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Well, get your mama, get your papa, get your sister, get your brother, Auntie Lucy gonna show Uncle John How to do the boogie woogie while kissin cousin s chasin chickens Out on the old back lawn Y all come with one another just to do a little pickin If the old bus don t break down Campfire s burnin , in the night my heart is yearnin For the sight of the old campground *And that high lonesome sound When the evenin sun goes down I ll be crawlin on the ground When I hear a fiddle play that that high lonesome sound Well, bring along your lawn chair for sittin in the fresh air And a cooler for the beer to watch the show There s toe-tappin , syncopated music playin , lawd, And the girls are lookin pretty, don t you know Look at old grandpappy, he s feelin kind of snappy, It seem like he just don t care He s over ninety three, he s as spry as you or me, Just a-dancin to the music in the air * refrain Listen to the guitar ring And the banjo s right in tune Yeah, the bull fiddle s slappin leather I m a-howlin at the moon Hey, mister fiddle man, play us all a little Da-da-da-da That s the way Monroe says Uncle Pen taught him to play Ridin on the back of a mule *refrain
https://w.atwiki.jp/babais/pages/55.html
自明なステージや、本編と同じ解法のステージはヒント・解答未掲載 WARNING! 1. CANNON(キャノン) 2. TURMOIL IN THE CLOUDS(x is y 2) 3. THANK YOU FOR PLAYING! ①. 47 ②. 48 ③. 52 WARNING! 本マップに入る前に挿入されるレベル。 ここに書かれている通り、このレベルは本編のワールドマップをクリアしてから入る事を推奨する。 1. CANNON(キャノン) LEVEL IS + ... LEVEL IS BABA or FLAG ヒント + ... 2周する 2. TURMOIL IN THE CLOUDS(x is y 2) カッコ内のタイトルが大幅に違うが、英語以外は全て「xはy 2」というタイトルになっている模様 LEVEL IS + ... LEVEL IS BABA/KEKE/TEXT/FLAG 想定解では「LEVEL IS YOU」もテキスト重ねも使わない。 ヒント(5つ) + ... 「LEVEL IS BABA AND KEKE AND TEXT AND FLAG」を作るために「FLAG」を出す必要があり、そのために「LEVEL IS FLOAT」は必ず必要になる ヒント2 + ... もし「LEVEL IS FLOAT」が崩せない場合、「LEVEL IS BABA AND KEKE AND TEXT AND FLAG」と「BABA IS YOU」を十字で組む必要があるが、配置が絶妙でそれはできない すなわち、「LEVEL IS FLOAT」は崩すことができる ヒント3 + ... 「LEVEL IS FLOAT」を崩すとこれに用いた「LEVEL」「IS」は回収できる ヒント4 + ... 「LEVEL IS FLOAT」を崩せるようにするには、「CLOUD IS HOT」の主語を変える ヒント5 + ... 「LEVEL IS BABA AND KEKE AND TEXT AND FLAG」(AND順不同)と「BABA IS YOU」の双方で「BABA」テキストが必要 これを解決するためには 初期状態からテキストの「BABA」や「KEKE」を増やしつつオブジェクトのbabaとkekeが共に存在する状況を作る 「CLOUD IS HOT」を作る前に、「BABA IS YOU」の位置を調整しておく 3. THANK YOU FOR PLAYING! ヒント + ... 「WIN」もこっそりとある ①. 47 ヒント + ... 「A IS HOLD」は、Aに重なっているFLOAT状態の同じオブジェクトを Aが移動しないときには移動しない Aが移動するときにはAと共に移動する ようにする ②. 48 ヒント + ... 「ROCK IS NOT YOU」はどこにもない、そのまま「ROCK IS YOU」を作る なお「ROCK IS NOT YOU」があってもクリア可能 ③. 52 ヒント + ... テキストを取り出すためにHOLDを使う 先にHOLDとMOVEとPUSHを使いskullを移動させておくと比較的楽に作れる 2024/2/18 追記 このステージ、私が試した限りではHOLD不要でした。 KEKE IS YOUとKEKE IS MOVEを上手く使ってkekeを誘導し、skullをすり抜けてWINを取り出せば、後は ○○ IS WINでクリア。恐らくこれが原因で未使用になったのかも…
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「Your Angel」スコア&ムービーボード 1ページ目 「Your Angel」スコア&ムービーボード 2ページ目
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There was once a very rich merchant, who had six children, three sons, and three daughters;★ being a man of sense, he spared no cost for their education, but gave them all kinds of masters. His daughters were extremely handsome, especially the youngest; when she was little, every body admired her, and called her i The little Beauty /i ; so that, as she grew up, she still went by the name of i Beauty /i , which made her sisters very jealous. The youngest, as she was handsome, was also better than her sisters. The two eldest had a great deal of pride, because they were rich. They gave themselves ridiculous airs, and would not visit other merchants' daughters, nor keep company with any but persons of quality. They went out every day upon parties of pleasure, balls, plays, concerts, etc. and laughed at their youngest sister, because she spent the greatest part of her time in reading good books. As it was known that they were to have great fortunes, several eminent merchants made their addresses to them; but the two eldest said they would never marry, unless they could meet with a Duke, or an Earl at least. Beauty very civilly thanked them that courted her, and told them she was too young yet to marry, but chose to stay with her father a few years longer. All at once the merchant lost his whole fortune, excepting a small country-house at a great distance from town, and told his children, with tears in his eyes, they most go there and work for their living. The two eldest answered, that they would not leave the town, for they had several lovers, who they were sure would be glad to have them, though they had no fortune; but in this they were mistaken, for their lovers slighted and forsook them in their poverty. As they were not beloved on account of their pride, every body said, "they do not deserve to be pitied, we are glad to see their pride humbled, let them go and give themselves quality airs in milking the cows and minding their dairy. But, (added they,) we are extremely concerned for Beauty, she was such a charming, sweet-tempered creature, spoke so kindly to poor people, and was of such an affable, obliging disposition." Nay, several gentlemen would have married her, though they knew she had not a penny; but she told them she could not think of leaving her poor father in his misfortunes, but was determined to go along with him into the country to comfort and attend him. Poor Beauty at first was sadly grieved at the loss of her fortune; "but, (she said to herself,) were I to cry ever so much, that would not make things better, I must try to make myself happy without a fortune." When they came to their country-house, the merchant and his three sons applied themselves to husbandry and tillage; and Beauty rose at four in the morning, and made haste to have the house clean, and breakfast ready for the family. In the beginning she found it very difficult, for she had not been used to work as a servant; but in less than two months she grew stronger and healthier than ever. After she had done her work, she read, played on the harpsichord, or else sung whilst she spun. On the contrary, her two sisters did not know how to spend their time; they got up at ten, and did nothing but saunter about the whole day, lamenting the loss of their fine clothes and acquaintance. "Do but see our youngest sister, (said they one to the other,) what a poor, stupid mean-spirited creature she is, to be contented with such an unhappy situation." The good merchant was of a quite different opinion; he knew very well that Beauty out-shone her sisters, in her person as well as her mind, and admired her humility, industry, and patience; for her sisters not only left her all the work of the house to do, but insulted her every moment. [Illustration Beauty Making the Family's Breakfast] The family had lived about a year in this retirement, when the merchant received a letter, with an account that a vessel, on board of which he had effects, was safely arrived. This news had liked to have turned the heads of the two eldest daughters, who immediately flattered themselves with the hopes of returning to town; for they were quite weary of a country life; and when they saw their father ready to set out, they begged of him to buy them new gowns, caps, rings, and all manner of trifles; but Beauty asked for nothing, for she thought to herself, that all the money her father was going to receive would scarce be sufficient to purchase every thing her sisters wanted. "What will you have, Beauty?" said her father. "Since you are so kind as to think of me, (answered she,) be so kind as to bring me a rose, for as none grow hereabouts, they are a kind of rarity." Not that Beauty cared for a rose, but she asked for something, lest she should seem by her example to condemn her sisters' conduct, who would have said she did it only to look particular. The good man went on his journey; but when he came there, they went to law with him about the merchandize, and after a great deal of trouble and pains to no purpose, he came back as poor as before. He was within thirty miles of his own house, thinking on the pleasure he should have in seeing his children again, when going through a large forest he lost himself. It rained and snowed terribly, besides, the wind was so high, that it threw him twice off his horse; and night coming on, he began to apprehend being either starved to death with cold and hunger, or else devoured by the wolves, whom he heard howling all around him, when, on a sudden, looking through a long walk of trees, he saw a light at some distance, and going on a little farther, perceived it came from a palace illuminated from top to bottom. The merchant returned God thanks for this happy discovery, and hasted to the palace; but was greatly surprised at not meeting with anyone in the out-courts. His horse followed him, and seeing a large stable open, went in, and finding both hay and oats, the poor beast, who was almost famished, fell to eating very heartily. The merchant tied him up to the manger, and walked towards the house, where he saw no one, but entering into a large hall, he found a good fire, and a table plentifully set out, with but one cover laid. As he was wet quite through with the rain and snow, he drew near the fire to dry himself. "I hope, (said he,) the master of the house, or his servants, will excuse the liberty I take; I suppose it will not be long before some of them appear." He waited a considerable time, till it struck eleven, and still nobody came at last he was so hungry that he could stay no longer, but took a chicken and ate it in two mouthfuls, trembling all the while. After this, he drank a few glasses of wine, and growing more courageous, he went out of the hall, and crossed through several grand apartments with magnificent furniture, till he came into a chamber, which had an exceeding good bed in it, and as he was very much fatigued, and it was past midnight, he concluded it was best to shut the door, and go to bed. It was ten the next morning before the merchant waked, and as he was going to rise, he was astonished to see a good suit of clothes in the room of his own, which were quite spoiled. "Certainly, (said he,) this palace belongs to some kind fairy, who has seen and pitied my distress." He looked through a window, but instead of snow saw the most delightful arbours, interwoven with the most beautiful flowers that ever were beheld. He then returned to the great hall, where he had supped the night before, and found some chocolate ready made on a little table. "Thank you, good Madam Fairy, (said he aloud,) for being so careful as to provide me a breakfast; I am extremely obliged to you for all your favours." The good man drank his chocolate, and then went to look for his horse; but passing through an arbour of roses, he remembered Beauty's request to him, and gathered a branch on which were several; immediately he heard a great noise, and saw such a frightful beast coming towards him, that he was ready to faint away. "You are very ungrateful, (said the beast to him, in a terrible voice) I have saved your life by receiving you into my castle, and, in return, you steal my roses, which I value beyond any thing in the universe; but you shall die for it; I give you but a quarter of an hour to prepare yourself, to say your prayers." The merchant fell on his knees, and lifted up both his hands "My Lord (said he,) I beseech you to forgive me, indeed I had no intention to offend in gathering a rose for one of my daughters, who desired me to bring her one." "My name is not My Lord, (replied the monster,) but Beast; I don't love compliments, not I; I like people should speak as they think; and so do not imagine I am to be moved by any of your flattering speeches; but you say you have got daughters; I will forgive you, on condition that one of them come willingly, and suffer for you. Let me have no words, but go about your business, and swear that if your daughter refuse to die in your stead, you will return within three months." The merchant had no mind to sacrifice his daughters to the ugly monster, but he thought, in obtaining this respite, he should have the satisfaction of seeing them once more; so he promised upon oath, he would return, and the Beast told him he might set out when he pleased; "but, (added he,) you shall not depart empty handed; go back to the room where you lay, and you will see a great empty chest; fill it with whatever you like best, and I will send it to your home," and at the same time Beast withdrew. "Well (said the good man to himself) if I must die, I shall have the comfort, at least, of leaving something to my poor children." He returned to the bed-chamber, and finding a great quantity of broad pieces of gold, he filled the great chest the Beast had mentioned, locked it, and afterwards took his horse out of the stable, leaving the palace with as much grief as he had entered it with joy. The horse, of his own accord, took one of the roads of the forest; and in a few hours the good man was at home. His children came around him, but, instead of receiving their embraces with pleasure, he looked on them, and, holding up the branch he had in his hands, he burst into tears. "Here, Beauty, (said he,) take these roses; but little do you think how dear they are like to cost your unhappy father; and then related his fatal adventure immediately the two eldest set up lamentable outcries, and said all manner of ill-natured things to Beauty, who did not cry at all. "Do but see the pride of that little wretch, (said they); she would not ask for fine clothes, as we did; but no, truly, Miss wanted to distinguish herself; so now she will be the death of our poor father, and yet she does not so much as shed a tear." "Why should I, (answered Beauty,) it would be very needless, for my father shall not suffer upon my account, since the monster will accept of one of his daughters, I will deliver myself up to all his fury, and I am very happy in thinking that my death will save my father's life, and be a proof of my tender love for him." "No, sister, (said her three brothers,) that shall not be, we will go find the monster, and either kill him, or perish in the attempt." "Do not imagine any such thing, my sons, (said the merchant,) Beast's power is so great, that I have no hopes of your overcoming him; I am charmed with Beauty's kind and generous offer, but I cannot yield to it; I am old, and have not long to live, so can only lose a few years, which I regret for your sakes alone, my dear children." "Indeed, father (said Beauty), you shall not go to the palace without me, you cannot hinder me from following you." It was to no purpose all they could say, Beauty still insisted on setting out for the fine palace; and her sisters were delighted at it, for her virtue and amiable qualities made them envious and jealous. [Illustration Beauty Delivered up to the Beast] The merchant was so afflicted at the thoughts of losing his daughter, that he had quite forgot the chest full of gold; but at night, when he retired to rest, no sooner had he shut his chamber-door, than, to his great astonishment, he found it by his bedside; he was determined, however, not to tell his children that he was grown rich, because they would have wanted to return to town, and he was resolved not to leave the country; but he trusted Beauty with the secret who informed him, that two gentlemen came in his absence, and courted her sisters; she begged her father to consent to their marriage, and give them fortunes; for she was so good, that she loved them, and forgave them heartily all their ill-usage. These wicked creatures rubbed their eyes with an onion, to force some tears when they parted with their sister; but her brothers were really concerned. Beauty was the only one who did not shed tears at parting, because she would not increase their uneasiness. The horse took the direct road to the palace; and towards evening they perceived it illuminated as at first the horse went of himself into the stable, and the good man and his daughter came into the great hall, where they found a table splendidly served up, and two covers. The merchant had no heart to eat; but Beauty endeavoured to appear cheerful, sat down to table, and helped him. Afterwards, thought she to herself, "Beast surely has a mind to fatten me before he eats me, since he provides such a plentiful entertainment." When they had supped, they heard a great noise, and the merchant, all in tears, bid his poor child farewell, for he thought Beast was coming. Beauty was sadly terrified at his horrid form, but she took courage as well as she could, and the monster having asked her if she came willingly; "y—e—s," said she, trembling. "You are very good, and I am greatly obliged to you; honest man, go your ways tomorrow morning, but never think of returning here again. Farewell, Beauty." "Farewell, Beast," answered she; and immediately the monster withdrew. "Oh, daughter, (said the merchant, embracing Beauty,) I am almost frightened to death; believe me, you had better go back, and let me stay here." "No, father, (said Beauty, in a resolute tone,) you shall set out tomorrow morning, and leave me to the care and protection of Providence." They went to bed, and thought they should not close their eyes all night; but scarce were they laid down, than they fell fast asleep; and Beauty dreamed, a fine lady came, and said to her, "I am content, Beauty, with your good will; this good action of yours, in giving up your own life to save your father's, shall not go unrewarded." Beauty waked, and told her father her dream, and though it helped to comfort him a little, yet he could not help crying bitterly, when he took leave of his dear child. As soon as he was gone, Beauty sat down in the great hall, and fell a crying likewise; but as she was mistress of a great deal of resolution, she recommended herself to God, and resolved not to be uneasy the little time she had to live; for she firmly believed Beast would eat her up that night. However, she thought she might as well walk about till then, and view this fine castle, which she could not help admiring; it was a delightful pleasant place, and she was extremely surprised at seeing a door, over which was wrote, "BEAUTY'S APARTMENT." She opened it hastily, and was quite dazzled with the magnificence that reigned throughout; but what chiefly took up her attention, was a large library, a harpsichord, and several music books. "Well, (said she to herself,) I see they will not let my time hang heavy on my hands for want of amusement." Then she reflected, "Were I but to stay here a day, there would not have been all these preparations." This consideration inspired her with fresh courage; and opening the library, she took a book, and read these words in letters of gold — /* "Welcome, Beauty, banish fear, You are queen and mistress here; Speak your wishes, speak your will, Swift obedience meets them still." /* "Alas, (said she, with a sigh,) there is nothing I desire so much as to see my poor father, and to know what he is doing." She had no sooner said this, when casting her eyes on a great looking-glass, to her great amazement she saw her own home, where her father arrived with a very dejected countenance; her sisters went to meet him, and, notwithstanding their endeavours to appear sorrowful, their joy, felt for having got rid of their sister, was visible in every feature a moment after, every thing disappeared, and Beauty's apprehensions at this proof of Beast's complaisance. [Illustration Beauty Looking in the Glass] At noon she found dinner ready, and while at table, was entertained with an excellent concert of music, though without seeing any body but at night, as she was going to sit down to supper, she heard the noise Beast made; and could not help being sadly terrified. "Beauty, (said the monster,) will you give me leave to see you sup?" "That is as you please," answered Beauty, trembling. "No, (replied the Beast,) you alone are mistress here; you need only bid me be gone, if my presence is troublesome, and I will immediately withdraw but tell me, do not you think me very ugly?" "That is true, (said Beauty,) for I cannot tell a lie; but I believe you are very good-natured." "So I am, (said the monster,) but then, besides my ugliness, I have no sense; I know very well that I am a poor, silly, stupid creature." "'Tis no sign of folly to think so, (replied Beauty,) for never did fool know this, or had so humble a conceit of his own understanding." "Eat then, Beauty, (said the monster,) and endeavour to amuse yourself in your palace; for every thing here is yours, and I should be very uneasy if you were not happy." "You are very obliging, (answered Beauty;) I own I am pleased with your kindness, and when I consider that, your deformity scarce appears." "Yes, yes, (said the Beast,) my heart is good, but still I am a monster." "Among mankind, (says Beauty,) there are many that deserve that name more than you, and I prefer you, just as your are, to those, who, under a human form, hide a treacherous, corrupt, and ungrateful heart." "If I had sense enough, (replied the Beast,) I would make a fine compliment to thank you, but I am so dull, that I can only say, I am greatly obliged to you." Beauty ate a hearty supper, and had almost conquered her dread of the monster; but she had liked to have fainted away, when he said to her, "Beauty, will you be my wife?" She was some time before she durst answer; for she was afraid of making him angry, if she refused. At last, however, she said, trembling, "No, Beast." Immediately the poor monster began to sigh, and hissed so frightfully, that the whole palace echoed. But Beauty soon recovered her fright, for Beast having said, in a mournful voice, "then farewell, Beauty," left the room; and only turned back, now and then, to look at her as he went out. When Beauty was alone, she felt a great deal of compassion for poor Beast. "Alas, (said she,) 'tis a thousand pities any thing so good- natured should be so ugly." Beauty spent three months very contentedly in the palace every evening Beast paid her a visit, and talked to her during supper, very rationally, with plain good common sense, but never with what the world calls wit; and Beauty daily discovered some valuable qualifications in the monster; and seeing him often, had so accustomed her to his deformity, that, far from dreading the time of his visit, she would often look on her watch to see when it would be nine; for the Beast never missed coming at that hour. There was but one thing that gave Beauty any concern, which was, that every night, before she went to bed, the monster always asked her, if she would be his wife. One day she said to him, "Beast, you make me very uneasy, I wish I could consent to marry you, but I am too sincere to make you believe that will ever happen I shall always esteem you as a friend; endeavour to be satisfied with this." "I must, said the Beast, for, alas! I know too well my own misfortune; but then I love you with the tenderest affection however, I ought to think myself happy that you will stay here; promise me never to leave me." Beauty blushed at these words; she had seen in her glass, that her father had pined himself sick for the loss of her, and she longed to see him again. "I could, (answered she), indeed promise never to leave you entirely, but I have so great a desire to see my father, that I shall fret to death, if you refuse me that satisfaction." "I had rather die myself, (said the monster,) than give you the least uneasiness I will send you to your father, you shall remain with him, and poor Beast will die with grief." "No, (said Beauty, weeping,) I love you too well to be the cause of your death I give you my promise to return in a week you have shewn me that my sisters are married, and my brothers gone to the army; only let me stay a week with my father, as he is alone." "You shall be there tomorrow morning, (said the Beast,) but remember your promise you need only lay your ring on the table before you go to bed, when you have a mind to come back farewell, Beauty." Beast sighed as usual, bidding her good night; and Beauty went to bed very sad at seeing him so afflicted. When she waked the next morning, she found herself at her father's, and having rang a little bell, that was by her bed-side, she saw the maid come; who, the moment she saw her, gave a loud shriek; at which the good man ran up stairs, and thought he should have died with joy to see his dear daughter again. He held her fast locked in his arms above a quarter of an hour. As soon as the first transports were over, Beauty began to think of rising, and was afraid she had no clothes to put on; but the maid told her, that she had just found, in the next room, a large trunk full of gowns, covered with gold and diamonds. Beauty thanked good Beast for his kind care, and taking one of the plainest of them, she intended to make a present of the others to her sisters. She scarce had said so, when the trunk disappeared. Her father told her, that Beast insisted on her keeping them herself; and immediately both gowns and trunk came back again. [Illustration Beauty at Supper with the Beast] Beauty dressed herself; and in the mean time they sent to her sisters, who hasted thither with their husbands. They were both of them very unhappy. The eldest had married a gentleman, extremely handsome indeed, but so fond of his own person, that he was full of nothing but his own dear self, and neglected his wife. The second had married a man of wit, but he only made use of it to plague and torment every body, and his wife most of all. Beauty's sisters sickened with envy, when they saw her dressed like a Princess, and more beautiful than ever; nor could all her obliging affectionate behaviour stifle their jealousy, which was ready to burst when she told them how happy she was. They went down into the garden to vent it in tears; and said one to the other, "In what is this little creature better than us, that she should be so much happier?" "Sister, said the eldest, a thought just strikes my mind; let us endeavour to detain her above a week, and perhaps the silly monster will be so enraged at her for breaking her word, that he will devour her." "Right, sister, answered the other, therefore we must shew her as much kindness as possible." After they had taken this resolution, they went up, and behaved so affectionately to their sister, that poor Beauty wept for joy. When the week was expired, they cried and tore their hair, and seemed so sorry to part with her, that she promised to stay a week longer. In the mean time, Beauty could not help reflecting on herself for the uneasiness she was likely to cause poor Beast, whom she sincerely loved, and really longed to see again. The tenth night she spent at her father's, she dreamed she was in the palace garden, and that she saw Beast extended on the grass-plot, who seemed just expiring, and, in a dying voice, reproached her with her ingratitude. Beauty started out of her sleep and bursting into tears, "Am not I very wicked, (said she) to act so unkindly to Beast, that has studied so much to please me in every thing? Is it his fault that he is so ugly, and has so little sense? He is kind and good, and that is sufficient. Why did I refuse to marry him? I should be happier with the monster than my sisters are with their husbands; it is neither wit nor a fine person in a husband, that makes a woman happy; but virtue, sweetness of temper, and complaisance and Beast has all these valuable qualifications. It is true, I do not feel the tenderness of affection for him, but I find I have the highest gratitude, esteem, and friendship; and I will not make him miserable; were I to be so ungrateful, I should never forgive myself." Beauty having said this, rose, put her ring on the table, and then laid down again; scarce was she in bed before she fell asleep; and when she waked the next morning, she was overjoyed to find herself in the Beast's palace. She put on one of her richest suits to please him, and waited for evening with the utmost impatience; at last the wished-for hour came, the clock struck nine, yet no Beast appeared. Beauty then feared she had been the cause of his death; she ran crying and wringing her hands all about the palace, like one in despair; after having sought for him every where, she recollected her dream, and flew to the canal in the garden, where she dreamed she saw him. There she found poor Beast stretched out, quite senseless, and, as she imagined, dead. She threw herself upon him without any dread, and finding his heart beat still, she fetched some water from the canal, and poured it on his head. Beast opened his eyes, and said to Beauty, "You forgot your promise, and I was so afflicted for having lost you, that I resolved to starve myself; but since I have the happiness of seeing you once more, I die satisfied." "No, dear Beast, (said Beauty,) you must not die; live to be my husband; from this moment I give you my hand, and swear to be none but yours. Alas! I thought I had only a friendship for you, but, the grief I now feel convinces me, that I cannot live without you." Beauty scarcely had pronounced these words, when she saw the palace sparkle with light; and fireworks, instruments of music, every thing, seemed to give notice of some great event but nothing could fix her attention; she turned to her dear Beast, for whom she trembled with fear; but how great was her surprise! Beast had disappeared, and she saw, at her feet, one of the loveliest Princes that eye ever beheld, who returned her thanks for having put an end to the charm, under which he had so long resembled a Beast. Though this Prince was worthy of all her attention, she could not forbear asking where Beast was. "You see him at your feet, (said the Prince) a wicked fairy had condemned me to remain under that shape till a beautiful virgin should consent to marry me the fairy likewise enjoined me to conceal my understanding; there was only you in the world generous enough to be won by the goodness of my temper; and in offering you my crown, I can't discharge the obligations I have to you." Beauty, agreeably surprised, gave the charming Prince her hand to rise; they went together into the castle, and Beauty was overjoyed to find, in the great hall, her father and his whole family, whom the beautiful lady, that appeared to her in her dream, had conveyed thither. "Beauty, (said this lady,) come and receive the reward of your judicious choice; you have preferred virtue before either wit or beauty, and deserve to find a person in whom all these qualifications are united you are going to be a great Queen; I hope the throne will not lessen your virtue, or make you forget yourself. As to you, ladies, (said the Fairy to Beauty's two sisters,) I know your hearts, and all the malice they contain become two statues; but, under this transformation, still retain your reason. You shall stand before your sister's palace gate, and be it your punishment to behold her happiness; and it will not be in your power to return to your former state till you own your faults; but I am very much afraid that you will always remain statues. Pride, anger, gluttony, and idleness, are sometimes conquered, but the conversion of a malicious and envious mind is a kind of miracle." Immediately the fairy gave a stroke with her wand, and in a moment all that were in the hall were transported into the Prince's palace. His subjects received him with joy; he married Beauty, and lived with her many years; and their happiness, as it was founded on virtue, was complete.
https://w.atwiki.jp/vocaloidenglishlyric/pages/321.html
【Tags Jebanni-P Mr.DDR Rin S tL tI】 Original Music title すすすす、すき、だあいすき English music title L-l-l-l, Like You, I Love You Romaji music title Susususu, Suki, Daaisuki Lyrics written by Mr.DDR Music written, Voice edited by ジェバンニP (Jeban'ni-P) Music arranged by ジェバンニP (Jeban'ni-P) Singer 鏡音リン (Kagamine Rin) Fanmade Promotional Videos Fanmade Covers and Arrangements Click here for the original Japanese Lyrics English Lyrics (translated by moire25): He-he-he-hey, hey, can I get a minute? Sorry, if you're busy Just a little, hey, a little while I want you to talk with me What should we do? What shall we do? Um.. How about playing a game or something? Lst's play Shiritori Shirito-"ri".. "Ri"-n" Sorry, it ended....... Aren't you hungry? Do you want something to eat? Well, ... I..... I'll just have some water While you take your eyes off the screen I heartily do simulate Even though, I'm so stupid That my throat get dry and I can't speak when you gaze at me Puhaa... I don't know what to do Well, in fact.... No, truly I'm too scared I want to express my feelings Why are they painful? He-he-he-hey, hey, can I get a minute? If you're busy, sorry Just a little, hey, a little while I want you to talk with me What should we do? What shall we do? Um.. let's play Rock-paper-scissors! Rock-paper-scissors! It's tied, once more Sorry, you must be bored Aren't you hungry? Do you want something to eat? Well, ... I..... I'll just have some water Well, by the way, I know it's sudden Sorry if you think it sounds weird Maybe it make you surprised But, I wanted to hear, umm... Puhaa... I don't know what to do Well, in fact.... No, truly I'm too scared I want to express my feelings Why are they painful? Well, to be honest, I-I, I,I, um, um Well, you, ah... I, sorry, wait.. I-I I, I, we-well You're the one that I li... Hey, honestly %*#, I-I I, um, um, well.. You're... ah... I, sorry, wait, he-hey Umm, I.... You're the one that...! Well, I, you're the one that I.. Well, I, you're the one that I.. I, you... Li, li, li-li, li-li, li... li Li-li-li-li, li, li, li,li Lii, sigh.. Sorry, just forget it .... Wait! Li, li, li-li, li-li-li-li Li-li-li-li, li.. li.. li.. li Li, li, li-li, li-li, li.. li I like you, I love you! Singable English Lyrics (by rockleetist): Hey Hey Hey Hey! Hey, could you wait a minute? I'm sorry, just one little moment of your time? Hey just one second, hey, for a little while. I only want to spend some time with you. So what should we do? What is there to do? I know! We could play a game together! Maybe a word game? Shirito'ri' - 'Ri'n! Sorry, you must be bored with this already! Maybe you're hungry? Do you want something to eat? I guess, I think I'll just have water to drink. Yes, I noticed, I can see When take your eyes from me. Just how much I wish you and I could be. And yet I watch you pass Feel my heartbeat racing fast. My mouth is dry, I can't find the words to say. I just don't know what to do. Speaking honestly and true. It's no good, no luck, I'm too afraid. I want to tell you just how I feel about you. But why is it so difficult just for me to tell you? Hey Hey Hey Hey! Hey, could you wait a minute? I'm sorry, just one little moment of your time? Hey just a second, HEY! for a little while. I only want to spend some time with you. So what can we do? Just Let me think, now. Um, maybe we could play janken-shiyo? Jankenpon! Uh, Something else then? I'm sorry, I'm really no good at this am I? Maybe you're hungry. Do you want something to eat? I guess, I think I'll just have water to drink. Even if so suddenly, all these feelings inside me. Leave my face red, leave me feeling kind of weak. So, then would it be okay? If today I heard you say something about you and me? Well, anyway I just don't know what to do. Speaking honestly and true. It's no good, no luck, I'm too afraid. I want to tell you just how I feel about you. But why is it so difficult just for me to tell you? I wish that I could say it, sorry, I, wait a minute I just want to, um, er I wish, hey, um, I can't say it. You're the one that I, um, you're the one that I, uh You're the one that I, er, you're the one that I , I-- Hey honestly, I um, truly I mean it, er, I just want to tell you, uh-- You're the one that I- Sort of, kind of, um, I mean it's just kind of-- Honestly truly and I wanted to tell you that-- I sort of kind of can't I'm not very good at this I wish I wish I wasn't so nervous! Just a minute! I- That I- That- That I... That I'm in love with--! I- That I- That- That I... That I'm in love with you! Singable English Lyrics (translated by LightFlooby): Hey, hey, hey, hey~, hey Just wait a minute If youre busy I apologise Just for a little while For a little bit I just wanted to ask you something What could we do what is there to do How about we play a word game? The word cant have an N Ill start us off Rin~! Im sorry Im really bad at this What is it you want from me would you like something to eat Uhm, no, Ill just have some water thank you When you turn away from me Its as if I cease to be so I try and simulate your company And I stand here like a fool when I try to talk to you my throats dry and I Cannot say it anymore FUAA~ What to do? Cause Im being honest here Its no good - Its still far to scary for me~ I want to tell you How Im feeling About you So why is it So hard to Phrase it When Im there with you Hey, hey, hey, hey~, hey Just wait a minute If youre busy I apologise Just for a little while For a little bit I just wanted to tell you something What could we do what is there to do How about rock paper scissors? Rock paper scissors! Or was it a stone..? Im sorry Im really bad at this What is it you want from me would you like something to eat Uhm, no, Ill just have some water thank you Cause its come quite suddenly This feeling inside of me and its weird- Im sorry youre busy once again It might shock you just a bit This news that I have for you And Id like to hear Um, nothing, nevermind FUAA~ What to do? Cause Im being honest here Its no good - Its still far to scary for me~ I want to tell you How Im feeling About you So why is it So hard to Phrase it When Im there with you Im being honest here you see and uhm what you mean to me is I think I um, I dunno, I want to tell you I- sorry, I- er, wait Ill just be a second I just wanted to say that you- uh Youre the one I think Hey, honestly you, uh I, Crap Im all flustered now and I, um, uh, hey, yknow Youre really, ohgod, uh, dont go Im sorry, I- Hey, just wait! I have something to tell you And its important so just Please wait here for me! Cause youre the one I think I youre the one I think I youre the one I think I youre the one I think I youre the one I think I, uh L-l-l-l-l-l-l-l-l-l--l-l Sorry, ohgod, just hold on a- WAIT! l-l-l-l-l-l-l-l-l-l-l-l-l--l-l-l-l-l-l-l-l-l-l-l-l-l- Like- IM IN LOVE WITH YOU! Romaji lyrics (transliterated by moire25): ne ne ne nee ne chotto ii? isogashii nara gomen sukoshi dake ne sukoshi de ii o shaberi ni tsukiatte doushiyou ka? nani shi you ka etto......game demo suru? shiritori shi yo shirito"ri"......"ri"n gomen ne tsuzuka nai ne...... o naka suka nai? nani ka tabe tai? eeto atashi......mizu de ii ya kimi monitor kara me o hanashita suki ni hisshi ni simulate sore nanoni baka mitsume rare tara nodo ga kawaite koe de nai puhaa......doushiyou ano ne jitsu wane...... dame da yappari kowai no kimochi tsutae tai yo anata ni kono kimochi d?shite kurush? no ne ne ne nee ne chotto ii? isogashii nara gomen sukoshi dake ne sukoshi de ii o shaberi ni tsukiatte doushiyou ka? nani shi you ka etto......sore ja ja janken shiyo janken pon aiko desho gomen ne tsumaranai ne o naka suka nai? nani ka tabe tai? eeto atashi......mizu de ii ya ano ne tokoro de toutotsu dakedo okashiitte omottara gomen bikkuri suru kamo shire nai no demo ne kiite hoshii eeto...... puhaa......doushiyou ano ne jitsu wane dame da yappari kowai no kimochi tsutae tai yo anata ni kono kimochi d?shite kurush? no ano ne jitsu wa ata atashi ata atashi ano ano ano ne anata ga ah atashi gomen matte...ata atashi ata atashi ano ano ne anata ga su...... ano ne jitsu wa %*# atashi ata atashi ano ano ano ne anata ga ah...... atashi gomen matte ano ano ne eeto atashi...... anata no koto ga......! ano ne atashi anata no koto ano ne atashi anata no koto atashi wa anata ga...... su su susu susu su...su susususu su su su su s? h?...gomen wasurete ......matte! su su susu susususu susususu su...su...su...su su su susu susu su...su suki daaisuki!!!! [Jeban'ni-P, Jeban'niP, Jebanni-P, JebanniP, Gevanni-P, GevanniP, Mr.DDR]
https://w.atwiki.jp/tljtrans/pages/144.html
It s some kind of giant crab. Sounds like the poor thing s in a lot of pain. Yeah, the shell does look way too tight -- maybe he s outgrown it, but can t shed it? Or whatever it s called. It s the village of the giant crabs. Hey, that sounds like a great name for a B-movie! "Village of the Giant Crabs". It s a village, populated by giant crabs. It s the Orlowol village. It s a big statue. It s another one of those magical public telephone statues. Clear, unpolluted waters, overflowing with life... Just one more reason why Arcadia is both the vacationer s and environmental activist s wet dream. Literally. This is paradise. There s no denying it. Simply...paradise. I can t break the shell. It s too thick and solid. I ll just take a shot here, and ask you...is there any chance you speak, like, a real language? Like, uhm, Arcadian? Or English? (Clik-clak, clak-clak-clak, clik!) Oh-kay. Now, is there some kind of magic I have to learn, or potion I have to drink or eat or ingest in some way to learn your language? Because that s usually how it goes. (Clak-clik-clik. Clik.) No? Too bad, although I m glad I don t have to draw blood or swallow a stone or something. (Clak-clak.) Can t help but feel that you re asking me for help, though. It s the strangest thing... After all, you re just clicking your claws, aren t you. It s not as if you re really...talking...is it? (Clik-clak, clak-clak-clak, clik!) I get the strangest feeling that it s asking me for help, but I don t know what to do. (Clak!) (Clak-clak-clikkity-clik.) (Clok-clik!) (Clak-clak. Clik-clak-clok!) Here it is, the, uh, Orlowol? Can you help it? Perhaps Q aman can help. Poor Orlowol, it be crying for help. Ah, Q aman see what be wrong. The Orlowol not shed its shell when time come, and now it be stuck in the shell. Why didn t the other Orlowol come to its assistance? Their claws be no good for this work, they be helpless. But Q aman help. Q aman be good with his hands. Q aman be happy. Q aman accept your graceful thanks, sir. You understand what it s saying? Orlowol language be easy to understand. It be just clik, and clak, and clok. Thank you! You be making Q aman very happy. Q aman accept your offer, and be grateful to the Orlowol people. Thank you very much. What? What did he say? Why did you thank him? Orlowol be inviting Q aman to stay on the cliff above the village, where he can fish again. Q aman be very, very happy now. I m so happy for you, Q aman. Go on. Don t let me hold you back!
https://w.atwiki.jp/warband/pages/454.html
ip_Building_a_Village|Building a Village ip_Building_a_Village_text|Once you have over a hundred men in your army you can build a village from the camp menu. ^^ This is the dark ages, and new villages and settlements rose and fell regularly.^ Using your troops to found a village will remove them from your party, its suggested you leave your best troops at a camp quarters and raise low teir troops that can used for the village founding. ^^ If you are not yet part of a kingdom, founding a village will also found a new kingdom under your rule. ^ Your court will be established at the village and can be lost if raided. ^^Villages can also be upgraded into towns. ip_armies_size|Army Size ip_armies_size_text|The size of your army, similar to the armies of the lords, depends on several factors ^^Leadership each point will increase the maximum size of your army by 5. Companions with Leadership help lead the party.^^Charisma each point of your charisma will increase the maximum size of your army by 1. It is your ability to attract men to your cause.^^Renown every 9 points will increase the maximum size of your army by 1. Fame attracts followers.^^Holdings every town will add 80 men and each fort 40 to the maximum size of your army. These spots represent men you can raise through a levy.^^Bear in mind that party size at sea is restricted by ship capacity. Extra troops can always be left at a settlement garrison, player Refuge (once built), or any Camp Quarters. ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in these lands need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of the Isles, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of these lands noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in the Isles aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Calradia as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Isles aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of the Isles, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in the Isles makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in these lands may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in these lands are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all these lands, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in the Isles go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of these lands do not field standing armies, which remain in the field as long as the ruler desires. Rather, realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in these lands often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. These rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_siege_warfare|Siege Warfare ip_siege_warfare_text|Age of Arthur offers siege warfare accurate to the Dark Ages period. When the player besieges a settlement, two paths can be taken to conquer the place by debilitation (hunger, diseases ...) or by assault.^^In the former case, the player's goal is to blockade the settlement and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy the food reserves of the settlement. This type of action will take longer, but also avoid a large number of casualties.^^In the latter case, direct action is undertaken, provided assault equipment is available or preparatory actions have been taken, such as wearing down the defenders or burning their houses and walls. This option should be used when the player feels ready to launch a full-scale assault to conquer the settlement. It has the advantage of leading to success more quickly, but usually at a relatively high cost in lives.^^In addition, when the settlement has a port, the player may equip a fleet and assault the port, leading an assault from the sea.^^The complexity and characteristics of the new siege system are too numerous to describe here in detail. The best thing is to discover and develop strategies on your own. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the ship captains and befriending them in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the port menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When traveling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behavior of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny.^^Some troops like Sailors and certain Saxon troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. ip_recruitment|Recruitment ip_recruitment_text|Recruitment in Age of Arthur is not always automatic but depends on a number of factors.^^Firstly, in order to recruit in a town, you need to obtain the permission of its lord. To do this, you'll need to have enough renown (150+) and be on good terms with the lord and his faction.^^For villages, you dont need to obtain permission, however the troop quality is always the lowest. ^^Once permission is obtained, you are free to recruit as long as your relations with the settlement remain positive. In villages you may be able to recruit tier 1 troops, and if have high enough relations (60+), you may be able to recruit tier 2 troops. If you happen to be the village's lord, you need only 20+ relations to do this.^^In towns, you maybe able to recruit tier 2 troops, as well as specialized troops from special cities. The maximum number of troops that you may be able to recruit is determined by your relations with the settlement, your leadership, your charisma, your religion, the predominant religion of the settlement, and whether or not you are the lord of the place.^^Other options are available. If you're Christian, you may be able to find some desperate refugees in monasteries. There is always a chance to find fellows looking for work at farmsteads. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in Age of Arthur, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sea King,' 'Navigation' and 'Looting.'^^One's Sea King level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sea King level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_tactical_controls|Tactical Controls ip_tactical_controls_text|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. You may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.^^Pressing the H key will make your horse come to you (requires riding skill of 4 or higher).^^Pressing the Z key will enable Crouching.^^Pressing the T key will trigger your war-cry and can be used to rally your troops.^^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_formations|Formations ip_formations_text|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. ip_children|Children ip_children_text|Children can play an important part of Age of Arthur. Both the player and NPC's can have children during the course of the game.^^ For NPC's, children give factions new lords and ladies, while also creating heirs for faction leaders.^^ For players, children grant both new companions, or lords if the player is a vessel/monarch of their own lands.^If the player is female, they must be careful when entering battle while pregnant as being wounded can cause the death of their child and bad relations with your husband.^^ Both male and female players should be married before having children or their child will be a Bastard.^ ip_quarters|Quarters ip_quarters_text|Quarters allow you to leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_war_cry|War Cry ip_war_cry_text|You can use a war-cry in battle to rally your men, hit 'T' to do so. This has the best effect of the troops closest to you on the field. ip_horse_calling|Call your Horse ip_horse_calling_text|If you riding skill is higher then level 3 you can call your horse (provided you have one) during battle by hitting 'H'. ip_special_triats|Special Traits ip_special_triats_text|Once you go past level 12 special traits become possible, however you will need to meet the conditions and play style to develop one.^^ They include ^^ Words-smith A person who read books, or learns poems and has recruited companions or lovers. This trait unlocks a more powerful war-cry use it once per battle by hitting 'Y' ^^ Trickster A person who has won many battles no matter the cost and either has taken many lords prisoner, or has many enemies. This trait unlocks shield taunting in battle use it by hitting 'Y' ^^Musician A person who has leaned a number of poems and either carries a musical instrument or has developed their entertainment skills. This trait gives you a horn, use it in battle to inspire men by hitting 'Y'^^ Knowledge of the Dark arts (magic must be turned on in mod option), A person who has studied magic and knows the right companion. This trait unlocks spell casting in battle by hitting 'Y'^ ip_ambushing|Ambushing ip_ambushing_text|Ambushing was an important part of dark age battle tactics. To this end, both the player and AI can set ambushes.To set an ambush you will need to hold down the left CTRL key while hitting 'A' on the overland map. Also an ambush will only remain set while you stay resting in the same map position.^^You can increase the effectiveness of ambushes by increasing you parties tactics and spotting skills. ip_partition_laws|Partition Laws ip_partition_laws_text|Every kingdom in Age of Arthur now has their own possible succession laws which govern how heirs will inherit lands upon a rulers death. If a kingdom is big enough, and has more then one possible heir these laws come into play...^^Confederate Partition In this law all sons/daughters and eldest brother have a chance of being included in succession. Depending on how large a kingdom is it may be divided up to three times. The kingdom vessels and former monarchs wealth will be divided among them equally. Although the main title holder (the oldest heir) does maintain a slight advantage it can severly weaken their original kingdom. All kingdoms start at this level, though it can be even more devestating for Britonnic kingdoms.^^Regular Partition After game year 508 (530 for Britonnic Kingdoms) regular partitions become available. In this case, although the kingdom is still divided, the eldest brother is no longer included in succession if there are sons/daughters and the main heir does maintain a greater advantage when dividing up vessels and wealth.^^High Partition In this case a kingdom can only be divided once between the two eldest sons/daughters. The main heir maintains most of the kingdoms vessels and wealth and the second heir will be an ally/tributary of the eldest. This law is not available until the year 540 (or 560 for Britonnic Kingdoms).^^No Partition / Single heir After the year 550 the single heir law becomes available and thus returns to default play of the eldest inheriting everything.^^In order to change the laws for your kingdom you need to be the factions head of government and talk to your chancellor. They will call a vote of your vessels and you will need a majority of yes votes for the law to change.^If you are a vessel in another kingdom, your liege may call the vote to change laws from time to time, yet either way a majority of yes votes are needed. ip_stress_system|Stress System ip_stress_system_text|From now on decisions you make during your course of play, or events such as running our of food, can cause you stress.^^ If you make choices that don't align with your current honor rating, or personality you will see stress start to mount. Having high stress unlocks a number of possible negative health events and could even cause your character to loss thier mind!^^ Once stress gets too high you will suffer a mental break and will be forced to pick an activity to reduce stress, though at a cost of possible wealth, ability or even changes to your body wieght. Stress adds another element to consider when making decisions.
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【登録タグ JASRAC管理曲 MAYU O Ryu☆ 曲】 作詞:Ryu☆ 作曲:Ryu☆ 編曲:Ryu☆ 唄:MAYU 曲紹介 総勢30名参加「MAYU」書き下ろし新曲2枚組スペシャルCD『VOCALOID™3 Library MAYU』収録曲。 Illustration:Litbi 間違いなくプロの犯行。 歌詞 mine mine mine mine You are mine You are mine shine shine shine shine You're only my shine mine mine mine mine You are mine You are mine MAYU MAYU MAYU MAYU I sing Only foy you mine mine mine mine You are mine You are mine shine shine shine shine You're only my shine mine mine mine mine You are mine You are mine MAYU MAYU MAYU MAYU I sing Only foy you I sing Only foy you mine mine mine mine You are mine You are mine shine shine shine shine You're only my shine mine mine mine mine You are mine You are mine MAYU MAYU MAYU MAYU I sing Only foy you コメント 追加乙 -- りょーん (2012-12-09 15 42 37) ほんとプロの犯行。好きすぎる。 -- 名無しさんさん (2015-10-18 13 22 23) 名前 コメント
https://w.atwiki.jp/tljtrans/pages/89.html
It s an old VidPhone. Ancient, ancient technology. Visuals are so pass・ It s a VidPhone. From my extensive knowledge of cop shows, I d say she s probably the desk sergeant on duty. For some reason, they re always slightly overweight, and grumpy. It s a toolbox. There s a sheet of paper in here. "This phone 099-12090". It s an old VidPhone. Ancient, ancient technology. Visuals are so pass・ The screen and camera are both out of order, I think. VidPhone. The screen and camera are both out of order. The label on that shelf says, "Reporting Indecent or Lewd Behavior by Bingo! or B/M Personnel, #31366". Tuvok? It s the front desk sergeant. It s a thin guy wearing red coveralls. He looks like a repairman. It s a repairman. It s a, uh, portly fellow, wearing red coveralls. I think he s a repairman. He s a repairman. You can really tell a crook by his eyes, and his foul behavior. The doors are closed. The panel is closed. The panel is open, and some wires are hanging out. Wires. One red, one blue. "Which wire should I cut, sarge? I can t tell which is which!", "Just cut one of em, Jackson! The timer s almost at zero!". Boom! Ah. My favorite scene. It s a screwdriver. The repairmen must have left it by accident. It s a screwdriver. At least they re doing something, even if it s just staring at the panel. Hehe. Got them fooled good. She s busy. I should be able to sneak by her now. It s some kind of requisition form, or work order. I d better forge-- Uh, fill out this work order first. "Fix the damn doors!" Signed, the Commish. There. It s a long shot, but if I try to cross these wires... ...voila. I m so good. I need to distract her...but how? Let s see...what s the most difficult form to get hold of? That was so gross. The things I do to save the world... I mean, that smell, that sticky stuff...the way that rat just wouldn t let go... Disgusting! I can t get to the wires while those guys are working on them. I need to create some kind of distraction, get them away from the panel. Not to mention the fact that I really, truly stink! I don t think it s ever coming off. I m going to stink like fishheads and mouldy pizza for the rest of my sorry life. No thank you. I ve had my fill of her. It s completely secured. I can t open it. There s nothing else of interest in here. They don t open manually. There s no way I m going back down into the basement. I d rather be rolled out of here on a gurney with my body wrapped in black plastic. Nah-ah. Whaddayawant? We re on our lunch break, honey. (heavy sigh) Hi. It s me again. Why aren t you guys working? We re on our contractually bound lunch break. Uh-huh. Right. But you re not eating. We re done eating, sure, but we re still on our break. Clause sixteen of the contract? And I quote; "...improper digestion may prove detrimental to further work-related activities...". End quote. Enjoy your lunch break, guys. With the Sunday overtime we re getting? You betcha, honey. Excuse me -- how do I smell? Smell? Are you coming on to me, honey? What!? I dunno. Women don t usually come on to me, so I m just checking -- I wouldn t want to miss a come-on. I asked you how I smelled! Yeah. Right. Uhm. Like mouldy pizza and -- and...is that salmon? Smoked. Yeah. And a faint touch of rum. I had an...accident, with a bottle. Inside a garbage container. Happens to me too, all the time. You re not alone. In fact, there are meetings downtown every Wednesday night. Aren t you supposed to fix the doors? That s right. But instead you re just -- sitting here. That s right. And you re not planning on getting back to work any time soon. That s right. And you re not bothered by this. That s right. I could say anything, anything at all. That s right. And you d just answer... ..that s right. Well, how s that for productivity. Yeah, yeah, "that s right". It d be so nice if you could fix the doors. And it would be so nice if you could go away and leave us alone. Is there anything I can do to make you go back to work? No. Short of an emergency, we ain t moving our asses in the forseeable future. What constitutes an emergency? Any event accompanied by a specific work order, signed in triplicate. What kind of work order? Eh...you know. About that work order... Yeah, which one? You know, for emergencies? You mean the "Short-Term Tactical Suspension of Union Members Benefits" requisition form? Uhm, sure. Well...if you were to produce said requisition with the appropriate signature, we d be forced to prematurely suspend our lunch break -- for tactical reasons, of course... Don t you just love bureaucracy? Bu-what? Never mind. Where do I go to get the requisition form? What form? The requisition form for the "Short-Term Tactical Suspension of...", uh, "...of Union Members Benefits"? Any official office for which we perform services. I don t have a drinking-problem! If you can t admit it to yourself, honey, you do. After all, who s the one reeking of rum? Not me, that s for sure. Not today, anyway. Meaning what? We re letting the corn beef settle, honey. ...thus allowing our scheduled work to be completed. Mister! Mister! The plane! The plane! Huh? You an angel come from heaven to take me away? The ants, they re everywhere! There are ants in my pants! I d love some green eggs and ham. Wouldn t you? What s the deal with those spaceship dinners, huh? I mean, they taste like hospital food! They never quit! They quality assure everything! I can t take a pee without Quality Assurance standing behind me checking off boxes and taking urine samples! I think this may be the beginning of a beautiful friendship. Doh! Ah, to be young again...and also a robot. Captain s log, stardate...Sunday, July 30th, 2209... We ve encounter an anol-- Alan-- Amalanam-- We ve encountered something weird. In "Miracle", there are always vacancies. Now we re set. What s this? Oh, just a jolly little requisition entitled "Short-Term Tactical Suspension of Union Members Benefits". Say what? Lady, do you realize what you ve done! You ve...interrupted our lunch-break! This is an official work order! It can t be-- Wait, 09042...this isn t 09042-A, is it? Uhm, no. Just plain, old 09042-nothing. Hah! This being Sunday and all, that petition is useless. On public holidays you need the extension-A form, "Addendum for Public Holidays". Us being on triple overtime and all. So...? So we re gonna stay here and enjoy our extended break, thank you very much. Now, go away. Okay, now we re set...I hope. Why do you keep bothering us? Don t you have anything better to do? No, absolutely not. This is requisition form number 09042-A. The "Short-Term Tactical Suspension of Union Members Benefits" requisition form with the "Public Holiday" addendum. Balls, we ve been nailed. George! Get your ass off that chair. We re going back to work thanks to this...lovely young lady. Are you guys gonna be done soon? Eh. Who knows. This is complicated stuff, honey. How s it going? Eh. Hey, there s a phone call for you. For me? Who is it? I think it might be union business. Outta my way, lady! There s another phone-call for you. Union people again? Probably. Gangway! There s a call for you too, sir. Me? I get no calls, ever. Except from my Mommy. Is it my Mommy? Uh, it could very well be your Mommy. Oh. Thanks! That s the requisition from last week. What a horrible experience that was. I pray each and every night that we ll never have to sacrifice our lunchbreak again. You keep it, okay? Seeing that form again sickens me. Hiya. No point talking to old Georgie there. Ever since he overdosed on Raptures, he ain t been right in the head. I don t ever let him hold the hammer no more either, I ll tell you that. Good to see you up and about, George. Excuse me, ma am? Yeah, yeah, what can I do for you? Excuse me, ma am? You again? What do you want now? Where are the archives? The archives? You re not an officer of the law, are you? I need the requisition form called "Short-Term Tactical Suspension of Union Members Benefits". All right, all right, what s the number? Number? I need to know the identification number of that form. You know, the five-digit alpha-numerical ID? Aren t those documents arranged alphabetically? Yeah. Yeah, they are. But I--still--need--a--number! Capisce? About that requisition form... Identification number? I don t have an identification number! I just know the name of the requisition. It s-- No, can t help you without an ID number. Rules are rules. I m sorry, but doesn t this situation strike you as disturbingly Kafka-esque? Nah, it s more of a Bergmanian pastiche on a Kafka-esque theme. My unwillingness to yield is less a bureaucratic necessity than a petty desire to transfer the burden of my miserable existence onto others. Right. What you said. Thanks anyway. About the archives... You re not an officer of the law, are you? I need requisition form number 09042, "Short-Term Tactical Suspension of Union Members Benefits". (heavy sigh) Hold on. I m sorry, but I need the 09042-A requisition form addendum as well. The what? The 09042-A? Why the hell didn t you ask me for that one in the first place? Because I m a cruel bitch, and I love torturing you. In fact, I ve made it my life s mission to haunt you forever and ever with requests for useless forms and documents. Hmmm. Hold on. I d like that form for complaining about lewd and indecent behavior, please? Number? 31366. Hold on. Yes, yes I am. So what if I m not? I m in training at the academy, and I need to get into the archives to...study. If you re a cop, where the hell s your uniform? Your badge? Your standard issue disruptor pistol? At home. They re all at home. Then I suggest you get your cute little butt home to get your badge, your uniform and your gun. Capisce? Now, shoo, leave the grown-ups to do grown-up work, okay? Then you can t go into the back, capisce? Cops only. Besides, half the doors in this building, including that one, are out of order -- nobody s going in, nobody s coming out. And until those overpaid, underworking "service" guys get off their butts and back to work, that s the way it s gonna stay. You re in training. Uh-huh, sure you are. Then what the hell you doing here? You should be at the academy, doing push-ups and learning how to bullshit like a pro. Oh, never mind. You can t go back there! It s a restricted area. Here you go, miss. Union requisition form number 09042. All right, requisition form number 09042-A. And that d better be it. Dial home Dial 099-12090 I haven t spoken with Mom since I... Since I left, actually. I should give her a ring. Exit Hello? Hi...Mom? (subdued gasp) It s April. How are you? (choked) Where are you, sweetheart? In the city, Mom. You know that. Why didn t you call? We ve been-- I ve been worried sick about you, sweetheart. Didn t you get my letter? Yes. And I can t say I understood why-- Well, that was the problem, wasn t it? You didn t understand. I don t think it was fair of you to be so hard on your father. You hurt him a lot, you know? And I m not just talking about you pushing him down the stairs. And what about me? You don t think he hurt me? Were you so blind you didn t see that? April...you know I can t take sides in this... No. Of course not. Not you. Not ever. Anyway. How is-- Is Dad doing okay? I mean, after the fall? He broke his arm, and he had to take some time off work. Money s short because of that...we had to pull Danny out of school until next semester. You can t blame me for those things, Mom. If you hadn t left like you did-- I d probably be dead now, Mom. I couldn t take it anymore...please, let s not argue about this now. I just wanted to...hear your voice. Please come home, April. We still love you. No. Thank you, but no -- that s not going to happen. Listen, I have to go. I m in the middle of...something. Take care, okay? Okay, sweetheart. I love you. Yeah. Me too, Mom. Bye. Busy. What a surprise. I m already using that one. That s just my incoming call.
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Title Raise your hands Artist Keiichi Ueno feat. RIISA Genre OKINAWA ANTHEM Anime HES 明日、晴れたら 南へとTake Off!(Take Off!) きっと(きっと) 何かが変わるよ 青く光る波間で Raise your hands,Raise your hands,踊ろう! なんか落ちてるみたい 今日この頃のキミは 考え込んだって 出ない答えを 追い続けるよりも たまには逃げ出そう 離れて眺めてみれば 見つかる答えもある Yeah-yeah-yeah-yeah 明日、晴れたら 迎えに行くよ(きっと) きっと(きっと) 何かが変わるさ 青く照り返す波間で Raise your hands,Raise your hands,踊ろう! きっと 全てが 変わるよ!