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Market Analysis Property Management refers to dealing with the tenants or prospects. This system includes solutions for real estate. Property management solutions offer deployment, consulting, integration, support, and maintenance services. The inclination towards digital solutions for property management is driving the market. The rise in the adoption of property management using software solutions such as cloud-based solutions and service (SaaS) models are propelling the growth of the Property Management Market. In addition, property management solutions offer assistance for the property holders to monitor, manage and analyze the aspects of properties of residential and commercial. When a property management company manages properties, they can ensure software aids that will include simply the day-to-day activities for property managers, which will result in saving time and money spent on managing activities. These growth factors are highly boosting the demand of the Property Management Market at the global level. The COVID-19 pandemic was a tough situation for the market, but the growth opportunities stabilize its growth in the future days. The commercial building owners and investors are showing their major interest in property management solutions due to their energy-efficient and high-productivity properties—these market drivers and opportunities to uplift the growth value of the market. The Property Management Market is projected to reach a healthy CAGR of 7.3 %, with an estimated value of worth USD 21.4 billion by 2025 during the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/8553 Market Segmentation The Property Management Market is segmented based on component, deployment, application, and end-user. The component segment of the market is divided into solutions and services. The solution segment of the market is anticipated to hold the largest share due to its solid performance in recent years. The service segment comprises a service segment that has been further categorized into integration services, consulting services, and training and maintenance. The deployment segment of the market is categorized into on-premise and cloud-based solutions. The cloud-based segment has held the largest share due to its emerging properties in the past years. In the application segment, the market is classified into residential and commercial. The commercial segment is further subdivided into the retail, hotel, workspaces, and other sub-segments, among other things. The end-users segment is divided into property agents and housing associations. Regional Analysis According to the geographical status, the Property Management Market covers major regions worldwide such as North America, Europe, Asia-Pacific, and the Middle East Africa, and South America. The North American market is accounted for the largest market share in recent years, and it is going to continue its growth consistency during the forecast period due to the presence of major countries such as Canada, the US, and Mexico, where the demand is high for property management solutions. The Asia Pacific is expected to reach its highest CAGR rate with a good growth rate due to the presence of highly developing countries such as China, Japan, India, and the rest of Asia-Pacific, where the key players are largely investing in different technologies such as property management software, electronic payment solution, accounting and bookkeeping tools, electronic lease and others. Key Players The notable players profiled in the global property management market report include Chetu Inc., Spacewell, Accruent, RealPage, Inc., Trimble Inc., SAP, Oracle, IBM, AppFolio, Inc., Yardi Systems, Inc., Buildium, MRI Software LLC, Rosmiman Software Corporation, Re-Leased Software Company Ltd, and Skyline Property Management, among others. Industry Updates March 2021- MultiLiving has launched Propel app which is an end-to-end property management application for homeowners. In 2018 July, Trimble Inc. purchased Viewpoint, a supplier of construction management software. Trimble anticipated that the purchase would enable the company to improve the capabilities of its property management system. Access Report Details @ https //www.marketresearchfuture.com/reports/property-management-market-8553 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact M Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
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このページはhttp //www.vgleaks.com/durango-cpu-overview/からの引用です 作業中・・・ Durango CPU Overview TheDurangoCPU brings a host of modern micro-architectural performance features to console development. With Durango, a familiar instruction set architecture and high performance silicon mean developers can focus effort on content and features, not micro-optimization. The trend towards more parallel power continues in this hardware; so, an effective strategy for multi-core computing is more important than ever. Architectural Overview The Durango CPU is structured as two modules. A module contains four x64 cores, each running a single thread at 1.6 GHz. Each core contains a 32 KB instruction cache (I-cache) and a 32 KB data cache (D-cache), and the 4 cores in each module share a 2 MB level 2 (L2) cache. In total, the modules have 8 hardware threads and 4 MB of L2. The architecture is little-endian. Four cores communicate with the module’s L2 via the L2 Interface (L2I), and with the other module and the rest of the system (including main RAM) via the Core Communication Interface (CCI) and the North Bridge. Caches The caches can be summarized as shown in the following table. Cache Policy Ways Set Size Line Size Sharing L1 I Read only 2 256 64 bytes Dedicated to 1 core L1 D Write-allocate, write-back 8 64 64 bytes Dedicated to 1 core L2 Write-allocate, write-back, inclusive 16 2048 64 bytes Shared by module The 4 MB of L2 cache is split into two parts, one in each module. On an L2 miss from one module, the hardware checks if the required line is resident in the other module—either in its L2 only, or any of its cores’ L1 caches. Checking and retrieving data from the other module’s caches is quicker than fetching it from main memory, but this is still much slower than fetching it from the local L1 or L2. This makes choice of core and module very important for processes that share data. Memory access result Cycles Notes L1 hit 3 Required line is in this core’s L1 L2 hit 17 Required line is in this module’s L2 Remote L2 hit, remote L1 miss 100 Required line is in the other module’s L2 Remote L2 hit, remote L1 hit 120 Required line is in the other module’s L2 in remote core’s L1 Local L2 miss, remote L2 miss 144-160 Required line is not resident in any cache; load from memory Both L1 and L2 caches have hardware prefetchers that automatically predict the next line required, based on the stream of load/store addresses generated so far. The prefetchers can derive negative and positive strides from multiple address sequences, and can make a considerable difference to performance. While the x64 instruction set has explicit cache control instructions, in many situations the prefetcher removes the need to manually insert these. The Durango CPU does not support line or way locking in either L1 or L2, and has no L3 cache. This document does not cover memory paging or translation lookaside buffers (TLBs) on the cores. Instruction Set Architecture The cores execute the x64 instruction set (also known as x86-64 or AMD64); this instruction set will be familiar to developers working on AMD or Intel based architectures, including that of desktop computers running Windows. x64 is a 64-bit extension to 32-bit x86 , which is a complex instruction set computer (CISC) with register-memory, variable instruction length, and a long history of binary backward compatibility; that is, some instruction encodings have not changed since the 16-bit Intel 8086. The x64 architecture requires SSE2 support, and Visual Studio makes exclusive use of SSE instructions for all floating-point operations. x64 deprecates older instruction sets x87, Intel MMX®, and AMD 3DNow!®. x64 supports the following instruction set extensions SIMD/vector instructions SSE up to SSE4.2 (including SSSE3 for packing and SSE4a), and AVX F16C half-precision float conversion BMI bit shifting and manipulation AES+CLMULQDQ cryptographic function support XSAVE extended processor state save MOVBE byte swapping/permutation VEX prefixing Permits use of 256-bit operands in support of AVX instructions LOCK prefix modifies selected integer instructions to be system-wide atomic The cores do not support XOP, AVX2, or FMA3/4 (fused multiply-add). Architecturally, the cores each have sixteen 64-bit general purpose registers, eight 80-bit floating point registers, and sixteen 256-bit vector/SIMD registers. The 80-bit floating point registers are part of x87 legacy support. Performance Durango CPU cores run at 1.6 GHz; this is half the clock rate of theXbox 360’s cores. Because of this, it is tempting to assume that the Xbox 360’s cores might outperform Durango’s cores. However, this is emphatically not true, for the reasons described in the following sections. Sub-ISA Parallelism and Micro-Operations Like most recent high-performance x64 processors, the cores do not execute the x64 instruction set natively; instead, internally instructions are decoded into micro-operations, which the processor executes. This translation provides opportunities to parallelize beyond traditional superscalar execution. Durango CPU cores have dual x64 instruction decoders, so they can decode two instructions per cycle. On average, an x86 instruction is converted to 1.7 micro-operations, and many common x64 instructions are converted to 1 micro-operation. In the right conditions, the processor can simultaneously issue six micro-operations a load, a store, two ALU, and two vector floating point. The core has corresponding pipelines two identical 64-bit ALU pipelines, two 128-bit vector float pipelines (one with float multiply, one with float add), one load pipeline, and one store pipeline. A core can retire 2 micro-operations a cycle. Out of Order Execution Xbox 360 CPU cores execute in-order (also calledprogram order)the instructions in exactly the order the compiler laid them out. The Xbox 360 CPU has no opportunity to anticipate and avoid stalls caused by dependencies in the incoming instruction stream, and no compiler can eliminate all possible pipeline issues. In contrast, the Durango CPU cores execute fully out of order (OOO), also calleddata order, since execution order is determined by data dependencies. This means the processor is able, while executing a sequence of instructions, to re-order the micro-operations (notthe x64 instructions) via an internal 64-entry re-order buffer (ROB). This improves performance by Starting loads and stores as early as possible to avoid stalls. Executing instructions in data-dependency order. Fetching instructions from branch destination as soon as the branch address is resolved. Register Renaming A low count of registers can cause execution of instructions to be unnecessarily serialized. Similar in concept to translating x64 instructions to micro-operations, register names used in the x64 instruction stream are not used as is, but are instead renamed to point at entries in a large internal physical register file (PRF)—Durango cores have a 64-entry, 64-bit, general-purpose PRF and a 72-entry, 128-bit, vector float PRF. With renaming, the processor can disentangle serialization by register name alone, and to get better throughput, it can push independent micro-operations to earlier positions in the execution order via OOO. Speculative Execution Instruction streams can be regarded as being divided into basic blocks of non-branching code by branches. CPUs with deep pipelines execute basic blocks efficiently, but they face performance challenges around conditional branches. The simplest approach—stall until the conditional is determined and the branch direction is known—results in poor performance. The Durango CPU is able to fetch ahead and predict through multiple conditional branches and hold multiple basic blocks in its re-order buffer, effectively executing ahead through the code from predicted branch outcomes. This is made possible via the core tracking which registers in the PRF represent speculative results—that is, those from basic blocks that are not currently certain to be executed. Once a branch direction is determined, if the core predicted the branch direction correctly, results from that basic block are marked as valid. If the core mispredicted, speculative results (which may include many basic blocks) are discarded, and fetching and execution then begins from the correct address. Store Forwarding With in-order execution, a store to memory followed shortly by a load from the same location can cause a stall while the contents of memory (usually via an L1 line) are updated; the stall ensures that the load gets the correct result, rather than a stale value. On Xbox 360, this commonly encountered penalty is called Load-Hit-Store. On Durango, the cores have store-forwarding hardware to deal with this situation. This hardware monitors the load store queue, looking for memory accesses with the same size and address; when it finds a match, it can short-cut the store and subsequent load via the physical register file, and thereby avoid significant pipeline stalls. Highly Utilized Out of Order Load Store Engine A Durango core is able to drive its load store unit at around 80-90% capacity,even on typical code, because the combination of OOO, register renaming, and store forwarding massively reduces pipeline flushes and stalls, permitting highly effective use of L1 bandwidth. This improvement is partly the result of the load store unit being able to reorder independent memory accesses to avoid data hazards loads can be arbitrarily re-ordered, and stores may bypass loads, but stores cannot bypass other stores. By contrast, the load store hardware in the Xbox 360 is utilized at about 15% capacity on typical code, due to the many pipeline bubbles from in-order execution on the cost-reduced PowerPC cores. In conjunction with pipeline issues, the major factors in the Xbox 360’s throughput being as low as 0.2 instructions per cycle (IPC) are L1 miss, L2 miss, and waiting for data from memory. Cache Performance The Durango CPU uses 64-byte cache lines, which makes a process less likely to waste bandwidth loading unneeded data. On Xbox 360, ensuring effective use of cache lines for 128-byte lines can be tricky. While a Durango core’s L1 data cache is the same size as on Xbox 360, it is not shared between two hyper threads, and it has better set associativity. L2 is effectively three times the size, for each hardware thread, and it has better associativity 512 KB per hardware thread on Durango versus approximately 170 KB per hardware thread on Xbox 360. L1 and L2 bandwidth will be more efficiently utilized on an automatic basis via prefetching, smaller cache lines, register renaming, OOO, and store forwarding. Advanced Branch Predictor Effective branch prediction increases the likelihood that speculative execution will execute the right code path. The Durango CPU cores have an advanced dynamic branch predictor, able to predict up to 2 branches per cycle. Rather than a branchdirection, an actual branchaddressis predicted, meaning the instruction fetch unit can speculatively fetch instructions without waiting for resolution of the branch instruction dependencies and the resultant target. The first-level sparse predictor stores information about the branch target for the first two branches in a cache line, hashed by line address in 4 KB of storage. The sparse information also indicates if more than 2 branches are present in that line, and indexes into a second-level dense predictor, by using a 4-KB set-associative cache of prediction information for branches in 8-byte chunks. A branch target address calculator checks relative branch predictions as early as possible in the pipeline to permit discarding incorrectly fetched instructions. In addition, the prediction unit contains a 16-entry call/return stack and a 32-entry out-of-page address predictor.
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menu_start_game_0|Welcome to Age of Arthur!! mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|{s1} mno_continue_i|Continue... mno_go_back_dot|Go back. menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_resume_travelling|Resume traveling. menu_start_game_1|Welcome to Age of Arthur. menu_start_game_11|Exit? menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops during the battle. You personally slew {reg7} men in the fighting. menu_start_game_4|You have made some choices. You will not be able to change them later after the game starts. Would you like to keep them and continue? menu_past_life_explanation|{s3} mno_view_next|{s5} menu_start_game_2|Welcome to Age of Arthur. menu_start_kinglife|So many years have past since you last saw your fathers kingdom, many sunsets since you last journeyed out from that backwater place {s6}. You were prepared to never return, yet destiny had other planes and word reaches you of your fathers passing.^^ You ride for days under blood stained skies, across deep valleys and over rivers on your journey home. On the third day your horse gives out and you continue on foot. Rising the crest of the last hill, you look down on what is now your lands. ^^ It hasn't changed since you were a child, still a small village and your fathers hunting lodge is all that makes up your kingdom; yet, it is yours. Soon the crown is upon your head and with it you vow to lead your people honorably, to take them from this backwater place of obscurity and onto glory! menu_start_kinglife_main|You've chosen to start Age of Arthur as the leader of a major faction from the era, based on your race selection you can chose any of the following kingdoms... mno_kingdom1|Kingdom of Sussex (easy) mno_kingdom2|Gewissae (challenging) mno_kingdom3|Kingdom of Linnuis (challenging) mno_kingdom4|East Angles (normal) mno_kingdom5|Kingdom of Kent (normal) mno_kingdom6|Kingdom of the Britons (normal) mno_kingdom7|Caer Celemion (challenging) mno_kingdom8|Cair Guinntguic (challenging) mno_kingdom9|Kingdom of Powys (very easy) mno_kingdom10|Kingdom of Gwynedd (easy) mno_kingdom11|Dyfed (challenging) mno_kingdom12|Kingdom of Dumnonia (normal) mno_kingdom13|Kingdom of Elmet (normal) mno_kingdom14|Kingdom of Rheged (easy) mno_kingdom15|Kingdom of Ebrauc (challenging) mno_kingdom16|Pictland (normal to challenging) mno_kingdom17|Alt Clut (normal) mno_kingdom18|Galwyddel (challenging) mno_kingdom19|Bryneich (normal) mno_kingdom20|Dal Riada (normal) mno_kingdom21|Kingdom of Mumain (normal) mno_kingdom22|Kingdom of Connacht (normal) mno_kingdom23|Kingdom of Ailech (easy) mno_kingdom24|Kingdom of Laigin (challenging) mno_kingdom25|Kingdom of Ulaid (normal) mno_kingdom26|Salian Franks (normal) mno_kingdom27|Kingdom of Francia (easy) mno_kingdom28|Germanic Franks (challenging) mno_kingdom29|Ripuarian Franks (normal) mno_kingdom30|Kingdom of Burgundians (normal) mno_kingdom31|Kingdom of Visigoths (easy) mno_kingdom32|Frisia (challenging) mno_kingdom33|None of those, let me go back and pick a different culture menu_start_knight_life|It has been years since you last saw you fathers homestead, years since you left that child's life behind and traveled out {s6}; yet now that life seems as foreign as your childhood. It is time to come home, visit your mother and be a {reg59?women man}... menu_start_training_knight|Back menu_start_phase_2x|Back menu_start_phase_2xb|Back menu_start_phase_3|{s1} menu_start_phase_3b|{s1} menu_dorcas_ship|You arrive at the place where Dorca's raiding party landed on the coast, looking down on the beach you see a small party awaiting the return of their brothers. mno_continue_1|Attack the landing... mno_leave_no_attack|Leave... menu_docra_ship_after|{s1} mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_dorca_final| {s2} mno_meet_dorca|Meet with Dorca... mno_take_itv|This is a good site. I order my men to clean and ready it for expanding. mno_mylair_station_troops2|Manage the garrison. mno_lair_wait2|Wait here for some time. menu_your_home|{s2} mno_leave|Leave... menu_start_slave_life|You've been a slave for as long as you can remember, memories of being whipped and beaten, of fighting other slaves for crusts of bread - these have long since replaced any happy thoughts of your childhood. Sometimes when you close your eyes at night when its peaceful and the rumbling in your belly is quiet, you can remember glimpses of your mothers face, you can remember a few moments before the attack on your village, of playing in the fields surrounded by smiling faces. Then in a moment its gone and your back there running, hearing the sounds of screaming and seeing the smoke. For years you've been captive, no longer a child, but a {reg59?women man}.a {reg59?women man} who's had many owners, seen more places then many kings - yet has never known freedom. You're not sure what changed in you tonight, maybe it was the final beating, maybe the sight of you're last master being cut down in front of you, but tonight when the attack on your convoy happened and that cage slung open, you knew you were never going back, tonight you would die or run - but either way you would know freedom. menu_start_phase_slave|{s1} menu_start_phase_slaveb|{s1} menu_start_phase_slavec|{s1} menu_start_priest_life|For the last five years you've started the morning just the same, rising with the sun before kneeling in prayer, a light meal in the great hall surrounded by blessed men, then off to tend the fields in bare feet. You often hear tails of great love and adventurer taking place everyday just outside the walls, while also hearing stories of great cruelty and the savagery of mankind; yet... despite these stories your world never changes, you've come to know what few {reg59?women men} know, the feeling of relative peace and security. As you open your eyes this day, like every day before it, you know this feeling is worth every hour of hard work and every moment of prayer. menu_start_phase_priest|{s1} menu_start_phase_priestb|{s1} menu_start_phase_priestc|{s1} menu_start_hunter_life|For the last five years you've lived a hunters life. Rising each morning to grab your bow and head into the forests in search of deer or boar. On a good day you would find enough to not only feed yourself but also sell the access meat to a local merchant... yet some days you found nothing, and on those days your belly arched and groaned. It's been groaning too much lately; you've been hungry for a kill for days. And as you wander into the forests this day you say a silent prayer, hopeful a meal will be found there. menu_start_huntpk|{s1} menu_start_huntbb|{s1} mno_continue_kill|Kill {s6}... mno_continue_spare|Leave the man where he lays... menu_morale_report_obsolete|{s1} mno_continue_rep|Continue... menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 coins.^Time need 6 hours. mno_refuge_here|So order. menu_build_village_new|Your men await your orders to start building the village. There is enough material collected so far, and what might be missing can be purchased in nearby centers. ^ Note that if you are not yet part of another kingdom, or a {reg59?Queen King} already, building a village will be seen as declaring your own faction. This can be a challenge if you are not ready to rule.^^Total Cost 1000 coins.^Time need one week.^^{s2} mno_village_here|So order. mno_resume_travelling2|Back. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... mno_camp_cheat_off|Turn off Cheats menu_cheat_testing_cheats1|Select a cheat mno_back_to_camp_menu|Back. menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_kingdom|Rename your kingdom. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_letter|{s1}. mno_action_read_note|{s1}. mno_action_read_assasin|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to duel. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}^^{s7}. mno_playerambush_attack|They've fallen into our Ambush... attack! mno_ambush_attack|Ambush! mno_encounter_attack|{s7} the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s2} mno_s0|{s3} mno_death|continue... menu_pre_join|You come across a battle between {s2} and {s1}^. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_wounded|You are too wounded to fight. mno_join_attack|{s7}. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. menu_tin_mine|You arrive at the kingdom tin mine. For as long as Romes antiquity it has served the houses of Dumnonia, lining the pockets of the kingdoms nobility. ^^^The mine currently belongs to ^ {s6} ^^^ You currently have {reg6} slaves working here. menu_silver_mine|You arrive at the kingdom silver mine. Currently held by {s6}, the mine is lining the pockets of the kingdoms nobility.^^^ You currently have {reg6} slaves working here menu_lumber_camp|You arrive at a lumber camp. The sounds of axes and saws fill the air as a few free men work. ^^ The camp currently belongs to ^ The {s6}^^^ You currently have {reg6} slaves working here. mno_enter_lc|Enter. mno_plunder_camp|Loot and burn the place! mno_leave_lc|Leave. menu_farmstead_special|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are cheaper here.^{s10}^^The site is currently owned by ^ the {s6}^^^ You currently have {reg6} slaves working here. mno_take_cattlefs|Take some of your cattle. mno_enter_fs|Enter. mno_plunder|Loot and burn the place! mno_leave_fs|Leave. menu_quarry1|You arrive at a quarry. The sounds of carts and picks ^ fill the air as several free men work.^^ This place is owned by ^{s6}^^^ You currently have {reg6} slaves working here. mno_enterqu|Enter. mno_leavequ|Leave. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outlaws|You are outside {s2}. ^ {s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_castle_leave|Leave. menu_castle_outside|You are outside {s2}. ^ {s11} {s3} {s4} mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_Take_hostile_action2|Take a hostile action. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you ^ and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you ^ from coming inside these walls, and the guard ^ sergeant informs you that his men will ^ fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s15}^{s17}{s18}{s19}^{s20}^{s21}{s22}^^{s16}^^{s6} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a battering ram will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|The battle for {s3} is almost over. Your troops are eager to start plundering the {reg2?town fort}.^ You may decide to forbid your troops to harm the people if you want to conquer it for your faction, but your troops may lose morale. you could also decide to devastate the place completely in order to gain as much loot as possible,{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you can select whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... }.{reg3? You are the Roman governor, you can decide whether you want {s3} for yourself or give it to one of your serving magistrates... } mno_noallowed|Conquer the {reg2?town fort}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town fort}. mno_saqueo_normal|Plunder the {reg2?town fort} and leave. mno_saqueo_total|Sack and burn the place, then leave. menu_castle_taken_native|you shouldnt be reading this. menu_castle_taken_keepplunder|Your troops run through the streets of {s3} getting as much stuff as they can carry. The cries of women and children fill the air and the {reg2?town fort} is plundered. You have collected {reg7} coins. menu_castle_taken_plunder|The {reg2?town fort} has been plundered.{s6}You have collected {reg7} coin. menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. It is time to send word to {s9} of your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_claim_3|Your uncle be damned, take {s3} for yourself. mno_castle_taken_rome|Take {s3} in the name of Rome! mno_castle_taken_no_claim|Ask for no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, {reg4?She He} may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village_new|{s10} {s12}^{s11}^{s6}{s7}^^{s15} mno_visit_your_court|Visit Your Court.. mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_meet_leader|Meet the leader. mno_meet_leader_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_upgrade_village|Upgrade village to town. (5000 coin). mno_village_leave|Leave... menu_village_raided|The village is currently being raiding... menu_comprar_cattle2|There are {reg5} head of cattle, each for {reg6} coin. How many do you want to buy? mno_cattle_okc|One. mno_cattle_ok2c|Five. mno_cattle_ok3c|Forget it. menu_village_hostile_action|What action do you have in mind?^ (You need over 20 men.) mno_village_force_convert|Try to convert the peasants forcefully. mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them ({reg6} coin). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! menu_village_force_convert_confirm|It will take you 5 hours to go through the village, pull all the heretics from their holes, and force them to recant their wrongful beliefs. mno_village_force_convert_confirm|So be it. menu_village_force_convert1|{s1} menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_iron_mine|Build an iron mine. mno_center_build_gold_mine|Build a gold mine. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_religion1|Build a Christian monastery (conversion factor). mno_center_build_religion2|Build a shrine to Old God's (conversion factor). mno_center_build_religion3|Build a Christian church (conversion factor). mno_center_build_religion4|Build a temple to the old gods (conversion factor). mno_center_build_herreria|Build a smithy. mno_center_build_guilds|Build a merchants' rest hall. mno_center_build_library|Build a scriptorium. mno_center_build_slavemarket|Build a slave market. mno_center_kill_slavemarket|Remove a slave market. mno_center_build_brewery|Build a brewery. mno_center_build_barracks|Build Barracks. mno_center_build_port|Build Port. menu_remove_slaves|Do you wish to remove the slave traders and forbid them from conducting their ungodly business within the boundaries of your town? Keep in mind this will reduce the tariffs of the town and its prosperity temporarily. mno_remove_slaves|Go on. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you believe {s3} believes} that building the {s4} will cost you {reg5} coins and will take {reg6} days. mno_improve_cont|Go on{s15}. mno_improve_not_enough_gold|I don't have enough money. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} coin. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s30} mno_castle_castle|Visit the lord's hall. mno_castle_castle_door|To the Meduseld. mno_join_tournament|Join the Competition. mno_town_castle|Visit the lord's hall. mno_town_castle_door|To the Heall. mno_town_center|Stroll through town. mno_town_center_door|To the center of town. mno_town_tavern|Visit the Tavern. mno_town_tavern_door|To the mead hall. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds. mno_town_arena_door|To the training grounds. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds. mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your enterprise. mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady. mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals. mno_travel|Travel to another port. mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison {s10}. mno_castle_wait|Wait here for some time. mno_castle_wait_door|Bed. mno_town_alley|Ask for potential recruits. mno_town_visit_port|Visit the port. mno_town_bank|My men deserve a symbel. Buy mead and food. mno_town_bank_door|Set sail. mno_Take_hostile_action|Take a hostile action mno_Take_hostile_action_door|Set sail. mno_town_mayor|Meet the mayor. mno_name_center|Re-Name the Place. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} coins. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} coins on yourself, and if you win, you will earn {reg2} coin } How much do you want to bet? mno_bet_100_denars|100 coins. mno_bet_50_denars|50 coins. mno_bet_20_denars|20 coins. mno_bet_10_denars|10 coins. mno_bet_5_denars|5 denars. menu_tournament_bet_confirm|If you bet {reg1} coins, you will earn {reg2} coins if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} coins in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} coins as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_give_serfs|Your party currently has {reg2} slaves, {reg3} farmers, {reg4} serfs, and {reg6} peasant women. ^^ You still need to leave {reg5} people here to complete this quest... mno_give_slaves|Give them your slaves. mno_give_farmer|Give them your farmers. mno_give_serf|Give your Serfs and Refuges. mno_do_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarms. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} coins, Tariff Income {reg2} coins, Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area. You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor Christian pilgrim, you fool the guards and make your way into {s6}. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} coins in silver if you are willing to sell him {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your consciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and although you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|{s2} mno_continue1|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance to escape your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} coins of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find {reg4?her him} and give {reg4?her him} your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_alliance_expired|Alliance Has Expired^^The truce between {s1} and {s2} has expired and both kingdoms are weaker as a result. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond The {s1} ignores {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with them menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your {reg0?wife husband}, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_troop_trial|It is a dark day in your capital, not just the sky's, but the mood itself. You watch from the great hall as {s8} is brought {s10} in irons. There is already a mob forming outside the place arranged for trial. The shouts of many voices speak in a chorus of accusations, each claiming to be victims of torment under {s8}'s rule. Today no children play in the streets as you make your way through the mob and step inside the trial place... menu_lord_exicuted|It is done, {s8} has been beheaded. Before their body hit the floor you made sure to glance about the room to see the expression on those gathered. Some turned away, some smiled, and others gasped...yet in the eyes of every one - fear....^^Your authority is secure. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|All the Isles have Conquered by One Kingdom^^{s1} has defeated all rivals and stands as the sole kingdom. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s3} declared war against {s2}!^{s57}^^Blacksmiths have stopped manufacturing plows to forge swords and spears. menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}^^These two peoples have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_trade_declared|Trade Agreement^^The {s1} and the {s2} have entered into a trade treaty!^{s57}^^Both kingdoms have enjoyed a boost to prosperity and are certainly stronger now. menu_notification_nonaggression_declared|Non aggression Pact^^The {s1} and the {s2} have entered into a non aggression pact!^{s57}^^Both kingdoms have committed to a lasting peace...for now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_question_trade_offer|The {s1} offers to enter into a trade treaty with you. What is your answer? menu_question_nonaggression|The {s1} offers a non aggression treaty with you. What is your answer? menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_faction_destroyed|Faction Eliminated^^{s1} is no more! ^{s6} has died without an heir, and their remaining lands have plunged into chaos menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' menu_garden|{s12} mno_nurse|Go with the nurse menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_auto_return_to_map_from_town|stub menu_bandit_lair|{s3} menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_leader_takes_command|After a disappointing Marshal performance by {s12}, {s10} has decided to go against their lords advice and has taken command of {reg2?her his} armies personally. For now the crown carries the Kingdom's banners. menu_notification_son_rises|This is a dark day, you've received word the Bastard son you turned away and left for dead is not only alive, but has risen a large army determined to destroy you.{s6}Who knew a simple affair would cause so much pain? menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} coins. menu_season_change|{s1} menu_troop_camp|You establish a small camp...^^ Here you can leave troops for a short time.^^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_port_visit|You shouldn't be reading this... mno_visit_port|Visit the port. menu_port_master|You shouldnt be reading this... menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_landing_point_encounter|Do you wish to disembark? menu_landet_ships_encounter|Do you wish to embark? menu_ferry_encounter|A local ferry men will carry you to the other side for {reg7} coins. mno_back|Back. menu_port_encounter|You encounter the port of {s2}. ^^ {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_camp_on_sea|You stop your ships in the sea. What do you want to do?^^{s1} mno_camp_fishing|Try to catch some fish. menu_hostile|Your war band gathers outside the walls.You feel trepidation rising like the breeze against your face. ^^Reluctantly the defenders send out a delegation to meet you. mno_demand_tribute|Demand Tribute! mno_besiege_pary|Besiege the {reg6?town castle}!! mno_slaughter_deligation|Slaughter the delegation and launch a surprise attack!!! mno_apologise_back|^Apologize for the misunderstanding and ^ leave. menu_small_offer|The delegation throws a small bag of coins to the ^ ground and asks that you to leave quickly mno_accept_their_offer|Accept their offer... mno_reject_offer|Reject and attack!! menu_large_offer|The delegation bows their heads and scurries back insideafter a moment they return with a large chest of gold. mno_accept_offering|Accept their generous offer... menu_tribute_meets_sally|One of the delegates raises his arm and a horn sounds from inside the walls. menu_child_born|You receive word your child has been born. Even more a miracle, your wife is safe and has survived the birth! Horns will sound for the birth of your baby {s7} menu_wife_death|You receive word your child has been born. Unfortunately, your wife did not survive the birth and one life replaces another. Your new {s7} will never know the warmth of their mothers love. menu_wife_death_player|You watch the first moments of your child's life. His entire soul seems to wink at you from behind his fresh eyes. And as it does, you feel your own soul begin to slip away and into the darkness... menu_child_born_player|You watch the first breaths of your child's life. A miracle that both the child and you are safe and strong. Horns will sound for the birth of your new baby {s7}! menu_child_grows|You were there to watch the first moments of your child's life. Their first steps however, happened while you were on campaign, their first words heard only by the mid-wives and servants, it seems you've missed many moments; time marching faster then the charging war-bands. Yet no one can go back, and your child is old enough to deserve a name and place at court. menu_activate_bastard|You shouldn't be reading this. menu_bastard_born|Your Bastard son has been born into the world! You should keep them close and protect them while they grow. menu_activate_child|You shouldn't be reading this. menu_dplmc_domestic_policy|You can now shape the domestic policy of your sovereignty. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. menu_monasterio_visit|You arrive at a monastery. Even though the place was recently built, it still has an old feeling. There is a simple stone church, still nicer then the smaller ones often found in the big cities. Several other smaller buildings, rooms for the monks and their servants to live, and a large garden with livestock pens. This place certainly holds a treasure of wealth!^^{s13} mno_enter_interiorm|Visit the abbot. mno_enter_interiorm_door|To the Abbot. mno_entermo|Visit the monastery. mno_entermo_door|Leave. mno_monasterio_recruitm|Ask if somebody wants to join you. mno_donatemo|Make a donation to the monastery (500 coins). mno_aprender_leermo|Learn how to read (3000 coins). mno_aprender_pilram|Invest to go on a pilgrimage (4000 coins). mno_convertirmo|Convert to Christianity. mno_camp_wait_heremo|Wait here for some time. mno_pillage_monasterymo|Pillage the monastery. mno_leavemo|Leave. menu_paganholysites_visit|You arrive at {s7}. In these places, the old gods are worshiped. {s8} This place certainly holds treasures of wealth!^^{s13} mno_enter_hofho|Visit the Site. mno_enter_hofho_door|Leave. mno_hof_recruitho|Try to recruit some followers. mno_donate_hofho|Make a donation to the high priest (500 coins). mno_convertir_norsegho|Convert to the old gods. mno_camp_wait_hereho|Wait here for some time. mno_pillage_hofho|{s6}. mno_pillage_hofho2|{s6}. mno_spoils_woden|Sacrifice some monks in honor of {reg4?{s7} Odin} and keep their possessions. mno_leaveho|Leave. menu_build_church|You have cut down the sacred tree and used the wood to build a church! Your name will be forever famous to the Christian people. menu_saqueo_loot_continue|This settlement has been looted. menu_saquear_paganholysite|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war are worth {reg3} coins.^^{s7}^^{s4}^ mno_backpa|Leave the place. menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} coins.^^{s4}^ mno_backho|Leave the place. menu_refugee_recruit_troops12|There are some widows and orphans interested in joining and trying to find a new life with your soldiers. mno_acept_themmo|Hire them. (20 peningas) mno_back_to_town_menumo|Head back. menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. mno_acept_themmo2|Hire them. (60 coin) menu_refugee_recruit_troops42|There are a cleric and some young warriors interested in joining your army. mno_acept_themmo3|Hire them. (400 coins) menu_berserker_recruit_2troop|There are two old Saxon warriors who could join you. mno_acept_thempa|They are welcome! mno_back_to_town_menupa|Head back. menu_berserker_recruit_troop|There is a berserker and high priest who can join you. mno_acept_thempa2|They are welcome! mno_back_to_town_menupa2|Head back. menu_witch_recruit_troop|There is an old women who claims to be a witch, she asks to join you. mno_acept_thempa3|She is welcome, but I expect her magic to help, not hurt us mno_back_to_town_menupa3|Head back. menu_nonberserker_avaiable_troop|The berserker's don't want to join you. menu_nonberserker_renown_low|You look like a beggar, hardly a leader worth following. You need more renown ( 150) for berserker s to join your party. menu_ative_child_choice_father|Your child has grown old enough to take their place by your side. You have never been prouder to be a father mno_make_companion|I wish they join me as a companion and learn how to rule. mno_make_lord|I wish to grant them lands of their own mno_off_on_own|I wish them to journey on their own - learn the world as I have. mno_spec_lady|I wish my daughter to take her place at court. menu_ative_child_choice_mother|Your child has grown old enough to take their place at your side. You have never been prouder to be a mother menu_notification_new_lord|You receive word that a new noble has reached maturity in {s1}.^^ {s2} has finally grown up and can now be called an adult by the standard of the times. -^^ Only time will tell what kind of leader they will be... menu_notification_new_kings_child|You receive word a new noble has reached maturity in {s3}. Not just any noble, but a Monarch's child! {s2}'s boy {s1} has grown old enough to take his place at court, however it will be a few more years before they lead armies... menu_notification_new_kings_girl|You receive word a new noble has reached maturity in {s3}. Not just any noble, but a Monarch's child! {s2}'s girl {s1} has grown old enough to take her place at court, however it will be a few more years before she courts suitors... menu_notification_new_riot|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air only time will tell if this is the beginning of open revolt... menu_notification_player_riot|You receive word the peasants of the {s1} are rioting! The skies above {s1} are black with smoke, and cries of death fill the air only time will tell if this is the beginning of open revolt... menu_notification_riot_stoped|You receive word the peasants of the {s1} have stopped rioting. Only time will tell if this new peace will hold... menu_notification_new_revolt|You receive word the peasants of the {s1} are revolting! Black smoke fill the Kingdom's sky's, and death is in the air. Surely {s2} will be praying to whatever God they believe in.... menu_notification_revolt_success|You receive ghastly news! The rebels in {s1} have overthrown the government and {s12} has been beheaded in the public square! This should be a lesson to all monarchs on the importance of kingdom moral... menu_notification_revolt_ended|You receive news the rebels in {s1} have been put down, and {s2} can again sleep peacefully. This should still be a lesson to all monarchs on the importance of kingdom moral. menu_notification_civil_war|You receive {reg4?horrible strange} news, it seems a number of lords in {s1} are trying to overthrown {reg4?you the government}! {s2} seems to have sights on the thrown itself! Worse, they have convinced others to join in this betrayal. It is a dark day for all true Monarchs. menu_notification_civil_war_lost|You receive word the nobles of the {s1} have successfully overthrown their one true King! rumors abound if the former Monarch is really dead or simply in hiding, but for now, {s1} has a new leader... menu_notification_civil_war_over|You receive word the noble lords in {s1} have successfully been put down, {s2} was beheaded in a public square, and their co-conspirators have been exiled, such is the price for breaking their oath. menu_lords_revange|You receive word that {s1} has declared their intention to bring you down! As the oldest son of {s2} they are determined to see justice done! menu_bastard_rises|You receive word {s1} has claimed to be the bastard son of {s2}. They have declared their intention to bring you down! As the only son of their now slain father, they are determined to see justice done! menu_son_killed|Searching the battle field's dead you find your son, bloody and dieing. As his tired eyes look onto yours one last time, you know you'll never see such sadness again, and as his gaze drifts towards the heavens, tears run down both your faces. menu_player_killed|In the night, assassins entered your tent - they slit your throat while you slept! ^^ Your journey is over... menu_player_killed2|You awake from the battle to find your hands bound behind your back, and {s6}'s smug smile looking down at you - the blinding sun against their back... menu_player_killed4|{s6}. mno_choose_son|Yes, I wish to continue as my son {s7} mno_choose_daughter|Yes, I wish to continue as my daughter {s8} mno_choose_next_gen|Yes, I wish to continue as my oldest child, {s8} mno_no_cont|No, I rest in peace menu_surprise_attack|Your attack totally surprises the guards of {s2}. {s3} mno_castle_lead_attack2|Lead your soldiers in the attack. mno_attack_stay_back2|Order your soldiers to attack while you stay back... mno_lift_siege2|Abandon the attack. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... menu_character|You shouldn't be reading this. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. mno_dplmc_continue|Continue... menu_dplmc_scout|Your spy returned from {s10}^^{s11}^{s12}^{s14} menu_spy_success|To the defenders horror, your spy successfully opens the gates!!^^After a brief, but intense skirmish the enemy fall back and your army pours inside. Unfortunately your spy did not survive to see the result of his efforts menu_assasin_success|Your assassin has returned from his mission to kill {s10}, this person will trouble you no longer menu_plot_discovered|Your assassin was followed! Word is out that you were behind {s10}'s death!! menu_player_lair_menus|{s10} Your very own refuge, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. You can also upgrade this lair into your own castle.^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet in my refuge. mno_guarida_rename|Rename your refuge. mno_lair_interior|Go to the refuge's hall. mno_lair_interior_door|Gate to your refuge. mno_visit_tavern_lair|Go to the mead hall. mno_visit_tavern_lair_door|Door to the mead hall. mno_lair_buildings_improve|Talk to your captain. mno_lair_buildings_improve_door|Gate to your refuge. mno_hirelair_staff|Hire staff. mno_lair_inspect|Take a walk around your refuge. mno_lair_inspect_door|Go to the square. mno_mylair_station_troops|Manage the garrison. mno_demoler_lair|Demolish your personal refuge. mno_lair_wait|Wait here for some time. mno_see_ships|See the ships. mno_embarkre|Set Sail. mno_lair_leave|Leave... mno_lair_leave_door|Leave Area. menu_demoler_lairm|Are you sure you want to demolish your refuge? mno_demoler_yes|Yes ({reg1} coin). mno_demoler_no|Return. menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink and food, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 coins). menu_banquete_moral|You order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest sit close to you.^Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^The evening progresses. Many men, drunk as vats, shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^Behind you, a bard sings of your power and deeds. You act like a lord. You are a lord, a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout as they come. mno_banquete_ok2|You stay sober, taste the drink, but no more than necessary. menu_event_01|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. mno_damn|Damn it! menu_event_02|You spot a poor man on the road. He looks tired. You ask him why he is in the wilderness alone. He says that men robbed him, and if he doesn't get some money soon, he will starve. He says he served in the Roman army once, and will make a loyal warrior. mno_choice_02_1nor|Life's not fair. Give him nothing. mno_choice_02_2nor|Give him enough money to eat for a day (10 coin). mno_choice_02_4nor|Give him money for several days (200 coin). mno_choice_02_5nor|Pay him and suggest he join your army. menu_event_03|I few drops of rain turns into a gailing downpour and your supply train is suddenly bogged down in the mud. You watch helplessly as one of your supply animals is caught in the flood and is washed away. mno_damn2|Damn it! menu_event_04|You come across the grave of an old forgotten warlord. mno_choice_04_1nor|Rifle it for loot! mno_choice_04_2nor|Leave the place. mno_choice_04_3nor|Tend to the grave and pay your respects. menu_event_05|You have encounter a single deer in your path. What do you want to do? mno_hunt_go|Go hunting. menu_after_hunt2|{s1} menu_event_06|You spot a poor man on the road. He has been hung upside down by his feet from a tall tree. You ask him why he is there. He says that men robbed him, and left him here to die. mno_choice_06_1nor|Life's not fair. Leave him where he is. mno_choice_06_2nor|You cut him down and give him enough to eat (10 coins). mno_choice_06_4nor| You cut him down and give him money for several days (200 coins). mno_choice_06_5nor|You offer to cut him down, but only if he joins your army. menu_event_07|You spot a poor women's body on the road. She has been hung from a tree...probably for the crime of witchcraft. menu_event_08|A local farmer stands before you blocking your path, as your soldiers start to draw their weapons a weeping girl steps out from behind him. He points his finger accusingly at one of your men, saying that he has raped his daughter and must be punished. mno_choice_13_1nor|Brand the man and cast him out of your party. mno_choice_13_3nor|It is a hard world, and a man must take what he can. mno_choice_13_4nor|The rapist shall not see another sunrise! Order the man to be hanged. menu_event_09|Your party accidentally stumbles upon a witch casting magic. Your presence interrupts her at a crucial moment and the spell is ruined. Without thinking the old women flies into a rage and curses you and your entire party! mno_damn3|Damn it! menu_event_10|One of your soldiers begins arguing with another, and before you can interject one of the men is dead at your feet. mno_choice_10_1nor|Leave the body where it is and reward your soldier for the victory. mno_choice_10_2nor|You order the soldier to be hung for murder. menu_event_11|As your men pass a local village a very young shepherd approaches asking to join your force. mno_choice_11_1nor|You agree to allow the boy to join you. mno_choice_11_2nor|You tell the boy an army is no place for children. menu_event_12|You come across a pagan gathering in the woods, recognizing the robes of the ancient druids. ^An angelic girl is tide to the stone alter. Suddenly, you realize these followers are about to offer a human sacrifice. mno_choice_12_1nj|Allow the sacrifice and stay to watch the festivities. mno_choice_12_2nj|Forbid the sacrifice and take the girl into your party for safety. mno_choice_12_3nj|This is no affair of yours. Leave and forget what you saw. menu_event_13|You are traveling through the forest and you suddenly spot a wild hare trapped in the snare. What do you do? mno_choice_13_2nor|Clench the snare and kill the animal! menu_event_14|One of your sworn men approaches you. He states his fears that, among the men, there is much dissatisfaction. Reason being that you are too placid and that there is too little gold and honour to be won in your service. mno_choice_14_1nj|Pay the men and give them rings and gold. mno_choice_14_2nj|The men are released from their oaths if they want to leave. mno_choice_14_3nj|Kill the man who approached you and state there shall be no more talk of sedition. mno_choice_14_4nj|Promise to change your leadership style. menu_event_15|Your soldiers come with an old man. After a long conversation, he admits he and his son wishes to join your party. However this may cause issues with his village. You decide to mno_choice_15_1nor|Refuse him. mno_choice_15_2nor|You could use extra men. menu_event_16|After hours, while your party rests near a village, the priest's wife comes to see you (alone) while her husband is away. mno_choice_16_1nor|You agree to meet her for the night. mno_choice_14_3nor|You refuse. menu_event_17|After hours, while your party rests near a village, a man comes (alone) to your tent, you drink with him while he talks of an unhappy marriage, suddenly his hands are touching your breasts. mno_choice_17_1nor|You spend the night together. mno_choice_17_3nor|Tell him to remove his hand, before you remove it permanently. menu_event_18|One of your men returns to camp with a bag on his back. You don't want to appear suspicious, but the man never left with such a bag. It sounds full of heavy coins. You decide to... mno_choice_18_1nor|Confiscate the bag and punish the soldier. mno_choice_18_2nor|Allow him to keep it. He risks his life for you, so he deserves it. mno_choice_18_3nor|Force him to share the benefits with the whole army. menu_event_19|A local noble has made accusations of you being nothing more then a bandit for hire, he demands you leave his lands at once. mno_choice_19_1no|Refuse to leave, but send a chest of gold to ease his worries mno_choice_19_2no|It's just talk. Stay and give them nothing. mno_choice_19_3no|Agree to leave the lords lands in peace. menu_event_20|You see a crane circling above your party. mno_choice_20_1nor|Tell your men that the crane symbolizes victory! mno_choice_20_2nor|Ignore it. mno_choice_20_3nor|The cranes signify bad fortune, but you have faith in your men! menu_event_21|Two men stop your army. They tell you that you are surrounded by five hundred warriors, ready to attack if you don't pay them 2000 coins. mno_choice_21_1nor|Pay them at once!! mno_choice_21_2nor|Attack! mno_choice_21_3nor|Go on your way. menu_event_22|A group of bandits approaches your camp. As your men reach for their weapons, the bandits put down their arms and say they come in peace. {s6}. mno_choice_22_1nor|Of course! My party always welcomes bloodthirsty men! mno_choice_22_2nor|I'm sorry. We have no room for your kind! mno_choice_22_3nor|Prove yourselves worthy by raiding a village! mno_choice_22_4nor|Kill them all! menu_event_23|As you travel, you come upon a farm. Instead of showing customary hospitality, the farmer bars all the entries and puts his slaves, armed, at the door. Still, you know they are no match for your men. mno_choice_23_1nor|Attack and burn the farm as punishment. mno_choice_23_2nor|Move on. It's not worth stopping. menu_event_24|As you travel, a man dressed in long robes approaches your party. When you grant him an audience, he says he can sell you magic beans, guaranteed to grant strength and luck to all who eat them, only 5000 coin. mno_choice_24_1nor|Buy the beans and eat them! mno_choice_24_2nor|You have no money to pay for beans. mno_choice_24_3nor|I'm not interested. menu_event_25|You encounter one of your soldiers' wives. She begs you to release her husband from his contract. The harvest was poor this year, and his wages can't feed the whole family. If he could come back and work on the field, they might survive. mno_choice_25_1no|This can't be! Here, take 200 coins. mno_choice_25_2no|You release her husband from his duties. menu_event_26|You come across unguarded cattle from a nearby village mno_choice_26_1nor|Return the animals to the village and ask for no reward. mno_choice_26_2nor|I will return the animals and demand a reward. mno_choice_26_3nor|Dinner! Round up and slaughter the animals. menu_event_27|While you camp, a delegation of people from nearby approach. They seem to have a problem with their lord and want your advice. Apparently, {s6} have ransacked the area, so they are poor now, but must still pay taxes to their lord. As their lord did not protect them from the {s6}, they ask whether they should refuse rents and prepare to fight if their lord attacks them, or whether they should pay and let their families starve. mno_choice_27_1nor|Give them 8000 coins for paying their taxes and buying food. mno_choice_27_2nor|Give them 4000 coins for paying their taxes. mno_choice_27_3nor|You tell them they should fight rather than pay. mno_choice_27_4nor|They should pay, their lord can kill more of them than hunger. mno_choice_27_5nor|Ignore them. menu_event_28|While you camp, a delegation of people from nearby approach. They say they have had a bad harvest and ask you for money to feed their children. mno_choice_28_1nor|Give them 4000 coins. mno_choice_28_2nor|Give them 1000 coins. mno_choice_28_2no|Give them nothing, life is hard. menu_event_29|You receive news that a number of women express interest in becoming camp followers. mno_choice_29_1nor|They are welcome. mno_choice_29_2nor|I do not need more mouths to feed. menu_event_30|You receive news that a group of street musicians wishes to join you as army musicians and a standard bearer. mno_choice_30_1no|They are welcome. mno_choice_30_2no|I do not need more troops. menu_event_31|You've heard that a bard has composed a song about your noble deeds. mno_choice_31_1nor|Excellent news! mno_choice_31_2nor|Reward him with 300 coins. Let this song be played across the land. menu_event_32|You receive news that a group of veteran warriors has heard of your fame and wishes to join you. However, they ask more pay than you typically pay for such troops. mno_choice_32_1nor|They are welcome. mno_choice_32_2nor|I do not need more troops. mno_choice_32_3nor|Kill them. Surely they will yield some good loot. menu_event_33|A local naysayer is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will start to believe them. mno_choice_33_1no|Let him say what he wants. Every man has his rights. mno_choice_33_2no|Ask him to stop. One hundred coins might help. mno_choice_33_3no|Silence him permanently. menu_duel_troop_rebelion|{s4} mno_duel_rebelion11|Accept the challenge. menu_duel_rebelion_enemyback|Frightened by your fierceness, your opponent in the end refuses to face you in duel. He withdraws while your troops tease him for his cowardice. menu_duel_rebelion_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. Now your mission is to restore confidence and improve your army's morale. menu_event_34|You receive a strange looking letter bearing the seal of Rome! Obviously one of your contacts back home has tracked you down. mno_choice_34_1no|Open the letter... mno_choice_34_2no|Tell the messenger to return the letter, this is an old life best left forgotten. menu_event_35|{reg2?Your grand-mother's guard approaches you A messenger gallops towards you, wheels about and shouts} 'My {reg59?lady lord}! {reg2?I'm sorry to tell you I regret to inform you that} your dear {reg2?grand-mother mother} is dead! {reg2?I will arrange a funeral near her home, and ask you attend within the next few days The Priest tells me services are to be held in the next few days near her home - They ask you attend}.' mno_choice_35_1no|Send word you will attend the funeral. mno_choice_35_2no|Tell them you have no time for the dead. menu_event_36|You awaken in the middle of the night to strange sounds outside your tent. menu_event_40|You receive a message from {s7} asking you to meet and discuss a favor. mno_choice_40_1no|Agree to meet... mno_choice_40_no|Tell {s7} I have no time. menu_assasin|You killed the assassin, after searching his body you find a note presumably written by the men who hired him, it lists a time and place to meet. Should you investigate? mno_assasin1|Investigate who sent the killer... mno_assasin2|I don't have time for this! menu_village_hunt_killers_defeated|A heavy blow from the who ever hired the assassin sends you to the ground, and your vision spins and goes dark. Before your mind turns off you hear the man laughing 'who needs an assassin' menu_village_hunt_killers_player_survived|Its a miracle you're alive, yet you failed to discover who send the assassin. Maybe next time you will have better luck' menu_fight_lord_single|You shouldn't be reading this menu_duel_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. menu_the_funeral|You arrive at the spot that shall be your mothers final resting place, a soft breeze falls across your face and in the distance, dark clouds threaten the skies.^ mno_funeral_cont|Enter... menu_players_funeral|You arrive at the spot that shall be your {s7}'s final resting place, a soft breeze falls across your face and in the distance, dark clouds threaten the skies. It is time to say goodbye to {s6} ^ menu_mothers_letter|Once out of the rain you open your mothers letter. mno_mothers_letter1|Read the letter... mno_mothers_letter2|Save for later... menu_event_37|Well camping near a river, a messenger in a dark cloak approaches and hands you a letter sealed in blood. mno_choice_37_1no|Read the letter... mno_choice_37_1no2|Turn the man away, this cloak and dagger is not for you. menu_failed_drink|{s6} is {s7} mno_failed_drink1|Continue... menu_drink_success|{s6} is gone and you awake with a splitting headache. On the table you find a note from {s6}...and a key. mno_drink_success1|Read Note... mno_drink_success2|Take note and Key... menu_drink_success2|You travel quickly to the lodge and open the chest. Inside you find the old treaty signed by Conanus, you now have the proof you need. mno_drink_success21|Continue... menu_avange_in_streets|You drive off the guards, slip into a nearby alley, and easily loss any pursuers within the maze of city streets...You've finished your mission - {s6} is dead, your father is avenged! menu_rome_returns|You have done the unthinkable and returned roman standards to Briton! Your uncle is pleased, sending more troops {s6} oversee your efforts. mno_rome_returns_cont|Continue... menu_notification_rome_arrives|You have done the unthinkable...again. Roman army standards have arrived in Briton!^ mno_rome_cont|Continue... menu_final_letter|Your Magister officiorum rides up to meet you, his eyes gleaming, and for a moment you think you see a smile dash across his otherwise stone expression. He hands you a letter sealed in wax mno_final_letter1|Open the letter... menu_event_01_kingdom|The sound of a galloping horse pierces the cold morning, and you run outside to find a watchman dismounting. He tells you that a strange ship carrying men who speak a strange language has been shipwrecked on the coast. What do you do? mno_choice_01_1nor|Send men to search for valuables. If there are any survivors, kill them. mno_choice_01_2nor|Send men to investigate. If there are any survivors, recruit them. mno_choice_01_3nor|Do nothing. menu_event_02_kingdom|{s4} mno_choice_11_msgnor|Continue. menu_event_03_kingdom|Tales of your successes spread around the country. Everywhere you go, your procession is surrounded by beggars. mno_choice_03_1nok|Allocate 200 coins to an alms fund. mno_choice_03_2nok|Ignore them. mno_choice_04_3no|Beggars? Release the hounds! menu_event_04_kingdom|A young noble in another kingdom is spreading rumors about your mother. Saying she was a whore and that you are not your fathers child. mno_choice_04_1nok|I challenge him to a duel! mno_choice_04_2nok|It's just talk. menu_event_05_kingdom|Your fame and popularity have attracted a local soothsayer to your court. They ask that you hire them as your personal advisor. mno_choice_05_1nork|Accept them. mno_choice_05_2nork|I don't need more men. menu_event_06_kingdom|On your lands, a man is brought before you. Your men inform you that he refuses to pay taxes to the kingdom, and therefore to you. The man insists that he will not pay taxes until you give him back his boys, all of them killed in a recent war. mno_choice_06_1njk|This man has already lost enough. Forgive his taxes for life. mno_choice_06_2nk|Punish this man with death if he does not pay. mno_choice_06_3njk|Pay the man a wergild for the death of his boys. menu_nobody_want_paytax|Suddenly, the room where you exercise your legal authority is crowded with people who have lost sons to war, all demanding equal treatment. mno_choice_05_2notaxj|Distribute bags of money among the people as compensation (2000 coins). mno_choice_05_3notaxj|Having no money for all these people, you order your men to disperse the crowd. menu_event_07_kingdom|The harvest this year is very bad, which means starvation this winter! Already people are reporting malnourishment. What should we do? mno_choice_07_1njk|Buy some wagons of grain from the next kingdom. (1500 coins) mno_choice_07_2nj|I do not have enough money to buy food! mno_choice_07_3nj|Serves them right for not tending to their crops properly! mno_choice_07_4nj|Buy some grain to alleviate the problem. (500 coins) mno_choice_07_5nj|I have no food, threaten our neighbors - its food or war! menu_event_08_kingdom|A woman approaches you sobbing, holding a bundle of cloth in her arms, you recognize her...she is the priests wife you bedded last year. After a moment to collect herself, she shows you your illegitimate son!^^She tells you her husband has disowned them both and asks for help raising the child, do you mno_choice_08_1nj|Take the child and women under your protection. mno_choice_08_2nj|Give the women a chest of gold and tell her to enter the monastery. mno_choice_08_3nj|Refuse. Only the legitimate can be called your son! menu_event_09_kingdom|A runner arrives at your camp, and tells you dire news. 'My {reg59?lady lord}, one of your villages{s7} is in great danger! The populace has some kind of strange sickness, they can hardly move, sweat and vomit, and the local wise-woman has no cure for it. The local leader doesn't let anyone out at the moment and is expecting your orders!' mno_choice_9_1njk|Quarantine the place, but send the best area healers to help! (500 coin) mno_choice_9_2njk|Quarantine the place! We will examine the survivors when the epidemic is over! mno_choice_9_3njk|What's a little plague? Do nothing, eventually it will disappear on its own. mno_choice_09_4njk|What! Burn the place to the ground. menu_event_10_kingdom|Your advisor, streaked with dirt and sunburned, rides out to meet you after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation this winter!' mno_choice_10_1njk|Less taxes means less soldiers. Better an empty gut than a cut throat. mno_choice_10_2njk|I will compensate them from my purse (1000 coins). menu_event_11_kingdom|A peasant from one of your villages comes to you as a supplicant. He breathlessly reports that armed men have raided his farm, carrying off women, cattle and grain. He is spattered with blood and stinks of burned thatch. mno_choice_11_1njk|Hire watchmen to guard the area (800 coins). mno_choice_11_2njk|There is nothing to be done here. Away with you, mongrel! mno_choice_11_3njk|There will be war. Take this money and rebuild your village (1500 coin). menu_event_12_kingdom|A woman from a nearby village comes to you claiming that one of your men who died recently was her husband. She asks for assistance to take care of the remains. mno_choice_12_1njk|Give her monetary assistance and send for a priest. mno_choice_12_2njk|Do nothing. This isn't my problem. mno_choice_12_3njk|Unluckily, I do not have money for this. menu_event_13_kingdom|Your chief advisor sends you a letter... ^^'My {reg59?lady lord}, would it not show your great mercy and honor to provide for those who have suffered while serving under you? ^We have dozens of maimed, lame and aged ex-warriors begging for coin in the streets and many families who have lost fathers and husbands in your battles. ^We need to reward and protect your loyal supporters, or else men might be hesitant in the future to be in your service. mno_choice_13_1njk|It isn't my fault my men don't save their wealth for their families. mno_choice_13_2njk|We should support our veterans and their families (800 coin). mno_choice_13_3njk|Open my coffers. All families shall receive support (2000 coins). mno_choice_13_4njk|I have no money for this unexpected expense. menu_event_14_kingdom|You receive a message from home, apparently while playing with another child your son murdered another boy in a fit of rage! The other child was the son of rather important citizen who is demanding justice be done. mno_choice_14_1njk|Boys will be boys, I'm sure the other child had it coming. mno_choice_14_2njk|Compensate the father, punish your son and hire him extra tutors. (1000 coin). mno_choice_14_3njk|I have no money to pay for the boys funeral, however send word my son is to be punished. menu_event_15_kingdom|A messenger arrives at your camp, he says a large group of misguided pagans have gathered outside your court at {s6}, they are demanding a return of human sacrifice! What is your answer?' mno_choice_15_1njk|Agree, we shall have the old ways again. mno_choice_15_2njk|pacify with gold instead (1000 coins). mno_choice_15_3njk|Refuse. Send guards to disperse the crowd mno_choice_15_4njk|Refuse. Send guards to exterminate these men menu_event_16_kingdom|A messenger arrives from {s6}, The letter reads ^^ 'My {reg59?Queen King}, I regret to ask you this, but I am poor from fighting your many wars and require a loan to cover my expanses. I will need 5000 coin to continue to serve your causes.' mno_choice_16_1njk|Agree to the loan and send the funds. mno_choice_16_2njk|I can only send half (2500 coins). mno_choice_16_3njk|I dont have the money to send! mno_choice_16_4njk|Refuse! I wouldn't give the money even if I had it to spare. menu_event_17_kingdom|A man approaches you while your army is at camp, he claims to be the slave of your lord {s6}, but has run away and is asking you for freedom' mno_choice_17_1njk|Grant the mans freedom, such bravery is worthy of it. mno_choice_17_2njk|Agree to his freedom, but send his lord 1000 coins in compensation. mno_choice_17_3njk|Refuse! Send the man back to his master. menu_all_slaves_want_freedom|Word reaches you that a large gathering of salves has descended on your capital! They have heard of your kind deed and are demanding their freedom as well.' mno_choice_all_slaves1|Less slaves means less profits, tell the guards to dispatch the crowd! mno_choice_all_slaves2|I agree, slavery has no place in my kingdom. menu_event_18_kingdom|A group of peasants arrive at your camp, they say your lord {s6} is mistreating them terribly, many starve, many more are beaten or raped on a regular basis. They plead with you to intervene!' mno_choice_18_1njk|What's this?!! Summon this lord to me at once!! mno_choice_18_2njk|I will compensate them from my purse to have them leave (1000 coins). mno_choice_18_3njk|I will do nothing, how dare these peasants speak against their lord! mno_choice_18_4njk|I wish I could help, but {s6} is currently a prisoner already. menu_wrongful_exused|Later you learn {s8} was innocent, the group of 'peasant' accusers being sent by one of his enemies. menu_event_19_kingdom|A group of peasants arrive at your camp, they say your lord {s6} is mistreating them terribly, many starve, many more are beaten or raped on a regular basis. They ask you to intervene!' mno_choice_19_1njk|What's this?!! Summon this lord to me at once!! mno_choice_19_2njk|I will compensate them from my purse to have them leave (1000 coins). mno_choice_19_3njk|I will do nothing, how dare these peasants speak against their lord! mno_choice_19_4njk|I wish I could help, but {s6} is currently a prisoner already. menu_event_02_juicio|My {reg59?lady lord}, we captured a murderer! This is the man who attacked one of our messengers in {s4}, who is lying seriously injured in bed. This doesn't show us in a good light, for the messenger was under your protection. However, the attacker wishes to talk to you before his execution.^^The prisoner's story 'My {reg59?lady lord}, I would have never thought of attacking your messenger, but that man wished to sleep with my young daughter at night, and this offer was refused! However, he did not accept our answer, entered my house with three friends, and raped my dear daughter, laughingly telling me all the while that you would never believe the word of a commoner. A father must protect his only child!' mno_choice_02_1nj|He was under my protection. You and your family will be executed. mno_choice_02_2nj|I will be reasonable only you will be hanged. mno_choice_02_3nj|Even though he was my servant, I would have done the same. You can go. mno_choice_02_4nj|I order him to be hanged. No one should take advantage of their position. menu_farmer_attack_lord|Not satisfied with your decision, the farmer pulls out his seax and pounces on the local leader, killing him before your men can do anything. Then he turns to you and says, 'This is justice, bastard!' Then with the same seax, he kills himself. mno_choice_03_1attackj|Continue. menu_event_09_juicio|Two proposals come before you one day. One is from a scholarly young priest called Lot, who proposes building a church in {s4}. He promises to instruct you in new knowledge that will increase your intelligence in return.^^Another man, pushes himself before you. He is a hulking, great-bearded warrior who overshadows Lot completely. He suggests the funds would be better used on a training camp, and he promises to teach you a trick to increase your physical prowess. mno_choice_09_1nj|Choose Lot's idea. You need some intelligence. mno_choice_09_2nj|Choose the warrior. You need more strength. mno_choice_09_3nj|I have enough money to build both facilities (3000 coins). mno_choice_9_4nj|Hah! You have enough intelligence already not to fall for either one. menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you to discuss the ownership of a calf. Apparently, their fields bordered each other, and the tall farmer had a bull that impregnated a cow belonging to the other. The stocky farmer said the calf was his, because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull. He said he should at least get stud fees. mno_choice_01_1nj|The owner of the cow is right. The calf is his, just like the cow is. mno_choice_01_2nj|The owner of the bull is right. The bull is his and the calf too. mno_choice_01_3nj|The owner of the cow keeps the calf and pays compensation to the other. mno_choice_01_4nj|Neither is right. I'll slaughter the calf for its meat and give some to my men! mno_choice_01_5nj|Neither is right. Kill the calf and give the meat to both farmers! menu_event_06_juicio|Two men come to you. Your men say they are ready to kill each other. One of them has cut some old oaks that were blocking traffic on the way, but they were actually within the borders of the estate of the other.^^'Those trees made the passage of my cart difficult!' exclaims the first one. 'We are only talking about trees. I do not understand this suit!'^^'Those trees were on my land, planted by my father, recently deceased,' shouts the other. mno_choice_06_1nj|The man who cut the trees must pay to the other in compensation. mno_choice_06_2nj|Trees hindered the way. They had to be cut. mno_choice_06_3nj|The man who cut the trees must give money to the other and to you as punishment. menu_event_14_juicio|One day, a Christian missionary arrives at your doorstep. He is very enthusiastic. 'My {reg59?lady lord}, I have splendid news! There is a merchant from Jerusalem in {s4} now, and he is willing to sell us a piece of the Holy Cross! I cannot believe that we have the opportunity to own such a famous relic! And this would help me so much to spread the word of Christ to the faithful!' menu_event_08_juicio|One of the local leaders approaches you stating that he has an illegitimate son (whom he favours) who wishes to join your captains. You agree to meet the boy, as it would be unseemly to reject a noble outright. When you meet the boy, however, it is clear that he is a homebody, certainly not warrior material. Faced with this plump, smiling youth do you menu_event_03_juicio|You summon two men to decide a dispute between them. One is a local leader, while the other is a farmer who rents the land of the leader.^^The man says his harvest was poor and cannot pay the rent, so the leader took the farmer's daughter to his own bed and as a servant in his house. The local leader is an influential figure within {s4}. mno_choice_03_1nj|Punish the farmer. He must pay rent to his lord. mno_choice_03_2nj|Punish the local leader. He has no right to take the farmer's daughter. mno_choice_03_3nj|Kill the noble and force the farmer to join your army for not paying his taxes. mno_choice_03_4nj|Compensate the noble yourself for the tribute and send the girl back. mno_choice_03_5nj|Compensate the farmer by paying wergild for daughter who was raped. menu_event_12_juicio|Two nuns approach you. 'My {reg59?lady lord}, we have a childbirth that is not going well! We tried everything we could, but it seems that the young lady is simply not suited for pregnancy. The girl is the daughter of a prominent local lord. What can we do?' menu_child_half_one|Then the woman in rags screams and says, 'No, please my {reg59?lady lord}, let the other women have the child then.'^^Then the elder near you exclaims, 'So you are the rightful mother and this child belongs to you!'^^The other woman seems uneasy, 'I can give that child a better life than always living in poverty.' mno_choice_half1pj|Give the child to the poor woman and punish the rich woman for lying. mno_choice_half2pj|Give the child to the poor woman and the rich woman to the crowd. mno_choice_half3pj|Give the child to the rich woman. mno_choice_half4pj|Give the child to the rich woman and poor woman to your men. menu_event_13_juicio|One day, a loyal noble from nearby comes to you with a strange request. 'My lord, I am in a very bad situation. I spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot send a proper dowry with her to the husband.' mno_choice_13_1nj|Take this bit of silver for your faithful service (800 coins). mno_choice_13_2nj|I will help you now, but this is the last time (400 coins). mno_choice_13_3nj|No, you should have saved up the money up front! menu_event_18_juicio|A local whore is accused of witchcraft after several men using her services report pain while relieving themselves. Your advisor backs their claim, and you suspect he has the same complaint but knows better than to air it publicly. mno_choice_18_1nj|Banish the women, exiling her to another place. mno_choice_18_2nj|Pay the witch to help counteract the spread of Christianity. mno_choice_18_3nj|Where there's one, there's many! Kill anyone else reported for witchcraft. menu_event_15_juicio|You are having a feast with your companions when a messenger comes to your attention, 'My {reg59?lady lord}, there is a situation in {s4} that needs your counsel.' Excusing yourself, you step outside.^^A crowd has gathered there, arguing, but when you appear, it quickly falls silent. An elder bows to you and asks permission to speak, which you give. He speaks 'My {reg59?lady lord}, we need your wisdom. Two women claim to be the mother of this child. Neither will defer.'^Two women are presented. One is in fine clothes and the other in rags. mno_choice_15_1nj|Give the child to the poor woman. mno_choice_15_2nj|Give the child to the rich woman. mno_choice_15_3nj|Order to cut the child in half and give each half to one of the women. menu_event_19_juicio|A missionary comes upon you and tells you of one of your villages where he was introducing God's grace. When he and his followers wanted to fell an ancient tree important to the pagans, most of the inhabitants took up arms and drove them out. mno_choice_19_1nj|This missionary is right cut down this heretical tree. mno_choice_19_2nj|This missionary is wrong. Have him and his followers burn for the gods. mno_choice_19_3nj|This missionary is wrong. Have those Christians abandon this village in peace. menu_event_22_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. The victim is an influential supporter of the previous lord, had actually served as a councilor and was known to be of doubtful loyalty. The accused, on the other hand, happens to be one of your most vocal supporters and a major donor to your cause. mno_choice_22_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_22_2nj|The evidence is clear, and the accused is found guilty. mno_choice_22_3nj|Both parties are in the wrong. You exile them and confiscate all material. menu_riots_01|Your relation with {s4} is very bad. As you walk its streets, people look at you hatefully and make gestures behind your back. You get beyond a corner, and you're safe -- until several people begin to emerge. Ordinary citizens are tired of your government and begin to insult you. Finally, someone becomes bold enough to pull a knife and attack you. mno_deffend_yr|Defend yourself. menu_riots_02|An angry mob insulted your name, blamed a group of your warriors walking the streets for all their ills, and attacked and killed them all. You should improve your relations with {s4} as soon as possible. mno_deffend_01ri|Order your men to kill the perpetrators and seize their possessions. mno_deffend_02ri|I will not rule by fear. I have to improve relations by other means. mno_deffend_03ri|Exterminate the population of the entire city and repopulate it with people that are more loyal. menu_new_years|As the controversy of the recent religious holidays come to close, both Pagan and Christian sit together at the same table, sharing a mug of Ale, each hopeful of the the New Year ahead of them. This is truly a time for celebration. mno_new_years_cont|Continue. menu_imbolc|As spring approaches the people of your kingdom wish to celebrate {s6} as is tradition, however this leaves with you a choice- do you officially support {s6} the local and original Pagan event or, ^ take this opportunity to Christianize the holiday by supporting Candlemas? mno_choice_1imbolc|Support {s6} mno_choice_imbolc_2|Support Candlemas and forbid the Pagan festival! menu_saints_day|Christians are making their preparation for All Saints day held April 20th, they have come to you to bless their ceremony and give support. mno_saints_day_1|Support the holiday, donate 500 coins and invite mass to your homestead. mno_saints_day_2|Allow the event to take place, but give no official support mno_saints_day_3|Forbid this holiday from taking place! menu_beltane|As May approaches the people of your kingdom wish to celebrate the arrival of spring as is tradition, however this leaves with you a choice- do you officially support {s6}, the local and original Pagan event or, take this opportunity to Christianize the holiday, perhaps call the whole thing... Maypole? mno_beltane_1|Support {s6}, Bring out the cows! mno_beltane_2|Support Maypole and ban Pagan sacrifice menu_midsummer|As {s6} approaches, pagans everywhere are making preparations, soon the great bonfires will be lit and the witches summoned for protection against evil spirits - should you officially support {s6}, the local and original Pagan event or, Take this opportunity to Christianize the holiday by supporting Feast day? mno_midsummer_1|Support traditional Midsummer festivals mno_midsummer_2|Support Feast Day. menu_lammas|The blessed {s6} of harvesting season is finally here, a chance to thank the Gods for the bounty of the year and celebrate the wheat harvest. It is also the time for peasants to honor their lords with gifts of bread and feasting! mno_lammas_1|Who am I to argue with tradition, bring me my bread! mno_lammas_2|Allow the feasting, but forbid the Pagan elements. menu_samhain|The holy day of Samhain is almost here, a chance to honor the dead and celebrate the end of harvesting season. Cattle is brought in from pasture and bonfires burn to keep spirits away. It is also an opportunity to Christianize this traditional Pagan event! mno_samhain_1|Honor Samhain with the Pagans mno_samhain_2|Spend the night honoring dead saints at Hallowmas . menu_yule|As {s6} and Christmastide approaches, the people of your kingdom wish to celebrate as is tradition, however this leaves you with a choice- do you officially support {s6} the local and original Pagan event or, take this opportunity to Christianize the holiday by supporting Christmastide? mno_yule_1|Support {s6} mno_yule_2|Support Christmastide menu_random_normal_events|Events menu_random_normal_events2|Events menu_riot_event|Events menu_town_recruit|{s18}. mno_accept_1|Hire them. ({reg6} coin) mno_back_to_town|Head back. menu_need_permission|Events menu_town_recruit_special|{s18}. menu_cam_castle|{s10}^ {s11}{s12}{s13}{s15} menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a chamberlain who resides at you court for a weekly salary of 15 coins. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between sovereigns giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. menu_dplmc_chamberlain_confirm|Your chamberlain can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a constable who resides at you court for a weekly salary of 15 coins. He will recruit new troops and provide information about your army. menu_dplmc_constable_confirm|Your constable can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a chancellor who resides at you court for a weekly salary of 20 coins. He will be the keeper of your seal and conduct the correspondence between you and other important persons. menu_dplmc_chancellor_confirm|Your chancellor can be found at your court. You should consult him if you want to send messages or gifts. menu_night_time|It's late at night, and men need rest. Come back in the morning. mno_choice_01assault_3d|Continue. menu_work_start|Before long, your limbs tire of the monotonous ^ work, but, as agreed, you work for an ^ entire day. menu_work_end|Content, you look back on a day of honest labour, but then, looking at your wages, you think that a life of honest labour seems to be a rather meager existence.^^{s7} mno_steal|You found opportunity to steal... menu_hunting|You have encountered {s1}. What do you want to do? menu_after_hunt|{s1} menu_notification_player_coruler_dead|Your beloved spouse is dead! You now are the sole ruler of the {s11} menu_notification_new_ruler_son|The leader of the {s11} is dead. Their body had barely been laid to rest before their son and heir, {s6} was crowned in their place. menu_kingdoms_unite|The leader of the {s11} is dead. As their {reg3?daughter son} and heir is also your {reg59?husband wife} {s6}, your two kingdoms have united under a single crown! Your power grows and other rulers are starting to notice. menu_notification_new_ruler_brother|The leader of the {s11} is dead!^^ Although without a direct male heir, their brother {s6} from the {s8} has been crowned the new leader. menu_notification_new_ruler_daughter|The leader of the {s11} is dead!^^ Without any male heir, their daughter {s6} is about to be crowned the new leader... ^^ All hail the queen! menu_notification_daughter_overpowered|Disaster!! Just as the she was about to take her fathers crown, her husband {s6} locked her away and took the lands by force. Her father's wishes (and blood-line) shall be ignored. menu_notification_new_ruler_lord|The leader of the {s11} is dead!^^ Although without a male heir, brother, or even daughter to carry on the blood-line, the leading lord {s6} has been crowned the new leader! menu_notification_new_ruler_pretender|The leader of the {s11} is dead!!^^ Without a male heir, brother, or even daughter to carry on the blood-line, and no leading lord to stand in their way {s6} has returned from exile and been crowned the new leader! menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, and bury the dead. mno_loot_1|Take first claim on all the loot, then bury the dead. mno_loot_2|Leave all the loot for your men, bury the dead mno_loot_3|Leave the loot, but use the time to bury the dead. mno_loot_4|Leave the loot, and the dead to rot. menu_notification_invastion|{s6}Cerdic of Gewissae {reg4?had has} summoned more invaders to his aid! An army in three ships has landed... under the payment of this former Briton magistrate{s7}! menu_notification_invastion2|{s6}Cerdic of Gewissae has traveled the lands of the Saxon's and out of exile summoned more invaders to his aid! An army in three ships has landed... And the kingdom is reborn from the ashes! menu_notification_invastion3|{s6}Cerdic of Gewissae had summoned more invaders to his aid! An army in three ships has landed... originally wowed by promises of riches and glory, they now also burn with revenge for their lost lord! menu_notification_invastion_special|Working tirelessly in the shadows you have managed to summon more invaders to your aid! An army in three ships has landed... fresh from Saxlands. Wowed by the promise of new lands to turn red, and tresure to plunder! menu_random_juice_events|Events mno_leave_jui|Leave. menu_event_invastion|you shouldn't be reading this! mno_damn_in|Damn it! menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy could be to reduce the place by famine and demoralization.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Blockade build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defenses try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defenses of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to raid the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Pillage farms to replenish our stocks and harm the enemy. mno_destruir_campos_b|Any news from the men I sent to pillage farms? mno_spy_open_gates|Send word to your spy, attempt to open the gates menu_siege_assault|Time is of essence, and you fear the arrival of support force for the place. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_castle_lead_attack|The hour has arrived. Lead your soldiers in assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build ladders and clear the ground for assault. mno_build_siege_tower|Build a battering ram and other equipment to assault the fortress. menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defenses. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation ^of mud and filth from the rain, and dig a reservoir to have an available water supply.^^ Do you want to do it?^^It will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Blockading a place protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the blockade around the place will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 coins for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men|Leave the men to their fate. They knew the risks. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_emboscada_playerok|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_regreso_lucha|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavorable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said they have killed many warriors, and even taken prisoners. Such a daring raid has lowered the moral of the enemy. mno_aceptar_si|Welcome back brave men. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Sir}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you ^ '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|That is terrible! Destroy the contaminated supplies. mno_choice_01_2a|My men must eat. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. The men start dying all around you. This could have been prevented with sanitation! mno_choice_02_1b|Hire a physician to try to help the sick (1000 coins). mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death governs your camp. Many of your men are sick and dying.^^Your casualties {s8} mno_back_to_siegeb|Damn. menu_enfermedad2_siege|Some men die from the disease, but most manage to ^ recover thanks to the physician you hired.^^Your casualties {s8} menu_enfermedad3_siege|Death governs your camp. Many of your men ^ are sick and dying. Perhaps your god has ^ saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|There is so much garbage, vermin and other nasty things that your camp seems to be more of a pigsty. Your men are unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 coin). mno_choice_05_3e|Reward them with a night off with pay (200 coin). mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Sir}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by blockading the place.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers to pay them off (500 peningas). mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. menu_encuentro_avituallamiento2|{s4} mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 coin). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 coin. I don't want more desertions. mno_choice_08_2h|Offer 800 coins to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters among my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack.^^ What shall we do? mno_choice_10_1j|Allow it. The enemy is affected also. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold of winter always takes its toll when it comes. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Requiescat in pace. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter, who lives in a village near your siege camp. The farmer desires wergild (compensation) of 100 coins. What do you do? mno_choice_12_1j|Pay the wergild. mno_choice_12_2j|Pay the wergild and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} mno_choice_nppayment_2j|Damn! menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution blockade the place). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution blockade the place). menu_event_siege_15|We were attacked by an enemy force while raiding neighboring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution blockade the place). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution blockade the place). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution blockade the place). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for fun. mno_choice_18_1b|You allow it and ask for the most beautiful woman. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our blockade, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our wall is strong. menu_no_defendiendo|The enemy has overcome our defenses and burned our camps and checkpoints, breaking our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the blockade again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1mal|Damn! menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defenses and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1vmal|Damn! menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your blockade. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Sir}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks came to our camp. He says he is an exile from the place that we are besieging, and he wants revenge. mno_choice_23_1b|Accept him. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself (100 coin). mno_choice_25_3b|Hire dancers for your men (500 coin). menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry. We have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village. mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly^, take the women. mno_choice_28_2b|Buy food for them (1000 coin). Then^ let them leave. mno_choice_28_3b|Do not give them anything. Let them starve. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay wergild (compensation) to the officer (1000 coin). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_single_hostile|You stand alone outside the walls for hours, obviously the men inside don't see a threat and no one has the slightest idea what you're doing. mno_defend_none|How embarrassing... menu_start_sea_travel|You are starting a sea travel. menu_rescue_brother|You arrive at the kidnappers hideout, no one is expecting an attack and you've caught them by surprise. You should begin at once! menu_saxon_camp_final|You arrive at the Saxons siege camp, for days you have fought these men around Lundien, and each day has brought you closer to this final assault. Just one more battle you tell your men...just one more. menu_roman_fort|Following the path, you approach the ruins of some ancient Roman villa, much larger then those found in other parts of Britannia. mno_enter_romanfort|Investigate. menu_witch_house|Following the path through the dark forest you arrive at the witches house. mno_enter_house|Go inside... menu_deywr_mercs|You arrive at the Laeti's chief mercenary camp - Deywr. You've heard stories of the fierceness, bravery and skill of the laeti mercenary. ^^ While you look on at the large force in training, one of the captains rides out to meet you. mno_speak_with_cap|Talk with the captain... menu_dozmarypool|You arrive at Dozmary Pool, a small lake carved out by God thousands of years ago. The Lady must be here somewhere menu_joseph|You arrive at the spot the old monk marked on your map - the final resting place of Joseph of Arimathea! menu_glass_tower|You arrive at the glass tower, an old Roman watching post on the road to Pictavis menu_giant_hut|You arrive at the home of Dyrnwch the Giant, after a short exchange with his men, the guards let you inside menu_tor|You arrive at the Tor! A heavy fog blankets the ground and covers your sight - yet you push on up the hill{s3}. menu_peartoc|You wounder the dark forests for hours searching for any sign of Peartoc, finally, just as the sun begins to set you see light in the clearing ahead... menu_wolf_attack|Queen Mab seems to have turned nature itself against you! While scouting ahead with a group of followers, a hungry pack of wolves attack your party menu_animal_ambush_success|The wolves fall before you as wheat to a scythe! Soon all your attackers lie on the ground, wounded or dead. mno_repeat|DEBUG Repeat... menu_player_falls_riot|As you fall, several of the town guards rush out to save you. They carry you back outside the gates. menu_patarn_meet|You meet Saint Patarn on the road... menu_marshal_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_village_hunt_music_defeated|A heavy blow from the rogue guard sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. But the guard has disappeared, you will have to keep hunting for him. menu_horn_got_away|Upon leaving the village you notice fresh tracks leading away into the country-side, they match the guard who stole the Horn of Bran. The tracks seem to lead towards {s10}. You must have just missed him!! Head that way! menu_auto_intro_cerimony|stub menu_cerimony_begin|You gather at Dozmary pool and Merlin prepares for the ceremony...^^ A hush falls over the crowds as Merlin begins his chanting... You watch with fascination. menu_mab_battle|Mab's surprise attack leaves many dead and wounded, you look about the field to see the lady of the lake fall. Merlin is wounded too, yet attempts to rise. With sad eyes he motions you to approach. menu_mab_battle2|stub menu_mab_final|With Mab's army defeated you spot the Queen beginning to flee, with the last of your strength you mount a nearby stead and ride after her... menu_mab_final2|With Mab finally dead a peace rushes over you. Yet it comes at a high cost, both Merlin and the Lady are dead, and somehow the world feels a little less magical. menu_start_warning_battle|stub menu_wolf_attack22|While scouting ahead with a group of followers, a hungry pack of wolves attack your party menu_start_drinking|stub menu_setup_revange|stub menu_panel_comandante|Before the battle begins... mno_choice_1comm|Impassion your men with a rousing speech. mno_choice_2comm|Call your enemy forward for a duel of honour. mno_choice_3comm|Skirmishers Send your men to hinder the enemy's advance. mno_choice_4comm|Make a sacrifice to the gods. mno_choice_5comm|Do nothing. menu_discurso_1|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia, Gaul, and Hibernia have ever seen!' mno_defendiendo_1_cd|Excelent speech. Back. menu_discurso_2|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in this rabble army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_dd|Normal speech. Back. menu_discurso_3|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'And to think that right now, across Bryten, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand. Our own toil is about to begin. Our own sweat and blood are poised to run. For what? For honor! For glory! For wealth!' mno_defendiendo_1_ed|Good speech. Back. menu_discurso_4|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'From all across this land we have travelled to meet our destinies on this field of battle, at this moment in time. Long after we have all expired, men will sing our names in their songs. They will sing of the greatness we shall find here in these fields!' mno_defendiendo_1_fd|Good speech. Back. menu_discurso_5|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Brothers! Once you were born; later, you grew into men. Yesterday we marched; today we fight! Today we spill the blood of the host of our enemies and bring them to ruin. Today we smash their shields. All the days of your lives have led to this. Today we conquer together as brothers. Tonight we feast at the table of the enemy!' mno_defendiendo_1_gd|Good speech. Back. menu_discurso_6|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men! My brothers! Lo, we have marched these many days. Your prize yet waits! The prize, glory, comes from the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight! Fight!' mno_defendiendo_1_hd|Back. menu_discurso_7|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are free men! None can assault our lands and stand to tell the tale. The host before us is great. They do not fight to defend their homes but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' mno_defendiendo_1_id|Good speech. Back. menu_discurso_8|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men, we stand before our enemy, ready for battle. Draw your sword! Take hold of your spear! This shield wall is our home, so let us welcome our enemy! Let him come! Let the shield walls strive one against the other! All that is needed is your own arm and your own heart. Within this shield wall you shall stand, my brothers. I know that within the breast of each man here is a fire so bright that I say these walls protect our foes and not us! Our fate is glory! No man can take that unless you give it to him.' mno_defendiendo_1_jd|Good speech. Back. menu_discurso_9|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Come, men! Let us go forth and face our foe on the field of battle! With men like you, our shield wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make a slaughter, every man a hero, every man a true man! This day, we will make gluttons of the ravens!' mno_defendiendo_1_kd|Good speech. Back. menu_discurso_10|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid, they piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with such titans. Men, our fate awaits us. It's time for us to seize it!' mno_defendiendo_1_l|Good speech. Back. menu_discurso_11|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. He who dies shall be with our god. He who dies not, his name will be honoured. I go first, and what I do, you do. May God be my witness, I will never leave you, my brothers and fellow knights!' mno_defendiendo_1_ll|Back. menu_discurso_12|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'The sun will set on our enemy this evening, but we shall shine as the rays of the sun on a spring day. You may be nervous and trembling now, but your shaking hands are nothing compared to theirs. They are but autumn leaves in the wind; we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears. Be the thunder that topples their tree. This land is ours -- these woods, these hills, these fields -- and so shall it be season after season, year after year, forever and ever!' mno_defendiendo_1_m|Excellent speech. Back. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing. Your nerves betray you, and you are unable to articulate a single word. mno_defendiendo_1_bd|Back. menu_lucha_1_p|The chief of your enemies stands out in front of his army and points towards you, inviting you to a duel. Unfortunately your nerves fail you and you withdraw your challenge. mno_defendiendo_8e|Back. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. mno_defendiendo_5e|Back. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. mno_defendiendo_6e|Back. menu_lucha_2_no|There seems to be no one willing to duel. mno_defendiendo_4e|Back. menu_escaramuza_1|{reg59?Lady Sir}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_defendiendo_1e|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms a bad omen.^^Maybe you should not fight today. mno_sacri_1s2|Back. menu_sacrificio_2|As you look down at the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed.^^The time is ripe to attack the enemy. mno_sacri_1s3|Back. menu_sacrificio_3|As you thrust the sacrificial knife into the neck of the animal, it escapes from your hands and runs a few yards before collapsing, facing the enemy. It can only be a bad omen.^^Maybe you should not fight today. mno_sacri_1s4|Back. menu_sacrificio_4|Digging into the intestines of the slaughtered animal, you discover a silver pendant ring. It can only be a good omen.^^You're ready for battle. mno_sacri_1s5|Back. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. mno_sacri_1s|Back. menu_breakin|{s1}{s6} mno_breakingo|Step inside the house. mno_breakfight|Fight your way out. mno_breakfightsurr|Surrender. mno_breakback|Back. menu_failed_steal|Merlin awoke during the attempted theft, yet luckily it was too dark to recognize you. You'll have to try again another night. menu_caves|Following a path through the mountains you arrive at the cave of Hermits. mno_enter_cave|Go inside... mno_leave2|Leave. menu_merlin_battlelast|stub menu_merlin_final|With Merlin dead, the remaining forces of good start to break apart and fall back; the field is yours! Although a victory, somehow the world feels a little less magical. menu_mother_killed|The bandits that knew your mother's location have been killed by another. Days pass without direction until a passing merchant mentions he heard of your mother's rape and murder!{s10}You vow to leave your old homestead behind and never return to the place you were born. Anger burns inside you against all bandits and their ilk. menu_choosenew_trait|Although you're already known as a great {s6}, sometimes you wonder what life could have been like had you focused on other skills. Now is the time to find out! You can now select a different special trait (provided you've met the requirements). Once selected this will be your trait for the remainder of your life... choose wisely. mno_choice_new1|I wish to develop my word-craft mno_choice_new2|I wish to learn how to win at all costs. mno_choice_new3|I wish to practice my music and be a great bard. mno_choice_new4|I wish to practice the dark arts. mno_choice_new5|I'm happy with my current trait. menu_m_farm_visit|{s4} mno_mailbresail_attack|Attack the Farm! mno_enter_maelbresailhall|Fight! mno_leave_bresail_farm|Leave. menu_castle_hunt|The great lords have gathered for a hunt, anticipation rises in the air with boasts and laughter. The men gather outside the castle walls to embark. {s1} menu_hunt_refused|It appears the hunts host, {s6} doesn't like you enough to be invited on the hunt; in fact they've outright barred you from the event. menu_after_castle_hunt| {s7} menu_challenge_dorca|You are brought in front of Dorca and there make your challenge. Immediately the men around you begin to shout, Dorcas eyes dash over you - he grabs his war-hammer and rushes towards you. menu_become_bandit|You drop Dorca to the ground and finish him with one final blow. Quickly silence falls around the men until one steps forward to let out a mighty cheer. A wooden crown is placed upon your head and you are a bandit {reg59?queen king}! menu_banditcaught_gotaway|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_bandit_meet_special|stub menu_love_athanagild|You've fallen in love! {s7} menu_slave_hideout|You have encountered a hideout. What do you want to do? menu_set_ambush|You've gathered your party together in {s6} - determined by the terrain, army size and your party skills. ^^ Your men await orders to set the trap... mno_no_ambush|Forget it menu_yourdaughter_overpowered|Your {s7} {s6} is dead and suddenly your entire world begins to change. Although they entrusted you as the next leader of {s8}, you were faraway and under a different monarch at the time of your {s7}'s passing, before you could gather support and take the crown, {s9} seized your {s7}'s lands and declared themselves overlord of all their hard won possessions! menu_yourdaughter_queen|Your {s7} {s6} is dead and suddenly your entire world begins to change. Being {s6}'s chosen successor of {s8}, you are crowned shortly after your {s7}'s death. All hail your people shout, 'all hail the new queen, {playername}... menu_nowyourchild|Your {s7} {s6} is dead and suddenly your entire world begins to change. Although having no kingdom to grant you, they always expected you to achieve your own greatness. So with that goal burning in your mind, you leave your old life behind you, step out into the world and declare aloud - 'I am {playername}, and I swear to the Gods I'll achieve more then my {s7} ever did!' menu_yourson_king_byrenouce|Your {s7} {s6} is dead and suddenly your entire world begins to change. Having received word your {s7} asked you receive the crown of {s10}, you immediately write to {s9} breaking your allegiance, then quickly leave the lands of {s8} behind you. You ride all day and night through a blistering storm that soaks the earth beneath your horses feet, yet as dawn breaks you reach your new kingdom Quickly you ride up the streets and those who know you cheer your name and call you King... all hail they say to you, 'all hail King {playername}' menu_yourson_king|Your {s7} {s6} is dead and suddenly your entire world begins to change. Being {s6}'s chosen successor of {s8}, you are crowned shortly after your {s7}'s funeral. As a crown is placed upon your head a large crowd has gathers outside your hall. You can hear them shouting, 'All hail' they say, 'All hail the new King, {playername}'. menu_nextgen_grows|Just like your {s6} before you, you were there to watch the first moments of your child's life. Their first steps however, happened while you were on campaign, their first words heard only by the mid-wives and servants, it seems you've missed many moments; time marching faster then the charging war-bands. Yet no one can go back.^^ You feel sadness they will never meet your {s6} {s7}, but this was not to be. And it is time to give this child a name and place at court. menu_activate_next_gen|You shouldn't be reading this. menu_notification_new_revolt_sibling|Ghastly news! You failed to heed the warnings of your {s11}s plotting and now they challenge you in open revolt! Black smoke fill the Kingdom's sky's, and death is in the air. {s2} has gathered an army of supporters and make ready to attack the kingdom.... menu_player_sibling_assassinated|You receive word the assassin you sent to your {s11} {s8}, has been successful. As the hooded man leaves your courtyard, you look up at the sky's while silently asking forgiveness. You pray to {s10} for strength, and also beg that your {s7} won't see this day from wherever their spirits may dwell. 'I had no choice', you mutter to yourself...'I had no choice'. menu_world_map_soldier|What do you need soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request audience with your commander. mno_revolt|Revolt against the commander! mno_desert|Desert the army.(keep equipment but lose relations) mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, nevermind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust them. menu_revolt_duel|{s4} mno_duel_rebelion111|Accept the challenge. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|While in the army you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_messenger_system|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_error_1|Continue. menu_messenger_system2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m2|Bad luck. menu_messenger_system_res|{s4} mno_Continue_msse|Thank for your service. menu_messenger_system_follow|{s4} mno_Continue_mess2|Well. menu_messenger_system_gotoplace|{s4} mno_Continue_mess3|Well. menu_messenger_system_patrolarea|{s4} mno_Continue_mess4|Well. menu_messenger_system_besiegeplace|{s4} mno_Continue_mess5|Well. menu_messenger_system_insult|{s4} mno_Continue_mess6|Thank you for your service. menu_messenger_system_sendgift|{s4} mno_Continue_mess7|Thank you for your service. menu_messenger_system_sugalliance|{s4} mno_Continue_messeng1|Thank you for your service. menu_messenger_system_suggestpeace|{s3} mno_Continue_messeng2|Thank you for your service. menu_messenger_system_declarewar|{s3} mno_Continue_messeng3|I have my war. menu_colour_kingdom|stub menu_name_kingdom|stub menu_invasion_sea_battle|You've been at sea for days searching for the Saxon fleet, uncomfortable on a boat with so many men. There is no space for privacy and tranquility. The smell of stale sweat, urine and sebum fills the air, even above the salty scent of the sea.^But none of that matters to you the moment you spot ships on the horizon. In full sail, your boat pushes on. You see, in the distance, another fleet maneuvering to confront their attackers - it is Briton! You hear swords and shouting where the two fleets jockey for position with their oars... As soon as your ship arrives, it rows toward the battle. It's time to take control...its time to chose which side you will are helping. mno_choice_britons|Join Britons. mno_choice_saxons|Join Saxons. menu_way_to_douaranenez4|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including many of the Saxon leadership.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in the coastal village near Brittern-Manor, but your warriors have pursued them, sparking a new battle in the little village. It's your turn to join the fight and end the invasion before it truly begins... mno_choice_douard4|Disembark. menu_way_to_douaranenez5|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including many of the Briton defense force.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in the coastal village near Brittern-Manor, but your warriors have pursued them, sparking a new battle in the little village. It's your turn to join the fight and make sure the Saxon's have a safe landing place... menu_way_to_douaranenez6a|The village is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. There may no longer be a fleet from the Kingdom of Saxons, but their army have landed safety and gives you thanks. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. mno_choice_douarb15|Claim your share of the spoils. menu_way_to_douaranenez6|The village is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. There is no longer a fleet from the Kingdom of Saxons, the invasion has been stopped short before it could begin and you are hero to all Britons. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. menu_assasin_on_map|While resting at camp you hear strange sounds outside your tent... menu_player_marry_compantion_cut_scene|stub menu_continue_as_child|stub menu_sell_slaves|Your party currently has {reg2} slaves... ^^ The village elder agrees to buy them for 30 coins each. mno_sell_oneslave|Sell them one of your slaves. mno_sell_five|Sell them five of your slaves. menu_husband_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ Your {reg59?husband wife}, {s7} has worked tirelessly on your behalf, convincing {s8} of the {s9} to send a royal herald offering you an invitation written in {reg4?her his} own hand. You would be granted the honour of becoming a {reg59?lady lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer; and your {reg59?husband wife} will surely be forced to divorce you... menu_notification_player_takes_crown|As the husband of {s7}, you join her in taking her fathers crown. You are now the joint leader of {s8}! menu_call_fyrd|You finish writing the order to call out the kingdom levy. As you begin to pass the write to a messenger, your hand begins to shake; you know full well the ramifications of such an order - and they are dire. Up to half the population of every town and village will be emptied, this will lower taxes and goods being produced, prosperity will plumit, and citizens everywhere will curse your name. So serious is this order it can only be called once per year^^'Is there any other way?'^ Your messenger asks, seeing the nervous expression on your face....^^Is there? mno_defend_levy_yes|There is no other way, call the levy. mno_defend_levy_no|WAIT! Cancel this order at once. menu_angle_settlers|'The Angles are comming!'^^ It has been a common cry in the northern kingdom of Bryneich for many years, but now those simple Angle settlers and raiding parties have mobilized into their own nation. A former warleader named {s6} has captured the Briton fortress of Din Guaire! They have renamed it Caer Greu and from there have begun launching an invation of the north, calling the lands they conquer {s11}. menu_iclingas_invasion|'The Iclingas have landed!'^^ The last Angel king from the Angel's homeland's has moved his entire people to Engaland. They call him {s6} and he has built a new settelment named Tomworoig. They call the lands they occupy {s11} and have already begun attacking the remains of Britton resistance. menu_assasin_after_feast|You killed the assassin, after searching his body you find a note written by some of your very own men! It appears they are unhappy with your command and took your drunken weakness as an opportunity to remove you permanently. You should try and repair your party moral and sleep with one eye open for awhile. mno_assasin222|Those Bastards! menu_event_assasin_feast|You laugh and drink wildly to your hearts content. though it pleases most of your men, you notice some are not amussed. As the hour draws late you stumble to your tent and away from the shouts of the few men still drinking. Just as you are about to drift off to sleep, you hear a srange noise outside your tent. menu_fac_name_change|As the Gewissae continue to expand and grow their territory they have renamed their kingdom the kingdom of Wessex. It will be interesting to see where they go from here... mno_choice_cont_1no|Continue... menu_officer_meeting|stub mno_final_letter22|Continue... menu_name_bastard|stub menu_roman_letter2|stub menu_hero_killed|Your lord {s6} has fallen in battle!^^ Throughout their life enemies called them {s5}, but they will be remembered also as being {s7} - {s8}brave.^^ Their last words were recorded as they rallied their men for a final charge crying{s9}!, moments before they fell... mno_continue_funer|Prepare a state funeral for {s6}, bury them with full honor. mno_continue_funer2|I don't have the money to pay for a state funeral mno_continue_funer3|I don't honor dead people, only the living deserve rewards... menu_player_bankruptsy|{reg4?Your Kingdom is You are} Bankrupt! You will need to deal with this issue before {reg4?your vessals your liege} learn of this troubling situation. Do you? mno_money_lenders|Go to the money lenders, ask for a loan... mno_church_prop|Sieze church property and sell to the highest bidder. mno_sell_title|Offer to sell one of your titles to a vessal... mno_sell_lands|Sell some of your owned lands mno_ask_for_loan|Ask for a loan from your Liege... menu_sell_title|Which title do you wish to sell? mno_sell_titles1|Offer {s6} mno_sell_titles2|Offer {s7} mno_sell_titles1b|Offer {s9} mno_sell_non|Actually I don't want to sell anything... menu_lovers_events|{s6} mno_wife_caught|Damn it, 'there has never been anyone but you my love'... mno_wife_public|Damn it! mno_wife_sup|I'll have to be more careful mno_pay_healers|Pay for a healer and send them to {s8} mno_offer_prayers|Offer thoughts and prayers mno_week_plans1|Hide away together in a secret cottage... mno_week_plans2|Go on a romantic picnic... mno_week_plans3|Take her to an Inn... mno_spouse_or_love1|Cancel the plans with your lover and spend the evening with your {reg59?husband wife} mno_spouse_or_love2|Go ahead with your plans and spend an evening with {s8} mno_lover_gift1|Send them jewelry and bracelets mno_lover_gift2|Write them a poem from the heart mno_lover_upset|Plan a romantic dinner together mno_lover_upset2|Tell them to stop bothering you mno_lover_war|Write your lover {s8} from the battle lines mno_lover_war2|Try and put them out of your mind mno_high_honor|Break off this affair, it is beneath you. mno_high_honor2|Continue the affair mno_leige_forbids|Continue... menu_wife_meets_lover|Just as the two of you have sat down for the evening dinner, your {reg59?husband wife} walks into the hall unexpected and locks eyes on your lover {s8}! mno_wife_sees|Continue... menu_become_lovers_fem|As you enter the hall {s7} looks up at you. Their eyes seemed filled with a longing you've never witnessed from them before, they speak softly and smile, asking if you would join them alone in a quite place... mno_become_loveryes|You agree to follow them and become their lover mno_become_loverno|You refuse, tell them you can not betray your husband menu_become_lovers_male|As you enter the hall {s7} looks at you and you feel yourself filling with longing. Over the past months you have tried to fight these feelings, however now you realize how completely infatuated you've become with her^^ 'my lady...' you speak softly. menu_marrige_events|{s6} mno_marrige_event1|Try and calm your {reg59?husband wife} down mno_marrige_event1b|Have the servent executed mno_spouse_gay|Confront your spouse about suspicions... mno_spouse_gay2|Ignore your feelings mno_evil_romours1|Investigate and ask your spouse to stop mno_evil_romours2|Ignore this for now mno_spouse_misses|Agree to come {reg59?see them home} shortly send a gift mno_spouse_misses2|Ignore their complaints mno_wife_depressed|No. Tell my wife she is to return home at once! mno_wife_depressed2|Very well then mno_spouse_pois1|Try and calm your {reg59?husband wife} down mno_spouse_pois2|Ignore their crazy ramblings mno_spouse_hates1|Maybe a gift will help mno_spouse_hates|Damn it! mno_spouse_loves|Great! mno_killing_step1|What? Throw them into the dungeon for a time! mno_killing_step2|Order their execution for attempted murder! mno_killing_step3|Forgive them and let them go... mno_wife_upset_birth1|I should {reg4?take keep} the child with me for a awhile mno_wife_upset_birth2|Ignore the situation, I'm sure she'll be fine. mno_wife_lesbianlove|What? Order my wife to stop this at once! mno_wife_lesbianlove2|Ignore it, what ever makes her happy mno_bored_spouse1|Agree to go to a lake together mno_bored_spouse2|Agree to go on a picnic mno_bored_spouse3|Agree to go on a hunt mno_bored_spouse4|Agree to spend a dinner together mno_wife_ill1|Send for a healer! mno_wife_ill2|Healers cost gold, tell my wife to suck it up. mno_divorce_time1|Yes proceed, ask for the divorce... mno_divorce_time2|Wait, maybe there is still a chance to save things. mno_infertile_spouse1|Now I will never know if the child is truly mine. mno_infertile_spouse2|Approach one of your courtiers for 'help' producing an heir. mno_infertile_spouse3|I will wait and keep trying with my husband. mno_wife_olduugly1|Yes, that servant girl will do. mno_wife_olduugly2|No, I will remain loyal mno_marshal_change1|Agree to the request, {s7} is our new marshal. mno_marshal_change2|Refuse the suggestion. mno_fired_minister|Damn, I guess I'll need to hire another then... menu_battle_events|{s6} mno_losses_hand|Damn. Send my condolences mno_losses_intel|They were never very smart anyway. mno_tech_upgrade|Wonderful news!. mno_evil_marshall1|Send word to your marshal this is not how we handle things mno_evil_marshall2|Congratulate your marshal on excellent work. mno_lord_maimed|That is...horrible! menu_bastard_events|(s6) mno_daughter_bast1|Send you daughter congratulations - Ignore the rumors. mno_daughter_bast2|Order an assasin to 'remove' the child - Only the legitimate for my family. mno_daughter_bast3|It's a miracle! mno_daughter_bast4|Order an assasin to 'remove' the child - Only the legitimate for my family mno_daughter_bast5|Quickly, place my daughter in a monetary and give the child away mno_daughter_bast6|Ignore the situation for now mno_kill_bast1|Perhaps it is time to...remove them. mno_kill_bast2|Bastard or not, they are my son mno_legitimized_bas1|Yes the time has come. mno_legitimized_bas2|Now is not the time mno_new_bas1|Sell the child to a street merchant. mno_new_bas2|Agree to find a good home for the child. mno_new_bas3|Tell your daughter the child will remain in the family, bastard or not. menu_child_events|{s6} mno_gaurdian_asks1|Agree, {s7} is their gaurdian. mno_gaurdian_asks2|Refuse the offer for now mno_child_ask_god1|'Gods you mean, there are many gods'... mno_child_ask_god2|'God is love'... mno_child_ask_god3|'God is only for the brave'... mno_child_ask_god4|'God punishes children who ask too many questions'... mno_child_notalk1|Hire extra teachers and give your {s8} extra attention. mno_child_notalk2|They will speak when they're ready. mno_childdark1|Have the child locked in a dark room, they must learn how to conquer fear! mno_childdark2|Light extra candles, I'm sure they will grow out of it. mno_childdark3|Teach them fear is necessary. mno_child_fights1|Hire someone to teach them to fight mno_child_fights2|Instruct the need for discipline mno_child_fights3|Try and teach them to use their words mno_child_fights4|Send them back home, this camp is no place for them. mno_where_mom1|She is in Heaven sweet {s8} mno_where_mom2|She is with the Gods mno_where_mom3|She is gone, just gone mno_child_alone1|Teach them diplomacy the next time you see them mno_child_alone2|Use the extra time they have for sword practice mno_child_alone3|Ignore the situation mno_child_ugly1|Beauty is in the eye of the beholder mno_child_ugly2|Hmmm, have them tied to two horses, maybe we can stretch them? mno_why_rich1|Answer they are rich because they are smarter mno_why_rich2|Answer they are rich because they're not generous mno_why_rich3|Answer they are rich because only donations get you into heaven mno_why_rich4|Answer they are rich because they work harder mno_child_shy1|Tell them {s8}, think of all that wonderful food mno_child_shy2|Tell them {s8}, just go play outside during feasts mno_child_shy3|Tell them {s8}, it's not so bad if you mingle mno_child_cruel1|Answer Yes of course, but when you are older... mno_child_cruel2|Answer With great power, comes great responsibility... mno_child_cruel3|Answer The peasants follow only the strongest... mno_child_cruel4|Answer The peasants follow only if they fear us... mno_daughter_swords1|Allow it, swords are more useful anyway mno_daughter_swords2|Forbid it, my daughter won't find a husband that way mno_continue122|Good news! mno_childmonster1|Have your {s8} beaten, let them know suffering mno_childmonster2|Congratulate my {s8} on the kill mno_childmonster3|Try to reason with them mno_how_servgod1|Answer through prayer {s8} mno_how_servgod2|Answer through donations {s8} mno_how_servgod3|Answer by killing our enemies mno_first_kiss1|Good for them. mno_first_kiss2|{s8}, it goes like this... mno_playdate11|Very well, arrange the playdate for our {s8} mno_playdate12|I don't think {s7}'s child is a good fit for our {s8} mno_playdate13|Very well, arrange the playdate for our {s8} mno_playdate14|I don't like the look of that {s2} mno_continue115|Good News! mno_bookworm1|Encourage it, knowledge is power mno_bookworm2|Tell them to practice with swords instead mno_gaurdian_bad|Damn it! mno_gaurdian_good|Great news! menu_mental_break|YOU HAVE SUFFERED A MENTAL BREAK^^{s6} mno_break1|Perhaps a stiff drink will help... mno_break1b|Perhaps I can do some writing mno_break1c|Perhaps Donating gold will help mno_break1d|I must grit my teeth and bare it. mno_break2|Perhaps a different God will help mno_break2b|Some martial training will clear my mind mno_break2c|Everyone just leave me alone for awhile mno_break2d|I must bite my lip and focuse mno_break3|Leave! All of you! mno_break3b|Eat my pain, bring out the pig! mno_break3c|Torturer, give me the lash mno_break3d|Perhaps a ride will help mno_break3e|Thats it! I'll kill myself menu_health_events|{s6} mno_rats_inwalls1|Buy some cats from a merchant mno_rats_inwalls2|Try and trap them yourself mno_rats_inwalls3|Ignore them, they add character to your hall mno_fresh_good|The fresh does me good mno_stress_warn1|Good to know maybe a nice dinner will help mno_stress_warn2|Good to know maybe a walk will help... mno_stress_warn3|Good to know but I'll power through... mno_stress_lv21|Perhaps a stife drink will help mno_stress_lv22|I'll pray for strengh mno_contin22|Damn it! mno_healed1|I feel like myself again! mno_wound_infected1|Take the mushrooms mno_wound_infected2|Apply the cream mno_heargod1|Who am I to argue with Jesus? mno_heargod2|Its just stress I can ignore it. mno_heargod3|Who am I to argue with my Gods? mno_heargod4|Its just stress I can ignore it. mno_yourfat1|Go on a strict diet and exercise routine mno_yourfat2|Attempt to loss the weight gradually mno_yourfat3|I like my gut the way it is. mno_lunatic_warn1|I howl 'ohooooooo mno_lunatic_warn2|Damn it! mno_crazynow|Shhhhh, the voices in my head are talking... mno_sanityagain|I feel like my old self again! mno_lunatic_law1|I hereby decree... mno_lunatic_law2|Hearthy, hearthy... mno_lunatic_law3|I herby order... mno_lunatic_law4|This new law will surely by loved by all! mno_lunatic_event1|Where did the rat go? Have you seen it woman?! mno_lunatic_event2|Fly away birdy! Fly away! mno_doctor_orders1|The healer found a stray cat's corpse and tells me to eat its bowels, I eat it mno_doctor_orders12|The healer has made a mixture of horse urine and cow dung, I drink it mno_doctor_orders13|The healer has crushed up some beatles, I eat them mno_doctor_orders14|Get away from me you madmen! mno_heart_attack1|Go on a strict diet and exercise routine mno_heart_attack12|Attempt to loss the weight gradually mno_heart_attack13|It was only a minor heart attack, I'm fine! mno_plague11|Let us all pray! mno_plague12|Is this the end of the world? mno_plague13|Surely the gods have abandoned us... mno_plague14|Glade that's over... mno_plague15|Prepare to meet your God... mno_plague16|Fight with all your strength mno_plague17|Study survivors for clues to beat this mno_insane1|Where did the {reg59?madwomen madman} go {s8}? menu_feast_events|{s6} mno_hire_mistrals1|Of course! Bring them in mno_hire_mistrals2|I think we are fine without them mno_cookingissue1|What do I pay you for? Figure it out! mno_cookingissue2|Tell them to add more salt mno_cookingissue3|Tell them to move the pig to a skillet mno_looter_roads1|Send soldiers to patrol the roads mno_looter_roads2|Offer to compensate your guests for the loss mno_hire_witch1|Who doesn't like magic? Bring them in! mno_hire_witch2|I think the feast is magical enough mno_feast_hunt1|Agree to go, lets kill some boar! mno_feast_hunt2|I don't feel like hunting right now mno_contin668|Damn them then! mno_contin6689|I'm on my way! mno_feast_starts1|Greet your guests and give thanks mno_feast_starts2|Order another round of Ale mno_feast_stats1|I should add more items to the storehouse mno_feast_stats2|If my guests don't like it they can leave mno_feast_stats3|Good to hear! mno_feast_promis1|It was just drunken ramblings... mno_feast_promis2|Honor your word... mno_feast_dual1|There is no honor in fighting drunks! mno_feast_dual2|Very well, I'll fight you. mno_feastcheat1|Offer to take {s7} somewhere more quite mno_feastcheat2|Escort {s7} back to her husband mno_feastdrunk1|Perhaps just one more... mno_feastdrunk2|Thank them, but leave... mno_feast_promis3|Of course my lord, what ever you need... mno_feast_promis4|Refuse, those are MY lands I wont give them back. mno_feast_promis5|Who am I to refuse a liege? mno_leige_daughter1|No, you can not have her! mno_leige_daughter2|I will leave that up to her mno_leige_flirt1|You've never been prouder to be a {reg59?mother father} mno_son_mess1|This is my sons mess, not mine mno_son_mess2|Pay for compensation mno_son_mess3|Likly not the first time their daughter's honor was tarnished! menu_tournament_events|{s6} mno_cont444|Continue... menu_court_events|{s6} mno_family_hisory1|Of course {s8}, I would be honored... mno_family_hisory2|Refuse, I'm famous enough already. mno_spouse_poem1|Whatever makes them happy mno_spouse_poem2|Remind them duty comes first mno_miracle_play1|Allow it, praise God! mno_miracle_play2|Refuse for now mno_fair_go1|Very well, a fair will add prosperity to {s7} mno_fair_go2|Don't you peasants have work to do? mno_son_preg1|My {s11} is old enough to fix their own mistakes mno_son_preg2|Pay the mother to keep quiet mno_son_preg3|Arrange an 'accident' for the maid mno_marsh_change1|Agreed. {s7} is our new marshal mno_marsh_change2|Refuse. I still like {s5} mno_blackmail1|Yes contact {s7}, start the blackmail attempt mno_blackmail2|No forget what you've learned mno_murderatcourt1|Order extra gaurds be posted! mno_taxrate1|Agree, the tax rate shall now be normal mno_taxrate2|Refuse, the rate stays! mno_invest_inn1|Invest And change the name mno_invest_inn2|Invest And salt the soup mno_invest_inn3|Invest And hire more bards mno_invest_inn4|Refuse, what do I know about Inn keeping? mno_training_guard1|Rally the flank, 'hold them back' mno_training_guard12|Charge the center, split their line mno_training_guard13|Fall back, then reform and charge mno_lord_dies1|Pay for {s7}'s funeral mno_lord_dies12|Such a shame mno_theiving_serv1|Have the servant executed mno_theiving_serv12|Forgive the servent and let them go mno_palace_robbed|Punish the men gaurding your hall mno_palace_robbed2|We will have to start over mno_brothle_close1|Yes, they are stain on our Kingdom mno_brothle_close12|But then, where would men go? mno_plotter_atcourt1|Investigate the matter mno_plotter_atcourt12|Ignore this for now mno_herasy_spread1|I don't care what my people believe... mno_herasy_spread12|Order some executions to speed up conversions... mno_herasy_spread13|Hire extra priests to help spread our faith mno_fire_minister1|No, {s8} stays! mno_fire_minister12|Very well, fire {s8} mno_kill_bishop1|Kill the Bishop mno_kill_bishop12|Ask the Bishop to stop mno_kill_bishop13|Ignore this... mno_religion_debate1|Both are right, both are needed equally mno_religion_debate12|Lot is right, a mans {reg4?brave pure} heart is more important then faith mno_religion_debate13|Heart doesn't matter, only devotion to ones faith mno_close_mon1|Very well {s7} will be closed mno_close_mon12|No, the monetary stays mno_lord_rivals1|Look at evidence against {s8} mno_lord_rivals12|Indict {s8} without seeing evidence mno_lord_rivals13|Scold {s7} for wasting the courts time mno_translation1|The Holy Bible mno_translation12|The Works and ramblings of Pluto mno_translation13|This all sounds too hard! mno_road_words1|Very well, Horgert see it done. mno_road_words12|My minister {s5} will handle it. mno_road_words13|The roads were good enough for the Romans mno_cattle_find1|The village of {s6} will benefit from the herd mno_cattle_find12|The herd could be even bigger! mno_cattle_find13|Their hides will fetch a nice price mno_lords_fight1|This doesn't concern me mno_lords_fight12|Order the lords to stop! mno_lords_fight13|Offer the lords a bribe to stop fighting mno_coven_1|Sacrifice an animal to the gods mno_coven_2|Sacrifice one of your men mno_coven_3|Attempt a love spell mno_coven_4|Attempt a health spell mno_coven_5|Disband the coven mno_coven_6|Call the circle to a close mno_lord_heretic_1|What's this? Release {s7} at once! mno_lord_heretic_2|Perhaps now {s7} will see reason? mno_lord_heretic_3|I don't care what they do with {s7} mno_stone_masons_1|Let my minister handle the negotiating mno_stone_masons_2|I will negotiate with them mno_stone_masons_3|I don't need your stone mno_fish_cook_1|Yes, prepare one of these magical fish mno_fish_cook_2|Teach me the preparation mno_fish_cook_3|Burn the women for witchcraft mno_fish_cook_4|Remove the commoner from my presence menu_your_history|YOUR FAMILY HISTORY^^{s6} mno_week1|It's true {s8}, my family's founding member was a god... mno_week1b|Well {s8}, it all started on the mountain top... mno_week1c|Actually {s8}, my family started from humble beginning... mno_week2|Yes {s8}, this is important (1000 coin) mno_week2b|Bah, I'm sure its all lies anyway, I can't afford that. mno_week3|Ok lets add a little more boreing history mno_week3b|Did I mention my grand-father once defeated an army of 300 single handedly? mno_week4|Yes, {s8} I want this story to be accurate mno_week4b|But I haven't mentioned how my grand-mother killed a thousand snakes mno_week5|Just tell what happened, don't embellish things. mno_week5b|Ah, I remember that day, we defeated an army ten times our size! mno_week6|My {s5}? I really don't think about them at all... mno_week6b|{s5} was a hero! I owe them everything mno_week6c|{s5} was a fool, my greatness has far surpassed them mno_week7|Make sure you tell of my {s11}'s great adventurers mno_week7b|Don't talk about them much, you need room for me after all mno_week8|I will write honestly and from the heart... mno_week8b|I will write a tail greater then time mno_final_week1|Pay {s8} as generous as possible mno_final_week2|Refuse to pay {s8} and burn the manuscript menu_murder_events|MURDERS AT COURT^^{s6} mno_murder_dead|Glade thats over... mno_first_kill|Lets review the murder scene mno_second_kill|Give me the report on what happened. mno_third_killer|Who is this killer! mno_fourth_kill|Continue... mno_murderer_found1|You will die for your crimes! mno_murderer_found3|It must be boreing committing these acts alone... menu_ready_to_accuse|{s6} mno_accuse1|I accuse {s8} mno_accuse2|I accuse {s5} mno_accuse3|I accuse {s8} mno_accuse4|I accuse {s7} mno_accuse5|I accuse {s8} mno_accuse6|I accuse {s9} mno_accuse7|I accuse {s8} mno_accuse8|On second thought, I need more evidence... menu_prisoner_events|{s6} mno_prisonescepe1|Maybe we should let them go mno_prisonescepe2|Have {s8} beaten! mno_prisonescepe3|Just watch them closer mno_betterlogging1|This isn't a Inn! mno_betterlogging2|Ok move them to the 'nicer' dungeon' mno_prisonerdies1|Such a waste... menu_friend_events|{s6} mno_friendadvice1|Just be yourself mno_friendadvice2|{reg59?Lovers Ladies} like fancy things mno_friendadvice3|The important thing is to lie often mno_friendgift1|Thank you {s8} mno_sendfgifts1|Send a large chest of gold (5000 coins) mno_sendfgifts2|Send a chest of gold (2000 coins) mno_sendfgifts3|Send a small chest of gold (500 coins) mno_sendfgifts4|I can't afford to send anything mno_friendwar1|Gold is nice, but I'll fight this war alone! mno_friendwar2|Yes thank you {s8}, together we will crush the {s7} mno_friendwar3|Thank {s8}, gold is always nice mno_friendfeast1|Tell {s8} I'll try to make it. menu_rival_events|{s6} mno_rival_basished1|This is a good day! mno_rival_rumor1|Let me help pass these rumors around mno_rival_rumor2|This is beneath me mno_rival_treason1|Warn {s7}, their life is in danger! mno_rival_treason2|Ignore this. mno_end_feud1|I have no interest in ending our feud! mno_end_feud2|Very well, peace be with you. mno_daughter_kidnapped1|Very well! return her now! (5000 coins) mno_daughter_kidnapped12|I can not afford that! menu_knight_events|{s6} mno_knightev1|They are welcome! mno_knightev12|I have enough men as it is. mno_knightev13|Offer to pay the knight off. mno_knightev14|Order these knights to leave your lands mno_knightev15|Resolve the issue with coin mno_knightev16|Ignore the request menu_lady_send_poem|POEM RECIEVED^^{s6} mno_nice1|That was...lovely. menu_man_send_poem|POEM RECIEVED^^{s6} menu_npc_pilgramage|{s6} mno_lord_nude1|How...strange! mno_lord_robbed1|Better them then me menu_player_pilramevents|{s6} mno_pilramevents1|Bastards! mno_pilramevents12|This trip was a waste of time mno_pilramevents13|His holiness is so wise! mno_pilramevents14|I hope it lasts mno_pilramevents15|So many wonders to be seen! menu_daughter_poisend|{s6} mno_daughter_sick1|This is retribution for my sins... mno_daughter_sick12|The gods are angry at me! mno_daughter_sick13|Everyone, pray for my child! menu_player_final_dream|{s6} mno_death_dream1|Continue... mno_death_dream12|Continue... menu_translating_book|THE TRANSLATION^^{s6} menu_the_road|THE ROAD^^{s6} menu_decisions|Personal Decisions^^{s6} mno_do_journal1|Do Some Journaling (reduces stress at a cost of time and renown) mno_do_huntl1|Call a Great Hunt (500 coins)... mno_do_coven1|Found a Coven... mno_do_nickname1|Ask your people for a nick-name... mno_do_empire1|Found Empire of Engaland... mno_do_empire12|Found Country of Ireland... mno_do_empire13|Found the Empire of Britons... mno_do_empire14|Found Nation of Wales... mno_do_empire15|Found Great Kingdom of Alba... mno_do_empire16|Found Kingdom of France... mno_do_sell1|Sell a title... mno_do_hiremercs1|Hire a Merc Company (10,000 coins)... mno_do_murders1|Murder a member of your dynasty... mno_visit_brothel1|Visit a Brothel (100 coin)... mno_do_killself1|Commit Suicide... mno_do_non1|Never-mind menu_commit_suicide|stub menu_murder_child|Too many heirs? Which family member do you wish to kill? Please note your involvement in their death will likely not be kept secret for long and will severely damage your relationships with your surviving family... mno_murder1|Murder your {s10} {s6} mno_murder12|Murder your {s12} {s7} mno_murder13|Murder your {s14} {s8} mno_murder14|Murder your {s11} {s9} mno_murder1non|Actually I don't want to kill anyone... menu_archer_ambush|While scouting ahead of your party, looking for a better path through these dark woods, the sound of a soft whisle pierces the silence, then a dozen arrows begin to fall upon you. You have fallen into an assasins trap!!
https://w.atwiki.jp/amydrone/pages/11.html
SkyFend Technology is the world's leading provider of C-UAS solutions, focusing on establishing comprehensive all-weather countermeasures systems for various anti-UAV scenarios. Skyfend currently launches anti-UAV jamming guns, anti-UAV jammers, UAV detection radars, and C-UAS software systems. Skyfend AFA100 https //www.autelpilot.com/products/skyfend-afa100-anti-drone-jammer Skyfend AFA100 drone jammer is a compact, cost effective, all-in-one anti-drone jammer that can detect and jam the signals of all advanced small unmanned aerial vehicle (SUAV) threats. The device detects drone signals in all directions and provides users with preemptive warnings. Skyfend AFA100drone signal jammer is equipped with a touch panel so that users can easily access useful information. Skyfend AFA100 jamming gun will find the drone direction using directional antennae and automatically adapt to the correct jamming frequency to counter drones promptly. SkyfendBlader https //www.autelpilot.com/products/skyfend-blader Blader is a portable jammer for SUAVs. Featuring countermeasures for UAV flight control, map transmission, and GNSS bands, it can repel drones or force them to crash to solve the threat of rogue SUAVs. SkyfendTracer S/P https //www.autelpilot.com/products/skyfend-trace-p-portable-uav-detector-pilot-locator Skyfend Tracer is a portable UAV detector that effectively receives, analyzes and processes the radio signals of a wide range of UAV models. Skyfend Tracer-P is suitable for extensive and highly maneuverable operations, allowing for deployment in environments that have stringent size, weight and power demands. There are two models for various scenarios. SkyFendGuider C2 https //www.autelpilot.com/products/skyfend-guider Guider C2 software offers an intuitive and feature-rich software platform, providing C-UAS awareness and reporting capability. Supported by sensor fusion, computer vision, edge computing, machine learning and artificial intelligence, Guider integrates radars, detectors and jammers, consolidating their data into a display. It is always on alert, ensuring round the-clock monitoring of drone threats and effectively mitigating human error. SkyFendDefender PAR100 https //www.autelpilot.com/products/skyfend-defender-fmcw-radar Defender is a compact and cost-effective K-band FMCW radar that provides close-range surveillance for land, sea and air applications. It's ideal for portable scenarios and high-value target defense, such as government buildings, official residences and prisons. It utilizes advanced environmental perception and target recognition algorithms to deliver rapid target detection and deployment capabilities. Skyfend Spoofer https //www.autelpilot.com/products/skyfend-spoofer Spoofer is an advanced GNSS navigation spoofing device engineered explicitly for SUAVs. Its primary purpose is to enforce area denial, redirect drones to predetermined orientations and manipulate their flight paths to designated locations. When combined with radar, spectrum detection devices and jammers, it can cause drones to crash or force them to land at appointed locations.
https://w.atwiki.jp/mainichi-matome/pages/131.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 "Doll's diddling in dentist's chair keeps male patients coming back for more"「イかせる歯科助手のいる診察台に、男性患者たちがさらなる悦楽を求めて予約殺到」 週刊文春 2007/08/09 (p.50-51) 及び実話GON!ナックルズ 2008年2月号 (p.77) との検証 拡散状況 関連ページ "Doll s diddling in dentist s chair keeps male patients coming back for more" 「イかせる歯科助手のいる診察台に、男性患者たちがさらなる悦楽を求めて予約殺到」 http //mdn.mainichi.jp/culture/waiwai/news/20080102p2g00m0dm003000c.html 全文はこちら↓ http //forum.lowyat.net/topic/611427 週刊文春 2007/08/09 (p.50-51) 及び実話GON!ナックルズ 2008年2月号 (p.77) との検証 緑の文字は全て週刊文春 2007/08/09 (p.50-51) 及び実話GON!ナックルズ 2008年2月号 (p.77) との検証結果です。 検証内における引用は第1-第2節までが週刊文春 2007/08/09 (p.50-51)より。 第4節以降が実話GON!ナックルズ 2008年2月号 (p.77)より。 引用元タイトル:初任給12万円「ワーキングプア」な歯科医激増中 (週刊文春2007.8.9 p50-51) 現役助手が告白 手コキは1万円!ホントにあったエッチな歯科医院(実話GON!ナックルズ 2008年2月号 p.77) +のボタンを押すと、引用元記事との検証結果が見られます (Java Scriptの実行を許可して下さい)。 特に記載のない部分については、元記事とほぼ同内容です。 +... タイトルについて 本文が「週刊文春」と「実話GON!ナックルズ」から成り立っているにもかかわらず、タイトルは明らかに「実話GON!ナックルズ」の内容から 持ってきている。waiwaiに載せるときにどちらの元記事の内容を紹介したかったかがよく分かるタイトルである。 1 Times have been hard for dentists in Japan. Only last summer, weekly magazine Shukan Bunshun (8/9) reported a growing number of dentists are in frantic financial straits and forced to put in long hours just to pay their bills. 日本の歯医者には厳しい時代である。週刊誌「週刊文春」(8月9日号)の報道によると、ついにこの夏、狂おしいほどの経営難に陥り、設備費の支払いだけでも長い期間かかっている歯科医の数が増大している。 2 "Things are getting desperate," one doc was quoted as saying about his declining practice. "The bank won t lend me any money now, so I have to lease my equipment. And to do that, I ve mortgaged my life insurance."The problem is clearly due to the double-whammy of an oversupply of dentists and declining demand. In 2004, the magazine pointed out, Japan had more dental clinics (67,000) than convenience stores (41,000). 「事態は悪くなる一方です」ある医者は彼の先細りする経営の様子に言及して語る。「昨今は銀行がお金を貸し渋るので、うちの設備はレンタルでまかなわなくてはなりません。また、そのために私の生命保険をカタに入れています。」この問題は明らかに歯科医の供給過剰と需要の減少という二重の打撃のせいである。文春の指標によれは、2004年には日本全国には67000軒以上の歯科医院があり、これは41000軒あるコンビニよりも多いとされている。 +... 元記事より 「私は"やけくそ開業"と呼んでいます。いま銀行は歯科医に金を貸してくれないから、診療機器の業者などから借りる。担保は生命保険です。自殺が増えるのも当然でしょう」(前出・杉山氏) (中略)平成十六年で、日本の歯科医は九万五千人。人口十万人に対して七十四・六人だ。歯科医院は六万七千軒で、コンピニの四万一千軒を大きく上回っている。」 元記事では診療機器の業者から何を借りたかは書いていない。銀行ではなく、診療業者から借りたという文脈からカミヤマがレンタルと考えたのだろう。 3 With increasing competition, a dental clinic must be clean and attractive, well equipped, and hopefully staffed by attractive young dental assistants. 激化する競争のあおりで歯科医院は、清潔かつ魅力的で整った設備だけでなく、魅力的で若い歯科助手たちを揃えることが望まれるようになった。 +... これに対応する文章はいずれの元記事にもなく、カミヤマの創作である。 4 Which brings us to Jitsuwa Knuckles (February) and the story of Aiko, a 19-year-old dental assistant currently employed at a clinic in Osaka. さて、「実話ナックルズ」(2月号)から、大阪のあるクリニックで働く19歳の現役歯科助手アイコの話を紹介することにしよう。 5 This particular clinic has several chairs, which are situated in separate rooms. Which means that while the doc attends other patients in neighboring rooms or goes back to his lab to fit implants or whatever, Aiko is left alone to minister to the patient. このちょっと変わったクリニックには診療台がいくつかあり、それぞれが個室に分けて置かれている。つまり先生が隣の個室で他の患者を診ていたり、インプラントを合わせたり、そのほかの用事で技工室に戻っている間、アイコは一人、患者さんのお世話のために残っている。 +... 元記事より 「白衣の天使が手コキサービスを実施中!?この驚くべき証言をしてくれたのは大阪市内の歯科医院で、歯科助手をしているA子さん(19歳)。 彼女が勤める病院の診察室は個室。最近の歯科医院は潰れるところも珍しくないほど過当競争で、キレイな個室診察室がなければ客は集まらない。 そのため先生が治療を一段落終え、別室の治療に向かって戻ってくるまで、歯科助手は個室で患者と2人っきりになるのだ。」 元記事内ではA子となっており、アイコという名前は出てこない。記事に説得力を付けるため適当な名前を付けたと思われる。 インプラントの件も歯医者の記事らしく見せるためにカミヤマが付け足したものと推測される。 6 Aiko might be alone in the room with a male patient for anywhere from 30 minutes to an hour, and during this time, there s not a heck of a lot she can do. She can assist the patient to expectorate into the sink, and then replace the cotton wool swabs in his mouth and make sure the suction apparatus is doing its job. アイコは30分から1時間ほど個室で男性患者と二人だけになるが、彼女ができることは余りない。患者がシンクでうがいをしたら、口の消毒綿を詰め替えたり、吸引器具の具合を確かめるぐらいだ。 +... 元記事より 「先生が再び戻ってくるのは30分~1時間後。その間、歯科助手はうがいをさせたり脱脂綿を替えたり細々とした作業を行い、あまった時間は患者と雑談をする。」 先と同じく、「吸引機器の具合」が追加されている。 7 After that, she may still have time on her hands. Did we say time? On her hands? Hehe. その後の時間となれば、彼女は手持ち無沙汰。そう、暇で手が遊んでる。えへへ。 8 So she can pass the time by making small talk. Or, for and additional 10,000 yen -- not covered by health insurance, unfortunately -- she can give the patient a hand job.What?! だから、彼女は他愛もないお喋りをしたりして過ごす。でなければ、1万円の追加料金の件とか。それは、残念ながら、健康保険こそ効かないが、彼女が手コキをしてくれる件だ。えっ?! 9 "I ll rub your chinko for 10,000 yen," was how she propositioned Jitsuwa Knuckles writer. 「1万円で貴方のチンコこすってあげるわよ。」このように「実話ナックルズ」のライターにおねだりしてきたという。 10 (It should be noted, before proceeding further, that one of the fondest fantasies frequently flaunted in male-oriented reading matter is to do the dirty with an "angel in white.") (ここは注目すべきである。話が先へ進む前に触れておくが、男性向けの読み物によくよくひけらかされる根源的な妄想の一つに、白衣の天使とのお下劣行為、が挙げられている。) 11 "I expected she would just give it a rub through the material on my trousers," he relates. "But she was very eager to provide good service and after unzipping me gave it a vigorous wank until I shot off." 「私は、彼女がただズボン越しにアレをこすってくれるのかなとワクワクしていましたが、」彼は語る。「なんと彼女はとてもナイスなサービスをしたがりましてね、私のジッパーを下ろして、その奮い勃つような手コキを私が射精するまで続けたんです。」 +... 元記事より 「そんなあるとき、彼女は下ネタ好きの患者に「1万円でチンコ触ってよ」と言われた。断るつもりだったが、万札を握らされ 気持ちはグラリ。ズボンの上から触るだけの予定が、持ち前のサービス精神からゴシゴシとこすって射精まで導いてあげたという。」 次節に書いてあるA子の会話文の前にある文章は元記事ではこれだけである。元記事では、下ネタ好きの患者にお金を 握らされ、サービスしたとあるが、waiwaiではなぜか実話ナックルズのライター相手に自分からしたことになっている。 これにより、A子が金の誘惑に負けたというニュアンスが消え、代わりにA子が進んでやり始めたという方向に変わっている。 日本の歯医者には進んで性処理をする歯科助手がいるというより過激な内容にするためにカミヤマが創作したと考えられる。 12 "You know, you can develop a real taste for this kind of thing," she encourages, with a lascivious grin, placing her hand on his thigh. "When you come back for your next appointment, be sure and bring an extra 10,000 yen, and I ll give you some more of my special therapy. " 「いい?こんな感じの極上な経験がまた味わえるのよ。」と、彼女は扇情的ににやりと笑い、その手を彼の太ももに置き、挑発した。「貴方がこの次治療に見えるなら、きっと1万円の追加料金で、もっと気持ちイイ『特別診療』をしてあげるわ」 13 He did, and was rewarded with another vigorous hand job. 彼は予約を入れた。そしてもう一度あの奮い勃つような手コキのご褒美を頂いた。 14 "If patients get too noisy while I m doing them, I stuff more cotton swabs in their mouths," she giggles. 「もしシてる最中に患者さんたちが声を漏らしたら、消毒綿をもっとその口に詰め込んであげるわ。」彼女はクスクスと笑った。 +... 元記事より 「これで味をしめちゃいましたね(笑)。それからは太ももに手を置いて、『次、1万円持ってきたら特別な治療してあげるよ』 と営業してます。次の診察でお金を貰えたら手コキサービス。声が出る患者さんには、脱脂綿をたくさん口に押し込みます(笑)」 A子の営業の仕方や話している内容が元記事より過激に演出されている。もちろん、ナックルズのライターが予約を入れたということはどこにも書いていない。 15 "Ah, isn t it a little risky to be doing this?" he asks Aiko. After all, it s supposed to be a facility for providing medical treatment, not corporeal pleasure. 「でも、こういうことを続けていたらちょっとヤバくない? そもそも、そこは医療的施設であって風俗店ではないワケだし。」彼はアイコに訊いた。 16 "No, no, it s not risky at all," Aiko clucks. "Firstly, you know, anybody can work as a dental assistant -- even a part-timer who never went beyond junior high school. 「えーっ、全然ヤバくなんてないよ」とアイコは手を振って否定した。「そもそも、誰だって歯科助手として働けるんでしょ。中卒のアルバイトとかだって。」 17 "So if I get fired, I ll just find another job." 「だから、クビになったら他の仕事を探すわ」 +... 元記事より しかし、医療機関に携わるものがそんなリスキーなことをして大丈夫なのか?「全然リスキーじゃないですよ(笑)。 だって歯科助手って中卒でもできるタダのバイトなんですよ。クビになったら別のバイトするだけです」 ここだけを見ると、元記事とそう変わってはいない。しかし、元記事と違い、英文でA子に質問している記者は すでに性処理を行ってもらったことになっている。このため、同内容の言葉でも読み手にとっては印象が変わってくる可能性がある。 18 The wages of dental assistant are quite low. Aiko tells the writer she only receives 850 yen per hour. But even a full-time regular staffer at a hospital might only earn about 200,000 yen a month, as opposed to 1 million yen or more for the head of the clinic. 歯科助手の給料なんてたかが知れている。アイコがライターに語った話では、彼女はたった850円の時給しかもらっていない。医院内の常勤正職員でさえ月給は20万円ほどだ。それに対し医院長は100万円かそれ以上取っている。 19 So as far as Aiko s concerned, there s nothing wrong, or stupid, about supplementing her income by providing aid and comfort to male patients. そんなアイコに関する限り、男性患者に気持ちイイお世話をして特別料金をもらっても、それがなにも悪いことでも馬鹿げたことでもない。 +... 元記事より 「歯科助手は、ときには患者に罵倒され、セクハラまで受ける激務ながら時給は850円程度、正社員でも月収は20万そこそこ。 同程度の労働を行う院長先生は100万円以上もある。ヒミツのサービスで副収入でも得ないと「バカバカしくてやってられない」と言う」 給料に関しては特に変わっていない。サービスについては、A子は「ばかばかしくてやってられない」と言っているが、 waiwaiではアイコの行為を支持しているような書き方をしている。元記事を知らずに読んでいる人間にとっては ナックルズが支持しているのか、それともカミヤマが支持しているかの区別はつかず、カミヤマが自分の立場を利用して記事をより過激にしていることが分かる。 20 "But you know what?" Aiko giggles again. "I think even if the boss were to find out what I ve been doing, he wouldn t fire me. Actually, quite a few patients like to come here for treatment because I m around." 「でも知ってる?」アイコはまたクスクス笑った。「もし、先生だって私が何してたか見つけても、きっとクビにしようなんて考えないと思う。実際に、ほんとに多くの患者さんたちが治療したがってここに来ているんだもの。私目当てでね。」 +... 元記事より 「それに院長先生にバレても何も言わないと思いますよ。明らかに私目当てで来ている患者もいるんですから(笑)」 A子を目当てにしてきている患者がどれくらいいるかについては触れていない。にもかかわらず、英文では治療のために 訪れる人の方が少ないというニュアンスで書いている。記事をより過激に知るために捏造していることが分かる。 21 Many tales have been told over the years about lecherous dentists who filled the "cavities" of female patients under anesthesia -- but this is the first time we ve ever heard of dental assistants who gave a willing hand to their male patients willies. (By Masuo Kamiyama, contributing writer). 長年にわたり、麻酔をかけた女性患者の「穴」に入れたというスケベ歯医者のセンセイたちの話については多く語り継がれてきたが、今回、男性患者のムスコに自ら手を差し伸べる歯科助手の娘がいるというのは初耳だった。 ( 配信記者 カミヤマ マスオ ) +... 元記事より また全国の歯科医院には彼女同様、手コキを行う歯科助手は「絶対います」と言い切っていたが、真相は如何に…。 「長年にわたり、麻酔をかけた女性患者の「穴」に入れたというスケベ歯医者のセンセイたちの話」は元記事には出てこない。 カミヤマが別のところで聞いたのかそのようなAVでも見て持ってきたものと思われる。 今回の記事では総じてA子の話や行為を徹底してより過激にしている。捏造というよりも2次創作といった方がいいくらいかもしれない。 拡散状況 Barely 18 Movies http //www.barely18movies.com/blog/?p=843 Daily Kos 部分転載:http //www.dailykos.com/story/2008/1/3/74525/48004 Japanese Style Noodles http //www.japanesestylenoodles.com/waiwai/archive20080102 Nigihara http //www.nigihana.com/forum/showthread.php?t=6134 WaiWai Archive http //www.mainichiwaiwai.com/waiwai/2008/01/20080102.php 英語サイト 部分転載:http //asiahaha.com/index.php/cute-japanese-dental-assistants-have-male-patients-coming-back-for-more/ http //www.asianewsagency.org/Japan/261.html http //www.chair-force.net/viewtopic.php?t=9 start=195 http //www.japanaddicted.com/index.php?name=News file=article sid=4550 http //www.gaijinpot.com/bb/showpost.php?p=560638 http //sgfrag.net/2008/01/05/dentish-show-some-love/ 部分転載:http //wyandotte.blogs.com/eureka_iron_works/2008/01/on-the-next-tri.html 中国語サイト http //bbs.chinadaily.com.cn/viewthread.php?tid=589992 Blogger 部分転載:http //hbegg.blogspot.com/2008/01/dental-care-20-hand-job-90.html Blogger:その他 部分転載:http //wiredtales.blogspot.com/2008/01/painless-dentistry.html イタリア語のブログ http //borzo2.blogspot.com/2008/01/particolare-servizio-nella-cliniche.html (この記事に対するコメント1件) こりゃ、ケッコウな話だ!!もうゼッタイ歯を治療しないぞ。俺の虫歯は全部日本旅行のためにとっておくんだ!! 関連ページ Barely 18 Movies Blogger Blogger:その他 Daily Kos Japanese Style Noodles Nigihara WaiWai Archive WaiWaiの記事を転載した英語サイト:A WaiWaiの記事を転載した英語サイト:C WaiWaiの記事を転載した英語サイト:G WaiWaiの記事を転載した英語サイト:J WaiWaiの記事を転載した英語サイト:S WaiWaiの記者一覧 ビラ作成のガイドライン 元記事一覧 毎日新聞英語版から配信された記事2008年 海外ブログに記事が及ぼした影響 記事が及ぼした影響 記事元ネタとwaiwaiとの違い
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Economic Effects of Generic Promotion Programs for Agriculture Exports Nichols Guide to Reference Materials for School Library Media Centers (Guide to Reference Materials for School Media Centers) Barbara Ripp Safford?Margaret Irby Nichols? Katzen Beverly Nichols? Jung y El Tarot Sallie Nichols? Jedes Kind braucht das Gebet einer Mutter Fern Nichols?Janet Kobobel Grant? Famous People in History (Famous People in History) Nicolas Soames?Trevor Nichols?Katinka Wolf? Montauk 5. Die Schwarze Sonne Preston B. Nichols?Peter Moon? El Ano Del Tigre (National Geographic) Michael Nichols?Geoffrey C. Ward? Das Montauk-Projekt 1. Experimente mit der Zeit Preston B. Nichols?Peter Moon? Unsere Medien? Demokratie und Medienkonzerne in den USA Robert W. McChesney?John Nichols? La Representacion de la Realidad / Representing Reality Cuestiones y Conceptos Sobre el Documental / Issues and Concepts in Documentary (Paidos Comunicacion Cine / Paidos Film Communication) Bill Nichols? Darwin Contra Fitzroy Peter Nichols? Golden Hour Manual De Urgencias En Pediatria David G. Nichols Das Montauk-Projekt 2. Rueckkehr nach Montauk. Abenteuer mit der Synchronizitaet Preston B. Nichols?Peter Moon? Temporary Title 19991103 I.C. Nichols? Tropical Reef Fishes (Periplus Tropical Nature Guide) Gerald R. Allen?Roger Steene?Rudie Kuiter?Mark Strickland?Burt Jones?Maurine Shimlock?Fiona Nichols?Charles Anderson?Ashley Boyd?Matthew Hedrick? Marine Life of the Pacific and Indian Oceans (Periplus Nature Guides) Gerald Allen?Fiona Nichols?Michael Stachels?Roger Steene?Rudie Kuiter?Mark Strickland?Burt Jones?Maurine Shimlock? Famous People in History (Famous People in History) Nicolas Soames?Trevor Nichols?Katinka Wolf? An American Child Supreme The Education of a Liberation Ecologist (Credo Series) John Treadwell Nichols? Basic Techniques of Psychodynamic Psychotherapy (The Master Work) Michael Nichols?Thomas J. Paolino? Changing Demographics Fund Raising in the 1990s Using Demographics and Psychographics to Improve Your Fund Raising Efforts Judith E. Nichols? Restoration And Management Of Lakes And Reservoirs E. B. Welch?Spencer A. Peterson?Stanley A. Nichols?G. Dennis Cooke? The Soul As Healer Lessons in Affirmation, Visualization, and Inner Power L. Joseph Nichols? Inventing Software The Rise of "Computer-Related" Patents Kenneth Nichols? Francisco Vasquez De Coronado The Search for Cities of Gold (Proud Heritage-the Hispanic Library) Carrie Nichols Cantor? English Pleasure Gardens Rose Standish Nichols?Judith B. Tankard? For Your Garden Pots and Containers (For Your Garden) Warren Schultz?Clive Nichols Stop Arguing With Your Kids How to Win the Battle of Wills by Making Your Children Feel Heard Michael P. Nichols? Fielding's Asia's Top Dive Sites The Best Diving in Indonesia, Malaysia, the Philippines and Thailand (Periplus Editions) Fiona Nichols?Heneage Mitchell?John Williams?Kal Muller?Michael Stachels? Backtracking By Foot, Canoe, and Subaru Along the Lewis and Clark Trail (Backtracking) Benjamin Long?Karen Nichols? Myth, Magic, and Mystery One Hundred Years of American Children's Book Illustration Michael Patrick Hearn?Trinkett Clark?H. Nichols B. Clark?Michael, Patrick Hearn? A Caribbean Dozen Poems from Caribbean Poets Grace Nichols?John Agard?Cathie Felstead? American Sportscars Richard Nichols? Treating People in Families An Integrative Framework (Guilford Family Therapy Series) William C. Nichols? The Lost Art of Listening How Learning to Listen Can Improve Relationships (The Guilford Family Therapy Series) Michael P. Nichols? Lessons from Abroad Fresh Ideas from Fund-Raising Experts in the United Kingdom Judith E. Nichols? 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Nichols? A Perfect Hoax (100 Pages) Italo Svevo?J. G. Nichols? The Divine Comedy Inferno (Hesperus Poetry Series) Dante Alighieri?J. G. Nichols? Loveless Love (Modern Voices Series) Luigi Pirandello?J. G. Nichols? Startling the Flying Fish Grace Nichols? Poacher's Daughter, The Mary Nichols? The Contented Vegetarian Over 100 Tempting and Nutritious Step-by-Step REcipes for Quick, Easy and Healthy Dining Matthew Drennan?Annie Nichols Globetrotter Travel Guide Mexico (Globetrotter Travel Packs) Fiona Nichols? Globetrotter Rome and the Vatican (Globetrotter Travel Packs) Fiona Nichols? Rome and the Vatican (Globetrotter Travel Pack) Fiona Nichols? Satie Remembered Robert Orledge?Roger Nichols? Migrant Nurses Motivation, Integration And Contribution Roswyn Hakesley-Brown?Barbara L. Nichols?Andrea Winkelmann-Gleed? The 18th Division in the Great War G. H. F Nichols? Down the Garden Path Beverley Nichols? Come to the Feast Simon Kershaw?Bridget Nichols?Gill Ambrose? 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Silk Stalkings More Women Write of Murder Victoria Nichols?Susan Thompson? Ending Marriage, Keeping Faith A New Guide Through the Spiritual Journey of Divorce J. Randall Nichols? Color by Design Planting the Contemporary Garden Nori Pope?Sandra Pope?Clive NicholsPenelope Hobbhouse? Color in the Garden Planting With Color in the Contemporary Garden Penelope Hobhouse?Nori Pope?Sandra Pope?Clive Nichols Cider Making, Using Enjoying Sweet Hard Cider Annie Proulx?Lew Nichols? Heaven on Earth Capturing Jonathan Edwards's Vision of Living in Between Stephen J. Nichols? Reformation How a Monk and a Mallet Changed the World Stephen J. Nichols? It's the Media, Stupid (Open Media Pamphlet Series) Robert McChesney?John Nichols? Our Media, Not Theirs The Democratic Struggle Against Corporate Media (Open Media Series) Robert W. McChesney?John Nichols? The History of the Charlotte Sting (Women's Pro Basketball Today) John Nichols? 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John Nichols? The History of the Baltimore Orioles (Baseball (Mankato, Minn.).) John Nichols? The History of the Florida Marlins (Baseball (Mankato, Minn.).) John Nichols? The History of the Tampa Bay Devil Rays (Baseball (Mankato, Minn.).) John Nichols? Toronto Maple Leafs (Stanley Cup Champions) John Nichols? The History of the Colorado Avalanche (Stanley Cup Champions) John Nichols? Philadelphia Flyers (Stanley Cup Champions) John Nichols? The History of the Baltimore Ravens (NFL Today) John Nichols? The History of the Buffalo Bills (NFL Today) John Nichols? Starting Small, Investing Smart What to Do With $5 to $5000 Donald R. Nichols? Developments in Pressure Vessel Technology Inspection and Testing R. W. Nichols? Index of Images in English Manuscripts from Chaucer to Henry VIII Bodleian Library Oxford (Bodleian Library Fascile) Ann Eljenholm Nichols?Kathleen L. Scott?Michael T. Orr? An Index of Images in Engish Manuscripts from the Time of Chaucer to Henry VII C. 1380-C. 1509 The Bodleian Library, Oxford Mss Dodsworth-Marshall (An Index of Images in English Manuscripts from Chaucer to Henry VIII, 2) Ann Eljenholm Nichols?M. T. Orr?L. Dennison?Kathleen L. Scott? Carbohydrate and Calorie Counter (Handbag) Anthea Nichols? The View from Eternity Vaughan Shelton? Neither Apes Nor Angels Full-Length History of Mankind Vaughan Shelton? The Amazing L.A. Environment A Handbook for Change Mary D. Nichols?Stanley Young?Thomas C. Whittemore? Webster's Dictionary V. Nichols? Patterns in Practice Selections from the Journal of Museum Education Susan K. Nichols? The Genesis of Your Genealogy Step-By-Step Instruction for the Beginner in Family History Elizabeth L., A.G. Nichols? Genealogy in the Computer Age Understanding Family Search Elizabeth L. Nichols? Genealogy in the Computer Age Understanding Family Search Elizabeth L. Nichols? The Genesis of Your Genealogy Step-By-Step Instruction for the Beginner in Family History Elizabeth L. Nichols? Primary Education Thinking Skills Curriculum - 3 Jody Nichols?Sally Thomson?Margaret Wolfe?Dodie Merritt? An Actor's Guide Your First Year in Hollywood Michael Saint Nicholas?Michael Saint Nichols? Common Sense Math for Kindergartners/Book, Blocks, and Colored Disks Yuriko Nichols? Mathematics Dictionary and Handbook Eugene D. Nichols?Sharon L. Selwartz? Mathematics Dictionary and Handbook Eugene D. Nichols? Thomas Jefferson's Architectural Drawings Frederick Doveton Nichols? Natural Areas in Indiana and Their Preservation Alton A. Lindsey?Damian V. Schmelz?Stanley A. Nichols? Taking the Step Up to Supervisor (Ami How-To) Geoff Nichols?Karen M. Miller? Professional Meeting Management Barbara Nichols? The Measure of a Boy Walter H. Nichols?Lorenz C. Braren? Media Relations in Sport (Sport Management Library) William Nichols?Patrick Moynahan?Allan Hall?Janis Taylor? The Plaza, First and Always William S. Worley?Miller Nichols? A Collection of All the Wills, Now Known to Be Extant, of the Kings and Queens of England, Princes and Princesses of Wales, and Every Branch of the With Explanatory Notes and a Glossary J. Nichols? Bev's Collectibles A Guide to Building Your Own Valuable Collections Beverly B. Nichols? The Larry Nichols Story Damage Control How to Get Caught With Your Pants Down and Still Get Elected President David M. Bresnahan? The Go-Betweens David Nichols? Let the Faces Speak Peter Nichols? Exotic Travel Destinations for Families Jennifer M. Nichols?Bill Nichols? Gender, Aging and the State Barbara Nichols?Peter Leonard? Gender, Aging and the State (Monographs School of Social Work, No 3) Barbara Nichols?Peter Leonard? Mysteries Make You Think (Theory into Practice) David Leat?Adam Nichols Planting Companions Jill Billington?Clive Nichols Potatoes Annie Nichols The Canti With a Selection of His Prose With a Selection of His Prose (Centenary Edition) Giacomo Leopardi?J. G. Nichols? The Complete Astral Traveller Christopher Nichols? Canzoniere (Fyfield Books) Francesco Petrarca?J. G. Nichols? Herbie Nichols The Unpublished Works 27 Jazz Masterpieces Roswell Rudd? The Genes of Wrath Gregory P. Mandanis?Alan Carmone?Tryphon Nichols? A Spirituality for the Twenty First Century Aidan Nichols? Four Arrows Squadron A Novel of the Great War Joel T. Nichols? The Warriors' Rest Joel T. Nichols? The Third Dawn Thomas J. Nichols? The Best Of Field Stream J. I. Merritt?Margaret G. Nichols? Requiem James Nichols? Sunburst's Citadel Therese Nichols? Halcyon Gabriele D Annunzio?J. G. Nichols? The Grand Louvre A Museum Transfigured 1981-1993 Emile Biasini?Jean Lebrat?Dominique Bezombes?Jean-Michel Vincent? Indo-European and the Indo-Europeans A Reconstruction and Historical Analysis of a Proto-Language and a Proto-Culture Thomas V. Gamkrelidze?Vjaceslav V. Ivanov?Werner Winter?Johanna Nichols
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Dungeon Defender サイトURL V1.22:http //www.kongregate.com/games/kendric/dungeon-defender (Kongregate) V1.43:http //greyhoundgames.com/ddefender_game/game.html (公式サイト) 概要 RPG、RTS、TDの3要素を織り交ぜたゲーム。 ダンジョンの主となり、モンスターを使役して侵入者から宝石を防衛する。 幾つかの要素が追加された新バージョン「Dungeon Defender Enhanced」が新たにリリースされた。 ヘルプ(英語) http //www.greyhoundgames.com/ddefender/help.html 動画URL http //jp.youtube.com/results?search_query=Dungeon+Defender+-Defenders 関連市販ゲーム ダンジョンキーパー (Wikipedia) 勇者のくせになまいきだ。 勇者のくせになまいきだor2 基本事項穴掘り(Dig) ショートカットキー バージョンアップの変更点 Units(ユニット)タイプ Avatar(アバター) Lairs(巣) 各ユニットの基本ステータス 各ステータスの効果 Support(サポート)罠 建築物 Items(アイテム)Armory(専用装備) Bonus Trees(特殊スキル)Melee Lairs/近距離ユニットスキル Ranged Lairs/遠距離ユニットスキル Traps/罠スキル Avatar/アバタースキル 敵ユニット敵ユニット基本ステータス 業績(Achievements) 攻略基本事項 Hard Mode攻略 業績モード攻略 コメント 基本事項 本拠地に敵を20匹侵入させてしまうとゲームオーバー。 Easyでは24秒、Mediumでは20秒、Hardでは16秒毎に次のwaveへ進む(Speed最高の場合) ユニットは敵と戦い経験値を稼ぐ事でレベルアップする。アバターは自力で倒さなくても経験値が入る。 交戦中のユニットは、頭上に剣(近接・射撃攻撃)か水晶(魔法攻撃)のマークが表示される。 各ラウンド終了時に所持金に利子(初期値:5%)が加算される。 右下のSpeedスライドバーで、ゲーム進行速度が変更可能。 穴掘り(Dig) +穴掘り(Dig) 各ユニットは穴の開いている場所に設置出来る。 土で埋まっている場所に穴を開けるには、シャベルのアイコン(Dig)をクリックし、マスを選択。 選択してすぐに穴が開くわけではなく、本拠地からPeon(穴掘り専用モンスター)がやって来て穴を開ける。 よって、モンスターがいけない場所には穴を開けられない。 Peonも敵から攻撃を受ける。ゆえに交戦地付近には穴を開けにくい。 金塊のアイコンが表示されている場所を掘り返すと、Goldが獲得出来る(銅 15 金 50 プラチナ 100)。 扉や宝箱も穴掘り指定で開けられる。 岩(灰色のマス)は掘る事が出来ず、また全てのユニットが通行不可能。 ショートカットキー +ショートカットキー キー 機能 Shift 同じユニットを連続で設置 Space 一時停止 / 解除 十字キー、WASD アバターを移動 ESC、X 選択を解除 Ctrl 建物のみを選択 バージョンアップの変更点 Ver.1.22 近接、飛行ユニットの巣の索敵範囲が円形から正方形に変更。 VampireのMagicの値が7分の3に下方修正。 ElementalのMagicの値が8分の3に下方修正。 Ver.1.42 新たなアバター2種を追加(Necromancer・Succubus)。ただし、使用するには課金する必要がある。 インフィニティモードを追加。新規マップが一つ追加されており、ラウンド数による終了がなく永久に戦闘を行える。 業績(Achievements)を追加。 専用装備(Armory)を追加。 Units(ユニット) タイプ 敵味方ともに共通。 タイプによって攻撃の可能・不可能や、壁を通過できるかどうか等の差異がある。 防御側 地上 飛行 遠距離 攻撃側 地上(幽体含む)近接 ○ × ○ 飛行近接 ◎ ○ ○ 遠距離(射撃・魔法) ○ ○ ○ ◎一方的に攻撃可能 ○攻撃可能 ×攻撃不可能 近接戦 (Melee) 型 体力が高く、接近して戦う肉弾戦タイプ。飛行型に攻撃出来ない。 味方側の近接ユニットは攻撃力が低め。敵側は攻守共に万能。 射撃 (Ranged) 型 遠距離から弓矢で攻撃する。比較的攻撃力に優れる。 魔法 (Magic) 型 遠距離から魔法で攻撃する。 使用者によって様々な特色がある。 飛行 (Flying) 型 地面を無視して進む。地上の近接戦型から攻撃を受けない。 一部の罠を除きほぼ全ての罠が無効 (一方的に攻撃可能=相手は攻撃してこないということなので地上近接型の足止めはできない。撃破は可能。) 幽体 (Ethereal) 型 地面を無視して進む。地上扱いなので地上近接戦型を含む全てから攻撃を受ける。 Avatar(アバター) 最初に3種(+有料アバター2種)の中からアバター(ダンジョンの主)を選択する。 アバター自身が一定時間戦わなければHPが回復する。 アバターのレベルにより設置出来るユニットが増加する。 アバターが倒されてしまった場合、一定時間経つと本拠地から復活する。 移動中は攻撃の頻度が著しく下がってしまう。 名前 タイプ 特徴 Chaos Ranger 射撃 遠距離から矢で攻撃。Lvが高くなると複数同時に攻撃できる。最大3体。 Death Knight 近接幽体 接近して攻撃。HPの自動回復が速い。幽霊なので土壁や街を無視して動ける。受けるダメージが20%少ない(表示防御力とは別計算)Lvが高くなると稀に大ダメージを与えられる。 Evil Wizard 魔法 攻撃した敵の周囲にも連鎖して命中する魔法攻撃。Lv8以上でデーモンを召還して使役できる。更にLvが高くなると(Lv12以上)毒霧を発生させられる。 Succubus 近接 有料アバター。ムチを使いやや離れた位置から近接攻撃が可能。相手ユニットの1体を誘惑して手下として使役できる。レベルが高くなると範囲内の味方全員にヘイストをかける。 Necromancer 魔法 有料アバター。遠距離から魔法で攻撃。レベルが上がるとアンデッドを召喚できるようになる。 +クリックでアバターのスキル詳細を表示 ?は未確認。*印のものは正式なスキル名が不明のもの。 Chaos Ranger スキル タイプ レベル ダメージ 射程 Crossbow 射撃 1 Dex×1 80 遠距離から矢で攻撃する Multishot 射撃 ? ? ? 矢が3本になりリロード高速化 Trainer - ? - - 隣接するLairのユニットのステータスにボーナス Critical Strike 射撃 ? - - 矢での攻撃時にたまに2倍ダメージ Death Knight スキル タイプ レベル ダメージ 射程 Melee 近接 1 Str×1 15 近接攻撃を行う Bash 近接 ? - 15? 6秒間敵単体を行動不能にする。再充填20秒 Tower Shield - ? - - 受ける遠距離ダメージを20%軽減 Lay On Hands 近接 ? MaxHP 15? 自分のMaxHP分のダメージを与える。再充填40秒 Evil Wizard スキル タイプ レベル ダメージ 射程 Lightning 魔法 1 Mag×1 70 遠距離から魔法で攻撃する Chain Lightning 魔法 ? Mag×1 70 Lightningが命中した敵の周囲の敵に連鎖して繋がるようになる。連鎖のたびにダメージは25%になる。 Gate - 8 - - 自分の半分のレベルのDemonを召喚する Poison Cloud 魔法 12 Mag×0.5 90 一定時間、半径50の毒の霧を発生させる。範囲内の敵は毎秒Magic×0.5のダメージを受ける。 Succubus スキル タイプ レベル ダメージ 射程 Whip* 近接 1 Str×1 45 ムチを使いやや離れた位置から近接攻撃を行う Charm - ? - 80 範囲内の最も近い敵ユニットを一定時間味方にする Haste* - 8 - 120 一定時間、範囲内の味方ユニットにヘイストをかける。Hasteが33%増加し、移動速度も上昇する。 Necromancer スキル タイプ レベル ダメージ 射程 魔法攻撃* 魔法 1 Mag×1 70 遠距離から魔法で攻撃する。エフェクトは同じだがLichと異なり範囲攻撃ではない模様(未確認) Summon Skeletons* - 4 - - 自分の3分の1のレベルのSkeletonを召喚する Summon Ghosts* - 10 - - 自分の半分のレベルのGhostを召喚する Summon Liches* - 12 - - 自分の3分の2のレベルのLichを召喚する 能力up* - ? - ? 召喚したアンデッドを強化する。強化されたユニットはStr、Dex、MagがユニットのLevel×1増加する。 Lairs(巣) 巣(Lairs)をマス目に設置する事で、その場所からユニットが現れて攻撃をする。 巣の上に表示される赤いバーは、巣の人口数。全滅しても、一定時間経過で回復する。 敵の進行ルート上に巣を設置すると、踏み潰されて消滅してしまう。 敵味方問わず、ユニットをクリックすると詳細なステータスが表示される。 "Defender patrol radius"は、各ユニットの詮索範囲の設定。この範囲内に敵が居ないと攻撃を行わない。スライドバーを動かすと範囲を変更出来る。ただし、射撃・魔法ユニットは移動しない為、設定項目がない。 敵の出現ポイントは聖域で、こちら側のモンスターが隣接すると爆発する(アバターとpeonを除く)。 名前 コスト 要求レベル タイプ 備考 Goblins 13 1 近接 1つの巣から2体出現する。3~4体いる場合でも出動は2体まで。一定以上のLvから巣の人数+1、Lv4以上で射撃防御+15 Centaurs 15 1 射撃 敵に矢を射る。Lv7(※表示上は13)以上になると2体の敵に攻撃できる。復活が非常に遅い。 Minotaurs 25 3 近接 近接に強い。Lv7以上になると武器が変わり重なった敵を同時攻撃できる。(未確定) Manticores 35 4 飛行近接 射撃にとても弱い反面、魔法に強く、地上ユニットに対しては無敵。Lv7以上で毒攻撃を行う。復活が非常に遅い。 Vampires 45 5 飛行地上近接 敵からHPを吸収する。Lv15以上になると爆破攻撃を覚える。移動時は飛行し、攻撃時は地上近接属性。飛行時は射撃防御2倍。 Liches 65 6 魔法 範囲ダメージを与える死の雲を投げる。Lv8以上になるとSkeletonを生み出して使役する。 Elementals 80 7 近接 全般的に強力なユニット。Lv9(※表示上はLv10)以上になると死亡時に分裂する。 Wyrms 100 8 魔法 Chaos Rangerを選択した時の最強ユニット。遠距離型としては最も耐久力が高い。Lv10以上になると魔法を無効化する。 Hydras 近接 Death Knightを選択した時の最強ユニット。HPと近接・射撃防御が最も高い。Lv9以上になると重なった敵を同時攻撃できる(Lvにより2~5体まで) Demon Pit 魔法 Evil Wizardを選択した時の最強ユニット。防御力は低いが、攻撃力・攻撃速度共に最強。Lv10以上になるとHP吸収攻撃を行う。 Hotel 特殊 Succubusを選択した時の専用ユニット。通常は敵である英雄ユニット3体が一つの巣に格納されている。ユニットはドワーフ、エルフ、ドルイド、バルキリー、ローグの中からランダムで3体。 Graveyard 近接 Necromancerを選択した時の最強ユニット。壁を通過して移動できるPhantomを呼び出す。 +クリックで各ユニットのスキル詳細を表示 習得レベルが☆印のものは、Mapクリア時に一つずつ獲得できるCampaign Bonus。 (詳しくはBonus Treesの項目を参照) Goblin スキル タイプ レベル ダメージ 射程 Melee 近接 1 Str×1 15 近接攻撃を行う Iron Shield - 4 - - 射撃防御が+15%される ? - ? - - 巣の収容人数が+1される(同時に出動できるのは2体まで) Stronger Goblin Shields - ☆ - - 射撃防御が+10%される Safety In Numbers - ☆ - - 巣の収容人数が+1される Centaur スキル タイプ レベル ダメージ 射程 Shortbow 射撃 1 Dex×1 80 遠距離から矢で攻撃する Multishot 射撃 13 ? 80 同時に2体の敵に攻撃できるようになる Faster Reload - ☆ - - 矢の再充填にかかる時間が20%減少する More Arrows - ☆ - - Multishot時に3体に攻撃できるようになる Animal Husbandry - ☆ - - 死亡時の再生(respawn)速度が30%増加する Minotaur スキル タイプ レベル ダメージ 射程 Melee 近接 1 Str×1 15 近接攻撃を行う Cleave 近接 7 ? ? 重なった敵を同時に攻撃する(未確認) Where Is The Beef - ☆ - - MaxHPがレベル×15増加する Running Of The Bulls - ☆ - - 移動速度が40%増加する Manticore スキル タイプ レベル ダメージ 射程 Dive 飛行近接 1 Str×1 15 近接攻撃を行う。地上の近接ユニットに対しては一方的に攻撃できる。 Poison* - 7 - - 近接攻撃時に、敵を一定時間毒状態にすることがあるようになる。 Swift Wings - ☆ - - 移動速度が20%増加する Potent Venom - ☆ - - 毒攻撃時、持続時間が3秒増加する Pack Hunting - ☆ - - 巣の収容人数が+1される Vampire スキル タイプ レベル ダメージ 射程 Drain 近接 1 Str×1 15 近接攻撃を行う。飛行ユニットに対しては攻撃できない。 Detonate ? 16 ? ? ? Sucky - ☆ - - Drain攻撃のダメージを15%増加する From Death Comes Life - ☆ - - Detonateでの攻撃時、与えたダメージ分だけ周囲の味方ユニットが回復する Lich スキル タイプ レベル ダメージ 射程 Decay 魔法 1 Mag×1 70 遠距離から範囲ダメージを与える魔法で攻撃する Summoning - 8 - - 自分の半分のレベルのSkeletonを召喚する Fan The Cloud - ☆ - - 魔法攻撃のダメージ半径が20%増加する Ethereal Minions - ☆ - - Skeletonの代わりに壁を通過できるGhostを召喚する Master Of Magic - ☆ - - Magicがレベル×1増加する Elemental スキル タイプ レベル ダメージ 射程 Melee 近接 1 Str×1 15 近接攻撃を行う Split* - 9 - - 死亡時に3分の1のレベルの子Elemental3体に分裂する。子Elementalがレベル9以上だった場合、子の死亡時にもさらに分裂する。 Shatter - 10 - - ? Fragmentation - ☆ - - 死亡時に分裂する子Elementalの数が1増加する Razor Sharp - ☆ - - 攻撃された際、攻撃してきた相手にElementalのレベル×2のダメージを与える BIG! - ☆ - - MaxHPがレベル×15増加する Wyrm スキル タイプ レベル ダメージ 射程 Breath 魔法 1 Mag×1 70 遠距離から魔法で攻撃する Magic Immunity - 10 - - 魔法によるダメージを無効化する Acid For Breath - ☆ - - Breathによる攻撃時、相手を酸化させる。酸化した相手は6秒間、1秒につきWyrmのレベル×2のダメージを受ける。 Hydra スキル タイプ レベル ダメージ 射程 Bite(1~5) 近接 1 Str×1 15 近接攻撃を行う。レベル9で2体、以降1体ずつ同時に攻撃できる数が増加する。レベル12で最大の5体まで攻撃できるようになる。 Hydra Acid - ? - - 攻撃時に相手を酸化させる Thick Scales - ☆ - - 近接及び射撃防御を+20%する Demon スキル タイプ レベル ダメージ 射程 Flamestrike 魔法 1 Mag×1 70 遠距離から範囲ダメージを与える魔法で攻撃する Soul Steal 魔法? 10 ? ? 紫色の魔法球で攻撃する Eye From An Eye - ☆ - - Soul Stealで与えたダメージの25%分だけHPが回復する Phantom スキル タイプ レベル ダメージ 射程 Melee 近接 1 Mag×1 15 近距離から魔力依存の攻撃を与える Join Us - ☆ - - 倒した敵をGhostに変え使役する。Ghostは一定時間で消滅する。 Skeleton スキル タイプ レベル ダメージ 射程 Melee 近接 1 Str×1 15 近接攻撃を行う Ghost スキル タイプ レベル ダメージ 射程 Melee 近接 1 Str×1 15 近接攻撃を行う Dracolich スキル タイプ レベル ダメージ 射程 魔法攻撃* 魔法 1 Mag×1 70 遠距離から範囲ダメージを与える魔法で攻撃する ※Peon、Swarmはスキルなし。Master LichはLichのものと同じ。 各ユニットの基本ステータス +クリックで各ユニットのステータス詳細を表示 HasteはAvatarのみ最大80%、他のユニットは40% Avatar、Trapから召喚されるユニットの基礎HPと射程は推定。 Repopはゲームスピード最速時の復活時間(単位:秒) Name Level HP D R Str Dex Mag Resistance(%) Haste(%) Speed Repop Mel Rag Mag Goblin 1 189 14 15 14 14 7 35 35 5 0.8 0.5 4.0 Centaur 1 112 49 80 14 49 7 10 10 35 4.2 0.5 18.0 Minotaur 3 456 56 15 56 24 16 35 45 15 1.4 0.5 4.0 Manticore 4 342 72 15 72 27 18 5 0 70 1.6 0.8 12.0 Vampire 5 410 60 15 60 30 30 35 35/70 25 1.9 0.6 5.5 Lich 6 99 55 70 44 22 55 10 10 35 1.2 0.5 5.5 Elemental 7 924 84 15 84 48 36 40 40 40 4 0.5 6.0 Wyrm 8 988 156 70 78 26 156 20 20 40 1.5 0.5 6.5 Hydra 8 1430 130 15 130 26 78 50 50 20 1.5 0.5 6.5 Demon 8 702 182 70 52 156 182 15 15 15 26.6 0.5 6.5 Phantom 8 572 78 15 182 72 72 50 50 25 9.7 0.5 Chaos Ranger 1 472 66 80 22 66 11 30 50 40 7.2 0.6 Death Knight 1 888 88 15 88 33 11 45 40 40 2.2 0.6 Evil Wizard 1 372 55 70 22 22 55 20 40 50 1.2 0.6 Succubus 1 594 44 45 44 44 22 20 40 40 3.5 0.6 Necromancer 1 407 55 70 22 22 55 20 40 50 1.2 0.6 Swarm 50 1343 - - 55 165 55 65 65 5 28.1 0.5 Dracolich 20 1250 300 70 300 100 300 30 30 50 14.7 0.5 Skeleton 4 153 9 15 9 18 9 15 15 15 1.0 0.5 Ghost 4 162 18 15 18 18 9 18 18 12 1.0 0.5 罠召喚ユニットはラウンド20前後のLevelのデータを記載。 LichやEvil Wizard等によって召喚されるユニットのLevelは召喚主ユニットの約半分。 ※D=Damage(ダメージ) R=Range(射程) 各ステータスの効果 名前 影響を与えるステータス Strength 近接攻撃力、最大体力値 Dexterity 射撃攻撃力、攻撃速度 Magic 魔法攻撃力 Malee resistance 近接防御力 Ranged resistance 射撃防御力 Magic resistance 魔法防御力 Haste 攻撃速度。Dexに依存 Speed 移動速度 Support(サポート) 罠 マスを通過した敵に対して様々な効果を与える。 黄色いバーが満タンになると、発動スタンバイ状態になる。 名前 コスト 要求レベル 設置上限数 効果 Spike Trap 15 1 4 通過した敵に最大HPの30%のダメージを与える。 Pit Trap 25 3 3 落とし穴。4秒間敵を立ち止まらせる。5%の確率で敵が死亡。 Boulder Trap 50 5 2 通過した敵の方向へ向けて鉄球を転がす。壁に当たるまで転がり続け、その間ずっと当たり判定がある。 Maim trap 70 7 1 移動速度を低下させる。 Swarm trap 100 9 1 Chaos Rangerを選択した時の最強トラップ。Swarmを召喚。飛行タイプにも有効。 Deathtrap Death Knightを選択した時の最強トラップ。通過した敵を死に至らせる。飛行タイプにも有効。 Gravetrap Evil Wizardを選択した時の最強トラップ。墓石からDracolichを召喚。飛行タイプにも有効。 The Betrayal Succubusを選択した時の最強トラップ。範囲内の敵の移動速度が遅くなる。 Undead Converter Necromancerを選択した時の最強トラップ。発動するとGhostを呼び出す。 建築物 隣接しているユニットに様々な効果を与える。 名前 コスト 効果 Gym 50 Strengthを( 4 × 各ユニットのレベル )上昇。 Track 50 Dexterityを( 4 × 各ユニットのレベル )上昇。 Academy 50 Magicを( 4 × 各ユニットのレベル )上昇。 Altar - 6面以降で最初から設置されている。様々なステータスを上昇。 Blacksmith - 6面以降で最初から設置されている。MeleeとRange防御を10上昇。 Gold Vault 100 利子を2%上昇。本拠地に隣接している場所にしか設置出来ない。 Items(アイテム) ランク(レアリティ)があり、赤>茶>紫>青>緑>黄 の順で高い。 敵を倒すと、まれにアバターが装備出来るアイテムを入手出来る(パラディンは100%落とす) また、宝箱からも同様に入手出来る。 敵が落とすアイテムはwaveが進むほど強力になる。 宝箱は、2マス前の敵を倒した後に1マス前のドアを掘って壊し、宝箱にアバターが触る、もしくは穴を掘る事で取る事が可能。 初期設定では、獲得したアイテムの中からランクの高い物が自動で装備される。 "Item Control"の項目が"Auto"で自動装備、"Manual"で手動装備。 自動装備は必ずしも最適な装備になるわけではないので、ある程度は自分で選ぶのも重要。 アイテムはドラッグかダブルクリックで装備。オンマウスで詳細を表示。 装備欄の左下のリサイクルマークにドロップでアイテムを捨てられる。 Armory(専用装備) +Armory(専用装備) 専用装備を購入しているとステージ開始時にアイテムを持った状態で開始可能。 左下に表示されているタブをクリックしてShopに入ることで購入できる。 Magic WeaponはGamerGold(有料)で購入する。 その他の8種(Magic Amulet、Magic Armorなど)はGamerPointで購入する。GamerPointは業績(Achievements)をクリアすると入手可能。 現在の仕様では全種類の入手は不可能。(業績で入手できるGamerPointが足りないため) 部位にかかわらずどの装備も「開始時のアバターレベル」のランクの緑(Magic)アイテムとなる。 価格 Magic Weapon:100GamerGold その他:100~150GamerPoint Bonus Trees(特殊スキル) 各マップをクリアするとポイントが貰え、ステータスなどの強化を行える。 各マップクリア毎に一度だけリセットで振り分けを初期状態からやり直せる。 Hard以外の難易度では、クリア済のマップを再度クリアしてもリセット可能。 以下、特に断りがない場合は、見出しのモンスターのステータス強化。それぞれ上から順番に記載。 Melee Lairs/近距離ユニットスキル +Melee Lairs/近距離ユニットスキル GOBLINS 射撃ダメージを10%軽減 巣の最大人数を+1 Elementalsが死亡した際の分裂数を+1 MINOTAURS レベル1毎にHPを+15 移動速度を+40% Elementalsが攻撃を受けた際にレベル x 2のダメージカウンター VAMPIRES 吸血ダメージを+15% 爆破攻撃時に周囲の味方ユニットの体力を回復 ElementalsのHPを+15 x レベル 上位スキル Hydraの近接・射撃防御力を+20%(Death Knightのみ) Hotelの収容人数を4人に増加(Succubusのみ) Phantomが敵ユニットを倒した際に相手をアンデッドに変える(Necromancerのみ) Ranged Lairs/遠距離ユニットスキル +Ranged Lairs/遠距離ユニットスキル CENTAURS 攻撃速度を+20% Lv7以上の場合に3体同時攻撃(6以下は1体) 復活速度が+30% MANTICORS 移動速度が+20% 毒の効果時間が+3秒 巣の最大人数が+1 LICHES 着弾時の効果範囲を+20% Skeletonの代わりにGhostを使役する。Ghostは壁を抜けられ、射撃ユニットの攻撃を受けない。 Magicを+1 x レベル 上位スキル Wyrmの攻撃に毒効果が追加。(2ダメージ/秒 x レベル)を6秒間持続。(Chaos Rangerのみ) Pit DemonのSoul Stealによる攻撃時、ダメージの25%を吸収。(Evil Wizardのみ) Traps/罠スキル +Traps/罠スキル SPIKE ダメージを+10% 設置数を+2 リロード速度を+25% Maim trapの設置数を+1 PIT 敵の停止時間を+2秒 敵の停止時間を+4秒 敵の移動速度を-1% BOULDER ダメージを+5% リロード速度を+50% 壁にあたって壊れる前に一度弾む。 上位スキル Swarm trapから出現する虫の数を増加(Chaos Rangerのみ) Death trapのリロード時間を30%短縮(Death Knightのみ) Grave trapから出現するDracolichの制限時間が無くなる(Evil Wizardのみ) Betryalの効果を50%増加(Succubusのみ) UndeadConverterから出現するアンデッドのLvを+10%(Necromancerのみ) Avatar/アバタースキル +Avatar/アバタースキル COMBAT Strength・Dexterity・Magicをそれぞれ+1/レベル 同上 同上。 復活時間+50%(半分) ARTIFICER 経験値を+5% アイテムドロップ率を+2.5% アイテムのランクを+1(灰 → 緑など) EFFICENCY HPの自然回復量が50%増加(1.5倍ではなく最大HPの50%) 各ラウンド毎にGoldを(3 x Avatarのレベル×敵発生地点の数)練成する。 敵ユニット 各ユニットのレベルは、Easyでラウンド数の約1/2、Mediumで約3/4、Hardでは同じ(一部例外有り) Dwarf 近接タイプ。斧と盾を持った兵士。 そこそこの耐久力を持つが、攻撃力は最低。 Elf 射撃タイプ。序盤の強敵。 高Lvの者は同時に2本発射してくる。 Rogue 近接タイプ。短剣を持った紫の敵。罠を無効化する。 攻撃力が高く射撃に強い。毒攻撃も行える。 Valkyrie 飛行近接タイプ。壁をすり抜ける。 地上近接ユニットではダメージを与えられない(足止めは可能) Druid 近接・魔法タイプ。緑色の祭司。射撃がほとんど効かない。 低Lvの者は近接攻撃のみだが、一定以上のLvから魔法弾を放つ。 高Lvの者はBear(GKM)を召還する。 Wizard 魔法タイプ。青色の魔法使い。範囲ダメージの魔法弾で攻撃する。 高Lvの者はファイアーウォールも使う。 Cleric 魔法タイプ。青色の牧師。自身と仲間のHPを回復する。攻撃は行わない。 Paladin 近接タイプ。聖騎士。ボスクラスのユニット。罠無効、回復魔法使用。 リッチを一撃で殺す範囲魔法も使う(他のユニットには効果なし) 序盤は各入口から1体ずつ現れるが、中盤以降はザコと混ざって1~2体ずつ出現。 最終ステージの終盤ではザコとして出現する。 Bear(GKM) 近接タイプ。熊。後半マップの終盤、Druidとラスボスが召喚する。 縦横無尽に動いてユニットの巣を破壊しまくる上に、 召喚主を倒さない限り何度でも召喚されてしまう(運が悪いと10体以上たまることもある) ただし、巣に対して最短距離を移動しようとして、隙間にハマることがある。 倒さなくても一定時間で消滅する。射撃に対して無敵。 Champion 近接タイプ。マップ9、及びこのゲームのラスボス。 全ステータスが偏りなく高い値で、弱点も特に見当たらない強敵。 自分を中心とした広範囲攻撃、範囲攻撃魔法、回復魔法、召還魔法を使用する。 範囲攻撃は近接・魔法共にかなりの距離まで届く(約7x7マス) この敵を逃すと、ライフが幾ら残っていてもゲームオーバー。 +クリックで各ユニットのスキル詳細を表示 Dwarf スキル タイプ レベル ダメージ 射程 Melee 近接 1 Str×1 15 近接攻撃を行う Whirlwind - 9 - - ? Stun 近接 20 - 30 4秒間、相手をスタンさせる Elf スキル タイプ レベル ダメージ 射程 Bow 射撃 1 Dex×1 80 遠距離から矢で攻撃する Quick Shot - 15 - - 同時に2体を攻撃できるようになる Deadly Shot 射撃 25 0 120 ? Rogue スキル タイプ レベル ダメージ 射程 Melee 近接 1 Str×1 15 近接攻撃を行う Poisoned Blade - 15 - - 近接攻撃時に毒を与えることがあるようになる Thief s Luck - 20 - - ? Valkyrie スキル タイプ レベル ダメージ 射程 Melee 飛行近接 1 Mag×1 15 近距離から魔力依存の攻撃を与える。空中の敵にも攻撃できる。 Rapid Flight - 15 - - 移動速度が+0.3される Druid スキル タイプ レベル ダメージ 射程 Staff Strike 近接 1 Mag×1 15 近距離から魔力依存の攻撃を与える Insect Swarm 魔法 14 Mag×1 80 遠距離から魔法で攻撃する Summon Bears - 25 - - 自分の半分のレベルのBear(GKM)を一定時間召喚する Cleric スキル タイプ レベル ダメージ 射程 Melee* 近接 1 Str×1 15 近接攻撃を行う Heal* - 1 - ? 自分または味方ユニットのHPを回復させる Wizard スキル タイプ レベル ダメージ 射程 Flamestrike* 魔法 1 Mag×1 70 遠距離から範囲ダメージを与える魔法で攻撃する Fire Wall 魔法 15 Mag×0.5 70? 一定時間、半径20の炎の壁を発生させる。範囲内の敵は毎秒Magic×0.5のダメージを受ける。 Bear(GKM) スキル タイプ レベル ダメージ 射程 Claw 近接 1 Str×1 15 近接攻撃を行う Paladin スキル タイプ レベル ダメージ 射程 Melee* 近接 1 Str×1? 15? 近接攻撃を行う Heal* - ? - - 自分のHPを回復させる Dispell* - ? ? ? 範囲内の全てのアンデッド敵ユニットに対して大ダメージを与える Champion スキル タイプ レベル ダメージ 射程 Melee* 近接 1 Str×1? 15? 近接攻撃を行う Bow* 射撃 1 Dex×1? 80? 遠距離から矢で攻撃する Summon Bears - 1 - - 自分の半分のレベルのBear(GKM)を一定時間召喚する Heal* - ? - - 自分のHPを回復させる 範囲物理攻撃* 近接? ? ? ? ? 範囲魔法攻撃* 魔法? ? ? ? ? 敵ユニット基本ステータス +クリックで敵ユニットのステータス詳細を表示 Championは20、その他はレベル8のものを記載。 防御率、移動速度は各レベル共通。 Name Level HP D R Str Dex Mag Resistance(%) Haste(%) Speed Repop Mel Rag Mag Dwarf 8 572 52 15 52 26 13 35 35 15 1.5 0.5 Elf 8 286 104 80 26 104 13 10 10 15 15.7 0.5 Rogue 8 533 78 15 78 104 13 25 50 15 15.7 0.5 Valkyrie 8 312 78 15 52 52 78 5 15 15 4.6 0.5 Druid 8 338 78 15 26 39 78 15 75 20 2.8 0.5 Cleric 8 364 - - 39 26 52 20 20 15 1.5 0.5 Wizard 8 130 78 70 13 26 78 10 10 30 1.5 0.5 Bear(GKM) 8 351 65 15 65 26 13 15 15 15 1.5 0.5 Paladin 8 900 156 15 156 52 234 60 60 45 4.6 0.5 Champion 20 ? 500 15 500 500 500 65 65 65 39.9 0.5 ※D=Damage(ダメージ) R=Range(射程) 業績(Achievements) 各種の条件をクリアすると業績が達成され専用装備の購入に必要なGamerPointが入手できる。 それぞれの業績は一回しか達成できない。(何度もPointをもらうことはできない) 達成した際はポップアップのようなグラフィックで達成したメッセージが表示される。 表記されている条件を達成しても称号が与えられるまでにやや時間がかかることがある。 各種の業績とクリア履歴は左下のAchievementsタブをクリックすると確認可能。 +クリックで業績の詳細を見る 名称 入手GP 条件 Beefmaster 50GP Minotaurをレベル20以上にする Gold Digger 50GP 1マップ内で500Gold以上の鉱物を採鉱する Hardcore 70GP 死亡せずにアバターをレベル20以上にする Hero Master 50GP いずれかのHeroをレベル20以上にする※要Succubus(有料アバター) Hydra Master 50GP Hydraをレベル20以上にする※要Death Knight Master of the Game 45GP HARDモードをクリアする Phantom Master 65GP Phantomをレベル20以上にする※要Necromancer(有料アバター) Strong Avatar 70GP アバターをレベル25以上にする Vampire Master 65GP Vampireをレベル20以上にする ※GP=GamerPoint 攻略 基本事項 +基本事項 対地上にはManticoresが最強だが足止めは出来ないので、近接に強いMinotaursとセットで配置。 逆に飛行ユニットが攻めて来た場合は、Centaursが使える。飛行ユニットを足止めできるManticoresとのセットで配置。 ボーナスポイントはすべてAvatorに使うのがオススメ。かなり強化出来る。 例外的に、Death Knightの場合はHydraを強化するのもアリ。 ゴブリンは弱いが、復活は早いので地上の足止めには最適。味方ユニットの復活サイクルの隙間から敵がすり抜けるのをある程度防いでくれるので、多くは必要ないがある程度は必要。 射撃・魔法攻撃は値段の安いCentaursを揃えがちだが、Licheの攻撃は着弾地点での範囲攻撃なので、敵がたまりやすい状況ならLicheのほうが攻撃効率が良い。 どちらかと言うと、質より量で勝っている方が優勢(とはいえ、ある程度の質も必要ではある)。ただし、漫然と量を配置すると難易度が高くなるほどきつくなる。 量を配置して攻撃範囲をむやみに広げるよりも、適度に狭くしてすばやく攻撃したり巣に帰ったりできるようにし、集中して配置したユニットの攻撃範囲を敵の通路のある一点で集中させるほうが良い。すると、敵が一点を超えた瞬間にワラワラと集中攻撃を開始し、倒してすぐに巣に帰ることで無駄な被害を抑え、かつ敵をおびき寄せることができる。このゲームは敵の射撃・魔法ユニットに対して決定的に有効な味方ユニットが存在しないので、いかに射撃・魔法ユニットを近接範囲におびき寄せるかが重要。 敵が固まりやすい場所にSpike Trapを設置すると、何回も攻撃出来て吉。 他の利子のある防衛ゲームの傾向とは異なり、ラウンド初期~中期の利子は利子自体が少ない上に資金を発掘できるのでかなり副次的な問題になる。どちらかと言えば、資金をためて利子アップを100Goldかけて多数設置するよりも、金塊や宝箱から集めた資金で利子を気にせずに使うほうが良いかもしれない。 Bear(GKM)は破壊された側からゴブリンを置くと良い。コストが安い上、ある程度は足止めになる。 ゴブリンは同時に2体出動可能な為、Gymで攻撃力を強化すると強い。ただし脆さは高Lvでも相変わらず。 同様にケンタウロス、リッチも強化の恩恵を強く受けるが、この2体は簡単に即死するのが辛い。上手く守れるなら強力。 ユニットの攻撃速度は最大40%(1.75倍速)だが、Avatarは80%(5倍速)まで上がる。Haste付き装備で固めると有利。 Hard Mode攻略 +Hard Mode攻略 ステージ9が非常に難しい。ステージ7とステージ4も難所。 後半の難易度はKnight>Ranger>Wizardの順。Wizardは自身もデーモンも強いので楽。 最初から最後までゴブリンの人海戦術が強力。序盤は主力として、後半は魔法を逸らす盾として使える。 ぶっちゃけゴブリン(+飛行敵対策)だけでもクリア可能。 序盤はケンタウロス、中盤はリッチ、最後はウィルム・デーモンが攻撃の中心になる。 Death Knightの場合は、中盤から終盤にかけて攻撃&壁要員としてヒュドラを出来る限りそろえ、後方支援でリッチ、要所要所でDeath Knightによる突撃で遠距離攻撃をする敵を殲滅する。それとは別に、飛行してくるバルキリー対策用にケンタウロスやマンティコアを進路上に配置。 Death Knightは、自らが遠距離攻撃の盾になったり、バルキリーの足止め役になったり、敵ユニットに突撃したりと、TPOに応じた最適な運用がクリアの鍵になる。とにもかくにも、Death Knightがやられてしまうとどうにもならなくなることが多々あるので、出来る限り生存させるのが最優先になる。敵に突撃する機会が多く、巣も数が必要となりやすいので、AvatarのArtificerやEfficencyを優先してポイントを使いたい。 罠はコストパフォーマンスの高いスパイクだけ配置すれば十分。 能力強化ユニットはステージ9の後半で真価を発揮する。 ステージ4 すぐ宝箱を取れないとクリア困難になるので、速攻を心がけよう。 各通路はゴブリン*3で防御、ケンタウロスの前にはゴブリン*2を設置、残りは下側に置く。 アバターは一番下のゴブリンを攻撃(Death Knightならケンタウロスを先に) 1つ取った後は片側を順に取って行き、その資金でケンタウロスを壁沿いに敷き詰める。 その後ゴブリンかミノタウロスを通路に配置すると安全。 ちなみに、敵の第一波を無視すれば余裕でクリア可能だったりする。 ステージ5 wave26で尋常では無い程、敵が現れる時があるので注意。 考え様の無いステージ構成なので、基本に忠実に攻略しよう。 ステージ6 マンティコアの集団とエレメンタルの分裂にはリッチが有効。 ステージ7 進路が変わらないように掘る。左上側の半分は全部削っても良い。 ゴブリンで足止め、リッチ以上の遠距離ユニットで攻撃が有効。 ケンタウロスは安価な割に強そうだが、ほとんど効かない敵が存在するため、 他の遠距離ユニットと比較してメリットが薄い(序盤は強い) wave26以降の猛攻前にユニットを置けるだけ置いておく。 終盤は尋常でない数が一気に攻めて来るので、リッチを進路脇に並べるのが効果的。 ステージ8 敵の出現ポイントが3つと多いので、敵の流れをコントロールするのが攻略のポイント。 その為にはpeonでどこの土を掘るのかが非常に重要になる。 ステージ9 攻撃役は遠距離かつ少数精鋭が基本。序盤はゴブリンで凌ぐ。街は左上と右上の方を残して全部削ろう。 早期にGold Vaultを設置すれば有利に進める(wave10台前半が目安) wave20台前半までは攻撃がヌルイので、資金の捻出には困らないはず。 後半になると近接ユニットは範囲魔法で瞬殺されてしまう為、 中途半端なユニットは配置せず、ゴブリンで足止めしつつウィルムかデーモンで攻撃がおすすめ。 なお、リッチは範囲攻撃で削った分の経験値を得られない上、HPが低く、またパラディンにも弱いため、後半厳しくなる。しかし、Death Knightはこれ以外の選択肢は無い。 後に遠距離ユニットをアカデミーで強化すると吉。 Death Knightの場合、近接型と遠距離型の敵を分断して別々に処理する手もある。 (近接型は防御力とSTRを強化したヒドラ、遠距離型はアバターとリッチ) 終盤のパラディン軍団は素早く倒さないと回復魔法で粘られ、どんどん溜まって決壊してしまう。 火力が集中する場所で上手く足止めしよう。 業績モード攻略 +業績モード攻略 どの業績も達成するのに時間がかかるので、ゲームが終了してしまわないインフニティモードでやるとよい。 EASYモードでやると楽。ただし敵のレベルが低くなるのでレベル上げに時間はかかる。 レベル上げ中に対象の巣を破壊されないように注意。Druidが召喚するBear(GKM)や、PhantomやLichやNecromancerたちが召喚してくるGhostはこちらの本拠地へ向かわず近くの巣へどんどん体当たりをしてくる。また、高レベルのElementalが分裂すると物凄い数の子Elementalが拡散して巣を破壊しに来ることも。 アバターレベル関連の業績を達成したい場合は攻撃力と対象数、射程範囲の全てが高性能なChaos Rangerを使用すると楽になるかもしれない。 Gold Diggerは普段から穴掘りを多用しているプレイならいつの間にか達成していることも。コツはなるべく前線を敵発生ポイント寄りに置いてpeonが倒されないように注意すること。 一部の条件は課金しないと達成できないので注意。(HeroとPhantom) 全て達成してもArmoryのアイテムは4つしか買えない上に4つ合わせても非常に弱い。 コメント コメントテスト -- 名無しさん (2010-01-22 17 13 57) 1,42verがクリックしても表示されません。リンク消滅でしょうか? -- 名無しさん (2010-02-09 19 38 52) トップの文章を見るとハックされたとの事で、しばらくしたら復旧する予定だそうです。 -- 名無しさん (2010-02-09 20 13 14) ↑ありがとうございます。無限モードがやりたかったのですがしばらく待つしかなさそうですね。 -- 名無しさん (2010-02-10 06 59 57) エンドレスは現在113Roundで700万金がある。もうやめようと思う。とりあえずEvil Wizardの動きが速くなってうける。levelは20 -- 名無し (2010-10-26 13 45 40) ver.1.42のエンドレスでVictory EndingScore 66976328 Well then... maybe not so infinite after all!!!!CONGRATS!!!こんなん出た 結局無限じゃないってことなのか -- 名無しさん (2010-12-09 16 01 34) scoreと金が20臆超えたくらいでオーバーフローして-になって吹いた、それにしてもマンティコアゲー過ぎでしょ -- 名無し (2011-03-20 04 01 34) 公式サイトが404になってますね・・・ -- 名無しさん (2013-03-14 20 21 37) ↑修正しました 動画も別ゲーのDungeon Defendersが引っ掛かる状態だったので修正しました -- 名無しさん (2013-03-15 17 47 04) 公式v1.43の方、Startを押すと真っ白になってプレイ不可能です。Flash最新版 IE8とFirefox17で同様。 -- 名無しさん (2013-03-15 17 52 27) 追記:試しに登録&ログインしてみてもプレイ不可 -- 名無しさん (2013-03-15 18 06 09) 「Razor Sharp」スキルが着いたElemental同士がぶつかると処理がすごく重くなるね。ステージ6やインフィニティをプレイするときにはつけないほうがいいかも -- 名無しさん (2013-09-28 04 38 34) 名前 コメント
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Ryota Matsumoto (松本良多) is a famous Philosopher, Artist, Japanese Author, and Instagram star from Japan. He is the founder of an award-winning interdisciplinary design office, Ryota Matsumoto Studio based in Tokyo and New York. As a video producer, he has worked with Peter Christopherson for Japanese Nike commercials. He is a renowned architect and one of the most prominent theorists of postdigital art in Japan and the United States. He has served as the MFA advisor of Transart institute, University of Plymouth and teaches at Asagaya Institute of Art and Design as a professor of practice. He is a man with a proactive approach and has painted the canvas of his dream with the colors of his consistent and persistent efforts. Bеіng passionate аbоut his work аnd аlwауѕ wanted tо carve а niche fоr himself іn life, wаѕ thе spark thаt ignited him to pursue his dreams and passion. We will walk you through all about him. BIOGRAPHY/Wiki He hails from Tokyo. He is 49 years old as of 2021. He is American by Nationality. His Zodiac sign is Pisces. His date of birth is March 9th 1972. He is a follower of Atheists. He attended Architectural Association in London and Mackintosh School of Architecture, Glasgow School of Art in the early ’90s. He has a degree Master of Architecture from the University of Pennsylvania, which he received in 2007. He has won various laurels for his amazing work. He is the recipient of Visual Art Open First Prize, Florence Biennale Mixed Media 2nd Place Award, Premio Ora Prize Italy 5th Edition, Premio Ora Prize Spain 1st Edition, Donkey Art Prize III Edition Finalist, Art Kudos Best of Show Award, Lynx International Prize Be Art Builder Award, Lumen Prize Finalist and many more. He specializes in building a positive brand image with the help of social media campaigns and digital marketing strategies. He collaborates with various renowned influencers including a cofounder of the Metabolist Movement, Kisho Kurokawa, and with Arata Isozaki, Peter Christopherson of Coil, Cesar Pelli, and MIT Media Lab before establishing his office. He has worked on high-profile projects including Kyushu University Ito Campus masterplan (2003-2005), Shinjuku redevelopment project in Tokyo (2009-2012), Bach Mai hospital in Hanoi (2000), and Qingdao mixed-use development in China (2011). He strongly believes “One of the best ways to grow a business and garner more success is by growing your own personal brand” Several of his paintings have been exhibited in various art galleries. Several articles have been published about him. He shares various quotes and articles to inspire the youth and helping them to build a better future. His Instagram is full of his paintings. He has helped various artists grow by polishing their talent and help them find the correct lane. He is passionate about making dreams come true and hopes to inspire a lot of passionate minds Physical Appearance He is Smart and Cute. He is hugely popular among the youth. He is approximately 175 cm tall and weighs around 70Kg. He has an Average Build. He has black hair and both of his eyes have different colors Left Grey Right Dark Green. Family Religion Not Much is known about his family and his personal Relationship. Facts His Instagram id is ryt.matsumoto His Instagram has 1K+ followers. He is a very talented person who enjoys Painting, Sculpturing, and Writing music in his leisure time. His pursuit for excellence has led him down various avenues His magnetic personality has gained him friends across the globe and the growing respect of ears in the industry. He is a Social media Influencer. He loves to explore new places He also had solo exhibitions at Transylvania University (2015), Los Angeles Center of Digital Art (2016) and Alviani ArtSpace, Pescara (2017). His work, writings, and interviews has been published in Kalubrt Magazine, University of North Carolina Wilmington Journal Palaver, Furtherfield.org, The Journal of Wild Culture, Studio Visit Magazine, Fresh Paint Magazine and many more
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VIDEO ARTS 2001/9/21 VACK-1203 The Mothers of Invention, Freak Out! VACK-1204 The Mothers of Invention, Absolutely Free VACK-1205 Frank Zappa, Lumpy Gravy VACK-1206 Frank Zappa The Mothers of Invention, We re Only In It For The Money VACK-1207 Frank Zappa, Cruising With Ruben The Jets VACK-1208 Frank Zappa, Uncle Meat (2 CDs) VACK-1209 Frank Zappa, Hot Rats VACK-1210 Frank Zappa, Burnt Weeny Sandwich VACK-1211 Frank Zappa, Weasels Ripped My Flesh VACK-1212 Frank Zappa, Chunga s Revenge 2001/10/24 VACK-1213 Frank Zappa, Fillmore East - June 1971 VACK-1214 Frank Zappa, Just Another Band From L.A. VACK-1215 Frank Zappa, Waka/Jawaka VACK-1216 Frank Zappa, The Grand Wazoo VACK-1217 Frank Zappa, Over-nite Sensation VACK-1218 Frank Zappa, Apostrophe ( ) VACK-1219 Frank Zappa, Roxy and Elsewhere VACK-1220 Frank Zappa, One Size Fits All VACK-1221 Frank Zappa, Bongo Fury VACK-1222 Frank Zappa, Zoot Allures VACK-1223 Frank Zappa, Zappa In New York (2 CDs) 2002/2/27 VACK-1225 Robert Wyatt, Rock Bottom VACK-1226 Robert Wyatt, Ruth Is Stranger Than Richard VACK-1227 Robert Wyatt, Nothing Can Stop Us VACK-1228 Robert Wyatt, Old Rotten Hat VACK-1229 Robert Wyatt, Dondestan VACK-1230 Robert Wyatt, Shleep (+1) 2002/4/27 VACK-1234 Frank Zappa, Studio Tan VACK-1235 Frank Zappa, Sleep Dirt VACK-1236 Frank Zappa, Sheik Yerbouti VACK-1237 Frank Zappa, Orchestral Favorites VACK-1238 Frank Zappa, Joe s Garage Act I VACK-1239 Frank Zappa, Joe s Garage Acts II III 2002/5/29 VACK-1240 Frank Zappa, Shut Up n Play Yer Guitar (3 CDs) VACK-1241 Frank Zappa, Tinsel Town Rebellion VACK-1242 Frank Zappa, You Are What You Is VACK-1243 Frank Zappa, Ship Arriving Too Late To Save A Drowning Witch VACK-1244 Frank Zappa, The Man From Utopia VACK-1245 Frank Zappa, Baby Snakes 2002/10/23 VACK-1252 Frank Zappa, London Symphony Orchestra Vol.I II (2 CDs) VACK-1253 Boulez Conducts Zappa, The Perfect Stranger VACK-1254 Frank Zappa, Francesco Zappa VACK-1255 Frank Zappa, Them Or Us VACK-1256 Frank Zappa, Thing-Fish (2 CDs) 2002/11/21 VACK-1257 Frank Zappa Meets The Mothers Of Prevention VACK-1258 Frank Zappa, Jazz From Hell VACK-1259 Frank Zappa, Guitar (2 CDs) VACK-1260 Frank Zappa, Broadway The Hard Way VACK-1261 Strictly Commercial The Best Of Frank Zappa 2004/9/29 VACK-1282, Robert Wyatt, His Greatest Misses 2005-11-23 VACK-1298 BIG STAR "3RD" 2004/12/22 VACM-1256 Jethro Tull, Live at the Isle of Wight 1970 2004-12-22 VACK-1288 RICHARD AND LINDA THOMPSON "Shoot out the Lights"