約 4,070,965 件
https://w.atwiki.jp/fezgimel/pages/893.html
部隊名 Take_It_Easy 歩兵戦力 ★☆☆☆☆ 裏方戦力 ★☆☆☆☆ 連携力 ★☆☆☆☆ 厨房度 ★☆☆☆☆ 総合力 ★☆☆☆☆ 所属国 ネツ 部隊長 こぶし祭 人数(Act.) 2~5 部隊特徴 部隊タグ [TIE] 初心者育成 問題児 タグ 総評 工作員Lv多数。部隊長は口先千人長で隠れ直結の名手でもある。 名前 コメント
https://w.atwiki.jp/zillionsofgames/pages/397.html
<piece設定> 歩兵の駒を設定するブロック: (piece (name Pawn) (image White "images\Shogi\SHaag\PawnFlip.bmp" "images\Shogi\IntlSHaag\PawnFlip.bmp" "images\Shogi\PawnFlip.bmp" Black "images\Shogi\SHaag\Pawn.bmp" "images\Shogi\IntlSHaag\Pawn.bmp" "images\Shogi\Pawn.bmp" ) (help "Pawn (Fuhyo) steps 1 square straight ahead") (description "Pawn (Fuhyo)\A Pawn moves a single square forward at a time. It captures forward, just like it moves. When it promotes it moves like a Gold General." ) (moves (move-type with-king) (shiftP n Tokin drop-pawn-zone) (drop-pawn) ) ) と金の駒を設定するブロック: (piece (name Tokin) (image White "images\Shogi\SHaag\PawnPFlip.bmp" "images\Shogi\IntlSHaag\PawnPFlip.bmp" "images\Shogi\PawnPFlip.bmp" Black "images\Shogi\SHaag\PawnP.bmp" "images\Shogi\IntlSHaag\PawnP.bmp" "images\Shogi\PawnP.bmp") (help "Tokin steps 1 square in any direction except diagonally backwards") (description "Promoted Pawn (Tokin)\ A Tokin moves in the same way a Gold General does, i.e. a single step in any direction except diagonally backwards." ) (moves ; like a Gold General (move-type no-king) (shift nw) (shift n) (shift ne) (shift e) (shift w) (shift s) (drop-pawn) ) ) 香車の駒を設定するブロック: (piece (name Lance) (image White "images\Shogi\SHaag\LanceFlip.bmp" "images\Shogi\IntlSHaag\LanceFlip.bmp" "images\Shogi\LanceFlip.bmp" Black "images\Shogi\SHaag\Lance.bmp" "images\Shogi\IntlSHaag\Lance.bmp" "images\Shogi\Lance.bmp") (help "Lance (Kyosha) slides straight ahead any number of squares") (description "Lance (Kyosha)\ A Lance moves any number of squares, but only directly forward. When it promotes it moves like a Gold General." ) (moves (move-type no-king) (slideP n Promoted-Lance drop-pawn-zone) (drop drop-pawn-zone) ) ) 成金の駒を設定するブロック: (piece (name Promoted-Lance) (image White "images\Shogi\SHaag\LancePFlip.bmp" "images\Shogi\IntlSHaag\LancePFlip.bmp" "images\Shogi\LancePFlip.bmp" Black "images\Shogi\SHaag\LanceP.bmp" "images\Shogi\IntlSHaag\LanceP.bmp" "images\Shogi\LanceP.bmp") (help "Promoted Lance (Nari-Kyo) steps 1 square in any direction except diagonally backwards") (description "Promoted Lance (Nari-Kyo)\ A promoted Lance moves in the same way a Gold General does, i.e. a single step in any direction except diagonally backwards." ) (moves ; like a Gold General (move-type no-king) (shift nw) (shift n) (shift ne) (shift e) (shift w) (shift s) (drop play-zone) ) ) 桂馬の駒を設定するブロック: (piece (name Knight) (image White "images\Shogi\SHaag\KnightFlip.bmp" "images\Shogi\IntlSHaag\KnightFlip.bmp" "images\Shogi\KnightFlip.bmp" Black "images\Shogi\SHaag\Knight.bmp" "images\Shogi\IntlSHaag\Knight.bmp" "images\Shogi\Knight.bmp") (help "Knight (Keima) hops ahead 2 squares and either left or right 1 square") (description "Knight (Keima)\ A Shogi Knight hops over pieces as in Western Chess, but it is limited to forward motion it leaps forward two squares and over one square to the left or right. When it promotes it moves like a Gold General." ) (moves (move-type no-king) (shift2P n nw Promoted-Knight drop-knight-zone) (shift2P n ne Promoted-Knight drop-knight-zone) (drop drop-knight-zone) ) ) 成金の駒を設定するブロック: (piece (name Promoted-Knight) (image White "images\Shogi\SHaag\KnightPFlip.bmp" "images\Shogi\IntlSHaag\KnightPFlip.bmp" "images\Shogi\KnightPFlip.bmp" Black "images\Shogi\SHaag\KnightP.bmp" "images\Shogi\IntlSHaag\KnightP.bmp" "images\Shogi\KnightP.bmp") (help "Promoted Knight (Nari-Kei) steps 1 square in any direction except diagonally backwards") (description "Promoted Knight (Nari-Kei)\ A promoted Knight moves in the same way a Gold General does, i.e. a single step in any direction except diagonally backwards." ) (moves ; like a Gold General (move-type no-king) (shift nw) (shift n) (shift ne) (shift e) (shift w) (shift s) (drop drop-knight-zone) ) ) 銀将の駒を設定するブロック: (piece (name Silver) (image White "images\Shogi\SHaag\SilverFlip.bmp" "images\Shogi\IntlSHaag\SilverFlip.bmp" "images\Shogi\SilverFlip.bmp" Black "images\Shogi\SHaag\Silver.bmp" "images\Shogi\IntlSHaag\Silver.bmp" "images\Shogi\Silver.bmp") (help "Silver General (Ginsho) steps 1 square diagonally or straight ahead") (description "Silver General (Ginsho or `Gin` for short)\ A Silver General moves a single step straight ahead or diagonally. When it promotes it moves like a Gold General." ) (moves (move-type no-king) (shiftP nw Promoted-Silver play-zone) (shiftP n Promoted-Silver play-zone) (shiftP ne Promoted-Silver play-zone) (shiftP sw Promoted-Silver play-zone) (shiftP se Promoted-Silver play-zone) (drop play-zone) ) ) 成金の駒を設定するブロック: (piece (name Promoted-Silver) (image White "images\Shogi\SHaag\SilverPFlip.bmp" "images\Shogi\IntlSHaag\SilverPFlip.bmp" "images\Shogi\SilverPFlip.bmp" Black "images\Shogi\SHaag\SilverP.bmp" "images\Shogi\IntlSHaag\SilverP.bmp" "images\Shogi\SilverP.bmp") (help "Promoted Silver (Nari-Gin) steps 1 square in any direction except diagonally backwards") (description "Promoted Silver General(Nari-Gin)\ A promoted Silver General moves in the same way a Gold General does, i.e. a single step in any direction except diagonally backwards." ) (moves (move-type no-king) (shift nw) (shift n) (shift ne) (shift e) (shift w) (shift s) (drop play-zone) ) ) 金将の駒を設定するブロック: (piece (name Gold) (image White "images\Shogi\SHaag\GoldFlip.bmp" "images\Shogi\IntlSHaag\GoldFlip.bmp" "images\Shogi\GoldFlip.bmp" Black "images\Shogi\SHaag\Gold.bmp" "images\Shogi\IntlSHaag\Gold.bmp" "images\Shogi\Gold.bmp") (help "Gold General (Kinsho) steps 1 square in any direction except diagonally backwards") (description "Gold General (Kinsho)\ A Gold General moves a single step in any direction except diagonally backwards. It does not promote." ) (moves (move-type no-king) (shift nw) (shift n) (shift ne) (shift e) (shift w) (shift s) (drop play-zone) ) ) 角行の駒を設定するブロック: (piece (name Bishop) (image White "images\Shogi\SHaag\BishopFlip.bmp" "images\Shogi\IntlSHaag\BishopFlip.bmp" "images\Shogi\BishopFlip.bmp" Black "images\Shogi\SHaag\Bishop.bmp" "images\Shogi\IntlSHaag\Bishop.bmp" "images\Shogi\Bishop.bmp") (help "Bishop (Kakugyo) slides diagonally any number of squares") (description "Bishop (Kakugyo or `Kaku` for short)\ A Shogi Bishop moves exactly as in chess, i.e. any number of squares on a diagonal. It may not leap over other pieces. When it promotes it gains a single step up, down, left, or right." ) (moves (move-type no-king) (slideP ne Promoted-Bishop play-zone) (slideP nw Promoted-Bishop play-zone) (slideP se Promoted-Bishop play-zone) (slideP sw Promoted-Bishop play-zone) (drop play-zone) ) ) 竜馬の駒を設定するブロック: (piece (name Promoted-Bishop) (image White "images\Shogi\SHaag\BishopPFlip.bmp" "images\Shogi\IntlSHaag\BishopPFlip.bmp" "images\Shogi\BishopPFlip.bmp" Black "images\Shogi\SHaag\BishopP.bmp" "images\Shogi\IntlSHaag\BishopP.bmp" "images\Shogi\BishopP.bmp") (help "Promoted Bishop (Ryuma) makes a Bishop move or steps 1 square orthoganolly.") (description "Promoted Bishop (Ryuma or `Dragon Horse`)\ Moves any number of squares diagonally, or makes a single step orthogonally along a rank or file. It may not leap over other pieces." ) (moves (move-type no-king) (slide ne) (slide nw) (slide se) (slide sw) (shift n) (shift s) (shift e) (shift w) (drop play-zone) ) ) 飛車の駒を設定するブロック: (piece (name Rook) (image White "images\Shogi\SHaag\RookFlip.bmp" "images\Shogi\IntlSHaag\RookFlip.bmp" "images\Shogi\RookFlip.bmp" Black "images\Shogi\SHaag\Rook.bmp" "images\Shogi\IntlSHaag\Rook.bmp" "images\Shogi\Rook.bmp") (help "Rook (Hisha) slides any number of squares along the row or column.") (description "Rook (Hisha)\ A Shogi Rook moves exactly as in chess, i.e. any number of squares on a rank or a file. It may not leap over other pieces. When it promotes it gains a single step diagonally." ) (moves (move-type no-king) (slideP n Promoted-Rook play-zone) (slideP s Promoted-Rook play-zone) (slideP e Promoted-Rook play-zone) (slideP w Promoted-Rook play-zone) (drop play-zone) ) ) 竜王の駒を設定するブロック: (piece (name Promoted-Rook) (image White "images\Shogi\SHaag\RookPFlip.bmp" "images\Shogi\IntlSHaag\RookPFlip.bmp" "images\Shogi\RookPFlip.bmp" Black "images\Shogi\SHaag\RookP.bmp" "images\Shogi\IntlSHaag\RookP.bmp" "images\Shogi\RookP.bmp") (help "Promoted Rook (Ryu-O) makes a Rook move or steps 1 square diagonally.") (description "Promoted Rook (Ryu-O or `Dragon King`)\ Moves any number of squares orthogonally on a rank or a file, or makes a single step diagonally to an adjacent square. It may not leap over other pieces." ) (moves (move-type no-king) (slide n) (slide s) (slide e) (slide w) (shift nw) (shift ne) (shift sw) (shift se) (drop play-zone) ) ) 玉将の駒を設定するブロック: (piece (name King) (image White "images\Shogi\SHaag\KingFlip.bmp" "images\Shogi\IntlSHaag\KingFlip.bmp" "images\Shogi\KingFlip.bmp" Black "images\Shogi\SHaag\King.bmp" "images\Shogi\IntlSHaag\King.bmp" "images\Shogi\King.bmp") (help "King (Gyokusho) steps 1 square in any direction to a safe square") (description "King (Gyokusho)\ A Shogi King can take a single step in any direction, just as in Western Chess. It does not promote. The King may not allow itself to move where it can be taken by the opponent. The object of Shogi is to checkmate the enemy King." ) (moves (move-type with-king) (shift nw) (shift n) (shift ne) (shift e) (shift w) (shift sw) (shift se) (shift s) ) ) ※画像を複数設定しておくと、「Switch Piece Set」で駒の画像を一斉に切り替えられます。 将棋のZRF 将棋のZRF:解説 将棋のZRF:解説1 将棋のZRF:解説2 将棋のZRF:解説3 将棋のZRF:解説4 将棋のZRF:解説5 将棋のZRF:解説6 将棋のZRF:解説7 将棋のZRF:解説8 将棋のZRFの欠点
https://w.atwiki.jp/vocaloidenglishlyric/pages/803.html
【Tags Miku keeno tG G】 Original Music title glow Romaji music title glow Music Lyrics written, Voice edited by keeno Music arranged by keeno Singer(s) 初音ミク (Hatsune Miku) Append dark Click here for the original Japanese Lyrics English Lyrics (translated by Nori46): The pouring cold rain was melting blue scars. At the corner of the sky I was watching some time ago, someone was laughing. I found myself becoming an adult who can put beautiful lies into words As I experienced so many painful things, still they hurt. The red of the sunset that makes me shed tears, make you who is inside me melt. Since your scars are all over my body, I can step forward any further. Hey, disappear , make them disappear, though I wished so Why are you holding me so tightly that way? Your voice is drifting far away, the red seem to take in. I'm sure it'll just melt you and it'll be into night. The red seems to flow over and fall on the fingertips dyed faintly. It takes away you inside me. Between the scattered clouds tears overflow Tightly I hold onto you who gets dim little by little I take you into me. When the clouds break off, the tears overflow. I clung to you tightly as you blurred little by little. Romaji lyrics (transliterated by motokokusanagi2009): furi sosoida tsumetai ame aoi kizu o tokashi tetta itsuka miteta yūgure zora no sumikko de warau dareka ga ita shira nai uchi ni otona ni natte kirei na uso kuchi ni dekiru hodo iron na itami o oboe te kita kedo sore demo mata itai nda yūgure no namida ga desō na aka watashi no naka no kimi o tokashi te shimae watashi no karadajū kimi no kizu ato de afure te iru kara mō susume nai yo nē keshi te keshi te yo sō negatte ita noni dōshite kon'na ni kitsuku daki shime teru no? kimi no koe ga tōku naru nomi komare sōna aka kitto kono mama kimi o tokashi te yoru ni naru dake awaku somaru yubisaki ni kobore ochi sōna aka watashi no naka no kimi o ubatte shimau chigire teku kumoma kara afure dasu namida sukoshi zutsu nijimu kimi ni gyu tto shigami tsuita []
https://w.atwiki.jp/japanesehiphop/pages/1954.html
・ANALOG [WORKS] 1999 ALL I WISH(REMIX)/我那覇美奈 MAKE ME HAPPY(1st press)/DOUBLE MAKE ME HAPPY(2nd press)/DOUBLE 2004 SUMMER E.P./DOUBLE
https://w.atwiki.jp/hmiku/pages/9874.html
【検索用 takethefieldSHOP 登録タグ 2010年 T VOCALOID マイゴッドP 初音ミク 弱音ハク 曲 曲英】 + 目次 目次 曲紹介 歌詞 コメント 作詞:マイゴッドP 作曲:マイゴッドP 編曲:マイゴッドP 唄:初音ミク・弱音ハク(初音ミク) 曲紹介 マイゴッド「求めぬこと、是を禁ず・・・」 (・∀・) 曲名:『take the field (SHOP)』 #69 やるならやんな、さもなきゃ黙んな。 「take the field (FULLMOON)」のブルース・ロックアレンジ。+α 同じ空間で演奏しているのを聴いてるような、そんな音を目指しました。たしか。 初音ミクAppend soft+solid、弱音ハクAppend solid+sweetを使用している。 歌詞 Put up it, all of you And please buy me. Put up or shut up, you. Ready for? I bet you. 「お前等全部、そいつを出しな。 そしたら頼んであたしを買いな。 有り金賭けな、さもなきゃ黙んな。 準備はいいかい。怪しいもんだ。」 「お前等全部、そいつを出しな。 縋り付いてもあたしを買いな。 財布を出しな、嫌なら見てな。 あたしを賭ける、準備しな。」 Put up it, all of you And please buy me. Put up or shut up, you. Ready for? I bet you. Put up it, all of you And please buy me. Put up or shut up, you. Ready for "You bet me". コメント これがマイゴットPの世界観だと思って好きなんだが、コメントすくねえよ!!買いな!! -- 名無しさん (2011-05-23 16 11 10) 名前 コメント
https://w.atwiki.jp/vocaloidchly/pages/6088.html
作詞:KEI 作曲:KEI 編曲:KEI 歌:IA 翻譯:kyroslee (取用翻譯前請注意首頁的翻譯使用禮節, 並不要拿掉譯者的名字) One Step Ahead 說着「本該並非如此」而擔負了的違和感 本來打算在很久以前就去忘記掉的 去圓滿自己所想像的理想的 並非他人而是自己 即使害怕被人討厭 但也總比失去喜歡的事物要好啊 已經有點為時已晚了 不得不趕急起來 吶 已經可以了嗎 上緊剛用盡的發條 撕碎遮攔的幕簾 告訴我只屬於你的真正心聲吧 別將責任推卸給他人 亦別去依賴別人 向着彷徨過後的新天地進發吧 往前走吧 那麼再見了 怎樣的言語亦不過是安慰說話而已 在很久以前就察覺到與已無關 將自身所受的傷治好的 不是他人而是自己 即使獨自一人很害怕 但也總比繼續撒謊要好啊 再過一會兒就起行吧 準備好了嗎 吶 已經可以了嗎 打開上鎖了的門扉 將縫在一起的繩解開 告訴我藏起來的真正心聲吧 在等待些什麼呢 什麼亦沒有開始 若是用得殘舊的日子的話 那棄之不顧就可以了 往前走吧 那麼再見了 即便那般的事已經徒勞無功的 但為了將擺出一副通曉世事的人們的 無稽之談消去 此刻 竭盡全力呼叫吧 上緊剛用盡的發條 撕碎遮攔的幕簾 告訴我只屬於你的真正心聲吧 別將責任推卸給他人 亦別去依賴別人 向着彷徨過後的新天地進發吧 往前走吧 那麼再見了
https://w.atwiki.jp/keroro00innovator/pages/3869.html
Take Me Under/Winding Road Take Me Under/Winding Road アーティスト MAN WITH A MISSION 発売日 2018年4月18日 レーベル SMR CDデイリー最高順位 1位(2018年4月19日) 週間最高順位 1位(2018年4月24日) 月間最高順位 4位(2018年4月) 年間最高順位 31位(2018年) 初動総合売上 30632 累計総合売上 58689 週間1位 収録内容 曲名 タイアップ 視聴 1 Take Me Under 2 Winding Road ゴールデンカムイ OP 3 The Anthem CD/総合ランキング 週 月日 CDシングル 総合シングル 順位 週/月間枚数 累計枚数 順位 週/月間枚数 累計枚数 1 4/24 1 24776 24776 1 30632 30632 2 5/1 9 3735 28511 10 8043 38675 2018年4月 2 28511 28511 4 38675 38675 3 5/8 6 2064 30575 10 5987 44662 4 5/15 19 998 31573 23 4053 48715 5 5/22 690 32263 14 3484 52199 6 5/29 607 32870 24 2726 54925 7 6/5 440 33310 29 2431 57356 2018年5月 23 4799 33310 15 18681 57356 8 6/12 575 33885 16 3564 60920 9 6/19 344 34229 18 2532 63452 10 6/26 234 34463 25 1911 65363 11 7/3 180 34643 32 1857 65543 2018年6月 47 1333 34643 31 8187 65543 配信ランキング Winding Road 週 月日 デジタルシングル 順位 週/月間DL数 累計DL数 1 4/24 7 5856 5856 2 5/1 9 4308 10164 2018年4月 9 10164 10164 3 5/8 12 3923 14087 4 5/15 19 3055 17142 5 5/22 13 2794 19936 6 5/29 2119 22055 7 6/5 23 1991 24046 2018年5月 17 13882 24046 8 6/12 13 2989 27035 9 6/19 16 2188 29223 10 6/26 16 1677 30900 11 7/3 21 1677 30900 2018年6月 21 6854 30900 ゴールデンカムイ OP 前作 次作 Winding Road レイメイさユり×MY FIRST STORY 関連CD My Hero/Find You Dark Crow
https://w.atwiki.jp/mtgflavortext/pages/20.html
戦場は異なっていても、癒し手は常に死という同じ敵と闘っている。 War after war, a healer s enemy is always the same - death itself. マジック・オリジン 【M TG Wiki】 名前
https://w.atwiki.jp/eapsub/pages/47.html
Readme.txt Starward Rogue 私家日本誤訳ファイル Ver 1.01対応版 これは何? Starward Rogue で日本語を表示させてみようと思って表示させてみたファイル群のバックアップです。 個人的なファイルをこっそり置いてあるだけなので、一切合切が無保証です。よく分からない人は使わない方が安全でしょう。 日本語化と違うんか? 「翻訳」のレベルには到底達しておらず、誤訳も相当数あると思うので、日本語化ではありません。 気分次第で原文をばっさり無かったことにしたり、余計な文章を付け足したり、そもそも原文を完全無視して作文していたりするので、いよいよもって「日本語化」ではありません。 「とりあえず自分の所で動けばいいや」なので、きちんと動作する保証が全くありません。 という訳なので、重ね重ねになりますが、サポートはご容赦下さい。 日本誤訳の方針 1)とりあえず機械翻訳にかける 2)実際に使ってみて効果を確かめる 3)可能であればXMLファイル等を参照にして具体的に何をしているのか確認 4)機械翻訳を参考に作文 5)結局は英文の部分をプレイメモに改竄したという方が正しいっぽい 日本語にしていない部分 RODNEYのセリフは無理でした。 a_bionic.xmlは半分以上が英語のままです。これは普通にプレイしていて画面に表示されない部分だったり、日本語にしなくても明らかに文章の内容を理解できるものだったからです。 アイテムやレベルアップのフレーバーテキストが一部英語のままです。何が起こるのかいまいち分からなかったので日本語にできませんでした。 Shopkeeper を殺すと出現する Incredibilities アイテムは挙動が不明なものも多く(XMLを参照しても「○○Systemをtrueに」みたいな書かれ方がされていて、具体的にどういう効果があるのか分からない)、フレーバーテキストもかなりぼかした書かれ方をしているようなので、日本語にするのをやめました。 適用 Starward Rogue\RuntimeData\Configuration Starward Rogue\RuntimeData\Images\GUI\BitmapFonts Starward Rogue\RuntimeData\Language\en 上記3つのフォルダを、フォルダごとバックアップします。バックアップはStarward Rogue\RuntimeData\の外に置いた方がいいと思います。 解凍して出てきたフォルダをインストールフォルダの中に上書きコピーします。 文章を直したい 文章があちこちに散らばっているので、全文検索機能を持ったソフトがあると便利です。 直したい文章に出合ったら、全文検索で目的の文章が記載されているファイル名と位置を確認します。だいたい description の所に書かれています。 文中に改行を入れたい場合、普通に改行( \n )しても改行として認識される他、XML の改行コード「 #xA;」でも改行できます。また、ゲームエンジン側でも、文章が一定の文字数(ピクセル数?)に達したら半角スペースを目安に改行する機能を持っています。 フォント画像について ゲーム中のフォントは自動でスケーリングが行われるようです。色々試してみて視認性を優先した結果、本来 fnt ファイルに記載されている size よりも大きな数字で出力しています。 ファイルの扱いについて 上記にあるように翻訳として問題だらけなので、日本語化ファイルという名目でどこかで紹介するのはご容赦下さい。日本語化ファイルの情報集積場所とか。翻訳がよろしくないとか殴られそうで怖いからです。 誰かが翻訳プロジェクトを立ち上げた際にこれらのファイルに利用価値があるようでしたら、無断で使用していただいて構いません。こちらにご一報いただければ正しい日本語化プロジェクトとして案内のリンクを張らせていただきます。 早い話が ガッツリ翻訳してるならまた別だと思うんですが、こんないいかげんな代物に気を遣う必要ないです、ないです。(2回言った) StarwardRogueJP_v-01.zip ( Google Drive ) +_日本語化ノウハウ.txt ※とりあえず一人で作業する場合 バックアップを作ったりしても、結局はXMLの生データをいじるので、該当部分を書き換えればいいだけである。 使用ツール Bitmap Font Generator http //www.angelcode.com/products/bmfont/ 日本語の文字をゲーム内で使えるように画像化するツール。 強火で進め [NGUI] BMFont(Bitmap Font Generator) で NGUI 向けのビットマップフォントを作る方法 http //d.hatena.ne.jp/nakamura001/20120910/1347241168 にて配布されている「Shift JIS に含まれる文字の一覧」ファイル。このまま使うとゲームパッドのアイコンが化けるため、使いそうにない記号部分を削除した上で読ませている。 フォントは、ライセンス的に問題がないと思われる「源柔ゴシック」を使用した。 http //jikasei.me/font/genjyuu/ 以上は Bionic dues 日本語化ファイル内で紹介されている情報による。 https //linuxman6.blogspot.jp/2014/11/bionic-dues.html ゲーム内で使用している文字のみ抽出する方法も記載されているので、参照にされたし。 Mery http //www.haijin-boys.com/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8 タブ機能、正規表現を使った一括置き換え機能、マクロ機能を搭載したテキストエディタ Devas http //gimite.net/pukiwiki/?Devas 全文検索ソフト。一括置き換え機能があるので便利。 文字コード判定&変換ツール.NET http //nonsoft.la.coocan.jp/Download/NonCodeNet/index.html 日本語が文字化けして表示される時は文字コードを間違えている可能性がある。その際のチェックと変換に使用。 あると便利かもしれないソフト Microsoft Excel (手元のバージョンは 2016) XMLを表計算の中にインポートする機能がある。descriptionで並び替えをすると、和訳するべき文字列を一度に抽出することができる。 実際の作業 Starward Rogue\RuntimeData\Images\GUI\BitmapFontsのバックアップを取る。 バックアップ先はStarward Rogue\RuntimeData\の外側の方がいいかも知れない。どうもゲーム側はStarward Rogue\RuntimeData\内にあるファイルを一通り読み込もうとしているフシがある。気のせいかも。 Bitmap Font Generator でフォントを作成し、ゲーム側のファイルに上書き。ファイルの上書きは1つずつ行い、その都度ゲームを起動して、どのフォントがどこに使われているのか把握すると後が楽。この時点で日本語を用意する必要はない。フォントを書き換えてゲームを起動すると、ゲーム側のフォントが書き換えたフォントに変わるため、すぐに分かる。 生成された fnt ファイルについて、こちらの環境では size の値がマイナスになっていて、file の項目も出力されたファイル名(ファイル名_0.png)になっている。厳密にはここも修正するべきだと思うのだが、修正しなくても動いている。テストの段階でいちいち修正するのが面倒なら修正しなくても問題ない? 和訳するべきファイルは Starward Rogue\RuntimeData\Configuration Starward Rogue\RuntimeData\Language\en の2個所で、Configuration フォルダは複数のファイルに分散して存在している。Language\en の a_bionic.xml はシステムメッセージ等。 バージョンアップ対策として、ゲームが実際に使用しているファイルを直接編集することは避けること。編集したファイルにアップデートがかかったら、全部台無しになる。まず、Configurationフォルダのオリジナルをバックアップする。これは後で原文を参照したい時に必要になる。 次に、作業フォルダを作成する。作業フォルダにもサブフォルダを作成し、どのファイルがどのフォルダに存在するか明確にしておいた方がよい。翻訳するべき文章が存在するファイルを作業フォルダにコピーし、実際に編集するのは作業フォルダ側。ゲーム側のフォルダへのショートカットを作成して作業フォルダに放り込んでおけば、コピーが楽。 ここまでのまとめ。 Starward Rogue\RuntimeData\Configuration 実際にゲームが使用するフォルダ。 Starward Rogue\_JP_Data\Configuration_1.01 オリジナルのバックアップ。ここにあるファイルは参照するだけで、編集は行わない。 作業フォルダは以下のようにした。 Starward Rogue\_JP_Data\en →翻訳対象のXMLファイル →Starward Rogue\RuntimeData\Language\enフォルダへのショートカット Starward Rogue\_JP_Data\EntrySystem →翻訳対象のXMLファイル(複数) →Starward Rogue\RuntimeData\Configuration\EntitySystemフォルダへのショートカット Starward Rogue\_JP_Data\GameEntry →翻訳対象のXMLファイル(複数) →Starward Rogue\RuntimeData\Configuration\GameEntityフォルダへのショートカット 作業フォルダで編集・保存したファイルをショートカットにコピーすれば、フォルダ階層を開いて探してコピーして‥‥という面倒な手順を飛ばすことができて作業効率が上がり、コピー先のミスといったヒューマンエラーを潰すことができる。 このゲームはかなりの部分をXMLで制御しているので、description 以外の項目を参照すると、具体的にゲームが何をしているのか分かる。これらのパラメータを見ながら翻訳すると、原文だけを見て翻訳するより質は上がると思う。記述の仕様は Arcen の公式 Wiki http //arcengames.com/mediawiki/index.php?title=Starward_Rogue Main に書かれている。 実際に使っている文字のみを画像に出力してファイルサイズを圧縮したい場合は Bionic Dues プロジェクトからダウンロードできるファイルの中にあるテキストを参照。Starward Rogue だと複数のファイルを結合させてから読ませることになるので、コマンドプロンプトの copy を使って一括で結合させてしまう。バッチファイルを作っておくとダブルクリックだけで結合できる。 1)拡張子 .bat のファイルを作成 2)中身をテキストエディタで編集。 copy "日本語の存在する.xml"+"日本語の存在する.xml"+"日本語の存在する.xml"(略)="Bitmap Font Generatorに読ませる.txt" 3)「Bitmap Font Generatorに読ませる.txt」をテキストエディタで開いて、文字コード UTF-8 BOM 付きで保存。xml はそもそも UTF-8 で作っているはずなので、文字コードの変換作業はやらなくてもいい(と思う)。 ※プロジェクトとして複数の人間が作業に関わる場合に予想される問題点 よく見かける、Google スピレッドシートなので複数人が編集に関わる場合、翻訳データをどのようにXMLに反映させるかが問題となってくる。 ひとまず Excel があれば翻訳するべき文章の抽出は楽なのだが、その逆(翻訳された文章を元のXMLに落とし込む方法)がうまいこと思いつかなかった。 手作業でちまちまコピペしてもいいのだが、面倒だし、途中で絶対にヒューマンエラーが発生する。 (´Д`;)がんばってくださいとしか てか巷の翻訳プロジェクトの人達ってここの部分どうやってんだろ
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############################## ## Area 2 ## ############################## Start ===== You ll begin area 2 without any powerups unless you grabbed a heart from area 1. If you didn t have a heart when you finished area 1, then say goodbye to your powerups. If you did grab a heart, you will keep everything but you ll lose everything if you die once. Therefore, proceed carefully until you find another heart. If you had nothing when you finished the last mission, then the loss isn t so bad but still be on guard as you proceed. エリア1でハートを取っていないとエリア2はパワーアップが何もない状態から始まる。 もちろんハートを取っていても死ねばパワーアップは無くなる。 というわけで、次のハートを取るまで注意深くすすまなければならない。 You ll be in the center of a rock formation. Head up and you ll see a brown tank. It will approach you from near the center of the passage. Grenade it and move on. You ll fight another tank that appears close to the center. Destroy it and stand on the path that the tank was moving along. Then take a few steps forward. You ll encounter a red soldier that appears on the same path as the last brown tank. Kill him to get an L. Continue forward and you ll fight a handful of regular soldiers. Kill them or avoid them. Then keep moving along. You can destroy the doorways of the buildings on either side for points but that is up to you. Now get ready. Two red soldiers will appear from the center as you pass by the doorways of the buildings. Killing both of them will not be necessary because they each drop B s. Just kill the one closest to you. Watch out for their shots because they will kill you if you aren t prepared. Now head up and you ll see two missile soldiers guarding a gun turret. Do not approach or even get near the left one because he is a homing missile soldier. He fires missiles that chase after you and are almost impossible to outrun. He will fire them only if you get near him so keep away. B-grenade him if you have them otherwise just go to the right side and take out the regular missile soldier. Then destroy the gun turret from an angle or stand to the right side and grenade from there. 2面は岩場の中心から始まる。画面内に茶色の戦車が見えるはず。 Head forward and you ll change the homing missile soldier into a grenade soldier. Now he is less of a threat so kill him. Then get the bullets left by the gun turret. Head up across the suspension bridge. You ll face the usual coward soldiers as you head across. Stay in the center of the bridge to avoid land mines. You ll hear a "choop" sound as you get near the first mine. That should clue you in on what you ll be facing next. A super tank will appear as you pass the second mine. Quickly move to one side to avoid its shot. Then you ll notice four gray bars on the screen. Stay below the bottom two gray bars and you won t get run over by the super tank. Now just grenade away to destroy it. Then continue forward across the bridge. Stay on the right side of the bridge. You ll soon activate a land mine on the left side of the bridge. Keep moving up until you are directly to the right of the mine (or between the middle set of the bridge s suspension cables). Then an enemy chopper will appear left of the bridge. Do not move and let it pass by you. It will fire a round of shots at you but they will miss and the chopper will fly harmlessly by. Now keep an eye on the last pair of bridge suspension cables (the gray wires connecting the wooden bridge and the long brown poles). Another chopper will appear right as you get next to the last pair of cables. Now that you know when it will appear, here s how to defeat it. Just toss a grenade right as you pass the cables. It should land square on the chopper if you threw it at the right moment. Now head up and you ll see two soldiers underwater rushing towards you. B-grenades will serve you well here if you have them. Kill the left one first because he is a self destruct soldier. Then quickly kill the right one because he is a kamikaze soldier. Ignore the fake red soldier. Now stand above the left gray bar. Then look at the top edge of the ground. You ll notice that it is primarily flat and then it curves inward at the far left side. Shoot the ground south of this curve to uncover a hidden knife. Now head into the water. Stay in the center of the screen. You ll face some regular soldiers. You ll soon see a soldier approaching you from beneath the water. He is a self destruct soldier but since you were already in the center of the screen, killing him should be easy. Keep heading down the center. You ll come across a red soldier that appears in the center. Shoot him to get an L. Then you ll see a bunker to the left. Head over to it and grenade it. It leaves bullets and grenades behind. Now you ll be on dry land again. Follow it as it winds to the right side. There are some green trees on the right side. Stand next to them and head up. Keep your eyes on the green patch of grass (it s bigger than the smaller green spots) above you. A green tank will attack you as you pass the green patch. Head back to it as the tank appears. That spot is safe from the tank s shots. Now destroy the tank with a grenade and then head up. Skip the first wooden bridge because there s a homing sensor placed at the bridge s left end. You ll see two blockades. Destroy them both to get bullets, grenades, and fuel. A red soldier will appear as you get the items. He is the most dangerous foe in the immediate area because of his firing rate. He drops an F. Some of the soldiers in the river are kamikaze soldiers so take them out. You ll know it s them because of their erratic walking pattern. Hopefully you still have the knife powerup from earlier. Kill them off and go to the right side before you head up. A chopper appears on the left side. It can t reach you so move along. Keep going up and you ll see a soldier swimming towards you under the water. He s a self destruct soldier so I recommend that you stop moving once you see him. Then turn, aim, and keep firing. Doing this will improve your chances of killing him. Now take a few steps over to the left so that you re not directly against the far right edge of the screen. Head up and another self destruct soldier appears. You won t have much time to kill him so I hope that your aim is good. Continue forward and you ll see a red soldier. Just watch out for his shots and grenade or shoot him. He ll drop a B behind. Keep heading north and you ll fight another self destruct soldier. You should be very familiar with the tactics used to defeat him by now which is to simply kill him as quickly as possible. If you haven t already noticed, there is more than one angle that you can fire at when you face diagonally. There is the typical 45 degree shot and a steeper 60 degree shot. Being able to adjust quickly for each will be a lifesaver. Hopefully you haven t moved too far up that you can see a soldier on the fortress wall to the left. If so, then you should be able to see the start of the fortress wall to the left. If you don t see it, then move up slowly until you do. Eventually you should be able to spot pipes on the right side of the wall. Stand directly south of these pipes and head up. You ll see what appears to be a fortress guard. However, he is not a fortress guard. No, he s more dangerous because he s an FL soldier. What s an FL soldier? Well, FL soldiers are equipped with F and L powerups so their shots are red like yours after you grab the F powerup and long-range thanks to the L powerup. Don t worry about the F powerup that these soldiers have because it only takes 1 shot to kill you anyway. Tanks are able to stop these bullets so the F powerup does them no good in that case. The good news is that the firing rate of FL soldiers is slow and they only fire single shots at a time. Since you stood under the pipes, you will be safe from his line of fire. Simply get within grenade range and let him have it. Then head up to find a gate. The usual fortress guards will be around the gate. Take them down first. Then destroy the gate. Get the bullets left behind and head up. You will see another fortress guard on the wall to the north. Kill him and then turn left until you are facing the left side. You ll see a path that looks like a dead end. Shoot the ground to uncover some gold bars. Gold bars give you 5,000 extra points so get it and then destroy the gate to the right. It leaves grenades behind. Head up and kill the right fortress guard. Then head left but stay as far to the south along the south fortress wall to avoid getting grenaded by the other fortress guard. Watch out for a land mine in the middle. Take out the guard and the gate afterward. You ll get some bullets. Gate 1 ====== Head up and you ll face a macho man (he swings a club). His only attack is to run around and hit you. He takes one B-grenade or two regular grenades to kill. You can also fire 10 F bullets at him as well. It s hard to hit him with two grenades so unless you have B-grenades I recommend avoiding him. You will face two red soldiers afterwards. They drop an F and L respectively. Continue up and you ll face a stationary shooter on the right side. You can just stay out of his way but killing him will make the next part easier. Head up and you ll face a brown tank. You ll also see a tank that you can use on the left side. Killing the brown tank will be easy if you took out the stationary shooter. Now head up and you ll see another tank that you can take for a total of two tanks. You ll also see a stone face by the tanks. As you can imagine, destroying the stone face will trigger a chain reaction that will destroy both tanks. So how do you get the tanks? Well, you only need one so you ll be taking the top tank. Just stay on the far left side and head up. The arrows from the face will all miss. Now enter the top tank. Then move a safe distance from the face if you are going to destroy either it or the tank below so that you yourself don t get caught in the subsequent explosion. Then head up and you ll see more stone faces. There are four altogether. Destroy them all but don t get caught in their explosions. Continue forward and you ll notice light colored spots in the ground. If you don t then you re probably not in a tank because these spots will only prevent tanks from moving forward. These "spots" are marshes. What you need to do here is to maneuver your tank around the marshes. A good way to do this is to move up and along the far left rock. Then head across the bridge. Shoot the southwest corner of the center rock after you cross the bridge to uncover a gold clock. This item adds 2,000 points to your total. Now head up by going through the two rocks farthest to the left. You ll see a fortress guard. I suggest getting out of the tank (if you have one) and killing him on foot to save fuel. There are three paths to choose from. All lead to the same place but tanks can only use the right path so take that path if you re in a tank. The marshes can be tricky to get through but keep trying until you get past them. You will see another fortress guard halfway up the right path. Kill him before you go any further. Then head up and you ll see two fortress guards, one on each side. Kill the right one first. Then go to the left and take out the one there. Now stand against the left fortress wall. Then fire north to uncover a hidden heart. This item lets you retain all of your powerups after you die but for one death only. Destroy the gate but be on guard for the homing sensor placed in front of the gate. Quickly head up and grab the fuel left behind. Head through the gate and fire away. Gate 2 ====== The next area is full of grenade soldiers. There are two red soldiers and a macho man as well. The red soldiers drop an F and a B. If you kill the macho man, the resulting explosion will kill off a red soldier. Focus on killing the red soldiers first. Then take out the grenade soldiers. Avoiding the macho man is the least important thing to worry about here. Now head up and kill the grenade soldiers. You ll now come across some canopy. You should spot 5 "notches" in the southern part of the canopy. Shoot the canopy on the right next to the second notch from the left to uncover a hidden triple shot (looks like 3 dots). This lets you fire three shots out at once. However, it can not be upgraded so do not get it unless you have no powerups already. Now shoot the canopy north of the second notch from the right to find a hidden heart. Then head up. You ll face regular soldiers. Then you ll see a river running horizontally. Two red soldiers come out and attack. They drop a B and F behind. Go across the bridge. You ll see something flashing under the canopy to the north. That flashing object is a tank that you can use. Since it is a fresh tank, it will have max fuel so I suggest that you switch tanks to get a full tank of gas. Head north until you see some walls. This next area is full of walls that block your path. Fortunately, these walls that block your path can be destroyed with a grenade. It is pretty obvious where most are. The center path to your north is blocked by a wall. You can destroy this wall by grenading it. The wall will drop fuel behind. Now go up the middle path until you hit the next wall. Face left and fire at the far left shadows. You ll uncover a hidden gold box. It adds 1,000 points to your score. Now the wall to the right is blocking the path so destroy it. Just be careful not to get hit by the grenade soldier on the other side. Then head up through the right path. Your progress forward will soon be stopped by a long wall that runs halfway across the screen. Notice how the left edge of the wall is slanted? Well that should tip you off that the right side can be grenaded. This is the case sure enough. Head up and another equally long wall blocks your path. Grenade the center of this wall to create an opening through. Now you have two choices here. You can take the right path by going through the opening that you just created or take the left path that is already visible. I ll take the right path because it is safer. Head through the opening and fire at the shadows under the triangular shaped wall to the north to find some hidden gold bars. Although we took the right path, there is a hidden knife on the left path. There are two triangle shaped walls connected to each other in the center. Notice the two small spots of shadow in between these walls? The knife is found left of the left shadow. As a word of caution for those taking the left path, there is a homing sensor placed by the shadows under the top left wall. You ll now find yourself at a wall that spans the entire width of the screen. The weak spot is in the center. You ll get fuel afterwards. The next wall has weak spots on the far left and far right sides. Turn right and shoot the shadows to find a girl. This girl is Little Athena, a character from another SNK game, Athena. All she does is add 2,500 points to your score. Now go to the far left side of the wall. Head up and shoot the shadows above you to find a hidden heart. Go right and watch out for the land mine. You can walk or move the tank around it. There are probably several soldiers stuck against the wall above you. You should have noticed the ones that are grenade soldiers. The ones not firing are kamikaze soldiers. Kill them all before heading up. You ll see a tank on the right side. Get it if you need a fresh tank of gas or if you don t already have one. Head up and you ll be attacked by several grenade soldiers. If you want to save the tank, you can always kill the soldiers on foot first and then get back in the tank. There is a homing sensor placed in the narrowest part of the grass. Continue forward and you ll face a gun turret. Destroy it and move on. You ll now face two brown tanks on opposite sides of the river. Take out the right one first. Ignore the left one. You ll see a soldier in the middle of the wooden bridge. Stay away from him because he is a homing missile soldier. Beyond the bridge is a bunker. You can avoid the homing missile soldier by going to either side of the screen. The bunker makes the right side a little more difficult route to take but you should still have the tank with you so pass the soldier until he becomes a grenade soldier. Then take him out like usual. Destroy the bunker to get bullets and grenades. Head forward and you ll see two red soldiers. They both drop B s behind. Now stand above the wooden bridge so that you re in the water. Turn left and fire at the ground to find a hidden knife. Now head up. You ll see three arrow cannons by the fortress gate. Take your time passing each one. Destroy the gate for some fuel. Then head up. Gate 3 ====== You ll now be attacked by a lot of red soldiers. There are four altogether. They drop two F s and two L s between them. There is a lot of marsh so you ll have to really twist and turn to get your tank (if you have one) through. Keep going forward and you ll find a bunker. You can skip this one by moving along the far left side. It has bullets and grenades but they re not worth it. Just be careful of a homing missile placed to the left of the bunker. Head up and you ll see two flame thrower soldiers. Kill them both. Now look to the right side. You should see an opening between the trees. Shoot that opening to find an H. It will fully restore all of you ammo as well as giving you 200 fuel for your tank. Now destroy the gun turret to the north for some grenades. Destroy the other gun turret behind it to get bullets. Get to the far right side by the trees and fire north to find a hidden heart. Head up and you ll face two macho men. Avoiding them is going to be very difficult so I hope you have a tank, B-grenades, or a knife. If you do have to avoid them, I suggest that you use the rock in the center as a shield of sorts. It will help to separate the macho men from each other. Continue onward and you ll be at the foot of a suspension bridge. You ll hear the familiar "choop" sound as you approach. Stand to one side as you head up the bridge. You ll be attacked by a super tank. Take it out like normal with your grenades. Continue ahead but watch out for two land mines placed near the middle of the bridge. You ll fight four red soldiers next. They drop two L s and two S s. Now keep moving ahead to fight a chopper. Destroy it only if you re not in a tank. Otherwise, just keep moving because you re most likely running low on tank fuel. You ll fight a second chopper afterwards. Repeat the same strategy from before. Keep going ahead and you ll face a third chopper. Deal with it like before. Then you ll approach the end of the first bridge. You ll hear a "choop" sound again. Head up to face a super tank. Your tank should be making the ringing noise indicating that you are low on fuel at this point. Ignore it and keep going. You ll be able to kill the next two red soldiers. They leave an F and a B behind. Get out of the tank now if you haven t already done so. Then head up to find a blockade. Destroy it for some bullets. Now stand in between the two gray bars. Turn left and shoot the left gray bar to find a hidden heart. Then head up to fight a macho man. Try not to scroll the screen any further until you pass this macho man because a second one will appear if you scroll up too much. Move up after you pass the first macho man to fight a second one. Head up after you pass the second macho man and you ll see two buildings. Stand next to the right building s left side. Stop moving when you see a green tank appear. Do not move the screen up until you destroy this tank. Then you should see a patch of grass in the center. Stand to the right of this patch and move up to fight a second green tank. Destroy it before you move up any more. Now stand under the patch of grass and toss a grenade as you head up. It should land on and destroy a third green tank. Now stand against the left building and kill the stationary shooter. Then head up. Another green tank rushes out. You ll be safe if you stayed against the left building. Destroy the tank and keep moving. You ll see a stationary shooter on the right. Kill him. Then move up but don t stand in the center. Stay a little to the right of the center as you head up. You ll fight a brown tank. Destroy it and move up to fight another brown tank. Destroy this one too. Now pass the right building until you see the top of it. Turn right and shoot the ground above the right building to find a triple shot. Unless you have no other gun powerups I don t advise getting it because it removes all the other gun powerups that you have. Now stand against the left building and shoot up to find some super speed (SS). This item will make you move faster which makes surviving the water areas a whole lot easier. The next part will involve several self destruct soldiers so I recommend that you retreat back after you see them. Fighting them on land eliminates the protection that they get while underwater. Now a self destruct soldier will appear near the right side as you approach the water. Kill him quickly. Then slowly head up. Another self destruct soldier comes at you from the center. Kill him and then move up. Retreat back a little because two submerged soldiers come at you. The left one is a self destruct soldier while the right one is a kamikaze soldier. Both are dangerous so it doesn t matter who you kill first. Now go across the water. You ll soon come across a bunker and two red soldiers. They both drop B s. The bunker has bullets and grenades but they re not worth it unless you really need them. Just steer clear of the bunker by going around the right side of the rock in the water. This will help to jam the land mines that are chasing you. The red soldier to the right side is a fake. You ll now see a red soldier approaching from the left. He drops an F. Now stand directly north of the rock as you go up. You ll fight a kamikaze soldier. He ll be in your line of fire if you were above the rock as you moved up. Get on the island and you ll see a red soldier and a self destruct soldier coming towards you. The red soldier drops an L. Take out the red soldier first since he s closer. Then quickly kill the self destruct soldier afterwards. Keep moving ahead and you ll see another red soldier. He drops an F behind. Now go to the far left side. Stand one body width away from the edge and head up. You ll encounter an FL soldier on the fortress wall. Kill him and then stand next to the shadows of the left fortress wall as you head up. The left fortress guard is actually another FL soldier. Get within grenade range and kill him. You want to keep him firing directly south so don t get too close or he will start firing diagonally at you. Now the right soldier is a fortress guard so take him out like usual. Then destroy the gate if you haven t already done so. It leaves fuel behind. Shoot the ground below the wall to the right of the gate to find a triple shot. Go through the gate now. Gate 4 ====== Go north until you reach some walls. Shoot the ground left of the left shadows to find an H. Now go up the right path and shoot the shadow in between the wall to find a gold heart. This item is the ultimate in powerups. It gives you the B, F, L, S, heart, knife, and super speed powerups as well as fully recharging your ammo. Go up and you ll see two paths. Take the right one and you ll see a large area of shadow. Shoot the left half of it to find a hidden heart. Then go all the way to the left side where you see two triangular shaped walls connected to each other. Fire at the shadow on the left side of the walls to find a triple shot. Head up a little and you ll have a left and right path to choose from. Take the right path because the left path has a homing sensor that will kill you. Head up until you see two triangular shaped walls connected to each other on the screen. A fake red soldier will be above the left wall. An FL soldier will be standing right next to him. To the right will be a kamikaze soldier. Keep your eyes focused entirely on the FL soldier. Watch his shots and get out of their way while you kill the kamikaze soldier. Stand below the right edge of the left wall. You will also have a clear shot at the FL soldier from here. Kill him and then fire down the middle of the center path. You ll uncover a hidden knife. Be careful as you go down the center path to get the knife because a homing sensor is placed in the middle. Just run up the center path until you hit the wall above. Then turn right and fire. You ll uncover a hidden gold box at the bottom of the right path. Then head up the right path. Some regular soldiers will be running around. Just hide behind the walls for cover. Then you ll see a large wall with a large area of shadow below it. Go around the right side of the wall. Stand against the wall to your north. Turn left and fire to uncover an SS. You ll now have two paths to choose from. The left path has a hidden triple shot and a homing sensor. The triple shot can be found by shooting spot above the homing sensor. The right path is the safer of the two. Grab the SS that you uncovered and head through the right path. You ll now see a wall spanning the screen. Grenade the center to find an opening and some bullets. Then face left and shoot the shadows to the left of the newly created opening to find a hidden heart. Now there should be some grenade soldiers stuck against the wall to the north. Kill them first and then head through the opening. Then go around the wall from the left side. Kill any grenade soldiers that appear. A red soldier will appear above you. He drops an F behind. There should be some more grenade soldiers jammed to your right. Kill them while they re still jammed. Head up and two more red soldiers appear from the right side. They both have L s. Go up. I hope you have a knife because having one makes the next part very easy. If you have a knife, then just keep running up and skip this next paragraph. For those without knives, read on. You ll now fight scorpions. These pesky enemies will rush at you and run circles around you. Their method of attack is to run right into you like the kamikaze soldiers. Although they don t run straight for you, they will still walk into you from any direction. Therefore it s best to avoid any sticky situations by shooting them as they get near you. Stay in the center and keep heading up. Watch out for land mines scattered about. The scorpions will soon be replaced by killer bees. These insects don t fire at you but they can fly at you very quickly and (pardon the pun) make a beeline straight for you. Well, actually they fly down and then fly diagonally backwards before flying down at you again. You can think of their flight pattern resembling an "N" and a reverse "N" shape. This isn t dangerous except that they can hit you during their diagonal flight. Shoot them only if they are coming straight down at you or are at a distance from you. It s far safer to walk out of their flight path if they are closer to you because it s very hard to hit them at that range. Just try your best to keep moving ahead. You can always try to wait out the bees, but this usually results in the missiles being fired. You ll now reach some water and fight soldiers again. There will be a slow moving soldier among the ones that appear. That one is a self destruct soldier so take him out fast. As you get near the land s edge, a kamikaze soldier will greet you from beneath the water. Retreat and kill him on land where he loses the water advantage. Head up and you ll see a self destruct soldier swimming towards you. Run back and kill him as you gets out of the water. Now stand in the center of the screen and fire up into the water. You ll uncover an hidden SS. Get it and then stay one body length away from the left side of the screen. Keep going up until you see purple fortress walls. This is the final part of this mission. First, you will see two soldiers and a tank that you can use. The left one on the wall is an FL soldier. The right one is a missile soldier. If you took my advice and stayed on the left side, then you will be in perfect position to take out the FL soldier. Then head east and take out the missile soldier. Now do not enter the tank yet. First take out the fortress guard by the gate. Now before you enter the tank, please try your best to keep it intact because finishing this last part is a lot more difficult without a tank. With that in mind, enter the tank and destroy the gate to find some fuel. Stay on the right side of the gate as you head up. Gate 5 ====== To your north is another FL soldier. His shots will not affect your tank. Kill him and then turn your aim left. Fire to uncover a hidden triple shot. Now you have three paths to choose from. However, only the right path will let a tank through. You ll need to zigzag around the marsh in an "S" pattern to get past the marsh. You ll see a fortress guard to your north. Just kill him and move up. A green tank appears and moves sideways. It fires missiles so hiding behind the fortress walls will not help here. Unless you have the F and L powerups, I strongly suggest that you get out of your tank and destroy the enemy tank on foot. This will not only keep your tank safe, but also help to conserve fuel. Move the screen up a little after you destroy the tank. Do not move it up too far or you ll lose your tank. Now another green tank appears past the gate above you. It is also equipped with missiles. Destroy it on foot and then take out the gate. Then get back in your tank. Head through the gate and two soldiers on the wall await you. The left one is an FL soldier while the right one is a fortress guard. Take out the fortress guard first. Then turn your aim right and shoot the ground to the right to find a hidden knife. Now go left and take out the FL soldier. Your tank will provide cover against his shots. Then destroy the gate for some grenades. Unless you found fuel from the green tanks, you will need to hurry. Keep to the right side of the gate and go on through. You ll see some marshes and four red soldiers. They drop two F s and two L s. Ignore the red soldiers unless you really need the F and the L. Focus on getting past the marsh as quickly as possible. This is accomplished by moving up until you are on top of the far left rock. Then move right and up again to get around the rock to the bridge. Head up through the opening between the two rocks farthest to the left until you get stopped by a marsh. Now move left and up to get around this marsh. Then go right and you ll be in front of an FL soldier. Kill him and then you ll see that you have three paths to choose from. Unfortunately, only the right path allows tanks to pass through so take that path. You ll need to do the same "S" shaped movements to get by the marsh. You ll also fight another fortress guard as you head through this way. Kill him and head through the opening until you bump against the right fortress wall with pipes on its left side. There are four soldiers altogether here. The left and right soldiers are each fortress guards. You should have already noticed that the two in the center are both FL soldiers. Now you see why having a tank makes this part easy. First, kill the right fortress guard. Then go left and down until you re in the center path. Then turn your aim north and fire to uncover a hidden heart. Now do not go left to kill the other fortress guard because there is a land mine to the left that your tank can t get past. Therefore, just hug the right fortress wall and head up. The FL soldiers bullets will be ineffective against your tank. Get next to them and let them both have a taste of your shots. Then destroy the gate from a safe distance for some fuel. Watch out for a homing sensor placed in front of the gate. Hug the right wall as you head on up through gate to finish area 2 and get 20,000 bonus points. You should now have over 200,000 points if you haven t continued since the start of the game.