約 1,387,155 件
https://w.atwiki.jp/jetrobot/
JETROBOT×即興 原宿のCAFE JETROBOTで行われている即興系音楽イベントのポータルWIKIです。 JETROBOTのマスター・鶴山欣也(ZULU)が中心となり、即興ミュージシャン、舞踏家、詩人等が集まり、新たな即興シーンを生み出しています。 東京都神宮前1-19-11(原宿Ashビル1F) 03-3423-4788 EVENT 1.JETSALON〜たまには知らない人とゆっくり話をしてみませんか?〜 知らない人とコミュニケーションをとろうという企画。 2.INPROJET〜突如現れる即興企画〜 即興音楽のイベント。 3.JETPOET〜即興の音楽と詩の朗読の宴〜 即興音楽とポエトリーリーディングのイベント。 4.DeafJet 手話のイベント。 5.ダンスがすき〜8とZULUのダンス談義〜 ダンスの映像とトーク。 6.D-net Party〜国際交流パーティー@ドイツ〜 ドイツに興味ある人集まれ〜 LINK 原宿JETROBOT http //www.jetrobot.com/live_cafe_jetrobot/main.html JETROBOT(MIXIコミュニティ) http //mixi.jp/view_community.pl?id=601684 今までの記録映像 YouTube YouTubeでの動画 カウンタ - today - yesterday -
https://w.atwiki.jp/prdj/pages/3490.html
スカルドのアーキタイプ Skald Archetypes Augur Augur 出典 Arcane Anthology 25ページ Tales of Merivesta Olinchi are surprisingly common among the Bekyar of the Mwangi Expanse, who claim she spent some time studying their traditions and history. Most historians find it more likely that a Bekyar skald spent time in Nex, was exposed to the idea of divination as a tool of war from a copy of Cold Irony, and fabricated tales of how that knowledge came to be in his hands. Monster Insight(変則)/Monster Insight:At 2nd level, the augur applies his Charisma modifier in addition to his Intelligence modifier when attempting Knowledge checks to identify the abilities and weaknesses of creatures. Monster insight counts as the monster lore class feature for prerequisites. This ability replaces well-versed. Signs and Portents(超常)/Signs and Portents:At 2nd level, an augur can read signs and portents to attempt to ascertain how events in the near future will play out. This allows the augur to cast augury as a spell-like ability. At 7th level, he can instead use signs and portents to cast divination as a spell-like ability, and at 12th level, he can instead cast commune as a spell-like ability. At 17th level, he can use signs and portents twice per day. This ability replaces all types of versatile performance. Predictive Strike(超常)/Predictive Strike:At 5th level, the augur accurately divines the possible movements of his enemies in combat. Once per day as a free action, he can declare one of his melee attacks to be a predictive strike. Against the augur’s attack, the target is flat-footed and gains no benefits from concealment or cover. Attacks from other creatures are treated normally. The target still benefits from total concealment and total cover normally. At 11th level, the augur can use this ability a total of two attacks per day, and at 17th, three attacks per day. This replaces spell kenning. Bekyar Demon Dancer AugBekyar Demon Dancerur 出典 Advanced Class Origins 18ページ While the twisted power of the demon-worshiping Bekyar’s skalds is great, it comes at a terrible price. 技能:A Bekyar demon dancer gains Perform (dance) as a class skill. Versatile Performance(変則)/Versatile Performance:A Bekyar demon dancer can choose Perform (dance) for the versatile performance class feature. Its associated skills are Acrobatics and Fly. This ability alters versatile performance. Fiendish Maw(超常)/Fiendish Maw:At 3rd level, whenever a Bekyar demon dancer inspires rage, all who accept his rage gain a bite attack dealing 1d6 points of damage (for Medium allies; 1d4 points of damage if Small). This damage increases to 1d8 (1d6 if Small) at 7th level, to 2d6 (1d8 if Small) at 12th level, and to 3d6 (2d6 if Small) at 17th level. These increases effectively treat the affected creatures as though their sizes had increased by one size category, and so don’t stack with any similar damage increases (such as the increase from the strong jawAPG spell) other than those due to an actual increase in size. If used as part of a full attack action, the bite attack is made at the creature’s full base attack bonus – 5. This ability replaces the rage power gained at 3rd level. Abyssal Wrath(超常)/Abyssal Wrath:At 6th level, the Bekyar demon dancer gains the fiend totemAPG rage power, even if he doesn’t qualify for it. At 9th level, he gains the greater fiend totemAPG rage power, ignoring the prerequisites. This ability alters the rage powers gained at 6th and 9th levels. Demonic Conquest(超常)/Demonic Conquest:At 7th level, the Bekyar demon dancer’s dances warp the minds of those who accept them even further. Whenever anyone affected by his inspired rage makes an attack against a creature, the urge to dominate this foe rises within the affected ally. The ally can attempt to resist this urge with a Will save (DC = 10 + 1/2 the skald’s class level + his Charisma modifier). If she fails the save or chooses not to attempt one, the Strength and Constitution bonuses of the demon dancer’s inspire rage increase by 2, and she must continue to attack the same target each round. Once the target is defeated, she must burn or cut the symbol of a demon the Bekyar demon dancer worships into the target’s flesh, which is a full-round action. The need to conquer and brand foes ends after this action or after the demon dancer stops performing, whichever comes first. Court Poet Court Poet 出典 Heroes of the High Court 6ページ Many courts are places of artistic refinement, attracting those performers who wish to revel in an aristocratic art scene. Such artists may aim to become a darling of the court, focusing on the aesthetic requirements of a particular tradition as well as learning details about that court’s history and culture. Court poets elevate the skald’s love of history and poetry to an aristocratic ideal, captivating courts with complicated poetic traditions and inspiring others with their craft. Some court poets go on to create their own works, weaving their magic and force of personality into their unique performances. Raging Song(超常)/Raging Song:A court poet gains the following raging songs, allowing her to use oratory, music, and other performances to elevate the aesthetic sensibilities of her allies. Insightful Contemplation (Su) At 1st level, affected allies gain a +2 morale bonus to Intelligence and Charisma and a +1 morale bonus on Will saving throws, but they also take a –1 penalty to AC. While under the effects of insightful contemplation, allies other than the court poet can’t use any Strength-based skills or make any physical effort that requires a Constitution check. At 4th level and every 4 skald levels thereafter, the song’s bonus on Will saves increases by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Intelligence and Charisma increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) This ability replaces inspired rage. Song of Inspiration(超常)/Song of Inspiration:At 6th level, a court poet can use raging song to inspire her allies to greater mental clarity. Once each round while the court poet uses this performance, allies within 60 feet who can hear her can add 1/2 the court poet’s skald level to a single Wisdom check or Wisdom-based skill check. This ability replaces song of strength. Handling the Crowd(変則)/Handling the Crowd:At 2nd level, a court poet gains a +1 bonus to AC and on Perform checks when adjacent to two or more creatures. In addition, her movement is not impeded by crowds and she gains a bonus equal to 1/2 her skald level on Diplomacy checks to influence crowds. This ability replaces well-versed. Augur Dragon Skald Skald 出典 Advanced Class Origins 19ページ The Ulfen prize skalds on sea raids and linnorm hunts. Dragon skald performances involve song, whistling, or blowing mighty horns, and viking sailors often talk about having a skald along to whistle up a wind or sing away the mists on the morning of a momentous raid. Wind Whistler(超常)/Wind Whistler:At 1st level, a dragon skald adds alter windsAPG, fog cloud, and obscuring mist to his class spell list, at the same levels the wizard gains them. He still must add these spells to his spells known as normal. This ability replaces Scribe Scroll. Sea Legs(変則)/Sea Legs:A dragon skald adds 1/2 his class level (minimum 1) on all Profession (sailor) checks, Survival checks while at sea, Acrobatics and Climb checks made while aboard a boat, and Swim checks. This ability replaces bardic knowledge. Fearless Raider(変則)/Fearless Raider:At 2nd level, the dragon skald becomes resistant to fear effects. The dragon skald gains a +4 bonus on saving throws against fear effects, and DCs to affect the dragon skald with the Intimidate skill increase by 4. This ability replaces well-versed. Raging Song(超常)/Raging Song:A dragon skald gains access to the following raging song. Glorious Epic(超常)/Glorious Epic:At 3rd level, a dragon skald learns how to truly extol the virtues and prowess of the heroic figures in his epic tales. By performing for 10 minutes and expending 1 round of raging song, the dragon skald can inf luence opinions positively towards a heroic subject of the dragon skald’s choice. If the subject of the epic attempts a Diplomacy or Intimidate check against anyone who listened to the full performance, he receives a circumstance bonus on that check equal to the Will save bonus granted by the dragon skald’s inspired rage. This ability replaces song of marching. Elegist Elegist 出典 Pathfinder Spiral of Bones #4 29ページ Some skalds internalize the saddest and must mournful of stories, so much that they are able to manifest the emotions caused by these tales in physical form. These spirits are able to inflict the misery onto the elegist s enemies. Melancholic Apparition(超常)/Melancholic Apparition:By using music, oration, and similar performances, an elegist can call forth a physical manifestation of the sorrow of his tales. This functions as a spiritualist s phantom with the despair focus. He can manifest his melancholic apparition as a standard action and dismiss it as a free action. The phantom appears adjacent to the skatd and can act immediately. The melancholic apparition is immediately dismissed if the elegist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain the performance that keeps the phantom manifested. At 1st level, an elegist can keep his apparition manifested for a total number of rounds each day equal to 3 + his Charisma modifier. For each skald level beyond 1st, he can manifest his apparition 2 additional rounds per day. Unlike a spiritualist s phantom, a melancholic apparition can t be harbored in the elegist s consciousness. When manifested, the melancholic apparition has the same number of hit points it had when previously manifested that day. It regains all of its hit points when the elegist regains his spells for the day. If the melancholic apparition is slain, the elegist can manifest it again in the same day by spending a number of additional rounds ot this ability equal to half his skald level (minimum 1); the melancholic apparition returns with half its normal total of hit points. This replaces raging song and all related performances. as well as rage powers. Steady Hearted(変則)/Steady Hearted:At 2nd level, an elegist receives a +4 bonus to saving throws against emotion effects. This replaces well-versed. Somber Damage Reduction(変則)/Somber Damage Reduction:The damage reduction an elegist gains at 9th level is shared by his melancholic apparition when it is manifested. This alters damage reduction. Master Elegist(超常)/Master Elegist:At 20th level, the elegist can manifest his melancholic apparition as a swift action. If it is slain. the elegist can manifest a new phantom in the same day with no additional expenditure of rounds of the melancholic apparition ability, and the new phantom has all of its hit points. Red Tongue Red Tongue 出典 Blood of the Beast 26ページ In the young tengu nation of Kwanlai, politicos argue endlessly over how best to rule and guide a people who have been parasites and vassals to other nations for millennia. The tengu tendency toward dramatic f lourishes and rhetoric only complicates this debate, creating an environment in which political clubs led by hot-blooded firebrands—referred to as red tongues in polite company—dominate the political scene by swaying emotions in the moment and wielding magic in the shadows. Many political debates in Hisuikarasu end in violent brawls or daring duels. Great Orator/Great Orator:A red tongue can activate his raging song performances only by using the Perform (oratory) skill. He must select Perform (oratory) as his versatile performance choice at 2nd level. This ability modifies the raging song and versatile performance abilities. Seed of Discord(超常)/Seed of Discord:The fiery outlook of the red tongue imparts instinctual knowledge to invest arcane energy into his proclamations and denouncements. The red tongue gains the following bonus spells known as he reaches the appropriate level to cast each spell doomAPG (1st), castigateAPG (2nd), charm monster (3rd), denounceAPG (4th), greater command (5th), mass eagle’s splendor (6th). Rile(変則)/Rile:The red tongue is particularly skilled at provoking others to action, even when ignorant on a subject. He adds 1/2 his skald level on Bluff checks to deceive or conceal his motives and on Intimidate checks to improve a creature’s attitude. This ability replaces bardic knowledge. Rogue Talents(変則)/Rogue Talents:At 7th level, the red tongue learns a rogue talent of his choice, treating his skald level as his rogue level. He cannot select a talent that requires or modif ies a class feature he does not have (such as sneak attack), and he must meet all other prerequisites. For every 5 skald levels beyond 7th, he gains a new rogue talent. This ability replaces the versatile performance selections normally gained at 7th, 12th, and 17th levels. Duplicitous Rhetoric(超常)/Duplicitous Rhetoric:At 7th level, when a red tongue begins a raging song, he can select a single rogue talent he knows and grant it to all creatures under the inf luence of his inspired rage. If a rogue talent is limited to a certain number of uses per day, each creature affected is limited to a single use and cannot gain additional uses from a raging song for 24 hours, even if the red tongue ends his raging song and starts again. Serpent Herald Serpent Herald 出典 Legacy of the First World 28ページ Warrior bands devoted to Ragadahn are often led by a serpent herald, whose deep roars shake the earth itself. Rumors tell of waves of snakes slithering forth from their nests in awe as these bellowing commanders take on serpentine features. Serpentine Rage(超常)/Serpentine Rage:At 3rd level, a serpent herald can call down Ragadahn’s features onto his allies. Allies affected by the serpent herald’s inspired rage ability gain a serpentine aspect of the serpent herald’s choice (all affected allies gain the same aspect). The serpent herald may choose from the following aspects movement (+8 competence bonus on Climb and Swim checks, and targets can take 10 on these checks even when rushed or threatened), scales (+2 natural armor bonus), senses (low-light vision and scent), or a natural bite attack (1d4 damage for a Medium creature plus poison [bite—injury; save Fortitude DC 10 + half the serpent herald’s class level + his Constitution modifier; frequency 1/round for 6 rounds; effect 1 Constitution damage, cure 1 save]). This is a polymorph effect; a creature under another polymorph effect, such as wild shape, does not gain the aspect. If the serpent herald grants one of these aspects to himself, he also gains the ability to speak with animals (reptiles and creatures with the aquatic subtype only) for as long as he has the aspect. The serpent herald must have the inspired rage raging song to use this ability. This ability replaces the rage power gained at 3rd level. Serpent Shape(超常)/Serpent Shape:At 5th level, a serpent herald gains the ability to use wild shape to take the form of a reptile or an aquatic animal once per day, as the druid class feature. His effective druid level for this ability is equal to his serpent herald level – 1. This doesn’t allow him to assume other forms, such as elementals or other kinds of animals. When in animal form, the serpent herald is treated as able to speak normally for the purpose of using raging song, but not for using other abilities that require speech (such as spellcasting). At 11th level, a serpent herald can use this ability twice per day and gains the benefits of the Wild SpeechUM feat while using this ability, treating his druid level as his serpent herald level – 1. At 17th level, a serpent herald can use this ability three times per day. In addition, he gains the supernatural resiliency of a linnorm, gaining the effects of freedom of movement while using this ability. This ability replaces spell kenning. 激怒パワー:The following rage powers complement the serpent herald archetype animal fury, battle roarACG knockback, knockdownAPG, linnorm death curse (any)ACG, low-light vision, sprintUC, and swift foot. Sunsinger Sunsinger 出典 Qadira, Jewel of the East 33ページ Qadiran sunsingers are particularly religious skalds of Sarenrae who call down their goddess’s glory to fill soldiers with fire. 属性:A sunsinger skald must be lawful good, neutral good, or neutral, and must worship Sarenrae. Pillar of Light(超常)/Pillar of Light:At 3rd level, a sunsinger skald can use her raging song to call upon her goddess to imbue her with glory and make all who see it pay heed. A great beam of sunlight shines down upon the skald, casting bright light in a 30-foot radius, and allows the skald’s raging song to function as the fascinate bardic performance. This ability replaces song of marching. Channel Solar Energy(超常)/Channel Solar Energy:At 5th level, a sunsinger skald can channel energy as a cleric once per day to heal wounds or harm undead like a good-aligned cleric. When she does so, she fills the area affected by the channeled energy with light, and can outline creatures in the area of effect as per faerie fire. The sunsinger uses her skald level as her effective cleric level when channeling positive energy. Undead who are particularly harmed by sunlight take a –2 penalty on saving throws against this channeled energy, and take 1 additional point of damage per die of damage dealt by the effect. At 11th level, a sunsinger can channel energy twice per day. At 17th level, she can use this ability three times per day. This ability replaces spell kenning. Totem Channeler Totem Channeler 出典 Disciple s Doctrine 24ページ Some Shoanti skalds discover deeper truths in their tribes’ totems. These skalds, known as totem channelers, learn how to share the totems’ gifts with their allies in the heat of battle. Totemic Versatility(変則)/Totemic Versatility:When a totem channeler learns a new rage power, he can select from more than one group of totem rage powers, even though he normally could not do so. Totem rage powers grant benefits related to a theme, are organized in groups of three, and usually have the word “totem” in their name. When the totem channeler starts an inspired rage raging song, he can add totem rage powers from only one group at a time. He can change the group of added totem rage powers by ending the current inspired rage and starting a new one. This replaces bardic knowledge and alters rage powers. Tandem Totems(変則)/Tandem Totems:At 5th level, when a totem channeler starts an inspired rage raging song and adds a totem rage power, he can add totem rage powers from a different group. Adding or maintaining totem rage powers from the additional group requires spending 1 additional round of raging song each round. He can activate up to two additional totem groups at 11th level and up to three additional totem groups at 17th level. He must spend 1 additional round of raging song each round for each additional totem group. If the totem channeler does not have enough rounds of raging song remaining to maintain his inspired rage, the song ends. This replaces spell kenning. Totem’s Guidance(超常)/Totem’s Guidance:At 9th level, the totem channeler can draw strength and protection from his totem powers when he wades into battle with song on his lips. When he adds a totem rage power to his inspired rage, he and his allies gain a +1 insight bonus to AC and on saving throws for the duration of the totem channeler’s raging song. At 14th level, this bonus increases to +2. This bonus applies only to the first totem rage power he applies to his inspired rage. This replaces damage reduction. Twilight Speaker Twilight Speaker 出典 Heroes from the Fringe 12ページ From the extraordinarily reclusive Snowcaster elves come the twilight speakers, who consider it a sacred duty to seek out and befriend non-elven communities. These elves travel among outsiders as envoys, diplomats, traders, and even spies as events demand. Deeply devoted to the elven goddess Findeladlara, twilight speakers wander far and wide, vigilant for threats to their homes and their people. Twilight speaker is a skald archetype that is available only to elves. Devout/Devout:A twilight speaker must worship the elven goddess Findeladlara, and his alignment must be within one step of chaotic good. A twilight speaker who does not meet these requirements cannot use inspired devotion or Findeladlara’s blessing. Twilight Envoy/Twilight Envoy:A twilight speaker gains a bonus equal to half his skald level on Bluff, Diplomacy, and Sense Motive checks. This replaces bardic knowledge. Raging Song(超常)/Raging Son:A twilight speaker gains the following raging songs. Inspired Devotion(超常)/Inspired Devotion: The twilight speaker inspires fervor rather than fury. Affected allies gain a +1 competence bonus on attack rolls and a +1 morale bonus on saving throws. At 6th, 12th, and 18th levels, these bonuses increase by 1. Song of Understanding(超常)/Song of Understanding:At 6th level, a twilight speaker can use his raging song to create an aura that allows creatures to speak and understand each others’ languages. By expending 4 rounds of raging song, the twilight speaker creates an aura that grants him and creatures in a 60-foot spread centered on him the effects of tongues. This aura uses the skald’s level as the caster level for all purposes, including duration. A twilight speaker can dismiss this aura as a standard action. Song of Secrecy(超常)/Song of Secrecy:At 10th level, a twilight speaker can use his song to shroud allies from detection. Affected allies gain a bonus equal to half the twilight speaker’s skald level on Stealth checks, and they can attempt such checks without cover or concealment. Song of secrecy is audible only to those affected. This replaces inspired rage, song of strength, and dirge of doom. Community Domain/Community Domain:At 2nd level, a twilight speaker gains the Community domain and gains the powers and spells of the domain. He treats his skald level as his cleric level, and he uses his Charisma modifier in place of his Wisdom modifier for the purposes of the domain’s abilities. This replaces versatile performance and well-versed. Findeladlara’s Blessing(超常)/Findeladlara’s Blessing:At 7th level, once per day a twilight speaker can activate any spell trigger or spell completion item as though the spell were on the skald spell list. He can use this ability an additional time per day at 13th and 19th levels. This ability replaces lore master. Findeladlara’s Hand/Findeladlara’s Hand:At 20th level, the twilight speaker can use Findeladlara’s blessing at will. This replaces master skald. Undying Word Undying Word 出典 People of the Wastes 5ページ Some who have survived the Mana Wastes cannot accept defeat, and those who have learned to speak the undying word can lend others the strength to endure. ボーナス特技:At 1st level and every 6 skald levels thereafter, an undying word gains a bonus feat in addition to those gained from normal advancement. He must meet the prerequisites for the feat, and it must include Endurance as a prerequisite or be selected from the following list Endurance, Great Fortitude, or Improved Great Fortitude. This replaces scribe scroll and lore master. Undying Song(超常)/Undying Song:An undying word gains the following raging songs, granting his allies the ability to withstand punishment. Inspire Resilience(超常)/Inspire Resilience:At 1st level, the undying word can grant his companions supernatural endurance. This functions as inspired rage, but it grants neither a bonus to his allies’ Strength nor a –1 penalty to their AC. This raging song replaces inspired rage. Song of Defiance(超常)/Song of Defiance:At 6th level, an undying word can shield his allies against the environment. By expending 1 round of raging song, the undying word grants all allies within 60 feet the effects of endure elements for the next hour. The undying word must continue to perform for the remainder of the hour; otherwise its effects end, but only 1 round of raging song is expended for that hour. This raging song replaces song of strength. Dirge of Determination(超常)/Dirge of Determination:At 10th level, an undying word can urge his allies within 30 feet to overcome hardships. Affected allies treat ability damage, ability drain, and penalties to ability scores as though each were 2 lower. This reduction increases to 4 at 15th level, and to 6 at 20th level. The undying word can never reduce a penalty below 0 or increase an ability score beyond its original value in this manner. This raging song replaces dirge of doom. Endurance Power(超常)/Endurance Power:At 5th level and every 6 skald levels thereafter, an undying word learns an additional rage power that affects him and any allies under the influence of his inspire resilience. This rage power must be selected from the following list clear mind, energy absorption, energy resistance, flesh wound, greater energy resistance, greater guarded life, guarded life, increased damage reduction, internal fortitude, or superstition. This otherwise functions as the skald’s rage powers ability. This replaces spell kenning. Urban Skald Urban Skald 出典 Heroes of the Streets 25ページ The urban skald finds that challenging and mocking foes is sometimes more effective than inspiring uncontrolled rage in a city. Weapon and Armor Proficiency:An urban skald is not proficient with medium armor. This ability modifies the skald’s weapon and armor proficiencies. Raging Song(超常)/Raging Song:An urban skald gains a different selection of raging songs, as noted below. The save DC for a raging song that allows a save is equal to 10 + 1/2 the urban skald’s skald level + his Charisma modifier. Controlled Inspired Rage(超常)/Controlled Inspired Rage:When the urban skald inspires rage, he does not grant the normal benefits. Instead, he can apply a +2 morale bonus to his allies’ Strength, Dexterity, or Constitution. This bonus increases to +4 at 8th level and to +6 at 16th level. The urban skald can apply the full bonus to one ability score or split the bonus between several scores in increments of 2. The choice applies to all affected allies. The controlled inspired rage grants no bonus on Will saves, imposes no penalties to AC, and does not prevent affected allies from using Intelligence-, Dexterity-, or Charisma-based skills. This alters inspired rage. Infuriating Mockery(超常)/Infuriating Mockery:At 3rd level, the urban skald can inspire reckless fury in one foe within 30 feet. If the foe fails a Will saving throw, it takes a –2 penalty to AC and on attack rolls, cannot use any Intelligence-, Dexterity-, or Charismabased skills, and must succeed at a concentration check to cast spells (DC = 15 + spell level) for as long as it remains in range of the skald and the performance is maintained. At 7th level and every 4 levels thereafter, the urban skald can target an additional foe with this ability. This replaces song of marching and damage reduction. Humiliating Defamation(超常)/Humiliating Defamation:At 10th level, the urban skald can ostracize a foe. The song has one primary target, who the skald must see and name or describe. That target must attempt a Will save. On a failed save, the primary target cannot benefit from any morale bonus or teamwork feats, cannot treat any creature as an ally, and must attempt to save against any spell cast on it (including harmless spells, even if it casts them on itself ). These effects remain as long as the primary target can hear the skald and the skald maintains the performance. All other foes within 60 feet of the skald are secondary targets. Secondary targets must succeed at Will saves or they cannot treat the primary target as an ally, and cannot target it with spells or abilities that are harmless. These effects remain as long as the secondary targets are within 60 feet of the skald and the skald maintains the performance. This is a sonic mind-affecting charm effect. This ability replaces dirge of doom. Back of the Crowd(変則)/Back of the Crowd:At 3rd level, an urban skald has learned to maximize the defensive benefit of being near allies. He gains a +1 dodge bonus to AC when adjacent to 2 or more allies. This bonus increases to +2 at 9th level and to +3 at 15th level. War Painter War Painter 出典 Blood of the Beast 10ページ The gripplis of the Valashmai Jungle exhibit savage strength for their size—attributed in part to the frightful magical pigments applied to their skin by the tribes’ mystical lore keepers. Furious Paint(超常)/Furious Paint:By spending 10 minutes preparing and applying special paints to his or an ally’s skin, a war painter can create patterns that store the effects of one of his raging songs. The war painter must expend 1 or more rounds of his raging song class ability while anointing the ally, and the paint retains its potency until the war painter recovers his daily uses of raging song. The ally can activate the paint as a move action, gaining the benefits of the raging song, including any rage powers as appropriate. This effect lasts a number of rounds equal to the rounds of raging song the war painter expended + the war painter’s ranks in Craft (calligraphy, paintings, or tattoos)—but no more than double the number of rounds of raging song expended. By halving the remaining number of rounds of raging song, an ally can suspend the paint’s effects as a free action and activate the paint again later as a move action. A war painter cab apply the effects of any feats that affect bardic performance to his furious paint, except effects that extend the effects of performances, such as the Lingering Song feat. A creature can be subject to only one application of furious paint at a time. This ability modifies the raging song class feature and does not prevent a war painter from performing other raging songs. Thousand Totems(超常)/Thousand Totems:At 5th level, a war painter can channel a powerful totem into his furious paints while applying the pigments on an ally. This grants the painted ally the benefits of one additional rage power when the ally activates the furious paints. The war painter does not need to know the rage power, but it must be one for which he qualifies. Furthermore, the war painter can select only a blood rage power (Pathfinder RPG Advanced Class Guide 80) or a totem rage power (Pathfinder RPG Advanced Player’s Guide 74). If the war painter already has a different blood rage or totem rage power that would be applied to the painted ally, this new rage power replaces it and any other rage powers that require it as a prerequisite. A war painter can use this ability once per day at 5th level, and he gains one additional use at 11th and 17th levels. He can apply this ability multiple times to the same creature, though only to give it rage powers that use the granted rage power as a prerequisite (such as beast totem and greater beast totem). This ability replaces spell kenning. Arcane Flourish(超常)/Arcane Flourish:At 7th level, once per day as he finishes applying his furious paint to a creature, a war painter can cast one skald spell with a casting time of no more than 1 standard action and infuse the spell into the paint. Once while benefiting from the paint’s raging song, the painted ally can use a standard action to cast the infused spell on herself as if the war painter had cast it. The spell ends when the paint’s other effects end. A war painter can infuse only a skald spell whose level is at least 2 levels lower than the highest-level skald spell he can cast. He can infuse any targeted spell in a painted ally, even if its range is personal. The war painter can use this ability twice per day at 13th level and three times per day at 19th level. This ability replaces lore master. Wyrm Singer Wyrm Singer 出典 Legacy of Dragons 14ページ Wyrm singers spin fragments of the story of the ongoing struggle between noble Apsu and wicked Dahak. Wyrm Song(超常)/Wyrm Song:A wyrm singer gains the following raging songs. Draconic Rage(超常)/Draconic Rage:At 1st level, a wyrm singer can kindle an echo of ancient rage felt between warring dragon clans in his allies. This ability acts as inspired rage, except those affected gain a +2 morale bonus on melee attack and damage rolls and a +2 morale bonus on saving throws against paralysis and sleep effects (but they still take a –1 penalty to their AC), rather than inspired rage’s normal bonuses. At 4th level and every 4 skald levels thereafter, the song’s bonuses on saves against paralysis and sleep effects increase by 1. At 8th and 16th levels, the song’s bonus on melee attack and damage rolls increases by 1. This ability replaces inspired rage. Wyrm Saga(超常)/Wyrm Saga:At 14th level, a wyrm singer embraces the essence of the draconic histories, allowing his allies to manifest aspects of a dragon in their physical forms. The wyrm singer selects a single ally within 60 feet to take on a draconic aspect (as per form of the dragon I) of a type of the wyrm singer’s choice. The ally cannot use the breath weapon attack provided by form of the dragon. The wyrm singer must expend 1 round of raging song each round to maintain wyrm saga, and can affect only a single ally at a time. This ability replaces song of the fallen. Breath Weapon(超常)/Breath Weapon:At 12th level, once per day as a swift action, a wyrm singer can grant a breath weapon attack to himself or an ally affected by his draconic rage raging song. Using the breath weapon is a standard action, and it affects creatures in a 30-foot cone or a 60-foot line. The breath weapons deals 1d6 points of damage per 2 skald levels the wyrm singer has, and is of an energy type of the wyrm singer’s choice (acid, cold, electricity, or fire). Creatures caught in the area can attempt a Reflex save (DC = 10 + 1/2 the wyrm singer’s skald level + his Charisma modifier) to halve the damage. This ability replaces the rage power gained at 12th level.
https://w.atwiki.jp/2chbesteroge/pages/243.html
Love Sweets 点数:21P 票数:13票 (2014-04-25) MOONSTONE ▲感想14-19.彼女のセイイキ ▼感想14-21.アストラエアの白き永遠 ▲2014年に戻る A-244■Love Sweets■― C H3 539 ココロのお砂糖摂取用! 幼馴染属性持ちにとって、超良質な糖分の含有度が最も高かった作品。 適度にギャグが混ざっていて、眠くならないのもポイント。 「強く当たって、あとは流れで」って恋愛のアドバイスじゃないよね、、、 スタート時点の依存度の低い感じから、 「幼馴染をください」って言われた返しで、 「幼馴染はあ、あげない(照」とか言ってんのは、 もう見てらんないです。さっさとくっつけ。あと爆発しろ。 個別ルートに入った後も、ほかのヒロインがチョイチョイ絡んでくるのも ポイントが高かったです。 1-126■Love Sweets■+1 C H2 474 奇抜な設定、クセの強い友人キャラ、独身女担任(攻略不可)、ぶっ飛んだ性格のヒロイン… そんな誰もが食べ飽きたトッピングはこの『スイーツ』には一切使われておりません。 イチャラブゲーには魅力的なヒロインさえいればよい!と言わんばかりに、 美人優等生、幼馴染、後輩、先輩、妹といった代表的なポジションのヒロインを揃え、 その素材本来の味を活かすことのみを追求しています。 エロゲ歴の長い方、テンプレ作品に飽き飽きした方にこそぜひ味わって頂きたい珠玉の一品です。 A-345■Love Sweets■+1 CG ― 366 去年の「これでいいんだよこれで」枠第一位 いちゃラブしたいならこれ!と言い切れる作品 大仰なものを目指して変にこねくり回したといったことはなく、そのためモヤモヤ感が全くと言っていいほどない エロゲーにはキャラの可愛さ(とエロ)を求める!といった人間がこのゲームをプレイすれば、まさに「これでいいんだよこれで」と言うであろう 櫛無と結衣が特にお気に入り 1-207■Love Sweets■+2 SC H3 256 イチャラブゲーの名作。丁寧な恋愛描写とたっぷりのイチャラブで大満足だった。 本作の一番良いところは、特徴的なテキストにより、キャラクターがみんな個性的に表現されていることだろう。 シナリオ展開もルート毎にけっこう差別化されているので新鮮に楽しめる。 1-413■Love Sweets■― C H4 240 テキストが良いってのはこういうことかーと思った作品。 普通の日常会話が面白く、ストーリー展開とかどうでも良くなりました。 キャラも可愛く、特に櫛無は稀に見る良キャラ。 櫛無がひたすら喋り続けるだけのFDとか出して欲しいと思います。 1-304■Love Sweets■+1 SC H3 234 シナリオ自体はありふれていて、ヒロインの属性も良くあるものだが、会話のキャッチボールの上手さは秀逸。 ライターの前作は癖のあるテキストだったが、今作では緩和され読みやすいものになっている。幼馴染とちっちゃい後輩のルートが特に優秀。 1-059■Love Sweets■― C H4 179 久々の月石からの良作品、こちらはイチャラブに特化したキャラゲー。 演出面とテキストやHシーンのバランスがすごくいいです、地味な良作と言えるでしょう 結衣は今年No.1の幼馴染。 1-159■Love Sweets■― CG H3 156 サブキャラを極力出さずにヒロインに役割分担させて話を回しているのが上手い 去年よりパワーのある幼馴染は少なかったが結衣はそれらに引けをとらないほど可愛い 1-276■Love Sweets■― C H3 136 ダークホース枠。キャラの掛け合いがここまで軽快なのも中々無い。かつひたすら甘々特化な構成も突き抜けてて素晴らしい。地味に良主人公だった。 1-383■Love Sweets■― C H3 104 櫛無がエンドレスで喋り続けるだけのゲーム。 ここまで底抜けに明るくハイテンションなキャラって珍しい。 1-229■Love Sweets■+1 ― ― 74 よみやすいテキストでテンポよく読み進められる 欠点のないイチャラブゲー 1-235■Love Sweets■+1 C H3 54 櫛無がとにかくかわいい、エロゲーの女の子で一番好きかも 1-432■Love Sweets■+1 CG H3 0 ▲感想14-19.彼女のセイイキ ▼感想14-21.アストラエアの白き永遠 ▲2014年に戻る
https://w.atwiki.jp/happy96/pages/55.html
へんしゅうちゅう 上へ
https://w.atwiki.jp/twistedfox_miniture/pages/41.html
- お手軽にロボゲーっぽいTRPGがやりたい。 トンデモもあるが基本はミリタリー寄りのSF。ボトムズとかアーマードコアとかGPMとか。 ミリロボゲーなので人は死ぬ。歩兵はやられると即死。ロボ乗りは脱出判定に失敗すると死ぬ。 PCはヒーローポイントを有するため死にづらいが、使いすぎると死ぬ(使いすぎなければ死なない) 戦闘はSqマップ。高低差あり。(Excel等で作成、各セルを色分け 高度記入で対応) 移動力、射程はSq単位で数える。 行動順は毎ターン、イニシアチヴロールで決定。出目の高いユニットから行動権、手番を得る。 手番では以下を行うことができる。 移動各ユニットの移動力分のSqを移動可能。斜め方向は2Sq。 高低の段差が±1の範囲であれば、特にペナルティなく移動可能。段差が+2以上の場合、特殊な装備あるいは能力がなければ移動不可(ジャンプジェット、クライマーユニットなど) 段差が-2以上の場合、1d10+差分の段差数でロール。出目が【Guard】未満の場合、ペナルティなし。 出目が【Guard】以上の場合、差分の段差数×2のダメージを受ける(【Armor】による軽減不可) 攻撃各ユニットが装備している武器を使用しての攻撃。攻撃の際、状況により判定に修正あり。相手の背後から→判定値+1 相手より高所から→判定値+1 移動せずに攻撃した→判定値+1 相手が自分より小さい→1段階差があるごとに判定値-1 相手が「遮蔽」状態である→判定値-1 他、装備や能力による修正 支援装備や能力による特殊行動。回復、強化、追加攻撃などなど。 手番を得たユニットは「移動」「攻撃」「支援」をそれぞれ1回ずつ、任意の順番で行うことができる。 また、このほか自分の手番、または他ユニットの行動に対応して使用する「対応」が存在する。 「対応」は1ターンに1回使用でき、自分の手番の開始時に使用権は回復する。 (対応で使用する装備、能力を複数種類取得しても、使用できるのはそのうちどれかひとつ、ということ) 判定ダイス数=武器ごとに設定されたアタックレート(攻撃回数) 目標値=攻撃対象の【Guard】値±修正 目標値を上回った出目の数=ヒット数 (武器ごとに設定されたダメージ値-対象の【Armor】値)×ヒット数=ダメージ ※「バーンナップ」 【(リソース名未定)】を1点消費することで、ダイスひとつの出目を±1することができる。 同時に複数回使用することができ、ダイスひとつの出目を複数回上昇させることも、ダイス複数個の出目を上昇させることもできる。 【(リソース名未定)】が0以下の状態で「バーンナップ」を使用した場合、1d10をロールしその結果を適用する。 (出目には【(リソース名未定)】の現在値の分だけ修正がかかる) (まとめて複数点使用した場合は、ロールは1回。修正は最終的なものを使用。-5の状態で3点使ったなら、-8修正で1回ロールする) 出目効果 1-7影響なし 8-13ランダムに決定したパイロットの能力値ひとつを永久に-1(重複あり、加減なし) 14-16シーン終了時にキャラロスト 17-即座にキャラロスト 成長はロボの構築コスト上昇、パイロット能力の獲得 構築コストは毎セッション増加(シナリオ上の報酬、GMが提供するリワード) パイロット能力はセッション中の行動に応じて経験値(仮、EXP)を得て、それを消費して獲得する(PLの自発的な行動で獲得できる、セッション参加促進要素) 行動、EXP、パイロット能力には属性(種類? カテゴリ?)があり、それぞれ一致させる必要がある。 例)「かばう」とカテゴリAのEXPがたまる。「射撃攻撃でクリティカルする」とカテゴリBのEXPがたまる。 「情報収集に成功する」とカテゴリCのEXPがたまる。「情報収集にクリティカルする」と任意のカテゴリのEXPを得られる。 「機体の耐久力が1/2になる」「決め台詞を言う」「同じシーンで味方PCが死亡する」…などなど。 各行動ごとに、EXPを獲得できる回数の上限は決まっている。 ≪ワイドカバー≫はカテゴリAのEXPが3ポイント必要。AEXP2点、BEXP1点を持っているキャラクターでは取得できない。 ≪ロックオン≫はカテゴリB2点、カテゴリC1点が必要…のように、複数カテゴリのexpを要求する能力もあり。 ≪事情通≫はカテゴリC1点、任意のカテゴリ1点が必要…など、汎用性が高いものはどのカテゴリのEXPでもいい、とか。 ≪覚醒者≫はカテゴリD5点が必要だが、≪目覚めの前兆≫を取得していなければならない…などほかの能力を前提とするものも。 ロボのパーツ、武装の獲得、再編成はセッション間、または「整備シーン」でのみ行うことが可能。 パイロット能力の獲得はセッション間、または通常の必要EXP+1点でセッション中にも取得可能。 (+1点分は同じカテゴリのものでなければならない。複数カテゴリのものは、そのうちのいずれかから任意に選択) ◎GOBLIN[Size M][TL 2] 【Barrier】5 【Move】W6 【Guard】5 【Armor】2 /weapon/ AxeMelee1"AR 1Dmg 7M CRT Dmg+3 RifleShot6"AR 3Dmg 5m CRT W1 /Traits/ Shield Against Attack from the front,【Guard】+1 ◎WOLF[Size M][TL 2] 【Barrier】4 【Move】W5 【Guard】6 【Armor】2 /weapon/ KnifeMelee1"AR 1Dmg 6M CRT Dmg+3 RifleShot8"AR 2Dmg 6m CRT [HEAT]1」 /Traits/ パイロットの基本データはベースから選択。 これにライフパス決定での追加要素([得意分野]や追加EXPなど)を加え、キャラメイクを行う。 以下仮案 「Recruits」 【Shot】+0 【Melee】+0 【EW】+0 【Guard】+0 (情報収集用能力値)+0 (【バーンナップ用リソース】初期値)7 (作成時EXP:ABC各1点ずつ) 「Veteran」 【Shot】+1 【Melee】+1 【EW】+0 【Guard】+1 (情報収集用能力値)+1 (【バーンナップ用リソース】初期値)5 (作成時EXP:ABCいずれか一種類3点) 「Elite」 【Shot】+2 【Melee】+1 【EW】+1 【Guard】+1 (情報収集用能力値)+1 (【バーンナップ用リソース】初期値)3 (作成時EXP:ABCいずれか一種類3点) 「ACE」 【Shot】+2 【Melee】+2 【EW】+0 【Guard】+1 (情報収集用能力値)+1 (【バーンナップ用リソース】初期値)3 (作成時EXP:ABCいずれか一種類3点) 「Commander」 【Shot】+1 【Melee】+1 【EW】+2 【Guard】+2 (情報収集用能力値)+2 (【バーンナップ用リソース】初期値)1 (作成時EXP:ABC各2点) パイロット能力雑案 防御系、射撃系、情報支援系、格闘、機動系くらいのざっくり感でカテゴリ分けする。 ≪ワイドカバー≫A3 「対応:攻撃ロールの直前」自身と周囲2Sq以内の味方ユニットの【Guard】を+2する。 ≪ロックオン≫B3 支援:この手番中に行う攻撃ロールの出目ひとつを+2する。(10を超えたらクリティカルになる) ≪機動回避≫A1D1ex1 常時:あなたの手番で3Sq以上「移動」したならば、次のあなたの手番の開始時まで【Guard】に+2の修正を得る。 ≪情報掌握≫C3 支援:敵ユニットの【Guard】を目標とし、(情報収集用能力値)で判定を行う。判定に成功した場合、対象の情報トークンを得る。このトークンは味方ユニットと即座に共有してもよい。 ≪スペシャリスト:xxx≫A1B1C1D1ex1 機体コードをひとつ選択する。該当する機体に登場時、攻撃ロールに+1、【Guard】に+1の修正を得る。
https://w.atwiki.jp/pathofexile12/pages/691.html
名称 Mods Araku Tiki 1 Regenerate (2-4) Life per second毎秒Lifeが(2-4)回復-----------+100 to Evasion Rating while on Low Life低ライフ時にEvasion Ratingに+100+(30-50) to maximum Life最大Life+(30-50)+(20-30)% to Fire ResistanceFire耐性+(20-30)%Regenerate 1% of Life per second while on Low Life低ライフ時に1%のLife自動回復を得る Sidhebreath 1 (20-30)% increased Mana Regeneration Rateマナリジェネが(20-30)%増加-----------+25% to Cold ResistanceCold耐性+25%0.2% of Physical Attack Damage Leeched as Mana与えたPhysical Attackダメージの0.2%をManaとして吸収するMinions have (10-15)% increased maximum Lifeミニオンの最大Lifeが(10-15)%増加Minions have (10-15)% increased Movement Speedミニオンの移動速度がMinions(10-15)%増加Minions deal (10-15)% increased Damageミニオンの与ダメージが(10-15)%増加(15-10)% reduced Mana Cost of Minion Skillsミニオンスキルのマナコストが(15-10)%減少 Karui Ward 5 +(20-30) to DexterityDexterityに+(20-30)-----------+(20-30) to StrengthStrengthに+(20-30)+100 to Accuracy RatingAccuracy Ratingに+10030% increased Projectile Speed投射物の速度が30%増加10% increased Movement Speed移動速度が10%増加30% increased Projectile DamageProjectileダメージが30%増加 Stone of Lazhwar 5 +(20-30) to IntelligenceIntelligenceに+(20-30)-----------(12-15)% Chance to Block Spell Damageスペルのブロック率+(12-15)%(10-15)% increased Cast Speed詠唱速度が(10-15)%増加+(30-50) to maximum Mana最大Mana+(30-50) The Ascetic 8 (12-20)% increased Rarity of Items foundアイテムレアリティが(12-20)%増加-----------(80-100)% increased Rarity of Items found with a Normal Item Equippedノーマルアイテムを装備している時、ドロップするアイテムのレアリティが(80-100)%増加(10-15)% increased Quantity of Items found with a Magic Item Equippedマジックアイテムを装備している時、ドロップするアイテムの量が(10-15)%増加 The Ignomon 8 (12-20)% increased Rarity of Items foundアイテムレアリティが(12-20)%増加-----------+10 to DexterityDexterityに+10Adds 12 to 24 Fire Damage to Attacksアタックに12~24のFire追加ダメージ+(100-150) to Accuracy RatingAccuracy Ratingに+(100-150)+(100-150) to Evasion RatingEvasion Ratingに+(100-150)+20% to Fire ResistanceFire耐性+20% Atziri s Foible 16 (20-30)% increased Mana Regeneration Rateマナリジェネが(20-30)%増加-----------+100 to maximum Mana最大Mana+100(16-24)% increased maximum Mana最大Manaが(16-24)%増加(80-100)% increased Mana Regeneration Rateマナリジェネが(80-100)%増加Items and Gems have 25% reduced Attribute Requirementsアイテムとジェムの要求値が25%減少する Daresso s Salute 16 +(16-24) to Strength and DexterityStrengthとDexterityに+(16-24)-----------50% reduced maximum Energy Shield最大Energy Shieldが50%減少+(30-40)% to Fire ResistanceFire耐性+(30-40)%+(30-40)% to Cold ResistanceCold耐性+(30-40)%10% increased Movement Speed when on Full LifeLifeが満タンの時、移動速度が10%増加+2 to Melee Weapon and Unarmed Attack range近接武器と素手のレンジに+260% increased Melee Damage when on Full LifeLifeが満タンの時、近接ダメージが60%増加 Extractor Mentis 16 +(16-24) to Strength and IntelligenceStrengthとIntelligenceに+(16-24)-----------+(30-50) to StrengthStrengthに+(30-50)Recover 1% of Life on Kill敵を倒した時、Lifeを1%回復5% chance to grant Onslaught to nearby Enemies on Kill敵を倒した時、近くの敵に5%の確率でOnslaughtを与える5% chance to grant Unholy Might to nearby Enemies on Kill敵を倒した時、近くの敵に5%の確率でUnholy Mightを与える10% chance to gain Onslaught for 10 seconds on Kill敵を倒した時、10%の確率でOnslaughtを得る10% chance to gain Unholy Might for 10 seconds on Kill敵を倒した時、10%の確率でUnholy Mightを得る Shaper s Seed 16 +(16-24) to Strength and IntelligenceStrengthとIntelligenceに+(16-24)-----------(30-50)% increased Mana Regeneration Rateマナリジェネが(30-50)%増加Regenerate 2% of Life per second毎秒Lifeが2%回復Nearby Allies gain 2% of Life Regenerated per second近くの味方は2%のLifeリジェネを得るNearby Allies gain 40% increased Mana Regeneration Rate近くの味方はマナリジェネが40%増加 Victario s Acuity 16 +(16-24) to Dexterity and IntelligenceDexterityとIntelligenceに+(16-24)-----------+(30-40)% to Lightning ResistanceLightning耐性+(30-40)%+(8-10)% to Chaos ResistanceChaos耐性+(8-10)%10% chance to gain a Frenzy Charge on Kill敵を倒した時、10%の確率でFrenzy Chargeを得る10% chance to gain a Power Charge on Kill敵を倒した時、10%の確率でPower Chargeを得る5% increased Projectile Speed per Frenzy ChargeFrenzy Chargeごとに投射物の速度が5%増加5% increased Projectile Damage per Power ChargePower ChargeごとにProjectileダメージが5%増加 Astramentis 20 +(10-16) to all Attributes全ステータスに+(10-16)-----------+(80-100) to all Attributes全ステータスに+(80-100)-4 Physical Damage taken from Attack Hitsアタックのヒットから受けるPhysicalダメージを4減らす Blood of Corruption 20 +(20-30) to StrengthStrengthに+(20-30)-----------Grants Level 10 Gluttony of Elements Skillレベル10のGluttony of Elementsが使用可能になるAdds 19 to 43 Chaos Damage to Attacksアタックに19~43のChaos追加ダメージ-(10-5)% to all Elemental Resistances全エレメンタル耐性-(10-5)%+(17-29)% to Chaos ResistanceChaos耐性+(17-29)%--Corrputed--頽廃している Carnage Heart 20 +(10-16) to all Attributes全ステータスに+(10-16)-----------+(20-40) to all Attributes全ステータスに+(20-40)+(10-20)% to all Elemental Resistances全エレメンタル耐性+(10-20)%(1.2-2)% of Physical Attack Damage Leeched as Life与えたPhysicalアタックダメージの(1.2-2)%をLifeとして吸収する50% increased total Recovery per second from Life Leechライフリーチの秒間の総回復量が50%増加(30-40)% increased Damage while Leechingリーチ中のダメージが(30-40)%増加Extra gore見た目上の変化 Eye of Chayula 20 +(10-16) to all Attributes全ステータスに+(10-16)-----------20% reduced maximum Life最大Lifeが20%減少30% increased Rarity of Items foundアイテムレアリティが30%増加Cannot be Stunnedスタン無効 Hinekora s Sight 20 +(10-16) to all Attributes全ステータスに+(10-16)-----------+1000 to Accuracy RatingAccuracy Ratingに+1000(6-10)% chance to Dodge Attack HitsアタックのヒットをDodgeする確率+(6-10)%(6-10)% chance to Dodge Spell HitsスペルのヒットをDodgeする確率+(6-10)%Cannot be BlindedBlind無効 Maligaro s Cruelty 20 +(16-24) to Dexterity and IntelligenceDexterityとIntelligenceに+(16-24)-----------(4-8)% increased maximum Life最大Lifeが(4-8)%増加(25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons5つ以上のPoisonにかかっている敵を倒した時、(25-30)%の確率でFrenzy Chargeを得る(12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons5つ未満のPoisonにかかっている敵を倒した時、(12-15)%の確率でPower Chargeを得る10% increased Damage with Poison per Frenzy ChargeFrenzy ChargeごとにPoisonダメージが10%増加3% increased Poison Duration per Power ChargePower ChargeごとにPoisonの持続時間が3%増加 Tear of Purity 20 +(20-30) to IntelligenceIntelligenceに+(20-30)-----------Grants Level 10 Purity of Elements Skillレベル10のPurity of Elementsが使用可能になる+(5-10) to all Attributes全ステータスに+(5-10)+(20-40) to maximum Life最大Life+(20-40)5% chance to Avoid Elemental Ailments5%の確率でElemental Ailmentsを回避する Ungil s Harmony 23 +(16-24) to Dexterity and IntelligenceDexterityとIntelligenceに+(16-24)-----------100% increased Global Critical Strike Chanceグローバルなクリティカル確率を100%増加-25% to Global Critical Strike Multiplierグローバルなクリティカル倍率に-25%+(30-50) to maximum Life最大Life+(30-50)+(30-50) to maximum Mana最大Mana+(30-50)40% increased Stun and Block Recoveryスタンまたはブロック時硬直からの回復速度を40%増加 Karui Charge 24 +(20-30) to DexterityDexterityに+(20-30)-----------+(20-30) to StrengthStrengthに+(20-30)(5-10)% increased Attack Speed攻撃速度が(5-10)%増加+100 to Accuracy RatingAccuracy Ratingに+10030% increased Projectile Speed投射物の速度が30%増加10% increased Movement Speed移動速度が10%増加30% increased Projectile DamageProjectileダメージが30%増加 Night s Hold 25 Has 1 Socketソケットを一つ持つ-----------+2 to Level of Socketed Gemsソケットされたジェムに+2Socketed Gems are Supported by Level 10 Added Chaos Damageこの装備にソケットされたジェムはレベル10のAdded Chaos DamageでサポートされるSocketed Gems are supported by Level 10 Blindこの装備にソケットされたジェムはレベル10のBlindでサポートされるSocketed Gems are supported by Level 10 Cast when Stunnedこの装備にソケットされたジェムはレベル10のCast when Stunnedでサポートされる--Corrputed--頽廃している Blightwell 28 (15-25)% increased Global DefencesグローバルDefencesが(15-25)%増加-----------+(20-30) to maximum Energy Shield最大Energy Shield+(20-30)+(15-30)% to Fire ResistanceFire耐性+(15-30)%+(15-30)% to Lightning ResistanceLightning耐性+(15-30)%30% slower start of Energy Shield Recharge during any Flask Effectフラスコの効果中、Energy Shieldのリチャージの開始が30%遅くなる400% increased Energy Shield Recharge Rate during any Flask Effectフラスコの効果中、Energy Shieldのリチャージ速度が400%増加--Corrputed--頽廃している Rigwald s Curse 28 +(24-36)% to Global Critical Strike Multiplierグローバルなクリティカル倍率に+(24-36)%-----------+7% to Unarmed Attack Critical Strike Chance素手によるアタックのクリティカル確率に+7%Modifiers to Claw Damage also apply to Unarmed Attack DamageClawダメージへの修正は素手にも適応されるModifiers to Claw Attack Speed also apply to Unarmed Attack SpeedClawの攻撃速度への修正は素手にも適応されるModifiers to Claw Critical Strike Chance also apply to Unarmed Attack Critical Strike ChanceClawのクリティカル確率への修正は素手にも適応される--Corrputed--頽廃している Star of Wraeclast 28 +(20-30)% to Fire ResistanceFire耐性+(20-30)%-----------Grants Level 10 Frostblink Skillレベル10のFrostblinkを使用可能になる(30-50)% increased Cold DamageColdダメージが(30-50)%増加+(10-15)% to all Elemental Resistances全エレメンタル耐性+(10-15)%60% increased Area of Effect of Curse Skillsカースの範囲が60%増加You cannot be Cursed with SilenceあなたはSilenceにかからなくなるFrostblink has 50% increased DurationFrostblinkの継続時間が50%増加--Corrputed--頽廃している Perquil s Toe 29 (12-20)% increased Rarity of Items foundアイテムレアリティが(12-20)%増加-----------+(40-50) to DexterityDexterityに+(40-50)(5-8)% increased Movement Speed移動速度が(5-8)%増加Lightning Damage from Enemies Hitting you is Lucky敵からのヒットによるLightningダメージはLuckyNearby Allies Damage with Hits is Lucky近くの味方のヒットによるダメージはLucky Bisco s Collar 30 (12-20)% increased Rarity of Items foundアイテムレアリティが(12-20)%増加-----------(100-150)% increased Rarity of Items Dropped by Slain Magic Enemiesマジックの敵のドロップのレアリティが(100-150)%増加(35-50)% increased Quantity of Items Dropped by Slain Normal Enemiesノーマルの敵のドロップ量が(35-50)%増加 Sacrificial Heart 32 (20-30)% increased Mana Regeneration Rateマナリジェネが(20-30)%増加-----------Adds (22-27) to (34-38) Fire Damage(22-27)~(34-38)のFire追加ダメージAdds (20-23) to (31-35) Cold Damage(20-23)~(31-35)のCold追加ダメージAdds (1-3) to (47-52) Lightning Damage(1-3)~(47-52)のLightning追加ダメージGain a Power Charge when you use a Vaal SkillVaalスキルを使用した時、Power Chargeを得る10 Life gained for each Enemy Hit if you have used a Vaal Skill RecentlyVaalスキルを使用後4秒間、敵によるヒットを受ける度、Lifeを10得る10% increased Movement Speed if you have used a Vaal Skill RecentlyVaalスキルを使用後4秒間、移動速度が10%増加 The Aylardex 32 +(16-24) to Strength and IntelligenceStrengthとIntelligenceに+(16-24)-----------+(30-50) to maximum Life最大Life+(30-50)+(50-70) to maximum Mana最大Mana+(50-70)+1 to Maximum Power Charges最大Power Chargesに+110% increased Mana Regeneration Rate per Power ChargePower Chargeごとにマナリジェネが10%増加(80-100)% increased Power Charge DurationPower Chargeの持続時間を(80-100)%増加1% of Damage is taken from Mana before Life per Power ChargePower Chargeごとにダメージの1%をLifeより優先してManaで受ける40% reduced Critical Strike Chance per Power ChargePower Chargeごとにクリティカル確率を40%減少 Voll s Devotion 32 +(16-24) to Strength and IntelligenceStrengthとIntelligenceに+(16-24)-----------+(20-30) to maximum Energy Shield最大Energy Shield+(20-30)+(30-40) to maximum Life最大Life+(30-40)+(15-20)% to all Elemental Resistances全エレメンタル耐性+(15-20)%30% reduced Endurance Charge DurationEndurance Chargeの持続時間を30%減少30% reduced Power Charge DurationPower Chargeの持続時間を30%減少Gain an Endurance Charge when you lose a Power ChargePower Chargeを失った時、Endurance Chargeを得る The Primordial Chain 34 Regenerate (2-4) Life per second毎秒Lifeが(2-4)回復-----------+3 to maximum number of Golems最大Golem数+3You cannot have non-Golem MinionsあなたはGolem以外のミニオンをもてない25% reduced Golem SizeGolemのサイズが25%減少するGolems Deal (45-35)% less DamageGolemが与えるダメージが(45-35)% lessされるGolems have (45-35)% less LifeGolemのLifeが(45-35)% lessされるGolems have (80-100)% increased Movement SpeedGolemの移動速度が(80-100)%増加PrimordialPrimordial The Halcyon 35 +(20-30) to DexterityDexterityに+(20-30)-----------(10-20)% increased Cold DamageColdダメージが(10-20)%増加+(35-40)% to Cold ResistanceCold耐性+(35-40)%30% increased Freeze Duration on Enemies敵に与えるFreezeの持続時間を30%増加10% chance to Freeze10%の確率でFreezeを与える60% increased Damage if you ve Frozen an Enemy Recently敵をFreeze後4秒間、ダメージが60%増加 Xoph s Heart 35 +(20-30) to StrengthStrengthに+(20-30)-----------+(20-30) to StrengthStrengthに+(20-30)25% increased Fire DamageFireダメージが25%増加+(25-35) to maximum Life最大Life+(25-35)+(20-40)% to Fire ResistanceFire耐性+(20-40)%Cover Enemies in Ash when they Hit youあなたに攻撃をヒットさせた敵はAsh状態になる Ngamahu Tiki 36 Regenerate (2-4) Life per second毎秒Lifeが(2-4)回復-----------(50-70)% increased Fire DamageFireダメージが(50-70)%増加+100 to Evasion Rating while on Low LifeLifeが35%未満の時、Evasion Ratingに+100+(30-50) to maximum Life最大Life+(30-50)+(20-30)% to Fire ResistanceFire耐性+(20-30)%Regenerate 1% of Life per second while on Low LifeLifeが35%未満の時、Lifeリジェネを1%得る Fury Valve 40 +(20-30) to DexterityDexterityに+(20-30)-----------(15-25)% increased Evasion RatingEvasion Ratingが(15-25)%増加+(15-20)% to all Elemental Resistances全エレメンタル耐性+(15-20)%Skills fire 2 additional Projectilesスキルは投射物を追加で2つ放つ(20-30)% increased Projectile Speed投射物の速度が(20-30)%増加Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards投射物の数への修正が代わりにSplit数に適用されるようになる Marylene s Fallacy 40 +(20-30) to IntelligenceIntelligenceに+(20-30)-----------+(80-120) to Accuracy RatingAccuracy Ratingに+(80-120)+(210-240)% to Global Critical Strike Multiplierグローバルなクリティカル倍率に+(210-240)%+(80-100) to Evasion RatingEvasion Ratingに+(80-100)(10-15)% increased Light Radius光源の半径が(10-15)%増加40% less Critical Strike Chanceクリティカル確率が40% lessされるCritical Strikes have Culling StrikeクリティカルはCulling Strikeする Voice of the Storm 40 +(20-30) to IntelligenceIntelligenceに+(20-30)-----------Trigger Level 12 Lightning Bolt when you deal a Critical Strikeクリティカルを与えた時、レベル12のLightning Boltを発動する+(10-15) to all Attributes全ステータスに+(10-15)(10-20)% increased maximum Mana最大Manaが(10-20)%増加Critical Strike Chance is increased by Lightning Resistanceクリティカル率がLightning耐性分増加する Winterheart 42 (12-20)% increased Rarity of Items foundアイテムレアリティが(12-20)%増加-----------+(20-30) to DexterityDexterityに+(20-30)+(50-70) to maximum Life最大Life+(50-70)+75% to Cold ResistanceCold耐性+75%Cannot be ChilledChillにならなくなるRegenerate 20% of Life per second while FrozenFreezeしている間、20%のLifeリジェネを得る Natural Hierarchy 44 (25-35)% increased Damageダメージが(25-35)%増加-----------(10-15)% increased Global Physical DamageグローバルPhysicalダメージが(10-15)%増加(25-30)% increased Fire DamageFireダメージが(25-30)%増加(20-25)% increased Cold DamageColdダメージが(20-25)%増加(15-20)% increased Lightning DamageLightningダメージが(15-20)%増加(30-35)% increased Chaos DamageChaosダメージが(30-35)%増加--Corrputed--頽廃している The Anvil 45 +(20-30) to StrengthStrengthに+(20-30)-----------8% Chance to Block Attack Damageアタック攻撃に対するブロック率8%増加10% reduced Attack Speed攻撃速度が10%減少10% reduced Cast Speed詠唱速度が10%減少+(400-500) to ArmourArmourに+(400-500)+(34-48) Life gained when you Blockブロック時、Lifeを(34-48)得る+(18-24) Mana gained when you Blockブロック時、Manaを(18-24)得る+3% to maximum Chance to Block Attack Damage最大アタックブロック確率+3%Reflects 240 to 300 Physical Damage to Attackers on Blockブロック時に攻撃者に240から300のPhysicalダメージを反射する The Jinxed Juju 48 +(16-24) to Strength and DexterityStrengthとDexterityに+(16-24)-----------+(30-40) to IntelligenceIntelligenceに+(30-40)+(23-31)% to Chaos ResistanceChaos耐性+(23-31)%(10-15)% increased Effect of your Cursesあなたのカースの効果が(10-15)%増加(10-15)% increased effect of Non-Curse Auras from your Skillsあなたのスキルによるカースでないオーラの効果が(10-15)%増加10% of Damage from Hits is taken from your Spectres Life before youあなたのSpectreがダメージの10%を代わりに受ける Warped Timepiece 50 +(16-24) to Dexterity and IntelligenceDexterityとIntelligenceに+(16-24)-----------(8-12)% increased Attack Speed攻撃速度が(8-12)%増加(8-12)% increased Cast Speed詠唱速度が(8-12)%増加12% increased Movement Speed移動速度が12%増加(12-8)% reduced Skill Effect Durationスキルの効果時間を(12-8)%減少30% increased total Recovery per second from Life LeechLifeリーチの一秒あたりの総回復量が30%増加30% increased total Recovery per second from Mana LeechManaリーチの一秒あたりの総回復量が30%増加 Eyes of the Greatwolf 52 Two random talisman implicit modifiers二つのランダムなタリスマンの暗黙Modを持つ。-----------Implicit Modifier magnitudes are doubled暗黙Modの数値は二倍になる--Corrputed--頽廃している。 Willowgift 52 +(20-30) to DexterityDexterityに+(20-30)-----------10% reduced StrengthStrengthが10%減少15% increased DexterityDexterityが15%増加-(30-20)% to Fire ResistanceFire耐性-(30-20)%+(30-40)% to Cold ResistanceCold耐性+(30-40)%Fortify Buffs you create instead grant 30% more Evasion Ratingあなたが作り出したFortifyバフは元の効果の代わりにEvasion Ratingを30% moreさせる効果になる(15-25)% increased Attack and Cast Speed while you have FortifyFortify状態の間、攻撃と詠唱の速度が(15-25)%増加 Tavukai 54 Regenerate (2-4) Life per second毎秒Lifeが(2-4)回復-----------+(30-40) to IntelligenceIntelligenceに+(30-40)Minions have +(-17-17)% to Chaos ResistanceミニオンのChaos耐性+(-17-17)%Summon Raging Spirit has (20-30)% increased DurationSummon Raging Spiritの持続時間が(20-30)%増加Summoned Raging Spirits deal (60-80)% increased DamageSummoned Raging Spiritsが与えるダメージが(60-80)%増加Summoned Raging Spirits have (80-100)% increased maximum LifeSummoned Raging Spiritsの最大Lifeが(80-100)%増加Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos DamageSummoned Raging Spiritsは毎秒最大Lifeの20%のChaosダメージを受ける。 Aul s Uprising (Strength) 55 +(10-16) to all Attributes全ステータスに+(10-16)-----------+(20-30) to StrengthStrengthに+(20-30)(15-20)% increased ArmourArmourが(15-20)%増加+(50-70) to maximum Life最大Life+(50-70)Nearby Enemies have 10% reduced Stun and Block Recovery近くの敵のスタンまたはブロック硬直からの回復速度が10%低下Random Strength aura Reserves no Mana赤ジェムのオーラのうちどれか一つのリザーブが0になるAnger,Determination,Pride,Purity of Fire,Vitalityの中から一つ選ばれる Aul s Uprising (Dexterity) 55 +(10-16) to all Attributes全ステータスに+(10-16)-----------+(20-30) to DexterityDexterityに+(20-30)(15-20)% increased Evasion RatingEvasion Ratingが(15-20)%増加+(50-70) to maximum Life最大Life+(50-70)Nearby Enemies grant 25% increased Flask Charges近くの敵から得られるFlaskチャージが25%増加Random Dexterity aura Reserves no Mana緑ジェムのオーラのうちどれか一つのリザーブが0になるGrace,Haste,Hatred,Purity of Iceの中から一つ選ばれる Aul s Uprising (All Attributes) 55 +(10-16) to all Attributes全ステータスに+(10-16)-----------Grants Level 15 Envy Skillレベル15のEnvyを使用可能になる+(15-20) to all Attributes全ステータスに+(15-20)+(50-70) to maximum Life最大Life+(50-70)(15-20)% increased Global DefencesGlobal Defencesが(15-20)%増加Envy Reserves no Mana日本語訳求む Aul s Uprising (Intelligence) 55 +(10-16) to all Attributes全ステータスに+(10-16)-----------+(20-30) to IntelligenceIntelligenceに+(20-30)(15-20)% increased maximum Energy Shield最大Energy Shieldが(15-20)%増加+(50-70) to maximum Life最大Life+(50-70)Hits against Nearby Enemies have 50% increased Critical Strike Chance近くの敵に対するクリティカル確率を50%増加Random Intelligence aura Reserves no Mana青ジェムのオーラのうちどれか一つのリザーブが0になるClarity,Discipline,Malevolence,Purity of Elements,Purity of Lightning,Wrath,Zealotryの中から一つ選ばれる The Effigon 57 (12-20)% increased Rarity of Items foundアイテムレアリティが(12-20)%増加-----------+25 to DexterityDexterityに+25Adds 12 to 24 Fire Damage to Attacksアタックに12~24のFire追加ダメージ+(100-150) to Accuracy RatingAccuracy Ratingに+(100-150)+(100-150) to Evasion RatingEvasion Ratingに+(100-150)+(20-30)% to Fire ResistanceFire耐性+(20-30)%Your Hits can t be Evaded by Blinded EnemiesあなたのヒットはBlindの敵に回避されなくなるDamage Penetrates 10% Fire Resistance against Blinded EnemiesBlindの敵に対してFire耐性貫通を10%得る Badge of the Brotherhood 60 +(16-24) to Dexterity and IntelligenceDexterityとIntelligenceに+(16-24)-----------(7-10)% increased Cooldown Recovery of Travel Skills per Frenzy ChargeFrenzy ChargeごとにTravelスキルのクールダウン回復速度が(7-10)%増加(7-10)% increased Effect of Elusive on you per Power ChargePower ChargeごとにあなたにかかるElusiveの効果が(7-10)%増加(20-25)% chance to lose a Frenzy Charge when you use a Travel Skillスキルの使用時、(20-25)%の確率でFrenzy Chargeを失う(20-25)% chance to lose a Power Charge when you gain ElusiveElusiveを得た時、(20-25)%の確率でPower Chargeを失うYour Maximum Frenzy Charges is equal to your Maximum Power ChargesFrenzy Chargeの最大値はPower Chargeの最大値と等しくなる Presence of Chayula 60 +(10-16) to all Attributes全ステータスに+(10-16)-----------30% increased Rarity of Items foundアイテムレアリティが30%増加+60% to Chaos ResistanceChaos耐性+60%Cannot be Stunnedスタン無効20% of Maximum Life Converted to Energy Shield最大Lifeの20%をEnergy Shieldに変換する Rashkaldor s Patience 61 +(20-30) to DexterityDexterityに+(20-30)-----------+(40-80) to maximum Life最大Life+(40-80)+(20-40) to maximum Mana最大Mana+(20-40)20% increased Duration of Elemental Ailments on Enemies敵へのElemental Ailmentsの持続時間が20%増加Items and Gems have 10% reduced Attribute Requirementsアイテムとジェムのステータス要求値が10%減少する5% chance to Freeze, Shock and Ignite5%の確率でFreeze、Shock、 Igniteを与えるCannot gain Power ChargesPower Chargeを得られなくなる Hyrri s Truth 64 +(20-30) to DexterityDexterityに+(20-30)-----------Grants Level 22 Precision Skillレベル22のPrecisionが使用可能になる+(25-35) to DexterityDexterityに+(25-35)Adds (12-15) to (24-28) Physical Damage to Attacksアタックに(12-15)~(24-28)のPhysical追加ダメージAdds (11-15) to (23-28) Cold Damage to Attacksアタックに(11-15)~(23-28)のCold追加ダメージ+(23-28)% to Global Critical Strike Multiplierグローバルなクリティカル倍率に+(23-28)%(0.8-1)% of Physical Attack Damage Leeched as Life与えたPhysical Attackダメージの(0.8-1)%をLifeとして吸収するPrecision has 50% less Mana ReservationPrecisionのマナリザーブが50%減少 Impresence (Cold) 64 +(10-16) to all Attributes全ステータスに+(10-16)-----------Adds (20-24) to (33-36) Cold Damage(20-24)〜(33-36)のCold追加ダメージ+(50-70) to maximum Life最大Life+(50-70)(45-50)% increased Mana Regeneration Rateマナリジェネが(45-50)%増加+(20-25)% to Cold ResistanceCold耐性+(20-25)%Frostbite has 100% reduced Mana ReservationFrostbiteのマナリザーブが100%減少するGain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemyレアまたはユニークの敵を倒した時、Maddening Presenceを得る Impresence (Chaos) 64 +(10-16) to all Attributes全ステータスに+(10-16)-----------(30-40)% increased Damage over TimeDamage over Timeが(30-40)%増加Adds (17-19) to (23-29) Chaos Damage(17-19)〜(23-29)のChaos追加ダメージ+(50-70) to maximum Life最大Life+(50-70)+(17-23)% to Chaos ResistanceChaos耐性+(17-23)%Despair has 100% reduced Mana ReservationDespairのマナリザーブが100%減少するGain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemyレアまたはユニークの敵を倒した時、Maddening Presenceを得る Impresence (Fire) 64 +(10-16) to all Attributes全ステータスに+(10-16)-----------Adds (20-24) to (33-36) Fire Damage(20-24)〜(33-36)のFire追加ダメージ+(50-70) to maximum Life最大Life+(50-70)+(20-25)% to Fire ResistanceFire耐性+(20-25)%Regenerate 1% of Life per second毎秒of Lifeが1%回復Flammability has 100% reduced Mana ReservationFlammabilityのマナリザーブが100%減少するGain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemyレアまたはユニークの敵を倒した時、Maddening Presenceを得る Impresence (Lightning) 64 +(10-16) to all Attributes全ステータスに+(10-16)-----------Adds (10-13) to (43-47) Lightning Damage(10-13)〜(43-47)のLightning追加ダメージ+(50-70) to maximum Life最大Life+(50-70)+(20-25)% to Lightning ResistanceLightning耐性+(20-25)%Regenerate 1% of Energy Shield per second毎秒Energy Shieldが1%回復Conductivity has 100% reduced Mana ReservationConductivityのマナリザーブが100%減少Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemyレアまたはユニークの敵を倒した時、Maddening Presenceを得る Impresence (Physical) 64 +(10-16) to all Attributes全ステータスに+(10-16)-----------Adds (12-16) to (20-25) Physical Damage(12-16)〜(20-25)のPhysical追加ダメージ+(400-500) to ArmourArmourに+(400-500)+(50-70) to maximum Life最大Life+(50-70)(30-40)% increased Stun and Block Recoveryスタンまたはブロック時硬直からの回復速度を(30-40)%増加Vulnerability has 100% reduced Mana ReservationVulnerabilityのマナリザーブが100%減少するGain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemyレアまたはユニークの敵を倒した時、Maddening Presenceを得る Solstice Vigil 64 +(10-16) to all Attributes全ステータスに+(10-16)-----------(20-25)% increased Damageダメージが(20-25)%増加+(50-70) to maximum Life最大Life+(50-70)Regenerate (2-3) Mana per second毎秒Manaが(2-3)回復Temporal Chains has 100% reduced Mana ReservationTemporal Chainsのマナリザーブが100%減るGain Shaper s Presence for 10 seconds when you kill a Rare or Unique Enemyレアまたはユニークの敵を倒した時、Shaper s Presenceを10秒間得る。 The Pandemonius 64 +(20-30) to DexterityDexterityに+(20-30)-----------(20-30)% increased Cold DamageColdダメージが(20-30)%増加+(35-40)% to Cold ResistanceCold耐性+(35-40)%Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%ヒットを受けた時、敵を1秒間Chillさせ、Action Speedを30%さげるBlind Chilled Enemies on HitChillした敵をヒット時にBlind状態にするDamage Penetrates 20% Cold Resistance against Chilled EnemiesChillしている敵のCold耐性を20%貫通する Xoph s Blood 64 +(20-30) to StrengthStrengthに+(20-30)-----------10% increased maximum Life最大Lifeが10%増加+(20-40)% to Fire ResistanceFire耐性+(20-40)%10% increased StrengthStrengthが10%増加Damage Penetrates 10% Fire Resistance敵のFire耐性を10%分貫通Cover Enemies in Ash when they Hit youあなたに攻撃をヒットさせた敵はAsh状態になるAvatar of FireAvatar of Fireを得る Eye of Innocence 68 +(16-24) to Strength and DexterityStrengthとDexterityに+(16-24)-----------10% chance to Ignite10%の確率でIgniteを与える(50-70)% increased Damage while IgnitedIgniteを受けている間、ダメージが(50-70)%増加Take 100 Fire Damage when you Ignite an Enemy敵をIgniteした時、100のFireダメージを受ける2% of Fire Damage Leeched as Life while IgnitedIgniteを受けている間、与えたFireダメージの2%をLifeとして吸収する Choir of the Storm 69 +(20-30) to IntelligenceIntelligenceに+(20-30)-----------Trigger Level 20 Lightning Bolt when you deal a Critical Strikeあなたがクリティカルを与えた時、レベル20のLightning Boltが発動する50% increased Lightning DamageLightningダメージが50%増加(10-20)% increased maximum Mana最大Manaが(10-20)%増加Critical Strike Chance is increased by Lightning ResistanceLightning耐性だけクリティカル率が増加する Yoke of Suffering 70 +(10-16) to all Attributes全ステータスに+(10-16)-----------+(10-20)% to Fire ResistanceFire耐性+(10-20)%+(10-20)% to Cold ResistanceCold耐性+(10-20)%+(20-40)% to Lightning ResistanceLightning耐性+(20-40)%30% reduced Duration of Ailments on Enemies敵にかかるAilmentの持続時間が30%減少する(5-10)% chance to Shock(5-10)%の確率でShockを与えるEnemies take 5% increased Damage for each type of Ailment you have inflicted on themあなたが与えたAilmentの数だけ敵の受けるダメージが5%増加Your Elemental Damage can ShockあなたのエレメンタルダメージはShockする Zerphi s Heart 70 (20-30)% increased Mana Regeneration Rateマナリジェネが(20-30)%増加-----------Adds (48-53) to (58-60) Chaos Damage(48-53)~(58-60)のChaos追加ダメージItems and Gems have 50% increased Attribute Requirementsアイテムとジェムの要求ステータスが50%増加Chaos Damage can Ignite, Chill and ShockChaosダメージはIgnite、Chill、Shockを引き起こすようになるGain Soul Eater for 10 seconds when you use a Vaal SkillあなたがVaalスキルを使用した時、10秒間Soul Eaterを得る Bloodgrip 74 Regenerate (1.2-1.6)% of Life per second毎秒Lifeが(1.2-1.6)%回復-----------Adds 10 to 20 Physical Damage to Attacksアタックに10~20のPhysical追加ダメージ+(60-70) to maximum Life最大Life+(60-70)Regenerate (8-12) Life per second毎秒Lifeが(8-12)回復100% increased Life Recovery from Flasksフラスコでの回復速度が100%増加Moving while Bleeding doesn t cause you to take extra Damage出血の中の移動によって、追加ダメージを受けなくなる Gloomfang 77 (48-56)% increased Mana Regeneration Rateマナリジェネが(48-56)%増加-----------0.5% of Chaos Damage Leeched as Life与えたChaosダメージの0.5%をLifeとして吸収するLose (15-10) Life for each Enemy hit by your Spellsあなたのスペルが敵にヒットする度にLifeを(15-10)失うLose (25-20) Life for each Enemy hit by your Attacksあなたのアタックが敵にヒットする度にLifeを(25-20)失うSkills Chain +1 timesスキルのChain数+1Projectiles gain (15-20)% of Non-Chaos Damage as extra Chaos Damage per Chain投射物はChainごとにChaosでないダメージの(15-20)%を追加のChaosダメージとして得る。 関連リンク https //pathofexile.gamepedia.com/List_of_unique_amulets
https://w.atwiki.jp/bemanidbr/pages/990.html
VERSION GENRE TITLE ARTIST bpm notes 属性 17 SIRIUS BUCHIAGE TRANCE MIRACLE MEETS Lucky Vacuum 160 2172 - 攻略・コメント 名前 コメント
https://w.atwiki.jp/macstar/pages/8.html
Widgetsを作られた方は、各々のWidgetsページをそれぞれに作り、ここにリンクを張ってください。 ジャンルはとりあえず以下のようにしますが、臨機応変に変更していただいて結構です。 試作・習作等を公開してみたい場合はこちらのページを使ってください。 時間に関係するもの 【beat】(インターネットタイム表示) |http //www.dddartwax.com/ 【Kitchen Timer】(キッチンタイマー) |http //www.cyanworks.net/dboardKTimer.html 【MinimumClock】(シンプルでコンパクトな日付&時計) |MinimumClock @ Mac Dashboard wiki 【iCal Events】(iCalに登録された予定を表示) |http //www.benkazez.com/icalevents.php ネットから情報取得 【Dash Station】(時刻表) |http //www.tim.hi-ho.ne.jp/yutakano/dev/widget1/index.html 【新刊情報チェック】(Amazon 新刊情報チェッカー) |http //homepage.mac.com/dsaitoh/ 【JPStockMonitor】(株価表示) |http //homepage.mac.com/widget_workbenches/ 【Widsense】(adsense収入を表示) |http //einekatze.jp/mt/archives/2005/05/widsense_1.html 【WorseTV】(TV番組表) |http //www3.atwiki.jp/usako/pages/23.html WorseTV 着せ替えキット @ Mac Dashboard wiki WorseTV暫定修正版 2007.10.04 @ Mac Dashboard wiki WorseTV暫定修正版 2008.04.05 @ Mac Dashboard wiki WorseTV暫定修正版 2008.04.12 @ Mac Dashboard wiki WorseTV暫定修正版 2008.04.15 @ Mac Dashboard wiki 【Pelican Tracker】(日本通運の配達状況確認サービス) |Pelican Tracker @ Mac Dashboard wiki 気候に関係するもの 【空模様】(気象庁の天気予報を表示) |http //www.cyanworks.net/dboardSoraMoyo.html 【JTyphoon】(台風進路予報表示) |JTyphoon @ Mac Dashboard wiki 【WeatherChart】(weathernewsの衛星写真を表示) |http //www3.atwiki.jp/usako/pages/16.html 検索を行うもの 【Google】(グーグル検索) |http //www.dddartwax.com/ 【Ask.jp】(アスクジーブス検索) |http //einekatze.jp/mt/archives/2005/05/askjp_widget.html 画像を表示したり描いたりするもの 【うちの場合は】(森下裕美の四コマ漫画「ウチの場合は」を表示する) |ウチの場合は @ Mac Dashboard wiki 【Picture】(好きな画像を表示) |http //y-sandbox.hp.infoseek.co.jp/wdgt/Picture1.zip 【freenote】(お絵描き) |http //www.nonchang.net/dashboard/ メモや文字を表記するもの 【Notepad】 |http //homepage.mac.com/stewart.hector/widgets/ その他 【SuidiesSlot】(スロットゲーム) |http //suidies.com/software/SuidiesSlot.wdgt_v1.0.1.zip 【Simple Dash Monitors】(Dash Monitors の改良版) |http //uper.on.pc1.jp/upload/so/up1558zip.html 【dice】(サイコロ) |http //www.tim.hi-ho.ne.jp/yutakano/dev/download/widgetset.dmg 【Reversi】(オセロ) |http //www.dashboardwidgets.com/showcase/details.php?wid=478 【Pac Man Widget】(パックマン) |http //www.dashboardwidgets.com/showcase/details.php?wid=840 【FaceToBoard】(顔文字をクリップボードにコピー) |http //yamanoue.sakura.ne.jp/dashboard/Archives/FaceToBoard.wdgt.zip 【元号2西暦】(元号と西暦を相互変換) |http //d-kathy.com 【漢字書けな~い! for Dashboard】(漢字を大きく表示) |http //ima.cx/ 【日本語で移動】(日本語ドメインを変換しブラウザ等へ引き継ぐ) |http //ima.cx/ 【Webcast Checker on Dashboard】(生配信、Ustream.tvとJustin.tvでの配信状態のチェック) |http //teketeke129.web.fc2.com/wcod/
https://w.atwiki.jp/bemanidbr/pages/744.html
VERSION GENRE TITLE ARTIST bpm notes 属性 17 SIRIUS BUCHIAGE TRANCE MIRACLE MEETS Lucky Vacuum 160 1554 - 攻略・コメント 名前 コメント
https://w.atwiki.jp/aniwotawiki/pages/22051.html
登録日:2010/07/18(日) 01 09 20 更新日:2021/06/17 Thu 23 04 45 所要時間:約 3 分で読めます ▽タグ一覧 SilverBullet エロゲー ゲーム 姉ゲー 田中ロミオ 絶影とは関係無い 隠れた名作 雪影 雪影-setsuei- 雪霞にけぶる影、哀しみをたたえた瞳、 白銀の世界に唯一人佇む……姉さん――。 2006年3月24日にセールスされたSilver Bulletのデビュー作 企画原案:田中ロミオ シナリオ:日野亘 原画:むつきほたる ロミオ原案だが、珍しくギャグ要素が一切無い。 しかし、古い伝承・民族をテーマにしたロミオならではの独特のストーリーは顕在。 また、「義姉ノスタルジックアドベンチャー」というジャンルの通り姉萌えをテーマにした俗に言う姉ゲーで姉好きにはオススメ。 ただ、ネタバレになるので言えないがインモラルな内容が絡むので、苦手な人は注意。 現在はダウンロード販売しているので比較的簡単にプレイ出来る様になった。 ストーリー 雪国で生まれた平山修二は、幼い頃に両親を亡くし、都会の親戚に引き取られる事になった。 そんな修二の前に姉を名乗る少女「深雪」に出会った。 彼女が姉では無い事を理解していたが、両親を亡くした寂しさを埋めようと、修二は彼女を受け入れた。 そして、修二は毎年帰省する一冬だけの間、深雪と共に暮らすようになる。 慎ましく、ひそやかに、繰り返される一冬の夢――。 キャラクター 平山修二 このゲームの主人公。 幼い頃に両親を亡くし、東京の親戚に引き取られる。年末には田舎に帰る。 平山深雪 声…安玖深音 修二の前に突然現れ、義姉と名乗る女性。 修二に対しては過保護気味で徹底的に甘やかしてしまう。 身元不明で周囲を避け、風呂が苦手で雪山に着物でいる等から雪女と思われたが… 鈴間紫子 声…北都南 修二の田舎の友人。悪ガキ三人組の一人。 男勝りな性格で、修二ともケンカで知り合った。 意外と義理堅い。 一応ルートはあるが、このゲームは深雪メインなので短い。 平山成美 声…一色ヒカル 修二が引き取られた親戚の一人娘で従兄弟同士。 両親から溺愛されて育ったため、わがままな性格になった。 修二を物の様に扱ったり見下している。しかし、彼に歪んだ愛情も持ち合わせている。 ルートによっては修二を襲うが最後には捕まる。 ある意味一番可哀想なのかもしれない人。 サブキャラクター 鳥羽老人 声…緒方賢一 片目の老人。修二の両親と親交があり、田舎では修二の面倒を見る。 山鹿友文 悪ガキ三人組の一人。典型的なガキ大将。 高科道成 悪ガキ三人組の一人。 デブ。いつも何か食っている。 意外と場の空気が読める。 吉祥笹香里 山鹿の従兄弟で一つ下の後輩。 初対面時は人見知りの激しい性格だったが、数年後には… 現在追記中 △メニュー 項目変更 この項目が面白かったなら……\ポチッと/ -アニヲタWiki- ▷ コメント欄 [部分編集] 名前 コメント