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https://w.atwiki.jp/vocaloidenglishlyric/pages/1187.html
【Tags Gumi K Takanon tI】 Original Music title キミ想い、片想い English music title I Love You, It s My Unrequited Love / I Think of You, I m in One-sided Love Romaji music title Kimi Omoi, Kataomoi Music Lyrics written, Voice edited by タカノン (Takanon) Music arranged by タカノン (Takanon) Singer(s) Gumi (Megpoid) Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): "Actually, there is a girl I like." You told me casually, after we finally became closer friends. "So am I just a friend?" is the question written on my face, but I try my hardest not to be discerned by you. "Actually, I really like you." I can t bring myself to say it out loud. I don t want to do something insensible and then get hated by you. There s a subtle distance between us, and the time seems to have stopped. However, I cannot abruptly bring myself to hate you. Judging from your expression as you walk next to me, I guess you must be thinking about that girl and smiling from it. No longer able to keep looking at your happy face, I slowed down my pace. I walked behind you to one side at an angle of about 30 degrees. Unable to see each other s facial expression, we kept our respective positions. I don t know anymore. I don t know. I don t know what I should do. There s no answer. Where will my insuppressible emotions escape? My thoughts for you are unrequited, but I don t want to give up yet. Was I the only one who thought the distance between our love had shrunk? But since I don t want you to hate me, and I want to stay around you, I locked away my feelings and said, "I ll be rooting for you!" Should I stop liking you already? Although we finally became closer, I could still feel some distance between us. We were so close and yet so distant. Should I just stop seeing you? But I am unable to sort out my own feelings. Around midnight, you called me "I need some advice from you." said you, without knowing my true feelings. "If only you understand a girl s heart better, maybe your love will work out?" Of course, there s no way I can just bluntly tell you that. I don t know. I don t know. I don t know what I should do. There s no answer. Where will my insuppressible emotions escape? My thoughts for you are unrequited, but I don t want to give up yet. Was I the only one who thought the distance between our love had shrunk? I don t know. I don t know. I don t know if I should still like you. We have met each other, but will my feelings be returned in the near future? My thoughts for you are unrequited, but that s fine, for I want us to stay friends at least. But it s all like a dream. I wish one day you d become aware of my feelings. But since I don t want you to hate me, and I want to stay around you, I locked away my feelings and said, "I m sure everything will turn out fine!" Romaji lyrics (transliterated by animeyay): "jitsu wa suki na ko ga iru n da" yatto saikin nakayoku natta kimi wa sou oshiete kureta watashi wa tada no tomodachi na no ka tte hyoujou ni desou ni natte satoraretaku wa nakute "jitsu wa suki na no kimi no koto ga" sonna no ieru wake nai kuuki yomenai koto shite kirawaretaku wa nai bimyou na kyorikan tomatta ka no you na jikan demo kyuu ni kirai ni nante narenai wa tonari aruku kimi no kao wa kitto ano ko no koto kangaete ka niya tsuichatte te mite rarenakute hohaba chijimeta naname ushiro yaku sanjuudo hyoujou mienai misenai pojishon kiipu shita mou wakannai wakannai yo watashi dou shitara ii ka wakannai yo kotae nante nai osaekirenai watashi no kimochi wa doko e yuku no? kimi omoi kataomoi kono omoi mada akirametakunai yatto kyori chijimatta koi to omotte ta no wa watashi dake na no? demo kirawaretaku nai kara kimi no chikaku ni itai kara watashi no kimochi kagi kaketa "ouen shite ru yo" tte koe kaketa mou suki de iru no yameyou ka na? yatto saikin nakayoku natta no ni kekkateki ni wa kyori kanjiru koto ni natta chikakute tooi no hanareta hou ga ii no? demo watashi kimochi no seiri tsukanai wa yonaka, kimi kara no chakushin "chotto soudan ni notte" to ka watashi no ki mo shiranaide "motto onnagokoro wakaru you ni nattara sono koi mo kanau ka mo ne?" nante mochiron ieru wake nai desho wakannai wakannai yo watashi dou shitara ii ka wakannai yo kotae nante nai osaekirenai watashi no kimochi wa doko e yuku no? kimi omoi kataomoi kono omoi mada akirametakunai yatto kyori chijimatta koi to omotte ta no wa watashi dake na no? wakannai wakannai yo watashi mada suki de ii ka wakannai yo surechigai chikai mirai watashi no kimochi mukuwareru hi wa kuru no? kimi omoi kataomoi kore de ii tsunagatte itai kara demo yume mitai sukoshi kurai itsuka kizuite hoshii na kono omoi mada kirawaretakunai kara kimi no tonari ni itai kara watashi no kimochi kagi kaketa "umaku iku yo, kitto" tte koe kaketa []
https://w.atwiki.jp/touhoukashi/pages/4949.html
【登録タグ AbsurdityNeigh EastNewSound M miko エレクトリックヘリテージ 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/3921.html
【登録タグ 709sec. H NANA HOLIC III Nana Takahashi SOUND HOLIC 恋色マスタースパーク 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/bemanilyrics/pages/864.html
All My Love / kors k feat.ЯIRE words ЯIRE music arrangement kors k Can you feelings stop tonight Can you feel the beat of my heart This is burning deep inside Listen honey keep in mind Seek the power in your flows Believe in yourself like a rose Just try to reach Couse you never know Baby, dance in your soul Come on and make your body moving on Take your chances just right now Can you hold me all night long And you find it, all my love Come on and make your body move go on Take your chances right now Grovin sound of the night You will find all my love
https://w.atwiki.jp/j8w0yz/pages/30.html
Title B.j. Thomas - Raindrops Keep Falling On My Head lyrics Artist B.j. Thomas Lyrics Raindrops are falling on my head and just like the guy who s feet are too big for his bed, nothing seems to fit those, raindrops are falling on my head,they keep falling so I just did me some talking to the sun, and I said I didn t like the way he got things done, sleeping on the job those, raindrops are falling on my head they keep falling But there s one thing, I know the blues they sent to greet me won t defeat me. It won t be long till happiness steps up to greet me Raindrops keep falling on my head but that doesn t mean my eyes will soon be turning red. Crying s not for me, cause I m never gonna stop the rain by complaining because I m free nothing s worrying me It won t be long till happiness steps up to greet me Raindrops keep falling on my head but that doesn t mean my eyes will soon be turning red crying s not for me Cause I m never gonna stop the rain by complaining because I m free Nothing s worrying me
https://w.atwiki.jp/titanquest/pages/905.html
GENERAL GAME MECHANICS GRAPHICS EFFECTS SOUNDS TEXTS MODDING QUESTS ENEMIES ENEMY SKILLS A.I. PETS AND ALLIES SHRINES EARTH MASTERY HUNTING MASTERY ROGUE MASTERY STORM MASTERY DEFENSE MASTERY WARFARE MASTERY SPIRIT MASTERY NATURE MASTERY DREAM MASTERY ITEMS GENERAL ITEM DROPS CHESTS SHOPS SETS RELICS CHARMS AFFIXES MONSTER ITEMS UNIQUE HELMETS UNIQUE CIRCLETS UNIQUE ARMOR UNIQUE ROBES UNIQUE ARMGUARDS UNIQUE BRACELETS UNIQUE GREAVES UNIQUE LEGWRAPS UNIQUE SHIELDS UNIQUE SWORDS UNIQUE AXES UNIQUE CLUBS UNIQUE SPEARS UNIQUE BOWS UNIQUE STAVES UNIQUE RINGS UNIQUE AMULETS ARTEFACTS SCROLLS ========================================== Titan Quest Anniversary Edition - Full Log by THQ Nordic ========================================== Legend "+" Added feature or improvement. "-" Bug fix, change or removal. GENERAL ------- + Merged TQ and IT into one standalone game - Fixed the "Slow Cast Bug" once and for all - Fixed lags caused by Tower of Judgement and Crystaline Stellae scripts + Optimized world loading to minimize pauses and edited specifically problematic areas - Reduced background saving when picking items below "rare" quality - Reduced lag caused by AI failing to find a path - Further performance improvements + Stash and Transfer area item files now use relative paths - Doubled size of caravan stash + Added key to pick up nearby gold, relics and potions (auto pickup) - Removed GameSpy implementation + Added new multiplayer and lobby system + Implemented NAT Traversal and NAT Proxy Connectivity Layer + Added support for Steam friend invites + Added voice chat for multiplayer parties + Added Steam Achievements + Added Steam Trading Cards GAME MECHANICS -------------- + Bleeding Damage now increases by 10% per 50 dexterity + Poison damages now increase by 10% per 50 dexterity + Physical DoT now increases by 10% per 50 intelligence + Vitality Decay Damage increases by 10% per 50 intelligence + Life Leech and Mana Leech increase by 2.5% per player level + Pirecing damage now depends less heavily on Strength and more on Dexterity + Physical damage from abilities and item bonuses now scales with Strength (10% per 65) + Pierce damage from abilities and item bonuses now scales with Dexterity (10% per 100) + All Retaliation Damages now scale with character level - Defensive Ability greatly exceeding the attacker s Offensive Ability yields diminishing returns + Dodging now caps at 80% + Projectile Dodging now caps at 80% + Cooldown Reduction now caps at 80% + Less Damage from Race effects now cap at 80% - Special resistances against % Life Reduction and Mana Burn Damage can no longer be reduced - Attribute points now yield 40 Health or Energy per invested point + Elemental Damage % bonuses now also boost fire, cold and lightning DoTs - Fixed interferences between DoT resistances and DoT duration reductions - Fixed passive weapon/shield attack skills not working when granted by an item - Fixed an exploit that let characters reclaim one gravestone twice + Increased Potion stack limit to 25 + Increased Scroll stack limit to 10 + Difficulty resistance penalties now also apply to Bleeding and Vitality - Increased enemy health bonuses with difficulty, and with more players in the game - Increased the number of extra monsters spawning with additional players - Enemies move and attack 5% / 10% faster in Epic and Legendary difficulty - Enemies inflict 5% / 10% more damage in Epic and Legendary difficulty - Player run speed was increased by about 10% + Players receive 10% / 20% extra experience in Epic and Legendary difficulty GRAPHICS -------- - Fixed main menu on resolutions bigger than HD + Added support for 1280x720 resolution + Increased camera zoom ranges - Implemented shader renderer improvements + Added new shadow mapping technique + Added menu option for UI scaling + Added menu option for UI style selection + Added a new default UI design + Health and Energy bars in the classic UI are now 50% wider - Life Leech resistance no longer adds to the Vitality Resistance stat - Energy Leech effects no longer factor into the DPS estimate - Secondary resistance stats no longer display numbers above the resistance cap + Added (dynamic) cooldown display to skill tooltips - Changed main menu screen to an updated version of the original TQ look - Updated loading screen art - Adjusted position of mastery description window + Redesigned Knossos labyrinth minimap EFFECTS ------- - Added missing AoE explosion effects for Lightning, Cold and Elemental staff projectiles + Improved look of Elemental staff projectiles (and adjusted speed) + Added several new effects to player skills (see below) + Added arrow effects to several unique bows (see below) + Added damage effects for Energy Burn and Vitality Decay + Added a Mana Burn damage indication effect + Improved Siege Walker grenade effects + Reduced delays on Earthfury spell projectiles + Adjusted size of Dragonian Reflection effect - The aura effects of Onslaught are a bit more transparent - Adjusted sizes of Heat Shield, Storm Shield and Wraith Shell effects + Added a glow effect to enemy Blood Pact aura - Fixed wave effects on Apollo s Lyre skill - Improved chain effect of Regrowth - Dissemination - Monster lightning auras now display an activation effect - Fixed wave effect on Cerberus Roar - Fixed effect on Nightmare s Hypnotic Gaze + Improved Megalesios Statue effects + Improved Dark Obelisk effects - Fixed death effects of several enemies and bosses + Added more vibration effects SOUNDS ------ - Fixed excessive Satyr grunts - Fixed excessive Maenad screaming - Fixed sound selection bug that resulted in some never being played + Changed Scatter Shot fragment hit sound - Reduced redundant Mana/Life Leech sounds - Reduced sound volume on Nightmare s Psionic Beam - Various unique helmets now make helmet instead of circlet sounds - Centaur helmets now make leathery sounds - Cloth headgear now makes cloth sounds - Fixed block sound of Phrygian Shield - Fixed sounds on Jackalman and Satyr armbands - Fixed missing water drop sounds of all Act 4 bows - Fixed sound on Anouran Chain Heal skill - Fixed sound on Empusa Freeze skill - Fixed sound on Limos Consume Life skill - Fixed sound on Lost Souls Life Drain Ward - Fixed sound on Act 4 heroes Frenzy skill - Fixed sounds on Arcane Mirror s triggered ability + Gave Dragonian Reflection a distinct sound effect + Added sounds for the Nymph s Overgrowth skill + Added sound for Core Dwellers walking through water TEXTS ----- - Fixed a number of typos and inconsistencies in stats, item names and quest texts + Adjusted the names of some damage types and other variables for clarification - Fixed some mistranslations and wrong item genders in German and Russian - Amended missing translations for complete localization in 11 languages MODDING ------- + Removed all database record modification restrictions from loaded mods - Fixed chhanges to Act 4 quests not being registered in loaded mods - Fixed a bug that would delete custom skills and items upon entering a new difficulty in a Custom Quest mod + Added support for "Bounce Mods", which are now recognized by the game and the MP lobby + Integrated Steam Workshop into the game and added a Steam Workshop Tool + Merged all TQ records into the IT database + Created 20+ uniquely named proxies in side locations throughout the world + Passive skills can now have Damage Absorption as an ability + Enabled dbr-based modding of the Main Menu s lights, music and sounds + Enabled advanced modding of HUD elements and the HUD style list - Fixed issue of existing characters being unable to use added stash space + Charon s Oar mesh can now be used for staves - Updated Templates with the new caps and other functions QUESTS ------ - Hades Generals Quest reward now works properly - Stygian Lurker Quest reward now works properly - Reward for "News of Treasure" quest now always corresponds to difficulty - Greaves rewarded for Epic quests now have proper suffixes - Athens Catacombs Can now award unique amulets on Normal difficulty - Terracottas Shields get shield affixes instead of spear affixes - Plight of the Nile Farmers Correctly awards rigid carapace charms now - Rhodos The lighthouse worker now wears greaves instead of "creaves" - Admetus in ToJ now has higher level chests (rare not golden) - Reaching Elysium can now award Glorybringer - The Melinoe Captain guards a quest chest rather than a generic one - Odysseus Fixes to ballista shot and wall + Quest items are now a different hue of purple to distinguish them from legendaries + Loading a character into the game for the first time will now retroactively fix missed or changed quest rewards (Affects Maousoleum, Stygian Lurker and Hades Generals rewards, as well as the new Yeti pet bonus) ENEMIES ------- - Heroes and Bosses now have 75/80/85% and 85/90/95% resistance against % Life Reduction - Heroes and Bosses now have 50/60/70% and 70/80/90% resistance against Mana Burn Damage - Undead now absorb 70% Poison damage (on all difficulties) rather than having a resistance - Traps and constructs now absorb 80% Poison damage (on all difficulties) rather than having a resistance - Ghosts now absorb 60% Physical and Piercing damage (on all difficulties) rather than having resistances - All hero monsters now have mediocre "hero" resistances instead of either having none or sharing those of bosses - Natural Machine and Undead immunities to Fear, Bleeding, etc. cannot be removed - Enemy Sleep, Slow and %Life resistances now increase with difficulty like all others - Enemy Electric Burn and Vitality Duration damages now increase with difficulty like all others - Fixed mesh-ralated projectile targeting issues on multiple enemies and pets - Fixed a lot of monsters being unable to flee when feared - Increased the health of some weak quest monsters, especially in Act 1 Epic and Legendary + Satyrs now run slightly faster in Epic and Legendary - Crabs are now classed as Insectoids (in accordance with the "Bane of the Karkinos" set) - Traps are no longer immune to nets or freezing - Supplemented several referenced but missing monster spawn lists - Fixed a few typos and inconsistencies in monster spawn lists + Made (unlinked) Formicid captains appear in the Formicids lair - Corrected some Machae Archer spawns in ToJ Hades Palace - Fixed Djinn Blood Sisters appearing in only 1% of all games + Gave Dactyls heroic loot and XP rewards - Doubled the health of skeletal Revenants and all non-hero Tropical Arachnos - Inceased health of Tomb Rot monsters by 400% - Added chances to deflect projectiles to Giant Turtles and Guardian Statues + Ascacophi received some projectile resistance - Sandwraiths can no longer be confused by too many projectiles - Cerberus poison clouds are now also "Beast" type - The Cyclops brothers now carry weapons corresponding to the current difficulty - General Ptch k k ath is now a pale formicid like his peers - General Yrr tik is now a non-pale formicid hero (with proper loot) - Inzu is now a Demon like his fellow Dune Raiders - Odontotyranni (beasts) no longer drop Demon s Blood charms - Polyphemus had his freeze resistance values fixed - Shadowstalker hero "Sehr tunkah" no longer freezes when casting an ability - Roughneck (Turtle) stopped casting Heart of Oak all day - Sildor Barbnet (Centaur) is no longer small - Scorpos heroes now have proper health pools - Swapped the names of Gorgon Profaners and Geomancers + Eurynomi are more colorful + Skeletons can be female + Added new alert animations to various enemies - Enabled unused death animations on various heroes + Added Ant Lion hero + Improved looks of Centaur heroes - Fixed missing level 43 version of Prince Ch kik t (Arachnos hero) - Common Arachnoi may now use spears + Added Hyena hero - Added spawn chances for Nesis Fleshmender (Satyr hero) - Added spawn chances for Sehr tunkah (Shadowstalker hero) - Added spawn chances for Ratman Sappers - Slightly reduced early Monstrous Boar spawns + Added Champion and Hero spawns to some side quest monster groups + Lysia Spellbreaker (Maenad hero) now spawns and has the right name - Fixed low health of Zombie heroes + Nkruma the Enslaved (Zombie Hero) was reworked, no longer a copy of Reshef + Huang Fay the Unclean (Zombie Hero) was reworked, no longer a copy of Reshef + Added two new Zombie heroes + Fesil the Quick (Ratman Hero) was reworked, no longer a copy of Wheedletongue + Sinnet Patchfur (Ratman Hero) was reworked, no longer a copy of Wheedletongue + Added a second Minotaur hero - Xaktil Etherweb now has the right name + Added Orthrus hero + Nexeu, Doomed Prophet (Mummy hero) was reworked, no longer a copy of Hanif the Cruel + Senusnet Mal (Mummy hero) was reworked, no longer a copy of Hanif the Cruel + Added two new Mummy heroes + Added Eurynomus hero + Added a second Shadowstalker hero - Fixed tiny weapons on Scorpos heroes + Errak Bonecarver (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail + Sartt Soulrender (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail + Added a Reptilian hero + Added a Jackalman archer hero - Adjusted attack speeds of Reptilian Overseers and Jackalman archers + Common Dune Raiders learned to dodge attacks + Najja the Parched (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad + The Faceless One (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad + Added two new Dune Raider heroes + Reworked all Desert Hag heroes, no longer just copies of Sandqueen Masika + Sandqueen Masika is now a boss + Melchior Bloodhand (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn + Mehrdad Coralskin (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn - Cenon the Stormborn is now immune to fire (not really p) - Tweaked Ichtian Bonecaster AI Life Drain AoE attack + Added Neanderthal Shaman hero + Korat Bearkin (Neanderthal hero) was reworked, no longer a copy of Grom + Raghd Bloatworm (Djinn Hero) was reworked, no longer a copy of Adara the Lovely + Adara the Lovely (Djinn Hero) also learned some extra skills + Sargoth Manbane (Dragonian hero) was reworked, no longer a copy of Tarthon Na Arak + Vort the Red (Dragonian hero) is now red and also no longer a copy of Tarthon Na Arak + Added two non-sorcerer Dragonian heroes - Improved Anouran sight range + Added a special Dark Obelisk + Added Saberlion hero + Added Crypt Worm hero + Added a new hidden boss ENEMY SKILLS ------------ + Act 1-3 breath attacks are now all based on waves rather than projectiles - Monster and Boss skill damage values were adjusted to compensate for the new phys/pierce scaling - Damage of enemy Life Leech and Mana Leech skills was adjusted to the new damage scaling + Some heroes and bosses now have a cleaving melee attack + Mounted Dune Raiders and Minotaur Lords have more distinct cast animations - Troglodyte Stonegrinders now use their Cold Enchantment skill - Dark Obelisk Strength of minion souls now corresponds to their level - Desert Hags Fixed Barrage upgrade for their Flamesurge skill - Gigantes can now buff themselves and others (i.e. activate their auras) - Ichthian Bonecasters now correctly use Energy Drain - Mulgor Flamespear now uses Flaming Earthfury - Neanderthal Shamans Fixed Torrent upgrade for their Iceshard skill + Maenad Alchemists use their Regrowth skill - All skeleton Frostmagi now cast their Ice Shards + The Flaming Boarman now casts Flaming Earthfury at long range - Lowered the Minotaur Lord s Earthfury damage adjusted projectile + Neb Khemi can now cast Circle of Power - The Jackal Shaman in Khufu s Pyramid now uses his Stoneform skill + Medusa s Petrification skill now has a hit effect, and does petrification instead of stun damage - Fixed delays on poison cloud chest-traps - Removed mana reserved from monster lightning buff - Added Life Leech component to Melinoe Blood Drain spells - Fixed Poison enchantment on Letha (Harpy Hero) - Fixed Wraith Shell skill on Akiiki (Jackalman Hero) - Fixed Skeleton Mages Fireball spell - Fixed Ratman Sappers Bomb spell - Fixed values on Aktaios fireball + Scorpos now use their pincers in combat + All Reptilians now have a bite attack - Fixed Reptilian tail and shield attacks - Fixed animation freezing on Reptilian mages A.I. ---- - Tweaked A.I. of all player pets (some fixes, generally more aggressive) - Improved enemy pet summoning behavior + Birds are now likely to move upon being hit - Wild animals pursue for longer + Centaurs with bows now move out of melee + Non-undead mages keep away from melee more and have a chance to target players over pets + Harpies and Sandwings tend to fly away when hurt + Bosses in open spaces have more flexible leashes - Ranged ghosts are more elusive - Flying enemies roam around more - Gorgon Queens are more likely to help each other - Ranged heroes and quest monsters generally act smarter PETS AND ALLIES --------------- + All pets now receive health boosts as a quest reward during Act 3. Difficulty buffs were adjusted respectively + Pet difficulty buffs give give some damage through extra str and int rather than just high +% to damages + Added adequate Epic and Legendary character levels for all pets (at +30 and +50) - Bolt Traps are no longer "monsters" and now receive pet scaling and pet gear bonuses + Bolt Trap base damage was doubled while rate of fire was halved to balance for the above - Bolt Traps are less likely to ignore enemies, and vice versa - Sylvan Nymph now also casts Overgrowth on other pets + Sylvan Nymph arrows now convey status effects and flat damage bonuses (e.g. from pet items) - Sylvan Nymph damage now scales correctly beyond level 18 - Ancestral Warriors now display their correct levels at 16-20 - Briar Ward health now increases in Epic and Legendary difficulties - Core Dweller AI behavior now corresponds to its orders - Core Dweller now casts Provoke in normal and aggressive stance - Liche King can now use Arcane Blast at levels 1-4 - Liche King s Sould Blight now has a sound and new hit effect - Liche King now shares general Undead resistances + Outsider now has a pet icon and can be given orders - Outsider s Storm Surge buff is displayed in the UI - Outsider s attack damage now increases past level 15 - Pets no longer hate egyptian obelisks - Increased the distance at which converted monsters teleport to the player - Elysian Archers can now use damage bonuses on their arrows - Athens spearmen now carry spears - Fixed life times, invisibility, animations and slow effect of summoned enemy spider webs + Legendary rings and amulets can now drop with a rare 6th tier of pet bonuses SHRINES ------- - Combat Marker Fixed poison damage buff - Health Shrine Fixed a few properties being associated with wrong acts - Fixed typos in many Shrine activation effects - Combat, Frostbite and Thorn Shrine buffs now also affect the respective player s pets ======================= PLAYER SKILLS ======================= EARTH MASTERY ------------- Earth Enchantment + Now also increases Burn Damage + Radius increases by 10% per additional level - Unified all non-trance aura cooldowns to 4 seconds Volativity + Now also increases Burn Damage + Also increases Physical Damage (half as much) Heat Shield - Now aborbs a percentage of Fire Damage for 100 seconds Stoneform - Rock effect time now equal immobility/protection time - Grants an extra 3 Life Regernation per additional level - Life Regeneration starts at 10 Stoneform ~ Molten Rock - Inflicts an extra 3 Fire Retaliation Damage per additional level + Also adjusted time and added new effects Core Dweller ~ Wildfire - Now does Burn Damage per second rather than Fire every second Volcanic Orb - Increased radius by 0.5m (to 3m) Volcanic Orb ~ Conflagration - Increased radius by 1m (to 4m) - Increased Burn Damage by 150% Volcanic Orb ~ Fragmentation - Reduced radii by 1m (to 2m) - Changed fragment explosion effects to better represent the AoE Ring of Flame + Added new effect that better represents the radius - Increased damage by 50% - Changed Mana Cost per second to 20% of damage inflicted Ring of Flame ~ Soften Metal + Causes % OA Reduction instead of x Reduced Physical Damage - Changed Mana Cost per second to 20% of damage inflicted Flame Surge - Added new animation, slightly increased range, adjusted cast distance + Enemies hit have their Defensive Ability reduced by a percentage for 3 seconds Flame Surge ~ Barrage - Increased Burn Damage by 100%, with a +-50% variance - Reduces Flame Surge base cooldown by 0.6 seconds per level (zero cooldown at level 10) instead of % + Reduces Flame Surge mana cost according to the skill s description Flame Surge ~ Flame Arch - Adds more Fire Damage (half of Flame Surge s numbers) rather than increasing Fire by a percentage + Adds a 5% chance for 1 second of fear HUNTING MASTERY --------------- Scatter Shot Arrows + Now do 80% of their damage as Bleeding over 3 seconds Gouge - Increased Bleeding Damage by 50% Take Down ~ Eviscerate - Increased Bleeding Damage by 150% |Considering the amount of enemies that are immune to Bleeding effects, they deserve a buff even with dex scaling. Study Prey ~ Flush Out - Now also lowers Bleeding Resistance Wood Lore - Now gives 30+32/level DA instead of % increases Ensnare - Reduces DA by 300 instead of 33% - Removed (periodic) pierce damage - Increased duration gains with higher levels + Stopped net from turning with the target Ensnare ~ Barbed Netting - Increased Bleeding DPS by 50% - Made bleeding time correspond to net time - Lowered initial damage by 15 but inflicts an extra 3 per level Monster Lure - Increased size - Reduced health by 33% - Reduced anger generation outside of Provoke radius - Fixed projectile targeting + Added death sound death effect Monster Lure ~ Detonate - Added a sound + Made the skill one 6m radius explosion with a new effect - Added an extra 100% Fire Damage and 100% Physical Damage + Added 1s of Stun + Added difficulty-based damage multiplier ROGUE MASTERY ------------- Envenom Weapon - Now does its damage over 3 seconds instead of 6 Envenom Weapon ~ Toxin Distillation - Switched +% Poison and +%Duration buff values Envenom Weapon ~ Mandrake - Halved chance of confusion Poison Gas Bomb - Does 33% more Poison Damage and over 4 seconds Poison Gas Bomb ~ Shrapnel - Does 33% more Bleeding Damage and over 4 seconds Open Wound - Adds an extra 12 Bleeding over 3 seconds per level Calculated Strike + Empowered arrows pierce through all targets Calculated Strike ~ Lucky Hit - Activation chance increased to 44% - Physical Damage increased by 100% and does an extra 6 per level - Pierce Damage modifier increased by 20% per level - Now does 100% increased Bleeding Damage and over 3 seconds Lethal Strike ~ Mortal Wound - Damage numbers for levels 11 12 are now consistent with the rest Lay Trap / Improved Fire Mechanism - Moved the extra health from IFM into the base skill (also +100, at +5 per level) Lay Trap ~ Rapid Construction - Now scales correctly at levels 11 12 - Cooldown is reduced by 1 second per level instead of using -%recharge Disarm Traps - Now also works against Constructs - Bonus damage now scales from +20% to +240% - Damage reduction now scales from 10% to 80% Throwing Knives + Cooldown is reduced by 0.4 seconds per level - Chance to pierce was set to 10% Throwing Knives ~ Flurry of Knives - Increased energy cost by 200% - Halved +% Pierce Damage bonus STORM MASTERY ------------- Storm Nimbus - Increased Cold Damage by 50% + Now grants half of ist basic effect to all pets Storm Nimbus ~ Heart of Frost + Now also increases Frostburn Damage Storm Nimbus ~ Static Charge + Now also increases Electrical Burn Damage Energy Shield - Now aborbs a percentage of Cold and Lightning Damage for 100 seconds Energy Shield ~ Reflection - Added values for levels 11 12 - Increased base chance to reflect from 5% to 25% - Doubled the amount of damage reflected Thunderball - Increased Lightning Damage by 100% - Initial maximum damage lowered by 30 in favor of a +3 per level increase + Reduces Defensive Ability by 25% for the duration of the stun Thunderball ~ Concussive Blast - Increased Lightning Damage by 100% Freezing Blast - Lowered Damage Absorption to 70% + Frozen enemies have -100 Physical Resistance (Absorption still applies) + Radius increases by an extra 0.1m per level - Does Frostburn Damage instead of Cold Damage every second Storm Wisp ~ Eye of the Storm - Removed redundant damage protection info Spell Breaker + Added new effect fixed sound - Projectile now hits instantly and thus more reliably - Now does 10 Physical Damage per level (+50% to Magical) rather than +15 to Magical Spell Breaker ~ Spell Shock + Now inflicts some Electrical Burn Damage for the duration of the Disruption DEFENSE MASTERY --------------- Colossus Form - Now has a +%Life modifier instead of giving +x Life Battle Awareness - Increased Defensive Ability bonus by 150% Battle Awareness ~ Iron Will - Added resistances against Sleep and Conversion of pets - Lowered initial value to 20% Batter ~ Rend Armor - Increased Armor Reduction by 200% Rally - Increased initial heal by 200%, minus 300 + Added new cast effect Adrenaline - Duration now scales from 10s to 17.5s Quick Recovery - Block Recovery Time Reduction lowered to 25-81% Shield Charge - Improved animation Pulverize - Reduced physical damage by 50% Shield Smash - Now reduces DA by 50% on all levels + Added physical damage equal to that of Disable + Added individual player animations Concussive Blow - Stun modifier returns increase with each level + Now also works with axes WARFARE MASTERY --------------- Battle Standard ~ Triumph - The debuff now works as intended Tumult - Now does its Bleeding Damage over 3 seconds Cross Cut - Now does 50% more Bleeding Damage over 3 seconds Duel Wield + Adds 10 Physical Damage to both hits Weapon Training - Now gives 30+32/level OA instead of % increases War Wind - Damage range expanded from -28% to +49% War Wind ~ Lacerate - Now does its Bleeding Damage over 3 seconds - Corrected skill description Battle Rage - OA Bonus reduced to 33% - Adds 2 extra physical damage per level Battle Rage ~ Crushing Blow - Adds 8-11 extra physical damage per level Battle Rage ~ Counter-Attack - Increased Retaliation Damage by 200% Onslaught - Corrected skill description - Lowered physical damage bonus to compensate for the skill doubling the effect + Now also increases arrow speed by 15-114% Onslaught ~ Hamstring - Halved %DA reduction values to compensate for Onslaught doubling their effect War Horn ~ Doom Horn - Armor Reduction increased by 100% SPIRIT MASTERY -------------- Deathchill Aura- Ravages of Time - Replaced (dysfunctional) physical/pierce reduction with % damage reduction. Death Ward - Adjusted health gains to increase exponentially (up to 990) + Now also grants 3 seconds of Damage Absorption, increasing with level Enslave Spirit + Cooldown is shortened by 9 seconds with every level - Lowered Duration gains per level by 1-2 seconds Dark Covenant + Added new activation effect - Augmented aura effect with one corresponding to the icon Spirit Ward - Adds an extra 1% protection from Undead per level + Added new activation effect - Improved aura effect Spirit Ward ~ Spirit Bane - Damage to Undead now scales from +20% to +119% Liche King + Improved animations and death effect - Generally tweaked skill use + Added new Soul Blight explosion effect Liche King ~ Death Nova - Fixed 60s delay time (per enemy) before being used - Adds an extra 1% Life Reduction per level - Improved Sound Liche King ~ Arcane Blast - Mana cost reduced by 67% + Projectiles carry all damage bonuses Life Drain - Adds an extra 10 Vitality Damage per level Summon Outsider - Reduction to Enemy s Health on Ether Strike now scales with level, from 30-49% Vision of Death - Changed Damage Reduction from absolute to % based + Chance to Fumble was expanded to include ranged attacks - Made Chance to Fumble durations scale along with Damage Reduction duration Circle of Power + Now spawns a Spirit Totem with a 6m aura - Does no more damage to Undead - 60 second cooldown + Grants +100% Vitality Damage + Grants +100% Life Leech + Reduces Recharge times by 15-60% + Reduces Energy Cost by 15-60% + Increases Casting Speed by 15-60% + Added new effects - Updated description Ternion Attack - Now modifies all damage types on the projectiles Ternion Attack ~ Arcane Lore - Mana cost increases by 1 per level rather than 0.5 NATURE MASTERY -------------- Plague - Now does regular Poison damage rather than Instant Poison Plague ~ Fatigue - Added missing life and damage reduction values for levels 11 12 - Uses Reduced Damage rather than giving a negative Physical Damage bonus Regrowth ~ Dissemination - Slightly adjusted scaling to be congruent with that of Regrowth (at 75%) Sylvan Nymph - Default attack Maximum Damage increases by an extra 2 per level + Default attack %Life Reduction increases by 0.1 per level Sylvan Nymph ~ Overgrowth - Absorption amount now scales from 78 to 873 + Added Mana Costs scaling from 8-53 + Improved effect + Added individual cast animation - Further improved casting behavior Sylvan Nymph ~ Nature s Wrath - Elemental Damage increases by an extra 2 per level Heart of Oak ~ Tranquility of Water - Activation chance increased to 9% per skill level Regrowth ~ Accelerated Growth - Cooldown reduction now scales from 18% to 80% + Also reduces base cooldown directly by 0.33 seconds per level Briar Ward - Thorns skill now scales through 20 levels instead of 6 Briar Ward ~ Stinging Nettle - Poison Retaliation increased by 100% Briar Ward ~ Sanctuary - Now reduces Energy Costs (as stated in the description) rather than giving +% Energy Regeneration - Grants 10-32 Life Regeneration rather than giving +% Life Regeneration DREAM MASTERY ------------- Premonition - Gives 15+16/level OA and DA instead of % Distortion Wave - Total slow effect now scales with level from 15%-60% Distortion Wave ~ Chaotic Resonance - Now adds more direct Physical Damage (same amount as the base skill) instead of giving +% Distortion Wave ~ Psionic Immolation - Electrical Burn Damage reduced by 20% Psionic Touch - No longer requires a weapon Psionic Touch ~ Psionic Burn + Now slows enemy movement speed by 9-58% for 4 seconds, increasing with level Phantom Strike ~ Dream Stealer - Physical Damage bonus reduced by 40% Distort Reality ~ Temporal Rift - Electrical Burn Damage reduced by 33% - Petrification duration increases by 0.25 seconds less per level Distortion Field + Added % Damage Absorption at half the amount of the absoulte Absorption Nightmare ~ Hypnotic Gaze + Now also causes 6-50% Reduced Resistances for the duration of the Confusion ==================== ITEM SECTION ==================== ITEMS GENERAL ------------- - Added missing itemlevel stat to many common and monster items - Lowered the damage minimum of non-unique clubs by 7% / 14% in Epic and Legendary mode - Fixed common torso armors being invisible on Satyrs - Common legendary A4 mage armor no longer requires strength - Most staves are now correctly labeled "very slow" - Act 4 armbands all had their cost/requirement classifications fixed - Act 4 cold staves now also slow movement by 30% like those from oher acts - Act 4 shields can now give +2 to Defense in Legendary - Removed a number of abusable test items from "Sandbox" folder ITEM DROPS ---------- - Bloodborn Leggings now drop from Melinoe in all difficulties - Crystal Bracelet drops in Epic Act 2 - Entwined Mark of Calchas can now drop - Fixed legendary loot list to allow all amulets in it to actually drop - Fixed normal greaves and legwraps dropping in Epic - Fixed various unique item drop ranges and fighter/mage classicfication - Huo Qubing s Armguards drop in A4 - Kinslay (MI axe) now drops from Minotaur Lords - Lamia helmet prefixes fixed (now correspond to difficulty) - Lamiae now equip helmets, and loot tables were added for their monster gear - Legendary axes Gaia s Revenge, Heimal Decapitator and Key of Elysium drop in legendary A4 now - Loratian Greaves drop - Meerkwood Bow, Astrapi and Ordu Composite Bow drop in epic A4 now - Megalesios, Talos and the Hydra now drop armgear in Legendary instead of extra headgear - Melinoe Blood Witches and heroes now eqiup helmets - Quest Ichthians around Megara now drop relics according to difficulty - Quest reward weapons are now always of appropriate quality - Revenant Greaves now drop from Gilded Dead, and in the correct tiers - Ronzer s Gift set Both parts can now drop in act 2 Normal - Terracotta Soldiers and Tomb Rots drop the correct potions in higher difficulties - Hades Vortex does not drop rings anymore - Cerberus poison clouds do not drop rings anymore - Added a missing chance for unique spears to many default loottables + Kinslay now also drops from non-boss Minoraur Lords and heroes - Vestment of the Malign Spirits drops more often - Djinn MI armbands drop more often CHESTS ------ - Adjusted some monster group chest levels throughout the game - Fixed sarcophagi loot tables in Egypt - Fixed some "Golden" chests not spawning in monster groups - Fixed some chests missing from Epiales groups - Fixed legendary "Greek" and "Monster" chest loot quality - Improved chest loot on Olympus - Fixed garbled loottables for "Chamberroom" chests - Increased the amount of golden chests found in the Valley of Kings + Added a bonus dye to the Secret Passage chest SHOPS ----- - Satyr merchant at Parnassus now sells appropriate health potions - Delphi Quest merchant now sells the right staves - Knossos smith now sells helmets instead of extra greaves in Epic difficulty - Fayum general merchant now sells legwear - Merchants across Egypt now sell bows in Epic difficulty - Chumbi Valley merchant shields and torso armor qualities adjusted - Merchants in Act 4 Legendary now offer Ice Nova scrolls + Satyr merchant in Parnassus is more friendly ;) SETS ---- + Hector s Spear, Flashing Helm and Shimmering Shield are now a set + Templar s Brain Cage and Armor are now a set + Thoth s Mark and Shadow are now a set + Vest and Clasp of the Pythia are now a set + Achilles Armor, Shield and Spear are now a set + Black Pearl Ring, Pendant and Bracelet are now a set + Jade Clasp, Band and Totem are now a set + Crystal Bracelet, Ring and Totem are now a set + Bracers and Greaves of the Argonauts are now a set - Theban Panoply Doubled Health and DA Bonuses, added 50% Bleeding Resistance at 5 items - Legend of Fu Xi Retaliation Chance increases by 5% with every item, doubled damage bonuses at 5 items - Necromancer s Habiliment Added Poison Resistance in addition to Life Leech Resistance, doubled Life Mana bonus - Oracle s Garments Increased Energy Regeneration to 6/8/10 per second at 2/3/4 items - Ramses Royal Armor Added 4%/8% Life Reduction at 4/5 items - Gladiator s Creed Doubled Physical Resistance bonus, added 50% Bleeding Resistance - Lazarus Armor Doubled DA, added 30% Lightning Retaliation and Electrical Burn bonuses at 4 items - Memnon s Raiment Doubled Life bonuses, added 30% Bleeding Resistance at 3 items, 5% Life Reduction at 4 items - Alexander s Panoply Doubled Life, %Armor, Shield Block and Chance to Dodge, also dodges projectiles - Aspect of the Wild Added 25% Cooldown Reduction at 4 items - Bane of Messina Fixed name, added 7% Damage Converted to Life - Crystalline Array Also increases Frostburn, -60% Cold Resistance but +20% Elemental, 10% Life Reduction at 5 items - Pyromancer s Guard Also increases Burn Damage, now grants Pierce Resistance along with Fire - Firewalker s Suit Also increases Burn Damage, and Fire retaliation damage - Habiliments of the Druid Now grants Elemental Resistance instead of Poison, +50% Poison Damage at 4 items - Warden s Charge Adds 7-14% Life Reduction at 6 items - Umbral Raiment Now includes Soul Quencher (Staff) instead of Shadesong (Club). 7-9% Life reduction at 4 items - Umbral Raiment Grants Vitality along with Lightning Resistance and +%Vitality Damage along with +%Life Leech - Shadowguard Now grants 10 Poison, Bleeding and Life Leech resistance per item, +25%/50% Vitality Damage at 5/6 - Raiment of the Storm Also increases Frostburn and Electrical Burn Damage, also grants Lightning Resistance - Tempest Adds +20% Stun at 3 items and 10/33% Manaburn with 50/100% Damage Ratio at 4 and 5 items - Armor of Troy Added 33% Bleeding Resistance at 2 items - Nemean Lion Hide Doubled Strength bonus, chance of Resistance increased to 15%/20% at 3/4 items - Armor of the Immortal Guard Doubled %Piercing bonus, also dodges projectiles - Safeguard of the Mantis Now affects Total Speed, also dodges projectiles - Labyrinthine Warsuit Grants Stun Resistance along with Pierce Resistance, Shield Block x3 - Pride of the Jade Palace Added 30% Bleeding Resistance at 4 items, 10% Life Reduction at 5 - Rogue s Cover Doubled Life and Dodge bonuses, also dodges projectiles, also increases Bleeding Damage - Assassin s Cover Doubled Life bonuses, also dodges projectiles, also increases Bleeding Damage - Hunter s Armor Added 24% Bleeding Resistance at 2 items, 24% Pierce Resistance at 4 - Tracker s Armor Added 40% Bleeding Resistance at 2 Items, 40% Pierce Resistance at 4 - Warrior s Panoply Added 20%/40% Bleeding Resistance at 2/3 items, doubled Physical bonus - Conqueror s Panoply Added 30%/60% Bleeding Resistance at 2/3 items, doubled Physical bonus - Adept s Regalia Added 10% Elemental Resistance at 3 Items - Archmage s Regalia Added 15% Elemental Resistance at 3 Items, increased Damage Resistance to 15% - Gebel Tjauti Fixed poison damage set bonus, also increases Bleeding Damage - Panoply of the Moirae Doubled Damage and Resistance bonuses - Vestments of Erebus Added 5/10% Life Reduction at 4/5 items, Life bonus at 5 increased to 520 - Dreamweaver s Regalia The Harbinger Grant 10% less resistances at 5 items - The Ordu Added 8% Life reduction at level 3 - Plouton s Vestments Added 10%/20%/30%/40% Elemental Resistance, doubled Energy Regeneration + Added a new item set that can be acquired by completing quests RELICS CHARMS --------------- + Hermes Sandal (unused Act 1 relic) can now drop - Hermes Sandal Fixed completion bonus on Normal - Generally fixed poison damage buffs on relic charm completion bonuses - Anubis Wrath Fixed completion bonused for fire damage - Anubis Wrath Fixed bitmaps of completed version - Bat Fang Fixed fire damage completion bonus on Normal - Blade of Thanatos Corrected attack speed completion bonuses - Erebus Crystal "resist all" completion bonuses now correspond to difficulty - Fixed missing completion bonuses on Diseased Plumage and Venom Sac - Golden Fleece Fixed -%energy cost - Heracles Might Fixed +% damage and strength bonuses - Raptor Tooth Increased Physical bonus to 20%/30% in Epic/Legendary - Artemis Bowstring Added Projectile Speed bonuses equal to attack speed bonuses - Peng Claw Adjusted Physical Damage maximum of Epic version to 50 - Zeus Thunderbolt Fixed elemental damage completion bonuses - Zeus Thunderbolt Doubled +% Lighting bonus, also increases Electrical Burn Damage - Prometheus Flame Added damage variance, also increases Burn Damage - Chill of Tartaros Increased slow to 21%/27% in Epic/Legendary - Venom Sac Reduced Poison Duration to 3 seconds - Amun-Ra s Glory Added +10% Health and Energy modifiers - Spectral Matter Increased Mana Leech Duration to 3 seconds - Udjat of Horus Increased Armor bonus to 9%/12% in Epic/Legendary - Boar Hide Now grants 15/30/50 Armor in Normal/Epic/Legendary - Yen-Lo-Wang s Bloodleting Saber Claw Bleeding Damage increased to 150-200% - Shen-Nong s Dark Medicine Reduced Poison Duration to 3 seconds and values to 80% of Venom Sac s - Iron Will of Ajax Added Sleep Resistance - Archimedes Mirror Increased Reflection to 100% and chances to 12%/18%/24% - Djed of Osiris Damage vs Undead is now in % - Persephone s Tears Increased Less Damage From Undead to 75/150/225 AFFIXES ------- - Fixed some stats generally not working on affixes (like recharge and energy cost reduction) - Adjusted all affixes and completion bonuses to 3 second Poison Durations - Buffed low-end Damage affixes / completion bonuses - All items in Act 4 now drop with their proper Act 4 affixes rather than Act 3 ones - Adjusted armor suffix randomizer weights - Fixed affix tables on various Epic monster legwear - Fixed mastery affix chances on staves + Staves may now grant +1/+2 to Dream mastery + Spears may now grant +1/+2 to Rogue mastery + Staves can now grant +% Damage vs Undead or Demons - Staves no longer drop with +x Strength suffixes - Maces and Axes no longer drop with +x Intelligence suffixes - Bows no longer drop with Offensive Ability suffixes - Fixed the distribution of prefix/suffix chances for Arachnos MI armor - Fixed too few suffixes appearing on Act 4 shields - Rare Piercing/Bleeding damage prefixes now do less Piercing but grant a %Bleeding bonus - Ritual Prefix No longer affects Undead, doubled/tripled Damage vs Demons and Magical on higher tiers - Mobility impairment resistance suffixes are now rare (green) - Mummy priest, Wraith and Telkine monster gear does not receive fighter affixes anymore - Offensive physical damage suffixes now grant bonus weapon damage instead of +x physical - Stopped normal affixes from appearing on Epic/Legendary equipment - Suffixes of Discipline/Willpower/Fortitude Now also grant Disruption Resistance - Suffixes of Energy/Spirit/Essence/Mana/Power Doubled Mana bonus - Suffixes of Recovery/Rejuvenation/Restoration/Renewal/Regenration Added 2-4 baseline Health Regeneration - Suffixes of Frost/Ice/Rime/Winter Also increase Frostburn Damage - Suffixes of Fire/Flame/Sulfur/Brimstone Also increase Burn Damage - Suffixes of Lightning/Thunder/Storm/Tempest Also increase Electrical Burn Damage - Suffixes of Decay/Corrosion/Dissolution/Ruin Doubled Armor Reduction - Suffixes of Needles/Thorns/Barbs Doubled Pierce Retaliation - Suffixes of Reprisal/Retribution/Vengeance Doubled Life Leech Retaliation + Added/restored defensive affixes Kingly (armor regeneration) and of the Mammoth (+% Life) + Added/restored offensive suffixes of the Siren (mana burn confusion) and of the Betrayer (resistance reduction) MONSTER ITEMS ------------- - Barbarian Greaves / Gogs now properly attach to Troglodyte legs - Overseer s Mantle (Reptilian) gives more levels to Storm Nimbus in Epic and Legendary mode - Overseer s Crest (Reptilian) now correctly buffs Earth Enchantment - Rat s Track greaves give more levels to Art of the Hunt in Epic and Legendary mode - Sorted out some inconsistencies with Gigantes monster gear + Prowler s Cuffs Greaves (Tigerman) Created new textures fitting the torso - Stonebinder s Cuffs now grant 10 Elemental Resistance on all difficulties + Stheno s Widsdom Created normal and legendary versions which now drop from Gorgon archers - Fixed itemlevels of Epic and Legendary MI bows - Bandari s Helm Adjusted dexterity requirement on Epic - Bramblewood Bow (Anouran) Resistance reductions now correspond to difficulty - Batrachos Greaves Now grant +x DA instead of +%DA modifiers - Ceremonial Bracers (Mummy) Rat s Clap now give 10% Attackspeed on normal as well - Dune Raider Harness Removed (negligible) life leech retaliation - Enforcer s gear (Boarman) is now green instead of white - Ethereal Cage (Wraith) Grants 10 energy leech retaliation on every difficulty - Exhumed Headdress (Mummy) Removed stun resistance (property of the MI version) - Yerren Armor and Armbands now grant 20/30/40% Protection vs Beasts - Folg (Trogldyte) Thunderclap skill levels now correspond to difficulty - Porphyrion s Helmet (Gigantes) now drops - Homados (Machae) Attack speed bonus fixed - Hood of the Magi (Satyr) Fixed dex requirement on Legendary (146, not 164) - Ismene s Bracers (Lamia) now have an armor value - Ismene s Helm (Lamia) Fixed poison damage bonus - Mbuti s Advocate (Anouran) Life regeneration now corresponds to difficulty - Outrider s Buckler (Centaur) Adjusted chance of Damage Resistance across difficulties (5% / 7% / 10%) - Outrider s Buckler (Centaur) Removed static dexterity requirmenet - Rancor (Gigantes) Vitality damage now corresponds to difficulty - Scepter of the Liche King Adjusted base damages across difficulties - Scepter of the Liche King Changed the energy regeneration to 1.3 on Epic - Staff of the Magi (Satyr) Changed the energy regeneration to 1.3 on Epic - Schlilsh s Skinner (Anouran) Bleeding damage now corresponds to difficulty - Sentinel s Armbands (Gorgon) now grant +2 to Hunting in Epic - Shaman s gear (Neanderthal) Fixed cooldown reductions - Soldier s Skullplate Myrmigki Crown (Formicid) armor values fixed - Tiger Claw Adjusted OA bonuses - Vagabond s Shirt (Ratman) Fixed doubled dexterity requirement reduction for weapons - Warchief s Leggings (Yerren) now give 20/40/60% protection against Beasts (like other Warchief items) - Deathweaver s Legtip Poison Duration reduced to 3 seconds, added +50% Variance + Added individual colors for regular and infrequent monster items + Monster items, unless broken, now always have at least one affix UNIQUE HELMETS -------------- - Labyrinthine Helmet Doubled Stun Resistance - Obsidian Helm Doubled Lightning and Damage Resistance - Ramses Headdress Doubled Fire Resistance and Fire Retaliation Damage - Shroud of the Night Doubled Dexterity bonus, now also protects from Mana Leech - Babylonian Helm Now gives an extra 100 Offensive Abiity - Crag Doubled chance of Damage Resistance - Lazarus Helm Doubled Defensive Ability, Lightning Retaliation x10 - Imperial Helm Doubled Resistances - Mede Cap Doubled Chance to Dodge - Apple Bearer s Cap Pierce Resistance x3, added 11% Physical Resistance (whole set) - Helm of the Firewalker Doubled Health Regeneration and skill bonus, always retaliates (whole set) - Shrieking Helm Doubled Resistance and Retaliation chance + Memnon s Guard Now grants Rally level 3 - Jade Crested Helm Doubled Pierce Resistance and Chance to Dodge - Druid s Wreath Doubled all values, added 10% Protection vs Beastmen + Trojan Helm Now grants Battle Standard level 1 - Warden s Helm Doubled skill bonuses - Hunter s Helm Tracker s Hood Grant lightning resistance rather than damage (like other items from the sets) - Shadowmeld Doubled all values - Shroud of Shadows Now gives +2 to Nightshade and Mandrake - Ao-Chin s Red Cap Now gives +4 to Soften Metal - Blue War Crown Doubled strength bonus, OA and DA - Helm of the Sphinx Doubled all values + Ptolemy s Crested Helm Now grants Call of the Hunt level 1 - Warrior s Brain Cage Added a 6% chance of 100% Physical Resistance - Athlon Now increases experience by 25% - Chiron s Gaze Regrowth skill increased to level 4 - Conqueror s Brain Cage Added 12% chance of 100% Physical Resistance, now grants +2 to both skills - Assassin s Shroud Now grants +3 to both skills - Helm of the Nemean Lion Now adds +4 to Call of the Wild - Helm of Odysseus Chance of Retaliation increased to 66% - Huo Quibing s Helm Doubled Energy Cost Reduction - Bone Helm Doubled all values - Crystalline Retaliation chance raised to 50%, skill bonus raised to +3, added 40% Damage Reflection - Legionnaire s Visor Added 60% Slow Resistance - Hector s Flashing Helm No longer called "Armor of the Burning Blade". Now requires 520 strength instead of 52. - Hector s Flashing Helm Doubled chance of Damage Resistance UNIQUE CIRCLETS --------------- - Crown of the Elements Always retaliates - Emerald Crown Doubled Retaliation Chance - Chromatic Diadem Reduced resistance bonuses by 7% - Red Crown Doubled Fire Resistance, now also increases Burn Damage - White Crown Now gives an extra 100 Defensive Ability - Crown of Erebus Energy Absorption x3, Regeneration x3 - Crown of Erebus and Dreamweaver s Crown are now of "epic" rarity - Pyromancer s Circlet Now also increases Burn Damage, doubled Fire Resistance and skill bonus - Priest s Hood Regrowth skill increased to level 8 - Umbral Crown Vitality resistance fixed and x3, also buffs Vitality Damage, increased Cascade bonus to +3 - Shadow Veil Added 20% Elemental Resistance, now grants +2 to Ravages of Time - Circlet of Storms Dubled resistances and skill bonus - Hesione s Golden Veil Now simply grants +50% to all Elemental Damage (including the burns) - Gaze of Carnus Added 60% Vitality Damage Resistance - Battlemage Circlet Added an extra 200 Defensive Ability (whole set) - Orpheus Garland Increased Mind Control duration to 15s - Pluto s Crown Doubled Recharge Reduction (whole set) - Tiresias s Guide Less Energy Reserved x10, doubled Intelligence modifier, grants +2 to Mastermind UNIQUE ARMOR ------------ - Heart of the Mountain Now buffs Brimstone rather than Volativity - Theban Cuirass Doubled Fire Resistance and Defensive Ability - Obsidian Breastplate Now has 54 armor like the rest of the set, doubled Lightning and Damage Resistance - Bladeflinger s Armor Doubled Dexterity and Attacks Speed bonuses - Maron s Garment Doubled Armor Value - Ramses Coat Doubled Retaliation Damage - Sandstalker Armor now correctly buffs Study Prey, Poison Resistance x4 - Labyrinthine Cuirass now has 60 armor like the rest of the set - Lazarus Platemail now has 96 armor like the rest of the set, Lightning Retaliation x8 - Huo Quiao Armor Shield Block bonus x3 - Babylonian Armor Now gives an extra 100 Offensive Abiity + Ren Lei s Pride Now grants Refresh level 2 - Banded Plate of Verei-Te Doubled chance of resistance + Lo Ren Cuirass Now grants Study Prey level 2 - Mantis Plate Doubled Pierce Resistance, added 25 Bleeding resistance - Flame Skin Also increases Burn damage, doubled Retalitation damage - Jade Breastplate now has 108 armor like the rest of the set, doubled Pierce Resistance - Trojan Cuirass Doubled Strength, DA and %Armor bonuses + Gildanthar Now grants Heart of Oak level 4 - Breastplate of the Firewalker Always retaliates (whole set) - Thracian Cuirass Bolt Trap skill level raised to level 6 - Apple Bearer s Mail Added 11% Physical Resistance (whole set) - Brinne s Redemption Protection vs Undead is now in % - Breastplate of the Sphinx Doubled all values - Breastplate of Xanthus Now also increases Frostburn and Electrical Burn Damage, Retaliation x10 - Chu s Quiver Doubled Pierce Resistance and Pierce Damage bonus - Fu Xi s Armored Chest Added 70% Bleeding Resistance - Rogue Cover Doubled Health bonus and Defensive Ability - Hunter s Armor Doubled Health bonus and Defensive Ability - Warrior s Plate Doubled Health bonus, now 6% chance of physical resistance - Cuirass of Retribution Pierce Retaliation x4 - Lifeshroud Added 70% Vitality resistance - Armor of the Burning Blade Also increases Burn Damage, doubled DA - Armor of Khephuris Also increases Electrical Burn Damage, doubled DA and retaliation + Soulshield Chiton Now grants Spirit Ward level 4 - Tylderon s Breastplate Now also increases Burn Damage + Takeshi s Kimono Now grants Trance of Convalescence level 5 - Huo Qubing s Cuirass Added 30 Fire, Pierce and Bleeding Resistances - Assasin s Harness Doubled Health bonus, skill bonus and Defensive Ability - Tracker s Armor Doubled Health bonus, skill bonus and Defensive Ability - Bone Breastplate Doubled Skill bonus and Elemental Resistance - Crystalline Armor Retaliation chance raised to 50%, skill bonus to +3 - Armor of the Crimson Guard Retaliation Damage x4, Heat Shield level raised to 5 - Vestment of Thom the Mad Speed bonus x3 - Horus Refuge Doubled Elemental Damage bonus - Minoxian Armor Gives +2 to both masteries, always retaliates - Conqueror s Plate Doubled Health bonus, now 12% chance of physical resistance, now grants +2 to both skills - Pelt of the Nemean Lion Adds +4 to Strength of the Pack, doubled attribute bonuses - Armor of Anubis Doubled Poison Resistance and Retaliation chance - Shroud of Eirene Now also increases Frostburn damage - Abyssal Plate Chance of Resistance x3 UNIQUE ROBES ------------ - Ephor s Garb Also increases Burn Damage - Augur s Drape Doubled Intelligence - Archon s Chiton Doubled Lightning Resistance and DA - Fire Blossom Also increases Burn Damage - Vest of the Wandering Goat Replaced Confusion Resistance with Chance to Confuse - Pythia s Vestment Doubled Elemental Resistance - Robes of Erebus Doubled Pierce Resistance - Vestment of the Malign Spirits Doubled Retaliation Chance - Darkseer Doubled skill bonuses - Pyromancer s Robe Doubled Fire Resistance - Adept s Mantle Doubled Damage Resistance - Galesong Also increases Frostburn and Electrical Burn damage - Shei-Do s Robes of Insight Grant +3 to Trance of Empathy - Robe of Storms Also increases Electrical Burn Damage - Raiment of Logos Elemental Damage x3 - Archmage s Mantle Doubled Damage Resistance - Feng Xao s Meditation Robes Added 100 Vitality Resistance - Battlemage Added an extra 200 Defensive Ability (whole set) - Pluto s Doubled recharge reduction (whole set) - Cloak of Zoroaster Chance of Damage Resistance x3 UNIQUE ARMGUARDS ---------------- - Chaosbane Added 20% Vitality Resistance - Bracers of the Firewalker Also increase Burn Damage, always retaliates - Jade Bracers Doubled Poison Resistance - Harmony The Frail Removed static intelligence requirement - Robes of Erebus Doubled Bleeding Resistance - Apple Bearer s Bracers Added 11% Physical Resistance (whole set), doubled Attack Speed bonus - Warden s Armguard Doubled Poison Resistance, added 17% Cold Resistance - Bracers of Troy Doubled DA and Attack Speed bonus - Fu Xi s Shackle Doubled Damage bonus + Shadow s Touch Effect always triggers, grants Vitality Damage to pets - Bracers of the Sphinx Doubled all values - Bracers of the Tempest Also increase Cold, Frostburn and Electric Burn Damage, doubled speed bonus - Assassin s Bracers Grant +3 to both skills - Bone Bracers Doubled Cold Resistance and skill bonus - Crystalline Retaliation chance raised to 50%, skill bonus raised to +3, doubled Attack Speed - Ordu Arm-guard Added 30% Attack Speed + Menelaus Grip Now grants Ensnare level 4 - Alexander s Bracer Doubled Pierce Resistance, OA and DA - Conqueror s Bracers Now consistently gives 40% block (instead of 4%) + Bracers of the Nemean Lion Grant Physical Damage to pets UNIQUE BRACELETS ---------------- - Glowing Bangle Also increases Burn Damage - Deathcuffs Doubled Resistances - Hierophant s Winding Also increases Electrical Burn, doubled Lightning Damage, Thunderclap level raised to 8 + Bone Bracelet Now grants Vitality Damage to pets - Crystal Bracelet Also increases Frostburn Damage, added 30 Cold Resistance, grants +3 to Freezing Blast - Druid s Bracelet Doubled all values - Pyromancer s Bracelet Also increases Burn Damage, doubled Energy Cost Reduction and skill bonus - Scholar s Bangle Doubled Requirement Reduction, less Energy Reserved x10 - Bracelet of Illumination Also increases Burn and Electric Burn Damage, intelligence bonus is now 20% - Bracelet of Pain Retaliation chance x3 - Bracelets of Storms Also increase Lightning, Frostburn and Electric Burn Damage, doubled skill bonus - Umbral Cuffs Leech Resistances x3, also buffs Vitality Damage, raised skill bonus to +3 + Elementalist s Wrap Now simply gives +25% Elemental Damage, grants Elemental Damage buff to pets - Dreamweaver s Coil Added -15% recharge - Battlemage Bracers Added an extra 200 Defensive Ability (whole set), also affects Cast Speed - Nathus Bane Also increases Frostburn Damage - Lethargy Doubled chance of Retaliation - Coil of resilience Now grants 10 flat Life and Mana Regeneration rather than +20% - Permafrost Bracelet Fixed slow effect, added 10% chance of 3 second Freeze - Dragon s Breath Alos increases Burn Damage, damage modifier chances x3, grants +2 to Flame Arch + Black Pearl Bracelet Now grants a health and armor bonus to pets - Truesilver Bracelet Doubled attribute bonuses + Senbi s Clasp Now grants Poison Gas Bomb level 10 - Pluto s Doubled recharge reduction (whole set) - Twisted Coil of the Parasite Doubled Life and Energy Leech - Bracelets of Aman Da Alos increases Burn Damage, now grants Spellbreaker level 6 UNIQUE GREAVES -------------- - Ramses Greaves Fixed Fire Resistance and doubled chance - Obsidian Greaves Doubled Defensive Ability and Damage Resistance - Greaves of Marathon Level requirement raised to 10 - Lazarus Greaves Added chance of Lightning Retaliation (same as Bracers) - Mantis Stride Doubled Chance to Dodge - Jade Greaves Doubled Poison Resistance - Babylonian Greaves Now give an extra 100 Offensive Ability - Greaves of Troy +100 DA, Doubled Movement Speed bonus - Apple Bearer s Greaves Added 11% Physical Resistance (whole set) and 11% Movement Speed - Shade Stalkers Added 20 Cold and Lightning Resistance - Warden s Greaves Doubled Dexterity bonus, Regeneration and DA - Greaves of the Firewalker Also increase Burn Damage, always retaliate - Sphinx Doubled resistance, Health bonus and Chance to Dodge - Warrior s Buskin Now grants +2 to Ardor - Shadow s Flight Added 15% Elemental Resistance - Fu Xi s Bindings Increased Poison bonus to 50% - Greaves of the Tempest now have 180 armor like the rest of the set, doubled Movement Speed bonus - Shadow s Flight greaves now have 180 armor like the rest of the set - Blackbeard s Booties Raised Level Requirement to 45 - Speed of the Wild Now gives +1 to Nature mastery (like the rest of the set) - Murkcrawlers Fixed Poison Resistance + Nebuchadnezzar s Greaves Also increase Burn Damage, fixed Stun Resistance, grant Trance of Wrath level 2 - Harbinger s Greaves Added 40% Vitality Resistance - Crystalline Greaves Retaliation chance raised to 50%, doubled speed bonus, skill bonus raised to +3 - Bone Greaves Doubled Fire Resistance and skill bonus - Conqueror s Buskin Doubled chance of physical resistance, now gives +2 to Ardor and Dodge Attack - Greaves of the Nemean Lion Now also grant 80% Trap resistance - Hunter s Leg Guard Added 25 Bleeding Resistance - Tracker s Leg Guard Added 36 Bleeding Resistance - Alexander s Bracer Doubled Pierce Resistance and Chance to Dodge - Assassin s Cover Now grants +3 to both skills - Barbarian s Spiked Greaves Fixed run speed bonus UNIQUE LEGWRAPS --------------- - Necromancer s Leggings Added 10% Vitality Resistance - Seerwraps Doubled Intelligence Bonus - Wraps of Erebus Doubled Poison Resistance - Dreamweaver s Leggings Doubled all values except skill bonus - Adept s Leggings Added 30% Poison Resistance - Archmage s Leggings Added 50% Poison Resistance - Battlemage Greaves Added an extra 200 Defensive Ability (whole set) - Chthonic Legwraps Also increase Burn Damage, now slows Attack Speed instead of inflicting -x Damage Reduction - Legguards of the Flameborn Also increase Burn Damage - Pluton s Wraps Doubled recharge reduction (whole set), Protection vs Demons/Undead is now % UNIQUE SHIELDS -------------- - Shield of the Royal Guard Grants +2 to Ancestral Horn - Mystic s Shield Retaliation Damages x3 - Thutmose s Buckler Doubled Pierce Resistance and Retaliation Damage - Stonewall Chance to Stun (on shield attack) x3 - Earthen Barrier Briar Ward level raised to 5 - Babylonian Shield Now gives an extra 100 Defensive Ability, doubled extra Block Chance, Physical bonus is now % - Frozen Buckler Now also affects Frostburn Damage - Sacred Crescent Shield Chance of Damage x3 - Shield of Balance Raised Reflection Chance to 50% - Heron s Gear Grants +2 to Rapid Construction - Scaled Serpent Shield Grants +2 to Toxin Distillation + Frostguard Now has a 5% chance to cast Freezing Blast on melee hit - Flowing Shield of the Euphrates Doubled Cooldown Reduction, Less Mana Reserved x10 - Jericho Reduced shield requirement reduction, other reductions increased to 20% - Volatile Shield Increased chance of retaliation to 25%, doubled Elemental effect - Moon Disc Elemental Damage bonus x3 - Mentuhotep s Shield Adrenaline level raised to 8 - Shield of Apis the Bull Fixed Stun Resistance (now 50%) - Essence Guard Doubled Leech Resistances - Shield of the Cobra Now does ist damage over 3 seconds, doubled Poison Resistance + Leatherskin Shield Now gives +1 to all skills in Hunting Mastery - Shield of Permathryn Doubled Protection vs Insectoids - Shield of the Hideous Visage Consolidated attack effects into a 50% chance of inflicting one of them + Eidolon Shell Now has a 2% chance to Summon Outsider upon being hit - Sun Disc Doubled Fire bonuses and damages, also increases Burn Damage - Alexander s Pelta Added 40 Reduction to Poison and Bleeding Durations, doubled DA + Abyssal Shield Now grants level 8 Flame Surge - The Greg Increased Health/Energy Regeneration to 10 - Scale of the Black Dragon Increased Rinf of Flame level to 6 - Aionios Lowered resistances from 80% to 60% each - Achilles Shield Shield Smash level increased to 8, tripled OA and DA, block bonus raised to 20% - Athena s Mirrored Shield Doubled Damage Reflection - Golden Shield of Pelaron Doubled Recharge and Energy Cost reductions, Energy Regeneration x10 - Hades Aspis Added +25% Vitality Damage - Hector s Shimmering Shield Fixed Stun resistance - Hephaestus Molten Shield Added 50-70 Fire Damage (shield attack) - Shield of the Fiery Legion Added 80% Vitality Resistance - Wall of the Damned Vision of Death level raised to 6, Reflection damage x3 - Fixed damage on Crest of Taurus and Hera s shield UNIQUE SWORDS ------------- - Patroclus Shortblade Doubled resistances - Cleopatra s Short Sword Now does its Poison Damage over 3 seconds - Marduk s Rage Added 25% Damage Reduction for 3s (existed without duration), doubled chance of +% Physical - Teslos Lightning damage bonus increased to 150%, added +25% Damage vs Devices - Yin Doubled VQ, doubled Life Leech bonus, added 10% Life Reduction - Yang Doubled AQ, added 20 Life Leech over 1 second - Wing Chun s Tear Doubled Elemental Resistance and Movement Speed bonus - Juque Chance to Dodge x3 - Spartan s Wit Added +25% Physical modifier - Katharsos Doubled Vitality Damage - The Reckoning Chance of +% Physical and Damage vs Demons x5 - Ammit s Fang Doubled Energy Burn - Bite of Anubis Does ist Poison damage over 3s - Blade of Ishtar Doubled chance of Reduced Damage - Ether Blade Added 25-28 Vitality damage, +25% Damage vs Magical - Oath Breaker Doubled proc chance - Sword of the Zhou Proc chance x4 + Chang-Kuo Lau s Steel Blur Grants 30% chance to perform a Double Slash, +2 to Flurry of Knives - Fu Xi s Tail Consolidated Poisons into 15% chance of 6-222 over 3 seconds, doubled chance of Stun or Fear - Fu Xi s Tail Replaced 5 Piercing Damage with 5% Life Reduction - Lindane Doubled Damage vs Insectoids. Item skill does its Poison damage over 3 seconds. - Despair Doubled Vitality Decay - Prophecy Also gives +2 to Psionic Touch - Sword of Damocles Added autocast to Thunder Clap, proc chance x3 - Griefmaker Doubled Pierce Ratio - Huo Qubing s Ceremonial Blade Added 7% Life Reduction - Silence Energy Burn x5, added 40-60 Electrical Burn Damage to proc + Amen-Ra s Magebane Added chance to cast level 8 Spellbreaker on attack - Thunderbolt Grants +3 to Static Charge - Mindrazor Doubled proc chance - Plissken Armor Reduction x3 - Stymphalian Talon Set bleeding duration to 3s, varies damage 100-200% instead - Theseus Inheritance Doubled Physical modifier + Thyestes Scheme Now grants level 4 Lethal Strike - Lord Seth s Chaos Blade Vitality Damage x3, doubled Mind Control duration - Sword of Eternal Darkness Chances to cause Fumbling and Sleep x3 - Drakaina Now does ist Poison Damage over 3 seconds, added 120 Burn Damage over 3 seconds UNIQUE AXES ----------- - Obsidian Crescent Added 5% Life reduction - Brain Cleave Energy Burn x3 - Frostbite Also increases Frostburn Damage, added Frostburn to Freeze effect - Thresher Addded +75% Damage vs Plants - Mikros Increased base speed, replaced Elemental Resistance with Elemental Damage (like Mesos and Megalos) - Mikros Doubled Elemental Damage, expanded +% Physical to +% Total, 20% Damage vs Insectoids - Adranis Grants +2 to Temporal Flux + Chi You s Siphon Now grants level 3 Life Drain - Creeping Death Now does its Poison Damage over 3 seconds, +2 to Ravages of Time - Mesos Doubled Elemental Damage, expanded +% Physical to +% Total, 27% Damage vs Insectoids - Axe of Lesbos Doubled Damage Resistance, +1 to Accelerated Growth - Shadowbane Replaced Vitality Damage with 17% Life Reduction - Age Axe Doubled damages caused by proc + Snowblind Increases Frostburn Damage, doubled Cold Damage, added chance of level 3 Flash Powder on melee hit - Megalos Doubled Elemental Damage, expanded +% Physical to +% Total, 33% Damage vs Insectoids - Minoan Fire-Axe Also increases Burn, doubled Burn Damage maximum - The Monkey King s Greed Doubled Leech maxima - Lypikouri Doubled Bleeding Damage + Pangu s Axe Also increases Electrical Burn Damage, doubled Lightning Damage, +1 to Nature and Earth skills + Zaghnal Now has a Pierce Ratio of 30%, grants level 7 Calculated Strike - Atropos Assistant Chance to proc +10% - Enkidu s Stand Chance of Fire Damage x3, +2 to Strength of the Pack - Gaia s Revenge 20% Pierce Ratio, racial bonus damage is now % - Torment 10% Pierce Ratio, Doubled Physical and Speed bonuses - Theogenes Onslaught Gives +2 to Onslaught - Cerberus Bite Now does its Bleeding Damage over 3 seconds - Scylla Always leeches, doubled Slow effect - Charybdis Doubled Slow effect - Axe of Tereus Always slows - Hiemal Decapitator Also increases Frostburn, does 25-35 Frostburn Damage over 1 second + Key of Elysium Now has a chance to summon Ancestors when attacking with it - Acheron s Touch Cold Vitality Damage x3, Disruption chance x5 - Phoenix Also increases Burn Damage, Burn Damage maximum x3 - Persephone s Caress Also increases Frostburn Damage - Pytho Now does ist Poison Damage over 3 seconds UNIQUE CLUBS ------------ - Bristlebash Added 10% Damage vs Beasts - Plague Feast Now does ist Poison Damage over 3 seconds - Ramses Scepter Now does its Poison and Burn Damages over 3 seconds - Lycergus Wisdom Doubled Requirement Reductions - Widowmaker Added 2s of Stun to damage proc, +1 to Poison Gas Bomb - Lei Gong s Winged Mace Added 8-56 Electrical Burn Damage over 4 seconds - Shatterbone Doubled chance of +% Physical, Armor Reduction x3 - Blackrock Mallet Also increases Burn Damage, doubled proc chance, +2 to Molten Rock - The Foreman Added damage variance to Vitaity Decay + Doom Herald Now grants level 5 Deathchill Aura - Warden s Wrath Now does its Poison Damage over 3 seconds - Cerberus Bone Now does its Poison Damage over 3 seconds, doubled proc chance - Sorrowbringer Now does its DoT over 3 seconds, increased proc chance to 15% - Scepter of the Sphinx Added 5-13% Life reduction - Kalar s Convincer Increased proc chance to 15%, +2 to Iron Will - Surge of the Tempest Also increases DoT, increased proc chance to 11%, doubled Lightning Damage - Blight Now does its Poison Damage over 3 seconds, +2 to Susceptibility + Hammer of the Sun Also increases Burn Damage, replaced Heat Shield with new Sunlight skill - Arcadion Judgment Doubled chance of Confusion and Energy Cost Reduction - Skullcrusher Added +2 to Crushing Blow - Shadesong Is no longer part of the Umbral Raiment set. Proc chance x10, 15% chance for 240-270 bleeding - Lykaion Malleus Also increases Electrcal Burn Damage - Demeter s Sorrow Doubled Cold Damage, +2 to Freezing Blast - Truncheon of Malice Doubled Vitality Damage + Sapros the Corrupter Poison duration reduced to 3 seconds, now bestows a -25% Health malus - Coven Nex Doubled Proc Chance - Prometheus Gift Now does 1-3x Burn Damage over 3 seconds, also increases Burn Damage, autocast on aura - Hand of Hephaestus Alos increases Burn Damage - Horn of Tiamat Now does its Bleeding Damage over 3 seconds + Orion s Mace Now inflicts and buffs Elemental Damage rather than single elements, grants level 6 Psionic Touch + Iris Grants level 2 Distortion Field UNIQUE SPEARS ------------- - Fire Spike Also increases Burn Damage + Shadowsting Doubled Vitality Damage, grants level 2 Phantom Strike - Shiverblood Attack speed is now correctly shown as "slow", added 9-15 Frostburn Damage over 3 seconds - Hoe of Destruction Plague level increased to 5 - Desert s Kiss Doubled Fire Resistance - The Eviscerator Added 50% variance to Bleeding, +2 to Open Wound - Babylonian Spear Now gives an extra 100 Offensive Ability, 7% chance of 110% Life Reduction - Spear of Argo Now affects total speed, +50% Damage vs Constructs - Nu Ba s Nagamaki Doubled proc chance, replaced Freeze with Petrify, +2 to Wildfire + Hu Hai s Pride Vitality Damage x3, grants level 5 War Wind - Qin Zi Ying s Lance Piercing bonus x3, doubled OA and DA - Apple Bearer s Spear Added 11% Physical Resistance (whole set), 20% chance of 50% Life Reduction - Soul Spike Added 15% Life Reduction - Icefire Pike +1 to Flame Surge and Heart of Frost - Nubian Spear Now has a variable Pierce Ratio of 30-60% - Anendjib s Spear Added 7% chance of 150 Bleeding Damage - Defiler Now does all of its Poison Damage as DoT over 3 seconds, auto-casts Plague on attacks + Herod s Reach Now grants level 1 Take Down - Penetrating Spear of Ko k Bi Added variance to Bleeding, +1 to Blade Honing - Horsemaster s Pike Doubled Slow effect, added 15% Run Speed - Spear of Renenutet +2 to Regrowth - Monk s Spade Chance to dodge x4, +2 to Trance of Empathy and Tranquility of Water - Raptor Added variance to Bleeding Damage - Amazonian Spear Now does its Poison Damage over 3 seconds, +2 to Overgrowth and Find Cover - Scorpion s Tail Now does its Poison Damage over 3 seconds - Fei Lian s Galespear Lightning Damage x3, also increases Electrical Burn + Sacred Spear of Nephthys Doubled Life Reduction, +1 to all Spirit skills - Hector s Spear Doubled all values except skills - Alexander s Spear Now does 50% more Bleeding Damage and over 3 seconds, doubled OA - Ares Wrath Chance of +% Physical x3 + Blood of Ouranos Grants new skill that summons a Melia - Achilles Spear Armor Reduction x3 - Kwan Yin s Final Mercy Elemental Damage and Life Reduction x4, changed +% Physical to +% Total - Reach of Helios Chance of Fire Damage x3, Damage vs. Demons is now in % - Soulflay Fork Now always causes Disruption - Phorkos Trident Also increases Frostburn Damage + The Last Emperor Now grants level 5 War Wind + Spear of the Dryads Does its Poison Damage over 3 seconds, +2 to all Nature skills UNIQUE BOWS ----------- - Metal Punch +2 to Calculated Strike - Chillwind Also increases Frostburn Damage, added frost arrow effect - Storm Strike Added lightning arrow effect - Horns of Cyprus Replaced (useless) Offensive Ability modifier with +40 DA - Turquoise Bow Does 75% Poison Damage but over 3 seconds, added poison arrow effect - Bow of the Nile Added 6-12 Burn damage over 3 seconds, added fire arrow effect - Tendon Ripper Removed OA, increased proc chance to 20% - Scythian Touch Doubled proc chance - Cupid s Bow Increased Mind Control duration by 4s - Jade Bow Does its Poison Damage over 3 seconds, removed OA, added poison arrow effect - Barrage Attack Speed bonus x3 - Hyksos Compound Bow Removed OA, doubled projectile speed bonus, added 20% Chance to Pierce - Iaculus Does 75% Poison Damage but over 3 seconds, added poison arrow effect + Shadowrath Now grants level 4 Spirit Ward - Bow of the Lampades Does its Poison Damage over 3 seconds, added poison arrow effect - Dreadwind Doubled Vitality Damage - Jeweled Bow Vitality Damage x3, +100% Damage vs Magical - Spectral Warbow Removed OA, always does Cold Damage - Medjay Bow Replaced OA with DA - Froststorm Doubled Lightning damage, added frost arrow effect - Bow of Sa Djed Doubled Chance to Dodge, added 50% Damage vs Insectoids - Suanmi Doubled Burn Damage, also increases Burn Damage, added fire arrow effect - Emperor s Gift Removed OA, increased DA to 150 - Ordu Composite Bow Doubled chance of Volley - Deathblossom Added 10% chance of 125 Bleeding Damage, +3 to Mortal Wound - Borealis Also increases Electrical Burn, proc chance x3, added 27-30 Lightning Damage, added lightning effect - Khamsin Proc chances x3 + Neith s Bow of the Sun Added fire arrow effect, chance to self-cast Sunlight on melee hit + Zhu Rong s Firebow Removed OA, doubled Fire Damage, also increases Burn, added fire effect, +1 to Earth skills - Apollo s Curved Bow Removed OA, added 20% chance to pierce, added fire arrow effect - Astrapi Also increases Electrical Burn, added lightning arrow effect - Serpent Whisper Does its Poison Damage over 3 seconds, added poison arrow effect + Helios Fury Also increases Burn Damage, added fire arrow effect, now generates a free Ring of Flame - Bow of Herakles Does 75% Poison Damage but over 3 seconds - Nemesis Recurve Removed OA, does double Poison Damage over 3 seconds, proc chances x3 - Meerkwood Bow Grants level 8 Briar Ward - Qin Warbow Replaced OA with DA, added +70% Damage vs Constructs - Painweaver Removed OA, proc chances x3 - Chthonian Needler Speed bonus x3, added variance to Bleeding - Bladestring Removed OA, doubled DA, added 30% chance of 190 Physical Retaliation - Sybaris Removed OA, doubled Resistance Reduction, added +70% Damage vs Insectoids UNIQUE STAVES ------------- - Glowing Rod Also increases Burn Damage, doubled Retaliation chance - Shepherds Crook Also increases Frostburn Damage - Necromancer s Staff Chance of Life reduction x3, changed base damage to Vitality, 30 Damage vs Undead - Elafros Also increases Electrical Burn Damage, +2 to Thunderball and Concussive Blast - Ochetos Staff Also increases Frostburn Damage, +2 to Drain Life - Pharaoh s Standard Also increases Burn Damage, added 10% Cooldown Reduction - Siphon Also increases Electrical Burn Damage - Staff of the Falcon Also increases Electrical Burn Damage, added 10 Pierce Damage, 10% Damage vs Beasts - Staff of Kheprer Also increases Frostburn Damage, 30% Protection vs Insectoids + Spectral Rod Now boosts all elements, changed base damage to Elemental - Fulminator Electrical Burn Damage duration increased to 4 seconds + Staff of Nabukhuthnusar Also increases Burn Damage, grants level 1 Colossus Form + Guan Yin s Healing Rod Regrowth level increased to 5, changed base damage to 200% as Poison over 3 seconds - Scepter of Erebus Doubled Elemental Damage modifier, 20% Protection vs Demons + Kirin Changed base damage to 133% as Vitality - Spirochaete Reduced Poison Duration to 3 seconds, also increases Frostburn Damage, changed projectile effect - Seer s Staff Double Elemental Damage and DA, +2 to Premonition - Delysid Also increases Lightning Damage, increased damage modifier by +10% + Druid s Staff Reduced Poison Duration to 3 seconds, grants Physical Damage to pets - Ironwood Staff Also increases Frostburn Damage, +4 to Iron Will - Ilektrismos Also increases Electrical Burn Damage - Emberseal Also increases Burn Damage - Blastos Fotia Also increases Burn Damage + Shivas Companion Grants Elemental Damage to pets - Hoarfrost Also increases Frostburn Damage - Rod of Storms Also increases Frostburn and Electrical Burn Damage - Summoner s Rod Also increases Burn Damage - Apophis Serpent Now does 300-500 Poison Damage over 3 seconds, removed Lightning damage, changed projectile + Azi Dahak s Staff Also increases Burn Damage, grants Vitality Damage to pets - Sould Quencher Replaced +50% Life Leech with 60 Life Leech per second, doubled Mana Leech - Dreamweaver s Rod Doubled Total Damage modifier - Heka Staff Changed base damage to 150 Elemental, 30% Protection vs Magical - Rod of the Ancients Also increases Electrical Burn Damage, DA x5, always retaliates - Archon s Judgement Added 100-160 Electrical Burn Damage over 4 seconds - Gera s Walking Stick Grants +2 to Ravages of Time + The Gatekeeper Reduced Fire Damage by 50%, does 120-240 Poison Damage over 3 seconds, grants Ternion level 6 - Shikigami Also increases Frostburn and Electrical Burn Damage - Lei Kun s Gnarled Staff +3 to Reflection - Staff of the Cosmos Replaced OA with DA + Moros Nyx Changed base damage to 133% as Vitality, boosts all damages, grants Vitality Damage to pets - Eye of Osiris Also increases Burn Damage - Scepter of Carnus Removed OA, added 136-216 Electrical Burn Damage over 4 seconds, doubled damage modifier - Kuan Ti s Sorrow Removed OA, doubled DA - Riddle of the Sphinx Vitality Damage x3 - Hades Scepter Also increases Burn Damage + Caduceus Also increases Electrical Burn Damage, +1 to Rogue skills - Fingerbone of Boreas Also increases Frostburn Damage - Praxidikae Replaced base and Vitality damage with 299-308 Vitality, 40% Protection vs Undead + Sakur-Aba Now reduces damage by 25%, chance to cast level 9 Distortion Wave on attack UNIQUE RINGS ------------ - Storm Eye Also increases Electric Burn Damage - Brimstone Also increases Burn Damage - Cartouche Ring Halved cast speed bonus - Prostasia Energy Shield level raised to 4 - The Fragile Doubled Physical Damage Reduction - Living Band Doubled all values, added 30% Protection vs Plants - Jade Band Consolidated single elements into Elemental Resistance value - Memnon s Signet Doubled Offensive Ability and Attack Speed bonuses - Signet of Hope Added 20% Vitality Resistance - Crystal Ring Also increases Frostburn Damage, added 30% Cold Resistance, grants +2 to Heart of Frost - Asphodel Band Increased Regenerations to 5 per second - Reflection Doubled Damage Reflection - Ordu Thumb Ring Armor Reduction x4, Attack Speed bonus x3 - Seal of the High Priest Doubled Energy Reserved and Energy Cost reductions + Star Stone Now grants a Meteor skill instead of Ring of Flame - Crest of MuRong Now classified as Legendary - Alke Doubled Strength bonuses, skill bonus raised to +3 - Timaios Doubled Health bonuses, skill bonus raised to +3 - Mark of the Overlord Chance of Resistance x3, Energy Absroption x3 - Mark of Ares Doubled chance and amount of Physical Damage bonus + Black Pearl Ring Doubled Elemental Resistance, grants Elemental Damage to pets - Chiron s Loop Ensnare level raised to 5, doubled DA - Arbruring Doubled Electrical Burn Damage and skill bonuses, added +30% Vitality Damage - Seal of Hephaestus Also increases Burn Damage, Heat Shield level turned up to 11 - Band of Souls Doubled chance to retaliate, added 80% Vitality resistance - Star of Elysium Doubled Poison and Bleeding Damage bonuses UNIQUE AMULETS -------------- - Moonclaw Blade Honing level raised to 3 - Frostmoon Also increases Frostburn Damage - Venom Heart Now does its damage over 3 seconds, grants +2 to Stinging Nettle - Lotus Blossom Doubled resistance and proc chance - Lode Stone Doubled values except Experience bonus - Orb of the Fallen Now gives 15% Str and Int instead of flat values - Song of the Siren Doubled defensive proc chance and Mind Control duration - Tibetan Necklace Also increases Frostburn Damage + Crystal Totem Also increases Frostburn Damage, added skill that freezes and slows ranged attackers - Serenity Regenerations increased to 10 + Amaranthine Grants Herbal Remedy level 1 - Eye of Flame Also increases Burn Damage - Bronze Heart of Talos (not Talus) Doubled health bonus to +40% - The Ixion Stone Doubled speed bonus and chance to dodge + Black Pearl Pendant Doubled Health bonus, Gives 20% Total Damage and 20% Life Leech to pets - Polydegmon Doubled all values, fixed itemcost setting and level requirement stat ARTEFACTS --------- - Fixed poison damage boosts on numerous artefacts - Molten Orb Also increases Burn Damage - Amber Flask Doubled Defensive Ability - Pale Moon Also increases Electrical Burn Damage, added 42 energy drain over 3 seconds - Shroud of Eternal Night Removed 40 energy drain over 2 seconds - Touch of the Fool Energy Cost Reduction x3 - Leafsong Doubled Poison Resistance - Skyfire Pendant Doubled %Lightning bonus, also increases Electrical Burn Damage + Razor Claw Grants Physical Damage to pets - Cinderbolt Also increases Burn Damage, 12% Pierce resistance - Soul Shiver Reduced Damage to Life by 4%, increased Vitality Damage - Bloodrage Bleeding modifier x3 - Sunstone Also increases Burn Damage, +1 to Ring of Flame + Spirit Blight Adds Vitality Damage to pets - Earthen Talisman Also increases Burn Damage - Summoner s Totem Also increases Burn Damage, +1 to Core Dweller - Nexus of Insanity Doubled Damage bonus - Raven s Shadow Doubled Reflection - Tongue of Flame Increases all Elemental Damage - Silver Heart Also increases Frostburn and Electrical Burn Damage - Eye of the Heavens Also increases Frostburn and Electrical Burn Damage, ability is now an active spell - Fury of the Ages Also increases Burn Damage, doubled Pierce Resistance - Effigy of Skyfire Also increases Electrical Burn Damage - Dragontongue Also increases Burn Damage - Heart of Earth Also increases Burn Damage, added 5 Health Regeneration per second - Arcane Mirror Doubled Reflection of item and triggered ability + Conqueror s Mark Gives +200 Health and 10% speed to pets - Crosier of Osiris Soul Drain is now an active skill with a 120 second cooldown - Poseidon s Net Also increases Frostburn and Electrical Burn Damage - Demeter s Bounty Now comes with a 5 meter radius - Might of Hephaestus Iron Fist is now an active skill with a 120 second cooldown - Thoth s Glory Now includes 100% Trap Resistance - Eye of Ra Also increases Burn Damage, does Burn damage - Lyre of Apollo Doubled chance of Disruption, also dodges melee attacks SCROLLS ------- - Changed Scroll color from olive (now used for MIs) to light blue - Archmage s Fury Fixed -%recharge and -%energy cost on Legendary version - Breaking Wheel Added 100% Physical Damage and 100% Bleeding Damage over 3 seconds - Necromancer Increased number of Skeletons to 6
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ip_reference_buildings|Reference Buildings ip_reference_buildings_text|Blacksmith^ Can build in All. Base cost 5000.^ Steward skills Tactics 2, Trade 3.^A blacksmith increases income by 5 and the prosperity by 5%.^^Building Inspectors^ Can build in Town. Base cost 7000.^ Steward skills Tactics 2, Spotting 2.^Building Inspectors increase base income by 2, prosperity by 3% and relations by 1.^^Cathedral^ Can build in Town. Base cost 20000.^ Steward skills Engineer 5, Leadership 5, Persuasion 6.^A Cathedral increases income by 20, prosperity by 20% and relations by 10.^^Chapel^ Can build in Castle, Town. Base cost 1000.^ Steward skills Persuasion 3, Leadership 3.^A Chapel increases income by 5.^^Church^ Can build in All. Base cost 7000.^ Steward skills Persuasion 5, Engineer 3, Leadership 5.^A Church increases income by 5, prosperity by 10% and relations by 5. It will also attract pious nobles to your cause.^^Civic Patrols^ Can build in Town. Base cost 800.^ Steward skills Spotting 2, Tracking 2, Tactics 1.^Civic Patrols increase base income by 1%, prosperity by 2% and relations by 5.^^Court System^ Can build in Town. Base cost 8000.^ Steward skills Prisoner Management 2, Tactics 4, Persuasion 5.^A court system increases income by 5, prosperity by 10% and relations by 5.^^Crop Rotation^ Can build in Village. Base cost 5000.^ Steward skills Inventory 4, Tactics 3.^Crop Rotation increases income by 20 and prosperity by 5%.^^Fire Brigade^ Can build in All. Base cost 3000.^ Steward skills Pathfinding 2, Spotting 2.^A Fire Brigade increases prosperity by 5% and relations by 3.^^Fish Pond^ Can build in Village. Base cost 6000.^ Steward skills Engineer 1, Spotting 2.^A fish pond increases base income by 10 and village prosperity by 10%.^^Foresters^ Can build in Village. Base cost 3000.^ Steward skills Tracking 4, Pathfinding 3.^Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5%.^^Herbalist^ Can build in Village. Base cost 5000.^ Steward skills First Aid 3, Wound Treatment 3.^An herbalist helps the health of your community, increasing the prosperity by 10% and relations by 5.^^Hospital^ Can build in Town. Base cost 10000.^ Steward skills Tactics 3, Surgery 5, Persuasion 3.^A hospital increases income by 5, prosperity by 10% and relations by 5.^^Hunting Lodge^ Can build in Village. Base cost 3000.^ Steward skills Tracking 3, Pathfinding 3.^A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10%.^^Improved Roads^ Can build in All. Base cost 10000.^ Steward skills Engineer 3, Pathfinding 4.^Improved roads increase base income by 5, prosperity by 20%, and relations by 2.^^Lamplighters^ Can build in Town. Base cost 1000.^ Steward skills Pathfinding 2.^Lamplighters increase prosperity by 2% and relations by 2.^^Manor^ Can build in Village. Base cost 8000.^ Steward skills Engineer 2.^A manor lets you rest at the village, increases prosperity by 10% and increases base income by 10.^^Market^ Can build in Village, Castle. Base cost 10000.^ Steward skills Persuasion 2, Trade 5, Looting 2.^A market increases base income by 50 and prosperity by 50%.^^Messenger Post^ Can build in All. Base cost 4000.^ Steward skills Engineer 2, Pathfinding 2.^A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5.^^Mine^ Can build in All. Base cost 3000.^ Steward skills Engineer 4, Tactics 3, Trade 4.^A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5%.^^Monastery^ Can build in All. Base cost 5000.^ Steward skills Persuasion 4, Trainer 4.^A Monastery increases income by 5, prosperity by 5% and relations by 5.^^Organized Guilds^ Can build in Town. Base cost 15000.^ Steward skills Trade 5, Tactics 5, Persuasion 5.^Organized Guilds increase base income by 50 and prosperity by 25%.^^Prison Tower^ Can build in Castle, Town. Base cost 7000.^ Steward skills Engineer 2, Prisoner Management 2.^A prison tower reduces the chance of held captives successfully escaping.^^Prospecting (special)^ Can build in All. Base cost 1000.^ Steward skills Engineer 1, Spotting 1.^Hires and sends out a group of prospectors to find minerals and stone around the location.^^Renderers^ Can build in Village. Base cost 7000.^ Steward skills Inventory 2.^Renderers increase direct income by 4 and prosperity by 4%.^^Sanitation Standards^ Can build in All. Base cost 3000.^ Steward skills Tactics 3, Engineer 2, Spotting 2.^Sanitation Standards increase base income by 2, prosperity by 2% and relations by 5.^^School^ Can build in Village. Base cost 9000.^ Steward skills Trainer 2.^A school increases the loyalty of the villagers to you by +1 every week.^^Sheriff^ Can build in Village. Base cost 5000.^ Steward skills Trainer 3, Tracking 2, Tactics 3.^This keeper of order and the law improves prosperity by 10%, relations by 5, influences bandit spawns in the area and sends out militia patrols.^^Shrine^ Can build in All. Base cost 3000.^ Steward skills Persuasion 3, Wound Treatment 3.^A shrine increases the prosperity of the location by 5% and relations by 5. It will also attract pious nobles to your cause.^^Skilled Craftsmen^ Can build in All. Base cost 6000.^ Steward skills Persuasion 2, Tactics 3, Trade 4.^Skilled Craftsmen increases village prosperity by 20% and increases base income by 100. They also allow for independent weekly building repairs.^^Street Sweepers^ Can build in Town. Base cost 2000.^ Steward skills Tracking 2.^Street sweepers increase prosperity by 3% and relations by 3.^^Tax collector office^ Can build in All. Base cost 2000.^ Steward skills Looting 3.^A Tax collector office increases base income at a location by 10, lowers prosperity by 10% and lowers relations by 2.^^Thieves Guild^ Can build in Town. Base cost 10000.^ Steward skills Looting 5, Tactics 5, Persuasion 2.^The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15%. It also reduces town relations by 10.^^Town Crier^ Can build in Town. Base cost 500.^ Steward skills Spotting 2.^The Town Crier increases base income by 1, prosperity by 2% and relations by 1.^^Training Grounds^ Can build in Castle, Town. Base cost 8000.^ Steward skills Trainer 4, Weapon Mastery 5.^Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.^^University^ Can build in Town. Base cost 10000.^ Steward skills Engineer 4, Trainer 5, Persuasion 4.^A University increases income by 10, prosperity by 10% and relations by 5.^^Warehouse^ Can build in Town. Base cost 3000.^ Steward skills Inventory 4, Trade 2.^A warehouse increases income by 5 and prosperity by 5%.^^Watch Tower^ Can build in Village. Base cost 5000.^ Steward skills Engineer 1, Spotting 2.^A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25%. It also improves relations by 5.^^Well Cleaners^ Can build in Town. Base cost 2500.^ Steward skills Spotting 2.^Well Cleaners increase income by 2, prosperity by 2% and relations by 2.^^Winery^ Can build in Village, Castle. Base cost 8000.^ Steward skills Persuasion 3, First Aid 2, Tactics 4.^A Winery increases base income by 50, prosperity by 10% and relations by 3.^^ ip_reference_orders|Reference Knighthood Orders ip_reference_orders_text|Order of the Dragon^ Conditions Player embraces the Ravenstern Culture or in Rane, Honor 15, 25000 denars^ Existing chapter Rane^ Possible chapter Ravenstern^ Trains Knights of the Dragon from Ravenstern Knights.^^Order of the Lion^ Conditions Player embraces the Sarleon Culture or in Sarleon, Honor 10, 30000 denars^ Existing chapter Sarleon^ Possible chapter Marleons^ Trains Knights of the Lion from Sarleon Knights.^^Immortals^ Conditions Player embraces the Empire Culture or in Janos, Honor 10, 25000 denars^ Existing chapter Janos^ Possible chapter Ethos^ Trains Empire Immortals from Empire Knights.^^Windriders^ Conditions Player embraces the D'Shar Culture or in Torbah, Honor 10, 25000 denars^ Existing chapter Torbah^ Possible chapter Nal Tar^ Trains D'Shar Windriders from D'Shar Noble Cavalry.^^Lady Valkyrie^ Conditions Player embraces the Fierdsvain Culture or in Javiksholm, Honor 10, 30000 denars^ Existing chapter Javiksholm^ Trains Lady Valkyries from Fierdsvain Hersirs.^^Order of the Griffon^ Conditions Sir Darlion of Pendor in party or your character received letter from father or a Qualis Gem if player embraces the Old Pendor Culture, Honor 20, 25000 denars^ Trains Knights of the Griffon from Pendor Knights.^^Order of the Falcon^ Conditions Madame Ursula or Sir Rayne in party, Honor 15, 25000 denars^ Possible chapter Falcondark Castle^ Trains Knights of the Falcon from Maiden Adventures.^^Order of the Raven Spear^ Conditions Player owns Poinsbruk, Honor 5, 25000 denars^ Existing chapter Poinsbruk^ Possible chapter Avendor^ Trains Knights of the Raven Spear from Ravenstern Knights.^^Order of the Radiant Cross^ Conditions Player owns Ethos, Honor 20, 25000 denars^ Trains Knights of the Radiant Cross from Pendor Knights.^^Order of the Clarion Call^ Conditions Player embraces the Sarleon Culture or owns Laria, Honor 10, 25000 denars^ Existing chapter Laria^ Trains Rangers of the Clarion Call from Sarleon Knights.^^Order of the Dawn^ Conditions Player owns Valonbray, Honor 20, 25000 denars^ Existing chapter Valonbray^ Trains Knights of the Dawn from Pendor Knights.^^Order of the Ebony Gauntlet^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Possible chapter Avendor^ Trains Knights of the Ebony Gauntlet from Pendor Foot Knights.^^Order of the Shadow Legion^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Cez^ Trains Shadow Legion Centurions from Empire Knights.^^Order of the Silvermist Rangers^ Conditions A Qualis Gem, Honor 20, 20000 denars^ Possible chapter Senderfall^ Trains Silvermist Rangers from Pendor Black Archers.^^Order of Eventide^ Conditions Sir Alistair in party, Honor -20 or less, 30000 denars^ Existing chapter Singal^ Trains Knights of Eventide from Pendor Knights.^^Order of the Phoenix^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Calendain Castle or Maras Castle or Almerra Castle^ Trains Knights of the Phoenix from Empire Knights.^^Order of the Shadow Wolves^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Walven Castle or Savador Castle or Oregar Castle^ Trains Shadow Wolves from Empire Knights.^^Order of the Scorpion Assassins^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Existing chapter Ishkoman^ Trains Scorpion Assassins from D'Shar Noble Cavalry.^^Order of the Kraken Riddari^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Windholm^ Trains Kraken Riddarar from Fierdsvain Hersirs.^^Your Unique Knighthood Order^ Conditions A Qualis Gem, Honor 30, 20000 denars^ Trains Order Knights from Knights of your culture.^^ ip_morale|Warband Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Warband Economy ip_economy_text|Towns and villages in Pendor need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Pendor, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Pendor is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Warband Courtship ip_courtship_text|Players may wish to marry into one of Pendor's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Pendorian aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Pendor as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Pendorian aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Pendorian society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Warband Politics ip_politics_text|The realms of Pendor, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Pendor makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Warband Character Backgrounds ip_character_backgrounds_text|A player character in Pendor may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Pendor are traditionally dominated by male aristocrats. A noble player character may find that he is invited into this 'old boys' club' fairly quickly, but commoners may face a few extra hurdles on the way. If you choose to start the game as a noble, you can think of it as the 'easy' setting. Starting as a commoner is somewhat more difficult^^However, women have some starting advantages. It is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Pendor, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Warband Military Campaigns ip_military_campaigns_text|When kingdoms in Pendor go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Pendor do not field standing armies, which remain in the field as long as the ruler desires. Rather, Pendorian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Pendor often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Pendor's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_pendor_history|Pendor The History ip_pendor_history_text|Almost a Millennium ago^^The war of the Titans laid the foundation for the ascension of Man. A terrible war, between ancient elder races left the world stripped of magic, and those magnificent mythical people, once so powerful, were now only the stuff of folklore and legends. Only the reclusive Noldor, remain from those times, and their once great cities are all destroyed save perhaps one.^^Three hundred fifty four years ago - the Founding of Pendor.^^It is the time of Man. The story centers on the fertile lands of Pendor and the struggles of the peoples, their leaders and their destiny. Several hundred years ago, a single Kingdom was forged by sword and fire. A peace was maintained and prosperity came to the kingdom and it flourished. Five generations of Pendorian Kings sat on the Silver Throne in Sarleon and for nearly two hundred years they guided the destiny of their land and its subjects.^^From the Founding of Pendor - the year is 198^^The downfall of the Kingdom was as swift as it was vile. A single month, thirty days, and the empire was in tatters. The irony was it was not by the sword in battle, nor by some dark magic that caused the deaths of the King and his family. But by an unseen killer, a disease, the red plague that ravaged the land and cut down the peoples of the Kingdom, great and small, like an assassin in the night.^The royal family had perished, and there was no King to rule the land. Then came the invasions that seemed to shatter the once proud kingdom into slivers and the glory that was once the Kingdom of Pendor, was now itself the stuff of legend.^With the death of the King and his heirs, there was chaos. Multiple lords laid claim to the throne and nearly every noble of the land began squabbling over succession.^^From the Founding of Pendor - the year is 199^^The carefully laid agreements, truces and alliances with neighboring powers became suspect. In the North, the mountain tribesmen began raiding the heartlands of Pendor. Embolden by their success and the lack of response from the Knights of the Realm, they struck even deeper and soon this led to the siege to Rane. The Earl of Rane sought help from the nobles of the land, but the schemes of the powerful found reasons not to come to his aid. Many Northern Lords, banded together and formed a small army that marched to defend the city from the onslaught of the northern Mystmountain warriors.. The battle was bloody and fierce, and in the end, the siege was lifted, and the barbarian tribesmen and their shaman leaders, routed back to their mountain homes. The Northern Lords, who fought so valiantly that day, decided to establish a knighthood order, the Order of the Dragon, comprised of the valiant warriors who defended the city. News of this new order was not well received by other knighthood orders or by the nobility to the South. They demanded that the Order of the Dragon be disbanded which in the minds of the proud warriors of the North, was an unforgivable insult to their valor. The scorn of other established knighthood and the lack of support to route the invaders from Rane prompted the Northern Lords to break ties with the southern lords and declared themselves an independent Kingdom The Kingdom of Ravenstern.^Reeling from the succession of the Northern cities and lords, the remaining Pendorian nobility were not prepared to meet the next challenge that followed within a few short years.^^From the Founding of Pendor - the year is 202^^From the South, over the southern sea, the great Baccus empire launched an invasion fleet and landed a powerful army on the shores of Pendor led by the war hardened General Oasar. He drove inland conquering cities and castles, and seemed unstoppable. Ironically, within a few short months of campaigning, the general received by messenger that the great Baccus Empire itself was in civil war and that the Emperor had been assassinated. After receiving this shocking news, Oasar established himself, with the support of several Pendor Lords, as Overlord of Janos and officially broke away from what was left of the Baccus Empire. The great Baccus Empire convoluted and fragmented into dozens of principalities, city-states and kingdoms. The greatest and most powerful is the under the dominion of the priesthood of the serpent a powerful and seemingly mystical religion of warrior priests who worship the unnamed goddess of darkness who manifests herself in the form of a snake.^For the once great kingdom of Pendor, that meant that a large portion of its Southern lands, cities and nobility were now either dead or sworn to service under this upstart general who calls himself Overlord.^^From the Founding of Pendor - the year is 204^^After the establishment of the Northern Kingdom of Ravenstern and the invasion of Oasar, the powerful Lord Alfred, Duke of Sarleon, consolidated the remaining lords of Pendor and declared himself King of Sarleon. For ten years a measure of peace was maintained.^^From the Founding of Pendor - the year is 213^^To the far north, across the seas lived the hearty warriors of the Vanskerry. Segmented into Jarldoms, they were raiders and traders. With the Baccus Empire gone, many of the Vanskerry mercenaries in their employ were free to return home to the frosty shores of their fathers. A wise man's musings in the reaches of Vanskerry goes 'Death is found in the blade of your enemy and trouble when a warrior has nothing to do.' When word came to the North of the troubles of Pendor, it was greeted with a call to arms and promises of plunder and women. Soon, raiding ships found the shores of Pendor a ripe land full of gold and wealth. Their well-armed and hearty warriors began raiding the towns and villages along the coast and met very little resistance. The Knights of the Lion and Lords of Sarleon responded by patrolling the coastal shores. Yet, still the crafty Vanskerry raiders managed to sack village after village. With so little ability to defend themselves, the merchant lords of the Pendorian coastal provinces sent delegations to the Jarldoms to seek alliances and protection. At first they were rejected, but in time as offers included titles and lands many Jarls and their huscarls began to listen. The lands of Vanskerry are rugged and cold, compared with the lush and rich pastures of Pendor. The lure of good weather, and the chance to become a Lord of a castle, or even a well-located mayor of a village, appealed to many of the Jarls. Soon, many Vanskerry households left the shores of their fathers and sought fortune and prosperity along the coast of Pendor. Some entered into the service of the Pendorian lords, others married into the noble families. This changed many things in the Kingdom, as the warrior culture and attitudes of Vanskerry were brought into the noble houses of the coastal lords. Within a generation the culture gap was so great that the coastal nobles broke away from the King of Sarleon and formed a rough alliance of city-states called collectively the Fierdsvain.^^From the Founding of Pendor - the year is 204 to 245^^The story continues about detailed intrigues, war and heroic actions as well as the great villains of the land. There were stories of the Jatu tribesmen and their flight from the Empire and General Oasar, becoming nomads in the Eastern prairies of Pendor. There are the detailed accounts of the Order of the Lion, a knighthood order of Pendor, and their history and their betrayal by one of their own which had the order declared outlaw for years until their redemption under the current King of Sarleon. Chapters were dedicated to the D'Shar, a nomadic peoples who are evolving into a military and economic force only to find that their own worst enemy is themselves. Just as fascinating was the references to the encounters with the ancient Noldor and their powerful weapons and enchantments that changed the life of more than one adventurer. I was especially drawn to the story of Madigan, a wandering mystic who prophesized the coming of a hero who would unite the lords of the Pendor and reunite the old kingdom. His saga touched me as a hero himself, trying to speak the truth and being condemned to death for his beliefs. ip_pendor_present|Pendor The Present ip_pendor_present_text|From the Founding of Pendor - the year is 354 - The Prophesy has awakened.^^The North - Ravenstern and the Mystmountain Barbarians^^To the North, the Kingdom of Ravenstern sits on the southern slopes of the impassible Cloudmist Mountains. They are a hearty, proud peoples having adapted to the harsh Northern climate. The ruler of Ravenstern is King Gregory IV, the great grandson of King Gregory I, who led the final charge that drove the shaman of the northern barbarians back into their homes in the Cloudmist Mountains. Every since that battle, Ravenstern has been tested by constant raids and sorties from these bloodthirsty clansmen. The Lords of Ravenstern are fearsome warriors, yet they are quite proud and very individualistic. There is a strong underlying culture of competition among these peoples that makes them outstanding individual warriors, though in groups they tend to be undisciplined. The Knights of the Order of the Dragon, the cream of the Ravenstern nobility, are to be feared in combat. Like most of the other Knighthood Orders in the realm, these Knights do not swear allegiance to any noble, but rather travel with the Lords of the realm when it suits them.^^The West - The Fierdsvain and the raiders of Vanskerry^^Along the coast to the West is Fierdsvain, where some of the Jarls of Vanskerry have intermingled and intermarried with the old Kingdom to form a unique warrior culture. Most of the former mercenary Jarls of Vanskerry who went to war on behalf of the Emperor of the Baccus Empire had difficulty in returning to the cold barren shores of the North. When the emissaries from the coastal lords of Pendor arrived, many jumped at the chance to establish themselves in better climates. However, there were many in Vanskerry who looked upon these mercenary Jarls as turncoats to the code of the North and have sworn to make it a point to plunder the lands held by these traitors. Regardless, infused with new blood, strong warriors and an appetite for both battle and trade, the Fierdsvain have flourished and have become as powerful as Sarleon itself.^^The ashes of Pendor - The Kingdom of Sarleon^^The Kingdom of Sarleon dominates the center of the game map. The current King, Ulric of Sarleon, is the descendent of King Alfred I, former Duke Alfred of Sarleon. Once King Alfred established the Kingdom of Sarleon, most of the Knighthood orders charged with defending Pendor were outlawed. The most famous of the outlawed orders was the Order of the Griffon the guardians of the royal line of Pendor. Today only one order, the Order of the Lion still exists in Sarleon. This noble order backed Alfred's claim to rule. The Order of the Lion since that time has had a murky past, and for a score of years they also were outlawed. Today they have been vindicated and are now in the good graces of King Ulric of Sarleon and are the guardians of the realm.^^The Southern Steppes - The D'Shar Nomads^^The South, along the Shavanir Desert is the Principality of D'Shar made of dozens of separate individual tribes. At the height of the founding of the Kingdom of Pendor several tribes supported the peace and prosperity that the Kings of Pendor offered them for a treaty of peace. The peace turned into an alliance and these tribes began trading with the Northern Kingdoms. The makeshift tents and stalls that they set up in the plains of D'Shar over several generations became small-fortified towns and villages. No longer were they nomadic, but settled down, built homes and planted crops. Their prosperity quickly propelled these tribes into prominence in the D'Shar plains. Yet, those tribes who were staunchly tied to the old ways, remain nomadic and have rejected the 'city dwellers' completely. Recently they have reverted to raiding the many caravans coming into and out of these towns. This has caused a great deal of tension between the cities and the tribal nomads closer to the great desert.^^The Southeast - The Empire and the Snake Cult^^The remnants in and on Pendor of the Great Baccus Empire are now called just 'The Empire'. However, some portion of the old Baccus Republic (Pre-Empire by several hundred years) must have had profound influence on General Oasar, as he decreed that a democratic council of Lords selects each new 'Overlord' when either the existing ruler dies or reaches the age of sixty. The strong military of the Empire could have long ago swept Northwards into the Pendor heartland and conquered the interior towns, but for the ties that the Empire has from their homeland across the Southern Sea, which have plagued them to no end. The Serpent Cult has been a constant threat, both politically and empirically to the Empire as they almost successfully corrupted the Empire ruling class from within. It did not help that the many civilians and nobles were until recently openly in support of the path of the Serpent. All this has changed. The current Emperor, Marius I, has been successful in banning the Priests and temples from the cities of the Empire. This diplomatic feat has resulted in more of an all out war between the priesthood and the Empire and battles in and around Empire towns and castles are common. The Serpent worshipers in Pendor have gone underground, and receive help from across the Southern Sea where the heart of the Serpent resides. Marius I, has deftly turned the tables on the priesthood and has shown to the peoples of the Empire the depths of their unholy depravity. Escaping the death kiss of a Priestess of the Serpent is strong motivation for the average citizen to help their emperor in this task.^^East - the Jatu tribesmen^^Along the Eastern plains of Pendor are the steppes of the Jatu. The original Jatu lived across the Southern Sea in a land of vast plains. They were a fiercely independent nomadic people, well versed with bow and spear. The Jatu are skillful horsemen and boys at an early age learn how to fight from horseback. After years of conflict, the Baccus Empire brokered an agreement with the leaders the Jatu that in exchange for peace. The Jatu would provide mercenaries to the Empire to conquer other lands. When General Oasar invaded Pendor, his main compliment of cavalry was the Jatu Horse Lords. When word came that the Great Baccus Empire was in tatters and that the Emperor was dead, the War leaders of the Jatu had no way to return to their homeland. Instead, they left the service of Oasar, raided dozens of villages for women folk, and traveled northwards to establish a new homeland for their peoples. A closed society that refuses trade and diplomatic overtures, these warriors will attack anyone in their domain.^^Everywhere - at-large - those with weapons and the will to use them^^Once the Empire's armies began to stand down and call Southern Pendor their own, the more unsavory elements, to which the old Baccus Empire was famous for, began to emerge. The Red Brotherhood is a confederation of secret societies that crossed borders all across Pendor. They are bandits, thieves, slavers, and they deal in unsavory plans and sell whatever they can get their hands on. You will find them at times, helpful, and at times, they will be glad to relieve you of your possessions and perhaps your life. Town Militia and various lords try to wipe them out when found, but rooting them out of the various cities is like trying to kill rat infestation with a stick. You never seem to get them all. Note that the various gangs of Red Brotherhood operate independently of one another.^^While there are many hazards in Pendor to be wary of, perhaps one of the most dangerous are the various Renegade Knights who wander the countryside. These knights are of various origins, some are from outlawed knighthood orders, others are twisted by the wild magic of the items which they carry, and some are just bent on the destruction of any who cross their path. One thing if for certain, they are deadly.^^There are many religions and faiths in the lands of Pendor. Most of them are benevolent, and maintain a doctrine that is the bridge between life and death with a code of conduct that paves the way for a pleasant hereafter. A few of the non-benevolent religions are bent upon destruction and hatred. These followers are termed heretics by the other faiths, and are looked upon as something to be stamped out. Heretics often are believers in human sacrifice, and other dark rituals and are unsavory at best. At worse, they bring the stuff from your worst nightmares to life.^^In your travels you will find adventurer companies. These groups of adventurers are from varied backgrounds and have many different goals. Some are on missions for various lords, some are bounty hunters, and still others are explorers of the ancient cities destroyed long ago. If they happen to take an interest in you, be prepared for anything as it is these self-styled heroes that turn up in the most improbable places, with the most unreal equipment and do the impossible. ^^To the far East, the Noldor.^^The last known remaining trace of the elder races are the Noldor. The war of the Titans was horrific, and the once graceful cities of these folks have long since been destroyed. Only this one place, hidden from outsiders, remains of their civilization. The Noldor were once wondrous workers of magic, but one of the results of the great conflict was that they were no longer able to invoke the cantrips and spells that were so central to their lives. Still, some of their lesser enchantments are still working as evidenced by their almost supernatural abilities on the battlefield. None who cross the paths of the Noldor near their home, come away unscathed. ip_pendor_orders|Pendor The Knighthood Orders ip_pendor_orders_text|History of the Pendorian Knighthood orders as researched and scribed by Hubris deAelswid of Sarleon, Scholar of the third order and keeper of the Seal of Sarleon.^^The founding of Pendor was accomplished by a figure of legendary renown Cavalas of Valonbray, the son of a renowned knight who, depending on which historian you reference, either 8th or 12th in line to the throne of Valonbray. Regardless, through exploit and adventure Cavalas brought together the various noble lords and founded the Kingdom of Pendor and established the Silver Throne in Sarleon.^^It is generally regarded as fact that King Cavalas, in his adventuring days formed the Order of the Griffin, which is considered the first Knighthood order of the Pendorian Kindgom.^^Soon after his coronation, Cavalas drafted the Validus Charta, and it was signed by the various noble lords of the realm and through this document established the binding charter and legal grounds for the existence of a body of knights to form an organized order that had recognized coat of arms. It is generally argued that this was a condition by some Lords to support King Cavalas in the establishment of Pendor. This claim cannot be verified as no documents are known to exist that substantiate this theory.^^Regardless, within several years a plethora of knighthood orders sprung up in Sarleon and other cities and castles. Few of course lasted more than the lifetime of the founder, and this document shall confine its scope only to those orders that have survived in some form, to this day, the 12th of April, 354, with one notable exception that of the Order of the Griffon.^^The Order of the Lion - Established in the 82nd year after the founding of Pendor by Sir. Roderick the Red. Colors Red Rampant Lion on a silver field. The Order of the Lion is one of the largest and most renowned orders of Knights in the land. The charter of the order is strict in it's chivalrous by-laws. It is the oldest knighthood order that still has members in Pendor. After the untimely deaths of the royal family in 198, the order was instrumental, along with the Order of the Griffon, in establishing and maintaining order in the realm and preventing an all out war between rival factions contending for the throne of Pendor.^^After the succession of the Northern Lords, and the war with the Greater Baccus Empire, the order backed and supported Duke Alfred of Sarleon in assuming the throne and declaring a himself the King of Sarleon.^^In the 298th year after the founding of Pendor, the Order was outlawed. All texts and reference to the reasons and history surrounding this event have been destroyed by the order of our King, Ulric I of Sarleon, himself now a prominent member of this Knighthood Order. In the 346th year after the founding of Pendor, the Order was restored by the order of King Ulric I of Sarleon and all references to the events and histories since 298 were destroyed.^Scholars note King Ulric was coroneted in 346.^^The Order of the Radiant Cross. This Knighthood Order was established in the 113th year after the founding of Pendor by Baron Jorn of Dunglave. Colors White Cross on a Black Field.^Scholars note Dunglave was renamed to Janos after the occupation of the city by General Oasar in the 203rd year after the founding of Pendor.^The order was one of the prominent forces to battle the invasion by the Greater Baccus Empire in the 202nd year after the founding of Pendor. Overwhelmed in the battle of Sagent Glade, they were all but destroyed by the legions under General Oasar. When General Oasar became 'Overlord', and after the desertion by the Jatu, he incorporated the order colors to form the identifying marks of his elite cavalry units. While these Cavalrymen are not true Knights by any stretch of the imagination, and they do not operate under the Validus Charta, the colors survive and the citizens of the empire often refer to these mounted soldiers as the remnant of that once noble order of Knights.^^The Order of the Dragon - Established in the 199th year after the founding of Pendor by Earl Klovis of Rane. Colors Red Dragon on a field of Azure. There are some accounts that the order was actually ordained on the field of battle during the siege of Rane. Other accounts point out that the order actually came into existence when the documents were ratified and signed several weeks later by the traitorous lords of the Northern borders. I shall leave that debate in the hands of other brothers to determine, if indeed it shall be settled in my lifetime.^^The Order of the Dragon was created to honor the noble warriors who stood and routed the armies of the Mystmountain Tribes during the siege of Rane. It is a rogue order, with no charter under the Validus Charta.^^The Order of the Falcon - Established in 94th year after the founding of Pendor. Colors Black Falcon on a yellow field. This order has the notable distinction of allowing females into it's ranks. The original charter allowed for this as one of the five founding members was a woman warrior by the name of Valera who was of no little prowess on the battlefield. This Order originated as a very successful adventuring company in the early years of the Kingdom that later transformed itself under the Validus Charta.^^The Order fragmented after the breaking up of the Kingdom and over the years have declined to the point of extinction. The order was outlawed in Ravenstern in the 349th year after the founding of Pendor by King Gregory IV. Most of the order either retired or fled to other lands.^Scholars note The order may have survived in a form with the Valkyrie in Fierdsvain as they wear the orders emblem upon their breasts. No documents survive that speak of this, and the initiation rites of the Valkyrie are not well documented nor understood. Though I daresay that I doubt that any of my scholarly brothers would want to risk their manhood by too closely examining the breasts of these female warriors. ^^The Order of the Griffon - Established prior to the founding of Pendor. Colors Gold Griffon on a field of brown. This prestigious order of knights were the royal guards of the line of Cavalas. The plague of 198 wiped out a large amount of the Order Knights as well as the Royal family.^After the plague, they put aside their differences and worked with the Order of the Lion to maintain order in the land. In the 203rd year after the founding of Pendor, in the forests of Laria the order made it's last stand against a small army of the Jatu who were moving into the Larian farmlands. While successful in defending Laria from being plundered by the Jatu, not a single Knight of this once proud order survived. The great hall of the Griffon Knights in Sarleon stood empty for many years until being converted into an abbey. Scholars note There is some reference in the recorded histories of the Order of the Lion that prospective knights applying to resurrect the Order of the Griffin were discouraged from achieving their goal. This will have to be researched further.^^Order of the Rose - Founded in the 125th year after the founding of Pendor. Colors White Rose on a green field. This order was founded by Sir Rhys of Avendor and during his lifetime was a prominent order of gallant knights. After his death in the 158th year after the founding of Pendor, his successor turned the order away from martial pursuits and more towards scholarly ones. Since that time the order has degenerated into an elite club for the sons of the Sarleon nobility to enjoy fine wine, and intellectual diatribe. I list it as it still does exist in the taverns and back rooms of Avendor.^^By my hand and no other..^^Hubris de Aelswid of Sarleon,^Scholar of the third order^Keeper of the Seal of Sarleon. ip_pendor_althea|Pendor Althea and Qualis ip_pendor_althea_text|The storm raged against the cold stone walls of the castle.^^Echoes of thunder rumbled down cheerless corridors and into the great hall, where reveling shadows danced across rough stone walls to the silent music of flickering torches.^^Althea sat alone beside the pool, clutching a finely-patterned wool shawl to ward off the damp chill.^^'I hear you, Qualis,' she said simply. She looked up into the high rafters where the shadows deepened, untouched by the torchlight.^^Above her, the snap and whirr of leathery wings announced the descent of a small dragon. It touched down beside her, its sharp, curved claws scraping against the flagstones.^^'Why do you not rest?' rasped Qualis.^^'The storm keeps me wakeful. It reminds me of the night we lost our father, my brother and I,' said Althea, as she turned her gaze from the dragon back to the still water of the pool.^^The meredragon regarded her silently, as she drifted into memories of her past. The pain of her sacrifice was still fresh, and as she thought back on all she'd given up, a solitary tear slid down her cheek.^^The dragon watched her grief in bewilderment. He had lived with this elf-woman for years and still she remained an enigma. He could not comprehend her strong ties to her own kind, particularly her unbreakable link to her hatch-brother. He knew of the mysteries and the will. He understood the loose kinship of his kind, love of the hunt, the need every twenty winters to seek out a mate, but Althea's behavior was inexplicable.^^He wondered, and not for the first time, if she was mentally defective or had a disease which caused a sickness of spirit.^^He felt a familiar touch upon his mind then, a gentle shifting of perception, and knew that the Oracle was again coming to inhabit his consciousness. He had long ago ceased fighting this inner interloper. For centuries he had struggled against this possession, and always in vain. The futility of this resistance was at last borne upon him, and he discovered that cooperation was of mutual benefit.^^Now, out of habit, he simply relaxed and cleared his mind.^^'Althea, you are in pain,' rasped the Oracle through Qualis.^^Althea started, as she always did when the Oracle took control of the dragon's body without warning.^^'Yes', she began, 'I suppose I am. The storm has brought back so many sorrowful memories.'^^'I know that it is still difficult for you, however willingly your choice was made. Yet poor Qualis does not understand, and is disturbed by your grief,' the Oracle said.^^She felt the warm, familiar touch in her mind, and let the Oracle enter her consciousness. The room began to fade around her, and she slipped peacefully into the black.^^When she opened her eyes again, it was morning. The storm had passed, and brilliant sunlight had banished the torch shadows from the great hall. The air smelled fresh and clean, with a hint of the rain still lingering.^^Sitting on his haunches and surrounded by glittering, sapphire-hued gems was Qualis, perched with wings folded back and forearms resting upon his knees. 'I am going release Qualis to himself now. Please be gentle with him, as he is deeply distressed.' said the Oracle.^^Althea looked at the Oracle-Qualis in confusion. 'Why is he distressed? And what are these. ' she asked, as she indicated the dozens of glowing gems, scattered like shimmering raindrops about the room.^^'I allowed Qualis to experience your sorrow, Althea. Dragons, even clever meredragons, are incapable of understanding elven emotion. Their needs are simple, and they lack the emotive expression of your kind. These gems are the tears that Qualis shed when he experienced your pain.^^Still confused, Althea said, 'Dragons feel no sorrow, nor do they shed tears!'^^'Do not and can not are worlds apart, my dear. For last night, this little dragon did. Once Qualis is more composed, he will undoubtedly slink off to sulk, so please pick up this litter of gems. I believe that they just may be useful one day.'
https://w.atwiki.jp/hmiku/pages/25046.html
【登録タグ B GUMI maya 曲 鳥子】 作詞:鳥子 作曲:maya 編曲:maya 唄:Megpoid English 曲紹介 VOCALOID3 Megpoid Englishの公式デモソング。 歌詞を鳥子氏が、イラスト・動画をしーな氏が担当している。 歌詞 (V3 Megpoid公式ページのZIPデータ添付のtxtより転載) You saved me From my little world I drowned in a sea of dark feelings With my freezing heart, the first time I saw you This dry world took my dream away from me To stop my breath Heard a distant crossing sound and you calling My vision is getting dark and cloudy Like I just don't belong anywhere I knew it at heart that I should take the first step Toward to break my shell and believe in me The words of the girl without a face cut through me Like the water as cold as death It covers my mouth till dawn comes And it's killing me, it's killing me In the line of cold words, I can't see my world Hoping someone's hands to cover My eyes with warmth of affection With a flower in my right hand Screaming and crying help me now You've been with me saying "It's ok" If I could take my pick in life And enjoy the lights of the world, I was barely getting by in this dreamless world He says that means to live smart You maynot let me do so I wanted to change my life Didn't know how to find the way to do my thing You said to me "I'm sure you'll do fine" Like you do it for a drowning man You kissed me You kissed me See? I thought the world we live is like a little tank And we'll get trapped in it till you woke me up Your voice as a daylight, a whole night, gets me And makes my eyes open Lead me to happiness In the line of cold words, I can't see my world Hoping someone's hands to cover My eyes with warmth of affection With a flower in my right hand Screaming and crying help me now You've been with me saying "It's ok" Now I see Our lights Your tender voice Your loving smile Light up my heart As warm sunshine Now and forever Be always there You're my... + 日本語訳 君は小さな世界から救ってくれた 初めて君を見た時 暗い感情の海で僕は溺れてた 心が凍っていくのを感じながら この乾いた世界は 僕の夢を奪って 息をとめる 君の呼ぶ声と 踏切の音が遠くに聞こえた 目はぼやけて 自分だけが なじんでいないみたい 知ってた本当は 殻を破り自分を信じるため 自分で歩きださないと いけないって 顔が見えない誰かの言葉は 冷たい水みたい 心臓に刺さり 一晩中僕の口を塞いで僕を殺す 僕を殺す 惨い言葉が飛び交う中で 何も見えない 誰か僕の目を 覆ってくれたらいいのに 僕は花を握りながら 助けてって叫んでる 君は大丈夫だよって言って そばにいてくれたんだ 好きなものだけ選んで 生きられたなら 夢が見えなくなった この世界でも なんとかやっていける気がする それが賢く生きるってことらしい 君は許さないかもしれないけど 踏み出したいと思うのに 好きなことをする術も 見つけられなかった 君は大丈夫だよって 言ってくれたんだ 溺れる人にするみたいにキスをくれた キスをくれた 君が目を覚まさせてくれるまで この世界は小さな水槽で 僕らはとらわれてると思ってた 君の声は 日の光みたいに一晩中 僕をつかんで 目を開ける 幸せへと導いて 惨い言葉が飛び交う中で 何も見えない 誰か僕の目を 覆ってくれたらいいのに 僕は花を握りながら 助けてって叫んでる 君は大丈夫だよって言って そばにいてくれたんだ 今はわかる光の世界 君の声 君の笑顔 心を照らす暖かい光 これからもそばにいて 君は僕の… コメント 編集お疲れ様でした!!!この曲大好きです。他に知っている人がいない・・・ -- 中三の人 (2013-06-22 18 55 02) 名前 コメント
https://w.atwiki.jp/vocaloidenglishlyric/pages/786.html
【Tags H Miku tM Pinokio-P】 Original Music title ひとりの帰り道 English music title My Way Home Alone Romaji music title Hitori no Kaerimichi Music Lyrics written, Voice edited by ピノキオP (Pinokio-P) Music arranged by ピノキオP (Pinokio-P) Singer(s) 初音ミク (Hatsune Miku) Append Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): A lot happened today Too many to remember For now I m viewing the orange sunset Because my best friend has a cold and was absent I m on my way home alone Staring at my toes silently, I kicked a pebble To the ditch but it didn t make me happy I found a four-leaf clover by the side of the street But it didn t make me happy either This is the usual street home but it feels very long I wish I had the "Anywhere Door" Pipe-dreaming it in the mackerel sky Oh, before going home I ve got to deliver your exam, which you scored 56 on, And raisin bread that you hate I m thinking a lot of things, like what s for dinner, my homework, my crush s wry smile, How many ants I ve stepped on so far, Delusions that are easily detected The group in my way was very annoying Not brave enough to overtake them, I took a detour I m scared because ghosts might show up on this narrow backstreet I wouldn t mind it if you were with me This is the same street home as usual but it feels very different I wonder if your fever has gone down Finally the roof of your house is in sight Pushing the buzzer, unlike the ding-dong ditch we always pull, I waited for your mom to open the door During that time I folded the corner to hide the score for you I believe I can see you tomorrow morning Glad to hear your cold isn t bird flu I still have to walk a little more alone But I can feel it s the same street as usual You ve got to eat the raisin bread, okay? Romaji lyrics (transliterated by motokokusanagi2009): iroiro atta na nani iro ka wakara nai hodo tori aezu ima wa yūyake no orenji iro shinyū no kimi wa kaze de yasumi dakara hitori no kaeri michi damatte tsumasaki o mite koishi kette dobu ni otoshita kedo muhyōjō michibata ni mitsuketa yotsuba no kurōbā mo hitori ja son na ni yorokobe nai itsumo no kaeri michi nanoni tōi michi dokodemo doa ga attara na son na ezoragoto o iwashi gumo ni ukabe teru sōda ie ni kaeru mae ni gojūroku ten no tōan to pan o todoke nakucha kimi no kirai na rēzun pan mokumoku to kangaeru yoru gohan nanika toka shukudai no koto toka suki na hito no nigawarai toka koko made fun zuketa ari wa nanbiki ita datoka zenbu sato rare teru mōsō shitari toka mae no jama na yoko ichiretsu no shūdan o oi nuku yūki naku te tōmawari kono semai rojiura wa obake ga desō de kowai na futari nara zenzen kowaku nai noni itsumo no kaeri michi nanoni chigau michi kimi no netsu wa sagatta kana yatto kimi no ie no yane ga mie te kita nda intāhon o oshi te dasshu wa shinai de obasan ga kuru no o matte iru aida tōan no kado o ottoita ashita no asa niwa genki na kimi ni aeru ne tori infuru ja naku te hontō ni yokatta yo kono ato sukoshi hitori bocchi de aruku kedo mō itsumo no kaeri michi rēzun pan wa chanto tabe te ne [Pinokio-P, PinokioP, Pinocchio-P, PinocchioP]
https://w.atwiki.jp/reiju/
H. Reiju Mihara, A Normative Economist H. Reiju Mihara, Summer 2006 H. Reiju Mihara, who has an Erdos number of 3 (via Erdos to A. L. Rubin to N. Brunner), is one of the four voting theorists (along with Condorcet, Borda, and Arrow) referred to in an article in The Why Files, a science education site founded as a project of the National Institute for Science Education. Mihara s works have been cited in books on various subjects, including social choice theory, mathematics, history of economics (cybernetics), and philosophy of science. Here is an example. Apparently, he needs more! Note Provided that you reasonably respect my rights, you are encouraged to make references and links to these pages (http //w.atwiki.jp/reiju/ and below). Some characters on this page will not appear correctly if your system cannot handle Japanese properly. In that case, just ignore them. (Even if they appear correctly, they are not likely to make sense to you unless you can read Japanese.) [リンクは大歓迎.] My previous site (http //www.cc.kagawa-u.ac.jp/~reiju/) has moved to the current site as well as an archive site (the latter consists mainly of pages not likely to be updated). Go to the front page (in Japanese; 日本語) [三原麗珠の日本語ページ; エッセイ,自己紹介,開設科目,開発教材,研究のためのリソースなど] Research Interests Fields Social Choice, Cooperative Game Theory, Mechanism Design, Economic Theory, Microeconomics, Normative Economics. Keywords Arrow's impossibility theorem, Turing computability, rank aggregation, simple games, Nakamura number. FAQs (research) answers some questions about Arrow s Theorem. You can find a precise statement of the theorem and a brief proof, too. When I m asked what my specialization is, I usually answer normative economics ---an area of economics (?) concerned with value judgments ("what is good?" or "what should be done?"). Since economics has "officially" been a value-free science (that is, it avoids value judgments), normative economics has conventionally adopted a certain trick. Instead of saying that a certain policy is good, it used to say "if your goal is such and such (this part contains value-judgments), then this policy works." Well...fine. But can economics really be value-free? Is it really important to be so? The fact is that in the conventional normative economics (usually called "welfare economics"), the "if" part (a performance criterion) has almost always been concerned with efficiency. (Economists say a certain situations "efficient" or "Pareto-optimal" if there is no alternative situation that is preferred by everybody.) Maybe we d better consider other criteria, too. Fortunately, social choice theory (or its descendant), traditionally a minor area in economics(?), offers many different criteria. These criteria include (i) whether the society treats individuals equally, (ii) whether information available in the society is efficiently used, (iii) whether the society adopts rules likely to be followed by many people (doesn t the society ignore individuals incentives to exploit the rules?), (iv) whether the society respects individual s freedom of choice? Choosing from these and other performance criteria, or deciding what criteria to emphasize, is an activity that cannot always be value-free. As I understand, normative economics (i) recognizes the impossibility of a value-free social science, but (ii) does not particularly view this impossibility negatively, and (iii) even positively gets involved with value judgments. Normative economics belongs to the intersection of several disciplines---including ethics and economics. Most of my work, however, is (and will probably be) rather mathematical, reflecting my training in Minnesota as an economic theorist. In particular, I adopt an axiomatic approach extensively used in social choice. My current research is concerned about information processing in social choice. Though it may not sound particularly normative, its intellectual background dates back to the debate on the possibility of socialism. In the debate, F.A. Hayek insisted that socialism would not work since it could not efficiently make use of dispersed information available to individuals. Although I do not think that is the most important reason for the failure of socialism, I think it is an important one. I applied theory of computation to examine possibility of centralized decision making. Academic Works Go to the page on researchmap. Presentations and Course Materials Invitation to a Course in Game Theory, Kagawa University. A three-minute talk based on an announcement made to a group of English speaking students at the University in June 2015. "Arrow s Impossibility Theorem and ways out of the impossibility" gives a ten-minute introduction to social choice theory. It also touches on some recent developments "King Solomon s Dilemma A simple solution" analyzes the Judgment of Solomon in the Old Testament. (My YouTube debut) Young 1994 Materials. A set of lecture notes for courses based on H. Peyton Young, Equity In Theory and Practice (Princeton University Press, Princeton, 1994). In the past, I got requests from the former political prisoner Marek Kaminski as well as the author H. P. Young. (You may also want to check, for example, Tayfun Sonmez s Game Theory, Lectures 11-14.) H. Reiju Mihara, Kagawa University Library 三原麗珠 香川大学 図書館