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Agta, Mt. Iraya【atl】 イラヤ山アグタ語 00 Austronesian 01 Malayo-Polynesian 02 Greater Central Philippine 03 Central Philippine 04 Bikol 05 Coastal 06 Naga 《現》living language フィリピン【PH】 言語名別称 alternate names Bikol Inagta of Mt. Iraya Itbeg Rugnot Lake Buhi East Rugnot of Lake Buhi East 方言名 dialect names 参考文献 references WEB ISO 639-3 MultiTree Glottolog Ethnologue Wikipedia
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他017 UC三好長逸の事 突如裏テキストで英語を喋りだした事から名がついた 三好家は何かたくさんいるがこやつとなんじゃこりゃあの人だけは覚えやすい筈 …筈 C織田信勝と同じく低統率呪縛持ち 超絶強化持ちの騎馬等に対して、統率依存度の低い呪縛は強力なメタになる 実際に信勝が頂上でR高坂昌信(統率10)を釘付けにした際にはNAGAYUKIも大きく再評価された にもかかわらず使用率が芳しくないのはやはり所属する家が黄色いからなのだろう MAKIDAIとの関係は不明
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SPRITEコマンド (※アルファベット順の一覧ページも用意する予定です) コマンド 構文 SPRITE SPRITE Sprite Number, XPos, YPos, Image Number SET SPRITE SET SPRITE Sprite Number, Backsave, Transparency DELETE SPRITE DELETE SPRITE Sprite Number CLONE SPRITE CLONE SPRITE Sprite Number, Destination Sprite Number SHOW SPRITE SHOW SPRITE Sprite Number HIDE SPRITE HIDE SPRITE Sprite Number HIDE ALL SPRITES HIDE ALL SPRITES SHOW ALL SPRITES SHOW ALL SPRITES MOVE SPRITE MOVE SPRITE Sprite Number, Velocity OFFSET SPRITE OFFSET SPRITE Sprite Number, XOffset, YOffset SCALE SPRITE SCALE SPRITE Sprite Number, Scale SIZE SPRITE SIZE SPRITE Sprite Number, XSize, YSize STRETCH SPRITE STRETCH SPRITE Sprite Number, XScale, YScale ROTATE SPRITE ROTATE SPRITE Sprite Number, Angle FLIP SPRITE FLIP SPRITE Sprite Number MIRROR SPRITE MIRROR SPRITE Sprite Number PASTE SPRITE PASTE SPRITE Sprite Number, XPos, YPos CREATE ANIMATED SPRITE CREATE ANIMATED SPRITE Sprite Number, Filename, Across, Down, Image Number PLAY SPRITE PLAY SPRITE Sprite Number, Start Frame, End Frame, Delay Value SET SPRITE FRAME SET SPRITE FRAME Sprite Number, Frame Value SET SPRITE PRIORITY SET SPRITE PRIORITY Sprite Number, Priority SET SPRITE IMAGE SET SPRITE IMAGE Sprite Number, Image Number SET SPRITE ALPHA SET SPRITE ALPHA Sprite Number, Alpha Value SET SPRITE DIFFUSE SET SPRITE DIFFUSE Sprite Number, Red Value, Green Value, Blue Value SET SPRITE TEXTURE COORD SET SPRITE TEXTURE COORD Sprite Number, Vertex Index, UValue, VValue SPRITE EXIST Return Integer=SPRITE EXIST(Sprite Number) SPRITE X Return Integer=SPRITE X(Sprite Number) SPRITE Y Return Integer=SPRITE Y(Sprite Number) SPRITE OFFSET X Return Integer=SPRITE OFFSET X(Sprite Number) SPRITE OFFSET Y Return Integer=SPRITE OFFSET Y(Sprite Number) SPRITE SCALE X Return Integer=SPRITE SCALE X(Sprite Number) SPRITE SCALE Y Return Integer=SPRITE SCALE Y(Sprite Number) SPRITE WIDTH Return Integer=SPRITE WIDTH(Sprite Number) SPRITE HEIGHT Return Integer=SPRITE HEIGHT(Sprite Number) SPRITE IMAGE Return Integer=SPRITE IMAGE(Sprite Number) SPRITE MIRRORED Return Integer=SPRITE MIRRORED(Sprite Number) SPRITE FLIPPED Return Integer=SPRITE FLIPPED(Sprite Number) SPRITE HIT Return Integer=SPRITE HIT(Sprite Number, Target Sprite Number) SPRITE COLLISION Return Integer=SPRITE COLLISION(Sprite Number, Target Sprite Number) SPRITE ANGLE Return Float=SPRITE ANGLE(Sprite Number) SPRITE FRAME Return Integer=SPRITE FRAME(Sprite Number) SPRITE ALPHA Return Integer=SPRITE ALPHA(Sprite Number) SPRITE RED Return Integer=SPRITE RED(Sprite Number) SPRITE GREEN Return Integer=SPRITE GREEN(Sprite Number) SPRITE BLUE Return Integer=SPRITE BLUE(Sprite Number) SPRITE VISIBLE Return Integer=SPRITE VISIBLE(Sprite Number)
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Scales of War 用キャラクター。 Blaze ( ブレイズ ) Race Tiefling Alignment Good Classes / Level Swordmage / Sigil Carver / Planeshaper 30 Experience / Next Level 1,000,000 / 1,000,000 Background Thay:FRPG / 英 p.122, 和 p.096 / 1Lv. 時のヒット・ポイント計算時に使用する能力値は、CON か INT の高い方を用いる。回復力使用回数は、CON Mod. を使用する。 Character Theme Infernal Prince Hit Points Hit Points : 217 ( = 9 + 180 ( = 6 × 30Lv. ) + 28 INT Score ) / 0 Damage Bloodied Value : 108 ( = 217 ÷ 2 ) Healing Surge Value : 56 ( = 217 ÷ 4 ) Healing Surges / Day : 11 ( = 8 + 3 CON Mod. ) ① ② ③ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ ⑪ Action / Daily Item Points Action Points : ① Daily Item Points : ① ② ③ Ability Scores 【 STR 】 22 ( + 6 / + 21 ) = 16 + 1 4Lv. + 1 8Lv. + 1 11Lv. + 1 14Lv. + 1 18Lv. + 1 21Lv. 【 CON 】 16 ( + 3 / + 18 ) = 13 + 1 11Lv. + 1 21Lv. + 1 24Lv. 【 DEX 】 10 ( + 0 / + 15 ) = 8 + 1 11Lv. + 1 21Lv. 【 INT 】 28 ( + 9 / + 26 ) = 16 + 2 Racial + 1 4Lv. + 1 8Lv. + 1 11Lv. + 1 14Lv. + 1 18Lv. + 1 21Lv. + 1 24Lv. + 1 28Lv. + 2 Epic Destiny 【 WIS 】 12 ( + 1 / + 16 ) = 10 + 1 11Lv. + 1 21Lv. 【 CHA 】 16 ( + 3 / + 18 ) = 11 + 2 Racial + 1 11Lv. + 1 21Lv. + 1 28Lv. Initiative Move Speed Initiative : + 15 = + 0 DEX + 15 Lv. Mod. Land Speed : 6 Squares ( Base 6 Squares ) Defense Armor Class : + 49 = 10 + 15 Lv. Mod. + 9 INT Mod. + 9 Armor + 0 Shield + 3 Swordmage Warding + 3 Item Fortitude : + 40 = 10 + 15 Lv. Mod. + 6 STR Mod. + 6 Amulet + 3 Feat Reflex : + 45 = 10 + 15 Lv. Mod. + 9 INT Mod. + 2 Armor + 6 Amulet + 3 Feat Will : + 39 = 10 + 15 Lv. Mod. + 3 CHA Mod. + 2 Class + 6 Amulet + 3 Feat Basic Attacks Powers ( 別ページへ ) Special Abilities Blood Hunt : Racial / PHB 英:p.048, 和:p.042 / 重傷状態の敵に対する攻撃ロールに + 1 種族ボーナス。 Fire Resistance 20 : Racial / PHB 英:p.048, 和:p.042 / 5 + 1 / 2 Lv. に等しい抵抗 [ 火 ]。 Swordbond : Class / FRPG 英:p.026, 和:p.038 / Swordmage Warding : Class / FRPG 英:p.026, 和:p.038 / Bolstering Sigil : Class / AP 英:p.067, 和:p.100 / 君に隣接する味方それぞれの、全ての防御値に + 2 パワー・ボーナス。 Energizing Sigil : Class / AP 英:p.067, 和:p.100 / 君がアクション・ポイントを消費し追加のアクションを得た際、君から 5 マス以内にいる味方 1 人は、受けているセーヴ・終了の効果全てに対し、セーヴィング・スローを行うことが出来る。 Punishing Sigil : Class / AP 英:p.067, 和:p.100 / 君にマークされている、君の 5 マス以内にいる敵が、君に隣接している味方に攻撃をヒットさせた際、君は機会アクションとしてその敵に近接基礎攻撃を行うことが出来る。その際、敵が君の通常のリーチ外にいたとしても攻撃は可能。 Ultimate Adaptation : Class / Dragon 372 / INT + 2。加えて、大休憩毎に遭遇毎パワーを 1 つ選択する。その遭遇毎パワーは、遭遇内で 2 回使用することが出来る。 Astral Critical : Class / Dragon 372 / 君が敵への攻撃でクリティカル・ヒットの目を出した際、その敵を君のアストラル・シードへリムーヴ・フロム・プレイさせることを選択出来る。君の次のターン開始時、その敵は元居たスペースに再出現する。 Shape Reality : Class / Dragon 372 / Infernal Prince ( 1Lv. ) : Theme / Dragon 406 / [ 火 ] パワーの攻撃ロールに + 1 パワー・ボーナス。加えて、Hellfire Heart のパワーを得る。 Infernal Prince ( 5Lv. ) : Theme / Dragon 406 / 〈 はったり 〉 〈 交渉 〉 の判定に + 2 パワー・ボーナス。遭遇毎に 1 回、自然起源の人型クリーチャーへの 〈 はったり 〉 もしくは 〈 交渉 〉 のロールで 5 以下が出た場合、再ロールすることが出来る。 Infernal Prince ( 10Lv. ) : Theme / Dragon 406 / 遭遇内で最初に重傷状態になった際、Hellfire Heart のパワーの再使用が可能となる。君を重傷にした相手へ Hellfire Heart を使用する場合、追加ダメージとして 5 [ 火 ] ダメージ。 Khyber Shard of the Fiery Depth ( Epic ) : Item / EPG 英:p. , 和:p. / 同調した武器を用いての [ 火 ] 属性の攻撃に、+ 5 のダメージ・ボーナスを得る。 Iron Armbands of Power ( Epic ) : Item / AV 英:p.117, 和:p. / 近接攻撃によるダメージ・ロールに + 6 アイテムボーナス。 Planestrider Boots : Item / MotP 英:p.156, 和:p. / 君が瞬間移動のパワーを使用する際、そのアクション内で瞬間移動を 2 回に分けて行うことが出来る。ただし、2 回の瞬間移動で移動したマスの合計は、元のパワーの移動距離を超えてはならない。 Antipathy Gloves : Item / AV 英:p.132, 和:p. / 敵が君の隣接マスに侵入する際、移動力を追加で 1 多く支払わなければならない。この効果は、強制移動によって敵が君の隣接マスを通過する場合には影響しない。 Googles of Aura Sight : Item / AV 英:p.141, 和:p. / 〈 治療 〉 判定に + 2 アイテムボーナス。 Deep-Pocket Cloak + 6 : Item / AV2 英:p.097, 和:p. / このクロークのポケットは、トータルで 1,000 ポンドもしくは 100 立法フィートまでの容積を保持出来るが、重さは常に1 ポンドとなる。1 つのポケットに収納出来るアイテムは 10 ポンドまでで、クロークからアイテムを取り出すのは、マイナー・アクションである。 Foe Binder Ring : Item / AV2 英:p.097, 和:p. / 君にマークされた敵は、攻撃の目標に君を含んだとしても、君以外のクリーチャーに対しては攻撃ロールに - 2 のペナルティを受ける。 Ring of Dimensional Escape : Item / MotP 英:p.157, 和:p. / 君の行う瞬間移動による最大移動距離が + 1 される。 Opal Ring of Remembrance : Item / AV 英:p.157, 和:p. / 【 知力 】 攻撃に + 2 アイテム・ボーナス。また、【 知力 】 判定と 【 知力 】 ベースの判定に + 4 アイテム・ボーナス。 Demonskin Tattoo ( Epic ) : Item / AV2 英:p. , 和:p. / アクション・ポイントを消費して追加のアクションを得た際、[ 酸 ] [ 冷気 ] [ 火 ] [ 電撃 ] [ 雷鳴 ] 属性から 1 つを選択する。その属性への耐性 15 を、遭遇の終了時まで得る。 Baldric of Shielding : Item / AV2 英:p.074, 和:p. / Aegis of Shielding によって君の味方へのダメージを減少させた際、君は減少させたダメージに等しい値の一時的ヒット・ポイントを得る。 Elven Chain Shirt ( Epic ) : Item / MME 英:p.082, 和:p. / 軽装鎧を着ている、もしくは鎧を着ていない時にこのシャツを着ていることで、AC に + 3 アイテム・ボーナス。 Mummified Hand : Item / AV 英:p.175, 和:p. / リングのアイテムスロットを 1 つ追加する。 Feats 1Lv. : Hellfire Blood / PHB 英:p.195, 和:p.198 / [ 火 ] または [ 恐怖 ] キーワードを持つパワーを使用する際、攻撃ロールとダメージ・ロールに + 1 のボーナスを得る。 2Lv. : Versatile Expertise / PHB3 英:p.183, 和:p. / 指定した武器類 1 つと装具類 1 つを、道具 ( 武器もしくは装具 ) として用いるパワーの攻撃ロールに、+ 3 ボーナスを得る。( 重刀剣類&重刀剣類を選択 ) 4Lv. : Arcane Initiate / PHB 英:p.208, 和:p. / {ウィザードマルチクラス特技。〈 魔法学 〉 を訓練済みにし、ウィザードの装具を使用出来るようになる。加えて、ウィザードの 1 レベル無限回パワーを、遭遇毎パワーとして使用出来る。( Beguiling Strands を選択 ) 6Lv. : Wizard s Wrath / Dragon 381 英:p. / 重傷状態の敵が持つ [ 火 ] への耐性及び完全耐性を無視する。加えて、Infernal Wrath は Wizard s Wrath に置き換わる。 8Lv. : Turathi Weapon Training / PHR Tief 英:p.026 / 特定の武器の習熟と、その武器を用いてのダメージに + 4 ボーナス。 10Lv. : Greater Aegis of Shielding / AP 英:p.131, 和:p.132 / [ 11Lv. 時再訓練 ] 君の Aegis of Shielding で減少させることの出来るダメージ量が、5 点増加する。 14Lv. : Consuming the Weak / Dragon 388 / [ 火 ] への脆弱性を持つ敵に対し、君が [ 秘術 ] [ 火 ] キーワードのパワーをヒットさせた場合、その攻撃の通常のダメージに加えて、継続的 [ 火 ] ダメージ 5 を与える。( セーヴ・終了 ) 16Lv. : Icy Clutch of Stygia / PHR Tief 英:p.026 / 君が負わせた継続的ダメージに敵がセーヴを成功させた際、その敵は 19 [ 冷気 ] ダメージ ( = 10 + 9 INT Mod. ) を受ける。 18Lv. : Dispater s Iron Discipline / PHR Tief 英:p.027 / 意思防御値に + 2 特技ボーナス。加えて、朦朧、支配、幻惑に対するセーヴを行う際に、+ 9 ( = + 9 INT ) のボーナスを得る。 19Lv. : Improved Defenses / HotFL 英:p.315, 和:p. / 頑健、反応、意志防御値に + 3 特技ボーナス。 21Lv. : Hell s Burning Mark / PHR Tief 英:p.028 / 君にマークされているクリーチャーは、君からの攻撃パワーに対し [ 火 ] への脆弱性 5 を得る。 21Lv. : Swordmage Implement Mastery / Dragon 388 英:p. / ソードメイジの装具で攻撃した際、近接基礎攻撃、ソードメイジの攻撃パワー、ソードメイジの伝説の道のパワーは、19 ~ 20 でクリティカルとなる。 22Lv. : Total Aegis / FRPG 英:p.139, 和:p. / Swordmage Aegis のパワーを使用した際、範囲内の任意の目標を対象としてマークすることが出来る。 24Lv. : Rapid Aegis Reaction / Dragon 387 英:p.070 / 25Lv. : Surprise Mark / Dragon 387 英:p.070 / 君が不意をうたれていない状態でイニシアチブをロールする際、君から 10 マス以内の敵 1 体をマークすることが出来る。このマークは、君が攻撃を行うか次のターン終了時まで継続する。 26Lv. : Burn Everything / Sragon 388 / 君の [ 秘術 ] [ 火 ] のパワーは、[ 火 ] への抵抗を 19 ( = 10 + 9 INT Mod. ) 無視する。[ 火 ] への完全耐性を持つクリーチャーの場合、[ 火 ] への抵抗 25 を持つものとして適用すること。 28Lv. : Intelligent Blademaster / FRPG 英:p.134, 和:p. / 近接武器を用いての基礎攻撃は、【 筋力 】 の代わりに 【 知力 】 を用いることが出来る。 30Lv. : Mantle of Misfortune / Dragon 383 / Mantle of Misfortune を得る。加えて、ティーフリングに対する 〈 看破 〉 及び 〈 知覚 〉 チェックに + 2 ボーナス。 Skills Acrobatics : + 15 = + 0 DEX + 15 Lv. Mod. - 0 ACP ■ Arcane : + 33 = + 9 INT + 15 Lv. Mod. + 4 Item + 5 Trained ■ Athletics : + 26 = + 6 STR + 15 Lv. Mod. + 5 Trained - 0 ACP Bluff : + 22 = + 3 CHA + 15 Lv. Mod. + 2 Racial + 2 Power ■ Diplomacy : + 25 = + 3 CHA + 15 Lv. Mod. + 2 Power + 5 Trained Dungeoneering : + 16 = + 1 WIS + 15 Lv. Mod. □ Endurance : + 18 = + 3 CON + 15 Lv. Mod. - 0 ACP Heal : + 18 = + 1 WIS + 15 Lv. Mod. + 2 Item □ History : + 28 = + 9 INT + 15 Lv. Mod. + 4 Item ■ Insight : + 21 = + 1 WIS + 15 Lv. Mod. + 5 Trained □ Intimidate : + 18 = + 3 CHA + 15 Lv. Mod. Nature : + 16 = + 1 WIS + 15 Lv. Mod. Perception : + 16 = + 1 WIS + 15 Lv. Mod. Religion : + 28 = + 9 INT + 15 Lv. Mod. + 4 Item Stealth : + 17 = + 0 DEX + 15 Lv. Mod. + 2 Racial - 0 ACP Streetwise : + 18 = + 3 CHA + 15 Lv. Mod. Thievery : + 15 = + 0 DEX + 15 Lv. Mod. - 0 ACP Race Class Features Tiefling Ability Score : + 2 CHA, + 2 CON or INT○ Size : Medium Speed : 6 Squares Vision : Low-lignt Languages : Common, Choice of one language Bonus Skill : + 2 Bluff, + 2 Stealth Fire Resistance : 19 ( = 5 + 14 Lv. Mod. ) Blood Hunt Infernal Wrath → Wizard s Wrath Swordmage Role : Defender Power Source : Arcane Armor Proficiencies : Cloth, Leather Weapon Proficiencies : Simple Melee, Military Light Blades, Military Heavy Blades, Simple Ranged Implements : Any Light Blades or Heavy Blades Bonus to Defense : + 2 Will Hit Points at 1Lv. : 15 + CON Score Hit Points / Lv. Gained : 6 Healing Surges / Day : 8 + CON Mod. Trained Skills : Arcana Choise of Three Class Skills ( Athletics, Diplomacy, Endurance, History, Insight, Intimidate ) Class Features : Swordbond, Swordmage Aegis ( Aegis of Assault or Aegis of Shielding ), Swordmage Warding Sigil Carver Bolstering Sigil Energizing Sigil Punishing Sigil Planeshaper Ultimate Adaptation Astral Critical Shape Reality Language Common, Dwarven Gears Weapon Flaming Khopesh + 6 + 8 Atk / 1d8 + 6 Dmg / + 6d6 [ Fire ] Crit. [ Axe, Heavy Blade, Brutal 1, Versatile ] 3,125,000.00gp 30Lv. ― Khyber Shard of the Fiery Depth ( Epic ) 325,000.00gp 22Lv. Dwarven Thrower Khopesh + 2 + 4 Atk / 1d8 + 2 Dmg / + 3d6 Crit. [ Axe, Heavy Blade, Brutal 1, Versatile ] 2,600.00gp 7Lv. Distance Javelin + 1 + 3 Atk / 1d6 + 1 Dmg [ Spear, Heavy Thrown ] 360.00gp 1Lv. Armor Swordwing Leather of Aegis Expansion + 6 + 9 AC / + 2 Ref / - 0 ACP [ Light Armor ] 1,625,000.00gp 27Lv. Arms1 Iron Armbands of Power ( Epic ) 1,125,000.00gp 26Lv. Arms2 Feets Planestrider Boots 85,000.00gp 18Lv. Hands Antipathy Gloves 5,000.00gp 10Lv. Head Goggles of Aura Sight 1,000.00gp 5Lv. Neck Deep-Pocket Cloak + 6 + 6 Fort, Ref, Will 1,625,000.00gp 27Lv. Ring 1 Foe Binder Ring 105,000.00gp 19Lv. Ring 2 Ring of Dimensional Escape 125,000.00gp 20Lv. Ring 3 Opal Ring of Remembrance 2,625,000.00gp 29Lv. Tattoo Demonskin Tattoo ( Epic ) 425,000.00gp 23Lv. Waist Baldric of Shielding 105,000.00gp 19Lv. Others Standard Adventurer s Kit 15.00gp ― Backpack ― Bedroll ― Belt Pouch ― Flint and Steel ― Rope ( Hempen ) 50 ft. ― Sunrod × 2 + 10 20.00gp ― Trail Ration × 10 ― Waterskin Mummified Hand 1,625,000.00gp 27Lv. Elven Chain Shirt ( Epic ) 2,625,000.00gp 29Lv. Rope of Climbing 5,000.00gp 10Lv. Ghostlight Candle gp Lv. Miner s Helmet 10.00gp Climber s Kit 2.00gp Lantern 7.00gp ― Oil × 5 0.50gp Woundpatch × 9 400.00gp 3Lv. パーティ資金提供 1,200.00gp Whetstone of Combustion 総数 6 2,000.00gp 10Lv. Potion of Regeneration ( Heroic ) 総数 3 480.00gp 9Lv. Cryptspawn Potion ( Heroic ) 総数 3 50.00gp 5Lv. Cryptspawn Potion ( Paragon ) 総数 1 1,000.00gp 5Lv. Cryptspawn Potion ( Epic ) 総数 1 25,000.00gp 5Lv. Potion of Resistance:Acid ( Heroic ) 総数 3 120.00gp 4Lv. Potion of Resistance:Acid ( Paragon ) 総数 1 800.00gp 14Lv. Potion of Resistance:Acid ( Epic ) 総数 1 21,000.00gp 24Lv. Potion of Resistance:Cold ( Heroic ) 総数 3 120.00gp 4Lv. Potion of Resistance:Cold ( Paragon ) 総数 1 800.00gp 14Lv. Potion of Resistance:Cold ( Epic ) 総数 1 21,000.00gp 24Lv. Potion of Resistance:Lightning ( Heroic ) 総数 3 120.00gp 4Lv. Potion of Resistance:Lightning ( Paragon ) 総数 1 800.00gp 14Lv. Potion of Resistance:Lightning ( Epic ) 総数 1 21,000.00gp 24Lv. Potion of Resistance:Psychic ( Heroic ) 総数 3 120.00gp 4Lv. Potion of Resistance:Psychic ( Paragon ) 総数 1 800.00gp 14Lv. Potion of Resistance:Psychic ( Epic ) 総数 1 21,000.00gp 24Lv. Potion of Resistance:Thunder ( Heroic ) 総数 3 120.00gp 4Lv. Potion of Resistance:Thunder ( Paragon ) 総数 1 800.00gp 14Lv. Potion of Resistance:Thunder ( Epic ) 総数 1 21,000.00gp 24Lv. Potion of Waterwalking 総数 3 120.00gp 4Lv. Elixir of Levitation 総数 2 500.00gp 8Lv. Elixir of Flying ( 11Lv. ) 総数 1 350.00gp 11Lv. Elixir of Flying ( 21Lv. ) 総数 1 9,000.00gp 21Lv. Elixir of Speed 総数 2 350.00gp 11Lv. Potion of Recovery gp Lv. Flaming Khopesh + 5 + 7 Atk / 1d8 + 5 Dmg / + 5d6 [ Fire ] Crit. [ Axe, Heavy Blade, Brutal 1, Versatile ] 625,000.00gp 25Lv. Elven Chain Shirt ( Paragon ) 105,000.00gp 19Lv. Coins 5,662,917.00gp
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【Tags Gakupo H Kazamori Suzune Nori-P tG tT】 Original Music title 疾風 English music title The Gale Romaji music title Hayate Lyrics written by 風杜鈴音(Kazamori Suzune) Music written, Voice edition by のりP(Nori-P) Music arranged by のりP(Nori-P) Singer(s) 神威がくぽ (Kamui Gakupo / Camui Gackpo / Gackpoid) Click here for the original Japanese Lyrics English Lyrics (translated by blacksaingrain): Ah, the wind, roar with me. Now, my homeland is so far away. Ah,the singing voice, someday get to the end of the earth getting further and further. A bonfire flickered in front of my closed eyes. I followed it and got lost, wandering alone. My heart that I surely whetted white has been daubed over by the town of shadow pictures. Rip the bewildering weakness and go ahead before the heart dyes gray. I wish to the furious rain to conceal my tears at the night I'm washed by the storm. I'm a gale. I'll shout and sing, breaking my fears and holding my blade, till the flame dies out. The old memories are mirages beyond my reach. The destination is under the luna gone behind the gathering clouds. The heart rusted in red hears the melody of the river I go into. Someday my body is to be like a handful of sand falling out of my hands. Ah, the rising sun, make your light come down through the clouds and shine, not to make the tip of the blade dull. I'm a gale. I'll waft, sing and ride on a gust. I'll downstream the brooklet and get to the sea, holding up my blade. I'll shout in the rain and waft like a cloud, I'll sing to the moon and return to dust. As I live through I'll tell what the bonds I've made and the prooves are. And I'll leave them behind. Ah, the wind, blow with me, leaving marks on the way we'll make. So as to let them to be known someday at the end of the earth getting further and further Romaji lyrics (transliterated by blacksaingrain): kaze yo haze yo ware to tomoni kaeru basho mo ima wa haruka tooku toonoku hate no hate e itsuka hibike utagoe yo tojita mabuta no saki ni matataita kagaribi oikake mayou atedomonaku tada hitoride masshironi toida hazu no kokoro ga kagee no machi nuritsubusarete hai ni somaru mae ni madou yowasa wo kirisaiteyuke takeru ame ni negau conceal my tears arashi arawareru yoru ni ware wa hayate sakebi utae breaking my fears yaiba daite homura ga moechiru made sugita kioku wa nobasedo tsukamenu shinkirou nozomu yukute wa murakumo kumo ni kageru izayoi akaku sabita mama no kokoro ga fureta kawa no shirabe ni kizuku yagate kono mi yubi kara kobore ochiru ichiaku no suna kumo wo koete kagayake rising sun kissaki wa niburanu you ni ware wa hayate nagare utae yo ride on gust yaiba kakagete seseragi umi e itare I sing and I shout and I swear it to the person who gave me the voice and mind. I change a wish of somebody into a song. delivers it to the end of the earth. Become a forerunner who opens the age. Carry on! believe in one's own edge. ame to sakebi kumo to nagare tsuki ni utai tsuchi ni kaeru ikite tsutae shishite nokosu tsumugu kizuna akashi kaze yo kake yo ware to tomoni tadoru michini shirube nokoshi tooku toonoku hate no hate e itsuka todoke to...... [Nori-P, NoriP, Kazamori Suzune]
https://w.atwiki.jp/finalewiki/pages/12.html
Finaleは楽譜作成ソフトウェアです。 公式ページ http //www.cameo.co.jp/finale/ 特徴 ピアノ譜、合唱譜、バンドスコア、オーケストラ譜など幅広い音楽ジャンルの記譜に対応。 セットアップウィザードによる簡単な五線設定 マウス/キーボード/MIDI/マイクといった多彩な音符入力方法 人が演奏しているかのようなリアルなMIDI再生を実現する Human Playback機能の搭載 など その他の楽譜作成ソフトウェア Sibelius2http //www.ymm.co.jp/sibelius/ スコアメーカー http //www.kawai.co.jp/cmusic/products/scomwin.htm その他シーケンスソフトウェア Digital Performer Xgworks Logic
https://w.atwiki.jp/ivdd/pages/1432.html
Hisaaki Nagaoka 監督 木下優「夢縛MERMAID」 出演者 木下優 メーカー アウトビジョン 発売日 2006/2/7 通販 Amazon.co.jp DMM 狩矢真美「sensual」 出演者 狩矢真美 メーカー Air Control 発売日 2005/5/22 通販 Amazon.co.jp DMM 芳野友美「Tropical BAMBINO」 出演者 芳野友美 メーカー コム・アライアンス 発売日 2003/12/20 通販 Amazon.co.jp DMM
https://w.atwiki.jp/wowwiki/pages/180.html
Blackfathom Depths #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 位置 Ashenvale※位置Map 適正LV 24-32 最大収容人数 10Player 略称 BFD Blackfathom Depths [#hade0756] Quest [#fe5a83b9] Alliance / Horde共通 [#v1828f90] Alliance [#q0b06540] Horde [#n5bdb18f] Quest Alliance / Horde共通 Warlock only [25] The Orb of Soran ruk (Elite) (The Barrens Doan Karhan) Soran ruk Fragment(Drop BFD/Twilight Acolyte)を3つとLarge Soran ruk Fragment(Drop SFK/Shadowfang Darksoul)を持ってくる Alliance [23] Knowledge in the Deeps (Dungeon) (Ironforge Gerrig Bonegrip) Pitted Iron Chest(Obj)の中から?Lorgalis Manuscriptを持ってくる。 [25] Twilight Falls (Dungeon) (Darnassus? Argent Guard Manados?) Twilight Pendantを10個集めてくる。 [24] In Search of Thaelrid (Darnassus Dawnwatcher Shaedlass 55.25) Twilight s HammerとNagaの活動を調査しに行ったまま戻らないArgent Guard Thaelridを探してくる Step1無しでも現地で下記のQuestを受けることができます [27] Blackfathom Villainy (Elite) (Blackfathom Depths Argent Guard Thaelrid) Head of Kelris(Twilight Lord Kelrisの頭)をDarnassusのDawnwatcher Shaedlassへ届ける 最後のボスAku malへ扉を開けるには、Naga像の台座に火をつけます(Fire of Aku mal)、Mobが出現するので1つずつ [24] The Corruption Abroad (Stormwind City Argos Nightwhisper) AuberdineのGershala Nightwhisperと話す。 [24] Researching the Corruption (Dungeon) (Darkshore Gershala Nightwhisper) Naga系を倒し脳みそ(Corrupted Brain Stem)を8個持ってくる。 Paladin only [25] Seeking the Kor Gem (Dungeon) (Darkshore Thundris Windweaver) Corrupted Kor Gem(Drop 雑魚Naga?)を持ってくる。 Horde [22] Trouble in the Deeps (Stonetalon Mountains/Sun Rock Retreat Tsunaman) Ashenvale/Zoram gar OutpostのJe neu Sancreaと話す、一応chainのPart1ですが直接The Essence of Aku Maiを受けれる様です [22] The Essence of Aku Mai (Elite) (Ashenvale/Zoram gar Outpost Je neu Sancrea) Sapphires of Aku Maiを20個集めてくる(水色宝石Obj) [22] Allegiance to the Old Gods (Item Damp Note) Blackfathom Tide Priestess(Elite雑魚Naga)がDropするDamp NoteをJe neu Sancreaへ届ける [26] Allegiance to the Old Gods (Elite) (Ashenvale/Zoram gar Outpost Je neu Sancrea) Lorgus Jettを倒してくる [27] Blackfathom Villainy (Elite) (Blackfathom Depths Argent Guard Thaelrid) Head of Kelris(Twilight Lord Kelrisの頭)をThunder BuffのBashana Runetotemへ届ける 最後のボスAku malへ扉を開けるには、Naga像の台座に火をつけます(Fire of Aku mal)、Mobが出現するので1つずつ [27] Amongst the Ruins (Elite) (Ashenvale/Zoram gar Outpost Je neu Sancrea) 奥の水中の墓石みたいなObjからFathom Coreを持ってくる、GETと同時にBaron Aquanisが出現、倒すとStrange Water GlobeをDropします [30] Baron Aquanis (Elite) (Item Strange Water Globe) Strange Water GlobeをZoram gar OutpostのJe neu Sancreaへ届ける
https://w.atwiki.jp/rsf-ffxiv/pages/120.html
Final Fantasy Online director defends monthly subscriptions in the golden age of free-to-play (exclusive) As part of our larger interview with Final Fantasy XIV game director Naoki Yoshida, we asked the opinionated developer how Square Enix justifies a monthly subscription for its upcoming MMO relaunch. After all, most similar games have thoroughly embraced a free-to-play model, and those brazen enough not to, such as Star Wars The Old Republic, quickly course-corrected after subscriptions and active players take a massive dive within the first couple of months. Yoshida’s explanation, given through a translator, is a lengthy but interesting one, describing the mindset within a major corporation such as Square Enix as well as discussing his thoughts on titles like World of Warcraft and The Old Republic There are many different types of MMOs. There are two big types or groups that we see. You have one group with games like your Rift or your Star Wars, which are very large-scale MMOs with established IP. Then you have your smaller MMOs, which are maybe new IPs that don’t need as big a user base to be successful. So we can start off with the big group, the large-scale MMO group, with your Rift, your Star Wars, your Guild Wars, your Age of Conan and The Lord of the Rings. These games all started out on a subscription model, or were planning for a subscription model when they were in development. Then, partway through, they switched to free-to-play. Then again, you have games like Rift and Star Wars. Even though people have been saying that yes, there is this change in the market, everything’s moving to free-to-play, they still – up until recently – were developing a system that would be subscription-based. Even though everyone is saying the industry is going free-to-play, they still were developing these huge games with subscriptions in mind. Again, we’re not saying that one is better than the other, that free-to-play is better than subscription or subscription is better than free-to-play. But for a large game on that scale, what’s most important – more important than making a lot of money – is making a stable income, a stable amount of money over a long period of time. And so to develop a large-scale MMO like this, you need to spend a lot of time with a lot of resources and a lot of staff to make this game. To do that, you need a lot of money, and to get a lot of money to do that, you usually need investors to invest in your game. Because you’ve spent a lot of money on getting this game ready and borrowed a lot of money from these investors, when you release the game, the investors expect to see returns. If your game gets a lot of users and a lot of subscriptions right away, your investors will be happy and you can pay them. But what happens if you don’t hit that number right away? You have a bunch of staff members waiting to get paid. You have a bunch of investors waiting to get paid. You have a bunch of contents that needs to get made because you have to have updates, but you can’t do it because you don’t have enough money, because you didn’t hit that number you were aiming for. And so what do you have to do? One option to get instant money is free-to-play, or selling these items. To get that money so you can pay off your staff, pay off your investors, and start making new content, switching to free-to-play, selling items, and using that money is one way to do it. So why didn’t Rift or EA with Star Wars do this from the beginning? Why didn’t they start with free-to-play? There’s a reason behind that. With free-to-play, because you’re selling these items, you’ll have months where you sell a bunch of stuff and you make a lot of money in that one month. But it’s all about what happens during that month. Next month, the person who maybe bought $100 worth of items in the last month could purchase nothing at all. You don’t know what you’re going to be getting, and because you don’t know what you’re going to be getting, you can’t plan ahead. You don’t know how much money is coming in. If you can’t plan ahead, then you can’t keep staff, because you don’t know if you’ll have enough money to pay the staff next month. With a subscription base, if you get maybe 400,000 members, you know that you’re going to have the money from that monthly subscription for the next month. You also know that you’re going to have 400,000 this month, and it’s not going to go down to 200,000 users next month. That type of jump really doesn’t happen with a subscription model. So you know that you’re going to have a steady income. Because you have a steady income, you can plan ahead further. You can make sure you have staff members to create that new content. By creating new content, you’re making the players happy. If they know this game is going to keep creating new content, they’ll continue to pay their monthly subscription fees. So rather than going for the huge $100-million-a-month hit that you might get with the free-to-play model, having that steady income allows us to provide a better product to the players. Now, you have Blizzard and you have Square Enix. We’re the only two companies in the industry, basically, that are making MMOs with our own money. That gives us an advantage, because where other companies have to get money from investors and have to pay that back, we don’t have a lot of time to build slowly and be able to pay that back. Investors want their returns right away. With Square Enix and Blizzard, because we’re putting our own money into it, we don’t have those investors to worry about, and that means we can release something and maybe take a little bit of a hit at the beginning, but as long as we’re increasing the amount of people we have, then we’ll get that money and make the players happy. We’ll get into that cycle I talked about before, where we’re creating good content and have that steady income to keep the cycle going. With version 1.0, even though we call it a failure, we still had a user base. During the time that we were developing this game, 2.0, we were able to increase the amount of subscribers threefold as well. Again, it takes time. It takes showing the users that we’re really into this and giving them that new content. But we’re able to see a rise there. That’s what we’re looking for in this. Again, we’re not saying—The market didn’t change. It’s that there are two different types of models. Choosing the model that’s right for your product and being successful with that is what’s important. We believe that the bigger the game, the larger the scale of the MMO, it’s going to be better for the game if it’s on a subscription model. That’s why you see a lot of companies that chose the subscription model, that wanted to do what we were doing, but were forced to free-to-play. They didn’t go to free-to-play by choice, because if that was the case, they would have gone free-to-play at the beginning. They’d develop it for free-to-play, not full subscription, instead of being forced to go free-to-play. We hear a lot of people saying, “Star Wars is free-to-play now, it’s great!” But then you ask them if they’re playing free-to-play Star Wars and they say, “No, not really playing it.” Everyone talks about how great it is that it went free-to-play, but then you ask around and really, there aren’t that many people who are playing it since it’s gone free-to-play. If you spend all that money on a game ,release it, and it’s filled with bugs and you don’t have enough time to do your updates, people will leave. Players need that new content. Not being able to provide it is fatal. If they were able to produce as much content as players wanted, then people would have stayed there. We don’t really believe it’s a problem with the business model. It’s how that’s handled. You can read the rest of GamesBeat’s interview with Yoshida here.
https://w.atwiki.jp/elvis/pages/1491.html
Playboy The Celebrities Gary ColeHugh M. Hefner Role of Procoagulant Activity in Health and Disease Gary A. Levy?Edward Cole? Seven Promises of a Promise Keeper James Dobson?Bill McCartney?Randy Phillips?Edwin Cole?Tony Evans?Luis Palav?Gary Smalley?Bill Bright?Promise Keepers?Greg Laurie? Graphs and Digraphs (Wadsworth and Brooks/Cole Mathematics Series) Gary Chartrand?Linda Lesniak? G. D. H. Cole and the National Guilds League Gary Taylor? Contemporary Psychotherapies Gary S. Belkin? Laboratory Experiments for Chemisrty A Basic Introduction Charles M. Wynn?Gary A. Joppich? Bette, Rita and the Rest of My Life Gary Merrill?John Cole? Career Development and Services A Cognitive Approach Gary W. Peterson?James Sampson?Robert Reardon? Perspectives on Terrorism (Wadsworth Contemporary Issues in Crime and Justice) Harold J. Vetter?Gary R. Perlstein? Finite Mathematics With Calculus A Modeling Approach Richard Bronson?Gary Bronson? A First Book of Java Gary J. Bronson? Java for Engineers and Scientists With Infotrac Gary J. Bronson? Program Development and Design Using C++ Gary J. Bronson? A First Book of ANSI C Gary J. Bronson? Pro/Engineer 2000I L. Gary Lamit? Fundamentals of Ecology Eugene P. Odum?Gary W. Barrett? Pro/Engineer 2000I2 Includes Pro/Nc and Pro/Sheetmetal Louis Gary Lamit? Expert Systems Principles and Programming Joseph Giarratano?Gary Riley? Java for Engineers and Scientists Gary Bronson? Introduction to Organic Laboratory Techniques A Small Scale Approach (Brooks/Cole Laboratory Series for Organic Chemistry) Gary M. Lampman?George S. Kriz?Randall G. Engel?Donald L. Pavia? Unspeakable Sandra Brown?Gary Cole Discrete Mathematics For Computer Science With Student Solutions Manual on CDROM Gary Haggard?John Schlipf?Sue Whitesides? Comprehensive Structured Cobol Gary S. Popkin? Lives in Context The Art of Life History Research Ardra L. Cole?J. Gary Knowles? Student Solutions Manual for Calculus, Sixth Edition, Calculus of a Single Variable Jeffery A. Cole?Gary K. Rockswold? Novel Steam Reforming Reactor for Fuel Cell Distributed Power Generation Jerald A. Cole?Gary Klein? Lives in Context The Art of Life History Research Ardra L. Cole?J. Gary Knowles? A Mathematical View of Our World, Enhanced Review Edition (with CD-ROM and Printed Access Card Ilrn, Vmentor, Camtasia Video) Harold Parks?Gary Musser?Lynn Trimpe? Essentials of Human Resources Management in Canada Gary Dessler?Virginia Sutherland?Patricia Goodman?Nina Cole? Through Preservice Teachers' Eyes Exploring Field Experiences Through Narrative and Inquiry J. Gary Knowles?Ardra L. Cole?Colleen S. Presswood? Introduction to Spectroscopy A Guide for Students of Organic Chemistry (Saunders Golden Sunburst Series) Donald L. Pavia?Gary M. Lampman?George S. Kriz? Microscale and Macroscale Techniques in the Organic Laboratory Donald L. Pavia?Gary M. Lampman?George S. Kriz? Finite Mathematics A Modeling Approach Richard Bronson?Gary Bronson? Researching Teaching Exploring Teacher Development Through Reflexive Inquiry Ardra L. Cole?J. Gary Knowles? Keys to Workplace Skills How to Get from Your Senior Year to Your First Promotion Gary Izumo?Kathleen Cole? A Mathematical View of Our World Basic Select Harold R. Parks?Gary Musser?Lynn Trimpe?Vikki Maurer?Roger Maurer? Introduction to Organic Laboratory Techniques A Microscale Approach (Brooks/Cole Laboratory Series for Organic Chemistry) Gary M. Lampman?George S. Kriz?Randall G. Engel?Donald L. Pavia? A Mathematical View Of Our World Gary Musser?Lynn Trimpe?Vikki Maurer?Roger Maurer?Harold R. Parks? Parks/Musser/trimpe/maurer/maurer's a Mathematical View of Our World Harold Parks?Gary Musser?Lynn Trimpe?Roger Maurer? The Championships Wimbledon Official Annual 1993 John Parsons?Bob Martin?Chris Cole?Gary M. Prior? The Art of Easy Entertaining (Cole's Kitchen Arts Series) Hallie Donnelly?Janet Kessel Fletcher?Susan Walter?Sandra Gary?Jane Horn?Hallie Harron? Pro/Engineer 2000I Louis Gary Lamit? Seeing Statistics Gary H. McClelland? Artless The Odyssey of a Republican Cultural Creative Gary D. Cole? Comparative Analyses of Ecosystems J. Cole?Gary M. Lovett?S. Findlay? Comparative Analyses of Ecosystems Patterns, Mechanisms, and Theories Jonathan Cole?Gary Lovett?Stuart Findlay? The Heart of the Matter Teacher Educators and Teacher Education Reform Ardra L. Cole?Rosebud Elijah?J. Gary Knowles?