約 4,988,737 件
https://w.atwiki.jp/mortal_kombat9/pages/41.html
キャラ概要 基本的にどの距離でも戦える万能型ともいえる 下段、中段共に発生が早くコンボの始動にもなるので攻め手も豊富 ただし、ワープアッパーはガードされると隙が物凄く無闇に使うと痛い反撃を貰いやすい 中距離での牽制や甘い飛び込みには火炎放射をお見舞いしてやろう FPの発生が6Fと全キャラの中でも最速といえる速さ(各キャラのしゃがみFPと同様の速さ) 特殊技 技名 コマンド 説明 Uppercut ↓+BP Afterburn ←+FP 中距離での牽制に Gut Crusher ←+BP 鳩尾パンチ 威力が高い Toe Kick ←+FK 下段技 ガードさせても有利という破格の性能 発生も早い Rising Knee →+BK ニーキック 単発で使うことはまずない Charging Elbow →+BP 牽制その2 Sweep ←+BK 下段技 足払い 正直、後FKが優秀なので出番は少ない Leg Lift ↑+FK 足を上げて中段と下段とダッシュキャンセルからの投げやBP、BKなど幅広い択をせまれる重要技 └Toe Kick (Leg Lift中に)BK 中段技 └Sneaky Kicks (Leg Lift中に)FK、BK 下段技 Kombo Attacks 技名 コマンド 説明 Artificial Inteligence FP、FP、←+FP 基本的に後ろFPまで出すときはコンボの〆に System Overload FP、BP、←+FP 地上浮かせコンボ始動 隙の大きい技をガードした後はこれ。密着してないと2段目がスカりやすい Hard Crash FP、BP、BP 3段目中段 Malfunction →+BP、←+FP 牽制用 後FPまで出すと隙が大きいのでほどほどに Fusion Force FP、BP、BK 相手が地上だと3段目がコンボにならない Access Denied FP、FK 使いどころ少 Demolition BP、FP、BK FPで止めて投げを狙ったりする Drive Power ←+BP、FP コンボの〆や高く浮いた相手へのコンボパーツとして重要 Run Down ←+FK、BK 下段のコンボ始動やコンボパーツ User Error →+BK、FK あまり使い道なし Fatal Error →+BK、BK バウンドさせた後や、空中の敵に対してのコンボ始動技 Special Moves 技名 コマンド 説明 Flame Burner ←→BP 炎を噴射(E)噴射時間延長 ダメージUP Teleport Uppercut ↓→BK ワープして敵の足元からアッパーカット(E)アッパーカット後叩きつけて敵をバウンドさせる。ガードされた場合の隙が通常版より短いが微不利なのでガード安定 Straight Missile ←→FP 前方向にミサイルを発射 しゃがみノーガードの相手にはあたらない (E)ミサイルを同時に2発発射 相手がしゃがみノーガードでもあたる Up Missile(Above) ↓←FK 上空に打ち上げたミサイルが敵の頭上に落下(E)ミサイルが誘導ミサイルになる どんな状況でも相手に当たるかガードされるまで追尾する Up Missile(Behind) ↓←→FK 上空に打ち上げたミサイルが敵の背後に落下(E)無し Up Missile(In Front) ↓→←FK 上空に打ち上げたミサイルが敵の目の前に落下(E)無し X-RAY Attack 技名 コマンド 説明 Massive Missile FK+BK+BL ミサイルを飛ばす Finishing Moves(FATALITIES) 技名 コマンド 間合い Robo-Sek →↓←→FK Fullscreen The Scarecrow ↓↓→←FP Fullscreen Babality ←↓↓↓BK Jump Stage Fatality ↓→↓BL Touching ※間合いについて Touching:密着 Sweep:1~2キャラ程度離れた距離 Jump:密着から後ろジャンプ1回分程度離れた距離 Fullscreen:画面の端~端 KOMBO コンボレシピ dmg 備考 FP,BP,←FP>→BK,BK>↓→BK>(左向)←BP,→FP 36% 画面中央始動 FP,BP,←FP>斜め後ろJK(最速で)>↓→BK>(左向)→BP,FP FP,FP,→FP 40% 画面中央始動 要練習必須コンボ 最後の→FPを火炎放射にするのも◎ ←FK,BK>↓→BK>(左向)←BK,←BK>↓←BK 画面中央始動 下段 ↑FK,BK>↓→BK>(左向)←BK,←BK>↓←BK 画面中央始動 中段(JPから繋がるが、ガードされると隙あり)またTeleportUppercutはヒット確認後では入力が間に合わない FP,BP,←FP>→BK,BK>↓→BK>(左向)→FK,BK>↓←BK(EX)>(右向)←BP,FP 44% 画面中央始動 ゲージ1 (左向き)↓→FK,めくりJP,(右向き)←BP ↓→BK,(左向き)→BP,FP →BP,FP FP,BP X-ray 68% 画面端、現状のデスコン?めくりからの←BPを中段にすると威力は下がるが実用的 備考 人間バージョンのセクターはUpミサイル後の隙が大きくなる?がStraighミサイルの発生が早くなり?X-rayのミサイルの軌道が若干低くなりコンボに組み込みやすくなる。加えてHard Crashの3段目の判定が大きくなる。 人間サイラックスと比べると弱体部分は少なく、人セクターも十分選択肢に入る 攻撃面は人間 防御面や崩しはロボという感じになっている---- コメント 名前 コメント
https://w.atwiki.jp/ssr3/pages/22.html
Table of Contents +... Table of Contents Introduction Version DifferencesFinalize Forms Main Objective Rock BusterBuster Pellets Charged Shot ShieldShield Recovery Shield Break Shield Break Recovery Charge Loss Summary Custom SystemCustom Gauge Custom Screen Breakdown Card Selection Lock-On AttacksLock-On Ranges Charge Cancelling Introduction The aim of this page is to give you a quick crash-course on the basic combat mechanics of SSR3. It s recommended to use a pre-made build for beginners when reading this page because you ll be able to play the game at a basic level relatively quickly. Version Differences There are two main differences between the RJ and BA version of the game Different Finalize forms. Exclusive Giga cards. Here are the exclusive cards for each version Black Ace Exclusive Giga Cards Image Card Name Description Wing Blade A three column jet attack which has a breaking property if used on the same column as the opponent. Also has extra additional attacks which can be inputted as his name pops up when used as a dimmer card. Pressing LLR will result in a 150 damage invis piercing sword attack which also has the break property. Pressing RRL will result in a 160 damage multi-hit shooting attack which pierces through any objects. Darkness Hole Deletes viruses under 250 HP and bosses/opponents under 500 HP. Thousand-Kick An extremely long multi-hit kick attack. Break Time Bomb Summons a highly damaging and tanky time bomb which also has the break property Mu Rejection A temporary buff allows you to regenerate a Mu barrier each time you move. It can be destroyed with attacks that have the break property Red Joker Exclusive Giga Cards Image Card Name Description G-Meteor Lazer A three-column, high-damage, multi-hitting lazer attack which also also pierces invis. In addition to that, it also has the ability to crack any type of panel and creates holey panels from already cracked panels. Destroy Missile Fires multiple missiles on any targets who are on normal panels. Buster MAX Temporarily maxes out the stats of the Rock Buster and also grants it a special ATK+ stat buff. Ox Tackle A high damage, one column breaking attack infused with the fire element. Dopple Mirror Summons a mirror which drains the HP of any target in front of it. You can go to the Battle Card Database for more in-depth information on these cards. Finalize Forms Black Ace Features - Element Null- Weakness None- Double Lock-On Damage- Airshoes + Floatshoes- Auto Lock-On- Buster MAX*- Quick Gauge- No Charge Shot Red Joker Features - Element Null- Weakness None- Double Lock-On Damage- Super Armor- Status Guard*- Buster MAX*- No Charge Shot ※Please make sure to read Red Joker s page to truly understand how status guard works. If you want to learn more about how both forms work, you can visit their respective pages Red Joker Black Ace ※The stats of the Rock Buster are different depending on which version of Buster MAX is used. There s a difference between the ability version of Buster MAX (from Finalize, Noise Cards and Warrior Soul and the Buster MAX (Giga Card) Buster MAX (Ability) = ATK 5 / RPD 5 / CHG 5 Buster MAX (Giga Card) = ATK 10 / RPD 5 / CHG 5 To learn more about the stats behind the Rock Buster and its customisation options, you should visit the following page Rock Buster Customization Main Objective The main objective of the game is to bring your opponent s HP down to 0 through various means or to win through the damage judge by being the player who has dealt the most overall damage throughout the 15 turns of a match. The next few sections will go over through the various means of achieving this objective. Rock Buster One of your most basic and important weapons in SSR3 which has far more uses than merely dealing damage to the opponent. There are plenty of ways you can use the Rock Buster and what s more, it can functionally quite differently when using other Noises or through customizing it with the help of Abilities and Noise Cards. Buster Pellets Whilst holding down the B button, Rockman will lift his arm and rapidly shoot at the opponent with small buster shots, also known as "buster pellets" or just "pellets" until you release the B button imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 From a glance, it may seem as though the buster pellets aren t much of a threat at first, they are still incredibly useful against certain types of Barriers as well as objects (with certain stats, which will be mentioned in the Customization page). Charged Shot You can also wait for a while for Rockman s buster to glow green, as well as hear a sound effect which indicates that the Rock Buster has finished charging. You can then press B to perform a Charged Shot imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Compared to a pellet, a charged shot (frequently referred to as CS) Inflicts more damage. Is a completely different attack for each Noise. It can be changed to a completely different attack through Noise Cards. It can be further customized to have certain properties added to it through Abilities Noise Cards. Shield By pressing the Y button, Rockman will create a shield imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 This will allow you to block many attacks and avoid taking any damage. If you also block something successfully, you can later on cancel the shield into any other action except the shield itself of course. You can cancel your shield after successfully blocking an attack at any time before the full shield animation itself ends imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 As shown in the above GIF, after successfully blocking the Freeze Knuckle, Rockman was able to cancel into the time-freeze battle card Quick Gauge (also known as a "dimmer") by pressing the A button. These are the actions you can cancel into after a successfully blocking with shield Movement Battle Cards Rock Buster Kawarimi So far shield sounds like a powerful defensive option, which it can be (especially when we introduce the Noise System), but it is a very risky move to keep spamming for many reasons. Shield Recovery While you can cancel shield into another action after blocking an attack successfully, if you shield without blocking any kind of attack, you will be stuck in Shield Recovery and can t move until Rockman fully recovers from this part of the shield animation. The shield will be no longer there to protect you, instead you re wide open for a punish with most battle cards, even slower cards if timed correctly imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 As you can see during the slowed down part, Rockman doesn t completely return to his regular position; this leaves him defenceless and unable to do anything to avoid the Stun Knuckle. Keep in mind that the timing to whiff-shield-punish with a Knuckle series card is extremely tight and that it s very easy to punish whiffed shields with faster cards. Shield Break Shields also cannot block attacks with the Break Property and there s quite a few cards with said property which can completely turn the tide of a match. Destroy Upper is one of those cards, it is a very slow attack with a break property that removes 5 status resistance related abilities (which are covered in the Customization page), here s an example of it in action imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 The opponent initially has status guard, but after hitting them with Destroy Upper, all of their status resistance abilities have been removed, leaving them vulnerable to all sorts of status effects which can be deadly. Destroy Upper itself is extremely slow and can be very easily avoided by simply dodging it with movement, making it extremely hard to land during a match. However, if constantly you spam shield in a predictable manner, Noises like Gemini will have an easy opportunity to combo you to death. Shield Break Recovery There s also another kind of shield recovery which can be more dangerous, and that s Shield Break Recovery. When your shield s broken by an attack with the break property, you are still stuck in the shield animation until it ends but without the protection from the shield itself. If you combine this with certain cards/resources, you can not only break the shield but also get bonus damage thanks to the shield break recovery. Below is an example highlighting this imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 The Strong Swing Mega Card is able to prevent the opponent from being in a blinking state (more on that later) thanks to its Wood element. Due to it being a time-freezing card, it s able to keep the opponent in place after breaking their shield and leaves them in a very long SBR (Shield Break Recovery) which nets you a juicy punish. Charge Loss As you may have noticed, after shielding the glow around Rockman s buster is gone, meaning a charge has been lost. This isn t too much of an issue but there are many situations where losing a charge can be quite disadvantageous. More of those situations will be covered in the Strategy Tactics section. While it may sound like blocking with shield is now pointless, it is still a very strong defensive option which allows you to block damage without having to use any sort of resource and there are quite a few situations where blocking with shield is useful Blocking slow and react-able attacks. Blocking a highly damaging attack based on reading the opponent (more riskier). Another important aspect of shielding which is closely related to damage is the fact that you can also prevent the opponent from gaining Noise, which will be covered later on this page. Summary So in to put it in summary Don t spam shield. Use it against slow and react-able attacks. Use it as a read IF you have a good read on your opponent s habits. Never ever shield on a Null Panel if your float shoes have been removed (more on this in here). If you re behind an object, shielding is more safer. Custom System You may have noticed this gauge on the top-right which asks you to press the L or R button once it s full Once the Custom Gauge is full and either player has pressed L or R, the turn will end and a Custom Screen will appear This is where you ll be selecting your cards from. The next sections will break down both the Custom Gauge and Custom Screen so you can have a good understanding of it. Custom Gauge The default speed of the custom gauge is usually 8-9 seconds, but it can be changed using the Quick Gauge and Slow Gauge battle cards Quick Gauge = 4-5 seconds. Slow Gauge = 12-13 seconds. While it may not seem like much at first, changing the speed of the custom gauge can greatly affect the match in many ways which you can read up-on in the General Strategies section. Another thing to note about the custom gauge is that when you are in any sort of stun, whether that s being in a flinch state or a paralyzed state, you cannot end the turn by pressing L or R until you recover from the stun. Custom Screen Breakdown 1) Card Image The image related to the card. 2) Card Name The card s name. 3) Card Element The card s element, for more info on other elements, see here. 4) Card Class The card s class. There are three different classes Standard Class A very common class of cards. The size of standard cards is quite small. Mega Class A class of cards which are a slightly larger than standard cards. They can overlap other cards on the custom screen. Giga Class The largest class of cards. They have a higher chance of overlapping other cards on the screen compared to the Mega class. White Card These cards can be of any of the three other classes, but they ignore some of the card selection rules which will be covered next. 5) Support Card / Single Use Overlapped cards which will give you the choice to either use them as a Support Card or as a Single Use card. 6) Damage Value Shows you the damage value of a card. 7) Attack Star Shows how many attack stars a card will have (the Customization section explains this more in detail). 8) Custom OK Button The button that is pressed once you have chosen the cards you want to use. Card Selection Now that the custom screen has been broken down, it s time to go over the card selection rules in the card selection screen. Most cards can only be chosen either horizontally or vertically However, there are quite a few exceptions to this rule and those exceptions are Identical Cards Copies of the same card will bypass the horizontal/vertical card selection rule as long as they aren t overlapped. For example, despite these two Giant Axes not being next to each other vertically or horizontally, they can still both be selected There s also no quantity limit when choosing cards that are identical in the custom screen, if you have five giant axes, then you can add all of them to your hand. White Cards These cards also bypass the card selection rules and can be added to your hand in conjunction with any other card if they don t overlap. If you have multiple White Cards, you can add as many of them as you can to your current selection as well. Here s an example card order you can create with White Cards Brotherband Brotherbands behave just like white cards in that they ignore the card selection rules (as well as function in a unique way, covered here) but they also cannot be overlapped by other cards SSS/MS also cannot be overlapped by other cards, but they work in a completely different way all together and you can read up on how they work here. Lock-On Attacks Whilst you have a battle card in your hand, press the Down button to activate Lock-On mode. Whenever an enemy steps into your lock-on range, a reticle will pop up around the target and if you press the A button, Rockman will dash up towards the enemy and attack with the battle card currently in your hand. imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Before further explaining how lock-on works, it s best to note the main lock-on types which will be focused on in this section will be the default lock-on and auto lock-on since they are the most effective and common types of lock-on. The other lock-on types will be explained in the Customization section. Lock-On Ranges This is the range of the default lock-on at the 3x5 range If the opponent is anywhere near the red-squares, whether that s through a lock-on attack, a normal attack which moves them forward or by simply being stationary, then you will be able to lock on to them. For example, in this instance This is where the opponent is currently on the lock-on range map that was shown earlier In PvP, you can also target people diagonally if both you and the opponent are on the opposite corner However, at the 3x5 range, you cannot target the enemy diagonally with lock-on if they do an attack that makes them take one step forward When Area Eater is used to close the gap, the lock-on range stays consistent with the above image. For example, if the area is reduced to 3x2, then your default lock-on essentially becomes a manually toggle-able auto lock-on due it targeting anything that s 1 square in front of Rockman. If the area is reduced to 3x3 or 3x4, then Rockman s lock-on range will cover the small little gap where he wasn t able to target the enemy with his lock-on as shown in the 3x5 lock-on gif. This makes the default lock-on more consistent and effective, since locking-on to your opponent diagonally from the side is now guaranteed. The range of auto lock-on is pretty self-explanatory. It will lock-on to the enemy wherever they are and it s very consistent. Charge Cancelling
https://w.atwiki.jp/taleofatom/pages/4.html
3. 以下、VIPにかわりましてパー速民がお送りします 2008/09/05(金) 20 34 45.36 ID WB/9Np2o http //blog.livedoor.jp/kbmt/ 21. 落ちたな 2008/09/08(月) 21 33 52.15 ID M.fpC.AO セレン「な…な……死んだ?」 リン「えぇ……この目で見たわ…」 セレン「ケラケラケラケラケラケラ」 リン「!?」 セレン「では…命令をスイコウするまで…」 ツカツカツカ… リン「待って!!ダメ!!いっちゃダメ!!テルル!!」 22. 以下、VIPにかわりましてパー速民がお送りします 2008/09/08(月) 21 37 39.77 ID M.fpC.AO セレン「ぐ………ぐぁぁ……や……め………て」 リン「テルル!!テルル!!!」 セレン「く…………壊…れ……る」 ―――――――― ニトロ「…………さぁてと」 ニトロ「そろそろやろうかな…………エクササイズ」 コキッコキッ… ニトロ「最近対価が割に合わないような気がしますが……まぁいいでしょう……ギギッ」 23. 以下、VIPにかわりましてパー速民がお送りします 2008/09/08(月) 21 37 47.82 ID 7Ihf1kko 落ちたな ついでに判別のために酉だけ適当に付けておいてくれ 24. 1 ◆DlyW/s8ibQ 2008/09/08(月) 21 39 00.69 ID M.fpC.AO これでいいかな 28. 1 ◆DlyW/s8ibQ 2008/09/08(月) 21 43 38.53 ID M.fpC.AO ハロゲン市 早朝5 12 天候 晴 皇子「日が昇り始めたな…嵐も去った…」 クロム「市民は無事東側へ退避させました」 クロム「ですが本当に西から奴は来るのでしょうか?」 皇子「ネオンがそう言っていた…癪だが今は信じるしかない…」 兵士「申し上げます!西から一人!真っ直ぐこちらへ向かってくるのが見えます!」 クロム「…………」 皇子「きたか……みな…臨戦態勢だ!!」 29. 1 ◆DlyW/s8ibQ 2008/09/08(月) 21 50 11.65 ID M.fpC.AO ニトロ「………でかいねぇ……大昔はこんなんじゃなかったんだけどねぇ」 ニトロ「なぁんか……読まれてたみたいですね…臨戦態勢じゃないですかギギッ…」 ニトロ「吾が輩の性格をご存知な方がいるようだ…これは……面白くなりそうですねぇギギッ」 ――――――― 西側城門上 部下「みな……奴とまともに戦ってはならぬ!砲撃を直撃させることを考えろ!」 兵士「はっ」 部下「…あと少しで射程内だ……狙いを定めよ…!」 30. 1 ◆DlyW/s8ibQ 2008/09/08(月) 21 52 36.72 ID M.fpC.AO ザッザッザッ… ニトロ「………………」 ――――――― 部下「もう少し引きつけるんだ……あと10歩……9……8」 部下「7…6…5…4…3………2…1……」 ニトロ「やぁ!人間諸君!いい朝だね!!こんな朝は体操から始めるのがいいらしいって!!別の世界の奴に聞いたんだけど―」 部下「うっ…うてぇぇぇ!!!!」 32. 1 ◆DlyW/s8ibQ 2008/09/08(月) 21 54 50.52 ID M.fpC.AO ドンドンドン!!!ドンドンドン!!! ドカーンドカーンドカーンドカーン!!! 部下「やったか…!」 ヒューーーー……… ニトロ「人間さんは火薬の使い方がうまいねぇ…ちょっとの間にこんな威力あげるなんて…ギギッ……吾が輩達がいなくても勝手に自滅しそうだね」 部下「なっ………こんなものでは撃退できないと思っていたが無傷とは……!!みな!城内に入れ!!」 ニトロ「さっきの続きなんだけどね、聞いた所によるとラジオ体操ってのがあって、これが目覚めにいいらしいんだって。1日のコンディションがよくなるんだって!」 ダッダッダ!!! 兵士「うわぁっ!!来たぁっ!!」 ニトロ「よく覚えてないけど、試してみるよギギッ」 33. 1 ◆DlyW/s8ibQ 2008/09/08(月) 22 02 03.54 ID M.fpC.AO ニトロ「ラジオ体操第一〜!」 ガッガッガッ!! 兵士「の、登ってきたぁぁぁぁっ!!!!」 ニトロ「まずは腕を広げて〜!!手を横に動かす運動〜!!」 ニトロ「おいっちに」 ザクッ 兵士「ぎゃ」 ニトロ「さんっし」 シュプッ 兵士「んぎゅ!」 ニトロ「にーに」 ザクッ 兵士「ぐゃぁぁ」 ニトロ「さんっし」 ザクッグシュッ 34. 1 ◆DlyW/s8ibQ 2008/09/08(月) 22 09 55.68 ID M.fpC.AO ニトロ「次に両手を大きく伸ばす運動〜!!だっけ」 ザクッザクッザクッ!!! 兵士「ひぃぃぃ!!助けてくれぇぇぇ!!」 シュパッ! 部下「ま…まさか城壁を登るなんて…!!」 ニトロ「続きまして〜腕を伸ばす運動〜!!あれ?まいいか」 サクッ…サクッ…ザクッ!! 兵士「ぎゃぁぁぁぁ」 ニトロ「屈伸〜!!……おいっちに…」 兵士「今の内だ!逃げろ〜!」 36. 1 ◆DlyW/s8ibQ 2008/09/08(月) 22 23 41.59 ID M.fpC.AO ニトロ「にーに……って逃げたらスタンプあたりませんよ!!」 ダッダッダ! 兵士「ひぃぃぃ」 ガシッ ニトロ「参加賞で顔面にスタンプを差し上げます」 バキィッ! ニトロ「あらら…折れちゃった…ギギッ」 ニトロ「引き続きまして〜…ラジオ体操第二〜」 部下「くそっ……化け物め!!この爆弾砲で…!!」 ドン!!ドカーン!! ニトロ「イタタ……!至近距離はやっぱ痛いねぇ……君には特大スタンプを押してあげよう!ボールペン貰えるといいねぇ〜」 バキョッ! 部下「ぶぺが」 37. 1 ◆DlyW/s8ibQ 2008/09/08(月) 22 29 39.69 ID M.fpC.AO ニトロ「深呼吸〜〜吸って〜〜吐いて〜!!」 ビュー!!ドコーン!! 兵士「ぎゃぁぁぁぁ」 ニトロ「吸って〜吐いて〜!」 ビュー!ドコーン!!! 兵士「ぐぁっ!」 ニトロ「ふぅ……なかなかいい朝を迎えることができました。新しい朝が来た〜絶望の朝〜だ!悲しみに怯え苦しんで〜大空〜仰げ〜♪っと歌詞に自信ありませんがギギッ」 ――――― 皇子「精兵達よ………すまぬ………よく引き入れてくれた……」 皇子「彼等の死を無駄にするな…!!着火の準備だ!」 42. 1 ◆DlyW/s8ibQ 2008/09/08(月) 22 49 32.71 ID M.fpC.AO ニトロ「さぁてと…体も慣らしたことだしささっとやっちゃいますか」 ツカツカツカ… ニトロ「誰もいませんね〜吾が輩に恐れをなして逃げてしまったんでしょうかギギッ」 兵士「対象が爆破エリアに侵入しました」 ニトロ「水浸しじゃないですか…ん…火薬のにお――」 ドドドドコーン!!ドカーン!ドカーン!!ババババ!! ドキャンドキャン!!!ドドドドコーン!!!! 皇子「………頼む……!」 ドドドドコーン!!!ドカーン!! シュゥゥゥゥ………… 44. 1 ◆DlyW/s8ibQ 2008/09/08(月) 22 56 35.68 ID M.fpC.AO 皇子「……………」 シュゥゥゥゥ………… モクモクモク……… ニトロ「………………」 兵士「粉塵で視認できません」 皇子「………!」 ニトロ「新しい朝がきた〜絶望の〜朝だ〜苦しみに生きることを嘆き〜脳味噌ぶちまけて[ピーーー〜♪」 兵士「ばっ…―ぎゃ」 メキメキメキ ニトロ「ヤバかった……ヤバかったよ………死ぬかと思ったよ………吾が輩死ぬかと思ったよ」 皇子「そ…そんなっ!」 ニトロ「腹の辺りもげちゃいまたよ…吾が輩が衝撃に弱いのを知っていましたねぇ…さぁどうしてやろうか」 45. 1 ◆DlyW/s8ibQ 2008/09/08(月) 22 57 59.08 ID M.fpC.AO ピー入ったwwwwww ○ね ね 47. 1 ◆DlyW/s8ibQ 2008/09/08(月) 23 10 40.89 ID M.fpC.AO ニトロ「……ここの頭みぃつけたギギッ」 バッ! 皇子「くっ…!」 ニトロ「まずは貴様の脳味噌からぶちまけてあげますギギッ」 クロム「プロテクトオブギルティ!!」 バチィ! ニトロ「く……魔法使人がいらっしゃいましたか…」 クロム「皇子!安全な場所へ!!私も長くは持ちませぬ!」 皇子「私も戦う!!」 ニトロ「魔法使人に魔族のガキを植え付けりゃ楽しいことになるんだがなぁギギッ」 クロム「あなたは大切な御身!!いずれ新たな王道を築くお方!!ご自重ください!!」 48. 1 ◆DlyW/s8ibQ 2008/09/08(月) 23 16 39.50 ID M.fpC.AO 皇子「………だがっ!!」 クロム「早く!!ぐっ…!」 ニトロ「ギギッ…対魔族魔法は所詮上級魔族には長くは持ちませんよ」 皇子「わ…わかった!!」 クロム「くっ……!!」 バチィ…バチィ ニトロ「薄くなってきたねぇ…あと少しだねぇ…特別の奴をお前に植え付けてやるよ……植え付けられたら最期…お前は魔族を孕んで育てるんだからねぇギギッ」 クロム「くそぉ………」 ガチャァァン!! ニトロ「ギギッ」 男「お……おりゃぁぁぁ!!!!」 ザクゥッ!!! 50. 1 ◆DlyW/s8ibQ 2008/09/08(月) 23 17 26.52 ID M.fpC.AO 49 お疲れ様です 感謝します 52. 1 ◆DlyW/s8ibQ 2008/09/08(月) 23 24 37.42 ID M.fpC.AO ニトロ「私の装甲を貫くとは…」 男「や…やったか!?」 ニトロ「ノンノン…あなたの頭が吹っ飛ぶことになりました」 パァン!!! ニトロ「あらっ!?」 女「ふぅ…防御魔法…間に合ったみたいね…」 男「あ…あぶねぇ……」 63. 1 ◆DlyW/s8ibQ 2008/09/09(火) 09 32 47.81 ID 7gi1q2AO 52は私じゃなくて吾が輩ね 間違えた 64. 1 ◆DlyW/s8ibQ 2008/09/09(火) 11 13 46.96 ID 7gi1q2AO ニトロ「全く…あと少しで弾け飛ぶところだったのに」 男「や…やべぇ……防御魔法がぶっ壊されるぞ!!」 女「に…!逃げて!保たないわ!!」 男「くっ……!動いたらやられる!!」 ニトロ「ギギギッ」 クロム「バム!!!」 ドコォン!! ニトロ「ギッ…!!」 クロム「今の内にそこから離れて!!」 ニトロ「どーいつもこいつもぉ……!!」 65. 1 ◆DlyW/s8ibQ 2008/09/09(火) 11 14 46.19 ID 7gi1q2AO 男「うわっ…!!」 ドテッ 女「男君!!」 ニトロ「アタタ…やたら強力な攻撃魔法ですねぇ…とりあえずこのガキを殺しますね」 男「あわわわわ……!!」 ネオン「らぁっ!!!」 バキィッ!! ネオン「もういっちょ!!」 ザキィッ!! ニトロ「うギギギッ……!!」 ネオン「やっぱこの程度じゃダメか!!」 ニトロ「あなた方の戦法は不意打ちしかないんですか?」 バキィッ! ネオン「ぐぁっ!!」 66. 1 ◆DlyW/s8ibQ 2008/09/09(火) 11 15 48.72 ID 7gi1q2AO ドサァッ!! ネオン(くっ防御しても吹っ飛ばされるとはな…!) ニトロ「いい加減にしてください…怒りますよ?」 ダッ クロム「ネオン…!」 ネオン「聞こえないふりをして聞け…お前…魔法使人なら魔縛魔法陣の張り方を知ってるよな」 ネオン「この先の広場で張るんだ…おそらく10分くらいしか動きを止められないが…その間に衝撃を与える準備をする」 ネオン「爆破で殺れるかと思っていたが予定変更だ…俺が奴を引き留めて誘導する…五分で作れ」 67. 1 ◆DlyW/s8ibQ 2008/09/09(火) 11 17 19.00 ID 7gi1q2AO クロム(わかった…!) クロム「すまぬ…私は逃げさせてもらう!」 タッタッタッタ ニトロ「あーあ…ま、後でゆっくり頂きますがギギギッ」 ネオン「真っ黒野郎!俺が相手だ!!おらぁっ!!」 ガンッ! ネオン(と…止めやがった) ニトロ「なかなかいい剣筋ですが……見切れないことはありませんよ」 男「くっ!!くそぉ!」 バチバチバチ!!(錬成) 男「むっちゃくちゃ鋭くしてやったからなぁ!!」 ビュンッ! ニトロ「遅い!!…な!!?」 ザクゥッ! 68. 1 ◆DlyW/s8ibQ 2008/09/09(火) 11 18 09.01 ID 7gi1q2AO ニトロ「な…なんだお前の剣はぁぁぁぁ!?」 男「親指が飛んでったぜ――ぎゃ」 バキィッ!! ニトロ「吾が輩の指を持ってくとは…!そうか貴様錬成魔法の使い手だな!?鉄の構造を組み替えてここまで鋭く…!!予想外だ!」 ネオン「どこ見てんだ真っ黒野郎!!!くらいやがれ!」 ダッ! ドコーン!!(爆弾砲) ニトロ「ぐギィッ!!」 ニトロ「く……猿共がぁっ!!ビクティムオフ!!!!」 ピーー!!!!チュドーン!!! 69. 1 ◆DlyW/s8ibQ 2008/09/09(火) 12 00 11.68 ID 7gi1q2AO ネオン「くっ!!!」 男「うわっ!!」 女「ディフェンディル*!!」 *一点攻撃を無効にする、標準防御魔法 バチバチバチィ!! 男「さ…サンキュー……!危なかった…!」 女「守りは私に任せて!!」 ドカーン!! 兵士「うわぁぁぁ!!」 ニトロ「昔から貴様らは集団戦法が得意だったっけなぁ……あんときもはめられてやられちまったがぁ……ギギギッ」 ニトロ「おめーらは殺します!!さっき逃げた奴も罠を張ってるんだろう…!吾が輩がわからぬと思ったか!!」 ネオン「じゃあいかせねぇよ!ここで氏ね!!」 ガギィン!カン!カン!! ニトロ「…っ流石は剣の玄人ですねぇ…腕を二本使わせるとはねぇ…」 ネオン「ならこっちも二本だ!!どうする!腕が四本必要だな!!」 シャキィン 70. 1 ◆DlyW/s8ibQ 2008/09/09(火) 12 39 14.97 ID 7gi1q2AO ニトロ「腰に挿してるもう一本は飾りじゃなかったんだねぇ…でも安心してください、足使いますからギギッ」 カン!!ガンッ!! ネオン「くそっ……やるじゃねぇか…!!」 男「す…すげぇ戦いだ…!入り込む隙間がない…!」 ガキィン!!ガッガッガッ!! ネオン「絶対いかせねぇ……絶対あっちにいかせねぇ……」 ニトロ「行くなって言われると行きたくなるじゃないですか…あなたですね吾が輩の性格を知っているのは」 71. 1 ◆DlyW/s8ibQ 2008/09/09(火) 13 37 01.62 ID 7gi1q2AO 男「でっ…でもっ加勢しなきゃ…!」 ダッ 男「おらぁぁぁぁ!」 ニトロ「邪魔です」 ゲシィッ!!(蹴り) 男「うわぁぁぁ!」 女「男君…!弱い……!」 男「ゲホッ…ゲホッ…うわぁぁぁ……血がぁぁ」 女「もうっ…!リキュア…!」 ボワッ…! 男「ご…ごめん……それにしても全身刃物野郎なんて…勝てんのかよ……」 72. 1 ◆DlyW/s8ibQ 2008/09/09(火) 13 38 13.53 ID 7gi1q2AO ガッガッガッ!!ガキィンガキィン!! ネオン「くそっ………!!」 ニトロ「なかなかやりますねぇ………ですがぁ…!」 スパァッ!! ネオン「うぐっ……!」 ニトロ「あらら浅傷ですねぇ…よくかわしましたねぇ」 ネオン「ヤバいぜ……全く……こんなとこに来るんじゃなかったぜ………」 ニトロ「ふふん…久しぶりに吾が輩の血が沸きましたよ…さぁ!内臓を地面に晒しなさい!!」 73. 1 ◆DlyW/s8ibQ 2008/09/09(火) 13 39 48.15 ID 7gi1q2AO 女「男君!いくわよ!!ヴィクイック*!!」 *対象のスピードを上げる魔法、中級魔法、燃費は悪い 男「えっえっ……う、うわわわわわわ!」 ビュンッ! ニトロ「まずは生きたまま胃の内容物を………」 ネオン「…………バカめ」 ニトロ「………!?」 ビュンッ! ザシュッ!!(右脇腹貫通) 男「う……わわわわ…!」 ネオン「男!!!下がれ!!」 ニトロ「小癪なぁ…………!」 ネオン「おらぁっ!!」 ドン!ドカーン!!(爆弾砲)(右脇腹命中) 男「うわぁっ…!」 ニトロ「ギュギッ……ギィィィィィ!!!」 76. 以下、VIPにかわりましてパー速民がお送りします 2008/09/09(火) 14 56 15.24 ID 7gi1q2AO ネオン「どうだ……!効いただろう!!」 ニトロ「ギュギッ……ゆ、許さん!!許さん!!細切れにしてやる!!細切れにしてやる!!」 ブシュッ(刺さった剣を引き抜く) プシューー…! ニトロ「ふんっ!!」 バキィッ!! 男「う…嘘だろ…あれを折るなんて…!?」 カランカラン… ニトロ「すぅ………」 ニトロ「頃すっ!!!!!!」 ダッ! ネオン「ちぃっ!!まだ動けるのかよ!!」 ガキィン!!(剣を弾く) ネオン(なっ弾きやがった!!) 77. 以下、VIPにかわりましてパー速民がお送りします 2008/09/09(火) 14 57 56.89 ID 7gi1q2AO カランカラン… ネオン(ちっ…一本だけじゃっ…!) ガッガッガッガッガッガッ!!! ニトロ「うらうらうらうらうらうらうら!!!うらぁっ!!!」 ネオン「くそがぁっ…!!」 ガッガッガッガキィン!ガキィン!! ザクッ!!!!(右肩貫通) ネオン「ぐ…ぐぁぁっ!!!」 ニトロ「どうしたぁどうしたぁ?さっきまでの威勢はどうしたぁ?」 ギチギチギチ(刺さった手を捻る) ネオン「ぐ………うぐぐ……!」 ニトロ「そこのガキども!次はてめぇらの番だそこを動くなよ!!」 79. 以下、VIPにかわりましてパー速民がお送りします 2008/09/09(火) 16 13 46.27 ID 7gi1q2AO 男「ネオンさん…!!」 ニトロ「こいつが細切れになるところを見ていなさい…いいですか?」 ネオン「だからよそ見すんじゃねぇって言ってんだろ!」 カチャッ ドカーン!!(右脇腹至近距離で直撃) ネオン「ぐはっ…!!」 ドサッ ニトロ「ギチギチギチ……!!ギィィィィィ……!!ギィィィィィ!!」 女「ネ…ネオンさん!!今手当てします!!」 ネオン「かはっ……くそっ…全身大火傷だ………」 女「ひ…酷い…私の回復魔法じゃ…」 ネオン「死ななきゃ…それでいい……時間は稼げたはずだ……」 80. 1 ◆DlyW/s8ibQ 2008/09/09(火) 17 54 10.84 ID 7gi1q2AO ニトロ「ぐっ……!!ぐぅぅぅ!!」 女「り…リキュア!」 ボワッ… ネオン「とにかく……広場に連れてってくれ…奴が動き出す前に……」 男「この体で……!」 ネオン「いいから……早く言うとおりにしろ……魔法のおかげで皮は剥がれねぇみたいだし……」 女「は…はい!」 ニトロ「に……逃がすかぁぁ……!!!」 男「くっ…女!頼んだ!!」 ドン!!ドコォン!!(爆弾砲) ニトロ「ギギッ……!!傷口ばかり狙いやがってぇ!!」 カチャッ(ネオンの落とした剣) 81. 1 ◆DlyW/s8ibQ 2008/09/09(火) 17 55 11.03 ID 7gi1q2AO 男「やってやる!!蛮勇でもやらないよりかはマシだ!!女!!逃げろ!!!」 バチバチバチ(錬成) ニトロ「ギチギチギチ………甘くみるなガキぃ……吾が輩は最上級魔族だ……素人が吾が輩に勝てる確率は0です……」 男「う…うらぁぁぁぁぁっ!!!」 カキィン!! ニトロ「剣では吾が輩には勝てんギギッ」 男「くそっ……くそぉぉぉっ!!」 女「ダメ!!男君逃げてぇぇ!!」 ニトロ「しぬぇ!!」 リン「男君伏せて!!!」 ズガーン!! 82. 1 ◆DlyW/s8ibQ 2008/09/09(火) 17 55 37.00 ID 7gi1q2AO 女「リンさん!!」 リン「早くその重傷患者をどっかやりなさい!」(ネオンの爆弾砲所持) ニトロ「グギギ………!!また新手ですか…」 男「う…うわぁぁぁ」 タッタッタッタ リン「もう一発!!!」 ドン!!!ドカーン!!! ニトロ「ギィィィィィ!!!」 ドカァッ!! リン「今の内よ!!早く!!」 タッタッタッタ…!! …………パラパラ… ニトロ「…………ギチギチギチ」 83. 1 ◆DlyW/s8ibQ 2008/09/09(火) 17 56 43.51 ID 7gi1q2AO 下層中央広場 女「はぁっ…はぁっ……」 クロム「ネオン!?大丈夫か!?」 ネオン「あぁ………なんとかな……魔法陣は?」 クロム「できた!あとは奴を中に誘い込むだけだ!」 男「はぁっ…はぁっ…死ぬかと思った……!」 女「リンさん…どこにいたんですか…?」 リン「話はあとよ…………きたわっ!!」 ……………… ザッザッザ… ニトロ「ギチギチギチ……予定変更だぁ……この中にいるやつら全員一人ずつ切り刻んでやる……契約違反じゃないから問題はない…残虐さがちょっとあがるだけだ」 リン「あれだけ撃ったのにまだ歩けるなんて…」 87. 1 ◆DlyW/s8ibQ 2008/09/09(火) 20 52 36.46 ID 7gi1q2AO ニトロ「頃す…頃す……てめぇらまとめて生きたまま脳味噌と腸引きずり出してやるからなぁ」 ザッザッザ… クロム「入った…!!」 ガチーン!! ニトロ「ギギッ……魔縛魔法陣かっ……また懐かしいものを………」 ネオン「今の内だっ!!何か衝撃翌与えるもん持ってこい……!!!」 ニトロ「ギチギチギチ……!!」 男「どれくらい保つんだよ……!?」 クロム「私は対魔族魔法は専門外だ!…この分だと4分が限界だ!」 男「火薬は全部使ってしまったんだろ!?」 パリーン!! クロム「爆弾砲の弾をかき集め……れ……ば……」 88. 1 ◆DlyW/s8ibQ 2008/09/09(火) 20 53 49.72 ID 7gi1q2AO 女「あいつ……破っちゃったわよ!?」 ネオン「なっ…」 ニトロ「この程度で吾が輩を止めようなど笑止!笑止!笑止!」 クロム「ばか……な……対魔族魔法だぞ………」 ニトロ「どーせ教科書の中身通りやったんでしょう、世の中教えられたことが絶対とは限らないんだよ?お嬢ちゃん?ギギッ」 ネオン「奴の急所に爆弾砲を撃ちまくれ!それしかない!!」 ニトロ「ギチギチギチ…させませんよぉ」 バッ…! ネオン「……!!」 バコォッ!! ネオン「ぐふぅっ!!!」 ニトロ「まだ殺しませんよ……地獄の苦しみを与えてからです」 89. 1 ◆DlyW/s8ibQ 2008/09/09(火) 20 55 54.73 ID 7gi1q2AO ネオン「ぐはぁっ…」 ドサッ…ボトボトボト… ニトロ「吾が輩を虚仮にした罰ですよ」 バッ……!! 男「う……うわぁぁ」 バキバギバギッ 男「あ………かはっ………が…」 ニトロ「今のは何本か骨が砕ける音ですねぇギギッ」 90. 以下、VIPにかわりましてパー速民がお送りします 2008/09/09(火) 21 14 18.12 ID 7gi1q2AO 女「男君っ!!!!」 ニトロ「ギチギチギチ!!まだ殺さねぇよぉ…まだなぁ」 女「よ、よくも……男君を!!!」 男「お…女……やめろ……」 女「男君…!!」 ニトロ「ギチギチギチ!!」 クロム「私がやる!!はぁぁぁぁ!!!バックェフ*!!!」 *強力な爆破魔法 攻撃魔法が得意なクロムなどが使える カッ!!ボーーン!!!!! ニトロ「ギィィィィィ!!」 ニトロ「………ギギッ………ハズレ………」 クロム「な………な……そんな……」 ダッダッダ! ニトロ「お嬢ちゃんそんなに死にたいのかなぁ?」 91. 1 ◆DlyW/s8ibQ 2008/09/09(火) 21 23 02.15 ID 7gi1q2AO クロム「ひっ………」 ドカーン!! ニトロ「ギィィィィィ……ガハッ……またぁ不意打ちかよぉ…」 皇子「クロム!!」 皇子「君を死なしてしまったら私は一生悔いを残してしまう!そんなことは―」 ピーー!!!ドカーン!! 皇子「うわぁぁぁ……!!」 ガラガラガラ… クロム「皇子!!!」 92. 1 ◆DlyW/s8ibQ 2008/09/09(火) 21 28 52.04 ID 7gi1q2AO ニトロ「こんな時に奇麗事を並べる奴は大昔に絶滅したと思ったがぁ…まぁだいたとは…天然記念物だなぁこりゃ」 クロム「皇子をっ…!!バックェ―!」 バッ(口に手を) ニトロ「こんな至近距離で唱えちゃお嬢ちゃんも死んじゃうよねぇ〜」 クロム「……!!」 ドスッ!! クロム「あ…」 ドサッ… 女「クロムちゃん…!!!」 ビュンッ!! ガキョッ!! ニトロ「ギギッ…一体何人いるんだぁ…?」 94. 1 ◆DlyW/s8ibQ 2008/09/09(火) 21 35 50.98 ID 7gi1q2AO セレン「…………」 ニトロ「ん……お前は…上級魔虫じゃないか…なんのつもりですか?ギギッ」 セレン「わからない………」 リン「テルル!!来てくれたんだ……」 ―――――――― リン「行かないで!!テルル!!」 セレン「やめてやめてやめてやめて……」 リン「…………!」 セレン「お姉ちゃん……やめて………頭が……痛い……」 リン「テルル!!?」 バンッ リン「いたっ…」 セレン「私をテルルって呼ばないで…私はセレン……」 95. 1 ◆DlyW/s8ibQ 2008/09/09(火) 21 42 32.52 ID 7gi1q2AO ダキッ… リン「いっちゃダメ……いっちゃダメ………!!あなたに…人殺しなんか…!」 セレン「……………」 リン「私達は……!2人で……復讐を遂げるんだって…」 セレン「……………」 リン「どうして……どうして………こんなことに……」 セレン「時間を………」 リン「……え……」 セレン「私の中で何かが戦ってる……」 ツー… リン(涙………) セレン「考えさせて……リン…」 ガチャッ… 96. 1 ◆DlyW/s8ibQ 2008/09/09(火) 21 47 38.63 ID 7gi1q2AO タッタッタッタ…… リン「……テルル…………」 どどどどーーーーーん!!!! リン「な……なに……!?」 リン「女ちゃん………!!男君………!!」 ――――――― ニトロ「魔虫といえど……魔族と同じじゃないか……何がお前をそうさせた…?」 セレン「………わからない………」 ニトロ「……?」 セレン「だけど……何かあなたを……やらなきゃ……」 ニトロ「いいでしょう………人間の面を被った虫さん」 97. 1 ◆DlyW/s8ibQ 2008/09/09(火) 21 53 56.39 ID 7gi1q2AO リン「テルル…!!!」 セレン「私は……セレン………虫……」 バッ…!! バキッ!!ドンッ!!! ニトロ「ギギッ……ギギッ…!!!虫けらが吾が輩に刃向かうなど……!!」 ドンッ!!ドンッ!!! 男「あ…あれは…………クロムが撃ち落とした………」 女「男君…しっかり…!」 男「大丈夫だ……あばら骨が…何本が……ぐっ……」 バンッ!バンッ!バンッ! ニトロ「虫のくせに……やりますねぇ……!虫の意識なのかわかりませんが…」 98. 1 ◆DlyW/s8ibQ 2008/09/09(火) 21 58 27.39 ID 7gi1q2AO セレン「ケラケラケラケラケラ」 バンッ…バキッ… 女「リンさん…闘ってるのは…」 リン「私の双子の妹……だったものよ……」 女「寄生されたんですか…」 リン「今の内に…男君を連れて早く安全な所へ……」 ニトロ「くっ…面倒ですね…ビクティムオフ!!」 100. 1 ◆DlyW/s8ibQ 2008/09/09(火) 22 03 51.91 ID 7gi1q2AO ピーーーーーー!!!ドドドドドド!!!! ガラガラガラ!!(瓦礫) 女「きゃぁぁぁ!」 リン「くっ……!!」 ドカァッ!! リン「ぐっ……あ……」 女「イタタ……足が………り!リンさん……!私達の盾になって……!」 リン「早く………逃げなさい……あなた達は…まだ死んだら……」ガクッ 女「リンさん!リンさん!!」 男「早く…離れるんだ……」 102. 1 ◆DlyW/s8ibQ 2008/09/09(火) 22 07 40.96 ID 7gi1q2AO ニトロ「あらら……かわされましたか……」 セレン「ケラケラケラケラケラ…」 ニトロ「ギチギチギチ…」 バキッ!バンッ!バキッ! ドドドドドド!! セレン「…………!」 ニトロ「らぁっ!!!」 ザクッ!!! ニトロ「綺麗なお肌に傷がつきましたよ」 セレン「…………!!」 ドンッ!! ニトロ「ギィィィィィ……ギッ…やりましたね……」 103. 1 ◆DlyW/s8ibQ 2008/09/09(火) 22 14 33.52 ID 7gi1q2AO バシュッ! ニトロ「ギギギギッ!!腕もーらい!!」 セレン「くっ………」 ニトロ「あなたは虫の癖に強いですねぇ……何が力を増幅させてるのか知りませんが…害虫は駆除しなくては」 セレン「やぁっ!!」 ヒュン!! ニトロ「ギギッ!!惜しいねぇ…うらぁ!!」 ザクッ!!! ニトロ「片足もーらい!!」 セレン「………はぁ…はぁ…」 ニトロ「ギギッ…もう終わりだねぇ…」 105. 1 ◆DlyW/s8ibQ 2008/09/09(火) 22 25 48.37 ID 7gi1q2AO セレン「くっ……!!」 ダッダッダ!! ニトロ「まだ何をするのかなぁ?」 ダッ ニトロ「しねぇっ!!!」 シュッ! ニトロ「……ちっ!!」 ガシッ!! ニトロ「な……!?離せ!!」 セレン「ダラダラダラダラ…」 ニトロ「なっ…何を吐いている!?」 セレン「TNT…」 ニトロ「どこでそんなものを!!?」 セレン「さっき……」 ニトロ「離せ!!くそっ!!」 カッ……… ドコーーーーーーン!!!!! パラパラ……… 106. 1 ◆DlyW/s8ibQ 2008/09/09(火) 22 33 37.39 ID 7gi1q2AO ――――――― ―――――― バシャ…バシャ…… 女「男君………しっかり……」 男「くそっ……足は大丈夫か…?」 女「うん……大丈夫……」 ドコーーーーーン!! 女「!!!!」 男「だ……まさか……勝ったのか…?」 107. 1 ◆DlyW/s8ibQ 2008/09/09(火) 22 38 28.28 ID 7gi1q2AO バシャ……バシャ…… 女「誰か……来る…」 ニトロ「ギギッ…どうやらご期待にお応えられなかったようですね」 男「……………」 ニトロ「ギギッ……危なかった…危なかったよ……さすがに死ぬかと思ったよ……やばいよ…」 女「そ……そんな……」 ニトロ「さぁてお前たちをやってからじっくり全員殺してやる…ギギッ…」 男「くそっ…」 バシャッ… ニトロ「もう吾が輩を殺せる手段は無くなったみたいですね…」 109. 1 ◆DlyW/s8ibQ 2008/09/09(火) 22 46 49.26 ID 7gi1q2AO 男「女………」 男「…………」 女「わ…わかった……」 ニトロ「もう体ボロボロなんですよねぇ…正直あなた方がここまでやるとはねぇ」 コポコポコポ… ニトロ「危なかったですよぉ…だけどもう火薬も何もないしねぇギギッ」 コポコポコポ… ニトロ「ギギッ…では大人しく切り刻まれてくださぁい」 111. 1 ◆DlyW/s8ibQ 2008/09/09(火) 22 53 13.24 ID 7gi1q2AO コポコポコポ… 女「し…シールドホール*!!」 *球体のエネルギーシールド ブォン!! ニトロ「最後のあがきですかぁ…?無駄ですねぇ」 コポコポコポコポコポコポ…… バシャッ…バシャッ… ニトロ「こじ開けてあげましょうギギッ…」 女「……フレイム!!!!」 ポッ……ドカーーーーーーン!!!!!!! ニトロ「ギッ…………ば…………ばか………な…………!!!!」 ニトロ「ギィィィィィ!!!―――――」 113. 1 ◆DlyW/s8ibQ 2008/09/09(火) 22 56 20.69 ID 7gi1q2AO 男「くっ………」 女「…………っ!!!」 パリーン!!! 女「きゃぁぁぁ!!」 ―――――――――― ハロゲン市の戦いは魔族ニトロの消滅によって幕を閉じた
https://w.atwiki.jp/vocaloidenglishlyric/pages/1099.html
【Tags Miku tS ←P O】 Original Music title -オトアメ-音雨 English music title -Sound Rain- Sound Rain Romaji music title -Oto Ame- Oto Ame Music Lyrics written, Voice edited by ←P Music arranged by ←P Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): umaku warau koto nante dekiru hazumo nakatta naki warai kimi no koe todokanai boku no koe itsumo no yōni nemuru kimi wa mō okiru koto wa nai gozen yoji shimesu hari mō ugokanai ah tsui ni kita nda na kakugo wa shiteta noni nā taeteta namida ga afurete yamanai ya shiroi shiroi kono heya wa omode iro somari masu nari yamanai amaoto yande otoame kimi ga saigo ni kureta taisetsu na kotoba "waratte?" ga ima mo atama kara hanare nai nuno de ōwareru kimi no saigo no hyōjō wa yasuraka na egao yokei kanashī moratte bakari mada nanimo shite nai yo? nē me o akete yo ai takute mō ae nakute mada dokoka ni waratteru kimi ga isō na ki ga shite sagashite miru kedo doko nimo inai hontō ni sayonara nan dane sora wa namida iro kimi wa mō hako no naka kazaru takusan no hana a mō icchau nda ne kimi sō kuroi kuruma yura yura yureru shanai fuwa fuwa noboru kemuri za~ za~ amaoto shiro kuro shikai shihai chiku chiku kizamu hari ai mai kimi no koe za~ za~ otoame kimi ga saigo ni kureta taisetsu na kotoba "waratte?" ano hi umaku warae nakatta kara motto chīsana hako ni natte kaette kita kimi ni "okaeri" warai nagara itte yaru nda ganbatta yone dare yori tsurakatta yone mō yasunde īkara wakatteta me o somuke teta "saigo no toki mo egao de iyō" nante yakusoku mo hatasu hi ga konai yōnitte tsuyoku negatte tanda ai takute demo ae nakute ichiban tsurai hazu no kimi wa egao de boku ni "waratte? socchi no hō ga suteki dayo" tte nando mo itta dakara rokujū nen tachi mata au hi made kimi no mae dewa kanashī kao wa shinai yo waratte mukō de atta sono toki niwa kimi no suki na kono egao o miseru yo []
https://w.atwiki.jp/nurue/
【おい、ぬるく絵の練習しながら雑談するぞ】 わからないことはスレで聞く前にFAQへ!(【何でも投下していいの?】【スルーされるんだけど】) 2ちゃんねる内 ニュー速VIPスレ 「おい、ぬるく絵の練習しながら雑談するぞ」のまとめwikiです。 落ちたり1000までいったりして次スレに行ったら気がついた人が更新してください。 絵チャ http //www.takamin.com/oekakichat/user/oekakichat3.php?userid=360101 ●テンプレ ●1レス目 ※スレタイに「おい、」「ぬるく」「絵」が入ってるかを必ず確認してください。 このスレはどんな落描きを晒しても結構です。(レベルジャンル不問)無駄な議論や基本論はお断り、四の五の言わず描きまくれ!よく観察しさらに描くこと以外に上達への道はありません。楽しくぬるくでも厳しく、みんなで上達を目指そう。【重要】* 絵をうpらない人でも指摘おkです。* 指摘する場合、どこが駄目ではなくできる限り具体的な治しかたを書いて下さい。* 基本云々を語りたければまずそれについての絵を描いて晒してください。* ただし上から目線に取れる書き方は禁止。* 煽り叩きはやめるように。またはスルーをするように。* 雑談歓迎。でもお題や指摘を求めてる人をスルーしないようにね。* 次スレは 970が立てて下さい。●前スレ【ここに前スレと前スレのURLを記述】●各種まとめwiki 初心者スレ:http //www19.atwiki.jp/syosinn/pages/1.html 萌え絵スレ:http //moee.org/ ぬるスレ:http //www42.atwiki.jp/nurue/ 前スレexsample おい、ぬるく絵の練習しながらここがスレタイ http //google.co.jp/ ●2レス目 ●タカミンお絵描きチャットhttp //www.takamin.com/oekakichat/user/oekakichat3.php?userid=360416●VIP絵スレ PaintChat http //vippic.mine.nu/paintchat/www/推奨PC用うpろだhttp //vipmomizi.jog.buttobi.net/cgi-bin/uploader/http //isekotoba.hp.infoseek.co.jp/cgi-bin/upload.htmlhttp //viprakugaki.run.buttobi.net/cgi-bin/upload.html推奨携帯用写メうpろだhttp //kjm.kir.jp/index.phphttp //imepita.jp/http //upup.no-ip.org/
https://w.atwiki.jp/vipinff11/pages/77.html
ちあまっと Nikotom Realjk
https://w.atwiki.jp/marketresearch/pages/21.html
Automotive Camera Market, CAGR by 2032; Industry Trends, Revenue, Business Strategies and Top Leaders leaders ADA-ES Inc., Autoliv Inc., Robert Bosch GmBH Introduction The market research report provides balance information along with historical data as well as future forecast with an aim to help a better understanding of the Automotive Camera Market. Apart from this it also offers a comprehensive summary of some of the important factors which play a significant role to increase the demand for Automotive Camera Market across the world. Not only this but also this report provides an in-depth summary of the possibilities with the latest trends that are witnessed in the targeted market. basically, it is a detailed combination of previous quantitative analyses of the industry that are presented in this report with an aim to help the market player to increase maximum profit in this Industry. Not only this but also the report provides a perspective on the specific revenue records that are generated with the expected set of revenue over the forecast period. The research report further offers an extensive summary of the market segments emphasizes the distant development as well as opportunities that are present in the global industry. Get a Sample PDF File@ https //www.quincemarketinsights.com/request-sample-10717?pu Impact Of Covid 19 As the coronavirus pandemic continues to spread throughout the world, the socio-economic condition also changes with it. Now the biggest challenge is how to navigate the reality those changes bring while balancing business as well as social objectives for stakeholders and consumers alike. Apart from this speculation around the projected global market impact of the COVID 19 pandemic continues to evolve. In addition, many recent trends have emerged around the industries that experience the growth even in the pandemic and the challenges that arrive with the sudden surge in demand. As many sectors have to experience a downward graph in demand, there are many other businesses that are still struggling hard to get promising opportunities for their growth. This detailed market analysis contains pre and posts covid-19 studies of the Automotive Camera Market market. Major Market Study Provides Market Highlights The market reports of the Automotive Camera Market include regional development, healthcare improvement, and technological advancement. In addition, the study also summarises the information based on the market share, trends, cost structure, size and growth of the global market. All this information helps the companies to plan effective strategies to stay ahead in the race. Automotive Camera Market Insights The Automotive Camera Market industry offers information related to the in-depth analysis as well as the key market development. Now to offer comprehensive coverage of the Automotive Camera Market industry the report provides information on end-user demand, historical insights, and projected market, price trends, production forecast, and demand along with business shares of the leading market players. Automotive Camera Market Segmentation Automotive Camera Market is segmented on the basis of Technology type application distribution channel and user and vertical industry by offering in-depth information along with geography. Geographical Analysis Of Automotive Camera Market Regional analysis is also one of the most important features of the research report of the market. The experts have provided in-depth information related to the geography of the Automotive Camera Market. The research report provides information related to the sales output of the demand for global Automotive Camera Market both at international as well as the national levels various region. Apart from this it also provides a comprehensive as well as accurate geography-wise market analysis of the market volume and the historical data. Geographical landscape that are included in the Automotive Camera Market research report are Europe, Asia Pacific, North America, Africa, Latin America, and Middle East Get Browse Report @ https //www.quincemarketinsights.com/industry-analysis/global-automotive-camera-market?pu Competitive Analysis In terms of comparative analysis, the global market research report contains information related to the leading market players and their roles played across the global market to win the race against the other market leaders ADA-ES Inc., Autoliv Inc., Robert Bosch GmBH, Denso Corporation, TRW Automotive, and Delhi Automotive PLC… About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
https://w.atwiki.jp/leviathansweet/pages/16.html
メンバー紹介 Name Tonkoturamen 名前:豚骨ラーメン NickName ラーメン 愛称:ラーメン Level 8 レベル:8 Tatle Nothing 称号:無し FavoriteWeapon AR お気に入りの武器:アサルトライフル HateWeapon SG 嫌いな武器:ショットガン FavoriteRule Team Death Match Base Mission お気に入りのルール:チームデスマッチ&ベースミッション FavoriteStage Midtown Maelstrom お気に入りのステージ:ミッドタウン マエルストロム ↓ミッドタウン マエルストロム HateStage Blood Bath Vurtuas Vista 嫌いなステージ:ブラッド バス&バーチャス ビスタ PR 一言
https://w.atwiki.jp/vocaloidenglishlyric/pages/256.html
【Tags Jon M Miku tM IA】 Original version Original version Music Title メテオ English music title Meteor Romaji music title Meteo Music Lyrics written, Voice edited by じょん (Jon) Music arranged by じょん(Jon) Singer [original version] by 初音ミク (Hatsune Miku) Append, [IA version] by IA Click here for the Japanese Lyrics English Lyrics (translated by VAESL): At midnight, the clock plays tick-tack murmurs ring the start of dreams. Gazing a convexo-concave city from the top of clouds Flashing faintly and a stray comes around We are singing while looking for you in order that the feeling voice from afar will be able to be delivered some day At the night of the falling stars the north wind goes through a street and no tidings from the person I have wanted to see. I just draw the following day. The star takes a wish and calmly sparks in that sky. We dream a happy dream in our sleep. A new straight line Clouds spin and stretch Countless numbers of twinkling lights are born. Footsteps and Calling Everyone wakes up. How many wishes will we make now? I know you even if I can not meet you. You should be standing with being exposed to the same rain at a distant town. At the night of the falling stars, we swallowed the sounds of rain and the voice, we were watching the shining sky with sleepless. The seven colors of stardust and a buzz booms to ground. The confetti fills the air like a fireworks blooming The strobe of outdoor lights and clouds spread like wave. Floating water. Waving hair. The bird flock has filed away. The mother s finger envelops the shoulder of the child expects miracle and jumps to his feet trembling. I just stand there and journey into my memories sleepily. The all times of steps have recovered now. I just think of you strongly until the gear wheels start to move deprive of me At the night of the falling stars, the north wind brings the light powder We wish the following day without sleeping. The crying of stardust and ringing in my ears break finally, I dream an endless dream in a soundless view. At the night of the falling stars, if we grip both little hands, the star deliver our wish to the far sky and call the happy morning. Romaji lyrics (transliterated by Terme): mayonaka kanaderu tokei no tsubuyaki chikutaku to yume no hajimari wo tsugeru dekoboko no machi wo nagamu kumo no ue kasuka ni hirameku maigo no otozure bokura wa kimi wo sagashi nagara utau yo tooku omou koe ga itsuka todoke rareru you ni hoshi no nagareru yoru ni kitakaze ga toori wo fukinuke machibito kara tayori wa naku akuru hi wo egaku dake hoshi wa negai wo nose te ano sora wo shizuka ni chiri yuki boku tachi wa nemuri no naka de shiawasena yume wo miru aratani hitosuji kumo tsumugi nobiru kirakira musuu no hikari ga umare te ashioto yobi-goe dare mo ga mezameru ikutsu no nega i wo koyoi takusu darou anata no koto wa ae naku te mo wakaru yo tooi machi de onaji ame ni utare tatazunderu hoshi no furi sosogu yoru ame no oto koe wo nomikonde boku tachi wa nemure nai mama kagayaku sora wo mi teta hoshi-kuzu no nana-iro to zawameki ga daichi ni hibii te midare sai ta hanabi no youni sora wo mau kami-fubuki gaitou no sutorobo to hamon no you ni hiwogaru kumo ukabu mizu yurameku kami tori tachi no mure wa tobisari marude kiseki wo yokanshi tobi oki ta ka no youna osanago no se wo tsutsumu haha no yubisaki ga furue te iru boku wa tada tachi tsukushi neboke nagara kioku wo meguru ayunda jikan no subete ga koko ni yomigaetta ima ugoki dashita haguruma ni kono mi wo ubawa reru toki made tsuyoku tada tsyoku anata wo omotteru hoshi no furi sosogu yoru kitakaze ga hikari no kona wo hakonde boku tachi wa nemure nai mama akuru hi wo nega u dake hoshi-kuzu no naki-goe to miminari ga saigo ni togire te oto no nai ekshiki no naka de owara nai yume wo miru hoshi no furi sosogu yoru chiisana ryoute wo nigire ba hoshi wa tookuno sora e boku rano nega iwo todokete shiawasena asa wo yobu
https://w.atwiki.jp/infinityengine/pages/21.html
index Combat in Baldur's GateMore Than just Hack and Slash Personal Initiative Round, Speed factors, and Casting times The Attack Roll Critical Hits and Misses Improving the Odds in Combat Dexterity Modifiers for Missile Weapons Missile weapons in combat – Rate of fire Casting SpellsSpell Disruption Saving ThrowsSave vs. Paralyzation, Poison, and Death Magic Save vs. Rod, Staff, or Wand Save vs. Petrification or Polymorph Save vs. Breath Weapon Save vs. Spell Modifying Saving Throws Morale Combat Effects and RecoveryHealing and Hit PointsNatural Healing Magical Healing Raising the Dead Paralysis Poison Combat in Baldur s Gate As discussed above, Baldur’s Gate follows the AD D rule system closely. The main difference lies in the real-time adaptations to the personal initiative rounds. The computer takes care of most of the underlying rules, to allow you to become more immersed in the story and the world of the game. More Than just Hack and Slash As important as fighting is to the AD D game, it isn’t the be-all and end-all of play. It’s just one way for characters to deal with situations. If characters could do nothing but fight, the game would quickly get boring – every encounter would be the same. Because there is more to the game than fighting, we’ll cover much more than simple hack-and-slash combat here. In addition to explaining the basic mechanics of hitting and missing, there are rules for turning undead, special ways to attack and defend, poison, heroic feats, and more. Remember that we follow a modified round based system – as described below. Everyone (characters, NPC’s, monsters) is on their own personal initiative rounds. Any time you want you can pause the game (click on the clock or hit the space bar) and assign commands – then restart the game by unpausing, in the same way. Personal Initiative Round, Speed factors, and Casting times In Baldur’s Gate, to allow for the realtime based combat and movement, each character and monster is on an independent personal initiative round, which is six seconds long. Within the personal initiative round, all of the rules of the AD D game are used, including speed factors for weapons and casting time for spells. For higher level characters who can attack more than once per round with a given weapon, the speed factor of the weapon determines when exactly in the six second round the attacks will occur. Speed factors are numbers between 1 and 10 (indicating 1/10 of a round and 10/10ths of a round respectively for a character that can attack once per round with a weapon). Casting times for priests and wizards are exactly analogous to speed factors of weapons – the casting times are between 1 and 10, and represent how quickly a mage or priest can release a spell (the lower the number, the faster the cast, just as for speed factors). Initiative is determined by a combination of ability, situation, and chance. In Baldur’s Gate initiative is used as a random variation on how quickly characters can initiate their attacks or spells. It adjusts the speed factor of a spell or weapon slightly. Armor Class (AC) is the protective rating of a type of armor. Armor provides protection by reducing the chance that a character is attacked successfully (and suffers damage). Armor does not absorb damage, it prevents it. A fighter in full plate mail may be a slow-moving target, but penetrating his armor to cause any damage is no small task. Armor Class is measured on a scale from 10, the worst (no armor), to less than zero. The lower the number, the better (armor classes less than -10 occur only with very powerful magical armors). Shields and helmets can also improve the AC of a character. Abilities and situations can also affect a character’s Armor Class. High Dexterity gives a bonus to Armor Class, for example. THACO is an acronym for ”To Hit Armor Class 0.” This is the number a character, NPC, or monster needs to attack an Armor Class 0 target successfully. THACO depends on a character’s class and level. The THACO number can be used to calculate the number needed to hit any Armor Class. At the heart of the combat system is the Attack Roll, the die roll that determines whether an attack succeeds or fails. The number a player needs in order to make a successful attack roll is also called the “to hit” number, which is determined by the computer by taking a character’s THACO and adjusting according to the Armor Class of the target. Attack rolls are used for attacks with swords, bows, rocks, and other weapons, as well as blows from fists, and other hand-to-hand attacks. In Baldur’s Gate the ”to hit” roll is done behind the scenes for you – if your character is successful, he hits – if not, he swings and misses. The Attack Roll When an attack is made, the Armor Class of the opponent being attacked is subtracted from the THAC0 of the attacker. The resulting number is the what the attacker must ‘roll’ in order to hit the opponent. This “roll of the die” is done with a d20, or twenty sided die, resulting in a number between 1 and 20. If the attacker rolls the number necessary or higher, then the attack is successful, and damage is done. If the attack is unsuccessful, then the attacker missed completely or was unable to penetrate the opponent’s armor. For example, a 3rd-level fighter fighter has a THAC0 of 18. He is attacking a hobgoblin with an AC of 5. The AC of the hobgoblin is subtracted from the THAC0, giving a “to hit” number of 13. If the fighter rolls a 13 or higher on the twenty-sided die, he hits successfully and does damage. Critical Hits and Misses If a character rolls a ‘natural’ 20 to hit (that is, the attack roll before modifiers are applied is a 20) then a critical hit occurs and damage for that attack will be doubled. A roll of ‘natural’ 1 is considered a critical miss and imposes a time penalty on the character to recover. Regardless of Armor Class, a ‘natural’ 20 always hits, a ‘natural’ 1 always misses. Improving the Odds in Combat In combat, many factors can modify the number a character needs for a successful hit. These variables are reflected in modifiers to the to-hit number or to the attack roll. Strength Modifiers A character’s Strength can modify the die roll, altering both the chance to hit and the damage caused. This modifier is always applied to melees and attacks with hurled missile weapons (a dagger or an axe). Magical items The magical properties of a weapon can also modify combat. Items that impart a bonus to the attack roll or Armor Class are identified by a plus sign. For example, a sword +1 improves a character’s chance to hit by one and inflicts +1 damage if the attack is successful. A suit of chain mail +1 improves the Armor Class of the character by one beyond normal, “non-magical” chain mail (which means you subtract one from the character’s AC, changing an AC of 5 to an AC of 4, for example). Cursed items have a negative modifier (a penalty), resulting in a subtraction from the attack roll or an addition to Armor Class. There is no limit to the number of modifiers that can be applied to a single die roll. Nor is there a limit to the positive or negative number (the total of all modifiers) that can be applied to a die roll. Dexterity Modifiers for Missile Weapons Dexterity affects the character’s ability to attack with a missile weapon. Like Strength modifiers, higher Dexterity will increase the chances to hit, lower Dexterity will lessen the chances of attacking effectively. Dexterity only affects the chances to hit and does not affect the amount of damage inflicted by a missile weapon. Missile weapons in combat – Rate of fire Bows, crossbows, and many other missile weapons have different rates of fire (ROF) – the number of missiles they can shoot in a single round. Arrows can be notched and let loose at a rate of up to two shots per round. Some weapons (such as heavy crossbows) take a long time to load and can be fired only once every round. Darts can be hurled at a rate of several per round. Whatever the ROF, multiple missile shots are handled the same way as other multiple attacks for the purposes of determining initiative. The ROF of each missile weapon is listed in the Weapons Tables on page pg 141. Casting Spells Both wizards and priests use the same rules for casting spells. To cast a spell, the character must first have the spell memorized. If it is not memorized, the spell cannot be cast. The caster must be able to speak (not under the effects of a Silence spell or gagged) and have both arms free (not paralyzed, for example). If the spell is targeted on a person, place, or thing, the caster must be able to see the target. It is not enough to cast a Fireball 150 feet ahead into the darkness; the caster must be able to see the point of explosion and the intervening distance. Once the casting has begun, the character must stand still. (If you choose not to have a spell caster cast a spell after you have selected the spell, but before you have selected a target, you can R-click to cancel the spell and it will not be lost from memory.) Spell Disruption If the spellcaster is struck by a weapon or fails to make a saving throw before the spell is cast, the caster’s concentration is disrupted. The spell is lost in a fizzle of useless energy and is wiped clean from the memory of the caster until it can be rememorized. Spellcasters are well advised not to stand at the front of any battle, at least if they want to be able to cast any spells! Saving Throws Saving Throws are measures of a character’s resistance to special types of attacks – poisons, magic, and attacks that affect the whole body or mind of the character. The ability to make successful saving throws improves as the character increases in level. If a saving throw is made this may reduce damage or prevent the effects of a spell or attack entirely. Some spells (e.g. the Protection spells) greatly improve saving throws against different type of attacks. Save vs. Paralyzation, Poison, and Death Magic This is used whenever a character is affected by a paralyzing attack (regardless of source), poison (of any strength), or certain spells and magical items that otherwise kill the character outright (as listed in their descriptions). Save vs. Rod, Staff, or Wand As its name implies, this is used whenever a character is affected by the powers of a rod, staff, or wand, provided another save of higher priority isn’t called for. Save vs. Petrification or Polymorph This is used any time a character is turned to stone (petrified) or polymorphed by a monster, spell, or magical item (other than a wand). Save vs. Breath Weapon A character uses this save when facing monsters with breath weapons, particularly the powerful blast of a dragon. Save vs. Spell This is used whenever a character attempts to resist the effects of a magical attack, either by a spellcaster or from a magical item, provided no other type of saving throw is specified. This save can also be used to resist an attack that defies any other classification. Modifying Saving Throws Saving throws can be modified by magical items, specific rules, and special situations. These modifiers can increase or decrease the chance of a successful saving throw. Magical items like cloaks and rings of protection give bonuses to a character’s saving throw. Magical armor allows a saving throw bonus only when the save is made necessary by something physical, whether normal or magical. Specific spells and magical items have effects, both good and ill, on a character’s saving throws. Some spells force the victim to save with a penalty, which makes even the most innocuous spell quite dangerous. (Specific information can be found in the spell descriptions below.) Morale Each creature has a base morale level that affects whether it fights or runs during a battle. The only character that is unaffected by morale is the first character you create – other characters joining your party have morale dialogue and scripts. Every creature is scripted to react somewhat differently when morale breaks – and often they will break at different levels of morale, or choose different types of attack depending on what the current morale level is (melee if morale is high, ranged attacks if morale is lower, for example). Each creature has a recovery time which indicates how long it takes for that creature’s morale to return to its base level – if someone’s morale fails, it will slowly creep back to the baseline. If someone in your party fails a morale check their selection circle will turn yellow (from green). Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment that the creature is located in (e.g. kobolds and drow like being underground more than they do wide open spaces outside), by some spells (e.g. Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, by seeing someone in the party killed or knocked unconscious, by losing a lot of hit points, or by spotting a difficult foe. Combat Effects and Recovery Damage, wounds, and death are what can happen to a character when an opponent attacks him successfully. Damage can also occur as a result of poison, fire, falling, acid, and by trying anything even remotely dangerous in the real world. Damage from most attacks is measured in hit points (hp). Each character has a current hit point total and a maximum hit point total. Each time a character is hit, he suffers points of damage. These points are subtracted from the character’s current hit point total. When this reaches 0, the character is dead. If one of your characters suffers massive damage, he or she will be forever dead, beyond hope of resurrection. Healing and Hit Points Once a character is wounded, the player should naturally want to get him healed. Characters can heal either by natural or magical means. Natural healing is slow, but it’s available to all characters, regardless of class. Magical healing may or may not be available, depending on the presence (or absence) of spellcasters or magical devices. The only limit to the amount of damage a character can recover through healing is the maximum hit points the character has. (Note some necromantic spells can improve maximum hit points, but only for a limited period of time.) Natural Healing Characters heal naturally at a rate of several hit points per period (eight hours) of rest. Rest is defined as low activity. If a character rests in a comfortable room in an inn, he or she will recover progressively more hit points the better the room – but of course this costs more. Camping in the wilds will allow for memorization of spells, but will not allow many hit points to be regained. Resting is only possible when there are no enemies within visible range of your party – if there are, you must move away, or make them your friends (Charm, dialogue, etc.) before you can rest. Some creatures may attack your party while resting; if this happens, you will not heal or memorize spells. Magical Healing Healing spells, potions, and magical devices can speed the process of healing considerably. The specifics of such magical healing methods are described in the spell descriptions below. By using these methods, wounds close instantly and vigor is restored. The effects are immediate. Magical healing is particularly useful in the midst of combat or in preparation for a dangerous encounter. Remember, however that the characters’ opponents are just as likely to have access to magical healing as the characters – an evil high priest is likely to carry healing spells to bestow on his own followers and guards. Healing occurs to the maximum hit point total for a given character only, never beyond this. Raising the Dead Curative and healing spells have no effect on a dead character – he can only be returned to life with a Raise Dead or Resurrection spell (or a device that accomplishes one of these effects). A newly raised character will be quite weak (one hit point) and will require additional healing to be effective in combat. Paralysis A character or creature affected by paralysis becomes totally immobile for the duration of the spell’s effect. The victim can breathe, think, see, and hear, but he is unable to speak or move in any manner. Poison A character or creature that is attacked with a poisoned weapon or by a venomous creature must make a saving throw vs poison. Depending on the type of poison, this saving throw will either negate the effects of the poison or lessen them. Poisons are usually deadly within hours, so finding quick treatment is recommended.