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MARS WAR 3(踊) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 MARS WAR 3 JET GIRL SPIN SN2 踊10 200 280 / 8 STREAM VOLTAGE AIR FREEZE CHAOS 53 41 32 16 1 楽譜面(4) / 踊譜面(10) / 激譜面(13) / 鬼譜面(-) 属性 渡り、遠配置、交互難 譜面 http //eba502.web.fc2.com/fumen/ddr/sn2/marswar3_8t.html 解説 全ての配置が「何か」おかしい公式ネタ譜面。とにかく踏みにくい、いやらしい配置が永遠と繰り返される。 -- 名無しさん (2010-02-20 12 42 54) 遠い配置をスライドするとグダグダになるので、がんばって交互踏みしよう!足は大きく動くものの、重心は中心よりなので意外と体力は消費しないよ。 -- 名無しさん (2010-04-29 01 52 04) 名前 コメント コメント(私的なことや感想はこちら) 火星人専用譜面。(笑) -- 名無しさん (2011-05-01 22 12 27) 遠配置は初めはgdgdになりやすいが、慣れてくると面白い。 -- 名無しさん (2011-05-10 08 46 40) 遠配置の中でも、2回登場する「1P↓&2P↑」部分は他よりちょっと難しい。 -- 名無しさん (2013-10-24 14 25 48) 名前 コメント
https://w.atwiki.jp/powersmash3/pages/116.html
$150,000 Challenge Stroke Challenge バックハンドを5本連続で打て! -成功するための条件 60秒以内に3回成功で$150,000 -Advice 相手に自分のバックハンド(利き腕の反対側で球を打つこと)に打たせるには、どういう展開にすると良いかを見つけ出しましょう。 -攻略法や注意点など とにかくスライスを打ちましょう。溜めがなくても体勢を崩さないで打てれば強打されません。最低打点がベストだがその他の打点でも問題ない。 サーブが強力なプレイスタイルの場合は注意が必要で、MAXサーブを打つとリターンでアウトになる可能性があります。スライスサーブにする、もしくは意図的にMAXサーブを打たない等の工夫が必要になります。 Technique Challenge ラリー5本目にポイントを取れ! -成功するための条件 xx秒以内に3回成功で$150,000 -Advice -攻略法や注意点など とりあえずスライスでラリーし、四本目でクロスにドロップを打つ。 ドロップを打ったら、ストレート待ちに見せかけるようにネットダッシュ。 クロスに帰ってきた球をオープンコートにボレーでOK。 Serve Volley Challenge 最後はスマッシュで決めろ! -成功するための条件 xx秒以内に3回成功で$150,000 -Advice -攻略法や注意点など アンダーサーブのあとネットダッシュをし、ミドルにボレー。大体相手が転ぶのですかさず下がってスマッシュ。 Defence Challenge 相手にボレーを4本連続で打たせろ! -成功するための条件 50秒以内に3回成功で$150,000 -Advice 相手にボレーを連続で打たせるためには、スウィングする時間をなるべく与えない。つまり、速くて強い球を、とっさに取らなければいけないような位置に打ち続ける必要があります。 -攻略法や注意点など 手前入れクロスでいいと思われる。*スライスでサーバー側へレシーブ。きれいに返せると向こうがローボレーしてくるので多少楽。体勢があまりに崩れてどうしようもないときはショートストレートを打ったほうが、いい・・・きがする。
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Hall of Wizardry - Fire 最終更新2013年02月18日 (月) 22時56分29秒 Hall of Wizardry - Fire 概要Flamming Endownment コメント 概要 ただの雑魚集めダンジョンか? 情報募集中 Flamming Endownment スタミナ:10 バトル:7 出現モンスター ボス 攻撃力: CD コメント 名前 コメント すべてのコメントを見る
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詳細マップ 武器復活時間 テリトリーの番号位置 隠し要素 備考 詳細マップ 武器復活時間 テリトリーの番号位置 隠し要素 備考 名前 コメント マップへ戻る
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メニュー トップページ プラグイン紹介 メニュー 右メニュー リンク @wiki @wikiご利用ガイド ここを編集
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更新履歴 @wikiのwikiモードでは #recent(数字) と入力することで、wikiのページ更新履歴を表示することができます。 詳しくはこちらをご覧ください。 =>http //www1.atwiki.jp/guide/pages/269.html#id_bf9eaeba たとえば、#recent(20)と入力すると以下のように表示されます。 取得中です。
https://w.atwiki.jp/arma3editor/pages/4.html
ARMA3における車両作成、改造におけるガイドラインを翻訳しましたので作成等にご利用下さい。 専門用語が有るので、日本語、英語共に不自由な人間が翻訳していると言う事をご理解ください。 文章そのままだと日本語的に理解し辛いので、意訳+注釈です。 ※実際にmoddingした訳ではなく、読んで意訳しただけなので、実際の意味と違う可能性が ありますのでご注意ください。 Arma 3 Cars Config Guidelines Arma 3 Cars Config Guidelines ARMA3の車両に関するコンフィグガイドライン Contents 内容 1 Intro 最初に 2 Additional functionality compared to A2/OA ARMA2、OAとの違い 3 Model requirements {p3d} p3d形式の model の条件 4 Model config changes {model.cfg} model.cfgの変更点 5 New config parameters {config.cpp} config.cppの新しいパラメータ 5.1 Basic parameters 基本パラメータ 5.1.1 Differential parameters パラメーターの違い 5.1.2 Engine parameters エンジン用パラメータ 5.2 Wheel parameters ホイール用パラメータ 5.2.1 General parameters 一般的なパラメータ 5.2.2 Wheel PX parameters ホイールPXパラメータ 5.2.3 Wheel simulation parameters ホイールシュミレーションパラメータ 5.2.4 Suspension parameters サスペンションパラメータ 5.2.5 Tire parameters タイヤパラメータ 5.3 Floating and sinking 浮く、沈む(水の上等) 5.4 PhysX 3 integration PhysX3 統合 5.4.1 Anti-roll bars アンチロールバー 5.4.2 Complex gearbox 複雑なギアボックス 5.4.3 Gearbox parameters ギアボックスパラメータ 5.4.4 Different amount of torque 個別のトルクの量 5.5 IK for hands and legs 乗車時、キャラクタの手足の位置 5.6 Picture in Picture for screens and mirrors スクリーンとミラーにピクチャーインピクチャー(画像の中に別の画像を表示する)する方法 ※要約すると、車両にバックミラーやモニター等に表示させる記述 5.7 Random visual variants ランダムにビジュアルを変化させる ※ハッチバック等、スポーンする度にテクスチャが違うアレ 5.7.1 Random variants script ランダムに表示させる為のスクリプト 5.8 Reflectors, markerlights and beacons 反射板、マーカーライト、ビーコン 5.8.1 Reflectors 反射板 5.8.2 Markerlights マーカーライト 5.8.3 Beacons ビーコン 6 Basic config hints 基本的なコンフィグのヒント 6.1 Diagnostics 診断(作成した車両のテスト) 6.2 Suspension サスペンション 6.3 Gearbox ギアボックス 7 Reference 参照場所 Intro 初めに 101 - How to set up a car for Arma 3 ARMA3用の車の作り方 Please be aware of our Arma 3 modding license http //community.bistudio.com/wiki/Arma_3_Modding_License ARAM3用MOD作成に関するライセンス規定を確認してください。 Additional functionality compared to A2/OA ARAM2、OAとの違い PhysX 3 integration ○PhysX3と統合 IK for hands/legs ○車両乗車時の手足の位置 Picture in Picture - Render to texture ○PiP テクスチャーのレンダー Random visual variants (textures, accessories, doors) ○ランダムでビジュアルの変化 ※テクスチャー、アクセサリー(バリエーション的なもの)、ドアをスポーン時にランダム表示 Floating and sinking ○水上での浮き沈み Reflectors, markerlights and beacons ○反射板、マーカーライト、ビーコン Model requirements {p3d} p3dモデルに関する必須項目 A new PhysX lod ○新しいPhysX LOD There needs to be a lod (4e13) consisting of convex components as simple as possible, some 60 faces shall be sufficient for most cars 作成には単純な構造のものが必要です。ただ、大半は60面程あれば車両を作成するには十分です。 ※私の知識不足で、LOD(4e13)がexで40trillionなのか、それ以外の「何か」なのか良く解りません。 Current public Oxygen version doesn t support showing correct name of this lod and displays only Geometry instead. Don t be afraid of having two geometries, it s going to be fixed with new tools. Oxygen(BIツール名)では、このLODの名前を表示できません。代わりにジオメトリだけを示します。(使用に問題なし)この問題は新しいツールで解消する予定です。 Just the main body of car should be in this lod, wheels are added by engine later 車両の基本部分は、上記のLODで構成される必要があります。 作成する順番はエンジン→ホイールの順に追加していきます。 Memory lod メモリーLOD There should be an axis for each wheel named wheel_X_Y_axis (X is position of wheel from front, Y is 1 for left and 2 for right), the name is defined in selected wheel as center ホイールの軸(中心)をwheel_X_Y_axisという名前で定義される必要があります。それぞれ(X,Y)でホイールの中心位置を定義します。 車両の正面から見た状態でホイールの位置をXの部分に記入します。Yは左右同じです(じゃないと傾くので)。 There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as boundary ホイール(タイヤ含めた)の大きさを測定するのに必要です。何かというと、ホイール外径の一カ所だけ指定すればwheel_X_Y_axisを中心として円を判定してくれます。 wheel_X_Y_boundのX、Yに何処でも良いので、外径部分の座標を指定します。 ※公式の解説画像ではホイールの中心から垂直方向の地面を座標定義してます。 ○注釈 ホイールの中心から外輪の距離を定義。 ・wheel_X_Y_axis ホイールの中心 ・wheel_X_Y_bound ホイールの半径(中心からの距離) ※多分、wheel_X_Y_boundの「X または Y」のどちらかをホイールの半径分入力すれば良いと思います。Yが無難ですが。 Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets ミラーとスクリーン(車載モニター)はカメラの位置(pipX_pos)と向き(pipX_dir)で定義する必要があります。 ※ミラーは実際に反射しているのではなく、カメラ機能を使って擬似的に「反射してる様に」見えるだけ。なので、「ミラー」を使うと当然、左右反転するようです。 Reflectors should have their position defined in LightCarHeadYXX (Y is a side - R/L, XX is a number) and direction defined in LightCarHeadYXX_end 反射器は LightCarHeadYXXで定義する必要があります。LightCarHeadYXX_end でその方向を定義します。Yは左右それぞれの横軸、XXは定義した番号です。 Mirrors and screens should have RTT texture #(argb,256,512,1)r2t(rendertargetX,1.0) - where X in rendertarget should be a number ミラーとスクリーンはRTTテクスチャを #(argb,256,512,1)r2t(rendertargetX,1.0)で指定します。Xは定義した番号を記入します。 Randomly generated accessories should have their selections independent on all other selections (mainly the main body and all the glass selections), glass as a part of hide-able accessory should be handled as two separate selections ランダムに発生するアクセサリーパーツは全て独立した部品である必要があります。 アクセサリの一部分を隠すように扱うには、2つの部分に分割(離れて)する必要があります。 ※ここ良く解りません。すいません。多分ですが、車両にオブジェクトを貼り付ける場合、車体に埋めると内部から見える場合があるので、 はみ出てた部分を隠したいなら部分を別パーツとして定義する必要があるという意味かと思われます。 Beacons and markerlights should have their material set to emit light ビーコンとマーカーライトは、発光させるために設置しなければなりません。 Spare wheel should have defined selections for it, texture underneath and correct hitpoints like a normal wheel スペアホイール(予備タイヤ)に交換できるようにするには定義する必要があります。予備タイヤの耐久性(壊れやすさ)は標準タイヤと同じ数値です。 ※交換なので、エンジニアの修理とは別です。 Man-held turrets shouldn t be hidden when destroying them without destroying the whole vehicle - IK issues would crash the game ターレット(銃座)の乗員が乗っている状態(と定義して)でターレットを隠すように指定した場合、ゲームがクラッシュします(IK定義の関連) ただし、車両が「完全に破壊(ドカーンって燃えた)」された状態であれば、問題ありません。 ※車両がアライブの状態で「見えないターレット」を定義して使うとクラッシュするという事かと思われます。多分。 Model config changes {model.cfg} model.cfgの変更点 Only the dampers are affected by the changes, best way to set them is to place an axis with the length of moveable part alongside the damper and set offsets to +-0.5 ダンパー(サスペンション)は凹凸路面などの影響を受けて可動します。そのため、定義する際に「ダンパーの中心から±0.5ほどオフセットするといいと思います。 Example {model.cfg} class Wheel_1_1_Damper { type= translation ; source= damper ; selection= wheel_1_1_damper_land ; axis= posun wheel_1_1 ; animPeriod = 1; minValue= 0 ; maxValue= 1 ; offset0= 0.5 ; offset1= -0.5 ; memory=1; }; ●●●●●●●●●●●●訳 28/Oct/2013●●●●●●●●●●●●●●●●●●●● Sections for hiddenSelectios[] should be set in model.cfg hiddenSelectios[]の部分はmodel.cfgで定義する必要があります。 New config parameters {config.cpp} config.cppの新しい追加パラメータについて Basic parameters 基本パラメータ Following parameters are defined in vehicle class. vehicle classという定義内で以下のパラメーターを使います。 ※config.cppの車両に関する定義部分にviecle classという場所があるので、そのクラスを定義する際に使用するという事。 string (required) simulation = carx ; float 0.0 dampersBumpCoef = 0.3; Differential parameters 他と異なるパラメータ string; accepable values all_open , all_limited , front_open , front_limited , rear_open , rear_limited all_limited differentialType = all_limited ; float 0.5 frontRearSplit = 0.5 float 1.3 frontBias = 1.3; float 1.3 rearBias = 1.3 float 1.3 centreBias = 1.3 float 10.0 clutchStrength = 10.0; float 0.01 switchTime = 1.01; Engine parameters エンジンパラメータ float (required) enginePower = 600; float 600 which is cca 6000 rounds per minute. maxOmega = 600; float value calculated from enginePower according to http //en.wikipedia.org/wiki/Horsepower#Relationship_with_torque peakTorque = 600; float, float, float 0.08, 2.0, 0.35 dampingRateFullThrottle = 0.08; dampingRateZeroThrottleClutchEngaged = 2.0; dampingRateZeroThrottleClutchDisengaged = 0.35; Array[i][2] where i = number of samples, maximum 8; {{0.0, 0.8}, {0.33, 1.0}, {1.0, 0.8}} torqueCurve[] = {{0.0, 0.8}, {0.33, 1.0}, {1.0, 0.8}}; Wheel parameters ホイールパラメータ This parameters relates to each wheel. In the vehicle class, there has to be subclass called Wheels, which contains subclass for every wheel the vehicle has. These are the parameters that could be defined in that subclasses. このパラメータはそれぞれのホイールに関する項目です。vehicle classはwheelsというサブ(隷下)クラス(viecle classがメインクラス)が必要です。 要は、車両に付いている全てのホイール(タイヤ)をサブクラスという定義でそれぞれ設定できるパラメータです。 General parameters 一般的なパラメータ string boneName = wheel_1_1 ; bool (required) steering = true; string right side = left ; Wheel PX parameters ホイールPXパラメータ memory point (required) center = wheel_1_1_axis ; memory point (required) boundary = wheel_1_1_bound ; float 0.3*(raidus of the wheel) width = 0.2 ; float 10.0 mass = 150; float 0.5 * WheelMass * WheelRadius * WheelRadius MOI = 40; float 0.1 dampingRate = 0.1; float 2500 maxBrakeTorque = 7500; float 2*maxBrakeTorque maxHandBrakeTorque = 0 Wheel simulation parameters ホイールシミュレーションパラメータ Array[3] {0, -1, 0} suspTravelDirection[] = {0, -1, 0}; memory point center suspForceAppPointOffset = wheel_1_1_axis ; memory point suspForceAppPointOffset tireForceAppPointOffset = wheel_1_1_axis ; Suspension parameters サスペンションパラメータ float 0.15 maxCompression = 0.15; mMaxDroop = 0.15; float vehicleMass/numberOfWheels sprungMass = 2066; float sprungMass*5,0*5,0 springStrength = 51653; float 0,4*2*sqrt(springStrength*sprungMass) springDamperRate = 8264; Tire parameters タイヤパラメータ float 10000 longitudinalStiffnessPerUnitGravity = 10000; float, float 25, 180 latStiffX = 25; latStiffY = 180; Array[3][2] {{0, 1}, {0.5, 1}, {1,1}} frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1,1}}; Floating and sinking 浮き沈み(水で) WaterLeakiness should be amount of water in liters that goes into selected object per second. This is set to zero by engine for all vehicles with simulation of a ship or having canFloat = 1 (unless they are toppled of destroyed, then config value takes precedence). WaterLeakiness = 10; seems to be a good value to start with for all kinds of vehicles no matter the size (which is a bit spooky, but it works). 浸水具合は指定パーツをℓ/secで定義します。浸水具合によってエンジンが止まります。ただ、船又はcanFloat=1と定義されたものは完全にブッ壊されない限り浮いてます。 最初はWaterLeakiness=10と定義して、どのぐらい水に浸かったらエンジンがブッ壊れるかテストすると良いでしょう。 PhysX 3 integration PhysX3で統合 WheelMask ホイールマスク thrustDelay is time in second in which thrust goes from 0 to 1 when standing still (doesn t affect driving car during change of gears), 0.2 seems to be a reasonable value. You may want to tweak this to higher values if wheels slide during initial acceleration. キー入力をしてから実際に車輪が動作するまでの遅延をthrustDelayで定義します。スラストが0→1になるまでの数値です。0.2位が妥当と思われます。もし1にしたら一瞬で加速します。 brakeIdleSpeed is speed in m/s under which the brakes are automatically applied to the vehicle. This speed should be reasonably low, higher value would mean strange breaking of slow cars, too low value would cause inability to stop the car. 1秒当たりのブレーキの定義です。 brakeIdleSpeedはm/secで定義します。この数値は低めに設定した方が良いです。高めに設定すると不自然な急ブレーキになります。 逆に異常に低すぎると止まれません。 idleRpm sets the idle RPM of engine. Primary use is for sound engine アイドリング時の回転数をidleRpmで定義します。停車時のエンジン音に関係します。 redRpm sets the maximum for engine RPM, should be according to maxOmega (see later) エンジンの最高回転数(レブリミット)をredRpmで定義します。後記のmaxOmegaに関係しています。 Anti-roll bars アンチロールバー Anti-roll bars is the system in vehicle that should prevent it to do a barrel-roll during sharper turns. Using ARB enables us to make center of mass realistically high and cause cars to roll down the steep slopes if placed sideways to the slope. It works the same way as the real ones - system computes difference of applied weight to wheels in pair and tries to compensate difference by applying opposite forces. アンチロールバーは急激なターンとか無茶な運転等で横転するのを防ぎます。錘みたいな物です。なので、横転しやすい車両も作れます。以下がそのパラメータ。 antiRollbarForceCoef is a coefficient of applied force, could be taken as strength of the system. Setting this value to zero disables ARB (and all next values), which is good for civilian vehicles, higher values reduce not only the risk of rolling, but effects of suspension. この数字を0にすると動かなくなります。逆にantiRollbarForceCoefの数字を高くすると横転しやすいどころか止まれません。 antiRollbarForceLimit is the highest strength of ARB applied to vehicle. We may want to roll the car at certain situations (full van taking sharp hand-brake turn at high speed), tunning without diag mode is almost impossible because we are not able to imagine forces needed (values are rather low, 2 should be high enough for most of vehicles) 高速移動中に急ハンドルで横転させたいとか、そういう時に必要になります。 antiRollbarSpeedMin and antiRollbarSpeedMax are limits of applied force coefficient. Coefficient is 0 at speeds lower than antiRollbarSpeedMin, interpolates to antiRollbarForceCoef at antiRollbarSpeedMax and is set to antiRollbarForceCoef for any higher speeds. This allows cars to drive on steep slopes using their radial speed, falling of the hill once they stop and rolling over at too high speeds (where coefficient doesn t grow and force is limited by the limit). antiRollbarForceCoefの上下限をantiRollbarSpeedMinとantiRollbarSpeedMaxで定義します。 Complex gearbox 複雑なギアボックス All PhysX 3 vehicles use complex gearbox to give some data to PhysX gearbox PhysX3の車両は全部ギアボックスが搭載されてます。 Complex gearbox settings is inside class complexGearbox which is a subclass of vehicle class ギアボックスのセッティングはcomplexGearboxというサブクラスで、viecle classの隷下です。 GearboxRatios[] is an array of gear names and gear ratios starting with reverse gear (with negative ratios), neutral gear (which should have zero ratio) and forward ratio (eg { R1 ,-3.231, N ,0, D1 ,2.462, D2 ,1.870, D3 ,1.241, D4 ,0.970, D5 ,0.711};). Gear names are not used in retail version, they are just for epevehicle diagnostics R1がバックで、Nニュートラル(数字入れたら勝手に前進します)、D1、D2・・・となります。GearboxRatios[]で定義すれば何ギアでも可能ですがギア比が訳解らなくなるので程々に。 TransmissionRatios[] is an array of transmission ratios in the same format as gearboxRatios. Most of cars have only one transmission ratio, some heavy trucks may have two. The final ratio of engine is gearboxRatio * TransmissionRatio, that means transmissionRatios shouldn t be multiplicates of each other and gearbox ratios to prevent the same final ratio for two different gears. 普通は1つ定義すれば良いですが、大型トラックは2つ定義が必要でしょう。 ※良く解らん・・・・ gearBoxMode is set to full-auto by engine gearBoxModeはエンジンによってフルオートでセットされます(・・は? イミフ) moveOffGear defines what gear an automatic or semi-automatic gearbox will move off from stationary in. 1 by default. この定義(moveOffGear)はオートマもしくはセミオートでギアボックスが静止状態から発車します。(動作にギア操作を入れるかどうか)標準(普段通りの操作)は1です。 driveString, neutralString and reverseString define displayed strings for driving forward, neutral and backward. この3つ(driveString, neutralString, reverseString)は前進、キー無操作、後進を表示させるために定義を紐づけします。 ※これを入れればギアがドライブ(D)、ニュートラル(N)、バック(R)のどの状態かHUDに表示されるようです。 -------------------------------------------------------- {config.cpp} class complexGearbox { GearboxRatios[] = { R1 ,-3.231, N ,0, D1 ,2.462, D2 ,1.870, D3 ,1.241, D4 ,0.970, D5 ,0.711}; TransmissionRatios[] = { High ,4.111}; // Optional defines transmission ratios (for example, High and Low range as commonly found in offroad vehicles) moveOffGear = 1; // defines what gear an automatic or semi-automatic gearbox will move off from stationary in. 1 by default. driveString = D ; // string to display in the HUD for forward gears. neutralString = N ; // string to display in the HUD for neutral gear. reverseString = R ; // string to display in the HUD for reverse gears. }; -------------------------------------------------------- Gearbox parameters ギアボックスパラメータ Some gearbox parameters are defined outside of class complexGearbox, they are mainly to setup automatic gearbox 幾つかのギアボックスパラメータはcomplexGearboxのクラス外で定義します。サブクラスでは有りません。 通常、オートマ用のギアボックスに使用します。 changeGearMinEffectivity[]Value of minimal gear effectivity to hold current gear. If there is better gear and effectivity is below this value then change gear. It is an array of effectivities ordered by gears in complex gearbox. Neutral should have rather low effectivity (0.15 seems to be a good value), drive gears should have rather high value (around 0.95) to prevent switching gears too often switchTimeThe switch time describes how long it takes (in seconds) for a gear change to be completed. RPM interpolate to optimal value for the new gear at current speed during the changing of gears. The time should be rather low, around 0.3 s, to keep the momentum of the car. latencyis the minimum time (in seconds) that must pass between each gear change that is initiated by the autobox. This should be set to value higher than switchTime. Setting this time too low makes some issues with changing gears - the car slows down a lot Different amount of torque coefficients for different speeds of Slow, Forward and Fast are now configurable slowSpeedForwardCoefis set to 0.3 by default normalSpeedForwardCoefis set to 0.85 by default default speed coefficient for fast movement is 1 meaning that full throttle is applied and maximal speed is maxSpeed of the vehicle (it is going to apply less throttle upon reaching the limit) IK for hands and legs It s not Inverse Kinematics in fact, but as close to it as possible. A soldier should have IK defined for hands and legs by default Each vehicle pose using IK should haveleftHandIKCurve[]andrightHandIKCurve[]set to 1 Driver should havedriverLeftHandAnimNameanddriverRightHandAnimNamedefined as drive wheel bone of the vehicle (drivewheelby default) Gunner should havegunnerLeftHandAnimNameandgunnerRightHandAnimNamedefined on handles of the gun, or shaking bone of the weapon shall be sufficient (usually something likeotocHlaven_shake) Double check names of bones if the game crashes upon loading this vehicle and call stack points to IK. Wrong definition causes CTD all the time and removing the bone causes the same (eg. by hiding it). Picture in Picture for screens and mirrors All sources for textures to be rendered on are defined inclass RenderTargetswhich is a subclass of vehicle class Each source is a separate subclass with unique name parameterrenderTargetdefines which texture shall the source be mapped at (only therendertargetXpart is used) class CameraView1is a subclass of this source and contains all the parameters for rendered scene pointPositionandpointDirectionshould be respective memory points in model renderQualityis in range from 0 to 2 and defines quality of rendering for said source renderVisionModedefines the vision mode - 0 = HDR, 1 = NightVision, 2 = ThermalVision, 3 = Color, 4 = Mirror fovdefines field of view of this source {config.cpp} class RenderTargets { class LeftMirror { renderTarget = rendertarget0 ; class CameraView1 { pointPosition = PIP0_pos ; pointDirection = PIP0_dir ; renderQuality = 2; renderVisionMode = 0; fov = 0.7; }; }; }; Random visual variants Randomization of variants is done by script ran upon start of mission via init event handler The car should inheritclass EventHandlers EventHandlers {config.cpp} init event handler should be changed to something like this init= (_this select 0) execVM \pathToCar\scripts\scriptName.sqf ; Don t forget to hide all the added accessories upon destruction of vehicle, they are usually in proxies, this is handled by killed event handler {config.cpp} killed = _this call (uinamespace getvariable BIS_fnc_effectKilled ); _this select 0 animate [ RandomAnimation ,0]; Random variants script All random settings should be done on server side to prevent different car looks for different users {script.sqf} if (isLocal) then {_rnd1 = floor random Y; _this setVariable [ BIS_randomSeed1 , _rnd1, TRUE]; _this animate [ RandomAnimation , X];}; Ystands for the number of random variants Even all the animations should be handled server-side to ease clients,RandomAnimationshall be replaced by any animation needed to be randomly chosen,Xstands for animation phase {script.sqf} waitUntil {!(isNil {_this getVariable BIS_randomSeed1 })}; _randomSeed1 = _this getVariable BIS_randomSeed1 ; Random textures shall be taken with this statement {script.sqf} _this setObjectTexture [0, [ \pathToCar\Data\variant_1_co.paa , ..., \\pathToCar\Data\variant_Y_co.paa ] select _randomSeed1]; Reflectors, markerlights and beacons Reflectors Reflectors need to be defined inclass Reflectors Default cars should have two reflectors defined as separate subclasses inside class Reflectors. These two classes should differ only inposition,direction,hitpointandselection. Position and direction are self-descriptive, they use memory points in mode, hitpoint is the name of selection in hitpoint lod in model, selection is a visual selection in resolution lods. Most of reflectors should haveuseFlareset to 1, they are bright enough to have a flare. Size of this flare is defined byflareSize, value should be rather low, around 0.1 seems to be good for start. class Attenuationinside each reflector subclass defines behavior of light from distance. Attenuation is combination ofconstant,linearandquadraticcoefficient,startis a distance from position where attenuation starts to work (the light is at it s full strength if distance is lower than start). aggregateReflectors[]outside of Reflectors class is used to ease computing of too many light sources and combines light together. Both reflectors should be aggregated for a default car but feel free to experiment. Just run some FPS test after testing non-standard settings. Markerlights Markerlights are purely model side based on assigned emissive materials Beacons Beacons consist of two parts on model side - emissive one and unlit one. The emissive one is hidden by default by an user controller and periodically hidden by time controller in model.cfg Config contains only user actions to turn beacons off/on by hiding/unhiding them, this is insideclass UserActions UserActions There should be two actions per beacons set - one to turn them off and other to turn them on, each as a subclass of UserActions {config.cpp} class UserActions UserActions { class beacons_start { userActionID = 50; displayName = Beacons start ; displayNameDefault = ; position = mph_axis ; radius = 1.8; animPeriod = 2; onlyForplayer = false; condition = this animationPhase BeaconsStart 0.5 AND Alive(this) AND driver this == player ; statement = this animate [ BeaconsStart ,1]; ; }; class beacons_stop beacons_start { userActionID = 51; displayName = Beacons stop ; condition = this animationPhase BeaconsStart 0.5 AND Alive(this) AND driver this == player ; statement = this animate [ BeaconsStart ,0]; ; }; }; Basic config hints Diagnostics Drive around as much as possible, preferably using real islands. Use Stratis airstrip for acceleration, gear change and sinking of vehicle purposes Path from Jay Cowe to Airstation Mike-26 on Stratis is great to test uphill performance of the car and AI driving skills Whole Chernarus is excellent playground to test vehicles Suspension Easier way to set up suspension is to have center of mass centered according to wheels. Non-centered center of mass is more interesting for driving performance, just be sure to make center of mass centered at least in left-to-right axis. Each wheel could have different suspension parameters but try to keep them the same for wheel pairs. You may try to use ARB if the car sways a lot sideways during turns. This causes lesser side sway but doesn t reduce bumping of suspension when accelerating and breaking. Gearbox Real gearbox ratios have extremely good results for higher speeds and are realistic for lower speeds. But it is better to use some lower values for lower gears to improve acceleration Look out for too big steps between gear ratios, this may prove to be problematic with steeptorqueCurve- engine would change gear later than expected and sound would go fubar dampingRateZeroThrottleClutchEngagedanddampingRateZeroThrottleClutchDisengagedcould be the same, this works really well for FWD cars - engine would slow them down way too much and lock the wheels when only directional arrow is pressed Reference This page is discussedon the BI forums
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After tourney Good match, Zoë. You won fair and square. (Whisper) Y-yes, you have made that abundantly clear, on several occasions. It will not come to that. I will not fail you. All will be as you have asked, Prophet. The limited trials have yielded interesting results, but a few hundred subjects won t exactly tax the system. And that could take the whole night. I don t understand this. There s no activity on the network, and yet the damn thing is processing data like crazy. Come on, girl. Talk to me. What s wrong with you? Who s inside you? Hmm. All ports are silent, but brain activity is at one hundred percent. These numbers can t be right. I need to double-check them later. I wonder what would happen if we cut it off from the network completely. We re just going around in circles here. We must be missing something. Come. We need to go to the harbour. The paperwork may have been cleared by now, and we must not delay the boat any further. Go back to the hell you came from! (Coughs) (Coughs again) Go ahead upstairs, Apostle. We ve secured this floor. The rebels must be hiding upstairs, Apostle. Go home, citizen. Stop bothering us. You re a persistent one, aren t you? I don t like knowing there are people out there who wish me ill. All I want to do is protect the citizens of this city. I have no desire to kill anyone. I don t know why my brothers complain so much about the weather. I like it cold and dark. It sure beats the heat and humidity of Sadir. I m on duty, citizen. I m keeping an eye on the confiscated contraband, in case someone tries to steal it. I wouldn t put it past the magicals to try something like that. Move along. Nothing to see here. When I m off duty, I like hanging out at the Cat s Whiskers, up on Ayrede Avenue. If you want, you can join me there tonight. I ll buy you a cup of wine. I haven t killed anyone yet. But I definitely will. I mean, that s what us soldiers do, isn t it? We kill the bad people. I ve almost forgotten what Sadir looks like. I hope I ll live to see it again. Any word from Sadir, Apostle? We are eager for any news from the Empire out here on the frontiers. You take this stuff way too seriously. People are always saying how good you are. Well, how come I beat you? I mean, I don t even care about martial arts. Good match. Post-tourney Oh, and don t worry, I haven t spoken to Reza. I m staying out of trouble. Promise. What do you mean? Of course I ve been― After our last conversation, I logged into the house and spoke with Wonkers. He told me you haven t been home for at least a week. Dad... What I don t get is why you had to lie to me. Dad, it s a long story. I had to go away for a little while. So where have you been? I m not doing this over the phone. I m home again now. Ask Wonkers if you want to. Hell, check the cameras if you don t believe me. I don t know what to believe. Was it Reza? Yes...no. I had to help him, but that wasn t the only thing that― I don t think we should talk about this over the phone. When are you coming back? I m still stuck out here. Another couple of days at the very least. Look, I m sorry for lying to you, but I had my reasons. I didn t want you to worry. Well, that backfired. I know. But you don t have to worry about me anymore. I m back, and I m staying put. I ll tell you everything when you get home, okay? Okay. I ll try and speed things up on my end, but― No. No, it s fine. Don t worry about it. Just come home when you can. (Sighs) All right. Take care, Zoë. I ll call you tomorrow. And try to stay out of trouble. Yeah. Bye, Dad. How is she? She s fading away. Reza? Hey. One moment. Rio? Yeah, call me when you re all set up. I m with a friend. Who was that? Well, hello to you too, Zoë. Hello. So who was that? (Laughs) It s good to know that some things never change. It was just business. I m curious, that s all. I m happy you re dating again. It s not a date, it s just― So how are you? I m good. Dad left for Bombay today, so I got the house to myself. I m having a few people over tonight. Party? Officially, it s a...small get-together. By the way, if you have time... I mean, you re welcome to... You can bring anyone you want. It s just a few people. Nothing big. Invite I should invite Reza to the party It s just a few people, nothing big. I m not planning on trashing the house or anything. Don t invite Reza looks preoccupied - I won t invite him to the party I wish I could, but I have some...stuff to take care of. Work stuff. I m really sorry, I wish― Don t worry about it. It s no big deal. Next time, okay? You know, I don t think your Dad has anything to worry about. I ve always been pretty good about covering my tracks, haven t I? Anyway. What s going on with you, Reza? You ve been busy. Working on a story? Neck deep...as usual. I ve gotten about five hours worth of sleep in the last, what, seventy-two hours? Sounds like you re onto something big. It could be. I haven t taken it to the Hand yet. I haven t even talked to Martin about it. I need more background, more research, but it s looking... Can you tell me anything about it? I can t. I m sorry. Come on, not even a hint? Push on This sounds intriguing No problem. I didn t mean to pry. Back off No point in pushing - Reza never talks about the stories he s working on anyway You know I never talk about the stories I m working on. That wouldn t be ethical, and it wouldn t be safe. I know you didn t. You re just being your inquisitive and curious self. I really don t feel like myself anymore. Are you okay? I am. I should be. I don t have any reason to complain. My Dad s been supportive, I have everything I could possibly need, enough money to go anywhere I want... The thing is, I don t really care about anything anymore. I don t have any goals or ambitions. And I hate feeling like this. It s not me. But you ve felt like that for a while, though, haven t you? I mean, it s what you told me when you broke up with― I know, Reza. But I thought it was just a passing phase, and now... I can t even muster up the enthusiasm, or the courage, to go down to Cape Town to visit Katrina and David. What does that tell you? That you re just stuck in a rut. That s all. And it s only been a couple of months since you left Cape Town. You deserve a break. About that party― sorry, small get-together tonight... Invited Good luck with the party― I mean, the get-together tonight. Hey, how are things going on the dating front? Not invited What. If I finish up early, I ll try and stop by. Now it s starting to worry me. Is this how I m going to be feeling for the rest of my life? I feel like I m letting everyone down. I know you re trying to make me feel better. And I appreciate that. But... I don t know. I need more than reassurances at this point. I need something to get me up in the mornings. A direction in life. A purpose. Something to― Shit. Sorry, I have to take this one. No problem. Yeah? (Beat) Thanks. Okay, I ll be back soon. Just stay there. Sorry about that, Zoë. I m a bit stressed today. You were saying? Don t worry about it, I know you ve got stuff to do. Speaking of that, you said on the phone that you wanted to talk. What s up? I need a favour. Sure. I don t have any other plans this afternoon. Of course I ll help him out What kind of favour? I m a bit busy today, what with the party and all. Hesitant It sounds like a lot of work Oh. Of course. I guess I can get someone else to help me out. I mean, it s a quick job. I just need something picked up downtown. Well...I guess I could squeeze it in. What is it? Great. It s nothing big. I just need you to go downtown and pick something up for me. Do you know where the Seshadri Building is located? Mmm, nope. It s not far from the Hub. There s a company there called Jiva, a biotech lab run by a woman named Chang. Helena Chang. All I need you to do is pick up a package from her. She s expecting me, but I don t have time right now, and I need that package as soon as possible. I don t want to use a courier, simply because it s...sensitive material. Chang was quite insistent that I come pick it up in person. I ll send her a message and tell her you re picking it up instead. Is that all right? I mean, you don t mind, do you? Not at all. Seshadri Building, Jiva, Helena Chang, package. As soon as possible. And come to my apartment as soon as you have the package, okay? I ll get the Hand That Bites to pay you for a couple of hours work. Don t worry about it. I m not doing this for the feed, Reza, I m doing it for you. I guess I should get going. And you need to go do...whatever it is you re doing. Business. Top secret stuff. Good. Great. (Beat) Actually, that was a total lie. Terrible. No date tonight. Right. Same thing here. I just don t have...you know. Time. Okay. If you finish early. And if you can endure the gossip and the red wine. The way it s going, we re looking at a real girls night in. I ll keep that in mind. I ll see you in a bit. Thanks again for helping me out, Zoë. Business. I know. I just don t want you to feel awkward talking about that stuff with me. We re past that. Maybe it s a weapon. I got the sense that it was very important they make their deadline. Positive I guess there s still hope From what little I know of the Azadi, they have never previously built such a thing, but it is possible. They have powerful thaumaturgists, these Westlanders. I m sure it s connected to the tower. The chamber appears to be located right below it, and the man I followed from the tower led me there. I shall send word to my blood sister in Irhad. She has connections in the strangest of places. Maybe she knows more. I would also have liked to see this chamber with my own eyes. Perhaps then I would understand more. It reminds me a great deal of Banda magic. They sing to the Earth to dig their tunnels. The Banda songs do not work on rock, but the magic could still be related. I don t see how we re going to win this war, weakness or no weakness. There are too many of them. Negative There s no hope If you give up hope, April-an, then there is none left. We are already dwindling in numbers, and the enemy gains support by the day. Without your guidance and courage, we will lose many more. The Azadi may be too strong to defeat with force, but there are surely alternatives. May the stars guide you, April-an. We will see each other again soon. If the stars shine on us, this new information could well lead us down a new path to victory. Maybe you re right. (Sighs) People depend on us, on me. And I m sure there s still hope. There has to be. And I suspect that their hostility to magic comes from their wish to control it, and their fear that others may know more about magic than they do. Their feet and hands are bound, they are weighed down with metal, and then they are dropped into the ocean. Please, let them be! They carry only medicine and food! So be it. I shall make inquiries in Oldtown in the morning. Bye. Okay. Bye. Noted. I ll make sure to tell you about all my romantic adventures...if they ever happen. It s looking pretty big. I know. I m being nosy. No, you re just being your inquisitive and curious self. Thanks. I really appreciate it. Jesus, Reza...please be okay. "I ll be here when you come back." Please switch yourself off, Lucia. Okay, Zoë. Do you think I ll dream about Reza? Maybe. Yes. I m sure you will. Good. I told you to stay out there! Help! Kano! Open the door! That s it, I ve had enough of you! Get into the elevator. What are you doing? Get into the elevator! You haven t heard from Reza again, have you? Maybe he s heard from Reza? Thank you, Charlie. Thanks That s all for now For what? Listen, feel free to hang out here for as long as you want. Maybe...your friend will stop by again. Um, nothing. Sorry, girl. If he calls, I ll let you know. How long ago did you say you lived at The Border House? The Border House I wonder if Charlie s seen his old home lately Ten years. Why? It must have changed a lot. It was a horrible place. There was one room that looked okay, but the rest of it... Just horrible. Ten year s a long time, girl. The world can change completely in a decade. The story he s working on must have something to do with all of this. It s the only explanation I can think of. Besides, I don t know where to go from here. I might as well head back to Casablanca and wait for Reza to get in touch with me. That sounds like a good idea, girl. How do you feel? A bit woozy. But pretty good, considering. Come on in. Of course. Your thoughts and dreams will open up to me like a book, and I will read them all. I will find out who you are. I will find out what you re doing to me. Don t come near me! Thanks, Jama. Scariest moment of my life since the Collapse...not counting that time I rode the mechanical bull. Never again. Like interference, but not just noise. It was clear, but...distorted. Like a bad dream. So what did you see? It s probably exhaustion, sweetie. You ve had a tough year. You dropped out of school, broke up with Reza, moved back home. All of that s bound to take its toll, no? Anyway. Enough about me. You wanted to show me something? He s not the right guy for me at this point. I mean, I love him to death. He s great. But... It was getting too serious. What I mean is, I was getting too serious. It was just way early for that. And that whole long distance thing was becoming a problem for us. It s pretty ironic that as soon as we re broken up, I move back here, five minutes away from his apartment. Not that it makes a difference. I m just happy we re still friends, and that we re comfortable with each other. You and him are my two best friends. I don t ever want to lose that. Take it! I ll see you later. I mean, spend enough hours in front of the screen, and you re bound to start seeing stuff. But getting back together? Nope. Besides, I don t think he ll be coming to the party. He s been really busy. So...eightish? WSL suppresser software! There was a dead woman in Reza s apartment, and...and the EYE raided his place while I was there. They shot me! I met Reza at the coffee shop yesterday, and he asked me to pick up a package... Do you know what was in that package? Do you need help with anything? The ones they use here in Casablanca - the smaller ones - are often cheaply made, and don t react well when they re exposed to lots of water. Okay! They re shells. Refurbished. I m waiting for an order from WATIcorp, but it s not due until next week. I m sorry. How about the Watillas you sell here? Don t they have brains? No. I was in Reza s apartment, looking for his notebook, when these two girls showed up. They looked like they were twins. No. They didn t even take the notebook. I dropped it on the floor. They must not have noticed it. I think I got really lucky. Was it the EYE? Then they left. Both of them. Without saying a word. It looked like they received a message. I think I left it in Reza s apartment. It says, Venice, Newport. The Fringe. Charlie . That s it. For some reason, that s only got basic encryption...which Reza knows I d be able to quickly crack! Of course! He wants us to read it. What else can I do? It s the only clue I have. Venice, Newport. The Fringe . That s probably where Reza s gone. To see this Charlie person. Great. Thanks, Liv. You re the best. Take care, okay, sweetie? I want you back in one piece. Hey, Zoë! What s up? You look a little pale. It s still in Reza s apartment. I hope. You need to go get it right now! Give it to me, and I ll take a look at it. I want to be more passionate about it, but... Well...thanks for being honest with me. It s nothing. Thank you. You mentioned something about a tournament? Tournament Didn t Jama say something about a tournament? It s just an informal competition between my best students, but if you want to take part in that, you have to show some passion. If you win three fights in a row against me, I ll let you join the tournament. Everyone else worked hard to be included, Zoë. You need to do the same. What do I need to do in order to join the tournament? You need to defeat me three times in a row. Without taking a break. Excellent work, Zoë. You won three times in a row. I ve set up a small tournament today, with my three best students. We re starting in a few minutes. Are you in? When the Syndicate established the EYE, they called me. I became a field operative, working mostly in the anti-corporate terrorism unit. We were based in Kinshasa, but I travelled all over the world. After four years, I got out. Yes. That first year, I only had ten regular students. Now I have almost forty. I like to keep busy. I m in. I m definitely interested I don t really have time. I don t have time I expected as much. Very well, Zoë. You should leave now. We need to get started. Good. Maybe there s hope for you yet. Start warming up. The first match begins shortly. That was nice work, Zoë. I m impressed. I may have to change my opinion of you...if you keep that up. Win I guess I disappointed you by losing. Lose I ll try, Jama. Like I said, I have a hard time getting excited about anything these days. But I ll try. That s all I ask. Good work today, Zoë. I m impressed. Disappointed me? No. You put your heart into this, and even though you lost, you tried your best. I may have to change my opinion of you...if you keep this up. I ll try my best, even though I have a hard time getting excited about anything these days. If you try hard enough, you will succeed. I m happy to see that you put some effort into the tournament, even though you lost. I know that you re working with that horrible, diseased child. Her infection spreads across my web like...like weed in a garden. My beautiful garden. Just like your reporter friend. He went slowly, shrieking, bleeding, crying your name. She...she makes me blind again. Deaf. Lost, trapped...in the dark. I won t let that happen again. I m not going back into the darkness. Never. Never! Never! Never! Stay away from me, you bitch! What are you doing here? How did you get in? I came to talk to you. You ve been on a very long journey. I m glad you finally made it back. How did― You. I ve travelled around the world, but it all comes back to you. Faith...she was your experiment, Jiva s experiment. She is. I mean, she was. But we weren t the ones who made her into what she is today. That was WATIcorp. That was Peats. I wanted Faith to live out her life in peace with a foster family. She didn t have long, and she d been through enough already. They needed a suitable human subject for testing their drug, Morpheus, with DreamNet. So they took Faith away. I know. They put her through hell. I never wanted that. You don t get to make excuses. She was your creation. She was your responsibility. Fair enough. Looking back, I realise it was a mistake to let them take her. But WATIcorp owns us. We don t get to have a say. You re not telling me anything I don t know. Why are you here? Did you bring the EYE with you? The twins? Go ahead, do your worst. I m too tired to care anymore. I m here to ask for your help. My...help? What do you mean? I want to stop WATIcorp from releasing the Dreamer, and I want to stop the Static from spreading any further. You may consider me cruel and uncaring, but I m simply pragmatic. There s nothing to be gained from WATI succeeding with their plans, or the Static causing another Collapse. And I also have...personal reasons for wanting to stop Peats. He has already caused much pain, and he will cause untold damage if his plans are carried out. What makes you think I ll help you with anything? I m not expecting you to help me. But you will help Faith. You won t let her suffer anymore. And you will stop WATIcorp. Even if they hadn t killed your friend― How do you know all this? I planted a bug on you when we first met, Zoë. It s been sending me data at regular intervals. I ve heard everything you ve said. I know everything that s happened. I ve helped you along the way, and now you will help me, because that s the only way you can help Faith, the only way you can avenge Reza and stop WATIcorp. If I do this, I won t stop with WATI or with Peats. You need to be held accountable, too. I m a marked woman. The moment the EYE finds me, I m dead. WATI doesn t want me walking around, telling people what I know. And right now, all I want is revenge for what they ve done to me and to my company. If it means losing everything...so be it. So what is it you want me to do? You need to go into DreamNet and...convince Faith to let go. Once that happens, the network will shut down, and Eingana - Dreamcore - will disconnect from the Wire. Convince Faith... How do I do that? And why me? Because you have a connection with her. I don t know what it is. You seem to share some of her more...esoteric genetic qualities. And she s taken a shine to you. Besides, no one else has been able to find out where in the network Faith - or her residue, her memories - reside. I ve tried, but...it s like she s not actually in there. It s as simple as that. You, on the other hand, have met her. Several times. She s reaching out to you. She needs you. And to help her, you must first help me. How? I ve brought a Dreamer. You go inside, talk to Faith, find a way to make her let go. Whatever she s become - a virus, a ghost in the machine - only she can stop this. If she keeps holding on, if her...influence keeps spreading across the Wire, it will eventually shut down completely. We re talking days, maybe less than that. If she can do that...what is she? I don t know. Like I said, a ghost in the machine. Her body is gone, but her mind... They pumped her full of Morpheus. They murdered her with an overdose. Who knows, maybe there is something as banal as an immortal soul , and that s what s left of her. You re saying she needs to die. She s already dead, Zoë. That s a fact. Whatever s left of her isn t happy in there. She needs to...shut down, move on, whatever you want to call it. And you expect me to ask her to let go, to die? Yes. Because it s the right thing to do. Listen to me, we re running out of time. I need you to make a choice. Either you do this...or I leave, and you never see me again. If that happens... The Wire will break down, causing untold damage. WATIcorp may still succeed in releasing the Dreamer, and Peats plans could still come to fruition. Who is the greater evil here? Him or me? I think you re despicable. You used an innocent person as a test subject. You made her, and then you discarded her. And for what? To research dreams? Still, I won t let the bad guys win. I ve come this far...and I m going all the way. Someone told me not long ago that I lack committment. Well... Connect me to the Dreamer. I m going to give you a highly concentrated dose of Morpheus, more than what you ve received before. It won t harm you, but it will allow you to control your environment. That way, Faith won t be able to push you out again. What do I tell her? How do I make her let go? I don t know. You have to figure that out on your own. This is unknown territory. Are you ready? I m ready. Good luck. And good night, Zoë. I m sorry about this, Zoë, but... I can t let you wake up again. Where s this visitor you told me about? She s out on the terrace, Zoë. She wanted to see the view. She said she misses the sunlight. You re welcome, Zoë. Because I m sad. Are you staying or are you going away again? On your knees! Down on the floor! Now! Reza s notepad... The twins didn t see it. Examine on floor Yes, April? Yes? Thanks for letting us stay here. I know you re taking a big risk by doing that. Support Benrime has done much to help us, and she deserves to hear that I accepted that risk a long time ago, April. I could not simply stand idly by and let the Azadi terrorise my friends and customers. This is my small way of helping the rebels. I m more useful here than I would be with a sword. I just hope that my contribution will have some effect, and that one day our city and peoples will be free again. Heard any news lately, Benrime? News Benrime should know what s going on in the city I hear the Azadi Emissary is worried about rebel attacks on deliveries from the north. They still haven t finished construction on that dreadful tower of theirs. Any other news I should know about? Apparently, with so many soldiers tied up in skirmishes in the north and the east, there will be another contingent coming to the city soon. I understand that their Empresses - the Six - are arriving for the inauguration. It would probably be a bad blow to the Emissary if the tower isn t finished by then. Good. We ll do our best to ensure that the tower remains unfinished. I ve heard that it may contain several thousand soldiers. That will obviously make life more difficult for the rebels. They re not used to the terrain, the woodlands, and the cold. They can send their whole empire for all I care. They will still fail. You should come east with us, Benrime. You ll be safe there, and your skills are needed. East Benrime shouldn t stay in Marcuria. It s not safe They are needed here, too. I do not want to abandon my inn or my customers. Also, fewer and fewer are willing to deal with non-humans. If I leave, who leaves next? Soon, the city will not only belong to the enemy, it will be populated by the Azadi alone. What then of Oldtown and its inhabitants? If no one s left to speak up, I fear the Azadi will simply burn it to the ground...together with everyone inside. So no, April, I need to stay here. This is where I m needed the most. I should be on my way. It s time to leave Very well. Be careful, and may the Balance be with you. I need to run. Very well. Have you heard any other news? Nothing you do not already know, April. I hope you are right, April. Still, it s never a good idea to tempt fate. I hope Brynn hasn t caused any trouble for you. He s a bit hotheaded. Brynn Talk about Brynn Brynn is a lovely boy. He s been courteous and sweet. He absolutely adores you, April. I hope you realise how much you mean to him. You must speak with the Guardian of the Balance. I still see the same girl who walked through that door, a decade past. I m not her anymore. I don t even remember what she was like. Now I m just― So how about it, Benrime? Do you have a cup or four of your mulled wine to spare for an old drunkard? As I remember it, Westhouse, you still owe me money on your tab from before the war. My God, you have the memory of a Stickman, Ms Salmin! I ve honestly missed this place. Seeing as I m still a bit short on cash, you ll have to add this to my tab. But I m coming into some gold tomorrow - old debts repaid - so I ll settle it then. That will be the day the Azadi decide to just up and leave. Money first. Mulled wine after. You re a tough woman, and I respect that. Ah, I have to tell you about this tavern I visited in a town near Altaban... Now! I have business with the innkeeper. Hell, you re probably right. I owed a lot of people money back then... ―which turned out to be fermented pig s blood. He couldn t stand up straight for three days! Southlanders... So you have visited Altaban and Monterba? I ve been further south still, to the Capes...and beyond. I tell you, if you think the winter here is harsh, you should count your lucky stars. There are lands beyond the South Sea that are frozen through both winter and summer. The sun is as cold as the moon down there. Well, I do not intend to leave Marcuria. There s enough foreigners here. No need to travel for months to find more of them... I hope to see you again soon, Ms Ryan. Best of luck to you. I ll be sure to look you up the next time I m in Marcuria. I m sure you will find the White of the Kin. You are April Ryan, after all. Perhaps you should begin your search in Oldtown? You may want to start your search in Oldtown. With any luck, there might even be a Dark People Shadowship docked in Shady Quay. I heard someone mention something about a Dark People Shadowship in Shady Quay, down in Oldtown, but it might have left by now. ―you have seen their empire? I have indeed. They will let anyone enter and stay in their lands, just as long as you respect their customs...and as long as you re human, of course. What is it like? Do they treat their own people as harshly as they do ours? I wouldn t know what the Azadi are like here in Marcuria, but in Sadir they were reserved but friendly. And as a man, I had less freedom than a woman. Still, I encountered no animosity. People took me in, fed me, told me about their history and religion. I learned a lot. Whatever the Azadi have done here, they are not cruel or evil. They do put a lot of faith in their Goddess and their Empresses, yes. But it s heartfelt. Heartfelt... I m sure. And they can have their empire. But what gave them the right to come here and impose themselves on us? I saved his life...or at least I gave him one. He was orphaned, and there was no one to look after him. You did a good thing. But when you save someone s life - especially a child s life - you are also taking responsibility for that life. You may not care much for your own life anymore, April. But for his sake, you need to take care. You need to find something to live for again. I have something to live for. Revenge. Revenge is not enough. And it s just another excuse. So the Azadi have murdered friends and loved ones... For that they must pay. But that is not something to live for, April, nor is it something to die for. What happens when the enemy is banished? What then? There s no point thinking that far ahead. Have you spoken to Chawan about the charms? Chawan Talk about Chawan I did, and they have already been loaded onto the ship. I believe there were fifty of them, enough to get you through the winter. Chawan seems to have changed this past year. There is less anger in him. He seems more concerned with delivering the supplies than murdering Azadi. I think he s found some peace in the swamplands. And there s a woman...Ayela. Ah. I see. It is time he left his past behind. To mourn so many for so long... If anyone has the right to stay angry, it s him. The Azadi took everything from him, killed everyone he loved, enslaved him, and forced him to join their army. And yet he decides to leave his anger behind, and forge a new life for himself. Maybe you have something to learn from him, April. I m not him, Benrime. We all find peace in different ways. And some not at all... What do you make of Na ane? She s not been with us long, but she has proven to be an invaluable asset. Na ane Talk about Na ane An asset ? Is this what you call your compatriots? I have not spoken with her much, but she is a skilled artisan. Her magic is strong. I think she wants to ensure that the Azadi don t proceed any further east. I believe her family holds a high position in Irhad. It would make sense for the Sun Empire to rally their armies now, to halt the expansion, but I think the Emperor still hopes for a peaceful solution. The Six will never accept the hand of a Dolmari ruler. Does the Rose Court think that the Azadi will grant them exemption from their ban on magic? It s naive. And it s dangerous. So it is. But all we can do is plead with them to see reason. If more Irhadians do what Na ane has done, we might change the course of this war. Did you ever think that maybe the reason you saved the world the first time around was because others helped you? Have a nice life, April Ryan. I have more important things to worry about. The cellar is clear! There s no one else in here, Apostle. We ll shut down this place and place the publican under arrest. The publican will be tried for treason in Sadir. For freedom! You can kill me, but we will never stop fighting! Azadi dogs! I ll be back before dawn. Watch your back, Raven. And I won t be able to lead a boat there. The waves make me all sick and disoriented. But hey, no feathers off my bones. If it comes crashing down, I m not the one who ll be needing wings. I m keeping my eyes on you, sister. One wrong move...and bam! You ll feel the wrath of my beak. Cornelius? Damn. Wait up! Great! Let s go. I actually know where the South Gate is, believe it or not. Go We shouldn t waste any more time Actually, Crow, I want to walk around for a bit first. I m not quite ready yet Let s go find Westhouse. Good, cause I m terrible with directions. Which way is south again? That s fine. I ll spend some quality time hunting for crumbs. I think I saw a big, juicy one next to that pile of Elgwan doo-doo. I hope you know where we re going, because I have absolutely no clue. The South Gate market, right? I know where that is. Good, cause I have absolutely no clue. I know up and down, but that s it. If there s one thing I ve learned, when things like this happen, it s almost always fate. If you refuse to cooperate, I ll string you up and put a knife to your belly until either you spill your guts, or your guts spill to the ground. Take care of this one, soldier. He has valuable information that he s very generously agreed to share with us. Bring him to the tower, and wait for me. Sir! Most of the supplies are on board. We re missing a few crates of grains and vegetables, a delivery of potions, and some other bits and pieces. Good. Don t linger too long. The paperwork s already being processed by the Azadi. Those fools! If they only knew what― Shh. Not here. I don t think it s a good idea to tempt fate. Ha, I didn t think you believed in that spiritual claptrap, Raven! Fate? Pah! We make our own destiny. Still... Better to be on the safe side. You don t foresee any problems, then? Everything s in order. This ship s going to the islands...at least according to all the properly stamped and perfectly forged documents. I ll rest easy only when you ve reached safe harbour. What s the hold-up? Why are you still here? Those bloody Azadi... There s one piece of paper they say is missing, and now they re processing everything again. It s a load of crap, of course. They re just looking for any excuse to make life difficult for people. You don t think they re suspicious? Suspicious? Of what? Of course not! We ll be on our way shortly, I guarantee you. Almost certainly before nightfall. I hope so. You re already several days behind schedule. We ll make it up, I promise you. I have some wind magic left in a jar below deck. We ll be on our way shortly, Raven. We re on schedule, Raven. We should be out of here soon, bound for the Bay of Fire. We ll be back home soon, Raven. Don t fret. You ll rest easy soon enough. I ll pay you good money for passage. Pay Everyone wants money We do not crave money, human. Then what do you want? We are here to find new additions to our library. Some day it will be complete, and we can sleep. Until then, we travel, and we collect. I m sure we can come to some sort of understanding. Reason He s a reasonable man, I m sure We cannot. We do not take on passengers. Ever. You did once. A long time ago, I was given passage on one of your ships. Then you were fortunate. It does not happen very often. Do the Azadi know you re docked here? I would think they d frown on your kind. Threaten This might not be the best idea, but I m desperate They do not concern us. The right word in the right ear, and that could change. They might make it difficult for you to leave. We do not need anyone s permission to leave. Our ship can conceal itself to your eyes. I d like to ask for passage again.
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「ひぇぇ。殺し合いに巻き込まれたよ。もう、野蛮だなあ。」 青く、丸く、愛らしく。どう見てもNPCのように見えるが、しかし首輪を体内に埋め込まれたいち参加者である。背中のコンパスがトレードマークのスライム、スラミチ。彼は恐れるでもなく、奮い立つでもなく、現状を認識していた。 「アルクは……いないみたいだね。戦いになったらどうしよう?」 まずスラミチが探したのは、女神に導かれ、共に冒険の道のりを歩んできた男、アルク。しかしその姿は無い。スラミチが道案内し、アルクがたたかう。そんな役割分担は、封じられてしまった。 「うーん。コンパスが動かないから道案内もできないや。」 そして、導きのかけらが無い今、背負った魔法のコンパスは動かない。動かないから、自分の役割も果たせない。 スラミチは困っていた。 そんな彼に、背後から忍び寄る影がひとつ。 「わあ、何でしょう?ㅤこれ。」 その影は、スラミチをヒョイと持ち上げた。 「わわっ!ㅤ持ち上げられちゃった。」 「わあっ!ㅤ喋りましたよ!?」 突然喋り出したスラミチに、手にしたスイカがスイカ岩だった時のように驚いて手を離し――スラミチは重力の導くままに地に落下していった。スイカ岩だったら真っ二つになっていた場面だ。 「イテテ……。」 「あわわ……ごめんなさい!」 スラミチが顔を上げると、そこには綺麗な赤髪をした、仮面の少女が慌てていた。仮面をしている地点で怪しいが、腰につけた銀色の薔薇の飾りや黒いレオタード姿が妖美な雰囲気を引き立てており、ある意味一貫していて怪しさは紛れている。 「謝ってるってことは殺そうとしてきたわけじゃないんだね。じゃあ許すよ。」 「……ありがとうございます!」 淡々と許され、キョトンとしながらも、少女は礼儀正しく一礼する。そして、スラミチに向き直る。 「……ええと、ところでアナタは……ああっ!」 「わあっ。ビックリしたぁ。」 少女は突然大声を上げて、そして間もなく、再び頭を下げる。 「ごめんなさい!ㅤ不躾なことをしでかしておきながら、私、まだ名乗ってもいませんでしたよね!」 「うん。名乗ってないよ。」 そして少女――芳澤かすみは、名乗る。 「私、芳澤といいます!」 「ボクはスラミチ。よろしくね、ヨシザワ。」 「よろしくお願いします!ㅤ……ええと、ところで……」 かすみはスラミチの頭のコンパスを覗き込む。 「何ですか、これ。」 「魔法のコンパスだよ。これがあれば道案内できるんだけど……ここじゃあ意味がないみたい。」 「うーん……確かに私も地図は持ってますからねえ……。」 少し気まずそうな顔を見せるかすみ。彼女もまた、かつては順調だった新体操においてスランプに陥っていた。新体操で特待生として秀尽学園に入学し、周りの期待の目に晒されながらも、結果はまるで着いてこない。勝手に押し付けられた期待はだんだん、冷めたものに変わっていって。新体操にしか己の価値を見出せなかったからこそ、そんな気持ちのやり場もなかった。でもそんな時、傍にいてくれる人がいた。新体操の期待の星としての芳澤かすみではなく、後輩の芳澤かすみとして、接してくれる人がいた。 そして彼が居たからこそ前を向くことが出来た。反逆の意志を胸に宿し、抑圧と戦う事で、胸の中にあった何かに踏ん切りを付けることができた。同時に芽生えたペルソナ『サンドリヨン』はその形だ。 「でも、大丈夫です。やまない雨はありませんから。きっと道案内が役に立つ時も来ますよ!」 「うん、そうだね。ありがとう。」 「あっ……そうだ!ㅤわたし、方向音痴なんです。良かったら代わりに地図を読んでもらえませんか?」 「分かった。じゃあボクがヨシザワを先導するよ。」 こうして、一人と一匹は手を合わせる――ことはできないが、共に一歩を踏み出した。 【スラミチ@ドラゴンクエストウォーク】 [状態]:健康 [装備]:魔法のコンパス@ドラゴンクエストウォーク [道具]:基本支給品、ランダム支給品0〜2 [思考・状況]:基本行動方針:ヨシザワと歩く。 1.アルク(ドラゴンクエストウォーク主人公)がいるのなら探したいな。 【芳澤かすみ@ペルソナ5 ザ・ロイヤル】 [状態]:健康 [装備]:ファントムダンサー@League of Legends [道具]:基本支給品、ランダム支給品0〜2 [思考・状況]:基本行動方針:殺し合いに反逆する [備考] 参戦時期はペルソナ覚醒以降、3学期突入以前。 【魔法のコンパス@ドラゴンクエストウォーク】 魔物を倒したり、目的地にたどり着いたりすると手に入る『導きのかけら』を集めると、新たな目的地を示すコンパス。このロワにおいてどのような役割を果たすかは分からないが、これが無いと普通のスライムと見分けがつかないので衣服の代わりのようなものと扱ってもらっても良い。 【ファントムダンサー@League of Legends】 機動力と耐久力に優れた長剣。原作では以下の特殊効果を持つ。(一部改変あり) 幽霊のワルツ 攻撃すると、2秒間移動速度が7%上昇する。 ライフライン 体力が30%未満になるダメージを受ける際に、最大240 - 600の耐久値を持つ徐々に減衰するシールドを2秒間獲得する。 このSSが面白かったなら……\ポチッと/ 感想/ 名前 コメント すべてのコメントを見る