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【Tags Chomu-P ChomuP P Rin tI TakeponG】 Original Music Title パンツ脱げるもん! I Can Take Off My Panties! (Pantsu Nugeru Mon!) Music Lyrics written, Voice edited by TakeponG /ちょむP(Chomu-P) Music arranged by TakeponG /ちょむP(Chomu-P) Singer 鏡音リン (Kagamine Rin) Click here for the Japanese Lyrics English Lyrics (translated by lygerzero0zero): I m always being treated like a kid Even though I try to be sensible, and my body s quite something at that All my friends have had all sorts of experiences I want to try out all sorts of things that are new and things I can do The adults eyes follow me wherever I go Unless I wear them like underwear, can I not go out to play? By myself I can Take off my panties, Take off my panties, Take off my panties alright Once I ve taken them off I ll be an adult, I m sure it s a wonderful feeling of freedom Take off my panties, Take off my panties, Take off my panties alright I can do whatever I want, I ll show you how I m going to become an adult I may say that, but the responsibilities of an adult are such a pain, I don t want them, there s no way I ll bear them A guardian s hands are forgiven wherever they go If I wear them like underwear, for now I can rest easy For now I can Put on my panties, Put on my panties, Put on my panties alright Once I ve put them on I ll be a child, so let me off the hook just a bit Put on my panties, Put on my panties, Put on my panties alright It s not that I want to flash them, I just want to get through life here I m at an in-between age when I m not really either For better or for worse, if I have fun, isn t that all that matters? By myself I can Take off my panties, Take off my panties, Take off my panties alright Once I ve taken them off I ll be an adult, I m sure it s a wonderful feeling of freedom Take off my panties, Take off my panties, Take off my panties alright I can do whatever I want, I ll show you how I m going to become an adult Romaji lyrics (transliterated by minato777): kodomo atsukai itsu made shiteru no joushiki aru tsumori dashi karada mo naka naka no mon yo tomodachi wa mou keiken shite iru atarashii koto yareru koto takusan tameshi te mitai wa doko made tsui te mawaru otona no me shitagi mitai ni tsuke te nakya asobi ni ike nai no? hitori de pantsu nugeru mon pantsu nugeru mon pantsu nugeru mon ne nui dara mou otona da mon kitto subarashii kaihou kan pantsu nugeru mon pantsu nugeru mon pantsu nugeru mon ne yari tai houdai dekiru atashi ga otona ni naru tokoro mise te ageru wa sou wa iu kedo otona no sekinin mendou na koto yana koto kakae te ku nowa gomen da wa doko made yurusare teru hogosha no te shitagi mitai ni tsuke te re ba hitomazu anshin ne ima nara pantsu hakeru mon pantsu hakeru mon pantsu hakeru mon ne hai tara mou kodomo da mon chotto kurai mi nogashi te ne pantsu hakeru mon pantsu hakeru mon pantsu hakeru mon ne chira tsuka se ru mono ja nashi umaku yowatari shitai dake na no docchi tsukazu no hanpa na o toshigoro yoku mo waruku mo tanoshime ba sore dake de ii ja nai hitori de pantsu nugeru mon pantsu nugeru mon pantsu nugeru mon ne nui dara mou otona da mon kitto subarashii kaihou kan pantsu nugeru mon pantsu nugeru mon pantsu nugeru mon ne yari tai houdai dekiru atashi ga otona ni naru tokoro mise te ageru wa
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Black Orc / Chosen / Marauder / Witch Elf / DoK / Squig Herder / Shaman / Zealot / Sorceress / Magus Black Orc ▲上へ Chosen ▲上へ [Discordant Turbulence] Rank21+ Requires 5 Points in Discord Mastery Buff/Path of Discord 20 AP/No range/Instant/4.5s CD May only use one Chaotic Aura at a time. The power of the Warp melds with the mind of your enemies, causing healing on any foes within 30 feet to be 25% less effective. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Marauder ▲上へ [Tainted Claw] 25% Rank12 / 75% Rank27+ Ailment/Path of Savagery/Level 40 30 AP/5 range/Instant/5s CD Requires Gift of Savagery An Ailing attack inflicting 150 damage and makes the victim resist 25% of incoming heals for 5 seconds. If target is Crippled, they suffer the effects for 10 seconds. →[Deadly Clutch] Requires 11 Points in Savagery Mastery Buff/Path of Savagery 1 Slot Career Tactic/Passive Tainted Claw will now reduce all healing used on the victim by 75%. Witch Elf ▲上へ [Kiss Of Death] Rank9 Buff/Path of Suffering/Level 40 20 AP/5 range/Instant cast/10s CD Builds 1 Blood Lust You stab into your target for 150 damage, and their blood sticks to your corrupted blades. For the next 2 minutes, all of your attacks have a 25% chance to deal an additional 150 damage, and cause any healing abilities that the victim uses to become 45% less effective for 5 seconds. You may only use a single Kiss at a time. [Black Lotus Blade] Rank25+ Requires 9 Points in Suffering Mastery Ailment/Path of Suffering/Level 40 30 AP/5 range/Instant/10s CD Builds 1 Blood Lust A deadly strike which deals 225 damage to your target and infects them with Black Lotus toxin, causing all healing that they receive for the next 10 seconds to become 50% less effective. [Healer s Bane] Rank27+ Requires 11 Points in Suffering Mastery Buff/Path of Suffering 1 Slot Career Tactic/Passive All of your Path Of Suffering attacks gain a 25% chance to reduce the victim s healing abilities by 75% for 10 seconds. Disciple of Khaine ▲上へ [Curse Of Khaine] Rank27+ Requires 11 Points in Torture Mastery Buff/Path of Torture 1 Slot Career Tactic/Passive Any time you critically hit an enemy,all healing used on them for the next 5 seconds will became 100% less effective. Squig Herder ▲上へ [Rotten Arrer] Rank25 Requires 9 Points in Quick Shootin Mastery Ailment/Path of Quick Shootin /Level 40 35 AP/5-65 range/Instant/No CD Target must be Ailing An Ailment which deals 444 damage to your target over 9 seconds and causes all healing effects used on them to become 50% weaker. Only usable on a target that is already Ailing. Shaman ▲上へ Zealot ▲上へ [Windblock] Rank31+ Requires 15 Points in Dark Rites Mastery Damaging/Path of Dark Rites/Level 40 Rank 4 Morale/100 range/Instant /60s CD Inflicts 1800 damage to all targets within 30 feet of you, making heals 50% less effective on them for 10 seconds. Sorceress ▲上へ Magus ▲上へ
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I understand. And you think the Dreamcore will be able to handle that? All right, boys. Move out. You two head in that direction. This doesn t look like any those creatures walking around. It must be a different species. First examine There must be some combination needed to open the door. I ll just try something... April trying to use music door without knowing how to open it Grubber Oy! Anyone there? Vinnie can see or hear Zoë first time If only I had a handle for the window, I could probably open it. Examine without handle again The handle on this window looks a bit wobbly. I took the handle off. Window handle It s the handle from the bathroom window. Clim through That ladder leads up to the third floor fire escape. Dirty sheet Filthy towel That s one disgusting towel. I don t think that sheet s ever been washed. Makeshift rope Ugh. Yucky. I don t want to know what this towel s been used for. Hva faen... Vinnie! Hey! Vinnie! Hjelp! Faen. Help me! Vinnie! Need some help here, man! What are you yappin about this time, Ivar? Uh...jente. Faen― Cut the friggin yibbo talk and speak English, you stupid Norse. Faen, Vinnie! Need help! That goes back into the main cave. It doesn t look like there s any way for me to open it. I keep thinking I ve seen a creature like this before. But where? Could this be the ancestor of a species in Arcadia? It s a strange, alien symbol. I ve never seen anything like it. North symbol I can t remember seeing a rune like this before. West Symbol If Na ane was here, maybe she could decipher this. South symbol For some reason, I don t think these symbols were created by the creatures that live here now. East symbol I have no idea. It s all so strange. It must be magic? Magic Dreamcore Dreamer System test... System test Do you wish to do some system test? Goto main menu Goto MainMenu Goto the main menu Save checkpoint Load checkpoint teststring start test conversation Display and hide text Hey, jackass! You cannot attack a tea pot! The chapter is in the range [0.00 - 1.50] Chapter 0.00-1.70 return The chapter is in the range [1.6,2.0] Chapter 1.60-2.00, 3.00-4.00 COPYRIGHT FUNCOM 2006 Resume Game Save Game Debug locations Test Scene Audio Whirlybird sound Fire barrels Rain on water This setting is not supported by your system. Text Audio The Azadi are coming farther and farther north. We kill ten, another twenty appear. So we kill them, too. They re not invincible. That s not the way to stop them, Brynn. We need a better plan. Our sources in the city may have information. I hope so. But we need to focus on getting the supplies and bringing them back to the swamplands. They are all depending on us. If another moon passes, the children will be at risk. If they should fall ill... Na ane is right. We go back as soon as we have what we came for. We ll be cautious, Chawan. Now we continue. Another few days due south, and we ll see her. I can t wait to see the city! If it s anything like you ve described, April, it must be amazing. It s been a long time. Things change. I smell the enemy. They are close. Okay. Na ane? You divert their attention when they get close enough. Brynn? Stay behind Chawan. I can handle― I don t care if you wield your sword like an Ygainon bladedancer. We re not at home. We don t have the advantage. Follow my lead, Brynn. Your blade will taste blood today, worry not. Let the smoke clear before you attack. The toxins lose their effect quickly, but you should still not breathe them. Got it. Hey, Chawan? What do they smell like, the enemy? Hush. One down, a continent to go. Good work! Hah. Ha! Ha un! Che ta! Zu on! Nng! Uh. Go back to the hell you came from, Azadi. This is for my people. My sister will tear your soul to pieces in the afterlife. Ee-ya! You call that fighting? Westlander scum! Watch out! It is done. Zoë! Thank God, I m so relieved to hear your voice. Are you okay? Where are you? I m outside the walls, in an alley. I can t see any signs. Just a moment, I ll pull you up on my... What? Oh. My friend Liv, she installed some kind of shield for my mobile. She said it makes me invisible. It s amazingly effective, top grade stuff. I really need to meet this friend of yours. I think she d like you. Look, I want to get as far away from this place as possible. You can crash at my place tonight. There s not a lot of space, but you ll be safe there. The first thing you need to do is find the boardwalk... Charlie must know more than what he s letting on If there s anything you can tell me, anything at all... I don t know where else to go. Please. Jericho has powerful connections. If I tell them you refused to help me, they won t be very happy. He s hiding something, I know it If I didn t know any better, and if I thought you were stupid enough to pull that kind of shit in here, I d say you were threatening me. I m just warning you. If you know something, you d better tell me. Or else...what? You sue me? You torch my club? You sic the Corps on me? The EYE? You don t think I have powerful connections, girl? Do you have any idea who comes into this place, the people I mingle with? The next time you come into my place and threaten me, I ll have you thrown out. This time, I m just gonna ask you to leave. Please, don t― Apologise This has gone too far already Sure you will. And tomorrow morning The Hand That Bites will run an interesting story about this bar. Challenge Unless he tells me what he knows, I m not giving up What? (Laughs) Are you serious, girl? Points for effort, though. I m impressed. If you have any information, it would be worth a lot to me. Bargain I m sure he knows more than what he s letting on Is that so? Like, what, money? Or are you offering me something else. Like yourself. My advice to you, girl, is never threaten someone unless you re ready to follow through on the threat. In your case, that means never threaten anyone. Ever. Your friend Jericho, he was here last night. He wanted to meet face to face. He told me, some things shouldn t cross the Wire. He wanted some information about a place I used to live in called the Border House. Thanks...I guess. Here s a tip, though. Take it or leave it, your choice. Good. Your friend Jericho did drop by last night. He wanted to meet me in person. I...I m not― You don t need to answer that, girl. I get it. You must love this guy a lot. That s all I needed to know. Look, your friend, he was here last night. He said some things shouldn t cross the Wire. He wanted to know about this place I used to live in, place called the Border House. The Venice Academy of the Visual Arts. It was famous. Still is, but...for very different reasons. Back then, it was the best art school in the city. After the Collapse, I lived uptown for a while. I needed to get as far away from Venice as I possibly could. Different world, different times. The Collapse changed a lot of things. Hell, it changed everything. What did you study at the Academy? VAVA It would be interesting to know what Charlie studied at the Venice Academy of the Visual Arts Heh. I ll tell you, if you promise not to laugh. I studied dance. You did? I was a kid. I believed that with enough passion, I could do anything I wanted. I had such faith in myself and in the world. But faith and passion alone will only carry you so far before reality sets in. When that happens, you ve got to face up to the facts. Your life ain t gonna turn out the way you hoped it would. And your dreams... They don t matter so much anymore. You lose faith, but...life goes on. Besides, look where it got me in the end. I ve done well for myself. I m a happy man. Use pressure release handle Examine pressure release handle Open cover Examine cover Examine mailroom door Examine sliding doors Examine Touch Screen Use Touch Screen Examine Lab Doors Open Lab Doors Jama Sharif Roberto Jawhar Karen Awad Fatimah Carlita Yacob Usman Iqbal Nina Hannah elgwan Systems Sound Config Stereo (Software) Headphones (Software) Dolby Surround (Software) SRS Circle Surround (Software) 4.0 channel discrete (Software) 5.1 channel discrete (Software) 6.1 channel discrete (Software) 7.1 channel discrete (Software) 8.1 channel discrete (Software) Directsound 3D (Software) EAX 2 (Hardware) EAX 3 (Hardware) EAX 4 (Hardware) Sound Block Automatic Apply changes Anti-aliasing quality None Anti-aliasing quality %d Action 4 Action 3 Action 2 Action 1 Camera Camera behavior Camera horizontal axis Camera sensitivity Camera Stick Camera vertical axis Cancel Changes Character movement sensitivity Cursor sensitivity D-Pad Default Config Effects Volume Fixed behind Focus Field sensitivity Effects Quality Graphics Quality Heavy Attack High Interaction Inventory Inverted Keyboard Light Attack Low Master Volume Mouse Mouse mode Mouse overall sensitivity Move Down Move Left Move Right Move Up Movement Movement Stick Music Volume Next Focus Normal Normal (4 3) Off On Pad Pause Press key to re-assign to %s Prev Focus Release the pad. Release the stick. Reset to defaults Sneak Sneak Mode Settings will take effect next time you start the game. Speech Volume Subtitles Test Joypad Toggle Focus Toggle Menu Toggle Mobile Toggle Pause Tutorial Ultra Video Vertical Sync Widescreen (16 10) Widescreen (16 9) Press and release the %s button. Push and hold %s forward. Push and hold %s to the left. None Launch Xbox Dashboard You do not have enough space to save games. Continue without saving? Your Xbox doesn t have enough free blocks to save games. You need %d more free blocks. Continue without saving or launch Xbox Dashboard to free more blocks? Quit Game over. Reload last saved game? Reload Main Menu Really quit Dreamfall? Press again to skip Save And Quit You will lose any unsaved progress. Quit to Main Menu Give Up Aspect Resolution Device Loading saved game. Quitting to Main Menu. Quitting to desktop. Warning! Starting a new game will overwrite the current autosave. Warning! Continuing will overwrite the selected save game. Unable to load softwrap.dll, you should check your installation. There is an error with your license file, you should check your installation. You have reached the end of this trial. You need to buy the game before you can continue. Buy Reza Temiz. Apartment eight. First examination Who gets mail these days? I mean, really. Second examination I don t think Reza s received any mail in the five years he s lived here. knock on door open door examine door climb through I probably owe you my thanks for saving my life. Helena Chang look at door Reza s apartment. She s not breathing! I need to get her to a hospital... Where the hell is Reza? Look at vending machine After I learned about bioneering, I never wanted to eat vending machine food again. Fresh water, courtesy of the Bingo! Corporation. Laced with plenty of addictive hallucinogenics. Uh, no. I don t think so. I don t drink Bingo! water. Drink water use door The finest in Japanese toilet technology. I ve had some good times in this shower. I ve spent a lot of nights in that bed. It s very comfy and...bouncy. Nothing but the best for Jericho . These screens and consoles must have cost a fortune. Reza usually sticks to notepads and his mobile when he s working. The console s mostly for research...and fun. Knowing Reza, there s only beer and leftover pizza in the fridge. Examine fence The gate s locked with a chain and a padlock. Both of them look pretty new. First try Still locked. What was I expecting? Second try I m guessing that s the front entrance to the Victory Hotel. Not very inviting, is it? This window probably leads into the hotel basement. Excuse me, are you Charlie? Hi Zoë, right? You said you re a friend of Jericho s? Talk to Charlie Commando The Chinaman Vinnie Ivar Lorayne Marcus Emma Examine Sela That receptionist is looking a bit high-strung. Examine Helena She s trapped! And it looks like there s a build-up of gas in the laboratory. Look at before attempting door She s trying to tell me something. Look at after attempting door By the look of things, I need to get her out of there. Quickly. Look at after releasing pressure Looks like she s okay, but we still need to get out of here. Look at after rescue Close door You have to push the elevator call button. Get into elevator Look at documents Pick up documents Notepad I see the notepad. Examine in safe Twin A Twin B Are you talking to me? He s selling...something. I can t make out what, though. Lockpick Cut chain Axe It s an axe. The door looks very new, and there s...blood all over it. And someone s handprints. It won t budge. Axe handle It s the broken handle from the axe. It s just a bunch of filthy rags. Rag Smell I don t know what that s for. Okay, I get it. It s like a lighter. Examine used The tank is empty. I don t have anything to fill it with. Use without kerosene in inventory It s a metal can. That one s got petrol in it, I think. It smells like...petrol. Smelling kerosene can Torch It s just a dark hole. Examine unlit There s a small flame in there. Examine lit Burning torch It s a can. I think there s just water in that one. I don t smell anything, but there s definitely something inside. Water, maybe. Smelling kerosene can with water It s a rusty old can. Examine before smelling Examine after smelling That s...Reza s lighter... Reza s lighter MISSING TEXT! EXAMINE CRUMPLED PAPER. It s some sort of security system. Looks like it controls the building s surveillance cameras. I can t access this console. It s locked. Use without password Look at fuse box MISSING TEXT! EXAMINE FUSEBOX. Someone s rehydrating and heating a pizza. Looks like there s still a bit left on the clock before it s done. Front door. It s connected to a biometric reader. I can t get out that way. The little girl... She was pointing at that closet. What could it possibly mean? Pick up videograph It s an old videograph. Is that...Charlie? Examine before pick up Videograph What the fuck are you doing here? This is my room! Get back to― Start I ll check around, see what I can find. So tonight, The Fringe? You re not trying to con me or anything? Hey, you re back. Greetings We apologise, but there are no available taxis in your area. Please try again soon. Benrime said I would find this Blind Bob guy right outside. Could that be him? He looks blind. Examine beggar Alms fer a poor old blind bastard with na home na hearth? Minstrum Magda Could that be Crazy Clara? I don t see anyone else around. Examine before talk far Hi there, are you Craz― Uh, are you Clara, by any chance? Minstrum Magda. I finally found her. Examine Magda Good morning, dear. You look hungry. Do you want some soup? First encounter Psst! Hey... Hey! I wonder how long it takes for taxis to arrive in this neighbourhood. It s not responding. I hope that s just because there aren t any taxis available. Push button There s a call button here. No answer. spyder What a mysterious, and completely irrelevant, door. He s eating porridge. Zoë examines Brynn MISSING TEXT! ZOË TALKS TO BRYNN IN MAINHALL I think there s something or someone inside the cage. I see you got your baby back. Returning the pet The ghetto s closed by order of the Office of the Emissary. Spice Merchant Hello, hello! Ah, what a wonderful morning we re having. How may I be of service today, young lady? Spices Mulled wine There s red wine boiling in that cauldron. He doesn t look very happy. Initial It s closed. Step back. Mmh. MISSING TEXT APRIL EXAMINES SCAFFOLDING LADDER. Hooded Man Sister Sahya Give mulled wine Ghetto s closed You can t come through here. There s a curfew. The ghetto will reopen in the morning. So what are we doing tonight? All right, so tell me about the tower. Will you need any assistance tonight, April-an? Where are you going at this hour? Examine Benrime Talk to Benrime Open Front Door I need to find a way onto the scaffolding...but not until I ve taken care of that guard. Climb scaffolding PLACEHOLDER APRIL CLIMBS THE SCAFFOLDING AND FINDS SAHYA S OFFICE. The scaffolding leads all the way up to the bridge between the tower and the new barracks. It s a biometric scanner, probably linked to some primary authentication mechanism, like a voice code or an access card. This must be Damien Cavanaugh s office, and that s the only person I see in here, so...Damien? Hello? Can I help you? All right, Zoë, so you know what to do? That maintenance bot is working on the wall. PLACEHOLDER FLYING WITH AID FROM GARDENING TOOLS. Damien? It s Zoë. Brian Westhouse Well, I ll be damned! Hiro Obaasan She hasn t spotted me yet. He looks a bit glum. Touching the exhibits will trigger the alarm. That looks like a vending machine. Give gum Thank you! It s really good. Give videograph Use mobile Mobile Knock out Reza s not home. After knocking on door Open/close shower door Reza? Reza! Stay out there! I m looking for the package! Examine door clamp
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ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurancebraveryand discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other handa commander who gives his men everything they want may find that they grow softand waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battledetermining how aggressively troops engage the enemyand how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speedas a less motivated party will move more slowlyas the men are not pushing themselves to their physical limitand pause more frequentlyas it waits for stragglers to catch up. Finallya party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For examplea charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of foodand pay them on time demonstrate that they care about their troops' welfareand are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit partyfor examplemen will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strainedas the commander has less time to supervise the menlisten to their grievancesand resolve their disputes. Frequent battles will strengthen the bonds between menwhile long periods without combat will see the troops become bored and quarrelsome.^^ The morale reportaccessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Calradia need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Calradiabut people also need fat and protein in the form of meatfishor cheese. It takes almost as much work to preserve meat as to produce it in the first placeso salt is also in high demand. After food comes clothing heavy woollighter linens or luxurious velvet. Finallypeople need the tools of their trade ironwarepotteryleatherwareandof course armsarmorand horses for war.^^Most agricultural products are produced in the villageswhile artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Alsodifferent resources can be found in different parts of the country. Consequentlythe key to prosperity in Calradia is trade -- both between the villages and the townsand between the major towns themselves.^^When trade flowsgoods will be available and affordablethe population of a center will be healthy and energeticand migrants will flock from the nearby regions. The center will produce moreconsume moreand be able to contribute more in taxes to their lords. When trade dries uptowns and villages will see their workers flee to seek work elsewhereand economic activity will drift to a stand-still. Thusit is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchanthowevermay want to seek out towns which have become isolated from the rest of the landas he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in townsvillage markets will be rather quiet placesand villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profitalthough some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-byalthough they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of Calradia's noble families. Marriage is not necessary for a player to rise in power and staturebut it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Calradian aristocratic societyget on good terms with his bride's parents or guardiansand then woo the lady according to local custom. If a player grows impatienthe may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Alsoa lady's tastes are unpredictableand a player may also find that the object of his love does not love him in return. Romancein Calradia as elsewheredoes not always prosper. Of coursea player may resort to otherless gentlemanly means of winning a lady's heartbut againthat will have a serious impact on his reputation.^^To get started on the path of courtshipa male player should try to get involved in the social life of the Calradian aristocracy attending feasts and tournaments. Alsowandering troubadours and poets can serve as a useful repository of information on courtshipand keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Calradian society is very traditionalandas adventurersthey have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright sidea female character does not have to go through the elaborate rituals of courtshipand she also may gain more from a marriage than her male counterpart. For a woman adventurermarriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of Calradiaalthough they represent different culturesall adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oaththe vassal will usually receive a fiefa parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassalsand to treat them justly.^^This is how it works in theoryanyway. In practicevassals will not always work in their factions' interestsparticular as they are often quarreling with one another. Nobles have different personalitiesand sometimes those personalities clash. Orperhaps two nobles were once friendsbut fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered landsor over who will be given the coveted office of marshalthe lord in charge of organizing large-scale campaigns.^^When one realm in Calradia makes war on anotherthe political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrelslords will fail to respond to the marshal's summonsor drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided factionlords will be less likely to join together on raids and patrolsand come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizonkeep this in mind -- ultimatelya noble's loyalty goes not to a particular faction or culturebut to himself and to his family. If a noble fears that his faction is collapsingor if he is being neglected by his liege he can usually find a reason to withdraw his oath of allegianceand change sides. Players should keep this in mindas they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Calradia may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipmentbut also the course of his or her career as an adventurer.^^War and politics in Calradia are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quicklybut women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficultand starting as a female commoner is probably the most challenging way to begin a game.^^Howeverwomen have some starting advantages. Simply by taking up armsa female warrior will draw attention to herselfand she may find that she can build up her reputation faster than a male. Alsoit is traditionally easier for a woman to marry up the social ladder than it is for a manand a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finallykeep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or commonmale or femalemarried or unmarried -- anyone can rise to become ruler of all Calradiaif they are sufficiently braveluckyor resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Calradia go to wartheir armies have two basic offensive options. They can try to attack villages and lay waste to the countrysidedamaging their enemy's prestige and economy. Orthey can try to seize and hold castles or townstaking territory This second option can involve longbloody siegesbut will yield more decisive results.^^It is important to note that the realms of Calradia do not field standing armieswhich remain in the field as long as the ruler desires. RatherCalradian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimesthese nobles launch their own private attacks into enemy territorybut the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshala noble appointed by the kingwill summon the host before the campaign and lead them out to battle. Howeverhe should be careful not to keep them in the field too long. Otherwisethe host will begin to disintegrateas the vassals drift off to pursue their own businessand the army will be vulnerable to a counter-attack.^^For this reasonthe rhythm of wars in Calradia often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals he may not be able to do any real damage. If he spends too much timethen the campaign may end before it has even begun. A large realm will have an advantage over a smaller onejust as a brawny combatant has an edge over a smaller foebut a realm's political cohesion can also be a factorjust as a fighter with great stamina can outlast her opponent. Sometimesthe armies of two realms will meet head onresulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and townswhich broadcast intelligence about enemy movements in the area. Such intelligence will be imprecisehoweverparticularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculateand find that it is the one to be overwhelmed. Attackersin turnmust be careful how far they advance into enemy territorywith aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaigneither by joining the hostor by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautiousor too aggressivefor their tastes. In this casethey can intrigue with other lords to try to replace the marshalor build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war willfor the sake of honorfeel obligated to pursue the conflict for a short while. Howeverunless he is soundly beating his enemy. he may soon start looking for a way out of the conflictlest he leave himself vulnerable to an attack by a third party. Calradia's rulers are keenly aware that today's ally may be tomorrow's enemyand vice versa. ip_crap|Crap ip_crap_text|A player character in Calradia may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipmentbut also the course of his or her career as an adventurer.^^War and politics in Calradia are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quicklybut women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male noblemanyou can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficultand starting as a female commoner is probably the most challenging way to begin a game.^^Howeverwomen have some starting advantages. Simply by taking up armsa female warrior will draw attention to herselfand she may find that she can build up her reputation faster than a male. Alsoit is traditionally easier for a woman to marry up the social ladder than it is for a manand a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finallykeep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or commonmale or femalemarried or unmarried -- anyone can rise to become ruler of all Calradiaif they are sufficiently braveluckyor resourceful.
https://w.atwiki.jp/touhoukashi/pages/3811.html
【登録タグ M Stack 二人の結晶-INNOCENCE- -to the beginning 03- 暁Records 曲 衛星カフェテラス 衛星トリフネ 車椅子の未来宇宙】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/warband/pages/356.html
ip_armies_size|Army Size ip_armies_size_text|The size of your army, similar to the armies of the lords, depends on several factors ^^Leadership each point will increase the maximum size of your army by 5. Companions with Leadership help lead the party.^^Charisma each point of your charisma will increase the maximum size of your army by 1. It is your ability to attract men to your cause.^^Renown every 9 points will increase the maximum size of your army by 1. Fame attracts followers.^^Holdings every town will add 80 men and each fort 40 to the maximum size of your army. These spots represent men you can raise through a levy.^^Bear in mind that party size at sea is restricted by ship capacity. Extra troops can always be left at a settlement garrison, player Refuge (once built), or any Camp Quarters. ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessible by hitting the 'Party Info' button on the 'Character' screen, will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in the Northlands need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of the Northlands, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in the Northlands is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a settlement will be healthy and energetic, and migrants will flock from the nearby regions. The settlement will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the mayor of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of the Northlands' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in the Northlands as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the aristocracy of the Northlands, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that these societies are very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of the Northlands, although they represent different cultures, all shared a basic political system that preceded feudalism. At the top of Germanic social hierarchy was the king, elected by a council of noblemen from the royal house. All the land of the realm belonged to the king, who distributed it among the aristocracy and the warriors who had performed outstanding deeds. This land however did not become their property and in case of death, either the king or the client, returned to the ruler. The nobility governed each shire in king's name with the responsibility for administration and justice, raising and leading the levies of men to the battlefield. For this purpose they divided their land into smaller parcels among the freemen who formed the backbone of the rural economy of the kingdom. These farmers and householders paid rent to their overlord and/or had several duties with him, such as building fortifications or working some days of the week during the harvest-time.^^This system of clientship was also practised between nobles, which established hierarchies of homage and political support. The increasingly powerful monasteries were autonomous ecclesiastical establishments with their own land and clients.^^A distinctive feature of the Celtic societies (Gaelic, Welsh and Pictish) was the importance of the corporate lineage-group, the clan. A large group of related people supposedly descended from one common ancestor, acting as an independent social and legal entity.^^When one realm in the Northlands makes war on another, the political unity of each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols or to come to each other's defense.^^If it seems nobles' bickering and quarrels are self-defeating when the enemy is just around the corner, keep in mind that ultimately, a noble's loyalty doesn't belong to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in the Northlands may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in the Northlands are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all the Northlands, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in the Northlands go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory. The second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of the Northlands do not field standing armies, which remain in the field as long as the ruler desires. Rather, the realms of the Northlands are protected by the nobles, their companions, and the feudal levies they raise. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field for too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in the Northlands often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy, he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. The Northlands' rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_siege_warfare|Siege Warfare ip_siege_warfare_text|Viking Conquest offers siege warfare accurate to the Dark Ages period. When the player besieges a settlement, two paths can be taken to conquer the place by debilitation (hunger, diseases ...) or by assault.^^In the former case, the player's goal is to blockade the settlement and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy the food reserves of the settlement. This type of action will take longer, but also avoid a large number of casualties.^^In the latter case, direct action is undertaken, provided assault equipment is available or preparatory actions have been taken, such as wearing down the defenders or burning their houses and walls. This option should be used when the player feels ready to launch a full-scale assault to conquer the settlement. It has the advantage of leading to success more quickly, but usually at a relatively high cost in lives.^^In addition, when the settlement has a port, the player may equip a fleet and assault the port, leading an assault from the sea.^^The complexity and characteristics of the new siege system are too numerous to describe here in detail. The best thing is to discover and develop strategies on your own. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When traveling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny.^^Some troops like Sailors and certain Norse troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of beech wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. While all port towns offer ships, one finds the best ships in Norse and Frisian ports. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor (not included in Viking Conquest). For further information, see the 'Your Custom Sails' folder among the files of this DLC.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Norse ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. ip_traits|Traits ip_traits_text|When you reach level 13, you can get one of these traits depending on your skill choices ^^Berserker Going berserk will give you momentary improved speed and strength in the heat of the battle. This brutal ferocity will make your vision turn red.^^Inspiring This acquired skill will increase your leadership in battle as your war cries strengthen the fierceness of your men in combat.^^Tough This skill will make your troops move faster and increase their agility in the battle.^^Strong Your preoccupation with the maintenance of your men's shields and armors will make it harder for the enemy to wound them.^^Use key T to activate these traits on the battlefield. ip_recruitment|Recruitment ip_recruitment_text|Recruitment in Viking Conquest is not automatic but depends on a number of factors.^^Firstly, in order to recruit in a village, fort or town, you need to obtain the permission of its lord. To do this, you'll need to have enough renown (150+) and be on good terms with the lord and his faction.^^For villages, you can also obtain permission from the village leader. For this route, you may use high renown (150+) and high relations (15+), or you can just try bribery. Bribing may or may not work, so you may have to try to bribe the leader more than once.^^Once permission is obtained, you are free to recruit as long as your relations with the settlement remain positive. In villages you may be able to recruit tier 1 troops. If have high enough relations (60+), you may be able to recruit tier 2 troops. If you happen to be the village's lord, you need only 20+ relations to do this.^^In castles and towns, you maybe able to recruit tier 2 troops. If your relations with the place are high enough (30+), there is 30% chance you may get a tier 3 troop. The maximum number of troops that you may be able to recruit is determined by your relations with the settlement, your leadership, your charisma, your religion, the predominant religion of the settlement, and whether or not you are the lord of the place.^^Other options are available. If you're Christian, you may be able to find some desperate refugees in monasteries. There is always a chance to find fellows looking for work at farmsteads. ip_wages|Wages ip_wages_text|Troop wages in Viking Conquest are affected primarily by the player's leadership. For higher level troops, the player's persuasion skill may become a bonus or a malus, depending on how good it is. For outlaw type troops, such as Robbers and Vikings, the player's reputation comes into play, giving a discount if player's reputation is worse than Notorious. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in Viking Conquest, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sea King,' 'Navigation' and 'Looting.'^^One's Sea King level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sea King level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_tactical_controls|Tactical Controls ip_tactical_controls_text|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. You may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.^^Pressing the H key will make your horse come to you (requires riding skill of 4 or higher).^^Pressing the Z key will enable Crouching.^^Holding the game key for Defending and pressing the game key for Action will execute a Shield Bash.^^Once you have developed a Trait, pressing the T key will activate it.^^In Multiplayer, holding the Q key and pressing the key for Defending will allow you to Taunt your opponents.' ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_formations|Formations ip_formations_text|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. ip_dog_companion|Dog Companion ip_dog_companion_text|While wandering about, lost in your own thoughts, you suddenly hear a dog bark at you. Luckily, you have a piece of sausage with you. It's the beginning of a companionship. The dog will not leave your side, even on the battlefield, and soon earns a name.^On the battlefield, your dog is placed in division 9. The skills and abilities of your dog companion can be improved by giving him good food. ip_rents|Rents ip_rents_text|Every settlement that you own generates rents. Rents are paid weekly on average over a long term, but the frequency of payment is variable. Some weeks you may get payments, and during others you may get nothing. If the payment hasn't been processed by paydate, the entry in your budget will state that the rents were unpaid. If the village is looted, or fort or town is plundered, the entry in your budget will state that no rents are available. Once the village/fort/town is back to normal state, they will restart processing rent payments. Rents are also affected by prosperity of the settlement, presence of any special buildings, religious composition, tax rate and difficulty settings. Special buildings will continue generating rents even if the place is plundered. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map
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I-100 Introduction to Incident Command System Self-Paced Student Workbook https //extranet.gov.ab.ca/srd/HTC/documents/ICS%20Docs/2011%20ICS%20I-100%20Self-Paced%20Student%20Workbook.pdf FEMA http //emilms.fema.gov/IS100b/indexMenu.htm ICS ORIENTATION http //www.cdsoutdoor.com/docs/ICS%20I-100.pdf
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歌詞 動画 アルバム曲目リスト I've Got All This Ringing in My Ears and None on My Fingers Artist Fall Out Boy Album Infinity On High Year 2007 歌詞 You’re a canary, I’m a coal mine Cause sorrow is just all the rage Take one for the team You all know what I mean And I’m so sorry, but not really Tell the boys where to find my body New York eyes, Chicago thighs Pushed up the window to kiss you off The truth hurts worse than anything I could bring myself to do to you The truth hurts worse than anything I could bring myself to do to you Do you remember the way I held your hand? Under the lamp post and ran home This way so many times I could close my eyes The truth hurts worse than anything I could bring myself to do to you The truth hurts worse than anything I could bring myself to do to you The truth hurts worse than anything I could bring myself to do The truth hurts worse than anything I could bring myself to do to you The truth The truth 動画 ) アルバム 曲目リスト FOLIE A DEUX 1. Disloyal Order Of Water Buffaloes 2. I Don t Care 3. She s My Winona 4. America s Suitehearts 5. Headfirst Slide Into Cooperstown On A Bad Bet 6. The (Shipped) Gold Standard 7. (Coffee s For Closers) 8. What A Catch, Donnie 9. 27 10. Tiffany Blews 11. w.a.m.s. 12. 20 Dollar Nose Bleed 13. West Coast Smoker 14. Beat It 15.Lullabye Infinity on High (Spec) (Dlx) (Dig) 1. Thriller 2. Take Over, The Breaks Over 3. This Ain t a Scene, It s an Arms Race 4. I m Like A Lawyer With The Way I m Always Trying To Get You Off (Me You) 5. Hum Hallelujah 6. Golden 7. Thnks fr th Mmrs 8. Don t You Know Who I Think I Am? 9. (After) Life of the Party 10. Carpal Tunnel of Love 11. Bang the Doldrums 12. Fame Infamy 13. You re Crashing, But You re No Wave 14. I ve Got All This Ringing in My Ears and None on My Fingers From Under the Cork Tree 1. Our Lawyer Made Us Change The Name Of This Song So We Wouldn t Get Sued 2. Of All The Gin Joints In All The World 3. Dance, Dance 4. Sugar, We re Goin Down 5. Nobody Puts Baby In The Corner 6. I ve Got A Dark Alley And A Bad Idea That Says You Should Shut Your Mouth (Summer Song) 7. 7 Minutes In Heaven (Atavan Halen) 8. Sophmore Slump Or Comeback Of The Year 9. Champagne For My Real Friends, Real Pain For My Sham Friends 10. I Slept With Someone In Fall Out Boy And All I Got Was This Stupid Song Written About Me 11. A Little Less Sixteen Candles, A Little More Touch Me 12. Get Busy Living Or Get Busy Dying (Do Your Part To Save The Scene And Stop Going To Shows) 13. XO 14.The Music Or The Misery My Heart Will Always Be The B-side To My Tongue 1. Nobody Puts Baby In The Corner 2. My Heart Is The Worst Kind Of Weapon 3. It s Not A Side Effect Of The Cocaine. I Am Thinking It Must Be Love 4. Love Will Tear Us Apart 5. Grand Theft Autumn (Where Is Your Boy) 1. Tell That Mick He Just Made My List of Things to do Today 2. Dead On Arrival 3. Grand Theft Autumn (Where Is Your Boy) 4. Saturday 5. Homesick at Space Camp 6. Sending Postcards from a Plane Crash (Wish You Were Here) 7. Chicago is so Two Years Ago 8. The Pros and Cons of Breathing 9. Grenade Jumper 10.Calm Before the Storm 11. Reinventing the Wheel to Run Myself Over 12. The Patron Saint of Liars and Fakes Fall Out Boy's Evening Out with Your Girl 1. Honorable Mention 2. Calm Before the Storm 3. Switchblades and Infidelity 4. Pretty in Punk 5. Growing Up 6. World s Not Waiting (For Five Tired Boys in a Broken Van) 7. Short, Fast, and Loud 8. Moving Pictures 9. Parker Lewis Can t Lose (But I m Gonna Give It My Best Shot) 上へ
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【Tags H Hitoshizuku-P K Len Rin Suzunosuke Yamasankaku tA tB tT tS】 Original Music Title 秘蜜 ~黒の誓い~ English music title Secret Nectar ~Black Vow~ / The Alluring Secret ~Black Vow~ / Secret Honey ~Black Vow~ Romaji music title Himitsu ~Kuro no Chikai~ Music Lyrics written, Voice edited by ひとしずくP (Hitoshizuku-P) Music arranged by やま△(Yamasankaku) Singers 鏡音レン (Kagamine Len), 鏡音リン (Kagamine Rin) Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): A fallen angel, who had lost her wings, devoted her body to a defiled vow. Although she used to be in love with someone, with her own hands, she completely erased her past. An injured angel, who had lost her way, was roaming on the streets in the sunset, and encountered a lonesome girl whose eyes were stunningly beautiful. The instant when their eyes met, the wretched angel immediately fell in love, and, with her feelings intensifying, opened the box of taboo. What she sought, was the forbidden fruit hidden behind their smiles. To grant an unforgivable love between a human and an angel, the only way was to demolish everything. With my spotless heart thrown away, as long as I can live in our love, then let me relinquish my wings, and offer my body to the devil. The bride, dressed completely in darkness, at the place where she was to exchange holy vows, encountered a mysterious young man, who was smiling with subtle and dreamy eyes. The instant when their eyes met, the wretched girl immediately fell in love, and, with her feelings intensifying, turned her back to everything in betrayal. What I obtained, was the fruit of lust I had been yearning for in my hand. As we explore each other and exchange our body heat, even this chaste vow that I have been holding is starting to become tarnished. As I have completely pulverized my past love, bonds, and relationships, I, captivated by you, will only become more sordid, to the point where I will bemoan even my regrets. Ah, the unforgivable sin turns into an incurable wound and continues on. Then, a furious arrow of judgment pierces right through the girl covered in darkness. (My dear, lying cold, I will spend all my life for you as I swore on that day. My sin against God... All my acts of treachery should be paid by my death, so I will die for you... I believe, that's my fate.) A fallen angel, who had lost her wings, unloosed her defiled vow. In exchange for the girl's life, the angel left behind nothing more than a single feather, revived the girl, and perished away. A fallen angel who had lost her wings, and a bride tainted completely in darkness, even if they were to plunge to the bottom of the abyss, they will hold onto the tie of their vows, and continue on embracing their unforgivable sin. When the fruit of sin becomes completely rotted... Until the day when they come across each other again... English Lyrics (translated by motokokusanagi2009): The wingless fallen angel Surrendered herself to the contract of evil In the past they even loved each other She ended it by her own hand The stray heartbroken angel Wandered in a town at dusk And came across a girl With beautiful eyes At the moment their eyes met The pathetic angel fell for her As the forbidden feelings grew inside her She opened Pandora's box What she wished for was the forbidden fruit Hidden behind a smile To make the forbidden love between -a human and an angel- happen All she had to do is destroy everything I'll abandon my pure heart If I'm allowed to live and love you, I won't hesitate to cut off these wings Let me surrender myself to the devil The black stained bride At the place she was supposed to take the holy vow She came across a mysterious boy Smiling with mournful eyes At the moment their eyes met The pathetic girl fell for him As the forbidden feelings grew inside her She betrayed everything What they have in their hands is The fruit of lust they had desired Combining in a feverish frenzy Even their pure vow Is breaking as sin The pieces of the past that linked us After removing them all As though mourning would repent us Let me plunge in and drown inside you ah- the forbidden sin Kept cutting at the unhealed wound The angry judgment of the arrow Penetrated the pitch-black girl My dear, lying cold I will spend all my life for you as I swore on that day. My sin against God... All my acts of treachery should be paid by my death, so I will die for you... I believe that's my fate. The wingless fallen angel Freed from the contract of evil In exchange for her own life Leaving one feather She saved the girl And vanished away The wingless fallen angel And the sinful black stained bride Even after falling into the abyss The vows' wedge entwine them Retaining their unforgivable sin When the fruit of sin falls into decay They can meet again, till then... Romaji lyrics (transliterated by motokokusanagi2009): hane otoshita datenshi wa kegareta chigiri ni mi o yudane te aishi atta kako de sae mo sono te de keshi satte shimatta no kizu tsuita maigo no tenshi yūgure no machi samayoi kirei na hitomi o motta hitori no shōjo to deau me ga atta sono shunkan ni koi ni ochita aware na tenshi wa yurusare nai omoi tsunoru mama kinki no hako o aketa motometa mono wa egao no ura ni kakusareta kindan no kajitsu hito to tenshi yurusare nai koi kanaeru tame ni subete o kowasu dake kegare nai kokoro sute te kimi o aishi te iki rareru nara kono hane sae kiri sute te akuma ni mi o yudane te shimaō shikkoku ni somaru hanayome sei naru chikai no basho de hakanai hitomi de warau fushigi na shōnen to deau me ga atta sono shunkan ni koi ni ochita aware na shōjo wa yurusare nai omoi tsunoru mama subete o uragitta te ni ireta nowa kono te no naka kogare tsuzuketa yokubō no kajitsu motome atte ubai au netsu kiyoraka naru chikai sae mo okashi te iku tsunagi atta kako o subete konagona ni keshi satte shimattara kōkai sae kuyamu hodo kimi ni obore te ochi te iku dake ah- kinki no tsumi wa ienu kizu to natte kizamare tsuzuke ikareru sabaki no ya wa shikkoku no shōjo o tsuranuku hane otoshita datenshi wa kegareta chigiri o toki hanatte sono inochi to hiki kae ni ichimai no hane dake o nokoshi te shōjo o sukutte kie satta no hane otoshita datenshi to kegareta kuro ni somaru hanayome chi no soko e ochi te sae mo chikai no kusabi o karame atte yurusare nai tsumi o kakae te iku tsumi no kajitsu ga kuchi hateta toki futatabi meguri au sono hi made [Hitoshizuku-P, HitoshizukuP, Yamasankaku]
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Coming out of my cage And I ve been doing just fine Gotta gotta be down Because I want it all It started out with a kiss How did it end up like this? It was only a kiss, It was only a kiss Now I m falling asleep And she s calling a cab While he s having a smoke And she s taking a drag Now they re going to bed And my stomach is sick And it s all in my head But she s touching his chest now He takes off her dress now Let me go Cos I just can t look its killing me And taking control Jealousy turning saints into the sea swimming through sick lullabies Choking on your alibi But it s just the price I pay Destiny is calling me Open up my eager eyes Cos I m Mr Brightside (repeat) I never I never I never I never