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【Tags 40meterP Gumi Miku tY K】 Original Music title 君の手、僕の手 English music title Your Hand, My Hand Romaji music title Kimi no Te, Boku no Te Music Lyrics written, Voice edited by 40㍍P (40meterP) Music arranged by 40㍍P (40meterP) Singer(s) 初音ミク (Hatsune Miku), Gumi (Megpoid) Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): Casually standing in a nostalgic wind, we ascertained each other's presence with our hands. Now that I think about, I had always believed in that warmth conveyed to me through my right hand. Be soft, be gentle, so that our feelings, like the morning dews on a quietly blooming flower, would not spill even one drop. Now, as you gently hold my shivering hand, infinite warmth surrounds me, and my supposedly disremembered feelings flash by. Without being anxious or restless, let's walk on together. Although I cannot yet visualize how things will be 10 years from now when we still stay by each other's side, I am utterly unable to imagine how it'll be for me if you will no longer be by my side the next morning. It is not for just anyone, but it is for you that I have a song to sing. As I close my eyes and extend my hand, look, the song will always be right there where you are! Now, as I gently hold your small hand, I surround you with my seemingly about-to-dissipate warmth. While I engrave my feelings permanently onto my memories, as long as you're with me, I will be able to walk on. In order that I would not spill or break this vague ambivalent warmth in my hand, I will accept this love, even if it's covered in mistakes. Now, as we gently hold each other's shivering hand, we become surrounded in infinite warmth, and our supposedly disremembered feelings flash by. Without being anxious or restless, let's walk on together. Always, the two of us will walk together. Romaji lyrics (transliterated by animeyay): futo natsukashii kaze ni fukarete bokutachi wa tagai no te o tashikameta omoeba itsumo boku no migite ni tsutawaru nukumori dake o shinjite ita hitoshirezu saita hana ni yadoru asatsuyu no you na omoi ga hitotsu koboreochinu you ni sotto sotto ima furueru boku no te o kimi ga sotto nigiru soshite hakarishirenai nukumori ga boku o tsutsumu itsu no hi ni ka wasurete kita hazu no omoi ga yogiru aseranakute ii sa kimi to futari aruite ikou juunensaki mo kimi to futari de iru sugata boku ni wa mada mienai kedo ashita no asa ni kimi ga tonari ni inai sugata souzou sae mo dekinai kara dareka no tame ja nakute kimi no tame ni utau uta ga aru me o tojite mo te o nobaseba hora itsumo soko ni ima chiisana kimi no te o boku ga sotto nigiru sugu ni kowaresou na nukumori de kimi o tsutsumu itsu no hi ni mo wasurenai you ni kizaminagara donna toki datte kimi ga ireba aruite ikeru boku no te ni yadotta futashika na nukumori o kobosanai you ni kowasanai you ni machigai darake no ai mo uketomete yuku ima furueru tagai no te o bokura sotto nigiru soshite hakarishirenai nukumori ni tsutsumarete iku itsu no hi ni ka wasurete kita hazu no omoi ga yogiru aseranakute ii sa kimi to futari aruite ikou zutto futari aruite ikou [40m-P, 40mP, 40meter-P, 40meterP]
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ステータス 初期値 LvMAX スコア 64 1436 スキルつながっていないぷちぐるが周りを巻き込む花丸に変化するよ 必要ぷち数 35 26 特技ラストボーナス中に獲得スコアが増えるよ 発動確率 5.0% 100.0% 効果 20.0% 50.0% スキルLv 1 2 3 4 5 6 7 8 9 10 必要ぷち数 35 34 33 32 31 30 29 28 27 26 必要スキルExp - 1 1 2 4 5 6 8 10 12 (累計) 1 2 3 5 9 14 20 28 38 50 入手方法 ガチャで入手 【えらべるチケット】(Thank you, FRIENDS!!)と交換 解説 スキル「つながっていないぷちぐるが周りを巻き込む花丸に変化するよ」 得意:スコア、ゴールド、つながり全般、ぷちぐる消去、センターぷちぐる消去、スキル使用回数、スコアボム 苦手:ゴールドボム、タイムボム 「つながっていないぷちぐる」を対象とする変化スキル。 出現数にムラがあるが、運が良ければ盤面を全消しできることもある。 2018/11/9の実装時点では、出現する巻き込みぷちぐるから得られるスキルゲージが、通常ぷちぐると同水準になっている。 不具合かどうかは分からないが、この性質のおかげでスキルゲージ効率がよくなっており ノーアイテム・スキルLv1でも他のぷちぐるとの比でないほどのスコア・ゴールド・スキル使用回数を稼ぐことができ コンボ・ゴールドボム・タイムボム以外のミッションはお手の物。 ボイス パズル開始 頑張っていこう! パズル終了 お疲れ様♪ ショータイム 盛り上がってきたよ! スキル 笑顔でいくずら! 特技 一緒に頑張ろう! ミッションクリア ミッション達成! 外部リンク スキル紹介(公式Twitter) コメント マジで超強力なスキル。確実にスノハレ穂乃果の上を行く。 (2018-11-18 21 30 14) おまけにスコアも巻き込み出現系にしては異様に高い。6>5を使うとかえって (2018-11-30 07 38 15) 6>5を使うとかえってスキルで出てくるぷちが減るので、アイテムはボムとタイム。ツインバードかセンター補充を使えばスコア10%は必要なし (2018-11-30 07 39 41)
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Lecture for beginners About this article Built-in lectures of this game are very detailed, so you can learn types of basic movements by analyzing and improving sample answers for lectures. I think a big problem that face beginners is that it is difficult to start creating new OKE from the very beginning, because it is hard to think “How to start?” or “How to organize the whole OKE?” in front of a completely blank CPU. After you get used to this game, you may feel that rather than fine logics, those “overall flow” are interesting and full of originality of each players. So, this way of organization of software I will explain below is NOT absolute basis BUT just one example. Please remember that this lesson is just for encouraging people a little who are eager to create their own OKE, but are finding some difficulties doing so. What to do first? Build your favorite Hardware (body, weapons and options). Whatever you like is OK. Let’s postpone trivial adjustment. After you paint your OKE and make your own emblem, you will be motivated much by those decorations. Speaking of CPU, choose one that has the biggest storage capacity. EMP is scary? Also postpone that kind of adverse effect of big CPU. My Hardware is ready. Then, how about Software? First of all, think about “What does your OKE decide” and the order of it. For example, 1.Assess current state of the OKE 2.Examine whether it is able to attack or not 3.Assess current location 4.Scan for attack from the opponents 5.Search for the opponents For example, you can place chips in this way and make these chips the backbone of your program. [Start] ↓ [Status Assessment durability lower than 50%] ↓NO [Status Assessment heat capacity higher than 90%] ↓NO [Lock-On polar coordinates, 800m, nearest] ↓ [Start Reticle] ↓ [Assess Target Loc. polar coordinates, 90°, 200~0m ahead] ↓ [Assess Battle Area polar coordinates, 360°, 30~0m ahead] ↓NO [Scan for Projectiles polar coordinates, 360°, 100~0m ahead, more than 1 high-speed flying objects exists] ↓NO [Assess Target Loc. polar coordinates, 30°, 800~0m ahead] ↓ [Return] Postpone thinking about the destination of each branches, place all the necessary chips of conditional branch at once. You may want to determine other various things actually, but the method does not change. Because moving or editing chips after assemble is easy, making a backbone first by connecting steadily conditional branch chips along the flow, is easy way. This is an example of a backbone of the program. I have extracted from the program for commentary from now. You may feel unexpectedly short if you look at the overall view of the upper right. Seen in this light, all the parts that look complicated are destination of the "branches", you will find that the backbone is very simple. Well, many parts have been omitted in the example above, so adding fine parts here, let's touch to the destination of the branches. 1. Assess current state of the OKE First, I brought this to the beginning. The reason is, it is most frequently referred to. “Return” at the end of the program has always connected to “Start”. Even through any complex branch route, always it goes through just after "Start". It is recommended to put what you want to check most frequently. Subroutine? Let's postpone thinking about it for the time being. Well, in the first place, the purpose of assessing current state is that because you want to activate various options primarily. Representative examples are Self-Repair System and Self-Cooling System. 1. Assess current state of the OKE HP has decreased? Yes → Activate option 1 → Proceed to assessment of the amount of heat. Amount of heat is too high? Yes → Activate option 2 → To the next decision (whether attackable) By connecting the chips in this way, it would be a good idea to activate options automatically. It is not so much as noted, but you should make it proceed to the next flow even when it is not able to activate options. If somewhere in the HP assessment is No, proceed to assessment of the amount of heat. Go to the next if somewhere in the assessment of the amount of heat is No. During option is activated, duration is displayed, and never activate same number option twice. You need to equip the same option to another number if you want to increase the effect in duplicate using of the same option. Note In order to shoot on a single screen as much as possible, in the following reference images, chips are connected unreasonably while stretching in the transverse direction. Also they are not complete from the viewpoint of function. When you actually create, let's incorporate the necessary function while connecting as you like. 2. Examine whether it is able to attack or not Purpose is to attack of course, but actually, there are many things you need to check before. For example, if the opponent is in close range much capable of fighting, give priority to firing away if the body is swift; perform melee fighting if the body is slow-footed, etc., action selection also changes. Anyway, without the distance assessment here, let's try from the normal shooting. 2 Examine whether it is able to attack or not Lock-On polar coordinates, 360 ° 800m, nearest. Start Reticle of the weapon you want to use. ↓ Amount of heat of the body is below a constant value? No→ To the next decision (standing position) ↓ Yes Some obstruction exists in the line of fire to the target? Yes → To the next decision. ↓No Target exists within front 200m (range of weapon)? No→ To the next decision. ↓ Yes Is there one or more ammos? No→ Try next weapon, switch to fighting, etc. ↓ Yes Attack by weapon you have started → To the next decision. Depending on weapons, shooting mode and shooting instruction, shooting position and range are required to adjust. Because the example above is only an example, let’s devise the need and order of each decision to suit your OKEs. In the reference image above, check in order from weapon 1, in one-shot shooting state it will head to the next decision if it is possible to shoot it. If the ammos are depleted, repeat after switching to the next weapon. Exit from the bottom left when there are no ammo of all weapons (= Fighting is selected). In addition, chips are connected unreasonably in order to fit on a screen, functions are also not enough. For example, actually it is better to switch weapon depending on situations for effective attack. By this attack decision, OKE performs the act of "attack" actually. Here I supplement a brief description about execution mode for each operation (Pass / Stop processing) of OKEs. When you execute Move after instructed the pass mode shooting, it is possible to move while shooting. The reverse is also true, when you execute Shoot after instructed the pass mode movement, it is possible to fire while moving.That is, when you connect decisions of avoidance and location after the shooting, both of them also work well. As taught in the lecture, melee fighting behavior would cancel move operations, but if you can also utilize it, interesting program might be possible to construct. [Summary of the points] Execution of shooting and moving are in pass mode basically. Utilize stop mode only in special circumstances when you want to perform just move, just shoot, and the like. Or, execute "last action" of behavior that you want to combine in stop mode. Execution of melee fighting is in stop mode basically. With time adjustment using Halt chip,execute in pass mode only when you want to break fighting motion and perform moving, shooting, other fighting motion or the like. 3. Assess current location The purpose is mainly, to Control of maneuver in the field end. If this is not previous process of the control of avoidance, it will continue hitting the wall by the avoidance maneuver. There is also a little more complicated technique called wall switch, to reverse the direction of avoidance maneuver when it approaches the wall. Tentatively assume avoidance direction as random; let's try a simple avoidance of area end here. 3. Assess current location Outside of area exists within a radius of 30m? NO → To the next decision ↓ YES Outside of area exists in the right direction 30 °, within 30m? YES → Jump left (in the case of hover, etc., perform left Quick Movement) → RETURN ↓ NO Outside of area exists in the left direction, 30 °, within 30m? YES → Jump right→ RETURN ↓ NO Outside of area exists in the backward direction, 30 °, within 30m? YES → Jump forward→ RETURN ↓ NO Rotate (pass) → jump backward → RETURN Now it is possible to combat while avoiding acting in the area end. If it has became a state of shooting by attack decision, Jump in here will be "jump + shooting". The same is true in the avoidance decision after this. 4. Scan for attack from the opponents The purpose is mainly, avoiding opponent bullets. First, attacks are divided into fighting and shooting, in addition, types of projectiles to be shot are many. But roughly, they can be divided into three categories normal, guided, placed. Let’s try avoiding normal projectiles here. Basically, move in a vertical direction to the line of fire as much as possible. That’s all. Using this opportunity, let’s avoid friends in front of. 4 Scan for attack from the opponents The polar coordinate system within 100m radius,high speed projectile exists? ↓YES NO→ Friend exists in front of? ↓YES NO→ To the next decision The orthogonal coordinate system, centered on the body, high-speed projectile exists in width 50m lengths 200m range? ↓NO YES→ Jump to the left or right with a probability of 50% → To the next decision Jump to the forward or backward with a probability of 50% (in the case of hover, etc., perform Quick Movement) → To the next decision Determination by the orthogonal coordinate is capable of quick decision and space saving by one chip. However, since the detection range may be generated in the transverse direction of the body, it is better to perform decision in front and back in polar coordinate system if you're optimizing the accuracy. Chips in this image are also connected unreasonably. Only in this, it performs a decent avoidance maneuver for normal shooting from all directions. It is possible to instruct maneuver in oblique directions, so even better avoidance maneuver can be created easily. If you want to add responses to the other categories of projectiles, for example, there is a way to branch as follows. Missile is present within a certain distance? YES → Missile countermeasure ↓ NO High speed projectile is present within a certain distance? YES → For example, as described above, Normal shooting measures ↓ NO Projectile of all kinds is present within a certain distance? YES →Placed weapon countermeasure ↓ NO To the next decision It should be noted that, the adjustment of reaction distance according to the moving speed of the body and bullet speed of opponents’ weapons, is required. Also in order to accelerate the reaction even a little, it would be good to enter the loop processing temporarily, or connect to RETURN immediately after avoiding to go around processes quickly. 5. Search for the opponents The purpose is mainly tracking the target. There are two methods to explore the opponents, using information obtained by Lock-On and Scan for OKE in the specified range. For now, let's try using the target information here. 5 Search for the opponents Target is present within forward 30°, 800m? YES → Halt Rotate → Obstacle is present in front of? NO Move forward YES Move right → RETURN ↓ NO Target is present within right direction 180°, 800m? YES → Rotate right → RETURN ↓ NO Rotate left → RETURN When you execute Rotate infinitely in pass mode here, you have to execute Halt Rotate in somewhere. By executing Lock-On, it become possible to adjust direction of the body automatically, and various decisions by “Assess Target” chips become available. You can lock on an OKE in radar range only. Normally, radar range with a radius 500m is wide enough. However, when Jamming Fog has been sprayed, the radar range becomes narrower and lock on in long distance will be impossible. As this occurs, all of the decisions by Assess Target chips become unusable. Incidentally, when Jamming Fog is the highest density, radar range is radius 50m. It will continue to recover little by little over time. In order to cope with this situation, you have to create logics assuming situations that lock-on is not possible. In the example above, Rotate is instructed on the assumption that lock-on is always possible. To improve behavior, it's a good idea to add a branch if there is no target, for example, execute Move, lay mines, or activate Rader Enhancement. ↓ NO Target is present within the right direction 180°, 800m? YES → Rotate right → RETURN ↓ NO Target is present within the left direction 180°, 800m? YES → Rotate left → RETURN ↓ NO Routines when lock-on is not possible (It is also good idea to determine using Action Assessment chip) In addition, as previously mentioned, there is also a way to use "Scan for OKE" to explore the opponents without using target information. Even though you use "Scan for OKE", it detects only OKEs in radar range if you have specified attribute of troops "enemy" or "friend". But in the case the attribute of troops is "unspecified " or "unknown", the discovery of the OKEs outside of radar range is possible. “Unspecified” also functions in radar range. It will branch to YES if there are any OKEs. "Unknown" will always branch to NO in radar range. The determination by "body type" also works outside of radar range. That is, the appearance of OKEs would be seen. [Summary of the points] Basically, you should utilize decisions based on target information. There are many useful things in the target information obtained by Lock-On and “Assess Target” chips. Lock-on is also essential to tactics using Counters. In the radar unusable situations, let's take advantage of “Scan for OKE”. In the case that the attribute of troops is "unknown", the discovery of the OKEs outside of radar range is possible. You can identify the OKEs in some extent by "body type". So, what should I do? 1. Let's decide the general "flow". 2. Along the "flow", let's make a backbone by connecting conditional branches. 3. Let's make up action from each branch. 4. Let's test. 5. More quickly? More powerful? More reliably? More beautiful? Anything is good. Let's aim at a program that you envision.
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Thank you for the great paintings, foreign friends!! We deeply appreciate your kindness!! :) 2007年8月1日 update from Japan from Japan 2007年7月9日 update from Japan 2007年7月6日 update from Japan from Japan 2007年6月28日 update from Hungary from Japan 2007年6月26日 update from Hungary 2007年6月22日 update from Japan from Japan 2007年6月21日 update from Japan 2007年6月20日 update from Japan from Japan from Japan 2007年6月17日 update from 2ch @ Japan from 2ch @ Japan
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Le Tour de France 2011 項目数:38 総ポイント:1000 難易度: PAL版のみ 北米・欧州本体で起動可 MAN OF HIS WORD Let a rider who helped you in an alliance win the stage 5 STRONG FINISHER Win a flat stage with a non-sprinter arriving in the peloton 10 FAST AS THE WIND Escape from the peloton, going downhill, and gain a 30 seconds lead 5 DON T LET ME DOWN Help a team leader, who has fallen behind, return to the peloton (playing as leader or team-mate) 5 BACK-TO-BACK Win 2 consecutive stages with the same rider 10 CLIMB LIKE AN ANGEL Win all the mountain stages of a Tour de France (Tour mode) 15 KING OF THE MOUNTAINS Win the polka-dot jersey 15 FAST GUY Win a flat stage with a sprinter 15 NO PREFERENCES Complete a Tour de France with every team in the game 15 MASTER MIND Set up an alliance with the peloton and in a breakaway in the same stage and win the stage 5 IN CONTROL Use each of your riders to lead the peloton 5 SURPRISING ATTACKER Be the first to attack on a stage 5 TRAINING COMPLETE Complete the Tutorial 5 NOT WITHOUT MY HEADSET Use all communication options 5 JUST FOR FUN Win any stage 5 I LIVE IN THE MOUNTAINS Be first on every mountain sprint during a stage ranked Mountain 5 AVOID RISKS Win the Tour de France without falling from the bike 5 TV TIME FOR MY SPONSOR Maintain a solo breakaway for more than 20 km 5 IF YOU DON T TRY YOU CAN T WIN Unleash at least 10 attacks during the last climb of a mountain stage 5 FROM START TO FINISH ar the yellow jersey on all the stages of the Tour de France 50 ALWAYS ON TIME Win all the intermediary sprints of the Tour de France (Tour mode) 50 NEVER SAY NEVER Win the Tour de France after clawing back a 10 minute deficit with the leader 25 ALL FOR MY TEAM-MATES Win a stage with a rider you don t control by making him attack 50 AMONGST THE GODS Win at least 2 Tour de France 50 SON OF THE CANNIBAL Win the Tour de France with a Beginner, Normal, Pro and Expert team 50 ABSOLUTE DOMINATION Have your team win all the stages of the Tour de France and all 3 leader jerseys 150 EXPERIENCED PLAYER in the Tour de France with a Beginner, Normal, Pro and Expert team 50 TOUR LEGEND Win at least 5 Tour de France 100 THE SMALL TEAMS COUNT TOO Finish in the top 10 in the General Ranking with a team of Expert difficulty 25 NEVER TOO YOUNG FOR YELLOW Win the Tour de France with a rider aged 25 or under 15 USUAL SUSPECTS Finish in the Top 10 in at least 5 consecutive Tour de France 15 KING OF THE SPRINTS Win the green jersey 15 BRITISH PUNCTUALITY Win the Individual Time-Trial and then beat your time the next time you play 15 FIRST AND LAST Win the first and last stages of the Tour de France in Tour mode 15 ALLROUNDER n a stage of each type (Flat, Hills, Mountain, Time-trial) with the same rider 25 THREE IN A ROW Win 3 consecutive stages with the same rider (Tour mode) 25 UNDERDOG Win the Tour de France with a rider who is not the best ranked rider in his team 15 ENCH SKILLS Win a stage with a team of Expert difficulty 15
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【登録タグ T 初音ミク 曲 空海月】 作詞:空海月 作曲:空海月 編曲:空海月 唄:初音ミク 曲紹介 泣きたいときには泣けばいいのさ! 歌詞 (PIAPROより転載) つらいとき涙は流すもの 張りつめてた気持ち 触れたら そっと零れ落ちたの きっと 今まで何かを守るため 一人きり我慢かさねたんだね 胸が痛いよ 一度溢れ出した君の感情は止めどなく流れて 大きな声で泣きじゃくってしまったんだ ぬぐってもぬぐっても 消えない涙を抱きしめてあげる tears for your love 贈るよこの歌を 昨日みたいな今日が来たなんて 悲しそうに呟いた君は次の日いなかった きっと 今まで見ないようにしてた 自分の弱さに震えたんだね 胸が痛いよ うしろから抱きしめて 君を絶対一人にはしないよ ささやくように気持ち伝えたんだ 閉じ込めたはずだった 涙を空に還してあげる tears for your love 贈るよこの歌を コメント 名前 コメント
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Thank you. I m honored to be with you today for your commencement from one of the finest universities in the world. Truth be told, I never graduated from college and this is the closest I ve ever gotten to a college graduation. Today I want to tell you three stories from my life. That s it. No big deal. Just three stories. The first story is about connecting the dots. I dropped out of Reed College after the first six months but then stayed around as a drop-in for another eighteen months or so before I really quit. So why did I drop out? It started before I was born. My biological mother was a young, unwed graduate student, and she decided to put me up for adoption. She felt very strongly that I should be adopted by college graduates, so everything was all set for me to be adopted at birth by a lawyer and his wife, except that when I popped out, they decided at the last minute that they really wanted a girl. So my parents, who were on a waiting list, got a call in the middle of the night asking, "We ve got an unexpected baby boy. Do you want him?" They said, "Of course." My biological mother found out later that my mother had never graduated from college and that my father had never graduated from high school. She refused to sign the final adoption papers. She only relented a few months later when my parents promised that I would go to college. This was the start in my life. And seventeen years later, I did go to college, but I naïvely chose a college that was almost as expensive as Stanford, and all of my working-class parents savings were being spent on my college tuition. After six months, I couldn t see the value in it. I had no idea what I wanted to do with my life, and no idea of how college was going to help me figure it out, and here I was, spending all the money my parents had saved their entire life. So I decided to drop out and trust that it would all work out OK. It was pretty scary at the time, but looking back, it was one of the best decisions I ever made. The minute I dropped out, I could stop taking the required classes that didn t interest me and begin dropping in on the ones that looked far more interesting. It wasn t all romantic. I didn t have a dorm room, so I slept on the floor in friends rooms. I returned Coke bottles for the five-cent deposits to buy food with, and I would walk the seven miles across town every Sunday night to get one good meal a week at the Hare Krishna temple. I loved it. And much of what I stumbled into by following my curiosity and intuition turned out to be priceless later on. Let me give you one example. Reed College at that time offered perhaps the best calligraphy instruction in the country. Throughout the campus every poster, every label on every drawer was beautifully hand-calligraphed. Because I had dropped out and didn t have to take the normal classes, I decided to take a calligraphy class to learn how to do this. I learned about serif and sans-serif typefaces, about varying the amount of space between different letter combinations, about what makes great typography great. It was beautiful, historical, artistically subtle in a way that science can t capture, and I found it fascinating. None of this had even a hope of any practical application in my life. But ten years later when we were designing the first Macintosh computer, it all came back to me, and we designed it all into the Mac. It was the first computer with beautiful typography. If I had never dropped in on that single course in college, the Mac would have never had multiple typefaces or proportionally spaced fonts, and since Windows just copied the Mac, it s likely that no personal computer would have them. If I had never dropped out, I would have never dropped in on that calligraphy class and personals computers might not have the wonderful typography that they do. Of course it was impossible to connect the dots looking forward when I was in college, but it was very, very clear looking backwards 10 years later. Again, you can t connect the dots looking forward. You can only connect them looking backwards, so you have to trust that the dots will somehow connect in your future. You have to trust in something--your gut, destiny, life, karma, whatever--because believing that the dots will connect down the road will give you the confidence to follow your heart, even when it leads you off the well-worn path, and that will make all the difference. My second story is about love and loss. I was lucky. I found what I loved to do early in life. Woz and I started Apple in my parents garage when I was twenty. We worked hard and in ten years, Apple had grown from just the two of us in a garage into a $2 billion company with over 4,000 employees. We d just released our finest creation, the Macintosh, a year earlier, and I d just turned thirty, and then I got fired. How can you get fired from a company you started? Well, as Apple grew, we hired someone who I thought was very talented to run the company with me, and for the first year or so, things went well. But then our visions of the future began to diverge, and eventually we had a falling out. When we did, our board of directors sided with him, and so at thirty, I was out, and very publicly out. What had been the focus of my entire adult life was gone, and it was devastating. I really didn t know what to do for a few months. I felt that I had let the previous generation of entrepreneurs down, that I had dropped the baton as it was being passed to me. I met with David Packard and Bob Noyce and tried to apologize for screwing up so badly. I was a very public failure and I even thought about running away from the Valley. But something slowly began to dawn on me. I still loved what I did. The turn of events at Apple had not changed that one bit. I d been rejected but I was still in love. And so I decided to start over. I didn t see it then, but it turned out that getting fired from Apple was the best thing that could have ever happened to me. The heaviness of being successful was replaced by the lightness of being a beginner again, less sure about everything. It freed me to enter one of the most creative periods in my life. During the next five years I started a company named NeXT, another company named Pixar and fell in love with an amazing woman who would become my wife. Pixar went on to create the world s first computer-animated feature film, "Toy Story," and is now the most successful animation studio in the world. In a remarkable turn of events, Apple bought NeXT and I returned to Apple and the technology we developed at NeXT is at the heart of Apple s current renaissance, and Lorene and I have a wonderful family together. I m pretty sure none of this would have happened if I hadn t been fired from Apple. It was awful-tasting medicine but I guess the patient needed it. Sometimes life s going to hit you in the head with a brick. Don t lose faith. I m convinced that the only thing that kept me going was that I loved what I did. You ve got to find what you love, and that is as true for work as it is for your lovers. Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work, and the only way to do great work is to love what you do. If you haven t found it yet, keep looking, and don t settle. As with all matters of the heart, you ll know when you find it, and like any great relationship it just gets better and better as the years roll on. So keep looking. Don t settle. My third story is about death. When I was 17 I read a quote that went something like "If you live each day as if it was your last, someday you ll most certainly be right." It made an impression on me, and since then, for the past 33 years, I have looked in the mirror every morning and asked myself, "If today were the last day of my life, would I want to do what I am about to do today?" And whenever the answer has been "no" for too many days in a row, I know I need to change something. Remembering that I ll be dead soon is the most important thing I ve ever encountered to help me make the big choices in life, because almost everything--all external expectations, all pride, all fear of embarrassment or failure--these things just fall away in the face of death, leaving only what is truly important. Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose. You are already naked. There is no reason not to follow your heart. About a year ago, I was diagnosed with cancer. I had a scan at 7 30 in the morning and it clearly showed a tumor on my pancreas. I didn t even know what a pancreas was. The doctors told me this was almost certainly a type of cancer that is incurable, and that I should expect to live no longer than three to six months. My doctor advised me to go home and get my affairs in order, which is doctors code for "prepare to die." It means to try and tell your kids everything you thought you d have the next ten years to tell them, in just a few months. It means to make sure that everything is buttoned up so that it will be as easy as possible for your family. It means to say your goodbyes. I lived with that diagnosis all day. Later that evening I had a biopsy where they stuck an endoscope down my throat, through my stomach into my intestines, put a needle into my pancreas and got a few cells from the tumor. I was sedated but my wife, who was there, told me that when they viewed the cells under a microscope, the doctor started crying, because it turned out to be a very rare form of pancreatic cancer that is curable with surgery. I had the surgery and, thankfully, I am fine now. This was the closest I ve been to facing death, and I hope it s the closest I get for a few more decades. Having lived through it, I can now say this to you with a bit more certainty than when death was a useful but purely intellectual concept. No one wants to die, even people who want to go to Heaven don t want to die to get there, and yet, death is the destination we all share. No one has ever escaped it. And that is as it should be, because death is very likely the single best invention of life. It s life s change agent; it clears out the old to make way for the new. right now, the new is you. But someday, not too long from now, you will gradually become the old and be cleared away. Sorry to be so dramatic, but it s quite true. Your time is limited, so don t waste it living someone else s life. Don t be trapped by dogma, which is living with the results of other people s thinking. Don t let the noise of others opinions drown out your own inner voice, heart and intuition. They somehow already know what you truly want to become. Everything else is secondary. When I was young, there was an amazing publication called The Whole Earth Catalogue, which was one of the bibles of my generation. It was created by a fellow named Stuart Brand not far from here in Menlo Park, and he brought it to life with his poetic touch. This was in the late Sixties, before personal computers and desktop publishing, so it was all made with typewriters, scissors, and Polaroid cameras. it was sort of like Google in paperback form thirty-five years before Google came along. I was idealistic, overflowing with neat tools and great notions. Stuart and his team put out several issues of the The Whole Earth Catalogue, and then when it had run its course, they put out a final issue. It was the mid-Seventies and I was your age. On the back cover of their final issue was a photograph of an early morning country road, the kind you might find yourself hitchhiking on if you were so adventurous. Beneath were the words, "Stay hungry, stay foolish." It was their farewell message as they signed off. "Stay hungry, stay foolish." And I have always wished that for myself, and now, as you graduate to begin anew, I wish that for you. Stay hungry, stay foolish. Thank you all, very much.
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A Song For You/SHINJI 作詞:財前汐里 作曲・編曲:平田祥一郎 エピソード 2016年11月19日放送アーメンジルレディオパフォーマーズで初公開後、Youtubeにて歌詞付フル公開された。 動画 ラジオ「アーメンジルレディオパフォーマーズ アフタートーク第3回」A Song For You こぼれ話
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Thank You Merry Christmas 2014/12/19 10 00~2014/12/31 23 59の間、期間限定でプレー可能だった 当時jubeat saucer fulfill、DDR(2014)にも期間限定同時出現 そして一年ぶりに出現し、2015/12/1 10 00~2015/12/28 10 00までプレー可能 今回はjubeat prop、DDR(2014)に加え、pop'n music éclaleにも期間限定同時出現 譜面は当時と同じであり、ジャンルもgroovin'!!に振り分けられている。 BASIC MEDIUM HARD Level 3 6 9 Objects 157 311 484 BPM 220 TIME 2 08 Artist VENUS Version groovin'!! Upper 動画 【HARD】 青サイド SC1630 AAA+ FC 攻略 [HARD]ノーツ数は484で、曲も長めなため密度は低め。BPMは220と速いが、8分が殆どなく、4分の2個押しでかなり稼げる。所々にある跳ねたリズムは厄介だが、それを考慮しても9としては易しい部類に入る -- 名無しさん (2014-12-19 12 01 29) [HARD]難所を探せという程非常に素直な譜面。↑でも出ているが、曲が長めなためLv.9曲の平均的なノーツ数の割には低密度になっている。そのためクリア/FC難度共にHa・lle・lu・jahクラス、人によっては逆詐称に感じるかも。余談だが、ショット音をBELLにするとより楽しめるので個人的にお勧め。 -- 名無しさん (2014-12-19 17 29 06) [BASIC] オブジェの速さは遅め。最初がリズム難で、サビは声合わせの4分が多い。 -- 名無しさん (2014-12-19 23 08 36) [MEDIUM] 声合わせ譜面で、少しリズム難。ほとんどが4分だけど、たまに出てくる12分の2連打に注意。あと、同時押しが多い。 -- 名無しさん (2014-12-19 23 11 34) 名前 コメント ※攻略の際は、文頭に[BASIC] [MEDIUM] [HARD] [SPECIAL] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。 コメント(感想など) ジャケットがすごく可愛い -- 名無しさん (2014-12-17 21 46 14) リサリシア… -- 名無しさん (2014-12-17 21 51 35) 見習いシェフ… -- 名無しさん (2014-12-18 00 42 00) 期間限定だし常駐すらできないのか -- 名無しさん (2014-12-18 01 28 17) そのうちショップに出るでしょ -- 名無しさん (2014-12-18 09 32 31) ジャケット可愛過ぎる!! -- 名無しさん (2014-12-18 11 37 14) Sotaカメラ目線じゃないのね -- 名無しさん (2014-12-18 13 06 43) アイコンあるかな? -- 名無しさん (2014-12-18 13 30 48) 5回でよしたか10回でSotaのアイコン -- 名無しさん (2014-12-19 13 31 55) 全難易度で「VENUS」の所は同時押し入ってる(更に緑と黄はVOでV字押しになってる)のにJESUSで単押しになるのワロタ 個人的にドラム部分のリズム叩きたかったのが残念 -- 名無しさん (2014-12-20 02 27 06) アイコンがサイトで表示されない? -- 名無しさん (2014-12-20 07 52 53) ちなみにjubeatでも3/6/9(jubeat@wikiより) -- 名無しさん (2014-12-20 08 05 26) 何故かHARDがAR一番高いっていうwww -- 名無しさん (2014-12-20 19 12 00) ガチテルくんまでいるジャケが素晴らしすぐる。曲もさりげなく良い -- 名無しさん (2014-12-23 01 42 13) ジャケが明らかにポプのキャラなのになんでポプに入らなかったのだろう -- 名無しさん (2014-12-25 11 02 11) 去年出来なかったから助かる -- 名無しさん (2015-12-06 22 27 59) 名前 コメント ↑攻略と無関係の曲に対するコメントはこちらでお願いします。あまりにもかけ離れた内容は削除される場合があります。