約 6,278,091 件
https://w.atwiki.jp/remixmatome/pages/116.html
第1弾~第20弾 第21弾 海外音MAD特集第21弾(作者編:LEOriginal037さん) http //www.nicovideo.jp/watch/sm15624416 第22弾 海外音MAD特集第22弾(作者編:PonyPonageさん) http //www.nicovideo.jp/watch/sm16012757 第23弾 海外音MAD特集第23弾(作者編:MrXarlableさん) http //www.nicovideo.jp/watch/sm16275142 第24弾 海外音MAD特集第24弾(作者編:Drksrpntさん) http //www.nicovideo.jp/watch/sm16514093 第25弾 海外音MAD特集第25弾(作者編:AtomicBaby123さん) http //www.nicovideo.jp/watch/sm16693263 第26弾 海外音MAD特集第26弾(特別編:原曲不使用作品) http //www.nicovideo.jp/watch/sm16867693 第27弾 海外音MAD特集第27弾(作者編:ltotheucasltotheucasさん) http //www.nicovideo.jp/watch/sm17065467 第28弾 海外音MAD特集第28弾(作者編:RazQ35さん) http //www.nicovideo.jp/watch/sm17346777 第29弾 海外音MAD特集第29弾(作者編:TheEpicROBさん) http //www.nicovideo.jp/watch/sm17653580 第30弾 海外音MAD特集第30弾(作者編:Aros24さん) http //www.nicovideo.jp/watch/sm17970190 第31弾 海外音MAD特集第30弾(作者編:GiantSandlesさん) http //www.nicovideo.jp/watch/sm18221385
https://w.atwiki.jp/earthquakeinfo_en/pages/19.html
STRONGLY RECOMMENDED HASHTAGS NEWS If you are trapped and waiting for help、and you have a smart phone – turn on the GPS function. You can tweet with GPS location. This will assist the searchers. Please Never give up!!! #j_j_helpme #prayforjapan #earthquake #eqjp #jishin #j_j_helpme #hinan #anpi #daijyoubu #eqjpn_enginfo Search on Twitter #jishin_eg Search on Twitter #eqjpn_enginfo Search on Twitter #311care #312care You can call 05058147230 for free interpretation service under an urgent situation, for English, Chinese, Korean, Portuguese, Spanish speakers. http //japanquake2011.antbear-creates.jp/doku.php Useful Twitter accounts @JPN_PMO, the official English twitter account of Prime Minister’s Office of Japan http //bit.ly/hHLyfW @AmbassadorRoos urges US Citizens in need of emergency assistance to send an email to JapanEmergencyUSC@state.gov with detailed info. Facebook pages Facebook "Earthquake survival know-hows(rev2)" http //www.facebook.com/notes/nobu-kusakabe/earthquake-survival-know-hows/10150104013856850 Japan earthquake 東北地方太平洋沖地震 News links in English and other languages Jetwit.com http //jetwit.com/wordpress/
https://w.atwiki.jp/hellishlondon/pages/53.html
(2008/04/14) (2008/04/16) (2008/04/22) Test Center Patch 1.3 - Patch Notes (04/14/08) UPDATE New build. These patch notes are for the build of Patch 1.3 currently deployed on the Test Center server. Test Center Patch 1.3 Notes April 14, 2008 New Features (2008/04/16)Perks - Expertise Ranks and Expertise After characters hit Level 50, they can start earning experience towards gaining Ranks.レベル50になったら、ランクの為にEXPを稼ぐ作業に入れる There are 50 Ranks, each of which will take an increasing amount of time to earn.ランクは1~50で、ランクを上げるのに大量の時間がかかる Rank is displayed under the character’s level and is visible to other players.ランクはキャラクターのレベルの下に表示され、他のプレイヤーにも見える Each Rank grants you one Expertise Point. Expertise Points can be spent on Expertise.1ランク上昇で1Expertiseポイント得られ、Expertisに割り振れる There will be 15 different kinds of Expertise with four levels each.15のExpertiseがあり、各レベルは1~4。 Expertise will be displayed in a skill-tree-like fashion – with icons and pop-up text describing what the benefits are of the Expertise. Hit U to view the Expertise screen.Expertiseはスキル表のような画面構成で、各Expertiseの説明がポップアップで表示される。 The first level for each Expertise will cost one Expertise Point. An additional Expertise Point will be needed to increase each level after the first, much like with upgrading an item using Nanoshards, for a total cost of 10 Expertise Points to max out a Expertise.各Expertiseで消費されるポイントは、レベル1/2/3/4で1/2/3/4ポイント。 Shared Stash Now all characters on subscriber accounts can share their items! Current trade conventions do apply items will not be able to be traded across play modes. Also, “no trade” items can not be placed in the Shared Stash. Hide Helmet Players can elect to hide their headgear and show their characters’ faces without removing it. This toggle can be found at the bottom of the character screen. Emotes A host of emotes are now at your disposal including beg, bow, cheer, cry, flex, kiss, laugh, point, stop, taunt, and wave. While others are also available on Test Center, these are being reserved as rewards. Type “/” and the word, then hit enter to perform it.感情表現のボディランゲージを追加した Inspect Players Players can now inspect other players’ equipment. Right-click on a nearby character and select the “Inspect” option to bring up a ragdoll interface showing the character and its equipment.Inspectで他のプレイヤーの装備を見れるようになった Players can prevent their characters from being inspected by toggling the Inspect option at the bottom of their character screen.見せたくないプレイヤーは、Inspect拒否をオプションで設定できる Premium Item Merchant Presently located in Stonehenge, Premium Item Merchant Ko has items for sale which are unidentified and do not reveal their actual rarity level. Players can risk their hard-earned Palladium to take a chance on these mystery premium items. Optional Chat Bubbles Chat bubbles are now an optional chat feature and can be toggled in the Game Options menu. Different chat channels will appear as different text colors.発言の吹き出しOn/Offが可能になった Donations The medics in our stations are now collecting donations to help the overall cause against the demons. When enough palladium is collected, all players on the server will gain the same random temporary buff. When a player gives a large single donation, an announcement across the entire server will herald their generosity. The overall collection goal might change occasionally. If everyone pitches in some palladium, we all will benefit. So give often. Give generously. For the living!悪魔に対抗するために、各ステーションでメディックが寄付金を募っている。大量の寄付をしたプレイヤーはアナウンスされる The Donation amount resets when the limit is reached. Over-donating does not add anything.リミットに達すると寄付金はリセットされる。それ以上寄付をしても何も起きない You can stack Donation-gained buffs by reaching the Donation limit multiple times.+寄付により様々なバフがつく Buffs persist through death and log-off/log-in.バフは、死亡やLogIn/Offにより消えることはない General The maximum Palladium a player may carry has been increased to 100,000,000.所持金の最大値が、一億になった The in-game mail database system has been rewritten, please provide feedback on it!メールの(多分キャラクターの)データベースが書き換えられたので、フィードバックよろしく Premium Item Merchant Ko has been moved Covent Garden Station. He is subscriber-only. (2008/04/14) Weapons will now hide when performing emotes.emoteするときは、武器が消える (2008/04/14) Since many players enjoyed doing Oculis boss runs, we ve done some work to allow these runs again, but this time in a more complete fashion. The portal from Monument Station to Angel Passage is now permanently blocked. Players who would like to fight Oculis after reaching Monument Station may use the Station Travel Terminal to return to Temple Station. Any player who has activated, or completed, the "Scrub the Deck" quest and does not have a Cleanser, may speak with Ser Sing in Temple Station to get another one. The Cleanser is no longer removed when the "Scrub the Deck" quest is completed. (2008/04/14) The change which scaled proc damage to be based on weapon speed was inadvertently left in this build. Please ignore this mechanic as it will not be implemented. Proc-on-hit mechanics and damages will remain the same as they did in Patch 1.2 - they will not be changed in Patch 1.3. Stonehenge Whenever a player enters a level, all monsters (and their equipment/treasure) are scaled up to that person’s level and the monster’s health is filled, if both the level is one that is supposed to scale to the player’s level, and if the player is higher level than the player who created the level. (2008/04/14) Change to the new Monster Scaling mechanic Players now have a 3-level buffer before monsters are upgraded. This means that monsters will only be re-scaled if a player 3 levels above the level of the monsters enters the adventure area. Characters must now be level 15 to enter Stonehenge. User Interface Party members’ names now show up on the automap when the Alt key is held down.Altキーでオートマップにパーティメンバー表示かのうになった The name of the recipient of a trade request is now displayed in the trade window. Players may now choose to abbreviate the names of other players in the chat window down to a maximum of nine letters. This option can be toggled under Game Options. Fixed a bug causing items to register as not equippable if they give enough of an attribute to make up for the amount of feed they will cost. Fixed a bug causing some items to unequip when the player enters the game or zones. Improved the accuracy of attribute and feed changes in the character panel when hovering over an item. The “Hardcore” indicator icon now shows up to the left of the player’s name. Fixed a bug causing clicks in the server list dropdown menu to sometimes click through to buttons underneath it. Buttons have been added to the chat interface allowing for quick access to chat commands and emotes. They can be found in the lower right corner of the chat panel. World Movement Players can now warp to any friend or guildmate who is in a town by right-clicking on the person’s name. The buddy list and guild list will have the player’s current location noted. Combat Fixed a bug which sometimes caused shields and/or power to decrease in larger chunks than they should when getting hit or using a skill. Fixed a bug which caused proc effects to not be properly normalized based on the weapon’s speed. Fixed a bug which caused proc-on-attack effects to never trigger. Fixed a bug which would sometimes cause skill cooldowns to not trigger. Fixed a bug which caused fields to often not damage monsters in indoor areas. Fixed a bug which caused Armor Percent bonuses to be applied twice during damage reduction calculations. PvP Players with PvP enabled may no longer open party portals. Consumable items other than Medpacks are no longer usable in PvP. Skills If a player removes an item that grants them the only point in a summoning skill, or otherwise forgets a summoning skill, all pets summoned by that skill will now be dismissed. (2008/04/14) The Phase Elemental’s (Summoner) spectral nova particles have been redone to improve performance. (2008/04/14) Monsters now receive damage from Rebounder Rounds when they are aimed at ground. Ranks/Expertise Active Expertise have been removed. All Expertise are now passive. (2008/04/16) (2008/04/22) The "Expertises" tab has been renamed "Expertise". (2008/04/16) (2008/04/22) Various Expertise skills have been renamed. Items Gyro Stabilizers may now be used while stunned. font)Silver){Gyro stabilizerがスタンされているときに使えるようになった} Fixed a bug which sometimes caused a crash when the player attempts to drop a quest item. Fixed a bug which caused many skill-group related properties to not properly provide their bonuses. Fixes Expertise bonuses have been updated. Fixed a bug that caused players to be unable to assign Expertise Points when all of their Skill Points had been spent. Premium Item Merchant Ko now sells items that are closer in level to the level of the player. Fixed a problem with the character’s paper doll after inspecting a player. Fixed a bug causing various characters to fail to load. Fixed a bug (introduced in 1.3) that was causing grouped players to not receive the proper group benefits to experience and treasure. Expertise icons are in. Many new skill and status icons. Fixed a bug causing Rebounder Rounds to not do damage if the missile/bullet hits the ground first. (2008/04/14) Fixed a bug which caused monster nameplates to not always update the level of the monster. (2008/04/14) Fixed a bug which caused Moloch to sometimes not drop loot for players in the area. (2008/04/14) Fixed a bug which was allowing Nanodyne Ballistic Cannons, including The Exterminator, to make multiple attacks on a single target much more quickly than designed. (2008/04/14) Fixed a bug which caused the quest reward dialog to not always disappear when multiple people receive their rewards at the same time. (2008/04/22) Fixed a bug causing the New Email icon to flash upon logging in, even when there were no new emails. Known Issues (2008/04/22)削除 Using the Skill or Attribute Retrainers does not reset the attributes for the Engineer s drone. While Rank experience is not being saved, Rank is. If you log out, experience gained towards your next Rank will be lost. --- Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. --- Happy testing, Hellgaters! -- Scapes
https://w.atwiki.jp/mainichi-matome/pages/133.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 "Impressive info on intrepid instructors who initiate illicit intercourse"「違法なセックスをする大胆な教師たちに関する衝撃的な情報」 拡散状況 関連ページ "Impressive info on intrepid instructors who initiate illicit intercourse" 「違法なセックスをする大胆な教師たちに関する衝撃的な情報」 By Masuo Kamiyama (2007年10月6日配信) http //mdn.mainichi.jp/culture/waiwai/archive/news/2007/10/20071006p2g00m0dm007000c.html It was just after the music school s graduation ceremony. Reiko, an attractive 26-year-old instructor, confesses that was when she commenced an "adult relationship" with a former student. 音楽学校の卒業式のすぐ後のことだった。 26歳になる魅力的な講師であるレイコは、その頃に卒業生と「大人のカンケイ」を始めたと告白した。 "I knew he was in love with me," she tells Shukan Taishu (10/15). "On his graduation day I felt so sad -- like I was losing a younger brother." 「彼が私のことを好きだったのは知っていたわ」彼女は週間大衆(10/15)に語る。 「彼が卒業してしまうって日が来て、悲しくなったの。……弟を亡くしたみたいに」 That day, the student followed Reiko all the way back to her apartment, and shyly handed her an original disc he d recorded of his own classical performance. その日、件の生徒はレイコの帰り道をともにして、彼女のアパートまでやってきた。 そして、恥ずかしそうに自分の演奏したクラシックの演奏が入ったCDをレイコに手渡した。 "I was so overjoyed, I cried," Reiko recalls. "Then he extended both hands and gripped my shoulders. From that moment I began to see him as a man, and not just as a student." 「すごく嬉しくって、泣いてしまったの」レイコはそう回想する。 「そして両手を開いて、私の肩を抱いてくれたの。そのときから私は彼を学生の一人じゃなくて、一人の男性として 見るようになったわ」 She invited him up to her room. レイコは彼を部屋に上げた。 Uh oh. Does this mean what we think it means? Yup. ああ、ええと。それは私たちの想像通りのことかって? そうさ。 "We could feel the love," she sighs. "We desired each other. I put on a CD and we listened, and he said to me, It s my first time. Actually I hadn t done it that many times myself either, only with one other guy. As we kissed, I reached down and squeezed his manhood. It all seemed like a dream." 「私たちは愛し合ったわ」彼女はため息をつきながら話す。 「互いがお互いを欲したの。CDをセットして、二人で聞いたわ。『初めてなんだ』って彼は言ったの。 私も何度もしたことがあるわけじゃなかった。別の男の人、一人だけ。 私たちはキスをして、私は彼の下半身に手を伸ばして、彼の男性器を握ったの。夢のようだったわ」 "I took him inside me, without using any protection. Aaaahhh, Sensei! he groaned, as he pulled out and ejaculated all over my belly. I m sorry, I m sorry, he muttered, and awkwardly began wiping his spilled seed off me. I just hugged him tightly and whispered in his ear, Anything that makes you feel good is fine by me. " 「何も着けないで、彼のを私の中に導いてあげたの。『ああああっ、先生!』って彼は呻いて、 アレを引き抜いて、全部私のおなかの上に射精したわ。『ごめん、ほんとにごめん』って彼は呟いて、 ぎごちなくこぼれた精子を拭きはじめたの。彼をぎゅっと抱きしめて耳元で『あなたが悦ばせてあげられて嬉しい』 ってささやいたの」 When Shukan Taishu surveyed 60 female teachers about when their sex lives were most active, the new school year and graduation seasons was given as second place. The time when they felt at their horniest was just after some sort of school ceremony. Third was during extended breaks, such as summer vacation, and fourth was while on official trips. 週間大衆が60人の女性講師たちに、もっともセックスが活発になる時期について世論調査をしたところ、 入学と卒業の時期が二位で、一番性欲を掻き立てられるのは学校行事が終わってすぐだった。 三位は夏休みなどの長期休暇、四位は社員旅行中となっていた。 Most teachers, however, are so busy with their work they don t have many opportunities to socialize, and out of the 60 who provided valid responses, 36 replied that their regular sex partner was a male co-worker. ほとんどの教師が仕事に忙しく社会と接する機会がない。 この60人以外の無回答だった女性のうち36人はセックスパートナーが男性同僚だと答えた。 Like the bespectacled Keiko. She s just 25, and looks a little bookish, which is all right, since, after all, she teaches Japanese language. メガネ美人のケイコもこうした例に漏れない。彼女は25歳ですこし堅苦しい感じがするのだが、 それはそうだ、彼女は国語の教師だった。 "You ll find that a lot of teachers wind up marrying other teachers," she tells Shukan Taishu. "After all, it s the place we are most likely to meet a potential spouse. Besides, we have things in common to discus -- especially if we re in the same department. It s a small world, even more so than in the average workplace." 「調べればわかると思うけど、ほとんどの教師が同僚の教師と結婚するはめになるの」彼女は週間大衆にそう話す。 「つまり学校って言うのは将来の旦那様に会っているであろう場所ってこと。もっと言えば、 私たちは話をするための共通のネタをたくさん持っている。同じ科目だともなればなおさらね。 狭い世界なのよ。普通のお仕事と比べてもね」 Bored and lonely, Keiko had an affair with a colleague 20 years her senior. 退屈で一人ぼっちのケイコは20歳年上の同僚とカンケイを持っている。 " I ve got some old materials on that subject you can use, he told me. Can you come by and pick them up? " 「古い資料だけど、君が使えそうなのを持ってるよ」彼は言った。「部屋に来て持っていってくれないか?」 "To be honest though, I was sort of looking forward to doing it with him," she admits. "I went to his place and while we were poring through the materials, our shoulders rubbed, and he reached for me and gently lowered me onto my back. 「正直に話すけど、あの人とするのをちょっと楽しみにしてたわ」彼女はそう認めた。 「彼の控え室に行って資料を読んでるうちに、肩が触れ合ったの。私に触って、優しい手つきで私を押し倒したわ」 "Male teachers are earnest people and not all that experienced in their love techniques," Keiko says. "When we kissed, our teeth banged together. It hurt. And he tugged my dress off so hard, it felt like I was being raped." 「男性教師ってみんな熱心すぎる人たちだから、あの人たちのテクニックで毎回感じたわけじゃないわ。」ケイコは言う。 「キスしたとき、歯がぶつかったの。それで怪我したわ。乱暴に私の服を脱がしにかかって、レイプされてるみたいだった」 But then came the moment of truth, and ... "I was so wet, when he slid in, you could actually hear it. It sounded like the noise when your foot sinks into a mud hole," she blushes. だが、本番といえる瞬間がやってくる。「すごく濡れてて、彼のが滑るの。その場にいれば音が聞こえたと思うわ。 足が泥の中に沈みこむときみたいな音がしたもの」彼女は頬を染めた。 Some other responses from Shukan Taishu s questionnaire determined that 51 of the 60 women had given oral sex to their male partner, and 48 had been reciprocated accordingly. Only 24 said they had utilized a sex toy; 20 had engaged in some form of SM play; 15 had done the dirty deed out-of-doors; and 8 had permitted penetration of their posterior portal. The female respondents most favored positions were given as 37 percent from behind, 32 percent in the missionary position, 20 percent with her on top and 7 percent while sitting. As opposed to six out of 10 sex encounters taking place at home, only 7 percent said they patronized no-tell motels. 週間大衆のアンケートに寄せられた声から、60人中51人の女性が男性の同僚と オーラルセックス(ディープなキスまで)をしたことがあると答え、48人はそれなりの頻度でやっていると答えた。 24人が大人のオモチャを使ったと答え、20人がSMプレイに興じたという。 15人は野外プレイにふけり、8人は肛門に(ナニかを)突き刺すことを許した。 女性の回答者たちの最も好む体位はバックであり、支持率は37パーセントだった。 32パーセントは正常位で20パーセントが騎乗位、7パーセントが座位だった。 6割のセックスは自宅で、7パーセントはラブホテルですると答えた。 Finally, Shukan Taishu relates this athletic tete-a-tete account between an art teacher named Mio, age 31, and a married Phys. Ed. teacher. 最後に、「週間大衆」の記事は31歳の美術教師ミオと既婚の体育教師が体育館で人目をしのんでセックスをした話に及んだ。 "On the night of the middle school entrance ceremony, we stayed behind for a while, which was not that uncommon. I joined him in the locker room next to the gym and while we were chatting, on a whim, I whispered suggestively into his ear. He led me onto the stage of the auditorium, which was in complete darkness. I felt incredibly turned on. 「中学校の入学式があった夜、いつもはそんなことしないのに控え室にちょっと残っていたの。 ジムの隣のロッカールームで彼と話をして、その後、彼の耳元で誘うようにささやいたの。 彼は私を音響部屋に連れて行った。そこは真っ暗で、信じられないくらい感じたわ」 "The next thing I knew, I was on my hands and knees and he was bonking me from behind. And while this was going on, I could still imagine seeing all the freshly scrubbed students who had been sharply lined up at assembly just a few hours before. 「気がついたら、私は四つんばいで彼が後ろからパンパンって突き上げてるの。 しばらくその体位が続いたんだけど、数時間前までぴしりと一列に並んでたピッカピカの新入生たちが 私を見ているのをずっと想像していたわ」 "So there he was, humping away, and between thrusts he joked, I guess we re really setting a lousy example as teachers, aren t we? 「私は彼とセックスをしていて、腰を突いてくる合間にジョークを言うの。 『最悪の教師のお手本になってる気がしない?』」 "I felt that remark was rather insensitive, all things considered," she huffs, in a hurt tone of voice. (By Masuo Kamiyama, contributing writer) 「それを聞いてなによりひどい言葉に感じたわ」彼女は傷ついた声で憤るように言った。 (寄稿:マスオ・カミヤマ) 拡散状況 Japanese Style Noodles http //www.japanesestylenoodles.com/waiwai/archive20071006 Japundit http //blog.japundit.com/archives/2007/10/11/7158/ WaiWai Archive http //www.mainichiwaiwai.com/waiwai/2007/10/20071006.php Blogger:その他 http //justforentertainmentonly.blogspot.com/2008/09/sex-life-of-japanese-teachers.html Blogger http //waiwaicolumn.blogspot.com/2009/02/impressive-info-on-intrepid-instructors.html 英語サイト http //forums.hardwarezone.com.sg/showthread.php?t=2101774 page=4 http //www.traded.name/2007/10/06/the-sex-life-of-japanese-teachers/ 関連ページ Blogger Blogger:その他 Japanese Style Noodles Japundit WaiWai Archive WaiWaiの記事を転載した英語サイト:H WaiWaiの記事を転載した英語サイト:T 元記事一覧 毎日新聞英語版から配信された記事2007年(7月 - 12月)
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RIFT 1.4 == FEATURED ITEMS == PVP RIFTS - NEW ALTERNATE WARFRONT WHITEFALL STEPPES - NEWWhitefall Steppes - Escalation CROSS-SHARD LOOKING FOR GROUP WATER SAGA STORY QUESTLINE - NEW DROWNED HALLS - NEW SLIVER QUEST SYSTEM HAMMERKNELLMurdantix Grugonim Sicaron Vladmal Prime Rune King Molinar Matron Zamira GENERAL LOOKING FOR GROUP GUILDS GUILD PERKS RIFTS AND INVASIONS COMBAT COMBAT ITEM PROC RATES ==SOULS== CLERICCABALIST DRUID INQUISITOR JUSTICAR SHAMAN TEMPLAR [PvP] MAGEARCHMAGE [PvP] ARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER WARLOCK ROGUEASSASSIN BARD BLADEDANCER INFILTRATOR [PvP] NIGHTBLADE RANGER RIFTSTALKER SABOTEUR WARRIORBEASTMASTER PALADIN PARAGON REAVER RIFTBLADE VOID KNIGHT WARLORD CULT SAGA ZONESDROUGHTLANDS GLOAMWOOD IRON PINE PEAK MOONSHADE HIGHLANDS SCARWOOD REACH SHIMMERSAND SILVERWOOD STILLMOOR DUNGEONS AND RAIDSCHARMER'S CALDERA FOUL CASCADE RUNIC DESCENT PVP PVP ITEMIZATION ITEMS CRAFTING ACHIEVEMENTS ART AND AUDIO COMMANDS AND MACROS UI/SETTINGS CLIENT == FEATURED ITEMS == A new type of Rift - PvP Rifts - can now be opened at Raid Tear locations with a special Ascended Power. See below under PvP Rifts for details. The first Alternate Warfront, for Whitefall Steppes, will now appear on weekends and grant double awards when active! The Looking for Group tool goes cross-shard with the other shards in your wargroup; look below under CROSS-SHARD LOOKING FOR GROUP for more info. A new epic questline for higher level characters solo or in small groups is now available The Water Saga! The new 10-person Sliver, Drowned Halls, makes an appearance in Scarwood Reach. See below under DROWNED HALLS - NEW SLIVER. The quest journal system has some shiny new updates; see QUEST SYSTEM below for specifics. Many, many more improvements below! PVP RIFTS - NEW The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy s rift for additional bonuses! See Girdoom in Meridian and Templar Zin in Sanctum to obtain the Ascended Powers needed to open these new Rifts, purchased with Favor (Lure of the Unseen and Lure of the Eye). PvP Rifts can be opened at Raid Tears in Shimmersand, Iron Pine Peak, and Stillmoor. Only one per zone can be opened at any time, for a total of three active PvP Rifts at a time. Contribution to objectives or to PvP activity in the region of the opened Rifts triggers rewards. PvP Rift activity will be broadcast in the new World Defense chat channel. ALTERNATE WARFRONT WHITEFALL STEPPES - NEW Whitefall Steppes - Escalation In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Soucestone to fuel these powerful weapons. Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy. Alternate-mode Warfronts appear on weekends and are highlighted in the Warfront queue UI when available. These Warfronts grant double awards while available. Daily quests for the standard version of Whitefall Steppes can still be completed in the Alternate Mode. Achievements related to Whitefall Steppes must still be done in the standard version. CROSS-SHARD LOOKING FOR GROUP The Looking for Group tool now includes queues from the other shards within your battlegroup when forming instance groups. Cross-shard players are indicated the same way as in Warfronts - Name@Shard. Cross-shard groups cannot contain more than 5 characters but can still be converted to a raid for the UI change. The ability to ignore players cross-shard is currently being worked on. You cannot trade items or coin to players from another shard. This includes Bind on Pickup items under the 30 minute trade window after looting. WATER SAGA STORY QUESTLINE - NEW After the appearance of Akylios, Guardians take a trip through madness while Defiants learn the story of the Faceless Man and help determine his future. The Abyssal have a hand in all of it. The Water Saga is intended for higher-level characters in solo and small groups. You don t need to raid to complete it though you may need to bring some friends for some portions. Start the story after completing either Standard or Expert Abyssal Precipice. Defiants speak to Faceless Man inside the Abyssal Precipice instance itself, while Guardians need to see Cardinal Visc in Sanctum after completing the instance once. Pre-1.4 completions of Abyssal Precipice DO count! New item rewards are available while completing the questline, and rumor has it that finishing the series grants the player a sweet new mount type. CROCNARD! DROWNED HALLS - NEW SLIVER A new Sliver location has been reported to be intersecting with present-day Telara in the region of Lord s Hall in Scarwood Reach. High Priestess Hydriss attempts to break through from a twisted reality, bringing her Abyssal army to claim the Ascended s Telara for Akylios. Enter the Sliver to fight her back on her own turf before she can bring her future into ours! Drowned Halls is positioned as an entry-level 10-person raid instance, with unique new loot to help gear for more difficult challenges. Several new costume items can be obtained from the Drowned Halls sliver and Achievements. QUEST SYSTEM Repeatable quests (daily, weekly, etc) no longer count against the 25-quest limit in the quest log. Collected quest items that are placed in your bank now count toward the total required for the quest and will be withdrawn when the quest is turned in. All characters now have a quest bag attached to their quest log which holds items that are either gained during or required for quests the character is currently on. Looted quest items will automatically go into this new quest bag. You can move quest items around inside the quest bag or move them into your general inventory if needed. Regular items go into inventory bags as usual, and cannot be stored in the quest bag. HAMMERKNELL General population mobs prior to Murdantix no longer drop loot. Added Soul Beacon to Quarry. Removed Runeguard notoriety awards from Matron Zamira minions. Murdantix Fixed an edge case where Murdantix could respawn after being killed. Slightly reduced frequency of Demonic Tar. Demonic Tar will be less likely to double hit players within melee range, and now triple-casts at a lower health percentage. Grugonim Increased the outgoing damage buff of Nerve Damaging Poison. Grugonim s Rampant Decay and Corrosive Bile are no longer interruptable. Grugonim will no longer use Tail Lash immediately after casting Rampant Decay or Corrosive Bile. Grogonim s Corrosive Ooze and Seismic Disruption will no longer damage pets. Parasite Swarm now ticks faster. Grugonim now has increased run speed. Sicaron Sicaron will cast Moldering Decay a bit less frequently, and it will reach a greater distance. Moldering Decay will no longer hit pets. Fixed a bug causing Sicaron to apply Eye of the Void at a lower health value than intended. Vladmal Prime Vladmal Prime will no longer cast Asphyxiating Smoke at his primary target. Boundless Tunnelers will spawn faster throughout the encounter, and no longer have decreased movement speed. Boundless Delvers will spawn a bit slower throughout the encounter. Rune King Molinar Prince Dollin will begin to cast Terminate Life earlier in the encounter. Incorporeal Revenants will deal less damage than they previously did after becoming Corporeal. The projectile portion of Cursed Blows now deals Death damage rather than Physical. Both Rune King Molinar and Prince Dollin have reduced health. Prince Dollin s Rend Life is no longer resistable. Matron Zamira Plenty of Tome achievement should now properly award. Nightmare Spirits have reduced health. They also will wait longer before starting to cast Arc of Night. Matron Zamira will cast Shadow Strike less frequently. Matron Zamira will begin casting Hideous Blast earlier in the encounter. GENERAL Bind on Pickup items can now be traded to other eligible characters within 30 minutes of looting the item. New items added to your bags (from looting, trading, etc.) are now highlighted in the bag UI the first time they are seen. Once you close the bag for the first time after obtaining a new item, the highlight is removed. Souls are now available from your friendly neighborhood Calling trainer. Removed the Soul Quests, although players who currently have these quests will be able to turn them in normally. Added a World Defense chat channel to help with coordination of world pvp activity. Characters must be Level 50 and Prestige rank 2 to use this channel; you will be automatically added if you have an open channel slot. If you elect to leave this channel, you will not be automatically returned to it later - eligible characters can join at any time using /join World Defense. Using the F1 through F5 keys to target party members in Raids should work more consistently and intuitively. Receiving tells while at a loading screen now actually shows you who the tell came from. New transplanar Synergy Crystals have been added to the Rift faction vendors in Sanctum and Meridian. These work with the existing transplanar armor available from Rare Rift Goods vendors in Stillmoor, Shimmersand, and Iron Pine Peak. Aspect of the Ancients is no longer usable while you have full Planar Charges (which would end up just wasting it). The character window stat page now highlights stats that are important for your calling, with tooltip goodness. LOOKING FOR GROUP You can now jump into Warfronts while remaining in the LFG queue and will still receive LFG queue popups. LFG group leaders who previously dismissed the offer to seek a replacement member can now trigger it by opening the LFG UI while in the dungeon. LFG characters who die in an instance while linkdead no longer have to run across the world to get to their gravestone. GUILDS Guild Master NPCs (the ones who sell guild charters in Sanctum and Meridian) now provide an additional service resetting spent Active or Passive guild perk points for a fee. You can now split item stacks, preview items, and link items from within the Guild Bank. Some guild quests have been rehauled for better functionality - you ll notice changes in some Dungeon and PvP guild quests. GUILD PERKS Cache Finder now offers a 15-45% chance to gain an additional Plaque or Mark when defeating an Expert Dungeon or Raid Boss. RIFTS AND INVASIONS Rift consumables now drop in only three ranks rather than five. The first comes from Rift content from levels 1-29, and the other two drop from level 30+ content and are based on player level. Characters of level 30-39 receive the second rank of consumables, and 40-50 receive the third. Puresource containers have also been changed so that Rift and Invasion content drops higher level versions as you gain levels relative to the content. Rifts from the Plane of Life and Plane of Water have been spotted in new locations all across Telara! A number of zone event boss abilities have been slightly reduced in severity and have better warning visuals or casting times added to them. Links in chat messages broadcast by zone events now work properly. Chat channel broadcasts for the start of zone events now go to all level bracket channels appropriate for the event zone. Hit points for zone event colossi now scale based on zone population. Major versions of the Gloamwood Rift The Burning of Gloamwood and Iron Pine Peak s Vicious Squall may now appear. COMBAT Taking certain actions on the Pet Bar - changing pet aggro status, toggling abilities to use - no longer dismounts you. Fixed a bug causing pets to sometimes lose passive effects. Fixed synergy crystals sometimes not applying their bonuses when switching roles after they were equipped. Fixed an incorrect calculation of weapon damage when swapping weapons to a different hand. Corrected some ability and effect tooltips where they displayed an incorrect value for a percent of health healed. COMBAT ITEM PROC RATES Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits. - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets. - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast. Additionally, we ve made a pass on the trigger events for procs themselves to make them more consistent across different items. ==SOULS== Calling abilities are now categorized in the ability panel and sorted alphabetically. CLERIC Addressing issues with Cleric damage Souls to bring them more in line with the other callings. CABALIST The goal of the below Cabalist changes were to make this soul far less confusing in general, reduce the awkwardness of using Sigils, tone down the long and complex rotations, and combine the AE abilities in a way that can use a single, understandable rotation. Decay Renamed Lurking Decay. This is now a buff that automatically generates one stack of Decay every 2 seconds. Tyranny Now consumes (and therefore triggers) all of your Decays at once. 30 second cooldown. Obliterate Reduced cooldown to 45 seconds. Decays triggered from this now deal triple damage, but no longer cause an AE. Sigil of Power Renamed Vile Power. Now available at 20 points. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it restores a base amount of mana, plus an additional amount of mana for each enemy it hits. Reduced the cooldown to 90 seconds. Sigil of Ravaging Renamed Ravaging Darkness. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it heals the Cleric for 100% of the damage done. Affinity for Death Now reduces all abilities that consume Decay by 6-30 seconds. Sigil of Binding Now an executed ability that is a GTAE Snare that affects up to 10 enemies. Sigil of Woe Now an executed ability that is a GTAE Purge (removes 1 buff) that affects up to 10 enemies. Reduced the cooldown to 15 seconds. Sigil of Secrecy Now an executed ability that is a GTAE Silence that affects up to 10 enemies. Reduced the cooldown to 30 seconds. Sigil of Ruin Now an executed ability that is a GTAE Stun that affects up to 10 enemies. Reduced the cooldown to 30 seconds. Curse of Discord - New Ability This deals Death damage to the enemy over time, in addition to dealing Death damage whenever the enemy uses an ability. Does not stack with Curse of Solitude. Obtained at 8 points. Curse of Solitude The AE Death damage dealt now only affects up to 5 enemies. Does not stack with Curse of Discord. Leviathan s Mark Now increases the damage of Dark Water, Curse of Discord, and Curse of Solitude by 5-15%. Death s Dominion Now increases the damage of both Distorted Shadows and Shadow s Touch by 2-10%. Bound Fate Now affects up to 5 enemies. Engulfing Shadows Removed. Negation of Life Now increases the Spell Power bonus of Decay by 1% + 1% per point spent in Cabalist above 26. Symbol of the Ancient Now increases the Spell Power bonus of Shadow s Touch, Dark Water, Distorted Shadows, Curse of Solitude, and Bound Fate by 2% + 2.5% per point spent in Cabalist above 36. Howling Death Fixed (reduced) the mana cost. DRUID Hidden Path Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid s pet. No longer requires a pet active to use. Thorns of Asphodel - New Ability Available at 38 points. Causes your pets to deal additional Life damage with their attacks. Friend of the Weald Increased the boost to Attack and Spell Power bonus on your pet s abilities to 20% + 17% per point spent in Druid above 36. Friend of the Weald Does not increase the Faerie s damaging abilities. Rage of the Fae Fixed effect tooltip to match current ability functionality. INQUISITOR Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec. Bolt of Judgment Increased the Spell Power bonus. Life and Death Concord Now also triggered by Nysyr s Rebuke. Lethargy Removed. Harsh Focus New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage. Nysyr s Rebuke Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns. Persistence - New Ability Tier 5 branch ability. Extends the immunity granted by Perseverance to all control effects. JUSTICAR Mien of Leadership Increased the bonus threat granted to 450%. Doctrine of Loyalty Now uses smart healing to select targets. SHAMAN Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown. Vengeance of the Primal North Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities. Call of Ice Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36. Frozen Wrath - New Ability Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman s Vengeance of the Winter Storm by 200%. TEMPLAR [PvP] Overload Can no longer be applied to the same target more than once every 2 minutes. Replaced Barb of Shackles with Nysyr s Brand Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds. Echoes of Ascension The cooldown now begins counting immediately rather than waiting for the effect to trigger. MAGE Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP. ARCHMAGE [PvP] Degeneration Will no longer remove non-purgable buffs. ARCHON Fixed a bug where Burning Purpose would trigger the Dominator ability Quick Thinking. Crumbling Resistance, Rock Slide Updated ability icons. CHLOROMANCER Fixed an issue with the bonus healing provided to the Synthesis target by Lifebound Veil and Void Life. This healing should now reach the same range as all other healing from Lifebound Veil. Fixed typos in the Lifegiving Veil and Lifebound Veil tooltips. Void Life The channel duration is no longer affected by damage. Fixed an issue where the last tick of damage would be delayed longer than intended. Withering Vine Fixed an issue where certain buffs or debuffs, such as the Riftblade s Stoneshield, would block the healing component of Withering Vine. Entropic Veil, Void Life Updated ability icons. DOMINATOR Traitorous Influence, Mass Betrayal Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities. Controlled Opportunity, Swift Control Updated descriptions to remove references to Overpowering Will. Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds. ELEMENTALIST Elemental Forces Reduced rate of Charge consumption. Fixed this ability expiring early if used with a full Charge bar. NECROMANCER Soul Purge Reduced rate of Charge consumption. Fixed an issue where Flesh Rot would not extend the duration of the guaranteed critical hit from Necrosis on the Skeletal Zealot s Blood Spike ability. Plague Bolt Deadly Plague should now correctly affect Plague Bolt immediately after spending Soul Points. Ancient Tomb, Detonate Bones Updated ability icons. PYROMANCER Internalize Charge Reduced rate of Charge consumption. STORMCALLER Eye of the Storm Now a ground-targeted ability. Building Storm Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells. Lightning Burst - New Ability Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target. Static Flux Reduced Charge consumption. Lightning Storm Updated ability icon. WARLOCK Defile, Empowered Darkness Reduced Charge consumption. ROGUE Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling. ASSASSIN Physical Trauma Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%. BARD Coda of Restoration Attack Power contribution to healing is now increased with more Combo Points spent when using this ability. BLADEDANCER Dancing Steel You should now be immune to Disarm while channeling this ability. INFILTRATOR [PvP] Anathema Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma. NIGHTBLADE Dusk to Dawn Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained. RANGER Feral Instincts Pets now enjoy this effect within 35 meters of the Ranger, up from 25. RIFTSTALKER Icons have been updated for Planar Refuge, Planar Attraction, Unseen Fury, Toughened Soul, Great Fortitude, and Rift Scavenger. SABOTEUR Incriminate Now no longer requires you to be facing your target when used. WARRIOR We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them. BEASTMASTER Survival of the Fittest Now adds a set value to your Hit Rating rather than a percentage increase to the Hit bonus. Kinship, Calming Influence, Primal Recovery, Protective Companion, and Enraged Companion Updated ability icons. PALADIN Face Slam Fixed a bug that caused this ability to never critically hit. Sweeping Strike Fixed this ability incorrectly triggering Light s Decree. PARAGON Fixed the wording of Follow-Up attack descriptions to hopefully make their usage less confusing. Path of the Tempest, Way of the River, Shifting Blades, Flowing Strikes, and Improved Flowing Strikes Updated ability icons. Fixed Way of the Wind and Deadly Grace being affected by numerous damage enhancements that should not have been affecting them. REAVER Power in the Blood Fixed a bug causing this to only take effect when the Reaver was dead. Shroud of Entropy Fixed an error on the buff tooltip. RIFTBLADE Earth Burst Now properly deals damage even if the target is immune to crowd control abilities. Thunder Strike, Storm Burst Won t try to hit dead targets. Elemental Touch, Blade of Elemental Affinity Should now trigger more reliably from Area of Effect abilities. Stoneshield, Thunder Strike, Frost Strike Updated ability icons. VOID KNIGHT Replenish Fixed so this cannot be used when healing is blocked. Catalyze, Ravenous Defense Updated ability icons. WARLORD Spotter s Order Functionality changed in an effort to balance the DPS this adds to various souls. Now lasts 20 seconds and does not have to be kept up as often, freeing the Warlord to use other finishers. Also now has a 3 second internal cooldown to better equalize Dual Wielding and Two-Handed weapons, or long-cast-time abilities. Due to the increased effect frequency, it is now an added attack rather than a damage value bonus. Damage increased significantly to keep the new version in line with its previous DPS boost. CULT SAGA The Saga of the Endless has seen a bunch of tweaks to make this line more group friendly - Securing Source Now only requires one trip into Expert Deepstrike Mines. - Way of the Paragon Quest item drops and objectives now update for all group members at once. - Repiecing the Defractionary Collecting the Defractionary now updates all group members. - On the Trail of Evil Bones of Nestor reduced to a standard elite mob. Seeking Nestor Troweller in Stonefield now updates all group members. - Darkblade Aberrant Growth has been rebalanced to a standard elite mob. - Way of the Paragon Enq and Gan reduced to standard elite mobs. - The Means of the Endless Quest indicator now covers all of Smith s Haven. - Neddra s Legacy Seeking out Neddra s Vault no longer shows a map indicator outside of the world map. Life Saga quests now have additional location indicators. Trophies of Death Can now be updated on any Death Rift that grants experience. Free Their Souls Fixed an issue with the Aelfwar not counting for quest credit in Ravenna. ZONES The Ancient Wardstone mechanic has been removed, and any related Achievements for these have been moved to the Legacy category. We ll be reworking some of the content related to the Wardstones as regular quests. DROUGHTLANDS Stealthed players should no longer be randomly revealed in Mordant Knoll. Battle Royale Increased the health of the Arcane Hand who show up to help you. Ant Farm is now available separately from the Ancient Wardstone, and is available to both Guardians and Defiants. GLOAMWOOD If you manage to die in the two seconds it takes Gwyddon Duskenleaf to remove the Hag s Curse, just revive and speak with him to give it another try. IRON PINE PEAK Iron Pine Melange is now available for purchase from, where else - Iron Pine merchants! The quest flow in Dayblind Hollows has been completely revised. The content of the quests remains unchanged, but the number of trips into this area has been reduced from five to two. The respawn time of creatures in this scene has been increased. Zone Event Planar Chill Fixed an issue where the quest counter could end up out of sync with the number of bulwarks in the zone. Earn Your Keep, In You We Trust Changed the requirements for these quests so the story flow makes more sense. Paving the Way Turned down the thunder spawners outside of Howling Caves. Removed a single, taunting, impossible-to-get twisted artifact location from Iron Pine Peak. MOONSHADE HIGHLANDS In Plain Sight Players can no longer get stuck in the Cloaking Device or fall under the world after they kill the Abyssal Watcher. The Key to it All Players will no longer get a surprise teleport into the rock on occasion. Players can now return to their corpse if they die on the roof of Hammerknell Fortress. Essential Extraction Fixed a visual issue that occurred if you died while channeling the item used for this quest. Burn the Offerings The cages required for this quest now all spawn within the quest area indicator on the map. The major versions of the Rifts Hand of Gorvaht and Heralds of Gorvaht now update the Moonshade Highlands Defender achievement properly. Made the zone puzzle in Moonshade Highlands more forgiving to help players with higher latency. SCARWOOD REACH Now with more greenery! The look and feel of Scarwood Reach has gone through an art update. Corpsegrinder no longer hides out underground, making him less difficult to find. Payment in Kind There should now always be enough Shatterbone Casters within the cave to update this quest. On the Books Cleaned up the presentation of this quest on the NPC you need to speak with - it is no longer a Runecrafting Trainer with a huge list of options shown. Fixed various cases where some Guardian quests in Sagespire could be blocked. Reduced population density and respawn rate in many areas of southern Scarwood Reach. Unexpected Intervention Can now be completed reliably. Gorefang Wranglers are more numerous in Auld Warden. SHIMMERSAND An End to Reinforcements The quest credit radius for sealing the Earthen Portals has been increased. Spies Among Us Had a chat with those cowardly goblins to prevent only one appearing at a location instead of two. Wardens of the Order Fixed an issue that occasionally prevented the griffons from appearing when summoned. Miracle of Modern Magic No longer a timed quest. Rift A Debt of Air Made the stage 2 objective and Rift mob names actually match. Changed the Cockatrice fight sequence to rely on buffs rather than inventory items. SILVERWOOD Raw Materials Fixed the occasional infestation of invisible treants. Out In the Field The Advanced Nature Students are now slightly more resilient. Reduced the frequency of sapling adds spawned by Kongeegon. The major versions of the Rifts Maelow s Host and Maelow s Horde now count correctly toward the Silverwood Defender achievement. STILLMOOR The Past Should be able to complete this quest more consistently after subduing Tigram Stillstep. DUNGEONS AND RAIDS Bosses in Gilded Prophecy and the Drowned Halls drop 3 Marks of Ascension rather than 2. Tier 2 Expert Dungeon Dailies (the random dungeon quest via LFG tool) now award a Mark of Ascension in addition to the normal Plaques of Achievement reward. A handful of new items have been added to Expert Dungeons. CHARMER S CALDERA Caelia the Stormtouched Reduced radius of Whirling Tempest. Caelia the Stormtouched Removed the stun effect from Shocking Paralysis, but the ability now hits one additional target. FOUL CASCADE Expert Fixed a bug where players could be stuck in combat after a reset of Tephra Lord Mafricos. RUNIC DESCENT Runeguard notoriety from Runic Descent now extends through Glorified. PVP Favor and Prestige rewards have been turned up to 11 with the introduction of PvP Rifts and Warfront Weekends. We do expect to turn these down, so enjoy the temporary boost! Lost Hope, Incapacitate Cannot be used to interrupt other players while they are immune to interruption effects. Break Free [All PvP Souls] Now removes the Disarm effect. Usable objects that will flag you for PvP now have a unique mouseover cursor. Favor rewards have been increased for all daily PvP quests. Favor and Prestige have been increased for open world “Kill Players” daily quests. Additional Achievements and titles have been granted for PvP actions in Stillmoor, Iron Pine Peaks, and Shimmersand. A new Achievement and title have been added for completing all of the Warfront meta Achievements. Prestige, Favor, Experience, and Notoriety rewards are doubled when earned in Alternate-Mode Warfronts. Achievement credit for standard Warfronts cannot be earned in Alternate-Mode versions. Open-world quests requiring you to kill players for The Unseen and The Order of the Eye now grant more Notoriety. Additional fixes to characters being feared through the world. Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay Chloromancer Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat. Druid Reduced the effectiveness of Balm of the Woods when the target is in PvP combat. Justicar Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat. Necromancer Reduced the healing effectiveness of Soul Purge when the target is in PvP combat. Purifier Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat. Sentinel Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat. Shaman Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat. Warden Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat. Dominator Reduced the damage of Split Personality s Void Bolts in PvP combat. World PvP Quests The Unseen and Order of the Eye quests (the ones without other players as targets) in Iron Pine Peak and Shimmersand have their objective counts increased to bring them more in line with the time it takes to complete the Stillmoor quests. World PvP Quests Genuine Firebrand, Firebrand s Source Additional Firebrand Power Sources have been added to the southern area of Mage s Mark like the quest always claimed there to be. PVP ITEMIZATION 1.4 will introduce a number of changes to make acquiring PvP gear more enjoyable. Players will now be able to upgrade PvP store items more frequently without needing to hoard Favor to purchase high rank items. Prestige Rank 7 and 8 are now available. New armor sets are available in Meridian and Sanctum. Rank 7 and 8 Armor and Weapons can be purchased with Marks of Retribution. Converted the costs on rank 3/4 and 5/6 Armor and Weapons to use Marks of Retribution and require the previous set s items to purchase the upgrade. Changed the overall cost of purchasing all of rank 1 through 6 sets to equal the previous cost of purchasing a rank 5 or 6 set. Completing weekly PvP quests now grants additional Marks of Retribution, and closing PvP Rifts have an additional chance of rewarding these. Marks of Retribution are obtained for 1600 Favor from PvP vendors in Meridian and Sanctum. Wands, Totems, Shields and Bucklers are now available from the Favor merchants in Meridian and Sanctum. Condensed the total amount of Favor Set merchants in Meridian and Sanctum. Honored and Revered-level rewards are now available on The Unseen and The Order of the Eye vendors in Meridian and Sanctum. Synergy Crystals are now available for ranks 3/4, 5/6, and 7/8 armor sets from The Unseen and The Order of the Eye Quartermasters. Rank 7 and 8 PvP armor is no longer filtered to show only your calling on the vendors in Meridian and Sanctum. ITEMS Healing Potions and Tonics from Apothecaries are now on a separate cooldown from Mana Potions and Tonics. The following items are on the same cooldown as Mana Potions and Tonics now, and won t be triggered by Healing items Olde Tablet, Ageless Tablet, Elder Tablet, Timeworn Tablet, and Ancient Tablet. Jon Tom s Pauldrons now have Dexterity on them. Gloves of Glowing Light stats fixed to be more Mage-appropriate. The Banner of Zeal has been restored to its previous - correct - graphic. Damage messages from the Crystallized Ember and the Burning Planar Shard now appear properly in combat logs. Dark Shadow Tunic Renamed to Dark Shadow Leggings so you re not trying to wear a shirt as pants. The following Artifact items have been upgraded to Rare quality to reflect the rate at which they drop - their actual drop chance has not been increased Hook of Fairn the Ferocious, Self-Replicating Ring, Crispy Fried Fae Gizzard Recipe. Totem of Overgrowth The tooltip now specifies that this item only works on healing abilities. Way of Water now properly procs. Vanishing Empyreal Gem Increased the proc rate from this item. Fixed Breath of the Abyssal and several other item effect so they no longer get removed if you teleport or zone into instances with these items equipped. Fixed a typo with Rasmolov s Riftblade Crystal. It wasn t Riftbladd , we swear! Gloamsilk Poison No longer scales with Spell Power, and cannot proc more than once per second. Scrolling combat text now displays a correct icon for the Sacred Heirloom of Eth. Fixed a bug where some set item tooltips were not displaying correctly. CRAFTING New recipes are available on the Armorsmith, Outfitter, Weaponsmith, and Artificer artisan store merchants. These are new Epic crafted items with set bonuses. Each set includes 2 pieces of armor, 1 weapon, and 1 ring to complete the set. Recipes can be purchased for Plaques. Recipes for new materials are available from the various profession trainers for 20 platinum - Enchanted Shadethorn Lumber, Tempered Orichalcum Bar, Steel-Stitched Leather, Bolt of Radiant Witchweave, and Infinite Essence. Each recipe has a 24 hour cooldown and are used in new production recipes. Crafting trainers now sell new reagents needed for the new recipes Ethereal Flux, Magical Oil, Enchanted Lacquer, and Endless Dust. Foraging trainers now sell reagents. Adrenalite, Etherialite, Vitalium, Saintstone, and Thiefstone Augments that require 150 skill or above no longer drop from Rifts and related encounters. They are now only received from supply bags, quests, crafters, or from merchants in some cases. New Artificer recipe Blazing Powerstone, purchasable from trainers at 285 Artificer skill. Usable on main-hand weapons and adds 200 Spell Power for 4 hours. New Weaponsmith recipe Exquisite Oilstone, purchasable from trainers at 285 Weaponsmith skill. Usable on 2-handed weapons and adds 10 melee weapon DPS for 4 hours. Crude Whetstone Now adds 2 melee weapon DPS for 4 hours. Coarse Whetstone Now adds 3 melee weapon DPS for 4 hours. Fine Whetstone Now adds 4 melee weapon DPS for 4 hours. Exquisite Whetstone Now adds 5 melee weapon DPS for 4 hours. Flawless and Pure Augments have received a stat boost and are available on the Apothecary Artisan store merchant. Flawless Augments cost 3 Apothecary Plaques. These recipes require new ingredients with cooldowns on use. Augmenting a crafted item can no longer fail. Dropped Augments that previously required 250 skill to apply now require 300. The exceptions to this are Saintstone, Adrenalite, Etherialite, Vitalium, and Thiefstone, which all require 225. Pliable Griffon Hide, Lustrous Griffon Hide, Brilliant Harpy Feather, and Luminous Harpy Feather now require 300 skill. Fixed Augment items getting locked if you closed a crafting window with the ESC key. Apothecaries can now salvage Planar Essences. These break down into planar dusts as well as new ingredients used in Augment recipes. The dropped recipe for Platinum Choker, and its associated item, have been renamed to Ornate Platinum Choker. This does not affect the Platinum Choker recipe available from the crafting trainers, which is actually a different item. Mighty Brightsurge Vial now requires only 1 Twilight Bloom to craft, rather than 2. Healing Philters are now actually useable at the level stated on the item. Reinforced Leather Hood and Shaleweave Handwraps now require 190 Outfitter skill to craft. Reinforced Leather Belt now requires 210 Outfitting skill to craft. This is to fix a previous inconsistency where the learned recipes required 225 skill while the recipe scroll items stated 190 and 210. The recipes for Steel Spaulders, Steel Sabatons, and Steel Vambraces now require 150 skill to learn. Salvaging Shimmering Opal Gorgets now yields Copper Bars instead of Tin. The icon for Rugged Fabric has been changed so it no longer looks like Witchweave. Fixed some versions of the Combatant s Bow and Aristocrat s Long Rifle not being Runebreakable. Dragonslayer Shroud can now be Runebroken. Blazing Recondite Rune and Blazing Recondite Runeshard recipes now create the right item. Made required item levels more consistent for Blazing Indomitable Runeshard - an item of level 48 - and Incandescent Indomitable Runeshard - an item of level 50. Corrected the Freemarch version of the Apothecary Supply Run quest from taking Rotting Canines from your inventory when abandoning the quest. These items should only be removed on a successful quest turn-in. Fixed some typo issues related to Blazing Wisdom, Intelligence, Strength, and Dexterity Runes/Runeshards. Refurbished Mathosian Armor can no longer be Augmented. Salvaging Artificer-crafted rings that contain gemstones now yield more Iridescent Powder, Gemstone Fragments, Clear Crystals, and Glimmering Fragments, and these items appear much more frequently. Apothecary recipes using consumable items from Rifts have been updated to reflect the changes to the ranks and level ranges of these items. You can now preview wearable items made from recipes off of crafting skill trainers. ACHIEVEMENTS The Achievements window now allows you to see what rewards you receive for completing a selected achievement. ART AND AUDIO Toned down the number of visual effects that display during large combat situations. Added an audio cue to the confirmation popup when you are invited to a group. Added new sound effects to role changes. The sounds of Tartagon mount footsteps have been slightly lowered in volume to a more appropriate level. Adjusted the footstep sounds of the Vaiyuu mounts to better match their run animations. Valmera mounts are not quite so ninja-silent at idle and while running. Turned down the volume on river and waterfall ambient sound. Rockier rock visuals for more treacherous terrain! New sound effects added for characters dropping to the ground from high places. Fixed a rare animation twitch when transitioning between channeled abilities and those with standard casting times. COMMANDS AND MACROS Characters can now have up to fifty macros each. You can now drag items and abilities into the Macro Commands field to insert their names into a macro. A slash-command glossary has been added to the Macro window to better explain some of the many slash commands in the game. Ground target items and abilities should now work properly as part of a macro. The /leader command should no longer fail with the "Invalid Target" message when the leader has a party member targeted. UI/SETTINGS You can now customize overhead nameplate colors for various types of players and NPCs via the Settings panel. Alongside the ability to set new custom colors for group and raid members, the default color for group, raid, and guild member overhead nameplates has returned to green. This can be customized at any time via the Settings panel under Interface. Moveable notification popups! You can now move previously un-movable popup or confirmation windows that appear on screen, such as Warfront or Dungeon queue join/decline notifications. There is now a "Take All" button when reading mail with attachments. Also touched up the Mail UI buttons in general. Added a button that allows you to "take all attachments from all mail items" in your inbox. The Abilities panel now sorts by category and in alphabetical order. A warning icon will now appear on your pet portrait if your pet is capped at a lower level than your character. On-screen messages for quests, errors, raid warnings, and broadcasts are now moveable via the Edit Layout system. Fixed buff/debuff tooltips not displaying a description of the effect. Added new quest indicators for daily PvP quests and World Event quests - including minimap icons, overhead icons, cursors, all that jazz! Fixed guild quest icons showing up as low level quests . New characters will have all minimap icons enabled except for Show Low Level Quests by default. Calling Trainers for other Callings will no longer be displayed on your minimap. Character window sections will now only become visible once your character has something to show in that section, to prevent information overload with a bunch of sections that aren t relevant to your character at the time. Ex Gaining Notoriety will cause the Notoriety section to appear, adding a companion pet will trigger the Companions section to appear. etc. Added a help button to the Soul Tree window to bring up the Soul Tree tip window at any time. When you have a Notoriety capped, the bar now actually looks full rather than empty. Opening the split stack option now hides item tooltips to prevent overlap. Fixed tooltips appearing in the top left corner if you teleported while a tooltip was being displayed. Auction House Fixed a bug in the Usable Only checkbox so that auction results are displayed correctly (less blank pages and half-filled pages all around). Optimized the Guild Roster pane to handle showing offline members for very large guilds without breaking things. I m looking at you, Epic. The Achievement window now properly updates for exploration achievements when entering new areas. Using the ESC key to cancel an in-progress chat window message no longer cancels the resurrection confirmation window. Chat messages for bonus Favor awards have been removed to cut back on chatspam. Bonus Planarite earned is still displayed. Escort quests no longer have the share button shown in the quest log - these are handled by sharing to the group when the quest is first accepted. Quests that require you to collect or craft single items as quest objectives no longer display "0/1" at the end of the objective. Added new loading screen tips to better highlight many new features added since launch. Auction House "no results" messages now shown in the search results area when no items are listed matching the search term. Error messaging is now more descriptive when you fail to use an ability because you lack a required item. Fixed a rare case where the client would always select the same player when mouse-picking targets. Map waypoints are now cleared on logout. CLIENT When combat logging to a text file is enabled, the Rift client will no longer open and close the log file for every line written. Instead, it will leave the file open and flush new data every half second. The interval for flushes can be tuned in rift.cfg with the CombatLogFileFlushInterval value.
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Jim Bridger's Alarm Clock and Other Tall Tales (A Unicorn Book) Sid Fleischman?Eric Von Schmidt? Useful Fools Corinne Schmidt? The Sin Eater Gary D. Schmidt? Adventures in Cooking Avocados Bryan Coker?Zondra Schmidt? Victoria's Story Reincarnation God's Love Returned Victoria Schmidt? Her Name Was Love Oscar Schmidt? Introductory Network Theory Leonard Lee Grigsby?William A. Blackwell? Fundamentals of Surveying Milton O. Schmidt?Kam W. Wong? Engineering Graphics Herbert W. Yankee? Workbook for Engineering Graphics Herbert W. Yankee? Fortran 77 for Engineers Garold J. Borse? Biomedical Engineering and Instrumentation Basic Concepts and Applications Joseph Bronzino? Digital Design A Pragmatic Approach Everett L. Johnson?Mohammad A. Karim? Exploring Religion Roger Schmidt? Basics Of Singing Jan Schmidt? Cme, Am Govt 03-04 W/CD Info SHELLEY?BARDES?SCHMIDT Writing in Sociology Judy Schmidt? 6 Steps to Effective Writing in Criminal Justice Judy H. Schmidt?Michael K., Ph.D. Hooper? Statistics for Management and Economics Gerald Keller?Brian Warrack?Henry Bartel? Introductory Business Statistics With Computer Applications/Book and Disk/the Duxbury Series in Statistics and Decision Sciences) Ronald E. Shiffler?Arthur J. Adams? Basics of Singing Jan Schmidt? Wake-Up Calls Classic Cases in Business Ethics Lisa H. Newton?David P. Schmidt? Invitational Counseling A Self-Concept Approach to Professional Practice William Watson Purkey?John J. Schmidt? American Government and Politics Today Brief 2003/2004 Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes? Cme,Amer Gov/Pol Br 03-04 SHELLEY?BARDES?SCHMIDT Patterns of Religion Roger Schmidt?Gene C. Sager?Gerald Carney?Julius J. Jackson?Albert Charles Muller?Kenneth J. Zanca? Basics of Singing Jan Schmidt? Handbook of Selected Court Cases to Accompany West/Wadsworth's American Government Texts Edward Sidlow?Beth Henschen?Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes? HDBK SEL LEGISLATION/DOCU Schmidt American Government and Politics Today The Essentials, 1998-1999 (Political Science Series) Barbara A. Bardes?MacK C. Shelley?Steffen W. Schmidt? Custom Telecourse Study Guide for American Government and Politics Today 1999-2000 Edition Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes?Neil Sapper? American Government and Politics Today 1999-2000 Steffen W. Schmidt?Mark C. Shelley?Barbara A. Bardes? Study Guide for American Government and Politics Today 1999-2000 Edition Steffen W. Schmidt?Mark C. Shelley?Barbara A. Bardes?James Perkins? American Government Smartbox Steffan W. Schmidt?Mack C. Shelley?Barbara Bardes? American Government and Politics Today The Essentials, 2000-2001 Edition Barbara A. Bardes?MacK C., Ii Shelley?Steffen W. Schmidt? American Government and Politics Today 2001/With Infotrac Steffen Schmidt?Mark Shelley?Bardes Barbra? READINGS IN AMER GOV 3E Schmidt Schmidt, Shelly, and Bardes's American Government and Politics Today 2001-2002 James Perkins? American Government and Politics Today With Infotrac 2001-2002 Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes? IE Amer Gov/Pol Brief 01-02 SHELLEY?BARDES?SCHMIDT American Government and Politics Today 2001-2002 Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes? American Government and Politics Today 2001-2002 Steffen W. Schmidt?MacK C. Shelley?Barbara A. Bardes? American Government and Politics Today 2001-2002/With Infotrac Steffen W. Schmidt? American Government and Politics Today 2001-2002 Steffen W. Schmidt? American Government And Politics Today Texas, 2006-2007 Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes?William Earl Maxwell?Ernest Crain? SG Am Gov/Pol-TX 06-07 12e SHELLEY?BARDES?SCHMIDT American Government and Politics Today The Essentials, 2002-2003 Edition (American Government and Politics Today) Barbara A. Bardes?MacK C. Shelley?Steffen W. Schmidt? American Government and Politics Today With Infotrac Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes? Schmidt, Shelly, and Bardes's American Government and Politics Today 2003-2004 James Perkins? AMER GOV/POL 03-04 11E TB SCHMIDT American Government and Politics Today 2003-2004 With Infotrac Steffen W. Schmidt?MacK C. Shelley?Barbara A. Bardes? Readings in American Government Mack C. Shelley?Jamie C. Swift?Steffen W. Schmidt? American Government and Politics Today 2003-2004 Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes? American Government and Politics Today 2003-2004 Steffen W. Schmidt?MacK C. Shelley?Barbara A. Bardes? American Government And Politics Today, 2005-2006 Alternate Edition Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes? American Government and Politics Today The Essentials 2004-2005 Edition/With Infotrac (American Government and Politics Today) Barbara A. Bardes?Mack C. Shelley?Steffen W. Schmidt? American Government and Politics Today (American Government Politics Today The Essentials) Bardes?Shelley?Schmidt AMER/GOV/POL ESS W/CD 11E IE BARDES?SHELLEY?SCHMIDT Patterns Of Religion Roger Schmidt?Gene C. Sager?Gerald Carney?Albert Charles Muller?Kenneth J. Zanca? American Government And Politics Today, 2005-2006 (American Government and Politics Today) Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes? IE-Amer Gov/Pol W/CD 12e SHELLEY?BARDES?SCHMIDT American Government and Politics Today Brief Edition, 2004-2005 With Infotrac (Advantage Series) Steffen W. Schmidt?Barbara A. Bardes?Mack C. Shelley? IE Am Gov/Pol,Ess 06-07 12e SHELLEY?SCHMIDTBARDES? American Government And Politics Today 2006-2007 The Essentials Barbara A. Bardes?Mack C. Shelley?Steffen W. Schmidt? American Government And Politics Today, 2006-2007 The Essentials (American Government and Politics Today) Barbara A. Bardes?Mack C. Shelley?Steffen W. Schmidt? American Government and Politics Today Steffen W. Schmidt?Mack C. Shelley?Barbara A. Bardes? Arithmetic (The Prindle, Weber Schmidt Series in Mathematics) Martha M. Wood?Peggy Capell? Numerical Analysis (The Prindle, Weber Schmidt Series in Mathematics) Richard L. Burden?J.Douglas Faires? Fundamentals of Trigonometry (The Prindle, Weber Schmidt Series in Mathematics) Earl W. Swokowski? Developmental Mathematics (The Prindle, Weber, and Schmidt Series in Mathematics) Martha M. Wood?Peggy Capell?James W. Hall? Foundations and Fundamental Concepts of Mathematics (Prindle, Weber, and Schmidt Series in Advanced Mathematics) Howard Whitley Eves? Modern Analysis Measure Theory and Functional Analysis With Applications (Prindle, Weber, and Schmidt Series in Advanced Mathematics) William H. Ruckle? Linear Algebra and Differential Equations An Integrated Approach (The Prindle, Weber Schmidt Series in Mathematics) Charles G. Cullen? Calculus Activities for Graphic Calculators (Prindle, Weber Schmidt Series in Mathematics) Dennis Pence? Problem Solver for Finite Mathematics and Calculus (The Prindle, Weber Schmidt Series in Mathematics) Kenneth L. Wiggins? Fundamental Concepts of Abstract Algebra (Prindle, Weber, and Schmidt Series in Advanced Mathematics) Gertrude Ehrlich? Calculus (Prindle, Weber and Schmidt Series in Mathematics) Dennis G. Zill? Advanced Engineering Mathematics (Prindle, Weber Schmidt Series in Mathematics) Dennis G. Zill?Cullen Michael R.? Intermediate Algebra for College Students (The Prindle, Weber Schmidt Series in Mathematics) Jerome E. Kaufmann? Boundary Value Problems and Partial Differential Equations (Prindle, Weber Schmidt Series in Mathematics) Mayer Humi?William B. Miller? Elements of Modern Algebra (Prindle, Weber Schmidt Series in Mathematics) Jimmie Gilbert?Linda Gilbert? Plane Trigonometry (Prindle, Weber and Schmidt Series in Mathematics) Bernard J. Rice?Jerry D. Strange?
https://w.atwiki.jp/mainichi-matome/pages/5500.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese' behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Cops see through porn watchdog's fuzzy stance on private patchwork警察は、祕めやかなパッチワークについてのポルノ監視者のぼやけた立場を見通す 参考資料 拡散状況 関連ページ Cops see through porn watchdog's fuzzy stance on private patchwork 警察は、祕めやかなパッチワークについてのポルノ監視者のぼやけた立場を見通す 元記事(削除済み):http //mdn.mainichi-msn.co.jp/waiwai/news/20070911p2g00m0dm008000c.html 0 Cops see through porn watchdog's fuzzy stance on private patchwork 2007,09,11 Shukan Bunshun 9/13 By Ryann Connell 警察は、祕めやかなパッチワークについてのポルノ監視者のぼやけた立場を見通す 2007,09,11 週刊文春 9/13 ライアン・コネル記 1 Japan's adult movie fans are shaking in their boots after police raided the organization that blanks out the dirty bits to make sure stick flicks aren't deemed obscene, according to Shukan Bunshun (9/13). いやらしい部分をぼんやりかくしてズリネタAVがわいせつとみなされないことを確実にするための団体を、警察が捜索して以来、日本のアダルトムービーファンはビクビク震えている。週刊文春(9/13)より。 2 Most mainstream adult movies in Japan are screened by the Nihon Ethics of Video Association (NEVA), which is responsible for placing the digital mosaic over genitals in Japanese porn. 日本における主流派のアダルトムービーのほとんどは日本ビデオ倫理協会(NEVA)によって審査され、ビデ倫はデジタルモザイクをかけて日本のポルノの性器を隠すことに関して責任を負う。 3 But the late August raid on NEVA was conducted because police accuse it of distributing indecent materials by allowing the digital mosaics to become so transparent as to be effectively useless. しかし今年八月にビデ倫の捜索が実行された。事実上役に立たないほどにデジタルモザイクを透明にしてしまってわいせつ画像を流通させた、と警察がビデ倫を告発するからである。 4 "Police raided two adult movie DVD companies and NEVA because it said the digital mosaic over the genitals had not been applied properly and the ethics organization allowed that to happen too easily," a reporter for a national daily tells Shukan Bunshun. "Police questioned NEVA officials for days about the incident." 「警察はアダルトムービーDVD会社2社とビデ倫を捜索しました。性器を隠すデジタルモザイクが適切にかけられていなくて、ビデ倫はそういう状態があまりに簡単に起こるようにしていたからです」と、日刊紙の記者は週刊文春に語る。 「警察はビデ倫の関係者をその事件について何日も職務質問しました」 5 Adult movie companies joined together in 1981 to form NEVA to independently monitor blue movies so that they would not raise the ire of authorities. The August raid was the first ever to target the ethics body. Though there are few people who enjoy the digital mosaics NEVA is responsible for adding, there are even less who think it has been so lenient to have gone too far in displaying actors' private parts. アダルトムービー会社は1981年に手をたずさえてビデ倫を結成し、エロムービーを自主的に審査するようにして、当局の怒りを買わないようにした。 8月の捜索はビデ倫を対象にしたこれまでで始めてのものだ。 とはいえ、かけることにビデ倫が責任を負っているところのデジタルモザイクを楽しんでいる人はほとんどいない。ビデ倫は出演者の秘所の露出についておおらかだと考える人は更に少ない。 6 "There is a genre called 'Indies,' which are movies made by companies that don't belong to NEVA. The mosaic in Indies movies is almost non-existent, yet NEVA got raided because the cops thought the digital alteration wasn't opaque enough," an adult video industry source says. "What I think was the real motivation of the police action was to send a message to the entire industry, where the trend has been to make the mosaic more transparent." 「『インディーズ』というジャンルが有ります。インディーズはビデ倫に属さない会社が作ったムービーです。インディーズのムービーのモザイクは無いも同然ですが、それでも、デジタルモザイクが十分隠せてなかったと警察が考えたため、ビデ倫は捜索されました」とアダルトビデオ業界の情報筋はいう。 「私が思うに、警察の行動の真の動機は業界全体にメッセージを送ることだったのでしょう。業界での風潮はモザイクをより透けて見えるようにすることになっていましたから」 7 Once watching videos became common in Japan in the '80s, "Indies" video makers had a gripe with NEVA, saying it was too strict in its application of the mosaic. In 1996, they set up their own self-monitoring organization called the Soft Contents Association. The new organization led to a decline in NEVA's power. 80年代に日本でビデオ鑑賞が一般的になるとすぐ、『インディーズ』のビデオメーカーはビデ倫に不満を持つようになり、ビデ倫はモザイクのかけ方について厳格すぎると言った。 1996年、かれらはコンテンツ・ソフト協同組合というかれら自身の自己監視組織を結成した。 新しい組織はビデ倫の権力を減少させることとなった。 8 "For 'Indies' makers, the rule of thumb is basically 'Anything Goes.' And 'Indies' videos are more popular in the market than those that go through NEVA," the adult video industry source tells Shukan Bunshun. "NEVA have responded to members' calls for a little lenience and since 2004 has allowed them to use a more transparent kind of digital mosaic that shows more, while last year saw NEVA permit its members to display pubic hair and anuses. But the police raid on NEVA really should serve as a warning to everybody in the industry." 「『インディーズ』のメーカーにとって、その経験則は基本的に『何でもあり』ということです。そして『インディーズ』ビデオは、ビデ倫を通過したものよりも市場でより人気があります」と前述のアダルトビデオ業界の情報筋は週刊文春に語る。 「ビデ倫は、そんなに寛大ではないということについての構成員からの要望に答え、2004年から構成員たちに、もっと見えるより透明な種類のデジタルモザイクを使うことを許しました。そうして昨年、ビデ倫は構成員にヘアと肛門を露出してみせてもよいと許可しました。しかし、ビデ倫への警察の捜索は、本当に、業界の全員に対する警告の役割を果たしました。 9 NEVA is extremely apologetic over the incident. この件について、ビデ倫は極度に申し訳なさそうである。 10 "We truly regret what happened," a NEVA spokesman says. "We will continue to watch what happens from now on and deal with the situation in a careful, strict manner." 「起こったことに対し、私たちは本当に遺憾に思います」とビデ倫の広報者はいう。 「私たちは今後、事態を継続して監視し、この状況を注意深く厳格なやり方で取り扱います」 11 "Indies" representatives at the Contents Soft Association, meanwhile, are remaining tight-lipped. 一方、コンテンツ・ソフト協同組合の『インディーズ』の代表は口を閉ざしたままである。 12 "We don't want to say a word about this case," an association spokesman tells Shukan Bunshun. (By Ryann Connell) 「この件に関しては、私たちは一言もいいたくありません」とコンテンツ・ソフト協同組合の広報者は週刊文春に語る。(ライアン・コネル記) 13 (Mainichi Japan) September 11, 2007 (毎日 日本) 2007年9月11日 参考資料 日本ビデオ倫理協会 http //ja.wikipedia.org/wiki/%E6%97%A5%E6%9C%AC%E3%83%93%E3%83%87%E3%82%AA%E5%80%AB%E7%90%86%E5%8D%94%E4%BC%9A コンテンツ・ソフト協同組合 http //ja.wikipedia.org/wiki/%E3%82%B3%E3%83%B3%E3%83%86%E3%83%B3%E3%83%84%E3%83%BB%E3%82%BD%E3%83%95%E3%83%88%E5%8D%94%E5%90%8C%E7%B5%84%E5%90%88 拡散状況 Daily Kos http //www.dailykos.com/story/2007/9/13/81726/4214 Japanese Style Noodles http //www.japanesestylenoodles.com/waiwai/archive20070911 The Black Ship http //www.theblackship.com/forum/japan-tabloid-news/1939-cops-see-through-porn-watchdogs-fuzzy-stance-private-patchwork.html 英語サイト http //www.akiba-online.com/forum/showthread.php?t=6476 http //www.asianforumer.com/forum/af-jav-download-mega-threads/3661-super-jav-idols-only-beautiful-girls-with-updates-8.html(*1) http //forum.asiansthetic.com/showthread.php?t=7322(*2) http //www.gaijinpot.com/bb/showpost.php?p=496369 http //inezha.com/p/4263702/item17?hl=en http //cartooncat.newsvine.com/_news/2007/09/12/957288-cops-see-through-porn-watchdogs-fuzzy-stance-on-private-patchwork http //forum.scanlover.com/archive/index.php/t-14647.html 関連ページ Daily Kos Japanese Style Noodles The Black Ship WaiWaiの記事を転載した英語サイト:A WaiWaiの記事を転載した英語サイト:G WaiWaiの記事を転載した英語サイト:I WaiWaiの記事を転載した英語サイト:N WaiWaiの記事を転載した英語サイト:S 毎日新聞英語版から配信された記事2007年(7月 - 12月)
https://w.atwiki.jp/irongripmarauders/pages/39.html
Iron Grip Marauders Development Changelog Hotfix 21 12.28.2011 * Increased costs to upgrade alliances. v 0.9.13.8 12.20.2011 * New Alliance system! Form an alliance with your friends, build your own flag, and maintain a private communications room with them. Even more benefits and features coming in the near future! For more information, see the Library article HERE. * New Friend Invite system! You receive 2500 gold for each friend that registers, and 2 gems when that friend reaches level 5! Click the green "Invite a Friend" button on your profile page to get started. * Two new PvP medals Serial Killer and Psycho Killer * Units are now divided into "factions", and the AI will use different faction sets depending on the scenario. Expect to encounter new enemies and a few nasty new surprises! * New 5-player Boss attack! * New player name colorization in the chat for developers and MVPs. Developers are now orange and MVPs are blue. * Leaderboard formula tweaks. PvP is weighted less in the overall score, only PvE wins are counted toward the Respect score (instead of just "battles"), and retreats are now properly counted as a loss. * The resource purchase slider window can now be moved around the screen. * TrueRank tweaks AI opponents above level 10 have had their deploy capacities modified slightly, and they will potentially use units that are only 2 levels above their own level. This means, for example, that a 3-shield raid where the AI opponent is potentially 2 levels above the player, the AI will potentially use units that are 4 levels above the player. This also means that a level 15 Boss will potentially use up to level 17 units. * Added a confirmation popup to the Retreat button. * Fixed an issue where removing an enemy from your enemies list was replacing your enemies list with all your friends. * Various other minor tweaks, polish issues and bug fixes. o Elite Smuggler capacity increased to 70 o Modified and diversified boss rewards o Fixed a boss reward that was giving an Ambulance L1 instead of a Bombardier L2 o Obstruction height of the Demoralizer reduced o Osmanov s HP increased 25% o Demoralizer and Black Skull Demoralizer HP reduced 25% across the board o All Bomb Trucks movement distance reduced o All Megaton Trucks movement distance reduced and HP increased 20% o Chance of getting attacked in Smuggling missions increased 2% o Smuggler Trucks build cost increased 10% o Murtas levels 1 and 2 increased deploy capacity by 5 points o Murtas XP requirement to hit level 5 reduced from 270k to 240k o AI opponents above level 9 are more difficult o Energy costs to attack bosses modified o Increased price of Airship Upgrades * New Player Units! o Ironclad Walker L1 L2 o Tri Scout L5 o Propaganda Truck L6 o Elite Smuggler Truck Mk2 * New AI Units! o Osmanov L4 o Baron Rocket Tank L1 - L4 o Baron Terror Walker L1 - L3 o Baron Artillery Walker L1 - L3 o Baron MBT L1 - L4 o Baron Trooper L1 - L4 o Baron Bazooka L1 - L4 o Baron Battle Walker L1 - L4 o Baron Masash L1 - L3 o Baron Barrage Cannon L1 - L3 o Cave Mortt Babies L1 - L6 o Cave Mortt L1 - L6 o Cave Mortt Spitter L1 - L6 o Cave Mortt Queen L1 - L6 Hotfix 20 - v 0.9.13.8 12.14.2011 * The AI should no longer ignore Bomb Trucks or the Megaton Truck. * Facebook login should now be repaired. Hotfix 19 12.9.2011 * New Christmas avatar items! Happy holidays everyone! * Battles should no longer get stuck on the final End Turn. * The number of kills and amount of XP shown on the scoreboard at the end of the battle should now be accurate. Hotfix 18 - v 0.9.13.7 12.7.2011 * Fixes to prevent battles from seizing up to where they cannot be completed. * Several line-of-sight (LOS) fixes. v 0.9.13.3 11.30.2011 * Introducing the new Walker Boneyard region! This is a high-level region for players at level 15 and up. Look for a slew of new raids and smuggles from Joaquin s Bar, new quests, and tons of new units in the Walker Boneyard Black Market! * Player vs. Player is here! The PvP area has replaced the Battle Room button at the top of the screen. Play PvP as much as you like! Your units will not be permanently destroyed in a PvP match. You must be level 10 to engage in PvP. * You can now purchase as much gold or iron as you want without waiting for a Black Market offer for resources. Click the little green plus button next to your gold or iron indicators. * Offers purchased on the Black Market will be immediately replaced with a new offer. * New Leaderboard! The Leaderboard has been redesigned to accommodate PvP scores and consolidate player skill into a PvE-content "Respect" value. Respect is calculated based on the number of PvE battles a player has engaged in, the number of units they have in storage, and the number of airship upgrades and other advancements they have built. * Increased the level cap to 20, with many new levels of existing units to match. * The XP requirements for each level have been adjusted. * Many new units! Look for the fearsome new Black Skull units as raid/quest rewards and in the Black Market. Also look for many new Walker Boneyard units, such as the AT Sniper, the Demoralizer and the Dragoon. * Some existing units, such as the Wrecker, can now only be found in the Walker Boneyard Black Market. * Harald s HP, deploy cost and Hero Capacity have been modified. * Murtas s HP, Speed and Hero Capacity have been changed. * Many bug fixes, including one that was causing the AI player s turn to get stuck. Hotfix 17 11.9.2011 * We have switched to a different caching system which should cause the unit quantities shown in the Engineering and Training rooms to consistently match what s really in your storage. Hotfix 16 11.7.2011 * Heroes should no longer get stuck in boss battles that are retreated. Hotfix 15 - v 0.8.28.12 10.21.2011 * Smuggling battles that couldn t be deployed due to having more deploy points in your army than your hero can handle should now be fixed. Players should be able to deploy all units, even if a patch that changed deploy costs caused their armies to be "over-stacked." v 0.8.28.11 10.19.2011 * New Mysterious Stranger quests! Check them out in the Quests page. * New Hero! If you can find Murtas...maybe he will join your cause. * The amount of XP you gain for killing individual units has been adjusted across the board. * Terror Walkers have a larger minimum range radius, and a smaller area of effect for their damage. * The chat window will only hold the last 30 messages, which should improve peformance of the game in Steam significantly. * The chat window will no longer auto-scroll to the bottom when the chat has been scrolled up and a new chat message arrives. * IG Marauders developer and admin account names will show up in green in the chat. * Links posted in the chat will now auto-linkify. * Hitting Enter to submit a chat message in Internet Explorer no longer causes the chat to lose focus. * The army editor tabs should no longer be bugged in the Steam version of the game. * Shock Fortresses should no longer spawn for players levels 1-6. * Players can now be properly kicked from cooperative boss battles. * There should no longer be a delay in a player s unit counts after battles finish. * Several other minor bug fixes, text tweaks, etc. Hotfix 14 - v 0.8.28.6 10.12.2011 * Smuggling convoys which contain no defensive units will immediately be lost upon loading the 3D battle of the smuggling mission. Be sure to defend those smuggling trucks! Hotfix 13 10.6.2011 * The "Remember Me" checkbox on the Steam splash page will now actually remember you next time you open the game from Steam if you checked it the last time you logged in. * Players will now be automatically be redirected to the "Collect Reward" screen after completing a Raid or Quest mission. Hotfix 12 10.5.2011 * Cosper s attack range has been significantly reduced, and he must now respect line-of-sight. * Another major update to the behind-the-scenes True Rank system for matching players to appropriately-difficult AI opponents. Low level players should no longer be paired with high-level opponents, and opponent deploy capacity should be somewhat lower across the board. Hotfix 11 10.4.2011 * The shield icons on the Raid mission tiles now represent the following o 1 Shield The opponent will be 1 or 2 levels below your level. o 2 Shields The opponent will be the same level as you. o 3 Shields The opponent will be 1 or 2 levels above your level. Hotfix 10 - v 0.8.28.2 9.29.2011 * New Tech Tree viewer. Check it out in the Laboratory! * Major Message Room performance overhaul. Should be speedier now. * Several fixes to the behind-the-scenes True Rank system of pairing players with appropriately-difficult AI opponents. * High-level players should no longer be fighting opponents that use low-level units. * Many other minor fixes and tweaks. Hotfix 9 9.23.2011 * Research times have been reduced across the board. Some research costs (gold) have been reduced as well. * Major updates to the behind-the-scenes "True Rank" system for giving players a more appropriately-difficult AI opponent. Generally games should be less difficult for most players. * The Raid and Smuggle difficulties indicated by the number of shield icons should now be much more representative of the actual difficulty. * The AI should no longer bring entire armies of dozens of a single unit type (at least not as often.) The AI is limited to 3 of any given unit type. However, the AI IS allowed to bring, for example, 3 Mounted Bomber Level 3 s, and 3 Mounted Bomber Level 4 s. * Newly-obtained Heroes start out already leveled up to a level that is appropriate to the player s level. * Several other minor performance improvements and bug fixes. Hotfix 8 9.19.2011 * Premium raids no longer offer structures as rewards. * Profile pages of the Militia users no longer show stats (this information is for internal use only.) * Profile pages of Heroes now show how many cargo slots they have. The only other unit that has cargo slots besides Heroes are the Smuggling Trucks. Cargo slots are only important to smuggling missions and do not affect rewards in raids or boss attacks. * Several other back-end fixes that don t directly affect players but do affect performance and our ability to detect bugs. v 0.8.28 9.16.2011 * Player bases are a thing of the past! They have been replaced by the new Smuggling Missions. This means - Players no longer earn resources with mining structures. Smuggling missions, however, allow you to earn lots of loot! - Bosses no longer attack players, but if players join up to fight off a boss, fortune and glory can be found. - No more Base Edit Mode. - Players no longer require structures. All structures and structure licenses have been removed from player storage. Players have been compensated with gems for this loss. * Heroes have replaced Base Officers. Heroes are now chosen at the beginning of any battle, and are a deployable unit in the battle. Only one hero may be used in any given battle. If you lose the battle that the Hero is leading, the Hero will be wounded, and must be healed on the Hero screen before they can be trained or used in battle again. * In battles, Heroes have also replaced the Command Vehicle. However, you must kill all units that can attack AND move before you win the battle - including the Hero! * Boss battles have been changed to an invitation-only, sequential attack system. See the Library article for more info. * All Trader quests have been updated, and therefore reset for all players. You may replay them to get the new rewards! * Massive AI improvements. Players are now internally ranked against themselves in a behind-the-scenes system we call "True Rank". This allows for better automatic matching against AI opponents according to your own skill level. For existing players, it may take several games for your "True Rank" to settle in a good spot, which may result in several games being more difficult or more easy than usual. * Smuggling Trucks have been added as a deployable unit. They cannot attack, but the more you add to a smuggling convoy, the more loot you get at the end! * Stone has been removed from the game. * Players are no longer limited to the amount of Gold or Iron they can earn - hoard as much as you like! * The selection highlight in the 3D game is different for Heroes to make them stand out better. * Music has been added to the 3D game. Music controls can be found in the in-game menu. * All tutorial quests have been reworked to reflect the massive changes to the game. * Extensive overall balance improvements to all unit stats. * Massive performance improvements and other bug fixes throughout. Hotfix 7 8.16.2011 * Bosses should attack players much more frequently now. Also, players who have never been attacked by a boss should get attacked in no more than 5 days. v 0.8.10.6 8.1.2011 * Level cap has been raised from 18 to 19! We have therefore added the following units and techs o Research Tech 7 o Machinery Tech 7 o Terror Walker Level 2 o Devastator Tank Level 3 o Royal Artillery Level 4 o Tank Destroyer Level 5 o Atavar Tank MK4 (Black Market Only) o Bethes Cannon Level 6 (Black Market Only) o Repair Truck Level 6 (Black Market Only) * All new units! Check out the new Grenadiers and Mortar Team at level 19. * All new user interface in the 3D portion of the game! Pro Tip look for the End Turn button in the lower right instead of the upper right. * The 3D game can now be run in FULL SCREEN! Check out the new video options found in the 3D game s interface. * New booster packs! All users will find 3 free booster packs in your storage. You also earn a new booster pack on every other level-up. * All new tutorial quests! Tutorials should be much more clear for new users, as Sai Nyasson will guide you through each exercise. Please note that if you are a high-level player who has completed the tutorial missions before, you may have some technical struggles getting through them (such as not having enough storage space for tutorials that require you to build new units.) * New boss maps! You may find that bases owned by bosses that you attack will be loaded with destructable structures. Enjoy the cannon fodder. * Some Black Market offers can now be purchased with Gold, instead of all offers requiring Gems. * Forum avatars now match your in-game avatar. * If you clicked the "Remember me" box on the login screen, and you are idle on the game website for more than an hour, the screen will darken and ask you to click a button to come back from the idle state. If you did NOT click the "Remember me" box on the login screen, you will be automatically logged out after 1 hour of being idle. * Airship Personnel (Engineers, Trainers, Scientists) have been removed from the game. All players who had these units in their storage have been compensated with Gold, Iron and Gems proportional to the quantity and level of the Personnel owned. * Surviving units in a Capture attack are no longer captured with the base. * Fixed an issue that was causing abandoned bases to not become properly abandoned. * Many other bug fixes and performance improvements. * Many balance changes in the web game and the 3D game. Hotfix 6 6.30.2011 * You may now purchase a new airship from the storage room if you are a higher level than the indicated required level. * Cleared all duplicate bosses. You should now only be involved in one boss party at any given time, unless you were invited by another player to join another party. * Cleared all player-owned bases with no associated officer. This was causing some players main game user interface to not render properly. * Cleared all duplicate battles on player bases. If your base was being attacked more than once at the same time by multiple bosses, the duplicate battles should now be gone, and the problem should not reoccur. * Cleaned up remaining issues with player bases under attack by a bugged boss. In these cases, your base is no longer under attack. * Changelog will now scroll. v 0.7.216.4 6.29.2011 * New Hero Units! You ll find them in your storage room under the Purple Star tab. You only get one of each at any given time though. If they re lost in battle, you can retrain them in the Engineering or Training rooms under the Purple Star tab. * Airship Upgrades! Storage upgrades are no longer researched in the Laboratory. You can find a new Junk Compressor upgrade project in the updated Storage Room, along with three other upgrade projects that increase the productivity of your Engineering, Training and Research rooms. You start off with 8 upgrade slots, and you can increase this number by buying a new airship! * New chat system! There are now multiple bars and pubs in which you can chat with other players. We re also filtering out some of the nastier nomenclature. Filthy pirates. * Four new bosses! * Several new high-level versions of existing units. * Repair trucks can now repair structures. * Bomb trucks and the Megaton are much more powerful. * Storage capacity increased to 2000. * The bug causing a base to not be captured has been fixed. * Players should no longer be attacked by multiple copies of the same boss (or more than one boss at a time, for that matter.) However, if you were being attacked by more than one boss before the patch, those duplicate bosses will still be there. Please be patient as we resolve that issue soon. * Player bases should no longer be involved in more than one attack at a time. v 0.7.214.3 5.25.2011 * New Trader Quests! Click on the Trader in the lower right corner of Anchorpoint, or click on the QUESTS button next to the chat to find them! * Added two new tutorial quests that explain how to do raid and capture attacks in Jasmine s. * New Splash Page! You can now register and login using your Facebook account. If the email associated with your Facebook account matches the same email address you used to register the game, you can link the two accounts and login with Facebook. * Two new units! Look for the Terror Walker and Megaton suicide truck at the later levels... * Level cap increased from 16 to 17. * The Engineering, Training and Research rooms have been overhauled to give better feedback about queue time remaining, and to generally be easier to use. You ll now find all your "buildable" stuff on the right side of the screen (click the + button to build stuff), and the actual queue on the bottom left. * The Storage room has been overhauled to be more parallel in design to the other airship rooms, and should be easier to navigate and find what you need to find. * The firing range of units can now be seen as you place and move units on and around the battlefield. If the range indicator circle is RED, it means you can still fire after moving the unit. If it is GRAY, it means you won t have enough AP to fire after moving. * If you have expanded the 3D game window, it should remember this preference and auto-expand it for the next 3D battle that you open. * Many miscellaneous bug fixes and balancing tweaks. If you find anything amiss, don t forget to report it on the forums! KNOWN ISSUES * Sometimes your bases can be under attack by more than one boss, or be under attack multiple times by the same boss. This causes problems with the base after you successfully defend it for the first attack. We are working on a hotfix for this, and will be manually fixing affected bases until the hotfix goes up later this week. Hotfix 5 5.17.2011 * Tweaked down the AI s defensive and offensive deployment capacities so they re not so overwhelming. * Modified the spawn rates of all bosses so they don t spawn as frequently. v 0.7.208 5.4.2011 * PvP-by-proxy is now a thing of the past. Players no longer attack each other s bases, and the AI no longer does your base defending for you. Instead, players will frequently be attacked by a Marauder Boss (an AI character), and will have to defend their own bases using the units and structures they previously placed on their base. * The World Map has been updated to remove the unnecessary regions and districts. You will now find the cliffside town of Anchorpoint is your new go-to point for most operations. From here, you can visit the updated Jasmine s Gentlemen s Club, where you ll find up to 4 base Raid missions and 4 base Capture missions, of varying difficulty. Do a Raid mission if you re just looking for loot, or do a Capture mission if you need a new base! * New Avatar System! Click your avatar or visit your profile to update your new custom avatar. You ll find several vanity items that can be purchased with gems and worn by your character. Remember that choosing a gender, race and face can only be done once, but changing your outfit can be done as often as you like. * When you are attacked by a Boss, you will be added to a party of other players who are also being attacked by that Boss. You can find this boss and view information about him and your fellow party members by clicking the Skull tab next to your Bases and Officers tabs. It is completely random when you get attacked by a Boss, and the other players in your party are also chosen at random. You can defeat the boss by attacking him from the boss detail page. For more information, click HERE. * If you are in a boss party, that boss will attack your bases at random. When you are attacked, you will be notified, and that base will stop producing resources until you play out the defense. Find the base that is under attack and click the big DEFEND button to open the battle. You will only be allowed to use the units that you had previously placed on that base to defend it as the Boss player attacks it. For more information, click HERE. * All new maps for the Raid missions in Jasmine s Gentlemen s Club. These maps are different from the ones you can capture and use as your own base. * Several graphical upgrades to the special effects. Explosions are now 33% more explodey! * The level cap has been increased from 14 to 16. * New Wrecker unit! Check it out when you reach level 15! KNOWN ISSUES * Many of your existing bases may be "over-stacked in that they have more units deployed on them than they should have due to new balancing calculations. In the next 48 hours we will be dumping everything from over-stacked bases back into your storage, and you will have to re-deploy your units to these bases. v 0.7.194 3.31.2011 * Bases that have no defenses will go into an anarchy state. Bases in anarchy will eventually be deleted after a set number of days. Bases that are in anarchy do not mine resources or contribute any bonuses to the player. * Bases that have less than 20% of the deploy capacity dedicated to defenses will go into a corruption state. Bases in corruption mine resources at a reduced rate, and contribute smaller bonuses to the player. * Increased the level cap to 14. * New units! Check out the new Devastator Tank, Command Destroyer, Atavar Tank (shotgun version of the Savar) and the infamous Wheel of Doom. * New map textures! Things should be looking a little spiffier in your neck of the woods. * Massive performance improvement in turn state saving. Most users will notice that the time between turns is virtually instantaneous. * You may only be involved in one battle at a time. * The number of officers and bases you may have has been capped at six. Players who have more than six bases will lose the extra officers when the extra bases are captured. You will be compensated with three gems when this happens. For those of you with more than 6 officers who are unassigned to a base, those officers have been killed. Perhaps there is an assassin about.... KNOWN ISSUES * We are experiencing a few growing pains with the recently released Firefox version 4. Please be patient as we iron some of these issues for the next patch. * Clearing your cache and refreshing may help with many issues. v 0.7.137.1 3.17.2011 * The camera has been changed to 3D perspective from the fixed orthographic view, making the whole game feel a lot more 3D. Use the scroll wheel to zoom in! * New Tutorial System! Check out the new Tutorials button and earn extra XP and other rewards for completing the tutorial quests. * Exclusive items purchased on the black market now give you a number of "licenses" to build that item. For example, if you purchased licenses for 3 Baron Towers, you may have 3 Baron Towers in your storage or on a base at any given time. If they are destroyed in battle, you may rebuild up to 3 Baron Towers again in your Engineering Bay. For those of you who have purchased exclusive items on the black market in the past, you should find that you now have the licenses for everything you ve purchased. Click on the star tab in the Engineering or Training rooms to find them! Note that this only applies to exclusive items, and not units that found in the tech tree. * It is now possible to earn the "Rage" medals. * Spending gems to buy down time on queues will now calculate how many gems it costs to fully complete the next item, and charge that much for an insta-completion. * Fixed a rare issue that was causing the CV to not respawn after a battle. * Many other minor tweaks and back-end bug fixes. v 0.7.52.1 3.01.2011 * Bases should now stay immune for the full 6 hours after being attacked, even after you edit the base that was attacked. * Undefended bases no longer produce resource income and do not contribute toward productivity bonuses. * Only the highest-level version of a unit that you have researched can be trained or built. For example, if you have researched Militia Level 3, you can no longer train Militia Level 2 or Militia Level 1. * The Facility/Personnel logic for production bonuses has been fixed. * The AI should be more difficult to bait into "mob-pulling" traps. * Base editing is now limited to 1 hour. If your base is stuck in edit mode for more than an hour, your changes will not be saved, and you will have to re-edit the base. * Engineering Factories have been renamed to "Engineering Facilities". * Stamina has been renamed to "Energy". * Using gems to buy down research time should now use the correct number of gems. * Several other minor bug fixes and balance tweaks. v 0.7.20 2.09.2011 * The 3D portion of the game has been upgraded to use Unity 3! Unity 2.6 is no longer supported. This was an extremely big upgrade that affects many low-level aspects of the 3D game engine. You may see some graphical glitches here and there, but we will iron them out over the next few publishes. * Personnel now require the corresponding structure to be placed on maps in order to be effective. Each structure can support 3 personnel of the appropriate type Scientists require Laboratories, Trainers require Training Academies, and Engineers require Engineering Factories. * You will now get a pop-up message when you level up, when you earn medals, and for various other notifications. * You can now directly attack another player by viewing their profile and clicking the ATTACK button. You must be at least level 4 before attacking other players. * Added a button to the Engineering and Training rooms that link directly to the Black Market. * More balance, bug fixes and polish issues taken care of. * The chat timestamps are now in your local timezone instead of being 3 hours behind. v 0.6.68 1.27.2011 * New Wheelhouse Bar where you can buy back your stamina with Atora pie and the finest liquor we promise won t make you go blind! You can find the Wheelhouse Bar by clicking the little plus button at the bottom of your stamina bar. * Fixed several problems with the AI getting stuck in an "AI Thinking" loop. * Fixed the Leaderboard so that it shows more accurate data and doesn t skip any ranks. * The CV s retreat AI should be smarter now. Good luck chasing it down! * Loot is now capped at 1000 of any given resource. * The registration form s CAPTCHA should now be easier to read. * Reworded several error messages so they make more sense. * Armor and Damage values are now reporting more accurately in tooltips. * More balance changes, minor bug fixes and performance improvements. Hotfix 4 - v 0.6.64 1.19.2011 * Massive performance improvements to the database servers. Timeouts and general slowness should be vastly improved throughout the game. * Fixed a problem that could possibly happen in Base Edit Mode where an end-of-game scoreboard was showing up. * Added more server-side error logging to help us track down more problems faster in the future. v 0.6.63 1.14.2011 * New Stamina System - a new stamina bar has appeared next to your avatar. Everyone has a maximum of 24 stamina points, and each attack costs 8 stamina points. You automatically earn back one point per hour. * It is now much more difficult to break the tutorial - each step of the tutorial forces you to follow the directions and highlights specific areas of the screen, making it easier to see what s going on. * Tutorial reset has been disabled. We did this because it is possible for people who have been playing the game to get stuck in the middle of a second round through the tutorial when it asks you to build things in the Engineering room and you don t have enough population or gold to support it. We will be reworking the tutorials in the future so they can be played back at any time by any player regardless of the player s current economic situation. * Minor bug fixes and exploit patches. Hotfix 3 1.11.2011 * Those of you with Bank bases should now show +50 more gold earnings per hour in your gold monitor, as well as an additional 2000 gold capacity. Previously you were actually earning the +50 gold per hour, but the monitor did not show this fact. * The tutorial script now has the ability to highlight and enable only specific parts of the screen, which should cut down on the possibility of breaking the tutorial before it can be completed. * We have disabled the ability to restart the tutorial. Restarting the tutorial after you have been playing the game has the potential to break the tutorial for your account to where it cannot be completed. We are currently working up new tutorial logic that will allow the tutorial to be replayed in an environment independent from your account. In the meantime, the Library will be your best friend for finding out any information on the game that you need. v 0.6.59 1.5.2011 * Welcome to the OPEN BETA! Anyone who registers may now play the game. Keep in mind, this is still a beta, and features are subject to change without notice, although we will try to keep you informed on what s coming. * NEW BASE TYPES! The new Bank base has a permanent bank structure in the middle of the map. For the player who owns this map, the bank will generate resources like a Gold Mine, and increase your total gold storage like a Gold Silo! However, you will never find any other resource patches to be mined on this base type. The new Shock Fortress base contains a permanent super-turret structure that will automatically fire on any attacking enemy, and can reach just about any location on the map. While both the Bank and the Shock Fortress can be destroyed during the course of a battle, they will both automatically respawn upon editing the base following a successful or unsuccessful attack. * Many new maps! * All new tutorial! Follow the instructions TO THE LETTER, or you may find yourself stuck in the tutorial. This is only the first version of the new tutorial, and we ll be enhancing it a great deal over the next few publishes. If you re really lost, you can probably find what you need to know by searching the Library. * Base officers can now be upgraded by researching the Officer Upgrade research project in the Laboratory. Each level of Officer Upgrade will permanently increase the Attack and Defense Leadership values of all your current and future officers. * Major UI update for the "deployment" phase of battle and base editing within the 3D game. You ll now find all your deployable units in the scrolling bar along the bottom of the screen, instead of along the top. * Many balance changes. For example, low-level Militia bases should be much easier to conquer now. * Several minor bug fixes. * Several security improvements. KNOWN ISSUES * Some of the Medals found in your User Profile page are currently broken and unattainable. We will be fixing some of these in the next publish, and more will come in subsequent publishes. * For veteran beta testers who have been playing the game, it may be impossible to finish the tutorial if you reset it from your profile page. This is due to the fact that some tutorial steps require you to spend gold and other resources that you may not have available to complete the step. Please contact us on the forums if you really run into trouble. * Players who have been playing since the last reset may find that their own maps look similar to many others. These duplicate maps are holdovers from an older version, and we intend to replace them with updated maps soon.
https://w.atwiki.jp/vocalive/pages/105.html
このページ名(Name of this Page)→【TECH/English/Test Video to Put on Screen 投影テスト用映像】 メニューMENU ライブ技術DB (DataBase (DB) for the TECHNOLOGY of Live Concert and Event) ls(TECH/English/) Test Video to Put on Screen 投影テスト用映像 Translation tool 翻訳ツール ls(TECH) 3D Printer English/Test Video to Put on Screen 投影テスト用映像 English/Translation tool 翻訳ツール Oversea/AniMiku Vocaloid Live Concerts & Software Development USA Oversea/HATSUNE MIKU Live Concerts of Miku-UK Project 39UK Oversea/Project MMD Live+39diyMMDConcert USA 日本/Hatsune Miku Hako Vision (Box Vision) Production 日本/Vocaloid Live at Ijirako ミクオン 伊自良ステージ Japan 日本/[TwiPla] 第3回 初音ミクコンサートライブin熊本市立図書館[TwiPla] Live in Kumamoto 日本/ボカパ Vocapa (Vocaloid Live Party) Japan 日本語/会場設備-EVENT Hall info TECH/English/Test Video to Put on Screen 投影テスト用映像 VOC@LOID In Love - 2011 MIKUNOPOLIS in Los Angeles End Credits http //www.youtube.com/watch?v=ieym3n6av5g Example for putting on the screen. Life-Size Miku Performs Koi Suru VOC@LOID in My House! (等身大のミクさんが家にやって来た!) http //www.youtube.com/watch?v=eL36nf26djo 【Dreamy Theater 2nd】Ochame Kinou (Mischievous Function)【Project Diva 2nd EDIT PV】 http //www.youtube.com/watch?v=vP2SjaPX2gs Example for putting on the screen. 39diyMMDConcert Collab Ochame Kinou (Mischievous Function) / Fukkireta http //www.youtube.com/watch?v=QOPVqD8N3uU
https://w.atwiki.jp/riftinfo/pages/274.html
RIFT 1.5 == FEATURES == = ASHES OF HISTORY - WORLD EVENT = = CHRONICLES = = PLANAR ATTUNEMENT = = VETERAN REWARDS = = MASTER-MODE DUNGEON - DARKENING DEEPS = = NEW WEEKEND WARFRONT - LIBRARY OF THE RUNEMASTERS = = ENDGAME RIFT ZONE EVENT REWARD UPDATE = = WARFRONT ACCOLADES = = GUILD WALL = GENERAL GAMEPLAY CHAT SYSTEM UPDATES RIFTS AND INVASIONS LOOKING FOR GROUP GUILDS COMBAT ==SOULS==CLERICCABALIST DRUID INQUISITOR JUSTICAR PURIFIER SENTINEL SHAMAN TEMPLAR [PvP] WARDEN MAGEARCHMAGE [PvP] ARCHON DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BARD BLADEDANCER INFILTRATOR [PvP] MARKSMAN NIGHTBLADE RANGER RIFTSTALKER SABOTEUR WARRIORBEASTMASTER CHAMPION PALADIN PARAGON REAVER RIFTBLADE VOID KNIGHT WARLORD PVP/WARFRONTS DUNGEONS, SLIVERS, AND RAIDSABYSSAL PRECIPICE DARKENING DEEPS DEEPSTRIKE MINES DROWNED HALLS FALL OF LANTERN HOOK GILDED PROPHECY [Sliver] GREENSCALE'S BLIGHT [Raid] HAMMERKNELL [Raid] KING'S BREACH RUNIC DESCENT ZONESDROUGHTLANDS FREEMARCH GLOAMWOOD IRON PINE PEAKS SCARLET GORGE SCARWOOD REACH SHIMMERSAND SILVERWOOD STONEFIELD CRAFTING ITEMS GRAPHICS AND AUDIO COMMANDS AND MACROS UI/SETTINGS CLIENT == FEATURES == New Chronicles, epic storyline experiences for solo and duo players, become available with 1.5. See CHRONICLES, below. New Planar Attunement system lets you continue to grow your character past level 50 and choose how you want to enhance their abilities. Details under PLANAR ATTUNEMENT! Veteran Rewards are being added as a bonus for longtime Ascended. Master-mode Dungeons challenge even the most experienced and well-equipped players who come looking for a fight! See below for more details on what to expect and how to enter them. A new Weekend Warfront joins the mix - check out LIBRARY OF THE RUNEMASTERS, below! New competitive rewards have been added for purchase with high-level zone event currency. Find them on the Planar Goods merchants in Sanctum and Meridian! More details under ZONE EVENT REWARD UPDATES. The Golden Maw unleashes chaos from an abandoned kingdom across the sea, as the Ashes of History world event begins SOON! AddOns for RIFT will soon be going into live beta! These are optional tools that can be used to enhance your personal gameplay experience. = ASHES OF HISTORY - WORLD EVENT = Two dragons of the Blood Storm have been defeated, but four still remain. With Akylios influence waning, the ancient Travel Stones, once buried, are on the verge of rediscovery. The cults of Laethys and Maelforge seek control of these long-abandoned portals to help them bring forth a future of fire and chaos. If Telarans wish to regain them, they ll need all of the Ascended help they can get! Keep an eye on your World Event UI for the start of this world event. = CHRONICLES = Chronicles, epic storyline experiences for duos and strong solo characters, begin rolling out with 1.5. The Chronicles of Attunement is a solo experience for all characters who reach level 50, congratulating them on their journey and introducing players to the Planar Attunement system. Duo or strong solo 50s can enter the Chronicles version of Greenscale s Blight or Hammerknell to take part in additional storylines separate from the Raid versions of these zones. The rewards for Chronicles - outside of taking part in the story itself! - include Planar Attunement experience, gear of use to newly-50 Ascended, and chances at unique artifacts, new and old vanity items, and mounts from prior events. Level 50 characters can access the new Chronicles window from the menu buttons on-screen or by pressing the J key. Under times of high demand, Chronicles will use a queue system to make sure everyone gets their turn! = PLANAR ATTUNEMENT = Advancement doesn t stop at level 50; after the Chronicles of Attunement, you can start earning Planar Attunement experience to further customize and enhance your character! Planar Attunements provide base enhancements to your character s Calling from each Plane, and is not Soul-specific. Your experience bar will turn into a Planar Attunement meter when you reach level 50. The mouseover tooltip will indicate that you are earning experience toward Planar Attunement. You must purchase all Planar Attunement abilities of a given tier before you can begin spending points in the next tier up. Rested experience does not apply to post-level-50 Planar Attunement experience. = VETERAN REWARDS = Our players are what make RIFT possible - as a thank you from us to you, additional bonuses are earned based on how long you ve been with us in Telara. Veteran Rewards are calculated based on prior existing time subscribed as well as any purchased future subscription time on your account. For example, if you ve been subscribed for 3 months and renew a 3-month subscription, you will receive 6-month Veteran Rewards at the time the renewal occurs. Check your in-game mailbox to receive Veteran Rewards! For additional details including the list of rewards and milestones, see http //www.riftgame.com/en/game/veteran-rewards.php = MASTER-MODE DUNGEON - DARKENING DEEPS = For those Ascended looking for a group-sized challenge, new Master Mode dungeons are underway, starting with Darkening Deeps. Intended for elite groups of Ascended, these Master modes may require you to use multiple roles and advanced tactics including crowd control and support souls. Epic rewards await those who successfully complete these dungeon modes; dropped items are more powerful than tier 2 Expert gear and provide an alternative to Raid Rifts and entry Raids for gear. There are rumors of a few super-powerful items to be found as well! Groups wishing to tackle Master Mode dungeons must form up and enter the zone with the Master dungeon difficulty selected. Master Mode groups cannot be formed through the Looking for Group tool. = NEW WEEKEND WARFRONT - LIBRARY OF THE RUNEMASTERS = A new Warfront joins the weekend rotation - this one in an all-new setting! Within the depths of Hammerknell, Guardians and Defiants fight to take control of abandoned Dwarven Rune vessels. With the ability to bind powerful planar beings, these artifacts could prove invaluable to the armies of Ascended. Join the fight to control these powerful vessels - but be warned, the longer one is within your grasp, the more its dark power will eat away at your soul. Earn points for your team by holding the relic as long as possible. None can withstand the power of the relic for too long, though, and the carrier will take an increasing amount of damage until they die. Points can also be gained by defeating enemy players. = ENDGAME RIFT ZONE EVENT REWARD UPDATE = Awesome new weapons, armor, and Synergy Crystals have been added to the Planar Goods merchants that can be purchased with Inscribed Sourcestone - these are expert-level equipment and worth checking out as a means of gearing up your character! Combined Crystal sourcestone and Inscribed Sourcestone into a single currency for end game rift rewards. Crystal Sourcestone has been removed and any existing Crystal Sourcestone will automatically be converted into Inscribed Sourcestone. Added Inscribed Sourcestone drops to all high level events, Rifts, and Rift related daily quests. Significantly increased the rate in which players can obtain Inscribed Sourcestone. Items that used to cost Crystal Sourcestone have had their costs converted to Inscribed Sourcestone. = WARFRONT ACCOLADES = A new Warfront Accolade callout system gives recognition and group bonuses to Favor, Experience, and Prestige for completing a variety of certain feats in Warfront PvP. Example feats include the defeat of two opponents at once, defeating multiple opponents in a row without dying yourself, or for saving a teammate from the brink of death with a well timed heal. There are even Warfront-specific feats for unique actions! = GUILD WALL = A new tab in the Guild UI allows members to post messageboard-style updates for all guild members to see. Use it to set up Raids, Events, or just to coordinate with friends who may not be online at the same time. Permissions allowing members to post on the Guild Wall, or to delete posts, are set under the Rank permissions settings. GENERAL GAMEPLAY You can now interact with merchants, quest NPCs, and Healer NPCs while they are in combat! This should help in some situations where a great many invaders are present. Trinkets and other usable-equippables will now enter their cooldown period when equipped. Quantum Sight and Omen Sight now last 15 minutes. The Planar Vendors in Sanctum and Meridian have been reorganized to hopefully make them more user-friendly. A number of the goods available have been repriced. Ascended Powers are now on their own merchant in Sanctum and Meridian. Fixed an edge case with master looting where a group could become ineligible for assigned loot. Fixed a bug where characters could end up with multiple stacks of Soul Exhaustion. Fixed the message Dummy has decayed from [item] appearing whenever a temporary enchantment was applied to an item. NPCs now give a more descriptive error message when you attempt to turn in too many repeatable quests in a single day. If you try to pay for a cash-on-delivery mail attachment multiple times, we don t actually charge you more than once. When right-clicking stackable items to move them into a Guild Bank, they will be merged into any existing stacks in the bank if there is room. Quests that share updates with party members will now also share across the whole raid, not just within your raid group. Using click-to-move no longer acts bizarrely if you click on a floor above or below your character. Smart Targeting now actually changes your target to the one chosen by your ability. CHAT SYSTEM UPDATES You no longer need to be Prestige rank 2 to join the World Defense chat channel. Characters will be added to the World Defense channel when reaching level 50 - current level 50s will be added automatically after the update. Combined some of the level range chat channels - new channel ranges are Level 1-29, Level 30-49, and Level 50 chats. When your character is automatically added to a new level channel (when reaching 30 or 50), we ll no longer also remove you from the old one. RIFTS AND INVASIONS A new zone event weekly quest is available from Raj Tahleed in Meridian and Abbess Katia in Sanctum. Increased the experience gain around Rift activities - a small increase to experience gained from Rifts, a moderate increase for footholds and Major Rifts, and a large increase for zone event Colossi! The Defiant s Flare and Guardian s Flare abilities now summon more numerous and stronger assistants to help take down an enemy foothold. The ability cooldown is now 2 minutes. Raid Rift tears no longer time out and disappear. Guardian or Defiant invasions summoned by Ascended Abilities should more reliably assist each other. Anti-Planar Augmentation and Blessed Champion abilities now have a duration and cooldown of 1 minute, instead of the previous 30 second duration and 5 minute cooldown. After invaders take over a location they will start stacking the Burning Out debuff, causing them to take increased damage for each stack. Player pets no longer deal reduced damage to Invaders. Zone event broadcasts should now always contain the name of the zone the event is starting in, rather than just an area within the zone. Between the high level zones - Stillmoor, Shimmersand, and Iron Pine Peaks - only one zone event will be active at a given time. Raid Rift tears now have a unique map icon. When a PvP Rift is active in a zone, the activity icon will be visible on your main map, which has a tooltip giving info about the active Rift and event. PvP Rifts will also be visible on the main map when zoomed in, even if you re not currently in the zone. LOOKING FOR GROUP The Random Daily Dungeon completions via the LFG tool now also award experience for Planar Attunement, where appropriate for your level. Stats contributed from armor set bonuses now count toward tier requirements when looking for dungeons. Fully LFG-formed groups now default to having the tank set to leader. LFG groups can now vote kick someone who is not in the instance. You can also access other useful things from the party member s right click menu even if they are not in your instance - promote, mark, invite to guild, friend, etc. Fixed a case where you wouldn t be able to use the Leave Dungeon option if you entered an LFG dungeon from within another dungeon. Two-player parties that disband during a LFG queue pop no longer leave an orphan window on the screen. Characters who level while queued in the LFG system will not be kicked for forgetting to spend Soul Points for a couple of levels. Once you leave the queue for any reason you will have to spend those Soul Points before you can rejoin it. LFG players who are briefly disconnected but still in the group will no longer cause unusable replacement popups on the group leader s screen. Killing the first boss in a normal dungeon will properly remove the party s LFG cooldown debuff, much like the Expert dungeons do. Party leaders that are overleveled for their LFG instance can now successfully use the Find Replacement popup if needed. Leaders of raids with 5 players or less can now enroll them in the LFG queue, even if more than one group exists in the raid . Parties queued for LFG will remain in the queue when converted to raid, as long as they meet the 5 player or less limit. Leaders of LFG raidframe groups can now change the order of players within the party. The soul respec window will now warn you that respeccing may kick you from an LFG queue, depending on how much you change! The LFG system will no longer get confused if you add a party member during a dungeon queue pop. It also won t forget group member names if someone is in a Warfront when the window comes up. Attempting to use Master Looter to grant loot to a member who is offline now has a more useful error message. GUILDS Guild Perk Bloodthirsty Duration increased to 10 seconds, percentage healed lowered to 5-15% healing, and now cannot trigger a second time while active. Found and removed a weekly guild quest that had an incorrect level set on it and would result in only 2 quests being offered, rather than three, in a particular week. COMBAT Fixed a bug that caused passive abilities to not apply on pets if they were already summoned at the time of login. Also fixed a bug with item abilities not triggering on pets if the item was equipped prior to the pet being summoned. Area effect heals that were using up a heal count on a dead friendly target will no longer do so. Fixed an issue causing tooltips from some abilities (most trinkets, in particular) to display inaccurate values for damage and healing when the character has active effect that modify their incoming/outgoing damage or healing values. Your camera angle will no longer change when struck by an NPC using Thunderous Kick. ==SOULS== Cleric mana pools will now increase just a bit more from gains in Intelligence. Fixed an issue causing some passive abilities to linger after resetting your Soul Points. CLERIC CABALIST All Sigils are now area of effect on the target rather than ground targeted area effects. Ravaging Darkness The damage from Ravaging Darkness itself is now properly converted into healing. Reversal of Fortune No longer causes you to be hit by your own Decays. Dark Water Fixed tooltip inconsistencies. Symbol of the Ancient Removed the extra comma from the tooltip. Curse of Discord, Curse of Solitude Both now specify in their tooltips that they will not stack with each other. DRUID Fae Blast Now properly generates aggro. INQUISITOR Corporal Punishment Now grants a flat 50% chance to gain increased damage to your Life and Death based abilities for 5 seconds. Does not scale based on points spent in the Inquisitor soul. JUSTICAR Bolt of Radiance Removed the secondary taunt effect that required Mien of Leadership. Provoke Now available with 12 points in Justicar. Taunts the target, forcing them to attack the Justicar for 3 seconds. Does not trigger a global cooldown. Interdict No longer has a delay before actually interrupting the target. PURIFIER Ancestral Flame Improved the way the shield absorb bonus is calculated from having points in Disciple of Flame - the net result is a higher amount absorbed by an Ancestral Flame proc when you have both abilities purchased. Rite of the Ancestors Corrected the tooltip on the effect. SENTINEL Serendipity Now grants a flat 40% chance to reduce the casting time of your next heal. Does not scale based on points spent in the Sentinel soul. Lasting Invocation This now considers both the healing applied as well as overhealing done by Healing Invocation for determining the amount of the heal-over-time portion. Vigilance Rank 2 is no longer blocked by the Latent Blaze debuff. SHAMAN Lust for Blood Now grants a flat 45% chance to deal additional damage on your next Physical hit. Does not scale based on points spent in the Shaman soul. Vengeance of the Primal North Corrected the effect tooltip. TEMPLAR [PvP] Nysyr s Brand Increased cooldown to 10 seconds. WARDEN Overflow Now grants a flat 40% chance to proc an additional heal on your target. Does not scale based on points spent in the Warden soul. MAGE Warlock s Opportunity and Dominator s Quick Thinking no longer stack with each other. Opportunity has a higher priority and will be applied if both would be up at the same time. Fixed an issue where using two Charge-consuming abilities at the same time would only have the first one consuming Charge. ARCHMAGE [PvP] Nenvin s Lament Fixed an issue where a previously cast spell would consume Nenvin s Lament if it was cast before the prior spell finished hitting the target. ARCHON Disorient Now triggers Swift Control when the stun portion successfully lands, instead of when the confuse portion hits. Rock Slide Fixed an issue where the last tick of Rock Slide would remove 10 Charge but deal no damage and no buff stacks if you had between 10 and 19 Charge at the time of the last tick. Leeching Flames Multiple Archons can now have Leeching Flames up on the same target. No longer triggers the Elementalist ability Icy Carapace. Opportunity procs from the Warlock soul no longer gives Archon auras a casting time if the Archon has branch abilities making them instant. DOMINATOR Charged Shield, Mass Charged Shield Shield damage now checks for damage buffs and debuffs at the time the damage occurs. Mass Charged Shield Fixed a bug with the tooltip of Rank 2-4 of this spell where the damage was not being displayed correctly. Death s Edict, Mental Shock Now deals damage even if the target is immune to the stun portion of the effect. Swift Control Updated the description to help clarify how this spell functions. Improved Charged Shield Updated the description to indicate that it increases the base damage of an ability. Pets will now be able to attack enemies affected by the root from Storm Shackle. Quick Thinking No longer consumed by abilities that you ve spent soul points to make instant-cast, such as Chloromancer s Bloom. ELEMENTALIST Fixed an issue with the Water Elemental s Icy Chains ability that prevented the root from being cleansed. Sever Bonds Can now be cast while silenced. NECROMANCER Last Gasp Can now critically hit. Flesh Rot Updated the description to indicate that it increases the base damage of an ability. Symbiote Updated ability description to clarify that it applies to the base healing of Essence Link. Fixed an issue where Blood Spike on the Skeletal Zealot was not correctly reducing its cooldown when it consumed a stack of Deathly Calling. Corpse Explosion Fixed a bug where this wouldn t trigger if used on another player. PYROMANCER Due to the below changes, characters with soul points spent in Pyromancer will receive a free soul respec. Withering Flames Can now critically hit. Burning Shield Now absorbs 50% of the damage received, up to the indicated amount. It no longer has restrictions on when it can be cast. Ground of Power updates Renamed to Glyphs of Power. Glyphs of Power is now an instant cast self-buff with a 1 hour duration. This buff provides the same bonus to Fire abilities and increase to damage taken that Ground of Power did, but only applies the bonus while the caster is standing still. Now also increases mana regeneration. PVP - Glyphs of Power The bonus to Fire damage from Glyphs of Power in PvP combat is 5%. Improved Ground of Power Renamed to Improved Glyphs of Power. Retains the same effect on Glyphs of Power that it had on Ground of Power. Improved Grounding Removed. Improved Flame Jet - New Ability Grants Flame Jet a 33-100% chance to knock back targets it hits. Available after spending 5 points in Pyromancer. Wildfire The buff can now be clicked off or otherwise removed. Flicker Can now be cast while silenced. STORMCALLER Absolute Zero This will no longer be consumed if cast immediately after Arctic Blast or Icicle, before those spells hit the target. Building Storm The stacking buff is now consumed at the point of casting a Hypothermia ability, rather than being consumed at the time damage is dealt. Storm Guard Fixed a case where Storm Guard would not place a stack of Electrified on enemies it damaged. Icy Vortex Will no longer snare an enemy if they are already snared. Will still apply Hypothermia with each hit. WARLOCK Defile Fixed an issue where the last damage tick was not occurring. Sacrifice Life Mana No longer prevented from returning mana when used with Empowered Darkness active. Dark Fury Now deals damage even if the target is immune to the Stun portion of the effect. Damage from Warlock Armor and Dark Armor now checks for damage buffs and debuffs at the time the damage occurs. Charge consuming abilities now properly consume Charge when used while Empowered Darkness is active. Opportunity No longer consumed by abilities that you ve spent soul points to make instant-cast, such as Chloromancer s Bloom. ROGUE Increased Energy regeneration rate to 23 per second. General gameplay goals for the rogue update - Competitive PvE Alternatives to Sabodancer, both melee and ranged. - Competitive PvP DPS. You should fear seeing a Rogue the same way you see a Warrior. Of equal Prestige Rank, the two should be capable of providing a similar amount of PvP threat. - Survivability improvements. Some self heal improvements and vampiric-type Healing Siphons - Abilities that reduce the healing intake capacity of one s target, with a portion of the stolen amount going to the rogue. - Better synergies between souls. - More utility without giving up the majority of their DPS to get it, bringing them closer in line to the flexibility that other callings have. - Large pack tanking improvements - Improvement to threat on multiple mobs - Running capacity remains -- BUT, Double-teleport-invulnerable runner (the "bugged" one) goes away. - Reduction in required reliance on "unfair" tactics (invuls, slips, etc) via adding true competitive power ASSASSIN Gameplay goals More up front damage, less reliance on super-long, annoying DoTs. Better poisons. Less "waste a finisher to apply a short buff." Slip Away should not be a requirement to compete. Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, and Serrated Blades no longer trigger damage shield effects. Baneful Touch No longer a combat finisher ability. Now a self buff that increases the damage of all weapon enchantments by 20%. Unlocked after spending 20 points in Assassin. Leeching Poison The healing granted has been increased. Now unlocked after spending 14 points in Assassin, with an additional rank added at level 50. Debilitating Poison Updated functionality. The Assassin coats their weapons in poisons, and each weapon attack has a 20% chance to deal additional Water damage and drain 5 Energy, 5 Power, or 3% of the target s maximum mana up to a cap of 500 per hit. Lasts for 1 hour. Up to 2 weapon enchantments can be applied at one time. Poison Mastery Now also increases the Attack Power of the Assassin s poison-coated weapons by 15-75%. The chance for it to trigger has been increased to 4-20%, up from 2-10%. Enduring Brew Ability changed - now instantly heals the Assassin for a large amount of health, with a 1 minute cooldown. Backstab Attack Power damage bonus increased to 150% from 100%. Assassinate An additional 150% damage bonus from Attack Power is applied to this attack, up from 100%. Now also completely ignores armor on the target. Exposed Weakness The additional damage taken by the target is now increased by the Assassin s Attack Power. No longer on the global cooldown and has a 20 second ability cooldown added. Energy cost reduced to 10 from 20. Physical Trauma Ability changed - now increases the damage of Puncture, Jagged Strike, and Impale by 20-40% , and the damage of Final Blow on an impaled target by 20-40%. Slip Away Changed slightly - the Assassin is no longer immune to damage after using Slip Away. Any damage taken while Slip Away is active will not bring the Assassin out of stealth. Cut and Run - New Ability Available after spending 20 points in Assassin. Removes all control and movement impairing effects. Not on the global cooldown. Serpent Strike Energy cost reduced to 10 from 20. Impale Damage has been increased. Duration increased to 20 seconds, up from 16. Hidden Veil Fixed a bug where this wasn t working properly or would enter a cooldown period when you also had Camouflage, Step Into the Shadows, or Slip Away. BARD Gameplay goals A little more low level survivability - More of a reason to take this as a 3rd solo soul if you re inclined to get some more survivability back. Motif of Renewal - New Ability Unlocked after spending 6 points in Bard. Heals the Bard over 15 seconds, does not stack with Motif of Regeneration. Triumphant Spirit Healing bonus is now applied to Motif of Renewal. Motif of Regeneration Fixed a bug where this would end prematurely when another grouped Bard used their Motif of Regeneration. BLADEDANCER Gameplay goals Should be a viable in-your-face combat rogue. Combat Culmination Corrected the tooltip on this ability - it now indicates that unused combo points are refunded at 10 Energy per point (rank 2) or 15 Energy per point (rank 3). Rhythmic actions no longer cause Exhaustion; instead, only 1 Rhythmic Action can be active at a time. Weapon Barrage Removed the damage component of this interrupt ability. Strike Back Now triggers off of dodges as well as parries. Compound Attack Damage dealt is no longer reduced when hitting 2 or 3 targets. Now affects up to 5 targets, up from 3. Turn the Tide Whenever you dodge or parry an attack, it now also reduces the damage you take by 5-10%. Contra Tempo Functionality changed. Increases the Attack Power damage bonus to your Quick Strike and Precision Strike by 5-10%. The bonus is increased by 12% for each point spent in Bladedancer above 31. Counterbalance Ability changed. Now reduces the cooldown of all Rhythmic Actions by 15 seconds. Flash of Steel Now unlocked after spending 10 points in Bladedancer. A rank 7 of this ability has been added. Twin Strike The offhand attack now hits up to 4 enemies, increased from 1 other enemy. Unabating Steel Available after spending 25 points in Bladedancer. The Bladedancer becomes immune to all control and movement impairing effects after using Flash of Steel. Blade and Soul Parity Also increases the Bladedancer s Critical Hit damage by 50%. Double Coup Functionality has been changed. Now increases the damage of Keen Strike, Quick Strike, Precision Strike, and Twin Strike by 75%. False Blade, Dauntless Strike Duration is now 20 seconds for 1 Combo Point, 30 seconds for 2 Combo Points, 40 seconds for 3 Combo Points, 50 seconds for 4 Combo Points, and 60 seconds for 5 Combo Points. INFILTRATOR [PvP] Cleanse Soul No longer takes you out of stealth when used. MARKSMAN Gameplay goals No longer suffers an identity crisis around being the mobile-soul-that-requires-mostly-stationary-play. Pedestals are gone. Sniping remains. They get enchanted Ammo buffs (via their new "Munitions" line), and can bring one more ability into an AE rotation. New survivability as well. Better synergy. Due to the below changes, characters with soul points spent in Marksman have received a free soul point respec. Marksman s Pedestal and Sniper s Pedestal have been removed. Hit and Run Removed. Improved Hit and Run Removed. Swift Shot, Empowered Shot, Deadeye Shot, Rapid Fire Shot Damage increased. Strafe Damage increased. An additional 100% bonus from Attack Power is added to this attack. Four new weapon enchantments for ranged weapons have been added. Only 2 weapon enchantments can be active at one time; does not stack with Assassin poisons or Nightblade weapon enchantments. Electrified Munitions Unlocked at 14 points. Ranged weapon attack abilities deal additional Air damage. Damage is increased with points spent in Marksman above 14. 1-second internal cooldown on this ability. Rending Munitions Unlocked at 28 points. Your ranged weapon attacks ignore 25% of the target s armor. Vampiric Munitions Unlocked at 18 points. Ranged weapon attack abilities have a 20% chance to place a curse on the target, reducing their healing taken by 50% for 15 seconds. The Marksman is healed for 50% of any healing the cursed target receives. The healing siphon works for both overhealing and incoming healing from procced effects and takes precedence over other healing debuffs on the target. Silver Tip Munitions Unlocked at 51 points. Ranged weapon attack abilities debuff the target, causing them to take an additional 2% damage from the Marksman for 10 seconds. Stacks up to 10 times. Multiple Marksmen can stack the debuff on the target, but are only affected by their own application. 1-second internal cooldown on this ability. Controlled Fire - New Ability Available with 38 points spent in Marksman. Reduces the Energy cost of all ranged weapon attack abilities by 10% and increases the Attack Power damage bonus by 10%. The bonus is increased by an additional 5% for each point spent in Marksman above 38. Deaden Energy cost reduced to 10 from 40. Lightning Fury Can now be cast instantly. Energy cost reduced to 30 from 40. Single Minded Focus Ability changed - now increases the damage of all single target damage abilities by 1-5%. Increased Fire Power Effect is now triggered on all critical hit attacks. Rapid Extrication Now reduces the cooldown of all Marksman abilities by 15-30%. Barbed Shot Moved to a 16 point root ability. Penetrating Shots Now works with both ranged and melee weapon physical attacks. Also ignores 5-25% of the target s armor, up from 4-20%. Master Archer Ability changed - whenever you are standing still, damage with ranged weapons is increased by 5-25%. Fan Out, Crossfire, Lightning Fury Can now hit up to 8 targets, increased from 4. Collateral Damage Increases the damage of all ranged weapon area of effect attacks by 15-30%. The Hammerknell Synergy Crystal for Marksman has an update 2-piece bonus Marksman Finisher abilities have a 20% chance per combo point spent to reset the cooldown of Empowered Shot and cause the next Empowered Shot to be instant. 4-piece Hammerknell Synergy Crystal bonus has been updated with the above changes now increases the damage of Electrified Munitions by 50%. NIGHTBLADE Gameplay goals Some more survivability, without having to rely on pure immunities. Hellfire Blades, Smoldering Blades, and Fell Blades no longer trigger damage shield effects. Primal Strike Now deals Death damage instead of Physical damage. Primal Death Now increases the damage of Primal Strike by 5-15%. Enkindle Ability changed to increase the Attack Power bonus of your Fire and Death based attacks by 15-30%. Living Flame Increased the damage bonus from Attack Power by an additional 50%. Twilight Transcendence Ability changed; it now removes all curable harmful effects, reduces damage taken by 50%, and heals the Nightblade for 50% of their max health over 4 seconds. Fell Blades Available after spending 16 points in Nightblade. Now causes weapon attacks to have a 20% chance to deal Death damage and curse the enemy, reducing healing on the target by 50%. The Nightblade receives 50% of any healing on the cursed target. The healing siphon works for both overhealing and healing that comes from procced effects and takes precedence over other healing debuffs on the target. Fiery Chains An additional 50% damage bonus from Attack Power has been added. Now unlocked after spending 32 points in Nightblade. Now grants a Combo Point when used. Each additional target affected has a 50% chance to grant an additional Combo Point. Nightstalker Functionality has changed. Your Blazing Strike, Flame Thrust, Dusk Strike, and Twilight Force now deal 5-15% more damage and an additional 10-30% damage if the enemy is below 30% health. Weapon Flare Now grants a Combo Point when used. RANGER Gameplay goals Synergizes with other souls better. No longer overly dependent on Shadow Fire. Killing Focus Now increases the damage of both melee and ranged weapon attacks by 2-4%. Double Shot All ranged weapon attacks gain a 10-50% chance of firing an additional shot. Shadow Fire Now increases your damage with ranged weapons by 13% for 25 seconds. The bonus to damage is increased by 1% for every point spent in Ranger above 14, to a maximum of 50%. Master Huntsman The Dire Wolf s Maul now infects the target, reducing healing taken by 10-50% - increased from 6-30% healing reduction. Your Blood Raptor s Bloodied Blow now has a 20-100% chance to double attack, increased from 5-25%. Divert Rage Updated tooltip to better indicate that the threat transferred to the pet is the threat generated by the Ranger in the 10 seconds after using the ability. Rain of Arrows Cooldown reduced to 6 seconds from 8. Bloodied Blow Damage has been increased. RIFTSTALKER Gameplay goals Offensively synergizes through +AP and reflect shields. Some new multi-target threat coolness here too. You should be able to take some Riftstalker without flooring your DPS, as melee souls ability to close all currently lives in this tree. Please Note! Further high end tanking updates will be coming in a minor update following the 1.5 release. Due to the below changes, characters with soul points spent in Riftstalker have received a free soul respec. Guardian Phase Threat generation increased to 200% from 100%. No longer purgeable. Stalker Phase Effect is no longer purgeable. Now adds a 10% damage bonus when activated. Plane Shifting adds another 15% damage bonus for 10 seconds. Planar Strike, Phantom Blow, Rift Disturbance, and Shadow Blitz Reduced the threat generated by these abilities. Shadow Blitz An additional 50% damage bonus from Attack Power has been added to this attack. Now awards 2 Combo Points. Shadow Stalk Now removes all control and movement impairing effects. While in Guardian Phase, the Riftstalker Plane Shifts toward the target, instead of to behind the target. Annihilate Damage increased. Now adds a buff that increases Attack Power by 15%, rather than a fixed value. Stalker Phase Effect is now triggered after using any Plane Shift abilities. Increases damage by 5% when active. Rift Barrier Now absorbs both physical and non-physical damage. Additionally, the absorbed damage is reflected back on the attacker. Improved Rift Barrier Removed. Planar Vortex - New Ability Whenever the Riftstalker Plane Shifts, they gain Planar Vortex which lasts for 8 seconds. Deals the amount of your weapon damage every second to surrounding enemies and generates a large amount of threat. Effect can only be triggered when the Riftstalker is in Guardian Phase. Hasted Time Increased the speed buff granted after Plane Shifting by 25-50%, up from 15-30%. Can be triggered once every 10 seconds. No longer stacks with the Bladedancer s Sprint and the Marksman s On the Double. Freedom of Movement Effect is triggered after Plane Shifting and can only occur once every 10 seconds. Shadow Assault The damage bonus from Attack Power has been increased to 100%, up from 50%. While in Guardian Phase, the Riftstalker Plane Shifts toward the target instead of to behind the target. Now awards 2 Combo Points. Shadow Mastery Now a 2-point ability that reduces the cooldown of your Plane Shift abilities by 10-20 seconds. Phantom Blow Now has a 10 second cooldown. The stack size has been reduced to a single stack and reduces damage taken by 6%. Rift Guard Now absorbs damage up to 250% of your maximum health, up from 150% for a 51-point Riftstalker. Shadow Guard - New Ability Available after 25 points spent in Riftstalker. When you use Phantom Blow, you gain Shadow Guard for 20 seconds, reducing Physical damage taken by 1-5%. For every 1000 Armor you have, you take 1% less Physical damage up to 20% additional bonus. Planar Disruption - New Ability Unlocked with 22 points spent. Attempts to disrupt the target s spell casting. Not affected by global cooldown. Physical Wellness - New Ability Unlocked with 46 points spent. Increases the maximum health of party and raid members by 1500. Lasts for 20 seconds. Defer Death Reworked the functionality. When struck by a killing blow within 30 seconds, the Riftstalker gains an absorption shield that absorbs all incoming damage for up to 50% of their max health over 15 seconds. Instigate No longer triggers the global cooldown. Guarded Steel, Annihilate Duration per combo point is now 20 seconds for 1 Combo Point, 30 seconds for 2 Points, 40 seconds for 3 Points, 50 seconds for 4 Points, and 60 seconds for 5. SABOTEUR Gameplay goals Use of bombs should not be a DPS downgrade. Annihilation Bomb, Chemical Bomb, Fragmentation Bomb An additional 200% damage bonus from Attack Power is applied to these attacks. Base damage increased. High Explosives Now have a chance to crit on each tick instead of only the first tick. Damage increases with additional points spent in Saboteur above 44. Residual Shrapnel Functionality changed. Your Blast Charge deals an additional 35% damage over 6 seconds, and Shrapnel Charge deals an additional 35% damage over 6 seconds. Time Bomb An additional 200% damage bonus from Attack Power is added to this attack. Damage has been increased. Updated Saboteur 2-piece bonus on the Hammerknell Synergy Crystal It now also increases the damage of Fragmentation Bomb and Chemical Bomb by 30%. WARRIOR Reactive abilities have been given a 1.5 second shared internal cooldown which will keep multiple reactives from being used simultaneously. This will affect Flesh Rip, Frenzied Strike, Inescapable Fury, Disarming Counterblow, Paladin s Reprisal, Retaliation, and Turn the Blade. Spell-interrupting abilities that are not combat finisher abilities no longer deal damage and only interrupt the casting of the target. This affects Bash, Face Slam, Flinching Strike, and Furious Rage. Single-target taunts are no longer on the global cooldown. These include Spark, Shield Throw, Sergeant s order, and Grim Lure. Due to this change, the damage component has been removed from Spark and Shield Throw. Grim Lure, Spark, and Shield Throw Changed the projectile effect on these abilities. The taunt effect now triggers at time of use and not when the projectile hits. BEASTMASTER Pack Mentality Fixed a case where this effect was removed when spending a soul point. CHAMPION Bloodthirst This ability is now on the global cooldown. Due to this the damage has been increased and it now grants an attack point. PALADIN Light s Decree Fixed a bug with the debuff tooltip to indicate it triggers off of single target attacks. Paladin s Devotion Can now be used while snared or rooted and will properly remove those effects. Paladin s Reprisal Can now be used while wielding a 2-handed weapon when under the effect of the Vindicator soul s ability, The Art of Defense . Sweeping Strike Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit. PARAGON Wrist Strike No longer blocks Break Free abilities. Predictable Movements Fixed an issue that could cause Predictable Movements to not work at all. This should no longer lose charges when the Paragon uses one of their own abilities. Reaping Harvest Ability will show as unavailable while wielding a 2-handed weapon. REAVER Creeping Death Fixed a bug causing rank 2 through 4 to not properly snare the target. RIFTBLADE Riftwalk Riftwalk now always places you behind your target. Fixed a tooltip bug which stated that Riftwalk stunned the target instead of rooting them. The ability function hasn t changed and still roots the target. Avatar of the Rift Fixed a bug allowing the damage shield to hit the attacker for each tick of a damage over time ability, or to trigger from auto-attacks. It no longer triggers from auto-attack damage and only applies on the first tick of a damage over time ability. Earth Burst Fixed a tooltip typo that listed the snare duration as 0 seconds. VOID KNIGHT Ragestorm Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit. WARLORD Combat Awareness Updated tooltip to better indicate that the ability generates significant threat. PVP/WARFRONTS Killing a mind-controlled player of your own faction will not give you prestige, favor, or experience. It s still pretty funny, though. PvP deaths no longer result in soul damage, even if NPCs are attacking you. Fixed the calculation of the Monthly Kills stat. NOTE This will result in a one-time reset of your monthly kills display, and then it will start tracking properly! For PvP quests that require defeating other players, NPCs can no longer steal your credit. If you are in a raid with less than 6 people, Prestige and Favor awards will be calculated using the party values. Whitefall Steppes Escalation Now properly tracks and displays Sourcestone captures and returns on the leaderboard. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Fixed an exploit that allowed Guardians to get up to the back side of the Defiant spawn point in Port Scion. Pyromancers Glyphs of Power Reduced the bonus to Fire damage from Glyphs of Power in PvP combat to 5%. Port Scion Zerena Karathi and Alys Whiteshield (both in the starting areas) will no longer attack players. Characters will no longer be affected by PvP Immunity effect when zoning into or being resurrected inside an instance. DUNGEONS, SLIVERS, AND RAIDS Increased the chance for tier 1 Expert bosses to drop Epic quality loot. Added a 50% chance for tier 1 Expert bosses to drop a second Plaque of Achievement. Added a 50% chance for tier 2 Expert bosses to drop a third Plaque of Achievement. Reduced the prices of Expert dungeon armor. The second tier of Expert dungeon armor now requires turning in the first tier of Expert armor to purchase. ABYSSAL PRECIPICE The Abyssal Precipice achievement can now be updated by defeating Expert versions of the bosses. DARKENING DEEPS Darkswarm mobs no longer award experience. Braxtepel Flame Cleave can no longer be reflected. Gedlo Council Fiery Bonds and Searing Flame can no longer be reflected. DEEPSTRIKE MINES Expert Fixed some locations where characters would be teleported after being resurrected. The ledge of the Titan s bed in Deepstrike Mines is now too slippery to stand on! DROWNED HALLS Players can no longer hide from Isskal s single-target attacks. Hydriss Tsunami visual effect looks and is times better to help represent ability damage increase over distance. Hydriss should no longer attack players during or instead of her Waterburst and Hydrostatic Shock phases. FALL OF LANTERN HOOK Expert Additional tuning for the Helena Brass finale so Oludare should always spawn and not block you from completing the dungeon. GILDED PROPHECY [Sliver] Added a Conqueror type achievement for this zone, along with a new reward! GREENSCALE S BLIGHT [Raid] Oracle Aleria If Necrotic Eruption is on a character at the time of Aleria s death, it gets removed rather than bombing the entire raid once the maze walls drop. No more victory-wiping! Lord Greenscale At long last, and hopefully for good - fixed a case where Lord Greenscale would sometimes cancel his Genesis Torrent cast or channel. HAMMERKNELL [Raid] Darktide Mists can now be crowd controlled. The later bosses in Hammerknell now drop additional Greater Marks of Ascension. Sicaron Adjusted duration of the Soul Harvest ability. Grugonim Removed reputation gain from the Bloodplague Crawlers and Manifested Death (towers). Grugonim Increased the damage buff granted to players to 4% from 2% per stack. KING S BREACH Strange Plots of the Aelfwar Fixed a case where the quest objectives would not reset and refused to allow players on this quest to return to the instance and complete it. RUNIC DESCENT Standard Slightly reduced base mob density in this dungeon. Expert Neutral mobs no longer award experience. Expert Rotting Flesh is now cleansable. Expert The Keep Cleansing achievement should now properly award as described. ZONES The Saga of the Endless A Father s Love Nearby Rifts will no longer cause quest targets to hide from this quest. Some NPCs, primarily in Moonshade Highlands, were granting experience outside of the normal range for their level and difficulty. Corrected! Manticore type mobs just got more lucrative to hunt - they weren t dropping as much currency loot as they should have. DROUGHTLANDS Zone event Saving Lantern Hook This event should no longer be able to get into a non-completable state. FREEMARCH A new porticulum has been added to Ark of the Ascended, allowing new characters to receive their Soul Recall ability earlier. GLOAMWOOD Out of Harm s Way This quest should be less negatively impacted by footholds at the nearby Guardian Encampment. Also increased the distance the escort can be from the player before the quest will fail. Gwyddon is now properly removing the Hag s curse for any afflicted Ascended. IRON PINE PEAKS The Redsnow Bandit population around Frost Falls has been retuned to be more in keeping with the quest levels of that area. SCARLET GORGE Daily quests in Scarlet Gorge should all properly grant notoriety for repeat completions. SCARWOOD REACH Zone Event The Witching Hour Fixed a case where the event could fail before all targeted locations had fallen. Realigned Priorities The Guardian Raiders that spawn should no longer flag you for PvP and as an added bonus, also no longer hit like trucks. Chronic Cultist Culling Removed the second objective from this daily quest. Local Cures Umbral Sedge plants will no longer spawn inside of rocks. Insuring Their Safety More Gorefang Wranglers should now be available. A Temporary Solution Reworked this quest so you are asked to speak with Sasha Nikadon in The Sagespire to receive the quest objective item, A Pinch of Sourcestone Powder . SHIMMERSAND Zone event Scourge of the Sands has been tuned down in difficulty. The Order s Charge Quest will now always update on killing a Maelforge Emberdrake if the Flamerod is active. The Unlucky Few NPCs will respawn more reliably during this quest. Fight Fire with Fire During this quest you will no longer be able to pick up more than 9 Core of Flames. Ritual Firebrands This quest no longer grants experience when completed. Level 50 Rifts now have a chance to appear in Firesand Desert! SILVERWOOD A new porticulum has been added to Divine Landing, allowing new characters to receive their Soul Recall ability earlier. The rare spawn NPC, Pandora, will no longer be a potential target of Defiant Footholds. STONEFIELD Tracking a Traitor Ascended will now have an easier time using Kira s Signal during this quest. Daily quests in Stonefield should all properly grant notoriety for repeat completions. CRAFTING Skill-specific Plaques have been converted into Master Crafter s Marks. Master Crafter s Marks will now drop and reward wherever the previously skill-specific Plaques would (Apothecary Plaque, Outfitter Plaque, etc.). All Epic crafting recipes are now purchased with Master Crafter s Marks. Reduced the amount of Eternal Planar Dust required to make the components for the weekly Crafting Rift lure quests. Slightly increased the amount of store-bought materials needed to offset the cost reduction. You can now receive Inert Shards, Stones, Gems, Crystals, and Prisms from Apothecary daily quest reward bags and chests, as well as Apothecary Crafting Rifts. Crafting Rift Weaponsmith Will no longer auto-complete the third bonus stage due to multiple characters completing the second. Brilliant Enduring Rune now grants +9 Endurance, up from +8. Every point counts! Tempered Orichalcum Bar, Enchanted Shadethorn Lumber, Steel-Stitched Leather, and Infinite Essence now sort properly on the auction house. Epic Essences and Rare Essences above level 50 now Salvage for more level-appropriate materials. Dark Seafoam Green Dye has been fixed to require 110 Apothecary skill to create. It previously was set to 130. Ruby Gorget was incorrectly requiring 201 skill to create instead of 210. Fixed! Skilled Armorsmith Supply Chests will properly award Armorsmith materials rather than Weaponsmith. Ornate Platinum Choker now displays the correct name in the recipe list. Corrected the name of the Apothecary Workorder that requires Lesser Healing Potions. Runecrafters will no longer receive Workorder Radiant Steadfast Runes. Characters currently on this quest will still be able to complete it - a new Runecrafter Workorder has been added to replace it, requiring Radiant Insightful Runes. Fixed an issue where neutral Crafting Trainer NPCs in Fortune s Shore were offering faction-specific recipes. Corrected the Bind on Pickup flag on some Rune and Runeshard recipes that were not previously set. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Endurance bonuses from crafted item sets can now stack with each other. Shard firsts for crafted items are now granted at the time the item is successfully crafted. Fixed the skill level requirement to craft Carmintium Lariat. ITEMS The prices of Essences on the Planar merchants has been adjusted due to the merging of Inscribed and Crystal Sourcestone. New Synergy Crystals are now available from the Planar Goods merchants for Greenscale and tier 2 Expert item sets. A number of vanity items and gloves that were previously non-tintable can now be dyed! Gravemaker Steaks, Drake Filets, and Icewatch Cupcakes no longer have an item use time. The effect is now applied immediately. Items that grant temporary enhancements (ex Padding, Armor Plating, Spellstones, Riding Chaps, etc.) have updated icons. Collectible books no longer count as quest items and will go into your primary inventory. If you have any in your quest bag that you hadn t added to your collections, you ll need to move them into your general inventory to use them. Fixed a bug that could cause Synergy Crystals to display incorrect tooltips in merchant windows. Transplanar Synergy Crystals no longer have a faction requirement to use. Fixed an issue where clicking off the buff from Necrotic Rage would prevent it from proccing again unless the focus was re-equipped. Binding Silk Now with Physical Crit rather than Spell Crit. Bulwark of Banishment Reduced the Block bonus from 40 to 20 to bring it in line with other items of similar level. Deathsteel Pauldrons Now with Attack Power rather than Spell Power. Double Barrel Problem Solver Changed graphic so this is actually double-barreled. Energetic Sourcestone Mirror is no longer able to proc from every tick of a damage over time ability, only on the first. Fang of the Life Lord Can now correctly proc from Warrior abilities. Gossamer Motions Now has Attack Power instead of Spell Power. Gravetouched Soulstone Fixed so it actually does proc the buff on your pet, as the description indicates. Metamorphic Stonesource Will now apply the correct effect. Murk Shrouded Trinket Effect tooltip now displays the correct name. Nyx s Chloromancer Crystal 2-piece bonus now increases the chance for Radiant Spores to proc by 10%, up from 5%. Nyx s Chloromancer Crystal 4-piece bonus now causes damage ticks from Void Life to place a stacking buff on the Chloromancer. Each stack reduces the casting time of the next Nature s Touch spell by 0.5 seconds. Privateer s Axe of the [...] Can once again be sold to merchants. Sandcovered Shroud Now accepts both Primary and Secondary areas for dyes. Stinging Faesource Now procs the correct buff. Tuthmet Wine Fixed the spell power buff so it will no longer be overwritten by a weaker version. Fixed a bug where Simple Synergy Crystals could be equipped by Clerics. GRAPHICS AND AUDIO Now with better Anti-Aliasing! Set your Anti-Aliasing option to Edge Smoothing to see the new improvements. Fixed an issue with falling through the world when changing your graphics texture quality. It s a lot more difficult to get your character to stand at impossible angles while mounted. Fixed an issue with sound reverberation in some areas (such as Chancel of Labors in Iron Pine Peaks) where the effect was way too strong on footsteps, character speech, and some other sounds. Fixed footstep sounds for some polymorph effects that had none. Fixed objects not drawing to the correct distance at initial login. Look for new finely-feathered-friends livening up Meridian and Sanctum! Improved the variation in crowd cheer audio. Fixed some issues that could cause framerate stuttering when running through the world. Added voiceover to several existing major zone events. Added a sound to Prince Hylas opening of Greenscale s Door inside Greenscale s Blight. Fixed a bug where casting animations were sometimes interrupted by other animations. COMMANDS AND MACROS Added a keybind-able command that will hide other players on your screen when the key is pressed. There is no default bound key, but you can set one in the Key Bindings menu as Hide Other Players under UI Toggles. You can now add [notactive] to a /cast macro to prevent it from turning off a toggled ability. Fixed a bug where players could incorrectly end up targeting themselves when using abilities from macros. The Marksman Bull s Eye and other similar abilities will now work properly in macros. UI/SETTINGS Parties can now be displayed by default using the Raid Frame UI. Check the Display tab under Options to enable this setting. The Auction House no longer truncates long item names with ... when using right click on an item in your inventory to search auctions. The quest log now displays how many daily and weekly quests you ve turned in as well as the limit per day/week. It also shows the current total number of quests in your quest log alongside the quest log cap amount. The visuals on the character sheet now update as soon as an armor item is dyed. Added an option to always display status text for your Focus target, similar to the existing options for Player, Target, Party, etc. If your character has had more than one role that has had a free Soul Point respec applied to it due to a patch, you now see a message box listing all of your respecced roles on first login. The Auction House now has a new Vanity subsection to look for wardrobe items! Clicking the Bid or Buyout buttons on the Auction House no longer changes the position of your scroll bar in search results. Fixed an Auction House purchasing bug that would prevent you from buying an item from search results immediately after placing an item up for auction. Soul Exhaustion tooltip now correctly explains whether it has been applied by resurrecting at a graveyard or by reaching 0% Soul Vitality. Title rewards are now displayed in the Achievements window. The on-screen popup message for Quest Accepted now appears for all quests, including Rift dailies. Removed an erroneous error message when adding the first quest to your quest stickies when the stickies are currently empty. Item tooltips no longer display red text while dead if you can use the item while alive. Tooltips for kill quests that require specific level mobs or higher will no longer show too-low targets as valid. Moved the Settings option for Ability Queue into the Action Bar settings category. Fixed a bug where you couldn t delete quests from your quest log if the only quests you had in there were daily/weekly types. Fixed the chat window occasionally truncating lines when using larger text sizes. Ascended Powers and Guild Perks are now organized by category in your Abilities window. CLIENT Client stability improvements, yay! Fixed an incompatibility with Windows 8 32-bit.