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https://w.atwiki.jp/nora/pages/51.html
KAMPUS DI TENGAH KOTA ATAU DI PINGGIR KOTA? Sekitar tahun 1980-an, sebagian universitas di dunia mulai memindahkan beberapa kampusnya dari tengah kota ke pinggir kota. Di Tokyo, beberapa universitas membangun kampusnya di pinggir kota, bahkan di luar kota. 1980年代の間、世界中のいくつかの大学が都市の中心部から郊外へいくつかのキャンパスを移し始めた。 東京では、いくつかの大学が郊外やさらに他の町にキャンパスを建てた。 Misalnya, Tokyo Metropolitan University membangun salah satu kampus baru di Sagamihara dan Hachioji. Keio University membangun kampus baru di Fujisawa dan Tsuruoka. Banyak lagi universitas di Jepang yang membangun kampus di pinggir kota. 例えば、東京メトロポリタン大学は新しいキャンパスの一つを相模原と八王子に建てた。 慶應大学は新しいキャンパスを藤沢と鶴岡に建てた。 日本の他のたくさんの大学も郊外にキャンパスを建てた。 Fenomena itu juga mencul di Indonesia dan negara lain. Beberapa universitas memindahkan kampusnya dari tengah kota ke pinggir kota. その現象はインドネシアや他の国にも現れた。 いくつかの大学はキャンパスを中心部から郊外へと引越した。 Universitas Indonesia pindah dari Jakarta ke Depok, sebuah kota kecil di selatan Jakarta. Universitas Pajajaran pindah dari kota Bandung ke Jatinangor, sebuah desa di timur kota Bandung. Universitas Kebangsaan Malaysia juga memindahkan kampusnya dari Lembah Pantai, Kuala Lumpur ke Bangi, Slangor. インドネシア大学はジャカルタからデポックに、ジャカルタの南の小さな町の一つに引越した。 パジャジャラン大学はバンドゥンからジャチナンゴルバンドゥンの東にある村の一つに引越した。 UKMもまたキャンパスをクアラルンプールのレンバ海岸?からスランゴルのバンギに移した。 Mengapa banyak kampus pindah dari tengah kota ke luar kota? Ada dua alasan. なぜ多くのキャンパスが都市部から郊外へ引越すのか? 二つの理由がある。 Petama, harga tanah di kota besar makin lama makin mahal. Jadi, universitas tidak bisa membangun kampus baru di kota besar; bahkan beberapa universitas dengan lahan sempit tidak bisa memperbesar kampusnya. 一つ目は、都市の土地の値段がだんだん高くなってきている。 だから、大学は新しいキャンパスを都市部に建てられない。 さらに、狭い用地を持つ幾つかの大学はキャンパスを広げることができない。 Kedua, kota modern menjadi bising dan banyak polusi. Jadi, kota besar menjadi tempat yang tidak nyaman dan sehat untuk belajar. 二番目に、現代の都市は騒々しく、汚くなってしまった。 だから、大きな町は勉強するのに快適で健康的ではなくなってしまった。
https://w.atwiki.jp/sekino/pages/16.html
誕生日21
https://w.atwiki.jp/ryotsuworld/pages/15.html
他鯖からの報告BAN 他サーバーや晒しスレなどでBAN掲載されていたIDを リョツサーバーでもBAN登録させていただいています。 万が一ご自身のIDがあった場合、放送内や掲示板で報告されても リストから消去することは一切ありませんのでご了承ください。 pizasusi take1767 ReiFond Aizennsyama tada7022 KENGONAKAGAWA KOREAMDL mimo05 maikiex sari1106 nabekou16 ponsama korskeee shimaken tksmail322 camel ukonchan solplus mdaga2007 ymns8823 clowd0246ro rei28st victons cocokate anotherx sherry0902 lucahvashro sioame haseonon lukianos sirotubaki fksk 5034 oiru simechin lyanayoup teteco santasan234 nami7373 akuimitiru s137 seleno yukki813 momijj yamamoaho ares1234 tahuman syuya keisuke6714 aardvark93 leoppi0114 ettu hokkeji lav1a weengreen yurisu tckiria z01270602 seeda53 harukidaze77 k_on_1024 fujikun hashino spygea refears nonoskkk miyabi1261 anbr aksent0723 pieechan funshoot wildhakase elugh execution072 gwatuh arrange taka114 meebmeeb starelf junya1113 asternaru sakuraik4 rairaisan zetton manzoi camel47 ogrock0927 anmitu dekotyuu ustim magreet ponstyle sarazn bokukuma syouko brst lokkinpo inpotentu memedaka tinkosaikou frsk waguchan aniki3 mukkjp gipperlol nagumochan euran gultan31 cocohore bokunoakaneko oonicaloo xralize tokyoz chokowa heyouchan yakis0ban yuukan1 take1767 dao0722 scrmper ryoheik01 susionndojp yakumo24 zaft3 ka104 deyunoa owl_eyes 1n5an1ac hanaoka321 alljapan haku0909 eureka12 tcakiraki crazykennyshow gunf93 jido actor0719 feltcyc120 tanuking mister_binoclard glay_kid kuroneko29 sokunige nkt18 johnru saibr astn_opt m4please cgga seiji5121 ch4t hidaka5016 7zig lost_edn_3rd sake17 larklark1990 rafelll hennrietta00 yamada0122 detovys egasiraman haru0000 kyasbal sunshinemegatron marsbocw3 syalyos sakurav2 xnatumikanx kikuma ornaminc ahahakukuku itoman5541 japboy takuma2000 yunomineko
https://w.atwiki.jp/jasagiri/pages/92.html
package google.protobuf; option java_package = "com.google.protobuf"; option java_outer_classname = "DescriptorProtos"; option optimize_for = SPEED; message FileDescriptorSet { repeated FileDescriptorProto file = 1; } message FileDescriptorProto { optional string name = 1; // file name, relative to root of source tree optional string package = 2; // e.g. "foo", "foo.bar", etc. // Names of files imported by this file. repeated string dependency = 3; // All top-level definitions in this file. repeated DescriptorProto message_type = 4; repeated EnumDescriptorProto enum_type = 5; repeated ServiceDescriptorProto service = 6; repeated FieldDescriptorProto extension = 7; optional FileOptions options = 8; } message DescriptorProto { optional string name = 1; repeated FieldDescriptorProto field = 2; repeated FieldDescriptorProto extension = 6; repeated DescriptorProto nested_type = 3; repeated EnumDescriptorProto enum_type = 4; message ExtensionRange { optional int32 start = 1; optional int32 end = 2; } repeated ExtensionRange extension_range = 5; optional MessageOptions options = 7; } message FieldDescriptorProto { enum Type { // 0 is reserved for errors. // Order is weird for historical reasons. TYPE_DOUBLE = 1; TYPE_FLOAT = 2; TYPE_INT64 = 3; // Not ZigZag encoded. Negative numbers // take 10 bytes. Use TYPE_SINT64 if negative // values are likely. TYPE_UINT64 = 4; TYPE_INT32 = 5; // Not ZigZag encoded. Negative numbers // take 10 bytes. Use TYPE_SINT32 if negative // values are likely. TYPE_FIXED64 = 6; TYPE_FIXED32 = 7; TYPE_BOOL = 8; TYPE_STRING = 9; TYPE_GROUP = 10; // Tag-delimited aggregate. TYPE_MESSAGE = 11; // Length-delimited aggregate. // New in version 2. TYPE_BYTES = 12; TYPE_UINT32 = 13; TYPE_ENUM = 14; TYPE_SFIXED32 = 15; TYPE_SFIXED64 = 16; TYPE_SINT32 = 17; // Uses ZigZag encoding. TYPE_SINT64 = 18; // Uses ZigZag encoding. }; enum Label { // 0 is reserved for errors LABEL_OPTIONAL = 1; LABEL_REQUIRED = 2; LABEL_REPEATED = 3; // TODO(sanjay) Should we add LABEL_MAP? }; optional string name = 1; optional int32 number = 3; optional Label label = 4; // If type_name is set, this need not be set. If both this and type_name // are set, this must be either TYPE_ENUM or TYPE_MESSAGE. optional Type type = 5; // For message and enum types, this is the name of the type. If the name // starts with a . , it is fully-qualified. Otherwise, C++-like scoping // rules are used to find the type (i.e. first the nested types within this // message are searched, then within the parent, on up to the root // namespace). optional string type_name = 6; // For extensions, this is the name of the type being extended. It is // resolved in the same manner as type_name. optional string extendee = 2; // For numeric types, contains the original text representation of the value. // For booleans, "true" or "false". // For strings, contains the default text contents (not escaped in any way). // For bytes, contains the C escaped value. All bytes = 128 are escaped. // TODO(kenton) Base-64 encode? optional string default_value = 7; optional FieldOptions options = 8; } message EnumDescriptorProto { optional string name = 1; repeated EnumValueDescriptorProto value = 2; optional EnumOptions options = 3; } message EnumValueDescriptorProto { optional string name = 1; optional int32 number = 2; optional EnumValueOptions options = 3; } message ServiceDescriptorProto { optional string name = 1; repeated MethodDescriptorProto method = 2; optional ServiceOptions options = 3; } message MethodDescriptorProto { optional string name = 1; // Input and output type names. These are resolved in the same way as // FieldDescriptorProto.type_name, but must refer to a message type. optional string input_type = 2; optional string output_type = 3; optional MethodOptions options = 4; } message FileOptions { // Sets the Java package where classes generated from this .proto will be // placed. By default, the proto package is used, but this is often // inappropriate because proto packages do not normally start with backwards // domain names. optional string java_package = 1; // If set, all the classes from the .proto file are wrapped in a single // outer class with the given name. This applies to both Proto1 // (equivalent to the old "--one_java_file" option) and Proto2 (where // a .proto always translates to a single class, but you may want to // explicitly choose the class name). optional string java_outer_classname = 8; // If set true, then the Java code generator will generate a separate .java // file for each top-level message, enum, and service defined in the .proto // file. Thus, these types will *not* be nested inside the outer class // named by java_outer_classname. However, the outer class will still be // generated to contain the file s getDescriptor() method as well as any // top-level extensions defined in the file. optional bool java_multiple_files = 10 [default=false]; // Generated classes can be optimized for speed or code size. enum OptimizeMode { SPEED = 1; // Generate complete code for parsing, serialization, // etc. CODE_SIZE = 2; // Use ReflectionOps to implement these methods. LITE_RUNTIME = 3; // Generate code using MessageLite and the lite runtime. } optional OptimizeMode optimize_for = 9 [default=SPEED]; // The parser stores options it doesn t recognize here. See above. repeated UninterpretedOption uninterpreted_option = 999; // Clients can define custom options in extensions of this message. See above. extensions 1000 to max; } message MessageOptions { // Set true to use the old proto1 MessageSet wire format for extensions. // This is provided for backwards-compatibility with the MessageSet wire // format. You should not use this for any other reason It s less // efficient, has fewer features, and is more complicated. // // The message must be defined exactly as follows // message Foo { // option message_set_wire_format = true; // extensions 4 to max; // } // Note that the message cannot have any defined fields; MessageSets only // have extensions. // // All extensions of your type must be singular messages; e.g. they cannot // be int32s, enums, or repeated messages. // // Because this is an option, the above two restrictions are not enforced by // the protocol compiler. optional bool message_set_wire_format = 1 [default=false]; // Disables the generation of the standard "descriptor()" accessor, which can // conflict with a field of the same name. This is meant to make migration // from proto1 easier; new code should avoid fields named "descriptor". optional bool no_standard_descriptor_accessor = 2 [default=false]; // The parser stores options it doesn t recognize here. See above. repeated UninterpretedOption uninterpreted_option = 999; // Clients can define custom options in extensions of this message. See above. extensions 1000 to max; } message FieldOptions { // The ctype option instructs the C++ code generator to use a different // representation of the field than it normally would. See the specific // options below. This option is not yet implemented in the open source // release -- sorry, we ll try to include it in a future version! optional CType ctype = 1; enum CType { CORD = 1; STRING_PIECE = 2; } // The packed option can be enabled for repeated primitive fields to enable // a more efficient representation on the wire. Rather than repeatedly // writing the tag and type for each element, the entire array is encoded as // a single length-delimited blob. optional bool packed = 2; // Is this field deprecated? // Depending on the target platform, this can emit Deprecated annotations // for accessors, or it will be completely ignored; in the very least, this // is a formalization for deprecating fields. optional bool deprecated = 3 [default=false]; // EXPERIMENTAL. DO NOT USE. // For "map" fields, the name of the field in the enclosed type that // is the key for this map. For example, suppose we have // message Item { // required string name = 1; // required string value = 2; // } // message Config { // repeated Item items = 1 [experimental_map_key="name"]; // } // In this situation, the map key for Item will be set to "name". // TODO Fully-implement this, then remove the "experimental_" prefix. optional string experimental_map_key = 9; // The parser stores options it doesn t recognize here. See above. repeated UninterpretedOption uninterpreted_option = 999; // Clients can define custom options in extensions of this message. See above. extensions 1000 to max; } message EnumOptions { // The parser stores options it doesn t recognize here. See above. repeated UninterpretedOption uninterpreted_option = 999; // Clients can define custom options in extensions of this message. See above. extensions 1000 to max; } message EnumValueOptions { // The parser stores options it doesn t recognize here. See above. repeated UninterpretedOption uninterpreted_option = 999; // Clients can define custom options in extensions of this message. See above. extensions 1000 to max; } message ServiceOptions { // Note Field numbers 1 through 32 are reserved for Google s internal RPC // framework. We apologize for hoarding these numbers to ourselves, but // we were already using them long before we decided to release Protocol // Buffers. // The parser stores options it doesn t recognize here. See above. repeated UninterpretedOption uninterpreted_option = 999; // Clients can define custom options in extensions of this message. See above. extensions 1000 to max; } message MethodOptions { // Note Field numbers 1 through 32 are reserved for Google s internal RPC // framework. We apologize for hoarding these numbers to ourselves, but // we were already using them long before we decided to release Protocol // Buffers. // The parser stores options it doesn t recognize here. See above. repeated UninterpretedOption uninterpreted_option = 999; // Clients can define custom options in extensions of this message. See above. extensions 1000 to max; } message UninterpretedOption { // The name of the uninterpreted option. Each string represents a segment in // a dot-separated name. is_extension is true iff a segment represents an // extension (denoted with parentheses in options specs in .proto files). // E.g.,{ ["foo", false], ["bar.baz", true], ["qux", false] } represents // "foo.(bar.baz).qux". message NamePart { required string name_part = 1; required bool is_extension = 2; } repeated NamePart name = 2; // The value of the uninterpreted option, in whatever type the tokenizer // identified it as during parsing. Exactly one of these should be set. optional string identifier_value = 3; optional uint64 positive_int_value = 4; optional int64 negative_int_value = 5; optional double double_value = 6; optional bytes string_value = 7; }
https://w.atwiki.jp/arduino/pages/16.html
オススメのサイトを是非教えてください! Arduino日本語リファレンス v0.4 http //www.musashinodenpa.com/arduino/ref/ Make http //jp.makezine.com/blog/arduino/ なんでも作っちゃう、かも。 http //arms22.blog91.fc2.com/blog-category-26.html 2ch Gainer・Arduinoーフィジカル・コンピューティングスレ http //science6.2ch.net/test/read.cgi/denki/1217774607/ PIC AVR工作室別館 arduinoの館 http //nekosan0.bake-neko.net/index.html Making Things Talk POCHI http //makingthingstalkpochi.blogspot.com/ 四谷工作研究所 http //artstudium.org/kousaku/arduino/ 建築発明工作ゼミ2008 http //kousaku-kousaku.blogspot.com/ TODO ... どちらかといえばAVR系 千秋ゼミ/AVR http //www-ice.yamagata-cit.ac.jp/ken/senshu/sitedev/index.php?AVR すzのAVR研究 http //suz-avr.sblo.jp/ えるむ http //elm-chan.org/index_j.html でんし研 http //homepage2.nifty.com/denshiken/ AVR Wiki http //avrwiki.jpn.ph/wiki.cgi TODO ... YAPAN.org/ことぶ記/小林茂さん http //www.yapan.org/ http //www.yapan.org/diary/
https://w.atwiki.jp/warband/pages/297.html
dlga_start austad_talk17|...I...I can hardly believe it! dlga_start close_window.42|We'll meet you outside the fort. dlga_start austad_talk15|Well? Have you made a decision? dlga_start austad_talk1|...Hmm? Oh, it's you, that company leader whose been helping us in the field. What are you doing here? dlga_austad_talk1 austad_talk2|I'm curious as to what a man of your rank is doing here in the barracks. dlga_austad_talk1 close_window|I'll just be going now, Visavo. dlga_austad_talk2 austad_talk3|And why should the business of a Visavo concern an outsider like yourself? dlga_austad_talk3 austad_talk4|A ranking officer just seems out of place here, is all. dlga_austad_talk3 close_window|You're right.. I should move along. dlga_austad_talk4 austad_talk5|No offense friend, but there may be more forces at work within the Legion than an outsider could understand. dlga_austad_talk5 austad_talk6|Try me, Visavo. I may surprise you. dlga_austad_talk6 austad_talk9|These are sensitive matters. However, you have proven yourself a friend to the Legion... dlga_start austad_talk1.1|...Hmm? What are you looking at, soldier? dlga_austad_talk1 austad_talk2.1|Sir, I was just wondering why you're back here in the barracks. dlga_austad_talk1 close_window.1|Forgive me, Visavo. dlga_austad_talk2 austad_talk3.1|And why should the business of a Visavo concern a legionary like yourself? dlga_austad_talk3 austad_talk4.1|A man of your rank just seems out of place here, that's all. dlga_austad_talk3 close_window.1|You're right, sir. I should move along. dlga_austad_talk4 austad_talk5.1|Hmm...say, your accent sounds quite odd for a {reg33?woman man} of the Third. Who is your Visavo? dlga_austad_talk5 austad_talk6.1|Uh...Visavo...Oct...uh...Oct-Octervius? dlga_austad_talk6 austad_talk7|Who? You don't even kn- hold on. Your uniform looks off as well. You're not a real Third soldier, are you! dlga_austad_talk7 austad_talk8|You know, I should probably get back to my post- dlga_austad_talk8 austad_talk9|Wait, soldier, your face looks awfully familiar...you're the renowned {reg33?lady lord} {playername}, aren't you? You've caused quite a stir in the lands of Perisno lately. dlga_austad_talk8 close_window|(Looks puzzled) Very well...soldier. [Not enough renown] dlga_austad_talk9 austad_talk10|{playername}, can I be honest with you about something? dlga_austad_talk10 austad_talk11|Yes, what is it? dlga_austad_talk10 close_window|Sorry, but I really must be going now. dlga_austad_talk11 austad_talk12|I...I am not particularly fond of the way Atanos Octiem is running the Third. His vision of resurrecting the ancient Venetoran Empire is, well, nonsense. dlga_austad_talk12 austad_talk13|He fails to recognize the strength of the new powers of Perisno, and I worry he will bring about the destruction of the Venetoran legacy once and for all. dlga_austad_talk13 austad_talk14|I have a proposition for you. I have covertly secured the support of my division and second-in-command Kalero to revolt against the Atanos, and with your help we may actually stand a chance at beating him. dlga_austad_talk14 austad_talk15|I will warn you however. Even with my division gone, we would be assaulting over 400 troops holed up in this outpost, as well as the Atanos' personal guard regiment. It will no doubt be a punishing fight. What do you say? dlga_austad_talk15 austad_talk16|Very well. I will help your cause defeat Atanos Octiem and his Legion. dlga_austad_talk15 close_window|I'm sorry, Visavo, but I do not believe I am currently prepared for such a challenge. dlga_austad_talk16 close_window|A million thanks, {reg33?madame sir}. You will not regret overthrowing the militant Octiem. My troops and I will meet you outside the fort. dlga_austad_talk17 austad_talk18|We've done it! Sacrifices were made on both sides, but with your help we've captured Octiem and rid the land of his corrupted Legion. dlga_austad_talk18 austad_talk19|Now that we have control of the fort, we can make some long overdue changes. dlga_austad_talk19 austad_talk20|The prosperous market that had been shut down by Octiem to discourage external interaction will be reopened at once. We will also no longer send scouting parties out to harrass Perisnoan inhabitants. dlga_austad_talk20 austad_talk21|As we are now forever in debt to you for preserving our culture, I offer to you Octiem's personal treasury. You can also feel free to use the market and hire troops from our military specialist. dlga_austad_talk21 close_window|Thank you, and take care {playername}. dlga_start atanos_talk24|Extraordinary. Thanks to you and your men, Venetor...is ours once again. I never thought I would live to see this day. dlga_start atanos_talk22|It's good to see that you escaped as well. It seems like the Assassins managed to put together a far stronger army than we could have expected. dlga_start atanos_talk18|Atanos Austad! We weren't expecting you to come here. What happened? dlga_start close_window.43|Good luck, {reg33?Lady Lord} {playername}. dlga_start atanos_talk12|Have you investigated the stronghold? dlga_start atanos_talk001|Welcome to the Third Legion outpost, {reg33?Lady Lord} {playername}. What can I do for you? dlga_atanos_talk001 atanos_talk9a|I have reconsidered your quest. dlga_atanos_talk001 atanos_talk1a|What is the history behind this outpost? dlga_atanos_talk001 close_window|Just admiring the temple, sir. dlga_start atanos_talk01|Welcome to the Third Legion outpost, {reg33?Lady Lord} {playername}. What can I do for you? dlga_atanos_talk01 atanos_talk6|About your conflict, Atanos. What was it you were planning to do? dlga_atanos_talk01 atanos_talk1a|What is the history behind this outpost? dlga_atanos_talk01 close_window|Just admiring the temple, sir. dlga_start atanos_talk1|Welcome to the Third Legion outpost, {reg33?Lady Lord} {playername}. What can I do for you? dlga_atanos_talk1 atanos_talk2|How is the Third Legion doing, Atanos? dlga_atanos_talk1 atanos_talk1a|What is the history behind this outpost? dlga_atanos_talk1 close_window|Just admiring the temple, sir. dlga_atanos_talk1a atanos_talk1b|This outpost used to be a strictly military establishment in the time of the Venetoran Empire. When Emperor Trilond died and the rebellions began, this was one of the few encampments that was not completely destroyed in the civil war. dlga_atanos_talk1b atanos_talk1c|The first Atanos Octiem, leader of the original Third Legion, led his troops and a group of civilian supporters to this outpost, intent on preserving what culture and tradition they could of their once great nation. dlga_atanos_talk1c atanos_talk1|For hundreds of years the Legion sustained itself, defending against the many threats that appeared over the centuries. Our liberation from the new egomaniacal 'Octiem' I believe represents a turning point for the future of our people. dlga_atanos_talk2 atanos_talk3|The people are flourishing now that I have relaxed some of the restrictions of the pretender Octiem. I sense a renewed feeling of vitality and yearning for something...something greater than our current situation. dlga_atanos_talk3 atanos_talk4|Is there anything I can do to help? dlga_atanos_talk3 close_window|Most interesting. I wish you luck, then. dlga_atanos_talk4 atanos_talk5|Well...perhaps. I am at an impasse, {reg33?Lady Lord} {playername}. One one hand, I refuse to follow in the footsteps of Octiem and squander the lives of my fellow Venetorans in some fruitless conquest. On the other hand, I feel my people have been confined to this life for too long, and that they wish to fight their way back to the frontlines of Perisno. dlga_atanos_talk5 atanos_talk6|I understand your concern for your people. Say I were to put my forces at your disposal, do you have a plan? dlga_atanos_talk5 atanos_talk5a|I would like to be of assistance, but you will have to ask me at a later date. dlga_atanos_talk5 close_window|I'm sorry but I believe you should not push your luck any more than you already have. dlga_atanos_talk5a close_window|Of course, I understand. Please do not let me inconvenience you at this time. dlga_atanos_talk6 atanos_talk7|Ah, well...you have no doubt noticed the abandoned stronghold to the northwest of this outpost. This stronghold holds a special place in the hearts of my people, as it was the economic, cultural, and political capital of the Venetoran Empire- this was the site of Venetor itself. dlga_atanos_talk7 atanos_talk8|Though the city was destroyed in the civil war that first drove us away, it seems to have been partly rebuilt over the past decades. This leads me to believe it is not as abandoned as many people think. dlga_atanos_talk8 atanos_talk9|Do you have any ideas about who you think may be inhabiting your old homeland? dlga_atanos_talk9 atanos_talk10|I can't say for sure. We clashed long ago with the Grazir Worshippers in the storied Battle for the Enlightenment, and I assume that the secrecy of these inhabitants has no less than a sinister origin. However, there is only one way to find out, and this could be your task if you would be so noble as to take it. dlga_atanos_talk9a atanos_talk10|What have you decided, {reg33?Lady Lord} {playername}? dlga_atanos_talk10 atanos_talk11|I will take your quest, Atanos, in the name of liberation for your people. dlga_atanos_talk10 close_window|I must take some time to think this over. dlga_atanos_talk11 close_window|Excellent! Thank you for taking on this task, and best of luck. dlga_atanos_talk12 atanos_talk13|Yes, I stormed the stronghold with my men and cleared it of the Assassins of Ral'Daiun that were camped inside. dlga_atanos_talk12 close_window|I am still working on it. dlga_atanos_talk13 atanos_talk14|So it was the Assassins of Ral'Daiun...how strange. I can't say there have ever been direct hostilities between us before, but I can't imagine this will please their leadership. dlga_atanos_talk14 atanos_talk15|You have given us the opportunity to reclaim our home, and for that I am grateful. I have already dispatched a group of pioneer citizens from the outpost with an elite guard regiment to assess the situation and set up initial defences around the stronghold. dlga_atanos_talk15 atanos_talk16|I fear that a retaliatory strike on the stronghold may be inevitable- the Assassins are not the type to let aggression go unpunished. I am reluctant to petition you for your aid again, but I don't believe the stronghold will stand against attack without your help. dlga_atanos_talk16 atanos_talk17|Yes, Atanos. My men will gladly join yours in the defence of Venetor. dlga_atanos_talk16 close_window|I'm sorry, but I can offer no more assistance at this point. Good luck to you. dlga_atanos_talk17 close_window|The Legion owes its survival to you, {reg33?Lady Lord} {playername}. My best men will be waiting for you at the stronghold to discuss the defence. dlga_atanos_talk18 atanos_talk19|Well, {reg33?Lady Lord} {playername}, I must admit it simply felt wrong for me to be holed up in that fort while you fought off our enemies with Visavo Hendrus and his men here. dlga_atanos_talk19 atanos_talk20|So, I decided to make haste towards the stronghold with ten of my personal guards - I was worried we would be too late, but it appears we made it just in time. dlga_atanos_talk20 atanos_talk21|Just as we were riding past Ingvar's Mercenary Guild, we caught a glimpse of what must have been the assaulting force marching along the coast of the lake in the distance. dlga_atanos_talk21 close_window|Though marching on foot, they must have been no more than two hours away by now. We should begin making battle preparations now. Visavo Hendrus, {reg33?Lady Lord} {playername}- ready your men! dlga_atanos_talk22 atanos_talk23|I'm glad that you made it out alive as well. Unfortunately it seems that the fate of Venetor lies not where we hoped it would. dlga_atanos_talk23 close_window|So it seems. Though we may have failed on this day, the fight continues. Thank you for fighting for what is right, and good luck in your future adventures, {playername}. dlga_atanos_talk24 atanos_talk25|Now that the stronghold is fully under our control, we can begin to repair and repopulate the town. Fortunately it looks like it has been spared much damage, so we should be able to get up and running in short order. dlga_atanos_talk25 atanos_talk26|The final task we need to complete is, unfortunately, out of my hands once again. I'm afraid it would be far to dangerous for me to trek across Perisno at this time. dlga_atanos_talk26 atanos_talk27|I have a contact in Krain- a long time friend I would trust with my life. He is an expert trader, and will be able to set up some initial caravan lines from Venetor to jumpstart our eeconomy. dlga_atanos_talk27 atanos_talk28|He won't answer to anyone, however. You must be sure to ask him what the best way to get to the water mill is, and he will know you were sent by me. dlga_atanos_talk28 close_window|Victory is whitin our grasp, {reg33?Lady Lord} {playername}. Good luck. dlga_start close_window.44|It's good to see that the Atanos decided to show up after all. dlga_start visavo_talk1a|Feel free to make use of the accomodations of the stronghold while you and your men wait. dlga_visavo_talk1a close_window|Thank you, Visavo. dlga_start visavo_talk1|It's good to see you here, {reg33?madam sir}. We are making plans for the defence of this stronghold against the imminent threat of the Assassins of Ral'Daiun. dlga_visavo_talk1 visavo_talk2|What do you know about this assaulting force? dlga_visavo_talk2 visavo_talk3|It's difficult to make an accurate estimate because the Assassins are very good at counter-espionage. However, one of our scouts trailed a lead and suggests they have at least 300 men at their disposal. dlga_visavo_talk3 visavo_talk4|We're not certain when they plan to attack, so it would be best if you and your army camp here until the assault. dlga_visavo_talk4 visavo_talk5|How many troops do you have with you? dlga_visavo_talk4 close_window|I understand. See you on the battlefield, Visavo. dlga_visavo_talk5 visavo_talk6|I currently have an elite detachment of 10 Sabovalars, 30 Empyrean Legionaries, and 10 Companion Archers under my command. What we lack in numbers, we will make up for in discipline and training. dlga_visavo_talk6 close_window|Good. See you on the battlefield, Visavo. dlga_start close_window.45|Thank you for delivering the message to the merchant, {playername}. I owe you a great deal for all your assistance. Please accept this as a reward. dlga_start sidhethon_talk|What? What do you want? Leave me be. I have no time for beggars. dlga_sidhethon_talk close_window|Shut up, loser. dlga_start bw_talk|Hello. dlga_bw_talk bw_quest|I am {playername}. Who are you? dlga_bw_talk premio|I have done it! Now, the Geldarin Naphali are free from oppression! dlga_bw_quest talkbw|I am a Geldarin Naphali. dlga_premio duskfall|You have achieved it! I knew you would do it. My friend, we are forever in your debt. dlga_duskfall duskfall2|I have a gift for you. This is Duskfall, one of the finest bows ever forged by Geldarin Naphali. It is used now by others as well, but this is the original, best one. dlga_duskfall2 close_window|Thank you for your gift. I will help the Geldarin Naphali defeat the Elintoran Naphali. For glory! dlga_bw_talk close_window|I haven't got the time. dlga_talkbw reminsc2|I long for the destruction of the vile scum of Elintoran Naphali. They have comitted atrocities against us that are unspeakable.. dlga_reminsc2 bwcont|I agree. dlga_reminsc2 close_window|The thought of Naphali disgusts me. dlga_bwcont bwventa2|I am a Geldarin Naphali. My ancestors were once the dominant Naphali clan, but that time is once gone. We are now pushed aside, ruled by our enemies the cruel, savage Elintoran Naphali. dlga_bwventa2 bwventa3|I will help you defeat the Elintoran Naphali. dlga_bwventa2 bwventa2|Too bad. I dislike Naphali regardless. dlga_bwventa3 bwventa31|I think you are a good man. You have potential. My task for you is to conquer the capital city of Forniron, the city we are standing in right here. I think you can do it. dlga_bwventa3 close_window|Hearing that pleases me. I hope you will succeed. dlga_bwventa31 close_window|I shall help you conquer Forniron. I have no love for the Elintoran Naphali. dlga_bwventa31 close_window.1|Geldarin Naphali? There are enough of those scum in the world already! dlga_start bye21|Greetings. dlga_bye21 close_window|Greetings to you too. dlga_start failure|I failed. I'm sorry. dlga_failure close_window|Oh . . . Oh well. I suppose you did the best you could. Bad luck, friend. Farewell. dlga_start hi|I have done it! I defeated the Red Immortals and took the shield. dlga_hi hi1|I knew you could do it! In my vision, I saw that one day a {reg33?lady man} would come and defeat them! Now, I have a revelation to make I used to be a Red Immortal. dlga_hi1 hi2|What?? Then why would you want me to kill them? And are the visions that you talked about all fake? dlga_hi2 hi3|They betrayed me and cast me out. I have longed for this day. Yes, the vision is fake too. And I have a reward for you... dlga_hi3 close_window|This is my old set of armor. Farewell, adventurer. I sense a great future in you... dlga_start crazy_man_introduction|I have seen it! A vision! A piece of craftsmanship beyond the capabilities of a mortal, wielded by the masters of intimidation... and they all thought it was a lie! dlga_crazy_man_introduction crazy_man_lore_1|My good man, what in the world are you rambling on about? dlga_crazy_man_lore_1 crazy_man_lore_2|I told them they would come! I told them! But no, there is no evidence, and no, the books don't mention them. Now, after long last, I have proof! Real and concrete proof! dlga_crazy_man_lore_2 crazy_man_lore_3|You told them that what would come? Please, my patience is thinning. dlga_crazy_man_lore_3 crazy_man_lore_4|The Immortals, sir, the infamous Red Immortals, the 'mythical' elites of the Old Hakkon army! After an account written by the Hakkon historian Mirkhond was discovered some years ago, the tale of these invincible soldiers has been used to inspire many a young lad into enlisting in the army. dlga_crazy_man_lore_4 crazy_man_lore_5|So you say you have seen these men. Where would I be able to find them? dlga_crazy_man_lore_5 crazy_man_lore_option|I have indeed seen them, but their location was not clear to me. Perhaps you should ask a more learned man of what they know of this 'mythical' tale. They may know where to send you next. If you defeat these Red Immortals, you will be able to take nigh invincible loot and their legendary shield, the Aegis! dlga_crazy_man_lore_option crazy_man_lore_6|Where would I be able to find such a man? dlga_crazy_man_lore_option close_window|I'm sorry- I've had enough of this nonsense. Good day. dlga_crazy_man_lore_6 close_window|The lands of Tolrania is renowned for their interest in the intellects. You will certainly find someone to ask at the center of learning in Perisno. dlga_start close_window.46|I shall search for the Red Imortals. dlga_start whatbringsutogalwe|Good to see you, {playername}. Thank you for cleaning the grazir worshippers from Perisno. Now, how can I help you? dlga_start dealt_yet|Hello, {playername}, have you dealt with the Grazir worshippers yet? dlga_dealt_yet dealt_with_demon_wors|Yes, they are dead. dlga_dealt_yet close_window|No, they are still at large. dlga_dealt_with_demon_wors dealt_with_demon_wors1|The Grazir worshippers are truly a menace- it seems they have managed to find some otherworldly allies, and speak of a 'Dreaded One' whom they worship. dlga_dealt_with_demon_wors1 galwe_is_grateful|That is distressing. We can only hope they, are swiftly defeated. dlga_galwe_is_grateful close_window|In any case, thank you. The city of Galwe is grateful for your deed. dlga_start whatbringsutogalwe.1|Hello, {playername}, what brings you to the library of Galwe? dlga_start whoubeyuh|Hello, who might you be? dlga_whoubeyuh whoubeyuh1|I am {playername}. dlga_whoubeyuh1 whatbringsutogalwe|Well met, {playername}. What brings you to the Library of Galwe? dlga_whatbringsutogalwe anythingicando|Is there anything I can do to assist your research? dlga_anythingicando demonbois|Actually there is. Grazir Worshippers are a scourge on our great city, and they often attack students of this library. Specifically, some outside the city are a great nuisance- could you deal with them? dlga_demonbois demonboisyuhh|Of course. dlga_demonbois very_well_yuhh|No, I have other business to attend to. dlga_whatbringsutogalwe weeping_galwe1|Do you have any idea what to do with this piece of junk? dlga_weeping_galwe1 weeping_galwe2|Piece of junk? Let me ... Piece of junk?! This is ... the Weeping Moon! dlga_weeping_galwe2 weeping_galwe3|Weeping Moon? What is that? dlga_weeping_galwe3 weeping_galwe4|Weeping Moon has only ever been heard of in the books of legends. This elegant piece of artwork dances in the night in the hands of its owner. It is because of this blade that many nobility cannot sleep at night, for they may have just drawn their last breath. dlga_weeping_galwe4 weeping_galwe5|Legend has it that this dagger picks its owners, always finding a way to return to the hand of the killer. I ask of you, please give this to the Library of Galwe. I will even reward you handsomely for your contribution. dlga_weeping_galwe5 weeping_galwe61|Yes, that sounds fine to me. You may have it. dlga_weeping_galwe61 close_window|Thank you so much! Please, have this. We appreciate your contribution. dlga_weeping_galwe5 weeping_galwe62|No, I have gone through hell for this. dlga_weeping_galwe62 weeping_galwe7|Very well. I can at least tell you where to go to restore this dagger to its original glory. dlga_weeping_galwe7 close_window|Speak with the weaponsmith in Dwallnor, he will know what to do with it. dlga_whatbringsutogalwe very_well_yuhh|Just looking around, carry on with your studies, sir. dlga_very_well_yuhh close_window|Very well, fair travels to you {playername}. dlga_demonboisyuhh close_window|Very well, I look forward to your success. dlga_start do_you_recognize|Do you recognize the supremacy of the Dreaded One of Grazir? dlga_do_you_recognize never__|Never! dlga_never__ close_window|Hah! Another infidel to destroy. dlga_do_you_recognize excellent__|Of course, I worship him as well. dlga_excellent__ close_window|Excellent. We will break the nations of Perisno soon, Comrade... dlga_whatbringsutogalwe lq1_intro|Do you have any important tasks that need doing? dlga_lq1_intro lq1_intro_reply|The records here are of great importance to me and many others, yet they remain incomplete. Would you be able to find an account of the Battle of Halfith for me? dlga_lq1_intro_reply lq1_accept|Of course. I will return with the record you seek. dlga_lq1_intro_reply lq1_decline|No, I cannot do this at this time. dlga_lq1_decline close_window|That is a shame, the records will not complete themselves. dlga_lq1_accept close_window|Good, return to me when you have the records. dlga_met_1 lq1_tol_menu|I seek information about the Battle of Halfith? dlga_met_2 lq1_tol_menu|I seek no secrets, merely information about the Battle of Halfith. dlga_lq1_tol_menu lq1_tol_menu_reply|What exactly did you wish to know? dlga_lq1_tol_menu_reply lq1_tol_lore_1|Who was involved in the battle? dlga_lq1_tol_lore_1 lq1_tol_menu_reply|The battle was fought between our heroic Tolranian forces, with a few minor Elintor archers and the evil villians of the Hakkon Empire. dlga_lq1_tol_menu_reply lq1_tol_lore_2|Where did the battle take place? dlga_lq1_tol_lore_2 lq1_tol_menu_reply|The battle took place in the Halfith mountain pass, north of Amarna. dlga_lq1_tol_menu_reply lq1_tol_lore_3|How many soldiers were involved in the battle? dlga_lq1_tol_lore_3 lq1_tol_menu_reply|There was a small force of Tolranian infantry and archers, with a few cavalry and Elintor archers. The Hakkons hugely outnumbered our valiant men. dlga_lq1_tol_menu_reply lq1_tol_lore_4|Who won the battle in the end? dlga_lq1_tol_lore_4 lq1_tol_menu_reply|We, the ever triumphant Tolranians won the battle thanks to our skills in combat and our determination to survive the onslaught of enemies! dlga_lq1_tol_menu_reply lq1_tol_account_1|Could you tell me an account of the battle from a soldier who was there? dlga_lq1_tol_account_1 lq1_tol_account_2|We have an old written account in this very keep that tells the story first hand. The battle started when the infantry was ordered to charge by our glorious commander, Field Marshal Dacien. We had begun hidden behind the ridge waiting to ambush the Hakkon force on the march dlga_lq1_tol_account_2 lq1_tol_account_3|Our men slaughtered the suprised Hakkons in great numbers before they were able to mount a defence. With the infantry battle becoming a more even fight, Dacien ordered his archers to take out the small Hakkon crossbow force with their mighty accurate arrow barrages. dlga_lq1_tol_account_3 lq1_tol_account_4|With volley after volley the enemy crossbow's fell, savaging the Hakkon morale. With this complete, the Hakkons began a horse charge at our infantry still fighting in sword to sword combat. Craftily, our horse archers intervened and led them astray into another barrage of arrows from our archers. dlga_lq1_tol_account_4 lq1_tol_account_5|With this, the Hakkon Cavalry fell to the ground, with their lack of shields being their idiotic downfall, ha. With this our archers could now turn their attention to our infantry's plight, who had taken great losses but still were fighting defiantly. Wave after wave of arrows fell into the now running Hakkon cowards. dlga_lq1_tol_account_5 lq1_tol_account_complete|The last we saw of the Hakkon army that day was the backs of the cowards who hadn't fallen to our weapons, running back home south. dlga_lq1_tol_account_complete close_window|What a mighty victory, thank you for sharing this account with me. dlga_met_1 lq1_eli_menu|I seek information about the Battle of Halfith? dlga_met_2 lq1_eli_menu|I seek no secrets, merely information about the Battle of Halfith. dlga_lq1_eli_menu lq1_eli_menu_reply|What exactly did you wish to know? dlga_lq1_eli_menu_reply lq1_eli_lore_1|Who was involved in the battle? dlga_lq1_eli_lore_1 lq1_eli_menu_reply|The battle was fought between a detatchment of our best archers, with a small Tolranian force and the evil villians of the Hakkon Empire. dlga_lq1_eli_menu_reply lq1_eli_lore_2|Where did the battle take place? dlga_lq1_eli_lore_2 lq1_eli_menu_reply|The battle took place in the Halfith mountain pass, north of Amarna. dlga_lq1_eli_menu_reply lq1_eli_lore_3|How many soldiers were involved in the battle? dlga_lq1_eli_lore_3 lq1_eli_menu_reply|We had a few thousand of our best archers, with a few Tolranian riders and footmen. The Hakkons outnumbered us two to one. dlga_lq1_eli_menu_reply lq1_eli_lore_4|Who won the battle in the end? dlga_lq1_eli_lore_4 lq1_eli_menu_reply|Our ever vigilant Elintor archers saved the day for the Tolranians and gave the Hakkons an unforgettable defeat. dlga_lq1_eli_menu_reply lq1_eli_account_1|Could you tell me an account of the battle from a soldier who was there? dlga_lq1_eli_account_1 lq1_eli_account_2|We have a well known story from that battle, originally told by the commander himself, Duke Valthaauuionnon. Initially our archers were hidden behind a ridgeline waiting to strike the marching Hakkon cowards. dlga_lq1_eli_account_2 lq1_eli_account_3|We let the feable Tolranian infantry charge down the hill at the Hakkons to distract their main forces. The distraction was a huge success and their infantry got caught up in close sword to sword fighting. dlga_lq1_eli_account_3 lq1_eli_account_4|We started our arrow volleys towards the Hakkon crossbowmen, the only real threat on the battlefield. Outmatched by our superior skill they fell like flies with almost no losses of our own. dlga_lq1_eli_account_4 lq1_eli_account_5|As we were finishing off the last few crossbowman, the Tolranian cavalry found themselves in trouble and being chased by the Hakkon horsemen. Quickly and decisively we turned our fire straight into the chasing horsemen. dlga_lq1_eli_account_5 lq1_eli_account_6|Their lack of shields made for easy pickings and they lasted less than a minute if that. With this over, we could turn our attention to the remaining Hakkon infantry still busy with our initial distraction. dlga_lq1_eli_account_6 lq1_eli_account_complete|The cowards began fleeing soon after and victory was marked, for the Tolranians had been saved from utter defeat. The few remaining soldiers along with the enemy King returned south to where they had come from. dlga_lq1_eli_account_complete close_window|What a mighty victory, thank you for sharing this account with me. dlga_bye223 lq1_hak_menu|Forgive me for bothering you but do you know anything about the Battle of Halfith? dlga_lq1_hak_menu lq1_hak_menu_reply|I do know of it, what did you wish to know? dlga_lq1_hak_menu_reply lq1_hak_lore_1|Who was involved in the battle? dlga_lq1_hak_lore_1 lq1_hak_menu_reply|The battle was fought between the mighty forces of the Hakkon empire and the puny cowards of Elintor and Tolrania dlga_lq1_hak_menu_reply lq1_hak_lore_2|Where did the battle take place? dlga_lq1_hak_lore_2 lq1_hak_menu_reply|The battle took place in the Halfith mountain pass, north of Amarna. dlga_lq1_hak_menu_reply lq1_hak_lore_3|How many soldiers were involved in the battle? dlga_lq1_hak_lore_3 lq1_hak_menu_reply|There were several thousand of the Hakkon Empires finest against several thousand Tolranians and a few thousand Elintor dlga_lq1_hak_menu_reply lq1_hak_lore_4|Who won the battle in the end? dlga_lq1_hak_lore_4 lq1_hak_menu_reply|Unfortunately despite the best efforts of our forces, the enemy took victory from us on this day. dlga_lq1_hak_menu_reply lq1_hak_account_1|Could you tell me an account of the battle from a soldier who was there? dlga_lq1_hak_account_1 lq1_hak_account_2|I once spoke to a veteran who gave an account from his family history of this battle. It started when the Tolranian forces sprung an attack on our marching troops from the ridgeline in the pass, attempting to take us by suprise. dlga_lq1_hak_account_2 lq1_hak_account_3|Our infantry responded and instantly became involved in vicious blade on blade fighting. While attempting to support our forces, our crossbowmen came under a vicious assault of arrows. With little to protect themselves they fired back. dlga_lq1_hak_account_3 lq1_hak_account_4|We inflicted significant casualties to the enemy but needed more to swing that fatal blow so our cavalry began to charge. Mid-charge they came under attack from Tolranian mounted archers which they then began to chase. dlga_lq1_hak_account_4 lq1_hak_account_5|The wind however was not in our favour, blowing into the cavalry and not against, allowing the enemy archers to have an increased range and pelt our valiant knights. Gradually they fell, dying bravely in the face of the enemy. dlga_lq1_hak_account_5 lq1_hak_account_complete|With our cavalry defeated and our crossbowmen low on numbers, the enemy then began their final blow by volley of arrows into our infantry lines. It was clear at this point that we would not manage a victory, so the King and his remaining force withdrew. dlga_lq1_hak_account_complete close_window|What a difficult defeat to experience, thank you for sharing this account with me. dlga_lord_talk lq1_val_account_1|I hear you were involved in the Battle of Halfith. Can you tell me your story? dlga_lq1_val_account_1 lq1_val_account_2|Indeed I can. It began when a combined force of Tolranian infantry, cavalry and a few archers combined with my detatchment of archers for Elintor ambushed a Hakkon army marching through the Halfith mountain pass. dlga_lq1_val_account_2 lq1_val_account_3|We started with a charge of Tolranian infantry from the ridge to get the bulk of the Hakkon forces involved in the fighting, with supporting fire from the archers of Tolrania and Elintor. Immediately the Hakkon forces took some heavy losses. dlga_lq1_val_account_3 lq1_val_account_4|While the infantry was fighting, we used our advantage in ranged skill to take out the Hakkon crossbowmen losing only minor amounts of our own archers, giving us a distinct advantage from that point. dlga_lq1_val_account_4 lq1_val_account_5|The Hakkons, unimpressed, charged with their heavy cavalry. The Tolranian horse archers intercepted them and then lead them into volley after volley of our combined forces arrows. Without shields they died quickly. dlga_lq1_val_account_5 lq1_val_account_6|With the remains of the cavalry dead or wounded, we could then turn our attention to the plight of the Tolranian infantry still involved in combat with the Hakkons. Raining arrows upon them, their morale cracked. dlga_lq1_val_account_6 lq1_val_account_complete|The remaining survivors fled south and we declared ourselves the winners. It was only due to the combined strength of Tolranian infantry and cavalry with Elintor archers that we won that day. dlga_lq1_val_account_complete lord_pretalk|Thank you for sharing this story, it seems one close to your heart. dlga_whatbringsutogalwe lq1_return|About the account of the Battle of Halfith dlga_lq1_return lq1_return_menu|Yes, do you have the account? dlga_lq1_return_menu lq1_return_tol|(Tell the account of Royal Scribe Taxamus) dlga_lq1_return_menu lq1_return_eli|(Tell the account of Royal Scribe Elintherail) dlga_lq1_return_menu lq1_return_hak|(Tell the account of the Erudite Scholar) dlga_lq1_return_menu lq1_return_val|(Tell the account of Duke Valthaauuionnon) dlga_lq1_return_menu lq1_return_continue|I am still trying to find an account. dlga_lq1_return_continue close_window|Thank you, I am sure you will find one soon. dlga_lq1_return_tol close_window|What a fine Tolranian victory it must have been. Thankyou for finding this for me. dlga_lq1_return_eli close_window|What a fine Elintoran victory it must have been. Thankyou for finding this for me. dlga_lq1_return_hak close_window|What a unfortunate defeat for the Hakkon Empire it must have been. Thankyou for finding this for me. dlga_lq1_return_val close_window|What a rare show of combined strength it must have been. Thankyou for finding this for me. dlga_start close_window.47|I will take back the relic for you immediately. dlga_start close_window.48|I will take back the relic for you immediately. dlga_start bye222|Leave me be. I am studying. dlga_bye222 close_window|Alright. Goodbye. dlga_bye222 schtalk|Are you a scholar? dlga_schtalk schtalk1|-The man sighs - Indeed I am. Who are you? dlga_schtalk1 sch2|I am {playername}, at your service. I have come here, to Galwe, the great center of learning and education, to seek some answers to my questions. I was hoping a very learned man like you could help me. dlga_sch2 seekwhat|Well, I suppose I cannot blame a young man for being curious. What it is, exactly, that you seek? dlga_seekwhat wut|I wish to know more about the Red Immortals. dlga_wut wut1|What?? The Red Immortals are nothing but a children's myth! Leave me be, now. Please. dlga_wut1 wut2|I'm sorry for bothering, then. Can you at least point me to someone who knows more about it? dlga_wut2 deal3|-The man shakes his head and rolls his eyes.- Fine. But you must first do something for me. dlga_deal3 deal4|Of course. What do you need? dlga_deal4 deal5|The infamous bandit, called Rdahcim, stole a family heirloom of mine. It is a relic, shaped like a cup, and he took it. - The man grinds his teeth in rage - I want you to track that bastard down, destroy his lair, and return to me the relic. Then I shall give you a clue on where the Red Immortals are. dlga_deal5 questbegin|I will do it. dlga_questbegin close_window|Good luck. You can find Rdahcim near the forests around here. dlga_deal5 close_window|No thanks. It's a waste of my time (fail the quest). dlga_start galwe_eng_recruit_yes|Welcome to the Library of Galwe, {playername}. What do you need? dlga_start close_window.49|Welcome to the Library of Galwe, {playername}. You need to serve Tolrania or follow our culture to hire troops from me. dlga_galwe_eng_recruit_yes close_window|I have no students at the moment. Come visit some other time. dlga_galwe_eng_recruit_yes galwe_eng_talk_alchemist_recruit|I have some troops that you can hire. I currently have {reg10} students avaiable, and each will need 5000 aurums as an initial payment. How many would you like to hire? dlga_galwe_eng_recruit_yes_loop galwe_eng_recruit_yes|Excellent. dlga_galwe_eng_recruit_yes_loop close_window|I have no more students at the moment. Come visit some other time. dlga_galwe_eng_recruit_yes_loop galwe_eng_talk_alchemist_recruit|Very well, They will join your party. I have {reg10} students remaining, and each will need 5000 aurums as an initial payment. How many would you like to hire? dlga_galwe_eng_talk_alchemist_recruit galwe_eng_recruit_yes_loop|I would like to hire one student. dlga_galwe_eng_talk_alchemist_recruit galwe_eng_recruit_yes_loop.1|I would like to hire five students. dlga_galwe_eng_talk_alchemist_recruit close_window|I have to go now. dlga_bye222 11|It's me, {playername}. The one you talked to before. I have your relic. dlga_11 12|Ah! Very good then, {playername}! Thank you so much for this! Now, I believe I promised you information for the relic. You will need to go and travel to Amarna to consult my colleague, who is an expert on these matters. dlga_12 close_window|Thank you. Goodbye. dlga_start attack1.1|Who the hell are you? And what do you want? dlga_attack1 close_window.1|Me? I am the one who will kill you. dlga_start bye223|If you wouldn't mind, I'm trying to concentrate. dlga_bye223 close_window|Sorry for bothering you. dlga_bye223 aschtalk|The scholar of Galwe told me to find you. I have a question to ask. dlga_aschtalk aschtalk1|My friend from Galwe, yes. What exactly is it you need? dlga_aschtalk1 aschtalk2|I am seeking information about the legend of the Red Immortals. More specifically, where they are rumored to be located. He said that you are the greatest expert on the subject in all of Perisno. dlga_aschtalk2 aschtalk3|Well, I'm afraid I can only relay you once more to another source. I have closely studied the texts of the scholar Mirkhond for many years, but I have done so from a purely factual and historical perspective. What you want is more obscure and absolute. The Mythseeker will know the answer to your question, I have no doubt in my mind. dlga_aschtalk3 aschtalk4|Another person to track down...where can I find this Mythseeker that you speak of? dlga_aschtalk4 close_window|The last I checked, he was near Sasspegah castle. Perhaps you should search around there. dlga_start bye223.1|I seek them ... the myths... dlga_bye223 close_window.1|... (you leave the man alone). dlga_bye223 aschtalk.1|The scholar of Amarna told me to find you. I have a question to ask. dlga_aschtalk aschtalk1.1|What is it? Leave me be! I seek the myths, the truth! Do not talk of foolish scholars to me! dlga_aschtalk1 aschtalk2.1|I am sorry. I have a question about the Red Immortals. dlga_aschtalk2 aschtalk3.1|The Red Immortals? What business have you with them? dlga_aschtalk3 aschtalk4.1|Dangerous business. I seek their legendary weapons and shield, and I will kill them. dlga_aschtalk4 aschtalk5|You want to find them? And kill them? You are nothing but a fool. You cannot defeat the Immortals. dlga_aschtalk5 aschtalk6|That is your opinion. Please tell me where they are. dlga_aschtalk6 close_window|-the man smiles to himself-. I will tell you ... you are going to die anyway. Go to the village of Wahran. That is all I shall tell. Now leave me be. dlga_start attack1.2|Surrender or die! dlga_attack1 redimmortals|We are the Red Immortals, from the old Hakkon Empire. I would think twice before attacking. dlga_redimmortals close_window|No thanks. You will die, here. Now. dlga_start bye21.1|Greetings {playername}. dlga_bye21 close_window.1|Greetings to you too, great bard. dlga_aneirin_talk aneirin_espada|I did it, Targith. I have the book and the lyre. dlga_aneirin_espada aneirin_espada1|Excellent! You have done a great job! Here, let me take those.. dlga_aneirin_espada1 aneirin_espada2|Aren't you going to tell me where the sword is, now?? dlga_aneirin_espada2 aneirin_espada3|Hah! Of course! I have it ... right here, with me! dlga_aneirin_espada3 aneirin_espada4|... ... WHAT?? You mean to tell me that I went on this wild goose chase to find those two relics JUST for some sort of test that you concocted? dlga_aneirin_espada4 aneirin_espadaa|Indeed. These two relics are going to be useful for me in my research for the Kingslayer, but they do not provide the answers to where Kingslayer is simply because I have it right here. I did what I did as a test for you. I wanted to see what type of warrior this generation had. You have still done a great favor for me, {playername}. You brought me two important relics. As your payment, I shall give you Kingslayer. dlga_aneirin_espadaa aneirin_espada222|Someday, you will be the one people write stories about. I have great hopes for you. dlga_aneirin_espada222 close_window|Thank you, Taragith. I will make good use of this legendary sword. Farewell.. dlga_aneirin_talk failure111|Bard, I failed. I'm sorry. dlga_failure111 close_window|Oh . . . Oh well. I suppose you did the best you could. Bad luck, friend. Farewell. dlga_start close_window.50|Come back when you have it. dlga_start aneirin_talk|Good day, my {reg33?lady lord}. I am Targith, Great Bard of Perisno. I am the one who wrote the poems, 'Lost One's Soul', 'The Heir of the Heiress', and many more. I am also responsible for chronicling the histories of many legendary weapons and mysterious occurances in Perisno. Furthermore, I have written historical work for the Scholar's Guild, and my work has been praised all over the world. dlga_aneirin_talk aneirin_talk2|Continue, please dlga_aneirin_talk close_window|I have other things to do than to listen to a fool. Farewell. dlga_aneirin_talk2 aneirin_talk3|I'm afraid that if I go on, I will never stop talking. You look like a capable type. I have recently been delving deep into tomes and accounts of the sword, the Kingslayer. It is said that the great Emperor of the Old Perisnoan Empire, Thyceo, slew seven different kings with that one sword to gain dominance. I might have a faint idea of where it is, now that I know most of the details. Would you like to hear my idea? dlga_aneirin_talk3 aneirin_talk4|Yes. Please tell me. dlga_aneirin_talk3 close_window|I have other things to do. I believe Kingslayer to be a myth. Farewell. dlga_aneirin_talk4 aneirin_talk5|To search for the sword, you will need to find two items a lyre and a book. It is said that Emperor Thyceo's bard wrote the secret of where Kingslayer was hidden in the back of his lyre, named the Lyre of Yralis. If this proves untrue, then the book will hold the secret. The book, called the 'Biography of Emperor Thyceo', has the location of the sword inside. I am certain that the secret to Kingslayer lies inside one of these two items. dlga_aneirin_talk5 aneirin_talk6|Interesting. Where shall I find the lyre and book? dlga_aneirin_talk5 close_window|I have better things to do than going on a futile treasure hunt. Farewell. dlga_aneirin_talk6 aneirin_talk7|Oh, it is easy. You must meet an old reclusive hermit, called the Unusual Hermit by everyone around him, at Verlorne Castle. He know where the Lyre is. And the Biography of Thyceo, hmm, I think that the Priest Calain can say something about it's whereabouts, but, alas, I don't know where he lives now. Be warned, these two items are going to be very hard to acquire. You will need to be prepared to face many hardships in order to obtain them. However, I believe you can do it. If you succeed, you get the greatest sword of all... the Kingslayer, rumored to have a blade that never dulls. Oh... and, if you do find these items, you will most likely need me to translate the words for you, as they are written in Old Perisnoan dialect. dlga_aneirin_talk7 close_window|Alright. I shall go search for them. dlga_aneirin_talk7 close_window.1|I am not interested, sorry. I don't need a new sword and there are no guarantees of success, after all. dlga_start pj_talk|What do you want? dlga_pj_talk close_window|Nothing. Goodbye. dlga_pj_talk pj_talk2|Are you the one they call the Unusual Hermit? Can you tell me where the Lyre of Yralis is? dlga_pj_talk2 pj_talk3|I am indeed the hermit. I was once a great general, serving under the Freelancer Guild. But that was a lifetime ago... who are you, and what do you want? dlga_pj_talk3 pj_talk4|(Lie) I am the descendant of the bard Yralis. I need to know where he hid it. dlga_pj_talk3 pj_talk5|My name is {playername}. The Great Bard Taragith sent me. We need the Lyre for one of Taragith's discoveries. dlga_pj_talk4 close_window|I hope you are not trying to fool anyone ... do you think me an idiot? Yralis left no descendant. Begone! dlga_pj_talk5 pj_talk6|Taragith? Hmm..what has he gotten himself into this time, I wonder? I have heard that you might find the lyre somewhere near the Four Pillars. There, you will find a noble by the name of Galine. dlga_pj_talk6 pj_talk7|Where? [Intimidate] dlga_pj_talk6 pj_talk8|Where? dlga_pj_talk8 close_window|Ah. I'd forgotten that it is not called by that name anymore... it is Westrey Castle. dlga_pj_talk7 close_window|I don't fear you, {reg33?wench knave}, I've killed men who were thousand times better warriors than you. But I like your methods. You can find him at Westrey Castle. dlga_pj_talk close_window.1|Nothing. Sorry for bothering. dlga_pj_talk pj_talk2.1|Are you called Galine? dlga_pj_talk2 pj_talk3.1|Yes. My name is Galine Goldine, and you are... ? dlga_pj_talk3 pj_talk4.1|(Lie)I am the last descendant of Emperor Thyceo. I seek the lyre of my ancestor's faithful bard, Yralis. dlga_pj_talk3 pj_talk5.1|My name is {playername}. Great Bard Taragith sent me. He seeks the lyre of Yralis for a recent discovery he made. dlga_pj_talk4 close_window.1|Do you think I am stupid? Thyceo left only one descendant, who died early in his reign. Take off. dlga_pj_talk5 pj_talk6.1|The Lyre of Yralis is an heirloom of my family. However, a Valahir raider by the name of Sekr Frosttongue took it from me. I do not know where it is now, but maybe the Priest Calain will know. Calain once preached to him, I have heard. He currently resides somewhere near Forde but I am not sure exactly his whereabouts. Search around that area. dlga_pj_talk6 close_window|Well. I will travel to the countryside of Forde, then. Farewell. dlga_pj_talk close_window.2|Nothing, I'm leaving. dlga_pj_talk pj_talk2.2|Priest Calain? That is you, correct? dlga_pj_talk2 pj_talk3.2|That is who I am. I used to be full of life ... full of zeal and religion. I am now a priest in all but name. I grow old, and my mind grows old along with me... (his eyes grow distant for a second, then turns back to you). Did Taragith send you? He seeks the Book, does he not? dlga_pj_talk3 pj_talk4.2|Yes, and I also want the knowledge of the whereabouts of the raider Sekr Frosttongue. dlga_pj_talk4 pj_talk5|I will tell you where he and the lyre are. But do me a favor first. You must kill me. I would like to quicken my journey to the afterlife. Please, do it. dlga_pj_talk5 pj_talk6.2|Well. I will do it, if you wish it so. dlga_pj_talk5 close_window|I am not an assassin. I shall not do it. dlga_pj_talk5 pj_talk7|No. You are a wise and good man, and I sense you still have many good things to do. Listen, I can help your mission with 500 coins. dlga_pj_talk6 close_window.1|At last! Your enemy is hiding in Wotin Castle, his old home. And the book ... I have the book. You can take it. Now, do it ... (Your weapon sinks into his flesh. You do not hear any cry of pain, but only see his eyes slowly shutting down, until his body is totally limp. Then, you leave the room slowly, after finding and taking the book.) dlga_pj_talk7 close_window.1|Hmph... maybe you are right after all. The New Gods still need me ... perhaps. You can find the rogue Sekr at Wotin Castle. (he hands you the book after searching it for a while in his library.) dlga_start order2|You have courage, idiot, I thought you were not coming. dlga_order2 order3|You can still save many lives... dlga_order3 order4|It is too late. My god, Valhar, wants your blood. You're nothing more than a fool and I'll drink beer in your skull tonight. Then, I will send your skull to Taragith. dlga_order4 close_window|So be it. dlga_pj_talk close_window.3|Forget about it, I'm leaving. dlga_pj_talk pj_talk2.3|Sekr Frosttongue. I come to you, looking for the Lyre of Yralis. dlga_pj_talk2 pj_talk3.3|Another one? Sigh ... Well, maybe you're smarter. The rest of you 'seekers' have died trying. I give you two options pay me 3,000 aurums, and I will tell you where they are, or get out of my sight. dlga_pj_talk3 pj_talk4.3|Ok, take 3000 aurums. Tell me, where are they? dlga_pj_talk4 close_window.2|Somebody bought the lyre two days ago. But you are a fool and I will not give anymore information to you. dlga_pj_talk3 close_window|I am tired of all these stupid bards' games. I don't want Kingslayer anyways. I give up. So long. dlga_pj_talk3 pj_talk5.2|There is another option You die if you don't tell me where they are. dlga_pj_talk5 close_window.1|Hahaha, you think you can kill me? Alright. Let's fight, outside. dlga_start siegfried_escort_1|You committed a crime against the Church of Faith. Punishment awaits you! Surrender or die! dlga_siegfried_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start siegfried_escort_2|Greeting! We are warriors the Church of Faith. dlga_siegfried_escort_2 close_window|God bless you! dlga_siegfried_escort_2 close_window.1|{s3} dlga_start zeladeck_escort_1|Zelaeck guides us to victory! Surrender or die! dlga_zeladeck_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start zeladeck_escort_2|Zelaeck guides us to victory! Glory to Falki! dlga_zeladeck_escort_2 close_window|Glory to heroes! dlga_zeladeck_escort_2 close_window.1|{s3} dlga_start lord_ceylius_escort_1|Lord Ceylius the Dishonorable guides us to victory! Surrender or die! dlga_lord_ceylius_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start lord_ceylius_escort_2|Lord Ceylius the Dishonorable guides us to victory! You have to help him. dlga_lord_ceylius_escort_2 close_window|{s3} dlga_lord_ceylius_escort_2 close_window.1|I am your ally. dlga_start nox_of_zephilli_escort_1|Nox of Zephilli guides us to victory! Surrender or die! dlga_nox_of_zephilli_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start nox_of_zephilli_escort_2|Nox of Zephilli guides us to victory! You have to help him. dlga_nox_of_zephilli_escort_2 close_window|{s3} dlga_nox_of_zephilli_escort_2 close_window.1|I am your ally. dlga_start ulfheonar_escort_1|Ulfhednar guides us to victory! Surrender or die! dlga_ulfheonar_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start ulfheonar_escort_2|Ulfhednar guides us to victory! You have to help him. dlga_ulfheonar_escort_2 close_window|{s3} dlga_ulfheonar_escort_2 close_window.1|I am your ally. dlga_start zolona_escort_1|Zolona guides us to victory! Surrender or die! dlga_zolona_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start zolona_escort_2|Zolona guides us to victory! You have to help her. dlga_zolona_escort_2 close_window|{s3} dlga_zolona_escort_2 close_window.1|I am your ally. dlga_start rafklazan_escort_1|King Rafklazan guides us to victory! Surrender or die! dlga_rafklazan_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start rafklazan_escort_2|King Rafklazan guides us to victory! You have to help him. dlga_rafklazan_escort_2 close_window|{s3} dlga_rafklazan_escort_2 close_window.1|I am your ally. dlga_start queen_aegea_escort_1|Queen Aegea guides us to victory! Surrender or die! dlga_queen_aegea_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start queen_aegea_escort_2|Queen Aegea guides us to victory! You have to help her. dlga_queen_aegea_escort_2 close_window|{s3} dlga_queen_aegea_escort_2 close_window.1|I am your ally. dlga_start count_eton_escort_1|We fight for Count Eton, the rightful ruler of Lymbard! You have betrayed our cause, and for this you must pay! dlga_count_eton_escort_1 close_window|This land is not yours to take. You are nothing but another band of robbers! dlga_start count_eton_escort_2|We fight for Count Eton, the rightful ruler of Lymbard! Fight with us, {reg33?Lady Lord} {playername}, and reclaim these lands for their rightful lord. dlga_count_eton_escort_2 close_window|{s3} dlga_count_eton_escort_2 close_window.1|Very good, let us rid Lymbard of your enemies together. dlga_start firstlegion_escort_1|Centurion Octavius guides us to victory! Surrender or die! dlga_firstlegion_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start firstlegion_escort_2|Centurion Octavius guides us to victory! You have to help him. dlga_firstlegion_escort_2 close_window|{s3} dlga_firstlegion_escort_2 close_window.1|I am your ally. dlga_start general_ialoch_escort_1|Marshal Ialoch guides us to victory! Surrender or die! dlga_general_ialoch_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start general_ialoch_escort_2|Marshal Ialoch guides us to victory! You have to help him. dlga_general_ialoch_escort_2 close_window|{s3} dlga_general_ialoch_escort_2 close_window.1|I am your ally. dlga_start dreaded_one_escort_1|Dreaded Nightmare guides us to victory! Surrender or die! dlga_dreaded_one_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start dreaded_one_escort_2|Dreaded Nightmare guides us to victory! You have to help him. dlga_dreaded_one_escort_2 close_window|{s3} dlga_dreaded_one_escort_2 close_window.1|I will leave you in peace. dlga_start nibor_escort_1|Nibor Hood guides us to victory! Surrender or die! dlga_nibor_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start nibor_escort_2|Nibor Hood guides us to victory! You have to help him. dlga_nibor_escort_2 close_window|{s3} dlga_nibor_escort_2 close_window.1|I am your ally. dlga_start slave_rebellion_1|You're a damn slave trader! We are fighting for their freedom! dlga_slave_rebellion_1 close_window|Freedom of slaves? Time for me to enslave you! dlga_slaverebellionchat slave_rebellion_2|{s4} dlga_slave_rebellion_2 close_window|{s3} dlga_slave_rebellion_2 close_window.1|Good luck! dlga_start rogue_knight_1|We are fighting for their freedom! You are a threat to our liberty! dlga_rogue_knight_1 close_window|I'm not afraid of you. I will fight. dlga_start rogue_knight_2|Don't come any closer! We are fighting for their freedom! dlga_rogue_knight_2 close_window|{s3} dlga_rogue_knight_2 close_window.1|Good luck! dlga_start nodah1|Hello, old friend. dlga_start jobb2|Did you do it? dlga_start job1|Hello, {playername}. I presume you've come back for more tasks? dlga_start bye2|Greetings {playername}. dlga_bye2 close_window|Goodbye. dlga_start raid_question|Was your raid successful? dlga_raid_question raid_caravan|Yes! It was nothing I couldn't handle. dlga_raid_question close_window|No, not yet. dlga_raid_caravan close_window|Good job. This is our first step towards the resurrection of the Illican Empire! Come back to me for harder challenges. dlga_start ask1|Hello, {reg33?lassie young man}! Are you looking for a job or something? dlga_ask1 god2|Yes! dlga_god2 god3|The Illicans have been in this land for a millenia, and we have lived in peace unless threatened. We have never intentionally provoked others and are a good people. The Drachens invaded however, and drove us out of our homes and burned our farms! They have commited atrocities. One certain caravan carries a lot of gold. It happens to be traveling to us right now. Can you raid it for me and bring the gold to me as proof? dlga_god3 godyes|Yes. I will. For the glory of Illica! dlga_god3 close_window|No, I don't have time for that! dlga_godyes close_window|Excellent! dlga_start close_window.51|Thank you for freeing me! I managed to steal the gold when the chaos started, but I had no idea I would get this far! Here you go, sir! dlga_relikwia2 relikwia2|Thank you and good luck. dlga_relikwia2 relikwia3|Here you go. dlga_relikwia3 close_window|Goodbye then! dlga_start order2.1|Who are you? dlga_order2 order3.1|No one you want to know about. dlga_order3 order4.1|We are under the protection of the Reich. What do you want? dlga_order4 close_window.1|I want to kill you for the glory of Illica! dlga_order4 close_window.2|Never mind... dlga_start order2.2|Hey, I recognize you! You're the one who's been causing trouble around here lately. Have you come willingly to die? dlga_order2 order3.2|Yes, I have come to kill you, in the name of Illica. dlga_order3 close_window|Fool! You do not know the power I possess. I have been chosen to destroy the Illican race. dlga_job1 job2|Indeed. You told me that I could come back for more work. Is there anything else you would like me to do? dlga_job2 job3|Of course! There is a local Reich lord in the area who has been hunting down Illicans without end. I want you to go and kill him. He is a cruel man with no loyalties except gold and greed. He will have some strong troops, so be careful. dlga_job3 close_window|Sounds good. I'll do it. dlga_job3 close_window.1|Maybe later. dlga_jobb2 jobb3|Yes! dlga_jobb2 close_window|Not yet. dlga_jobb3 close_window|Great work! We are getting closer, I feel it! At the rate we are going, we shall be free soon. As promised, your reward. dlga_start fight2.2|You've been causing a lot of trouble in the area. I will enjoy killing you. dlga_fight2 close_window|I'd like to see you try. dlga_start dp1|Hello again, {playername}. My next task for you will be a hard one. dlga_start q1|Have you killed them all yet? dlga_start quest1|Hello again, {playername}. Word of your deeds is spreading among our people. dlga_quest1 quest2|Are there any harder tasks for me to complete? dlga_quest2 quest3|A harder task, eh? There isn't anything right now, but maybe you can pass the time by defeating a certain dragon priest for me. He is near Voldeburg. What say you? dlga_quest3 close_window|That's a good idea. I will do it. dlga_quest3 close_window.1|No thanks. Maybe another time, I am busy at the moment. dlga_q1 q2|Yes! dlga_q1 close_window|Not yet. dlga_q2 close_window|You are really doing us a big favor. The next task may not be so easy however. Here is the reward for now. dlga_start ch1|Have you defeated that monster yet? dlga_ch1 ch2|I have. dlga_ch1 close_window|Not yet. dlga_ch2 close_window|Good job. I always knew you could do it. dlga_dp1 dp2|I will gladly do it. What is the task? dlga_dp2 dp3|There is a man by the name of Gunnarr. He has been dubbed the Illican killer, and is a Mercenary soldier from Nisaynia. He has special methods of defeating our men, and none of us have managed to fight him and win. dlga_dp3 dp4|So you want me defeat him? dlga_dp4 dp5|Indeed. He has ways to kill Illicans, but not normal men. Scouts report that he is currently near this town. I have every faith in you that you will succeed. dlga_dp5 close_window|I will do this. dlga_dp5 close_window.1|No thanks. Maybe another time, I am busy at the moment. dlga_start f2|You have quite a bounty on your head from the Reich. I will enjoy crushing your skull. For Wodin and Vanir! dlga_f2 close_window|I'd like to see you try. dlga_start c1|Have you conquered the town yet? dlga_c1 c2|Yes! dlga_c1 close_window|I am making the preparations. dlga_c2 close_window|I cannot thank you enough for what you have done! From now on, you may recruit Illicans from me whenever you like. dlga_start illica1|We have come to it at last. Your final task. dlga_illica1 illica2|What is the task? dlga_illica2 illica3|It has been many years since our conquerers have abused and banished us. We are now fighting back - because of you, our hero! It is now time for you to complete your ultimate task. I want you to conquer this city, Voldeburg. dlga_illica3 illica4|So the time has come? dlga_illica4 illica5|Indeed. You are our champion now. Fight well, and win! dlga_illica5 close_window|Thank you. dlga_illica5 close_window.1|I need to prepare first. dlga_nodah1 illicalore2|Hello. Can you tell me more about the lore of Illica? dlga_illicalore2 illicalore3|Of course, my friend! What would you like to know about them? dlga_illicalore3 genhis1|Tell me about the general history. dlga_genhis1 genhis2|We are a proud race, and have been living in Perisno for centuries. We come way before the Elintorans, or even the Third Legion, I daresay. Our culture is rich and deep. dlga_genhis2 genhis3|The Reichans came a few years ago, intent on destroying us. We were already weak from a recently civil war between us and an opposing clan. The Reich came, built huge sprawling cities in our land, and drove us out. dlga_genhis3 tavern_traveler_pretalk|However, you, our hero, came in time. You helped us drive the Reich out and reclaim some of our land. For that, we thank you eternally. You will be remembered in our stories alongside our other great heroes like Zeladeck, Myrians, and Ha'beo. dlga_illicalore3 close_window|Never mind. dlga_nodah1 nodah2|I would like to recruit some Illicans. dlga_nodah1 close_window|Farewell. dlga_nodah2 nodah3|Of course! They all cost 150. dlga_nodah3 close_window|Actually, I don't need them at the moment dlga_nodah3 nodah4|I would like to hire one Illican Hunter. dlga_nodah3 nodah4.1|I would like to hire five Illican Hunters. dlga_nodah3 nodah4.2|I would like to hire ten Illican Hunters. dlga_nodah3 nodah4.3|I would like to hire twenty Illican Hunters. dlga_nodah3 close_window.1|That is too expensive. dlga_nodah4 close_window|Thank you. Goodbye for now. dlga_member_chat nodah_talk|It is an honor being part of your company. dlga_nodah_talk skills_n1|I want to see your skills. dlga_skills_n1 skills_n2|Very well. dlga_skills_n2 nodah_talk|Done. dlga_nodah_talk close_window|I think we need to part our ways. dlga_nodah_talk close_window.1|Thank you. dlga_start wep_enth_talk1|Well done, good {reg33?madame sir}. dlga_start wep_enth_talk1.1|Welcome back to Arendal. How is your quest going? dlga_start we_ask|Hello there, you fine young fellow. Would you like me to tell you about the Dueler? dlga_start close_window.52|Good luck on your quest. dlga_we_ask we_talk|The Dueler? Never heard of him. Go on, you have me intrigued. dlga_we_ask close_window|No thank you. I have something urgent to attend to. dlga_we_talk we_continue|Well, to be honest, I know very little about the Dueler himself. What I do know more about is his...weapon. dlga_we_continue we_talk2|A weapon? What kind, a sword? dlga_we_talk2 we_ask2|A sword, yes. A very special kind of sword; a rapier. This rapier, though I have never seen it myself, is supposed to be one of the finest pieces of craftsmanship to ever exist in Perisno; its speed and the Dueler's own skill making him nigh invincible in combat. dlga_we_ask2 we_talk3|Interesting. Where can I find out more about the Dueler and this rapier of his? dlga_we_talk3 close_window|The dueler holds godlike status among the trainers of Perisno who can be found the many training ground locations. They will probably know more about him than I do. Good luck. dlga_wep_enth_talk1 wep_enth_talk2|Good news. I have the rapier. dlga_wep_enth_talk2 wep_enth_talk3|No way! Do you mind if I...hold it? dlga_wep_enth_talk3 wep_enth_talk4|Go ahead. dlga_wep_enth_talk3 wep_enth_talk5|I'd rather you not. dlga_wep_enth_talk4 wep_enth_talk6|Fantastic. It's so incredibly light, yet strong as well. It seems to be designed for thrusting attacks. dlga_wep_enth_talk5 wep_enth_talk6|Fair enough, it looks very valuable. A sword of that design seems very adept at thrusting attacks. dlga_wep_enth_talk6 wep_enth_talk7|You're a very lucky {reg33?woman man} to have gotten your hands on such a weapon. Take good care of it for me, will you? dlga_wep_enth_talk7 close_window|Will do. dlga_trainer_talk trainer_rapier_talk5b|I am here to fight your men. dlga_trainer_talk trainer_rapier_talk|Actually, I have a question to ask you about...more mysterious matters. dlga_trainer_rapier_talk trainer_rapier_talk2|A question? Ask away. dlga_trainer_rapier_talk2 trainer_rapier_talk3|I was told that you trainers hold a certain man with the utmost respect for his proficiency in combat. I was wondering if you could tell me a little more about this man, the Dueler. dlga_trainer_rapier_talk3 trainer_rapier_talk4|The Dueler? My my, it has been many years since I last heard that name. To answer your question yes, I can tell you a little more about him. However, as I don't want this rather valuable information to fall into the wrong hands, you must first prove your worth to me. dlga_trainer_rapier_talk4 trainer_rapier_talk5|And how might I do that? dlga_trainer_rapier_talk5b trainer_rapier_talk6|Excellent. Are you ready to begin? dlga_trainer_rapier_talk5 trainer_rapier_talk6|Well, in a normal practice fight, I would start off easy and work you up the tiers of difficulty. Instead of doing that, I will put you up against 3 of my finest fighters in a row, and then I will tell you what you want to hear. Are you ready? dlga_trainer_rapier_talk6 trainer_rapier_talk7|Yes I am. dlga_trainer_rapier_talk7 close_window|Here you go then. Good luck. dlga_trainer_rapier_talk6 trainer_rapier_talk8|Just a minute. I am not ready yet. dlga_trainer_rapier_talk8 close_window|Hey, You will never make it if you don't practice. dlga_trainer_practice_1 trainer_rapier_talk9|Well done, very well done. Not only have you proven yourself but you have also impressed me greatly. I am confident that I can now tell you what I know. dlga_trainer_rapier_talk9 trainer_rapier_talk10|It was on that day, the first and last I saw of him, that this man approached my training field. He did not give a name, so thereafter we simply referred to him as 'the Dueler' for reasons that will soon become apparent. dlga_trainer_rapier_talk10 trainer_rapier_talk11|The moment he began to spar I knew there was something different about him. It was his flawless technique, his record-setting defeat of my fighters, maybe even the sun dancing off that fancy sword of his- it was incredible. I even threw uneven matchups against him, even outnumbered twelve to one he managed to dodge and slash and parry his way to victory. dlga_trainer_rapier_talk11 trainer_rapier_talk12|Soon my men had all but collapsed from exhaustion, and the Dueler, sheathing his narrow sword, turned and departed with nothing but a nod in my direction. dlga_trainer_rapier_talk12 close_window|My account of the Dueler is one of many among trainers in Perisno, and you can find a compendium of information on the man in the great library of Galwe. Farewell, and good luck in your quest. dlga_start literary_talk7|Oh, you again? What is it? dlga_start literary_talk1|I beg your pardon, but this book requires my full concentration. dlga_start close_window.53|Pardon me, but this book requires my full concentration. dlga_literary_talk1 literary_talk2|I don't want to disrupt your work, but I was hoping to find someone who can direct me to a specific book. dlga_literary_talk1 close_window|My apologies. dlga_literary_talk2 literary_talk3|Alright then, quickly. What are you looking for? dlga_literary_talk3 literary_talk4|I was told this library houses a compilation of information about a man named, or...nicknamed, the Dueler? dlga_literary_talk4 literary_talk5|Ah, yes! Funny you should inquire about the book at this time, as I was actually about to return it to the library. I had planned on reading it but was sidetracked by my newfound interest in Tolranian political history. dlga_literary_talk5 literary_talk6|Did you know that Nibor Hood, the nefarious leader of the Outlaws, is the brother of the Tolranian claimant, Lady Tylora? How fascinating! dlga_literary_talk6 close_window|Anyway, where was I...oh yes. I suppose I can lend the book to you for a little while, until you find what you need. So long. dlga_literary_talk7 literary_talk8|I'm here to return the book you kindly lent me. dlga_literary_talk7 literary_talk11|Unfortunately, the book is no longer in my possession. How much do I owe you? dlga_literary_talk8 literary_talk9|Excellent! I was beginning to worry that you weren't going to bring it back. dlga_literary_talk9 literary_talk10|I made some notes here and there, and added some information I think you'll find to be...quite relevant the the story of the Dueler. dlga_literary_talk10 close_window|You...you wrote in a library book!? How could you defile such a delicately assembled compilation of information! Besides, how useful could your little anecdote be? Gah! I don't have time for you right now. dlga_literary_talk11 literary_talk12|You lost the book!? Gah...the library will want at least 1000 aurums for losing such a valuable piece of information. dlga_literary_talk12 literary_talk13|Right, here you go. dlga_literary_talk13 close_window|Fine. Now leave me to my studies, you irresponsible swine. dlga_literary_talk12 literary_talk14|I don't have that kind of money. dlga_literary_talk14 close_window|Well, I would advise you get out of my sights before I call the city watch on you! dlga_start close_window.54|You've far exceeded my expectations {reg33?Lady Lord} {playername}. I will be sure to spread the word of your great accomplishment on this day. dlga_start close_window.55|You've far exceeded my expectations {reg33?Lady Lord} {playername}. I will be sure to spread the word of your great accomplishment on this day. dlga_start close_window.56|He's a tough one isn't he? I hope you learned a lesson or two about humility, among other things. dlga_start arena28_talk11|That was very impressive, young {reg33?lady man}. Don't feel too good about yourself, however; the Dueler's talent cannot be compared to the men you just fought. Are you sure you still want to do this? dlga_start arena28_talk11.1|Are you ready to take him on again? dlga_start close_window.57|Hmm...as I suspected, it seems you need more practice after all. Come back when you and your men have trained harder. dlga_start arena28_talk10|Are you ready? dlga_start arena28_talk5|Hello again. So what did you want from the Dueler? dlga_start arena28_talk1|Good day friend. How can I help you? dlga_arena28_talk_start arena28_talk1|Anything else? dlga_arena28_talk1 arena28_talk2_1|That's not...THE Dueler, is it? I've been looking all over for him. dlga_arena28_talk1 arena28_talk2_2|Are you currently running any tournaments? dlga_arena28_talk1 close_window|Oh I'm just looking around, thanks. dlga_arena28_talk2_2 arena28_talk_start|Unfortunately, no. This space has been...reserved for the time being. dlga_arena28_talk2_1 arena28_talk3|Ah, so I see you've heard of him. Lucky for you, you've found the place that he and his apprentices train. dlga_arena28_talk3 arena28_talk4|He prefers Qaletaqa because few Perisno mainlanders dare to venture out into the Aroulian jungle, and therefore he can perfect his art in seclusion. dlga_arena28_talk4 arena28_talk5|So, what would you like from him? He doesn't normally interact with strangers, however I'm sure he'd be willing to listen to someone with your level of determination. dlga_arena28_talk5 arena28_talk6_1|I am here to challenge the Dueler to a duel. dlga_arena28_talk5 arena28_talk_lore|Who exactly is the Dueler? dlga_arena28_talk5 arena28_talk6_2|I'll be back in a little bit. dlga_arena28_talk6_1 arena28_talk7|You want to...duel him? I don't mean to be rude, but I think that may be a bad idea. dlga_arena28_talk_lore arena28_talk_lore2|Nobody knows for sure who he is or where he comes from, and he isn't exactly the garrulous type. The few times I have heard him speak, however, his accent sounded like nothing I had ever heard before. dlga_arena28_talk_lore2 arena28_talk4|Other than that he is not from Perisno, your guess is as good as mine. I do know that he wields that rapier of his with incredible mastery, better than anyone I've ever seen. dlga_arena28_talk6_2 close_window|Take your time. dlga_arena28_talk7 arena28_talk8|I'll be just fine. I'm ready to fight. dlga_arena28_talk7 close_window|On second though, I need some time to prepare first. dlga_arena28_talk8 arena28_talk9|Well I won't put you up against the Dueler right away. First, you and your first seven men can go up against his eight apprentices so that I can get an idea of your skill. dlga_arena28_talk9 arena28_talk10|Are you ready? dlga_arena28_talk10 close_window|Let's go. dlga_arena28_talk10 close_window.1|Let me reorder my party first. dlga_arena28_talk11 close_window|I'm ready. dlga_arena28_talk11 close_window.1|Give me some time to recover from that last fight. dlga_start close_window.58|[He doesn't seem to hear you] dlga_start close_window.59|Farewell, {playername}. It is time for me to return to my land. dlga_start dueler_talk1|... dlga_dueler_talk1 dueler_talk2|So I have been defeated. dlga_dueler_talk2 dueler_talk3|It was only a matter of time before my craft with the sword was bested by a challenger. dlga_dueler_talk3 dueler_talk4|I suppose you have more right than I to train these men. Take care of them for me. dlga_dueler_talk4 dueler_talk5|I also feel obliged to give you something else, for I can no longer hold it in good conscience. dlga_dueler_talk5 dueler_talk6|This rapier is made of precious Czestadtian steel, forged by my country's greatest blacksmith and designed to be the lightest and fastest sword ever made. dlga_dueler_talk6 dueler_talk7|It was given to me for becoming the most skilled fighter in Czestadt, and I was sent by my king to explore and display my strength to the world. dlga_dueler_talk7 dueler_talk8|It is now my duty to give the rapier to you, {reg33?lady lord} {playername}. dlga_dueler_talk8 dueler_talk9|You are a most gracious opponent. Thank you for this gift. dlga_dueler_talk8 dueler_talk8b|I can't accept such a valuable treasure of your people. dlga_dueler_talk8b dueler_talk9|You are generous to decline, but I must insist. This sword no longer belongs to me. dlga_dueler_talk9 close_window|Farewell, {playername}. It is time for me to return to my land. dlga_lord_talk oim_lord_sp_task|I would be glad to take upon myself a special mission. dlga_oim_lord_sp_task close_window|A mission? {playername}, I am not in position to ask you to do anything. However, I have a gift for you that I planned to delever to you for quite some time. Please accept it as a sign of our friendship. dlga_oim_qst_kidalovo_z_konyem_dlg oim_qst_kidalovo_z_konyem_dlg_1|Could you perhaps do me a small favor, {reg33?madame sir}? The task is this I had planned to give my ruler a wolf as a gift, but alas, war has called and I cannot deliver the beast. Can you convey the animal to him in my stead? dlga_oim_qst_kidalovo_z_konyem_dlg_1 oim_qst_kidalovo_z_konyem_dlg_pos|Agree... dlga_oim_qst_kidalovo_z_konyem_dlg_pos oim_qst_kidalovo_z_konyem_dlg_pos2|Very well, I would not shy from taking this job. dlga_oim_qst_kidalovo_z_konyem_dlg_pos2 close_window|Here is the wolf, and here is the money for his keeping. Know this -- if you should lose the steed, or fail to deliver it in time, you'll have only yourself to blame for what follows. dlga_oim_qst_kidalovo_z_konyem_dlg_1 oim_qst_kidalovo_z_konyem_dlg_neg|Refuse... dlga_oim_qst_kidalovo_z_konyem_dlg_neg oim_qst_kidalovo_z_konyem_dlg_neg_1|I am honored to hear that you would wish to bestow such an important task upon me... But alas, I have no time to play nurse to a wolf. dlga_oim_qst_kidalovo_z_konyem_dlg_neg_1 close_window|The decision is yours. I shall find myself another who can aid me in this. dlga_oim_horse_ambush_dlg oim_horse_ambush_dlg_1|Well hello, wayfarer! Why such a hurry? What is it that troubles you? dlga_oim_horse_ambush_dlg_1 oim_horse_ambush_dlg_2|And who are you to ask that? dlga_oim_horse_ambush_dlg_2 oim_horse_ambush_dlg_3|Who am I? Why, I am a freedom fighter, at your service. -- And the keeper of this road, too. dlga_oim_horse_ambush_dlg_3 oim_horse_ambush_dlg_4|What is that supposed to mean? dlga_oim_horse_ambush_dlg_4 oim_horse_ambush_dlg_5|No need for rude words, wayfarer. Better show us what you have in the cart, now. dlga_oim_horse_ambush_dlg_5 oim_horse_ambush_dlg_6|In the cart be arms, and I assure you I can use them... dlga_oim_horse_ambush_dlg_6 close_window|Then we shall just have to see about that... dlga_oim_horse_ambush_dlg2 close_window|I believe not my eyes! What a treasure you have here, my good {man/lady}. Perhaps we shall take it! dlga_oim_horse_delivered_dlg oim_horse_delivered_dlg_1|{reg33?madame sir}, I brought you a modest gift from Baron Gereon dlga_oim_horse_delivered_dlg_1 close_window|What a beautiful strange beast! But it is taking a great risk, travelling these roads with such a wolf. Here, take this for your troubles. dlga_oim_lord_sp_task lord_pretalk|I don't have any work for you. dlga_member_intel_liaison member_intel_liaison_results|What have you discovered? dlga_start member_intel_liaison|Greetings, stranger. dlga_member_intel_liaison close_window|It's time to pull you out. Let's leave town separately, but join me soon after dlga_member_intel_liaison close_window.1|You're doing good work. Stay here for a little longer dlga_member_intel_liaison_results member_intel_liaison|{s11} I notice that you have been keeping some notes about individual lords. I have annotated those with my findings. dlga_member_fief_grant_1 member_fief_grant_2|Which fief did you have in mind? dlga_member_fief_grant_2 member_fief_grant_3|{s11} dlga_member_fief_grant_2 do_member_trade|Never mind -- there is no fief I can offer. dlga_member_fief_grant_3 close_window|{s5} dlga_start close_window.60|Let's leave whenever you are ready. dlga_start close_window.61|Please do not waste any more of my time today, {reg33?madame sir}. Perhaps we shall meet again in our travels. dlga_start close_window.62|My apologies, but I am looking for a captain --- one who leads their own warband. dlga_start companion_recruit_intro_response|{s5} dlga_companion_recruit_intro_response companion_recruit_backstory_a|{s6} dlga_companion_recruit_intro_response close_window|{s7} dlga_companion_recruit_backstory_a companion_recruit_backstory_b|{s5} dlga_companion_recruit_backstory_b companion_recruit_backstory_c|{s5} dlga_companion_recruit_backstory_c companion_recruit_backstory_response|{s5} dlga_companion_recruit_backstory_response companion_recruit_signup|{s6} dlga_companion_recruit_backstory_response close_window|{s7} dlga_companion_recruit_signup companion_recruit_signup_b|{s5} dlga_companion_recruit_signup_b companion_recruit_signup_response|{s5} dlga_companion_recruit_signup_response close_window|Unfortunately, I can't take on any more hands in my party right now. dlga_companion_recruit_signup_response companion_recruit_payment|{s6} dlga_companion_recruit_signup_response close_window.1|{s7} dlga_companion_recruit_payment companion_recruit_signup_confirm|. dlga_companion_recruit_payment companion_recruit_payment_response|{s5} dlga_companion_recruit_payment_response companion_recruit_signup_confirm|{s6} dlga_companion_recruit_payment_response close_window|Sorry. I can't afford that at the moment. dlga_start companion_recruit_meet_again|We meet again. dlga_companion_recruit_meet_again companion_recruit_backstory_delayed|So... What have you been doing since our last encounter? dlga_companion_recruit_meet_again close_window|Good day to you. dlga_start companion_recruit_secondchance|Yes? dlga_companion_recruit_secondchance companion_recruit_backstory_b|My apologies if I was rude, earlier. What was your story again? dlga_companion_recruit_secondchance close_window|Never mind. dlga_companion_recruit_backstory_delayed companion_recruit_backstory_delayed_response|{s5} dlga_companion_recruit_backstory_delayed_response companion_recruit_signup_b|I might be able to use you in my company. dlga_companion_recruit_backstory_delayed_response close_window|I'll let you know if I hear of anything. dlga_companion_recruit_signup_confirm close_window|Good! Give me a few moments to prepare and I'll be ready to move. dlga_start companion_rehire|My offer to rejoin you still stands, if you'll have me. dlga_start companion_rehire.1|It is good to see you alive, {s5}! {s6}, and I did not know whether you had been captured, or slain, or got away. I've been roaming around since then, looking for you. Shall I get my gear together and rejoin your company? dlga_start companion_prison_break_chains|I've come to break you out of here. dlga_companion_prison_break_chains close_window|Thank the heavens you came! However, I'm not going anywhere with these chains on my legs. You'll need to get the key away from the guard somehow. dlga_start companion_rehire.2|{s5} dlga_start companion_was_dismissed|It is good to see you, {s21}! To tell you the truth, I had hoped to run into you. dlga_companion_was_dismissed companion_rehire|{s5}. Would you want me to rejoin your company? dlga_companion_rehire companion_recruit_signup_confirm|Welcome back, my friend! dlga_companion_rehire companion_rehire_refused|Sorry, I can't take on anyone else right now. dlga_companion_rehire_refused close_window|Well... Look me up if you change your mind, eh? dlga_start close_window.63|My {reg33?sister brother}, the air here is as I remember it. dlga_start hyk_returning1|My {reg33?sister brother}, it is so good to be done with this chapter. dlga_hyk_returning1 hyk_returning2|I agree, brother. We have avenged Torsson, and killed the bastard Svafar. dlga_hyk_returning2 hyk_returning3|You are wrong, {reg33?sister brother}. It was not we, but you. You have avenged Torsson, and you are deserving of all the honor. I was not strong enough to face him myself, but you did. dlga_hyk_returning3 close_window|Do not be foolish. We sail to Hylr, where we will regain our honor once more, you and I both. Fortune smiles upon us today. dlga_start companion_rehire.3|So... Do you want me back yet? dlga_minister_issues minister_pretalk|There is a matter which needs your attention. The quarrel between {s11} and {s12} has escalated to a point where it has become unseemly. If you do intervene, you risk offending one of the lords. However, if you do nothing, you risk appearing weak. Such are the burdens of kingship, {reg33?my Lady Sire}. dlga_minister_issues minister_talk|{s1} currently does not have a lord. You may wish to keep it this way, as lords will sometimes gravitate towards lieges who have land to offer, but for the time being, no one is collecting any of its rents. dlga_minister_issues minister_talk.1|At this point, there are no particularly urgent matters which need your attention. I should point out though, {reg33?my Lady Sire}, that I am not very skilled in the ways of politics, and that I am anxious to return to private life. If you wish to issue any but the most basic directives, I suggest appointing a trusted companion in my stead. In the meantime, is there anything you wish done? dlga_minister_issues minister_talk.2|If I may offer you a world of advice, my {reg33?lady lord}, it seems that your right to rule as an independent monarch is not sufficiently recognized, and this may bring us problems further down the road. It may be advisable to find another kingdom with whom you have shared interests and seek its recognition, to establish yourself as an equal with Perisno's other kings. dlga_minister_issues minister_talk.3|At this point, there are no particularly urgent matters which need your attention. Is there anything you wish done? dlga_minister_pretalk minister_talk|Is there anything you wish done? dlga_minister_talk combined_political_quests|Do you have any ideas to strengthen our kingdom's unity? dlga_minister_talk offer_gift_quest_complete|I have the materials for {s4}'s gift. dlga_offer_gift_quest_complete close_window|Ah, let me take those. Hopefully this will mend the quarrel between you two. You may wish to speak to {reg4?her him}, and see if I had any success. dlga_minister_talk minister_cancel_political_quest|Let's abandon our plan to {s10}. dlga_minister_cancel_political_quest minister_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_minister_cancel_political_quest_confirm minister_pretalk|Yes, I am sure. Let's abandon that idea. dlga_minister_cancel_political_quest_confirm minister_pretalk.1|Actually, never mind. dlga_minister_talk minister_diplomatic_kingdoms|I wish to dispatch an emissary. dlga_minister_talk minister_indict|I wish to indict a disloyal vassal for treason. dlga_minister_talk minister_change_marshal|I wish to replace {s4} as marshal. dlga_minister_talk minister_change_marshal.1|I wish to appoint a new marshal. dlga_minister_change_marshal minister_pretalk|You have just made such an appointment, {reg33?my Lady Sire}. If you countermand your decree so soon, there will be great confusion. We will need to wait a few days. dlga_minister_talk minister_replace|I wish for you to retire as minister. dlga_minister_talk minister_replace.1|I wish you to rejoin my party. dlga_minister_talk minister_grant_fief|I wish to grant a fief. dlga_minister_talk minister_grant_self_fief|I wish to make myself lord of {s4}. dlga_minister_grant_self_fief minister_pretalk|As you wish. You shall be lord of {s4}. dlga_start dplmc_recruiter_talk|Hello {s0}. If it's fine with you, I would like to get on with my assignment. dlga_dplmc_recruiter_talk close_window|Fine, keep going. dlga_dplmc_recruiter_talk dplmc_recruiter_talk_2|I want you to recruit different troops. dlga_dplmc_recruiter_talk_2 dplmc_recruiter_talk_3|My current task is to recruit {reg1} {s1} troops for you. Should I recruit different soldiers from now on? dlga_dplmc_recruiter_talk_3 close_window|No, keep going. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4|Recruit from only from my kingdom. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4.1|Recruit any troops. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4.2|{s11}. dlga_dplmc_recruiter_talk_4 dplmc_recruiter_talk|Sure {s0}. I will. Anything else you want? dlga_start hhg_join_party|Greetings, {reg33?my Lady Sire}. We were training to become your most loyal troops, and are here to join you. dlga_start close_window.64|Greetings, {reg33?my Lady Sire}. We were just heading to the location you specified. We'll be on our way now. dlga_hhg_join_party hhg_join_party_redirect|I have too many troops already. I'll have to send you to another garrison. dlga_hhg_join_party_redirect hhg_join_party_redirect_choice|Well, where should we go? dlga_hhg_join_party_redirect_chosen hhg_join_party_redirect_end|As you wish, we will reinforce {s5}. dlga_hhg_join_party_redirect_end close_window|Thank you. dlga_hhg_join_party_redirect_choice hhg_join_party_abandon|Forget it. You may return to your normal lives. dlga_hhg_join_party_abandon hhg_join_party_abandon_confirm|But {reg33?my Lady Sire}. We trained so hard. Are you certain you want to just leave us? dlga_hhg_join_party_abandon_confirm hhg_join_party_abandon_confirm_yes|Yes. dlga_hhg_join_party_abandon_confirm hhg_join_party_redirect|No. dlga_hhg_join_party_abandon_confirm_yes close_window|As you wish, {reg33?my Lady Sire}. It was an honor to be in your presence. dlga_hhg_join_party hhg_join_party2|Very well. I have been looking forward to this. Do not disappoint me. dlga_hhg_join_party2 close_window|Yes, {reg33?my Lady Sire}! dlga_start dplmc_messenger_talk|Greetings. Sorry but I don't have time to talk now. I am delivering a very important message to {s6}. dlga_dplmc_messenger_talk dplmc_messenger_talk_farewell|Alright, I don't want to delay you. Godspeed! dlga_dplmc_messenger_talk_farewell close_window|Thank you. Farewell! dlga_start dplmc_patrol_talk|Greetings, {s0}. We are still patrolling {s6}. Do you have new orders? dlga_dplmc_patrol_pretalk dplmc_patrol_talk|Greetings, {s0}. Do you have new orders? dlga_dplmc_patrol_talk dplmc_patrol_orders_area_ask|Please patrol a new area. dlga_dplmc_patrol_orders_area_ask dplmc_patrol_orders_area|Where should we go? dlga_dplmc_patrol_orders_area dplmc_patrol_confirm_ask|{s11}. dlga_dplmc_patrol_orders_area dplmc_patrol_pretalk|Never mind. dlga_dplmc_patrol_confirm_ask dplmc_patrol_confirm|As you wish, we will patrol {s5}. dlga_dplmc_patrol_confirm close_window|Thank you. dlga_dplmc_patrol_confirm dplmc_patrol_pretalk|Wait, I changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_orders_reinforce_party_ask|I need you to reinforce my party. dlga_dplmc_patrol_orders_reinforce_party_ask dplmc_patrol_orders_reinforce_party_ask2|Are you certain? dlga_dplmc_patrol_orders_reinforce_party_ask dplmc_patrol_pretalk|My apologies, it seems you already have too many under your command. dlga_dplmc_patrol_orders_reinforce_party_ask2 dplmc_patrol_orders_reinforce_party_ask3|Yes, reinforce my party. dlga_dplmc_patrol_orders_reinforce_party_ask2 dplmc_patrol_pretalk|No, never mind. dlga_dplmc_patrol_orders_reinforce_party_ask3 close_window|As you wish, we will reinforce your party. dlga_dplmc_patrol_talk dplmc_patrol_orders_garrison_ask|I need you to reinforce a garrison. dlga_dplmc_patrol_orders_garrison_ask dplmc_patrol_garrison_target|Where should we go? dlga_dplmc_patrol_garrison_target dplmc_patrol_pretalk|Never mind. dlga_dplmc_patrol_garrison_confirm_ask dplmc_patrol_garrison_confirm|As you wish, we will reinforce {s5}. dlga_dplmc_patrol_garrison_confirm close_window|Thank you. dlga_dplmc_patrol_garrison_confirm dplmc_patrol_pretalk|Wait, I changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_give_troops|I want to give some troops to you. dlga_dplmc_patrol_give_troops dplmc_patrol_pretalk|Well, I could use some good soldiers. Thank you. dlga_dplmc_patrol_talk et_dplmc_partol_disband_check|I don't need you any longer. Please disband. dlga_et_dplmc_partol_disband_check et_dplmc_partol_disband_check2|You are relieving us from our duties? dlga_et_dplmc_partol_disband_check2 close_window|Yes, you may return to your families. dlga_et_dplmc_partol_disband_check2 dplmc_patrol_pretalk|No, I meant to say something else. dlga_dplmc_patrol_talk et_patrol_orders_give_prisoners|I need you to give me your prisoners. dlga_et_patrol_orders_give_prisoners dplmc_patrol_talk|Very well. Anything else? dlga_dplmc_patrol_talk close_window|Please continue. dlga_start dplmc_gift_talk|Greetings. I am currently delivering {s12} to {s13}. dlga_dplmc_gift_talk dplmc_gift_talk_farewell|Very well! Have a nice trip. dlga_dplmc_gift_talk_farewell close_window|Thank you. Farewell! dlga_start dplmc_scout_talk|Greetings {reg33?my Lady Sire}, I haven't finished my mission yet. dlga_dplmc_scout_talk close_window|Ok, please go on. dlga_start dplmc_chancellor_talk|{reg33?Milady Milord}? dlga_dplmc_chancellor_pretalk dplmc_chancellor_talk|Do you need anything else, {reg33?my Lady Sire}? dlga_dplmc_chancellor_talk dplmc_chancellor_domestic_policy_options_ask|Let's talk about domestic policy. dlga_dplmc_chancellor_domestic_policy_options_ask dplmc_chancellor_domestic_policy_options|As you wish, {reg33?my Lady Sire}. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_kingdom_culture_ask|I wish to select the kingdom's culture. dlga_dplmc_chancellor_kingdom_culture_ask dplmc_chancellor_kingdom_culture_select|{s11}. Do you want to change it? dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk|{s11}. ({reg20}K aurums) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.1|Falcon. (1000K aurums) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.2|The Third Legion. (300K aurums) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.3|Perisno. (Free) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.4|Favor no culture over others. (Free) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.5|Make no change. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_info_ask|Please give me information about the domestic policy of a kingdom. dlga_dplmc_chancellor_domestic_policy_info_ask dplmc_chancellor_domestic_policy_info_select|About which kingdom do you need information? dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_domestic_policy_info|{s10}. dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_pretalk|None. dlga_dplmc_chancellor_domestic_policy_info dplmc_chancellor_domestic_policy_info_ask|{s4} {s5} {s6} {s7} {s0} dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_ask|Let's change our domestic policy. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_domestic_policy|{s4} {s5} {s6} {s7} {s0} What do you want to change? dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_pretalk|{s4} {s5} {s6} {s7} {s0} We can only change the policy every {reg1} days, the people have to get used to it. We have to wait {reg0} days. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm|Bring more people into serfdom. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.1|I want more freedom for the people. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.2|Let's centralize the decisions. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.3|Grant increased autonomy to local authorities. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.4|Give the nobles more power. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.5|Give the merchants and trade guilds more power. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.6|Manage the economy more actively to increase production and maximize exports. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.7|Reduce the crown's role in managing industry and commerce. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_domestic_policy_confirm dplmc_chancellor_pretalk|I will initiate all necessary steps. dlga_dplmc_chancellor_talk dplmc_chancellor_info_kingdom_ask|Please give me some information about a lord. dlga_dplmc_chancellor_info_kingdom_ask dplmc_chancellor_info_kingdom_select|Where is he from? dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_info_person_ask|{s11}. dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_info_person_ask dplmc_chancellor_info_person_select|About which lord do you want information? dlga_dplmc_chancellor_info_person_select dplmc_chancellor_info_person|{s1}. dlga_dplmc_chancellor_info_person_select dplmc_chancellor_pretalk|About no one. dlga_dplmc_chancellor_info_person dplmc_chancellor_pretalk|{s47} dlga_dplmc_chancellor_talk dplmc_chancellor_cur_stance|What's the mood of the lords regarding the fief of {s4}? dlga_dplmc_chancellor_cur_stance dplmc_chancellor_pretalk|{s10} dlga_dplmc_chancellor_talk dplmc_chancellor_message_ask_type|Please send a message to another lord. dlga_dplmc_chancellor_message_ask_type dplmc_chancellor_message_lord_select|To whom do you like to send the message? dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_message_ask|{s1}. dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_message_ask.1|All of them. dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_message_ask dplmc_chancellor_message_select|What do you want to tell {s6}? dlga_dplmc_chancellor_message_select dplmc_chancellor_message_lord_ask|Ask {reg4?her him} if {reg4?she he} is willing to accompany me in the field. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask|Ask {reg4?her him} if {reg4?she he} is willing to go to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.1|Ask {reg4?her him} if {reg4?she he} is willing to patrol a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.2|Ask {reg4?her him} if {reg4?she he} is willing to flee to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.3|Ask {reg4?her him} if {reg4?she he} is willing to besiege a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.4|Ask {reg4?her him} if {reg4?she he} is willing to raid around a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_message_goto_lord_ask dplmc_chancellor_message_order_details|Where do you order {reg4?her him}? dlga_dplmc_chancellor_message_order_details dplmc_chancellor_message_lord_ask|{s1} dlga_dplmc_chancellor_message_order_details dplmc_chancellor_pretalk|Nowhere. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to accompany you in the field. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.1|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to go to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.2|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to patrol around {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.3|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to retreat to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.4|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to besiege {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.5|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to raid around {s12}. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk.1|I changed my mind. dlga_dplmc_chancellor_talk dplmc_chancellor_gift_ask_where|Please send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_pretalk|We don't have enough money in our treasury to send a gift! It will cost us 50 aurums to send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_gift_pocket_or_treasury|Sending a gift will cost us 50 aurums. I will withdraw the money from the treasury, or you can pay from your personal funds. How would you like to pay? dlga_dplmc_chancellor_gift_pocket_or_treasury dplmc_chancellor_gift_chosen_payment|From the treasury. dlga_dplmc_chancellor_gift_pocket_or_treasury dplmc_chancellor_gift_chosen_payment.1|From my personal funds. dlga_dplmc_chancellor_gift_pocket_or_treasury dplmc_chancellor_pretalk|Forget it. dlga_dplmc_chancellor_gift_chosen_payment dplmc_chancellor_gift_where|Very well. Where would you like to send a gift? dlga_dplmc_chancellor_gift_where dplmc_chancellor_gift_ask_person|To a person. dlga_dplmc_chancellor_gift_where dplmc_chancellor_center_gift_ask_type|To a settlement. dlga_dplmc_chancellor_gift_where dplmc_chancellor_pretalk|Forget it. dlga_dplmc_chancellor_center_gift_ask_type dplmc_chancellor_center_gift_select|I recommend to send 300 units of smoked fish, cheese, or honey. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask|Send some fish. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.1|Send some cheese. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.2|Send some honey. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_kingdom_ask dplmc_chancellor_center_gift_kingdom_select|Where is the settlement? dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_center_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} and they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_center_gift_lord_select|To which settlement do you like to send the gift? dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_center_gift_send_ask|{s11}. dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_pretalk|I changed my mind. dlga_dplmc_chancellor_center_gift_send_ask dplmc_chancellor_center_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_ask_person dplmc_chancellor_gift_lady_or_lord|Do you want to send your gift to a lady or to a lord. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_gift_ask_type|Please send a gift to a lord. dlga_dplmc_chancellor_gift_ask_type dplmc_chancellor_gift_select|I recommend to send 150 units of Ale, Wine or Oil. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask|Send some ale. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.1|Send some wine. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.2|Send some oil. dlga_dplmc_chancellor_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_kingdom_ask dplmc_chancellor_gift_kingdom_select|Where does the lord live whom you want to make a present? dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} but they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_gift_lord_select|To whom do you like to send the gift? dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_gift_send_ask|{s11}. dlga_dplmc_chancellor_gift_send_ask dplmc_chancellor_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_lady_gift_ask_type|Please send a gift to a lady. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_ask_type dplmc_chancellor_lady_gift_select|I recommend to send dyes, silk or velvets. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask|Send dyes. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.1|Send silk. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.2|Send velvet. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_kingdom_ask dplmc_chancellor_lady_gift_kingdom_select|Where does the lady live? dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_lady_gift_lady_ask|In {s11}. dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} but they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_lady_gift_lady_select|Which lady should receive the gift? dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_lady_gift_send_ask|{s11}. dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_lady_gift_send_ask dplmc_chancellor_lady_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_talk dplmc_chancellor_talk_household|Let us check our household possessions. dlga_dplmc_chancellor_talk_household dplmc_chancellor_pretalk|You should store all important things in the household. dlga_dplmc_chancellor_talk dplmc_chancellor_pretalk|I would like to take a look through the items in my secondary storage houses. dlga_dplmc_chancellor_talk dplmc_chancellor_dismiss_confirm_ask|I no longer need your services. dlga_dplmc_chancellor_dismiss_confirm_ask dplmc_chancellor_dismiss_confirm|Are you sure that you don't need me anymore? dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_dismiss_confirm_yes|Yes I am. dlga_dplmc_chancellor_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_pretalk|No I am not. dlga_dplmc_chancellor_talk close_window|Farewell! dlga_start staff_priest_religion_options|{reg33?Lady Lord} {playername}, how can I be of service? dlga_staff_priest_pretalk staff_priest_religion_options|Do you need anything else, {reg33?my Lady Sire}? dlga_staff_priest_religion_options staff_priest_kingdom_religion_ask|Let's talk about establishing an official religion. dlga_staff_priest_kingdom_religion_ask staff_priest_kingdom_religion_select|{s11}. If you were willing to provide me with the necessary funds, I could send missionaries and preachers of a desired religion to convert your people to the cause. Which creed would you like to purse? dlga_staff_priest_kingdom_religion_select staff_priest_pretalk|Church of Faith. (100K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.1|Hakkon Inquisition. (110K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.2|Tiergotter. (150K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.3|New Gods. (115K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.4|Old Gods. (125K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.5|Fountain Goddess. ({reg0} aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.6|Draharan mysticism. (100K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.7|Grazir worship. (200K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.8|The One God. (Free) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.9|Venetoran Paganism. (Free) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.10|Favor no religion over others. (Free) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.11|Make no change. dlga_staff_priest_religion_options staff_priest_religion_info_ask|Please give me information about a religion. dlga_staff_priest_religion_info_preask staff_priest_religion_info_select|Do you need any additional information? dlga_staff_priest_religion_info_ask staff_priest_religion_info_select|About which religion do you need information? dlga_staff_priest_religion_info_select staff_priest_religion_info_paganism|Venetoran paganism dlga_staff_priest_religion_info_select staff_priest_religion_info_the_one_god|The One God dlga_staff_priest_religion_info_select staff_priest_religion_info_faith|The Church of Faith dlga_staff_priest_religion_info_select staff_priest_religion_info_inquisition|The Hakkon Inquisition dlga_staff_priest_religion_info_select staff_priest_religion_info_tiergotter|The Tiergotter dlga_staff_priest_religion_info_select staff_priest_religion_info_newgods|The New Gods dlga_staff_priest_religion_info_select staff_priest_religion_info_oldgods|The Old Gods dlga_staff_priest_religion_info_select staff_priest_religion_info_fountain|The Fountain Goddess dlga_staff_priest_religion_info_select staff_priest_religion_info_drahara|Draharan mysticism dlga_staff_priest_religion_info_select staff_priest_religion_info_demons|Grazir worship dlga_staff_priest_religion_info_select staff_priest_pretalk|Never mind. dlga_staff_priest_religion_info_paganism staff_priest_religion_info_preask|Venetoran Paganism is one of most ancient of all religions in the land. Before the Enlightenment, practiced heavily by citizens of the Venetoran Empire. The Pagan gods are fluid in role and have no hierarchy or leader, hence they are worshipped equally. A pagan believes that their gods have an influence on every aspect of everyday life, and therefore are keen to maintain good relations with the ancient spirits. One of main reasons Venetor split from the original Perilo and their Religion was they didn’t accept The One God. dlga_staff_priest_religion_info_the_one_god staff_priest_religion_info_preask|The religion of the original humans (Perilo)…. The Sole Creator of the world and all that is in it. The perilo humans (mainly the Kingdom of Perisno) worship this God. He is always watching those who live on the face of the world, and has many lesser spirits who help him keep watch of the humans. dlga_staff_priest_religion_info_faith staff_priest_religion_info_preask|The Church of Faith is a very popular religion in modern Perisno. The story of the Lord of Faith's banishment of the Grazir at the Battle of Enlightenment, and his subsequent transcendence is a story known to every child in the land. Practice involves communal gatherings to celebrate and commemorate the life of the Lord of Faith, all organized by the powerful Church of Faith and its leader, Grand Paladin Siegfried. ^^We must ensure our kingdom is accepted by the Church of Faith first. ^They will not appreciate us being friendly with the Grazir Worshippers. ^Grand Paladin Siegfried must not dislike us. ^We cannot be dishonorable. dlga_staff_priest_religion_info_inquisition staff_priest_religion_info_preask|The Hakkon Inquisition is a major sect of the Church of Faith. Like followers of the Church of Faith, they believe that the Lord of Faith purged the land of the Grazir 365 years ago, however the zealots of the High Inquisition enforce stricter manners of practice of the Church's religion. Such practices include rigorous religious education, aggresive missionary activity, and even violence against opposing religions. They are led by High Inquisitor Esarion, who claims to have a personal connection with the Lord of Faith. ^^We must ensure our kingdom is accepted by the Hakkon Inquisition first. ^High Inquisitor Esarion must not dislike us. ^We cannot be dishonorable. dlga_staff_priest_religion_info_tiergotter staff_priest_religion_info_preask|The Tiergotter are the group of gods commonly worshipped in the lands of the Reich des Drachen. They differ from most other gods in that they are believed to take animal form instead of human form, with their principal god incarnated as a dragon. Their belief system is focused around personal excellence and rejection of failure, a message conveyed by the leading High Dragon Priests and Priestesses. Though a newer religion to Perisno, the Illica Falki Raiders have been notable quick adopters of the Tiergotter. ^^We must ensure our kingdom is accepted by the Reichs first. ^High Priestess of the Dragon Amara must not dislike us. ^We must be honorable. dlga_staff_priest_religion_info_newgods staff_priest_religion_info_preask|Worship of the New Gods is becoming increasingly popular in Maccavian lands as people grow weary of the values of the Old Gods. Unlike the Old Gods, priests of the New Gods preach values such as chivalry, equality, benevolence, and the importance of family in everyday life. Prince Drachus Flywing can be credited with its meteoric rise in popularity, and he aims to rid Maccavia of the dangerous Agathor Krex with what he sees are barbaric, antequated values. The principal New God goes by the name of Mal'Kij, and is seen as a paragon of honor. ^^We must ensure our kingdom is accepted by the New Gods first. ^Drachus Flywing must not dislike us. ^We cannot be dishonorable. dlga_staff_priest_religion_info_oldgods staff_priest_religion_info_preask|The Old Gods are the most common dieties worshipped in Maccavia. Agathor Krex and most of the Maccavian nobility subscribe to the values of the Old Gods, namely strength, ambition, cunning, and struggle. The rift between the Old Gods and the New came when the god of revenge, Mal'Kiarj is said to have cast out his brother Mal'Kij for sparing the life of an enemy. Old Gods worshippers stay true to the message of Mal'Kiarj, seeking to crush the New Gods supporters once and for all. ^^We must ensure our kingdom is accepted by the Old Gods first. ^Agathor Krex must acknowledge us. ^We must be honorable. dlga_staff_priest_religion_info_fountain staff_priest_religion_info_fountain2|The physical form of the Goddess was put on Perisno to oversee the humans. She had great powers given to her by the One God, and could manifest at will. The Goddess was commanded to not mate with anyone and would be punished for doing so. She was of extreme beauty and just seeing her in this form would cause any human to be subdued. But she disobeyed, and mated with a Perilo male. The One God was displeased with the Goddess and banished her from ever returning. This new offspring became known as the Naphali, and their blood flowed black. The One God made it so, that everyone would know these people came from the Goddess that disobeyed him. Since Goddess Zedecia created the Naphali, they worshipped her. dlga_staff_priest_religion_info_fountain2 staff_priest_religion_info_preask|Eventually she became known as the Fountain Goddess when she created the great fountain in western lands. From the stories written she lives within the fountain itself, though it is said she manifests into her physical form every 300 years to walk among her people, and choose one worthy to lead when she returns back to the fountain. All Naphali newborn are ceremonially blessed at the Fountain Temple of Elintor, though only the purest are greatly blessed, often becoming nobles of Elintor. ^^We must ensure our kingdom is accepted by either Elintor or Geldar first. ^Depending on who you decide to be friendly with, their liege must acknowledge us. ^We must be honorable. dlga_staff_priest_religion_info_drahara staff_priest_religion_info_preask|The Draharan have always been a spiritual people, and even before their uniting under one banner, one could find shrines and pantheons to their gods throughout the eastern savannah. They believe less in physical divine intervention and more in a numinous connection with the gods that can be attained through meditation and prayer. There is no organized church for these beliefs, instead nomadic mystics wander the land to spread the practice of personal reverie. ^^We must ensure our kingdom is accepted by Drahara first. ^Sultan Yusuf al-Salah must acknowledge us. ^We must be honorable. dlga_staff_priest_religion_info_demons staff_priest_religion_info_preask|As long as there have been pagans in Perisno, there have been Grazir Worshippers to counteract their influence. The Grazir Worshippers strive to follow the wishes of their deity, the True Grazir, and they believe great rewards and power will be had from their loyalty. They attract men who seek authority over all else, and who will give their lives if it means they will be compensated fairly in the afterlife. Their leader, the fearsome Dreaded One, is said to be in direct contact with the True Grazir and will stop at nothing to execute its demands. ^^We must ensure our kingdom is accepted by them first. ^They will not appreciate us being friendly with the Church of Faith. ^They do not care for honor. dlga_staff_priest_religion_options staff_priest_offering|Let us make an offering to {s11}. dlga_staff_priest_offering staff_priest_pretalk|We have already made an offering to {s11} today. Let us wait until tomorrow so that our gift may be recieved well. dlga_staff_priest_offering staff_priest_pretalk.1|We don't have enough money in our treasury to make an offering! It will cost us 100 aurums to make the necessary preparations. dlga_staff_priest_offering staff_priest_offering_give|Making an offering will cost 200 aurums to prepare. In addition, I recommend that we burn 400 units of food from the household to show our devotion to {s11}. Should I go begin the ceremony? dlga_staff_priest_offering_give staff_priest_pretalk|Yes, make the offering. dlga_staff_priest_offering_give staff_priest_pretalk.1|No, I've changed my mind. dlga_staff_priest_religion_options staff_priest_hire|I would like to hire some missionary troops to help spread our influence. dlga_staff_priest_religion_options staff_priest_constant_recruitment_options|I understand you are recruiting new devotees. I have some questions. dlga_staff_priest_constant_recruitment_options staff_priest_constant_recruitment_options2|How may I be of service? dlga_staff_priest_constant_recruitment_options2 staff_priest_constant_recruitment_change_location|Please change the location of recruitment. dlga_staff_priest_constant_recruitment_change_location2 staff_priest_pretalk|Alright, I will recruit your new devotees in {s11}. Please, make sure we have enough money in the treasury to pay their devotion. dlga_staff_priest_constant_recruitment_options2 staff_priest_constant_recruitment_end|Please stop for the time being. dlga_staff_priest_constant_recruitment_end staff_priest_religion_options|Your will is my command. How else may I serve? dlga_staff_priest_hire staff_priest_pretalk|Unfortunately I have no more men ready to join you at this moment. I will let you know as soon as my apprentices are ready for their mission. dlga_staff_priest_hire staff_priest_hire_number_select|Very good, {reg33?madam sire}. How many {s12} would you like to recruit? It will cost me {reg0} to properly equip each one. dlga_staff_priest_hire staff_priest_hire_per|Very good, {reg33?madam sire}. What type of follower would you like to recruit? dlga_staff_priest_hire_per staff_priest_hire_number|Perisno Pilgrims. dlga_staff_priest_hire_per staff_priest_hire_number.1|Perisno Initiates. dlga_staff_priest_hire staff_priest_hire_inq|Very good, {reg33?madam sire}. What type of Inquisitor would you like to recruit? dlga_staff_priest_hire_inq staff_priest_hire_number|Inquisition Acolytes. dlga_staff_priest_hire_inq staff_priest_hire_number.1|Inquisition Heretic Seekers. dlga_staff_priest_hire_inq staff_priest_hire_number.2|Hakkon Low Inquisitors. dlga_staff_priest_hire staff_priest_hire_kij|Very good, {reg33?madam sire}. Which followers of Mal'Kij would you like to recruit? dlga_staff_priest_hire_kij staff_priest_hire_number|Kijin Watchers. dlga_staff_priest_hire_kij staff_priest_hire_number.1|Kijin Corpsmen. dlga_staff_priest_hire staff_priest_hire_kiarj|Very good, {reg33?madam sire}. Which followers of Mal'Kiarj would you like to recruit? dlga_staff_priest_hire_kiarj staff_priest_hire_number|Kiarjan Maulers. dlga_staff_priest_hire_kiarj staff_priest_hire_number.1|Kiarjan Interceptors. dlga_staff_priest_hire_number staff_priest_hire_number_select|How many would you like to recruit? dlga_staff_priest_hire_number_select staff_priest_hire_end|1. dlga_staff_priest_hire_number_select staff_priest_hire_end.1|3. dlga_staff_priest_hire_number_select staff_priest_hire_end.2|5. dlga_staff_priest_hire_number_select staff_priest_constant_recruitment|5, and recruit them every time they present themselves. dlga_staff_priest_constant_recruitment staff_priest_constant_recruitment2|Of course, where should I recruit them? dlga_staff_priest_constant_recruitment3 staff_priest_pretalk|Alright, I will recruit your new devotees in {s11}. Please, make sure we have enough money in the treasury to pay their devotion. dlga_staff_priest_hire_number_select staff_priest_pretalk|Never mind. dlga_staff_priest_hire_end staff_priest_pretalk|Excellent. Good luck on your mission. dlga_staff_priest_religion_options staff_priest_dismiss_confirm_ask|I no longer need your services. dlga_staff_priest_dismiss_confirm_ask staff_priest_dismiss_confirm|Are you sure that you don't need me anymore? dlga_staff_priest_dismiss_confirm staff_priest_dismiss_confirm_yes|Yes I am. dlga_staff_priest_dismiss_confirm_yes close_window|As you wish. dlga_staff_priest_dismiss_confirm staff_priest_pretalk|No I am not. dlga_staff_priest_religion_options close_window|Never mind. dlga_start dplmc_constable_talk|Always at your service! dlga_dplmc_constable_pretalk dplmc_constable_talk|Do you need anything else, {s0}? dlga_dplmc_constable_talk dplmc_constable_talk_ask_war|How goes the war? dlga_dplmc_constable_talk_ask_war dplmc_constable_talk_ask_war_2|{s12} dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_talk_ask_war_details|Tell me more about the war with {s1}. dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_pretalk|That's all I wanted to know. Thank you. dlga_dplmc_constable_scout_ask dplmc_constable_scout_location|We can send a spy which will cost you 300 aurums. Where do you want to send the spy? dlga_dplmc_constable_scout_location dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_scout_location_confirm_ask dplmc_constable_scout_location2|Which settlement do you want to spy out? dlga_dplmc_constable_scout_location2 dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_scout_location_confirm_ask2 dplmc_constable_scout_location_confirm|As you wish, I will send a spy to {s11} and withdraw 300 aurums from your treasury. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk|Great, withdraw from the treasury. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk.1|Great, withdraw from my personal funds. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk.2|Hold on! dlga_dplmc_constable_talk_ask_prisoner dplmc_constable_talk_prisoner_select|Alright, which prisoner do you want to release? dlga_dplmc_constable_talk_prisoner_select dplmc_constable_exchange_prisoner_ask_confirm|{s10} of {s11}. dlga_dplmc_constable_talk_prisoner_select dplmc_constable_pretalk|No one. dlga_dplmc_constable_exchange_prisoner_ask_confirm dplmc_constable_exchange_prisoner_confirm|As you wish, I will tell the prison guard to release {s10} of {s11}. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk|Very well. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk.1|No, I changed my mind. dlga_dplmc_constable_talk dplmc_constable_reports_ask|Please give me a report. dlga_dplmc_constable_reports_ask dplmc_constable_reports|About what do you want to have a report? dlga_dplmc_constable_reports dplmc_constable_scout_ask|I want information about a settlement. dlga_dplmc_constable_reports dplmc_constable_kingdom_overview|Please give me a report about the kingdom's army. dlga_dplmc_constable_reports dplmc_constable_overview|Please give me a report about my army. dlga_dplmc_constable_reports dplmc_constable_lord|Please give me a status report about the convoy of a lord. dlga_dplmc_constable_lord dplmc_constable_status_lord_select|About which lord do you like to be informed? dlga_dplmc_constable_status_lord_select dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_status|Please give me a status report about the garrison of a fief. dlga_dplmc_constable_status dplmc_constable_status_select_fief|About which fief do you like to be informed? dlga_dplmc_constable_status_select_fief dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_pretalk|Thank you, that's all for now. dlga_dplmc_constable_talk dplmc_constable_pretalk|I would like to take a look at the armory. dlga_dplmc_constable_talk dplmc_constable_recruits_and_training_ask|Let's talk about recruits and training. dlga_dplmc_constable_recruits_and_training_ask dplmc_constable_recruits_and_training|Of course. dlga_dplmc_constable_recruits_and_training dplmc_constable_train_ask|Can you train some recruits, please? dlga_dplmc_constable_train_ask dplmc_constable_train_select|Of course, where should I train them? dlga_dplmc_constable_train_type_ask dplmc_constable_train_type|Do you prefer melee or ranged units? dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask|Melee. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.1|Ranged. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.2|I prefer cavalry. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.3|I prefer cavalry archers. dlga_dplmc_constable_train_type dplmc_constable_pretalk|Neither. dlga_dplmc_constable_train_improved_ask dplmc_constable_train_improved|If you want I can hire additional trainers so we can train the recruits faster and better. This will cost 10 aurums extra per day. dlga_dplmc_constable_train_improved dplmc_constable_train_center|Yes, please hire additional trainers. dlga_dplmc_constable_train_improved dplmc_constable_train_center.1|No, you have to train them alone. dlga_dplmc_constable_train_improved dplmc_constable_train_center.2|Yes, hire additional trainers and train them as fast as you can. dlga_dplmc_constable_train_center dplmc_constable_pretalk|Alright, I will train the recruits in {s11}. {s12} Please, make sure we have enough money in the treasury to pay the equipment{s13}. dlga_dplmc_constable_train_select dplmc_constable_pretalk|I changed my mind. Maybe you shouldn't train them. dlga_dplmc_constable_recruits_and_training dplmc_constable_train_stop|Please stop training the recruits in {s11}. dlga_dplmc_constable_train_stop dplmc_constable_pretalk|As you wish. dlga_dplmc_constable_recruits_and_training dplmc_constable_recruit|I want to recruit new soldiers. dlga_dplmc_constable_recruits_and_training dplmc_constable_recruits_and_training_stop_repeat|I want all recruiters to stop repeating. dlga_dplmc_constable_recruits_and_training_stop_repeat dplmc_constable_recruits_and_training|Very well. Anything else? dlga_dplmc_constable_recruit dplmc_constable_pretalk|We need a treasury to recruit new soldiers. You have to appoint a chamberlain first. dlga_dplmc_constable_recruit dplmc_constable_pretalk.1|You have already hired the maximum amount of {reg0?4 2} recruiters from this {reg0?town castle}. dlga_dplmc_constable_recruit dplmc_constable_recruit_select|If you want, I will send someone to visit villages and recruit population to your forces. After he has collected the amount you ordered he returns to this {reg0?town castle} and puts the recruits in the garrison. There's a limit for concurrent recruiters, which is 2 for castles and 4 for towns. What kind of recruits do you want? dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount|Recruit any troops. dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount.1|Recruit only from my villages. dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount.2|{s11}. dlga_dplmc_constable_recruit_amount dplmc_constable_recruit_amount_select|You have to pay 20 aurums for each recruit and 10 aurums for the recruiter. I will take the money from the treasury. How many recruits are you willing to pay for? dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask|5. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.1|10. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.2|20. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.3|30. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.4|40. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.5|50. dlga_dplmc_constable_recruit_confirm_ask dplmc_constable_recruit_confirm|Do you really want to recruit {s6} {s11} peasants? dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk.2|Yes, and repeat it. dlga_dplmc_constable_recruit_amount_select dplmc_constable_pretalk|None. dlga_dplmc_constable_recruits_and_training constable_guard_ask|I want you to hire some Household Guards. dlga_constable_guard_ask et_hhg_recruit|{s11}{s12} dlga_et_hhg_recruit et_hhg_recruit_confirm|5000 aurums. dlga_et_hhg_recruit et_hhg_recruit_confirm.1|10000 aurums. dlga_et_hhg_recruit et_hhg_recruit_confirm.2|20000 aurums. dlga_et_hhg_recruit dplmc_constable_pretalk|Forget it. dlga_et_hhg_recruit_confirm dplmc_constable_pretalk|Thank you {reg33?my Lady Sire}. {s11}. I will send you an informant when they are ready. Keep in mind they will gather in your court. dlga_dplmc_constable_recruits_and_training et_train_hhg|I want you to train my household troops. dlga_et_train_hhg dplmc_constable_pretalk|Of course {reg33?my Lady Sire}, but my hands are already full training your {s11}.^It will take approximately {reg0} more days. dlga_et_train_hhg et_train_hhg_choose_family|Very well, {reg33?my Lady Sire}. Which family do you wish to train? dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency_fail|The Commoners. (10,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency|The Commoners. (10,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency_fail.1|The Nobles. (20,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency.1|The Nobles. (20,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency_fail.2|The Royals. (30,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency.2|The Royals. (30,000 aurums) dlga_et_train_hhg_choose_family dplmc_constable_pretalk|Forget it. dlga_et_train_hhg_choose_proficiency_fail et_train_hhg_choose_family|Very well, {reg33?my Lady Sire}. But unfortunately it doesn't seem like you have the funds for that. Is there another you would like to choose? dlga_et_train_hhg_choose_proficiency et_train_hhg_choose_proficiency2|Very well, {reg33?my Lady Sire}. In which proficiency do you wish to train them in? dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize|One-Handed. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.1|Two-Handed. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.2|Polearms. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.3|Archery. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.4|Crossbows. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.5|Throwing. dlga_et_train_hhg_choose_proficiency2 dplmc_constable_pretalk|Forget it. dlga_et_train_hhg_finalize et_train_hhg_finalized|Very well, {reg33?my Lady Sire}. I will begin training your {s11} which will take {s12}. Would you like me to begin? dlga_et_train_hhg_finalized dplmc_constable_pretalk|Yes. dlga_et_train_hhg_finalized dplmc_constable_pretalk.1|Forget it. dlga_dplmc_constable_recruits_and_training dplmc_constable_freelancer_mercs3|I want to recruit some freelancers. dlga_dplmc_constable_freelancer_mercs3 dplmc_constable_freelancer_mercs5|Of course! How many freelancers would you like me to recruit? Please remember we are expected to pay a convenience fee for having them delivered. dlga_dplmc_constable_freelancer_mercs3 close_window|No. Goodbye. dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5|I would like to hire a freelancer recruit, upgrading into any Freelancer Guild troops (35 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.1|I would like to hire a freelancer soldier, upgrading into freelancer dismounted knights (115 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.2|I would like to hire a freelancer rider, upgrading into marshals (460 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.3|I would like to hire a freelancer archer, upgrading into sharpshooters (115 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.4|I would like to hire 5 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.5|I would like to hire 5 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.6|I would like to hire 5 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.7|I would like to hire 5 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.8|I would like to hire 10 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.9|I would like to hire 10 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.10|I would like to hire 10 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.11|I would like to hire 10 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.12|I would like to hire 25 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.13|I would like to hire 25 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.14|I would like to hire 25 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.15|I would like to hire 25 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.16|I would like to hire 50 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.17|I would like to hire 50 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.18|I would like to hire 50 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.19|I would like to hire 50 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_pretalk|Never mind. dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_pretalk.1|That is too expensive. dlga_dplmc_constable_freelancer_mercss_end_5 dplmc_constable_freelancer_mercss_end_6|Would you like me to recruit some more? dlga_dplmc_constable_freelancer_mercss_end_6 dplmc_constable_freelancer_mercs5|Perhaps... dlga_dplmc_constable_freelancer_mercss_end_6 dplmc_constable_pretalk|No, I've ran out of money. dlga_dplmc_constable_ingvar_mercs_2 dplmc_constable_pretalk|Is there something else you want? dlga_dplmc_constable_recruits_and_training dplmc_constable_ingvar_mercs|I want to recruit some of Ingvar's mercenaries. dlga_dplmc_constable_ingvar_mercs dplmc_constable_ingvar_mercs_2|Of course, my {reg33?Lady Lord}. Please allow me to send a request for what mercenaries he has available. dlga_dplmc_constable_recruits_and_training dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_talk dplmc_constable_security_ask|Let's talk about patrols and troop movement. dlga_dplmc_constable_security_ask dplmc_constable_security|Of course. dlga_dplmc_constable_security dplmc_constable_move_troops|I want to move troops to another location. dlga_dplmc_constable_move_troops dplmc_constable_move_troops_location|Where do you want to move the troops? dlga_dplmc_constable_move_troops_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_move_troops_location_confirm|Do you really want to send the troops to {s9}? This will cost us {reg5} aurums. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk|Yes, withdraw from the treasury. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk.1|Yes, withdraw from my personal funds. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk.2|No. Let me check if we can afford that. dlga_dplmc_constable_security dplmc_constable_patrol_size_ask|I want to enlist a patrol. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size|You can take troops from your garrison or enlist fresh troops. In the latter case you can enlist a small patrol for 10000 aurums, a medium patrol for 20000 aurums or a big patrol for 30000 aurums. You can also enlist a small elite patrol for 20000 aurums. We have to pay weekly wages for the soldiers so make sure you have enough money in the treasury. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size.1|Currently there are no fresh troops available. We have to wait {reg0} days. But you can take troops from your garrison. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_garrison|Take troops out of the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_size|We do not have any troops in the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_garrison_2|My {reg33?lady lord}, let's muster the patrol troops. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_patrol_garrison_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_patrol_garrison_confirm|Do you really want to send the patrol to {s9}? dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask|A small one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.1|A medium one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.2|A big one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.3|Get the best troops around. dlga_dplmc_constable_patrol_size dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_location_ask dplmc_constable_patrol_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_patrol_confirm_ask dplmc_constable_patrol_confirm|Do you really want to send a {s8} patrol to {s9}? dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk|Yes, withdraw from the treasury. dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk.1|Yes, withdraw from my personal funds. dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk.2|Forget it. dlga_dplmc_constable_security dplmc_constable_patrol_change_ask|I want to change the target of a patrol. dlga_dplmc_constable_patrol_change_ask dplmc_constable_patrol_change|Which patrol should change the target? dlga_dplmc_constable_patrol_change et_send_to_all_patrols_to_patrol_ask|All of them. dlga_et_send_to_all_patrols_to_patrol_ask et_send_to_all_patrols_to_patrol_confirm|Where do you want to send it? dlga_et_send_to_all_patrols_to_patrol_confirm dplmc_constable_security_ask|Never mind. dlga_et_send_to_all_patrols_to_patrol_target_chosen et_send_to_all_patrols_to_patrol_target_confirm|As you wish, I will send a messenger to all patrols with new orders to patrol around {s6}. dlga_et_send_to_all_patrols_to_patrol_target_confirm dplmc_constable_security_ask|Thank you. dlga_et_send_to_all_patrols_to_patrol_target_confirm dplmc_constable_security_ask.1|Forget it. dlga_dplmc_constable_patrol_change dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_change_target_ask dplmc_constable_patrol_change_target|Where do you want to send it? dlga_dplmc_constable_patrol_change_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_target_confirm_ask dplmc_constable_patrol_change_target_confirm|As you wish, I will send a messenger carrying the orders to patrol {s6} to the {s5}. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask.1|Oh maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_to_center_ask|I want a patrol to return to a center. dlga_dplmc_constable_patrol_to_center_ask dplmc_constable_patrol_to_center|Which patrol should move to a center? dlga_dplmc_constable_patrol_to_center et_send_to_all_patrols_to_center_ask|All of them. dlga_et_send_to_all_patrols_to_center_ask et_send_to_all_patrols_to_center_confirm|Where do you want to send it? dlga_et_send_to_all_patrols_to_center_confirm dplmc_constable_security_ask|Never mind. dlga_et_send_to_all_patrols_to_center_target_chosen et_send_to_all_patrols_to_center_target_confirm|As you wish, I will send a messenger to all patrols with new orders to return to {s5}. dlga_et_send_to_all_patrols_to_center_target_confirm dplmc_constable_security_ask|Thank you. dlga_et_send_to_all_patrols_to_center_target_confirm dplmc_constable_security_ask.1|Forget it. dlga_dplmc_constable_patrol_to_center dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_to_center_target_ask dplmc_constable_patrol_to_center_target|Where do you want to send it? dlga_dplmc_constable_patrol_to_center_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_to_center_confirm_ask dplmc_constable_patrol_to_center_confirm|As you wish, I will send a messenger carrying the orders to move to {s6} to the {s5}. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask.1|Oh maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_disband_ask|I want to disband a patrol. dlga_dplmc_constable_patrol_disband_ask dplmc_constable_patrol_disband|Which patrol do you want to disband? dlga_dplmc_constable_patrol_disband dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_disband_confirm_ask dplmc_constable_patrol_disband_confirm|As you wish, I will send a messenger who will tell {s5} to disband. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask.1|No. dlga_dplmc_constable_security dplmc_constable_pretalk|Never mind. dlga_dplmc_constable_prisoner_talk dplmc_constable_prisoner_all2|Of course, {reg33?my Lady Sire}. I can help you sell your {reg1} {reg2?prisoners prisoner} for {reg0} aurums or you can choose which prisoners you would like to sell. dlga_dplmc_constable_prisoner_all2 dplmc_constable_pretalk|Let me take a look. dlga_dplmc_constable_prisoner_all2 dplmc_constable_pretalk.1|Sell them all. dlga_dplmc_constable_prisoner_all2 dplmc_constable_pretalk.2|Hmm, maybe not. dlga_dplmc_constable_talk et_prisoner_management2|Let's talk about prisoner management. dlga_et_prisoner_management2 et_prisoner_management|Of course, {reg33?my Lady Sire}. How can I help? dlga_et_prisoner_management dplmc_constable_prisoner_talk|I have some prisoners, can you sell them for me? dlga_et_prisoner_management dplmc_constable_gar_prisoners|I want you to sell all the prisoners in this garrison. dlga_et_prisoner_management dplmc_constable_gar_prisoners_all|I want you to sell all the prisoners in every garrison. dlga_et_prisoner_management dplmc_constable_talk_ask_prisoner|I want to release a prisoner. dlga_et_prisoner_management et_minister_ransom_demand_instead|I wish to demand a ransom. dlga_et_prisoner_management dplmc_constable_pretalk|Forget it. dlga_dplmc_constable_gar_prisoners et_prisoner_management|Of course, {reg33?my Lady Sire}. But according to our ledgers, we do not have any candidates for sale. dlga_dplmc_constable_gar_prisoners dplmc_constable_gar_prisoners2|Of course, {reg33?my Lady Sire}. According to our ledgers, we currently have {reg1} {reg2?prisoners prisoner} in this garrison's prison which can be sold off for a total of {reg0} aurums. dlga_dplmc_constable_gar_prisoners_all dplmc_constable_gar_prisoners_all2|Of course, {reg33?my Lady Sire}. According to our ledgers, we currently have {reg1} {reg2?prisoners prisoner} which can be sold off for a total of {reg0} aurums. dlga_dplmc_constable_gar_prisoners_all dplmc_constable_pretalk|Of course, {reg33?my Lady Sire}. But unfortunately, there aren't any prisoners to be sold. dlga_dplmc_constable_gar_prisoners2 dplmc_constable_pretalk|Yes, please sell them for me. dlga_dplmc_constable_gar_prisoners2 dplmc_constable_pretalk.1|Hmm, maybe not. dlga_dplmc_constable_gar_prisoners_all2 dplmc_constable_pretalk|Yes, please sell them for me. dlga_dplmc_constable_gar_prisoners_all2 dplmc_constable_pretalk.1|Hmm, maybe not. dlga_et_minister_ransom_demand_instead et_minister_ransom_demand_ransom|Yes, of course. Who would you like to ransom away? dlga_et_minister_ransom_demand_ransom et_minister_ransom_demand_ransom_chosen|{s10}. dlga_et_minister_ransom_demand_ransom dplmc_constable_pretalk|Never mind. dlga_et_minister_ransom_demand_ransom_chosen et_minister_ransom_demand_ransom_verify|Of course. We can make an immediate demand of {reg5} aurums. Would you like to continue? dlga_et_minister_ransom_demand_ransom_verify dplmc_constable_pretalk|Yes, let's go through with it. dlga_et_minister_ransom_demand_ransom_verify dplmc_constable_pretalk.1|Never mind. dlga_dplmc_constable_talk dplmc_constable_dismiss_confirm_ask|You are dismissed. dlga_dplmc_constable_dismiss_confirm_ask dplmc_constable_dismiss_confirm|Are you sure that you don't need me anymore? dlga_dplmc_constable_dismiss_confirm dplmc_constable_dismiss_confirm_yes|Yes I am. dlga_dplmc_constable_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_constable_dismiss_confirm dplmc_constable_pretalk|No I am not. dlga_dplmc_constable_talk close_window|Thank you, I will come back to you later. dlga_start dplmc_chamberlain_talk|Yes, {reg33?my Lady Sire}? dlga_dplmc_chamberlain_pretalk dplmc_chamberlain_talk|Anything else, {reg33?my Lady Sire}? dlga_dplmc_chamberlain_talk dplmc_chamberlain_overview|Please give me a report about the financial affairs. dlga_dplmc_chamberlain_talk dplmc_chamberlain_treasury|Let us inspect the treasury. dlga_dplmc_chamberlain_treasury dplmc_chamberlain_treasury_action|There are currently {s4} aurums in the treasury of this fief and we have {s6} debts. What do you want to do? dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_pretalk|Thank you, let's talk about something else. dlga_dplmc_chamberlain_talk dplmc_chamberlain_status|Please give me a status report about the financial situation of a fief. dlga_dplmc_chamberlain_status dplmc_chamberlain_status_select_fief|About which fief do you like to be informed? dlga_dplmc_chamberlain_status_select_fief dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_tax|I wish to change the tax rate for a fief. dlga_dplmc_chamberlain_talk dplmc_collect_all_treasury|I wish to collect all of my funds. dlga_dplmc_collect_all_treasury dplmc_chamberlain_talk|As you wish. All of the funds from treasuries besides your court, and from owning any land, has been collected. Is there anything else? dlga_dplmc_chamberlain_tax dplmc_chamberlain_tax_select_center|For which fief? dlga_dplmc_chamberlain_tax_select_center dplmc_chamberlain_tax_change_all|All of them. dlga_dplmc_chamberlain_tax_change_all dplmc_chamberlain_tax_change_all2|How high do you want to set the tax rate? dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3|Very low. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.1|Low. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.2|Normal. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.3|High. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.4|Very High. dlga_dplmc_chamberlain_tax_change_all3 dplmc_chamberlain_pretalk|As you wish, {reg33?my Lady Sire}. dlga_dplmc_chamberlain_tax_select_center dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_tax_ask_rate dplmc_chamberlain_tax_select_rate|How high do you want to set the tax rate for {s6}? dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected|Very low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.1|Low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.2|Normal. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.3|High. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.4|Very High. dlga_dplmc_chamberlain_tax_selected dplmc_chamberlain_tax_select_center|Any other fiefs you wish to adjust? dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_manage_fiefs_build|I would like to manage fief improvements. dlga_dplmc_chamberlain_manage_fiefs_build dplmc_chamberlain_manage_fiefs_build_location|Where do you want to build an improvement? dlga_dplmc_chamberlain_manage_fiefs_buildnext dplmc_chamberlain_manage_fiefs_build_location|Where else do you want to build an improvement? dlga_dplmc_chamberlain_manage_fiefs_build_location et_chamberlain_build_improvement_all_village|All of my villages. dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_manage_fiefs_build_ask|{s2}. dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_pretalk|Nowhere. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_manage_fiefs_buildnext|{s19} You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. We have to wait until it's finished. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_manage_fiefs_build_ask2|{s19} What do you want to build? dlga_et_chamberlain_build_improvement_all_village et_chamberlain_build_improvement_select_a_village|Very well, {reg33?my Lady Sire}. We currently have {reg0} villages that are free for construction. Keep in mind that if the village already has the improvement or is already constructing an improvement, we will have to skip that village. dlga_et_chamberlain_build_improvement_all_village dplmc_chamberlain_pretalk|Of course, {reg33?my Lady Sire}. But unfortunately, there are no villages available for construction. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village|Build a manor. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.1|Build a mill. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.2|Build a well. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.3|Build a well. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.4|Build a watch tower. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.5|Build a guard post. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.6|Build a school. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.7|Build an academy. (Requires School) dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.8|Build a messenger post. dlga_et_chamberlain_build_improvement_select_a_village dplmc_chamberlain_pretalk|Forget it. dlga_et_chamberlain_build_improvement_selected_a_village et_chamberlain_build_improvement_confirmation|Are you sure that you want to build a {s4} for {reg5} in all of your villages? It will take {reg6} days. We currently have {reg7} aurums in the treasury. dlga_et_chamberlain_build_improvement_confirmation dplmc_chamberlain_manage_fiefs_buildnext|Yes, withdraw from the treasury. dlga_et_chamberlain_build_improvement_confirmation dplmc_chamberlain_manage_fiefs_buildnext.1|Yes, I will pay from my personal funds. dlga_et_chamberlain_build_improvement_confirmation dplmc_chamberlain_pretalk|No, I don't have the money. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask|Build a manor. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.1|Build a mill. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.2|Build a well. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.3|Build a watch tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.4|Build a guard post. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.5|Build a school. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.6|Build an academy. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.7|Build a messenger post. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.8|Build a prisoner tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.9|Build a palisade. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.10|Build a caltrops. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.11|Build a guild hall. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.12|Build a university. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.13|Build a blacksmith forge. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.14|Build a caravan escort. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.15|Build a festival square. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.16|Build a bookstore. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.17|Build a mercenary guild. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_buildnext|Nothing. dlga_dplmc_chamberlain_manage_fiefs_build_confirm_ask dplmc_chamberlain_manage_fiefs_confirm|Are you sure that you want to build a {s4} for {reg5} in {s2}? It will take {reg6} days. We currently have {reg7} aurums in the treasury. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_manage_fiefs_buildnext|Yes, withdraw from the treasury. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_manage_fiefs_buildnext.1|Yes, withdraw from my personal funds. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_manage_fiefs_buildnext.2|No, I don't have the money. dlga_dplmc_chamberlain_talk dplmc_chamberlain_pools_ask|I would like to manage the {reg0?household and secondary storage household}. dlga_dplmc_chamberlain_pools_ask dplmc_chamberlain_pools|What do you want to do? dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk|I would like to manage the goods in secondary storage. dlga_dplmc_chamberlain_pools dplmc_chamberlain_item_pool|Let my companions take the items out of the item pool. dlga_dplmc_chamberlain_item_pool dplmc_chamberlain_item_pool_confirm|Are you sure you wish to do this? dlga_dplmc_chamberlain_item_pool_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_item_pool_confirm dplmc_chamberlain_pretalk.1|No, I changed my mind. dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk.1|I would like to manage the household. dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk.2|Never mind. dlga_dplmc_chamberlain_talk dplmc_et_chamberlain_caravan_upgrades|Can you purchase some upgrades for my personal trading wagon? dlga_dplmc_chamberlain_talk dplmc_chamberlain_dismiss_confirm_ask|You are dismissed. dlga_dplmc_chamberlain_dismiss_confirm_ask dplmc_chamberlain_dismiss_confirm|Are you sure that you want to handle all financial affairs by yourself? dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_dismiss_confirm_yes|Yes I am. dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_pretalk|No I am not. dlga_dplmc_chamberlain_dismiss_confirm_yes close_window|As you wish. Let's go through the documents and hand over your estate. dlga_dplmc_chamberlain_talk weeping_chamberlain1|I need you to find something for me. dlga_weeping_chamberlain1 weeping_chamberlain2|I require the help of a blacksmith, as this dagger is rusty and dirty. Please locate one for me. dlga_weeping_chamberlain2 weeping_chamberlain3|(You present Zolona's heirloom to him) dlga_weeping_chamberlain3 dplmc_chamberlain_pretalk|Of course, {reg33?my Lady Sire}. I will do my best to find someone who is willing to work on it. dlga_dplmc_chamberlain_talk weeping_chamberlain_progress1|What is the progress on my dagger? dlga_dplmc_chamberlain_talk weeping_chamberlain_noprogress1|What is the progress on my dagger? dlga_weeping_chamberlain_progress1 close_window|Unfortunately, I have not been able to find anyone who was willing to work on the dagger. Perhaps it would be better to ask a historian or scholar? My apologies, {reg33?my Lady Sire}. dlga_weeping_chamberlain_noprogress1 dplmc_chamberlain_pretalk|Unfortunately, I have not yet been able to find someone. Please be patient with me. dlga_dplmc_chamberlain_talk dplmc_et_collection_date_begin|I want to change the tax collection date. ({reg0} days) dlga_dplmc_et_collection_date_begin dplmc_et_collection_date_list|Of course, {reg33?my Lady Sire}. How soon do you wish for us to collect taxes? Please keep in mind that the sooner you collect it, the more likely we may lose money per collection. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen|Every Day. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.1|Every 3 Days. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.2|Every 5 Days. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.3|Every Week. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.4|Every 2 Weeks. dlga_dplmc_et_collection_date_chosen dplmc_chamberlain_talk|Very well, I will inform our messengers to collect taxes sooner than later. dlga_dplmc_et_collection_date_list dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk close_window|Oh nothing, I just wanted to check the documents. dlga_dplmc_et_chamberlain_caravan_upgrades dplmc_et_chamberlain_caravan_upgrades_choices|Yes, of course {reg33?my Lady Sire}. What would you like? dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_wheels|Improved Wheels (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_no_funds|Improved Wheels (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_suspension|Prototype Suspension System (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_no_funds.1|Prototype Suspension System (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_horses|The Best Horses (30,000 with 15,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_no_funds.2|The Best Horses (30,000 with 15,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_et_chamberlain_caravan_upgrades_no_funds dplmc_et_chamberlain_caravan_upgrades_choices|My apologies, {reg33?my Lady Sire}. It doesn't seem like you have the funds to purchase this item. Is there another you would like? dlga_dplmc_et_chamberlain_caravan_upgrades_wheels dplmc_chamberlain_pretalk|Yes, of course {reg33?my Lady Sire}. I will order for the immediate improvement of your wagon. dlga_dplmc_et_chamberlain_caravan_upgrades_suspension dplmc_chamberlain_pretalk|Yes, of course {reg33?my Lady Sire}. I will order for the immediate improvement of your wagon. dlga_dplmc_et_chamberlain_caravan_upgrades_horses dplmc_chamberlain_pretalk|Yes, of course {reg33?my Lady Sire}. I will order for the immediate improvement of your wagon.
https://w.atwiki.jp/vocaloidenglishlyric/pages/215.html
【Tags Hainokoton M Powercode-P PowercodeP tM Luka】 Original Music Title MY BABY BLUE Lyrics written by はいのことん (Hainokoton) Music written, Voice edited by パワーコードP (Powercode-P) Music arranged by パワーコードP (Powercode-P) Singer 巡音ルカ (Megurine Luka) Click here for the Japanese Lyrics English Lyrics (translated by motokokusanagi2009): Me and you We are real here Even though we look into each other's eyes, holding hands with each other I feel we're unreal General love is a pricky tie I wanna go to the sea, I wanna hear seagull cries City noises vanish behind my back I walk wearing a straw hat low over my eyes The wind drops in a blink again With my dark blue heart Like a bird singing for the sky I wanna take you away As I spread my angelic wings On a night we looked for the lost dream What came in sight is A flock of crows around corpse with grief If we find the lost dream Our life will be better, so Baby now, I just wanna see the light Where is the promised land? In the endless sky I fly vaguely with you The moon illuminates pale If only we could go back to the old days... If trailing clouds don't vanish And lead us to the wrong way, I'll shoot them down with my missile We grind against each other Let us burn down The insane unwaking dream The world is the phantom Everyday is transient As we fly off a tower, I can't let you see my tears at dawn Otherwise the world is likely to ruin Baby now, I just wanna see the light We're still looking for the promised land In the loveless sky We keep struggling I wanna fly higher than the sun If only I could paint the world red... If a dark painted spiral intoxcates the silence I'll shoot it down with my missile The light that is too bright to see burns down the insane unwaking dream Romaji lyrics (transliterated by motokokusanagi2009): boku kimi tashika ni koko ni iru yo mitsume atte te to te tsunaide noni okashī ne aimai na ai wa toge no kizuna sa koishī umi naku seagul machi no sawagi wa tōku tōzakatte mabuka ni kaburu natsu no mugiwara mabataki no ma ni mata kaze ga naida boku wa aoiro ni okasa reta kokoro de sora ni utau tori no yōni masshiro ni tsukura reta tsubasa de kimi o ubai tai noni nakushita omoi o mayoi sagasu yoru gakeppuchi kara tobi komu sugata wa shikabane to tawamu reru karasu no nageki kitto mitsuke tara nanika ga kawaru ki ga suru kara Baby now, I just wanna see the light yakusoku no chi wa kanata hate naki kono sora de tadayoi samayou gekkō sasu ao jiroku kono karada hirugae seba kie nai kumo no kiseki ga tada kuri kaesu nara sono kijū de uchi otoshite kono hada sure au kūki utsuro de same nai yume o yaki tsukusu sekai wa maboroshi utakata no hibi denpa tō kara habataku toki ni akatsuki ni otosu namida no ato o kimi ni mise tara subete ga owaru ki ga suru kara Baby now, I just wanna see the light yakusoku no chi wa mada sa ai naki kono sora de haizuri tsuzukeru taiyō yori mada takaku aka iro ni some age reba egaita kuroi rasen ga seijaku kegasu nara sono kijū de uchi otoshite mabuta tsuranuku hikari utsuro de same nai yume o yaki tsukusu
https://w.atwiki.jp/akasatanahama/pages/102.html
概要 MOBを追加する。 今回は、匠型のMOBを追加する。 ソースコード AluminiumMod.java +長いので囲みます package tutorial.aluminiummod; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EnumCreatureType; import net.minecraft.item.Item; import net.minecraft.world.biome.BiomeGenBase; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.EntityRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @Mod(modid = "AluminiumMod", name = "Aluminium Mod", version = "1.0.0") public class AluminiumMod { //追加するアイテムの宣言 public static Item aluminiumEgg; @EventHandler public void perInit(FMLPreInitializationEvent event) { //Itemのインスタンスを生成し、代入する aluminiumEgg = new ItemAluminiumEgg() //クリエイティブタブの登録 .setCreativeTab(CreativeTabs.tabMaterials) //システム名の登録 .setUnlocalizedName("aluminiumEgg") //テクスチャ名の登録 .setTextureName("aluminiummod aluminiumEgg"); //GameRegistryへの登録 GameRegistry.registerItem(aluminiumEgg, "aluminiumEgg"); } @EventHandler public void init(FMLInitializationEvent event) { //Entityを登録する EntityRegistry.registerModEntity(EntityAluminiumCreeper.class, "AluminiumCreeper", 0, this, 250, 1, false); //Entityの自然スポーンを登録する EntityRegistry.addSpawn(EntityAluminiumCreeper.class, 20, 1, 4, EnumCreatureType.creature, BiomeGenBase.plains); /*EntityのRenderを登録する *Client側でのみ登録するため、今回はif文で処理をする。*/ if(FMLCommonHandler.instance().getSide() == Side.CLIENT) { this.render(); } } @SideOnly(Side.CLIENT) public void render() { RenderingRegistry.registerEntityRenderingHandler(EntityAluminiumCreeper.class, new RenderAluminiumCreeper()); } } EntityAluminiumCreeper.java +長いので囲みます package tutorial.aluminiummod; import net.minecraft.block.material.Material; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIAvoidEntity; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.entity.passive.EntityPig; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.AchievementList; import net.minecraft.util.ChatComponentText; import net.minecraft.util.DamageSource; import net.minecraft.world.World; public class EntityAluminiumCreeper extends EntityMob { public EntityAluminiumCreeper(World world) { super(world); /*EntiyのAIを登録する*/ this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPig.class, 1.0D, false)); this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false)); this.tasks.addTask(4, new EntityAIWander(this, 0.8D)); this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPig.class, 1,false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 1, true)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false)); } /**MOBの速度やHPを変更するメソッド*/ @Override protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.5D); this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(128D); this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).setBaseValue(100D); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(1.5D); } /**MOBの属性を返すメソッド*/ @Override public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEFINED; } /**MOBのドロップアイテムを返すメソッド*/ @Override public Item getDropItem() { return Item.getItemFromBlock(Blocks.wool) ; } /**MOBのドロップアイテムをドロップさせるメソッド*/ @Override protected void dropFewItems(boolean isCanDropRare, int fortuneLv){ Item item = this.getDropItem(); int amount = 1; if(isCanDropRare this.rand.nextBoolean()) { item = Item.getItemFromBlock(Blocks.stained_glass); } if(fortuneLv 0) { amount += fortuneLv; } int damage = this.rand.nextInt(16); for(int i = 0; i amount; i++) { this.entityDropItem(new ItemStack(item, amount, damage), 0.0F); } } /**Tickごとに呼ばれるメソッド*/ @Override public void onUpdate() { int x = (int) this.posX; int y = (int) this.posY; int z = (int) this.posZ; if(this.worldObj.getBlock(x, y - 1, z).getMaterial() == Material.iron) { this.worldObj.createExplosion(this, x, y, z, 3F, true); } super.onUpdate(); } /**MOB死亡時に呼ばれるメソッド*/ public void onDeath(DamageSource source) { super.onDeath(source); if(source.getSourceOfDamage() != null source.getSourceOfDamage() instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) source.getSourceOfDamage(); if(!this.worldObj.isRemote) { player.addChatMessage(new ChatComponentText("You slayed.")); player.triggerAchievement(AchievementList.mineWood); } } } /**ダメージを食らうか否かを判定するメソッド*/ @Override public boolean attackEntityFrom(DamageSource source, float damage) { if(source.isExplosion()) { return false; } else if(source.isFireDamage()) { return super.attackEntityFrom(source, damage * 2); } else { return super.attackEntityFrom(source, damage); } } } RenderAluminiumCreeper.java +長いので囲みます package tutorial.aluminiummod; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderAluminiumCreeper extends RenderLiving { public RenderAluminiumCreeper() { super(new ModelAluminiumCreeper() , 0.5F); } /**テクスチャを登録するメソッド*/ @Override protected ResourceLocation getEntityTexture(Entity entity) { return new ResourceLocation("aluminiummod textures/mobs/aluminium_creeper.png"); } } ModelAluminiumCreeper.java +長いので囲みます package tutorial.aluminiummod; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class ModelAluminiumCreeper extends ModelBase { public ModelRenderer head; public ModelRenderer head2; public ModelRenderer body; public ModelRenderer leg1; public ModelRenderer leg2; public ModelRenderer leg3; public ModelRenderer leg4; public ModelAluminiumCreeper() { this(0.0F); } /**Modelを登録するメソッド*/ public ModelAluminiumCreeper(float size) { byte b0 = 4; this.head = new ModelRenderer(this, 0, 0); this.head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, size); this.head.setRotationPoint(0.0F, (float)b0, 0.0F); this.head2 = new ModelRenderer(this, 32, 0); this.head2.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, size + 0.5F); this.head2.setRotationPoint(0.0F, (float)b0, 0.0F); this.body = new ModelRenderer(this, 16, 16); this.body.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, size); this.body.setRotationPoint(0.0F, (float)b0, 0.0F); this.leg1 = new ModelRenderer(this, 0, 16); this.leg1.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, size); this.leg1.setRotationPoint(-2.0F, (float)(12 + b0), 4.0F); this.leg2 = new ModelRenderer(this, 0, 16); this.leg2.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, size); this.leg2.setRotationPoint(2.0F, (float)(12 + b0), 4.0F); this.leg3 = new ModelRenderer(this, 0, 16); this.leg3.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, size); this.leg3.setRotationPoint(-2.0F, (float)(12 + b0), -4.0F); this.leg4 = new ModelRenderer(this, 0, 16); this.leg4.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, size); this.leg4.setRotationPoint(2.0F, (float)(12 + b0), -4.0F); } /**Modelをレンダリングするメソッド*/ public void render(Entity entity, float f1, float f2, float f3, float yaw, float pitch, float size) { this.setRotationAngles(f1, f2, f3, yaw, pitch, size, entity); this.head.render(size); this.body.render(size); this.leg1.render(size); this.leg2.render(size); this.leg3.render(size); this.leg4.render(size); } /**頭、足、腕などの角度を設定するメソッド*/ public void setRotationAngles(float f1, float f2, float f3, float yaw, float pitch, float size, Entity entity) { this.head.rotateAngleY = yaw / (180F / (float)Math.PI); this.head.rotateAngleX = pitch / (180F / (float)Math.PI); this.leg1.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2; this.leg2.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float)Math.PI) * 1.4F * f2; this.leg3.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float)Math.PI) * 1.4F * f2; this.leg4.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2; } } ItemAluminiumEgg.java +長いので囲みます package tutorial.aluminiummod; import net.minecraft.block.Block; import net.minecraft.block.BlockLiquid; import net.minecraft.entity.Entity; import net.minecraft.entity.IEntityLivingData; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.Facing; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; /**このクラスは、net.minecraft.Item.ItemMonsterPlacerをもとに作成しています。*/ public class ItemAluminiumEgg extends Item { /**アイテムでブロックを右クリックしたのメソッド。ItemMonsterPlacer参照。*/ @Override public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float posX, float posY, float posZ) { //サーバー側の場合は処理をスキップする if (world.isRemote) { return true; } else { Block block = world.getBlock(x, y, z); x += Facing.offsetsXForSide[side]; y += Facing.offsetsYForSide[side]; z += Facing.offsetsZForSide[side]; double height = 0.0D; if (side == 1 block.getRenderType() == 11) { height = 0.5D; } Entity entity = spawnEntity(world, (double)x + 0.5D, (double)y + height, (double)z + 0.5D); if (entity != null) { if (!player.capabilities.isCreativeMode) { --itemStack.stackSize; } } return true; } } /**アイテムを使ったときのメソッド。ItemMonsterPlacer参照。*/ @Override public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) { //サーバー側の場合は処理をスキップする if (world.isRemote) { return itemStack; } else { MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, player, true); if (movingobjectposition == null) { return itemStack; } else { if (movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) { int x = movingobjectposition.blockX; int y = movingobjectposition.blockY; int z = movingobjectposition.blockZ; if (!world.canMineBlock(player, x, y, z)) { return itemStack; } if (!player.canPlayerEdit(x, y, z, movingobjectposition.sideHit, itemStack)) { return itemStack; } if (world.getBlock(x, y, z) instanceof BlockLiquid) { Entity entity = spawnEntity(world, (double)x, (double)y, (double)z); if (entity != null) { if (!player.capabilities.isCreativeMode) { --itemStack.stackSize; } } } } return itemStack; } } } /**Mobをスポーンさせるメソッド*/ public Entity spawnEntity(World world, double x, double y, double z) { EntityAluminiumCreeper entityliving = new EntityAluminiumCreeper(world); entityliving.setLocationAndAngles(x, y, z, MathHelper.wrapAngleTo180_float(world.rand.nextFloat() * 360.0F), 0.0F); entityliving.rotationYawHead = entityliving.rotationYaw; entityliving.renderYawOffset = entityliving.rotationYaw; entityliving.onSpawnWithEgg((IEntityLivingData)null); world.spawnEntityInWorld(entityliving); entityliving.playLivingSound(); return entityliving; } } 解説 AluminiumMod +長いので囲みます void registerModEntity(Class ? extends Entity entityClass, String entityName, int id, Object mod, int trackingRange, int updateFrequency, boolean sendsVelocityUpdates) Mod用のMOBを追加するメソッド。 引数は、以下の通り。 引数 内容 entityClass 追加するEntityをClass型で渡す。 entityName 追加するEntityの名称。langファイルで、entity.[MODIDで登録した名称].[entityNameで登録した名称].name=[ローカル名]でローカル名を登録できる。 id 追加するEntityのID。同一MOD内で被るとエラーを吐く。 mod MODを渡す。thisで渡せばOK。 trackingRange MOBの更新範囲。 updateFrequency MOBの更新頻度。何tickごとにMOBを更新するかの値。基本的に2以下の値を渡す。 sendsVelocityUpdates MOBの更新時に加速度の情報を更新させるか否か。MOBや動物の場合は基本的にtrueを渡す。 void addSpawn(Class ? extends EntityLiving entityClass, int weightedProb, int min, int max, EnumCreatureType typeOfCreature, BiomeGenBase... biomes) Entityの自然スポーンを追加するメソッド。 引数は、以下の通り。 引数 内容 entityClass スポーンを追加させるEntityをClass型で渡す。 weightProb Entityのスポーンがどれくらいの頻度で抽選されるかの値。値が大きいほうがスポーンしやすい。 min Entityがスポーンする際の最低数。 max Entityがスポーンする際の最高数。 typeOfCreature Entityのスポーンタイプ。EnumCreatureType一覧-monster...敵性MOBの属性。夜にスポーンする。-creature...友好MOB(とオオカミ、ヤマネコ)の属性。昼にスポーンする。-ambient...コウモリの属性。-waterCreature...イカの属性。これのみ、スポーン場所が空気中でなく水中になる。 biomes Entityがスポーンするバイオーム。複数バイオームを渡す場合は、先にfinal定数でリストを作ってからそのリストをそのまま引数に渡した方がいい。 void registerEntityRenderingHandler(Class ? extends Entity entityClass, Render renderer) Entityのレンダーを追加するメソッド。 Client限定の処理であり、Serverで処理してしまうとクラッシュの原因になるため、必ずif文とSideOnlyアノテーションを付けたメソッドで処理をする。 もしくは、proxyで分化させる手もある。 第一引数には登録EntityをClass型で、第二引数は登録Renderをインスタンス型で渡す。 EntityAluminiumCreeper +長いので囲みます tasks.addTask(int p_75776_1_, EntityAIBase p_75776_2_) Entityに攻撃、移動AIを追加するメソッド。 ターゲットAIは後述のtargetTasks.addTaskを用いる。 第一引数はAIの順位(小さいほうが先に行動される。)、第二引数がAI。 主なAI EntityAISwimming(EntityLiving p_i1624_1_) 水を泳ぐAI。 第一引数にはthisを渡す。 EntityAIAttackOnCollide(EntityCreature p_i1635_1_, Class p_i1635_2_, double p_i1635_3_, boolean p_i1635_5_) 特定のEntityを襲うAI。 第一引数にはthis、第二引数には襲う対象のEntityをクラス型で、第三引数には自分の通常移動速度に対する倍率、第四引数には追い続けるか否かの判定を渡す。 第三引数が1より大きいと、通常の移動スピードより高速で襲ってくることになる。 EntityAIAvoidEntity(EntityCreature p_i1616_1_, Class p_i1616_2_, float p_i1616_3_, double p_i1616_4_, double p_i1616_6_) 特定のEntityから逃げるAI。 第一引数にはthis、第二引数には逃げる対象のEntityをクラス型で、第三引数には対象からどれだけ逃げるかの距離、第四引数には対象と十分離れたときの逃げる速度の倍率、第五引数には対象と近いときの逃げる速度の倍率を渡す。 第四引数 第五引数となれば、対象と近いときはより急いで逃げるようになる。 EntityAIWander(EntityCreature p_i1648_1_, double p_i1648_2_) うろうろするAI。 第一引数にはthis、第二引数には速度の倍率を渡す。 第二引数は、基本的に1より小さい値を渡す。 EntityAIWatchClosest(EntityLiving p_i1631_1_, Class p_i1631_2_, float p_i1631_3_) 特定のEntityを睨むAI。 第一引数にはthis、第二引数には睨む対象のEntityをクラス型で、第三引数は対象との距離を渡す。 第三引数が大きいと、対象が離れていても視認する。 EntityAILookIdle(EntityLiving p_i1647_1_) きょろきょろするAI。thisを渡す。 targetTasks.addTask(int p_75776_1_, EntityAIBase p_75776_2_) EntityにターゲットAIを追加するメソッド。 第一引数はAIの順位(小さいほうが先に行動される。)、第二引数がAI。 主なAI EntityAINearestAttackableTarget(EntityCreature p_i1663_1_, Class p_i1663_2_, int p_i1663_3_, boolean p_i1663_4_) 特定のEntityをターゲッティングするAI。 第一引数にはthis、第二引数には対象のEntityをクラス型で、第三引数には行動しない確率(0だと攻撃できる場所に入れば必ずターゲッティングされる)、第四引数にはブロックに囲まれていてもターゲッティングするか否かを渡す。 第四引数をtrueにすると、ゾンビのように対象がブロックに囲まれていても、視認できれば攻撃しようとする。 EntityAIHurtByTarget(EntityCreature p_i1660_1_, boolean p_i1660_2_) 攻撃したEntityに反撃するAI。 第一引数にはthis、第二引数には反撃する際周囲の同種のEntityに助けを求めるか否かを渡す。 第二引数をtrueにすると、第一引数のEntityを攻撃したEntityは、第一引数と同種の周囲のEntityにも狙われる。ゾンビやゾンビピッグマンのような行動をする。 EntityLivingBase.getEntityAttribute(IAttribute p_110148_1_).setBaseValue(double p_111128_1_) Entityに対してHPやスピード等の数値を追加するメソッド。 getEntityAttributeに追加する数値の種類、setBaseValueにその値を渡す。 引数一覧 すべてSharedMonsterAttributesのstatic定数である。 定数名 説明 既定値 movementSpeed 移動速度 0.7(ただし、バニラのMOBは基本的に0.25) followRange 追跡距離 32 knockbackResistance ノックバック耐性 0 maxHealth 体力 20 RenderAluminiumCreeper ResourceLocation(String p_i1293_1_) Entityなどでテクスチャを指定する際につかうコンストラクター。 "aluminiummod textures/mobs/aluminium_creeper.png"のように、ファイルと修飾子まで入れる必要がある。 また、テクスチャを実装する場合は、今回のものはモデルをクリーパーのものを流用したため、クリーパーのテクスチャをaluminiummod/mobs/に放り込んでaluminium_creeperと名前を付ければよい。 ItemAluminiumEgg spawnEntityInWorld(Entity p_72838_1_) Entityをワールドにスポーンさせるメソッド。 ただし、setLocationAndAnglesなどで先にスポーン位置を指定する必要がある。 Tips クリーパーに因んでEntityを光らせる方法と爆発を発生させる方法を説明する。 Entityを光らせる 以下のコードを追加する。 @SideOnly(Side.CLIENT) public int getBrightnessForRender(float p_70070_1_) { return 15728880; } public float getBrightness(float p_70013_1_) { return 50.0F; } getBrightnessForRenderが描画側、getBrightnessが計算側に明るさを渡す。数値はこれらが最大値である。 爆発を発生させる 爆発を発生させる方法は二種類ある。どちらもWorldクラスに属する。 createExplosion(Entity entity, double x, double y, double z, float power, boolean destroyBlocks) 引数は発生Entity(このEntityは爆発によるダメージ、処理から除外されることになる)、座標(double三つ)、威力(大体土ブロックでの爆発半径に等しい。威力15以上は何故か正方形状に削れてしまう上範囲がほぼ広がらないため別処理の実装が望ましい。匠CraftのEntityGiantCreeper参照。)、ブロックを破壊するか否か、となっている。 newExplosion(Entity entity, double x, double y, double z, float power, boolean destroyBlocks, boolean spreadFire) 最終引数以外上記と一緒。最終引数は炎を撒き散らすかどうか。ファイアボールのような処理にしか使わない。なお、上のcreateExplosionはこの関数にfalseを渡しているだけである。 また、この二つの関数はExplosion型を返すため、イベントの追加にある爆発のフック処理をこの爆発限定で行うことも出来る。 コメント この項目に関する質問などをどうぞ。 EntityAluminiumCreeperの解説のEntityLivingBase.getEntityAttributeの下にあるmaxHealth|体力|20|がミスってますよ - 名無しさん 2016-02-02 19 49 20 ご指摘ありがとうございます。修正いたしました。 - Tom Kate 2016-02-02 20 28 33 AluminiumModの解説の(Class ? extends Entity entityClass, String entityName, int id, Object mod, int trackingRange, int updateFrequency, boolean sendsVelocityUpdates)のObject modをthisを使わないで処理しようと思ったら何を入れればいいですか? - west_village 2016-08-08 21 53 19 public static final AluminumMod instance = new AluminumMod();のように、インスタンスを作ってインスタンスを引数に渡してください。 - Tom Kate 2016-08-08 22 37 24 匠Craftの光匠やグロウストーン匠のように、光るMOBを作る方法はありますか?(実際は光っていないのかもしれないのか…?) - あるふぁ 2017-05-30 19 48 05 追記いたします。ご確認ください。 - Tom Kate 2017-06-01 19 39 57 たびたびすみません。プレイヤーなど既存のMOBを光らせる方法はありますか? - あるふぁ 2017-06-01 20 53 42 返信遅くなりまして申し訳ありません。こちらのチュートリアルにTipsとして追記しました。 - Tom Kate 2017-06-07 19 27 42 追記できておりません。Tom氏が多忙のようですので、もうしばらくお時間いただくことになりそうです。申し訳ありません。 - 赤砂蛇凪浜 2017-06-16 18 11 48 名前
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【Tags Kaito Machigerita-P tM G】 Original Music title 逆罪行進曲 English music title Mortal Crime March Romaji music title Gyakuzai Koushin Kyoku Music Lyrics written, Voice edited by マチゲリータP (Machigerita-P) Music arranged by マチゲリータP (Machigerita-P) Singer(s) Kaito Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): futari no kōshin aruite parade kokuhaku sareta mono wa eien ka? kanbi no kotoba o kōtai de hai te kasōba ni kizuita suna zukuri no shiro sabita yoru ni nari hibiku hoshizora de o nemuri nasai ari fureta haru o fumi mitsuketa kara tsuzuka nai shiawase mo ima dake no shiawase ka kore dake no shiawase o hanataba ni syō sore dake no shiawase tabane tara naku sanu yōni hitsugi ni shimaō soshite kakusō dare nimo ubaware nai yōni tae ma naku tsuzuita sōretsu wa yatto asoko de togireru yō desu uso no namida de wakare o tsugeru toki niwa sono te de moya sōka odayaka na setsujō kyōchū no kanjō kasaneta kokoro no taion ka furi tsumori masu wa ichiji no jinsei kōmai na risō ni kōkai to tsukai furushi sute rareta gangu no yōni moteasobi yogorete shima eba mata atarashī mono o nando demo kuri kaesu itsu made mo tsuzuku darō kagiri ga aru no naraba mō sugu owaru yo kore dake no jikan o muda ni shitemo mata motomete shimau noga hito de karu hazumi no kotoba de okimari no serifu o hai teru kore hodo no kutsū no naka de sae mo mada motomete shimau yōda atama no naka ni hiraita tada no chīsa na kizu demo ōkiku hirai te mise te! mata hitotsu uso o tsuku kono kuchi wa hito o itsuwaru koto o shira nu o mitōshi no sono kao sugu ni kuzure saru yōna mono darō susumi tsuzuke te iru byōshin ni inori o sasage mata parade futari dake no kōshin itsuka wa san nin me ga araware mata mo kuri kaesu yo [Machigerita-P, MachigeriitaP, MachigeritaP, Machigeriita-P]