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https://w.atwiki.jp/sdvx/pages/5005.html
GRAVITY WARS infinite infection概要 略歴 wikiページ リンク 概要 SOUND VOLTEXシリーズの第三作。 サブタイトルにもあるように「戦い」を意識しており、筐体ポップに描かれたレイシスに酷似したキャラクターがある意味話題になった。 (後に名称がグレイスと判明) ポップンミュージックラピストリアのようなストーリー性が重視された作品となり、初の2シーズンでの展開が取られた。 オープニングテーマやエンディングテーマを設けたり、KACなどでコンテスト採用された楽曲やKACコンテストの上位評価での採用者に、特別に楽曲を書き下ろす形で展開する方式がとられたのが特徴。 後述のネメシスクルーの存在もストーリーに大きく関わっている。 また、譜面はプレイの途中で視点が変わったり、チップ同士やロング同士でBTとFXが重なる配置、アナログデバイスは端のレーンをはみ出したり初期位置から始まらないものが登場するなど、より譜面のバリエーションと難易度に幅が出るようになった。 第4の難易度は、この作品で登場したものはGRAVITY譜面となっている。 システム面では他にもタイミングの早い遅いの表示やタイミング調整が追加され、筐体差に悩まされていたプレイヤーには朗報となった。 シーズン2からIIDXやポップンなどの類似システムともいえる、ライバル機能が登場。 稼動途中からREAL MODELと称して、ジェネシスカードと呼ばれる実物のカードを印刷して生成できる筐体装置のユニットが登場し、楽曲プレイ以外のコレクション要素が登場。 特に「PUR」と呼ばれるものはレアリティが高く、プレイ中にネメシスクルー(いわゆるパイロットのようなもの)を設定でき、上述のストーリーにおいても大きく影響をもたらすものとして大きく話題となった。 ジェネシスカードに関連したFLOORコンテストが登場したのもこの作品からである。 東方Project関連では、SDVXをプレイすることでレアなCDが抽選でもらえるキャンペーンを2度行っており、BEMANIシリーズのコンポーザーが東方アレンジを手がけるといった、二次創作の範囲を大きく解釈したような作品も登場するようになった。 秋季例大祭への出展も行われるようになった。 略歴 2014/05:SDVX IIIの製作決定かも?なお知らせが出る 2014/11/20:SOUND VOLTEX III GRAVITY WARS稼働開始 2015/12/04:SOUND VOLTEX III GRAVITY WARS セカンドシーズンへアップデート 2016/12/21:SOUND VOLTEX IV HEAVENLY HAVEN稼動開始 wikiページ システム 楽曲リスト楽曲リスト(III)/LEVEL Lv( 13 / 14 / 15 / 16) 難易度表Lv( 13~14 / 15~16 ) スキルアナライザー インプット INFINITE BLASTER MISSION FLOOR INFECTION POLICY BREAK アピールカード?一覧( ① / ② / ③ ) REAL MODEL 難易度追加履歴 難易度変更履歴 稼働前情報 リンク 商品情報サイト http //www.konami.jp/products/am_sdvx_ii/ オフィシャルwebサイト http //p.eagate.573.jp/game/sdvx/ii/p/index.html
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扉で仕切られていないエリア間の移動は可能。 一部の乗り物の使用にはPawnshopで販売している鍵が必要。 乗り物の鍵の所持は周回で引き継がれる。 Side Case『挑戦者さんいらっしゃい!』クリア後、Silver Stripにあるトレーラー内でバイクの改造が可能。 屋外~地下への移動はCase6より。 名称 入手先 移動可能範囲 同乗人数 速度 耐久度 備考 Dirtbike Plutinum Strip, Silver Strip, 地下 屋外~地下 0 高 低 Leon殺害後トレーラー内で改造可能。 SUV Silver Strip 屋外~地下(入り口付近のみ) 3 中 高 N103でキーを購入後。「ゾンビジェノサイダー1」獲得にほぼ必須。 Sports Car Royal Flush Plaza Royal Flush Plaza~Food Court 1 高 中 R205でキーを購入後。ポテンシャルは高いが狭い場所での使用限定のため使いこなすのは難しい。屋外からセーフハウスに戻る時地味に使える。 Chopper Yukatan Casino Yukatan Casino~Palisades Mall 0 中 中 P208でキーを購入後。値段の割に用途不明のちょっといらない子。雰囲気重視の人向け。 Cart Fortune Park, 地下, South Plaza 屋外~地下, South Plaza~Fortune City Hotel 1 低 低 同行者を乗せる事が可能。Chuckのレベルが低いうちは使えるものの、終盤はほとんど乗る事もないと思われる。 Ramsterball Fortune City Park, 地下 屋外~地下 0 低 中 TIRのアレ。Parkのゲームで入手か地下中央部。 Bicycle Royal Flush Plaza, Silver Strip Royal Flush Plaza~Food Court, 屋外~地下 0 低 低 子供用。ネタ以外の何物でもない Slicecycle Dirtbike + ChainSaw 屋外~地下 0 高 高 ChainSawはN110南メンテナスルームやライブステージの支柱の上などで入手可能。バイク改造の基本系。殺傷能力、スピード、耐久力の三拍子揃えた優れもの。 Machine Gun Motorcycle Dirtbike + LMG? 屋外~地下 0 高 高 マシンガンを掃射しながら疾走可能。撃ち放題なのだがSlicecycleと比べると見劣りする。 Giant Stuffed Rabbit Motorcycle Dirtbike + Giant Stuffed Rabbit 屋外~地下 0 高 高 Giant Stuffed RabbitはS105にて。Slicecycleと同等の性能。血が苦手な人向け。これならKateyにも喜んで乗ってもらえる? Rocket Launcher Motorcycle Dirtbike + Rocket Launcher? 屋外~地下 0 高 高 N110の裏口から向かうメンテナンスルームにRocket Launcher?の材料あり。ゾンビが密集したところに撃ち込めばまとめて撃破可能。
https://w.atwiki.jp/portugues_noticias/pages/15.html
20110201-2 Manifestantes planejam marcha de 1 milhão de pessoas no Cairo Manifestantes no Egito devem realizar um protesto com mais de 1 milhão de participantes no Cairo, nesta terça-feira, para pedir a renúncia do presidente Hosni Mubarak. Dezenas de milhares de pessoas já se encontravam na Praça Tahrir, ou Praça da Libertação, no centro da capital egípcia, na noite de segunda-feira em preparação para a marcha programada para hoje. O exército fez um anúncio através do canal de televisão estatal também na segunda-feira e prometeu não coagir os manifestantes com violência, já que considera as demandas legítimas. Este foi o primeiro reconhecimento público da corporação de que não deseja reprimir os civis. O novo vice-presidente, Omar Suleiman, havia dito anteriormente, também na emissora estatal de televisão, que o presidente Hosni Mubarak havia lhe pedido para iniciar as conversações com todos os grupos políticos do país. Suleiman acrescentou que está pronto para discutir reformas políticas e constitucionais. O presidente Mubarak aparentemente tenta acalmar a revolta com ofertas de diálogo. Mas os manifestantes não tem voltado atrás, mesmo após uma semana de protestos, completada ontem. Estados Unidos evitam posicionar-se sobre governo egípcio O governo americano continua a mostrar relutância em se aliar claramente ao presidente do Egito, Hosni Mubarak, ou a seus adversários nas forças antigovernamentais. Uma declaração da Casa Branca, emitida no domingo, mencionou que os Estados Unidos apoiam uma transição ordenada rumo a um governo democrático naquele país. Isto desencadeou uma especulação na mídia americana de que o governo dos Estados Unidos mudara de posição sobre o apoio a Mubarak, indo para o lado da oposição. Numa coletiva de imprensa ontem, segunda-feira, o porta-voz da Casa Branca, Robert Gibbs, exortou as partes envolvidas a realizarem negociações significativas com as diversas faixas da população egípcia, incluindo os grupos da oposição. Perguntado se uma transição ordenada significaria que o governo americano já não estaria mais apoiando Mubarak, Gibbs evitou emitir comentários diretos. Ele disse que o governo americano não está em posição de escolher entre os dois lados litigantes no Egito, acrescentando que o povo do país é que deve determinar a situação. Petróleo bruto tem alta devido à revolta no Egito O preço do petróleo bruto no mercado futuro teve uma alta na segunda-feira tanto em Londres quanto em Nova York devido às preocupações causadas pela revolta política no Egito. Na capital britânica, o número de ordens de compra de petróleo bruto no mercado futuro aumentou como reflexo do medo entre os investidores de que a tensão política no Egito pudesse ter efeito negativo no transporte do produto vindo do Oriente Médio através do Estreito de Suez. O preço do petróleo do tipo Brent no mercado futuro chegou 101 dólares o barril em um determinado momento, ultrapassando a marca dos 100 dólares pela primeira vez em dois anos e quatro meses. Em Nova York, o índice WTI, um dos principais preços futuros do petróleo bruto, ultrapassou o valor de 92 dólares o barril em um determinado momento. Preocupada com a elevação dos preços na segunda-feira, a Agência de Energia Internacional, que reúne países consumidores de petróleo, fez um anúncio emergencial pedindo às nações produtoras que deem mais atenção às tendências do mercado. O órgão requer dos países exportadores que sejam flexíveis e ofereçam quantidades suficientes de petróleo bruto a preços apropriados. Comentário a situação no Egito Nesta edição do comentário vamos ouvir o professor Kazuo Takahashi da Universidade Aberta do Japão, abordando os recentes acontecimentos no Egito. Ele tem visitado o Egito quase anualmente por dezenas de anos. Segundo o professor, a situação no Egito é muito séria, mesmo comparável à revolução iraniana de 1979. A sociedade egípcia não mudou muito no decorrer da última década. Quanto à economia, a disparidade entre ricos e pobres cresceu ainda mais sob o regime do Presidente Hosni Mubarak. A situação econômica nunca melhorou, mas só piorou, deixando a população carente do jeito que estava. É tarefa dos políticos melhorar a economia, mas o sistema político egípcio é muito rígido e os deputados não tomam iniciativas. O Egito pode ser comparado a uma panela de pressão, na qual a pressão só aumenta por dentro. O país poderia ter explodido a qualquer momento, mas a explosão só veio a ocorrer em janeiro. Graças à introdução da internet, as pessoas se tornaram capazes de se organizar livremente por conta própria. Os cidadãos dos países do Oriente Médio eram quase desconectados um dos outros no passado. Porém, com o surgimento de redes sociais como o Twitter e o Facebook, tornou-se possível para eles se comunicarem e compartilharem informação sem o auxílio da imprensa controlada pelo governo. O atual realinhamento da história é comandado por jovens usuários da internet. O futuro do Egito vai ser decidido pelas iniciativas da população e das forças armadas. A população está claramente contra Mubarak e os militares anunciaram que não vão empregar a força contra os manifestantes. Isto quer dizer que Mubarak aparentemente também acredita que seu regime estaria chegando ao fim. O melhor cenário para o Egito é a renúncia de Mubarak e a escolha de um novo líder numa eleição dentro de alguns meses. No decorrer deste período, pessoas como Mohamed El-Baradei, ex-diretor-geral da Agência Internacional de Energia Atômica, que conta com pequena base política no Egito, mas é mundialmente reconhecido, deveriam liderar o país no período de transição. Caso o Egito possa conduzir este processo democrático, há uma boa possibilidade de que um líder forte venha a emergir. Este foi o Comentário. Premiê do Japão quer que ex-líder Democrata explique envolvimento em escândalo no Parlamento O primeiro-ministro do Japão, Naoto Kan, prometeu tentar fazer com que o ex-líder de seu partido Ichiro Ozawa, indiciado em escândalo de fundos políticos, se apresente perante o parlamento para esclarecimentos. Kan fez a observação numa reunião do Comitê Orçamentário da Câmara Baixa hoje, terça-feira. Na sessão, Nobuteru Ishihara, secretário-geral do maior partido da oposição, o Liberal Democrático, exortou Kan a exercer liderança e convocar Ozawa para testemunhar no Parlamento. Ishihara acrescentou que Kan, ele próprio, declarara desejar acabar com o uso ilegal de dinheiro no mundo político. O premiê descreveu o indiciamento compulsório de Ozawa como lamentável e reconheceu a necessidade de Ozawa oferecer uma explicação perante o Parlamento. Disse ainda que o bloco situacionista consultaria a oposição sobre como e quando Ozawa deverá ser convocado a testemunhar. Danos aumentam com quarta erupção do Monte Shinmoe no Japão O vulcão no sudoeste do Japão que entrou em erupção na última quarta-feira teve uma nova explosão violenta na manhã desta terça-feira. Esta foi a quarta grande explosão do Monte Shinmoe, localizado na ilha de Kyushu, em quase uma semana. As colunas de fumaça expelidas pela explosão mais recente chegaram a alcançar 2 mil metros de altura. Grandes choques de ar com pressão de 458 pascais foram detectados em um ponto de observação na cidade de Kirishima, a 3 quilômetros a sudoeste da cratera. Ao menos 180 vidraças quebraram em hotéis e escolas na cidade devido às vibrações. O vulcão continou em erupção na tarde desta terça-feira, expelindo colunas de fumaças de até 3 mil metros de altura. A Agência de Metereologia do Japão, que interditou uma área com raio de 3 quilômetros a partir da cratera do vulcão, estendeu a região de acesso proibido para uma de raio de 4 quilômetros, devido ao perigo oferecido pelas grandes rochas e o gás quente expelidos pela erupção. Os funcionários do órgão dizem que uma nova explosão violenta tão grande quanto a desta terça-feira pode voltar a ocorrer. Dívida do Japão excede ativos do país pela primeira vez A saúde fiscal do Japão continua em processo de deterioração. Os débitos governamentais excederam o patrimônio do país pela primeira vez em cerca de 30 anos. Isto ocorreu devido a um crescente débito do governo relacionado com retenção de obrigações estatais. O gabinete japonês declarou que o patrimônio total do país está no nível de cerca de 11,8 trilhões de dólares, segundo dados até o final do ano de 2009. Isto representa uma queda de cerca de 240 bilhões de dólares em relação ao ano anterior. O patrimônio inclui terrenos e estradas de propriedade dos governos central e locais, bem como reservas do sistema de pensões. Entrementes, a dívida estatal cresceu em 430 bilhões de dólares, chegando assim ao patamar de 12,4 trilhões de dólares no mesmo período. Isto aconteceu devido ao fato de o governo ter de emitir enormes montantes de obrigações estatais para financiar seus projetos, em meio a uma queda da receita tributária. A diferença entre ativos e passivos resulta num saldo negativo de pouco menos de 600 bilhões de dólares. Isto é a primeira vez em que as dívidas estatais excedem o patrimônio do país, desde que dados similares começaram a ser compilados em 1980. Japão e Austrália vão reiniciar conversações sobre cooperação econômica O Japão e a Austrália vão reiniciar na próxima semana conversações sobre a conclusão de um acordo de parceria econômica. Esta será a primeira vez que as duas nações vão discutir o assunto em quase um ano. Os dois países vão realizar um encontro vice-ministerial de quatro dias em Tóquio a partir da próxima segunda-feira, para discutir a redução de tarifas sobre produtos agrícolas, industriais e do setor de mineração. Além disso, serão discutidas maneiras de melhorar as condições para investimentos com o objetivo de criar uma fonte de matérias-primas estável. Os dois países começaram a realizar negociações sobre um acordo de parceria econômica há quatro anos, mas elas foram interrompidas devido à relutância do Japão em abrir o seu mercado agrícola. A retomada reflete a nova política do primeiro-ministro japonês, Naoto Kan, que prometeu recentemente se esforçar para abrir o país e revitalizar a agricultura. Presidente da Coreia do Sul conclama Pyongyang a mudar de atitude O presidente sul-coreano, Lee Myung Bak, conclamou a Coreia do Norte a mudar de atitude para melhorar os laços bilaterais. O presidente da Coreia do Sul fez o apelo nesta terça-feira, durante um programa de entrevistas na TV. Segundo ele, caso a Coreia do Norte abandone sua postura hostil e revele uma atitude sincera rumo ao diálogo, então será possível oferecer ajuda econômica e conduzir as negociações multilaterais sobre o programa nuclear norte-coreano. Embaixador dos EUA na China planeja renunciar O embaixador dos EUA na China, Jon Huntsman, planeja renunciar, levantando a especulação de que estaria disposto a se candidatar à nomeação para concorrer pelo Partido Republicano à Presidência dos EUA em 2012. Huntsman foi consultor do senador republicano John McCain na eleição presidencial de 2008. Porém, ele foi nomeado pelo governo Obama para o posto diplomático em Pequim por conta de seu conhecimento sobre assuntos chineses e questões financeiras na Ásia. Vendas de carros novos caem em janeiro no Japão Vendas de veículos novos no Japão caíram 21% em janeiro, em relação ao mesmo mês do ano anterior. A Associação de Concessionárias de Automóveis do Japão informou que as vendas de carros novos, excluindo mini-veículos, totalizaram 187.154 unidades em janeiro, registrando o quinto mês consecutivo de declínio. Por montadoras, a Suzuki Motor e as Indústrias Pesadas Fuji tiveram aumento nas vendas. A Toyota registrou queda de 27%, enquanto Honda e Nissan registraram queda de 23%. Cotação do dólar E no mercado de câmbio de Tóquio, o dólar teve uma queda hoje à tarde, em ---- relação ao iene. Às 5h, hora local, ele foi negociado entre 81,79 e 81,80 ienes, um recuo de 0,24 iene em relação à cotação vespertina de ontem, segunda-feira.
https://w.atwiki.jp/gyakusai/pages/79.html
When You Play “Phoenix Wright,” Are You Really Phoenix Wright? Capcom Talks About About Gaming’s Top Courtroom Drama http //multiplayerblog.mtv.com/2007/10/31/when-you-play-phoenix-wright-are-you-really-phoenix-wright-capcom-talks-about-about-gamings-top-courtroom-drama/ October 31, 2007 When You Play “Phoenix Wright,” Are You Really Phoenix Wright? Capcom Talks About About Gaming’s Top Courtroom Drama 日本語要約 If you’re played the “Phoenix Wright” Nintendo DS games you may have noticed that they’re a little different. Part throw-back to text-adventure games, part shining beacon of how funny games can still intentionally be. Part rare video game coutroom drama, part case study in just how non-interactive a game can be. Last week I e-mailed Capcom a bunch of questions about the series How do these games get made? How do they get so funny? Would they designers ever make a law game in which you only defend guilty people? What have lawyers said to you about these games? And so on… I wrote up some of the answers in my MTV News GameFile column yesterday, but I found the interview so interesting that I’m posting the whole thing here. Some of the answers were quite brainy, much to my delight. Two things jumped out at me in the interview. The first is series producer Minae Matsukawa’s description of the relationship between the player and Phoenix Wright, the character they control. We also wanted to betray the player’s feelings. The player may want Phoenix to do one thing, but he’ll do another, even after the player knows what’s really going on. Playing through an Ace Attorney game, you can see that Phoenix is one part the player, and one part his own character, Phoenix Wright. And when the player walks around, they solve the case both with and as Phoenix at the same time. In a way, this case set out to betray not only the player, but also the character Phoenix himself. The other ties into a comment made by gamer Calvin Smith on a “Zelda” post I published yesterday. He lamented that “a lot of developers and gamers claim open-endedness as a virtue.” When I asked Matsukawa about the common critique that the gameplay in “Phoenix Wright” is too linear, she said If we were to give players any more leeway … the structure of the game would fundamentally change. We wouldn’t be able to tell a single story anymore if there were too many paths. Also, what we want the players to enjoy is not so much the solving of each riddle they come across them one at a time, but rather, the ability to use their logic to put together what happened as they collect the pieces of the larger puzzle, as it were, and that’s something that we feel is an important aspect of the game. Food for thought. The full interview is below. Multiplayer There are many TV shows and movies that are all about legal trials, but very few games. Why do you think that is? Do you think there should be more? Or does the genre have limited appeal as a video game? Minae Matsukawa, Capcom producer I think it’s because there is a certain level of difficulty in making a game based on court proceedings. Back in 2001 when we, Capcom, were making the first “Gyakuten Saiban” (which later became “Phoenix Wright Ace Attorney” overseas) game for GameBoy Advance (GBA), we were the only ones making a courtroom-based game. Now, the number of games in this genre is increasing, for example, the “Harvey Birdman” game being made overseas. To be honest, though, I’m not sure the base idea of a law game is inherently interesting on its own to most people, although I really can’t speak for the rest of the team. I believe that more than wanting to create a courtroom game, the original director and creator, Mr. Shuu Takumi, had wanted to make a game where the player would find the lies and contradictions in statements when he set out to make the first GBA “Gyakuten Saiban” (”Ace Attorney”) game, and it was from that single gameplay concept that he realized the perfect setting would be in the courtroom, or so I’ve heard. If it wasn’t for this, we might not have ended up with that as our setting, and that would’ve been a shame since the “courtroom” is right there in the title. (The literal translation of the Japanese title, “Gyakuten Saiban,” is “Comeback Court.”) But in the end, I think with the increase in the number of trial-based games being made nowadays, the genre will become increasingly popular. Multiplayer The “Phoenix Wright” games are very funny, but as far as I know are not at all accurate to the way the legal system works. How did you decide upon the legal system in “Phoenix Wright”? Is it based on any real-world legal system? Or is it just designed to be one that simply works well as a game? Matsukawa Well, going back to how the game system was conceived, the team didn’t think of the court idea first, and instead was focused on the idea of uncovering lies and contradictions. Actually, what’s funny is when the Japanese press asks us about this same issue, they usually think we based the game’s system off of the American judicial system! But if we really had based the game off of a real court system, it might not be quite as interesting as a game, simply because court proceedings usually aren’t interesting, right? I think that more than the setting, the game itself has to be interesting. The system in the game is really, at its core, about chasing down witnesses and trying to catch them in the act of lying, so keeping this as the most important aspect of the game and gameplay in mind, we didn’t base the judicial system in “Ace Attorney” off of any real systems, but instead created something unique to the “Ace Attorney” world. Multiplayer Do you know if the series has any fans who work as lawyers or judges? If so, have you ever heard feedback from anyone in those professions? If so, can you tell me an anecdote about that? Matsukawa Sure! I remember when I made my first trip to [the San Diego] Comic-Con 2 years ago, before any of the “Ace Attorney” games had been released or was as well known as it is now, there was a young man, about 17 or 18 years old, and he told me that his father is a lawyer. Even now, I distinctly remember him telling me that he and his father were greatly anticipating this game, and that he hoped that we wouldn’t let him down. I remember being very happy to hear him say that since the game hadn’t even been released yet back then. Fast forward to a few months ago in July. I went back to Comic-Con for the first time in 2 years, and this time, a gentleman came up to me and said that he was a professor at a law school! He told me that as an educator of lawyers-to-be, he highly recommended the “Ace Attorney” games to his students. We ended up talking for a little while as I signed his poster, and he told me such things as, “Americans really love all things law,” and that he thought it was amazing that he could teach his students through a good video game, which was great to hear from a law professor. While he wasn’t trying to teach the law system in the game, since as I just mentioned, the game system is purely fictional, I think the basic ideas that a lawyer should trust their client, and to expose lies to find the truth – those are things that are pretty universal, and things we can all learn about. I hope on my next visit, I can hear from even more fans, whether they’re related to the law or not. I’m really looking forward to hearing everyone’s stories. [SKIP THE NEXT QUESTION TO AVOID A MILD SPOILER ABOUT THE SECOND “PHOENIX WRIGHT” GAME, “…AND JUSTICE FOR ALL”] Multiplayer There was a really interesting case in the second “Phoenix Wright” game, during which Phoenix is forced to defend a man he knows is actually guilty. I really liked this case, because it made me play the role of someone who knew he was doing something wrong. Very few video games have ever put me in that situation before. To what extent has the development team wanted to put players in unusual situations like that? Would you be interested in making a game like “Phoenix Wright” where you were always defending people who were guilty? It could be fascinating. Matsukawa One thing you often hear when you talk with the team is “we want to betray the player’s expectations,” and that’s usually the starting point when they write the scenario. Now, by the time you get to that particular episode, it’s become pretty standard that whoever Phoenix defends is always innocent, so the player’s expectation will lead them to believe that their client this time will be innocent as well. And it was this expectation, this belief in the innocence of Phoenix’s client that the team set out to overturn by constructing the case in such a way that the true nature of your client and the truth behind the murder will only be revealed ever so slowly to the player. We also wanted to betray the player’s feelings. The player may want Phoenix to do one thing, but he’ll do another, even after the player knows what’s really going on. Playing through an Ace Attorney game, you can see that Phoenix is one part the player, and one part his own character, Phoenix Wright. And when the player walks around, they solve the case both with and as Phoenix at the same time. In a way, this case set out to betray not only the player, but also the character Phoenix himself. The fact that we were able to put players in such an “unusual situation” is in itself praise enough for us that we were able to accomplish what we had set to do, and we are very grateful for this. As for if we would be interested in making a game where the defendant was always guilty, if the demand is there, we will think about it. But knowing the team, I suspect that if the game was to be about always defending guilty clients, they would throw an innocent one in there somewhere in their attempt to betray the player’s expectations. Multiplayer I mentioned that the game is funny. Very few video games actually make me laugh, but the “PW” series does. How does your team go about making sure the game is funny? Is the game designed without humor first and then the jokes are added in? Is it funny right from the start? Matsukawa The game starts out as a collection of ideas and concepts, such as, “Let’s use this trick,” “This is where the contradiction should be,” “We should betray the player here,” or “Let’s put a misleading lie here”, and is centered on the idea of the case. The team then uses these ideas to construct an outline of the cases. After that, Mr. Takumi comes up with what kinds of characters should appear in the story, and the team works to bring each one to life. Then all of these various building blocks are brought together to create a rough draft of the scenario. “Ace Attorney” games are at their most basic, text dialogue pieces, so like any piece of writing, there are 3 phases, or “drafts” of any particular case – the outline, the rough draft, and the polished version. After the initial outline and rough draft, the team then sits down to really evaluate the pacing of the game, or how interesting a particular section is, or maybe what sections need more explanation. They write many, many drafts during this polishing phase to really bring the story together. The story is interesting right from the start, but sometimes, even though it looks good on paper, and this has happened to me before too, by the time it’s implemented in the game, you realize that maybe the timing or the pacing is not as good as you thought it would be. It’s a bit disappointing sometimes, but in order to give players a smooth, fun experience, these various interim steps where you are constantly adjusting and readjusting things, such as where to drop hints, must be taken. So even though the initial draft may have been interesting, it’s important that the end version is the best it can be in the game itself, and I think the team feels fortunate that they have been able to bring the variety of stories that they have to the fans. As for when the humor is added, it’s there from the very beginning, but the majority of the humor is written into the scenario during the second phase when the characters are inserted into the skeleton of the story. When you see the characters and how they behave in the story, then you can do things with them and create situations and humorous lines that fit well within the context of the story. Multiplayer Some fans of the “Ace Attorney” games have said that they would like to have more flexibility in arguing court cases. The games currently only give you choices of when to press a witness for more information, when to yell “Objection” and when to present evidence. The player can’t really make their own arguments. Has the development team considered giving players more abilities to argue the case as they wish? Matsukawa Ah, this is something we get asked a lot, but I have to say that the “Ace Attorney” games are, while on the one hand, interactive, they are also on the other, very heavily story oriented. If we were to give players any more leeway, I’m afraid the amount of text the team would have to write would increase by three, four, or even five times the amount they have to write now. That’s not to say we don’t want to, but the structure of the game would fundamentally change. We wouldn’t be able to tell a single story anymore if there were too many paths. Also, what we want the players to enjoy is not so much the solving of each riddle they come across them one at a time, but rather, the ability to use their logic to put together what happened as they collect the pieces of the larger puzzle, as it were, and that’s something that we feel is an important aspect of the game. If we were to give players a bit more freedom, we might have to hide the pieces a bit better, or make the contradictions even harder to find, and in the end, the cases might become too hard or even impossible for people to solve. But we are always open to ideas and suggestions. Multiplayer What’s the most notable feature in “Phoenix Wright 3″ that you would like players to appreciate? Matsukawa I think the one thing I hope players will enjoy is the ending itself. For those who have played the first and second games, I think they will find that the ending is even more involved and deeper than the previous. Also, the ending of “Trials and Tribulations” is the climax and culmination of the Phoenix arc, so it has even more mysteries and puzzles to figure out than its predecessors. There may be times when they may feel frustrated, or think they have no chance of winning, but “Ace Attorney” games are always about happy endings, so I hope players will be able to enjoy it in the end. It’s really hard to talk about the game, and especially the ending, without spoiling anything, but I sincerely hope everyone who plays “Trials and Tribulations” will be able to enjoy the ending, despite any frustrations they may encounter along the way. Multiplayer Finally, can you explain your role on the game and let us know how many people worked on it? Matsukawa The original team that created the game was around 10 or so people, and there were about another 10 people who worked on the localization, so in the end, a little over 20 people worked in total on this game. As for myself, my role is to keep everyone on track, arrange the production schedule, watch out for the production costs, and of course, my main job, to manage the promotion of the “Ace Attorney” games, which includes attending events, such as Comic-Con back in July, where I hand-signed over 2,000 posters! I was really moved to see all those people waiting sometimes over an hour and a half at the Capcom booth just to see the new “Ace Attorney” game. When I compare that to what I experienced two years ago where I was handing out postcards to passer-bys and trying to promote the game in my limited English, I am in awe of how much the series has grown in two short years, and am extremely grateful for the support and love the North American fans have shown the Ace Attorney series. I hope everyone will continue to support the franchise and will look forward to upcoming games in the series. Thank you very much. 日本語要約 Q テレビ番組と映画には法廷ものがたくさんあるのに、ゲームには極めて少ないのは何故だと思いますか? ゲームで法廷ものを扱う場合の制限はありますか? 松川 ゲームに法廷ものが少ないのは、裁判に基づくようにするのが難しいからだと思います。2001年に最初の逆転裁判を作っていたころは、このゲームだけが裁判を扱う唯一のゲームでした。そもそもディレクターの巧舟の考えは、法廷ものを創ろうということではなく、嘘や矛盾を暴くゲームを創ったら法廷ものになったのです。現在は裁判に関するゲームも増えて、このジャンルも人気があるように思えます。 Q Phoenix Wrightシリーズは面白いのですが、法律や制度が正確に表現されていません。どのように法制度を決めたのですか? それらは、現実の法制度に基づいていますか? ゲーム内で都合のよいように設計されているのですか? 松川 開発チームは最初、法廷については考えておらず、「嘘と矛盾を暴く」というアイディアに集中していました。面白い話ですが、日本のプレスもこの質問をしてくるのですが、彼らはアメリカの司法制度を基礎にしたと思っているのです。本当の法制度でゲームを創ったら、面白くはならないと思います。本当の裁判はたいてい面白さとはかけ離れているので。ですので、ゲームを面白くするためにゲーム内での法制度を決めたのです。 Q 弁護士や裁判官のPhoenix Wrightファンは居ますか? もし居るのなら、それらの職業の人からの感想を聞きましたか? 松川 居ます! 私が2年前、サンディエゴのComic-Conに初めて行った時、まだAce Attorneyシリーズが発売される前でしたが、父が弁護士であるという17、8歳の男性に会いました。私は今でも、彼と彼の父親が、このゲームを待っていた、期待しているよ、と言ってくれたのを覚えています。 そして今年の7月、2年振りにComic-Conに行った時は、ロースクールの教師をしているという紳士が来たのです。彼は、法曹界の教育者として、Ace Attorneyシリーズを学生に推薦したと私に話しました。ゲーム内の法律は虚構ですが、弁護士が依頼人を信用し、真実を見つけることは私たち一般の人間でも学ぶことができるものです。 私は次のアメリカを訪問する機会を楽しみにしています。 Q 2作目では、実は有罪である人物を弁護しなければならなくなりますが、このエピソードは非常に魅力的でした。開発チームはこのような、プレイヤーを変わった状況にすることが好きなのですか? 松川 開発チームがよく言うことの一つが、「プレイヤーの予想を裏切りたい」ということです。そのエピソードにおいては、今までは無実の人のみを弁護してきたので、今回も無実だろうというプレイヤーの予想をひっくりかえずことが目的でした。 プレイヤーは事実を知ったあともPhoenixが逆のことをしようとしているのを見ることになります。プレイヤーだけでなくPhoenixをもひっくり返したのがこのエピソードでした。 Q ユニークで笑える部分が多いのがAce Attorneyシリーズですが、どのように創っているのですか? 最初はストーリーのみを創って、後からジョークなどを入れるのですか? 松川 まず、「このトリックを使おう」、「ここは矛盾が必要」、「ここでプレイヤーを裏切ろう」、「まぎらわしい嘘をここに置こう」といった骨子から作り始めます。その後に、その物語から必要とされる人物を巧氏が考えて、それらのキャラクターを生き生きとさせていきます。Ace Attorneyはテキスト量が多く、どんな場合でも概略、下書き、推敲されたバージョンの3つが存在します。また、紙の上の文章とゲームにしたときでは変わるので絶えず調整をします。 ユーモアが加わる段階は、最初からある場合もありますが、多くは第二段階の下書きの時です。 Q Ace Attorneyの一部のファンは、もっとゲームに柔軟性が欲しいと言っています。今はいつ異議をとなえるか、何の証拠品を出すかをプレイヤーに選択させるだけで、プレイヤー自身の議論を本当にできるわけではありません。そのあたりを検討したことはありますか? 松川 その質問はよくあるのですが、もしそうすれば、開発チームが書かなくてはならないテキストの量が3倍にも4倍にも、それ以上にも増えてしまうでしょう。それができないということではないのですが、それによりゲームの構造自体も変わってしまいます。ストーリーを分岐させるよりも、ひとつの流れの中でバラバラだった謎が集約させるのがこのゲームの重要な点です。 Q アメリカでの最新作のPhoenix Wright 3について。 松川 楽しんで欲しい点のひとつは結末そのものです。1、2作目をプレイした人なら深い結末を味わうことができます。 ネタバレなしでゲームについて話すのは難しいですが、途中に困難があったとしても最後にはハッピーエンドを楽しむことができるでしょう。 Q 最後に、ゲームを開発しているチームが何人なのか、あなたの役割は何なのかを教えてください。 松川 最初のチームは10人ほどで、翻訳スタッフがもう10人ほどいたので、トータルで20人くらいです。私自身の仕事は、開発の計画の準備、生産コストの注意、そして主要な仕事としてComic-Conのような所での宣伝があります。Comic-Conでは2,000枚以上のポスターにサインをしました! アメリカのファンがAce Attorneyシリーズに見せた支持と愛にとても感謝します。 ▲ページ上へ▲
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RMX + Evolving Spinners Collaboration Video RMX + Evolving Spinners Collaboration Video 主催:Eso 編集:neXus 公開日:2007.5.21 出演者 RMX Donk3y Eriror Asian Tim ChucKo Maniok Eso Iunasol ES 02 Pesp Saizen(Fujimura) Makoto(誠) KEN CP-1(coco_A)
https://w.atwiki.jp/evony/pages/111.html
書記長とGraveの交渉の記録 っていうか俺の英語のお勉強の記録 / -[2009-11-06] / [11-08] [2009-11-06] To [grave] hello To [grave] hello, my darling To [grave] Are you fine? 11 8 From [Grave] hey how are you doing 11 8 From [Grave] i am doing good u? To [Grave] I m little tired 11 9 From [Grave] i have tried to whisper you a few times but no response To [Grave] tomorrow was very busy day To [Grave] really? oops 11 10 From [Grave] yeah am a little tired myself my grand mother has been in the hospital and she is dying its been*me 11 10 From [Grave] yeah i have tried a few times To [Grave] hmm 11 11 From [Grave] we are talking friendly with your alliance To [Grave] uhh To [Grave] my grandfather was dead To [Grave] 2 month ago 11 12 From [Grave] i never had a grandfather they died before i was born but my grandmothers i have had all my life so its hard 11 12 From [Grave] my grandmother practically raise me when i was younger 11 13 From [Grave] i am sorry to hear about your grandfather To [Grave] so, I am busy to put his things in order To [Grave] I have grandmother too To [Grave] she is living now, but,,, 11 14 From [Grave] mine has a bloot clot in her heart and they cant fix it To [Grave] she is bedridden To [Grave] oh To [Grave] bloot clot? To [Grave] terrible... 11 16 From [Grave] yeah i suffer from bloot clots as well its a blood disorder that causes your blood to build up and block the blood flow through your veins 11 16 From [Grave] i am 24 and have had clots in my lungs and i had a stroke 2 years ago 11 16 From [Grave] so it def scares me cause i have the same disorder that she has To [Grave] I m sorry for Thing to have given you stress before 11 18 From [Grave] its ok you are one of the best ppl i have met on this server To [Grave] can you live long time? 11 19 From [Grave] i should be able to lol i mean i have almost died a few times but i am on a blood thinner so that helps 11 21 From [Grave] we are talking about being friendly with your alliance to your host and vice host To [Grave] oh, you survived from the death s maw many times. To [Grave] ok To [Grave] We, elixir have debate for your allies 11 23 From [Grave] oh yeah To [Grave] there are some way that you will go 11 24 From [Grave] we would like to be friednly with you guys To [Grave] be friendly? not enough 11 25 From [Grave] what does elixir want from us To [Grave] to become friend,,, To [Grave] you need To [Grave] join us To [Grave] you Grave and our Elixir become one Allies 11 27 From [Grave] we have 97 members in this alliance 11 27 From [Grave] you dont have enough roon for us all in elixir why do we have to go over their anyway To [Grave] We will make ELIXIR 2 To [Grave] We want your Grave s top members join to Elixir1 To [Grave] the others will join to elixir2 To [Grave] If it has be done To [Grave] Elixir1 become higher rank allies To [Grave] Let s conquer this area together, Grave 11 30 From [Grave] did they ask you to talk to me To [Grave] yeah 11 31 From [Grave] thats what i thought To [Grave] I am one of diplomats of elixir To [Grave] oops, my english skill is bad To [Grave] hello? 11 37 From [Grave] yes i am here i am thinking To [Grave] ok, it will need some time. To [Grave] time for talking with your allies member 11 38 From [Grave] yes so far they dont want to i will see To [Grave] hmm, I have one suggestion 11 39 From [Grave] yes To [Grave] If you say OK tentatively To [Grave] we will not attack your allies at few days To [Grave] yes, only few days 11 43 From [Grave] i cant do that until i have spoken with my alliance To [Grave] this is the time for thinking and debating To [Grave] tentatively, tentatively To [Grave] you are host To [Grave] if you do not admit now , To [Grave] we will attack your member again 11 46 From [Grave] you havent stopped attacking To [Grave] yes, because you didnt say good response To [Grave] being friendly is not enough for us 11 48 From [Grave] and why is that 11 48 From [Grave] you are friendly with other alliances To [Grave] huh? To [Grave] We have 8 hostile allies now 11 50 From [Grave] you are friendly with other alliances why is being friendly with us not enough To [Grave] because,,, To [Grave] we have to be stronger 11 52 From [Grave] so you refuse to be friendly with us because you need to be stroger and want us to join you 11 52 From [Grave] instead of being friendly 11 52 From [Grave] why us why not some other alliance To [Grave] we and you have been fighting at long time 11 54 From [Grave] yes only because of reaper we did nothing to you we became friendly with reaper and you declared war because vip and reaper are not friend To [Grave] and We are always superior, isnt it? 11 55 From [Grave] surperior? what are you talking about To [Grave] We had many victory against your allies 11 56 From [Grave] i do not know about reaper as i said before we dont talk anymore 11 56 From [Grave] so i have no idea what you did to them To [Grave] are you talking about reaper? 11 57 From [Grave] yes To [Grave] we will continue to fight against reaper 11 58 From [Grave] i do not talk to them so i have no idea what you guys have done to them 11 58 From [Grave] my alliance does not want to change names they like the name grave To [Grave] hmm To [Grave] grave To [Grave] do you want to be the host of elixir 2? 12 0 From [Grave] my members do not want to join another alliance they like the name grave 12 0 From [Grave] the name of the alliance grave 12 1 From [Grave] and i thought that you and vip were sister alliances To [Grave] yes To [Grave] if you dont join us, VIP will never stop attacking you 12 3 From [Grave] i have spoken to you on what my alliance wants and they want to stay in grave they like the name better To [Grave] and if you Grave member join us, VIP will never attack you 12 6 From [(Cody)] my good friend on here wont join you guys i wont join you guys and the ppl in the alliance dont like Elixir 12 6 From [(Cody)] i dont care come for me then 12 6 From [(Cody)] your so good dont even scout just attack 12 6 From [(Cody)] i really could care less what you do to me 12 7 From [(Cody)] im not scared this is a game 12 7 From [(Cody)] do what you want we will never be in ELIXSIR 12 8 From [(Cody)] i dont see why you want to control us then jsut be friendly whats the BIG Fooking deal anyway 12 9 From [(Cody)] we came from another server to start our alliance not be controlled by one To [Grave] grave? 12 19 From [Grave] yes To [Grave] think wisely 12 19 From [Grave] i have said what there is to say we dont want war with you but we will not join you To [Grave] if we and you continue the war, 12 19 From [Grave] i have already contacted your host and vice host and informed them on our decision To [Grave] we will farm you at all To [Grave] and. only we and you becoming friendly, 12 20 From [Grave] so let it be then bring it we will not join you even if you farm us over and over 12 21 From [Grave] i am sorry but my alliance does not want to switch alliances 12 21 From [(Cody)] i would rather be farmed by Elixir the be in it To [Grave] we have no gain for Cease-fire 12 22 From [Grave] and we have no gain by joining you so it has been said To [Grave] you can become a member of the Top 10 allies 12 23 From [(Cody)] if all is said than shut the hell up and stop running your mouth to grave and do something 12 23 From [Grave] but you are not understanding my alliances does not want to change names we like the name being grave To [Grave] Is it your really consensuses? 12 25 From [Grave] my alliances has spoken they will not join you To [Grave] Maybe, someone of your members wants to join us 12 26 From [Grave] no none do i have asked them in chat and offered to boot them if they want to go to you 12 26 From [Grave] they all turned down your offer [12 27 03] blanky9you あくまで鶏口牛後を貫くつもりです 12 28 From [(Cody)] we will never join put me in my grave as a grave dont care this is about moral 12 28 From [Grave] no one wants to join if they change their minds i will boot them and send them your way i doubt it though 12 28 From [(Cody)] we will never join put me in my grave as a grave dont care this is about moral 12 28 From [(Cody)] we will never join put me in my grave as a grave dont care this is about moral 12 28 From [(Cody)] we will never join put me in my grave as a grave dont care this is about moral 12 29 From [(Cody)] we will never join put me in my grave as a grave dont care this is about moral To [(Cody)] shut up, I am talking to grave now 12 29 From [Evilpers] should have just agreed with ally and not to only take in ally or nothing im Grave to the End so Enjoy. 12 30 From [Grave] now my members are a bit*sorry To [Grave] hm To [Grave] I blocked Cody 12 32 From [Grave] yeah he was*as well as several others they say they will never join you 12 32 From [Grave] they said yu have attacked them too many times for them to ever come over there to you 12 35 From [CAugstus] grave grave grave grave grave grave grave grave grave grave grave grave grave grave grave grave grave grave grave grave grave grave grave To [Grave] grave To [Grave] All we do is one of two way, 12 36 From [Grave] yes To [Grave] we absorb you or completely annihilate you. To [Grave] This is a thing decided by our assembly member s vote. 12 36 From [Grave] bring it then we will not join you no matter what you say To [Grave] hm, you want to be exterminated by us? 12 38 From [CAugstus] RIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIPRIP 12 38 From [Grave] we will not join 12 38 From [Grave] that is all that we have to say To [Grave] oh, CAugstus is spamming me 12 40 From [Grave] sorry they are*off that you guys try to stong arm us 12 42 From [CAugstus] ARE WE PISSING YOU OFF? EVERYONE IN THE ALLIANCE SAID SCREW YOU AND YOUR OFFER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! To [Grave] I am sad for the negotiation to break down. 12 42 From [Grave] they just refuse to join you To [Grave] I ask you one more time, you really want to die? 12 43 From [Grave] my members will not join you To [Grave] Is it really consensus of all your members? 12 46 From [Grave] every last one of them said no i offered to boot them they refused To [Grave] ok To [Grave] We will P.T. you all until you f*cking die 12 48 From [Grave] ok have a good one To [Grave] good dying, my darling. [11-08] World chatでの発言 14 23 [madhav] IF LOOKING FOR A TOP 50 ALLIANCE WITH HELPFUL FRIENDLY AND EXPERIENCED PLAYERS JOIN ALLIANCE GRAVE!!! 14 23 [blanky9you] If you want to become a rotten zombie, join the Grave allies. 14 24 From [madhav] gunny blanky funny 14 26 [madhav] thats right we are the living dead of grave alliance that will not be controlled we are looking for only experienced members 14 30 [blanky9you] Grave allies seems not have any experienced player. 14 30 [Blue2] ALLIANCE GRAVE IS NOW RECRUITING ACTIVE PLAYERS. 50K MIN PRESTIGE. APPLY AT EMBASSY. IF CLOSE TO 50K APPLY AND WE WILL TALK TO YO Graveさんからwhisperが来た 14 33 From [Grave] are you getting mad? To [Grave] I only think your allies is going to rot away in the grave. 14 37 From [Grave] and what about me? 14 38 From [Grave] uh? To [Grave] RIP Grave in the grave 14 40 From [Grave] i thought we were friends blanky To [Grave] yes, we were friends 14 42 From [Grave] oh and now we are not To [Grave] I still feel friendship in you. 14 43 From [Grave] good because i still like you To [Grave] but, our allies Elixir members really hate your allies 14 44 From [Grave] i know i was going to give up my allies to be allied with you but you didnt want that you just wanted us to join you To [Grave] yeah, we elixir will never invite your allies members To [Grave] except you 14 46 From [Grave] thats very nice of you 14 47 From [Grave] so i see that your alliance has really been beating on cody To [Grave] cody is nut guy 14 50 From [Grave] i know he is just tired of the crap he wanted to be friends with you alliance and got mad when it didn t happen To [Grave] Cody abused us about our real life To [Grave] and he spammed us 14 52 From [Grave] i know he was really mad [14 56 03] blanky9you To [Grave] I think that you should punish or banish him 14 55 From [Grave] he was sorry 14 56 From [(Cody)] i am sorry if you took anything personal I was just upset. 14 56 From [Grave] I told him to talk to you To [Grave] hmm,, I don t want to talk with mad guy To [Grave] but, if he say sorry to me To [Grave] I will receive it [15 01 31] Kuroobi キチガイと話したくないワラタ [15 01 56] blanky9you Cody君からメール I am sorry if you took anything personal i was just upset and am sorry [15 02 48] Kuroobi 泣きが入ったのかこーディ君 [15 05 33] blanky9you 返したメール OK, I excuse you only a little. Thanks for saying sorry. 15 0 From [Grave] i think he tried to whisper you To [Grave] oh, he has said "sorry" to me already To [Grave] My mood has improved a little. 15 3 From [Grave] ok thats good that he spoke with you To [Grave] I tell to our allies members about he said sorry. To [Grave] However, whether to stop this war or not will be decided by our assembly 15 13 From [Grave] i know 以下雑談 15 30 From [Grave] what time of the day is it where you are? To [Grave] I went to prefectural governor election today. 15 34 From [Grave] cool 15 34 From [Grave] cody told me that you sent him a message To [Grave] yes, I excused him a little 15 37 From [Grave] lol 15 37 From [Grave] blanky you are funny just alittle 15 37 From [Grave] what is your real name? 15 37 From [Grave] mine is Laci To [Grave] SK 15 38 From [Grave] sk? To [Grave] S.K 15 38 From [Grave] oh ok To [Grave] hmm, my english is funny? 15 38 From [Grave] well like i said my name is Laci Rae 15 39 From [Grave] no your english is good 15 40 From [Grave] i like talking with you To [Grave] I use the dictionary many many times 15 40 From [Grave] thats good always good to know more To [Grave] thanks, yes, knowing more is good 15 42 From [Grave] yes it is i read all the time 15 42 From [Grave] i like to read alot of books To [Grave] I want to read a difficult English book 15 44 From [Grave] i read alot of paranormal books 15 45 From [Grave] stuff that deals with magic vampires zombies lol silly really 15 45 From [Grave] but it entertains me To [Grave] I often read many books written by my mother tongue.er tongue. To [Grave] oh, I mistook copy/paste 15 47 From [Grave] i am reading 4 different series right now everytime a new book comes out i buy it and read it ina day 15 48 From [Grave] i like reading more than watching tv 15 48 From [Grave] books to me are more fun because i get to use my mine To [Grave] hm, I don t watch TV at all 15 49 From [Grave] its not that great 15 49 From [Grave] i watch it sometimes 15 50 From [Grave] well SK its 2 am here so i am going to go to bed now it has been really nice talking with you hope to talk with you again tomorrow To [Grave] My country TV program is almost vulgar and foolish 15 51 From [Grave] lol To [Grave] thank you for talking with me 15 51 From [Grave] i have seen some tv shows from japan they are vulgar and foolish lol To [Grave] yes yes lol 15 52 From [Grave] i know i wouldn t want to be on one To [Grave] are you sleepy? To [Grave] good night Laci 15 56 From [Grave] thank you SK and goodnight 20分ほど経過 16 14 From [Grave] i was off then i got back on cause i dont think i can sleep 16 15 From [Grave] then just now your member of your alliance mokz scouted me To [Grave] oh, do you have a problem of sleeping? 16 16 From [Grave] yes a big problem 16 16 From [Grave] i sometime stay up for 2 days 16 17 From [Grave] wish i coulld get some sleep thats why i play this game lol To [Grave] hmm, my allies friends don t want to stop to farm your allies. 16 18 From [Grave] i know 16 19 From [Grave] he is a good guy 16 21 From [Grave] please have a talk with mokz about attacking me 16 21 From [Grave] i have a reaper right next to me with 300k prestige that will back me up To [Grave] The method of solving the problem of your sleep is that you resign Grave Host and join us. 16 22 From [Grave] and i dont want you guys to be in pain the reaper guy has left him alone 16 22 From [Grave] but if he attacks me he will attack him To [Grave] hmm 16 24 From [Grave] there are a few reaper here that have left him alone but if he attacks they will attack him To [Grave] hm, nightweaver? 16 24 From [Grave] and to be honest i do not want to have to teleport again To [Grave] I tell you a good news 16 24 From [Grave] yes nightweaver you can look him up To [Grave] We have gotten some Nightweaver s city To [Grave] he has only 4 city now To [Grave] yesterday, he had 5 16 26 From [Grave] yeah he didnt care about them enough to do anything 16 27 From [Grave] and he only had 4 yesterday To [Grave] We got his 2 city filled by lv9 sawmill 16 30 From [Grave] i am still thinking about your offer i am growing tired of being host 16 33 From [Grave] so what kind of books do you read like story wise 16 33 From [Grave] and how is it to live in japan i bet it is really awesome there To [Grave] Our vice host is welcoming you. To [Grave] books I read? 16 34 From [Grave] yeah we were talking about books and you never told me what kind you read 16 34 From [Grave] like i read paranormal To [Grave] I like Edogawa Ranpo,Mysterious novel 16 35 From [Grave] i love mysterious 16 35 From [Grave] mysteries To [Grave] Greg Egan, hard core SF 16 37 From [Grave] i like his short stories To [Grave] yes, Egan s short stories is very interesting To [Grave] but, his long stories is ,,, To [Grave] little hard 16 39 From [Grave] he is good very interesting author 16 40 From [Grave] he is very smart man To [Grave] his knowledge of mathematics and physics is To [Grave] abundant and wonderful. 16 42 From [Grave] see your english is very good To [Grave] thanks, but it is my dictionary s power 16 45 From [Grave] lol To [Grave] hm To [Grave] Did I really said you that we stop attacking you? 16 46 From [Grave] you said that i did not have to worrya bout being attacked by your alliance just me 16 46 From [Grave] but as i said i am thinking about joining you To [Grave] what I said is,,, To [Grave] we will stop attacking if you say "we join ELIXIR" To [Grave] hm, don t you want to become a really friend of me and ELIXIR? 16 50 From [Grave] i am going to join you guys To [Grave] oh To [Grave] we welcome you 16 51 From [Grave] i will fill out an app in a few minutes To [Grave] are you resigning the host now? 16 54 From [Grave] yes To [Grave] thank you, my darling 16 55 From [Grave] i will fill out app in a few minutes 16 59 From [Grave] i filled out application To [Grave] I see To [Grave] and now, mokz is your friend 17 0 From [Grave] yes lol To [Grave] He will send you some reinforce to protect from Grave member s retaliation attacking. 17 0 From [Grave] but i still like talking to you better 17 0 From [Grave] thank you 17 0 From [Grave] if they can find me To [Grave] and, I will send you some gift. 17 0 From [Grave] i had just teled today and no one had my cords 17 1 From [Grave] thank you To [Grave] tele is not needed To [Grave] mokz and I protect you 17 2 From [Grave] thank you To [Grave] if you teled, please tell me your cord 17 3 From [Grave] no i mean that i had teled earlier today and no one from my old alliance knows these new cords 17 3 From [Grave] i am still not in yet it doesnt shwo up 17 21 From [Grave] where did you go dot see you chatting anymore Graveさんに送った、貴女が本当に我々の仲間になるには、というメール Hello my darling , oh, now you are my allies friend. Thank you very much for joining us. You saw that almost ELIXIR members have welcomed you. However, some of our allies member still have the antipathy for you. Because you were enemy of us at a long time. Didn t you have some quarrel with some of our members before? Our General Mr.BATEAU has some dissatisfaction for you. Because you opposed him when he canvassed Attila and Dhejne. Didn t you send some impolitely mail to Mr.BATEAU? He say so. But he said to excuse you because he and you are already companion. Our Leader Evelyne is still angry. You had many quarrel with her, didn t you? The best way to become a really friend of them, you need to build some distinguished services. ex, You build big Prestige. You build big army and fight well. (I ll send you some resource for building them.) You canvass some experienced Grave member. If you do it, all member of ELIXIR will really welcome you. Dear Laci B9U(SK)
https://w.atwiki.jp/icora/pages/7.html
icora鯖tips 要素 内容 備考 基本倍率 Exp 60倍 , JExp 60倍 , Drop 10倍 ただしどのドロップも1%以上 活動拠点 モロク西テント前 各種便利NPCがいます。 開放@コマンド @who @mes @where 使用方法は誰かに聞いて下さい 転生 通常転生 職業転生 ちび転生の三種 複雑。転生についてを参照 公平Lv圏 ±100 所持限界量 70%以上で自動回復停止。 GvG 毎日21時から23時まで。全箇所解放。 活発ではないです。 LV・ステータス 最大レベル500、最大素ステータスは999 255歳でボーナスC進呈 オリジナル要素 武器、防具、一部装備グラフィック置き換え、カード効果も一部違います。 百聞は一見にしかず。 アイテム入手 消耗品のみ拠点にいるNPCがまとめて販売。ドロップする各種装備、カードは売却価格が変更されています。 装備類はそのへんの人にねだるのがicoraクオリティ MVP 本鯖と同じボスはそのまま配置。オリジナルMVPが豊富。HP、経験値は多いです。 詳細はプチMVPリスト スキル・ステータスリセット スキル・ステータスの初期化はNPC「日清ヘルシーリセッタ」によって行えます。有料。 たまらん! PTボーナス PTボーナス有り 人数+1毎にExp+?% 当鯖はPTプレイ推奨です。 枝 何でも出ます。責任もって片付けましょう。 DL様出過ぎ デスペナルティ 溜まっている経験値の5%(だったかな)ゼニーは所持量から1%です。但し、その場で復活の場合、適用外。 レベルアップ直前の死はちょっと痛い NPC 各種便利NPCは多数配置 カート犬がお気に入り スキルツリー 一次職のポイントを消費せず二次職に使用できます。転生とも関わってくるので詳細は転生について 習うより慣れろ 神器 まだ一個(シンガメン)しか存在してないはず。作成は多分不可能。一応紫箱から出ます。 全然出ません。スロット1付 ボスc 一部効果変更。弱体化もあるし、強化も。 所有者多し 実装度 アインブロクまで実装してますがまだ不安定。 本鯖って何ですか 名前 コメント
https://w.atwiki.jp/rabi-ribi/pages/89.html
価格 \700 計60曲、総再生時間2時間3分。ボリューム満点のサウンドトラック。 FLACまたはMP3形式なので、スマートフォンなどの再生機器で再生することも可能。 DLCを導入した際、Rabbit Box内のサウンドテストモードが即座にアンロックされる。 (本来はPost Gameを難易度HARD以上でクリアする必要がある) フォルダ内には「bonus」という名前のサブフォルダが存在し、Speicher Galerieとピアノ版Theme of Rabi-Ribi(スタッフロールで流れるアレ)のmidiファイルが含まれている。 楽曲提供者 3R2 Triodust MWT.Waiting Laozi +アルバムアートワーク 表面(共通) 裏面(MP3版) 裏面(FLAC版) 収録楽曲一覧 トラック 曲名 楽曲提供者 ゲーム中での再生場所 1 Theme of Rabi-Ribi 3R2 タイトル画面、SPイリス耐久フェーズ 2 Main Menu 3R2 メニュー画面 3 Adventure Starts Here 3R2 始まりの森 4 Rabi-Rabi Beach 不明 ラビラビビーチ 5 Home Sweet Home 3R2 ラビラビタウン 6 Rabi Rabi Shop Triodust ミリアムのショップ 7 Rabi Rabi Park Triodust ラビラビパーク 8 Rabi Rabi Ravine Ver.1 Triodust ラビラビバレー 9 Rabi Rabi Ravine Ver.2 Triodust ラビラビバレー・上層 10 Pandora s Palace 3R2 ピラミッド内部 11 Inside UPRPRC Triodust UPRPRC基地 12 Forgotten Cave MWT.Waiting 忘れられた洞窟 13 Spectral Cave MWT.Waiting 虹色洞窟 14 Exotic Laboratory Triodust 異世界からの研究所 15 cyberspace.exe 3R2 システムインテリア 16 System Interior II 不明 システムインテリアII※DLC「Is the order a DLC?」で開放 17 Volcanic Caverns Triodust 赤色の地下洞窟 18 Sky-High Bridge Triodust 天の橋 19 Natural Aquarium 3R2 自然水族館 20 Azure Snow Land 3R2 紺碧の雪地 21 Aurora Palace Triodust 極光の雪城 22 Golden Riverbank Triodust 黄金の湖畔 23 Evernight Peak Laozi 永夜の高原 24 Sky Island Town Triodust 浮遊島の町 25 Floating Graveyard Triodust 空中墓地 26 Icy Summit Triodust 白雪の山 27 Plurkwood Triodust プルークの森 28 Warp Destination Triodust Warp Destination 街マップイリュージョンアリウス戦(BNA Boss Rauh時) 29 Unfamiliar Place Triodust Warp Destination 病院マップ(プロローグ時) 30 Unfamiliar Place Again Triodust Warp Destination 病院マップ(Chapter5時) 31 Hall of Memory Triodust 記憶回廊 32 Forgotten Cave II Triodust 忘れられた洞窟・裏 33 Speicher Galerie Triodust 図書館 34 Bunny Panic!!! 3R2 UPPRPRC戦 35 Midboss Battle Laozi 中ボス戦 36 Get On With It 3R2 ココア、リボン、アシュリー(1回目)戦 37 Brawl Breaks 3R2 コトリ(緑・青)戦 38 Hi-Tech Duel 3R2 シシニ、シャロ戦 39 Bounce Bounce 3R2 ニエベ、ニクシー、ケケバニー戦 40 Kitty Attack 3R2 バニラ、チョコレート、サヤ、シーナ戦 41 Full On Combat 3R2 パンドラ、アルルーナ、リリス戦 42 Sudden Death 3R2 イリュージョンアリウス、SPシャロ戦 43 M.R. Triodust ミル、SPミル戦 44 The Truth Never Spoken 3R2 ノア(第一形態)、ミリアム戦 45 No Remorse 3R2 ノア(第二形態)、ルミ戦イリス戦耐久フェーズ 46 RFN - III Triodust ノア(第三形態)、イリス、SPイリス戦 47 Staff Roll Triodust エンディング 48 Sandbag Mini Game 3R2 サンドバッグミニゲームロングジャンプミニゲーム 49 Game Over 3R2 ゲームオーバー時 50 Title Screen 3R2 タイトル画面 51 Rabi-Ribi Piano Title Daniel Brown アートブックDLC 52 Nightwalker Triodust 始まりの森・夜 53 PLAY ROUGH Triodust リリ ピクシー戦 54 Plan B 3R2 石碑イベント時ラビラビタウン(Chapter6時)記憶回廊・深層 55 COUNTDOWN! Triodust ラビラビバレー脱出イベント 56 Melting Point 3R2 リタ、SPリタ戦リリス2戦目手前STGパート 57 Mischievous Masquerade 3R2 ハロウィンチョコレート バニラ戦、SPココア(2019ver.)戦 56 Azure Triodust SPリボン、SPココア、SPアシュリー、SPサヤ戦SPリタ戦(後半パート) 59 FINALE Triodust 魔法少女エリナ戦 60 LAST 100SEC Triodust 魔法少女エリナ戦(耐久パート) 未収録曲 以下はサウンドトラック未収録の曲。 (Noはゲーム内のサウンドテストで割り振られているもの) No 曲名 ゲーム中での再生場所 004 UNDERWATER AMBIENT 自然水族館(入口) 005 LIBRARY AMBIENT 図書館(入口) 038 Brawl Breaks Ver.2 コトリ(赤)、アシュリー(2回目)、リリス(2回目)戦 057 ARTBOOK INTRO アートブックDLC タイトル画面 063 不明 記憶回廊・深層 中ボス戦 +No.63について No.63は記憶回廊・深層の中ボス戦で流れる曲なのだが、この曲はサウンドトラックにも収録されていない上、曲名も不明という謎に包まれた曲となっている。 だが、ゲーム内のtrack.rbrb(楽曲名リスト)には、SACRIFICED.Bという曲がある。もちろん、こんな名前の曲はどこを探しても見当たらない。 しかし、ここで一つ気になるのは、sacrificedの意味。この言葉には、戦争で死傷したとか、〜のために犠牲になったという意味がある。とすると、ラビラビ島を守るために犠牲になった「あの子」に関係があるように思える。とすると、記憶回廊・深層で中ボスと戦う時に流れるあの曲、No.63の名称はSACRIFICED.Bという名称だと推測できる。
https://w.atwiki.jp/oper/pages/3467.html
ATTO TERZO (Il salotto di Milio Dufresne a Parigi, Riva di Mazzarino mobili elegantissimi; pianoforte a coda nel mezzo colla tastiera verso il fondo della scena; poltroncine, causeuses, divanetti all’ingiro; a destra finestra che dà verso la Senna; innanzi alla finestra elegante scrivania sulla quale, tra le altre carte, sarà una lettera colla busta lacerata; in fondo, nel mezzo porta che dà nell’anticamera; altra porta a sinistra che dà negli appartamenti) ▼MILIO▲ (solo, in costume da viaggio, è seduto al tavolo presso la finestra a destra; sta ordinando alcune sue carte, sparse alla rinfusa sullo scrittojo; dopo rimane un momento come malinconico ed assorto, la testa fra le mani) Oh mio piccolo tavolo ingombrato sì come è ingombro di sgomento il cuore! domani a Saint-Etienne sarò tornato… l’ultima volta… a salutar l’amore!… Come dirle ch’io parto? oh come fare a lasciarla? a mentire? il labbro mio come le giurerà di ritornare mentre che il cuore le dirà l’addio?… Mai più, Zazà, raggiar vedrò da gli occhi tuoi la fiamma de l’amor!… e mormorar mai più t’udrò calde parole, stretta sul mio cor… Oh baci, oh nostre tenere ebbrezze, notti incantate, lunghe carezze sereni dì! Il nostro amore è naufragato, e ci ha travolti l’onda del fato! Tutto finì!… ▼SIGNORA DUFRESNE▲ (entrando dalla porta a sinistra, seguita da Marco, il cameriere) Ecco son pronta, Milio,… (ai cameriere) la valigia è al suo posto? ▼MARCO▲ È giù nella carrozza. ▼MILIO▲ (si è alzato, ha preso il cappello, il soprabito, alcune carte) Bene, scendiamo tosto… ▼SIGNORA DUFRESNE▲ (a Marco) Vegliate a tutto… (fa per avviarsi, poi si trattiene ancora) oh, Marco,… mi scordavo … Aspetto una signora Dunoyer… Se giunge, trattenetela le dite che tornerò… che sono alla stazione… ▼MARCO▲ Sta bene. ▼SIGNORA DUFRESNE▲ (fa qualche passo poi si rivolge) Ricordate… (sillabando) Dunoyer… (esce con Milio. Marco li accompagna e compare in anticamera con essi; poi ricompare) ▼MARCO▲ Dunoyer?… Chi è?… Ora veniamo a noi! (Va al tavolo a destra, apre il tiretto, prende la scatola dei sigari del padrone, ne sceglie uno e lo accende) La fumatina solita… (aspirando il fumo; da buon conoscitore) Peuh! non c’è male, poi!… (prende un giornale dal tavolo) Ora un po’ di notizie politiche fa bene!… (Si sente il canto delle lavandaje, come venendo di sotto alla finestra, accompagnato dai colpi di battitojo, mentre Marco va al canapè a sinistra e si allunga per leggere comodamente) ▼LE LAVANDAJE▲ (giù dalla Senna) Perché soletta sei laggiù? Margot? Sparve il riso dal tuo viso. Il tuo ben fuggì né più torna qui! E canti il labbro non ha più! Ma rinnovare amor si può Margot Prendi il mazzuol, ritorna ancor. Come l’onda fugge amor. Ridi con noi – Margot! (risate e colpi di mazzuolo) ▼MARCO▲ Ecco la nenia solita che dalla Senna viene! Oh, queste lavandaie!… (si sprofonda nella lettura del giornale) Toh! il Ministero a terra! Ho piacere… gli ho sempre fatta un’atroce guerra! Ma già… cadranno sempre camere e ministeri se non vanno alla Camera… dei bravi camerieri! (volta pagina; s’ode una scampanellata, Marco non si scompone e seguita a leggere) Caspita! suono energico!… l’articolo mi piace; La Destra (nuova scampanellata, Marco butta via sigaro e giornale) Non c’è proprio un minuto di pace!!… (esce dal fondo. Entrano Zazà e Natalia con Marco dopo un istante) ▼MARCO▲ (introducendole, a Zazà) Lei dunque è la signora Dunoyer? ▼ZAZÀ▲ (coglie l’occasione) Sì, si, Dunoyer… ▼MARCO▲ Sia buona di trattenersi qui un istante madama è andata alla stazione; accompagna il signore che parte per Lione. ▼ZAZÀ▲ Grazie l’aspetterò. (Marco saluta ed esce dal fondo chiudendo la porta) ▼NATALIA▲ Che turbamento!… ▼ZAZÀ▲ Tremi? Perché? ▼NATALIA▲ Se dalla casa ci scacciano?… ▼ZAZÀ▲ Che temi? Non son io forse teco? ▼NATALIA▲ Voi? che potreste fare? in casa sua? ▼ZAZÀ▲ La loro casa la puoi chiamare! Il domestico ha detto il signore… madama… qui fiorisce l’idillio! qui si sorride ed ama!! ▼NATALIA▲ Ebben, fuggiam, signora ormai tutto, v’è noto… ▼ZAZÀ▲ Perché fuggir? sei folle tutto m’è invece ignoto!… ▼NATALIA▲ (dopo una pausa, guardando il salotto) Han scelto un incantevole elegante soggiorno… ▼ZAZÀ▲ Più del mio… Troppo bello!… ▼NATALIA▲ Perché? ▼ZAZÀ▲ Guardati intorno Non odi la tacita stanza da un’onda di baci pervasa? non senti l’acuta fragranza d’amore, che corre la casa? È un’orma invisibile, un segno di giunco sul lido del mare… ché ove la donna ha suo regno un nulla può tutto svelare!… Lo vedi quel cantuccio? I cuscini!… il divano? là s’abbraccian la sera, si stringono la mano e si parlan d’amore!… Oh, li vedo, son là, e non posso dividerli!… – Folle divengo già! ▼NATALIA▲ Posson udir, calmatevi… signora!… ▼ZAZÀ▲ (mal contenendosi) Chi sarà questa donna?… Se il servo interrogassi… (gli occhi suoi cadono sulla lettera ch’è sul tavolo; sordamente) Ah! ▼NATALIA▲ Che è? ▼ZAZÀ▲ Guarda una lettera… sopra quel tavolino… ▼NATALIA▲ (si avvicina al tavolo e si china a leggere la soprascritta) « A madama Dufresne, riva di Mazzarino » (spaurita) È ammogliato!… signora, signora… andiamo via! ▼ZAZÀ▲ (fissando la lettera, convulsa, angosciata, con voce spenta) Ammogliato?! No, è l’uso, vivendo in compagnia di dare il proprio nome… (poi afferrando convulsamente la lettera) Tra poco lo saprò! ▼NATALIA▲ (spaurita, supplichevole) Non l’oserete!? ▼ZAZÀ▲ (risoluta) È aperta… e poi?… Venni per ciò! (legge rapidamente) « Quando, amica, a Parigi verrà vostro marito » (lascia cadere la lettera, accorata dalla subìta rivelazione) Dunque è vero?… Ammogliato!… Non aveva mentito quel povero Cascart… Ammogliato?!… ▼NATALIA▲ Signora, buona signora, andiamo… Perché soffrire ancora? tutto è scoperto… ▼ZAZÀ▲ (come pazza) Andare? No qui restar conviene Egli è certo già stanco di queste sue catene! Me sola ama! io l’aspetto ferma; egli giungerà, lascerà la sua sposa… e meco partirà! ▼NATALIA▲ (bruscamente scuotendola) Ah! vengono… (La porta a sinistra si apre; una bambina entra senza vedere le due donne e va verso l’etagére vicino al piano per cercare della musica) (A bassa voce, rapidamente) Signora… guardate una bambina. ▼ZAZÀ▲ (nello spavento) Dove? chi è? ▼NATALIA▲ Signora,… certo è la sua piccina è sua figlia!… ▼ZAZÀ▲ Sua figlia!… (La bambina si accorge delle straniere e resta interdetta) ▼NATALIA▲ Le abbiam fatto paura… ▼ZAZÀ▲ Parlale tu… non oso… ▼NATALIA▲ (osservando Totò) Che dolce creatura! (parlando alla bambina) Signorina, vi abbiamo spaurita? ▼TOTÒ▲ (sempre semplicemente) No, signora, venivo al pianoforte… ▼NATALIA▲ Vi disturbiamo… ▼TOTÒ▲ No… la mamma è uscita l’aspettate? ▼NATALIA▲ Da un pezzo… Ora più corte saran l’ore con voi… ▼TOTÒ▲ (confusa) Signora, come siete gentile… (Fa cenno a Zazà ed a Natalia di sedere e siede anch’essa nel mezzo) ▼ZAZÀ▲ (facendosi forza) Angioletto, il tuo nome? ▼TOTÒ▲ Antonietta Dufresne è il nome mio… ma mi dicon Totò… ▼ZAZÀ▲ (con soavità) Totò… Perché? ▼TOTÒ▲ E un nome caro al babbo… E voi? ▼ZAZÀ▲ Ed io… mi chiamo Zazà… signora Dunoyer!… ▼TOTÒ▲ (con leggiero rimprovero) Ah, no! perché mentite! ▼ZAZÀ▲ (contrariata) E che… tu puoi… ▼TOTÒ▲ Io la conosco… non somiglia a voi… è un peccato il mentir! ▼ZAZÀ▲ Bimba, m’offendi! ▼TOTÒ▲ (riflettendo) Siete un’altra signora Dunoyer!? ▼ZAZÀ▲ Un’altra Dunoyer… Ora m’intendi! ▼TOTÒ▲ Voi mi date del tu? Perché? ▼ZAZÀ▲ Perché… tu rassomigli… voi rassomigliate ad uno… che amo tanto… ▼TOTÒ▲ Uno che amate? io somiglio a papà… lo conoscete? ▼ZAZÀ▲ (con slancio) No!… ▼TOTÒ▲ Mi vuol tanto bene,… è tanto buono… io da sei mesi nol vedea, sapete… ▼ZAZÀ▲ Sei mesi!… ▼TOTÒ▲ Or lo rivedo e lieta sono… Presso la nonna in Algeria siam stati… babbo, al ritorno, al circo ci ha portati… Ma insieme a noi tra breve partirà. ▼ZAZÀ▲ (ansiosa) E dove andate? ▼TOTÒ▲ In America. ▼ZAZÀ▲ (commossa) Ah!… ▼TOTÒ▲ (passando ad altro) Vostro marito dove sta? ▼ZAZÀ▲ (imbarazzata) Non l’ho… ▼TOTÒ▲ (con interesse) Non avete neppure una Totò? Oh, vi compiango siete tanto mesta… ▼ZAZÀ▲ Sono vedova… sola… abbandonata… Una bambina al cielo io l’aveva chiesta,… ed il cielo, Totò, non me l’ha data! S’io l’avessi, Totò, l’adorerei… come adorata dal tuo babbo sei… ▼TOTÒ▲ Certo che mamma e babbo amano assai la piccola Totò!… V’ama, signora, la vostra? ▼ZAZÀ▲ (con profonda tristezza) Mamma?! io non l’ho avuta mai! Mamma usciva di casa in sull’aurora… ed ero sola… fin che ritornava… Ma la sera… al ritorno… ▼TOTÒ▲ (interessandosi) Vi baciava? ▼ZAZÀ▲ (dolorosamente) No non volea destarmi… Avea ragione c’era sì poco da vedere al mondo! Lo sai, piccina mia? ci son persone Che devi amare d’un amor profondo! sono cattive… e il mondo le disprezza… pure han tanto sofferto… in fanciullezza… ▼TOTÒ▲ (con interesse crescente) I bimbi senza pane e senza tetto? ▼ZAZÀ▲ (amaramente) Vi sono bimbi ai quali manca molto più!… ▼TOTÒ▲ (alzandosi ed andando verso di lei) Sono i bimbi che non han l’affetto del babbo?… ▼ZAZÀ▲ I bimbi senza padre… hai colto! (con le lagrime agli occhi abbracciando Totò) Questa per un fanciullo è la maggior sventura! Ma tu… vivi tranquilla… soave creatura; il padre tuo… nessuno… ti strapperà!… ▼TOTÒ▲ (guardandola) Signora… piangete?… ▼ZAZÀ▲ No, non piango… Un ricordo m’accora… (levandosi come per nascondere la sua angoscia) A studiar tu venivi… Ti prego suona un poco… ▼TOTÒ▲ Non oso di me certo voi vi farete gioco!… ▼ZAZÀ▲ (protestando) Totò, che dici!… ▼TOTÒ▲ Allora, suono un’Ave Maria; è bella e piace tanto alla mammina mia. (Totò parlando si è accostata al pianoforte, lo apre, sceglie un foglio di musica, e siede) ▼ZAZÀ▲ (mal frenando il pianto) Sì, Totò, va! (cade sul divano a sinistra piangendo a dirotto mentre Totò comincia a suonare l’Ave Maria di Cherubini) ▼NATALIA▲ (piano, sorreggendo Zazà) Coraggio!… ▼ZAZÀ▲ È finita!… Ammogliato… e un angiolo ha per figlia!… ho sognato… ho sognato… (Totò tutta assorta nel pezzo non s’accorge di Zazà che accasciata dal dolore piange dirottamente) Dir che ci sono al mondo creature nate fra gli agi e contro il mal protette, che a l’uom prescelto se ne vanno pure spose felici e madri benedette! E non son paghe! E ignorano i dolori di noi cresciute al freddo ed alla fame che stanche alfine di cotanti orrori cerchiamo scampo ne la vita infame! Noi siam le maledette!! il nostro cuore alla speranza invano si aprirà. Il mondo ci rifiuta anche l’amore!… Quanto dolor!… di me che addiverrà?!! ▼TOTÒ▲ (levandosi dal pianoforte) Ho finito! baciatemi… (Zazà la bacia ardentemente) Non piangete! (in ascolto, udendo rumore nell’anticamera) È mammà. (va verso l’uscio del fondo) ▼NATALIA▲ Dio! che succede adesso?! ▼ZAZÀ▲ (levandosi e rassicurandola) Nulla (La porta si apre. La signora Dufresne appare e resta un po’ interdetta vedendo delle straniere, poi si avanza mentre Zazà a parte) Oh, come è bella! (salutando) Voi, signora, aspettavate una signora Dunoyer… È il nome mio. Noi di porta ci siamo sbagliate… Volli spiegar l’equivoco e restai. Intanto con la bimba conversai… È un angiolo!… Felice voi… Men vo… (andando verso l’uscio seguita da Natalia) Scusate! ▼TOTÒ▲ (presso alla sua mamma) Addio, signora… ▼ZAZÀ▲ (rivolgendosi con intensa emozione) Addio, Totò!… (Zazà e Natalia escono. Totò corre ad abbracciare la madre che sembra interrogarla confusa) ATTO TERZO Il salotto di Milio Dufresne a Parigi, Riva di Mazzarino mobili elegantissimi; pianoforte a coda nel mezzo colla tastiera verso il fondo della scena; poltroncine, causeuses, divanetti all’ingiro; a destra finestra che dà verso la Senna; innanzi alla finestra elegante scrivania sulla quale, tra le altre carte, sarà una lettera colla busta lacerata; in fondo, nel mezzo porta che dà nell’anticamera; altra porta a sinistra che dà negli appartamenti MILIO solo, in costume da viaggio, è seduto al tavolo presso la finestra a destra; sta ordinando alcune sue carte, sparse alla rinfusa sullo scrittojo; dopo rimane un momento come malinconico ed assorto, la testa fra le mani Oh mio piccolo tavolo ingombrato sì come è ingombro di sgomento il cuore! domani a Saint-Etienne sarò tornato… l’ultima volta… a salutar l’amore!… Come dirle ch’io parto? oh come fare a lasciarla? a mentire? il labbro mio come le giurerà di ritornare mentre che il cuore le dirà l’addio?… Mai più, Zazà, raggiar vedrò da gli occhi tuoi la fiamma de l’amor!… e mormorar mai più t’udrò calde parole, stretta sul mio cor… Oh baci, oh nostre tenere ebbrezze, notti incantate, lunghe carezze sereni dì! Il nostro amore è naufragato, e ci ha travolti l’onda del fato! Tutto finì!… SIGNORA DUFRESNE entrando dalla porta a sinistra, seguita da Marco, il cameriere Ecco son pronta, Milio,… ai cameriere la valigia è al suo posto? MARCO È giù nella carrozza. MILIO si è alzato, ha preso il cappello, il soprabito, alcune carte Bene, scendiamo tosto… SIGNORA DUFRESNE a Marco Vegliate a tutto… fa per avviarsi, poi si trattiene ancora oh, Marco,… mi scordavo … Aspetto una signora Dunoyer… Se giunge, trattenetela le dite che tornerò… che sono alla stazione… MARCO Sta bene. SIGNORA DUFRESNE fa qualche passo poi si rivolge Ricordate… sillabando Dunoyer… esce con Milio. Marco li accompagna e compare in anticamera con essi; poi ricompare MARCO Dunoyer?… Chi è?… Ora veniamo a noi! Va al tavolo a destra, apre il tiretto, prende la scatola dei sigari del padrone, ne sceglie uno e lo accende La fumatina solita… aspirando il fumo; da buon conoscitore Peuh! non c’è male, poi!… prende un giornale dal tavolo Ora un po’ di notizie politiche fa bene!… Si sente il canto delle lavandaje, come venendo di sotto alla finestra, accompagnato dai colpi di battitojo, mentre Marco va al canapè a sinistra e si allunga per leggere comodamente LE LAVANDAJE giù dalla Senna Perché soletta sei laggiù? Margot? Sparve il riso dal tuo viso. Il tuo ben fuggì né più torna qui! E canti il labbro non ha più! Ma rinnovare amor si può Margot Prendi il mazzuol, ritorna ancor. Come l’onda fugge amor. Ridi con noi – Margot! risate e colpi di mazzuolo MARCO Ecco la nenia solita che dalla Senna viene! Oh, queste lavandaie!… si sprofonda nella lettura del giornale Toh! il Ministero a terra! Ho piacere… gli ho sempre fatta un’atroce guerra! Ma già… cadranno sempre camere e ministeri se non vanno alla Camera… dei bravi camerieri! volta pagina; s’ode una scampanellata, Marco non si scompone e seguita a leggere Caspita! suono energico!… l’articolo mi piace; La Destra nuova scampanellata, Marco butta via sigaro e giornale Non c’è proprio un minuto di pace!!… esce dal fondo. Entrano Zazà e Natalia con Marco dopo un istante MARCO introducendole, a Zazà Lei dunque è la signora Dunoyer? ZAZÀ coglie l’occasione Sì, si, Dunoyer… MARCO Sia buona di trattenersi qui un istante madama è andata alla stazione; accompagna il signore che parte per Lione. ZAZÀ Grazie l’aspetterò. Marco saluta ed esce dal fondo chiudendo la porta NATALIA Che turbamento!… ZAZÀ Tremi? Perché? NATALIA Se dalla casa ci scacciano?… ZAZÀ Che temi? Non son io forse teco? NATALIA Voi? che potreste fare? in casa sua? ZAZÀ La loro casa la puoi chiamare! Il domestico ha detto il signore… madama… qui fiorisce l’idillio! qui si sorride ed ama!! NATALIA Ebben, fuggiam, signora ormai tutto, v’è noto… ZAZÀ Perché fuggir? sei folle tutto m’è invece ignoto!… NATALIA dopo una pausa, guardando il salotto Han scelto un incantevole elegante soggiorno… ZAZÀ Più del mio… Troppo bello!… NATALIA Perché? ZAZÀ Guardati intorno Non odi la tacita stanza da un’onda di baci pervasa? non senti l’acuta fragranza d’amore, che corre la casa? È un’orma invisibile, un segno di giunco sul lido del mare… ché ove la donna ha suo regno un nulla può tutto svelare!… Lo vedi quel cantuccio? I cuscini!… il divano? là s’abbraccian la sera, si stringono la mano e si parlan d’amore!… Oh, li vedo, son là, e non posso dividerli!… – Folle divengo già! NATALIA Posson udir, calmatevi… signora!… ZAZÀ mal contenendosi Chi sarà questa donna?… Se il servo interrogassi… gli occhi suoi cadono sulla lettera ch’è sul tavolo; sordamente Ah! NATALIA Che è? ZAZÀ Guarda una lettera… sopra quel tavolino… NATALIA si avvicina al tavolo e si china a leggere la soprascritta « A madama Dufresne, riva di Mazzarino » spaurita È ammogliato!… signora, signora… andiamo via! ZAZÀ fissando la lettera, convulsa, angosciata, con voce spenta Ammogliato?! No, è l’uso, vivendo in compagnia di dare il proprio nome… poi afferrando convulsamente la lettera Tra poco lo saprò! NATALIA spaurita, supplichevole Non l’oserete!? ZAZÀ risoluta È aperta… e poi?… Venni per ciò! legge rapidamente « Quando, amica, a Parigi verrà vostro marito » lascia cadere la lettera, accorata dalla subìta rivelazione Dunque è vero?… Ammogliato!… Non aveva mentito quel povero Cascart… Ammogliato?!… NATALIA Signora, buona signora, andiamo… Perché soffrire ancora? tutto è scoperto… ZAZÀ come pazza Andare? No qui restar conviene Egli è certo già stanco di queste sue catene! Me sola ama! io l’aspetto ferma; egli giungerà, lascerà la sua sposa… e meco partirà! NATALIA bruscamente scuotendola Ah! vengono… La porta a sinistra si apre; una bambina entra senza vedere le due donne e va verso l’etagére vicino al piano per cercare della musica A bassa voce, rapidamente Signora… guardate una bambina. ZAZÀ nello spavento Dove? chi è? NATALIA Signora,… certo è la sua piccina è sua figlia!… ZAZÀ Sua figlia!… La bambina si accorge delle straniere e resta interdetta NATALIA Le abbiam fatto paura… ZAZÀ Parlale tu… non oso… NATALIA osservando Totò Che dolce creatura! parlando alla bambina Signorina, vi abbiamo spaurita? TOTÒ sempre semplicemente No, signora, venivo al pianoforte… NATALIA Vi disturbiamo… TOTÒ No… la mamma è uscita l’aspettate? NATALIA Da un pezzo… Ora più corte saran l’ore con voi… TOTÒ confusa Signora, come siete gentile… Fa cenno a Zazà ed a Natalia di sedere e siede anch’essa nel mezzo ZAZÀ facendosi forza Angioletto, il tuo nome? TOTÒ Antonietta Dufresne è il nome mio… ma mi dicon Totò… ZAZÀ con soavità Totò… Perché? TOTÒ E un nome caro al babbo… E voi? ZAZÀ Ed io… mi chiamo Zazà… signora Dunoyer!… TOTÒ con leggiero rimprovero Ah, no! perché mentite! ZAZÀ contrariata E che… tu puoi… TOTÒ Io la conosco… non somiglia a voi… è un peccato il mentir! ZAZÀ Bimba, m’offendi! TOTÒ riflettendo Siete un’altra signora Dunoyer!? ZAZÀ Un’altra Dunoyer… Ora m’intendi! TOTÒ Voi mi date del tu? Perché? ZAZÀ Perché… tu rassomigli… voi rassomigliate ad uno… che amo tanto… TOTÒ Uno che amate? io somiglio a papà… lo conoscete? ZAZÀ con slancio No!… TOTÒ Mi vuol tanto bene,… è tanto buono… io da sei mesi nol vedea, sapete… ZAZÀ Sei mesi!… TOTÒ Or lo rivedo e lieta sono… Presso la nonna in Algeria siam stati… babbo, al ritorno, al circo ci ha portati… Ma insieme a noi tra breve partirà. ZAZÀ ansiosa E dove andate? TOTÒ In America. ZAZÀ commossa Ah!… TOTÒ passando ad altro Vostro marito dove sta? ZAZÀ imbarazzata Non l’ho… TOTÒ con interesse Non avete neppure una Totò? Oh, vi compiango siete tanto mesta… ZAZÀ Sono vedova… sola… abbandonata… Una bambina al cielo io l’aveva chiesta,… ed il cielo, Totò, non me l’ha data! S’io l’avessi, Totò, l’adorerei… come adorata dal tuo babbo sei… TOTÒ Certo che mamma e babbo amano assai la piccola Totò!… V’ama, signora, la vostra? ZAZÀ con profonda tristezza Mamma?! io non l’ho avuta mai! Mamma usciva di casa in sull’aurora… ed ero sola… fin che ritornava… Ma la sera… al ritorno… TOTÒ interessandosi Vi baciava? ZAZÀ dolorosamente No non volea destarmi… Avea ragione c’era sì poco da vedere al mondo! Lo sai, piccina mia? ci son persone Che devi amare d’un amor profondo! sono cattive… e il mondo le disprezza… pure han tanto sofferto… in fanciullezza… TOTÒ con interesse crescente I bimbi senza pane e senza tetto? ZAZÀ amaramente Vi sono bimbi ai quali manca molto più!… TOTÒ alzandosi ed andando verso di lei Sono i bimbi che non han l’affetto del babbo?… ZAZÀ I bimbi senza padre… hai colto! con le lagrime agli occhi abbracciando Totò Questa per un fanciullo è la maggior sventura! Ma tu… vivi tranquilla… soave creatura; il padre tuo… nessuno… ti strapperà!… TOTÒ guardandola Signora… piangete?… ZAZÀ No, non piango… Un ricordo m’accora… levandosi come per nascondere la sua angoscia A studiar tu venivi… Ti prego suona un poco… TOTÒ Non oso di me certo voi vi farete gioco!… ZAZÀ protestando Totò, che dici!… TOTÒ Allora, suono un’Ave Maria; è bella e piace tanto alla mammina mia. Totò parlando si è accostata al pianoforte, lo apre, sceglie un foglio di musica, e siede ZAZÀ mal frenando il pianto Sì, Totò, va! cade sul divano a sinistra piangendo a dirotto mentre Totò comincia a suonare l’Ave Maria di Cherubini NATALIA piano, sorreggendo Zazà Coraggio!… ZAZÀ È finita!… Ammogliato… e un angiolo ha per figlia!… ho sognato… ho sognato… Totò tutta assorta nel pezzo non s’accorge di Zazà che accasciata dal dolore piange dirottamente Dir che ci sono al mondo creature nate fra gli agi e contro il mal protette, che a l’uom prescelto se ne vanno pure spose felici e madri benedette! E non son paghe! E ignorano i dolori di noi cresciute al freddo ed alla fame che stanche alfine di cotanti orrori cerchiamo scampo ne la vita infame! Noi siam le maledette!! il nostro cuore alla speranza invano si aprirà. Il mondo ci rifiuta anche l’amore!… Quanto dolor!… di me che addiverrà?!! TOTÒ levandosi dal pianoforte Ho finito! baciatemi… Zazà la bacia ardentemente Non piangete! in ascolto, udendo rumore nell’anticamera È mammà. va verso l’uscio del fondo NATALIA Dio! che succede adesso?! ZAZÀ levandosi e rassicurandola Nulla La porta si apre. La signora Dufresne appare e resta un po’ interdetta vedendo delle straniere, poi si avanza mentre Zazà a parte Oh, come è bella! salutando Voi, signora, aspettavate una signora Dunoyer… È il nome mio. Noi di porta ci siamo sbagliate… Volli spiegar l’equivoco e restai. Intanto con la bimba conversai… È un angiolo!… Felice voi… Men vo… andando verso l’uscio seguita da Natalia Scusate! TOTÒ presso alla sua mamma Addio, signora… ZAZÀ rivolgendosi con intensa emozione Addio, Totò!… Zazà e Natalia escono. Totò corre ad abbracciare la madre che sembra interrogarla confusa Leoncavallo,Ruggero/Zazà/IV
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FLEX Black Octopus Pandora FLEXの有料プリセット "Black Octopus Pandora" についての情報をまとめるページです。 プリセット一覧 カテゴリ プリセット名 評価 説明 Style Pluck (The) 80s ★★ 80's感のあるレトロなPluck Bright, Hard, Short Acid Acid Square ★★ アシッドベース Basic Keys Across the Ocean ★★ 少しピッチの外れたピアノ。Lofiに使えそう Soft パッド After glow ★★★ ノイジーなSupersawパッド Bright, Long, Layer リード Alive ★★★★ ベーシックなSawリード Complex, Bright, Hard, Modulated Drone Ambidrone ★★★ Ambient向きなソフトな音 Soft パッド Big Ocean ★★★★ 立ち上がりがスローなパッド Complex, Soft, Layer, Evolving リード Big Saws ★★★★★ 使いやすいSupersaw Bright Bass Biter ★★★★★ 使いやすいSawベース Hard リード Brahms ★★★ 荒々しいリード Complex, Bright, Hard, Modulated リード Chill Lead ★★★ Sine系リード。CRUNCHを上げると音量が大きくなります Soft Bass Chunky Stop ★★★★ 使いやすいSawベース Hard Pluck Cicada ★★★ Pitch高めで使うPluck Bright, Hard, Short Keys Deep EP ★★★★ 弦楽器の印象もあるエレピ Soft Reese Deep Reece ★★★★ 使い勝手の良いReeseベース Dark パッド Deep Sea ★★★ Triangle系の柔らかいパッドCRUNCHを上げると音量が大きくなります Complex, Soft, Long, Evolving Pluck Digiharp ★★★ Triangle系の柔らかいPluckCRUNCHを上げると音量が大きくなります Soft Keys Digiwave Keys 1 ★★★ 少しFunkyなベーシックなキーCRUNCHを上げると音量が大きくなります Basic Pluck Discovery ★★ ChillっぽいPluckCRUNCHを上げると音量が大きくなります Basic, Soft Arp Electric FM ★★ アルペジオデータあり Hard, Complex Bass Electro Square ★★★ 中域ベース Bright Bass Electro World ★★★ 中域ベース Basic リード Energy Square ★★ リズミカルなHouse系に合いそうなリード Complex, Bright, Hard, Modulated パッド Evolving Ripples ★★ テクスチャ系パッド Complex, Soft, Layer, Evolving, Modulated リード Fat Saws ★★★★ 少しハードなSupersaw Hard Bass Fozzy Bear ★★★ Sine系ベース Hard Arp Future (Arp) ★★ アルペジオデータあり Basic, Bright, Short Bass Future Square ★★★ Squareベース Basic Bass Gobstopper ★★★ 少しハードなSquareベース Bright Keys Gravity Soft ベース Grizzly Electro ★ ノイズ多めのベースWOBBLEパラメータがあります Hard ARP Hard Arp ★★ アルペジオデータあり Hard Key Hard EP ★★★★ 低音の響きが良いエレピ Hard リード Hard FM Saw ★★★ 重めのSawリード Hard リード Hardstep ★★ Future Bassで使いそうな過激なリード Complex, Bright, Hard パッド Heaven ★★★★ 暗く優しい響きのPadCRUNCHで音量を上げられます Dark リード Hoverboard Bright, Hard パッド Hypersleep ★★★★ 低域を埋めるのに良さそうなPadCRUNCHで音量を上げられます Bright, Evolving, Modulated Bass Interstellar ★★★ 少しハードなSawベース Hard Keys Ivory Future ★★★ Lofiに合いそうなエレピ Soft リード Jupiter 1 ★★★ 80's感のあるSawリード Bright リード Jupiter 2 ★★★ Jupiter 1を少しハードにしたもの Bright, Hard リード Kingdom ★★★ Bright, Hard パッド Lagoon ★★★★ 荘厳な響きのPadCRUNCHで音量を上げられます Soft, Evolving, Modulated Keys Lonely Sine ★★★★★ Pitchを上げて使うとKawaii系で使える音になります Complex, Bright, Hard, Modulated パッド Lush Strings ★★★ ストリングスPad Complex, Bright, Long, Evolving Bass Major Electro ★★★★★ 使い勝手の良いSawベース Bright Keys Mallet 1 Soft Keys Mallet 2 ★★★★ Lofiで使えそうなエレピ Soft Pluck Mars ★★ Basic Keys Midnight Reflections ★★★ Lofiで使えそうなエレピ()CRUNCHで音量を上げられます Soft パッド Milky Way Bright, Evolving Bass Minibass ★★★★ 使いやすいSawベース Basic パッド Mission Space ★★★★★ 優しい響きのPad()CRUNCHで音量を上げられます Bright, Evolving, Modulated パッド Moare CRUNCHで音量を上げられます Evolving, Modulated Wobble Monster Mudman ★★★ ワブルベース Complex Wobble Monster Raging ★★★ ワブルベース Complex Wobble Monster Savage ★★★ ワブルベース Complex Wobble Monster Slug ★★★ ワブルベース Complex Wobble Monster Stereo ★★★ ワブルベース Complex Wobble Monster Warpig ★★★ ワブルベース Complex Keys Moonlight Soft Keys Nebula Keys ★★★ Lofi系で使えそうなエレピ Basic Reese Neuro Reece 1 ★★ Reeseベース Layer Reese Neuro Reece 2 ★★ Reeseベース Layer Reese Neuro Reece 3 ★★ Reeseベース Layer Reese Neuro Reece 4 ★★★ 低域強めのReeseベース Layer Reese Neuro Reece 5 ★★ Reeseベース Layer Reese Neuro Reece 6 ★★★ 倍音少なめのReeseベース Layer Reese Neuro Reece 7 ★★ Padに近いReeseベース Complex, Hard, Layer, Modulated Reese Neuro Reece 8 ★★ Padに近いReeseベース Complex, Hard, Layer, Modulated Reese Neuro Reece 9 ★★★★ 静かなReeseベース Complex, Hard, Layer, Modulated パッド Northern Light Evolving, Modulated パッド Pandora ★★★★ 荘厳なPad()CRUNCHで音量を上げられます Evolving, Modulated Bass Phatty Stack ★★★ ベーシックなSawベース音 Basic Bass Plonky FM Bass ★★★★★ Bass houseで使えそうなダークなベース音 Hard Pad Portal Basic, Bright リード Pressure ★★★ 低域で使えそうなダークなSawリード。CRUNCHで音量を上げられます Hard Arp Pulsing Eighths ★★★★ 使い勝手の良さそうなアルペジオリード Basic, Long Quick Trance Reality Saturn Sawtooths Shaman Sharpie Shimmering Silver Sin City Sine Popper Singularity Slow Square Softy EP 1 Softy EP 2 Spaceballs Sparkle Arp Sunken Crystals Sunken Voices Sunset Warmth Superfury Suparsaw Nation Superwarm Strings Swell Chords Tech Square That Bass The 80s Thick Square Thick Vintage Lights Thicket Trance Time Travel Trains Transmission Twighlight Valhalla Venus Vintage Flavor Violet Arp Warm Analog 1 Warm Analog 2 Water Keys Wobble Chords 1 Wobble Chords 2 Wobble Chords 3 Wobble Chords 4 Wobble Synth 1 Wobble Synth 2