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内容 3:52~ http //www.nicovideo.jp/watch/sm17725955 解説 鬼畜弾幕STG「怒首領蜂最大往生」の隠しボス「陽蜂」戦の一場面。自機がボムを放つと陽蜂が表題の台詞をボイス付きで言い放つ。 プレイヤーの神経を逆撫でするその台詞および声遣いが、逆に癖になると一部で人気を博した。 ちなみにこの陽蜂、声優が某魔法少女と同じことから「ウェヒヒ陽蜂」とも呼ばれている。 名前 コメント
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#blognavi Report Designer Ver5.00165がリリースされました。 Ver5.00166で追加・改善された機能、および改修された内容については リリースノート5.00165をご参照ください。 →リリースノートのダウンロード カテゴリ [お知らせ] - trackback- 2009年03月31日 19 41 51 #blognavi
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|Battle|Tutorial| E.C.編 Durandal Simulator 01|02|03|04|05|06|07|08|09|10|11|12 南米編 U.S.N. Simulator 01|02|03|04|05|06|07|08|09|10|11|12 Durandal Simulator 12マップ NPC 敵 Durandal Simulator 12 デュランダル 戦術研究シミュレーター#12 天候 雨 → 小雨(11ターン) 時間 夜 → 朝(11ターン) 勝利条件 敵全滅 敗北条件 味方全滅 初回クリア時、「アールドゥ :マシンガン」入手 マップ 地形 進入不可 木 平地(0°≦傾斜≦15°) 砂地 岩地 浅瀬 平地(4脚移動不可) 段差 平地(15°<傾斜≦30°) 砂地(15°<傾斜≦30°) 岩地(15°<傾斜≦30°) 深瀬 平地(4脚移動可) 段差(柵など) 平地(30°<傾斜≦45°) 砂地(30°<傾斜≦45°) 岩地(30°<傾斜≦45°) マップ X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 Y 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 ▼ 補給コンテナ投下地点(HP=1400) 敵ユニットリンク設定 アタックリンク:[支援機]―→ | ディフェンスリンク:[支援機]―→ 敵ユニット動作敵ユニットは基本的に、ダメージを受けるか、接近すると行動を開始する 敵ユニット その他行動条件 1 2 1 / 2 / 3 1ターン目に行動開始 - 4 / 5 / 6 4ターン目に行動開始 - 7 1ターン目に行動開始(2ターン目以降行動しない) - 8 11が撃破されると行動開始 - 9 12が撃破されると行動開始 - 10 ダメージを受けた機体を回復 - 11 12のBodyのHPが約1/3以下になると行動開始 2 or 5が撃破されると行動開始 12 11のBodyのHPが約1/3以下になると行動開始 13 / 14 - - パーツのHPが一定値になった敵ユニットは、リペアバックパック装備機(10)の方へ移動して、HPを回復しようとする。Body:約50%未満、Arm:約30%未満、Legs:約50%未満 上へ NPC No. Name UNIT PILOT PARTS WEAPONS SUPPORT Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max Weapon 1 Weapon 2 Weapon 3 Weapon 4 Atk. Eva. Evasion SG L Arm 武器種 Def. APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS BZ Legs Dmg.(Dmg. Cut) BP Systems Resist MS Type Move × Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range BP CN HIt% / Area / Homing 1 Pilot 10 4 MG 0 No Skills BASE GATLING GUN BASE GTL. GUN 1700 / 1700 Pulemyet G2 L Hand 0% 6% SG 0 ----- MG L Hand 16 / 16 16 RF 2 ----- No Items BZ 2 ----- 25×10 -- Systems 0% MS 2 0 ∞ Attack 30% RK 0 ----- 5 Move 0% GR 0 ×1 Link 0% ML 0 1-8 BP 0% CN 2 80%-69% 2 Pilot 10 4 MG 0 No Skills BASE GATLING GUN BASE GTL. GUN 1700 / 1700 Pulemyet G2 L Hand 0% 6% SG 0 ----- MG L Hand 16 / 16 16 RF 2 ----- No Items BZ 2 ----- 25×10 -- Systems 0% MS 2 0 ∞ Attack 30% RK 0 ----- 5 Move 0% GR 0 ×1 Link 0% ML 0 1-8 BP 0% CN 2 80%-69% 上へ 敵 No. Name UNIT PILOT PARTS WEAPONS SUPPORT 獲得 Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. 金 Body Eva. Evasion SG L Arm 武器種 Def. L Arm APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS R Arm BZ Legs Dmg.(Dmg. Cut) Legs BP Systems Resist MS Type Move × 経験値(基準) Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range EP(基準) BP CN HIt% / Area / Homing 1 Autopilot 13 6 MG 3 Perfect ShotZoom ⅡBlast Shot Ⅰ Vyzov Ⅲ Vyzov Ⅲ 1020 / 1020 Rock Jack R Hand 金 280 0% 6% SG 0 Vyzov Ⅲ 510 / 510 BZ R Hand 84 18 / 18 18 RF 0 Vyzov Ⅲ 510 / 510 No Items 84 BZ 3 Pegase Mk.Ⅱ 900 / 900 180×1+60×4 154 Jetpack Systems 80% MS 3 Hover 8 20 経験値 100 Attack 80% RK 3 JP33-Drossel Move:7(2)Wait:1 6 Move 0% GR 0 ×1 Link 40% ML 0 1-8 EP 20 BP 0% CN 3 70%-39% 2 Autopilot 13 6 MG 3 Perfect ShotZoom ⅡBlast Shot Ⅰ Vyzov Ⅲ Vyzov Ⅲ 1020 / 1020 Rock Jack R Hand 金 280 0% 6% SG 0 Vyzov Ⅲ 510 / 510 BZ R Hand 84 18 / 18 18 RF 0 Vyzov Ⅲ 510 / 510 No Items 84 BZ 3 Pegase Mk.Ⅱ 900 / 900 180×1+60×4 154 Jetpack Systems 80% MS 3 Hover 8 20 経験値 100 Attack 80% RK 3 JP33-Drossel Move:7(2)Wait:1 6 Move 0% GR 0 ×1 Link 40% ML 0 1-8 EP 20 BP 0% CN 3 70%-39% 3 Autopilot 13 6 MG 3 Perfect ShotZoom ⅡBlast Shot Ⅰ Vyzov Ⅲ Vyzov Ⅲ 1020 / 1020 Rock Jack R Hand 金 280 0% 6% SG 0 Vyzov Ⅲ 510 / 510 BZ R Hand 84 18 / 18 18 RF 0 Vyzov Ⅲ 510 / 510 No Items 84 BZ 3 Pegase Mk.Ⅱ 900 / 900 180×1+60×4 154 Jetpack Systems 80% MS 3 Hover 8 20 経験値 100 Attack 80% RK 3 JP33-Drossel Move:7(2)Wait:1 6 Move 0% GR 0 ×1 Link 40% ML 0 1-8 EP 20 BP 0% CN 3 70%-39% 4 Autopilot 13 6 MG 3 Perfect ShotZoom ⅡBlast Shot Ⅰ Vyzov Ⅲ Vyzov Ⅲ 1020 / 1020 Rock Jack R Hand 金 280 0% 6% SG 0 Vyzov Ⅲ 510 / 510 BZ R Hand 84 18 / 18 18 RF 0 Vyzov Ⅲ 510 / 510 No Items 84 BZ 3 Pegase Mk.Ⅱ 900 / 900 180×1+60×4 154 Jetpack Systems 80% MS 3 Hover 8 20 経験値 100 Attack 80% RK 3 JP33-Drossel Move:7(2)Wait:1 6 Move 0% GR 0 ×1 Link 40% ML 0 1-8 EP 20 BP 0% CN 3 70%-39% 5 Autopilot 13 6 MG 3 Perfect ShotZoom ⅡBlast Shot Ⅰ Vyzov Ⅲ Vyzov Ⅲ 1020 / 1020 Rock Jack R Hand 金 280 0% 6% SG 0 Vyzov Ⅲ 510 / 510 BZ R Hand 84 18 / 18 18 RF 0 Vyzov Ⅲ 510 / 510 No Items 84 BZ 3 Pegase Mk.Ⅱ 900 / 900 180×1+60×4 154 Jetpack Systems 80% MS 3 Hover 8 20 経験値 100 Attack 80% RK 3 JP33-Drossel Move:7(2)Wait:1 6 Move 0% GR 0 ×1 Link 40% ML 0 1-8 EP 20 BP 0% CN 3 70%-39% 6 Autopilot 13 6 MG 3 Perfect ShotZoom ⅡBlast Shot Ⅰ Vyzov Ⅲ Vyzov Ⅲ 1020 / 1020 Rock Jack R Hand 金 280 0% 6% SG 0 Vyzov Ⅲ 510 / 510 BZ R Hand 84 18 / 18 18 RF 0 Vyzov Ⅲ 510 / 510 No Items 84 BZ 3 Pegase Mk.Ⅱ 900 / 900 180×1+60×4 154 Jetpack Systems 80% MS 3 Hover 8 20 経験値 100 Attack 80% RK 3 JP33-Drossel Move:7(2)Wait:1 6 Move 0% GR 0 ×1 Link 40% ML 0 1-8 EP 20 BP 0% CN 3 70%-39% 7 Autopilot 13 6 MG 3 Perfect ShotZoom Ⅱ Vyzov Ⅲ Vyzov Ⅲ 1020 / 1020 Rock Jack R Hand 金 280 0% 6% SG 0 Vyzov Ⅲ 510 / 510 BZ R Hand 84 18 / 18 18 RF 0 Vyzov Ⅲ 510 / 510 No Items 84 BZ 3 Pegase Mk.Ⅱ 900 / 900 180×1+60×4 154 Jetpack Systems 80% MS 3 Hover 8 20 経験値 100 Attack 80% RK 3 JP33-Drossel Move:7(2)Wait:1 6 Move 0% GR 0 ×1 Link 40% ML 0 1-8 EP 20 BP 0% CN 3 70%-39% 8 Autopilot 12 2 MG 0 Perfect MissileTackle ⅡPanic Shot Ⅱ Oborona Ⅱ Oborona Ⅱ 1600 / 1600 Volna Volna Skull Skull L Hand 金 554 0% 3% SG 0 Oborona Ⅱ 800 / 800 KN KN MS MS L Hand 70 20 / 20 20 RF 0 Oborona Ⅱ 800 / 800 No Items 70 BZ 0 Oborona Ⅱ 1070 / 1070 90×1 90×1 80×4 80×4 112 -- Systems 60% MS 3 2Legs 4 ∞ ∞ 6 6 経験値 100 Attack 60% RK 0 ----- 1 1 10 10 Move 0% GR 0 ×1 ×1 ×1 ×1 Link 0% ML 3 1-1 1-1 6-8 6-8 EP 25 BP 0% CN 0 100%-100% 100%-100% Good Good 9 Autopilot 12 2 MG 0 Perfect MissileTackle ⅡPanic Shot Ⅱ Oborona Ⅱ Oborona Ⅱ 1600 / 1600 Volna Volna Skull Skull L Hand 金 554 0% 3% SG 0 Oborona Ⅱ 800 / 800 KN KN MS MS L Hand 70 20 / 20 20 RF 0 Oborona Ⅱ 800 / 800 No Items 70 BZ 0 Oborona Ⅱ 1070 / 1070 90×1 90×1 80×4 80×4 112 -- Systems 60% MS 3 2Legs 4 ∞ ∞ 6 6 経験値 100 Attack 60% RK 0 ----- 1 1 10 10 Move 0% GR 0 ×1 ×1 ×1 ×1 Link 0% ML 3 1-1 1-1 6-8 6-8 EP 25 BP 0% CN 0 100%-100% 100%-100% Good Good 10 Autopilot 12 3 MG 1 Block DMG 30Defend Body Avenir 2 Avenir 2 1530 / 1530 Light Shield Mostro 24 R Hand 金 548 2% 9% SG 2 Avenir 2 765 / 765 SH MG R Hand 86 18 / 18 18 RF 0 Avenir 2 765 / 765 No Items 86 BZ 0 Avenir 2 1020 / 1020 (20%) 15×14 137 Repair Systems 60% MS 0 2Legs 6 8 20 経験値 100 Attack 0% RK 0 RPx-Voda Range:1-4Repair:500(3)Rebirth:250(3) 2 4 Move 0% GR 0 ×2 Link 0% ML 0 1-4 EP 15 BP 60% CN 0 80%-62% No. Name UNIT PILOT PARTS WEAPONS SUPPORT 獲得 Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max Weapon 1 Weapon 2 Weapon 3 Weapon 4 Atk. 金 Body Eva. Evasion SG L Arm 武器種 Def. L Arm APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS R Arm BZ Legs Dmg.(Dmg. Cut) Legs BP Systems Resist MS Type Move × 経験値(基準) Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range EP(基準) BP CN HIt% / Area / Homing 11 Autopilot 15 6 MG 3 Panic Shot ⅢMinus Shot ⅢAuto Machine ⅡBlast Shot Ⅱ Zhuk Ⅰ Zhuk Ⅰ 4500 / 4500 Zhuk Ⅰ MG Zhuk Ⅰ CN Zhuk Ⅰ MS Zhuk Ⅰ MS R Hand 金 672 0% 6% SG 0 ----- MG CN MS MS L Hand 18 / 18 18 RF 0 ----- No Items BZ 3 ----- 15×10 140×1 100×2 100×2 -- Systems 80% MS 3 4 ∞ ∞ ∞ ∞ 経験値 150 Attack 80% RK 3 ----- 5 7 10 10 Move 0% GR 0 ×2 ×2 ×1 ×1 Link 40% ML 0 1-3 4-6 7-8 7-8 EP 30 BP 0% CN 3 80%-67% 62%-52% Good Good 12 Autopilot 15 6 MG 3 Panic Shot ⅢMinus Shot ⅢAuto Machine ⅡBlast Shot Ⅱ Zhuk Ⅰ Zhuk Ⅰ 4500 / 4500 Zhuk Ⅰ MG Zhuk Ⅰ CN Zhuk Ⅰ MS Zhuk Ⅰ MS R Hand 金 672 0% 6% SG 0 ----- MG CN MS MS L Hand 18 / 18 18 RF 0 ----- No Items BZ 3 ----- 15×10 140×1 100×2 100×2 -- Systems 80% MS 3 4 ∞ ∞ ∞ ∞ 経験値 150 Attack 80% RK 3 ----- 5 7 10 10 Move 0% GR 0 ×2 ×2 ×1 ×1 Link 40% ML 0 1-3 4-6 7-8 7-8 EP 30 BP 0% CN 3 80%-67% 62%-52% Good Good 13 Autopilot 10 4 MG 0 No Skills BASE GATLING GUN BASE GTL. GUN 1700 / 1700 Pulemyet G2 L Hand 金 952 0% 6% SG 0 ----- MG L Hand 16 / 16 16 RF 2 ----- No Items BZ 2 ----- 25×10 -- Systems 0% MS 2 0 ∞ 経験値 80 Attack 30% RK 0 ----- 5 Move 0% GR 0 ×1 Link 0% ML 0 1-8 EP 10 BP 0% CN 2 80%-69% 14 Autopilot 10 4 MG 0 No Skills BASE GATLING GUN BASE GTL. GUN 1700 / 1700 Pulemyet G2 L Hand 金 952 0% 6% SG 0 ----- MG L Hand 16 / 16 16 RF 2 ----- No Items BZ 2 ----- 25×10 -- Systems 0% MS 2 0 ∞ 経験値 80 Attack 30% RK 0 ----- 5 Move 0% GR 0 ×1 Link 0% ML 0 1-8 EP 10 BP 0% CN 2 80%-69% 上へ
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www.outdatedtastes.com ヴィンテージの古着を主に扱っているWebサイト。しかしヴィンテージとは名ばかりで、とりあえず捨てられたものの中から古いモノを調達しているだけ。
https://w.atwiki.jp/mrfrtech/pages/32.html
Market Analysis The In-Building Wireless Market is expected to grow at a CAGR of 12.30 % by2027, reaching USD 19.1 billion in the forecast period. In enterprise networks, wireless networking has made great advances. These wireless networks connect mobile phones to the public switched telephone network and give internet access via a local area network. Rather than the conventional cellular networks' separate interface networks, the wireless networks will converge to service both internet and telephone devices, resulting in increased efficiency and low cost. Wireless LAN and wireless cellular have been regarded as overlay networks in businesses. It has grown in popularity as a major phone and data access point within the building. The increased use of wireless in the business world has changed the requirements for in-building wiring as well as the facilities required in telecommunications facilities. There is a growing demand for consistent cell phone service in business spaces. In-build wireless is a networking solution that enables the upgrading and deployment of wireless connections within an office building or other large commercial enterprise. The major growth driver of the In-building wireless market is the increased acceptance of in-building wireless technologies such as higher data rates, increased use of mobile devices, the adoption of "bring your own device" culture in offices, schools, and other environments, lower-cost network infrastructure for wireless systems, improved wireless network quality of service, and improved wireless in-building coverage. However, lesser operational knowledge in the wireless system due to complex technology can be a restraining factor for the market growth. But the current pandemic situation is also creating many opportunities in the global market due to wireless communications to remote locations. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10479 Market Segmentation According to the global In-building wireless market analysis report, the market is classified into component, business model, venue, end-user, and region. Further, these segments are against segregation into various market elements. On the basis of components, the in-building wireless market again segmented into infrastructure and services. Moreover, the infrastructure segment is divided into DAS and small cells once more. The business model segment has further divided the in-building wireless market into service providers, enterprises, and neutral host operators. Similarly, the venue segment is again classified into large venues, medium venues, and small venues. According to the end user segment, the in-building wireless market is sub-segmented into government, manufacturing, transportation and logistics, education, retail, hospitality, healthcare, and others. Regional Analysis North America, Europe, Asia-Pacific, the Middle East and Africa, and South America were all studied for the global in-building wireless market. Based on this global market analysis, North America is estimated to lead the global in-building wireless market in terms of the growing demand for distinct and defined network coverage. Moreover, the Asia-pacific market region is also expected to grow at a faster pace in the forecast period due to increasing economic developments and building awareness in the in-building wireless techniques. Key Players The key players of the global in-building wireless market are Nokia ( Finland ) , Ericsson ( Sweden ) , Huawei ( China ) , ZTE( China ) , NEC ( Japan ) , CommScope ( US ) , Corning ( US ) , Axell Wireless ( UK ) , Comba Telecom ( Hong Kong ) , Samsung ( South Korea ) , SOLiD ( South Korea ) , Dali Wireless ( US ) , Zinwave ( US ) , ADRF ( US ) , ip.access ( UK ) , Airspan ( US ) , Contela ( South Korea ) , Fujitsu ( Japan ) , BTI Wireless ( US ) , Bird ( US ) , Accelleran ( Belgium ) , Baicells Technologies ( US ) , Qucell ( South Korea ) , Casa Systems ( US ) , CommAgility ( UK ) , Galtronics ( Canada ) , G-Wave Solutions ( US ) , HUBER+SUHNER ( Switzerland ) , JMA Wireless ( US ) , Microlab ( US ) , Nextivity ( US ) ,Sarcomm ( Taiwan ) , PCTEL ( US ) , Whoop Wireless ( US ) , and Westell Technologies ( US ) . Industry News In December 2021, Nokia announced to have deployed a 5G private wireless network for Volkswagen's pilot project in Germany, which would help with supporting industrial connectivity at the product development center. In October 2021, Ericsson and PowerLightshowed, the world's first wirelessly powered 5G base station. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/in-building-wireless-market-10479 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Passport Radar Market https //www.marketresearchfuture.com/reports/passport-reader-market-5929 Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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センバツ予想 TOP20 代表校予想 TOP20 選手権予想 TOP20 センバツ予想 TOP20 順位 得点 名前 優勝 1061 soundcake77 2 1029 kinugasa28gou 3 1024 koke2162 4 1016 seanjob_mood7 5 1009 zak_zak_speed 6 1007 tcfts393 7 989 fight_victory_go_go_go 8 983 pxdrx937jp 9 976 ramses0625 10 962 mano_fthemandesu 11 936 nk_ogi 12 924 docomo_boy2003 13 904 j_kaizen 14 900 indianzufc 15 879 mita251 15 879 kyudoukun2002 17 858 goto5315 18 849 shinochan_japon 19 848 renpa_road 19 848 kid_x0313 代表校予想 TOP20 順位 得点 名前 優勝 1590 soundcake77 2 1520 mvb_1988 3 1495 happytalk40 4 1485 NOW_SEA 5 1470 osawagasekunn 6 1450 tetuya_jyansi 7 1445 seiun_roles 8 1435 elt949 8 1430 tsunyumi_12 10 1420 ramses0625 10 1420 groove_360 12 1410 mlb0503 13 1405 docomo_boy2003 14 1395 daichuu 14 1385 harunatsurenpa 16 1380 zak_zak_speed 16 1380 satopon8g 18 1375 ziburikuwata 18 1375 waraumesi11 20 1370 hessuratodokazu 選手権予想 TOP20 順位 得点 名前 優勝 1483 emuzeo20 2 1385 masato_sumou 3 1304 crystalvoice2005 4 1291 baoidjeeg 5 1274 ibuyami9 6 1267 kinugasa28gou 7 1249 nicevoice0 8 1243 miracle_in_the_groove 9 1224 puinyu413 10 1211 yusuke82_4 11 1182 hoiasjdh 12 1177 ko_kun1021 13 1167 nouichi3939 14 1161 ympow 15 1156 seiun_roles 16 1154 aponashi 17 1153 love_lucky_luck 18 1152 PM_Super 18 1152 hondamonda2002 20 1147 hessura2007
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a href= /font http //sp.mmo-logres.com/ font color= #ff0000 = style= font-family MS UI Gothic ;font-size 15px;line-height 18.65625px; 公式HP
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eLeMeN - FF11 有名過ぎる総合攻略サイト、まず見といて損は無し。調べ物等で大変お世話になっております。 ウィンダスの仲間達 調べ物等ではこちらもオススメ、特にM関係は報告記事があるので参考になります。 FINAL FANTASY XI Wiki 有名過ぎる攻略HPの一つ、調べ物や攻略法を詳しくしりたい方へオススメ。報告記事有り。 FFXI-Graphipedia 防具や武器のグラフィックや性能がすぐに分かるHP、グラフィックが見たい時等にかなり便利。 えふめも 有名過ぎる攻略HPの一つ、情報関係は此処の掲示板覗いとけば色々な面でおk。 Vana'diel Monsters 有名過ぎるHPの一つ、こちらはモンスター関係。モンスターの情報がエリア別で分かるので、頼りになります。 KARIBANK オートリーダーの強い味方、Lv上げで使用する狩場と獲物がすぐ分かる便利なHP。 FFXI ぺってん ***ペット狩りテンプレート*** ペット狩りの専門HP、Lv別で地図付き、注意点等も書いてあるので、ペット狩りする時は此処を覗いてからやると吉。
https://w.atwiki.jp/hyon/pages/357.html
35 名前: VIP足軽v 投稿日: 2006/11/19(日) 22 10 01.29 ID Bz4KCPRV0 兄「・・・・・・(どうしよう・・・・なんでこんなことに)」 妹「兄キーおはよー」 兄「!? ・・・・・いつもどおりだね」 妹「? いつもどおりじゃん」 兄「えっと・・・・またお姉ちゃんのいたずらだと思うんだけど・・・・・朝起きたら女の子になってた」 妹「・・・・・・まあいいんじゃね? もともと女みたいな顔だったし・・・それよりさ・・・・・」 兄「・・・・・まさか・・・・・」 妹「うん・・・・・あたし男になってた」 兄「・・・・・・・」 姉「あらあら・・・・どう?」 兄「おねえちゃん? おこるよ? 温厚な僕でも怒るよ?」 妹「!? 兄貴が! 本気モードに!!
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