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Wilsons Best SP Snuff Brand Wilsons Name Best SP Style Basic Grind Fine Moisture Dry Kick 4 nicotine 3 Recommend 4 Notes(JPN) 刻みは細かく、キックは強め。微かに柑橘系の精油で香りが付けられてる。250年以上前から生産されているスナッフだけあって、スナッフの王道という感じ。 Notes(EN) The kick is strong, and grind is fine. The smell is faintly put by the refinement of citrus oil. Feeling of royal road of snuff to feel history of 250 years. another review Shop @marscigars.com Zimbabwe Burley, Flue Dark Fired tobaccos make up Wilson s "SP Best" snuff. Bergamot, Lemon, Rose Lavender give this "Best" snuff a pleasant flavor that can be enjoyed again and again. Customer @marscigars.com SP Best is similar to FT Bordeaux. It is slightly moist and light brown with a strong citrus flavor. This is a better amateur snuff because it is not too harsh and the tobacco scent is not present. It is a great compliment desserts such as lemon squares or the Italian liquor lemon cello. Customer @marscigars.com Medium-Light brown in color, lightly moist. No menthol in this snuff, but a very refreshing citrus flavor. The citrus flavor is not what you typically think of, not lemony or orangey, more like bergamot. It is in the forefront, and masks much of the tobacco flavor, but is very pleasant. The citrus flavor fades after a few minutes and allows the tobacco scent to come through a bit. This would be a good snuff for beginners, and for those that like fairly strongly scented, but non-mentholated, snuffs. It is ground quite fine, and can be a bit messy getting out of the tin, and learning to snuff fine ground snuff like this can be a bit of an obstacle for newer snuff-takers, but the reward I think is worth it. HexSensei @SnuffTalk.org I have a feeling that most beginners like myself order a ton of Wilson s first. I don t know why that is. Wilson s makes great products, and correct me if I m wrong, but I don t think Wilson s snuffs are only for beginners. They seem to make a variety for everyone. But I did buy a bunch of their tins at first as well, and one of them was their Best SP. The flavours inside are Bergamot, Lemon, Rose Lavender. It is quite moist, fine, and the scent is just amazing and pleasant. Think standing on top of a grassy hill with the breeze blowing in your hair and your head held high to the wind. I have no problem taking this snuff again and again. It has a nice nicotine lift, and a tiny bit of an instant pleasant burn, which I like. As an SP, this snuff is a good staple and a great addition to your snuff cabinet. This could definitely be considered a daily snuff. It is low maintenance and demands little from its partakers.
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ブラッドレイジャーのアーキタイプ Bloodrager Archetypes Ancestral Harbinger Ancestral Harbinger 出典 Monster Hunter s Handbook 6ページ While all bloodragers tap into their bloodlines to fuel the arcane energies they use in battle, some have the ability to call directly to the spirits of their ancestors to aid them, summoning spirits to fight for them or inspire their allies. Ancestral harbingers are particularly common among Shoanti bloodragers and among Bonuwat tribes living along the coast of western Garund. Spirit Guardian(擬呪)/Spirit Guardian:At 2nd level, an ancestral harbinger can call upon her ancestors to aid her in combat, summoning a weapon of force that functions as per spiritual weapon. At 6th level, her ancestral spirit can take the form of a savage creature, functioning as per summon nature s ally II (this can t be used to summon multiple creatures from the summon nature s ally I list). At 12th level, her ancestor can manifest physically as a ghostly figure, functioning as per spiritual ally. At 18th level, her ancestral spirit can manifest either as a single powerful creature or as multiple lesser ancestors, functioning as per summon nature s ally VI. The harbinger chooses which spell this ability functions as at the time of casting, and can use this ability while in a bloodrage. The ancestral harbinger can use this ability once per day, plus an additional time per day for every 4 bloodrager levels she possesses beyond 2nd. This ability replaces uncanny dodge and the bloodline feats gained at 6th and 18th levels. Spirit Servants/Spirit Servants:At 5th level, an ancestral harbinger adds summon monster I to her class spell list and gains it as a bonus spell known. She also gains summon monster II at 8th level, summon monster III at 11th level, and summon monster IV at 14th level. These spells can be used only to summon types of monsters with strong ties to the ancestral harbinger s family history, ranging from clan totems to monsters of the same type as those famously killed by her forebears. For each of these spells, the ancestral harbinger selects a number of monsters she can summon equal to her Charisma bonus (minimum 1) to represent these spirits. These monsters are selected from the options on the summon monster creature list or the expanded summoning list (see the summoning project) that are appropriate for the spell level. At 7th level and every 2 bloodrager levels thereafter, the ancestral harbinger can swap one selected monster from one of these spells for a new monster from the same level s summoning lists. The ancestral harbinger has a mystic tie to the spirit servants summoned with this ability. When the ancestral harbinger is in a bloodrage, all of her spirit servants gain a +2 morale bonus to AC and on attack rolls, damage rolls, and saving throws. The spirit servants also gain 2 temporary hit points per Hit Die. At 11th level, the morale bonus increases to +3 and the number of temporary hit points per Hit Die increases to 3. At 20th level, the morale bonus increases to +4 and the number of temporary hit points per Hit Die increases to 4. The morale bonus and temporary hit points last until the bloodrage ends. This ability replaces improved uncanny dodge and the bloodline feat gained at 12th level. Bloody-Knuckled Rowdy Bloody-Knuckled Rowdy 出典 Melee Tactics Toolbox 13ページ Bloodragers are frequently rough-and-ready, untrained scrappers who learn to exploit any advantage to gain the upper hand in a fight. The bloody-knuckled rowdy focuses on tricks and maneuvers that are quick and effective, duplicating combat styles from professional brawlers, street thugs, and even trapped animals. Rather than focusing on a single style, most bloody-knuckled rowdies dabble in multiple techniques, mixing and matching their array of vicious maneuvers to suit the occasion. Bloody Knuckles/Bloody Knuckles:The bloody-knuckled rowdy does not gain damage reduction. Reduced Spells Known/Reduced Spells Known:The bloody-knuckled rowdy focuses more on fighting tactics and less on his natural arcane powers. He receives one fewer spell known at each spell level. This ability modifies bloodrager spellcasting. Pugilist(変則)/Pugilist:At 1st level, a bloody-knuckled rowdy gains Improved Unarmed Strike as a bonus feat. This ability replaces fast movement. Combat Style Student/Combat Style Student:At 2nd level, a bloody-knuckled rowdy gains a bonus feat. This bonus feat must be a style feat or a feat with a style feat as a prerequisite. The bloody-knuckled rowdy treats his bloodrager levels as monk levels when qualifying for and calculating the effects of style feats and feats that have style feats as prerequisites. At 5th level, the bloody-knuckled rowdy gains the Combat Style Master feat. He doesn’t need to meet the prerequisites for this feat. This ability replaces uncanny dodge and improved uncanny dodge. Hand-to-Hand Training(変則)/Hand-to-Hand Training:At 3rd level, a bloody-knuckled rowdy deals unarmed damage as a monk of a level equal to his bloodrager level – 2. Hag-Riven Hag-Riven 出典 Blood of the Coven 27ページ All changelings have the potential to transform into hags, but the process is a slow one, requiring several nights to complete. When left incomplete—by virtue of a wily changeling’s escape or her mother’s death—the creature is scarred and saturated in arcane power. Though she remains in possession of her own faculties, the seeds of hag hatred sprout within her. These hag-riven wield powerful magic interlaced with more powerful emotions. The painful rituals that create a hag-riven can work for any creatures tenacious enough to endure them, and the art has sprung up as a defense against the devastating power of hags in various remote communities. Arcane Influence/Arcane Influence:A hag-riven bloodrager does not gain proficiency with martial weapons and must choose from one of the following bloodrager bloodlines arcane, destined, elemental, fey, or hag. This alters the bloodrager’s weapon and armor proficiencies. Claws of the Hag(変則)/Claws of the Hag:A hag-riven grows a pair of vicious claws that are treated as natural weapons. These claws are primary attacks and deal 1d4 points of damage each (1d3 for a Small creature) plus the hag-riven’s Strength modifier. At 2nd level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 5th level, the damage increases to 1d6 points (1d4 for a Small creature). At 13th level, the hag-riven’s claws threaten a critical hit on a natural roll of 19–20. At 16th level, the damage increases again to 1d8 points (1d6 for a Small creature). This replaces fast movement and uncanny dodge. Sorcerous Claws(超常)/Sorcerous Claws:At 5th level, a hag-riven can expend one of her daily spell slots as a swift action to grant her claws an enhancement bonus equal to the level of the spell slot sacrificed. This bonus lasts for 1 minute and stacks with existing enhancement bonuses (such as those provided by magic fang or magic items) to a maximum of +5. Multiple uses of this ability do not stack with themselves. Beginning at 7th level, the hag-riven can also expend some or all of the bonus provided by her sorcerous claws to add any of the following weapon properties to her claws for 1 minute flaming, flaming burst, frost, icy burst, keen, nullifying, seaborne, spellstealing, shock, shocking burst, or wounding. Her claws must have a minimum enhancement bonus of +1 before any special abilities can be added. This replaces improved uncanny dodge. Scarred Hide(変則)/Scarred Hide:At 7th level, a hag-riven’s scarred flesh becomes thick and leathery. She gains a +1 natural armor bonus to AC. At 10th, 13th, 16th, and 19th levels, this bonus increases by 1. Hexing Claws(超常)/Hexing Claws:At 10th level, a hag-riven gains Critical Focus as a bonus feat, but she can apply its benefits only to her claw attacks. Each morning, she can select a single feat with Critical Focus as a prerequisite and apply its benefits to her claw attacks. She must meet all other prerequisites for any feat she wishes to apply with this ability. This replaces damage reduction. Id Rager Id Rager 出典 Occult Origins 23ページ An id rager gains only the emotional focus abilities of a phantom, not the base abilities of a phantom (e.g. slam attacks, armor bonuses, etc.). An id rager lacks a supernatural taint to his blood, instead drawing power from pure emotion. Atavistic Avatar(超常)/Atavistic Avatar:An id rager chooses one emotional focus to define his core anger, dedication, despair, fear, hatred, jealousy, remorse, or zeal. At 1st level, he gains Skill Focus as a bonus feat in one skill associated with his atavistic focus. Anger/Anger:Intimidate or Survival. Dedication/Dedication:Diplomacy or Sense Motive. Despair/Despair:Intimidate or Stealth. Fear/Fear:Intimidate or Stealth. Hatred/Hatred:Acrobatics or Perception. Jealousy/Jealousy:Appraise or Bluff. Remorse/Remorse:Perception or Sense Motive. Zeal/Zeal Acrobatics or Survival. When the id rager enters a bloodrage, he gains additional powers as if he were a phantom with the emotional focus he selected as his atavistic focus. He is considered to be both a phantom and a spiritualist for the purposes of abilities whose effect references both a phantom and a spiritualist, such as a dedication phantom’s dutiful strike, and treats his bloodrager level as both his spiritualist level and his phantom Hit Dice when determining abilities and save DCs. This ability does not allow the id rager to become incorporeal. At 4th level, the id rager gains Lightning Reflexes, Great Fortitude, or Iron Will as a bonus feat. At 8th level, the id rager can meditate for 1 hour to change his atavistic focus for 24 hours or until he decides to return to his permanent atavistic focus as a free action. When he changes his focus, he loses access to his Skill Focus feat and the feat he gained at 4th level, and he wields emotional focus powers as if his spiritualist level and phantom Hit Dice were 3 lower. At 12th level, the id rager gains Skill Focus in both of the skills associated with his atavistic focus. If circumstances cause him to lose one Skill Focus feat, he loses both. This ability replaces bloodline, all bloodline spells, and all bloodline powers. Atavistic Caster/Atavistic Caster:At 4th level, a id rager’s bloodrager spells are treated as psychic magic (Occult Adventures 144). The bloodrager’s bloodrage does not prevent him from casting spells with emotional components, and he is considered to be a psychic spellcaster for the purposes of prerequisites (such as for the prerequisites of psychic duels and occult skill unlocks). This ability alters the bloodrager’s spellcasting and replaces eschew materials. ボーナス特技:At 6th level and every 3 bloodrager levels thereafter, an id rager can select one of the following feats as a bonus feat Combat Casting, Empath, Extra Rage, Intuitive Spell, Logical Spell, Psychic Combatant, Psychic Defender, Psychic Healing, Psychic Maestro, Psychic Virtuoso, Raging Concentration, Spell Focus, or Spell Penetration. This ability replaces all bloodline feats. Prowler at World s End Prowler at World s End 出典 Blood of the Beast 4ページ Only available to Catfolk Characters Ancient catfolk legends claim their kind was created to protect the world from the sinister forces that exist at the world’s fringes. Many catfolk bloodragers capable of communing with the ancient spirits of creation take on the burden of this ancient tradition. 血脈:A prowler at world’s end must choose the destined bloodline as his bloodline. Spirit/Spirit:At 1st level, a prowler at world’s end gains the ability to channel the spirits of creation, granting him the medium’s spirit and spirit surge abilities. A prowler channels the cheetah (which acts as the trickster), the leopard (which acts as the guardian), the lion (which acts as the marshal), and the tiger (which acts as the champion). The prowler does not have access to the archmage or hierophant legends. The favored locations for these spirits are altars, churches, sacred groves, and shrines, and their taboo requires the prowler to strongly revere nature and attempt to either destroy or incapacitate evil wherever he encounters it. A prowler at world’s end gains his spirit’s lesser power at 1st level, its intermediate power at 8th level, and its greater power at 16th level. A prowler’s spirit surge bonus never advances beyond 1d6. This ability replaces the 1st-, 8th-, and 16th-level bloodline powers. 血脈の力:At 4th level, a prowler at world’s end gains the bloodline power normally granted by his bloodline at 1st level. At 9th level, he gains the bloodline power normally granted by his bloodline at 4th level. At 12th level, he gains the bloodline power normally granted by his bloodline at 8th level. At 15th level, he gains the bloodline power normally granted by his bloodline at 12th level. At 20th level, he gains the bloodline power normally granted by his bloodline at 16th level. This ability alters the 4th-, 16th-, and 20th-level bloodline powers and replaces the 9th-level and 15th-level bloodline feats. Chosen of the Spirits(超常)/Chosen of the Spirits:At 11th level, whenever a prowler at world’s end enters a bloodrage, he can apply the effects of beast shape IV to himself instead of using greater bloodrage or mighty bloodrage to apply the effects of a bloodrager spell to himself. He must assume the form of a great cat of the same kind as a channeled spirit (cheetah, leopard, lion, or tiger). This effect lasts for as long as the prowler continues bloodraging, regardless of its normal duration, and using it does not consume a spell slot. This ability alters the bloodrager’s greater bloodrage and mighty bloodrage. Shapeshifted Spellcasting(超常)/Shapeshifted Spellcasting:At 12th level, the prowler at world’s end can cast spells while under the effects of chosen of the spirits. This ability functions as Natural Spell, except the prowler uses the ability to cast while under the effects of chosen of the spirits instead of wild shape. This ability replaces the 12th-level bloodline feat. Symbol Striker Symbol Striker 出典 Heroes from the Fringe 7ページ Symbol strikers are honored warriors of Dongun Hold, a Sky Citadel in Alkenstar that was a site of frequent conflicts between the nations of Geb and Nex. The dwarven inhabitants used powerful magic explosives to seal the fortress against the outside world and prevent the Sky Citadel from becoming a pawn in the arcane wars between the two powers. Only with the arrival of Ancil Alkenstar in 4588 AR did Dongun Hold reopen itself to the outside world. By then, the constant exposure to strange runic energies and the long isolation had caused a unique form of rune-wielding berserker spellcaster to develop, though the symbol striker tradition has since spread beyond its origins. 技能:A symbol striker gains Linguistics as a class skill, but does not gain Handle Animal as a class skill. This alters the bloodrager’s class skills. Rune Training(擬呪)/Rune Training:A symbol striker can cast read magic at will and comprehend languages once per day, but only to decipher written text. A symbol striker also adds arcane mark and erase to his bloodrager spell list as 1st-level spells, though he must select these as spells known to be able to cast them. This replaces fast movement. Weapon Rune(超常)/Weapon Rune:At 6th level, once per day as a standard action, a symbol striker can imbue any spell he knows that has a range of touch or greater and a defined number of targets (rather than an area or other non-target- based effect) into a melee weapon he is holding. The spell forms itself into a brightly glowing rune, which is obvious to a casual observer. This ability functions only while the symbol striker wields the weapon. If dropped or taken, the weapon ceases granting this ability until it is returned to the symbol striker. The symbol striker can have only a single weapon rune active at a time; if he casts an additional weapon rune while a previous rune is active, the earlier rune fades. Weapon runes also fade when the symbol striker regains his spell slots for the day. Otherwise, the rune remains until the spell is discharged or dispelled. At 12th level, a symbol striker can use this ability twice per day. At 18th level, he can use this ability three times per day. As a standard action, the symbol striker can make a melee attack with a weapon that has an active weapon rune and, if the attack is successful, deal normal weapon damage and also expend the weapon rune to discharge the stored spell into the target, as if delivering the spell with the magus spellstrike class feature. This replaces the bloodline feats gained at 6th, 12th, and 18th levels. Rune Trap(擬呪)/Rune Trap:At 9th level, as a standard action, the symbol striker can use a melee weapon to place a rune trap in any adjacent square. Any creature entering a square containing a rune trap takes 1d6 points of damage plus 1 additional point of damage for every 2 bloodrager levels the symbol striker has. This rune deals either acid, cold, electricity, or fire damage, which is decided at the rune’s creation. The rune is clearly visible and lasts a number of minutes equal to the symbol striker’s bloodrager level or until discharged. A symbol striker cannot create a rune trap in a square occupied by another creature. This rune counts as a 1st-level spell for the purpose of dispelling. A creature can disarm the rune by succeeding at a DC 26 Disable Device check. The symbol striker can use this ability a number of times per day equal to 3 plus his Charisma modifier. This replaces the bloodline feat gained at 9th level. Urban Bloodrager Urban Bloodrager 出典 Heroes of the Streets 24ページ Like the urban barbarian (Pathfinder RPG Ultimate Combat 31), the urban bloodrager has learned to control her rage in so-called polite society. Though she lacks the untamed resilience of her wilder fellows, she’s an expert at keeping her rage from causing collateral damage in crowds. クラス技能:An urban bloodrager adds Diplomacy (Cha), Knowledge (local) (Int), Linguistics (Int), and Profession (Wis) as class skills, and removes Handle Animal (Cha), Knowledge (nature) (Int), and Survival (Wis). This alters the bloodrager’s class skills. Weapon and Armor Proficiency:An urban bloodrager isn’t proficient with shields. This alters the bloodrager’s weapon and armor proficiencies. Controlled Bloodrage/Controlled Bloodrage:When an urban bloodrager rages, she does not gain the normal benefits. Instead, she can apply a +4 morale bonus to her Constitution, Dexterity, or Strength. This bonus increases to +6 when she gains greater bloodrage and to +8 when she gains mighty bloodrage. She can apply the full bonus to one ability score or split the bonus between several scores in increments of 2. When using a controlled bloodrage, an urban bloodrager gains no bonus on Will saves, takes no penalties to AC, and can still use Charisma-, Dexterity-, and Intelligence-based skills. A controlled bloodrage still counts as a bloodrage for the purposes of any spells, feats, and other effects. This ability alters bloodrage. Restrained Magic(超常)/Restrained Magic:At 3rd level, an urban bloodrager can attune her spells so they are less likely to impact her allies or innocent bystanders. When the bloodrager casts a spell, she can grant a +2 bonus on the saving throw against that spell to any creatures she is aware of that are targeted by the spell or within the spell’s area. Any creature that receives this bonus and succeeds at its save is unaffected by the spell, as if it hadn’t been targeted or wasn’t in the area. This ability replaces blood sanctuary. Adopted Magic/Adopted Magic:At 7th level, an urban bloodrager learns some of the secrets of other magical traditions from other denizens of the city. She can select from the bard or magus spell list any spell of a level she can cast, and add it to her bloodrager spell list and to her bloodrager spells known. At 10th level and every 3 levels thereafter, the urban bloodrager can add another such spell to her spell list and spells known. If she chooses to learn a new spell in place of an old one, she can exchange a bard or magus spell for another. This ability replaces damage reduction. 血脈:The following bloodlines are especially suitable for an urban bloodrager, reflecting either a more nuanced origin or ancestry from city-dwelling magical creatures aberrant, arcane, celestial, destined, infernal, and undead.
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サントラ収録状況 各楽曲の公式サウンドトラックの収録状況と、未収録曲の音源入手手段についてまとめたページです。 現在、公式サウンドトラックには4作品と、アルバムが1作品、ミニアルバムが2作品がリリースされています。「STRLabel×Tone Sphere」 「Tone Sphere Original Soundtrack - Luminous Sun」 「Tone Sphere Original Soundtrack - Dark Moon」 「Afterdark」 「Worlds」 「Tone Sphere Ultra Service」 「Reasons ep」 Episode 1/2 "Press/Start"/"Solarsphere" 曲名 アーティスト 収録CD 備考 ▼ver.1.0 収録曲▼ Aliceblue syatten Tone Sphere Original Soundtrack - Dark Moon already seen Meine Meinung STRLabel×Tone Sphere Altostratus(Original Mix) syatten Tone Sphere Original Soundtrack - Dark Moon Crossover(sta s Red Plateau mix) the liquid movement STRLabel×Tone Sphere Finite(Slipstream mix) sta (Original song by Rion) Tone Sphere Original Soundtrack - Dark Moon FLOAT MIND 江口孝宏 feat.lily-an Tone Sphere Original Soundtrack - Dark Moon Flugel Cranky Tone Sphere Original Soundtrack - Luminous Sun HARD de KONEKO Cranky Tone Sphere Original Soundtrack - Luminous Sun Hello World!! k-shi Tone Sphere Original Soundtrack - Luminous Sun Imaginary Friends Sta STRLabel×Tone Sphere kioku [unconnected] atmbzk Tone Sphere Original Soundtrack - Luminous Sun Le Petit Prince cubesato + sweez + hsgn STRLabel×Tone Sphere Lovesick(Sta s Xyzzy mix) the liquid movement STRLabel×Tone Sphere Negator SABREMISSILE STRLabel×Tone Sphere ninth(Chronometric Reproduction) Sta 入手手段なし Noiseproof Sta STRLabel×Tone Sphere otome スズメチューン 「オムレツ」(ソロアルバム、入手困難) Cytusサウンドトラック「Cytus-Hindsight-」に収録 positive dance Final RAVE Cranky Tone Sphere Original Soundtrack - Dark Moon ☆twinklesky☆-2011 ULTRA HC STYLE fether remixed by hapinano Tone Sphere Original Soundtrack - Dark Moon UFD cybermiso STRLabel×Tone Sphere Unified Chaos Sta STRLabel×Tone Sphere Venetian Staccato Light On The Glass STRLabel×Tone Sphere Video Game THB STRLabel×Tone Sphere 蒼天(Sta s Key-Kai mix) Meine Meinung STRLabel×Tone Sphere テイルズ オブ スプーフ Meine Meinung STRLabel×Tone Sphere ミドル スズメチューン 「オムレツ」(ソロアルバム、入手困難) ▼ver.1.1 収録曲▼ Canopy on the Planet Sta STRLabel×Tone Sphere Conflict[Groundbreaking Edit] siromaru + Cranky Tone Sphere Original Soundtrack - Luminous Sun Du Bist Call STRLabel×Tone Sphere Linear Accelerator THE SHAFT STRLabel×Tone Sphere Ninth(Light on the Glass MIX) Sta STRLabel×Tone Sphere ray(roop remix) roop loves THB STRLabel×Tone Sphere Spin-Angular-Momentum Tone Science Presents STRLabel×Tone Sphere 「Canopy on the Planet (Dry Pre-master)」として収録。 STAGER(ALL STAGECLEAR) Ras Tone Sphere Original Soundtrack - Luminous Sun summerghost(fb-edit) paraoka Tone Sphere Original Soundtrack - Luminous Sun 2012 ft.tigerlily(NDK EDIT) DOT96 STRLabel×Tone Sphere スイーツホリック Yamajet feat.はる*あま*にゃ Tone Sphere Original Soundtrack - Dark Moon ララルトゥタ Meine Meinung STRLabel×Tone Sphere ▼ver.1.2 収録曲▼ Open Your Eyes (Original Mix) Banvox feat.core mc FREQUENCY BLITZ TSUTAYAレンタルでも入手可 Out of your love (Exhaust mix) RANDO Tone Sphere Original Soundtrack - Dark Moon pineapple spaceship nanobii Tone Sphere Original Soundtrack - Luminous Sun 千のクロマ Sta Tone Sphere Original Soundtrack - Luminous Sun ▼ver.1.7 収録曲▼ Aoba ARForest Tone Sphere Ultra Service WRLDS Sta Worlds ▼ver.1.9 収録曲▼ 欠片 からとP feat. なるこ Tone Sphere Ultra Service CD版限定ボーナストラック Episode 3/4 "Darksphere"/"Darksphere XXXL" 曲名 アーティスト 収録CD 備考 ▼ver.1.3 収録曲▼ ABRUPT DECAY cybermiso Tone Sphere Original Soundtrack - Luminous Sun Astra Walkthrough paraoka Tone Sphere Original Soundtrack - Luminous Sun BEAKER(roop remix) FROL Tone Sphere Original Soundtrack - Luminous Sun bumblebee bazooka nanobii Tone Sphere Original Soundtrack - Luminous Sun Hall of Mirrors Sta Tone Sphere Original Soundtrack - Luminous Sun ShadyShady 削除 Tone Sphere Original Soundtrack - Luminous Sun Tiferet xi + Sta Tone Sphere Original Soundtrack - Luminous Sun ▼ver.1.4 収録曲▼ CFD cybermiso Tone Sphere Original Soundtrack - Dark Moon Conway s Child Sta Tone Sphere Original Soundtrack - Dark Moon ミニアルバム「Afterdark」にAlbum Mixが収録。 DEPARTED (2GPS REMIX) MINIKOMA☆ DEPARTED, MINIKOMA☆ Ultimatecalifragilisticexpialidocious t+pazolite Tone Sphere Original Soundtrack - Dark Moon When We Dream 千π ft.Tommy Pedrini FREQUENCY BLITZ 3 TSUTAYAレンタルでも入手可 黒のジャウスト Sta Afterdark サウンドトラック「Tone Sphere Ultra Service」にも収録 ☆さくらなみきのかぜ☆ #ねここ14歳 Tone Sphere Original Soundtrack - Dark Moon トワの仇月 Sta Tone Sphere Original Soundtrack - Dark Moon 光 THB Tone Sphere Original Soundtrack - Dark Moon ▼ver.1.5 収録曲▼ Fracture Ray (しおじょ編) 削除 Worlds Imaginary Friends (Album Mix) Sta STRLabel×Tone Sphere アフタダーク Sta Afterdark サウンドトラック「Tone Sphere Ultra Service」にも収録 ▼ver.1.6 収録曲▼ MIDNIGHT Sanaas you feat. el Tone Sphere Ultra Service Want U Shirobon Pleasure Island ▼ver.1.7 収録曲▼ Jack-the-Ripper◆ 有形ランペイジ(作曲 sasakure.UK/編曲 有形ランペイジ) 「有ル形」有形ランペイジ ▼ver.1.9 収録曲▼ Glitched World Cosmograph WE ALIVE スーパーシンメトリー Sta feat. b Worlds サウンドトラック「Tone Sphere Ultra Service」にも収録 Episode 5 "Sun and Moon" 曲名 アーティスト 収録CD 備考 ▼ver.1.6 収録曲▼ Afterimage KHTP Tone Sphere Original Soundtrack - Dark Moon JOKER Ras Tone Sphere Original Soundtrack - Luminous Sun Janus ~終わりからの始まり~ sweez / Meine Meinung Tone Sphere Original Soundtrack - Dark Moon Noiseproof (cybermiso remix) Sta / remixed by cybermiso Tone Sphere Original Soundtrack - Dark Moon Qliphot Xista (xi + Sta) Tone Sphere Ultra Service Episode 6 "天球のボンボヤジュ" 曲名 アーティスト 収録CD 備考 ▼ver.1.7 収録曲▼ F1055 Silentroom Tone Sphere Ultra Service Haunted Dance Mr.Asyu Tone Sphere Ultra Service R.I.P. eicateve Single "R.I.P." The Scattering Stars(Sta s Spherical Mix) 永井カイル Worlds ヘルツ ぜりょわん(Composed by nao") Tone Sphere Ultra Service Episode 7 "Sun and Moon" 曲名 アーティスト 収録CD 備考 ▼ver.1.8 収録曲▼ KOLD 雨漏りP feat. A Dokuga Tone Sphere Ultra Service Q.E. Frums Tone Sphere Ultra Service Tides of Time(feat. Ashley N. Woods) iolli Tone Sphere Ultra Service Wonder Circus そよもぎ 7mai Tone Sphere Ultra Service 2 Minutes Euphoria(2分間の多幸感) Sta Feryquitous Tone Sphere Ultra Service Episode 8 "ライツゴーラウンド" 曲名 アーティスト 収録CD 備考 ▼ver.1.9 収録曲▼ Another You nanobii Digital Heart F-Rozenette Se-U-Ra Tone Sphere Ultra Service CD版限定ボーナストラック、デジタル版はF-Rozenetteから入手可能 Leaving Me Sanaas Wave (Your Nostalgia) Underwater ricono(produced by Takahiro Eguchi) Underwater WRLDS(LotG Hard Hard Hard Mix) Light on the Glass(Sta) Reasons ep
https://w.atwiki.jp/stones/pages/173.html
■Contains the complete show from 2-14-90 Tokyo recorded in average audience quality on CDR. Opening show of the Steel Wheels 1990 Japan tour. This was the first time they ever played in Japan. (untitled 2CDR) ■2-16-90 Tokyo show. (untitled 2CDR transferred from audio tape) ■2-17-90 Tokyo show. (untitled 2CDR transferred from audio tape) ■2-19-90 Tokyo show. (untitled 2CDR transferred from audio tape) ■Contains the complete show from 2-20-90 Tokyo recorded in average audience quality on CDR. (untitled 2CDR) ■Tokyo, Feb. 21, 1990 (no credit), 2-21-90 Tokyo show. (2CDR) ■Contains the complete show from 2-23-90 Tokyo recorded in average audience quality on CDR. (untitled 2CDR) ■2-24-90 Tokyo show. ■Complete 2-27-90 Tokyo show in very nice audience quality on CDR. This was the final show of the Rolling Stones Steel Wheels 1990 Japan tour. (untitled 2CDR) ■Three Nights at Feyenoord Stadium Rotterdam May 18, 1990, 5-18-90 Netherlands show. (2CDR) ■Urban Jungle First Night, 5-18-90 Netherlands show. (2CDR) (no artwork) ■5-19-90 Netherlands show. (untitled 2CDR transferred from audio tape) ■Three Night at Feyenoord Stadium May 19, 1990, 5-19-90 Netherlands show. (2CDR) ■5-21-90 Netherlands show. (untitled 2CDR transferred from audio tape) ■5-23-90 Hannover show. (untitled 2CDR transferred from audio tape) ■First Night in Hannover 90, 5-23-90 Hannover show. (2CDR) ■5-24-90 Hannover show. (untitled 2CDR transferred from audio tape) ■I m Living with These Memories, 5-24-90 Hannover show. (2CDR) ■5-26-90 Frankfurt show. (untitled 2CDR transferred from audio tape) ■Frankfurt 1990 art One, 5-26-90 Frankfurt show. (2CDR) ■Frankfult 27,5, 90, 5-27-90 Frankfurt show. (2CDR) ■5-31-90 Cologne show. (untitled 2CDR transferred from audio tape) ■Cologne 1990 Part Two, 5-31-90 Cologne show. (2CDR) ■Munchen 1990, 6-2-90 Munich show. (2CDR) ■Almost Hear You Sigh in Munich, 6-3-90 Munich show. (2CDR) ■Berlin 1990-June 6, 6-6-90 Berlin show. (2CDR) ■6-13-90 Barcelona show. ■6-14-90 Barcelona show. (untitled 2CDR transferred from audio tape) ■Perfecto Madrid, 6-16-90 Madrid show. (2CDR) ■Complete show from 6-17-90 Madrid recorded in below average audience quality on CDR. (untitled 2CDR) ■Marseille June 20, 1990, 6-20-90 Marseille show. (2CDR) ■Paris 1990, 6-22-90 Paris show. (2CDR) ■Rainy Day Over Paris, 6-23-90 Paris show. (2CDR) ■6-25-90 Paris show. ■Complete show from Basel 6-27-90 recorded in very nice audience quality on CDR. Excellent performance. (untitled 2CDR) ■The Boss is Back, 7-4-90 London show. (2CDR) ■Sixth of July London 1990, 7-6/-90 London show. (2CDR) ■7-7-90 London show. (untitled 2CDR transferred from audio tape) (audience+sbd) ■A Little Bit More Energy in Glasgow, 7-9-90 Glasgow show. (2CDR) ■Who Gives a Fuck, 7-9-90 Glasgow show. (2CDR) ■7-16-90 Cardiff show. (untitled 2CDR transferred from audio tape) ■7-18-90 Newcastle upon Tyne show. (untitled 2CDR transferred from audio tape) ■New Castle July 18, 1990, 7-18-90 Newcastle upon Tyne show. (2CDR) ■Exiles on Maine Road, 7-20-90 Manchester show. (2CDR) ■7-21-90 Manchester show. (untitled 2CDR transferred from audio tape) ■7-25-90 Rome show. (untitled 2CDR transferred from audio tape) ■7-25-90 Rome show. (untitled 2CDR transferred from audio tape) ■Nearly complete show from Rome 7-26-90 recorded in very nice audience quality on CDR. Sympathy for the Devil is faded out early. (untitled 2CDR) ■7-28-90 Turin show. (untitled 2CDR transferred from audio tape) ■Ciao Torino 1990, 7-28-90 Turin show. (2CDR) ■7-31-90 Vienna show. (untitled 2CDR transferred from audio tape) ■Hot Vienna Night, 7-31-90 Vienna show. (2CDR) ■8-3-90 Gothenburg show. (untitled 2CDR transferred from audio tape) ■8-4-90 Gothenburg show. (untitled 2CDR transferred from audio tape) ■Symply The Best Vol. 2, 8-4-90 Gothenburg show. (2CDR) ■8-6-90 Oslo show. (untitled 2CDR transferred from audio tape) ■Oslo August 6, 1990, 8-6-90 Oslo show. (2CDR) ■8-7-90 Oslo show. (untitled 2CDR transferred from audio tape) ■Copenhagen 9.8.1990, 8-9-90 Copenhagen show. (2CDR) ■Berlin 1990-August 14, 8-14-90 Berlin show. (2CDR) ■8-16-90 Gelsenkirchen show. ■Prague 1990, 8-18-90 Prague show. (2CDR) ■London 1990 Part Four, 8-24-90 London show. (2CDR) ■8-25-90 London show. ■Compilation BACK / NEXT
https://w.atwiki.jp/vocaloidenglishlyric/pages/303.html
【Tags Len M Mizuno Yura Nori-P NoriP Rin tB tT】 Original(Rin version) Original(Len version) Music Title 右肩の蝶 English music title Butterfly on the Right Shoulder / Butterfly on Your Right Shoulder Romaji music title Migikata no Chou Lyrics written by 水野悠良(Mizuno Yura) Music written, Voice edited by のりP (Nori-P) Music arranged by のりP (Nori-P) Singer [Rin version] by 鏡音リン (Kagamine Rin), [Len version] by 鏡音レン (Kagamine Len) Click here for the original Japanese Lyrics English Lyrics [Rin version] (translated by motokokusanagi2009): A purple butterfly on your right shoulder We kissed In the corner of the room Iearned what it s like To have a heartrending feeling Sounds of a piano rebounded, Dissonace in my head Ah~ A purple butterfly on your right shoulder We kissed In the corner of the room Iearned what it s like To have a heartrending feeling Sounds of a piano rebounded, Dissonace in my head I m having a nightmare, Wake me up, hurry A beginning is always trivial, right? Don t ask me where I feel good, I can t give you an answer A beautiful night deluded me And I ve lost my way Make my eyelashes longer, Create a crecent shape above the lash lines Wear a glossed lip A purple butterfly on your right shoulder We kissed In the corner of the room Iearned what it s like To have a heartrending feeling Sounds of a piano rebounded, Dissonace in my head Dissonace in my head In the corner of the room Dissonace in my head Na Na Na... I got wet with rain, My hair looked frozen I gave vent to lonliness Into a toilet bowl I m shivering and waiting for you I chase you And then runaway from you, So chase me more I m serious, If you think it s a joke, You ll get hurt, understood? Painted red nails And a cheap ring on my finger Everytime I get hurt, I buy new earings Snuggle me, I have a black hole in my body You re the only one Who can fulfill my heart Aren t you the one? You know you are, I can t control myself anymore Snuggle me, I have a black hole in my body You re the only one Who can fulfill my heart Aren t you the one? You know you are, I can t control myself anymore A purple butterfly on your right shoulder We kissed In the corner of the room Iearned what it s like To have a heartrending feeling Sounds of a piano rebounded, Dissonace in my head English Lyrics [Len version](translated by motokokusanagi2009): A purple butterfly on your right shoulder We kissed In the corner of the room Iearned what it s like To have a heartrending feeling Sounds of a piano rebounded, Dissonace in my head Ah~ A purple butterfly on your right shoulder We kissed In the corner of the room Iearned what it s like To have a heartrending feeling Sounds of a piano rebounded, Dissonace in my head I m having a nightmare, Wake me up, hurry A beginning is always trivial, right? Don t ask me where I feel good, I can t give you an answer A beautiful night deluded me And I ve lost my way Make my eyelashes longer, Create a crecent shape above the lash lines Wear a glossed lip A purple butterfly on your right shoulder We kissed In the corner of the room Iearned what it s like To have a heartrending feeling Sounds of a piano rebounded, Dissonace in my head Dissonace in my head In the corner of the room Dissonace in my head Na Na Na... I got wet with rain, My hair looked frozen I gave vent to lonliness Into a toilet bowl I m shivering and waiting for you I chase you And then runaway from you, So chase me more I m serious, If you think it s a joke, You ll get hurt, understood? Painted red nails And a cheap ring on my finger Everytime I get hurt, I buy new earings Snuggle me, I have a black hole in my body You re the only one Who can fulfill my heart Aren t you the one? You know you are, I can t control myself anymore I m so regretful That I wanna die I get as much pleasure as regrets I m gonna go nuts, Stop me please, Make me come off And kill me right away What leaked out of the wound is love or, ah... I m so regretful That I wanna die I get as much pleasure as regrets I m gonna go nuts, Stop me please, Make me come off And kill me right away Snuggle me, I have a black hole in my body You re the only one Who can fulfill my heart Aren t you the one? You know you are, I can t control myself anymore A purple butterfly on your right shoulder We kissed In the corner of the room Iearned what it s like To have a heartrending feeling Sounds of a piano rebounded, Dissonace in my head (2x) Romaji lyrics [Rin version](transliterated by motokokusanagi2009): migi kata ni murasaki chōcho kiss o shita kono heya no sumi de setsunai to iu kanjō o shiru hibiku piano fukyō waon warui yume ni unasareta watashi o hayaku okoshite donna koto demo hajimari wa sasai na koto deshō? doko ga īka nante kikare temo komaru kirei na yoru ni madowansareta mama yukue fumei dakara nagai matsuge mikazuki eyeline mabuta ni nose te hikaru lip migi kata ni murasaki chōcho kiss o shita kono heya no sumi de setsunai to iu kanjō o shiru hibiku piano fukyō waon ame no naka de nureta kami ga ijō ni tsumetakute samishisa o toilet ni haki dashite furuete matteru oikakete wa nigeru kara sore ijō de kaeshite shinken dakara warau to itai me ni au yo ī? akai tsume to yasumono no yubiwa kizu tsuku tabi fueru piasu daki yosete yuganda karada umeru nowa anata shika inai sō deshō? wakatteru kuse ni kyōkai sen tokku ni koeteru [deshō de de deshō dede dededede dede dede dede dedede dededede dede dededede dede dededede dededede dededede dede deshō dede dededede dede dededede dede deshō dede dededede dede dedede dede deshō dede dededede dede dede dedede dede dedede dededede dededededede de] kizuguchi kara toke dashita mono wa aijō sore tomo ah... kōkai wa shinu hodo shiteru sono bun dake kaikan o yobi samasu kurui dashita watashi o tomete isshun de raku ni shite yo migi kata ni murasaki chōcho kiss o shita kono heya no sumi de setsunai to iu kanjō o shiru hibiku piano fukyō waon Romaji lyrics [Len version](transliterated by motokokusanagi2009): migi kata ni murasaki chōcho kiss o shita kono heya no sumi de setsunai to iu kanjō o shiru hibiku piano fukyō waon warui yume ni una sareta watashi o hayaku okoshite donna koto demo hajimari wa sasai na koto deshō? doko ga iika nante kikare temo komaru kirei na yoru ni madowa sareta mama yukue fumei dakara nagai matsuge mikazuki eyeline mabuta ni nosete hikaru lip migi kata ni murasaki chōcho kiss o shita kono heya no sumi de setsunai to iu kanjō o shiru hibiku piano fukyō waon ame no naka de nureta kami ga ijō ni tsumetakute samishisa o toire ni haki dashite furuete matteru oi kake tewa nigeru kara sore ijō de kaeshite shinken dakara warau to itai me ni au yo ii? akai tsume to yasumono no yubiwa kizu tsuku tabi fueru piasu daki yosete yuganda karada umeru nowa anata shika inai sō deshō? wakatteru kuse ni kyōkai sen tokkuni koe teru kōkai wa shinu hodo shiteru sono bun dake kaikan o yobi samasu kurui dashita watashi o tomete isshun de raku ni shite yo kizuguchi kara toke dashita mono wa aijō sore tomo ah... kōkai wa shinu hodo shiteru sono bun dake kaikan o yobi samasu kurui dashita watashi o tomete isshun de raku ni shite yo daki yosete yuganda karada umeru nowa anata shika inai sō deshō? wakatteru kuse ni kyōkai sen tokkuni koe teru migi kata ni murasaki chōcho kiss o shita kono heya no sumi de setsunai to iu kanjō o shiru hibiku piano fukyō waon migi kata ni murasaki chōcho setsunai to iu kanjō o shiru fukyō waon Romaji lyrics [Len 3.0.1 version](transliterated by motokokusanagi2009): migi kata ni murasaki chōcho kiss o shita kono heya no sumi de setsunai to iu kanjō o shiru hibiku piano fukyō waon warui yume ni una sareta watashi o hayaku okoshite donna koto demo hajimari wa sasai na koto deshō? doko ga iika nante kikare temo komaru kirei na yoru ni madowa sareta mama yukue fumei dakara nagai matsuge mikazuki eyeline mabuta ni nosete hikaru lip migi kata ni murasaki chōcho kiss o shita kono heya no sumi de setsunai to iu kanjō o shiru hibiku piano fukyō waon ame no naka de nureta kami ga ijō ni tsumetakute samishisa o toire ni haki dashite furuete matteru oi kake tewa nigeru kara sore ijō de kaeshite shinken dakara warau to itai me ni au yo ii? akai tsume to yasumono no yubiwa kizu tsuku tabi fueru piasu daki yosete yuganda karada umeru nowa anata shika inai sō deshō? wakatteru kuse ni kyōkai sen tokkuni koe teru kōkai wa shinu hodo shiteru sono bun dake kaikan o yobi samasu kurui dashita watashi o tomete isshun de raku ni shite yo kizuguchi kara toke dashita mono wa aijō sore tomo ah... kōkai wa shinu hodo shiteru sono bun dake kaikan o yobi samasu kurui dashita watashi o tomete isshun de raku ni shite yo daki yosete yuganda karada umeru nowa anata shika inai sō deshō? wakatteru kuse ni kyōkai sen tokkuni koe teru migi kata ni murasaki chōcho kiss o shita kono heya no sumi de setsunai to iu kanjō o shiru hibiku piano fukyō waon migi kata ni murasaki chōcho setsunai to iu kanjō o shiru fukyō waon
https://w.atwiki.jp/vocaloidenglishlyric/pages/651.html
【Tags KEI Luka tS tT tY K】 Original Music title 君の音が English music title Your Sound Is Romaji music title Kimi no Oto ga Music Lyrics written, Voice edited by KEI Music arranged by KEI Singer(s) 巡音ルカ (Megurine Luka) Click here for the original Japanese Lyrics English Lyrics (translated by Nori46): The sky scraped by a outdated broadcasting tower was still cloudy And it seemed it would never be sunny By thinking that every sun comes to an end if every night comes to an end I papered over my expectation with logics It even easily jumped over ironies I formed like barricades Though it wasn t clear if it would rain or not, I was scared of that And I put an umbrella up whenever I walked So, I overlooked the starry sky that seems like scattered jewels Though I was turning away my eyes from The colors of the days passing by The sound of yours reached me and rang Since that day, I threw my umbrella away The words I can t voice increase The feelings I can t express all increase The spilt emotion is flowing They were just supposed to evaporate and vanish But, you scooped them for me with your hands This day I live with you means more to me Than the doomsday that is not clear if it will come The seat was still unfilled and I forgot Something fills the bottom of my heart Though it was strong enough to say something like "We are born to meet", The sound of yours rang Since that day, everything started to change Though I went a long way round The place here is my everything now, so Rather than the rain that is not clear if it will come down Rather than the doomsday that is not clear if it will come There s something I just want to believe There s something I can believe An illusion that was dim at the place far beyond Became clear and showed the true image Though my hands cannot reach it yet My feet move and the beat keeps throbbing Not to turn my eyes away again From the colors of the dazzling days passing by Not to let your voice stop ringing Not to let your voice stop ringing Romaji lyrics (transliterated by Nori46): jidai okure no denpatou ga tsukisasu sora wa kumotta mama de hareru koto wa nai youna ki ga shiteita ake nai yoru ga nai to iu nara ochi nai hi mo nai to iu koto da to rikutsu de kitai wo ooikakushite sa barike-do no youni kamaeta hiniku mo sore wa karugaru to tobikoetekita furu ka wakara nai ame ni obiete kasa wo sashite aruiteta boku wa houseki wo chiribameta youna hoshizora wo miotoshitekita meguru mekurumeku hibi no irodori ni me wo sorashiteta boku ni todoita kimi no oto ga hibiitanda sono hi kara ka sa wa mou suteta yo koe ni nara nai kotoba wa fuete tsutaekire nai kimochi wa fuete koboreochita kanjou wa nagareteiku jouhatsushite kieru dake datta soitsu wo kimi no sono ryoute ga sukuttekuretanda kuru ka wakara nai shuumatsu no hi yori mo kimi to ikiru kyou ni imi ga aru yo kuuseki no mama wasureteita kokoro no oku umeteku mono "meguriau tame umareta" da nante ieru hodo tsuyoku wa nai kedo kimi no oto ga hibiitanda sono hi kara subete kawatteku yo toomawarishitekita kedo ima kono basho ga boku no subete dakara furu ka wakara nai ame nanka yori mo kuru ka wakara nai shuumatsu yori mo tada shinjitai mono ga aru yo shinjirareru mono ga aru yo haruka kanata kasundeta maboroshi wa sumiwatari jitsuzou wo musunda mada te wa todokanakutatte ashi wa ugoku kodou wa tsuzuku meguru mekurumeku hibi no irodori ni mou nido to me wo sorasanu youni kimi no oto ga nariyamanu youni kimi no oto ga nariyamanu youni
https://w.atwiki.jp/hmiku/pages/34567.html
【登録タグ CD CDR tiltCD まきのせなCD】 前作 本作 次作 Hope Sound Re tilt-six Vol.1 - tilt 流通 通販 即売 発売 2016年6月22日 2016年8月13日 価格 ¥1,728(税込) ¥1,200(税込) サークル tilt-sics CD紹介 tilt-six こと tilt氏 の「2.5枚目の」アルバム。 氏が以前からずっとやりたいと思っていたという本人初のワンマンライブ「tilt Cinema Party 2016」の開催予告と共に発表された。 1stアルバム『</TearDrop>』及び2ndアルバム『Hope Sound』から選ばれた楽曲を、ライブで生演奏できるようアレンジ。 SQUARE ENIXのスマートフォン向けRPG「乖離性ミリオンアーサー」と「SNOW MIKU 2016」のコラボレーションイベントのタイアップ曲「キラユキ」も収録。 ジャケットイラストをサメヤマ次郎氏が、クロスフェードをまきのせな氏と黒井心氏が、マスタリングをyasu氏が手掛ける。 Amazon、とらのあなにて販売中。ライブ会場でも販売される予定。 曲目 Re エレクトロサチュレイタ feat. HATSUNE MIKU Re キミにガザニア feat. HATSUNE MIKU Re プラスチックボイス feat. HATSUNE MIKU Re ヒカレルサテライト feat. HATSUNE MIKU Re overwriter feat. HATSUNE MIKU Re 嘘つきクライベイビー feat. HATSUNE MIKU Re 夜明け前のレゾナンス feat. HATSUNE MIKU Re Accept feat. HATSUNE MIKU Re ホープサウンド feat. HATSUNE MIKU Re オワラナイユメ feat. HATSUNE MIKU キラユキ feat. HATSUNE MIKU (乖離性ミリオンアーサー × SNOW MIKU2016 コラボ タイアップ曲) ゲストミュージシャン(敬称略) ピアノ・エレクトリックピアノ:友人Y Track 01, 08, 10, 11 エレキベース:友人K Track 01, 08 ドラム:友人H Track 01, 06, 10 ピアノ・ベースアレンジ:中前"timo"智彦 Track 02 バイオリン:西浦詩織 ギターソロ:バッチオ Track 04 リンク 特設ページ Twitter とらのあな ブログ告知 ブログお礼 コメント 名前 コメント
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【Tags Aria-P Miku Mikuo tL H】 Original Music title ヒカリ English music title LIGHT Romaji music title HIKARI Music Lyrics written, Voice edited by 尻切れ (Shirikire) / アリアP (Aria-P) Music arranged by 尻切れ (Shirikire) / アリアP (Aria-P) Singer(s) 初音ミク (Hatsune Miku) as 初音ミクオ (Hatsune Mikuo) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): "nagaku same nai yume o mite ita kimi to futari dake no sekai de" kuraku nani mo nai basho de kankaku dake ga ukan de samishī tte naku kimi no te o nigiru te ga tada hoshikatta hitori kiri de utatte wa samishī to naku watashi no namae o yon de kami o nadeta kimi no te wa yasashikatta kimi ga itsuka oshie te kureta (uta o) kokoro kara utai tai to omotta son na kimochi wa tokkuni naku shiteta noni... boku no migite wa kimi no te o nigiru tame ni tatoe kono karada ga itsuwari no sonzai demo miageta dhisupurei ni dare mo ina kutemo kimi ga iru kara watashi wa mō hitori ja nai owari ga kuru koto o atama no dokoka de osore teta kimi no tonari ni iru toki wa jikan ga tomatta ki ga shita kara kimi ga namure nai no nara boku ga zutto soba ni iyō sono hitomi ga fuan de afureru to iu nara boku dake o mite kimi ga boku ni uatatte kureta (uta o) kioku ni kizami kon de nanika o daiji dato omou puroguramu wa nai hazu nanoni... hirogaru denshi no naka sekai ga futari o wasure temo eien ni tokete irareru no nara boku no hidarite wa sono namida sukuu tame ni kimi ga itsumade mo waratte irareru yōni senaka goshi ni tsutawaru taion suki tōru yōna merodhī "nagaku same nai yume o mite ita kimi to futari dake no sekai de" moshimo kono te ga kieta to shitemo bokura wa zutto tsunagatte irareru koto oboe te ite kikoeta kidōon wa shūen no hibiki muri shita egao de kimi wa "arigatō" to itta watashi no te wa hikari o tsukame zu samayou kimi ni tsutae tai kotoba takusan atta noni miageta dhisupurei ga boku o azawarau kimi no tame ni umareta boku o wasure nai de... kimi wa watashi (boku) ni totte tada hitotsu no hikari... [Shirikire, Aria-P, AriaP]
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gettysburg drill 投稿者:ふかさわ 投稿日:2009/11/09(Mon) 22 13 No.679 みきすけさんから送ってもらいました。 農グラ通いましょう! Lacrosse Skills Wall Drills 1. 全てのメニューを左右どちらもやること。 2. グローブをつけて行うこと。 3. 壁から約5メートル離れて行うこと。 4. 足をフラットにせず、壁と垂直に向き合うこと。その上で、体重移動を大切にすること。 5. 週4もしくは5回、1回15~20分やることでクロスワークは短期間で飛躍的に向上する。 6. メニュー ①両手:クイック 50回 ※両手をつけて、ともかくも「クイック」にやることを意識すること。 ②両手:1クレドル 50回 ③片手:クイック 50回 ④両手:キャッチ後フェイスダッヂ 50回 ※肩でプロテクトする、意識を持つこと。 ⑤両手:持ちかえ(右投げ→右キャッチ→持ちかえ→左投げ→左キャッチ→持ちかえ) 50回 ⑥両手:クイック(投げた瞬間に持ちかえてクイック) 50回 ⑦両手:クロスハンド 50回 ⑧両手:ビハインド 50回 ⑨両手:サイド(シュートフェイクして投げる) 50回 ⑩ オリジナルメニュー 7.音楽聴いたりしながら、ともかくも楽しくやりましょう! Re gettysburg drill まえの - 2009/11/10(Tue) 05 58 No.680 ふかさわナイス! これはおもしろそう。 Re gettysburg drill 43 - 2009/11/10(Tue) 11 11 No.681 ビョンサンキュー 農グラに早く行ってやってみたいな Re gettysburg drill 21 - 2009/11/10(Tue) 20 22 No.682 ナイス! これ毎日やります。夜だろうがなんだろうがやります。 Re gettysburg drill いしづか - 2009/11/11(Wed) 09 25 No.683 メニューとして決めると質が高くなってよさそう。 早く雨やんでほしいです。 Re gettysburg drill ふかさわ - 2009/11/11(Wed) 22 21 No.684 英語版も貼っておきます。 慶応に負けないクロスワークをつけましょう! Lacrosse Skills Wall Drills I. All drills must be performed with both hands. II. Any wall will work, but a smooth concrete wall at least 10 feet tall is the best surface. III. Use your gloves when performing this routine. IV. Stand about five yards from the wall. V. Perform this routine 4 to 5 times a week for 15 to 20 minutes and your stick skills will improve a great deal in a very short period of time. VI. Drills 1. Right hand quick stick- 50 times (left hand). 2. Right hand- 1 catch cradle 50 times (left hand). 3. Right hand (1 hand only) quick stick- 50 times (left hand). 4. Right hand catch face dodge- 50 times (left hand). 5. Split dodge- throw right, catch right, split dodge to left hand, throw left, catch left, split back to right hand- 50 times. 6. Quick stick- change hands on every toss while ball is in air. 7. Cross handed- 50 times each hand. 8. Around-the-back- 50 times each hand. 9. Side arm after a great hard fake- 50 times each hand. 10. Be creative- develop your own drill. NOTE This routine takes 15 to 20 minutes. Crank up your music and have some fun. Develop a set-wall program for the best results. back
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装具 Implements Sacred Implements Sacred Implements Outsiders and divine servants leave especially lasting impressions when they interact with the Material Plane, and many occultists seek out the resulting sacred implements to augment their existing powers. A sacred implement is always a specific kind of object, though not necessarily unique. An occultist can adopt a sacred implement whenever he gains access to an implement school. Once chosen, the sacred implement is permanent and grants the occultist access to a bonus focus power for that implement school, but causes the occultist to take a –1 penalty to his caster level when using the spells and associated implement powers of a school of magic opposed to that deity’s portfolio. An occultist can use a sacred implement even if he doesn’t worship the associated god. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Pharasma; Implement brooch; Opposition School abjuration Grandmother s Ward(超常)/Grandmother s Ward:As a standard action, you can expend 3 points of psychic focus to create a 5-foot-radius ward centered on you for 1 round per occultist level. This ward burns undead creatures, dealing an amount of damage equal to 1d4 + 1d4 per 2 occultist levels you have when the undead enter the ward and each round they begin their turns within this area of effect. The warded area moves with you and can be used only defensively. Any attempt to force the ward against an undead creature immediately ends the effect. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Asmodeus; Implement bowl; Opposition School transmutation Amber Prison(超常)/Amber Prison:You can expend 3 points of mental focus to entomb a creature within 40 feet in an amberlike prison, rendering it paralyzed and unconscious for 1 minute per occultist level you have. The amber prison has 20 hit points; destroying the prison frees the creature. A successful Reflex save negates this entombment. Whether or not the saving throw is successful, the creature can’t be the target of this focus power again for 1 day. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Aroden; Implement necklace; Opposition School illusion Forgotten(擬呪)/Forgotten:As a standard action, you can expend 3 points of mental focus to target a single creature within 30 feet using modify memory. This ability can be used only to cause the target to forget the last 5 minutes of interaction with you. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Rovagug; Implement figurine; Opposition School abjuration Footsteps of the Rough Beast(超常)/Footsteps of the Rough Beast:You can expend 1 point of mental focus as a move action to cause the ground in a 5-foot-radius burst centered on you to crumble and rupture, becoming difficult terrain. If you remain stationary, in subsequent rounds you can concentrate on this area as though concentrating on a spell by expending 1 additional mental focus each round. As long as you maintain concentration; the radius of the difficult terrain increases by 5 feet (maximum 30-foot radius) each round. You immediately cease concentrating if you move from your originating location. Difficult terrain created this way remains for 24 hours before returning to its original state. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Norgorber; Implement mask; Opposition School conjuration Psychic Mirage(擬呪)/Psychic Mirage:You can expend 1 point of mental focus to become invisible to a single target within 30 feet, as per invisibility, and remain so for 1 minute per occultist level you have. This invisibility doesn’t affect other creatures. While within 30 feet of the target, you can expend 1 point of mental focus to read the target’s surface thoughts as per detect thoughts. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Urgathoa; Implement coin; Opposition School evocation Wake(超常)/Wake:As a standard action, you can expend 1 point of mental focus to inspire fits of grief in a single creature within 30 feet that can see and hear you. You fill the target with haunting visions of the deaths of loved ones and the brevity of life, and for 1 minute, the target’s emotional vulnerability grants you a circumstance bonus equal to your occultist level on Diplomacy and Intimidate checks attempted against the target. If this implement is used in combat, these emotions instead distract your target, leaving it dazzled for 1 round per occultist level you have. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Nethys; Implement vest; Opposition School divination Parity(超常)/Parity:While casting a transmutation spell that provides you an enhancement bonus to a single mental or physical attribute, you can expend 1 point of mental focus as an immediate action to divide the bonus the spell provides, granting half to the original attribute affected by the spell and half to a corresponding attribute. Strength corresponds with Intelligence, Dexterity corresponds with Wisdom, and Constitution corresponds with Charisma. You can also use this ability to divide an ability score bonus granted by a magic item, but you must immediately expend 1 point of mental focus each day when you allocate mental focus to your implements to maintain the parity, or else the bonus immediately reverts to normal. Panoplies Panoplies 出典 Psychic Anthology While many occultists focus on the inherent psychic properties of certain types of objects, some specialists take their studies a step further, exploring the ways specific types of implements interact with one another. While not all implements psychically resonate with all other kinds of implements, such panoplies unlock even greater magical potential when used to complement one another. An occultist can select a panoply anytime he selects a new implement school. To do so, he must already have learned to use the implement school of each implement within the panoply at least once. As with any other implement school, when an occultist learns to use a panoply, he gains access to the resonant power and base focus power, and he becomes able to learn the panoply’s other focus powers. He also adds one spell of each spell level to his spell list, and these spells can be taken from any of the implement schools associated with the panoply. To use a panoply’s resonant power or any of its focus powers, the occultist must select and invest mental focus into the associated implements that day. A single bearer must hold all the panoply’s associated implements to gain the panoply’s resonant power, and the occultist counts the total number of points of mental focus invested among all of the associated implements to determine the resonant power’s effect. The occultist can expend points of mental focus from any of the associated implements to use the panoply’s focus powers. Unlike for other implement schools, an occultist cannot select a panoply more than once. Name Description Mage s Paraphernalia This panoply is associated with the arcane arts and the masters of manipulating magic. Performer s Accoutrements This panoply is associated with those who deceive as well as those who entertain. Saint s Holy Regalia This panoply is associated with devoted members of a good-aligned faith and the power of belief. Trappings of the Warrior This panoply is associated with brave and stalwart warriors, martial skill, and the defense of one’s allies. Mage s Paraphernalia Mage s Paraphernalia 出典 Psychic Anthology 26ページ This panoply is associated with the arcane arts and the masters of manipulating magic. Implements:Crystal ball (divination), robe (necromancy), and wand (evocation). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Scholarly Knowledge(超常)/Scholarly Knowledge:The panoply grants a +1 bonus on all Knowledge checks for every 4 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. Additionally, the bearer is treated as being trained in all Knowledge checks for the purpose of determining whether or not he can succeed at Knowledge checks with a DC higher than 10. If the occultist is at least 5th level, the panoply’s bearer can cast augury as a spell-like ability a total number of times per day equal to the greatest number of points of mental focus stored in any one of the associated implements. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Arcane Inspiration(擬呪)/Arcane Inspiration:By consulting a spellbook for 15 minutes, you can expend 1 or more points of mental focus to prepare a divination, evocation, or necromancy spell from the sorcerer/wizard spell list that is contained in that spellbook. You must choose an unused spell slot for the prepared spell to occupy, and the chosen spell must be of a spell level equal to or lower than that spell slot. The number of points of mental focus you must expend is equal to the level of the spell slot used. You can apply metamagic effects to the prepared spell, if desired, and they increase the level of the spell slot the spell occupies as normal. Once the spell is prepared, you can cast it normally, using the prepared spell slot (you cannot use any of your other spell slots to cast it, restricting you to casting it only once per use of this ability). The spell is treated as a psychic spell. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Metamagic Knowledge(超常)/Metamagic Knowledge:As a standard action, you can expend 3 points of mental focus and choose a single metamagic feat you qualify for but do not know. You gain that metamagic feat until the next time you refresh your mental focus. Metamagic Master(超常)/Metamagic Master:As a free action while casting a spell, you can expend 1 or more points of mental focus to apply a metamagic feat you know to that spell without increasing the spell’s casting time or the spell level of the spell slot it occupies. The number of points of mental focus you must expend to use this power is equal to the increase in spell levels the metamagic feat would normally require (minimum 1). Spell Power(超常)/Spell Power:As a free action while casting a spell, you can expend 2 points of mental focus to increase that spell’s caster level by 2. At 12th and 18th levels, whenever you use this ability, you can spend an additional point of mental focus in order to increase the spell’s caster level by an additional 1. Performer s Accoutrements Performer s Accoutrements 出典 Psychic Anthology 27ページ This panoply is associated with those who deceive as well as those who entertain. Implements:Mask (illusion) and musical instrument (enchantment). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Actor s Skill(超常)/Actor s Skill:The panoply grants a +1 bonus on Bluff, Disguise, and Perform checks for every 3 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. The panoply also grants an equal bonus on saving throws against divination effects. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. False Persona(超常)/False Persona:By spending 1 minute in meditation and expending 2 points of mental focus, you can create a psychic mask that obscures your identity. When you create this false persona, you choose the nature of the persona’s alignment and magical auras, and can create a simple background of up to four basic facts about the persona. All divination spells that reveal information about you instead reveal information based on the false persona’s background and aura information. Additionally, attempts to scry or magically locate you work only if the creature making such attempts knows that you and your current false persona are the same individual. Otherwise, the spell has no effect, revealing nothing but darkness, as if you did not exist. This effect lasts up to 24 hours or until you next refresh your mental focus (whichever occurs first), though you can dismiss this false persona at any time before then as a fullround action. This effect fools only magical attempts to discern your identity or background, and has no effect on mundane means of gathering information about you. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. False Confidence(擬呪)/False Confidence:By taking a standard action and expending 1 point of mental focus, you can instill incredible, boundless confidence in a single living creature with an Intelligence score of 3 or higher within 60 feet, granting that creature a +2 morale bonus on ability checks, attack rolls, saving throws, and skill checks for 10 minutes. As a move action, you can shatter the feeling of confidence, leaving the target feeling hopeless and distraught. If you do, the target can immediately attempt a Will save to negate the effect, with a cumulative –1 penalty for every 2 minutes the creature benefited from the morale bonus. If the target fails this save, it takes a –2 penalty on ability checks, attack rolls, saving throws, and skill checks for the remainder of the effect’s duration. If the creature then fails an ability check, attack roll, saving throw, or skill check by 10 or more while subject to this penalty, the penalty changes to –4. Hypnotic Gaze(擬呪)/Hypnotic Gaze:By taking a standard action and expending 1 point of mental focus, you can hypnotize a single creature within 60 feet that can see you. The target must succeed at a Will save or become fascinated for as long as you maintain the effect (a move action), plus 1 additional round. Fascinated creatures take a –1 penalty on Will saving throws. For every 3 rounds that you maintain the effect, this penalty increases by 1 to a maximum penalty of –4. Anything that ends the fascination effect also ends the penalty. A creature that succeeds at its saving throw to resist this effect is immune to that occultist’s hypnotic gaze for 24 hours. Puppet Master(擬呪)/Puppet Master:By taking a standard action and expending 2 points of mental focus, you can implant a hypnotic suggestion in a creature. This functions as per suggestion (using your occultist level as the caster level), except that the saving throw DC is equal to 10 + half your occultist level + your Intelligence modifier, and if the target fails its saving throw, you can choose to have it forget everything that occurs while it is under the spell’s effects, as well as any recollection of you using this ability on it. Memories forgotten in this way can be recovered with restoration or spells or effects that can restore lost memories (such as modify memory). Saint s Holy Regalia Saint s Holy Regalia 出典 Psychic Anthology 27ページ This panoply is associated with devoted members of a good-aligned faith and the power of belief. Implements:Censer (conjuration) and holy symbol (abjuration). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Font of Healing (Su) The panoply grants you mastery over healing magic. When you cast a cure spell (a spell with the “cure” in its name), you restore 1 additional hit point for every 3 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. This doesn’t apply to damage dealt to undead with the spell. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Restoring Touch(擬呪)/Restoring Touch:As a standard action, you can expend 2 points of mental focus to cure a living creature you touch of temporary ability damage. You cure 1 point of temporary ability damage to a single ability score for every 3 occultist levels you have. At 10th level, you can expend an additional point of mental focus to instead restore the same amount of permanent ability drain. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Guardian Aura(擬呪)/Guardian Aura:As a full-round action, you can expend 3 points of mental focus to emit a 20-foot-radius aura of protection that lasts for 1 minute. You and your allies within the aura gain a sacred bonus to AC equal to 1/4 of your occultist level (minimum +1). Your speed is reduced to 10 feet while this power is active, but you can dismiss it as a free action. Martyr s Benediction(擬呪)/Martyr s Benediction:As an immediate action when you would be reduced to fewer than 0 hit points or killed (including by effects that kill without dealing damage, such as phantasmal killer and power word kill), you can expend 1 point of mental focus to restore a number of hit points equal to 1d8 + your occultist level all allies (other than you) within 30 feet. In addition, if any healed ally is under a fear effect, she can immediately attempt a new saving throw to end it. Rebuke Anathema(擬呪)/Rebuke Anathema:As a standard action, you can present the holy symbol used as the panoply’s associated implement and expend 2 points of mental focus to keep a single creature at bay. Your alignment must be within one step of that of the holy symbol’s deity, and the creature’s alignment must be more than one step away from both your alignment and the deity’s alignment. If neither is the case, this power is ineffective and the spent mental focus is wasted. If the target creature fails a Will save, it can’t move toward you for a number of rounds equal to your occultist level. Trappings of the Warrior Trappings of the Warrior 出典 Psychic Anthology 28ページ This panoply is associated with brave and stalwart warriors, martial skill, and the defense of one’s allies. Implements:Shield (abjuration) and weapon (transmutation). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Martial Skill(変則)/Martial Skill:When wielding the weapon used as the panoply’s associated implement, you treat your base attack bonus as though it were 1 point higher for every 4 points of total mental focus invested in all of the associated implements, to a maximum base attack bonus equal to your occultist level. This increase can grant you additional attacks when using the full attack action (for example, a 12th-level occultist with 12 points of mental focus invested among the associated implements would be treated as having a base attack bonus of +11, with iterative attacks at a base attack bonus of +6 and +1). Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Combat Trick(変則)/Combat Trick:As a move action, you can expend 3 points of mental focus to gain a single combat feat for which you qualify. This benefit lasts for 1 minute. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Counterstrike(変則)/Counterstrike:As an immediate action when you are damaged by a melee attack, you can expend 1 point of mental focus to immediately make a single attack at your highest base attack bonus against the creature that hit you, provided that you threaten that creature. If the attack hits, you gain a bonus on the damage roll equal to 1/3 your occultist level (rounded down, minimum +1). This attack counts as an attack of opportunity. Shield Ally(変則)/Shield Ally:As an immediate action when an adjacent ally is the target of a spell or attack, you can expend 2 points of mental focus to redirect that spell or attack to yourself instead. You must declare that you are using this ability before the result of any attack roll is known or before any saving throws are attempted. Warrior s Resilience(超常)/Warrior s Resilience:As an immediate action when you would be reduced to fewer than 0 hit points, you can expend 1 or more points of mental focus to remain at 0 hit points instead. Using this focus power costs 1 point of mental focus for every 5 points of damage below 0 that you would otherwise be reduced to (rounded up, minimum 1 point of mental focus). This has no effect on anything that would kill you without reducing your hit points below 0, such as a failed saving throw against a death effect. オカルティストのアーキタイプ Occultist Archetypes Construct Collector Construct Collector 出典 Construct Handbook 11ページ Trapped within each construct is a spiritual presence, be it a bound elemental or raw magical energy. Construct collectors draw out that presence and use it to gain unlikely power in the battlefield. Constructed Focus(超常)/Constructed Focus:At 3rd level, a construct collector can harvest components from destroyed constructs to fuel his implements. Harvesting a component takes 1 minute. A construct collector can harvest a number of active components equal to his Intelligence modifier per day. An active component is infused with 1 point of generic mental focus, which the construct collector can expend to activate any focus power at that power’s normal cost, as opposed to the increased cost normally associated with generic mental focus. This otherwise functions as expending focus saved inside a construct collector’s body. Once this mental focus is expended, the component becomes inactive and is useless. An unused component does not lose its mental focus, even after a construct collector refreshes his mental focus. A construct collector can initially have only one active component at a time. He can have two active components at a time at 9th level and three active components at a time at 15th level. This replaces the focus power selected at 3rd level, 9th level, and 15th level. Repower Construct(超常)/Repower Construct:At 8th level, a construct collector can use his mental focus to restore and gain control of a construct. As an immediate action, he can expend a number of points of generic mental focus (minimum 2 points) to prevent a construct within 30 feet from becoming destroyed when reduced to 0 or fewer hit points. The construct immediately regains a number of hit points equal to half of the construct collector’s current hit points (minimum 1). The construct follows all of the construct collector’s orders until the end of the collector’s next turn or until reduced to 0 or fewer hit points. Afterwards, the construct is completely destroyed and cannot be repowered again, even by another construct collector. At 12th level, the construct is instead completely destroyed after a number of rounds equal to the number of points of generic mental focus expended. At 16th level, the construct is instead completely destroyed after a number of minutes equal to the number of points of generic mental focus expended. This replaces magic circles, outside contact, binding circles, and fast circles. Esoteric Initiate Esoteric Initiate 出典 Disciple s Doctrine 8ページ While most occultists learn to draw power from a variety of implements and objects, esoteric initiates have focused their study entirely on items of antiquity connected to the teachings of the Esoteric Order of the Palatine Eye, believing such items to be more powerful than mundane items. Implements of the Palatine Eye(超常)/Implements of the Palatine Eye:An esoteric initiate has formed a supernatural bond with a set of the order’s writings collected into a book. If the book is damaged, it is restored to full hit points when the initiate’s mental focus refreshes. If the book is lost or destroyed, the initiate can replace it with another similar one, but doing so requires an 8-hour ritual that binds the new book to him. The book serves as an implement for any two schools of magic at 1st level. The initiate gains new implement schools normally. However, the initiate’s additional implements must be masterwork or magic items worth at least 50 gp, and they must directly or nominally represent the Esoteric Order of the Palatine Eye’s beliefs or history. For example, the initiate’s implements could be Osirian antiques, trinkets covered in Palatine iconography, or the like. When the initiate benefits from his implements’ resonant powers, he treats his occultist level as 1 higher for the purpose of determining the powers’ benefits only. An esoteric initiate can’t save generic mental focus inside his own body instead of investing all of it. At 4th level, when the initiate gains the ability to shift his mental focus from one implement to another, he loses no focus when doing so. This alters mental focus, implements, and shift focus. Symbolism(擬呪)/Symbolism:At 5th level, an initiate who spends 1 minute carefully studying any written work can understand its gist even if he doesn’t speak the language in which the text is written. A number of times per day equal to the initiate’s occultist level, the initiate can cast comprehend languages as a spell-like ability to read a written work, using his occultist level as his caster level. If he uses symbolism to read a portion of the work that contains a hidden message or a cypher, he is automatically granted a Linguistics check with a bonus equal to his occultist level to decipher the message. This replaces aura sight. Extemporaneous Channeler Extemporaneous Channeler 出典 Martial Arts Handbook 8ページ Extemporaneous channelers study the power of transformation and use items in unintended ways to awaken their potential. Weapon Proficiency:An extemporaneous channeler is proficient with all simple weapons. This alters the occultist’s weapon proficiencies. Improvisational Combatant(変則)/Improvisational Combatant:An extemporaneous channeler does not incur any penalties for using an improvised weapon. She is considered to have the Catch Off-Guard and Throw Anything feats for the purpose of meeting prerequisites. Fleeting Focus(超常)/Fleeting Focus:An extemporaneous channeler’s studies of the changing nature of objects give her more mental focus, which she learns to quickly invest in her implements throughout the day, but which she struggles to maintain. When an extemporaneous channeler refreshes her mental focus, she must spend 1 hour preparing her implements for spellcasting but does not immediately invest them with her generic focus, which is equal to her occultist level + twice her Intelligence modifier. At any point during the day, she can shift any amount of her generic focus to any number of her implements by concentrating for 1 round while touching her implements. After every 10 minutes, her invested implements each lose 1 point of mental focus, as if it had been expended on a focus power. If the extemporaneous channeler uses her withdraw focus ability to remove focus before a full 10-minute increment has elapsed, each implement still loses 1 point of mental focus as if it had been invested for that entire increment. This alters mental focus. Transformative Resonance(超常)/Transformative Resonance:An extemporaneous channeler can expend 1 point of generic focus as a swift action to allow her generic focus to resonate in her improvised weapons. For 1 minute, the extemporaneous channeler grants any item she uses as an improvised weapon a +1 enhancement bonus on attack and damage rolls for every 3 points of generic focus she has in her body. She can give it a maximum bonus of +1 at 1st level; the maximum bonus increases by 1 for every 4 levels after 1st, to a maximum of +5 at 17th level. The extemporaneous channeler can imbue the item with any one weapon special ability with an equivalent enhancement bonus less than or equal to her maximum bonus by reducing the granted enhancement bonus by the appropriate amount, such as reducing a +2 bonus to a +1 flaming enchantment. She chooses the special ability when she activates this power, but she can spend 1 point of generic focus as a swift action to change it, which also resets the duration of the power. The item must have an enhancement bonus of at least +1 (either on its own or from her imbuing it) to gain a weapon special ability. This ability stacks with any other effect that grants an enhancement bonus to an improvised weapon, such as gloves of improvised might, to a maximum of +5. Withdraw Focus(超常)/Withdraw Focus:At 4th level, an extemporaneous channeler can, as a standard action, shift any amount of focus from any number of implements back into herself as generic focus. Doing so costs her no loss of focus (other than what’s lost due to her fleeting focus ability). Unlike expending focus normally, this shift can reduce the effect of a resonant power in the implement from which the mental focus was taken. This alters shift focus. Improvised Spell(超常)/Improvised Spell:At 8th level, an extemporaneous channeler learns to use her implements to improvise a spell similar to one she already knows. Once per day, an extemporaneous channeler can cast an occultist spell from an implement school she knows as if it were one of her spells known, expending a spell slot of the same level and an amount of generic focus equal to the spell’s level to cast the desired spell. A spell cast as an improvised spell always has a minimum casting time of 1 round, regardless of the casting time of the spell. At 12th level, an extemporaneous channeler can use this ability twice per day. At 17th level, she can use this ability three times per day. This replaces magic circles, outside contact, binding circles, and fast circles. Panoply Savant Panoply Savant 出典 Psychic Anthology 28ページ Some occultists specialize in a particular panoply, fully dedicating themselves to mastering the secrets of the psychic resonance of each of its component implements, as well as the way they interact with one another. Panoply Specialization/Panoply Specialization:At 1st level, the panoply savant must choose (but doesn’t learn how to use) a single panoply. When learning new implement schools, he must choose either schools associated with his chosen panoply or the chosen panoply itself. Once he has learned to use the chosen panoply, he can learn any further implement schools freely. Panoply Focus(超常)/Panoply Focus:At 4th level, a panoply savant gains 1 additional point of mental focus each day, which can be invested only in implements associated with his chosen panoply. At 8th level, and every 4 occultist levels thereafter, the number of additional points of mental focus he gains increases by 1 (to a maximum of 5 points at 20th level). This ability replaces shift focus. Implement Specialist(超常)/Implement Specialist:At 8th level, a panoply savant learns to use his mastery over the implements in his chosen panoply to unlock greater power from magic items associated with that panoply. For a number of times per day equal to 3 + his Intelligence modifier, when he uses a magic item that matches one of his chosen panoply’s associated implements (crystal balls, robes, and wands for the mage’s paraphernalia, for instance) and produces a spell effect, he can have the item use his caster level instead of its own. If the magic item doesn’t produce a spell effect, the panoply savant can use his caster level against attempts to dispel that item. Additionally, if the item has any abilities that can be used at least three times per day or has three or more daily charges, the panoply savant can spend 1 minute quietly meditating on the item and expend 2 points of mental focus to restore one daily use or one charge to the item. This ability replaces outside contact. Panoptic Harmony(超常)/Panoptic Harmony:At 8th level, a panoply savant can empower his abilities by harnessing the harmonic resonance between his chosen panoply’s associated implements. Whenever he casts a spell or uses a focus power with one of his chosen panoply’s associated implements, he treats it as though his caster level were 2 higher than it actually is, but only if on his previous turn, he cast a spell with or used a focus power from a different one of his chosen panoply’s associated implements. This ability replaces magic circles. Panoptic Call(超常)/Panoptic Call:At 12th level, a panoply savant’s mastery over his chosen panoply’s associated implements is so strong that he can call similar items to him. By taking a standard action and expending 1 point of mental focus from any of his chosen panoply’s associated implements, he can cause a single item he can currently see that matches one of his chosen panoply’s associated implements (such as a weapon or shield for the tools of the warrior) to fly through the air toward him at a rate of 30 feet per round, landing in his outstretched hand. If the item is unattended, the panoply savant automatically succeeds, but if it is held or worn, he must attempt a special disarm or stealAPG combat maneuver check, using his occultist level as his base attack bonus and his Intelligence modifier in place of his Strength modifier. If the item in question is an implement he currently has 1 or more points of focus invested in, he gains a bonus on this combat maneuver check equal to twice the amount of focus currently invested in it. This ability replaces binding circles. Combined Powers(超常)/Combined Powers:At 16th level, whenever a panoply savant uses a focus power from one of his chosen panoply’s associated implements, he can expend 2 additional points of mental focus to also use a focus power from one of his chosen panoply’s other associated implements as part of the same action. The second focus power must take the same amount of time or less to activate than the first focus power, and the panoply savant must expend the normal mental focus cost to use the second focus power. This ability replaces fast circles. Planar Harmonizer Planar Harmonizer 出典 Plane-Hopper s Handbook 7ページ Tuning forks resonate with the music of the planes, guiding travelers between worlds. Planar harmonizers are masters of this symphony, forging bonds with tuning forks to unlock the true potential of these instruments. Planar harmonizers typically select their tuning forks carefully, choosing planes that resonate best with particular schools of magic. Conductor(超常)/Conductor:A planar harmonizer gains access to only the conjuration school of implements, gaining a common tuning fork as her implement. She must select conjuration for her implement mastery. Each time she gains an occultist level, a planar harmonizer can add one conjuration spell from the wizard spell list to her occultist spell list and her list of spells known. The planar harmonizer can’t choose a spell of a higher level than she is able to cast, and she adds the spell at the same spell level it appears on the wizard spell list. Additionally, she adds plane shift to her list as a 5th-level occultist spell. At 14th level, she doesn’t gain an additional school of implements. Instead, at 14th level, the DCs of saving throws to resist a planar harmonizer’s conjuration spells and conjuration focus powers increase by 2. All future implements that a planar harmonizer gains are common tuning forks. This alters implements and implement mastery. Planar Scholar(超常)/Planar Scholar:At 2nd level, a planar harmonizer deepens her knowledge about other worlds. She gains a bonus on Knowledge (planes) checks equal to half her occultist level. This replaces magic item skill. Harmonic Shield(超常)/Harmonic Shield:At 4th level, a planar harmonizer learns to cloak herself in the essence of her home plane. She doesn’t take penalties on Intelligence-, Wisdom-, or Charisma-based checks for being on a plane whose alignment traits clash with her own alignment. At 7th level, she can expend 1 point of mental focus to gain the benefits of planar adaptation for 1 minute per occultist level. At 11th level, the duration of this protection extends to 1 hour per occultist level. This replaces shift focus and the focus power gained at 7th level. Outside Messenger(超常)/Outside Messenger:At 5th level, a planar harmonizer gains the magic circles class feature. Whenever she creates a magic circle, she can expend 1 additional point of mental focus (either generic focus or focus from any one of her implements) to focus the circle inward and lure that outsider to the circle (similar to using lesser planar binding). This functions as the outside contact occultist ability, except the information gained can be anything that might be learned through an augury spell. This alters magic circles and replaces aura sight and the focus power gained at 5th level. Psychodermist Psychodermist 出典 Monster Hunter s Handbook 25ページ The psychodermist archetype grants Skill Focus (Heal, Knowledge [local], Knowledge [nature], or Survival) as a bonus feat instead of Harvest Parts. A psychodermist can have trophies made of any creature whose CR is 2 or lower from Pathfinder RPG Bestiary; trophies made of any other creature must be harvested during play and noted on the Chronicle sheet; a psychodermist may not create trophies from creatures of the humanoid type. Rather than tapping the psychic energy residing within esoteric items, psychodermists form supernatural bonds with trophies taken from creatures they have slain. Through these mementos, these occultists manifest not only their own magic, but also the unique powers of their fallen foes. クラス技能:A psychodermist loses Disable Device, Knowledge (engineering), Knowledge (history), and Sleight of Hand as class skills, and adds Heal, Knowledge (nature), Knowledge (local), and Survival as class skills. This alters the occultist’s class skills. Trophies(超常)/Trophies:At 1st level, a psychodermist learns how to siphon power from pieces of creatures he has slain. The psychodermist gains Harvest Parts as a bonus feat, and he can select one monster part per implement school he knows to become a permanently preserved trophy so long as it remains in his possession. Each trophy functions as the psychodermist’s implement for its associated implement school. A trophy that fits multiple implement categories, such as a hand with clawed fingers, can function for only one implement school at a time. A trophy can be integrated into another item, such as an ornament or a magic item, but otherwise does not take up a magic item slot, even when worn. A psychodermist can replace trophies with new ones harvested from slain foes, although doing so causes the old trophies to rot at their normal rate. In order to craft a trophy, the psychodermist must have been present during the creature’s death. This ability alters implements. Monster Hunting Lore(変則)/Monster Hunting Lore:At 2nd level, a psychodermist gains a bonus equal to half his occultist level on skill checks made to craft trophies and Knowledge checks made to identify the abilities and weaknesses of creatures. This ability replaces magic item skill. Discern Death(超常)/Discern Death:At 2nd level, as a full-round action that provokes attacks of opportunity, a psychodermist can glean information from a creature’s corpse. The psychodermist must study at least one drop of the creature’s blood, a small portion of its flesh, or a fragment of one of its bones as a part of this action. This ability otherwise functions as blood biographyAPG, using the psychodermist’s occultist level as his caster level. The psychodermist can use this ability once per day at 2nd level, plus one additional time per day for every 3 levels beyond 2nd. This ability replaces object reading. Seek Prey(超常)/Seek Prey:At 5th level, a psychodermist can supernaturally detect creatures around him as a standard action. This functions as the spell aura sightACG, except the duration is 1 round and the psychodermist learns the locations and power of all auras of a specific creature type, similar to detect undead except the psychodermist can choose any creature type represented among the trophies he has selected for that day. This ability replaces aura sight. Residual Hatred(超常)/Residual Hatred:At 8th level, a psychodermist can tap into the psychic death throes of the monsters his trophies are derived from, increasing his efficiency at slaying similar beasts. The psychodermist can spend mental focus invested in a trophy to gain the ranger’s favored enemy class feature against the kind of creature from which the trophy was crafted. The favored enemy bonus applies against the specific creature variety, not the creature type; a psychodermist could use a red dragon scale trophy to gain favored enemy (red dragon), but not favored enemy (dragon). Each point of mental focus spent grants a cumulative +2 favored enemy bonus, with a maximum bonus equal to +2 for every 5 psychodermist levels he has. This benefit lasts until the psychodermist regains his mental focus. This replaces outside contact. Manifest Abilities(超常)/Manifest Abilities:At 12th level, a psychodermist can use the latent energy within his trophies to replicate his victims’ special abilities. As a standard action, he can spend 1 point of mental focus invested in a trophy to gain one of that creature’s special abilities that could be granted by the spell monstrous physique IIIUM. At 16th level, the psychodermist adds abilities offered by monstrous physique IVUM to the options he can select using this ability. The saving throw DC for these special abilities is equal to 10 + half the psychodermist’s level + his Intelligence modifier. Alternatively, he can spend 1 point of mental focus as a standard action to add any two of the creature’s spell-like abilities to his list of spells known. To determine the spell’s level for this ability, use the level as it appears on the spell list for an occultist, wizard, or cleric, in that order; if it appears on none of those lists, use the spell’s highest spell level. For example, lesser restoration would be a 2nd-level spell, despite appearing on the paladin’s 1st-level list. Both uses of this ability last for 1 minute per psychodermist level. He can instead spend 2 points of mental focus to activate this ability as a move action, or 3 points to activate it as a swift action. This replaces binding circles and fast circles. TROPHIES Psychodermists use the following monster parts for each implement school. Abjuration:Chitin, hides, scales, and other natural armor. Conjuration:Gizzards, glands, hearts, livers, and other internal organs. Divination:Ears, eyes, tongues, and other sensory organs. Enchantment:Feathers, fur, hair, spines, and other decorative features. Evocation:Claws, fangs, horns, and other natural weapons. Illusion:Fingers, tendrils, toes, and other prehensile digits. Necromancy:Bones, bile, and life-sustaining fluids, such as blood. Transmutation:Feet, hands, paws, wings, and other appendages tied to locomotion. Reliquarian Reliquarian 出典 Occult Origins 14ページ Not all occultists derive their power from psychic impressions left on objects. Some find faith first, and draw out the divine potential in religious relics. Many see these religious scholars as eccentrics or heretics who pilfer holy magic with their bizarre rituals. Faithful:A reliquarian must worship a deity, and must be within one step of her deity’s alignment, along either the law/chaos axis or the good/evil axis. A reliquarian is proficient with her deity’s favored weapon in addition to her normal weapon and armor proficiencies. 呪文:A reliquarian’s spells are considered divine spells, not psychic spells. The reliquarian’s spells use verbal components instead of thought components, and somatic components instead of emotional components, and she uses a sacred implement (see below) as a divine focus. This ability alters the occultist’s spells. 領域:A reliquarian gains access to one of her deity’s domains. She treats her occultist level as her cleric level for the purposes of access to domain powers and their strength. Additionally, the reliquarian adds the domain’s spells to her occultist spell list and her spells known. Diminished Focus Power(超常)/Diminished Focus Power:A reliquarian learns only the base focus power from one implement school at 1st level. She gains additional focus powers as normal. This ability alters focus powers. Sacred Implements(超常)/Sacred Implements:A reliquarian gains one implement school at 1st level. Additionally, the reliquarian gains a relic of her god, typically a holy symbol of significant age, a fixture from a lost temple, or bone or hair from a prominent historical figure of the religion. This grants the reliquarian access to one of her deity’s domains, as detailed above. Without this implement, the reliquarian cannot use her domain powers and must succeed at a Concentration check to cast spells from her domain. All of a reliquarian’s future implements must be somehow representative of her faith. This ability modifies implements. Orisons:A reliquarian gains one orison, or 0-level divine spell, each time she selects an implement school (including when she again selects a school that she has already learned to use.) These orisons otherwise behave as an occultist’s knacks. This ability replaces knacks. Divine Focus(超常)/Divine Focus:A reliquarian uses her Wisdom modifier, rather than her Intelligence modifier, to determine the amount of mental focus available to her each day. This ability modifies mental focus. Silksworn Silksworn 出典 Heroes of the High Court 29ページ Occultists who recognize that flashy garb and fashionable accoutrements can be just as powerful as psychically charged relics in the right situations are known as silksworn. They draw their power from wearing luxurious garments and can be found in many noble courts throughout Golarion, though they often keep their abilities secret. Silksworn are even found among the mystics and the magical practitioners of Nex, each seeking the patronage of one or more of the Arclords. クラス技能:A silksworn adds Bluff and Knowledge (nobility) to his list of class skills, instead of Knowledge (engineering) and Knowledge (planes). This alters the occultist’s class skills. 呪文:A silksworn’s spells are considered arcane spells, not psychic spells, and his spells use verbal and somatic components instead of thought and emotion components. This alters the occultist’s spells. 装具:When a silksworn chooses an implement school, he does not choose a specific object. Instead, a silksworn must be wearing an ostentatious garment or magic item worth 10 gp or more of the appropriate type and in the appropriate slot abjuration (wrists), conjuration (shoulders), divination (eyes), enchantment (neck), evocation (hands), illusion (head), necromancy (chest), and transmutation (feet). A silksworn who does not meet this requirement is treated as lacking the appropriate implement for the purpose of his class features, including spellcasting. This alters the occultist’s implements. Cantrips:Each time he selects an implement school, a silksworn gains one cantrip, or 0-level arcane spell (including when he selects a school that he has already learned to use). These cantrips otherwise behave as an occultist’s knacks. This ability replaces knacks. Mental Focus(超常)/Mental Focus:The silksworn’s available mental focus is equal to his occultist level + his Intelligence modifier + his Charisma modifier. This ability alters mental focus. Devoted Mystic/Devoted Mystic:A silksworn is proficient with only simple weapons and isn’t proficient with any armor or shields. At 1st level, the silksworn gains access to four implement schools instead of two. At 2nd level and every 4 occultist levels thereafter, the silksworn gains access to an additional implement school, to a maximum of nine schools at 18th level. At 8th, 12th, and 16th levels, the silksworn increases the number of spells of each level he can cast each day by one. This does not allow the silksworn to cast spells of a level he does not yet have access to. This ability alters implements and the occultist’s weapon and armor proficiencies, and replaces outside contact. Silksworn Eloquence(変則)/Silksworn Eloquence:At 8th level, a silksworn gains a +1 bonus on Bluff and Diplomacy checks for each magical article of clothing occupying one of his implement schools’ magic item slots. This ability replaces magic circles. Silksworn Deception(超常)/Silksworn Deception:At 12th level, a silksworn can hide his speech and gestures within his extravagant clothing. Whenever the silksworn casts a spell, he can attempt a Bluff check opposed by Sense Motive checks from those observing him. Those who fail are unaware of his spellcasting, unless an effect obviously originates from the silksworn. This ability replaces binding circles. Silksworn Arcana(超常)/Silksworn Arcana:At 16th level, when a silksworn casts a spell while wearing a magic article of clothing in the appropriate school’s magic item slot, the spell’s saving throw DC increases by 2. This ability replaces fast circles. Implement Mastery(超常)/Implement Mastery:At 20th level, a silksworn chooses two implement schools instead of one, and implement mastery’s effects apply to both. The silksworn gains 4 additional points of mental focus for each school’s implement. This alters the occultist’s implement mastery.