約 2,773,474 件
https://w.atwiki.jp/ninjyakill/pages/26.html
※嫌味っぽい文章が続きます 12話視聴を終えて WIXOSSというアニメ、多くの人が「カード売るための糞アニメか」と3話あたりで切り、その後の評判によって再視聴を始めるという珍しい類だっただろう。私もそのクチで、声優の加隈 亜衣さんが出演していなかったら1話を見ることすらなかったと思う。 12話段階では謎は謎のままというスタンスを取っている。 過去にどこぞのオフ勢様の好きだった「DARKER THAN BLACK」というアニメがあったがアニメ+コミック+OVAまで見て結局謎は謎のままという展開に終わり監督も「出し切った」と意味不明な最後を迎えた。WIXOSSも似たような展開になるのではないかと危惧している。 また、まどかマギカの様に主人公が救いのため自己犠牲というのも、今時、ありきたり、とも少し思った。 しかし、そんな不安より圧倒的なエンターテイメントに魅せられてしまい、秋放送の2期を心待ちにしている。 先に挙げたまどかマギカは「まどか」「ほむら」の二人の視点から描かれている。 WIXOSSにおいては「るう子」「たま」の二人がそれだ。 1期では完全に「るう子」視点でストーリーが展開され、時に「たま」の心理描写がある程度だったが、2期では「たま」から見たセレクターの戦いというものが多く描かれていくと思う。楽しみだ。 「無限煉姦」というPCゲームの様に「謎の少女」=「未来のるう子」というのが私の予想である。 12話について 伊緒奈がるう子のルリグになったことに納得がいってない人がいるようだ。 私は、伊緒奈の願いは「戦い続けたい」という願いに近いものだと考えている。 しかも粗末な戦いではなく自分が楽しいと思える戦いをすることも条件なのだろうか。 るう子をセレクターに伊緒奈がルリグになれば、それが叶うと伊緒奈は考えたのだと思う しかしここで矛盾が生まれる。「願いを叶えるのはルリグ」という遊月が語る体験だとは異なるからだ。 どうゆうことなの? それと一衣ちゃんなんで記憶戻ってるの?デスノートみたいに再度所持者になると記憶戻るの? 私たちが学ぶべきもの 私たちはトレーナー バトルが生きがい 選択肢 投票 悪いね! (6) 魅力を語れよ! (7)
https://w.atwiki.jp/morrowind/pages/48.html
TObject 最終更新日 2010-11-04 タグ #T *サイト 日本語サイト 日本語化 http //tobject.web.fc2.com/ http //tobject.hp.infoseek.co.jp/morrowind.html (2010/10/31閉鎖) Morrowindで日本語を表示可能にするパッチを公開している。実際に日本語で遊ぶには日本語パッチの他に日本語Modが必要。 GOTY版に必要なパッチは「Bloodmoon Ver.1.6.1820 - 日本語化 Ver.0.05」の方。「Morrowind Ver.1.2.0722 - 日本語化 Ver.0.05」は拡張パックを持っていない人用のパッチなので間違えないように。 コメント欄 名前 コメント
https://w.atwiki.jp/treo650/pages/11.html
https://w.atwiki.jp/iwannabethewiki/pages/1941.html
製作者 peranche DL先↓ http //www.mediafire.com/?52i3irr5tu3p76m
https://w.atwiki.jp/lotroquest/pages/65.html
COLLECTING HISTORY / 歴史収集 適正レベル:23(FS) クエストシリーズ:HISTORY IN THE BARROW-DOWNS / 塚山丘陵の歴史 授与ダイアログ 依頼者:トボルド・リーフカッター(Tobold Leafcutter) 「また会ったのぉ、[名前]! わしはお前さんが塚山丘陵(the Barrow-downs)から持ち帰ってくれたものを研究して、こないだ話したより多くを学んだぞい。 お前さんに、最後の頼みじゃ。お前さんが見つけてくれたこの記録には、膨大な知識が詰まっとる。それによると、カルドラン(Cardolan)の男たちは多くの遺物を死者と共に埋葬したらしい。恐らくはこれらの幾つかが、塚人(barrow-wights)のような化け物から身を守るのを助けてくれるじゃろう。 記録には、大塚山(the Great Barrow)に埋められた杯(chalices)について書かれておる。そこへ行って、幾つか集めてきてくれんか? たぶん大塚山の地下墳墓深くには、沢山あると思うんじゃ」 !杯を集めたら、完了報告はこちら 背景 トボルド・リーフカッターは、カルドランの男たちが死者と共に埋葬した古代の遺物が、塚人のような化け物への防衛に使えるのではないかということを学んだ。 目的1 大塚山は塚山丘陵の中心部、“死者の止まり木”を超えた南塚山丘陵にある。 トボルド・リーフカッターは、塚山丘陵の中心に位置する大塚山から、古代の杯を集めてくるよう頼んだ。 補足解説:なぜ杯を集めるの? トボルドが杯を亡霊からの防御になると考えたのは、無理のある話ではありません。もともと塚人(Barrow wight)とは、疫病に斃れたカルドランのドゥネダインの死体に、アングマールからやって来た邪悪な霊がとり憑いた化け物です。ということは、もし大塚山の内部に「死んだままに」なっている死体があるとすれば、それは邪霊にとり憑かれていないことになります。トボルドはその秘密を、ドゥネダインの副葬品である高貴な杯にあると踏んでいるわけです。
https://w.atwiki.jp/vocaloidchly/pages/1524.html
作詞:ゆに 作曲:ゆに 編曲:ゆに 歌:初音ミク 翻譯:Fe Seven Goat Sector 安靜一點 成群結隊 遮頭蔽臉 數不勝數 迷途無回 向意識底索求 更多更多更多 將圍著毛絨的鞋子脫去踢開 要投身惡夢就快點帶我走吧 哪處會有呢?何處才有呢? 如今以後 也沒什麼比這更快樂了! 睜開雙眼 就說點什麼希望之類的吧 這種世界 說來也是討厭討厭討厭 閉上雙眼 希望什麼的就死掉了 這就是我的日常 「要結束了」穿上了鞋子 想投身明日還是快回頭吧 哪處會有呢?何處才有呢? 無論什麼 都沒有比這更快樂了! 睜開雙眼 就說點什麼自由之類的吧 但是你看這正是 未來未來未來的模樣 也不算哪裡不好 抱持的思緒正散亂中 這樣的我的日常
https://w.atwiki.jp/mortalonline/pages/79.html
Electrum 名前 買取価格 販売価格 Electrum 11c 55c ソースAmarantum Calspar 使用先Gold Silver Cuprum 素材情報密度 = 11.9 硬さ = 3.2 シャープ = 8.2 耐久 = 5.3 衝撃吸収 = 0.1 TenStr = 0 CritMod = 0 抽出 Extraction Machines ワークベンチ 抽出効率 Hearth ? Kiln ? Furnace ? Blast Furnace ? Attractor ? Grizzly ? Crusher ? Grinder ? Natorus ? Fabricula 1 触媒 Catalysts 触媒 抽出効率 Beeswax ? Bor 1 Calamine ? Calx Powder 1 Catalyst Coal ? Coke ? Dragon Salt ? Fuming Salt ? Ichor ? Palm Oil ? Rock Oil ? Sulfur ? Water ?
https://w.atwiki.jp/mrfrtech/pages/32.html
Market Analysis The In-Building Wireless Market is expected to grow at a CAGR of 12.30 % by2027, reaching USD 19.1 billion in the forecast period. In enterprise networks, wireless networking has made great advances. These wireless networks connect mobile phones to the public switched telephone network and give internet access via a local area network. Rather than the conventional cellular networks' separate interface networks, the wireless networks will converge to service both internet and telephone devices, resulting in increased efficiency and low cost. Wireless LAN and wireless cellular have been regarded as overlay networks in businesses. It has grown in popularity as a major phone and data access point within the building. The increased use of wireless in the business world has changed the requirements for in-building wiring as well as the facilities required in telecommunications facilities. There is a growing demand for consistent cell phone service in business spaces. In-build wireless is a networking solution that enables the upgrading and deployment of wireless connections within an office building or other large commercial enterprise. The major growth driver of the In-building wireless market is the increased acceptance of in-building wireless technologies such as higher data rates, increased use of mobile devices, the adoption of "bring your own device" culture in offices, schools, and other environments, lower-cost network infrastructure for wireless systems, improved wireless network quality of service, and improved wireless in-building coverage. However, lesser operational knowledge in the wireless system due to complex technology can be a restraining factor for the market growth. But the current pandemic situation is also creating many opportunities in the global market due to wireless communications to remote locations. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10479 Market Segmentation According to the global In-building wireless market analysis report, the market is classified into component, business model, venue, end-user, and region. Further, these segments are against segregation into various market elements. On the basis of components, the in-building wireless market again segmented into infrastructure and services. Moreover, the infrastructure segment is divided into DAS and small cells once more. The business model segment has further divided the in-building wireless market into service providers, enterprises, and neutral host operators. Similarly, the venue segment is again classified into large venues, medium venues, and small venues. According to the end user segment, the in-building wireless market is sub-segmented into government, manufacturing, transportation and logistics, education, retail, hospitality, healthcare, and others. Regional Analysis North America, Europe, Asia-Pacific, the Middle East and Africa, and South America were all studied for the global in-building wireless market. Based on this global market analysis, North America is estimated to lead the global in-building wireless market in terms of the growing demand for distinct and defined network coverage. Moreover, the Asia-pacific market region is also expected to grow at a faster pace in the forecast period due to increasing economic developments and building awareness in the in-building wireless techniques. Key Players The key players of the global in-building wireless market are Nokia ( Finland ) , Ericsson ( Sweden ) , Huawei ( China ) , ZTE( China ) , NEC ( Japan ) , CommScope ( US ) , Corning ( US ) , Axell Wireless ( UK ) , Comba Telecom ( Hong Kong ) , Samsung ( South Korea ) , SOLiD ( South Korea ) , Dali Wireless ( US ) , Zinwave ( US ) , ADRF ( US ) , ip.access ( UK ) , Airspan ( US ) , Contela ( South Korea ) , Fujitsu ( Japan ) , BTI Wireless ( US ) , Bird ( US ) , Accelleran ( Belgium ) , Baicells Technologies ( US ) , Qucell ( South Korea ) , Casa Systems ( US ) , CommAgility ( UK ) , Galtronics ( Canada ) , G-Wave Solutions ( US ) , HUBER+SUHNER ( Switzerland ) , JMA Wireless ( US ) , Microlab ( US ) , Nextivity ( US ) ,Sarcomm ( Taiwan ) , PCTEL ( US ) , Whoop Wireless ( US ) , and Westell Technologies ( US ) . Industry News In December 2021, Nokia announced to have deployed a 5G private wireless network for Volkswagen's pilot project in Germany, which would help with supporting industrial connectivity at the product development center. In October 2021, Ericsson and PowerLightshowed, the world's first wirelessly powered 5G base station. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/in-building-wireless-market-10479 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Passport Radar Market https //www.marketresearchfuture.com/reports/passport-reader-market-5929 Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
https://w.atwiki.jp/dow2jpmodwiki/pages/73.html
9101570Equip accessory 9101573Equip grenade 9101574Equip accessory 9101575Equip accessory 9101576Equip accessory 9101577Equip grenade 9101578Equip shield 9101579Equip armor 9101580Equip stimulants 9101581Equip armor 9101582Equip armor 9101584Equip armor 9101585Transform into a Terminator 9101586Equip armor and mines 9101587Equip armor 9101588Equip armor 9101589Equip axe 9101591Equip bolter 9101592Equip chainsword 9101594Equip Assault Cannon 9101595Equip heavy melee weapon 9101596Equip sword 9101597Equip chainsword and shield 9101598Equip two-handed hammer 9101599Equip bolter 9101600Equip Plasma Gun 9101601This will automatically assign your settings based on your system specifications. 9101602Adjust the lighting quality. Increased settings require a faster video card. Selecting Low will disable other options. 9101603Enable/Disable ragdoll physics and physics debris. Enabling requires a fast CPU. 9101604Adjust the model quality. Increased settings require a faster video card and more video memory. Selecting low will disable high shader quality and more options. 9101605Enable/Disable Antialiasing. Enabling requires a fast Video Card. 9101606Adjust terrain detail. Increased settings require more system memory, a fast CPU and video card. 9101607Adjust texture detail. Increased settings require a fast video card and more video card memory. 9101608Adjust the video quality of the effects. Increased settings require a fast CPU and video card. 9101609Adjust the amount of particles rendered per effect. Increased settings require a fast CPU and video card. 9101610Kommandos Iz Da Sneakiest 9101611Spawn a Kommando squad at target location. 9101613Filter by player type. 9101614Left unchecked, they will kill and consume every living thing on the planet. 9101615The hive ships themselves will then consume these creatures in turn. 9101616Leaving our recruiting worlds as barren, lifeless rocks. 9101617But failure means the utter annihilation of our worlds-- 9101618And a death sentence for our chapter. 9101619Filter by match type. 9101620Sort by position. 9101623Adjust the Shadow quality. Increased settings require a fast CPU and video card. 9101624Hide da Boyz 9101625Make another squad sneaky. Infiltrates target squad for ability s duration. 9101626Disable damage textures. Enabling requires a fast CPU and video card. 9101627Enable/Disable water reflections. Enabling requires a fast CPU and video card. 9101628Adjust the quality of rain splashes on terrain and objects. 9101629Enable/Disable shader based graphical enhancements. Enabling requires a fast CPU and video card. 9101631Save the current control, graphic and audio settings. 9101635Zealous 9101636The charge range of To Victory! increases while its Energy cost decreases. 9101637The charge range of To Victory! is increased and its Energy cost decreased. 9101638Relentless 9101639After using To Victory!, the Force Commander becomes invulnerable for a short time. 9101640After using To Victory!, the Force Commander is invulnerable for a short time. 9101641Righteous Fury 9101642When performing a special attack in hand-to-hand combat, strike with a fury that deals additional explosive damage. 9101643When performing a special attack in hand-to-hand combat, strike with a fury that deals additional explosive damage. 9101647Battle Cry 9101648Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9101651Adjust master volume. 9101652Adjust music volume. 9101653Adjust speech volume. 9101655Adjust SFX volume. 9101656Select the speaker configuration that best describes your audio setup. 9101657Adjust sound quality. 9101658Adjust how many voices can be played at the same time. 9101659Adjust sample quality. 9101660Must have Wrath of the Blood Ravens upgrade 9101661Enable/Disable deselecting a unit when left clicking on the ground. 9101663Enable/Disable receiving event cues from squad actions such as reinforcements and upgrades. 9101664Disable squad control. 9101665Force Commander 9101666Force Commander 9101671Flesh Hook 9101672Farsight 9101673Temporarily reveal the fog of war in the targeted area. 9101674Summon Seer Council 9101675Deploy the Seer Council at the Webway Assembly. The council is a melee unit made up of Warlocks and projects an aura accelerating Energy regeneration of nearby allies and making them resistant to suppression. 9101676Cease fire! It has fled! 9101677Fire! 9101678Now he must rule from the confines of his Golden Throne on Earth. 9101679The pinnacle of human potential. 9101680It is humanity’s darkest hour. 9101681Stupid humies ll never see us coming… 9101682Oy! Some of da humiez got behind us! Kill em! 9101683Push forward initiates! 9101684In a firefight, using cover is the key to victory, Commander. 9101685My squad can take it out with a grenade. 9101686We need to seal the entrance to this cave, Commander. 9101687The Orks have stacked fuel and ordnance near the entrance over there. 9101688A well-placed grenade should ignite it and bring the whole cave down. 9101689But the leader managed to escape through the tunnel before we could kill him. 9101690He will show himself again, Tarkus. And when he does, we will be ready. 9101691Urgent distress signals are coming from other nearby sectors, but we must concentrate our efforts here. 9101692Without these worlds, the chapter has no future. 9101693Before we deploy, Commander, you should review our equipment and training in the bridge squad display. 9101694We are ready to deploy, Commander. 9101695Select the signal marked on the planet view to review our next mission. 9101696Your stimulant kits are more effective, however, and can revive Avitus from a distance. 9101697Stimulant kits can also restore multiple comrades. 9101698Focus on reclaiming the rest of the planet. 9101699There is a relay beacon near your position, Commander. 9101700Secure it, and we can deploy reinforcements to fill out your squads. 9101701Move Avitus near the beacon, and we can get his squad back to full strength. 9101702Reinforcements inbound. 9101703Excellent. Avitus and his Devastator Squad are back to full strength. 9101704Now push into the hamlet and eliminate those Orks, Commander. 9101705Orks are rarely this intelligent when picking their targets. Something larger is happening here. 9101706Tarkus and Avitus are ready for additional training. 9101707Cyrus and Avitus are ready for additional training. 9101708Some of your squads are ready for additional training. 9101709Make sure that all your squads are in top fighting condition before deploying. 9101710As before, you can oversee our training in the squad display, Commander. 9101711You can also change our weapons and equipment from there. 9101712We have missions waiting on the planet below. 9101713Well done, Commander. 9101714We will find who is strengthening this Ork horde yet. 9101715Despite the serious losses you caused them, they remain in position. 9101716They are vulnerable to a second attack. 9101717Strength and firepower will pay greater dividends than stealth. 9101718Commander, my squad can use our jump packs to land right in the middle of those gunners. 9101719My squad can also close range in tactical formation and use a grenade. 9101720Kill those Eldar before they escape. 9101721They claimed to be stirring up the Orks to combat a common threat. 9101722What could that be? 9101725I would not put much stock in what the Eldar say. They are deceitful and manipulative by nature. 9101726There is always a strong purpose behind their plans, and we would be wise to find out what that purpose is. 9101727Commander, one more thing. 9101728You secured the Communications Array near Felhammer Mine. 9101729You encountered a Communications Array near Felhammer Mine. 9101730When next deploying on Calderis, make sure to equip the Signum. You will also see additional mission intelligence on the briefing display. 9101731Array benefits are largely limited to single planets, however. To employ them during your missions on Typhon, you will need to secure arrays on that planet as well. 9101732Heavy explosives! Clear out now! 9101733This could well be the main body of the Eldar presence on Typhon. 9101734Thule to all Blood Ravens 9101735Prepare for emergency extraction to the Armageddon. 9101736We are facing far more than Orks or Eldar. 9101737What were those things? 9101738A foe far deadlier than Orks or Eldar, Thaddeus. 9101739More xenos! 9101740Fight through to Captain Thule! 9101741Tyranids on Calderis? 9101742I thought the Ultramarines had turned them back. 9101743You thought wrong. 9101744Commander! I ordered all of you to extract, not to run to your deaths! 9101745Not a meteorite, Martellus-- 9101746That is a Tyranid spore! 9101748Kill the large Warrior beast! 9101749It is directing the others! 9101750I have placed Captain Thule in stasis to halt the poison s progress, but as of now I have no means to counteract its effects. 9101751Those were Tyranids - alien monsters who strip worlds of all life. 9101752Your defense of the Argus city gate has allowed us to secure the automated foundry located there. 9101753What do the Tyranids have to do with Eldar helping Orks? 9101754A full fledged Ork uprising could actually slow the Tyranids, Thaddeus. 9101755If the Eldar were not doing this on our recruiting worlds, we could use the situation to our advantage. 9101756Using Orks and Eldar to stop an enemy? Why would we waste our time with that? 9101757Kill these chieftains and the Ork horde is weakened and scattered. 9101758This explains much, but we have been getting reports of other Eldar activity in the sector that is not related to the Orks. 9101759Clearly the Eldar have other plans in motion, none of which can be good for us. 9101760I will keep you apprised of any further developments, Commander. 9101761But we have more pressing priorities at the moment. 9101762Have we received any additional word from the neighboring sector, Captain? 9101763No. We have lost all contact with them. 9101764We will have to investigate, but the defense of Calderis must come first. 9101765Commander, deploy to the surface as soon as your squads are ready. 9101767The Eldar may be using more than Orks to disrupt us on Calderis. 9101768We are receiving numerous reports of local vegetation mutating, and attacks by hordes of leaping alien creatures. 9101769Yes, we need to get back to Calderis immediately. 9101770The Orks are preparing to assault our automated foundry at the Argus city gate. 9101771I will relay all distress signals we receive from Typhon back to you. 9101772Whatever their purpose, the Eldar are using all their trickery to disrupt communications outside the sector. 9101773We are uncertain how they are managing this, but our Astropaths describe their interference as a shadow across the warp. 9101774A shadow across the warp? 9101775Those were their exact words? 9101776Yes, those were their exact words Cyrus. 9101777We have more immediate problems, however. 9101778Mek Badzappa is mounting another offensive on the capital, and I need to see to our defenses. 9101779Secure Typhon quickly. I could use you back here soon. 9101780Thule out. 9101781Why so concerned with the ravings of Astropaths, Cyrus? 9101782No reason. I just hope that casting a shadow across the warp is an ability the Eldar truly have… 9101783Commander, some heartening news. 9101784Your excellent performance during this last mission means that you may deploy to an additional mission in this solar day. 9101785To earn multiple deployments you must complete missions quickly, while still inflicting maximum damage on the enemy and minimizing wounds to your squads. 9101786Multiple deployments in a solar day allow you to accomplish a great deal before the enemy has a chance to react. 9101787In a crusade across several worlds, this is one of the keys to victory. 9101788You secured a Communication Array during your last deployment. 9101789There are several of these arrays on each planet of the sector, and they are valuable strategic assets. 9101790So long as you have a secured array on a planet, you can make use of a special accessory called a Signum. 9101791The Signum is a sophisticated targeting and communications device which links with the arrays. 9101792Securing Communications Arrays also allows us to monitor chatter across the planet and pick up key pieces of mission intelligence. 9101793When next deploying on this world, make sure to equip the Signum. You will also see additional mission intelligence on the briefing display. 9101794Array benefits are largely limited to single planets, however. To employ them during missions on other worlds, you will need to secure arrays there as well. 9101795You secured an Automated Foundry during your last deployment. 9101796There are several of these foundries on each planet of the sector, and they are valuable strategic assets. 9101797So long as you have a secured foundry on a planet, you can make use of a special accessory called a Locator Beacon. 9101798The beacon is a specialized homing device which allows us to drop Tarantula sentry guns at locations you specify. 9101799Securing automated foundries also makes it easier to earn multiple deployments. 9101800When next deploying on this world, make sure to equip the Locator Beacon. You will also see the bonus toward multiple deployments in the post-mission debriefing. 9101801Foundry benefits are largely limited to single planets, however. To employ them during your missions on other worlds, you will need to secure foundries there as well. 9101802You secured an Imperial Shrine during your last deployment. 9101803There are several of these shrines on each planet of the sector, and they are valuable strategic assets. 9101804So long as you have a secured shrine on a planet, you can use a Rosarius. 9101805The Rosarius can render your squads invulnerable for a brief time. 9101806Securing Imperial Shrines also helps to resist the Tyranid infestation. These shrines channel fragments of the Emperor s might, which slows the Hive Fleet s progress. 9101807When next deploying on this world, make sure to equip the Rosarius. You will also notice the Emperor s might slowing the infestation. 9101808Shrine benefits are largely limited to single planets, however. To employ them during your missions on other worlds, you will need to secure shrines there as well. 9101809You can also secure Automated Foundries and Imperial Shrines. Each provides its own special benefits. 9101810You can also secure Communication Arrays and Imperial Shrines. Each provides its own special benefits. 9101811You can also secure Automated Foundries and Communication Arrays. Each provides its own special benefits. 9101812Automated Foundries allow us to more quickly resupply and redeploy. 9101813Imperial Shrines allow us to face our alien foes with increased fortitude and resolve. 9101814Communication Arrays allow you to call in artillery strikes and gain additional mission intelligence. 9101815Start searching for a ranked match with your party or cancel your current search. 9101816Leave your party and return to Main Menu. 9101817Tyranids in Synapse 9101818Tyranids not in synapse 9101819Tyranids in Synapse 9101820Tyranids not in synapse 9101821Choose the match type you would like to play. 9101822If they do not have synapse they will exit this plan 9101825Searching for a ranked match… 9101826You can connect to this number of hosted matches. 9101827The number of hosted matches meeting your search criteria. 9101828View multiplayer stats, ranked leaderboards and recorded games. 9101829Join or host a Local Area Network game. 9101831Configure Dawn of War II settings. 9101832Unlock Razorback 9101833Customize the appearance of your army in multiplayer. 9101839Swift Movement 9101840Temporarily increase the speed of all allied infantry. 9101841Unlock Stikkbombaz 9101842Probable Attack Route 9101843Unlock Lootas 9101844Unlock Kommandos 9101845Unlock Looted Tanks 9101851Channeling 9101852Increase Health and Energy Regeneration of target unit. Warlock must remain stationary. 9101853Unlock Stormboyz 9101854Unlock Tankbusta Squads 9101855Unlock Nobs 9101856Regroup Point 9101857Space Marine Teleportation Beacon 9101858Fall back and reinforce at this beacon 9101859Unlock units 9101860Equip heavy shoota 9101862Equip flamethrower 9101864Equip heavy gun 9101865Equip hammers 9101872Add squad leader 9101873Add squad leader 9101874Add squad leader 9101875Add squad leader 9101876Add squad leader 9101877%1VALUE%%% Movement Speed 9101878 -%1VALUE%%% Movement Speed to all nearby allies 9101879Level 3 Webway Assembly 9101880Equip melee weapons 9101882Increase Health 9101883Equip traps 9101884Equip grenades 9101887Equip accessory 9101888Equip mines 9101889Equip accessory 9101890Equip accessory 9101891Equip accessory 9101892Equip accessory 9101893Equip grenade 9101894Equip armor 9101895Equip armor 9101897Equip armor 9101898Equip armor 9101899Equip armor 9101900Equip armor 9101902Equip anti vehicle weapon 9101904Equip melee weapon 9101905Equip light melee weapon 9101906Equip heavy shoota 9101909Equip heavy melee weapon 9101911Conceal 9101912Target squad temporarily receives less ranged damage. 9101913Save a replay of the game and view it later in your game history. 9101914View overview of all scores. 9101915View commander scores. 9101916View unit scores. 9101917View resource scores. 9101918View point scores. 9101919Equip accessory 9101920Left click for more options. 9101921Play again with the same team. 9101922%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby %3RACE% enemies 9101923%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby %3RACE% enemies for %4TIME% seconds 9101924%1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3RACE% 9101925%1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3RACE% over %4TIME% seconds 9101926Crack Shot 9101927Temporarily increase the ranged damage of a target allied squad. 9101933Deployment 9101934Level 2 Teleporta Platform 9101935Trukk Shop 9101936Effective against infantry, units can board and reinforce nearby. 9101937Unlocks trukks 9101938+%1DAMAGE% Damage to all nearby enemies 9101939+%1DAMAGE% Damage per second over %2TIME% seconds to all nearby enemies 9101940+%1DAMAGE% Damage 9101941+%1DAMAGE% Damage per second over %2TIME% seconds 9101942+%1DAMAGE% Damage to all nearby %2RACE% 9101943+%1DAMAGE% Damage per second to all nearby %2RACE% over %3TIME% seconds 9101944+%1DAMAGE% Damage to %2RACE% 9101945+%1DAMAGE% Damage per second to %2RACE% over %3TIME% seconds 9101946Limited Invulnerability 9101947Makes squad temporarily immune to any damage received 9101949Unlock units 9101953Limited Invulnerability 9101954Makes squad immune to all damage for 5 seconds 9101959Unlocks Spore Mines 9101963Add damage 9101964Add damage 9101965Add health 9101966Add health 9101967Your allied hero. 9101968This warrior has demonstrated his faith in combat. 9101969Requires this upgrade because apparently slot items don t work with squads ( 9101972Delete the selected recording. 9101973Return to Main Menu 9101974View player stats. 9101975View ranked leaderboards. 9101976View recorded games. 9101977Current army experience. 9101978View your Head to Head Usage Stats, War Stats and Race Wins/Losses. 9101979View your Team Battle Usage Stats, War Stats and Race Wins/Losses. 9101980View your Two on Two Usage Stats, War Stats and Race Wins/Losses. 9101981Power Fist 9101982Add health and damage 9101983Upgrade Ravener 9101984Upgrade Warrior 9101985Add health 9101986Rites of Repair 9101988Equip weapon symbiote 9101989Trigger armor biomorph 9101990Add weapon symbiote 9101994Add weapon symbiote 9101995Add weapon symbiote 9101996Add weapon symbiote 9101997Trigger biomorph 9101998Fine Destructor 9101999Fine Destructor 9102000Trigger biomorph 9102001Trigger biomorph 9102002Trigger biomorph 9102003Trigger biomorph 9102004Trigger biomorph 9102005Trigger biomorph 9102006Trigger biomorph 9102007Trigger biomorph 9102008Trigger biomorph 9102009Trigger biomorph 9102010Equip carapace 9102011Trigger biomorph 9102012Trigger biomorph 9102013Trigger biomorph 9102014Trigger biomorph 9102015Trigger biomorph 9102016Equip carapace 9102017Trigger biomorph 9102019Trigger biomorph 9102020Equip melee talon 9102022Trigger biomorph 9102023Trigger biomorph 9102024Trigger biomorph 9102025Trigger biomorph 9102027Add weapon symbiote 9102028Trigger biomorph 9102029Trigger biomorph 9102030Spider s Brood 9102031Teleport in a Warp Spider squad to the targeted location. 9102032Level 2 Webway Assembly 9102033Trigger biomorph 9102034If the Avatar remains loose, Typhon will soon be nothing but a charred cinder. 9102035You must destroy it, or our planetary defenses will buckle. 9102036Bringing down such a beast will also cause the swarm to slow while it replaces the loss. This will buy us critical time, and slow down the Tyranid infestation. 9102037This will buy more time for the Litany of Fury to make it to Aurelia. 9102038Bringing it down will also bring much-needed relief to the Imperial Guard. They have neither the weapons nor the training to kill such a beast. 9102039Strike true and the swarm will be slowed, and we will gain precious time. 9102040A host of the aliens seem to be retreating through critical territory after making contact with an Ork warband. 9102041We must put an end to their support of the Orks. Eliminate that vehicle. 9102042Commander, servitors have recovered several Ork corpses from the Eldar skimmer. 9102043They included dataslates containing records and schematics of Angel Forge. 9102044This will slow the hive fleet s activities, and give you the time to ready the three components of our plan. 9102045These are the vulnerabilities you must exploit if the sub-sector is to hold long enough for the chapter fleet to arrive. 9102046Bring this beast down. 9102047This would accelerate the hive fleet s activities and could well doom the whole planet. 9102048Chapter records indicate that Lictors are among the most stable of Tyranid genotypes. 9102049We also suspect that this Lictor may have spawned from a primary hive. 9102050Destroy it and we will be a major step closer to finding the bio-toxin we need to attack the Hive Fleet. 9102051Deff Driva is our only link to Rippa-Splitta and the astronomic array. 9102052Do not let him escape, Commander. 9102053Commander, we have located the Techpriest base camp, but it is in grave danger. 9102054An Ork mob is heading straight for their location. 9102055We cannot let the Orks reach the Techpriest base camp. If the Techpriests are killed, we may never find the astronomic array. 9102056The Imperial Guard are deploying to reestablish defenses now that this Carnifex has been eliminated. 9102057This lieutenant is an Ork Mek that has been supplying Rippa-Splitta’s horde with heavy weapons. 9102058This Mek has made a fatal mistake, however, and has revealed his position. 9102059Find him and extract Rippa-Splitta’s location from him. 9102060This is our only hope of finding the astronomic array. 9102061But we are fortunate that he was fool enough to name another lieutenant. 9102062The shrine allows the blessings of the Emperor to slow the Tyranid advance. 9102063The Eldar must understand this and wish to further undermine our efforts. 9102064This would deprive us of the Emperor s blessings, one of the things slowing the Tyranid advance. 9102065Clearly, the Hive Mind understands that the shrine is channeling the might of the Emperor. 9102066This might is slowing the infestation, and the alien mind clearly wishes to see that resistance end. 9102067The beast s power means it likely spawned from a primary hive, one that could provide us with a valuable genetic sample. 9102068Killing this Ravener will bring us one step closer to finding a primary hive. 9102069You are now a step closer to obtaining the bio-toxin sample we need. 9102070Preliminary intelligence suggests this Ravener led its brood from a large hive deeper in the hinterland. 9102071This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses. 9102072How much longer until you arrive, Captain? 9102073Commander, the time has finally come to end the Ork threat with one crushing blow. We have finally located the Ork horde s most powerful chieftain. 9102074Bonesmasha is the ultimate leader of all the Orks you have faced since your arrival in the sub-sector. 9102075And so long as he remains alive, the Orks will continue to undermine any defenses we deploy against the Tyranids. 9102076Bonesmasha s death leaves the Ork war band broken and in disarray. 9102077We can now concentrate on the Tyranids without fear of our defenses being undermined by the Orks. 9102078You originally came to Aurelia to defeat the Ork invasion, Commander, and now you have done so. 9102079Thus far, only smaller creatures have been reported, but they may still lead us to the primary hive we are looking for. 9102080Analysis of these creatures remains will bring us one step closer to isolating the bio-toxin we require to strike at the Hive Fleet. 9102081We have also taken significant steps toward finding a primary hive that can provide us a pure genetic sample. 9102082Worse still, this outbreak - if not stamped out quickly - could destabilize the entire region. 9102083Eliminate this beast quickly to keep our holdings secure and drive the swarm back. 9102084You have stamped out the outbreak and stabilized the immediate situation. 9102085Eliminate him and his brood in order to push the swarm back and stabilize the region. 9102086It is through these victories that you can keep the hive in check long enough to execute our plan. 9102090Victory here will help us on all fronts, Commander. We will push the infesting swarm back a step, gaining us precious time. 9102091Commander, valuable territories are at grave risk. 9102092Killing this Zoanthrope will cause the Hive Mind to suffer and the Hive Fleet to recoil. 9102093It must be destroyed. 9102095This could leave the Eldar free to further direct the Orks or undertake other sabotage. 9102096Commander, the Greenskins continue to attack vulnerable targets. 9102097This appears to be part of a campaign of sabotage directed at the sector s manufacturing facilities. 9102098Losing the foundry would compromise our ability to respond quickly to distress signals. 9102100Without Number 9102101Spawn additional Tyranid units at your base. 9102105Trigger biomorph 9102106In the trees! 9102108Commander, the data you recovered from the Astronomic Array has allowed us to find a critical weakness in the hive fleet. 9102109The hive fleet is controlled by a single massive creature that sits at the center of the fleet. 9102110If we manage to destroy it, the rest of the hive fleet will scatter, and will be an easy target for our own fleet. 9102120Level 2 Hive 9102121Level 3 Hive 9102131That data alone, however, cannot bring us victory. We need genetic samples from the purest sources possible in order to build a weapon that can destroy this massive hive creature. 9102132The sample you collected from the Tyranid hive has given us the potential to develop a weapon that can kill the massive creatures in the hive fleet. 9102133But this weapon will avail us nothing if we cannot locate a critical weakness in the Hive Fleet itself. 9102134This is our only hope of finding a weak point in the hive fleet. 9102135We must also secure a manufacturing facility advanced enough to produce these new weapons. 9102136The only such facility in the sector is Angel Forge on Meridian. 9102137You must secure Angel Forge at all costs. 9102138Regardless, securing Angel Forge means we now have a means to produce weapons for our battle against the Tyranids. 9102139Only when we uncover a weakness in the Hive Fleet and have the necessary bio-toxin sample can we put Angel Forge to work for us. 9102140With Angel Forge secure and the bio-toxin sample from the Typhon hive in our hands, the battle goes well. 9102141It will all be for naught, however, if we cannot find a weak- point in the Hive Fleet itself. 9102142This is our only hope of finding a way to destroy the Hive Fleet. 9102143With Angel Forge secure and the source of the hive mind identified, the battle goes well. 9102144It will all be for naught, however, if we cannot develop weapons with which to attack the Hive Mind itself. 9102145With the source of the hive mind identified, and a sample of their bio-toxin in our hands, we can finally develop weapons and strategies targeted at the source of the hive mind itself. 9102146Without the manufacturing capabilities of Angel Forge, we will never be able to produce our new weapons. 9102147You must defend the capital world and secure Angel Forge. 9102148We have transmitted designs for new weapons to Angel Forge on Meridian and they are beginning production. 9102149And our Librarians have identified the massive hive ship which serves as the brain of the entire Hive Fleet. 9102150We finally have the means to deliver a killing blow to the hive fleet itself. 9102151The Litany of Fury will arrive in system in a matter of days. We will then equip our new weapons and mount an attack on the hive ship that guides the entire hive fleet. 9102154At the heart of the Tyranid hive lies the reclamation pool. 9102155Here is the toxic biomass that feeds the swarm. 9102156We must have a sample of this purified essence. 9102157With it, we may revive Captain Thule. 9102158With it, we may develop weapons against the Hive Fleet itself. 9102160Most importantly, the bio-toxin sample you collected will allow us to develop a weapon with which to deal a killing blow against the Hive Fleet. 9102164That was our chance to cut this invasion off at the head. 9102165This allows you to call in precision strikes from Imperial Guard artillery positions. 9102166Warrior Vanguard 9102167Drop mycetic spores which spawn Warriors and reinforce other nearby Tyranids. 9102169Level 2 Hive 9102173Meridian stands at the very heart of Sub-Sector Aurelia. 9102174Billions call its cities home. 9102175Its factories and forges are keys to victory against the Tyranids. 9102176We must not allow Meridian to fall. 9102177A large alien force has struck a series of Imperial Guard positions and civilian transport hubs in rapid succession. 9102178A powerful Eldar hovertank is leading these attacks, and the Imperial Guard has thus far been unable to stop it. 9102179If these raids continue, planetary defenses could be seriously compromised. 9102181Angel Gate stands between the enemy and the great forge works of Meridian. 9102182Without Angel Forge, we cannot produce the weapons needed to strike against the Tyranids. 9102183Angel Gate must hold. 9102184Meridian cannot fall. 9102185Commander, a Tyranid swarm has emerged from the deep jungle and pushed into a high-value area. 9102186The swarm seems to have been following a specific path, heading directly for this area above many others. 9102187Chapter records indicate this is behavior linked to the presence of a vanguard creature of the Lictor genotype. 9102188Deploy to the infested area and seek out this Lictor. 9102189Killing it will get us closer to locating a suitable hive from which to collect the bio-toxin sample. 9102190This creature led the brood right here. 9102191To their deaths. 9102192It is dead. 9102193But there will be others. 9102194Many others. 9102195Typhon is safer for your efforts, Commander, and we are close to finding the hive we need. 9102196Continue opposing the swarm at every turn and be ready to strike at the Hive Fleet when the time comes. 9102197Angelos out. 9102198Commander, another Lictor has revealed itself. 9102199This vanguard creature may have been operating in the region for weeks, laying the seeds of the infestation. 9102200These have now born fruit and a large brood has moved into the region. 9102201You must kill this Lictor before it guides the brood to even more valuable areas. 9102202The aliens infest this place. 9102203The Lictor has waited for this moment to call its kin. 9102204It will not be easy to dislodge. 9102205Death to all aliens. 9102206There are many more to kill, Avitus. 9102207So much the better. 9102208Your victories are heartening to us all, Commander. 9102209The Lictor s death has strengthened our defenses and advanced our cause. 9102210The hive had invested a great deal in this vanguard creature. 9102211Now it must begin anew, and that buys the sector precious time. 9102212Commander, a particularly dangerous Ravener beast has driven into the region. 9102213This beast is surrounded by many powerful Tyranids, but it seems to be the master of this brood. 9102214The hive fleet could well be evolving more dangerous variants of the beasts encountered thus far. 9102215Eliminate this Ravener. Make of it an evolutionary mistake. 9102216Does the hive truly evolve new beasts at such a pace? 9102217Yes, but they always evolve for a purpose. 9102218Variants only to develop to overcome new obstacles. 9102219Then let us show it that we are an obstacle it will not overcome. 9102220This beast s evolution is over. 9102221The hive will try again, Avitus. Of that I am certain. 9102222Excellent, Commander. Continue your battle to hold the sector. 9102223Are we making any progress? They truly are never ending. 9102224We are preparing the weapon we need to attack the Hive Fleet, Thaddeus. 9102225Each battle won buys us time to do so. 9102226Commander, elements of the 85th Vendoland regiment of the Imperial Guard have managed to organize a defense. 9102227The swarm has outflanked their preliminary lines, however, and the Guardsman are cut off. 9102228This swarm seems to be led by a snake-like monstrosity. What Commissariat records call a Ravener, I believe. 9102229Only you have a hope of eliminating this beast and allowing the trapped Guardsmen to escape. 9102230Saving cowering Guardsmen is a waste of time. 9102231Enough, Avitus. 9102232The Commander has given his orders. You will obey them. 9102233At last! The thing is dead! 9102234The Guardsmen shall live another day, Commander. A waste if you ask me, but it was your decision. 9102235Thank you Commander. 9102236The Guard units are regrouping now. 9102237Cyrus, some of the Guard survivors report seeing Gaunts targeting officers over enlisted troopers. 9102238Are the smaller xenos truly capable of such tactical thinking? 9102239Not individually, but the Hive Mind is capable of a great many things. 9102268Commander, a massive beast is tearing through our undermined defenses. 9102269This creature and its brood have already laid waste to a dozen levels of the spire and nothing seems able to stop them. 9102270The whole spire will be overrun in a matter of days if this horror isn t stopped. 9102271I have no other forces to deploy against it, Commander. You are the only hope. 9102272This is a Carnifex beast, Commander. 9102273It will be almost impossible to kill. 9102274Then we shall do the impossible. 9102275Do you have any other immortal xenos you would like to see killed, Cyrus? 9102276Only the several billion overrunning the sector, Avitus. 9102277You have bought Meridian precious time, Commander. 9102278With the apex creature dead, Imperial Guard forces are deploying to eradicate the smaller organisms. 9102279That is a delaying tactic at best, Commander. 9102280Unless they destroy every microscopic spore, the infestation will eventually resurface. 9102281Hopefully it gives us time to secure Angel Forge. 9102296Hero s level at the end of the game. 9102297Enemy heroes killed. 9102298Times the hero was knocked out. 9102299The commander score. 9102300Individual units the player killed. Does not include heroes. 9102301Individual units the player lost. Does not include heroes. 9102302Individual units used to reinforce squads. 9102303Individual units produced, not squads. 9102304The units score. 9102305Requisition collected. The unit support cost reduces the requisitions collected by the player. 9102306Power collected. 9102307Generators built at power nodes. 9102308Generators captured by the enemy. 9102309The resource score. 9102310Requisition, power and strategic points captured. 9102311Requisition, power and strategic points lost to the enemy. 9102312Amount of strategic points remaining. 9102314The points score. 9102316NOT USED 9102318Spore Mines 9102319Drops down a group of Spore Mines. 9102320Level 2 Hive 9102321Click for more options. 9102322Path of the Eldar 9102323Temporarily increase the experience gained by target squad. 9102324NOT USED 9102325NOT USED 9102326NOT USED 9102327Begin a new campaign game. 9102328Select a saved campaign game. 9102329Return to Main Menu. 9102330Recover %1HEALTH%%% Health on hit 9102331Heal all nearby allies for %1HEALTH%%% Health on hit 9102332Heal self and all nearby allies for %1HEALTH%%% Health on hit 9102333Recover %1HEALTH% Health on hit 9102334Heal all nearby allies for %1HEALTH% Health on hit 9102335Heal yourself and all nearby allies for %1HEALTH% Health on hit 9102336Catalyst 9102337Spur a Tyranid unit into a suicidal frenzy, increasing its damage but dealing damage to the unit over time. 9102338Return to Main Menu. 9102339%1CHANCE%%% chance per hit to recover %2HEALTH%%% Health 9102340%1CHANCE%%% chance per hit to heal all nearby allies for %2HEALTH%%% Health 9102341%1CHANCE%%% chance per hit to heal yourself and all nearby allies for %2HEALTH%%% Health 9102342%1CHANCE%%% chance per hit to recover %2HEALTH% Health 9102343%1CHANCE%%% chance per hit to heal all nearby allies for %2HEALTH% Health 9102344%1CHANCE%%% chance per hit to heal yourself and all nearby allies for %2HEALTH% Health 9102345Host a game. 9102346Join the selected match. 9102347Sort by ping. 9102348Sort by game name. 9102349Sort by map name. 9102350Sort by win condition. 9102351Sort by current/max players. 9102355Scroll up. 9102356Scroll down. 9102357Unlock Falcons 9102358%1STRATAGEM% Secured 9102359You have secured the %1STRATAGEM% at %2LOCATION% on Planet %3PLANET%. So long as it remains secure, you will gain benefits on %3PLANET%. 9102360%1STRATAGEM% ownership change 9102377Witchblade 9102378Mekboy Boss 9102383Basic infantry of feral Orks. 9102384Mek Badzappa 9102385Mek Badzappa 9102386Big Wild Ornery Ork 9102396+%1DAMAGE%%% Damage per hit to user 9102397+%1DAMAGE%%% Damage per hit to all nearby allies 9102398+%1DAMAGE%%% Damage per hit to user and all nearby allies 9102399+%1DAMAGE% Damage per hit to user 9102400+%1DAMAGE% Damage per hit to all nearby allies 9102401+%1DAMAGE% Damage per hit to user and all nearby allies 9102402%1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to user 9102403%1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to all nearby allies 9102404%1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to user and all nearby allies 9102405%1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to user 9102406%1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to all nearby allies 9102407%1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to user and all nearby allies 9102408Left click for more options. 9102409Player ready indicator. 9102410Strategic Point 9102411Build this for additional power resource 9102412Increase power resource rate 9102413Power Add-on 9102414Power Add-on 9102415Stalk 9102416Reveal enemy commanders on the map. 9102417Load the selected replay. 9102418Scroll up. 9102419Scroll down. 9102420Scroll to bottom. 9102421Send chat to all players. 9102422Send chat to team players only. 9102423Your allied hero. 9102424Enemy hero 9102425Nob 9102426Number of enemy commanders you have killed. 9102427Number of enemy infantry units you have killed. 9102428Number of times your commander has been knocked out in battle. 9102429Number of infantry units you have produced. 9102430Number of times you have revived an allied hero. 9102431Number of structures you have built. 9102432Number of resource and victory points you have lost to the enemy. 9102433Number of resource and victory points you have captured. 9102434Number of wargear items you have purchased for your hero. 9102435Position header. 9102479Thunderhawks are en route. Prepare for extraction. 9102480That chainsword would be an improvement over the one you are currently using, Commander. 9102481I suggest you equip it. 9102482You are also eligible for additional training. 9102483You can train in any of the four disciplines of combat. 9102484They could be going for help. Stay alert. 9102485Commander, there is a second relay beacon near your position. 9102486That bolter would be an improvement over my current weapon. 9102487Some of us are eligible for additional training. We can train in any of the four combat disciplines. 9102488We have two missions waiting for us, Commander. 9102489Click on either of the signals on the planet display to review them. 9102490We cannot let them continue to raid with impunity, or Calderis is sure to fall. 9102492What could possibly take out the communications network of an entire sector in a few days? 9102493Felhammer Mine is close by, Commander. 9102494For all our sakes. 9102495If you strike again, you will likely succeed. 9102496These creatures… What do they look like? 9102497Most of the reports are from citizens, Cyrus, and their fear makes for unreliable descriptions. 9102498The panic these creatures are causing is our main concern. Having to evacuate more of the population is stretching us to the breaking point. 9102499You suspect something, Cyrus? 9102500I do not want to weigh the Captain down with idle speculation, Tarkus. When I know something, I will say so. 9102501I need you to return to Calderis as soon as possible. 9102502There is an Eldar raiding party that continues to wreak havoc on our defenses on Typhon. 9102503We may also uncover more of the Eldar’s plans. 9102504We are Space Marines! We fear nothing because we are fear incarnate! 9102505We may be fear incarnate, Avitus, but we face an enemy that knows no fear. 9102506We will need every advantage we can get if we want to save the sector. 9102507We need to shore up these defenses if we are to have any hope of stopping the Tyranids. 9102508You must repel the Ork attack or we will have no chance of stopping the Tyranid invasion on Calderis. 9102509Commander, the Orks are in danger of crippling Calderis’ defenses. 9102510This foundry will be essential in our fight against the Tyranids. 9102511They will direct their attacks at the generators powering its automated systems. 9102512The generators are shattered. The foundry is lost 9102513The Tyranids are a threat of unimaginable proportions, Commander. They are endless in number and intent on consuming whole worlds. 9102514This machine is a relic from millennia ago and dates back to the earliest settlement of these worlds. 9102515If reports are accurate, this array is capable of detailed scans of an entire sub-sector. 9102516This data could allow us to uncover a critical weakness in the Hive Fleet. 9102517This array also contains data on advanced targeting systems. These might allow us to deploy our orbital batteries more effectively. 9102521The Greenskins will target the generators powering the Array. If those fall, the relay will be theirs. 9102522Make sure our generators remain in place, Commander. 9102523The Orks will think long and hard before attacking an Imperial Shrine again. 9102524The generators are destroyed. 9102525We need to protect the generators powering the array. 9102526Remember, Commander, the generators around the shrine must remain intact. 9102527The foundry can weather an attack, but the generators powering it are much more fragile. 9102528Withdraw to the Strike Cruiser, brothers. The generators are shattered and the foundry is lost. 9102529If the Eldar destroy the generators powering the array, we will lose a valuable source of intelligence. 9102530The Eldar want the Array for themselves, Commander. 9102531The generators will be their primary targets 9102532Agreed, Thaddeus. But do not leave the generators undefended. 9102533And if we fail to protect the generators powering the foundry, they will have it. 9102534The generators are destroyed, and the foundry is lost. 9102535Commander, we have lost one of the generators. 9102536The enemy has destroyed a second generator. 9102537A third generator has been destroyed, Commander. 9102538We have lost a fourth generator! 9102539Only a single generator is left, Commander! 9102550Commander, this is the Armageddon s navigation display. 9102551From here you can review data on the planets of the Aurelian sub-sector. 9102552You can also order the Armageddon to initiate warp travel to one of these worlds. 9102553When you are ready, initiate travel to the Typhon system. 9102554Commander, I have recalibrated the Armageddon s sensors to scan for signs of Tyranid infestation. 9102555A measure of the hive fleet s impact on this world will be shown on the planetary display. 9102556Commander, I have also adjusted the Armageddon s long range sensors. 9102557We are now able to detect the approximate location and progress of the Hive Fleet. 9102558The scale of the enemy is nothing short of incredible. 9102561Fires a high-powered round at a target. 9102564Fires a high-powered round at a target. 9102567Fires a high-powered round at a target. 9102568campaign 9102569Tyranid Activity 9102570Toxic Winds 9102571Mega-Rumblah 9102572Make da earth shake around ya! Knocks down enemy infantry. 9102574Carnifex invades Tangier High Pass 9102575Carnifex invades Siwal Ruins 9102576Brood Outbreak on Calderis 9102577Capillary Towers on Calderis 9102578Twin Linked Shoota 9102579Hive Tyrant attacks Siwal Ruins 9102580Hive Tyrant attacks Argus Settlement 9102581Hive Outbreak on Calderis 9102582Hive Tyrant leading his brood into territory. 9102583Tyranid Warrior attacks Argus Settlement 9102584Tyranid Warrior attacks Tangier High Pass 9102585Mycetic Spore Impact on Calderis 9102586Zoanthrope attacks Siwal Ruins 9102587Zoanthrope attacks Tangier High Pass 9102588Zoanthrope Attacks Calderis 9102589Spore Chimneys on Calderis 9102590Reddening Skies Over Calderis 9102591Reclamation Pools on Calderis 9102592Poisoned Skies Over Calderis 9102593Poisoned Waters on Calderis 9102594Necrotizing Spores on Calderis 9102595Magma Vents on Calderis 9102596Livestock Slaughtered on Calderis 9102597Mega-Rumblah 9102598Grants the Mega-Rumblah ability, which knocks down and stuns enemies around the Mekboy when triggered. 9102599Equip armor 9102600Choppa 9102601Level 3 Teleporta Platform 9102602Commander, I will remain aboard the Armageddon to provide fire support during your mission. 9102603And I will do the same from Thunderhawk Two. 9102604The Armageddon will not last long against an entire Hive Fleet. 9102605It will last as long as we need it to, Cyrus. 9102606Getting the toxin to the capillary tower is all that matters now. 9102607Once in position, the Armageddon will drop your hand-picked squads via drop pod toward the base of the massive capillary tower that is feeding the main hive ship. 9102608This should deal a lethal dose to the hive mind, and send the hive fleet into disarray. 9102609May the Emperor grant us victory. Angelos out. 9102610Commander, the Hive fleet feeds through massive capillary towers. 9102611Each tower draws from many veins in the surrounding terrain. 9102612These veins are where you must deliver the bio toxin. 9102613Move out! 9102614Commander, the North and East approaches are both vulnerable. 9102615Carnifex! 9102616Kill the beast! 9102617Armageddon to Strike Team! Thunderhawk 2 is down! 9102618Survivors? 9102619None. 9102620Fare you well, Martellus. 9102621A worthy death for a worthy brother. 9102622Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque… 9102623The Armageddon has been destroyed. 9102624No more help is coming, brothers. We fight on alone now. 9102625Not the war, Guardsman, no. But our part in it is at an end. 9102626A mindless hive fleet will be no match for the Imperial Navy. 9102627The sector has been saved. 9102628But the hives here on the ground will recover soon enough. 9102629They will renew their attack in a few moments. 9102630And I can assure you that we will not last long. 9102631And the Armageddon is gone. 9102632We have nowhere to fall back to. 9102633But I cannot imagine a better end than this. 9102634Well said indeed, Avitus. 9102635And may we meet again at the right side of the Emperor. 9102636The fleet has arrived! 9102637The xenos strike from the East! 9102638Open fire with all ranged weaponry! 9102639It deflects our fire! Use close combat weapons! 9102640Western approach under attack! 9102641Beware the beast s warp field! 9102642It is shrugging off our attacks! 9102643That area is charged with plasma! Stay clear! 9102644The landscape burns with plasma-fire. Move! 9102645Keep clear of that plasma! 9102646Avoid that area! 9102647Keep away from that charred ground! 9102648Now, Space Marines! Fire with the might of the Blood Ravens! 9102649No more shall fall to you, Tyranid! 9102650The Chapter protects us, Blood Ravens! 9102651Now you will feel my fury! 9102652I am the instrument of your destruction! 9102653We have destroyed the Tyrant s venom cannon! 9102654Blood Ravens do not die so easily! 9102655Your shield will fall to my fury! 9102656No powers can protect you from us, alien! 9102658Additional defensive support is ready to deploy, Commander. 9102659Supply drops are ready to deploy at your word, Commander. 9102660Ready to deploy cluster mines, Commander. 9102661Proximity mines ready for placement, Commander. 9102662Artillery batteries are ready to fire at your discretion, Commander. 9102663Orbital artillery ready to fire. 9102664Thunderhawk ready to launch air strike on your Command. 9102665The city gates are breached. 9102666We must fall back. 9102667Withdraw to the Armageddon. 9102668Meet me Stormboyz! Dey re nasty! 9102669Time ta get outta ere! 9102670Keep fighting! We are pushing them back! 9102671We will kill every last one of them! 9102672Tyranid Warrior! 9102673The enemy strikes at our North! 9102674To the south! Enemy attack! 9102675They swarm from the East! 9102676Hold the western approach! 9102677Sergeant Merrick Form up your Guardsmen and deploy alongside us. 9102678We must reach that beacon. 9102679Press the attack! 9102680Notice 9102681%1PLAYER% left the game during countdown. Would you like to submit a player review for %1PLAYER%? 9102685Earning Resources 9102686You need requisition and power to purchase units and upgrades for your army. Capture points on the map to increase the amounts of requisition and power you are earning. 9102687Requisition 9102688Requisition is the primary resource used for purchasing units. Be sure to capture requisition points. 9102689Power 9102690Power is required for advanced units and upgrades. Capture Power Nodes to increase your Power income. You can upgrade the Power Nodes to generate even more resources for you and your team. 9102691Shared Resources 9102692Your entire team benefits from capturing points and upgrading Power Nodes. If you don t have enough Requisition to upgrade your Power Nodes, ask your teammates to upgrade them. They benefit equally from a fully upgraded Power Node. 9102693Stealing Upgrades 9102694The enemy can capture a Power Node and steal your upgrades if you aren t defending them. Be careful to protect your economy! 9102695Victory Points 9102696You can win the game by capturing Victory Points. The team that controls the most victory points will run down the opposing team s Victory Counter. Win the game by running the enemy Victory Counter down to zero points. 9102697Annihilate 9102698You can take the fight directly to your opponents and destroy their bases. If you eliminate all enemy bases, you will win the match. 9102699Force Commander 9102700You ve selected the Force Commander. The Force Commander can use his Battle Cry ability to disrupt the enemy and inspire nearby troops. The Battle Cry causes the Force Commander to exclusively use special attacks for several seconds. Each special attack performed temporarily increases the attack strength of nearby friendly squads (the effect stacks). 9102701Rally Point 9102702Click the Rally Point button to set a rally location. You can designate either a location or a unit as your rally point. All newly constructed units will run to the rally location. 9102703Earning Experience 9102704You earn experience by killing enemies and supporting your team mates. As you earn experience, your army and commanders will level up and become more powerful. 9102705Knocked out 9102706When a commander falls, he can be revived by his teammates. If you revive a friendly commander, you earn experience. 9102707Reviving your own commander 9102708Sometimes your teammates won t be able to revive your commander. Press the Revive button that appears next to your commander and he will reappear back at your base. Reviving your commander costs Requisition, but the price will fall over time. 9102709Work together 9102710Teams that work together will be far more powerful than those that don t. Talk to your teammates to let them know what you are doing! Make coordinated assaults against the enemy team, protect your economy, and take advantage of each of your commanders strengths. 9102711Headquarters 9102712Upgrading your headquarters grants access to new unit types and can make your existing units more powerful. Your headquarters has two possible upgrades. 9102713Why They Fight 9102714The Space Marines defend these planets from the enemies of Man. The Eldar have foreseen a great threat and must control these worlds. The Tyranids are here to devour the entire galaxy. The Orks heard there was a good fight. 9102715Grot s breakfast! Not Space Marines too! 9102716And the roots- 9102717-of our destruction. 9102718We face our darkest hour. 9102719Martellus has prepared a Dreadnought walker for Captain Thule, but until the poison is counteracted, it must remain empty. 9102720Gather these samples as soon as you can, Commander. Without them, we cannot possibly defeat the hive fleet. 9102721Before that, however, we must break Eldar activities on our recruiting worlds once and for all. 9102722More Eldar raiders have been located on Typhon. Travel there and eliminate them. 9102723We do not have the exact location of the astronomic array, however. 9102724We will have to make contact with the Techpriests at their base camp on Typhon, and ask for the location. 9102725Gordian had better prepare himself for more of us to require his tending. 9102726This tank is increasing their ability to threaten major outposts, and allows them to move quickly from target to target. 9102727You have smashed the last vestige of Eldar resistance on Typhon. 9102728This should allow us to make real headway against the Orks. 9102729Orks being kidnapped and transported to Meridian … This is grave news. 9102730Angel Forge is crucial to our plan to destroy the Tyranids. We cannot allow the Eldar to jeopardize it. 9102731Commander, we need to take direct control of Angel Forge. I am authorizing you to travel to Meridian. 9102732The planetary governor has been less than cooperative thus far. So be prepared for bureaucratic resistance. 9102733My name is Elena Derosa. Governor Vandis has assigned me to be your liaison while in system. 9102734It is imperative that we secure access to Angel Forge, Administrator Derosa. 9102735Yes, so your Captain Angelos has said. 9102736Angel Forge is the most important manufacturing facility in the sector, however. 9102737Its use follows a strict schedule set by Governor Vandis and his Privy Council years in advance. 9102738Nevertheless, there may be a way to arrange special access to Angel Forge. 9102739Meridian has recently come under repeated attack from Eldar raiders. They have already inflicted substantial damage to parts of our communication and supply infrastructure. 9102740The Imperial Guard forces stationed on Meridian are already tied down suppressing food riots in the lower city. They do not have the manpower to deal with the Eldar as well. 9102741Were you to employ your special expertise in such matters and repel these raids, Governor Vandis believes he could arrange limited access to Angel Forge. 9102742The Eldar must have raided wealthy spires for the noble houses to even acknowledge a problem. 9102743On that subject, Commander, initial scans indicate no Tyranid activity whatsoever on Meridian. 9102744Commander The Eldar seem intent on crippling Meridian s infrastructure. 9102745They have just silenced a major communications array used by Meridian s noble houses. Valuable items were also pilfered from nearby storage vaults. 9102746A powerful Wraithlord walker reportedly led the attack. The alien host is retreating, but we have managed to keep sight of them. 9102747We need you to strike before the Wraithlord escapes. 9102748Prelate Benetio of House Torril passes on his thanks, Commander. 9102749He looks forward to the recovery of his stolen goods and the repair of the damaged array. 9102750Derosa out. 9102751We may be close to uncovering the Eldar s plan, Commander. 9102752That they are deploying heavy walkers tells me they are abandoning stealth tactics. 9102753They may be getting desperate. 9102754Or confident. 9102755Commander, servitors have recovered the stolen items from the battlefield. 9102756Captain Angelos was right, then. The Eldar are after the forge. 9102757But why? 9102758Commander, the Eldar problem continues. 9102759A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it. 9102760Recovered footage shows a Warlock leading the alien host. Commissariat records identify him as Aurian, the leader of an Eldar warhost that slaughtered a regiment led by the Governor’s nephew. 9102761This alien has royal blood on his hands, Commander. 9102762Governor Vandis extends his gratitude for your aid in bringing Aurian to justice, Commander. 9102763We are endeavoring to prioritize your request for access to Angel Forge. 9102764Our aid in bringing the alien to justice? 9102765Was anyone else even involved? 9102766Typical grandstanding, Avitus. 9102767Expect the governor to lead a triumphal parade through the streets and claim this as a personal victory. 9102768Leave them to their politicking, Sergeants. We have more pressing matters. 9102769Chapter records may hold information on her. 9102770Governor Vandis is going to doom this world with his stubbornness. 9102771Like all the nobles, he cannot see past his own ego. 9102772Surely, the Hive Fleet itself will convince him. 9102773Perhaps not, Tarkus. 9102774We have yet to detect any Tyranid activity on Meridian. The planet remains pristine. 9102775No activity at all? No mutated plants or slaughtered wildlife? No atmospheric changes? 9102776None that we can detect. 9102777Check your sensors again, Martellus. 9102778Hive fleets do not ignore worlds in their paths. 9102779Space Marines deploy against us. 9102780Redirect power to the shields. 9102781I leave tasks undone. May the Craftworld endure. 9102782Planetary defenses are now on heightened alert and repair crews have been dispatched to deal with the damage already done. 9102783In light of your continued assistance, Commander, I have secured you access to Angel Forge. 9102784Excellent. 9102785One half of one percent of the forge s capacity will be at your disposal in a mere one hundred solar days. 9102786One hundred days!? This is madness! 9102787We require complete and immediate access, Administrator. Anything less will doom the entire sector. 9102788Your sergeants seem prone to hyperbole, Commander. 9102789Nevertheless, I will take your request to Governor Vandis. 9102790Commander, we have finally gotten a step ahead of an Eldar raiding party. 9102791An alien force has targeted one of Meridian s important Imperial Shrines. They must wish to damage our morale as well as our infrastructure. 9102792Recent sabotage of primary power supplies has forced us to deploy emergency generators to power the shrine. This makes it vulnerable to attack. 9102793The Imperial Guard is still dealing with the aftermath of recent attacks and cannot deploy to defend these generators. 9102794I can offer special dispensation for you to establish direct access to this shrine if you can defend it Commander. 9102795Commander, I am transferring the access codes for the shrine to you. 9102796I hope this helps you in your operations. 9102797A secured Imperial Shrine would help slow the hive fleet s advance in system, Commander, although I still have not detected any evidence of Tyranid activity here. 9102798Keep looking, Martellus. 9102799Commander, we have lost access to the Imperial Shrine. 9102800Derosa out. 9102801Commander, Cyrus was correct. 9102802I have finished an analysis of additional data recovered from our recent battles against the Eldar on Meridian. 9102803They somehow managed to interfere with our scans of the Meridian system. 9102804I have compensated, and I fear there is far more evidence of Tyranid infestation on Meridian than I believed. 9102805What s more, long range scans show the Hive Fleet is accelerating toward the capital world. 9102806I have transferred protocols for counteracting the Eldar sensor baffling to key stations across Meridian. 9102807Commander, this is Elena Derosa. 9102808The skies-- I mean-- This alien swarm is filling the skies over Meridian. 9102809Meteor showers of some sort have dropped hordes onto all major spires. They are infesting populated areas. 9102810The Eldar s sabotage campaign has crippled our defenses. 9102811Where is Governor Vandis in all this? 9102812Governor Vandis and the Privy Council have withdrawn to strategize. 9102813My failure to heed your warnings has already cost hundreds of thousands of lives in the Hab Spires. 9102814If Meridian falls so does Angel Forge. 9102815Now, a massive infestation has followed in its wake, claiming countless more lives. 9102816But the hive that spawned it still lives. 9102817This foolish administrator clings to hope when there is very little. 9102818At least she stands with her world, unlike the governor. 9102819Commander, your efforts on Meridian have finally driven Farseer Idranel into the open. 9102820The Tyranid invasion continues all about the sector, but this is our opportunity to put an end to the Eldar efforts to destabilize the sub-sector. 9102821Commander, the Eldar witch Idranel has revealed herself at last. 9102822Her campaign of sabotage has left us nearly defenseless against the Tyranid invader. 9102823If not for your efforts and those of the 85th Vendoland regiment, Meridian would have already fallen. 9102824Best to move quickly. 9102825Every moment here gives the Tyranid infestation time to grow. 9102826I have foreseen all your meddling, but I will not allow you to bring ruination upon our Craftworld. 9102827Begone! Like the insignificant specks you are! 9102828You shall pay for Aurian, Nemerian and the other Eldar you have killed! 9102829We have battled enough for now, I think. 9102830I have other tasks to attend to on this doomed planet. 9102831She s escaping! 9102832I admit I have enjoyed this dalliance, humans. 9102833I may even miss you, when you are ash and cinders. 9102834Ash and cinders ?
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