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https://w.atwiki.jp/hikarino_youko/pages/25.html
The meaning of the name About the spelling and the meaning of the character My name is hikarino_youko hikarino writes 光野 in Japanese Kanji. And youko writes 陽子 . _ is the symbol called an underscore . It s also called under bar in Japanese. I like it! Kanji is used in China, Taiwan and Korea. The meaning of respective Kanji of my name A letter as 光 is a Kanji read as hikari , and is the meaning as the light . A letter as 野 is a Kanji read as no , and is the meaning as the field . When this letter is seen, I imagine the Heaven where a flower blooms. A letter as 陽 is a Kanji read as yoo . There is meaning of the sunlight and the light feeling . A letter as 子 is a Kanji read as ko , and is the meaning as a child . The name to which 子 (ko) sticks at the end is a female name like Sachiko and Youko in present-day Japan. Addition But the male name to which 子 (ko) sticks at the end was used in ancient Japan. Ono no Imoko is also the one. The feature of this name If you think in Japanese... When Someone say hikarino_youko , your ears feels child like light . It s because like of the child like light is called no-yoo in Japanese. child like light is called hikari-no-yoona-ko in Japanese. And ko (子) also means a young person. For example, a middle-aged person sometimes calls about 20-year-old person ano-ko (あの子) by the meaning as that person . It seems to be a real name at all by putting underscore between hikarino and youko . Youko is the name which is often seen in Japan. For example, there is a woman of the name as Yoko Ishida . Her real name is Ishida Youko by the word order of Japanese. It s written with 石田陽子 in Japanese Kanji. Would 光野 陽子 (hikarino_youko) also seem to be a real name, isn t it? But, it isn t real name. My real name is a secret. It isn t sometimes put in with the case when I leave space between the last name and the name by a Japanese custom. Here is clicked about the reason that it was made Handle like a real name. Thank you very much for reading!That s it for this page. BACK HOME Links of @wiki and CM
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https://w.atwiki.jp/dow2jpmodwiki/pages/72.html
9099844Takes the first 4 slot items away 9099845Takes the first 4 slot items away 9099846Takes the first 4 slot items away 9099847Takes the first 4 slot items away 9099848Takes the first 4 slot items away 9099849Takes the first 4 slot items away 9099850Takes the first 4 slot items away 9099851Takes the first 4 slot items away 9099863Takes the first 4 slot items away 9099864Takes the first 4 slot items away 9099865Takes the first 4 slot items away 9099866Takes the first 4 slot items away 9099867Takes the first 4 slot items away 9099868Takes the first 4 slot items away 9099869Takes the first 4 slot items away 9099870Takes the first 4 slot items away 9099871Takes the first 4 slot items away 9099872Takes the first 4 slot items away 9099873Takes the first 4 slot items away 9099874Takes the first 4 slot items away 9099875Takes the first 4 slot items away 9099876Takes the first 4 slot items away 9099877Takes the first 4 slot items away 9099878Takes the first 4 slot items away 9099879Takes the first 4 slot items away 9099880Takes the first 4 slot items away 9099881Takes the first 4 slot items away 9099882Takes the first 4 slot items away 9099883Takes the first 4 slot items away 9099884Takes the first 4 slot items away 9099885Takes the first 4 slot items away 9100024Blessing of Fortitude 9100025Render all squads temporarily invulnerable. 9100039From the ground! 9100046Just desserts, Greenskin. 9100047Move to the pool, Commander. Captain Thule depends on you. 9100068Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100069Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100070Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100071Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100072Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100073Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100074Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100075Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100076Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100077Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100078Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100079Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100080Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100081Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100082Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100083Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100084Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100085Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100086Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100087Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100089Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100090Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100091Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100092Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100093Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100094Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100095Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100096Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100097Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100098Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100099Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100112Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100113Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100114Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100116Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100117Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100118Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100119Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100120Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100121Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100122Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100123Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100125Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100126Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100127Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100128Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100129Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100130Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100131Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100134Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100135Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100136Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100137Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100138Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100139Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100140Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100141Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100142Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100143Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100150Tyranid Warrior! Keep it off the Commander! 9100151Orks. And freshly dead. 9100152Protect the Commander! 9100153There. What was that? 9100154Commander, Captain Thule needs that sample. 9100155You must collect it at the reclamation pool. 9100156Gaunts from the nest! 9100157Something under the surface… 9100158More of the beasts! 9100159That nest is readying another batch. 9100160Bio-plasma! Move! 9100161Attack Ping 91001621v1 Calderis Dunes 9100163Click this button then click on the map to tell your teammates to attack a location. 9100164The blowing sands of the Caldaris dunes have covered the bodies of many a fallen warrior. 9100165Calderis Dunes 9100172War is all we are. The rest is delusion. 9100173Look at Captain Thule - risen from death to fight but then falling again into slumber. 9100174Choppa 9100176 Uge Hammers 9100177Hammers increase the damage of the Nob squad. When attacking with hammers Nobs gain momentum causing the next hit to deal more damage. When no longer in combat the Nobs will lose this momentum 9100178Huge Hammer 91001791v1 High City 9100180Towering high above the horizon of Meridian, this glorious monument to man can never fall. 9100181High City 9100182(6p) Argus Desert Gate 9100183A small community was once able to live a meager existence here. The coming conflict will certainly reduce this town to dust. 9100184(6p) Argus Desert Gate 91001851v1 Typhon Swamp 9100186The flooded lowlands of the jungle world Typhon. The terrain is foul and treacherous, the dark waters are much worse. 9100187Typhon Swamp 9100188Support Item Increase 9100189Support Item Increase 9100190Support Item Increase 9100203Ranged Piercing 9100215Building 9100219Level 9100220Experience Points Required %1EXPERIENCE_REQUIRED% 9100221Level 9100222Level 9100224Usage Stats 9100225War Stats 9100226Race Wins and Losses 9100248date? 9100263Local Player 9100264Co-op Player 9100265MISS 9100266Biomorphs 9100267Commander Wargear 9100268You have received new transmissions for review on the Bridge. 9100269Build a listening post 9100270Exit All 9100271Have all units exit from the hold. 9100272Reinforcement 9100273Replace fallen warriors. 9100274View an overview of Subsector Aurelia and/or travel to other threatened planets. 9100275Outfit your squads with wargear and guide their advancement. 9100276Select the squads that will deploy on the next mission. 9100277Exit the game. 9100285Tyrant Talons 9100296Skykilla 9100297Rippa-Splitta 9100298Mekboy 9100299Farseer Idranel of Ulthwe has been directing Eldar operations in the sector. Fight your way through the forces defending the Farseer and then eliminate her. 9100300Defeat! 9100301Continue 9100302View the Battlefield 9100303Victory! 9100304Fury 9100305Resilience 9100306Speed 9100307Bonus 9100308Total 9100309XP 9100310Enemy Threat Eliminated 9100317Twin Linked Shoota 9100332Fine Destructor 9100333Light Infantry 9100335Veteran Infantry 9100341About Quick Tips 9100342Clicking on a Quick Tip with the left mouse button brings up information to help guide you in Dawn of War 2. 9100343Singing Spear 9100344%1Player% Kicked! 9100345%1Player% is no longer in the game. 9100346Player Kicked 9100350Supply Drops 9100351To pick up a supply drop, simply click on it with the left mouse button. This will replenish some of your stimulant packs, grenades and other limited use abilities. 9100352Destroying storage crates provides you with supply drops. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9100357Completed Missions 9100358Assassinations 9100359Defenses 9100360Currently Orbiting 9100361Expires Today 9100362Level Up 9100363Deploy a defensive turret here 9100364Left 9100365Right 9100366Two-handed 9100368NPC Beamy Deffgun 9100369Donations 9100370Undo 9100371Points Remaining 9100372Trait Unlocked! 9100373Ability Unlocked! 9100387Sprint 9100388Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100389Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100401Can Only be Replaced, Not Removed 9100410Big Shoota 9100411Beamy Deff Gun 9100412Effective against vehicles. Has limited firing arc and requires set-up time. 9100450Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100451Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100452Scouts - stay in cover! 9100453Kill the Orks that are out in the open! 9100454Welcome, Commander. 9100455This is Captain Davian Thule, in command here on Calderis. 9100456We are battling the Orks that threaten this world. 9100457You have dropped right into the combat zone. 9100458I am north of you with several squads of our initiates. 9100459We are under heavy fire and losing control of our flanks. Move north and provide support. 9100460The Orks ahead of you are trying to outflank us! 9100461Eliminate them! 9100462Reinforcements have arrived! 9100463But the Greenskins will not give us much time before they attack again. 9100464I need you and Sergeant Tarkus to take charge of driving the Orks back. 9100465While you do so, I will fall back to the south with the initiates and secure our flank. 9100466Move up toward the ruins east of here and prepare to repel the next Ork wave. 9100467Commander, the Orks are using a guard tower near the cave mouth. 9100470Get to Felhammer Mine and find out who is stirring up the Orks. 9100471Gone… But those were no Orks. 9100472Whoever the Orks ally is, the relationship seems to be uneasy. 9100473You gitz fooled Skykilla an Gutrencha… 9100474But me cybork eye sez you ain t even Orks at all! 9100475We cannot allow one obstinate Ork to derail the Farseer s plan. 9100476Commander, the Eldar must be the ones who have been stirring up the Orks. 9100477The fools cannot see the true threat facing us all. 9100478Foolish, blind humans… 9100479The Orks could have slowed them down… given us time … 9100480You… You have… doomed us all… 9100481Humies! Let s get shootin ! 9100482The Ork leader. He is getting away. 9100483Commander, that Ork is heading to lead an attack on the town gates. 9100484We have to get to the city gate! 9100485Keep fighting! We must secure the city gate! 9100486Commander, if Argus falls, all of Calderis goes with it. 9100487You must prevent the Orks from breaching the city gates. 9100488Commander, Tarantula sentry guns are ready to deploy. 9100489Relay positions and they will drop in to bolster your defense. 9100490Run fer yer lives! 9100491The Warrior beast is getting away! 9100495Campaign Score 9100496Current Accolade 9100497Savior Score 9100498Warrior Score 9100499Warrior Score 9100500Savior Performance 9100501Average Resilience 9100502Territories Secured 9100503Wargear Collected 9100504Strategic Assets Secured 9100505Successful Defend Missions 9100506Warrior Performance 9100507Average Fury 9100508Average Speed 9100509Completed Missions 9100510Enemies Killed 9100511Energy Field 9100512Raise a force field that absorbs damage by draining Energy. 9100513Tyranid Warrior 9100514Consume mass quantities! 9100515Tyranid Warrior 9100516Warrior 9100517Tyranicus Gladius 9100518Stronghold 9100520Space Marine Light Infantry 9100521Space Marine Heavy Infantry 9100531Aurelian Crusade 9100544Sunder Armor 9100545Break any protective barriers on a unit. 9100547Keep your distance from that shield! Deploy ranged weapons! 9100548Close in! Engage the beast in hand-to-hand combat! 9100551Build Structures 9100555Light Infantry 9100556Veteran Infantry 9100570Eldar Energy Shield 9100571Deploys an energy shield that protects infantry behind it. 9100572Energy Shield 9100573Building 9100574Deployable Cover 9100580Gaunt damage 2 9100581Further increase the damage of your Gaunt s. 9100583Gaunt health 2 9100584Further Increase the health of your Gaunt s. 9100585Level 2 Hive 9100586Level 2 Hive 9100591Custom Games 9100592On your feet, brothers! There is a battle to win! 9100593Proximity Mines 9100594Scatter proximity mines around the targeted position. Mines arm after 5 seconds. 9100596Rain Detail 9100600The Tyranid! 9100601Surround it! Do not let it escape! 9100602Lictor! 9100603Destroy those thickets! 9100604There it is again! 9100606Rendezvous here for extraction 9100607Public 9100615This is our first chance to strike back at the Tyranid enemy, and we cannot pass it up. 9100616Collecting samples from this creature s corpse may also lead to a cure for Captain Thule, and could give us valuable information on how to defeat the hive fleet. 9100617This area is heavily infested, Commander, so be prepared for heavy resistance. 9100618Target the larger creatures to disrupt the swarm. 9100619That will buy us the time to get to our target. 9100620Our Librarians have also consulted the more complete records aboard the Litany of Fury. 9100621With this information we have devised a plan of attack against the Hive Fleet. 9100622Commander, the Orks continue to undermine our defenses on Calderis. 9100626Humans -- Your meddling cost us dearly on Calderis and Typhon. 9100627You will not succeed on Meridian as well. 9100628Suffer for what you have cost us! 9100629Why could you not simply die?! 9100630Idranel feared you humans would be the death of us. 9100631As ever, fate proves her right. 9100632The Warlock mentioned another Eldar Idranel. 9100633This could be the Eldar leading operations in the sector. 9100634I will contact the fleet, Commander. 9100635Sub-Sector Aurelia. 9100636This cluster of worlds stands on the very edge of the Imperium of Man. 9100637From this frontier came the Blood Ravens, a chapter of the Emperor s own Space Marines. 9100638Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. 9100639Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. 9100640Now, another Space Marine joins this desperate battle. 9100641A newly promoted Commander, ready to lead in our darkest hour. 9100642You are this Space Marine. 9100643And you will tip the balance toward victory. 9100644Tyranids have a simple and terrible agenda, Commander. 9100645The Hive Fleet is already depositing billions of alien organisms on our worlds. 9100646Our only hope of stopping the Tyranids is to strike at the heart of the Hive Fleet itself. 9100647For us to do this, you must first accomplish three critical tasks. 9100648You must locate and secure the Astronomic Array hidden on Planet Typhon. 9100649Only its precise scans will allow us to analyze the Hive Fleet and locate its weaknesses. 9100650You must also obtain a sample of the Hive Fleet s bio-toxins. 9100651Only a pure gene-sample will allow us to develop a poison to strike at the Hive Fleet. 9100652And you must secure access to Angel Forge on Planet Meridian. 9100653Only this ancient forge s vast manufacturing capabilities will allow us to produce weapons with which to deliver our poison. 9100654Each of these tasks pits your handful against untold billions. 9100655The future of the entire sector depends on your success, Commander. 9100656Mek Badzappa has been wreaking havok in the area for some time now. Find him and kill him. 9100657Move towards Felhammer Mine 9100664Healing Aura 9100665All nearby allied infantry heal faster. 9100666Grenade Extra Text goes here 9100667Healing Aura 9100668All nearby allied infantry heal faster. 9100669Grenade Extra Text goes here 9100674Move North towards allied IG 9100675Rendezvous with Allied Troops 9100681A message is coming in from chapter command. 9100682I will relay all distress signals back to you while we devise a plan of attack. 9100683Destroy the Attacking Orks 9100684Thule and the Initiate Space Marines are secure in cover, but need assistance destroying the Ork assault on the position. Destroy all of the Orks. 9100685Commander, we have located the Eldar raiding party that threatens our supply lines between Typhon and Calderis. 9100686We have identified their leader as the dangerous Ranger Nemerian. 9100687He is apparently coming from an operation in Ork territory. This is our chance to cripple Eldar operations on Typhon. 9100688I suggest we neutralize him immediately, Commander. 9100689You humans always make a mess of things. 9100690No wonder the Farseer chose the Orks as our instrument instead of you. 9100691The Eldar know the Tyranids are coming. 9100692That explains their actions among the Orks. 9100693So the Eldar were uniting the Orks to slow down the Tyranids. 9100694Yes. Nemerian clearly knew of the Tyranids. 9100695What can you tell us about the Tyranids, Cyrus? 9100696The chapter records are frustratingly vague. 9100697The Tyranids are unlike any other threat we have faced, Tarkus. 9100698Orks may operate in vast hordes, but they still have individual chieftains that unite them. 9100699A Tyranid Hive Fleet, however, is a single massive organism. Every creature in the swarm is simply one part of a single terrifying mind. 9100700We cannot break the Tyranids morale, or take advantage of their pride. 9100701We cannot make them see reason. 9100702And for every beast we kill, a million more are ready to take its place. 9100703But what do they want? 9100704Decoding alien motivations is often a fool s errand, Thaddeus. 9100705But in this case, the answer seems to be all too simple. 9100706The Hive devours entire worlds. Its goal is to feed itself and grow, and it will not stop until the entire galaxy is consumed. 9100707We have seen the warrior creatures, and soon there will be more of them. 9100708But there are also countless spores and smaller beasts already transforming the environment and stripping the world s biomass. 9100709In a few weeks, huge capillary towers will grow from the surface and the Hive Fleet will literally suck all life from these worlds. 9100710Only if we do not stop them, Cyrus. 9100711Chapter records make reference to some sort of synapse link among the Tyranids. What is that? 9100712The entire Hive Fleet is connected through some sort of psychic network. 9100713The larger beasts act as relays of a sort. 9100714So long as they are nearby, the countless Gaunts and other beasts all act with a unified purpose. 9100715Without this link, the lesser creatures revert to a more bestial state. 9100716We can use this to our advantage. 9100717Yes, somewhat. 9100718Killing one of these synapse creatures can cause backlash among surrounding Tyranids. 9100719The problem is that there is always another synapse creature ready to fill the gap, but killing a synapse creature does buy us time. 9100724Commander, Mek Badzappa and his Orks are set to overrun Argus, the planetary capital. 9100725If they do so, all of Calderis will fall. 9100726I have set up a defense at the city gates, but the initiates and Space Marines there need your support. 9100727You will drop south of their position and drive north to secure the gates. 9100728I have taken a few Space Marines to the east and have cut off the Orks main approach. 9100729Calderis must not fall, Commander. 9100730There are billions of them and only a handful of us. 9100731Have you faced these things before, Cyrus? 9100732Once, a long time ago when I served in the Deathwatch. 9100733We are going to need all the help we can get to face this infestation. 9100734Even then, we will probably fail. 9100735We are receiving reports that the Eldar are stirring up the Orks on the nearby Typhon system. 9100736Like Calderis, Typhon is a recruiting world for our Chapter. We cannot allow it to fall. 9100737The Armageddon will take you to Typhon so you can engage the enemy there. 9100738I will remain here on Calderis to coordinate defensive operations. 9100739Commander, with your permission I will attempt to raise the nearest of our chapter fleets. 9100740This may take some time, however. 9100741In the meantime, we need to secure Typhon before the rest of the Tyranid swarm arrives, otherwise our supply lines will be devastated. 9100742We should return to Typhon and eliminate those Eldar. 9100743Captain Thule has fallen to aliens who have escaped retribution. 9100744A massive Hive Fleet looms over our recruiting worlds. 9100745We are a handful against countless billions. 9100746But this battle is not over. 9100747Someone is agitating the Orks and pointing them at valuable targets. 9100748If we are going to win this war, we need to find out who is using the Greenskins against us. 9100749Distress signals are coming from locations across Calderis. We need to push the Orks back before we can assess who is driving them into us. 9100750Prepare your squads and mount strikes against those targets. 9100751Once they are dealt with, we can search their remains for clues about who is stirring up the Orks. 9100752We have found crucial evidence among the remains of Skykilla and Gutrencha s Orks. 9100753Both had recently visited Felhammer Mine in the mountains outside Argus. 9100754Whoever is stirring up the Orks must be using Felhammer as a base of operations. 9100756Your victories against the Orks and Eldar have stabilized the situation on Typhon for the time being. 9100759Badzappa s Orks have gathered for another major strike against the planetary capital. 9100760I have organized a defense, but our initiates will not be able to hold back the horde for very long. 9100761Without your support, I fear Calderis will fall. 9100763We cannot afford to delay, Commander. 9100764If the capital falls, Calderis will be lost to us. 9100766Commander, we have located a substantial Eldar strike force. 9100767This force appears to be led by one of their so-called Warp Spiders. 9100768Warp Spiders are capable of rapid teleportation, which may explain how the Eldar are monitoring the Orks on Typhon without being seen. 9100769This Warp Spider will not stay in one place for long, so time is of the essence. 9100770Eliminate him and uncover what you can of the Eldar plans on Typhon. 9100772Excellent work, Commander. 9100773Without Warp Spiders stirring up the Orks, Typhon is far more secure. 9100774Not all news is good, however. 9100775Commander, Typhon is being ravaged by an Ork assassin called Bakstabba. 9100776This Greenskin is responsible for murders and sabotage across the planet. 9100777Bakstabba is clearly being manipulated by the Eldar, given his choice of targets. 9100778If he continues unchecked, Typhon’s defenses will start to crumble. 9100779If you eliminate Bakstabba quickly, we may stop the invasion of Typhon before it starts. 9100780Eldar goading Orks. No good can come from this. 9100781No good at all. 9100782Well done, Commander. That assassin will never plague us again. 9100783It still remains unclear what the Eldar hope to gain by provoking the Orks. 9100784Its lush jungle canopy shrouding it in mystery. 9100785Among this beauty lie the keys to our salvation. 9100786Commander, the time has come to strike at our true enemy. 9100787Whoever has been provoking and guiding the Greenskins is holed up at Felhammer Mine on the outskirts of Argus. 9100788We believe that Mek Badzappa, the Ork who escaped us when you first arrived on Calderis, is also headed for the mine. 9100789You and your squads will drop south of Felhammer and push north. 9100790Eliminate the Orks and whoever is aiding them. 9100791For this reason Sergeant Cyrus will remain aboard the Armageddon and provide mission support. 9100792This is a grave development, Commander. 9100793The Eldar are evidently provoking and influencing the Orks. Their involvement is hardly good news. 9100794That they are, Tarkus. But the Eldar aren’t fools. 9100795The Warlock you defeated may have been guiding the Orks here on Calderis, but he was only one part of a larger plan. 9100796The Greenskins have taken over a hamlet outside Argus. This hamlet sits on a vital supply route, and all of Calderis could fall if we do not dislodge them. 9100797Sergeant Avitus and his squad of Devastator Space Marines held the hamlet alone, but they were finally overwhelmed. 9100798You must retake the hamlet and drive the Orks back. 9100799With the hamlet cleared, we can secure the main route into the capital. 9100800The Greenskins knew to strike where we were most vulnerable, Captain Thule. 9100801Cyrus is correct. 9100802Calderis. 9100803We Blood Ravens select our initiates from this world s fierce warriors. 9100804Calderis is the cradle and the future of our chapter. 9100805Now, the Orks would take it from us. 9100806This, we cannot allow. 9100807Use grenades to clear the tower 9100809Choppa 9100810Proximity Mines 9100811Grants the ability to throw proximity mines. 9100816Falcon Pilot 9100817Fire Prism Pilot 9100818Fight your way through its defenders and destroy the Falcon Battle Tank. 9100819The Chapter would like to honor your donations. 9100820Ork Proximity Mine 9100821Mek Badzappa 9100828Attack-Move 9100829Advance to a designated location, engaging any enemy encountered on the way. 9100830Melee Attack 9100831Engage a designated target in melee instead of ranged combat. 9100832Attack Ground 9100833Fire weapon at a designated point on the terrain. 9100834Stop 9100835Stop current action and hold position. 9100836Fall Back 9100837Move immediately to nearest rally point or base to reinforce and heal. Units falling back take less ranged damage and greater melee damage. 9100841Group Teleport 9100842Teleport all nearby allies infantry to the targeted location. 9100848Send a shockwave at the enemy, knocking them down and dealing damage in a line 9100852Neophyte 9100853Scout 9100854Space Marine 9100855Battle Brother 9100856Veteran 9100857Sergeant 9100858Standard Bearer 9100859Terminator 9100860Captain 9100861Chaplain 9100862Librarian 9100863Chapter Master 9100864Outcast 9100865Dire Avenger 9100866Howling Banshee 9100867Striking Scorpion 9100868Fire Dragon 9100869Swooping Hawk 9100870Dark Reaper 9100871Warp Spider 9100872Exarch 9100873Farseer 9100874Warlock 9100875Autarch 9100876Ripper 9100877Termagant 9100878Hormagaunt 9100879Gargoyle 9100880Warrior 9100881Genestealer 9100882Ravener 9100883Zoanthrope 9100884Lictor 9100885Carnifex 9100886Broodlord 9100887Hive Tyrant 9100888Snotling 9100889Grot 9100890Shootaboy 9100891Sluggaboy 9100892Tankbusta 9100893Loota 9100894Kommando 9100895Stormboy 9100896Nob 9100897Meganob 9100898Deff Dread 9100899Warboss 9100900Class %1Level% %2Rank% 9100901Eldar Warlock Leader 9100934It is the distant future. 9100935And the Imperium of Man has spread across the entire galaxy. 9100936But our days of expansion are long past. 9100937Where once we fought to conquer, now we fight simply to survive. 9100938Savage and bloodthirsty aliens ravage our worlds. 9100939Our defenders die by the billions in endless wars of attrition. 9100940Devious enemies lure us into traps and snares. 9100941Advanced alien technology claims millions of lives in mere moments. 9100942Now, from beyond the galaxy s edge-- 9100943--comes the greatest threat yet to our survival. 9100944Once, the Emperor of Man led us in battle. 9100945We were unstoppable. 9100946But no longer. 9100947The Emperor suffered a terrible wound at the hands of his traitorous son. 9100948Across the stars, our overstretched armies fight countless wars. 9100949We face constant attack from ruthless aliens. 9100950Our very survival is at stake. 9100951And we stand on the brink of defeat. 9100952Our greatest hope lies with the Space Marines. 9100953Genetically modified warriors of superhuman ability. 9100954But the Space Marines are few. 9100955The galaxy is large. 9100956And our enemies are without end. 9100957In the grim darkness of the 41st Millennium-- 9100958There is only war. 9100959Well fought, Commander. 9100960Commander, the Orks have struck another valuable target. 9100961A powerful Ork chieftain named Gutrencha is leading the assault, but someone must have pointed him at this target likely without his even knowing it. 9100962Keep on the lookout for clues as to who may be manipulating him. 9100963Gutrencha s location is marked on your map display, Commander. 9100964You will need to fight through the Orks defending him. 9100966Commander, the Orks have struck another critical target. 9100967Stormboyz are especially ruthless Orks that can strike quickly, and escape before reinforcements arrive. 9100968Eliminate Skykilla. This will buy us valuable time, and may uncover who is guiding these Orks. 9100969I am deploying a team to search the Ork remains for clues as to who is agitating them. 9100970Commander, I sympathize with the people caught on Calderis and Typhon. 9100971Commander, if we are to attack the Hive Fleet, we need a weapon deadly enough to destroy the Hive Ships themselves. 9100972Chapter records contain details on several such weapons, but they all rely on matching the exact genetic strain of the Hive Fleet. 9100973To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9100975This means locating a primary hive somewhere on Calderis or Typhon. There we can collect pure bio- toxin from the hive s heart. 9100976To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9100977Uncovering these samples may also allow us to counteract the poisons killing Captain Thule. 9100978Commander, Captain Angelos and I have discussed a way to uncover a weakness in the Hive Fleet. 9100979Commander, the Eldar you have encountered in the sector are turning into a very serious threat. 9100980We are now receiving reports that they are active on the sub-sector capital planet of Meridian. 9100981Chief among these is the ancient Angel Forge. We must secure access to the Forge if we are to manufacture our weapons against the Hive Fleet. 9100982The sector governor on Meridian will marshal his forces, but you will need to travel there personally and ensure our access to the forge. 9100983Defeat 2 Ork targets 9100984The True Enemy 9100985Secure Typhon 9100986Travel to Planet Typhon 9100987Defeated %1SOFAR%/%2TOTAL% targets on Typhon 9100988Defeat the Ork and Eldar targets on Typhon 9100989Welcome to the Installer for [ProductName]. 9100990System Performance Screen 9100991License Agreement 9100992Please read the following license agreement carefully. 9100993Verify Options 9100994To change any options before installing, click Change. 9100995Enter your product key. 9100996Install Complete 9100997Installation Failed 9100998Options 9100999The installer will install [ProductName] on your Computer. To continue, enter your Product Key and click Next. 9101001WARNING This program is protected by copyright law and international treaties. 9101002Unfortunately your CPU does not support SSE. Installation will abort. 9101003CPU Performance 9101004Great 9101005Video Memory 910100964 MB 9101010256 MB 9101011Vertex Shader Model 91010121.1 91010132.0 9101014Fight your way through the Orks infesting the region to eliminate Gutrencha. 9101015Pixel Shader Model 9101019Physical Memory 91010201.0 GB 91010212.0 GB 91010221.1 GB 91010231.8 GB 9101024Complete The True Enemy 9101025Overall Memory 9101026(Physical + Pagefile) 9101027Sound Card Found 9101028CPU Supports SSE 9101029Overall Result 9101030Recommended 9101031Detected 9101032Result 9101033To install [ProductName] with the default options, click Install. If you would like to change any of these options before proceeding, click Change. 9101034Return to Planet Calderis 9101035Install Location 9101036You must enter your product key to install [ProductName]. This key is found on the game case or manual. 9101037Setup has finished installing [ProductName]. 9101038The installer was interrupted before [ProductName] could be completely installed. 9101039Complete The Defense of Argus Gate 9101040Your system has not been modified. To complete installation at another time, please run setup again. 9101041Click Finish to exit the wizard. 9101044Install [ProductName] to 9101045Shimmer Orb 9101046Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out. 9101048Create Desktop Shortcut 9101049Show Readme 9101050Launch Game when Finished 9101051Add executable to Windows Firewall 9101052Install 9101053Change 9101054Finish 9101055Forward 9101056Do not show Readme.txt after install is finished 9101057Create a shortcut on the desktop 9101058Do not create a shortcut on the desktop 9101059Launch the game when done 9101060Do not Launch the game when done 9101061WARNING There is not enough space on drive [drive] . [ProductName] requires [space] megabytes of free space, the drive has [freespace] megabytes of space. 9101062The path you have selected is longer than 200 characters, please select a different path. 9101063Unfortunately your video card does not support shader model 1.1. Installation will abort. 9101064Invalid key entered. Please check your key and try again. 9101065Are you sure you want to cancel? 9101066Your computer appears to have a dual-core AMD CPU. To ensure a smooth gaming experience, please make sure you have installed the latest CPU drivers and AMD Dual-Core Optimizer available from AMD s website at http //www.amd.com. 9101070Only one copy of the installer may run at one time. This application will now close. 9101071Please run setup.exe to start the installation process. 9101072Level %1LEVEL% - %2CLASS% 9101073%1CLASS% 9101074The [ProductName] installer must be run as administrator. Installation will abort. 9101075Add an exception to Windows Firewall 9101076Do not add an exception to Windows Firewall 9101080Retail Code 9101081The game will be installed with the following options 9101085The retail code entered is invalid. 9101086Retail Code (if applicable) 9101087Clear 9101088To return to Windows press Finish. To launch [ProductName] press Launch. 9101090Launch 9101091Sound On 9101092Sound Off 9101096Unfortunately your CPU is not powerful enough to play [ProductName]. Installation will abort. 9101097Unfortunately your computer does not have enough physical memory to play [ProductName]. Installation will abort. 9101098Space required [space] MB 9101099Eldritch Storm 9101100Unleash a large psychic storm, disrupting and damaging enemies in a large radius. 9101105Defend the Communications Array on Argus Settlement 9101106Obtain the Bio-Toxin 9101107The Astronomic Array 9101108Secure Angel Forge 9101115Space Available (Drive [drive]) [space] MB 9101116Setup has finished installing [ProductName]. Some components could not be completely installed at this time. Please reboot your computer now to complete installation. 9101117Determining system profile… 9101118Unassigned Squads 9101119Rosarius 9101120Shrine Accessory 9101121Grants the Blessing of Fortitude ability 9101122Number of Shrines secured on the orbited planet determines number of uses per deployment 9101123Signum 9101124Communication Array Accessory 9101125Grants the Artillery Strike ability 9101126Number of Communications Arrays secured on the orbited planet determines number of uses per deployment 91011322.0 Ghz 91011333.0 Ghz 9101139Elite Jump 9101140Use Frag Grenades on the Tower 9101141Destroy the Guard Tower 9101142The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance by using Frag Grenades on the Guard Tower. 9101143%1Wins% wins - %2Losses% losses 9101144Ability Range 9101145Many abilities have a range beyond which they will not function. To see this range, hover the cursor over the ability s icon. The range will appear as a dotted line on the terrain. 9101146Allied Units 9101147Allied squads are units fighting on your side which you do not control. They appear with a yellow selection circle around their base. 9101148Force Commander 9101149Tarkus 9101150Cyrus 9101151Avitus 9101152Thaddeus 9101157Sergeant Tarkus, Tactical Squad 9101158A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command and expert tactician. 9101159Level 2 Webway Assembly 9101160Vehicle Webway 9101161The Falcon is the primary battle tank for the Eldar army. 9101163Menu 9101164Deep Strike Terminator Squad 9101165Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101166Level 3 Stronghold 9101167Finding Rippa-Splitta is our only chance of locating the astronomic array in time. 9101168This is our only hope of finding a critical weakness in the hive fleet, Commander. 9101169You must get to the array and manually upload its data on the Tyranid Swarm. 9101170This will allow us to find a critical weakness in the Hive Fleet. 9101171With it, you can order a precise, tactical orbital strike once per mission. 9101172Deep Strike Terminator Assault Squad 9101173Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101174Level 3 Stronghold 9101175For the Emperor 9101176Temporarily increase the squad s ranged damage but render them unable to move. 9101177Commander, we have finally located a primary hive in the swamps of Typhon. 9101178We believe this hive houses a toxin pool that can supply us with the pure genetic sample we have been searching for. 9101179If you can secure a sample from this toxin pool, we will be able to produce the weapon we need to destroy the Hive Fleet. 9101180This toxin sample may also allow us to counteract the poisons that are killing Captain Thule. 9101181Secure the toxin sample immediately, Commander. The fate of the entire sector depends on it. 9101182This brood hive contains a toxin pool that can provide us with the genetic information we need. 9101183The creatures here are also a match for the poison killing Captain Thule. 9101184With it, we can also develop a weapon that can destroy the hive fleet itself. 9101185Administering the anti-toxin… 9101186Powering the armature… 9101187Captain Thule… can you hear us? 9101188Complete Into the Hive 9101189%1SOFAR%/%2TOTAL% Meridian Territories Secure 9101190Secure 1 or more terrioties on Meridian 9101191NOTE Secure a territory by capturing both its strategic assets (Automated Foundries, Communications Arrays, Holy Shrines). 9101192Commander, Captain Angelos here. 9101193The politicians of Meridian have had their chance. You must act immediately, if we are to save the sector. 9101194Eliminate the Tyranid broods in the critical spires, but above all secure strategic locations to bolster the planetary defense. 9101195Commander, chapter records do indeed make mention of this Idranel, which the Eldar Warlock mentioned. 9101196She is a Farseer - a witch-leader of her people - and aligned with the same Craftworld which opposed our efforts during the Kronus campaign. 9101197Idranel is undoubtedly the leader of Eldar operations on Meridian. 9101198Continue to counter Eldar operations there and the witch will eventually reveal herself. 9101199Commander, we have located one of Rippa-Splitta’s lieutenants. 9101200A frustrating setback, Commander. 9101201Scans have already located Deff Driva’s base camp. I am sending the location to your map display. 9101202These Ork attacks are taking their toll, Captain, and drawing our attention away from the Tyranids. 9101203Is there any way we can deal a decisive blow that will stop them once and for all? 9101204Orks are like the many-headed hydra, Sergeant. Cut off one head, and two more will often appear. 9101205But if we keep eliminating their chieftains, the true Warboss will eventually appear. 9101206And when he does we will deal the killing blow. 9101207Commander, we have located Deff Driva’s camp. 9101208Like his predecessor, he seems to have been outfitted with a tank looted from our own armory. 9101209Recovered images seem to indicate the tank is a stolen Predator, one of our chapter s deadliest armored vehicles. 9101210We finally have Rippa Splitta’s location. 9101211This will allow us to finally pinpoint the astronomic array’s location. 9101212How do the Orks keep turning our tanks against us? 9101213I’d wager the Eldar had a hand in this. We should keep alert for further activity. 9101214I’ve seen Orks steal tanks from secured depots before. But their choice of targets does seem to indicate they are getting help. 9101215All Eldar activity seems to be confined to Meridian now. I do not think they are responsible. 9101216Orks can be fairly organized under a strong-willed and ruthless Warboss. 9101217Angel Forge is ours. This will allow us to manufacture the weaponry with which to attack the hive fleet itself. 9101218These types of leaders are rare, but I am beginning to suspect that there is just such a boss behind this Ork invasion. 9101219Commander, we have finally located the Ork who knows the location of the astronomic array. 9101220Commander, you must return to Angel Gate. 9101221We cannot allow the Greenskins to acquire the weapons contained in the storehouses near the gate. 9101222If the Eldar smuggled the Orks onto Meridian as you suspect, it must have been for a purpose. 9101223Deploy your squads to rejoin Tarkus at Angel Gate. 9101224Stormboy Boss Reinforcements 9101225It s rainin Orks…! 9101226Stormboy Squad 9101227Stormboyz 9101228Ork Jump Infantry 9101229Complete Fire Prism Assault 9101230Meridian Territory Held for %1SOFAR%/%2TOTAL% Days 9101231Eldar at Angel Forge 9101232Defeat the Eldar 9101233Commander, a communication from Planet Meridian 9101234That includes your home world of Meridian, Thaddeus. 9101235You are no longer an under-city ganger. You are a Blood Raven. 9101236You serve a higher purpose now. 9101237Hold the Sector 9101241Bommaboyz 9101242Send a Stormboy to blow himself up dealing damage when he reaches the target. 9101259CLICK ME! 9101260Wargear 9101261Play a multiplayer game. 9101262How to Select Units 9101263Learn Camera Movement 9101264Focusing the Camera 9101265Attacking Enemies 9101266Throwing Frag Grenades 9101267Learn Ability Range 9101268About Allied Units 9101269Picking up Wargear Drops 9101270Learn about Supply Crates 9101271How to kill enemies in buildings 9101272Picking up Supply Drops 9101273How to use the Infiltrate Ability 9101274To use Infiltrate, select Cyrus and click on the Infiltrate ability icon with the left mouse button. Cyrus and his squad will remain invisible to the enemy until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button. 9101275Using the Demolition Charge Ability 9101276How to Revive squad leaders 9101277Reinforcing your squads 9101278Capturing Beacons 9101279How to use Fall Back 9101280Learn about Suppression 9101281How to use Tactical Advance 9101282Using the Focus Fire ability 9101283Learn about using Buildings 9101284How to exit Buildings 9101285How to capture a Stratagem 9101286Using the Jump Ability 9101287How to use Rally 9101288Drop Pod Reinforcement 9101291Play the campaign solo or cooperatively. 9101292Blood Ravens planetside in 9101297Proceed to the next objective, Commander. 9101298This area is secure. Move forward. 9101299Advance toward the next area, Commander. 9101300Venerable Dreadnought Drop Pod 9101301Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. 9101302Level 3 Stronghold 9101306Effective against infantry and vehicles. 9101307Space Marine Predator 9101308Gorwazza s Wagon 9101309Tier 3 9101310Looted Tank Boss 9101318Can only have one Venerable Dreadnought. 9101320Randomize 9101321Rescue Guardsmen 9101322Allied Units 9101323Level 2 Webway Assembly 9101325Level 2 Webway Assembly 9101327Flesh Hook 9101329Guide 9101348Sort By %SORT% 9101351Retrieving statistics… 9101353Play an unranked multiplayer match. 9101361Stikkbombs 9101362Stikkbombs 9101363Select a Space Marine hero. 9101364Select an Ork hero. 9101365Select an Eldar hero. 9101366Select a Tyranid hero. 9101367Return to previous screen. 9101368Choose the selected hero. 9101369Choose a random race and hero. 9101370Blessing of the Omnissiah 9101371Initiate repair on all allied vehicles. Vehicles regain Health for the ability s duration. 9101375Unlock units 9101376Select a map. 9101377Set the victory condition. 9101378Level 3 Teleporta Platform 9101379Set fixed or randomized starting locations. 9101380Level 2 Teleporta Platform 9101382Level 3 Teleporta Platform 9101383Level 2 Teleporta Platform 9101384Level 2 Hive 9101385Level 2 Hive 9101386Larraman s Blessing 9101387Immediately revive all allied commanders who are currently unconscious on the battlefield. 9101388Level 2 Hive 9101389Level 2 Hive 9101390Level 2 Hive 9101392Level 2 Hive 9101393Level 2 Hive 9101394Level 3 Stronghold 9101395Level 2 Stronghold 9101396Level 2 Stronghold 9101397Level 3 Webway Assembly 9101398Level 2 Webway Assembly 9101399Level 2 Webway Assembly 9101400Level 2 Webway Assembly 9101402Level 2 Webway Assembly 9101403Level 2 Webway Assembly 9101404Level 2 Webway Assembly 9101405Level 2 Webway Assembly 9101406Angels of Death 9101407Render all your infantry temporarily invulnerable. 9101408Rokkit Launcha 9101409The Rokkit Launcha is effective against vehicles. Grants the Right in me Crosshairs ability. 9101410Rokkit Launcha 9101411Spore Mines 9101415Improved Synapse 9101416Improves the health of the Hive Tyrant and nearby friendly Tyranids. 9101417Synapse aura 9101418Bio-Plasma 9101419Grants the Hive Tyrant the Bio-Plasma ability, a powerful blast of area of effect damage. 9101420Bio-plasma 9101421Use Yer Choppas! 9101422Increase the melee damage of a target squad and their chance of triggering a special attack. 9101423Crippling Talon 9101424Reduces speed and damage of units struck by the Ravener Alpha. 9101425Bolter 9101426Return to Main Menu 9101427Select your race and hero. 9101428Set or cancel your status as ready or as host force the match to start. 9101429Left click for more options. 9101433Brood Warrior 9101434Tyranid Warrior Beast 9101435To Victory! 9101436Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9101438Unlock units 9101445Unlock grenades and Infiltration 9101446Upgrade Razorbacks 9101447Unlock Meta Bombs 9101448Unlock Assault Squads 9101449Assault Squads make good melee infantry. They use there jump pack to quickly close the distance. 9101450View player statistics 9101456Equip heavy ranged weapon 9101457Equip heavy ranged weapon 9101458Add squad leader 9101459Equip heavy missile launcher 9101460Equip flamethrower 9101461Equip heavy flamethrower 9101462Equip anti-vehicle weapon 9101463Equip heavy weapon 9101464Add squad leader 9101466Equip weapon 9101467Add a Sergeant to the squad 9101468Unlock Plasma Grenades and Infiltration 9101469More Dakka 9101470Temporarily increase the ranged firepower of a targeted squad. 9101473Runes of Reaping 9101474Allows the Farseer to siphon Energy from opponents with each melee hit. 9101475Spirit Stones 9101476Unlock Banshees 9101477Unlock Fleet of Foot 9101481Unlock Warp Spiders 9101484Kult of Speed 9101485Temporarily increase speed and firing rate of all allied vehicles. 9101486Upgrade Exarchs 9101487Unlock units 9101489Runes of Reaping 9101490Runes of Reaping 9101491Runes of Reaping 9101492Unlock units 9101493Unlocks Brightlance 9101497Unlock units 9101499Unlock units 9101500Upgrades your Tyranid Hive to level 2 and unlocks the Venom Brood, Zoanthrope, Tyrant Guard and Genestealer Brood. 9101502Change your control options. 9101503Are you sure you want to leave this multiplayer match? 9101504Are you sure you want to leave this party? 9101505Are you sure? 9101506Adjust the mouse scroll speed. 9101510Consecrated Bolter 9101511Ranged weapon effective against infantry. Grants the Brothers In Arms ability to boost the ranged attack power of allied units. 9101512Bolter 9101515Change your graphic options. Higher settings require a faster CPU and video card. 9101523Add squad leader 9101525Equip anti-armor weapon 9101527Change your audio options. 9101528Adjust screen resolution. Increased settings require a faster video card. 9101529Add squad leader 9101530Add squad leader 9101531Equip anti-infantry weapon 9101532Equip anti-infantry weapon 9101533Equip helm 9101534Equip accessory 9101535Equip accessory 9101537Equip accessory 9101538Click to activate 9101539Equip grenade 9101541Equip accessory 9101542Equip armor 9101543Equip armor 9101544Equip armor 9101545Lead Warrior beast is vulnerable to flame attacks. 9101546Equip robe 9101547Equip cloak 9101549Equip generator 9101550Equip armor 9101551Equip melee weapon 9101552Equip melee weapon 9101554Equip spear 9101555Equip melee weapon 9101556Equip weapon 9101561Equip melee weapon 9101562Equip melee weapon 9101563Equip web 9101564Equip Powerblades 9101565Notice 9101566A sign in change has occurred. 9101567Adjust brightness level of the screen.
https://w.atwiki.jp/dow2jpmodwiki/pages/71.html
9099844Takes the first 4 slot items away 9099845Takes the first 4 slot items away 9099846Takes the first 4 slot items away 9099847Takes the first 4 slot items away 9099848Takes the first 4 slot items away 9099849Takes the first 4 slot items away 9099850Takes the first 4 slot items away 9099851Takes the first 4 slot items away 9099863Takes the first 4 slot items away 9099864Takes the first 4 slot items away 9099865Takes the first 4 slot items away 9099866Takes the first 4 slot items away 9099867Takes the first 4 slot items away 9099868Takes the first 4 slot items away 9099869Takes the first 4 slot items away 9099870Takes the first 4 slot items away 9099871Takes the first 4 slot items away 9099872Takes the first 4 slot items away 9099873Takes the first 4 slot items away 9099874Takes the first 4 slot items away 9099875Takes the first 4 slot items away 9099876Takes the first 4 slot items away 9099877Takes the first 4 slot items away 9099878Takes the first 4 slot items away 9099879Takes the first 4 slot items away 9099880Takes the first 4 slot items away 9099881Takes the first 4 slot items away 9099882Takes the first 4 slot items away 9099883Takes the first 4 slot items away 9099884Takes the first 4 slot items away 9099885Takes the first 4 slot items away 9100024Blessing of Fortitude 9100025Render all squads temporarily invulnerable. 9100039From the ground! 9100046Just desserts, Greenskin. 9100047Move to the pool, Commander. Captain Thule depends on you. 9100068Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100069Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100070Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100071Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100072Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100073Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100074Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100075Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100076Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100077Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100078Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100079Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100080Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100081Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100082Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100083Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100084Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100085Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100086Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100087Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100089Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100090Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100091Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100092Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100093Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100094Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100095Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100096Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100097Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100098Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100099Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100112Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100113Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100114Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100116Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100117Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100118Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100119Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100120Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100121Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100122Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100123Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100125Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100126Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100127Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100128Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100129Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100130Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100131Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100134Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100135Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100136Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100137Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100138Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100139Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100140Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100141Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100142Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100143Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100150Tyranid Warrior! Keep it off the Commander! 9100151Orks. And freshly dead. 9100152Protect the Commander! 9100153There. What was that? 9100154Commander, Captain Thule needs that sample. 9100155You must collect it at the reclamation pool. 9100156Gaunts from the nest! 9100157Something under the surface… 9100158More of the beasts! 9100159That nest is readying another batch. 9100160Bio-plasma! Move! 9100161Attack Ping 91001621v1 Calderis Dunes 9100163Click this button then click on the map to tell your teammates to attack a location. 9100164The blowing sands of the Caldaris dunes have covered the bodies of many a fallen warrior. 9100165Calderis Dunes 9100172War is all we are. The rest is delusion. 9100173Look at Captain Thule - risen from death to fight but then falling again into slumber. 9100174Choppa 9100176 Uge Hammers 9100177Hammers increase the damage of the Nob squad. When attacking with hammers Nobs gain momentum causing the next hit to deal more damage. When no longer in combat the Nobs will lose this momentum 9100178Huge Hammer 91001791v1 High City 9100180Towering high above the horizon of Meridian, this glorious monument to man can never fall. 9100181High City 9100182(6p) Argus Desert Gate 9100183A small community was once able to live a meager existence here. The coming conflict will certainly reduce this town to dust. 9100184(6p) Argus Desert Gate 91001851v1 Typhon Swamp 9100186The flooded lowlands of the jungle world Typhon. The terrain is foul and treacherous, the dark waters are much worse. 9100187Typhon Swamp 9100188Support Item Increase 9100189Support Item Increase 9100190Support Item Increase 9100203Ranged Piercing 9100215Building 9100219Level 9100220Experience Points Required %1EXPERIENCE_REQUIRED% 9100221Level 9100222Level 9100224Usage Stats 9100225War Stats 9100226Race Wins and Losses 9100248date? 9100263Local Player 9100264Co-op Player 9100265MISS 9100266Biomorphs 9100267Commander Wargear 9100268You have received new transmissions for review on the Bridge. 9100269Build a listening post 9100270Exit All 9100271Have all units exit from the hold. 9100272Reinforcement 9100273Replace fallen warriors. 9100274View an overview of Subsector Aurelia and/or travel to other threatened planets. 9100275Outfit your squads with wargear and guide their advancement. 9100276Select the squads that will deploy on the next mission. 9100277Exit the game. 9100285Tyrant Talons 9100296Skykilla 9100297Rippa-Splitta 9100298Mekboy 9100299Farseer Idranel of Ulthwe has been directing Eldar operations in the sector. Fight your way through the forces defending the Farseer and then eliminate her. 9100300Defeat! 9100301Continue 9100302View the Battlefield 9100303Victory! 9100304Fury 9100305Resilience 9100306Speed 9100307Bonus 9100308Total 9100309XP 9100310Enemy Threat Eliminated 9100317Twin Linked Shoota 9100332Fine Destructor 9100333Light Infantry 9100335Veteran Infantry 9100341About Quick Tips 9100342Clicking on a Quick Tip with the left mouse button brings up information to help guide you in Dawn of War 2. 9100343Singing Spear 9100344%1Player% Kicked! 9100345%1Player% is no longer in the game. 9100346Player Kicked 9100350Supply Drops 9100351To pick up a supply drop, simply click on it with the left mouse button. This will replenish some of your stimulant packs, grenades and other limited use abilities. 9100352Destroying storage crates provides you with supply drops. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9100357Completed Missions 9100358Assassinations 9100359Defenses 9100360Currently Orbiting 9100361Expires Today 9100362Level Up 9100363Deploy a defensive turret here 9100364Left 9100365Right 9100366Two-handed 9100368NPC Beamy Deffgun 9100369Donations 9100370Undo 9100371Points Remaining 9100372Trait Unlocked! 9100373Ability Unlocked! 9100387Sprint 9100388Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100389Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100401Can Only be Replaced, Not Removed 9100410Big Shoota 9100411Beamy Deff Gun 9100412Effective against vehicles. Has limited firing arc and requires set-up time. 9100450Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100451Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100452Scouts - stay in cover! 9100453Kill the Orks that are out in the open! 9100454Welcome, Commander. 9100455This is Captain Davian Thule, in command here on Calderis. 9100456We are battling the Orks that threaten this world. 9100457You have dropped right into the combat zone. 9100458I am north of you with several squads of our initiates. 9100459We are under heavy fire and losing control of our flanks. Move north and provide support. 9100460The Orks ahead of you are trying to outflank us! 9100461Eliminate them! 9100462Reinforcements have arrived! 9100463But the Greenskins will not give us much time before they attack again. 9100464I need you and Sergeant Tarkus to take charge of driving the Orks back. 9100465While you do so, I will fall back to the south with the initiates and secure our flank. 9100466Move up toward the ruins east of here and prepare to repel the next Ork wave. 9100467Commander, the Orks are using a guard tower near the cave mouth. 9100470Get to Felhammer Mine and find out who is stirring up the Orks. 9100471Gone… But those were no Orks. 9100472Whoever the Orks ally is, the relationship seems to be uneasy. 9100473You gitz fooled Skykilla an Gutrencha… 9100474But me cybork eye sez you ain t even Orks at all! 9100475We cannot allow one obstinate Ork to derail the Farseer s plan. 9100476Commander, the Eldar must be the ones who have been stirring up the Orks. 9100477The fools cannot see the true threat facing us all. 9100478Foolish, blind humans… 9100479The Orks could have slowed them down… given us time … 9100480You… You have… doomed us all… 9100481Humies! Let s get shootin ! 9100482The Ork leader. He is getting away. 9100483Commander, that Ork is heading to lead an attack on the town gates. 9100484We have to get to the city gate! 9100485Keep fighting! We must secure the city gate! 9100486Commander, if Argus falls, all of Calderis goes with it. 9100487You must prevent the Orks from breaching the city gates. 9100488Commander, Tarantula sentry guns are ready to deploy. 9100489Relay positions and they will drop in to bolster your defense. 9100490Run fer yer lives! 9100491The Warrior beast is getting away! 9100495Campaign Score 9100496Current Accolade 9100497Savior Score 9100498Warrior Score 9100499Warrior Score 9100500Savior Performance 9100501Average Resilience 9100502Territories Secured 9100503Wargear Collected 9100504Strategic Assets Secured 9100505Successful Defend Missions 9100506Warrior Performance 9100507Average Fury 9100508Average Speed 9100509Completed Missions 9100510Enemies Killed 9100511Energy Field 9100512Raise a force field that absorbs damage by draining Energy. 9100513Tyranid Warrior 9100514Consume mass quantities! 9100515Tyranid Warrior 9100516Warrior 9100517Tyranicus Gladius 9100518Stronghold 9100520Space Marine Light Infantry 9100521Space Marine Heavy Infantry 9100531Aurelian Crusade 9100544Sunder Armor 9100545Break any protective barriers on a unit. 9100547Keep your distance from that shield! Deploy ranged weapons! 9100548Close in! Engage the beast in hand-to-hand combat! 9100551Build Structures 9100555Light Infantry 9100556Veteran Infantry 9100570Eldar Energy Shield 9100571Deploys an energy shield that protects infantry behind it. 9100572Energy Shield 9100573Building 9100574Deployable Cover 9100580Gaunt damage 2 9100581Further increase the damage of your Gaunt s. 9100583Gaunt health 2 9100584Further Increase the health of your Gaunt s. 9100585Level 2 Hive 9100586Level 2 Hive 9100591Custom Games 9100592On your feet, brothers! There is a battle to win! 9100593Proximity Mines 9100594Scatter proximity mines around the targeted position. Mines arm after 5 seconds. 9100596Rain Detail 9100600The Tyranid! 9100601Surround it! Do not let it escape! 9100602Lictor! 9100603Destroy those thickets! 9100604There it is again! 9100606Rendezvous here for extraction 9100607Public 9100615This is our first chance to strike back at the Tyranid enemy, and we cannot pass it up. 9100616Collecting samples from this creature s corpse may also lead to a cure for Captain Thule, and could give us valuable information on how to defeat the hive fleet. 9100617This area is heavily infested, Commander, so be prepared for heavy resistance. 9100618Target the larger creatures to disrupt the swarm. 9100619That will buy us the time to get to our target. 9100620Our Librarians have also consulted the more complete records aboard the Litany of Fury. 9100621With this information we have devised a plan of attack against the Hive Fleet. 9100622Commander, the Orks continue to undermine our defenses on Calderis. 9100626Humans -- Your meddling cost us dearly on Calderis and Typhon. 9100627You will not succeed on Meridian as well. 9100628Suffer for what you have cost us! 9100629Why could you not simply die?! 9100630Idranel feared you humans would be the death of us. 9100631As ever, fate proves her right. 9100632The Warlock mentioned another Eldar Idranel. 9100633This could be the Eldar leading operations in the sector. 9100634I will contact the fleet, Commander. 9100635Sub-Sector Aurelia. 9100636This cluster of worlds stands on the very edge of the Imperium of Man. 9100637From this frontier came the Blood Ravens, a chapter of the Emperor s own Space Marines. 9100638Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. 9100639Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. 9100640Now, another Space Marine joins this desperate battle. 9100641A newly promoted Commander, ready to lead in our darkest hour. 9100642You are this Space Marine. 9100643And you will tip the balance toward victory. 9100644Tyranids have a simple and terrible agenda, Commander. 9100645The Hive Fleet is already depositing billions of alien organisms on our worlds. 9100646Our only hope of stopping the Tyranids is to strike at the heart of the Hive Fleet itself. 9100647For us to do this, you must first accomplish three critical tasks. 9100648You must locate and secure the Astronomic Array hidden on Planet Typhon. 9100649Only its precise scans will allow us to analyze the Hive Fleet and locate its weaknesses. 9100650You must also obtain a sample of the Hive Fleet s bio-toxins. 9100651Only a pure gene-sample will allow us to develop a poison to strike at the Hive Fleet. 9100652And you must secure access to Angel Forge on Planet Meridian. 9100653Only this ancient forge s vast manufacturing capabilities will allow us to produce weapons with which to deliver our poison. 9100654Each of these tasks pits your handful against untold billions. 9100655The future of the entire sector depends on your success, Commander. 9100656Mek Badzappa has been wreaking havok in the area for some time now. Find him and kill him. 9100657Move towards Felhammer Mine 9100664Healing Aura 9100665All nearby allied infantry heal faster. 9100666Grenade Extra Text goes here 9100667Healing Aura 9100668All nearby allied infantry heal faster. 9100669Grenade Extra Text goes here 9100674Move North towards allied IG 9100675Rendezvous with Allied Troops 9100681A message is coming in from chapter command. 9100682I will relay all distress signals back to you while we devise a plan of attack. 9100683Destroy the Attacking Orks 9100684Thule and the Initiate Space Marines are secure in cover, but need assistance destroying the Ork assault on the position. Destroy all of the Orks. 9100685Commander, we have located the Eldar raiding party that threatens our supply lines between Typhon and Calderis. 9100686We have identified their leader as the dangerous Ranger Nemerian. 9100687He is apparently coming from an operation in Ork territory. This is our chance to cripple Eldar operations on Typhon. 9100688I suggest we neutralize him immediately, Commander. 9100689You humans always make a mess of things. 9100690No wonder the Farseer chose the Orks as our instrument instead of you. 9100691The Eldar know the Tyranids are coming. 9100692That explains their actions among the Orks. 9100693So the Eldar were uniting the Orks to slow down the Tyranids. 9100694Yes. Nemerian clearly knew of the Tyranids. 9100695What can you tell us about the Tyranids, Cyrus? 9100696The chapter records are frustratingly vague. 9100697The Tyranids are unlike any other threat we have faced, Tarkus. 9100698Orks may operate in vast hordes, but they still have individual chieftains that unite them. 9100699A Tyranid Hive Fleet, however, is a single massive organism. Every creature in the swarm is simply one part of a single terrifying mind. 9100700We cannot break the Tyranids morale, or take advantage of their pride. 9100701We cannot make them see reason. 9100702And for every beast we kill, a million more are ready to take its place. 9100703But what do they want? 9100704Decoding alien motivations is often a fool s errand, Thaddeus. 9100705But in this case, the answer seems to be all too simple. 9100706The Hive devours entire worlds. Its goal is to feed itself and grow, and it will not stop until the entire galaxy is consumed. 9100707We have seen the warrior creatures, and soon there will be more of them. 9100708But there are also countless spores and smaller beasts already transforming the environment and stripping the world s biomass. 9100709In a few weeks, huge capillary towers will grow from the surface and the Hive Fleet will literally suck all life from these worlds. 9100710Only if we do not stop them, Cyrus. 9100711Chapter records make reference to some sort of synapse link among the Tyranids. What is that? 9100712The entire Hive Fleet is connected through some sort of psychic network. 9100713The larger beasts act as relays of a sort. 9100714So long as they are nearby, the countless Gaunts and other beasts all act with a unified purpose. 9100715Without this link, the lesser creatures revert to a more bestial state. 9100716We can use this to our advantage. 9100717Yes, somewhat. 9100718Killing one of these synapse creatures can cause backlash among surrounding Tyranids. 9100719The problem is that there is always another synapse creature ready to fill the gap, but killing a synapse creature does buy us time. 9100724Commander, Mek Badzappa and his Orks are set to overrun Argus, the planetary capital. 9100725If they do so, all of Calderis will fall. 9100726I have set up a defense at the city gates, but the initiates and Space Marines there need your support. 9100727You will drop south of their position and drive north to secure the gates. 9100728I have taken a few Space Marines to the east and have cut off the Orks main approach. 9100729Calderis must not fall, Commander. 9100730There are billions of them and only a handful of us. 9100731Have you faced these things before, Cyrus? 9100732Once, a long time ago when I served in the Deathwatch. 9100733We are going to need all the help we can get to face this infestation. 9100734Even then, we will probably fail. 9100735We are receiving reports that the Eldar are stirring up the Orks on the nearby Typhon system. 9100736Like Calderis, Typhon is a recruiting world for our Chapter. We cannot allow it to fall. 9100737The Armageddon will take you to Typhon so you can engage the enemy there. 9100738I will remain here on Calderis to coordinate defensive operations. 9100739Commander, with your permission I will attempt to raise the nearest of our chapter fleets. 9100740This may take some time, however. 9100741In the meantime, we need to secure Typhon before the rest of the Tyranid swarm arrives, otherwise our supply lines will be devastated. 9100742We should return to Typhon and eliminate those Eldar. 9100743Captain Thule has fallen to aliens who have escaped retribution. 9100744A massive Hive Fleet looms over our recruiting worlds. 9100745We are a handful against countless billions. 9100746But this battle is not over. 9100747Someone is agitating the Orks and pointing them at valuable targets. 9100748If we are going to win this war, we need to find out who is using the Greenskins against us. 9100749Distress signals are coming from locations across Calderis. We need to push the Orks back before we can assess who is driving them into us. 9100750Prepare your squads and mount strikes against those targets. 9100751Once they are dealt with, we can search their remains for clues about who is stirring up the Orks. 9100752We have found crucial evidence among the remains of Skykilla and Gutrencha s Orks. 9100753Both had recently visited Felhammer Mine in the mountains outside Argus. 9100754Whoever is stirring up the Orks must be using Felhammer as a base of operations. 9100756Your victories against the Orks and Eldar have stabilized the situation on Typhon for the time being. 9100759Badzappa s Orks have gathered for another major strike against the planetary capital. 9100760I have organized a defense, but our initiates will not be able to hold back the horde for very long. 9100761Without your support, I fear Calderis will fall. 9100763We cannot afford to delay, Commander. 9100764If the capital falls, Calderis will be lost to us. 9100766Commander, we have located a substantial Eldar strike force. 9100767This force appears to be led by one of their so-called Warp Spiders. 9100768Warp Spiders are capable of rapid teleportation, which may explain how the Eldar are monitoring the Orks on Typhon without being seen. 9100769This Warp Spider will not stay in one place for long, so time is of the essence. 9100770Eliminate him and uncover what you can of the Eldar plans on Typhon. 9100772Excellent work, Commander. 9100773Without Warp Spiders stirring up the Orks, Typhon is far more secure. 9100774Not all news is good, however. 9100775Commander, Typhon is being ravaged by an Ork assassin called Bakstabba. 9100776This Greenskin is responsible for murders and sabotage across the planet. 9100777Bakstabba is clearly being manipulated by the Eldar, given his choice of targets. 9100778If he continues unchecked, Typhon’s defenses will start to crumble. 9100779If you eliminate Bakstabba quickly, we may stop the invasion of Typhon before it starts. 9100780Eldar goading Orks. No good can come from this. 9100781No good at all. 9100782Well done, Commander. That assassin will never plague us again. 9100783It still remains unclear what the Eldar hope to gain by provoking the Orks. 9100784Its lush jungle canopy shrouding it in mystery. 9100785Among this beauty lie the keys to our salvation. 9100786Commander, the time has come to strike at our true enemy. 9100787Whoever has been provoking and guiding the Greenskins is holed up at Felhammer Mine on the outskirts of Argus. 9100788We believe that Mek Badzappa, the Ork who escaped us when you first arrived on Calderis, is also headed for the mine. 9100789You and your squads will drop south of Felhammer and push north. 9100790Eliminate the Orks and whoever is aiding them. 9100791For this reason Sergeant Cyrus will remain aboard the Armageddon and provide mission support. 9100792This is a grave development, Commander. 9100793The Eldar are evidently provoking and influencing the Orks. Their involvement is hardly good news. 9100794That they are, Tarkus. But the Eldar aren’t fools. 9100795The Warlock you defeated may have been guiding the Orks here on Calderis, but he was only one part of a larger plan. 9100796The Greenskins have taken over a hamlet outside Argus. This hamlet sits on a vital supply route, and all of Calderis could fall if we do not dislodge them. 9100797Sergeant Avitus and his squad of Devastator Space Marines held the hamlet alone, but they were finally overwhelmed. 9100798You must retake the hamlet and drive the Orks back. 9100799With the hamlet cleared, we can secure the main route into the capital. 9100800The Greenskins knew to strike where we were most vulnerable, Captain Thule. 9100801Cyrus is correct. 9100802Calderis. 9100803We Blood Ravens select our initiates from this world s fierce warriors. 9100804Calderis is the cradle and the future of our chapter. 9100805Now, the Orks would take it from us. 9100806This, we cannot allow. 9100807Use grenades to clear the tower 9100809Choppa 9100810Proximity Mines 9100811Grants the ability to throw proximity mines. 9100816Falcon Pilot 9100817Fire Prism Pilot 9100818Fight your way through its defenders and destroy the Falcon Battle Tank. 9100819The Chapter would like to honor your donations. 9100820Ork Proximity Mine 9100821Mek Badzappa 9100828Attack-Move 9100829Advance to a designated location, engaging any enemy encountered on the way. 9100830Melee Attack 9100831Engage a designated target in melee instead of ranged combat. 9100832Attack Ground 9100833Fire weapon at a designated point on the terrain. 9100834Stop 9100835Stop current action and hold position. 9100836Fall Back 9100837Move immediately to nearest rally point or base to reinforce and heal. Units falling back take less ranged damage and greater melee damage. 9100841Group Teleport 9100842Teleport all nearby allies infantry to the targeted location. 9100848Send a shockwave at the enemy, knocking them down and dealing damage in a line 9100852Neophyte 9100853Scout 9100854Space Marine 9100855Battle Brother 9100856Veteran 9100857Sergeant 9100858Standard Bearer 9100859Terminator 9100860Captain 9100861Chaplain 9100862Librarian 9100863Chapter Master 9100864Outcast 9100865Dire Avenger 9100866Howling Banshee 9100867Striking Scorpion 9100868Fire Dragon 9100869Swooping Hawk 9100870Dark Reaper 9100871Warp Spider 9100872Exarch 9100873Farseer 9100874Warlock 9100875Autarch 9100876Ripper 9100877Termagant 9100878Hormagaunt 9100879Gargoyle 9100880Warrior 9100881Genestealer 9100882Ravener 9100883Zoanthrope 9100884Lictor 9100885Carnifex 9100886Broodlord 9100887Hive Tyrant 9100888Snotling 9100889Grot 9100890Shootaboy 9100891Sluggaboy 9100892Tankbusta 9100893Loota 9100894Kommando 9100895Stormboy 9100896Nob 9100897Meganob 9100898Deff Dread 9100899Warboss 9100900Class %1Level% %2Rank% 9100901Eldar Warlock Leader 9100934It is the distant future. 9100935And the Imperium of Man has spread across the entire galaxy. 9100936But our days of expansion are long past. 9100937Where once we fought to conquer, now we fight simply to survive. 9100938Savage and bloodthirsty aliens ravage our worlds. 9100939Our defenders die by the billions in endless wars of attrition. 9100940Devious enemies lure us into traps and snares. 9100941Advanced alien technology claims millions of lives in mere moments. 9100942Now, from beyond the galaxy s edge-- 9100943--comes the greatest threat yet to our survival. 9100944Once, the Emperor of Man led us in battle. 9100945We were unstoppable. 9100946But no longer. 9100947The Emperor suffered a terrible wound at the hands of his traitorous son. 9100948Across the stars, our overstretched armies fight countless wars. 9100949We face constant attack from ruthless aliens. 9100950Our very survival is at stake. 9100951And we stand on the brink of defeat. 9100952Our greatest hope lies with the Space Marines. 9100953Genetically modified warriors of superhuman ability. 9100954But the Space Marines are few. 9100955The galaxy is large. 9100956And our enemies are without end. 9100957In the grim darkness of the 41st Millennium-- 9100958There is only war. 9100959Well fought, Commander. 9100960Commander, the Orks have struck another valuable target. 9100961A powerful Ork chieftain named Gutrencha is leading the assault, but someone must have pointed him at this target likely without his even knowing it. 9100962Keep on the lookout for clues as to who may be manipulating him. 9100963Gutrencha s location is marked on your map display, Commander. 9100964You will need to fight through the Orks defending him. 9100966Commander, the Orks have struck another critical target. 9100967Stormboyz are especially ruthless Orks that can strike quickly, and escape before reinforcements arrive. 9100968Eliminate Skykilla. This will buy us valuable time, and may uncover who is guiding these Orks. 9100969I am deploying a team to search the Ork remains for clues as to who is agitating them. 9100970Commander, I sympathize with the people caught on Calderis and Typhon. 9100971Commander, if we are to attack the Hive Fleet, we need a weapon deadly enough to destroy the Hive Ships themselves. 9100972Chapter records contain details on several such weapons, but they all rely on matching the exact genetic strain of the Hive Fleet. 9100973To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9100975This means locating a primary hive somewhere on Calderis or Typhon. There we can collect pure bio- toxin from the hive s heart. 9100976To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9100977Uncovering these samples may also allow us to counteract the poisons killing Captain Thule. 9100978Commander, Captain Angelos and I have discussed a way to uncover a weakness in the Hive Fleet. 9100979Commander, the Eldar you have encountered in the sector are turning into a very serious threat. 9100980We are now receiving reports that they are active on the sub-sector capital planet of Meridian. 9100981Chief among these is the ancient Angel Forge. We must secure access to the Forge if we are to manufacture our weapons against the Hive Fleet. 9100982The sector governor on Meridian will marshal his forces, but you will need to travel there personally and ensure our access to the forge. 9100983Defeat 2 Ork targets 9100984The True Enemy 9100985Secure Typhon 9100986Travel to Planet Typhon 9100987Defeated %1SOFAR%/%2TOTAL% targets on Typhon 9100988Defeat the Ork and Eldar targets on Typhon 9100989Welcome to the Installer for [ProductName]. 9100990System Performance Screen 9100991License Agreement 9100992Please read the following license agreement carefully. 9100993Verify Options 9100994To change any options before installing, click Change. 9100995Enter your product key. 9100996Install Complete 9100997Installation Failed 9100998Options 9100999The installer will install [ProductName] on your Computer. To continue, enter your Product Key and click Next. 9101001WARNING This program is protected by copyright law and international treaties. 9101002Unfortunately your CPU does not support SSE. Installation will abort. 9101003CPU Performance 9101004Great 9101005Video Memory 910100964 MB 9101010256 MB 9101011Vertex Shader Model 91010121.1 91010132.0 9101014Fight your way through the Orks infesting the region to eliminate Gutrencha. 9101015Pixel Shader Model 9101019Physical Memory 91010201.0 GB 91010212.0 GB 91010221.1 GB 91010231.8 GB 9101024Complete The True Enemy 9101025Overall Memory 9101026(Physical + Pagefile) 9101027Sound Card Found 9101028CPU Supports SSE 9101029Overall Result 9101030Recommended 9101031Detected 9101032Result 9101033To install [ProductName] with the default options, click Install. If you would like to change any of these options before proceeding, click Change. 9101034Return to Planet Calderis 9101035Install Location 9101036You must enter your product key to install [ProductName]. This key is found on the game case or manual. 9101037Setup has finished installing [ProductName]. 9101038The installer was interrupted before [ProductName] could be completely installed. 9101039Complete The Defense of Argus Gate 9101040Your system has not been modified. To complete installation at another time, please run setup again. 9101041Click Finish to exit the wizard. 9101044Install [ProductName] to 9101045Shimmer Orb 9101046Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out. 9101048Create Desktop Shortcut 9101049Show Readme 9101050Launch Game when Finished 9101051Add executable to Windows Firewall 9101052Install 9101053Change 9101054Finish 9101055Forward 9101056Do not show Readme.txt after install is finished 9101057Create a shortcut on the desktop 9101058Do not create a shortcut on the desktop 9101059Launch the game when done 9101060Do not Launch the game when done 9101061WARNING There is not enough space on drive [drive] . [ProductName] requires [space] megabytes of free space, the drive has [freespace] megabytes of space. 9101062The path you have selected is longer than 200 characters, please select a different path. 9101063Unfortunately your video card does not support shader model 1.1. Installation will abort. 9101064Invalid key entered. Please check your key and try again. 9101065Are you sure you want to cancel? 9101066Your computer appears to have a dual-core AMD CPU. To ensure a smooth gaming experience, please make sure you have installed the latest CPU drivers and AMD Dual-Core Optimizer available from AMD s website at http //www.amd.com. 9101070Only one copy of the installer may run at one time. This application will now close. 9101071Please run setup.exe to start the installation process. 9101072Level %1LEVEL% - %2CLASS% 9101073%1CLASS% 9101074The [ProductName] installer must be run as administrator. Installation will abort. 9101075Add an exception to Windows Firewall 9101076Do not add an exception to Windows Firewall 9101080Retail Code 9101081The game will be installed with the following options 9101085The retail code entered is invalid. 9101086Retail Code (if applicable) 9101087Clear 9101088To return to Windows press Finish. To launch [ProductName] press Launch. 9101090Launch 9101091Sound On 9101092Sound Off 9101096Unfortunately your CPU is not powerful enough to play [ProductName]. Installation will abort. 9101097Unfortunately your computer does not have enough physical memory to play [ProductName]. Installation will abort. 9101098Space required [space] MB 9101099Eldritch Storm 9101100Unleash a large psychic storm, disrupting and damaging enemies in a large radius. 9101105Defend the Communications Array on Argus Settlement 9101106Obtain the Bio-Toxin 9101107The Astronomic Array 9101108Secure Angel Forge 9101115Space Available (Drive [drive]) [space] MB 9101116Setup has finished installing [ProductName]. Some components could not be completely installed at this time. Please reboot your computer now to complete installation. 9101117Determining system profile… 9101118Unassigned Squads 9101119Rosarius 9101120Shrine Accessory 9101121Grants the Blessing of Fortitude ability 9101122Number of Shrines secured on the orbited planet determines number of uses per deployment 9101123Signum 9101124Communication Array Accessory 9101125Grants the Artillery Strike ability 9101126Number of Communications Arrays secured on the orbited planet determines number of uses per deployment 91011322.0 Ghz 91011333.0 Ghz 9101139Elite Jump 9101140Use Frag Grenades on the Tower 9101141Destroy the Guard Tower 9101142The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance by using Frag Grenades on the Guard Tower. 9101143%1Wins% wins - %2Losses% losses 9101144Ability Range 9101145Many abilities have a range beyond which they will not function. To see this range, hover the cursor over the ability s icon. The range will appear as a dotted line on the terrain. 9101146Allied Units 9101147Allied squads are units fighting on your side which you do not control. They appear with a yellow selection circle around their base. 9101148Force Commander 9101149Tarkus 9101150Cyrus 9101151Avitus 9101152Thaddeus 9101157Sergeant Tarkus, Tactical Squad 9101158A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command and expert tactician. 9101159Level 2 Webway Assembly 9101160Vehicle Webway 9101161The Falcon is the primary battle tank for the Eldar army. 9101163Menu 9101164Deep Strike Terminator Squad 9101165Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101166Level 3 Stronghold 9101167Finding Rippa-Splitta is our only chance of locating the astronomic array in time. 9101168This is our only hope of finding a critical weakness in the hive fleet, Commander. 9101169You must get to the array and manually upload its data on the Tyranid Swarm. 9101170This will allow us to find a critical weakness in the Hive Fleet. 9101171With it, you can order a precise, tactical orbital strike once per mission. 9101172Deep Strike Terminator Assault Squad 9101173Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101174Level 3 Stronghold 9101175For the Emperor 9101176Temporarily increase the squad s ranged damage but render them unable to move. 9101177Commander, we have finally located a primary hive in the swamps of Typhon. 9101178We believe this hive houses a toxin pool that can supply us with the pure genetic sample we have been searching for. 9101179If you can secure a sample from this toxin pool, we will be able to produce the weapon we need to destroy the Hive Fleet. 9101180This toxin sample may also allow us to counteract the poisons that are killing Captain Thule. 9101181Secure the toxin sample immediately, Commander. The fate of the entire sector depends on it. 9101182This brood hive contains a toxin pool that can provide us with the genetic information we need. 9101183The creatures here are also a match for the poison killing Captain Thule. 9101184With it, we can also develop a weapon that can destroy the hive fleet itself. 9101185Administering the anti-toxin… 9101186Powering the armature… 9101187Captain Thule… can you hear us? 9101188Complete Into the Hive 9101189%1SOFAR%/%2TOTAL% Meridian Territories Secure 9101190Secure 1 or more terrioties on Meridian 9101191NOTE Secure a territory by capturing both its strategic assets (Automated Foundries, Communications Arrays, Holy Shrines). 9101192Commander, Captain Angelos here. 9101193The politicians of Meridian have had their chance. You must act immediately, if we are to save the sector. 9101194Eliminate the Tyranid broods in the critical spires, but above all secure strategic locations to bolster the planetary defense. 9101195Commander, chapter records do indeed make mention of this Idranel, which the Eldar Warlock mentioned. 9101196She is a Farseer - a witch-leader of her people - and aligned with the same Craftworld which opposed our efforts during the Kronus campaign. 9101197Idranel is undoubtedly the leader of Eldar operations on Meridian. 9101198Continue to counter Eldar operations there and the witch will eventually reveal herself. 9101199Commander, we have located one of Rippa-Splitta’s lieutenants. 9101200A frustrating setback, Commander. 9101201Scans have already located Deff Driva’s base camp. I am sending the location to your map display. 9101202These Ork attacks are taking their toll, Captain, and drawing our attention away from the Tyranids. 9101203Is there any way we can deal a decisive blow that will stop them once and for all? 9101204Orks are like the many-headed hydra, Sergeant. Cut off one head, and two more will often appear. 9101205But if we keep eliminating their chieftains, the true Warboss will eventually appear. 9101206And when he does we will deal the killing blow. 9101207Commander, we have located Deff Driva’s camp. 9101208Like his predecessor, he seems to have been outfitted with a tank looted from our own armory. 9101209Recovered images seem to indicate the tank is a stolen Predator, one of our chapter s deadliest armored vehicles. 9101210We finally have Rippa Splitta’s location. 9101211This will allow us to finally pinpoint the astronomic array’s location. 9101212How do the Orks keep turning our tanks against us? 9101213I’d wager the Eldar had a hand in this. We should keep alert for further activity. 9101214I’ve seen Orks steal tanks from secured depots before. But their choice of targets does seem to indicate they are getting help. 9101215All Eldar activity seems to be confined to Meridian now. I do not think they are responsible. 9101216Orks can be fairly organized under a strong-willed and ruthless Warboss. 9101217Angel Forge is ours. This will allow us to manufacture the weaponry with which to attack the hive fleet itself. 9101218These types of leaders are rare, but I am beginning to suspect that there is just such a boss behind this Ork invasion. 9101219Commander, we have finally located the Ork who knows the location of the astronomic array. 9101220Commander, you must return to Angel Gate. 9101221We cannot allow the Greenskins to acquire the weapons contained in the storehouses near the gate. 9101222If the Eldar smuggled the Orks onto Meridian as you suspect, it must have been for a purpose. 9101223Deploy your squads to rejoin Tarkus at Angel Gate. 9101224Stormboy Boss Reinforcements 9101225It s rainin Orks…! 9101226Stormboy Squad 9101227Stormboyz 9101228Ork Jump Infantry 9101229Complete Fire Prism Assault 9101230Meridian Territory Held for %1SOFAR%/%2TOTAL% Days 9101231Eldar at Angel Forge 9101232Defeat the Eldar 9101233Commander, a communication from Planet Meridian 9101234That includes your home world of Meridian, Thaddeus. 9101235You are no longer an under-city ganger. You are a Blood Raven. 9101236You serve a higher purpose now. 9101237Hold the Sector 9101241Bommaboyz 9101242Send a Stormboy to blow himself up dealing damage when he reaches the target. 9101259CLICK ME! 9101260Wargear 9101261Play a multiplayer game. 9101262How to Select Units 9101263Learn Camera Movement 9101264Focusing the Camera 9101265Attacking Enemies 9101266Throwing Frag Grenades 9101267Learn Ability Range 9101268About Allied Units 9101269Picking up Wargear Drops 9101270Learn about Supply Crates 9101271How to kill enemies in buildings 9101272Picking up Supply Drops 9101273How to use the Infiltrate Ability 9101274To use Infiltrate, select Cyrus and click on the Infiltrate ability icon with the left mouse button. Cyrus and his squad will remain invisible to the enemy until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button. 9101275Using the Demolition Charge Ability 9101276How to Revive squad leaders 9101277Reinforcing your squads 9101278Capturing Beacons 9101279How to use Fall Back 9101280Learn about Suppression 9101281How to use Tactical Advance 9101282Using the Focus Fire ability 9101283Learn about using Buildings 9101284How to exit Buildings 9101285How to capture a Stratagem 9101286Using the Jump Ability 9101287How to use Rally 9101288Drop Pod Reinforcement 9101291Play the campaign solo or cooperatively. 9101292Blood Ravens planetside in 9101297Proceed to the next objective, Commander. 9101298This area is secure. Move forward. 9101299Advance toward the next area, Commander. 9101300Venerable Dreadnought Drop Pod 9101301Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. 9101302Level 3 Stronghold 9101306Effective against infantry and vehicles. 9101307Space Marine Predator 9101308Gorwazza s Wagon 9101309Tier 3 9101310Looted Tank Boss 9101318Can only have one Venerable Dreadnought. 9101320Randomize 9101321Rescue Guardsmen 9101322Allied Units 9101323Level 2 Webway Assembly 9101325Level 2 Webway Assembly 9101327Flesh Hook 9101329Guide 9101348Sort By %SORT% 9101351Retrieving statistics… 9101353Play an unranked multiplayer match. 9101361Stikkbombs 9101362Stikkbombs 9101363Select a Space Marine hero. 9101364Select an Ork hero. 9101365Select an Eldar hero. 9101366Select a Tyranid hero. 9101367Return to previous screen. 9101368Choose the selected hero. 9101369Choose a random race and hero. 9101370Blessing of the Omnissiah 9101371Initiate repair on all allied vehicles. Vehicles regain Health for the ability s duration. 9101375Unlock units 9101376Select a map. 9101377Set the victory condition. 9101378Level 3 Teleporta Platform 9101379Set fixed or randomized starting locations. 9101380Level 2 Teleporta Platform 9101382Level 3 Teleporta Platform 9101383Level 2 Teleporta Platform 9101384Level 2 Hive 9101385Level 2 Hive 9101386Larraman s Blessing 9101387Immediately revive all allied commanders who are currently unconscious on the battlefield. 9101388Level 2 Hive 9101389Level 2 Hive 9101390Level 2 Hive 9101392Level 2 Hive 9101393Level 2 Hive 9101394Level 3 Stronghold 9101395Level 2 Stronghold 9101396Level 2 Stronghold 9101397Level 3 Webway Assembly 9101398Level 2 Webway Assembly 9101399Level 2 Webway Assembly 9101400Level 2 Webway Assembly 9101402Level 2 Webway Assembly 9101403Level 2 Webway Assembly 9101404Level 2 Webway Assembly 9101405Level 2 Webway Assembly 9101406Angels of Death 9101407Render all your infantry temporarily invulnerable. 9101408Rokkit Launcha 9101409The Rokkit Launcha is effective against vehicles. Grants the Right in me Crosshairs ability. 9101410Rokkit Launcha 9101411Spore Mines 9101415Improved Synapse 9101416Improves the health of the Hive Tyrant and nearby friendly Tyranids. 9101417Synapse aura 9101418Bio-Plasma 9101419Grants the Hive Tyrant the Bio-Plasma ability, a powerful blast of area of effect damage. 9101420Bio-plasma 9101421Use Yer Choppas! 9101422Increase the melee damage of a target squad and their chance of triggering a special attack. 9101423Crippling Talon 9101424Reduces speed and damage of units struck by the Ravener Alpha. 9101425Bolter 9101426Return to Main Menu 9101427Select your race and hero. 9101428Set or cancel your status as ready or as host force the match to start. 9101429Left click for more options. 9101433Brood Warrior 9101434Tyranid Warrior Beast 9101435To Victory! 9101436Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9101438Unlock units 9101445Unlock grenades and Infiltration 9101446Upgrade Razorbacks 9101447Unlock Meta Bombs 9101448Unlock Assault Squads 9101449Assault Squads make good melee infantry. They use there jump pack to quickly close the distance. 9101450View player statistics 9101456Equip heavy ranged weapon 9101457Equip heavy ranged weapon 9101458Add squad leader 9101459Equip heavy missile launcher 9101460Equip flamethrower 9101461Equip heavy flamethrower 9101462Equip anti-vehicle weapon 9101463Equip heavy weapon 9101464Add squad leader 9101466Equip weapon 9101467Add a Sergeant to the squad 9101468Unlock Plasma Grenades and Infiltration 9101469More Dakka 9101470Temporarily increase the ranged firepower of a targeted squad. 9101473Runes of Reaping 9101474Allows the Farseer to siphon Energy from opponents with each melee hit. 9101475Spirit Stones 9101476Unlock Banshees 9101477Unlock Fleet of Foot 9101481Unlock Warp Spiders 9101484Kult of Speed 9101485Temporarily increase speed and firing rate of all allied vehicles. 9101486Upgrade Exarchs 9101487Unlock units 9101489Runes of Reaping 9101490Runes of Reaping 9101491Runes of Reaping 9101492Unlock units 9101493Unlocks Brightlance 9101497Unlock units 9101499Unlock units 9101500Upgrades your Tyranid Hive to level 2 and unlocks the Venom Brood, Zoanthrope, Tyrant Guard and Genestealer Brood. 9101502Change your control options. 9101503Are you sure you want to leave this multiplayer match? 9101504Are you sure you want to leave this party? 9101505Are you sure? 9101506Adjust the mouse scroll speed. 9101510Consecrated Bolter 9101511Ranged weapon effective against infantry. Grants the Brothers In Arms ability to boost the ranged attack power of allied units. 9101512Bolter 9101515Change your graphic options. Higher settings require a faster CPU and video card. 9101523Add squad leader 9101525Equip anti-armor weapon 9101527Change your audio options. 9101528Adjust screen resolution. Increased settings require a faster video card. 9101529Add squad leader 9101530Add squad leader 9101531Equip anti-infantry weapon 9101532Equip anti-infantry weapon 9101533Equip helm 9101534Equip accessory 9101535Equip accessory 9101537Equip accessory 9101538Click to activate 9101539Equip grenade 9101541Equip accessory 9101542Equip armor 9101543Equip armor 9101544Equip armor 9101545Lead Warrior beast is vulnerable to flame attacks. 9101546Equip robe 9101547Equip cloak 9101549Equip generator 9101550Equip armor 9101551Equip melee weapon 9101552Equip melee weapon 9101554Equip spear 9101555Equip melee weapon 9101556Equip weapon 9101561Equip melee weapon 9101562Equip melee weapon 9101563Equip web 9101564Equip Powerblades 9101565Notice 9101566A sign in change has occurred. 9101567Adjust brightness level of the screen.
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Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat. アラビアンナイト サフィヤーが手を叩くと、二十人の戦いに長けた空飛ぶ男達が彼女の傍らに並んだ。 Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat. タイムシフト 【M TG Wiki】 名前
https://w.atwiki.jp/warhammer/pages/2.html
and or サイトメニュー トップページ WARとは キャリアRenown Ability FAQSlashCommand 特集MP4動画の作成 MMO用語 ニュース ムービー メディア ツール JPN Players RSS(仮) キャリア個別 Order Tank Iron Breaker Swordmaster Melee DPS White Lion Witch Hunter Healer Archmage Rune Priest Warrior Priest Ranged DPS Bright Wizard Engineer Shadow Warrior Destruction Tank Chosen Black Orc Melee DPS Marauder Witch Elf Healer Disciple of Khaine Shaman Zealot Ranged DPS Magus Sorceress Squig Herder 簡易リンク zg_insert_badge = function() { var zg_bg_color = 666666 ; var zgi_url = http //www.flickr.com/apps/badge/badge_iframe.gne?zg_bg_color= +zg_bg_color+ &zg_tags=warhammer+online&zg_tag_mode=any ; document.write( ); if (document.getElementById) document.write( What is this? ); } zg_toggleWhat = function() { document.getElementById( zg_whatdiv ).style.display = (document.getElementById( zg_whatdiv ).style.display != none ) ? none block ; document.getElementById( zg_whatlink ).style.display = (document.getElementById( zg_whatdiv ).style.display != none ) ? none block ; return false; } www.flickr.com zg_insert_badge(); This is a Flickr badge showing public items from Flickr tagged with warhammer online. Make your own badge here. if (document.getElementById) document.getElementById( zg_whatdiv ).style.display = none ; WAR 公式日本語版ティザーサイト サポートについて WAR Herald 日本語 WAR 公式英語版 WAR herald Customer Support Acc Management WAR Database Guild Leaderboards WAR Wikia 日本語 4gamer.net 内記事 公式データ Server Status Leaderboards Guild Search Character Search 更新ページ 取得中です。
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MOH銃器図鑑 - 狙撃銃 Modを含むMOHシリーズに登場した狙撃銃を掲載してます。 太字になっている名前はクリックすると解説サイト(WikipediaまたはMEDIAGUN DATABASE)に飛びます。 MOH銃器図鑑 - 狙撃銃 アメリカ イギリス ドイツ 日本 ロシア / ソビエト連邦 コメント アメリカ アメリカ海兵隊 M40 登場作品: Medal of Honor Vietnam(MOHAA Mod) スプリングフィールド M1903A4 登場作品: メダル オブ オナー アライドアサルト(リロード、リロードセカンド) メダル オブ オナー 史上最大の作戦 メダル オブ オナー ライジングサン メダル オブ オナー パシフィックアサルト メダル オブ オナー エアボーン ナイツ・アーマメント SR-25 登場作品: Modern Warfare(MOHAA Mod) レミントン M24 登場作品: City Nights Final(MOHAA Mod) イギリス アキュラシー・インターナショナル AWM 登場作品: メダル オブ オナー アライドアサルト(武器Mod) エンフィールド L42A1 登場作品: メダル オブ オナー アライドアサルト リロードセカンド ドイツ ヘッケラー コッホ G3/SG-1 登場作品: City Nights(MOHAA Mod) ヘッケラー コッホ PSG-1 登場作品: City Nights Final(MOHAA Mod) 日本 東京砲兵工廠 九九式狙撃銃 登場作品: Hell in the Pacific(MOHAA Mod) メダル オブ オナー パシフィックアサルト ロシア / ソビエト連邦 イズマッシュ SVD "ドラグノフ" 登場作品: メダル オブ オナー アライドアサルト(武器Mod) Medal of Honor Vietnam(MOHAA Mod) コメント 名前 コメント
https://w.atwiki.jp/warband/pages/259.html
qstr_Patrolling_Kick_Ass_|Patrolling Kick-Ass Knights qstr_Eventide_Knight_Patr|Eventide Knight Patrol spawned qstr_Dawn_Knight_Patrol_s|Dawn Knight Patrol spawned qstr_Ebony_Knight_Patrol_|Ebony Knight Patrol spawned qstr_Vanskerries_spawned|Vanskerries spawned qstr_Heretics_spawned|Heretics spawned qstr_Snake_Cult_spawned|Snake Cult spawned qstr_Mystmountains_spawne|Mystmountains spawned qstr_Jatu_spawned|Jatu spawned qstr_Noldor_Patrol_spawne|Noldor Patrol spawned qstr_Inquisition_Army_spa|Inquisition Army spawned qstr_Peasant_Revolt_Army_|Peasant Revolt Army spawned qstr_Three_Seers_spawned|Three Seers spawned qstr_Alaric_Von_Brouhaha_|Alaric Von Brouhaha spawned qstr_Boris_the_Raven_spaw|Boris the Raven spawned qstr_Burilgi_the_Usurper_|Burilgi the Usurper spawned qstr_Dread_Legion_spawned|Dread Legion spawned qstr_Eyegrim_the_Devourer|Eyegrim the Devourer spawned qstr_Oswald_de_Fleur_spaw|Oswald de Fleur spawned qstr_Sheik_Shalavan_spawn|Sheik Shalavan spawned qstr_Wolfbode_the_Slayer_|Wolfbode the Slayer spawned qstr_Syla_Uzas_spawned|Syla Uzas spawned qstr_Griffonsword_spawned|Griffonsword spawned qstr_Kodan_Ironsword_spaw|Kodan Ironsword spawned qstr_Aeldarian_spawned|Aeldarian spawned qstr_Ithilrandir_spawned|Ithilrandir spawned qstr_K_Juda_the_Ravager_s|K'Juda the Ravager spawned qstr_Warlord_Zulkar_spawn|Warlord Zulkar spawned qstr_Obrist_Heynrich_spaw|Obrist Heynrich spawned qstr_Verante_Kruus_spawne|Verante Kruus spawned qstr_Rufio_of_Barclay_spa|Rufio of Barclay spawned qstr_Sebastokrator_Kaspax|Sebastokrator Kaspax spawned qstr_Holy_Inquisitor_Rasm|Holy Inquisitor Rasmus Devatica spawned qstr_Toblik_s_Veccavian_R|Toblik's Veccavian Renegades spawned qstr_Heroes_are_here.|Heroes are here. qstr_Sarleon_lords_are_he|Sarleon lords are here. qstr_Ravenstern_lords_are|Ravenstern lords are here. qstr_D_Shar_lords_are_her|D'Shar lords are here. qstr_Fierdsvain_lords_are|Fierdsvain lords are here. qstr_Empire_lords_are_her|Empire lords are here. qstr_ON|ON qstr_Evil_Twins|Evil Twins qstr_Evil_twin_party_spaw|Evil twin party spawned! qstr_Soldiers__balls_cut_|Soldiers' balls cut off! qstr_Soldiers_killed_and_|Soldiers killed and ressurected! qstr_Horse|Horse qstr_1_Handed|1-Handed qstr_2_Handed|2-Handed qstr_Polearm___Spear|Polearm - Spear qstr_Polearm___Halberd|Polearm - Halberd qstr_Arrows|Arrows qstr_Bolts|Bolts qstr_Shield|Shield qstr_Bow|Bow qstr_Crossbow|Crossbow qstr_Thrown|Thrown qstr_Helmet|Helmet qstr_Armor|Armor qstr_Boots|Boots qstr_Gloves|Gloves qstr_Not_used|Not used qstr_Horse_Charge|Horse Charge qstr_Horse_Speed|Horse Speed qstr_Horse_Maneuver|Horse Maneuver qstr_Horse_Armor|Horse Armor qstr_Horse_Hitpoints|Horse Hitpoints qstr_Swing_Damage|Swing Damage qstr_Thrust_Damage|Thrust Damage qstr_Weapon_Speed|Weapon Speed qstr_Weapon_Reach|Weapon Reach qstr_Missile_speed|Missile speed qstr_Max_Ammo|Max Ammo qstr_Bonus_Damage|Bonus Damage qstr_Shield_Resistance|Shield Resistance qstr_Shield_Speed|Shield Speed qstr_Shield_Hitpoints|Shield Hitpoints qstr_Shield_Coverage|Shield Coverage qstr_Ranged_Damage|Ranged Damage qstr_Reload_Speed|Reload Speed qstr_Missile_Speed|Missile Speed qstr_Body_Armor|Body Armor qstr_Leg_Armor|Leg Armor qstr_Head_Armor|Head Armor qstr_Armor_Weight|Armor Weight qstr_{s4} _Average _{reg0|{s4} Average {reg0}, St.dev. {reg1}, Count {reg2} qstr_Printing_scores...|Printing scores... qstr_{reg0} _{s10}|{reg0} {s10} qstr_{reg0}._{reg1} _{s10|{reg0}. {reg1} {s10} qstr_All_20_companions_re|All 20 companions recruited qstr_Conversation_#{reg0}|Conversation #{reg0} chosen out of {reg1} total. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_{s18}^^_There_{reg2?|{s18}^^ There {reg2?are is} {reg1} {reg2?types type} of Elite troops present that cannot be persuaded to join your cause. qstr_{s18}^^_There_{reg2?a|{s18}^^ There {reg2?are is} {reg1} {reg2?types type} of undead troops present that cannot be persuaded to join your cause. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_You_have_encountered|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_Challenge_quest_reno|Challenge quest renown earned so far {reg1}/{reg2}. qstr_Renown_earned_so_far|Renown earned so far {reg1}. qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the siege. qstr_Your_controversy_has|Your controversy has increased due to this retreat. qstr_You_have_retreated_fr|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_Current_progress _{r|Current progress {reg4}/{reg5}. qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__You_see_the_banner_| You see the banner of {s7} over the castle gate. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__You_see_the_banner_o| You see the banner of {s7} over the town gates. qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_buil|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_att|You are ready to attack the walls at any time. qstr_The_siege_tower_is_b|The siege tower is built and ready to make an assault. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_center_is_y|The town center is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_ar|However, since you are not a sworn {reg63?man follower} of {s9}, there is no chance he would recognize you as the {reg63?lord lady} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat and abandon the surprise assault. qstr_The_enemy_has_been_fo|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {reg63?king queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {reg63?lord lady}. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_that_t| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_village_has_bee| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteer_t|One {s3} volunteer to follow you for 20 Dinars. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteers to follow you for 20 Dinars each. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_village|village qstr_town|town qstr_castle|castle qstr_{s10}|{s10} qstr_^{s10}|^{s10} qstr_{s18}^{s10}.|{s18}^{s10}. qstr__{s10}___{reg12}%_Da|({s10} - {reg12}% Damaged-) qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements ^^ {s18} qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr___{reg1}_denars_per_| ({reg1} denars per night) qstr_As_you_near_the_Snak|As you near the Snake Cult stronghold, you can see its many defenders manning the walls. It may be a bloody day. qstr_The_fully_rebuilt_Or|The fully rebuilt Order fortress conveys an impression of strength and permanence. qstr_The_Order_stronghold|The Order stronghold seems welcoming now that it's cleansed of every trace of Cultist presence. qstr_Order_Stronghold|Order Stronghold qstr_Report_news_of_your_|Report news of your victory to your Order. qstr_You_have_found_the_p|You have found the place described by village elder. Bushes, trees, few stones laying here and there. An old path lay in front of you. qstr_You_have_located_the|You have located the old ruins. Try to search this area for anything pertaining to its history. qstr_At_first_glance_this|At first glance this place looks like a peaceful valley, full of trees, bees and flowers. qstr_The_valley_remains_i|The valley remains incredibly silent. Unchanged since your last visit. qstr_The_base_is_fully_es|The base is fully established and hidden well. Garrisoned soldiers seem to be in a good mood. qstr_The_base_is_fully_est|The base is fully established and hidden well. Everything looks normal, but you can feel tension in the air. qstr_The_old_ruins_look_m|The old ruins look more and more appealing every time you visit them. qstr__no_prisoners_allowe|, no prisoners allowed qstr_It_seems_that_some_t|It seems that some time ago a battle took place here. You have found few bend swords, weathered skeletons, some rusty armor pieces with faded emblem which resemble a griffon and ... a fragile book. qstr_It_seems_that_some_ti|It seems that some time ago a battle took place here. You have found so far only rubbish few bend swords, weathered skeletons, some rusty armor pieces with faded emblem which resemble a griffon. Search the valley much more carefully. qstr_Quest_log_updated.|Quest log updated. qstr_The_camp_is_too_smal|The camp is too small to keep prisoners there. All prisoners were taken away and released. qstr_This_camp_was_overcr|This camp was overcrowded and some soldiers deserted. qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_| This castle has no garrison. qstr__This_town_has_no_ga| This town has no garrison. qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s13}_Though_the_her|{s13} Though the heralds recognize your banner and your noble origins, the few left free spots are quickly handed out to more renowned knights and you are not allowed to participate in this tournament. qstr_{s13}_You_have_neith|{s13} You have neither a noble origin nor are you renowned. Therefore you are not allowed to participate in this tournament. qstr_{s13}_Despite_not_be|{s13} Despite not being of noble origins, the tales of your deeds in battle and your weapon prowess has spread over Pendor and reached the heralds. Therefore they allow you to join the ranks and fight in this tournament! qstr_{s8}^Your_bid_to_cha|{s8}^Your bid to champion the {s9} ends in failure. qstr_However_you_forfeit_|However, you forfeit all material rewards and dedicate your victory to the glory of the {s9}! qstr_weapon_pack|weapon pack qstr_armor_pieces|armor pieces qstr_Additionally_you_hav|Additionally, you have been presented with beautiful {s21} from the Noldor Council. qstr_Additionally_you_have|Additionally, you have been presented with one {s21} from the town Steward. qstr__{s8}^Moreover_you_e| {s8}^Moreover, you earn {reg8} denars from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_{s1}_s_Ship|{s1}'s Ship qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} denars per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of the {s4} to give him your oath of homage. qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Speak_to_the_Order_r|Speak to the Order representative of the {s9}. qstr_Your_Trainer_skill_h|Your Trainer skill has increased by 1. qstr_Your_Trainer_skill_ha|Your Trainer skill has increased by 2. qstr_Your_Tactics_skill_h|Your Tactics skill has increased by 1. qstr_Your_Tactics_skill_ha|Your Tactics skill has increased by 2. qstr_Your_Intelligence_ha|Your Intelligence has increased by 1. qstr_Your_Intelligence_has|Your Intelligence has increased by 2. qstr_Your_Agility_has_inc|Your Agility has increased by 1. qstr_Your_Ironflesh_skill|Your Ironflesh skill has increased by 1. qstr_Your_Riding_skill_ha|Your Riding skill has increased by 1. qstr_Your_Strength_has_in|Your Strength has increased by 1. qstr_Your_Weapon_Master_s|Your Weapon Master skill has increased by 1. qstr_Your_Charisma_has_in|Your Charisma has increased by 1. qstr_Your_Charisma_has_inc|Your Charisma has increased by 2. qstr_Your_Leadership_skil|Your Leadership skill has increased by 1. qstr_Your_Persuasion_skil|Your Persuasion skill has increased by 1. qstr_Your_Engineer_skill_|Your Engineer skill has increased by 1. qstr_Your_Tactics_skill_has|Your Tactics skill has decreased by 1. qstr_Your_Charisma_has_de|Your Charisma has decreased by 1. qstr_The_issue_has_been_r|The issue has been resolved successfully. qstr__Your_party_members_| Your party members grumble at your refusal to help those you have sworn to protect. qstr_Breaking_camp...|Breaking camp... qstr_Soldiers_have_found_|Soldiers have found a dead body of one of your Vanskerries. Someone had gelded him. qstr_One_of_your_Vanskerr|One of your Vanskerries has been killed in an unfortunate accident. qstr_Soldiers_have_found_a|Soldiers have found a massacred body, which may be one of your missing Vanskerries. Peoples blame wild animals. qstr_One_of_your_Vanskerri|One of your Vanskerries has been found dead. Probably old wounds have just opened. qstr_Drunken_Caravan_Guar|Drunken Caravan Guard qstr_Drunken_Caravan_Guard|Drunken Caravan Guards qstr_Drunken_Mercenary|Drunken Mercenary qstr_Drunken_Mercenaries|Drunken Mercenaries qstr_Drunken_Adventurer|Drunken Adventurer qstr_Drunken_Adventurers|Drunken Adventurers qstr_Belligerent_Drunk|Belligerent Drunk qstr_Belligerent_Drunks|Belligerent Drunks qstr_Your_{s12}_have_acqui|Your {s12} have acquired the new {s11}! qstr_{s4}_and_is_now_know|{s4}, and is now known as {s7} qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_the_{s3}_has|{s1} of the {s3} has been released from captivity. qstr_Building_of_{s10}_in|Building of {s10} in {s4} has been completed. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_You_pay_for_accommod|You pay for accommodation. qstr_D_Shar_have_fallen_a|D'Shar have fallen alongside their ideals. The Inquisition will focus and deploy all efforts against Heretics further north. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr__Your_relation_with_| Your relation with the Noldor has improved. qstr_The_book_was_very_in|The book was very interesting and you have discovered some new facts. It is time share your findings with Vorador. qstr__Unfortunately_the_b| Unfortunately the brittle, moldy old pages crumble. Almost as if fate intended it this way ... qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_Your_Order_Stronghol|Your Order Stronghold has been fully rebuilt! qstr_The_Order_blacksmith|The Order blacksmith sends a message that your item is ready! qstr_Your_hidden_camp_has|Your hidden camp has been fully built! qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s36}_has_switched_f|{s36} has switched from the {s2} to the {s3} and is now known as {s1}. qstr_A_god_s_voice_booms_|A god's voice booms across the sky I am Astraea, Goddess of Justice. Fight to defend it and I will aid you when and where I can. qstr_A_god_s_voice_booms_a|A god's voice booms across the sky You battle and defeat my Jatu. Beware the wrath of Indar. qstr_A_god_s_voice_booms_ac|A god's voice booms across the sky I command you to drive from my lands these foul Serpent Cultists who defile it, in the Name of Damia Provideo. qstr_A_god_s_voice_booms_acr|A god's voice booms across the sky You will cease fighting my children of the Mystmountains or die in the claws of Vejovis. qstr_A_god_s_voice_booms_acro|A god's voice booms across the sky I Eunomia Stabilitis, first in rank amongst the hierarchy of the Pendor Gods, warn you, Chosen One. You face many dangers ahead. qstr_A_god_s_voice_booms_acros|A god's voice booms across the sky End your persecution of my raiding Vanskerries or incur the wrath of HafSigla. qstr_A_god_s_voice_booms_across|A god's voice booms across the sky Defend my children of the Fierdsvain that they may farm in peace, in the name of Thallo Ver Shures. qstr_A_god_s_voice_booms_across_|A god's voice booms across the sky I, Vata, command you in my name to destroy those who threaten my D'Shar. qstr_The_God_UllrVetr_is_|The God UllrVetr is about to give you a gift, but you must have space for it in your inventory. qstr_A_god_s_voice_booms_across_t|A god's voice booms across the sky I, UllrVetr, God of Bowmen, manifest myself to you as this bow. Use it well in the battle to come. qstr_UllrVetr_has_seen_th|UllrVetr has seen the threat vanquished; and in that instance the powerful manifestation that was the bow has disappeared. qstr_{s2}_loses_{s10}.|{s2} loses {s10}. qstr_{s2}_reports_the_{s1|{s2} reports the {s10} is gone missing from the chest. qstr_A_passing_messenger_|A passing messenger told you {s4}'s wife died suddenly in {s5}. qstr_A_passing_messenger_t|A passing messenger tells you {s4}'s wife died suddenly in {s5}. qstr_{s5}_launches_a_surp|{s5} launches a surprise attack on {s6}! qstr_{s5}_War_Party|{s5} War Party qstr_The_{s12}_from_{s13}|The {s12} from {s13} have assembled a war party to assist the {s11}. qstr_Eyegrim_s_horde_has_|Eyegrim's horde has gathered enough souls to raise him once more. qstr_Sources_say_Knights_|Sources say Knights of the Eventide are avoiding Eyegrim at all costs. Reasons unknown. qstr_Rumor_has_it_that_th|Rumor has it that the demon king has gathered more Fallen from his prisoners! qstr_Echos_of_hundreds_of|Echos of hundreds of souls being forfeited can be heard from miles away. qstr_Villages_report_that|Villages report that Eyegrim is killing humans to create more Fallen! qstr_Full_skin_of_human_r|Full skin of human remains have been found by the hundreds in reported areas where a demonic horde lay waste. qstr_Knights_of_the_Dawn_|Knights of the Dawn report that captured heretics say 'Eyegrim is creating Fallen in Pendor.' qstr_Eyegrim_has_risen_mo|Eyegrim has risen more Fallen from his prisoners! qstr__{s61}| {s61} qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr_The_men_are_hard_at_|The men are hard at work, this place is shaping up. qstr_Things_are_progressi|Things are progressing very well. qstr_All_seems_alright.|All seems alright. qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_^It_might_interest_y|^It might interest you that someone called {s11} is looking for work in {s10}, you may want to meet {reg1?her him} there. qstr_{reg36}x_{s0}_have_j|{reg36}x {s0} have joined you party qstr__Hail_Captain!| Hail Captain! qstr__Hail_{reg63?M_Lord | Hail {reg63?M'Lord M'Lady}! qstr__Well_met_{reg63?M_L| Well met, {reg63?M'Lord M'Lady}! qstr__{s4}_We_are_the_Mil| {s4} We are the Militia Patrol out of {s11}. qstr__{s4}_You_are_a_welc| {s4} You are a welcome sight for weary eyes. We hail from {s11}. qstr__{s4}_We_are_the_she| {s4} We are the sheriff patrol riding out from {s11}. qstr__{s4}_We_are_glad_to| {s4} We are glad to see you! We ride from {s11}. qstr__{s4}_We_have_had_a_| {s4} We have had a rough time of it, {reg63?M'Lord M'lady}, avoiding enemy Lords and raiding parties. We are searching for thugs and bandits. qstr__{s4}_We_are_on_the_| {s4} We are on the lookout for outlaws, your {reg63?Lordship Ladyship}. qstr__{s4}_We_set_out_day| {s4} We set out days ago looking for the vermin who murdered one of our landowners. qstr__{s4}_Our_horses_are| {s4} Our horses are tired as are we, {reg63?M'Lord M'lady}. Yet justice still calls us onward to find those responsible for crimes most vile. qstr__No_{reg63?M_Lord M_| No {reg63?M'Lord M'Lady}, we have seen very little of interest, except a nice seven point stag I was tempted to bag. qstr__I_wish_we_had_somet| I wish we had something to share, your {reg63?Lordship Ladyship}. Our eyes have been on catching those bandits and we have seen little else. qstr__No_{reg63?M_Lord M_L| No {reg63?M'Lord M'Lady}, we have not seen nor heard of anything unusual during our expedition. qstr__Nothing_except_to_k| Nothing except to keep your wits about you, {reg63?M'Lord M'Lady}. These are dangerous times and desperate men can be unpredictable. qstr_Your_patrol_leader_i|Your patrol leader is not skilled enough to command that many soldiers. For the time being some of them will be sent away to help nearby villagers. qstr___Ah_We_have_you_at_| Ah We have you at last! qstr__You!_Here?!_Who_wou| You! Here?! Who would have thought you had it in you? Come, then! Let us dance over the sweet memories of your lover. Mine are quite sweet, let me tell you! qstr__You!_I_thought_I_ha| You! I thought I had given you the slip! qstr__Ha!_Come_to_take_re| Ha! Come to take revenge for your sweetheart? You will taste my cold steel instead! Die now! qstr__You!_Fie_this_day!_| You! Fie this day! It was just business, see... no one was suppose to get hurt! Oh Damn... now I have to kill you! See what you made me do!? qstr__Finally..._now_you_| Finally... now you shall join your ancestors in hell! qstr__Oi!_What_do_we_have| Oi! What do we have here? {s4} qstr__What_s_this_eh?_{s4| What's this, eh? {s4} qstr__We_will_hunt_you_do| We will hunt you down! {s4} qstr__Oi!_What_do_we_have_| Oi! What do we have here? qstr__You_better_not_be_a| You better not be a manhunter! qstr__Out_for_a_stroll_ar| Out for a stroll are we? qstr__What_s_this_eh?| What's this, eh? qstr__I_m_going_to_break_| I'm going to break your legs, nice and slow! qstr__Your_money_or_your_| Your money or your life! qstr__We_ll_have_our_pay_| We'll have our pay, or we'll have our fun! qstr__My_men_and_I_would_| My men and I would like to have a word with you. qstr__Everything_has_a_pr| Everything has a price, even your life! qstr__These_are_dangerous| These are dangerous times to be galavanting around with such fine horses... better let me hold 'em for ya. qstr__An_what_do_we_owe_t| An what do we owe this pleasure? qstr__Your_blood_must_be_| Your blood must be ours to satisfy the mistress, {reg63?peasant my lovely}! qstr__Lucky_for_you_we_ar| Lucky for you, we are your ssssssalvation! Come... kissss the priestessss and taste her divinity! qstr__How_SSSSublime!_Fre| How SSSSublime! Fresh Blood to please our Mistresssss. Come here my pretty... and let my blade drink your soul. qstr__You_dare_speak_to_m| You dare speak to me? You are less than a bug to be squashed! qstr__I_was_expecting_a_c| I was expecting a challenge... not something like you! qstr__Come_quietly_and_yo| Come quietly and your death will be swift!! qstr__YOU_have_been_marke| YOU have been marked! qstr__Ah!_Good!_Strip_off| Ah! Good! Strip off your clothes and come over to this altar! C'mon now, be a good {reg63?chap lass}, I haven't got all day! qstr__For_Glory!| For Glory! qstr__Your_deaths_will_en| Your deaths will enhance the power of our goddess! Die, knowing it is for a good cause. qstr__We_d_prefer_to_figh| We'd prefer to fight the Knights of the Dawn, but in a pinch, you'll do. Charge! qstr__With_our_goddess_st| With our goddess standing with us, all fall before our might. Surrender or die! qstr__Ah_we_were_feeling_| Ah, we were feeling a bit chilly. A sinner's bonfire is just what we need! Surrender now. qstr__Our_fires_will_purg| Our fires will purge your souls of evil. Do you have any last words? qstr__We_do_the_bidding_o| We do the bidding of Astraea and no one can stand against us. To battle! qstr_Tread_softly_strange|Tread softly stranger, there are Mystmountains about... qstr_Keep_your_wits_about|Keep your wits about you. There are ever Mystmountains nearby. qstr_Right_we_ll_keep_our|Right, we'll keep our eyes open. qstr_There_are_worse_thin|There are worse things than Mystmountains... [Attack] qstr_All_hail_King_Ulric_|All hail King Ulric, rightful ruler of Pendor! qstr_All_hail_{playername|All hail {playername}, rightful ruler of Pendor! [Attack] qstr_Halt_in_the_name_of_|Halt in the name of King Ulric, rightful ruler of Pendor! qstr_Hold_in_the_name_of_|Hold, in the name of the King! qstr_Clear_the_road!_King|Clear the road! King's men passing through. qstr_My_apologies_please_|My apologies, please take the road. qstr_This_is_MY_road!_[At|This is MY road! [Attack] qstr_Hail_{playername}!_W|Hail, {playername}! We give you greetings in the name of the New Empire! qstr_The_New_Empire_shoul|The New Empire should be proud of such worthy representatives. Farewell. qstr_Your_New_Empire_will|Your New Empire will soon be in tatters. [Attack] qstr_Greetings_we_are_hun|Greetings, we are hunting a group of Snake Cultists on orders of Marius Imperator. Have you by chance seen them? qstr_I_m_afraid_no_but_go|I'm afraid no, but good hunting to you. qstr_That_is_irrelevant_f|That is irrelevant, for your hunt ends here. [Attack] qstr_Well_met_travelers_m|Well met, travelers, may you find an oasis of tranquility. qstr_And_may_you_find_ins|And may you find inspiration in the cool shade of a palm. qstr_And_may_your_blood_t|And may your blood turn its waters red! [Attack] qstr_Well_met_travelers_i|Well met travelers, if you are still and listen for a moment then you may hear the desert speak to you on the wind. qstr_I_hear_it!_The_deser|I hear it! The desert speaks to me. qstr_Then_it_should_have_|Then it should have warned you to stay away from us! [Attack] qstr_I_hope_fair_winds_br|I hope fair winds brought you before us today. qstr_None_fairer_than_sha|None fairer than sharing your company for a time. qstr_May_the_Winds_bring_|May the Winds bring fortune to you. qstr_Thanks!_Same_to_you.|Thanks! Same to you. qstr_We_come_with_the_win|We come with the winds of war. [Attack] qstr_Clear_the_road_in_th|Clear the road in the name of the prophesied {reg63?King Queen} of Pendor! qstr_Hold_traveler_do_you|Hold traveler, do you stand with the prophesied {reg63?King Queen}, or against? qstr_For!|For! qstr_Against!_[Attack]|Against! [Attack] qstr_Your_Majesty!_How_ma|Your Majesty! How may we be of service? qstr_Nothing_for_the_mome|Nothing for the moment, be about your duties. qstr_Your_death_would_ser|Your death would serve me best! [Attack] qstr_Clear_a_path_for_{re|Clear a path for {reg63?His Her} Majesty! All hail the prophesied ruler of Pendor! qstr_All_hail_me!|All hail me! qstr_Such_exclamations_ar|Such exclamations are giving me a royal headache! [Attack] qstr_Hello_there_stranger|Hello there stranger, are you looking to procure the service of some elite mercenaries? qstr_Hello_there_stranger_|Hello there stranger, any news of underdogs looking to hire that extra winning boost? qstr_Not_today_thank_you.|Not today, thank you. qstr_No_but_the_loot_you_|No, but the loot you're walking in may yet serve me. [Attack] qstr_Ho_there_wanderer!_H|Ho there wanderer! Have you seen an old, confused looking scholar in these parts? We were meant to escort him, but he wandered off in the night. qstr_Wearing_a_white_habi|Wearing a white habit, and sporting a candle on his head? He's behind those bushes pulling faces at you. qstr_Indeed_and_he_squeal|Indeed, and he squealed like a pig when I killed him. [Attack] qstr_Ho_there_wanderer_st|Ho there wanderer, stay thy course and indulge an old man. qstr_Of_course_I_will_sta|Of course, I will stay a while and listen. qstr_Ain_t_nobody_got_tim|Ain't nobody got time for that! [Attack] qstr_Greetings_traveler_h|Greetings traveler, have you wounded? qstr_Greetings_traveler_d|Greetings traveler, do you need assistance? qstr_Thank_you_no._We_car|Thank you, no. We care for our own. qstr_No_but_you_will_soon|No, but you will soon. Charge! [Attack] qstr_Watch_the_horizon_tr|Watch the horizon traveler, you never know what kind of savages stalk the steppe. qstr_Watch_the_horizon_tra|Watch the horizon traveler, you never know who you may stumble across out here or who may stumble across you. qstr_Thanks_for_the_warni|Thanks for the warning. qstr_Too_bad_you_didn_t_t|Too bad you didn't take your own advice. [Attack] qstr_Are_you_here_to_conf|Are you here to confess your sins? Guilt can only be purged clean with fire. qstr_Thank_you_no._My_con|Thank you, no. My conscience is clear. qstr_I_confess_that_I_wan|I confess that I want you dead. [Attack] qstr_Among_the_Dawn_we_ha|Among the Dawn, we have a saying; 'Red sky at night, Astraea's delight'. qstr_Red_sky_in_the_morni|Red sky in the morning, heretic's warning. qstr_Red_sky_in_the_mornin|Red sky in the morning, the Dawn will be in mourning. [Attack] qstr_Hello_there_{reg63?b|Hello there {reg63?brother sister}! Keep your eyes on the trees; you never know what evils lurk in their shadows. qstr_We_ll_be_wary_of_wha|We'll be wary of what they hide, thanks for the warning. qstr_Take_your_eyes_off_t|Take your eyes off the foliage and you might notice the foe standing right in front of you! [Attack] qstr_Hello_there_{reg63?br|Hello there {reg63?brother sister}! Have you heard this one? What's green, pale, and red all over? A dead Noldor. HAH! qstr_Hah!_Good_one.|Hah! Good one. qstr_The_murder_of_Noldor|The murder of Noldor is no laughing matter. [Attack] qstr_Salve._May_the_gods_|Salve. May the gods of old Baccus watch over you. qstr_And_may_the_gods_of_|And may the gods of Pendor watch over you, friend. qstr_Tell_them_yourself._|Tell them yourself. [Attack] qstr_Ave_Legate!_May_your|Ave, Legate! May your troops always be in good order and discipline. qstr_Thanks._We_are_striv|Thanks. We are striving to follow your shining example in this. qstr_Indeed._Make_yoursel|Indeed. Make yourself ready for a demonstration. [Attack] qstr_Salinohaei_{playerna|Salinohaei, {playername}! Lergir vaes drethargll... Oh, sod it. How are you? I am trying to learn the Noldor language. qstr_Adar_lir_Hieth!..._O|Adar lir Hieth!... Oh, you're just a human. We had hoped to meet some Noldor. You can learn such a lot from them. qstr_Amazing._I_wish_you_|Amazing. I wish you success in your endeavour. qstr_Have_you_already_lea|Have you already learned the Noldor word for 'death'? [Attack] qstr_You_have_about_ten_s|You have about ten seconds to give me a reason not to crush your skull! qstr_Ahh...yes_excuse_me.|Ahh...yes, excuse me. I just remembered I am expected somewhere else. qstr_Well_you_had_two_and|Well, you had two and wasted them! Now you are going to die! [Attack] qstr_I_would_love_to_chat|I would love to chat, but we have spotted smoke up ahead. It seems the Dawn never hesitates to put more innocents to the torch. qstr_How_horrible!_Don_t_|How horrible! Don't let me keep you, then. Be on your way. qstr_The_Dawn_is_the_leas|The Dawn is the least of your problems right now. Attack! [Attack] qstr_Greetings._Have_you_|Greetings. Have you seen any heretics around here? We have orders to...take care of them. qstr_Sorry_I_have_encount|Sorry, I have encountered none. You better keep on searching. qstr_Not_before_I_have_ta|Not before I have taken care of you! [Attack] qstr_Forgive_my_bluntness|Forgive my bluntness, good {reg63?sir madame}, but we are waiting for someone else. You better move on, and you better do it quickly. qstr_If_you_say_so_sir_kn|If you say so, sir knight. Good day to you. qstr_I_am_afraid_your_app|I am afraid your appointment will have to wait. First you must deal with me! [Attack] qstr_May_Astraea_Goddess_|May Astraea, Goddess of Justice, watch over you, {playername}. qstr_Thank_you_good_sir._|Thank you, good sir. May she watch over you as well. qstr_She_can_certainly_wa|She can certainly watch me taking you apart! [Attack] qstr_These_lands_of_yours|These lands of yours are beautiful. You are lucky the touch of the Snake Cult has not yet tainted it all. qstr_Well_said_and_we_wil|Well said, and we will do everything in our power to keep it that way. Farewell, good sir. qstr_Oh_luck_has_little_t|Oh, luck has little to do with it. Come, let me show you. [Attack] qstr_We_are_the_Knights_o|We are the Knights of the Phoenix! State your business. qstr_Forgive_me._I_was_me|Forgive me. I was merely curious. You don't see your kind often in these parts. qstr_I_do_not_like_your_t|I do not like your tone. You are in dire need of a lesson! [Attack] qstr_We_have_seen_our_hom|We have seen our homeland burned to cinders and have risen from the ashes to take vengeance upon our enemies. One such as you does not scare us. qstr_The_tale_of_your_hom|The tale of your homeland saddens me. Maybe, one day, the people of Pendor can help you set things right. qstr_We_all_make_mistakes|We all make mistakes. [Attack] qstr_You_are_lucky_strang|You are lucky, stranger. Normally, you don't see us Shadow Wolves until we strike. qstr_I_see._Hopefully_you|I see. Hopefully, your brothers will never have cause to come after me. qstr_Spoken_like_a_true_c|Spoken like a true coward! When I strike, you will see me coming. Like right now! [Attack] qstr_You_do_not_look_like|You do not look like one in league with the snakes. Begone! Your needs do not concern me. qstr_Good_luck_finding_al|Good luck finding allies with that attitude. qstr_Maybe_you_will_recon|Maybe you will reconsider when your men start dying around you! [Attack] qstr_You_are_not_our_chos|You are not our chosen prey. What do you want? qstr_I_was_merely_passing|I was merely passing by. Excuse me. qstr_Right_now?_Your_head|Right now? Your head on a pike! [Attack] qstr_We_came_to_this_land|We came to this land looking for allies. So far, what we have seen does not impress us. qstr_There_are_many_fine_|There are many fine warriors in Pendor. I am sure that if you keep looking, you will find your match. qstr_To_arms!_Let_us_show|To arms! Let us show these dogs how true Pendorians fight. [Attack] qstr_The_Feuding_Father_h|The Feuding Father has not summoned you yet. Why do you stop those who do his bidding? qstr_I_meant_no_disrespec|I meant no disrespect. Please, have a safe journey. qstr_Enough_people_have_d|Enough people have died at your hand. I believe it is your turn! [Attack] qstr_The_Bahadur_Khan_mig|The Bahadur Khan might have outlawed our ancient rights of vengeance, but the laws of gods stand above the laws of men. qstr_I_am_not_sure_the_Ba|I am not sure the Bahadur Khan would agree, but good luck to you. qstr_Spoken_like_a_true_f|Spoken like a true fanatic. Pendor will be better off without you! [Attack] qstr_Greetings._Do_you_ha|Greetings. Do you have a feud that needs settling? qstr_What_no!_I_settle_my|What, no! I settle my own feuds. qstr_Actually_my_quarrel_|Actually, my quarrel is with you. [Attack] qstr_If_you_are_not_the_b|If you are not the beasts or men we hunt, why do you stop us? qstr_My_apologies_I_dare_|My apologies, I dare not stray you away from your hunt. qstr_To_be_blunt_those_ar|To be blunt, those aren't the only things getting hunted! [Attack] qstr_Well_met_{playername|Well met, {playername}, it is good to meet a friend of the {s5} in these troubled times. qstr_Hail_good_{reg63?sir|Hail, good {reg63?sir madam}! Such a fine day to be out on patrol with loyal men at your command, eh? qstr_Ah_{playername}_what|Ah, {playername}, what a coincidence - we were just discussing you with our Grandmaster this morning! You might know that the {s5} post bounties on our enemies occasionally, and you may be just the right {reg63?man woman} to aid us. qstr_Good_day_{playername|Good day, {playername}. We are on a lookout for vagrants and raiders in the area preying upon our villagers. If you find us dispensing swift justice upon some, we would be obliged if you help us out. qstr_Hail_traveler!_Be_wa|Hail traveler! Be warned that strange attacks were reported around the outlying villages. If you need protection, follow us closely. qstr_State_your_business_|State your business stranger. qstr_Hold._What_is_your_b|Hold. What is your business in Ravenstern? qstr_Our_business_is_deat|Our business is death; yours. qstr_Och_aye_we_re_people|Och aye, we're people of Ravenstern. Ye ken? [Leave] qstr_Be_quick_our_mission|Be quick, our mission is urgent. qstr_Your_date_with_death|Your date with death is more urgent! Charge! qstr_State_your_business_o|State your business, or leave. We are on a mission for the King. qstr_All_hail_{playername}|All hail {playername}, rightful ruler of Pendor! qstr_My_apologies_please_t|My apologies, please take the road. [Leave] qstr_Remember_our_order_s|Remember our order's name, {playername}, before you do anything rash. qstr_Indeed_I_do._It_cont|Indeed I do. It contains 'mortal' and I don't care for prefixes. qstr_Well_well_we_shall_t|Well, well, we shall test your immortality another time. [Leave] qstr_You_had_better_be_hu|You had better be hunting Snake Cultists instead of wasting our valuable time. Begone. qstr_In_fact_I_think_I_ju|In fact I think I just heard you lisping. To arms! qstr_You_re_probably_righ|You're probably right there. Move on. [Leave] qstr_The_desert_whispered|The desert whispered to us that you were near. The desert is never wrong. qstr_Then_it_should_have_w|Then it should have warned you to stay away from us! qstr_The_wisdom_of_the_de|The wisdom of the desert is deep indeed. [Leave] qstr_What_is_more_ancient|What is more ancient than the sands beneath our feet? The D'Shar, and like the desert, they shall never die. qstr_Maybe_I_should_help_|Maybe I should help them on their way then... qstr_May_the_D_Shar_last_|May the D'Shar last for eternity. [Leave] qstr_Speak_quickly_for_my|Speak quickly, for my anger is more akin to a tempest than a summer breeze. qstr_Even_a_storm_will_no|Even a storm will not save you from my wrath. qstr_You_would_do_well_no|You would do well not to interrupt a Stormbride going about her duties. qstr_This_may_be_a_rather|This may be a rather permanent interruption. qstr_Apologies_I_will_lea|Apologies, I will leave you in peace. [Leave] qstr_We_are_clearing_this|We are clearing this land of traitors. There are rumors one passed through here recently. qstr_And_you_found_them!|And you found them! qstr_Good_luck_in_your_se|Good luck in your search. [Leave] qstr_What_do_you_want?_We|What do you want? We're on business and our contract has no 'idle chit chat' clause, so make it quick. qstr_If_you_have_a_contra|If you have a contract, then you will have been paid. Time to make a profit then, to arms! qstr_What_do_you_want?_Yo|What do you want? You have no bounty on your head, so be on your way pleb. qstr_I_don_t_but_you_do.|I don't, but you do. qstr_Nothing_we_were_just|Nothing, we were just curious. [Leave] qstr_Keep_your_hands_wher|Keep your hands where we can see them wanderer. Our charge is too valuable to risk with vagrants like you about. qstr_Vagrants?_I_ll_have_|Vagrants? I'll have your head for that! qstr_Quite_right_you_can_|Quite right, you can never be too careful. [Leave] qstr_Careful_wanderer_the|Careful wanderer, there are many dangers afoot. There are dangers we know that we know, there are dangers that we know we do not yet know, there are dangers we do not know that we know, and finally and most dangerous of all, there are dangers that we do not know that we do not know. Now, which are you? qstr_Ow!_You_make_head_hu|Ow! You make head hurt. Me thump you now. Make head better. qstr_And_there_are_some_d|And there are some dangers which are no threat to you at all. [Leave] qstr_Ho_there_traveler_we|Ho there traveler, we seek a Cultist. Have you seen them? qstr_You_infer_that_I_am_|You infer that I am a Cultist? You will pay for your insolence! qstr_Yes..._he_was_headin|Yes... he was heading west and riding hard. [Leave] qstr_Ho_there_traveler_ha|Ho there traveler, have you any news of the Red Plague? qstr_No_but_you_have_just|No, but you have just stumbled across something far more deadly! qstr_No_this_area_seems_t|No, this area seems to be free of the disease. [Leave] qstr_Company_HALT!_Who_ar|Company, HALT! Who are you to stand in our way, peasant? qstr_We_have_you_surround|We have you surrounded, peasant. Explain yourselves quickly, or we will assume that you are lowlife rogues like most who hide out here. qstr_We_are_also_looking_|We are also looking for vagrants and bandits. [Leave] qstr_Peasant?_I_will_have|Peasant? I will have to teach you some manners! qstr_You_look_like_you_re|You look like you're guilty of something, but then everyone inevitably is, whether aware of the fact or not. qstr_The_only_guilty_part|The only guilty party here, are you, and you will answer for your crimes! qstr_You_have_to_prove_th|You have to prove that we are in the wrong, but until then we are leaving. [Leave] qstr_Look_deeply_into_the|Look deeply into the fire, and we shall determine the level of your guilt. qstr_I_see_only_death!|I see only death! qstr_I_see_the_glory_of_A|I see the glory of Astraea! [Leave] qstr_Hello_there_{reg63?bro|Hello there {reg63?brother sister}, we're on our way to a town near by to receive alms to distribute to the poor people of the area, left bereft by the ongoing wars. Why do you stop us in this important task? qstr_Lies!_You_are_just_r|Lies! You are just raising money to continue your own butchery of the Noldor. qstr_You_there!_Aydar_lea|You there! Aydar lear Heaf! What do you make of that then, eh? qstr_It_s_pronounced_Adar|It's pronounced Adar lir Hieth, you cretin. qstr_Sorry_I_don_t_speak_|Sorry I don't speak gibberish either. [Leave] qstr_Legionarii_formatio_|Legionarii, formatio defensiva! - Who are you and why do you interfere with the Legion's business? qstr_Ad_Signa!_Scuta!_Gla|Ad Signa! Scuta! Gladii! - One wrong move and you'll have a hasta between the eyes, {playername}! qstr_Your_Baccus_gibberis|Your Baccus gibberish will not save you from death. qstr_No_reason_to_form_a_|No reason to form a testudo, decurio. We'll be on our way. [Leave] qstr_Don_t_think_we_did_n|Don't think we did not hear you coming. You're breathing so loud we heard you miles away. qstr_At_least_I_ll_still_|At least I'll still be breathing when this is over. qstr_What_do_you_want?_Ou|What do you want? Our elven allies will avenge any insult dealt to us! qstr_Pity_there_will_be_n|Pity there will be no one to tell them of this one. qstr_It_s_nothing_just_gi|It's nothing, just give the Noldor my regards. [Leave] qstr_So_you_have_chosen_t|So you have chosen to stand and fight. Commendable, but foolish. qstr_You_are_quite_sure_o|You are quite sure of yourself. Enjoy it while you can - it will not last! qstr_[Leave]|[Leave] qstr_Let_me_guess _you_ha|Let me guess you have heard all about the evil Knights of the Eventide, their heinous crimes and unholy ways, and are now here to vanquish us scoundrels from the face of the earth. It is so sad that people would kill based on nothing but rumors and hearsay. qstr_I_will_not_be_swayed|I will not be swayed by your pathetic claims of innocence. qstr_Maybe_I_have_rushed_|Maybe I have rushed to false conclusions about your order. [Leave] qstr_I_am_tired_of_being_|I am tired of being harassed by self-appointed judges and so-called heroes. You think me and my men are servants of evil? Fine, throw away your life for this fabric of lies woven by my order's enemies, but know that are you are making a grave mistake. qstr_We_all_make_mistakes.|We all make mistakes. The only difference is I will be able to live with mine. qstr_Fine_you_may_leave_f|Fine, you may leave for now. [Leave] qstr_Look_at_this_brother|Look at this, brothers. It seems our hunting days are over. Now our enemies come to us, like lambs to the slaughter. Surely we are blessed. qstr_Maybe_this_lamb_will|Maybe this lamb will turn out to be a wolf in sheep's clothing. To arms! qstr_You_think_I_am_going|You think I am going to make it that easy for you? [Leave] qstr_Interesting._Normall|Interesting. Normally people scream and scramble and do everything they can to get away from us, but you don't. That raises the question of whether you are brave, foolish, or simply have a deathwish. qstr_You_better_get_used_|You better get used to it. Your reign of terror over this land ends today! qstr_I_am_beginning_to_th|I am beginning to think this was a bad idea. Excuse me. [Leave] qstr_It_seems_the_Goddess|It seems the Goddess has taken pity on you, {playername}. Luckily for you, we are currently seeking other prey. Get out of the way, and you and your men will not be harmed. qstr_So_I_will_not_only_r|So I will not only rid this world of you, but also save whoever you are hunting. qstr_I_agree_to_your_term|I agree to your terms, Sir Knight. We will fight another day. [Leave] qstr_We_have_come_to_thes|We have come to these lands seeking those of noble spirit. Instead, we keep running into fiends like you! qstr_You_should_have_neve|You should have never set foot on this land! qstr_What_a_pathetic_bunc|What a pathetic bunch you are. Go on then, continue your worthless search for a while longer. [Leave] qstr_We_have_risen_from_t|We have risen from the ashes once before. Do your worst, fiend! qstr_Well_since_you_asked|Well, since you asked nicely... qstr_Get_out_of_my_sight.|Get out of my sight. I don't break what is already broken. [Leave] qstr_We_have_come_to_these|We have come to these lands seeking those of noble spirit. Instead, we find you! qstr_We_have_no_wish_to_f|We have no wish to fight you, but if you challenge us, know that we have risen from the ashes once before. qstr_Well_since_you_asked_|Well, since you asked nicely... To arms! qstr_Do_your_worst_snake_|Do your worst, snake-thrall. We will fight to the last man standing! qstr_If_you_insist...|If you insist... qstr_Fight_you?_Please_yo|Fight you? Please, you puppies are not even worth the effort. [Leave] qstr_We_are_used_to_being|We are used to being hunters, not prey. You'd better have a good explanation for this! qstr_Most_certainly._My_b|Most certainly. My blade will do all the talking, though! qstr_Not_really._I_just_t|Not really. I just thought you looked awfully suspicious in that black armor of yours. No harm done. [Leave] qstr_Have_you_come_to_pur|Have you come to pursue your feud with our order? I respect that. qstr_Your_respect_means_n|Your respect means nothing to me, cut-throat. Prepare to die. qstr_Your_disregard_for_l|Your disregard for life disgusts me. I kill only when I have no other choice. [Leave] qstr_Did_you_honestly_thi|Did you honestly think we would come after you with so many soldiers surrounding you? There is always the next alleyway, you know. qstr_You_will_not_get_tha|You will not get that chance. To arms! qstr_I_will_be_ready_for_|I will be ready for you, coward. Now get out of my sight! [Leave] qstr_The_Beast_is_out_the|The Beast is out there in the seas waiting to be hunted. Instead, we travel and search, hunting others..on land even. qstr_Shame_it_s_too_bad_y|Shame, it's too bad you must die on land! qstr_May_your_hunt_be_les|May your hunt be less arduous than the unforgiving seas. [Leave] qstr_What_do_you_want_{pl|What do you want, {playername}? Add another crime to the list of your insults against the {s5}? qstr_Stand_down_mendicant|Stand down, mendicant. Your rag-tag rabble doesn't scare the noble {s5}. qstr_{playername}!_You_ca|{playername}! You can battle us today and lose or depart and make amends with the {s5}. Choose wisely. qstr_We_would_rather_peri|We would rather perish in glory than be chased by vagrants all day. Stand fast, men, until I give the order to charge. qstr_Look_men_here_comes_|Look, men, here comes that {playername}, an infamous looter and highwayman, no doubt drawn by the {s5} fine equipment. You may try to take it - from our cold, dead hands. qstr_Blood_and_thunder_we|Blood and thunder we found {reg63?him her}! Yer accused of treason against the people of... qstr_Ravenstern._Yes_yes.|Ravenstern. Yes, yes. Get to the good bit; where we fight. qstr_Halt!_You_are_charge|Halt! You are charged with treason against the King! qstr_Curses..._you_caught|Curses... you caught us. qstr_By_order_of_Marius_I|By order of Marius Imperator and with the blessing of Damia Provideo I sentence you to death by my blade, traitor to the New Empire. qstr_You_will_die_as_the_|You will die as the pompous fool you are. qstr_The_desert_brings_de|The desert brings death to those who do not respect her, as do we. qstr_I_have_more_to_fear_|I have more to fear from scorpions than from you! qstr_You_should_fear_the_|You should fear the coming storm, for its thunder will deafen you, and the lightning will strike you all down. qstr_Then_it_will_have_to|Then it will have to be furious indeed! qstr_Halt!_You_are_charged|Halt! You are charged with treason against the prophesied ruler of Pendor. The penalty for treason is death! qstr_Stop!_I_AM_the_proph|Stop! I AM the proph- qstr_Surprised_to_have_be|Surprised to have been caught by a female knight? Granted this plate armor fits a little snug in places, but the price on your head will more than pay for a new suit. qstr_Let_s_see_how_that_a|Let's see how that armor fits when you have no arms, or legs... or head. qstr_Hold_fast_there!_Pen|Hold fast there! Pendor should be enjoying a golden age of achievement and progress, instead because of brigands like you, the flame of knowledge flickers and nearly goes out. We shall not allow it to be extinguished entirely, and the breath that will restore it will be your death rattle! qstr_It_will_be_your_last|It will be your last breath instead, fool. Defend yourselves! qstr_Halt_Cultist!_You_ha|Halt Cultist! You have been charged with conspiring to spread the Red Plague and will answer for your actions! qstr_Hold_scum._We_will_n|Hold, scum. We will not suffer Cult agents to corrupt Pendor any longer! qstr_This_is_hardly_a_fai|This is hardly a fair trial, I am not gui- qstr_Up_and_at_them_chaps|Up and at them chaps! qstr_...|... qstr_Astraea_will_see_thi|Astraea will see this world purged clean with flames; I am her firebrand, and you are her kindling. qstr_Defend_yourselves!|Defend yourselves! qstr_Astraea_will_test_th|Astraea will test the purity of your hearts with fire. To resist is to be condemned. qstr_To_arms!|To arms! qstr_There_they_are_lads!|There they are lads! Those are the elf-loving, good for nothing, traitorous bastards! Kill 'em all! qstr_You_insulted_the_glo|You insulted the glorious Baccus empire, you Pendorian heathen, and soon our lines will march over your lifeless bodies, like in the good old days. qstr_Pendor_is_not_defeat|Pendor is not defeated that easily. Have you learned nothing in the past centuries? qstr_Sedrath_aenelui_dane|Sedrath aenelui daneth! Or was it 'aeneluth'? I don't care. You'll die independent of orthography. qstr_I_fear_I_ll_die_of_l|I fear I'll die of laughing before I can get to slaughtering you. qstr_And_so_the_hunt_come|And so the hunt comes to an end. You can scream if you want. In fact, me and my men would prefer it. qstr_Like_I_would_give_yo|Like I would give you that satisfaction, fiend! If anyone's screams are going to pierce the air, it is going to be yours! qstr_I_don_t_know_what_yo|I don't know what you have done to offend the Knights of the Eventide, but our Grandmaster has ordered you killed, and it is my duty to obey. Die well, stranger. qstr_So_much_blind_devoti|So much blind devotion. Maybe in your next life, you will make an outstanding puppy! qstr_You_look_like_a_wort|You look like a worthy opponent. Pray that you die during the battle, for I assure you, the fate of the prisoners will be far worse. qstr_Thank_you_for_lettin|Thank you for letting me know. I will remember that when you are dragged before me in chains! qstr_Prepare_yourself_to_|Prepare yourself to be judged in the name of Astraea, {playername}. Today, justice shall be done! qstr_Justice_has_nothing_|Justice has nothing to do with this, fool. Nothing. Let us get this over with. qstr_We_have_been_eager_t|We have been eager to meet you, {playername}. Can you already hear the void calling out for you? qstr_No_I_am_afraid_I_can|No, I am afraid I can't hear it over the sound of my blade baying for your blood! qstr_We_could_have_been_a|We could have been allies, fool! You have brought this upon yourself. qstr_Bring_it_on_chicken_|Bring it on, chicken knight! qstr_Your_death_will_brin|Your death will bring us one step closer to the final victory of the Ashenborn Empire. Take comfort in that. qstr_We_will_see_about_th|We will see about that. To arms! qstr_You_have_been_found_|You have been found guilty of being in league with the Snake Cult. Now face our wrath! qstr_Ridiculous!_I_harbor|Ridiculous! I harbor only hate for the Snake Cult. It just so happens that I loath your kind with equal intensity. qstr_And_so_the_hunt_comes|And so the hunt comes to an end. To arms! qstr_Come_then_lapdog!_Le|Come then, lapdog! Let us do battle! qstr_{playername}_the_Feu|{playername}, the Feuding Father begs an audience... qstr_I_am_afraid_he_will_|I am afraid he will have to wait. You can pass that on once I sent you to him! qstr_Did_you_really_think|Did you really think you could evade us? You have been marked, {playername}. Your life is forfeit. qstr_Pity_you_are_not_as_|Pity, you are not as worthy as The Beast to hunt, but your skulls will do nicely on our ships! qstr_The_only_skulls_that|The only skulls that are crakin' are yours! qstr_Stop_right_there_{pl|Stop right there, {playername}! Did you think you could actually escape the wrath of the {s5}?? qstr_At_last_we_meet_vagr|At last we meet, vagrant! Now you shall pay for your crimes against the {s5}! qstr_Greetings_{playernam|Greetings, {playername}. When I'm done with you poor lot and bring your head back to the {s5} chapterhouse, I'm sure they'll make me the next Grandmaster. qstr_A_glorious_battle_aw|A glorious battle awaits! The finest of the {s5} against the infamous {playername}! Good luck, for you shall sorely need it. qstr_Chased_down_like_a_r|Chased down like a rabbit, eh, {playername}? Let us teach you a painful lesson no one opposes the {s5} and lives! qstr__We_are_the_Jatu!_We| We are the Jatu! We salute you - may your death bring honor to my lance! qstr__HAZAH_Jatu!_Prepare| HAZAH Jatu! Prepare to Fight! Prepare to Die! qstr__Jatu!_Our_Lances_ar| Jatu! Our Lances are sharp! Our arms strong! Fear us.. and Perish! qstr__We_were_born_in_the| We were born in the saddle, but you will die in one! qstr_And_it_smells_as_if_|And it smells as if you died in your saddle! Draw Steel! qstr__We_will_hunt_you_dow| We will hunt you down! qstr_I_am_not_impressed!_|I am not impressed! Let's see how strong your bows really are! qstr__We_re_going_to_ride| We're going to ride you down! qstr_And_it_smells_as_if_y|And it smells as if you died in your saddle! Draw Steel! qstr_Ha!_It_looks_like_th|Ha! It looks like the battle at the Mettenheim capital once again!^It all ends in a massive rout, if you are curious, so keep your horse where you can see him! qstr_If_you_had_learned_h|If you had learned how to ride, you could have gotten a horse too. qstr_I_have_fought_many_b|I have fought many battles. Whole Snake Cult armies fear me. You are nothing but a bumbling upstart. qstr_Old_men_with_swords_|Old men with swords tend to frighten snakes, I'm sure. qstr_The_Witch_Boadice!_T|The Witch Boadice! The chase has ended! Sisters, to battle! qstr_Boadice_is_under_my_|Boadice is under my protection. The witchcraft you speak of is nothing but a deception for political ends. Your hunt ends here, but not in the way you expected. qstr_I_see_many_dead_men_|I see many dead men walking, commander. I may keep you alive long enough to witness how we cut down the weak survivors, for I am Verante Kruus of Veccavia and my sisters and I will sweep you apart! qstr_You_remind_me_of_som|You remind me of someone I knew. Quite a bitch, she was, but I taught her manners, just as I am going to teach you. qstr_Rufio_Vincente_de_Vi|Rufio Vincente de Villaviciosia at your service, friend, you must've seen the posters. Now kindly deliver your baggage and your fine equipment, or I will personally tear off your limbs, one by one, then beat you to death with them. qstr_You_foreign_outlaws_|You foreign outlaws are like flies on Pendor's wounds. I shall make an example of you for others to heed before they consider disembarking here. qstr_You_have_the_fleetin|You have the fleeting honor of meeting Rufio and his famous Tercio Villaviciosia. My bandoleros need some killing practice - you'll do just fine. qstr_I_am_{playername}_an|I am {playername} and this is Pendor, not Barclay. We kill for much less here. qstr_In_the_name_of_the_M|In the name of the Melitine Empire, surrender all your fiefs to the care of the Sebastokrator Kaspax! Failure to obey will be punished by confiscation and a particularly slow crucifixion. qstr_I_don_t_parley_with_|I don't parley with foreign invaders, I drive them away. qstr_Your_continued_insol|Your continued insolence, Pendorian, will not be tolerated. You'll learn to bow to your new Melitine masters or perish. qstr_I_am_{playername}_and|I am {playername} and this is Pendor, not Melitine. We kill for much less here. qstr__I_will_drink_from_y| I will drink from your skull! qstr__Today_the_gods_will| Today the gods will decide your fate! qstr__That_s_a_nice_head_| That's a nice head on your shoulders! qstr__Less_talking_more_r| Less talking, more raiding! qstr__I_will_crush_your_p| I will crush your people, drive them before me and hear the lamentation of your women! qstr___Come_face_me_on_th| Come face me on the field of battle. I will let my sword do my talking! qstr__I_am_going_to_take_| I am going to take my fist and ram it into your stomach, and rip out your god-cursed spine! qstr__When_this_battle_is| When this battle is over, I am going to desecrate your body, and then I am going to drink from your skull! qstr_Greetings_{playername|Greetings, {playername}. Be careful in your travels, our forests are dangerous. qstr_Well_met_friend_of_t|Well met, friend of the Noldor. Have you had the joy of killing Ebony Gauntlet brutes recently? qstr_Hail!_We_are_hunting|Hail! We are hunting for Jatu, stay close to us and we might seal our friendship with Jatu blood. qstr_Good_to_see_you_{pla|Good to see you, {playername}. Lord Faergwethanir spoke highly of you just yesterday. qstr_Hunting_down_forest_|Hunting down forest bandits is utterly boring. What a welcome surprise to meet such a civilized member of the human race as you in our forests, {playername}. qstr_Salinohaei_{playernam|Salinohaei, {playername}. Good thing I recognized you. Otherwise you would now lie in a ditch with an arrow piercing your heart. How do your people put it? Ah yes, old habits die hard. qstr_Adar_lir_Hieth!_It_i|Adar lir Hieth! It is good to see you, {playername}. qstr_{playername}_unafae_|{playername} unafae Mael, vi Drael vae lunor sivensi Nael! qstr_Relvir_niae_Jatue_ae|Relvir niae Jatue aeneluth vae Noldor valneori daneth. qstr__Hai!_Dreth_Ael_Nold| Hai! Dreth Ael Noldor! qstr__Bah!_Noldor_Draleri| Bah! Noldor Dralerion vae savensir luith Drae! Begone outlander! qstr__Hai!_Ael_vae_bandra| Hai! Ael vae bandrae? Bah! qstr__You_Humans_are_like| You Humans are like an infestation of maggots! qstr__Tell_me_Human_do_yo| Tell me Human, do you get tired of challenging us? As I get weary of putting you in your place! qstr__There_are_so_few_of| There are so few of you. And I was hoping that this would be interesting. Pity! qstr__You_are_not_welcome| You are not welcome here. Begone! qstr__Come..._join_the_sw| Come... join the sweet embrace of the sisters of eternity! qstr__Your_fame_runs_befo| Your fame runs before you {playername}, join us for dinner! qstr__Hail_great_{playern| Hail great {playername}, there is no need for alarm, come sit with us and be enlightened! qstr__Hail_and_well_met_f| Hail and well met friend. What say we... ah... er... oh to hell with it! Prepare to fight! qstr__Hmm_you_are_not_the| Hmm, you are not the type of encounter I was looking for, but with enough ale... well... hmm... maybe not. Draw your sword, swine! qstr__You!_Yeah_you!_What| You! Yeah you! What are you looking at? Are you making fun of me? I'll teach you to laugh! qstr__I_have_taken_a_vow_| I have taken a vow to pit my strength against the finest warriors of all of Pendor. Until I find them, I guess I'll settle for you. qstr__Well_well!_Just_loo| Well well! Just look what the cat dragged in! Care to test your arms? qstr__Ah!_Hey!_Hey!_A_lit| Ah! Hey! Hey! A little something to liven up our day troops! Lets have at it! qstr__I_have_sworn_to_con| I have sworn to conquer everyone I meet. You do not look like much of a challenge... but a vow is a vow. qstr__We_came_here_to_mak| We came here to make our fortunes. Looting your bodies will certainly aid us in that. qstr__It_won_t_do_much_fo| It won't do much for our prestige to fight you. But we can use the gold we receive for selling you! qstr__We_have_not_killed_| We have not killed any Pendorians for almost a day. Thank you for giving us an opportunity to kill more! qstr__We_of_Mettenheim_ne| We of Mettenheim never pass up a challenge. Are you ready to die today? qstr__Look_Girls_some_fre| Look Girls, some fresh candidates for gelding! Try to take all the men alive! qstr__You_challenge_the_V| You challenge the Veccavi, fool? You shall learn the error of your ways! qstr__You_risk_both_your_| You risk both your lives and your manhoods by challenging us, you know. Be warned! qstr_Men!_Another_Pendori|Men! Another Pendorian wishes to challenge us - let us show {reg63?him her} the valor of the Melitine soldiers! qstr_Have_you_ever_seen_t|Have you ever seen the charge of Melitine Griwbanars? Rarely has anyone seen it twice and lived. qstr_We_are_on_a_lookout_|We are on a lookout for suitable landing beaches and provisions. Stay clear and live. qstr_A_price_has_been_put|A price has been put on your head, and we are here to collect! qstr_You_have_made_powerf|You have made powerful enemies, friend. They pay well... too bad for you. qstr_You_look_pretty_good|You look pretty good... for a dead {reg63?man woman}! qstr_It_is_your_destiny_t|It is your destiny to end your days chained to the oars of a slave galley. It is my destiny to make a tidy profit putting you there. qstr__Hail_outland_scum._| Hail, outland scum. Today, at my hands, you shall greet the lord of death. qstr__How_opportune_that_| How opportune that we meet here today - the vultures who follow me are hungry. qstr__We_have_come_to_plu| We have come to plunder this land! Stand aside or die! qstr__If_you_must_die_thi| If you must die this day outlander, keep your sword in your hand to prove you had a warriors death! qstr__May_your_death_be_g| May your death be glorious! qstr__We_have_come_to_del| We have come to deliver the salvation from the mistress! Stand aside or die! qstr__You_look_like_a_wor| You look like a worthy sacrifice to our beloved mistress! qstr__So_YOU_are_the_snak| So YOU are the snake hater? You look like food to me! qstr_Snakes..._I_hate_sna|Snakes... I hate snakes... except for belts and boots... which are you? qstr_I_promise_that_I_wil|I promise that I will burn every last snake I can find. qstr__We_are_taking_back_| We are taking back what you nobles have stolen from us! qstr__Get_{reg63?him her}| Get {reg63?him her} Lads! Hang {reg63?him her} from that oak over there as a message to all the highborns that we have had enough! qstr__At_{reg63?him her}_| At {reg63?him her} lads! Strip {reg63?his her} body and feed it to the dogs! qstr__We_are_taking_back_t| We are taking back the land for the people! hic ! qstr__You_got_ale?_We_are| You got ale? We are running low and ya know.. can't run an army without ale! qstr__Wanna_drink?_Or_may| Wanna drink? Or maybe you want to fight sober? qstr__Thank_you_{reg63?m_| Thank you {reg63?m'lord m'Lady}, we will be your most loyal subjects! qstr__Thank_you_{reg63?m_l| Thank you {reg63?m'lord m'Lady}, take no offense, but we are expected elsewhere. qstr_we_have_made_very_li|we have made very little progress so far qstr_we_have_succeeded_in|we have succeeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_sig|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_w|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_My_weapon_slot_upgra|My weapon slot upgrades are as follows ^{s15} qstr_Is_this_satisfactory|Is this satisfactory? qstr_Select_the_type_of_i|Select the type of item for slot {reg1}. qstr_This_companion_will_|This companion will now be placed at the last place in the party each time a battle starts. qstr_husband|husband qstr_brother|brother qstr_father|father qstr__{s12}_were_hired_by| {s12} were hired by {reg63?King Queen} {playername}! qstr_{s11}_is_upset.|{s11} is upset. qstr_{s12}_is_upset.|{s12} is upset. qstr_It_is_good_to_have_a|It is good to have a trusted companion. qstr_It_is_good_to_know_t|It is good to know that you two are getting along so well. qstr_Excellent_news_I_was|Excellent news, I was worried that there would be bickering. qstr_That_is_good_to_hear|That is good to hear. qstr_It_is_good_that_some|It is good that someone has your back. qstr_I_am_glad_you_approv|I am glad you approve and get along so well. qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_Here_are_the_results|Here are the results of the physical training qstr_Strength|Strength qstr_Agility|Agility qstr_{s14}^__Increased_th|{s14}^- Increased their {s15} by {reg1} to {reg2} qstr_I_am_sorry_there_wer|I am sorry, there were no changes to their Strength and Agility. qstr_Here_s_what_happened|Here's what happened with the weapon proficiencies qstr_One_handed|One-handed qstr_Two_handed|Two-handed qstr_Polearm|Polearm qstr_Archery|Archery qstr_Throwing|Throwing qstr_Firearm|Firearm qstr_{s14}^__{s15}_profic|{s14}^- {s15} proficiency increased by {reg1} to {reg2} qstr_I_am_sorry_there_were|I am sorry, there were no changes to their weapon proficiencies. qstr_The_skills_were_incr|The skills were increased as follows qstr_Horse_archery|Horse archery qstr_Riding|Riding qstr_Athletics|Athletics qstr_Power_Draw|Power Draw qstr_Power_Throw|Power Throw qstr_Power_Strike|Power Strike qstr_Ironflesh|Ironflesh qstr_{s14}^__{s15}_skill_|{s14}^- {s15} skill increased by {reg1} to {reg2} qstr_I_am_sorry_there_were_|I am sorry, there were no changes to their skills. qstr_Find_and_speak_with_{|Find and speak with {s3} of {s4} to give him your oath of homage. qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr_^^_The_defeated_lord|^^(The defeated lord genuinely admires both you and your kingdom) qstr_^^_You_have_a_feelin|^^(You have a feeling that the defeated lord almost likes your kingdom) qstr_^^_The_defeated_lord_|^^(The defeated lord eyes you cautiously) qstr_^^_The_defeated_lord_l|^^(The defeated lord looks at you hatefully) qstr_I_am_{s4}_the_ruler_|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_a_vassal_o|I am {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr_You_have_decided_whi|You have decided which of the suspects is guilty and now it is time to confront the murderer. qstr_You_have_wrongfully_|You have wrongfully accused {s60}, talk to the Ghost Lady again. qstr__{s49}_{s50}| {s49} {s50} qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_shall_we|shall we qstr_you|you qstr_You_are_challenging_|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_acc|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree to my terms? qstr_No._There_is_no_chan|No. There is no chance of peace between us, I am not interested. qstr_{reg36}x_{s0}_have_jo|{reg36}x {s0} have joined your party. You have noticed Kaverra's smile. Deadly one ... qstr_{reg36}x_{s0}_have_joi|{reg36}x {s0} have joined your party. qstr__Perhaps_but_I_prefe| Perhaps, but I prefer not to spread gossip. qstr__I_am_a_prisoner_how| I am a prisoner, how could I possibly know of any news? qstr_I_would_even_pay_you|I would even pay you some extra, but I don't have any gold with me at the moment. Do have a deal? qstr_I_am_even_willing_to|I am even willing to pay you {reg61} denars in addition! So, is this a deal? qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_nowhere|nowhere qstr_I_accept_oaths_only_|I accept oaths only from those I can trust to keep them, {playername}. qstr_I_accept_oaths_only_f|I accept oaths only from those who have no stolen fiefs, {playername}. qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} denars {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {reg63?man woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {reg63?man woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honor. qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_purchase_{s10}|purchase {s10} qstr_replace_the_{s9}_wit|replace the {s9} with {s10} qstr_Your_entire_party_is|Your entire party is happier. qstr_Do_NOT_train_garriso|Do NOT train garrison. qstr_Start_training_garri|Start training garrison. qstr_{reg8?{reg8} no}_oth|{reg8?{reg8} no} other {s14} order{reg7?s } currently established, {reg63?m'Lord m'Lady} qstr_You_can_train_a_^{s7|You can train a ^{s7}^and {s8}^You have {reg29} Prestige available and with an Honor of {reg4},^Knight Honor troops will cost {reg2} Prestige, while Sergeant troops will cost {reg3} Prestige. qstr_Order_of_the_Dragon|Order of the Dragon qstr_Order_of_the_Lion|Order of the Lion qstr_Immortals_Chapter|Immortals Chapter qstr_Windriders_Chapter|Windriders Chapter qstr_Valkyrie_Sisterhood|Valkyrie Sisterhood qstr_Order_of_the_Griffon|Order of the Griffon qstr_Order_of_the_Falcon|Order of the Falcon qstr_Order_of_the_Raven_S|Order of the Raven Spear qstr_Order_of_the_Radiant|Order of the Radiant Cross qstr_Order_of_the_Clarion|Order of the Clarion Call qstr_Order_of_the_Dawn|Order of the Dawn qstr_Order_of_the_Ebony_G|Order of the Ebony Gauntlet qstr_Order_of_the_Shadow_|Order of the Shadow Legion qstr_Order_of_the_Silverm|Order of the Silvermist Rangers qstr_Order_of_Eventide|Order of Eventide qstr_Order_of_the_Phoenix|Order of the Phoenix qstr_Order_of_the_Shadow_W|Order of the Shadow Wolves qstr_Order_of_the_Scorpio|Order of the Scorpion Assassins qstr_Order_of_the_Kraken_|Order of the Kraken Cultists qstr_{s9}__from_{s8}_|{s9} (from {s8}) qstr_Your_whole_party_is_|Your whole party is happier. qstr__You_begin_entertain| You begin entertaining in the Tavern and receive {reg1} gold. qstr_{s54}|{s54} qstr_Quigfen_of_Laria_ask|Quigfen of Laria asked you to destroy the marauding Jatu army in the Laria woods. qstr__{reg25}x_Noldor_War| {reg25}x Noldor Warrior have joined your party. qstr__{reg26}x_Noldor_Ran| {reg26}x Noldor Ranger have joined your party. qstr__{reg27}x_Noldor_Mai| {reg27}x Noldor Maiden Ranger have joined your party. qstr__{reg28}x_Noldor_Nob| {reg28}x Noldor Noble have joined your party. qstr__{reg29}x_Noldor_Twi| {reg29}x Noldor Twilight Knight have joined your party. qstr__The_Goddess_of_Fate| The Goddess of Fate smiles upon you, my friend! In a recent northern raid, my colleagues managed to capture {reg7} Bearclaw Berserkers that I might be willing to sell to you for {reg41} denars. qstr__This_must_be_your_l| This must be your lucky day, my friend! In a recent Northern trip, I purchased {reg7} Ravenstern Highlanders that I might be willing to sell them to you for {reg41} denars. qstr__This_must_be_your_lu| This must be your lucky day, my friend! In a recent Southern trip, I purchased {reg7} Omen Seekers from a Singalian raiding party. I would be willing to sell them to you for {reg41} denars. qstr__This_may_be_your_lu| This may be your lucky day, friend. I have {reg7} warriors from distant Melitine that I am trying to unload. They will follow you for {reg41} denars. qstr__It_seems_that_I_hav| It seems that I have too many laborers on my hands, and no way to feed them. If you are interested, I have {reg7} Refugees that would be happy to exchange their current lot to serve you for {reg41} denars. qstr__Unfortunately_I_hav| Unfortunately I have been stuck with some prisoners who are not fitting as pleasure slaves and not worth much else unless it be to bash my brains in at the first opportunity. If you are interested, I have {reg7} Maiden Scouts that would be happy to exchange their current lot to serve you for {reg41} denars. qstr__My_bad_luck_has_sad| My bad luck has saddled me with a small company of {reg7} Singalian Foreign Spearmen who are in my employ. Due to some bad business ventures, I cannot pay them. For {reg41} denars, I can order them to follow you. Interested? qstr__My_bad_luck_has_sadd| My bad luck has saddled me with a small company of {reg7} Barclay Aventuriers, who are in my employ. Due to some bad business ventures, I cannot pay them. For {reg41} denars, I can order them to follow you. Are you interested? qstr__This_must_be_your_luc| This must be your lucky day! I employ {reg7} formidable soldiers from distant Mettenheim, but I don't need them anymore. For {reg41} denars, I can order them to follow you. Interested? qstr__Through_some_shall_| Through some, shall we say, sub-optimal business decisions, I have {reg7} armed Squires, that I am unable to neither ransom nor feed. For {reg41} gold, I am sure they would leave their current situation and serve you. Do we have a deal? qstr__My_bad_luck_has_saddl| My bad luck has saddled me with a small company of {reg7} Bounty Hunters who are in my employ. Due to unforseen events, I am unable to pay them. For {reg41} denars, I can order them into your service. Is this of interest to you? qstr__My_bad_luck_just_ha| My bad luck just has no end. I have tried to ransom a good fellow, {s1} ,who had some misfortune on the road. The Order refused to pay a ransom and he certainly is worth more than a Galley Slave. Perhaps for {reg41} denars you could take him off my hands. I am sure he would follow you in your journey. qstr__Should_my_bad_luck_| Should my bad luck continue, I will be out of business. I recently acquired a fellow who was captured and it seems that he is some sort of outcast as his people are not willing to ransom him. He is fairly dangerous, I must warn you. He is an elf, you see, and they can be... unpredictable. We have a deal. He gets half of the gold that I sell him for as long as he is able to fight. He is some kind of tracker I think, maybe a warrior, it is hard to tell. Would you be interested in taking him into your company and paying me {reg41} for my trouble? qstr__It_has_been_my_misf| It has been my misfortune to have recently captured {reg7} Maiden Adventurers as they tried to free one of their friends from an associate's slave galley. While these Maidens could have had possible futures as pleasure slaves, their martial training makes them much too dangerous for so delicate a role. Perhaps you can take them in, and put their aggressive tendencies to more constructive work for, say, {reg41} denars? qstr__No_I_have_no_room_i| No, I have no room in my party. qstr__No_I_am_not_interes| No, I am not interested. qstr_{reg34}_Mercenaries_|{reg34} Mercenaries have joined your party. qstr__Search_Rane_for_a_h| Search Rane for a hidden chest or cache of treasure. qstr__Search_Valonbray_fo| Search Valonbray for a hidden chest or cache of treasure qstr__Search_for_a_bandit| Search for a bandit treasure cache near {s9}! qstr__You_work_several_ho| You work several hours tending to your patient and are paid {reg1} denars for your trouble. qstr_a_hidden_outpost_far|a hidden outpost far from here qstr_It_just_so_happens_I|It just so happens I outfit many lords, many of whom wear regal-like adornments. I also happen to be one of the finest seamstresses in the entire land. For a small price I can fashion you a glorious cape to match your armor. qstr_Well_as_it_so_happen|Well, as it so happens, bandits or those rapscallion Red Brotherhood have been sacking caravans from merchants I purchase silk from. If it causes you no worry, if you are interested, would you be willing to part ways with your cape so I may complete other orders? I would pay you for your troubles of course. Considering my talents, if you decide to change your mind after our transaction, I should be able to form you another cape with previous ones you have sold to me. qstr_I_have_already_shown|I have already shown you the location of the mines of Al-Aziz, there is nothing else I have to trade to you besides my books! qstr_I_can_show_you_where|I can show you where the hidden mines of Al-Aziz are located in exchange for a Large Pouch of Diamonds.^ I will show you on your map so you can enter and explore it. qstr_Oh!_Yes_that_s_right|Oh! Yes, that's right. Too much strong drink has affected my memory. Who are you again? qstr_I_do_not_have_such_a|I do not have such a gems to trade. qstr_No_I_am_not_interest|No, I am not interested in that map at the moment. qstr__You_have_discovered| You have discovered the hidden location of Al-Aziz! qstr_^Unfortunately_after|^Unfortunately, after three uses of any combination, these wondrous alchemical marvels will lose their potency on you and their effects are halved. qstr__Your_Strength_Agili| Your Strength, Agility and Charisma have increased by {reg2}. qstr__Your_weapon_profici| Your weapon proficiencies have increased by {reg3}. qstr__Your_Intelligence_h| Your Intelligence has been increased by {reg2}. qstr__{s5}_s_Strength_Agi| {s5}'s Strength, Agility and Charisma have increased!. qstr__{s5}_s_Intelligence| {s5}'s Intelligence has increased!. qstr__{s5}_s_weapon_profi| {s5}'s weapon proficiencies has increased!. qstr_The_scribe_asked_you|The scribe asked you to investigate the old tale of the lost {s54}'s castle. qstr_Speak_with_the_villa|Speak with the village elder to find out more. qstr_Vorador_further_sugg|Vorador further suggested the valley is located in the central region of Pendor, but at the same time is quite remote, which in turn not many people know about its existence. It seems to be a good place to establish a small permanent base. qstr_The_valley_need_some|The valley need some work to make it more hospitable. Skilled manpower needs to be organized and {s54} seems to be a good place to start. qstr_{s16}_They_also_say_|{s16} They also say she is renowned for her beauty. qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_If_ye_be_looking_for|If ye be looking for Manhunters, {reg63?sir madam}. {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a capable leader. qstr_Well_met_my_{reg63?L|Well met my {reg63?Lord Lady}. If you are looking for some Warriors then look no further! {reg3?I and {reg4?{reg3} of my comrades one of my comrades} are I am} looking for good pay and the chance to use {reg3?our spears my spear} to make some coin. qstr_Well_met_my_{reg63?Lo|Well met my {reg63?Lord Lady}. {reg3?I and {reg4?{reg3} of my friends one of my friends} are I am} looking for adventure and a capable Captain to provide it. qstr_Aye_{reg63?Lord Lady|Aye {reg63?Lord Lady}. {reg3?I and {reg4?{reg3} of my axe brothers one of my axebrothers} are I am} looking for a Jarl to fill {reg3?our bellies my belly} with wine and our pockets with gold. qstr_We_are_Jatu_{reg63?L|We are Jatu {reg63?Lord Lady}. {reg3?I and {reg4?{reg3} of my Hunt Brothers one of my Hunt Brothers} are I am} looking for a Ride Master to lead {reg3?our lances my lance} to glory. qstr_Well_met_{reg63?Lord|Well met {reg63?Lord Lady} Eorl. {reg3?I and {reg4?{reg3} of my Highland Brothers one of my Highland Brothers} are I am} seeking to serve a captain who is worthy of commanding {reg3?our my} steel. qstr_Aya_good_{reg63?Lord|Aya good {reg63?Lord Lady}. {reg3?I and {reg4?{reg3} of my mates one of my mates} are I am} looking to improve our lot in life. {reg3?We I}'d gladly follow you if you gave {reg3?us me} a chance. qstr_Hail_good_{reg63?Lor|Hail good {reg63?Lord Lady}. {reg3?I and {reg4?{reg3} of my sisters one of my sisters} are I am} looking to serve a capable Captain. qstr_Hai_{reg63?Lord Lady|Hai {reg63?Lord Lady} Captain! {reg3?I and {reg4?{reg3} of my companions one of my companions} are I am} looking to serve under a renowned adventurer who can lead {reg3?us me} to glory in these strange lands. qstr_Salute_{reg63?Lord L|Salute {reg63?Lord Lady} Captain! {reg3?I and {reg4?{reg3} of my sisters one of my sisters} are I am} looking to follow a worthy captain so {reg3?we I} may earn enough to purchase {reg3?our my} bed thralls. qstr_Oi!_Sein_Captain!_{r|Oi! Sein Captain! {reg3?I and {reg4?{reg3} of my free brothers one of my free brothers} are I am} looking to follow a charismatic and, shall we say, profitable captain! {reg3?We I} seek to use {reg3?our my} prowess to earn gold for wine, women and song! qstr_Salutations_camarada|Salutations camarada! {reg3?I and {reg4?{reg3} of my fellow soldats one of my fellow soldat} are I am} looking to join a party of thrill-seeking adventurers and to follow a cunning commandant! Whom {reg3?we I} hope can follow an old saying from Barclay Conquest, Glory, and Gold! qstr_Do_you_have_a_need_f|Do you have a need for hired swords, {reg63?sir madam}. {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a captain. qstr_You_chose_well_{reg6|You chose well, {reg63?sir madam}. My lads know how to keep their word and earn their pay. qstr_Well_done_{reg63?sir|Well done, {reg63?sir madam}. Keep the money and wine coming our way, and there's no foe in Pendor you need fear. qstr_We_are_at_your_servi|We are at your service, {reg63?sir madam}. Point us in the direction of battle, and we'll do the rest. qstr_current_relations_wi|current relations with town {reg40} qstr_The_Guildmaster_of_{|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_|Guildmaster of {s4} gave you {reg12} denars to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_p|Guildmaster of {s4} promised you {reg12} denars if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorizing the streets of {s14}. They only come out at night, and only attack lone travelers on the streets. qstr_Guildmaster_of_{s10}|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} denars in return. qstr_Pippa|Pippa qstr_Daisy|Daisy qstr_Betsy|Betsy qstr_Princess|Princess qstr_{s5}|{s5} qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_{s1}_militia_patrol|{s1} militia patrol qstr_There_is_no_castle_n|There is no castle next to {s54}, but the village elder mentioned old ruins located near the source of the local river, nestled into a very old mountain pass. qstr_You_have_hired_{s2}_|You have hired {s2}, a skilled builder, who should be able to help you with construction. Meet him at {s54} during daytime. qstr_In_order_to_make_{s5|In order to make {s54} more hospitable, {s2} would need 3 Sumpter Horses, 3 packs of Tools, 5 pieces of Dried Meat and 1 barrel of Ale. qstr_You_have_provided_re|You have provided required supplies. Organize necessary workforce (20 {s2}), then speak with the builder. qstr_The_construction_is_|The construction is in progress. Return after two weeks. qstr_{reg63?Sir Madam}_as|{reg63?Sir Madam}, as you know we don't have any available cells or jail to keep prisoners in this camp. Food and guards will be a problem as well. I have a few men that I hired, but they scout the nearby region looking for enemies, keeping the area safe. In light of that I will have to release any prisoners you drop off.^^What else can I do for you? qstr_What_can_I_do_for_yo|What can I do for you, {reg63?sir madam}? qstr_Hidden_Base _{s3}_wa|Hidden Base {s3} was appointed as a horse master. qstr_Of_course_{reg63?sir|Of course {reg63?sir madam}. In case you have missed it - the garrison is full. qstr_Of_course_{reg63?sir |Of course {reg63?sir madam}. In case you have missed it - there is still some spare room for more soldiers. As of right now we stand at {reg34} strong. We can garrison more for {reg33} in total. qstr_Before_you_do_{reg63|Before you do, {reg63?sir madam}, you should know that garrison is getting angry. Garrison morale is decreasing rapidly and tension between soldiers are raising. All of that is happening because this place is overcrowded. I think that desertions, even deadly brawls, are only the matter of time. ^^Currently {reg34} are stationed here, but this place can support only {reg33}. qstr_Standard_round_shoul|Standard round should be enough. (100% HP) qstr_Let_them_have_a_bit_|Let them have a bit more fun! (500% HP) qstr_I_d_like_a_long_figh|I'd like a long fight! (1000% HP) qstr_Otherwise |Otherwise qstr___It_would_be_good_t|- It would be good to have a blacksmith here qstr_{s2}^^{s3}|{s2}^^{s3} qstr___We_could_make_a_bi|- We could make a bit more room for your soldiers qstr___A_designated_perso|- A designated person who could take care of the horses would be very valuable. qstr_Hidden_Base _{s4}_wa|Hidden Base {s4} was appointed as a blacksmith. qstr_Hidden_Base _troops_|Hidden Base troops capacity increased by 50. qstr_Bring_one_of_the_{s4|Bring one of the {s4} to the camp master. qstr_Blacksmith_{s54}_has|Blacksmith {s54} has found a unique horse armor - find a steed worthy to wear it. qstr_Visit_the_old_Pendor|Visit the old Pendor capital and try to find out more about what breed could wear it. qstr_{reg1}_days_time|{reg1} days time qstr_1_day_time|1 day time qstr_The_horse_looks_at_y|The horse looks at you with an unexplainable mystical bond. qstr_Horse_and_barding_sh|Horse and barding should be ready within two weeks. qstr_What_item?|What item? qstr_I_am_a_blacksmith_an|I am a blacksmith and don't know how to deal with this type of item. Maybe Derafsh will be able to help you. qstr_I_am_a_blacksmith_and|I am a blacksmith and don't know how to deal with this type of item. You may need to ask someone with horse knowledge. qstr_I_am_just_an_apprent|I am just an apprentice, I don't have the necessary skills to improve this item any further. qstr__I_have_to_add_one_d| I have to add one day as it is in a really poor condition. qstr__I_would_need_an_ext| I would need an extra day - armors require more work. qstr__I_am_still_not_too_| I am still not too confident working with this new type of weapon and I will have to be very careful. qstr_Your_{s6}_should_be_|Your {s6} should be ready within {reg1} days.{s3}{s4}{s5} qstr_within_{reg1}_more_d|within {reg1} more days qstr_within_1_day|within 1 day qstr_What_horse_are_you_t|What horse are you talking about? qstr_I_am_busy_enough_tak|I am busy enough taking care about all these animals. Maybe Harold will be able to help you. qstr_I_can_help_you_only_|I can help you only with horses. You will have to find someone who can work a forge. qstr_This_animal_looks_he|This animal looks healthy to me. You would need one of the Jatu horse masters to train it further. Problem is they won't work for outsiders. qstr__I_have_to_add_5_day| I have to add 5 days as this horse is looking very unwell. qstr__I_have_dealt_with_J| I have dealt with Jatu horses since I was a child. I have learned few tricks to make them recover faster. qstr__This_type_of_mount_| This type of mount is new for me and have to deal with it carefully. qstr_You_should_be_able_t|You should be able to ride this {s6} in the next {reg1} days.{s3}{s4}{s5} qstr_Commander_everything|Commander, everything is safe and secured. qstr_Scouts_have_reported|Scouts have reported that there are no enemies nearby. qstr_Can_t_talk._I_am_on_|Can't talk. I am on duty, {reg63?sir madam}. qstr_We_are_working_hard_|We are working hard {reg63?sir madam}. qstr_No_time_to_talk_{reg|No time to talk {reg63?sir madam}. qstr_I_better_be_getting_|I better be getting paid for this. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_The_elder_of_the_villag|The elder of the village of {s3} asked you to rescue his daughter from the clutches of {s5}. qstr_The_elder_of_the_village|The elder of the village of {s5} asked you to escort a trading party to {s3}. qstr_{s1}_Trading_Party|{s1} Trading Party qstr_Red_Brotherhood_Ambu|Red Brotherhood Ambush Party qstr_{s16}_and_{s15}|{s16} and {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {reg63?fellow woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {reg63?him her}self on my weapon, eh? Fine..let us draw blood! qstr_We_re_not_afraid_of_|We're not afraid of you, {reg63?sirrah wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_Bandits_like_you_nev|Bandits like you never live long enough to learn! qstr_Congratulations_you_|Congratulations, you have found an Easter Egg! qstr_...or_perhaps_if_you|...or perhaps if you are inclined, I would ask, since we are friends, that you allow me to serve you as your vassal. qstr_...I_see_that_you_ar|...I see that you are looking at my weapon, you knave. Set me free and I will give it to you. qstr_Very_well_friend_I_w|Very well friend, I will accept your Oath of Fealty. qstr_You_have_bought_a_ve|You have bought a very rare Pendor Royal Steed, whose ancestors were used by Pendor kings. Speak to the blacksmith. qstr_You_have_found_a_ver|You have found a very rare Pendor Royal Steed in Sarleon. The merchant asks for Medium Pouch of Diamonds in exchange. qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {reg63?sir madam}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg63?lord lady}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr_Question_travelers_i|Question travelers in taverns for clues about recent Snake Cult activity. qstr_Find_and_destroy_the|Find and destroy the Snake Cult stronghold near {s8}. qstr_{playername}|{playername} qstr_honored_Founder|honored Founder qstr_dear_{reg63?brother |dear {reg63?brother sister} qstr_The_Lazy_POP_Develop|The Lazy POP Developers qstr_{s6}_and_{s7}|{s6} and {s7} qstr_{s6}_and_any_{s7}_to|{s6}, and any {s7}, too qstr_{s6}|{s6} qstr_The_{s9}_asked_you_t|The {s9} asked you to hunt down {s8} parties, while achieving a rating of {reg4} or more. qstr_Current_progress _0/|Current progress 0/{reg4}. qstr_You_received_a_{s11}|You received a {s11}! qstr_You_received_{s11}!|You received {s11}! qstr_{s11}_joined_your_pa|{s11} joined your party! qstr_The_{s9}_asked_you_to|The {s9} asked you to win the {s8} tournament for the glory of their Order. qstr_The_{s9}_asked_you_to_|The {s9} asked you to win {reg8} renown for the glory of their Order, using only Order troops. No hiring, recruiting or rescuing prisoners is possible for the duration of this task.^You will get back your old troops once the task is complete. qstr_Renown_earned_so_far |Renown earned so far 0. qstr_Rival_Patrol|Rival Patrol qstr_The_{s11}_asked_you_|The {s11} asked you to defeat the {s8} patrol in the vicinity of {s10}. qstr_Greetings_{reg63?Kin|Greetings, {reg63?King Queen} {playername}.^I am Kapitan Gerhart and this company is called The Freybrueder. We hail from Mettenheim and are known as the best disciplined mercenary company gold can persuade into service. qstr_Hail_foreign_{reg63?|Hail, foreign {reg63?King Queen}. I am Toblik, a Veccavian Uncut, and this is my loyal warband of Veccavian Renegades.^We came to Pendor to escape the female oppression and injustices in our homeland, but only found more injustice. Your women are treated no better than the men of Veccavia.^One day, rivers will run red with blood in the name of justice, but until then, we are at the service of the Pendor mighty such as yourself. qstr_Greetings_from_Barcl|Greetings from Barclay's finest company, {reg63?King Queen} {playername}!^My name is Velasco Perfecta Banderas Durante, the captain of the Primera Guardia Real, but you may call me Velasco.^We are here in Pendor to look for the dastardly fugitive Rufio and bring his head to the Emperor.^In the meantime, we are pleased to take up work that we know best, and that's killing. qstr_Hail_{reg63?King Que|Hail, {reg63?King Queen}!^We were told that you made an effort to help us Melitines in Pendor, so here we are. I'm on a business here with my company to investigate certain goings on with the Snake Cult, but we are not prepared to face their full might alone.^We shall help you, and watch. Always watch. qstr_Good_day_{reg63?King|Good day, {reg63?King Queen} {playername}! You chose well to hire the pride of the Marleons citizenry.^I am Grandilon, the commander of the best riders in Sarleon the 1st Banneret of Marleons. We have among our numbers the most prominent and proud burghers of our great city - treat us with respect and we'll sweep your enemies off the battlefield. qstr_Greetings_your_Majes|Greetings, your Majesty. Allow me to introduce myself I am Sir Timothy of the Order of the Unicorn, and I am here to answer your call for heroes! My knights and loyal followers are yours to command! qstr_Hello_friend!_I_ve_h|Hello, friend! I've heard you needed someone to "juice" you... er... reinforce your armies, all for the good of the common people of Pendor, I hope.^I field a fine party of brothers experienced both in combat and, some of them, imprisonment until they met me.^For a bit of cash and a fair portion of prisoners, captured or rescued, we shall exact revenge on your enemies... heh... for whatever misdeeds they inflicted upon your friends and allies. Or my friends and allies. We'll find a reason, I'm sure. qstr_Hail_I_am_Sir_Morcas|Hail, I am Sir Morcas Verral, the leader of the famous Snowlion Brigade. We will fight for anyone who strives to reunite the north with the heartlands. Besides, our treasury has been rather empty as of late, so if you pay us, we shall lend you our strength. qstr_Salam!_May_your_gard|Salam! May your gardens be full of rose blossoms and your tents with healthy maidens and boys.^Firuz has heard of your exploits and comes to serve you, great Shah.^He will only require modest gifts in gold - a mere pittance to the powerful friend of the Singalians - and a humble share of the slaves. qstr_Hazah_Jatu!_Shiruzah|Hazah Jatu! Shiruzah, the Chosen of Indar, salutes you.^Shiruzah was shot by an arrow while riding away from battle in a false retreat. The chiefs cried coward and sent Shiruzah into exile. But the arrow was Indar's - I survived and he watches now over me. Indar guides His chosen, and He led me to meet you today. qstr_So_you_are_the_new_{|So you are the new {reg63?King Queen} I have been hearing about.^I must say, I am really glad you summoned me. Not only will this enable me to claim once again to have worked for every single monarch on Pendor, but it also provides me with the chance to thank you personally for all the trouble and misery you have caused. You have no idea just how good the establishment of a new kingdom is for business. qstr_HELLO!|HELLO! qstr_New_orders_{reg63?Si|New orders, {reg63?Sir Lady}? qstr_Hail!_Shall_we_conve|Hail! Shall we converse about the quaint injustices of Pendor or put our consciences to sleep by more slaughter? qstr_Your_enemies_are_my_|Your enemies are my enemies, {playername}. qstr_Watching_and_waiting|Watching and waiting. qstr_I_haven_t_seen_the_D|I haven't seen the Duke of Marleons as often as you, {reg63?sir madam}! qstr_You_summoned_me_your|You summoned me, your Majesty? Does the Kingdom need saving once more? qstr_Talk_to_me_my_friend|Talk to me, my friend. qstr_What_is_your_bidding|What is your bidding, {reg63?Sir Madam}? qstr_Yes_Shah_Firuz_saw_t|Yes, Shah, Firuz saw the vultures in the skies and knew it was you. qstr_Lead_us_to_more_vict|Lead us to more victories, Warlord, and our honor will be known in the Jatu steppes. qstr_Hello_{playername}_w|Hello {playername}, we meet again! Any rumors you may have heard of me going over to your enemies is, of course, a blatant lie. qstr_HELLO_AGAIN!|HELLO AGAIN! qstr_If_it_s_worth_doing_|If it's worth doing, it's worth doing well, my {reg63?Lord Lady}. qstr_There_s_no_task_too_|There's no task too evil or too hard when your final destination is worthy. qstr_Show_us_who_and_they|Show us who and they will pay with their blood. qstr_Something_needs_to_b|Something needs to be done? We are ready. qstr_We_are_well_equipped|We are well-equipped and rested. What shall we do next? qstr_Well_of_course!_How_|Well, of course! How can my order be of service? qstr_Shall_we_help_the_vi|Shall we help the village militias repel the unwashed Fierdsvain masses or simply humiliate some bungling lords? qstr_I_hope_it_involves_k|I hope it involves killing traitors in kilts. qstr_Your_wisdom_is_legen|Your wisdom is legendary, great Shah, but a smart stallion never steps in a rabbit-hole no matter the rider's spurs. Neither does a wise rider watch the skies while in full gallop. qstr_The_Chosen_of_Indar_|The Chosen of Indar wait for guidance. qstr_Well_that_is_what_yo|Well, that is what you are paying us for, is it not? What do you have in mind? qstr_WHAT_TASK?|WHAT TASK? qstr_Where_should_we_go_m|Where should we go, my {reg63?Lord Lady}? We will get there on time and in orderly fashion. qstr_Where_shall_we_go_ne|Where shall we go next? It matters little. qstr_We_don_t_mind_travel|We don't mind traveling through these beautiful parts, but we'd like to be stationed close to a good supply of wine and loose women. qstr_We_may_need_to_get_c|We may need to get closer to the Imperial lands, if you are looking for suggestions. qstr_I_m_familiar_with_th|I'm familiar with the area - I know most of the merchants well. qstr_My_knights_travel_wh|My knights travel wherever we are needed the most. Tell me, where would that currently be? qstr_Let_s_go_some_place_|Let's go some place where many lords are unwarily prancing about the countryside. Our dungeons are a sad and desolate place without them! qstr_Give_us_the_directio|Give us the direction, {reg63?Sir Madam}, the further north the better. qstr_This_land_is_wide_li|This land is wide like a dancer's thighs, but hardly as inviting. qstr_Jatu_ride_fastest_in|Jatu ride fastest in the plains. Woods are for Noldor and town-dwellers with no honor. qstr_Just_point_me_in_the|Just point me in the right direction, and consider it done. qstr_WHERE?|WHERE? qstr_Jawohl_my_{reg63?Kin|Jawohl, my {reg63?King Queen}, at once. qstr_I_ll_gather_my_women|I'll gather my women and men, and we shall be on our way. qstr_Yes_friend._Vamos!|Yes, friend. Vamos! qstr_Very_well_{reg63?Kin|Very well, {reg63?King Queen} {playername}. qstr_The_1st_Banneret_rid|The 1st Banneret rides! qstr_It_will_be_done_your|It will be done, your Majesty. You have my word! qstr_Very_clever_my_{reg6|Very clever, my {reg63?brother sister}. Let's go and give someone a good reason to use that special lotion. qstr_As_you_wish._I_hope_|As you wish. I hope you don't mind if we kill any northmen we chance upon on the way! qstr_Firuz_will_oblige!_A|Firuz will oblige! As long as he gets the most shapely prisoners. qstr_Jatu!_Forward_by_Ind|Jatu! Forward, by Indar! qstr_Splendid._We_shall_s|Splendid. We shall set out at once. qstr_OK!|OK! qstr_Our_contract_is_fulf|Our contract is fulfilled then.^We shall head back to Mettenheim - to sing songs about our fallen comrades and their bravery in battle, but also to train their replacements. We will meet again, no doubt, now that you know our worth. qstr_Your_ways_are_foreig|Your ways are foreign, {reg63?King Queen}, but we were satisfied in your service. I can assure you that your gold will be put to good use. Farewell! qstr_Ah_it_is_the_hour_of|Ah, it is the hour of farewells.^We had pleasant journeys together, didn't we? We will be now looking for the bandit Rufio with increased vigor and much larger coffers. Should you need our help again, send your messenger and we'll join our lances again. qstr_Of_course_we_shall_d|Of course, we shall depart. Our time grows near, and we need to make preparations to complete our mission.^Farewell, {playername}, we will be watching you too. qstr_Finally_our_service_|Finally our service is at an end.^We depart with pride in our achievements, yet look forward to getting back to Marleons and putting our businesses to order. Our strength is our fair town.^Farewell, {reg63?King Queen}, and mind the friendship of the lord liege of Marleons, for he determines the burgher affection too. qstr_I_understand._Please|I understand. Please, believe me when I say that I take no pleasure in leaving with your money, but hopefully the gold, along with our actions while in your service, will help me in reminding the people of my order's greatness. You have my gratitude, your Majesty. Until we meet again. qstr_Very_well_my_friend!|Very well, my friend! As much as I enjoyed trouncing foolish lords with you, I'll need to check on some acquaintances of a rather Snakish persuasion.^ Maybe we shall meet again, I'm always up for a jaunty ride. qstr_Excellent_this_gives|Excellent, this gives us some time to fight the kilt-wearing traitors by ourselves. qstr_It_saddens_me_to_dep|It saddens me to depart, yet my wives and husbands shall comfort me this night.^Goodbye and may your enemies' tombs be rained upon by sixty thousand elephant droppings! qstr_You_are_letting_us_g|You are letting us go free. We salute you for the honor we gained in battle.^Now the Jatu will hear Indar's voice. Jatu need laws. I will make them obey in Indar's name - even if I have to kill half of them. qstr_Really_already?_Sorr|Really, already? Sorry, I get all emotional every time a contract is terminated. Don't worry though; there are ample ways to comfort my grieving soul in Singal with the money you provided. You should visit me, if you find the time. I am sure there are still a few things I could show you in that marvellous whore of a city. Until that time, {playername}. qstr_GOODBYE!|GOODBYE! qstr_Our_professionalism_|Our professionalism demands that we eliminate all our employer's enemies. Taste Mettenheim steel, Pendorian! qstr_Stop_unjust_brigand!|Stop, unjust brigand! You shall now confront the quality of the Veccavian soldiery, male and female joined as one. qstr_Ha!_Foolish_Pendoria|Ha! Foolish Pendorian, just run away and leave the women and the baggage or you will get a lance in the ribs! qstr_Did_you_know_that_wo|Did you know that women make better generals than men?^Well, no, but I'll show you how the Melitine War Academy made me a better one than you. qstr_The_king_has_promise|The king has promised to reinstate my order if we helped him against his enemies. Unfortunately for you, you seem to qualify. I take no pleasure in this, but a Knight of the Unicorn always stays true to his word. Rest assured, every man and women of your company being taken prisoner will be treated with dignity. qstr_Wretched_{playername|Wretched {playername}! Tremble before the mighty charge of the Marleons Heavy Cavalry! qstr_Stop_right_there_{pla|Stop right there, {playername}! I have heard you're in league with those traitorous northmen. Now you shall pay the price for that! qstr_Shameless_dog!_Your_|Shameless dog! Your ancestors were smeared in donkey seed and your religion is unworthy!^When your remaining soldiers surrender, I shall give them as slaves to my Singalians. You alone I will keep to perform favors to the lowest of my spearmen! qstr_Jatu!_Our_lances_are|Jatu! Our lances are sharp! Our arms strong! Our arrows guided by Indar! Fear us - and perish! qstr_I_have_some_advice_f|I have some advice for you, {playername}. It is always better to have the Free Company as a friend, rather than an enemy. After today, you will hopefully understand why. qstr_HOSTILE|HOSTILE qstr_Hail_{playername}._I|Hail, {playername}. It is a beautiful day for training and exercise, isn't it? qstr_Hail_{playername}._W|Hail, {playername}. We again travel in the service of others. May your fate be better. qstr_Hail_{playername}!_We|Hail, {playername}! We are on a little mission for our royal employer, but we are also looking for that cabron Rufio Vincente de Villaviciosia.^If you see him, don't get too close, he's very dangerous - only the Guardia Real can deal with him. qstr_Greetings_{playername}|Greetings, {playername}. We've heard the Snake Cult takes some interest in you. So we shall be watching you as well. Step carefully. qstr_Good_day_to_you._I_a|Good day to you. I am sorry, but I have no time to spare. We are currently on an important mission for the king, and there is much at stake, so I must remain diligent. Please forgive my rudeness. Maybe we will have time to talk at some point in the future. qstr_Greetings_{reg63?sir|Greetings, {reg63?sir madam}. The 1st Banneret rides to war again.^We do hope it's a brief one, as prosperity only grows in peace. qstr_Hold!_Are_you_one_of|Hold! Are you one of those treacherous northerners? Ah, of course not, forgive me. You don't stink of treason like they do. qstr_Salam!_Our_horsemen_|Salam! Our horsemen are fast and the Temptresses are in a foul mood, so think before you do anything rash.^We were gathering healthy little girls from the hamlets around here. They will make good Temptresses one day and fetch a good price with the Khans. qstr_I_am_Shiruzah_of_the|I am Shiruzah of the Hallowed Arrow! One day Shiruzah will bring Indar's laws to the tribes and become a Great Khan.^The booty shall be split in equal measures and cattle thieves shall die on a stake. The tents would multiply and the lances would be countless - the foreign warlords would pay homage to the Jatu. Hazah Jatu! qstr_Sorry_my_friend._The|Sorry, my friend. The Free Company has already been hired, and we are not looking for recruits. So, whatever is on your mind will probably have to wait. qstr_FRIENDLY|FRIENDLY qstr_You_have_a_dilemma _|You have a dilemma there are four likely suspects. Speak with the castle Scribe, {s4}, {s5} and {s6} and see what you can discover. qstr_You_have_dealt_with_|You have dealt with the lady's murderer and should now inform the innocent, {s4}, {s5} and {s6} that they are cleared of all suspicion. qstr_Hey_there_this_is_th|Hey there this is the first text. qstr_{s2}_Patrol|{s2} Patrol qstr_is_in_very_good_shap|is in very good shape, but just short of perfection qstr_is_in_reasonable_sha|is in reasonable shape, with some room for improvement qstr_looks_like_battlefie|looks like battlefield loot in grave need of repair qstr_are_well_balanced_yo|are well balanced, you just need more of them qstr_are_in_very_good_sha|are in very good shape, you just need more of them qstr_Today_is_a_good_day_|Today is a good day to die! Let us fight.
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949 名前:<平成日本召還> ◆OZummJyEIo 投稿日:2006/09/21(木) 22 34 04 [ Nz0LbtT6 ] ○ Opening of war 編1 1/3 ――1 浦賀水道。 そこは平成日本の頭脳にして心臓たる東京の表玄関であり、かつては数十万tを超える超大型船が 行き交っていた海の銀座であった。 だが転移して以降は、僅かな漁船が漁に出ているだけであった。 その浦賀水道に、護衛艦むらさめの先導を受け、1隻の帆船がゆっくりとした速度で進んでいた。 マストトップには旭日旗が翩翻と翻っている。 だが日本政府の、日本国籍の船では無い。 ボルドー王国、“帝國”侯爵位を持つメディチ家の船であった。 船名はザラ。 “帝國”の技術援助を受け、メディチ家の象徴として建造された鋼製帆船であった。 艦齢既に60を超えようかと云う老婆であったが、良く手入れされたその船体には、経年劣化による 疲れは見られなかった。 「これが“帝國”か!」 甲板で感嘆の声を上げたのは、身なりの良い若者だった。 東京湾入り口からとは云え、その巨大さは理解出来た。 どの列強の王都と比較しても、まだも壮大に見える都――帝都。 御伽噺で聞かされていた、その都へと足を踏み入れるのだ。 好奇心と冒険心に溢れる若者にとって、それは何とも心躍るものであった。 「流石は『眠ること無き都』と伝説に謳われただけはある……………が、些か閑散とした風ではあるか」 小首を傾げて言う若者。 その背に、老境の人物が笑む。 仕方があるまい、と。 「この都は全てが油で動いて居るのだ。今のような時に動ける筈も無かろうさ、なぁロベルトや」 若者の名はロベルト・バルディニ・メディチ。 メディチ家の若手商人の中では、最も冒険的な人物として知られた人間であった。 「竜も魔道も無しに、この都はある訳ですか」 「そう聞いている」 「………子供の頃に聞いた話では、信じられましたが、この威容を見れば、信じられないですな」 列強の諸国家で、都を動かしているのは竜による物流と、魔道による通信なのだ。 それが無いと云うのは、若者の持つ認識からしてはあり得ない、信じられない話であった。 「全てが世界の外にある。そう考えてよかろう」 「その様なもの達との交渉。大殿様は恐ろしくはありませぬか?」 「付き合ってみれば、ナニ、普通の人間だったのだよ」 そう楽しげに口元を緩めた老人の名はコジモ・メディチ、メディチ家の前当主であった。 メディチ家とは、ここ100年の間でも有数の波乱万丈な歴史を刻んだ家であった。 70年前には只の交易商人で、それが“帝國”の出現によって機を得、ボルドー王国を興し、そして、 その消滅と共に王権を喪ったのだ家なのだから。 そして同時に、富豪としてもしられた一族だった。 “帝國”の対外貿易。 それを独占していたのだから。 世界に類の無い商品を扱う事で、莫大な富を築いたのだから。 だがそれ故にメディチ家は、 大協約 に狙われたのだ。 ガルム大陸北部に侵攻した 大協約 第7軍団の最終目標として。 近隣の邦国は尽く平らげられ、そしてボルドー王国は戦火を交える事なく膝を屈した。 邦国の中でも有数の精強な軍を誇っていたにも関わらず、である。 そのお陰で、メディチ家は一族郎党が皆殺しにあう事は無かったが、当時の国王の命と王位、そして 国庫では無いメディチ家の財産の殆どを手放す事となったのだ。 こうして王族から一介の商人の身へと戻ったメディチ家は、没落してもおかしくはなかった(実際、 大協約 側は、そう判断して無視した)が、王家として、そして“帝國”の対外貿易を一手に引き受けた 交易者として培った資産――人脈や信頼が霧散した訳では無かったのだから。 こうして只の商人となったメディチ家は、“帝國”消滅後の混乱も乗り切って、繁栄し続けていたのだ。 そう。 今、平成日本を訪れる理由も、王権への復権よりも、商売が為であった。 950 名前:<平成日本召還> ◆OZummJyEIo 投稿日:2006/09/21(木) 22 34 41 [ Nz0LbtT6 ] ○ Opening of war 編1 2/3 かつて“帝國”は絹をボルドー商人へと渡した。 その絹の独占販売は、莫大な富をボルドー商人に、メディチ家に与えた。 だからこそメディチ家は、ボルドー王国の親メディチ家系豪商を糾合して平成日本へと向かったのだ。 メディチ家は“帝國”の身内――上級爵位を持っていたが故に知っていた。 “帝國”の弱点、その強大な国力をと莫大な国民とを護るには、国土が余りにも小さ過ぎると云う事を。 そして、この世界に出現した時には、特に食料に乏しいと云う事を。 だから自らの持つ流通ネットワークを通して、数多くの国から莫大な量の食料の手配を命じ、それを 手土産に“帝國”に渡ったのだ。 無論、 大協約 に反するが故のデメリットは存在する。 列強が尽く参加し、中小国家も大多数が参加している 大協約 に反する事の危険性は軽いものでは無い。 最悪、帝國支援罪に問われてしまっては、商家の存続どころか命すらも危うい。 その事はメディチ家とて、“帝國”邦国の元王家として知悉してはいた。 故に、“帝國”復活の第一報から暫くは動く事は無かった。 再び現れた“帝國”が脆弱であり、 大協約 に対抗出来ぬ程度の弱い国家であった場合には見捨てて しまえば良いと判断していたのだ。 だからディチ家は、第1次メクレンブルク事変に関する情報をかき集めていた。 メクレンブルク王国や周辺に人を送り、更には 大協約 第14軍団からも情報を集めた。 故に、中立の立場にあったもの達の中では、誰よりも早く知ったのだ。 強大にして精強。 ロディニア大陸に於いては列強の軍すらも凌ぐ程の装備を持った戦力集団たる 大協約第14軍団 が、 数的優位であったにも関わらず、完膚なきまでに敗北したと云う事を。 それも、圧倒的な寡兵で、である。 新しい“帝國”も強い。 それが判明したとき、決断は下された。 「“帝國”に組し、儲けるべし!」 食料の輸出だけでは無い。 必要であれば、彼らの世界進出すらも協力しよう。 “帝國”は、積極的に国家の拡大を図っていたのだ、この“帝國”とて同じ轍を踏む可能性は高い。 それに積極的に参加すれば、メディチ家の影響力は、更に拡大出来るであろうから。 もしかしたら、王家に戻る事も可能かもしれない。 ロベルトは一介の商人として、世間を相手に商う事に面白みを感じる若者だった。 王族も貴族も市民も、金の前では等しく平等だからだ。 だが同時に、思うときもあった。 貴族相手に商売するならば、チョイとばかりハッタリがあっても良いな、と。 そう爵位と云う。 貴族として得られるもの――立派な邸宅にも、豪勢な食事にも、優雅な服にも興味は無い。 だが、その称号が商売を楽にしてくれるなら帯びてやっても良い。 そんな若者らしい矜持を胸に、ロベルトは東京を見ていた。 ――2 メディチ家を代表としたボルドー商人の来訪に、日本政府は衝撃を受けていた。 正直な話、この世界の国家は、メクレンブルク王国の様な日系の国家を除いて全てが反“帝國”、 反日本が基本的なスタンスであろう認識していたからだ。 否。 日本政府のみならず、 会合 の面々、その多くも反日――とまで積極的ではなかろうとも、少なくとも 日本との積極的な接触を図る事は無かろうと判断していた。 951 名前:<平成日本召還> ◆OZummJyEIo 投稿日:2006/09/21(木) 22 35 32 [ Nz0LbtT6 ] ○ Opening of war 編1 3/3 ダークエルフ族からの情報も上がってきてはいたが、それでも尚、そうは思えきれずにいたのだ。 2000年代初頭から外交の舵を、特定アジア諸国への迎合では無く対峙へと切った日本であったが、 それでも、旧日本帝國の支配が云々と聞けば、どうしても警戒してしまう面があったからだ。 そういう教育を受けてきたから。 そんな表現こそ、似つかわしいのかもしれない。 「予想外、と云うべきか?」 当然だろう。 日本――“帝國”に組する事は、この世界に於いて重大な罪に問われても致し方の無い事なのだから。 だがその言葉を否定するもの達も居た。 国際政治や外交に造詣の深い参加者であった。 その事に気づいた、技術畑出身の参加者が尋ねた。 違うのか、と。 その言葉に彼らはお互いの顔を見合わせて譲りあい、そして痩身の大学教授が口を開いた。 「ナニ、簡単な理屈だよ。ああ、“敵の敵は味方”と云うね」 大学教授は、血管の浮き出た手をヒラヒラとさせて笑う。 「敵?」 「そうだ。ダークエルフ族のレポートを見たかね? ボルドー商人と総称されている彼らは、その財を 洋上交易によって成り立たせている。物流だね。だが現在、海洋物流は 大協約 に属する列強諸国に よって掌握されている。この状況では儲けられる筈が無い」 「その理屈は判る。判るのだが、それにしても危険では無いのか? ボルドー王国のある北東ガルム地方は、 ロディニアの第14軍団程では無いにしても、有力な軍団が駐留しているのだぞ?」 「その軍団、 大協約 第7軍団が問題なのだよ。この 大協約 隷下の軍は、列強諸国から人的や経済的な 支援を受けてはいるが、その予算の大部分は独立独歩だ。言ってしまえば軍閥だ。或いは中共の 人民解放軍の如き連中なのだよ」 もはや懐かしさすらも感じさせる旧き隣国にして、第一の仮想敵国の名に失笑する参加者たち。 その小さな笑いが収まるのを待って大学教授は、ここまでは良いね? と問いかける。 咳払いやら頷いたりやらの同意を得た大学教授は、額をかるく揉んで、それから、手元のパソコンを操ると、 プロジェクターで壁にガルム大陸北東域の略地図を映した。 「余り精度の良くない地図だが、まぁ無いよりはマシだね? さて、件の 大協約 第7軍団の主力が 駐留する位置だが、北部の、小内海に面したブレストと云う港湾都市だ。レムリア王国時代には地方の 寒村だったらしい。が、駐留が始まってからは相当な発展をしてね、半世紀と少しの時間で人口70万を 超えた訳だ。その原動力は言うまでもなくだね? 大協約 第7軍団は主収入源として行っている交易 ――と言っても酷く荒っぽいものらしく、ガルム大陸での物産を安く買い叩いたり、或いは略奪した りしたものを列強諸国に売り飛ばす事が基本らしい。まぁ余談だね。 まぁそういう訳で、ボルドーは交易の中心から外れてしまっている訳だよ。うん、商人たちは頑張ってる らしいけど、まぁありていに言って 大協約 第7軍団は商売敵な訳だ」 「その程度で………」 「うん、そうだねソレだけでは無い可能性も高いね。“帝國”が当時のボルドー王国へ独占販売権を 与えた絹は、彼らに莫大な富をもたらしたそうだからね。金儲けの可能性も捨てきれないね」 何ぼなんでも。 皆が笑っていた。 それが正解、一番の理由である事に気づかぬままに。 そして翌日、交渉が始まる。