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The Charwich-Koniinge Letters, Book III 13 Last Seed, 3E 411 Wayrest, High Rock My Dear Koniinge, Please forgive the quality of the handwriting on this note, but I have not long to live. I can only reply in detail to one part of your letter, and that is that I fear Baliasir, contrary to what you ve heard, is very much real. Had he been but a figment of that caretaker s imagination, I would not be feeling life ebb from me as I write this. Lady Moorling has sent for healers, but I know they won t arrive in time. I just need to explain what happened so that you ll understand, and then all my affairs in this world will be ended. The one advantage of my condition is that I must be brief, without my habitually ornamental descriptions of people and places. I know that you will appreciate that at least. It started when I came to Wayrest, and through my friend Lady Moorling and her court connections was introduced to Baliasir himself. I had to proceed carefully, not wanting him to know of our designs on Azura s Star which I presumed he possessed, given to him by his servant Hadwaf Neithwyr. His function in Queen Elysana s court seemed to be decorative, like so many of her courtiers, and it was not hard to differentiate myself from the others when we began conversing on the school of mysticism. Many of the other hangers-on at the palace can speak eloquently on the subject of the magickal arts, but it seemed that only he and I had deep knowledge of the craft. Many a nobleman or adventurer who aren t mages by profession learn a spell or two from the useful schools of restoration or destruction. I told Baliasir quite truthfully that I had never learned any of that (oh, but I wish I knew some healing spells of the school of restoration now), but that I had developed some small skill in mysticism. Not enough to be a Psijic, of course, but in telekinesis, password, and spell reflection I had some amateur ability. He responded with compliments, which allowed me to segue into the topic of another spell of mysticism, the soul trap. I told him I was unlearned but curious about that spell. And very naturally and comfortably, I was able to bring up the subject of Azura s Star, the endless well of souls. Imagine how I had to hold back my excitement when he leaned in and whispered to me, 的f that interests you, come to Klythic s Cairn west of the city tomorrow night.・BR I couldn t sleep at all. The only thing I could think of was how I would get the Star when he showed it to me. I still knew so little about Baliasir, his past and his power, but the opportunity was too great to let pass. Still, I must admit that I held hopes that you would arrive, as you threatened you might in your letter, so I might have someone of physical strength to aid me in my adventure. I am growing weaker and weaker as I write this, so I must proceed with the basic facts. I went to the crypt the following night, and Baliasir led me through the maze of it to the repository where he kept the Star. We were talking quite casually, and as you ve so often said, it seemed an excellent time for an ambush. I grabbed the Star and unsheathed my blade in what I felt was amazing speed. He turned to me and I suddenly felt that I was moving like a snail. In a flash, Baliasir changed his form and became his true self, not man or mer, but daedra. A colossal daedra lord who swiped back the Star from my grasp and laughed at my sword as it thudded against his impenetrable hide. I knew I had been beaten, and I threw myself towards the corridor. A blue flash of energy coursed through me, flung by Baliasir s claws. At once, I began to feel death. He could have smote me with a thousand spells, but he chose the one where I could lie down, and suffer, and hear him laugh. At the very least, I did not give him that pleasure. Already struck, it was too late for me to cast a counterspell of mysticism, one to dispel the magicka, reflect it or absorb it as my own. But I did still know how to teleport myself, what mystics term Recall, to whatever place I d last set a spiritual anchor. I confess that at the time, I didn t remember where that would be. Perhaps in Bhoriane when I arrived in the Iliac Bay, or in Kambria, or in Grimtry Garden where I met the caretaker, or my hostess s palace in Wayrest. I prayed that I had not set the anchor last when I was with you in Morrowind, for it said that if the distance is too great, one can be caught between dimensions. Still, I was willing to take that chance, rather than being the plaything of Baliasir. I cast the spell and found myself back on the doorstep of Lady Moorling s palace. To be out of the crypt and away from the daedra was a relief, but I had so hoped that I had been smart enough to cast an anchor near a Mages Guild or a temple where I could find a healer. Instead, knowing I was too weak to walk far, I beat on the door and was taken here, where I write this letter, lying in my bed. As I wrote those words, dear Elysbetta, Lady Moorling, came in, quite tearfully and frantic, to tell me the healers should be hre withn but a few minute. But I wil be ded ere they arrve. I know thes are m last wors. Der frend, stay away frm this cursd place. Yr Frend, Charwich
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I got just what you need. Decrypter It s a small program for your mobile, for any mobile. It disguises the phone and makes it hard for the Eye in the Sky to track it. Interesting. Something like that is very hard to find. Show me. I ll transfer it over. Good. So we have a deal? Very nice, very nice. This is some good stuff. Where you get this? I never seen nothing like this before. This will make my customers very happy. Yes, yes. We have a deal. Here is lockpick for you. Pleased to do business. Very pleased. Mobile not very interesting. But my customers, they paranoid. They like to be invisible. If I could make mobiles invisible... Like...some kind of cloak for mobiles? Yes, yes, that could be worth a lot to me. Definitely worth trading away last lockpick. All-righty. I ll keep my eye on the tower, just in case anything...happens. Jackpot! Maybe! Someone s in there got the munchies, and they just ordered out. From where? Uh, I don t think Zoë caught that part. She just said sandwich . It doesn t matter. I can fake it. So, food delivery. That s the way to get in. There s lots of stuff about the Static, but nothing you wouldn t be able to find on the Wire. Looks like he was doing research into that. Not bad, Kian. You did well out there today. Good performance Thank you, Master, but your praise shames me. The light of the Goddess blinds my opponents, and guides my sword to victory. Your skill with the sword is unmatched, Kian, and so is your faith, but the one does not equate with the other. What do you mean, Master? Politics! When did you become a woman? Your dedication to the Mission is a waste of your potential. And your time. Well, you ve never approved of my calling, but I have pledged my life to the Goddess, and I have vowed to protect her Word. The Word of the Goddess does not require your protection. And you have pledged your life to the Six, not the Goddess. Don t confuse the two. On this, we will never see eye to eye, Master. I am an Apostle of the Faith, and I have― With great talent comes great responsibility. You could be a powerful man, Kian. Instead you have chosen life as a puppet. A puppet! Excuse me, Master. Master, forgive me. I am being sent to the havens tonight, Master. A cloudship will take me east, across the ocean. I must leave with haste. So, Apostle, what will they have you do this time? With haste . I see. Another heathen who needs converting? There s great darkness in this world. Is it not our duty to illuminate the darkness with the light of the Goddess? We cannot make the sun rise in the dead of night, Kian. Like everyone else, we must wait for dawn. Must we have this discussion again, Master? It seems to me you question everything I believe in. Not so, Kian. You know I m a man of faith. What I am questioning is our right to impose our faith on others. I ve been to these Eastern lands, and― And is it not a place full of darkness and sin? Would it not be better off under the guiding light of our Faith, and the mercy of the Goddess? What would you have me answer? There is indeed arrogance, oppression, murder, and fear in those lands...but there s also beauty, freedom, and humility. And the brightest day has the darkest shadows, Kian. Remember that. I must depart now, Master. The cloudship leaves the havens at first light, and my duty beckons. Duty or no duty, do only what you yourself believe to be right, and not what others tell you is right. And the light of the Goddess upon you, Master Garmon. Of course, Kian. You re excused. We will continue practice without you. Amanon! Nozan! Into the ring! And try not to swing your swords like shy little schoolgirls this time around! I m surprised, Kian. You count yourself among the best, but now you ve been defeated by a student. Medium performance I apologise, Master. I have disappointed you. I shall pray and make sacrifice to the Goddess for guidance. Her light will illuminate my path and guide my sword. I...don t know what happened out there, Master. Maybe the Goddess is punishing me for my pride. I must pray and make sacrifice. Your faith is unquestionable, Kian, and your skill with the sword is unmatched. But the one does not equate with the other. Kian! Where s your focus, boy? You re supposed to teach them how to fight, not how to lose! Bad performance The problem is neither your skill with the sword nor your faith in the Goddess, boy. The problem lies in equating the one with the other. Oy! You right there? Good afternoon. This is the Victory Hotel, right? I need a room. I ll be staying until Tuesday. Do you serve breakfast? Vacancies I ll pretend that I think this really is a hotel - maybe that ll throw him off Hello. I m, uh, here to apply for that job. Job I ll pretend I m here for a job interview A job? I didn t know we were hirin . I ll have to check that with me, uh, with the...manager... Ah, mate! Wait a minute. We re not hirin . Who told you we d be hirin ? I saw the...ad. Maybe I could talk to the manager, and― You have a hearin problem? I told you, we re not hirin . Now, I m takin you to the door, and then you ll bugger off, nice and quiet like. I can t leave. What happened to nice and quite like? Now, get stuffed, or I ll chuck you out the door meself! Ah, yeah, gidday. Sorry, darlin , but this ain t no― Oh, right-oh. Yeah. The Victory Hotel. That s what the door says. Vacancies, eh? Uh... Everywhere else is fully booked, and I really need a room. Do you have anything with a bathtub? Oy, we might have somethin on the― Wait a minute. How d you get in ere? I didn t hear the buzzer...or did I? I buzzed, and someone let me in. Isn t this the reception? I like it. It s...rustic. Seriously? I can t tell him I broke in! I didn t hear the buzzer. Maybe someone... Bloody-oh, Marcus will throw a right fit. I ll be up shit creek, fer cryin out loud... I came in through the basement. Why not tell the truth? Now, don t get smart with me, darlin . No one comes in the basement. We ve closed that up, real tight, like. Still. Basement. What s that setup you got down there? What s that for? You re not lookin for a place to stay, are you? You broke in? What are you snoopin around for, eh? Ah yeah, my ass is toast if Marcus hears about this... Maybe I should just― Shut it! I m tryin to think, here... With all due respect, that could take a while. In the meantime, why don t I just continue on my way, and you can forget you ever saw me. I ll forget I ever met you, alright. After I send you swimmin in the nearest canal! Listen, I don t want any drama. I just want a room. Something with a view. Calm The key is to stay calm Ah yeah. A room. Uh. With us bein a hotel n all. Maybe... Well I don t think there s anything available at the moment. Listen, I buzzed, the door opened, now I want a room. Aggressive Show him who s the boss Maybe I could just have a look around? Check out the rooms and the facilities. You know, scope out the place. I ll demand to check out the room for myself No-no-no. Sorry, darlin , but I can t let you wander round here alone. Wouldn t be mindin me job, would I? We don t have any vacancies. We re a very popular...hotel. Yeah, sorry. I ll have to show you out. You can go ask your manager. I ll wait here. Manager Asking for the manager always does the trick Me...what? You ll wait here? I ll wait here. Right-oh. Well. See, there s...uh. Me manager? Better yet, let me take a look around, see if this place s to my liking. I ll come right back here when I m done. No need to bother your manager. Ah, fair dinkum. I guess that s... You ll come back here when you re done, yeah? No. I m not leaving. Don t get smart with me, darlin . Now you ll be off like a bride s nighty, or I ll I have to drag you out meself. Come on. What? We don t have an― No rooms available, I m afraid. You know, holiday season. Which holiday? Christmas was four weeks ago. Ah yeah, well, long-term guests. Stay right through Chrissie and into the New Year. So, get stuffed. I m not leaving. You deaf? I told you to get stuffed! Guess I have to toss you out meself, then. Come to Wazza! That clock doesn t appear to work. It looks like this might have been a nice neighbourhood at some point, but now...? That s really beautiful. He seems to be in a hurry to get somewhere. That s the scaffolding Chawan was talking about. It rises all the way up to that unfinished bridge. The South Gate. This has been closed ever since they moved all the traffic to the harbour over on the west side. I used to like The Salty Seaman before they had to shut it down. Back in the old days, we used to come to The Cock and the Puss, just me and the boys... The Azadi will probably replace this well with one of their machines soon enough. I think he sells spices...even though I can t see any. Roper Klacks, my old nemesis. Rehabilitated, apparently. We ll see about that. They ve kept the blue flame burning here in Oldtown for a thousand years, apparently. It didn t even go out when the Tyren held the city. Blue flames. I can totally deal with that. I ve seen weirder things. This is magic, I m sure of it. Still, it feels warm enough. I don t believe in judging people by their appearance, but that guy looks a bit...evil. Ish. Back when I first came here, you wouldn t have seen a Banda in Marcuria. The only reason you see them here now is because their villages have been destroyed by the Azadi. That is an animal, not a thinking, feeling person. It cannot be. Our teachings are clear on that matter. Oh! He s so cute and cuddly, like a koala bear! Blue man. That s not so weird. I ve known some blue people. They d always wash it off later, but still. I get blue. He s Dolmari, and therefore he has to live inside the walls of the magic ghetto , or he ll be arrested. He looks deceptively human...but he s not. He s just a magical. It s Crow, my new sidekick. It s so cool to have a sidekick. I feel a lot better now. Here in Oldtown, you can still get herbs and potions that the Azadi have outlawed. Looks like they sell everything here. Food, herbs, potions, clothes... It s a lot better than the South Gate Market, that s for sure. They trade and sell contraband here, items of a sorcerous nature. Still, it doesn t relate to my mission, and I have no time for such trivial matters. That s probably a fishing boat of some kind. Not that I know anything about boats, but a girl can always guess. I d imagine that s a trading vessel. It looks big enough to carry cargo. I have no interest in that. It s a Shadowship, a vessel belonging to the Dark People. They travel faster than any other seagoing vessel. It s one of the Dark People. A...Dark Person? He s probably a Shadowguide, the captain of that Shadowship. What are the Azadi doing here? I thought they stayed out of Oldtown as much as possible, except during raids. Our ship. I ll be happy to see her go east with the supplies. Every hour she stays here, the chance of something going wrong increases. That s not a good sign. Literally. They used to do brisk business in nooses here, when Friar s Keep held condemned prisoners. Nowadays, it s the axe-sharpening business in Sadir that s booming... From what I understand, these Northlanders put ropes around condemned prisoners necks, and strangle them to death. Another guard. Dammit. I ll have to find a way to get past him. He s sleeping. If I m really quiet, I can probably sneak past him now. Examine sleeping light That s Crow. He s here with April to rescue me. He looks so much happier now. Examine after gum Riko, looking a lot happier than she did earlier. What s that up there? They re all closed and locked. Maybe there s a way out through here. That man is connected to those machines via cables and wires. What purpose do they serve? It s really lush in here. Those flowers are beautiful. It s a car wreck. The fence looks brand new compared with everything else around here. Strange. Crates. What would a post-apocalyptish, industrial wasteland be without them? This is like a showroom for derelict industrial areas. Crates? Check. Barrels? Check. Burned out cars? Check. That s probably where they would load the products onto vans, back when this factory was in operation. One bed, one patient...a child. Who was it? What were they doing here? This was definitely a child s room. It looks like they ve built this town from bits and pieces of everything - even boats. Fireworks? Maybe they re celebrating something. You re sure you didn t see anyone wearing a hooded cloak? I m sure. I have customers to attend to, April. Excuse me. Aaralyn. She s been coming here for a while. She s really cool. I like her. Nia s not been here that long, but she s really good. And really competitive. Aurélie. I don t think she likes martial arts that much. She just wants to stay in shape. The thing I like about Casablanca is that it s so multi-cultural. Zoë, are you checking out random guys again? Getting desperate? I ve seen that guy around before. I don t think I ve seen a creature like that before, certainly not in the Northlands. It must be a coincidence...but that looks a lot like the Azadi tower in Marcuria. And I think we re right below it. Runes...symbols. I don t recognise them, but it s probably an ancient language. Whomever built this city, they paid great attention to detail. There are carvings and ornaments everywhere. I don t know if the crystals are natural or not, but it seems they provide both light and heat to the caverns. Hmm, I don t think I can get down that way. That hooded man, he went through there. We will go through the terrorists belongings later. Maybe something in there will tell us where the rest of them are hiding. That beer tap looks like the steam machines I ve seen around the city. It s a kind of fruit. It smells...acrid. They have apples. There are so many similarities between my world and Arcadia...but this world still feels completely alien. It s just a broken wagon. That s not going anywhere. Don t they have, like, wagon mechanics in this city? Sooner or later, Arcadia will end up looking like Stark. It s just a question of time. They must have just installed these steam machines. They look brand new, and they definitely don t fit into the whole medieval look of this place. MISSING TEXT - but I don t know if you actually get to examine him. Cold Stone Gate used to be open day and night. Not anymore. The camp is almost empty. The Azadi must be expecting reinforcements. I don t have time to check out strangers. The men in this city are dressed strangely. The women, too, but they should be free to wear anything they desire. I am told that many soldiers have been sent north to fight the terrorists. Reinforcements are due soon. I hope there is room for everyone. It s a striking - and frightening - sight. That looks appropriately Azadi. She keeps her desk clean. I don t know if that s a good sign or a bad one. MISSING TEXT - if we put them in That s a Samare. She s really beautiful. I don t think I ve ever seen a male Samare. They re supposed to be rare. Wow. She s― I mean, I m assuming it s a she. She s really, really beautiful. I wonder what her people are called. What a...strange creature. It is an abomination in the eyes of trueborn, of course, but she...it is a strange sight. She s beautiful. I wonder what she is. A Samare. I thought they didn t like the ocean. Maybe she s curious. The Captain. He looks a bit too relaxed, seeing as there are still supplies left to be loaded. That creature... I have never seen its like in Sadir. It must be native to these Northlands. He will escort the traitor to the tower. He fought bravely, but in the end he was no match for my sword. The Goddess guides me to victory. Even here, on this deserted street. They re really serious about this industrial revolution of theirs. You can t escape the Azadi steam machines. They re everywhere. I see the smiths have been busy. There are almost as many machines here as there are in Sadir. These doors and windows are all locked or boarded up. Does anyone even live here anymore? Crab Bend used to be a lively neighbourhood, but all the non-humans have been forcibly moved to Oldtown, and the street s completely deserted. No one lives here anymore. That gate leads into the prison. Even though the prison is run by the city watch, we keep one of our own posted here at all times. After all, these are our prisoners. We might be able to squeeze through that window, although I don t know how we ll get up there. Examine far no crate They ve got a kitchen, but no kitchen staff. Lucky for us. Looks like they have everything needed for a fully working kitchen. I can t go back up until I ve finished what I came here for. I like spiders a lot better when they re inactive. Damien said that I can control a spider remotely with the software he put on my mobile. That looks like a holographic representation of the Dreamcore. That s incredible. It looks like an alien creature. It s hard to believe that it s a biological computer. Those elevators go up to the ground floor, but I won t be going up that way, unfortunately. Examine not use I want to stay far away from those cracks. It s a moveable crane. Looks like it can cover the entire factory floor. It s the factory floor control room. Those were probably used for packing the dolls as they came off the production line. It s the loading dock. Lockers. It doesn t look as though this place is in use anymore. Whoever worked here seems to have left in a hurry. Rich and beautiful people, doing...whatever it is the rich and beautiful do. Everyone here s wearing the latest styles. I feel a bit...underdressed. Nice dress. If you leave now, you won t be able to get back in. People are already lining up outside. They are on the list...and you re not. That thing must have cost her twenty-five thousand. Easily. I think I recognise that guy from somewhere. Half the people here are probably famous...and the other half wealthy enough to not care about being famous. That VIP room is open. I m not looking to buy anything right now. If no lockpick Well, this is shop, place of business. No loitering! I m not loitering. You called me over here. Details, details. So, you need any help? I don t know if you have what I need, but― If lockpick I have everything. Take good look around, must have something you need, yes? What is it you wanted again? No decrypter You say something about cloak for mobile. That would be good. Definitely worth trading for. I ll see what I can do. You back already? Got something to trade? Something good? Trade If I can t hack the spider. Is there anything else I can do? Can t hack It s an empty capsule for the worm. A Datakey for the core room. It s been scanned. Now all I have to do is get it into the core. It looks just like a real worm. I hope this, uh, rope is strong enough to hold my weight. It s an empty jug. A rope. Acid, apparently. I d better be careful. I ve only got one of these smoke bombs, so I d better make it count. It s an iron keychain. A museum ticket. To be used with cable car, it says. It s one half of a museum ticket. The sticker seems to hold the two pieces together well. What s this key for? A datacube. I might be able to read this on one of the consoles, if they re still operational. A second museum ticket. Well, I only need one... Acid. I ll need to be careful with this. This ought to knock the guard out. This is a solid sandwich. Sleeping potion. If I add this to the sandwich, the guard s sure to fall asleep. And quick. Once the guard takes a bite of this, he ll be fast asleep. This is the only remaining copy of Klacks novel. And if I m lucky, it won t blow up in my hands. Sweetie! Are you in Newport? I just got in. It s an awful place, but I m not here to go sightseeing. I just wanted to check in to see if you have any more information for me. Not yet. I m working on it. Reza wasn t fooling around with the encryption. This thing is harder to crack than most corporate networks. All right. I guess I ll try and find out where and what The Fringe is, and see if I can find Charlie there. You do that, sweetie. I ll call you as soon as I have something for you. Thanks. Bye, Liv. Good luck. Talk to you soon. There s no answer. She s probably busy. Hiya. I was just about to call you. Did you find Charlie? I did. The Fringe is this upscale cocktail lounge, and Charlie s the manager. Reza was here, Liv. He s okay. That s great news! You know where to find him? No, but Charlie said Reza was very interested in this hotel called the Victory Hotel. I m heading over there now. Be careful, sweetie. I m here if you need me, okay? All right. Thanks. I should get going. Hey, it s me. I found out where Reza was last night - a place called the Victory Hotel. But I need your help. Sure. What do you need? Don t freak out... I need to disable a padlock. I won t ask. What does it look like? Black. Non-descript. Blue light. A small display. Your standard padlock. No keypad, so I m guessing it only works with a key. Can I hack it? Sorry, sweetie. Those things aren t usually Wired. They operate on short-range frequencies. You need to get close, and you need a lockpick. What kind of lockpick? Anything reasonably modern should be able to take care of it, unless it s really heavy duty stuff. I don t think it is. It s just a padlock on a fence. Any lockpick will do, as long as it s got multiple frequencies and a universal interface. Most do. I ll try and find one. Thanks, Liv. Zoë, is that you? It s me. I found out where Reza was last night. He went to a place called the Victory Hotel. But I need your help. If didn t talk Zoë! Is that you? Did you find a lockpick? Sort of, but I ll need your help. Sure, sweetie. What do you need? If talk I m trying to buy a lockpick from this merchant, but he doesn t want money. He wants software. I got software. What does he want? Remember that cloak you gave me? Could I get a copy of that which would work on other mobiles? Not the same one. I wouldn t give that to just anyone. But I have another software cloak. It s not as powerful as yours, but it s good stuff. I m sending it to you as we speak. I m sure he ll be ready to do business when he sees this thing. It s pretty neat. I got it. Thanks, Liv. You re the best. You re not wrong, sweetie! Good luck, okay? I ll talk to you soon. Did you find Reza? No, but...I found something that belongs to him. His lighter. And there was...blood on it. Sweetie, that doesn t mean a thing. Listen, I know he s alive. He accessed the Wire for a brief moment last night. Just a burst of data. Really? Did you see what it was? Nope. It was encrypted, to an anonymous recipient, but it was there. A sign of life. So I m sure he s okay. Have you gotten any further with his notepad? Yes and no. I ve got all the data out, and now I need to piece it all together in a coherent fashion. I ve got bits and pieces. There s a lot of stuff about the Static, but nothing you wouldn t be able to find on the Wire. Looks like he was doing research into that. That makes sense. The Static would be the kind of story Reza would be interested in. I ve got a lead myself. A guy. He said he ll help me find Reza. I m meeting him tonight, at The Fringe. All right. Call me as soon as you know more, okay? I ll get back to the notepad. I will. Thanks, Liv. Bye. talk to That was good, Zoë, but practice makes perfect. Let s start over. Wanna fight more? Not bad, Zoë. Not bad. Let s go again. You re improving, Zoë. About time. Ready for another round? Good. Positions. I need more practice No, I think I ve had enough for today. Very well. We ll pick it up again tomorrow. And do try to be on time. I m tired, and I have other things to do Reza s asked me to pick something up downtown, from a company called Jiva. They re located in the Seshadri Building. I m supposed to talk to a woman named Helena Chang. I ll need to go home and get my backpack before I leave for Newport. There may not much traffic down here at night, but a single guard watching the gate? The Azadi are getting careless. Good. You have...strong feelings regarding this matter. And freedom, Azadi - freedom is worth a lot more than you will ever know. Strong feelings? I― I shouldn t be talking to you. I have to go. I wonder what s inside... I think it s some kind of clockwork mechanism. Liv might be able to decrypt this notepad. It s a wireless lockpick that should work with most padlocks. It s just an axe. There s nothing special about it. I guess this could come in handy. Just a rag. Not very exciting, but there you go. Of course, prehistoric cavemen made torches. So I m not, you know, the first. I bought this lighter for Reza in Europolis. I hope he s okay. I m not sure how significant this is, but it was the only thing in that closet. The spice merchant is waiting for this delivery. Benrime s delivery of spices. It s for her mulled wine. Hopefully, this will be the tit for Blind Bob s tat . I need to put the worm inside this capsule to scan it. Datakey. This should give me access to the Dreamcore. I ll need to scan this before injecting it into the core. It s a dataworm, designed to infiltrate organic systems and extract information. My most treasured possession. It almost looks surprised at being used. I haven t gone anywhere in ages. I promised Wonkers I d wake him up later. And to wake up, he needs his brain back. A Watilla would need this to do anything at all. Sort of like me and caffeine. I know someone who might be able to fix these. I really shouldn t be messing with this. Reza needs it for his story...whatever that may be. I might be able to use this to open another window. It s disgusting, but hopefully I ll be able to use it for...something. I feel a strong need to wash my hands. Still, it could prove to be of use, so I ll keep it. I won t win any rope-making awards, that s for sure. Now I just need to find something to tie it to. This looks like a perfect jug for mulled wine. This rope could come in handy. This will melt right through the metal bolt. I ll need to be careful. I wouldn t want this to blow up in my face. These keys will hopefully get me out of the prison. WATIchew - packed with juicy Watilla goodness! It s a sticker. This will get me on board the cable car. Two halves make a whole. Where s the other half? If I could only find a way to put these pieces back together, I d have a valid museum ticket. I wonder if the ticket still works. Well, there s only one way to find out. There must be something I can unlock with this key. Access card. I can keep staring at this thing all night, but I won t be able to extract any information that way. Maybe I could give it to someone else? Banda Messenger Girl BunnyBot Dolmari Cortez child_grubber mother_grubber Farmer Female Samare Pigeon Trashcan_bot She has to come in sooner or later Reza had an appointment, didn t he? I should tell the receptionist about the woman on the screen Something stinks! I need to get out as quickly as possible Something isn t right, and I think that receptionist is involved. I need to distract her somehow I need to trick her into looking for that package What did I just say? The gym can wait Success! Click interaction button to continue. Success! Press A to continue. Unable to load options. Using defaults. Save new settings? You can now test your joypad configuration. Press ESCAPE when done. Test of savegame visual filenames Requested the skywalk to move down. Requested the skywalk to move to the top. Executed the fly camera sequence. That is the sequence where the camera shows the level, fly past the skywalk, then zoom down on the grubber to give a good view of him from all sides. Hopefully you enjoyed this small sequence and will visit us again for such a thrilling funride. Arnleif. Press START New Game Load Game Options Credits Bonus Back Northlands Forest Tibet Castillo Home Olivias Shop Rezas Apartment Building Underground Entrance Interrogation Room Hospital Room Jardin des Roses The Souk Inn Cellar Inn Mainhall Morning Inn Mainhall Day Inn Mainhall Night Outside inn morning Outside inn day Outside inn night Tower Square Morning Tower Square Day Magic Ghetto Day South Gate Morning South Gate Day South Gate Night Magic Docks Day Friars Keep Morning/Day Inside Friars Keep Victory Hotel Backyard Damien s Office Damien s Apartment Arboretum Reception Wati Elevator WATI Dreamcore Guardian s Realm !00 Dreamworld Combat Test Arnleifs and Mortens testlevel Startup Harbour Mothertree Library Chawans Hut The War Garden The Council Room Russia Inside The Winter Chapter Empty Slot Replace Cancel Look at Ship Zoe, you got a message! This is an automatic test message sent to you from Funcom. You can not reply to this message. Hope you enjoy this game. Thanks. Automatic message service. No reply. Produced by Funcom 2005 ~ FUNCOM Virtual Keyboard Enter description here! Climb crate Climb down from ledge Climb long ladder This is an item This is another item This is yet another item This and last item Examine taxi Use taxi It s an official Casablanca city cab. Not only are they free, they re super comfy. Examine taxi I should head downtown. Reza needs that package. Examine taxi second time use button examine button Post-Collapse, they had to install manual call buttons for all taxis. No more neural interfacing with the Wire. That button calls an elevator pod. It s some kind of strange, glowing egg, mounted on a stick. I ve been working with Jama for years and years, but she s just too demanding. I can t ever please her. Olivia Morning, sweetie! Where are you off to in such a hurry? Hi, Liv. I m going to the gym and I m running a bit late, so―
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Bravo. That s a very convincing speech, Apostle , but the fact is that you re an enemy assassin, and you re in our city. I do not believe that the Goddess, in her infinite wisdom, would want us to do what we are doing. When we last met... Your words awoke something inside of me, lifted a veil from my eyes. I have never questioned my mission - or my faith... Yet now that I meet you again, I find myself torn between the truth I have always known...and the truth that you know. I am. Only...only I believe that the Goddess has brought me here for another reason. Brought me to you. Sorry, I don t believe in destiny or divine intervention. I believe that some things are meant to happen. Call it destiny, call it the will of the Goddess or whatever higher power you worship...or call it chance. But you cannot call it a coincidence. So, what, you think I m just going to let you walk out of here now that you ve seen the light ? I― I don t know what to think anymore. I only wish to...speak with you. To understand. To open my heart and mind to a new truth. I think the Goddess speaks to me. To me directly, and not to those who would interpret it to mean what they want it to mean. That my path - a path I have never even considered questioning - may be one that leads into darkness instead of light. How are things going? Please, let me explain. I m an Apostle. We are...missionaries. We bring the Word of the Goddess to unbelievers. As for the silent majority... Well, who wants to rock the boat when there s food on the table, a roof over your head, and a job to pay the bills? But ask those who are no longer allowed to speak their minds, to walk the streets, or to practise their religion. What do you think they ll say? Ask a Sentinel minstrum - if you can find one – what they felt when you levelled their holiest shrine to the ground to make room for your tower. Good luck finding a place to eat. You really should try the Riverwood Tavern in Oldtown. Why else would She bring us together first in Marcuria, and now here? If you came here to find enlightenment, Azadi, you ve definitely come to the wrong person. The name is Kian, mistress, and I came here for less peaceful reasons. You re planning on turning against your own people? I cannot take up arms against those I have sworn to protect, but I intend to return to Sadir and tell the Six - our Empresses - the truth of what goes on here. Because it is not right, it is not the will of the Goddess, and it is a betrayal of all I have learned to be true and just. But why? I still don t understand. But I understand now. I see how you have been wronged by us, and I wish to help undo the damage. Call it faith. I thought I was losing it, but I was wrong. My faith is strong. It was just misplaced. Look, I... I guess I owe you a name, don t I? I m April. April. I m happy to make your acquaintance. I don t have an easy time trusting anyone, Azad― Kian. But I m starting to believe that you re the real thing, an honourable man. I hope so. I still don t understand why you re here, though. And I don t understand why Na ane told me that you re― It s tight and uncomfortable, but it conceals me, and it makes some humans look at me with admiration. And I understand why now. This body is so constricting, so small, so fragile. Soft and beautiful and pleasurable, but a prison for the soul. Good luck, sister. Live well. You deserve it. You ve earned it. Jeepers, this place has changed a lot! It used to scare the crap out of me, and now it s sort of...fluffy. With an edge. The Guardian s out there. I guess I should go alone. I m not arguing. Knock yourself out. I ll wait here...unless that portal thingy starts closing, in which case it s bye-bye Guardian s Realm, hello comfortable reality. Don t worry. I ll be back soon. Forget about asking me to come with you. I don t like those big pillars of light. They re never safe to be around. I m staying right here, thank you very much. Come on, Crow. Let s go. So did you find what you were looking for? I did. Good! I love happy endings. Ah, another adventure complete! Well played, partner. Time to go back and gorge ourselves on roast gipa and ice ale! I apologise. You re most welcome here, traveller. I want to be myself again. When I fell asleep on the airship on my way here, I didn t disappear. And you re one of them. All right, okay, fine, I ll be a good fowl and pretend everything s just...peachy. You didn t even bother to look me up after you were done doing...whatever it is you needed to do. And don t think I m not angry at you, or that I ve forgiven you...because I am, and I haven t! Our schedule must be upheld, or there will be grave consequences for everyone. Commander. Why this sudden interest in Apostle Alvane? Hello, Zoë. It s good to see you again. Are you crying? Hey. No...no, I m just... Yeah. I m crying. Oh, I see. Why? I m definitely staying. Good. That makes me happy. I like it when you re here. By the way, you have a visitor, Zoë. A...visitor? Yes. She asked me questions. What kind of questions? The difficult kind. The kind I can t answer. About you and about your father. Where is she now? She s out there. She wanted to see the view. I told her she should wait for you, but she didn t listen to me. And your soldiers, they ve made the Northlands safe against our enemies, and Marcuria s streets secure to walk at night. As long as you re human, of course. I m embarrassed to say there are even those who are happy you ve rounded up all the non-humans and stuck them in a ghetto. I believe that you have misjudged our intentions, but you speak with such passion and conviction, it would be wrong of me to simply dismiss you. You two, get ready to leave. You can t delay the boat any longer. When are you going to let us go on a mission again? I ll see you at home, guys. Safe journey, and guard those supplies well. Hm. It is no business of ours. And she is right. We already have a mission. I know, but she s always had a lot on her mind, and she hasn t been this way before. There s something going on that she s not telling us, I m sure of it. I m sorry. I m in a hurry. That girl, Zoë, she s― What s wrong with her? She s in Friar s Keep, Benrime. What? By the Balance... How did that happen? I don t know, and right now I don t care. I need to get her out of there before they ship her off to Sadir. The poor child! But why are you here asking me for food when she needs your help? Because I need to make a delivery to the prison. It s the only way to get inside. Oh! Of course, one moment. Here you are, April. That ought to get you inside. Well? Don t waste any time, go rescue her! Go! Are you still here? You must go rescue that poor girl from Friar s Keep! That s it, I m going out there. We will make our way to safety, and regroup. But first we have to help her escape. For Raven! No, Brynn! Over here... Nothing to see here, citizen. Move along. First time Every time Best fish in town! Fresh out of the water! The South Gate s closed. If you re looking for the harbour, use the West Gate. Those rebels are causing trouble for everyone. Why can t they just leave us be and go back to the caves they came from? Half the businesses around here have had to close down. The taverns, too. I really miss The Salty Seaman. Best nuts in Marcuria. Maybe I should just face reality and pay for a stall over by the west gate. It ll cost me an arm and a leg, but I m not making ends meet here. Are you looking for anything in particular? We ve had some trouble getting wares in from the north, what with those damn rebels and all. I m not used to the cold. Where I come from, it s warm all year round. I ll be happy when my six years are up. Die, rebel scum! My Faith makes my blade invincible! I left her world behind a decade ago. I swore to never go back, and...and now I can t, even if I wanted to. Trust me, it s not impossible. You took a chance when you killed those soldiers back then, and it paid off, didn t it? I m alive, and I m on your team. It was risky, but it was the right thing to do. I m proud to be guarding this symbol of our infinite power and wisdom. There s never been a tower like this one anywhere in the world. Not even in our holy city of Sadir! Feel free to walk around and admire the tower, citizen, but only Trueborn can come inside. I sure hope I get sent somewhere warmer during my next cycle. I m freezing. The tower will be finished soon, and I ve heard that the Six are coming all the way from Sadir to attend the opening ceremonies. Hello, beautiful! Care to join me and my friends at the barracks tonight? I can promise you a good time. Why would anyone in their right mind be out in this cold? Go home and warm yourself by the fire, woman! The curfew begins at midnight. Make certain you re home by then. Be careful at night, citizen. It s hard to tell friend from foe, and we have to be cautious with these rebels about. I enjoy working nights. It s so calm and peaceful, a man can hear himself think. What is it with you Northlanders? How can you stand this biting cold and incessant darkness? The tower s closed, citizen. Come back in the morning, and make sure to bring your papers if you hope to be let inside. I have no need for politics. As long as there s bread on the table and a roof over our heads, I ll be thankful. Without the Azadi, we d all be Tyren stew by now. I m not saying I approve of everything the Azadi have done, but I like their style! One day I d like to visit this city the Azadi keep speaking of, Sadir. If it s anything like this tower, it must be the most beautiful city in the world. Alarm! Rebels! Need some help here! We got an intruder! Help...me! Come quickly! Alarm! I wish I d been posted to guard the tower instead of this desolate corner of the city... I wonder what my betrothed is doing right now. She lives in Tahran. She told me she ll wait for me, even though I ll be here for many years. The local girls are very friendly. I guess you like men in armour? Guard 1 Nothing much happens around here. Once in a while, a magical tries to leave the ghetto without permission, but that s about it. Guard 2 I heard there was another rebel attack not too long ago, somewhere in the forest to the northeast of here. Do you think they re planning an attack? Guard 1 Kian Are you chasing the Scorpion, Apostle? He killed two of my friends while they were on patrol in the east. I hope you catch him. He s a Goddessless Daemon. Guard 2 Kian It s good to know that the Six think enough of us to send an Apostle all the way out here. Our Commander, with all due respect, has done nothing to catch the Scorpion. Everyone s talking about it around the campfires. My arse is itching... I d actually prefer to go on a raid in the north rather than standing around here all day. I ve spoken with a soldier, and he told me that when I turn fourteen, I can sign up with the Azadi army and travel to Sadir for training! My Mum doesn t want me hanging around with the Azadi, but I don t care. I think they re brilliant! Aren t these steam machines wonderful? They make life so much easier! So what if they break down once or twice a day? No pain, no progress! I ll be importing more machines from Sadir, and soon Marcuria will move into the modern age of steam technology! It s such a nuisance with these checkpoints. It didn t used to be like this. How will I ever get this book to the library on time? I have to say that I disapprove of some of the changes the Azadi have made. Why don t they trust us to run this city on our own? It s not that I have anything personal against the magicals, but it s better for all of us that we keep them separated from us humans. I have to say that I think the Dolmari smell strange. Have you ever been to the ghetto? It really is a filthy place. I really don t wish to have any opinions about anything whatsoever. It s bound to cause trouble. I want to live a quiet life with my family, and I do not wish to get into trouble by talking to anyone about anything. Cold Stone Gate is closed, citizen. You ll have to come back later. Cold Stone Gate s still closed, citizen. You ll have to take the long way around. I ll get out of your way, sir. I m sorry, sir. Semban Landas the name, steam technology is my game. At your service, sir. Thanks for pulling us out of the dark ages and into the enlightened age of steam technology, sir! Move along, citizen. Sadir must be a great city. No unauthorised magic, no non-humans, and ruled by women? Maybe I could go there some day... Tell your people that we Marcurians are happy to have you here! My Mum told me not to talk to strangers...but I don t listen to her anymore, because she doesn t like you Azadi. When I grow up, I m going to be a soldier, and I ll come with you to fight the rebels! I don t mind the soldiers at all. Their business is none of my business. You do whatever it is you need to do, and I won t bother you. Please, sir, I really don t want to get involved in anything. I have a family to look after. Go home and go to bed, citizen. It s late. I told you, the ghetto s closed. Well, I require a warm drink and a soft maiden. The subject is improving after a prolonged illness. She s responding well to stimuli, and appears to be in good spirits. The Shakespeareans control Venice. I think the EYE has given up on us. I ve met Othello, the leader of the Shakespeareans. He may be short, but he s really intimidating. Lady, are you stupid or just deaf? You shouldn t be here. Not that I care, but you re just begging to be kidnapped. Othello s boys are everywhere. If I could leave, I would. But where am I gonna go? I don t even have an EYE ID. They won t let me past the checkpoints. I m trapped here with all the rest. The only way I m leaving Venice is in a bodybag. If I m lucky. When I get my name, life s going to get so much better. I can take care of my Mom and my sister. I had a wife and kids once, but they...vanished. Just like so many others. What happened that day? I can t stop thinking about it. If I could go back to that day ten years ago, maybe I could ve done something to help them. But it s too late now. They re gone. Everyone s saying they had it better before the Collapse. Me, I had it just as rough. No difference. If I wanted to, I could leave Venice, move uptown. But why would I do that? Down here, I got freedom and fresh air. That s all a man needs. You think just cause you got proper clothes and clear skin, you re better than us? The Syndicate can t help you if you get into trouble down here. I have nothing left to live for. I used to own an art gallery here in Venice. Now look at me. My gallery was really famous, but fame gets you nowhere when the world falls to pieces. One day I was the owner of Roma Gallery, the next I was living on the street together with thousands of others. Are you insane, walking around here asking questions? You won t last the day, little girl. You got any food on you? A cashcard? Maybe some Raptures? Nothing? I like that jacket and those shoes. Maybe I should just take them? What are you gonna do, call for help? Consider yourself lucky to be here. We have a very select clientele. This is the best job I ve ever had. I make more in tips in a single weekend than I used to get paid in a month. The place s pretty quiet until midnight. That s when the VIP s and the vampires start showing. By three o clock, we re pretty crowded. You won t find a more exclusive cocktail lounge than The Fringe. Our guests travel halfway across the world to party here. So who do you think will win the election? What, as the new Syndicate head? That s already been decided. The election s just for show. Really? I thought the whole point of the Syndicate was more transparency and accountability. Right. And the EYE s totally nonpartisan. Come on, what kind of world do you think we live in? The corporations control the Syndicate, not the other way around. It s all just a front. Wow. That s so interesting. So what do you do? I m on the Bingo! board of directors, and I own a lot of stock in Asad Robotics. Really? So...do you want to take me home tonight? Maybe. We ll see who else shows up. You probably recognise me from Colonists. I had a recurring role as a single mother with a dark secret last fall. Everybody loved me. I don t talk to people below my social stratum. Who on Earth are you wearing? It s so...base. Don t tell me that trash is coming back in style. I come here to mingle with equals, not to converse with commoners. Most of the people who come here are so dull. Rich, powerful, beautiful - dull. Hi. Wow, you ve got a toned ass. Where did you have it molded? Hey, beautiful. Wanna ride on my rocket? I ll take you to heaven and back in one night. I m thinking about donating all my money away and moving to the Australian outback. They still got some of that left, don t they? That coat is just so vulgar. Where did you get it, at Trisha West s? It must ve cost a fortune to look so cheap. I m really jealous of your hair. Who made it? It looks completely real. I must get the name of your weaver! I m thinking about donating all my money and moving to the Australian outback. They still got some of that left, don t they? I can t begin to tell you how refreshing it is to see a new face. Every night, the same people show. It s like purgatory, with cocktails. Where s your Goddess now? The cowards are using magic! For the Six! For Sadir! ...can t...breathe... Help me! Please, join me. The future of our Empire rests on his shoulders now... (Yawns deeply) ...mhmm? What the― Hey, what are you doing? By the Balance, I m sleepy. What? Hey, stay there! ...blasted Warden, I ll have him know... ...try to slip one past me, eh... ...infernal flying machines... Can t keep...my eyes...open... (Snores) (Snores loudly) (Humming some more) Not on my watch, you don t! Settle down, you! And put those trousers back on! Disgraceful... If your Mum could see you now, she d be horrified. Horrified! Stand right there, the gentleman wishes to speak with you. Come on, back to your cell with you. You have no idea who this enemy is who hunts you? Enemy Who is this enemy? I feel it searching with dark eyes, reaching out for me with sharp talons. It wants to eat me up. But why? Why would anyone want to kill the Draic Kin? So that there s nothing left to challenge it. So that it can run free amongst mortals. So that it can devour, undisturbed. But don t worry about me. I m safe here. It can t touch me now. W-where did she go? What did you do to her? Did you use magic on her? I didn t do anything to her, funny bird. She left this place on her own. But...but she just vanished! I know. Isn t it fascinating? There s no one else like her. She s special. I ve never met a human girl who hasn t been special. For all I know, they ve all got strange powers and important destinies. I just hope she s okay. Most interesting. Who s there? Hello? Funny bird, is that you? Oh. I didn t...see you. Are you looking for something? Wait, no, what are you― The first BunnyBot was ten feet tall and weighed more than three hundred kilograms. I m alive... I m alive! Mommy? I love you! Nooo... I love coming to the museum. It s so clean and quiet. But I don t much care for the exhibits. They re too garish. I wanted to bring my grandson along for some culture, but he doesn t appear to be enjoying himself. I say his parents are to blame. They are too soft. My other grandson, Ren, is watching my granddaughter Riko. They didn t want to come to the museum today. I don t understand why. Good morning, Zoë. Having my coffee. The train s not leaving until one o clock, so I thought I d sleep in for a change. Dad? What are you still doing home? Train? What train? The train for Bombay. Bombay? Good Lord, Zoë. Did you forget already? We spoke about it on Tuesday. I m going on a business trip to Bombay. Remember? Oh. Bombay. Right. I thought that was next...wait, is today Thursday? How pathetic is that. I don t even know what day it is anymore. Well, at least you re up before noon. That s something. Um...I m going to the gym. Remember gym So, do you have any plans this morning? I mean, what s left of it? Forgotten gym See? You still have passion for something. I guess I ll scan the wanted ads. That always helps put things into perspective, seeing all the jobs I don t qualify for. It s either that or scan the wanted ads and get depressed about all the jobs I don t qualify for. If you feel that way, why don t you go back to school? Dad. Don t start. I m sorry, Zoë, but you re obviously not happy here either. Change your major. Biotech s not the only thing Cape Town s got to offer. We ve had this discussion already. I wish it was that easy. Don t you think I miss having direction and ambitions? Now, I m just... Hell, why not change university? I ll help you. In fact, Bombay s got a great school for bioengineering. I could stop by while I m there. I just don t know what I want. Can you please understand that? I need time. Fine, I won t push. I m happy to have you home, Zoë. I just hate to see you like this. So do I, Dad. So do I. I should hurry. I was supposed to be at the gym already. Have a nice trip, okay? I ll be late for the gym if I don t hurry I ll leave you to your coffee. Have a nice trip, okay? It s time to go It could take a while, depending on how the inspections go. And I have some...other business to take care of in Bombay. So you don t know when you ll be back? Asked about trip So you re not sure when you re coming back? Asked about trip and work Wait, so when are you coming back? Didn t ask anything No. But call me if there s anything. I might not pick up - corporation rules - but I ll call you back. I promise. Really? What is it? Oh, just...work stuff. There are several biotechs headquartered in Bombay, and I need to take some meetings. I m not sure yet. It could take a while, depending on― Oh, it wouldn t interest you. If there s anything, give me a call. If I don t pick up right away, I m probably in a meeting or inside a secure facility. I ll call you back as soon as I can. Call me if there s anything. If I don t pick up right away, it means I m in a meeting or inside a secure facility. I promise I ll call you back as soon as I can. Bye, Dad. Bye bye, sweetheart. Be good, okay? Yeah, yeah. So what s happening in Bombay? Bombay I wonder what Dad s doing in Bombay We re signing a contract with a new biotech outfit, and they need me to do another on-site evaluation. Oh. That sounds...really, really boring. I thought you wanted to do more lab work. How s work going? Work I should ask about work Are you okay? You know, I can t remember the last time you asked me about my job. Hey, I m trying to be a concerned daughter. Some credit? Of course. I m sorry. Work is...good. The promotion s keeping me very busy. I ve noticed. We haven t had a sit-down dinner together since Christmas Eve. I know, sweetheart. I m sorry about that. Listen, how about this. I promise I ll cook for you when I get back from Bombay. Ooh, spaghetti! I was thinking more along the lines of salad... Ugh. No. Are you trying to tell me I need to lose weight? Spaghetti it is. So, about work... Anything new? Work again I should ask some more about work Aside from this trip? No, not really. It s all pretty boring stuff. Come on, I studied bioengineering, too. Don t forget that. I know exactly how boring it can be. (Laughs) That s true. I keep forgetting that my beautiful and talented daughter thought it was a good idea to follow in my footsteps. Don t have to worry about that anymore. I m the beautiful and talented drop-out daughter now. Breaking with tradition, in true Castillo fashion. I did. I do. This is what happens when you get a promotion. Serves you right for having ambitions. So when are you coming back? I m not actually sure. It could take a few days, it could be as much as two weeks. Really? Two weeks? I have the house to myself for― I mean, I have to be alone for two weeks? Yes. And we talked about this on Tuesday as well. Oh. Sorry. My mind s just...elsewhere. I ll say. Buy me something in Bombay? Something exotic? An alarm clock, maybe? Funny. Listen, Dad, would you mind terribly if I had a few people over tonight? Party I need to tell Dad about the party I m having tonight You re asking me if you can have a party? No. Not a party. More like a, uh, a soirée. Ah, right. I m guessing there won t be any boys or alcohol at this soirée ? There definitely won t be any drugs. How s that? You know how to put things into perspective, Zoë. All right. When did you ever need my permission anyway? I know how to play you, Dad. That s what daughters do. Bye. Or send me a message. Just...something. Anything. Bye. Clothes? I m telling you right now, no daughter of mine is going out dressed like that. Mmm, no. I don t think so. What? Coffee and newspaper, Zoë... Zoë bothering Dad Quiet time. Gotcha. Underwear, Zoë? Crap. I keep forgetting. Mobile? Dammit! What s up? I m still having my coffee and I m trying to read the newspaper... Oh. Sorry. I wasn t thinking. I ll leave you alone now. Gym? Right. Gym. Bye, Dad! Have a safe trip! Dad in shower Bye, sweetheart! Bye, Dad. Have a safe trip, okay? Dad having coffee I will. Bye, sweetheart. Joke Make light of it We just don t talk about it much. Serious It s no laughing matter Zoë, we never talk about it. When were you ever interested in my job? I don t know. Forget it. I m just trying to be nice. Gesture appreciated, Zoë. Work s going well. My promotion s keeping me busy. I ve noticed. We haven t sat down together for dinner since Christmas Eve. I m sorry. I just want to settle in, get on top of things. They ve given me a lot of responsibility. I know, I know. Don t worry about it, okay? I m glad things are going well at work. You re so good at martial arts, I m completely jealous. Chatter Too bad I can t come to the party tonight, but Aleks wanted to stay in and, um, watch a movie. I think Aleksander s going to ask me to move in with him. I really like him, but he s got chubby fingers, so I m not so sure... I should really practice more, but I don t think I have the patience for it. I admire your focus and commitment, Zoë. I just don t understand all this fuss about freedom and democracy . What s so different about Marcuria now that the Azadi run things? It smells the same to me. Zoë/April The Azadi Goddess seems as good a deity to worship as any other. My philosophy has always been to worship all of them. That way, no matter what, you re safe. Are you married? My great-grandson runs a tailor shop on the west side. He doesn t know any girls...though he does have a number of young and handsome male friends. Goodness me, you re a fine, strapping lad. If I were seventy years younger, I d take you dancing, gossipmongers be damned! Kian I don t know why these rebellious youngsters have to go and cause you so much trouble. They should settle down and raise families instead. Ho, stranger! I have a great-great-granddaughter who just turned sixteen a week ago. She may not be much to look at, but she has a good heart, and she d make a stout wife. I don t mind the soldiers. They ve made the streets safe for an old woman like me. What a strapping lad you are. I m sure your mother must be very proud of you. I try not to worry about the Static. Worst comes to worst, we could live without the Wire...right? You re not supposed to be here! Who the hell are you? She s getting agitated. We need to calm her down. The core s definitely reacting to external stimuli...but what? This doesn t look like the normal spikes, and there s absolutely no activity on DreamNet. What s eating her? Good question. Whatever it is, it s serious. I ve never seen her like this. You two are staying put. I want a full update once the lockdown has been lifted. Yes, Ms Gilmore. If this Static thing escalates, the Syndicate will have to do something. They can t just ignore it forever. I broke it off. It wasn t real. I mean, I loved him, he loved me, that part was real. But the rest of it... I was pretty naíve. What happened? What? No, I don t. I m completely over him. Just friends. I m spoken for. Unfortunately. Plus, I can tell you ve still got a thing for him. I had our whole future planned out. Kids, cat, a loft downtown, my own business, stay-at-home husband... The whole nuclear family thing. Zoë? Where have you been? I ve been...travelling. Why, what s up? There have been people asking for you. Syndicate people. EYEs. Oh. Yeah. Long story. Look, I m not going to pry or anything, but they seemed pretty serious. Is everything okay? Yes. Sort of. Nothing to worry about, Karen. Thanks. Okay. Can I get you a latte on the house? Raincheck? I m just not in the mood for coffee right now. You got it. Help! I ll let you know if those Syndicate guys come by again. Hi, there. Changed your mind? No. I m just here to torture myself. Those cookies smell really good. You can have one, if you want. I shouldn t. I ll just ruin my appetite. Thanks, though. No, I m good. Thanks. Ooh, I see. No, nothing like that, I m afraid. I wish. That s too bad. Want a latte to help you wake up? I can make it a double. Later, maybe? So... Dry air No. Nothing. Sorry. (Clears throat) Have a nice day! They are waiting, Apostle. Please, Apostle, I was told to bring you immediately. I beg you, Apostle, you must present yourself to the Six. They are waiting. Zoë? It s me. Where are you? Dad? I m...out walking. Is it raining there? Uh, no, I m in a store. They ve got this annoying ambient soundtrack. Are you still in Bombay? I am. Listen, I got a strange call from someone. He said he was with the EYE, and he asked me about Reza. What s going on, Zoë? I don t know, Dad. Did he say anything else? Lie Reza s disappeared, and the EYE s after him. Truth It appears he s wanted for questioning in connection with a crime. Have you spoken with him? What? Why? Some story he s working on... It s all bullshit, he hasn t done anything wrong. He s being framed, Dad. Still, Zoë, be careful. You don t want to mess with the Syndicate. If Reza contacts you― Not since Thursday afternoon. Be careful. You don t want to get on the Syndicate s bad side. If Reza contacts you― I m not going to betray him. He s my friend. I m not asking you to betray him. Like I said, just be careful. I know Reza wouldn t want you to get into any trouble because of him. Good. Will you be all right? Do you want me to come home? No! No, there s, uh, there s no need to come home, Dad. I m fine. I mean, what could possibly happen to me here in Casablanca? Well, it seems I ll need to stay here for a while. The evaluation s taking longer than expected, and there are some...complications. That s okay. Stay as long as you need to. I m keeping myself busy. All right, sweetheart. I m late for a meeting. Take care, I ll talk to you soon. Love you, Dad. I love you, too. Bye. It s me. I ve been calling you for a couple of days now, but you re not picking up, and you haven t replied to any of my messages. You have one new message from... Dad. What s going on? Where are you? Please call me as soon as you get this. I m getting worried. Okay? Bye. Hello Zoë. I m sorry, but I m currently away from my phone. Leave me a message, and I ll call you back as soon as I can. Hey, Dad. Look, I m sorry for not calling you back sooner. I m... I ve been so lazy. All I do is sleep and hang around the house. Big surprise, right? I hope things are going well for you in Bombay. You don t have to call me back, not unless it s important. I m perfectly fine. Very bored, but fine. Love you. Bye. Dad? My God, Zoë. You have not been an easy person to get a hold of. Where have you been? Home. Casablanca. Around. Sorry, I...I didn t think you d be so worried. Worried? That s an understatement. And you don t have to lie anymore, I know you haven t been home. Thank God. Finally. I m starving. What are you doing out of your cell? You re not going anywhere! I ve been posted here solely to assist and to advice the local Watch. Warden Murron is an asset to this facility and to the Empire. He will be properly rewarded by the Emissary when the time comes. The warden told you to deliver the food. So deliver the food. What are you still doing here? Go upstairs and deliver the food. You re really starting to annoy me. Spices! Get your spices! Spices! We sell Mrs Mullins Mixed Spices! Not right now, but usually! I have nothing to sell, but I m shouting nonetheless! Spices! We got spices! Get your Mrs Mullins here! Spices! We re all out of spices! Buy now, and I ll deliver tomorrow! Maybe! Selling Reserve your spices for delivery tomorrow! Or next week! Serving all your spice needs, we ve got spices! Mrs Mullins! Best there is! Spice up your life! Best spices in Marcuria! Take care, okay? Stay here and stay in that disguise. It suits you. Sorry. Just clearing my throat. Dry air. Sorry. Oh. (Clears throat again) (Sighs) Sorry. The air― Dry. Mm-hmm. Almost there. (Sighs exasperatedly) I can t believe I beat you, Zoë! That s the first time ever. You must be having an off-day.
https://w.atwiki.jp/warband/pages/400.html
ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurancebraveryand discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other handa commander who gives his men everything they want may find that they grow softand waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battledetermining how aggressively troops engage the enemyand how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speedas a less motivated party will move more slowlyas the men are not pushing themselves to their physical limitand pause more frequentlyas it waits for stragglers to catch up. Finallya party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For examplea charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of foodand pay them on time demonstrate that they care about their troops' welfareand are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit partyfor examplemen will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strainedas the commander has less time to supervise the menlisten to their grievancesand resolve their disputes. Frequent battles will strengthen the bonds between menwhile long periods without combat will see the troops become bored and quarrelsome.^^ The morale reportaccessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Calradia need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Calradiabut people also need fat and protein in the form of meatfishor cheese. It takes almost as much work to preserve meat as to produce it in the first placeso salt is also in high demand. After food comes clothing heavy woollighter linens or luxurious velvet. Finallypeople need the tools of their trade ironwarepotteryleatherwareandof course armsarmorand horses for war.^^Most agricultural products are produced in the villageswhile artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Alsodifferent resources can be found in different parts of the country. Consequentlythe key to prosperity in Calradia is trade -- both between the villages and the townsand between the major towns themselves.^^When trade flowsgoods will be available and affordablethe population of a center will be healthy and energeticand migrants will flock from the nearby regions. The center will produce moreconsume moreand be able to contribute more in taxes to their lords. When trade dries uptowns and villages will see their workers flee to seek work elsewhereand economic activity will drift to a stand-still. Thusit is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchanthowevermay want to seek out towns which have become isolated from the rest of the landas he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in townsvillage markets will be rather quiet placesand villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profitalthough some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-byalthough they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of Calradia's noble families. Marriage is not necessary for a player to rise in power and staturebut it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Calradian aristocratic societyget on good terms with his bride's parents or guardiansand then woo the lady according to local custom. If a player grows impatienthe may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Alsoa lady's tastes are unpredictableand a player may also find that the object of his love does not love him in return. Romancein Calradia as elsewheredoes not always prosper. Of coursea player may resort to otherless gentlemanly means of winning a lady's heartbut againthat will have a serious impact on his reputation.^^To get started on the path of courtshipa male player should try to get involved in the social life of the Calradian aristocracy attending feasts and tournaments. Alsowandering troubadours and poets can serve as a useful repository of information on courtshipand keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Calradian society is very traditionalandas adventurersthey have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright sidea female character does not have to go through the elaborate rituals of courtshipand she also may gain more from a marriage than her male counterpart. For a woman adventurermarriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of Calradiaalthough they represent different culturesall adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oaththe vassal will usually receive a fiefa parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassalsand to treat them justly.^^This is how it works in theoryanyway. In practicevassals will not always work in their factions' interestsparticular as they are often quarreling with one another. Nobles have different personalitiesand sometimes those personalities clash. Orperhaps two nobles were once friendsbut fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered landsor over who will be given the coveted office of marshalthe lord in charge of organizing large-scale campaigns.^^When one realm in Calradia makes war on anotherthe political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrelslords will fail to respond to the marshal's summonsor drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided factionlords will be less likely to join together on raids and patrolsand come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizonkeep this in mind -- ultimatelya noble's loyalty goes not to a particular faction or culturebut to himself and to his family. If a noble fears that his faction is collapsingor if he is being neglected by his liege he can usually find a reason to withdraw his oath of allegianceand change sides. Players should keep this in mindas they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Calradia may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipmentbut also the course of his or her career as an adventurer.^^War and politics in Calradia are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quicklybut women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficultand starting as a female commoner is probably the most challenging way to begin a game.^^Howeverwomen have some starting advantages. Simply by taking up armsa female warrior will draw attention to herselfand she may find that she can build up her reputation faster than a male. Alsoit is traditionally easier for a woman to marry up the social ladder than it is for a manand a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finallykeep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or commonmale or femalemarried or unmarried -- anyone can rise to become ruler of all Calradiaif they are sufficiently braveluckyor resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Calradia go to wartheir armies have two basic offensive options. They can try to attack villages and lay waste to the countrysidedamaging their enemy's prestige and economy. Orthey can try to seize and hold castles or townstaking territory This second option can involve longbloody siegesbut will yield more decisive results.^^It is important to note that the realms of Calradia do not field standing armieswhich remain in the field as long as the ruler desires. RatherCalradian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimesthese nobles launch their own private attacks into enemy territorybut the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshala noble appointed by the kingwill summon the host before the campaign and lead them out to battle. Howeverhe should be careful not to keep them in the field too long. Otherwisethe host will begin to disintegrateas the vassals drift off to pursue their own businessand the army will be vulnerable to a counter-attack.^^For this reasonthe rhythm of wars in Calradia often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals he may not be able to do any real damage. If he spends too much timethen the campaign may end before it has even begun. A large realm will have an advantage over a smaller onejust as a brawny combatant has an edge over a smaller foebut a realm's political cohesion can also be a factorjust as a fighter with great stamina can outlast her opponent. Sometimesthe armies of two realms will meet head onresulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and townswhich broadcast intelligence about enemy movements in the area. Such intelligence will be imprecisehoweverparticularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculateand find that it is the one to be overwhelmed. Attackersin turnmust be careful how far they advance into enemy territorywith aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaigneither by joining the hostor by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautiousor too aggressivefor their tastes. In this casethey can intrigue with other lords to try to replace the marshalor build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war willfor the sake of honorfeel obligated to pursue the conflict for a short while. Howeverunless he is soundly beating his enemy. he may soon start looking for a way out of the conflictlest he leave himself vulnerable to an attack by a third party. Calradia's rulers are keenly aware that today's ally may be tomorrow's enemyand vice versa. ip_crap|Crap ip_crap_text|A player character in Calradia may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipmentbut also the course of his or her career as an adventurer.^^War and politics in Calradia are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quicklybut women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male noblemanyou can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficultand starting as a female commoner is probably the most challenging way to begin a game.^^Howeverwomen have some starting advantages. Simply by taking up armsa female warrior will draw attention to herselfand she may find that she can build up her reputation faster than a male. Alsoit is traditionally easier for a woman to marry up the social ladder than it is for a manand a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finallykeep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or commonmale or femalemarried or unmarried -- anyone can rise to become ruler of all Calradiaif they are sufficiently braveluckyor resourceful.
https://w.atwiki.jp/vocaloidenglishlyric/pages/284.html
【Tags Hitoshizuku-P Len Rin Yamasankaku tC tI tT H】 Original Music Title 背徳の花 English music title Corrupted Flower / Immoral Flower Romaji music title Haitoku no Hana Lyrics written by ひとしずくP (Hitoshizuku-P) Music written by ひとしずくP (Hitoshizuku-P) and やま△ (Yamasankaku) Music arranged by やま△ (Yamasankaku) Singers 鏡音リン (Kagamine Rin) , 鏡音レン (Kagamine Len) Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): The officer was taken to the red-light district by his commanding officer to see the popular dancer. What intoxicated him was either the alcohol or... With curiosity, he plucked the flower of love from a lark. Before he knew it, it became a corrupted flower and bloomed out of season- Intoxicated by a flower falling like a teardrop, My love bloomed out of season The scent of dripping honey was sweet Invaded by its poison I couldn t stop myself from falling From a lark I plucked the corrupted flower The scent of the flower being colored was sweet The hazy moon illuminated the darkness The dancing girl like a falling teardrop was A flower fairy roaming through the night Lured by the sweet scented nectar, The defined butterfly flutteringly landed With gallant and fevered eyes She smiled softly, gracefully The moment our eyes met, I fell in love My heart started racing All we did was look at each other, I called your name And we shared smiles; As I was seduced, From a lark I plucked the flower Intoxicated by a flower falling like a teardrop, My love bloomed out of season The scent of dripping honey was sweet Invaded by its poison I couldn t stop myself falling Even corruption turned into passion The flower thieves whispered untrue love To make up for their sins Rin "If you want to know me better, Len "I want to know you better. Rin expose me." Len I m going to expose you." Gradually we fell into a chain of sins If only I hadn t met you- If only I hadn t noticed you- My anxiety was released into the darkness I tried to pretend I didn t regret us being together But your eyes made me unable to suppress myself The moment our eyes met, a shadow was cast And you turned your eyes away from me Len "If yearning for you is Rin "If wanting you is Len fake..." Rin sinful..." I don t need my heart Intoxicated by a flower falling like a teardrop My love bloomed out of season Despite my love, I couldn t tell you that I didn t even touch you, All I did was smile at you My true feelings couldn t reach you The flower thieves whispered untrue love To make up for their sins Rin "You re aware of my feelings. Len "If you want me to, Rin So I beg you..." Len I ll snatch you away." Our playful words vanished into thin air Intoxicated by a flower falling like a teardrop, My love bloomed out of season This forbidden love, This hopeless wish The two of us were divided by an unchangeable destiny I buried my true feelings The flower thieves whispered undying love To make up for their sins Rin "If you really love me, Len "Oh my fleeting dream, Rin I hope you never look back." Len Let me put an end to this." Till the day we meet again Sayonara Singable English Lyrics (by Dreambelieva): Falling like a tear is the flower that intoxicates So premature...My love bloomed out of season The scent of dripping honey (was so sweet, enticing me) Invaded by its poison (couldn t stop from falling in) From a lark I plucked the tainted flower of corrupted love The scent of the flower was sweetly coloured everywhere in the hazy moon illuminating the darkness She is dancing in the night In the moonlight she becomes a flower fairy roaming beneath the dark sky Following the sweet scent of the alluring nectar I found a beautiful, butterfly landing before me With gallant, fevered eyes she looks into my eyes gracefully, she softly smiled...I was enchanted At that very moment when both of our eyes met, I fell in love with you (I felt my heart starting to race) All it took was one glance (I called out for you, entranced) And a shared smile from you (as I was seduced by you) From the lark I plucked the flower of forbidden love Falling like a tear is the flower that intoxicates So premature...My love bloomed out of season The scent of dripping honey (was so sweet, enticing me) Invaded by its poison (couldn t stop from falling in) I can t help myself as corruption turns into passion The two flower thieves whispered their untrue, undying love To make up for the sins that they ve committed If you want to know me more (I want to know you better) ...then uncover my true core (I ll expose you through this blur) Gradually we fell into a trap enchained by our sins If only I hadn t met you or notice you at all... All of my anxiety released into the dark I tried to forget, but I don t regret a thing cause your eyes made me unable to suppress myself At that very moment when our eyes met a shadow was casted (You turned your eyes away from me) If my yearning for you was (if wanting you is just) all along a false belief (too sinful for you then I..) Then I do not need this heart that is beating for you Falling like a tear is the flower that intoxicates So premature...My love bloomed out of season But despite my love for you (overwhelmingly speechless) I m too afraid to touch you (so I gave you a smile) My true feelings could not reach you at all Can t you see? The two flower thieves whispered their untrue, undying love To make up for the sins that they committed You re aware of my feelings (if you truly want me to) so I beg you pretty please (I will take you far away) Our exchanges of words will soon disappear into thin air Falling like a tear is the flower that intoxicates So premature...My love bloomed out of season This forbidden love of ours (My foolish and hopeless wish) will soon separate us two (we cannot cheat destiny) so I buried my true feelings deep within myself The two flower thieves finally whispered their true love to make up for the sins that they committed If you truly love me then (oh my wretched fleeting dream) I hope you never look back (Let me put an end to this) Till the day the two of us can meet again.. For now.. "Farewell" Romaji lyrics (transliterated by motokokusanagi2009): mai chiru hana ni yoi mida sare te kurui zaita koi gokoro shitataru mitsu no kaori wa amaku doku ni oka sare tada ochi te iku tawamure ni taoru haitoku no hana iro zuku hana no kaori wa amaku oboro no tsuki wa yami o terasu mai chiru yōni odoru musume wa tokoyo o samayou hana no sei amai kaori no mitsu no saso ware hirari to tomaru kedakaki hane ririshī hitomi ni netsu tomoshi te fuwari to yūga ni hohoe nda shisen ga karamu shunkan koi ni ochita taka naru shinzō tada mitsume ai namae o yon de hohoemi kawasu saso wareru mama tawamure ni sore o tsumi totta mai chiru hana ni yoi mida sare te kurui zaita koi gokoro shitataru mitsu no kaori wa amaku doku ni oka sare tada ochi te iku haitoku sae netsujō ni kawaru hana nusubito wa tsumi horoboshi ni kyozō no ai o sasaya ita Rin "Shiri tai no nara Len "Shiri tai no desu Rin Abai te mise te" Len Abai te miseru" yukkuri to tsumi no rensa ni ochiru de awana kereba- kizu kana kereba- ureu kimochi wa yami ni toke te kōkai nante shite nai furi wa me ga attara mō kakuse nai shisen ga karamu shunkan kage ga ochi te sora sareta hitomi Len "Koga reru koto ga Rin "Moto meru koto ga Len itsuwari naraba..." Rin Ayamachi naraba..." kokoro goto sute te shimai mai chiru hana ni yoi mida sare te kurui zaita koi gokoro aishi te itemo kotoba ni deki zu fure sae shinai tada hohoen de hontō no omoi wa todoka nai hana nusubito wa tsumi horoboshi ni kyozō no ai o sasaya ita Rin "Kizuite run deshō Len "O nozomi naraba Rin o negai dakara..." Len saratte iku yo" tawamure no kotoba wa sora ni mai chiru hana ni yoi mida sare te kurui zaita koi gokoro yuru sare nu koi kanawa nu negai futari o wakatsu kese nai sadame hontō no omoi wa hōmutta hana nusubito wa tsumi horoboshi ni towa no ai o sasaya ita Rin "Ai shiteru nara Len "Hakanai yume yo Rin furi kaera nai de" Len owari ni shiyō" futari mata deau hi sayonara [Hitoshizuku-P, HitoshizukuP, Yamasankaku]
https://w.atwiki.jp/mediasenterenglish/pages/15.html
Information literacy education If it is the purpose to bring up those who live in this time when computerization is progressing, information literacy education is required. Capability of information literacy is made into the capability "which can recognize it, can discover required information effectively, and can be evaluated and used when information is required" in the report of American Library Association (ALA). In order to perform information literacy education, the present school library considers me first that it is required to perform environmental management for it. It is various substantial media. In enriching various media, taking in the media suitable for the juvenile student s curriculum and the actual condition thinks that it is asked. It is important to choose media and to enrich them, taking the needs of a juvenile student or a teacher into consideration. First of all, it is necessary to grasp how the juvenile student s curriculum is constituted. It is important to choose the data which can compensate the contents with on top of that, and can be developed on top of that. That is, it is required to make it substantial, discerning the characteristic of not only a pencil press but audiovisual media and electronic media. And it is important to stand the prediction about being what catches analytically what [ not a passive posture but ] is used how, and is asked for what in it. Moreover, probably about the information as a flow, it seems that there is nothing exceeding the Internet. As a place which performs investigation study and information literacy education, it is also important for the Internet to improve the equipment environment which can be accessed easily. The environmental management which can respond to digitization of information is called for. It can be said that the education of old our country was a knowledge transfer type. The blackboard was copied for the note, and though only the information which a teacher emits was counted on, it was not troubled by the entrance examination of a high school or a university. Greater importance has been attached than to studying something spontaneously to the study for acquiring knowledge required for taking an examination. the academic ability for me to be asked for a high school entrance examination or a university entrance examination even now changed a lot, even if some change was in the situation of being the quantity of knowledge -- as -- I cannot consider. In order for oneself to select what is studied how, choosing, comparing information, and also collecting, evaluating to it is called for. And various media are fixed in a school library and backing up a juvenile student s study simultaneously with it thinks that it is asked. Business solution study "Business solution capability" is positioned as "power of living" by the present school education, and the training has become one of the problems of the utmost importance involving the education of our country. With the passive study form of memorizing the knowledge transmitted from a teacher who mentioned previously, or the textbook, acquisition and improvement are difficult for "business solution capability." For acquisition or improvement, a subject may be found itself, it may be solved, it works, and it will be got blocked and "business solution study" will say that it is important. In the present school education, many of "business solution study" is performed in hours of comprehensive learning. And I think that "business solution study" is able to carry out almost simultaneously with information literacy education. It is because it can expect using a school library when collecting information. Then, performing use instruction and the capability to process information appropriately while actually searching for information and discovering and using information cultivate. Moreover, therefore, it is needless to say that a school library teacher-librarian s skill is needed. The above thing shows that information literacy education and business solution study are closely related. Maintenance for a learning information center to function as a place which learns these thinks that it is asked in the present school library. It is not that a teacher and a textbook supply a target information on the other hand, and future education needs to be performed under the circumstances where required knowledge and information can be acquired from a student s active volition according to a student s capability. Therefore, it is necessary to improve the future school library to be able to utilize knowledge and information to the extent that it exceeds a student s volition. And irrespective of a lesson, it is important as a future school library media center to become a place which will be utilized if there are a juvenile student s wanting to know some and anything to investigate.
https://w.atwiki.jp/touhoukashi/pages/4737.html
【登録タグ BlazeOut EastNewSound L ラクトガール ~ 少女密室 曲 柿チョコ】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/3921.html
【登録タグ 709sec. H NANA HOLIC III Nana Takahashi SOUND HOLIC 恋色マスタースパーク 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/titanquest/pages/905.html
GENERAL GAME MECHANICS GRAPHICS EFFECTS SOUNDS TEXTS MODDING QUESTS ENEMIES ENEMY SKILLS A.I. PETS AND ALLIES SHRINES EARTH MASTERY HUNTING MASTERY ROGUE MASTERY STORM MASTERY DEFENSE MASTERY WARFARE MASTERY SPIRIT MASTERY NATURE MASTERY DREAM MASTERY ITEMS GENERAL ITEM DROPS CHESTS SHOPS SETS RELICS CHARMS AFFIXES MONSTER ITEMS UNIQUE HELMETS UNIQUE CIRCLETS UNIQUE ARMOR UNIQUE ROBES UNIQUE ARMGUARDS UNIQUE BRACELETS UNIQUE GREAVES UNIQUE LEGWRAPS UNIQUE SHIELDS UNIQUE SWORDS UNIQUE AXES UNIQUE CLUBS UNIQUE SPEARS UNIQUE BOWS UNIQUE STAVES UNIQUE RINGS UNIQUE AMULETS ARTEFACTS SCROLLS ========================================== Titan Quest Anniversary Edition - Full Log by THQ Nordic ========================================== Legend "+" Added feature or improvement. "-" Bug fix, change or removal. GENERAL ------- + Merged TQ and IT into one standalone game - Fixed the "Slow Cast Bug" once and for all - Fixed lags caused by Tower of Judgement and Crystaline Stellae scripts + Optimized world loading to minimize pauses and edited specifically problematic areas - Reduced background saving when picking items below "rare" quality - Reduced lag caused by AI failing to find a path - Further performance improvements + Stash and Transfer area item files now use relative paths - Doubled size of caravan stash + Added key to pick up nearby gold, relics and potions (auto pickup) - Removed GameSpy implementation + Added new multiplayer and lobby system + Implemented NAT Traversal and NAT Proxy Connectivity Layer + Added support for Steam friend invites + Added voice chat for multiplayer parties + Added Steam Achievements + Added Steam Trading Cards GAME MECHANICS -------------- + Bleeding Damage now increases by 10% per 50 dexterity + Poison damages now increase by 10% per 50 dexterity + Physical DoT now increases by 10% per 50 intelligence + Vitality Decay Damage increases by 10% per 50 intelligence + Life Leech and Mana Leech increase by 2.5% per player level + Pirecing damage now depends less heavily on Strength and more on Dexterity + Physical damage from abilities and item bonuses now scales with Strength (10% per 65) + Pierce damage from abilities and item bonuses now scales with Dexterity (10% per 100) + All Retaliation Damages now scale with character level - Defensive Ability greatly exceeding the attacker s Offensive Ability yields diminishing returns + Dodging now caps at 80% + Projectile Dodging now caps at 80% + Cooldown Reduction now caps at 80% + Less Damage from Race effects now cap at 80% - Special resistances against % Life Reduction and Mana Burn Damage can no longer be reduced - Attribute points now yield 40 Health or Energy per invested point + Elemental Damage % bonuses now also boost fire, cold and lightning DoTs - Fixed interferences between DoT resistances and DoT duration reductions - Fixed passive weapon/shield attack skills not working when granted by an item - Fixed an exploit that let characters reclaim one gravestone twice + Increased Potion stack limit to 25 + Increased Scroll stack limit to 10 + Difficulty resistance penalties now also apply to Bleeding and Vitality - Increased enemy health bonuses with difficulty, and with more players in the game - Increased the number of extra monsters spawning with additional players - Enemies move and attack 5% / 10% faster in Epic and Legendary difficulty - Enemies inflict 5% / 10% more damage in Epic and Legendary difficulty - Player run speed was increased by about 10% + Players receive 10% / 20% extra experience in Epic and Legendary difficulty GRAPHICS -------- - Fixed main menu on resolutions bigger than HD + Added support for 1280x720 resolution + Increased camera zoom ranges - Implemented shader renderer improvements + Added new shadow mapping technique + Added menu option for UI scaling + Added menu option for UI style selection + Added a new default UI design + Health and Energy bars in the classic UI are now 50% wider - Life Leech resistance no longer adds to the Vitality Resistance stat - Energy Leech effects no longer factor into the DPS estimate - Secondary resistance stats no longer display numbers above the resistance cap + Added (dynamic) cooldown display to skill tooltips - Changed main menu screen to an updated version of the original TQ look - Updated loading screen art - Adjusted position of mastery description window + Redesigned Knossos labyrinth minimap EFFECTS ------- - Added missing AoE explosion effects for Lightning, Cold and Elemental staff projectiles + Improved look of Elemental staff projectiles (and adjusted speed) + Added several new effects to player skills (see below) + Added arrow effects to several unique bows (see below) + Added damage effects for Energy Burn and Vitality Decay + Added a Mana Burn damage indication effect + Improved Siege Walker grenade effects + Reduced delays on Earthfury spell projectiles + Adjusted size of Dragonian Reflection effect - The aura effects of Onslaught are a bit more transparent - Adjusted sizes of Heat Shield, Storm Shield and Wraith Shell effects + Added a glow effect to enemy Blood Pact aura - Fixed wave effects on Apollo s Lyre skill - Improved chain effect of Regrowth - Dissemination - Monster lightning auras now display an activation effect - Fixed wave effect on Cerberus Roar - Fixed effect on Nightmare s Hypnotic Gaze + Improved Megalesios Statue effects + Improved Dark Obelisk effects - Fixed death effects of several enemies and bosses + Added more vibration effects SOUNDS ------ - Fixed excessive Satyr grunts - Fixed excessive Maenad screaming - Fixed sound selection bug that resulted in some never being played + Changed Scatter Shot fragment hit sound - Reduced redundant Mana/Life Leech sounds - Reduced sound volume on Nightmare s Psionic Beam - Various unique helmets now make helmet instead of circlet sounds - Centaur helmets now make leathery sounds - Cloth headgear now makes cloth sounds - Fixed block sound of Phrygian Shield - Fixed sounds on Jackalman and Satyr armbands - Fixed missing water drop sounds of all Act 4 bows - Fixed sound on Anouran Chain Heal skill - Fixed sound on Empusa Freeze skill - Fixed sound on Limos Consume Life skill - Fixed sound on Lost Souls Life Drain Ward - Fixed sound on Act 4 heroes Frenzy skill - Fixed sounds on Arcane Mirror s triggered ability + Gave Dragonian Reflection a distinct sound effect + Added sounds for the Nymph s Overgrowth skill + Added sound for Core Dwellers walking through water TEXTS ----- - Fixed a number of typos and inconsistencies in stats, item names and quest texts + Adjusted the names of some damage types and other variables for clarification - Fixed some mistranslations and wrong item genders in German and Russian - Amended missing translations for complete localization in 11 languages MODDING ------- + Removed all database record modification restrictions from loaded mods - Fixed chhanges to Act 4 quests not being registered in loaded mods - Fixed a bug that would delete custom skills and items upon entering a new difficulty in a Custom Quest mod + Added support for "Bounce Mods", which are now recognized by the game and the MP lobby + Integrated Steam Workshop into the game and added a Steam Workshop Tool + Merged all TQ records into the IT database + Created 20+ uniquely named proxies in side locations throughout the world + Passive skills can now have Damage Absorption as an ability + Enabled dbr-based modding of the Main Menu s lights, music and sounds + Enabled advanced modding of HUD elements and the HUD style list - Fixed issue of existing characters being unable to use added stash space + Charon s Oar mesh can now be used for staves - Updated Templates with the new caps and other functions QUESTS ------ - Hades Generals Quest reward now works properly - Stygian Lurker Quest reward now works properly - Reward for "News of Treasure" quest now always corresponds to difficulty - Greaves rewarded for Epic quests now have proper suffixes - Athens Catacombs Can now award unique amulets on Normal difficulty - Terracottas Shields get shield affixes instead of spear affixes - Plight of the Nile Farmers Correctly awards rigid carapace charms now - Rhodos The lighthouse worker now wears greaves instead of "creaves" - Admetus in ToJ now has higher level chests (rare not golden) - Reaching Elysium can now award Glorybringer - The Melinoe Captain guards a quest chest rather than a generic one - Odysseus Fixes to ballista shot and wall + Quest items are now a different hue of purple to distinguish them from legendaries + Loading a character into the game for the first time will now retroactively fix missed or changed quest rewards (Affects Maousoleum, Stygian Lurker and Hades Generals rewards, as well as the new Yeti pet bonus) ENEMIES ------- - Heroes and Bosses now have 75/80/85% and 85/90/95% resistance against % Life Reduction - Heroes and Bosses now have 50/60/70% and 70/80/90% resistance against Mana Burn Damage - Undead now absorb 70% Poison damage (on all difficulties) rather than having a resistance - Traps and constructs now absorb 80% Poison damage (on all difficulties) rather than having a resistance - Ghosts now absorb 60% Physical and Piercing damage (on all difficulties) rather than having resistances - All hero monsters now have mediocre "hero" resistances instead of either having none or sharing those of bosses - Natural Machine and Undead immunities to Fear, Bleeding, etc. cannot be removed - Enemy Sleep, Slow and %Life resistances now increase with difficulty like all others - Enemy Electric Burn and Vitality Duration damages now increase with difficulty like all others - Fixed mesh-ralated projectile targeting issues on multiple enemies and pets - Fixed a lot of monsters being unable to flee when feared - Increased the health of some weak quest monsters, especially in Act 1 Epic and Legendary + Satyrs now run slightly faster in Epic and Legendary - Crabs are now classed as Insectoids (in accordance with the "Bane of the Karkinos" set) - Traps are no longer immune to nets or freezing - Supplemented several referenced but missing monster spawn lists - Fixed a few typos and inconsistencies in monster spawn lists + Made (unlinked) Formicid captains appear in the Formicids lair - Corrected some Machae Archer spawns in ToJ Hades Palace - Fixed Djinn Blood Sisters appearing in only 1% of all games + Gave Dactyls heroic loot and XP rewards - Doubled the health of skeletal Revenants and all non-hero Tropical Arachnos - Inceased health of Tomb Rot monsters by 400% - Added chances to deflect projectiles to Giant Turtles and Guardian Statues + Ascacophi received some projectile resistance - Sandwraiths can no longer be confused by too many projectiles - Cerberus poison clouds are now also "Beast" type - The Cyclops brothers now carry weapons corresponding to the current difficulty - General Ptch k k ath is now a pale formicid like his peers - General Yrr tik is now a non-pale formicid hero (with proper loot) - Inzu is now a Demon like his fellow Dune Raiders - Odontotyranni (beasts) no longer drop Demon s Blood charms - Polyphemus had his freeze resistance values fixed - Shadowstalker hero "Sehr tunkah" no longer freezes when casting an ability - Roughneck (Turtle) stopped casting Heart of Oak all day - Sildor Barbnet (Centaur) is no longer small - Scorpos heroes now have proper health pools - Swapped the names of Gorgon Profaners and Geomancers + Eurynomi are more colorful + Skeletons can be female + Added new alert animations to various enemies - Enabled unused death animations on various heroes + Added Ant Lion hero + Improved looks of Centaur heroes - Fixed missing level 43 version of Prince Ch kik t (Arachnos hero) - Common Arachnoi may now use spears + Added Hyena hero - Added spawn chances for Nesis Fleshmender (Satyr hero) - Added spawn chances for Sehr tunkah (Shadowstalker hero) - Added spawn chances for Ratman Sappers - Slightly reduced early Monstrous Boar spawns + Added Champion and Hero spawns to some side quest monster groups + Lysia Spellbreaker (Maenad hero) now spawns and has the right name - Fixed low health of Zombie heroes + Nkruma the Enslaved (Zombie Hero) was reworked, no longer a copy of Reshef + Huang Fay the Unclean (Zombie Hero) was reworked, no longer a copy of Reshef + Added two new Zombie heroes + Fesil the Quick (Ratman Hero) was reworked, no longer a copy of Wheedletongue + Sinnet Patchfur (Ratman Hero) was reworked, no longer a copy of Wheedletongue + Added a second Minotaur hero - Xaktil Etherweb now has the right name + Added Orthrus hero + Nexeu, Doomed Prophet (Mummy hero) was reworked, no longer a copy of Hanif the Cruel + Senusnet Mal (Mummy hero) was reworked, no longer a copy of Hanif the Cruel + Added two new Mummy heroes + Added Eurynomus hero + Added a second Shadowstalker hero - Fixed tiny weapons on Scorpos heroes + Errak Bonecarver (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail + Sartt Soulrender (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail + Added a Reptilian hero + Added a Jackalman archer hero - Adjusted attack speeds of Reptilian Overseers and Jackalman archers + Common Dune Raiders learned to dodge attacks + Najja the Parched (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad + The Faceless One (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad + Added two new Dune Raider heroes + Reworked all Desert Hag heroes, no longer just copies of Sandqueen Masika + Sandqueen Masika is now a boss + Melchior Bloodhand (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn + Mehrdad Coralskin (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn - Cenon the Stormborn is now immune to fire (not really p) - Tweaked Ichtian Bonecaster AI Life Drain AoE attack + Added Neanderthal Shaman hero + Korat Bearkin (Neanderthal hero) was reworked, no longer a copy of Grom + Raghd Bloatworm (Djinn Hero) was reworked, no longer a copy of Adara the Lovely + Adara the Lovely (Djinn Hero) also learned some extra skills + Sargoth Manbane (Dragonian hero) was reworked, no longer a copy of Tarthon Na Arak + Vort the Red (Dragonian hero) is now red and also no longer a copy of Tarthon Na Arak + Added two non-sorcerer Dragonian heroes - Improved Anouran sight range + Added a special Dark Obelisk + Added Saberlion hero + Added Crypt Worm hero + Added a new hidden boss ENEMY SKILLS ------------ + Act 1-3 breath attacks are now all based on waves rather than projectiles - Monster and Boss skill damage values were adjusted to compensate for the new phys/pierce scaling - Damage of enemy Life Leech and Mana Leech skills was adjusted to the new damage scaling + Some heroes and bosses now have a cleaving melee attack + Mounted Dune Raiders and Minotaur Lords have more distinct cast animations - Troglodyte Stonegrinders now use their Cold Enchantment skill - Dark Obelisk Strength of minion souls now corresponds to their level - Desert Hags Fixed Barrage upgrade for their Flamesurge skill - Gigantes can now buff themselves and others (i.e. activate their auras) - Ichthian Bonecasters now correctly use Energy Drain - Mulgor Flamespear now uses Flaming Earthfury - Neanderthal Shamans Fixed Torrent upgrade for their Iceshard skill + Maenad Alchemists use their Regrowth skill - All skeleton Frostmagi now cast their Ice Shards + The Flaming Boarman now casts Flaming Earthfury at long range - Lowered the Minotaur Lord s Earthfury damage adjusted projectile + Neb Khemi can now cast Circle of Power - The Jackal Shaman in Khufu s Pyramid now uses his Stoneform skill + Medusa s Petrification skill now has a hit effect, and does petrification instead of stun damage - Fixed delays on poison cloud chest-traps - Removed mana reserved from monster lightning buff - Added Life Leech component to Melinoe Blood Drain spells - Fixed Poison enchantment on Letha (Harpy Hero) - Fixed Wraith Shell skill on Akiiki (Jackalman Hero) - Fixed Skeleton Mages Fireball spell - Fixed Ratman Sappers Bomb spell - Fixed values on Aktaios fireball + Scorpos now use their pincers in combat + All Reptilians now have a bite attack - Fixed Reptilian tail and shield attacks - Fixed animation freezing on Reptilian mages A.I. ---- - Tweaked A.I. of all player pets (some fixes, generally more aggressive) - Improved enemy pet summoning behavior + Birds are now likely to move upon being hit - Wild animals pursue for longer + Centaurs with bows now move out of melee + Non-undead mages keep away from melee more and have a chance to target players over pets + Harpies and Sandwings tend to fly away when hurt + Bosses in open spaces have more flexible leashes - Ranged ghosts are more elusive - Flying enemies roam around more - Gorgon Queens are more likely to help each other - Ranged heroes and quest monsters generally act smarter PETS AND ALLIES --------------- + All pets now receive health boosts as a quest reward during Act 3. Difficulty buffs were adjusted respectively + Pet difficulty buffs give give some damage through extra str and int rather than just high +% to damages + Added adequate Epic and Legendary character levels for all pets (at +30 and +50) - Bolt Traps are no longer "monsters" and now receive pet scaling and pet gear bonuses + Bolt Trap base damage was doubled while rate of fire was halved to balance for the above - Bolt Traps are less likely to ignore enemies, and vice versa - Sylvan Nymph now also casts Overgrowth on other pets + Sylvan Nymph arrows now convey status effects and flat damage bonuses (e.g. from pet items) - Sylvan Nymph damage now scales correctly beyond level 18 - Ancestral Warriors now display their correct levels at 16-20 - Briar Ward health now increases in Epic and Legendary difficulties - Core Dweller AI behavior now corresponds to its orders - Core Dweller now casts Provoke in normal and aggressive stance - Liche King can now use Arcane Blast at levels 1-4 - Liche King s Sould Blight now has a sound and new hit effect - Liche King now shares general Undead resistances + Outsider now has a pet icon and can be given orders - Outsider s Storm Surge buff is displayed in the UI - Outsider s attack damage now increases past level 15 - Pets no longer hate egyptian obelisks - Increased the distance at which converted monsters teleport to the player - Elysian Archers can now use damage bonuses on their arrows - Athens spearmen now carry spears - Fixed life times, invisibility, animations and slow effect of summoned enemy spider webs + Legendary rings and amulets can now drop with a rare 6th tier of pet bonuses SHRINES ------- - Combat Marker Fixed poison damage buff - Health Shrine Fixed a few properties being associated with wrong acts - Fixed typos in many Shrine activation effects - Combat, Frostbite and Thorn Shrine buffs now also affect the respective player s pets ======================= PLAYER SKILLS ======================= EARTH MASTERY ------------- Earth Enchantment + Now also increases Burn Damage + Radius increases by 10% per additional level - Unified all non-trance aura cooldowns to 4 seconds Volativity + Now also increases Burn Damage + Also increases Physical Damage (half as much) Heat Shield - Now aborbs a percentage of Fire Damage for 100 seconds Stoneform - Rock effect time now equal immobility/protection time - Grants an extra 3 Life Regernation per additional level - Life Regeneration starts at 10 Stoneform ~ Molten Rock - Inflicts an extra 3 Fire Retaliation Damage per additional level + Also adjusted time and added new effects Core Dweller ~ Wildfire - Now does Burn Damage per second rather than Fire every second Volcanic Orb - Increased radius by 0.5m (to 3m) Volcanic Orb ~ Conflagration - Increased radius by 1m (to 4m) - Increased Burn Damage by 150% Volcanic Orb ~ Fragmentation - Reduced radii by 1m (to 2m) - Changed fragment explosion effects to better represent the AoE Ring of Flame + Added new effect that better represents the radius - Increased damage by 50% - Changed Mana Cost per second to 20% of damage inflicted Ring of Flame ~ Soften Metal + Causes % OA Reduction instead of x Reduced Physical Damage - Changed Mana Cost per second to 20% of damage inflicted Flame Surge - Added new animation, slightly increased range, adjusted cast distance + Enemies hit have their Defensive Ability reduced by a percentage for 3 seconds Flame Surge ~ Barrage - Increased Burn Damage by 100%, with a +-50% variance - Reduces Flame Surge base cooldown by 0.6 seconds per level (zero cooldown at level 10) instead of % + Reduces Flame Surge mana cost according to the skill s description Flame Surge ~ Flame Arch - Adds more Fire Damage (half of Flame Surge s numbers) rather than increasing Fire by a percentage + Adds a 5% chance for 1 second of fear HUNTING MASTERY --------------- Scatter Shot Arrows + Now do 80% of their damage as Bleeding over 3 seconds Gouge - Increased Bleeding Damage by 50% Take Down ~ Eviscerate - Increased Bleeding Damage by 150% |Considering the amount of enemies that are immune to Bleeding effects, they deserve a buff even with dex scaling. Study Prey ~ Flush Out - Now also lowers Bleeding Resistance Wood Lore - Now gives 30+32/level DA instead of % increases Ensnare - Reduces DA by 300 instead of 33% - Removed (periodic) pierce damage - Increased duration gains with higher levels + Stopped net from turning with the target Ensnare ~ Barbed Netting - Increased Bleeding DPS by 50% - Made bleeding time correspond to net time - Lowered initial damage by 15 but inflicts an extra 3 per level Monster Lure - Increased size - Reduced health by 33% - Reduced anger generation outside of Provoke radius - Fixed projectile targeting + Added death sound death effect Monster Lure ~ Detonate - Added a sound + Made the skill one 6m radius explosion with a new effect - Added an extra 100% Fire Damage and 100% Physical Damage + Added 1s of Stun + Added difficulty-based damage multiplier ROGUE MASTERY ------------- Envenom Weapon - Now does its damage over 3 seconds instead of 6 Envenom Weapon ~ Toxin Distillation - Switched +% Poison and +%Duration buff values Envenom Weapon ~ Mandrake - Halved chance of confusion Poison Gas Bomb - Does 33% more Poison Damage and over 4 seconds Poison Gas Bomb ~ Shrapnel - Does 33% more Bleeding Damage and over 4 seconds Open Wound - Adds an extra 12 Bleeding over 3 seconds per level Calculated Strike + Empowered arrows pierce through all targets Calculated Strike ~ Lucky Hit - Activation chance increased to 44% - Physical Damage increased by 100% and does an extra 6 per level - Pierce Damage modifier increased by 20% per level - Now does 100% increased Bleeding Damage and over 3 seconds Lethal Strike ~ Mortal Wound - Damage numbers for levels 11 12 are now consistent with the rest Lay Trap / Improved Fire Mechanism - Moved the extra health from IFM into the base skill (also +100, at +5 per level) Lay Trap ~ Rapid Construction - Now scales correctly at levels 11 12 - Cooldown is reduced by 1 second per level instead of using -%recharge Disarm Traps - Now also works against Constructs - Bonus damage now scales from +20% to +240% - Damage reduction now scales from 10% to 80% Throwing Knives + Cooldown is reduced by 0.4 seconds per level - Chance to pierce was set to 10% Throwing Knives ~ Flurry of Knives - Increased energy cost by 200% - Halved +% Pierce Damage bonus STORM MASTERY ------------- Storm Nimbus - Increased Cold Damage by 50% + Now grants half of ist basic effect to all pets Storm Nimbus ~ Heart of Frost + Now also increases Frostburn Damage Storm Nimbus ~ Static Charge + Now also increases Electrical Burn Damage Energy Shield - Now aborbs a percentage of Cold and Lightning Damage for 100 seconds Energy Shield ~ Reflection - Added values for levels 11 12 - Increased base chance to reflect from 5% to 25% - Doubled the amount of damage reflected Thunderball - Increased Lightning Damage by 100% - Initial maximum damage lowered by 30 in favor of a +3 per level increase + Reduces Defensive Ability by 25% for the duration of the stun Thunderball ~ Concussive Blast - Increased Lightning Damage by 100% Freezing Blast - Lowered Damage Absorption to 70% + Frozen enemies have -100 Physical Resistance (Absorption still applies) + Radius increases by an extra 0.1m per level - Does Frostburn Damage instead of Cold Damage every second Storm Wisp ~ Eye of the Storm - Removed redundant damage protection info Spell Breaker + Added new effect fixed sound - Projectile now hits instantly and thus more reliably - Now does 10 Physical Damage per level (+50% to Magical) rather than +15 to Magical Spell Breaker ~ Spell Shock + Now inflicts some Electrical Burn Damage for the duration of the Disruption DEFENSE MASTERY --------------- Colossus Form - Now has a +%Life modifier instead of giving +x Life Battle Awareness - Increased Defensive Ability bonus by 150% Battle Awareness ~ Iron Will - Added resistances against Sleep and Conversion of pets - Lowered initial value to 20% Batter ~ Rend Armor - Increased Armor Reduction by 200% Rally - Increased initial heal by 200%, minus 300 + Added new cast effect Adrenaline - Duration now scales from 10s to 17.5s Quick Recovery - Block Recovery Time Reduction lowered to 25-81% Shield Charge - Improved animation Pulverize - Reduced physical damage by 50% Shield Smash - Now reduces DA by 50% on all levels + Added physical damage equal to that of Disable + Added individual player animations Concussive Blow - Stun modifier returns increase with each level + Now also works with axes WARFARE MASTERY --------------- Battle Standard ~ Triumph - The debuff now works as intended Tumult - Now does its Bleeding Damage over 3 seconds Cross Cut - Now does 50% more Bleeding Damage over 3 seconds Duel Wield + Adds 10 Physical Damage to both hits Weapon Training - Now gives 30+32/level OA instead of % increases War Wind - Damage range expanded from -28% to +49% War Wind ~ Lacerate - Now does its Bleeding Damage over 3 seconds - Corrected skill description Battle Rage - OA Bonus reduced to 33% - Adds 2 extra physical damage per level Battle Rage ~ Crushing Blow - Adds 8-11 extra physical damage per level Battle Rage ~ Counter-Attack - Increased Retaliation Damage by 200% Onslaught - Corrected skill description - Lowered physical damage bonus to compensate for the skill doubling the effect + Now also increases arrow speed by 15-114% Onslaught ~ Hamstring - Halved %DA reduction values to compensate for Onslaught doubling their effect War Horn ~ Doom Horn - Armor Reduction increased by 100% SPIRIT MASTERY -------------- Deathchill Aura- Ravages of Time - Replaced (dysfunctional) physical/pierce reduction with % damage reduction. Death Ward - Adjusted health gains to increase exponentially (up to 990) + Now also grants 3 seconds of Damage Absorption, increasing with level Enslave Spirit + Cooldown is shortened by 9 seconds with every level - Lowered Duration gains per level by 1-2 seconds Dark Covenant + Added new activation effect - Augmented aura effect with one corresponding to the icon Spirit Ward - Adds an extra 1% protection from Undead per level + Added new activation effect - Improved aura effect Spirit Ward ~ Spirit Bane - Damage to Undead now scales from +20% to +119% Liche King + Improved animations and death effect - Generally tweaked skill use + Added new Soul Blight explosion effect Liche King ~ Death Nova - Fixed 60s delay time (per enemy) before being used - Adds an extra 1% Life Reduction per level - Improved Sound Liche King ~ Arcane Blast - Mana cost reduced by 67% + Projectiles carry all damage bonuses Life Drain - Adds an extra 10 Vitality Damage per level Summon Outsider - Reduction to Enemy s Health on Ether Strike now scales with level, from 30-49% Vision of Death - Changed Damage Reduction from absolute to % based + Chance to Fumble was expanded to include ranged attacks - Made Chance to Fumble durations scale along with Damage Reduction duration Circle of Power + Now spawns a Spirit Totem with a 6m aura - Does no more damage to Undead - 60 second cooldown + Grants +100% Vitality Damage + Grants +100% Life Leech + Reduces Recharge times by 15-60% + Reduces Energy Cost by 15-60% + Increases Casting Speed by 15-60% + Added new effects - Updated description Ternion Attack - Now modifies all damage types on the projectiles Ternion Attack ~ Arcane Lore - Mana cost increases by 1 per level rather than 0.5 NATURE MASTERY -------------- Plague - Now does regular Poison damage rather than Instant Poison Plague ~ Fatigue - Added missing life and damage reduction values for levels 11 12 - Uses Reduced Damage rather than giving a negative Physical Damage bonus Regrowth ~ Dissemination - Slightly adjusted scaling to be congruent with that of Regrowth (at 75%) Sylvan Nymph - Default attack Maximum Damage increases by an extra 2 per level + Default attack %Life Reduction increases by 0.1 per level Sylvan Nymph ~ Overgrowth - Absorption amount now scales from 78 to 873 + Added Mana Costs scaling from 8-53 + Improved effect + Added individual cast animation - Further improved casting behavior Sylvan Nymph ~ Nature s Wrath - Elemental Damage increases by an extra 2 per level Heart of Oak ~ Tranquility of Water - Activation chance increased to 9% per skill level Regrowth ~ Accelerated Growth - Cooldown reduction now scales from 18% to 80% + Also reduces base cooldown directly by 0.33 seconds per level Briar Ward - Thorns skill now scales through 20 levels instead of 6 Briar Ward ~ Stinging Nettle - Poison Retaliation increased by 100% Briar Ward ~ Sanctuary - Now reduces Energy Costs (as stated in the description) rather than giving +% Energy Regeneration - Grants 10-32 Life Regeneration rather than giving +% Life Regeneration DREAM MASTERY ------------- Premonition - Gives 15+16/level OA and DA instead of % Distortion Wave - Total slow effect now scales with level from 15%-60% Distortion Wave ~ Chaotic Resonance - Now adds more direct Physical Damage (same amount as the base skill) instead of giving +% Distortion Wave ~ Psionic Immolation - Electrical Burn Damage reduced by 20% Psionic Touch - No longer requires a weapon Psionic Touch ~ Psionic Burn + Now slows enemy movement speed by 9-58% for 4 seconds, increasing with level Phantom Strike ~ Dream Stealer - Physical Damage bonus reduced by 40% Distort Reality ~ Temporal Rift - Electrical Burn Damage reduced by 33% - Petrification duration increases by 0.25 seconds less per level Distortion Field + Added % Damage Absorption at half the amount of the absoulte Absorption Nightmare ~ Hypnotic Gaze + Now also causes 6-50% Reduced Resistances for the duration of the Confusion ==================== ITEM SECTION ==================== ITEMS GENERAL ------------- - Added missing itemlevel stat to many common and monster items - Lowered the damage minimum of non-unique clubs by 7% / 14% in Epic and Legendary mode - Fixed common torso armors being invisible on Satyrs - Common legendary A4 mage armor no longer requires strength - Most staves are now correctly labeled "very slow" - Act 4 armbands all had their cost/requirement classifications fixed - Act 4 cold staves now also slow movement by 30% like those from oher acts - Act 4 shields can now give +2 to Defense in Legendary - Removed a number of abusable test items from "Sandbox" folder ITEM DROPS ---------- - Bloodborn Leggings now drop from Melinoe in all difficulties - Crystal Bracelet drops in Epic Act 2 - Entwined Mark of Calchas can now drop - Fixed legendary loot list to allow all amulets in it to actually drop - Fixed normal greaves and legwraps dropping in Epic - Fixed various unique item drop ranges and fighter/mage classicfication - Huo Qubing s Armguards drop in A4 - Kinslay (MI axe) now drops from Minotaur Lords - Lamia helmet prefixes fixed (now correspond to difficulty) - Lamiae now equip helmets, and loot tables were added for their monster gear - Legendary axes Gaia s Revenge, Heimal Decapitator and Key of Elysium drop in legendary A4 now - Loratian Greaves drop - Meerkwood Bow, Astrapi and Ordu Composite Bow drop in epic A4 now - Megalesios, Talos and the Hydra now drop armgear in Legendary instead of extra headgear - Melinoe Blood Witches and heroes now eqiup helmets - Quest Ichthians around Megara now drop relics according to difficulty - Quest reward weapons are now always of appropriate quality - Revenant Greaves now drop from Gilded Dead, and in the correct tiers - Ronzer s Gift set Both parts can now drop in act 2 Normal - Terracotta Soldiers and Tomb Rots drop the correct potions in higher difficulties - Hades Vortex does not drop rings anymore - Cerberus poison clouds do not drop rings anymore - Added a missing chance for unique spears to many default loottables + Kinslay now also drops from non-boss Minoraur Lords and heroes - Vestment of the Malign Spirits drops more often - Djinn MI armbands drop more often CHESTS ------ - Adjusted some monster group chest levels throughout the game - Fixed sarcophagi loot tables in Egypt - Fixed some "Golden" chests not spawning in monster groups - Fixed some chests missing from Epiales groups - Fixed legendary "Greek" and "Monster" chest loot quality - Improved chest loot on Olympus - Fixed garbled loottables for "Chamberroom" chests - Increased the amount of golden chests found in the Valley of Kings + Added a bonus dye to the Secret Passage chest SHOPS ----- - Satyr merchant at Parnassus now sells appropriate health potions - Delphi Quest merchant now sells the right staves - Knossos smith now sells helmets instead of extra greaves in Epic difficulty - Fayum general merchant now sells legwear - Merchants across Egypt now sell bows in Epic difficulty - Chumbi Valley merchant shields and torso armor qualities adjusted - Merchants in Act 4 Legendary now offer Ice Nova scrolls + Satyr merchant in Parnassus is more friendly ;) SETS ---- + Hector s Spear, Flashing Helm and Shimmering Shield are now a set + Templar s Brain Cage and Armor are now a set + Thoth s Mark and Shadow are now a set + Vest and Clasp of the Pythia are now a set + Achilles Armor, Shield and Spear are now a set + Black Pearl Ring, Pendant and Bracelet are now a set + Jade Clasp, Band and Totem are now a set + Crystal Bracelet, Ring and Totem are now a set + Bracers and Greaves of the Argonauts are now a set - Theban Panoply Doubled Health and DA Bonuses, added 50% Bleeding Resistance at 5 items - Legend of Fu Xi Retaliation Chance increases by 5% with every item, doubled damage bonuses at 5 items - Necromancer s Habiliment Added Poison Resistance in addition to Life Leech Resistance, doubled Life Mana bonus - Oracle s Garments Increased Energy Regeneration to 6/8/10 per second at 2/3/4 items - Ramses Royal Armor Added 4%/8% Life Reduction at 4/5 items - Gladiator s Creed Doubled Physical Resistance bonus, added 50% Bleeding Resistance - Lazarus Armor Doubled DA, added 30% Lightning Retaliation and Electrical Burn bonuses at 4 items - Memnon s Raiment Doubled Life bonuses, added 30% Bleeding Resistance at 3 items, 5% Life Reduction at 4 items - Alexander s Panoply Doubled Life, %Armor, Shield Block and Chance to Dodge, also dodges projectiles - Aspect of the Wild Added 25% Cooldown Reduction at 4 items - Bane of Messina Fixed name, added 7% Damage Converted to Life - Crystalline Array Also increases Frostburn, -60% Cold Resistance but +20% Elemental, 10% Life Reduction at 5 items - Pyromancer s Guard Also increases Burn Damage, now grants Pierce Resistance along with Fire - Firewalker s Suit Also increases Burn Damage, and Fire retaliation damage - Habiliments of the Druid Now grants Elemental Resistance instead of Poison, +50% Poison Damage at 4 items - Warden s Charge Adds 7-14% Life Reduction at 6 items - Umbral Raiment Now includes Soul Quencher (Staff) instead of Shadesong (Club). 7-9% Life reduction at 4 items - Umbral Raiment Grants Vitality along with Lightning Resistance and +%Vitality Damage along with +%Life Leech - Shadowguard Now grants 10 Poison, Bleeding and Life Leech resistance per item, +25%/50% Vitality Damage at 5/6 - Raiment of the Storm Also increases Frostburn and Electrical Burn Damage, also grants Lightning Resistance - Tempest Adds +20% Stun at 3 items and 10/33% Manaburn with 50/100% Damage Ratio at 4 and 5 items - Armor of Troy Added 33% Bleeding Resistance at 2 items - Nemean Lion Hide Doubled Strength bonus, chance of Resistance increased to 15%/20% at 3/4 items - Armor of the Immortal Guard Doubled %Piercing bonus, also dodges projectiles - Safeguard of the Mantis Now affects Total Speed, also dodges projectiles - Labyrinthine Warsuit Grants Stun Resistance along with Pierce Resistance, Shield Block x3 - Pride of the Jade Palace Added 30% Bleeding Resistance at 4 items, 10% Life Reduction at 5 - Rogue s Cover Doubled Life and Dodge bonuses, also dodges projectiles, also increases Bleeding Damage - Assassin s Cover Doubled Life bonuses, also dodges projectiles, also increases Bleeding Damage - Hunter s Armor Added 24% Bleeding Resistance at 2 items, 24% Pierce Resistance at 4 - Tracker s Armor Added 40% Bleeding Resistance at 2 Items, 40% Pierce Resistance at 4 - Warrior s Panoply Added 20%/40% Bleeding Resistance at 2/3 items, doubled Physical bonus - Conqueror s Panoply Added 30%/60% Bleeding Resistance at 2/3 items, doubled Physical bonus - Adept s Regalia Added 10% Elemental Resistance at 3 Items - Archmage s Regalia Added 15% Elemental Resistance at 3 Items, increased Damage Resistance to 15% - Gebel Tjauti Fixed poison damage set bonus, also increases Bleeding Damage - Panoply of the Moirae Doubled Damage and Resistance bonuses - Vestments of Erebus Added 5/10% Life Reduction at 4/5 items, Life bonus at 5 increased to 520 - Dreamweaver s Regalia The Harbinger Grant 10% less resistances at 5 items - The Ordu Added 8% Life reduction at level 3 - Plouton s Vestments Added 10%/20%/30%/40% Elemental Resistance, doubled Energy Regeneration + Added a new item set that can be acquired by completing quests RELICS CHARMS --------------- + Hermes Sandal (unused Act 1 relic) can now drop - Hermes Sandal Fixed completion bonus on Normal - Generally fixed poison damage buffs on relic charm completion bonuses - Anubis Wrath Fixed completion bonused for fire damage - Anubis Wrath Fixed bitmaps of completed version - Bat Fang Fixed fire damage completion bonus on Normal - Blade of Thanatos Corrected attack speed completion bonuses - Erebus Crystal "resist all" completion bonuses now correspond to difficulty - Fixed missing completion bonuses on Diseased Plumage and Venom Sac - Golden Fleece Fixed -%energy cost - Heracles Might Fixed +% damage and strength bonuses - Raptor Tooth Increased Physical bonus to 20%/30% in Epic/Legendary - Artemis Bowstring Added Projectile Speed bonuses equal to attack speed bonuses - Peng Claw Adjusted Physical Damage maximum of Epic version to 50 - Zeus Thunderbolt Fixed elemental damage completion bonuses - Zeus Thunderbolt Doubled +% Lighting bonus, also increases Electrical Burn Damage - Prometheus Flame Added damage variance, also increases Burn Damage - Chill of Tartaros Increased slow to 21%/27% in Epic/Legendary - Venom Sac Reduced Poison Duration to 3 seconds - Amun-Ra s Glory Added +10% Health and Energy modifiers - Spectral Matter Increased Mana Leech Duration to 3 seconds - Udjat of Horus Increased Armor bonus to 9%/12% in Epic/Legendary - Boar Hide Now grants 15/30/50 Armor in Normal/Epic/Legendary - Yen-Lo-Wang s Bloodleting Saber Claw Bleeding Damage increased to 150-200% - Shen-Nong s Dark Medicine Reduced Poison Duration to 3 seconds and values to 80% of Venom Sac s - Iron Will of Ajax Added Sleep Resistance - Archimedes Mirror Increased Reflection to 100% and chances to 12%/18%/24% - Djed of Osiris Damage vs Undead is now in % - Persephone s Tears Increased Less Damage From Undead to 75/150/225 AFFIXES ------- - Fixed some stats generally not working on affixes (like recharge and energy cost reduction) - Adjusted all affixes and completion bonuses to 3 second Poison Durations - Buffed low-end Damage affixes / completion bonuses - All items in Act 4 now drop with their proper Act 4 affixes rather than Act 3 ones - Adjusted armor suffix randomizer weights - Fixed affix tables on various Epic monster legwear - Fixed mastery affix chances on staves + Staves may now grant +1/+2 to Dream mastery + Spears may now grant +1/+2 to Rogue mastery + Staves can now grant +% Damage vs Undead or Demons - Staves no longer drop with +x Strength suffixes - Maces and Axes no longer drop with +x Intelligence suffixes - Bows no longer drop with Offensive Ability suffixes - Fixed the distribution of prefix/suffix chances for Arachnos MI armor - Fixed too few suffixes appearing on Act 4 shields - Rare Piercing/Bleeding damage prefixes now do less Piercing but grant a %Bleeding bonus - Ritual Prefix No longer affects Undead, doubled/tripled Damage vs Demons and Magical on higher tiers - Mobility impairment resistance suffixes are now rare (green) - Mummy priest, Wraith and Telkine monster gear does not receive fighter affixes anymore - Offensive physical damage suffixes now grant bonus weapon damage instead of +x physical - Stopped normal affixes from appearing on Epic/Legendary equipment - Suffixes of Discipline/Willpower/Fortitude Now also grant Disruption Resistance - Suffixes of Energy/Spirit/Essence/Mana/Power Doubled Mana bonus - Suffixes of Recovery/Rejuvenation/Restoration/Renewal/Regenration Added 2-4 baseline Health Regeneration - Suffixes of Frost/Ice/Rime/Winter Also increase Frostburn Damage - Suffixes of Fire/Flame/Sulfur/Brimstone Also increase Burn Damage - Suffixes of Lightning/Thunder/Storm/Tempest Also increase Electrical Burn Damage - Suffixes of Decay/Corrosion/Dissolution/Ruin Doubled Armor Reduction - Suffixes of Needles/Thorns/Barbs Doubled Pierce Retaliation - Suffixes of Reprisal/Retribution/Vengeance Doubled Life Leech Retaliation + Added/restored defensive affixes Kingly (armor regeneration) and of the Mammoth (+% Life) + Added/restored offensive suffixes of the Siren (mana burn confusion) and of the Betrayer (resistance reduction) MONSTER ITEMS ------------- - Barbarian Greaves / Gogs now properly attach to Troglodyte legs - Overseer s Mantle (Reptilian) gives more levels to Storm Nimbus in Epic and Legendary mode - Overseer s Crest (Reptilian) now correctly buffs Earth Enchantment - Rat s Track greaves give more levels to Art of the Hunt in Epic and Legendary mode - Sorted out some inconsistencies with Gigantes monster gear + Prowler s Cuffs Greaves (Tigerman) Created new textures fitting the torso - Stonebinder s Cuffs now grant 10 Elemental Resistance on all difficulties + Stheno s Widsdom Created normal and legendary versions which now drop from Gorgon archers - Fixed itemlevels of Epic and Legendary MI bows - Bandari s Helm Adjusted dexterity requirement on Epic - Bramblewood Bow (Anouran) Resistance reductions now correspond to difficulty - Batrachos Greaves Now grant +x DA instead of +%DA modifiers - Ceremonial Bracers (Mummy) Rat s Clap now give 10% Attackspeed on normal as well - Dune Raider Harness Removed (negligible) life leech retaliation - Enforcer s gear (Boarman) is now green instead of white - Ethereal Cage (Wraith) Grants 10 energy leech retaliation on every difficulty - Exhumed Headdress (Mummy) Removed stun resistance (property of the MI version) - Yerren Armor and Armbands now grant 20/30/40% Protection vs Beasts - Folg (Trogldyte) Thunderclap skill levels now correspond to difficulty - Porphyrion s Helmet (Gigantes) now drops - Homados (Machae) Attack speed bonus fixed - Hood of the Magi (Satyr) Fixed dex requirement on Legendary (146, not 164) - Ismene s Bracers (Lamia) now have an armor value - Ismene s Helm (Lamia) Fixed poison damage bonus - Mbuti s Advocate (Anouran) Life regeneration now corresponds to difficulty - Outrider s Buckler (Centaur) Adjusted chance of Damage Resistance across difficulties (5% / 7% / 10%) - Outrider s Buckler (Centaur) Removed static dexterity requirmenet - Rancor (Gigantes) Vitality damage now corresponds to difficulty - Scepter of the Liche King Adjusted base damages across difficulties - Scepter of the Liche King Changed the energy regeneration to 1.3 on Epic - Staff of the Magi (Satyr) Changed the energy regeneration to 1.3 on Epic - Schlilsh s Skinner (Anouran) Bleeding damage now corresponds to difficulty - Sentinel s Armbands (Gorgon) now grant +2 to Hunting in Epic - Shaman s gear (Neanderthal) Fixed cooldown reductions - Soldier s Skullplate Myrmigki Crown (Formicid) armor values fixed - Tiger Claw Adjusted OA bonuses - Vagabond s Shirt (Ratman) Fixed doubled dexterity requirement reduction for weapons - Warchief s Leggings (Yerren) now give 20/40/60% protection against Beasts (like other Warchief items) - Deathweaver s Legtip Poison Duration reduced to 3 seconds, added +50% Variance + Added individual colors for regular and infrequent monster items + Monster items, unless broken, now always have at least one affix UNIQUE HELMETS -------------- - Labyrinthine Helmet Doubled Stun Resistance - Obsidian Helm Doubled Lightning and Damage Resistance - Ramses Headdress Doubled Fire Resistance and Fire Retaliation Damage - Shroud of the Night Doubled Dexterity bonus, now also protects from Mana Leech - Babylonian Helm Now gives an extra 100 Offensive Abiity - Crag Doubled chance of Damage Resistance - Lazarus Helm Doubled Defensive Ability, Lightning Retaliation x10 - Imperial Helm Doubled Resistances - Mede Cap Doubled Chance to Dodge - Apple Bearer s Cap Pierce Resistance x3, added 11% Physical Resistance (whole set) - Helm of the Firewalker Doubled Health Regeneration and skill bonus, always retaliates (whole set) - Shrieking Helm Doubled Resistance and Retaliation chance + Memnon s Guard Now grants Rally level 3 - Jade Crested Helm Doubled Pierce Resistance and Chance to Dodge - Druid s Wreath Doubled all values, added 10% Protection vs Beastmen + Trojan Helm Now grants Battle Standard level 1 - Warden s Helm Doubled skill bonuses - Hunter s Helm Tracker s Hood Grant lightning resistance rather than damage (like other items from the sets) - Shadowmeld Doubled all values - Shroud of Shadows Now gives +2 to Nightshade and Mandrake - Ao-Chin s Red Cap Now gives +4 to Soften Metal - Blue War Crown Doubled strength bonus, OA and DA - Helm of the Sphinx Doubled all values + Ptolemy s Crested Helm Now grants Call of the Hunt level 1 - Warrior s Brain Cage Added a 6% chance of 100% Physical Resistance - Athlon Now increases experience by 25% - Chiron s Gaze Regrowth skill increased to level 4 - Conqueror s Brain Cage Added 12% chance of 100% Physical Resistance, now grants +2 to both skills - Assassin s Shroud Now grants +3 to both skills - Helm of the Nemean Lion Now adds +4 to Call of the Wild - Helm of Odysseus Chance of Retaliation increased to 66% - Huo Quibing s Helm Doubled Energy Cost Reduction - Bone Helm Doubled all values - Crystalline Retaliation chance raised to 50%, skill bonus raised to +3, added 40% Damage Reflection - Legionnaire s Visor Added 60% Slow Resistance - Hector s Flashing Helm No longer called "Armor of the Burning Blade". Now requires 520 strength instead of 52. - Hector s Flashing Helm Doubled chance of Damage Resistance UNIQUE CIRCLETS --------------- - Crown of the Elements Always retaliates - Emerald Crown Doubled Retaliation Chance - Chromatic Diadem Reduced resistance bonuses by 7% - Red Crown Doubled Fire Resistance, now also increases Burn Damage - White Crown Now gives an extra 100 Defensive Ability - Crown of Erebus Energy Absorption x3, Regeneration x3 - Crown of Erebus and Dreamweaver s Crown are now of "epic" rarity - Pyromancer s Circlet Now also increases Burn Damage, doubled Fire Resistance and skill bonus - Priest s Hood Regrowth skill increased to level 8 - Umbral Crown Vitality resistance fixed and x3, also buffs Vitality Damage, increased Cascade bonus to +3 - Shadow Veil Added 20% Elemental Resistance, now grants +2 to Ravages of Time - Circlet of Storms Dubled resistances and skill bonus - Hesione s Golden Veil Now simply grants +50% to all Elemental Damage (including the burns) - Gaze of Carnus Added 60% Vitality Damage Resistance - Battlemage Circlet Added an extra 200 Defensive Ability (whole set) - Orpheus Garland Increased Mind Control duration to 15s - Pluto s Crown Doubled Recharge Reduction (whole set) - Tiresias s Guide Less Energy Reserved x10, doubled Intelligence modifier, grants +2 to Mastermind UNIQUE ARMOR ------------ - Heart of the Mountain Now buffs Brimstone rather than Volativity - Theban Cuirass Doubled Fire Resistance and Defensive Ability - Obsidian Breastplate Now has 54 armor like the rest of the set, doubled Lightning and Damage Resistance - Bladeflinger s Armor Doubled Dexterity and Attacks Speed bonuses - Maron s Garment Doubled Armor Value - Ramses Coat Doubled Retaliation Damage - Sandstalker Armor now correctly buffs Study Prey, Poison Resistance x4 - Labyrinthine Cuirass now has 60 armor like the rest of the set - Lazarus Platemail now has 96 armor like the rest of the set, Lightning Retaliation x8 - Huo Quiao Armor Shield Block bonus x3 - Babylonian Armor Now gives an extra 100 Offensive Abiity + Ren Lei s Pride Now grants Refresh level 2 - Banded Plate of Verei-Te Doubled chance of resistance + Lo Ren Cuirass Now grants Study Prey level 2 - Mantis Plate Doubled Pierce Resistance, added 25 Bleeding resistance - Flame Skin Also increases Burn damage, doubled Retalitation damage - Jade Breastplate now has 108 armor like the rest of the set, doubled Pierce Resistance - Trojan Cuirass Doubled Strength, DA and %Armor bonuses + Gildanthar Now grants Heart of Oak level 4 - Breastplate of the Firewalker Always retaliates (whole set) - Thracian Cuirass Bolt Trap skill level raised to level 6 - Apple Bearer s Mail Added 11% Physical Resistance (whole set) - Brinne s Redemption Protection vs Undead is now in % - Breastplate of the Sphinx Doubled all values - Breastplate of Xanthus Now also increases Frostburn and Electrical Burn Damage, Retaliation x10 - Chu s Quiver Doubled Pierce Resistance and Pierce Damage bonus - Fu Xi s Armored Chest Added 70% Bleeding Resistance - Rogue Cover Doubled Health bonus and Defensive Ability - Hunter s Armor Doubled Health bonus and Defensive Ability - Warrior s Plate Doubled Health bonus, now 6% chance of physical resistance - Cuirass of Retribution Pierce Retaliation x4 - Lifeshroud Added 70% Vitality resistance - Armor of the Burning Blade Also increases Burn Damage, doubled DA - Armor of Khephuris Also increases Electrical Burn Damage, doubled DA and retaliation + Soulshield Chiton Now grants Spirit Ward level 4 - Tylderon s Breastplate Now also increases Burn Damage + Takeshi s Kimono Now grants Trance of Convalescence level 5 - Huo Qubing s Cuirass Added 30 Fire, Pierce and Bleeding Resistances - Assasin s Harness Doubled Health bonus, skill bonus and Defensive Ability - Tracker s Armor Doubled Health bonus, skill bonus and Defensive Ability - Bone Breastplate Doubled Skill bonus and Elemental Resistance - Crystalline Armor Retaliation chance raised to 50%, skill bonus to +3 - Armor of the Crimson Guard Retaliation Damage x4, Heat Shield level raised to 5 - Vestment of Thom the Mad Speed bonus x3 - Horus Refuge Doubled Elemental Damage bonus - Minoxian Armor Gives +2 to both masteries, always retaliates - Conqueror s Plate Doubled Health bonus, now 12% chance of physical resistance, now grants +2 to both skills - Pelt of the Nemean Lion Adds +4 to Strength of the Pack, doubled attribute bonuses - Armor of Anubis Doubled Poison Resistance and Retaliation chance - Shroud of Eirene Now also increases Frostburn damage - Abyssal Plate Chance of Resistance x3 UNIQUE ROBES ------------ - Ephor s Garb Also increases Burn Damage - Augur s Drape Doubled Intelligence - Archon s Chiton Doubled Lightning Resistance and DA - Fire Blossom Also increases Burn Damage - Vest of the Wandering Goat Replaced Confusion Resistance with Chance to Confuse - Pythia s Vestment Doubled Elemental Resistance - Robes of Erebus Doubled Pierce Resistance - Vestment of the Malign Spirits Doubled Retaliation Chance - Darkseer Doubled skill bonuses - Pyromancer s Robe Doubled Fire Resistance - Adept s Mantle Doubled Damage Resistance - Galesong Also increases Frostburn and Electrical Burn damage - Shei-Do s Robes of Insight Grant +3 to Trance of Empathy - Robe of Storms Also increases Electrical Burn Damage - Raiment of Logos Elemental Damage x3 - Archmage s Mantle Doubled Damage Resistance - Feng Xao s Meditation Robes Added 100 Vitality Resistance - Battlemage Added an extra 200 Defensive Ability (whole set) - Pluto s Doubled recharge reduction (whole set) - Cloak of Zoroaster Chance of Damage Resistance x3 UNIQUE ARMGUARDS ---------------- - Chaosbane Added 20% Vitality Resistance - Bracers of the Firewalker Also increase Burn Damage, always retaliates - Jade Bracers Doubled Poison Resistance - Harmony The Frail Removed static intelligence requirement - Robes of Erebus Doubled Bleeding Resistance - Apple Bearer s Bracers Added 11% Physical Resistance (whole set), doubled Attack Speed bonus - Warden s Armguard Doubled Poison Resistance, added 17% Cold Resistance - Bracers of Troy Doubled DA and Attack Speed bonus - Fu Xi s Shackle Doubled Damage bonus + Shadow s Touch Effect always triggers, grants Vitality Damage to pets - Bracers of the Sphinx Doubled all values - Bracers of the Tempest Also increase Cold, Frostburn and Electric Burn Damage, doubled speed bonus - Assassin s Bracers Grant +3 to both skills - Bone Bracers Doubled Cold Resistance and skill bonus - Crystalline Retaliation chance raised to 50%, skill bonus raised to +3, doubled Attack Speed - Ordu Arm-guard Added 30% Attack Speed + Menelaus Grip Now grants Ensnare level 4 - Alexander s Bracer Doubled Pierce Resistance, OA and DA - Conqueror s Bracers Now consistently gives 40% block (instead of 4%) + Bracers of the Nemean Lion Grant Physical Damage to pets UNIQUE BRACELETS ---------------- - Glowing Bangle Also increases Burn Damage - Deathcuffs Doubled Resistances - Hierophant s Winding Also increases Electrical Burn, doubled Lightning Damage, Thunderclap level raised to 8 + Bone Bracelet Now grants Vitality Damage to pets - Crystal Bracelet Also increases Frostburn Damage, added 30 Cold Resistance, grants +3 to Freezing Blast - Druid s Bracelet Doubled all values - Pyromancer s Bracelet Also increases Burn Damage, doubled Energy Cost Reduction and skill bonus - Scholar s Bangle Doubled Requirement Reduction, less Energy Reserved x10 - Bracelet of Illumination Also increases Burn and Electric Burn Damage, intelligence bonus is now 20% - Bracelet of Pain Retaliation chance x3 - Bracelets of Storms Also increase Lightning, Frostburn and Electric Burn Damage, doubled skill bonus - Umbral Cuffs Leech Resistances x3, also buffs Vitality Damage, raised skill bonus to +3 + Elementalist s Wrap Now simply gives +25% Elemental Damage, grants Elemental Damage buff to pets - Dreamweaver s Coil Added -15% recharge - Battlemage Bracers Added an extra 200 Defensive Ability (whole set), also affects Cast Speed - Nathus Bane Also increases Frostburn Damage - Lethargy Doubled chance of Retaliation - Coil of resilience Now grants 10 flat Life and Mana Regeneration rather than +20% - Permafrost Bracelet Fixed slow effect, added 10% chance of 3 second Freeze - Dragon s Breath Alos increases Burn Damage, damage modifier chances x3, grants +2 to Flame Arch + Black Pearl Bracelet Now grants a health and armor bonus to pets - Truesilver Bracelet Doubled attribute bonuses + Senbi s Clasp Now grants Poison Gas Bomb level 10 - Pluto s Doubled recharge reduction (whole set) - Twisted Coil of the Parasite Doubled Life and Energy Leech - Bracelets of Aman Da Alos increases Burn Damage, now grants Spellbreaker level 6 UNIQUE GREAVES -------------- - Ramses Greaves Fixed Fire Resistance and doubled chance - Obsidian Greaves Doubled Defensive Ability and Damage Resistance - Greaves of Marathon Level requirement raised to 10 - Lazarus Greaves Added chance of Lightning Retaliation (same as Bracers) - Mantis Stride Doubled Chance to Dodge - Jade Greaves Doubled Poison Resistance - Babylonian Greaves Now give an extra 100 Offensive Ability - Greaves of Troy +100 DA, Doubled Movement Speed bonus - Apple Bearer s Greaves Added 11% Physical Resistance (whole set) and 11% Movement Speed - Shade Stalkers Added 20 Cold and Lightning Resistance - Warden s Greaves Doubled Dexterity bonus, Regeneration and DA - Greaves of the Firewalker Also increase Burn Damage, always retaliate - Sphinx Doubled resistance, Health bonus and Chance to Dodge - Warrior s Buskin Now grants +2 to Ardor - Shadow s Flight Added 15% Elemental Resistance - Fu Xi s Bindings Increased Poison bonus to 50% - Greaves of the Tempest now have 180 armor like the rest of the set, doubled Movement Speed bonus - Shadow s Flight greaves now have 180 armor like the rest of the set - Blackbeard s Booties Raised Level Requirement to 45 - Speed of the Wild Now gives +1 to Nature mastery (like the rest of the set) - Murkcrawlers Fixed Poison Resistance + Nebuchadnezzar s Greaves Also increase Burn Damage, fixed Stun Resistance, grant Trance of Wrath level 2 - Harbinger s Greaves Added 40% Vitality Resistance - Crystalline Greaves Retaliation chance raised to 50%, doubled speed bonus, skill bonus raised to +3 - Bone Greaves Doubled Fire Resistance and skill bonus - Conqueror s Buskin Doubled chance of physical resistance, now gives +2 to Ardor and Dodge Attack - Greaves of the Nemean Lion Now also grant 80% Trap resistance - Hunter s Leg Guard Added 25 Bleeding Resistance - Tracker s Leg Guard Added 36 Bleeding Resistance - Alexander s Bracer Doubled Pierce Resistance and Chance to Dodge - Assassin s Cover Now grants +3 to both skills - Barbarian s Spiked Greaves Fixed run speed bonus UNIQUE LEGWRAPS --------------- - Necromancer s Leggings Added 10% Vitality Resistance - Seerwraps Doubled Intelligence Bonus - Wraps of Erebus Doubled Poison Resistance - Dreamweaver s Leggings Doubled all values except skill bonus - Adept s Leggings Added 30% Poison Resistance - Archmage s Leggings Added 50% Poison Resistance - Battlemage Greaves Added an extra 200 Defensive Ability (whole set) - Chthonic Legwraps Also increase Burn Damage, now slows Attack Speed instead of inflicting -x Damage Reduction - Legguards of the Flameborn Also increase Burn Damage - Pluton s Wraps Doubled recharge reduction (whole set), Protection vs Demons/Undead is now % UNIQUE SHIELDS -------------- - Shield of the Royal Guard Grants +2 to Ancestral Horn - Mystic s Shield Retaliation Damages x3 - Thutmose s Buckler Doubled Pierce Resistance and Retaliation Damage - Stonewall Chance to Stun (on shield attack) x3 - Earthen Barrier Briar Ward level raised to 5 - Babylonian Shield Now gives an extra 100 Defensive Ability, doubled extra Block Chance, Physical bonus is now % - Frozen Buckler Now also affects Frostburn Damage - Sacred Crescent Shield Chance of Damage x3 - Shield of Balance Raised Reflection Chance to 50% - Heron s Gear Grants +2 to Rapid Construction - Scaled Serpent Shield Grants +2 to Toxin Distillation + Frostguard Now has a 5% chance to cast Freezing Blast on melee hit - Flowing Shield of the Euphrates Doubled Cooldown Reduction, Less Mana Reserved x10 - Jericho Reduced shield requirement reduction, other reductions increased to 20% - Volatile Shield Increased chance of retaliation to 25%, doubled Elemental effect - Moon Disc Elemental Damage bonus x3 - Mentuhotep s Shield Adrenaline level raised to 8 - Shield of Apis the Bull Fixed Stun Resistance (now 50%) - Essence Guard Doubled Leech Resistances - Shield of the Cobra Now does ist damage over 3 seconds, doubled Poison Resistance + Leatherskin Shield Now gives +1 to all skills in Hunting Mastery - Shield of Permathryn Doubled Protection vs Insectoids - Shield of the Hideous Visage Consolidated attack effects into a 50% chance of inflicting one of them + Eidolon Shell Now has a 2% chance to Summon Outsider upon being hit - Sun Disc Doubled Fire bonuses and damages, also increases Burn Damage - Alexander s Pelta Added 40 Reduction to Poison and Bleeding Durations, doubled DA + Abyssal Shield Now grants level 8 Flame Surge - The Greg Increased Health/Energy Regeneration to 10 - Scale of the Black Dragon Increased Rinf of Flame level to 6 - Aionios Lowered resistances from 80% to 60% each - Achilles Shield Shield Smash level increased to 8, tripled OA and DA, block bonus raised to 20% - Athena s Mirrored Shield Doubled Damage Reflection - Golden Shield of Pelaron Doubled Recharge and Energy Cost reductions, Energy Regeneration x10 - Hades Aspis Added +25% Vitality Damage - Hector s Shimmering Shield Fixed Stun resistance - Hephaestus Molten Shield Added 50-70 Fire Damage (shield attack) - Shield of the Fiery Legion Added 80% Vitality Resistance - Wall of the Damned Vision of Death level raised to 6, Reflection damage x3 - Fixed damage on Crest of Taurus and Hera s shield UNIQUE SWORDS ------------- - Patroclus Shortblade Doubled resistances - Cleopatra s Short Sword Now does its Poison Damage over 3 seconds - Marduk s Rage Added 25% Damage Reduction for 3s (existed without duration), doubled chance of +% Physical - Teslos Lightning damage bonus increased to 150%, added +25% Damage vs Devices - Yin Doubled VQ, doubled Life Leech bonus, added 10% Life Reduction - Yang Doubled AQ, added 20 Life Leech over 1 second - Wing Chun s Tear Doubled Elemental Resistance and Movement Speed bonus - Juque Chance to Dodge x3 - Spartan s Wit Added +25% Physical modifier - Katharsos Doubled Vitality Damage - The Reckoning Chance of +% Physical and Damage vs Demons x5 - Ammit s Fang Doubled Energy Burn - Bite of Anubis Does ist Poison damage over 3s - Blade of Ishtar Doubled chance of Reduced Damage - Ether Blade Added 25-28 Vitality damage, +25% Damage vs Magical - Oath Breaker Doubled proc chance - Sword of the Zhou Proc chance x4 + Chang-Kuo Lau s Steel Blur Grants 30% chance to perform a Double Slash, +2 to Flurry of Knives - Fu Xi s Tail Consolidated Poisons into 15% chance of 6-222 over 3 seconds, doubled chance of Stun or Fear - Fu Xi s Tail Replaced 5 Piercing Damage with 5% Life Reduction - Lindane Doubled Damage vs Insectoids. Item skill does its Poison damage over 3 seconds. - Despair Doubled Vitality Decay - Prophecy Also gives +2 to Psionic Touch - Sword of Damocles Added autocast to Thunder Clap, proc chance x3 - Griefmaker Doubled Pierce Ratio - Huo Qubing s Ceremonial Blade Added 7% Life Reduction - Silence Energy Burn x5, added 40-60 Electrical Burn Damage to proc + Amen-Ra s Magebane Added chance to cast level 8 Spellbreaker on attack - Thunderbolt Grants +3 to Static Charge - Mindrazor Doubled proc chance - Plissken Armor Reduction x3 - Stymphalian Talon Set bleeding duration to 3s, varies damage 100-200% instead - Theseus Inheritance Doubled Physical modifier + Thyestes Scheme Now grants level 4 Lethal Strike - Lord Seth s Chaos Blade Vitality Damage x3, doubled Mind Control duration - Sword of Eternal Darkness Chances to cause Fumbling and Sleep x3 - Drakaina Now does ist Poison Damage over 3 seconds, added 120 Burn Damage over 3 seconds UNIQUE AXES ----------- - Obsidian Crescent Added 5% Life reduction - Brain Cleave Energy Burn x3 - Frostbite Also increases Frostburn Damage, added Frostburn to Freeze effect - Thresher Addded +75% Damage vs Plants - Mikros Increased base speed, replaced Elemental Resistance with Elemental Damage (like Mesos and Megalos) - Mikros Doubled Elemental Damage, expanded +% Physical to +% Total, 20% Damage vs Insectoids - Adranis Grants +2 to Temporal Flux + Chi You s Siphon Now grants level 3 Life Drain - Creeping Death Now does its Poison Damage over 3 seconds, +2 to Ravages of Time - Mesos Doubled Elemental Damage, expanded +% Physical to +% Total, 27% Damage vs Insectoids - Axe of Lesbos Doubled Damage Resistance, +1 to Accelerated Growth - Shadowbane Replaced Vitality Damage with 17% Life Reduction - Age Axe Doubled damages caused by proc + Snowblind Increases Frostburn Damage, doubled Cold Damage, added chance of level 3 Flash Powder on melee hit - Megalos Doubled Elemental Damage, expanded +% Physical to +% Total, 33% Damage vs Insectoids - Minoan Fire-Axe Also increases Burn, doubled Burn Damage maximum - The Monkey King s Greed Doubled Leech maxima - Lypikouri Doubled Bleeding Damage + Pangu s Axe Also increases Electrical Burn Damage, doubled Lightning Damage, +1 to Nature and Earth skills + Zaghnal Now has a Pierce Ratio of 30%, grants level 7 Calculated Strike - Atropos Assistant Chance to proc +10% - Enkidu s Stand Chance of Fire Damage x3, +2 to Strength of the Pack - Gaia s Revenge 20% Pierce Ratio, racial bonus damage is now % - Torment 10% Pierce Ratio, Doubled Physical and Speed bonuses - Theogenes Onslaught Gives +2 to Onslaught - Cerberus Bite Now does its Bleeding Damage over 3 seconds - Scylla Always leeches, doubled Slow effect - Charybdis Doubled Slow effect - Axe of Tereus Always slows - Hiemal Decapitator Also increases Frostburn, does 25-35 Frostburn Damage over 1 second + Key of Elysium Now has a chance to summon Ancestors when attacking with it - Acheron s Touch Cold Vitality Damage x3, Disruption chance x5 - Phoenix Also increases Burn Damage, Burn Damage maximum x3 - Persephone s Caress Also increases Frostburn Damage - Pytho Now does ist Poison Damage over 3 seconds UNIQUE CLUBS ------------ - Bristlebash Added 10% Damage vs Beasts - Plague Feast Now does ist Poison Damage over 3 seconds - Ramses Scepter Now does its Poison and Burn Damages over 3 seconds - Lycergus Wisdom Doubled Requirement Reductions - Widowmaker Added 2s of Stun to damage proc, +1 to Poison Gas Bomb - Lei Gong s Winged Mace Added 8-56 Electrical Burn Damage over 4 seconds - Shatterbone Doubled chance of +% Physical, Armor Reduction x3 - Blackrock Mallet Also increases Burn Damage, doubled proc chance, +2 to Molten Rock - The Foreman Added damage variance to Vitaity Decay + Doom Herald Now grants level 5 Deathchill Aura - Warden s Wrath Now does its Poison Damage over 3 seconds - Cerberus Bone Now does its Poison Damage over 3 seconds, doubled proc chance - Sorrowbringer Now does its DoT over 3 seconds, increased proc chance to 15% - Scepter of the Sphinx Added 5-13% Life reduction - Kalar s Convincer Increased proc chance to 15%, +2 to Iron Will - Surge of the Tempest Also increases DoT, increased proc chance to 11%, doubled Lightning Damage - Blight Now does its Poison Damage over 3 seconds, +2 to Susceptibility + Hammer of the Sun Also increases Burn Damage, replaced Heat Shield with new Sunlight skill - Arcadion Judgment Doubled chance of Confusion and Energy Cost Reduction - Skullcrusher Added +2 to Crushing Blow - Shadesong Is no longer part of the Umbral Raiment set. Proc chance x10, 15% chance for 240-270 bleeding - Lykaion Malleus Also increases Electrcal Burn Damage - Demeter s Sorrow Doubled Cold Damage, +2 to Freezing Blast - Truncheon of Malice Doubled Vitality Damage + Sapros the Corrupter Poison duration reduced to 3 seconds, now bestows a -25% Health malus - Coven Nex Doubled Proc Chance - Prometheus Gift Now does 1-3x Burn Damage over 3 seconds, also increases Burn Damage, autocast on aura - Hand of Hephaestus Alos increases Burn Damage - Horn of Tiamat Now does its Bleeding Damage over 3 seconds + Orion s Mace Now inflicts and buffs Elemental Damage rather than single elements, grants level 6 Psionic Touch + Iris Grants level 2 Distortion Field UNIQUE SPEARS ------------- - Fire Spike Also increases Burn Damage + Shadowsting Doubled Vitality Damage, grants level 2 Phantom Strike - Shiverblood Attack speed is now correctly shown as "slow", added 9-15 Frostburn Damage over 3 seconds - Hoe of Destruction Plague level increased to 5 - Desert s Kiss Doubled Fire Resistance - The Eviscerator Added 50% variance to Bleeding, +2 to Open Wound - Babylonian Spear Now gives an extra 100 Offensive Ability, 7% chance of 110% Life Reduction - Spear of Argo Now affects total speed, +50% Damage vs Constructs - Nu Ba s Nagamaki Doubled proc chance, replaced Freeze with Petrify, +2 to Wildfire + Hu Hai s Pride Vitality Damage x3, grants level 5 War Wind - Qin Zi Ying s Lance Piercing bonus x3, doubled OA and DA - Apple Bearer s Spear Added 11% Physical Resistance (whole set), 20% chance of 50% Life Reduction - Soul Spike Added 15% Life Reduction - Icefire Pike +1 to Flame Surge and Heart of Frost - Nubian Spear Now has a variable Pierce Ratio of 30-60% - Anendjib s Spear Added 7% chance of 150 Bleeding Damage - Defiler Now does all of its Poison Damage as DoT over 3 seconds, auto-casts Plague on attacks + Herod s Reach Now grants level 1 Take Down - Penetrating Spear of Ko k Bi Added variance to Bleeding, +1 to Blade Honing - Horsemaster s Pike Doubled Slow effect, added 15% Run Speed - Spear of Renenutet +2 to Regrowth - Monk s Spade Chance to dodge x4, +2 to Trance of Empathy and Tranquility of Water - Raptor Added variance to Bleeding Damage - Amazonian Spear Now does its Poison Damage over 3 seconds, +2 to Overgrowth and Find Cover - Scorpion s Tail Now does its Poison Damage over 3 seconds - Fei Lian s Galespear Lightning Damage x3, also increases Electrical Burn + Sacred Spear of Nephthys Doubled Life Reduction, +1 to all Spirit skills - Hector s Spear Doubled all values except skills - Alexander s Spear Now does 50% more Bleeding Damage and over 3 seconds, doubled OA - Ares Wrath Chance of +% Physical x3 + Blood of Ouranos Grants new skill that summons a Melia - Achilles Spear Armor Reduction x3 - Kwan Yin s Final Mercy Elemental Damage and Life Reduction x4, changed +% Physical to +% Total - Reach of Helios Chance of Fire Damage x3, Damage vs. Demons is now in % - Soulflay Fork Now always causes Disruption - Phorkos Trident Also increases Frostburn Damage + The Last Emperor Now grants level 5 War Wind + Spear of the Dryads Does its Poison Damage over 3 seconds, +2 to all Nature skills UNIQUE BOWS ----------- - Metal Punch +2 to Calculated Strike - Chillwind Also increases Frostburn Damage, added frost arrow effect - Storm Strike Added lightning arrow effect - Horns of Cyprus Replaced (useless) Offensive Ability modifier with +40 DA - Turquoise Bow Does 75% Poison Damage but over 3 seconds, added poison arrow effect - Bow of the Nile Added 6-12 Burn damage over 3 seconds, added fire arrow effect - Tendon Ripper Removed OA, increased proc chance to 20% - Scythian Touch Doubled proc chance - Cupid s Bow Increased Mind Control duration by 4s - Jade Bow Does its Poison Damage over 3 seconds, removed OA, added poison arrow effect - Barrage Attack Speed bonus x3 - Hyksos Compound Bow Removed OA, doubled projectile speed bonus, added 20% Chance to Pierce - Iaculus Does 75% Poison Damage but over 3 seconds, added poison arrow effect + Shadowrath Now grants level 4 Spirit Ward - Bow of the Lampades Does its Poison Damage over 3 seconds, added poison arrow effect - Dreadwind Doubled Vitality Damage - Jeweled Bow Vitality Damage x3, +100% Damage vs Magical - Spectral Warbow Removed OA, always does Cold Damage - Medjay Bow Replaced OA with DA - Froststorm Doubled Lightning damage, added frost arrow effect - Bow of Sa Djed Doubled Chance to Dodge, added 50% Damage vs Insectoids - Suanmi Doubled Burn Damage, also increases Burn Damage, added fire arrow effect - Emperor s Gift Removed OA, increased DA to 150 - Ordu Composite Bow Doubled chance of Volley - Deathblossom Added 10% chance of 125 Bleeding Damage, +3 to Mortal Wound - Borealis Also increases Electrical Burn, proc chance x3, added 27-30 Lightning Damage, added lightning effect - Khamsin Proc chances x3 + Neith s Bow of the Sun Added fire arrow effect, chance to self-cast Sunlight on melee hit + Zhu Rong s Firebow Removed OA, doubled Fire Damage, also increases Burn, added fire effect, +1 to Earth skills - Apollo s Curved Bow Removed OA, added 20% chance to pierce, added fire arrow effect - Astrapi Also increases Electrical Burn, added lightning arrow effect - Serpent Whisper Does its Poison Damage over 3 seconds, added poison arrow effect + Helios Fury Also increases Burn Damage, added fire arrow effect, now generates a free Ring of Flame - Bow of Herakles Does 75% Poison Damage but over 3 seconds - Nemesis Recurve Removed OA, does double Poison Damage over 3 seconds, proc chances x3 - Meerkwood Bow Grants level 8 Briar Ward - Qin Warbow Replaced OA with DA, added +70% Damage vs Constructs - Painweaver Removed OA, proc chances x3 - Chthonian Needler Speed bonus x3, added variance to Bleeding - Bladestring Removed OA, doubled DA, added 30% chance of 190 Physical Retaliation - Sybaris Removed OA, doubled Resistance Reduction, added +70% Damage vs Insectoids UNIQUE STAVES ------------- - Glowing Rod Also increases Burn Damage, doubled Retaliation chance - Shepherds Crook Also increases Frostburn Damage - Necromancer s Staff Chance of Life reduction x3, changed base damage to Vitality, 30 Damage vs Undead - Elafros Also increases Electrical Burn Damage, +2 to Thunderball and Concussive Blast - Ochetos Staff Also increases Frostburn Damage, +2 to Drain Life - Pharaoh s Standard Also increases Burn Damage, added 10% Cooldown Reduction - Siphon Also increases Electrical Burn Damage - Staff of the Falcon Also increases Electrical Burn Damage, added 10 Pierce Damage, 10% Damage vs Beasts - Staff of Kheprer Also increases Frostburn Damage, 30% Protection vs Insectoids + Spectral Rod Now boosts all elements, changed base damage to Elemental - Fulminator Electrical Burn Damage duration increased to 4 seconds + Staff of Nabukhuthnusar Also increases Burn Damage, grants level 1 Colossus Form + Guan Yin s Healing Rod Regrowth level increased to 5, changed base damage to 200% as Poison over 3 seconds - Scepter of Erebus Doubled Elemental Damage modifier, 20% Protection vs Demons + Kirin Changed base damage to 133% as Vitality - Spirochaete Reduced Poison Duration to 3 seconds, also increases Frostburn Damage, changed projectile effect - Seer s Staff Double Elemental Damage and DA, +2 to Premonition - Delysid Also increases Lightning Damage, increased damage modifier by +10% + Druid s Staff Reduced Poison Duration to 3 seconds, grants Physical Damage to pets - Ironwood Staff Also increases Frostburn Damage, +4 to Iron Will - Ilektrismos Also increases Electrical Burn Damage - Emberseal Also increases Burn Damage - Blastos Fotia Also increases Burn Damage + Shivas Companion Grants Elemental Damage to pets - Hoarfrost Also increases Frostburn Damage - Rod of Storms Also increases Frostburn and Electrical Burn Damage - Summoner s Rod Also increases Burn Damage - Apophis Serpent Now does 300-500 Poison Damage over 3 seconds, removed Lightning damage, changed projectile + Azi Dahak s Staff Also increases Burn Damage, grants Vitality Damage to pets - Sould Quencher Replaced +50% Life Leech with 60 Life Leech per second, doubled Mana Leech - Dreamweaver s Rod Doubled Total Damage modifier - Heka Staff Changed base damage to 150 Elemental, 30% Protection vs Magical - Rod of the Ancients Also increases Electrical Burn Damage, DA x5, always retaliates - Archon s Judgement Added 100-160 Electrical Burn Damage over 4 seconds - Gera s Walking Stick Grants +2 to Ravages of Time + The Gatekeeper Reduced Fire Damage by 50%, does 120-240 Poison Damage over 3 seconds, grants Ternion level 6 - Shikigami Also increases Frostburn and Electrical Burn Damage - Lei Kun s Gnarled Staff +3 to Reflection - Staff of the Cosmos Replaced OA with DA + Moros Nyx Changed base damage to 133% as Vitality, boosts all damages, grants Vitality Damage to pets - Eye of Osiris Also increases Burn Damage - Scepter of Carnus Removed OA, added 136-216 Electrical Burn Damage over 4 seconds, doubled damage modifier - Kuan Ti s Sorrow Removed OA, doubled DA - Riddle of the Sphinx Vitality Damage x3 - Hades Scepter Also increases Burn Damage + Caduceus Also increases Electrical Burn Damage, +1 to Rogue skills - Fingerbone of Boreas Also increases Frostburn Damage - Praxidikae Replaced base and Vitality damage with 299-308 Vitality, 40% Protection vs Undead + Sakur-Aba Now reduces damage by 25%, chance to cast level 9 Distortion Wave on attack UNIQUE RINGS ------------ - Storm Eye Also increases Electric Burn Damage - Brimstone Also increases Burn Damage - Cartouche Ring Halved cast speed bonus - Prostasia Energy Shield level raised to 4 - The Fragile Doubled Physical Damage Reduction - Living Band Doubled all values, added 30% Protection vs Plants - Jade Band Consolidated single elements into Elemental Resistance value - Memnon s Signet Doubled Offensive Ability and Attack Speed bonuses - Signet of Hope Added 20% Vitality Resistance - Crystal Ring Also increases Frostburn Damage, added 30% Cold Resistance, grants +2 to Heart of Frost - Asphodel Band Increased Regenerations to 5 per second - Reflection Doubled Damage Reflection - Ordu Thumb Ring Armor Reduction x4, Attack Speed bonus x3 - Seal of the High Priest Doubled Energy Reserved and Energy Cost reductions + Star Stone Now grants a Meteor skill instead of Ring of Flame - Crest of MuRong Now classified as Legendary - Alke Doubled Strength bonuses, skill bonus raised to +3 - Timaios Doubled Health bonuses, skill bonus raised to +3 - Mark of the Overlord Chance of Resistance x3, Energy Absroption x3 - Mark of Ares Doubled chance and amount of Physical Damage bonus + Black Pearl Ring Doubled Elemental Resistance, grants Elemental Damage to pets - Chiron s Loop Ensnare level raised to 5, doubled DA - Arbruring Doubled Electrical Burn Damage and skill bonuses, added +30% Vitality Damage - Seal of Hephaestus Also increases Burn Damage, Heat Shield level turned up to 11 - Band of Souls Doubled chance to retaliate, added 80% Vitality resistance - Star of Elysium Doubled Poison and Bleeding Damage bonuses UNIQUE AMULETS -------------- - Moonclaw Blade Honing level raised to 3 - Frostmoon Also increases Frostburn Damage - Venom Heart Now does its damage over 3 seconds, grants +2 to Stinging Nettle - Lotus Blossom Doubled resistance and proc chance - Lode Stone Doubled values except Experience bonus - Orb of the Fallen Now gives 15% Str and Int instead of flat values - Song of the Siren Doubled defensive proc chance and Mind Control duration - Tibetan Necklace Also increases Frostburn Damage + Crystal Totem Also increases Frostburn Damage, added skill that freezes and slows ranged attackers - Serenity Regenerations increased to 10 + Amaranthine Grants Herbal Remedy level 1 - Eye of Flame Also increases Burn Damage - Bronze Heart of Talos (not Talus) Doubled health bonus to +40% - The Ixion Stone Doubled speed bonus and chance to dodge + Black Pearl Pendant Doubled Health bonus, Gives 20% Total Damage and 20% Life Leech to pets - Polydegmon Doubled all values, fixed itemcost setting and level requirement stat ARTEFACTS --------- - Fixed poison damage boosts on numerous artefacts - Molten Orb Also increases Burn Damage - Amber Flask Doubled Defensive Ability - Pale Moon Also increases Electrical Burn Damage, added 42 energy drain over 3 seconds - Shroud of Eternal Night Removed 40 energy drain over 2 seconds - Touch of the Fool Energy Cost Reduction x3 - Leafsong Doubled Poison Resistance - Skyfire Pendant Doubled %Lightning bonus, also increases Electrical Burn Damage + Razor Claw Grants Physical Damage to pets - Cinderbolt Also increases Burn Damage, 12% Pierce resistance - Soul Shiver Reduced Damage to Life by 4%, increased Vitality Damage - Bloodrage Bleeding modifier x3 - Sunstone Also increases Burn Damage, +1 to Ring of Flame + Spirit Blight Adds Vitality Damage to pets - Earthen Talisman Also increases Burn Damage - Summoner s Totem Also increases Burn Damage, +1 to Core Dweller - Nexus of Insanity Doubled Damage bonus - Raven s Shadow Doubled Reflection - Tongue of Flame Increases all Elemental Damage - Silver Heart Also increases Frostburn and Electrical Burn Damage - Eye of the Heavens Also increases Frostburn and Electrical Burn Damage, ability is now an active spell - Fury of the Ages Also increases Burn Damage, doubled Pierce Resistance - Effigy of Skyfire Also increases Electrical Burn Damage - Dragontongue Also increases Burn Damage - Heart of Earth Also increases Burn Damage, added 5 Health Regeneration per second - Arcane Mirror Doubled Reflection of item and triggered ability + Conqueror s Mark Gives +200 Health and 10% speed to pets - Crosier of Osiris Soul Drain is now an active skill with a 120 second cooldown - Poseidon s Net Also increases Frostburn and Electrical Burn Damage - Demeter s Bounty Now comes with a 5 meter radius - Might of Hephaestus Iron Fist is now an active skill with a 120 second cooldown - Thoth s Glory Now includes 100% Trap Resistance - Eye of Ra Also increases Burn Damage, does Burn damage - Lyre of Apollo Doubled chance of Disruption, also dodges melee attacks SCROLLS ------- - Changed Scroll color from olive (now used for MIs) to light blue - Archmage s Fury Fixed -%recharge and -%energy cost on Legendary version - Breaking Wheel Added 100% Physical Damage and 100% Bleeding Damage over 3 seconds - Necromancer Increased number of Skeletons to 6
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【登録タグ AbsurdityNeigh EastNewSound M miko エレクトリックヘリテージ 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; 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visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*