約 3,231,803 件
https://w.atwiki.jp/sentokun/pages/130.html
自分用メモ編集中 Halfus Wyrmbreaker 解放できるDrakeは3体で週毎に決まる。カーソルを乗せてinteract出来るものがそう。 それぞれのDrakeがbossにbuffを持ち、解放すると様々なDebuffをraid/bossに与えるが、すぐにMCされて敵になるのでTankがkeepする必要がある。 Furious Roar Healthが50%になると定期的に使ってくる。Raid Stun+KnockBack+Damageを3回1セット。1.5sec cast EnrageTimer 6mins Nether Scion デフォルトでボスにHaste100%が付く。 解放することでこれが解除され、なおかつRaidとボスにDamageDone/HitRate/Attack Speed -25%Debuffが付く。 Storm Rider デフォルトでボスがShadow Nova(AoE Knockback+shadow damage/radius無限)を使うようになる。 解放後、BossにCyclone Windsが到達すると、ボスのキャストするShadow Novaが0.25secから1.5secになり、妨害できるレベルになる。 Time Warden デフォルトでProt-BehemothがFireball(足元に着弾前に円)を使うようになる 解放するとProto-BehemothのFireballが回避できる速度になる。 Slate Dragon デフォルトでボスがMalevolent Strikes(スタックするHealing Debuff)を使うようになる。 解放すると定期的にボスを含めた全体にStone Touch(12sec Stun)がかかる。 Orphaned Emerald Whelp デフォルトでProt-BehemothがFire Breathを使うようになる。 解放するとボス、Raid、Prot-Behemothのdamage done -50%。 Strategy Prot-Behemothは攻撃できない。 最初は2体or1体を解放する。組み合わせ次第。 Drake次第で何を解放するかを考える必要があるが、 Storm Rider:最優先で解放。Novaでヒールが出来なくて無理ゲー。 Time Warden:なるべく解放したい。Raid Healがきつくなる。 Whelp:最後でいいがraid healが厳しいなら早めでも。 Drakeは解放するだけでいいので必ずしもすべて倒す必要はないが、 50%以下の連続スタン中に抱えているとAvoidance無し、ヒール無しの状態が続くので、残すことができるのは比較的痛くないWhelpのみ。 流れは MTがboss Pull/OTorDPSがDrake release Cast妨害が必要なら数人をbossにつけつつDrakeをkill。 Boss50%でTankがWhelp以外を抱えない、或いはすべてのdrakeを殺すように進める。 50%でFurious Roarを使うようになるのでRaidのHealthを高めに保つよう心がける。 これは1.5secキャストなのでdefence skillがあれば使う。 注意したいのがStorm riderのいた場合やTime Wardenのいた場合。 この場合Roarのキャスト直後にShadow Novaが、Chain Stun中もFireballが降ってくる。 後はRoarをしのぎつつenrage timerを迎える前にbossを倒す。 Roar対策 MageはRoarの3回目をBlinkで抜けてCounterspellでNovaを潰すことが可能。 PvP trinket/Human Racialも有効らしい。 未確認・要検証 Ice BlockでRoar3回を丸ごと無効化 DKならIcebound FortitudeでStunを無効化してMind FreezeでNova潰しやAMS/AMZでFireball軽減 Roar自体はPhysicalなのでPaladinがDSで動けるならHand of ProtectionをInterrupterやHealerに入れる。 或いはpaladin自身にRoar Chain中protectionを使えるかどうか。 MetaGemのStun Duration-10%。 ICC professorの用にblinkでぬけれるならvanishもいける? うろおぼえこんばっと Drake Nether Scion/Storm Rider/Whelp Tank DK/War Heal Druid(MT+Raid)/Priest(Raid main)/Paladin(OT+Raid) Range EleShm/Hunter/Moonkin Melee Rogue/RetPal DK MT War OT MT→Boss OT→StormRider MT and OT スタック Rog/eleShm/TankでInterrupt。 BloodLust Kill Stormrider OT→Nether Scion Scion死にかけでWhelp解放→OT catch AoE巻き込みつつWhelp 0で50%突入 enrage 30sec前くらいでslain。 名前 コメント
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【作品名】Red Dead Redemption 【ジャンル】ゲーム 【名前】John Marston 【属性】ガンマン 【殺人数】1500人 【長所】賞金稼ぎ 【短所】とてつもないカナヅチで泳げない 【備考】Mowing Them Down(固定機銃で500人殺す) In a Hail of Bullets(ピストル、リボルバーで500人殺す) Long Arm of Marston(ライフル、リピーター、ショットガンで500人殺す) 上記のトロフィーを合計して殺害人数は1500人
https://w.atwiki.jp/i_ro/pages/367.html
Ghostbusters Queen of the DeadItem Collecting Cracked Buckler Upgrading Ghostbusters 必要条件 Base Lv 50 パーティ 無し (Priest には敵を倒せる職が必要だろう) アイテム Trap 1個 報酬 Base Exp 375,000 + 375,000 (VIP) 250,000 + 250,000 (non-VIP) 2016年開催時は EXP 報酬無し アイテム 2011 - Gozarian Mask 2016 - Costume Golden Savage Hat このクエスト若しくはイベントは現在実装されていない今後再び有効になった場合、この告知は撤去される 1. Talk to the Signpost ( /navi prontera 67/212 ) near West Prontera to start the quest. iRO wiki の画像表示 2. Inside the Juno Library, talk to NPCs Vanker, Spanglish, Sadmore or Stunts ( /navi yuno_in04 103/4 ). iRO wiki の画像表示 3. Continue talking to Vanker. He will hire you on, then tell you to talk to Spanglish to get your gear. 4. Talk to Spanglish. He will give you your gear then send you to the Lighthalzen Hotel to speak with the manager. 5. Inside the hotel, speak with the Hotel Manager ( /navi lhz_in02 235/267 ) near the entrance. iRO wiki の画像表示 6. Head upstairs on the left and talk to the Employee ( /navi lhz_in02 242/219 ) at the top of the stairs. 7. Go into the room at the end of the hallway and talk to the Ghost ( /navi lhz_in02 223/145 ) inside . The ghost is on a small timer, so if it is not there wait a few seconds and it will appear. You will attempt to catch the ghost, but it will escape and head into the hallway. iRO wiki の画像表示 8. Click on the third Flowerpot from the room you just exited along the right wall ( /navi lhz_in02 243/182 ) to flush out the ghost. It will once again escape capture. iRO wiki の画像表示 9. Talk to the Housekeeping near the stairs ( /navi lhz_in02 285/223 ). He'll tell you that he saw the ghost go into the Couple's room behind him. iRO wiki の画像表示 10. Inside the Couple's room, click on the Dresser ( /navi lhz_in02 284/222 ) in the corner of the room. The ghost will appear and escape. iRO wiki の画像表示 11. Go back into the hallway and talk to the Housekeeping ( /navi lhz_in02 285/223 ). He'll send you back down the hallway to the first room across the hall from the Couple's room. 12. Inside the room, click Under the Table ( /navi lhz_in02 202/200 ). The ghost will again appear and escape. iRO wiki の画像表示 13. Talk to Housekeeping again ( /navi lhz_in02 285/223 ). He'll tell you to go to the second room down the hall now. 14. Inside the room, click Under the Bed ( /navi lhz_in02 208/173). The ghost will again escape you. iRO wiki の画像表示 15. Head back into the hallway and go up behind the stairs. Click on the Ghost behind the statue ( /navi lhz_in02 228/222 ). If you choose to Zap it, the ghost will be exterminated and you will then be instructed to talk to the Hotel Manager downstairs. If you choose to Trap it, you will catch the ghost. Talk to the Employee at the top of the stairs before heading downstairs to talk to the Hotel Manager. iRO wiki の画像表示 16. Talk to the Hotel Manager ( /navi lhz_in02 235/267 ) and attempt to extort him for 5 billion zeny for the cost of the ghost removal. 17. Return to the Juno Library and talk to Vanker, Spanglish, Sadmore or Stunts ( /navi yuno_in04 103/4 ). 18. They will now send you to the Prontera Castle to meet the next client. (If you click on Spanglish again, you'll get some more dialogue about the Proton Packs) 19. Inside the Prontera Castle, talk to the Crusader ( /navi prt_castle 120/65 ). He'll tell you that he saw the ghost in the field West of Prontera. iRO wiki の画像表示 20. Go out the West gate to Prontera Field. Head towards the bridge near ( /navi prt_fild05 187/233 ). WARNING DO NOT attempt to cross or get too close to the bridge, as this will take away 50% to 75% of your HP and will warp you from the Whisper. Note, this will not kill you, but it is possible to end up with 0 HP. Spin your camera around until you can see the Whisper across the bridge. Move your cursor on the whisper until get the dialogue animation then click on it so you can roll the 1 Trap across the bridge to capture it. iRO wiki の画像表示 21. Head back to the Prontera Castle to talk to the Crusader ( /navi prt_castle 120/65 ). 22. The Crusader will thank you for catching the ghost (and get a little nervous about the bill). 23. Return to the Juno Library and talk to any of the Ecto Exterminators ( /navi yuno_in04 103/4 ). You will hand them the trap and then get warped to a new room with the Exterminators to fight Gozer. 24. After a short delay (unable to talk to any NPC), talk to any of the NPCs to start the fight. Each Player will be required to spawn a Destructor. Note You can talk to the NPCs immediately and avoid fighting Destructor right after it has spawned. However, it is not so nice to other players. Very useful if you are a Full Support Priest however. Please note that the Destructor has 64 DEF and 50 MDEF. iRO wiki の画像表示 25. (2011) After beating the Destructor, talk to any of the NPCs again. At this time you will receive the Gozarian Mask and the EXP reward. You will then be warped back to the Library. 26. (2016) After beating the Destructor, talk to any of the NPCs again. You will receive Costume Golden Savage Hat and you will then be warped back to the Library. Queen of the Dead 必要条件 Base Lv 70 報酬 Base Exp 412,500 (VIP) 275,000 (non-VIP) Job Exp 300,000 (VIP) 200,000 (non-VIP) このクエスト若しくはイベントは現在実装されていない今後再び有効になった場合、この告知は撤去される 1. In Nifflheim× in the building at niflheim189207 , talk to Kendall nif_in8523 . 2. Go immediately downstairs and talk to Arvus nif_in3527 . 3. Go to the building at 187, 241 and speak to Thessla nif_in7896 . 4. Go back and talk to Kendall. 5. Find Taeli (303, 221) and she tells you to find her candy in 4 spots near lamposts (114, 241) (165, 120) (202, 71) (227, 191) 6. Return to Taeli and she'll inform you there's one more candy in the house at 251, 192. 7. Inside, go to (61, 168) to find the last piece in the bookcase. 8. Go upstairs and talk to The Queen of the Dead nif_in115177 . 9. She will give you five options choose the first one (Negotiate). 10. Talk to her again until she rewards you. Item Collecting このクエスト若しくはインスタンスは反復可能但し12時間のクールタイムがある Note Completion of the main quest above is required to unlock the following additional quests. NPC× 座標 アイテム 必要数 Base EXP Job EXP Queen of the Dead nif_in 115, 177 Ectoplasm 100 262,500 (VIP) 150,000 (VIP) Queen of the Dead nif_in 115, 177 Pumpkin Lantern 60 262,500 (VIP) 150,000 (VIP) Queen of the Dead nif_in 115, 177 Wooden Gnarl 50 175,000 100,000 Cracked Buckler Upgrading このクエスト若しくはイベントは現在実装されていない今後再び有効になった場合、この告知は撤去される 1. フィールドにいる Halloween Jakk が青い Card を落とすのに気付くだろう 書いてある文字が B-O-O の綴りで組み合わせられるように Card を集めていく 2. Eden Group 本部にある Spooky Machine をクリックし、Card を使って Cracked Buckler を強化する 強化レベル 2011年の景品 +4 Blue Herb 3個 +5 Prize Medal 5個 +6 Steamed Tongue 1個 Dragon Breath Cocktail 1個 Hwergelmir's Tonic 1個 Steamed Desert Scorpions 1個 Immortal Stew 1個 Cooked Nine Tail's Tails 1個 +7 Eden Merit Badge 1個 +8 Battle Manual X3 1個 +9 Battle Manual X3 4個 +10 Note ステータス強化用の料理はアカウント固定で重量は1 Categories Quest Window Quests | Base Experience Reward | Job Experience Reward | Repeatable Quests | Temporary Event Quests
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National Geographic Challenge! 項目数 27 総ポイント 1000 難易度 ★☆☆☆☆ 北米リージョンロック。 全てオフライン。コンプまで 6-7 時間。 コントローラ 3 つ必要。 Enter a new challenger... Play a Quiz, alone or with friends. 15 Quiz Hero Score over 1,000 points in a Short Quiz, alone or with friends. 25 Quiz Lord Score over 2,000 points in a Medium Quiz, alone or with friends. 50 Quiz Titan Score over 4,000 points in a Long Quiz, alone or with friends. 75 Bragging Rights Win a Long Quiz against friends. 30 One Small Step Take your first steps in Explorer. 20 Dr. Livingstone, I presume? Control all 6 African Territories in a game of Explorer. 50 Have a Captain Cook! Control all 6 Australian-Asian Territories in a game of Explorer. 50 The Grand Tour Control all 6 European Territories in a game of Explorer. 50 Silks and Spices Control all 6 Asian Territories in a game of Explorer. 50 Voyage of Discovery Control all 6 North American Territories in a game of Explorer. 50 The Inca Trail Control all 6 South American Territories in a game of Explorer. 50 Hearts and Minds Control half the Territories in a game of Explorer. 75 On a Roll Win 5 consecutive, competitive puzzles in a game of Explorer. 30 All for One... Complete a game of Explorer with 3 other players beside you. 75 ...One for All Complete 5 Quizes alone (profile owner only). 75 Child's Play Complete 5 Quizzes on Easy Difficulty (profile owner only). 5 Mommas and Poppas Complete 5 Quizes on Hard Difficulty. (profile owner only). 5 Prince of Puzzles Win a Puzzle Battle against another player. 30 Jiggery-Pokery Complete your first Jigsaw puzzle. 10 Lord of the Dance Complete all Jigsaw puzzles. (profile owner only). 40 Squared Away Complete your first Square puzzle. 10 Square Eyed Complete all Square puzzles. (profile owner only). 40 Slipping and Sliding Complete your first Slider puzzle. 10 Let It Slide Complete all Slider puzzles. (profile owner only). 40 秘密の実績 Counter-Intelligence You have finished a round in any Quiz with a negative score, alone or with friends. 20 Diversity You captured a Territory in each colour in a game of Explorer. 20 実績解除全般 クイズ・エクスプローラー・パズル(3種)の3つにモードに分かれる。 クイズ・エクスプローラーはパズルの画像から出題される事もあるので 先にパズルを攻略するのを推奨。 クイズは40問60問80問の3種でEasy,Hardの難易度に分かれている。 Hard5回プレイ実績はAボタン連コン放置でも可能。 ただデフォルト難易度はHardなので Easy5回プレイ実績は終了後、連コンを切り難易度指定する必要がある。 クイズ点数系実績は80問コースの4000点が1番難しい。 Asia指定でEasyでかつ2コン入りのが楽な模様。 Asiaだと日本の問題が入りそこがねらい目、ロシアや中央アジアの問題は難しいが問題数自体は少ないみたいなので答えを覚えれば簡単。 慣れればbetのクイズも100点ずつ獲得することが出来る。 そして、2コン入りだと早押し100点のクイズが追加されるので点数が得やすい。 (誤答でマイナス50点だが相手が正答するとマイナスにならない、相手が不正解だとと選択肢が絞れるため) エクスプローラーはクイズによる陣地取り。 複数コントローラーを使う通常モードと1つのコントローラーを回しあうHot Seatモードがある。 下記All for one...実績以外は通常モードでのプレイを推奨。 相手の陣地に攻め込むとバトルが発生する。バトル5回勝利実績以外は負け側は自分の陣地を往復すると時短になる。 各大陸制覇で実績がある。制覇した時点で解除される。 パズルはジグソー、4角、スライダーに分かれていて 前者2つは自動回転+正解だとピースが吸いついてくれるので非常に簡単。 正答回転させたピースに、大きなピースの塊を近寄らせるだけで吸い付いてくれる。 スライダーについては後者の攻略を参照したほうが無難。 初期位置からの手順からの攻略があるので触る前に一読を推奨。 Bragging Rights Quiz の 80 問コースを 3 コントローラでやって、勝利。 Hearts and Minds Explorerで世界の半分の陣地を得る。100点のマス目だけを狙ってギリギリ勝利できる。 ゲーム開始の設定でテリトリー+3すると楽。 On a Roll Explorer で他人に侵略された時のパズルに勝利してると解除。2コンで初めて1コンの陣地に攻め続けると良い。 All for One... Hot Seat モードで 4 人プレイでいい。 Let It Slide x360a のフォーラムの順で攻略するのを推奨。 また誤って動かしてしまった場合でもジェネレーターを使用し攻略することも可能。 3x3指定→現在位置→正解位置(正解は必ず左下角が空欄)に合わせると手順を作成してくれる。 ある程度正解に近く固めるてから開始するとジェネレーターの作成が簡単になる。 スライダーパズルジェネーレター http //analogbit.com/software/puzzletools Counter-Intelligence Quiz 終了時に点数がマイナス。大量にベットして間違えればいい。 Diversity 最初から持ってる土地以外に、6大陸の土地1つずつ得ると解除。点数に色が付いている。 Warpの能力持ちのキャラクターにして北ヨーロッパか北アフリカから開始。 北米やロシア、さらに南下して東南アジアを陣地とした後にワープを使い南米大陸を陣地とするとよい。 進行の際、高得点すぎてゲームが終了してしまいそうなときはあえて間違いながら進むと調整できる。 Prince of Puzzles パズルバトルモードで勝利。2コンをA連打すると即負けになる。
https://w.atwiki.jp/mtg2384p/pages/54.html
開催日:2010 / 10 / 09 参加人数:70名 フォーマット:Pauper(~M11) Constructed Pauper Event #1657180 on 10/09/2010 in Premier Events 優勝:赤単ゴブリン/Goblin 準優勝:青単クロックパーミッション/Blue Clock Permission 第3位:青単コントロール/Blue Control 第4位:青黒クロックパーミッション/UB Clock Permission 第5位:青白黒ストーム/UWB Storm 第6位:赤単アグロ/Red Aggro 第7位:黒白ペスト/BW Pest 第8位:青単クロックパーミッション/Blue Clock Permission 優勝 赤単ゴブリン/Goblin 使用者:FakeShaver Main Deck 17《山/Mountain》 4《ゴブリンの付け火屋/Goblin Arsonist》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 4《モグの徴集兵部隊/Mogg Conscripts》 4《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 2《火花鍛冶/Sparksmith》 4《Chain Lightning》 1《火炎破/Fireblast》 4《稲妻/Lightning Bolt》 Sideboard 2《弧状の稲妻/Arc Lightning》 1《火炎破/Fireblast》 3《炎の突き/Flame Jab》 3《鋭い痛み/Flaring Pain》 4《地鳴りの揺るぎ/Seismic Shudder》 2《火花鍛冶/Sparksmith》 準優勝 青単クロックパーミッション/Blue Clock Permission 使用者:DirkNight Main Deck 18《島/Island》 4《流砂/Quicksand》 3《深き刻の忍者/Ninja of the Deep Hours》 4《やっかい児/Pestermite》 4《呪文づまりのスプライト/Spellstutter Sprite》 4《尖塔のゴーレム/Spire Golem》 2《ブーメラン/Boomerang》 4《対抗呪文/Counterspell》 1《綿密な分析/Deep Analysis》 2《払拭/Dispel》 4《定業/Preordain》 4《禁制/Prohibit》 2《鋸刃の矢/Serrated Arrows》 4《広がりゆく海/Spreading Seas》 Sideboard 2《綿密な分析/Deep Analysis》 2《払拭/Dispel》 1《残響する真実/Echoing Truth》 4《水流破/Hydroblast》 2《鋸刃の矢/Serrated Arrows》 4《ウェザーシード・フェアリー/Weatherseed Faeries》 第3位 青単コントロール/Blue Control 使用者:Sisyphe Main Deck 20《島/Island》 4《流砂/Quicksand》 4《海門の神官/Sea Gate Oracle》 2《エレンドラ谷の衛兵/Sentinels of Glen Elendra》 4《呪文づまりのスプライト/Spellstutter Sprite》 4《尖塔のゴーレム/Spire Golem》 2《ブーメラン/Boomerang》 4《対抗呪文/Counterspell》 2《除外/Exclude》 2《マナ漏出/Mana Leak》 2《ウーナの寵愛/Oona's Grace》 4《海賊の魔除け/Piracy Charm》 2《鋸刃の矢/Serrated Arrows》 4《熟慮/Think Twice》 Sideboard 2《ブーメラン/Boomerang》 4《遍歴のカゲロウ獣/Errant Ephemeron》 2《除外/Exclude》 4《水流破/Hydroblast》 3《撤廃/Repeal》 第4位 青黒クロックパーミッション/UB Clock Permission 使用者:nofxdarkside2 Main Deck 3《ディミーアの水路/Dimir Aqueduct》 3《エスパーの全景/Esper Panorama》 7《島/Island》 1《平地/Plains》 6《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 3《騒がしいネズミ/Chittering Rats》 4《熟考漂い/Mulldrifter》 2《深き刻の忍者/Ninja of the Deep Hours》 4《貪欲なるネズミ/Ravenous Rats》 3《苦悶のねじれ/Agony Warp》 1《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 2《悪魔の布告/Diabolic Edict》 1《破滅の刃/Doom Blade》 3《残響する衰微/Echoing Decay》 2《除外/Exclude》 1《無残な収穫/Grim Harvest》 4《神秘の指導/Mystical Teachings》 1《魂の操作/Soul Manipulation》 1《屍賊の嘆き/Wail of the Nim》 Sideboard 2《赤の防御円/Circle of Protection Red》 3《強迫/Duress》 4《水流破/Hydroblast》 2《否認/Negate》 2《大牙の衆の忍び/Okiba-Gang Shinobi》 2《虹色の断片/Prismatic Strands》 第5位 青白黒ストーム/UWB Storm 使用者:lookacard Main Deck 2《アゾリウスの大法官庁/Azorius Chancery》 3《ディミーアの水路/Dimir Aqueduct》 4《進化する未開地/Evolving Wilds》 6《島/Island》 2《平地/Plains》 1《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 4《フェアリーの大群/Cloud of Faeries》 4《熟考漂い/Mulldrifter》 4《夜景学院の使い魔/Nightscape Familiar》 4《陽景学院の使い魔/Sunscape Familiar》 4《強迫的な研究/Compulsive Research》 4《綿密な分析/Deep Analysis》 4《大あわての捜索/Frantic Search》 3《定業/Preordain》 4《断絶/Snap》 3《時間の亀裂/Temporal Fissure》 Sideboard 2《予感/Foresee》 4《孤独な宣教師/Lone Missionary》 4《虹色の断片/Prismatic Strands》 1《時間の亀裂/Temporal Fissure》 4《ヴィダルケンの異国者/Vedalken Outlander》 第6位 赤単アグロ/Red Aggro 使用者:jbbztemp Main Deck 17《山/Mountain》 4《峡谷の山猫/Canyon Wildcat》 2《炎波の発動者/Flamewave Invoker》 2《ゴブリンの付け火屋/Goblin Arsonist》 2《躁の蛮人/Manic Vandal》 2《放蕩紅蓮術士/Prodigal Pyromancer》 2《突撃隊/Shock Troops》 4《スカークの匪賊/Skirk Marauder》 2《火花鍛冶/Sparksmith》 4《ヴァルショクの魔術師/Vulshok Sorcerer》 1《癇しゃく/Fiery Temper》 1《炎の稲妻/Firebolt》 4《稲妻/Lightning Bolt》 4《黄鉄の呪文爆弾/Pyrite Spellbomb》 4《ショック/Shock》 1《よろめきショック/Staggershock》 4《火山の鎚/Volcanic Hammer》 Sideboard 4《破砕/Demolish》 4《残響する破滅/Echoing Ruin》 3《不毛化/Lay Waste》 4《微震/Tremor》 第7位 黒白ペスト/BW Pest 使用者:Deavil Main Deck 60 cards 1《ボジューカの沼/Bojuka Bog》 4《カビーラの交差路/Kabira Crossroads》 4《オルゾフの聖堂/Orzhov Basilica》 4《平地/Plains》 4《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 4《エイヴンの裂け目追い/Aven Riftwatcher》 3《優雅の信奉者/Disciple of Grace》 1《ギルドパクトの守護者/Guardian of the Guildpact》 4《コーの空漁師/Kor Skyfisher》 4《希望の壁/Wall of Hope》 4《酷評/Castigate》 2《見栄え損ない/Disfigure》 2《残響する衰微/Echoing Decay》 1《無残な収穫/Grim Harvest》 2《未達への旅/Journey to Nowhere》 4《黒死病/Pestilence》 4《新たな信仰/Renewed Faith》 4《血の署名/Sign in Blood》 Sideboard 3《破滅の刃/Doom Blade》 4《強迫/Duress》 3《塵は塵に/Dust to Dust》 2《ギルドパクトの守護者/Guardian of the Guildpact》 1《大祖始の遺産/Relic of Progenitus》 2《トロウケアの影/Shade of Trokair》 第8位 青単クロックパーミッション/Blue Clock Permission 使用者:Anotsu_Kagehisa Main Deck 18《島/Island》 4《流砂/Quicksand》 1《熟考漂い/Mulldrifter》 3《深き刻の忍者/Ninja of the Deep Hours》 4《やっかい児/Pestermite》 2《エレンドラ谷の衛兵/Sentinels of Glen Elendra》 4《呪文づまりのスプライト/Spellstutter Sprite》 4《尖塔のゴーレム/Spire Golem》 2《ブーメラン/Boomerang》 4《卑下/Condescend》 4《対抗呪文/Counterspell》 2《払拭/Dispel》 3《除外/Exclude》 2《鋸刃の矢/Serrated Arrows》 3《熟慮/Think Twice》 Sideboard 2《ブーメラン/Boomerang》 2《払拭/Dispel》 2《ハリマーの波見張り/Halimar Wavewatch》 3《水流破/Hydroblast》 3《熟考漂い/Mulldrifter》 2《ウーナの門の管理人/Oona's Gatewarden》 1《鋸刃の矢/Serrated Arrows》
https://w.atwiki.jp/xbox360score/pages/1563.html
Shank 2 項目数:20 総ポイント:200 難易度:★★★☆☆(サバイバルソロプレイ時) 製品情報:マーケットプレース 配信日:2012年2月8日 DL費用:800MSP ジャンル:アクション ☆国内未配信 Ultimate Survivalist Defeat all the waves in any Survival map 20 The Story Ends Complete Campaign Mode on Normal difficulty 15 Too Easy Complete Campaign Mode on Hard difficulty 15 That Is Gonna Leave A Mark Perform 100 Machete Counter Kills 15 Pistol Heimlich Perform 60 Pistol Counter Kills 15 Trigger Happy Get 30 firetrap kills in one Survival match 15 Combo King Do 10 combos of 20 hits or more 15 Zombie Killer Reach the zombie wave in each Survival map 10 Gimmick Free Kill a Survival Boss with no traps or grenades 10 Surf s Up Stay alive for 15 consecutive Survival waves 10 No Bargains Buy nothing for 10 straight waves of Survival 10 Up Close and Personal Beat a Campaign level with no ranged attacks 10 And the Kitchen Sink Find the kitchen sink and kill someone with it 5 Shopaholic Buy everything in Survival Mode 5 Ditch Digger Kill 100 enemies using the shovel 5 Batter Up Execute 150 kills with the baseball bat 5 The First Dozen Kill 12 enemies 5 Shank SMASH Kill 50 enemies with the heavy object smash 5 Freedom Fighter Rescue 50 Civilians From The Militia 5 Not So Fast Do 30 counters in one Survival match 5 Too Easy ハードでキャンペーンをクリア。 基本はノーマルと変わらず、ノーマルをクリアしていれば 最初から全武装が使えるためさほど難しくはないのだが、 チェックポイントが減少している。 大ダメージや一発死の多いゲームなので要忍耐。 Combo King 20ヒット以上のコンボを10回成功させる。 コンボを繋げるのが苦手なら、高級リゾート面開幕の敵の群れに向かってショットガン連打。 And the Kitchen Sink 高級リゾートで裸デブが突進してくるカットが入る部屋から少し進んで、 土の地面に降りたすぐ左手に進入できる小屋があり、 そのなかにキッチンシンクが落ちている。 それを敵にぶつけて殺せば解除。 Ditch Digger ショベルで100人の敵を殺す。 ショベルを持っているのと同じタイプの大型敵が所持している 斧でもカウントされる模様。 ノーマル2面の教会前で死ぬとちょうどショベル持ちの手前に戻るのでループで稼げる。 (このとき、可能なら火炎瓶チビを残すようにすると早く死ねて効率が良くなる) ショベルは威力・攻撃範囲・ノックバックが優れていて武器の中でも使えるほうなので サバイバルを攻略する過程で数を稼いでもいい。 Batter Up バットで150キル。 入手機会は多いが使うメリットの少ない武器なので意識しないとなかなか達成できない。 余裕があれば敵グループの最後の一人に威力の高い掴みYを決めるなどして地道に数をこなしていきたい。 8面は開幕で手にはいるので稼ぎ作業向き。 Shank SMASH 3面開幕のフォークリフト使用で手早く確実に2キルずつ稼げる。 そこからバットキルを稼ぎながら少し進んで、次のフォークリフトでもう2キル増やしてから リスタートするのもいい。
https://w.atwiki.jp/hordesjp/pages/32.html
Shaman操作指南 概要 Shaman・呪術師はHordes内における唯一の回復役職として非常に重宝される。 主な役割としては、味方プレイヤーへの強力な回復は勿論、ステータスの大幅強化、更には敵プレイヤーへの妨害をも担い、正に勝敗の鍵を握る存在と云える。事実、Shamanが一人いるかいないかで戦況が大きく変わる。 また、単に回復と阻害だけを行うのではなく、Shaman自身も敵への攻撃手段となるスキルを会得する事が出来る。ステータスやスキル構成を工夫し、強力な回復とダメージを同時に併せ持つことが出来れば、最早全職業の中で最強の役職と言っても過言ではない。 Gloomfuryアップデート以降は一部スキルのダメージ量が増加し、Farmingに於いても他の役職に引けを取らない効率で稼げるようになった。以前はそのFarming難易度の高さからMaxLvのShamanは非常に貴重であったが、最近ではShamanのファーマーが散見される等、育てやすさが見直されよりプレイし易くなっている。 スキル Bloodline【血統】 ステータスポイントをWisdomに振る事で、攻撃力を上昇させる事が可能。 Mend 系統 治癒 対象 ターゲットの味方一体 最大Lv 5 自分及び味方の体力を回復する。対象のRevitalizeスタック数に応じて回復量が増大する。スキルレベルが上がるにつれ、回復量が増加。 Revitalize 系統 治癒 対象 ターゲットの味方一体 最大Lv 5 自分及び味方の体力を回復し続ける。最大三段階まで蓄積させる事が可能。スキルレベルが上がるにつれ、回復量が増加。 Decay 系統 通常攻撃 デバフ 対象 ターゲットの敵一体 最大Lv 5 ターゲットした敵に呪魂を放つ。呪魂を付与された敵は継続ダメージを受け、移動速度が低下する。スキルレベルが上がるにつれ、与えるダメージが増加。 Mimir's Well 系統 短時間バフ 対象 自分を含む周囲の味方、及びパーティメンバー全員 最大Lv 5 自分と味方のマナを回復する。スキルレベルが上がるにつれ、マナの回復量が増加。 Canine Howl 系統 短時間バフ 対象 自分を含む周囲の味方、及びパーティメンバー全員 最大Lv 5 自分と味方のヘイスト率を大きく上昇させる。スキルレベルが上がるにつれ、上昇するヘイスト率が増加。 Healing Totem 系統 治癒 対象 自分を含む周囲の味方、及びパーティメンバー全員 最大Lv 4 自分と味方の体力を回復し続ける。スキルレベルが上がるにつれ、回復量が増加。 Summon 系統 移動手段 対象 パーティメンバー全員 最大Lv 1 パーティの味方全員を自分がいる位置へ瞬間移動させる。戦闘中は使用する事が出来ず、加えて戦闘中の味方は瞬間移動できない。詠唱中はPvP Rangeが広がる為、妨害され易くなる。取得にスキルポイントを消費しない。 Spirit Animal 系統 移動手段 治癒 対象 自分 最大Lv 5 自身の移動速度を上昇させ、自身に掛けられている全ての行動不可 デバフを取り除く。操作不可状態では使用出来ない。スキルレベルが上がるにつれ、上昇する移動速度及び継続時間が増加。 Agonize 系統 デバフ 対象 ターゲットの敵一体 最大Lv 4 ターゲットの敵を一定時間ゾンビに変える。ゾンビになった敵は操作不能(移動は可能)となり、移動速度及び回復量が下がる。スキルレベルが上がるにつれ、デバフの継続時間と回復量減少率が増加する。相手のWhirlwindを中断出来る。 Soul Harvest 系統 通常攻撃 治癒 対象 近距離の敵全体 自分 最大Lv 5 自身の周囲にいる一定距離内の敵に対し、Decay状態である敵にまとめてダメージを与える。ダメージを与えた敵一体につき、自身のマナを一定値回復する。更に、ダメージを与えた敵のDecay継続時間を増加させる。スキルレベルが上がるにつれ、与えるダメージ、マナの回復量が増加。 Plaguespreader 系統 攻撃強化 短時間バフ 対象 自分 最大Lv 5 Decayをターゲットの敵に向けて放った時、そのターゲットが既にDecay状態であった場合、その敵から一定範囲内の別の敵へ新たにDecayを拡散させる。また、Decayをキャストする毎に自身のヘイスト率を増加させ、最大五段階まで蓄積する。スキルレベルが上がるにつれ、拡散可能な敵の数と自身に付与されるヘイスト率が増加。 Mimir's Cleanse 系統 治癒 対象 ターゲットの味方一体 最大Lv 5 自分及び味方に掛けられたデバフを一定数取り除く。取り除いたデバフの数に応じて、対象を更に回復させる。ノーキャストで発動可能。スキルレベルが上がるにつれ、取り除く事が出来るデバフの数及び回復量が増加。 Conjurer's Recall【リコール】 発動すると最寄りのConjurerの元へワープ出来る。 ステータス重要度 ▼攻撃力(minDmg-maxDmg) 重要度 ☆☆☆☆☆ 目安適正値 200-240 Shamanに於ける全ての回復量(マナを除く)は、全て攻撃力依存である。即ち、この数値を上げる事によってRevitalizeやMendの回復量を増やすことが出来る。特別な例は後述するが、そうでない場合は基本的に攻撃力を増やした方が良いと言えよう。目安としては、Revitalizeを一段階掛けた時に、一回の回復につき40前後回復出来ると適正である。 ▼防御力(Def) 重要度 ☆☆☆☆☆ 目安適正値 800 敵グループと戦う場合、回復役を放置しているといつまでも回復されキリが無い為、そのような場合はShamanを集中的に攻撃する流れとなる。幾ら攻撃力が高いとはいえ集中的に自身を攻撃された際にいとも簡単に溶けてしまうようでは、回復役として適任であるとは言えない。特に現環境では強攻撃のBone ShotやShatterfrostにより一撃で沈められるケースが多い為、自分自身が沈む事のないように防御を疎かにしないように心掛けるべし。 ▼ブロック率(Block) 重要度 ☆★★★★ 目安適正値 留意の必要は無いが、あると心強い 単純に攻撃をブロックする事でダメージを減らし、延命の可能性を広げる事が出来る。ただし、中途半端に増やすようでは殆ど運任せになってしまいかえって弱くなるので、ブロック率を増やしたい場合は集中的に増やすか否かで判断しよう。現環境ではブロック無視の攻撃もある為、著者側からの観点ではあまりオススメしない。 ▼ヘイスト率(Haste) 重要度 ☆☆☆☆☆ 目安適正値 30 Shamanに於いてヘイスト率は最重要ステータスである。ヘイスト率を増やす事でRevitalizeの回復速度、Mendの詠唱時間、Mimir's Wellの回復量やクールタイム短縮等々、回復役を務めるに於いて非常に重要な恩恵を受ける事が出来る。詠唱時間が長いと敵に妨害され易く、且つ味方へのヒールが間に合わない可能性がある。装備を選ぶ際は、出来る限り火力ステータスとHasteが付いているものを選ぶと良い。 ▼クリティカル率(Critical) 重要度 ☆☆☆☆★ 目安適正値 20 クリティカルが影響するのは主に回復スキルの使用時である。回復量が2倍になると延命確率が増える上に手間も省け非常に便利なので、積む事が出来る場合はCriticalも積めると更に強くなる。 PvP 共通 Shamanはその回復を生かしてパーティメンバーを支援出来る他、自らに回復を掛けてタンク役を果たしたり、攻撃技を使って高いダメージを叩き出す等が可能な万能型である。扱いは難しいが、慣れるととても心強いキャラクターに育つ事間違いなし。 Shamanを扱う際、抑えておくべきポイントは以下の通りである。 MendはRevitalizeのスタックに応じて回復量が増加する。特定の場合を除き、RevitalizeとMendは常に一組としてスキルポイントを振ると良い。 Canine HowlはHasteを激増させられる、とても強力なスキルである。パーティでPvPを行う際、回復の他にCanine Howlを求められる事が殆どなので、回復役に就く場合はCanine Howlも出来るだけ高いレベルを取るようにしよう。 Mimir's wellはMPを回復できる優れ技だが、実はRevitalize等と同様にHasteが高い状態で発動させた方が多量に回復できる。クールダウンも短くなる為、発動する際はCanine HowlやPlaguespreader等でHasteが高い状態にて発動すると良い。 敵からのバッドステータス(継続ダメージの蓄積、行動不可状態を指す。操作不可状態を除く)は、Spirit AnimalやMimir's Cleanceで積極的に解除するようにしよう。それぞれにクールダウンがある為、例えばMageからのFrostbiteは4スタック目にて解除を行う等、出来るだけクールダウンに悩まされず解除が出来る立ち回りで動くようにすると尚良い。 Shamanは主に回復に特化し味方を支援する回復型と、広範囲の敵にまとめて継続ダメージを与えるDPS型の二通りに分かれる。 回復型 攻撃手段は持たず、パーティメンバーの回復・支援に特化したタイプ。体力の減らされたメンバーから順次回復を行う事を目的とし、その他Mimir's wellによるMP管理、Canine Howlによるパーティ全体の指揮を役目とする。 タイプ1 - パーティ第一 Revitalize + Mend + Canine Howl + Mimir's well + Spirit Animal + その他Mimir's Cleanse、Healing Totem、Agonize等 タイプ2 - 超回復 Revitalize + Mend + Canine Howl + Decay + Plaguespreader + Spirit Animal + その他Mimir's Cleanse、Healing Totem、Agonize等 基本的に、Revitalizeはパーティメンバー全員に常に掛ける程度の心持がベスト。ShatterfrostやBone Shot等で急激に体力を減らされたメンバーに対しては、直ぐにMendを唱えるようにしよう。パーティにShamanが多く参加しており、Mimir's wellを習得しなくともMPに余裕が出来ている場合は、Mimir's wellを外しDecay + Plaguespreaderで自分のHasteを常に高め、大量の回復を行う超回復タイプに回ると良い(パーティメンバーと要相談)。 Canine Howlはどのような条件下に於いても必須だが、こちらもMimir's well同様供給に余裕が生まれている場合、AgonizeやHealing Totemに回しても問題はない。概算だが、Shamanの数が凡そ4人程度であれば大分余裕が生まれる。 Relentless CryやBlind Shot、Agonize等足止め攻撃が多量にある現環境では、Mimir's Cleanseが屡々要求される。パーティ内の主力メンバーが集中的に操作不能状態にさせられ火力を出せない場合、Mimir's Cleanseを習得し解除してあげるように心掛けると良い。Spirit Animalを組み合わせる事で、自分に攻撃が集中した場合でも対処が可能。 DPS型 自己回復による持続力を生かし、相手をジリ貧にして仕留めるタイプ。Ice BlockやBulwark、Vampiric Arrowによる回復が間に合わないレベルの速さでゴリゴリと削るのが主流。加えて自らは無条件で回復が可能な為、上手く育て上げれば正に不死身の鬼と化す。 攻撃スキルの取り方は人によって千差万別だが、基幹としては Revitalize + Mend + Decay + Plaguespreader + Soul Harvest + その他Mimir's Cleanse、Spirit Animal、Mimir's well等 が無難である。Mageと戦う場合はFrozen状態が厄介な為、Spirit Animal + Mimir's Cleanseを習得すると良い。プレイスタイルの中には、Soul Harvestを外してCanine Howlを取り超高速でDecayを放つものや、Agonizeを習得し操作不能を織り交ぜて追い込んでいくものもある。装備している防具のステータスによって何を重視するかが変わってくると見られるので、自分のプレイスタイルに合わせて選ぶようにしよう。 殿堂入りプレイヤー Shamanで伝説となっているプレイヤーを、畏れながら紹介させて頂きます。 Shamanには数々の伝説プレイヤーが存在する。ここでは、詳細を省く形で一覧にして並べさせて頂く。それぞれ特徴は異なるが、共通して言える事は、どれだけの人が寄ってたかって攻撃してもビクともしないという事である。 Broku 現環境で、全プレイヤー中で最も高いArena Ratingを持つBloodlust派閥のShaman。引退済。 Juggernaut -GK-のリーダーであり、上位層でその名を知らぬ者はいないとされているBloodlust派閥のShaman。引退済。 Kiyuchi Vanguard派閥で最強のShamanの名を聞けば、真っ先に彼の名前が挙がるであろう、途轍もない強さを持つShaman。現役。 JustHealing03 とある時期(恐らくBIS時代)に、突如として現れた謎多きBloodlust派閥のShaman。信じられない程の高体力(著者の記憶では2.3k前後)とDPSを持っていた為かなり有名になったが、今現在彼のデータは存在しておらず、真相は闇の中に消え失せている。 Grigory Vanguard版のJustHealing03。突然現れ、瞬く間にトップへ登り詰めたVanguard派閥のShaman。彼のデータは今も尚確認する事が出来、引退済のように見える。その正体はいまだに分かっていない。最近になって再びプレイしている事が判明。尚、常にBracketの頂点を維持し、Gloomfuryに於いてもぶっ壊れレベルのHPSを叩き出す等、絶賛無双中。因みに、彼は一度もチャットで発言した事がない。 この他にも沢山の方々が魔王クラスの強さを誇っていたが、挙げるとキリがないのでここら辺で失礼させて頂く。
https://w.atwiki.jp/tljtrans/pages/214.html
Okay, so I m up to my neck in debt...but so what? I m sure I ll win the lottery soon. It s just a matter of time. My God, I m going to crash and burn soon. I just know it. I m going to crash and burn... Have you heard about this Project Alchera that WATIcorp s coming out with this spring? Do you know what it is? I collect Watillas. I have eighteen of them. I m so excited about Project Alchera! I think it s going to be amazing...and I m buying at least five! WATIcorp is the best corporation in the world. I m planning on applying for a job there, and moving to Wati City in Japan. I ve always enjoyed coming to the Journeyman for a drink and a chat with my friends or with Benrime. Benrime makes the best mulled wine and roast gipa in town. It s too bad that fewer and fewer people come here now that the traffic s being heavily regulated, and moved to the west and to the north. The Journeyman used to be popular with non-humans, but now that they ve been moved to the ghetto, you don t see a lot of them around. I like to eat my dinners here, whenever I can. It beats going home to my parents and grandparents to eat soup and bread. The best thing about the Journeyman is that there are no Azadi here, ever. Benrime Salmin is a...tough woman. You don t want to get on her bad side. I m actually afraid of coming here. I haven t seen you here before. Are you new to the city? This is definitely a good place to come if you don t like crowds. I hope you decide to come back here. This really is the nicest and friendliest tavern in Marcuria. I used to frequent the Puss and the Cock, but after the Azadi moved traffic away from the South Gate, they had to close the tavern down. I need to find a new tavern, preferably somewhere north of the tower. I prefer that side of town. I know I m not supposed to say it, but...I hate this tower. It doesn t belong in our city. It s an abomination. There. That s all I have to say. The Azadi levelled this entire neighbourhood to the ground to build their tower. They blame the Tyren, but I know they set some of those fires themselves. I don t like the Azadi much, and I m not afraid to say so. That s not a crime, is it? What do you want? I m busy. I have important Azadi customers to report to! To Zoë/April Nice weather we re having, isn t it? Cold and crisp, like the winters of old. My business is doing great, and now we re opening up for export to Sadir as well. A bigger market is better for everyone. I m a busy man, and I can t waste my time on idle conversation! Pardon me. Sorry, sir. Execuse me, sir. Marcuria looks so beautiful in wintertime. I wouldn t want to be anywhere else, even though it s freezing cold. I like walking around town on days like these. It s so nice to just look at the buildings and all the people. The South Gate was where all the business from the harbour came through. Nowadays, that s over by the new harbour, by the West Gate. I m here to pick up some necessities. I know there are much better markets in town, but I live up Crab Bend, and this is convenient. I miss the old market. It was always so lively, and you could buy pretty much anything you needed here. The best thing about the South Gate Market was the performers. I liked the jugglers and the fortune tellers...and also those half-naked Southlander dancers... Not a lot of people live in Crab Bend anymore, but rent s cheap, and it s safe. It may not be pretty, but it s safe. Granted, Friar s Keep looks a bit scary, and Crab Bend doesn t have the best reputation, but it s really not a bad place to live. Why did they have to close down both The Cock and the Puss and The Salty Seaman? Those were my two favourite bars in Marcuria! Most of my shipmates are over on the west side of town, but I like it here. I liked it more before, but if you know where to go, South Gate still has its benefits. I m in from Ge en. My ship s only staying a few days, so I m trying to get the most out of my visit. There are a few ladies I d like to visit tonight... My father and I are visiting Marcuria for the day. We live up north, in the farmlands west of the forest. It s not often that I get to see the city. There are so many soldiers here! They re very impressive...and handsome. Up north, people are skeptical to the Azadi, but they seem so nice and friendly. We re going back to the farm tomorrow morning. There s a lot of snow up there, so it ll take us the whole day to get home. Don t think it ends with this. I must go to the prayer room. Interact Olivia imports mobiles from manufacturers and distributors in other African markets, and resells them here in Casablanca at a heavy mark-up. My preferred mode of transportation. These subterranean streets connect all the buildings in downtown Casablanca, and the freeway is just underneath us. Classy. Real classy. Science periodicals. I used to be into that, but...not anymore. Goodbye. I don t plan on staying long. One of those creatures, uh, sang to the door...and it opened up. Magic. You gotta love it. After Grubber Maybe those creatures only live down here in the caves. If it is a door, I have no idea how to open it. Use before Grubber That creature didn t touch the door. It just opened as if by...magic. So, magic then. Always with the magic. Use after Grubber Nothing. I don t think I ll be able to guess the pattern. I need more to go on. These creatures must live down here all by themselves. I can t just guess. I need more to go on. I need to see one of those creatures using the pad. You re trespassing. Is there anything you want to tell us? Then why― When we last met, mistress... Your words awoke something inside of me... I have never questioned my mission, or my faith. To do so would be to question my entire existence. If that is so, it s my duty to help undo the damage. It may, quite simply, have been...misplaced. But the fact is, you re an enemy assassin, you re in our city, and you didn t come here to talk to me. And still, now that we meet again, I m reminded of the parting words of an old friend - words dismissed too quickly - and I find myself...torn. It s not a question of agreeing or disagreeing. It s a question of facts. You invaded our lands. You imposed yourselves on us. We delivered you from a brutal and deadly enemy. We liberated your city. We fed your hungry and housed your homeless. We made your lands safe again. Without us, you would not be here. Without us, your people would be scattered, broken, dead. Your cities would be in ruins, and your temples burned to the ground. Tell me, mistress, how have we wronged you? How have we imposed on you with our charity and good will? We have only done what we know to be right. We wish only for you to walk in the light of our Goddess, to hear Her Word, and to know Her love. Your...honesty is refreshing, mistress, though I do not agree with your views. It won t work. In the end, people won t stand for it. If you hadn t come to our lands, we might still be homeless, hunted, hungry...but we d be free. It s a machine of some sort. It s enormous. From afar Each of those signs or runes play a musical note. After touching I knew I could jump it. Examine from other side I need to...I need to wake up. Or get out of here. I need to do something. Anything. I definitely wouldn t want to piss it off. Those monsters must be guarding something important. Come to think of it, that can t be just a coincidence. It rises up into the darkness. Glowing crystals. So that s where all the light s coming from. They give out both light and heat. That s probably what makes these caverns so warm. It s daylight outside. Wherever that may be. I m not even sure I want to find out. A Bestiary of the Southlands . Why Magic Makes Malice . I think I ll stop looking. Those books are just gonna freak me out even more. Na ane. If I would trust anyone with my life, it would be Chawan. He s never let me down. And he s never going to abandon the fight. Brynn. Chawan. I don t know any of the people who come here anymore. I think that s probably Blind Bob. Examine beggar again That looks like the guy the spice merchant described, the one with the spices. Examine on mission That s probably the rudest and most unpleasant man I ve ever met. The steam machinery looks brand new. But what s it for? It doesn t look to be doing anything except make a lot of noise. The traffic appears to be backed up. No one s getting through. There are soldiers posted everywhere, but most of them are just kids. The Azadi have brought their steam technology to Marcuria, and now everyone s installing these noisy machines. Balance knows what these things actually do... They re enforcing the curfew in Oldtown. One day, Marcuria will be free of the Azadi. I can t believe they destroyed the Sentinel temple to build that abomination. That alone should have caused an uproar... But maybe people were getting fed up with the Sentinel. The tower is nearly finished. We need to keep the Azadi from completing it. My escort. It s an imposing edifice. But why was it built? What do the Six intend with it? It is not our custom to build such...extravagant structures. The tower is impressive, but it seems uncharacteristically big for an Azadi structure. I hope they all won t have to serve their six years in foreign and unfriendly lands. He would not be allowed to wear such clothes in Sadir. The camp is only temporary, until the new barracks beside the tower are completed. If I m not completely mistaken, this is the Emissary s office. I ve just hit the jackpot. It s the Emissary s office. The door is slightly ajar. If I do that, I m sure to be noticed. That must the Azadi Emissary. Sahya. I ve never seen her up close before. Who s she talking to? That s the Azadi Emissary. Who s that? The Emissary seems to be obeisant...almost afraid. But how can that be? The Azadi women consider men to be inferior, don t they? He must be very powerful if the Azadi Emissary defers to him. That was...strange. I should try and follow him, find out who this mysterious person is. I can t hear what they re talking about. I need to get closer. Unsuccessful It s a cage. That poor creature must have been terrified to be locked up like that. Examine after releasing pet The poor guy must be scared. I should get him out of there right away. He looks very familiar. A merchant. This Azadi technology is spreading like a weed. Soon, there will be machines attached to every building in Marcuria. People are so easily seduced by new inventions, they don t stop to ask if they really need it. I think the Azadi have brought their technology here so that people will come to depend on it...and thus depend on the Azadi. He s the only guard on duty. That gate is firmly locked at night. No one gets in...and absolutely no one gets out. Examine/use There s no one getting in or out of the ghetto. Examine/use again The taverns and bars down here by the South Gate had to close when traffic moved west of Oldtown. All the taverns down here lost most of their business when the Azadi moved the harbour west. Even at night, those things keep going. Seems people can t live without technology. I swear, Arcadia s turning into Stark. I don t know what these machines do - heat houses, flush toilets, generate power - but they re becoming ubiquitous. I know I recognise that guy from somewhere. Roper Klacks. Examine again after talking He s a Zhid. She s Dolmari. She s Zhid. I wonder what happened to the Banda I knew. They ve probably been killed by the Azadi... He s Dolmari. Why he even wants to stay here in Marcuria, I don t understand. If I were him, I d just leave, and never look back. They raid the market from time to time, but people are getting good at hiding their merchandise. Oldtown s still the best place to go shopping. They have absolutely everything here, and the prices are very reasonable. A Samare. They re so beautiful and graceful. He s got feline features. Aside from that whole blue thing, she looks human. I can deal with that. I don t know what she is, but I don t care. She s beautiful. I don t understand why they need to keep these people in a ghetto. It s really warm and cozy. This must be great for the people working here in such cold weather. The word wicked wizard keeps popping into my head. But I m sure he s just an honest merchant. Um. That was probably a really horrible thing to say about a person. What kind of creature is that? He s cu― I mean, he s very handsome. It s a blue man. I feel right at home now. It s Crow, the coolest talking bird I ve ever met. I m not even going to guess what all of this stuff is, but it sure smells great. Crow. And he s with a man. That must be Brian Westhouse. That s probably April s friend, Brian Westhouse. She s so beautiful. I ve never seen anyone like her before. I ve never seen these creatures up close before. They do not look as...strange as I have been told. The Goddess made humans. The magicals were born of the earth and the sea, and they are unclean and unworthy of Her light. I don t quite see how these creatures can be dangerous to us...but I must put my trust in what I have been taught. Blue flames. That is surely magic, and so it must only be practised by women trained in the black arts. I am always told of these filthy and dangerous magicals, and yet... No, I must not doubt what I have been taught. I am not a scholar. No! She is merely a magical, nothing more. She may possess beauty, but she is not human. She is an animal, and she does not walk in the light of the Goddess. I m not here to search for contraband merchandise, nor to make any purchases. As an animal, she is beautiful. As a person, she is an abomination in the eyes of the Goddess...or so I have been told. She s really exotic looking. I wish I could walk around Casablanca looking like that. I don t think I would mind being with a non-human. I saw him outside the Journeyman the other day. I like her clothes, too. She looks like a cool lady, magical or not. She s so graceful. I wish we had creatures like her back home. I don t know what drives the Zhid to stay here, with the Azadi persecuting them. I had a brief relationship with a Dolmari man. He was a...fierce lover. He doesn t look like he belongs here. If I was Dolmari, I d fight back, tooth and nail. I d never let anyone stick me in a ghetto. A Shadowship. One of the Dark People. He s a Shadowguide. If the Azadi are here in Oldtown, that s bad news for everyone. They re still loading the supplies. A Samare. The Captain. I hope the Captain can get the papers in order so that the ship can leave. I m getting a bit nervous...and he looks as relaxed as ever. Examine later I don t understand how he can look so relaxed. They should ve been on their way by now. Examine later again He s just a pathetic, whimpering magical. She is strangely attractive...despite being nothing but an animal. I don t know what he is, nor do I intend to find out. I do not work in magical affairs. If I had time, I would pull that man in for questioning. He should not be here. I don t know what her species is called, nor does it matter. She isn t human. That makes her unimportant. It is certainly a peculiar beast. I must go to this prison immediately, to question the witch they captured. No life is taken idly, but I am only doing what the Goddess has asked me to do. Uh-uh. I don t think so. That place looks like bad news. Knot very inviting. Get it? Yeah, uh, that cheered me up no end. Not the friendliest of neighbourhoods, is it? It looks a bit rickety, like it s going to fall to pieces at any moment. It doesn t look like anyone lives here anymore. That s really sweet. I feel all warm and tingly inside. Examine with pet That tower just feels bad. I m not kidding, it s like it radiates pain and darkness. It actually hurts to look at it. I don t like looking at that thing. It hurts my eyes. The dreaded doors to Friar s Keep. Solid stuff. They re magical, too. Completely unbreakable. It s a speaking tube. I ve got noose for you, my friend. God. I don t know what it is about death that makes me crack bad jokes. Sobering stuff. They keep them running even here in Crab Bend, where no one lives anymore. But for what purpose? All the shops and houses are locked and boarded up. There are no magicals left outside of Oldtown. Friar s Keep. It used to be every criminal s worst nightmare. Now the Azadi use it to hold suspected dissidents and terrorists before shipping them off to Sadir to stand trial. Friar s Keep, Marcuria s most secure prison. It s run by the Azadi now. Strong and secure. How brutal and uncivilised, compared with the swift justice of the blade. A man deserves to have his neck cut, not his throat strangled, no matter what crimes he may have committed. Azadi technology is the future...or so I am told. This place is deserted. What a dark and forbidding place. There is magic here, I can sense it. It burns inside my head. That dark thing reeks of magic, like a rotten fruit reeks of decay. It appears that someone lives here. How tragic, for a so-called civilised society to allow its citizens to be without permanent shelter. Crazy Clara s stuff. She must be out and about. Someone lives here. No doubt driven out of their home by the Azadi. You would never find anyone living under such horrible conditions back home. She could be anywhere. The first thing I need to do is find out which cell she s in. Zoë looks fine. I guess her brief stay at Friar s Keep didn t do any permanent damage. The warden. Those doors lead outside. He is here to assist the city watch with the prisoners. The warden appears to keep perfect records. The door s locked and bolted from the outside. There s someone in there. Examine occupied It s empty. Looks like most of them are. Examine empty again He s sleeping really heavily. I doubt he ll wake up even if I make a lot of noise. Examine sleeping heavy I ll need to find a way to get past that guard. The hatch only opens from the outside. The jailer left the hatch open. Examine open hatch We ll be able to get up to the window now. Examine far crate Kitchen stuff. It doesn t look very heavy. We can get up to the window now. Examine after pushed Even if I could climb that high, it s too narrow to squeeze through, and there s probably a deadly drop on the other side. There s no way out through there. There s a long drop down. If I tried to jump, I d probably break something...or everything. Examine near no rope The rope reaches all the way down to the ground. Examine near rope The Azadi are keeping tight reins here as well. Zoë seems all right. Mr Westhouse seems to be a good pilot. Not that I would know. Maybe we re way off course. Mr Westhouse. Brian. Crow s airsick. Go figure. Crow looks a bit worse for wear. Sky and ocean as far as the eye can see. It s really beautiful. Looks very complicated. The hold is back there. And the bed. There s a bed back there. I guess I should get some sleep before we get there. Sleep Go to sleep I m not that tired. I ll stay up a bit longer. Stay up I ll stay up a bit longer That s a heavy duty security door. The bartender. That room s occupied. I ve never seen so much junk gathered in one place...and all of it for sale. It s one thing for adults to be homeless, but for children... I can t imagine how horrible that must be. Looks like he s been living on the streets his whole life. That clock has ticked its last...tock. I know it is. I was the one who bought it. It s a security system that controls the building s cameras. Something s cooking over there. Examine far don t know it s pizza Pizza. It s not done yet. If I reprogram the timer, I can make the alarm go off almost immediately. Manipulate timer It should go off any second now. Examine manipulated timer The cooker has stopped. Examine timer expired Front door. It s securely locked. I need to look inside the closet. I think that s Charlie on that graph. It s unbreakable. Examine locked again That s the backyard door. It s locked. It s missing a window handle. Examine without handle It s a filthy towel. It s a very dirty sheet. It s an ancient radiator. I think that s room 201. I think someone lives in room 201. I won t be leaving that way. He looks completely out of it, but I should stilll stay out of his way, just in case. Examine walking He s watching the screen. Examine sitting not spoken What is that thing? They must be testing it on these people. That s probably what this place is for. It s not a hotel. It s a laboratory. I wonder what that thing does? No, I need to focus on finding Reza. Looks like she s sleeping. Sleeping again He looks like he s on drugs. Examine walking again He s sleeping. Heavily, by the sound of it. Examine sleeping He noticed me! Examine alert He hasn t noticed me. Yet. Examine walking not spoken I fooled him good. Examine spoken I d better hurry. He could wake up again at any moment. I don t think I hurt him. Badly. He s checking out his pizza. Examine checking out pizza It s a digital padlock. It looks pretty new. A padlock. The gate s locked with a chain and a padlock. That window leads into the hotel. There s blood on the door. It s just a container. It s positioned right underneath that window. Convenient. Examine under window I think I can push it even further. Examine pushed There s a metal bar on the side. It looks like it s connected to the wheel. There s a metal bar on the side. The front entrance to the Victory Hotel. These people look like they ve given up all hope. I don t think he even notices that I m standing right next to him. She s soaked through, poor girl. Strange to see something like that in the midst of all this garbage and decay. Isn t there a place where these people can sleep and eat? Life isn t fair. No one should have to live like this. He can t possibly be much older than twelve. I wish there was something I could do for these people. A vending machine filled with...chewing gum. Cable car. That s pretty original. It s the ticket reader for the cable car. People here look a lot happier than in Newport. There are lots of professionals in this city. It s a staff-only entrance. It probably leads into the main building...which is exactly where I need to be. It s a biometric scanner. It s a staff entrance into the other part of the building. The only way I m getting past that is if Olivia gives me a hand...not literally, of course. That would be so, so wrong. She doesn t know that I m standing right behind her. He s in so much trouble right now. I feel a bit guilty...but it was for a good cause. Examine after robot He s very shy. Maybe there s a way I can make friends with him? Cleaning bot. I feel terrible...but it s not like I had a choice. She ll be fine. I hope. Examine knocked out She s not carrying anything useful. Use knocked out It s a ventilation duct used by the bots to connect between different parts of the building. It won t budge. I ll need to wait until that bot comes back. Use closed This is my chance! I ll have to hurry. It must be a taxing job, guarding these, um, precious exhibits from the prying hands of tourists. He s not very happy right now. How can anyone be so fascinated by these exhibits? They re basically just ads for WATIcorp. I wouldn t want to get on her bad side. Examine angry That s so scary. No wonder they had to discontinue that model. That s probably Damien Cavanaugh. Security bird. That s the Dreamcore. It s huge. It looks like a living, breathing creature...and in a way, it is. It s like being close to an alien creature. Elevator. That s probably the only way out of here. Examine use Let s see... This controls the access to the decontamination chamber between the observation platform and the core itself. This panel opens the door to the decontamination chamber. It s locked for access. I m guessing the security here is top notch. Even Liv s software won t stand a chance. I can t access this. Even Liv s software wouldn t stand a chance against the security systems WATI employ. The console s locked. I m guessing this console s as protected as they get. If I touch that, the shit will definitely hit the fan. It s securely locked. The plan was to head back up that way...but I think the plan s changed. Examine alarm This console is locked, and the protection is probably airtight. Without Liv around, I wouldn t risk trying to access it. This console s locked tight. Those might be the capsules I m looking for. It s a remote controlled robot arm. This is the security office. That looks like the security office. That looks like the cybernetics office. That looks like the laboratory. That looks like the medlab. There. That should allow him to shut off the power to the office doors. There s something in that wall. Examine far undiscovered There s a sliding panel here, and it s marked...PS-A1. That s the one. Examine close undiscovered It s a panel marked PS-A1. Examine close undiscovered again It s open. I can access the closed circuit system now. He seems pretty wrapped up in his work. Unless I get too close, I should be able to sneak by him. She looks very preoccupied. If I keep quiet and out of sight, I should be able to get past her. Commandoes... Not again. That s a full body scanner. Who would be stupid enough to leave a datakey... ...in a jacket pocket. Yes. Idiots. It s a small biometric scanner. Put your specimen in a capsule, stick it in there, and it reads all the relevant biometric data. It s a small biometric scanner. That s a biometric scanner. Several lights are red now. I guess that means Damien s done his job. Examine hacked Spider. There are so many different trees in here. It s like a zoo for plants. This garden is really well taken care of. It s a...a man. He s submerged in a liquid and connected to machines. Who is he? Examine again before talking That man killed Reza. He will pay for it. Examine after talking Those wires and cables connect that man to those machines. Everything is so colourful. This is such a beautiful garden. What kind of bird is that? There are all kinds of birds in here. The water is teeming with fish. I think that s carp. There s so much life in here. This must be a closed system. Those things probably regulate the air. It does feel a lot fresher and cleaner in here than it did outside. Those things probably regulate the air in this place. I don t have much time, I need to make up my mind. It s a crazy idea, but...what if I used that bot to make an escape? The twins are right behind me! Examine unblocked That should hold them off for a few moments, but I don t have much time. Examine blocked They re trying to break the door down! Examine banging They re here! I see the city streets down there. It s not that far. Damien s been so kind, letting me stay here in his apartment. That s Damien s console. Hey, there s a...a message for me. It must be from Damien. Examine near message He s got some girl s picture as his screensaver. I never asked him who that is... Damien s console. I m not going to rummage through his private files. Use no message That thing s been on most of the day while I ve been staying here. Hey, it s therapy. I never thought I d say it, but I think I m getting sick of watching that thing. That s the bathroom through there. I don t need to go right now. Dressed like this? I think not. Open I need to find something a bit warmer to wear. Open again Where would I go? Open no message I don t think this has been cleaned in a while. Damien definitely needs a house bot. Damien orders in. He claims he s a great cook, but I m just not seeing it. It s grey out. Looks like it s cold still. Cold and grey. Damien? Waking up Uh, my head... Damien? Are you here? He promised me he d stay. That must be the Guardian. The Guardian. Examine close before talk The White Dragon said the portal will take us back to Marcuria - but I need to speak with the Guardian first. I wonder why the White Dragon told Crow that he s needed. Needed for what? I know that bottomless abyss. What a vibrant colour. It s...postcard pretty. What are those things? They must have something to do with the Balance. Everything here does. It s just too complicated with these hive mind things. One body, one person, that s what I say. He s one of the Dark People. What strange creatures. They look like some sort of spider. You know, I never realised it before, but these shadowships are actually seed pods from their massive trees. That s incredible.
https://w.atwiki.jp/thecockrockshockpop/pages/914.html
http //www.sharkislandmusic.com/ member Richard Black vocal Spencer Sercombe guitar Chris Heilmann bass Greg Ellis drums Law Of The Order Law Of The Order 2004年11月15日 Disc 1 1. Paris Calling / 2. Shake For Me / 3. Somebody s Falling / 4. Bad For Each Other / 5. Passion To Ashes / 6. Spellbound / 7. Get Some Strange / 8. Why Should I Believe / 9. Ready Or Not / 10. The Chain / 11. Father Time / 12. Dangerous / 13. My City Disc 2 Alive @ The Whiskey, Bastille Day, July 14th 1989 1. Paris Calling / 2. Ready Or Not / 3. Shake For Me / 4. Get Some Strange / 5. Passion To Ashes / 6. Make A Move / 7. Spellbound / 8. Sanctuary
https://w.atwiki.jp/dmt2_jp/pages/30.html
Club Mixing - Challenger Very Hard Performance 隠しコース(500MAX) Point Music BPM Pattern Lv 1 PDM 120 HD 6 2 Enemy Storm 133 HD 6 3 Jupiter Driving 144 MX 7 4 A.I. 138 HD 7 5 HEXAD 135 MX 7 6 Proposed,Flower,Wolf Part 2 80-160 HD 7 4曲目 Total point Music BPM Pattern Lv ~12 End of the Moonlight 155 MX 8 13~ Fermion 156 NM 8 T2で消えた曲 Music BPM Pattern Lv Fate 110 HD 5 コメント A.IとEoM対策はT1攻略wikiのそれぞれのページを参照 http //www47.atwiki.jp/dmt_jp/pages/26.html -- 名無しさん (2012-10-07 23 16 02) T1時代クリアを目指す為に安牌とされていたFateが抜けた上に、システム上ゲージの減少と回復がキツクなった為、前作クリア出来なかった人は更に苦しめられる事になる。癖の強い3枠~6枠の曲を最低1曲使わなければならない。譜面傾向はまるで違うので、自分に合った曲をチョイスしよう。 -- 名無しさん (2012-10-08 10 01 24) A.Iの最後は紫バグだと反応しなかったので、ガチ押し推奨。ボス2曲はMPSで3Stage分購入して、Popで十分に練習しておくと吉 -- 名無しさん (2012-10-16 21 30 05) 6曲ともリピートが絡んでくる嫌らしい曲構成。特に危険なのはA.Iで、挑戦レベルだとラストだけでゲージが空になる可能性有。 比較的素直で安定させやすいのは、右2曲。挑戦レベルや初見の人は、一度POPでやるか、対策を立てておくべし -- 名無しさん (2012-11-29 17 58 56) 名前 コメント