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http //www.amnesty.org/en/news-and-updates/foreign-supplied-weapons-used-against-civilians-israel-and-hamas-20090220 Foreign-supplied weapons used against civilians by Israel and Hamas Amnesty International 20 February 2009 ⇒(抄録) 米国製武器不正使用の証拠で武器禁輸の必要性高まる アムネスティ・インターナショナル日本 Israeli artillery fires towards southern Gaza Strip, from Israel side of the border© APGraphicsBank Both Israel and Hamas used foreign-supplied weapons to attack civilians according to fresh evidence released by Amnesty International. Munitions from the USA, Israel’s main foreign arms supplier, were used by Israel forces during three-week conflict in Gaza and southern Israel. Hamas and other Palestinian armed groups fired hundreds of rockets that had been smuggled in or made of components from abroad at civilian areas in Israel. Amnesty International has called on the UN to impose a comprehensive arms embargo on the parties to the conflict. "Israeli forces used white phosphorus and other weapons supplied by the USA to carry out serious violations of international humanitarian law, including war crimes," said Donatella Rovera, who headed Amnesty International s fact-finding mission to southern Israel and Gaza. Label on the remains of a missile that killed three paramedics and a child, Gaza, January 2009© Amnesty International "Their attacks resulted in the killing of hundreds of children and other civilians and massive destruction of homes and infrastructure. At the same time, the firing of rockets by Hamas and other Palestinian armed groups, though far less lethal than the weaponry used by Israel, also caused several civilian deaths and constitute a war crime." For many years, the USA has been the major supplier of conventional arms to Israel. Under a 10-year agreement to 2017, the USA is due to provide $30 billion in military aid to Israel, a 25% increase compared to the period preceding the Bush administration. Rocket remants collected at Sderot police station, Israel, 28 January 2008© Amnesty International "To a large extent, Israel s military offensive in Gaza was carried out with weapons, munitions and military equipment supplied by the USA and paid for with US taxpayers’ money," said Malcolm Smart, Amnesty International s Director for the Middle East. In Gaza, as the fighting ended, Amnesty International researchers found fragments and components from munitions used by the Israeli Army - including many that are US-made – littering school playgrounds, in hospitals and in people’s homes. They included artillery and tank shells, mortar fins and remnants from Hellfire and other airborne missiles and large F-16 delivered bombs, as well as still smouldering highly incendiary white phosphorus remains. They also found remnants of a new type of missile, seemingly launched from unmanned drones, which explodes large numbers of tiny sharp-edged metal cubes, each between 2mm and 4mm square in size. These lethal purpose-made shrapnel had penetrated thick metal doors and were embedded deep in concrete walls, and are clearly designed to maximize injury. Phosphorous shell cases found in Khuzna, Gaza, 24 January 2009 © Amnesty International In southern Israel, Amnesty International also saw the remains of "Qassam", Grad and other indiscriminate rockets fired by Hamas and other Palestinian armed groups against civilian areas. These unsophisticated weapons cannot be aimed accurately and stand no comparison with the weaponry deployed by Israel but they have caused several deaths of Israeli civilians, injuries to others and damage to civilian property. Even before the three week conflict, those who armed the two sides will have been aware of the pattern of repeated misuse of weapons by the parties. "As the major supplier of weapons to Israel, the USA has a particular obligation to stop any supply that contributes to gross violations of the laws of war and of human rights," said Malcolm Smart. "The Obama Administration should immediately suspend US military aid to Israel. "We urge the UN Security Council to impose an immediate and comprehensive arms embargo on Israel, Hamas and other Palestinian armed groups until effective mechanisms are found to ensure that munitions and other military equipment are not used to commit serious violations of international law. "In addition all states should suspend all transfers of military equipment, assistance and munitions to Israel, Hamas and other Palestinian armed groups until there is no longer a substantial risk of human rights violations. There must be no return to business as usual, with the predictably devastating consequences for civilians in Gaza and Israel." トップページ
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取得テープ -... チコの記録 1♯1975年3月7日〜8日 チコがキューバに上陸 SIDE OPS「諜報員奪還」クリア チコの記録 2♯1975年3月9日〜11日 チコ 檻の中で録音 MISSION「GROUND ZEROES」管理棟エリア管制塔内 チコの記録 3♯1975年3月12日 チコ 檻からパスの居場所へ連行される MISSION「GROUND ZEROES」チコを回収 ※パスを先に救出で入手不可 チコの記録 4♯1975年3月12日 尋問中 MISSION「GROUND ZEROES」脱走捕虜を回収しクリア チコの記録 5♯1975年3月13日〜14日 尋問後の交渉 MISSION「GROUND ZEROES」管理棟エリア北西のゴミ箱 ※チコを先に救出で入手不可 チコの記録 6♯1975年3月14日〜15日 チコの救援無線(原音) SIDE OPS「帰還兵排除」東キャンプ付近の武器庫内 チコの記録 7♯1975年3月15日 パスとの交渉後 記録終わり SIDE OPS「対空兵器破壊」管理棟エリア牢屋の捕虜を回収しクリア チコの記録 ALLチコの記録 1~7 チコの記録 1~7を全て入手 調査員の記録捕虜への尋問を盗聴した音声 SIDE OPS「機密情報回収」管理棟エリア管制塔内 機密情報データデータ(通常の音楽プレイヤーでは再生しないで下さい) SIDE OPS「機密情報回収」スキンヘッドの兵士を尋問 情報テープ -... 『GROUND ZEROES』ブリーフィング: ミッションにいたる経緯と情報 +... 任務の心得 ミッションの目的 ターゲットについて 経緯 1: IAEAによる核査察の要請 経緯 2: 核査察団の受け入れ 経緯 3: マザーベース スタッフ達の査察受け入れ態勢 経緯 4: パス生存の報告 経緯 5: チコが消息不明 経緯 6: チコからの救援無線の傍受 任務地キューバ米軍基地について 最初から所持 マザーベース調査記録: パスによるBIGBOSSの諜報 +... パスが遺したテープが発見される パスの報告 1: BIGBOSSに接触成功(1974年11月4日 コロンビア) パスの報告 2: BIGBOSSという人物について パスの報告 3: BIGBOSSの副官 カズヒラ・ミラーについて パスの報告 4: 『ピースウォーカー計画』(コスタリカ) パスの報告 5: BIGBOSS率いるマザーベースの拡大 パスの報告 6: ママルポッド(ピースウォーカー搭載AI) パスの報告 7: ニカラグアでの決着 パスの報告 8: マザーベースへの潜伏を開始 パスの報告 9: 『メタルギアZEKE』の完成 通信記録 1 (通信相手不詳) 通信記録 2 (通信相手不詳) 最初から所持 音楽テープ -... ANUBIS ZONE OF THE ENDERSBeyond the Bounds feat. K À R Y Y N - Eshericks Remix - 難易度HARDで全ミッションをクリア MOTHER BASE MUSIC SELECTIONMGS PEACE WALKER MEDLEY -Heavens Divide- MGS PEACE WALKER MEDLEY -Love Deterrence- MGS PEACE WALKER MEDLEY -PW Theme- Richard Wagner "Ride of the Valkyries" from The Valkyrie -ACT III- (抜粋) 最初から所持 METAL GEAR SOLID V GROUND ZEROESHere s to You MISSION「GROUND ZEROES」旧収容区画の檻内 DÈJÀ-VUResurgence (METAL GEAR SOLID) Theme of Tara (METAL GEAR) EXTRA OPS「デジャヴ・ミッション」西ランディングゾーン付近 JAMAIS VUAmbushed (METAL GEAR RISING REVENGEANCE) Pleasure of Tension (SNATCHER) EXTRA OPS「ジャメヴ・ミッション」西ランディングゾーン付近 アーカイブテープ -... パスの日記 +... パスの日記 1 パスの日記 2 パスの日記 3 パスの日記 4 パスの日記 5 パスの日記 6 パスの日記 7 パスの日記 8 パスの日記 9 パスの日記 10 最初から所持 平和と和平のブルース +... 「出会い」Chapter1 「出会い」Chapter2 「出会い」Chapter3 「出会い」Chapter4 「出会い」Chapter5 最初から所持 名前 コメント すべてのコメントを見る
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PARTE PRIMA 1. Accompagnato L Allegro (tenor) Hence loathed Melancholy Of Cerberus, and blackest midnight born, In Stygian cave forlorn Mongst horrid shapes, and shrieks, and sights unholy, Find out some uncouth cell, Where brooding darkness spreads his jealous wings, And the night-raven sings; There under ebon shades, and low-brow d rocks, As ragged as thy locks, In dark Cimmerian desert ever dwell. 2. Accompagnato Il Penseroso (soprano) Hence vain deluding joys, Dwell in some idle brain, And fancies fond with gaudy shapes possess, As thick and numberless As the gay motes that people the sunbeams, Or likest hovering dreams The fickle pensioners of Morpheus train. 3. Air L Allegro (soprano) Come, thou goddess fair and free, In Heav n yclep d Euphrosyne; And by men heart-easing Mirth, Whom lovely Venus, at a birth, With two sister-graces more, To ivy-crowned Bacchus bore. 4. Air Il Penseroso (soprano) Come rather, goddess sage and holy; Hail, divinest Melancholy, Whose saintly visage is too bright To hit the sense of human sight; Thee bright-hair d Vesta long of yore, To solitary Saturn bore. 5. Air and Chorus L Allegro (tenor) Haste thee, nymph, and bring with thee Jest and youthful jollity, Quips and cranks, and wanton wiles, Nods, and becks, and wreathed smiles Such as hang on Hebe s cheek, And love to live in dimple sleek, Sport, that wrinkled care derides, And laughter, holding both his sides. Chorus Haste thee, nymph, and bring with thee Jest, and youthful jollity; Sport, that wrinkled care derides, And laughter, holding both his sides. 6. Air and Chorus L Allegro (tenor) Come, and trip it as you go, On the light fantastic toe. Chorus Come, and trip it as you go, On the light fantastic toe. 7. Accompagnato Il Penseroso (soprano) Come, pensive nun, devout and pure, Sober, steadfast, and demure; All in a robe of darkest grain, Flowing with majestic train. 8. Arioso Il Penseroso (soprano) Come, but keep thy wonted state, With even step, and musing gait, And looks commercing with the skies, Thy rapt soul sitting in thine eyes. 9. Accompagnato and Chorus Il Penseroso (soprano) There held in holy passion still, Forget thyself to marble, till With a sad leaden downward cast Thou fix them on the earth as fast. And join with thee calm peace, and quiet, Spare fast, that oft with gods doth diet, And hears the muses in a ring Round about Jove s altar sing. Chorus Join with thee calm peace, and quiet, Spare fast, that oft with gods doth diet. 10. Recitative L Allegro (tenor) Hence, loathed Melancholy, In dark Cimmerian desert ever dwell. But haste thee, Mirth, and bring with thee The mountain nymph, sweet Liberty. L Allegro (soprano) And if I give thee honour due, Mirth, admit me of thy crew! 11. Air L Allegro (soprano) Mirth, admit me of thy crew, To live with her, and live with thee, In unreproved pleasures free; To hear the lark begin his flight, And singing startle the dull night; Then to come in spite of sorrow, And at my window bid good morrow. Mirth, admit me of thy crew! 12. Accompagnato Il Penseroso (soprano) First, and chief, on golden wing, The cherub Contemplation bring; And the mute Silence hist along, Less Philomel will deign a song, In her sweetest, saddest plight, Smoothing the rugged brow of night. 13. Air Il Penseroso (soprano) Sweet bird, that shun st the noise of folly, Most musical, most melancholy! Thee, chauntress, oft the woods among, I woo to hear thy even-song. Or, missing thee, I walk unseen, On the dry smooth-shaven green, To behold the wand ring moon Riding near her highest noon. Sweet bird. . . da capo 14. Recitative L Allegro (bass) If I give thee honour due, Mirth, admit me of thy crew! 15. Air L Allegro (bass) Mirth, admit me of thy crew! To listen how the hounds and horn Cheerly rouse the slumb ring morn, From the side of some hoar hill, Through the high wood echoing shrill. 16. Air Il Penseroso (soprano) Oft on a plat of rising ground, I hear the far-off curfew sound, Over some wide-water d shore, Swinging slow, with sullen roar; Or if the air will not permit, Some still removed place will fit, Where glowing embers through the room Teach light to counterfeit a gloom. 17. Air Il Penseroso (soprano or tenor) Far from all resort of mirth, Save the cricket on the hearth, Or the bellman s drowsy charm, To bless the doors from nightly harm. 18. Recitative L Allegro (tenor) If I give thee honour due, Mirth, admit me of thy crew! 19. Air L Allegro (tenor or soprano) Let me wander, not unseen, By hedge-row elms on hillocks green. There, the ploughman, near at hand, Whistles over the furrow d land, And the milkmaid singeth blithe, And the mower whets his scythe, And every shepherd tells his tale Under the hawthorn in the dale. 20a. Air L Allegro (soprano) Straight mine eye hath caught new pleasures, While the landscape round it measures Russet lawns, and fallows grey, Where the nibbling flocks do stray. 21. Accompagnato L Allegro (soprano or bass) Mountains, on whose barren breast The lab ring clouds do often rest Meadows trim with daisies pied, Shallow brooks, and rivers wide Tow rs and battlements it sees, Bosom d high in tufted trees. 20a. Air L Allegro (soprano) Straight mine eye hath caught new pleasures, While the landscape round it measures Russet lawns, and fallows grey, Where the nibbling flocks do stray. 22. Air and Chorus L Allegro (soprano or tenor) Or let the merry bells ring round, And the jocund rebecks sound To many a youth, and many a maid, Dancing in the checquer d shade. Chorus And young and old come forth to play On a sunshine holiday, Till the livelong daylight fail. Thus past the day, to bed they creep, By whisp ring winds soon lull d asleep. PARTE SECONDA 23. Accompagnato Il Penseroso (soprano) Hence, vain deluding joys, The brood of Folly without father bred; How little you bestead, Or fill the fixed mind with all your toys. Oh, let my lamp, at midnight hour, Be seen in some high lonely tow r, Where I may oft out-watch the Bear With thrice-great Hermes, or unsphere The spirit of Plato to unfold What worIds, or what vast regions hold Th immortal mind that hath forsook Her mansion in this fleshly nook. 24. Air Il Penseroso (soprano) Sometimes let gorgeous Tragedy In sceptred pall come sweeping by, Presenting Thebes, or Pelops line, Or the tale of Troy divine; Or what (though rare) of later age Ennobled hath the buskin d stage. 25. Air Il Penseroso (soprano) But oh, sad virgin, that thy pow r Might raise Musaeus from his bow r, Or bid the soul of Orpheus sing Such notes as, warbled to the string, Drew iron tears down Pluto s cheeks And made hell grant what love did seek. 26. Recitative Il Penseroso (soprano) Thus night oft see me in thy pale career, Till unwelcome morn appear. 27. Solo Chorus L Allegro (bass) Populous cities please me then, And the busy hum of men. Chorus Populous cities please us then, And the busy hum of men, Where throngs of knights and barons bold, In weeds of peace high triumphs hold; With store of ladies, whose bright eyes Rain influence, and judge the prize Of wit, or arms, while both contend To win her grace, whom all commend. Populous cities. . . da capo 28. Air L Allegro (soprano or tenor) There let Hymen oft appear In saffron robe, with taper clear, And pomp, and feast, and revelry, With mask, and antique pageantry; Such sights as youthful poets dream On summer eves by haunted stream. 29. Accompagnato Il Penseroso (soprano) Me, when the sun begins to fling His flaring beams, me goddess bring To arched walks of twilight groves, And shadows brown that Sylvan loves; There in close covert by some brook, Where no profaner eye may look. 30. Air Il Penseroso (soprano) Hide me from day s garish eye, While the bee with honied thigh, Which at her flow ry worth doth sing, And the waters murmuring, With such consort as they keep Entice the dewy-feather d sleep; And let some strange mysterious dream Wave at his wings in airy stream Of lively portraiture display d, Softly on my eyelids laid. Then as I wake, sweet music breathe, Above, about, or underneath, Sent by some spirit to mortals good, Or th unseen genius of the wood. 31. Air L Allegro (tenor) I ll to the well-trod stage anon, If Jonson s learned sock be on, Or sweetest Shakespeare, Fancy s child, Warble his native wood-notes wild. 32. Air L Allegro (soprano) And ever against eating cares, Lap me in soft Lydian airs Married to immortal verse, Such as the meeting soul may pierce In notes, with many a winding bout Of linked sweetness long drawn out; With wanton heed, and giddy cunning, The melting voice through mazes running, Untwisting all the chains that tie The hidden soul of harmony. 33. Air L Allegro (soprano) Orpheus self may heave his head From golden slumbers on a bed Of heap d Elysian flow rs, and hear Such strains as would have won the ear Of Pluto, to have quite set free His half-regain d Eurydice. 34. Air and Chorus L Allegro (tenor) These delights if thou canst give, Mirth, with thee I mean to live. Chorus These delights if thou canst give, Mirth, with thee we mean to live. 35. Recitative Il Penseroso (soprano) But let my due feet never fail To walk the studious cloister s pale, And love the high-embowed roof, With antic pillars massy proof, And storied windows richly dight, Casting a dim religious light. 36. Solo Chorus Chorus There let the pealing organ blow To the full voic d quire below, In service high and anthems clear! Il Penseroso (soprano) And let their sweetness, through mine ear, Dissolve me into ecstasies, And bring all Heav n before mine eyes! 37. Air Il Penseroso (soprano) May at last my weary age Find out the peaceful hermitage, The hairy gown and mossy cell, Where I may sit and rightly spell Of ev ry star that Heav n doth show, And ev ry herb that sips the dew; Till old experience do attain To something like prophetic strain. 38. Solo and Chorus Il Penseroso (soprano) These pleasures, Melancholy, give, And I with thee will choose to live. Chorus These pleasures, Melancholy, give, And we with thee will choose to live. PARTE TERZA 39. Accompagnato Il Moderato (bass) Hence, boast not, ye profane, Of vainly-fancied, little-tasted pleasure, Pursued beyond all measure, And by its own excess transform d to pain. 40. Air Il Moderato (bass) Come, with native lustre shine, Moderation, grace divine, Whom the wise God of nature gave, Mad mortals from themselves to save. Keep, as of old, the middle way, Nor deeply sad, nor idly gay, But still the same in look and gait, Easy, cheerful and sedate. 41. Accompagnato and Chorus Il Moderato (bass) Sweet temp rance in thy right hand bear, With her let rosy health appear, And in thy left contentment true, Whom headlong passion never knew; Frugality by bounty s side, Fast friends, though oft as foes belied; Chaste love, by reason led secure, With joy sincere, and pleasure pure; Happy life from Heav n descending, Crowds of smiling years attending All this company serene, Join, to fill thy beauteous train. Chorus All this company serene, Join, to fill thy beauteous train. 42. Air Il Moderato (soprano) Come, with gentle hand restrain Those who fondly court their bane, One extreme with caution shunning, To another blindly running. Kindly teach, how blest are they, Who nature s equal rules obey; Who safely steer two rocks between, And prudent keep the golden mean. 43. Recitative Il Moderato (soprano or tenor) No more short life they then will spend In straying farther from its end, In frantic mirth, and childish play, In dance and revels, night and day; Or else like lifeless statues seeming, Ever musing, moping, dreaming. 44. Air Il Moderato (soprano or tenor) Each action will derive new grace From order, measure, time, and place; Till life the goodly structure rise In·due proportion to the skies. 45. Duet Il Moderato (soprano or tenor) As steals the morn upon the night, And melts the shades away So Truth does Fancy s charm dissolve, And rising Reason puts to flight The fumes that did the mind involve, Restoring intellectual day. 46. Chorus Thy pleasures, Moderation, give, In them alone we truly live. PARTE PRIMA 1. Accompagnato L Allegro (tenor) Hence loathed Melancholy Of Cerberus, and blackest midnight born, In Stygian cave forlorn Mongst horrid shapes, and shrieks, and sights unholy, Find out some uncouth cell, Where brooding darkness spreads his jealous wings, And the night-raven sings; There under ebon shades, and low-brow d rocks, As ragged as thy locks, In dark Cimmerian desert ever dwell. 2. Accompagnato Il Penseroso (soprano) Hence vain deluding joys, Dwell in some idle brain, And fancies fond with gaudy shapes possess, As thick and numberless As the gay motes that people the sunbeams, Or likest hovering dreams The fickle pensioners of Morpheus train. 3. Air L Allegro (soprano) Come, thou goddess fair and free, In Heav n yclep d Euphrosyne; And by men heart-easing Mirth, Whom lovely Venus, at a birth, With two sister-graces more, To ivy-crowned Bacchus bore. 4. Air Il Penseroso (soprano) Come rather, goddess sage and holy; Hail, divinest Melancholy, Whose saintly visage is too bright To hit the sense of human sight; Thee bright-hair d Vesta long of yore, To solitary Saturn bore. 5. Air and Chorus L Allegro (tenor) Haste thee, nymph, and bring with thee Jest and youthful jollity, Quips and cranks, and wanton wiles, Nods, and becks, and wreathed smiles Such as hang on Hebe s cheek, And love to live in dimple sleek, Sport, that wrinkled care derides, And laughter, holding both his sides. Chorus Haste thee, nymph, and bring with thee Jest, and youthful jollity; Sport, that wrinkled care derides, And laughter, holding both his sides. 6. Air and Chorus L Allegro (tenor) Come, and trip it as you go, On the light fantastic toe. Chorus Come, and trip it as you go, On the light fantastic toe. 7. Accompagnato Il Penseroso (soprano) Come, pensive nun, devout and pure, Sober, steadfast, and demure; All in a robe of darkest grain, Flowing with majestic train. 8. Arioso Il Penseroso (soprano) Come, but keep thy wonted state, With even step, and musing gait, And looks commercing with the skies, Thy rapt soul sitting in thine eyes. 9. Accompagnato and Chorus Il Penseroso (soprano) There held in holy passion still, Forget thyself to marble, till With a sad leaden downward cast Thou fix them on the earth as fast. And join with thee calm peace, and quiet, Spare fast, that oft with gods doth diet, And hears the muses in a ring Round about Jove s altar sing. Chorus Join with thee calm peace, and quiet, Spare fast, that oft with gods doth diet. 10. Recitative L Allegro (tenor) Hence, loathed Melancholy, In dark Cimmerian desert ever dwell. But haste thee, Mirth, and bring with thee The mountain nymph, sweet Liberty. L Allegro (soprano) And if I give thee honour due, Mirth, admit me of thy crew! 11. Air L Allegro (soprano) Mirth, admit me of thy crew, To live with her, and live with thee, In unreproved pleasures free; To hear the lark begin his flight, And singing startle the dull night; Then to come in spite of sorrow, And at my window bid good morrow. Mirth, admit me of thy crew! 12. Accompagnato Il Penseroso (soprano) First, and chief, on golden wing, The cherub Contemplation bring; And the mute Silence hist along, Less Philomel will deign a song, In her sweetest, saddest plight, Smoothing the rugged brow of night. 13. Air Il Penseroso (soprano) Sweet bird, that shun st the noise of folly, Most musical, most melancholy! Thee, chauntress, oft the woods among, I woo to hear thy even-song. Or, missing thee, I walk unseen, On the dry smooth-shaven green, To behold the wand ring moon Riding near her highest noon. Sweet bird. . . da capo 14. Recitative L Allegro (bass) If I give thee honour due, Mirth, admit me of thy crew! 15. Air L Allegro (bass) Mirth, admit me of thy crew! To listen how the hounds and horn Cheerly rouse the slumb ring morn, From the side of some hoar hill, Through the high wood echoing shrill. 16. Air Il Penseroso (soprano) Oft on a plat of rising ground, I hear the far-off curfew sound, Over some wide-water d shore, Swinging slow, with sullen roar; Or if the air will not permit, Some still removed place will fit, Where glowing embers through the room Teach light to counterfeit a gloom. 17. Air Il Penseroso (soprano or tenor) Far from all resort of mirth, Save the cricket on the hearth, Or the bellman s drowsy charm, To bless the doors from nightly harm. 18. Recitative L Allegro (tenor) If I give thee honour due, Mirth, admit me of thy crew! 19. Air L Allegro (tenor or soprano) Let me wander, not unseen, By hedge-row elms on hillocks green. There, the ploughman, near at hand, Whistles over the furrow d land, And the milkmaid singeth blithe, And the mower whets his scythe, And every shepherd tells his tale Under the hawthorn in the dale. 20a. Air L Allegro (soprano) Straight mine eye hath caught new pleasures, While the landscape round it measures Russet lawns, and fallows grey, Where the nibbling flocks do stray. 21. Accompagnato L Allegro (soprano or bass) Mountains, on whose barren breast The lab ring clouds do often rest Meadows trim with daisies pied, Shallow brooks, and rivers wide Tow rs and battlements it sees, Bosom d high in tufted trees. 20a. Air L Allegro (soprano) Straight mine eye hath caught new pleasures, While the landscape round it measures Russet lawns, and fallows grey, Where the nibbling flocks do stray. 22. Air and Chorus L Allegro (soprano or tenor) Or let the merry bells ring round, And the jocund rebecks sound To many a youth, and many a maid, Dancing in the checquer d shade. Chorus And young and old come forth to play On a sunshine holiday, Till the livelong daylight fail. Thus past the day, to bed they creep, By whisp ring winds soon lull d asleep. PARTE SECONDA 23. Accompagnato Il Penseroso (soprano) Hence, vain deluding joys, The brood of Folly without father bred; How little you bestead, Or fill the fixed mind with all your toys. Oh, let my lamp, at midnight hour, Be seen in some high lonely tow r, Where I may oft out-watch the Bear With thrice-great Hermes, or unsphere The spirit of Plato to unfold What worIds, or what vast regions hold Th immortal mind that hath forsook Her mansion in this fleshly nook. 24. Air Il Penseroso (soprano) Sometimes let gorgeous Tragedy In sceptred pall come sweeping by, Presenting Thebes, or Pelops line, Or the tale of Troy divine; Or what (though rare) of later age Ennobled hath the buskin d stage. 25. Air Il Penseroso (soprano) But oh, sad virgin, that thy pow r Might raise Musaeus from his bow r, Or bid the soul of Orpheus sing Such notes as, warbled to the string, Drew iron tears down Pluto s cheeks And made hell grant what love did seek. 26. Recitative Il Penseroso (soprano) Thus night oft see me in thy pale career, Till unwelcome morn appear. 27. Solo Chorus L Allegro (bass) Populous cities please me then, And the busy hum of men. Chorus Populous cities please us then, And the busy hum of men, Where throngs of knights and barons bold, In weeds of peace high triumphs hold; With store of ladies, whose bright eyes Rain influence, and judge the prize Of wit, or arms, while both contend To win her grace, whom all commend. Populous cities. . . da capo 28. Air L Allegro (soprano or tenor) There let Hymen oft appear In saffron robe, with taper clear, And pomp, and feast, and revelry, With mask, and antique pageantry; Such sights as youthful poets dream On summer eves by haunted stream. 29. Accompagnato Il Penseroso (soprano) Me, when the sun begins to fling His flaring beams, me goddess bring To arched walks of twilight groves, And shadows brown that Sylvan loves; There in close covert by some brook, Where no profaner eye may look. 30. Air Il Penseroso (soprano) Hide me from day s garish eye, While the bee with honied thigh, Which at her flow ry worth doth sing, And the waters murmuring, With such consort as they keep Entice the dewy-feather d sleep; And let some strange mysterious dream Wave at his wings in airy stream Of lively portraiture display d, Softly on my eyelids laid. Then as I wake, sweet music breathe, Above, about, or underneath, Sent by some spirit to mortals good, Or th unseen genius of the wood. 31. Air L Allegro (tenor) I ll to the well-trod stage anon, If Jonson s learned sock be on, Or sweetest Shakespeare, Fancy s child, Warble his native wood-notes wild. 32. Air L Allegro (soprano) And ever against eating cares, Lap me in soft Lydian airs Married to immortal verse, Such as the meeting soul may pierce In notes, with many a winding bout Of linked sweetness long drawn out; With wanton heed, and giddy cunning, The melting voice through mazes running, Untwisting all the chains that tie The hidden soul of harmony. 33. Air L Allegro (soprano) Orpheus self may heave his head From golden slumbers on a bed Of heap d Elysian flow rs, and hear Such strains as would have won the ear Of Pluto, to have quite set free His half-regain d Eurydice. 34. Air and Chorus L Allegro (tenor) These delights if thou canst give, Mirth, with thee I mean to live. Chorus These delights if thou canst give, Mirth, with thee we mean to live. 35. Recitative Il Penseroso (soprano) But let my due feet never fail To walk the studious cloister s pale, And love the high-embowed roof, With antic pillars massy proof, And storied windows richly dight, Casting a dim religious light. 36. Solo Chorus Chorus There let the pealing organ blow To the full voic d quire below, In service high and anthems clear! Il Penseroso (soprano) And let their sweetness, through mine ear, Dissolve me into ecstasies, And bring all Heav n before mine eyes! 37. Air Il Penseroso (soprano) May at last my weary age Find out the peaceful hermitage, The hairy gown and mossy cell, Where I may sit and rightly spell Of ev ry star that Heav n doth show, And ev ry herb that sips the dew; Till old experience do attain To something like prophetic strain. 38. Solo and Chorus Il Penseroso (soprano) These pleasures, Melancholy, give, And I with thee will choose to live. Chorus These pleasures, Melancholy, give, And we with thee will choose to live. PARTE TERZA 39. Accompagnato Il Moderato (bass) Hence, boast not, ye profane, Of vainly-fancied, little-tasted pleasure, Pursued beyond all measure, And by its own excess transform d to pain. 40. Air Il Moderato (bass) Come, with native lustre shine, Moderation, grace divine, Whom the wise God of nature gave, Mad mortals from themselves to save. Keep, as of old, the middle way, Nor deeply sad, nor idly gay, But still the same in look and gait, Easy, cheerful and sedate. 41. Accompagnato and Chorus Il Moderato (bass) Sweet temp rance in thy right hand bear, With her let rosy health appear, And in thy left contentment true, Whom headlong passion never knew; Frugality by bounty s side, Fast friends, though oft as foes belied; Chaste love, by reason led secure, With joy sincere, and pleasure pure; Happy life from Heav n descending, Crowds of smiling years attending All this company serene, Join, to fill thy beauteous train. Chorus All this company serene, Join, to fill thy beauteous train. 42. Air Il Moderato (soprano) Come, with gentle hand restrain Those who fondly court their bane, One extreme with caution shunning, To another blindly running. Kindly teach, how blest are they, Who nature s equal rules obey; Who safely steer two rocks between, And prudent keep the golden mean. 43. Recitative Il Moderato (soprano or tenor) No more short life they then will spend In straying farther from its end, In frantic mirth, and childish play, In dance and revels, night and day; Or else like lifeless statues seeming, Ever musing, moping, dreaming. 44. Air Il Moderato (soprano or tenor) Each action will derive new grace From order, measure, time, and place; Till life the goodly structure rise In·due proportion to the skies. 45. Duet Il Moderato (soprano or tenor) As steals the morn upon the night, And melts the shades away So Truth does Fancy s charm dissolve, And rising Reason puts to flight The fumes that did the mind involve, Restoring intellectual day. 46. Chorus Thy pleasures, Moderation, give, In them alone we truly live. Handel,George Frideric/L Allegro, il Penseroso ed il Moderato
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DIALOGEVENT MI02_IMPERIALINTEL01 The stage is set for our full-scale assault on the Soviet heartland. ソビエト中心地域への、全面攻撃の準備は整いました。 DIALOGEVENT MI02_IMPERIALINTEL02 The Soviets have gathered on the outskirts of Stalingrad. These are your orders ソ連軍はスターリングラード郊外に集結しています。 これが貴方への命令です DIALOGEVENT MI02_IMPERIALINTEL03 The Soviets cherish an historic statue in this area. Destroy it. ソビエトはこの地域の歴史的な像を大切にしている。これを破壊せよ。 DIALOGEVENT MI02_IMPERIALINTEL04 Secure the train station here and do not let it come to harm. We will use it. この駅を確保し、傷を付けない事。ここは我々が利用する予定である。 DIALOGEVENT MI02_IMPERIALINTEL05 Do this and the Emperor will be pleased. これを為せば、皇帝陛下もお喜びになりましょう。 DIALOGEVENT MI02_IMPERIALINTEL06 The Shogunate has called for a symbol of his excellency the Emperor Yoshiro to be erected in place of the statue you destroyed, without delay. 幕府は像を破壊した後、即座にその跡地にヨシロー皇帝陛下を象徴する像を建てるよう要求しています。 DIALOGEVENT MI02_IMPERIALINTEL07 You are ordered to defend the construction site. Expect the Soviets to resist but do not allow it. 貴方に、建設現場を守るよう命令が下りました。ソビエト軍の抵抗が予想されますが、それを退けてください。 DIALOGEVENT MI02_IMPERIALINTEL08 The train station must remain unharmed. 駅は無傷で残さねばなりません。 DIALOGEVENT MI02_IMPERIALINTEL09 The Emperor demands that the symbol of Soviet Victory be reduced to rubble. 皇帝陛下はソビエト勝利の象徴が、瓦礫の山と化すことをお望みです。 DIALOGEVENT MI02_IMPERIALINTEL10 The Emperor wishes this Soviet monument destroyed. 皇帝陛下は、このソビエトの記念碑を破壊する事を望んでおられます。 DIALOGEVENT MI02_IMPERIALINTEL11 The Soviets are mounting a major offensive in hope of reclaiming Stalingrad. ソ連軍はスターリングラード奪還の為に、大規模な攻勢を掛けてきています。 DIALOGEVENT MI02_IMPERIALINTEL12 Long range scanners have detected an incoming Soviet force. 長距離スキャナが、こちらに向かっているソ連軍を発見しました。 DIALOGEVENT MI02_IMPERIALINTEL13 It appears that a Soviet recon force is headed for your location. ソ連の偵察部隊が、そちらに向かっているようです。 DIALOGEVENT MI02_IMPERIALINTEL14 Soviets incoming in 5 minutes ソ連軍は5分でこちらに到着します DIALOGEVENT MI02_IMPERIALINTEL15 Soviets incoming in 4 minutes ソ連軍は4分でこちらに到着します DIALOGEVENT MI02_IMPERIALINTEL16 Soviets incoming in 3 minutes ソ連軍は3分でこちらに到着します DIALOGEVENT MI02_IMPERIALINTEL17 Soviets incoming in 2 minutes ソ連軍は2分でこちらに到着します DIALOGEVENT MI02_IMPERIALINTEL18 Soviets incoming in 1 minutes ソ連軍は1分でこちらに到着します DIALOGEVENT MI02_IMPERIALINTEL19 More Soviets emerge from the North. 更なるソ連軍が、北から出現しました。 DIALOGEVENT MI02_IMPERIALINTEL20 More Soviets make their way from the West. 更なるソ連軍が、西から向かってきます。 DIALOGEVENT MI02_IMPERIALINTEL21 More Soviets arrive from the South. 更なるソ連軍が南から来ます。 DIALOGEVENT MI02_IMPERIALINTEL22 More Soviets ride in from the East. 更なるソ連軍が、東から侵入してきます。 DIALOGEVENT MI02_IMPERIALINTEL23 The Emperor s Statue will be complete in 15 minutes. 皇帝陛下の像は、あと15分で完成します。 DIALOGEVENT MI02_IMPERIALINTEL24 The Emperor s Statue will be complete in 10 minutes. 皇帝陛下の像は、あと10分で完成します。 DIALOGEVENT MI02_IMPERIALINTEL25 The Emperor s Statue will be complete in 5 minutes. 皇帝陛下の像は、あと5分で完成します。 DIALOGEVENT MI02_IMPERIALINTEL26 The Emperor s Statue will be complete in 3 minutes. 皇帝陛下の像は、あと3分で完成します。 DIALOGEVENT MI02_IMPERIALINTEL27 The statue shall be finished in 5 Minutes. 像の完成まで後5分です。 DIALOGEVENT MI02_IMPERIALINTEL28 The statue shall be finished in 3 Minutes. 像の完成まで後3分です DIALOGEVENT MI02_IMPERIALINTEL29 The statue shall be finished in 1 Minutes. 像の完成まで後1分です DIALOGEVENT MI02_IMPERIALINTEL30 A second train has set forth 2番目の列車が駅を離れました。 DIALOGEVENT MI02_IMPERIALINTEL31 The last of the trains is exiting the station. It must remain intact. 最後の列車が駅を出発しました。列車に傷を付けてはなりません。 DIALOGEVENT MI02_IMPERIALINTEL32 The train is under attack- it must survive. 列車が攻撃されています―― 列車を失うわけにはいきません。 DIALOGEVENT MI02_IMPERIALINTEL33 The train has been destroyed. This mission has been failed. 列車は破壊されました。この任務は失敗です。 DIALOGEVENT MI02_IMPERIALINTEL34 All of your forces are defeated. You have failed. 貴方の部隊は全て打ち倒されました。任務は失敗です。 DIALOGEVENT MI02_IMPERIALINTEL35 All of your nano-cores have been lost. Mission failed. 貴方のナノ・コアはすべて失われました。任務失敗です。 DIALOGEVENT MI02_IMPERIALINTEL36 Protect your MCV! Without it we cannot establish a base here! MCVを守ってください! MCVが無ければ、ここに基地を確立する事が出来ません! DIALOGEVENT MI02_IMPERIALINTEL37 Your MCV was destroyed. You have failed. MCVが破壊されました。 貴方は失敗したのです。 DIALOGEVENT MI02_IMPERIALINTEL38 If these monuments were to be destroyed, it would further demoralize the Soviets. これらの記念碑が破壊されれば、ソビエトは更に混乱することでしょう。 DIALOGEVENT MI02_IMPERIALINTEL39 The transports will arrive shortly. Prepare to defend them as they make their way along the river. 列車は間も無く到着します。 列車は川沿いに進むので、それらを防衛する準備をして下さい。 DIALOGEVENT MI02_IMPERIALINTEL40 General Tatsu requires all of the transports if he is to complete his weapon. タツ将軍は彼の兵器を完成させる為に、すべての輸送機を必要としています。 DIALOGEVENT MI02_IMPERIALINTEL41 Protect the transports at all costs! 何としても、輸送機を守って下さい! DIALOGEVENT MI02_IMPERIALINTEL42 We have lost one of the transports. Mission failed. 輸送機の1つを失いました。任務失敗です。 DIALOGEVENT MI02_IMPERIALINTEL43 Send your forces toward the beach and establish a base there. 浜辺へ部隊を進めて、そこへ基地を設置して下さい。 DIALOGEVENT MI02_IMPERIALINTEL44 Secure this area! We will establish a base here. この地域を確保してください! ここに基地を設置します。 DIALOGEVENT MI02_IMPERIALINTEL45 This area is suitable for your base of operations here. この地域は、作戦遂行の為の基地を設置するのに適しています。 DIALOGEVENT MI02_IMPERIALINTEL46 If you are running low on resources, use Engineers to capture the nearby Oil Derricks. 資源が不足しているならば、工兵を使って付近の油田施設を占領して下さい。 DIALOGEVENT MI02_IMPERIALINTEL47 The Soviet base here must be destroyed. ここのソ連軍基地を、破壊してください。 DIALOGEVENT MI02_IMPERIALINTEL48 You and your Co-Commander will be sharing income. Proceeds from any ore you gather will be split between the two of you. 貴方と副司令官は、収入を共有しています。貴方の集めた資源はすべて、あなた方2人に分配されます。
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エレメンタリスト Elementalist 出典 Rage of Elements 58ページ、Secrets of Magic 206ページ You revere the elements as the building blocks of creation and the source of all life. You believe that by balancing, mixing, and rearranging these elements, magic is made. This belief has led you to eschew traditional magical theories and divisions, and you instead focus on harnessing, manipulating, and shaping the elements. There are many paths to elementalism, and many classes can become elementalists. As the most basic building blocks of matter, the elements can be shaped to your specific training and understanding. The study of elementalism expands every day. You cast spells drawn from multiple traditions and can use the elements to alter and empower your spells, making them manifest and mixing them in unique ways. Most elementalists embrace either the philosophy of four elements common in the Inner Sea or the five-element cycle prevalent in Tian Xia. This is often a balance, but some elementalists feel a stronger connection to a singular element that they hone to great heights, utilizing the other elements to support and augment their favored. Secrets of Magic Elementalist This section updates and expands the elementalist class archetype originally presented on page 206 of Secrets of Magic. If you're using the version of the archetype from Secrets of Magic and are happy with it, you don't need to make any changes—that original version functions the same as using the new text and choosing Inner Sea elementalism for your elemental philosophy! Elemental Magic (1st) Elemental Magic (1st) You're a spellcaster who specializes in harnessing the elements. Though you might feel a kinship for one element over the others, you're capable of shaping many of them. Due to your specialization in elemental magic, you have a smaller, more focused spell list than other spellcasters, though your magic is drawn from multiple traditions. If you choose this class archetype, you must select the Elementalist Dedication as your 2nd-level class feat. 前提条件:You must have a spellcasting class feature that chooses spells from the arcane or primal spell list. Elementalist Adjustments:Replace your spell list with the elemental spell list. Your actual magical tradition is unchanged, but you choose your spells from the elemental list instead. You must choose an elemental philosophy (detailed below), which determines which spells and other elemental magic you can use. Druid Elementalist Adjustments:If you're a druid of the storm order and air is in your elemental philosophy, you can choose to replace your starting order spell, tempest surge, with updraft. Elemental Sorcerer Adjustments:If you're a sorcerer with the elemental bloodline, you can replace your initial bloodline spell with an initial elemental focus spell, and your advanced bloodline spell with an advanced elemental focus spell. The initial and advanced elemental focus spells you select must have the same trait as your elemental bloodline. Wizard Elementalist Adjustments:If you're a wizard, you can either choose to be a universalist or to follow an arcane school dedicated to one element from your elemental philosophy. If you choose an elemental school, your curriculum spells can be any spells that you have access to and that have your chosen element's trait. Your school spells are the elemental focus spells of your chosen element, with the 1st-rank spell as your initial school spell and the 3rd-rank spell as the advanced school spell. Elemental Focus Spells Elemental Focus Spells Air initial:updraft; advanced powerful inhalation Earth initial:crushing ground; advanced stone lance Fire initial:wildfire; advanced combustion Metal initial:serrate; advanced repel metal Water initial:rising surf; advanced pulverizing cascade Wood initial:arms of nature; advanced wood walk Elemental Philosophy Elemental Philosophy Choose an elemental philosophy, which determines which elements you can use. The options available in this book are as follows. Elemental Cycle:Earth, fire, metal, water, wood Inner Sea Elementalism:Air, earth, fire, water Your choice of elemental philosophy affects your spell list, with the spell list for elemental cycle elementalists found here and the spell list for the inner sea elementalist found here. In addition to some universal spells that both philosophies have access to, your personal list also contains any spell that shares one or more traits with those in your elemental philosophy, and doesn't have any traits that aren't in your elemental philosophy. For example, an elemental cycle elementalist could choose a spell with both the earth and fire traits, but not one with the air and fire traits, while an inner sea elementalist could choose either of those, but not a spell with metal and fire traits. As Rage of Elements is the first book to include the wood and metal traits, your GM might allow you to add more spells from other books that fit the metal or wood element but first appeared without the trait, adding the relevant trait to the spell. You can't take elementalist feats or use elementalist abilities for an element you're unable to attune to. For example, an Inner Sea elementalist couldn't select the Reverberating Spell feat, use Redirect Elements against a metal or wood spell, or choose a metal or wood ability for their Elemental Familiar. 追加特技 Elementalist Dedication 特技2 Elementalist Dedication アーキタイプ クラス 専念 出典 Secrets of Magic 206ページ アーキタイプ エレメンタリスト 前提条件 elemental magic Each day when you make your daily preparations, you can attune yourself to one element of your choice air, earth, fire, or water. You gain resistance equal to half your level (minimum 1 resistance) against damage dealt by effects with your attuned elemental trait. This attunement lasts until you next make your daily preparations. 特殊 You can't select another dedication feat until you've gained two other feats from the elementalist archetype.Elementalist Dedication Leads To...Elementalist Dedication Leads To...Burning Spell, Dousing Spell, Elemental Familiar, Metabolize Element, Redirect Elements, Rockslide Spell, Wind-Tossed Spell Dousing Spell [one-action] 特技4 Dousing Spell アーキタイプ 呪文修正 水 出典 Secrets of Magic 206ページ アーキタイプ エレメンタリスト 前提条件 Elementalist Dedication You enhance your spell with elemental water, soaking the target. If the next action you use is to Cast a Spell targeting a single creature, you soak the target of the spell with water. If the target has persistent acid or fire damage, the DC to end those conditions is reduced to 10, and the creature can attempt a flat check to end those types of persistent damage immediately. The spell gains the water trait (causing it to deal extra damage to creatures with weakness to water). Elemental Familiar 特技4 Elemental Familiar アーキタイプ 出典 Secrets of Magic 206ページ アーキタイプ エレメンタリスト 前提条件 Elementalist Dedication; Familiar Your familiar becomes an elemental spirit capable of taking on aspects of the four elements air, earth, fire, or water. Other than taking the form of an elemental instead of an animal, this familiar continues to use all the same rules as other familiars. Your familiar gains one additional familiar ability each day, which must be one of the following elemental familiar abilities. While your familiar has an elemental familiar ability, your familiar is composed of the associated elemental matter and gains the matching elemental trait. You can't select more than one elemental familiar ability at a time. Air If your familiar stays completely still for 1 round, it becomes invisible until it next takes an action. Any motion, even being moved or carried by another creature, ends this effect. Earth Your familiar gains resistance to physical damage (except adamantine) equal to half your level. Fire Your familiar sheds bright light in a 20-foot radius (and dim light for the next 20 feet) and emits warmth. Creatures that remain within a 15-foot emanation don't take damage from severe environmental cold. Water Your familiar can move through a gap at least 2 inches wide without Squeezing and can Squeeze through a gap at least 1 inch wide. Burning Spell [one-action] 特技6 Burning Spell アーキタイプ 火炎 呪文修正 出典 Secrets of Magic 207ページ アーキタイプ エレメンタリスト 前提条件 Elementalist Dedication You enhance your spell with elemental fire, causing it to set the target on fire. If the next action you use is to Cast a non-cantrip Spell that deals damage at a single target, the spell deals additional persistent fire damage equal to the spell level, in addition to its other effects. This has no effect if the spell already deals persistent fire damage. The spell gains the fire trait. Metabolize Element [reaction] 特技8 Metabolize Element アーキタイプ 出典 Secrets of Magic 207ページ アーキタイプ エレメンタリスト 前提条件 Elementalist Dedication トリガー You take damage from a foe's spell or magical ability with the air, earth, fire, or water trait. Your rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy. You gain the quickened condition until the end of your next turn. You can use the extra action only to Step or Stride. Rockslide Spell [one-action] 特技10 Rockslide Spell アーキタイプ 地 呪文修正 出典 Secrets of Magic 207ページ アーキタイプ エレメンタリスト 前提条件 Elementalist Dedication You enhance your spell with elemental earth, causing chunks of stone to litter the ground. If the next action you use is to Cast a non-cantrip Spell that affects an area, a number of 5-foot squares in the area equal to the spell level become difficult terrain for 1 round. These squares must be on the ground, and the entire area of difficult terrain must be contiguous. The spell gains the earth trait. Redirect Elements [reaction] 特技12 Redirect Elements アーキタイプ 出典 Secrets of Magic 207ページ アーキタイプ エレメンタリスト 前提条件 Elementalist Dedication トリガー The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails. You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area. The attacker rerolls the spell's attack roll against the new target. Wind-Tossed Spell [one-action] 特技14 Wind-Tossed Spell 風 アーキタイプ 精神集中 呪文修正 出典 Secrets of Magic 207ページ アーキタイプ エレメンタリスト 前提条件 Elementalist Dedication You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover. If the next action you use is to Cast a Spell that requires a spell attack roll, you ignore the target's concealed condition and any cover they have from you. The spell gains the air trait.
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トップページに戻る STS-133打上げカウントダウン中のイベントと時間表 L-3 Days - Friday, May 13 (打上げ3日前 5月13日(金)) Prepare for the start of the STS-134 launch countdown (STS-134打ち上げ秒読み開始準備) Perform the call to stations (ステーションへコールの実行) 06 30 AM(EDT) 07 30 PM(JST) Countdown begins at the T-43 hour mark (T-43時間からカウントダウンの開始) 07 00 AM(EDT) 08 00 PM(JST) Begin final vehicle and facility closeouts for launch (打ち上げの為の最終的なシャトルと施設のクローズアウト開始) Check out backup flight systems (バックアップのフライトシステムのチェック) Configure avionics systems for launch (打ち上げの為のアビオニクスシステムの設定) Review flight software stored in mass memory units and display systems (大容量メモリユニットとディスプレイシステムに保存されているフライトソフトウェアのチェック) Verify backup flight system software in Endeavour's general purpose computer (バックアップのフライトシステムソフトのエンデバーのコンピュータでのチェック) Complete preparations to load power reactant storage and distribution system (蓄電配電システムの準備の完了) 05 00 PM(EDT) 06 00 AM(JST) Activate and test navigational systems (ナビゲーションシステムの起動とテスト) 06 00 PM(EDT) 07 00 AM(JST) Flight Crew Equipment early stow and flight deck preliminary inspections complete (フライトクルーの装備の早期収納とフライトデッキの事前点検の完了) 11 00 PM(EDT) 12 00 PM(JST) Enter 4-hour built-in hold at T-27 hours (T-27時間で最初の状況把握の為の4時間のホールド) 06 00 AM(EDT) 07 00 PM(JST) Clear launch pad of all nonessential personnel (全ての不要不急な人員の発射台からの退避) L-2 Days - Saturday, May 14 (打上げ2日前 5月15(日)) Perform test of the vehicle's pyrotechnic initiator controllers (シャトルの着火装置のコントローラのテストの実行) Resume countdown (カウントダウンの再開) 03 00 AM(EDT) 04 00 PM(JST) Begin operations to load cryogenic reactants into Endeavour’s fuel cell storage tanks (エンデバーの燃料電池のストレージタンクに極低温の反応剤充填開始) 03 00 AM(EDT) 04 00 PM(JST) Enter 8-hour built-in hold at T-19 hours (T-19時間で最初の状況把握の為の8時間のホールド) 11 00 AM(EDT) 00 00 AM(JST) Demate orbiter mid-body umbilical unit (オービタ中央部のアンビリカルユニットの分離) 03 30 PM(EDT) 04 30 AM(JST) Resume orbiter and ground support equipment closeouts (オービタと地上支援装置のクローズアウトの再開) Resume countdown (カウントダウンの再開) 07 00 PM(EDT) 08 00 AM(JST) Main engine avionics, pneumatics and controller checkout completed (メインエンジンのアビオニクス、空力及びコントローラのチェックの完了) 02 00 AM(EDT) 03 00 PM(JST) External Tank feedline inspection/camera cleaning (外部燃料タンクのフィードラインの点検とカメラの掃除) Flight Crew Equipment stowage (フライトクルーの装備の収納) Begin removal of pad ground support equipment (発射場の地上支援装置の撤去開始) L-1 Days - Sunday, May 15 (打上げ1日前 5月15日(日)~5月16日(月)) Enter built-in 13 hours, 36 minute hold at T-11 hours (T-11時間で状況確認の為の13時間36分のホールド) 03 00 AM(EDT) 04 00 PM(JST) Activate the orbiter's communications systems (オービタの通信システムの起動) Lower engine support platforms, retract access platforms (下部のエンジンサポートプラットフォームのアクセスプラットフォームの撤去) External Tank Inspections (外部燃料タンクの検査) Complete Flight Crew Systems time critical stowage (middeck payloads) (ミッドデッキペイロードをこの時間までに収納を終える) Rotating Service Structure begins move away from Atlantis to the park position (回転式整備構造物を待機位置まで移動) 12 00 PM(EDT) 01 00 AM(JST) Perform ascent switch list (打ち上げの為のスイッチリストの実行) Fuel cell flow-through purge complete (燃料電池のフロースルーパージの完了) Resume countdown at T-11 hours (T-11時間からカウントダウンの再開) 04 36 PM(EDT) 05 36 AM(JST) Activate the orbiter's fuel cells (オービタの燃料電池の起動) 05 46 PM(EDT) 06 46 AM(JST) Clear the blast danger area of all nonessential personnel (爆発危険地域での無用の人員の撤退) Switch Endeavour's purge air to gaseous nitrogen (エンデバーのパージ用気体を窒素ガスへ切替) 06 36 PM(EDT) 07 36 AM(JST) Complete final walkdowns (最終的な人員の退去の完了) Enter 2-hour built-in hold at the T-6 hour mark (T-6時間で状況確認の為の2時間のホールド) 09 36 PM(EDT) 10 36 AM(JST) Complete tanking preparations (タンクへの燃料充填の準備完了) Launch team verifies no violations of launch commit criteria prior to cryogenic loading of the external tank (打ち上げチームは外部燃料タンクへの燃料充填の前に打ち上げ前の基準に抵触していないかを確認) Clear pad of all personnel (発射場からの全ての人員の撤退) Resume countdown (カウントダウンの再開) 11 36 PM(EDT) 12 36 PM(JST) Chill down propellant transfer lines (液体燃料用ラインの冷却) 11 36 PM(EDT) 12 36 PM(JST) Begin loading the external fuel tank with about 500,000 gallons of cryogenic propellants (外部燃料タンクへの約50万ガロンの低温液体燃料の充填開始) 11 46 PM(EDT)頃 12 46 PM(JST)頃 Launch day - Monday, May 16 (打上げ当日 5月16(月)) Enter 2-hour, 30-minute built-in hold at T-3 hours (T-3時間で状況確認の為の2時間半のホールド) 02 36 AM(EDT) 03 36 PM(JST) Perform inertial measurement unit preflight calibration (慣性計測装置の機能の飛行前較正) Align Merritt Island Launch Area tracking antennas (メリット島追跡アンテナの調整) Complete filling the external tank with its flight load of liquid hydrogen and liquid oxygen propellants (外部燃料タンクに液体水素と液体酸素燃料の充填完了) 02 36 AM(EDT)頃 03 36 PM(JST)頃 Final Inspection Team proceeds to launch pad (最終確認チーム発射台へ) Resume countdown at T-3 hours (T-3時間からカウントダウンの再開) 05 06 AM(EDT) 06 06 PM(JST) Perform open loop test with Eastern Range (イースタンレンジとのオープンループのテスト実行) Crew departs Operations and Checkout Building for the pad (乗組員O Cビルを出発して発射場へ) 05 11 AM(EDT) 06 11 PM(JST) Complete closeout preparations in the White Room (ホワイトルームの完全閉鎖準備) Check cockpit switch configurations (コックピットのスイッチ配置のチェック) Begin Eastern Range final network open loop command checks (イースタンレンジのオープンループの最終チェックの開始) Flight crew begins entry into the orbiter (乗組員オービターへの乗り込み開始) 05 41 AM(EDT) 06 41 PM(JST) Astronauts perform air-to-ground voice checks with Launch and Mission Control (宇宙飛行士、地上と空との通信チェック実行) Begin to close Endeavour's crew hatch (エンデバーのクルーハッチクローズ開始) 06 46 AM(EDT) 07 46 PM(JST) Perform hatch seal and cabin leak checks (ハッチの密閉とキャビンの空気漏れのチェック実行) Complete White Room closeout (ホワイトルーム閉鎖完了) Closeout crew moves to fallback area (クローズアウトを行った係員は退避エリアへ移動) Primary ascent guidance data is transferred to the backup flight system (主要な飛行の為の誘導データをバックアップ飛行システムへ) Enter 10-minute hold at T-20 minutes (T-20分で10分間の状況確認の為のホールド) 07 46 AM(EDT) 08 46 PM(JST) NASA test director conducts final launch team briefings (NASAのテストディレクターによる打ち上げチームへの最終的な状況説明) Resume countdown at T-20 minutes (T-20分からカウントダウン再開) 07 56 AM(EDT) 08 56 PM(JST) Transition the orbiter's onboard computers to launch configuration (オービタ搭載コンピュータを打ち上げモードへ移行) Start fuel cell thermal conditioning (燃料電池の温度制御開始) Close orbiter cabin vent valves (キャビンの通気弁の閉鎖) Transition backup flight system to launch configuration (バックアップ飛行システムを打ち上げモードに移行) Enter estimated 45-minute hold at T-9 minutes (T-9分で約45分間の状況確認の為のホールド) 08 07 AM(EDT) 09 07 PM(JST) Final launch window determination (最終的な発射時限の決定) Launch director, Mission Management Team and NASA test director conduct final polls for "go/no go" to launch (打ち上げディレクター、ミッション・マネージメントチーム、NASAテストディレクターによる最終的な「go/no go」の聞き取り) Resume countdown at T-9 minutes (T-9分からのカウントダウン再開) 08 52 AM(EDT)頃 09 52 PM(JST)頃 Start automatic ground launch sequencer (T-9 minutes) (自動打ち上げシーケンサーの始動(打上げ9分前)) Retract orbiter crew access arm (T-7 30) (オービタ作業員用アクセスアームの格納(打上げ7分半前)) Start APU recorders (T-6 15) (補助動力装置の記録装置始動(打上げ6分15秒前) Start auxiliary power units (T-5) (補助動力装置起動(打上げ5分前)) Terminate liquid oxygen replenish (T-4 55) (液体酸素補充の終了(打上げ4分55秒前)) Start orbiter aerosurface profile test (T-3 55) (大気圏内でシャトルの姿勢を制御する動翼のチェック開始(打上げ3分55秒前)) Start main engine gimbal profile test (T-3 30) (メインエンジンのジンバルテスト開始(打上げ3分30秒前)) Pressurize liquid oxygen tank (T-2 55) (液体酸素タンクに加圧開始(打上げ2分55秒前)) Begin retracting the gaseous oxygen vent arm (T-2 50) (酸素ガス通気弁のアームの格納開始(打上げ2分50秒前) Fuel cells to internal reactants (T-2 35) (燃料電池起動(打上げ前2分35秒前)) Pressurize liquid hydrogen tank (T-1 57) (液体水素タンクに加圧開始(打上げ1分57秒前)) Deactivate bi-pod heaters (T-1 52) (bi-pod(外部燃料タンクのオービタとの前方結合部)のヒーター停止(打上げ1分52秒前)) Deactivate solid rocket booster joint heaters (T-0 50 seconds) (固体ロケットブースターの結合部ヒーター停止(打上げ50秒前)) Orbiter transfers from ground to internal power (T-0 50 seconds) (オービタ内部電源に切替(打上げ50秒前)) Ground launch sequencer go for auto sequence start (T-0 31 seconds) (打ち上げシーケンサー、自動シーケンススタート(打上げ31秒前)) Booster gimbal profile (T-0 21 seconds) (ブースタージンバルプロファイル(打上げ21秒前)) Ignition of three space shuttle main engines (T-6.6 seconds) (3つのシャトルのメインエンジン点火(打上げ6.6秒前) Booster ignition and liftoff (T-0) (ブースター点火と離床(打上げ)) 02 20 PM(EDT) 03 20 AM(JST) Preferred launch time 8 56 a.m (好ましい打ち上げの時間:午前8時56分(日本時間午後9時56分)) トップページに戻る
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This page has been marked as being in need of links to other iRO Wiki pages. For a pre-Renewal version of this article, click here. Job Base(s) TaeKwon Kid Job Type Extended Changes At Morroc× Number of Skills 27 Total Skill Points 143 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +0 +0 +6 +12 +12 +0 + ← クリックで目次を開く Overview Job Change Guide BuildsPvM Battle MvP / PvM Esma Dex Bolter PvM Esma Vit Bolter PvM Esma Hybrid Bolter PvM Esma Agi Bolter WoE Support WoE Support (Vit Type) WoE SE Support / melee Ka-melee-type Spirit-melee-type EquipmentHeadgear Footgear Armor Garment Shield Accessory Weapon Class DataSkillsNotesTK Skills Es Skills Ka Skills Spirit Link Skills Job Bonuses ASPD HP Level Up Angel External Links Overview Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic. Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind× they can use powerful Holy×, Ghost×, and Shadow× magic attacks, something that Wizards Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM× or PvP× WoE× options. Although casters, Linkers, like Sages, can go melee. They have relatively low HP×, but better SP× than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling×, they can be quite good tankers. A unique thing about Soul Linkers is that they are naturally immune to Dispell×. Job Change Guide 必要条件 Base Level 無し Job Level 40 Class TaeKwon Kid アイテム 3carat Diamond 1個, Immortal Heart 1個, Witherless Rose 1個 報酬 クエスト報酬 Soul Linker への転職 1. Morroc× の10時方向にある酒場 (morocc 55,259) を見つける 2. 酒場(*1)にいる Kid と話すと、幾つかのアイテムを持って来るように言われる 3carat Diamond 1個 - Coal Mine ( mjolnir_02 85, 364) ダンジョン入り口の側にいる NPC から55,000zで買えるNote これには Merchant スキルの Discount は効果が無い。友人の Merchant に代理購入を頼んでも迷惑でしかないし買う為だけに自分の Merchant にキャラチェンジしても意味は無い Immortal Heart 1個 - Verit がドロップする Witherless Rose 1個 - ( moc_ruins 131, 138) にいる Trader が売っている (Discount 効果無し) 3. アイテムを渡して一通り話を聞き、その後再び話すと彼女はプレイヤーキャラを "内なる心" の中へと導く そこにいる NPC× 達(Monk Spirit×, Alchemist Spirit×, Sage Spirit×) と話す "内なる心" の中では3分の時間制限がある。フラグ立てにはどれか1人と話せば OK時間切れになると Morroc のセーブポイント (?) に転送されるが Kid の所へ戻って話せば続きをやり直せる 4. 戻ってから(*2)再び Kid と話す 5. Spirit 達の要求を受け入れる (?) と Soul Linker に転職出来る Builds PvM Battle STR× 70-99 AGI× 70-99 VIT× 1-44 INT× 18-48 DEX× 18-48 LUK× 1 This build is unique in that it uses a Linker's ability to equip and fight with daggers. Usually they equip a carded Gladius[3], or a Dagger of Counter, while using Mild Wind to maximize their damage. The stat distribution shown above can be adjusted as you wish. You can go less STR but more AGI (hence having higher Aspd but lower damage) or more STR but less AGI (hence lower Aspd but having higher damage). The INT and DEX stats are slightly dependent on your budget. Usually those who can't afford a Dagger of Counter (which may be expensive in some servers) need more DEX as they tend to use a carded Gladius[3] instead, and thus require more DEX to gain more HIT so they can hit monsters. This comes at the cost of having less INT (which means you depend on Kaina× for SP even more). If you can afford to buy a Dagger of Counter, you can go less DEX as Crits ignore your Hit and the opponent's Flee, and you can go with higher INT (which means more SP to use buffs and for Kaahi×). You also can get more VIT by sacrificing DEX, but only if you use Dagger of Counter. Otherwise, if you need VIT, you better sacrifice another stat. The odd amount of INT DEX are because Linkers get +12 DEX and INT Job Bonus, thus having Base INT DEX that ends with 8 will round it up, and the above stats takes only Job Bonus into account. Same applies to the odd VIT ending in 4, this is because Soul Linker gets +6 VIT Job Bonus. As for Skills, you can mix Spirit skills with Ka- skills, and maybe a few points on some non-damaging Es- skills like Eske× or Eswoo×. Or you can go full Spirit skills or full Ka- skills. Maxed Kaina is good for boosting your SP, since a Battle Linker tends to have lower SP pool, and therefore would have problems with constant usage of Kaahi and Mild Wind. Also, there might be times when you have to go support your friend instead of dealing damage - the SP boost from Kaina helps in this case. MvP / PvM Esma Dex Bolter STR 1 AGI 9 VIT 1 INT 120+ DEX 99+ LUK 1 This build is obviously used to maximize Esma× damage combined with Mild Wind within the shortest time. As shown, this setting allows the linker to be the primary damage dealer within the party. Agi and Vit aren't needed as this is damage-only. Just stand behind the tanker quickly casting Esma over and over to help get things going. The 9 Str is just for a higher weight limit to carry whatever items are needed. This build decreases Esma cast time and delivers maximum damage, but also drains sp faster. To overcome this shortage it is best to have the skill Kaina to increase maximum sp and cut Es-type skill cost as well as having a priest cast Magnificat× on the party, or using sp related equipments (Ex. Morpheus's Shawl ), cards (Ex. Sohee Card ) and potions (Ex. Blue Potion ) to last longer. PvM Esma Vit Bolter STR 1 AGI 1-9 VIT 50-99 INT 90-99 DEX 1-50 LUK 1-9 Mainly the same as the Dex Bolter type, but allows for tanking big monsters with heavy skills and completely heal with normal hits after. They don't need high Dex, because Esma Base-cast time is pretty low anyways. PvM Esma Hybrid Bolter STR 1 AGI 1-9 VIT 40-70 INT 90-99 DEX 60-80 LUK 1-9 This is a mix of Dex Bolter and Vit Bolter combining fast casting and middle-level tanking skills. PvM Esma Agi Bolter STR 1 AGI 70-99 VIT 1-20 INT 90-99 DEX 1-40 LUK 1-9 This build is an extraordinary one. They level - like the other bolters - with Esma only, but instead of getting hit and automatically get healed by Kaahi, they dodge 95% of normal attacks and don't "waste" SP. They have a disadvantage compared to Vit- and Dex Bolter (slow cast, low HP), but - depending on where you level - have less problemstrouble with SP regeneration. Agi Bolters usually get Kaupe× the other 5% hit (non-dodge) too. WoE Support STR 1 AGI 1 VIT 20-50 INT 90-99 DEX 70-90 LUK 9 This build focuses on WoE with Ka and Spirit Link Skills. They get only a few to none Es skills, as those are usable in PvM only. Their most important spells are Kaite, Kaupe for support, and Bard, Dancer, and Soul Linker Spirits for buffs. The rest are chosen from the remaining Ka spells. Assassin, Rogue, and Wizard Spirits are often preferable. Their leveling methods are either leeching or supporting parties with Kaupe, Eska/Eske and the Spirit Skills. WoE Support (Vit Type) (Stats including Bonus) STR 1 AGI 1 VIT 80-90 INT 90-100 DEX 60-70 LUK 9 This build is just like the normal WoE Support Soul Linker, but this one doesn't have to fear the battlefield. During field battle, this SL fights with Swordbreaker/Mailbreaker and Blast/Envenom Clip. WoE SE Support / melee STR 1 AGI 1 VIT 90 base INT 50 base DEX 99 base (~130 with bonus) LUK 9(down to 1 on fRO with reset stat) Kvm or BattleGround stuff needed ! (with BG in melee you can be unfrozen and with ghost element o/ , and in kvm increase your human def/max HP) SL fights with Swordbreaker[3]/Mailbreaker[3] (with statut card like magnolia/requiem/metaller)/CursedDagger and Blast/Sight Clip(or Glove[1]). on fRO, you can also use pecopecohairband, roboeye, evolved pipe etc... note for fRO players when you try to use a KA skill without being spirit, with 91vit you become stun indefinitely Ka-melee-type STR 90+ AGI 30+ VIT 40+ INT 60+ DEX 30+ LUK 1-3 This build uses its Ka skills to maximize melee prowess. Since only 38 skill points must be used to max out all the Ka skills, the rest can go towards Es skills or spirits. The stat layout given is deliberately basic, leaving a lot of space for personal preference and experimentation. Spirit-melee-type STR 90+ AGI 30+ VIT 40+ INT 60+ DEX 30+ LUK 1-3 This build is different from it's Ka counterpart in that it uses spirit skills to buff it's friends while fighting alongside them. A few skillpoints must be invested in Ka skills (Particularly, a few levels in Kaahi) to compensate for the soul linker's weak defense. Exact spirit skills taken depend on your own party preference. Again, you'll have plenty of statpoints left over after you hit these minimum stats to distribute any way you like and experiment. Equipment Headgear Soul Linkers are limited to Mage headgear and any that are usable by all classes except novice. However, some headgear have extra bonuses for Taekwon classes (which includes Soul Linkers) Magistrate Hat [1] +1 Agi, +3% HP regen. Mythical Lion Mask [1] +2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK× per upgrade. Bride Mask [1] +5 crit, +2 Luk. Hahoe Mask +2 Perfect dodge×, +1 Luk. Ayam [1] +1 Int, +3% SP regen. But if you cannot afford the above headgears, there's always Apple of Archer, and the much cheaper Wizard Hat. Apple of Archer +3 Dex. Usually not as cheap and easy to get as "Wizard Hat", but the price is normally still reachable. Wizard Hat +100 MaxSP. Cheaper, easy-to-get headgear that is suitable for those who cannot afford expensive fancy headgears. Footgear Soul Linkers can wear Sandals (and Sandals[1]), Shoes (and Shoes[1]), High Fashion Sandals[1], and all footgear usable by "all classes except novice". Armor Soul Linkers are limited to Mage-class armor and armor usable by "all classes except novice". Garment Soul Linkers can wear Hood (and Hood[1]), Muffler (and Muffler[1]), as well as Mage-class garments and those usable by "all classes except novice". Shield Guard [0] Guard [1] DEF×+3. Memory Book [0] Memory Book [1] DEF+3, MDEF×+2, INT+1. Valkyrja's Shield [1] DEF+3, MDEF+5, -20% damage from Fire, Water, Shadow×, Undead× elements. Stone Buckler [1] DEF+3, -5% damage from Large× size. Accessory Soul Linkers can equip various accessories, such as Clip , Nile Rose , as well as the stat-boosting generic accessories such as Glove , Ring , Earring , Necklace , and of course, their "Level 90+" slotted version. The easiest option, though, is a Clip. Aside from that, there are other accessories that Soul Linkers can equip, but those mentioned above are what people usually use. If you have the money, and you are level 80 or higher, you can use Librarian Glove or Eye Stone Ring instead, which, to Linkers, are essentially a Clip with a better SP bonus. Weapon Soul Linkers can fight unarmed, keeping the bonuses from the Sprint× skill, or use Dagger×s and Rod×s. Usually, rods are to be used for Esma or supportive play styles. Most daggers are only better than fists when they're carded, especially against large enemies. Cursed Dagger ATK×+50. Adds a 50% chance of inflicting [Curse] on the target when doing a physical attack. Sword Breaker [3] ATK+70. Adds a 5% chance of damaging the target's weapon when doing a physical attack. Mail Breaker [3] ATK+70. Adds a 5% chance of damaging the target's armor when doing a physical attack. Class Data Skills See TaeKwon Kid Skills for first class skills. Skill Description Levels Type Eska× Force a monster into a status similar to Monk's Mental Strength×, in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. 3 Offensive Eske× Increase targeted monster's ATK 4x, but reduce its DEF by half. Following the casting of this skill Esma× can be used for the next 3 secs. 3 Offensive Esma× This is a very strong bolt type spell that can change element of its attack depending on Mild Wind×. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells, or after having cast Estin×, Estun× or Eske×. 10 Offensive Estin× Push back a targeted monster 2 cells away. Only Small× sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estin there will be a 3 second interval that will allow the casting of the skill Esma. 7 Offensive Estun× Stun a monster by chance for 2 seconds. Only Medium× sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estun there will be a 3 second interval that will allow the casting of the skill Esma. 7 Offensive Eswoo× Temporarily shrink a monster to reduce its Movement Speed×. Boss× monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the Stun× status and the targeted monster will recover from Shrunken status more quickly. 7 Offensive Kaahi× Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. 7 Active Kaina× Increase Max SP and enhance the efficiency of the Happy Break× skill. At Base Level 70, this skill reduces the SP consumption of the Estin, Estun and Esma skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). 7 Passive Kaite× Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest's Assumptio× or Crusader's Sacrifice×, but works with Kyrie Eleison× and Kaupe×. 7 Active Kaizel× Instantly revive a fallen character that will be in Kyrie Eleison status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is not affected by DEX. 7 Active Kaupe× Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. 3 Active 1st Transcendent Spirit× Imbues High First Classes with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. 5 Active Alchemist Spirit× Imbues Alchemists with Spirit State Increase effectiveness of Aid Potion× by blvl%. Enables use of Aid Berserk Potion×. Enables use of Spiritual Potion Creation. 5 Active Assassin Spirit× Imbues Assassins with Spirit State Doubles Sonic Blow× damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. 5 Active Bard and Dancer Spirits× Imbues any Bard or Dancer with Spirit State Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). 5 Active Blacksmith Spirit× Imbues Blacksmiths with Spirit State Enables use of Advanced Adrenaline Rush×. 5 Active Crusader Spirit× Imbues Crusaders with Spirit State Doubles Shield Boomerang× damage, never misses, and halves aftercast delay. 5 Active Hunter Spirit× Imbues Hunters with Spirit State STR increases effectiveness of Beast Bane×. Enables use of Beast Charge×. 5 Active Knight Spirit× Imbues Knights with Spirit State Enables use of One-Hand Quicken×. 5 Active Monk Spirit× Imbues any Monk with Spirit State Raging Thrust× becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during Fury× or within 5 minutes after usage of Guillotine Fist. 5 Active Priest Spirit× Imbues Priests with Spirit State Holy Light× damage and SP cost multiplied by 5. 5 Active Rogue Spirit× Imbues Rogues[1] and Stalkers with Spirit State Immune to Dispell×. Greatly increases healing of ranked White Potions. Flying Kick× from enemies will not remove Soul Linker buffs if Preserve× is learned. Greatly increase movement speed while using Stealth×. 5 Active Sage Spirit× Imbues Sages and Scholars with Spirit State Hindsight× drops the highest level bolt the player has learned in the respective bolt skill. 5 Active Soul Linker Spirit× Imbues Soul Linkers with Spirit State Allows K-skills to be used on other players. Cannot self-target. 5 Active Super Novice Spirit× 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues Super Novices with Spirit State Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher. 5 Active Fist Master Spirit× Imbues TaeKwon Masters with Spirit State Enables one use of Solar, Lunar and Stellar Union×. 5 Active Wizard Spirit× Imbues the Wizards with Spirit State Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from Kaite by consuming a Crystal Fragment each time. 5 Active Notes TK Skills Once a TaeKwon Kid changes into a Soul Linker, only the following TK skills may be used Tumbling×, Sprint×, Peaceful Break×, Happy Break×, Kihop×, Leap×, Mild Wind×. Es Skills Es spells are offensive magic. This type can be cast only on monsters. Casting them on players causes the skill to fail and the caster to be stunned (even in PvP/WoE conditions). Ka Skills Ka spells are defensive magic. By default the caster can use this only on themself, their spouse or their child, or other Soul Linkers. Unless the user is linked with the Soul Linker Spirit, using these skills on anyone else causes them to fail and the caster to be stunned. Spirit Link Skills These skills imbue other characters with special abilities for a time depending on skill level. Each class has their own Spirit Link that can only be cast upon them. Transcendent second classes can utilize the Spirit Link of their original second class. Soul Linkers cannot use the Soul Linker Spirit on themselves; they must have another Soul Linker cast it on them. Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 STR AGI VIT 20 21 22 23 24 25 INT 1 2 3 4 5 6 7 8 9 10 11 12 DEX 39 40 41 42 43 44 45 46 47 48 49 50 LUK ASPD Soul Linkers can use Concentration, Awakening and Berserk Potion s (Even though the in-game description doesn't mention it). Weapon Base ASPD Unarmed 150 Dagger 142.5 Rod 137.5 HP Level HP Level HP Level HP Level HP Level HP 1 40 21 315 41 890 61 1765 81 2890 2 47 22 337 42 927 62 1817 82 2907 3 54 23 359 43 964 63 1869 83 2924 4 62 24 382 44 1002 64 1922 84 2942 5 71 25 406 45 1041 65 1976 85 2971 6 81 26 431 46 1081 66 2031 86 2991 7 91 27 456 47 1121 67 2086 87 3011 8 102 28 482 48 1162 68 2142 88 3032 9 114 29 509 49 1204 69 2199 89 3054 10 127 30 537 50 1247 70 2257 90 3567 11 140 31 565 51 1290 71 2275 91 3590 12 154 32 594 52 1334 72 2294 92 3614 13 169 33 624 53 1379 73 2314 93 3649 14 185 34 655 54 1425 74 2335 94 3675 15 201 35 686 55 1471 75 2356 95 3701 16 218 36 718 56 1518 76 2378 96 3728 17 236 37 751 57 1566 77 2401 97 3756 18 255 38 785 58 1615 78 2425 98 3800 19 274 39 819 59 1664 79 2449 99 4250 20 294 40 854 60 1714 80 2874 Level Up Angel Taekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached Blessing× Level 10 (10 minutes) Increase AGI× Level 10 (10 minutes) External Links Skill Simulator - Soul Linker Soul Linker Skills Spirit Link Skills 1st Transcendent Spirit× ・ Alchemist Spirit× ・ Assassin Spirit× ・ Bard and Dancer Spirits× ・ Blacksmith Spirit× ・ Crusader Spirit× ・ Fist Master Spirit× ・ Hunter Spirit× ・ Knight Spirit× ・ Monk Spirit× ・ Priest Spirit× ・ Rogue Spirit× ・ Sage Spirit× ・ Soul Linker Spirit× ・ Super Novice Spirit× ・ Wizard Spirit× Ka Skills Kaahi× ・ Kaina× ・ Kaite× ・ Kaizel× ・ Kaupe× Es Skills Eska× ・ Eske× ・ Esma× ・ Estin× ・ Estun× ・ Eswoo× Quests Soul Linker Job Change Guide Weapons× Dagger× ・ Rod× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing Interwiki Links | Soul Linker | Classes | TaeKwon Kid
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