約 6,124,638 件
https://w.atwiki.jp/nicoapi/pages/23.html
[Web API] getplayerstatus プレイヤー情報を得るのに使う。 2021/02/26以降使用できなくなりました。 リクエスト URL GET http //live.nicovideo.jp/api/getplayerstatus?v={live_id} または GET http //live.nicovideo.jp/api/getplayerstatus/{live_id} live_id ID データ形式 XML 形式。 データサンプル コミュニティー放送の場合 ?xml version= 1.0 encoding= utf-8 ? getplayerstatus status="ok" time="1391555282" stream id lv168235211 /id title ゼルダの伝説トワイライトプリンセス /title description いい加減クリアしますー!5人で色々な放送をやってます!コミュニティをどうぞよろしく!!→co1342124サブコミュ→co1842118 /description provider_type community /provider_type default_community co1342124 /default_community international 13 /international is_owner 0 /is_owner owner_id 7051053 /owner_id owner_name ひろやす@ピュアホワイト /owner_name is_reserved 0 /is_reserved watch_count 13 /watch_count comment_count 13 /comment_count base_time 1391554707 /base_time open_time 1391554707 /open_time start_time 1391554709 /start_time end_time 1391556509 /end_time is_rerun_stream 0 /is_rerun_stream bourbon_url http //live.nicovideo.jp/gate/lv168235211?sec=nicolive_crowded&sub=watch_crowded_0_community_lv168235211_onair /bourbon_url full_video http //live.nicovideo.jp/gate/lv168235211?sec=nicolive_crowded&sub=watch_crowded_0_community_lv168235211_onair /full_video after_video/ before_video/ kickout_video http //live.nicovideo.jp/gate/lv168235211?sec=nicolive_oidashi& sub=watchplayer_oidashialert_0_community_lv168235211_onair /kickout_video twitter_tag #co1342124 /twitter_tag danjo_comment_mode 0 /danjo_comment_mode infinity_mode 0 /infinity_mode archive 0 /archive press display_lines -1 /display_lines display_time -1 /display_time style_conf/ /press plugin_delay/ plugin_url/ plugin_urls/ allow_netduetto 1 /allow_netduetto nd_token 8165285e634cbdf46745295a2d3659a32c975893 /nd_token ng_scoring 0 /ng_scoring is_nonarchive_timeshift_enabled 1 /is_nonarchive_timeshift_enabled is_timeshift_reserved 0 /is_timeshift_reserved header_comment 0 /header_comment footer_comment 0 /footer_comment split_bottom 0 /split_bottom split_top 0 /split_top background_comment 0 /background_comment font_scale/ comment_lock 0 /comment_lock telop enable 0 /enable /telop contents_list contents id="main" disableaudio="0" disablevideo="0" start_time="1391554708" rtmp rtmp //nlpoca112.live.nicovideo.jp 1935/publicorigin/140205_07_1/,lv168235211?1391555282 30 009412a24371baf8 /contents /contents_list is_priority_prefecture/ /stream user user_id 20929324 /user_id nickname ℳກ੮ວܬ୧ /nickname is_premium 1 /is_premium userAge 21 /userAge userSex 1 /userSex userDomain jp /userDomain userPrefecture 27 /userPrefecture userLanguage ja-jp /userLanguage room_label co1342124 /room_label room_seetno 8 /room_seetno is_join/ twitter_info status enabled /status screen_name mntone /screen_name followers_count 366 /followers_count is_vip 0 /is_vip profile_image_url http //a0.twimg.com/profile_images/2420265266/rrtyjcvhu7z5idxo8y49_normal.png /profile_image_url after_auth 0 /after_auth tweet_token 0e7db53d6e0f54c74f2f8ab210acec5f5f91c9eb /tweet_token /twitter_info /user rtmp is_fms="1" rtmpt_port="80" url rtmp //nleu12.live.nicovideo.jp 1935/liveedge/live_140205_08_1 /url ticket 20929324 lv168235211 0 1391555282 0417f76b5298cce3 /ticket /rtmp ms addr msg102.live.nicovideo.jp /addr port 2806 /port thread 1329132457 /thread /ms tid_list/ twitter live_enabled 0 /live_enabled vip_mode_count 10000 /vip_mode_count live_api_url http //watch.live.nicovideo.jp/api/ /live_api_url /twitter player qos_analytics 0 /qos_analytics dialog_image oidashi http //nl.simg.jp/img/201311/281696.a29344.png /oidashi /dialog_image is_notice_viewer_balloon_enabled 1 /is_notice_viewer_balloon_enabled error_report 1 /error_report /player marquee category ゲーム /category game_key 04678e23 /game_key game_time 1391555282 /game_time force_nicowari_off 0 /force_nicowari_off /marquee /getplayerstatus 公式放送の場合 ?xml version= 1.0 encoding= utf-8 ? getplayerstatus status="ok" time="1392794080" stream id lv169798840 /id title 【衆議院 国会生中継】 予算委員会 /title description ~平成26年2月19日 予算委員会~ br /description provider_type official /provider_type default_community/ international 1 /international is_owner 0 /is_owner owner_id 394 /owner_id owner_name/ is_reserved 0 /is_reserved picture_url http //nl.simg.jp/img/a35/102457.bba76a.jpg /picture_url thumb_url http //nl.simg.jp/img/a2/4539.198de4.jpg /thumb_url watch_count 50187 /watch_count comment_count 23020 /comment_count base_time 1392767700 /base_time open_time 1392767700 /open_time start_time 1392768000 /start_time end_time 1392796800 /end_time is_rerun_stream 0 /is_rerun_stream is_archiveplayserver 1 /is_archiveplayserver bourbon_url http //live.nicovideo.jp/gate/lv169798840?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169798840_onair /bourbon_url full_video http //live.nicovideo.jp/gate/lv169798840?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169798840_onair /full_video after_video/ before_video/ kickout_video http //live.nicovideo.jp/gate/lv169798840?sec=nicolive_oidashi&sub=watchplayer_oidashialert_0_official_lv169798840_onair /kickout_video twitter_tag #kokkai #衆議院 /twitter_tag danjo_comment_mode 0 /danjo_comment_mode infinity_mode 0 /infinity_mode archive 0 /archive press display_lines -1 /display_lines display_time -1 /display_time style_conf/ /press plugin_delay/ plugin_url/ plugin_urls/ allow_netduetto 0 /allow_netduetto nd_token 039b7e91347da7fc04fa708d8cf596922fa9fdcf /nd_token ng_scoring 0 /ng_scoring is_nonarchive_timeshift_enabled 1 /is_nonarchive_timeshift_enabled is_timeshift_reserved 0 /is_timeshift_reserved header_comment 0 /header_comment footer_comment 0 /footer_comment split_bottom 0 /split_bottom split_top 0 /split_top background_comment 0 /background_comment font_scale/ comment_lock 0 /comment_lock telop enable 0 /enable /telop contents_list contents id="main" disableaudio="0" disablevideo="0" start_time="1392718797" limelight rtmp //smilevideo.fc.llnwd.net 1935/smilevideo,s_lv169798840 /contents /contents_list is_priority_prefecture/ /stream user user_id 20929324 /user_id nickname ℳກ੮ວܬ୧ /nickname is_premium 1 /is_premium userAge 21 /userAge userSex 1 /userSex userDomain jp /userDomain userPrefecture 27 /userPrefecture userLanguage ja-jp /userLanguage room_label アリーナ 最前列 /room_label room_seetno 147 /room_seetno is_join/ twitter_info status enabled /status screen_name mntone /screen_name followers_count 366 /followers_count is_vip 0 /is_vip profile_image_url http //a0.twimg.com/profile_images/2420265266/rrtyjcvhu7z5idxo8y49_normal.png /profile_image_url after_auth 0 /after_auth tweet_token 16439bec560b987c1c51950c05c7210f359920f7 /tweet_token /twitter_info /user rtmp url/ ticket 20929324 lv169798840 0 1392794080 60edb778c359af03 /ticket /rtmp ms addr omsg101.live.nicovideo.jp /addr port 2805 /port thread 1332290557 /thread /ms tid_list/ tickets stream name="s_lv169798840" uid=20929324&h=3b9fe2bb8fd6fdb8c8e6eda0358f4380 /stream stream name="s_lv169798840_sub1" uid=20929324&h=5933268c1c7fb1ef7df58ed8784c1bf3 /stream stream name="s_lv169798840_sub2" uid=20929324&h=46fb37a19274166b64d224d7b50d1d28 /stream stream name="s_lv169798840_sub3" uid=20929324&h=504e1df898ccf4ad2bd610e91584373a /stream stream name="s_lv169798840_sub4" uid=20929324&h=fbad73282574dfb3074e8c152bab22d2 /stream stream name="s_lv169798840_sub5" uid=20929324&h=6263b485edf9b1a41ffb6f73bc2bbdaf /stream stream name="s_lv169798840_sub6" uid=20929324&h=b4ac1e6781e625f81c0fb7a4211aa80e /stream stream name="s_lv169798840_sub7" uid=20929324&h=e6920037631c1e7d45ad415b1e76437b /stream stream name="s_lv169798840_sub8" uid=20929324&h=e3a812e20981337c2af79be2b3de2044 /stream stream name="s_lv169798840_sub9" uid=20929324&h=7ebea07abe44d4afcc5b8e2278285519 /stream /tickets twitter live_enabled 1 /live_enabled vip_mode_count 10000 /vip_mode_count live_api_url http //watch.live.nicovideo.jp/api/ /live_api_url /twitter player qos_analytics 0 /qos_analytics dialog_image oidashi http //nl.simg.jp/img/201311/281696.a29344.png /oidashi /dialog_image is_notice_viewer_balloon_enabled 1 /is_notice_viewer_balloon_enabled error_report 1 /error_report /player marquee category/ game_key 7b86bc0b /game_key game_time 1392794080 /game_time force_nicowari_off 1 /force_nicowari_off /marquee /getplayerstatus クルーズ放送の場合 ?xml version= 1.0 encoding= utf-8 ? getplayerstatus status="ok" time="1392802843" stream id lv169772234 /id title ニコ生クルーズ /title description 現在放送中のユーザーさんの番組をご紹介! br 番組をお探しの皆様のご乗船をお待ちしております。 /description provider_type official /provider_type default_community/ international 13 /international is_owner 0 /is_owner owner_id 394 /owner_id owner_name/ is_reserved 0 /is_reserved picture_url http //nl.simg.jp/img/a35/103322.5e6f4c.jpg /picture_url thumb_url http //live.nicovideo.jp/thumb/9980.60x60.jpg /thumb_url watch_count 413926 /watch_count comment_count 80377 /comment_count base_time 1392735600 /base_time open_time 1392735600 /open_time start_time 1392735797 /start_time end_time 1392821999 /end_time is_cruise_stream basic /is_cruise_stream is_rerun_stream 0 /is_rerun_stream is_archiveplayserver 1 /is_archiveplayserver bourbon_url http //live.nicovideo.jp/gate/lv169772234?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169772234_onair /bourbon_url full_video http //live.nicovideo.jp/gate/lv169772234?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169772234_onair /full_video after_video/ before_video/ kickout_video http //live.nicovideo.jp/gate/lv169772234?sec=nicolive_oidashi&sub=watchplayer_oidashialert_0_official_lv169772234_onair /kickout_video twitter_tag #nicocruise /twitter_tag danjo_comment_mode 0 /danjo_comment_mode infinity_mode 0 /infinity_mode archive 0 /archive press display_lines 1 /display_lines display_time -1 /display_time style_conf/ /press plugin_delay/ plugin_url/ plugin_urls/ allow_netduetto 0 /allow_netduetto nd_token a639d289d563e569bc5951e41e9feef89372af90 /nd_token ng_scoring 0 /ng_scoring is_nonarchive_timeshift_enabled 0 /is_nonarchive_timeshift_enabled is_timeshift_reserved 0 /is_timeshift_reserved header_comment 0 /header_comment footer_comment 0 /footer_comment split_bottom 0 /split_bottom split_top 0 /split_top background_comment 0 /background_comment font_scale/ perm /perm <FONT COLOR="#Ff9900">放送開始:2014年02月19日 18時19分 タグ:【クルーズ待ち】</FONT><BR>タイトル:<a href="http //live.nicovideo.jp/watch/lv169900930?cr=1"><FONT COLOR="#A4D0fB"><U>夕暮れの車載トイレラス枠。</u></FONT></a<<br><FONT COLOR="#c0C0c0">大変、申し訳ありません。</FONT> /perm comment_lock 0 /comment_lock telop enable 0 /enable /telop contents_list contents id="main" disableaudio="0" disablevideo="0" start_time="1392802808" rtmp rtmp //nlpoca107.live.nicovideo.jp 1935/publicorigin/140219_18_1/,lv169900930?1392802843 30 8e002f49be20143e /contents /contents_list is_priority_prefecture/ /stream user user_id 20929324 /user_id nickname ℳກ੮ວܬ୧ /nickname is_premium 1 /is_premium userAge 21 /userAge userSex 1 /userSex userDomain jp /userDomain userPrefecture 27 /userPrefecture userLanguage ja-jp /userLanguage hkey 4daa2d4715514504 /hkey room_label デッキ /room_label room_seetno 212 /room_seetno twitter_info status enabled /status screen_name mntone /screen_name followers_count 366 /followers_count is_vip 0 /is_vip profile_image_url http //a0.twimg.com/profile_images/2420265266/rrtyjcvhu7z5idxo8y49_normal.png /profile_image_url after_auth 0 /after_auth tweet_token 235b31759ca1831fceb29a2a2b1635f8fb7bc259 /tweet_token /twitter_info /user rtmp is_fms="1" rtmpt_port="80" url rtmp //nleu12.live.nicovideo.jp 1935/liveedge/live_140219_18_0 /url ticket 20929324 lv169772234 0 1392802843 878359c38ce2134b /ticket /rtmp ms addr omsg103.live.nicovideo.jp /addr port 2813 /port thread 1332236233 /thread /ms tid_list/ twitter live_enabled 1 /live_enabled vip_mode_count 10000 /vip_mode_count live_api_url http //watch.live.nicovideo.jp/api/ /live_api_url /twitter player qos_analytics 0 /qos_analytics dialog_image oidashi http //nl.simg.jp/img/201311/281696.a29344.png /oidashi /dialog_image is_notice_viewer_balloon_enabled 1 /is_notice_viewer_balloon_enabled error_report 1 /error_report /player marquee category/ game_key 4c5a678d /game_key game_time 1392802843 /game_time force_nicowari_off 1 /force_nicowari_off /marquee /getplayerstatus エラーの場合 ?xml version="1.0" encoding="UTF-8"? getplayerstatus status="fail" time="1391555177" error code closed /code /error /getplayerstatus 更新履歴 2014/2/21 記述
https://w.atwiki.jp/asigami/pages/2227.html
曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) JOMANDA DJ YOSHITAKA DDR2014 踊12 90-600 396/27 STREAM VOLTAGE AIR FREEZE CHAOS 62 68 1 65 71 踊譜面(12) / 激譜面(15) / 鬼譜面(17) 譜面 http //livedoor.blogimg.jp/yanmar195/imgs/8/0/80595e9d.png 難易度投票 動画 http //www.youtube.com/watch?v=n3aJwqpm5HQ (x1.25, Note) http //www.nicovideo.jp/watch/sm28927742 http //www.nicovideo.jp/watch/sm28927742 (1P x1.0, 2P x2.0, NOTE, handclap, 5 59~) https //www.youtube.com/watch?v=zYyBgaInPO4 (1P x2.0, NOTE) 解説 「発見!よみがえったBEMANI遺跡(2014/7/24~)」における5曲目の解禁楽曲。jubeat copious APPENDからの移植。 BPM変化:195-(停止)-195-97-195-(停止×4)-120-90-95-100-110-120-130-140-150-170-180-190-210-220-240-250-270-600-(停止)-195-(停止)-195-(停止)-195-97-(停止)-195-(停止)-195 上記のように速度変化自体は複雑だが大部分はBPM195が占める。ソフラン自体は曲の流れに忠実なので、一度曲を聴いておくと良い。 減速や停止の箇所の内いくつかはFAが目印になっているため目印にしたい。そうでない箇所もあるため覚える必要はもちろんある。 コメント コメント(感想など) 最新の10件を表示しています。コメント過去ログ 加速地帯は交互に踏みにくくグレ安いことを考えると高速地帯は全てパフェ以上で行きたいがFAの片足拘束もあり思った以上に忙しい 鳥Aまでの許容グレは7と思われる - 2015-02-08 19 19 31
https://w.atwiki.jp/trivia-mike/pages/2946.html
【作業用BGM】人生で1度は聞いておくべきNCS(EDM)メドレー!![BEST of NCS Mix] https //www.youtube.com/watch?v=RH24wbgMcqk 、ライディーンhttps //www.youtube.com/watch?v=WH1tVdv7jlw、 Анатолий Неметов. Распил トルコかなん音楽 https //www.youtube.com/watch?v=sJHR1-1Eliw 、 Only You Train Special、スツ https //www.youtube.com/watch?v=NeeKxMBLCaQ app=desktop 、 https //www.youtube.com/watch?v=YA3l4dzyFSo app=desktop 、スーッ 【作業用BGM】 海のドライブにぴったり! おしゃれな洋楽集 〔超高音質〕2018、 https //www.youtube.com/watch?v=rBx4nrcRS6o 運動会っぽいの入ってる。 https //www.youtube.com/watch?v=OlPGXtkG-Vo 、 Touhou 16 - Does the Forbidden Door Lead to This World or the World Beyond? (Stage 5)双肉だあ https //www.youtube.com/watch?v=k6HE6goqqrU t=5s 、 439東方天空璋 ExtraBOSS【原曲】秘神マターラ ~ Hidden Star in All Seasons.、 https //www.youtube.com/watch?v=OG6YARuPHz4 436東方天空璋 6面道中【原曲】イントゥ・バックド https //www.youtube.com/watch?v=BBuILTFLoec 437東方天空璋 6面BOSS【原曲】秘匿されたフォーシーズンズ https //www.youtube.com/watch?v=nGOPVP-n2tc 435東方天空璋 5面BOSS【原曲】クレイジーバックダンサーズ https //www.youtube.com/watch?v=pt5fiZr5uNM 、 nc23913 、Open frontier、 http //commons.nicovideo.jp/material/nc23913 ハネウマライダー 、 くるりるだだだだ https //www.youtube.com/watch?v=MOtlZIq49G8 、 ていきゅ中華か https //www.youtube.com/watch?v=1TJuBcIFIgE app=desktop、 カップヘッド く02 33 55からデビル https //www.youtube.com/watch?v=tCV2zf7wrlE 、 Linear Slope × Technologic、いかっぽ http //sp.nicovideo.jp/watch/sm9086788?ref=thumb_nicopedia 80年代の洋楽で ♪ウォウォウォウォウォウォウォウォウォーウ ウォーウ ジャングル ライフ(ボーイ?)♪ という感じの出だしで始まる曲名教えて下さい! 今でもワイドショーやバラエティーなどでかかります・・・・ BaltimoraのTarzan Boyだと思います^^ http //www.youtube.com/watch?v=_r0n9Dv6XnY トロピカルフリーズ3 32 25 https //www.youtube.com/watch?v=w9tJMdLzSUU t=12868s Shooting Stars シューティングスターズん http //sp.nicovideo.jp/watch/sm7719939?ref=thumb_nicopedia さんず https //www.youtube.com/watch?v=PpDvm1X6zG0 app=desktop 、 Baltimora - Tarzan Boy、 https //www.youtube.com/watch?v=_r0n9Dv6XnY app=desktop 新・東北北海道新幹線 全駅発車メロ・ベル集 ワーグナー:歌劇《ローエングリン》 第1幕への前奏曲 https //www.youtube.com/watch?v=zqQOp5TqS2w app=desktop ほしのかびBGM、 http //sp.nicovideo.jp/watch/sm11920213?cp_in=watch_watchTag ツクール3びむ https //www.youtube.com/watch?v=hbFKmEprZNA app=desktop ドラクエかっこいい戦闘曲 https //www.youtube.com/watch?v=5u4-qP4sqNg app=desktop カノンロック、 https //www.youtube.com/watch?v=sZevW7VLROQ app=desktop 【BGM】星のカービィWii 没曲・未使用曲まとめ 【ドラゴンボール】メチャクチャ馬鹿で自重しないパラガスたち【小ネタ集】 ぱぴる https //www.youtube.com/watch?v=knerEpqnr8w app=desktop だんだんきにる http //sp.nicovideo.jp/watch/sm24904512 ふじさわははいいち https //www.youtube.com/watch?v=lZ4eTuJvTYY app=desktop ハンニャ https //www.youtube.com/watch?v=jrfsFAr4F_E app=desktop Beauty Question? ~雨のような拍手を~ https //www.youtube.com/watch?v=6osLwGpaciI app=desktop 【スーパーマリオ64】鬼畜?に改造してみた part 1 エラ http //www.d1.dion.ne.jp/~hi_chan/radiame_sound.htm 【密着】仙台駅 新発車メロディ[2016.7~] 迷列車56新幹線のかわいそうな駅2 東京駅に持っていかれた上野駅 浦佐駅は第二の岐阜羽島? 閑古鳥の安中榛名駅・いわて沼宮内駅 新幹線三島駅 [PS]RPGツクール4(RPG Maker 4)BGM集 https //www.youtube.com/watch?v=oIhLZ77dOgg app=desktop おくのいんはんにゃ https //www.youtube.com/watch?v=YeBouLo1du0 app=desktop 、 John Monkman - Open Frontier feat. Liz Cass https //www.youtube.com/watch?v=uFiBoBOJVQk app=desktop One Hour of Music - North Korea、 https //www.youtube.com/watch?v=zq54msMu3Sc app=desktop 10巻のカバー外してみた http //sp.nicovideo.jp/watch/sm9457046 普天堡電子楽団 - 雲の中へ消えた馬車 げむぼさざぇん、 https //www.youtube.com/watch?v=smUG5EnPp5k app=desktop 雲の中馬車 http //sp.nicovideo.jp/watch/sm22187623 、 BGM無し声素材 「一人用のポッドでか?」 http //sp.nicovideo.jp/watch/sm9651094?cp_in=wt_tg 、 アネッサSUNSHINE GIRL 再生できせん https //www.youtube.com/watch?v=XU-XO3UrzPY app=desktop にこどう再生できません http //sp.nicovideo.jp/watch/sm28114347?cp_in=wt_tg うち http //www.city.uozu.toyama.jp/attach/EDIT/026/026963.wav うおづちゃ http //www.city.uozu.toyama.jp/attach/EDIT/026/026964.wav 北陸本線倶利伽羅駅 新接近メロディー 「倶利伽羅峠の歌」 カノンロック https //www.youtube.com/watch?v=sZevW7VLROQ app=desktop かっこいい戦闘曲 https //www.youtube.com/watch?v=5u4-qP4sqNg app=desktop ドラクエメドレ https //www.youtube.com/watch?v=Psbwh-jY9VY app=desktop Burn / Deep Purple MR.BIG の超絶ギターソロを弾いてみた https //www.youtube.com/watch?v=yMRdNNIfKRw app=desktop うみみまちうく https //www.youtube.com/watch?v=m5WJxJNpVsg app=desktop ヤンデレ、 しぬほどあいされじばいき、JR西日本か http //sp.nicovideo.jp/watch/sm4050261?cp_in=wt_tg ぽろんなまほ http //sp.nicovideo.jp/watch/sm28935447?cp_in=wt_tg だうんらうとあぷ https //click.adzcore.com/1.0.03d3ebf7056c5e2a752bbacb6fbbb4b7c?_xuid=diuxe1e96749ba44b7aeb32fc94b833e7803 再生できせんよこりすは可能 https //www.youtube.com/watch?list=PLHdXtPKVrTugRyZp-BFMItVmK3DllxOjf v=sM_GiXpXabg app=desktop かわぎしおかや https //www.youtube.com/watch?v=FSD2R9JX2Jo app=desktop 再生できません https //www.youtube.com/watch?v=emvgEtIzhco app=desktop 函館 https //www.youtube.com/watch?v=-I9FulNH-9U app=desktop 復活のF https //www.youtube.com/watch?v=l-33SkD_tnw app=desktop バーダック https //www.youtube.com/watch?v=R8pnzW76Ge0 どうけのまうにょ http //sp.nicovideo.jp/watch/sm16205406?cp_in=watch_watchRelatedContents あんてまげろん https //www.youtube.com/watch?v=pIKAxdzVesw app=desktop 悪魔のぶろりー https //www.youtube.com/watch?v=aLJh5k8gXxI app=desktop しょうりんしょ ららーらーらーらーらーらー https //www.youtube.com/watch?v=HTMeBRQOBeQ 【東方風】なんちゃってボス曲風君氏危うくも近うよれ【おそ松さん】 【10分耐久】星のカービィ スカイタワー BGM ドンキーコングリターンズ BGM 「ティキ族 現る!+α」 http //sp.nicovideo.jp/watch/sm14728621 ひろしげ https //www.youtube.com/watch?v=npUfi3pizMc app=desktop あったらいやなポケモン http //sp.nicovideo.jp/watch/sm32135667?ref=sp_watch はまだ http //sp.nicovideo.jp/watch/sm28295415?ref=thumb_nicopedia あたらなぽ http //sp.nicovideo.jp/watch/sm32135667?ref=sp_watch 水曜のダウン http //sp.nicovideo.jp/watch/sm24020621 おそ松さんんあやうくもちこうよれ http //sp.nicovideo.jp/watch/sm32329310?cp_in=wt_tg 浜田結果発表 http //sp.nicovideo.jp/watch/sm28295415?ref=thumb_nicopedia ボヤージュポロン http //sp.nicovideo.jp/watch/sm31944092?cp_in=wt_tg うぇいさんぶる http //sp.nicovideo.jp/watch/sm10619046?cp_in=watch_watchRelatedContents 【素材】カリンバティキがRBを騙し討ちにするようです【音声のみ】 http //sp.nicovideo.jp/watch/sm19316032 カップヘッド 00 12 04は初回マップ 00 15 18 - ジャガイモ、タマネギ、ニンジン 、 01 11 12- マリオっぽい 01 03 36-ピエロン https //www.youtube.com/watch?v=tCV2zf7wrlE カップヘッドボス https //www.youtube.com/watch?v=Ed0EVKntu5E 【Undertale】本編で使われなかったBGM集 http //sp.nicovideo.jp/watch/sm28719664 魚津市 http //www.city.uozu.toyama.jp/event-topics/svEveDtl.aspx?servno=3308 未来のミュージアム http //sp.nicovideo.jp/watch/sm20209544?ss_pos=13 cp_in=wt_srch cnt_transit=suggest ビックベル ベルリン アカかんづ https //www.youtube.com/watch?v=jJwnq4GU7CI app=desktop お とぅ https //www.youtube.com/watch?v=iTNuwzxWvvs とぅん https //www.youtube.com/watch?v=qIAfcS9s1p0 カップヘッド http //sp.nicovideo.jp/watch/sm32025364?ss_pos=3 cp_in=wt_tg スカイタワー https //www.youtube.com/watch?v=_T89ONvqU1E app=desktop 喪黒福造リメイク https //www.youtube.com/watch?v=EiV_Vyf-QUQ おそ松さんOP集 http //sp.nicovideo.jp/watch/sm32037221?ss_pos=7 cp_in=wt_tg ゆざさ https //www.youtube.com/watch?v=FUHHEgV9p38 app=desktop おそ松さんOP③ 君氏危うくも近うよれ http //sp.nicovideo.jp/watch/sm32035559?cp_in=videotop_history リターンズ04 06 32からDr.チキン 01 46 52からティユー 02 47からマンゴルビー 02 28 44、モールカート https //m.youtube.com/watch?v=V4LHWk6YzkI 1. Donkey Kong Country Returns (0 00) 2. The Tiki Tribe Appears! (3 02) 3. Jungle Hijinx ~DK Island Swing Returns~ (4 18) 4. Roulette Barrel (9 45) 5. Stage Clear ~ Results (9 50) 6. Simian Segue Returns ~Jungle Overworld~ (11 18) 7. King of Swing ~DK Island Swing Returns~ (14 19) 8. Bonus Blitz Returns (18 44) 9. Bonus Lose (19 42) 10. Bonus Clear (19 50) 11. Palm Tree Grove ~DK Island Swing Returns~ (20 00) 12. Quiet Quarry (24 28) 13. Krazy Kart ~Mine Cart Madness Returns~ (28 05) 14. Mugly s Introduction (32 30) 15. Mugly s Mound ~Boss - Mugly~ (33 09) 16. Final Hit (36 54) 17. Mugly s Defeat ~ The Big Banana Bash! (37 01) 18. Level Clear (37 51) 19. Simian Segue Returns ~DK Island Overworld~ (37 57) 20. Cranky Kong s Item Shop (40 35) 21. DK s Beat (42 36) 1. Simian Segue Returns ~Beach Overworld~ (43 39) 2. Poppin Planks (46 26) 3. Puzzlin Pinchers (53 11) 4. Bonus Blitz Returns ~Tropical~ (54 23) 5. Bonus Lose ~Tropical~ (56 17) 6. Sloppy Sands (56 26) 7. Blowhole Bound (58 31) 8. Whale Waters ~Aquatic Ambiance Returns~ (1 01 28) 9. Stormy Shore (1 08 02) 10. Tidal Terror ~Northern Hemispheres Returns~ (1 13 17) 11. Pinchin Prelude (1 17 37) 12. Pinchin Pirates Introduction (1 18 18) 13. Pinchin Pirates ~Boss - Pinchin Pirates~ (1 18 48) 14. Pummeled Pirates ~ The Big Banana Bash! (1 22 08) 15. Pummeled Pirates Alternate ~ The Big Banana Bash! (1 22 53) 16. Simian Segue Returns ~Ruins Overworld~ (1 23 37) 17. Temple Topple ~Voices of the Temple Returns~ (1 26 43) 18. Button Bash (1 30 55) 19. Ruin Rhapsody (1 33 43) 20. Damp Dungeon (1 39 12) 21. Mast Blast (1 43 18) 22. Ruined Roost (1 46 50) 23. Stu s Introduction (1 47 22) 24. Savory Stu ~Boss - Stu~ (1 47 49) 25. Stu s Smackdown ~ The Big Banana Bash! (1 50 47) 1. Simian Segue Returns ~Cave Overworld~ (1 51 25) 2. Regal Railway (1 54 10) 3. Mine Cart Cruise ~Mine Cart Madness Returns~ (1 58 31) 4. Tricky Track ~Mine Cart Madness Returns~ (2 03 41) 5. Mine Menace (2 08 06) 6. Rickety Rails ~Mine Cart Madness Returns~ (2 12 50) 7. Mole Patrol (2 17 43) 8. Chaotic Cart ~Mine Cart Madness Returns~ (2 21 30) 9. The Mole Train s Introduction (2 28 42) 10. The Mole Train ~Boss - Mole Miner Max~ (2 29 09) 11. The Mole Train, Derailed ~ The Big Banana Bash! (2 32 21) 12. Simian Segue Returns ~Forest Overworld~ (2 33 15) 13. Crystal Cave (2 36 15) 14. Vine Valley ~Forest Frenzy Returns~ (2 37 16) 15. Longshot Launch ~Treetop Rock Returns~ (2 40 33) 16. Muncher Marathon ~Forest Frenzy Returns~ (2 44 51) 17. Mangoruby s Introduction (2 47 00) 18. Mangoruby Rush ~Boss - Mangoruby~ (2 47 59) 19. Mangoruby s Defeat ~ The Big Banana Bash! (2 54 40) 1. Simian Segue Returns ~Cliff Overworld~ (2 55 25) 2. Sticky Situation (2 58 19) 3. Prehistoric Path ~Mine Cart Madness Returns~ (3 02 55) 4. Weighty Way ~Northern Hemispheres Returns~ (3 07 29) 5. Boulder Roller (3 11 37) 6. Clifftop Concert ~Northern Hemispheres Returns~ (3 16 00) 7. Thugly s Introduction (3 21 08) 8. Thugly s Highrise ~Boss - Thugly~ (3 21 45) 9. Thugly s Takedown ~ The Big Banana Bash! (3 25 21) 10. Simian Segue Returns ~Factory Overworld~ (3 26 05) 11. Slammin Steel ~Fear Factory Returns~ (3 29 01) 12. Gear Getaway (3 35 22) 13. Factory Friction ~Life in the Mines Returns~ (3 39 10) 14. Switcheroo A ~Life in the Mines Returns~ (3 45 06) 15. Switcheroo B ~Life in the Mines Returns~ (3 51 03) 16. Music Madness ~Fear Factory Returns~ (3 57 00) 17. Factory Switch Room (4 00 57) 18. Lift-Off Launch (4 02 36) 19. Colonel Pluck s Introduction (4 06 30) 20. Feather Fiend ~Boss - Colonel Pluck~ (4 07 02) 21. Colonel Pluck s Defeat ~ The Big Banana Bash! (4 11 04) 1. Simian Segue Returns ~Volcano Overworld~ (4 11 42) 2. Furious Fire (4 15 12) 3. Hot Rocket (4 19 36) 4. Smokey Silhouette ~DK Island Swing Returns~ (4 24 03) 5. Roasting Rails ~Mine Cart Madness Returns~ (4 28 43) 6. Bobbing Basalt (4 33 44) 7. Tiki Tong Terror (4 37 13) 8. Tiki Tong Song ~Final Boss - Tiki Tong~ (4 40 13) 9. Tiki Tong Trounced! (4 46 29) 10. Credits Concerto Returns ~Staff Roll~ (4 46 44) 11. Mystery of the Key (4 50 26) 12. Orb Collected ~ Results (4 54 23) 13. Simian Segue Returns ~Banana Temple Overworld~ (4 55 55) 14. Golden Temple Entrance (4 59 11) 15. Banana Temple (5 00 39) 16. Lose Life (5 04 03) 17. All Lives Lost (5 04 12) 18. Game Over (5 04 25) 19. Unused (5 05 39) トロピカルフリーズ http //sp.nicovideo.jp/mylist/41406682 Errortale All Boss Themes ◎ ブロ 歴史改変 http //sp.nicovideo.jp/watch/sm32101555?ref=tag_patternc_num10 cp_in=wt_tg サンズMegabongvania | Big Ben plays Megalovania from Undertale one more timeビックベン https //m.youtube.com/watch?v=AK-O9QRtOIk *HELP_tale OMEGA Flowey theme+Soulsequenzes (My take on it)* https //m.youtube.com/watch?v=7GHp8pDzlh8 リターンズボス戦だうん https //m.youtube.com/watch?t=469s v=ZehjpGg3wfw アルフィー http //sp.nicovideo.jp/watch/sm32013132?ss_pos=2 トロピカルフリーズ ポンピー https //m.youtube.com/watch?v=saXg7XbLFoY スカール https //m.youtube.com/watch?v=NZ87mzfKVuI バブーン https //m.youtube.com/watch?v=9O6sO0VDJYU パンパップー https //m.youtube.com/watch?v=Nfr4GTq9hgA バッシュマスター https //m.youtube.com/watch?v=yohdjJ4BWgM ロードフレドリック https //m.youtube.com/watch?v=eB3ZBogU2Xg トロピカル ① http //sp.nicovideo.jp/watch/sm22893231?ref=thumb_nicopedia ② http //sp.nicovideo.jp/watch/sm22895972?ref=sp_watch ③ http //sp.nicovideo.jp/watch/sm22907735?ref=sp_watch ④ http //sp.nicovideo.jp/watch/sm22909432?ref=sp_watch ⑤ http //sp.nicovideo.jp/watch/sm22909526?ref=sp_watch ⑥ http //sp.nicovideo.jp/watch/sm22909722?ref=sp_watch ⑦ http //sp.nicovideo.jp/watch/sm22909818?ref=sp_watch https //www.youtube.com/my_videos?o=U
https://w.atwiki.jp/mrfrtech/pages/70.html
Market Highlights Cloud database is a database service which can be used in storing and managing files through the cloud. Enterprises can host databases on the cloud without access to hardware. The ability to scale business at a rapid pace using cloud is likely to lead to its adoption by businesses of all sizes. The global Cloud Database Market Growth report compiled by Market Research Future (MRFR) evaluates various growth opportunities and trends amid the COVID-19 pandemic and changes in business models for the period of 2020 to 2027 (forecast period). Market Scope The global cloud database market is expected to reach USD 21.66 billion growing at 46.78% CAGR over the forecast period. The advent of internet of things (IoT) and rise of cloud computing are major drivers of the market. Implementation of cloud databases for improving service, lowering cost, and expediting services can benefit the market. Rise in digitization of data and the move towards cloud by organizations of all sizes can be a golden opportunity for cloud database providers. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6847 Rise of application development and mass computing can drive the adoption of cloud databases by organizations making it easier for app developers in storing, migrating, and sharing data. The virtual nature of cloud databases allow it to recover from crashes and failures in programs quicker and the disposability nature can drive the market demand in the global cloud database market. It can cover machines and entire data centers. But concerns of data security can impede market growth. Competitive Outlook SAP AG, CenturyLink, CSC (Computer Science Corporation), Salesforce.com Inc., Google Inc., Oracle, Amazon.com, Rackspace Inc., IBM, and Microsoft are key players in the global cloud database market. Segmentation By database, the cloud database market is divided into SQL database and NoSQL database. By model, this market is segmented into service model and deployment model. By service model, the market is further segmented into private cloud, virtual private cloud, public cloud, and hybrid cloud. Deployment model segmentations include infrastructure as a service (IaaS), database as a service (DBaaS), and platform as a service (PaaS). By deployment model, the DBaaS segment can provide security to data with tight surveillance and software upgrades designed to maintain the integrity of data stored in the database. By component, the market is segmented into software and service. By software the market is segmented into database application builder, database encryption, data scaling and replication, backup and recovery, and others. By service, the market is segmented into training and consulting service, system and network integration service, and deployment and maintenance service. By organization size, the market is segmented into large enterprise and small and medium-sized enterprise. By end-user, the market is segmented into academic, BFSI, healthcare, IT and telecom, government, and others. Regional Analysis The regional analysis of cloud database market is considered for North America, Europe, Asia-Pacific, and the rest of the world. Implementation of IoT and increasing adoption of cloud-based services in North American countries such as the US and Canada is expected to dominate the cloud database market during the assessment period. Several investments and research and developments are taking place in the US owing to the increasing need for cloud database by the IT companies. This in turn ensures an enhanced cloud infrastructure coupled with the provision of network security for the cloud database users. Increase in the adoption of security based applications in Asia-Pacific is expected to enhance the cloud database market. Hence, Asia-Pacific is expected to be the fastest growing region in the market during the forecast period. Europe is expected to witness a significant growth in the market owing to the growing need for managed database solutions from the prominent IT companies investing in the European markets. Brows Full Report @ https //www.marketresearchfuture.com/reports/cloud-database-market-6847 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/warband/pages/208.html
qstr_Next_Page|他の軍旗を見る qstr_Game_Rules ^|ゲームのルール ^ qstr_0|0 qstr_Show_game_rules|ゲームのルールを表示 qstr_Create_your_own_kind|Create your own kindom troops! qstr_Use_the_Existed_kind|Use the Existed kindoms' troops! qstr_Continue...|次へ qstr_Candidate_#1 _{s1}|候補 #1 {s1} qstr_Candidate_#2 _{s1}|候補 #2 {s1} qstr_{s3}_of_{s4}_wishes_|{s4}の{s3}は家臣団を呼び寄せ、^新しい元帥を選出する協議を行うよう要請した。^候補者は{s1}と{s2}のようだ。 qstr_Who_do_you_wish_to_s|誰を支持する? qstr_{s1}_gives_his_suppo|{s1} は {s2} を支持。 qstr_Number_of_Supporters|投票数:{reg0} qstr_{s2}_has_heard_his_v|{s2}は家臣団の協議の結果を聞き、^{s3}元帥として {s1}を任命する。 qstr_Action|アクション qstr_Mount|騎乗 qstr_Attack_Type|攻撃タイプ qstr_Stand_Ground|拠点防衛 qstr_Charge|突撃 qstr_Follow_Me|追従 qstr_Hold_This_Position|待機 qstr_Spread_Out|散開 qstr_Stand_Closer|密集 qstr_Fall_Back|後退 qstr_Advance|前進 qstr_Dismount|下馬 qstr_Fire_At_Will|自由に攻撃せよ qstr_Hold_Your_Fire|射撃待て qstr_Use_Blunt_Weapons|鈍器を使え qstr_Use_Any_Weapon|全ての武器を使え qstr_Ready|兵力 qstr_Wounded|負傷 qstr_Dead|死亡 qstr_Number_of_men_knocke|気絶した兵数 {reg1} qstr_Number_of_men_left _|死亡した兵数 {reg1} qstr_Opponents_Beaten _{r|倒した敵兵 {reg1} qstr_Opponents_Remaining |残りの敵兵 {reg1} qstr_Remain_in_retirement|復員させた兵数 {reg1} qstr_Go_back_to_the_adven|冒険に戻る qstr_You_have_retired_at_|あなたは{reg5}日の冒険の末、^レベル{reg4}で引退を決意しました。 qstr_Effect_on_Score|あなたの功績 qstr_Settlements_owned_by|所有する領地 {reg0} qstr_Friendly_Settlements|友好的な領地 {reg0} qstr_Hostile_Settlements |敵対的な領地 {reg0} qstr_Friendly_Lords _{reg|友好的な領主 {reg0} qstr_Enemy_Lords _{reg0}|敵対する領主 {reg0} qstr_Victories _{reg0}|勝利回数 {reg0} qstr_Defeats _{reg0}|敗北回数 {reg0} qstr_Quests_Completed _{r|成功したクエスト {reg0} qstr_Companions_Found _{r|発見した仲間 {reg0} qstr_Companions_Lost/Depa|去った仲間 {reg0} qstr_Wealth _{reg0}_denar|財産 {reg0}デナル qstr_Inventory _{reg0}_de|インベントリ {reg0}デナル qstr_Renown _{reg0}|名声 {reg0} qstr_Experience _{reg0}|経験値 {reg0} qstr_Days_Passed _{reg0}|経過日数 {reg0} qstr_Difficulty _{reg0}%|難易度 {reg0}% qstr_TOTAL_SCORE _{reg0}|総合得点 {reg0} qstr_None|なし qstr_BANK_OF_^WORLD|BANK OF ^WORLD qstr_Deposit|Deposit qstr_Loan|Loan qstr_Give_Deposit|Give Deposit qstr_Get_Deposit|Get Deposit qstr_Return_Loan|Return Loan qstr_Get_Loan|Get Loan qstr_Yes|Yes qstr_you_don_t_have_enoug|you don't have enough money qstr_you_don_t_have_enough|you don't have enough deposit qstr_you_pay_too_much_deb|you pay too much debt qstr_you_don_t_have_enough_|you don't have enough money qstr_you_can_t_take_so_mu|you can't take so much loan once qstr_Your_can_t_loan_any_|Your can't loan any money unless you pay the debt qstr_Done|Done qstr_Name _{s1}^Level _{r|Name {s1}^Level {reg1} qstr_{s1}^HP _{reg0}|{s1}^HP {reg0} qstr_{s1}|{s1} qstr_Attributes |Attributes qstr_{s3}^STR _{reg1}^INT|{s3}^STR {reg1}^INT {reg2}^^Skills qstr_{s3}^Power_Strike _{|{s3}^Power Strike {reg1}^Power Draw {reg2}^Power Throw {reg3}^Horse Archery {reg4}^^Weapon Proficiencies qstr_{s3}^1_Hand_Wpns _{r|{s3}^1 Hand Wpns {reg1}^2 Hand Wpns {reg2}^Polearms {reg3} qstr_{s3}|{s3} qstr_{s4}^AGI _{reg1}^CHA|{s4}^AGI {reg1}^CHA {reg2}^^ qstr_{s4}^Ironflesh _{reg|{s4}^Ironflesh {reg1}^Athletics {reg2}^Shield {reg3}^Riding {reg4}^^ qstr_{s4}^Archery _{reg1}|{s4}^Archery {reg1}^Crossbows {reg2}^Throwing {reg3} qstr_{s4}|{s4} qstr_Equipments _|Equipments qstr__{s7}__s_troop^_Desi| {s7} 's troop^ Design your own kingdom troop qstr_Attributes|Attributes qstr_Skills|Skills qstr_Proficiencies|Proficiencies qstr_Attribute_points_{re|Attribute points {reg40} qstr_Skill_points_{reg41}|Skill points {reg41} qstr_Weapon_points_{reg42|Weapon points {reg42} qstr_Save|Save qstr_Reset|Reset qstr_Current {s1}|Current {s1} qstr_{s2}^Base_Attribute |{s2}^Base Attribute CHA qstr_{s2}^Base_Attribute I|{s2}^Base Attribute INT qstr_{s2}^Base_Attribute A|{s2}^Base Attribute AGI qstr_{s2}^Base_Attribute S|{s2}^Base Attribute STR qstr_Next|Next qstr_Price_{reg42}^Weight|Price {reg42}^Weight {reg43} qstr_{reg5}_to_{reg6}|{reg5} to {reg6} qstr_Back|Back qstr_You_can_t_equip_this|You can't equip this item. Wrong Place or too heavy!! qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_What_will_your_party|What will your party be known as? qstr_By_the_name_entered_|By the name entered above. qstr_Simply_by_my_name _{|Simply by my name {s5}. qstr_How_will_your_male_v|How will your male vassals be known? qstr_How_will_your_female|How will your female vassals be known? qstr_Use_the_Titles_Enter|Use the Titles Entered Above. qstr_Use_Default_Titles__|Use Default Titles (Lord/Lady). qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_N/A|N/A qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} denars. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Army_size _{reg26}|Army size {reg26} qstr_Commander_s_Army|Commander's Army qstr_Plan_Deployment|Plan Deployment qstr_You_will_have_{reg1}|You will have {reg1} troops available at the battle's start qstr_Troop|Troop qstr_#_at_start__/_#_in_p|# at start / # in party qstr_/_{reg0}|/ {reg0} qstr_{reg0}|{reg0} qstr_of_{reg0}_troops|of {reg0} troops qstr_Ready_Troops|Ready Troops qstr_Reassess|Reassess qstr_Scrap_All|Scrap All qstr_Too_many_troops^Chec|Too many troops^Check number available qstr_Initial|Initial qstr_Movement_1|Movement 1 qstr_Movement_2|Movement 2 qstr_Formation|Formation qstr_Attack|Attack qstr_Weapon_Type|Weapon Type qstr_Shield|Shield qstr_Skirmish|Skirmish qstr_Hold_Position|Hold Position qstr_Back_10|Back 10 qstr_Forward_10|Forward 10 qstr_Repeat_x|Repeat x qstr_Square|Square qstr_Wedge|Wedge qstr_Shieldwall|Shieldwall qstr_Ranks|Ranks qstr_Ranged|Ranged qstr_Polearms|Polearms qstr_Two_Handed|Two Handed qstr_One_Handed|One Handed qstr_No_Shields|No Shields qstr_Use_Shields|Use Shields qstr_Avoid_Melee|Avoid Melee qstr_Turn_to_weapon_order|Turn to weapon orders... qstr_Prepare_Orders|Prepare Orders qstr_Dispatch_Orders|Dispatch Orders qstr_...Turn_to_positioni|...Turn to positioning orders qstr_Record_Battle_Size_a|Record Battle Size as set in Options qstr_Record_Battle_Size_as|Record Battle Size as set in Options qstr_The__Weapon_Use_Fixe|The 'Weapon Use Fixes' change NPC decision-^making with the following weapon types.^^Un-tick the boxes if you dislike the behavior. qstr_Use_NPC_Lancer_Fix |NPCのランスFixを使用する qstr_Use_NPC_Horse_Archer|NPCの弓騎兵Fixを使用する qstr_Use_NPC_Spear/Polear|NPCの槍/長柄Fixを使用する qstr_Use_Pike/Horse_Damag|パイク/騎馬のダメージ調整を使用する qstr_Reassign_De_horsed_C|下馬騎兵の再割り当て先 qstr_Reassign_No_Ammo_Arc|弾切れした弓兵の再割り当て先 qstr_Enable_Battle_Contin|気絶後の戦闘継続を使用する qstr_Batt._Cont._Charge_a|気絶後の命令 qstr_Formations_Battle_AI|隊形および戦闘AI qstr_Enable_AI_to_use_Spe|AIに特殊命令を使用させる qstr_Enable_Bodyguards_in|町や村でのボディーガードを使用する qstr_Enable_ranged_penalt|天候による投射兵器のペナルティを使用する qstr_Disable_Companions__|コンパニオンが不満を述べなくなる qstr_Enable_the_cheat_men|チートメニューの有効化 qstr_Charge_All|全員突撃 qstr_Formations_AI|隊形AI qstr_Native_AI_w/Formatio|NativeのAI /隊形使用 qstr_PBOD_Mod^Options|PBOD Mod^Options qstr_Mouse_over_options_f|マウスオーバーで各項目の詳細が見れます。 qstr_Restore_Defaults|初期状態に戻す qstr_Key_Settings|PBOD用のキー設定 qstr_Weapon_Use_Fix_for_L|NPCのランスFixを使用すると、 騎兵は囲まれない限り、 槍を用いるようになります。 qstr_Weapon_Use_Fix_for_H|NPCの弓騎兵Fixを使用すると、 弓騎兵は矢が尽きるまで 弓を用いるようになります。 qstr_Weapon_Use_Fix_for_S|NPCの槍/長柄Fixを使用すると、 歩兵は囲まれない限り、 槍や長柄を用いるようになります。 qstr_Damage_tweaks_will_g|パイク/騎馬のダメージ調整を使用すると、 長柄は騎兵に、 騎兵の突撃は歩兵へ、 それぞれダメージ補正がかかるようになります。 貧弱なAIによる長柄と突撃の 運用の不備を補うものです。 qstr_Mounted_bots_once_th|馬が死んだ騎兵が、 選択した部隊に 割り当てされるようになります。 稼働中は、 AIのボットは歩兵に再設定されます。 qstr_Foot_archer_bots_onc|弾切れした弓兵が、 選択した部隊に 割り当てされるようになります。 稼働中は、 AIのボットは歩兵に再設定されます。 qstr_Battle_Continuation_|プレイヤーが気絶した後も、 部隊が戦い続けるようになります。 qstr_If_Battle_Continuati|戦闘継続が稼働中に、 気絶後の部隊の行動を選択できます "使用しない"を選ぶと、 気絶前の命令をそのまま続けます。 ;"全員突撃"を選ぶと、 全兵士が突撃します。 ;"隊形AI"を選ぶと、 AIが貴方の指揮を 引き継ぎます (隊形AIを適用時に限る)。 qstr_Select_your_prefered|隊形および戦闘AIの選択 "使用しない"を選ぶと、 NativeのAIのままになります。; "隊形AI"を選択すると、 AIは独自のものになり、 隊形を活用します。 ; "NativeのAI /隊形使用"を選ぶと、 AIはNativeのままで 標準的な隊形を用います。 qstr_Enabling_AI_Special_|AIが一斉射撃(クロスボウ兵)、 散兵モード(弓兵)、 槍衾(長柄兵)などの特殊命令を 使用するようになります。 qstr_Bodyguards_allows_yo|街や村へ入る際に、 コンパニオンが ボディーガードにつくようになります。 ボディーガードの数は あなたの統率力と 名声に依存します。 qstr_The_Weather_Proficie|天候によるペナルティを使用すると、 濃霧、雨、雪、 および夜間のような悪天候時には、 投射兵器の命中率に ペナルティがかかるようになります。 qstr_Disabling_NPC_Compla|あなたの選択に対して コンパニオンが 不満を述べなくなります。 ただし、不満の数値は蓄積されるので、 士気の低下を防げるわけではありません。 qstr_The_cheat/debug_mode|チートモードをオンにすると、 キャンプにチートメニューが表示され、 デバッグメッセージを表示させることができます。 qstr_Keys_Configuration|隊列などホットキーの設定を行います qstr_Press_Esc_to^^Disabl|Esc を押すと^^設定を削除できます qstr_DeathCam_Mouse_Sensi|デスカメラのマウス感度 qstr_OK|OK qstr_Reset|リセット qstr_Mod_Options|MODの設定に戻る qstr_Press_a_key|A キーを押してください qstr_{s10}___Formation_ty|{s10} - 隊形選択命令 qstr_{s11}___Weapon_order|{s11} - 武器選択命令 qstr_{s12}___Shield_order|{s12} - 盾使用命令 qstr_{s13}___Attack_order|{s13} - 戦術命令 qstr_{s10}___Ranks|{s10} - 横列隊形 qstr_{s11}___Shieldwall|{s11} - シールドウォール qstr_{s12}___Wedge|{s12} - くさび形隊形 qstr_{s13}___Square|{s13} - 方陣隊形 qstr_{s14}___No_Formation|{s14} - 隊形解除 qstr_{s15}___Escape_Menu|{s15} - メニューを閉じる qstr_{s11}___One_Handers|{s11} - 片手武器 qstr_{s12}___Two_Handers|{s12} - 両手武器 qstr_{s13}___Polearms|{s13} - 長柄武器 qstr_{s14}___Ranged|{s14} - 投射武器 qstr_{s11}___Use_Shields|{s11} - 盾を使用する qstr_{s12}___No_Shields|{s12} - 盾を使用しない qstr_{s13}___Free|{s13} - 自由にさせる qstr_{s10}___End_Order|{s10} - 命令終了 qstr_{s11}___Skirmish|{s11} - 散兵モード qstr_{s12}___Volley_Fire|{s12} - 一斉射撃 qstr_{s13}___Brace_Polear|{s13} - 槍衾 qstr_DeathCam|DeathCam qstr_Camera|Camera qstr_Follow|Follow qstr_Free|自由 qstr_Troop_Assignments|部隊編成 qstr_Split_Troops_into_Se|兵士を別の部隊へ分割できます qstr_Troops_by^_Primary_D|主要部隊の兵士 qstr_#_in^Main_Division|# 主要部隊の兵数 qstr_Show/^Hide|Show/^Hide qstr_#_in^Secondary_Divis|# 分割部隊の兵数 qstr_Secondary^Division|分割部隊の番号 qstr_Disabled|無効 qstr_Split_Active|分割を適用 qstr_Clear_All|初期化 qstr_Discard_Changes|変更を戻す qstr_Save|セーブ qstr__near_{s10}|{s10}の近く qstr_Your_recruiter_who_w|{s13}へ{reg10}名の新兵を 募るよう命じられていた募兵官が {s10}に撃破された! qstr_{s1}_of_{s3}_was_def|{s3}の {s1}は 戦いに敗れ逃走した。 qstr_{s54}_is_a_claimant_|{s54}は{s56}の王位を要求している。 qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57}、 {s58} qstr_{reg3?She He}|{reg3?彼女 彼} qstr_The_town_of_{s50}|{s50}の街 qstr_The_village_of_{s50}|{s52}近郊の{s50}の村 qstr_{s51}_belongs_to_{s1|{s51}は、{s2}の{s1}が所有している。^ qstr_{s7}_and_{s8}|{s7}、 {s8} qstr_{s2}It_has_no_villag|{s2}勢力下の村がない^ qstr_{s2}{reg0?Its_villag|{s2}{s8}{reg0?の村々が勢力下にある の村が勢力下にある}。^ qstr_{s2}Its_prosperity_i|{s2}繁栄度 {s50} qstr_noone|誰もいない qstr_{s9}_and_{s10}|{s9}、 {s10} qstr_{s5}_has_been_defeat|{s5}は破られました! qstr_{s7}_opened_the_gate|{s7}は門を開けました。 qstr_{s7}_closed_the_gate|{s7}は門を閉じました。 qstr_+{reg1}_to_party_mor|パーティの士気に +{reg1} qstr_Requires_{reg1}_inte|この本を読むには{reg1}の知性が必要です。 qstr_Reading_Progress ^{p|読書の進行度 {reg1}% qstr_wound_treament|治療 qstr_trainer|訓練 qstr_surgery|手術 qstr_+1_to_{s1}_while_in_|所持中は{s1}スキル+1 qstr_Move_here|ここに移動 qstr_View_notes|情報を見る qstr_Accompany|同行 qstr_Secret_Troops _{reg1|Secret Troops {reg1} qstr_{s2}_{reg1}_^{s1}|{s2}({reg1})^{s1} qstr_Troops_Listing|Troops Listing qstr_killed|死亡 qstr_wounded|負傷 qstr_{s0}^TOTAL _{reg3}__|{s0}^合計 {reg3}名 ({s2}) qstr_^None|^なし qstr_nothing|なし qstr_{reg0}_village{reg1?|{reg0}村{reg1? } qstr_{reg0}_castle{reg1?s|{reg0}城{reg1? } qstr_{reg0}_castle{reg1?s |{reg0}城{reg1? }、{s0} qstr_{reg0}_town{reg1?s }|{reg0}街{reg1? } qstr_{reg0}_town{reg1?s }_|{reg0}街{reg1? }、{s0} qstr_{reg0}_town{reg1?s }_{|{reg0}街{reg1? }、{s0} qstr_Your_opponents_are_r|相手は戦いの準備ができている。 qstr_Try_to_destroy_as_ma|2.5分内にできるだけ多くの目標を破壊しつつ突破せよ。 qstr_Stay_behind_the_line|地面の線の後ろに立ち、目標を撃て。^全ての矢を浪費しないように注意せよ。 qstr_Battle_Advantage_=_{|戦闘の優位性 = {reg0} qstr_{s9}_wants_you_to_re|{s9}は通知があるまで彼の軍隊と^共に行軍することを望んでいる。 qstr__Being_Raided_|(襲撃されている) qstr__Looted_|(略奪された) qstr__Under_Siege_|(包囲されている) qstr_The_village_of_{s1}_|{s1}の村は{s2}から略奪を受けた。 qstr_{s3}_is_no_longer_un|{s3}の包囲が解かれた。 qstr_Small_bands_of_enemi|敵の小さい一団を{s1}の近くで見かけた。 qstr_Enemy_patrols_spotte|敵の偵察を{s1}の近くで見かけた。 qstr_Medium_sized_group_o|敵の中規模の一団を{s1}の近くで見かけた。 qstr_Significant_group_of|敵の重要な一団を{s1}の近くで見かけた。 qstr_Army_of_enemies_spot|敵の軍を{s1}の近くで見かけた。 qstr_Large_army_of_enemie|敵の大軍を{s1}の近くで見かけた。 qstr_Great_host_of_enemie|敵の巨大な軍勢を{s1}の近くで見かけた。 qstr_{s1}_has_been_besieg|{s1}が {s3}の {s2}によって包囲された。 qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s1}_is_the_new_mars|{s1}が{s2}の新しい元帥となった。 qstr_You_gained_{reg12}_r|あなたは {reg12} の名声値を獲得した。 qstr_You_lose_{reg12}_ren|あなたは {reg12} の名声値を失った。 qstr_Your_relation_with_{|{s1}との友好度が上昇した。 qstr_Your_relation_with_{s|{s1}との友好度が悪化した。 qstr_You_gain_honour.|あなたは名誉を得た。 qstr_You_lose_honour.|あなたは名誉を失った。 qstr_{s1}_has_declared_wa|{s1}が{s2}に対して宣戦布告した。 qstr_{s1}_and_{s2}_have_m|{s1}と {s2}が 停戦協定を結んだ。 qstr_{s2}_{reg3?was is_cu|{s2} は{s3}{reg3?にいました にいます}。 qstr_{s2}_{reg3?was is}_t|{s2} {reg3?は は}{s3}に向かう途中で^{reg4?彼女 彼}は{reg3? 今現在}{s3}の近くにい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_i|{s2} {reg3?は は}野外を進行中で^{reg4?彼女 彼}は{reg3? 今現在}{s3}の近くにい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_b|{s2} は{s3}で捕虜になって{reg3?いた いる}はずです。 qstr_{s2}_{reg3?was has_b|{s2} は敵将の捕虜になって{reg3?いた いる}はずです。 qstr_{reg3?{s2}_s_locatio|{reg3?{s2}の居場所はつかめていません 私は{s2}の居場所は知りません}。 qstr_{s6}_has_joined_your|{s6}がパーティに加わった。 qstr_You_now_owe_{reg2}_d|あなたは{s1}に {reg2}デナル借りている。 qstr_Renown_value_for_thi|この戦闘で得られる名声は {reg8} 。 qstr_You_have_run_into_a_|罠にかかった! qstr_You_are_attacked_by_|山賊の襲撃を受けた! qstr_Holding|待機 qstr_Following|追従 qstr_Charging|攻撃 qstr_Advancing|前進 qstr_Falling_Back|後退 qstr_Standing_Closer|密集 qstr_Spreading_Out|散開 qstr_Standing|拠点防衛 qstr_N/A|不明 qstr_Free|自由 qstr_Any_Weapon|全ての武器 qstr_Blunt_Weapons|鈍器 qstr_{s1}_Rebels|解放軍{s1} qstr_Given_by _{s62}|依頼者 {s62} qstr_Given_on _{s60}|依頼日 {s60} qstr_You_have_{reg0}_days| (あと{reg0}日で完了しなければなりません。) qstr_This_quest_has_been_| (このクエストは完了しました。 {s59}と話して終了して下さい。) qstr_This_quest_has_been_s| (このクエストは成功しました。 {s59}と話して報酬を受け取って下さい。) qstr_This_quest_has_faile| (このクエストは失敗しました。 {s59}と話して状況を説明して下さい。) qstr_At_the_time_quest_wa|この依頼を受けた時 ^{s1} qstr_{s5}_has_a_strength_|{s5}の全兵力は{reg1}人です。 qstr_The_last_time_you_sa|最後に見た{reg1?彼女 彼}の場所:{s1} qstr_The_last_time_you_he|最後に聞いた{reg1?彼女 彼}の場所:{s1} qstr_Current_garrison_con|現在の守備隊は{reg5}人です。^{reg6}日分の食料を備蓄しています。 qstr_Very_Poor|困窮 qstr_Poor|やや困窮 qstr_Average|普通 qstr_Rich|やや繁栄 qstr_Very_Rich|繁栄 qstr_Manor|屋敷 qstr_A_manor_lets_you_res|屋敷では休息をとることができ、^その間は兵士達への報酬は通常の半額で済みます。^ qstr_Mill|製粉所 qstr_A_mill_increases_vil|製粉所は村の繁栄度を5%増加させます。^ qstr_Watch_Tower|見張り塔 qstr_A_watch_tower_lets_t|見張り塔は住民に早く危険を知らせます。^この影響で敵が村を略奪するのにかかる時間が50%余計にかかります。^ qstr_School|学校 qstr_A_shool_increases_th|学校はあなたに対する住民の友好度を毎月1増加させます。^ qstr_Messenger_Post|伝令詰所 qstr_A_messenger_post_let|伝令詰所があると、村に敵が迫ってきた時あなたがどこにいても、^村人はそれを知らせることが出来るようになります。^ qstr_Prison_Tower|囚人塔 qstr_A_prison_tower_reduc|囚人塔があると、ここに留めてある^捕虜達の脱走する確率が低くなります。^ qstr_Prosperity_of_{s2}_h|{s2}の繁栄度は{s3}から{s4}になりました。 qstr_{s4}_looks_upset.|{s4}は怒っているようです。 qstr_your_party|あなたのパーティ qstr_{reg0?One_of_your_pr|{reg0?あなたの捕虜、 }{s3}の{s1}が脱走しました! qstr_You_brought_{reg3}_h|あなたは{reg3}頭の牛を{s1}まで連れてきました。 qstr_I_heard_that_there_w|{s62}で近いうちに トーナメントが開催されるらしいですよ。 qstr_I_heard_that_one_can|{s63}では{s62}が とても安く買えるらしいですよ。 qstr_I_heard_that_they_pa|{s63}では{s62}が とても高く売れるらしいですよ。 qstr_two_days_ago|二日前 qstr_Best_threat_of_{s4}_|Best threat of {s4} has value level of {reg1} qstr_No_center_found_to_d|No center found to defend qstr_You_gain_right_to_ru|あなたは統治する権利を獲得した。 qstr_You_lose_right_to_ru|あなたは統治する権利を失った。 qstr_^Alive^Wound^Dead|^Alive^Wound^Dead qstr_U^{reg1}^{reg2}^{reg|U^{reg1}^{reg2}^{reg3} qstr_A^{reg4}^{reg5}^{reg|A^{reg4}^{reg5}^{reg6} qstr_E^{reg7}^{reg8}^{reg|E^{reg7}^{reg8}^{reg9} qstr__| qstr__{reg50}{reg51}_|({reg50},{reg51}) qstr_Name {s1}^Cash _{reg|名前 {s1}^所持金 {reg1}^預金 {reg2}^借金 {reg3}^クレジット枠 {reg4} qstr_You_lose_a_{s2}|You lose a {s2} qstr_Cracked|Cracked qstr_Rusty|Rusty qstr_Bent|Bent qstr_Chipped|Chipped qstr_Battered|Battered qstr_Poor2|Poor2 qstr_Crude|Crude qstr_Old|Old qstr_Cheap|Cheap qstr_Fine|Fine qstr_Well_made|Well made qstr_Sharp|Sharp qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Deadly|Deadly qstr_Exquisite|Exquisite qstr_Masterwork|Masterwork qstr_Heavy|Heavy qstr_Strong|Strong qstr_Powerful|Powerful qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Rough|Rough qstr_Sturdy|Sturdy qstr_Thick|Thick qstr_Hardened|Hardened qstr_Reinforced|Reinforced qstr_Superb|Superb qstr_Lordly|Lordly qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Stubborn|Stubborn qstr_Timid|Timid qstr_Meek|Meek qstr_Spirited|Spirited qstr_Champion|Champion qstr_Fresh|Fresh qstr_Day_old|Day old qstr_Two_day_old|Two day old qstr_Smelling|Smelling qstr_Rotten|Rotten qstr_Large_bag|Large bag qstr_Bonus!_You_get_a_spe|Bonus! You get a special item {s1}. qstr_wound _you_are_safe_|wound you are safe ! qstr_wounds _you_are_woun|wounds you are wounded at your arms ! qstr_wounds _you_are_wound|wounds you are wounded at your legs ! qstr_wounds _you_are_wounde|wounds you are wounded at your head ! qstr_Goodyour_arms_get_we|Good,your arms get well! qstr_Goodyour_legs_get_we|Good,your legs get well! qstr_Goodyour_head_get_we|Good,your head get well! qstr_you_are_satisfied_!|you are satisfied ! qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s|The equipment of a {s1} {s2}is taken from you. qstr_Hold|Hold qstr_{s1}_x{reg0}|{s1} x{reg0} qstr_Hold_Fire|Hold Fire qstr_Fire_at_Will|Fire at Will qstr_Use_Shield|Use Shield qstr_Back_10_Paces|Back 10 Paces qstr_One_Handed_Weapons|One-Handed Weapons qstr_Two_Handed_Weapons|Two-Handed Weapons qstr_Ranged_Weapons|Ranged Weapons qstr_{s2}^{s1}|{s2}^{s1} qstr_No_Position_Orders|No Position Orders qstr_No_Weapons_Orders|No Weapons Orders qstr_ready_bows_and_missi|ready bows and missiles qstr_ready_side_arms|ready side arms qstr_ready_two_handers|ready two-handers qstr_ready_polearms|ready polearms qstr_brandish_shields|brandish shields qstr_doff_your_shields|doff your shields qstr_shields_at_will|shields at will qstr_avoid_melee|avoid melee qstr_stand_and_fight|stand and fight qstr_prepare_to_volley|prepare to volley qstr_end_volley|end volley qstr_brace_for_charge|brace for charge qstr_remove_brace_and_fig|remove brace and fight qstr_Everyone|Everyone qstr_No_Troops_Left.|No Troops Left. qstr_Undefined!|Undefined! qstr_DEBUG_ _Weather_pena|DEBUG Weather penalty {reg2}% - {s0} {reg0} to {reg1} qstr_DEBUG_ _{s0}_profici|DEBUG {s0} proficiency restored to {reg1} qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Not_enough_troops_in|Not enough troops in {s2} to form {s1}, but holding. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_You_got_keys_of_dung|You got keys of dungeon. qstr_You_have_been_knocke|You have been knocked out by the enemy. Watch your men continue the fight without you or press Tab to retreat. qstr_{reg3?{s1}_s_profici|{reg3?{s1}'s proficiency in one handed weapon has improved by {reg2} to {reg1}. {s1}'s one handed weapon proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficie|{reg3?{s1}'s proficiency in two handed weapon has improved by {reg2} to {reg1}. {s1}'s two handed weapon proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficien|{reg3?{s1}'s proficiency in polearm has improved by {reg2} to {reg1}. {s1}'s polearm proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficienc|{reg3?{s1}'s proficiency in archery has improved by {reg2} to {reg1}. {s1}'s archery proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficiency|{reg3?{s1}'s proficiency in crossbow has improved by {reg2} to {reg1}. {s1}'s crossbow proficiency have reach to {reg1}.} qstr_{reg3?{s1}_s_proficiency_|{reg3?{s1}'s proficiency in throwing has improved by {reg2} to {reg1}. {s1}'s throwing proficiency have reach to {reg1}.} qstr_{s21}_hits_with_{s22|{s21} hits with {s22} for {reg20} damage and breaks it. qstr_Delivered_{reg1}_ext|Delivered {reg1} extra damage from behind! qstr_Received_{reg1}_extr|Received {reg1} extra damage from behind! qstr_Delivered_{reg1}_extr|Delivered {reg1} extra damage to horse. qstr_Delivered_{reg1}_extra|Delivered {reg1} extra damage. qstr_Horse_received_{reg1|Horse received {reg1} extra damage. qstr_Releasing_spear.|Releasing spear. qstr_Your_horse_received_|Your horse received {reg1} damage from a braced spear! qstr_The_injury_causes_yo|The injury causes your grip on the spear to slip! qstr_Spear_wall_dealt_{re|Spear-wall dealt {reg1} damage! qstr_Bracing_spear_for_ch|Bracing spear for charge. qstr_You_whistle_for_your|You whistle for your horse. qstr_Everyone_you_know_wh|Everyone, you know what to do. To your positions! qstr_{reg2?You Your_mount|{reg2?You Your mount} received {reg1} extra damage! qstr_{reg2?You_strike You|{reg2?You strike Your horse charges} for {reg1} bonus damage! qstr_Braced_{s1}_dealt_{r|Braced {s1} dealt {reg1} damage! qstr_Bracing_{s1}_for_cha|Bracing {s1} for charge. qstr_Releasing_from_brace|Releasing from brace. qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_Tutorial|Tutorial qstr_XXXXXXXXXXXXXXXXXXXX|XXXXXXXXXXXXXXXXXXXXXXXXXXXXxxxxx qstr_Select_the_Tactics ^|Select the Tactics ^^^Select 'Yes' for a frontal attack that you will fight hand-to-hand while your ship connecting with the enemy's. ^^Select 'No' for an Outflanking attack that you will move around and fight circuitously. qstr_Fight_Hand_to_hand!|Fight Hand-to-hand! qstr_Outflanking_Tactics_|Outflanking Tactics Success! qstr_Outflanking_Tactics_F|Outflanking Tactics Failure! qstr_{s1}_withdrawal_from|{s1} withdrawal from battle for drowning! qstr_Cannot_leave_now.|Cannot leave now. qstr_Enabled|Enabled qstr_Disable|Disable qstr_Enable|Enable qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_the_{reg3?d|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_You_were_a_child_of_|You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman man}. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|始めに戻る・・・ qstr_View_next_segment...|次項を見る・・・ qstr_^No_food ___{reg7}|^食料不足 -{reg7} qstr_^Wage_debt ___{reg6}|^報酬不足 -{reg6} qstr_Appoint_next_marshal|次期元帥を任命して下さい。 qstr_Award_{s12}_as_fief|領地から得られる収入{s12} qstr_No_one|特にない qstr_Selected_faction_is |選択された派閥 {s10}^^{s9} qstr_You_are_currently_re|あなたは現在「{s8}」を読んでいます。 qstr_You_are_not_reading_|現在読んでいる本はありません。 qstr_none|なし qstr_{s5}_and_{s6}|{s5}、 {s6} qstr_Your_estates_are _{s|領地 {s8}^{s9} qstr_Current_party_size_l|現在のパーティサイズの上限は {reg5}人です。^現在のパーティー上限補正内訳 ^基本サイズ +30^統率力による修正 {s2}{reg1}^魅力による修正 {s3}{reg2}^名声による修正 {s4}{reg3}^^合計 {reg5} qstr_Loyal|忠実な下僕です qstr_Devoted|献身的です qstr_Fond|愛しています qstr_Gracious|慕っています qstr_Friendly|友情を感じています qstr_Supportive|支持しています qstr_Favorable|好意的です qstr_Cooperative|協力的です qstr_Accepting|理解があります qstr_Indifferent|無関心です qstr_Suspicious|懐疑的です qstr_Grumbling|不満をもっています qstr_Hostile|敵意を感じています qstr_Resentful|恨んでいます qstr_Angry|怒っています qstr_Hateful|憎んでいます qstr_Revengeful|復讐心を抱いています qstr_Vengeful|生涯の敵だと考えています qstr_Your_relation_with_t|勢力からの友好度 ^{s2} qstr_Vous_etes_rassasi??_|Vous etes rassasi?? ! qstr_Vous_etes_affam??_et|Vous etes affam?? et vous vous sentez faible ! malus for -2/ ag -1 qstr_Rapport_de_sant?? ^{|Rapport de sant?? ^{s3} qstr_intacts|intacts qstr_Vous_etes_bless??_a_|Vous etes bless?? a la jambe ! malus for -1/ ag -1 qstr_Jambes _{s9}|Jambes {s9} qstr_Vous_etes_bless??_au|Vous etes bless?? au bras ! malus for -3/ ag -4 qstr_Bras _{s7}|Bras {s7} qstr_intacte|intacte qstr_Vous_etes_gri??vemen|Vous etes gri??vement bless?? a la t?ate ! malus for -1/ int -4/ cha -5/ equit/ -1 qstr_T?ate _{s5}|T?ate {s5} qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_You_have_encountered|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_{s4}^^The_troops_you|{s4}^^The troops you selected are ready to join you in battle. qstr_{s4}^^Your_captains_|{s4}^^Your captains will deal with troop assignments. qstr_{s4}^^Your_orders_ha|{s4}^^Your orders have been sent to your captains. qstr_{s4}^^There_is_no_ta|{s4}^^There is no tactical plan in place. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__You_see_the_banner_| You see the banner of {s7} over the castle gate. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__You_see_the_banner_o| You see the banner of {s7} over the town gates. qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_buil|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_att|You are ready to attack the walls at any time. qstr_The_siege_tower_is_b|The siege tower is built and ready to make an assault. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_ar|However, since you are not a sworn {man/follower} of {s9}, there is no chance he would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_that_t| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_village_has_bee| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_| This castle has no garrison. qstr__This_town_has_no_ga| This town has no garrison. qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr___{reg1}_denars_per_| ({reg1} denars per night) qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} denars from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_{s1}_s_Ship|{s1}'s Ship qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} denars per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give him your oath of homage. qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT GAME MENUS RECRUITER CALCULATION! qstr_Now_your_party_now_c|注意! あなたの部隊は現在速く動くことができます。しかしパーティーの士気を低下させます。 qstr_Now_your_party_now_ca|現在あなたの部隊は隠密行動がとれますが、あなたの統率力によれば有効時間は{reg1}時間です。 qstr_Gift_{reg1}_{s1}_as_|贈り物として{reg1}人の {s1}を奴隷として渡しました。 qstr_They_joined_your_par|彼らはあなたのパーティーに参加しました。 qstr_There_is_no_capacity|参加資格はありません! qstr_successd|成功 qstr_You_have_reached_the|あなたは前哨基地の限界に達しました! qstr_Outpost_built!|前哨基地が建てられました! qstr_You_don_t_have_enoug|前哨基地を建設するのに十分なお金がありません! qstr_Outpost_upgraded.|前哨基地のアップグレード qstr_You_don_t_have_enough|前哨基地をアップグレードするのに十分なお金がありません qstr_Patrol_enlisted!|パトロールを組織しました! qstr_Outpost_Patrol|前哨基地のパトロール qstr_You_don_t_have_enough_|パトロールを組織するのに十分なお金がありません。 qstr_Basic|Basic qstr_Regular|Regular qstr_Advanced|Advanced qstr_Expert|Expert qstr_Patrol_trained!|パトロール隊を訓練する! qstr_You_don_t_have_enough_m|パトロール隊を訓練するのに十分なお金がありません。 qstr_Outpost_demolished.|前哨基地が解体されました。 qstr_You_don_t_have_enough_mo|前哨基地を解体するのに十分なお金がありません! qstr__Your_own_banner_flies| 貴方の旗が砦の上に掲げられています。 qstr__You_see_the_banner_of| {s7}の旗が砦の上に掲げられています。 qstr__The_townsfolk_here_|ここの町民は独立を宣言した。 qstr_You_have_deserted_an|貴方は落ちぶれ、賞金首の身です! qstr_Breaking_camp...|キャンプの破棄... qstr_You_have_broken_off_|あなたは{s1}の包囲を打ち破った。 qstr_You_cannot_maintain_|この距離から{s1}の包囲を維持することはできません。 あなたの包囲網が崩れる危険があります。 qstr_You_have_broken_off_y|あなたは{s1}の襲撃を阻止した。 qstr_Kingdom_Fails_to_Res|王国は反応せず^^{s1}は{s2}の挑発に応じず、^{s3}は{reg4?彼女 彼}の好戦的主張のため面目を失った・・・。^ qstr_{reg0}.{reg1}|{reg0}.{reg1} qstr_PBOD_Updated_to_vers|PBOD Updated to version 0.{s1} qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_Notice!_The_Bank_ask|Notice! The Bank ask you to pay back the money! Otherwise They will take any measures qstr_Notice!_The_Bank_has|Notice! The Bank has confiscated your depositc in bank. If you don't pay back the money in time, they will take extreme measures! qstr_Notice!Cover_up_is_n|Notice!Cover up is now end. qstr_You_spend_lot_time_i|You spend lot time in desert! qstr_You_spend_lot_time_in|You spend lot time in ocean! qstr_yanhuiinfo|yanhuiinfo qstr_ERROR_IN_THE_RECRUITE|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion! qstr_You_are_not_strong_en|You are not strong enough to hold all that weight required with promotion!. qstr_Your_arms_are_to_wea|Your arms are to weak to advance in the artillary at this moment. qstr_You_require_more_hor|You require more horse riding skills to fit your next poisition! qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_any_kind_of|any kind of qstr_France|フランス qstr_Moscow|モスクワ qstr_German|ドイツ qstr_Lombardy|ロンバルディア同盟 qstr_Kalmarunionen|カルマル同盟 qstr_Ottoman|オスマン帝国 qstr_China|明 qstr_England|イングランド qstr_Spain|スペイン qstr_Mongol|モンゴル qstr_Japan|日本 qstr_Safavid|サファヴィー朝 qstr_poland_lポーランド・リトアニア共和国 qstr_North_Africa|北アフリカ qstr_Indian_Tribes|インディアン部族 qstr_Portugal|ポルトガル qstr_Deli|デリー qstr_Soutueast_Asia|東南アジア qstr_Korea|朝鮮 qstr_Jurchen|女真 qstr_Kazakh|カザフ qstr_Crimean|クリミア qstr_Mamluk|マムルーク qstr_Scotland|スコットランド qstr_Azteca|アステカ qstr_Maya|マヤ qstr_Livonia|リヴォニア qstr_Saint_John|聖ヨハネ騎士団 qstr_Songhai|ソンガイ qstr_neutral|中立 qstr_{reg65?my_Lady my_Lo|{reg65?陛下 陛下} qstr_{reg65?My_Lady My_Lo|{reg65?陛下 陛下} qstr_{reg65?madame sir}|{reg65?マダム 閣下} qstr_{reg65?Madame Sir}|{reg65?マダム 閣下} qstr__no_fiefs_|(領地はありません) qstr__fiefs _{s0}_|(領地 {s0}) qstr_It_s_your_money_or_y|よぉ{兄弟/姉ちゃん}、ここを通りたければ、^金か命のどちらかを差し出しな! qstr_Lucky_for_you_you_ca|お前はツイてる。今の俺は実に機嫌がいい。^有り金ぜんぶ出しな。そうすりゃ殺さないでやるかも知れん。 qstr_This_a_robbery_eh?_I|俺たちゃ強盗だぜ?^お前の全財産を俺と兄弟に差し出さなきゃ^ここまでの命ってことよ。わかったな? qstr_we_have_made_very_li|ほとんど進展していない qstr_we_have_suceeded_in_|いくつか領土を獲得したが、まだ道のりは遠い qstr_we_have_become_a_sig|我々は大勢力となり、勝利を得る好機である qstr_we_are_winning_the_w|我々は戦争に勝利しているが、戦はまだ続いている qstr_we_are_on_the_verge_|我々の勝利は目前である。^残っている敵は脅威ではないが殲滅する必要がある qstr_head|head qstr_tail|tail qstr_{playername}_when_we|{playername}よ、我々がこの長い旅路を始めた時、^私を助ける勇気を持つ人間は少なかった。^そして私の為に命を投げ出す覚悟を持つ人間となると^殆どいなかった。だがお前は私の敵と命を懸けて戦うのに^なんら躊躇しなかった。我々は数多くの苦難を体験し、^もう全ての希望が失われたと思う時すらあった。^だが神の助けにより、我らは生き残った。^今こそ私はお前の隊を抜け玉座に座り、{s3}を^統治すると言う重大な責任を背負おう。^私の前には未だに多くの困難が待ち受けているが、^お前がいれば何ほどの事も無い。そしてもちろん、^お前は常に私の一番重要な家臣であり続けるだろう。 qstr__We_will_of_course_n| 我が国の軍事行動が一段落つくまで待つ必要があるがな。 qstr_I_am_{s4}_the_ruler_|我は{s4}、 {s6}の長である qstr_I_am_{s4}_a_vassal_o|我は{s4}、 {s6}の臣下である qstr_{s9}{reg5?_and_the_l|{s9}。^{reg5? {s8}が私の領地だ。 } qstr_{s13}_asked_you_to_g|{s13}から、{reg3}頭の牛を集めて^彼の元へ送り届けるように命じられた。 qstr_{s9}_asked_you_to_sc|{s9} はあなたに {s13}、 {s14}、 {s15} を偵察し、報告するように命じた。 qstr_you|you qstr_You_are_challenging_|貴公が私に決闘を挑むだと?何と滑稽な! よかろう{playername}よ、 貴公の頭を叩き潰すのは良い運動になろうて。 qstr_{s16}_and_{s17}|{s16}、 {s17} qstr_Very_well_I_will_acc|よろしい、もしもう一度誓いを立てると言うのなら^我が隊に復帰する事を認めてやろう。 qstr_A_pardon_will_only_b|和平を結びたいのなら {s17} を私に譲渡しろ。^合意するか? qstr_No._There_is_no_chan|いや、私は和平などに興味はない。有り得ん事だ。 qstr_Our_marshal_{s1}|我らが元帥、 {s1} qstr_{s11}_and_{s12}|{s11}、 {s12} qstr_We_are_not_at_war_wi|我らはどの勢力とも戦争状態にはない。 qstr_We_are_at_war_with_{|我らは{s12}と戦争中である。 qstr_go_on_the_offensive_|今こそ、攻勢に移る qstr_act_to_defend_our_la|我らの領土を守るべく行動する qstr_take_more_time_to_ga|より時間をかけて軍を結集する qstr_You_promised_to_help|あなたは {s13} が {s14} の^玉座を手に入れるのを支援すると約束した。 qstr_What_do_you_say_to_e|あなたは傭兵の指揮官として、 {s9}の軍に入るのに何か言う事はありますか? 私は、あなたは職務を果たすことができると信じています。 qstr_{s9}_asked_you_to_ta|{s9}はあなたに、 {s13}へ手紙を届けるよう依頼した。^{s13}は依頼を受けた時点では {s4}にいたはずだ。 qstr_{s9}_asked_you_to_tak|{s9}から、{s15}の{s13}へ 手紙を届けるよう依頼された。^{s13}は依頼を受けた時点では {s4}にいたはずだ。 qstr_{s11}_asked_you_to_e|あなたは{s11}に、彼の{s17}の{s13}を^{s14}へ届けるよう依頼された。 qstr_{s13}_asked_you_to_d|{s13}から{s15}の 村を襲い立て篭もった盗賊団を^退治するよう依頼された。完了後、彼に報告すること。 qstr_{s9}_asked_you_to_ra|{s9}から{reg1}人の {s14}を育成して^彼の元へ届けるよう依頼された。 qstr_{s9}_asked_you_to_co|{s9}から{s3}で税金を徴収するよう依頼された。^徴収金額の1/5が報酬として支払われる。 qstr_{s9}_asked_you_to_hu|{s9}から、{s4}という名の逃亡者を^追い詰めるよう依頼された。現在彼は{s3}にいるとされている。 qstr_{s9}_asked_you_to_as|{s9}から{s3}の 商人を暗殺するよう依頼された。 qstr_{s9}_has_asked_you_t|{s9}はあなたに{s13}に 潜んでいるスパイに会うように命じた。 qstr_{s11}_asked_you_to_f|{s11}はあなたに、もうすぐ{s12}から出発する^敵のスパイを尾行するように命じた。^スパイが尾行に気付かない様に慎重に後を追い、共謀者と合流した後に^彼らを捕縛し、{s11}のもとへ連行しろ。 qstr_{s11}_asked_you_to_c|{s11}はあなたに {s13}の卿の一人を捕縛し、^{s11}に連行してくる様に命じた。 qstr_{s9}_asked_you_to_le|{s9}から、仲間の{s3}を 1週間貸し出すよう依頼された。 qstr_{s9}_asked_you_to_col|{s9}から、{s3}が彼に借りた^{reg4}デナルを取り立てるよう依頼された。^{s3}は依頼を受けた時点では{s4}にいたはずだ。 qstr_{s11}_gave_you_a_fak|{s11}はあなたに、 {s13}が^彼の家臣{s16}を追放させる為の偽の手紙を手渡した。^あなたは{s14}の近くに行き、 あなたの{s15}の^一人に手紙を渡して命令が本物だと信じさせた後に、^街に密使として遣わせなければならない。 qstr_{s9}_has_requested_y|{s9}から、 {reg1}人の {s3}を^捕虜として連行するよう依頼された。 qstr_Lend_your_experience|外科手術の能力に優れる{s3}を {s1}に貸し出すよう依頼された。 qstr_Your_wife_asked_you_|Your wife asked you to get her a gift. Don't disappoint her! qstr_Then_take_it_with_my|私の永遠の感謝と共に受け取ってください。^あなたは高貴な{男性/女性}だ。この恩は絶対に忘れません。 qstr_Forgive_me_{playerna|お願いです、{playername}、受け取ってください。^あなたに受けた恩に比べればこの程度のお金はなんでも^ありません。受け取って、この事はもう忘れましょう。 qstr_{playername}_what_a_|{playername}、あなたはなんと素晴らしい{男性/女性}だろう。^でもこれだけは受け取ってほしいの。^私はあなたに言葉で言い表すのが^不可能な位の借りができてしまったわ。^それにあなたならこのお金を^私よりずっとうまく使えるでしょう。 qstr_{s11}_asked_you_to_r|{s11}はあなたに彼女の{s17}、{s13}を {s14}から^服をすり替え代わりに牢獄に入る事で助けて欲しいと頼んだ。 qstr_{s11}_asked_you_to_re|{s11}は{s14}から、 彼女の{s17}である {s13}の救出を依頼した。 qstr_{s11}_asked_you_to_d|{s11}はあなたに {s14}に投獄されている^{s13}に手紙を送るように依頼した。 qstr_You_agreed_to_challe|あなたは{s11}の名誉を守るため、^{s13}に挑む事に合意した。 qstr_{s5}__Persuasion_str|{s5}(説得力 {reg5}) qstr_Persuasion_Attempt|説得の試み qstr_Your_current_action_|Your current action is disgraceful. qstr_A_villager_from_{s7}|{s7}村の住民から、彼らの村を襲い立て篭もった^盗賊団を退治するよう依頼された。 qstr_You_chose_well_{sir/|良いご選択ですよ、閣下。^私の仲間達は皆約束を守り、^報酬の稼ぎ方を知ってる奴ばかりですからね。 qstr_Well_done_{sir/madam|良いご選択ですよ、閣下。^我らの行く手に待ち受けるのは金銀財宝と上等な酒のみ、^恐れる敵なんてこの大陸にはいませんよ! qstr_We_are_at_your_servi|我々はこれからあなたの部下です、閣下。^ただ敵のいる方向さえ指差してください、^後は我々が片付けますから。 qstr_The_Guildmaster_of_{|{s13}のギルドマスターが、 あなたに近隣の追いはぎを始末する様に依頼した。 qstr_{s9}_of_{s3}_asked_y|{s3}の{s9}から、{reg5}個の{s6}を^{s4}の宿屋へ7日以内に届けるよう依頼された。 qstr_Escort_the_merchant_|隊商を {s8}の街まで護衛すること。 qstr_Merchant_{s9}_of_{s4|{s4}の商人{s9}から、 街の周辺にたむろする^厄介な盗賊団を退治するよう依頼された。 qstr_Guildmaster_of_{s4}_|{s4}のギルドマスターから、盗賊団に誘拐された少女の身代金として^{reg12}デナルを受け取った。 {s3}付近にいる盗賊団と会い、^身代金を渡さなければならない。^その後少女を{s4}まで連れ帰ること。 qstr_Guildmaster_of_{s4}_p|{s4}のギルドマスターは、もしあなたが^{s12}と{s13}による {s15}と {s14}間の 和平交渉の阻害を止めさせる事が出来れば、 {reg12}デナルを支払う事を約束した。^そのためには彼らを説得するか、 和平交渉が終わるまで捕縛しておかなければならない。 qstr_The_Guildmaster_of_{s|{s14}のギルドマスターはあなたに^{s14}を恐怖に陥れている盗賊達を退治するように頼みました。^彼らは夜のみに現れ、一人で歩いている人間だけを襲います。 qstr_Guildmaster_of_{s10}|{s10}のギルドマスターから、牛の群れを{s13}まで^届けるよう依頼された。{reg8}デナルが報酬として支払われる。 qstr_He_is_not_commanding|彼は現在兵を指揮していない。 qstr_He_currently_command|彼は現在{reg0}名の兵を指揮しています{reg1?。^その内{reg1}名が負傷しています }。 qstr_The_elder_of_the_vil|{s3}の村長から、{reg5}袋の穀物を持ってくるよう依頼された。 qstr_The_elder_of_the_vill|{s13}の村長はあなたに{reg5}人の農民を^盗賊と戦えるように訓練する事を頼んだ。 qstr_The_elder_of_the_villa|{s3}の村長から、{reg5}頭の牛を連れてくるよう依頼された。 qstr_{s16}_and_{s15}|{s16}、 {s15} qstr_I_can_smell_a_fat_pu|そんなに大きな財布じゃ一里離れてても金の匂いが解るぜ。^少しは軽くしたほうがいいんじゃないかい? qstr_Why_it_be_another_tr|おう、また偶然にも旅の人に会ってしまったぞ!^忠告しておくがね、この辺りはあんたの様な{男/女}には危険だ。^俺達にちょっとばかり寄付をしてくれれば^目的地まで安全に行けるぞ? qstr_Well_well_look_at_th|ほほう、こいつを見てみろよ!さっさと金を出すんだな。^じゃなきゃ俺達はあんたを痛い目にあわせにゃならん。 qstr_There_s_a_toll_for_p|ここを通る人間はみんな俺達に^通行料を払わなきゃいけないんでね。^とっとと財布を開いてもらおうか。 qstr_Another_fool_come_to|またマヌケが死ににきたのか?叩き潰してやろう! qstr_We_re_not_afraid_of_|貴様如きを恐れはしないぞ、{若造/嬢ちゃん}。戦いだ! qstr_That_was_a_mistake._|今の言葉は間違いだったな。^なるべく苦しませてから殺してやる。 qstr_Brave_words._Let_s_s|勇敢な事だな。だが果たして貴様の様な犬にそれが出来るかな? qstr_A_{s5}?_Well..._Yes_|{s5}だって?^まあ、確かにそうですけど、随分と変な質問ですね。 qstr_Eh?_No_it_most_certa|は?いや、どう見ても{s5}じゃないでしょう。^もし私があなたなら自分の目を疑いますね。 qstr_This_is_the_{reg4?to|ここは{s5}の{reg4?街 村}です。 qstr_{s6}_Our_{reg4?town |{s6} 私達の{reg4?街 村}とその周辺は^もちろん閣下が治めてらっしゃいます。 qstr_{s6}_Our_{reg4?town v|{s6} 私達の{reg4?街 村}とその周辺は^{s8}の{s7}に治められています。 qstr_{s3}_and_{s5}|{s3}、 {s5} qstr_{reg20?We_mostly_pro|{reg20?私達はここで主に{s5}を生産しています 最近特に生産しているものはないですね}。^もっと詳しいことがお知りになりたいのなら、^{reg4?ギルドマスター 村長}にお聞きください。彼はすぐそこにいるはずです。 qstr_We_are_currently_fol|あなたに従っています。 qstr_We_are_currently_hol|この場所を保持しています。 qstr_We_are_currently_pat|この地域を巡回しています。
https://w.atwiki.jp/bemanimusicwiki/pages/1559.html
2019/02/28 稼動開始 + ... 2019/02/28 第1弾! VIVID WAVE全国開演――キミと繋がる!!未来の"舞台(ステージ)"!!! 2019/03/15 第2弾! 怒涛の名曲ラッシュ!天下一決勝曲を筆頭にひなビタ♪×ここなつと制作記念コン楽曲が登場! 2019/03/28 第3弾! 開闢神話の鳴動――歴史変調の波動が励起する!! 2019/04/11 第4弾! きらめく音色――貴方の運命の曲にきっと出会える♪ 2019/04/25 第5弾! コナミグループ創業50周年を記念して、あの名曲たちが再びよみがえる! 2019/04/26 第6弾! ボルテ界はオレたちが守る!!アルティメットハーモニー!! 2019/05/09 第7弾! 東方日和!!例大祭記念★人気サークルのアレンジ楽曲が登場!! 2019/05/23 第8弾! ステージに革命を起こす音色!怒涛のニューカマー登場!! 第9弾! モリ☆モリ三ツ星 Tri☆STAR 重力圏から離昇!!!! 第10弾! 巡り・出会い・辿り着く―――2つを繋ぐ虹色の架け橋 第11弾! その五感を研ぎ澄ませ、飛び出そうぜ!煌く未来の最新5曲!! 第12弾! 今、4つの物語の幕が開く―――劇場で、逢いましょう。 第13弾! 我龍天生――ΩDimension珠宝の7楽曲光臨…人気アーティストの楽曲ボルテに登場! 第14弾! あの名曲たちが豪華見参!!Let's にゃにゃにゃん♥ 第15弾! きびし~い残暑に召しませ!デジタルスイーツ(虚構ノ甘味)☆best majestic sweets 第16弾! チョベリグでパーペキな楽曲が幾星霜を経て登場!! 第17弾! 蟲喰繚乱――ΩDimensionKAC受賞者最新書き下ろし七楽曲…冥道ヨリ顕現ス!!! 第18弾! 成層圏まで震撼させる、極上のLIVEに酔いしれろ!! 第19弾! The 8th KAC 最終特別ステージ開★演 第20弾! さむ~い冬はこの楽曲でモリ上がれ!待望の2曲が満を持して登場!! 第21弾! 祭りの最後を飾る、鮮やかな華――そして、次の舞台(ステージ)へ!! 第22弾! Remix大放出!――さらに、嘱望されしその力(パワー)、今顕わす刻(とき) 第23弾! あの日の景色に逢いたくて―――ここなつ2.0 登場! 第24弾! たくさんの愛をありがとう―共に盛り上げる舞台(ステージ)をこれからも! 第25弾! 仮想空間で綴られる新たな頁―The 9th KACコンテスト採用作品、開幕。 第26弾! ついにあの!?REMIXが、満を持してボルテに登場っ!! 第27弾! 初夏の風そよぐボルテへの贈り物―――颯爽登場!! 第28弾! コナステより進攻せし期待の超★新★星――登場!! 第29弾! 爽やかな夏の風に乗って!新たな音色との巡り合い! 第30弾! 熱モリ特選楽曲!フロアを沸かせる熱狂乱舞―開演!! 第31弾! 未知なる侵略者――コナステよりポメッと襲来! 第32弾! 撃退せよ、高速で迫りくる未知の脅威を―― 第33弾! The9thKACコンテスト採用作品、第2幕開演!!! 第34弾! いざ、契約の刻――新たな試練を乗り越えろ 第35弾! コナステより降り注ぐ情動電波――受信完了! 第36弾! 新曲続々!常夏のネメシスで煌めく絢爛のステージ!! 第37弾! The9thKACコンテスト珠玉の楽曲がここに集結―― 第38弾! コナステより落つる迅雷―― 新たな地平へ駆け抜けろ 第39弾! 勇者の冒険が今始まる…! The 9th KAC コンテスト受賞者書き下ろし楽曲登場! 第40弾! メリークリスマス!!凍える冬に奏でる終幕の旋律(メロディ)ー―― 新規収録:95曲(途中削除:0曲)楽曲最終更新:2019/05/23 収録総数:全1396曲(0曲削除) 稼働日数:日 タイトル アーティスト 備考 SOUND VOLTEX VIVID WAVE 2019/08/29 回レ!雪月花 (Heart s Cry Remix) Remixed by Heart's Cry 原曲:歌組雪月花19/08/29 追加 太陽曰く燃えよカオス(Sol oscuro ¡Nya! Mix) Remixed by BEMANI Sound Team "U1-ASAMi" feat.ななひら 原曲:後ろから這いより隊G19/08/29 追加 2019/09/27 SAKURAスキップ (ハピネス mix) Remixed by BEMANI Sound Team "D.J.KOBINATA" feat.momoca 原曲:fourfolium19/09/27 追加 ゆりゆららららゆるゆり大事件 (yuzen remix) Remixed by yuzen feat.ななひら 原曲:七森中☆ごらく部19/09/27 追加 One In A Billion (Hedonist Remix) Remixed by Hedonist feat.Kuroa* 原曲:Wake Up, May'n!19/09/27 追加 2019/12/19 動く、動く( A&M Chillin Electro Remix) Remixed by かめりあ feat.響木アオ&虹乃まほろ 原曲:チト(水瀬いのり)、ユーリ(久保ユリカ)19/12/19 追加 STYX HELIX(Digi-Rock Remix) Remixed by BEMANI Sound Team "RealRemixer0123" feat.かなたん 原曲:MYTH ROID19/12/19 追加 Princess Rose(Sunshine Mix) Remixed by BEMANI Sound Team "Sota Fujimori" feat.ななひら 原曲:田村ゆかり19/12/19 追加 2020/03/26 かくしん的☆めたまるふぉ~ぜっ! (crabMixx) 土間うまる(CV.田中あいみ) Remixed by いぬ 原曲:土間うまる(CV.田中あいみ)20/03/26 追加 鏡面の波 (ramble mix) YURiKA Remixed by BEMANI Sound Team "DJ TOTTO" 原曲:YURiKA20/03/26 追加 2020/07/01 Daydream café (Euro Hopping Mix) Remixed by BEMANI Sound Team "TAG" feat. ななひら 原曲:Petit Rabbit's20/07/01 追加 ふ・れ・ん・ど・し・た・い (WEREHEREMIX) Remixed by ボルテ学園生活部 原曲:学園生活部20/07/01 追加 ユニバーページ(i-world Mix) Remixed by BEMANI Sound Team "Yvya" feat. かなたん 原曲:三森すずこ20/07/01 追加 ↑ 東方 † 配信日曲名アーティストBPMNOVADVEXHMXM ↑ EXIT TUNES † 2019/08/29 Sweetiex2 Dixie Flatline 提供曲19/08/29 追加 2019/12/19 ANGER of the GOD BlackY 提供曲19/12/19 追加 2020/08/06 Xroniàl Xéro かめりあ as "menaXe inXonnu" 提供曲20/08/06 追加 ↑ VOCALOID † 2019/06/13 ストリーミングハート DECO*27 提供曲20/06/13 追加 妄想税 DECO*27 提供曲20/06/13 追加 弱虫モンブラン DECO*27 提供曲20/06/13 追加 2019/08/29 ロキ みきとP 提供曲20/08/29 追加 ↑ FLOOR † SOUND VOLTEX FLOOR「The 8th KACオリジナル楽曲コンテスト」 SOUND VOLTEX FLOOR「BEMANI楽曲リミックスコンテスト ~2019~」 「BEMANI」からも選曲可能 2020/06/11 EGOISM -Rebuild- HAMA topground BEMANI楽曲リミックスコンテスト ~2019~20/06/11 追加 Mynarco(Nagomu 2Step Remix) Akizuki Nagomu feat. fu-ko BEMANI楽曲リミックスコンテスト ~2019~20/06/11 追加 2020/07/16 DEEP PSYCHEDELIC STRIKER 影虎。 BEMANI楽曲リミックスコンテスト ~2019~20/07/16 追加 POSSESSION (Gowrock Remix) Gowrock BEMANI楽曲リミックスコンテスト ~2019~20/07/16 追加 Re:Elemental Creation uma meets モリモリあつし BEMANI楽曲リミックスコンテスト ~2019~20/07/16 追加 2020/10/08 cloche(といぼっくすうぃんぐ みっくす) coTatsu BEMANI楽曲リミックスコンテスト ~2019~20/10/08 追加 Blue Forest (Prog Keys Remix) とろまる BEMANI楽曲リミックスコンテスト ~2019~20/10/08 追加 SOUND VOLTEX FLOOR「The 9th KACオリジナル楽曲コンテスト」 2020/10/08 Innocent Alkome The 9th KACオリジナル楽曲コンテスト20/10/08 追加 Ethereal Lotus wa. + 杠葉えりか The 9th KACオリジナル楽曲コンテスト20/10/08 追加 濁色踊るオートマタ めと(Metomate) The 9th KACオリジナル楽曲コンテスト20/10/08 追加 星の詩 しーけー feat.arinco The 9th KACオリジナル楽曲コンテスト20/10/08 追加 Lazurite sazanami The 9th KACオリジナル楽曲コンテスト20/10/08 追加 2020/10/29 Valkyrja ~Aldrlag~ ℱsinfonia (Yu_Asahina 溝口ゆうま かなたん 大瀬良あい) The 9th KACオリジナル楽曲コンテスト20/10/29 追加 おどりましょうよ!ドラゴンさん~転生したらゲーム曲でした~ 諸星なな feat.加藤はるか&廣瀬祐輝 The 9th KACオリジナル楽曲コンテスト20/10/29 追加 Φnd you かゆき The 9th KACオリジナル楽曲コンテスト20/10/29 追加 Blessing Bouquet setu-O The 9th KACオリジナル楽曲コンテスト20/10/29 追加 Me Tear タケノコ少年 feat. 荒巻 The 9th KACオリジナル楽曲コンテスト20/10/29 追加 MICHIZURE 708/残響P The 9th KACオリジナル楽曲コンテスト20/10/29 追加 SOUND VOLTEX FLOOR「コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト」 HEXA DIVER SOUND VOLTEX FLOOR「The 9th KACオリジナル楽曲コンテスト」 幻想御伽篇 狂騒サーカス篇 ↑ BEMANI † 配信日曲名アーティストBPMNOVADVEXHMXM解禁条件 VVD POLICY BREAK 2019/11/14 蛇神 Zektbach POLICY BREAK Harmonia ATSUMI UEDA POLICY BREAK Übertreffen TAKA respect for J.S.B. POLICY BREAK 2020/02/27 ENDYMION fallen shepherd ft. RabbiTon Strings POLICY BREAK 2020/06/18 Nebulas BEMANI Sound Team "Yvya" POLICY BREAK αρχη Dormir POLICY BREAK 2020/07/02 卑弥呼 朱雀 VS 玄武 POLICY BREAK The 9th KAC エントリー特典 2019/11/27 ランカーキラーガール 中島由貴 The 9th KAC エントリー楽曲 MÚSECAスペシャルスタンプ! 2020/06/04 焦がれ唄 ちきんぐ feat.TEA MÚSECAスペシャルスタンプ Still Lonesome PSYQUI Bioslaves mazuka153 Bolérrot かねこちはる MeteorA Verseus いちかのBEMANI超じゃんけん大会2020 2020/06/15 BLAZE∞BREEZE BEMANI Sound Team "TAG×PON" いちかのBEMANI超じゃんけん大会2020 Our Love lapix The First Step Yooh ラブキラ☆スプラッシュ BEMANI Sound Team "Sota F." feat.いちか 毎週!いちかの超BEMANIラッシュ2020 いちかラッシュ 2020/07/29 Sparkle Smilin BEMANI Sound Team "Qrispy Joybox" feat.いちか 毎週!いちかの超BEMANIラッシュ2020 (いちかラッシュ) 2020/08/12 memento mori -intro- あさき 2020/09/02 Leviathan 山本真央樹 2020/09/23 m1dy Deluxe m1dy 2020/09/30 狂水一華 BEMANI Sound Team "HuΣeR Vs. SYUNN" feat.いちか 2020/10/07 Jetcoaster Windy BEMANI Sound Team "dj TAKA" feat.のの ののラッシュ 2020/08/19 うさぬこぬんぬんファンタジー! ARM(IOSYS) feat.普透明度 毎週!いちかの超BEMANIラッシュ2020 (ののラッシュ) 2020/09/09 Lisa-RICCIA DJ YOSHITAKA 2020/09/16 New Decade Sota F. The 10th KAC エントリー特典 2020/12/24 世界の果てに約束の凱歌を -VOLTEX Mix- BEMANI Sound Team "Sota Fujimori" The 10th KACエントリー楽曲 ↑↑ SDVXオリジナル † 配信日曲名アーティストBPMNOVADVEXHMXM解禁条件 GRV 2019/08/08 mqlo C-Show 夏だ!祭りだ!あの子と巡る…ウィークリースタンプ! 2019/08/15 LECTORIA Cranky 2019/08/22 Dogeza Stairs ビートまりお(COOL CREATE) 2019/08/29 Aerial Fortress xi 2020/01/17 VIVIDWAVERS SDVX SOUND UNION コナステ版 III GRAVITY WARS 2019/05/23 Barbless Ego MAD CHILD Cloud Crasher Hommarju 2019/06/19 Liar rain しーけー rE Voltagers Tanchiky 2019/08/29 Typhoon Craaash!! A-One ねこみみ(=ФωФ=)ぱんでみみっく ねこみりん feat.小宮真央 2019/09/27 タイムトラベル モリモリあつし 2019/10/25 Believe In Yourself kors k OZONE BEMANI Sound Team "Sota Fujimori" 天下一音ゲ祭 Ω Dimension Phase.7 2019/08/08 ΣgØ かぼちゃ Ω Dimension -Phase.7- ΩVERFLOW BlackY Ghost Family Living In Graveyard RoughSketch Sudden Visitor 黒魔 petits fours kamome sano 星の透る夏空に願う Yu-dachi Lancelot ~Flame of the Rebellion~ ぺのれり Phase.8 2019/10/10 OUTERHEΛVEN Juggernaut. Ω Dimension -Phase.8- * Erm, could it be a Spatiotemporal ShockWAVE Syndrome...? θコトノハθカプセルθ cosMo@暴走P Teufel Hommarju Butterfly Twist Yooh Pulsar はがね pique 星野音楽工房 HEXA DIVER 侵寇の王女篇 2020/11/19 apo llioth Juggernaut. HEXA DIVER -侵寇の王女篇- With It This Heaven? technoplanet Calamity Tempest Diceros Bicornis Daisycutter ETIA. 飄える翼追い掛けて かめりあ feat.かめりあ MAYHEM RoughSketch x CANVAS feat. Quimär ΛΛemoria MisoilePunch♪ ↑ その他 † 2019/08/08 Black Lotus wa. 19/08/08 追加 Quark Hate vs Brilliance 19/08/08 追加 MARENOL LeaF 19/08/08 追加 2019/09/19 AXION 削除 19/09/19 追加 Nhelv Silentroom 19/09/19 追加 2019/12/05 ULTRA B+K nora2r 19/12/05 追加 MilK モリモリあつし 19/12/05 追加 2020/06/11 L9 paraoka 20/06/11 追加 2020/08/27 METATRON SHIKI 20/08/27 追加 120秒のエンドロール colorless(からとP feat.脱線ぐーぅ) SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/03/15 追加 50th Memorial Songs -Beginning Story- BEMANI Sound Team 19/03/21 追加 50th Memorial Songs -Flagship medley- BEMANI Sound Team 19/04/25 追加 50th Memorial Songs -The BEMANI History- BEMANI Sound Team 19/04/25 追加 50th Memorial Songs -二人の時 ~under the cherry blossoms~- BEMANI Sound Team 19/04/25 追加 666 RoughSketch The 9th KACオリジナル楽曲コンテストHEXA DIVER -幻想御伽篇-20/02/27 追加 9TH5IN ETIA. The 9th KACオリジナル楽曲コンテストHEXA DIVER -幻想御伽篇-20/02/27 追加 ΩBIRD SOUND HOLIC feat. Nana Takahashi 東方Projectアレンジ樂曲19/05/09 追加 Яe son D être SCHOOL CASTE(石見&とおる) The 9th KACオリジナル楽曲コンテストHEXA DIVER -狂騒サーカス篇-20/08/13 追加 ЯegreT of MemoRy からとP vs タケノコ少年 The 8th KACオリジナル楽曲コンテスト19/11/14 追加 ЯeviveR Diceros Bicornis The 9th KACオリジナル楽曲コンテストHEXA DIVER -幻想御伽篇-20/02/27 追加 † OLPHEUX † Juggernaut. The 9th KACオリジナル楽曲コンテストHEXA DIVER -狂騒サーカス篇-20/08/13 追加 ABSOLUTE (EUROBEAT REMIX) Tracy vs. Yu_Asahina BEMANI楽曲リミックスコンテスト ~2019~19/12/12 追加 Addicted Moon Amateras Records feat.築山さえ 東方Projectアレンジ樂曲 Adrenaline Rush siqlo SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/26 追加 Afterimage d automne BEMANI Sound Team "猫叉劇団" いちかのBEMANI投票選抜戦2019:ノスタル 100票19/09/12 追加 ARROW RAIN Alstroemeria Records feat.ayame 東方Projectアレンジ樂曲 Atropa bella-donna HOUJIROU SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/26 追加 Aurolla MisoilePunch♪ The 8th KACオリジナル楽曲コンテスト19/03/28 追加 Barbatos Crawk × Capchii SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/26 追加 Barbless Ego MAD CHILD 19/05/23 追加 Believe (y)our Wings {GRA5P WAVES} GRACE COLORS(かめりあ ft. 紫崎 雪、藍月なくる、荒巻、ORI姫、かなたん、駄々子、はるの、ななひら) Believe (y)our Wings {V IVID RAYS} RASIS COLORS(かめりあ ft. 紫崎 雪、ぁゅ、かぼちゃ、Kuroa*、SOPHY、みかん汁、みゅい) bistro twins☆☆☆ OSTER project feat. かなたん BLACK JACKAL Akira Complex いちかのBEMANI投票選抜戦2019:DRS 100票19/09/12 追加 BLIZZARD BEAT SOUND HOLIC feat. Nana Takahashi Bye or not PSYQUI feat. mikanzil SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/11 追加 Call of the World お月さま交響曲 The 8th KACオリジナル楽曲コンテスト19/11/14 追加 Chocolate Parade Freezer feat.妃苺 SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/26 追加 Circulator Reaper SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/05/23 追加 clear wings かゆき SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/26 追加 Cloud Crasher Hommarju 19/05/23 追加 CLOUDS FLYER -sdvx edit- ginkiha SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/06/27 追加 Colorless feat.ももかみ Spacelectro 東方Projectアレンジ樂曲 Colors REDALiCE feat.野宮あゆみ 東方Projectアレンジ樂曲 Cynical Joker brz1128 SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/07/11 追加 D1g1t1ze b0dy シルクパラソル(yoa&かゆき) feat. まめこ SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/09/19 追加 Defining Future !すでのな The 9th KACオリジナル楽曲コンテスト20/12/24 追加 DESIRE 溝口ゆうま feat. 大瀬良あい 東方Projectアレンジ樂曲19/05/09 追加 DO-IT-AMA-SITE!!! MYUKKE. コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/07/30 追加 Dooooope RiMo コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/07/30 追加 eighth-slave Yu_Asahina SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/07/11 追加 Electric Injury siqlo コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/09/03 追加 Elemental Creation (kamome sano Remix) kamome sano BEMANI楽曲リミックスコンテスト ~2019~20/01/17 追加 empty Λerdammt The 8th KACオリジナル楽曲コンテスト19/06/13 追加 Enchanté winddrums SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/11 追加 Enigma II とろまる The 8th KACオリジナル楽曲コンテスト19/03/28 追加 Enjoy This Time DJ Noriken feat. yukacco eternite Ryo Arue The 9th KACオリジナル楽曲コンテスト20/12/24 追加 Finally Dive -kors k Remix- ここなつ 19/12/24 追加 FIRST:DREAMS uma vs. モリモリあつし The 8th KACオリジナル楽曲コンテスト19/06/13 追加 Flaa Behavior borzy コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/07/30 追加 floating girl あるふぁ feat. とおる コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/11/04 追加 floorkiller テヅカ コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/07/30 追加 FlowerNation ゆうゆ feat. 華 GALAXY BURST かめりあ 提供曲 GaLaXyEggPlanT sasakure.UK GEMINI LA2ER ミカルコスモ(せらみかる×cosMo@暴走P) The 9th KACオリジナル楽曲コンテストHEXA DIVER -狂騒サーカス篇-20/08/13 追加 Get over!! 猫大樹 東方Projectアレンジ樂曲19/05/09 追加 Glorious Journey 古屋直雪 The 8th KACオリジナル楽曲コンテスト19/03/28 追加 Hexennacht rider コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/11/04 追加 Hi-Fi!!双子 S technoplanet feat. ORI姫 やみん SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/03/15 追加 Historia of Velnoti KV.S はらたま コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/06/25 追加 Holy Legacy すのうまん コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/11/04 追加 iberis gaburyu feat. Frosch コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/09/03 追加 Ichi-Go! DX Pancake! 梅干茶漬け コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/07/30 追加 Impress (bansou Remix) bansou BEMANI楽曲リミックスコンテスト ~2019~20/01/17 追加 Into The Madness Yuta Imai SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/05/23 追加 Jack-the-Ripper◆ sasakure.UK Jacob’s Elevator まろん (IOSYS) The 8th KACオリジナル楽曲コンテスト19/11/14 追加 JǛPITΨR ♃ GЯÃVITÝ YumAel ex. 溝口ゆうま The 8th KACオリジナル楽曲コンテスト19/06/13 追加 Katharsis u-z feat. CHERICa The 9th KACオリジナル楽曲コンテストHEXA DIVER -幻想御伽篇-20/02/27 追加 Le coeur patissiere U-ske feat.Ri9 The 9th KACオリジナル楽曲コンテスト20/12/24 追加 lEyl t+pazolite feat. incl*incr Little Big Princess(DJ katsu EDIT) DiGiTAL WiNG with 空音 東方Projectアレンジ樂曲19/05/09 追加 LubedeR C-Show The 9th KACオリジナル楽曲コンテストHEXA DIVER -狂騒サーカス篇-20/08/13 追加 Mischievous theater 黒魔 SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/07/11 追加 Non RolicK!!大冒険 Croire The 9th KACオリジナル楽曲コンテスト20/12/24 追加 On take SUN Sampling Masters MEGA only my railgun/アニメ「とある科学の超電磁砲」より fripSide 提供曲 Over The Top Ashrount コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/06/25 追加 Paradisus-Paradoxum/アニメ「Re ゼロから始める異世界生活」より MYTH ROID 提供曲 PARTY TIME! RoughSketch Hommarju SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/09/27 追加 Pixelated Platform pan SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/09/19 追加 PIZZATIME Tsubusare BOZZ SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/07/11 追加 POP TEAM EPIC/アニメ「ポプテピピック」より 上坂すみれ 提供曲 Princess Lily 溝口ゆうま feat. 大瀬良あい 東方Projectアレンジ樂曲 Record one s Dream uma vs. モリモリあつし Redshift 2nd Ignition technoplanet The 9th KACオリジナル楽曲コンテストHEXA DIVER -狂騒サーカス篇-20/08/13 追加 Revolution lapix 提供曲 Ring!Run!Nyan!! MisomyL コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/11/04 追加 ROOM Blanc Bunny Bandit 20/07/01 追加 RPG/アニメ「映画クレヨンしんちゃん バカうまっ!B級グルメサバイバル!!」より SEKAI NO OWARI 提供曲 Sacrifice Escape 不条理の模倣による感情と代償 memex The 8th KACオリジナル楽曲コンテスト19/03/28 追加 SAMURAI TIGER ぽんきち ゆんゆん The 9th KACオリジナル楽曲コンテストHEXA DIVER -幻想御伽篇-20/02/27 追加 scary night 岸田教団&THE明星ロケッツ Sharkbait ryhki SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/03/15 追加 SHION (ロースピード幻想チューン Remix) HOUJIROU feat. 駄々子 BEMANI楽曲リミックスコンテスト ~2019~19/12/12 追加 SLEEPWALKER monoq+RIZARDI コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/11/04 追加 SociuS Ellim Gnirps vs よみぃ The 8th KACオリジナル楽曲コンテスト19/03/28 追加 Sparkling Laser Beam you コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/09/03 追加 Sunflower Vibes Dustvoxx SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/06/27 追加 Sweetest Paranoia Amateras Records feat.築山さえ×抹(魂音泉) 東方Projectアレンジ樂曲19/05/09 追加 Symphonic Tear BEMANI Sound Team "TAG" BEMANI MusiQ FES Vol.220/12/24 追加 TENKAICHI ULTIMATE BOSSRUSH MEDLEY TENKAICHI LEGENDS 第五回天下一音ゲ祭19/03/15 追加 THE凸GENERATOR cosMo@暴走P The 8th KACオリジナル楽曲コンテスト19/04/26 追加 Six String Proof BEMANI Sound Team "Yvya × Mutsuhiko Izumi" いちかのBEMANI投票選抜戦2019:GFDM 100票19/09/12 追加 Thank you for your playing music かぼちゃ feat. miko The 9th KACオリジナル楽曲コンテスト20/12/24 追加 To BrandNewDeadline せいぎのあおぢる SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/05/23 追加 Together Going My Way DiGiTAL WiNG with 空音 東方Projectアレンジ樂曲 toy boxer BEMANI Sound Team "S-C-U SYUNN" いちかのBEMANI投票選抜戦2019:jubeat 100票19/09/12 追加 Tribal Trial Yooh SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/26 追加 Trill auf G BEMANI Sound Team "dj TAKA" いちかのBEMANI投票選抜戦2019:IIDX 100票19/09/12 追加 Turn the story technoplanet feat. Kuroto Sion The 8th KACオリジナル楽曲コンテスト19/11/14 追加 ultra turbo kamome sano SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/09/27 追加 V Sen5eS MasKaleido VS 709sec. SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/06/27 追加 Valanga(polysha Remix) polysha BEMANI楽曲リミックスコンテスト ~2019~19/12/12 追加 VIVID DEBUT! #EmoCosine SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/11 追加 vivid landscape paraoka Vividly Impromptu BlackY SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/12/12 追加 voltississimo BEMANI Sound Team "PHQUASE" いちかのBEMANI投票選抜戦2019:SDVX エントリー19/09/12 追加 VVelcome!! MisoilePunch♪ The 9th KACオリジナル楽曲コンテストHEXA DIVER -狂騒サーカス篇-20/08/13 追加 who I am カエルとネコ The 9th KACオリジナル楽曲コンテスト20/12/24 追加 World of lris polysha コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/06/25 追加 Xicholauncher 隣の庭は青い(庭師+Aoi) SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/26 追加 ZEИITH Ashrount vs polysha The 9th KACオリジナル楽曲コンテストHEXA DIVER -幻想御伽篇-20/02/27 追加 アオアラシ やどりぎ SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/11 追加 アライヴ あらいぐまファクトリー feat. okogeeechann SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/05/23 追加 伊邪那美白山姫大神 Morrigan feat. リリィ 悪戯センセーション 森羅万象 東方Projectアレンジ樂曲19/05/09 追加 色を喪った街 かめりあ feat. かめりあ The 9th KACオリジナル楽曲コンテストHEXA DIVER -幻想御伽篇-20/02/27 追加 雲海 椎名 豪 エンゲージ〆ント Croire SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/06/27 追加 おーまい!らぶりー!すうぃーてぃ!だーりん! BEMANI Sound Team "PON" feat.NU-KO いちかのBEMANI投票選抜戦2019:pop'n 100票19/09/12 追加 御伽噺に幕切れを 夜叉姫神楽 20/07/01 追加 おはようからおやすみまでかまってポメポメ 立秋 feat.ちょこ コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/07/30 追加 怪盗Fの台本~消えたダイヤの謎~ ひとしずく×やま△ feat.松下、eclair、おさむらいさん、柿チョコ、コニー、しゅーず、che 櫻井、nero、びびあん、mao(bass)、ゆう十、リシェ 提供曲 革命パッショネイト 日向美ビタースイーツ♪ 19/03/15 追加 ガヴリールドロップキック/アニメ「ガヴリールドロップアウト」より ガヴリール(CV:富田美憂)、ヴィーネ(CV:大西沙織)、サターニャ(CV:大空直美)、ラフィエル(CV:花澤香菜) 提供曲 君の知らない物語/アニメ「化物語」ED supercell 提供曲19/04/11 追加 君は Fantasista 杉下 トキヤ 近未来百鬼夜行譚 ~死返之巻~ 近未来妖怪活劇をかぼちゃが謡う! いざ! SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/09/27 追加 偶然? 必然? アンビバレンス! 諸星なな feat.加藤はるか YKI SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/06/27 追加 クレイジークレイジーダンサーズ ビートまりお+あまね(COOL CREATE) 東方Projectアレンジ樂曲 月々紅花 7mai コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/09/03 追加 恋するレインガール MasKaleido feat. ぁゅ コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/09/03 追加 ここからよろしく大作戦143 BEMANI Sound Team "あさき隊" 武装神姫BC×BEMANI 稼働記念キャンペーン20/12/24 追加 最小三倍完全数 DJ TECHNORCH いちかのBEMANI投票選抜戦2019:DDR 100票19/09/12 追加 逆さま♥シンデレラパレード メリー・バッド・メルヘン 20/07/01 追加 シープドリーミン テヅカ feat. 大西あみみ SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/26 追加 至上のラトゥーリア Vanitas Lacrimosa 20/07/01 追加 シュガーソングとビターステップ/アニメ「血界戦線」より UNISON SQUARE GARDEN 提供曲 消失(Hommarju Remix) cosMo@暴走P 提供曲 スイーツはとまらない♪ 日向美ビタースイーツ♪ 19/03/15 追加 翠雨の祷 Cororo feat.Yuria Miyazono The 8th KACオリジナル楽曲コンテスト19/03/28 追加 すきなことだけでいいです ピノキオピー 提供曲 諏訪大信仰 ビートまりお+あまね(COOL CREATE) 東方Projectアレンジ樂曲19/05/09 追加 零次元エクスプレス SOUND HOLIC feat. Nana Takahashi 東方Projectアレンジ樂曲 遷 隣の庭は青い(庭師+Aoi) コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/09/03 追加 全力ハッピーライフ 森羅万象 東方Projectアレンジ樂曲 ツマミ戦隊 タテレンジャー ツマミ戦隊 タテレンジャー SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/26 追加 トーキョーサマーナイト みーに コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/11/04 追加 トマヨイ Spacelectro feat.椎木レク コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/06/25 追加 熱情のサパデアード 日向美ビタースイーツ♪ 19/03/15 追加 抜刀 猫大樹 東方Projectアレンジ樂曲 春告胡蝶 BlackY feat. Risa Yuzuki The 9th KACオリジナル楽曲コンテストHEXA DIVER -狂騒サーカス篇-20/08/13 追加 ハレ トキドキ メランコリック ここなつ 19/12/24 追加 ハレ晴レユカイ/アニメ「涼宮ハルヒの憂鬱」より 涼宮ハルヒ(CV.平野綾)、長門有希(CV.茅原実里)、朝比奈みくる(CV.後藤邑子) 提供曲 び 立秋 feat.ちょこ SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/03/15 追加 ヒカリユリイカ ここなつ 19/03/15 追加 ヒトリゴト/アニメ「エロマンガ先生」OP ClariS 提供曲19/04/11 追加 プログレなぞなぞクイズのテーマ BEMANI Sound Team "プログレッシブなぞなぞ星人" BEMANI MusiQ FES Vol.120/11/18 追加 ベビーステップ ここなつ 19/03/15 追加 ぼくらの16bit戦争 sasakure.UK 提供曲 祭囃子 709sec. feat.Yui Chinen SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/12/12 追加 真夏の海の修道女 bermei.inazawa 真夏の蜜と唇 fm. 希望の星は青霄に昇る ARM (IOSYS) ft. yukina (TUMENECO) 東方Projectアレンジ樂曲 ミッドナイト☆WAR いちか いちかのBEMANI投票選抜戦2019:他7機種 100票+SDVX 400票19/09/12 追加 港町レディ フーリンキャットマーク SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/04/11 追加 ミュージックプレイヤー Retropolitaliens(Ms.+駄々子) The 9th KACオリジナル楽曲コンテストHEXA DIVER -狂騒サーカス篇-20/08/13 追加 無魎大数 cosMo@暴走P SOUND VOLTEX VIVID WAVE 制作決定記念 オリジナル楽曲コンテスト19/03/15 追加 迷夢ソウル 夕月椿(EastNewSound) 東方Projectアレンジ樂曲 もってけ!セーラーふく/アニメ「らき☆すた」より 泉こなた(CV.平野 綾)、柊かがみ(CV.加藤 英美里)、柊つかさ(CV.福原 香織)、高良みゆき(CV.遠藤 綾) 提供曲 夢見草奇譚 Paradise Eve feat.しゃみお コナステ版SOUND VOLTEX先行配信!オリジナル楽曲コンテスト20/06/25 追加 ようこそジャパリパークへ/アニメ「けものフレンズ」より どうぶつビスケッツ×PPP 提供曲
https://w.atwiki.jp/riftinfo/pages/253.html
FEATURED New Looking for Group tool to form Dungeon, Rift, and Quest groups with other interested players on your shard! Along with Looking for Group, Expert Dungeons have undergone a general balance pass and reward improvement. Brand new Wardrobe slots allow you to customize the appearance of your character and even save whole outfits to swap between. Added the option to purchase a fifth Role from your Calling trainer! Discover Slivers - a glimpse into an alternate Telaran reality - that pose challenges geared toward 10-person Raid groups. Increased rewards for PvP play and Warfronts, including improved gear and better Favor and Prestige rewards. New Crafting Rifts offer additional ways to obtain materials and crafting skill-specific Plaques! Use RIFTconnect to easily manage options for the various social networks you can integrate with RIFT. Many, many additional changes below! GENERAL GAMEPLAY You may now purchase a 5th role at your Calling trainer! Reduced Auction House deposit prices by about 25%. Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure. Corrupted coins on the ground in Meridian now behave properly. You can now use social emotes, even with a partial name match, to display your emote at another player in target range regardless of whether you actually have that player targeted. (ex /wave Joe to wave at Joebob, even if you have Mary targeted.) Those who managed to sneak behind enemy lines and complete the introductory artifact collections inside Meridian or Sanctum now have a special reward coming their way! To make Artifact set collecting more fun for more Artifact hunters, rarity rates have been tuned to be less extreme between common and rare Artifacts. We'll be keeping an eye on this through future updates to see if the rates need another boost. Artifacts for the Guardian version of the introduction quest for artifact hunting no longer have a sell value. Mana and Health potion drop rates from mobs have been reduced. They can still be purchased from your friendly local Apothecary friend or Auction House! Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies. 'Discover' quest objectives will no longer increment while a character is dead. Characters can no longer accumulate multiple daily quests from the same category (i.e. multiple Outfitter dailies) in their quest journals. Daily quest on offer for a particular day now stay the same before and after a shard restart. For quests requiring you to kill level-appropriate targets, tooltips for mobs of too low level will no longer indicate that they will count for the quest. You now receive an alert message when reaching a currency cap on your character (ex Planarite). Currency caps are now shown on the character sheet. Potentially fixed player armors randomly changing color! If the last leader-ranked member of a guild is removed due to trial player restrictions, a new leader will automatically be selected. As a part of the Looking for Group release, there have been a number of updates to instances and item rewards See below for details! LOOKING FOR GROUP You can now use the new Looking for Group tool to queue for Dungeons, Rifts, or group quests with other players on your server! The Looking for Group icon has been added to the main menu tray in the lower left corner of the screen, and can also be opened with the default shortcut key 'I'. Select from the group roles available to you based on the roles you currently have saved on your character. Queue for specific dungeon or expert dungeon groups, or join the random dungeon queue. Once a group is formed, members will be teleported to the chosen dungeon zone. Rift and quest groups formed through the Looking for Group tool are not automatically teleported. Queue for group quests currently in your or your party members' quest journals from anywhere in the world and find others also looking to complete these quests! Additional rewards are granted for completing a random dungeon through the Looking For Group tool - these can be gained up to seven times per week but are not restricted in number per day, so you can do as many or as few as you like each day of the week up to the weekly cap. Save them all up for one day or spread them out; your choice! Additional restrictions based on gear also apply to forming groups for tier 1 and 2 Expert Dungeons through this tool. Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool. You must wait 10 minutes after your LFG tool party forms before being able to vote-kick a member. Players vote-kicked from an LFG group will be prevented from being picked again for re-queues by that group for 15 minutes. Players put on ignore will not be selected for your group ever. Players waiting for a group through LFG cannot be joined via public grouping or group merging while in the queue. Players in the LFG queue will drop out of it if they choose to join a public group or invite others into their group themselves. If a player has to leave an LFG group mid-dungeon, the group leader will have the option to use the LFG tool to automatically search for a replacement to continue the instance. GENERAL INSTANCES Expert Dungeon Plaque of Achievement items have all received a power upgrade. If you already have these items, they will be boosted as well! Expert Dungeon final bosses are now guaranteed to drop an Epic item. No more finishing the dungeon and getting nothing but Rare items for the whole run. Epic items still have a chance to drop from the rest of the bosses in the zone. Some items have been weeded out of the Expert Dungeon drop tables that were very similar to others so you are more likely to see a wide variety of drops. Additionally, some items now drop from different bosses in order to spread out the range of drops available per fight. Your instance and raid lockouts are now displayed on a new Instances tab in the Character window. SLIVERS As we all know, Telara’s universe is comprised of a myriad of planes and realities that all intersect with each other and with Telara at seemingly random angles and times. A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara. Some of these slivers are places where planar conflicts may have already been won or lost. Help set things right in other realities, or protect our own from their influence! The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers - Omen Sight for Guardians and Quantum Sight for Defiants. These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Prophecy, a raid instance intended for 10 players. WARDROBE SLOTS Wardrobe slots are now available for you to customize your character's look! All characters have access to the first wardrobe set (all armor slots) at level 1. Additional purchaseable wardrobe sets will allow you to save and swap multiple outfits quickly. You can only equip armor in Wardrobe Slots of the appropriate type for your calling - Plate for Warriors, Leather for Rogues, etc. Additional clothing items will be available in the future, including from new Clothier vendors in Sanctum and Meridian. A wardrobe set's icon can be dragged onto ability bars to create a shortcut for quickly changing your character's outfit (similar to Role icons on ability bars). Costume versions of character starting clothes have been added to Clothier merchants in Meridian and Sanctum. Cosmetic hat items have been converted to costume items so they can be equipped in Wardrobe slots. RIFTCONNECT The optional social network integrations in RIFT have been combined and expanded under the heading 'RIFTconnect'. Settings for Facebook, Twitter, Tumblr, and YouTube can now be accessed via a button on the lower left corner of the patcher as well as the Settings menu in-game. Facebook sign-in status can only be changed from the game patcher. In-game recorded video now has options for Twitter, Tumblr, and Facebook sharing. The commands used to post updates from in-game are - Facebook /fb, /fbpic - Tumblr /tumblr, /tumblrpic - Twitter /tweet, /tweetpic - To send out to everything you're currently logged in to /blast, /blastpic CRAFTING RIFTS Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards. These Rifts drop raw materials, Augments, and other goodies for crafters. Reaching the final stages gives a chance of obtaining an additional plaque! Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened. All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level. Bring your friends and spread the wealth! ROLE/CALLING DISPLAY Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors. Callings use the following colors Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue. An icon is displayed to the left of the player's name to indicate their Combat Role. Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon. These indicators now also appear on search results and Warfront leaderboards. ASCENDED POWERS Added new consumable Aspect of the Ancients items to the main Planar Goods Merchants in Sanctum and Meridian. You can carry up to three of these and they restore one planar charge when used. Anti-Planar Augmentation and Holy Champion now properly self-cast even when the auto self-cast option is turned off. RIFTS AND INVASIONS Gear from Expert Rifts has been increased in power. Existing items will be updated automatically. NEW EXPERT RIFT The Expert Earth Rift ‘Auricore Forerunners’ is now available! NEW RAID RIFTS The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available! Zone and Colossus Events are now easier to find. Zones that have active zone events now have a special icon next to the zone name on the main map. Mousing over the icon will display a tooltip showing the current progress of the event. Zone events now show on the main map which Wardstones need to be defended. Wardstones that must be defended as part of a zone event now have their main map icon turn red when they are destroyed. Expert and Raid Rifts now have Achievements! Defender Achievements for each zone no longer list Rift events that do not occur in those zones. Reduced the amount of Planarite awarded by individual Invasions and Footholds during zonewide events. Slightly increased the amount of Planarite awarded in general from Rift content of levels 10-14 to keep it in line with the 15-19 range. Increased Planarite cap from 30,000 to 60,000. You may now purchase Expert and Raid Rift Lures if you have the required Planar Notoriety of the appropriate type - or purchase husks which no longer have a Notoriety requirement to obtain. ANCIENT WARDSTONES Ancient Wardstones should no longer disappear mysteriously. Ancient Wardstones now have their own tooltip type with related information displayed on mouseover. Ancient Wardstones are now shown on the main map when controlled by one of the factions. During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do. Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there. GUILD PERKS Planar Protection Fixed a typo in the tooltip for this perk. Recall Scrolls should continue to count down their reuse time while you are logged out. Call of the Ascended Now properly costs 3 Planar Charges. Will no longer prompt living people with a resurrection window. No longer works in a dungeon if anyone in the group/raid is in combat. Now has a 20 second casting time. GUILD QUESTS Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below. New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild. More standard guild quests have been added to the mix! Player-kill objective PvP quests now require more updates in general. CULT SAGA Forces of the Plane of Death Updated the quest text to indicate that participation in the Rift is required to receive credit. The Means of the Endless Towers should give more time between waves, and mobs will despawn after wipes. Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon. A Family Affair The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time. Powers of Life and Air Now requires only Honored notoriety. Securing Source Now asks a bit more than just running the Deepstrike Mines dungeon. COMBAT Diminishing Returns changes Abilities are now consolidated into two groups for diminishing returns. - Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns. - Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun] In PvP, being hit with a crowd control effect starts a 24 second diminishing returns timer. If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired. Crowd control-breaking effects have also been updated with the new Diminishing Returns groups Breaks all effects - PvP Souls Break Free - Bladedancer Untangle - Elementalist Sever Bonds - Pyromancer Flicker - Ranger Escape Artist - Escape Artist no longer grants immunities. - Riftblade Rift Walk - Riftstalker Flashback Breaks Control effects - Paladin Devotion - Reaver Tempered Will Breaks Movement effects - Bladedancer Flash of Steel - Champion Ruthless Pursuit - Marksman Getaway - Riftstalker Shadow Stalk - Shaman Battle Charge - Vindicator Unrestrained - Warden Dissolution Damage Reduction updates The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects - Nightblade Twilight Shelter - Riftstalker Planar Refuge - Vindicator Phalanx - Warlock Neddra's Essence The following abilities no longer stack with other powerful short-duration damage reduction buffs - Druid Strength of the Fae - Infiltrator Ignore Pain - Sentinel Healer's Covenant - Void Knight Singularity NPCs will prefer unstealthed targets when picking between targets they're equally mad at. You should no longer see NPCs targeting 'invisible man' or other un-targetable phantoms. Falling damage no longer triggers abilities and other effects that react to damage taken. Fixed an issue causing ability effect tooltips on others to often show incorrect values. Queued abilities will now be cleared when casting another ability, even if you cast one off of global cooldown. This will stop queued damaging abilities from doing things like breaking stealth if Slip Away is used in combat. Channeled abilities will no longer interrupt themselves, or be interrupted by attempts to use another ability that fail. If queuing is enabled, they will be queued for next cast. Otherwise, the second use while the channel is under way will be ignored. This is a server-side queue and not impacted by client lag. Visual effects that appear on the ground from using abilities [ex Marksman's Pedestal] will no longer disappear when the caster is polymorphed. Character sheet tooltips for Hit, Focus, and Toughness now offer suggested amounts for different content tiers. Autoattacks now resume more quickly after performing abilities. Toggling auto-attack no longer triggers certain cases of reactive abilities. Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like 'Flesh Rip' to appear correctly. Reactive abilities whose target has moved out of viewable range will no longer leave a sad, orphaned reactive ability icon on screen. Fixed pets losing effects that were on them when teleporting or entering/leaving an instance. Fixed a bug where the Battleworn debuff didn't prevent NPCs from regenerating health outside of combat. Scorpion and Ranged Spider-type (yikes) mobs Skittish Reduced from a 25% Dodge bonus to a 10% Dodge bonus. NPC Assassins Malicious Strike ability for these NPCs now deals damage and snares the target by 30%. NPC Assassins These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead. Basilisks' Toxic Discharge, Scarab's Septic Wound These NPC abilities are now properly cleansable as Diseases. Reduced the Dodge bonus for the Insubstantial ability used by Ifrit and Djinali NPCs. SOULS PvP Souls Break Free In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated. Reaver, Void Knight, Paladin, Warlord Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown. Taunts can now be used three times before diminishing returns affects NPCs [previously 2 times]. Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to 'fall through' their mount. Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn't keep you from gaining aggro right after use. Cleric snares now list the movement speed reduction on the effect tooltip. Increased the base values of AoE damage reduction abilities on pets. They each now reduce AoE damage by 65% + 1% per point spent in that soul. Affected abilities are - Summon Greater Primal Companion [Beastmaster], Forest Blessing [Druid], Greater Elemental Affinity [Elementalist], Ancient Tomb [Necromancer], King of the Jungle [Ranger]. CLERIC CABALIST Distorted Shadows Fixed rank 10 to do appropriate amounts of damage. Dark Water Fixed the damage dealt per tick to match the intended total damage listed on the tooltip. DRUID Weight of the World Fixed tooltip to properly indicate that healing is affected as well as damage. Friend of the Weald Fixed tooltip to indicate that it also affects attack power contribution. Crag Hammer Increased the damage of Rank 6. INQUISITOR Sanction Heretic The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs. Life and Death Concord Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast. Armor of Treachery Now increases Armor and Endurance. Armor of Devotion Now increases Spell Power and Critical Hit. Armor of Awakening Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%. Aggressive Renewal Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute. Nysyr's Rebuke Now shares the same diminishing returns group as other Control abilities. PURIFIER Ward of the Ancestors Reduced cooldown to 3 seconds. Ward of the Ancestors cannot be cast again on the same target for 20 seconds. Caregiver's Blessing No longer triggers the global cooldown. SENTINEL Word of Hope Now also increases the spell power bonus of Healing Breath by 2% + 1.5% per point spent in Sentinel above 36. SHAMAN Vengeance of the Frozen Earth No longer applies a snare to the target if they are already snared. TEMPLAR [PvP] Barb of Shackles Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared. Blessing of the Martyr Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds. Ethereal Shell Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent. Arcane Defenses Spell damage reduction has been reduced to 1% per point spent. MAGES ARCHMAGE [PvP] Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec. Mana Shield Fixed so this now works as described. Steelweave Now correctly reduces all damage received from players instead of only physical damage. Steelweave Physical damage reduction reduced to 1% per point spent. Lethargy Removed. Degeneration - New Ability Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage. Ethereal Shell Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent. ARCHON Exhilaration Now only triggers on damaging or healing Critical Hits. Power in Numbers Corrected an issue where the second rank of this ability was not affected by aura abilities. CHLOROMANCER Living Shell Fixed an issue where this was returning mana if the absorb shield was removed before it expired. Also correctly removes mana when it deals damage. Enduring Tether The cooldown reduction granted by this ability is now reflected in the Soul Tether tooltip and affects it properly. Nature's Touch Updated ability description to clarify how this works with Lifegiving Veil. Lifegiving Veil Fixed an issue with heals from Livegiving Veil receiving a bonus from Spell Power twice. Fixed an issue preventing Corrosion from triggering healing from Livegiving Veil. Seed of Life, Soul Tether Can no longer be cast on a pet. DOMINATOR Controlled Opportunity In addition to its current functionality, this now also gives the next damaging ability used on the target a 100% chance to hit, but prevents that ability from critically hitting. Durable Control Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health. ELEMENTALIST Charged Now properly affects ranks 8, 9, and 10 of Lightning Strike. Tempest Corrected an issue where Tempest would apply inconsistently to AoE abilities. Water Elemental's Ice Bolt no longer snares the target. Planar Expansion In addition to the original effects on Air and Earth pets, this now increases the damage done by the Greater Water Elemental and increases the duration of the Water pet's Mind Freeze ability. NECROMANCER Corpse Explosion Rank 3 now has a 10 second cooldown instead of 45 seconds. Blood Spike Ability description now updates to reflect changes from Clattering Bones. Plague Bolt Fixed an issue that allowed this to gain damage bonuses from other players' stacks of Deathly Calling. Shadow Revenant Ruination No longer gains damage bonuses from Vengeful Spirit for stacks of Deathly Calling above 5 on the target. Soul Rend No longer gains damage bonuses for stacks of Deathly Calling above 5 on the target. Skeletal Zealot, Skeletal Horror Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected. PYROMANCER Burning Bonds Using this will no longer cause a pet to stop attacking an enemy if the Pyromancer has the Unbreakable Bonds ability. Ground of Strength Now reduces damage received by 20% and reduces damage dealt by 10%. Now increases all magical resistances by 60, armor by 70%, makes the mage immune to crowd control abilities, and reduces damage dealt by the mage by 10%. This ability no longer has a chance to proc a stun. Fire Storm Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Combust Fixed an issue causing multiple stacks of the DoT effect to only deal the damage of one stack. This now works properly. Cinder Burst and Fulminate can no longer be used within 5 seconds of each other. Cinder Burst/Pyromancer's Armor Fixed an issue where the damage from Cinder Burst would consume a Pyromancer's Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy. STORMCALLER Building Storm Now gives a 100% critical damage bonus to Hypothermia-causing spells, up from 50%. Lightning Storm Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Lightning Conductor Now correctly affects ranks 9 and 10 of Thunderbolt, and rank 10 of Electrocute. Static Discharge Fixed an issue causing the damage portion to retain the effect of buffs that were active when the ability was cast but no longer active when the damage portion triggered. Damage is now attributed to the person triggering the damage instead of the caster of the buff. Static Discharge now triggers off of damaging spells and abilities and no longer triggers off of auto-attacks. Spark of Life Can no longer be cast on a pet. WARLOCK Devouring Shadows Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Improved Life Leech Updated ability description for more clarity. ROGUE ASSASSIN Serpent Strike Damage increased. Cooldown reduced from 10 seconds to 8 seconds. Impale Damage increased. Now gains additional damage bonuses from Attack Power. Assassinate Damage increased. Backstab Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Now has a 6 second cooldown. Murderous Intent Fixed a bug where this was not giving the correct percentage increase to physical damage. Poison Malice No longer causes stealth to break when activated. Hidden Veil Reworded ability description. Slip Away Should now work more consistently against NPCs. Physical Trauma Now increases your Final Blow damage by 4-8% on targets affected by Impale. Improved Stealth Should no longer mysteriously stop working. BARD Cadence Cadence will correctly give 3 combo points instead of 2 when you have points spent in Expedited Wounds [Infiltrator]. Anthem of Fervor Will no longer be overwritten by lesser buffs. Verse of Rebirth - New Ability Brings the fallen ally back to life and restores 20% of their health and mana. This ability cannot be used while in combat. Available with 36 points spent in Bard. BLADEDANCER Due to the below changes, characters with Soul Points spent in Bladedancer will be given a free soul respec. Flash of Steel The minimum required range to use this ability has been reduced to 3 meters from 8. Deadly Strike Corrected an issue where rank 9 and 10 were both trained at level 42. Rank 10 of Deadly Strike is properly trainable at level 48. Quick Strike Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Precision Strike Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Mass Subdue The damage from Mass Subdue will no longer trigger secondary effects like Serrated Blades or weapon poisons, and will no longer cause the incapacitation effect to break as a result of these secondary effects. Blade Tempo, Side Steps, Blade and Soul Parity, Double Coup, and Dualism No longer cause stealth to break when activated. Blade Finesse and Combat Expertise Traded positions within the soul tree. Blade Finesse Now increases the Attack Power bonus for Deadly Strike by 5-25%. Deadly Dance Bonus increased to 7-21% and can occur up to 3 times. INFILTRATOR [PvP] Focused Intent No longer works against non-player targets. Against All Odds Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds. Now also triggers from Silence effects. Evading Thoughts Reduced duration to 2 seconds per combo point. Take Cover AoE damage reduction reduced to 3% per point spent. MARKSMAN Due to the below changes, characters with soul points spent in Marksman will receive a free soul point respec. Fire and Forget Removed. Eradicate - New Ability Available after spending 44 points in Marksman. Removes up to 2 buffs from the enemy target. Close Quarters Combat Now a 1 point passive ability rather than an activated one. Now available as a 6th tier branch ability. Bull's Eye Now available as a 5th tier branch ability. Crossfire Available after spending 26 points in Marksman. Sniper Training Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 7-21%. Controlled Fire Removed. Improved Hit and Run New ability available after spending 38 points in Marksman. Allows the execution of ranged attacks while moving; causes Empowered Shot and Deadeye Shot to become instant cast abilities, removes cooldown on Empowered Shot, and reduces the Energy cost of all Marksman abilities by 50%. Shares a cooldown with Hit and Run. Hit and Run No longer causes stealth to break when activated. Rapid Extrication Revised - it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull's Eye, and Retreat by 15-30%. Strafe Now deals an additional 20% damage if you are standing on your Pedestal. Rapid Fire Shot Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown. Master Archer Now scales up in damage with the number of points spent in Marksman. Deaden - New Ability Blasts the enemy, interrupting casting and silencing them for 5 seconds with a successful interrupt. Not affected by global cooldown. Available with 24 points spent in Marksman. Pedestals Leaving a pedestal now applies a 15 second buff of the Pedestal's bonus, which will wear off unless you re-enter. NIGHTBLADE Heat Retention Fixed an occasional issue where this wouldn't always trigger when using a damaging ability that awards a combo point. Ebon Fury, Twilight Shelter, Twilight Transcendence No longer cause stealth to break when activated. RANGER Double Shot Fixed a bug where this would cause Fang of the Life Lord to trigger. Shadow Fire Now increases the damage of Ranger attacks by 35%. RIFTSTALKER Rift Disturbance Now generates more threat than before. Planebound Resilience, Planar Refuge, Scatter the Shadows No longer cause stealth to break when activated. Flashback Can no longer be used when carrying the Fang of Regulos in Black Garden. SABOTEUR Incriminate, Carpet Bombing, Rapid Setup No longer cause stealth to break when activated. Combat log messages now appear when Energy is refunded for using Charges out of combat. Spike Charge The Bleed effect from Spike Charge should now trigger Blood Rage on your pet if you have soul points spent in Ranger's Blood Rage. Traps will no longer follow you when zoning into an instance or using a porticulum. Last Stand Removed. High Explosives - New Ability Unlocked at 44 points. Detonate causes the target to Bleed for 6 seconds. The amount of damage dealt is based on your weapon damage and number of combo points used. WARRIOR Warriors Threat generation of Finisher attacks for Reaver, Paladin, Warlord, and Void Knight have been increased. BEASTMASTER Backhanded Blow Fixed a bug causing this to not deal extra damage per bleed on the target. Also properly affected by abilities that modify attack-point building attacks. Flesh Rip Now correctly considered a bleed effect for other Beastmaster abilities. Also no longer incorrectly triggers a global cooldown. Removed the 'Messy Wound' effect that showed on the target's debuff bar when they were critically hit by a pet. Protective Companion Fixed a bug causing non-offensive polymorphs (such as several quest effects that disguise you) to break while this was active. Spoils of the Hunt Should now heal correctly. CHAMPION Mark of Extermination Effect now ends when the target dies. Intense Training Fixed the incorrect soul tree display for the impact of Intense Training on Soldier's Bearing, Slayer's Bearing, and Destroyer's Bearing. PALADIN Balance of Power Removed internal cooldown. Tip the Balance still has an internal cooldown. Improved Paladin's Devotion Now shows correctly reduced cooldown in tooltip and on the cooldown timer. Tip the Balance Slightly reduced the internal cooldown on Tip the Balance. Shield of the Hero Will now properly be removed by abilities that remove buffs. PARAGON Shifting Blades The tooltip has been updated to better reflect that this ability is intended to be used with two-handed weapons or sword-and-shield builds. Deadly Grace Fixed a bug causing this to trigger on every other Dual Strike, instead of on all of them. Touch of Tranquility Now shares the same diminishing returns group as other Control abilities. REAVER Power From the Masses Now triggers off of any damaging ability used, rather than just AoEs. Corrected a bug that caused this to trigger on auto attacks. Shroud of Entropy Now shares a stacking group with other damage reduction abilities to keep them from being stacked to unintended levels. It now stacks with Power from the Masses and Imbued Armor. RIFTBLADE Planar Blade Fixed a bug causing Planar Blade to not proc as much as was intended. Stonespear The root from this ability should now break based on damage dealt to the rooted target. Avatar of the Rift Fixed a bug causing this to modify Attack Power contribution by too little. Avatar of the Rift Fixed a bug causing this to increase the damage of Avatar of the Rift's damage shield, Burning Blood, and Elemental Touch by more than was intended. Fiery Burst The damage-over-time component from Fiery Burst will no longer overwrite the same components applied by other Riftblades. Burst abilities in general The debuff component on Burst abilities no longer overwrites debuff components applied by other Riftblades. Fixed several issues that were causing Burst abilities to trigger out of order. VINDICATOR [PvP] Subdue Now properly lowers damage against all targets. Stand Off Now properly roots the Warrior in place. Phalanx Duration reduced to 10 seconds, max range reduced to 10 meters. Now applies a debuff that prevents the target from being affected by Phalanx for 60 seconds. Forced Recon, Furious Blades Now only trigger against players. Forced Recon No longer applies a snare to the target if they are already snared. VOID KNIGHT Pacts Changed the way Pacts are spent. Abilities no longer consume all Pacts on the caster - they consume a set amount and their effects are modified by those Pacts consumed. This should allow Void Knights to strategize the use of Pacts while also keeping some in reserve when using abilities. Fusion of Flesh Revised - now protects the Void Knight for 20% of their maximum health for each Pact consumed by the next 5 non-Physical hits over 30 seconds. Each non-Physical hit heals the Void Knight for 20% of their maximum health. Consumes up to 5 Pacts. Discharge Revised - Now costs 2 Pacts. The first damage effect will remain the same and occur with 1 or 2 Pacts consumed; the second hit will scale based on how many Pacts the Void Knight spent. The overall damage of the ability should remain the same as the previous incarnation. Tempest Moved to require 26 soul points, with additional ranks added. The first damage effect will occur regardless of how many Pacts are spent and is unchanged, while the second will scale based on how many Pacts were spent. The overall damage of the ability should remain the same as the previous version. Rift Shield Now costs 5 Pacts. The overall absorption should remain the same, with the only change being that it doesn't consume all Pacts available. Ravenous Strength, Ravenous Defense Now apply and last as long as Pacts. Any abilities adding a Pact will add these, and anything that removes Pacts will remove them. Ragestorm No longer incorrectly hits more than 5 targets. Insatiable Hunger Fixed a bug causing this ability to take the value of the target's weapon in calculation, rather than your own. Improved Rift Summon Now shows correctly reduced cooldown in tooltip and on the cooldown timer. Quality Care Fixed a bug causing Quality Care to trigger off of pre- and post-phase Warfront heals. Also fixed a typo in the ability description. Spell Sunder Won't incorrectly remove Distraction debuffs from the target. Accord of Emptiness - New ability Reduces damage dealt by melee attacks by 20%, and non-physical attacks by 10%. Available with 50 points spent in Void Knight. Spellbreaker will no longer remove the Reaver’s Binding of Atrophy. The debuff from Binding of Atrophy can now be removed. Fusion of Flesh Fixed a bug causing this to trigger off of the Void Knight's own abilities. Fixed a bug with Reckless Strike, Rift Tap, and Furious Rage, where they were not generating enough threat. WARLORD No Permission to Die Fixed a bug that could cause this to not actually heal the Warlord on 'death'. Promise of Steel Cooldown reduced from 10 seconds to 8 seconds. Call to Battle Now also places a buff on the Warlord, Battle Caller, which increases their Attack Power. This buff stacks with Call to Battle and other raid-wide buffs. Call to Entrench Now also places a buff on the Warlord, Entrenchment Caller, which reduces their damage taken. This buff stacks with Call to Entrench and other raid-wide buffs. Call to Regroup Now also places a buff on the Warlord, Regroup Caller, which increases the threat they generate. This buff stacks with Call to Regroup and other raid-wide buffs. General's Order - New Ability Available with 51 points, this ability acts like Sergeant's Order versus a group of up to 5 enemies. Fixed a confusing error in the tooltip for Call to Entrench. Battlefield Awareness Now causes Call and Command abilities to generate threat against up to 10 nearby enemies.
https://w.atwiki.jp/gmap_t/pages/97.html
Printer-friendly Version Email this Page Recommended Curriculum Guidelines for Family Medicine Residents Adolescent Health-- AAFP Reprint No. 278 (7-page PDF file;About PDFs) Allergy and Immunology-- AAFP Reprint No. 274 (8-page PDF file;About PDFs) Care of Infants and Children-- AAFP Reprint No. 260 (10-page PDF file;About PDFs) Care of Older Adults-- AAFP Reprint No. 264 (7-page PDF file;About PDFs) Care of the Critically Ill Adult-- AAFP Reprint No. 291 (10-page PDF file;About PDFs) Care of the Surgical Patient-- AAFP Reprint No. 259 (7-page PDF file;About PDFs) Chronic Pain Management-- AAFP Reprint No. 286 (6-page PDF file;About PDFs) Conditions of the Eye-- AAFP Reprint No. 263 (6-page PDF file;About PDFs) Conditions of the Nervous System-- AAFP Reprint No. 272 (12-page PDF file;About PDFs) Conditions of the Skin-- AAFP Reprint No. 271 (5-page PDF file;About PDFs) Disaster Medicine-- AAFP Reprint No. 290 (10-page PDF file;About PDFs) End-of-Life Care-- AAFP Reprint No. 269 (8-page PDF file;About PDFs) Global Health-- AAFP Reprint No. 287 (8-page PDF file;About PDFs) Graduate Medical Education for Rural Practice-- AAFP Reprint No. 289A (6-page PDF file;About PDFs) Health Promotion and Disease Prevention-- AAFP Reprint No. 267 (6-page PDF file;About PDFs) HIV Infection/AIDS-- AAFP Reprint No. 273 (9-page PDF file;About PDFs) Human Behavior and Mental Health-- AAFP Reprint No. 270 (8-page PDF file;About PDFs) Management of Health Systems (Practice Management)-- AAFP Reprint No. 268 (10-page PDF file;About PDFs) Maternity and Gynecologic Care-- AAFP Reprint No. 261 (8-page PDF file;About PDFs) Medical Ethics-- AAFP Reprint No. 279 (8-page PDF file;About PDFs) Medical Genetics-- AAFP Reprint No. 258 (6-page PDF file;About PDFs) Medical Informatics-- AAFP Reprint No. 288 (6-page PDF file;About PDFs) Men s Health-- AAFP Reprint No. 257 (9-page PDF file;About PDFs) Nutrition-- AAFP Reprint No. 275 (8-page PDF file;About PDFs) Occupational Medicine-- AAFP Reprint No. 266 (7-page PDF file;About PDFs) Office Laboratory Medicine-- AAFP Reprint No. 283 (6-page PDF file;About PDFs) Patient Education-- AAFP Reprint No. 284 (8-page PDF file;About PDFs) Practice Based Learning and Improvement-- AAFP Reprint No. 289C (9-page PDF file;About PDFs) Rheumatic Conditions-- AAFP Reprint No. 276 (8-page PDF file;About PDFs) Risk Management and Medical Liability-- AAFP Reprint No. 281 (7-page PDF file;About PDFs) Special Considerations in the Preparation of Family Practice Residents Interested in Inner City Practice-- AAFP Reprint No. 289B (4-page PDF file;About PDFs) Urgent and Emergent Care-- AAFP Reprint No. 285 (8-page PDF file;About PDFs) Women s Health-- AAFP Reprint No. 282 (9-page PDF file;About PDFs) Copyright © 2009 American Academy of Family Physicians
https://w.atwiki.jp/ik-ben-wakei/pages/255.html
adaptief onderwijs ともいう。wikipedia の説明 Adaptief onderwijs (ook passend onderwijs of onderwijs op maat) is een onderwijsideaal van sommige onderwijskundigen om leerlingen minder frequent te laten doorstromen naar speciaal onderwijs door binnen een reguliere school mogelijkheden te creëren om op een eigen manier en tempo kennis op te doen. Adaptief komt van het woord adaptatie dat “passend” of “erbij passend” betekent. Inhoud [verbergen] 1 Doel en uitwerking van adaptief onderwijs 2 Stevens en Doornbos 3 Twee manieren van aanpak adaptief onderwijs 4 Effecten op verdere leven 5 Kritiek 6 Nederlandse wetgeving 7 Zie ook Doel en uitwerking van adaptief onderwijs [bewerken] Doel van adaptief onderwijs is onder meer De leerling te laten leren door informatie dusdanig aan te bieden dat het bij de leerling past met als visie dat de leerling beter leert als de leerstof op de leerling is afgestemd en op zo n manier wordt aangeboden dat het de interesse van de leerling heeft. Kennis en lessen minder statisch maken, maar door samenwerken, afwisseling en proefjes de leerling enthousiasmeren voor datgene wat geleerd moet worden. Het aanspreken, stimuleren en ontwikkelen van de eigen verantwoordelijkheid en zelfvertrouwen van de leerling. Heden ten dage is adaptief onderwijs in diverse niveaus uitgewerkt. Er zijn scholen die adaptief onderwijs als basisuitgangspunt hebben genomen en alles daaruit voort laten vloeien. Het Iederwijs is zo’n school, Dit onderwijs laat de leerling heel vrij in het op zoek gaan naar kennis en past alles aan de leerling aan. Deze zeer ver gaande vorm blijkt echter nauwelijks levensvatbaar te zijn. Daarnaast staat het traditionele vernieuwingsonderwijs zoals Montessorionderwijs, Daltononderwijs, Jenaplanschool, Freinetschool en de Vrije school en de na-oorlogse onderwijsconcepten Ontwikkelings- (O.G.O.) en Ervaringsgericht Onderwijs (E.G.O.) er om bekend hun onderwijs op een adaptieve manier vorm te geven. Ook op kleinere schaal wordt binnen het regulier onderwijs door scholen gezocht naar mogelijkheden om meer onderwijs op maat te kunnen verzorgen. Stevens en Doornbos [bewerken] De professoren Stevens en Doornbos werkten nauw samen in het onderzoek binnen adaptief onderwijs. Professor en orthopedagoog Luc Stevens aan de Universiteit Utrecht liet zich in 1987 met regelmaat kritisch uit over de vormgeving en het beleid van het speciaal onderwijs. Het Ministerie van Onderwijs en Wetenschappen en de Landelijke vakorganisaties gaven daarom hem en professor Doornbos van de Universiteit van Amsterdam de opdracht om onderzoek te doen naar de groei en mogelijkheden binnen het speciaal onderwijs. Luc Stevens staat sinds 1994 tot vandaag de dag zeer bekend om zijn bijdragen en onderzoek omtrent het adaptief onderwijs. Bepaalde ideeën heeft hij ontleend aan werken van psycholoog Deci. Professor Doornbos (Universiteit van Amsterdam) bracht in 1990 in kaart welke mogelijkheden er zijn voor adaptief onderwijs en welke veranderingen nodig waren om adaptief onderwijs te kunnen presenteren aan de rest van de wereld. In 1993 wordt het iets anders geformuleerd in een beleidsanalyse Weer Samen naar School genaamd. Adaptief onderwijs wordt daarbij omschreven als "(...) Om toegesneden onderwijs te geven aan leerlingen die specifieke onderwijskundige behoeften met zich meebrengen." Twee manieren van aanpak adaptief onderwijs [bewerken] Er zijn twee manieren te onderscheiden, te weten 1.De zogenaamde ad-hocaanpak, waarbij de mogelijkheden van adaptief onderwijs voor kortere periodes wordt bekeken. Er wordt daarbij gekeken naar wat de leerling zelf aangeeft, er wordt ingespeeld op de behoeften van de leerling die op dat moment het meest aanwezig zijn. 2.En de structurele aanpak, waarbij er voor langere tijd een onderwijsplanning wordt gemaakt. Het verschil met de ad-hocaanpak is dat de structurele methode niet slechts incidenteel is maar echt voor langere tijd overzicht biedt van de behoeften van de leerling. Effecten op verdere leven [bewerken] Er zijn te weinig studies die duiden wat de effecten op langere termijn zijn als een kind in een adaptieve leeromgeving is opgegroeid. Er komen namelijk signalen dat het adaptieve karakter gehandhaafd moet blijven om hetzelfde niveau/type werkresultaten en leef/werk-houding te houden. We onderscheiden hierin twee soorten adaptieve voorwaarden, waarvan de tweede dus onvoorwaardelijk voor "de rest" van het leven aan moeten blijven om gedrag/inzet/kennis/vaardigheden te consolideren type-1 Soorten adaptaties die gaande het inleer-proces verminderen omdat de vaardigheid de kans krijgt een tweede natuur te worden. Hiertoe lijken enkele neuro-eisen als randvoorwaarden nodig Het kind moet de leersituatie herkennen, dan wel de trigger herkennen om een vaardigheid te tonen; Het kind moet de resultaten in kunnen schatten op effect en nut/kwaliteit. type-2 Soorten adaptaties die blijvend nodig zijn Het kind ontbeert de kwaliteiten van reflectie en inschatten, en kan zo niet goed zelf omgaan met het oproepen en analyseren van gevraagde vaardigheden. Dit soort adaptaties moeten overgedragen worden naar volgende scholen en uiteindelijk naar zowel komende werkomgevingen als privé-omgevingen. Kritiek [bewerken] Omdat het hier een ideaal betreft, is er geen wetenschappelijk onderzoek beschikbaar waaruit blijkt dat deze onderwijsfilosofie goede leerresultaten oplevert. Hierdoor is er ook stevige kritiek op deze onderwijsvernieuwing door deskundigen die stellen dat grootschalige onderwijsvernieuwingen evidence-based dienen te zijn. Nederlandse wetgeving [bewerken] Het wetsvoorstel Wijziging van enkele onderwijswetten in verband met een herziening van de organisatie en financiering van de ondersteuning van leerlingen in het basisonderwijs, speciaal en voortgezet speciaal onderwijs, voortgezet onderwijs en beroepsonderwijs is door de Tweede Kamer aanvaard en is aanhangig in de Eerste Kamer. Volgens het Stabiliteitsprogramma Nederland 2012 van april 2012 zullen bezuinigingen op het bijzonder om passend onderwijs voor een bedrag van 100 miljoen per jaar echter niet doorgaan. Zie ook [bewerken] Inclusief onderwijs Categorie Onderwijsvorm
https://w.atwiki.jp/remixmatome/pages/25.html
主にYoutubeで活動している海外作者のまとめページです。 A~H 作者名(name) 主なジャンル(main genre) 国(nation) ユーザーページ(user page) 0nyyx TeamFortress2 イギリス(GBR) http //www.youtube.com/user/0nyyx 5OMB 海外素材 不明(No Data) http //www.youtube.com/user/5OMB Akhts けいおん!,らきすたなどのアニメ フランス(FRA) http //www.youtube.com/user/AKHTSnoZONE Aladauqs 実写素材 イギリス(GBR) http //www.youtube.com/user/Aladauqs AleatoireMixes My Little Pony 不明 http //www.youtube.com/user/AleatoireMixes anonymide Super macho man,TeamFortress2 アメリカ(USA) http //www.youtube.com/user/anonymide arghivebeenshot FalconPunch,TeamFortress2 韓国(KOR) http //www.youtube.com/user/arghivebeenshot ArchTV TeamFortress2,その他 ヨルダン川西岸(JOR) http //www.youtube.com/user/ArchTV Aros24 その他いろいろ アメリカ(USA) http //www.youtube.com/user/Aros24 AtomicBaby123 その他いろいろ カナダ(CAN) http //www.youtube.com/user/AtomicBaby123 avojaifnot ストリートファイター,その他 アメリカ(USA) http //www.youtube.com/user/avojaifnot Axelrod777 TeamFortress2,その他 アメリカ(USA) http //www.youtube.com/user/Axelrod777 aznr4v3m4st3r いろいろ アメリカ(USA) http //www.youtube.com/user/aznr4v3m4st3r BowenKainZ アニメ素材 イギリス(GBR) http //www.youtube.com/user/BowenKainZ bifiao 海外発祥素材 ブラジル(BRA) http //www.youtube.com/user/bifiao Calubri TeamFortress2 オーストリア(AUT) http //www.youtube.com/user/Calubri Chinelin アニメ素材 ブラジル(BRA) http //www.youtube.com/user/Chinelin ChrisGendoAlt いろいろ 韓国(KOR) http //www.youtube.com/user/ChrisGendoAlt Cnjgbwjn17 海外発祥素材 ロシア(RUS) http //www.youtube.com/user/Cnjgbwjn17 CountHanx TeamFortress2 オランダ(NLD) http //www.youtube.com/user/CountHanx CuttNSee その他いろいろ クリスマス島(AUS) http //www.youtube.com/user/CuttNSee Cavan002 その他いろいろ アメリカ(USA) http //www.youtube.com/user/Cavan002 DarkSSJShinji けいおん! アメリカ(USA) http //www.youtube.com/user/DarkSSJShinji Darkwood707 Jack Black他 アメリカ(USA) http //www.youtube.com/user/Darkwood707 decade2 その他いろいろ フィンランド(FIN) http //www.youtube.com/user/decade2 DerekGrafYTP Octagon,その他 アメリカ(USA) http //www.youtube.com/user/DerekGrafYTP dexter661994 その他いろいろ 香港(HKG) http //www.youtube.com/user/dexter661994 dinoderp Faustao,その他 ブラジル(BRA) http //www.youtube.com/user/dinoderp djsteveporter Slap Chop,その他 アメリカ(USA) http //www.youtube.com/user/djsteveporter DKCplayer ドンキーコング,その他 オーストラリア(AUS) http //www.youtube.com/user/DKCplayer DoctorChub TeamFortress2,その他 イギリス(GBR) http //www.youtube.com/user/DoctorChub dpritch16 いろいろ アメリカ(USA) http //www.youtube.com/user/dpritch16 Drksrpnt 海外の素材 アメリカ(USA) http //www.youtube.com/user/Drksrpnt DWL1993 海外の実写素材 不明(No Data) http //www.youtube.com/user/DWL1993 EnigmaEvocative その他いろいろ 台湾(TWN) http //www.youtube.com/user/EnigmaEvocative epicsidekick 遊戯王,その他 アメリカ(USA) http //www.youtube.com/user/epicsidekick EternalCorruption TF2,その他 カナダ(CAN) http //www.youtube.com/user/EternalCorruption firespikez その他いろいろ カナダ(CAN) http //www.youtube.com/user/firespikez FPsupertoaster Slap Chop, TeamFortress2 ルワンダ(RWA) http //www.youtube.com/user/FPsupertoaster Forbidden5 実写素材 アメリカ(USA) http //www.youtube.com/user/Forbidden5 frannintendo64 その他いろいろ スペイン(SPA) http //www.youtube.com/user/frannintendo64 GiantSandles よろず アフガニスタン(AFG) http //www.youtube.com/user/GiantSandles gvgfox95 海外発祥の素材 ブラジル(BRA) http //www.youtube.com/user/gvgfox95 haltopen12 謎の実写素材 アメリカ(USA) http //www.youtube.com/user/haltopen12 hermit527 いろいろ アメリカ(USA) http //www.youtube.com/user/hermit527 Healzer KBC ドイツ(DEU) http //www.youtube.com/user/Healzer HTFFan8500 Happy Tree Friends,その他 アメリカ(USA) http //www.youtube.com/user/HTFFan8500 HyperFlame1 My Little Pony 不明 http //www.youtube.com/user/HyperFlame1 I~N 作者名(name) 主なジャンル(main genre) 国(nation) ユーザーページ(user page) ilovemadnesscombat TeamFortress2,NostalgiaCritic オランダ(NLD) http //www.youtube.com/user/ilovemadnesscombat imatehsamdwach TeamFortress2 ロシア(RUS) http //www.youtube.com/user/imatehsamdwach IMD007 その他いろいろ アメリカ(USA) http //www.youtube.com/user/IMD007 JazyKuun Happy Tree Friends アメリカ(USA) http //www.youtube.com/user/JazyKuun juakakoki TeamFortress2,ドナルド 不明(No Data) http //www.youtube.com/user/juakakoki KernelPicnic その他いろいろ(実写系多し) カナダ(CAN) http //www.youtube.com/user/KernelPicnic KillerMoustache TeamFortress2,その他 アメリカ(USA) http //www.youtube.com/user/KillerMoustache KingHarkiniann TeamFortress2,CD-i ツバル(TUV) http //www.youtube.com/user/KingHarkiniann KinkyOats Cat Planet,その他 カナダ(CAN) http //www.youtube.com/user/KinkyOats Kurkop その他実写 カナダ(CAN) http //www.youtube.com/user/Kurkop LakituAl アニメ素材多し 米国バージン諸島(USA) http //www.youtube.com/user/LakituAl LEOriginal037 いろいろ オランダ(NLD) http //www.youtube.com/user/LEOriginal037 legzsak17 謎の実写素材 米国バージン諸島(USA) http //www.youtube.com/user/legzsak17 levusbevus TeamFortress2,その他 イギリス(GBR) http //www.youtube.com/user/levusbevus link41523 ゼルダ アメリカ(USA) http //www.youtube.com/user/link41523 Liamsdunn その他いろいろ クリスマス島(AUS) http //www.youtube.com/user/Liamsdunn LolZombiez Call of Dutyなどのゲーム系 アメリカ(USA) http //www.youtube.com/user/LolZombiez ltotheucasltotheucas 海外の実写素材 オランダ(NLD) http //www.youtube.com/user/ltotheucasltotheucas marcelozcanarioa 様々な素材 ペルー(PER) http //www.youtube.com/user/marcelozcanarioa MarioInATopHat その他いろいろ イギリス(GBR) http //www.youtube.com/user/MarioInATopHat Masterhftw その他いろいろ(実写系多し) アメリカ(USA) http //www.youtube.com/user/Masterhftw MatrixMarioX TeamFortress2,ドナルド,その他 メキシコ(MEX) http //www.youtube.com/user/XlovesMiku McMaNGOSalt その他いろいろ スウェーデン(SWE) http //www.youtube.com/user/McMaNGOSalt meltdown4500 いろいろ アメリカ(USA) http //www.youtube.com/user/meltdown4500 MilkshakeManCP その他いろいろ アメリカ(USA) http //www.youtube.com/user/MilkshakeManCP MowtenDoo Old Spice,レスリングシリーズ等 アメリカ(USA) http //www.youtube.com/user/Mowtendoo MrApocalisse その他いろいろ イタリア(ITA) http //www.youtube.com/user/MrApocalisse MrKoolTrix いろいろ イギリス(GBR) http //www.youtube.com/user/MrKoolTrix MrXarlable TeamFortress2, Old Spiceなど ポルトガル(POR) http //www.youtube.com/user/MrXarlable NorthwestChopper Teamfortress2,その他 アメリカ(USA) http //www.youtube.com/user/NorthwestChopper O~Z 作者名(name) 主なジャンル(main genre) 国(nation) ユーザーページ(user page) Oblivionroxas123 海外の流行素材 アメリカ(USA) http //www.youtube.com/user/Oblivionroxas123 Ohgodnofff その他いろいろ ドイツ(DEU) http //www.youtube.com/user/Ohgodnofff omgtsn TeamFortress2,実写系 アメリカ(USA) http //www.youtube.com/user/omgtsn omgX789 TeamFortress2,その他 ブラジル(BRA) http //www.youtube.com/user/omgX789 Orangishred その他いろいろ アメリカ(USA) http //www.youtube.com/user/Orangishred pilli10 その他いろいろ イギリス(GBR) http //www.youtube.com/user/pilli10 Pyrstoyska 謎の実写 フィンランド(FIN) http //www.youtube.com/user/Pyrstoyska RapidStrikeX ドナルドなどの実写系 アメリカ(USA) http //www.youtube.com/user/RapidStrikeX RazQ35 いろいろ フィンランド(FIN) http //www.youtube.com/user/RazQ35 RecycleDucks エネコン,その他 オランダ(NLD) http //www.youtube.com/user/RecycleDucks ReupManCP いろいろな実写素材 不明(No Data) http //www.youtube.com/user/ReupManCP Remyrue いろいろ アメリカ(USA) http //www.youtube.com/user/Remyrue SashicX09 その他いろいろ カナダ(CAN) http //www.youtube.com/user/SashicX09 sgttris その他いろいろ 不明(No Data) http //www.youtube.com/user/sgttris ShadowthePast MilkshakeManCP,その他 アメリカ(USA) http //www.youtube.com/user/ShadowthePast ShoopDaGUHH その他いろいろ アメリカ(USA) http //www.youtube.com/user/ShoopDaGUHH SuperCoolerman その他いろいろ アメリカ(USA) http //www.youtube.com/user/SuperCoolerman Sn1pe456 TeamFortress2 トリニダード・トバゴ(TTO) http //www.youtube.com/user/Sn1pe456 SobmicSSBB その他いろいろ 不明(No Data) http //www.youtube.com/user/SobmicSSBB Superdarkluigi4ever その他いろいろ イタリア(ITA) http //www.youtube.com/user/Superdarkluigi4ever sorcererofskul その他いろいろ アメリカ(USA) http //www.youtube.com/user/sorcererofskul StarRodMan アニメ素材 アメリカ(USA) http //www.youtube.com/user/StarRodMan strongbadman7 My Little Pony アメリカ(USA) http //www.youtube.com/user/strongbadman7 supdawg444 TeamFoortress2 アメリカ(USA) http //www.youtube.com/user/supdawg444 swasticafalante 日本、海外の流行素材 ブラジル(BRA) http //www.youtube.com/user/swasticafalante Tachin1994 その他いろいろ チリ(CHL) http //www.youtube.com/user/Tachin1994 Tashuunn ドナルド,谷口 アメリカ(USA) http //www.youtube.com/user/Tashuunn ThatDutchLad 海外の流行素材 オランダ(NLD) http //www.youtube.com/user/ThatDutchLad TheAwful7331 実写系 チリ(CHL) http //www.youtube.com/user/TheAwful7331 TheDarkRises Call of Duty, TeamFortress2 アメリカ(USA) http //www.youtube.com/user/TheDarkRises TheElusivePirate いろいろ アメリカ(USA) http //www.youtube.com/user/TheElusivePirate TheEnigmaticMuffin いろいろ アメリカ(USA) http //www.youtube.com/user/TheEnigmaticMuffin TheEpicROB いろいろ アメリカ(USA) http //www.youtube.com/user/TheEpicROB TheLuigifan007 いろいろ イギリス(GBR) http //www.youtube.com/user/TheLuigifan007 TheKooperPooper その他いろいろ イギリス(GBR) http //www.youtube.com/user/TheKooperPooper tomgoodmen その他いろいろ ロシア(RUS) http //www.youtube.com/user/tomgoodmen Torjuz1337 いろいろ ノルウェー(NOR) http //www.youtube.com/user/Torjuz1337 triforce36O その他いろいろ イギリス(GBR) http //www.youtube.com/user/triforce36O Trudermark 海外の素材 アメリカ(USA) http //www.youtube.com/user/Trudermark Tukaari22 ドナルド、らき☆すた、その他いろいろ オランダ(NLD) http //www.youtube.com/user/Tukaari22 UnanimousDelivers クリンゴン,その他 アメリカ(USA) http //www.youtube.com/user/UnanimousDelivers USBduck その他いろいろ フランス(FRA) http //www.youtube.com/user/USBduck VanillaFUBAR TF2などのゲーム系 アメリカ(USA) http //www.youtube.com/user/VanillaFUBAR Voltraxer1 Old Spiceなど チリ(CHI) http //www.youtube.com/user/Voltraxer1 wazgul TeamFortress2 デンマーク(DNK) http //www.youtube.com/user/wazgul Wizzardbr 海外の流行素材 アメリカ(USA) http //www.youtube.com/user/Wizzardbr wonchopmonkeyman その他いろいろ イギリス(GBR) http //www.youtube.com/user/wonchopmonkeyman YankeeKirby その他いろいろ アメリカ(USA) http //www.youtube.com/user/YankeeKirby YipWolf TeamFortress2,その他 ブラジル(BRA) http //www.youtube.com/user/YipWolf YTPMVWolfwoot TeamFortress2 アメリカ(USA) http //www.youtube.com/user/YTPMVWolfwoot Zeroxxz11 TeamFortress2,その他 台湾(TWN) http //www.youtube.com/user/Zeroxxz11 ziomeso 海外の素材 不明(スペイン語圏?) https //www.youtube.com/user/ziomeso zumspeedboi TeamFortress2,Jack Black アメリカ(USA) http //www.youtube.com/user/zumspeedboi +アカウントが停止・削除されている作者 作者名(name) 主なジャンル(main genre) 国(nation) ユーザーページ(user page) 3elevado2 TeamFortress2 チリ(CHL) http //www.youtube.com/user/3elevado2 CommanderGwonam TeamFortress2,Nostalgia,その他 アメリカ(USA) http //www.youtube.com/user/CommanderGwonam CommanderSnowman いろいろ メキシコ(MEX) http //www.youtube.com/user/CommanderSnowman CaptainFawful TeamFortress2,その他 ロシア(RUS) http //www.youtube.com/user/CaptainFawful crazyhtfremixs Happy Tree Friends,デスノート,ドナルド アメリカ(USA) http //www.youtube.com/user/crazyhtfremixs darkmaster1653 Jack Black,その他 アルゼンチン(ARG) http //www.youtube.com/user/darkmaster1653 FartknockerStudios4 その他いろいろ アメリカ(USA) http //www.youtube.com/user/FartknockerStudios4 HoZKiNZPooP その他いろいろ(海外素材) イギリス(GBR) http //www.youtube.com/user/HoZKiNZPooP koopagamer TeamFortress2,その他 イギリス(GBR) http //www.youtube.com/user/koopagamer lightvisionproducts その他いろいろ(実写系多し) チリ(CHL) http //www.youtube.com/user/lightvisionproducts M0rtanius その他いろいろ エストニア(EST) http //www.youtube.com/user/M0rtanius marcel58379 TeamFortress2 セルビア(SRB) http //www.youtube.com/user/marcel58379 MexicanSunflower その他いろいろ ロシア(RUS) http //www.youtube.com/user/MexicanSunflower MrYTPMV その他いろいろ イタリア(ITA) http //www.youtube.com/user/MrYTPMV mssnor Teamfortress2,その他 ノルウェー(NOR) http //www.youtube.com/user/mssnor MugenSpiff いろいろ アメリカ(USA) http //www.youtube.com/user/MugenSpiff NOTFREUDERSON Teamfortress2 アメリカ(USA) http //www.youtube.com/user/NOTFREUDERSON omniputance 実写系 イスラエル(ISR) http //www.youtube.com/user/omniputance purplesky091 その他いろいろ エジプト(EGY) http //www.youtube.com/user/purplesky091 Qw3rtium その他いろいろ フィンランド(FIN) http //www.youtube.com/user/Qw3rtium RomysHustensaft アニメ,KBC ドイツ(GER) http //www.youtube.com/user/RomysHustensaft SCOMizzine MilkshakeManCP,その他 アメリカ(USA) http //www.youtube.com/user/SCOMizzine SynaMax 真島,その他 アメリカ(USA) http //www.youtube.com/user/SynaMax tweekus TeamFortress2,その他 アメリカ(USA) http //www.youtube.com/user/tweekus WalnutFaceBrand Dr. Rockso,TeamFortress2 アイルランド(IRL) http //www.youtube.com/user/WalnutFaceBrand TrickyClock2007 TeamFortress2 スウェーデン(SWE) http //www.youtube.com/user/TrickyClock2007 +ニコニコの垢を持っている海外作者 作者名(name) 主なジャンル(main genre) 国(nation) ユーザーページ(user page) Healzer KBC ドイツ(DEU) http //www.nicovideo.jp/user/13172959 KinkyOats Cat Planet,その他 カナダ(CAN) http //www.nicovideo.jp/user/13971841 MatrixMarioX TeamFortress2,ドナルド,その他 メキシコ(MEX) http //www.nicovideo.jp/user/21009014 omniputance 実写系 イスラエル(ISR) http //www.nicovideo.jp/user/15152658 TheEnigmaticMuffin いろいろ アメリカ(USA) http //www.nicovideo.jp/user/15668074 RazQ35 いろいろ フィンランド(FIN) http //www.nicovideo.jp/user/18705509 意見箱 (Comment Box) Healzerさんは自主転載かな -- 名無しさん (2009-12-28 23 15 06) KinkyOatsさんが更新停止状態のこと、書いておいた方がいいんじゃない? -- 名無しさん (2011-03-16 17 56 05) haltopen12さんはどうやらhaltopen12さん自身を映したものも素材にしている模様(CRAZY ZONEのコメントより) -- 名無しさん (2011-08-23 19 31 50) なんで 自分の友達がいるの? -- MARIO1000 (2015-03-07 09 55 00) tachinはチリ出身の為 日本語はもしかしたら、話せる -- MARIO1000 (2015-03-07 09 58 07) CUTT nessは、クリスマス出身だけど 、本当は日本出身 -- MARIO1000 (2015-03-07 10 02 15) shikitashiさんは -- 名無しさん (2016-08-30 13 09 16) hamburgagaさんとかも あの人確かチリの人だった希ガス -- 名無しさん (2018-08-14 11 09 09) hamburgagaさんドイツじゃなかったっけ -- 名無しさん (2020-03-11 15 29 33) 名前 コメント