarchs of the Northlands will fight a little, sign a truce, fight a little more, and so on and so forth. Often, a monarch will go to war when another realm provokes them. At such times, some bad influences who look to enrich themselves with ransoms and pillage will clamor for retribution, and thus the damage caused by war to a monarch's treasury is less than the damage caused by doing nothing would be to his authority... I'm of course not talking about {s10}, as no one would ever question {reg4?her his} authority dlga_mayor_war_description_3 mayor_war_description_4|I would stress again that us merchants have nothing to do with politics. But if {s10} were to ask for my advice on these matters, as a loyal subject, I would tell {reg4?her him} that while {reg4?her his} claim to all of the Northlands is truly just, even the most legitimate claim must be backed by armed men, and armed men want money, and money comes from trade, and war ruins trade, so sometimes the best way to push a claim is not to push it, if you know what I mean... dlga_mayor_war_description_4 mayor_prepolitics|You may tell {s10} this if you see {reg4?her him}. Don't mention my name specifically -- just say 'the people of {s4}' told you this. Our personal opinion, of course, as to what would be in {s10}'s best interests. None of us would ever dream of questioning a monarch's sovereign right to push {reg4?her his} legitimate claims. dlga_mayor_political_questions mayor_politics_assess|What is {s10}'s policy in regards to the other realms of the Northlands? dlga_mayor_politics_assess mayor_politics_assess_realm|Which realm did you have in mind? dlga_mayor_political_questions mayor_internal_politics|What can you say about the internal politics of the realms? dlga_mayor_internal_politics mayor_internal_politics_2|Well, here in the {s4}, we are all united by our love for {s5} and support for {reg59?her his} legitimate claim to the rulership of all these lands, but I have heard some talk of internal bickering in other realms... dlga_mayor_internal_politics_2 mayor_internal_politics_3|The lords of a realm often have very different ideas about honor, strategy, and the way a nobleman should behave. In addition, they compete with each other for the ruler's favor, and are constantly weighing up their position -- how they stand, how their friends and family stand, and how their enemies stand. dlga_mayor_internal_politics_3 mayor_internal_politics_4|Underlying all the tensions is the possibility that a lord may abandon his liege, and pledge vassalhood to another. In theory, each lord has sworn an oath of vassalage, but in practice, a vassal can always find an excuse to absolve himself. The vassal may claim that the liege has failed to hold up his end of the bargain, to protect the vassal and treat him justly. Or, the vassal may claim that his liege is in fact a usurper, and another has a better claim to the kingship. dlga_mayor_internal_politics_4 mayor_internal_politics_5|Lieges and vassals still watch each other carefully. If a king believes that his vassal is going to change sides or rebel, he may indict the vassal for treason and seize his properties. Likewise, if a vassal fears that he will be indicted, he may rebel. Usually, whoever makes the first move will be able to control the vassal's fortresses. dlga_mayor_internal_politics_5 mayor_prepolitics|Now, men do not trust a vassal who turns coat easily, nor do they trust a king who lightly throws around charges of treason. Those two factors can keep a realm together, but if relations between a vassal and a liege deteriorate far enough, things can become very tense indeed... In other lands, of course. These things could never happen here in the {s4}. dlga_mayor_political_questions mayor_pretalk|That is all. Thank you. dlga_merchant_quest_about_job merchant_quest_about_job_2|What about it? dlga_merchant_quest_about_job_2 merchant_quest_what_if_fail|What if I can't finish it? dlga_merchant_quest_about_job_2 merchant_quest_about_job_working|Well, I'm still working on it. dlga_merchant_quest_about_job_working mayor_pretalk|Good. I'm sure you will handle it. dlga_merchant_quest_about_job_working reeve_pretalk|Good. I'm sure you will handle it. dlga_merchant_quest_about_job_2 merchant_quest_about_job_2a|Indeed. I brought you {reg5} loads of {s33}. dlga_merchant_quest_about_job_2a mayor_pretalk|Good news, {playername}. I will let the merchant know, so he can come and get his materials. For now, please take the {s33} you brought to the storage over there. And of course, here is your reward. dlga_merchant_quest_about_job_2a reeve_pretalk|Good news, {playername}. I will let the merchant know, so he can come and get his materials. For now, please take the {s33} you brought to the storage over there. And of course, here is your reward. dlga_merchant_quest_last_offered_job merchant_quest_brief|Eh, you want to reconsider that. Good... dlga_merchant_quest_what_if_fail mayor_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail reeve_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail mayor_pretalk.1|Well, just do your best to finish it. dlga_merchant_quest_what_if_fail reeve_pretalk.1|Well, just do your best to finish it. dlga_merchant_quest_taken mayor_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_taken reeve_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_stall mayor_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it. dlga_merchant_quest_stall reeve_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it. dlga_merchant_quest_requested merchant_quest_brief|Well, you look able enough. I think I might have something you could do. dlga_merchant_quest_brief merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting the shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? dlga_merchant_quest_looters_choice merchant_quest_looters_brief|Aye, I'll do it. dlga_merchant_quest_looters_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_looters_brief close_window|Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards, I don't care what you do with them. I'll pay you a bounty of 40 peningas on every band of looters you destroy, until all the looters are dealt with. dlga_merchant_quest_requested merchant_quest_explain_2|Well, there is a very great favor which you could do us... As you may have heard, some {s10}s have come across the border to attack our people. {s5} is under great pressure from some of the more bellicose of his vassals to respond with a declaration of war. Unfortunately, while the great lords of this land grow rich from bloodshed, we of the commons will be caught in the middle, and will suffer. dlga_merchant_quest_explain_2 merchant_quest_brief|We are not saying that {s5} should overlook this aggression -- far from it! But if he charges one of his own lords to respond, then the cycle of provocation will necessarily lead to a full-fledged confrontation. Now, if an outsider were to step in and defeat a {s10} lord in battle, then honor would be done, and it would defuse the clamor for war. If the defeated lord were a known troublemaker -- {s7} -- then the {s10}s might be able to overlook it. dlga_merchant_quest_brief merchant_quest_retaliate_confirm|We need you to attack and defeat {s7}. This will not be an easy task, and that outsider would damage {reg59?her his} relationship with the {s10}s, but we would be very grateful. We could not acknowledge a connection with that outsider, but we could be sure that {reg59?she he} would be handsomely rewarded... Could you do this? dlga_merchant_quest_retaliate_confirm merchant_quest_track_bandits_brief|Aye, I can do it. dlga_merchant_quest_retaliate_confirm merchant_pretalk|I would prefer not to get mixed up in such things. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice|Bandits such as these usually establish their hideouts in the plain. The best way to discover its location would be to find a group of bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.1|The Vikings are likely to have hidden their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have access to fresh water. The best way to discover its location would be to find a band of them who appear to be heading back to their base to resupply, and follow their tracks. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.2|Bandits such as these will usually establish a base in the highlands, often on a steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.3|Bandits such as these will usually establish a base in the highlands, often on a steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.4|Bandits such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.5|The Norwegian Vikings are likely to have hidden their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have access to fresh water. The best way to discover its location would be to find a group of raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.6|The Vikings are likely to have hidden their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have access to fresh water. The best way to discover its location would be to find a band of them who appear to be heading back to their base to resupply, and follow their tracks. dlga_merchant_quest_track_bandit_lair_choice merchant_quest_destroy_lair_brief|Aye, I'll do it. dlga_merchant_quest_track_bandit_lair_choice lord_pretalk|I'm afraid I can't take the job at the moment. dlga_merchant_quest_destroy_lair_brief close_window|Very good. We will await word of your success. dlga_merchant_quest_requested merchant_quest_brief.1|We have heard that {s4}, some travellers on the road {reg4?to from} {s5} were attacked by {s7}. dlga_merchant_quest_brief merchant_quest_track_bandits_choice|We would like you to track these {s4} down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... dlga_merchant_quest_track_bandits_choice merchant_quest_track_bandits_brief|Aye, I'll do it. dlga_merchant_quest_track_bandits_brief close_window|Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. dlga_merchant_quest_track_bandits_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_requested merchant_quest_brief.2|You're looking for a job? Actually, I was looking for someone to deliver some {s4}. Perhaps you can do that... dlga_merchant_quest_brief merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the mead hall in {s4}. If you can take {reg5} units of {s6} to {s4} in 7 days, you may earn {reg8} peningas. What do you say? dlga_merchant_quest_brief_deliver_wine merchant_quest_taken|Alright. I will make the delivery. dlga_merchant_quest_brief_deliver_wine merchant_quest_stall|I am afraid I can't carry all that cargo now. dlga_merchant_quest_requested merchant_quest_brief.3|You're looking for a job? Actually, I was looking for someone to escort a caravan. Perhaps you can do that... dlga_merchant_quest_brief escort_merchant_caravan_quest_brief|I am going to send a caravan of goods to {s8}. However, with all those bandits and deserters on the roads, I don't want to send them out without an escort. If you can lead that caravan to {s8} in 15 days, you will earn {reg8} peningas. Of course, your party needs to be at least {reg4} strong to offer them any protection. Also, keep in mind that the caravan may need to travel over the sea to get to its destination. Also ferries and ships hired for transport in port towns will be unable to carry the cargo. So you may need to own a ship to be able to escort it. dlga_escort_merchant_caravan_quest_brief merchant_quest_taken|Alright. I will escort the caravan. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall|I am afraid I don't have that many soldiers with me. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall.1|Sorry. I can't do that right now dlga_start close_window.108|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.109|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} peningas. Thanks for escorting us. Good luck. dlga_start merchant_caravan_intro_1|Greetings. You must be our escort, right? dlga_merchant_caravan_intro_1 merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_merchant_caravan_intro_2 escort_merchant_caravan_talk|Well, it is good to know we won't travel alone. What do you want us to do now? dlga_start escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do? dlga_escort_merchant_caravan_talk merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route. dlga_merchant_caravan_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_merchant_caravan_talk merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_merchant_caravan_stay_here close_window|Alright. We'll be waiting here for you. dlga_merchant_quest_requested merchant_quest_brief.4|Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... dlga_merchant_quest_brief troublesome_bandits_quest_brief|I will reward you handsomely if you hunt down those troublesome bandits. It's dangerous work. But I believe that you are the {reg59?one man} for it. What do you say? dlga_troublesome_bandits_quest_brief merchant_quest_taken_bandits|Very well. I will hunt down those bandits. dlga_merchant_quest_taken_bandits close_window|You will? Splendid. Good luck to you. dlga_troublesome_bandits_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.5|Actually, I was looking for a reliable {reg59?helper man} that can undertake an important mission. A group of bandits has kidnapped the daughter of a friend of mine and is holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety. dlga_merchant_quest_brief kidnapped_girl_quest_brief|The amount the bandits ask as ransom is {reg12} peningas. I will give you that money once you accept to take the quest. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of {reg8} peningas when you bring the girl safely back here. dlga_kidnapped_girl_quest_brief kidnapped_girl_quest_taken|All right, I will take the ransom money to the bandits and bring back the girl. dlga_kidnapped_girl_quest_taken close_window|Good. I knew we could trust you at this. Here is the ransom money, {reg12} peningas. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else... dlga_kidnapped_girl_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_start close_window.110|Thank you so much for bringing me back! I can't wait to see my family. Farewell. dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_map_2a close_window|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_map_2b close_window|Oh, please {reg59?madam sir}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map|Oh {reg59?madam sir}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_battle_2a kidnapped_girl_liberated_battle_2b|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_battle_2b close_window|Oh, please {reg59?madam sir}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map.1|Can I come with you now? dlga_start bandits_awaiting_ransom_intro_1|Are you the one that brought the ransom? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.1|You came back? Quick, give us the money now. dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_pay|Here, take the money. Just set the girl free. dlga_bandits_awaiting_ransom_pay close_window|Heh. You've brought the money all right. You can take the girl now. It was a pleasure doing business with you... dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_b|No way! You release the girl first. dlga_bandits_awaiting_ransom_b bandits_awaiting_ransom_b2|You fool! Stop playing games and give us the money! dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_pay|All right. Here's your money. Let the girl go now. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_no_money|I had left the money in a safe place. Let me go fetch it. dlga_bandits_awaiting_ransom_no_money close_window|Are you testing our patience or something? Go and bring that money here quickly. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_fight|I have no intention to pay you anything. I demand that you release the girl now! dlga_bandits_awaiting_ransom_fight close_window|You won't be demanding anything when you're dead. dlga_start bandits_awaiting_remeet|What's it? You have given us the money. We have no more business. dlga_bandits_awaiting_remeet close_window|Sorry to bother you. I'll be on my way now. dlga_bandits_awaiting_remeet bandits_awaiting_remeet_2|We have one more business. You'll give the money back to me. dlga_bandits_awaiting_remeet_2 close_window|Oh, that business! Of course. Let us get down to it. dlga_start kidnapped_girl_encounter_1|Oh {reg59?madam sir}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_encounter_1 kidnapped_girl_join|Yes. Come with me. I'll take you home. dlga_kidnapped_girl_join close_window|Unfortunately. You do not have room in your party for me. dlga_kidnapped_girl_join close_window.1|Oh, thank you so much! dlga_kidnapped_girl_encounter_1 kidnapped_girl_wait|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_wait close_window|Oh, please {reg59?madam sir}, do not leave me here all alone! dlga_merchant_quest_about_job_2 lost_kidnapped_girl|Unfortunately, I lost the girl on the way here... dlga_lost_kidnapped_girl lost_kidnapped_girl_2|Oh no! How am I going to tell this to my friend? dlga_lost_kidnapped_girl_2 lost_kidnapped_girl_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_girl_3 lost_kidnapped_girl_4|You let me down {playername}. I had trusted you. I will let people know of your incompetence at this task. Also, I want back that {reg8} peningas I gave you as the ransom fee. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5a|Of course. Here you are... dlga_merchant_quest_about_job_5a close_window|At least you have the decency to return the money. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5b|Sorry. I don't have that amount with me. dlga_merchant_quest_about_job_5b close_window|Do you expect me to believe that? You are going to pay that ransom fee back! Go and bring the money now! dlga_merchant_quest_requested merchant_quest_persuade_peace_1|This war between the {s15} and the {s14} has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we cannot hold on for much longer. dlga_merchant_quest_persuade_peace_1 merchant_quest_brief|You are right, but who can stop this madness called war? dlga_merchant_quest_persuade_peace_1 merchant_quest_persuade_peace_reject|It is your duty to help the nobles in their war effort. You shouldn't complain about it. dlga_merchant_quest_persuade_peace_reject close_window|Hah. The nobles fight their wars for their greed and their dreams of glory. And it is poor honest folk like us who have to bear the real burden. But you obviously don't want to hear about that. dlga_merchant_quest_brief merchant_quest_persuade_peace_3|There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. These men urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached. dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4|Who are these warmongers who block the way of peace? dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4.1|Who are these lords you speak of? dlga_merchant_quest_persuade_peace_4 merchant_quest_persuade_peace_5|They are {s12} from the {s15} and {s13} from the {s14}. Until they change their mind or lose their influence, there will be no chance of having peace between the two sides. dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6|What can be done about this? dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6.1|Alas, it seems nothing can be done about it. dlga_merchant_quest_persuade_peace_6 merchant_quest_persuade_peace_7|There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it? dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8|It seems difficult, but I will try. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.1|If the price is right, I may. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.2|Forget it. This is not my problem. dlga_merchant_quest_persuade_peace_8 merchant_quest_persuade_peace_9|Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect {reg12} peningas between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince {s12} and {s13} to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and cannot be ransomed until a peace deal is settled. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_10|All right, I will do my best. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_no|Sorry. I cannot do this. dlga_merchant_quest_persuade_peace_10 close_window|Excellent. You will have our blessings. I hope you can deal with those two old goats. We will be waiting and hoping for the good news. dlga_merchant_quest_persuade_peace_no close_window|Don't say no right away. Think about this for some time. If there is a {reg59?lady man} who can manage to do this, it is you. dlga_merchant_quest_requested merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night. Then they fade away, quick as lightning, when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_brief merchant_quest_deal_with_night_bandits|There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night. Then they fade away, quick as lightning, when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_deal_with_night_bandits deal_with_night_bandits_quest_taken|Killing bandits? Why, certainly! dlga_merchant_quest_deal_with_night_bandits merchant_quest_stall|My apologies, I'm not interested. dlga_deal_with_night_bandits_quest_taken mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? dlga_merchant_quest_requested merchant_quest_brief.6|One of the merchants here is looking for herdsmen to take his cattle to the market in {s13}. dlga_merchant_quest_brief move_cattle_herd_quest_brief|The cattle herd must be at {s13} within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you {reg8} peningas for your trouble. Interested? dlga_move_cattle_herd_quest_brief move_cattle_herd_quest_taken|Aye, I can take the herd to {s13}. dlga_move_cattle_herd_quest_brief merchant_quest_stall|I am sorry, but no. dlga_move_cattle_herd_quest_taken mayor_pretalk|Splendid. You can find the herd right outside the town. After you take the animals to {s13}, come back to me and you will get your pay. dlga_merchant_quest10_brief merchant_quest10_taken|No problem. I will bring your {s13} back. dlga_merchant_quest10_brief merchant_quest_stall|I am sorry, but no. dlga_merchant_quest11_brief merchant_quest11_taken|Aye, I will bring you {reg33} loads of {s33}. dlga_merchant_quest11_brief merchant_quest_stall|I am sorry, but no. dlga_merchant_quest10_taken mayor_pretalk|Splendid. Good luck on finding the rascal and bringing my {s13} back. dlga_merchant_quest10_taken reeve_pretalk|Splendid. Good luck on finding the rascal and bringing my {s13} back. dlga_merchant_quest11_taken mayor_pretalk|Splendid. Bring {reg33} loads of {s33} here, and I will reimburse you for your expenses. dlga_merchant_quest11_taken reeve_pretalk|Splendid. Bring {reg33} loads of {s33} here, and I will reimburse you for your expenses. dlga_merchant_quest_requested mayor_pretalk|I am afraid I can't offer you a job right now. dlga_merchant_quest_requested reeve_pretalk|I am afraid I can't offer you a job right now. dlga_start village_elder_deliver_cattle_thank|My good {reg59?madam sir}. Our village is grateful for your help. Thanks to the {reg5} head of cattle you have brought, we can now raise our own herd. dlga_start village_elder_deliver_cattle_thank.1|My good {reg59?madam sir}. Our village is grateful for your help. The slave will be punished now. dlga_start village_elder_pretalk|My good {reg59?madam sir}. You tried, but you returned without the slave. I guess you couldn't find him... dlga_village_elder_deliver_cattle_thank village_elder_talk|My good {reg59?lady lord}, please, is there anything I can do for you? dlga_start doccinga_interrogation_1|I do not think we can get more information. It seems that your fate, your Wyrd, takes you to Danmark, my friend. dlga_start village_elder_talk_p|{playername}, the prisoner is waiting to be interrogated. He may have some information. dlga_start close_window.111|Wyrd bith ful araed! dlga_start doccinga_thonkrikca|{playername}, you are here! Thank God! Viking ships are coming! It's Sven Bull Neck! He wants to destroy us. dlga_start close_window.112|Sorry, {reg59?my lady man}. It is late, and I have to be back at home. I will see you with the new day. dlga_start village_elder_thonkrik1|Welcome to {s9}... Oh, wait! You are the {reg59?lady man} we found in the sea! Nice to see you, most assuredly! I didn't dare hope to see you alive again. That healer may yet prove worthy of the legacy of his father, God rest his soul! dlga_village_elder_thonkrik1 village_elder_thonkrik2a|Are you Thonkrik? My name is {playername}, and I am in debt to Doccinga. dlga_village_elder_thonkrik1 village_elder_thonkrik2b|Thonkrik from Doccinga? I am {playername}. I have some questions. dlga_village_elder_thonkrik2a village_elder_thonkrik3|That isn't necessary. No debt, my friend! Rescuing others from distress at sea is the duty of every fisherman! ^We found you unconscious, clinging to a plank and led by the tide. Fortunately, you were not far from the coast. dlga_village_elder_thonkrik2b village_elder_thonkrik3|Well, {playername}, go ahead. dlga_village_elder_thonkrik3 village_elder_thonkrik4|We were traveling on a ship, the Woden Ric, and were attacked by Vikings! That's the reason you found me in the sea. dlga_village_elder_thonkrik4 village_elder_thonkrik5|I know the Woden Ric! It made landfall at Doccinga many times, because it had passengers seeking cures for the most terrible ills. ^The father of the healer who has healed you was a man well known for his skills in many parts, and thousands of people left everything to come here. Now that man has died, and unfortunately his son does not have his father's magic. ^I am sorry to hear that the Woden Ric was attacked by Vikings... dlga_village_elder_thonkrik5 village_elder_thonkrik7|I was one of those people. My mother was sick, and now, maybe she... is dead. dlga_village_elder_thonkrik5 village_elder_thonkrik7.1|My mother traveled with me. Did you find other people or... corpses where you found me? dlga_village_elder_thonkrik7 village_elder_thonkrik8|The sea brings swollen corpses and wrecks to our shores sometimes, but nobody lately. Usually, Vikings take prisoners to sell as slaves... dlga_village_elder_thonkrik8 village_elder_thonkrik9|Thonkrik, our ship was attacked by Sven Bull Neck. Have you heard of this name before? dlga_village_elder_thonkrik9 village_elder_thonkrik10|{s1}^^Sven Bull Neck? Oh, my good God! It is a miracle then that you are alive. Sven is a murderer, and his men are demons. He takes no prisoners, kills the whole crew, and burns the ship with the corpses inside. ^He does not look for riches. Sven is more ambitious. Each year we pay a lot of money to him to leave us in peace. dlga_village_elder_thonkrik10 village_elder_thonkrik11.1|He killed my mother, so now I'll kill him! Tell me, where I can find Sven? dlga_village_elder_thonkrik10 village_elder_thonkrik11.2|My mother may have been doomed regardless, but he'll pay for attacking ME! Where is Sven? dlga_village_elder_thonkrik11 village_elder_thonkrik12|{s3}^^To seek Sven? Are you crazy? You are not listening to me! Look around? See those men training here? They are hardened warriors, sent by our jarl! They are here to defend us from Sven's attacks. And we are lucky! Other villages don't enjoy as much importance to the jarl. ^No, no, I know nothing about Sven! dlga_village_elder_thonkrik12 village_elder_thonkrik13|And so what? They are not looking for Sven. Where is Sven? I want an answer now! dlga_village_elder_thonkrik12 village_elder_thonkrik15|Thonkrik, I need your help. Don't you know I can help you kill Sven? dlga_village_elder_thonkrik13 village_elder_thonkrik14|I don't have an answer for you. I am but a simple villager who yet, I may point out, retains his head. If you are so intent on your own destruction, you should ask the jarl of Kennemer. God has given you a second chance, saving your life, but now you intend to waste it. Good luck, but I cannot help more. dlga_village_elder_thonkrik14 village_elder_pretalk|Thanks for everything. dlga_village_elder_thonkrik15 village_elder_thonkrik16|{s1}^^{playername}, look at yourself! You are weak, puny! Almost dead just weeks ago saved by lowly fishermen. You've lost all your possessions. You don't have weapons, resources or men. I don't know where Sven keeps his hideout, but if you go there someday, you will meet your death. dlga_village_elder_thonkrik16 village_elder_thonkrik17|I don't fear death, Thonkrik. I know what I want to do, and it is to kill Sven. Farewell! dlga_village_elder_thonkrik16 village_elder_thonkrik18|I see you don't know anything. Thanks for everything. Farewell. dlga_village_elder_thonkrik17 village_elder_pretalk|I see the determination in your eyes. Here, take these few coins and my advice along with them find a job and forget about Sven. Otherwise, feel free to ask the jarl of Kennemer, he might be able to help you. dlga_village_elder_thonkrik18 village_elder_pretalk|You are right. I don't know anything, but you can ask the jarl of Kennemer. Please take some food. You have a long journey ahead of you. dlga_doccinga_thonkrikca doccinga_thonkrikca2|Calm down, Thonkrik! I'm here to help. dlga_doccinga_thonkrikca2 doccinga_thonkrikca3|The young people of the village have gathered on the beach with the king's troops to try to prevent the landing of Sven Bull Neck, but they are few. Thanks for coming to our aid! dlga_doccinga_thonkrikca3 doccinga_thonkrikca4|Finally, Sven is near. He will pay greatly for what he did to me. dlga_doccinga_thonkrikca3 doccinga_thonkrikca5|Where are the men of {s4}? dlga_doccinga_thonkrikca4 doccinga_thonkrikca3|{s2}^^Those boats are Sven's, that's for sure. He always leads them. But this many men... I've never heard of Sven Bull Neck attacking a village with so many. It looks like an invasion! dlga_doccinga_thonkrikca5 doccinga_thonkrikca51|{s4} will not come, I know. Some of the people here sent messengers, too, like you and the king, but he did not respond.^^Normally, I would not talk about this openly, for they are Danish problems, but {s4} has left my people to their fate. In fact, I fear that all this is because of him. dlga_doccinga_thonkrikca51 doccinga_thonkrikca6|{s2}^^I know people who work in the jarl's house, and it is rumored that he aspires to the throne of Friese... I should not say this, but Sven Bull Neck has been there in the past.^I fear that these boats are attacking Doccinga to bring Sven's warriors to help the jarl capture the throne, but these are just my assumptions. dlga_doccinga_thonkrikca6 doccinga_thonkrikca71|Damn traitor. He's been playing with me. dlga_doccinga_thonkrikca6 doccinga_thonkrikca72|I'll take care of that issue later. Right now, I have to stop an invasion. dlga_doccinga_thonkrikca71 doccinga_thonkrikca72|Be careful with him, he is a dangerous man. dlga_doccinga_thonkrikca72 doccinga_thonkrikca72_f|Ic bancie the! Thank you for coming to help, {playername}. I will join my people now. A huskarl from the king leads the defense. dlga_doccinga_thonkrikca72_f close_window|Follow his orders. Please fight with us! Good luck. dlga_doccinga_interrogation_1 doccinga_interrogation_12|What you want to do with the prisoner? dlga_doccinga_interrogation_12 doccinga_interrogation_mu|Kill him! He is a murderer and does not deserve to live. dlga_doccinga_interrogation_12 doccinga_interrogation_mu.1|Free him. I don't want his blood to weigh on our hands. dlga_doccinga_interrogation_mu doccinga_interrogation_11|It will be done as you have said. As for you, what will you do now? dlga_doccinga_interrogation_11 doccinga_interrogation_2|In Friese, I'm not wanted. I've earned powerful enemies against whom I cannot fight now, Thonkrik. My priority is my mother. I must save her. I will try finding passage to Danmark on some ship and looking for Sven Bull Neck. Maybe we will never meet again... dlga_doccinga_interrogation_2 doccinga_interrogation_3|I know you'll be back someday... dlga_doccinga_interrogation_3 doccinga_interrogation_31|Yes, with an army. The jarls and the king of Friese will pay for what they have done to me. dlga_doccinga_interrogation_3 doccinga_interrogation_32|No, I hate this land. You will not see me again. dlga_doccinga_interrogation_3 doccinga_interrogation_33|It is possible. If I return, I will stop in Doccinga to say hello, friend. dlga_doccinga_interrogation_31 doccinga_interrogation_4|I understand it. You're a {reg59?woman man} haunted by revenge Sven, Sigurd, and now the jarl of Kennemer. I hope you find peace someday. dlga_doccinga_interrogation_32 doccinga_interrogation_4|Then, may fate accept that someday you will make your way back. dlga_doccinga_interrogation_33 doccinga_interrogation_4|So I hope! The people of Doccinga love and admire you. Here you will always find a bed to sleep on and fire to warm up by. dlga_doccinga_interrogation_4 doccinga_interrogation_5|Now, I need to find a boat that is traveling to Ribe... dlga_doccinga_interrogation_5 doccinga_interrogation_51|I can help you with that. One of the Sven's boats was left behind relatively undamaged and has been repaired in secret. It is our gift to you for saving us. The ship awaits you at a beach near Doccinga... and also someone else is waiting for you there. I have a favor to ask, {playername}. dlga_doccinga_interrogation_51 doccinga_interrogation_52|You remember I told you that someone was in the house of the jarl of Kennemer? Someone passing me information? Well that person is my daughter. The jarl snatched her to serve in his house as a maid for his wife. She managed to escape from Kennemer, and now I want you to take her along. If the jarl finds her, he'd take her back to his house, or maybe he would kill her. I need you to do this for me, {playername}, and the boat is yours. dlga_doccinga_interrogation_52 doccinga_interrogation_6|I'll take her with me and will protect her. dlga_doccinga_interrogation_52 doccinga_interrogation_54|No. Where I'm going is no place for a girl. I cannot protect her. She should stay here. dlga_doccinga_interrogation_54 doccinga_interrogation_6|Do not make me beg, my friend. Do you think you have several ships to choose from? There is no other mode of transportation for you. With Sven's attacks, merchants take weeks to come back here. You don't know what they did to my daughter in Kennemer, {playername}... I do not want her warming again the bed of any of the jarl's men. Sorry, but there is no choice the ship and my daughter go together. dlga_doccinga_interrogation_6 doccinga_interrogation_61|Well, I'll take her and the ship. Farewell, Thonkrik. dlga_doccinga_interrogation_61 doccinga_interrogation_61_f|Wes gesund, my friend. dlga_doccinga_interrogation_61_f close_window|Wes gesund. dlga_start village_elder_talk|Good day, {reg59?madam sir}, and welcome to {s9}. I am the leader of this village. dlga_start village_elder_talk.1|Welcome to {s9}, my {reg59?lady lord}. We were rejoiced by the news that you are the new {reg59?lady lord} of our humble village. I am the village elder and I will be honoured to serve you in any way I can. dlga_start village_elder_talk.2|{reg59?My lady My lord}, you honour our humble village with your presence.{s33} dlga_start village_elder_talk.3|Good day, {reg59?madam sir}, and welcome to {s9}. I am the local leader of this village. dlga_start village_elder_talk.4|Good day. I am happy to see you back. dlga_start village_elder_talk.5|Good day, {reg59?madam sir}. dlga_village_elder_pretalk village_elder_talk|Is there anything else I can do for you? dlga_village_elder_talk_p village_elder_talk_p_f|Sure, Thonkrik. Take me to him. It is time for some words. dlga_village_elder_talk_p_f close_window|Follow me. dlga_village_elder_talk village_elder_ask_ghost|I am looking for someone who may or may not be a ghost. dlga_village_elder_ask_ghost close_window|A ghost? Hah! Ghosts don't appear during the day! Try finding him at night! dlga_village_elder_ask_ghost close_window.1|A ghost? Ghosts don't appear on their own! You need to walk by him to wake him up. dlga_village_elder_talk village_elder_ask_music|Have you seen any {s22}-playing guards around here? dlga_village_elder_ask_music village_elder_pretalk|Strangers come and go to our village, {reg59?madam sir}, but I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_music close_window|Strangers come and go to our village, {reg59?madam sir}. Haven't heard or seen anyone like that, but if he is hiding here, you might be able to find him if you look around. dlga_village_elder_ask_music close_window.1|Strangers come and go to our village, {reg59?madam sir}. I have heard some sweet sounds of a {s22} lately, but don't know if... hmm... You are welcome to look around. dlga_village_elder_talk village_elder_caliacas1|Caliacas? The abbot of Finian sent me. dlga_village_elder_talk village_elder_caliacasdesp1|Caliacas? Is everything well? We received your message. dlga_village_elder_talk village_elder_caliacassuccess1|Your village is safe. You will not have more problems with Morrigan. dlga_village_elder_caliacas1 village_elder_caliacas2|Ah, the abbot is a good man to respond to our call so promptly! I asked him for three heroes, and in fact, three heroes have come! You are the last to arrive, so you are the most anticipated, since the evil that has befallen our land is terrible indeed. Many have died, others have fled, and the few that remain can hardly keep their sanity. dlga_village_elder_caliacas2 village_elder_caliacas3|Stop! Three heroes? What do you mean? dlga_village_elder_caliacas2 village_elder_caliacas3.1|Three heroes? You do not need so many. You have me. Dismiss them. dlga_village_elder_caliacas3 village_elder_caliacas4|The evil that afflicts us is magical, so we must fight it with magic. Three is the number of the old gods, so the old man said three should be the number of heroes. Any other number will fail and die. At first, we did not believe him, you understand. We are Christians, and our priest said the old man was a pagan and should be burned, and that's what we did. But we were idiots. The old gods are still here, and they want revenge. Now the old man is dead and cannot aid us more, and our priest has disappeared. dlga_village_elder_caliacas4 village_elder_caliacas5_1|You burned the poor old man? You deserve what you're going through! dlga_village_elder_caliacas4 village_elder_caliacas5_2|No doubt, that old man had something to do with this. Better to solve this without him. dlga_village_elder_caliacas4 village_elder_caliacas5_3|What else did this old man say? dlga_village_elder_caliacas5_1 village_elder_caliacas6|Do our women and children also deserve this? And that old man was not poor. He prayed to demons, performed rituals, and sacrificed animals. He lived in a hut from which he sold potions and ointments. Many believe that it was because of him that all this evil is happening to us. That he invoked something... Therefore, when our priest ordered us to burn the old man, we locked him up in his hut and burned it to the ground, listening all the while to his screams and curses. dlga_village_elder_caliacas5_2 village_elder_caliacas6|We should not have burned him. That old man was powerful. He prayed to demons, performed rituals, and sacrificed animals. He lived in a hut from which he sold potions and ointments. Many believe that it was because of him that all this evil is happening to us. That he invoked something... Therefore, when our priest ordered us to burn the old man, we locked him up in his hut and burned it to the ground, listening all the while to his screams and curses. The only advice he left us was that we should bring three heroes, or the evil that lurks around us will end up destroying us. dlga_village_elder_caliacas5_3 village_elder_caliacas6|That old man was powerful. He prayed to demons, performed rituals, and sacrificed animals. He lived in a hut from which he sold potions and ointments. Many believe that it was because of him that all this evil is happening to us. That he invoked something... Before our priest ordered us to burn him, he told us that we should bring three heroes, or the evil that lurks around us will end up destroying us. dlga_village_elder_caliacas6 village_elder_caliacas6_1|You were right to call three heroes then. dlga_village_elder_caliacas6 village_elder_caliacas7|What evil is attacking you? dlga_village_elder_caliacas6_1 village_elder_caliacas7|Yes, I think it was the right thing to do. I'm also glad that the abbot respected my reasons, for anyone might have thought us to be heretics. dlga_village_elder_caliacas7 village_elder_caliacas8|A month or so ago, a shepherd disappeared. A few days later, we found his dismembered body near an old tree. That scared us, because an animal would never do that to a man. After that, nobody left the village without a companion, but that did not help. A few days later, a group of people was attacked. Women and children disappeared, and we later found them dismembered. dlga_village_elder_caliacas8 village_elder_caliacas9|--His hands tremble as he speaks.--^^Then we hired a group of Norsemen for a lot of money, but evil did the same to them as to our people, and their dismembered bodies were soon food for the crows.^^Then the old man told us to invite three heroes. Then we burned him. dlga_village_elder_caliacas9 village_elder_caliacas10_1|Did you ask your lord for help? dlga_village_elder_caliacas9 village_elder_caliacas10_2|You talk about evil. Why suspect the supernatural? dlga_village_elder_caliacas10_1 village_elder_caliacas10_2|--He sighs heavily.--^^Yes, that was the first thing we did. He sent a group of twenty warriors. They were found dead and dismembered a few days later. Now our lord says he cannot send more men. He needs them for his wars. Since he had left us to our own devices, we asked the abbot. dlga_village_elder_caliacas10_2 village_elder_caliacas11|The old gods are back, thirsty for blood after so many centuries.^^They have not only killed people and warriors, but we have seen them watching the village from afar. They announce they are coming for us. One of these days, the fog will fall, and then we all will die. dlga_village_elder_caliacas12 village_elder_caliacas13|When there is fog, we can hear their singing and the howl of their wolves. We can even see their figures between dark wisps of fog. The creatures are huge. Well, all except her. dlga_village_elder_caliacas13 village_elder_caliacas14_1|Her? A woman? dlga_village_elder_caliacas13 village_elder_caliacas14_2|(Say nothing) dlga_village_elder_caliacas14_1 village_elder_caliacas14_2|No, not a woman, she is something else... The ancient gods have sent her to kill us all. dlga_village_elder_caliacas14_2 village_elder_caliacas14_2|--He lowers his voice to a whisper.--^^She is Morrigan, the Phantom Queen, the pagan goddess of battle and... carnal encounters. She was worshipped before Saint Patrick brought us the word of Christ. dlga_village_elder_caliacas14_2 village_elder_caliacas15_1|A shield-maiden? dlga_village_elder_caliacas14_2 village_elder_caliacas15_2|(Say nothing) dlga_village_elder_caliacas15_1 village_elder_caliacas15_2|What! Please speak lower. Morrigan might hear us. No, she is powerful through magic rather than through physical strength. dlga_village_elder_caliacas15_2 village_elder_caliacas15_3|My grandfather told me stories about her. The Raven Goddess selects who is going to be slain and takes the blood from their hearts, along with their valor. When they arrive on the battlefield, they are already doomed.^^She appears as a beautiful dark haired woman or sometimes as a crow. A beautiful maiden dressed with a hooded cloak, my grandfather said. She is usually to be found by a river, washing the clothes of men about to die. Centuries ago, she was one of the Tuatha De Danann, the demons that ruled the island before the Gaels arrived. Now she lives in Sidhe, the Underworld, whose entry is the ancient mounds. dlga_village_elder_caliacas15_3 village_elder_caliacas15_4|She has left Sidhe and has brought her beasts with her. She will destroy us unless some hero defeats her and sends her back to her world. dlga_village_elder_caliacas15_4 village_elder_caliacas16_1.1|I am that hero. Where might I find her? dlga_village_elder_caliacas15_4 village_elder_caliacas16_2|I do not believe in this Morrigan, but I'll put an end to the murderers of your people. dlga_village_elder_caliacas16_1 village_elder_caliacas16_2|She can't be defeated by one hero, so three were summoned. You should find them first. dlga_village_elder_caliacas16_2 village_elder_caliacas17|The fog always comes from the coast, and with it come Morrigan and her beasts. You have to go there if you want to find her. The other two heroes await you near the burned hut of the old man, a few hours away from this village. They are looking for more clues as they await you. Be warned! When you leave this village and move towards the coast, be alert and flee from the fog, as Morrigan and her animals could catch you before the three of you are joined. dlga_village_elder_caliacas17 close_window|I pray Morrigan attacks me, so I get my reward sooner. dlga_village_elder_caliacas17 close_window.1|I will be alert, thank you. Farewell, then. dlga_village_elder_caliacasdesp1 village_elder_caliacasdesp2|I'm glad to see you alive. Where are the other champions? I hope they are well. After you had left, we saw go behind you the beasts of Morrigan, and we feared the worst! dlga_village_elder_caliacasdesp2 village_elder_caliacasdesp3_1|Yes, everybody is fine. You called me back for this? dlga_village_elder_caliacasdesp2 village_elder_caliacasdesp3_2|Morrigan attacked me, but I am fine, and the other champions, too. dlga_village_elder_caliacasdesp3_1 village_elder_caliacasdesp4|Err, yes, sorry. I sent the messenger to warn you of the danger. Since you are all well, I guess he succeeded in his mission. My intention was not to cause you to come here, but I understand how you might have interpreted it that way. dlga_village_elder_caliacasdesp3_2 village_elder_caliacasdesp4|That's what I thought. Morrigan wanted to take you by surprise. We saw his wolves and bears following in your steps, and a brave lad volunteered to go to the hut of the old pagan to warn you. dlga_village_elder_caliacasdesp4 village_elder_caliacasdesp5_1|Well, the other champions will send me notice of where Morrigan's camp is. dlga_village_elder_caliacasdesp4 village_elder_caliacasdesp5_2|I lost some men in the battle with Morrigan. I need warriors. dlga_village_elder_caliacasdesp4 village_elder_caliacasdesp5_3|I'll wait here for the messenger with news about Morrigan's lair. Send mead and women to my quarters. dlga_village_elder_caliacasdesp5_1 village_elder_caliacasdesp11|In that case, {playername}, you're free to roam the village. Relax here or go hunting nearby, but beware of the fog. We have prepared the big house for you and your men, may its previous occupants rest in peace. dlga_village_elder_caliacasdesp5_2 village_elder_caliacasdesp6|My {reg59?lady lord}, many of our young people want to fight to avenge what happened. I do not like sending them to their deaths, but I could allow some to join you. Just promise me you'll take care of them, because they are heedless and impulsive. dlga_village_elder_caliacasdesp5_2 village_elder_caliacasdesp10|My {reg59?lady lord}, many of our young people want to fight to avenge what happened. However, I would be sending them to their deaths, as they are heedless and impulsive. Sorry. dlga_village_elder_caliacasdesp5_3 village_elder_caliacasdesp11|It will be done, my {reg59?lady lord}. The large house is for you and your men, may its previous occupants rest in peace. I will send our best food and mead. Our young girls will serve you and keep you company. It's the least we can do for our saviors. You are free to roam the village or go hunting nearby, but beware of the fog. dlga_village_elder_caliacasdesp5_3 village_elder_caliacasdesp11.1|The large house is for you and your men, may its previous occupants rest in peace. I will send our food and mead, but excuse me, my {reg59?lady lord} -- we prefer to keep our young girls far from your men, as is proper. You are free to roam the village or go hunting nearby, but beware of the fog. dlga_village_elder_caliacasdesp6 village_elder_caliacasdesp7|Sure. I will take good care of them. dlga_village_elder_caliacasdesp6 village_elder_caliacasdesp5_1|Then it would be better to leave those boys with their mothers. dlga_village_elder_caliacasdesp7 village_elder_caliacasdesp8|I can think of {reg5} youths whom I suspect would join you. Does that suit you? dlga_village_elder_caliacasdesp8 village_elder_caliacasdesp10|Any you can spare are welcome. dlga_village_elder_caliacasdesp8 village_elder_caliacasdesp10.1|No, they please me not. dlga_village_elder_caliacasdesp10 village_elder_caliacasdesp11|In that case, {playername}, you're free to roam the village. Relax here or go hunting nearby, but beware of the fog. We have prepared the big house for you and your men, may its previous occupants rest in peace. dlga_village_elder_caliacasdesp11 village_elder_pretalk|Thank you for your hospitality, Caliacas. We will wait here until we receive information on where Morrigan's lair is. Then we will finish her off and bring peace back to your people. dlga_village_elder_caliacassuccess1 village_elder_caliacassuccess2|--His face shows a disproportionate joy. He seems barely able to keep himself from hugging you.--^^You... you are a hero, my friend! You saved this village, and we will be eternally grateful.^Everyone in this village knows what you have done. You will always be welcome here as a hero. I also give you one of my children, the youngest, to join your army and serve under your name. His name is Bran, and he is very dear to me. dlga_village_elder_caliacassuccess2 village_elder_caliacassuccess3|Thanks, Caliacas. I will take good care of him. dlga_village_elder_caliacassuccess2 village_elder_caliacassuccess4|That's not necessary. I can't guarantee his safety. dlga_village_elder_caliacassuccess3 village_elder_pretalk|You have saved many lives here. Thanks, {playername}! Return to the abbot of Finian. I'm sure he is ready to reward you and hear the good news. Good luck, my friend. dlga_village_elder_caliacassuccess4 village_elder_caliacassuccess3|Sorry, but the decision is taken. I am not a rich man, but my children are strong and healthy, and I find no better way to reward you for what you've done. dlga_village_elder_talk village_elder_ask_fugitive|I am looking for a man by the name of {s4}. I was told he might be hiding here. dlga_village_elder_ask_fugitive village_elder_pretalk|Strangers come and go to our village, {reg59?madam sir}, but I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_fugitive close_window|Strangers come and go to our village, {reg59?madam sir}. If he is hiding here, you will surely find him if you look around. dlga_village_elder_talk village_elder_active_mission_1|About the task you asked of me... dlga_village_elder_talk village_elder_request_mission_ask|Do you have any tasks I can help you with? dlga_village_elder_talk village_elder_trade_begin|I want to buy some supplies. I will pay with silver. dlga_village_elder_talk village_elder_levy_begin|I need to raise the levy. dlga_village_elder_levy_begin village_elder_levy_1|Very well. We can raise {reg33} people. Do you want to proceed? Please, keep in mind that taking men away from the fields will negatively impact our village. dlga_village_elder_levy_1 village_elder_pretalk|Hmm, no, I don't want to do that. dlga_village_elder_levy_1 village_elder_levy_2|Yes, please call up all the eligible men. And get your gear, too. dlga_village_elder_levy_2 close_window|As you wish, {playername}. dlga_start village_elder_march|Yes, my {reg59?lady lord}? dlga_village_elder_march village_elder_give_order|I have a new task for you. dlga_village_elder_give_order village_elder_give_order1|What would you like us to do? dlga_village_elder_give_order1 village_elder_follow|Follow me. dlga_village_elder_follow close_window|Of course. dlga_village_elder_give_order1 village_elder_disband|I don't require your services any longer... dlga_village_elder_disband close_window|Thank you. We'll be happy to go back home. dlga_reeve_talk castle_tax|I would like to set a new tax rate for this fort. dlga_reeve_talk close_window|[Leave] dlga_castle_tax castle_tax2|Certainly. What taxes do you want us to pay you? dlga_castle_tax2 castle_tax3|I would like to set a low tax rate. dlga_castle_tax2 castle_tax3.1|I would like to set a high tax rate. dlga_castle_tax2 castle_tax3.2|I would like to set a normal tax rate. dlga_castle_tax2 reeve_pretalk|Actually, I changed my mind. dlga_castle_tax3 reeve_pretalk|Most certainly. We shall abide by your most gracious order. dlga_village_elder_talk village_tax|I would like to set a new tax rate for this village. dlga_village_tax village_tax2|Certainly. What taxes do you want us to pay you? dlga_village_tax2 village_tax3|I would like to set a low tax rate. dlga_village_tax2 village_tax3.1|I would like to set a high tax rate. dlga_village_tax2 village_tax3.2|I would like to set a normal tax rate. dlga_village_tax2 village_elder_pretalk|Actually, I changed my mind. dlga_village_tax3 village_elder_pretalk|Most certainly. We shall abide by your most gracious order. dlga_village_elder_give_order1 close_window|Never mind. dlga_village_elder_trade_begin village_elder_trade_talk|Of course, {reg59?madam sir}. Do you want to buy goods or cattle? dlga_village_elder_trade_talk village_elder_trade|I want to buy food and supplies. dlga_village_elder_trade village_elder_pretalk|We have some food and other supplies in our storehouse. Come and have a look. dlga_village_elder_trade_talk village_elder_buy_cattle|I want to buy some cattle. dlga_village_elder_talk village_elder_get_cattle_gift|I have {reg25} head of cattle that I would like to gift to your village. dlga_village_elder_get_cattle_gift village_elder_pretalk|Yes, definitely. Our people will be extremely grateful for such a generous gift. dlga_village_elder_trade_talk village_elder_pretalk|I changed my mind. I don't need to buy anything. dlga_village_elder_talk village_elder_ask_enemies|Have you seen any enemies around here recently? dlga_village_elder_ask_enemies village_elder_pretalk|I am sorry, {reg59?madam sir}. We have neither seen nor heard of any war parties in this area. dlga_village_elder_ask_enemies village_elder_tell_enemies|Hmm. Let me think about it... dlga_village_elder_tell_enemies village_elder_pretalk|No, {reg59?madam sir}. We haven't seen any war parties in this area for some time. dlga_village_elder_tell_enemies village_elder_pretalk.1|Well, I guess that was all. dlga_tort_explained torture_1|My {reg59?lady lord}, I can beat and torture your enemies for your pleasure or if you want to make an enemy lord do something. For example, you can force an enemy lord to grant permission to court his daughter or sister, if such permission is hard to gain for you by any other means. Or you can force the lord to grant you parts of his rents from his fief for some time in exchange for freedom. If the lord is pagan and married, you can try to force him to divorce his wife. Then, of course, you will be free to pursue her as a free woman. dlga_torture_1 torture_pretalk|Thank you. That was informative. dlga_start torture_menu|My {reg59?lady lord}, what can I do for you? dlga_torture_menu tort_explained|Torturer? What is it you can do? dlga_torture_menu torture_menu1|I'd like you to have a little chat with one of the prisoners. dlga_torture_menu close_window|Nothing, I'm just checking the prison out. dlga_torture_menu1 torture_menu2|Whom do you want me to talk to? dlga_torture_menu2 close_window|Never mind. dlga_torture_menu3 torture_menu4|Alright, what do you want me to do with {s10}? dlga_torture_menu4 torture_menu5|Dump that bucket of water on him. Maybe then he'll come back to life. dlga_torture_menu4 torture_menu5.1|I'd like you to hit his face, but be careful. He hasn't been ransomed yet. dlga_torture_menu4 torture_menu5.2|Just beat him up... a little bit, but be gentle. dlga_torture_menu4 torture_menu5a|Warm up that iron rod. Let's see how well he can handle the heat. dlga_torture_menu4 torture_pretalk|Never mind. dlga_torture_menu5 torture_menu6|Very well, I will do that. dlga_torture_menu5a torture_menu6a|Very well, I will do that. dlga_torture_menu5 torture_menu6b|Very well, I will do that. dlga_torture_menu6 torture_menu3|Aaaaaaaaaaaaaaaaaaaaaaaaaaaaah dlga_torture_menu6a torture_menu3|Aaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!!!! dlga_torture_menu6b torture_menu6c|Whoooosh!!!!!!!! dlga_torture_menu6c torture_pretalk|Looks like he's alive, but he needs to recover a little bit for further conversations. dlga_torture_menu6c torture_menu|Looks like that one fell short. Shall we try something else? dlga_torture_pretalk torture_menu|Anything else? dlga_torture_menu3 torture_menu4.1|I think the prisoner has passed out. dlga_village_elder_talk village_elder_ask_set_fire|I need you to set a large fire on the outskirts of this village. dlga_village_elder_ask_set_fire close_window|We have already agreed upon this, {reg59?my lady sir}. I will do my best. You can trust me. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_1|A fire, {reg59?madam sir}! Fires are dangerous! Why would you want such a thing? dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5|I believe that we have already discussed this issue, {reg59?my lady sir}. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5.1|We talked about this before, {reg59?madam sir}. Your previous offers were low compared to risk you want me to take. dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_2|I have my reasons, and you will have yours -- a purse of silver. Will you do it, or not? dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_explain_plan|Given the risk you are taking, you are entitled to know my plan. dlga_village_elder_ask_set_fire_explain_plan village_elder_ask_set_fire_2|I wish to rescue a prisoner from {s4}. When you light the fire, the guards in {s4} will see the smoke, and some of them will rush outside to see what is going on. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_9|As you wish, {reg59?my lady sir}. You have been a good friend to this village, and, even though there is a risk, we should be glad to return the favor. When do you want this fire to start? dlga_village_elder_ask_set_fire_2 close_window|I'm sorry, {reg59?my lady sir}. You will forgive me for saying this, but we don't exactly have good reason to trust you. This is too dangerous. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_3|As you say, {reg59?my lady sir}, but in doing this, we are taking a very great risk. What's in it for us? dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_4|I can give you 100 peningas. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6|I can give you 200 peningas. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6.1|I can give you 300 peningas. dlga_village_elder_ask_set_fire_3 close_window|Never mind. dlga_village_elder_ask_set_fire_4 village_elder_talk|This is madness. I cannot take such a risk. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_7|Then let's increase your reward to 200 peningas. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6|Then let's increase your reward to 300 peningas. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6.1|Then let's increase your reward to 300 peningas. This is my last offer. dlga_village_elder_ask_set_fire_5 close_window|Never mind. dlga_village_elder_ask_set_fire_6 village_elder_ask_set_fire_9|Very well. You are asking me to take a very great risk, but I will do it. When do you want this fire to start? dlga_village_elder_ask_set_fire_7 village_elder_talk|I cannot do such a dangerous thing for 200 peningas. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_10|Continue with your preparations. One hour from now, I need that fire. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_11|Do this in at the stroke of midnight. I will wait exactly one hour. dlga_village_elder_ask_set_fire_10 close_window|Very well, {reg59?my lady sir}. We will make our preparations. Now you make yours. dlga_village_elder_ask_set_fire_11 close_window|As you wish, {reg59?my lady sir}. May the heavens protect you. dlga_village_elder_talk village_elder_recruit_start|I'm looking for men who are willing to follow me. I am recruiting... dlga_village_elder_talk village_elder_angry|I can protect this village from harm -- for a fee. dlga_village_elder_angry village_elder_extortion|Ach, not another one! For the sake of our families, I will pay your fee. dlga_village_elder_extortion close_window|You have done well. Your families will thank you. dlga_village_elder_angry close_window|Hah, you joker, you... You don't fool me one bit! dlga_village_elder_talk village_elder_ask_dog|Are there any stray dogs here? dlga_village_elder_ask_dog village_elder_pretalk|Yes, recently I saw a stray dog. He was begging for food, but nobody here needs a new dog. I think he is currently sitting somewhere around here. dlga_village_elder_ask_dog village_elder_pretalk.1|No, I haven't seen any stray dog here recently. dlga_village_elder_talk close_window|[Leave] dlga_village_elder_buy_cattle village_elder_buy_cattle_2|We have {reg5} head of cattle, each for {reg6} peningas. How many do you want to buy? dlga_village_elder_buy_cattle village_elder_buy_cattle_2.1|I am afraid we have no cattle left in the village, {reg59?madam sir}. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete|One. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.1|Two. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.2|Three. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.3|Four. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.4|Five. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.5|Six. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.6|Seven. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.7|Eight. dlga_village_elder_buy_cattle_2 village_elder_pretalk|Forget it. dlga_village_elder_buy_cattle_complete village_elder_pretalk|I will tell the herders to round up the animals and bring them to you, {reg59?madam sir}. I am sure you will be satisfied with your purchase. dlga_village_elder_recruit2_b village_elder_talk|Forget it! Why would I help an enemy of the kingdom? dlga_village_elder_recruit2_b village_elder_talk.1|Forget it! In this community, you are not welcome. dlga_village_elder_recruit2_b village_elder_recruit6|Unfortunately, I know of no one that may be interested. dlga_village_elder_recruit2_b village_elder_recruit6.1|Sure. You are welcome! dlga_village_elder_recruit2_b village_elder_recruit2_1|You do not look like anyone special. A wanderer like many others, with promises and words, but nothing more. Why should I help you find recruits? dlga_village_elder_recruit2_b village_elder_recruit2_1.1|I know you're someone feared. I'm not sure many men would want to join you. dlga_village_elder_recruit2_b village_elder_recruit2|What I can say... dlga_village_elder_recruit2_1 village_elder_recruit4_2|I'll take some men that might be nothing but trouble and you would even get paid for that. dlga_village_elder_recruit2_1 village_elder_recruit4_2threat|You know my reputation. Avoid damage to your people. Give me permission. dlga_village_elder_recruit2_1 village_elder_recruit4_3|Take these 300 peningas for any inconvenience I may have caused. dlga_village_elder_recruit2_1 close_window|I see I did not come at a good time. We'll talk again another day. Farewell. dlga_village_elder_recruit4_11 village_elder_recruit2|Let's get down to business. Now, listen carefully. dlga_village_elder_recruit4_11 close_window|I think this conversation is over. Farewell. dlga_village_elder_recruit4_3 village_elder_recruit2|Your silver is music to my ears. Now, let us talk. dlga_village_elder_recruit4_3 close_window|I am an honest person. Do you think I'll take your bribe? This conversation is over. Farewell. dlga_village_elder_recruit4_2threat village_elder_recruit2|Yes, I have heard of your iniquity and what you do against people. Let's see... dlga_village_elder_recruit2 village_elder_recruit3|My influence here is vast. Many listen to what I say and do what I suggest. I will not allow you to take men who work the land, but there are others... landless losers that contribute nothing more than misery to the community. I could ask them to join you, but you don't look like much of a leader to follow. You will likely take them to their deaths, and they will never return. Surely, even people like them don't deserve such a fate. dlga_village_elder_recruit3 village_elder_recruit5_1|Of course, your time and help will be rewarded. dlga_village_elder_recruit3 village_elder_recruit6|I see what you trying to say, old man. Here, take these 500 peningas. dlga_village_elder_recruit3 close_window|I think I did not come at a good time. Let us talk some other day. Farewell. dlga_village_elder_recruit5_1 village_elder_recruit6|Of course, let's talk about that now. dlga_village_elder_recruit5_1 village_elder_talk|It doesn't make sense to discuss things that are so vague. I think that I've been wasting my time with you. Farewell. dlga_village_elder_recruit6 village_elder_talk|Well, you have my permission to take those troublemakers off my hands. I think they are eager for adventure anyway. You may go to the center of the village and take anyone loitering there. For every recruit you take from this village, I'll take a commission. dlga_village_elder_active_mission_1 village_elder_active_mission_2|Yes {reg59?madam sir}, have you made any progress on it? dlga_village_elder_active_mission_2 village_elder_deliver_grain_thank|Indeed. I brought you {reg5} sacks of grain. dlga_village_elder_deliver_grain_thank village_elder_deliver_grain_thank_2|My good {reg59?lady lord}. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of {s13} will not forget what you have done for us. dlga_village_elder_deliver_grain_thank_2 village_elder_talk|My good {reg59?lady lord}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_active_mission_3|I am still working on it. dlga_village_elder_active_mission_2 village_elder_mission_failed|I am afraid I won't be able to finish it. dlga_village_elder_active_mission_3 village_elder_pretalk|Thank you, {reg59?madam sir}. We are praying for your success every day. dlga_village_elder_mission_failed village_elder_pretalk|Ah, I am sorry to hear that, {reg59?madam sir}. I'll try to think of something else. dlga_village_elder_request_mission_ask village_elder_pretalk|Well, {reg59?her his} Highness is already engaged with a task helping us. We cannot ask more from you. dlga_village_elder_request_mission_ask village_elder_pretalk.1|No, {reg59?madam sir}. We don't have any other tasks for you. dlga_village_elder_request_mission_ask village_elder_tell_mission|A task? dlga_village_elder_tell_mission village_elder_tell_deliver_grain_mission|{reg59?My good lady My good lord}, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our wheat that we had reserved for the planting season. If we cannot find some seed soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_grain_mission village_elder_tell_deliver_grain_mission_2|Hmmm. How much grain do you need? dlga_village_elder_tell_deliver_grain_mission village_elder_deliver_grain_mission_reject|I can't be bothered with this. Ask help from someone else. dlga_village_elder_tell_deliver_grain_mission_2 village_elder_tell_deliver_grain_mission_3|I think {reg5} packs of grain will let us start the planting. I hope that we can find charitable people to help us with the rest. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_accept|Then I will go and find you the grain you need. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_grain_mission_accept close_window|Thank you, {reg59?madam sir}. We'll be praying for you night and day. dlga_village_elder_deliver_grain_mission_reject close_window|Yes, {reg59?madam sir}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_capture_mission|{reg59?My good lady My good lord}, we have a bit of a problem on our hands. Although the harvest was good, and we are not doing that badly either, too many of our men can't marry, because there are not enough women in our village, only God knows why. That brings about unnecessary tension among our men, and with it all kind of rowdy behavior and incessant fistfights. You look like a {reg59?lady man} of the sword. Would you be able to capture and bring us some young women so our poor men can stop fighting and start farming? dlga_village_elder_tell_capture_mission village_elder_capture_mission_reject|I am not a kidnapper. Ask someone else to help you. dlga_village_elder_capture_mission_reject close_window|Yes, {reg59?my lady my lord}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b|I'm not sure how common this is... Why not ask your lord to help you? dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.1|That sounds fascinating. Perhaps I will take you up on that offer when I'm ready... dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.2|You seem to know a lot about women, my good man. This all seems so logical now. dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.3|I have to admit I'm really excited about undertaking this mission. dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.4|Perhaps we should, I can smell a good reward coming my way. dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a|Would you consider taking some of my women warriors instead? dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a.1|Is there a reward? dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a.2|I have to admit that you make a lot of sense. dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a.3|Your men lack willpower, but they're lowly peasants after all... dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_reject|Sorry, but you have failed to convince me. dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c|Well, we will highly appreciate your {reg59?Ladyship's Lordship's} helping us. What kind of reward do you have in mind? dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c.1|I am glad that you can be made to see reason. Your {reg59?Ladyship's Lordship's} help will be most appreciated, of course. dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c.2|Yes, my {reg59?lady lord}, these men are weak. They're chock full of temptations. Wouldn't it make sense for you to help them be at peace with themselves? Your help, of course, will be appreciated. dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c.3|I apologize, my {reg59?lady lord}, but my men hardly need spear-wielding warrior wives. They need women who can work the fields and take care of the animals, not pull a knife out when an argument arises. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c|Well, your {reg59?Ladyship Lordship} could possibly understand how asking our lord to help us in a delicate matter such this could be dangerous for one's well-being. You, on the other hand, are an outsider, and your aid will be rewarded. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.1|Your {reg59?Ladyship Lordship} will always be welcome in our village, especially if he helps us with this delicate problem. I assure you, our gratitude is not limited just to this invitation. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.2|My {reg59?lady lord}, I'm old and have seen and heard a lot of things. I can definitely see the way the world works. Women play a very important role in men's lives, inspiring and guiding them. If you can help us with our little problem, we will find a way to show our gratitude. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.3|Yes, my {reg59?lady lord}, you really should be excited. Judging from the sparkles in your eyes, you are really up to this little challenge, aren't you? We are, too, your Highness, as it will relieve our men of their anxiety. Your help, of course, will be duly appreciated. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.4|My {reg59?lady's lord's} intuition is second to none. What kind of reward can you smell? dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4d|Cash, my good man. {reg25} of it, give or take. dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4c1|Perhaps you're right. What's in it for me? dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4c1.1|I'm sure my efforts will be appreciated, but I'd like something more tangible, like cash. dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4c1.2|Yes, I will help you, but I would require something more tangible than appreciation. dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_reject|Sorry, but you failed to convince me. dlga_village_elder_capture_mission_4c1 village_elder_tell_capture_mission_4c2|Oh, I see. {reg59?Her ladyship His lordship} desires coins. How many would {reg59?she he} like? dlga_village_elder_tell_capture_mission_4c2 village_elder_capture_mission_4d|I think {reg25} peningas would suffice. dlga_village_elder_tell_capture_mission_4c2 village_elder_capture_mission_4d.1|I think we can settle on {reg25} peningas. dlga_village_elder_tell_capture_mission_4c2 village_elder_tell_capture_mission_5a|I think you misunderstood me. I don't need your money. How many women do you need? dlga_village_elder_tell_capture_mission_4c2 village_elder_capture_mission_4d.2|{reg25} peningas - I think your village can handle this amount. dlga_village_elder_capture_mission_4d1 village_elder_tell_capture_mission_5a|Hmmm, alright, {reg25} peningas will do. How many women do you need? dlga_village_elder_capture_mission_4d1 village_elder_capture_mission_reject|Hmmm, {reg25} peningas is far too little. I have better things to do. Good day. dlga_village_elder_tell_capture_mission_5a village_elder_tell_capture_mission_6|I think {reg5} women will be enough for now. dlga_village_elder_tell_capture_mission_6 village_elder_capture_mission_accept|Then I will go and find you the women you need. dlga_village_elder_tell_capture_mission_6 village_elder_capture_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_capture_mission_accept close_window|Thank you, {reg59?my lady my lord}. May your paths guide you to the best women. dlga_village_elder_active_mission_2 village_elder_capture_thank|Indeed. I have brought you {reg5} women, as you requested. dlga_village_elder_capture_thank village_elder_capture_thank_2|My good {reg59?lady lord}, you are a true savior for our village. We cannot thank you enough, but you'll always be in our prayers. The men of {s13} will not forget what you have done for us. We will all name our first {reg59?daughter son} after you! dlga_village_elder_capture_thank_2 village_elder_talk|My good {reg59?lady lord}, please, is there anything I can do for you? dlga_village_elder_tell_mission village_elder_tell_capture_slave_mission|One of our slaves has overwhelmed his owner and fled. You look like a {reg59?woman man} of war strong enough to capture him. Would you be able to find him and bring him back? He cannot have gone far. He must be hiding somewhere next to the village. dlga_village_elder_tell_capture_slave_mission village_elder_capture_slave_mission_accept|I will find him and bring him back. dlga_village_elder_tell_capture_slave_mission village_elder_capture_slave_mission_reject|I'm no slave hunter. dlga_village_elder_tell_capture_slave_mission village_elder_capture_slave_mission_reject.1|I am afraid I don't have time for this now. dlga_village_elder_capture_slave_mission_accept close_window|You will? Oh, splendid! Thank you, {reg59?madam sir}. He must be hiding somewhere near our village. dlga_village_elder_capture_slave_mission_reject close_window|Yes, of course {reg59?madam sir}. Well, we will find someone else for the job. dlga_start capture_slave_pretalk_1|Greetings, traveller. dlga_capture_slave_pretalk_1 capture_slave_pretalk_2|Greetings. What are you doing here in the middle of nowhere? dlga_capture_slave_pretalk_2 capture_slave_talk|I ran away from a nearby village, and I'm hiding here trying to decide what to do next. dlga_capture_slave_pretalk_x capture_slave_talk|Anything else you want to know? dlga_capture_slave_talk capture_slave_ask_why|Why did you run away? dlga_capture_slave_ask_why capture_slave_pretalk_x|My master has beaten me on more than one occasion. I could not stand it any longer. dlga_capture_slave_talk capture_slave_talk_2|I'm here to bring you back to your master. dlga_capture_slave_talk_2 capture_slave_talk_3|I'm begging you, {reg59?madam sir}. Anything but that. Death awaits me there. dlga_capture_slave_talk_3 close_window|I care very little about your destiny. Follow me! dlga_capture_slave_talk_3 capture_slave_kill|If death is awaiting you anyway, I will kill you right here. dlga_capture_slave_kill close_window|In that case, I will defend myself. dlga_capture_slave_talk_3 capture_slave_talk_4|Join my war band, and you won't have to go back to your master. dlga_capture_slave_talk_3 capture_slave_talk_4.1|Then leave now. I will pretend I haven't seen you. dlga_capture_slave_talk_4 close_window|Thank you so much, {reg59?madam sir}! dlga_village_elder_tell_mission village_elder_tell_train_peasants_against_bandits_mission|We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who doesn't obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_accept|I can teach you how to defend yourself. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_reject|You peasants have no business taking up arms. Just pay the bandits and be off with it. dlga_village_elder_train_peasants_against_bandits_mission_accept close_window|You will? Oh, splendid! We would be deeply indebted to you, {reg59?madam sir}. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts. dlga_village_elder_train_peasants_against_bandits_mission_reject close_window|Yes, of course {reg59?madam sir}. Thank you for your counsel. dlga_village_elder_tell_mission village_elder_tell_deliver_cattle_mission|Bandits have driven away our cattle. Our pastures are empty. If we had just a few head of cattle, we could start to raise a herd again. dlga_village_elder_tell_deliver_cattle_mission village_elder_tell_deliver_cattle_mission_2|How many animals do you need? dlga_village_elder_tell_deliver_cattle_mission village_elder_deliver_cattle_mission_reject|I don't have time for this. Ask help from someone else. dlga_village_elder_tell_deliver_cattle_mission_2 village_elder_tell_deliver_cattle_mission_3|I think {reg5} head of cattle will suffice for a small herd. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_accept|Then I will bring you the cattle you need. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_cattle_mission_accept close_window|Thank you, {reg59?madam sir}. We'll be praying for you night and day. dlga_village_elder_deliver_cattle_mission_reject close_window|Yes, {reg59?madam sir}, of course. I am sorry to have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_pretalk|Thank you, {reg59?madam sir}, but we do not really need anything right now. dlga_start goods_merchant_talk|{reg59?My lady My lord}, you honour my humble shop with your presence. dlga_start goods_merchant_talk.1|Welcome {reg59?madam sir}. What can I do for you? dlga_goods_merchant_pretalk goods_merchant_talk|Anything else? dlga_goods_merchant_talk quest_pieles1|Hogni, the port master of Ribe sends these furs to you. dlga_quest_pieles1 goods_merchant_pretalk|Finally! I spent weeks waiting for this delivery. Thanks, but do not expect a tip. It has come very late. dlga_goods_merchant_talk goods_reginhard_donations|A man sent me to see you. His name is Reginhard. dlga_goods_reginhard_donations goods_reginhard_donations2|I know who Reginhard is, and it is not a name that it pleases me to hear. I have no time for people coming from him. dlga_goods_reginhard_donations2 goods_reginhard_donations3|Wait! I just want to make a donation to the widows and orphans in this town. dlga_goods_reginhard_donations3 goods_reginhard_donations4|{s2}^^Err, I do not expect this from Reginhard. How much is your donation? We accept 100, 300 and 600 peningas. dlga_goods_reginhard_donations4 goods_reginhard_donations5|These children deserve a better future. Donate 600 peningas. dlga_goods_reginhard_donations4 goods_reginhard_donations5.1|I think 300 peningas will allow many families to get through the next winter. dlga_goods_reginhard_donations4 goods_reginhard_donations5.2|I will donate 100 peningas. dlga_goods_reginhard_donations4 goods_merchant_pretalk|I do not have enough money to make a good donation. I will come back later. dlga_goods_reginhard_donations5 goods_merchant_pretalk|{s2}^^Many people will be grateful to you and Reginhard. God bless you. dlga_goods_merchant_talk goods_trade_requested|I want to buy a few items... and perhaps sell some. dlga_goods_trade_requested goods_trade_completed|Sure, sure... Here, have a look at my stock... dlga_goods_trade_completed goods_merchant_talk|Anything else? dlga_goods_merchant_talk trade_info_request|What goods should I buy here to trade with other towns? dlga_goods_merchant_talk close_window|Nothing. Thanks. dlga_trade_info_request trade_info_request_2|That information can be best obtained from caravan masters and travelling merchants. If you want, I can send you to the district where foreign merchants stay at when they come to the town. If you spend some time there and listen to the talk, you can learn a lot about what to buy and where to sell it. dlga_trade_info_request_2 close_window|Then I'll go and spend some time with these merchants. dlga_trade_info_request_2 goods_merchant_pretalk|I have no time for this right now. dlga_start arena_intro_1.1|Good day, friend. If you've come to watch the tournaments, you've come in vain. There won't be a tournament here any time soon. dlga_arena_intro_1 arena_intro_2|Tournaments? So they hold the tournaments here... dlga_arena_intro_2 arena_intro_3|Yes. You should see this place during one of the tournament fights. Everyone from the town and nearby villages comes here. The crowd becomes mad with excitement. Anyway, as I said, there won't be an event here soon, so there isn't much to see. Except, there is an official duel every now and then, and of course we have melee fights almost every day. dlga_arena_intro_3 arena_training_melee_intro|Tell me about the melee fights. dlga_arena_training_melee_intro arena_training_melee_intro_2|The fighters and knights get bored waiting for the next tournament, so they have invented the training melee. It is a simple idea really. Fighters jump into the arena with a weapon. There are no rules, no teams. Everyone beats at each other until there is only one fighter left standing. Sounds like fun, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_reward|Is there a reward? dlga_arena_training_melee_intro_reward arena_training_melee_intro_2|There is, actually. Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} peningas. You'll get {reg12} peningas for striking down at least {reg2} opponents, {reg13} peningas if you can defeat {reg3} opponents, and {reg14} peningas if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg59?fighter man} standing, you'll earn the great prize of the fights, {reg15} peningas. Sounds good, eh? dlga_arena_training_melee_explain_reward arena_master_melee_pretalk|Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} peningas. You'll get {reg12} peningas for striking down at least {reg2} opponents, {reg13} peningas if you can defeat {reg3} opponents, and {reg14} peningas if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg59?fighter man} standing, you'll earn the great prize of the fights, {reg15} peningas. Sounds good, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_3|Can I join too? dlga_arena_training_melee_intro_3 arena_master_melee_talk|Ha ha. You would have to be out of your mind not to. Of course. The melee fights are open to all. Actually, there is going to be a fight soon. You can go and hop in if you want to. dlga_start arena_master_intro_1|Hello. You seem to be new here. Care to share your name? dlga_arena_master_intro_1 arena_master_intro_2|I am {playername}. dlga_arena_master_intro_2 arena_master_pre_talk|Well met, {playername}. I am the master of the tournaments here at {s1}. Talk to me if you want to join the fights. dlga_start arena_master_fight_result|. dlga_arena_master_fight_result arena_master_pre_talk|Ha-ha, that's quite the bruise you're sporting, but don't worry. Everybody gets trounced once in awhile. The important thing is to pick yourself up, dust yourself off and keep fighting. That's what champions do. dlga_arena_master_fight_result arena_master_pre_talk.1|Hey, you managed to take down {reg8} opponents. Not bad, but that won't bring you any prize money. Now, if I were you, I would go back there and show everyone what I can do... dlga_arena_master_fight_result arena_master_pre_talk.2|You put up quite a good fight there. Good moves. You definitely show promise. And you earned a prize of {reg10} peningas for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.3|That was a good fight you put up there. You managed to take down no less than {reg8} opponents. And of course, you earned a prize money of {reg10} peningas. dlga_arena_master_fight_result arena_master_pre_talk.4|Your performance was amazing! You are without doubt a very skilled fighter. Not everyone can knock down {reg8} people in the fights. Of course, you deserve a prize with that performance {reg10} peningas. Nice, eh? dlga_arena_master_fight_result arena_master_pre_talk.5|That was damned good fighting, {playername}. You have very good moves, excellent tactics. And you earned a prize of {reg10} peningas for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.6|Congratulations champion! Your fight there was something to remember! You managed to be the last fighter standing beating down everyone else. And of course, you won the grand prize of the fights {reg10} peningas. dlga_start arena_master_pre_talk|Hello, {playername}. Good to see you again. dlga_arena_master_pre_talk arena_master_talk|What would you like to do? dlga_arena_master_talk arena_master_melee_pretalk|About the melee fights... dlga_arena_master_talk arena_master_ask_tournaments|Will there be a tournament in nearby towns soon? dlga_arena_master_talk close_window|I need to leave now. Farewell. dlga_arena_master_ask_tournaments arena_master_talk|{reg2?There won't be any tournaments any time soon. {reg1?Tournaments are A tournament is} going to be held at {s15}.} dlga_arena_master_melee_pretalk arena_master_melee_talk|There will be a fight here soon. You can go and jump in if you like. dlga_arena_master_melee_talk close_window|Good. That's what I am going to do. dlga_arena_master_melee_talk arena_master_melee_reject|Thanks, but I will give my bruises some time to heal. dlga_arena_master_melee_reject arena_master_pre_talk|Good {reg59?girl man}. That's clever of you. dlga_arena_master_melee_talk arena_training_melee_explain_reward|Actually, can you tell me about the rewards again? dlga_start galeas_talk|Hello, {reg59?girl boy}. If you have any prisoners, I will be happy to buy them from you. dlga_galeas_talk galeas_sell_prisoners|Then you'd better bring your purse. I have prisoners to sell. dlga_galeas_talk close_window|Not this time. Farewell. dlga_galeas_sell_prisoners galeas_sell_prisoners_2|Let me see what you have... dlga_galeas_sell_prisoners_2 close_window|When you take more prisoners, bring them to me. I pay well. dlga_bandit_talk close_window|I'll give you nothing but cold steel, you scum! dlga_bandit_talk bandit_barter|There's no need to fight. I can pay for free passage. dlga_bandit_barter bandit_barter_2|Silver without blood, that's our favourite kind! Hmm, having a look at you, I reckon you could easily come up with {reg5} peningas. Pay it, and we'll let you be on your way. dlga_bandit_barter_2 bandit_barter_3a|Very well, take it. dlga_bandit_barter_2 bandit_barter_3b|I don't have that much money with me dlga_bandit_barter_3b close_window|That's too bad. I guess we'll just have to sell you into slavery. Take {reg59?her him}, lads! dlga_bandit_barter close_window|Hey, I've heard of you! You slaughter us freebooters like dogs, and now you expect us to let you go for a few stinking coins? Forget it. You gave us no quarter, and you'll get none from us. dlga_bandit_barter_3a close_window|Heh, that wasn't so hard, was it? All right, we'll let you go now. Be off. dlga_start bandit_meet|Eh? What is it? dlga_start bandit_meet.1|Time to hand over that big purse of yours, isn't it? dlga_bandit_meet bandit_attack|Your luck has run out, wretch. Prepare to die! dlga_bandit_meet bandit_attack.1|Why wouldn't you hand over yours, scum? dlga_bandit_meet bandit_meet1|Do you know whom you are talking to? I will not kill you if you join me. dlga_bandit_meet1 close_window|I care very little who you are. It's time for you to die. dlga_bandit_meet1 bandit_meet1g|Yes, I've heard of you. They say your men get the best loot. Forgive us, and we will be delighted to join such a fierce leader. dlga_bandit_meet1 bandit_meet1e|We would consider your offer if you added {reg0} peningas to it. dlga_bandit_meet1e close_window|Peningas come to me more easily than quality fighters do. Welcome to my army. dlga_bandit_meet1e bandit_meet12|I don't have enough money... dlga_bandit_meet1e bandit_meet12.1|Now I know why they call you bandits. Never mind. dlga_bandit_meet1g close_window|And I for my part welcome such doughty men! dlga_bandit_meet1g bandit_meet13|On second thought, I want fighters more loyal to me than the spoils. Never mind. dlga_bandit_meet12 close_window|Huh. I've always fancied being called 'Killer.' Time to make me a new name. dlga_bandit_meet13 close_window|Here's my second thought eat my steel! dlga_bandit_meet close_window|Never mind, I have no business with you. dlga_start disbanded_troop_ask|Do you want us to follow you? dlga_disbanded_troop_ask disbanded_troop_join|Yes. Let us ride together. dlga_disbanded_troop_ask close_window|No. Not at this time. dlga_disbanded_troop_join close_window|Unfortunately, you do not have room in your party for us. dlga_disbanded_troop_join close_window.1|We are at your command. dlga_start enemy_talk_1|You will not capture me again. Not this time. dlga_enemy_talk_1 enemy_talk_2|You don't have a chance against me. Give up. dlga_enemy_talk_2 close_window|I will give up when you are dead! dlga_start party_encounter_routed_agents_are_caught|I beg you! Please leave us alone. dlga_party_encounter_routed_agents_are_caught party_encounter_routed_agents_are_caught2|Do you think you can run away from me? You will be my prisoner or die! dlga_party_encounter_routed_agents_are_caught close_window|Very well, we'll leave you in peace this time. Do not oppose us again. dlga_party_encounter_routed_agents_are_caught2 close_window|Haven't you got any mercy? Well, we will fight you to the last man! dlga_sell_prisoner_outlaws sell_prisoner_outlaws|Hmmm. Ten peningas for each looter makes {reg1} peningas for all {reg0} of them. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.1|Let me see. You've brought {reg0} bandits, so 20 peningas for each comes up to {reg1} peningas. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.2|Well, well, you've captured {reg0} brigands. Each one is worth 30 peningas, so I'll give you {reg1} for them in total. dlga_sell_prisoner_outlaws close_window|I suppose that'll be all, then. dlga_prisoner_chat_lord prisoner_chat_noble|Yes, {reg59?Lady Lord} {s1}? dlga_prisoner_chat_noble prisoner_chat_noble_conv|{s1}, redeem yourself in the eyes of Odin, and rid yourself of that Christian weakling God! dlga_prisoner_chat_noble prisoner_chat_noble_conv.1|{s1}, repent of your sins and accept the one true Lord, our saviour, Jesus Christ! dlga_prisoner_chat_noble_conv2 prisoner_chat_noble_release|Wonderful news, you're free to go! dlga_prisoner_chat_noble_conv2 prisoner_chat_noble_keep|On the second thought, maybe you should stay my prisoner dlga_prisoner_chat_noble_conv2 close_window|Whatever suits you! dlga_prisoner_chat_noble_release close_window|I will not forget this act of Honor! dlga_prisoner_chat_noble prisoner_chat_noble_keep|You will remain my prisoner until one of your relatives reimburses me for you. dlga_prisoner_chat_noble_keep close_window|Truly, this is beneath you. dlga_prisoner_chat_noble_keep close_window.1|I trust you will be as understanding when I hunt you down like the dog you are! dlga_prisoner_chat_noble prisoner_chat_noble_offer|I will set you free if you allow me to court your {s11}, {s33}. dlga_prisoner_chat_noble_offer close_window|I suppose I can live with that. dlga_prisoner_chat_noble_offer close_window.1|I think you are plain crazy to offer me something like that! dlga_prisoner_chat_noble prisoner_chat_noble_arm|I see you have some fine armor and weapons in good condition... dlga_prisoner_chat_noble_arm prisoner_chat_noble_arm1|Yes, and what is it to you? dlga_prisoner_chat_noble_arm1 close_window|Nothing, just admiring. dlga_prisoner_chat_noble_arm1 prisoner_chat_noble_arm2|Perhaps, it's time to share it with someone needy. dlga_prisoner_chat_noble_arm2 prisoner_chat_noble_arm3|Eh? dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a|I'd like to try on your {s13}. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.1|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.2|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.3|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.4|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 close_window|Nothing, just joking. dlga_prisoner_chat_noble_arm3a prisoner_chat_noble_arm3b|Hah! I think you are thinking of having fun at my expense. dlga_prisoner_chat_noble_arm3b prisoner_chat_noble_arm3c|I am not joking. Remove your {s13} and hand it over to me! dlga_prisoner_chat_noble_arm3c close_window|You are nothing but a common thief, {playername}. I will always remember this! dlga_prisoner_chat prisoner_chat1|Hey, you! dlga_prisoner_chat1 prisoner_chat_attack|I will set you and the rest of your lot free, if you attack my enemies. dlga_prisoner_chat1 prisoner_chat_2|Do not try running away or trying something stupid. I am watching you. dlga_prisoner_chat1 prisoner_chat_die1|I can't stand the sight of you! Die! dlga_prisoner_chat1 prisoner_chat_release|It could be the mead talking, but today I really feel like setting you free. dlga_prisoner_chat_release close_window|Oh, thank you, your Highness. God bless you! dlga_prisoner_chat1 prisoner_chat_offer|I would like to offer you a place in my shield wall. dlga_prisoner_chat_offer prisoner_chat_accept1|Yes, {reg59?madam sir}. I swear on my mothers grave I will serve you, my {reg59?lady lord}! dlga_prisoner_chat_offer prisoner_chat_refuse|It would be best if your highness just let me go home, I'm not interested. dlga_prisoner_chat_refuse prisoner_chat1|I see... dlga_prisoner_chat_accept1 prisoner_chat_accept2|In my shield wall, we are all treated as equals. I expect your obedience and also your trust. dlga_prisoner_chat_accept2 prisoner_chat_accept3|I will obey your wishes, my {reg59?lady lord}. I swear! dlga_prisoner_chat_accept3 close_window|Sorry, but I really don't have space for you at the moment. dlga_prisoner_chat_accept3 close_window.1|Excellent news. dlga_prisoner_chat_2 close_window|No, I swear I won't. dlga_prisoner_chat_attack close_window|Sorry, but I am not your puppet! dlga_prisoner_chat_attack prisoner_chat_attack1|It sounds intriguing. Which enemy do you have in mind? dlga_prisoner_chat_attack1 close_window|Actually, I changed my mind. dlga_prisoner_chat_attack2 prisoner_chat_attack3|Very well, what do you want me to do? dlga_prisoner_chat_attack3 prisoner_chat_attack4|I want you to attack {s34}. dlga_prisoner_chat_attack3 prisoner_chat_attack4a|I want you to attack {s35}. dlga_prisoner_chat_attack3 close_window|Actually, I changed my mind. dlga_prisoner_chat_attack4 close_window|Very well, we will try to attack {s33}. dlga_prisoner_chat_attack4a close_window|Very well, we will attack {s33}. dlga_prisoner_chat_die1 prisoner_chat_die2|I will show you how to use your weapons properly, so next time you will not surrender, coward! dlga_prisoner_chat_die2 prisoner_chat_die3|Please, {reg59?lady sir}, don't kill me. There is no honor in killing someone who can't defend himself. dlga_prisoner_chat_die3 prisoner_chat_die4|There may be no honor, but I will feel better after I separate your head from your shoulders! dlga_prisoner_chat_die3 close_window|You're right. I'd better use pumpkins for my practice. dlga_prisoner_chat_die4 close_window|(One swing of your weapon cuts off the prisoner's head, and it rolls across the floor.) dlga_prisoner_chat_noble prisoner_chat_noble_go|You are free to go. dlga_prisoner_chat_noble prisoner_chat_noble_noconversation|Farewell. dlga_start town_merchant_talk|Greetings, {reg59?my lady your lordship}. How can I serve you today? dlga_start town_merchant_talk.1|Good day. What can I do for you? dlga_town_merchant_talk trade_requested_weapons|I want to buy a new weapon. Show me your wares. dlga_town_merchant_talk trade_requested_armor|I am looking for some equipment. Show me what you have. dlga_town_merchant_talk trade_requested_horse|I am thinking of buying a horse. dlga_trade_requested_weapons merchant_trade|Ah, yes {reg59?madam sir}. These arms are the best you'll find anywhere. dlga_trade_requested_armor merchant_trade|Of course, {reg59?madam sir}. No better prices in all the land! dlga_trade_requested_horse merchant_trade|You have a fine eye for horses, {reg59?madam sir}. You won't find better beasts than these anywhere else. dlga_town_merchant_talk smith_requested_repair_1|I want to refine one of my weapons. dlga_smith_requested_repair_1 smith_requested_repair_2|Which one? dlga_smith_requested_repair_2 merchant_trade|Never mind. dlga_item_improve_1 item_improve_2|Hmm, let me take a look... Your {s7} is {s8}. I think I will be able to make it {s9} for {reg1} peningas. {s10} dlga_item_improve_1 merchant_trade|Hmm, let me take a look... There is nothing I can do for your {s7}. I can't refine it. dlga_item_improve_2 item_improve_3|Agreed! dlga_item_improve_2 merchant_trade|I changed my mind. dlga_item_improve_2 merchant_trade.1|I don't have enough money. dlga_item_improve_3 merchant_trade|Here you have your {s7} back. It's refined. dlga_town_merchant_talk armorer_requested_repair_1|I want to refine one of my armor parts. dlga_armorer_requested_repair_1 armorer_requested_repair_2|Which one? dlga_armorer_requested_repair_2 merchant_trade|Never mind. dlga_merchant_trade town_merchant_talk|Anything else? dlga_town_merchant_talk merchant_gossip|Tell me, what are people talking about these days? dlga_merchant_gossip town_merchant_talk|I don't know anything that would be of interest to you. dlga_merchant_gossip town_merchant_talk.2|Well, nothing new lately. Prices, weather, the war, the same old things. dlga_town_merchant_talk close_window|Farewell. dlga_start town_dweller_talk|My {reg59?lady lord}? dlga_start town_dweller_talk.1|Good day, {reg59?madam sir}. dlga_town_dweller_talk town_dweller_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_town_dweller_ask_fugitive close_window|Strangers come and go to our village, {reg59?madam sir}. If he is hiding here, you will surely find him if you look around. dlga_town_dweller_talk town_dweller_ask_music|Have you seen any {s22}-playing guards around here? dlga_town_dweller_ask_music close_window|Strangers come and go to our village, {reg59?madam sir}. Haven't heard or seen anyone like that, but if he is hiding here, you might be able to find him if you look around. dlga_town_dweller_ask_music close_window.1|Strangers come and go to our village, {reg59?madam sir}. Me and my friends were listening to the sounds of a {s22} the other day, but I don't recall that person. Perhaps he's left already? dlga_town_dweller_talk town_dweller_ask_ghost|I am looking for someone who may or may not be a ghost. dlga_town_dweller_ask_ghost close_window|A ghost? Hah! Ghosts don't appear during the day! Try finding him at night! dlga_town_dweller_ask_ghost close_window.1|A ghost? Ghosts don't appear on their own! You need to walk by him to wake him up. dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_dont_know|Eh? What kind of gibberish is that? dlga_town_dweller_quest_meet_spy_in_enemy_town_dont_know close_window|Never mind. dlga_town_dweller_quest_meet_spy_in_enemy_town_know town_dweller_quest_meet_spy_in_enemy_town_chat|{s4} sent me to collect your reports. Do you have them with you? dlga_town_dweller_quest_meet_spy_in_enemy_town_chat town_dweller_quest_meet_spy_in_enemy_town_chat_2|I've been expecting you. Here they are, make sure they reach {s4} intact and without delay. dlga_town_dweller_quest_meet_spy_in_enemy_town_chat_2 close_window|Farewell. dlga_town_dweller_talk town_dweller_ask_info|What can you tell me about this village? dlga_town_dweller_talk town_dweller_ask_info.1|What can you tell me about this town? dlga_town_dweller_talk town_adda_ask_info|Where can I find Adda? dlga_town_adda_ask_info town_dweller_talk|She lives on the wharf, {reg59?madam sir}, where she trades in goods brought by merchants. It is one of the tall houses there. dlga_town_dweller_talk town_dweller_ask_situation|How is life here? dlga_town_dweller_ask_situation town_dweller_poor|Disaster has struck my family, {reg59?madam sir}. We have no land of our own, and the others have no money to pay for our labor, or even to help us. My poor children lie at home hungry and sick. I don't know what we'll do. dlga_town_dweller_ask_situation town_dweller_poor.1|My life is miserable, {reg59?madam sir}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me. dlga_town_dweller_poor town_dweller_poor_paid|Then take these 300 peningas. I hope this will help you and your family. dlga_town_dweller_poor town_dweller_poor_not_paid|Then clearly, you must travel somewhere else or learn another trade. dlga_town_dweller_poor_not_paid close_window|Yes, {reg59?madam sir}. I will do as you say. dlga_town_dweller_poor_paid close_window|{reg59?My good lady My lord}, you are so good and generous. I will tell everyone how you helped us. dlga_town_dweller_ask_situation close_window|Thank you for your kindness, {reg59?madam sir}. With your help, our lives will be better. I will pray for you every day. dlga_town_dweller_ask_situation town_dweller_talk|Times are hard, {reg59?madam sir}. We work hard all day, yet we go to sleep hungry most nights. dlga_town_dweller_ask_situation town_dweller_talk.1|Times are hard, {reg59?madam sir}, but we must count our blessings. dlga_town_dweller_ask_situation town_dweller_talk.2|We are not doing too badly, {reg59?madam sir}. We must count our blessings. dlga_town_dweller_talk town_dweller_ask_trade|What is your trade? dlga_town_dweller_talk town_dweller_ask_rumor|What is the latest rumor around here? dlga_town_dweller_ask_rumor town_dweller_talk|I don't know anything that would be of interest to you. dlga_town_dweller_ask_rumor town_dweller_talk.2|I haven't heard anything interesting lately. dlga_town_dweller_talk close_window|[Leave] dlga_start player_castle_guard_talk|Yes, {reg59?madam sir}? dlga_player_castle_guard_talk player_castle_guard_talk_2|How goes the watch, soldier? dlga_player_castle_guard_talk_2 player_castle_guard_talk_3|All is quiet, {reg59?madam sir}. Nothing to report. dlga_player_castle_guard_talk_3 close_window|Good. Keep your eyes open. dlga_start close_window.113|Good day, {reg59?madame sir}. Always an honor to have you here in {s10}. dlga_start hall_guard_talk|Your orders, {reg59?my lady my lord}? dlga_start court_guard_ask_location|We are not supposed to talk while on guard, {reg59?madam sir}. dlga_court_guard_ask_location court_guard_ask_location_2|I just wanted to ask about your lord. Do you know where he is now? dlga_court_guard_ask_location close_window|I'll be on my way, then. dlga_court_guard_ask_location_2 close_window|{s1}^^Now forgive me. I must get back to my duties. dlga_start close_window.115|We are not supposed to talk while on guard, {reg59?madam sir}. dlga_hall_guard_talk hall_guard_duty|Stay on duty and let me know if anyone comes to see me. dlga_hall_guard_duty close_window|Yes, {reg59?my lady my lord}. As you wish. dlga_enemy_defeated close_window|Arggh! I hate this. dlga_party_relieved close_window|Thank you for helping us against those bastards. dlga_start battle_reason_stated|I will drink from your skull! dlga_member_chat regular_member_talk|Your orders, {reg59?madam sir}? dlga_regular_member_talk view_regular_char_requested|Tell me about yourself. dlga_view_regular_char_requested do_regular_member_view_char|Aye, {reg59?madam sir}. Let me tell you all there is to know about me. dlga_do_regular_member_view_char regular_member_talk|Anything else? dlga_regular_member_talk caliacas_son1|Bran, what is your story? dlga_regular_member_talk caliacas_son2|Bran, are you happy in my shield wall? dlga_caliacas_son1 regular_member_talk|Not much to tell. I am the ninth child of Caliacas, the smallest. My father is more of an influential man than a rich one. He gave me two options join you or enter the monastery. Honestly, I'd rather fight and have the opportunity to get rich than be locked up behind stone walls, so I did not think long! And here I am! dlga_regular_member_talk close_window|Nothing. Keep moving. dlga_start party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all... dlga_party_encounter_hostile_attacker close_window|We will fight you to the end! dlga_party_encounter_hostile_attacker close_window.1|Don't attack! We surrender. dlga_start party_encounter_hostile_defender|What do you want? dlga_party_encounter_hostile_defender party_encounter_hostile_ultimatum_surrender|Surrender or die! dlga_party_encounter_hostile_defender close_window|Nothing. We'll leave you in peace. dlga_merchant_end close_window|You should go ask at Doccinga. The village is quite near. You need to talk to Thonkrik. dlga_start merchant_quest_4e|{s3}{s2} dlga_merchant_quest_4e merchant_finale.1|The Heavens alone grant us victory. dlga_merchant_quest_4e merchant_finale.2|I'm glad to see that you're alive, too. dlga_merchant_finale close_window|Yes, yes... Now, a couple of my boys have the watch captain pinned down in a back room with a knife at his throat. I'll need to go drag him before {s5} and explain what this breach of the peace is all about. You don't need to be part of that, though. I'll tell you what -- if all goes well, I'll meet you in the mead hall again shortly and let you know how it all came out. If you don't see me in the mead hall but instead see my head on a spike over the city gate, I'll assume you know enough to stay out of town for a while and forget this whole episode ever happened. So -- hopefully we'll meet again! dlga_merchant_quest_1_prologue_11 merchant_quest_1_prologue_1|Who are you? How did I get here? Where am I? dlga_merchant_quest_1_prologue_11 merchant_quest_1_prologue_1.1|My head hurts! I do not remember anything since I fell overboard from the boat. dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_22|You have been close to death, unconscious for two weeks. Doccinga fishermen found you near the coast, clinging to a plank. You were barely breathing, and your body was covered with wounds. They brought you here so that I would heal you. dlga_merchant_quest_1_prologue_22 merchant_quest_1_prologue_2|Doccinga? Then I am in Friese! Are you the old sorcerer, the man who can cure all diseases? dlga_merchant_quest_1_prologue_22 merchant_player_go|I've heard enough. I will go to Doccinga and ask them about the other passengers. Farewell. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_33|No. One man only could claim such fame. People from around the world came in search of cures at his door. They were so numerous that came up the trails to Doccinga! But that man died a year ago. I am Aebbe, his son, a simple healer. dlga_merchant_quest_1_prologue_33 merchant_quest_1_prologue_3|A year ago, you say? Damn, I've lost everything! This trip has been for nothing! dlga_merchant_quest_1_prologue_33 merchant_player_go|I've heard enough. I will go to Doccinga and ask them about the other passengers. Farewell. dlga_merchant_quest_1_prologue_3 merchant_quest_1a|Many, like you, have been here since the death of my father, leaving everything for the promise of a cure that I cannot give them. I'm sorry, but the skills of my father died with him. dlga_merchant_quest_1a merchant_quest_1b|Do you know if the fishermen found more people? Maybe my mother is still alive... dlga_merchant_quest_1a merchant_player_go|I need to talk to the fishermen and ask them about the other Woden Ric passengers. Farewell. dlga_merchant_quest_1b merchant_quest_1c|They brought only you here. I don't know more. You should go ask in Doccinga. The village is near. You need to talk to Thonkrik. dlga_merchant_player_go merchant_quest_1c|Well, aren't you impatient! You should go and ask in Doccinga. The village is near. You need to talk to Thonkrik. dlga_merchant_quest_1c merchant_quest_1d|Very good, healer. I'll talk to Thonkrik from Doccinga. Farewell. dlga_merchant_quest_1d close_window|{s1} is near here. Good luck, foreigner. Thonkrik is a good man. He will help you. dlga_start battle_reason_stated.1|Surrender or die. Make your choice dlga_battle_reason_stated close_window|I am not afraid of you. I will fight. dlga_battle_reason_stated raiders_bribe1|Do you know who you are talking to? I will not kill you if you join me. dlga_raiders_bribe1 close_window|I care very little about who you are. It's time for you to die. dlga_raiders_bribe1 close_window.1|I care very little who you are. It's time for you to die. dlga_raiders_bribe1 raiders_bribe1g|Yes, I've heard of you. They say your men get the most loot. Forgive us, and we will be delighted to join such a fierce leader. dlga_raiders_bribe1 raiders_bribe1e|We would consider your offer if you better it by {reg0} peningas. dlga_raiders_bribe1e close_window|What? Would I let such a trifle spoil our friendship? Welcome to my army. dlga_raiders_bribe1e raiders_bribe12|I don't have enough money... dlga_raiders_bribe1e raiders_bribe12.1|Never mind. You fellows are just plain crazy. dlga_raiders_bribe1g close_window|You fellows won't make my crew any uglier. Welcome! dlga_raiders_bribe1g raiders_bribe13|Never mind. I have my reputation to consider. dlga_raiders_bribe12 close_window|Now why would you ask us to turn insult into injury? You're the one that's crazy. dlga_raiders_bribe13 close_window|It's your head that you should be considering. Not that it's very good at that. At 'em, boys! dlga_start free|Hello. What can I do for you? dlga_free view_char_requested|Tell me about yourself. dlga_view_char_requested view_char|Very well, listen to this... dlga_view_char free|Anything else? dlga_end close_window|[Done] dlga_start threaten_1|Drop your weapons and surrender if you want to live dlga_threaten_1 end|We will fight you first dlga_member_direct_campaign member_direct_campaign_choice|Yes, {reg59?my lady my lord}. Which message do you wish to send to the vassals? dlga_member_direct_campaign_choice member_direct_campaign_call_to_arms_verify|I want to start a new campaign. Let us assemble the army here. dlga_member_direct_campaign_choice member_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_member_direct_campaign_choice member_give_order_invite_feast_verify|I wish to invite the vassals of the realm to a feast at {s4}. dlga_member_direct_campaign_choice member_pretalk|Never mind dlga_member_give_order_invite_feast_verify member_give_order_invite_feast_verify_2|Do you wish to invite the lords of the realm to a feast? dlga_member_give_order_invite_feast_verify_2 member_give_order_invite_feast|Yes. It is time for us to strengthen the bonds that bring us together. dlga_member_give_order_invite_feast_verify_2 member_pretalk|On second thought, this is perhaps not the time. dlga_member_give_order_invite_feast member_pretalk|All right, then I shall dispatch messengers informing the lords of the realm of your feast at {s4}. dlga_member_direct_campaign_call_to_arms_verify member_give_order_call_to_arms_verify_2|Do you wish to summon all lords for a new campaign? dlga_member_give_order_call_to_arms_verify_2 member_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_member_give_order_call_to_arms_verify_2 member_pretalk|On second thought, it won't be necessary to summon everyone. dlga_member_give_order_call_to_arms member_pretalk|All right, then I will send messengers and tell everyone to come here. dlga_member_give_order_disband_army_verify member_give_order_disband_army_2|Do you want to end the current campaign and release all lords from duty? dlga_member_give_order_disband_army_2 member_give_order_disband_army|Yes. We no longer need all our forces here. dlga_member_give_order_disband_army_2 member_pretalk|On second thought, it will be better to stay together for now. dlga_member_give_order_disband_army member_pretalk|All right, I will let everyone know that they are released from duty. dlga_mayor_wealth_comparison_1 mayor_wealth_comparison_2|Overall, the wealthiest center in the Northlands is known to be {s4}. Here in {s5}, we are poorer than {reg4} centers, and richer than {reg5}. dlga_mayor_wealth_comparison_2 mayor_wealth_comparison_3|In terms of local industry, the most productive center in the Northlands is known to be {s4}. Here in {s5}, we produce less than {reg4} centers and produce more than {reg5}. Production is of course affected by the supply of raw materials, as well as by the overall prosperity of the center. dlga_mayor_wealth_comparison_3 mayor_wealth_comparison_4|In terms of the output of the surrounding villages, the center of {s4} is the richest in the Northlands. Here in {s5}, the villages produce less than the hinterland around {reg4} centers, and produce more than {reg5}. The wealth of a center's hinterland, of course, is heavily dependent on the tides of war. Looting and pillage, and shifts in territory, can make a major impact. dlga_mayor_wealth_comparison_4 mayor_wealth_comparison_5|In terms of trade, the town of {s4} is believed to have received the most visits from caravans over the past few months. Here in {s5}, we are less visited than {reg4} towns, and more visited than {reg5}. dlga_mayor_wealth_comparison_5 mayor_pretalk|In terms of attacks on travellers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits and raiders than {reg4} towns, and more afflicted than {reg5}. dlga_free close_window|Farewell. dlga_free close_window.1| [Leave]
https://w.atwiki.jp/riftinfo/pages/265.html
FEATURED ・ The opening of Hammerknell draws near; the forces of Water and Death stand to unleash their power on Telara while the Ascended rush to contain Akylios and his cult. ・ Character Transfers are now open - see below for details on moving your character or guild! ・ Quantum Sight and Omen Sight now allow Ascended to see all new Artifacts for all new collections! ・ A variety of new costume armor can be found in Iron Pine Peaks, Stillmoor, and Shimmersand. CHARACTER TRANSFERS ・ Character transfers are free and a character can be moved once every 7 days. ・ To be eligible for a transfer, your character must meet the following requirements - Level 15+ [does not apply to characters on designated Trial Shards] - If under level 40, the maximum Platinum that you can transfer with is capped at 3 Plat per character level. - Your account cannot be Coin Locked - You cannot have mail left in your mailbox, or auctions left on the auction house/pending bids. ・ Initiate a Character Transfer from the Character Select screen. ・ Not all shards or factions will be open for transfer at a given time; this will change based on population balance. ・ If your name is not available on the desired shard, you will be prompted for a rename prior to moving. ・ Once you accept the transfer, it will take several seconds to complete. ・ For information on transferring your guild [as a guild leader], or joining your guild after it has moved, see below under GUILD TRANSFERS. GUILD TRANSFERS ・ Guild leaders will be able to choose whether or not to move their guild with them to a selected shard after satisfying all of the above transfer process requirements. ・ The Guild Bank must be empty for a guild to be eligible for transfer. ・ If you are a member of a guild that has moved shards, you will be informed the next time you log in, and the same information will be available on the guild window until you transfer or join another guild. ・ If you choose to transfer shards with your guild, the destination shard and faction will always be available to you, even if it is closed to non-guild transfer characters. ・ You will need to meet all of the above individual character transfer requirements. ・ Once your individual transfer is complete, you will be automatically joined with your guild on your new shard. GUILD BANKS ・ Details on Guild Banks will be available once these are activated. GENERAL ・ The Spoils of War comes to a close, and the daily quests and currency no longer drop after the release of Waves of Madness (1.3). ・ Added a wide variety of new artifacts that can only be found by those Ascended that possess Quantum Sight or Omen Sight. New rewards and titles come along with them! ・ The Icewatch Quartermaster in Iron Pine Peaks has a new set of costume armor for sale! ・ The Quartermaster for the Order of Mathos in Stillmoor now offers new costume recipes for Armorsmiths! Collect a set of Refurbished Mathosian armor! These recipes require 'Tarnished Mathosian' armor pieces, which drop from Undead and Endless Court mobs throughout the zone. ・ Fixed expiration issues with temporary runes - they should now behave as expected. ・ Multiple incoming quest-sharing offers will now be properly queued. ・ Fixed a few artifact locations that had fallen victim to being stuck in invisible walls or beneath ice. ・ Starting armor pieces will no longer allow you to try to dye portions of it that cannot be dyed, and cheat you out of a dye item. ・ Fixed a bug preventing you from moving armor directly from your bank into a Wardrobe slot. ・ Lava and Tar no longer have an effect on dead characters. ・ Fixed a number of bugs where runes and other item effects were not being correctly removed when the enhanced item was un-equipped. ・ Item tooltips for artifacts now list if you've already collected the item if you are viewing the tooltip outside of your completed/in-progress collections window. RIFTS AND INVASIONS ・ With the passing of the Spoils of War prelude, coin rewards for zone wide events have returned to previous levels. ・ All zone events now use the blue shield icon on the map to indicate wardstones that must be defended. ・ Expert Rifts will now be labeled as such on the map when opened. ・ Rift lures and husks now have unique and improved icons. ・ Raid Rift Growth of the Aelfwar Fixed some of Earl Aelorwin's abilities and their interaction with spell reflections. ・ Raid Rift The Golden King The fourth stage will no longer completely reset if a single NPC within it resets aggro. ・ The Scarwood Reach zone event, Double Danger, now correctly shows only 3 locations to defend. ・ The Shimmersand zone event, Scourge of the Sands, had some issues fixed where otherwise eligible players would not get credit for the final event boss. ・ The Stillmoor Rift, Endangered Souls, has more buffer time between timed stages so they progress properly if a stage is completed in the last few seconds. ・ The 'Damned Spirit' NPCs found in some Rift events will no longer hide beneath the ground. ・ Raid Rift dropped items, dropped essences, and merchant-bought essences have been upgraded! ・ Added purchasable Planarite in exchange for epic Rift currency on Rare Planar Goods merchants. ・ Raid Rift loot chests now despawn after 20 minutes instead of sticking around indefinitely. ・ A number of changes have been made to the rewards for Expert Rifts - Every member of the group opening the Rift will receive 4 Crystal Sourcestones if they are able to seal the rift. - Completing a daily quest for an Expert Rift now awards 6 Crystal Sourcestones. - Everyone participating in the Rift has an increased chance to receive Crystal Sourcestone as Rift loot. Due to this, general participants will no longer receive random Rift loot. - Essences obtained from Expert Rifts (dropped and store-bought) have been upgraded. - Ancient Sourceshards have been converted into Crystal Sourcestones. Bosses and events that used to drop Ancient Sourceshards now drop Crystal Sourcestones, and items that used Ancient Sourceshards for purchase currency now use the Crystal Sourcestones as well. Existing Ancient Sourceshards will be converted automatically. - Prices of lesser essences purchased with Crystal Sourcestone have been increased due to the higher drop rates. ・ Additionally, Raid Rifts have their rewards updated as well - Raid Rift essences have been improved in power. - Raid Rifts now always award one Inscribed Sourcestone to every member of the opening group. - Raid Rift daily quests now award 6 Inscribed Sourcestone. - Ancient Sourcestones no longer drop, and have been replaced with Inscribed Sourcestones. Existing Ancient Sourcestones will be converted automatically. - All items previously purchased with Ancient Sourcestone are now bought with Inscribed Sourcestone. - Lesser essences that can be purchased now cost 20 Inscribed Sourcestone. LOOKING FOR GROUP ・ The random dungeon cash reward now scales with your character level. ・ Players entering a dungeon instance via LFG will be unable to use the LFG system again for 10 minutes, or until the group defeats the first boss in the instance. ・ The first player to quit an LFG group before the instance is completed won't be able to use LFG again for 30 minutes, although it will take pity on groups that have had repeat wipes. ・ The Enter/Leave Dungeon option now only works when none of the dungeon party members are in combat. ・ The 'Group Formed' popup now displays what kind of group you're forming - Rift, Dungeon, Quest, etc. ・ High-level players can use the Specific Dungeon tab to queue for low-level dungeons if they want to assist some lower level players through the instance. ・ When leaders queue their group for LFG, each member gets a popup confirmation window for which roles they want to fulfill. ・ LFG party leaders who lose a player and miss the initial replacement popup can now open the LFG interface to request another member. GUILDS ・ Due to changes in Guild Perks, all non-combat Guild Perk points have been reset. The ability for guilds to reset their own Guild Perk points for a fee is under development. ・ New guild perk Tithe Gains additional money from NPC kills that is added to the guild bank reserves. ・ An additional chat message is sent when a guild perk gives you bonus currency. ・ Stealth is no longer cancelled when a guild trains the Rift Extraction perk. ・ Guild Quest Defiant The Enemies of Telara Quest can now be updated in Expert Iron Tombs. ASCENDED POWERS ・ Characters can now purchase the Planar Lure Ascended Power if they missed the quest that grants it. ・ Made it so you can't waste Planarite buying the same Ascended Power multiple times. ・ The tooltip on all Ascended Powers in the merchant window now explains that it grants the ability permanently. CULT SAGA ・ The Life and Death epic quests that require group updates are now flagged as such, and are eligible for group matchmaking with the LFG tool! ・ Saga of the Endless Powers of Life and Air The Glade Orb once again drops for all members of a group. ・ Gnarladon, Cinderon, y u no spawn! You can now purchase lures for Gnarladon and Cinderon at the Sanctum Rift merchants. ・ The Saga of the Endless A Family Affair Some tweaks to make the quest update more reliable after scanning Marsinie. ・ A Snake in Sanctum Katia's monologue now only shows up if you need to summon Cealhaidh. ・ The Icewatch Now only requires Icewatch faction of Honored. COMBAT ・ Mana Regeneration Updated the calculation of mana regeneration to include diminishing returns. This should only be noticeable at higher levels and gear quality. ・ Constant jumping will not cause melee attackers to be out of range for attack. ・ NPCs now have a higher aggro threshold required to make them switch targets within melee range. ・ Stealth Fixed a bug with toggling melee auto-attack would cause stealth to break. ・ Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex Stormcaller, Necromancer). ・ Fixed some effects on pets to be lost when teleporting. ・ Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping. ・ Fixed a bug causing some pet abilities to be inappropriately displayed as autocast-enabled after training a new rank of a pet. ・ Some procced effects could then cause other procs to go off - these have been cleaned up in general and should no longer occur. ・ NPC Beastmasters should no longer put the Fierce Strike debuff on their target. SOULS ・ Fixed a bug with Peace of the Grave reapplying incorrectly when zoning after resurrecting. CLERIC CABALIST ・ Nebulous Haze Now increases casting time of spells by 25%. INQUISITOR ・ Armor of Treachery Corrected the out-of-date tooltip to match the spell's current functionality. ・ Armor of Awakening The Critical Hit chance increase now displays properly in the Character stat window. ・ Divine Pardon Now reduces threat by the proper amount. ・ Lethargy No longer applies to Harsh Discipline and Aggressive Renewal if you haven't spent points in it. ・ Circle of Oblivion Fixed a bug where Circle of Oblivion could target locations the caster did not have line of sight to. JUSTICAR ・ Due to the below changes, characters with Soul Points spent in Justicar will receive a free soul respec. ・ Devout Deflection Now increases Parry by 30-90% of your Spell Power, and Dodge by 20-60% of your Spell Power. ・ Doctrine of Valiance Removed. ・ Humility Now available as a tier 4 branch ability. ・ Interdict Now available as a tier 5 branch ability. ・ Resplendent Embrace Now available as a 32 point root ability. No longer triggers a global cooldown. ・ Rebuke Now available as a 44 point root ability. Causes up to 5 enemies within 7 meters of the targeted enemy to run to and attack the Justicar for 3 seconds. Does not affect players or player pets. ・ Forced to Kneel Removed. ・ Commitment Now available as a tier 6 branch ability. ・ Thorvin's Law New tier 6 branch ability. Causes Precept of Refuge to reduce all magic damage taken by 5-10%. Requires Precept of Refuge and Safe Haven. ・ Righteous Mandate Will no longer be removed when the affected player changes zones. PURIFIER ・ Surging Flames Will no longer be removed when the affected player changes zones. ・ Disciple of Flame Now adds a Spell Power bonus to your Caregiver's Blessing of 5%, plus an additional 3% per point spent in Purifier above 36. Also adds a Spell Power bonus to all other Purifier absorption shields of 10% plus an additional 7.5% per point spent in Purifier above 36. SENTINEL ・ Marked by the Light Will no longer be removed when the affected player changes zones. TEMPLAR [PvP] ・ Echoes of Ascension Can no longer be purged. WARDEN ・ Tidal Surge No longer wasted if cast just after Healing Current. ・ Healing Current Corrected mana costs across all ranks. MAGE ARCHON ・ Casting speed debuffs will no longer cause Archon auras to gain a casting time if points have been spent to make them instant-cast. ・ Lingering Dust Now reduces melee and casting speed of the target by 25% for 20 seconds. The buff portion is unchanged. ・ Burning Purpose Damage procs are now affected by the Rising Vengeance ability. Reduced base damage dealt by Burning Purpose procs. ・ Lava Field Fixed a bug where Lava Field could target locations the caster did not have line of sight to. CHLOROMANCER ・ Due to the below changes, characters with soul points spent in Chloromancer will receive a free soul point respec. ・ Casting speed debuffs will no longer cause Bloom and Flourish to have a casting time if you have two points in Healing Slipstream. ・ Call of Spring Updated description to better indicate which abilities it affects. ・ New Ability Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged.This is obtained after spending 11 points in the Chloromancer soul. ・ Synthesis Now increases healing received from Lifebound Veil by 100%. Reduced cooldown to 10 seconds. This cooldown is shared with Lifegiving Veil and Lifebound Veil. Now applies or refreshes Lifebound Veil when cast. Will no longer be removed when the affected player changes zones. ・ Lifegiving Veil Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged. ・ Natural Fusion Now increases the Synthesis bonus to heals from Lifebound Veil by 20-60%. ・ Essence Surge Debuff portion of this ability has been removed. ・ Destructive Growth Removed branch ability; the effects are now part of the base Wild Growth ability. ・ Wild Growth Reduced cooldown to 1 minute, increased radius to 25 meters. ・ New branch ability - Nature's Swiftness Reduces the casting time of Nature's Fury by 0.5-1 second, and reduces the cooldown of Natural Conversion by 30-60 seconds. Tier 6 branch ability. ・ Entropic Veil Removed cooldown. ・ Empowered Veil Now increases the damage bonus from your Entropic Veil by 13-19%, increases the healing generated by Lifegiving Veil from Life damage to 90-110%, increases healing generated from your Lifebound Veil by Life damage to 20-30% and increases the radius of Lifegiving and Lifebound Veil by 5-15 meters. ・ Flourish Reduced healing done. ・ Bloom Increased healing done. ・ New root ability - Natural Healing Single target heal with a 2.5 second casting time and no additional cooldown. Obtained with 51 points in Chloromancer. ・ Circle of Life Now affects Natural Healing. ・ Empathic Bond Increased the mana return to 20% of the damage received by the Synthesis target. ・ Nature's Touch Reduced base damage of this spell. This spell now triggers an additional heal from Lifebound Veil, instead of Lifegiving Veil. ・ New ability - Living Infusion A passive ability that increases the percentage of Life damage converted to healing by Lifegiving Veil by an additional 0.5%, and Lifebound Veil by an additional 1.5%, for each point spent in Chloromancer above 31. Obtained at 32 points in Chloromancer. ・ Void Life Now channels destructive energy at the target, dealing Life damage each second for 3 seconds. Causes Lifebound Veil to trigger an extra heal on the target of the Chloromancer's Synthesis buff for an additional 90% of the damage dealt. ・ Natural Splendor Now channels a beam of corrosive energy at the target, dealing Life damage over 8 seconds to the target enemy and up to 8 enemies within 7 meters of the target. Up to 8 allies within 7 meters of the targeted enemy receive healing over 8 seconds. Consumes Charge while active. ・ Corrosion Fixed a bug where Corrosion could hit through walls and other line of sight-blocking objects. DOMINATOR ・ Due to the below changes, characters with soul points spent in Dominator will receive a free soul point respec. ・ Fixed an issue where enemies would sometimes be able to continue casting or using abilities when affected by Mass Exhaustion, Disorient, or Overpowering Will. ・ Mass Exhaustion Fixed a bug in certain builds where Mass Exhaustion would end on all enemies if broken on one affected target. ・ Thunder Blast Will now deal damage and interrupt casting even if the target is immune to the knockback portion of this ability. ・ Charged Shield, Mass Charged Shield Will no longer land on an ally who already has a mage armor buff other than Charged Shield. ・ Transference Now blocks energy and mana regeneration on the target for 7 seconds, up from 5. Damage is now a flat value influenced by Spell Power and is no longer based on the amount of Energy, Power, or Mana drained. ・ Microburst No longer reduces the damage of Storm Shackle. ・ Deny Reduced cooldown to 10 seconds, ・ Mental Shock Reduced cooldown to 20 seconds. ・ Empowered Presence Now increases the radius of your Arresting and Reflective Presence by 2-6 meters. Increases the chance for your Reflective Presence to reflect spells by 5-15%. Gives Arresting Presence a 33-100% chance to proc an interrupt on up to 10 targets within range, each second. ・ Priest's Lament Will now interrupt the target when it attempts to silence them. The interrupt will occur even if the target is immune to silence. ・ Disorient Now blasts the enemy with a burst of negative energy, dealing Death damage and leaving them stunned for 3 seconds and confusing them afterwards for up to 30 seconds. Damage done will break the confuse effect. 30 second cooldown. ・ Memory Wipe Now causes a group or raid member to appear less threatening, reducing their threat by 20% with all enemies within a 25 meter radius. ・ Overpowering Will, Iron Will Removed. ・ New root ability - Incompetence Reduces the target's effectiveness in battle for 15 seconds, increasing the cost of healing abilities by 20% and causing damage done by the target's abilities to heal up to 5 of the Dominator's group or raid members within 15 meters. 15 second cooldown. Obtained at 20 points. ・ New branch ability - Ineptitude Increases the healing ability cost debuff of Incompetence by 1-5% and increases the healing done by target's damaging abilities by 4-20%. Available after spending 20 points in Dominator. ・ Chastise Removed. ・ New root ability - Traitorous Influence Causes the enemy, and up to 5 additional enemies within 15 meters, to suffer Death damage and lose 30 Power or Energy, or Mana equal to 5% of the Dominator's maximum mana, every time the target uses an ability. This can occur up to 5 times over 15 seconds. Available after spending 30 points in Dominator. ・ Draining Presence Removed. ・ New root ability - Mass Betrayal Generates chaos within the enemy's ranks, cursing up to 10 enemies within the targeted area. Abilities used by affected enemies cause the target and up to 5 additional targets within 7 meters to suffer Death damage; they also lose 30 Power, Energy, or Mana equal to 3% of the Dominator's maximum mana each time they use an ability. This can occur up to 5 times over 15 seconds. Available at 51 points in Dominator. ・ Fixed a bug where pets spawned by Split Personality were not gaining benefit from the caster's Spell Power or Spell Critical Hit. ・ Split Personality The pets spawned now take 95% less damage from area effect abilities. ・ Accelerated Decay Now reduces melee and casting speed by 25%. ELEMENTALIST ・ Planar Expansion Corrected the description on the final rank of this branch ability. ・ Burning Ground Fixed a bug where Burning Ground could target locations the caster did not have line of sight to. NECROMANCER ・ Life Bane Increased the bonus for Undead pet damage to 0.6-3% per point spent in Necromancer. ・ Deadly Plague Fixed the damage bonus given to Plague Bolt. Deadly Plague now gives Plague Bolt a 20-100% chance to apply an additional stack of Deathly Calling. Each stack of Deathly Calling on the target increases damage dealt from Plague Bolt by 3%, to a maximum of 15%. ・ Death's Ally Corrected an issue where this increased all damage instead of only Death damage, as described. ・ Grave Rot Fixed a bug where Grave Rot could target locations the caster did not have line of sight to. PYROMANCER ・ Inferno Now triggers a global cooldown when used. ・ Burning Bright Increased the bonus to Fire damage to 0.4-1.2% per point spent in Pyromancer for PvE damage. PvP damage uses the previous 0.2-0.6% bonus. ・ PVP The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. STORMCALLER ・ Lightning Field and Charged Field now only check for stacks of Electrified applied by the caster. ・ Lightning Field Reduced base damage of this spell. ・ Forked Lightning Reduced base damage of this spell. ・ Static Discharge Can no longer affect a target more than once per minute. ・ The class mechanic UI for Electrify will now update properly if Lightning Field removes a stack of Electrified from an enemy. WARLOCK ・ Empowered Darkness Reduced Charge consumption and reduced cooldown to 30 seconds. ・ Defile Increased base damage. ・ Neddra's Influence Now increases the damage dealt by your Death DoT spells by 5-15%, plus an additional 0.5-1.5% for each point spent in Warlock. ・ Sacrifice Life Damage Can no longer be cast if Empowered Darkness is active. ・ Devouring Shadows Fixed a bug where Devouring Shadows could target locations the caster did not have line of sight to. ROGUE BARD ・ Motif of Regeneration Now considered a spell, and can be Silenced - consistent with other Bard abilities. ・ Fixed a bug allowing Coda of Cowardice and Coda of Distress to stack their effects in certain conditions. BLADEDANCER ・ Contra Tempo Fixed the effect tooltip to indicate that it increases the damage of the next three Combo Point generating abilities. ・ Deadly Dance Fixed a bug where applying Saboteur Charges to the target did not consume the Deadly Dance effect. INFILTRATOR [PvP] ・ Camouflage Fixed characters being knocked out of stealth when re-entering a Marksman's Pedestal. ・ Step Into the Shadows Fixed the cooldown being activated when using any stealth ability. RANGER ・ Killer Focus Damage bonus should be correctly applied to ranged weapons. ・ Prey on the Weak Fixed the buff triggered by this ability not being removed when the character dies. RIFTSTALKER ・ Shadow Stalk Fixed a bug where this would sometimes be available while under control effects it cannot break. ・ Shadow Assault, Shadow Blitz Now properly affected by damage modifications from buffs and debuffs. SABOTEUR ・ Remote Clipping Fixed a bug for the tooltip of Detonate where the range was being increased by 1 meter instead of 2 meters. WARRIOR BEASTMASTER ・ Fight As One Now increases the chance of a critical hit by 5-15%, and increases melee damage by 15-45%. Duration increased and cooldown reduced. ・ New ability - Companion's Call Makes the next pet summon ability instant-cast. ・ Greater Primal Companion Claw Swipe Fixed a bug causing this to occasionally only hit one target. ・ Fixed some bugs with the icon display for Summon Greater Primal Companion. CHAMPION ・ Destroyer's Bearing Now increases the damage of all ability attacks, not just attack point-consuming abilities. ・ Two Handed Specialization Now named Weapon Specialization and enhances all attacks; ranged attacks receive half of the increase that melee attacks do. No longer increases damage on the procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind. ・ Deadly Strikes Now increases the damage of attack point builders by an additional amount for each point spent in Champion over 30. ・ Bash To better match up with other interrupts, the cooldown has been increased to 8 seconds and Power cost reduced to 10. PALADIN ・ Warden's Protection Will no longer be removed when the affected player changes zones. ・ Face Slam To better match up with other interrupts, the cooldown has been increased to 8 seconds, damage reduced slightly, and Power cost reduced to 10 Power. ・ Improved Paladin's Devotion Fixed a tooltip bug that reported the wrong amount of cooldown reduction on Paladin's Devotion. Tooltip now properly shows a cooldown reduction of 10-20 seconds. This is a cosmetic fix only. PARAGON ・ Procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind can no longer critically hit. ・ Teaching of the Five Rings Now enhances all attacks; ranged attacks receive half of the increase that melee attacks do. No longer increases damage on the procced strikes from Deadly Grace, Shifting Blades, and Way of the Wind. ・ Way of the Mountain The damage boost to follow-up attacks has been increased. ・ Paired Strike Now deals Air damage instead of Physical damage. Now causes the next 3 follow-up strikes to critically hit. ・ Strike Like Iron Boosted damage increase to 20-50%. ・ Deadly Grace Now deals damage based on how many soul points have been spent in Paragon. When Deadly Grace is first available it provides the same bonus it previously did, and increases from there as more points are spent in the Paragon soul. ・ New 51-pt ability - Swift Blades 30 second duration, 25 second cooldown self buff. Consumes attack points and increases the damage done by auto-attacks by 45-135% based on the number consumed. ・ Strike Like Iron Moved to a 38 point root ability. ・ New root ability - Reaping Harvest Available with 2 points spent in Paragon. Attack point consuming ability that requires dual wielding. ・ Path of the Wind Now requires the Paragon to be dual wielding. ・ Way of the Wind Now triggers a second weapon attack after using any attack ability that requires dual wielding. Now deals its damage as Air damage rather than Physical. ・ Flinching Strike To better match with other interrupts, the damage is no longer based on weapon damage, cooldown reduced to 8 seconds, and Power cost has been reduced to 10 Power. ・ Bend Like the Reed In addition to enhancing Parry, now also increases the damage done by attacks that require dual wielding. To support this change and put this in line with similar finishers, the cooldown has been increased to 1 minute. ・ Thread the Trees Fixed a bug where Thread the Trees could hit through walls and other line of sight-blocking objects. RIFTBLADE ・ Due to the below changes, characters with soul points spent in Riftblade will receive a free soul respec. ・ Avatar of the Rift Increased the attack power bonus to ability attacks. ・ Elemental Touch Now does damage based on a percentage of Attack Power, which increases based on the number of soul points spent in Riftblade. ・ Enhanced Burst Now a 3-point branch ability that increases damage by 10-30%. ・ New ability - Empowered Strikes Tier 5 branch ability, enhances auto-attack damage by a percentage of your Attack Power. The percentage is increased based on the number of soul points spent in Riftblade. ・ Rift Storm Reduced cooldown to 2 minutes from 3. Fixed a bug causing different icons to appear in game compared to the Soul Tree version. ・ Fiery Burst Should now reliably trigger Enhanced Burst. ・ Riftwalk Fixed a bug causing this ability to not break stuns. Now deals damage to the enemy. Due to this there are now multiple ranks of Riftwalk which can be trained at your nearest Warrior trainer! ・ Improved Riftwalk Now enhances the damage dealt by Riftwalk in addition to reducing the cooldown. ・ Surging Energy Fixed a case where this could sometimes not trigger. VINDICATOR [PvP] ・ Advantage Tooltip changed to more accurately describe what the ability does; increases the chance to get a critical hit by 1-5%. VOID KNIGHT ・ Disrupt Now increases casting time of spells by 25%. ・ Furious Rage To better match up with other interrupts, the cooldown has been increased to 8 seconds, and the ability damage is no longer based on weapon damage. WARLORD ・ Intimidating The debuff tooltip should now actually work. ・ Fixed a typo in the Warlord Soul tooltip. Next
https://w.atwiki.jp/riftinfo/pages/273.html
PVP/WARFRONTS Killing a mind-controlled player of your own faction will not give you prestige, favor, or experience. It's still pretty funny, though. PvP deaths no longer result in soul damage, even if NPCs are attacking you. Fixed the calculation of the Monthly Kills stat. NOTE This will result in a one-time reset of your monthly kills display, and then it will start tracking properly! For PvP quests that require defeating other players, NPCs can no longer steal your credit. If you are in a raid with less than 6 people, Prestige and Favor awards will be calculated using the party values. Whitefall Steppes Escalation Now properly tracks and displays Sourcestone captures and returns on the leaderboard. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Fixed an exploit that allowed Guardians to get up to the back side of the Defiant spawn point in Port Scion. Pyromancers Glyphs of Power Reduced the bonus to Fire damage from Glyphs of Power in PvP combat to 5%. Port Scion Zerena Karathi and Alys Whiteshield (both in the starting areas) will no longer attack players. Characters will no longer be affected by PvP Immunity effect when zoning into or being resurrected inside an instance. DUNGEONS, SLIVERS, AND RAIDS Increased the chance for tier 1 Expert bosses to drop Epic quality loot. Added a 50% chance for tier 1 Expert bosses to drop a second Plaque of Achievement. Added a 50% chance for tier 2 Expert bosses to drop a third Plaque of Achievement. Reduced the prices of Expert dungeon armor. The second tier of Expert dungeon armor now requires turning in the first tier of Expert armor to purchase. ABYSSAL PRECIPICE The 'Abyssal Precipice' achievement can now be updated by defeating Expert versions of the bosses. DARKENING DEEPS Darkswarm mobs no longer award experience. Braxtepel Flame Cleave can no longer be reflected. Gedlo Council Fiery Bonds and Searing Flame can no longer be reflected. DEEPSTRIKE MINES Expert Fixed some locations where characters would be teleported after being resurrected. The ledge of the Titan's bed in Deepstrike Mines is now too slippery to stand on! DROWNED HALLS Players can no longer hide from Isskal's single-target attacks. Hydriss Tsunami visual effect looks and is times better to help represent ability damage increase over distance. Hydriss should no longer attack players during or instead of her Waterburst and Hydrostatic Shock phases. FALL OF LANTERN HOOK Expert Additional tuning for the Helena Brass finale so Oludare should always spawn and not block you from completing the dungeon. GILDED PROPHECY [Sliver] Added a 'Conqueror' type achievement for this zone, along with a new reward! GREENSCALE'S BLIGHT [Raid] Oracle Aleria If Necrotic Eruption is on a character at the time of Aleria's death, it gets removed rather than bombing the entire raid once the maze walls drop. No more victory-wiping! Lord Greenscale At long last, and hopefully for good - fixed a case where Lord Greenscale would sometimes cancel his Genesis Torrent cast or channel. HAMMERKNELL [Raid] Darktide Mists can now be crowd controlled. The later bosses in Hammerknell now drop additional Greater Marks of Ascension. Sicaron Adjusted duration of the Soul Harvest ability. Grugonim Removed reputation gain from the Bloodplague Crawlers and Manifested Death (towers). Grugonim Increased the damage buff granted to players to 4% from 2% per stack. KING'S BREACH Strange Plots of the Aelfwar Fixed a case where the quest objectives would not reset and refused to allow players on this quest to return to the instance and complete it. RUNIC DESCENT Standard Slightly reduced base mob density in this dungeon. Expert Neutral mobs no longer award experience. Expert Rotting Flesh is now cleansable. Expert The 'Keep Cleansing' achievement should now properly award as described. ZONES The Saga of the Endless A Father's Love Nearby Rifts will no longer cause quest targets to hide from this quest. Some NPCs, primarily in Moonshade Highlands, were granting experience outside of the normal range for their level and difficulty. Corrected! Manticore type mobs just got more lucrative to hunt - they weren't dropping as much currency loot as they should have. DROUGHTLANDS Zone event Saving Lantern Hook This event should no longer be able to get into a non-completable state. FREEMARCH A new porticulum has been added to Ark of the Ascended, allowing new characters to receive their Soul Recall ability earlier. GLOAMWOOD Out of Harm's Way This quest should be less negatively impacted by footholds at the nearby Guardian Encampment. Also increased the distance the escort can be from the player before the quest will fail. Gwyddon is now properly removing the Hag's curse for any afflicted Ascended. IRON PINE PEAKS The Redsnow Bandit population around Frost Falls has been retuned to be more in keeping with the quest levels of that area. SCARLET GORGE Daily quests in Scarlet Gorge should all properly grant notoriety for repeat completions. SCARWOOD REACH Zone Event The Witching Hour Fixed a case where the event could fail before all targeted locations had fallen. Realigned Priorities The Guardian Raiders that spawn should no longer flag you for PvP and as an added bonus, also no longer hit like trucks. Chronic Cultist Culling Removed the second objective from this daily quest. Local Cures Umbral Sedge plants will no longer spawn inside of rocks. Insuring Their Safety More Gorefang Wranglers should now be available. A Temporary Solution Reworked this quest so you are asked to speak with Sasha Nikadon in The Sagespire to receive the quest objective item, 'A Pinch of Sourcestone Powder'. SHIMMERSAND Zone event Scourge of the Sands has been tuned down in difficulty. The Order's Charge Quest will now always update on killing a Maelforge Emberdrake if the Flamerod is active. The Unlucky Few NPCs will respawn more reliably during this quest. Fight Fire with Fire During this quest you will no longer be able to pick up more than 9 Core of Flames. Ritual Firebrands This quest no longer grants experience when completed. Level 50 Rifts now have a chance to appear in Firesand Desert! SILVERWOOD A new porticulum has been added to Divine Landing, allowing new characters to receive their Soul Recall ability earlier. The rare spawn NPC, Pandora, will no longer be a potential target of Defiant Footholds. STONEFIELD Tracking a Traitor Ascended will now have an easier time using Kira's Signal during this quest. Daily quests in Stonefield should all properly grant notoriety for repeat completions. CRAFTING Skill-specific Plaques have been converted into Master Crafter's Marks. Master Crafter's Marks will now drop and reward wherever the previously skill-specific Plaques would (Apothecary Plaque, Outfitter Plaque, etc.). All Epic crafting recipes are now purchased with Master Crafter's Marks. Reduced the amount of Eternal Planar Dust required to make the components for the weekly Crafting Rift lure quests. Slightly increased the amount of store-bought materials needed to offset the cost reduction. You can now receive Inert Shards, Stones, Gems, Crystals, and Prisms from Apothecary daily quest reward bags and chests, as well as Apothecary Crafting Rifts. Crafting Rift Weaponsmith Will no longer auto-complete the third bonus stage due to multiple characters completing the second. Brilliant Enduring Rune now grants +9 Endurance, up from +8. Every point counts! Tempered Orichalcum Bar, Enchanted Shadethorn Lumber, Steel-Stitched Leather, and Infinite Essence now sort properly on the auction house. Epic Essences and Rare Essences above level 50 now Salvage for more level-appropriate materials. Dark Seafoam Green Dye has been fixed to require 110 Apothecary skill to create. It previously was set to 130. Ruby Gorget was incorrectly requiring 201 skill to create instead of 210. Fixed! Skilled Armorsmith Supply Chests will properly award Armorsmith materials rather than Weaponsmith. Ornate Platinum Choker now displays the correct name in the recipe list. Corrected the name of the Apothecary Workorder that requires Lesser Healing Potions. Runecrafters will no longer receive Workorder Radiant Steadfast Runes. Characters currently on this quest will still be able to complete it - a new Runecrafter Workorder has been added to replace it, requiring Radiant Insightful Runes. Fixed an issue where neutral Crafting Trainer NPCs in Fortune's Shore were offering faction-specific recipes. Corrected the Bind on Pickup flag on some Rune and Runeshard recipes that were not previously set. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Endurance bonuses from crafted item sets can now stack with each other. Shard firsts for crafted items are now granted at the time the item is successfully crafted. Fixed the skill level requirement to craft Carmintium Lariat. ITEMS The prices of Essences on the Planar merchants has been adjusted due to the merging of Inscribed and Crystal Sourcestone. New Synergy Crystals are now available from the Planar Goods merchants for Greenscale and tier 2 Expert item sets. A number of vanity items and gloves that were previously non-tintable can now be dyed! Gravemaker Steaks, Drake Filets, and Icewatch Cupcakes no longer have an item use time. The effect is now applied immediately. Items that grant temporary enhancements (ex Padding, Armor Plating, Spellstones, Riding Chaps, etc.) have updated icons. Collectible books no longer count as quest items and will go into your primary inventory. If you have any in your quest bag that you hadn't added to your collections, you'll need to move them into your general inventory to use them. Fixed a bug that could cause Synergy Crystals to display incorrect tooltips in merchant windows. Transplanar Synergy Crystals no longer have a faction requirement to use. Fixed an issue where clicking off the buff from Necrotic Rage would prevent it from proccing again unless the focus was re-equipped. Binding Silk Now with Physical Crit rather than Spell Crit. Bulwark of Banishment Reduced the Block bonus from 40 to 20 to bring it in line with other items of similar level. Deathsteel Pauldrons Now with Attack Power rather than Spell Power. Double Barrel Problem Solver Changed graphic so this is actually double-barreled. Energetic Sourcestone Mirror is no longer able to proc from every tick of a damage over time ability, only on the first. Fang of the Life Lord Can now correctly proc from Warrior abilities. Gossamer Motions Now has Attack Power instead of Spell Power. Gravetouched Soulstone Fixed so it actually does proc the buff on your pet, as the description indicates. Metamorphic Stonesource Will now apply the correct effect. Murk Shrouded Trinket Effect tooltip now displays the correct name. Nyx's Chloromancer Crystal 2-piece bonus now increases the chance for Radiant Spores to proc by 10%, up from 5%. Nyx's Chloromancer Crystal 4-piece bonus now causes damage ticks from Void Life to place a stacking buff on the Chloromancer. Each stack reduces the casting time of the next Nature's Touch spell by 0.5 seconds. Privateer's Axe of the [...] Can once again be sold to merchants. Sandcovered Shroud Now accepts both Primary and Secondary areas for dyes. Stinging Faesource Now procs the correct buff. Tuthmet Wine Fixed the spell power buff so it will no longer be overwritten by a weaker version. Fixed a bug where Simple Synergy Crystals could be equipped by Clerics. GRAPHICS AND AUDIO Now with better Anti-Aliasing! Set your Anti-Aliasing option to 'Edge Smoothing' to see the new improvements. Fixed an issue with falling through the world when changing your graphics texture quality. It's a lot more difficult to get your character to stand at impossible angles while mounted. Fixed an issue with sound reverberation in some areas (such as Chancel of Labors in Iron Pine Peaks) where the effect was way too strong on footsteps, character speech, and some other sounds. Fixed footstep sounds for some polymorph effects that had none. Fixed objects not drawing to the correct distance at initial login. Look for new finely-feathered-friends livening up Meridian and Sanctum! Improved the variation in crowd cheer audio. Fixed some issues that could cause framerate stuttering when running through the world. Added voiceover to several existing major zone events. Added a sound to Prince Hylas' opening of Greenscale's Door inside Greenscale's Blight. Fixed a bug where casting animations were sometimes interrupted by other animations. COMMANDS AND MACROS Added a keybind-able command that will hide other players on your screen when the key is pressed. There is no default bound key, but you can set one in the Key Bindings menu as 'Hide Other Players' under UI Toggles. You can now add [notactive] to a /cast macro to prevent it from turning off a toggled ability. Fixed a bug where players could incorrectly end up targeting themselves when using abilities from macros. The Marksman 'Bull's Eye' and other similar abilities will now work properly in macros. UI/SETTINGS Parties can now be displayed by default using the Raid Frame UI. Check the Display tab under Options to enable this setting. The Auction House no longer truncates long item names with '...' when using right click on an item in your inventory to search auctions. The quest log now displays how many daily and weekly quests you've turned in as well as the limit per day/week. It also shows the current total number of quests in your quest log alongside the quest log cap amount. The visuals on the character sheet now update as soon as an armor item is dyed. Added an option to always display status text for your Focus target, similar to the existing options for Player, Target, Party, etc. If your character has had more than one role that has had a free Soul Point respec applied to it due to a patch, you now see a message box listing all of your respecced roles on first login. The Auction House now has a new 'Vanity' subsection to look for wardrobe items! Clicking the Bid or Buyout buttons on the Auction House no longer changes the position of your scroll bar in search results. Fixed an Auction House purchasing bug that would prevent you from buying an item from search results immediately after placing an item up for auction. Soul Exhaustion tooltip now correctly explains whether it has been applied by resurrecting at a graveyard or by reaching 0% Soul Vitality. Title rewards are now displayed in the Achievements window. The on-screen popup message for Quest Accepted now appears for all quests, including Rift dailies. Removed an erroneous error message when adding the first quest to your quest stickies when the stickies are currently empty. Item tooltips no longer display red text while dead if you can use the item while alive. Tooltips for kill quests that require specific level mobs or higher will no longer show too-low targets as valid. Moved the Settings option for Ability Queue into the Action Bar settings category. Fixed a bug where you couldn't delete quests from your quest log if the only quests you had in there were daily/weekly types. Fixed the chat window occasionally truncating lines when using larger text sizes. Ascended Powers and Guild Perks are now organized by category in your Abilities window. CLIENT Client stability improvements, yay! Fixed an incompatibility with Windows 8 32-bit.
https://w.atwiki.jp/vocalive/pages/164.html
LIVEと行事一覧DB データベース (DataBase for Live Concert and Event) メニューMENU +←クリック目次 [Click here for CONTENTS] 自動作成目次(contents) 行事紹介(Live Concert and Event Information) 【LIVE/海外/ミクパ シンガポール (Miku-Pa) in Singapore 2011】 ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・現地参加者の感想・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 EDIT Page 行事紹介(Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/海外/open form for live concert】 【登録タグ(tag) 】ここにぺーじ名をひらがなで記載 LIVE/海外/MIKUNOPOLIS in Los Angeles ミクノポリス USA 2011 ここに作成したページ名を正確に同一に記入して、内部リンクにして確認ください。 みくのほりすいんろさん 初音ミクコンサート Hatsune Miku Concert 【Twitter】 : 【Facebook】: ツイッターハッシュタグ: 「ミクの日大感謝祭」の公式ハッシュタグ https //twitter.com/#!/search/%2339_2012 #39_2012 MIKUNOPOLIS暫定公式ツイッター: http //twitter.com/miku_la ツイッターハッシュタグ:https //twitter.com/#!/search/miku_la ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) 【初音ミク】MIKUNOPOLISダイジェスト映像 http //www.youtube.com/watch?v=WzYssX-CcSY チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 DVD/BD及びグッズ情報 http //miku.sega.jp/39/mikula.html 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧 TECH/日本語/会場設備-EVENT Hall info Hatsune Miku Kagamine Rin Kagamine Len Megurine Luka ディラッド・ボード又はディラッド・スクリーン、もしくは改良品 (3D models by SEGA) 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) 投影スクリーンの種類 (Screen Type): スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Refrection): 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度): スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数=(つないで使用された投影ボード等の枚数-1、?): 使用された投影ボード等の枚数(Number of board used): 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector): 使用ソフト (Software): 3D model: スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Computer and OS: カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): その他 (others): 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) 演奏者と関連ブログ MIKUNOPOLIS in LOS ANGELES はじめまして、 初音ミクです。 Happy to meet you! I m HATSUNE MIKU. Artist Hatsune Miku Kagamine Rin, Kagamine Len, Megurine Luka Concert Staff The 39 s (The Thanks) Jun Abe (Key/Pf) , Akitoshi Kuroda (G) , Shingo Tanaka (B) , Shin Orita (Dr) Katsuro Uno (Manip) 39 s Strings Kasumi Takeuchi, Yuria Kawamoto, Tomoko Joho, Hisako Saito, Ayu Eto, Kaori Imai Producer Hiroshi Utsumi (SEGA) Takayasu Kuroda (CreativES/INTERNET INDEPENDENT) Mitsuyuki Saikawa (TOKYO MX) Creative Producer Makoto Osaki (SEGA) Creative Director Kenshiro Morii (STUDIO MORIKEN) Executive Producer Hiroyuki Itoh (CRYPTON FUTURE MEDIA, Inc.) SEGA STAFF Director Keiichi Matsunami Programmer Hideki Tanaka, Kota Matsumoto, Takeshi Yamanouchi, Akio Saito Script Programmer Yukihito Yagi Designer Kazuya Morita, Shinya Kitagawa, Haruna Ito, Ayumi Tanaka, Michi Shibuya, Atsuo Takayasu, Masatomo Suzuki, Takashi Ito Animator SEGA Toshiya Inoue, Masateru Kawasaki, Sakiko Seki, Hajime Ito, Masayuki Ito, Eisuke Abe, Kazuyuki Watanabe, Tomoyuki Nishiguchi, Sei Koeda, Shinya SHimada, Masaki Yano IMAGICA DIGITALSCAPE Choreographer Keiko Fukushima, yoshiko, Kojiro Ishioka, Kaori Aoki, Shihoko Inamitsu, Arisa Noto, Kuniko Performer Yui Ogura, Kaori Ishihara, Arisa Noto, Kaori Aoki, Shihoko Inamitsu, Kuniko Voice Manipulator Kefir-P, Yunimemo-P Clothes Design Tda, hekopon, sakurau/Alice, KEI, cosMo, nagimiso, OHSE, shari, Onyx Kobayashi, Ichikai Hano, Tomio Clothes Cooperation ATELIER BOZ セットリスト(演奏曲目)・その他 (Set List, name of music) セットリスト Summary in English and other language(英語等での紹介) News and information http //mikunopolis.com/page/en/post/all/news/all/all/all/published/1.html 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) MikuFes09 ミクフェス09 in Tokyo Japan 2009 ミクの日感謝祭2010 39 s Giving Day in Tokyo Japan 2010 ミクの日大感謝祭 ミクパ 東京2012 Hatsune Miku Live Party (Miku-Pa) in Tokyo Japan 2012 ミクの日大感謝祭 最後のミクの日感謝祭2012 Special 39 s Giving Day in Tokyo Japan 2012 ミクの日大感謝祭 2012 Special 39 s Giving Day in Tokyo Japan 2012 International Live Concert and Event 海外LIVEと行事一覧DB1 MIKUNOPOLIS in Los Angeles 2011 ミクノポリス 2011 USA 紹介記事・現地参加者の感想・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO 現地参加者の感想 The Making of MIKUNOPOLIS in Los Angeles July 2nd, 2011 http //www.youtube.com/watch?v=PZGlEBk_Ed0 (このサイト内での関連内部リンク・補助リンク・Internal Link) 参考Live動画 -ライブ技術 演奏者及び関連ブログ セットリスト 海外記事の翻訳一覧 現地参加者の感想メモ 記事一覧1 -LIVEと行事一覧DB1 Memo・メモ帳 ライブ技術一覧/4過去のライブの反省会等の一部 EDIT Page If you do not know about editing web page of this Wiki, DO NOT EDIT. 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https://w.atwiki.jp/q-pitch/pages/91.html
今の私があるのは両親のお陰です。 I owe everything I am today to my parents. お陰さまで会議は無事終了しました。 The conference has ended successfully. Thank you for your support. お陰さまで夫は、先週無事退院しました。 ①My husband was released from the hospital. Thank you for caring. *相手が入院のことで心配している場合。 ②My husband was released from the hospital. I’m so relieved!/I’m so happy! *①と違って相手は単に情報を求めている場合。この場合には本来なら「お陰さま」と言う必要がないので、英語では訳せません。I’m so relieved!/I’m so happy!以外の表現ももちろん可能です。 先生方のお陰で合格することができました。 Thanks to the teachers, I was able to pass (the exam). *thanks to ~
https://w.atwiki.jp/fffkindle1212134/pages/24.html
Code Geass 9. Refrain C.C. Lelouch, a young outcast prince of Britannia, possesses two great powers. One of them is Geass, the absolute ability to compel any person to do whatever he commands. The other is the Black Knights, his military force assembled with the intent of destroying the Britannian Empire ruled by his father. Veiling his true identity behind a mask and the codename Zero, Lelouch has made his move to avenge his mother's murder and to create a world in which his younger sister Nunnally can find happiness. What will be the final outcome of these actions...? At this point, no one can predict... TV ...Clearing the last of the debris from around the Lake Kawaguchi Convention Centre Hotel. It's been two weeks since Zero unveiled his Black Knights. But there's still little insight into the man behind the mask. They weren't able to track his escape route? They let the hostages go and somehow made it to the other shore. Kallen's mother Kallen. I mean, miss. Forgive me. I didn't wish to wake you. Kallen Again? Kallen's mother I'm sorry. It was the step ladder this time, it broke. Kallen Well, just get it cleaned up. And be quick about it. I have to leave for school. Kallen's mother Mistress, you've been attending school quite a bit lately. Making any friends there? Kallen I don't see how that's any of your business....Just go, will you. Man I know it's for welfare, but why waste it on the Elevens? Man That's why I'm selling it to you, my friend. The Eleven population could use a little thinning out, if you ask me. Man Your payment will be transferred to your wife's account. Man Princess Cornelia is a soldier. This sort of thing doesn't interest her all that much. Hit the lights! Turn 'em on! You're... you're the...! Kallen The Black Knights! Shirley That's not like you, dozing off in class like that. Kallen Well, I .... Rivalz You could learn a thing or two from Lelouch. He's an expert at sleeping in class. Kallen He's not sleeping now, is he? Rivalz I don't know what he's up to night after night. But he sleeps through about half of them these days. Cornelia The EU is starting an offensive along the El Alamein front. We can't go on dragging our feet around here. I want to solidify domestic affairs. It's high time Area 11 was made a satellite nation. For that to happen we need to stamp out terrorism, of course. But another major problem is the rampant abuse of Refrain amongst the Eleven. Productivity is plummeting. It's coming in on the Chinese Federation's Kyushu route. We have to put an end to it. Euphemia Yes, but be careful. Cornelia You as well. I don't want you leaving the settlement. Euphemia Cornelia, what about Black Knights and Zero? Cornelia I'll let them roam free a bit longer. I owe them that for saving your life. However, upon my return... Once I've cleaned up this Area, I'm entrusting it to you. Try to stay out of harm's way from now on. All right, Euphie? Zero Because Clovis was an offspring of the Britannian Emperor. That reminds me... You're one of his children too, aren't you. But I suppose for now... Euphemia When he spoke to me that night, what was he alluding to? Suzaku, what would you make of all this? About what Zero is doing. And of me. Kallen Man, this double life sure is a killer. Milly Come on, Suzaku, hold him down! Lelouch Damn it, Suzaku, cut it out! Stop it! I'm not kidding! Suzaku Sorry, Lelouch. But it's the president's orders. Lelouch Yeah, like you're not enjoying this at all! Shirley Will you hold still! Milly Goodmiaoning. Kallen Good morning, I guess. What is all this? Rivalz What do you mean? Didn't we tell you? It's our welcome party for Arthur. Kallen Sounds like fun...? Milly Well, classes are postponed, we might as well have some fun, right? Shirley I set some stuff aside for you, over here. To make up for all my getting so upset before. Take your pick. Kallen What? For me? Lelouch She doesn't need a costume. You're already wearing a mask, right? Kallen You really are a riot, you know that? You ought to be on television. Rivalz What do you think, Miss TV Star? Suzaku Oh, I thought that she meant Lelouch. Shirley Would you quit joking about that? The whole thing's a huge pain in the butt. We've been hounded with questions day and night. Even in the bath! Milly We haven't been able to leave school grounds in a week. Rivalz Not that I don't feel for you, but I don't see why we can't leave either. Milly Hmm, that's the price of friendship. The Romance of the Three Kingdoms "It matters not that we were born apart, upon this day we die as one." Rivalz Is that your idea of a love quote? Milly If I go down, then we all do. Rivalz That's a little dark. Right, Suzaku? Suzaku I'm glad... that we could all be together again. You know, like this. Rivalz Come on! Hey, we're supposed to be unwinding in here! Shirley That's what's so refreshing about Suzaku, though. Milly Yeah, but once in a while you just want him to get a clue, you know? Suzaku Oh, sorry about that. Rivalz Oh, you [lovely] puddy cat. Kallen It's so funny to think I helped save their lives. Kallen Ever since we made our big splash at the hotel jacking, the Black Knights have taken the world by storm. We've become a friend to the weak, just as Zero proclaimed we would. Terrorists who involve civilians, an overbearing military, criminal syndicates, corrupt politicians and profiteers, if the law would not punish them, then we would. In the blink of an eye, we'd become heroes. Support for us has swelled. And we've even gotten our hands on some Knightmares again. Of course, no one could show that in public, because... Mother Stop pretending you're a Black Knight. Child But why? Mother You musn't ever say anything against Britannia. We're Elevens. Have you forgotten that? Kallen Because our leader Zero had killed Prince Clovis. There are many in our ranks who wish to know his true identity, myself included. But if we push too hard, I suspect that he would vanish. And without him, I'm fairly certain we'd be finished. Rivals Hey, there, Pal. Haven't seen you much lately. Lelouch Really? Rivals Yeah. Really. Euphemia Are you alright, young lady? Urabe Why would the masses flock around those who saved Euphemia? Senba Even Kyoto has said that they would send the Black Knights the Guren MK II. Asahina To those would-be Robin Hoods? Chiba They're not part of the resistance. Killing Kusakabe was proof of that. Urabe The colonel killed himself, didn't he? Senba Well, I hear they didn't try to stop him. In any case, lieutenant colonel Todo, we can't let this stand. Kallen's mother Mistress Kallen, mistress Kallen. Kallen Madam president? Milly I just dropped by to give you something. Kallen Huh? Kallen's mother Where would you like me to show her to? The parlor perhaps. or maybe... Kallen We'll be in my room. Kallen's mother As you wish. Stepmother Oh, I heard you had a friend down here, I was sure it would be a boy. Out all night and missing school. Not to mention all your visits to the getto. You're lucky your father's back in the homeland. No fighting one's blood, is there? Kallen You're the one who enjoying dad not being around here, aren't you. Stepmother Uh... Kallen's mother Oh dear, what have I done. Stepmother What's wrong with you! Kallen's mother Forgive me, milady, forgive me. Stepmother Can't you do anything right? Besides selling your body, that is. Milly Quite the complicated home life you have. isn't it. Kallen So what was it you wanted to give me? Milly Grandfather asked me to pass this on. Kallen You mean the principal? Milly Your transcript since middle school. I thought I'd better give them to you off of school grounds. Kallen So my secret's out then, isn't it? That I'm actually an Eleven and Britanian half-breed. That was my stepmother down there. My real mother was that clod of a maid who knocked over the vase. Milly And your father.. is he the head of the Statfeld family? Kallen My mother is such a fool. In the end, she wound up a servant. She doesn't have any real skills. And no matter who's ridiculing her, all she can do is laugh like it's nothing. She didn't have to chose to stay in this house, you know? She's just clinging some old lover who jilted her. Milly You really hate your mother, don't you. Kallen I just find her depressing. Milly Well, this is getting a little heavy. Imagine, the wife and the daughter and the other woman, all living together. Kallen Ah, it could be worse. Three square meals and a roof, right? I mean, it's not unbearable. Most of the time, anyway. Milly That's good. Still, somethings in life we can bear on our own, but when you add them all up, they eventually break you. Oh, don't worry. I won't lie, I'm always hungry for secrets, but I'd never talk about this. Lelouch I can't believe you teared up. That's so embarrassing. Suzaku It's called honesty. Lelouch Well, good thing's the Black Knights were there to save them. That's all I can say. Suzaku If they wanted to catch criminals, they could have joined the police force, you know? Why don't they, I wonder. Lelouch They probably don't think the cops are up to the job. I tend to agree. Suzaku The police may not be that effective right now, but they could evoke change from within. Lelouch Yeah, and in the process, they get all tangled up in red tape and bureaucracy. Suzaku If they had done everything in their power to change things, that might hold water. As long as they don't, then all of it's just self-righteous posturing. Lelouch Self-righteous? Suzaku And what constitutes evil in their eyes? What standards are they using? It's nothing but self-satisfying gratification. Shirley Oh, it's just you two? Suzaku Anyway, I guess I gotta go back to the base pretty soon. See you around, Shirley. Shirley See you later. So Lelou... I was, um... I was thinking if you had some time, you and I... Lelouch "Back to base"... Now that was an interesting choice of words. 'Go back', implying that's where he thinks he belongs. Kallen Refrain? Ohgi It's a psychotropic, makes you think you've gone back to the past. Kallen Must be all the rage here in Japan. Ohgi Yeah ,well... Who doesn't long for the days before the occupation, right? Kallen Uh... Ohgi This stuff was specifically targeted at the Japanese. Can't very well ignore it. Soon as the Burais are stocked, we move. Kallen Supplys keep rolling in. And I hear lots of people are ready to join us. Black Knights sure are popular, huh. Ohgi Well, we are the heroic knights for justice. I'll call you when the ammo gets here. Man Come on Eleven, say something. Man You are sorry, aren't ya? Man Bowing your heads is what you Elevens do best, right? Kallen Eleven... Man Eatin' bad food really makes us wanna off somebody, you know? Kallen Lelouch. Lelouch No, there's five of them. You wouldn't stand a chance at all. Kallen So you think I should just ignore it? Lelouch Go on, take a good look at that Eleven. Man Come on, what's the matter? Man Aren't you gonna cry? Man Buddy, just say you're sorry. Lelouch If we intervene and help him win, he wouldn't be able to sell a thing tomorrow. It was his choice to become a Britannian slave. That's just the price you pay for working in the settlement. Kallen Well even so... Man You got a problem over there? Man Not feeling sorry for this Eleven, are ya? Man Nah, they feel the same way we do, don't you guys? Lelouch Not quite. But you're tired of beating up Elevens now, aren't you? Man Yeah. This is boring. Man You guys wanna hit the arcade? Man I got no cash. Lelouch Well they got bored pretty quick, huh? Kallen Hey, are you all right? Hot Dog Seller Huh? A Britannian student! What can I get for you? How about a nice California hot dog, miss? Is this your boyfriend? I can get him something too. I have ice cream, if you like? Lelouch In some ways, Area 11 is better off now than the old Japan ever was. Being made a colony of the Empire has stabilized its military and economic position in the world. Elevens can even attain full citizenship through the legal process. It's easy to become a honorary Britannian. Just a question of pride, really. Though I can certainly understand why they'd resist. Kallen And? Lelouch Um? Kallen Knowing all that, what does Lelouch Lamperouge think about it at all? What do you wanna do? Lelouch Nothing. Kallen You know, you've got a lot of brains but you don't seem to be doing much with them. It's all Shirley talks about, saying how intelligent you are but how you barely ever apply yourself. Lelouch That's why I don't do anything. That Eleven we saw back there could tell you. He could lead a better life as long as he bows his head to Britannia. Kallen You must think you're pretty cool, huh? Just playing the critic and judging the world from the sidelines. Guess I was a fool to expect anything more from you. You know, I really thought you were a better man than this. Villetta So, about this Orange thing... Sorry to bring it up. Is this whole thing true, though? That you can't remember anything about when Private Suzaku Kururugi was taken. Jeremiah I don't except you to believe me. Villetta No, it's just that... during the whole Shinjuku incident, I suffered some sort of memory lapse also. Jeremiah You did? Villetta By the time I regained my senses, my Sutherland had been stolen. But right before that entire gap in my memory, I remember running into some high school kid. Jeremiah So you think it was that student? Villetta I can't remember his face, but there may still be a way to get to the bottom of this. What the hell is Zero thinking? After all his talk about bringing down Britannia, he's just got us running around helping the police. Still feels pretty good to have the will of the people behind us, though. Yeah, he's right. We're totally heroes on the Net. Kallen Are we in the right? I don't know any more. Kallen... There's the signal from Zero. I can't believe he got in there. How many tricks does this guy have up his sleeve, anyway? Is the shipment for Nagoya ready? Nice and safe here in the settlement, huh? The Black Knights have arrived! Intruders! The Knightmares! Screw this! Kallen These Knightmares really are amazing. Each one is an army unto itself. Man Japan! Japan! Japan! Woman That's right, I'm getting married next month! Man I've been promoted! I'm going to the Paris office! Man Leave it to us! Japan is on the vanguard of technology! Kallen Refrain... Man I'm studying abroad! I can't believe I got in! Milly When you add them all up, they eventually break you. Kallen That's right, which is why I'm here. Kallen's Mother Careful, it's dangerous to run like that. Kallen Mother!? Kallen's Mother Really, Naoto. Please, I need you to keep an eye on your little sister. Kallen My God, how weak a woman are you, Mother... First you give in to Britannia, then to a man, and now this... My brother is gone forever. Let him go! The [Night/Knight Police]?! Isn't that a police unit? They're in on this deal? Tamaki! Tamaki Don't look at me! When I checked it out, there weren't any cops involved! Lelouch Corrupted filth... Kallen You're in the way! Damn it! I don't need you! I don't want you! Kallen's Mother Kallen... Naoto... Lelouch It won't work on a Knightmare. Kallen Go on, run. Get moving, you idiot! Kallen's Mother I'm here for you. I'm here for you, Kallen. I'm here, as I always have been. Kalen Then that's... that's why you stayed in his house? You stayed there for me? You fool! Or maybe... I'm the fool. Kallen! Kallen's Mother I'm so happy for you... You can finally become a Britannian now, Kallen. Nobody will ever be able to hurt you now, darling. And you're free to travel and use the phone anytime you want. Lelouch So this... is her mother? False tears bring pain to those around you. A false smile brings pain to one's self. It's an after-effect of Refrain. She's unable to talk much. She'll recover eventually, but it will take time. Kallen Mother, your sentence... you got 20 years. But you wait! I'm working to change things when you get out, I swear to you! I'll make a world where you and I can live a normal life again. So please, Mother... Kallen's Mother Hang in there... Hang in there, Kallen... My little girl... Kallen Don't you worry... I will. I promise you. Next episode Memories of the past? Those who indulge in are foolishly happy. Because they assume that tomorrow is coming. But really, what guarantee is there of that? If Kallen is struggling to dispel such illusions, I'll stand by her. All we can do is live each day, one moment at a time.
https://w.atwiki.jp/muse201/pages/5.html
↓ただのエキサイト翻訳+αだよ>< 今変なところがないか調査中だよ>< 吉野くんは投げ出してしまったよ>< 罵倒してね>< 【 reason to choose theme 】 Most of country in Japan is a steep mountainous and seagirt. It is a locality to which the mountain and the sea are adjacent because Japan is long and slender shape. It is the mountain and a sea in the climate of the difference from various foreign countries in Japan. That s why,we discuss how to spend in summer, especially leisure. It separates into mountain sect and sea sect,and we begin to discuss that. → Chairman The opinion from the mountain sect please Mountain Yeahhhhhhhhhhh. First of all, the mountain is beautiful nature ,and beautiful air. Moreover, because the tree interrupts the Sunlight, it is not hot. The sense of accomplishment is obtained when I reach the top of the mountain. Moreover, when we look down from the top of a mountain, we will see Superb view. C O.K. Thank you. The sea sect then ..one.. please Sea Yeahhhhhhhhhhh. First of all, we can go easily a lot of seaside resorts in Kanto region. In the "海の家", we can eat yakisoba,curry, and shaved ice, etc;these are exactly Summer features. (mountain and raising hand) The mountain of .. → each other.. , sect has raised the hand. Please. M There is a famous mountain "Mt. Takao" in the Kanto region. its altitude is not high, and a lot of people are visiting there. Moreover, you will only have to go to the restaurant if it is delicious though it can eat the delicious one in the seaside clubhouse. I do not think that the dish served in the 1st and the seaside clubhouse is simple and so delicious. S If it is Mt. Takao, I think that the restaurant is few at any rate generally in the mountain. M It can certainly bring the box lunch if there is no restaurant though it is true. It is a special taste if eating in a good point in scenery. S It takes time to prepare a lunch box. Luggage moderate to go to the mountain even if it is not so , for instance, the rucksack, the outfit for cold weather, and mountaineering boots, etc. is necessary. Moreover, I think that it is hard to climb the mountain. M Only climbing the mountain is not the enjoyment of the mountain though said a climbing mountain ahead. Can it camp, and the barbecue be done. S In that case, there are being able a lot of to do the sea. Sea bathing, sunbathing, the snorkel tube, diving, beach volleyball, and the boat, etc. think that it can do variously. What will be able to be done. M It is not because diving and beach volleyball can be done in all seaside resorts. It might be few to be able to do them. Even if it can be done, it is necessary, and the reservation is troublesome. If it is a mountain, it can enjoy not reserving it. S However, isn t the mountain dangerous?There is a possibility of meeting an accident. It hears of news of the person s dying while climbing a mountain, and meeting an accident and being rescued often. M If it is said, the sea is also dangerous. The accident of water learns by experience as throwing into the offing etc.And, there is a dying person. S If a strange thing is not done, it is safe because in the sea, there is life saver. M I think whether very leaving everything to life saver. Because the sea is crowded, eyes are not necessarily complete. The congestion of the 1st and the seaside resort in Japan is awful. C 「At last, it seems to have exhausted the opinion. Both many good points of the mountain, the sea, and that and bad points have come out. Is there a long leave, too and isn t it good to enjoy summer more further referring to the opinion that came out though it is understood to want to spend in the house where the air conditioner works and to become it because moisture is also strong in the summer of Japan?」
https://w.atwiki.jp/annomod/pages/72.html
Quest Reminder 6601660 We simple folk rely on you... We ll never manage it without your help... Quest Invitation Started 6601670 Might I most humbly ask if there s any news...? They say you managed to look into our request! Quest Invitation Cancelled 6601680 Oh! You must have much more important things to do... Please accept my humblest apologies... Quest Finished 6601690 Well, that s... Oh... I m so grateful to you...! You even care about us little people... Thank you! Quest Failed 6601700 Forgive me for taking up your valuable time... Please forgive me for bothering you unnecessarily... Resident Talk Angry 6601710 May God end this misery! One way or another... I m fed up with working my fingers to the bone for a crust of stale Bread! Nowhere on earth could be worse than here... or so the wife says... A better life? sigh That dream was over long ago... There s no future for us in your Town! Resident Talk Unhappy 6601720 I ve got a permanent stoop from this drudgery! We toil and toil, and all for nothing! My wife says God has forsaken this Town...! The situation is so hopeless… how am I supposed to look my children in the eyes?! Please do something to improve our circumstances! Resident Talk Balanced 6601730 Mustn t grumble... There s plenty of work! A bit of land and a roof over our heads... that s more than some folk have... My wife and I are happy with what God has given us... Life ain t easy most of the time... but we like being in your Town! Things could be better... but they could be worse too... Resident Talk Happy 6601740 We re expecting bumper crops... with God s blessing! Thanks to you, we re doing pretty well here... Settling in your Town was a good decision... Work has been much easier since I came here... My wife thinks you handle your affairs really well... embarrassed laugh Resident Talk Euphoric 6601750 Thanks to you, we can finally enjoy a Sunday roast again! I always knew coming to your Town was a good idea... It won t be long before I can buy that Field behind my House instead of just leasing it... The wife reckons you should be canonised... or at least beatified... embarrassed laugh I ve... embarrassed laugh named one of my children after you... Text 6601900 [THIRDPARTY_SENDER_PLAYER] shows understanding even though you can no longer complete the "[THIRDPARTY_QUEST_NAME]" Quest. Quests 6602000 A complaining Peasant Abduction Taken from the Sea Separate ways Goods and chattels Bad conscience Helpless helper A good match Pestering Fool Lonely Lumberjack Lost Fisherman A morose Farmer A diligent worker A disgruntled Pastor A distraught Clergyman A father seeking help An obtrusive Beggar An enraged Inhabitant A sullen Landowner A furious Harbour worker A grumpy Shipyard worker A portly Innkeeper A depressed Inhabitant A talkative Inhabitant An ambitious Inhabitant A surprised Executioner An outraged Knight A helpless Medic A worried father A young Mercenary A dissatisfied Captain A worried Barber A brash Inhabitant An anxious Inhabitant A perplexed Farmer A poor Cattle driver A fearful Nobleman A desperate Fisherman A troubled Lumberjack An aspiring Craftsman An impassioned Cleric An anxious Inhabitant An irascible Merchant Triplets Fussy bear New life Below ground New esteem Calluses Bürger 6603000 Feedback 6603000 Audio 6603000 Quest Started 6603050 Might I take the liberty of presenting you with a request? Would you be so kind as to grant me your support? Would it be presumptuous to ask you for some help with this? Would you be so gracious as to hear my request?! Quest Reminder 6603060 I am pinning all my hopes on you! Everyone is hoping that you will respond to my request. Quest Invitation Started 6603070 Have you any news concerning my matter? You were really able to bring yourself to look after my request? Quest Invitation Cancelled 6603080 Of course... As you like... Well, who am I to tell you what to do...? Quest Finished 6603090 Thank you! You are a worthy head of this Town! Your generosity puts us all to shame... Quest Failed 6603100 No, no... that... that s fine... You don t have to justify yourself to ME... Resident Talk Angry 6603110 I ve had enough! I m not staying in your Town a minute longer... Living here can only be God s punishment for my sins... I would rather start from scratch somewhere else than rot in this City... I m fed up with this! I ve been pushed around for long enough! I see no future for my kind in your Town... Resident Talk Unhappy 6603120 Living in your Town is simply hell on earth! Why does life have to be so hard in your Town? It s outrageous! Every day I pray that you will do something to ease our suffering... despairing sigh Whatever is going to happen to us...?! Our neighbours have left already... And I m not planning to hang around much longer, either... Resident Talk Balanced 6603130 If we trust in God, we can overcome any problem... We re not living in the lap of luxury, but we get by... Things are slowly but surely looking up for this City... Life is worse elsewhere than here... If we all muck in, we can turn this Town into a real jewel... Resident Talk Happy 6603140 This City is slowly becoming at least modestly prosperous… God is smiling upon us... We couldn t be happier here in your Town! Decent Clothing, good Food... What more could one wish for? Between you and me... I rather like the look of that new neighbour of mine... Resident Talk Euphoric 6603150 God bless you for everything you do for this Town! We ve never had it so good, don t you think? You always know exactly what we want! There s nowhere in the world finer than here! I always knew you would lead this City to prosperity! Text 6603300 Quests 6603400 A tear of sorrow Fugitive bride The suspect Tricky situation Crucible Bear cub Knightly scandal High stakes The Carpenter s treasure Long nights Shower of Fruit Resurrection Radiant Warrior Salty enemy Culture cakes New Materials Patrizier 6604400 Feedback 6604400 Audio 6604400 Quest Started 6604450 Might I make a request?! You and you alone can help me in this matter! I would like to request your support as your people s representative! Your support in this is crucial! Quest Reminder 6604460 If you don t mind my saying... you did give us your word... Have you been able to do anything about the matter we spoke of yet? Quest Invitation Started 6604470 Might I ask if you were successful in this affair?! Have you had the chance to deal with with my request? Quest Invitation Cancelled 6604480 But you said wanted to help me! And I thought you would look after your people... Quest Finished 6604490 I m much obliged to you for your help... All of us here appreciate your willingness to help! Quest Failed 6604500 How sad to see that my request fell upon deaf ears... I was afraid something like this would happen... Resident Talk Angry 6604510 There s no point in staying in your Town any more...! I m off on the next Ship! Haven t you noticed how Dissatisfied the people are?! I refuse to spend another second in this Town! As God is my witness, this place is worse than purgatory! Resident Talk Unhappy 6604520 We expected so much more from this City... Life here will drive us all to ruin! Talk about hard times... sigh Just do something, will you, before everything here goes down the drain! We can hardly live on what we have left! Resident Talk Balanced 6604530 Business is chugging along, but it could be better… If you ask me, there are still several things that need doing here... I have no cause for complaint... Although I m hardly jumping for joy... Living in this Town beats rural life hands down any day! Well… my business isn t making much profit, but at least I m not falling into debt… Resident Talk Happy 6604540 Things seem to be looking up… I should expand my business a bit! Thanks to you, we lead a truly carefree existence! We ve really landed on our feet here... I think you deal with your affairs very efficiently... We can all take pride in everything we have achieved here! Resident Talk Euphoric 6604550 I must congratulate you! Life in this Town is wonderful! This is truly a golden age, don t you think?! You know what?! My business is making a bigger profit now than ever before! I shall have a Mass held in your honour! Our combined efforts for this City are bearing golden fruit! Resident Talk MetropolisWares General NEW 6604400 We are longing for more comforts! Our Needs are not adequately satisfied here! We Patricians also deserve a certain amount of Luxury! We demand to be adequately supplied! We too have demands that must be satisfied! Text 6604700 [THIRDPARTY_SENDER_PLAYER] が新たな要望を出しています。 The refined Patricians Quests 6604800 Liquidation failed On the loose Relic Recruits Famous henchman Love delusion False Harbour master Demons Search party Last plank Velvet warmth Coveted brew Learned perfection Out of the Earth Fleet overhaul Adlige 6605800 Feedback 6605800 Audio 6605800 Quest Started 6605850 I would be delighted if you would attend to this matter... It is your duty to support the Nobles in this City! I am placing all my trust in you in this matter...! You surely won t refuse my request? Quest Reminder 6605860 Is there anything new to report? Don t forget my request! Quest Invitation Started 6605870 Can I assume that you have fulfilled my request? Were you able to do anything about the matter we spoke of? Quest Invitation Cancelled 6605880 Forgive me for bothering you with this trifling affair.... It doesn t hurt to ask... Quest Finished 6605890 Well, that IS fantastic news! I am very much obliged to you... Quest Failed 6605900 Your actions don t say much for your conscientiousness... You obviously cannot be relied upon… Resident Talk Angry 6605910 This City is no longer worthy of our presence! This unbearable situation... can no longer be tolerated! Simply monstrous, the way this City is being run to ruin! My wife and I will soon be leaving this City; I just wanted you to know! The Emperor should be informed of the grievances in this City! Resident Talk Unhappy 6605920 This may be a paradise for the Peasants, but not for us! How could you let such a beautiful Town go to rack and ruin like this? I protest most strongly about the terrible injustice in this City! Having to live in this City can only be described as an imposition! My wife and I are seriously considering moving away from here... Resident Talk Balanced 6605930 One can live very modestly here, don t you think? To be honest, my wife is becoming a little bored here... bored groan We ll just have to face the fact that we are living in the Provinces... It s about time you made this place a bit more comfortable... I m still not sure whether I should be happy here or not... Resident Talk Happy 6605940 This city is a suitable place for People of rank! This City seems to be growing more civilized every day… My wife is quite delighted that she has some decent Company… You know what!? Everyone at court is talking about our magnificent Town... I must admit that life here is quite splendid! Resident Talk Euphoric 6605950 Come now! You can t live in greater luxury than this, even at court! Even the Emperor would feel at home here, don t you agree?! My wife is having a fab-u-lous time in this City! Strolling through this splendid Town is an absolute privilege... A Person of rank can live here in truly grand style! Resident Talk MetropolisWares General NEW 6605960 You must have something to offer the Nobility if they are to come and live in your City! Satisfy all of these Needs, for otherwise not a single additional Nobleman will set foot in your City! People of rank have exceptional demands! No comforts whatsoever… and you wonder why no more Nobles will come to settle here? Presumably Noblemen are refusing to come here because we lack some important Goods! Once you provide the necessary comforts People such as I will return to settle down in your City. As Nobles, you should offer us the same level of comfort we have at Court! The number of Nobles certainly won t increase if life here is the same as in the Provinces! More Noblemen! haughty laugh Please! One cannot acquire even the barest essentials here! The Aristocracy longs for living conditions befitting their rank! Text 6606100 The spoilt Noblemen
https://w.atwiki.jp/letsgotoharvard/pages/9.html
Application Forms Freshman Applicants Transfer Applicants Visiting Undergraduate Student Applicants Freshman Applicants The Freshman Application Deadline for the fall of 2011 was January 1. The Application Deadline for the Fall of 2011 has passed. Applications for the Fall of 2012 will be available on-line in August. You can still download and print the following supplemental forms to complete your application. You will not be able to complete them electronically. Apply Online Download Freshman Application forms Please note that you can only download and print the following forms - you will not be able to complete them electronically. Applications that are submitted on-line and applications received in the mail will be treated equally by the Admissions Committee. Harvard Supplement School Report (this includes School Report Part II not found on the Common Application) Teacher Report (2 required) Mid-Year School Report Pay your Application Fee If payment of the application fee would cause your family undue hardship, please contact your guidance counselor and request a fee waiver. The form or letter should be mailed to Harvard College Admissions 86 Brattle Street Cambridge, MA 02138 Transfer Students The Transfer Application Deadline for the fall of 2011 is March 1, 2011. Apply Online Harvard accepts the Common Application or the Universal College Application*. Please note that the Common Application and Universal College Application websites are operated independently, and their offices are better able to assist you with specific logistical issues you may encounter while submitting the application forms on their site. Download Transfer Application forms Please note that you can only download and print the following forms - you will not be able to complete them electronically. If you wish to apply on-line, you can do so through the Common Application or the Universal College Application websites. Applications that are submitted on-line and applications received in the mail will be treated equally by the Admissions Committee. Full Application (all forms and instructions) Welcome and Instructions Application Harvard Supplement College Report Professor Recommendation (2 required) Visiting Undergraduate Students Download VUS forms The Visiting Undergraduate Student Application Deadline for the fall term is April 15. The deadline for the spring term is October 15. Please note that you can only download and print the following forms - you will not be able to complete them electronically. Complete Application with all forms and instructions Application Cover and Instructions Application Dean s Letter Faculty Recommendation Request a VUS application by mail If you are unable to print these forms and wish to receive Visiting Undergraduate Student (VUS) application materials by mail, please submit an inquiry. It may take up to four weeks to receive the forms in the mail. To view the above documents you may need to download Acrobat Reader®.
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【登録タグ L LIMITED SINGLES season2 Stack 暁Records 曲 緑眼のジェラシー】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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