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https://w.atwiki.jp/wiki13_medavip/pages/23.html
medavip 旧 medavip @Wiki http //www5.atwiki.jp/medavip/ メダvip避難所 http //jbbs.livedoor.jp/game/24487/ 過去ログ 1 http //medacap.web.fc2.com/log.html 過去ログ 2 http //www.geocities.jp/medavip2000/ VIPメダロットスレオリメダフェスタまとめ http //medabokki.web.fc2.com/ メダビッパーのうpロダ(時間経つにつれファイルが流れたりしません) http //www4.pf-x.net/~medadotter/upboard/upboard2.cgi チャット・掲示板等 BARギコチャット - メダビッパーちょっと来い http //uzeee.orz.hm/bargiko/bargiko.php?type=anime id=1190115105017 お絵かきチャット - メダVIP絵チャver.2(1は潰れました) http //www.takamin.com/oekakichat/user/oekakichat3.php?userid=229040 お絵かきチャット - 避難所的な予備絵茶(存在だけ?) http //www.takamin.com/oekakichat/user/oekakichat3.php?userid=229030 メダビッパーお絵かき掲示板 http //w1.oekakies.com/p/omegaria/p.cgi medavip 2ch@IRC irc //irc.2ch.net/medavip , irc //irc2.2ch.net/medavip ( ブラウザ:http //irc.2ch.net/QuickIRC/qi-login.cgi?ch=%23medavip ) コテや絵師のmedavipなサイトやブログ MAR http //minne.nobody.jp/ ドッター http //www4.pf-x.net/~medadotter/ あずせんブログ http //b03.30.kg/azusen/ ばーろー http //medacap.web.fc2.com/ ばーろーブログ http //my.opera.com/baross/ まっくんブログ http //daibutsu.blog.shinobi.jp/ りあブログ http //blog.goo.ne.jp/omegaria/ 攻略系 メダロットのデータ補完とか色々(場所別エンカウントメダリスト) http //medadatahokan.web.fc2.com/ その他 メダロットキャラランキング http //vote2.ziyu.net/html/meda.html メダロット 萌えメダ投票 http //vote2.ziyu.net/html/tousyo.html 週刊メダVIP http //medavip.fc2web.com/ メダVIP公式オフィシャル非公式ファンサイト http //www.geocities.jp/gavumu/top.htm
https://w.atwiki.jp/anisonsetlist/pages/343.html
開催日:2009年7月12日 会場:渋谷 SIBUYA DESEO 出演者 sorachoco 稲村優奈 花村怜美 セットリスト 郵便ランナー / sorachoco I☆アイ☆愛言葉 / 優奈 Sunnyday s Magic~いつだって晴れてる~ / sorachoco 蒼い月 / 怜美 アイル・トライ / 怜美(※ピーター・パン2の曲) ラブリーPOP☆ / 優奈 (優奈作詞作曲のオリジナルソング) おやじギャグのうた♪ / 優奈 (優奈作詞作曲のオリジナルソング) Power / sorachoco(※ポケットビスケッツのカバー) 夕陽の向こうへ / 怜美 サマードライブ / 優奈 TUNAMI / sorachoco(※サザンオールスターズのカバー) A LIFE WITH THE STAR / sorachoco Attention Please! / sorachoco アンコール 幸せソング / sorachoco WAになって踊ろう / sorachoco (※V6のカバー)
https://w.atwiki.jp/banished/pages/49.html
■ゲームの概要 Gameplay Overview・住民 Citizens・資源 Resources・建物と建設 Buildings and Construction・災害 Disasters■ナビゲーションコントロール Navigation Controls .■メインツールバー Main Toolbar・シミュレーション速度 Simulation Speed■ツールとレポート Tools and Reports・ステータスバー Status Bar・イベントログ Event Log・エリアマップ Area Map・職業 Professions・資源の上限 Resource Limits・優先ツール Priority Tool・通勤経路ツール Path Tool・カメラの位置 Camera Locations・町の統計 Town Statistics・ヘルプ Help■生活の場と住宅 Home and Housing .・木造の家 Wooden Houses・石造りの家 Stone Houses・下宿 Boarding houses ■道路と橋 Roads and Bridges・未舗装の道 Dirt Roads・石畳の道 Stone Roads・橋 Bridges・トンネル Tunnels■保管、市場と交易 Storage, Markets & Trade・納屋 Strage barns・資材置場 Stock Piles・市場 Markets・交易所 Trading Posts■町のサービス Town Service・井戸 Wells・学校 Schools・病院 Hospitals・タウンホール(役場) Town Halls・チャペル(教会) Chapels・共同墓地 Cemeteries■食糧の生産 Food Production・畑 Crop Fields・果樹園 Orchards・放牧地 Pastures・釣り小屋 Fishing Docks・狩猟小屋 Hunting Cabin・採集小屋 Gatherers Huts ■資源生産 Resource Production .・薪割り Woodcutters・林業 Foresters・薬師 Herbalists・鍛冶屋 Blacksmiths・仕立屋 Tailors・酒場 Taverns・鉱業 Mines・採石場 Quarries■破壊と除去ツール Removing Structure・建物を破壊する Removing Structure・資源の除去(収集) Removing Resources・伐採 Harvesting Trees・石の収集 Collecting Stone・鉄の収集 Collecting Iron・道路を削除する Removing Roads・除去のキャンセル Canceling Removal■クレジット Credits ゲームの概要 Gameplay Overview まず、景観の周りに視点を移動するためのナビゲーションコントロールを使用することに慣れましょう。 また、メインツールバーに慣れましょう。 メインツールバーは、町についての情報を表示することができ、建物を配置して建設することができます。 ステータスバー、イベントログ、およびエリアマップは、町を監視し、ナビゲートするのに役立ちます。 建物を建設する前に、周辺から資源を収集する必要があります。 木材は、手動で森林から切り出すことができ、又は森の番人により切り出す(生産)することができます。 石は、地表から石を収集するか、採石場で地面から採掘することができます。 また鉄は、地表から鉄を収集するか、鉄鉱山を使って地中から採掘することができます。 Banishedの中で最も重要なことは、町の住民達の生存を保つことです。 彼らは、風雨をしのぐ家、食料と暖かさを必要とします。 職場を作って、仕事を労働者に割り当てる必要があります。 木造の家、石造りの家を建設することによって、市民を保護することができます。 また、家無き人々や流浪の民のための仮の宿として、下宿を建設することができます。 人々は子どもを持ち、彼らが成長するにつれ、彼らが自分の家族を持てることができるように、彼らが巣立つために多くの住宅を建設する必要があります。 釣りをするか、狩りをするか、採集するか、畑で耕作するか、果樹園で果物と木の実を育てるか、家畜を放牧地で育てることによって、食料を生産することができます。 住民は、薪または石炭を使って彼らの家を暖めることができます。 薪は、きこりによって簡単につくられることができます。 石炭は、鉱山で採掘することができます。 町の成長に合わせて、建設資材や生産資源を保存するための場所が必要となります。 資材置場は、木材、石材、鉄、薪と石炭を保存します。 貯蔵用の納屋は、食物から道具、外套まで、他の全ての保管に用いられます。 すべての大部分の職業は道具を必要とします。そして、道具は時間とともに摩耗します。 道具は、鍛冶屋によって製造することができます。 いったん町が安定したなら、資源製造を改善して、町をより効率的にすることに取り組むことができます。 住民の歩行速度を上げるため、住人の交通量がある場所に、未舗装の道路、石畳の道を配置することができます。 橋は、小川や河を横断するために使うことができ、トンネルは山や尾根の下を通るために使うことができます。 住民が冬期に長時間外出することができるよう、皮革と羊毛を消費して、外套を製造することができます。 外套を作るためには、仕立屋を必要とします。 薬師は、古い森で育っているハーブ(薬草)を集め、貧しい食生活を補完するために住民に処方することができます。 病院は、病気を治すため、また病気の影響を低減するために建設することができます。 住民が品物を集めるための市場は、中心的貯蔵施設として活用することができます。 住民が食物、外套、道具、薪、他を集めるために複数の貯蔵用の納屋と資材置場に向かうよりも(効率的に)、 市場の小売商は、住民の必要とする様々な資源を1カ所に集積します。 交易所は、旅商人と交換することができる資源を蓄えることができます。 食物、外套、道具と繊維製品を売却することに加えて、旅商人はまた、新しい作物や果樹園のための種子、放牧地で育てる家畜を販売しています。 完全な町の概要は、役場で見ることができます。 町における完全な品物の貯蔵量、データのグラフ、資源生産量と消費量を見ることができます。 町に到着するすべての流浪の民は、まず役場を訪ねます。 学校は、住民に教育を施すために建設することができます。 子どもたちは、学校で数年間過ごし、子どもたちが働くようになると、彼らはより多くの資源を生産します。 教会や共同墓地は、住民の幸福を向上させるために建設することができます。 井戸は、人々の集う場所として、また、素早い消火活動の手段として、町に配置することができます。 幸福はまた、酒場を使用して向上させるもできます。酒場は、果物や穀物を使用してエールを生産します。 少しの運と管理で、あなたの村は賑やかな町に成長することができます! 幸運を! First, you ll want to get used to using the navigation controls to move the camera around the landscape. You ll also want to familiarize yourself with the main toolbar. It allows you to display information about the town and allows you to place and construct buildings. The status bar, eventlog, and map will help you monitor and navigate the town. Before you can construct buildings, you ll need to collect resources from the landscape. Logs can be harvested from the forest manually, or can be produced by a forester. Loose stone can be collected from the landscape or mined out of the ground in a quarry. Iron can also be collected from the terrain or mined from the ground using an iron mine. The most important in banished is keep the citizens of the town alive. They need shelter, food, and warmth. As you build workplaces you ll need to assign jobs to the workers. You can shelter the citizens by building them wooden homes and stone homes. You can also building boarding houses as temporary housing for any homeless or nomads. As the people have children and they grow up, you ll need to place more houses for them to move into so they can have their own families. Food can be created by using fishing, hunting, gathering, farming in fields, growing fruit and nuts in orchards, or raising livestock in pastures. Citizens can heat their homes using firewood or coal. Firewood can easily be created by a woodcutter. Coal can be dug from the ground using mine. As your town grows, you ll need places to store construction materials and produced resources. Stock piles store logs, stone, iron, firewood,and coal. Storage barns are used to store everything else, from food to clothing to tools. Most all professions require tools, and tools wear out over time. More can be made by a blacksmith. Once your town is stable, you can work on improving resource production and making the town more efficient. Dirt roads and stone roads can be placed where citizens walk often to increase their walking speed. Bridges can be used to cross streams and rivers, and tunnels can be used to tunnel under the mountains and ridges. By using leather and wool, clothing can be crafted that can help citizens stay outside longer in the winter. A tailor is needed to craft clothing. An herbalist will collect herbs growing in old forests, which can be used by citizens to supplement a poor diet Hospitals can be built to reduce the effects of sickness should disease break out. Market can be used as central storage areas for citizens to collect goods. Rather than visiting multiple storage barns and stock piles to collect food, clothing, tools, firewood, and other needed goods, market workers will store a variety of all resources where the citizens can pick them up. Trading Posts can be stocked with resources which can then be traded with traveling merchants. In addition to selling food, clothing, tools, and textiles, merchants also sell new seeds for crops and orchards, and livestock for pastures. A full toun overview can be viewed at the town hall. Full town inventories, graphs of data, and resource production can be viewed. Any nomads that arrive in town will first go to the town hall. Schools can be built to educated citizens. Children will spent several years in school, after which they will produce more resources as they work. Chapels and cemeteries can be build to improve the happiness of citizens. Wells can be placed in town both as a gathering area and as a means to put out fires quickly. Happiness can also be improved using taverns. Taverns produce ale using fruit or grain. With a little luck and management, your town can grow into a busy village! Good luck!
https://w.atwiki.jp/penumbrajp/pages/57.html
CATEGORY Name="19_chemical_laboratory" Entry Name="EventDoorSteamLocked" コンピューター端末からこの扉のロックを解除したはずだが、一向に開く様子はない。ここのガス漏れで非常封鎖機構が作動したに違いない。 /Entry I unlocked this door from the computer terminal, but it won t open. All the leaking gas must have triggered an emergency lockdown. Entry Name="EventGotFilledSubstanceContainer" 目的の物質を手に入れたぞ!だが、もうあの入り口を引き返すことはできない。他に出口を探した方がいいだろう。 /Entry I got the substance! I better find a new way out of here, I can t go back the way I came. Entry Name="DescSecurityDoor" 頑丈そうな非常用の扉だ。見たところ、錠前や扉を開けるボタンなどは取り付けられていない。 /Entry Sturdy looking, some sort of emergency door. By the looks of it there s no visual lock or button to open it. Entry Name="LockedLastDoor" いちかばちかの賭けで、感染者たちの群れに飛び込んで行くつもりはない。他の道があるはずだ。 /Entry I m not taking my chances with the infected. There must be another way. Entry Name="DescLargeBeam" かなり重たいが、横に倒すことができれば時間稼ぎになる。 /Entry It s very heavy but if I can tip it over it should buy me some time. Entry Name="DescRobotDepth" クレーンを手前や奥に向かって動かすもののようだ。 /Entry It s supposed to bring the claw closer and further away. Entry Name="DescRobotHorizontal" これでクレーンを左右に動かせるらしい。 /Entry It claims to control the claw s left and right movement. Entry Name="DescRobotVertical" これでクレーンを上下に動かせる。 /Entry This makes the claw go up and down. Entry Name="DescRobotGrip" これでアームの開閉を操作できる。 /Entry This opens and closes the claw. Entry Name="DescContainerMachine" 安全装置の一種らしい。この装置に容器を入れると、中に物質を格納できるようになる。 /Entry Some sort of safety equipment. With a container inserted, you can transfer substances in a contained environment. Entry Name="DescTerminal01" この部屋の安全システムを操作するコンピューターだ。 /Entry This computer controls the safety systems for that chamber. Entry Name="DescGasLeak" 参ったな。ここでも毒ガスが漏れている。 /Entry Great. Another lethal gas leak. Entry Name="DescStaticPipeTurn" 無茶苦茶だ。ここの配管は別種の部品を継ぎ合わせて作られている上に、ところどころ砕け散っている。 /Entry What a mess. This pipe system is a patchwork of different pieces. Some are clearly falling apart. Entry Name="DescLeakingPipe" さてと、始めるか。このパイプは穴だらけで、部屋にガスが漏れ出ている。何か修理する方法があるはずだ。 /Entry Here we go. This pipe is full of holes leaking gas into the room. Must be a way to fix it. Entry Name="DescPipeTurn" 何かのパイプだ。おそらく配管系統の予備部品が廃棄されたのだろう。 /Entry Some piping, yet another discarded piece of the pipe system I presume. Entry Name="EventLidInPlace" 壁から突き出ているパイプの先にはフタが付いている。このままでは新しいパイプを取り付けることができない。 /Entry I can t attach the new pipe, there is a safety lid on the pipe turn in the wall. Entry Name="EventDoorRemotlyLocked" ガス漏れを直したが、ドアロックが解除される様子は見られない。他の場所からここをロックしているのだろう。 /Entry I got rid of the gas leak but the door is still locked tight. Must be remotely locked as well. Entry Name="EventDoorSteamLockedAndLocked" この扉にはドアロックがかけられている。ガス漏れでロックされているのかもしれないが、単にここからでは開けられないという可能性もある。 /Entry This door is locked good. Could be the gas leak preventing a safety from opening, or maybe it s just not opened from here at all. Entry Name="DescSecurityDoorEntrance" 頑丈そうな非常用の扉だ。この扉が開くのは非常事態のときだけだろう。 /Entry An emergency door, very sturdy. I have a feeling this door only opens if something is terribly wrong. Entry Name="DescJunk" がらくたがどんどん積み上がっている。どうやらこの場所は少しずつ崩落しているらしい。 /Entry More and more debris is piling up as this place slowly caves in. Entry Name="DescPipePlate" 配管同士の接触を防ぐための補強板だ。 /Entry A reinforcing plate to keep the pipe system intact. Entry Name="EventTriggerCamerasPuzzle" この区域の出口はロックされている!私がここにいることを彼らが知っているのは確実だ。解除する方法を見つけ出さなければ。 /Entry This area is being locked down! They know I m here for sure. I have to find a way to stop it. Entry Name="EventDeadEndLastRoom" この部屋は行き止まりだ!この部屋にバリケードを作れば、しばらく考える時間を稼げるだろう。 /Entry This room is a dead end! If I barricade myself in here I might be able to buy some time to think. Entry Name="EventValveStuck" 動かない。説明書によれば、これが物質の流動体を操作して安定させているらしい。動かさない方がいいだろう。 /Entry It s stuck, according to the instructions this operates the flow of stabilising fluids to the chamber. Better leave it be. Entry Name="DescValveSign" 格納装置の操作方法に関する説明書だ。物質に含まれる流動体を固定させて、安定させる方法が書かれている。どれも非常に複雑で細かい内容だ。慎重にやらなければ。 /Entry Instructions on how to operate the containment chamber. How to manage unstable substances with stabilising fluids. It s all very detailed and complex, I better be careful. Entry Name="EventComputerNotWork" 起動しない。壊れてしまったようだ。 /Entry It won t start. I guess it s broken. Entry Name="EventCameraSpotPlayer" くそっ!カメラに見つかったので、出口がロックされてしまった。もっと慎重に進むべきだろう。 /Entry Damn! I got spotted by the camera - now the whole place is locked down. I should be more careful. Entry Name="DescCamera" セキュリティカメラだ。あれの視界に入らないように行動した方がいいだろう。 /Entry It s a security camera, I better stay out of sight. Entry Name="DescLever01" セキュリティレベルをリセットするスイッチだ。 /Entry Reset security levels. Entry Name="DescLever03" セキュリティレベルをリセットするスイッチ。ステップA。 /Entry Reset security levels, step A. Entry Name="DescLever04" セキュリティレベルをリセットするスイッチ。ステップB。 /Entry Reset security levels, step B. Entry Name="DescTubes" これが何なのかはわからないが、なんだか気味が悪い。 /Entry I have know idea what this is, but it gives me the creeps. Entry Name="DescTubeDevices" リズミカルで、なだめるようなポンプの音が聞こえる。 /Entry That pumping noise is almost soothingly rythmic. Entry Name="DescTubesLastRoom" この流体はかなり・・・ 独特の臭いを放っている。 /Entry The fluids have a very... distinct smell. Entry Name="DescTubeDevicesLastRoom" これが何なのかはわからないが、とにかく壊れている。 /Entry Broken, whatever it might be. Entry Name="DescSink" この臭いからすると、あのチューブを流れていたものと同じ流体だろう。 /Entry By the smell of it, it s the same fluids as in the tubes. Entry Name="EventValveTurn" ここから脱出するには、あの緊急システムをオフにするしかない。 /Entry Setting off that emergancy system might be my only way to get out of here. Entry Name="EventInfectedBreakInSoon" いつ入り口が破られてもおかしくないぞ! /Entry They are going to break in at any moment! Entry Name="EventDropSubstanceOnLid" 格納装置へつながる蓋が閉まっている。何かが足りないようだ。 /Entry The lid is closed, something must be missing. /CATEGORY
https://w.atwiki.jp/gamewithwiki/pages/39.html
マルタ非所持煽りするやつ たかがゲームのキャラを一種類持っているだけで悦に浸ることができるおめでたい人間
https://w.atwiki.jp/ameba_pigg/pages/2724.html
Polka-dot Socks socks_dot_*_0909.swf bl, pk, pr New York Central Park Beginner s Plaza Unisex Fashion Shoes 300 Gummies http //info.pico.ameba.net/2010/04/23/items-new-clothes-with-gummies/
https://w.atwiki.jp/ameba_pigg/pages/2747.html
Layered Camisole Dress onepiece_tiered_*_0908.swf bl, pk, pr New York Central Park Beginner s Plaza Woman s Fashion Tops 1400 Gummies http //info.pico.ameba.net/2010/04/23/items-new-clothes-with-gummies/
https://w.atwiki.jp/warband/pages/271.html
str_after_all_we_are_soon_to_be_wed|After all, we are soon to be wed! str_i_am_hosting_a_feast_there|I am hosting a feast there. str_i_have_a_feast_to_host|I have a feast to host. str_i_am_to_be_the_bridegroom_there|I am to be the bridegroom there. str_my_wedding_day_draws_near|My wedding day draws near. str_i_have_too_much_loot_and_too_many_prisoners_and_need_to_secure_them|I have too much loot and too many prisoners, and need to secure them. str_i_should_think_of_dropping_off_some_of_my_prisoners|I should think of dropping off some of my prisoners. str_i_need_to_reinforce_it_as_it_is_poorly_garrisoned|I need to reinforce it, as it is poorly garrisoned. str_there_is_a_hole_in_our_defenses|There is a hole in our defenses. str_i_am_following_the_marshals_orders|I am following the marshal's orders. str_the_marshal_has_given_me_this_command|The marshal has given me this command. str_i_am_answering_the_marshals_summons|I am answering the marshal's summons. str_our_realm_needs_my_support_there_is_enemy_raiding_one_of_our_villages_which_is_not_to_far_from_here_i_am_going_there|Our realm needs my support. There is enemy raiding one of our villages which is not to far from here. I am going there. str_the_marshal_has_issued_a_summons|The marshal has issued a summons. str_comradeinarms|comrade-in-arms. str_i_am_supporting_my_s11_s10|I am supporting my {s11} {s10}. str_i_believe_that_one_of_my_comrades_is_in_need|I believe that one of my comrades is in need. str_a_fortress_is_vulnerable|A fortress is vulnerable. str_i_believe_that_the_enemy_may_be_vulnerable|I believe that the enemy may be vulnerable. str_i_need_to_inspect_my_properties_and_collect_my_dues|I need to inspect my properties and collect my dues. str_it_has_been_too_long_since_i_have_inspected_my_estates|It has been too long since I have inspected my estates. str_my_men_are_weary_so_we_are_returning_home|My men are weary, so we are returning home. str_my_men_are_becoming_weary|My men are becoming weary. str_i_have_a_score_to_settle_with_the_lord_there|I have a score to settle with the lord there. str_i_am_thinking_of_settling_an_old_score|I am thinking of settling an old score. str_i_am_short_of_money_and_i_hear_that_there_is_much_wealth_there|I am short of money, and I hear that there is much wealth there. str_i_need_to_refill_my_purse_preferably_with_the_enemys_money|I need to refill my purse, preferably with the enemy's money. str_by_striking_at_the_enemys_richest_lands_perhaps_i_can_draw_them_out_to_battle|By striking at the enemy's richest lands, perhaps I can draw them out to battle! str_i_am_thinking_of_going_on_the_attack|I am thinking of going on the attack. str_perhaps_if_i_strike_one_more_blow_we_may_end_this_war_on_our_terms_|Perhaps, if I strike one more blow, we may end this war on our terms. str_we_may_be_able_to_bring_this_war_to_a_close_with_a_few_more_blows|We may be able to bring this war to a close with a few more blows. str_i_wish_to_attend_the_feast_there|I wish to attend the feast there. str_there_is_a_feast_which_i_wish_to_attend|There is a feast which I wish to attend. str_there_is_a_fair_lady_there_whom_i_wish_to_court|There is a fair lady there, whom I wish to court. str_i_have_the_inclination_to_pay_court_to_a_fair_lady|I have the inclination to pay court to a fair lady. str_we_have_heard_reports_that_the_enemy_is_in_the_area|We have heard reports that the enemy is in the area. str_i_have_heard_reports_of_enemy_incursions_into_our_territory|I have heard reports of enemy incursions into our territory. str_i_need_to_spend_some_time_with_my_household|I need to spend some time with my household. str_it_has_been_a_long_time_since_i_have_been_able_to_spend_time_with_my_household|It has been a long time since I have been able to spend time with my household. str_i_am_watching_the_borders|I am watching the borders. str_i_may_be_needed_to_watch_the_borders|I may be needed to watch the borders. str_i_will_guard_the_areas_near_my_home|I will guard the areas near my home... str_i_am_perhaps_needed_most_at_home|I am perhaps needed most at home. str_i_cant_think_of_anything_better_to_do|I can't think of anything better to do... str_i_am_completing_what_i_have_already_begun|I am completing what I have already begun. str_i_dont_even_have_a_home_to_which_to_return|I don't even have a home to which to return. str__i_am_acting_independently_because_no_marshal_is_appointed| I am acting independently, because no marshal is appointed. str__i_am_acting_independently_because_our_marshal_is_currently_indisposed| I am acting independently, because our marshal is currently indisposed. str__i_am_acting_independently_because_our_realm_is_currently_not_on_campaign| I am acting independently, because our realm is currently not on campaign. str__i_am_not_accompanying_the_marshal_because_i_fear_that_he_may_lead_us_into_disaster| I am not accompanying the marshal, because I fear that he may lead us into disaster. str_i_am_not_accompanying_the_marshal_because_i_question_his_judgment| I am not accompanying the marshal, because I question his judgment. str_i_am_not_accompanying_the_marshal_because_i_can_do_greater_deeds| I am not accompanying the marshal, because I can do greater deeds. str__s16_has_kept_us_on_campaign_on_far_too_long_and_there_are_other_pressing_matters_to_which_i_must_attend| {s16} has kept us on campaign on far too long, and there are other pressing matters to which I must attend. str__i_am_not_participating_in_the_marshals_campaign_because_i_do_not_know_where_to_find_our_main_army| I am not participating in the marshal's campaign, because I do not know where to find our main army. str__i_am_acting_independently_although_some_enemies_have_been_spotted_within_our_borders_they_havent_come_in_force_and_the_local_troops_should_be_able_to_dispatch_them| I am acting independently. Although some enemies have been spotted within our borders, they haven't come in force and the local troops should be able to dispatch them. str__the_needs_of_the_realm_must_come_first| The needs of the realm must come first. str_we_are_likely_to_be_overwhelmed_by_the_s9_let_each_defend_their_own|We are likely to be overwhelmed by the {s9}. Let each defend their own. str_we_should_see_this_siege_through|We should see this siege through. str_we_should_prepare_to_defend_s21_but_we_should_gather_our_forces_until_we_are_strong_enough_to_engage_them|We should prepare to defend {s21}, but we should gather our forces until we are strong enough to engage them. str_we_should_prepare_to_defend_s21_but_first_we_have_to_gather|We should prepare to defend {s21}. But first we have to gather our army. str_we_should_ride_to_break_the_siege_of_s21|We should ride to break the siege of {s21}. str_we_should_ride_to_defeat_the_enemy_gathered_near_s21|We should ride to defeat the enemy gathered near {s21}. str_we_have_located_s21s_army_and_we_should_engage_it|We have located {s21}'s army, and we should engage it. str_this_offensive_needs_to_wind_down_soon_so_the_vassals_can_attend_to_their_own_business|This offensive needs to wind down soon, so the vassals can attend to their own business. str_the_vassals_are_tired_we_let_them_rest_for_some_time|The vassals are tired of campaigning. We should let them rest for some time. str_the_vassals_still_need_time_to_attend_to_their_own_business|The vassals still need time to attend to their own business. str_it_is_time_to_go_on_the_offensive_and_we_must_first_assemble_the_army|It is time to go on the offensive, and we must first assemble the army. str_we_must_continue_to_gather_the_army_before_we_ride_forth_on_an_offensive_operation|We have only assembled a few vassals, but we must continue to gather the army before we ride forth on an offensive operation. str_there_is_no_need_to_beat_around_the_borders__we_can_take_one_of_their_important_towns|There is no need to beat around the borders, we can take one of their important towns. str_we_should_exploit_our_success_over_s21_by_seizing_one_of_their_fortresses|We should exploit our success over {s21} by seizing one of their fortresses. str_we_shall_leave_a_fiery_trail_through_the_heart_of_the_enemys_lands_targeting_the_wealthy_settlements_if_we_can|We shall leave a fiery trail through the heart of the enemy's lands, targeting the wealthy settlements if we can. str_the_army_will_be_disbanded_because_we_have_been_waiting_too_long_without_a_target|The army will be disbanded, because we have been waiting too long without a target. str_it_is_time_for_the_feast_to_conclude|It is time for the feast to conclude. str_we_should_continue_the_feast_unless_there_is_an_emergency|We should continue the feast, unless there is an emergency. str_you_had_wished_to_hold_a_feast|You had wished to hold a feast. str_your_wedding_day_approaches_my_lady|Your wedding day approaches, my lady. str_your_wedding_day_approaches|Your wedding day approaches. str_s22_and_s23_wish_to_marry|{s22} and {s23} wish to marry. str_it_has_been_a_long_time_since_the_lords_of_the_realm_gathered_for_a_feast|It has been a long time since the lords of the realm gathered for a feast. str_the_circumstances_which_led_to_this_decision_no_longer_apply_so_we_should_stop_and_reconsider_shortly|The circumstances which led to this decision no longer apply, so we should stop and reconsider shortly. str_s15_is_at_war_with_s16_|{s15} is at war with {s16}. str_in_the_short_term_s15_has_a_truce_with_s16_as_a_matter_of_general_policy_|In the short term, {s15} has a truce with {s16}. As a matter of general policy, str_in_the_short_term_s15_was_recently_provoked_by_s16_and_is_under_pressure_to_declare_war_as_a_matter_of_general_policy_|In the short term, {s15} was recently provoked by {s16}, and is under pressure to declare war. As a matter of general policy, str_s12s15_cannot_negotiate_with_s16_as_to_do_so_would_undermine_reg4herhis_own_claim_to_the_throne_this_civil_war_must_almost_certainly_end_with_the_defeat_of_one_side_or_another|{s12}{s15} cannot negotiate with {s16}, as to do so would undermine {reg4?her his} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. str_s12s15_considers_s16_to_be_dangerous_and_untrustworthy_and_shehe_wants_to_bring_s16_down|{s12}{s15} considers {s16} to be dangerous and untrustworthy, and {reg4?she he} wants to bring {s16} down. str_s12s15_is_anxious_to_reclaim_old_lands_such_as_s18_now_held_by_s16|{s12}{s15} is anxious to reclaim old lands such as {s18}, now held by {s16}. str_s12s15_feels_that_reg4shehe_is_winning_the_war_against_s16_and_sees_no_reason_not_to_continue|{s12}{s15} feels that {reg4?she he} is winning the war against {s16}, and sees no reason not to continue. str_s12s15_faces_too_much_internal_discontent_to_feel_comfortable_ignoring_recent_provocations_by_s16s_subjects|{s12}{s15} faces too much internal discontent to feel comfortable ignoring recent provocations by {s16}'s subjects. str_s12even_though_reg4shehe_is_fighting_on_two_fronts_s15_is_inclined_to_continue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}Even though {reg4?she he} is fighting on two fronts, {s15} is inclined to continue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_feels_that_reg4shehe_must_pursue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}{s15} feels that {reg4?she he} must pursue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_is_currently_on_the_offensive_against_s17_now_held_by_s16_and_reluctant_to_negotiate|{s12}{s15} is currently on the offensive against {s17}, now held by {s16}, and reluctant to negotiate. str_s12s15_is_alarmed_by_the_growing_power_of_s16|{s12}{s15} is alarmed by the growing power of {s16}. str_s12s15_distrusts_s16_and_fears_that_any_deals_struck_between_the_two_realms_will_not_be_kept|{s12}{s15} distrusts {s16}, and fears that any deals struck between the two realms will not be kept. str_s12s15_is_at_war_on_too_many_fronts_and_eager_to_make_peace_with_s16|{s12}{s15} is at war on too many fronts, and eager to make peace with {s16}. str_s12s15_seems_to_think_that_s16_and_reg4shehe_have_a_common_enemy_in_the_s17|{s12}{s15} seems to think that {s16} and {reg4?she he} have a common enemy in the {s17}. str_s12s15_feels_frustrated_by_reg4herhis_inability_to_strike_a_decisive_blow_against_s16|{s12}{s15} feels frustrated by {reg4?her his} inability to strike a decisive blow against {s16}. str_s12s15_has_suffered_enough_in_the_war_with_s16_for_too_little_gain_and_is_ready_to_pursue_a_peace|{s12}{s15} has suffered enough in the war with {s16}, for too little gain, and is ready to pursue a peace. str_s12s15_would_like_to_firm_up_a_truce_with_s16_to_respond_to_the_threat_from_the_s17|{s12}{s15} would like to firm up a truce with {s16} to respond to the threat from the {s17}. str_s12s15_wishes_to_be_at_peace_with_s16_so_as_to_pursue_the_war_against_the_s17|{s12}{s15} wishes to be at peace with {s16} so as to pursue the war against the {s17}. str_s12s15_seems_to_be_intimidated_by_s16_and_would_like_to_avoid_hostilities|{s12}{s15} seems to be intimidated by {s16}, and would like to avoid hostilities. str_s12s15_has_no_particular_reason_to_continue_the_war_with_s16_and_would_probably_make_peace_if_given_the_opportunity|{s12}{s15} has no particular reason to continue the war with {s16}, and would probably make peace if given the opportunity. str_s12s15_seems_to_be_willing_to_improve_relations_with_s16|{s12}{s15} seems to be willing to improve relations with {s16}. str_excuse_me_how_can_you_possibly_imagine_yourself_worthy_to_marry_into_our_family|Excuse me? How can you possibly imagine yourself worthy to marry into our family? str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. Fight hard, count your denars, and perhaps some day in the future we may speak of such things, my good man! str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. str_it_is_too_early_for_you_to_be_speaking_of_such_things_you_are_still_making_your_mark_in_the_world|It is too early for you to be speaking of such things. You are still making your mark in the world. str_you_dont_serve_the_s4_so_id_say_no_one_day_we_may_be_at_war_and_i_prefer_not_to_have_to_kill_my_inlaws_if_at_all_possible|You don't serve the {s4}, so I'd say no. One day we may be at war, and I prefer not to have to kill my in-laws, if at all possible. str_as_you_are_not_a_vassal_of_the_s4_i_must_decline_your_request_the_twists_of_fate_may_mean_that_we_will_one_day_cross_swords_and_i_would_hope_not_to_make_a_widow_of_a_lady_whom_i_am_obligated_to_protect|As you are not a vassal of the {s4}, I must decline your request. The twists of fate may mean that we will one day cross swords, and I would hope not to make a widow of a lady whom I am obligated to protect. str_as_you_are_not_a_pledged_vassal_of_our_liege_with_the_right_to_hold_land_i_must_refuse_your_request_to_marry_into_our_family|As you are not a pledged vassal of our liege, with the right to hold land, I must refuse your request to marry into our family. str_look_here_lad__the_young_s14_has_been_paying_court_to_s16_and_youll_have_to_admit__hes_a_finer_catch_for_her_than_you_so_lets_have_no_more_of_this_talk_shall_we|Look here, lad -- the young {s14} has been paying court to {s16}, and you'll have to admit -- he's a finer catch for her than you. So let's have no more of this talk, shall we? str_i_do_not_care_for_you_sir_and_i_consider_it_my_duty_to_protect_the_ladies_of_my_household_from_undesirable_suitors|I do not care for you, sir, and I consider it my duty to protect the ladies of my household from undesirable suitors... str_hmm_young_girls_may_easily_be_led_astray_so_out_of_a_sense_of_duty_to_the_ladies_of_my_household_i_think_i_would_like_to_get_to_know_you_a_bit_better_we_may_speak_of_this_at_a_later_date|Hmm. Young girls may easily be led astray, so out of a sense of duty to the ladies of my household, I think I would like to get to know you a bit better. We may speak of this at a later date. str_you_may_indeed_make_a_fine_match_for_the_young_mistress|You may indeed make a fine match for the young mistress. str_madame__given_our_relations_in_the_past_this_proposal_is_most_surprising_i_do_not_think_that_you_are_the_kind_of_woman_who_can_be_bent_to_a_hushands_will_and_i_would_prefer_not_to_have_our_married_life_be_a_source_of_constant_acrimony|Madame -- given our relations in the past, this proposal is most surprising. I do not think that you are the kind of woman who can be bent to a hushand's will, and I would prefer not to have our married life be a source of constant acrimony. str_i_would_prefer_to_marry_a_proper_maiden_who_will_obey_her_husband_and_is_not_likely_to_split_his_head_with_a_sword|I would prefer to marry a proper maiden who will obey her husband, and is not likely to split his head with a sword. str_my_lady_while_i_admire_your_valor_you_will_forgive_me_if_i_tell_you_that_a_woman_like_you_does_not_uphold_to_my_ideal_of_the_feminine_of_the_delicate_and_of_the_pure|My lady, while I admire your valor and your beauty, you will forgive me if I tell you that a woman like you does not uphold to my ideal of a wife feminine, delicate, and pure. str_nah_i_want_a_woman_wholl_keep_quiet_and_do_what_shes_told_i_dont_think_thats_you|Nah. I want a woman who'll keep quiet and do what she's told. I don't think that's you. str_my_lady_you_are_possessed_of_great_charms_but_no_properties_until_you_obtain_some_to_marry_you_would_be_an_act_of_ingratitude_towards_my_ancestors_and_my_lineage|My lady, you are possessed of great charms, but no properties. Until you obtain some, to marry you would be an act of ingratitude towards my ancestors and my lineage. str_my_lady_you_are_a_woman_of_no_known_family_of_no_possessions__in_short_a_nobody_do_you_think_that_you_are_fit_to_marry_into_may_family|My lady, you are a woman of no known family, of no possessions -- in short, a nobody. Do you think that you are fit to marry into may family? str_my_lady__forgive_me__the_quality_of_our_bond_is_not_of_the_sort_which_the_poets_tell_us_is_necessary_to_sustain_a_happy_marriage|My lady -- forgive me -- the quality of our bond is not of the sort which the poets tell us is necessary to sustain a happy marriage. str_um_i_think_that_if_i_want_to_stay_on_s4s_good_side_id_best_not_marry_you|Um, I think that if I want to stay on {s4}'s good side, I'd best not marry you. str_you_serve_another_realm_i_dont_see_s4_granting_reg4herhis_blessing_to_our_union|You serve another realm. I don't see {s4} granting {reg4?her his} blessing to our union. str_madame_my_heart_currently_belongs_to_s4|Madame, my heart currently belongs to {s4}. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_shall_give_your_proposal_consideration|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I shall give your proposal consideration. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_would_be_most_honored_were_you_to_become_my_wife|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I would be most honored were you to become my wife. str_ah__kais_and_layali__such_a_sad_tale_many_a_time_has_it_been_recounted_for_my_family_by_the_wandering_poets_who_come_to_our_home_and_it_has_never_failed_to_bring_tears_to_our_eyes|Ah -- 'Kais and Layali' -- such a sad tale. Many a time has it been recounted for my family by the wandering poets who come to our home, and it has never failed to bring tears to our eyes. str_kais_and_layali_three_hundred_stanzas_of_pathetic_sniveling_if_you_ask_me_if_kais_wanted_to_escape_heartbreak_he_should_have_learned_to_live_within_his_station_and_not_yearn_for_what_he_cannot_have|'Kais and Layali'? Three hundred stanzas of pathetic sniveling, if you ask me. If Kais wanted to escape heartbreak, he should have learned to live within his station, and not yearn for what he cannot have. str_kais_and_layali_no_one_should_ever_have_written_such_a_sad_poem_if_it_was_the_destiny_of_kais_and_layali_to_be_together_than_their_love_should_have_conquered_all_obstacles|'Kais and Layali'? No one should ever have written such a sad poem! If it was the destiny of Kais and Layali to be together, than their love should have conquered all obstacles! str_ah_kais_and_layali_a_very_old_standby_but_moving_in_its_way|Ah, 'Kais and Layali.' A very old stand-by, but moving, in its way. str_the_saga_of_helgered_and_kara_such_happy_times_in_which_our_ancestors_lived_women_like_kara_could_venture_out_into_the_world_like_men_win_a_name_for_themselves_and_not_linger_in_their_husbands_shadow|The saga of 'Helgered and Kara'? Such happy times in which our ancestors lived! Women like Kara could venture out into the world like men, win a name for themselves, and not linger in their husbands' shadow. str_ah_the_saga_of_helgered_and_kara_now_there_was_a_lady_who_knew_what_she_wanted_and_was_not_afraid_to_obtain_it|Ah, the saga of 'Helgered and Kara'. Now there was a lady who knew what she wanted, and was not afraid to obtain it. str_the_saga_of_helgered_and_kara_a_terrible_tale__but_it_speaks_of_a_very_great_love_if_she_were_willing_to_make_war_on_her_own_family|The saga of 'Helgered and Kara'? A terrible tale - but it speaks of a very great love, if she were willing to make war on her own family. str_the_saga_of_helgered_and_kara_as_i_recall_kara_valued_her_own_base_passions_over_duty_to_her_family_that_she_made_war_on_her_own_father_i_have_no_time_for_a_poem_which_praises_such_a_woman|The saga of 'Helgered and Kara'? As I recall, Kara valued her own base passions over duty to her family that she made war on her own father. I have no time for a poem which praises such a woman! str_the_saga_of_helgered_and_kara_how_could_a_woman_don_armor_and_carry_a_sword_how_could_a_man_love_so_ungentle_a_creature|The saga of 'Helgered and Kara'? How could a woman don armor and carry a sword! How could a man love so ungentle a creature! str_a_conversation_in_the_garden_i_cannot_understand_the_lady_in_that_poem_if_she_loves_the_man_why_does_she_tease_him_so|'A Conversation in the Garden'? I cannot understand the lady in that poem. If she loves the man, why does she tease him so? str_a_conversation_in_the_garden_let_us_see__it_is_morally_unedifying_it_exalts_deception_it_ends_with_a_maiden_surrendering_to_her_base_passions_and_yet_i_cannot_help_but_find_it_charming_perhaps_because_it_tells_us_that_love_need_not_be_tragic_to_be_memorable|'A Conversation in the Garden'? Let us see -- it is morally unedifying, it exalts deception, it ends with a maiden surrendering to her base passions... And yet I cannot help but find it charming, perhaps because it tells us that love need not be tragic to be memorable. str_a_conversation_in_the_garden_now_that_is_a_tale_every_lady_should_know_by_heart_to_learn_the_subtleties_of_the_politics_she_must_practice|'A Conversation in the Garden'? Now that is a tale every lady should know by heart, to learn the subtleties of the politics she must practice! str_a_conversation_in_the_garden_it_is_droll_i_suppose__although_there_is_nothing_there_that_truly_stirs_my_soul|'A Conversation in the Garden'? It is droll, I suppose -- although there is nothing there that truly stirs my soul. str_storming_the_fortress_of_love_ah_yes_the_lady_sits_within_doing_nothing_while_the_man_is_the_one_who_strives_and_achieves_i_have_enough_of_that_in_my_daily_life_why_listen_to_poems_about_it|'Storming the Fortress of Love'? Ah, yes. The lady sits within doing nothing, while the man is the one who strives and achieves. I have enough of that in my daily life. Why listen to poems about it? str_storming_the_fortress_of_love_ah_yes_an_uplifting_tribute_to_the_separate_virtues_of_man_and_woman|'Storming the Fortress of Love'? Ah, yes. An uplifting tribute to the separate virtues of man and woman. str_storming_the_fortress_of_love_ah_yes_but_although_it_is_a_fine_tale_of_virtues_it_speaks_nothing_of_passion|'Storming the Fortress of Love'? Ah, yes. But although it is a fine tale of virtues, it speaks nothing of passion! str_storming_the_fortress_of_love_ah_a_sermon_dressed_up_as_a_love_poem_if_you_ask_me|'Storming the Fortress of Love'? Ah... A sermon dressed up as a love poem, if you ask me. str_a_hearts_desire_ah_such_a_beautiful_account_of_the_perfect_perfect_love_to_love_like_that_must_be_to_truly_know_rapture|'A Heart's Desire'? Ah, such a beautiful account of the perfect, perfect love! To love like that must be to truly know rapture! str_a_hearts_desire_silly_if_you_ask_me_if_the_poet_desires_a_lady_then_he_should_endeavor_to_win_her__and_not_dress_up_his_desire_with_a_pretense_of_piety|'A Heart's Desire'? Silly, if you ask me. If the poet desires a lady, then he should endeavor to win her -- and not dress up his desire with a pretense of piety! str_a_hearts_desire_hmm__it_is_an_interesting_exploration_of_earthly_and_divine_love_it_does_speak_of_the_spiritual_quest_which_brings_out_the_best_in_man_but_i_wonder_if_the_poet_has_not_confused_his_yearning_for_higher_things_with_his_baser_passions|'A Heart's Desire'? Hmm -- it is an interesting exploration of earthly and divine love. It does speak of the spiritual quest which brings out the best in man, but I wonder if the poet has not confused his yearning for higher things with his baser passions. str_a_hearts_desire_oh_yes__it_is_very_worthy_and_philosophical_but_if_i_am_to_listen_to_a_bard_strum_a_lute_for_three_hours_i_personally_prefer_there_to_be_a_bit_of_a_story|'A Heart's Desire'? Oh, yes -- it is very worthy and philosophical. But if I am to listen to a bard strum a lute for three hours, I personally prefer there to be a bit of a story. str_reg3_units_of_s4_for_reg5_guests_and_retinue|{reg3} units of {s4} for {reg5} guests and retinue str_reg3_units_of_spice_of_reg5_to_be_consumed|{reg3} units of spice of {reg5} to be consumed str_reg3_units_of_oil_of_reg5_to_be_consumed|{reg3} units of oil of {reg5} to be consumed str_of_food_which_must_come_before_everything_else_the_amount_is_s8|Of food, which must come before everything else, the amount is {s8} str_s9_and_the_variety_is_s8_|{s9} and the variety is {s8}. str_s9_of_drink_which_guests_will_expect_in_great_abundance_the_amount_is_s8|{s9} Of drink, which guests will expect in great abundance, the amount is {s8} str_s9_of_spice_which_is_essential_to_demonstrate_that_we_spare_no_expense_as_hosts_the_amount_is_s8_|{s9} Of spice, which is essential to demonstrate that we spare no expense as hosts, the amount is {s8}. str_s9_of_oil_which_we_shall_require_to_light_the_lamps_the_amount_is_s8|{s9} Of oil, which we shall require to light the lamps, the amount is {s8}. str_s9_overall_our_table_will_be_considered_s8|{s9} Overall, our table will be considered {s8}. str_rebel|rebel str_bandit|bandit str_relation_of_prisoner_with_captor_is_reg0|relation of prisoner with captor is {reg0} str_s5_suffers_attrition_reg3_x_s4|{s5} suffers attrition {reg3} x {s4} str_s10_said_on_s1_s11__|{s10} said on {s1} {s11}^^ str_totalling_casualties_caused_during_mission|Totalling casualties caused during mission... str_removing_s4_from_s5|Removing {s4} from {s5} str_s4_joins_prison_break|{s4} joins prison break str_helper_is_spawned|helper is spawned. str_leaving_area_during_prison_break|Leaving area during prison break str_talk_to_the_trainer|Talk to the trainer. str_woman|woman str_man|man str_noble|noble str_common|common str_may_find_that_you_are_able_to_take_your_place_among_calradias_great_lords_relatively_quickly|may find that you are able to take your place among Calradia's great lords relatively quickly str_may_face_some_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face some difficulties establishing yourself as an equal among Calradia's great lords str_may_face_great_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face great difficulties establishing yourself as an equal among Calradia's great lords str_current_party_morale_is_reg5_current_party_morale_modifiers_are__base_morale__50_party_size_s2reg1_leadership_s3reg2_food_variety_s4reg3s5s6_recent_events_s7reg4_total__reg5___|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ str_s1extra_morale_for_s9_troops__reg6_|{s1}Extra morale for {s9} troops {reg6}^ str_courtships_in_progress_|Courtships in progress ^ str_s1_s2_relation_reg3_last_visit_reg4_days_ago|{s1}^{s2}, relation {reg3}, last visit {reg4} days ago str_s1__poems_known|{s1}^^Poems known str_s1_storming_the_castle_of_love_allegoric|{s1}^Storming the Castle of Love (Allegoric) str_s1_kais_and_layali_tragic|{s1}^Kais and Layali (Tragic) str_s1_a_conversation_in_the_garden_comic|{s1}^A Conversation in the Garden (Comic) str_s1_helgered_and_kara_epic|{s1}^Helgered and Kara (Epic) str_s1_a_hearts_desire_mystic|{s1}^A Heart's Desire (Mystic) str_no_companions_in_service|No companions in service str_gathering_support|Gathering support str_expected_back_imminently|Expected back imminently str_expected_back_in_approximately_reg3_days|Expected back in approximately {reg3} days str_gathering_intelligence|Gathering intelligence str_diplomatic_embassy_to_s9|Diplomatic embassy to {s9} str_serving_as_minister|Serving as minister str_in_your_court_at_s9|In your court at {s9} str_under_arms|Under arms str_in_your_party|In your party str_attacking_enemy_army_near_s11|Attacking enemy army near {s11} str_holding_feast_at_s11|Holding feast at {s11} str_s9s10_current_state_s11_hours_at_current_state_reg3_current_strategic_thinking_s14_marshall_s12_since_the_last_offensive_ended_reg4_hours_since_the_decisive_event_reg10_hours_since_the_last_rest_reg9_hours_since_the_last_feast_ended_reg5_hours_percent_disgruntled_lords_reg7_percent_restless_lords_reg8__|{s9}{s10}^Current state {s11}^Hours at current state {reg3}^Current strategic thinking {s14}^Marshall {s12}^Since the last offensive ended {reg4} hours^Since the decisive event {reg10} hours^Since the last 18+ hour rest {reg9} hours^Since the last feast ended {reg5} hours^Percent disgruntled lords {reg7}%^Percent restless lords {reg8}%^^ str__right_to_rule_reg12|^Right to rule {reg12}. str_political_arguments_made_legality_reg3_rights_of_lords_reg4_unificationpeace_reg5_rights_of_commons_reg6_fief_pledges_reg7|Political arguments made ^Legality {reg3}^Rights of lords {reg4}^Unification/peace {reg5}^Rights of commons {reg6}^Fief pledges {reg7} str_renown_reg2_honour_rating_reg3s12_friends_s8_enemies_s6_s9|Renown {reg2}.^Honour rating {reg3}.{s12}^Friends {s8}.^Enemies {s6}.^{s9} str_you_lie_stunned_for_several_minutes_then_stagger_to_your_feet_to_find_your_s10_standing_over_you_you_have_lost_the_duel|You lie stunned for several minutes, then stagger to your feet, to find your {s10} standing over you. You have lost the duel. str_s10_lies_in_the_arenas_dust_for_several_minutes_then_staggers_to_his_feet_you_have_won_the_duel|{s10} lies in the arena's dust for several minutes, then staggers to his feet. You have won the duel str__this_castle_is_temporarily_under_royal_control| This castle is temporarily under royal control. str__this_castle_does_not_seem_to_be_under_anyones_control| This castle does not seem to be under anyone's control. str__this_town_is_temporarily_under_royal_control| This town is temporarily under royal control. str__the_townspeople_seem_to_have_declared_their_independence| The townspeople seem to have declared their independence. str_to_your_husband_s11|to your husband, {s11}. str__you_see_the_banner_of_your_wifehusband_s7_over_the_castle_gate| You see the banner of your {wife/husband}, {s7}, over the castle gate. str__the_banner_of_your_wifehusband_s7_flies_over_the_town_gates| The banner of your {wife/husband}, {s7}, flies over the town gates. str__the_lord_is_currently_holding_a_feast_in_his_hall|^The lord is currently holding a feast in his hall. str__join_the_feast| (join the feast) str_belligerent_drunk_in_s4|Belligerent drunk in {s4} str_belligerent_drunk_not_found|Belligerent drunk not found str_roughlooking_character_in_s4|Rough-looking character in {s4} str_roughlooking_character_not_found|Rough-looking character not found str__however_you_have_sufficiently_distinguished_yourself_to_be_invited_to_attend_the_ongoing_feast_in_the_lords_castle|. However, you have sufficiently distinguished yourself to be invited to attend the ongoing feast in the lord's castle. str_s8_you_are_also_invited_to_attend_the_ongoing_feast_in_the_castle|{s8}. You are also invited to attend the ongoing feast in the castle. str_s11_unfortunately_s12_was_wounded_and_had_to_be_left_behind|{s11} Unfortunately, {s12} was wounded and had to be left behind. str_s11_also_s12_was_wounded_and_had_to_be_left_behind|{s11} Also, {s12} was wounded and had to be left behind. str_with_the_s10|with the {s10} str_outside_calradia|outside Calradia. str_you_have_been_indicted_for_treason_to_s7_your_properties_have_been_confiscated_and_you_would_be_well_advised_to_flee_for_your_life|You have been indicted for treason to {s7}. Your properties have been confiscated, and you would be well advised to flee for your life. str_by_order_of_s6_s4_of_the_s5_has_been_indicted_for_treason_the_lord_has_been_stripped_of_all_reg4herhis_properties_and_has_fled_for_reg4herhis_life_he_is_rumored_to_have_gone_into_exile_s11|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He is rumored to have gone into exile {s11}. str_local_notables_from_s1_a_village_claimed_by_the_s4_have_been_mistreated_by_their_overlords_from_the_s3_and_petition_s5_for_protection|local notables from {s1}, a village claimed by the {s4}, have been mistreated by their overlords from the {s3} and petition {s5} for protection str_villagers_from_s1_stole_some_cattle_from_s2|villagers from {s1} stole some cattle from {s2} str_villagers_from_s1_abducted_a_woman_from_a_prominent_family_in_s2_to_marry_one_of_their_boys|villagers from {s1} abducted a woman from a prominent family in {s2} to marry one of their boys str_villagers_from_s1_killed_some_farmers_from_s2_in_a_fight_over_the_diversion_of_a_stream|villagers from {s1} killed some farmers from {s2} in a fight over the diversion of a stream str_your_new_minister_|Your new minister str_s10_is_your_new_minister_and_|{s10} is your new minister, and str_due_to_the_fall_of_s10_your_court_has_been_relocated_to_s12|Due to the loss of {s10}, your court has been relocated to {s11} str_after_to_the_fall_of_s10_your_faithful_vassal_s9_has_invited_your_court_to_s11_|After to the loss of {s10}, your faithful vassal {s9} has invited your court to {s11} str_after_to_the_fall_of_s11_your_court_has_nowhere_to_go|After the loss of {s11}, your court has nowhere to go str_s8_wishes_to_inform_you_that_the_lords_of_s9_will_be_gathering_for_a_feast_at_his_great_hall_in_s10_and_invites_you_to_be_part_of_this_august_assembly|{s8} wishes to inform you that the lords of {s9} will be gathering for a feast at his great hall in {s10}, and invites you to be part of this exalted assembly. str_consult_with_s11_at_your_court_in_s12|Consult with {s11} at your court in {s12} str_as_brief_as_our_separation_has_been_the_longing_in_my_heart_to_see_you_has_made_it_seem_as_many_years|As brief as our separation has been, the longing in my heart to see you has made it seem as many years. str_although_it_has_only_been_a_short_time_since_your_departure_but_i_would_be_most_pleased_to_see_you_again|Although it has only been a short time since your departure, I would be most pleased to see you again. str_although_i_have_received_no_word_from_you_for_quite_some_time_i_am_sure_that_you_must_have_been_very_busy_and_that_your_failure_to_come_see_me_in_no_way_indicates_that_your_attentions_to_me_were_insincere_|Although I have received no word from you for quite some time, I am sure that you must have been very busy, and that your failure to come see me in no way indicates that your attentions to me were insincere. str_i_trust_that_you_have_comported_yourself_in_a_manner_becoming_a_gentleman_during_our_long_separation_|I trust that you have comported yourself in a manner becoming a gentleman during our long separation. str_it_has_been_many_days_since_you_came_and_i_would_very_much_like_to_see_you_again|It has been many days since you came, and I would very much like to see you again. str__you_should_ask_my_s11_s16s_permission_but_i_have_no_reason_to_believe_that_he_will_prevent_you_from_coming_to_see_me| You should ask my {s11} {s16}'s permission, but I have no reason to believe that he will prevent you from coming to see me. str__you_should_first_ask_her_s11_s16s_permission|. You should first ask her {s11} {s16}'s permission str__alas_as_we_know_my_s11_s16_will_not_permit_me_to_see_you_however_i_believe_that_i_can_arrange_away_for_you_to_enter_undetected| Alas, as we know, my {s11} {s16} will not permit me to see you. However, I believe that I can arrange a way for you to enter undetected. str__as_my_s11_s16_has_already_granted_permission_for_you_to_see_me_i_shall_expect_your_imminent_arrival| As my {s11} {s16} has already granted permission for you to see me, I shall expect your imminent arrival. str_visit_s3_who_was_last_at_s4s18|Visit {s3}, who was last at {s4}{s18} str_the_guards_at_the_gate_have_been_ordered_to_allow_you_through_you_might_be_imagining_things_but_you_think_one_of_them_may_have_given_you_a_wink|The guards at the gate have been ordered to allow you through. You might be imagining things, but you think one of them may have given you a wink str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_don_this_dress_and_throw_the_hood_over_your_face_i_will_smuggle_you_inside_the_castle_to_meet_her_in_the_guise_of_a_skullery_maid__the_guards_will_not_look_too_carefully_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Don this dress, and throw the hood over your face. I will smuggle you inside the castle to meet her in the guise of a scullery maid -- the guards will not look too carefully. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_wait_for_a_while_by_the_spring_outside_the_walls_i_will_smuggle_her_ladyship_out_to_meet_you_dressed_in_the_guise_of_a_shepherdess_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Wait for a while by the spring outside the walls. I will smuggle her ladyship out to meet you, dressed in the guise of a shepherdess. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_her_ladyship_asks_me_to_say_that_yearns_to_see_you_but_that_you_should_bide_your_time_a_bit_her_ladyship_says_that_to_arrange_a_clandestine_meeting_so_soon_after_your_last_encounter_would_be_too_dangerous|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you.^'I am {s11}'s nurse,' she whispers urgently. 'Her ladyship asks me to say that she yearns to see you, but that you should bide your time a bit. Her ladyship says that to arrange a clandestine meeting so soon after your last encounter would be too dangerous.' str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter|The guards glare at you, and you know better than to ask permission to enter. str_party_with_commander_mismatch__check_log_for_details_|Party with commander mismatch - check log for details str_doing_political_calculations_for_s9|Doing political calculations for {s9} str_current_wealth_reg1|Current wealth {reg1} str_wanted_bandits_spotted_by_s4|Wanted bandits spotted by {s4} str_s4_ready_to_voice_objection_to_s3s_mission_if_in_party|{s4} ready to voice objection to {s3}'s mission, if in party str_strange_that_one_didnt_seem_like_your_ordenary_troublemaker_he_didnt_drink_all_that_much__he_just_stood_there_quietly_and_watched_the_door_you_may_wish_to_consider_whether_you_have_any_enemies_who_know_you_are_in_town_a_pity_that_blood_had_to_be_spilled_in_my_establishment|Strange. That one didn't seem like your ordinary troublemaker. He didn't drink all that much -- he just stood there, quietly, and watched the door. You may wish to consider whether you have any enemies who know you are in town... A pity that blood had to be spilled in my establishment... str_you_never_let_him_draw_his_weapon_still_it_looked_like_he_was_going_to_kill_you_take_his_sword_and_purse_i_suppose_he_was_trouble_but_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|You never let him draw his weapon.... Still, it looked like he was going to kill you. Take his sword and purse, I suppose. He was trouble, but it's not good for an establishment to get a name as a place where men are killed. str_well_id_say_that_he_started_it_that_entitles_you_to_his_sword_and_purse_i_suppose_have_a_drink_on_the_house_as_i_daresay_youve_saved_a_patron_or_two_a_broken_skull_still_i_hope_he_still_has_a_pulse_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|Well... I'd say that he started it. That entitles you to his sword and purse, I suppose. Have a drink on the house, as I daresay you've saved a patron or two a broken skull. Still, I hope he still has a pulse. It's not good for an establishment to get a name as a place where men are killed. str_stop_no_shooting_no_shooting|Stop! No shooting! No shooting! str_em_ill_stay_out_of_this|Em... I'll stay out of this. str_the_s12_is_a_labyrinth_of_rivalries_and_grudges_lords_ignore_their_lieges_summons_and_many_are_ripe_to_defect|The {s12} is a labyrinth of rivalries and grudges. Lords ignore their liege's summons, and many are ripe to defect. str_the_s12_is_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_defect_to_a_liege_that_they_consider_more_worthy|The {s12} is shaky. Many lords do not cooperate with each other, and some might be tempted to defect to a liege that they consider more worthy. str_the_s12_is_fairly_solid_some_lords_bear_enmities_for_each_other_but_they_tend_to_stand_together_against_outside_enemies|The {s12} is fairly solid. Some lords bear enmities for each other, but they tend to stand together against outside enemies. str_the_s12_is_a_rock_of_stability_politically_speaking_whatever_the_lords_may_think_of_each_other_they_fight_as_one_against_the_common_foe|The {s12} is a rock of stability, politically speaking. Whatever the lords may think of each other, they fight as one against the common foe. str_tribune_s12|Tribune {s12} str_lady_s12|Lady {s12} str_lord_s12|Lord {s12} str_resolve_the_dispute_between_s11_and_s12|Resolve the dispute between {s11} and {s12} str_in_doing_so_you_will_be_in_violation_of_your_truce_is_that_what_you_want|In doing so, you will be in violation of your truce. Is that what you want? str_if_you_attack_without_provocation_some_of_your_vassals_may_consider_you_to_be_too_warlike_is_that_what_you_want|If you attack without provocation, some of your vassals may consider you to be too warlike. Is that what you want? str_our_men_are_ready_to_ride_forth_at_your_bidding_are_you_sure_this_is_what_you_want|Our men are ready to ride forth at your bidding... Are you sure this is what you want? str_seek_recognition|seek recognition str_seek_vassalhood|seek vassalhood str_seek_a_truce|seek a truce str__promised_fief| (promised fief) str_no_fiefss12|(no fiefs){s12} str_fiefs_s0s12|(fiefs {s0}{s12}) str_please_s65_|Please {s65}, str__s15_is_also_being_held_here_and_you_may_wish_to_see_if_reg4shehe_will_join_us| {s15} is also being held here, and you may wish to see if {reg4?she he} will join us. str_one_thing_in_our_favor_is_that_s12s_grip_is_very_shaky_he_rules_over_a_labyrinth_of_rivalries_and_grudges_lords_often_fail_to_cooperate_and_many_would_happily_seek_a_better_liege|One thing in our favor is that {s12}'s grip is very shaky. He rules over a labyrinth of rivalries and grudges. Lords often fail to cooperate, and many would happily seek a better liege. str_thankfully_s12s_grip_is_fairly_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_seek_a_better_liege|Thankfully, {s12}'s grip is fairly shaky. Many lords do not cooperate with each other, and some might be tempted to seek a better liege. str_unfortunately_s12s_grip_is_fairly_strong_until_we_can_shake_it_we_may_have_to_look_long_and_hard_for_allies|Unfortunately, {s12}'s grip is fairly strong. Until we can shake it, we may have to look long and hard for allies. str_unfortunately_s12s_grip_is_very_strong_unless_we_can_loosen_it_it_may_be_difficult_to_find_allies|Unfortunately, {s12}'s grip is very strong. Unless we can loosen it, it may be difficult to find allies. str_playername_come_to_plague_me_some_more_have_you|{playername}... Come to plague me some more, have you? str_ah_it_is_you_again|Ah. It is you again... str_well_playername|Well, {playername} str_flagon_of_mead|flagon of mead str_skin_of_kumis|skin of kumis str_mug_of_kvass|mug of kvass str_cup_of_wine|cup of wine str_you_intend_to_challenge_s13_to_force_him_to_retract_an_insult|You intend to challenge {s13} to force him to retract an insult. str_youll_have_to_speak_to_me_at_some_other_time_then|You'll have to speak to me at some other time, then. str_this_is_no_time_for_words|This is no time for words! str_of_course_my_wife|Of course, my wife. str_perhaps_not_our_marriage_has_become_a_bit_strained_dont_you_think|Perhaps not. Our marriage has become a bit strained, don't you think? str_why_is_that_my_wife_actually_our_marriage_has_become_such_that_i_prefer_to_have_a_witness_for_all_of_our_converations|Why is that, my wife? Actually, our marriage has become such that I prefer to have a witness for all of our converations. str_all_right_then_what_do_you_have_to_say_out_with_it|All right then. What do you have to say? Out with it. str_bah__im_in_no_mood_for_whispering_in_the_corner|Bah -- I'm in no mood for whispering in the corner. str_bah_i_dont_like_you_that_much_im_not_going_to_go_plot_with_you_in_some_corner|Bah. I don't like you that much. I'm not going to go plot with you in some corner. str_well__now_what_do_you_have_to_propose|Well -- now what do you have to propose? str_trying_our_hand_at_intrigue_are_we_i_think_not|Trying our hand at intrigue, are we? I think not str_hah_i_trust_you_as_a_i_would_a_serpent_i_think_not|Hah! I trust you as a I would a serpent. I think not. str_i_do_not_like_to_conduct_my_business_in_the_shadows_but_sometimes_it_must_be_done_what_do_you_have_to_say|I do not like to conduct my business in the shadows, but sometimes it must be done. What do you have to say? str_i_would_prefer_to_conduct_our_affairs_out_in_the_open|I would prefer to conduct our affairs out in the open. str_do_not_take_this_amiss_but_with_you_i_would_prefer_to_conduct_our_affairs_out_in_the_open|Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. str_hmm_you_have_piqued_my_interest_what_do_you_have_to_say|Hmm. You have piqued my interest. What do you have to say? str_em_lets_keep_our_affairs_out_in_the_open_for_the_time_being|Em... Let's keep our affairs out in the open, for the time being. str_thats_sensible__the_world_is_full_of_churls_who_poke_their_noses_into_their_betters_business_now_tell_me_what_it_is_that_you_have_to_say|That's sensible -- the world is full of churls who poke their noses into their betters' business. Now tell me what it is that you have to say. str_what_do_you_take_me_for_a_plotter|What do you take me for? A plotter? str_well_i_normally_like_to_keep_things_out_in_the_open_but_im_sure_someone_like_you_would_not_want_to_talk_in_private_unless_heshe_had_a_good_reason_what_is_it|Well, I normally like to keep things out in the open, but I'm sure someone like you would not want to talk in private unless {he/she} had a good reason. What is it? str_surely_we_can_discuss_whatever_you_want_to_discuss_out_here_in_the_open_cant_we|Surely we can discuss whatever you want to discuss out here in the open, can't we? str_im_a_simple__man_not_one_for_intrigue_but_id_guess_that_you_have_something_worthwhile_to_say_what_is_it|I'm a simple man, not one for intrigue, but I'd guess that you have something worthwhile to say. What is it? str_forgive_me_but_im_not_one_for_going_off_in_corners_to_plot|Forgive me, but I'm not one for going off in corners to plot. str_please_do_not_take_this_amiss_but_i_do_not_trust_you|Please do not take this amiss, but I do not trust you. str_certainly_playername_what_is_it|Certainly, {playername}. What is it? str_forgive_me_but_id_prefer_to_keep_our_conversations_in_the_open|Forgive me, but I'd prefer to keep our conversations in the open. str_please_do_not_take_this_amiss_but_im_not_sure_you_and_i_are_still_on_those_terms|Please do not take this amiss, but I'm not sure you and I are still on those terms. str_really_well_this_is_the_first_i_have_heard_of_it_unless_you_build_up_support_for_that_claim_you_may_find_it_difficult_to_find_allies_however_whenever_you_see_fit_to_declare_yourself_publically_as_queen_i_should_be_honored_to_be_your_consort|Really? Well, this is the first I have heard of it. Unless you build up support for that claim, you may find it difficult to find allies. However, whenever you see fit to declare yourself publically as queen, I should be honored to be your consort. str_yes_i_have_heard_such_talk_while_it_is_good_that_you_are_building_up_your_support_i_do_not_think_that_you_are_quite_ready_to_proclaim_yourself_yet_however_i_will_let_you_be_the_judge_of_that_and_when_you_decide_i_should_be_honored_to_be_your_consort|Yes... I have heard such talk. While it is good that you are building up your support, I do not think that you are quite ready to proclaim yourself yet. However, I will let you be the judge of that, and when you decide, I should be honored to be your consort. str_yes_and_many_others_in_calradia_think_so_as_well_perhaps_it_is_time_that_you_declared_yourself_and_we_shall_ride_forth_together_to_claim_your_throne_i_should_be_honored_to_be_your_consort|Yes... and many others in Calradia think so as well. Perhaps it is time that you declared yourself, and we shall ride forth together to claim your throne. I should be honored to be your consort. str_i_am_disturbed_about_my_lord_s15s_choice_of_companions|I am disturbed about my lord {s15}'s choice of companions. str_well_ill_be_honest_i_feel_that_sometimes_s15_overlooks_my_rights_and_extends_his_protection_to_the_unworthy|Well, I'll be honest. I feel that sometimes {s15} overlooks my rights, and extends {reg15?her his} protection to the unworthy. str_heh_one_thing_that_ill_say_about_s15_is_that_he_has_a_ripe_batch_of_bastards_in_his_court|Heh. One thing that I'll say about {s15} is that {reg15?she he} has a ripe batch of bastards in {reg15?her his} court. str_well_sometimes_i_have_to_say_that_i_question_s15s_judgment_regarding_those_who_he_keeps_in_his_court|Well, sometimes I have to say that I question {s15}'s judgment regarding those whom {reg15?she he} keeps in his court. str_s15_is_a_weak_man_who_too_easily_lends_his_ear_to_evil_council_and_gives_his_protection_to_some_who_have_done_me_wrong|{s15} is a weak ruler, who too easily lends an ear to evil council, and gives protection to some who have done me wrong. str_i_will_confess_that_sometimes_i_worry_about_s15s_judgment_particularly_in_the_matter_of_the_counsel_that_he_keeps|I will confess that sometimes I worry about {s15}'s judgment, particularly in the matter of the counsel that {reg15?she he} keeps.. str_what_do_i_think_i_think_that_s15_is_a_vile_pretender_a_friend_to_the_flatterer_and_the_hypocrite|What do I think? I think that {s15} is a vile pretender, a friend to the flatterer and the hypocrite. str_well_s15_is_not_like_you_ill_say_that_much|Well, {s15} is not like you. I'll say that much. str_s15_long_may_he_live|{s15}? Long may {reg15?she he} live! str_he_is_my_liege_that_is_all_that_i_will_say_on_this_matter|{s15} is my liege. That is all that I will say on this matter. str_that_you_are_the_rightful_heir_to_the_throne_of_calradia|That you are the rightful heir to the throne of Calradia? str_that_s14_is_the_rightful_ruler_of_calradia|That {s14} is the rightful ruler of Calradia? str_that_s14_will_rule_this_land_justly|That {s14} will rule this land justly? str_that_s14_will_protect_our_rights_as_nobles|That {s14} will protect our rights as nobles? str_that_s14_will_unify_this_land_and_end_this_war|That {s14} will unify this land and end this war? str_that_s14_will_reward_me_with_a_fief|That {s14} will reward me with a fief? str_king|king str_queen|queen str_khan|khan str_i|I str_according_to_the_ancient_law_and_custom_of_the_calradians_s45_should_be_s47|According to the ancient law and custom of the Calradians, {s45} should be {s47} str_because_s44_is_the_rightful_s47_of_the_s46|Because {s44} is the rightful {s47} of the {s46} str_you_speak_of_claims_and_legalities_yet_to_others_you_talk_of_bringing_peace_by_force|You speak of claims and legalities, yet to others you talk of bringing peace by force str_you_speak_of_bringing_peace_by_force_yet_to_others_you_make_legal_claims|You speak of bringing peace by force, yet to others you make legal claims. str_you_speak_to_some_of_upholding_the_rights_of_the_commons_yet_you_speak_to_others_of_uphold_the_rights_of_nobles_what_if_those_rights_are_in_conflict|You speak to some of upholding the rights of the commons, yet you speak to others of uphold the rights of nobles. What if those rights are in conflict? str_you_speak_to_me_of_upholding_my_rights_as_a_lord_but_to_others_you_talk_of_upholding_the_rights_of_all_commons_what_if_those_rights_come_into_conflict|You speak to me of upholding my rights as a lord, but to others you talk of upholding the rights of all commons. What if those rights come into conflict? str_a_claim_should_be_strong_indeed_before_one_starts_talking_about_it|A claim should be strong indeed before one starts talking about it. str_a_king_should_prove_his_valor_beyond_any_doubt_before_he_starts_talking_about_a_claim_to_the_throne|A king should prove his valor beyond any doubt before he starts talking about a claim to the throne. str_you_must_prove_yourself_a_great_warrior_before_men_will_follow_you_as_king|You must prove yourself a great warrior before men will follow you as king. str_a_claim_to_the_throne_should_be_strong_indeed_before_one_presses_it|A claim to the throne should be strong indeed before one presses it. str_indeed_but_a_man_must_also_prove_himself_a_great_warrior_before_men_will_follow_you_as_king|Indeed. But a man must also prove himself a great warrior before men will follow you as king. str_my_pigherd_can_declare_himself_king_if_he_takes_he_fancy_i_think_you_need_to_break_a_few_more_heads_on_tbe_battlefield_before_men_will_follow_you|My pigherd can declare himself king, if he takes he fancy. I think you need to break a few more heads on tbe battlefield before men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_suggest_that_you_to_build_your_claim_on_stronger_foundations_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would suggest that you to build your claim on stronger foundations, so that men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_advise_you_prove_yourself_on_the_field_of_battle_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would advise you prove yourself on the field of battle, so that men will follow you. str_talk_is_for_heralds_and_lawyers_real_kings_prove_themselves_with_their_swords|Talk is for heralds and lawyers. Real kings prove themselves with their swords. str_i_were_you_i_would_try_to_prove_myself_a_bit_more_before_i_went_about_pressing_my_claim|If I were you, I would try to prove myself a bit more before I went about pressing my claim. str_indeed_please_continue|Indeed. Please continue. str_me|me str_i_worry_about_those_with_whom_you_have_chosen_to_surround_yourself|I worry about those with whom you have chosen to surround yourself. str_there_are_some_outstanding_matters_between_me_and_some_of_your_vassals_|There are some outstanding matters between me and some of your vassals. str_my_liege_has_his_faults_but_i_dont_care_for_your_toadies|My liege has his faults but I don't care for your toadies. str_i_think_youre_a_good_man_but_im_worried_that_you_might_be_pushed_in_the_wrong_direction_by_some_of_those_around_you|I think you're a good man, but I'm worried that you might be pushed in the wrong direction by some of those around you. str_i_am_loathe_to_fight_alongside_you_so_long_as_you_take_under_your_wing_varlots_and_base_men|I am loathe to fight alongside you, so long as you take under your wing varlots and base men. str_ill_be_honest__with_some_of_those_who_follow_you_i_think_id_be_more_comfortable_fighting_against_you_than_with_you|I'll be honest -- with some of those who follow you, I think I'd be more comfortable fighting against you than with you. str_i_say_that_you_can_judge_a_man_by_the_company_he_keeps_and_you_have_surrounded_yourself_with_vipers_and_vultures|I say that you can judge a man by the company he keeps, and you have surrounded yourself with vipers and vultures. str_you_know_that_i_have_always_had_a_problem_with_some_of_our_companions|You know that I have always had a problem with some of our companions. str_politically_i_would_be_a_better_position_in_the_court_of_my_current_liege_than_in_yours|Politically, I would be a better position in the court of my current liege, than in yours. str_i_am_more_comfortable_with_you_and_your_companions_than_with_my_current_liege|I am more comfortable with you and your companions than with my current liege str_militarily_youre_in_no_position_to_protect_me_should_i_be_attacked_id_be_reluctant_to_join_you_until_you_could|Militarily, you're in no position to protect me, should I be attacked. I'd be reluctant to join you until you could. str_militarily_when_i_consider_the_lay_of_the_land_i_realize_that_to_pledge_myself_to_you_now_would_endanger_my_faithful_retainers_and_my_family|Militarily, when I consider the lay of the land, I realize that to pledge myself to you now would endanger my faithful retainers and my family. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_i_dont_mind_a_good_fight_but_i_like_to_have_a_chance_of_winning|Militarily, you're in no position to come to my help, if someone attacked me. I don't mind a good fight, but I like to have a chance of winning. str_militarily_you_would_have_me_join_you_only_to_find_myself_isolated_amid_a_sea_of_enemies|Militarily, you would have me join you, only to find myself isolated amid a sea of enemies. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_youd_let_me_be_cut_down_like_a_dog_id_bet|Militarily, you're in no position to come to my help, if someone attacked me. You'd let me be cut down like a dog, I'd bet. str_militarily_i_wouldnt_be_any_safer_if_i_joined_you|Militarily, I wouldn't be any safer if I joined you. str_militarily_i_might_be_safer_if_i_joined_you|Militarily, I might be safer if I joined you. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_very_high|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be very high. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_significant|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be significant. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_however_many_men_would_understand|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, however, many men would understand. str_i_will_not_have_it_be_said_about_me_that_i_am_a_traitor_that_is_my_final_decision_i_have_nothing_more_to_say_on_this_matter|I will not have it be said about me that I am a traitor. That is my final decision. I have nothing more to say on this matter. str_i_am_pledged_to_defend_s14_i_am_sorry_though_we_may_meet_on_the_battlefield_i_hope_that_we_will_still_be_friends|I am pledged to defend {s14}. I am sorry. Though we may meet on the battlefield, I hope that we will still be friends. str_i_really_cannot_bring_myself_to_renounce_s14_i_am_sorry_please_lets_not_talk_about_this_any_more|I really cannot bring myself to renounce {s14}. I am sorry. Please, let's not talk about this any more. str_however_i_have_decided_that_i_must_remain_loyal_to_s14_i_am_sorry|However, I have decided that I must remain loyal to {s14}. I am sorry. str_however_i_will_not_let_you_lead_me_into_treason_do_not_talk_to_me_of_this_again|However, I will not let you lead me into treason. Do not talk to me of this again. str_its_not_good_to_get_a_reputation_as_one_who_abandons_his_liege_that_is_my_decision_let_us_speak_no_more_of_this_matter|It's not good to get a reputation as one who abandons his liege. That is my decision. Let us speak no more of this matter. str_ive_decided_to_stick_with_s14_i_dont_want_to_talk_about_this_matter_any_more|I've decided to stick with {s14}. I don't want to talk about this matter any more. str_you_are_challenging_me_to_a_duel_how_droll_as_you_wish_playername_it_will_be_good_sport_to_bash_your_head_in|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. str_call_me_coward_very_well_you_leave_me_no_choice|Call me coward? Very well, you leave me no choice. str_reg3_hours|{reg3} hours. str_hour|hour. str_however_circumstances_have_changed_since_we_made_that_decision_and_i_may_reconsider_shortly_s16|However, circumstances have changed since we made that decision, and I may reconsider shortly. {s16} str_i_wish_to_marry_your_s11_s10_i_ask_for_your_blessing|I wish to marry your {s11}, {s10}. I ask for your blessing. str_i_wish_to_marry_your_s11_s10_i_ask_for_your_help|I wish to marry your {s11}, {s10}. I ask for your help. str_you_plan_to_marry_s3_at_a_feast_hosted_by_s4_in_s5_you_should_be_notifed_of_the_feast_as_soon_as_it_is_held|You plan to marry {s3} at a feast hosted by {s4} in {s5}. You should be notifed of the feast as soon as it is held. str_your_s11_|your {s11}, str_i_ask_again_may|I ask again may str_may|May str_very_well_as_far_as_im_concerned_i_suppose_she_can_see_most_anyone_she_likes__within_reason_of_course|Very well. As far as I'm concerned, I suppose she can see most anyone she likes - within reason, of course. str_very_well_an_alliance_with_you_could_be_valuable_go_chat_with_her_and_see_if_you_can_get_her_to_take_a_fancy_to_you_if_she_doesnt_and_if_we_still_want_to_conclude_this_business_then_i_can_make_her_see_reason|Very well. An alliance with you could be valuable. Go chat with her, and see if you can get her to take a fancy to you. If she doesn't, and if we still want to conclude this business, then I can make her see reason. str_you_have_my_blessing_to_pay_suit_to_her__so_long_as_your_intentions_are_honorable_of_course_depending_on_how_things_proceed_between_you_two_we_may_have_more_to_discuss_at_a_later_date|You have my blessing to pay suit to her -- so long as your intentions are honorable, of course. Depending on how things proceed between you two, we may have more to discuss at a later date. str_the_war_has_barely_begun_so_and_it_is_too_early_to_say_who_is_winning_and_who_is_losing|The war has barely begun, so and it is too early to say who is winning and who is losing. str_we_have_been_hitting_them_very_hard_and_giving_them_little_chance_to_recover|We have been hitting them very hard, and giving them little chance to recover. str_the_fighting_has_been_hard_but_we_have_definitely_been_getting_the_better_of_them|The fighting has been hard, but we have definitely been getting the better of them. str_they_have_been_hitting_us_very_hard_and_causing_great_suffering|They have been hitting us very hard, and causing great suffering. str_the_fighting_has_been_hard_and_i_am_afraid_that_we_have_been_having_the_worst_of_it|The fighting has been hard, and I am afraid that we have been having the worst of it. str_both_sides_have_suffered_in_the_fighting|Both sides have suffered in the fighting. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_think_we_are_getting_the_better_of_them|No clear winner has yet emerged in the fighting, but I think we are getting the better of them. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_fear_they_may_be_getting_the_better_of_us|No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. str_no_clear_winner_has_yet_emerged_in_the_fighting|No clear winner has yet emerged in the fighting. str_there_is_no_campaign_currently_in_progress|There is no campaign currently in progress. str_we_are_assembling_the_army|We are assembling the army. str_we_aim_to_take_the_fortress_of_s8|We aim to take the fortress of {s8}. str_we_are_on_a_raid_and_are_now_targeting_s8|We are on a raid, and are now targeting {s8}. str_we_are_trying_to_seek_out_and_defeat_s8|We are trying to seek out and defeat {s8}. str_we_are_riding_to_the_defense_of_s8|We are riding to the defense of {s8}. str_we_are_gathering_for_a_feast_at_s8|We are gathering for a feast at {s8}. str__however_that_may_change_shortly_s14| However, that may change shortly. {s14} str_it_is_our_custom_to_seal_any_such_alliances_with_marriage_and_in_fact_we_have_been_looking_for_a_suitable_groom_for_my_s11_s14|It is our custom to seal any such alliances with marriage, and in fact, we have been looking for a suitable groom for my {s11}, {s14}. str_once_again_|once again str_cheat__marriage_proposal|Cheat - marriage proposal str_you_plan_to_marry_s4_as_you_have_no_family_in_calradia_he_will_organize_the_wedding_feast|You plan to marry {s4}. As you have no family in Calradia, he will organize the wedding feast. str_s43_just_so_you_know_if_you_attack_me_you_will_be_in_violation_of_the_truce_you_signed_with_the_s34|{s43} Just so you know, if you attack me, you will be in violation of the truce you signed with the {s34} str_very_well__you_are_now_my_liege_as_well_as_my_husband|We can keep this short you are now my liege, as well as my husband, with all the mutual obligations which that entails. str_i_thank_you_reg39my_ladylord|I thank you, {reg39?my lady lord}. str_now_some_might_say_that_women_have_no_business_leading_mercenary_companies_but_i_suspect_that_you_would_prove_them_wrong_what_do_you_say|Now, some might say that women have no business leading mercenary companies, but I suspect that you would prove them wrong. What do you say? str_what_do_you_say_to_entering_the_service_of_s9_as_a_mercenary_captain_i_have_no_doubt_that_you_would_be_up_to_the_task|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. str_s9_asked_you_to_rescue_s13_who_is_prisoner_at_s24|{s9} asked you to rescue {s13}, who is prisoner at {s24}. str_s9_asked_you_to_attack_a_village_or_some_caravans_as_to_provoke_a_war_with_s13|{s9} asked you to attack a village or some caravans as to provoke a war with {s13}. str_s9_asked_you_to_catch_the_three_groups_of_runaway_serfs_and_bring_them_back_to_s4_alive_and_breathing_he_said_that_all_three_groups_are_heading_towards_s3|{s9} asked you to catch the three groups of runaway serfs and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}. str_you_intend_to_bring_goods_to_s9_in_preparation_for_the_feast_which_will_be_held_as_soon_as_conditions_permit|You intend to bring goods to {s9} in preparation for the feast, which will be held as soon as conditions permit. str_hello_playername|Hello, {playername} str_ah_my_gentle_playername_how_much_good_it_does_my_heart_to_see_you_again| How much good it does my heart to see you again! Sometimes, I feel that there is a mystic bond between us that transcends the distance. str_playername__i_am_so_glad_to_see_you_again_i_must_say_i_do_envy_your_freedom_to_ride_out_and_experience_the_world| I must say, I do envy your freedom to ride out and experience the world. str_playername__i_am_so_glad_to_see_you_i_trust_that_you_have_been_behaving_honorably_since_last_we_met| I trust that you have been behaving honorably since last we met. str_playername__i_am_so_glad_that_you_were_able_to_come| I am so glad that you were able to come. str_i_do_enjoy_speaking_to_you_but_i_am_sure_you_understand_that_our_people_cluck_their_tongues_at_a_woman_to_spend_too_long_conversing_with_a_man_outside_her_family__although_the_heavens_know_its_never_the_man_who_is_held_to_blame_|I do enjoy speaking to you. But I am sure you understand that our people cluck their tongues at a woman to spend too long conversing with a man outside her family -- although the heavens know it's never the man who is held to blame. str_as_much_as_i_enjoy_speaking_to_you_i_do_not_care_to_be_gossiped_about_by_others_who_might_lack_my_grace_and_beauty_|As much as I enjoy speaking to you, I do not care to be gossiped about by others who might lack my grace and beauty. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_one_of_the_great_families_of_this_land_i_must_set_an_example_of_propriety_|I do so enjoy speaking to you. But as a daughter of one of the great families of this land, I must set an example of propriety. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_good_family_i_must_protect_my_reputation_|I do so enjoy speaking to you. But as a daughter of good family, I must protect my reputation. str_although_it_is_kind_of_you_to_pay_me_such_attentions_i_suspect_that_you_might_find_other_ladies_who_may_be_more_inclined_to_return_your_affection|Although it is kind of you to pay me such attentions, I suspect that you might find other ladies who may be more inclined to return your affection. str_as_flattered_as_i_am_by_your_attentions_perhaps_you_should_seek_out_another_lady_of_somewhat_shall_we_say_different_tastes|As flattered as I am by your attentions, perhaps you should seek out another lady of somewhat... shall we say... different tastes. str_as_flattered_as_i_am_by_your_attentions_i_am_a_daughter_of_good_family_and_must_be_aware_of_my_reputation_it_is_not_seemly_that_i_converse_too_much_at_one_time_with_one_man_i_am_sure_you_understand_now_if_you_will_excuse_me|As flattered as I am by your attentions, I am a daughter of good family and must be aware of my reputation. It is not seemly that I converse too much at one time with one man. I am sure you understand. Now, if you will excuse me... str_very_well__i_will_let_you_choose_the_time|Very well -- I will let you choose the time. str_good_i_am_glad_that_you_have_abandoned_the_notion_of_pushing_me_into_marriage_before_i_was_ready|Good! I am glad that you have abandoned the notion of pushing me into marriage before I was ready. str_i_am|I am str_s12_s11_to_s14|{s12} {s11} to {s14} str_s12_i_am_here_for_the_feast|{s12}. I am here for the feast. str_another_tournament_dedication_oh_i_suppose_it_is_always_flattering|Another tournament dedication? Oh, I suppose it is always flattering... str_do_you_why_what_a_most_gallant_thing_to_say|Do you? Why, what a most gallant thing to say. str_hmm_i_cannot_say_that_i_altogether_approve_of_such_frivolity_but_i_must_confess_myself_a_bit_flattered|Hmm.. I cannot say that I altogether approve of such frivolity, but I must confess myself a bit flattered. str_why_thank_you_you_are_most_kind_to_do_so|Why, thank you. You are most kind to do so. str_you_are_most_courteous_and_courtesy_is_a_fine_virtue_|You are most courteous, and courtesy is a fine virtue. str_hmm_youre_a_bold_one_but_i_like_that_|Hmm. You're a bold one, but I like that. str_ah_well_they_all_say_that_but_no_matter_a_compliment_well_delivered_is_at_least_a_good_start_|Ah, well, they all say that. But no matter. A compliment well delivered is at least a good start. str_oh_do_you_mean_that_such_a_kind_thing_to_say|Oh! Do you mean that? Such a kind thing to say! str_you_are_a_most_gallant_young_man_|You are a most gallant young man. str__do_come_and_see_me_again_soon| Do come and see me again soon. str_you_intend_to_ask_s12_for_permission_to_marry_s15|You intend to ask {s12} for permission to marry {s15}. str_you_intend_to_ask_s12_to_pressure_s10_to_marry_you|You intend to ask {s12} to pressure {s10} to marry you. str_do_be_careful_i_am_so_much_endebted_to_you_for_this|Do be careful! I am so much endebted to you for this... str_go_then__we_shall_see_which_of_you_triumphs|Go, then -- we shall see which of you triumphs... str_sigh_i_will_never_truly_understand_men_and_their_rash_actions|Sigh... I will never truly understand men, and their rash actions... str_you_intend_to_challenge_s13_to_force_him_to_relinquish_his_suit_of_s11|You intend to challenge {s13} to force him to relinquish his suit of {s11}. str_farewell|Farewell. str_farewell_playername|Farewell, {playername}. str___we_believe_that_there_is_money_to_be_made_selling_| We believe that there is money to be made selling str__we_carry_a_selection_of_goods_although_the_difference_in_prices_for_each_is_not_so_great_we_hope_to_make_a_profit_off_of_the_whole| We carry a selection of goods. Although the difference in prices for each is not so great, we hope to make a profit off of the whole. str_s14and_other_goods|{s14}and other goods. str__have_you_not_signed_a_truce_with_our_lord| Have you not signed a truce with our lord? str_parole|parole str_normal|normal str__meanwhile_s51_reg2areis_being_held_in_the_castle_but_reg2havehas_made_pledges_not_to_escape_and_reg2areis_being_held_in_more_comfortable_quarters| Meanwhile, {s51} {reg2?are is} being held in the castle, but {reg2?have has} made pledges not to escape, and {reg2?are is} being held in more comfortable quarters. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_it_would_boost_your_own_standing_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {sire/my lady}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm and sapping your authority. If you could persuade the lords to reconcile, it would boost your own standing. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_i_imagine_that_s7_would_be_most_pleased_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {my lord/my lady}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm. If you could persuade the lords to reconcile, I imagine that {s7} would be most pleased. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str__of_course_the_land_is_currently_at_peace_so_you_may_have_better_luck_in_other_realms| Of course, the land is currently at peace, so you may have better luck in other realms. str_here|here str_over|over str_s8_in_s12|{s8} in {s12} str__has_put_together_a_bounty_on_some_bandits_who_have_been_attacking_travellers_in_the_area| has put together a bounty on some bandits who have been attacking travellers in the area. str__is_looking_for_a_way_to_avoid_an_impending_war| is looking for a way to avoid an impending war. str__may_need_help_rescuing_an_imprisoned_family_member| may need help rescuing an imprisoned family member. str__has_been_asking_around_for_someone_who_might_want_work_id_watch_yourself_with_him_though| has been asking around for someone who might want work. I'd watch yourself with him, though. str_town|town. str_castle|castle. str__but_he_is_holding_there_as_a_prisoner_at_dungeon_of_s13| But {reg4?she he} is being held there as a prisoner in the dungeon of {s13}. str_they_say_that_s9_is_a_most_conventional_maiden__devoted_to_her_family_of_a_kind_and_gentle_temperament_a_lady_in_all_her_way|They say that {s9} is a most conventional maiden - devoted to her family, of a kind and gentle temperament, a lady in all her way. str_they_say_that_s9_is_a_bit_of_a_romantic_a_dreamer__of_a_gentle_temperament_yet_unpredictable_she_is_likely_to_be_led_by_her_passions_and_will_be_trouble_for_her_family_ill_wager|They say that {s9} is a bit of a romantic, a dreamer -- of a gentle temperament, yet unpredictable. She is likely to be led by her passions, and will be trouble for her family, I'll wager. str_they_say_that_s9_is_determined_to_marry_well_and_make_her_mark_in_the_world_she_may_be_a_tremendous_asset_for_her_husband__provided_he_can_satisfy_her_ambition|They say that {s9} is determined to marry well and make her mark in the world. She may be a tremendous asset for her husband -- provided he can satisfy her ambition! str_they_say_that_s9_loves_to_hunt_and_ride_maybe_she_wishes_she_were_a_man_whoever_she_marries_will_have_a_tough_job_keeping_the_upper_hand_i_would_say|They say that {s9} loves to hunt and ride. Maybe she wishes she were a man! Whoever she marries will have a tough job keeping the upper hand, I would say. str_they_say_that_s9_is_a_lady_of_the_highest_moral_standards_very_admirable_very_admirable__and_very_hard_to_please_ill_warrant|They say that {s9} is a lady of the highest moral standards. Very admirable, very admirable -- and very hard to please, I'll warrant. str_s9_is_now_betrothed_to_s11_soon_we_believe_there_shall_be_a_wedding|{s9} is now betrothed to {s11}. Soon, we believe, there shall be a wedding! str_i_have_not_heard_any_news_about_her|I have not heard any news about her. str_they_say_that_s9_has_shown_favor_to_s11_perhaps_it_will_not_be_long_until_they_are_betrothed__if_her_family_permits|They say that {s9} has shown favor to {s11}. Perhaps it will not be long until they are betrothed -- if her family permits. str_they_say_that_s9_has_been_forced_by_her_family_into_betrothal_with_s11|They say that {s9} has been forced by her family into betrothal with {s11}. str_they_say_that_s9_has_agreed_to_s11s_suit_and_the_two_are_now_betrothed|They say that {s9} has agreed to {s11}'s suit, and the two are now betrothed. str_they_say_that_s9_under_pressure_from_her_family_has_agreed_to_betrothal_with_s11|They say that {s9}, under pressure from her family, has agreed to betrothal with {s11}. str_they_say_that_s9_has_refused_s11s_suit|They say that {s9} has refused {s11}'s suit. str_they_say_that_s11_has_tired_of_pursuing_s9|They say that {s11} has tired of pursuing {s9}. str_they_say_that_s9s_family_has_forced_her_to_renounce_s11_whom_she_much_loved|They say that {s9}'s family has forced her to renounce {s11}, whom she much loved. str_they_say_that_s9_has_run_away_with_s11_causing_her_family_much_grievance|They say that {s9} has run away with {s11}, causing her family much grievance. str_they_say_that_s9_and_s11_have_wed|They say that {s9} and {s11} have wed. str_they_say_that_s9_was_recently_visited_by_s11_who_knows_where_that_might_lead|They say that {s9} was recently visited by {s11}. Who knows where that might lead! str_there_is_not_much_to_tell_but_it_is_still_early_in_the_season|There is not much to tell, but it is still early in the season str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_but_it_has_been_going_on_for_a_couple_of_days_and_is_about_to_end_|{s12}There is a feast of the {s3} in progress at {s4}, but it has been going on for a couple of days and is about to end. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_should_last_for_at_least_another_day_|{s12}There is a feast of the {s3} in progress at {s4}, which should last for at least another day. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_has_only_just_begun_|{s12}There is a feast of the {s3} in progress at {s4}, which has only just begun. str_not_at_this_time_no|Not at this time, no. str_s12the_great_lords_bring_their_daughters_and_sisters_to_these_occasions_to_see_and_be_seen_so_they_represent_an_excellent_opportunity_to_make_a_ladys_acquaintance|{s12}The great lords bring their daughters and sisters to these occasions to see and be seen, so they represent an excellent opportunity to make a lady's acquaintance. str_you_will_not_be_disappointed_sirmadam_you_will_not_find_better_warriors_in_all_calradia|You will not be disappointed {sir/madam}. You will not find better warriors in all Calradia. str_your_excellency|your excellency str_s10_and_s11|{s10} and {s11} str_your_loyal_subjects|your loyal subjects str_loyal_subjects_of_s10|loyal subjects of {s10} str_the|the str_we|we str_track_down_s7_and_defeat_him_defusing_calls_for_war_within_the_s11|Track down {s7} and defeat him, defusing calls for war within the {s11}. str_track_down_the_s9_who_attacked_travellers_near_s8_then_report_back_to_the_town|Track down the {s9} who attacked travellers near {s8}, then report back to the town. str_do_you_wish_to_award_it_to_one_of_your_vassals|Do you wish to award it to one of your vassals? str_who_do_you_wish_to_give_it_to|Who do you wish to give it to? str_sire_my_lady_we_have_taken_s1_s2|{Sire/My lady}, we have taken {s1}. {s2} str_s12i_want_to_have_s1_for_myself|{s12}I want to have {s1} for myself. {s2} str_fiefs_s0|(fiefs {s0}) str_production_setting_buy_from_market|We are buying raw materials from the market. str_production_setting_buy_from_inventory|We are only using the raw materials in our inventory. str_production_setting_produce_to_inventory|We are putting our output into the inventory. str_production_setting_produce_to_market|We are selling our output directly into the inventory. str_feast_quest_expired|You were unable to hold a feast as planned. Most likely, major faction campaigns or other events intervened. You may attempt to hold the feast again, if you wish. str_whereabouts_unknown|Whereabouts unknown. str_mulberry_groves|acres of mulberry groves str_olive_groves|acres of olive groves str_acres_flax|acres of flax fields str_enterprise_enemy_realm|{Sir/Madame}, you are an enemy of this realm. We cannot allow you to buy land here. str_you_intend_to_denounce_s14_to_s13_on_behalf_of_s12|You intend to privately denounce {s14} to {s13} on behalf of {s12} str_you_intend_to_denounce_s14_to_his_face_on_behalf_of_s14|You intend to openly denounce {s14} to his face, on behalf of {s12} str_you_intend_to_bring_gift_for_s14|You intend to bring velvet and furs to {s12}. Then, speak to {s14}, to see if {s12} was able to arrange a reconciliation. str_we_will_gather_the_army_but_not_ride_until_we_have_an_objective|We will gather the army, but not ride forth until we have an objective. str_we_shall_lay_siege_to_an_easy_fortress_to_capture|We are concentrating out forces on their most vulnerable fortress. str_we_shall_strike_at_the_heart_of_our_foe_and_seize_the_fortress_of_s14|We intend to strike a blow which will do them the greatest damage. str_we_shall_take_the_fortress_of_s14_which_appears_easily_defensible|We aim to take a fortress which is easy for us to defend. str_we_shall_cut_a_fiery_trail_through_their_richest_lands_to_draw_them_out_to_battle|We leave a fiery trail through their richest lands to draw them out to battle. str_strategy_criticism_rash|I believe that this strategy is rash, and needlessly exposes our forces to danger. str_strategy_criticism_cautious|I believe that this strategy is overly cautious, and will see our army melt away from boredom without us achieving any successes. str_tavernkeeper_invalid_quest| had some sort of business going on, but I'm having trouble remembering the details. str_faction_title_male_player|Lord {s0} str_faction_title_male_1| Duke {s0} str_faction_title_male_2| Marquis {s0} str_faction_title_male_3| Count {s0} str_faction_title_male_4| Viscount {s0} str_faction_title_male_5| Baron {s0} str_faction_title_male_6| Lord {s0} str_faction_title_female_player|Lady {s0} str_faction_title_female_1|Countess {s0} str_faction_title_female_2|Boyarina {s0} str_faction_title_female_3|{s0} Hatun str_faction_title_female_4|Grevinne {s0} str_faction_title_female_5|Countess {s0} str_faction_title_female_6|Sayeda {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, {my lord/my lady}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {his/her} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {my lord/my lady} -- I go to see if another ruler in Calradia is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Haima Castle str_quick_battle_scene_5|Ulbas Castle str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods -?and worries. str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of Calradia, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of Calradia to sustain her war band. str_quick_battle_troop_3|The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that Calradia never lacks warring states in need of mercenaries. str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Calradia, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Calradian states, he is more than happy to offer his services to any lord with a fat enough coin-purse. str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that Calradia was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band. str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed. str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Calradia quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman ? certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory. str_quick_battle_troop_9|Aethrod is not a noble person. He's changed his name twice, and is blamed for most of the crimes on Vaegir territory. True or not, he claims to never have taken an innocent man's life, and considers himself a patriotic citizen, several times bringing his band or renegades to the assistance of his faction, when it is threatened. In times of peace, however, most lords must be careful when he is in the vicinity due to his daring personality and willingness to challenge a lord. Born and rasied in the slums of Reyvadin, he learned how to use a bow at an early age and ran away from home a fourteen. Now at thirty two, his archery skills are near perfect and though he can't ride a horse well, he can hit one at the furthest of distances. Tough as nails and sharp as a hawk, he is a true local legend. str_quick_battle_troop_10|Being the daughter of one of the most infamous bandit leaders in the Sarranid realm isn't always easy, but Zaira seems to have managed quite well. Unlike most women she grew up learning the ways of the desert warrior and is deadly with the sword as well as the bow. While the other girls her age learned how to manage the household, Zaira learned how to best gut a merchant before taking his money. At the age of sixteen Zaira had killed more men than the average veteran in the Sultan's army. Just before her twentieth brithday her father was killed in brawl with another bandit leader. As the only child, Zaira now took control of her father's band. After avenging her father, she quickly picked up where he had left. Now she's on a good way of establishing her own reputation has a bandit leader. str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived at Calradia, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Calradia was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through Calradia. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of Calradia. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{Sir/My lady} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {sir/my lady}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_reyvadin|You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. str_journey_to_praven|You came by caravan through the heartland of Calradia. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. str_journey_to_jelkala|You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. str_journey_to_sargoth|You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage Calradia's coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. str_journey_to_tulga|You came with a caravan, crossing the mountains that border Calradia on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. str_journey_to_shariz|You came with a caravan, crossing the great desert to the east of Calradia. The bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-lying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. It was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|the deserts str_the_tundra|the tundra str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, there are other maidens who have captured my heart. str_my_lady_engaged_to_another|My lady, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of Calradia. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all Calradia. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dyeworks str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} denars. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {lord/lady} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {king/queen} of {s8}.^{s9} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_welcome_word|Welcome sir {s1}, This is the BANK OF WORLD.^You can do someting like deposit or loan here.^And we have several banks in other cities.^You can do the same operatin there,too. str_deposit|Here is the Deposit Interface.^You can put some deposit to your account.^Or get some money from your account.^Pay attation to your cash and money in account.^Don't get or put too much money.^Now the interest is {reg1}% per week. str_loan|Here is the Loan Interface.^You can get loan Or teturn loan here.^Pay attation to your cash and loan.^Don't get or return too much money.^Now you can get loan of {reg1}.^And the interest is {reg2}% per week.^And you can get another loan next week. str_answer_1|I am afraid that you don't have so many cash.^Please enter a new number. str_answer_2|I am afraid that you don't have so much money in your bank account.^Please enter a new number. str_answer_3|I am afraid that you have return too much money for you debt.^Please enter a new number. str_answer_4|I am afraid that you can't get such a big loan now.^Please enter a new number. str_answer_5|Your debt had reached your line of credit, ^Please pay the debt, otherwise you can't get any loan. str_bank_sucess|Operation sucess.Please check your account. str_faction_troop_tree|Faction's Troop Tree str_firearm|Firearm {reg35} str_throwing|Throwing {reg34} str_crossbow|Crossbow {reg33} str_archery|Archery {reg32} str_polearm|Polearm {reg31} str_two_handed_weapon|Two Handed Weapon {reg30} str_one_handed_weapon|One Handed Weapon {reg29} str_trade|Trade str_leadership|Leadership str_prisoner_management|Prisoner Management str_persuasion|Persuasion str_engineer|Engineer str_first_aid|First Aid str_surgery|Surgery str_wound_treatment|Wound Treatment str_inventory_management|Inventory Management str_spotting|Spotting str_pathfinding|Pathfinding str_tactics|Tactics str_tracking|Tracking str_trainer|Trainer str_looting|Looting str_horse_archery|Horse Archery str_riding|Riding str_athletics|Athletics str_shield|Shield str_weapon_master|Weapon Master str_power_draw|Power Draw str_power_throw|Power Throw str_power_strike|Power Strike str_ironflesh|Ironflesh str_cha|CHA {reg4} str_int|INT {reg3} str_agi|AGI {reg2} str_str|STR {reg1} str_reg5|{reg5} str_reg6|{reg6} str_reg7|{reg7} str_reg8|{reg8} str_reg9|{reg9} str_reg10|{reg10} str_reg11|{reg11} str_reg12|{reg12} str_reg13|{reg13} str_reg14|{reg14} str_reg15|{reg15} str_reg16|{reg16} str_reg17|{reg17} str_reg18|{reg18} str_reg19|{reg19} str_reg20|{reg20} str_reg21|{reg21} str_reg22|{reg22} str_reg23|{reg23} str_reg24|{reg24} str_reg25|{reg25} str_reg26|{reg26} str_reg27|{reg27} str_reg28|{reg28} str_explanation_strength|Strength Every point adds +1 ^to hit points.The following ^skills can not be developed beyond ^1/3 of Strength ironflesh, ^Power-strike, Power-throw, ^Power-draw. str_explanation_agility|Agility Each point gives five ^weapon points and slightly ^increases movement speed. ^The following skills can not be ^developed beyond 1/3 of Agility ^weapon-master, Shield, ^Athletics, Riding, Horse ^archery, Looting. str_explanation_intelligence|Intelligence Every point to ^intelligence immediately gives one ^extra skill point. The following ^skills can not be developed beyond ^1/3 of Intelligence Trainer, Tracking, ^Tactics, Path finding, Spotting, ^Inventory Management, Wound treatment, ^Surgery, First-aid, Engineer, Persuasion. str_explanation_charisma|Charisma Each point increases ^your party size limit by +1. ^The following skills can not be ^developed beyond 1/3 of Charisma ^Prisoner Management, Leadership, Trade. str_explanation_ironflesh|Each point to this skill increases ^hit points by +2. ^(Personal skill) str_explanation_power_strike|Each point to this skill increases ^melee damage by 8%%. ^(Personal skill) str_explanation_power_throw|Each point to this skill increases ^throwing damage by 10%%. ^(Personal skill) str_explanation_power_draw|Lets character use more powerful bows. ^Each point to this skill ^(up to four plus power-draw requirement of the bow) ^increases bow damage by 14%%. ^(Personal skill) str_explanation_weapon_master|Makes it easier to learn ^weapon proficiencies and increases ^the proficiency limits. Limits go as ^60, 100, 140, 180, 220, 260, 300, 340, 380, 420. ^(Personal skill) str_explanation_shield|Reduces damage to shields ^(by 8%% per skill level) and ^improves shield speed and coverage. ^(Personal skill) str_explanation_athletics|Improves your running speed. ^(Personal skill) str_explanation_riding|Enables you to ride horses of ^higher difficulty levels and increases ^your riding speed and manuever. ^(Personal skill) str_explanation_horse_archery|Reduces damage and accuracy penalties ^for archery and throwing from horseback. ^(Personal skill) str_explanation_looting|This skill increases the amount of ^loot obtained by 10%% per skill level. ^(Party skill) str_explanation_trainer|Every day, each hero with this skill ^adds some experience to every other member ^of the party whose level is lower than his/hers. ^Experience gained goes as ^{0,4,10,16,23,30,38,46,55,65,80}. ^(Personal skill) str_explanation_tracking|Tracks become more informative. ^(Party skill) str_explanation_tactics|Every two levels of this skill ^increases starting battle advantage by 1. ^(Party skill) str_explanation_pathfinding|Party map speed is increased ^by 3%% per skill level. ^(Party skill) str_explanation_spotting|Party seeing range is increased ^by 10%% per skill level. ^(Party skill) str_explanation_inventory_management|Increases inventory capacity ^by +6 per skill level. ^(Leader skill) str_explanation_wound_treatment|Party healing speed is increased ^by 20%% per level of this skill. ^(Party skill) str_explanation_surgery|Each point to this skill ^gives a 4%% chance that ^a mortally struck party member ^will be wounded rather than killed. ^(Party skill) str_explanation_first_aid|Heroes regain 5%% per skill level ^of hit-points lost during mission. ^(Party skill) str_explanation_engineer|This skill allows you to ^construct siege equipment and ^fief improvements more efficiently. ^(Party skill) str_explanation_persuasion|This skill helps you ^make other people accept your point of view. ^It also lowers the minimum level of relationship ^needed to get NPCs to do what you want. ^(Personal skill) str_explanation_prisoner_management|Every level of this skill ^increases maximum number of prisoners by %d. ^(Leader skill) str_explanation_leadership|Every point increases maximum number ^of troops you can command by 5, ^increases your party morale and ^reduces troop wages by 5%%. ^(Leader skill) str_explanation_trade|Every level of this skill ^reduces your trade penalty by 5%%. ^(Party skill) str_explanation_one_handed_weapon|Covers usage of one handed swords, ^axes and blunt weapons. str_explanation_two_handed_weapon|Covers usage of two handed swords, ^great axes and mauls. str_explanation_polearm|Covers usage of pole weapons like ^spears, lances, staffs, etc. str_explanation_archery|Covers usage of bows. str_explanation_crossbow|Covers usage of crossbows. str_explanation_throwing|Covers usage of thrown weapons like ^javelins, darts, stones etc. str_explanation_firearms|Covers usage of pistols and muskets. str_skills_info|Current {reg36}^Base Attribute {s10} str_troop_basic_info|Level {reg45}^Health {reg46}^Experience {reg47}^Next Level at e{reg48} str_end|End str_reputation_type_1|martial {s1} str_reputation_type_2|bad-tempered {s1} str_reputation_type_3|pitiless {s1} str_reputation_type_4|cunning {s1} str_reputation_type_5|sadistic {s1} str_reputation_type_6|good-natured {s1} str_reputation_type_7|upstanding {s1} str_reputation_type_8|roguish {s1} str_reputation_type_9|benevolent {s1} str_reputation_type_10|mercantile {s1} str_lco_version|Companions Overseer v. 1.20 str_lco_i_return|Return str_lco_i_attributes|View Attributes str_lco_i_equipment|View Equipment str_lco_i_ae_with|Auto-Equip Companions With str_lco_i_ae_with_horses|Horses str_lco_i_ae_with_armors|Armors str_lco_i_ae_with_shields|Shields str_lco_i_ae_companion|Equip Companion str_lco_i_ae_everyone|Equip Everyone str_lco_i_title_companions|Companions str_lco_i_list_companions|List Companions str_lco_i_list_lords|List Kingdom Lords str_lco_i_list_regulars|List Regular Troops str_lco_i_hero_panel_title|Accessible Companions str_lco_i_weapons|Weapons str_lco_i_armor|Armor str_lco_i_horse|Horse str_lco_i_books|Books str_lco_i_inventory|Inventory str_lco_i_discard|Discard/Loot str_lco_i_retrieve|Retrieve All Items str_lco_i_denars|{reg60} denar(s) str_lco_i_character|Character Screen str_lco_i_ie_icon|I/E str_lco_slot_name_0|(weapon slot) str_lco_slot_name_1|(weapon slot) str_lco_slot_name_2|(weapon slot) str_lco_slot_name_3|(weapon slot) str_lco_slot_name_4|(helm slot) str_lco_slot_name_5|(armor slot) str_lco_slot_name_6|(boots slot) str_lco_slot_name_7|(gauntlets slot) str_lco_slot_name_8|(horse slot) str_lco_slot_name_9|(book slot) str_lco_slot_name_a|(book slot) str_lco_slot_frozen|(frozen) str_lco_error_drop_first|Please deposit currently dragged item somewhere first. str_lco_message_hero_ae|{s41} has equipped {reg60?her him}self from your inventory. str_lco_message_all_heroes_ae|Your companions have equipped themselves from your inventory. str_lco_message_hero_no_need|{s40} has no need for {s41}. str_lco_error_inv_full|Cannot give item to player, inventory is full. str_lco_message_hero_replaced|{s40} replaced {reg4?her his} {s41} with {s39}. str_lco_message_hero_equipped|{s40} equipped {s41}. str_lco_message_nobody_needs|Nobody wants to take {s41}. str_lco_drop_error_type|You cannot drop this item here! str_lco_drop_error_reqs|Item prerequisites are not met to equip it! str_lco_drop_error_control|You cannot control this troop's equipment. str_lco_impossible_error|SCRIPT ERROR #001 NO SWAP ITEM FOUND. str_lco_drop_here|Drop items here to discard them.^Currently {reg0} item(s) discarded. str_lco_s40|{s40} str_lco_reg40|{reg40} str_lco_reg40_41|{reg40}/{reg41} str_lco_s42_s41|{s42} {s41} str_lco_s41_reg60_reg61|{s41} ({reg60}/{reg61}) str_lco_s41_reg60|{s41} ({reg60}) str_item_imod_name_0|Plain str_item_imod_name_1|Cracked str_item_imod_name_2|Rusty str_item_imod_name_3|Bent str_item_imod_name_4|Chipped str_item_imod_name_5|Battered str_item_imod_name_6|Poor str_item_imod_name_7|Crude str_item_imod_name_8|Old str_item_imod_name_9|Cheap str_item_imod_name_10|Fine str_item_imod_name_11|Well Made str_item_imod_name_12|Sharp str_item_imod_name_13|Balanced str_item_imod_name_14|Tempered str_item_imod_name_15|Deadly str_item_imod_name_16|Exquisite str_item_imod_name_17|Masterwork str_item_imod_name_18|Heavy str_item_imod_name_19|Strong str_item_imod_name_20|Powerful str_item_imod_name_21|Tattered str_item_imod_name_22|Ragged str_item_imod_name_23|Rough str_item_imod_name_24|Sturdy str_item_imod_name_25|Thick str_item_imod_name_26|Hardened str_item_imod_name_27|Reinforced str_item_imod_name_28|Superb str_item_imod_name_29|Lordly str_item_imod_name_30|Lame str_item_imod_name_31|Swaybacked str_item_imod_name_32|Stubborn str_item_imod_name_33|Timid str_item_imod_name_34|Meek str_item_imod_name_35|Spirited str_item_imod_name_36|Champion str_item_imod_name_37|Fresh str_item_imod_name_38|Day-old str_item_imod_name_39|Two Days-old str_item_imod_name_40|Smelling str_item_imod_name_41|Rotten str_item_imod_name_42|Large Bag of str_lco_c_level|Level str_lco_c_xp|XP str_lco_c_xp2next_level|XP to Next Lvl str_lco_c_hp|HP/Max HP str_lco_c_morale|Morale str_lco_c_str|Strength str_lco_c_agi|Agility str_lco_c_int|Intelligence str_lco_c_cha|Charisma str_lco_c_ironflesh|Ironflesh str_lco_c_pstrike|Power Strike str_lco_c_pthrow|Power Throw str_lco_c_pdraw|Power Draw str_lco_c_wmaster|Weapon Master str_lco_c_shield|Shield str_lco_c_athletics|Athletics str_lco_c_riding|Riding str_lco_c_harchery|Horse Archery str_lco_c_looting|Looting str_lco_c_trainer|Trainer str_lco_c_tracking|Tracking str_lco_c_tactics|Tactics str_lco_c_pathfinding|Pathfinding str_lco_c_spotting|Spotting str_lco_c_invmanage|Inventory Mngmt str_lco_c_woundtreat|Wound Trtmnt str_lco_c_surgery|Surgery str_lco_c_firstaid|First Aid str_lco_c_engineer|Engineer str_lco_c_persuasion|Persuasion str_lco_c_pmanage|Prisoner Mngmt str_lco_c_leadership|Leadership str_lco_c_trade|Trade str_lco_c_1hw|1H Weapons str_lco_c_2hw|2H Weapons str_lco_c_polearms|Polearms str_lco_c_bows|Archery str_lco_c_xbows|Crossbows str_lco_c_throwing|Throwing str_gained_xp_from_older_soldier|Gained {reg0} xp from older soldier. str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Camera Forward str_key_no2|Camera Backward str_key_no3|Camera Turn Right str_key_no4|Camera Turn Left str_key_no5|Camera Up str_key_no6|Camera Down str_key_no7|Next BOT str_key_no8|Prev BOT str_key_no9|Toggle Camera Mode str_key_no10|Select Order 7 str_key_no11|Select Order 8 str_key_no12|Select Order 9 str_key_no13|Select Order 10 str_key_no14|Spear Brace str_key_no15|Call Horse str_key_no17|Shield Bash Attack
https://w.atwiki.jp/britishracinggreen/pages/34.html
S耐エントリーリストSeason1 +◎第六回 S耐 筑波200kmレース ◎第六回 S耐 筑波200kmレース 2グループ(12/22 14 00放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1※4 ST-5 HRTA project team HISPANIA魂 CR-Z ホンダ CR-Z α 10 GSX-R/ダークグレー ラルド RARUDO63GT 合 2 ST-3 PDB GP with FioreFormulaDriversScholarship Z 日産 フェアレディZ(Z34) 08 グランツーリスモブルー PDB PDB-RealRacing 合 3 ST-4 DAME Mans FR-S with Team COLOR S サイオン FR-S 12 Mustard Yellow らーめん rame_no850 合 4 ST-3 Precious Prism Prelude 幻奏のルナサ ホンダ プレリュード TYPE-S 96 Nocturno Blue Mica 蠍丸伯爵 Sasorimaru 合 5※1 ST-5 Red pine carp Racing Hiroshima Vitz トヨタ ヴィッツRS 1.5 07 Chili Red アパ松真人 apacchi-ADVAN24 合 6※2 ST-4 PAC Racing Club Integra ホンダ インテグラ type R(DC5) 04 Giallo Modena マツキュー MATSU9right 合 7 ST-4 もりすMR2 トヨタ MR2 Gリミテッド 97 グランプリホワイト 森須麻里奈 FTE82 合 8 ST-4 Diablo-Racing-Project autohouse ROCKST☆R ROADSTAR マツダ ロードスターRS(NC) 07 マリナーブルー ピシック・デュバル tomatonage 合 9※3 ST-3 ARTA NISMO Silvia S-tune ST3 日産 シルビア SPEC-R エアロ(S15) 02 HEMI(R)Orange 上津 芹香 bdashmk2 合 10 ST-4 GSR HATSUNEMIKU ROADSTER マツダ ロードスターRS(NC) 07 スプラッシュグリーンマイカ ゆに Yuni0616_LRT 合 11※4 ST-4 Wed s Sports Roadster マツダ ロードスターRS(NC) 07 パールメタリックカシミールブルー(ZCW) 楓奈 fuunanaco 合 12 ST-4 TomoeRacing Tiro Finale8 マツダ RX-8 TYPE S 07 Giallo Modena ロッツェオ LOTSLEO 合 13 ST-3 S.G.R SILVIA 日産 シルビア SPEC-R エアロ(S15) 02 Vert Hurlevent シャブブ・ピッグ F1_butashabu 合 14 ST-3 PlayMyGames RacingProject From Nurburgring Side→N ホンダ S2000 06 Arancio Argos 永江奈瑞 Riyu-Nagae 合 15※3 ST-3 Team NGB Racing RX-7 マツダ RX-7 タイプRS (FD) 98 Rouge De Mars こー kou9178 合 16 ST-4 走るだんごむしくんのFR-S サイオン FR-S 12 Chameleon Orange かわら kawaradx 合 17※2 ST-4※2 Scarlet endurance mazda racing マツダ RX-8 TYPE S 07 スカーレット Pedoria_Scarlet GP02_saisaris 再 18 ST-3 RUGBY NISMO Z 日産 フェアレディZ(Z34) 08 グランプリレッド ラグビー ragby050330 合 19 ST-4 ryoto SUBARU BRZ レーシング スバル BRZ S 12 ライトグリーンメタリック 凌斗 ryoto-01 合 ※1 ST-5リザーブ登録 ※2 ST-4リザーブ登録 ※3 ST-3リザーブ登録 ※4 エントリー後欠場 1グループ(12/25 21 00放送開始) 1 ST-1 Rimit Break KISEI-AQUAMARINE GT-R 日産 スカイラインGT-R V-SpecII Nur(R34) 02 ニューフォーミュラレッド 佐藤塩磨 sato-shio 未 2 GT3 Racing Team SOLVALOU 458 フェラーリ 458イタリア 09 フランクフルトグレイパール マツキュー MATSU9right 合 3※2 ST-1 RUF Racing Team Porche RUF RGT 00 GT ポラライズド 009-P GRC GRC-romoly 未 4 GT3 lasting lunar troop defy Racing GT-R 日産 GT-R 07 ディープピンクメタリック アパ・グロック apacchi-ADVAN24 合 5※1 ST-1 リンガリングコルベット シボレー コルベット Z06(C6) 06 Nocturno Blue Mica 黒幕蠍丸 Sasorimaru 合 6 ST-1 Scarlet endurance chevrolet racing team シボレー コルベット Z06(C6) 06 スカーレット Pedoria_Scarlet GP02_saisaris 再 7※3 GT3 CVR with KROHN RACING 458 フェラーリ 458イタリア 09 Lime Light Moricardo Zonta FTE82 合 8※2 ST-2 Team NecroPhamtasia support by STI スバル インプレッサ セダン WRX STI スペックC タイプRA 05 ディープパープルクリスタルメタリック 楓奈 fuunanaco 未 9 GT3 ARTA NISMO GT-R R-tune GT3 日産 GT-R スペックV 09 HEMI(R)Orange 上津 芹香 bdashmk2 合 10 ST-1 Team COLOR S with VELVET TWIN REVOLVER GT-R 日産 スカイラインGT-R V-SpecII Nur(R34) 02 Monte Carlo Blue Pearl ウィザード WIZARD-GREY 合 11※1 ST-1 FMS クリスマスも一人れーしんぐ Z4 BMW Z4 Mクーペ 08 Pathfinder Blue Pearlescent らーめん rame_no850 合 12 ST-1 KillTheNight RacingProject From Nurburgring Side→R 日産 スカイラインGT-R V-SpecII Nur(R34) 02 Arancio Argos 永江梨癒 Riyu-Nagae 合 13 GT3 Team Audi YR Racing アウディ R8 5.2 FSI クワトロ 09 ロングビーチブルーパール こう kou9178 合 14 ST-1 NISMO GT-R ver Z-Tune 日産 スカイラインGT-R V-SpecII Nur(R34) 02 スチールグレーメタリック れびん trueno111 合 15 ST-2 Endless Aces Sport インプレッサR スバル インプレッサ セダン WRX STI 10 Rallye Green Metallic ネクス F-NEX_5 合 16 GT3 TEAM AquilaRacing SLS メルセデス・ベンツ SLS AMG 10 Matt Red たつろう tatsurou55 合 17 ST-2 TEAM YTR LANCER 三菱 ランサーエボリューションⅥ T.M.E.GSR S.C.P. 00 ダンデライオンイエロー F1 優斗 yuto_f1_eva_b194 合 ※1 ST-1リザーブ登録 ※2 エントリー後欠場 ※3 GT3リザーブ登録 +◎第五回 S耐海外出張②スパ2時間レース ◎第五回 S耐海外出張②スパ2時間レース 2グループ(11/27 21 00放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1 ST-4 DAME Mans FR-S with Team 垢消し サイオン FR-S 12 Pearl Yellow ひゅーず LQfreeeem 合 2※1 ST-3 Meister of doll s project by Iridescence Sorcerer s RX-7 マツダ RX-7 スピリットR タイプA (FD) 02 Giallo Tufa カルロス・アパーチェ apacchi-ADVAN24 合 3※2 ST-3 Ha・lle・lu・jah Racing Project From Nurburgring Side→N ホンダ S2000 06 Arancio Argos 永江奈瑞 Riyu-Nagae 未 4※2 ST-3 Limit Break KISEI水族館RX-7 マツダ RX-7 スピリットR タイプA (FD) 02 Vintage Red 佐藤塩磨 sato_shio 未 5 ST-3 LOCTITE 無限 NEOVA S2000 ホンダ S2000 06 ライトニングレッド マツキュー MATSU9right 合 6※2 ST-3 Spice Racing Z 日産 フェアレディZ(Z34) 08 いんでぃごぶるー 凪 rei34rei 未 7※1 ST-3 BMW GSR ENKEI M3 BMW M3 04 アクアブルーメタリック 切符 ki-kun-ki 合 8 ST-4 INTERNET RACING Yokohama NC マツダ ロードスターRS(NC) 07 スパイシーオレンジマイカ 虎子龍 KOSHIRYU 合 9 ST-3 765 876project RX-7 マツダ RX-7 スピリットR タイプA (FD) 02 ダークレッドマイカ ぜろ zero_1155 合 10※2 ST-4 GSR HATSUNEMIKU ROADSTER マツダ ロードスターRS(NC) 07 スプラッシュグリーンマイカ ゆに Yuni0616_LRT 合 11 ST-5 HRTA project team OH TAISAN CR-Z ホンダ CR-Z α 10 ホワイトパール(3P) ラルド RARUDO63GT 合 12 ST-4 NYAMOSHI Y.M RACING RX-8 マツダ RX-8 TYPE S 07 ブリリアント・スカイ・メタリック ぱじゃまさいくりんぐ takusupra 合 13 ST-4 Monster NOVA CELICA トヨタ セリカ TRDスポーツM(ZZT231) 00 black ヴォルフィー wolfgang0913 合 14 ST-4 TomoeRacing Tiro Finale8 マツダ RX-8 TYPE S 07 Giallo Modena ロッツェオ LOTSLEO 合 15 ST-3 ベーゼンドルファー・プレリュード ~神奏のリリカ~ ホンダ プレリュード TYPE-S 96 Nocturno Blue Mica 蠍丸ーノ・セナ Sasorimaru 合 16 ST-4 WHITEBLACK with Team COLOR S INTEGRA ホンダ インテグラ type R(DC5) 04 Vivid Blue Pearl ウィザード WIZARD-GREY 合 17 ST-4 SUBARU BRZ 凌斗レーシング スバル BRZ S 12 ライトグリーンメタリック 凌斗 hi-vgundam_rx-93 合 18 ST-3 Black Raison d etre BMW(中二病ver) BMW M3 04 AMG Monza grau magno みのすけ minosuke77 合 19 ST-3 Diablo-Racing-Project autohouse ROCKST☆R NSX アキュラ NSX 91 matt black ピシック・デュバル tomatonage 合 20※3 ST-4 scarlet endurance mazda racing team マツダ RX-8 TYPE S 07 スカーレット pedoria_scarlet GP02_saisaris 合 ※1 ST-3リザーブ登録 ※2 エントリー後欠場 ※3 ST-4リザーブ登録 1グループ(12/1 14 00放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1 ST-1 Racing Project Lunacy Led Lunar s CORVETTE シボレー コルベット Z06(C6) 06 ラズベリーレッドパール アパ・グロック apacchi-ADVAN24 合 2 ST-1 Phamtasia Purple Shadow GT-R 日産 スカイラインGT-R V-SpecII Nur(R34) 02 Plum Crazy 楓奈 fuunanaco 合 3 GT3 PDB GP JAPAN SLS AMG GT3 メルセデス・ベンツ SLS AMG 10 シルバークロム PDB PDB-RealRacing 合 4 ST-1 Ha・lle・lu・jah Racing Project From Nurburgring Side→RN 日産 スカイラインGT-R V-SpecII Nur(R34) 02 Arancio Argos 永江梨癒 Riyu-Nagae 合 5 ST-1 RUF Racing Team Porche RUF RGT 00 GT ポラライズド 009-P GRC GRC-romoly 合 6※1※2 ST-1 ENDLESS ADVAN IA Z アミューズ ニスモ 380RS スーパーレジェーラ Morning Blue マツキュー MATSU9right 合 7 ST-1 BMW GSR ENKEI Z4 BMW Z4 Mクーペ 08 アクアブルーメタリック keey ki-kun-ki 合 8 ST-2 ハブヨッシャルせぇんせい強いよねインプレッサ スバル インプレッサWRX STi 07 スパークルウェーブトーニング 葉加瀬じゃん hakasejan 合 9※2 GT3 CVR with Black Falcon SLS メルセデス・ベンツ SLS AMG 10 Matte Black Bernd Morilander FTE82 合 10 ST-1 CHEVROLET YR RACING シボレー コルベット Z06 (C6) 06 Vert Vertigo コウ kou9178 合 11 GT3 HATSUNEMIKU Audi with GoodSmileRacing ADVAN R8 Ultra GT3 アウディ R8 5.2 FSI クワトロ 09 スプラッシュグリーンマイカ アルフレッド・B・ダスカル bdashmk2 合 12 GT3 TEAM YTR GT-R 日産 GT-R 07 モンテレーブルー(CPM) F1 優斗 yuto_f1_eva_b194 合 13 GT3 Audi Sport Team ヨード卵光 アウディ R8 5.2 FSI クワトロ 09 new formula red エドアルド・モルタマゴ satsu01d 合 14 ST-2 HawkSubaruImprezaKuromoRacing スバル インプレッサWRX STi スペックCタイプRA 05 WRブルーマイカ kuromo kuromo-2316 合 15 ST-2 RED ARROWS RACING with TEAM ORANGE スバル インプレッサWRX STi スペックCタイプRA 05 Chrome Orange 雪風 unbroken_arrow 合 16 ST-2 Iv Racing Project Team WRX スバル インプレッサWRX STi 02 WRブルーマイカ 羅愚美ー ragby050330 合 17 ST-1 ENDLESS TAISAN PORCHE(偽)GT3R RUF RGT 00 Cobalt Blue TAK TAK-555 合 18※2 ST-1 1 Eレジェーラ アミューズ ニスモ 380RS スーパーレジェーラ Matt black たー rika6381 合 19 ST-1 DajaRacingZ4 BMW Z4 Mクーペ 08 Ravennablau Metallic れびん trueno111 合 20 ST-1 scarlet endurance chevrolet racing team シボレー コルベット Z06 (C6) 06 スカーレット pedoria_scarlet GP02_saisaris 合 21 ST-1 TEAM RedSTAR Racing RGT RUF RGT 00 ミラノレッド たつろう tatsurou55 合 22 ST-2※3 Red Lightning Racing Team X 三菱ランサーエボリューションX GSR P.P.`07 Rouge Vallelunga マツキュー MATSU9right 合 ※1 ST-1リザーブ登録 ※2 エントリー後欠場 ※3 ST-2リザーブ登録 +◎第四回 S耐 鈴鹿250km ◎第四回 S耐 鈴鹿250km 2グループ(10/23 21 00放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1 ST-3 PDB GP JAPAN Z34 日産 フェアレディZ(Z34) 08 グランツーリスモブルー PDB PDB-Ryu_1 合 2 ST-3 TEAM YTR Z 日産 フェアレディZ VersionS (Z33) 07 Monterey Blue (CPM) F1 優斗 yuto_f1_eva_b194 合 3 ST-5 ENDLESS HRTA project CR-Z ホンダ CR-Z α 10 サファイアブルーパール ラルド RARUDO63GT 合 4 ST-4 NOAH MOTOR SPORT BRZ スバル BRZ S 12 In-Violet Metallic ごろう sawayakagoro 合 5※2 ST-4 DAME Mans FR-S with Team 垢消し サイオン FR-S 12 Pearl Yellow ラーメンマン rame_no850 合 6 ST-4 NYAMOSHI RACING Stargazer ADVAN ZN6 トヨタ 86GT 12 Misty Turquoise Metallic ニャモシン・カーティケヤン takusupra 合 7※2 ST-4 Limit Break KISEI水族館レーシング RX-8 マツダ RX-8 TYPE S 07 Velocity Red Mica 佐藤塩磨 sato_shio 未 8 ST-5 ENEOS SUSTINA PRIUS G トヨタ プリウス G 09 Chrome Orange Metallic ゆに Yuni0616_LRT 合 9 ST-3 Shabubu Green Racing With SSGP~シャブシャブゴマポンズ~ S2000 ホンダ S2000 06 ダークグリーンマイカ シャブブ・ピッグ F1_butashabu 合 10 ST-4 TomoeRacing Tiro Finale8 マツダ RX-8 TYPE S 07 Giallo Modena ロッツェオ LOTSLEO 合 11 ST-5 カルビーかっぱえびせんレーシング CR-Z ホンダ CR-Z α 10 スーパーレッドV エビ a12b56 合 12 ST-3 CONCERTO GROSSO光のプレリュード ~暴走のメルラン~ ホンダ プレリュード TYPE-S 96 Nocturno Blue Mica 蠍丸ドナド Sasorimaru 合 13※1 ST-3 チームCVRアカデミーwithコチラレーシングNSX ホンダ NSX 99 Blu Abu Dhabi Lucas Moridóñez FTE82 合 14 ST-3 Raven Wings Racing S2000 ホンダ S2000 06 JET BLACK マツキュー MATSU9right 合 15 ST-4 R&D凌斗レーシングBRZ スバル BRZ S 12 ライトグリーンメタリック 凌斗 hi-vgundam_rx-93 合 16 ST-3 RunwayDrive VTEC From Nurburgring Side→N ホンダ S2000 06 Arancio Argos 永江奈瑞 Riyu-Nagae 合 ※1 ST-3リザーブ登録 ※2 エントリー後欠場 1グループ(10/27 14 00放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1 ST-1 RunwayDrive V-SpecIIFrom Nurburgring Side-R 日産 スカイラインGT-R V-SpecII Nur(R34) 02 Arancio Argos 永江梨癒 Riyu-Nagae 合 2 ST-1 KOU Motorsports Z アミューズ ニスモ 380RS スーパーレジェーラ インディイエローパール こう kou9178 合 3※1 ST-1 Red Lightning Racing BMW BMW Z4 Mクーペ 08 ライトニングレッド マツキュー MATSU9right 合 4 GT3 チームCVRアカデミー駄菓子のやおきんGT-R 日産 GT-R ブラックエディション 12 Blu Abu Dhabi 森内一典 FTE82 合 5※1 GT3 ITA Sonic project SLS メルセデス・ベンツ SLS AMG 10 Sonic Blue Clearcoat いた ITA_66_itaban 合 6 ST-1 Divine Wind Raven Racing CORVETTE シボレー コルベット Z06(C6) 06 ホワイトパール カルロス・アパーチェ apacchi-ADVAN24 合 7※1 ST-1 RUF Racing Team Porche RUF RGT 00 GT ポラライズド 009-P GRC GRC-romoly 合 8 ST-2 クスコアドバンS耐インプ スバル インプレッサWRX STi スペックC 04 パールホワイト マーチ jp-ma_ch 合 9 GT3 IWASAKI ADVAN apr R8 アウディ R8 5.2 FSI クワトロ 09 スパークリングシルバー(M) ぜろ zero_1155 合 10 ST-1 エンドレス TAISAN PORCHE(偽) 911 GT3 RUF RGT 00 Cobalt Blue Metalic TAK TAK-555 合 11 GT3 SANOOSYAN SLS メルセデス・ベンツ SLS AMG 10 GRANTURISMOBLAU ガンの jun198055 未 12 ST-2 Spice Racing LANCER 三菱 ランサーエボリューションⅩ GSR P.P. 07 indigo blue 凪 rei34rei 合 13 ST-2 Schwarz Lanzenreiter 三菱 ランサーエボリューション ⅥII MR GSR 04 ultimate black ヴォルフィー wolfgang0913 合 14 ST-1 Phamtasia Purple Shadow GT-R 日産 スカイラインGT-R V-SpecII Nur(R34) 02 Plum Crazy 楓奈 fuunanaco 合 15 GT3 自家製R8 アウディ R8 5.2 FSI クワトロ 09 パールレッド スンデジ de-zi9 合 16 ST-1 TEAM RedSTAR Racing RGT RUF RGT 00 ミラノレッド たつろう tatsurou55 合 17 ST-2 CT230R@EvoⅩ 三菱 ランサーエボリューションⅩ GSR P.P. 07 グランツーリスモブラック れびん trueno111 合 ※1 エントリー後欠場 +◎第三回 S耐海外出張① ニュルブルクリンク2時間レース ◎第三回 S耐海外出張① ニュルブルクリンク2時間レース 2グループ(9/22 14 00放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1 ST-5 HRTA project CR-Z ホンダ CR-Z α 10 Lava Orange pearlescent ラルド RARUDO63GT 合 2 ST-5 HV-Racing Prius トヨタ プリウス G 09 black えんどれす enndoresupoke 合 3※2 ST-4 SSS-R MX-5 マツダ ロードスターRS(NC) 07 スパイシーオレンジマイカ 虎子龍 KOSHIRYU 合 4 ST-4 TypeR Racing ホンダ シビック TYPE R 08 クリスタルホワイト マツキュー MATSU9right 合 5※1 ST-5 Nyamoshi RACING INSIGHT ホンダ インサイト LS 09 ブリリアントスカイ・メタリック ぱじゃまさいくりんぐ takusupra 合 6 ST-5 ネッツトヨタ神奈川・雪待にんにく卵黄・ヴィッツ トヨタ ヴィッツ RS 1.5 07 Arancio Argos めんタマゴ satsu01d 合 7 ST-4 ガレージ弐獅 RX-8 マツダ RX-8 TYPE S 07 Glacier Blue Metallic Niji Niji-Key- 合 8 ST-3 Tycoon Of Nurburgring Supported by ARTA Side-N ホンダ S2000 06 Arancio Argos 永江奈瑞 Riyu-Nagae 合 9 ST-3 ドンガラSTART Racing Z 日産 フェアレディZ(Z34) 08 アクティブレッド デジ閣下 de-zi9 合 10 ST-3 TEAM YTR M3 BMW M3 04 Estorilblau Metallic F1 優斗 yuto_f1_eva_b194 合 11 ST-4 WedsSport FR-S サイオン FR-S 12 Pearl Yellow らーめん rame_no850 合 12 ST-3 ACURA RACING HONDA アキュラ NSX 91 Sebring Silver Metallic GRC GRC-romoly 合 ※1 ST-5リザーブ登録 ※2 エントリー後欠場 1グループ(9/26 21 00放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1 ST-2 Team NicoNicoSubaru Racing IMPREZA スバル インプレッサWRX STi スペックCタイプRA 05 WRブルーマイカ kuromo kuromo-2316 合 2 ST-1 YELLOW CORVETTE ADVAN Racing シボレー コルベット Z06(C6) 06 Yellow Tintcoat アパッチ apacchi-ADVAN24 合 3 ST-1 Tycoon Of Nurburgring Supported by ARTA Side-R 日産 スカイラインGT-R V-SpecII Nur(R34) 02 Arancio Argos 永江梨癒 Riyu-Nagae 合 4 ST-2 Live-Strip.com Racing GDB スバル インプレッサWRX STi 00 ブリリアントブラック Morris FTE82 合 5 ST-2 Monster NOVA LANCER 三菱 ランサーエボリューション ⅥII MR GSR 04 Ultimate Black ヴォルフィー wolfgang0913 合 6 ST-1 LOST X MAS RACING TEAM CORVETTE シボレー コルベット Z06 (C6) 06 Atomic Orange Metallic Tintcoat みのすけ minosuke77 合 7※1 ST-2 BEE HRTA project EVO 三菱 ランサーエボリューションⅩ GSR P.P. 07 Arancio Argos ラルド RARUDO63GT 合 8 ST-2 Project Nyamoshi Stargazer IX 三菱 ランサーエボリューション Ⅸ GSR 05 Electric Blue Metallic ぱじゃまさいくりんぐ takusupra 合 9 ST-1 KOU Motorsports Z アミューズ ニスモ 380RS スーパーレジェーラ インディイエローパール こう kou9178 合 10 ST-2 apr ADVAN IMPREZA スバル インプレッサWRX STi 00 GT メタリック 010-W ぜろ zero_1155 合 11 ST-1 Manthey cross Flying Lizard RGT Roam Scorpions RUF RGT 00 Nocturno Blue Mica 蠍丸 Sasorimaru 合 12 GT3 1 E Racing byGT-R 日産 GT-R スペックV 09 クリスタルブルーメタリック たー rika6381 合 13 GT3 scarlet racing SLS AMG team メルセデス・ベンツ SLS AMG 10 スカーレット pedoria_scarlet GP02_saisaris 合 14 ST-1 1 E byZ4 BMW Z4 Mクーペ 08 アクアブルーメタリック keeyっ符 ki-kun-ki 合 15 ST-1 Team TAISAN ENDLESS RUF RGT 00 Cobalt Blue Metalic TAK TAK-555 合 ※1 ST-2リザーブ登録 +◎第二回 伊豆半島まるまる約一周レース ケープリンク250km ◎第二回 伊豆半島まるまる約一周レース ケープリンク250km 2グループ(8/22 21 00放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1 ST-4 Monster NOVA CELICA トヨタ セリカ TRDスポーツM(ZZT231) 00 black HHヴォルフィー wolfgang0913 合 2 ST-3 FD RE マツダ RX-7 スピリットR タイプA (FD) 02 GT メタリック 009-W FD3SHO SHOGO_RX-7FD 合 3 ST-3 寒冷地専用NSX アキュラ NSX’91 Formula Red デジ閣下 de-zi9 合 4 ST-3 にゃもしChiro RX-7 マツダ RX-7 スピリットR タイプA (FD) 02 Lime Green ぱじゃまさいくりんぐ takusupra 合 5 ST-3 しゃぶぶ Green SILVIAWith SSGP ~シャブシャブゴマポンズ~ 日産 シルビア SPEC-R エアロ(S15) 02 Vert Hurlevent 豚しゃぶ F1_butashabu 合 6 ST-5 MDSSHRT Emerarudospaku CR-Z ホンダ CR-Z α 10 Matte Light Green ラルド RARUDO63GT 合 7 ST-4 NOAH MOTOR SPORT CIVIC R ホンダ シビック TYPE R 08 Spirra Yellow ごろう sawayakagoro 合 8 ST-4 ネッツトヨタ神奈川 Gazoo Racing 86 サイオン FR-S 12 firestorm めんタマゴ satsu01d 合 9 ST-3 HPD ザナドゥ オートザムコスモオイル NSX 全部食べちゃいましょうbyイーグル・ビジョン アキュラ NSX’91 Nocturno Blue Mica J.J.蠍丸 Sasorimaru 合 1グループ(8/25 14 00放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1 ST-1 V-SpecIINur Tuned by ARTA 日産 スカイラインGT-R V-SpecII Nur(R34) 02 Arancio Argos 永江梨癒 tomatonage 合 2 ST-2 クスコS耐インプレッサ スバル インプレッサWRX STi スペックC 04 パールホワイト まーち jp-ma_ch 合 3 ST-1 モリス FUJITSUBO GT-R 日産 スカイラインGT-R V-SpecII Nur(R34) 02 イエロー Morris FTE82 合 4 ST-1 スーパーコルベットンパ2~それは違うぞ!!~ シボレー コルベット Z06 (C6) 06 オレンジ みのすけ minosuke77 合 5※1 ST-1 ニスモ 380RS specIII アミューズ ニスモ 380RS スーパーレジェーラ グランプリホワイト リース leas1130 合 6 ST-2 Team KUBARU Racing IMPREZA スバル インプレッサWRX STi スペックCタイプRA 05 WRブルーマイカ kuromo kuromo-2316 合 7※1 ST-1 scarlet endurance racing team CORVETTE シボレー コルベット Z06 (C6) 06 scarlet pedoria_scarlet GP02_saisaris 合 8 ST-1 FALKEN MOTORSPORTS Team PORSCHE(偽) RUF RGT 00 Java TAK TAK-555 合 9 GT3 クレハアウディ アウディ R8 5.2 FSI クワトロ 09 Sukageau Metallic/Eissilber Metallic コンタクト krh49548 合 10※1 GT3 ザナドゥ コスモオイル R8FOUR OF A KIND CONCERTO アウディ R8 5.2 FSI クワトロ 09 NocturnoBlue Mica J.J.蠍丸 Sasorimaru 未 11 GT3 van Do SLS メルセデス・ベンツ SLS AMG 10 サーキットブルーパール 坂東HG van-ap1 合 ※1 エントリー後欠場 +◎第一回 INTER TEC 富士250km ◎第一回 INTER TEC 富士250km 2グループ(5/23 21 00放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1 ST-3 にゃもしChiro RX-7 マツダ RX-7 スピリットR タイプA (FD) 02 Lime Green にゃもし takusupra 合 2 ST-4 CVC Cosmo TypeR 08 ホンダ シビック TYPE R 08 Slingshot Yellow らーめん rame_no850 合 3 ST-3 エンドレスZ 日産 フェアレディZ(Z34) 08 GTクローム003-W えんどれす enndoresupoke 合 4 ST-4 Monster NOVA CELICA トヨタ セリカ SS-II(ZZT231) 99 Black ヴォルフィー wolfgang0913 合 5 ST-5 GODAI-HRT-Racing CR-Z ホンダ CR-Z α 10 クリスタルホワイトパールマイカ ラルド RARUDO63GT 合 6 ST-4 LUSIKKA S2000 ホンダ S2000 01 チャンピオンシップホワイト リリウィ Lyriwi 合 7 ST-3 scarlet racing マツダ RX-7 スピリットR タイプA (FD) 02 スカーレット desktop GP02_saisaris 合 8 ST-4 SPOOON-S2000 ホンダ S2000 99 Laser Blue Metallic 無限 cha-tomoya 合 9※3 ST-5 I Love 地球号 supported by環境NGOグリーンピース インサイト ホンダ インサイト LS 09 Sassy Grass Green Morris FTE82 合 10※5 ST-3 Shabubu Green SILVIA 日産 シルビア SPEC-R エアロ(S15) 02 Vert Hurlevent 豚しゃぶ F1_butashabu 合 11※3 ST-5 エンドレス アドバン 岐阜 ヴィッツ トヨタ ヴィッツ RS 1.5 07 Rosso Corallo Ricky ri123 合 12※3 ST-5 ネッツトヨタ神奈川・ワコーズ雪待にんにく卵黄・ヴィッツ トヨタ ヴィッツ RS 1.5 07 Arancio Argos めんタマゴ satsu01d 合 13 ST-4 いつものエリーゼではない ホンダ S2000 99 プレミアムパッショネイトオレンジ(3P) Niji Niji-Key- 合 14 ST-4 SSS-R ロードスター マツダ ロードスターRS(NC) 07 チャンピオンシップホワイト 虎子龍 KOSHIRYU 合 15 ST-4 ARTA RX-8 マツダ RX-8 タイプS 07 GTフロレセンス008-W なず x-Play-My-Game-x 合 1グループ(5/26 14 00前座レース放送開始) 順 クラス マシン名 車種 色 ドライバー名 PSID 車検 1 ST-1 SuperLeggera Tuned By ARTA アミューズ ニスモ 380RS スーパーレジェーラ Arancio Argos 永江梨癒 Riyu-Nagae 合 2 ST-2 SWRT インプレッサ スバル インプレッサWRX STi 07 WRブルーマイカ まーち jp-ma_ch 合 3 ST-2 ㈲ガレーヂ森洲★CARELESSAIR★Projectνインプレッサ スバル インプレッサWRX STi 07 Liquid Yellow Morris FTE82 合 4 ST-2 ヨード卵光・神奈川スバル・アライモータースポーツGVB スバル インプレッサWRX STI 10 セミノールレッド めんタマゴ satsu01d 合 5 ST-2 RICKY アズサモータースランサーEVOⅩ 三菱 ランサーエボリューションⅩ GSR P.P. 07 Deep Purple Metallic Ricky ri123 合 6※1 ST-2 RAE ADVANランサー Ⅸ 三菱 ランサーエボリューションⅨ GSR 05 Yellow Solid らーめん rame_no850 合 7※2 ST-1 scarlets racing BMW Z4 Mクーペ 08 スカーレット desktop GP02_saisaris 再 8※4 GT3 にゃもしChiro R8 アウディ R8 5.2 FSI クワトロ 09 Lime Green にゃもし takusupra 合 9 GT3 vanDo-R 日産 GT-R ブラックエディション 12 Plum Crazy 坂東HG van-ap1 合 10 ST-1 レッドスターコルベット シボレー コルベット Z06 (C6) 06 ヴィクトリーレッド デジ de-zi9 合 11 ST-1 FALKEN単色へたれ屋RGT RUF RGT 00 エメラルドグリーンメタリック TAK TAK-555 合 12 ST-1 ホワイトサイクロンZ4 BMW Z4 Mクーペ 08 ホワイト やま f-yam-t 合 13 ST-2 ○ボタン封印 u1fモータース インプレッサ スバル インプレッサWRX STI 10 Yorktown Blue u1f u1fj 合 14 GT3 イカカワイイデス 日産 GT-R スペックV 09 Vibrant Red きむち kimuti0116 合 15 GT3 Xanadu コスモオイル SLS AMG Phantasm Fate メルセデス・ベンツ SLS AMG 10 ノクターンブルーマイカ 蠍丸Sc Sasorimaru 合 16 GT3 TEAM YTR メルセデス・ベンツ SLS AMG 10 Gran Turismo blau F1優斗 yuto_f1_eva_b194 合 ※1 ST-2リザーブ登録 ※2 ST-1リザーブ登録 ※3 ST-5リザーブ登録 ※4 GT3リザーブ登録 ※5 エントリー後欠場
https://w.atwiki.jp/asterisk99/pages/596.html
[NetworkX] 用語集の生成 $ sort org_tr.txt | uniq sort_uniq.txt 原文 TexTra 改訳(用語集へ) algebraicconnectivity approx_clust_coeff appveyor astar bethehessianmatrix bethehessian betweenness_centrality_subset betweenness_centrality betweenness_subset bfs boykovkolmogorov build_docs capacityscaling closeness_centrality conftest current_flow_betweenness_centrality_subset current_flow_betweenness_centrality current_flow_betweenness_subset current_flow_betweenness current_flow_closeness deploy-key deploy_docs dfs dinitz_alg edge_augmentation equitable_coloring erdos_renyi forking_hell graph6 greedy_coloring_with_interchange greedy_coloring heaps hmn internet_as_graphs label_propagation lanl_routes leda linalg local_and_global_consistency lowest_common_ancestors minors misc mis mycielski neighbor_degree p2g parallel_betweenness preflowpush report_functions_without_rst_generated roget run_with_env second_order shorpaths smetric sparse6 sparsifiers steinertree stochastic structuralholes traversal voterank_alg voterank ./doc/_static ./doc/_スタティック ./doc/_templates ./doc/_テンプレート ./doc/release ./doc/リリース ./doc/reference/algorithms ./doc/参照/アルゴリズム ./doc/reference/classes ./doc/参照/クラス ./doc/reference/readwrite ./doc/参照/読み取り/書き込み ./doc/reference ./doc/参照 ./doc/developer/gitwash ./doc/開発者/gitwash ./doc/developer/nxeps/_static ./doc/開発者/nxeps/_スタティック ./doc/developer/nxeps ./doc/開発者/nxeps ./doc/developer ./doc/開発者 ./doc ./doc ./examples/3d_drawing ./examples/3dドローイング ./examples/advanced ./examples/advanced ./examples/applications ./examples/applications ./examples/basic ./examples/basic ./examples/geospatial ./examples/geospatial ./examples/javascript/force ./examples/javascript/force ./examples/javascript ./examples/javascript ./examples/jit ./examples/jit ./examples/pygraphviz ./examples/pygraphviz ./examples/algorithms ./examples/アルゴリズム ./examples/graph ./examples/グラフ ./examples/drawing ./examples/ドローイング ./networkx/linalg/tests ./networkx/linalg/テスト ./networkx/linalg ./networkx/linalg ./networkx/algorithms/shorpaths/tests ./networkx/アルゴリズム/shorpaths/テスト ./networkx/algorithms/shorpaths ./networkx/アルゴリズム/shorpaths ./networkx/algorithms/traversal/tests ./networkx/アルゴリズム/traversal(横断?)/テスト ./networkx/algorithms/traversal ./networkx/アルゴリズム/traversal ./networkx/algorithms/coloring/tests ./networkx/アルゴリズム/カラーリング/テスト ./networkx/algorithms/community/tests ./networkx/アルゴリズム/コミュニティ/テスト ./networkx/algorithms/community ./networkx/アルゴリズム/コミュニティ ./networkx/algorithms/components ./networkx/アルゴリズム/コンポーネント ./networkx/algorithms/tree/tests ./networkx/アルゴリズム/ツリー/テスト ./networkx/algorithms/tree ./networkx/アルゴリズム/ツリー ./networkx/algorithms/tests ./networkx/アルゴリズム/テスト ./networkx/algorithms/node_classification/tests ./networkx/アルゴリズム/ノード分類/テスト ./networkx/algorithms/node_classification ./networkx/アルゴリズム/ノード分類 ./networkx/algorithms/flow/tests ./networkx/アルゴリズム/フロー/テスト ./networkx/algorithms/flow ./networkx/アルゴリズム/フロー ./networkx/algorithms/link_analysis/tests ./networkx/アルゴリズム/リンク解析/テスト ./networkx/algorithms/link_analysis ./networkx/アルゴリズム/リンク解析 ./networkx/algorithms/centrality/tests ./networkx/アルゴリズム/中心性/テスト ./networkx/algorithms/centrality ./networkx/アルゴリズム/中心性 ./networkx/algorithms/bipartite/tests ./networkx/アルゴリズム/二部(bipartite)/テスト ./networkx/algorithms/bipartite ./networkx/アルゴリズム/二部(bipartite) ./networkx/algorithms/isomorphism/tests ./networkx/アルゴリズム/同形性/テスト ./networkx/algorithms/isomorphism ./networkx/アルゴリズム/同形性 ./networkx/algorithms/assortativity/tests ./networkx/アルゴリズム/同類性/テスト ./networkx/algorithms/assortativity ./networkx/アルゴリズム/同類性 ./networkx/algorithms/connectivity/tests ./networkx/アルゴリズム/接続性/テスト ./networkx/algorithms/connectivity ./networkx/アルゴリズム/接続性 ./networkx/algorithms/components/tests ./networkx/アルゴリズム/構成部品/テスト ./networkx/algorithms/operators/tests ./networkx/アルゴリズム/演算子/テスト ./networkx/algorithms/operators ./networkx/アルゴリズム/演算子 ./networkx/algorithms/approximation/tests ./networkx/アルゴリズム/近似/テスト ./networkx/algorithms/approximation ./networkx/アルゴリズム/近似 ./networkx/algorithms ./networkx/アルゴリズム ./networkx/classes ./networkx/クラス ./networkx/generators/tests ./networkx/ジェネレータ/テスト ./networkx/generators ./networkx/ジェネレータ ./networkx/testing/tests ./networkx/テスト/テスト ./networkx/testing ./networkx/テスト ./networkx/tests ./networkx/テスト ./networkx/drawing ./networkx/ドローイング ./networkx/utils/tests ./networkx/ユーティリティ/テスト ./networkx/utils ./networkx/ユーティリティ ./networkx/readwrite/json_graph/tests ./networkx/読み取り/書き込み/JSON_graph/テスト ./networkx/readwrite/tests ./networkx/読み取り/書き込み/テスト ./networkx ./networkx ./tools/appveyor ./tools/appveyor ./tools/travis ./tools/travis ./tools ./tools ./examples/subclass ./例/サブクラス ./examples ./例 ./requirements ./要件 . . ./networkx/readwrite/json_graph /.networkx/読み取り/書き込み/JSON_graph ./networkx/algorithms/coloring /networkx/アルゴリズム/カラーリング ./networkx/classes/tests /networkx/クラス/テスト ./networkx/drawing/tests /networkx/ドローイング/テスト ./networkx/readwrite /networkx/読み取り/書き込み 3d_drawing 3dドローイング four_grids 4グリッド api_0.99 API_0.99 api_1.0 API_1.0 api_1.10 API_1.10 api_1.11 API_1.11 api_1.4 API_1.4 api_1.5 API_1.5 api_1.6 API_1.6 api_1.7 API_1.7 api_1.8 API_1.8 api_1.9 API_1.9 cytoscape Cytoscape dag DAG(ダグ) gml GML git_intro Git_intro git_install Git_インストール git_resources Git_リソース git_links Git_リンク git_development Git_開発 graphml GraphML json_graph JSON_graph javascript Java Script linux_install Linux インストール Makefile Makefile networkx NetworkX networkx_logo NetworkX_ロゴ unix_email UNIX_email yaml YAML __init__ __init__ _static _スタティック _templates _テンプレート adjlist adjリスト agraph agraph all_random_functions all_random_関数 antigraph antigraph attrmatrix attrマトリックス conf conf d_separation d_分割 dense_numpy dense_NumPy dev_banner dev_バナー doc doc eol_banner eol_バナー geopandas geopandas gexf gexf gitwash gitwash gitwash_dumper gitwashダンパー gl1.gpickle gl1.gpickle gpickle gpickle gw1.gpickle gw1.gpickle ismags ismags iso_r01_s80 iso_r01_s80 isomorphvf2 isomorphvf2 jit jit krackhardt_centrality krackhardt_中心性 kcutsets kカットセット kclique kクリーク kcomponents kコンポーネント lgc lgc mapped_queue mapped_queue mayavi2_spring mayavi2_スプリング migration_guide_from_1.x_to_2.0 migration_guide_from_1.x_to_2.0 mst mst netgen-2.gpickle netgen-2.gpickle networksimplex networksimplex nx_yaml nx_YAML nx_agraph nx_agraph nx_pydot nx_pydot nx_pylab nx_pylab nx_shp nx_shp nxep-0000 nxep-0000 nxep-0001 nxep-0001 nxep-0002 nxep-0002 nxep-template nxep-テンプレート nxeps nxeps osmnx osmnx printgraph printgraph pydot pydot pygraphviz pygraphviz pygraphviz_simple pygraphviz_シンプル pygraphviz_attributes pygraphviz_属性 pygraphviz_draw pygraphviz_描画 pylab pylab pysal pysal rcm rcm rgraph rgraph roget_dat.txt roget_dat.txt shortestaugmentingpath shortestaugmentingpath shp shp si2_b06_m200 si2_b06_m200 smetric smetric sparse6 sparse6 sparsegraph6 sparsegraph6 temporalisomorphvf2 temporalisomorphvf2 vf2userfunc vf2userfunc wlm3.gpickle wlm3.gpickle words_dat.txt words_dat.txt write_dotfile write_dotfile README お読みください this_project このプロジェクト threshold しきい値 all すべて introduction はじめに atlas アトラス atlas.dat アトラス.dat applications アプリケーション algorithms アルゴリズム INSTALL インストール install インストール before_install インストールの前 interval_graph インターバル・グラフ index インデックス independent_set インデペンデント・セット wiener ウィーナー extra エクストラ expanders エクスパンダ ego エゴ ego_graph エゴグラフ edgebfs エッジbfs edgedfs エッジdfs edgelist エッジリスト edge_kcomponents エッジ・kコンポーネント edge_colormap エッジ・カラーマップ edmondskarp エドモンズカープ euler オイラー(euler) operations オペレーション custom カスタム katz カッツ katz_centrality カッツ中心性 cuts カット covering カバー coloring カラーリング kernighan_lin カーニハン・リン quality クオリティ knuth_miles クヌース・マイル knuth_miles.txt クヌース・マイル.txt classic クラシック classes クラス clustering クラスタリング clustering_coefficient クラスタリング係数 cluster クラスター clique クリーク credits クレジット graph グラフ graph_historical グラフ_歴史的 graphical グラフィック graphviews グラフビュー graph_hashing グラフ・ハッシュ graphmatrix グラフ・マトリックス group グループ core コア coreviews コアビュー core_developer コア開発者 cographs コグラフ copybutton コピーボタン community コミュニティ community_utils コミュニティ・ユーティリティ contextmanager コンテクスト・マネージャ contextmanagers コンテクスト・マネージャー components コンポーネント(構成要素) component コンポーネント(構成要素) coding コーディング gomory_hu ゴモーリー・フー cycles サイクル subclass サブクラス sampson サンプソン sampson_data サンプソン・データ circular_tree サークルツリー simple_graph シンプルグラフ simple_paths シンプルパス simple_path シンプルパス generators ジェネレータ geometric ジオメトリック(幾何学的) giant_component ジャイアントコンポーネント joint_degree_seq ジョイント次数_seq stoer_wagner ストアー・ワグナー stoerwagner ストアー・ワグナー spectral_graph_forge スペクトラルグラフ・フォージ spectrum スペクトル spectral_bipartivity スペクトル_bipartivity spectral スペクトルの spectral_grid スペクトル・グリッド special スペシャル small スモール smallworld スモールワールド swap スワップ setup セットアップ set_up_fork セットアップ・フォーク social ソーシャル chess_masters チェス・マスター chess_masters_WCC.pgn チェス・マスター_WCC.pgn chains チェーン tutorial チュートリアル team チーム team_list チームリスト trees ツリー tree ツリー tree_isomorphism ツリー同形性 treewidth ツリー幅 tools ツール testing テスト tests テスト test テスト disjoint_paths ディスジョイント・パス davis_club デイビスクラブ decorators デコレータ default デフォルト travis トラヴィス tournament トーナメント dot_atlas ドットアトラス drawing ドローイング napoleon_russian_campaign ナポレオン・ロシアン・キャンペーン news ニュース node_link ノードリンク node_colormap ノード・カラーマップ node_classification ノード分類 hybrid ハイブリッド harary_graph ハラリグラフ hartford_drug ハートフォード・ドラッグ harmonic ハーモニック harmonic_centrality ハーモニック中心性 harmonic_function ハーモニック関数 vitality バイタリティ binary バイナリ pajek パジェク(pajek) patching パッチ適用 percolation パーコレーション percolation_centrality パーコレーション中心性 historical_tests ヒストリカル・テスト hits_alg ヒット_alg hits ヒット数 beam_search ビームサーチ beamsearch ビームサーチ filters フィルタ forking_button フォーキング・ボタン force フォース(力) football フットボール flow フロー flow_matrix フロー行列 branch_dropdown ブランチ・ドロップダウン bridges ブリッジ blockmodel ブロックモデル pull_button プルボタン project プロジェクト properties プロパティ heavy_metal_umlaut ヘビーメタル・ウムラウト base_test ベース・テスト pairs ペア pagerank ページランク pagerank_alg ページランク_alg voronoi ボロノイ(voronoi) maxflow マックスフロー maxflow_large_graph マックスフロー・ラージ・グラフ matching マッチング match_helpers マッチ・ヘルパー matchhelpers マッチ・ヘルパー MANIFEST マニフェスト multigraph マルチグラフ multiline_adjlist マルチライン_adjリスト multidigraph マルチ有向グラフ maintainer_workflow メンテナ・ワークフロー modularitymatrix モジュラリティ・マトリックス modularity_max モジュラリティ最大 modularity モジュール方式 union_find ユニオン・ファインド unionfind ユニオン・ファインド utils ユーティリティ LICENSE ライセンス license ライセンス laplacian ラプラシアン laplacianmatrix ラプラシアン・マトリックス labels_and_colors ラベルとカラー ramsey ラムゼー random_graphs ランダムグラフ random_sequence ランダムシーケンス random_clustered ランダム・クラスター random_geometric_graph ランダム・ジオメトリック・グラフ randomness ランダム性 rich_club リッチクラブ richclub リッチクラブ reference リファレンス release リリース release_2.0 リリース_2.0 release_2.1 リリース_2.1 release_2.2 リリース_2.2 release_2.3 リリース_2.3 release_2.4 リリース_2.4 release_2.5 リリース_2.5 release_dev リリース_dev release_template リリース・テンプレート links リンク link_prediction リンク予測 link_analysis リンク解析 lukes ルクス layout レイアウト rainbow_coloring レインボー・カラーリング regular レギュラー reportviews レポートビュー roadmap ロードマップ load_centrality ロード中心性 words ワード generic 一般的な triads 三つ組(triads) centrality 中心性 expected_degree_sequence 予想される次数シーケンス second_order_centrality 二次中心性 bipartite 二部(bipartite) intersection 交点 algebraic_connectivity 代数的接続性 examples 例 example 例 example-requirements 例-要件 exceptions 例外 exception 例外 values 値(バリュー) dominance 優性 relabel 再ラベル付け(relabel) redundancy 冗長性 branchings 分岐 dispersion 分散 decomposition 分解 isolates 分離 isolate 分離する reaching 到達する efficiency 効率性 efficiency_measures 効率測定 semiconnected 半連結の unary 単項の bibliography 参考文献 iterated_dynamical_systems 反復力学系 isomorph 同形 isomorphism.ismags 同形.ismags isomorphism 同形性 isomorphism.vf2 同形性.vf2 assortativity 同類性 circuits 回路 eigenvector 固有ベクトル eigenvector_centrality 固有ベクトル中心性 eigenvalues 固有値 geospatial 地理空間 basic 基本 boundary 境界 convert 変換 convert_numpy 変換_NumPy convert_scipy 変換_SciPy convert_pandas 変換_pandas convert_matrix 変換行列 multipartite_graph 多区分グラフ betweenness 媒介性 dense 密な projection 射影 breadth_first_search 幅優先検索 planar_drawing 平面図 planarity 平面性 citing 引用 chordal 弦(chordal) weakly_connected 弱く接続された strongly_connected 強く接続された advanced 拡張 directed 指示された biconnected 接続された connected 接続された connectivity 接続性 dominating 支配的 dominating_set 支配的セット sudoku 数独 known_projects 既知のプロジェクト max_weight_clique 最大重量クリーク mincost 最小コスト digraph 有向グラフ digraph_historical 有向グラフ_歴史的 trophic 栄養の lattice 格子 following_latest 次の最新 degree 次数 degree_alg 次数_alg degree_seq 次数_seq degree_sequence 次数シークエンス degree_centrality 次数中心性 depth_first_search 深さ優先検索 mixing 混合 operators 演算子 glossary 用語集 reciprocity 相反関係 correlation 相関関係 product 積 karate_club 空手クラブ line 線分 dedensification 脱-ち密化 house_with_colors 色付きハウス load 荷重 matrix 行列 CODE_OF_CONDUCT 行動規範 code_of_conduct 行動規範 requirements 要件 summarization 要約 configure_git 設定_Git recognition 認識 attracting 誘引する read_write 読み取り/書き込み readwrite 読み取り/書き込み CONTRIBUTING 貢献 contribs 貢献 contribute 貢献する distance_measures 距離_メジャー distance_regular 距離_レギュラー closeness 近さ approximation 近似 communicability 通信可能性 communicability_alg 通信可能性_alg moral 道徳的 subgraph 部分グラフ subgraph_alg 部分グラフ_alg subgraphviews 部分グラフビュー unweighted 重みなし weighted 重み付き weighted_graph 重み付きグラフ duplication 重複 development_workflow 開発ワークフロー developer 開発者 functions 関数 function 関数 hierarchy 階層 adjacency 隣接関係 asteroidal 非ステロイド系 non_randomness 非ランダム性 nonisomorphic_trees 非同形ツリー asyn_fluid 非同期流体 deprecations 非推奨 vertex_cover 頂点カバー ordered 順序づけられた similarity 類似性 $ sort org_tr.txt | uniq sort_uniq.txt およそ580行。うち80行ほどがパス行。 500項目程度の対訳が得られる。 $ sort -t '|' -k 2 sort_uniq.txt sort_uniq_sort.txt 未翻訳が70行ほど。 (500 - 70) ÷ 500 = 0.86 翻訳率、86%の出来。 [正誤は未確認。文脈内容も未確認] これを NetworkX_1st 用語集として TexTra 登録する。 ファイル名にもちいられた用語ということは、本文でも頻出することが予想される。逆に、これらを訳せないと本文の翻訳率も期待できない。 今後は、本文 po の翻訳を開始。 1st 用語集の修正 2nd 用語集の準備、登録 翻訳後の sed リプレース(一括置換) 翻訳 po の TexTra 対訳集への登録。 2021年6月23日 公開 2021年6月26日 更新 しだひろし/PoorBook G3'99 リンク・引用・転載は自由です。 カウンタ: - 名前 コメント