約 6,222,522 件
https://w.atwiki.jp/kingsaru/pages/54.html
imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (006.jpg) TAKU THE FINALとは・・・ この物語は、ハンカチ必須の今世紀最大の感動を呼ぶであろう、燃える漢の熱き青春超大作である! ※これは「ROCKY THE FINAL」をリスペクトして書いた物語です。 決してパクリではありません。 ※この物語はきっとノンフィクションです。 読み終えた感想を! 46 happiness 45 DEAD or ALIVE 44 ネヴァー・ギヴ・アップ 43 奇跡のフェイント 42 最後まで 41 忘れていたこと 40 基本のシュート 39 笑顔の控室 38 繰り返すこの過ち 37 開戦 36 入場 35 円陣 34 拓真の決心 33 猛特訓 32 拓真始動 31 再々々会 30 覚悟 29 きっかけ 28 無関心 27 オレですか 26 真面目な話 25 意地 24 涙 23 フットサルとの別れ 22 重傷 21 衝撃 20 拓真の知名度 19 決戦当日 18 再々会 17 胸騒ぎ 16 新チーム 15 思い出 14 歓喜と落胆 13 ABEX 12 KING SARU 11 別れ 10 険悪 9 再発 8 青春 7 個性 6 再会 5 怪我 4 唯一の武器 3 平穏な毎日 2 孤独なチャンピオン 1 X
https://w.atwiki.jp/solsurvivor/pages/56.html
- BattleSlug - 概要 One of the inhabitants of a long-ago conquered Ascendancy territory, the Battle Slug is capable of regenerating lost segments of its owe body. Many acolony has fallen to Battle Slugs that commanders assumed were finished only to see them regenerate and march on. Keeping fire on Battle Slugs at all times is a priority. Drone support is a great way to ensure this as is Focus Fire. クリープの特徴 Crawling biological invertebrate. Regenerates health. クリープタイプ Biological クリープアビリティ Healing Regenerates health while out of combat. 名前 コメント
https://w.atwiki.jp/battlefield1918/pages/209.html
BATTLE OF MONS -モンスの戦い- 目次 ブリーフィング 全体マップ チケット設定 陣地 登場兵器 解説 史実 コメント ブリーフィング It's August 23rd 1914. Less than a week ago the British Expeditionary Force led by Field Marshall French arrived in France to attach itself to the French 5th army. But after a confrontation with the German 1st army, the French have already retreated to Charleroi. So, when the British arrive at the Mons Canal today, they will not meet their allies but a group of tough, well armed Germans! それは1914年8月23日のことであった。1週間も経たない内に将軍率いるイギリス海外派遣軍はフランスに到着し、フランス第5軍に身を寄せた。しかし、ドイツ第1軍との交戦後、フランス軍は既にシャルルロワへ退却していた。そのためイギリス軍がモンスの運河へ到着したこの日、イギリス軍を迎えたのは連合軍ではなく、強力な装備で武装したドイツ軍部隊であった! 全体マップ チケット設定 陣営 比率(COOP) 減少速度(COOP) 60% (60%) 10 (10) 100% (100%) 10 (10) 陣地 コンクエストモード 陣地名 初期陣営 価値 白旗時間 確保時間 補足 german_base 0 - - イギリス軍確保不可 le_village 50 10 10 East_Bridge_Farm 50 10 10 Sawmill 50 10 10 COOPモード 陣地名 初期陣営 価値 白旗時間 確保時間 補足 --------------------未編集-------------------- - - - --------------------未編集-------------------- - - - 登場兵器 コンクエストモード 陸上兵器 ロール・ロイス装甲車 エアハルト E-V/4 固定兵器 QF 18ポンド野砲ヴィッカース中機関銃Mk I FK96 n.A. 7.7cm野砲MG08 ピックアップキット 突撃兵キット COOPモード 陸上兵器 --------------------未編集-------------------- --------------------未編集-------------------- 海上兵器 --------------------未編集-------------------- --------------------未編集-------------------- 航空兵器 --------------------未編集-------------------- --------------------未編集-------------------- 固定兵器 --------------------未編集-------------------- --------------------未編集-------------------- ピックアップキット --------------------未編集-------------------- --------------------未編集-------------------- 解説 未編集 史実 未編集 コメント コメントは最新20件が表示されます。 (過去のコメントを参照) 名前 コメント すべてのコメントを見る
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//-------------------------------------------------------------- // eAthena Battle Configuration File // Originally Translated by Peter Kieser pfak@telus.net // Made in to plainer English by Ancyker // Splitted up into multiple files by Skotlex. // 訳)eAthenaの戦闘関連設定ファイル // Peter Kieserによって翻訳されました、連絡先→ pfak@telus.net // やさしい英語で書かれています(?) // Skotlexにより複数のファイルに分割されました //-------------------------------------------------------------- //General battle-related settings. //一般的な戦闘関連の設定。 import conf/battle/battle.conf //Settings specific to the client. //クライアント特有の設定。 import conf/battle/client.conf //General drop-related configs. //一般的なアイテムドロップ関連の設定 import conf/battle/drops.conf //Experience rates, exp penalties, stats and max level settings. //経験値倍率、ペナルティ(デスペナルティ等)およびステータス、最高レベル値の設定 import conf/battle/exp.conf //GM levels, atcommands and hack-related configs. //GMレベル、GMコマンドおよびハック関連(?)の設定 import conf/battle/gm.conf //Guild and WoE settings //ギルドと攻城戦の設定 import conf/battle/guild.conf //Item/card-specific and crafting related options. //不明 import conf/battle/items.conf //Mob related configuration //MOB関連の設定 import conf/battle/monster.conf //Party related configuration //パーティー関連の設定 import conf/battle/party.conf //Pet related configuration //ペット関連の設定 import conf/battle/pet.conf //Homunc related configuration //ホムンクルス関連の設定 import conf/battle/homunc.conf //Player specific settings //プレイヤー関連専門の設定 import conf/battle/player.conf //Skill related settings //スキル関連の設定 import conf/battle/skill.conf //Status change related settings //ステータス関連の設定(?) import conf/battle/status.conf // Anything else that didn t fit anywhere else. // Includes duel, day/night, mute/manner, log settings. // どこの設定にも該当しない設定。 // デュエル、昼/夜、無音(?)/マナー、ログの設定 import conf/battle/misc.conf //Your custom config goes here. //貴方のカスタム設定はここへ。(?) //おそらく日本athenaでいうaddであろう。 import conf/import/battle_conf.txt
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Battle Ages 項目数 14+2 総ポイント 1000+100 難易度 ★★☆☆☆(~850 [Moving on Up][Hold the Line]以外) ★★★☆☆(1000) 配信日 2016年4月20日 国内未配信 実績「Moving on Up」と「Hold the Line」が取得が困難。 アップデートにより実績が追加されたが難易度が上がった Ancient Age Advance your settlement to the Ancient Age 25 Classical Age Advance your settlement to the Classical Age 25 Medieval Age Advance your settlement to the Medieval Age 50 Renaissance Age Advance your settlement to the Renaissance Age 50 Industrial Age Advance your settlement to the Industrial Age 50 Run the Gauntlet Achieve 60 stars in the the campaign 100 City of Science Completed 30 scientific researches 100 Moving on Up Acquire 2500 trophies in battle 100 Sticky Fingers Steal 1000000 coins from the enemy 100 Hold the Line Achieve 250 defensive victories 50 For the Win Achieve 250 offensive victories 50 Field of Dreams Build 30 new buildings in your settlement 100 Grow Your Empire Upgrade 100 buildings in your settlement 100 Win Streak Win 10 consecutive victories against the enemy 100 アップデート Modern Age(項目1 実績50) Modern Age Advance your settlement to the Modern Age 50 アップデート Atomic Age(項目1 実績50) Atomic Age Advance your settlement to the Atomic Age 50 ■戦闘時の星評価について 合計で3つまで獲得できる。 拠点破壊で☆1つ 全体の50%で☆1つ 全部の建築物破壊で☆1つ(実質3つ) Age系実績 週間報酬がアップデートでなくなり、ログインボーナスに切り替わった これにより宝石の入手が難しくなった。 1日3時間?間隔でお金や宝石(5)等が貰える程度 Run the Gauntlet キャンペーンでの通算なので1ステージ最大3スターなので最低でも20ステージは行わなければならない。 ステージ数は十分あるため拠点建築がある程度進んでからやる方が楽 出せる兵隊の数を増やし、飛来させるアイテムの使用回数も増やせばよい。 Moving on Up 拠点のランクが初期状態の時なら兵士の金額も作成スピードも速いため 一気に行えば容易だが、拠点ランクが上がった後(実績「Industrial Age」取得後)は 2500になるまで一気に行くことは困難なためかなり過酷になる。 コンプを目指すなら先にこの実績を目指すことをオススメする。 Hold the Line 戦闘評価を0で守りきる必要があるため条件が非常に厳しい。 通算で250回も誰かが挑んでくるのを待つ他無い。 そもそも負ける戦いを挑む人は居ないため配信当時からプレイしても1年で50程度。 フレンド協力者が居る場合 拠点ランクを同じにし、レベルやプレイヤーランク(トロフィーの数値)も同じ程度にする。 その状態で検索すれば検索に出る場合がある。 これを利用して、対戦を挑み兵士を1人だして即帰還で評価0になる。 ただし、プレイヤーランクがかなり下がるため差が開きすぎないよう注意。
https://w.atwiki.jp/zillionsofgames/pages/215.html
The Battle of Animals (Shou Dou Qi) Shou Dou Qi is an old Chinese game for two players. One finds this game under many different names, most common The Jungle Game, or just Jungle. One can find descriptions of this game in several game books. One can debate whether one can call this game a chess variant - it probably is not, although it sometimes is regarded as such. Rules The game is played on a board of nine rows and seven columns. The board has several special areas each player has at his side of the board a Den, which is surrounded by three Traps. In the middle of the board there are two Lakes. Each player has eight pieces an Elephant, a Lion, a Tiger, a Leopard (here depicted by J for Jaguar), a Dog, a Wolf, a Cat, and a Mouse (also called Rat). Each piece moves one square horizontally or vertically (not diagonally). The mouse is the only animal that is allowed to go to a water square; none of the other animals may move to a water square. The lion and the tiger may jump over the water, when going in a horizontal and vertical straight line. (They jump to a square at the border of a lake to another square at the border of the same lake. For instance, a lion at a4 can only jump to d4.) When jumping, there may not be a mouse on one of the squares that is crossed; there may be a mouse on the square that is landed on. Pieces have a strength stronger pieces take weaker pieces. The elephant can take all other pieces, the lion all other pieces except the elephant, the tiger is the third strongest piece, i.e., wins from all pieces except lion and elephant, then come in order the jaguar/leopard, dog, wolf, cat, and mouse. There is one exception a mouse can take an elephant. However, the elephant can also take a mouse, i.e., the moving player wins the battle between elephant and mouse. One takes a piece by moving a stronger piece (or a piece of equal strength) via a legal move to the square containing that piece. When jumping, lions and tigers can take pieces that are on the square they land on. Mice may not take elephants from outside a water square. A piece can take a piece of equal strength when two pieces are of equal strength, then the piece that moves takes the other piece. A piece of a player in one of his own trap squares cannot be taken by the opponent. Pieces in a trap square of the opponent are very weak they can be taken by any other piece when in such a trap square. As observed by Jeff Mallett, this rule makes it much easier to obtain a draw one should just have fill each of ones traps by a piece and the opponent can never reach the den (except by Zugzwang). One can play instead e.g. any piece in a trap square is weaker than any other piece. Or just treat trap squares as ordinary squares, as is done in a book by R. C. Bell. However, read the comment of Ralf "Panther" Gering. A player may not move a piece to his own den. A player wins the game by moving a piece to the den of the opponent. Variant rules Jean-Louis Cazaux wrote about the precise rules of this game. As described above, the elephant can take the rat; in other descriptions of the game, the elephant cannot take the rat, i.e., the rat is stronger than the elephant in all cases. He has played both variants, and writes that he prefers very much the variant where the elephant cannot take the rat It gives more importance to the Rat, the game becomes more tactic with really 4 and not 3 major pieces. Also, in one of the software programs for Jungle, the Wolf is ranked above the Dog; this difference is not important, as it is unlikely that they meet, as they are defensive pieces. TheChessVariantPages:The Battle of Animals(Shou Dou Qi) http //www.chessvariants.com/other.dir/animal.html
https://w.atwiki.jp/gamemusicbest100/pages/5300.html
ファイナルボス FINAL BOSS -Raw Label- 機種:Win 作曲者:EEBROZGI 公開元:Se! 公開年:2015 概要 フィンランド出身の二人が制作した横画面縦スクロールシューティングゲーム。フリーゲーム。 少しレトロ調のグラフィックで、ゲーム内の所々や曲名などに「GREEN」「ORANGE」といった単語を多用している為か、ゲーム中に使われているカラーはほぼ緑系統と橙系統でまとめられている。 最初はノーマルショットだけで進み、ステージをクリアしていく毎に二者択一となる武装合わせて6種類。最終的にそのゲーム中で選んだ3種類+αを使い分けて敵を撃破していく。 自機は2種類から選べ、どちらもすべての武装の性能が結構変わっていたりデモなどの演出にも違いがある。 ステージ構成は計3ステージ+αと短いものの、難易度によっては2周目が用意されており、2周目はBGMやボス関係などが1周目からかなり変更されているので、新鮮な気持ちでプレイできる。 そんなゲーム中の演出や登場する敵たちは既視感…むしろ「そのもの」も結構混じっているが、オープニングのスタイリッシュさ、切り裂かれる敵の表現、上下左右からダイナミックに襲い掛かってくる大型の敵、最後の武装取得時の演出、 その選んだ最後の武装によってまったく違うものになる真ボス最終形態との激突シーンなど、作者達の好きな作品や要素がこれでもかと詰め込まれたであろうその演出すべてがストイックなゲームシステムと合わせて、高いレベルで昇華されている。 BGMもグラフィック同様にどこか懐かしい音源であるが、2周目3面や真ボスなど、その熱いストーリー展開を一層盛り上げてくれる。 そして2018年、足かけ10年の歳月を経て本当の完成版にあたる『ZeroRanger』がSteamで配信された。 収録曲 曲名 補足 順位 Green Orange Opening Demo 1 Ready for Battle Title Black Onion Opening Demo 2 Comforting Chococcino Mode Select 1 YYNEM.MID Mode Select 2 Can't We Just Get Over It? Tutorial It May Be Greenish Stage 1 Orangardimus Stage 1 Middle Boss Bossay, Exclamation Stage 1 Boss Weapons Of Mass Destruction Weapon Select Hyes Stage Clear Final Box Stage 2-1 Or-Type Stage 2 Middle Boss Final Box act 2 Stage 2-2 BOSSAY,QUOTATION Stage 2 Boss Refreshening Stage 3 Ranger Machine March Stage 3 Boss Apprivorange Transform Impossible Orange Last Boss The Adventure Of Life Goes On Ending,Game Over,Ranking Are We There Yet? Ending -Easy- Was It Greenish? Stage 1 -2nd Loop- Crisis Stage 1 Boss -2nd Loop- Final B'EX Stage 2-1 -2nd Loop- Sour Eater Stage 2 Boss -2nd Loop- The Sea Has Returned Stage 3 -2nd Loop- Enter The Mass Destruction Last Demo Sky XXXX Days True Last Boss Guns on Hold Staff Roll AIRCRAFT CARRIER Stage 1 Middle Boss -Another- CREATURE SYSTEM Stage 2 Middle Boss -Another- THE BRIEF RERIEF OF A VAMPIRE HUNTER Stage Clear -Another- JIKAI YOKOKU Extra Demo THERE WAS SOME ORANGE,TOO INVINCIBLE RADETZKY HISTORIC SOLDIER LIKE,YEAH SWINGING CITRUS サウンドトラック GREEN SOUNDS -Raw Label- PV 使用曲 GREEN ORANGE 使用曲 INPOSSIBLE ORANGE 使用曲 THE SEA HAS RETURNED、SKY XXXX DAYS
https://w.atwiki.jp/robotama/pages/705.html
R-NumberSP シナンジュ FINAL BATTLE SET:Feat.ネオ・ジオング(Sinanju FINAL BATTLE SET Feat.Neo Zeong) 【しなんじゅ ふぁいなるばとるせっと:ふぃーと.ねお・じおんぐ】 「君に……託す……成すべきと、思ったことを……」 情報 作品名 機動戦士ガンダムUC カテゴリ SIDE MS 定価 17,280円 受注開始 2017年12月15日(金)16 00 受注締切 未定 発送開始 2018年07月予定 商品全高 約170mm 商品全幅 約300㎜ 付属品 武器:バズーカ×2 その他:有線式大型ファンネル・ビット×2、差し替え用ファンネル・ビット×2、ワイヤー×2、ネオ・ジオング破損胸部パーツ、シナンジュ [リアルマーキングVer.]用破損腕左右各1種、魂STAGE一式×2 商品画像 機体データ ネオ・ジオング 所属:ネオ・ジオン(袖付き) 分類:拠点攻略用モビルアーマー 開発者:アナハイム・エレクトロニクス社 形式番号:NZ-999 全高:116.0m 重量(本体/全備):153.8t/324.3t パイロット:フル・フロンタル OVA版『機動戦士ガンダムUC』で登場したフロンタル専用のモビルアーマー。 コアユニットのシナンジュと、外装のハル・ユニットにより構成される。 ジオングの名を冠してはいるが、MS戦ではなく拠点攻略をコンセプトとしている。 肩部にメガ粒子砲を6門、腹部にはハイメガ粒子砲を1問、6本のアームに一つ一つに5連メガ粒子砲をを備えておりその火力は脅威的。 腕部メガ粒子砲は有線式のファンネル・ビットとしてオールレンジ攻撃を行うほか、敵機にジャックして機体を操る事も出来る。 機体各部を覆うIフィールド・ジェネレーターと頑強な装甲を備え防御面も抜かりなく、任意パージ可能な機体下部のシュツルム・ブースターによりその巨体からは想像も付かないほどの機動力を発揮する。 最大の特徴は強力なサイコフィールドを発生させる兵装「サイコシャード」で、搭乗者であるフロンタルの脳内イメージにあわせた現象を可能な限り具現化させるという常識外れの効果を持つ。 ハル・ユニットはそのあまりの巨体故に戦艦への格納は出来ず、ワイヤーで牽引しなければ運搬・整備もままならない。 商品解説 魂の夏コレ2015で初展示された商品。 イベントではシナンジュが格納された状態でネオ・ジオング名義での展示だったが、実製品ではハルユニット単独での商品化となる。 全身ではなく、「FORMANIA EX」のように上半身(と有線式サイコミュ)のみを立体化している。 ネオ・ジオングはHGUC版が税込27,000円というガンプラ屈指の高額をマークしており、ROBOT魂で全身立体化するとなるとペーネロペーやサザーランド・ジークすら遙かに超える尋常ではない価格になる事は間違いない為、何とか現実的な値段にしようという苦肉の策でこのような仕様になったのかもしれない。 評価点 問題点 不具合情報 関連商品 シナンジュ シナンジュ(Animation Edit.) ユニコーンガンダム(ユニコーンモード) ユニコーンガンダム(デストロイモード) ユニコーンガンダム(デストロイモード)フルアクションVer. ユニコーンガンダム(デストロイモード)NT-D発動Ver. ユニコーンガンダム(サイコフレーム発光仕様)/GLOWING STAGEセット ユニコーンガンダム(覚醒仕様)/ GLOWING STAGEセット フルアーマーユニコーンガンダム(ユニコーンモード) ユニコーンガンダム2号機 バンシィ(デストロイモード) ユニコーンガンダム2号機 バンシィ・ノルン(ユニコーンモード) コメント 名前 コメント
https://w.atwiki.jp/hazama/pages/1088.html
編集/ Battle Map Battle Map とりあえずサイトではみれないアプリ内のヘルプ Battle Map Battle Map Modes Battle Map has two modes You can switch modes by tapping the "swith mode" button in the top bar. Game Master Mode In this mode. you can draw your map, add objects, and view the entire map regardless of visibility settings. Player Mode In this mode, you can move your characters around and view just the portions of the map your characters see or have explored. Here s the recommended way to use Battle Map in an adventure 1. Create the map using Game Master Mode. 2. Allow the players to take their turns using Player Mode. 3. Hide Battle Map from the players, and switch to Game Master mode to take the monsters turn. 4. Repeat steps 2-3 until your adventure is complete! Note Only the Player Mode view displays on an external monitor or projector, so your players don t accidentally see unrevealed terrain! Drawing Your map LOADING AND SAVING MAPS Main Menu allows you to create new maps, save maps, load a saved map, delete maps, or configure the settings. The Main Menu can be opened by tapping the icon in the upper left of the Battle Map toolbar. DRAWING THE BACK GROUND To draw the background, tap the "background" button in the bottom toolbar, and choose the back groud you wish to draw with. Then simply drag your finger along the screen, and Battle Map will automatically complete the edges of your tiles to make your map look amazing! You ll notice that there are two kinds of backgrounds backgrounds that slightly overlap neighboring tiles (such as grass, caves, dungeon tiles, etc.), and tiles that stay within their bounds (such as tables, rugs, etc). This allows you to create same great effects with ease! Note backgrounds are layered in the order they appear in the list, to help make maps look elegant and natural. ADDING OBJECTS You can add a variety of objects to your map, such as characters, monsters, or other items such as treasure chests, tables, statues, and much more! To add an object, tap the "objects" button in the bottom toolbar. and choose the object you wish ro add, Then tap on the screen to choose where to add your object. By default, Battle Map will automatically switch to movement mode with the new object selected, so that you can resize, reposition, and rotate your object until you get it in the spot you like. If you would prefer to draw several objects at a time, you can turn on the "Drag to Paint Objects" option in Settings. MOVING OBJECTS To move an object, simply drag the object to a new location. You can also tap an object to select it, and pinch to scale or rotate. By default, scaling objects is disabled to make it easier to rotate objects, but you can easily enable scaling of objects by turning on the "Object Scaling" option in Settings. If you have a lot of objects on your map, you may want to disable the "Drag to Move Object" in Settings. If this is disabled, have to tap an object to select it before you can move it by dragging. OBJECT PROPERTIES To set properties on an object. double tap the object to bring up the Object Properties popover Here you can set the following properties Name Text that will appear underneath the object. Useful to name characters or monsters, or note certain effects. Position Moves the object to the front (above all other objects), or to the back (below all other objects). Useful to make one object appear on top or underneath another. By default, objects are displayed in the order they are placed into the map (oldest at the bottom). Is Character Toggles whether this object is considered a character. This way, you can use any object as a character - perhaps a monster, or self-aware treasure chest for example! If an object is a character, the tiles that it can see will be visible in Player mode. Note if you set an object as a character, you may wish to give it a light source also if you are using a dark map. Blocks LOS See the Battle Map Visibility section. Tint Color Colors the object the specified color. Useful to distinguish between similar objects or note certain effects. Mark Colors Choose a series of colors to animate underneath the selected object in a sequence. Useful to distinguish between similar objects or note certain effects. Note that this is not supported with an external display connected. GM/PC Mode Lock If an object is locked. the object cannot be moved or scaled in the designated mode However, you can still double tap the object to bring up its object properties. It may be helpful to lock objects that are part ofthe background to avoid accidental selection. Dark Vision See the Battle Map Visibility section. Range of Light Source See the Battle Map Visibility section. Hidden Object See the Hidden Objects section. Has Been Revealed See the Hidden Objects section. ERASING BACKGROUNDS OBJECTS To erase backgrounds, select the "delete" button in the bottom toolbar and drag your finger over the background tiles you wish to delete. To erase an object, select the "delete" button in the bottom toolbar and tap the object. Objects are not deleted when you drag your finger, so that you can monre easily replace the background underneath objects if you would like. If this is not what you want, you can turn on the "Drag to Paint Objects" option in Settings. which will let you drag your finger to delete objects. MOVING WITH IN THE MAP To move around the map, select the "move" button in the bottom toolbar and drag your finger on the map. You can also pinch to zoom. As a shortcut, you can also move the map while in delete or paint mode by using two fingers at once to pan or zoom. FULLSCREEN MODE To enter fullscreen mode, simply double tap the map somewhere where there are no objects. The status bars will disappear allowing you to enjoy your cool creation! UNDO To undo many actions in Batlle Map, as moving an object or painting a tile. simply tap the Undo button in the bottom toolbar. CHÀNGING THE BACKGROUND IMAGE You can put your own background image behind your map by going to the main menu and choosing "Change Background Image", This can be useful if you have your own background you d like to use for the map. You can clear the image by choosing "Clear Background Image" in the main menu. CUSTOM OBJECTS You can add your own custom objects to Battle Map by tapping the "Custom" button on the bottom toolbar. A popover will appear showing any custom artwork you have added in the past. You can select a custom object with the "reticle" icon, or delete a piece of custom artwork with the "x" icon. Note that if you delete a custom object, that object will no longer appear in any maps, including maps you have already saved. To add a new piece of custom artwork, tap the "+" button in the popover and choose an image from your Saved Photos. Battle Map does support images with transparency - you just need to make sure that the image was saved with transparency preserved in your Saved Photos. One simple way to ensure this is to save the image in PNG format with transparent areas, upload your image somewhere accessible via the web, browse to your image with Safari, then hold down your finger over the image until the "Save Image" button appears. Note that tiles in Battle Map are 128x128 pixels. So when adding your own custom tokens, usually you ll want to make them slightly than this (such as 100x100) so they easily fit within the bounds of single tile. Adventuring On Your Map Once you have created your map, switch to Player Mode to begin your adventure! MOVING CHARACTERS To move an object or character in Player mode. you have two options 1. Drag the object or character like you would in Game Master mode. 2. If the object is a character, select the character and then tap nearby the character to move in that direction. Requires the "Tap to Move Char" option to be enabled in Settings. For example, to move one square to the left tap slightly to the left of the character. When you are done, simply tap far away from the selected character. When you are tapping to move, Battle Map will prevent your character from moving into a tile that blocks line of sight such as a wall. If you intend to move into a tile that is a wall, simply drag to move the character. When moving a character, Battle Map will display the number of moves a character has made as a helpful reference (requires the "Display Times Moved" setting to be on). Note that this is not necessarily the number of tiles moved - for example, you may have moved a character by dragging, and moved several tiles in a single move. You can also double tap an object in Player Mode to modify its properties. BATTLE MAP VISIBILITY Battle Map allows you to provide a suspenseful and exciting role playing experience to your players by revealing only what the players can currently see! The following tiles block line of sight Unpainted tiles. If a tile has no background on it, if s considered to be a wall that blocks line of sight. This helps you create a dungeon easily just by drawing the rooms (surrounded by unpainted tiles), without having to manually draw walls. Wall tiles. You can use wall (the last tile in the list of backgrounds) to draw arbitrary walls within rooms or separating areas. Door objects. See the Doors section for more details. Objects with the "blocks LOS" property You can designate any object as blocking line of sight by setting the blocks LOS property. Note that the object will block line of sight in any tile that it overlaps into, so make sure that your object fits within the bounds of just the you wish it to block. By default, Battle Map sets maps as fully visible in player mode. If this is not what you want, you can change the following visibility-related settings Map Settings LOS CalculationOn Characters can see a tile if they have line of sight (LOS) to a tile and the tile is illuminated. Off (default) Characters can see all tiles no matter what! Map is DarkOn Tiles are dark unless there is a light source illuminating the tile. Off (default) All tiles are illuminated. LOS is CircleOn (default) Line of sight is calculated using a circle centered on the object. Note for a small radius this will look similar to a square. OFF Line of sight is calculated using a square centered on the object. Impersonate CharOn (default) When a character is selected, you can only see tiles visible to that character. When no character is selected, you can see tiles visible to any character. Show Explored TilesOn (default) Once a tile is revealed, eve if the characters move to a position where it is no longer visible, the tile will still display (but shaded gray). This is to model the characters memory of where they have been previously. However, objects that are in the shaded tiles will not be displayed until the tile is visible again! This is so the GM can be sneaky and move around monsters or other objects in the darkness, out of sight of the characters. Off Any area that is no longer visible will be blacked. Object Properties Dark VisionOn All tiles with in line of sight of this character are considered illuminated, even if the map is dark. OFF (default) A character requires a tile to be illuminated to see it. Range of Light SourceNumber All tiles within the specified radius are considered illuminated. By default, characters carry a light source of range 3, and certain objects such as candles are preset to be a light source. Note that line of sight calculations always use square tiles, regardless of whether the map has a hex grid overlay. The light source and visibility algorithms in Battle Map have been made generic so that it can be a good approximation useful for many different RPG systems. If Battle Map s algorithms and options do not meet your exact needs, you can always disable the built-in system by setting Visibility to All, and perform your own calculations. You can resert the explored tiles at any time by going to the Main Menu and selecting "Reset Map Visibility". This can be useful as a GM if you want to test our your map before exploring it with your players, or if you d like to use the same map multiple times. HIDDEN OBJECTS In object properties, you can set an object as a hidden object. This means the object will not be revealed until a character enters one of the tiles that object is in. This can be particularly useful for traps, or hidden treasure. Once a hidden object is revealed, the "Has Been Revealed" object property will be set to "On". To re-hide the object, simply turn "Has Been Revealed" to "Off". Note that the object will continue no be revealed if a character is standing on one of its tiles! When a character steps on a tile, if any part of the hidden object is within that tile it will be revealed. So take care that the hidden object is within the tiles that you want it to be displayed on. DOORS The objects that look like doors have special properties. They black line of sight in all tiles that they are a part of. You can double tap a door in PC mode to manually rotate the door 120°. If a character tries to walk through a door in Player Mode by tapping toward the door, the door will automatically open by rotating 120°. You can disable this behavior by setting "Open Doors" to "Manual" in Settings. If any part of a door is in a particular tile, it is considered to block line of sight in that tile. So take care that the door does nut extend further than you intend. CONNECTING TO AN EXTERNAL DISPLAY To connect Battle Map to an external display, you will need a Apple iPad Dock Connector to VGA Adapter (available from the Apple Store) and a display with a VGA output cable. The iPad Dock Connector to VGA Adapter works for both iPad or iPhone 4. You simply plug the connector into the bottom of your iPad or iPhone 4. and the VGA output into the connector. Battle Map will detect when a display is connected, and prompt you to choose a resolution for display that is supported by your device. Again, note that only the Player Mode view displays on an external monitor or projector, so your players don t accidentally see unrevealed terrain! RPG CALC Battle Map comes bundled with the RPG Calc iPhone/iPad app as a bonus, so you can roll dice quickly and easily as you play! To load RPG Calc, simply tap the RPG Calc icon on the top toolbar. With RPG Calc, you can type expressions like d10+4 or 2d4+3 and RPG Calc will roll the dice, and the modifiers, and present your result. Some useful tips Shortcut double tap a dice for an instant roll. MR = result from last roll. dX allows you to roll an aribtrary sided sie, such as d34 or d55. You can use parenthesis to control order of operations, such as (d8+5)x2. Settings Reference You can toggle much of the behavior in Battle Map by accessing the Settings menu. Here is a quick reference each of the options General Settings Options that stay the same regardless of what map you have open. Object Scaling On when you have an object selected you can pinch to scale the object. Off you cannot scale an object. Snap to Grid On while moving an object it snaps to the grid, and snaps rotation to 45 degree increments. Off you can move/rotate an object to any position/rotation. Drag to Move ObjectOn if you begin a drag on top of an object and continue dragging, you will drag the object. Off you must select an object first before you can move it. Drag to Paint ObjectsOn when painting objects you can drag to quickly paint many objects across multiple cells. Off you paint a single object at a time and Battle Map automatically shifts to move mode after you paint so you can move your new object to the desired position. Tap to Mover CharOn when you have a character selected you can tap nearby the character to move it in that direction, or tap far away to unselect the character. Off you must drag to move a character. Display Times Moved On Battle Map keeps track of the times your character has moved in the bottom right of the screen for reference. Auto Open DoorsOn when your character tries to move into a door in "Tap to Move Char" mode, the door will automatically open. OFF you must manually double tap on a door to open it. Auto SaveOn Battle Map will periodically save your map in the background. Off you must save your map manually. Sound Effects On Battle Map will play sound effects when you move a token, collide into a wall, roll a dice, etc. Off all sounds are off. Map Settings Options that are particular to the map you are working with. Display Grid On Battle Map will draw lines separating the tiles. Off Battle Map will not draw any lines. Hex GridOn Battle Map will draw a hex grid. Off Battle Map will draw a square grid. Note that line of sight calculations always use a square grid. Other Map Settings See the "Battle Map Visibility" section above. 名前 コメント すべてのコメントを見る
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Battle Chant - 戦いの聖歌 カードセット Oathbound アーキタイプ FIghter ファクション * カードタイプ Ability,レベル2 コスト 4 イラスト Todd Habenstrelt 能力値 Def+2 原文 When you play this ability, choose a quest. You may raid from that quest an additional time. 意訳 このアビリティを手札から出したとき、クエストを選ぶ。あなたはこのクエストに追加してレイドを行うことができる。 解説 コスト4でこの効果だと、アバターTerinの能力や同じコスト4のユニットFippy Darkpawに激しく見劣りする。 またこのようなユニットで波状攻撃を仕掛けるタイプの能力を生かすデッキでは大抵Terinを使うので能力的には無意味といってもいい。 また防御2の値もコスト4から見ると低すぎる。Bob and Waveは半分のマナで防御3を得られるので多くのプレイヤーはこちらを多用するだろう。