約 4,084,699 件
https://w.atwiki.jp/bicycle_panda/pages/28.html
Greenscale s Blight Oracle Aleria Health 1,038,023 Abilities Necrotic Energy Puts a curse on one random member of the raid. That person becomes a “bomb” and must move out of LoS of the raid. If this person fails to move out, the raid will wipe. It has an 8second timer. Spirit Volley Does about 2500 damage to each person in the raid, once every 10-15 seconds. Add Spawned Necrotic Werewolf Spawns at the start of the fight. “Ranged Werewolf”. Health 590,875 Abilities Necrotic Miasma Stacking damage aura that deals 400 damage a stack. Stacks 10 times. Necrotic Binding Debuff applied to the werewolf that gives 10% movement speed reduction whenever it is hit. Stacks 5times. Primal Werewolf Spawns at the start of the fight. “Melee Werewolf”. Health 590,875 Abilities Primal Thrash Frontal cleave. Used sparsely. Invigorating Pollen Starts spawning at 2 corners, then once Aleria spawns, at all 4 corners. Health 7,984 Abilities If these reach either the werewolves of Aleria, it gives them a stacking buff. Strategy On the pull, Oracle Aleria becomes immune. Her two defenders transform into werewolves and must be picked up by the two tanks. The wolves must be killed at or near the same time to prevent them from enraging. One werewolf is a “melee werewolf” and one is a “ranged werewolf”, meaning they must be DPS d by either “melee” or “ranged”. The reason for this, is that the “ranged werewolf” has a stacking damage aura, that will gib melee. There are two strategies to deal with the “ranged werewolf”. Either a rogue tank can pick him up and tank him in place, or a ranged tank/dps hybrid can kite him in a circle around Oracle Aleria. Once the werewolves have spawned, the melee tank will pull his werewolf to the right and tank him up against the wall, while the ranged tank will either pull his to the wall or begin kiting. All raid members will stack on melee, behind the “Melee Werewolf”. During this time, all DPS must kill Invigorating Pollen as they approach the werewolves DPS will be split on the werewolves, with ranged on the Necrotic Werewolf and melee on the Primal Werewolf. It is very important that both werewolves be killed at or near the same time as eachother to prevent them from enraging. During this time, Oracle Aleria will be casting Necrotic Energy and Spirit Volley. The raid will wipe if the person with Necrotic Energy does not run out of LoS. Necrotic Energy is emoted, and the person is marked with a curse. Once both werewolves are dead, Aleria will transform into a werewolf and one tank will pick her up. She should be tanked in the middle of one of the walls, as to make it easier to kill Pollen before they reach her. Invigorating Pollen will now be spawning from all corners, and must be DPS d down asap. She has no new abilities and is essentially a tank and spank. Tank Damage Low on the “Melee tank”. Can be very high on the “Ranged Tank” if the werewolf is not kited. Raid Damage Fairly low. 1 Chloro and 1 Bard is more then enough to cover raid healing. Suggested Raid Comp 2 Tanks 3 Clerics (1x 51 puri, 1x W/S, 1x P/S) 2 Chloro 1 Bard 1 Archon 11 DPS (even split of ranged and melee is important)
https://w.atwiki.jp/vocaloidenglishlyric/pages/793.html
【Tags Len Mygod-P Rin tG G】 Original Music title 硝子の靴 English music title Glass Slippers Romaji music title Garasu no Kutsu Music Lyrics written, Voice edited by マイゴッドP (Mygod-P) Music arranged by マイゴッドP (Mygod-P) Singers 鏡音リン (Kagamine Rin), 鏡音レン (Kagamine Len) Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): The memories of moments we spent together That s all gone for me This sweet memory keeps coming back to me You showed up at that ball I took your hand and danced together on that day The world, please go around, the world, please go around At this particular time we are the world Forgetting all about the time, we shall dance with this love At this particular time we are the passion How horrid is that bell sound That unspells the temporary me in this beautiful dress Forgetting all about the time, we re dancing with love Forgetting everything, Our love blazes up The world, please stop time Make this moment last forever At this moment That s what we both wish for The sound of the bell declared That it s time to say goodbye for us All that s left is this blazing love And the glass slipper like an illusion Now, I m to leave the castle To look for you With the slipper you left in my hand Romaji lyrics (transliterated by motokokusanagi2009): tada noko sareta anata no omoide kuri kaeshi yomigaeru kono kioku ano butōkai arawareshi kimi no te o tori odotta hi no koto o maware sekai yo maware sekai yo ima kono toki futari ga sekai yo toki o wasure odore kono koi ima kono toki futari ga jōnetsu yo imawashiki wa ano kane no ne ga karisome no watashi no kono sugata toki o wasure te odoru kono koi yo subete o wasure te moe agaru honō tomare sekai yo tomare kono toki ima kono koku futari ga negai yo kane no ne ga jikan o tsugetsu ima kono toki futari ga wakare yo tada noko sareta moeru kono koi o maboroshi ni nita garasu no kutsu yo sā shiro o dete kimi o sagashi ni iku kimi ga nokoshita kono kutsu o te ni [Mygod-P, MygodP, Maigoddo-P, MaigoddoP]
https://w.atwiki.jp/xbox360score/pages/2131.html
Microsoft Solitaire Collection(WP) 項目数:20 総ポイント:200 難易度: ☆Windows Phone 8用タイトル 製品情報:Windows Phone Store 配信日:2013年12月27日 DL費用:無料 ジャンル:カード&ボード Jack of all Trades Play 1 game of Klondike, FreeCell, Spider, TriPeaks, and Pyramid. 5 Lucky 13 Get 10,000 points in Pyramid. 10 Mountain Climber Get 150,000 points in TriPeaks. 10 Flipping Out Flip over 10,000 cards. 5 Klondike Win 4 Klondike-related medals. 10 Spider Win 4 Spider-related medals. 10 FreeCell Win 4 FreeCell-related medals. 10 Pyramid Win 4 Pyramid-related medals. 10 TriPeaks Win 4 TriPeaks-related medals. 10 Victorious Earn 20 medals total across both Windows 8 and Windows Phone devices. 20 Classic Complete a game of Klondike without using the Foundation pile. 15 King of the Hill Win 100 Solitaire games. 5 All Hands on Deck Win 1,000 Solitaire games. 5 Game 617 Win Game #617 in FreeCell. 15 Classic Speed Run Your fastest win times in Klondike, Spider, and FreeCell add up to 10 minutes or less. 10 Unraveler Win a game of 4-suit Spider. 10 Number Runner Clear 5 boards in one game of TriPeaks. 5 Jackpot! Earn a Cumulative Vegas score of 1,000 points in Klondike. 5 Journeyman Play 10,000 Solitaire games, or begin a game on Windows 8 and finish it on Windows Phone. 25 Excavator Clear 21 rows in a single game of Pyramid. 5
https://w.atwiki.jp/vipdelolsub/pages/151.html
ハイパー寄生特化おまんこちゃんぷ ガチ新規は後ろからヒール垂れ流してればとりあえずふるさんの迷惑にならないと思うよ こいつ前でねえしつっかえねえなっていう無言のハラスを耐えながら己の羊水をつかってヒールしよね スキル Q:空からマンカスを落として当たれば自分の体力をじわじわ回復させる W:羊水を気化させて味方にかがせることで回復する E:指定地点にアヌスを出現させるあまりの激臭に相手はサイレンスがかかるカタリナのウルトとかとめよかせやね R:おまんこの神が全員回復させる QWQE→ゆうりならQ W E ↓→ふりならW E Q ビルド サイトストーン→靴→リデンプション→ソラリ→ワーモグ
https://w.atwiki.jp/pocketplanes/pages/327.html
ORLANDO [オーランド] ORLANDO は NORTH AMERICA に位置する人口約 2.13 millionの都市。 ORLANDO Airportは Class 1 の空港。 “ORLANDO IS BEST KNOWN FOR THE WALT DISNEY WORLD RESORT, FOUNDED BY THE WALT DISNEY COMPANY IN 1971.” OPEN(coins) 11670coins 宣伝(coins) 21670coins レベル1 レベル2 レベル3 アップグレードコスト(coins) - 23340 35010 LAYOVERS 6 12 18 CLOSE時の払戻(coins) 5835 17505 35010 空港 一覧 AFRICA [アフリカ] AL FASHIR・ALGIERS・BAMAKO・BEIRA・BENGHAZI・CAIRO・CAPE TOWN・CASABLANCA・DAKAR・DJIBOUTI・DURBAN・HARARE・IN SALAH・JOHANNESBURG・JUBA・KADUNA・KAMPALA・KANANGA・KHARTOUM・KINSHASA・KISANGANI・LAGOS・LILONGWE・LIVINGSTONE・LOBITO・MAHAJANGA・MOGADISHU・MOMBASA・MONROVIA・NAIROBI・PORT ELIZABETH・PORT SUDAN・TIMBUKTU・TRIPOLI・WINDHOEK・ZANZIBAR ASIA [アジア] ADEN・AHMEDABAD・ANADYR・BAGHDAD・BANGALORE・BANGKOK・BEIJING・BUTWAL・CEBU・CHENGDU・DELHI・DHAKA・GUANGZHOU・HANOI・HARBIN・HONG KONG・HYDERABAD・ISTANBUL・JAKARTA・JERUSALEM・KABUL・KANDAHAR・KARACHI・KOLKATA・KUCHING・KUWAIT CITY・LHASA・MAGADAN・MANILA・MUMBAI・MUSCAT・NAGASAKI・NANPING・NORILSK・NOVOSIBIRSK・OSAKA・PADANG・PALU・PEVEK・PORT MORESBY・RANGOON・RIYADH・SAPPORO・SENDAI・SEOUL・SHANGHAI・SHENYANG・SINGAPORE・TAIPEI・TEHRAN・TIKSI・TOKYO・ULAN BATOR・URUMQI・VLADIVOSTOK・XI AN・XINING・YAKUTSK・YINCHUAN EUROPE [ヨーロッパ] AMSTERDAM・ATHENS・BARCELONA・BEIRUT・BELFAST・BELGRADE・BERGEN・BERLIN・BERN・BORDEAUX・BRUSSELS・BUCHAREST・COPENHAGEN・CORDOBA(SPAIN)・GLASGOW・HAMMERFEST・HELSINKI・KIEV・LISBON・LONDON・LULEA・LYON・MADRID・MANCHESTER・MINSK・MOSCOW・MUNICH・MURMANSK・NAPLES・OSLO・OULU・PARIS・PERM・PRAGUE・REYKJAVIK・RIGA・ROME・ST.PETERSBURG・STOCKHOLM・TBILISI・TRONDHEIM・VENICE・VIENNA・VOLGOGRAD・WARSAW NORTH AMERICA [北アメリカ] ANCHORAGE・ATLANTA・BARROW・BISMARCK・BOSTON・CALGARY・CANCUN・CHARLESTON・CHICAGO・CHIHUAHUA・CINCINNATI・DALLAS・DENVER・DETROIT・EDMONTON・FAIRBANKS・GOOSE BAY・GUATEMALA・HAVANA・HILO・HONOLULU・HOUSTON・INUVIK・IQALUIT・JUNEAU・KANSAS CITY・KETCHIKAN・LAS VEGAS・LOS ANGELES・MEXICO CITY・MIAMI・MINNEAPOLIS・MONTERREY・MONTREAL・NEW ORLEANS・NEW YORK・NOME・NUUK・OAXACA・ORLANDO・OTTAWA・PANAMA CITY・PHILADELPHIA・PHOENIX・PORTLAND・QUEBEC・SALT LAKE CITY・SAN DIEGO・SAN FRANCISCO・SAN JOSE・SANTO DOMINGO・SASKATOON・SEATTLE・SPOKANE・ST.LOUIS・THUNDER BAY・TORONTO・VANCOUVER・WASHINGTON DC・WHITEHORSE・WINNIPEG・YELLOWKNIFE SOUTH AMERICA [南アメリカ] ARAGUAINA・ASUNCION・BARILOCHE・BELEM・BOGOTA・BRASILIA・BUENOS AIRES・CAMPO GRANDE・CARACAS・CORDOBA(ARGENTINA)・CUIABA・CUZCO・EASTER ISLAND・FORTALEZA・GEORGETOWN・IQUITOS・LA PAZ・LIMA・MANAUS・PORTO VELHO・PUNTA ARENAS・QUITO・RECIFE・RIO DE JANEIRO・SALVADOR・SANTIAGO・SAO PAULO・TERESINA OCEANIA [オセアニア] ADELAIDE・ALICE SPRINGS・AUCKLAND・BRISBANE・BROKEN HILL・BROOME・CAIRNS・CHRISTCHURCH・DARWIN・GERALDTON・HOBART・KALGOORLIE・KATHERINE・MELBOURNE・MOUNT ISA・NEWMAN・PERTH・PORT HEDLAND・ROCKHAMPTON・SYDNEY・WELLINGTON
https://w.atwiki.jp/touhoukashi/pages/4380.html
【登録タグ B Bad Apple!! あゆ イオシス 曲 東方恋苺娘+ 装飾戦 ~ Decoration Battle 霊戦 ~ Perdition crisis】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/vipmtg2/pages/102.html
概要 ○使用セット 5E+7E+10E+TE+SH+EX+US+UL+UD+IN+PS+AP+RAV+GP+DIS (第5版+第7版+第10版+テンペスト・ブロック+ウルザ・ブロック+インベイジョン・ブロック+ラヴニカ・ブロック) ○特殊ルール 各セットから使用できるカードは5枚まで ※種類ではなく枚数です。基本地形も例外でない 「15セット×5枚=デッキ(60枚)+サイド(15枚)」 ○禁止カード レガシーで禁止されているすべてのカード 2007/8/4 20 00~20 45募集 21 00開始 カオスにすると言った前回優勝者の言葉通り、5枚制限が非常に鬱陶しくデッキ構築に時間を要すフォーマットであった。 しかしそこそこ人数は集まり、参加者23人であった。 優勝:コアラ◆I/MiG5ooSQ 準優勝:fooom ◆VxcpN.1tBU 3位:MAKOMAKO ◆MAKOa5ttuI 3位:tyoman ◆UUnXZ2tf3o 参加者デッキ ドローゴー コアラ◆I/MiG5ooSQ 1 [10E] Island (1) 4 [RAV] Island (1) 1 [7E] Island (1) 3 [5E] Island (1) 3 [US] Island (1) 2 [IN] Island (1) 4 [10E] Quicksand 4 [TE] Wasteland 4 [UL] Faerie Conclave 3 [UD] Masticore 1 [US] Morphling 1 [RAV] Remand 2 [5E] Nevinyrral's Disk 4 [SH] Mana Leak 1 [US] Stroke of Genius 3 [IN] Fact or Fiction 1 [UL] Miscalculation 4 [EX] Forbid 4 [7E] Counterspell 2 [UD] Treachery 4 [DIS] Spell Snare 4 [GP] Repeal ←神 SB 1 [SH] Rebound SB 1 [TE] Chill SB 4 [PS] Gainsay SB 1 [PS] Rushing River SB 1 [EX] Treasure Trove SB 4 [AP] Unnatural Selection ←APの青、悲惨 SB 1 [AP] Jilt SB 1 [GP] Gigadrowse SB 1 [DIS] Govern the Guildless GPがあるのでしょうがなく入れた撤廃が強すぎと判明。 PSの反論も地味に強かった。 当たった方は強い人ばかりだったけど、土地事故とかで勝たせて貰えた感じでした。 単なるまぐれ。 リス対立 tyoman ◆UUnXZ2tf3o 4 [DIS] Breeding Pool 3 [AP] Yavimaya Coast 2 [US] Gaea's Cradle 2 [UL] Treetop Village ←UWコン相手に2枚引ききった。神。 1 [PS] Treva's Ruins 1 [5E] Island (4) 2 [10E] Island (2) 1 [US] Island (1) 2 [US] Forest (4) 5 [IN] Forest (1) 3 [10E] Birds of Paradise 3 [UL] Deranged Hermit 2 [AP] Mystic Snake ←1回も手札にこなかった。 2 [UD] Masticore 3 [UD] Yavimaya Elder 2 [7E] Llanowar Elves 4 [EX] Wood Elves 1 [DIS] Trygon Predator ←神。しかし1枚。 4 [GP] Dryad Sophisticate 1 [RAV] Birds of Paradise 4 [RAV] Remand ←神。 4 [SH] Mana Leak ←神。 3 [7E] Opposition 1 [TE] Overrun SB 4 [TE] Chill SB 4 [5E] Hydroblast SB 1 [EX] Spike Weaver SB 4 [PS] Planar Overlay SB 1 [GP] Giant Solifuge ←こいつもっとたくさんいても良かった。 SB 1 [SH] Spike Feeder 全体的に線が細かった。あとアーティファクト除去が1枚しかなかった。 当然のごとくマスティコアに惨殺された。 3回勝てたのでよしとします。来週は4回勝てるっかな♪ 基本に返れ まいまいまい◆MLtAatqsUg 5 [TE] Island (3) 5 [IN] Island (4) 3 [5E] Island (2) 5 [7E] Swamp (4) 1 [10E] Island (2) 2 [RAV] Island (2) 3 [RAV] Swamp (2) 3 [UD] Masticore 4 [10E] Squee, Goblin Nabob 1 [US] Morphling 1 [PS] Nightscape Familiar 1 [UL] Palinchron 4 [US] Back to Basics 2 [UD] Powder Keg 3 [EX] Forbid 3 [SH] Mana Leak 2 [5E] Brainstorm 3 [DIS] Seal of Doom 3 [PS] Rushing River 3 [GP] Cremate 3 [UL] Miscalculation SB 1 [DIS] Seal of Doom SB 1 [GP] Cremate SB 1 [UL] Miscalculation SB 1 [GP] Gigadrowse SB 1 [PS] Slay SB 2 [SH] Portcullis SB 1 [DIS] Brain Pry SB 2 [EX] Nausea SB 3 [AP] Phyrexian Arena SB 2 [AP] Dead Ringers 最初にエンプティハンドロック組んで、普通に組んでると単色ですら特殊地形満載せざるを得ないと痛感。 なら逆にメタってやろうと、基本に返れメイン4積み。最初は破滅まで積んだ青赤で組んだけど、墓地対策ができなかった。 マスティやサバイバルのある環境にスクイーが居るとか恐すぎるので、死体焼却積める青黒で。 でもちゃんと基本地形たっぷり積んで墓地利用も無い青緑相手に、フルボッコされました\(^o^)/ 不毛の大地 いさみん ◆5Z8Vgtl506 4 [TE] Wasteland 5 [US] Mountain (1) 5 [RAV] Mountain (1) 5 [IN] Mountain (1) 1 [7E] Mountain (1) 1 [5E] Mountain (1) 2 [PS] Terminal Moraine 1 [UL] Ghitu Encampment 4 [10E] Mogg Fanatic 4 [UL] Avalanche Riders 3 [UD] Masticore 1 [SH] Shard Phoenix 1 [TE] Cursed Scroll 4 [DIS] Seal of Fire 4 [7E] Pillage 4 [5E] Stone Rain 1 [DIS] Demonfire 4 [AP] Fire/Ice 2 [UD] Powder Keg 4 [SH] Shock SB 3 [PS] Flametongue Kavu SB 4 [GP] Giant Solifuge SB 1 [AP] Smash SB 1 [GP] Moratorium Stone SB 1 [EX] Price of Progress SB 2 [EX] Shattering Pulse SB 1 [10E] Pithing Needle SB 2 [EX] Spellshock アーキタイプこそ違えど、考えてることは大体上のまいまいまい氏と似たような感じ。 そして負け方もたぶん似たような感じ。エルダーらめぇ ザ・ロック 太郎 ◆TARO/fcWe6// Lands 1 [SH] Volrath's Stronghold 1 [TE] Forest (1) 1 [5E] Forest (1) 4 [IN] Forest (1) 3 [GP] Godless Shrine 4 [UL] Treetop Village 1 [10E] Llanowar Wastes 3 [7E] Swamp (1) 1 [US] Plains (1) 1 [RAV] Overgrown Tomb 2 [AP] Llanowar Wastes 2 [7E] Brushland 4 [RAV] Loxodon Hierarch 4 [10E] Troll Ascetic 4 [UD] Yavimaya Elder 4 [5E] Birds of Paradise 4 [SH] Wall of Blossoms 1 [UD] Masticore 1 [UL] Phyrexian Plaguelord 2 [GP] Castigate 1 [IN] Wax/Wane 4 [US] Duress 4 [TE] Diabolic Edict 3 [AP] Pernicious Deed SB 1 [EX] Hatred SB 1 [DIS] Protean Hulk SB 2 [DIS] Crime/Punishment SB 2 [DIS] Loaming Shaman SB 2 [PS] Phyrexian Scuta SB 3 [PS] Slay SB 2 [EX] Spike Weaver SB 2 [EX] Recurring Nightmare 大好きな緑黒で参戦、なかなか納得のいくデッキがくめたんだけども急に 小用がはいってしまってドロップしてしまいました、無念・・・ 今回みたいなフォーマット大歓迎です構築かなりたのしかったですw 許可 ひまぷー 3 [UL] Faerie Conclave 1 [TE] Reflecting Pool 1 [DIS] Hallowed Fountain 4 [10E] Adarkar Wastes 1 [AP] Battlefield Forge 1 [GP] Godless Shrine 5 [RAV] Plains (4) 5 [5E] Island (1) 4 [US] Island (4) 1 [10E] Island (3) 1 [US] Morphling 2 [7E] Counterspell 2 [UL] Miscalculation 4 [SH] Mana Leak 4 [EX] Forbid 1 [IN] Absorb 4 [DIS] Condemn ほとんど樹上の村をライブラリーの下に置きました 3 [7E] Wrath of God 4 [IN] Fact or Fiction 3 [UD] Powder Keg 樹上の村と隠遁者ばっかり割ってました 3 [GP] Repeal 1 [AP] Orim's Thunder 2 [UD] Treachery SB 3 [AP] Orim's Thunder SB 1 [EX] Oath of Lieges SB 1 [PS] Orim's Chant SB 4 [PS] Gainsay SB 1 [GP] Gigadrowse SB 1 [SH] Sacred Ground SB 4 [TE] Warmth 夕方6時に作り始めて、7時ごろ友達の青緑と対戦 大会でgoku氏の青緑と対戦 次のtyoman氏の青緑と対戦 今週は青緑と3回戦っただけで幕を閉じました 来週は野試合もしようかなとか思います
https://w.atwiki.jp/no_future/pages/59.html
FAMILIARS A familiar is a spirit that accompanies you as your friend and ally. It s not a real creature, and it doesn t need to eat or breathe. The most common type is a creature familiar-a spirit that takes the form of a little animal or monster. Many consider a familiar and its master to be one and the same, and some fa miliars do act as mere extensions of their masters wills. However, most familiars grow personalities all their own, and undertake the commands of their masters with individuality and, sometimes, attitude. All familiars have some amount of arcane knowledge. HOW DO FAMILIARS WORK? The Arcane Familiarfeat (see page 139) lets you choose a familiar .... You can determine how your familiar looks, and suggest to your DM what sort of personality it has. Familiars have two modes active and passive. Both modes give you constant benefits, but you lose them if your familiar is destroyed. You can keep your familiar in passive mode to protect it. In active mode, your familiar can scout ahead or grant you special abilities described in its statistics block. You can control a familiar when it s in active mode by using your actions, but a familiar isn t a combatant. It can t attack on its own, and it vanishes for a while when it is destroyed. GAINING A FAMILIAR You gain a familiar when you take the Arcane Familiar feat. CHANGING YOUR FAMILIAR You gain a different familiar by retraining the Arcane Familiar feat and replacing your former companion with a different kind offamiliar. FAMILIAR ATTRIBUTES Attacks A familiar can t attack. Defenses A familiar uses your defenses. Skills and Checks A familiar uses your bonuses for all skill checks and ability checks. Hit Points A familiar has 1 hit point, but a missed attack never damages it. Destruction of a Familiar If your familiar is reduced to 0 hit points or fewer, it is destroyed. After your next short rest or extended rest, it reappears in passive mode in your space. Death of a Familiar Your familiar dies when you die, and it is restored to life when you are restored to life. After you are restored to life, your familiar reappears in passive mode in your space. Immunity A familiar can t be hit by its master s attacks. You, as the master, can choose to ignore this benefit. Senses Some familiars have special senses, such as blindsight or low-light vision. These apply to your familiar, not you. Communication You and your familiar can speak to one another in a special arcane language. Other creatures hear only gibberish from you, and grunts and squeaks from your familiar. Your familiar doesn t understand other languages, but can parrot back what it hears, allowing you to understand anything it repeats back to you in a language you know. Size Tiny. No Flanking A familiar can t flank. Objects Unless otherwise noted, a familiar cannot pick up or manipulate objects. This does not mean it ignores solid objects. It cannot walk through walls. FAMILIAR MODES Switching Modes You can switch your familiar between passive mode and active mode by using a minor action. Passive A passive familiar is on your person, perching on your shoulder or hiding in your pocket. In this mode, it shares your space.No Targeting A passive familiar can t be targeted by any effect. No Damage A passive familiar cannot be damaged by any effect. Active In its active mode, a familiar is not on your person, and you can move it around. It takes up the space of a Tiny creature. Movement A familiar has a speed and movement modes. By using a move action, you can move your familiar its speed. Range Limit Unless otherwise noted, a familiar can t move more than 20 squares away from you. If, at the end of your turn, your familiar is more than 20 squares away, it teleports into your square and enters passive mode. Actions A familiar can use skills and take actions as normal, but you must use the relevant action to order it to do so. Your familiar does not have its own set of actions to use. PERSONALITY Every familiar has an individual personality, despite the fact that it is a spirit and not a physical entity. A familiar tends to act in a way that reflects its master s personality. A power-hungry warlock s rat familiar might constantly seek out food to nibble on, while a secretive wizard might have a book imp that hides within the folds of his robes, its red eyes glowing from the shadows. You might decide that your familiar s personality is simple and acquiescing, which makes it a perfectly trained servant. On the other hand, familiars that show a little initiative might also have an individualistic streak that makes them reluctant to follow all your commands, or at least reluctant to do so immediately if they believe they know better. Although primarily a devoted servant, a familiar is an independent creature that can argue with its master, push for its own plans, and offer advice (whether or not it is needed or wanted). In the end, though, a familiar always obeys its master. Your familiar s personality is ultimately up to you, since it is an extension of your character. Your DM might have some advice or suggestions, and he or she also has the authority to occasionally take the reins, describing what your familiar says and does when it disagrees with you. A classic familiar personality, especially for a creature such as a dragonling or a book imp, is a superior "I know better than you" attitude that can generate interesting, unexpected ideas when one of these incorrigible creatures devises its own plans. ROLEPLAYING YOUR FAMILIAR Your DM might maintain some light touch of control over how your familiar acts, or might allow you to completely control it. However, since your familiar can communicate only with you (see "Communication," above), roleplaying your familiar s verbal skill to vex and delight others is not an option. On the other hand, having your familiar act or move in certain reactive ways gets across an idea you want the familiar to communicate just as effectively as the spoken word. However, limit the amount of time that you take up at the table during combat encounters describing the antics of your familiar. Other players might grow frustrated at the amount of time your character (and familiar) takes each time it is your turn. CUSTOMIZING FAMILIAR APPEARANCE Several different familiars are described in this section. Each one has a basic look, but that doesn t mean your familiar has to look like every other spellcaster s familiar, even if you choose something as common as a raven or a cat. Within the realm of reason, you can customize your familiar to look like nearly anything, as long as the identity of the basic creature isn t lost. Your ability to customize your familiar s look and quirks is vast, but it can t change the familiar s combat ability or skill checks. Just as you have the ability to customize how your familiar looks when it is active, you can also determine what happens when your familiar enters passive mode. It could do something more spectacular than simply climbing into a pouch. For instance, perhaps your book imp discorporates into a puff of smoke and returns to apparent existence at the sound of its name. Your owl could become a small stone statue you carry with you, only to return to apparent flesh when you toss it to the ground. Imagine how you could impress your fellow adventurers if the tattoo on your arm suddenly unwound itself to become your serpent familiar. Or perhaps when you whistle, your falcon familiar flies down from an unseen height. FAMILIAR DESCRIPTIONS Each familiar description includes the benefits a familiar provides. Constant Benefits A familiar provides you with these benefits as long it has at least 1 hit point, regardless of its current state. Active Benefits When your familiar is in active mode, in addition to being able to take the actions available to it in that mode (see "Familiar Modes," above), it provides its active benefits. Bat Bats are common familiars for warlocks and those who prefer subtle magic and stealth. Senses blindsight 5 Speed 2, fly 6 (hover) Constant Benefits You gain a +2 bonus to Perception checks and Stealth checks. Active Benefits See the Unseen As a minor action, you cause enemies adjacent to your bat familiar to lose the benefits of concealment (but not total concealment) against you until the end of your current turn. Book Imp Book imps are masters of knowledge, dispatched by the powers of Hell to offer advice to and tempt mortal spellcasters. Speed 5, fly 6 (hover) Constant Benefits You gain a +2 bonus to Arcana checks and History checks. You can read and speak Infernal. You gain resist fire 5. If you already have resist fire, increase your resistance by 2. Active Benefits Deceptive Move As a minor action, you cause your book imp to become invisible until the end of your next turn. Bound Demon This ugly blob of .flesh is a creature bound to your service, but it would prefer to be back in the Abyss. Speed 5, fly 3 (hover) Constant Benefits You gain a +2 bonus to Intimidate checks. You can read and speak Abyssal. Active Benefits Alchemical Synergy Once per encounter, when you hit a bloodied creature adjacent to your bound demon, you gain 1d8 temporary hit points. Level 11 2d8 temporary hit points. Level 21 3d8 temporary hit points. Cat Cats are willful, independent familiars, and their willingness to act alone makes them excellent spies. Senses low-light vision Speed 6 Constant Benefits You gain a +2 bonus to Acrobatics checks, and you can make an Acrobatics check to reduce the damage you take from falling even if you are not trained in that skill. Active Benefits Independent Spirit A cat familiar has no range limit on the distance it can exist away from you. Silent Predator A cat familiar gains a +5 bonus to its Stealth checks. Crafter Homunculus This humanoid figure has indistinct features and looks like it s made of clay. Arcane crafters use homunculi as skilled assistants. Speed 5 Constant Benefits You gain a +2 bonus to Arcana checks. You gain a +2 bonus to skill checks related to rituals of the creation category. Active Benefits Blood Feast An enemy adjacent to your crafter homunculus takes a -1 penalty to all defenses against alchemical items. Your crafter homunculus is immune to your alchemical items. Dragonling Sorcerers who follow the draconic tradition, along with other spellcasters who rely on endurance and physical might, manifest dragonling familiars. Speed 5, fly 6 (hover) Constant Benefits You can read and speak Draconic. When you spend a healing surge, you regain 2 additional hit points. Level 11 3 additional hit points. Level 21 4 additional hit points. Active Benefits Dragon s Breath Once per encounter, you can use your dragonling s space as the origin square for a close blast arcane attack power. Falcon Warrior spellcasters, those that love to wade into the fray, see the fightingfalcon as the idealfamiliar. Speed 2, fly 6 (hover) Constant Benefits You gain a +2 bonus to Perception checks. You gain a +2 bonus to all defenses against opportunity attacks_ Active Benefits Hunting Falcon Once per encounter, you can determine range for your ranged arcane attacks from your falcon until the end of your current turn. Soaring Spirit A falcon familiar has a range limit of 40 squares from you. Owl A common symbol of wisdom and knowledge, owl familiars are known for their good counsel and insight. Senses low-light vision Speed 2, fly 6 (hover) Constant Benefits Owl s Counsel Whenever you make an Insight check or Perception check, add 1d4 to the result. Active Benefits Owl s Eyes As a standard action, you can see through your familiar s eyes until the end of your next turn. You do not gain the ability to cast spells or attack through the familiar, and you determine if a target has cover and concealment from you as normal, but you might spot an enemy coming around a corner or notice a foe hiding behind a wall. Rat The rat is a scavenger capable of infiltrating even the most tightly guarded places. Speed 6 Constant Benefits You gain a +2 bonus to Stealth checks. Active Benefits Rat s Cunning A rat familiar can carry an object that weighs 2 pounds, and it can manipulate objects to make Thievery checks. It gains a +2 bonus to such checks. A rat gains a +5 bonus to its Stealth checks. Raven Ravens are known for their keen senses and skill in uncovering hidden knowledge. Senses low-light vision Speed 2, fly 6 (hover) Constant Benefits You gain a +4 bonus to Perception checks made to find hidden objects. Active Benefits Raven s Speech A raven can speak any language you know, and it can converse with other creatures. When it speaks, you hear everything it says and hear everything spoken to it. You can dictate its answers if you so choose. Serpent The serpent is a deceptive creature, and it offers its master the same mastery of guile and cunning. Speed 6 Constant Benefits You gain a +2 bonus to Bluff checks. When you shift, you can ignore 1 square of difficult terrain during that movement. Active Benefits Serpent s Startle Once per encounter as a minor action, all creatures adjacent to your serpent familiar can t make opportunity attacks until the end of your next turn. Spider Spiders are guardians of hidden knowledge that weave webs capable of wabbing and moving small objects. Speed 4, climb 4 Constant Benefits You gain a +2 bonus to Climb checks. Enemies take a -1 penalty to saving throws against your arcane powers that immobilize or slow them. Active Benefits Spider s Web As a minor action, a spider can slide an object within 5 squares of it 2 squares. The object must be unattended, and it can weigh no more than 5 pounds. FAMILIAR QUIRKS Familiars are known for their exotic appearance and eccentric behavior. Come up with a few visual and personality quirks for your familiar, using these examples for inspiration. Bat Has miniature metal spikes for fur Flies at people s faces to greet them Book Imp Is translucent, except for glowing eyes Quotes ancient texts, usually to undercut your ideas Bound Demon looks like a miniature version of a proper demon Is too lazy to walk or to fly, and rolls wherever it goes Cat Appears to be made of shadow Has vestigial bat wings licks the blood from its fur after battle Crafter Homunculus Is made of clay, but has clockwork joints Makes a tiny statue of every monster you defeat Dragonling Is colored like a type of chromatic or metallic dragon Trails tendrils of smoke from its nostrils Tiny flames burst from its mouth when it hiccups, which is frequently Has a squeaky, high-pitched roar Falcon Glows with golden light in bright sunshine leaves small rodent corpses in your sleeping bag Owl Can move eyes and beak to different parts of its head Hoots when it thinks it s found a mate for its master Rat leaves a cloud of black ash and trail of soot as it moves Chews on your spell book (or other arcane implement) and magic items Raven Has a streak of silver feathers Raps its beak on objects when it is being ignored Croaks a catchphrase at opportune times Serpent looks like rippling mercury when it moves Hisses at anyone who touches you (its master) Spider Glows a poisonous green Constructs complex webs to mark where it has been
https://w.atwiki.jp/satoschi/pages/594.html
Chorasmian【xco】 コラズム語 00 Indo-European 01 Indo-Iranian 02 Iranian 03 Eastern 04 Northeastern Arabic script【Arab】 Book Pahlavi script【Phlv】 Imperial Aramaic script【Armi】 Inscriptional Pahlavi script【Phli】 Inscriptional Parthian script【Prti】 Khwarezmian script【Zzzz】 Persian script【Zzzz】 Psalter Pahlavi script【Phlp】 Sogdian script【Zzzz】 《古》ancient language アフガニスタン【AF】 イラン【IR】 ウズベキスタン【UZ】 カザフスタン【KZ】 キルギス【KG】 タジキスタン【TJ】 トルクメニスタン【TM】 言語名別称 alternate names Choresmian コレズム語 Khwarazmian ホラズム語 Khwarezmian ホラズム語 Khwarizmian 方言名 dialect names 表記法 writing Imperial Aramaic script【Armi?】Pahlavi scriptsInscriptional Pahlavi script【Phli?】 Psalter Pahlavi script【Phlp?】 Book Pahlavi script【Phlv?】 Inscriptional Parthian script【Prti?】 Sogdian script【Zzzz?】 Khwarezmian script【Zzzz?】 Arabic script【Arab?】Persian script【Zzzz?】 参考文献 references WEB ISO 639-3 Registration Authority - SIL International LINGUIST List Wikipedia ウィキペディア
https://w.atwiki.jp/vipmtg2/pages/186.html
使用セット IA以降のエキスパンション。 ○特殊ルール Bring Your Own Block デッキ構築条件 各グループA,B,Cから一つずつエキスパンションを選び、自分なりのブロックを作り、そのエキスパンションに収録されているカードからデッキを構築します。 グループ A (大型エキスパンション) 1. アイスエイジ/Ice Age 2. ミラージュ/Mirage 3. テンペスト/Tempest 4. ウルザズ・サーガ/Urza #039;s Saga 5. メルカディアン・マスクス/Mercadian Masques 6. インヴェイジョン/Invasion 7. オデッセイ/Odyssey 8. オンスロート/Onslaught 9. ミラディン/Mirrodin 10.神河物語/Champions of Kamigawa 11.ラヴニカ:ギルドの都/Ravnica City of Guilds 12.時のらせん/Time Spiral(タイムシフト含む) 13.ローウィン/Lorwyn グループ B 1. アライアンス/Alliances 2. ヴィジョンズ/Visions 3. ストロングホールド/Stronghold 4. ウルザズ・レガシー/Urza #039;s Legacy 5. ネメシス/Nemesis 6. プレインシフト/Planeshift 7. トーメント/Torment 8. レギオン/Legion 9. ダークスティール/Darksteel 10.神河謀叛/Betrayers of Kamigawa 11.ギルドパクト/Guildpact 12.次元の混乱/Planar Chaos グループ C 1. コールドスナップ/Coldsnap 2. ウェザーライト/Weatherlight 3. エクソダス/Exodus 4. ウルザズ・デスティニー/Urza #039;s Destiny 5. プロフェシー/Prophecy 6. アポカリプス/Apocalypse 7. ジャッジメント/Judgment 8. スカージ/Scourge 9. フィフス・ドーン/Fifth Dawn 10.神河救済/Saviors of Kamigawa 11.ディセンション/Dissension 12.未来予知/Future Sight 禁止カード レガシー準拠 参考 http //jicchan.hp.infoseek.co.jp/data/unoff/BYOB.html このページの管理者さん、これを教えてくれたtyomanさんにお礼申し上げます。 2007/11/31 20 00~20 45募集 21 00開始 参加者デッキ tyomanのROX 4 [RAV] Overgrown Tomb 2 [AP] Caves of Koilos 3 [RAV] Temple Garden 2 [RAV] Golgari Rot Farm 2 [RAV] Vitu-Ghazi, the City-Tree 1 [AP] Llanowar Wastes 2 [PLC] Urborg, Tomb of Yawgmoth 3 [OV] Swamp 4 [OV] Forest 1 [OV] Plains 4 [RAV] Loxodon Hierarch 2 [RAV] Dimir House Guard 3 [AP] Spiritmonger 4 [PLC] Darkheart Sliver 1 [PLC] Deadwood Treefolk 4 [AP] Phyrexian Arena 4 [RAV] Farseek 3 [AP] Pernicious Deed 7枚ぐらい吹っ飛ばした。神 4 [AP] Vindicate 1 [PLC] Harmonize 1 [RAV] Vigor Mortis 1 [RAV] Nightmare Void 1 [RAV] Faith #039;s Fetters 3 [RAV] Last Gasp SB 2 [AP] Dodecapod SB 3 [PLC] Aven Riftwatcher SB 3 [PLC] Damnation SB 3 [PLC] Extirpate SB 4 [PLC] Seal of Primordium メタとか考えずに強いカード突っ込んで変成シナジー組み込んだ。 そうかMIブロック構築のアレがあったか…Extirpateとシール3枚握ったまま負けたあのゲームは切なすぎた。 shadow of doubtとかいろいろ対策できたね。反省。 黒入りポンザ まいまいまい ◆MLtAatqsUg 6 [UG] Mountain 3 [DIS] Rakdos Carnarium 1 [UL] Ghitu Encampment 3 [TE] Ancient Tomb 4 [TE] Wasteland 4 [DIS] Blood Crypt 4 [DIS] Rakdos Guildmage 4 [TE] Mogg Fanatic 4 [TE] Jackal Pup 4 [TE] Fireslinger 4 [UL] Avalanche Riders 3 [DIS] Rakdos Signet 4 [DIS] Wrecking Ball 4 [DIS] Seal of Fire 4 [TE] Cursed Scroll 4 [TE] Stone Rain SB 4 [TE] Shatter SB 4 [UL] Rack and Ruin SB 3 [UL] Ghitu Slinger SB 4 [UL] Engineered Plague 昼にVIPのレギュ見たら面白そうだったので出ようと思った 親和とコンボ恐い→アーティファクト破壊積んでポンザ→土地破壊足りないから黒混ぜよう→色マナ安定させるのにDIS入れよう→事故るからRain of Tears抜いてWrecking Ball積もう ってこんなの組んだら鬼回りして決勝まで行きました。 Ancient Tomb経由で2T目からランデス連打ゲーを5,6回やりました><サーセン SBは親和対策とマナアーティファクト対策したらこんなになった。でもディードしか見ませんでした\(^o^)/ 札束デッキ トロ ◆tx8VdPDTC2 4 [RAV] Overgrown Tomb 3 [AP] Llanowar Wastes 1 [PLC] Urborg, Tomb of Yawgmoth 4 [RAV] Temple Garden 1 [RAV] Forest (1) 1 [RAV] Plains (4) 4 [RAV] Swamp (4) 4 [AP] Caves of Koilos 1 [RAV] Forest (3) 4 [PLC] Darkheart Sliver 2 [RAV] Loxodon Hierarch 3 [RAV] Dark Confidant 2 [AP] Necravolver 4 [RAV] Birds of Paradise 4 [AP] Pernicious Deed 4 [AP] Phyrexian Arena 2 [AP] Vindicate 4 [AP] Death Grasp 4 [AP] Gerrard #039;s Verdict 2 [RAV] Putrefy 2 [AP] Manacles of Decay SB 2 [RAV] Putrefy SB 2 [PLC] Damnation SB 2 [PLC] Extirpate SB 3 [RAV] Faith #039;s Fetters SB 4 [RAV] Suppression Field SB 2 [RAV] Darkblast 親和に勝つためのデッキ作ってたら親和が一人もいませんでした(;゚д゚) レアパワーと引きに助けられました、デッキ調整付き合ってくれた皆ありがとうございました。@wikiへ