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https://w.atwiki.jp/ddr_dp/pages/3861.html
You You You(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 You You You D.watt feat. 紡音れい A3 激13 146 407 / 8 DANCE aROUND × DanceDanceRevolution ~2022夏のMUSIC CHOICE!~ STREAM VOLTAGE AIR FREEZE CHAOS 78 72 60 11 75 楽譜面(6) / 踊譜面(10) / 激譜面(13) 属性 譜面 https //livedoor.blogimg.jp/yanmar195/imgs/3/7/37fc6155.png 譜面動画 https //www.youtube.com/watch?v=6BrUGnHI74c (x3.0, NOTE) https //www.youtube.com/watch?v=MnYUEPiid3E (x?, NOTE) 解説 2022/9/22追加。イベント「DANCE aROUND × DanceDanceRevolution ~2022夏のMUSIC CHOICE!~」のPhase 1で解禁できるDANCE aROUNDからの移植曲。 登場時点でPhase 1は終了しており、新規解禁は不可能。 名前 コメント コメント(私的なことや感想はこちら) 16分3連3~4連続配置やアフロを含む捻り配置、同単同単同などの同時混ざり配置、時折遠距離なども様々な要素を含む。最後は地団駄中心の16分7連、16分11連もある。 -- 名無しさん (2022-09-24 01 17 08) 同時も厳しいが16分3連が散っていて縦ビジ配置もあり足13ではかなり厳しい。ラストは完全に14の配置で詐称気味。 -- 名無しさん (2022-10-02 19 19 44) 前半から捻り8分、徐々に配置も強まってきて縦ビジ16分、アフロ捻り、遠配置8分、プチ鬼怒川と容赦なく畳み掛けて来る上に移動に絡む同時が多く体力の削ぎ方が嫌らしい。テンポも決して遅くは無いので適正者は格上レベルと思って臨んだ方が良い。 -- 名無しさん (2022-10-08 11 28 22) これ踏んでからCloser to my Heart踏むとどっちがどっちの難易度だったか混乱するレベルには難しい -- 名無しさん (2023-11-05 13 59 28) 名前 コメント
https://w.atwiki.jp/touhoukashi/pages/3659.html
【登録タグ A-One T TOHO EUROBEAT 秘 ななひら 幻想の永遠祭 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/bemanilyrics/pages/2484.html
I just hate you / Tamchy I d rather die than a cheapskate. I d rather die than a square. I d rather be a pig than a Boring man. I don t have any words for you. Oink oink... What the hell did you say just now? Oink oink... Shut up, no one is listening to you. Get out! I can t take you anywhere. Get out of my face! Oink oink... What the hell did you say just now? Oink oink... Shut up, no one is listening to you. "I ve met some stupid men of my days, but you really take the cake." I m not a hater I just hate you. I d rather die than a cheapskate. I d rather die than a square. I d rather be a pig than a Boring man. I don t have any words for you. Oink oink... What the hell did you say just now? Shut up. getout. getoff.
https://w.atwiki.jp/moonsault/pages/14.html
Intoroducing yourself and having a small talk Situation You notice a foreigner at the entrance of your workplace who seems having trouble. Michael Exceuse me sir , Are you working here ? You Yes. How can I help You ? Michael Nice to meet you. My name is Michael Jackson . I m just an intern and this is my first day here. You I noticed you still have your taravel bag with you. Come straight from the airport? Micael Yeah. My instructions were to come here and report to the HR department.But I don t even know where it is. You HR department is 4th floor. But you may need a security card to get in. Michael Oh, I ve been waiting here for more than 15 minutes, but no one shows up... You Uhhn it s strange. OK, my department is next to them so I can take you there if you want. Michael Thank you so much. It help me a lot. .... Getting in the Elevator ..... You How was your flight? Michael Oh, we hit some air pockets, so it was pretty rought. You Sorry to hear that. It must be unpleasant, isn t it? Michael Yes. It was horrible... I hope I will never encounter such experience again. .... Entering in the HR department .... You Do you see the woman wearing gray jacket? Michael Yes. You She may know who you have to meet first. Michael Thank you so much. Mr... You Oh. I haven t introduce myself to you yet. I m (Your name) and my department is Marketing. Michael Good to see you. Mr.(your name). Vocabulary Intern ・・・・ 研修生 Instruction ・・・・ 業務上の指示 HR department ・・・・ 人事部 unpleasant ・・・・ 不愉快な、嫌な Sorry to hear that ・・・・ それはお気の毒です。
https://w.atwiki.jp/toho/pages/4277.html
Sparking for You! サークル:Like a rabbit Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 Intro ~ マリサ俺だ! Nanasy - - 東方永夜抄 恋色マスタースパーク [-- --] 02 Microcosmos Nanasy たま 雨色 東方幻想郷 Selene's light [-- --] 東方幻想郷 星の器 03 Selene's light ~ ヒカリを見つめて takayan - - 東方幻想郷 Selene's light [-- --] 04 Active Star ? - - 東方幻想郷 星の器 [-- --] 東方永夜抄 恋色マスタースパーク 05 グラスハート ハム たま マキ 東方永夜抄 恋色マスタースパーク [-- --] 06 Oriental butterfly takayan - - 東方花映塚 オリエンタルダークフライト [-- --] 蓬莱人形 二色蓮花蝶 07 Technical Highway Bizen - - 東方幻想郷 星の器 [-- --] 08 いつも修羅場はマスタースパークでアハーン-takayan Remix- takayan - - 東方永夜抄 恋色マスタースパーク [-- --] 東方妖々夢 広有射怪鳥事 09 One's First Love Nanasy Nanasy めらみぽっぷ 東方永夜抄 恋色マスタースパーク [-- --] 東方紅魔郷 U.N.オーエンは彼女なのか? 10 eyes dim with tears 藤谷 尚希 - - 東方永夜抄 少女綺想曲 [-- --] 東方夢時空 Dim Dream 11 スパークしてく? Nanasy - - 東方永夜抄 恋色マスタースパーク [-- --] 12 星の欠片 Bizen ? マキ 東方幻想郷 星の器 [-- --] 13 魔理沙、嵐のうんぐるスパークwith 雨色+インド人 Nanacytakayan ? 雨色インド人 東方永夜抄 恋色マスタースパーク [-- --] 14 記憶のぬくもり ハム ハムNanasyつかさ Chaco 東方夢時空 Dim. Dream [-- --] Reincarnation 15 Romantic Children takayan - - 東方怪綺談 Romantic Children [-- --] 16 通り抜ける風 takayan - - 東方永夜抄 恋色マスタースパーク [-- --] 17 恋色夕涼み ハム - - 東方永夜抄 恋色マスタースパーク [-- --] 18 One's First Love-takayan Remix- takayan Nanasy めらみぽっぷ 東方永夜抄 恋色マスタースパーク [-- --] 東方紅魔郷 U.N.オーエンは彼女なのか? 詳細 コミックマーケット76(2009/8/15)にて頒布 イベント価格:?円 ショップ価格:?円 レビュー 名前 コメント
https://w.atwiki.jp/lorcana/pages/53.html
《Part Of Your World》 アクション - ソング インク アンバー(黄) コスト 3 (A character with cost 3 or more can Exert to sing this song for free.) Return a character card from your discard to your hand. アビリティの日本語訳 (3コスト以上のキャラクター1体をエグザートして、このソングをコストを支払わずにプレイしても良い。) あなたの捨て札置き場のキャラクターカードを1枚選び、手札に戻す。 フレーバー What would I give If I could live out of these waters? イラストレーター Samanta Erdini レアリティ レア カードNo 30/204·EN·1The First Chapter
https://w.atwiki.jp/warband/pages/250.html
dlga_start quigfen_intro|Hail and well met M'{reg63?Lord Lady}. To what do I owe your interest? dlga_start quest_offered|You seem to wish to befriend the Noldor. However, you must prove your good intentions in order to gain their trust. There is a marauding Jatu army roaming the Laria woods, attacking Noldor patrols, searching for their hidden castle. If you can defeat it, the Noldor will be very grateful for your help. What do you say? dlga_start response_success|My friends in the woods tell me you have destroyed the marauding Jatu! In addition to 3000 denars, you are now granted access to Elacrai, the hidden Noldor castle on the north shore of the lake in the woods of Laria. dlga_response_success quigfen_process_1|I'm glad to have been of assistance and will surely look for the castle. dlga_quest_offered quest_taken|Very well. I will destroy the Jatu army. dlga_quest_taken close_window|Very good. Remember that the Noldor have unique ways of expressing gratitude. dlga_quest_offered quigfen_process_1|Sorry. I don't have time for this right now. dlga_start quigfen_response_1|Hail and well met M'{reg63?Lord Lady}. I hope you have fared well since our last meeting. dlga_quigfen_intro quigfen_intro_2|You strike me as somehow out of place. Who are you and what do you do? dlga_quigfen_response_1 quigfen_process_1|I have indeed Quigfen, thank you for asking. I am here to discuss business. dlga_quigfen_intro_2 quigfen_intro_3_talk|To the point, I like that. I am called Quigfen, an odd name to your ears, of that there is no doubt, eh? As to who I am? Well, I am... a merchant of sorts. Perhaps in your language a Broker would be close to the truth of the matter. I stay here in Laria and sell Noldor goods to those who... how do we put this delicately? To those who are friendly to the Noldor and their plight. I sell arms, armor, and a variety of trinkets. I also at times broker the service of Noldor Rangers into the service of very select companies. I see that I have your interest. dlga_quigfen_intro_3_talk quigfen_process_1|Hmm... yes, I am interested. Tell me more. dlga_quigfen_process_1 quigfen_process_2|Remember, you must be on good terms with the Noldor to engage me in business. I offer you two choices. The first is to purchase from me Noldor armor and weapons. The second is to retain Noldor adventurers to fight by your side in your quest to unite this land and push back the followers of the Dark Goddess. dlga_quigfen_process_2 start|Tell me about the quest again. dlga_quigfen_process_2 quigfen_arms|I am interested in Noldor Arms and Armor. dlga_quigfen_process_2 quigfen_warrior|I am interested in hiring Noldor Adventurers. dlga_quigfen_process_2 quigfen_intro_2|What do you do again? dlga_quigfen_process_2 close_window|Neither, I must be going, perhaps later. dlga_quigfen_arms quigfen_process_2|It seems that the Noldor do not yet trust you enough to allow me to sell items to you. Go and improve your relationship with them and then return and we can do business. dlga_quigfen_arms quigfen_ending_trade|Ah, yes M'{reg63?Lord Lady}, here we are, the Noldor Emporium. dlga_quigfen_arms quigfen_arms_gem|Very well M'{reg63?Lord Lady}, do you have a Dragon Tear to open the store up with? dlga_quigfen_arms_gem quigfen_arms|Yes, here it is. dlga_quigfen_arms_gem quigfen_process_1|No, not with me. dlga_quigfen_warrior quigfen_process_2|It seems that the Noldor do not yet trust you enough to follow you in battle. Go and improve your relationship with them and then return. Perhaps then some of the Elven Warriors will join you. dlga_quigfen_warrior quigfen_warrior_gem|Very well M'{reg63?Lord Lady}. Do you have a Dragon Tear to sway the hearts of the elves to join you? Or maybe some of their rare pottery? dlga_quigfen_warrior_gem quigfen_warrior_choose|Yes, I have Qualis Gem (and space for {reg24} units). dlga_quigfen_warrior_gem quigfen_warrior_choose.1|Yes, I have Qualis Gem and this beautiful vase (and space for {reg24} units). dlga_quigfen_warrior_gem close_window|Yes, but I don't want to trade it for now. dlga_quigfen_warrior_gem close_window.1|Yes, but I don't want to trade them for now. dlga_quigfen_warrior_gem close_window.2|No, not with me. dlga_quigfen_warrior_choose quigfen_warrior_select|Excellent. Please select one of the options below. dlga_quigfen_warrior_choose close_window|Excellent, but ... there is no room in your party. dlga_quigfen_warrior_select quigfen_ending_trade|{reg25}x Noldor Warrior. dlga_quigfen_warrior_select quigfen_ending_trade.1|{reg26}x Noldor Ranger. dlga_quigfen_warrior_select quigfen_ending_trade.2|{reg27}x Noldor Maiden Ranger. dlga_quigfen_warrior_select quigfen_ending_trade.3|{reg28}x Noldor Noble. dlga_quigfen_warrior_select quigfen_ending_trade.4|{reg29}x Noldor Twilight Knight. dlga_quigfen_ending_trade quigfen_process_2|Very good. Will there be anything else M'{reg63?Lord Lady}? dlga_start ransom_broker_intro|Greetings to you, {reg63?sir madam}. You look like someone who should get to know me. dlga_ransom_broker_intro ransom_broker_intro_2|Why is that? dlga_ransom_broker_intro ransom_broker_pretalk|Ah, I know of your sort already. No need to tell me who you are. dlga_ransom_broker_intro_2 ransom_broker_info_talk|I am with the local Red Brotherhood and I broker ransoms for the poor wretches who are captured in these endless wars. Normally I travel between the interior towns and the slave markets on the coast, on commission from those whose relatives have gone missing. But if I'm out on my errands of mercy, and I come across a fellow dragging around a captive or two, well, there's no harm in a little speculative investment, is there? And you look like the type who might have a prisoner to sell. ^^Additionally, I can let you hire some of the mercenaries we employ. In which some are veterans as well. For a lovely donation of course. dlga_ransom_broker_info_talk ransom_broker_families|What if their families can't pay? dlga_ransom_broker_families ransom_broker_info_talk|Oh, then I spin them a few heartwarming tales of life on the galleys. You'd be surprised what sorts of treasures a peasant can dig out of his cowshed or wheedle out of his cousins, assuming he's got the proper motivation! And if in the end they cannot come up with the silver, then there are always slave merchants who are looking for galley slaves. One cannot do Heaven's work with an empty purse, you see. dlga_ransom_broker_info_talk ransom_broker_prices|What can I get for a prisoner? dlga_ransom_broker_prices ransom_broker_info_talk|It varies. I fancy that I have a fine eye for assessing a ransom. There are a dozen little things about a man that will tell you whether he goes to bed hungry, or dines each night on soft dumplings and goose. The real money of course is in the gentry, and if you ever want to do my job you'll want to learn about every landowning family in Pendor, their estates, their heraldry, their offspring both lawful and bastard, and, of course, their credit with the merchants. dlga_ransom_broker_info_talk ransom_broker_ransom_me|Would you be able to ransom me if I were taken? dlga_ransom_broker_ransom_me ransom_broker_info_talk|Of course. I'm welcome in every court in Pendor. There's not many who can say that! So always be sure to keep a pot of denars buried somewhere, and a loyal servant who can find it in a hurry. dlga_ransom_broker_info_talk ransom_broker_pretalk|That's all I need to know. Thanks. dlga_start ransom_broker_talk|Greetings. If you have any prisoners, I will be happy to buy them from you. Or I could organize some mercenaries, if needed. dlga_ransom_broker_pretalk ransom_broker_talk|Very well, if you have any prisoners, I will be happy to buy them from you. Or I could organize some mercenaries, if needed. dlga_ransom_broker_talk ransom_broker_rumors|Have you heard any rumors of interest? (Must pay 10 denars) dlga_ransom_broker_rumors ransom_broker_post_rumor_bonus|{s3} -- Which reminds me - I have an opportunity to discuss if you are interested. dlga_ransom_broker_rumors ransom_broker_post_rumor|{s3} dlga_ransom_broker_post_rumor_bonus ransom_broker_post_rumor_bonus_troops|Perhaps, what is this opportunity? dlga_ransom_broker_post_rumor_bonus close_window|No, I must leave now. dlga_ransom_broker_post_rumor_bonus_troops ransom_broker_post_rumor_bonus_troop_response|{s3} dlga_ransom_broker_post_rumor_bonus_troop_response close_window|Yes, here are {reg41} denars, and I will take these people off your hands. dlga_ransom_broker_post_rumor_bonus_troop_response close_window.1|{s3} dlga_ransom_broker_post_rumor ransom_broker_pretalk|Very good, thank you. dlga_ransom_broker_talk ransom_broker_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell. dlga_ransom_broker_talk ransom_broker_sell_prisoners_all|I want to sell all my prisoners. dlga_ransom_broker_talk ransom_broker_intro_2|Tell me about what you do, again? dlga_ransom_broker_talk ransom_broker_ransom_companion|I wish to ransom one of my companions. dlga_ransom_broker_ransom_companion ransom_broker_ransom_companion_choose|Whom do you wish to ransom? dlga_ransom_broker_ransom_companion_choose ransom_broker_ransom_companion_name_sum|{s4} dlga_ransom_broker_ransom_companion_choose ransom_broker_pretalk|Never mind dlga_ransom_broker_ransom_companion_name_sum ransom_broker_ransom_companion_verify|Let me check my ledger, here... Yes. Your friend is being held in the dungeon at {s7}. How interesting! I remember hearing that the rats down there are unusually large -- like mastiffs, they say... Now... For the very reasonable sum of {reg5} denars, which includes both the ransom and my commission and expenses, we can arrange it so that {s5} can once again enjoy {reg4?her his} freedom. What do you say? dlga_ransom_broker_ransom_companion_verify ransom_broker_ransom_companion_accept|Here's your money. dlga_ransom_broker_ransom_companion_verify ransom_broker_ransom_companion_refuse|I can't afford that right now. dlga_ransom_broker_ransom_companion_accept ransom_broker_talk|Splendid! In a few days, I would think, you should find {s5} riding to rejoin you, blinking in the sunlight and no doubt very grateful! Is there any other way in which I can help you? dlga_ransom_broker_ransom_companion_refuse ransom_broker_talk|Of course, of course... Never mind what they say about the rats, by the way -- I've never actually seen one myself, on account of the pitch-black darkness. Anyway, I'm sure that {s5} will understand why it's important for you to control expenditures. Now... Was there anything else? dlga_ransom_broker_talk ransom_broker_common_mercenaries_1|Mercenaries you said? dlga_ransom_broker_common_mercenaries_1 close_window|Indeed, the mercenaries I'm in contact with will work for admirable pay. Unfortunately, you have no space in your party. dlga_ransom_broker_common_mercenaries_1 ransom_broker_common_mercenaries_2|Yes, indeed. ^^Yes, indeed. Hmm... You wouldn't by any chance have a gold bar in your inventory? If so, I can put it to far better use. A gold bar will convince mercenary captains I know to let you hire some of their best troops, but the price will remain high for them. dlga_ransom_broker_common_mercenaries_2 ransom_broker_common_mercenaries_3|It just so happens that I do. [hand over gold bar] dlga_ransom_broker_common_mercenaries_2 ransom_broker_common_mercenaries_3.1|I don't seem to have any gold bars on me this moment. [lie] dlga_ransom_broker_common_mercenaries_2 close_window|I do have a gold bar. However, I feel that I can't part with it right now. Farewell. dlga_ransom_broker_common_mercenaries_2 ransom_broker_common_mercenaries_3.2|No, I don't have any gold bars on me. Let's focus on those mercenaries you were talking about. dlga_ransom_broker_common_mercenaries_2 close_window.1|I have to go. Goodbye. dlga_ransom_broker_common_mercenaries_3 ransom_broker_common_mercenaries_4|I've reached out to one of my mercenary captain contacts who would be willing to let you hire {reg45?{reg34} men one man} for the price of {reg43} denars. dlga_ransom_broker_common_mercenaries_4 close_window|This deal is fair. Here is your {reg43} denars. Have them meet me outside the town. dlga_ransom_broker_common_mercenaries_4 close_window.1|Though this is a fair deal, it is such that I do not wish to spend this many denars. Farewell. dlga_ransom_broker_common_mercenaries_4 close_window.2|That is way too much! Farewell. dlga_ransom_broker_talk ransom_broker_special|What else do you offer? dlga_ransom_broker_special ransom_broker_special_1|I have amassed a surplus of stripped clothing of all those who have passed in my care. Most of it is ragged and torn, however I have some from ladies who were unfortunate to be traded. dlga_ransom_broker_special_1 ransom_broker_special_2|Actually I am looking for a gift for my lady. Show me what do you have. dlga_ransom_broker_special_1 close_window|Maybe next time. dlga_ransom_broker_special_2 ransom_broker_special_3|They're in the back, follow me. dlga_ransom_broker_special_3 ransom_broker_talk|Anything else? dlga_ransom_broker_talk close_window|Not at this time. Good-bye. dlga_ransom_broker_sell_prisoners ransom_broker_sell_prisoners_2|Let me see what do you have... dlga_ransom_broker_sell_prisoners_all ransom_broker_sell_prisoners_2|Let me see what you have... dlga_ransom_broker_sell_prisoners_2 close_window|I will be staying here for a few days. Let me know if you need my services. dlga_start tavern_background_talk|Greetings, friend. You look like the kind of {reg63?man person} who'd do well to know me. I travel a great deal all across Pendor, and keep an open ear for interesting information that you may find useful.^^ {s9} dlga_tavern_background_talk tavern_traveler_rumors_end1|Yes, I will take on these two Bounty Hunters. dlga_tavern_background_talk tavern_traveler_rumors_end1.1|No, that will not be necessary, thanks anyway. dlga_tavern_background_talk tavern_traveler_rumors_end1.2|Thank you kindly for the tip. I may come back and ask about work. dlga_tavern_background_talk tavern_traveler_rumors_end1.3|Thank you kindly for the information. That is good news indeed! dlga_tavern_background_talk tavern_traveler_rumors_end1.4|Thank you for your words. I must be going now. dlga_tavern_background_talk tavern_traveler_rumors_end1.5|Yes, here is your gold. I trust you will keep silent? (You must pay 30 denars) dlga_tavern_background_talk tavern_traveler_rumors_end1.6|I will pay you nothing. Goodbye. dlga_tavern_background_talk tavern_traveler_rumors_end1.7|That is nice to know. I should be leaving now, goodbye. dlga_start tavern_traveler_talk|Greetings, friend. You look like the kind of {reg63?man person} who'd do well to know me. I travel a great deal all across Pendor, and keep an open ear for interesting information that you may might find useful. {s9} dlga_start tavern_traveler_lost_companion_thanks|Greetings, {playername}. I saw your companion {s10} at a tavern in {s11} some days ago. I thought you might like to know. dlga_tavern_traveler_lost_companion_thanks tavern_traveler_pretalk|Thanks. I'll go and find {reg3?her him} there. dlga_tavern_traveler_lost_companion_thanks tavern_traveler_pretalk.1|Thanks, but I don't really care. dlga_start tavern_traveler_talk.1|Greetings, {playername}. dlga_tavern_traveler_pretalk tavern_traveler_talk|Yes? dlga_tavern_traveler_talk tavern_traveler_tell_kingdoms|What can you tell me about this land? dlga_tavern_traveler_tell_kingdoms tavern_traveler_tell_kingdoms_2|Pendor is divided into rival kingdoms, which can neither manage to live in peace with their neighbours, nor completely eliminate them. As a result, there's seldom a break to the bitter wars which plague this land and drain its life blood. Well, at least this must be a good place to be for an adventurer such as yourself. With some luck and skill, you can make a name for yourself here, amass a fortune perhaps, or gain great power. Opportunities are endless and so are the rewards, if you are willing to risk your life for them. dlga_tavern_traveler_tell_kingdoms_2 tavern_traveler_tell_kingdoms_3|Tell me more about these opportunities. dlga_tavern_traveler_tell_kingdoms_2 close_window|Thank you. That was all I needed to know dlga_tavern_traveler_tell_kingdoms_3 tavern_traveler_tell_kingdoms_4|Well, you probably know everything I could tell you already. You seem to be doing pretty well. dlga_tavern_traveler_tell_kingdoms_3 tavern_traveler_tell_kingdoms_4a|The kingdoms will pay good money for mercenaries if they are engaged in a war. If you have done a bit of fighting, speaking with one of their lords will probably result in being offered a mercenary contract. However the real rewards come if you can manage to become a vassal to a king. A vassal can own villages, castles and towns and get rich with the taxes and revenues of these estates. Normally, only nobles of the realm own land in this way, but in time of war, a king will not hesitate to accept someone who distinguishes {reg63?himself herself} on the battlefield as a vassal, and grant {reg63?him her} the right to own land. dlga_tavern_traveler_tell_kingdoms_4a tavern_traveler_tell_kingdoms_4|It is not unheard-of for adventurers to renounce allegiance to a Pendorian king altogether, declare themselves kings, and claim land in their own name. This is a difficult path, however, as the great nobles of the land, with their long ancestries, are not likely to accept such upstarts as their monarch. Such rulers would need to be very careful in establishing their right to rule, or they would be set upon from all sides. dlga_tavern_traveler_tell_kingdoms_4 tavern_traveler_tell_kingdoms_5|It might be easier for an adventurer like yourself to pledge support to an existing king's rival. There are many such pretenders in Pendor -- those who are born to the right family, who go around and stir up trouble saying they have a better claim to the throne than the current king. If those claim holders could find supporters, they could easily start civil wars and perhaps even replace the king one day. dlga_tavern_traveler_tell_kingdoms_5 tavern_traveler_tell_kingdoms_6|Interesting. Where can I find these claim holders? dlga_tavern_traveler_tell_kingdoms_5 close_window|I guess I heard enough already. Thank you. dlga_tavern_traveler_tell_kingdoms_6 tavern_traveler_pretalk|A claim holder's life would be in danger in his own country, of course. Therefore, they usually stay at rival courts, raising support and hoping to find someone willing to champion their cause. I usually hear news about some of them, and may be able to tell you their location with some precision. But of course, I would ask for a little something for such a service. dlga_tavern_traveler_talk tavern_traveler_pretender_location|I want to know the location of a claimant. dlga_tavern_traveler_pretender_location tavern_traveler_pretender_location_ask|Whose location do you want to know? dlga_tavern_traveler_pretender_location_ask tavern_traveler_pretender_location_ask_2|{s11} dlga_tavern_traveler_pretender_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_pretender_location_ask_2 tavern_traveler_pretender_location_ask_money|I can reveal this information to you for a small price - let's say 300 denars. dlga_tavern_traveler_pretender_location_ask_money tavern_traveler_pretender_location_tell|All right. Here are 300 denars. dlga_tavern_traveler_pretender_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_pretender_location_tell tavern_traveler_pretalk|{s15} is currently at {s11}. dlga_tavern_traveler_talk tavern_traveler_rumors|What news can you share of your travels? (You must pay 10 denars) dlga_tavern_traveler_rumors trav_post_rumor|{s3} dlga_tavern_traveler_rumors trav_post_rumor_bonus|{s3} -- Which reminds me I have an opportunity to discuss if you are interested. dlga_trav_post_rumor_bonus trav_post_rumor_bonus_offer|Perhaps. What is it? dlga_trav_post_rumor_bonus tavern_traveler_rumors_end1|No, your story is quite enough. dlga_trav_post_rumor_bonus_offer trav_post_rumor_bonus_offer_reply|{s3} dlga_trav_post_rumor_bonus_offer_reply close_window|Yes I would part with 200 denars for that. dlga_trav_post_rumor_bonus_offer_reply tavern_traveler_talk|No thanks, not right now. dlga_trav_post_rumor tavern_traveler_rumors_end1|Thank you, that was interesting. dlga_tavern_traveler_rumors_end1 tavern_traveler_talk|Is there anything else I can help you with? dlga_tavern_traveler_talk tavern_traveler_healer_start|Do you know of anyone in need of a healer? dlga_tavern_traveler_healer_start tavern_traveler_pretalk|No, not at this time. Try later. dlga_tavern_traveler_healer_start tavern_traveler_medic_accept|{s9} dlga_tavern_traveler_medic_accept tavern_traveler_pretalk|Very well. Perhaps later then. dlga_tavern_traveler_medic_accept close_window|Show me to the Patient... dlga_tavern_traveler_talk tavern_traveler_companion_location|I am looking for one of my companions... dlga_tavern_traveler_companion_location tavern_traveler_companion_location_ask|Maybe I can help you. Who are you looking for? dlga_tavern_traveler_companion_location_ask tavern_traveler_companion_location_ask_2|{s11} dlga_tavern_traveler_companion_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_companion_location_ask_2 tavern_traveler_companion_location_ask_money|I guess I know where {s15} is. For 30 denars, I'll tell you. dlga_tavern_traveler_companion_location_ask_money tavern_traveler_companion_location_tell|All right. Here is 30 denars. dlga_tavern_traveler_companion_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_companion_location_tell tavern_traveler_pretalk|{s15} is currently at {s11}.{s12} dlga_tavern_traveler_talk tavern_traveler_peddler_location|I am looking for traveling peddlers... dlga_tavern_traveler_peddler_location tavern_traveler_peddler_location_ask|Maybe I can help you. Who are you looking for? dlga_tavern_traveler_peddler_location_ask tavern_traveler_peddler_location_ask_2|Finneas de Digit. dlga_tavern_traveler_peddler_location_ask tavern_traveler_peddler_location_ask_2.1|Brother Randalf. dlga_tavern_traveler_peddler_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_peddler_location_ask_2 tavern_traveler_peddler_location_ask_money|I guess I know where {s15} is. For 50 denars, I'll tell you. dlga_tavern_traveler_peddler_location_ask_money tavern_traveler_peddler_location_tell|All right. Here are 50 denars. dlga_tavern_traveler_peddler_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_peddler_location_tell tavern_traveler_pretalk|{s15} is currently at {s16}. dlga_tavern_traveler_talk traveler_snakes|Have you heard anything unusual about the Snake Cult recently? dlga_traveler_snakes tavern_traveler_pretalk|I wouldn't know anything about the damned Snakes. Not in front of everyone here, at any rate. dlga_traveler_snakes traveler_snakes_pay|Please, keep your voice down... For a few coins I might know something of interest. I'm risking my good health here, so don't be cross if I ask for a mere 100 gold. It's worth every coin. dlga_traveler_snakes_pay traveler_snakes_quest|This better be worth it. Here are 100 denars. dlga_traveler_snakes_pay tavern_traveler_pretalk|Sorry, that's not what it's worth to me. dlga_traveler_snakes_quest close_window|Now, listen closely for it's quite an extraordinary tale.^A week ago my cousin happened to travel near {s8}. The roads there should be safe, or so he thought. He was having a lunch in the small woods by the roadside, when suddenly a small party of Snakes rode down the road, screeching and hissing as is their wont.^He quickly hid from view, but was able to discern a few utterings as they rode by - something about "Grandmaster sacrifice" and "hidden stronghold" - I can't make the heads or tails of it, but someone learned may be able to help. Perhaps Order scribes?^Anyway, they are up to no good and I hope you can stop them. dlga_tavern_traveler_talk traveler_cape_1|What else do you offer? dlga_traveler_cape_1 traveler_cape_2|{s59} dlga_traveler_cape_2 traveler_cape_3|Sounds good. dlga_traveler_cape_2 traveler_cape_3.1|Sounds good. White cape please. dlga_traveler_cape_2 traveler_cape_3.2|Black cape looks better. dlga_traveler_cape_2 close_window|Maybe next time. dlga_traveler_cape_3 close_window|Thank you. dlga_tavern_traveler_talk close_window|Farewell. dlga_start tavern_traveler_answer|Greetings. They say you're the kind of {reg63?man woman} who'd be interested to hear that I travel frequently to {s17}. I'll tell you all I know for a mere 100 denars. dlga_tavern_traveler_answer tavern_traveler_continue|Here's 100 denars. Tell me what you know. dlga_tavern_traveler_answer close_window|Sorry friend. I am not interested. dlga_tavern_traveler_continue close_window|Well, that's all I can tell you. Good bye. dlga_start bookseller_talk|Good day {reg63?sir madam}, will you be looking at my books or perhaps something else may interest you? dlga_bookseller_talk bookseller_buy|Yes. Show me what goods do you have for sale. dlga_bookseller_talk bookseller_3_rumors|What news can you share of your travels? dlga_bookseller_talk bookseller_special|What else do you offer? dlga_bookseller_talk bookseller_3_quest_end_1|I have found the ruins and discovered some information. dlga_bookseller_buy book_trade_completed|Of course {reg63?sir madam}. dlga_bookseller_special azziz_map_trade|{s2} dlga_azziz_map_trade special_fail|{s5} dlga_azziz_map_trade book_trade_completed|Yes! Here are the gems. Show me where the hidden mines are located. dlga_bookseller_special elixir_trade|For a single rare gem, a Qualis gem to be exact, I can offer you either an elixir of Arkon, a potion of Janus or the Dust of Twilight. The Elixir of Arkon will enhance your combat proficiency, as well as increase your strength, agility and charisma. It will also improve your luck and make you feel much younger. The Potion of Janus will increase your knowledge of all things and the Dust of Twilight will help your companions. {s12} dlga_elixir_trade special_fail|I do not have such a gem to trade. dlga_elixir_trade book_trade_completed|Yes! Here is the Gem and I will drink the elixir now! dlga_elixir_trade book_trade_completed.1|Yes! Here is the Gem and I will drink the Potion of Janus now! dlga_elixir_trade book_trade_completed.2|Yes! Here is the Gem and I will use the Dust of Twilight right now! dlga_elixir_trade special_fail.1|No, I am not interested in this now. dlga_bookseller_3_rumors bookseller_3_quest_1|Ah, something I recall a few weeks ago. I was traveling to Sarleon. On my way there I arrived to the village of {s54}, beautiful lands there. During the evening at the local tavern, just as the light faded, the farmers and locals began trickling in for spirits and food. Many resided in the center as I tuckered in at the corner. Unwanted attention has its flaws you know. A few elderly stock joined nearby, already very drunk. They began talking about a castle or ruins, rather. Distorted by the noise I also heard things like 'betrayal', 'massacre', 'fortress' ... dlga_bookseller_3_quest_1 bookseller_3_quest_2|'Fortress' you said? dlga_bookseller_3_quest_2 bookseller_3_quest_3|... Hmm, yes. I was so intrigued by their discussion that once I got to Sarleon I immediately went to the Great Library and tried to find more information. I found nothing. Nothing in their history books and no maps show any castles near {s54}. I have even asked a nearby Lions chronicler only to be told that what I heard was drunken nonsense and, furthermore, that I shouldn't waste my time on it.^^But what those men described was so convincing, it seems like a missed opportunity to not investigate further.^^Would you be interested in a good old archaeological hunt? dlga_bookseller_3_quest_3 book_trade_completed|I got some time on my hands, I'd be glad to discover these so called ruins, if they exist! dlga_bookseller_3_quest_3 special_fail|No, I am not interested in this right now. dlga_bookseller_3_quest_end_1 bookseller_3_quest_end_2|Great news! Tell me what have you found. dlga_bookseller_3_quest_end_2 bookseller_3_quest_end_3|At the beginning I visited {s54} and spoken with the elder. The elder was forward in noting that there were no other castles in the area, but only ruins. He mentioned they were located at the base of the nearby range, where the river first starts. dlga_bookseller_3_quest_end_3 bookseller_3_quest_end_4|Very interesting, were his instructions clear? dlga_bookseller_3_quest_end_4 bookseller_3_quest_end_5|Yes, I decided to go follow the river and travel. Finding it wasn't easy, but as I got closer the mountain a path began appearing, a very old and worn path; still covered by forest and dense brush. Not much left by now. There are what I assume was once a castle which included remains of a gatehouse, foundations of few bigger houses and towers. It seems that some time ago a battle took place there. After further examination I have found old weapons and various rusty armor pieces, some with still a visible griffon heraldry. Upon further searching, I found a chest. dlga_bookseller_3_quest_end_5 bookseller_3_quest_end_6|A chest? What was inside?! dlga_bookseller_3_quest_end_6 bookseller_3_quest_end_7|Under a pile of rubble I discovered slightly damp oak chest. Inside was some equipment, which held a worn griffon symbol accompanied by an old book. To be more specific the diary of a long forgotten knight ... dlga_bookseller_3_quest_end_7 bookseller_3_quest_end_8|A knight you say? Interesting ... dlga_bookseller_3_quest_end_8 bookseller_3_quest_end_9|It seems that those ruins were once a castle, which 60 Griffon Knights called 'home'.^^The last few pages described preparations to a feast organized by the commander, who was to host for the Lion's grandmaster. A 300 or so strong delegation was expected.^^Based on what I have seen on site and knowing some history of both orders, it is not hard to imagine what had unfolded there. dlga_bookseller_3_quest_end_9 bookseller_3_quest_end_10|I am familiar with this story, the Gairbolt Massacre. In summary, it explains of the vanquishing of the royal Griffon Knights, still loyal to the non-existent Pendorian Monarchy. It was known that the Griffons had rough relations with the Lions. Furthermore, Lions have recorded that they indeed did wipe the remaining Order. No one knows when or where exactly, those details were expunged from records ... ^^So where is the book? I'd like to inspect it's contents for authenticity and archival reasons of course! dlga_bookseller_3_quest_end_10 bookseller_3_quest_end_11|Erm ... As I said it was an old book and was very fragile. I was very careful, but it simply fell apart, turned into dust. dlga_bookseller_3_quest_end_11 bookseller_3_quest_end_12|It would be hard to know if this place you found was the sight of the massacre and, with no evidence of a primary source, it cannot be authenticated. Maybe for the best ... ^^I think it best we drop this anyway. It would be rather dangerous to spread information like this as Order of the Lion may take offense. We don't need unnecessary attention anyway. dlga_bookseller_3_quest_end_12 bookseller_3_quest_end_13|Perhaps you are right. Creating rumors may only come back to bite us in the end. But something tells me there is more to this place, almost as if it draws me there. dlga_bookseller_3_quest_end_13 bookseller_3_quest_end_14|I have been thinking ... It seems to be quite well hidden and, in fact, not many people know about its location. Perhaps you could use it for something? dlga_bookseller_3_quest_end_14 close_window|Actually, I have an idea. dlga_bookseller_3_quest_end_14 close_window.1|No, this is something I won't pursue. (decision is final) dlga_bookseller_3_rumors bookseller_3_rumors_1|{s2} dlga_bookseller_3_rumors_1 book_trade_completed|{s2} dlga_bookseller_special bookseller_talk|I believe I have no information to offer, at this time. Anything else? dlga_bookseller_special get_info|For a ... hmm ... small and gracious voluntary donation for our University, I could share my knowledge about locations of some truly remarkable people. Some of whom you may know. dlga_get_info special_fail|Unfortunately I do not have any spare denars. dlga_get_info book_trade_completed|Please accept my 'totally voluntary donation' of 300 denars. dlga_get_info special_fail.1|No, I am not interested in this now. dlga_special_fail bookseller_talk|That is unfortunate. Perhaps then I can help with something else? dlga_book_trade_completed bookseller_talk|Anything else? dlga_bookseller_talk close_window|Nothing. Thanks. dlga_start minstrel_1|Greetings to you, {reg63?most noble sir most noble lady}. dlga_minstrel_1 minstrel_job_description|What is it you do? dlga_minstrel_1 minstrel_courtship_questions|I have some questions about courtship in Pendor dlga_minstrel_1 minstrel_courtship_poem|Can you teach me any poems? dlga_minstrel_courtship_poem minstrel_courtship_poem_teach|I can teach you the poem, 'The Storming of the Castle of Love.' It is short enough to be easily learned. It is an allegoric poem, replete with symbols and metaphor. It describes how a brave but rough warrior wins the heart of his lady by learning the virtues of chivalry, becoming a true and noble knight. Its theme -- that the role of a woman is to inspire but also civilize a man -- is appreciated by some noble ladies, but not all. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.1|I can teach you the poem, 'The Heart's Desire.' It is a lyrical poem, which can be interpreted either erotically or spiritually. The lover realizes the majesty of the divine by gazing upon the body of his beloved. I believe that it appeals to women of a certain romantic temperament, but you risk scandalizing or boring others. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.2|I can teach you the tale of Kais and Layala. It is a sad and simple story -- the shepherd boy Kais and the nobleman's daughter Layala love each other, but they can never marry. The poem is Kais' lament as he wanders alone, unwilling to forget his true love, driving himself mad with longing. Some ladies melt at the sweetness of his sorrows; others glaze over at his self-pity. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.3|I can teach you part of the saga of Helgerad and Kara. It is a heroic tale, full of blood and battle. The shieldmaiden Kara chooses the warrior Helgered as her lover, as he is the only man who can defeat her in combat. Her father, who pledged her to another, comes with his sons and his huscarls to kill Helgered. They fight, and Helgered and Kara slaughter the entire host except for Kara's beloved younger brother -- who, alas, grows up to avenge his father by slaying Helgered. The depiction of warrior and shieldmaiden as equals will appeal to some women, but a mail-wearing, blood-spattered heroine will shock and repulse others. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.4|I can teach you the poem, 'An Argument in the Garden' It is a comic poem, which satirizes the conventions of courtly love. A lover steals into a garden in Ethos, and plies his lover with lots of witty lines to persuade her to submit to his embraces. She shoots down all of his advances one by one, then when he is downcast, she takes him in her arms and tells him that she wanted him all along, except on her terms, not his. A lady with a sense of humor may find it amusing, but others might feel that they are the ones being mocked. dlga_minstrel_courtship_poem_teach minstrel_courtship_poem_teach_2|To teach it to you, I will need some hours of your time -- and, of course, a small fee for my services. About 300 denars would suffice. dlga_minstrel_courtship_poem minstrel_pretalk|I believe you already know the poems I am best equipped to teach. dlga_minstrel_courtship_poem_teach_2 minstrel_courtship_poem_teach_3|Yes -- teach me that one dlga_minstrel_courtship_poem_teach_2 minstrel_pretalk|Never mind dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4|Very well -- repeat after me ^ I deflected her skeptical questioning darts^ with armor made of purest devotion^ purged in the forge of my heart^ from the slag of any baser emotion dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.1|Very well -- repeat after me ^ You are the first and the last^ the outer and the inner^ When I drink from the cup of love^ I escape the tread of time^ A moment in solitude with you^ Would have no beginning and no end dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.2|Very well -- repeat after me ^ The wind that blows the dry steppe dust^ Stirs the curtains in your tower^ The moon that lights my drunken path home^ Looks on you sleeping in your bower^ If I cried out to the wind^ Could it carry a message from my lips?^ If I wept before the moon^ Would it grant me just a glimpse? dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.3|Very well -- repeat after me ^ A light pierced the gloom over Windholm cliffs...^ Where charge of surf broke on shieldwall of shore^ Grey-helmed and grey-cloaked the maiden stood^ On wave-steed's prow, the sailcloth snapping^ Over din of oars, of timbers cracking^ She cried out to her hearth-brothers, arrayed for war dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.4|Very well -- repeat after me ^All the silks of Ethos, all the furs of Poinsbruk^Would buy you not the briefest kiss^What I bestow, I bestow for love^And the sake of my own happiness^But brought you a gift? Let us see! Let us see!^Or should I tell my father how you came to see me? dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue|'I deflected her skeptical questioning darts...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.1|'You are the first and the last..' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.2|'The wind that blows the dry steppe dust...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.3|'A light pierced the gloom over Windholm cliffs...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.4|'All the silks of Ethos...' dlga_minstrel_courtship_poem_teach_4 minstrel_courtship_poem_teach_reject|Pshaw... What kind of doggerel is that? dlga_minstrel_courtship_poem_teach_reject minstrel_pretalk|Very well. If the poem is not to your taste, then keep your money. But remember -- with poets and with lovers, what is important is not what pleases you. What is important is what your pleases your audience. If you wish to learn the poem, I am still willing to teach. dlga_minstrel_learn_poem_continue close_window|Very good -- but there are many stanzas to go. Now, listen closely... dlga_minstrel_1 minstrel_gossip|Can you tell me anything about the eligible maidens in this realm? dlga_minstrel_gossip minstrel_gossip_select|About whom did you wish to know? dlga_minstrel_gossip_select minstrel_gossip_maiden_selected_2|Just tell me the latest piece of gossip dlga_minstrel_gossip_select minstrel_gossip_maiden_selected|{s10} dlga_minstrel_gossip_select minstrel_pretalk|Never mind dlga_minstrel_gossip_maiden_selected minstrel_gossip_maiden_selected_2|{s16} dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip|She is married to you, of course! Clearly, no one would dream that she would do anything to engender gossip. dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip.1|{s12}. dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip.2|{s12}. dlga_minstrel_postgossip minstrel_pretalk|Very interesting -- but let us speak of something else. dlga_minstrel_postgossip minstrel_gossip|Very interesting -- is there any more news? dlga_minstrel_postgossip minstrel_duel_confirm|What? I'll make that miscreant face my sword dlga_minstrel_duel_confirm minstrel_duel_confirm_2|Do you mean that? {s11} will be honor-bound to fight you, but challenging a lord to duel over a woman is seen as a bit hot-headed, even in this warlike age. dlga_minstrel_duel_confirm_2 minstrel_duel_issued|Yes -- I intend to force {s11} to relinquish his suit of {s12}! dlga_minstrel_duel_confirm_2 minstrel_pretalk|No -- I let my passions run away with me, there. dlga_minstrel_duel_issued minstrel_pretalk|As you wish. I'll spead the word of your intentions, so that {s13} does not try to back out... dlga_minstrel_1 minstrel_courtship_locations|Do you know of any ongoing feasts? dlga_minstrel_courtship_locations minstrel_pretalk|{s12} dlga_minstrel_1 close_window|Good-bye. dlga_minstrel_courtship_questions minstrel_courtship_questions_2|What do you wish to know? dlga_minstrel_courtship_prequestions minstrel_courtship_questions_2|Can I answer any other questions for you? dlga_minstrel_courtship_questions_2 minstrel_player_role|Is there a place for me in the game of love? dlga_minstrel_courtship_questions_2 minstrel_player_advice_meet|How would a suitor meet a lady? dlga_minstrel_courtship_questions_2 minstrel_player_advice_woo|Having met a lady, how would the suitor woo her? dlga_minstrel_courtship_questions_2 minstrel_nobles|Please tell me about marriage and love among the nobility of Pendor dlga_minstrel_nobles minstrel_prequestions|Nobles are an odd lot. In Pendor, a daughter is a political asset, to be given away to a lord with whom her father wishes to make an alliance. Of course, this does not apply for their sons. The sons are lords and commanders who will be seeking suitable wives. A lady such as yourself will find it hard to marry a suitable husband, but if you persevere and are lucky you will find a good husband among the nobility. dlga_minstrel_nobles minstrel_nobles_2|Nobles are an odd lot. In Pendor, a daughter is a political asset, to be given away to a lord with whom her father wishes to make an alliance. Yet the great families of this land idealize pure love between man and woman, and I have seen many a hardened warrior weep copious tears at the doomed ardour of Sahira and Janun in the songs -- even as he made plans to break his own daughter's heart. dlga_minstrel_nobles_2 minstrel_nobles_3|Fathers differ, of course. Some Pendorian nobles will let their daughters choose a husband who pleases them. Others, however, feel that to allow their daughters any choice at all would be to diminish their own authority, and insist on imposing a groom whether she likes it or not. dlga_minstrel_nobles_3 minstrel_prequestions|But the majority will steer a middle course -- they will want to make the final decision about a groom, but will weigh their daughter's preferences heavily. Among other factors, a happy marriage is more likely to produce heirs. So, there is a place for courtship, and for the use of skill and passion to win a lady's heart. dlga_minstrel_courtship_questions_2 minstrel_daughter_father|What if a lady and her father disagree about a suitor? dlga_minstrel_daughter_father minstrel_daughter_father_2|It happens sometimes that a lord's daughter elopes. This is a major blow to the father's prestige, leading to lasting enmities. Indeed, it is possible that a war may be fought over a forbidden marriage. Now, that is a fine topic for a song. dlga_minstrel_daughter_father_2 minstrel_prequestions|In the end, however, most daughters will submit to their parents' choice. A noblewoman's family is everything to her, and few are brave enough to risk disapproval for the sake of an unknown suitor. One may pine for a lover, but yet obey parental orders -- and without tragic love, what would we have to sing about? dlga_minstrel_player_role minstrel_player_role_2|Of course! Pendorian lords make a great deal of lineage, but in the end, lands and money speak louder than one's ancestors. Even though you are a foreigner, if you are coming up in the world, then many parents will consider you a fine catch. dlga_minstrel_player_role_2 minstrel_player_role_3|You will have to compete with many others of the realm, however, who will have an advantage -- they have known these {reg63?ladies lords} from childhood, and will have been sized up as {reg63?grooms brides} by carefully discerning mothers and aunts. Some {reg63?ladies lords} may be fascinated by the strange, yet opt for the familiar. dlga_minstrel_player_role_3 minstrel_prequestions|Keep this in mind -- you may well break your heart in pursuit of love. However, refusing to love for fear of heartbreak is like refusing to lead your men into battle from fear of the enemy's arrows. Be brave, and shrug off ignorant lords' snotty little comments, and victory shall surely be yours. dlga_minstrel_player_role minstrel_female_player_3|Milady, I must speak candidly. Many of the lords of this land are traditionalists, not to say chauvenists, ha ha. They look only for a pretty little twit with demure manners and skin as fair as snow. They would feel threatened by a warrior maid who looks them in the eye as an equal; one who may well be smarter and more skilled at combat than they are. They want a maiden whose voice is soft as bells, not a woman who can fight bravely beside them, with a voice hoarse from commanding men successfully in battle. Most lords seeking to marry will want heirs, and a warrior woman such as yourself may not wish to give up conquest to furnish her lord an heir. dlga_minstrel_female_player_3 minstrel_prequestions|However, not all lords will prove so foolishly blind to the advantages of marriage to a warrior lady with battle renown. We poets sing of shield maidens and of huntresses, of women who forged their own path without having sacrificed a chance for love. You must work to find a devoted husband who can accept your ways, but that is by no means impossible here in Pendor, as it assuredly would be in a more backward land. dlga_minstrel_courtship_questions_2 minstrel_spouse_benefits|What advantage is there in seeking a {reg63?wife husband}? dlga_minstrel_spouse_benefits minstrel_wife_benefits_2|Ah! You are quite the romantic, I see! Well, aside from the obvious benefits of love, companionship and other, em, domestic matters, to marry among the nobility brings great assets. You may forge a strong alliance with the bride's family, and a wife may also assist you in manipulating the politics of the realm to your advantage. dlga_minstrel_wife_benefits_2 minstrel_prequestions|What's more, most of the great families of Pendor have at some point intermarried with royalty, which would boost your own claim to rule -- should you ever choose to assert it... dlga_minstrel_spouse_benefits minstrel_wife_benefits_2.1|Ah! You are quite the romantic, I see! Well, aside from the obvious benefits of love, companionship and other, em, domestic matters, to marry among the nobility brings great assets. You may have access to the groom's castles and properties, and be able to work with him to advance both of your standings in the realm. dlga_minstrel_player_advice_meet minstrel_player_advice_meet_2|Every so often, a king or great lord of Pendor will hold a feast. In towns they will often be accompanied by tournaments, and in castles they will be accompanied by hunts. These feasts provide a chance for the lords to repair some of the rivalries that may undermine the strength of the realm. They also provide an opportunity for families to show off their eligible daughters, and ladies will often be allowed to mingle unsupervised with the guests. dlga_minstrel_player_advice_meet_2 minstrel_prequestions|If you have the opportunity, you may attempt to pay the lady a compliment. This indicates to her that you are a potential suitor, and she will usually know if she wishes you to continue your suit. Incidentally, if you come to her fresh from having distinguished yourself in the tournament or in the hunt, then you may make a stronger first impression than otherwise. dlga_minstrel_player_advice_woo minstrel_player_advice_woo_2|To woo a lady takes a certain amount of time and patience, and several meetings spaced over a period of months. A lady who is interested in you will often find ways of letting you know if she wishes you to come visit her. Alternately, you may simply go and ask her father or brother for permission. If you do not have permission from her guardian, it may be possible to arrange an assignation through other means. dlga_minstrel_player_advice_woo_2 minstrel_player_advice_woo_3|Having arranged an assignment, you may then attempt to charm her and win her favor. Perhaps one of the most difficult aspects of this is finding a topic of conversation. Most Pendorian noblewomen lead a cloistered life, at least until they are married, and thus will have little to say that will interest you. On other hand, she will soon tire of hearing of your own deeds in the outside world. dlga_minstrel_player_advice_woo_3 minstrel_player_advice_woo_4|One time-tested mode of courtship is simply to recite a popular poem, and discuss it. This way, you are both on an equal footing, and neither will have an advantage in knowledge or experience. Of course, different ladies will have different tastes in poetry. dlga_minstrel_player_advice_woo_4 minstrel_player_advice_woo_5|At some point, you will be able to discuss directly the issue of marriage. She will then let you know if you measure up to what she wants in a husband. Some ladies will coolly assess who is the most prestigious of her suitors, others will be guided by their passions. Some will look to your companions, to see whether you are the kind of husband who will treat her as an equal, while others will follow the lead of their fathers. dlga_minstrel_player_advice_woo_5 minstrel_prequestions|At any rate, it is a challenging business -- and do not forget, you may find that your suit prospers with a lady, only to have it falter on a father's political ambitions. So you must ask yourself are you willing to risk disappointment and heartbreak? Alternately, are you willing to throw away your standing in society, to make enemies of allies, in pursuit of a forbidden love? Because if you are, then perhaps some day we will write poems about you. dlga_minstrel_courtship_questions_2 minstrel_job_description|What is it that you poets and musicians do, again? dlga_minstrel_job_description minstrel_courtship_prequestions|I compose and write songs for the lords of the land, and their ladies. Sometimes I sing about war, sometimes about the virtues of kings, and sometimes, for the more sophisticated audiences, about the virtues of wine. For most audiences, however, I sing of love. dlga_minstrel_courtship_questions_2 minstrel_pretalk|No, that is all. dlga_minstrel_prequestions minstrel_courtship_questions_2|Do you have any other questions? dlga_minstrel_pretalk minstrel_1|Is there anything else? dlga_start farmer_from_bandit_village_1|{reg63?My lord Madam}, you look like a {reg63?man lady} of the sword and someone who could help us. Will you hear my plea? dlga_farmer_from_bandit_village_1 farmer_from_bandit_village_2|What is the matter, my good man? dlga_farmer_from_bandit_village_1 farmer_from_bandit_village_2.1|What are you rambling on about, peasant? Speak up. dlga_farmer_from_bandit_village_2 farmer_from_bandit_village_3|A band of brigands have taken refuge in our village. They take everything we have, force us to serve them, and do us much evil. If one of us so much as breathes a word of protest, they kill the poor soul on the spot right away. Our lives have become unbearable. I risked my skin and ran away to find someone who can help us. dlga_farmer_from_bandit_village_3 farmer_from_bandit_village_4|Why don't you go to the lord of your village? He should take care of the vermin. dlga_farmer_from_bandit_village_4 farmer_from_bandit_village_5|I did, {reg63?sir madam}, but our lord's men did not let me see him and said he was occupied with more important matters, and that we should deal with our own problem ourselves. Please {reg63?sir madam}, you look like a {reg63?man lady} of valor and a fearsome warrior, and you have no doubt many friends and soldiers at your service. If there is anyone who can help us, it's you. dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_accepted|Very well, I'll help you. Where is this village? dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_denied|I can't be bothered with this right now. dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_barter|Why would I fight these bandits? What's in it for me? dlga_farmer_from_bandit_village_accepted close_window|God bless you, {reg63?sir madam}. Our village is {s7}. It is not too far from here. dlga_farmer_from_bandit_village_denied close_window|As you say {reg63?sir madam}. Forgive me for bothering you. dlga_farmer_from_bandit_village_barter farmer_from_bandit_village_5|We are but poor farmers {reg63?sir madam}, and the bandits have already got most of what we have on this world. but we'll be glad to share with you whatever we have got. And we'll always be in your gratitude if you help us. dlga_start close_window.42|Thank you for helping us {reg63?sir madam}. Crush those bandits! dlga_start ask_order_rumor|Greetings {reg63?Sir Madam}. Care to share some ale with a travel-weary Knight? dlga_ask_order_rumor start_order_rumor|I'd like to learn more about your Order. dlga_ask_order_rumor close_window|Thank you, sir Knight, but I have urgent business to attend to. dlga_start_order_rumor order_rumor_1|{s4} dlga_order_rumor_1 order_rumor_2|{s4} dlga_order_rumor_2 order_rumor_3|{s4} dlga_order_rumor_3 order_rumor_4|{s4} dlga_order_rumor_4 order_rumor_5|{s4} dlga_order_rumor_5 order_rumor_6|{s4} dlga_order_rumor_6 close_window|Thank you for clearing that up for me. dlga_start mercenary_tavern_talk|{s4} ^^ We'll join you for {reg5} denars. dlga_start mercenary_after_recruited|Any orders, {reg63?sir madam}? dlga_mercenary_after_recruited mercenary_after_recruited_2|Make your preparations. We'll be moving at dawn. dlga_mercenary_after_recruited mercenary_after_recruited_2.1|Take your time. We'll be staying in this town for a while. dlga_mercenary_after_recruited_2 close_window|Yes {reg63?sir madam}. We'll be ready when you tell us to leave. dlga_mercenary_tavern_talk tavern_mercenary_cant_lead|That sounds good. But I'm on a special mission right now. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire|All right. I will hire all of you. Here are {reg5} denars. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire.1|All right, but I can only hire {reg6} of you. Here are {reg5} denars. dlga_mercenary_tavern_talk_hire close_window|{s17} dlga_mercenary_tavern_talk tavern_mercenary_cant_lead.1|That sounds good, but I can't afford to hire any more men right now. dlga_tavern_mercenary_cant_lead close_window|That's a pity. Well, {reg3?we will I will} be lingering around here for a while, if you need to hire anyone. dlga_mercenary_tavern_talk tavern_mercenary_cant_lead.2|That sounds good, but I can't lead any more men right now. dlga_mercenary_tavern_talk close_window|Sorry. I don't need any other men right now. dlga_start trainer_intro_1|Good day to you {reg63?lad lass}. You look like another adventurer who has come to try {reg63?his her} chance in these lands. Well, trust my word, you won't be able to survive long here unless you know how to fight yourself out of a tight spot. dlga_trainer_intro_1 trainer_intro_2|Thank you for your advice. This place looks like a training field. Maybe I can learn about fighting here? dlga_trainer_intro_2 trainer_intro_3|Indeed you can. I am a veteran soldier... fought a good deal in the wars in my time. But these days, I train young novices in this area. I can find you some opponents to practice with if you like. Or if you have any questions about the theory of combat, feel free to ask. dlga_trainer_intro_3 trainer_intro_4a|Yes, I do have a few questions. dlga_trainer_intro_3 trainer_intro_4b|Actually, I can move on to practice. dlga_trainer_intro_4a trainer_talk_combat|Well, ask anything you like. dlga_trainer_intro_4b trainer_practice_1|Good. It's good to find someone eager for practice. Let's see what you will do. dlga_start trainer_practice_1|That was a good fight. dlga_start trainer_practice_1.1|Ha! Looks like you've developed a bit of a limp there. Don't worry, even losses have their value, provided you learn from them. Shake the stars out of your eyes and get back in there. There's no other way to win. dlga_start trainer_talk|Good day. Ready for some training today? dlga_trainer_pretalk trainer_talk|Ah, are you ready for some training? dlga_trainer_talk trainer_practice_1|I am ready for some practice. dlga_trainer_talk trainer_combat_begin|First, tell me something about combat... dlga_trainer_talk close_window|I need to leave now. Farewell. dlga_trainer_combat_begin trainer_talk_combat|What do you want to know? dlga_trainer_combat_pretalk trainer_talk_combat|What else do you want to know? dlga_trainer_talk_combat trainer_explain_defense|Tell me about defending myself. dlga_trainer_talk_combat trainer_explain_attack|Tell me about attacking with weapons. dlga_trainer_talk_combat trainer_explain_horseback|Tell me about fighting on horseback. dlga_trainer_talk_combat close_window|Tell me about Pendor. dlga_trainer_talk_combat trainer_pretalk|I guess I know all the theory I need. Let's talk about something else. dlga_trainer_explain_defense trainer_explain_defense_2|Good question. The first thing you should know as a fighter is how to defend yourself. Keeping yourself out of harm's way is the first rule of combat, and it is much more important than giving harm to others. Everybody can swing a sword around and hope to cut some flesh, but only those fighters that are experts at defense live to tell of it. dlga_trainer_explain_defense_2 trainer_explain_defense_3|Now. Defending yourself is easiest if you are equipped with a shield. Just block with your shield. [Hold down the right mouse button to defend yourself with the shield.] In this state, you will be able to deflect all attacks that come from your front. However, you will still be open to strikes from your sides or your back. dlga_trainer_explain_defense_3 trainer_explain_defense_4|What if I don't have a shield? dlga_trainer_explain_defense_4 trainer_combat_pretalk|Then you will have to use your weapon to block your opponent. This is a bit more difficult than defending with a shield. Defending with a weapon, you can block against only ONE attack direction. That is, you block against either overhead swings, side swings or thrusts. Therefore you must watch your opponent carefully and start to block AFTER he starts his attack. In this way you will be able to block against the direction of his current attack. If you start to block BEFORE he makes his move, he may just attack in another direction than the one you are blocking against and score a hit. dlga_trainer_explain_attack trainer_explain_attack_2|Good question. Attacking is the best defence, they say. A tactic fighters find useful is taking an offensive stance and readying your weapon for attack, waiting for the right moment for swinging it. [You can ready your weapon for attack by pressing and holding down the left mouse button.] dlga_trainer_explain_attack_2 trainer_explain_attack_3|That sounds useful. dlga_trainer_explain_attack_3 trainer_explain_attack_4|It is a good tactic, but remember that, your opponent may see that and take a defensive stance against the direction you are swinging your weapon. If that happens, you must break your attack and quickly attack from another direction [You may cancel your current attack by quickly tapping the right mouse button]. dlga_trainer_explain_attack_4 trainer_explain_attack_5|If my opponent is defending against the direction I am attacking from, I will break and use another direction. dlga_trainer_explain_attack_5 trainer_combat_pretalk|Yes, selecting the direction you swing your weapon is a crucial skill. There are four main directions you may use right swing, left swing, overhead swing and thrust. You must use each one wisely. [to control your swing direction with default controls, move your mouse in the direction you want to swing from as you press the left mouse button]. dlga_trainer_explain_horseback trainer_combat_pretalk|Very good question. A horse may be a warrior's most powerful weapon in combat. It gives you speed, height, power and initiative. A lot of deadly weapons will become even deadlier on horseback. However you must pay particular attention to horse-mounted enemies couching their lances, as they may take down any opponent in one hit. [To use the couched lance yourself, wield a lance or similar weapon, and speed up your horse without pressing attack or defense buttons. after you reach a speed, you'll lower your lance. Then try to target your enemies by maneuvering your horse.] dlga_trainer_practice_1 trainer_practice_1|I train novices in four stages, each tougher than the one before. To finish a stage and advance to the next one, you have to win three fights in a row. dlga_trainer_practice_1 novicemaster_are_you_ready|You have passed all stages of training - though, if you want, you can still practice. Are you ready? dlga_trainer_practice_1 trainer_practice_1.1|Way to go {reg63?lad lass}. With this victory, you have advanced to the next training level. From now on your opponents will be regular fighters, not the riff-raff off the street, so be on your toes. dlga_trainer_practice_1 trainer_practice_1.2|Way to go {reg63?lad lass}. Welcome to the third training level. From now on your opponents will be veteran fighters; soldiers and arena regulars and the like. These guys know some dirty tricks, so keep your defense up. dlga_trainer_practice_1 trainer_practice_1.3|You've got the heart of a champion, {reg63?lad lass}, and the sword arm to match. From now on your opponents will be champion fighters. These are the cream of the crop, the finest warriors I have trained. If you can best three of them in a row, you will join their ranks. dlga_trainer_practice_1 novicemaster_finish_training|It does my heart good to see such a promising talent. You have passed all tiers of training. You can now tell everyone that you have been trained by the master of the training field. dlga_novicemaster_finish_training novicemaster_finish_training_2|Thank you master. dlga_novicemaster_finish_training_2 close_window|I wish you good luck in the tournaments. And, don't forget, if you want to practice your swordwork anytime, just come and say the word. dlga_trainer_practice_1 novicemaster_are_you_ready.1|Your next opponent will be a {s9}. You need to win {reg8} more fights in a row to advance to the next stage. Are you ready? dlga_novicemaster_are_you_ready novicemaster_ready_to_fight|Yes I am. dlga_novicemaster_ready_to_fight close_window|Here you go then. Good luck. dlga_novicemaster_are_you_ready novicemaster_not_ready|Just a minute. I am not ready yet. dlga_novicemaster_not_ready close_window|Hey, you will never make it if you don't practice. dlga_start_craftsman_soon close_window|Good day, my {reg63?lord lady}. We hope to begin production in about {reg4} days. dlga_start master_craftsman_talk|Good day, my {reg63?lord lady}. We are honored that you have chosen to visit us. What do you require? dlga_master_craftsman_pretalk master_craftsman_talk|Very good, my {reg63?lord lady}. Do you require anything else? dlga_master_craftsman_talk master_craftsman_accounts|Let's go over the accounts. dlga_master_craftsman_talk master_craftsman_pretalk|Let's check the inventories. dlga_master_craftsman_talk master_craftsman_pretalk.1|I'd like you to sell goods as they are produced. dlga_master_craftsman_talk master_craftsman_pretalk.2|I'd like you to keep all goods in the warehouse until I arrive. dlga_master_craftsman_accounts master_craftsman_pretalk|We currently produce {s3} worth {reg1} denars each week, while the quantity of {s4} needed to manufacture it costs {reg2}, and labor and upkeep are {reg3}.{s9} This means that we theoretically make a {s12} of {reg0} denars a week, assuming that we have no raw materials in the inventories, and that we sell directly to the market. dlga_master_craftsman_talk master_craftsman_production_options|Could you explain my options related to production? dlga_master_craftsman_production_options master_craftsman_production_options_2|Certainly, my {reg63?lord lady}. Most of the time, the most profitable thing for you to do would be to let us buy raw materials and sell the finished goods directly to the market. Because of our longstanding relations with the local merchants, we can usually get a very good price. dlga_master_craftsman_production_options_2 master_craftsman_pretalk|However, if you find that you can acquire raw materials cheaper outside {s5}, you may place them in the inventories, and we will use them instead of buying from the market. Likewise, if you feel that you can get a better price for the finished goods elsewhere, then you may ask us to deposit what we produce in our warehouses for you to take. dlga_master_craftsman_talk master_craftsman_auction_price|It will no longer be possible for me to continue operating this enterprise. dlga_master_craftsman_auction_price master_craftsman_auction_decide|A pity, my {reg63?lord lady}. If we sell the land and the equipment, and liquidate the inventories, I estimate that we can get {reg4} denars. dlga_master_craftsman_auction_decide master_craftsman_liquidation|That sounds reasonable. Please proceed with the sale. dlga_master_craftsman_auction_decide master_craftsman_pretalk|Hmm. Let's hold off on that. dlga_master_craftsman_liquidation close_window|As you wish. It was an honor to have been in your employ. dlga_master_craftsman_talk close_window.1|That is all for now. dlga_start mayor_begin|Good day, {reg63?my Lord my Lady} dlga_start mayor_talk|Hello stranger, you seem to be new to {s9}. I am the guild master of the town. dlga_start mayor_begin.1|Good day, {playername}. dlga_mayor_begin lord_persuade_lords_to_make_peace_completed|{playername}, it was an incredible feat to get {s14} and {s15} make peace, and you made it happen. Your involvement has not only saved our town from disaster, but it has also saved thousands of lives, and put an end to all the grief this bitter war has caused. As the townspeople of {s19}, know that we'll be good on our word, and we are ready to pay the {reg12} denars we promised. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_pay|Thank you. Let me have the money. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_no_pay|No need for a payment. I only did what was right. dlga_lord_persuade_lords_to_make_peace_pay close_window|Oh, yes, of course. We had already got the money for you. Here, please accept these {reg12} denars together with our most sincere thanks. Me and the people of our town will not forget your help. dlga_lord_persuade_lords_to_make_peace_no_pay close_window|You are indeed an extraordinary person, {reg63?sir madame}, and it is an honor for me to have known you. You not only did what was impossible and put an end to this terrible war, but you won't even accept a reward for it. Very well, I will not insist on the matter, but please know that you will have our eternal respect and gratitude. dlga_mayor_begin lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs. Thank you kindly for all your help, and please accept this bounty of {reg33} denars. dlga_lord_deal_with_night_bandits_completed close_window|It was my pleasure, {s65}. dlga_mayor_begin mayor_looters_quest_response|Ah, {playername}. Have you any progress to report? dlga_mayor_looters_quest_response mayor_looters_quest_destroyed|I've killed some looters. dlga_mayor_looters_quest_response mayor_looters_quest_goods|I've brought you some goods. dlga_mayor_looters_quest_response close_window|Not yet, sir. Farewell. dlga_mayor_looters_quest_destroyed mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is 200 denars for every band, so that makes {reg1} in total. Here is your money, as promised. dlga_mayor_looters_quest_destroyed_2 close_window|And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for some time now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, {playername}. Please accept this silver as a token of my gratitude. Thank you, and farewell. dlga_mayor_looters_quest_destroyed_2 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods mayor_looters_quest_goods_response|Hah, I knew I could count on you! Just tell me which item to take from your baggage, and I'll send some men to collect it. I still need {reg1} denars' worth of goods. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_2|{s5}. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_3|Nothing at the moment, sir. dlga_mayor_looters_quest_goods_3 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods_2 mayor_looters_quest_goods_response|Excellent, here is the money for your {s6}. Do you have any more goods to give me? I still need {reg1} denars' worth of goods. dlga_mayor_looters_quest_goods_2 close_window|Well done, {playername}, that's the last of the goods I need. Here is the money for your {s6}, and a small bonus for helping me out. I'm afraid I won't be paying for any more goods, nor bounties on looters, but you're welcome to keep hunting the bastards if any remain. Thank you for your help, I won't forget it. dlga_mayor_begin close_window|Good to see you again {playername}. I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, {reg8} denars. dlga_mayor_begin move_cattle_herd_failed|I heard that you have lost the cattle herd on your way to {s9}. I had a very difficult time explaining your failure to the owner of that herd, {reg63?sir madam}. Do you have anything to say? dlga_move_cattle_herd_failed move_cattle_herd_failed_2|I am sorry. But I was attacked on the way. dlga_move_cattle_herd_failed move_cattle_herd_failed_2.1|I am sorry. The stupid animals wandered off during the night. dlga_move_cattle_herd_failed_2 merchant_ask_for_debts|Well, it was your responsibility to deliver that herd safely, no matter what. You should know that the owner of the herd demanded to be compensated for his loss, and I had to pay him 5000 denars. So you now owe me that money. dlga_mayor_begin close_window.1|{playername} -- I am in your debt for bringing back my friend's daughter. Please take these {reg8} denars that I promised you. My friend wished he could give more but paying that ransom brought him to his knees. dlga_mayor_begin mayor_friendly_pretalk|Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward {reg5} denars. It is well earned, and we are most grateful. dlga_mayor_begin mayor_friendly_pretalk.1|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} denars. I would like to give more but those bandits almost brought me to bankruptcy. dlga_mayor_begin merchant_ask_for_debts|According to my accounts, you owe the merchants guild {reg1} denars. I'd better collect that now. dlga_merchant_ask_for_debts merchant_debts_paid|Alright. I'll pay my debt to you. dlga_merchant_debts_paid mayor_pretalk|Excellent. I'll let my fellow merchants know that you are clear of any debts. dlga_merchant_ask_for_debts merchant_debts_not_paid|I'm afraid I can't pay that sum now. dlga_merchant_debts_not_paid close_window|In that case, I am afraid, I can't deal with you. Guild rules... Come back when you can pay the {reg1} denars. And know that we'll be charging an interest to your debt. So the sooner you pay it, the better. dlga_mayor_begin mayor_talk|What can I do for you? dlga_mayor_friendly_pretalk mayor_talk|Now... What else may I do for you? dlga_mayor_pretalk mayor_talk|Yes? dlga_mayor_talk mayor_info_horse_armor_1|I am looking for some information about an old horse breed. dlga_mayor_info_horse_armor_1 mayor_talk|I won't be able to help you as I don't have any knowledge about this subject. Maybe try your luck in the local tavern or the merchants. dlga_mayor_talk mayor_info_begin|Can you tell me about what you do? dlga_mayor_talk merchant_quest_requested|Do you happen to have a job for me? dlga_mayor_talk merchant_quest_last_offered_job|About that job you offered me... dlga_mayor_talk merchant_quest_about_job|About the job you gave me... dlga_mayor_talk mayor_political_talk|I have some questions of a political nature. dlga_mayor_talk mayor_economy_report_1|How is trade around here? dlga_mayor_talk mayor_wealth_comparison_1|How does the wealth of this region compare with the rest of Pendor? dlga_mayor_talk mayor_investment_possible|I wish to buy land in this town for a productive enterprise. dlga_mayor_investment_possible mayor_pretalk|You already operate a {s4} here. There probably aren't enough skilled tradesmen to start a second enterprise. dlga_mayor_investment_possible mayor_pretalk.1|{s9} dlga_mayor_investment_possible mayor_investment_advice.1|Of course, {reg63?sir my lady}. You are the lord of this town, and no one is going to stop you. dlga_mayor_investment_possible mayor_investment|Well... Given your relationship with our liege, {s4}, I think that you will not find many here who are brave enough to sell you any land. dlga_mayor_investment_possible mayor_pretalk.2|Well... To be honest, I think that we in the guild would like to know you a little better. We can be very particular about outsiders coming in here and buying land. dlga_mayor_investment_possible mayor_investment_advice.2|Very good, {reg63?sir my lady}. We in the guild know and trust you, and I think I could find someone to sell you the land you need. dlga_mayor_investment_advice investment_choose_enterprise|A couple of things to keep in mind -- skilled laborers are always at a premium, so I doubt that you will be able to open up more than one enterprise here. In order to make a profit for yourself, you should choose a commodity which is in relatively short supply, but for which the raw materials are cheap. What sort of enterprise would you like to start? dlga_investment_choose_enterprise investment_summary|A mill and bakery, to make bread from grain dlga_investment_choose_enterprise investment_summary.1|A brewery, to make ale from grain dlga_investment_choose_enterprise investment_summary.2|A tannery, to make leather from hides dlga_investment_choose_enterprise investment_summary.3|A wine press, to make wine from grapes dlga_investment_choose_enterprise investment_summary.4|An oil press, to make oil from olives dlga_investment_choose_enterprise investment_summary.5|An ironworks, to make tools from iron dlga_investment_choose_enterprise investment_summary.6|A weavery and dyeworks, to make velvet from silk and dye dlga_investment_choose_enterprise investment_summary.7|A weavery, to make wool cloth from wool dlga_investment_choose_enterprise investment_summary.8|A weavery, to make linen from flax dlga_investment_choose_enterprise mayor_pretalk|Never mind dlga_investment_summary mayor_investment_confirm|Very good, sir. The land and the materials on which you may build your {s3} will cost you {reg7} denars. Right now, your {s3} will produce {s4} worth {reg1} denars each week, while the {s6} needed to manufacture that batch will be {reg2} and labor and upkeep will be {reg3}.{s9} I should guess that your profit would be {reg0} denars a week. This assumes, of course, that prices remain constant -- which, I can virtually guarantee, they will not. Do you wish to proceed? dlga_mayor_investment_confirm mayor_investment_purchase|Yes. Here is money for the land. dlga_mayor_investment_confirm mayor_investment_advice|No -- that is not economical for me at the moment. dlga_mayor_investment_purchase mayor_pretalk|Very good. Your enterprise should be up and running in about a week. When next you come, and thereafter, you should speak to your {s4} about its operations. dlga_mayor_talk mayor_exchange_diamonds_1|I would like to exchange diamonds. dlga_mayor_exchange_diamonds_1 mayor_pretalk|This town offers wide selection of extra services only for our friends. dlga_mayor_exchange_diamonds_1 mayor_exchange_diamonds_2|As you wish {reg63?sir madam}. This town offers wide selection of extra services for our friends. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1|Buy Small Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1.1|Buy Medium Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1.2|Buy Large Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1.3|Sell Small Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1.4|Sell Medium Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_exchange_diamonds_1.5|Sell Large Pouch of Diamonds. dlga_mayor_exchange_diamonds_2 mayor_pretalk|Sell all Diamonds. dlga_mayor_exchange_diamonds_2 mayor_pretalk.1|Leave. dlga_mayor_talk close_window|Leave. dlga_mayor_info_begin mayor_info_talk|I am the guildmaster of {s9}. You can say I work closely with the Castle Steward as I am the leader of the good people and craftsmen of {s9}. I can help you find a job if you are looking for some honest work. dlga_mayor_info_talk mayor_info_lord|Who rules this town? dlga_mayor_info_lord mayor_info_talk|Our town's lord and protector is {s10}. He owns the castle and sometimes resides there, and collects taxes from the town. However we regulate ourselves in most of the matters that concern ourselves. As the town's guildmaster I have the authority to decide those things. dlga_mayor_info_lord mayor_info_talk.1|Ahh... {reg63?M'Lord M'Lady}? Unless something happened of which I am completely unaware, which I assure you is most certainly not the case, you are the beloved and belelovent liege of this town. Your word is law and your arm protects us. dlga_mayor_info_talk mayor_pretalk|That's all I need to know. Thanks. dlga_mayor_political_talk mayor_political_questions|Politics? Good heavens, the guild has nothing to do with politics. We are loyal servants of {s10}. We merely govern our own affairs, and pass on the townspeople's concerns to our lords and masters, and maybe warn them from time to time against evil advice. Anyway, what did you wish to ask? dlga_mayor_prepolitics mayor_political_questions|Did I mention that we here are all {s9}? Because I can't stress that enough... Anyway... Is there anything else? dlga_mayor_political_questions mayor_war_description_1|What is the cause of all these wars in Pendor? dlga_mayor_war_description_1 mayor_war_description_2|Well, to answer your question generally, each monarch claims to be the rightful heir to the old Pendorian emperors. Some of these claims are based on forgotten dynastic marriages and others are based on obscure promises, while {s22} invoke the empire's unwritten constitution. So in theory, any one realm has the right to declare war on any other realm at any time. dlga_mayor_war_description_2 mayor_war_description_3|In practice, to make war is exhausting work. It is easy enough to lay waste to the enemy's farmland, but crops will grow back, and it is a far different matter to capture an enemy stronghold and to hold it. So the monarchs of Pendor will fight a little, sign a truce, fight a little more, and so on and so forth. Often, a monarch will go to war when another realm provokes them. At such times, some bad influences who look to enrich themselves with ransoms and pillage will clamor for retribution, and thus the damage caused by war to a monarch's treasury is less than the damage caused by doing nothing would be to his authority... I'm of course not talking about {s10}, as no one would ever question {reg4?her his} authority dlga_mayor_war_description_3 mayor_war_description_4|I would stress again that we in the guild have nothing to do with politics. But if {s10} were to ask for my advice on these matters, as a loyal subject, I would tell {reg4?her him} that while {reg4?her his} claim to all of Pendor is truly just, even the most legitimate claim must be backed by armed men, and armed men want money, and money comes from trade, and war ruins trade, so sometimes the best way to push a claim is to not push it, if you know what I mean... dlga_mayor_war_description_4 mayor_prepolitics|You may tell {s10} this if you see {reg4?her him}. Don't mention my name specifically -- just say 'the people of {s4}' told you this. Our personal opinion, of course, as to what would be in {s10}'s best interests. None of us would ever dream of questioning a monarch's sovereign right to push {reg4?her his} legitimate claims. dlga_mayor_political_questions mayor_politics_assess|What is {s10}'s policy in regards to the other realms of Pendor? dlga_mayor_politics_assess mayor_politics_assess_realm|Which realm did you have in mind? dlga_mayor_politics_assess_realm mayor_politics_give_realm_assessment|{s11} dlga_mayor_politics_assess_realm mayor_pretalk|That is all. Thank you. dlga_mayor_politics_give_realm_assessment mayor_prepolitics|{s14} dlga_mayor_political_questions mayor_internal_politics|What can you say about the internal politics of the realms? dlga_mayor_internal_politics mayor_internal_politics_2|Well, here in the {s4} we are all united by our love for {s5} and support for {reg4?her his} legitimate claim to the rulership of all Pendor. But I have heard some talk of internal bickering in other realms... dlga_mayor_internal_politics_2 mayor_internal_politics_3|The lords of a realm often have very different ideas about honor, strategy, and the way a nobleman should behave. In addition, they compete with each other for the ruler's favor, and are constantly weighing up their position -- how they stand, how their friends and family stand, and how their enemies stand. dlga_mayor_internal_politics_3 mayor_internal_politics_4|Underlying all the tensions is the possibility that a lord may abandon his liege, and pledge vassalhood to another. In theory, each lord has sworn an oath of vassalage, but in practice, a vassal can always find an excuse to absolve himself. The vassal may claim that the liege has failed to hold up his end of the bargain, to protect the vassal and treat him justly. Or, the vassal may claim that his liege is in fact a usurper, and another has a better claim to the kingship. dlga_mayor_internal_politics_4 mayor_internal_politics_5|Lieges and vassals still watch each other carefully. If a king believes that his vassal is going to change sides or rebel, he may indict the vassal for treason and seize his properties. Likewise, if a vassal fears that he will be indicted, he may rebel. Usually, whoever makes the first move will be able to control the vassal's fortresses. dlga_mayor_internal_politics_5 mayor_prepolitics|Now, men do not trust a vassal who turns coat easily, nor do they trust a king who lightly throws around charges of treason. Those two factors can keep a realm together. But if relations between a vassal and a liege deteriorate far enough, things can become very tense indeed... In other lands, of course. These things could never happen here in the {s4}. dlga_mayor_political_questions mayor_pretalk|That is all. Thank you. dlga_merchant_quest_about_job merchant_quest_about_job_2|What about it? dlga_merchant_quest_about_job_2 merchant_quest_what_if_fail|What if I can't finish it? dlga_merchant_quest_about_job_2 merchant_quest_about_job_working|Well, I'm still working on it. dlga_merchant_quest_about_job_working mayor_pretalk|Good. I'm sure you will be able to handle it. dlga_merchant_quest_last_offered_job close_window|There is talk that another party has defeated the bandits. dlga_merchant_quest_last_offered_job merchant_quest_brief|Eh, you want to reconsider that. Good.... dlga_merchant_quest_last_offered_job merchant_quest_brief.1|Eh, you want to reconsider that. Good... dlga_merchant_quest_what_if_fail mayor_troops|Do you like games of Chance? I will flip a coin. Heads I get your Qualis gem, tails you keep it. In return, either way you obtain some well armed warriors who would be willing to help you. Like all elite troops, they cost a bit for their upkeep, but are worth the gold. Are you game?^^^^(up to 20 warriors) dlga_merchant_quest_what_if_fail mayor_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail mayor_pretalk.1|Well, just do your best to finish it. dlga_mayor_troops mayor_pretalk|Yes... dlga_mayor_troops mayor_pretalk.1|No, thank you. dlga_merchant_quest_taken mayor_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_stall mayor_pretalk|Well, the job will be available for a few more days, I guess. Tell me if you decide to take it. dlga_mayor_economy_report_1 mayor_economy_report_2|{s32} dlga_mayor_economy_report_2 mayor_economy_report_3|{s42} dlga_mayor_economy_report_3 mayor_pretalk|{s47} dlga_merchant_quest_requested merchant_quest_brief|Well, you look able enough. I think I might have something you could do. dlga_merchant_quest_brief merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting the shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? dlga_merchant_quest_looters_choice merchant_quest_looters_brief|Aye, I'll do it. dlga_merchant_quest_looters_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_looters_brief close_window|Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards, I don't care what you do with them. I'll pay you a bounty of 200 denars on every band of looters you destroy, until all the looters are dealt with. dlga_merchant_quest_requested merchant_quest_explain_2|Well, there is a very great favor which you could do us ... As you may have heard, some {s10}s have come across the border to attack our people. {s5} is under great pressure from some of the more bellicose of his vassals to respond with a declaration of war. Unfortunately, while the great lords of this land grow rich from bloodshed, we of the commons will be caught in the middle, and will suffer. dlga_merchant_quest_explain_2 merchant_quest_brief|We are not saying that {s5} should overlook this aggression - far from it! But if he charges one of his own lords to respond, then the cycle of provocation will necessarily lead to a full-fledged confrontation. Now, if an outsider were to step in and defeat a {s10} lord in battle, then honor would be done, and it would defuse the clamor for war. If the defeated lord were a known troublemaker - {s7} - then the {s10}s might be able to overlook it. dlga_merchant_quest_brief merchant_quest_retaliate_confirm|We need such an outsider to attack and defeat {s7}. This will not be an easy task, and that outsider would damage {reg63?his her} relationship with the {s10}s, but we would be very grateful. We could not acknowledge a connection with that outsider, but we could be sure that {reg63?he she} would be handsomely rewarded ... Could you think of someone that would do this? dlga_merchant_quest_retaliate_confirm merchant_quest_track_bandits_brief|Aye, I am sure I can think of someone. dlga_merchant_quest_retaliate_confirm merchant_pretalk|I would prefer not to get mixed up in such things dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice|The raiders are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a group of Vanskerries who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.1|Bandits such as these will usually establish a base in the highlands, often on an steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of Mystmountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.2|Bandits such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of forest bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.3|Bandits such as these will usually set up their encampments in the woodland on the steppe, where they have some concealment. The best way to discover its location would be to find a group of D'Shar raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.4|Snake cultists such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of Snake cultists who appear to be heading back to their base to resupply, and follow them. dlga_merchant_quest_track_bandit_lair_choice merchant_quest_destroy_lair_brief|Aye, I'll do it. dlga_merchant_quest_track_bandit_lair_choice lord_pretalk|I'm afraid I can't take the job at the moment. dlga_merchant_quest_destroy_lair_brief close_window|Very good. We will await word of your success. dlga_merchant_quest_requested merchant_quest_brief.1|We have heard that {s4}, some travelers on the road {reg4?to from} {s5} were attacked by {s7}. dlga_merchant_quest_brief merchant_quest_track_bandits_choice|We would like you to track these {s4} down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... dlga_merchant_quest_track_bandits_choice merchant_quest_track_bandits_brief|Aye, I'll do it. dlga_merchant_quest_track_bandits_brief close_window|Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. dlga_merchant_quest_track_bandits_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_requested merchant_quest_brief.2|You're looking for a job? Actually I was looking for someone to deliver some {s4}. Perhaps you can do that... dlga_merchant_quest_brief merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the tavern in {s4}. If you can take {reg5} units of {s6} to {s4} in 7 days, you may earn {reg8} denars. What do you say? dlga_merchant_quest_brief_deliver_wine merchant_quest_taken|Alright. I will make the delivery. dlga_merchant_quest_brief_deliver_wine merchant_quest_stall|I am afraid I can't carry all that cargo now. dlga_merchant_quest_requested merchant_quest_brief.3|You're looking for a job? Actually I was looking for someone to escort a caravan. Perhaps you can do that... dlga_merchant_quest_brief escort_merchant_caravan_quest_brief|I am going to send a caravan of goods to {s8}. However with all those bandits and deserters on the roads, I don't want to send them out without an escort. If you can lead that caravan to {s8} in 15 days, you will earn {reg8} denars. Of course your party needs to be at least {reg4} strong to offer them any protection. dlga_escort_merchant_caravan_quest_brief merchant_quest_taken|Alright. I will escort the caravan. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall|I am afraid I don't have that many soldiers with me. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall.1|Sorry. I can't do that right now dlga_start close_window.43|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.44|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} denars. Thanks for escorting us. Good luck. dlga_start merchant_caravan_intro_1|Greetings. You must be our escort, right? dlga_merchant_caravan_intro_1 merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_merchant_caravan_intro_2 escort_merchant_caravan_talk|Well, It is good to know we won't travel alone. What do you want us to do now? dlga_start escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do? dlga_escort_merchant_caravan_talk merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route. dlga_merchant_caravan_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_merchant_caravan_talk merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_merchant_caravan_stay_here close_window|Alright. We'll be waiting here for you. dlga_merchant_quest_requested merchant_quest_brief.4|Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... dlga_merchant_quest_brief troublesome_bandits_quest_brief|I will pay you {reg8} denars if you hunt down those troublesome bandits. It's dangerous work. But I believe that you are the {reg63?man one} for it. What do you say? dlga_troublesome_bandits_quest_brief merchant_quest_taken_bandits|Very well. I will hunt down those bandits. dlga_merchant_quest_taken_bandits close_window|You will? I am so happy to hear that. Good luck to you. dlga_troublesome_bandits_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.5|Actually, I was looking for a reliable {reg63?man helper} that can undertake an important mission. A group of bandits have kidnapped the daughter of a friend of mine, and are holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety. dlga_merchant_quest_brief kidnapped_girl_quest_brief|The amount the bandits ask as ransom is {reg12} denars. I will give you that money once you accept the quest. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of {reg8} denars when you bring the girl safely back here. dlga_kidnapped_girl_quest_brief kidnapped_girl_quest_taken|All right. I will take the ransom money to the bandits and bring back the girl. dlga_kidnapped_girl_quest_taken close_window|Good. I knew we could trust you at this. Here is the ransom money, {reg12} denars. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else... dlga_kidnapped_girl_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_start close_window.45|Thank you so much for bringing me back! I can't wait to see my family. Good-bye. dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_map_2a close_window|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_map_2b close_window|Oh, please {reg63?sir madam}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map|Oh {reg63?sir madam}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_battle_2a kidnapped_girl_liberated_battle_2b|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_battle_2b close_window|Oh, please {reg63?sir madam}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map.1|Can I come with you now? dlga_start bandits_awaiting_ransom_intro_1|Are you the one that brought the ransom? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.1|You came back? Quick, give us the money now. dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_pay|Here, take the money. Just set the girl free. dlga_bandits_awaiting_ransom_pay close_window|Heh. You've brought the money, all right. You can take the girl now. It was a pleasure doing business with you... dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_b|No way! You release the girl first. dlga_bandits_awaiting_ransom_b bandits_awaiting_ransom_b2|You fool! Stop playing games and give us the money! dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_pay|All right. Here's your money. Let the girl go now. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_no_money|I had left the money in a safe place. Let me go fetch it. dlga_bandits_awaiting_ransom_no_money close_window|Are you testing our patience or something? Go and bring that money here quickly. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_fight|I have no intention to pay you anything. I demand that you release the girl now! dlga_bandits_awaiting_ransom_fight close_window|You won't be demanding anything when you're dead. dlga_start bandits_awaiting_remeet|What's it? You have given us the money. We have no more business. dlga_bandits_awaiting_remeet close_window|Sorry to bother you. I'll be on my way now. dlga_bandits_awaiting_remeet bandits_awaiting_remeet_2|We have one more business. You'll give the money back to me. dlga_bandits_awaiting_remeet_2 close_window|Oh, that business! Of course. Let us get down to it. dlga_start kidnapped_girl_encounter_1|Oh {reg63?sir madam}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_encounter_1 kidnapped_girl_join|Yes. Come with me. I'll take you home. dlga_kidnapped_girl_join close_window|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_join close_window.1|Oh, thank you so much! dlga_kidnapped_girl_encounter_1 kidnapped_girl_wait|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_wait close_window|Oh, please {reg63?sir madam}, do not leave me here all alone! dlga_merchant_quest_about_job_2 lost_kidnapped_girl|Unfortunately I lost the girl on the way here... dlga_lost_kidnapped_girl lost_kidnapped_girl_2|Oh no! How am I going to tell this to my friend? dlga_lost_kidnapped_girl_2 lost_kidnapped_girl_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_girl_3 lost_kidnapped_girl_4|You let me down {playername}. I had trusted you. I will let people know of your incompetence at this task. Also, I want back that {reg8} denars I gave you as the ransom fee. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5a|Of course. Here you are... dlga_merchant_quest_about_job_5a close_window|At least you have the decency to return the money. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5b|Sorry. I don't have that amount with me. dlga_merchant_quest_about_job_5b close_window|Do you expect me to believe that? You are going to pay that ransom fee back! Go and bring the money now! dlga_merchant_quest_requested merchant_quest_persuade_peace_1|This war between {s15} and {s14} has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we can not hold on for much longer. dlga_merchant_quest_persuade_peace_1 merchant_quest_brief|You are right. But who can stop this madness called war? dlga_merchant_quest_persuade_peace_1 merchant_quest_persuade_peace_reject|It is your duty to help the nobles in their war effort. You shouldn't complain about it. dlga_merchant_quest_persuade_peace_reject close_window|Hah. The nobles fight their wars for their greed and their dreams of glory, and it is poor, honest folk like us who have to bear the real burden. But you obviously don't want to hear about that. dlga_merchant_quest_brief merchant_quest_persuade_peace_3|There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. These men urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached. dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4|Who are these warmongers who block the way of peace? dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4.1|Who are these lords you speak of? dlga_merchant_quest_persuade_peace_4 merchant_quest_persuade_peace_5|They are {s12} from {s15} and {s13} from {s14}. Until they change their mind or lose their influence, there will be no chance of having peace between the two sides. dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6|What can be done about this? dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6.1|Alas, it seems nothing can be done about it. dlga_merchant_quest_persuade_peace_6 merchant_quest_persuade_peace_7|There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it? dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8|It seems difficult. But I will try. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.1|If the price is right, I may. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.2|Forget it. This is not my problem. dlga_merchant_quest_persuade_peace_8 merchant_quest_persuade_peace_9|Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect {reg12} denars between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince {s12} and {s13} to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and can not be ransomed until a peace deal is settled. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_10|All right. I will do my best. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_no|Sorry. I can not do this. dlga_merchant_quest_persuade_peace_10 close_window|Excellent. You will have our blessings. I hope you can deal with those two old goats. We will be waiting and hoping for the good news. dlga_merchant_quest_persuade_peace_no close_window|Don't say no right away. Think about this for some time. If there is a {reg63?man lady} who can manage to do this, it is you. dlga_merchant_quest_requested merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_brief merchant_quest_deal_with_night_bandits|There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_deal_with_night_bandits deal_with_night_bandits_quest_taken|Killing bandits? Why, certainly! dlga_merchant_quest_deal_with_night_bandits merchant_quest_stall|My apologies, I'm not interested. dlga_deal_with_night_bandits_quest_taken mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? dlga_merchant_quest_requested merchant_quest_brief.6|One of the merchants here is looking for herdsmen to take his cattle to the market at {s13}. dlga_merchant_quest_brief move_cattle_herd_quest_brief|The cattle herd must be at {s13} within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you {reg8} denars for your trouble. Interested? dlga_move_cattle_herd_quest_brief move_cattle_herd_quest_taken|Aye, I can take the herd to {s13}. dlga_move_cattle_herd_quest_brief merchant_quest_stall|I am sorry, but no. dlga_move_cattle_herd_quest_taken mayor_pretalk|Splendid. You can find the herd right outside the town. After you take the animals to {s13}, return back to me and I will give you your pay. dlga_merchant_quest_requested mayor_pretalk|I am afraid I can't offer you a job right now. dlga_start village_elder_deliver_cattle_thank|My good {reg63?sir madam}. Our village is grateful for your help. Thanks to the {reg5} heads of cattle you have brought, we can now raise our own herd. dlga_village_elder_deliver_cattle_thank village_elder_talk|My good {reg63?lord lady}, please, is there anything I can do for you? dlga_start village_elder_deliver_cattle_thank.1|Oh, my daughter is back, dearest {reg63?sir madam}, and she escaped a fate worse than death just in time.^Please accept my prize cow {s5} as a reward, she's worth a dowry for a princess. dlga_start village_elder_deliver_cattle_thank.2|I've heard our fellow villagers made it safely to {s5}, my good {reg63?sir madam}, and our village is grateful. They should make a more honest trade there, and they send their regards.^Please accept some of our famous {s6}, you won't find this quality in the towns. dlga_start village_elder_talk|Good day, {reg63?sir madam}, and welcome to {s9}. I am the elder of this village. dlga_start village_elder_talk.1|Welcome to {s9}, my {reg63?lord lady}. We rejoiced at the news that you are the new {reg63?lord lady} of our humble village. I am the village elder and I will be honored to serve you in any way I can. dlga_start village_elder_talk.2|{reg63?My lord My lady}, you honor our humble village with your presence. dlga_start village_elder_talk.3|Good day, {reg63?sir madam}. dlga_village_elder_pretalk village_elder_talk|Is there anything else I can do for you? dlga_village_elder_talk village_elder_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_village_elder_ask_fugitive village_elder_pretalk|Strangers come and go to our village, {reg63?sir madam}. But I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_fugitive close_window|Strangers come and go to our village, {reg63?sir madam}. If he is hiding here, you will surely find him if you look around. dlga_village_elder_talk village_elder_active_mission_1|About the task you asked of me... dlga_village_elder_talk village_elder_request_mission_ask|Do you have any tasks I can help you with? dlga_village_elder_talk pop2_village_status_center|I want a general report... dlga_village_elder_talk village_elder_menu2|Tell me of your skills. dlga_village_elder_talk village_elder_menu3|I wish to schedule a training session with you to update your skill set. dlga_village_elder_talk village_mine_close_confirm|I wish you to close your current mine. dlga_village_mine_close_confirm1 village_elder_menu2|Yes, close the mine. dlga_village_mine_close_confirm1 village_elder_menu2.1|Perhaps we should reconsider. dlga_village_elder_menu2 village_elder_talk|Very good my {reg63?Lord Lady}. Will there by anything else? dlga_village_mine_close_confirm village_mine_close_confirm1|Closing the current mine will reduce our base income by {reg9}, but will give us the option to send out prospectors that may find a more valuable site.Are you sure you wish to close the current mine? dlga_village_elder_menu3 village_elder_talk|As you say, my {reg63?Lord Lady}. The arrangements for the session have been made. May I be of any further assistance? dlga_village_elder_talk village_elder_trade_begin|I want to buy some supplies. I will pay with gold. dlga_village_elder_trade_begin village_elder_trade_talk|Of course, {reg63?sir madam}. Do you want to buy goods or cattle? dlga_village_elder_trade_talk village_elder_trade|I want to buy food and supplies. dlga_village_elder_trade village_elder_pretalk|We have some food and other supplies in our storehouse. Come have a look. dlga_village_elder_trade_talk village_elder_buy_cattle|I want to buy some cattle. dlga_village_elder_trade_talk village_elder_pretalk|I changed my mind. I don't need to buy anything. dlga_village_elder_talk village_elder_ask_enemies|Have you seen any enemies around here recently? dlga_pop2_village_status_center village_elder_talk|The Base income value here is {reg52}, and the current prosperity is {reg2}. In addition the mineral value here is {reg1}. The village is bound to {s9}. dlga_village_elder_ask_enemies village_elder_pretalk|I am sorry, {reg63?sir madam}. We have neither seen nor heard of any war parties in this area. dlga_village_elder_ask_enemies village_elder_tell_enemies|Hmm. Let me think about it... dlga_village_elder_tell_enemies village_elder_tell_enemies|{s1} {s2} dlga_village_elder_tell_enemies village_elder_pretalk|No, {reg63?sir madam}. We haven't seen any war parties in this area for some time. dlga_village_elder_tell_enemies village_elder_pretalk.1|Well, I guess that was all. dlga_village_elder_talk village_elder_menu2.1|Tell the Sheriff to gather any village recruits and send them on a patrol around the village. (cost 2000) dlga_village_elder_talk village_elder_ask_set_fire|I need you to set a large fire on the outskirts of this village. dlga_village_elder_ask_set_fire close_window|We have already agreed upon this, {reg63?sir my lady}. I will do my best. You can trust me. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_1|A fire, {reg63?sir madam}! Fires are dangerous! Why would you want such a thing? dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5|I believe that we have already discussed this issue, {reg63?sir my lady}. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5.1|We talked about this {reg63?sir madam} before, and your previous offers were low compared to the risk you want me to take. dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_2|I have my reasons, and you will have yours - a purse of silver. Will you do it, or not? dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_explain_plan|Given the risk you are taking, you are entitled to know my plan. dlga_village_elder_ask_set_fire_explain_plan village_elder_ask_set_fire_2|I wish to rescue a prisoner from {s4}. When you light the fire, the guards in {s4} will see the smoke, and some of them will rush outside to see what is going on. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_9|As you wish, {reg63?sir my lady}. You have been a good friend to this village, and, even though there is a risk, we should be glad to return the favor. When do you want this fire to start? dlga_village_elder_ask_set_fire_2 close_window|I'm sorry, {reg63?sir my lady}. You will forgive me for saying this, but we don't exactly have good reason to trust you. This is too dangerous. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_3|As you say, {reg63?sir my lady}. But in doing this, we are taking a very great risk. What's in it for us? dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_4|I can give you 100 denars. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6|I can give you 200 denars. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6.1|I can give you 300 denars. dlga_village_elder_ask_set_fire_3 close_window|Never mind. dlga_village_elder_ask_set_fire_4 village_elder_talk|This is madness. I cannot take such a risk. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_7|Then let's increase your reward to 200 denars. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6|Then let's increase your reward to 300 denars. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6.1|Then let's increase your reward to 300 denars. This is my last offer. dlga_village_elder_ask_set_fire_5 close_window|Never mind. dlga_village_elder_ask_set_fire_6 village_elder_ask_set_fire_9|Very well. You are asking me to take a very great risk, but I will do it. When do you want this fire to start? dlga_village_elder_ask_set_fire_7 village_elder_talk|I cannot do such a dangerous thing for 200 denars. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_10|Continue with your preparations. One hour from now, I need that fire. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_11|Do this in at the stroke of midnight. I will wait exactly one hour. dlga_village_elder_ask_set_fire_10 close_window|Very well, {reg63?sir my lady}. We will make our preparations. Now you make yours. dlga_village_elder_ask_set_fire_11 close_window|As you wish, {reg63?sir my lady}. May the heavens protect you. dlga_village_elder_talk village_elder_old_tale_1|A question {s54}, but are there any castles nearby? dlga_village_elder_old_tale_1 village_elder_old_tale_2|The closest one is Seven Cross Keep, but it is half a day away, {reg63?sir madam}. There is nothing in between, only fields and some old ruins. dlga_village_elder_old_tale_2 village_elder_old_tale_3|Ruins? dlga_village_elder_old_tale_3 village_elder_old_tale_4|Yes {reg63?sir madam}. Some ruins nestled at the base of the mountain range just over that way; where the river begins it's descent. Elderly locals say that they are cursed, but we know how addled the old mind can be. dlga_village_elder_old_tale_4 village_elder_old_tale_5|Could you give me instructions on how to get there or at least find it? dlga_village_elder_old_tale_5 close_window|The ruins are not that far from here, {reg63?sir madam}, but they can be easily missed. Follow river towards the mountain range and follow it inward where the river has carved. dlga_village_elder_talk village_elder_hidden_base_1|I am looking for a skilled builder. Do you know of any? dlga_village_elder_hidden_base_1 village_elder_hidden_base_2|Yes, {reg63?sir madam}, I do. Two builders live in our village. Normally I would recommend my nephew Gregard, but he is currently visiting our cousins in {s54}. The other one is {s2}. dlga_village_elder_hidden_base_2 village_elder_hidden_base_3|I'll hire {s2}. Let him know and give these instructions to the old ruins we had spoken about before. dlga_village_elder_hidden_base_3 close_window|Of course, I will pass the message, {reg63?sir madam}. dlga_start camp_master_rebuild_1|Welcome, {reg63?sir madam}. dlga_camp_master_rebuild_1 camp_master_rebuild_2|Hello Master {s2}. Good to have you here. What do you think about this place? Could I establish a permanent base here? dlga_camp_master_rebuild_2 camp_master_rebuild_3|Valley has potential, {reg63?sir madam}, but it would require a lot of work and a lot of labor. dlga_camp_master_rebuild_3 camp_master_rebuild_4|What would you exactly need to make it happen? dlga_camp_master_rebuild_4 camp_master_rebuild_5|Judging by the amount of work which needs to be done, 20 men should be enough to make this place up and running within two weeks.^^We would need tools, strong horses for some heavy lifting, food and ... a barrel of ale to keep morale high. dlga_camp_master_rebuild_5 close_window|Sounds reasonable. I will provide everything you need. dlga_start camp_master_supplies_1|Greetings, {reg63?sir madam}. Do you have all necessary supplies? dlga_camp_master_supplies_1 camp_master_supplies_2|Yes, I have everything with me. Here you go. dlga_camp_master_supplies_1 close_window|No, not yet. dlga_camp_master_supplies_2 close_window|All we need now is 20 strong men. dlga_start camp_master_start_build_1|I have everything to begin construction, {reg63?sir madam}. We should be ready within two weeks. dlga_camp_master_start_build_1 close_window|I will be return. dlga_start camp_master_hire_1|Greetings, {reg63?sir madam}. As you can see the base is up and running. ^^I thought that this place would need few pairs of good eyes, those who could detect enemies on the edge of the camp and raise alarm if necessary. I hired a few good lads - they are young hunters, so they shouldn't cost you a fortune. dlga_camp_master_hire_1 camp_master_hire_2|You did well. I am impressed by your organizational skills and suspect it wasn't easy to keep the men under control for so long in this forgotten place. In fact I'm so impressed that I have an offer for you. I would like to employ you as the camp master. I will pay you well. ^^What do you think? dlga_camp_master_hire_2 close_window|I have enjoyed repairing this place more than building one barn after another. You, {reg63?sir madam}, treated me fair, much better than my previous employers. I will accept your offer. dlga_start camp_master_task_1|{s2} dlga_camp_master_pretalk camp_master_task_1|Anything else, {reg63?sir madam}? dlga_camp_master_task_1 camp_master_upgrades_vet_hire_1|I have brought you {s3}, one of the {s4}. We have already had a quick chat about his future. dlga_camp_master_upgrades_vet_hire_1 camp_master_pretalk|Leave the details to me, {reg63?sir madam}. Come {s3}, let's take a walk. dlga_camp_master_task_1 camp_master_garrison_1|I would like to review the garrison. dlga_camp_master_garrison_1 camp_master_pretalk|{s2}^^Here is the current list ... dlga_camp_master_task_1 camp_master_storage_1|I would like to access camp's vault. dlga_camp_master_storage_1 camp_master_pretalk|Here is the content of our storage. dlga_camp_master_task_1 camp_master_arena_1|I would like to see another fight. dlga_camp_master_arena_1 camp_master_arena_2|How long this sparring should last? dlga_camp_master_arena_2 camp_master_arena_1|{s1} dlga_camp_master_arena_2 camp_master_arena_3|Let me see what they have learned. dlga_camp_master_arena_3 close_window|{s1} ^and ^{s2} ^^should be ready soon. ^^^^(1st and 2nd troop on the garrison list. Advanced Soldier Management keys may be used to rearrange garrisoned troops) dlga_camp_master_task_1 camp_master_upgrades_1|Could we make some additions here? dlga_camp_master_upgrades_1 camp_master_upgrades_2|I have a had a grand idea, such as recreating the stone fortress that was proudly once here. However it is rather costly and time consuming. It also might bring unnecessary attention to this place. {s2}. dlga_camp_master_upgrades_2 camp_master_upgrades_2_blacksmith|A blacksmith? dlga_camp_master_upgrades_2_blacksmith camp_master_upgrades_3_blacksmith|This place has remains of what was once an old forge. One that could repair armor, restore weapons to working order, flatten dents in old helmets, and fit horseshoes. I have been looking for an experienced blacksmith in the nearby country. ^^Luckily, it seems that {s4}, one of the men you brought here for work, was a blacksmith's apprentice for a year and he should be able to deal with basic blacksmith requests. All he would need is 3000 denars to buy iron, coal and the required tools. What do you think? dlga_camp_master_upgrades_3_blacksmith camp_master_pretalk|Sounds reasonable. Make it happen. dlga_camp_master_upgrades_3_blacksmith camp_master_pretalk.1|My budget is tight at the moment. It will have to wait dlga_camp_master_upgrades_2 camp_master_upgrades_2_room|I think we should invest in a larger barracks, do you agree? Our lodgings are rather small. dlga_camp_master_upgrades_2_room camp_master_upgrades_3_room|Yes, {reg63?sir madam}, I am aware of that. There is not much space left in which would be suitable for new foundations. The ground is simply too hard, almost entirely rock solid. As you probably remember from my reports, a while ago we discovered two formerly collapsed castle chambers. The smaller one is our vault now, but the other is unused at the moment.^^We could bring that room to its former glory and it should be big enough to accommodate an additional 50 troops. The overall cost shouldn't exceed 15000 denars. What do you think? dlga_camp_master_upgrades_3_room camp_master_pretalk|Not much for 50 extra beds. It sounds like a good investment. dlga_camp_master_upgrades_3_room camp_master_pretalk.1|These are very expensive beds. Silky sheets? I don't think so. Maybe next time. dlga_camp_master_upgrades_2 camp_master_upgrades_2_vet|Perhaps we can hire some stable workers? dlga_camp_master_upgrades_2_vet camp_master_upgrades_3_vet|More than that, {reg63?sir madam}. Sooner or later we will need someone who can care for the horses as they have their own specific issues that accompany them. I would hate to see a maimed horse be uncured. Otherwise all those magnificent beasts will end up in a delicious stew.^^I think we should hire someone with vast knowledge on horses. The Jatu, I believe they are called, would be a good start. They're famous for their knowledge about horses. It may be quite deadly trying to speak with members of the patrolling warbands, but I heard that sometimes {s4} can be found in the taverns. They are more 'civilized' and we should be able to convince the most suitable one to stay here. ^^Leave negotiations to me, but in the meantime 5000 denars should help me to arrange everything. dlga_camp_master_upgrades_3_vet camp_master_pretalk|Not a bad idea. I will try my luck with {s4}. dlga_camp_master_upgrades_3_vet camp_master_pretalk.1|I have different plans at the moment. dlga_camp_master_upgrades_2 camp_master_pretalk|I need to think about what you've just said. dlga_camp_master_task_1 camp_master_pretalk|I want to leave all my troops here. dlga_camp_master_task_1 camp_master_pretalk.1|I want to take all garrisoned troops with me. dlga_camp_master_task_1 close_window|Nevermind. I will talk to you later. dlga_start camp_blacksmith_welcome_1|Greetings Commander. Thank you for allowing me to work in this forge where I can gather more experience and further develop my skills. I won't let you down. dlga_camp_blacksmith_welcome_1 camp_blacksmith_welcome_2|I am sure you won't. ^^We will speak later. dlga_camp_blacksmith_welcome_2 camp_blacksmith_welcome_3|Commander, before you go I have to tell you something. During the construction, workers discovered some remains of what once was a large storage room. The foundation was quite bad. Inside they found an assortment of items. You can see what we found laying on that table behind me. One is this old horse armor that is uniquely shaped. However, what is even more important, is that it's made out of unusual metal lightweight and strong. I remember that my master once mentioned about a rare ore, which was almost impossible to find. It ran between veins of ebony ore and once it's nature was discovered, was only acquired by royalty. dlga_camp_blacksmith_welcome_3 camp_blacksmith_welcome_4|That is interesting. Is this armor still usable? dlga_camp_blacksmith_welcome_4 camp_blacksmith_welcome_5|Armor is in quite good shape, but it would require some work to restore it to its former glory. ^^There is a bigger problem though. It seems that this piece of equipment was made to fit a very large horse breed, not like the ones we have around here. I adjusted the armor as much as I could, but even after that I couldn't find a single horse that could wear it. dlga_camp_blacksmith_welcome_5 close_window|You have mentioned that items made out of this metal were used only by royalty. It is most likely that they have had special horses as well, worthy to wear such a rare barding. I think it would be a good idea to visit the old Pendor capital and try to find out something about these old and large horse breeds. dlga_start close_window.46|I'm still working on your order, Commander. It should be ready in {s2}. dlga_start camp_blacksmith_jobdone_1|Commander, I have your {s2} right here. dlga_camp_blacksmith_jobdone_1 close_window|Looks like new. dlga_start close_window.47|Commander, your order is ready, but your inventory is full. dlga_start camp_blacksmith_quest_ha_1|Commander, what an extraordinary horse you have brought here! dlga_camp_blacksmith_quest_ha_1 camp_blacksmith_quest_ha_2|This one belongs to the long line of horses use by Pendor kings long ago. Wasn't easy or cheap to get him, as only a few pedigrees have survived up to this point. ^^Some evidences suggest that the barding found here was made for this pedigree. What do you think? dlga_camp_blacksmith_quest_ha_2 camp_blacksmith_quest_ha_3|Before I answer your question, Commander, let me do a few measurements. I know exactly where the previous horses failed, so it shouldn't take long. dlga_camp_blacksmith_quest_ha_3 camp_blacksmith_quest_ha_4|And? dlga_camp_blacksmith_quest_ha_4 close_window|This steed and the barding matches almost perfectly! ^^Armor is nearly restored and only few small alterations are needed. I believe everything should be ready within two weeks. dlga_start camp_blacksmith_task_1|Do you need anything, Commander?^^^^^(item from the 1st slot in the main inventory) dlga_camp_blacksmith_task_1 camp_blacksmith_task_2|Yes, repair this item for me. dlga_camp_blacksmith_task_1 close_window|No, not right now. dlga_camp_blacksmith_task_2 camp_blacksmith_task_3|{s2} dlga_camp_blacksmith_task_3 close_window|I will speak with you later. dlga_camp_blacksmith_task_3 close_window.1|Sounds good to me. dlga_camp_blacksmith_task_3 close_window.2|That is too long. Another time. dlga_start close_window.48|The horse is recovering fast, I expect that {s2} it should be fit for a ride. dlga_start camp_vet_jobdone_1|Your {s2} is healthy. dlga_camp_vet_jobdone_1 close_window|Looks good to me. dlga_start close_window.49|Your horse is ready, but your don't have space for it. dlga_start camp_vet_task_1|What can I do for you?^^^^^(horse from the 1st slot in the main inventory) dlga_camp_vet_task_1 camp_vet_task_2|Could you take a look at this horse? dlga_camp_vet_task_1 close_window|Nothing right now. dlga_camp_vet_task_2 camp_vet_task_3|{s2} dlga_camp_vet_task_3 close_window|I will speak with you later. dlga_camp_vet_task_3 close_window.1|Sounds good to me. dlga_camp_vet_task_3 close_window.2|That is too long. dlga_start close_window.50|{s54} dlga_start close_window.51|{s54} dlga_village_elder_talk village_elder_recruit_start|Are there any lads from this village who might want to seek their fortune in the wars? dlga_village_elder_talk close_window|Leave. dlga_village_elder_buy_cattle village_elder_buy_cattle_2|We have {reg5} heads of cattle, each for {reg6} denars. How many do you want to buy? dlga_village_elder_buy_cattle village_elder_buy_cattle_2.1|I am afraid we have no cattle left in the village {reg63?sir madam}. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete|One. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.1|Two. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.2|Three. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.3|Four. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.4|Five. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.5|Six. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.6|Seven. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.7|Eight. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.8|Nine. dlga_village_elder_buy_cattle_2 village_elder_pretalk|Forget it. dlga_village_elder_buy_cattle_complete village_elder_pretalk|I will tell the herders to round up the animals and bring them to you, {reg63?sir madam}. I am sure you will be satisfied with your purchase. dlga_village_elder_recruit_start village_elder_talk|I don't think anyone would be interested, {reg63?sir madam}. Is there anything else I can do for you? dlga_village_elder_recruit_start village_elder_recruit_decision|I can think of {reg5} whom I suspect would jump at the chance, if you could pay 20 denars {reg7?each for their equipment for his equipment}. Does that suit you? dlga_village_elder_recruit_decision village_elder_pretalk|Tell {reg7?them him} to make ready. dlga_village_elder_recruit_decision village_elder_pretalk.1|No, not now. dlga_village_elder_active_mission_1 village_elder_active_mission_2|Yes {reg63?sir madam}, have you made any progress on it? dlga_village_elder_active_mission_2 village_elder_deliver_grain_thank|Indeed. I brought you {reg5} packs of grain. dlga_village_elder_deliver_grain_thank village_elder_deliver_grain_thank_2|My good {reg63?lord lady}. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of {s13} will not forget what you have done for us. dlga_village_elder_deliver_grain_thank_2 village_elder_talk|My good {reg63?lord lady}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_active_mission_3|I am still working on it. dlga_village_elder_active_mission_2 village_elder_mission_failed|I am afraid I won't be able to finish it. dlga_village_elder_active_mission_3 village_elder_pretalk|Thank you, {reg63?sir madam}. We are praying for your success everyday. dlga_village_elder_mission_failed village_elder_pretalk|Ah, I am sorry to hear that {reg63?sir madam}. I'll try to think of something else. dlga_village_elder_request_mission_ask village_elder_pretalk|Well {reg63?sir madam}, you are already engaged with a task helping us. We cannot ask more from you. dlga_village_elder_request_mission_ask village_elder_pretalk.1|No {reg63?sir madam}, We don't have any other tasks for you. dlga_village_elder_request_mission_ask village_elder_tell_mission|A task? dlga_village_elder_tell_mission village_elder_tell_deliver_grain_mission|{reg63?My good sir My good lady}, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our seed grain that we had reserved for the planting season. If we cannot find some grain soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_grain_mission village_elder_tell_deliver_grain_mission_2|Hmmm. How much grain do you need? dlga_village_elder_tell_deliver_grain_mission village_elder_deliver_grain_mission_reject|I can't be bothered with this. Ask help from someone else. dlga_village_elder_tell_deliver_grain_mission_2 village_elder_tell_deliver_grain_mission_3|I think {reg5} packs of grain will let us start the planting. Hopefully, we can find charitable people to help us with the rest. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_accept|Then I will go and find you the grain you need. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_grain_mission_accept close_window|Thank you, {reg63?sir madam}. We'll be praying for you night and day. dlga_village_elder_deliver_grain_mission_reject close_window|Yes {reg63?sir madam}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_train_peasants_against_bandits_mission|We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who does not obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_accept|I can teach you how to defend yourselves. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_reject|You peasants have no business taking up arms. Just pay the bandits and be done with it. dlga_village_elder_train_peasants_against_bandits_mission_accept close_window|You will? Oh, splendid! We would be deeply indebted to you, {reg63?sir madam}. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts. dlga_village_elder_train_peasants_against_bandits_mission_reject close_window|Yes, of course, {reg63?sir madam}. Thank you for your counsel. dlga_village_elder_tell_mission village_elder_tell_deliver_cattle_mission|Bandits have driven away our cattle, and our pastures are empty. If we had just a few heads of cattle, we could start to raise a herd again. dlga_village_elder_tell_deliver_cattle_mission village_elder_tell_deliver_cattle_mission_2|How many animals do you need? dlga_village_elder_tell_deliver_cattle_mission village_elder_deliver_cattle_mission_reject|I don't have time for this. Ask help from someone else. dlga_village_elder_tell_deliver_cattle_mission_2 village_elder_tell_deliver_cattle_mission_3|I think {reg5} heads will suffice for a small herd. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_accept|Then I will bring you the cattle you need. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_cattle_mission_accept close_window|Thank you, {reg63?sir madam}. We'll be praying for you night and day. dlga_village_elder_deliver_cattle_mission_reject close_window|Yes {reg63?sir madam}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_rescue_daughter_mission|My good {reg63?sir madam}, a terrible shame has befallen my humble household.^Not that long ago, the devious {s5} raided our village. We fled for the hills, but {s5}'s soldiers caught up with my youngest daughter and carried her away.^I fear her chastity will soon be taken and she will no longer be a daughter of mine. Oh, the shame!^Please, is there anything you could do to help a poor father? dlga_village_elder_tell_rescue_daughter_mission village_elder_rescue_daughter_mission_accept|I am willing to help. dlga_village_elder_tell_rescue_daughter_mission village_elder_deliver_rescue_daughter_reject|I don't have time for this. It is probably too late anyway. dlga_village_elder_rescue_daughter_mission_accept close_window|Thank you, {reg63?sir madam}! If I may suggest, please make haste, I fear she may soon meet a fate worse than death. dlga_village_elder_deliver_rescue_daughter_reject close_window|Yes {reg63?sir madam}, perhaps it is best to forget. I suppose I'll need to look after my other daughters now. Oh, the misfortune. dlga_village_elder_tell_mission village_elder_tell_escort_peasants_mission|Hello, good {reg63?sir madam}, I hope you find trading with our village to your satisfaction. Now, we usually get a fair price on the {s4} market, but lately the town merchants are trying to drive us out by offering cheaper goods of inferior quality.^As a village elder, I can't allow this to continue. I'm sending a trading party to the town of {s3}, so we will not go hungry, until the local merchants come to their senses or run out of cheap goods.^Would you consider making sure our villagers arrive there safely? dlga_village_elder_tell_escort_peasants_mission village_elder_escort_peasants_mission_accept|I can escort your villagers. dlga_village_elder_tell_escort_peasants_mission village_elder_deliver_escort_peasants_reject|I don't have time for guarding villagers. dlga_village_elder_escort_peasants_mission_accept close_window|Thank you, {reg63?sir madam}. Our trading party will start its journey shortly. Please keep them safe. dlga_village_elder_deliver_escort_peasants_reject close_window|Yes {reg63?sir madam}, I am sorry to have bothered you. dlga_village_elder_tell_mission village_elder_pretalk|Thank you, {reg63?sir madam}, but we do not really need anything right now. dlga_start goods_merchant_talk|{reg63?My lord my lady}, you honor my humble shop with your presence. dlga_start goods_merchant_talk.1|Welcome {reg63?sir madam}. What can I do for you? dlga_goods_merchant_pretalk goods_merchant_talk|Anything else? dlga_goods_merchant_talk goods_trade_requested|I want to buy a few items... and perhaps sell some. dlga_goods_trade_requested goods_trade_completed|Sure, sure... Here, have a look at my stock... dlga_goods_trade_completed goods_merchant_talk|Anything else? dlga_goods_merchant_talk trade_info_request|What goods should I buy here to trade with other towns? dlga_goods_merchant_talk close_window|Nothing. Thanks. dlga_trade_info_request trade_info_request_2|That information can be best obtained from caravan masters and travelling merchants. If you want I can send you to the district where foreign merchants stay at when they come to the town. If you spend some time there and listen to the talk, you can learn a lot about what to buy and where to sell it. dlga_trade_info_request_2 close_window|Then I'll go and spend some time with these merchants. dlga_trade_info_request_2 goods_merchant_pretalk|I have no time for this right now. dlga_start arena_intro_1.1|Good day, friend. If you came to watch the tournaments, you came in vain. There won't be a tournament here anytime soon. dlga_arena_intro_1 arena_intro_2|Tournaments? So they hold the tournaments here... dlga_arena_intro_2 arena_intro_3|Yes, but only distinguished fighters can join. You should see this place during one of the tournament fights. Everyone from the town and nearby villages comes here. The crowd becomes mad with excitement. Anyway, as I said, there won't be an event here soon, so there isn't much to see. Except, there is an official duel every now and then, and of course we have melee fights almost every day. dlga_arena_intro_3 arena_training_melee_intro|Tell me about the melee fights. dlga_arena_training_melee_intro arena_training_melee_intro_2|The fighters and knights get bored waiting for the next tournament, so they have invented the training melee. It is a simple idea really. Fighters jump into the arena with a weapon. There are no rules, no teams. Everyone beats at each other until there is only one fighter left standing. Sounds like fun, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_reward|Is there a reward? dlga_arena_training_melee_intro_reward arena_training_melee_intro_2|There is, actually. Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} denars. You'll get {reg12} denars for striking down at least {reg2} opponents, {reg13} denars if you can defeat {reg3} opponents, and {reg14} denars if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg63?man fighter} standing, you'll earn the great prize of the fights, {reg15} denars. Sounds good, eh? dlga_arena_training_melee_explain_reward arena_master_melee_pretalk|Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} denars. You'll get {reg12} denars for striking down at least {reg2} opponents, {reg13} denars if you can defeat {reg3} opponents, and {reg14} denars if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg63?man fighter} standing, you'll earn the great prize of the fights, {reg15} denars. Sounds good, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_3|Can I join too? dlga_arena_training_melee_intro_3 arena_master_melee_talk|Ha ha. You would have to be out of your mind not to. Of course. The melee fights are open to all. Actually there is going to be a fight soon. You can go and hop in if you want to. dlga_start arena_master_intro_1|Hello. You seem to be new here. Care to share your name? dlga_arena_master_intro_1 arena_master_intro_2|I am {playername}. dlga_arena_master_intro_2 arena_master_pre_talk|Well met {playername}. I am the master of the tournaments here at {s1}. Talk to me if you want to join the fights. dlga_start arena_master_fight_result|. dlga_arena_master_fight_result arena_master_pre_talk|Ha-ha, that's quite the bruise you're sporting. But don't worry; everybody gets trounced once in awhile. The important thing is to pick yourself up, dust yourself off and keep fighting. That's what champions do. dlga_arena_master_fight_result arena_master_pre_talk.1|Hey, you managed to take down {reg8} opponents. Not bad. But that won't bring you any prize money. Now, if I were you, I would go back there and show everyone what I can do... dlga_arena_master_fight_result arena_master_pre_talk.2|You put up quite a good fight there. Good moves. You definitely show promise. And you earned a prize of {reg10} denars for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.3|That was a good fight you put up there. You managed to take down no less than {reg8} opponents. And of course, you earned a prize money of {reg10} denars. dlga_arena_master_fight_result arena_master_pre_talk.4|Your performance was amazing! You are without doubt a very skilled fighter. Not everyone can knock down {reg8} people in the fights. Of course you deserve a prize with that performance {reg10} denars. Nice, eh? dlga_arena_master_fight_result arena_master_pre_talk.5|That was damned good fighting, {playername}. You have very good moves, excellent tactics. And you earned a prize of {reg10} denars for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.6|Congratulations, champion! Your fight there was something to remember! You managed to be the last fighter standing beating down everyone else. And of course you won the grand prize of the fights {reg10} denars. dlga_start arena_master_pre_talk|Hello {playername}. Good to see you again. dlga_arena_master_pre_talk arena_master_talk|What would you like to do? dlga_arena_master_talk arena_master_melee_pretalk|About the melee fights... dlga_arena_master_talk arena_master_ask_tournaments|Will there be a tournament in nearby towns soon? dlga_arena_master_talk close_window|I need to leave now. Goodbye. dlga_arena_master_ask_tournaments arena_master_talk|{reg2?There won't be any tournaments any time soon. {reg1?Tournaments are A tournament is} going to be held at {s15}.} dlga_arena_master_melee_pretalk arena_master_melee_talk|There will be a fight here soon. You can go and jump in if you like. dlga_arena_master_melee_talk close_window|Good. That's what I am going to do. dlga_arena_master_melee_talk arena_master_melee_reject|Thanks. But I will give my bruises some time to heal. dlga_arena_master_melee_reject arena_master_pre_talk|Good {reg63?man girl}. That's clever of you. dlga_arena_master_melee_talk arena_training_melee_explain_reward|Actually, can you tell me about the rewards again? dlga_start galeas_talk|Hello {reg63?boy girl}. If you have any prisoners, I will be happy to buy them from you. dlga_galeas_talk galeas_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell. dlga_galeas_talk close_window|Not this time. Good-bye. dlga_galeas_sell_prisoners galeas_sell_prisoners_2|Let me see what you have... dlga_galeas_sell_prisoners_2 close_window|You take more prisoners, bring them to me. I will pay well. dlga_bandit_introduce bandit_talk|{s5} dlga_bandit_talk close_window|I'll give you nothing but cold steel, you scum! dlga_bandit_talk bandit_barter|There's no need to fight. I can pay for free passage. dlga_bandit_barter bandit_barter_2|Silver without blood, that's our favourite kind! Hmm, having a look at you, I reckon you could easily come up with {reg5} denars. Pay it, and we'll let you be on your way. dlga_bandit_barter_2 bandit_barter_3a|Very well, take it. dlga_bandit_barter_2 bandit_barter_3b|I don't have that much money with me dlga_bandit_barter_3b close_window|That's too bad. I guess we'll just have to sell you into slavery. Take {reg63?him her}, lads! dlga_bandit_barter close_window|Hey, I've heard of you! You slaughter us freebooters like dogs, and now you expect us to let you go for a few stinking coins? Forget it. You gave us no quarter, and you'll get none from us. dlga_bandit_barter_3a close_window|Heh, that wasn't so hard, was it? All right, we'll let you go now. Be off. dlga_start bandit_meet|Eh? What is it? dlga_bandit_meet bandit_attack|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack companion_comment|{s5} dlga_bandit_meet close_window|Never mind, I have no business with you. dlga_start disbanded_troop_ask|Do you want us to follow you? dlga_disbanded_troop_ask disbanded_troop_join|Yes, let us ride together. dlga_disbanded_troop_ask close_window|No, not at this time. dlga_disbanded_troop_join close_window|Unfortunately, you do not have room in your party for us. dlga_disbanded_troop_join close_window.1|We are at your command. dlga_start enemy_talk_1|You will not capture me again. Not this time. dlga_enemy_talk_1 enemy_talk_2|You don't have a chance against me. Give up. dlga_enemy_talk_2 close_window|I will give up when you are dead! dlga_start party_encounter_routed_agents_are_caught|I beg you, please leave us alone. dlga_party_encounter_routed_agents_are_caught party_encounter_routed_agents_are_caught2|Do you think you can run away from me? You will be my prisoner or die! dlga_party_encounter_routed_agents_are_caught close_window|Ok. We'll leave you in peace for this time, do not face with us again. dlga_party_encounter_routed_agents_are_caught2 close_window|Haven't you got any mercy? Ok, we will fight you to the last man! dlga_party_encounter_routed_agents_are_caught2 close_window.1|{s1} dlga_prisoner_chat prisoner_chat_2|You are my prisoner, do not try running away or doing anything foolish. dlga_prisoner_chat_2 prisoner_chat_sig|I am your prisoner, {reg63?Lord Lady} {playername}. Do you wish to taunt me now? dlga_prisoner_chat_sig prisoner_chat_sig2|Well {s43}, that is an interesting idea. dlga_prisoner_chat_sig2 prisoner_chat_sig3|It is true that you have defeated me. I would seek my freedom, as my followers can ransom me.^I can offer you diamonds^or perhaps... a gem... a Qualis gem of extraordinary value.^I can give you my sword or armor and word of honor that I shall not take up arms again should you grant my freedom. dlga_prisoner_chat_sig2 prisoner_chat_sig3.1|It is true that you have defeated me. I would seek my freedom, as my followers can ransom me.^I can offer you diamonds^or perhaps... a gem... a Qualis gem of extraordinary value.^Or, I can give you my armor set and word of honor that I shall not take up arms again should you grant my freedom. dlga_prisoner_chat_sig2 prisoner_chat_sig3.2|It is true that you have defeated me. I would seek my freedom, as my followers can ransom me.^I can offer you diamonds^or perhaps... a gem... a Qualis gem of extraordinary value.^I can give you my bow or armor and word of honor that I shall not take up arms again should you grant my freedom. dlga_prisoner_chat_sig2 prisoner_chat_sig3.3|It is true that you have defeated me. I would seek my freedom, as my followers can ransom me.^I can offer you diamonds^or perhaps... a gem... a Qualis gem of extraordinary value.^Or, I can give you my word of honor that I shall not take up arms again should you grant my freedom. dlga_prisoner_chat_sig3 prisoner_chat_threat|Very well, I will accept a pile of diamonds. You are free to go. dlga_prisoner_chat_sig3 close_window|A pile of diamonds sounds good, but my inventory is full. dlga_prisoner_chat_sig3 prisoner_chat_threat.1|Excellent. I will accept your Qualis gem for your freedom. dlga_prisoner_chat_sig3 close_window.1|I'm interested in your Qualis gem, but my inventory is full. dlga_prisoner_chat_sig3 prisoner_chat_threat_retire|You should return to your homeland and not take up arms ever again. dlga_prisoner_chat_sig3 prisoner_chat_threat_retire.1|You can return to your homeland, but first handle me your weapon. dlga_prisoner_chat_sig3 prisoner_chat_threat_retire.2|I will accept your armor. dlga_prisoner_chat_sig3 close_window.2|I'm interested in your gift, but my inventory is full. dlga_prisoner_chat_sig3 close_window.3|I'm interested in your gift (max 5 pieces), but my inventory is full. dlga_prisoner_chat_sig3 prisoner_chat_blueprints|I will release you if you show me the secrets of your unique equipment. dlga_prisoner_chat_sig3 close_window.4|No, only your death will suffice. dlga_prisoner_chat_sig3 close_window.5|I will think upon your offer. dlga_prisoner_chat_2 prisoner_chat_noble|I am your prisoner, Lord {playername}. What will you have of me? dlga_prisoner_chat_noble prisoner_chat_noble1|Well {s43}, Are you interested in your freedom? dlga_prisoner_chat_noble1 prisoner_chat_noble2|It is to my shame that you have defeated me. I would seek my freedom as my family can ransom me. I can offer you {reg23} denars.^^{s23} dlga_prisoner_chat_noble2 close_window|Very well, I will accept your ransom of {reg23} denars ... you are free to go. dlga_prisoner_chat_noble2 defeat_lord_answer_2|Actually, you are free to go. dlga_prisoner_chat_noble2 close_window.1|I will take your weapon, but first need to free some space. dlga_prisoner_chat_noble2 close_window.2|I am taking your weapon. Now get out of my sight and run home, you coward! dlga_prisoner_chat_noble2 companion_comment_lord_joined|{s23} dlga_companion_comment_lord_joined close_window|{s4} dlga_companion_comment_lord_joined close_window.1|I will serve you well, my Liege. dlga_prisoner_chat_noble2 close_window.3|I will think upon your offer. dlga_prisoner_chat_2 prisoner_noldor_chat1|We have surrendered, and are in your power and at your mercy. dlga_prisoner_noldor_chat1 close_window|I think that you should return to your forest and not take up arms against me ever again. dlga_prisoner_noldor_chat1 prisoner_noldor_chat1_all|I release you all from your chains and you are free to go home. dlga_prisoner_noldor_chat1_all prisoner_noldor_chat1_all_1|You are very 'merciful', for a human. dlga_prisoner_noldor_chat1_all_1 close_window|Careful what you say! You are testing my patience here. I suggest you leave now. dlga_prisoner_noldor_chat1_all_1 close_window.1|On second thought, I have changed my mind. Puts chains back on. dlga_prisoner_noldor_chat1 close_window.1|Yes, you are. We may talk soon. dlga_prisoner_chat_2 close_window|No, I swear I won't. dlga_prisoner_chat_threat last_player_statement|I look forward to our next meeting {reg63?Lord Lady} {playername}! I would see you kneel before me and squirm as the mongrel you are! dlga_prisoner_chat_threat_retire last_player_goodbye|Then I shall abide by my word and go. I shall raise a glass of wine and toast your eventual defeat {reg63?Lord Lady} {playername}! dlga_prisoner_chat_blueprints last_player_statement|Very well, I will let my smiths show you their secrets! But remember, you haven't seen the last of me! dlga_last_player_statement close_window|Next time I shall not be so generous. dlga_last_player_goodbye close_window|And I, in turn, shall toast your retirement. See to it that you keep your word to me and do not return. If you return, you'll regret it. dlga_start town_merchant_talk|Greetings, {reg63?your lordship my lady}. How can I serve you today? dlga_start town_merchant_talk.1|Good day. What can I do for you? dlga_town_merchant_talk trade_requested_weapons|I want to buy a new weapon. Show me your wares. dlga_town_merchant_talk trade_requested_armor|I am looking for some equipment. Show me what you have. dlga_town_merchant_talk trade_requested_horse|I am thinking of buying a horse. dlga_trade_requested_weapons merchant_trade|Ah, yes {reg63?sir madam}. These arms are the best you'll find anywhere. dlga_trade_requested_armor merchant_trade|Of course, {reg63?sir madam}. You won't find better quality armor than these in all Pendor. dlga_trade_requested_horse merchant_trade|You have a fine eye for horses, {reg63?sir madam}. You won't find better beasts than these anywhere else. dlga_merchant_trade town_merchant_talk|Anything else? dlga_town_merchant_talk merchant_gossip|Tell me. What are people talking about these days? dlga_merchant_gossip town_merchant_talk|{s3} dlga_town_merchant_talk town_merchant_horse_armor_1|Is there anyone with whom I could talk about old horse breeds? dlga_town_merchant_horse_armor_1 town_merchant_talk|{s54} trades horses here, so maybe him. He has never talked about old breeds before, but we don't usually do business together and have spoken only few times. dlga_town_merchant_talk town_horse_merchant_horse_armor_1|Do you have any information about old or ancient horses breeds? dlga_town_horse_merchant_horse_armor_1 town_horse_merchant_horse_armor_2|Ha! I can talk all day long about 'ancient horses breeds,' as there were so many of them. dlga_town_horse_merchant_horse_armor_2 town_horse_merchant_horse_armor_3|Well to be more specific, I am looking for some information about horses raised by the old Pendorian monarchy... dlga_town_horse_merchant_horse_armor_3 town_horse_merchant_horse_armor_4|Hmm, there is only one kind of horse that I can think of 'Pendor Royal Steeds'. What a magnificent animal they were. Almost wiped out by the Red Plague too! dlga_town_horse_merchant_horse_armor_4 town_horse_merchant_horse_armor_5|'... almost wiped out...'? Does that mean that they still exist? dlga_town_horse_merchant_horse_armor_5 town_horse_merchant_horse_armor_6|Yes, in a way, but only in Sarleon due to the pedigree being passed down since King Alfred. While they may not be the exact breed as a few hundred years ago, they are linked in common traits and have identical physicality. ^^I just so happen to own three of these very few ancestors, that the last king rode, myself! dlga_town_horse_merchant_horse_armor_6 town_horse_merchant_horse_armor_7|I would like to buy one! dlga_town_horse_merchant_horse_armor_7 town_horse_merchant_horse_armor_8|I am afraid that this horse is not for sale. My family bred horses for generations and we are very proud that we were able to preserve these royal steeds. ^^But I have other good horses, if you are interested? dlga_town_horse_merchant_horse_armor_8 town_horse_merchant_horse_armor_9|I can buy 'good horses' in other places, but they won't fit this old armor ... dlga_town_horse_merchant_horse_armor_9 town_horse_merchant_horse_armor_10|Wait! Are you saying you found Pendor Royal Barding!? dlga_town_horse_merchant_horse_armor_10 town_horse_merchant_horse_armor_11|It is a bit tarnished now, but it still looks quite in good shape to me. Fit for a leader. dlga_town_horse_merchant_horse_armor_11 town_horse_merchant_horse_armor_12|Oh, I would give you almost anything too see one of my horses in this armor before I die! ^^Hmm...tell you what, I will exchange one of my steeds for a Medium Pouch of Diamonds. I think I that be a fair trade. What do you say? dlga_town_horse_merchant_horse_armor_12 town_merchant_talk|Thank you. Please take these diamonds. dlga_town_horse_merchant_horse_armor_12 town_merchant_talk.1|I will bring you the diamonds. I will return soon. dlga_town_merchant_talk close_window|I have got the diamonds for you. dlga_town_merchant_talk close_window.1|Very good. Good-bye. dlga_start signature_player_introduce|Yes My {reg63?lord lady}? What may I do for you? dlga_signature_player_introduce signature_first_response|Rumors about you abound in Pendor, sir. I'd like to learn more about you. dlga_signature_first_response signature_player_response_2|{s4} dlga_signature_player_response_2 close_window|Thank you, I've heard quite enough. Good day. dlga_signature_player_response_2 signature_second_response|Would you please expound upon that, sir? dlga_signature_second_response signature_player_response_3|{s4} dlga_signature_player_response_3 signature_third_response|Please continue... dlga_signature_third_response signature_player_response_4|{s4} dlga_signature_player_response_4 close_window|Thank you, that was.. interesting. dlga_start town_dweller_talk|My {reg63?lord lady}? dlga_start town_dweller_talk.1|Good day, {reg63?sir madam}. dlga_town_dweller_talk town_dweller_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_town_dweller_ask_fugitive close_window|Strangers come and go to our village, {reg63?sir madam}. If he is hiding here, you will surely find him if you look around. dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town_ask_item|Pardon me, but is that a {s5} you're wearing? dlga_town_dweller_quest_meet_spy_in_enemy_town_ask_item town_dweller_talk|{s6} dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_know|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_dont_know|Eh? What kind of gibberish is that? dlga_town_dweller_quest_meet_spy_in_enemy_town_dont_know close_window|Never mind. dlga_town_dweller_quest_meet_spy_in_enemy_town_know town_dweller_quest_meet_spy_in_enemy_town_chat|{s4} sent me to collect your reports. Do you have them with you? dlga_town_dweller_quest_meet_spy_in_enemy_town_chat town_dweller_quest_meet_spy_in_enemy_town_chat_2|I've been expecting you. Here they are, make sure they reach {s4} intact and without delay. dlga_town_dweller_quest_meet_spy_in_enemy_town_chat_2 close_window|Farewell. dlga_town_dweller_talk town_dweller_ask_info|What can you tell me about this village? dlga_town_dweller_talk town_dweller_ask_info.1|What can you tell me about this town? dlga_town_dweller_ask_info close_window|{s10} {s11} dlga_town_dweller_talk town_dweller_ask_situation|How is life here? dlga_town_dweller_ask_situation town_dweller_poor|Disaster has struck my family, {reg63?sir madam}. A pestilence has ruined the crops on our fields, and my poor children lie at home hungry and sick. My neighbours are too poor themselves to help me. dlga_town_dweller_ask_situation town_dweller_poor.1|My life is miserable, {reg63?sir madam}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me. dlga_town_dweller_poor town_dweller_poor_paid|Then take these 300 denars. I hope this will help you and your family. dlga_town_dweller_poor town_dweller_poor_not_paid|Then you must work harder and bear your burden without complaining. dlga_town_dweller_poor_not_paid close_window|Yes {reg63?sir madam}. I will do as you say. dlga_town_dweller_poor_paid close_window|{reg63?My lord My good lady}. You are so good and generous. I will tell everyone how you helped us. dlga_town_dweller_ask_situation close_window|Thank you for your kindness {reg63?sir madam}. With your help our lives will be better. I will pray for you everyday. dlga_town_dweller_ask_situation town_dweller_talk|Times are hard, {reg63?sir madam}. We work hard all day and yet we go to sleep hungry most nights. dlga_town_dweller_ask_situation town_dweller_talk.1|Times are hard, {reg63?sir madam}. But we must count our blessings. dlga_town_dweller_ask_situation town_dweller_talk.2|We are not doing too badly {reg63?sir madam}. We must count our blessings. dlga_town_dweller_talk town_dweller_ask_trade|What is your trade? dlga_town_dweller_ask_trade town_dweller_talk|{s14} dlga_town_dweller_talk town_dweller_ask_rumor|What is the latest rumor around here? dlga_town_dweller_ask_rumor town_dweller_talk|I don't know anything that would be of interest to you. dlga_town_dweller_ask_rumor town_dweller_talk.1|{s61} dlga_town_dweller_ask_rumor town_dweller_talk.2|I haven't heard anything interesting lately. dlga_town_dweller_talk close_window|Leave. dlga_start player_castle_guard_talk|Yes {reg63?sir madam}? dlga_player_castle_guard_talk player_castle_guard_talk_2|How goes the watch, soldier? dlga_player_castle_guard_talk_2 player_castle_guard_talk_3|All is quiet {reg63?sir madam}. Nothing to report. dlga_player_castle_guard_talk_3 close_window|Good. Keep your eyes open. dlga_start close_window.52|Good day, {reg63?sir madam}. It's nice having you here in {s10}. dlga_start close_window.53|Mind your manners within the walls and we'll have no trouble. dlga_start close_window.54|Hail, Noldor friend. The Jatu are far away and our patrols roam the forests freely. dlga_start close_window.55|Hail, Grandmaster. All is quiet and the view is fascinating at sunset. dlga_start close_window.56|Congratulations! You are now a {s8} of our Order!^May you always wear its armor proudly! dlga_start close_window.57|Congratulations! You'll need to make space for up to six items in your inventory to receive the Order specific outfit. dlga_start close_window.58|It seems you are unworthy of joining our Order. Goodbye. dlga_start close_window.59|You have acted against your Order! You are therefore stripped of membership. Begone and make amends. dlga_start close_window.60|My Order has no business with its enemies. Begone and make amends. dlga_start hall_order_guard_talk_books|My Order has no business ... What did you say? dlga_hall_order_guard_talk_books hall_order_guard_talk_books_1|Look, I have found strange writings. dlga_hall_order_guard_talk_books_1 close_window|Give them to me right now! They are too dangerous for an untrained reader. ^^^ Here is your tip. dlga_start close_window.61|I'm disappointed with your inability to defeat enough enemies of our Order. We do not reward failure. dlga_start close_window.62|It's discouraging to fail to represent your Order with skill and honor. Still, at least you've tried. dlga_start close_window.63|Your meek leadership failed us, {playername}. If you can't complete a challenge, then don't ask for one.^We'll immediately recall our soldiers and let your old soldiers rejoin you, they were nothing but a pestilence here, always rummaging through the Order pantries. Farewell. dlga_start close_window.64|I'm disappointed in you, {playername}. Either you are inept or your loyalties are suspect. dlga_start close_window.65|That was quite a scrap, eh, Constable?^Sadly, we were too late to save our Grandmaster - the Snake Cult assassins got to him before we could do anything. There's nothing to do now but take vengeance - since you are the senior Order officer now, it falls on you to lead our forces against the Cult and make them pay.^We don't know why they would be so bold to attack us here, as the Snake Cult usually operates from the shadows. I suggest finding more about their presence by questioning travelers - those staying in the taverns are notorious for useless gossip, but occasionally they might have a valuable clue. Start there, Constable, and good luck! dlga_start close_window.66|You bring valuable news, Constable. A hidden Cult stronghold near {s8} - as much as it sounds unlikely, that's where the Snake Cult assassins will be found, and destroyed by our hands, if the fates guide us.^I have received disturbing news from friendly Orders about attacks on their high-ranking members too - the Cult must have a devious plan to behead the Orders, the most valiant defenders of Pendor, and throw them into confusion. I fear we may soon expect grave news from Amala, foreboding a great invasion.^The task at hand for us, however, remains the destruction of the Snake Cult stronghold. You are bound by duty and honor to cleanse the stronghold and take it for our Order.^For this unique task we have many volunteers, Constable, so make sure you are prepared for an unrelenting siege assault. Good luck! dlga_start close_window.67|You bring glorious news, Grandmaster! Yes, in recognition of your leadership, the Order has acclaimed you as its next leader - with your presence at the helm, we hope to bring a new dawn to the people of Pendor. Recruitment has surged too as young warriors wish to join our ranks, and our renown is greater than ever, all thanks to you.^May your custodianship be marked with honor and glory!^^I thought you would like to know that we have already sent masons and laborers to rebuild the despicable Snake stronghold into a fortress more suitable to our Order's stature - work should be completed in about 2 months. dlga_start hall_order_guard_talk|Congratulations, {playername}, your constant efforts to aid our cause earned you the right to call yourself {s8} of the Order of the {s12}.^Now, what can I do for you on this auspicious day? dlga_start close_window.68|Congratulations, {playername}, your constant efforts to aid our cause earned you the right to call yourself {s8} of the Order of the {s12}. However, you'll need to make space for six Order items before you receive the honor. dlga_start hall_order_guard_crossbow|Before anything else, {s8} {playername}, we have received a new advanced crossbow from our contact in Mettenheim.^Since you are an accomplished crossbowman yourself, maybe you would like to try it out? dlga_hall_order_guard_crossbow close_window|Let me make room in my inventory first, I'll be right back. dlga_hall_order_guard_crossbow close_window.1|Of course I'm interested, let me have one. dlga_start hall_order_guard_musket|Before anything else, {s8} {playername}, we have received a delivery from our contacts over in Barclay. They managed to ship us several hundred of their advanced weapons. Maybe you would like to try one out? dlga_hall_order_guard_musket close_window|Let me make room in my inventory first, I'll be right back. ^^^^^(min 3 empty slots are needed) dlga_hall_order_guard_musket close_window.1|Of course I'm interested, let me have one. dlga_start hall_order_guard_gm_armor|Grandmaster, please accept this set of armor that has been passed down to each Griffon Grandmaster that has proudly served our Order. Let this armor be an example to others that the Knights of the Griffon have returned to Pendor to serve its rightful leader and to fulfill Madigan's Prophecy.^^Currently the armor is not in an optimal shape, as it was hidden for a long time. However, a skilled blacksmith should be able to restore it to it's full glory. dlga_hall_order_guard_gm_armor close_window|Let me find a space in my inventory first. dlga_hall_order_guard_gm_armor close_window.1|Thank you and to the rest of the Order for this gift. I am honored. dlga_start close_window.69|We are under orders by the Constable to keep you safe, Grandmaster. dlga_start hall_order_guard_talk.1|It's always an honor to welcome the Founder of our glorious Order. Anything I can do to help? dlga_start hall_order_sergeant_talk|It's always an honor to welcome the Founder of our glorious Order. Anything I can do to help? dlga_start hall_order_guard_talk.2|Greetings {s8} {playername}, it's always a pleasure to welcome one of our glorious Order. Anything I can do to help? dlga_start hall_order_sergeant_talk.1|Greetings {s8} {playername}, it's always a pleasure to welcome one of our glorious Order. Anything I can do to help? dlga_start hall_order_guard_talk.3|Do you have business with my Order, {reg63?my lord my lady}? dlga_start hall_order_guard_talk.4|Do you have business with my Order, {reg63?sir madam}? dlga_start hall_order_sergeant_talk.2|If you have business with my Order, {reg63?sir madam}, you'd better speak to the Knight over there. dlga_start hall_guard_talk|Your orders, {reg63?my lord my lady}? dlga_start close_window.70|We are not supposed to talk while on guard, {reg63?sir madam}. dlga_start close_window.71|We are not supposed to talk while on guard, {reg63?sir madam}. dlga_hall_guard_talk hall_guard_duty|Stay on duty and let me know if anyone comes to see me. dlga_hall_guard_duty close_window|Yes, {reg63?my lord my lady}. As you wish. dlga_hall_order_guard_talk hall_order_join|I would like to join your Order! dlga_hall_order_guard_talk close_window|CHEAT Increase Order relations by +10 dlga_hall_order_guard_talk close_window.1|CHEAT Decrease Order relations by -10 dlga_hall_order_guard_talk close_window.2|CHEAT Increase Order rank points by +10 dlga_hall_order_guard_talk close_window.3|CHEAT Decrease Order rank points by -10 dlga_hall_order_guard_talk order_choose_quest|Is there anything I can do to help? dlga_hall_order_guard_talk order_sell_book_h|I have found a strange book while fighting Heretics. dlga_order_sell_book_h close_window|You've done well to bring the book to us - it is too dangerous for an untrained reader. Our scribes will lock it away safely for further study. dlga_hall_order_guard_talk order_sell_book_s|I have found a strange book while fighting the Snake Cult. dlga_order_sell_book_s close_window|You've done well to bring the book to us - it is too dangerous for an untrained reader. Our scribes will lock it away safely for further study. dlga_hall_order_guard_talk order_bounty_reward|I have bounties to claim. dlga_hall_order_guard_talk order_tournament_reward|I've won the {s8} tournament! dlga_hall_order_guard_talk order_challenge_reward|I've won many victories for the Order! dlga_hall_order_guard_talk order_challenge_abort|I wish to abandon the Order challenge and get my men back. dlga_hall_order_guard_talk order_rivalry_reward|I have settled the problem with the {s8}. dlga_hall_order_guard_talk hall_order_resign_confirm|I wish to resign my membership with the Order. dlga_hall_order_guard_talk start|Tell me of your skills. dlga_hall_order_sergeant_talk start|Tell me of your skills. dlga_hall_order_guard_talk buy_order_armour_set|I wish to buy your armor set. dlga_hall_order_sergeant_talk buy_order_armour_set|I wish to buy your armor set. dlga_hall_order_guard_talk close_window.4|Not at present, thank you. Farewell. dlga_hall_order_sergeant_talk close_window|Ah, I see. Farewell. dlga_buy_order_armour_set close_window|We can't sell our equipment. As you know {reg63?Sir Madam}, this is against our codex. dlga_buy_order_armour_set buy_order_armour_set_1|{reg63?Sir Madam}, you are glorious knight, but nevertheless this set will cost you {reg0} in gold. dlga_buy_order_armour_set close_window.1|We could share our equipment, but only with our beloved Grandmaster or well known and honorable knights, who are favorable to the Order. And you, {reg63?Sir Madam}, are ... not one of them. ^^^^^^^(minimum 1200 renown, 30 honor, +30 relations) dlga_buy_order_armour_set_1 close_window|It is too expensive. dlga_buy_order_armour_set_1 buy_order_armour_set_2|Great price. I will take it. dlga_buy_order_armour_set_1 close_window.1|Maybe next time. dlga_buy_order_armour_set_2 close_window|{reg63?Sir Madam}, there is not enough free space in your chest. dlga_buy_order_armour_set_2 close_window.1|{reg63?Sir Madam}, wear your new armor with pride. dlga_hall_order_resign_confirm hall_order_resign_confirm|I won't ask you what prompted you to make such a grave decision - but are you certain you wish to resign? dlga_hall_order_resign_finish close_window|This is a sad day indeed. Very well, from this day forward you are no longer a member of our Order, but you shall always remain our honored Founder. dlga_hall_order_resign_confirm hall_order_resign_confirm.1|I won't ask you what prompted you to make such a grave decision - but are you certain you wish to resign?^You will be looked upon unfavorably by all Pendor Orders. dlga_hall_order_resign_confirm start|You are right, that would be dishonorable. Let us forget this. dlga_hall_order_resign_confirm hall_order_resign_finish|Yes, I'm quite certain. I have my own reasons. dlga_hall_order_resign_finish close_window.1|This is a sad day indeed. Very well, from this day forward you are no longer a member of our Order. May your judgment and honor serve you better in future. dlga_hall_order_join hall_order_join_1|But of course, {reg63?Sire Madam}. As you are our founder, you will receive a rank of Honorary Grandmaster.^^^^^(WARNING this order was created recently and doesn't have own 'Order Stronghold'; 'The Order Grandmaster' quest will be skipped as well) dlga_hall_order_join_1 hall_order_join_2|I will accept the honor. dlga_hall_order_join_1 close_window|I need more time before making the decision. dlga_hall_order_join_2 close_window|We shall be deeply honored by your membership.^Please give the squires a few minutes to fetch your complimentary armor set. dlga_hall_order_join hall_order_join_confirm|That is a serious request. Our Order admits only those worthy individuals who can best three of us in the arena. Are you ready for a test of arms? If you succeed, you will become one of us but will be forbidden to join any other Order. dlga_hall_order_join_confirm close_window|I'm ready to join and will submit to the Order's test of arms! dlga_hall_order_join_confirm close_window.1|On second thought, thank you, I don't think I want to join just now. dlga_order_choose_quest order_choose_quest|Why yes, {s4}. We do need some aid occasionally. dlga_order_choose_quest order_bounty_talk|I hear you have posted a bounty. dlga_order_choose_quest order_tournament_talk|I was told you are looking for a tournament champion. dlga_order_choose_quest order_challenge_talk|I'm looking for a more challenging task. dlga_order_choose_quest order_rivalry_talk|I've heard you have problems with rivals. dlga_order_choose_quest close_window|On second thought, I have more pressing matters. dlga_order_bounty_talk order_bounty_talk_2|Very well, {s4}. I want you to hunt down as many as you can of those {s5} {s6}.^Are you up for some bounty hunting? dlga_order_bounty_talk_2 order_bounty_talk_accept|I will gladly help my Order. dlga_order_bounty_talk_2 order_bounty_talk_accept.1|I can hunt down your enemies. dlga_order_bounty_talk_accept close_window|That's the spirit! Destroy as many as you can, and the Order will favor you. dlga_order_bounty_talk_2 order_talk_move_on|On second thought, I have more pressing matters. dlga_order_talk_move_on hall_order_guard_talk|I see. Anything else? dlga_order_bounty_reward close_window|Superb work, {playername}. Pendor is yet to be rid of our enemies, but thanks to you, that day is not too far.^Our Order is grateful. dlga_order_tournament_talk hall_order_guard_talk|Huh? We are only looking among our membership, I'm sorry. Anything else? dlga_order_tournament_talk hall_order_guard_talk.1|Hmm, I haven't heard about any tournaments open to you these days, but we may need a champion some time next week. Anything else? dlga_order_tournament_talk order_tournament_talk_2|Hmm, yes, you might be a suitable candidate. We are looking for Order members that are skilled in the arena.^We want you to go to {s8} and enter the tournament there on behalf of the {s9}. Win the tournament, forfeiting any rewards, and spread the glory of the {s9} across Pendor! Lose... well, let's not consider that.^Do you have what it takes to be a champion, {playername}? dlga_order_tournament_talk_2 order_tournament_talk_accept|I would be proud to champion my Order! dlga_order_tournament_talk_accept close_window|Excellent! Show the citizens of {s8} and all of Pendor which Order is the finest. And please hurry, we don't want to forfeit the tournament by default. dlga_order_tournament_talk_2 order_talk_move_on|On second thought, I may need more practice first. dlga_order_tournament_reward close_window|Welcome, Champion of the {s9}! Your superb win at {s8} shall be the talk of Pendor for weeks to come. dlga_order_challenge_talk order_challenge_talk_2|A challenge? Well, you might be able to accomplish a feat worthy of the {s9}. Be warned though, it's dangerous and requires skillful generalship.^You are to lead a force of chosen {s10} and {s11} into battle and win renown across Pendor's battlefields. Defeat is not a possibility!^Your current troops will be awaiting your return here safely, but your companions can remain with you at all times.^What do you say? dlga_order_challenge_talk_2 order_challenge_talk_accept|I'll leave my troops here and win victories for my Order! dlga_order_challenge_talk_2 order_challenge_talk_accept.1|I'll leave my troops here - I can lead the Order troops to victory. dlga_order_challenge_talk_accept close_window|I'm impressed with your resolve. Lead our soldiers with skill and care, and you'll earn the gratitude of our Order. dlga_order_challenge_talk_2 order_talk_move_on|On second thought, I can't be parted with my men. dlga_order_challenge_reward order_challenge_reward_mercs|We have all heard of your glorious victories, knight commander! The brave soldiers of the {s9} deserve to be led only by the best.^Of course, your old soldiers are anxious to rejoin you. You may be delighted to know that I have been approached by a number of knights and sergeants, and many of them want to continue in your service. Bring them more victories! dlga_order_challenge_reward_mercs order_talk_move_on|I'll gratefully accept their service. dlga_order_challenge_abort close_window|That's very disappointing, {playername}. If you can't complete a challenge, then don't ask for one.^We'll immediately recall our soldiers and let your old soldiers rejoin you, they were nothing but a pestilence here, always rummaging through the Order pantries. Farewell. dlga_order_rivalry_talk order_rivalry_talk_2|You've heard that too, {reg63?sir madam}?^We do have an ongoing feud with the {s8} based in {s9}. While the history between our two Orders have been difficult at best, they seem to want to escalate the conflict further.^They have sent louts and mercenaries to harass our patrols around {s10} - this is unacceptable and they must be stopped. Will you do us a favor and drive off the interlopers? dlga_order_rivalry_talk_2 order_rivalry_talk_accept|I am bound by my honor to do so. dlga_order_rivalry_talk_2 order_rivalry_talk_accept.1|Certainly, the {s8} are not my friends. dlga_order_rivalry_talk_2 order_talk_move_on|Sorry, I don't wish any quarrel with the {s8}. dlga_order_rivalry_talk_accept close_window|For a moment, I thought you would refuse - I'm glad you are on the right side of this argument. The rival patrol is in the vicinity of {s10}, seek it out and defeat it. dlga_order_rivalry_reward close_window|Well done, {playername}! The {s8} shall think twice before attacking the {s9} the next time. dlga_enemy_defeated close_window|Arggh! I hate this. dlga_party_relieved close_window|Thank you for helping us against those bastards. dlga_start player_merc_talk|{s4} dlga_player_merc_talk player_merc_give_order_ask|I have a new task for you. dlga_player_merc_talk player_merc_dismiss|I don't need your services anymore. dlga_player_merc_talk close_window|Never mind, carry on. dlga_player_merc_give_order_ask player_merc_give_order|{s4} dlga_player_merc_give_order player_merc_give_order_answer|Follow me. dlga_player_merc_give_order player_merc_give_order_details_ask|Go to... dlga_player_merc_give_order player_merc_give_order_details_ask.1|Patrol around... dlga_player_merc_give_order player_merc_pretalk|Never mind. dlga_player_merc_give_order_details_ask player_merc_give_order_details|{s4} dlga_player_merc_give_order_details player_merc_give_order_answer|{s1} dlga_player_merc_give_order_details player_merc_pretalk|Never mind. dlga_player_merc_give_order_answer close_window|{s4} dlga_player_merc_dismiss close_window|{s4} dlga_player_merc_pretalk player_merc_talk|Anything else? dlga_start close_window.72|Well, goodbye then. dlga_start close_window.73|{s4} dlga_start close_window.74|{s4} dlga_lady_member_talk close_window|Very good, carry on. dlga_member_chat regular_member_talk|Your orders {reg63?sir madam}? dlga_regular_member_talk view_regular_char_requested|Tell me about yourself dlga_view_regular_char_requested do_regular_member_view_char|Aye {reg63?sir madam}. Let me tell you all there is to know about me. dlga_do_regular_member_view_char regular_member_talk|Anything else? dlga_regular_member_talk close_window|Nothing. Keep moving. dlga_regular_member_talk start_order_rumor|I'd like to learn more about your Order. dlga_start party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all... dlga_party_encounter_hostile_attacker close_window|We will fight you to the end! dlga_party_encounter_hostile_attacker close_window.1|Don't attack! We surrender. dlga_start party_encounter_hostile_defender|What do you want? dlga_party_encounter_hostile_defender party_encounter_hostile_ultimatum_surrender|Surrender or die! dlga_party_encounter_hostile_ultimatum_surrender close_window|{s43} dlga_party_encounter_hostile_defender close_window|Nothing. We'll leave you in peace. dlga_start ghostlady_intro_response|Oh, you can see me! I have despaired of making myself seen or heard! I am the ghost of Lady Alienor, wife to {s4}. dlga_ghostlady_intro_response ghostlady_backstory_intro|Yes, my Lady, I both see and hear you. How do you come to be here? dlga_ghostlady_intro_response close_window|There is no such thing as a ghost. Begone, foul thing! dlga_ghostlady_backstory_intro ghostlady_backstory_a|Please, please, you must listen to me! I mean no harm to you, but I crave your help! You are the only one thus far who has seen me. I beg you, at least listen to my sad tale. I am bound to this hall until I discover who killed me. dlga_ghostlady_backstory_a ghostlady_backstory_b|My husband wasted little time before installing {s6} as his mistress in my place, though I thought he loved me well. {s6} was furious when we married, because she wanted to marry my Lord herself. I discovered our Scribe was embezzling from my Lord and told him I would expose his thefts and see him sacked and imprisoned. {s5} captured twenty of our peasants for his army, and I urged my husband to war against him and bring our peasants back. Any of these might have wanted my death and brought it about with poison. I know not which my killer may be, but I must discover my murderer, or I shall never find rest or leave this world. dlga_ghostlady_backstory_b ghostlady_backstory_response|I cannot leave this place, nor can I question those who may have killed me. I must have help from a living person to find out who poisoned me and why. dlga_ghostlady_backstory_response ghostlady_give_quest|It is a difficult problem to solve, my lady. dlga_ghostlady_give_quest ghostlady_response_give_quest|If you will undertake to find my murderer and avenge me, I will tell you where my jewels are hidden. I no longer need them. dlga_ghostlady_response_give_quest close_window|I will find your murderer and avenge you, my Lady. dlga_ghostlady_response_give_quest close_window.1|I am sorry, my Lady, but I have neither the time nor the interest. dlga_start ghostlady_intro_response_again|You have returned! Please believe me, I am the ghost of Lady Alienor, wife to {s4}. dlga_ghostlady_intro_response_again ghostlady_backstory_intro|Yes, my Lady. How do you come to be here? dlga_ghostlady_intro_response_again close_window|There is no such thing as a ghost. Begone, foul thing! dlga_start close_window.75|I haunt this hall, desolate in my invisibility, desperate to find my murderer, but none can see me or hear my pleas for aid. I weep, but none hear me, as I watch my husband with my rival. Were I not already dead, I would wish to be! dlga_start ghostlady_response_done_yet|Oh, {playername}, have you found who killed me? dlga_ghostlady_response_done_yet close_window|Please have patience, my lady, I'll find your murderer. dlga_ghostlady_response_done_yet ghostlady_failure|I am so sorry, my lady, but I could not discover your murderer. dlga_ghostlady_response_done_yet ghostlady_success|I regret to inform you that you were poisoned by your scribe. I killed him for his crime. dlga_ghostlady_success ghostlady_response_success|I suspected he was the one! You are welcome to my casket of jewels. Thank you, {playername} from the bottom of my heart. I am free to go now. Farewell and I wish you great success in all your future ventures! dlga_ghostlady_response_success close_window|Farewell, my Lady - oops, she's gone! Now, for those jewels! dlga_ghostlady_response_success close_window.1|Damn, nice jewels, but I have a full inventory! I will return later to claim my reward. dlga_ghostlady_failure ghostlady_response_failure|You spoke to everyone, yet could not find my murderer? Oh, woe, I am dooomed to forever haunt my own hall, invisible to all. You have sentenced me to a terrible fate by your failure. dlga_ghostlady_response_failure close_window|I beg your forgiveness, Lady. I am deeply saddened by your fate. Farewell. dlga_start close_window.76|... dlga_start ghostscribe_accuse|Have you found your imaginary killer yet, or do you yet run in circles chasing your tail? dlga_start ghostscribe_start_response|I am the Scribe of {s4}. How may I serve you, my {reg63?lord lady}? dlga_ghostscribe_start_response ghostscribe_backstory_intro|I understand you've been dipping your fingers into your Lord's purse on the sly. dlga_ghostscribe_start_response close_window|I need no service from you. Good day. dlga_ghostscribe_backstory_intro ghostscribe_backstory_intro_response|How dare you accuse me of stealing from {s4}?! I am his most trusted servant. Who has been telling you lies about me? I demand to know. I have stolen nothing, nothing I tell you! dlga_ghostscribe_backstory_intro_response ghostscribe_backstory_a|Your late lady told me the entire story of your thievery. dlga_ghostscribe_backstory_a ghostscribe_backstory_a_response|You lie! There is no such thing as a ghost. She is dead and buried, and cannot speak to anyone. I did not kill her, you fool; she died of an illness a few weeks ago. There are no spirits watching us! dlga_ghostscribe_backstory_a_response ghostscribe_backstory_b|Lady Alienor's spirit tells me you embezzled from her Lord and she intended to expose you. dlga_ghostscribe_backstory_b ghostscribe_backstory_b_response|All right, I confess that I took a few denars from the taxes I collected to pay a gambling debt, but it was the first and only time I ever took a copper. My Lady threatened to tell her husband but I swore that I would repay what I stole and she said she would not expose me. Of course I did not poison her! Who could the killer be? dlga_ghostscribe_backstory_b_response ghostscribe_backstory_c|Her spirit hears your lies as you speak them. Did you kill her to silence her? dlga_ghostscribe_backstory_c close_window|An interesting fabrication; perhaps you should take up the role of bard. If you will excuse me, I have my Lord's tasks to see about. dlga_ghostscribe_accuse ghostscribe_accuse_1|You killed her. You have condemned yourself with your own words. dlga_ghostscribe_accuse close_window|When I know that, I will inform you. Pay back what you stole before your Lord discovers the theft. dlga_ghostscribe_accuse_1 ghostscribe_accuse_2|What on earth do you mean? I said nothing of killing my Lady. dlga_ghostscribe_accuse_2 ghostscribe_accuse_3|I never said anything to you about poison. You used the word, not I. dlga_ghostscribe_accuse_3 ghostscribe_accuse_4|You lie. I don't want trouble with my Lord, so I could make it worth your while to keep silence, rather than repeating your nonsense to my Lord, perhaps as much as 500 denars. Be sensible, {playername}. Take it and go. dlga_ghostscribe_accuse_4 close_window|I won't take your bribe, but I will take your life in recompense for the one you took. dlga_merchant_end close_window|Heh! I must really be in a tight spot, to place my hopes in a passing stranger. However, something about you tells me that my trust is not misplaced. Now, go see if you can round up some volunteers or mercenaries. dlga_start merchant_quest_1_prologue_1|{s1} dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2|We've lately had a real problem with Heretics kidnapping young girls for sacrifice. We've discovered numerous girls' bodies, every one with the heart ripped out! Of late, they've begun venturing into town, looking for unwary prey. The watch commander tells us it's because of all the fighting on the frontiers - fewer men to keep an eye on the streets. This helps them enter unnoticed and aids them in identifying particularly tempting targets ... Last week, you see, they took my young sister. dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2.1|Those damnable Mystmountain Raiders appear when least expected and vanish back into their mountains without a trace. I'll confess that I've done a bit of trading with them in the past - their gold is as good as anyone's. Still, they've gone too far this time. My younger brother went off hunting the other day and failed to return. Those Mystmountain barbarians sent me his ear in a bag, with an ill-written note demanding 1000 denars ransom for him! dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2.2|We've a growing problem here stemming from Singal - bands of Singalian slavers prowling about all the D'Shar Principalities, taking every person they can get their hands on as slaves. It isn't safe to travel anywhere without a large group of guards. Of late, they've begun taking citizens right off our city streets, as boldly as they do in Singal! Now they've taken one of my wives. I wouldn't worry so much about it if she weren't my first wife's younger sister. She won't stop nagging me until I recover her little sister and the caterwauling in the women's quarters is driving me insane. She's also informed me I will have no 'husbandly rights' until my third wife is returned, and my second wife agrees. dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2.3|Those bloody Vanskerry Raiders are growing bolder with every passing day. They take every person they come across as skalds, and send them back to their iceberg of a country in chains. The watch commander says they look too much like everyone else in the Fierdsvain, so when they enter the city, they could be any citizen. Anyway, Vanskerries have kidnapped my son! dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2.4|The Snake Cult raids have increased of late, probably because a number of the Empire nobility are secret worshipers of Azi Dahaka. The incidences of girls kidnapped are on the rise, and rumor has it they steal girls to make them into Snake Priestesses. I've also heard they only take girl babies for that, and sacrifice their older captives. The problem is this I sent my daughter under escort to Cez, to visit her aunt, and her party was taken by the Snake Cult! dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3|I don't know what my sister was thinking to go wandering alone after dark in times like these; I hope she wasn't meeting a lover! You were traipsing about, too, but you're a stranger here, and didn't know how bad things have become. She had no such excuse. But she's my sister, so what can I do? If I don't protect my kin, people will start thinking that I can't protect my investments, either, and I can't have that. I also confess that I love her dearly and am worried to death about her! I cannot bear the thought of her being sacrificed by Heretics! dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3.1|They say they will send more 'important' parts of him next, if they don't have the ransom within two days. He's the last of my family - my parents are dead, and I promised my father on his deathbed I'd look after the boy. He's worthless as a merchant, has as much trading sense as a hound, but I swore to my father to keep him safe, so I must rescue him. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3.2|I've told those idiot wives of mine, time and time again, don't go sneaking out of the house without escort, just because a peddler waves some gaudy trinket under your window to entice you, but they never listen. I'm sure that's what happened - one of those Singalians disguised as a peddler flapped a length of red silk, or waved a gold bracelet in the air, the greedy little twit went racing out to buy it, and was taken. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3.3|My son has a bad habit of frequenting the taverns and associating with people he should not. He also drinks too much. I fear he was waylaid by some Vanskerry Raiders as he stumbled home too drunk to defend himself or raise an alarm. I make no excuses for his behavior - he's an idiot. But, he's my own blood, after all. If I can't protect my kin, people will start thinking that I can't protect my investments, either, and I can't have that. I'm also fond of the young blighter - he's my only son and I love him despite his foolish ways. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3.4|She's not just my daughter, she's my only heir, and I've promised her to the son of one of my oldest friends in marriage. This marriage will join our trading concerns and make us the wealthiest and most influential merchants in the Empire. This marriage must take place very soon, or both our friendship and our potential partnership will end. She must be rescued before the wedding date! dlga_merchant_quest_1_prologue_3 merchant_quest_1a|So here's my proposition. You look like you've had a bit of experience with a blade - and more importantly, you must have a bit of fire in your belly, or you wouldn't be coming to Pendor to seek your fortune. This is what I'm asking you to do gather a small but strong party, track down these {s3} to their lair and return my {s1} to me in good health. In return, you'll earn my lasting gratitude and a bit of silver. What say you? dlga_merchant_quest_1a merchant_quest_1b|Very well, I will rescue your {s1}. dlga_merchant_quest_1a close_window|I am sorry, but I have more important business to attend. dlga_merchant_quest_1b merchant_quest_1c|You won't be able to do this by yourself, though. If you tackle that warband by yourself, the hunter will become the hunted, I'll warrant. You'll first need to recruit some fighting men. There are always a few lads in the outlying villages looking for work more interesting than tilling the soil or hauling water. With a little training, they'll fight well. There are also mercenaries for hire in the taverns. They'll join you for pay. Visit the villages and taverns, and use the money to hire some men. You will need at least five men behind you to fight the {s3}. The bandit leaders are a mean bunch, so having experienced men with good equipment would be best. dlga_merchant_quest_1c merchant_quest_1d|Very good, sir. I'll go collect some men from around the villages and check the tavern too. dlga_merchant_quest_1d close_window|Good. You can find me again in the tavern here in {s1} after you've got your group together. Then we'll speak about what to do next. dlga_start noldor_give_armor_1|Twair Ganieer Champion! You've done it! You bested all that Elcarai has to offer. You are truly a mighty human worthy of Noldor status. No one has ever achieved an undefeated record as much as you, including myself! In response, the Lords of Elcarai have agreed to gift you one of our most prized relics. Wear it with pride Champion of Pendor! Show the world that the Noldor think of you as an equal! dlga_noldor_give_armor_1 noldor_give_armor_2|It is with the greatest honor, that I accept this most prized gift. Thank you! dlga_noldor_give_armor_2 close_window|We are glad to hear that! dlga_start noldor_player_response.1|Yes, what can I do for you? dlga_noldor_player_response noldor_leader_1|I have many questions about the Noldor... dlga_noldor_leader_1 noldor_player_questions|I may deign to give you a few answers. Ask. dlga_noldor_anything_else noldor_player_questions|Anything else you need to know? Ask. dlga_noldor_player_questions noldor_question_1|Ask about Noldor relations with others. dlga_noldor_question_1 noldor_answer_1|Your people seem at odds with all of Pendor. Why is that? dlga_noldor_answer_1 noldor_player_1|The Jatu are uncouth savages who murder our patrols. Our woods can never be safe while they live. The Empire lords pursue our patrols because they wish to loot our weapons and armor, and they use chasing the Snake Cult into our woods as an excuse for invading us. They take us prisoners without compunction. dlga_noldor_player_1 noldor_answer_1a|Please go on. dlga_noldor_answer_1a noldor_anything_else|This, despite the fact that we also fight and defeat the Snake Cult! Our proud warrior women captives are sold at auction by Ramun in Singal, and we cannot enter Pendor cities to ransom them. The Pendor lords immure them in their towers and use them as sex slaves. This is intolerable to us! Sarleon ever threatens us and most of the Knightly Orders despise us. The Noldor have never been accepted by the rest of Pendor. We find it ironic that, even though many of the people who now occupy Pendor came from elsewhere, the Pendorians treat us as alien invaders. Do you wonder, human, that we wish nothing to do with the people of Pendor? dlga_noldor_player_questions noldor_question_2|Ask about Noldor reclusiveness. dlga_noldor_question_2 noldor_answer_2|Do you think if you interacted more with the people of Pendor, they would be more accepting of you? dlga_noldor_answer_2 noldor_player_2|When first we came to Pendor, we tried that. Our efforts failed. We are accepted only by one of the Knighthood Orders. dlga_noldor_player_2 noldor_anything_else|Maybe it's the pointy ears that put people off. (relation -1) dlga_noldor_player_2 noldor_anything_else.1|Tell that to the next human widow you meet, courtesy of a stray Noldor arrow. (relation -10) dlga_noldor_player_2 noldor_anything_else.2|I'm sorry to hear that. Your people have been treated unjustly. dlga_noldor_player_questions noldor_question_3|Ask about the hidden castle. dlga_noldor_question_3 noldor_answer_3|How have you managed to keep Elacrai castle so well hidden for this long? dlga_noldor_answer_3 noldor_anything_else|Though most of our magic was lost with our island - a tale that does not concern you - we retained enough magic to hide in these woods. You are the first human to whom we have revealed it, because you have proven yourself a friend to the Noldor. Don't make us regret our decision to admit you to our confidence. Noldor friends are well-rewarded. Noldor enemies are dealt with summarily and forever barred from seeing or entering Elacrai Castle. Should you prove untrustworthy, you will never find this castle again, and every Noldor will be your enemy from that time on. We make very bad enemies. dlga_noldor_player_questions noldor_question_4|Ask about tournaments. dlga_noldor_question_4 noldor_answer_4|Do you hold tournaments here? Would you permit me to enter one? dlga_noldor_answer_4 noldor_anything_else|At the beginning of each new moon, we take the first four days and hold the most grand tournament here in Pendor. As you are now welcomed to our halls, you are more than welcome to join the combatants in the arena. Many rewards are to be won, but heed my words, us Noldor will not roll over for any opposition, especially a human. Prove yourself and see what may come if you continue to be victorious. dlga_noldor_player_questions noldor_question_5|Ask about training. dlga_noldor_question_5 noldor_answer_5|Is it possible for me to train with your Trainer here in Elacrai Castle? dlga_noldor_answer_5 noldor_anything_else|If my Trainer consents to your attempt, you have my permission to train with her. Being human, you will find her training very challenging. dlga_noldor_player_questions noldor_question_6|Ask about trading and recruitment. dlga_noldor_question_6 noldor_answer_6|I see you have a merchant and a quartermaster here - may I buy some Noldor goods and hire Noldor troops from them? dlga_noldor_answer_6 noldor_anything_else|If my castle merchant and quartermaster will condescend to deal with you, yes you may. There are always young Noldor who seek adventure in the outside world, but their price is very high. Our goods are excellent, but also very expensive. dlga_noldor_player_questions noldor_question_7|Ask about more information. dlga_noldor_question_7 noldor_answer_7|Is there anything else you'd care to tell me about the Noldor? dlga_noldor_answer_7 close_window|When we know you better, we may tell you more about ourselves, but for now, I think I have sufficiently satisfied your curiosity, and I grow weary of your questions. dlga_noldor_player_questions close_window|This is very interesting, but I have to go. dlga_start merchant_process_2|So, human, you wish to trade for Noldor goods? dlga_start merchant_process_2.1|Back again, are you? What do you want this time? dlga_merchant_process_2 noldor_merchant_trade|I am interested in Noldor items. dlga_merchant_process_2 noldor_merchant_unlock|I'd like to learn the secrets of creating these items. dlga_merchant_process_2 close_window|I must be going, perhaps later. dlga_noldor_merchant_trade merchant_ending_trade|Normally, I'd not let these goods go to human hands, but I'll make an exception this time. dlga_noldor_merchant_unlock merchant_ending_trade|Wouldn't you like to know? And how would we know you can be entrusted with such secrets? Better trade with me while you can, human. dlga_noldor_merchant_unlock merchant_ending_trade.1|Very well, human friend. I'll summon a smith to show you the intricacies of creating some of our common equipment. I only hope I don't live to regret this. dlga_merchant_ending_trade merchant_process_2|Very good. Will there be anything else? dlga_start trainer_process_2|I can train you in a variety of weapons to a Noldor skill level. dlga_start trainer_reward|I see you have completed your training. dlga_start trainer_process_2.1|Do you wish training again? dlga_trainer_process_2 trainer_choose_weapon|Yes, let us train. dlga_trainer_process_2 close_window|I must be going, perhaps later. dlga_trainer_choose_weapon trainer_choose_weapon|Choose a weapon proficiency you want to improve. dlga_trainer_choose_weapon trainer_begin_training|One-handed weapons. dlga_trainer_choose_weapon trainer_begin_training.1|Two-handed weapons. dlga_trainer_choose_weapon trainer_begin_training.2|Polearms. dlga_trainer_choose_weapon trainer_begin_training.3|Bows. dlga_trainer_choose_weapon trainer_begin_training.4|Crossbows. dlga_trainer_choose_weapon trainer_begin_training.5|Thrown weapons. dlga_trainer_choose_weapon trainer_ending_training|None, I've changed my mind. dlga_trainer_begin_training close_window|Very well, here we go. Once you finish training, come back and speak to me. dlga_trainer_reward trainer_ending_training|Your training was a success. You are awarded a proficiency raise{reg2? (of {reg2} points) }. dlga_trainer_reward trainer_ending_training.1|You have failed the training. dlga_trainer_ending_training trainer_process_2|Will there be anything else? dlga_start recruiter_process_2|I've some Noldor troops who foolishly wish to adventure with a human captain. They'll join you for a Qualis gem. dlga_start recruiter_process_2.1|Back again for more troops, human? I've more foolish Noldor here. Pony up another gem, then. dlga_recruiter_process_2 recruiter_warrior|I am interested in hiring Noldor troops. dlga_recruiter_process_2 close_window|I must be going, perhaps later. dlga_recruiter_warrior recruiter_warrior_gem|Do you have a Qualis Gem? Or maybe some of our delicate pottery? dlga_recruiter_warrior_gem recruiter_warrior_choose|Yes, I have Qualis Gem (and space for {reg24} units). dlga_recruiter_warrior_gem recruiter_warrior_choose.1|Yes, I have Qualis Gem and this beautiful vase (and space for {reg24} units). dlga_recruiter_warrior_gem close_window|Yes, but I don't want to trade it for now. dlga_recruiter_warrior_gem close_window.1|Yes, but I don't want to trade them for now. dlga_recruiter_warrior_gem close_window.2|No, not with me. dlga_recruiter_warrior_choose recruiter_warrior_select|Excellent. Please select one of the options below. dlga_recruiter_warrior_choose close_window|Excellent, but ... there is no room in your party. dlga_recruiter_warrior_select recruiter_ending_trade|{reg25}x Noldor Warrior. dlga_recruiter_warrior_select recruiter_ending_trade.1|{reg26}x Noldor Ranger. dlga_recruiter_warrior_select recruiter_ending_trade.2|{reg27}x Noldor Maiden Ranger. dlga_recruiter_warrior_select recruiter_ending_trade.3|{reg28}x Noldor Noble. dlga_recruiter_warrior_select recruiter_ending_trade.4|{reg29}x Noldor Twilight Knight. dlga_recruiter_ending_trade recruiter_process_2|Very good. Will there be anything else? dlga_start order_constable_player_response|Greetings, Grandmaster. It's an honor to welcome you in a our new headquarters.^I will be here to advise you on our military activities. Our knights and sergeants are at your command. dlga_start order_constable_player_response.1|Yes, Grandmaster {playername}, what are your orders? dlga_order_constable_player_response order_constable_patrols|I want to send out an Order patrol. dlga_order_constable_player_response order_constable_rename|Our fortress deserves a better name. dlga_order_constable_player_response close_window|That would be all, Constable. dlga_order_constable_patrols order_constable_player_response|I am sorry, Grandmaster, we already have three patrols on duty and can't spare any more men.^Is there anything else you wish? dlga_order_constable_patrols order_constable_patrols|Very well, where should we send our patrol? dlga_order_constable_patrols order_constable_patrols_done|{s1} dlga_order_constable_patrols_done order_constable_player_response|They will be on their way at once, Grandmaster. Anything else? dlga_order_constable_rename close_window|But of course, Grandmaster. Please suggest a suitable new name, and I'll send our messengers to announce it. dlga_start order_blacksmith_speedup|I'm still working on your requested gear, please be patient. It will be ready in {reg1} days time. dlga_order_blacksmith_speedup order_blacksmith_speedup_1|Is there anything I can do to speed up this process? dlga_order_blacksmith_speedup close_window|Take your time, Master Alexios. I will gladly wait for you to craft your masterpieces. dlga_order_blacksmith_speedup_1 order_blacksmith_speedup_2|Hmm ... I suppose I cash in on some favors I am owed. I have some connections that could get me some of the best material to work with, which speeds up the crafting. Also, having two apprentices would help and allow me to focus a lot better. Plus I can reach out to local smithies who could contribute to the production process as well. With all these extra strings needing to be pulled, I may be able to reduce the production time by a third for {reg33} denars. ^^Shall I do that, Grandmaster? dlga_order_blacksmith_speedup_2 order_blacksmith_speedup_3|Yes, spare no expense and arrange everything needed. dlga_order_blacksmith_speedup_2 close_window|I think it's best to wait for now. dlga_order_blacksmith_speedup_2 close_window.1|I can't afford all that currently. Maybe another time. dlga_order_blacksmith_speedup_3 close_window|As you wish, Grandmaster. You item should be ready within {reg34} days. dlga_start close_window.77|Ah, here you are at last, Grandmaster. I have your {s10} right here. dlga_start close_window.78|I have your item ready, but your inventory is full. dlga_start order_blacksmith_player_response_player|Greetings, Grandmaster. My name is Alexios and I come from Melitine in Amala.^I've traveled to Pendor to put my smithing skills to good use - there is no other that can best me in the secrets of steelworking, if I say so myself. You are welcome to take advantage of my talents, even if I'm busy forging beautiful new pieces for our best knights. dlga_order_blacksmith_player_response_player close_window|Your reputation precedes you, master Alexios. I will use your talents for sure. dlga_start order_blacksmith_player_response|Do you need a touch of Melitine magic to your equipment? dlga_order_blacksmith_player_response order_blacksmith_1|Improve {s5} dlga_order_blacksmith_player_response close_window|That would be all, master Alexios. dlga_order_blacksmith_1 order_blacksmith_2|Let me take a look... Hmm, your {s10} {s9}.^I'll need {reg1} days to work in my enhancements. Would that be convenient for you Grandmaster? dlga_order_blacksmith_2 order_blacksmith_3|Yes, go ahead. dlga_order_blacksmith_2 start|No, that's too long for me. dlga_order_blacksmith_3 close_window|Very well, I'll do my best, and that's saying something. dlga_start order_quartermaster_player_response|Well, hello {playername}, er, Grandmaster. As your Quartermaster I'm in charge of supplying our forces, a hard task now that we are teeming with new recruits.^I do have a fine selection of delicacies for our high-ranking officers, and you are most welcome to peruse my offerings, including lesser food for your soldiers - they need not go hungry on a siege ever again! dlga_start order_quartermaster_player_response.1|Ah yes, we just received more bread - did you know there's a Pendor-wide shortage? It's baffling. dlga_order_quartermaster_player_response order_quartermaster_1|Show me your supplies. dlga_order_quartermaster_player_response close_window|That would be all, Quartermaster. dlga_order_quartermaster_1 order_quartermaster_player_response|Anything else? dlga_start companion_comment|Surrender or die. Make your choice. dlga_start free|Hello. What can I do for you? dlga_free view_char_requested|Tell me about yourself dlga_view_char_requested view_char|Very well, listen to this... dlga_view_char free|Anything else? dlga_end close_window|[Done] dlga_start threaten_1|Drop your weapons and surrender if you want to live dlga_threaten_1 end|We will fight you first dlga_member_direct_campaign member_direct_campaign_choice|Yes, {reg63?my lord my lady}. Which message do you wish to send to the vassals? dlga_member_direct_campaign_choice member_direct_campaign_call_to_arms_verify|I want to start a new campaign. Let us assemble the army here. dlga_member_direct_campaign_choice member_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_member_direct_campaign_choice member_give_order_invite_feast_verify|I wish to invite the vassals of the realm to a feast at {s4}. dlga_member_direct_campaign_choice member_pretalk|Never mind dlga_member_give_order_invite_feast_verify member_give_order_invite_feast_verify_2|You wish to invite the lords of the realm to a feast? dlga_member_give_order_invite_feast_verify_2 member_give_order_invite_feast|Yes. It is time for us to strengthen the bonds that bring us together. dlga_member_give_order_invite_feast_verify_2 member_pretalk|On second thought, this is perhaps not the time. dlga_member_give_order_invite_feast member_pretalk|All right then. I shall dispatch messengers informing the lords of the realm of your feast at {s4}. dlga_member_direct_campaign_call_to_arms_verify member_give_order_call_to_arms_verify_2|You wish to summon all lords for a new campaign? dlga_member_give_order_call_to_arms_verify_2 member_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_member_give_order_call_to_arms_verify_2 member_pretalk|On second thought, it won't be necessary to summon everyone. dlga_member_give_order_call_to_arms member_pretalk|All right then. I will send messengers and tell everyone to come here. dlga_member_give_order_disband_army_verify member_give_order_disband_army_2|You want to end the current campaign and release all lords from duty? dlga_member_give_order_disband_army_2 member_give_order_disband_army|Yes. We no longer need all our forces here. dlga_member_give_order_disband_army_2 member_pretalk|On second thought, it will be better to stay together for now. dlga_member_give_order_disband_army member_pretalk|All right. I will let everyone know that they are released from duty. dlga_mayor_wealth_comparison_1 mayor_wealth_comparison_2|Overall, the wealthiest town in Pendor is known to be {s4}. Here in {s5}, we are poorer than {reg4} towns, and richer than {reg5}. dlga_mayor_wealth_comparison_2 mayor_wealth_comparison_3|In terms of local industry, the most productive town in Pendor is known to be {s4}. Here in {s5}, we produce less than {reg4} towns, and produce more than {reg5}. Production is, of course, affected by the supply of raw materials, as well as by the overall prosperity of the town. dlga_mayor_wealth_comparison_3 mayor_wealth_comparison_4|In terms of the output of the surrounding villages, the town of {s4} is the richest in Pendor. Here in {s5}, the villages produce less than the hinterland around {reg4} towns, and produce more than {reg5}. The wealth of a town's hinterland, of course, is heavily dependent on the tides of war. Looting and pillage, and shifts in territory, can make a major impact. dlga_mayor_wealth_comparison_4 mayor_wealth_comparison_5|In terms of trade, the town of {s4} is believed to have received the most visits from caravans over the past few months. Here in {s5}, we are less visited than {reg4} towns, and more visited than {reg5}. dlga_mayor_wealth_comparison_5 mayor_pretalk|In terms of attacks on travelers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits and raiders than {reg4} towns, and more afflicted than {reg5}. dlga_free close_window| Good-bye. dlga_free close_window.1| [Leave]
https://w.atwiki.jp/hmiku/pages/6478.html
【登録タグ 曖昧さ回避】 曖昧さ回避のためのページ haruno-sukeの曲I Sing For You/haruno-suke パワーコードPの曲I sing for you/パワーコードP 曖昧さ回避について 曖昧さ回避は、同名のページが複数存在してしまう場合にのみ行います。同名のページは同時に存在できないため、当該名は「曖昧さ回避」という入口にして個々のページはページ名を少し変えて両立させることになります。 【既存のページ】は「ページ名の変更」で移動してください。曖昧さ回避を【既存のページ】に上書きするのはやめてください。「〇〇」という曲のページを「〇〇/作り手」等に移動する場合にコピペはしないでください。 曖昧さ回避作成時は「曖昧さ回避の追加の仕方」を参照してください。 曖昧さ回避依頼はこちら→修正依頼/曖昧さ回避追加依頼
https://w.atwiki.jp/tljtrans/pages/198.html
Someone s tampered with the system and blocked all access to this floor. I ll need to find a workaround. Broken elevator 壊れたエレベーター I ve reactivated the manual override. Try the call button for the elevator. It should work now. Okay, sweetie. Later? You really need to see this. Sure. I ll pop in after I m done. Block, Zoë. Block! Did I teach you that one? Stay focused, Zoë! That s it! Keep it up! Garmon Koumas Welcome to best shop in Venice. Anything you looking for, I provide. I need to pick a padlock. Maybe this guy can get me a lockpick? Oooh, very exciting. Breaking into private property? Very good, very good. No explanation needed. I m not telling anyone. But sorry, can t help you. All sold out of lockpicks. I thought you said you can provide anything except for drugs? Hah! You re very funny girl. I like you. It s refurbished, but good as new. In fact, better than new. Can pick most locks made in past fifteen years. I ll take it. How much? Wait, wait. May look like charitable old fool, but this not cheap. Only one I got. You good customer...but lockpick more valuable than money in Venice. I wasn t really thinking. I― Look at me, I m shaking! No fight That s just the adrenaline. It s perfectly normal. Not for me. It s not every day that someone tries to kill me. I wasn t thinking. I m...I knocked someone out. Me! I ve never hit anyone in my life. You did what you had to do. You defended yourself. I don t know about you, but I usually don t have people trying to kill me. They weren t trying to kill you. They were trying to kill me. I m Zoë Castillo. Are you Helena Chang? That s not― Castillo? I see. I came by to pick up a package for a friend of mine. Jericho. Jericho? I told him I wouldn t give the package to anyone but him. He couldn t make it. Didn t he tell you? I never got that message. Maybe it was intercepted. That would explain a lot... Look, I don t like this. Those people who tried to...to kill you, are they looking for Rez― for Jericho, too? I wouldn t know. But I need to leave right now. Here, take this. Next time, you buy something! I don t want any drugs. Look, I m new to this place, and I m wondering if you― No shit. You fit right in. Now, what can I get you? Don t talk to me like that. Who are you? I don t appreciate being cursed at Who am I? Who am I? I m the fucking supervisor, that s who! Now who the fuck are you? I told you, don t talk to me like that. Fuck you! I m looking for a friend of mine. A friend . Well, does he work here? cause I m telling you right now, everyone s signed a contract, it s all legit, and nobody s leaving. No, he doesn t work here. So what the fuck makes you think you ll find him here? He s a reporter. He was researching a story. Reporter Tell the whole story A what? A reporter? A fucking reporter? What the hell kind of story is he writing? This is private property...and everything s legit! He s breaking a big story. If I were you, I d take a good look around and consider my options. If you re involved in something illegal... Are you sure about that? Why would a reporter be interested in this...enterprise if nothing illegal s going on? It s legit. It s legit! Ah, you back. What you need now? Surprise, surprise, she s back. So you need something? Oh, sorry, before I forget... Dad s out of town, and I m having some people over tonight. Would you like to come? Invitation Invite Olivia to a party I was going to unpack a new delivery tonight but...sure! Work can always wait. Who s coming? The usual suspects. Great. Sounds fun. How about Reza? I haven t seen him in ages. I really miss him. Any chance you guys are getting back together soon? I ll bring my charm and a bottle of tequila. Now! I have something to show you. Jesus Christ. My work release will be revoked. I m not going back inside. I m Zoë. Courteous I should try and calm him down You a friend of Vinnie s or something? I told him not to let his girls wander around. Ary Kinryn Peats Sam Gilmore Uh, okay. Sorry for bothering you. Before Merchant You re not the only thing bothering me. I m getting that. Goodbye now. If you could take this traffic jam with you, I d be even happier to see you go. If that s even possible. After Merchant May the Six grant me strength! As if this morning hasn t been trying enough. What do you want, girl? On second thought, don t tell me. I m not in the mood for idle chatter. Magicals...hah! Damned ghetto rats. And those rebels? More like terrorists, if you ask me. What? No. That s... Hmm. All right. It s irregular, but I reckon I can part with it. For a fair price. He said it s been paid for already, and that you d probably try to weasel more money out of me. For the love of―! Just tell him we ll sort it out when I get down there. I m sorry, but he said he needs the spices right away. He s out of stock. I keep hearing this buzzing sound in my ear, but I don t see any blackflies around. Only...you. I m stuck here for half the morning, my back s aching, and now it seems I can t get you to leave me alone. They should stick them on a boat and send them out to sea, so as they don t bother honest humans trying to make an honest living. Call themselves freedom fighters , the terrorists do, but it s because of them that I m stuck here. Again. In fact, life s a damn sight better than it was before they came. If this is oppression, I don t want to be liberated. I tell you, I m just about to run out of patience. If I don t get to the market today... The innkeeper at the Journeyman sent me to pick up an order of Mrs Mullins Mixed Spices . It s for― I need to get the innkeeper s spices ―mulled wine! Yes! Oh, Benrime boils the best cauldron in town, she does. Absolutely wonderful. There s a tiny, tiny problem. Nothing major, nothing that can t be solved. Why it s, heh, it s barely worth mentioning! Well, then you ve certainly come to the right place! I sell spices, and little else. I really need those spices. Can t I get them anywhere else? There must be another place to get spices in this city Where there s a will - or, you know, a spell - there s always a way...except in this case. How delayed is "quite a bit"? Quite a bit ? I m sure it won t take more than (cough) a few hours. Mission I really do need those spices. Like now. I wish I could be of more help, young lady, but as long as the ghetto s closed, the carriages are stuck in Burrow Crook. I guess it beats waiting around. Accept I don t really have a choice Fantastic! You ll want to speak with Ary Kinryn. He s a bearded fellow, a tad ornery, but a decent fellow at heart. Guy with a beard, wagons, Burrow Crook. Okay. I ll try my best. Uh, no, I don t have time to run errands. I m sorry. Decline I don t think it s a good idea for me to start running errands Of course, you have more important things to do! Wonderful! Best of luck to you, young lady! You re back! How wonderful it is to see you again so soon! Back again? What a delightful and absolutely wonderful surprise! Fantastic! Wonderful, wonderful... What offer was that again? Reconsider I don t have any choice - I need to help this guy get his spices I spoke with Blind Bob, but he wouldn t tell me anything. Wine Maybe Benrime can help me with the mulled wine? Ah, yes. "Tit for tat". Given a chance to bargain, Blind Bob will take it. What does he want now? I don t know what to do. If I can t find Minstrum Magda, I can t get home. If I can t get home... Calm down, child. I will help the best I can. I have red wine, and I can heat it up for you, but I m all out of spices. I was supposed to receive a delivery this morning, but no one has been by yet, and I cannot leave the inn to get them myself. Maybe...I could pick up the spices for you? You could. I buy my spices from a merchant at the South Gate Market. His is the first stall on the left when you walk down Ayrede Avenue. Just tell him Benrime sent you to pick up her order of Mrs Mullins Mixed Spices . I will put some wine on the boil while you are away. You re welcome, child. Run along, now. Not yet, no. I should get on with it We ll talk when you have, child. How do I get to the South Gate Market again? South Gate Where is the South Gate Market? Turn left outside the door. Follow Burrow Crook east until you get to the tower square, then head south through the main gates. Got it. Thanks. Have you spoken with Minstrum Magda yet? Hi, it s me again. It took you long enough, child. Did you get lost? I should tell Benrime that I got the spices No, but I had to do a lot of running around. It doesn t matter, I have the spices now. Good. There s a pot of red wine in the kitchen. Mix the spices in, let it boil for a while, and you have mulled wine. Very well, child. Stop Stop. Stop! Don t come any closer! The Guardian Scientist 1 Pressure Ms Gilmore? What an unexpected honour. May we help you with anything? I thought I d come down here to check on the progress myself. Why are there only two of you here? It s Sunday evening. The team can t work twenty-four hours a day. They ll start making mistakes, and― Shifts? We re four months away from launch, everything s gone to hell, and your team s working shifts? We re working on that, but it s been a difficult day. There have been...spikes. And the leakage is getting worse. People can take the day off when this crisis has been resolved. If Alchera doesn t launch as planned, you ll all be fired. I don t think― There have been fresh outbreaks of static interference across the Wire, coinciding with violent fluxes in Eingana. Leave now, but be cautious, and don t speak of your home. Not around here. I will help you, but you must find Magda. You don t, by any chance, know anyone called April, do you? April Ryan. April, child? No. I don t think... no, I don t. Where will I find this Minstrum Magda? She moves around the city a lot, but you should ask Blind Bob. He s normally just outside, by the stoop. He knows where to find Magda. What is that you were saying? Twin worlds? Twin Worlds I don t want to frighten you, child. Speak to Magda. She will explain. Okay. Goodbye. Scientist 2 Tourist Roper Klacks Shadowguide I seek passage to your city. I wish to visit the library. We are here to trade and to collect. We do not take on passengers. Guard Elevator WATI Computer You again? Didn t I tell you to stay away from that door? That s for staff only. All right, that s enough! Get away from there! Goodbye for now, child. And good luck. Meaning what? Apostle Alvane. Welcome to Marcuria. The construction is almost complete. We will soon celebrate the inauguration of a permanent Azadi seat in the Northlands. So, Apostle, I understand that you have been sent here to bring the Word of the Goddess to the Scorpion. I have. He s responsible for the death of many trueborn here in the north. Indeed. And I surmise the Six no longer have faith that we will find him and kill him ourselves. I m only here to assist in your efforts, Mistress. I do not intend to challenge the authority and expertise of your commanders. I see. Well, we should be grateful that an Apostle will lend his sword to the task. These terrorists, they have become more than a nuisance. Hmm. So where do you intend to start looking? If you wish, I can lend you the services of my men. Thank you, Emissary. I will require only a few men, but not yet. I have a few leads to follow first. Just do what you must to stamp out the fire before it spreads too wide. I will have no more delays to the construction of the tower. I will do everything in my power to bring the Scorpion to justice, Mistress. Good. You may leave me, Apostle. I will see you again soon. Mistress. You sent for me. Vamon What do you make of this Alvane? You served with him in Sadir, did you not? I did, Mistress. Alvane is a brilliant swordsman, and a loyal servant to the Six. Spare me your politics, Commander. We are alone. I don t trust him. He s risen through the ranks much too quickly. He has connections. Someone inside the Sixth Circle holds his hand? I believe so. His skill with the sword is...better than adequate. But his standing in the Court is unprecedented for a man of his caste. Yes. He is...young, is he not? Too young. And he has no family. No blood. Ah, now I see why you dislike him so much. My pardons, Mistress, but his lineage is not all that I distrust. He has strange friends, and his virtuousness is galling. The Six have sent him here without consulting me, which is worrying. I wonder what this could possibly mean. I understand. What would you have me do? I want to have him followed. Make sure he does not get...distracted from his mission. As you wish, Mistress. That is all, Commander. You may go. Thank you, Mistress. The Apostle will never stray far from my sight, I can assure you of that. You honour us with your presence. Your wave has crossed many oceans, and carried our vessels far abroad. Arrival Dark People Emissary Thank you. So you know who I am? The Shadowguide didn t. It is one city. It never ceases to move. It flows at the will of the cosmos, at the mercy of waves and currents. You have come to see the White of the Kin. Yes, that s right. Why is she here, with you? It is not for us to know the mind of the Draic Kin. You may ask her that question yourself. Come. She is in the library. This is our library. It is as ancient as we are, as old as the first civilisation. We have collected every word ever written. There is no other library like it. And you ve only collected what others have written? We do not create. We collect, we record, and we store. It is left for others to trap words between sheets of paper. We do not often allow visitors into our city, but if you have a purpose here, then you are welcome. I guess I have a purpose, though I m not sure what it is yet. The greater the purpose, the harder it is to understand and to accept. That door is for staff only. Oops. My bad. I just really need a bathroom. It was an accident, I swear! Welcome to WATIcorp, inventors of the Watilla, the BunnyBot, and the most popular and advanced entertainment technology in the world! Voice Yes? Oh, it s you. What can I do for you, child? I m not blind, child. What do you want? It wasn t easy, but I got the spices. I should get going. I ll be back after I find Minstrum Magda. I prefer flesh and blood opponents. Traditional shields from, uh... I think I slept through all of my African cultural history classes. Carlita lives just down the street from me. I ve known her for the longest time. Wow. I like his outfit. Way to go traditional. He s not local. I see those two boys around all the time. Shouldn t they be in school? I never leave home without my mobile. Almost never. I have to get this to Reza as soon as possible. Reza s notepad. Encrypted, of course. Lockpick. It s a dry rag. It feels good in my hand. I could probably toss this quite far. This, um, egg is making a mechanical ticking sound. I found this axe in the garden shed. The handle broke off when the axe fell through the window. It s supposed to be a torch, though I don t know how well it ll burn. Pretty nice work, if I say so myself. Reza s lighter. There s...blood on it. Charlie, together with two girls. Mrs Mullins Mixed Spices . It smells really good. Wonkers processing crystal. I guess you could say it s his brain. I should put it back after I m done. It s a Watilla power...thingy. Lucia s brain and power source - both completely busted. Thank you so much. I appreciate all your help. No sales today. No rent money. No food for the children. But why worry? Tomorrow s another day! No merchandise today, nothing to sell. At least I ve got my health, unlike my poor mother. And the children... So hungry. Well, at least the weather s pretty nice. A bit cold, maybe, especially when we can t afford any firewood. Fantastic! Wonderful! Enjoy your day, young lady, and do come back! Hey, I got your spices. That s wonderful! Fantastic. What spices? Oh, for crying out... You asked me to pick up your spices! Remember? Yes. Yes! Ah, yes. I remember. Mrs Mullins spices! I m looking for a place called The Fringe . I need to find The Fringe A datacube. I m sure it s encrypted. Examine Spyder XXX_Security spider. There s a logo XXX_Thank God Olivia knows her stuff. What would I do without her. XXX_Serves it right for destroying Rexa s Watilla. Could you tell me how to get to the Victory Hotel? I need directions to the Victory Hotel Yes, yes, easy. See bridge behind me? Cross that, go right, then left, then right, then left, and there you are. Easy. Uh...thanks. Next time, you buy something. Okay? Aaah, The Fringe. So you know where it is? I certainly do. Well, could you tell me, please? Yes, yes. Keep pants on. On the other side? Thanks. You are most welcome. And good luck. I told you already, yes? I m sorry, but I forgot the directions. Okay, okay. Old man happy to help pretty young girl. Again. The other side. Got it. Find Via Milano. Go through tunnel to Florence Square. The Fringe is right there. Can t miss it. Okay. Thanks. I can repeat if you need. Thanks. That won t be necessary. I ll find it. What did you mean about drugs and competition? Drugs What was that about drugs? Drug market s very dangerous in Venice. Venice very dangerous. Not a good place for young lady. Especially not pretty young lady. I haven t seen any gangs around. Gangs There are gangs here? But they re just kids. Make a few Yuan selling drugs, and all of sudden they big men. Crazy world. They say joining gang is best way to survive. I say, joining gang is best way to get yourself killed. Good thing too, Ryan. I believe the only firing the Critters got done this summer was that of coach ul-Haq. No reason for drastic measures this time around, Diane. The tourists were found haplessly wanting and hitting at air as the local attack was running rampage with their top-order. Any chance the tourists can turn things around after tea, Ryan? The South African captain was left scratching his head looking at a scoreboard of only eighty-five-for-six after the opening twenty-five overs. Miracles do happen in cricket, Diane. And there is always the chance of rain. Not according to the forecast. Dry and sunny is the order of the day for the next couple of months. No such luck over in Malaysia, where Casawi golfer Brenda O Meara failed to make the cut under exceedingly wet conditions. Maybe we should send you over there to tee it off next week? With my putter out of order, I think we ll have to leave it to the pros, Diane. That was all from the world of sports this morning. What have we got coming up, Ryan? I believe there s an interesting report about marauding squirrels, Diane. And of course, we ll be back with more headline news. That s right, Ryan! Breaking news on the hour, every hour. For Channel 8, this is Diane D Amato. And I m Ryan Russell. Thanks for watching! I think his name is Iqbal. I only know him by his reputation, and the word is apparently sleazeball . Carlita went out with that guy once...and once was plenty enough. Examine twice Looks like she s getting some marulas. I wouldn t. Not here. Not this time of year. I see her down here all the time. I think that guy lives in Reza s building. Some guy. Checking out fruit. That s about as interesting as watching...some guy checking out fruit. You know, I may not be doing much with my life, but I still have better things to do than watching some guy buying fruit. Traditional. I love this part of the city, it s so culturally diverse. Nice candles. Very atmospheric. Scented. Vanilla...and champagne? Even the bartender s wearing expensive designer clothes. Everyone s really stylish. I feel a bit out of place. They don t serve any cheap stuff here, that s for sure. Expensive stuff. Bonsai tree. I like that whole Japanese theme they ve got going on here. It s a bonsai tree. I wonder how much he charges for something like that. It must be at least ten years old. If the rest of the stuff is anything to go by, there s just junk in there. I m not sure I want to find out what s up there. Uh-uh, I m not doing that again. Try hacking again It s a police barrier. It s probably there for a good reason, too. Examine after near focus These people look really desperate. I didn t know anyone still lived like this. I ll definitely never complain about having to live at home anymore. I wonder where they sleep...and eat. There are so many of them. I can t believe that the corporations aren t doing anything about this. She s so young. To be living on the streets at her age... I can t imagine what that s like. How can the corporations allow this to go on? Why don t they feed and house these people? At least she s not alone. Everyone here seems to be in the same situation. Not that it s any consolation... He looks really cold. It s riled up, but it doesn t seem very interested in following me. Maybe it ll calm down again in a little while. Running dog Crap! I woke the dog! Aware Open, thanks to Liv s illegal lock-defeating software. It s locked again. Looks like I ll have to find some other way out of this place. Examine after locked again 305. Nice and warm. I can feel my hands and toes again. I can see the point of using these barrels now. Nice and warm. When I find you, Reza, I m giving you a big hug...and then you re buying me new shoes and pants. And a very big cup of hot coffee. Into the tunnel The handle fit perfectly. I ought to be able to open it now. Examine with handle There s a fire escape out there. A wooden wheel... What is this place? I must be dreaming. Who stores food like this? I don t think I m in Newport anymore. The tunnel s closed. I don t know any of these titles. A Bestiary of the Southlands ? Okay, I don t want to know any of these titles. The Six Glorious Tenets of the Goddess . Books. Benrime. She s been the one thing in my life that hasn t changed in the past decade. Benrime Salmin, the innkeeper. Benrime s always busy. Cold Stone Gate. That tunnel leads to the west city. The Azadi are keeping a tight rein on the traffic. They re afraid of terrorist actions. There s a road through the mountain, but it s closed off by an iron gate. I like her outfit. Aside from Benrime, I don t know anyone in Marcuria anymore. I like his hat. I can definitely feel the cold. It s just a child. At least I don t stick out like a sore thumb in my clothes. You never know who to trust anymore. Anyone here could be an Azadi sympathiser or spy. What a character. I don t know him. Looks like he s guarding that gate. He won t let anyone into the ghetto. An elgwan. They re extremely hardy animals. The traitorous innkeeper of this den of dissenters. Hello, bubba. wtf Wazzup, yo? Aight, biatch? Wdf Who you callin biatch, biatch? I don t know if you re supposed to say non-human , but he s definitely it. I guess magical is a fitting word, all right. He― It looks like a creature half human, half animal. It is surely not the will of the Goddess to have such a thing mingle with trueborn. Apples? Sure looks like apples. But I m not taking anything for granted anymore. I doubt I ll find anything I recognise here. Unlike most things in this place, that fireplace feels comfortably familiar. Gum Sticker Ticket piece Torn ticket It s a colourful sticker with a cartoon Watilla on it. It says, Chew you later! . I don t get it. It s a complete ticket. It s just torn in two. Gum. There s only chewing gum left. And I don t even like gum. Every pack comes with a special WATI sticker . Okay, that s something. Looks like a ticket machine. Ticket machine. It sells tickets to the WATIcorp museum. Out of order. Please purchase your tickets at the ticket office. Kenji Yuriko The ticket office s closed. Of course. This just isn t my day. Hello? Anyone there? Thank you for visiting WATIcorp today, and from everyone in the WATI family - and that includes Wazza the Watilla - we hope to see you back soon! It looks like he s waiting for someone. Uh, sumimasen? Eh? Ah...gomennasai. I thought you were...someone else. I apologise. I can see the torn ticket in there. It hasn t been incinerated yet. Examine close with ticket It s empty. The dustbin automatically incinerates its contents every ten minutes or so. Examine close without ticket Your basic dustbin. The other half of the ticket s still in there. One more piece She s definitely waiting for someone. That must be the guy s girlfriend. I should go talk to her, tell her what happened. Sorry, I was just wondering... Do you know how to get to the museum? Huh? Oh. My fiancé, Yuriko. She s late. She s never this late. I tried calling her, but there was just...just static... Ah, who am I kidding. She probably decided not to come. Hi, are you waiting for someone? What? Yes...no, not exactly. Someone was waiting for me, only... He probably left already. I m very late. I ll need a ticket to get on the cable car to the museum. Why would you say that? Girlfriend Sounds like he s feeling sorry for himself We ve been having problems lately. It s all my fault. How so? I ve been too busy with work, I haven t paid as much attention to her as she deserves. I m sure that s not the case. She was probably just held up somewhere. Reassure I should say something to make him feel better about himself You don t know her like I do. She s very fastidious. She would have called. No, I have neglected her one time too many, and now she s left me. Uh-huh. Listen, could you tell me where I can get a ticket to the museum? I have more important things to worry about I knew I should have listened to... Uh, what? The WATIcorp museum? I need a ticket. Um, yes. There s a...ticket office. Downstairs. Yeah, I know. It s closed. Checked Oh. Uh, did you try the ticket machine? Really? Okay, thanks. Didn t check Yes...ah, I have to, um, leave. I can t stay. I have to... It s out of order. I see. Then I can t― I can t help you, miss, I apologise. I have to...to go. There s a ticket machine? Right next to the ticket office. Great. Thanks. I have to go now. I can t...can t stay here. It sounds like you care about her. I should say something to make him feel better I do. And now I ve blown it. I m... I m sorry. I can t― I have to leave. Well, if you ve prioritised your work instead of― If he prioritised work before his girlfriend, he can t blame anyone but himself That s too bad, but these things happen. Listen, I really need a ticket to the museum. Ticket It s too bad the guy s got problems, but I have more important things to worry about I was thinking... If your fiancé doesn t show, maybe I could have your ticket? That s really...quite rude. Why don t you buy your own ticket? I have to go now. That s not...that s not entirely true. My supervisor, he s been on my back lately. I ve tried to tell Yuriko it s only temporary, but... So maybe you re right. Maybe she isn t coming. That doesn t mean it s over. Right He may be right about her not coming, but so what? You know, communication is really important in a relationship. You can t just put up a wall. Communication Time for a lesson about proper communication If she really cares about you, she ll understand. If not, what s the point? Comfort I should try and make him feel better about himself You re right. What s the point? It s too late for us. I can t wait for her anymore. I ll just go home. You re right. I just hope it s not too late to make things better. I was hoping this trip to the museum could give us a chance to really talk. Yes, it does. She wouldn t stand me up otherwise. She isn t coming. I ll just...just go home. You re taking her to the museum? On a date? No wonder you guys are having trouble. Museum? A romantic date at a corporate museum? This relationship is bust Great. Take her to the museum and have a real heart to heart. He should talk to her, and the museum s as good a place as any Yes, talking is important, but... You know, maybe the museum isn t the best place to talk to her. He should definitely talk to her, but probably not at the museum No? She seemed to like it the last time we were there. Yes, except... What am I doing? The museum? She probably hates it there! I blew it, I really did. That s it, I m going home. Really? Maybe that s why she s not... Ah, she must be so angry at me. I ll just...go home. I m sure she did. I m sorry. You re right. Sorry If that s the case, he s probably right All the more reason to take her somewhere else. Exactly
https://w.atwiki.jp/riftinfo/pages/276.html
RIFT 1.7 - 2012/02/01 == FEATURES ==LEVEL 45+ ITEMIZATION ADJUSTMENTS DUNGEON, EXPERT DUNGEON, AND CHRONICLE IMPROVEMENTS PVP UPDATES PVP SOUL UPDATES - PVP PLANAR ATTUNEMENT PVP EQUIPMENT UPDATES WARFRONTS - NOW WITH MERCENARIES NEW CHARACTER CREATION UPDATES USING A PRESET BUILD SOUL TREE CHANGES - NEW AND EXISTING CHARACTERS ADDITIONAL NEW PLAYER IMPROVEMENTS ASCENDED-LY EVER AFTER IN-GAME WEDDINGS GENERAL CURRENCY UPDATES RIFTS AND INVASIONS INSTANT ADVENTURE SOULS CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL SHAMAN WARDEN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BLADEDANCER MARKSMAN NIGHTBLADE RANGER RIFTSTALKER WARRIORBEASTMASTER CHAMPION PALADIN PARAGON RIFTBLADE VOID KNIGHT ZONESDROUGHTLANDS EMBER ISLE GLOAMWOOD SCARWOOD REACH SHIMMERSAND STILLMOOR STONEFIELD DUNGEONS, SLIVERS, CHRONICLES, RAIDSCADUCEUS RISE DARKENING DEEPS DROWNED HALLS GREENSCALE'S BLIGHT [Raid] GREENSCALE'S BLIGHT THE FALLEN PRINCE [Chronicle] HAMMERKNELL [Raid] ITEMS CRAFTING ART AND AUDIO UI/SETTINGS == FEATURES == PvP Prestige updates, PvP Planar Attunements, and Warfront Mercenaries, oh my. Check out the PvP Update sections for a lot of info on the latest in RIFT PvP. Sweeping changes have come to the progression of gear at levels 45+. See ITEMIZATION ADJUSTMENTS, below, for details. No matter who you are, you now have twice as many Expert Dungeons to play in! The two tiers of Expert Dungeon difficulty have been combined into one. The new Soul Preset system is now available for use by all players, old and new. Check out USING A PRESET BUILD for info on how you can use the new, optional Purposes to try out new specs. Playing RIFT with that special someone? Maybe you'd like to propose at the top of the Stonefield waterfall? IN-GAME WEDDINGS are now available for Ascended. A new Chronicle appears! Grab a friend and disguise yourself as Endless Cultists to infiltrate and sabotage Alsbeth's plans within the River of Souls! The Master Mode of Caduceus Rise is now available for the conquering! A sixth role is now available for purchase! KNOWN ISSUE Augmented items are getting some incorrect positive and negative bonuses with the 1.7 version. This is being fixed and the bonuses received from Augments should be returning to 1.6 values shortly. LEVEL 45+ ITEMIZATION ADJUSTMENTS With this patch we're focusing on improving gear progression in endgame content. The goal is to create a smoother high-end item progression and to ensure level 50 players can be competitive in either/both PvE or PvP with a clear route of content to upgrade through. The following improvements are being implemented toward this goal Content tier adjustments to better match with the items granted - Intro 50 content level 50 Dungeons, Chronicles, Rifts, and Zone Events. - "Tier 1" Expert Dungeons, Ember Isle, early Prestige Ranks, Expert Rifts, and Zone Events. - "Tier 2" Master Dungeons, entry Raids and Slivers, mid-Prestige Ranks, Raid Rifts, and Zone Events. - "Tier 3" Difficult Raids and Slivers, high-end Prestige Ranks. Items will improve consistently between tiers of content, instead of having small improvements early on followed by huge power jumps in later tiers. The overall power of a new level 50 character will be increased slightly, and the power differential for items between 50 and top-tier content will progress more evenly. DUNGEON, EXPERT DUNGEON, AND CHRONICLE IMPROVEMENTS The biggest change in support of the above progression is the combining of Expert Dungeons to a single difficulty tier, which impacts both gear dropped as well as LFG reward categories. The rest of the level 50 Dungeons and Chronicle content will be getting minor balance tweaks and major itemization adjustments. After these changes, the difficulty and rewards from content should be clearer between Chronicles/Level 50 Dungeons and Expert Dungeons. PVP UPDATES In the ongoing effort to more appropriately match up characters of different ranks, and give a smoother entry to high-level PvP, we will be revamping the existing Prestige system in 1.7. The Prestige system has expanded from 8 ranks to 40 - existing ranks will be converted to the appropriate rank on the updated scale. Bolstering is now enabled for level 50 Warfronts. Players entering a level 50 Warfront below Rank 13 will have their stats boosted to be more effective for both rank-appropriate and mixed-rank Warfronts. Marks of Retribution gained from closing PvP Rifts and completing weekly quests are now consumables that grant 1600 Favor. Existing Marks of Retribution have been converted back to Favor at 1600 Favor per Mark. Players who find themselves exceeding the current Favor cap after the conversion will need to spend that excess Favor and get below the cap before more can be earned. Reinforced Crystallized Insight is now available for purchase from Girdoom in Meridian and Templar Zim in Sanctum. These consumables grant 100,000 Planar Attunement experience at a cost of 15,000 Favor. PvP Rifts To encourage open-world PvP hotspots, only one PvP Rift can now be active at one time across all zones. Sealing a PvP Rift now grants a buff to your entire faction, 'Prismatic Glory', which increases Strength, Dexterity, Intelligence, Wisdom, and Endurance by 10, as well as increasing Prestige, Favor, and Planar Attunement experience gains by 5%. Removed grey-item drops from player corpses, and significantly increased coin drops. PVP SOUL UPDATES - PVP PLANAR ATTUNEMENT With 1.7, the PvP-specific Souls have been converted into a Planar Attunement-based character enhancement. A large amount of Planar Attunement experience is granted each time you gain a Rank in PvP. Yes, this will be granted retroactively for ranks already gained. The Achievement, 'I've Got Soul and I Am a Soldier" is now a Legacy Achievement. PVP EQUIPMENT UPDATES We have made changes to Armor Mitigation in PVP to address a disparity between Physical and Elemental defenses. This will result in characters with high Armor Mitigation for their Calling at level 50 having the mitigation reduced in PvP and being hit by Physical attacks for damage values closer to current Elemental damage values. Removed Rank requirements from all PvP armor sets. You still need to purchase sets sequentially, but the limiting factor is now total Favor gained rather than rank. PvP weapons and Synergy Crystals will still require specific ranks to purchase and equip. PvP Synergy Crystals have a reduced notoriety requirement to equip. A new set requiring Rank 40 and Revered with the Order of the Eye or The Unseen has been added. The previously-Rank 3 and Rank 4 gear is now available without prior purchase requirements. The previously-Rank 7 and Rank 8 armor has been upgraded to include Vengeance, and the amount of Critical Hit on it reduced slightly. Increased the amount of Valor provided by all PvP armor sets. Added Valor to PvP set weapons. PvP Armor merchants now stock Bows for Defiants and Guns for Guardians. Rank 25 and Rank 36 Two-Handed Swords now available for Defiants. PvP One-handed Axes are now available for Guardians and Defiants at rank 1, 12, 25, and 36. Rank 25 and 36 Two-Handed Axes are now available for Guardians. PvP Armor set merchants now display items filtered by Calling. Filtering can still be disabled if you'd like to purchase items designed for other Callings. Costume versions of PvP Rank armor are now available from Desma Chontos in Meridian, and Templar Sanzo in Sanctum. These still have rank requirements to equip. WARFRONTS - NOW WITH MERCENARIES In order to reduce queue times to as near-zero as possible, players may be added the opposing faction's Warfront team as a "Mercenary". Queue for Warfronts as normal and you may be assigned as a Mercenary when the Warfront map loads. You'll receive a Mercenary buff and on-screen callout and will be placed as part of the opposite faction's team. Coin is now granted for completing Warfronts. Damage dealt by your pet is now included in your leaderboard totals. Warfronts The quests given in Port Scion are now automatically removed when your character leaves the Warfront. Warfront Stockpile - Black Garden The leaderboard now displays the number of stones you've carried throughout the game properly. REALLY IMPORTANT NOTE The changes below are in addition to the existing Soul and Role system and do not replace the current way Soul specs work - they are intended to make it easier for old and new players alike to become familiar with different potential specs and gameplay they may not have tried before. Think of them like guidelines; those of you more familiar with the Souls and abilities you want to use can continue to customize and swap things in and out at will. NEW CHARACTER CREATION UPDATES The Calling selection screen now calls out which roles a Calling is able to potentially fill - Tank, Damage, Healing, Support. After selecting a Calling, characters will be required to choose a “Purpose” (Preset Soul Combination) during character creation. Each Purpose will start out with a preset combination of souls, abilities and equipment. Players will have the opportunity to preview these before the character is created. New players can also preview what their character would look like in a variety of armor ranging from starting gear to epic endgame appearances! If you use the Randomize button after making changes to the character you are creating, there's now a warning prompt before it changes any settings. Updated the character selection screen with faction-sorted and colored Character listings. USING A PRESET BUILD Players always have the choice to make a custom build, or to play as one of the supplied preset builds. Preset builds will have a fixed progression path which can be previewed when you open the Soul Tree window. Characters with unspent Soul Points who are using preset souls will be guided to purchase specific abilities in the Soul Tree that are appropriate for their level. Players can view additional helpful tips and guides about their Purpose (and other available Purposes) by clicking on the Purpose button in the soul tree. At any time, a new character can spend their Soul Points in a non-highlighted ability or swap out a Soul with 0 points spent to further customize their spec. Doing so will set your Purpose to 'custom' and remove the highlighted progression path. You now have access to all Souls from your Calling at level one, which means experienced players can immediately customize their starting Soul spec if they choose to not use the presets. SOUL TREE CHANGES - NEW AND EXISTING CHARACTERS When you open the Soul Tree you should see a window that looks pretty familiar! On the Soul Tree UI is a new button showing which Purpose is currently selected - this displays 'Custom' for existing characters with their own specs set up. When viewing a Role that has 0 points spent in Souls, the Purpose button at the top of the UI can be used to view a list of preset Purposes that you can choose from to help set up your character's spec. Purposes are a combination of 3 Souls that have a highlighted ability progression path to suggest where to next spend Soul Points. When checking out Purposes, you'll see a description of what the spec is, some tips, and some important abilities for that particular combination. Selecting a Purpose will slot 3 souls into the Soul Tree UI and start showing the next suggested ability to spend points in. The Preview button at the top of the Soul Tree will place outlines around the abilities the Purpose will ultimately recommend through level 50. AT ANY TIME A Soul with 0 points spent can be exchanged with any other Soul, just like it works currently. AT ANY TIME You aren't forced to spent points only where the Purpose is suggesting - you can spend points in a non-highlighted ability and it will set your Purpose to Custom and stop highlighting abilities in the Soul Tree. Existing characters will receive any Souls they may be missing with this update. ADDITIONAL NEW PLAYER IMPROVEMENTS The number of aggressive monsters in Terminus and Mathosia have been reduced. Monsters in Terminus, Mathosia, Silverwood, and Freemarch have had their agro radius and run speeds adjusted. This will allow players to avoid surprise “Aggro” and flee combat easier when they get in over their heads. The hit points and damage dealt has been reduced on normal mobs from levels 1-17. A number of help tips have been updated to be easier to understand. ASCENDED-LY EVER AFTER IN-GAME WEDDINGS With 1.7 comes the introduction of in-game marriages and instanced wedding gatherings! See the Marriage Coordinators in Meridian or Sanctum to purchase rings you can use to tie the knot with your chosen. Both parties must agree to the marriage and can also choose to dissolve it at will. Marriage Coordinators also sell invitations, costume items, and other goodies for use with the new wedding instances! You can invite friends to join you for your very own wedding ceremony and resulting party. Using the wedding instances is not required for marrying another character. For detailed instructions on in-game marriage and what you can do with the wedding instances, see the Wedding Planner book also available through the Marriage Coordinator. As a note of caution, Dwarven weddings can get pretty rowdy! You may see your PvP flag turn on when entering the Dwarf-themed wedding instance. Being married in RIFT is meant to be an expression of partnership, and does not provide any additional gameplay benefit. You can see who a character is married to by inspecting them, but that's it! Interested in participating in a Valentine's Day world-record-setting event for the most marriages during a 24-hour period? See details on the blog at http //community.riftgame.com/en/2012/01/25/save-the-date-get-hitched-and-be-part-of-a-world-record-this-valentines-day/ Added an option to automatically decline all marriage proposals under Misc options. GENERAL A sixth role is now available for purchase! You know all those times you hit 'Leave Party' instead of 'Ready Check'? Yeah, Leave Party got moved down to the bottom of the menu list. Increased the available Wardrobe slots to 5. Wardrobe slots now have toggles for armor visibility in that slot. Conversely, removed the Options entries for hide helmet and hide shoulderpads - if you currently have these enabled, your wardrobe slots will default to hiding these armor pieces. Newly acquired Abilities will now be displayed in a special pop-up UI window at the time they are learned, making it easy to drag new abilities directly to your hotbar or cancel them from the list if you don’t want to place them at that time. Added a new 'Lock XP' checkbox to the Interface Misc settings pane. Checking it will stop your level 1-49 character from gaining experience until it is unchecked. Characters at the level cap and trial characters cannot lock their experience. You can now choose to disable auto-weapon-sheathing with a new Settings option Interface Misc Disable Auto Sheaths. You can now use the command '/interact' to interact with an NPC you have targeted if you are unable to right-click it. The maximum water depth that you can ride your mount in has been increased and made consistent across all player races. Female Dwarves should notice the biggest overall boost, while Bahmi males should see only a slight difference. Doubled the duration and removed the 2 minute cooldown on Omen Sight and Quantum Sight. The background color of target casting bars now correctly indicates their interruptible (blue) or non-interruptible (gold) status during cast time for channeled abilities. You can now split stacks in your bank even if your inventory is full. Dismiss Pet no longer cancels Veteran Reward Vendors or Personal Bankers. Applying a rune to an item now only pops a confirmation prompt if you will overwrite an existing rune. Fixed an issue that could cause a quest-giving item to stop offering the quest, even though it hadn't yet been accepted. Weekly Guild quests for Mining have been adjusted to require more raw ore and fewer gems. The guild perk Blood Thirsty will no longer be removed by triggering Killing Spree. Ascended Powers The Defiant 'Aura Augmentation' and Guardian 'Holy Champion' quests no longer require you to stand right by the questgiver to advance the quest. CURRENCY UPDATES Added Eternal Crystallized Insight, a new item that grants 100,000 Planar Attunement experience when consumed. Expert Dungeon, Raid, and Planar Goods merchants will now sell Eternal Crystallized Insight for their respective currencies. Players can now visit the Crafting Specialty Goods merchants to exchange Artisan Marks for Master Crafter Marks. You can now purchase Augment boxes for Artisan Marks instead of Planarite from the Crafting Specialty Goods merchant. Augment boxed now award special stat and dual-stat Augments more frequently. Added Exceptional Augment Boxes that contain Epic Augments to the Crafting Specialty Goods merchants. RIFTS AND INVASIONS Zone Events on Ember Isle now also grant Inscribed Sourcestone when event objectives are completed. Only players who have contributed during each event objective will receive these rewards. Some of the less difficult objectives will not be awarding Sourcestone. In order to maintain the same overall total Inscribed Sourcestone granted, the amount obtained from Colossi kills has been reduced. Rift-type content now takes gear into consideration when scaling, and will be slightly more difficult in the presence of highly geared characters. 'Puresource' type reward containers now stack to 99. Fixed level requirements on various level 20-29 Earth Rift rewards, and some general 30-39 Rift rewards. The Invasion commander, Hardshell Nightmare, will no longer off itself after spending only a short while on Telaran soil. Guild Quest Upping the Ante Should now always give credit if a Rift is closed by a guildmember. INSTANT ADVENTURE Additional Planar Attunement experience is now granted for level 50 characters doing Instant Adventure. If an Adventure Group is waiting for a new chain of adventures to start, the teleport invitation for new group members now waits for the start of the next set. SOULS Planar Attunement Fixed a case where weapon-based stat bonuses from Planar Attunement could be lost and not appropriately granted when changing equipment. Mage and Cleric abilities that are low-ranked compared to your level now always use the ability cost of one rank below the max currently available to you. This won't change costs for characters who've trained up their abilities to current rank as they level. Mage Charge is now reset to zero when changing roles. Fixed an issue causing some abilities that increase outgoing damage to combine with each other incorrectly. Characters will no longer be taken out of stealth when their guild increases a passive Perk. Mounting now cancels auto-attack, preventing you from accidentally dismounting due to an attack firing. Many tooltip clarity updates for abilities on Souls. CLERIC Reduced the mana cost of Area-of-Effect Heals. CABALIST Curse of Discord Fixed the durations on ranks 1-7. Dark Passage Now teleports 10 meters forward. DRUID Eruption of Life Now triggers off of any damage. Faerie's Favor Now instant-cast. Increased the healing amount. Now affects up to 4 additional party or raid members within a 20 meter radius if cast by the Greater Faerie. Faerie Healing Increased the amount healed. Fury of the Fae The Satyr will now autocast this even when out of combat. Mead Rush New ability usable by the Satyr. The Satyr charges at the enemy for a damaging strike. 10 second cooldown. Also, MMMEEEAAAADDD!! Trickster Spirit, Slothful Spirit, Spiteful Spirit These have all been changed to spells that deal Earth damage at a 30-meter range. INQUISITOR Clinging Spirit Can no longer get the ability effect without points spent in it. Corporal Punishment Duration is now 12 seconds. JUSTICAR Healer's Creed Now increases the healing you receive by 5-10%. Light Makes Right Now works properly immediately after being purchased. Rebuke Now works more consistently on different mob types in Dungeons and Raids. Reparation Now able to heal other party/raid members using Reparation. Healing from Reparation will not affect players with Mien of Honor currently active. Reprieve Increased the bonus from Spell Power. PURIFIER Divine Cascade Ability removed. Gathering of the Ancestors New spell available at 38 points. Places an absorption shield on up to 10 party or raid members within 35 meters. Cannot be applied again on the same target for 20 seconds - this is a separate ability blocker from the Ward of the Ancestors single-target shield. 30 second cooldown. Rise of the Phoenix New spell available at 44 points. Resurrects the target with 50% health and mana, can be used in combat. 5 minute cooldown. Surging Flames The triggered heal now has a 20 meter radius. Item Asphodel's Purifier Crystal 4-piece bonus now reduces damage taken by 7% for 10 seconds. This effect now overwrites and cannot be overwritten by Protect the Flock. SENTINEL Empowering Light Removed the pretty pointless 'range' displayed on this ability - it's a PBAE, and remains a PBAE. Healing Communion, Healing Benediction Both spells now have a 20-meter radius. Life's Return Cooldown is now 5 minutes. Marked by the Light Now has a 15-meter radius. SHAMAN Battle Charge Reduced cooldown to 10 seconds. Brutalize Now deals 30-60% of Massive Blow's damage over 10 seconds. Reduced maximum stack size to 3. Dauntless Courage Now affects all melee damage. Ekkehard's Invocation New ability available after spending 15 points in Shaman. Instant-cast ranged spell that deals Air damage. Favored of the Valnir Now increases the duration of Lightning by 4-8 seconds, causing increased damage on each additional tick. Vengeance of the Frozen Earth Ability removed. WARDEN Cascade No longer has a mana cost. Deluge Will no longer generate infinitely-looping visuals in some cases. Healing Showers, Orbs of the Tide Both abilities now have a 20-meter radius. Healing Cataract Now has a 25-meter radius and affects up to 10 party or raid members. River of Life New spell available at 44 points; resurrects the target with 50% health and mana, can be used in combat. 5 minute cooldown. Ripple Now has a 20-meter radius. Tidal Resonance Fixed this ability not expiring correctly. Waterjet Reduced the benefit given to this spell by Spell Power. MAGE ARCHON Pillaging Stone The debuff portion of Rank 1 no longer persists through death. Flowing Sand Now provides the movement speed debuff even if the target is immune to the Snare portion. Reduced the cooldown to 45 seconds from 2 minutes. CHLOROMANCER Wild Abandon Fixed a case where this ability could break certain boss mob roots and snares when it shouldn't be able to. DOMINATOR Degeneration Ability added to the Dominator soul, obtained at 10 points. Now has a 15 second cooldown and can affect NPCs. Disorient The stun portion no longer persists through death. Incompetence No longer persists through death. ELEMENTALIST Icy Carapace Fixed a bug causing this ability to not work correctly when cast while Elemental Forces was active. PYROMANCER Burning Bright No longer gives separate bonuses for PvE and PvP. Cinder Burst Damage now reduced by 15% in PvP, instead of a 20% reduction. Fulminate Damage now reduced by 15% in PvP, instead of 20%. Inferno Now gives 10 Charge when cast. Lockdown Will now debuff the enemy, increasing the Fire damage they take, even if they are immune to the Snare portion. STORMCALLER Absolute Zero Fixed this causing more than one next cast of Icicle or Arctic Blast to cause a root effect. Electrocute The knockback should no longer occasionally fail. Flash Freeze This will now deal damage even if the target is immune to the root portion of the ability. Lightning Burst No longer has a damage penalty in PvP. Storm Shard Fixed an edge case where Storm Shard wouldn't apply the critical hit damage bonus. Fixed an issue where damage from Hailstorm and Eye of the Storm could be blocked by abilities like the Chloromancer's Wild Abandon. WARLOCK Item Nyx's Warlock Crystal Updated the 4-piece set bonus. It now reduces the cooldown of Empowered Darkness by 15 seconds, and casting Defile increases the total damage of your damage-over-time effects by 15% for 20 seconds. ROGUE ASSASSIN The Attack Power contribution to the damage from Poisons has increased. Expose Weakness Fixed a bug where the damage increase from Exposed Weakness was not applied to all three stacks of Serrated Blades' damage. Leeching Poison The Attack Power contribution to the healing from Leeching Poison has increased. BLADEDANCER Blade and Fury Your Quick Strike and Precision Strike increase the damage of your next Keen Strike by 10-20%, up from 5-10%. Blade Finesse Functionality changed. Now increases the Attack Power bonus of your Finishers by 5-25%. This bonus is applied only to attacks using melee weapons. Combat Expertise Functionality changed. Now increases the Attack Power bonus of your Combo Point-generating abilities by 5-25%. Combat Culmination Functionality changed. Your Finishers cause Physical attacks to ignore 1-3% of the target's armor per Combo Point for 10 seconds. Deadly Dance Can now be triggered by Compound Attack. MARKSMAN Strafe The buff effect can no longer be purged while channeling. NIGHTBLADE The Attack Power contribution to the damage from weapon enchantments has been increased. Dusk to Dawn This is no longer a channeled ability but a straight damage-over-time ability. Now awards 2 Combo Points when used and does not give additional Combo Points per second. Energy cost reduced to 45 from 60. Cooldown reduced to 45 seconds from 1 minute. Damage has been reduced. RANGER King of the Jungle Now increases pet damage by 20%, increased from 10%. For every point in Ranger above 21, increases pet damage by 6% - increased from 3% per point. Feral Aggression Increases Critical Hit chance and also pet damage by 100% for 15 seconds. Cooldown reduced to 1 minute from 2. Pin Down Cooldown reduced to 1 minute from 3. Diffuse Cooldown reduced to 1 minute from 2. RIFTSTALKER Shadow Stalk Using this ability should no longer put both the player and the target into combat. Rift Barrier The damage shield from Rift Guard now only reflects damage from the first tick of a DoT, in line with other damage shields in the game. Planar Vortex The damage from Planar Vortex now takes the Riftstalker out of stealth. WARRIOR Power regeneration rate has been increased. Disarm abilities now properly block abilities that require either Ranged or Melee weapons. Bash, Furious Rage, Flinching Strike, and Face Slam no longer have multiple ranks to upgrade. BEASTMASTER Calming Influence Now obtained at 20 points in Beastmaster. Now puts a single target to sleep for 45 seconds - the target must not be in combat at the time of the effect. Any damage on the target removes Calming Influence. Only 1 target can be under Calming Influence at a time. Primal Rage - New Ability Increases the damage of attack abilities for the Beastmaster and their pet by 7% per Bleed effect on the target. Duration is increased by the number of attack points when used. Obtained at 44 points in Beastmaster. Enraged Companion Aura now grants a 7% bonus, increased from 5%, and overwrites the Reaver's Enraged Essence. Buff effect should no longer stick around after the pet is dismissed. CHAMPION Slayer's Bearing Now properly works with AoE attacks. Removed the reduced PvP effectiveness from Soldier's Bearing and Weapon Specialization. PALADIN Aggressive Block Now properly triggers Rising Waterfall. Preservation No longer prevented from being cast on a Paladin after the original target removes it. No longer causes you to enter combat. PARAGON Deadly Grace Fixed a bug causing Deadly Grace to deal less damage than it should. Force of Will Fixed a bug causing Force of Will to not effect AoE attacks. As a result, the critical hit damage bonus of all attacks has been changed to 3-10%, down from 10-30%. Rising Waterfall Will no longer immediately break the buff granted by Surging Energy when it critically hits. Can now trigger from Paladin's Aggressive Block. Removed the reduced PvP effectiveness from Teaching of the Five Rings. RIFTBLADE Stoneshield No longer causes the next ability to miss; instead, the next ability used on you will deal no damage. It also no longer triggers off of abilities the Riftblade used on themselves. VOID KNIGHT Spell Sunder Now checks for line of sight. Surge No longer ignores line of sight for threat generation. ZONES DROUGHTLANDS A new porticulum has been constructed in Fallback! Thwarting the Emberlord Fixed an issue that could cause this quest to not reset properly. EMBER ISLE Anchors to the Depths Fixed the placement of Shrines to Ithkus that were hiding under the sands. Crawl No More The catapults should no longer be stuck in a fired position when the catapult has an active target. Drakes in the Drift There is now a teleporter to the base of the Kelari tower when the quest is completed. Feline Intervention Fixed an issue causing the Corrupted Wildstalkers to not despawn correctly if left unconscious. Pyrkari at Large Fixed an issue where the pyrkari would sometimes not despawn when brought to the cages. The lasso effect now also leaves the pyrkari if the player who lassoed them dies. Raw Recruits The reset time for the Shamblers has been significantly increased. Recluse Wrangling The devour ability of the Recluse can now consume multiple spirits at once. Returning the Spirit Fixed a case where players would be unable to obtain the Blessed Water. Science Under Pressure There's now a higher chance for the Smoldering Piles to appear in larger numbers. Stavel will also leave properly if his timer runs out. The Nexus Infusion ability no longer works on the Bazaars in Ember Isle during the In Golden's Grasp event, since it doesn't actually do anything for them. Added a tutorial tip for new arrivals to Ember Isle that gives a heads-up about the potential difficulty of content on the island. GLOAMWOOD A new Guardian porticulum has been completed in Gloamwood at Tearfall Run. Notoriety items for the Waykeepers will no longer drop for Defiants. Dead Water The mobs inside the cave you enter on this quest now have a longer respawn time. SCARWOOD REACH Fall of House Aelfwar Quest should no longer get blocked sometimes by a nearby foothold. A Temporary Solution Players can now get a Pinch of Sourcestone Powder at any time while on this quest. SHIMMERSAND Additional NPCs in Shimmersand grant a small amount of Dragonslayer Covenant reputation when killed. STILLMOOR Monster Hunter of Stillmoor Now has additional item rewards available. One With Nature The Aelfwar House Signet item is now properly removed from players when this quest is completed. Additional NPCs in Stillmoor grant a small amount of Order of Mathos reputation when killed. The zone event 'The Blight' should now properly award Glowing Puresource for participants who are on the quests Shield of the Land or Frontlines of the Planes. STONEFIELD A Failure of Leadership Quest location markers for this quest have been corrected. Dead Drop The Earthmaul Ward quest objective should be easier to find. Notoriety items for Granite Falls will no longer drop for Guardians. DUNGEONS, SLIVERS, CHRONICLES, RAIDS Expert and Master Dungeons, Raid Rifts, Slivers, and Raids Reduced the critical hit damage bonus that most 'regular' NPCs get when they critically hit a target with insufficient Toughness. In effect, non-tanks should be less likely to be absolutely gutted when taking a critical hit by a general-population NPC in these areas. Characters of level 47+ now have a choice between 3 Plaques of Achievement or a random blue-quality item when they complete a random standard dungeon via LFG. New epic-quality loot has been added to the Chronicles for Greenscale's Blight, Hammerknell, and River of Souls. Sub-bosses in the Greenscale's Blight Chronicle now drop Plaques of Achievement. New epic-quality loot has been added to standard Abyssal Precipice, standard Charmer's Caldera, and standard Caduceus Rise. End bosses in standard Abyssal Precipice, Charmer's Caldera, and Caduceus Rise now drop Plaques of Achievement when defeated. Targets marked by Raid leaders are now visible to players who join the raid after the mark occurs. If your invitation to teleport to an instance fails because it is full, group/raid members can now trigger the teleport prompt an additional time by re-zoning into the instance. Fixed a case where a raid member could be stuck with a ready check and be unable to initiate another if they were a leader or assistant. Fixed a case where a raid member logging in right at the completion of a ready check would cause incorrect results to display. Fixed an issue in which NPCs in Rise of the Phoenix ran slower than intended. Characters under the effect of any type of Mind Control ability are no longer able to enter new instances - Chronicles, Dungeons, Warfronts, Slivers, or Raids. While in a LFG-formed random Expert group for an instance you already have a normal lockout for, you no longer get locked from your random version if disconnected before the first boss. CADUCEUS RISE Cinderstorm's Molten Cinders beams now appear properly in additional attempts after a wipe. Fixed the achievement, Bloody Bothersome, that was triggering incorrectly in Expert mode. Expert The Rapid Assault achievement should now award properly in both Caduceus Rise and Upper Caduceus Rise. Increased Caduceus' health. Slightly decreased the health of Erupted Core. Drastically decreased the health of Erupted Ember. DARKENING DEEPS Fixed some collision on Scarn's elevator shaft. DROWNED HALLS Players who have been polymorphed by Hydriss should no longer get pushed outside of the encounter area by the Tsunami ability. GREENSCALE'S BLIGHT [Raid] Added runspeed buffs to Hylas, Aleria, and Infiltrator Johlen. GREENSCALE'S BLIGHT THE FALLEN PRINCE [Chronicle] Shadow of Metamorphosis should now properly end if you leave the zone while under the effect. HAMMERKNELL [Raid] Runebone Sorcerers' Silent Void ability no longer roots targets inside the effect for the entire duration. Darktide Serpents' Brine Net ability no longer roots targets inside the effect for the entire duration. Population mobs in Hammerknell award Planar Attunement experience more consistently. Inquisitor Garau Fixed Arcane Porters failing to spawn in certain situations. ITEMS Several Akylios relic items now have proc effects. Some non-relic Akylios items have also been upgraded. Hammerknell trinkets have been improved slightly. Costume versions of PvP Rank armor are now available from Desma Chontos in Meridian, and Templar Sanzo in Sanctum. These still have rank requirements to purchase. Updated the description text on Marks of Ascension and Greater Marks of Ascension. Random Augment boxes purchased with Planarite have been moved to the Planar Voucher merchant and had their costs adjusted. The stun effect on Gale Mirror, Torrential Mirror, Storm Mirror, Cyclonic Mirror, and Tempest Mirror (Air Rift consumables) no longer work on NPCs that are immune to stuns. Fixed a bug where some items showed a 'Vanity' category instead of 'Costume'. The artifacts from The Heir of Hammerknell set should now be listed in the Auction House as Collectibles rather than Quest Items. Some old items related to quests that are no longer in the game are now displayed as grey-quality loot items rather than quest items. Abyssal Soulstone Fixed a bug causing this essence to not work properly for Warriors. Amplified Soulstone Now properly increases damage from Elemental Touch. Elder Chain Coif Now properly gives Spell Critical Hit rather than Physical Critical Hit. Golem Inductor Will now proc slightly more often. Isle Embrosia can now be re-sold to NPCs after the buyback grace period has expired. Lavaforged Helmet incorrectly had Block on it which has been removed - the points have been redistributed into Dodge and Parry. The Planar Conqueror armor set is now compatible with Blighted Synergy Crystals. Fixed several Planar Lens items that had their stats removed. Scarn's Hide is now tradable and can be sold. Shimmering Windstone Increased Dexterity. Adjusted the NPC sale amount of Staff of Eruptions and Searing Obsidian Dagger. Rising Crest No longer usable by Clerics. Vornia's Chain Spaulders, Notched Weapon, Maelforge Acolyte's Hat, and Maelforge Acolyte's Slippers now all have proper NPC sale values. Wind's Breath Now procs slightly less often. CRAFTING Crafting will now use items directly from your bank No need to swap a bunch of items around before heading over to the crafting stations! Artificer The recipes for Diamond Focus and Diamond Icon have been changed from consuming 8 Brilliant Diamond and 4 Jagged Lightstone; they now require 1 Brilliant Diamond and 8 Orichalcum Bars. Apothecary The recipe for Mighty Intelligence Serum now requires 2 Basiliskweed Stems rather than 4. The Apothecary recipe, Growth Brew, now requires 1 Eternal Planar Dust and 1 Tempestflower Stem (additional Eternal Planar Dust and Gnarled Core material requirements removed). Carmintium Spellcutter The recipe and resulting item have both been renamed to Orichalcum Spellcutter to match the actually-required materials. The recipes for Tormentor's Robe and Tormentor's Shoulders are now Bind on Pickup. Fixed several crafting recipes that had a skill requirement to learn the recipe that didn't match the skill required to craft the item. Expert Dungeon dropped recipes have had material requirements updated to reflect the increased power of the crafted items. ART AND AUDIO Smoothed out the appearance of shadows in the distance. Added proper ambience sounds to caves on Ember Isle. Reduced the volume of steam geysers on Ember Isle around Scaldwater Fields and Wellspring Flats. Fixed ambient volume in Droughtlands not being correctly raised/lowered by whatever your Ambient Audio volume is set to. Added some visual effect improvements for the low-quality renderer. Mounts have more audio variety at audio and are not so silent! UI/SETTINGS Right-clicking on the party pet raid frame when using Show Party As Raid mode now shows the proper right-click menu. Party member selection hotkeys (default F1-F5) now work properly when your party is displayed as a raid. Raid member UI should be a bit better with displaying the state of logged out or AFK members. Group leaders are now indicated in Raids. Fixed occasional tooltip titles getting stuck on-screen when a debuff appeared under the mouse cursor on the Raid UI. Set Leader, Promote Assistant, and Demote Assistant menu options are now available through the Raid UI right-click menu while in Warfronts. Promote Assistant and Demote Assistant menu options are now available in the right-click menu on target, party, or raid member displays. Fixed a bug where sometimes the LFG window would think you were in an Instant Adventure group when you were, in fact, not. Target tooltips now show Elite for group and raid encounter NPCs. Fixed a loot confirmation popup sometimes appearing if you were grouped while looting an already-owned container (like the Rift Loot bag). Fixed a bug causing the combat log to not show the caster of certain abilities. Guild Wall Fixed the scroll-to-top reset when deleting comments. Guild Perk reset charges are now shown in the Guild Bank currency log. Your current target is now indicated by an icon on the minimap and main map. The icon will show red, yellow, or green, depending on whether the target is hostile, neutral, or friendly. Fixed the 'receive item' spam in the chat window when combining stacks between your inventory and your bank. Defiants should no longer appear on the Guardian tabs of a Warfront leaderboard if they joined the Warfront while you were viewing that tab. Fixed the Warfront UI window being blank while your character is mind controlled. Tracking of completed Artifact sets no longer turns off after a loading screen is displayed. The Artifacts tab now shows the rewards to be gained from displayed Artifact sets. Fixed the Artifacts tab disappearing from the character window for those crazy players who completed all Artifact sets! Planar Attunement experience rewards for Achievements are now shown on the Achievement UI. Switching Roles with the Soul Tree open will cancel any previewing of souls or soul point spending in progress that has not been saved. Added a new splash screen after leveling up displaying your level and soul points available. The display can be clicked on to open the Soul Tree window if you are out of combat. The Abilities listing in the menu tray now glows when you have untrained abilities. Tweaked the ability tooltips when mousing over abilities in the Soul Tree window; they now show ability stats like cooldown and mana costs in the tooltip. Tooltips now properly display whether an ability is a ranged or melee effect based on the ability's use range and not general category. Tooltips for abilities with cooldowns now use abbreviated cooldown duration text. Fixed the mouse cursor not highlighting when targeting items you can salvage. Corrected zone event notice broadcasts to level channels for non-English language shards. If you get disconnected due to your shard being down, we now show a message letting you know this, instead of surprising you with a different shard's character select screen.