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https://w.atwiki.jp/rssiege/pages/92.html
Patch Notes - Update 2.1 PC 2016/2/11適用 コンソール 2016/2/17 適用 http //forums.ubi.com/showthread.php/1387463-In-Depth-Patch-Notes-%E2%80%93-Update-2-1-%E2%80%93-February-11th-(PC)-amp-February-17th-(Console) New Features Custom Games and Spectator Camera on dedicated servers 10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers. There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you. Current limitations There must be 10 players for a Custom Game on dedicated servers to start. In order to create a game with a Spectator, the spectator has to be the one creating said game -as Spectator. In that case, there will be 10 players and 1 spectator in a match. Only one spectator can be present in a Custom Match hosted on dedicated servers. Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded. These matches are invite only. You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server. There is currently no way to return to an already started match if you leave or disconnect. As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers. In order to launch a Custom Game on dedicated servers, from the main menu, select MULTIPLAYER CUSTOM GAME ONLINE CREATE CREATE NEW PLAYLIST (or select one you already made)Fill Playlist Name Press Add a Match, then edit the details of your match and save your playlist. Select any of your previously created playlists, this will bring up the CREATE GAME panel. Decide whether you want to Create as Player or Create as Spectator. Select Server Type Dedicated Server Allow Spectator will be automatically set to off, however you can join yourself as a Spectator. Data Centers can be selected for Custom Games hosted on dedicated servers If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category. List of Data center abbreviations and full names default (based on ping) eus (US East) cus (US Central) scus (US South Central) wus (US West) sbr (Brazil South) neu (Europe North) weu (Europe West) eas (Asia East) seas (Asia South East) eau (Australia East) wja (Japan West) General Tweaks Improvements Balancing Tweaked Blitz’s head model and hitbox to have the same amount of exposure as the other shield-wielding Operators and Recruits. Blitz’s opponents were able to headshot him with ease over his shield due to his big head model. We have reduced the size of his head model and made his shield taller. Tweaked recoil on certain weapons in order to make them more controllable. PKP Pecheneg (PC only) AUG Player Comfort Added HUD presets in Custom Games to accommodate different needs Added ESL Pro League S1 HUD, which is the preset chosen by ESL for their tournaments. Altered Hardcore HUD, which is our first iteration leading to the Hardcore Mode. It is not final and is just a first step we can share as we work on completing the Game Mode. Daily Challenges now accumulate daily without needing to log in Players no longer need to log in at least once every 24 hours to get a new challenge. Instead, one challenge is granted every day to every player that has at least one free challenge slot, even if they don t log in. Fairfight cheating kick message updated to make it clearer When a player is banned, an unclear message was broadcasted to all players playing in public matchmaking ‘[PLAYER] has removed from the match by FairFight™.’ From now on, the message ‘[PLAYER] has been banned from the game by FairFight™.’ will be broadcasted instead. Main Bug Fixes Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. Gameplay fixes Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.) Exploit Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED Exploit Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED Exploit Players able to clip inside walls using Deployable Shields. – FIXED Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED Glaz is able to take down Castle Barricades with only 4 shots. – FIXED Player able to clip inside walls by using Deployable Shields. – FIXED Nitro Cells stick to the edges of tiny leaves on plants. – FIXED . Switching weapons takes Buck out of the Skeleton Key mode. – FIXED Blitz’s gadget blinds players who were not facing it. – FIXED Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED Sometimes, players get an infinite reload animation. – FIXED Sometimes, players cannot reload their weapon. – FIXED Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED PVE Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED (PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED Yacht when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!) Level design fixes Yacht ceiling glitch exploit player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED Presidential Plane glitch exploit Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED Oregon glitch an exterior brick wall could be shot through from EXT Farmlands. - FIXED Yacht slot machine glitch after shooting the slot machine, it creates a vault detection that makes the player vault. - FIXED Yacht exterior cameras are missing their location names. – FIXED Yacht drones can go out of world at the EXT East Glacier. – FIXED Yacht drones can fall in the water and out of map at the King of the World location. – FIXED Yacht asset left floating after destroying wall in the Infirmary. – FIXED Club House players can fall out of world when installing a booby trap in the Basement. – FIXED Chalet Invisible collision present on the table located in the Dining Room at 1F. – FIXED Bank light issue present on the South wall of the CEO Office. – FIXED Online fixes Players sometimes join a Ranked match that is already in progress. – FIXED Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED PVE Broken friendly fire kick system. – FIXED Custom Game After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXED UI fixes In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED There is no timer present during the lobby screen. – FIXED Platinum Rank appears misspelled in the End of Round Screen. – FIXED Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXED Miscellaneous fixes Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED Yacht Missing weapon textures during PVP matches. – FIXED The lower part of Blitz’s character model is flickering. – FIXED Weapons show black texture after playing several Custom sessions in a row. – FIXED When reloading L85A2, ammo magazine clips through weapon. – FIXED MP7’s attachments conflict with the default iron sight. – FIXED There is no sound for the Season 1 Operators when reloading their weapons. – FIXED Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED Minor bugs present in Spectator Camera. – FIXED PVE First person gun models and players are invisible occasionally. – FIXED (PC) It is possible to see through walls using NVidia SLI. – FIXED (PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXED Some unlisted tweaks fixes implemented with Patch 2.0 Online improvements Improvements on cheating countermeasures. From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms. Improvements on automatic data center selection. Balancing Sledge’s hammer swing speed significantly increased. Glaz can now destroy wooden barricades. Player comfort Map ping maximum range significantly increased. (This is not referring to latency ping) Weapon skins can now be previewed full screen in the Shop. (PC) Can now check scoreboard from the lobby by pressing the TAB key. Gameplay bug fixes Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation. Misaligned optics fixed. Online bug fixes Fix for estimated wait time in the matchmaking lobby screen. Fix of various disconnect issues. 翻訳者がいなくなったので原文のせておきます - 名無しさん 2016-02-17 09 38 50 名前
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Market Analysis The Data Discovery Market size is expected to register a robust CAGR during the forecast period. Data discovery is the methodology to gain meaningful business insights by collecting and evaluating raw from various data sources. This usually is used to identify the trends and patterns in an organization. Data discovery involves collecting, cleansing, or organizing the data in a predefined data structure and sharing it throughout the organization for further analysis. The data discovery applications include security risk management, sales marketing management, asset management, supply chain management, and others. The rising need to access sensitive information and maximize business productivity and compliance with data protection standards contribute to the data discovery market growth. However, this market growth is hampered by the rise in incidents of data breaches across the globe. The integration of business operations with data-driven insight creates support unities that can further boost the growth of the data discovery market. . Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10513 Market Segmentation The global data discovery market has been segmented based on component, deployment, organization size, functionality, application, and region. By component, the global data discovery market has been divided into solutions and services. The solution segment is further bifurcated into the process, preserve, present, identify, review, analyze, and collect produce. Additionally, the services segment is classified into professional and managed services. Based on the deployment, the global data discovery market is categorized into on-premises and on-cloud. By organization size, the global data discovery market has been divided into small medium enterprises and large enterprises. Based on functionality, the global data discovery market is segmented into visual data discovery, augmented data discovery, search-based data discovery, and self-service data preparation. By application, the global data discovery market is segmented into security risk management, sales marketing management, asset management, supply chain management, and others. The global data discovery market has been analyzed for five regions—North America, Europe, Asia-Pacific, the Middle East Africa, and South America. Regional Analysis The global data discovery market is projected to register a robust CAGR over the forecast period. The geographic analysis of the global data discovery market has been conducted for North America, Europe, Asia-Pacific, the Middle East Africa, and South America. North America is expected to be the dominating region in terms of the adoption of data discovery solutions services. The North American market has been segmented into the US, Canada, and Mexico. The US is expected to lead the country-level market, while Canada is projected to be the fastest-growing segment during the forecast period. The US market is expected to report the highest market share, owing to the factors such as demand for advanced data discovery solutions such as augmented and visual data discovery that utilizes artificial intelligence and big data analytics. Key Players The key players in the global data discovery market are IBM Corporation (US), Microsoft (US), Oracle (US), Salesforce.com, inc. (US), SAS Institute Inc. (US), Google (US), Amazon Web Services, Inc. (US), Micro Focus (UK), Thales (US), Cloudera, Inc. (US), Alteryx, Inc. (US), PKWARE, Inc. (US), Spirion, LLC. (US), Egnyte, Inc. (US), and Netwrix Corporation (US). Industry News In November 2020, PKWARE acquired Data guise, a company with innovative technology for businesses to discover and protect personal data stored across diverse IT systems and environments. The acquisition will expand PKWARE’s global footprint as it continues the operations of Data guise’s existing offices in the US, India, Europe, and Canada. In November 2020, Exonar partnered with Roc Technologies to assist organizations in uncovering and understanding the data landscape to add value to the life sciences, critical infrastructure, and higher education sectors. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/data-discovery-market-10513 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report*** https //writeonwall.com/internet-of-things-market-growth-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-2030/ https //ict268262635.wordpress.com/2022/04/06/b2b-telecommunication-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ https //ict268262635.wordpress.com/2022/04/06/passport-reader-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ https //ict268262635.wordpress.com/2022/04/06/geospatial-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
https://w.atwiki.jp/aster-infra/pages/217.html
watchコマンドは指定したコマンドを繰り返し実行し、結果を再描画する。 デフォルトでは二秒間隔で繰り返す。 書式 watch [オプション] コマンド $ wget --backgrounde http //www.kernel.org/pub/linux/kernel/v2.6/linux-2.6.28.[[tar]].bz2 $ watch ls -l linux*.bz2 オプション オプション 説明 -n 実行間隔を秒単位で指定 -d 実行のあった部分をハイライト -t 実行タイトルを表示しない 上記はwgetコマンドの経過をwatchコマンドで定期的にlsコマンドを実行することによって、ファイルサイズの増加を確認している。
https://w.atwiki.jp/sucratti/pages/15.html
objects I know scratch-000 {"scratch team"} scratch team Danger {-50} 5600 {danger object} https //scratch.mit.edu/users/Scratchteam/ The scratch team that started with https //scratch.mit.edu/users/ScratchCat/ Mr. {scratch-000-jp}. At first, it was respected by people, but on July 29, 2010, in scratch, https //scratch.mit.edu/users/124scratch/ (scratch-033) was called the Pac-Man case. , And Namco Bandai also moved, and it was the case that caused the most damage in color {scratch. } And on December 1, 2019, like the Pac-Man case, we decided to develop a function color (# 3B4EF0) {account block} that can block users immediately, but since there was no major damage recently, https //scratch.mit.edu/users/example_User/ color (# F54738) {blocked as a laboratory table} Then from around, color (# 3B4EF0) {"I'm doing nothing wrong It's too bad to block without it. "} And the scratch team said that instead of blocking only when a big incident occurred, translating anti-comments into English twice would be bad news. That's why I started to block, and after a while, the scratchers became stressed, anti-comments increased, and scratch became difficult. (It seems that even "Thank you" has been blocked) Then, from the gentle [super safe], he turned into a dangerous object. approach Do not anti-comment. That's it. You have to be scared every time you make a comment. (The wiki is okay.) scratch-001 bold () {ibukiy} https //scratch.mit.edu/users/ibukiy/ Risk 31 {nomal} Common people. The person who created this wiki. approach Work ★ and 💖 Press to make you happy ry ((beat) scracch-002 https //scratch.mit.edu/users/ceebee/ bold () {ceebee (scratch team)} Danger 10 {safe} It's a scratch team, but it doesn't seem to be involved. approach it's not there. With scratch-000. scratch-003 bold () {ringoumai} Danger 1300 {Dangerous Object} https //scratch.mit.edu/users/ringoumai/ Dangerous person who created the ultra-short anime anti (collecting antis and vandalizing "dangerous @scratcherwiki") Also, he said that he would finally crush it into a super short animation. approach Don't talk about ultra-short anime. I don't get involved. scratch-004 bold () {example_user} https //scratch.mit.edu/users/example_user/ Danger s () {1750 [Dangerous Object]} -10 [super safe] At first, he was slandered by scratcher because of the scratch team. [See scratch-000 for details] I knew that, and I knew that I was an ordinary person. So it was changed from dangerous object to "super safe". Countermeasures s () {Relieved because it is a dangerous object. } Absent. scratch-005 bold () {sab_pg} Risk 50 [nomal] https //scratch.mit.edu/users/sab_pg/ sab_pg created a rapidly rising project called "Ultra Short Anime", and the number of followers increased rapidly. However, the remarks made by bold () {rigoumai [scratch-003] reduced the popularity. } I asked ringoumai why he hates ultra-short animation at the dangerous scratcher @ wiki, and the reason is color (# FFE921) It seems to be {promotion}. Certainly, promotion should not be done based on the community guidelines. Therefore, the risk level became [nomal]. approach Say to sab_pg bold () {moderate promotion}. (Respect the feelings of Mr. scratch-003.) I don't say that scratch-003 said "finally crush". I won't talk about this wiki. (It is a matter of course) scratch-006 bold () {omowakamochiii} Danger -100 [super safe] https //scratch.mit.edu/users/omowakamochiii/ I mean, it's kind to me! usually! approach There is no such thing ry ((beat) scratch-007 bold () {anmonaitosan} Danger 3000 [Dangerous Object] https //scratch.mit.edu/users/anmonaitosan/ Like scratch-003, this guy is a person who gathered anti-short animation antis and trolled Abunai scratcher @ wiki. approach Not involved. that's all. scratch-008 bold () {osetinnko} https //scratch.mit.edu/users/osetinnko/ Danger 8500 [Dangerous Object] It's just the bottom story. It seems that he is also saying abusive words to Mr. ninnikuman [scratch-248]. approach Do not lock on. scratch-009 Danger 8500 [Dangerous Object] https //scratch.mit.edu/users/wwwhhhaaa/ bold () {wwwhhhaaa} It seems to be a sub-dirt of scratch-008. It seems that he is also ranting here. approach Do not lock on. scratch-010 bold () {nekopyon} Danger s () {-50 [supersafe]} 100 [nomal] https //scratch.mit.edu/users/nekopyon/ Formerly the number one follower in Japan. But it was blocked. The reason is that the sub-dirt of scratch-010 called hekopyon [scratch-1500] was blocked. [It seems that it was a block that will be released in about a week] However, scratch-010 ignored the account block and avoided the block [I was doing scratch during the block period]. So bold () {blocked indefinitely. (This wiki has been blocked indefinitely, or if blocked, it increases the risk, so it was raised.)} approach It became a block indefinitely, but there are voices saying that it has returned to its original state, so I will not spread about Mr. nekopyon. Encourage Mr. nekopyon. [Reduce the risk when unblocked] scratch-011 bold () {mikeneko10 [Deleted]} https //scratch.mit.edu/users/mikeneko10/ Danger 4000 [Dangerous Object] This is a rear friend of scratch-001-JP. https //scratch.mit.edu/users/sisiza/ [scratch-1048] Was bullied as scratch-001-JP. BAN approach He may also appear, so if you're bullying scratch-1048, look at it as scratch-011. scratch-033 bold () {124scratch} Danger 9999 (scratch cause object) https //scratch.mit.edu/users/124scratch/ As mentioned in scratch-000, he is the culprit who caused the Pac-Man case. Even if I opened turbowarp, an error (?) Occurred. (A work in which an error (?) Occurs.) https //turbowarp.org/1174868 The work next to the scratch opus number 1174868 is said to have been damaged. (It seems that he was told that it was a work next to Pac-Man!) approach Think of someone. comment 名前
https://w.atwiki.jp/boplayer/pages/72.html
watch部屋に来たことがある人を載せました。 左メニューの検索を使ってください。 おーら なな ちぃ坊 ニコマコス倫理学 パンティータ女将DX 一般人 適当にまったり 花火師 釘宮病 頭が取れる仕組み 初○ 私は負けない 中学3年生 asoko anniversary curo eromania easy9 flypan Heartily hotmint Hamulation kawasemi legendryH lapis=lazuli MicroSD msk niceboat otogi pu-tin sec.imp Satsuei TravelingMan TOUA tkk THE子 UnholyReaver underworld vanity VIPからき☆すた watch+ watching yeche
https://w.atwiki.jp/rssiege/pages/98.html
Patch Notes - Update 2.0 PC 2016/2/適用 コンソール 2016/2/ 適用 http //rainbow6.ubi.com/siege/en-US/updates/blackice.aspx BALANCING Operator shouts are now muted for enemy team From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams. Defender objective rotation (for Ranked and Custom Games) In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again. Reduced bullet trail intensity, especially for suppressed weapons Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction. Increased the flashbang range of effect We are roughly doubling the range of flashbangs, making them more effective. Reduced noise levels of multiple Defender gadgets Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore). Reduced the electricity noise levels on electrified gadgets. Reduced the noises levels of the Kapkan trap. Reinforced walls and Castle barricades now block bullets while being deployed It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped. Thatcher now has a shotgun available in his loadout options We added the English shotgun M590A1 to Thatcher’s loadout options. Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death. PLAYER COMFORT Added map and mode name display during loading and planning phase screens Reduced screen dust effect When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding. Altered matchmaking timer display Timer now counts up to estimated time. Fixed weapon damage numbers in menus We have changed the damage numbers in the menus according to the light armor values. PLAYLIST CHANGES Individual spawn location selection for Attackers (Ranked, Custom Games setting) In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing). Ranked population repartition tweak Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update. Here’s how it was before this update 1.17% Copper (1-4) 34.6% Bronze (1-4) 58.8% Silver (1-4) 5.27% Gold (1-4) 0.1% Platinum (1-3) Less than 0.001% Diamond Note Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced. Here’s the repartition we are aiming for with this update 15% Copper (1-4) 25% Bronze (1-4) 35% Silver (1-4) 20% Gold (1-4) 5% Platinum (1-3) 0.2% Diamond We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post. Ranked fluctuation parameters tweak From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank. OTHER IMPROVEMENTS Web feature Tactical Board improvements Auto-save. The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name. Maintenance alerts. The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts. Texts are now easier to select and edit. Bug fixes. Fixed an issue preventing users to validate the removal of the tactician. Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made. Inviting someone in the tactic will now correctly update the Attendees panel (top right). Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later". MAIN BUG FIXES Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. GAMEPLAY FIXES Right stick dead zone is resetting to default after exiting the game - FIXED Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED End of round camera clips through the Operator – FIXED PVE on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED PVE AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED LEVEL DESIGN FIXES Defenders are able to pass through red blocker walls during the preparation phase - FIXED Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED There are minor lighting issues on our maps. – FIXED ONLINE FIXES The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED Some players don’t receive renown after a match. – FIXED 0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED 2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED 2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED There is no timer present during the lobby screen - FIXED Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED PVE On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED Ranked Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED PC, Ranked Players leaving match using F10 don’t receive reconnect message – FIXED PC, Ranked Players leaving match using ALT+F4 don’t receive reconnect message - FIXED UI FIXES A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED On the House map, missing location indicator in Laundry Room - FIXED MISCELLANEOUS FIXES PC If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED PC Some keys are hard binded in the game involving movement and chat box - FIXED PC Push-to-talk functionality is missing in the Options menu - FIXED Uplay Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED 名前
https://w.atwiki.jp/watch/
https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-joker-2019-full-online-movie-free-hq-for-putlocker.307122/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-the-addams-family-2019-full-online-movie-free-hq-for-putlocker.307124/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-maleficent-mistress-of-evil-2019-full-online-movie-free-hq-for-putlocker.307126/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-zombieland-double-tap-2019-full-online-movie-free-hq-for-putlocker.307127/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-terminator-dark-fate-2019-full-online-movie-free-hq-for-putlocker.307129/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-motherless-brooklyn-2019-full-online-movie-free-hq-for-putlocker.307131/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-harriet-2019-full-online-movie-free-hq-for-putlocker.307133/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-arctic-dogs-2019-full-online-movie-free-hq-for-putlocker.307135/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-doctor-sleep-2019-full-online-movie-free-hq-for-putlocker.307136/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-charlies-angels-2019-full-online-movie-free-hq-for-putlocker.307138/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-frozen-2-2019-full-online-movie-free-hq-for-putlocker.307140/ https //mbokneanton.hatenablog.com/entry/2019/11/04/032154 http //www.kweeper.com/evialin/image/6440566 https //www.peeranswer.com/question/5dbf1b3c0ddf4893064aebf0 http //notes.io/7DgX https //ideone.com/2ZhnMJ https //www.nobedad.com/article/watch-online?c=5821592875 http //msnho.com/blog/nashali/watch-online http //vocal-buzz.ning.com/profiles/blogs/watch-online-904 http //www.onfeetnation.com/profiles/blogs/watch-online-5 https //thehiphophub.ning.com/profiles/blogs/watch-online-1 https //youbemom.com/forum/permalink/10293727/watch-online http //cryptoliveleak.org/watch-online/ https //vidodoo.com/article_read.php?a=19330 mode=preview https //www.deviantart.com/marvelfilm/journal/watch-online-819077740 https //mojekrpice.rs/forum/t/519778/watch-online https //works.bepress.com/natassha-wilona/4/ https //peopleinaction.com/community/topic/22125/watch-online https //android.gadgethacks.com/forum/watch-online-0211171/ https //www.gamespot.com/forums/offtopic-discussion-314159273/new-game-2019-from-movies-33472872/
https://w.atwiki.jp/nicocache/pages/21.html
nlFilterの文法一覧 このページは移転作業中です。見づらい点がありますが、ご了承ください。 nlFilter (単にフィルタとも) とは、NicoCache_nl に搭載された機能のひとつで、Java の正規表現を用いてページの書き換えを行う機能です。 nlFilterの文法一覧 フィルタの作成 フィルタの書式 フィルタの種類 [Replace] - 通常のフィルタ [RequestHeader] - リクエストヘッダフィルタ [Debug] - デバッグ [Config] - 開発者用 フィルタの設定項目 Name - フィルタの名前 URL - フィルタを適用する URL Multi - グローバルマッチ指定 EachLine - 各行置換指定 Require [#w46335a5] idGroup [#e947312f] Match [#v08d79f9] Replace [#u6114c66] RequireHeader [#d47e0ecb] ContentType [#o0ddac7d] MatchLocal [#ve3bed05] AddList [#b9eab20a] AddVariable [#a0aef468] コマンド [#f037707b] $NEST [#i0ff5cfa] $LST [#j40b1fed] $INC [#l9b19285] $SET [#n2abd7ca] $TS [#wfd8a1d7] $URL [#o2a040ba] 変数 [#ccbb7570] id [#fe50d627] smid [#r9a747d6] memoryId [#y1c7527b] freeSpace [#a62cbbaf] eachSmid [#u1f9bb3d] CRLF [#ff66bb5a] nlVar config!name [#d2191bc2] nlVar VERSION [#q2c54a9b] コメント [#s61ef609] # [#ib97ee69] フィルタサンプル [#w4783efd] 普通のフィルタ [#vecafb47] EachLine付きのフィルタ [#p7f228e6] $NEST使用 [#i0ff5cfa] [RequestHeader] [#de1a9c92] フィルタの作成 適切な記述を行ったテキストファイルを、NicoCache_nl をインストールしたフォルダ (jar と同じフォルダ) にある "nlFilters" フォルダに設置することで、フィルタとして読み込ませることができます。 インストール時から存在しているファイルを書き換えた場合、バージョンアップ時に上書きされ変更点が消えてしまう可能性があるので、新規にファイルを作成してそちらに追加することをオススメします。なお、その際の文字コードは UTF-8 (BOM なし) にして以下の 1 行を最初の行に書き、2 行目からフィルタの内容を書くようにしてください。 # nlフィルタ定義(文字コード判定用なのでこの行は削除しないこと) なお、厳密なフィルタの適用順は以下のようになっています。 nlFilter_sys.txt → nl 本体内蔵 → Extension → nlFilters フォルダ内 (ファイル名順) → nl 本体のフォルダにあるnlFilter.txt ※ログに出てくる順番に適用されるので、詳しくはそちらを参照してください。 フィルタの書式 詳しくは既存のフィルタを参照してください。 簡単なフィルタの例 [Replace] Name = サンプルフィルタ URL = (? www|seiga)\.nicovideo\.jp ContentType = text/html Match (動|静)画 Replace $1$1画 このフィルタを適用 (テキストファイルに追記) すると、ニコニコ動画 (www.nicovideo.jp) とニコニコ静画 (seiga.nicovideo.jp) の「動画」というテキストがすべて「動動画」に、「静画」が同じく「静静画」に置き換えられます。 解説すると、以下のような構成になっています。 [Replace] → フィルタの種類 (通常の置き換え) Name = サンプルフィルタ → フィルタの名前 URL = (? www|seiga)\.nicovideo\.jp → フィルタの適用先 URL (正規表現、"http //" の部分を除いた前方一致) ContentType = text/html → フィルタを適用するコンテンツタイプ (今回は HTML ドキュメントのみに適用) Match (動|静)画 → 検索テキストを指定 (正規表現利用可能、"Match " 〜 " " まで) Replace $1$1画 → 置き換えテキストを指定 ( $1 〜 $9 でグループの参照が可能、"$" のものを含めたい場合は "\$" とする) フィルタの種類 [Replace] - 通常のフィルタ 通常のフィルタです。 ここをコメントアウト (先頭に # をつける、つまり "[Replace]" を "#[Replace]" にする) と、そのフィルタは無効になります。 [RequestHeader] - リクエストヘッダフィルタ サーバへ要求する際のヘッダの置換を行う。現状では URL の置き換えのみが可能なようです。 主に /local 以下のファイルへのリダイレクトに使用します。 [Debug] - デバッグ 通常利用することはほとんどありません。フィルタ定義の外に "[Debug]" とだけ書いた行を置いておくと、処理した URL・マッチしたフィルタ名・置換を行ったかどうかがログに表示されます。 そのままだと、デフォルトのフィルタが多数表示されるので、調べたいフィルタだけにすると楽です。(が、他のフィルタとの干渉は調べられなくなります…) また、ニコニコ以外のサイトでフィルタを使用したときは、文字コードが判別できずにスルーされたアドレスも表示されます。 [Config] - 開発者用 通常利用することはほとんどありません。 "[Config]" で設定したパラメータは、EasyRewriter 内の以下のメソッドで読み出せます。 public static JavaPattern[] getMatch(String name) public static String[] getReplace(String name) public static Pattern getURL(String name) name はフィルタ名、対応するフィルタが無い時は null を返します。使い方としては以下のようになります。 JavaPattern[] pattern = EasyRewriter.getMatch("movieCommentMatch"); if (pattern != null) { JavaMatcher matcher = pattern[0].matcher(content); } EachLine を使用した場合は、1 行目から順に pattern[0] 〜 に対応し、使用していない場合は pattern[0] となります。 Extension などで読むようにしておくと、フィルタに設定するだけで仕様変更に対応できるかも…? フィルタの設定項目 Name - フィルタの名前 Name = ◯◯置き換えフィルタ フィルタの名前を設定します。(ログに表示されます) URL - フィルタを適用する URL URL = www\.nicovideo\.jp/watch/ フィルタを適用する URL を設定します。 URLは "http //" 以降から、正規表現の前方一致でマッチするアドレスを探します。 なお、URL フィールドの値の先頭に POST/ を付けると、通常とは逆に POST するデータに対してフィルタを適用できます。 URL = POST/www\.nicovideo\.jp/watch/ Multi - グローバルマッチ指定 Multi = TRUE " Multi = TRUE " とすると、ページ内で見つかった物すべてを置換 (グローバルマッチ) します。 " Multi = FALSE " とするかまたは省略すると、最初に見つかった物だけを置換します。 EachLine - 各行置換指定 EachLine = TRUE Match ニコニコ動画 ニコニコ生放送 Replace NICONICO VIDEO ニコ生 → 「ニコニコ動画」は「NICONICO VIDEO」に、「ニコニコ生放送」は「ニコ生」に置き換えられる " EachLine = TRUE "とすると、"Match" と "Replace" の一行ずつを一組として、それぞれ置換を行います。 ひとつのフィルタで複数種類の置換を行う時に使用します。 " EachLine = FALSE " とするかまたは省略すれば、"Match" と "Replace" が改行してあっても一組として動作します。 そのとき "Replace" 内の改行は無視されず、そのまま改行として反映されます。 Require 「Require = 正規表現」で指定した正規表現が含まれる場合に置換を行います。 「Require = !正規表現」で指定した正規表現が含まれない場合に置換を行います。 つまり、通常の正規表現を書けば、それがページ中でマッチした場合のみ置換されます。 先頭に"!"をつけると、"!"を除いた部分にマッチしなかった時のみ置換されます。 複数の条件をORで指定する場合、Require = !hoge1|hoge2|hoge3|....になります。(hoge1,hoge2,hoge3は正規表現) ANDで指定する場合、先読みアサーションでRequire = !\A(?=[\S\s]*hoge1)[\S\s]*hoge2のように指定します。 idGroup キャッシュが存在した時のみ置換するフィルタです。 ID取得用に、idGroupに動画ID(sm~)、サムネID(数字部分のみ)への参照番号を","区切りで指定します。 "idGroup = 1,2"とすれば、$1,$2が参照され、キャッシュがあれば置換されます。 また、"Replace"中にセパレータとして" $ "を入れる事で、キャッシュが通常/エコノミーで"Replace"のパターンを変えることが出来ます。 " $ "以前が通常キャッシュ用、以後がエコノミーキャッシュ用となります。 改行は入れなくても良いし、EachLineで使用することも出来ます。 " $ "が無いときは通常/エコノミーで同じ置換が行われます。 IDを2つ指定しているのは、マイメモリやチャンネルで数字のみ10桁の動画IDの時、サムネIDから検索して表示するためです。 リンクの色変えなどでIDが1つしかない時は、1つだけ指定することも可能です。 NicoCache_nl+101219mod以降 →以下のように文字列中に埋め込む事ができます(従来の記述も有効です) Replace $0 div style="position relative;" img src="http //www.nicovideo.jp/local/cache icon$economy .gif" ~ /div $の左右に\w+が存在した場合は 前後の文字列と連結します 片方が空白文字の場合も有効、\w以外の文字があると認識しません また、同一Replace中に複数の記述はできません Match 置換させたい場所を正規表現で書きます。 「Match 」の次の行から、ページ内の置換元になる正規表現を書きます。 "EachLine = FALSE" の時は、改行は無視されるので注意してください。 改行にマッチさせるには「\s*」で吸収するか、「\r\n」を明示的に指定する必要があります。 置換元の記述は、「 」とだけ書かれた行で終了します。 Replace 結果の出力の仕方を書きます。 「Replace 」の次の行から、置換先の文章を書きます。 "Match"内で「( )」(指定したグループ)を使用していれば、"Replace"で"$1"、"$2"の様に参照することができます。 "$0"を指定すると、"Match"でマッチした部分すべてを参照出来ます。 Matchと同じく、「 」とだけ書かれた行で終了します。 RequireHeader NicoCache_nl+101219mod以降 →特定のUser-Agentやuser_sessionに限定できます(Requireのリクエストヘッダ版) ex) RequireHeader = user_session_12345678_\d+ 上手く記述すればログインユーザー毎にnlFilterを切り換えることができるかも ContentType NicoCache_nl+101219mod以降 →特定のContent-Typeに限定できます(部分一致する正規表現を記述) ex) ContentType = text/(? html|xml) ※指定した場合、Conetnt-Typeが無い場合にマッチしなくなるので注意 NicoCache_nl+110522mod以降 否定条件(行頭の ! )を使えるようにした ex) ContentType = !text/(? html|xml) MatchLocal NicoCache_nl+101219mod以降 →URL = www\.nicovideo\.jp/ と記述した場合に、このオプションをTRUEにすると/local/以下にもマッチするようになります(FALSEならマッチしません) ※よって、MatchLocalオプションの記述が無い既存フィルタはマッチしません URL = www\.nicovideo\.jp/local/ と/local/以下まで記述した場合は、MatchLocalの値に関わらず常にマッチします AddList NicoCache_nl+101219mod以降 →nlFilterからLSTファイルにReplaceの内容を追加できます(動作仕様はAPIと同じ) ex) AddList = list/NGUserId.txt ※このオプションを指定した場合、コンテンツの内容は書き換えません AddVariable NicoCache_nl+101219mod以降 →URL固有の変数にReplaceの内容を保存して、他のフィルタから参照できます ex) AddVariable = foo 同じ変数に対して複数追加する場合は文字列が連結されます 他のフィルタから参照するにはReplaceに「 nlVar foo 」と書きます ※このオプションを指定した場合、コンテンツの内容は書き換えません コマンド $NEST $NEST(開始タグ,コンテンツマッチ条件,終了タグ) 開始タグ、終了タグは、前方参照「( )」を含まない正規表現を使います。 コンテンツマッチ条件は開始タグと終了タグを除く部分に"部分マッチ"する正規表現をつかいます。 また、オミトロンと違いマッチする最も"内側の"タグが範囲となります。 「$NEST」は単体でしか書けません。 (9).10から、コンテンツマッチ条件内のグループへの前方参照ができるようになりました。 例:$NEST( script ,web_pc_top_bottom, /script ) $LST $LST("ファイル名") (9).10で追加されたコマンド、(9).10aにて仕様変更。 ""に囲まれたファイルを読み込んで、中身を行単位で"|"でつないだ物を"()"でグループ化して返します。 ""は必須です。"()"でグループ化するので、自動的に前方参照が一つ追加されることになります。 そのままだと、ファイルの内容はエスケープされますが、$LST("!ファイル名") の様に"!"をつけることで、エスケープせずに正規表現として渡すことが出来ます。 (!で始まる名前のファイルは使用できません。) また、"#start"とのみ書かれた行以降がリストとして読み込まれ、それ以前の部分・改行のみの行は無視されます。 リストの先頭の行がnlFilterと同様の"# nlフィルタ定義"で始まっていれば、自動的に文字コードを判定します。それ以外ならシステムのデフォルトの文字コードで読み込みます。 リストは動的更新が可能です。更新されたときは自動的に読み込まれます。 例:$LST("!local/ngword.txt") local/ngword.txt # nlフィルタ定義(文字コード判定用なのでこの行は削除しないこと) #start (? ニ[コフ]){2}動画 fz\d+ so\d+ NicoCache_nl+110110mod以降 →#startの記述を不要に&一つでも空$LSTが含まれる場合は置換処理をスキップ 副作用で行頭が # の正規表現を書く場合は \ でエスケープする必要があります $LSTが空の時は"(?!)"に置換します $LSTのファイル名指定で""(ダブルクォート)を省略できるようになりました "!"を付けなければエスケープ無し、"!"を付けるとエスケープになりました NicoCache_nl+110522mod以降 Match以外の正規表現が記述できる場所(Requireとか)でも$LSTを使えるようにした $INC NicoCache_nl+110110mod以降 nlFilterでマッチした回数を参照できます →Match内に「$INC(NGCount)」と書くとReplaceで「 nlVar NGCount 」として参照できます $INCはマッチした場合に指定した変数の値をインクリメントします 変数が存在しない場合は0で初期化してからインクリメントします 変数が既に存在してかつ数値として評価できない場合はエラーになります $INC自体は除去してからマッチングを行うのでMatch内の任意の位置に記述できます $SET NicoCache_nl+110110mod以降 nlFilterでマッチした時に変数を設定できます →Match内に「$SET(name=value)」と書くとマッチした時に変数に値を設定できます ※現状、オミトロンと異なりvalue部分は固定値しか書くことはできません $TS NicoCache_nl+110604mod以降 [Replace]フィルタのみ有効です([RequestHeader]で使えても意味が無いので) 引数にローカルファイル(NicoCacheフォルダからの相対パス)を指定すると、引数にファイル更新時刻文字列(= ? +UNIXTIME)を付加して置換します$TS(local/popThumb.js) → local/popThumb.js?1298081651$TS(local/nicoplayer.swf?ts=) → local/nicoplayer.swf?ts=1239336522 引数のローカルファイルが存在しない場合、引数そのものに置換します$TS(local/nonexistent.json) → local/nonexistent.json 引数を指定しない場合、現在時刻文字列(=UNIXTIME)に置換しますvar replacedTime = "$TS()"; → var replacedTime = "1306132319"; ※基本はsrc指定におけるブラウザキャッシュ避け用途を想定していますが、JavaScript内に置けば通信せずにファイルの有無と更新時刻を取得できます $URL Match内で使用する「()」を使うグループ化のURL版です。 例えば URL = www\.nicovideo\.jp/mylist/(\d+) となっていると Replace内で「$URL1」を使うことで、(\d+)の部分を参照する事が出来ます。 NicoCache_nl+101219mod以降 Replaceで「$URL0」も置換するようになりました 変数 フィルタの「Replace」内で使用すると、置換時に各変数に置き換えられます。 id watchページで使用可。"sm~"、"nm~"などの"~"(数字部分)に置換されます。 smid watchページで使用可。"sm~"、"nm~"などに置換されます。 memoryId watchページで使用可。マイメモリーでは"0123456789"のようなマイメモリーIDに、通常再生では"sm~"などの動画IDに置換されます。 freeSpace http //www.nicovideo.jp内で使用可。"12.34"(GB単位)のようなキャッシュドライブの空き容量に置換されます。 NicoCache_nl+101219mod以降 Replaceで「 freeSpace 」をいつでも使えるようになりました eachSmid idGroupを指定したときのみ有効。sm~形式のIDに置換されます。 CRLF NicoCache_nl+101219mod以降 Replaceで「 CRLF 」を使うと改行コードに置換します →EachLine = TRUE の時でも改行できるようになります nlVar config!name NicoCache_nl+110110mod以降 nlFilterでconfig.propertiesの値を参照でます →Replaceに「 nlVar config!name 」と書くとconfigのnameという値を参照できます $SETと組み合わせることで、nlFilterにあらかじめデフォルト値を書いておき、config.propertiesに値がある場合はそちらを優先する、という使い方ができます ex) Match $SET(config!nlFilterA.useFunction=false) /head Replace script type="text/javascript" !-- var nlFilterA = { useFunction nlVar config!nlFilterA.useFunction }; //-- /script /head ※$SETを書かないとconfigに値が存在しない場合は置換処理されないので注意 nlVar VERSION NicoCache_nl+110122mod以降 Replaceで「 nlVar VERSION 」を使うとバージョン文字列に置換します コメント # 「#」が先頭に使われている行はコメント行となり、その行はフィルタに反映されません。 フィルタサンプル 普通のフィルタ プレミアム未登録などの記述を消す。 [Replace] Name = Test Filter (Remove Payment Status) URL = www.nicovideo.jp Multi = FALSE Match : strong \s* a[^ ]+ プレミアム(? 未登録|\(月額\)) /a \s* /strong \s*です Replace EachLine付きのフィルタ 「最近見た動画」を「最近見た気がする動画」に、「ニコニコ」を「にこニコ」に置換する。 [Replace] Name = Test Filter (EachLineつき) URL = www.nicovideo.jp/mylist EachLine = TRUE Multi = TRUE Match (最近見た)(動画) ニコ(ニコ) Replace $1気がする$2 にこ$1 $NEST使用 watchの「ニコニコ市場とは・・・」の説明文を消す。 [Replace] Name = Delete Ichiba Description URL = www.nicovideo.jp/watch/ Multi = FALSE Match $NEST( table ,ニコニコ市場とは, /table ) Replace [RequestHeader] 旧プレイヤーへのアクセスを/local/oldplayer/以下にリダイレクトさせる。 [RequestHeader] Name = Redirect Old Player URL = www\.dummy\.com EachLine = True Match http //([^/]+)/swf/nicoplayer\.swf(\?.*)? http //([^/]+)/swf/marqueeplayer\.swf(\?.*)? http //([^/]+)/swf/flv_bgmplayer\.swf(\?.*)? http //([^/]+)/swf/swf_bgmplayer\.swf(\?.*)? http //([^/]+)/swf/hirobaplayer\.swf(\?.*)? http //([^/]+)/swf/hirobamovie\.swf(\?.*)? Replace http //$1/local/oldplayer/nicoplayer.swf http //$1/local/oldplayer/marqueeplayer.swf http //$1/local/oldplayer/flv_bgmplayer.swf http //$1/local/oldplayer/swf_bgmplayer.swf http //$1/local/oldplayer/hirobaplayer.swf http //$1/local/oldplayer/hirobamovie.swf
https://w.atwiki.jp/fysl/pages/492.html
Apple Watch Apple Watchを地方で使うということ - シン・くりごはんが嫌い Apple Watch を買って半年 - ぽ靴な缶 いなば食品社長「Apple Watchをして録音が発覚したら退職勧告」全社員に通達した不可解すぎる“社内ルール 痛いニュース(ノ∀`) Apple Watchを地方で使うということ - シン・くりごはんが嫌い Apple Watchを地方で使うということ - シン・くりごはんが嫌い https //katokitiz.hatenablog.com/entry/20191003/1570084921 [B!] Apple Watchを地方で使うということ - シン・くりごはんが嫌い https //b.hatena.ne.jp/entry/s/katokitiz.hatenablog.com/entry/20191003/1570084921 Appleメモ Apple Watchメモ スマートウォッチメモ Apple Watch を買って半年 - ぽ靴な缶 Apple Watch を買って半年 - ぽ靴な缶 https //blog.pokutuna.com/entry/apple-watch-series9 [B! apple] Apple Watch を買って半年 - ぽ靴な缶 https //b.hatena.ne.jp/entry/s/blog.pokutuna.com/entry/apple-watch-series9 Appleメモ Apple Watchメモ スマートウォッチメモ いなば食品社長「Apple Watchをして録音が発覚したら退職勧告」全社員に通達した不可解すぎる“社内ルール 痛いニュース(ノ∀`) いなば食品社長「Apple Watchをして録音が発覚したら退職勧告」全社員に通達した不可解すぎる“社内ルール 痛いニュース(ノ∀`) https //itainews.com/archives/2035605.html [B!] いなば食品社長「Apple Watchをして録音が発覚したら退職勧告」全社員に通達した不可解すぎる“社内ルール 痛いニュース(ノ∀`) https //b.hatena.ne.jp/entry/s/itainews.com/archives/2035605.html いなば食品 - Wikipedia https //ja.m.wikipedia.org/wiki/%E3%81%84%E3%81%AA%E3%81%B0%E9%A3%9F%E5%93%81 不祥事 新入社員入社辞退報道 食品衛生法違反報道 不祥事の影響 子会社のいなばペットフードは2024年4月2日より「CIAOちゅ〜る」「Wanちゅ〜る」とテレビアニメ『わんだふるぷりきゅあ!』のコラボレーションによる画像投稿キャンペーンを行っていたが、東映アニメーションとの協議の結果4月26日に同キャンペーンが中止となった。 痛いニュースメモ 企業メモ 企業炎上メモ 食品会社メモ 食品会社炎上メモ Apple Watchメモ
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SS Title Sentry Watch Type Ability Faction - Attribute - Archetype Fighter Cost 2 Level 0 Attack - Defense 2 Bonus - Health - Game Text Wnen one of your units is about to begin defending, you may destroy this ability to make your avatar defend instead. 自分のUnitが防御しようとするとき、このAbilityを破壊することで、自分のAvatarが防御を肩代わりできる。 Card Number 1R26(Rare,Oathbound) Lore While those who should have kept watch slept, one grizzled veteran held the line, and nothing could escape his keen eye, not one falling leaf or fittering insect, even in that moonless night.