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Versailles World Tour 2010 -Method of Inheritance- Latin America 6/04(金) ブラジル - サンパウロ Espaco Hakka 6/05(土) ブラジル - サンパウロ Espaco Hakka (※ファン・ミーティング) 6/06(日) チリ - サンティアゴ Teatro Teleton (+ファン・ミーティング) 6/08(火) アルゼンチン - ブエノスアイレス Salones Leprett (※ファン・ミーティング) 6/09(水) アルゼンチン - ブエノスアイレス La Trastienda Club 6/11(金) ペルー - リマ Discoteca Voce (+ファン・ミーティング) 6/13(日) メキシコ - メキシコシティ Circo Volador (+ファン・ミーティング) メディアによるライブレポート記事・取材映像 【ペルー】 6/15 Teru de Versailles Muchas gracias Peru (Lady Otaku por Angela Espinoza) 6/14 ライブ前のファンの様子がアニメなどの日本文化を紹介するサイト・インターネット放送局 "MCRadio" で公開されています→ [MCeventos]Concierto Versailles Peru - 2010 pt.1 (Youtube)→ [MCeventos]Concierto Versailles Peru - 2010 pt.2 (Youtube) 6/13 ライブ前後のファンの様子がアニメなどの日本文化を紹介するサイト "onigiri tv" で公開されています! (とま姐~♪さんのブログ記事を参考にさせて頂きました)→ Versailles en Lima (onigiri tv)→ Versailles_en_Lima_01 (Youtube) / Versailles_enLima02 (Youtube) 6/13 Versailles cautivo Lima en delirante concierto (Lady Otaku por Angela Espinoza) 6/12 VERSAILLES agito Lima (underzone) 【アルゼンチン】 6/14 Versailles (JEDBANGERS) 6/14 REVIEW + FOTOS - Concierto Versailles Philharmonic Quintet (YAMATO ARGENTINA) 6/13 Versailles en la Trastienda (MCRadio) ※音量注意 6/11 Lookeo y sonidos visual kei (Clarin.com) 【チリ】 6/09 Versailles rock vestido de epoca (SupernovaRock) 6/09 Versailles en Chile! 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(Google Mobile Proxy) 6/13 missgacktcamuiさんのブログ (WordPress.com) - Versailles in Lima -Live report- 6/13 Ana Ceciliaさんのブログ - Versailles ... BEST CONCERT IN MY LIFE !! 6/12 ケイジバンクラブさんのブログ (Blogger) - Versailles Philarmonic Quintet en Peru 5/29に行われたファン・プレス関係者による会合の模様が公開されています→ Preparandose para la llegada de versailles (Youtube) 【アルゼンチン公演】 Versailles Fan Community - ARGENTINA live reports! (Google Mobile Proxy) 6/19 BaraNoHimeさんのブログ - Los dos mejores dias de mi vida! 6/13 ケルちゃんさんのブログ - Versaillesの握手&サイン会とライブのレポート☆ 6/13 ~princess~さんのブログ - La trastienda club 6/12 ブリさんのブログ - Versailles ヾ(@°▽°@)ノ + mi vida ultimamente 6/11 Hトリ★みくろさんのブログ - VERSAILLES's show ? part. I 6/11 Mikaさんのブログ - VERSAILLES IN BUENOS AIRES 【チリ公演】 Versailles Fan Community - CHILE Live Reports (Google Mobile Proxy) 6/14 ♪●K・o・$・h・!●♪さんのブログ - ~versailles~ 6/12 ☆苺☆さんのブログ - Versailles no Chile 6/12 †Hime†さんのブログ - Hi~ 6/11 †Mademoiselle Carmilla†さんのブログ (Blogger) - † Domingo 6 de junio de 2010 un dia que jamas olvidare † 6/10 Kairy Tenshiさんのブログ - Versailles in Chile 6/09 LiRaさんのブログ - Versailles in Chile!! 6/09 Katzu キャンデーさんのブログ - The autograph of teru *OOO* 6/09 YuMeさんのブログ - o.o 6/08 Rukia~さんのブログ - 175★ 6/08 "Versailles Fan Community" kumagoro666さんのブログ (LiveJournal) - Versailles in Santiago (06.06.10) 6/08 カリン・デシュウさんのブログ - We are versailles! 6/07 Vayさんのブログ - Concierto de Versailles!! 【ブラジル公演】 ファン掲示板でライブ、ファンミーティングに参加した方のレポートが投稿されています→ Versailles Fan Community - BRAZIL Live Reports (Google Mobile Proxy) Last.fm 一言ボックスにも投稿されています (携帯はこちら) (ポルトガル語) Last.fm - Versailles 一言ボックス (携帯はこちら) ブラジル在住もしくは遠征でライブに参加したファンの方もAmebloなどでライブの興奮を伝えてくれています! 6/21 K e i k o ☆さんのブログ - ☆ 04/06 ☆ 6/18 D。さんのブログ - VERSAILLES in BRAZIL. ( FAN Meeting ) 3 6/16 氷さんのブログ - 返還☆ 6/15 Ryuuさんのブログ - ヴェルサイユ・フィルハーモニック・クインテット ライヴ 6/14 Yumiさんのブログ - (ノ´┏_┓`)八(´┏_┓`)ノ 6/13 . Dih.~九州~さんのブログ - Versailles 05.06.2010 (Brazil) MEETING report. 6/11 ナンダさんのブログ - WE ARE VERSAILLES! 6/10 リックさんのブログ - Versailles 6/10 NaNa★さんのブログ - Versailles 6/08 . Dih.~九州~さんのブログ - Versailles 04.06.2010 (Brazil) show REPORT. 6/08 たちさんのブログ - WE ARE VERSAILLES!!! 6/07 D。さんのブログ - WE ARE VERSAILLES! ( VERSAILLES in BRAZIL ) 6/07 Lia Jostさんのブログ (LiveJournal) - No Castelo da Fantasia, Parte I 6/07 riruさんのブログ - dreams really come true ! 6/07 GiRUさんのブログ - VERSAILLES ♪ 6/07 Kamei.さんのブログ - Versailles in Brazil! 6/07 Kairiさんのブログ - Versailles in Brazil. 6/07 春 Haruka☆さんのブログ - Versailles 6/07 Lady of Deathさんのブログ - Meet Greet Versailles 6/07 Hitsuyukiさんのブログ - WE ARE VERSAILLES! 6/07 美幸さんのブログ - ( ´艸`) 6/07 Dis.graceさんのブログ - Hizaki's Picks ( Palheta do Hizaki.) 6/06 hime.さんのブログ - Versailles no Brasil!!! 6/05 yaminotsukiさんのブログ - Show Versailles (公式サイト、個人ブログの日付は日本時間です) ▲上へ Versailles World Tour 2010 -Method of Inheritance- Latin America 04/06/2010 Sao Paulo - Espaco Hakka (BRAZIL) 05/06/2010 Sao Paulo - Espaco Hakka (BRAZIL) *Fan Meeting 06/06/2010 Santiago - Teatro Teleton (CHILE) +Fan Meeting 08/06/2010 Buenos Aires - Salones Leprett (ARGENTINA) *Fan Meeting 09/06/2010 Buenos Aires - La Trastienda Club (ARGENTINA) 11/06/2010 Lima - Discoteca Voce (PERU) +Fan Meeting 13/06/2010 Ciudad de Mexico - Circo Volador (MEXICO) +Fan Meeting NoiX Producciones NoiX Producciones - Fotolog NoiXProducciones's Channel - YouTube Sao Paulo (BRAZIL) Venue Espaco Hakka04/06/2010 (Fri) Concert Doors open 17 30 / Concert start 18 3005/06/2010 (Sat) Fan Meeting (*VIP tickets buyers only) Doors open 10 00Comunicado Importante (Yamato Music Station - 02/06/2010)Info Yamato Music Station / Twitter / NoiX Producciones / JaME Brasil/ J-Rock Brasil Street Team / Twitter / Official Brasil Street Team / Last.fm EventsTickets TicketBrasilTickets counter sale Gundam Revistaria / JWorld / Loja D. 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http //developer.garmin.com/connect-iq/programmers-guide/ios-sdk-guide/ Garmin Developers Connect IQ SDK 大まかな流れ(想像) URLスキームで、元のアプリケーションにメッセージを送る ミュージックアプリを動かす場合 iOS SDK Guide iOS用のモバイルSDKを用いて、ガーミンウェアラブルデバイス上で動作するMonkey Cアプリケーションと連動するiOSアプリケーションを製作できます。 リモートデータを取得したり、ウェアラブルデバイスからiOSデバイスにresource-intensive tasksを読ませることでfeature-richなユーザーエクスペリエンスを構築することができます。 このガイドはMobile SDKにiOSプロジェクトを加え、SDKのAPIやあなたのMonkey Cアプリケーションとの通信方法を紹介するものです。 メモ:iOSプロジェクトを作成するためのメモであって、Garminデバイスから通信するためのメモではない? Configuring a Project To Use the Mobile SDK フレームワークをプロジェクトに加えるiOS用のモバイルSKDは、iOSフレームワークパッケージとして配布され、iOS SDKの中に見つけることができます。まず、Xcodeにおいて、ConnectIQ.framework をプロジェクトのフレームワークグループにドラッグします。 Add the bundle to the project.iOS向けのモバイル SDK はそのSDKで使われるリソースにバンドルされて配布されており、iOS SDK の中に見つけることができる。SDKがこれらリソースにアクセスできるように、SDKのフレームワークを参照するプロジェクトに加える必要がある。ConnectIQ.bundle ファイルをXcodeの適切なファイルに加える。 (e.g. Resources or Supporting Files). リンク依存をフレームワークに加えるTo allow a project to build with the Mobile SDK, add a linker dependency to the framework for each of the project’s targets by adding an entry to the Target Build Phases Link Binary With Libraries panel. バンドルリソースをコピーするSimilarly, in order for the resources inside the bundle added in step 2 to be available at runtime, they must be copied to the target’s resources at build time. This can be accomplished by adding an entry to the Build Phases Copy Bundle Resources panel. 必要なリンカフラグを加えるThe Mobile SDK for iOS utilizes category methods internally. When importing a library that uses category methods, an additional flag must be specified to allow the library to be linked correctly. To do this, add the –ObjC flag to the Target Build Settings Other Linker Flags setting. URL scheme を登録するAndroid用のモバイルSDKと違い、iOS Mobile SDK を用いて作られたアプリはスタンドアローンであり、GCMに直接は依存せず、デバイスと通信する。しかし、GCMは必要となり、最初に通信のできるConnect IQ-compatible devices や Monkey C アプリがインストールされたデバイスをさがすのに使う。アプリとGCMは iOS の URL スキームを通してお互いをの情報を交換する。 To facilitate this, a URL scheme that GCM can send data to must be registered by the app. To do this, add an entry to the Target Info URL Types panel. A string that is not likely to collide with any other apps on the iOS device should be chosen. See the Apple documentation for more information on custom URL schemes. Set background execution mode (optional).The iOS system allows apps that communicate with Bluetooth devices to be woken up to execute in the background when a connected device has data to send. This can be useful for companion apps that process requests for their respective Monkey C applications on a wearable device. To enable this behavior, turn on the Uses Bluetooth LE accessories option in the Target Capabilities Background Modes panel. SDK を初期化する All interaction with the Mobile SDK is done through the ConnectIQ class. This class must be initialized during app startup with the project’s URL scheme and a UI override delegate. Typically this is done within the app delegate’s application didFinishLaunchingWithOptions method. [[ConnectIQ sharedInstance] initializeWithUrlScheme @"exapp-123456" uiOverrideDelegate self]; URLスキームは Configuring a Project To Use the Mobile SDKのStep4 で選んだもとの同じ文字列を選ぶ必要がある。 The URL scheme should be the same string chosen in Step 4 of When invoking a method of the ConnectIQ class that requires GCM to be installed and it is not present on the iOS system, by default an alert dialog will be shown to users that allows them to go to the Apple App Store page for GCM to install it. By passing an instance of an object that conforms to the IQUIOverrideDelegate protocol here, custom behavior or a specialized UI may be specified in this case. To use the default alert dialog and behavior, pass nil. Implementing a UI Override Delegate If a UI override delegate was specified and an action was performed that requires GCM to be installed, the ConnectIQ class will call the needsToInstallConnectMobile method on that delegate. The app should inform the user that GCM is required for this action and give the user the option to open the Apple App Store page for GCM or to cancel the action that triggered it. If the user chooses to install GCM, the howAppStoreForConnectMobile method may be called. - (void)needsToInstallConnectMobile { // Show alert to user with choice to install GCM if (alert.result == YES) { [[ConnectIQ sharedInstance] showAppStoreForConnectMobile]; } } Note that this example is synchronous, but if UI is shown to the user, the showAppStoreForConnectMobile method should be called as a result of user input instead of directly in the needsToInstallConnectMobile method. デバイスとの動作 (Working with Devices) Finding Connect IQ-compatible Devices iOS SDK はBluetooth を介して、直接デバイスと通信する。しかし、どのデバイスが使用できるのかを知る必要はある。そのため、アプリケーションは次のメソッドを呼び出さなければならない。 showConnectIQDeviceSelection [[ConnectIQ sharedInstance] showConnectIQDeviceSelection]; This method launches GCM to the foreground and allows the user to choose which paired Connect IQ-compatible devices to share with the companion app. If GCM is not installed and a UI override delegate was set, its needsToInstallConnectMobile will be called. Note that by launching GCM, this method causes the companion app to go into the background, possibly resulting in the app being suspended. The companion app should expect to be suspended when calling this method. Once ユーザーがペアリングしたデバイスにto share with the companion 選択したら、GCM will launch the companion app (via its registered URL scheme), シリアル化された URL クエリアイテムをデバイスのリストとして送信する。The companion app should override its app delegate’s application openURL sourceApplication annotation method to listen for this. The companion app may then call the parseDeviceSelectionResponseFromURL method クエリアイテムをモバイルSDKとして使われるIQDevice オブジェクトである NSArray に展開して – (BOOL)application (UIApplication *)application openURL (NSURL *)url sourceApplication (NSString *)sourceApplication annotation (id)annotation { if ([url.scheme isEqualToString ReturnURLScheme] [sourceApplication isEqualToString IQGCMBundle] { NSArray *devices = [[ConnectIQ sharedInstance] parseDeviceSelectionResponseFromURL url]; if (devices != nil) { [self.devices removeAllObjects]; for (IQDevice *device in devices) { self.devices[device.uuid] = device; } return YES; } } return NO; } Note that in this example, the parsed devices are stored to a dictionary for later use within the app, but are not cached in any kind of persistent storage. To avoid needing to launch GCM excessively to discover devices, companion apps should cache devices to persistent storage. When a list of devices is returned by GCM, companion apps should clear all previously cached references to devices they may have known about. Always use only the latest list of devices that the user has authorized. Listening for Device Events Once the companion app has one or more IQDevice instances from GCM, it may register with the ConnectIQ class to receive notifications when that device’s connection status changes by calling registerForDeviceEvents delegate . [[ConnectIQ sharedInstance] registerForDeviceEvents device delegate self]; The delegate passed in must be an instance of a class that conforms to the IQDeviceEventDelegate protocol. Once registered, the delegate’s deviceStatusChanged status method will be invoked when the device’s connection status changes. The getDeviceStatus method may also be called to get the current connection status of the device. These methods both return a device’s status as an IQDeviceStatus value. A companion app must register to receive device events before calling methods that operate on devices or apps, such as getDeviceStatus or sendMessage toApp progress completion . To stop listening for device events, a companion app may call either the unregisterForDeviceEvents delegate or unregisterForAllDeviceEvents method. [[ConnectIQ sharedInstance] unregisterForDeviceEvents device delegate self]; [[ConnectIQ sharedInstance] unregisterForAllDeviceEvents self]; アプリケーションとの動作 (Working with Apps) Creating an App Instance Apps are represented in the Mobile SDK as instances of the IQApp class. An instance of the IQApp class represents a single app on a single device. This means that in order to work with an app that’s installed on two different devices, a companion app will need two instances of the IQApp class with the same app ID, one for each device. To create an app instance, use the IQApp class’s appWithUUID device method. NSUUID *uuid = [[NSUUID alloc] initWithUUIDString @””]; IQApp *app = [IQApp appWithUUID uuid device device]; Requesting an App’s Status Once an IQApp instance has been created that links an app ID to an IQDevice instance, a companion app may request the status of the app on that device by calling the getAppStatus completion method. [ [ConnectIQ sharedInstance] getAppStatus app completion ^(IQAppStatus *appStatus) { if (appStatus != nil appStatus.isInstalled) { NSLog(@”App is installed! Version %d”, appStatus.version); } } ]; This method communicates with the device over Bluetooth, and therefore is asynchronous. The completion block will be invoked when the device responds, or the request times out. If the request is successful, the completion block will be invoked with an instance of the IQAppStatus class. A companion app may inspect this status to discover if the app is installed on the device, and if so, what the version of that app is. A companion app could then potentially show a UI that recommends that the user upgrade the app on the device. If the device is not currently connected or the request times out, the completion block will be invoked with a nil status. Installing, Upgrading or Managing an App If a companion app determines that an app is out of date or not installed, it may allow the user to install or upgrade that app by launching the Connect IQ store within GCM. To do this, simply call the showConnectIQStoreForApp method. [[ConnectIQ sharedInstance] showConnectIQStoreForApp app]; A companion app may also call this method even if the app is installed and up to date on the device, to allow the user to manage or uninstall the app from the device. Like the showConnectIQDeviceSelection method, by launching GCM, this method causes the companion app to go into the background, possibly resulting in the app being suspended. The companion app should expect to be suspended when calling this method. メッセージの送信 Once a companion app has determined that an app is installed on a connected device, the companion app はその iOS アプリケーションのメールボックスに Bluetooth を介して次のメソッドを使ってメッセージを送る sendMessage toApp progress completion このメソッドはメッセージとしてオブジェクト、送信先として IQApp、そしてさらに2つのブロックを取る。一つはデータ送信状態を定期的に呼び出させるもの、もう一つは転送が終了した場合に呼び出されるものである。 NSArray *message = @[@”hello pi”, @(3.14159)]; [ [ConnectIQ sharedInstance] sendMessage message toApp app progress ^(uint32_t sent, uint32_t total) { float percent = 100 * sent / (float)total; NSLog(@".2f%% - %u/%u", percent, sent, total); } completion ^(IQSendMessageResult result) { NSLog(@"Send message finished with result %@", NSStringFromSendMessageResult(result)); } ]; The message object that is passed to this method is first converted by the SDK into a Monkey C-compatible type, and is then sent to the app’s mailbox on the device. Therefore, only Objective-C types that can be directly translated to comparable Monkey C types are valid. Valid message types include NSString, NSNumber, NSArray, NSDictionary and NSNull. Take advantage of nesting other types inside an NSArray or NSDictionary to form complex messages. Values contained in NSNumber objects will be converted to the most appropriate Monkey C value type on the device. Keep in mind that the wearable devices have limited memory and processing power compared to an iOS device. Messages should be as small as possible. However, sending frequent small messages can incur performance and battery life costs. Therefore, it is more desirable to send occasional large messages than it is to frequently send many tiny messages. Companion apps should aim to balance the costs of memory and performance by sending messages only when necessary and keeping message size to a minimum. Receiving Messages A companion app may register to receive messages that are sent from an app on a device by calling the registerForAppMessages delegate method. This method takes an IQApp to listen for messages from, and an instance of an object that conforms to the IQAppMessageDelegate protocol as the listener. After registering, when a message from that app is successfully received, the receivedMessage fromApp method will be called on the listener. To stop listening for app messages, a companion app may call either the unregisterForAppMessages delegate or unregisterForAllAppMessages method. – (void)viewWillAppear (BOOL)animated { [[ConnectIQ sharedInstance] registerForAppMessages self.app delegate self]; } – (void)viewDidDisappear (BOOL)animated { [[ConnectIQ sharedInstance] unregisterForAllAppMessages self]; } – (void)receivedMessage (id)message fromApp (IQApp *)app { NSLog(@"Received message from app %@ %@ ", app, message); } A companion app may register to receive messages from multiple apps across many devices. However, multiple companion apps should never register to receive messages from the same app. The nature of Bluetooth communication on iOS prevents the Mobile SDK from determining which companion app to deliver the message to. Therefore, undefined behavior will result from multiple companion apps registering to receive messages from the same app. Developer Blog Contact Resources ©2016 Garmin LTD or Its Subsidiaries Terms of Use Privacy Garmin
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【Tags Miku Ojou-P Sakanoue tC K】 Original Music title 神騙りの愚者への断罪と懲罰 ) English music title Conviction and Punishment for Fools Who Pretend to be God Romaji music title Kami Katari no Gusha eno Danzai to Choubatsu Lyrics written by サカノウエ (Sakanoue) Music written by お嬢P (Ojou-P) Music arranged by お嬢P (Ojou-P) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): Under the name of conviction People possessed by a stupid God Wield a sword Listen to the solemn voice is what they say With bloodshot eyes They hand down false glory Punishment for crimes Purge your sins Glorify our names in your afterlife Do not forget God provides for him that believes The one who stabbed the chest is the Apostle of the tacitness The degenerate world of blind believers is a chaotic party In the inferno sky the borderline blurs Under their own justice, they again start fighting each other Under the name of purge People who sneer at profanities Wield clout Once you yearn for tranquil days You ll be confined to a prison And they try to brainwash you Wash away blood by blood With the bloody finger Engrave the names on the grave marker of Hell Who can forget? These hands started the war The screams of exclusion pierces ears The crowd stands up for infinite horrors Once they re off guard, they re isolated How can we finish it all just by sacrificing? Revenge of the dead entwine the feet At the end of cause and effect Nothing remains To the back of obsession, I declare we ve awakened We won t be caught up by the existence that deceives around the world As long as I m alive, I ll keep fighting it off Even if I m pushed to crucifixion as the unprecedented Satan What I believe in remains in my heart If I m to die because I keep the faith, I d be grateful to be killed Romaji lyrics (transliterated by motokokusanagi2009): shukusei dato ken o furuu wa oroka na kami ni mii rareta hitobito sōgon naru koe o kike yo to chibashiru manako de katari tsugu eikō tsumi niwa batsu o kegare o misogi shigoku no goshō ni waga na o tatae yo wasureru nakare shinzu reba sukuware n mune o tsuki sasu anmoku no shito mōshin shi mono no dakuse wa kyōen moe tatsu sora ni nijimu kyōkai sen ono ga seigi kakage tewa futatabi ubai atte iku shukusei dato ken o furuu wa bōtoku no tami to azawarau hitobito heion naru hibi o nozo meba rō eto tsunagare tatami komu sen nō chi o chi de arai shitataru yubi de jigoku no bohyō ni sono na o kizamō wasureru mono ka arasoi wa sono te kara mimi o tsunzaku haita no sakebi funki seshi mure to amata no senritsu suki o mise reba mō hitori kiri ikenie o sasage tatemarsuri subete o oeru to iu noka ashi ni karamaru mōja no ikon inga no hate niwa nani hitotsu nokora nu mōshū no se ni keisei to tsugu seze o rōsu sonzai ni tora ware te naru monoka to seimei no kagiri aragai tsuzuke kidai no akuma to takkei ni sare domo shinzuru mono wa kono mune ni ari onore jishin tsuranui te iki tae te ikeru no naraba sore de ī [Sakanoue, Ojou-P, OjouP]
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装具 Implements Sacred Implements Sacred Implements Outsiders and divine servants leave especially lasting impressions when they interact with the Material Plane, and many occultists seek out the resulting sacred implements to augment their existing powers. A sacred implement is always a specific kind of object, though not necessarily unique. An occultist can adopt a sacred implement whenever he gains access to an implement school. Once chosen, the sacred implement is permanent and grants the occultist access to a bonus focus power for that implement school, but causes the occultist to take a –1 penalty to his caster level when using the spells and associated implement powers of a school of magic opposed to that deity’s portfolio. An occultist can use a sacred implement even if he doesn’t worship the associated god. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Pharasma; Implement brooch; Opposition School abjuration Grandmother s Ward(超常)/Grandmother s Ward:As a standard action, you can expend 3 points of psychic focus to create a 5-foot-radius ward centered on you for 1 round per occultist level. This ward burns undead creatures, dealing an amount of damage equal to 1d4 + 1d4 per 2 occultist levels you have when the undead enter the ward and each round they begin their turns within this area of effect. The warded area moves with you and can be used only defensively. Any attempt to force the ward against an undead creature immediately ends the effect. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Asmodeus; Implement bowl; Opposition School transmutation Amber Prison(超常)/Amber Prison:You can expend 3 points of mental focus to entomb a creature within 40 feet in an amberlike prison, rendering it paralyzed and unconscious for 1 minute per occultist level you have. The amber prison has 20 hit points; destroying the prison frees the creature. A successful Reflex save negates this entombment. Whether or not the saving throw is successful, the creature can’t be the target of this focus power again for 1 day. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Aroden; Implement necklace; Opposition School illusion Forgotten(擬呪)/Forgotten:As a standard action, you can expend 3 points of mental focus to target a single creature within 30 feet using modify memory. This ability can be used only to cause the target to forget the last 5 minutes of interaction with you. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Rovagug; Implement figurine; Opposition School abjuration Footsteps of the Rough Beast(超常)/Footsteps of the Rough Beast:You can expend 1 point of mental focus as a move action to cause the ground in a 5-foot-radius burst centered on you to crumble and rupture, becoming difficult terrain. If you remain stationary, in subsequent rounds you can concentrate on this area as though concentrating on a spell by expending 1 additional mental focus each round. As long as you maintain concentration; the radius of the difficult terrain increases by 5 feet (maximum 30-foot radius) each round. You immediately cease concentrating if you move from your originating location. Difficult terrain created this way remains for 24 hours before returning to its original state. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Norgorber; Implement mask; Opposition School conjuration Psychic Mirage(擬呪)/Psychic Mirage:You can expend 1 point of mental focus to become invisible to a single target within 30 feet, as per invisibility, and remain so for 1 minute per occultist level you have. This invisibility doesn’t affect other creatures. While within 30 feet of the target, you can expend 1 point of mental focus to read the target’s surface thoughts as per detect thoughts. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Urgathoa; Implement coin; Opposition School evocation Wake(超常)/Wake:As a standard action, you can expend 1 point of mental focus to inspire fits of grief in a single creature within 30 feet that can see and hear you. You fill the target with haunting visions of the deaths of loved ones and the brevity of life, and for 1 minute, the target’s emotional vulnerability grants you a circumstance bonus equal to your occultist level on Diplomacy and Intimidate checks attempted against the target. If this implement is used in combat, these emotions instead distract your target, leaving it dazzled for 1 round per occultist level you have. Sacred Implements Sacred Implements 出典 Source Occult Origins 15ページ 神格:Nethys; Implement vest; Opposition School divination Parity(超常)/Parity:While casting a transmutation spell that provides you an enhancement bonus to a single mental or physical attribute, you can expend 1 point of mental focus as an immediate action to divide the bonus the spell provides, granting half to the original attribute affected by the spell and half to a corresponding attribute. Strength corresponds with Intelligence, Dexterity corresponds with Wisdom, and Constitution corresponds with Charisma. You can also use this ability to divide an ability score bonus granted by a magic item, but you must immediately expend 1 point of mental focus each day when you allocate mental focus to your implements to maintain the parity, or else the bonus immediately reverts to normal. Panoplies Panoplies 出典 Psychic Anthology While many occultists focus on the inherent psychic properties of certain types of objects, some specialists take their studies a step further, exploring the ways specific types of implements interact with one another. While not all implements psychically resonate with all other kinds of implements, such panoplies unlock even greater magical potential when used to complement one another. An occultist can select a panoply anytime he selects a new implement school. To do so, he must already have learned to use the implement school of each implement within the panoply at least once. As with any other implement school, when an occultist learns to use a panoply, he gains access to the resonant power and base focus power, and he becomes able to learn the panoply’s other focus powers. He also adds one spell of each spell level to his spell list, and these spells can be taken from any of the implement schools associated with the panoply. To use a panoply’s resonant power or any of its focus powers, the occultist must select and invest mental focus into the associated implements that day. A single bearer must hold all the panoply’s associated implements to gain the panoply’s resonant power, and the occultist counts the total number of points of mental focus invested among all of the associated implements to determine the resonant power’s effect. The occultist can expend points of mental focus from any of the associated implements to use the panoply’s focus powers. Unlike for other implement schools, an occultist cannot select a panoply more than once. Name Description Mage s Paraphernalia This panoply is associated with the arcane arts and the masters of manipulating magic. Performer s Accoutrements This panoply is associated with those who deceive as well as those who entertain. Saint s Holy Regalia This panoply is associated with devoted members of a good-aligned faith and the power of belief. Trappings of the Warrior This panoply is associated with brave and stalwart warriors, martial skill, and the defense of one’s allies. Mage s Paraphernalia Mage s Paraphernalia 出典 Psychic Anthology 26ページ This panoply is associated with the arcane arts and the masters of manipulating magic. Implements:Crystal ball (divination), robe (necromancy), and wand (evocation). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Scholarly Knowledge(超常)/Scholarly Knowledge:The panoply grants a +1 bonus on all Knowledge checks for every 4 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. Additionally, the bearer is treated as being trained in all Knowledge checks for the purpose of determining whether or not he can succeed at Knowledge checks with a DC higher than 10. If the occultist is at least 5th level, the panoply’s bearer can cast augury as a spell-like ability a total number of times per day equal to the greatest number of points of mental focus stored in any one of the associated implements. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Arcane Inspiration(擬呪)/Arcane Inspiration:By consulting a spellbook for 15 minutes, you can expend 1 or more points of mental focus to prepare a divination, evocation, or necromancy spell from the sorcerer/wizard spell list that is contained in that spellbook. You must choose an unused spell slot for the prepared spell to occupy, and the chosen spell must be of a spell level equal to or lower than that spell slot. The number of points of mental focus you must expend is equal to the level of the spell slot used. You can apply metamagic effects to the prepared spell, if desired, and they increase the level of the spell slot the spell occupies as normal. Once the spell is prepared, you can cast it normally, using the prepared spell slot (you cannot use any of your other spell slots to cast it, restricting you to casting it only once per use of this ability). The spell is treated as a psychic spell. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Metamagic Knowledge(超常)/Metamagic Knowledge:As a standard action, you can expend 3 points of mental focus and choose a single metamagic feat you qualify for but do not know. You gain that metamagic feat until the next time you refresh your mental focus. Metamagic Master(超常)/Metamagic Master:As a free action while casting a spell, you can expend 1 or more points of mental focus to apply a metamagic feat you know to that spell without increasing the spell’s casting time or the spell level of the spell slot it occupies. The number of points of mental focus you must expend to use this power is equal to the increase in spell levels the metamagic feat would normally require (minimum 1). Spell Power(超常)/Spell Power:As a free action while casting a spell, you can expend 2 points of mental focus to increase that spell’s caster level by 2. At 12th and 18th levels, whenever you use this ability, you can spend an additional point of mental focus in order to increase the spell’s caster level by an additional 1. Performer s Accoutrements Performer s Accoutrements 出典 Psychic Anthology 27ページ This panoply is associated with those who deceive as well as those who entertain. Implements:Mask (illusion) and musical instrument (enchantment). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Actor s Skill(超常)/Actor s Skill:The panoply grants a +1 bonus on Bluff, Disguise, and Perform checks for every 3 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. The panoply also grants an equal bonus on saving throws against divination effects. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. False Persona(超常)/False Persona:By spending 1 minute in meditation and expending 2 points of mental focus, you can create a psychic mask that obscures your identity. When you create this false persona, you choose the nature of the persona’s alignment and magical auras, and can create a simple background of up to four basic facts about the persona. All divination spells that reveal information about you instead reveal information based on the false persona’s background and aura information. Additionally, attempts to scry or magically locate you work only if the creature making such attempts knows that you and your current false persona are the same individual. Otherwise, the spell has no effect, revealing nothing but darkness, as if you did not exist. This effect lasts up to 24 hours or until you next refresh your mental focus (whichever occurs first), though you can dismiss this false persona at any time before then as a fullround action. This effect fools only magical attempts to discern your identity or background, and has no effect on mundane means of gathering information about you. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. False Confidence(擬呪)/False Confidence:By taking a standard action and expending 1 point of mental focus, you can instill incredible, boundless confidence in a single living creature with an Intelligence score of 3 or higher within 60 feet, granting that creature a +2 morale bonus on ability checks, attack rolls, saving throws, and skill checks for 10 minutes. As a move action, you can shatter the feeling of confidence, leaving the target feeling hopeless and distraught. If you do, the target can immediately attempt a Will save to negate the effect, with a cumulative –1 penalty for every 2 minutes the creature benefited from the morale bonus. If the target fails this save, it takes a –2 penalty on ability checks, attack rolls, saving throws, and skill checks for the remainder of the effect’s duration. If the creature then fails an ability check, attack roll, saving throw, or skill check by 10 or more while subject to this penalty, the penalty changes to –4. Hypnotic Gaze(擬呪)/Hypnotic Gaze:By taking a standard action and expending 1 point of mental focus, you can hypnotize a single creature within 60 feet that can see you. The target must succeed at a Will save or become fascinated for as long as you maintain the effect (a move action), plus 1 additional round. Fascinated creatures take a –1 penalty on Will saving throws. For every 3 rounds that you maintain the effect, this penalty increases by 1 to a maximum penalty of –4. Anything that ends the fascination effect also ends the penalty. A creature that succeeds at its saving throw to resist this effect is immune to that occultist’s hypnotic gaze for 24 hours. Puppet Master(擬呪)/Puppet Master:By taking a standard action and expending 2 points of mental focus, you can implant a hypnotic suggestion in a creature. This functions as per suggestion (using your occultist level as the caster level), except that the saving throw DC is equal to 10 + half your occultist level + your Intelligence modifier, and if the target fails its saving throw, you can choose to have it forget everything that occurs while it is under the spell’s effects, as well as any recollection of you using this ability on it. Memories forgotten in this way can be recovered with restoration or spells or effects that can restore lost memories (such as modify memory). Saint s Holy Regalia Saint s Holy Regalia 出典 Psychic Anthology 27ページ This panoply is associated with devoted members of a good-aligned faith and the power of belief. Implements:Censer (conjuration) and holy symbol (abjuration). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Font of Healing (Su) The panoply grants you mastery over healing magic. When you cast a cure spell (a spell with the “cure” in its name), you restore 1 additional hit point for every 3 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. This doesn’t apply to damage dealt to undead with the spell. Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Restoring Touch(擬呪)/Restoring Touch:As a standard action, you can expend 2 points of mental focus to cure a living creature you touch of temporary ability damage. You cure 1 point of temporary ability damage to a single ability score for every 3 occultist levels you have. At 10th level, you can expend an additional point of mental focus to instead restore the same amount of permanent ability drain. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Guardian Aura(擬呪)/Guardian Aura:As a full-round action, you can expend 3 points of mental focus to emit a 20-foot-radius aura of protection that lasts for 1 minute. You and your allies within the aura gain a sacred bonus to AC equal to 1/4 of your occultist level (minimum +1). Your speed is reduced to 10 feet while this power is active, but you can dismiss it as a free action. Martyr s Benediction(擬呪)/Martyr s Benediction:As an immediate action when you would be reduced to fewer than 0 hit points or killed (including by effects that kill without dealing damage, such as phantasmal killer and power word kill), you can expend 1 point of mental focus to restore a number of hit points equal to 1d8 + your occultist level all allies (other than you) within 30 feet. In addition, if any healed ally is under a fear effect, she can immediately attempt a new saving throw to end it. Rebuke Anathema(擬呪)/Rebuke Anathema:As a standard action, you can present the holy symbol used as the panoply’s associated implement and expend 2 points of mental focus to keep a single creature at bay. Your alignment must be within one step of that of the holy symbol’s deity, and the creature’s alignment must be more than one step away from both your alignment and the deity’s alignment. If neither is the case, this power is ineffective and the spent mental focus is wasted. If the target creature fails a Will save, it can’t move toward you for a number of rounds equal to your occultist level. Trappings of the Warrior Trappings of the Warrior 出典 Psychic Anthology 28ページ This panoply is associated with brave and stalwart warriors, martial skill, and the defense of one’s allies. Implements:Shield (abjuration) and weapon (transmutation). Resonant Power:Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus. Martial Skill(変則)/Martial Skill:When wielding the weapon used as the panoply’s associated implement, you treat your base attack bonus as though it were 1 point higher for every 4 points of total mental focus invested in all of the associated implements, to a maximum base attack bonus equal to your occultist level. This increase can grant you additional attacks when using the full attack action (for example, a 12th-level occultist with 12 points of mental focus invested among the associated implements would be treated as having a base attack bonus of +11, with iterative attacks at a base attack bonus of +6 and +1). Base Focus Power:All occultists who learn to use this panoply gain the following focus power. Combat Trick(変則)/Combat Trick:As a move action, you can expend 3 points of mental focus to gain a single combat feat for which you qualify. This benefit lasts for 1 minute. Focus Powers:In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature. Counterstrike(変則)/Counterstrike:As an immediate action when you are damaged by a melee attack, you can expend 1 point of mental focus to immediately make a single attack at your highest base attack bonus against the creature that hit you, provided that you threaten that creature. If the attack hits, you gain a bonus on the damage roll equal to 1/3 your occultist level (rounded down, minimum +1). This attack counts as an attack of opportunity. Shield Ally(変則)/Shield Ally:As an immediate action when an adjacent ally is the target of a spell or attack, you can expend 2 points of mental focus to redirect that spell or attack to yourself instead. You must declare that you are using this ability before the result of any attack roll is known or before any saving throws are attempted. Warrior s Resilience(超常)/Warrior s Resilience:As an immediate action when you would be reduced to fewer than 0 hit points, you can expend 1 or more points of mental focus to remain at 0 hit points instead. Using this focus power costs 1 point of mental focus for every 5 points of damage below 0 that you would otherwise be reduced to (rounded up, minimum 1 point of mental focus). This has no effect on anything that would kill you without reducing your hit points below 0, such as a failed saving throw against a death effect. オカルティストのアーキタイプ Occultist Archetypes Construct Collector Construct Collector 出典 Construct Handbook 11ページ Trapped within each construct is a spiritual presence, be it a bound elemental or raw magical energy. Construct collectors draw out that presence and use it to gain unlikely power in the battlefield. Constructed Focus(超常)/Constructed Focus:At 3rd level, a construct collector can harvest components from destroyed constructs to fuel his implements. Harvesting a component takes 1 minute. A construct collector can harvest a number of active components equal to his Intelligence modifier per day. An active component is infused with 1 point of generic mental focus, which the construct collector can expend to activate any focus power at that power’s normal cost, as opposed to the increased cost normally associated with generic mental focus. This otherwise functions as expending focus saved inside a construct collector’s body. Once this mental focus is expended, the component becomes inactive and is useless. An unused component does not lose its mental focus, even after a construct collector refreshes his mental focus. A construct collector can initially have only one active component at a time. He can have two active components at a time at 9th level and three active components at a time at 15th level. This replaces the focus power selected at 3rd level, 9th level, and 15th level. Repower Construct(超常)/Repower Construct:At 8th level, a construct collector can use his mental focus to restore and gain control of a construct. As an immediate action, he can expend a number of points of generic mental focus (minimum 2 points) to prevent a construct within 30 feet from becoming destroyed when reduced to 0 or fewer hit points. The construct immediately regains a number of hit points equal to half of the construct collector’s current hit points (minimum 1). The construct follows all of the construct collector’s orders until the end of the collector’s next turn or until reduced to 0 or fewer hit points. Afterwards, the construct is completely destroyed and cannot be repowered again, even by another construct collector. At 12th level, the construct is instead completely destroyed after a number of rounds equal to the number of points of generic mental focus expended. At 16th level, the construct is instead completely destroyed after a number of minutes equal to the number of points of generic mental focus expended. This replaces magic circles, outside contact, binding circles, and fast circles. Esoteric Initiate Esoteric Initiate 出典 Disciple s Doctrine 8ページ While most occultists learn to draw power from a variety of implements and objects, esoteric initiates have focused their study entirely on items of antiquity connected to the teachings of the Esoteric Order of the Palatine Eye, believing such items to be more powerful than mundane items. Implements of the Palatine Eye(超常)/Implements of the Palatine Eye:An esoteric initiate has formed a supernatural bond with a set of the order’s writings collected into a book. If the book is damaged, it is restored to full hit points when the initiate’s mental focus refreshes. If the book is lost or destroyed, the initiate can replace it with another similar one, but doing so requires an 8-hour ritual that binds the new book to him. The book serves as an implement for any two schools of magic at 1st level. The initiate gains new implement schools normally. However, the initiate’s additional implements must be masterwork or magic items worth at least 50 gp, and they must directly or nominally represent the Esoteric Order of the Palatine Eye’s beliefs or history. For example, the initiate’s implements could be Osirian antiques, trinkets covered in Palatine iconography, or the like. When the initiate benefits from his implements’ resonant powers, he treats his occultist level as 1 higher for the purpose of determining the powers’ benefits only. An esoteric initiate can’t save generic mental focus inside his own body instead of investing all of it. At 4th level, when the initiate gains the ability to shift his mental focus from one implement to another, he loses no focus when doing so. This alters mental focus, implements, and shift focus. Symbolism(擬呪)/Symbolism:At 5th level, an initiate who spends 1 minute carefully studying any written work can understand its gist even if he doesn’t speak the language in which the text is written. A number of times per day equal to the initiate’s occultist level, the initiate can cast comprehend languages as a spell-like ability to read a written work, using his occultist level as his caster level. If he uses symbolism to read a portion of the work that contains a hidden message or a cypher, he is automatically granted a Linguistics check with a bonus equal to his occultist level to decipher the message. This replaces aura sight. Extemporaneous Channeler Extemporaneous Channeler 出典 Martial Arts Handbook 8ページ Extemporaneous channelers study the power of transformation and use items in unintended ways to awaken their potential. Weapon Proficiency:An extemporaneous channeler is proficient with all simple weapons. This alters the occultist’s weapon proficiencies. Improvisational Combatant(変則)/Improvisational Combatant:An extemporaneous channeler does not incur any penalties for using an improvised weapon. She is considered to have the Catch Off-Guard and Throw Anything feats for the purpose of meeting prerequisites. Fleeting Focus(超常)/Fleeting Focus:An extemporaneous channeler’s studies of the changing nature of objects give her more mental focus, which she learns to quickly invest in her implements throughout the day, but which she struggles to maintain. When an extemporaneous channeler refreshes her mental focus, she must spend 1 hour preparing her implements for spellcasting but does not immediately invest them with her generic focus, which is equal to her occultist level + twice her Intelligence modifier. At any point during the day, she can shift any amount of her generic focus to any number of her implements by concentrating for 1 round while touching her implements. After every 10 minutes, her invested implements each lose 1 point of mental focus, as if it had been expended on a focus power. If the extemporaneous channeler uses her withdraw focus ability to remove focus before a full 10-minute increment has elapsed, each implement still loses 1 point of mental focus as if it had been invested for that entire increment. This alters mental focus. Transformative Resonance(超常)/Transformative Resonance:An extemporaneous channeler can expend 1 point of generic focus as a swift action to allow her generic focus to resonate in her improvised weapons. For 1 minute, the extemporaneous channeler grants any item she uses as an improvised weapon a +1 enhancement bonus on attack and damage rolls for every 3 points of generic focus she has in her body. She can give it a maximum bonus of +1 at 1st level; the maximum bonus increases by 1 for every 4 levels after 1st, to a maximum of +5 at 17th level. The extemporaneous channeler can imbue the item with any one weapon special ability with an equivalent enhancement bonus less than or equal to her maximum bonus by reducing the granted enhancement bonus by the appropriate amount, such as reducing a +2 bonus to a +1 flaming enchantment. She chooses the special ability when she activates this power, but she can spend 1 point of generic focus as a swift action to change it, which also resets the duration of the power. The item must have an enhancement bonus of at least +1 (either on its own or from her imbuing it) to gain a weapon special ability. This ability stacks with any other effect that grants an enhancement bonus to an improvised weapon, such as gloves of improvised might, to a maximum of +5. Withdraw Focus(超常)/Withdraw Focus:At 4th level, an extemporaneous channeler can, as a standard action, shift any amount of focus from any number of implements back into herself as generic focus. Doing so costs her no loss of focus (other than what’s lost due to her fleeting focus ability). Unlike expending focus normally, this shift can reduce the effect of a resonant power in the implement from which the mental focus was taken. This alters shift focus. Improvised Spell(超常)/Improvised Spell:At 8th level, an extemporaneous channeler learns to use her implements to improvise a spell similar to one she already knows. Once per day, an extemporaneous channeler can cast an occultist spell from an implement school she knows as if it were one of her spells known, expending a spell slot of the same level and an amount of generic focus equal to the spell’s level to cast the desired spell. A spell cast as an improvised spell always has a minimum casting time of 1 round, regardless of the casting time of the spell. At 12th level, an extemporaneous channeler can use this ability twice per day. At 17th level, she can use this ability three times per day. This replaces magic circles, outside contact, binding circles, and fast circles. Panoply Savant Panoply Savant 出典 Psychic Anthology 28ページ Some occultists specialize in a particular panoply, fully dedicating themselves to mastering the secrets of the psychic resonance of each of its component implements, as well as the way they interact with one another. Panoply Specialization/Panoply Specialization:At 1st level, the panoply savant must choose (but doesn’t learn how to use) a single panoply. When learning new implement schools, he must choose either schools associated with his chosen panoply or the chosen panoply itself. Once he has learned to use the chosen panoply, he can learn any further implement schools freely. Panoply Focus(超常)/Panoply Focus:At 4th level, a panoply savant gains 1 additional point of mental focus each day, which can be invested only in implements associated with his chosen panoply. At 8th level, and every 4 occultist levels thereafter, the number of additional points of mental focus he gains increases by 1 (to a maximum of 5 points at 20th level). This ability replaces shift focus. Implement Specialist(超常)/Implement Specialist:At 8th level, a panoply savant learns to use his mastery over the implements in his chosen panoply to unlock greater power from magic items associated with that panoply. For a number of times per day equal to 3 + his Intelligence modifier, when he uses a magic item that matches one of his chosen panoply’s associated implements (crystal balls, robes, and wands for the mage’s paraphernalia, for instance) and produces a spell effect, he can have the item use his caster level instead of its own. If the magic item doesn’t produce a spell effect, the panoply savant can use his caster level against attempts to dispel that item. Additionally, if the item has any abilities that can be used at least three times per day or has three or more daily charges, the panoply savant can spend 1 minute quietly meditating on the item and expend 2 points of mental focus to restore one daily use or one charge to the item. This ability replaces outside contact. Panoptic Harmony(超常)/Panoptic Harmony:At 8th level, a panoply savant can empower his abilities by harnessing the harmonic resonance between his chosen panoply’s associated implements. Whenever he casts a spell or uses a focus power with one of his chosen panoply’s associated implements, he treats it as though his caster level were 2 higher than it actually is, but only if on his previous turn, he cast a spell with or used a focus power from a different one of his chosen panoply’s associated implements. This ability replaces magic circles. Panoptic Call(超常)/Panoptic Call:At 12th level, a panoply savant’s mastery over his chosen panoply’s associated implements is so strong that he can call similar items to him. By taking a standard action and expending 1 point of mental focus from any of his chosen panoply’s associated implements, he can cause a single item he can currently see that matches one of his chosen panoply’s associated implements (such as a weapon or shield for the tools of the warrior) to fly through the air toward him at a rate of 30 feet per round, landing in his outstretched hand. If the item is unattended, the panoply savant automatically succeeds, but if it is held or worn, he must attempt a special disarm or stealAPG combat maneuver check, using his occultist level as his base attack bonus and his Intelligence modifier in place of his Strength modifier. If the item in question is an implement he currently has 1 or more points of focus invested in, he gains a bonus on this combat maneuver check equal to twice the amount of focus currently invested in it. This ability replaces binding circles. Combined Powers(超常)/Combined Powers:At 16th level, whenever a panoply savant uses a focus power from one of his chosen panoply’s associated implements, he can expend 2 additional points of mental focus to also use a focus power from one of his chosen panoply’s other associated implements as part of the same action. The second focus power must take the same amount of time or less to activate than the first focus power, and the panoply savant must expend the normal mental focus cost to use the second focus power. This ability replaces fast circles. Planar Harmonizer Planar Harmonizer 出典 Plane-Hopper s Handbook 7ページ Tuning forks resonate with the music of the planes, guiding travelers between worlds. Planar harmonizers are masters of this symphony, forging bonds with tuning forks to unlock the true potential of these instruments. Planar harmonizers typically select their tuning forks carefully, choosing planes that resonate best with particular schools of magic. Conductor(超常)/Conductor:A planar harmonizer gains access to only the conjuration school of implements, gaining a common tuning fork as her implement. She must select conjuration for her implement mastery. Each time she gains an occultist level, a planar harmonizer can add one conjuration spell from the wizard spell list to her occultist spell list and her list of spells known. The planar harmonizer can’t choose a spell of a higher level than she is able to cast, and she adds the spell at the same spell level it appears on the wizard spell list. Additionally, she adds plane shift to her list as a 5th-level occultist spell. At 14th level, she doesn’t gain an additional school of implements. Instead, at 14th level, the DCs of saving throws to resist a planar harmonizer’s conjuration spells and conjuration focus powers increase by 2. All future implements that a planar harmonizer gains are common tuning forks. This alters implements and implement mastery. Planar Scholar(超常)/Planar Scholar:At 2nd level, a planar harmonizer deepens her knowledge about other worlds. She gains a bonus on Knowledge (planes) checks equal to half her occultist level. This replaces magic item skill. Harmonic Shield(超常)/Harmonic Shield:At 4th level, a planar harmonizer learns to cloak herself in the essence of her home plane. She doesn’t take penalties on Intelligence-, Wisdom-, or Charisma-based checks for being on a plane whose alignment traits clash with her own alignment. At 7th level, she can expend 1 point of mental focus to gain the benefits of planar adaptation for 1 minute per occultist level. At 11th level, the duration of this protection extends to 1 hour per occultist level. This replaces shift focus and the focus power gained at 7th level. Outside Messenger(超常)/Outside Messenger:At 5th level, a planar harmonizer gains the magic circles class feature. Whenever she creates a magic circle, she can expend 1 additional point of mental focus (either generic focus or focus from any one of her implements) to focus the circle inward and lure that outsider to the circle (similar to using lesser planar binding). This functions as the outside contact occultist ability, except the information gained can be anything that might be learned through an augury spell. This alters magic circles and replaces aura sight and the focus power gained at 5th level. Psychodermist Psychodermist 出典 Monster Hunter s Handbook 25ページ The psychodermist archetype grants Skill Focus (Heal, Knowledge [local], Knowledge [nature], or Survival) as a bonus feat instead of Harvest Parts. A psychodermist can have trophies made of any creature whose CR is 2 or lower from Pathfinder RPG Bestiary; trophies made of any other creature must be harvested during play and noted on the Chronicle sheet; a psychodermist may not create trophies from creatures of the humanoid type. Rather than tapping the psychic energy residing within esoteric items, psychodermists form supernatural bonds with trophies taken from creatures they have slain. Through these mementos, these occultists manifest not only their own magic, but also the unique powers of their fallen foes. クラス技能:A psychodermist loses Disable Device, Knowledge (engineering), Knowledge (history), and Sleight of Hand as class skills, and adds Heal, Knowledge (nature), Knowledge (local), and Survival as class skills. This alters the occultist’s class skills. Trophies(超常)/Trophies:At 1st level, a psychodermist learns how to siphon power from pieces of creatures he has slain. The psychodermist gains Harvest Parts as a bonus feat, and he can select one monster part per implement school he knows to become a permanently preserved trophy so long as it remains in his possession. Each trophy functions as the psychodermist’s implement for its associated implement school. A trophy that fits multiple implement categories, such as a hand with clawed fingers, can function for only one implement school at a time. A trophy can be integrated into another item, such as an ornament or a magic item, but otherwise does not take up a magic item slot, even when worn. A psychodermist can replace trophies with new ones harvested from slain foes, although doing so causes the old trophies to rot at their normal rate. In order to craft a trophy, the psychodermist must have been present during the creature’s death. This ability alters implements. Monster Hunting Lore(変則)/Monster Hunting Lore:At 2nd level, a psychodermist gains a bonus equal to half his occultist level on skill checks made to craft trophies and Knowledge checks made to identify the abilities and weaknesses of creatures. This ability replaces magic item skill. Discern Death(超常)/Discern Death:At 2nd level, as a full-round action that provokes attacks of opportunity, a psychodermist can glean information from a creature’s corpse. The psychodermist must study at least one drop of the creature’s blood, a small portion of its flesh, or a fragment of one of its bones as a part of this action. This ability otherwise functions as blood biographyAPG, using the psychodermist’s occultist level as his caster level. The psychodermist can use this ability once per day at 2nd level, plus one additional time per day for every 3 levels beyond 2nd. This ability replaces object reading. Seek Prey(超常)/Seek Prey:At 5th level, a psychodermist can supernaturally detect creatures around him as a standard action. This functions as the spell aura sightACG, except the duration is 1 round and the psychodermist learns the locations and power of all auras of a specific creature type, similar to detect undead except the psychodermist can choose any creature type represented among the trophies he has selected for that day. This ability replaces aura sight. Residual Hatred(超常)/Residual Hatred:At 8th level, a psychodermist can tap into the psychic death throes of the monsters his trophies are derived from, increasing his efficiency at slaying similar beasts. The psychodermist can spend mental focus invested in a trophy to gain the ranger’s favored enemy class feature against the kind of creature from which the trophy was crafted. The favored enemy bonus applies against the specific creature variety, not the creature type; a psychodermist could use a red dragon scale trophy to gain favored enemy (red dragon), but not favored enemy (dragon). Each point of mental focus spent grants a cumulative +2 favored enemy bonus, with a maximum bonus equal to +2 for every 5 psychodermist levels he has. This benefit lasts until the psychodermist regains his mental focus. This replaces outside contact. Manifest Abilities(超常)/Manifest Abilities:At 12th level, a psychodermist can use the latent energy within his trophies to replicate his victims’ special abilities. As a standard action, he can spend 1 point of mental focus invested in a trophy to gain one of that creature’s special abilities that could be granted by the spell monstrous physique IIIUM. At 16th level, the psychodermist adds abilities offered by monstrous physique IVUM to the options he can select using this ability. The saving throw DC for these special abilities is equal to 10 + half the psychodermist’s level + his Intelligence modifier. Alternatively, he can spend 1 point of mental focus as a standard action to add any two of the creature’s spell-like abilities to his list of spells known. To determine the spell’s level for this ability, use the level as it appears on the spell list for an occultist, wizard, or cleric, in that order; if it appears on none of those lists, use the spell’s highest spell level. For example, lesser restoration would be a 2nd-level spell, despite appearing on the paladin’s 1st-level list. Both uses of this ability last for 1 minute per psychodermist level. He can instead spend 2 points of mental focus to activate this ability as a move action, or 3 points to activate it as a swift action. This replaces binding circles and fast circles. TROPHIES Psychodermists use the following monster parts for each implement school. Abjuration:Chitin, hides, scales, and other natural armor. Conjuration:Gizzards, glands, hearts, livers, and other internal organs. Divination:Ears, eyes, tongues, and other sensory organs. Enchantment:Feathers, fur, hair, spines, and other decorative features. Evocation:Claws, fangs, horns, and other natural weapons. Illusion:Fingers, tendrils, toes, and other prehensile digits. Necromancy:Bones, bile, and life-sustaining fluids, such as blood. Transmutation:Feet, hands, paws, wings, and other appendages tied to locomotion. Reliquarian Reliquarian 出典 Occult Origins 14ページ Not all occultists derive their power from psychic impressions left on objects. Some find faith first, and draw out the divine potential in religious relics. Many see these religious scholars as eccentrics or heretics who pilfer holy magic with their bizarre rituals. Faithful:A reliquarian must worship a deity, and must be within one step of her deity’s alignment, along either the law/chaos axis or the good/evil axis. A reliquarian is proficient with her deity’s favored weapon in addition to her normal weapon and armor proficiencies. 呪文:A reliquarian’s spells are considered divine spells, not psychic spells. The reliquarian’s spells use verbal components instead of thought components, and somatic components instead of emotional components, and she uses a sacred implement (see below) as a divine focus. This ability alters the occultist’s spells. 領域:A reliquarian gains access to one of her deity’s domains. She treats her occultist level as her cleric level for the purposes of access to domain powers and their strength. Additionally, the reliquarian adds the domain’s spells to her occultist spell list and her spells known. Diminished Focus Power(超常)/Diminished Focus Power:A reliquarian learns only the base focus power from one implement school at 1st level. She gains additional focus powers as normal. This ability alters focus powers. Sacred Implements(超常)/Sacred Implements:A reliquarian gains one implement school at 1st level. Additionally, the reliquarian gains a relic of her god, typically a holy symbol of significant age, a fixture from a lost temple, or bone or hair from a prominent historical figure of the religion. This grants the reliquarian access to one of her deity’s domains, as detailed above. Without this implement, the reliquarian cannot use her domain powers and must succeed at a Concentration check to cast spells from her domain. All of a reliquarian’s future implements must be somehow representative of her faith. This ability modifies implements. Orisons:A reliquarian gains one orison, or 0-level divine spell, each time she selects an implement school (including when she again selects a school that she has already learned to use.) These orisons otherwise behave as an occultist’s knacks. This ability replaces knacks. Divine Focus(超常)/Divine Focus:A reliquarian uses her Wisdom modifier, rather than her Intelligence modifier, to determine the amount of mental focus available to her each day. This ability modifies mental focus. Silksworn Silksworn 出典 Heroes of the High Court 29ページ Occultists who recognize that flashy garb and fashionable accoutrements can be just as powerful as psychically charged relics in the right situations are known as silksworn. They draw their power from wearing luxurious garments and can be found in many noble courts throughout Golarion, though they often keep their abilities secret. Silksworn are even found among the mystics and the magical practitioners of Nex, each seeking the patronage of one or more of the Arclords. クラス技能:A silksworn adds Bluff and Knowledge (nobility) to his list of class skills, instead of Knowledge (engineering) and Knowledge (planes). This alters the occultist’s class skills. 呪文:A silksworn’s spells are considered arcane spells, not psychic spells, and his spells use verbal and somatic components instead of thought and emotion components. This alters the occultist’s spells. 装具:When a silksworn chooses an implement school, he does not choose a specific object. Instead, a silksworn must be wearing an ostentatious garment or magic item worth 10 gp or more of the appropriate type and in the appropriate slot abjuration (wrists), conjuration (shoulders), divination (eyes), enchantment (neck), evocation (hands), illusion (head), necromancy (chest), and transmutation (feet). A silksworn who does not meet this requirement is treated as lacking the appropriate implement for the purpose of his class features, including spellcasting. This alters the occultist’s implements. Cantrips:Each time he selects an implement school, a silksworn gains one cantrip, or 0-level arcane spell (including when he selects a school that he has already learned to use). These cantrips otherwise behave as an occultist’s knacks. This ability replaces knacks. Mental Focus(超常)/Mental Focus:The silksworn’s available mental focus is equal to his occultist level + his Intelligence modifier + his Charisma modifier. This ability alters mental focus. Devoted Mystic/Devoted Mystic:A silksworn is proficient with only simple weapons and isn’t proficient with any armor or shields. At 1st level, the silksworn gains access to four implement schools instead of two. At 2nd level and every 4 occultist levels thereafter, the silksworn gains access to an additional implement school, to a maximum of nine schools at 18th level. At 8th, 12th, and 16th levels, the silksworn increases the number of spells of each level he can cast each day by one. This does not allow the silksworn to cast spells of a level he does not yet have access to. This ability alters implements and the occultist’s weapon and armor proficiencies, and replaces outside contact. Silksworn Eloquence(変則)/Silksworn Eloquence:At 8th level, a silksworn gains a +1 bonus on Bluff and Diplomacy checks for each magical article of clothing occupying one of his implement schools’ magic item slots. This ability replaces magic circles. Silksworn Deception(超常)/Silksworn Deception:At 12th level, a silksworn can hide his speech and gestures within his extravagant clothing. Whenever the silksworn casts a spell, he can attempt a Bluff check opposed by Sense Motive checks from those observing him. Those who fail are unaware of his spellcasting, unless an effect obviously originates from the silksworn. This ability replaces binding circles. Silksworn Arcana(超常)/Silksworn Arcana:At 16th level, when a silksworn casts a spell while wearing a magic article of clothing in the appropriate school’s magic item slot, the spell’s saving throw DC increases by 2. This ability replaces fast circles. Implement Mastery(超常)/Implement Mastery:At 20th level, a silksworn chooses two implement schools instead of one, and implement mastery’s effects apply to both. The silksworn gains 4 additional points of mental focus for each school’s implement. This alters the occultist’s implement mastery.
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【登録タグ S Tranceformer Yuno 初音ミク 曲】 作詞:Tranceformer Yuno 作曲:Tranceformer Yuno 編曲:Tranceformer Yuno 唄:初音ミク 曲紹介 今回は基本的にインストです♪ ところどころ、ミクさんに協力頂きました。 歌詞 時の中に流されてく このまま終わっていくの? 生きてる証 つかみたい この心に生まれる My Shining コメント 名前 コメント
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【Tags C Miku Tonasa tC tsukito46 S】 Original Music title シンデレラ・マリオネット English music title Cinderella Marionette Romaji music title Shinderera Marionetto Lyrics written by 紫兔 / tsukito46 Music written by となさ (Tonasa) Music arranged by となさ (Tonasa) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): mitsumeru mesen kanjiru shisen hitomi no oku ni utsuru sugata karamu yubisaki nareta koshitsuki fureta nukumori ni yoi shire te junpaku doresu shikkoku sūtsu dansu hōru ni monokurōmu migi e hidari e suteppu fun de hibiku rizumu ni shihai sareru tsukare hate nemuru made anata to iu ito de ayatsutte sā omou ga mama odo rase te shinderera marionetto garasu no kutsu kirame kase te mau kyōai no marionetto koyubi ni musunda "ito" wa zettai kire nai midareta toiki midara na yoin kasaneta kuchibiru no kanshoku mawasu shitasaki meguru kanjō hoteru karada ga toroke sō de ao jiroi tsuki usubeni no hoho hitotsu no heya ni futatsu no kage aishita itami ai sareta kizu kōkotsu to kairaku ni ochiru owari nante konai no eien no mahō same nai yume sā nozomu ga mama odo rase te shinderera marionetto garasu no kutsu nugi sute te mau no keiai no marionetto kono ito dake ga kara no kokoro mitasu no watashi ga anata no tame ni odoru tabi "ai" to iu ito wa sukoshi zutsu sure chigai nejire kasanari hidoku karamatte ki ga tsukeba itsu no ma nika nido to toke naku natte ita shinderera marionetto garasu no kutsu wa kudake te chitta kaiai no marionetto mae naku natta ayatsuri ningyō odore nai watashi o mō anata wa aishi te kure nai no? naraba isso jibun no te de "ito" o tatte subete owa rase mashō []
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VOCALOIDfromにこにことうかほかろとっきゅうSUPEREXPRESSCOMPILATION03【登録タグ 107CD CD CDV CDコンピレーション HoneyWorksCD MARUDARUMACD ORYOCD PolyphonicBranchCD buzzGCD koma'nCD otetsuCD yuxukiCD ぼーかりおどPCD ゴムCD チョリスPCD ピノキオピーCD レンタル専用 家の裏でマンボウが死んでるPCD 彩音PCD 猫虫PCD 酒言実行PCD】 前作 本作 次作 VOCALOID from ニコニコ動画 ボカロ特急 SUPER EXPRESS COMPILATION 01VOCALOID from ニコニコ動画 ボカロ特急 SUPER EXPRESS COMPILATION 02 VOCALOID from ニコニコ動画 ボカロ特急 SUPER EXPRESS COMPILATION 03VOCALOID from ニコニコ動画 ボカロ特急 SUPER EXPRESS COMPILATION 04 - MARUDARUMA otetsu 家の裏でマンボウが死んでるP ぼーかりおどP 猫虫P ピノキオピー 彩音P koma n PolyphonicBranch HoneyWorks チョリスP フェルナンドP buzzG 107 酒言実行P yuxuki ORYO 流通 レンタル専用 レンタル開始日 2012年02月22日 レーベル BinaryMixx Records CD紹介 CD名:『VOCALOID from ニコニコ動画 ボカロ特急 SUPER EXPRESS COMPILATION 03』(VOCALOID from にこにこどうが ぼかろとっきゅう SUPER EXPRESS COMPILATION 03) 日々豊かな才能を生み出している「ニコニコ動画」から飛び出してくる大活躍中のボーカロイドPや人気急上昇中の新人Pの才能をどこよりも早く【超特急】でコンパイル!! 未CD化の楽曲や、同人CDにしか収録されていない楽曲を中心に選曲した、レンタル専用CD。全15曲収録。 『VOCALOID from ニコニコ動画 ボカロ特急 SUPER EXPRESS COMPILATION 04』と同時レンタル開始。 TSUTAYA をはじめとする全国のレンタルショップで取り扱っている。 2/22からは、収録されている楽曲がCD音源で dwango.jp にて着うた、そして全国の「カラオケの鉄人」で配信開始される。 曲目 あいからかいあ / MARUDARUMA feat. GUMI 大嫌い / otetsu feat. 巡音ルカ スイートフロートアパート / 家の裏でマンボウが死んでるP feat. GUMI パンプキン・シンドローム / PolyphonicBranch feat. 鏡音リン 鏡音レン RUN / ぼーかりおどP(noa) feat. 初音ミク おもひでしゃばだば / ピノキオピー feat. 初音ミク 繰り返し一粒 / 猫虫P feat. 鏡音リン サラリーマンのうた 2011 / 彩音~xi-on~ feat. 初音ミク 10%Luv. / koma'n feat. 初音ミク 初恋の絵本 / HoneyWorks feat. GUMI ヒカリノユクエ / buzzG feat. GUMI あぁ、嫌 / 107 feat. 鏡音リン Marble Bright / Tom feat. 初音ミク Light Falls / yuxuki waga feat. 初音ミク 独我論 code altered / FAULHEIT feat. GUMI コメント 絶対借りる! -- 柚 (2012-01-13 22 12 59) GUMI多すぎww もう少しルカは多い方が良かったな。 -- 名無しさん (2012-01-13 22 35 57) 私も絶対借りる!!! -- とある名無し (2012-01-14 00 37 19) 繰り返しのリン版が入ってる!これは借りなきゃ。てか切実に売ってほしい選曲。 -- 名無しさん (2012-01-14 07 05 57) これってゲオにはあります? -- 名無しさん (2012-01-14 12 12 51) gumi多すぎてキモいwwwwwww -- 名無しさん (2012-01-14 15 01 12) ↑キモいはさすがに言い過ぎだが、確かにここまでGUMI多いとなあ…。それだけ人気があるんだろうが、ここまで偏ると「才能発掘」の意味ない気がする。 -- 名無しさん (2012-01-14 15 40 32) 男子メンほんとに入んないよね -- 名無しさん (2012-01-14 16 05 51) これ良いな -- 名無しさん (2012-01-17 13 45 43) まあ自分は初音よりGUMIの方が好きだから純粋に嬉しいけど -- 名無しさん (2012-01-28 16 58 14) おもひでしゃばだばやった^^ -- 名無しさん (2012-01-29 12 20 30) そんだけGUMI使い曲が良いの多いってことなんじゃ? -- 名無しさん (2012-01-29 13 24 05) 借り決定。 -- 名無しさん (2012-02-02 20 45 09) 音が小さすぎる… -- たみこ (2012-03-10 12 01 56) レ、レンソロがない……。がくぽとKAITOが一曲もない……。 -- パンプキンシンドロームと繰り返し一粒で借り決定だが。 (2012-11-29 23 11 10) 繰り返しの一粒のリンverある!!絶対借りるw -- 何処かの誰かさん (2013-01-13 15 27 42) gumiが主流になってきてる感じがする -- 名無しさん (2015-07-31 16 02 20) シリーズ調べれば分かるけど03にGUMIが偏ってるだけ。'10年以降企業のGUMI押しが甚だしいけどこれもその一枚。 -- 名無しさん (2015-07-31 18 07 34) 名前 コメント
https://w.atwiki.jp/stones/pages/188.html
■1-10-06 Montreal show. (untitled 2CDR transferred from audio tape) ■1-13-06 Boston show. (untitled 2CDR transferred from audio tape) ■1-15-06 Boston show. (untitled 2CDR transferred from audio tape) ■Oh Yes, Boston Again, 1-15-06 Boston show. (2CDR) ■1-18-06 New York show. (untitled 2CDR transferred from audio tape) ■1-20-06 New York show. (untitled 2CDR transferred from audio tape) ■1-23-06 Chicago show. (untitled 2CDR transferred from audio tape) ■1-25-06 Chicago show. (untitled 2CDR transferred from audio tape) ■1-27-06 St. Louis show. (untitled 2CDR transferred from audio tape - source 1) ■1-27-06 St. Louis show. (untitled 2CDR transferred from audio tape - source 2) ■1-27-06 St. Louis show. (untitled 2CDR transferred from audio tape - DAT transfer) ■1-29-06 Omaha show. (untitled 4CDR transferred from audio tape / mono+remastered) ■2-1-06 Baltimore show. (untitled 2CDR transferred from audio tape) ■2-8-06 Atlanta show. (untitled 2CDR transferred from audio tape) ■2-18-06 Rio de Janeiro show. ■Complete show from 2-21-06 Buenos Aires recorded in awful audience quality. (untitled 2CDR) ■Rainy Night in Buenos Aires, 2-23-06 Buenos Aires show. (2CDR taken from mp3 recorder - very bad sound) ■2-26-06 Mexico City show. (untitled 2CDR transferred from audio tape) ■3-4-06 Las Vegas show. (untitled 2CDR transferred from audio tape) ■3-6-06 Inglewood show. (untitled 2CDR transferred from audio tape) ■3-12-06 Sunrise show. (untitled 2CDR transferred from audio tape) ■3-14-06 New York show. ■3-22-06 Tokyo show. (untitled 2CDR transferred from audio tape - matrix) ■Spring Has Come, 3-22-06 Tokyo show. (2CDR) ■3-24-06 Tokyo show. (untitled 2CDR transferred from audio tape - matrix) ■Monsters of Rock, 3-24-06 Tokyo show. (2CDR) ■3-29-06 Sapporo show. (untitled 2CDR transferred from audio tape - matrix) ■Sapporo at Last (We Want Stones), 3-29-06 Sapporo show. (2CDR) ■4-2-06 Saitama show. (untitled 2CDR transferred from audio tape - matrix) ■Ladies Gentleman, The Rolling Stones, 4-2-06 Saitama show. (2CDR) ■4-5-06 Nagoya show. (untitled 2CDR transferred from audio tape - matrix) ■Kiss Me Goodbye, 4-5-06 Nagoya show. (2CDR) ■4-8-06 Shanghai show. (untitled 2CDR transferred from audio tape) ■4-11-06 Sydney show. (untitled 2CDR transferred from audio tape) ■The Bang Gang, 4-13-06 Melbourne show. (2CDR) ■Glad to be Here, Glad to be Anywhere / Auckland 2006, 4-16-06 Auckland show. (2CDR) ■4-18-06 Wellington show. (untitled 2CDR transferred from audio tape) ■7-11-06 Milan show. (untitled 2CDR transferred from audio tape) ■Wine-2006, 7-14-06 Vienna show. (2CDR) ■7-16-06 Munich show. (untitled 2CDR transferred from audio tape) ■7-19-06 Hanover show. (untitled 2CDR transferred from audio tape) ■7-21-06 Berlin show. (untitled 2CDR transferred from audio tape) ■7-23-06 Cologne show. (untitled 2CDR transferred from audio tape) ■7-28-06 Paris show. (untitled 2CDR transferred from audio tape) ■7-31-06 Amsterdam show. (untitled 2CDR transferred from audio tape) ■8-3-06 Stuttgart show. (untitled 2CDR transferred from audio tape) ■Zurich 2006, 8-5-06 Zurich show. (2CDR) ■Le Palais Nikaia, Nice, 8 August 2006, 8-8-06 Nice show. (2CDR) ■8-12-06 Porto show. (untitled 2CDR transferred from audio tape) ■Twickenham Stadium 20th August 2006, 8-20-06 London show. (2CDR) ■Twickenham Stadium 22th August 2006, 8-22-06 London show. (2CDR) ■Abiggerbang / Glasgow 2006, 8-25-06 Glasgow show. (2CDR) ■8-27-06 Sheffield show. (untitled 2CDR transferred from audio tape) ■8-29-06 Cardiff show. (untitled 2CDR transferred from audio tape) ■9-3-06 Horsens show. (untitled 2CDR transferred from audio tape) ■9-20-06 Foxborough show. (untitled 2CDR transferred from audio tape) ■9-23-06 Halifax show. (untitled 2CDR transferred from audio tape) ■9-27-06 East Rutherford show. (untitled 2CDR transferred from audio tape) ■9-29-06 Louisville show. (untitled 2CDR transferred from audio tape) ■10-1-06 Wichita show. (untitled 2CDR transferred from audio tape) ■10-11-06 Chicago show. (untitled 2CDR transferred from audio tape) ■10-20-06 El Paso show. (untitled 2CDR transferred from audio tape) ■10-22-06 Austin show. (untitled 2CDR transferred from audio tape) ■11-1-06 New York show. (untitled 2CDR transferred from audio tape) ■11-6-06 Oakland show. (untitled 2CDR transferred from audio tape) ■11-8-06 Glendale show. (untitled 2CDR transferred from audio tape) ■11-11-06 Las Vegas show. (untitled 2CDR transferred from audio tape) ■11-17-06 Atlantic City show. (untitled 2CDR transferred from audio tape) ■11-22-06 Los Angeles show. (untitled 2CDR transferred from audio tape) ■A Bigger Rebang (2CDR), Compilation BACK / NEXT