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https://w.atwiki.jp/projecthikky/pages/149.html
HackerRankを始める ※布教用の記事は印を入れたりしたスクリーンショットを使いながらのほうが新規参加のハードルが下がるが記事を作るの手間がかかる https //www.hackerrank.com/contests アメリカかインドの会社のサービス? 無料で遊べる 昔はratedコンテストがあったらしい HackerRankは 誰でもプライベートコンテストを作れることで日本の競プロ界で有名で プログラミングコンテスト以外のコンテスト(クソなぞなぞコンテストなど)も作られてる https //www.hackerrank.com/administration/contests/ https //help.hackerrank.com/hc/en-us/articles/115011780507-How-to-create-a-challenge-for-a-private-or-college-contest HackerRank DSL (Domain Specific Language) Documentation 入出力のコードテンプレ生成の言語らしい https //help.hackerrank.com/hc/en-us/articles/360008561014-HackerRank-DSL-Domain-Specific-Language-Documentation プログラミング言語のバージョン等 https //www.hackerrank.com/environment 様々なプログラミング課題が揃ってる https //www.hackerrank.com/dashboard 常設コンテストにProjectEuler+がある ProjectEulerの問題を競プロ風に修正したものが置いてあるらしい https //www.hackerrank.com/contests/projecteuler Hackos HackerRankのポイント制度 問題を解いたりすると貯まる ポイントを使用してテストケース閲覧とか出来るらしい https //help.hackerrank.com/hc/en-us/articles/115013862347-Hackos-and-rewards-purchases コンテストカレンダー TopCoderやCodeforcesのコンテストも並んでる https //www.hackerrank.com/calendar ヘルプページ https //help.hackerrank.com/hc/en-us
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Understanding Nested Resources - Trello Developers Understanding Nested Resources Trello API はデータのアクセスに関して、いくつかの方法を提供している。 Trello experience の入れ子という特性 of the Trello experience (カードはボードの中にあるリストの中に存在している)により、多くの resources は入れ子entityとしてアクセスできる。 加えて、APIでは、クエリパラメータと同様に URL パラメータとしての nested resources で取得することができる。 例えば、あるボードにある、すべてのカード情報が欲しければ https //api.trello.com/1/boards/{boardId}/cards https //api.trello.com/1/boards/{boardId}/?cards=all を使う。 多くのフィールド、値は重複しているため、 we ve included a section of documentation for each resource that outlines how it can be accessed as a nested resource either via the URL or a query parameter. Each resource in the Trello API that is nested will contain a section {Resource Nested Resource} (e.g. Actions Nested Resource) wherein the options for using the resource as a query param or a URL are outlined. When a nested resource is available via another resource, we ll link to the nested resource section.
https://w.atwiki.jp/marvelheroes/pages/102.html
MARVEL HEROES 1.3 This game update brings Luke Cage, the Hero Synergy System, the Prestige system, new items, and much more to Marvel Heroes (including a complete rework of Iron Man). In the coming weeks, we ll be focusing on buffing heroes who need it and adjusting tuning based on feedback. As usual, please post your feedback in the forums. PRESTIGE MODE A new prestige system has been added to the game allowing heroes to start again at level one (along with a name color change). Visit Clea to buy the “Ancient Gourd of Prestige”. It will allow a level 60 character to restart at level 1. All of your items will be retained and unequipped. All quests may be repeated, but power rewards will not be given again. You will retain all synergy bonuses. Five colors of Iron Buddy pets are available from Clea - only for players of the appropriate prestige level. (Green, Blue, Purple, Orange and Red) HERO SYNERGY SYSTEM The Hero Synergy System has been added to Marvel Heroes. Press V to see open the achievements pane, which inclueds Hero Synergies. A full achievement system is coming this Fall. Adjust and “Apply Changes” in hub or training room. No cooldown or cost to change. LEGENDARY QUESTS The Legendary Quests of Odin have been added to Marvel Heroes! These quests have you travelling throughout the Marvel Universe in order to fulfill particular tasks for Odin, All-Father of Asgard. Though Odin cannot assist you directly due to pressing matters in Asgard, he will supply you with special blessings for your artifacts in order to assist you in combating the effect of the Cosmic Cube. Available starting at level 20. Press L to see them at the top of the mission log. These quests will provide the best experience rate in the game. Provides the only way of earning Legendary Marks of Odin. These are used in crafting recipes in the “Legendary Blessings” section of the crafter. Legendary Blessings A Legendary Blessings tab has been added to your crafter which allows you to craft the following blessings to your artifacts Legendary Blessing of Baldur Legendary Blessing of Fandral Legendary Blessing of Frigga Legendary Blessing of Heimdall Legendary Blessing of Hela Legendary Blessing of Hogun Legendary Blessing of Loki Legendary Blessing of Odin Legendary Blessing of Sif Legendary Blessing of Volstagg These Blessings are the only way to modify your artifacts. Each requires 100 Odin Marks. ZONES X-Defense is still active as a public beta. Data is being collected. Tuning and design adjustments underway, please continue posting feedback on our forums. Midtown adjusted to feel appropriately dangerous. Cow level fixed – Brevik has returned from his short vacation. EXPERIENCE Experience has been buffed in certain story areas (and Midtown) to help normal mode progression. Completing a Legendary Quest will grant an extremely large experience reward and should be the best way for players to level up from an experience perspective. TENACITY Mobs and heroes should have fully functioning tenacity. Tenacity will now be an extremely powerful stat for reducing crowd control times and therefore increasing overall damage. Tuning will most definitely need to occur for tenacity on heroes and enemies over the next week. ITEMS Added a new artifact, Hand of Doom, which drops from Red Tier 4 Doctor Doom only. Added many new unique items to the game, approximately 40 in total. Good hunting out there! You can now purchase a one-time use Bovine Sector Portal from Clea for 500,000 credits. Six new artifacts have been added to the game! Many existing artifacts have been buffed. Added new Advanced Artifacts to the game! These are high level versions of other artifacts that will allow players to chase down new versions of their favorite artifacts. There are 19 artifacts Advanced artifacts in all, with more coming! Corrected a defect from patch 1.2 where bonus critical damage bonus on some items was still being calculated twice. All remaining items should now be fixed. Most medallions in the game have been significantly buffed and adjusted to be competitive. We did a large analysis pass of which medallions were being used by players and buffed the bottom 75% of medallions in popularity, some extremely. Added a recipe to upgrade a purple item to a cosmic item. Requires level 20 crafter. It will retain all of its attributes and item level, but gets +1 to all skills and a random cosmic affix (it becomes a full cosmic item). This recipe is extremely expensive and is intended to allow players to find a “great roll” on a purple and be able to turn it into a late-game powerful cosmic. Uniques now have a confirmation box when attempting to donate to a vendor. Credits are now a light green color, medikits are now a bandage color, Eternity Splinters are orange. Item powers can no longer proc effects. Item effects no longer benefit from damage rating. Changed costume core crafting to cost 1000 credits per level instead of 1 credit per level. TEAM INSIGNIAS A new item type is now in the game Team Insignias. They have a dedicated item slot. They are allowed to be worn by any hero who has been a member of the team in the past, including “honorary members”. S.H.I.E.L.D. team insignias may be worn by any hero. Every insignia provides an aura. Blue and purple insignias have an additional 1 or 2 random affixes, respectively. Test Center Note These items are still undergoing tuning and testing. Many more recipes are coming in the near future associated with blue, purple, comic and unique items. USER INTERFACE The experience bar is now green. Chat channels (such as social chat) can now hold up to 500 players. Floating Healing Numbers only appear when you have less than 100% health. Some UI improvements to the launcher system. PERFORMANCE IMPROVEMENTS Sped up loading screens in many areas of the game. Reduced stuttering for some low-end video cards. Many small fixes to hero power functionality from a performance standpoint. Improvement to back end AI of loot entities will greatly speed up low-end systems when piles of loot are present. HEROES Luke Cage Luke Cage has been added to Marvel Heroes! With his super strength, unbreakable skin, and ability to summon Heroes for Hire team mates, Luke Cage is an exciting addition to the Marvel Heroes roster! Iron Man Rework Iron Man has had his powers completely reworked, with new powers, improved options, and some AWESOME new animations! For details, see the post at the end of the patch notes. Black Panther Updated Panther Leap to be faster and more responsive. Black Widow Updated Acrobatic Assault to be faster and more responsive. Captain America Shield Block (when used with Avenging Sentinel) now reflects a flat amount of damage to attackers rather than percentage. Captain America s Defensive Prowess now properly increases the projectile reflection chance while using Shield Block. The reflection angle now matches the damage resistance angle (180 degrees). Captain America s Shield Toss and Shield Ricochet tooltips now display the correct damage of the power. Colossus Metallic Warrior now increases damage rating to all powers, rather than fighting powers. All of Colossus damaging powers are already fighting powers - this change is to clear up unnecessary confusion and allow the bonus to display on the character sheet. Cyclops Rallying Command can now be used when not under the effects of crowd control. Cyclops Optic Explosion now properly deals damage equal to the damage indicated on the tooltip. Cyclops Channeled Blast no longer has variance on damage. As with most DoT powers, it deals the same damage at all times. Human Torch Human Torch s Homing Flares now properly trigger the delay of spirit regeneration when using the power. The power s tooltip now has the Spark tag. Human Torch’s Protective Flames no longer toggles off when you have zero spirit Ms. Marvel Ms. Marvel s Photonic Regeneration will no longer cause her to lose her current target. Ms. Marvel s Stellar Flare now delivers its damage in one packet rather than two. This will cause the tooltip damage to increase accordingly. A bug has been resolved that was causing Stellar Flare s area of effect radius to be reduced. Spider-Man Reflective Web Shield now reflects a flat amount of damage to attackers rather than percentage. Spider-Man s Reflective Web Shield now properly reflects projectiles while active. The damage negation amount now scales correctly with ranks in Protective Web Shield. Both shields now have the proper damage negation values (as listed in 1.2 patch notes). The reflection angle now matches the damage resistance angle (180 degrees). Spider-Man’s Leaping Assault now has a very short cooldown. Spider-Man’s Web Splat now has an increased amount of damage vulnerability Thor Hammer Punch s health-shredding has been increased to 1.2% (from 0.8%), and scales with power points. Thor s Storm Strike chain lightning portion no longer has a damage synergy with basic powers. All heroes have received a free respec for this patch. All channeled powers now have their DPS increased. Black Panther s Panther Leap, Black Widow s Acrobatic Assault, and Deadpool s Stabby Flip will no longer fail to fire their secondary attack upon landing if the target is out of reach. Tooltips for pets now properly indicate what type of damage the pet deals. Bounce powers (such as Storm Strike, Chain Lightning and Reflective Blast) now should be dealing full tooltip damage to the first targets hit. Subsequent targets hit by the same bounce power take less damage as intended. The scaling of damage powers has been changed. Powers will now scale higher with power points based on their unlock level, up to rank 20, then scale at a rate equal to other powers from ranks 21 through 40. This will result in powers that unlock early on in a hero’s power tree will be more powerful and more viable in hero builds. The bonus from pet damage , pet health , and pet duration affixes will now properly display on tooltips. Several bugs relate to these affixes not functioning for certain powers have been resolved. Heroes with spirit regeneration powers will no longer regenerate spirit within seconds of using a spirit spending power. To compensate, their spirit regen has been increased. Many of the heroes affecting by this on top priority for buffs/reworks. MISSION CHANGES Midtown Reduced spawn time of super villains in Midtown Reduced maximum number of enemies that can be present for a particular ambush in Midtown; heroes who are defeating enemies very quickly will not notice this change, while heroes having more trouble will not be quite as overwhelmed. Slightly reduced number of possible ambush points to ease up on overlapping ambushes in Midtown. Slightly increased time between enemy reinforcements within each wave in Midtown so as to make Midtown more manageable for solo players. We will be watching metrics closer and expect to be adjusting overall difficulty - as opposed to density - of Midtown by level range. Enemy Changes Heals When Injured affix has been removed from bosses. Electro s Lightning Storm AoE no longer stacks damage if he casts multiple in the same spot Lavamen’s puddles upon defeat can no longer stack. Rhino’s charge arrow is now much more prominent. Pyro’s Rain of Fire warning is much more prominent. Doop should now be easier to target. IRON MAN REWORK Energy Beams Hovering- After continuously walking for a short period of time, Iron Man will activate his jet boots and hover along the ground. This will persist until you stop moving or attack. In the future, this new hover feature will be implemented on other heroes who have a long history of hovering rather than walking across the battlefield. Iron Man s power trees have been rearranged with new powers. All powers have received adjustments in regards to tuning values. Repulsor Ray- Now deals 25% additional damage if you have a Force Shield active. The visuals have been improved to be more beam-like. Unibeam- Iron Man now diverts a portion of his shield s energy to his arc reactor, powering up the Unibeam even further. You can still use the power with no Force Shield. The Unibeam s charge time has been set to a flat 1 second, to resolve player confusion around the charge time and make the tooltip damage more clear. Repulsor Barrage- Power points now increase Repulsor Barrage s base rate of fire. Freon Ray - This power has been removed, and Coolant Blast has taken its place (see below). Pulse Bolt– Pulse Bolt now pierces through targets and pulses stunning blasts as it travels. The AoE radius of Pulse Bolt has been significantly increased. Arc Reactor Enhancement (formerly Reserve Power)- No longer provides passive defense (moved to another power). Now provides a minimap radar tracking passive, and increases the damage of beam powers based on your maximum spirit. The power now resides in the Energy Beams tree. Disruptor Beam- The visuals have been improved to be more beam-like. Laser Devastation- A new power for Iron Man s Energy Beams tree. I ll let you guys see this one for yourselves... I think you should lead with this next time. Iron Man s Defense Shields tree is now Defense Systems , and contains both defensive Shield powers, and Iron Man s melee/close range powers. Force Shield- Force Shield is now the only shield power available to Iron Man (Reflective, Kinetic, and Energy Shields have been removed). While active, the shield increases your defense. The maximum amount of shields per point has been increased. Hyper-Velocity Charge- Now increases Iron Man s attack and movement speed for a short duration after charging. Now resides in the Defense Systems tree. Shield Shutdown- This power has been removed, and its functionality has been merged into Shield Overload (spirit regen) and Force Shield (defense with shields). **Shield Overload **- Now restores a percentage of your maximum spirit when detonating the shield, and consumes only a portion of your maximum shield reserve. The bonus damage is no longer based on how much damage your shields have taken, but based on the amount of shields it consumed instead. The area of effect radius and the visuals have been increased, and the power now has a brief cooldown. Overloading also clears Iron Man of any crowd control effects. Voltaic Punch- A new basic power for Iron Man s Defense Systems tree. Iron Man goes toe to toe with an enemy, throwing heavy punches that deal increased critical damage. Jet-Assisted Slam - The area of effect radius has been increased. Now resides in the Defense Systems tree. Coolant Blast- A new power for Iron Man, which has replaced Freon Ray. Iron Man channels a chilling spray of his internal coolant systems at enemies in front of him. Enemies who stand in the blast for too long will be frozen. In addition, Iron Man s melee powers deal double damage against frozen enemies. Adaptive Defenses (formerly Shield Recharge)- The thorns component of Reflective Shield has been combined into Adaptive Defenses. While your Force Shield is active, enemies that strike you in melee combat will take damage. The power still restores your shields over time. Death From Above - Now has scaling knockdown duration with power points. Now resides in the Defense Systems tree. Tech Gadgets Wrist Rocket- A new power for Iron Man s Tech Gadgets tree, which has replaced Missile Salvo. Iron Man fires a small rocket from a wrist-mounted launcher, which explodes on targets and ignites them, dealing damage over time. Missile Salvo- Has been replaced with Wrist Rocket, and an improved MicroMissiles. MicroMissiles now functions more similarly to Salvo, but has more targeting options. Micromissiles- Micromissiles now fire in a much quicker burst, and can be used on single targets for a burst of damage, or against no target and the missiles will seek out and track targets on their own. Micromissiles now hit targets in a small AoE, similar to the splash damage formerly provided by Missile Salvo. The power now has a brief cooldown, but fires more missiles in one burst. Missile Control System (formerly Automated Missiles)- This power has been redesigned. It is now a passive which increases the critical rating of your missiles, and has a chance when firing any power to launch a missile. System Reboot- A new power for Iron Man s Tech Gadgets tree. This passive will engage Iron Man s self-preservation systems when Tony is reduced to zero health, resuscitating his vitals and dealing damage to his attackers. Passively increases Iron Man s defense, which formerly was attached to Reserve Power. Deployable Medic- A new power for Iron Man s Tech Gadgets tree. Iron Man throws a device to a target location, which deploys a combat medic drone. The drone heals anyone who stands in its area of effect. Jericho Bombardment- A new power for Iron Man s Tech Gadgets tree. Iron Man paints a target area for satellite missile bombardment, raining missiles down on anyone who stands in the blast radius. House Party (Ultimate Power)- The drone suits summoned by House Party have been enhanced with AI. They will now follow Iron Man and pursue targets on their own. The Shotgun armor has been refitted with the new Coolant Blast, rather than Missile Salvo. http //forums.marvelheroes.com/discussion/28527/marvel-heroes-1-3-patch-notes Loot and Experience (Original new post) Loot Notes Almost every medallion has been buffed, some radically buffed. The rate of purples, cosmics and uniques has been increased from normal enemies in all zones. Killing the normal trash mob enemies in a zone is a very good idea. Approximately 20 artifacts now have a Advanced version and will drop at high levels (including level 60). There is a recipe to upgrade a purple to a cosmic (includes a random cosmic effect and +1 to all skills and yellow name - keeps all affixes). There are many new unique items, including a unique torso slot item for every hero. Items with grant ranks in a power will be much stronger. Experience Notes Legendary Quests now award significant experience rewards upon completion. The goal of these is to make them an extremely efficient and enjoyable method of leveling a hero. Experience in midtown increased. (approximately 10-20% depending on level band) Experience in story mode zones increased by the same. (When combined with Legendary Quests that often take heroes to story modes, this should result in very strong experience).
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Adn 50 Anos No Es NADA Siglo XXI Ediciones? Alberto Diaz? Diego Golombek? SigloXXIEdiciones? AlbertoDiaz? DiegoGolombek? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Por Que Ocurrio El Big Bang? Libris? C. C. Radovic? Libris? C.C.Radovic? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Diez Teorias Que Conmovieron al Mundo de Copernico A Darwin (Claves Para Todos) CI Capital Intelectual? Leonardo Moledo? Esteban Magnani? CICapitalIntelectual? LeonardoMoledo? EstebanMagnani? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Diez Teorias Que Conmovieron Al Mundo II CI Capital Intelectual? Esteban Magnani? Leonardo Moledo? CICapitalIntelectual? EstebanMagnani? LeonardoMoledo? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Historia de Las Estrellas CI Capital Intelectual? Mariano Ribas? CICapitalIntelectual? MarianoRibas? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Historia de Los Terremotos CI Capital Intelectual? Esteban Magnani? CICapitalIntelectual? EstebanMagnani? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Historia de Las Celulas CI Capital Intelectual? Raul Alzogaray? CICapitalIntelectual? RaulAlzogaray? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General El Cafe de los Cientificos Sobre Dios y Otros Debates (Claves Para Todos) CI Capital Intelectual? Leonardo Moledo? Martin de Ambrosio? CICapitalIntelectual? LeonardoMoledo? MartindeAmbrosio? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Historia de Los Extraterrestres CI Capital Intelectual? Pablo Capanna? CICapitalIntelectual? PabloCapanna? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Mi Vision del Mundo TusQuets? Albert Einstein? TusQuets? AlbertEinstein? Subjects-Literature&Fiction-ForeignLanguageFiction-Spanish? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General El Nacimiento del Tiempo TusQuets? Ilya Prigogine? TusQuets? IlyaPrigogine? Subjects-Literature&Fiction-ForeignLanguageFiction-Spanish? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Demoliendo Papers La Trastienda de las Publicaciones Cientificas (Coleccion Ciencia Que Ladra...) Siglo XXI Ediciones? Diego Golombek? SigloXXIEdiciones? DiegoGolombek? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Matematica estas Ahi? Siglo Xxi Ediciones? Adrian Paenza? SigloXxiEdiciones? AdrianPaenza? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Plantas, Bacterias, Hongos, Mi Mujer El Cocinero y Su Amante Siglo XXI Ediciones? Luis G. Wall? SigloXXIEdiciones? LuisG.Wall? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Bio que?/ Bio what? Biotecnologia , El Futuro Llego Hace Rato Siglo Xxi Ediciones? Alberto Diaz? SigloXxiEdiciones? AlbertoDiaz? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Biotechnology? Subjects-Science-General Subjects-Science-BiologicalSciences-Biotechnology? Los Ninos y la Ciencia La Aventura de la Mano en la Masa (Coleccion Ciencia Que Ladra...) Siglo XXI Ediciones? Georges Charpak? Pierre Lena? Yves Quere? SigloXXIEdiciones? GeorgesCharpak? PierreLena? YvesQuere? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Que Es Y Que No Es La Evolucion/ What Is and What's Not Evolution (Ciencia Que Ladra / Science That Barks) Siglo Xxi Ediciones? Maria Susana Rossi? SigloXxiEdiciones? MariaSusanaRossi? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-ProfessionalScience-Evolution-General? Subjects-Science-General Matematica...Estas Ahi? Episodio 2 Siglo XXI Ediciones? Adrian Paenza? SigloXXIEdiciones? AdrianPaenza? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Por El Camino del Tabaco Historia de Una Desinformacion Universal El Guion? Agustin Garcia Puga? Federico Pergola? ElGuion? AgustinGarciaPuga? FedericoPergola? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Buen Provecho! Generico? Andrea Fock? Ulrike Gonder? Udo Pollmer? Generico? AndreaFock? UlrikeGonder? UdoPollmer? Substores-UnknownASINs-68? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General La Ciencia en la Argentina Entre Siglos Textos, Contextos E Instituciones (Cuadernos Argentinos) Manantial? Marcelo Montserrat? Manantial? MarceloMontserrat? ユーズドブック(洋書)-Biographies&Memoirs? ユーズドブック(洋書)-History? Subjects-Biographies&Memoirs-SpecificGroups-Scientists? Subjects-History-Americas-SouthAmerica-Argentina? Subjects-History-Americas-SouthAmerica-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofScience? Libro De Los 1001 Por Que Equipo Editorial? undefined EquipoEditorial? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General La comunicacion Principio, fin y dilema de los medios masivos (Coleccion Compendios) Longseller? German Ferrari? Longseller? GermanFerrari? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Nonfiction-Education-Reference-Words&Language-Communication? Subjects-Reference-Words&Language-Communication? Subjects-Science-General Fractales/Fractals Las estructuras aleatorias/The aleatory structures Longseller? Gustavo Herren? Longseller? GustavoHerren? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-ProfessionalScience-Mathematics-PureMathematics-Fractals? Subjects-Science-General Subjects-Science-Mathematics-PureMathematics-Fractals? Subjects-Science-Mathematics-Geometry&Topology-AnalyticGeometry? Teorias de La Evolucion - Como Progresa La Vida Errepar? Magdalena Porro? Errepar? MagdalenaPorro? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General La Conspiracion Hacker Longseller? Ruben Rios? Longseller? RubenRios? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Nonfiction-CurrentEvents-ConspiracyTheories? Subjects-Science-General Asi Lo veo yo (Clasicos De Siempre) Longseller? Albert Einstein? Longseller? AlbertEinstein? ユーズドブック(洋書)-Religion&Spirituality? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Religion&Spirituality-Spirituality-PersonalTransformation? Subjects-Science-General Percepcion Auditiva Universidad Nacional de Quilmes? Gustavo Basso? UniversidadNacionaldeQuilmes? GustavoBasso? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General 103 Libros En Red? Juan Jose San Martin Mazzucconi? LibrosEnRed? JuanJoseSanMartinMazzucconi? Subjects-Literature&Fiction-ForeignLanguageFiction-Spanish? Subjects-Literature&Fiction-WorldLiterature-Untranslated-Spanish? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Reference? Subjects-Science-General Subjects-Science-Reference-Engineering? Subjects-Science-Technology-General&Reference The Scientific Conquest Of Death Libros En Red? Immortality Institute? LibrosEnRed? ImmortalityInstitute? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-General Subjects-Science-History&Philosophy-General? Como Mojar Una Galleta Debolsillo? Len Fisher? Debolsillo? LenFisher? ユーズドブック(洋書)-Entertainment? Subjects-Entertainment-Humor-General? Subjects-Entertainment-Humor-Science&Scientists? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Ciberespacio para principiantes Errepar? Joanna Buick? Equipo Editorial? Errepar? JoannaBuick? EquipoEditorial? ユーズドブック(洋書)-Biographies&Memoirs? Subjects-Biographies&Memoirs-Reference&Collections? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Teoria Cuantica Para Principiantes Errepar? J. P. McEvoy? Oscar Zarate? Richard Appignanesi? Errepar? J.P.McEvoy? OscarZarate? RichardAppignanesi? ユーズドブック(洋書)-Biographies&Memoirs? Subjects-Biographies&Memoirs-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Mente y Cerebro Para Principiantes Longseller? Angus Gellatly? Oscar Zarate? Richard Appignanesi? Longseller? AngusGellatly? OscarZarate? RichardAppignanesi? ユーズドブック(洋書)-Health,Mind&Body? Subjects-Health,Mind&Body-Psychology&Counseling-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Psicoanalsis para principiantes Era Naciente? Ivan Ward? EraNaciente? IvanWard? ユーズドブック(洋書)-Health,Mind&Body? Subjects-Health,Mind&Body-Psychology&Counseling-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Biologia para principiantes Errepar? Wilson McCord? Errepar? WilsonMcCord? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Subjects-Science-BiologicalSciences-Biology-General? Cronobiologia Humana Universidad Nacional de Quilmes? Diego Golombek? UniversidadNacionaldeQuilmes? DiegoGolombek? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Semblanzas y Curiosidades Cientificas Argentinas Orientacion Grafica Editora? Jose Andres Carrazzoni? OrientacionGraficaEditora? JoseAndresCarrazzoni? ユーズドブック(洋書)-Biographies&Memoirs? Substores-UnknownASINs-68? Subjects-Biographies&Memoirs-General? Subjects-Biographies&Memoirs-Professionals&Academics-Scientists? Subjects-Biographies&Memoirs-SpecificGroups-Scientists? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Historia del tiempo / A Brief History of Time del big bang a los agujeros negros / From Big Bangs to the Black Holes Critica? Stephen W. Hawking? Critica? StephenW.Hawking? Substores-UnknownASINs-56? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Subjects-Science-Physics-Cosmology? Subjects-Science-Astronomy-Cosmology? Science - On Stage Longman Publishing Group? Horacio Libarona? Lolita Maril Teves? LongmanPublishingGroup? HoracioLibarona? LolitaMarilTeves? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Alimentos/foods Introduccion, Tecnica Y Seguridad/technical And Sure Introduction Turisticas? Roxana Medin? Silvina Medin? Turisticas? RoxanaMedin? SilvinaMedin? ユーズドブック(洋書)-Health,Mind&Body? Subjects-Health,Mind&Body-Nutrition-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General Subjects-Science-AgriculturalSciences-FoodScience? Camino del Explorador, El - Como Descubri La Conexion Universal Longseller? Edgar, PhD Mitchell? Dwight Williams? Longseller? Edgar,PhDMitchell? DwightWilliams? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General La genetica El codigo de la vida (Coleccion Compendios) Errepar? Magdalena Porro? Errepar? MagdalenaPorro? ユーズドブック(洋書)-Medicine? Subjects-Medicine-Reference-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Medical-Medicine-Reference-General? Subjects-Science-General Subjects-Science-Reference-Medical-General? Subjects-Science-Medicine-Reference-General? La Teoria Del Caos/ Chaos Theory Caprichosas Leyes Del Azar? Whimsical Rules of Azar? (Compendios / Synopsis) Longseller? Eduardo Posse Carbon? Longseller? EduardoPosseCarbon? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Seismology? Subjects-Science-EarthSciences-Seismology? Subjects-Science-General Subjects-Science-Physics-General? Que Es ESA Cosa Llamada Ciencia? Siglo XXI Ediciones? Alan Chalmers? SigloXXIEdiciones? AlanChalmers? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Science-General The Future of Oil As a Source of Energy Curzon Pr? Emirates Center for Strategic Studies & Research? CurzonPr? EmiratesCenterforStrategicStudies&Research? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-56? Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Business&Investing-Industries&Professions-Oil&Energy? Subjects-Business&Investing-Management&Leadership-Systems&Planning? Subjects-Engineering-Chemical-General? Subjects-Engineering-Chemical-Petrochemical? Subjects-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Nonfiction-Economics-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-Engineering-Chemical-Petrochemical? Subjects-Professional&Technical-Engineering-Petroleum,Mining&Geological-Petroleum? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-Accounting&Finance-Economics-General? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Systems&Planning? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-General Biotechnology And The Future Of Society Challenges And Opportunities (Emirates Center for Strategic Studies and Research) I B Tauris & Co Ltd? Emirates Center for Strategic Studies &? IBTauris&CoLtd? EmiratesCenterforStrategicStudies&? ユーズドブック(洋書)-Engineering Subjects-Engineering-Bioengineering-Biotechnology? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Professional&Technical-Engineering-Bioengineering-Biotechnology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Biotechnology? Subjects-Science-General Subjects-Science-BiologicalSciences-Biotechnology? Challenges and Opportunities Challenges and Opportunities (Emirates Center for Strategic Studies and Research) I B Tauris & Co Ltd? Emirates Center for Strategic Studies &? IBTauris&CoLtd? EmiratesCenterforStrategicStudies&? ユーズドブック(洋書)-Engineering Subjects-Engineering-Bioengineering-Biotechnology? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Professional&Technical-Engineering-Bioengineering-Biotechnology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Biotechnology? Subjects-Science-General Subjects-Science-BiologicalSciences-Biotechnology? The Date Palm From Traditional Resource to Green Wealth (Emirates Center for Strategic Studies and Research) I B Tauris & Co Ltd? Emirates Center for Strategic Studies &? IBTauris&CoLtd? EmiratesCenterforStrategicStudies&? ユーズドブック(洋書)-Outdoors&Nature Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-AgriculturalSciences-CropScience? Subjects-Science-BiologicalSciences-General? The Date Palm From Traditional Resource to Green Wealth (Emirates Center for Strategic Studies and Research) I B Tauris & Co Ltd? Emirates Center for Strategic Studies &? IBTauris&CoLtd? EmiratesCenterforStrategicStudies&? ユーズドブック(洋書)-Outdoors&Nature Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-AgriculturalSciences-CropScience? Subjects-Science-BiologicalSciences-General? Subjects-Science-General 洋書
https://w.atwiki.jp/pathofexile12/pages/151.html
詳説・特徴 ジェムレベルによる変化 入手方法 関連リンク Awakened Greater Multiple Projectiles Support Support,Projectileアイコン Pマナ倍率 165.0% Supports projectile skills. クオリティ1%あたりSupported Skills have 1% increased Attack Speedサポートされたスキルの攻撃速度が1%増加Supported Skills have 1% increased Cast Speedサポートされたスキルの詠唱速度が1%増加 Supported Skills fire 5 additional Projectiles日本語訳求む Supported Skills deal (30-26)% less Projectile Damageサポートされたスキルは(30-26)%less Projectileダメージを与える。 詳説・特徴 ジェムレベルによる変化 +... レベル support_multiple_projectile_damage_+%_final 1 72 114 -30% 2 74 117 -29% 3 76 120 -28% 4 78 123 -27% 5 80 126 -26% 6 82 129 -25% 7 84 129 -25% 8 86 129 -24% 9 88 129 -24% 10 90 129 -23% 11 91 129 -23% 12 92 129 -22% 13 93 129 -22% 14 94 129 -21% 15 95 129 -21% 16 96 129 -20% 17 97 129 -20% 18 98 129 -19% 19 99 129 -19% 20 100 129 -18%
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C#でJavaDocみたいなドキュメントを作りたい Windows 7 Professional Visual Studio 2013 Professional .NetFramework 4.5 使用するツールの選定 『ドキュメンテーションコメント』『XMLコマンド』がキーワード。 ひな形は、『///』って入力するとVisual Studioが勝手に突っ込んでくれる。 試したのはSandcastleとDoxygen。 どちらも出力は可能だが、Office documentへの出力がSandcastleで不可能になってた。昔はできたみたい。 今回は諸事情により、Office document出力が可能なDoxygenを選択。 Sandcastleの導入と使い方 Doxygenの導入と使い方 ドキュメンテーションコメントからOffice document出力をしたい場合 Office document(Word)への出力はrtf形式を利用する。 ※Excel形式の出力方法は、ちょっと見つかってねぇです。(´・ω・`) ※まぁ、XML出力はされるので、PowerShellとか.netとか使ってXMLファイルからごにょごにょすれば出力できるようになるっちゃぁなるんですが... 1.rtf形式の出力を有効化 2.出力されたrtfファイルのフィールドを更新 3.外部リンクになっている画像を埋め込みに変更 で対応できた。 Help File Formats Sandcastle will produce output that can be used to create help files in various formats. However, it cannot create the actual file that is the end result. For that, help compilers or third-party build tools are required. Below is a summary of the help file formats and the tools needed to produce them. HTML Help 1 HTML Help 1 files are standalone help files with a .chm extension. This is the oldest help file format and these files can be viewed on any system without any special viewers. The Help 1 compiler is installed as part of the Microsoft HTML Help Workshop. Microsoft Help 2 The Microsoft Help 2 format produces help files with a .HxS extension. These are not standalone files. In order to view them, they must be integrated into a help collection. These are typically used to provide help for control libraries and tools and are integrated into the help collections used by Microsoft Visual Studio 2008 and earlier. The Help 2 compiler does not appear to be available separately and must be installed as part of one of the SDKs for Visual Studio 2008 or earlier. Microsoft Help Viewer This is the latest help file format and produces help files with a .mshc extension. These help files are typically used to provide help for control libraries and tools used with Visual Studio 2010 and later. They are similar to Help 2 files in that they must be installed into a collection to be viewed but they do not require a compiler. Instead, the help content is compressed into a ZIP-format archive file. Third-party build tools for Sandcastle will provide the support necessary to create the help archive and its related configuration file. Open XML Open XML files are viewable in applications such as Microsoft Word and Open Office. They have a .docx extension and are ZIP-format archive files. Third-party build tools for Sandcastle will provide the support necessary to create the document archive file. Since these are word processing documents, they are convertible to other file formats such as PDF using other third-party tools and applications. There are certain requirements that need to be met in order to produce valid Open XML documents. In addition, this file format is best suited to help content with 1,000 topics or less due to the number of pages that can be generated by much larger projects. The larger the help content, the more unwieldy the resulting document can become. See the Open XML Document File Format topic in the Sandcastle Help File Builder help file for details. Websites The topic files produced by Sandcastle are HTML files and can be used to create help content that is uploaded to a web server. However, Sandcastle itself does not provide any support for creating a web-based table of content, index, or search functionality. These features are left to the third-party build tools. The following steps will check for the Help 1 and Help 2 compilers and give you instructions on downloading and installing them if necessary. Click the Next button to continue. HTML Help 1 Compiler HTML Help 1 files are standalone help files with a .chm extension. This is the oldest help file format and these files can be viewed on any system without any special viewers. Help 1 Compiler Found It has been determined that the HTML Help 1 compiler is installed on this system (Location C \Program Files (x86)\HTML Help Workshop). No further action is required in this step. Click the Next button to continue. Microsoft Help 2 Compiler The Microsoft Help 2 format produces help files with a .HxS extension. These are not standalone files. In order to view them, they must be integrated into a help collection. These are typically used to provide help for control libraries and tools and are integrated into the help collections used by Microsoft Visual Studio 2008 and earlier. The Microsoft Help 2 compiler could not be found on this system. If you will be creating Help 2 files, you will need to follow the instructions below to download and install it using one of the listed SDKs. If you will not, you can safely skip this step. You can run this application again to install it later if needed. Because the Help 2 compiler is not available separately, it must be installed as part of the Visual Studio SDK. This may require that you have the associated version of Microsoft Visual Studio installed as well. It is only available in SDKs for Visual Studio 2008 and earlier. You only need to install one of the following SDKs to obtain the Help 2 compiler components. The SDKs for Visual Studio 2005 and 2008 both contain an outdated version of Sandcastle. This can cause problems after installing Sandcastle as the environment variable that it uses to find its components may point to the wrong location causing build errors. If you install one of the SDKs, it is highly recommended that you reboot before continuing with the Sandcastle tools installation so that the issue can be detected and fixed. If you have Visual Studio 2010 or later Help 2 files are not used by Visual Studio 2010 or later and their related SDKs do not contain the Help 2 compiler. If you have Visual Studio 2008 NOTE You must install version 1.0 of the Visual Studio 2008 SDK. Version 1.1 does not contain the Help 2 compiler components. ・Click this link to go to the download page Visual Studio 2008 SDK Version 1.0 ・Once the page opens, click the Download button. ・When prompted, click the Run button to download and immediately run the installer. ・When it has finished, come back to this application and click the Search Again button below to ensure that the Help 2 compiler can be found. ・It is highly recommended that you reboot before installing the remainder of the Sandcastle tools so that a potential issue with the SDK can be detected and fixed prior to installing Sandcastle. See the note above for more information. If you have Visual Studio 2005 ・Click this link to go to the download page Visual Studio 2005 SDK Version 4.0 ・Once the page opens, click the Download button. ・When prompted, click the Run button to download and immediately run the installer. ・When it has finished, come back to this application and click the Search Again button below to ensure that the Help 2 compiler can be found. ・It is highly recommended that you reboot before installing the remainder of the Sandcastle tools so that a potential issue with the SDK can be detected and fixed prior to installing Sandcastle. See the note above for more information. If you have Visual Studio 2003 ・Click this link to go to the download page Visual Studio .NET Help Integration Kit 2003 ・Once the page opens, click the Download button. ・When prompted, click the Run button to download and immediately run the installer. ・When it has finished, come back to this application and click the Search Again button below to ensure that the Help 2 compiler can be found. The Microsoft Help 2 compiler does not appear to be installed. Microsoft Help 2 files cannot be produced without it. If you will not be creating them, you can safely skip this step. If you will, you should download and install it before proceeding. Do you want to proceed without? Sandcastle Help File Builder and Tools The Sandcastle Help File Builder (SHFB) was created to provide project managment features, add the missing NDoc-like features that are used most often, and provide graphical and command line based tools to build a help file in an automated fashion using the Sandcastle Tools. The most recent version of both can always be found at the Sandcastle Help File Builder project on CodePlex. This will install the core tools and build engine and the standalone GUI project management system. A Visual Studio package is also available that will allow you to create, manage, and build help file projects from within Visual Studio. It is installed separately. The core tools and build engine are required for it to work correctly and must be installed first. See the topics in the Getting Started section of the Sandcastle Help File Builder help file for information on additional tools that you may find useful and how to create your first project. The Sandcastle Help File Builder could not be found on this system. Please click the Install SHFB button below. A separate installer will be launched to perform the installation. Once it has completed, return to this application to continue installing the remainder of the tools. You may need to reboot when done so that changes to the system environment variables take effect. http //shfb.codeplex.com/ 更新日: 2014年11月19日 (水) 11時49分57秒 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/mugencns/pages/257.html
戻る→ステートコントローラーの一覧 ※解説修正情報※ ●2017-03-25:P2getP1Stateの処理について ●2016-05-13:OffSetはFloat型の数値をそのまま入れるとエラーで落ちる。ただし例外有り? ●2015-11-07:Proj***Bound系について追記 ●2014-10-18:ProjPriorityとProjHitsの関係性・相殺打ち消し計算が判明 ●2014-10-18:ProjPriorityについて検証。またProj相殺処理はProjくらい判定同士で発生する模様 ●2014-10-13:Scale処理について間違っていた。 ●2014-10-11:PauseTime設定やProjHits・ProjMissTimeに関して。・HitDefとの性質の違いについて ●2013-06-20:P2getP1Stateの処理について ※検証の足りない部分が多々ありますので、使用する際は検証しつつ使いましょう ■Projectile【飛び道具を発射する】 ▼概要 飛び道具「Projectile」の射出を行う。「Proj」と略される。 SC-/HitDefとほぼ同様の攻撃定義を持ったアニメを発射する。 射出後はパラメーターに従って残存・消失する。 アニメを用意すれば基本HitDefの定義へProj用のパラメータを入れるだけで使える。 なお本体のT-/MoveTypeは影響しないが、、基本的にMovetype=Aでなければならない。 上限数 またProjはキャラ毎の総数に上限があり、それを超えると射出できなくなる。 限数はmugen.cfgで設定。 SC-/ExplodやSC-/Helperと異なりプレイヤー毎の総数? Proj関連 個数:T-/NumProjT-/NumProjID() 命中:T-/ProjContactT-/ProjHitT-/ProjGuarded 命中後時間:T-/ProjContactTime()T-/ProjHitTime()T-/ProjGuardedTime() 相殺後時間:T-/ProjCancelTime() ▼必須記述 パラメーター指定がなくてもエラー無し。 ただし攻撃用に使用する場合はSC-/HitDefと同じ指定は必要。 ▼オプション 攻撃定義:SC-/HitDefとほぼ同じ方式で記述する。PauseTimeの自分側は本体に影響を与えず、Projのみが停止するため0が望ましい。停止中は「複数ヒットの処理」が停止される。アニメ処理や消滅処理は停止中でも行われる。 Juggle値はAir.Juggleで指定する。本体のJuggle値設定は無関係? なおSC-/HitDef同様、実行時点のパラメータのみが有効。ダメージのページも参照 AffectTeamで味方に当たる設定でも、管理キャラ自体には命中しない Hitonce(単一ヒット設定)は機能しない? ProjID = (Int型);Proj系トリガー情報に用いるID。HitIDとは異なる。 射出位置 PosType = (文字列);表示の基準点。Offset=0,0とする場所。 P1:実行するキャラの座標。 省略時P1 P2:P2相手の座標。(P2相手についてはリダイレクト参照) F:Front:キャラの前の画面端,地面。 B:Back:キャラの後ろの画面端,地面。 L:Left:画面自体の左端,地面。 R:Right:画面自体の右端,地面。Front,Back,Left,Rightは頭文字だけで識別?スペルミスしていても動く。 F,B,L,Rは全て地上の高さを基準として設定している 向きは常にキャラの向きが基準となる。 Offset = (X座標Float型), (Y座標Float型);発射座標 省略時0,0 座標指定パラメータはPosではなくOffset。間違えないように。 ※Float型の数値をそのまま入れるとエラー落ちする模様。数値入力ではInt型望ましいかも。※記述を工夫すると例外的にFloat型を使うことができるみたい?「Int型+Float型」など数式にして、数式の最初の数値をInt型にする。(例:10+0.13) Flaot型のトリガー情報を記述する。([FVar()]を含む)以上の書式にするとFloat型を使ってもエラーで落ちることも、エラーが流れる事も無い模様? 移動速度 Velocity = (X速度Float型), (Y速度Float型);速度 省略時0,0(静止) Accel = (X加速度Float型), (Y加速度Float型);加速度 省略時0,0(無変化) VelMul = (X速倍率Float型), (Y速倍率Float型);速度倍率 省略時1,1(無変化) 速度の基準の向きはPosTypeの基準と同じ(向き基準) 速度がアニメの向きを制御し常に左右の進行方向へ向く。ただしAccelの値は射出時点の基準の向きで処理をする。 Proj自体の移動速度。出現時点から移動する?Accelは出現時点ではかからない? 攻撃判定は動いた跡に行われる。フレーム処理参照 RemVelocity = (X速度Float型), (Y速度Float型);Remove時点の速度 消失時点で上書き設定される速度 省略時0,0(停止) アニメ系 ProjAnim = (Int型);基本アニメ 省略時0 くらい判定がある場合、ProjやHitFlag=Pによる相殺が可能になる。Proj同士の相殺はくらい判定同士の重なりで発生する。攻撃判定は不要。※Projのくらい判定はCtrl+Cでは表示されないため確認には注意。 攻撃処理とは別でAttrにP属性を指定しなくてもProj同士である場合は相殺・打ち消しは発生する。 HitDefによる打ち消しはHitDefの攻撃判定→Projのくらい判定によって成立する。ただし同時にProj攻撃判定がhtidef側へ命中する場合、Proj命中が優先され打ち消しが起きない ProjHitAnim = (Int型);ヒット消滅時アニメ 省略時-1(無) ProjRemAnim = (Int型);条件消失時アニメ 省略時HitAnimと同一 ProjCancelAnim = (Int型);相殺時アニメ 省略時RemAnimと同一 複数ヒットする設定の場合、消滅するヒットの時のみProjHitAnimに変化する 「RemAnim」の条件はProjRemoveTimeやBound系の適応消失時。ちなみにRemAnimに攻撃判定があると基本同様ヒットするらしい? ProjScale = (X縮尺Flaot型), (Y縮尺Float型);表示スプライトの縮尺指定。省略時1,1 この設定では判定枠の大きさは変化しない File-/CNSファイルのサイズ設定、Proj.DoScale設定を基準とした倍率を指定する。親サイズが2,2でもProj.DoScaleが0の場合は1,1を基準とし、ProjScale=2,2なら通常から2倍の表示。 親サイズが2,2でProj.DoScaleが1だと2,2を基準とし、ProjScale=2,2なら通常から2☓2の4倍の表示に。 SC-/Helperが親の場合、Helperの設定を基準とする。(省略時、その親と同じ) ProjSprPriority = (Int型);アニメ表示優先度 省略時:3 特殊効果 ProjShadow = (赤Int型), (緑Int型), (青Int型);影設定 省略時0,0,0(影無し) -1設定でステージ依存、255,255,255で真っ黒に。 消失関係 ProjRemove = (bool型);ヒット時の消失フラグ 省略時:1(ヒットで消失) 1の場合はProjHitsの残り回数が0になると消失する。 ProjRemoveTime = (Int型);消失までの時間 省略時:-1(時間では消失しない。) カウントと消失はフレーム処理の最後。詳しくはフレーム処理を参照。 ProjHits = (Int型);ヒットする数 省略時:1 ヒットカウント数ではなく、連続ヒットする回数ヒットカウント数はSC-/Hitdef同様NumHitsを使う。 ヒットカウントではなくヒット回数での管理のため、複数相手でも指定回数ヒット。 複数の相手に同時に命中すればProjHitsの数値より多いヒットカウントになるが、個別に命中した場合は合計で設定値の回数分しか命中しない。 ヒット回数の他、ProjPriorityの打ち消し・相殺の処理にも関係する。 ProjMissTime = (Int型);連続ヒット制限 省略時:1?(毎フレーム) ProjHitsの数が2以上の場合、ヒット毎の間隔を指定する。10とすれば一度命中した後、10F後2回目が命中する。 Pausetimeの自分側が設定されているなら自身のPausetime停止が終わった後から数える。Pausetimeが10,xでProjMisstimeが5とした場合、命中してから15F後に命中する。 相手が複数居ても待ち時間は変わらない。当てた相手に当たるようになるまで他には当たらない。 ステコン一覧では省略時0(一度に全ヒット)とあるが少なくともWin版は1扱い。 ProjPriority = (Int型);飛び道具の強度・優先度 省略時:1 Proj同士での相殺の耐性値B。ProjHitsも耐久値に関わる。SC-/HitDefでのProjへの攻撃はProjPriorityに関係なくProj命中かProj打ち消しとなる。 詳しい打ち消し処理については後述 消失関係・範囲 ProjEdgeBound = (Int型);画面外射程 省略時:40 表示している画面の端からさらに指定値分外にでると消滅する。画面端の広さ設定は考慮しない。表示のまま。 ProjHeightBound = (上空Int型),(地面Int型);画面上下射程 省略時:-240,1 (空中-240、地面下1まで)指定範囲の外側へ向けた速度があり、指定範囲の外側に居ると消滅する。つまり上側の範囲外では上向きの速度がある場合、下側範囲外なら下向き速度がある場合に消滅する。 範囲外でも上側の範囲外で下向きの速度、下の範囲外で上向き速度では消えない。 ProjStageBound = (Int型);ステージ外射程 省略時:40 外向きの速度をもって、カメラの動ける端からさらに指定値分外側に出ると消滅する。ステージの外側にいても、速度がステージ内側へ向いてるなら消滅しない。 画面端の広さ設定は考慮しない。ほぼ表示のまま。 座標について詳しくは該当ページを参照。 ※ProjEdgeBound(カメラ外)は速度に関係なく、外側へ出た時に消滅する。 ※ProjHeightBound (ステージ上下)、ProjStageBound (ステージ左右)は外側に出ていてかつ外側へ向けた速度がある場合に消滅する。 Pause無視系・MoveTime SuperMoveTime = (Int型);SC-/SuperPauseを始動から指定フレーム中だけ無視 PauseMoveTime = (Int型);SC-/Pauseを始動から指定フレーム中だけ無視 いずれも省略時は0、一切無視をしない。親キャラ(本体)にMoveTimeが無い場合、MoveTimeが有っても動けない ただし射出時点のフレームはMoveTimeに関わらず動く。※MoveTimeの分とは別計算? MoveTimeの影響時間はPause中の経過でなく射出からの時間?SuperMoveTime=120の場合、射出から約2秒間のみ影響を受けない。 120設定なら射出から2秒以上経っている場合は影響を受ける。 その他 ▼SC-/AfterImageパラメータの全て ステコン一覧には書かれていないが指定可能。 AfterImage.Time = (Int型);AfterImageのTIme値 省略時:0 AfterImage.#### = ####;AfterImageの####値。 AfterImage.####でSC-/AfterImageの設定項目を指定するとAftarimage(残像)を表示できる。 SC-/AfterImageのPalBright値なら、AfterImage.PalBright=XX,XX,XXという感じ。なお、残像はProjが存在している間のみ有効。消失すると残像も全て即時消滅する。 消滅時に表示消しつつ残像を一定時間残したい場合は、消滅アニメに無表示アニメを指定すると良い。 ■Lv1-記述例・補足・注意点 記述例 [State 1200, Projectile] Type = Projectile ;HitDef Trigger1 = AnimElem = 4 ;HitDef用のパラメータを記述する。 ;以下、Proj用に最低限必要な記述 ProjID = 1200 ;ProjID Offset = 20, -50 ;射出位置 Velocity = 3, 0 ;発射速度 ProjAnim = 1201 ;射出アニメ 必要最小限の設定 必要なら細かいパラメーターを追加すること。 補足 残存時間に関してはSC-/Explodと非常に近い。消失処理のタイミングはステート処理よりも後 Velocityによって移動するタイミングは攻撃判定よりも前 ProjStageBound ProjStageBoundはステージ幅自体を基準とした数少ない処理の1つ。自由に使える処理としては唯一と言って良い。 これを利用することで、ステージの幅を認識する手段が存在する。詳しくは座標のページの下Lv3の欄を参照。 HitDefとの違い SC-/HitDefとは一部、攻撃判定として処理に違いがある。 Pausetimeの自分側はProj自身にかかる。本体には影響しない。 HitOnceが機能しない。複数の相手が重なっている場合Porjは同時にヒットする。Projのヒット回数はProjHitsで設定されるため、時間差で当たっていない相手にだけ当てることはできない。 ステート奪取設定(P2GetP1State)をした場合にSC-/HitOverrideが起動する場合にも通常ヒットはする。;HitDefのステート奪取設定ではそもそも命中自体しない。Projではステート奪取設定が無い攻撃として命中する。 ※ただし処理の関係上、そもそもP2StateNo・P2GetP1Stateの設定は使うべきでない それ以外にも細かい違いがある、はず。 Helperとの違い 飛び道具自体はHelperでも可能だが、それぞれに欠点がある。 Helperの場合ステートを作成する要領で作成することができる。 細かい記述を入れれば細かい制御もできる。 リダイレクトを用いれば細かい確認もできる。 ただし上限数があるため闇雲に使うことができない。 制御を誤ると分身の発生する危険がある。SC-/HitDefを使う場合SC-/ReversalDefの危険も。ただしMoveTime(Pause中作動)を永続にするなら危険は減らせる。 Projの場合記述は単純だが、細かい制御が一切できない。(更新Proj型で多少対応可能)攻撃力の更新などは更新Proj型のみ可能。 個数確認とヒット確認以外の情報を確認できない。 SC-/Pauseなどの停止で本体が停止した場合、動かない。 SC-/ReversalDefの対象外。 Win版では?:常にSC-/PalFXの影響を受ける。 Pause中は本体が動けなければ動けない。 更新Proj型については該当ページを参照。簡単に言うと「Projを更新していく方式」で細かい制御を行える。 ただしその分、記述が面倒になりがち。 Projの欠点としてPause中は本体が動けなければ動けない。 なお更新Proj型の方式など使うとHitDef代替のProj型攻撃も可能。SC-/HitDefでないためSC-/ReversalDefに関与されない。 欠点として本体へ自動でのPauseTimeを付加させることができない。 注意点 射出する際は必ずT-/MovetypeをAにすること。それについて詳しくは発生1F目攻撃の弊害のページも参照。 Projは射出時点のパラメータのみが有効で補正値の更新はProjを更新していく方式でなければ不可。ダメージのページも参照 Projを参照するトリガーは個数確認とヒット確認しか存在しない。そのため、細かい状況を把握するには特殊な調査が必要になる。 ProjはSC-/Helperから実行しても本体の管理になる。HelperからProjを出しても個数を確認する場合は本体の情報を参照する。 「Root,NumProj」という具合。 ProjRemoveTimeは影響・表示フレーム数で、残存時間は+1フレーム長い。SC-/Explodと同様に消滅するフレームでは存在が消えていない。 1では「射出時点F(表示)→次Fの終了時点(消滅)」まで残る。 詳しくはフレーム処理のページを参照。 なお攻撃がヒットした場合はその時点で消滅している。 ただしSC-/Pauseなどで本体が動けない場合はProjは動かない。PauseMoveTime,SuperMoveTimeは本体に対応MoveTimeがある場合のみ有効 なお、射出したフレーム時点ではPauseに関わらず処理を行う。ProjRemoveTime=1で本体停止中・MoveTime有りの場合、アニメ表示が行われない(判定はあり命中もする) Win版では、OwnPalが機能せず本体のSC-/PalFXの影響を受ける。 P2GetP1State(ステート奪取)、P1StateNoについて Projではステート変更のオプションを使用しないほうがよい。 もしステートを奪われた状態でProjが命中するとステートは奪われたままP1StateNoの指定番号の相手側ステートを読み込む。 P2GetP1State(P2StateNo)については本体ステートの主ステートを読み込むステートを奪われている場合ステートを奪っている犯人のステートを読みこませる 場合によってはステート奪取された状態で自身のステートを読み込むこともある。 なお常に本体管理になる関係上SC-/HelperからProjでは危険度が跳ね上がる。 後述 Pause中の親のMoveTimeについて SC-/Pause、SC-/SuperPauseでの停止中、 Projは本体のMoveTimeが存在しない場合、ProjのMoveTimeが有っても動かない。 基本的に本体以外の停止で停止するというものだが、 例外的に攻撃が命中した際にもMoveTimeは発生する。 そのため自分以外の時間停止中に攻撃を受けると、停止していたProjが動くという現象が起きうる。 Proj相殺・打ち消しの処理 Proj同士の相殺はProjのくらい判定同士が重なることによって発生する。 AttrのP属性はHitDef用で、Projはくらい判定が互いにあればP属性が無くとも発生する。 Proj相殺はProjHitsとProjPriorityの合計値を比較して処理をする。 PH+PPの合計値が同一である場合、相殺して互いに消滅する。 PH+PPの合計値の同一でない場合、多い方を残し、少ない方は打ち消される。残った側は(自分PH+PP)-(相手PH+PP)の数値まで、PH+PPが減少する。単なる相手PH+PPの合計値ではない。減少はProjPriority側から。減少値がProjPriority値を上回ったの分ProjHitsが減少する。 ProjPriorityが命中前に0だった場合、ProjHitsの減少処理の後ProjPriorityが-1される。 ProjPriorityがマイナスの場合、次の減算処理で更に自分PPのマイナス分ProjHitsが減少する。ProjPriorityがマイナスでも、マイナスなだけでは消滅しない。 計算例PH10,PP0のProjは、PH1,PP0のProjに4回目で相殺となる。一回目10-1で残りProjHitsは9、PPが0だったため-1され合計値はPH9+PP-1の8。(攻撃は9回分) 二回目8-1で残りProjHitsは7に、PPが更に-1されるため、合計値はPH7+PP-2の5。(攻撃は7回分) 三回目5-1で残りProjHitsは4に、PPが更に-1で計-3、合計値はPH4+PP-3の1。(攻撃は4回分) 四回目は1対1と同一値のため相殺が発生する。 PH5,PP5のProjは、PH1,PP0のProjに7回目まで耐え、8回目で打ち消される。一回目~五回目:PPが-1ずつ減っていき5回目でPPが0になるがProjHitsは5のまま維持される。 六回目:5-1でProjHitsが-1され、PPが0のため-1され合計値はPH4+PP-1の3(攻撃は4回分) 七回目:3-1でProjHistは2に、PPが更に-1され合計値はPH2+PP-2の0(攻撃は2回分) 八回目:0対1のため自分側が打ち消され、相手側が残る。 ■Lv-4-バグ応用 +■Lv4-ProjP1StateNo利用ステート奪取(通称:OTHキラー・トムキラー) ProjP1StateNo利用ステート奪取の仕組み ※凶悪系技術※ 通常のキャラでは絶対に使いません。 筆者は詳しくは知らないので多分の推測混じり。凶悪系では入門レベル。 以下、基本的な原理 対象:SC-/HitDefを有するSC-/Helperを使用する相手 SC-/ReversalDefで相手の該当Helperをステート奪取。 該当HelperからP1StateNo(自分側変更)指定したProjを射出する。P1StateNoの番号は該当Helperが読み込んでいたステート番号など。 Projは常に本体管理のためステート変更するのは相手本体。 そのProjを適当なくらい判定へ命中させ、相手のステートを変更させる。なお進まず・戻らず場合の回避手段として別に通常ステートへ飛ばすProjを用意する場合も。 相手本体に(元々飛び道具用だった)SC-/HitDefを実行させる。 自分側のSC-/ReversalDefで相手本体のTargetを取得する。 あとは好きな様に料理する。最低限、相手がHitDefを持ったHelper飛び道具を使い、攻撃判定のある相手アニメ、攻撃の通る相手ステートを知る必要がある。 対策されSC-/HitDefが実行されない場合SC-/ReversalDefが当たらない。 応用としては 相手に読み込ませるステートを対象飛び道具のではなく、くらい判定が有効な適当なステートにし通常の攻撃判定を当てる方法もある? 相手側が持っている殺害ステートを読み込ませて自殺させる手法もある。 またHelper自体のステート奪取の方法は混線バグでも可。 由来などについてはニコニコMUGENwikiが詳しい。 メモリ変更を用いない手法としては基本であり究極の特殊殺害法。
https://w.atwiki.jp/1deams1/pages/14.html
Mumbleのダウンロードページです http //sourceforge.net/project/showfiles.php?group_id=147372 設定がわからないかたはこちらへ http //www5.atwiki.jp/tokina/pages/70.html これでもわからない方は聞いて下さい
https://w.atwiki.jp/jamproject/pages/37.html
JAM Project初の海外公演!! WORLD FLIGHT 2008 No Border 6.1(sun) 台湾・台湾大学体育館3F 台湾公演セットリスト 7.20(sun) サンパウロ・※イベント「Anime Friends」内にて 8.8(thu) アメリカ・※イベント「Otakon」内にて 9.20(sat) 韓国・DOM Art Hall (Children’s Grand Park) 10.2(thu)~10.7(tue) 中国ツアー(全3公演) 10.2(thu) 北京・北京星光現場 (the Star Live) 10.5(sun) 上海・上海盧湾体育館 (Luwan Gymnasium) 10.7(tue) 香港・九龍湾国際展貿中心6階展貿廳3(Hong Kong International Trade Exhibition Centre 6/F Rotunda 3) 10.16(thu)~10.19(sun) メキシコシティ・Centro de Convenciones TLATELOLCO※イベント「TNT 2008」内にて COMING SOON...
https://w.atwiki.jp/keisks/pages/312.html
管理者権限がない場合はlocalにあると何かと便利なので。 http //d.hatena.ne.jp/muupan/20140219/1392823181 http //qiita.com/t_uda/items/080ae8adf924f83d2133 e.g. https //gcc.gnu.org/mirrors.html (see release directory) wget ~~~ tar zxvf gcc-4.9.4.tar.gz cd gcc-4.9.4/ ./contrib/download_prerequisites mkdir build cd build ../configure --prefix=$HOME/local make make install