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https://w.atwiki.jp/boare/pages/224.html
Release Note Release Date 4 Mar., 2010 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 3.0.13 (1.2MB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 883 http //svn.sourceforge.jp/svnroot/cadencii/branches/3.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
https://w.atwiki.jp/neteng/pages/21.html
html title dinamic filter /title body body bgcolor="rosybrown" /etc/sysconfig/iptables-config br IPTABLES_MODULES="ip_conntrack_ftp" br pre NEWがないと一切の通信がダメ。ポートが開かない。NEWだけは特別なのだ アプリI/OSADAPROTSPDPCONN.STAT FTPOUT自分FTP鯖TCPー21NEW(一番最初のステータスですよ)、ESTABLISHED コマンドチャンネル? FTPINFTP鯖自分TCP21ーESTABLISHED(全部ACKがついてますから?) コマンドチャンネル? ポート番号21ってFTPの制御用のポートだよね 何番のポートと何番のポートで通信しますよでRELATED(関係のある)通信になる ↓データチャンネル FTPOUT自分FTP鯖TCPーーRELATED、ESTABLISHED FTPINFTP鯖自分TCPーーESTABLISHED font size=5 color=darkblue b iptables追加ftpパッシブモードクライアントルール /b /font #dinamicfilter ftp comand-ch -A OUTPUT -p tcp --dport 21 -m state --state NEW,ESTABLISHED -j ACCEPT -A INPUT -p tcp --sport 21 -m state --state ESTABLISHED -j ACCEPT #dinamicfilter ftp date-ch -A OUTPUT -p tcp -m state --state RELATED,ESTABLISHED -m helper --helper ftp -j ACCEPT -A INPUT -p tcp -m state --state ESTABLISHED -m helper --helper ftp -j ACCEPT -m state 接続状態の指定 接続状態にはNEW、INVALID、ESTABLISHED、RELATEDが指定できる -m helper unknown -A 指定したチェインにルールを追加する -F -Aとは逆でチェインの内容を削除する font size=5 color=darkblue b 検証 /b /font [root@neteng18 ~]# [root@neteng18 ~]# ftp 192.168.128.1 Connected to 192.168.128.1. 220 (vsFTPd 2.0.5) 530 Please login with USER and PASS. 530 Please login with USER and PASS. KERBEROS_V4 rejected as an authentication type Name (192.168.128.1 root) neteng18 331 Please specify the password. Password 230 Login successful. Remote system type is UNIX. Using binary mode to transfer files. ftp ascii 200 Switching to ASCII mode. ftp get welcome local welcome remote welcome 227 Entering Passive Mode (192,168,128,1,115,140) 150 Opening BINARY mode data connection for welcome (24 bytes). WARNING! 2 bare linefeeds received in ASCII mode File may not have transferred correctly. 226 File send OK. 24 bytes received in 0.00013 seconds (1.9e+02 Kbytes/s) ftp quit 221 Goodbye. [root@neteng18 ~]# cat /proc/net/ip_conntrack tcp 6 112 TIME_WAIT src=192.168.128.212 dst=192.168.128.1 sport=45107 dport=29580 packets=4 bytes=216 src=192.168.128.1 dst=192.168.128.212 sport=29580 dport=45107 packets=4 bytes=240 [ASSURED] mark=0 secmark=0 use=1 tcp 6 117 TIME_WAIT src=192.168.128.212 dst=192.168.128.1 sport=54614 dport=21 packets=21 bytes=1201 src=192.168.128.1 dst=192.168.128.212 sport=21 dport=54614 packets=15 bytes=1139 [ASSURED] mark=0 secmark=0 use=2 [root@neteng18 ~]# cat welcome Welcome to ftp server! b font size=4 color=darkblue ノーマルモード /font /b FTP上でpassiveと打つとON/OFFを切り替えることができる パッシブモードの設定だとコマンドをやっても通信ができないのですよう ー私案ー 合意はもうできている上で 要はノーマルということはFTP鯖からの20番ポートからのTCPデータを受信できればよいだから アプリI/OSADAProtSPDPState FTPINFTP鯖自分TCP20ーRELATED,ESTABLISHED FTPOUT自分FTP鯖TCPー20ESTABLISHED FTPクライアントの設定ノーマルデータCHを送受信するにはこれだけで良い #dinamicfilter ftp date-ch -A INPUT -p tcp --sport 20 -m state --state RELATED,ESTABLISHED -m helper --helper ftp -j ACCEPT -A OUTPUT -p tcp --dport 20 -m state --state ESTABLISHED -m helper --helper ftp -j ACCEPT font size=5 color=darkblue b 検証 /b /font [root@neteng18 ~]# ftp 192.168.128.1 Connected to 192.168.128.1. 220 (vsFTPd 2.0.5) 530 Please login with USER and PASS. 530 Please login with USER and PASS. KERBEROS_V4 rejected as an authentication type Name (192.168.128.1 root) neteng18 331 Please specify the password. Password 530 Login incorrect. Login failed. ftp quit 221 Goodbye. [root@neteng18 ~]# ftp 192.168.128.1 Connected to 192.168.128.1. 220 (vsFTPd 2.0.5) 530 Please login with USER and PASS. 530 Please login with USER and PASS. KERBEROS_V4 rejected as an authentication type Name (192.168.128.1 root) neteng18 331 Please specify the password. Password 230 Login successful. Remote system type is UNIX. Using binary mode to transfer files. ftp passive Passive mode off. ftp ls 200 PORT command successful. Consider using PASV. 150 Here comes the directory listing. -rw-r--r-- 1 518 500 24 Feb 25 02 34 welcome 226 Directory send OK. ftp get welcome local welcome remote welcome 200 PORT command successful. Consider using PASV. 150 Opening BINARY mode data connection for welcome (24 bytes). 226 File send OK. 24 bytes received in 8.6e-05 seconds (2.7e+02 Kbytes/s) ftp quit 221 Goodbye. [root@neteng18 ~]# cat /proc/net/ip_conntrack tcp 6 96 TIME_WAIT src=192.168.128.1 dst=192.168.128.212 sport=20 dport=35862 packets=5 bytes=333 src=192.168.128.212 dst=192.168.128.1 sport=35862 dport=20 packets=3 bytes=164 [ASSURED] mark=0 secmark=0 use=1 tcp 6 79 TIME_WAIT src=192.168.128.212 dst=192.168.128.1 sport=35714 dport=21 packets=16 bytes=911 src=192.168.128.1 dst=192.168.128.212 sport=21 dport=35714 packets=13 bytes=888 [ASSURED] mark=0 secmark=0 use=1 tcp 6 112 TIME_WAIT src=192.168.128.212 dst=192.168.128.1 sport=35715 dport=21 packets=23 bytes=1364 src=192.168.128.1 dst=192.168.128.212 sport=21 dport=35715 packets=18 bytes=1410 [ASSURED] mark=0 secmark=0 use=3 tcp 6 107 TIME_WAIT src=192.168.128.1 dst=192.168.128.212 sport=20 dport=60047 packets=5 bytes=292 src=192.168.128.212 dst=192.168.128.1 sport=60047 dport=20 packets=3 bytes=164 [ASSURED] mark=0 secmark=0 use=1 [root@neteng18 ~]# a href="index.html" 戻る /a /body /html
https://w.atwiki.jp/skmt200x/pages/108.html
ヘッダ Section 1 Global EnvironmentServer HTTP応答ヘッダの設定 サーバ設定ファイルのルートディレクトリの指定 PIDファイルのパス タイムアウト時間 キープアライブ 最大キープアライブリクエスト数 キープアライブタイムアウト時間 (調査・編集中)先行してforkを行うWEBサーバの設定 (調査・編集中) 待ち受けポート番号 モジュール読み込み 外部設定ファイルの読み込み 拡張ステータス情報保存の有無 実行ユーザ・グループ Section 2 'Main' server configurationサーバ管理者メールアドレス サーバ名 (サーバが自分自身の名前とポートを決定する方法の設定 ドキュメントルートの定義 (調査・編集中) ドキュメントルート配下に適用される設定 ユーザディレクトリモジュールの設定 ユーザディレクトリ配下に適用される設定 ディレクトリインデックスの設定 分散設定ファイルの設定 (調査・編集中) MIMEタイプ設定ファイル デフォルトのMIMEタイプの設定 MIME MAGICモジュールの設定 DNSルックアップの設定 メモリマッピングの有無 sendfileサポートの有無 エラーログの設定 ログレベルの設定 ログフォーマットの設定 (調査・編集中) カスタムログの設定 カスタムログファイルの設定 カスタムログファイルの設定 サーバ生成ドキュメントのフッタの設定 アイコン画像ディレクトリの設定 アイコン画像ディレクトリに適用される設定 Web DAVモジュールの設定 (調査・編集中) CGIディレクトリの設定 ディレクトリインデックスの設定 (調査・編集中) アイコン画像の設定(設定ごとの関連付け) アイコン画像の設定(拡張子ごとの関連付け) デフォルトのアイコン画像の設定 (調査・編集中) (調査・編集中) インデックス対象外の設定 言語の設定 言語優先順位の設定 (調査・編集中) デフォルトの文字セットの設定 (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) エラードキュメントの設定 (調査・編集中) サーバステータス表示設定 サーバ情報表示設定 プロキシモジュールの設定 プロキシ経由アクセス時のViaヘッダの有効・無効の設定 コンテンツキャッシュストレージ管理モジュールの設定 Section 3 Virtual Hosts TOPへ編集 ヘッダ # # This is the main Apache server configuration file. It contains the # configuration directives that give the server its instructions. # See URL http //httpd.apache.org/docs/2.2/ for detailed information. # In particular, see # URL http //httpd.apache.org/docs/2.2/mod/directives.html # for a discussion of each configuration directive. # # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # The configuration directives are grouped into three basic sections # 1. Directives that control the operation of the Apache server process as a # whole (the 'global environment'). # 2. Directives that define the parameters of the 'main' or 'default' server, # which responds to requests that aren't handled by a virtual host. # These directives also provide default values for the settings # of all virtual hosts. # 3. Settings for virtual hosts, which allow Web requests to be sent to # different IP addresses or hostnames and have them handled by the # same Apache server process. # # Configuration and logfile names If the filenames you specify for many # of the server's control files begin with "/" (or "drive /" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo.log" # with ServerRoot set to "/etc/httpd" will be interpreted by the # server as "/etc/httpd/logs/foo.log". # TOPへ編集 Section 1 Global Environment ### Section 1 Global Environment # # The directives in this section affect the overall operation of Apache, # such as the number of concurrent requests it can handle or where it # can find its configuration files. # Server HTTP応答ヘッダの設定 # # Don't give away too much information about all the subcomponents # we are running. Comment out this line if you don't mind remote sites # finding out what major optional modules you are running ServerTokens OS HTTP応答ヘッダの出力が「Server Apache/2.0.41 (Unix)」のように、OSの情報を含む形式で出力される。 参考 http //www.apache.jp/manual/mod/core.html#servertokens サーバ設定ファイルのルートディレクトリの指定 # # ServerRoot The top of the directory tree under which the server's # configuration, error, and log files are kept. # # NOTE! If you intend to place this on an NFS (or otherwise network) # mounted filesystem then please read the LockFile documentation # (available at URL http //httpd.apache.org/docs/2.2/mod/mpm_common.html#lockfile ); # you will save yourself a lot of trouble. # # Do NOT add a slash at the end of the directory path. # ServerRoot "/etc/httpd" 通常RHEL系OSの設定では、/etc/httpdを指定する。 設定ファイル中の相対パスは、このベースディレクトリからの相対パスになる。 PIDファイルのパス # # PidFile The file in which the server should record its process # identification number when it starts. # PidFile run/httpd.pid タイムアウト時間 # # Timeout The number of seconds before receives and sends time out. # Timeout 120 それぞれの処理(イベント)について、リクエストを失敗させるまでにサーバが待つ時間。 GETリクエストを受け取るのにかかる総時間 POSTやPUTリクエストにて、TCPパケットが届くまでの待ち時間 レスポンスを返す際、TCPのACKが帰ってくるまでの時間 参考 http //www.apache.jp/manual/mod/core.html#timeout参考 http //www.apache.jp/manual/mod/core.html#timeout キープアライブ # # KeepAlive Whether or not to allow persistent connections (more than # one request per connection). Set to "Off" to deactivate. # KeepAlive Off 1回のページのリクエストで、沢山のHTTPリクエストを発行する必要がある場合、キープアライブはOnに設定した方がパフォーマンスは向上する。 参考 http //www.apache.jp/manual/mod/core.html#keepalive 最大キープアライブリクエスト数 # # MaxKeepAliveRequests The maximum number of requests to allow # during a persistent connection. Set to 0 to allow an unlimited amount. # We recommend you leave this number high, for maximum performance. # MaxKeepAliveRequests 100 参考 http //www.apache.jp/manual/mod/core.html#maxkeepaliverequests キープアライブタイムアウト時間 # # KeepAliveTimeout Number of seconds to wait for the next request from the # same client on the same connection. # KeepAliveTimeout 15 (調査・編集中) ## ## Server-Pool Size Regulation (MPM specific) ## 先行してforkを行うWEBサーバの設定 # prefork MPM # StartServers number of server processes to start # MinSpareServers minimum number of server processes which are kept spare # MaxSpareServers maximum number of server processes which are kept spare # ServerLimit maximum value for MaxClients for the lifetime of the server # MaxClients maximum number of server processes allowed to start # MaxRequestsPerChild maximum number of requests a server process serves IfModule prefork.c StartServers 8 MinSpareServers 5 MaxSpareServers 20 ServerLimit 256 MaxClients 256 MaxRequestsPerChild 4000 /IfModule 参考 http //httpd.apache.org/docs/2.2/ja/mod/prefork.html (調査・編集中) # worker MPM # StartServers initial number of server processes to start # MaxClients maximum number of simultaneous client connections # MinSpareThreads minimum number of worker threads which are kept spare # MaxSpareThreads maximum number of worker threads which are kept spare # ThreadsPerChild constant number of worker threads in each server process # MaxRequestsPerChild maximum number of requests a server process serves IfModule worker.c StartServers 2 MaxClients 150 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 /IfModule 参考 http //httpd.apache.org/docs/2.2/ja/mod/worker.html 待ち受けポート番号 # # Listen Allows you to bind Apache to specific IP addresses and/or # ports, in addition to the default. See also the VirtualHost # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses (0.0.0.0) # #Listen 12.34.56.78 80 Listen 80 モジュール読み込み # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example # LoadModule foo_module modules/mod_foo.so # LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule authn_file_module modules/mod_authn_file.so #LoadModule authn_alias_module modules/mod_authn_alias.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule ldap_module modules/mod_ldap.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule include_module modules/mod_include.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule expires_module modules/mod_expires.so LoadModule deflate_module modules/mod_deflate.so LoadModule headers_module modules/mod_headers.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule info_module modules/mod_info.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule cache_module modules/mod_cache.so LoadModule suexec_module modules/mod_suexec.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule file_cache_module modules/mod_file_cache.so LoadModule mem_cache_module modules/mod_mem_cache.so LoadModule cgi_module modules/mod_cgi.so LoadModule version_module modules/mod_version.so # # The following modules are not loaded by default # #LoadModule cern_meta_module modules/mod_cern_meta.so #LoadModule asis_module modules/mod_asis.so 外部設定ファイルの読み込み # # Load config files from the config directory "/etc/httpd/conf.d". # Include conf.d/*.conf 拡張ステータス情報保存の有無 # # ExtendedStatus controls whether Apache will generate "full" status # information (ExtendedStatus On) or just basic information (ExtendedStatus # Off) when the "server-status" handler is called. The default is Off. # #ExtendedStatus On 実行ユーザ・グループ # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group The name (or #number) of the user/group to run httpd as. # . On SCO (ODT 3) use "User nouser" and "Group nogroup". # . On HPUX you may not be able to use shared memory as nobody, and the # suggested workaround is to create a user www and use that user. # NOTE that some kernels refuse to setgid(Group) or semctl(IPC_SET) # when the value of (unsigned)Group is above 60000; # don't use Group #-1 on these systems! # User apache Group apache TOPへ編集 Section 2 'Main' server configuration ### Section 2 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # VirtualHost definition. These values also provide defaults for # any VirtualHost containers you may define later in the file. # # All of these directives may appear inside VirtualHost containers, # in which case these default settings will be overridden for the # virtual host being defined. # サーバ管理者メールアドレス # # ServerAdmin Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. admin@your-domain.com # ServerAdmin root@localhost サーバ名 # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If this is not set to valid DNS name for your host, server-generated # redirections will not work. See also the UseCanonicalName directive. # # If your host doesn't have a registered DNS name, enter its IP address here. # You will have to access it by its address anyway, and this will make # redirections work in a sensible way. # #ServerName www.example.com 80 ServerName www.sapporobeer.co.jp 80 (サーバが自分自身の名前とポートを決定する方法の設定 # # UseCanonicalName Determines how Apache constructs self-referencing # URLs and the SERVER_NAME and SERVER_PORT variables. # When set "Off", Apache will use the Hostname and Port supplied # by the client. When set "On", Apache will use the value of the # ServerName directive. # UseCanonicalName Off ドキュメントルートの定義 # # DocumentRoot The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/var/www/html" (調査・編集中) # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # Directory / Options FollowSymLinks AllowOverride None /Directory # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # ドキュメントルート配下に適用される設定 # # This should be changed to whatever you set DocumentRoot to. # Directory "/var/www/html" # # Possible values for the Options directive are "None", "All", # or any combination of # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http //httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks ディレクトリインデックス作成の許可と、シンボリックリンクを辿ることの許可設定 # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords # Options FileInfo AuthConfig Limit # AllowOverride None 分散設定ファイル(.htaccess)で許可するディレクティヴの種類の設定。 この場合はなし。 # # Controls who can get stuff from this server. # Order allow,deny Allow from all /Directory ユーザディレクトリモジュールの設定 # # UserDir The name of the directory that is appended onto a user's home # directory if a ~user request is received. # # The path to the end user account 'public_html' directory must be # accessible to the webserver userid. This usually means that ~userid # must have permissions of 711, ~userid/public_html must have permissions # of 755, and documents contained therein must be world-readable. # Otherwise, the client will only receive a "403 Forbidden" message. # # See also http //httpd.apache.org/docs/misc/FAQ.html#forbidden # IfModule mod_userdir.c # # UserDir is disabled by default since it can confirm the presence # of a username on the system (depending on home directory # permissions). # UserDir disable ユーザディレクトリ機能は無効 # # To enable requests to /~user/ to serve the user's public_html # directory, remove the "UserDir disable" line above, and uncomment # the following line instead # #UserDir public_html /IfModule ユーザディレクトリ配下に適用される設定 # # Control access to UserDir directories. The following is an example # for a site where these directories are restricted to read-only. # # Directory /home/*/public_html # AllowOverride FileInfo AuthConfig Limit # Options MultiViews Indexes SymLinksIfOwnerMatch IncludesNoExec # Limit GET POST OPTIONS # Order allow,deny # Allow from all # /Limit # LimitExcept GET POST OPTIONS # Order deny,allow # Deny from all # /LimitExcept # /Directory ディレクトリインデックスの設定 # # DirectoryIndex sets the file that Apache will serve if a directory # is requested. # # The index.html.var file (a type-map) is used to deliver content- # negotiated documents. The MultiViews Option can be used for the # same purpose, but it is much slower. # DirectoryIndex index.html index.html.var 分散設定ファイルの設定 # # AccessFileName The name of the file to look for in each directory # for additional configuration directives. See also the AllowOverride # directive. # AccessFileName .htaccess (調査・編集中) # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # Files ~ "^\.ht" Order allow,deny Deny from all /Files MIMEタイプ設定ファイル # # TypesConfig describes where the mime.types file (or equivalent) is # to be found. # TypesConfig /etc/mime.types デフォルトのMIMEタイプの設定 # # DefaultType is the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain MIME MAGICモジュールの設定 # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # IfModule mod_mime_magic.c # MIMEMagicFile /usr/share/magic.mime MIMEMagicFile conf/magic /IfModule DNSルックアップの設定 # # HostnameLookups Log the names of clients or just their IP addresses # e.g., www.apache.org (on) or 204.62.129.132 (off). # The default is off because it'd be overall better for the net if people # had to knowingly turn this feature on, since enabling it means that # each client request will result in AT LEAST one lookup request to the # nameserver. # HostnameLookups Off メモリマッピングの有無 # # EnableMMAP Control whether memory-mapping is used to deliver # files (assuming that the underlying OS supports it). # The default is on; turn this off if you serve from NFS-mounted # filesystems. On some systems, turning it off (regardless of # filesystem) can improve performance; for details, please see # http //httpd.apache.org/docs/2.2/mod/core.html#enablemmap # #EnableMMAP off sendfileサポートの有無 # # EnableSendfile Control whether the sendfile kernel support is # used to deliver files (assuming that the OS supports it). # The default is on; turn this off if you serve from NFS-mounted # filesystems. Please see # http //httpd.apache.org/docs/2.2/mod/core.html#enablesendfile # #EnableSendfile off エラーログの設定 # # ErrorLog The location of the error log file. # If you do not specify an ErrorLog directive within a VirtualHost # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a VirtualHost # container, that host's errors will be logged there and not here. # ErrorLog logs/error_log ログレベルの設定 # # LogLevel Control the number of messages logged to the error_log. # Possible values include debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn ログフォーマットの設定 # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" % s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" % s %b" common LogFormat "%{Referer}i - %U" referer LogFormat "%{User-agent}i" agent (調査・編集中) # "combinedio" includes actual counts of actual bytes received (%I) and sent (%O); this # requires the mod_logio module to be loaded. #LogFormat "%h %l %u %t \"%r\" % s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio カスタムログの設定 # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a VirtualHost # container, they will be logged here. Contrariwise, if you *do* # define per- VirtualHost access logfiles, transactions will be # logged therein and *not* in this file. # #CustomLog logs/access_log common カスタムログファイルの設定 # # If you would like to have separate agent and referer logfiles, uncomment # the following directives. # #CustomLog logs/referer_log referer #CustomLog logs/agent_log agent カスタムログファイルの設定 # # For a single logfile with access, agent, and referer information # (Combined Logfile Format), use the following directive # CustomLog logs/access_log combined サーバ生成ドキュメントのフッタの設定 # # Optionally add a line containing the server version and virtual host # name to server-generated pages (internal error documents, FTP directory # listings, mod_status and mod_info output etc., but not CGI generated # documents or custom error documents). # Set to "EMail" to also include a mailto link to the ServerAdmin. # Set to one of On | Off | EMail # ServerSignature On アイコン画像ディレクトリの設定 # # Aliases Add here as many aliases as you need (with no limit). The format is # Alias fakename realname # # Note that if you include a trailing / on fakename then the server will # require it to be present in the URL. So "/icons" isn't aliased in this # example, only "/icons/". If the fakename is slash-terminated, then the # realname must also be slash terminated, and if the fakename omits the # trailing slash, the realname must also omit it. # # We include the /icons/ alias for FancyIndexed directory listings. If you # do not use FancyIndexing, you may comment this out. # Alias /icons/ "/var/www/icons/" アイコン画像ディレクトリに適用される設定 Directory "/var/www/icons" Options Indexes MultiViews AllowOverride None Order allow,deny Allow from all /Directory Web DAVモジュールの設定 # # WebDAV module configuration section. # IfModule mod_dav_fs.c # Location of the WebDAV lock database. DAVLockDB /var/lib/dav/lockdb /IfModule (調査・編集中) # # ScriptAlias This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the realname directory are treated as applications and # run by the server when requested rather than as documents sent to the client. # The same rules about trailing "/" apply to ScriptAlias directives as to # Alias. # ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" CGIディレクトリの設定 # # "/var/www/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # Directory "/var/www/cgi-bin" AllowOverride None Options None Order allow,deny Allow from all /Directory # # Redirect allows you to tell clients about documents which used to exist in # your server's namespace, but do not anymore. This allows you to tell the # clients where to look for the relocated document. # Example # Redirect permanent /foo http //www.example.com/bar # # Directives controlling the display of server-generated directory listings. # ディレクトリインデックスの設定 # # IndexOptions Controls the appearance of server-generated directory # listings. # IndexOptions FancyIndexing VersionSort NameWidth=* HTMLTable (調査・編集中) # # AddIcon* directives tell the server which icon to show for different # files or filename extensions. These are only displayed for # FancyIndexed directories. # AddIconByEncoding (CMP,/icons/compressed.gif) x-compress x-gzip アイコン画像の設定(設定ごとの関連付け) AddIconByType (TXT,/icons/text.gif) text/* AddIconByType (IMG,/icons/image2.gif) image/* AddIconByType (SND,/icons/sound2.gif) audio/* AddIconByType (VID,/icons/movie.gif) video/* アイコン画像の設定(拡張子ごとの関連付け) AddIcon /icons/binary.gif .bin .exe AddIcon /icons/binhex.gif .hqx AddIcon /icons/tar.gif .tar AddIcon /icons/world2.gif .wrl .wrl.gz .vrml .vrm .iv AddIcon /icons/compressed.gif .Z .z .tgz .gz .zip AddIcon /icons/a.gif .ps .ai .eps AddIcon /icons/layout.gif .html .shtml .htm .pdf AddIcon /icons/text.gif .txt AddIcon /icons/c.gif .c AddIcon /icons/p.gif .pl .py AddIcon /icons/f.gif .for AddIcon /icons/dvi.gif .dvi AddIcon /icons/uuencoded.gif .uu AddIcon /icons/script.gif .conf .sh .shar .csh .ksh .tcl AddIcon /icons/tex.gif .tex AddIcon /icons/bomb.gif core AddIcon /icons/back.gif .. AddIcon /icons/hand.right.gif README AddIcon /icons/folder.gif ^^DIRECTORY^^ AddIcon /icons/blank.gif ^^BLANKICON^^ デフォルトのアイコン画像の設定 # # DefaultIcon is which icon to show for files which do not have an icon # explicitly set. # DefaultIcon /icons/unknown.gif (調査・編集中) # # AddDescription allows you to place a short description after a file in # server-generated indexes. These are only displayed for FancyIndexed # directories. # Format AddDescription "description" filename # #AddDescription "GZIP compressed document" .gz #AddDescription "tar archive" .tar #AddDescription "GZIP compressed tar archive" .tgz (調査・編集中) # # ReadmeName is the name of the README file the server will look for by # default, and append to directory listings. # # HeaderName is the name of a file which should be prepended to # directory indexes. ReadmeName README.html HeaderName HEADER.html インデックス対象外の設定 # # IndexIgnore is a set of filenames which directory indexing should ignore # and not include in the listing. Shell-style wildcarding is permitted. # IndexIgnore .??* *~ *# HEADER* README* RCS CVS *,v *,t 言語の設定 # # DefaultLanguage and AddLanguage allows you to specify the language of # a document. You can then use content negotiation to give a browser a # file in a language the user can understand. # # Specify a default language. This means that all data # going out without a specific language tag (see below) will # be marked with this one. You probably do NOT want to set # this unless you are sure it is correct for all cases. # # * It is generally better to not mark a page as # * being a certain language than marking it with the wrong # * language! # # DefaultLanguage nl # # Note 1 The suffix does not have to be the same as the language # keyword --- those with documents in Polish (whose net-standard # language code is pl) may wish to use "AddLanguage pl .po" to # avoid the ambiguity with the common suffix for perl scripts. # # Note 2 The example entries below illustrate that in some cases # the two character 'Language' abbreviation is not identical to # the two character 'Country' code for its country, # E.g. 'Danmark/dk' versus 'Danish/da'. # # Note 3 In the case of 'ltz' we violate the RFC by using a three char # specifier. There is 'work in progress' to fix this and get # the reference data for rfc1766 cleaned up. # # Catalan (ca) - Croatian (hr) - Czech (cs) - Danish (da) - Dutch (nl) # English (en) - Esperanto (eo) - Estonian (et) - French (fr) - German (de) # Greek-Modern (el) - Hebrew (he) - Italian (it) - Japanese (ja) # Korean (ko) - Luxembourgeois* (ltz) - Norwegian Nynorsk (nn) # Norwegian (no) - Polish (pl) - Portugese (pt) # Brazilian Portuguese (pt-BR) - Russian (ru) - Swedish (sv) # Simplified Chinese (zh-CN) - Spanish (es) - Traditional Chinese (zh-TW) # AddLanguage ca .ca AddLanguage cs .cz .cs AddLanguage da .dk AddLanguage de .de AddLanguage el .el AddLanguage en .en AddLanguage eo .eo AddLanguage es .es AddLanguage et .et AddLanguage fr .fr AddLanguage he .he AddLanguage hr .hr AddLanguage it .it AddLanguage ja .ja AddLanguage ko .ko AddLanguage ltz .ltz AddLanguage nl .nl AddLanguage nn .nn AddLanguage no .no AddLanguage pl .po AddLanguage pt .pt AddLanguage pt-BR .pt-br AddLanguage ru .ru AddLanguage sv .sv AddLanguage zh-CN .zh-cn AddLanguage zh-TW .zh-tw 言語優先順位の設定 # # LanguagePriority allows you to give precedence to some languages # in case of a tie during content negotiation. # # Just list the languages in decreasing order of preference. We have # more or less alphabetized them here. You probably want to change this. # LanguagePriority en ca cs da de el eo es et fr he hr it ja ko ltz nl nn no pl pt pt-BR ru sv zh-CN zh-TW (調査・編集中) # # ForceLanguagePriority allows you to serve a result page rather than # MULTIPLE CHOICES (Prefer) [in case of a tie] or NOT ACCEPTABLE (Fallback) # [in case no accepted languages matched the available variants] # ForceLanguagePriority Prefer Fallback デフォルトの文字セットの設定 # # Specify a default charset for all content served; this enables # interpretation of all content as UTF-8 by default. To use the # default browser choice (ISO-8859-1), or to allow the META tags # in HTML content to override this choice, comment out this # directive # AddDefaultCharset UTF-8 (調査・編集中) # # AddType allows you to add to or override the MIME configuration # file mime.types for specific file types. # #AddType application/x-tar .tgz (調査・編集中) # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note Not all browsers support this. # Despite the name similarity, the following Add* directives have nothing # to do with the FancyIndexing customization directives above. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz (調査・編集中) # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz (調査・編集中) # # AddHandler allows you to map certain file extensions to "handlers" # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi (調査・編集中) # # For files that include their own HTTP headers # #AddHandler send-as-is asis (調査・編集中) # # For type maps (negotiated resources) # (This is enabled by default to allow the Apache "It Worked" page # to be distributed in multiple languages.) # AddHandler type-map var (調査・編集中) # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI) # (You will also need to add "Includes" to the "Options" directive.) # AddType text/html .shtml AddOutputFilter INCLUDES .shtml (調査・編集中) # # Action lets you define media types that will execute a script whenever # a matching file is called. This eliminates the need for repeated URL # pathnames for oft-used CGI file processors. # Format Action media/type /cgi-script/location # Format Action handler-name /cgi-script/location # (調査・編集中) # # Customizable error responses come in three flavors # 1) plain text 2) local redirects 3) external redirects # # Some examples #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http //www.example.com/subscription_info.html # # # Putting this all together, we can internationalize error responses. # # We use Alias to redirect any /error/HTTP_ error .html.var response to # our collection of by-error message multi-language collections. We use # includes to substitute the appropriate text. # # You can modify the messages' appearance without changing any of the # default HTTP_ error .html.var files by adding the line # # Alias /error/include/ "/your/include/path/" # # which allows you to create your own set of files by starting with the # /var/www/error/include/ files and # copying them to /your/include/path/, even on a per-VirtualHost basis. # (調査・編集中) Alias /error/ "/var/www/error/" エラードキュメントの設定 IfModule mod_negotiation.c IfModule mod_include.c Directory "/var/www/error" AllowOverride None Options IncludesNoExec AddOutputFilter Includes html AddHandler type-map var Order allow,deny Allow from all LanguagePriority en es de fr ForceLanguagePriority Prefer Fallback /Directory # ErrorDocument 400 /error/HTTP_BAD_REQUEST.html.var # ErrorDocument 401 /error/HTTP_UNAUTHORIZED.html.var # ErrorDocument 403 /error/HTTP_FORBIDDEN.html.var # ErrorDocument 404 /error/HTTP_NOT_FOUND.html.var # ErrorDocument 405 /error/HTTP_METHOD_NOT_ALLOWED.html.var # ErrorDocument 408 /error/HTTP_REQUEST_TIME_OUT.html.var # ErrorDocument 410 /error/HTTP_GONE.html.var # ErrorDocument 411 /error/HTTP_LENGTH_REQUIRED.html.var # ErrorDocument 412 /error/HTTP_PRECONDITION_FAILED.html.var # ErrorDocument 413 /error/HTTP_REQUEST_ENTITY_TOO_LARGE.html.var # ErrorDocument 414 /error/HTTP_REQUEST_URI_TOO_LARGE.html.var # ErrorDocument 415 /error/HTTP_UNSUPPORTED_MEDIA_TYPE.html.var # ErrorDocument 500 /error/HTTP_INTERNAL_SERVER_ERROR.html.var # ErrorDocument 501 /error/HTTP_NOT_IMPLEMENTED.html.var # ErrorDocument 502 /error/HTTP_BAD_GATEWAY.html.var # ErrorDocument 503 /error/HTTP_SERVICE_UNAVAILABLE.html.var # ErrorDocument 506 /error/HTTP_VARIANT_ALSO_VARIES.html.var /IfModule /IfModule (調査・編集中) # # The following directives modify normal HTTP response behavior to # handle known problems with browser implementations. # BrowserMatch "Mozilla/2" nokeepalive BrowserMatch "MSIE 4\.0b2;" nokeepalive downgrade-1.0 force-response-1.0 BrowserMatch "RealPlayer 4\.0" force-response-1.0 BrowserMatch "[[Java]]/1\.0" force-response-1.0 BrowserMatch "JDK/1\.0" force-response-1.0 # # The following directive disables redirects on non-GET requests for # a directory that does not include the trailing slash. This fixes a # problem with Microsoft WebFolders which does not appropriately handle # redirects for folders with DAV methods. # Same deal with Apple's DAV filesystem and Gnome VFS support for DAV. # BrowserMatch "Microsoft Data Access Internet Publishing Provider" redirect-carefully BrowserMatch "MS FrontPage" redirect-carefully BrowserMatch "^WebDrive" redirect-carefully BrowserMatch "^WebDAVFS/1.[0123]" redirect-carefully BrowserMatch "^gnome-vfs/1.0" redirect-carefully BrowserMatch "^XML Spy" redirect-carefully BrowserMatch "^Dreamweaver-WebDAV-SCM1" redirect-carefully サーバステータス表示設定 # # Allow server status reports generated by mod_status, # with the URL of http //servername/server-status # Change the ".example.com" to match your domain to enable. # # Location /server-status # SetHandler server-status # Order deny,allow # Deny from all # Allow from .example.com # /Location サーバ情報表示設定 # # Allow remote server configuration reports, with the URL of # http //servername/server-info (requires that mod_info.c be loaded). # Change the ".example.com" to match your domain to enable. # # Location /server-info # SetHandler server-info # Order deny,allow # Deny from all # Allow from .example.com # /Location プロキシモジュールの設定 # # Proxy Server directives. Uncomment the following lines to # enable the proxy server # # IfModule mod_proxy.c #ProxyRequests On # # Proxy * # Order deny,allow # Deny from all # Allow from .example.com # /Proxy プロキシ経由アクセス時のViaヘッダの有効・無効の設定 # # Enable/disable the handling of HTTP/1.1 "Via " headers. # ("Full" adds the server version; "Block" removes all outgoing Via headers) # Set to one of Off | On | Full | Block # #ProxyVia On コンテンツキャッシュストレージ管理モジュールの設定 # # To enable a cache of proxied content, uncomment the following lines. # See http //httpd.apache.org/docs/2.2/mod/mod_cache.html for more details. # # IfModule mod_disk_cache.c # CacheEnable disk / # CacheRoot "/var/cache/mod_proxy" # /IfModule # # /IfModule # End of proxy directives. TOPへ編集 Section 3 Virtual Hosts ### Section 3 Virtual Hosts # # VirtualHost If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn't need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # URL http //httpd.apache.org/docs/2.2/vhosts/ # for further details before you try to setup virtual hosts. # # You may use the command line option '-S' to verify your virtual host # configuration. # # Use name-based virtual hosting. # #NameVirtualHost * 80 # # NOTE NameVirtualHost cannot be used without a port specifier # (e.g. 80) if mod_ssl is being used, due to the nature of the # SSL protocol. # # # VirtualHost example # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for requests without a known # server name. # # VirtualHost * 80 # ServerAdmin webmaster@dummy-host.example.com # DocumentRoot /www/docs/dummy-host.example.com # ServerName dummy-host.example.com # ErrorLog logs/dummy-host.example.com-error_log # CustomLog logs/dummy-host.example.com-access_log common # /VirtualHost 最終更新日 [2011-04-15]
https://w.atwiki.jp/lifeknowledge/pages/23.html
try2 以下覚える。 form action=".php" method="GET" input type nameの代わりにvalue と入れてしまった。 br / 忘れ input type の最後の/ phpがファイルとして認識され、保存される →apacheが機能していない →localhostを通さず、直接アクセスしている Close Pj: Alt p s New PHP file:Alt f n p p Enter New HTML file:Alt f n h Delete one line Ctrl+d http //d.hatena.ne.jp/kimpo/20090424/1240566806 ?一行にした場合にうまく行かない。。。 echo +を用いた場合 . $first + $secound . br / ; Eclipseでは、なぜかうまく行かない。。。 http //localhost/try2-exe2/try2-exe2-2.html if文 ()を忘れない if ($_GET[ movies ]===1) は if ($_GET[ movies ]) でよい $_SESSION=[ comment ][] = $_GET[ comment ]; ○ input type= checkbox × input form= checkbox html取得の方法 http //phpspot.net/php/man/php/function.file-get-contents.html 指定文字列が何文字目にあるか? strpos http //phpspot.net/php/man/php/function.strpos.html ltrim rtrim !他の関数を使って操作をしていた。。。 !mbに対応させていなかった。。。 タグの検索方法 http //hodade.adam.ne.jp/seiki/page.php?s_htmltag エンコードの設定 犯人はApacheの設定。apache2.conf内には AddDefaultCharset の行がコメント アウトされているため、てっきり設定がされていないものだとばかり。 実は、AddDefaultCharset の行がコメントアウトされていると、デフォルトで UTF-8となってしまうらしい。なんとも面倒くさい。。。 というわけで、/etc/apache2/apache2.conf の AddDefaultCharset の行から コメントアウトを外し "AddDefaultCharset none" としてあげる。 んでもってApache再起動。うまくいった。
https://w.atwiki.jp/cadencii_en/pages/62.html
English 日本語 Release Note Release Date 23 Mar, 2009 Notes This version is alpha-build for previewing the functions of Cadencii version 1.4, and testing purpose only. Cadencii requires ".NET Framework Runtime(version 2.0 or later)" and "Visual C++ Library DLLs". Installers of these rumtimes are available from the links below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Visual C++ Library DLL Microsoft Visual C++ 2008 Redistributable Package (x86) Download Cadencii version 1.4a11 (394KB) CadenciiSDK version 1.2 (374KB) How to get source codes Source code repositories are now separated to 2 parts. Repository for the components listed below are on SVN LipSync repository of SourceForge.JP. Boare.Lib.AppUtil Boare.Lib.Media Boare.Lib.Vsq bocoree Also, Repository for the list below are on SVN Cadencii repository of SourceForege.JP. Cadencii vstidrv3 GenerateKeySound Please follow the instruction below for checking out the SourceForge.JP repository. If you required to enter the password, just hit enter key. cvs -d pserver anonymous@cvs.sourceforge.jp /cvsroot/lipsync login cvs -z3 -d pserver anonymous@cvs.sourceforge.jp /cvsroot/lipsync co -r CADENCII_1_4_A_11 #modulename# Source codes on Google Codes can be checked out as follows. svn checkout -r 44 http //svn.sourceforge.jp/svnroot/cadencii/trunk ./ These cvs / svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" options from these commands.
https://w.atwiki.jp/dow2jpmodwiki/pages/116.html
9131252Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131253Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131254Click and target destination 9131258To Victory! 9131259Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131260Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131261Click and target destination 9131265To Victory! 9131266Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131267Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131268Click and target destination 9131272+3 to Will Combat Discipline 9131273Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131274Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131275Click and target destination 9131276To Victory! 9131277To Victory! 9131278Click and target destination 9131279Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131280Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131281Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131282Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131283To Victory! 9131284Click and target destination 9131285Thaddeus learns to use his jump pack to move quickly between and over terrain. Assault Jump also gains special bonuses if Thaddeus is under the effects of Battle Supremacy (Avitus), Command Supremacy (Force Commander), or Tactical Supremacy (Tarkus) 9131286Jonah s mastery of Fortitude doubles the impact of all his healing effects. He also gains access to a relic enhancing the Force Barrier ability. 9131287Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves. 9131288At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter. 9131289Ability Unlocked - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome. 9131290Psychic powers in the Tomes of Strength focus on increasing a Librarian s effectiveness in close combat, or enhancing that of his allies. 9131291Battle Cry 9131292Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage. 9131293Loose a powerful battle cry that increases the damage output of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131294Click to activate 9131296Must have Wrath of the Blood Ravens upgrade 9131299Unshakable 9131300Makes the wearer immune to knockback. 9131301Unshakable 9131302Makes the wearer immune to knockback. 9131303Makes the wearer immune to knockback. 9131304Unshakable 9131305Unshakable 9131306Makes the wearer immune to knockback. 9131307Unshakable 9131308Makes the wearer immune to knockback. 9131309Unshakable 9131310Makes the wearer immune to knockback. 9131311Thornback 9131312Biomorph that allows the Hive Tyrant to charge across the battlefield, knocking over everything in his path. 9131313Grants Ability Charge 9131314Charge 9131315Charge at targeted location, knocking over everything in the charge path. 9131316Click and target area 9131320Click to activate 9131326Click to activate 9131332Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage. Nearby daemons are stunned. 9131333Loose a powerful battle cry that stuns nearby daemons and increases the damage output of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131334Battle Cry 9131335Battle Cry 9131336Loose a powerful battle cry that stuns nearby daemons, and increases the damage output and Energy Regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131337Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage and regain Energy. Nearby daemons are stunned. 9131338Click to activate 9131339Click to activate 9131340Click to activate 9131341Click to activate 9131342Click to activate 9131343Call for Blood 9131344Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131345Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131346Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131347Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131348Call for Blood 9131349Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9131350Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9131351Call for Blood 9131352Unholy Rage 9131353Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability. 9131354Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability. 9131358Piercing Cry 9131359Unleash a piercing cry which stuns daemons of the Warp. Restores some energy to nearby allies. 9131360Unleash a piercing cry which stuns daemons of the Warp. Restores some energy to nearby allies. 9131361Click to activate 9131362Battle Cry 9131363Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies regain Energy and do increased damage. 9131364Loose a powerful battle cry that increases the damage output and Energy regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131365Click to activate 9131366Rampage 9131367Click and target location 9131368Toggle on/off 9131369Adrenal Rush 9131370Click to Activate 9131371Click to Activate 9131372Spawn a defensive hive node capable of expelling spore clouds. Clouds protect allies and slow enemies within them. 9131373Click and target location 9131374Click and target friendly infantry 9131375Click and choose direction 9131376Click and target enemy infantry 9131379Sword of Fate 9131380Sword of Spite 9131381Grants Ability Doomblast 9131382Soaked in the blood of ten thousand foes, this force sword allows the Sorcerer to channel his spite into radial doom blasts. 9131383Click and target area 9131384Toggle on/off 9131388Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time. 9131389Bestow the blessings of Nurgle one of your units. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9131390Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it. 9131391Invoke Nurgle s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 9131392Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9131393Temporarily reduce all enemy units sight range to almost nil. 9131394Gift an allied squad with the Blood God s favor; the squad regains health when dealing damage in melee. 9131395Click to activate 9131396Empyreal Abyss 9131397Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131398Click and target area 9131400Aura of Decay 9131401Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units. 9131402Click to activate 9131404Daemonic Roar 9131405Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror. 9131406Click to activate 9131407Force Sword 9131408Bolt Pistol 9131409Aura of Decay 9131410Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units. 9131411Click to activate 9131412Replenished by Supplies 9131413Limited Use 9131414+20 Minion Creature Health 9131415+20 Minion Creature Health 9131416Replenished by Explosives Supplies 9131417+20 Minion Creature Health 9131418Limited Use 9131419Synapse 9131420-50% Ability Energy Costs 9131421Powerful synaptic link with the Hive Mind, allows the Tyrant to use his abilities more often and at a reduced cost. 9131422Replenished by Grenadier Supplies 9131423Causes no damage 9131424Triggers after a countdown 9131425Limited Use 9131426Grants Energy to all nearby allies 9131427Replenished by Medical Supplies 9131428Limited Use 9131429Good vs. Targets in Cover 9131430Increased effectiveness vs. buildings 9131431Psychic Tome 9131432Psychic Tome 9131433Grants Force Dome 9131434Grants Psychic Transfer 9131435Grants Veil of Time 9131436Grants Vanish 9131437Grants Fear of the Darkness 9131438Grants Gate of Infinity 9131439Grants Empower 9131440Grants Split the Earth 9131441Grants Quickening 9131442Grants Might of the Ancients 9131443Grants Vortex of Doom 9131444Grants Smite 9131445Grants Ignite Soul 9131446Grants Force Barrier 9131447Protects against ranged damage 9131448Knocks back enemy units and projectiles 9131449Powerful single-target attack 9131450Powerful ranged attack 9131451Small area of effect 9131452Pulls enemies into Vortex 9131453Increases hand-to-hand damage 9131454Hand-to-hand strike cause knockback 9131455Highly accelerated movement 9131456Knockback immunity while moving 9131457Knock back and damage units in a linear path 9131458Allies use Abilities for free for the duration 9131459Teleport allies to the Librarian 9131460Force enemies to fall back in fear 9131461Render a unit invisible 9131462Increase movement and attack speeds 9131463Remove set-up times 9131464Area of Effect 9131465Restores an ally s Energy 9131466Immobilizes units in an area 9131467Summons Bloodletters 9131468Target is sheathed in flames 9131469Flames damage nearby enemies 9131470High damage attack 9131471Area of effect 9131472Take control of an enemy unit 9131473Electromagnetic Field 9131474Click and target location 9131475Allows reviving units from a distance 9131476Dome causes damage to enemies 9131477Dome blinds enemies 9131478Requires the Tome of Barriers to be equipped 9131479Enemies killed by the power detonate, damaging adjacent enemies 9131480Victims of Smite are stunned for a short duration 9131481The Librarian s ranged attack has a chance to stun 9131482Vortex can be moved about the battlefield 9131483Taking other actions ends the effect 9131484Drive enemies into uncontrolled rage 9131485Charge into combat in Quickened state 9131486Low Health triggers Quickening 9131487Passive uses cost no Energy 9131488Requires the Tome of Quickening to be equipped 9131489Enhances Quickening 9131490Kills made with Split the Earth increase Librarian s melee damage 9131491Passive uses cost no Energy 9131492Targets defense reduced 9131493When paired with the Tome of Mist, this psychic hood allows the Librarian to shroud an enemy in the Warp, temporarily freezing them in stasis -- invulnerable but unable to act. 9131494Can target enemies to freeze them in stasis 9131495Suppresses nearby enemies 9131496Drained enemies are stunned 9131497First Gift of the Artificers 9131498Donate to receive unique item 9131499Avitus Missile Launcher [Assault Cannon] 9131500Cyrus Sniper Rifle 9131501Jonah Force Sword 9131502Tarkus Plasma Gun [Storm Bolter] 9131503Thaddeus Lightning Claw [Thunder Hammer] 9131504Thule Multi-Melta 9131505Only the currently selected squad receives an item 9131506A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131507Second Gift of the Artificers 9131508Donate to receive unique item 9131509Avitus Heavy Bolter [Assault Cannon] 9131510Cyrus Combat Shotgun 9131511Jonah Force Staff 9131512Tarkus Bolter [Storm Bolter] 9131513Thaddeus Lightning Claw [Thunder Hammer] 9131514Thule Multi-Melta 9131515Only the currently selected squad receives an item 9131516A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131517Only the selected squad is affected 9131518Donate to modify Corruption 9131519Gene Seed Renewal 9131520Expendable item 9131521Increase Stamina by 2 9131522One use only 9131523Treatments in the Apothecarion invigorate the Space Marine s holy implants, further enhancing his superhuman frame. 9131524Rites of Marksmanship 9131525Expendable item 9131526+2 to Ranged Combat Discipline 9131527One use only 9131528Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons. 9131529One use only 9131530Only the selected squad is affected 9131531Only the selected squad is affected 9131532Only the selected squad is affected 9131533Only the selected squad is affected 9131534Donate to increase the Combat Discipline 9131535Donate to increase the Combat Discipline 9131536Donate to increase the Combat Discipline 9131537Hypnotherapy Rites 9131538Expendable item 9131539Donate to increase the Combat Discipline 9131540Increase Will by 2 9131541Renewed prayer and hypnotherapy rites refocus the Space Marine s mind on the struggle ahead. 9131542Donate to gain experience 9131543Only the selected squad is affected 9131544Oath of Penance 9131545Expendable item 9131546Donate to modify Corruption 9131547Reduce Corruption by 8 9131548One use only 9131549Only the selected squad is affected 9131550Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous. 9131551Greater Oath of Penance 9131552Expendable item 9131553Donate to modify Corruption 9131554Reduce Corruption by 8 9131555One use only 9131557Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous. 9131558Donate to increase the Combat Discipline 9131559Affects all squads 9131560Affects all squads 9131561Greater Rites of Marksmanship 9131562Expendable item 9131563Donate to increase the Combat Discipline 9131564+1 to Ranged Combat Discipline 9131565One use only 9131567Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons. 9131568Affects all squads 9131569Greater Bionic Implants 9131570Expendable item 9131571Donate to increase the Combat Discipline 9131572+1 to Strength Combat Discipline 9131573Affects all squads 9131574One use only 9131575Bionic enhancements add still greater strength and power to the Space Marine. 9131576Greater Hypnotherapy Rites 9131577Expendable item 9131578Donate to increase the Combat Discipline 9131579+1 to Will Combat Discipline 9131580Affects all squads 9131581One use only 9131582Renewed prayer and hypnotherapy rites refocus the Space Marine s mind on the struggle ahead. 9131583Affects all squads 9131584Expendable item 9131585Donate to gain experience 9131586Aura of Blood 9131587Expend Health to activate a damage aura around Avitus. 9131588Manifest Avitus s unholy hate in an aura around his squad after an expenditure of Health. Enemy squads in close proximity bleed profusely, taking damage over time. 9131589Click to Activate 9131592Unholy Terror 9131593Expend Health to force nearby enemies to fall back. 9131594Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131595Click to Activate 9131598Click and target destination 9131599Click and target destination 9131600Unholy Terror 9131601Ability Unlock - Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131602Ability Unlocked - Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131603Deadly Package 9131604Ability Unlock - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally. 9131605Ability Unlocked - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally. 9131606Ethereal 9131607So complete is Cyrus s mastery of darkness and shadows that he becomes able to vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however. 9131608So complete is Cyrus s mastery of darkness and shadows that he can now vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however. 9131609Daemonic Possession 9131610Ability Unlock - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131611Ability Unlocked - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131612Raptor Assault 9131613Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault. 9131614Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault. 9131615Deadly Package 9131616Plant a remote charge on a targeted allied unit. 9131617Plant an explosive on an ally. Then detonate the charge, causing massive damage and incapacitating the ally. Number of Accessory slots decreased by one. 9131618Click and target allied unit 9131619Detonate Package 9131620Detonate the explosive-equipped unit. 9131621Click to activate 9131622Ethereal 9131623Vanish from the enemy s sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage. 9131624Vanish from the enemy s sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage. 9131625Toggle On/Off 9131631Daemonic Possession 9131632Send one of Thaddeus s squad-mates soaring ahead to violently transform into an uncontrolled Bloodletter. 9131633Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131634Click and target destination 9131635Daemonic Possession 9131636Send one of Thaddeus s squad-mates teleporting ahead to violently transform into an uncontrolled Bloodletter. 9131637Call upon the unholy pacts Thaddeus has made to send one of his squad-mates teleporting ahead. Upon arrival, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131638Click and target destination 9131642Raptor Assault 9131643Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius. 9131644Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius. 9131645Warp Assault 9131646Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage. 9131647Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage. 9131648Click and target destination 9131649Click and target destination 9131650Toxin Sacs 9131651Click and target area 9131652Click to activate 9131653Toggle On/Off 9131654Toggle On/Off 9131655Click to activate 9131656Taunt 9131657Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9131658Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9131659Click to activate 9131662Taunt 9131663Force nearby enemies to switch targets and engage Tarkus s squad in melee combat. 9131664Force nearby enemies to switch targets and engage Tarkus s squad in melee combat. 9131665Click to activate 9131671Click and target 9131675Aura of Rage 9131676Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131677Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131678Click to activate 9131684Click to activate 9131687Aura of Rage 9131688Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131689Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131690Click to activate 9131694Enrage 9131695Send a targeted enemy into a blind rage, forcing him to attack his own allies. 9131696Send a targeted enemy into a blind rage, forcing him to attack his own allies. 9131697Click and target 9131702Chapter s Fury 9131703Enter a state of holy fury during which Thaddeus s abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability. 9131704Enter a state of holy fury during which Thaddeus s abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability. 9131707Unholy Fury 9131708Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131709Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131712Click and target destination 9131713Repairs allied vehicles and structures. 9131714Click and target allied vehicle or structure 9131715Repair 9131719Apothecary 9131720Apothecary 9131721Commander 9131722Apothecary 9131723Force Commander 9131724Force Commander 9131725Commander 9131726Force Commander 9131727Zoanthrope 9131728Zoanthrope 9131729Infantry 9131730Zoenthrope 9131731Wraithlord 9131732Wraithlord 9131733Vehicle 9131734Wraithlord 9131735Icon of Summoning 9131738Salvaged Armor 9131739Expendable item 9131740Donate to receive unique item 9131748One use only 9131749Only the currently selected squad receives an item 9131750A unique armor item salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131751Salvaged Weaponry 9131752Greater Summoning 9131753Doppelganger ability may now target enemy champions. Narcissistic now grants +125 Health. 9131754Blessing of Mikelus 9131755Purity Seal 9131756"Walk ever forward in the light of the Emperor, Blood Ravens." 9131757Consume 9131758Consume the Sorcerer s own Energy to restore Health. 9131759Consume the Sorcerer s own Energy to restore Health. 9131760A unique weapon salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131761Expendable item 9131762Donate to receive unique item 9131763Mantle of Stone 9131764Power Armor 9131765Chapter records tell of a Veteran Janus who wore this armor in battle against the Chaos Champion Trias. Since then, dozens of Blood Ravens have fought countless campaigns in this venerable power armor, but very few have died in it. 9131766Carapace of Vigor 9131767Scout Armor 9131768Mk IIIe scout fatigues featuring additional insulation and padding making the Space Marine wearing them less reliant on his superhuman physiology to stave off hostile elements. This leaves the wearer with greater reserves to expend in combat. 9131769Storm Mantle 9131770Librarian Armor 9131771Centuries ago, Librarian Braden weathered an Eldritch Storm and turned its psychic energy back on his Eldar foes. Since then, the armor has resonated with psychic energy. 9131772Inspiring Oath of Loyalty 9131773Offsets an additional 2 points of Corruption when equipped 9131776Grants Ability Daemonic Doppelganger 9131777Grants Ability Daemonic Doppelganger 9131778Grants Ability Daemonic Doppelganger 9131779Grants Trait Narcissistic 9131780Grants Trait Narcissistic 9131781"I am the Emperor s might made manifest. I am his will and fury. Let all those who oppose the Imperium tremble before me." 9131782Self-Repairing Plating 9131783Dreadnought Armor 9131785Melee units take damage when attacking the dreadnought 9131786Narcissistic 9131787All minion traits and bonuses apply to the Sorcerer instead. 9131788Narcissistic 9131789All minion traits and bonuses apply to the Sorcerer instead. 9131790Adamantium plating fitted with an internal compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought. 9131791Axe of the Iron Snake 9131792Power Axe 9131794The Iron Snakes of planet Ithaka have long revered this mighty power axe as a weapon used to destroy great wyrms in the oceans of their home world. 9131795Talons of Lebes-Nerais 9131796Terminator Lightning Claws 9131797Chaos Power Node 9131798Secures Power Node and allows the construction of Power Generators. 9131799Secures Power Node and allows the construction of Power Generators. 9131800Power Node 9131801Activated Power Node 9131802Chaos Power Generator 9131803Build this for additional power resource. 9131804Increase power resource rate 9131805Power Generator 9131806Power Add-on 9131807Click to deploy 9131808These revered weapons were used in the purging of a Genestealer cult in the Lebes-Nerais outpost. After felling thousands of xenos, the claws were returned to an artificer of the Imperial Fists, who repaired and sanctified the weapons. 9131809Scorching Doom of Deimos 9131810Melta Gun 9131811When the Blood Ravens assaulted the Chaos stronghold on Kronus, Sergeant Kurtis used this melta gun to bring down a daemonic Defiler, allowing his brothers to attack the mighty warp gate feeding the Traitors power. Kurtis did not survive the assault, but the Deimos Gate could not have been shut without his sacrifice. 9131812Symphony of Liquefaction 9131813Dreadnought Multi-Melta 9131814At the Battle of Dakota Gorge, the venerable dreadnought Johan of the Novamarines used this fearsome multi-melta to bring down a mighty Chaos Titan. The searing heat of the weapon cut through the massive war machine s ankle assembly, sending it teetering into the nigh-bottomless gorge. 9131815Crusader Force Sword 9131816Force Sword 9131817Force blade specially attuned to targets with Warp taint upon them. The Traitor Legions rightly fear blades such as this. 9131818Pitiless Shotgun 9131819Combat Shotgun 9131820Modified Lawbringer shotgun firing fragmentation shells designed to extend the weapon s killing power. 9131829Area of Effect 9131830Attacks from this weapon deal damage over a small area. 9131833Grants Trait Area of Effect 9131835Level 3 Chaos Temple 9131836+2 to Stamina Combat Discipline 9131837+2 to Will Combat Discipline 9131838+2 to Stamina Combat Discipline 9131839+2 to Stamina Combat Discipline 9131840+2 to Stamina Combat Discipline 9131841+3 to Strength Combat Discipline 9131842+2 to Strength Combat Discipline 9131843+2 to Strength Combat Discipline 9131844+2 to Ranged Combat Discipline 9131845+2 to Ranged Combat Discipline 9131846+2 to Ranged Combat Discipline 9131847Right-click to activate. 9131848Capture the gate switch to open the logic chamber. 9131852Click and target area 9131856Click and target area 9131857Teleport 9131858Teleport to the designated location. 9131859Teleport to the designated location. 9131860Click and target area 9131861Navigating the Bridge 9131862Imperial Guard Squad 9131863Light Infantry 9131864Storm Trooper Sergeant 9131865Shrine to Chaos 9131866Shrine to Chaos 9131867Summons Chaos units 9131868Favor of the Dark Gods 9131869Earn the Favor of the Dark Gods by fighting and killing your enemies. 9131875Click and target area 9131880A melee specialist that uses brute force and health draining attacks to crush enemies. Shrines will periodically summon temporary Bloodletters. 9131881Malignant Blindness 9131882Temporarily reduce all enemy units sight range to almost nil. 9131883Bloodlust 9131884For a duration your infantry will buff the damage of nearby allies whenever they attack in melee. 9131885Blood Sacrifice 9131886Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9131887Empyreal Abyss 9131888Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131889Offense 9131890Defense 9131891The Plague Champion can shoot normally while suppressed. He can be upgraded to support allies with different plague auras and turrets. Shrines will heal nearby friendly units and periodically suppress nearby enemy infantry. 9131892Touch of Nurgle 9131893Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9131894Plague of Undeath 9131895Invoke Nurgle s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 9131899Click to activate 9131900Iron Halo 9131901Activate a force field that absorbs damage by draining Energy. 9131902Activate a force field that absorbs damage by draining Energy. 9131903Click to activate 9131904Grants Ability Curse of Tzeentch 9131905An ancient force sword whose complex etchings represent the workings of dark fate. Allows the Sorcerer to place the Curse of Tzeentch upon an enemy, causing damage and more. 9131906Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it. 9131907Noxious Cloud 9131908Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131909Empyreal Abyss 9131910Support 9131911Excels at breaking enemy formations with damaging and disruptive spells. Shrines will fire bolts that damage units in an area over time. 9131912Dark Flames 9131913Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby infantry. 9131914Mass Warp 9131915Teleport all of your units to the Sorcerer s location. 9131916Daemonic Summoning 9131917Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time. 9131919Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131920Empyreal Abyss 9131921Warp Shift 9131922Shift the Bloodletters partway into the Warp, making them immune to damage but unable to attack. 9131923Click to activate 9131924Terminator 9131925Terminator 9131926Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport. 9131927Terminator Squad 9131928Terminator Squad 9131929Corrupt Honor Guard 9131930Heavy ranged assault infantry 9131931Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport. 9131932Terminator Assault Squad 9131933Terminator Assault Squad 9131934Corrupt Honor Guard 9131935Heavy melee assault infantry 9131936Tomb of Ebberos 9131937Destroy to loot wargear 9131940Click and target area 9131942Sergeant 9131943Imperial Guard Squad 9131944Light Infantry 9131945Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9131946A reliable sidearm used for dispatching lesser foes. 9131947With this gift, Daemonic Doppelgangers regain Health and Energy each time they strike a foe. 9131948Chaos Temple 9131949Building 9131950Chaos Temple 9131952Right-click to occupy 9131953Civilian Structure 9131954Missile Turret 9131955Building 9131956Data Recovered 9131958Data Updated 9131959Your current profile data has been updated with higher level data found on the leaderboards. 9131961Predators 9131962You are about to guide two mighty Predator tanks into the teeth of the Black Legion. With them, you must break the enemy lines and open the way for a full assault. 9131963Use the Predator Annihilator and its twin-linked lascannons to eliminate enemy vehicles. 9131964Use the Predator Destructor and its autocannon to blast apart knots of infantry. 9131965Both tanks can also overcharge their engines to crush and knock back infantry, or deploy smoke grenades to reduce incoming fire. 9131966If one of the Predators is rendered inoperative, a Techmarine will deploy in a Razorback tank. Guide him to the damaged tank and he will get it operational again. 9131967Finally, remember that vehicles have weaker rear armor, so guard your flanks. 9131968Unholy Stench 9131969Discharge a foul gas that damages and suppresses nearby enemy units. 9131970Click to activate 9131971Titan Teleporter 9131972Terminator Teleport Pack 9131973Grants the Teleport ability 9131974This unique combat teleporter was gifted to Veteran Titan of the Blood Ravens First Company when he was assigned to defend Rahe s Paradise from the Necrons. 9131975Never-Ending Hail of Obliteration 9131976Terminator Assault Cannon 9131977Sanction of Terra 9131978Terminator Power Fist 9131979Arms of the Titan 9131980Thunder Hammer and Storm Shield 9131981This thunder hammer and storm shield were wielded by a preternaturally massive Space Marine sent to Rahe s Paradise to battle the Necrons. They returned along with the veteran s remains. 9131983Storm Bolter 9131984This prized storm bolter was turned against forces of the Imperial Guard in the Kaurava Campaign. Its original owner, Sergeant Stefanus, never returned from Kaurava, nor was his holy gene-seed recovered. 9131985Storm of Lost Stefanus 9131986Commander Power Armor [Teleporter] 9131987Avitus Power Armor [Purity Seal] 9131988Cyrus Scout Armor 9131989Jonah Librarian Armor 9131990Tarkus Power Armor [Purity Seal] 9131991Thaddeus Power Armor [Purity Seal] 9131992Thule Dreadnought Armor 9131993Commander Power Axe [Power Fist] 9131994Avitus Lascannon [Assault Cannon] 9131995Cyrus Combat Shotgun 9131996Jonah Force Weapon 9131997Tarkus Melta Gun [Storm Bolter] 9131998Thaddeus Power Axe [Hammer and Shield] 9131999Thule Multi-Melta 9132000Let your hand be that of the Emperor, and deliver swift sanction to His enemies! From the Sermons of St. Munsell 9132001The withering hail of explosive bolts fired from this mighty assault cannon has broken entire armies and quelled enormous Ork uprisings throughout the galaxy. 9132002Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132003Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132004Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132005The Howling Griffons swear grave oaths before entering combat, swearing victory on pain of death. These ancient claws bear one of these grim oaths engraved across each gauntlet. 9132006Terminatus-pattern. Larger versions of the infantry Lightning Claw, these paired talons allow their wielder to slash through infantry in short order. 9132007Artificer claws fitted with a small energy shield generator which deflects some ranged attacks. 9132008Lightning claws with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding. 9132009Angel s Talon type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets. 9132010Angel s Talon type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets. 9132011Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132012Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132013Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132014Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132015Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132016Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132017Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132018Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132019Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132020Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132021Grants Trait Unshakable 9132022Grants Trait Unshakable 9132023Grants Trait Unshakable 9132024Grants Trait Unshakable 9132025Grants Trait Unshakable 9132026Grants Trait Unshakable 9132027Bonded Exoskeleton 9132028Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9132029Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy. 9132030Apothecary Galan 9132031Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon. 9132032Apothecary 9132033Galan 9132034Corrupt Apothecary 9132035Teleporter Pack 9132036Missile Launchers 9132037Upgrade the Tarantula sentry gun to twin-linked missile launchers, effective against vehicles. 9132038Upgrade Turret 9132039Lascannons 9132040Upgrade the sentry gun to twin-linked lascannons, effective against vehicles. 9132041Upgrade Turret 9132044Equip AV weapon 9132045Holo-Field 9132046Grants an ability allowing the Webway Gate to cloak nearby allies form sight. 9132047Upgrade Gate 9132048Doppelganger Alive 9132049Fire lethal psychic bolts at the targeted area. 9132050The favor of the Changer of Ways enhances the Energy reserves of the Sorcerer and any Daemonic Doppelgangers he summons. 9132051Long talons evolved for killing the hive s enemies. 9132052Upgrades your Chaos Temple to level 2. Unlock Bloodletters, Chaos Dreadnought, Bloodcrusher, and Plague Marines. 9132053Upgrades your Chaos Temple to level 3. Unlock Chaos Predator and the Great Unclean One. 9132054Grants Limited Invulnerability 9132055Reactive Strike - Melee attackers take damage 9132056Restoring - Regain Energy from enemy melee atttacks 9132057Modified Absinia pattern assault cannon with master-crafted linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness of the Space Marine. 9132058Counter-weights built into this assault cannon help increase the effectiveness of the Terminator in close combat. 9132059Modified Absinia pattern assault cannon with artificer linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness and fortitude of the Space Marine. 9132060Assault cannon fitted with a signum targetter which guides its hail of devastation with deadly accuracy. 9132061Astartes Mk IIIt bolt pistol modified to fire Hellfire toxin rounds especially effective against Tyranids. Also features the Apothecary s Oath of Service emblazoned near the barrel. 9132062Reduced Setup and Cooldown time. 9132063Data Recovered 9132064Your profile data did not load successfully. However, your profile has been set using the recovery code you provided. If you wish to retry loading your current data, please sign out. Otherwise, continue with the recovered data. 9132065Data Updated 9132066Your current profile data has been updated with higher level data that you provided with your recovery code. 9132069Click and target area 9132070Fleshtearer pattern chainsword featuring extended barbed blades that cause prologed bleeding in its victims. 9132071Ancient fleshtearer pattern chainsword featuring litanies of battle along its blade guard marking its many victories. 9132072Trap 9132073Ranged Weapon 9132074Ranged Weapon 9132075Ranged Weapon 9132076Ranged Weapon 9132077Ranged Weapon 9132078Ranged Weapon 9132079Melee Weapon 9132080Melee Weapon 9132081Melee Weapon 9132082Ranged Weapon 9132083Melee Weapon 9132084Melee Weapon 9132085Melee Weapon 9132086Melee Weapon 9132087Melee Weapon 9132088Melee Weapon 9132089Ranged Weapon 9132090Ranged Weapon 9132091Ranged Weapon 9132092Ranged Weapon 9132093Melee Weapon 9132094Melee Weapon 9132095Melee Weapon 9132096Ranged Weapon 9132097Ranged Weapon 9132098Ranged Weapon 9132099Ranged Weapon 9132100Ranged Weapon 9132101Ranged Weapon 9132102Ranged Weapon 9132103Melee Weapon 9132104Melee Weapon 9132105Melee Weapon 9132106Ranged Weapon 9132107Ranged Weapon 9132108Ranged Weapon 9132109Ranged Weapon 9132110Ranged Weapon 9132111Ranged Weapon 9132112Ranged Weapon 9132113Melee Weapon 9132114Melee Weapon 9132115Melee Weapon 9132116Melee Weapon 9132117Melee Weapon 9132118Ranged Weapon 9132120Can Only be Replaced, Not Removed 9132121Can Only be Replaced, Not Removed 9132122Tainted by the power of Chaos, this psychic blade hungers for the souls of the Sorcerer s enemies. 9132123Close combat fist with master-crafted energy couplings allowing its energy field to drain less from the Dreadnought s power plant. 9132124Modified Dreadnought close combat weapon featuring subsystems based on the design of the mighty seismic hammer. Delivers additional power and disruption with each blow. 9132125Reinforced plating featuring a secondary adamantium layer, provides greater overall battlefield resilience. 9132126Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. 9132127Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. Further enhanced with artificer motivators allowing the Dreadnought to deal more powerful blows and better stabilize ranged weapons. 9132128Deployed with specially designed stabilizing counter weights fitted on a Space Marine s power armor, this Lightning Claw gauntlet makes the user resistant to being kocked down by heavy blows and explosions. 9132129Master-Crafted MK Xb flamer forged by the Technarines of the Salamanders chapter. In addition to superior combat performance, it is said to make its wielder highly resistant to flame attacks. 9132130Artificer power armor fitted with enhanced fiber bundles that enhance close-combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well. 9132131Artificer power armor fitted with enhanced targeters that enhance ranged combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well. 9132132MK VIII Errant type power armor, fitted with additional ceramite plates to make its wearer even more resilient in combat. 9132133MK VII Aquila power armor with enhanced fiber bundles that enhance close combat effectiveness. 9132134MK IId Wrathgiver power fist featuring an enhanced power field able to reduce the hardest target to scraps and melted slag. 9132135Swift Justice type power sword with improved power transfer systems making its power field less taxing on the power plant of the weapon. 9132136Reinforced Mk IIIb scout fatigues featuring enlarged carapace plates and thick ballistic fiber for enhanced battlefield resilience. 9132137Master-crafted Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons. 9132138Artificer Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons. 9132139Master-crafted two-handed thunder hammer emblazoned with chapter litanies said to enhance the wielder s combat endurance. 9132140A holy relic of the Blood Ravens, this battle standard fills the chapter s Space Marines with renewed zeal and fervor. Those who fight alongside it will gladly face down the deadly rain of enemy fire. 9132141Chaos Dreadnought 9132142Chaos Dreadnought 9132143Chaos Walker 9132144Warpfire 9132145Trigger a line of fiery detonations, damaging infantry and vehicles. 9132146Click and choose a direction. 9132147"For we knew that to save, there would be certain pain and suffering, and all we had worked for would be placed in jeopardy, yet there was no hesitation in our decision. Indeed, it was never deemed a decision to begin with." 9132148Infantry 9132149Supply Crate 9132150Destroy for supplies and ammunition 9132151Orbiting Aurelia 9132152Alongside the Judgment of Carrion 9132153Fighting Chaos Space Marines 9132154Fighting Imperial Guard 9132155Fighting Space Marines 9132156Assault Jump, Orbital Bombardment, Artillery Strike and other support abilities will not function. 9132157Ambushes could come at any moment. Be prepared for close-quarters combat. 9132158Scything Talons 9132159Charge at targeted location, knocking over everything in the charge path. 9132160Trigger a line of fiery detonations, damaging all enemy infantry and vehicles. 9132161Call a Tyrant Guard minion creature. Highly resilient, the Guard can also taunt enemies. 9132162Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9132163Cluster Mines, Remote Detonators and the Locator Beacon can bolster your defense. 9132164Time is short; move quickly or initiates will die. 9132165Travel to Planet Calderis 9132166Weirdboy 9132167Infantry 9132169Click here to continue a completed campaign from Dawn of War II in Chaos Rising. 9132170There are no completed Dawn of War II campaigns stored for this profile. Only completed campaigns can be continued in Chaos Rising. 9132171Go back to the save game selection screen. 9132172Import the selected campaign and start Chaos Rising. 9132173Heavy Bolter Turret 9132174Suppresses infantry 9132175Lascannon Turret 9132176Effective against vehicles. 9132177Effective against vehicles. 9132178Missile Turret 9132179Chaos Temple 9132180Chaos central structure. Summons heavy units. 9132181Chaos Temple 9132182Destroy to recover wargear. 9132183Drop Pod 9132184Destroy to recover wargear. 9132185Power Generator 9132186Power Generator 9132187Power Generator 9132188Power Generator 9132189Destroy to cause nearby Blood Ravens to fall back. 9132190Destroy to cause nearby Blood Ravens to fall back. 9132191Destroy to cause nearby Blood Ravens to fall back. 9132192Destroy to cause nearby Blood Ravens to fall back. 9132193Araghast the Pillager 9132194Chaos Dreadnought 9132195Chaos Dreadnought 9132196Chaos Dreadnought 9132197Ulkair 9132198Plague Champion 9132199Plague Champion 9132200Sorcerer of Tzeentch 9132201Sorcerer of Tzeentch 9132202Avitus 9132203Cyrus 9132204Jonah Orion 9132205Techmarine Martellus 9132206Tarkus 9132207Thaddeus 9132208Eliphas the Inheritor 9132209Eliphas the Inheritor 9132210Aspiring Champion of Chaos 9132211Aspiring Champion of Chaos 9132212Bloodletter 9132213Bloodletter 9132214Bloodletter 9132215Bloodletter 9132216Chaos Space Marine 9132217Chaos Space Marine 9132218Chaos Space Marine 9132219Chaos Space Marine 9132220Chaos Space Marine 9132221Chaos Heretic 9132222Chaos Heretic 9132223Chaos Heretic 9132224Chaos Dreadnought 9132225Chaos Dreadnought 9132226Chaos Dreadnought 9132227Chaos Dreadnought 9132228Chaos Havoc 9132229Bloodcrusher 9132230Noxious Cloud 9132231Noxious Cloud 9132232Noxious Cloud 9132233Noxious Cloud 9132234Plague Marine 9132235Plague Marine 9132236Plague Champion 9132237Chaos Predator 9132238Chaos Predator 9132239Sorcerer of Tzeentch 9132240Webway Assembly 9132241Webway Assembly 9132242Webway Assembly 9132243Eldar central structure. Summons heavy units. 9132244Wraithguard 9132245Spiritseer 9132246Chaos Dreadnought 9132247Chaos Dreadnought 9132248Chaos Walker 9132249Chaos Walker 9132250Chaos Walker 9132251Artillery Strike 9132252Call down a barrage from allied Imperial Guard artillery positions. 9132253Call down a barrage from allied Imperial Guard artillery positions. 9132254Click and target area 9132255Plague Champion 9132256Plague Champion 9132257Champion of Nurgle 9132258Champion of Nurgle 9132259Sorcerer of Tzeentch 9132260Chaos Psyker 9132261Corrupt Devastator 9132262Corrupt Scout 9132263Corrupt Librarian 9132264Corrupt Techmarine 9132265Corrupt Tactical Marine 9132266Corrupt Assault Marine 9132267Eliphas the Inheritor 9132268Aspiring Champion of Chaos 9132269Chaos Space Marines 9132270Chaos Heavy Infantry 9132271Chaos Heretics 9132272Chaos Light Infantry 9132273Noxious Cloud 9132274Noxious Cloud 9132275Damaging cloud of filth 9132276Damaging cloud of filth 9132277Sorcerer of Tzeentch 9132278Chaos Psyker 9132279Wraithguard 9132280Eldar Heavy Infanrty 9132281Veteran Infantry 9132282Storm Trooper Squad 9132283Veteran Infantry 9132284Imperial Guard Squad 9132285Light Infantry 9132286Light Infantry 9132287Light Infantry 9132288Light Infantry 9132289Space Marine Heavy Weapons 9132290Space Marine Heavy Weapons 9132291Ork Psyker 9132292Genestealer Brood 9132293Corporaptor Hominis 9132294Tyrant Guard 9132295Tyranicus Scutatus 9132296Sergeant Endymion 9132297Vortex of Doom 9132298Vortex of Doom 9132299Vortex of Doom 9132300Vortex of Doom 9132301Right click at a position to move the vortex. 9132302Noxious Cloud 9132303Ability 9132304The facility is defended by large numbers of enemy infantry. 9132305The enemy has taken up positions in many hardened structures and bunkers. 9132306Can only have one squad leader 9132307Level 2 Webway Assembly 9132308Warlock 9132309Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard. 9132310Add squad leader 9132311Warlock (Wraithguard) 9132312Build Structures 9132313Artificer chainsword modified to discharge a small current, enhancing the pain caused to the enemies of Man. 9132314This ancient force staff projects the Librarian s psychic might in a passive aura that enhances the minds of nearby allies, allowing them to resist suppression. 9132315Focusing his mind with this ancient staff, the Librarian emits a powerful aura that sheaths nearby allies. This psychic aura increases their protection against damage and guides their close combat strikes. 9132316Reduced Setup and Cooldown time. 9132317Lightning claw gauntlet etched with blessings of zeal, guiding the wielder to take strength from the blows he delivers unto the enemy. 9132318Lightning claw gauntlet with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding. 9132319Lightning claws inscribed with the blessings of Laraman, said to make the wielder highly resistant to trauma. 9132320Artificer claw fitted with a small energy shield generator which deflects some close combat attacks. 9132321Master-crafted lightning claw gauntlet with secondary power plant allowing for the generation of an energy field more effective at damaging thickened armor. 9132322Master-crafted multi-melta with secondary heat bloom which can occasionally cause prolonged burning on targets. 9132323Multi-melta with master-crafted actuators and counter weights which improve its use as a powerful bludgeon in close combat. 9132324Included in the workings of this artificer weapon is a compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought. 9132325Master-crafted thunder hammer with near perfect balance, allowing for swifter movement across the battlefield. 9132326Dreadnought Close-Combat Weapon 9132327Dreadnought Close-Combat Weapon 9132328A holy relic of the Blood Ravens, this battle standard fills the chapter s Space Marines with renewed zeal and fervor. Those who fight alongside it can lay down a withering storm of fire upon the enemy. 9132329Featuring a specially attuned psychic hood, this armor generates a psychic shield that deflects damage to the Librarian. 9132330Destroy the Eldar encampment 9132331Hold the rendezvous beacon until Jonah s arrival 9132332Chaos Portal 9132333Crushing Talons 9132334Critical damage 9132335Choose if you re new to Real-Time Strategy games. 9132336Choose if you ve played Real-Time Strategy games before. 9132337Choose if you are an expert at Real-Time Strategy games. 9132338Unforgiving difficulty, choose if you dare… 9132339(Affects enemy damage and defense) 9132340Destroy the Eldar encampment (0/3) 9132341Infiltrate Cyrus and use explosives to bring down this building. 9132342Victory Point Power Supply 9132343This power supply powers the victory point next to it. Bringing this power supply down to critical health disables the victory point. Use the power supply self-repair ability to repair a power supply that has taken critical damage and restore power to the victory point. 9132344Powers the victory point next to it. Bringing this generator down to critical health will disable the victory point and set it to a neutral state. 9132345Victory Point 9132346Holding victory points increases your score. The more points you hold, the faster your score will increase. 9132347Lightning Claws 9132348Equips the squad with Lightning Claws that are effective against infantry, heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade. 9132349Equip melee weapon 9132351Eldar walkers and grav tanks are present. Use anti-vehicle weapons. 9132352Eldar structures have been detected on the surface, explosives will be ideal for this mission. 9132353The Orks are well armed. Expect vehicles, gunners in structures, and ambushes. 9132354Angel Gate is the Forge s final defense. Destroying it would render the Forge vulnerable. 9132355Patrols and outposts will call for reinforcements if not destroyed quickly. 9132356The power of Chaos has strengthened the traitor. Do not underestimate him. 9132357Powerful armored vehicles patrol the area. Use anti-vehicle weapons. 9132358Plague Marines are in the area. They are slow, but very resilient and deadly at close range. 9132359Venom Cannon 9132360Powerful weapon firing bolts of crystalized venom that can penetrate even the thickest of armor. 9132361Ranged Weapon 9132362Grants Trait Armor Piercing 9132363Melee or Ranged attacks ignore up to 240 armor value. 9132364Armor Piercing 9132365Heavy Talons 9132366Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies. 9132368Jonah Orion 9132374Minion Traits 9132375Reduces Corruption by 1 9132376Reduces Corruption by 2 9132377Reduces Corruption by 3 9132378Reduces Corruption by 4 9132379Reduces Corruption by 5 9132380Reduces Corruption by 6 9132381Reduces Corruption by 7 9132382Reduces Corruption by 4 9132383Reduces Corruption by 9 9132384Reduces Corruption by 10 9132385Black Reliquary 9132386Destroy to redeem deployed squads. 9132387Armor Piercing 9132388All minion creature attacks ignore up to 100 armor value. 9132389Combat Expert 9132390+30% Melee and Ranged Damage 9132391Grants Minion Trait Combat Expert 9132394Grants Minion Trait Combat Master 9132395+40% Melee and Ranged Damage 9132396Combat Master
https://w.atwiki.jp/boare/pages/211.html
Release Note Release Date 2 Feb., 2010 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 3.0.9 (1171KB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 829 http //svn.sourceforge.jp/svnroot/cadencii/branches/3.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
https://w.atwiki.jp/testlink/pages/14.html
?php/** * TestLink Open Source Project - http //testlink.sourceforge.net/ * This script is distributed under the GNU General Public License 2 or later. * * Filename $RCSfile const.inc.php,v $ * * @version $Revision 1.37 $ * @modified $Date 2007/08/27 06 36 40 $ by $Author franciscom $ * @author Martin Havl叩t * * SCOPE * Global Constants used throughout TestLink * Script is included via config.inc.php * There should be changed for your environment * *------------------------------------------------------------------- * Revisions * 20070822 - franciscom - localisation ru_RU * 20070818 - franciscom - $g_default_roleid * 20070705 - franciscom - config of $g_req_status. * 20070624 - franciscom - $g_title_sep* * 20070607 - franciscom * to solve BUGID 887 * GET_ACTIVE_BUILD, GET_INACTIVE_BUILD * GET_OPEN_BUILD,GET_CLOSED_BUILD * * 20070523 - franciscom * MENU_ITEM_OPEN, MENU_ITEM_CLOSE * * 20070519 - franciscom * $g_locales_html_select_date_field_order * *------------------------------------------------------------------- * Japanese translation *------------------------------------------------------------------- * Testing Engineer s Forum (TEF) in Japan * Working Group of TestLink Japanese Translation Project * * http //blues.se.uec.ac.jp/swtest/forum.html * http //www38.atwiki.jp/testlink/ * http //sourceforge.jp/projects/testlinkjp/ * * @modified $Date$ $Author$ *-------------------------------------------------------------------**/ // ----------------------------------------------------------------------------/** [GLOBAL] */ // ----------------------------------------------------------------------------/** [GUI] */ /* Release MUST BE changed at the release day */define( TL_VERSION , 1.7.0 RC 3 ); define( TL_BACKGROUND_DEFAULT , "#9BD"); // default color // planAddTC_m1-tpldefine( TL_STYLE_FOR_ADDED_TC , "background-color yellow;"); define( TL_COOKIE_KEEPTIME , (time()+60*60*24*30)); // 30 days // Configurable templates this can help if you want to use a non standard template.// i.e. you want to develop a new one without loosing the original template.// $g_tpl = array( tcView = "tcView.tpl", tcSearchView = "tcSearchView.tpl", tcEdit = "tcEdit.tpl", tcNew = "tcNew.tpl", execSetResults = "execSetResults.tpl", tcView = "tcView.tpl", tcSearchView = "tcView.tpl", usersview = "usersview.tpl"); // -------------------------------------------------------------------/** [LDAP authentication errors */// // Based on mantis issue tracking system code// ERROR_LDAP_*define( ERROR_LDAP_AUTH_FAILED ,1400 );define( ERROR_LDAP_SERVER_CONNECT_FAILED ,1401 );define( ERROR_LDAP_UPDATE_FAILED ,1402 );define( ERROR_LDAP_USER_NOT_FOUND ,1403 );define( ERROR_LDAP_BIND_FAILED ,1404 ); // ----------------------------------------------------------------------------/** [LOCALIZATION] */ // String that will used as prefix, to generate an string when a label to be localized// is passed to lang_get() to be translated, by the label is not present in the strings// file.// The resulting string will be TL_LOCALIZE_TAG . label// Example // want to translate "Hello" - LOCALIZE Hello//define( TL_LOCALIZE_TAG ,"LOCALIZE "); // These are the supported locales.// This array will be used to create combo box at user interface.// Please mantain the alphabetical order when adding new locales.// Attention // The locale selected by default in the combo box when// creating a new user WILL BE fixed by the value of the default locale,// NOT by the order of the elements in this array.//$g_locales = array( zh_CN = Chinese Simplified , en_GB = English (UK) , en_US = English (US) , fr_FR = Fran ccedil;ais , de_DE = German , it_IT = Italian , pl_PL = Polski , pt_BR = Portuguese (Brazil) , es_AR = Spanish (Argentine) , es_ES = Spanish , ru_RU = Russian , jp_JP = Japanese ); // see strftime() in PHP manual// Very IMPORTANT // setting according local is done in testlinkInitPage() using set_dt_formats()// Default values$g_date_format ="%d/%m/%Y";$g_timestamp_format = "%d/%m/%Y %H %M %S"; $g_locales_date_format = array( en_GB = "%d/%m/%Y", en_US = "%m/%d/%Y", it_IT = "%d/%m/%Y", es_AR = "%d/%m/%Y", es_ES = "%d/%m/%Y", de_DE = "%d.%m.%Y", pl_PL = "%d.%m.%Y", fr_FR = "%d/%m/%Y", pt_BR = "%d/%m/%Y", ru_RU = "%d/%m/%Y", zh_CN = "%Y鐃緒申%m鐃緒申%d鐃緒申", jp_JP = "%Y/%m/%d"); $g_locales_timestamp_format = array( en_GB = "%d/%m/%Y %H %M %S", en_US = "%m/%d/%Y %H %M %S", it_IT = "%d/%m/%Y %H %M %S", es_AR = "%d/%m/%Y %H %M %S", es_ES = "%d/%m/%Y %H %M %S", de_DE = "%d.%m.%Y %H %M %S", pl_PL = "%d.%m.%Y %H %M %S", fr_FR = "%d/%m/%Y %H %M %S", pt_BR = "%d/%m/%Y %H %M %S", ru_RU = "%d/%m/%Y %H %M %S", zh_CN = "%Y鐃緒申%m鐃緒申%d鐃緒申 %H扮%M鐃緒申%S鐃緒申", jp_JP = "%Y/%m/%d %H %M %S"); // for smarty html_select_date custom function$g_locales_html_select_date_field_order = array( en_GB = "dmY", en_US = "mdY", it_IT = "dmY", es_AR = "dmY", es_ES = "dmY", de_DE = "dmY", pl_PL = "dmY", fr_FR = "dmY", pt_BR = "dmY", ru_RU = "dmY", zh_CN = "Ymd", jp_JP = "Ymd"); // -------------------------------------------------------------------/** ATTACHMENTS */ /* some attachment related defines, no need to modify them */define("TL_REPOSITORY_TYPE_DB",1);define("TL_REPOSITORY_TYPE_FS",2); define("TL_REPOSITORY_COMPRESSIONTYPE_NONE",1);define("TL_REPOSITORY_COMPRESSIONTYPE_GZIP",2); // Two models to manage attachment interface in the execution screen// $att_model_m1 - shows upload button and title //$att_model_m1- show_upload_btn = true;$att_model_m1- show_title = true;$att_model_m1- num_cols = 4;$att_model_m1- show_upload_column = false; // $att_model_m2 - hides upload button and title// $att_model_m2- show_upload_btn = false;$att_model_m2- show_title = false;$att_model_m2- num_cols = 5;$att_model_m2- show_upload_column = true; // -------------------------------------------------------------------/** [MISC] */ /** [Test Case Status] */ // $g_tc_status// $g_tc_status_css// $g_tc_status_verbose_labels// $g_tc_status_for_ui////// These are the possible Test Case statuses.//// Localisation Note // IMPORTANT // Do not do localisation here, i.e do not change "passed"// with the corresponding word in you national language.// These strings ARE NOT USED at User interface level.//// Labels showed to users will be created using lang_get()// function, getting key from // $g_tc_status_verbose_labels// example // lang_get($g_tc_status_verbose_labels["passed"]);//// If you add new statuses, please use custom_strings.txt to add your// localized strings//$g_tc_status = array ("failed" = f ,"blocked" = b ,"passed" = p ,"not_run" = n ,"not_available" = x ,"unknown" = u ,"all" = all ); // Please if you add an status you need to add a corresponding CSS Class// in the CSS files (see the gui directory)$g_tc_status_css = array_flip($g_tc_status); // Used to get localized string to show to users// key status// value id to use with lang_get() to get the string, from strings.txt// or custom_strings.txt//$g_tc_status_verbose_labels = array( "all" = "test_status_all_status","not_run" = "test_status_not_run","passed" = "test_status_passed","failed" = "test_status_failed","blocked" = "test_status_blocked","not_available" = "test_status_not_available","unknown" = "test_status_unknown"); // Used to generate radio and buttons at user interface level.// Order is important, because this will be display order on User Interface//// key = verbose status as defined in $g_tc_status// value = string id defined in the strings.txt file, // used to localize the strings.//// $g_tc_status_for_ui = array(// "not_run" = "test_status_not_run",// "passed" = "test_status_passed",// "failed" = "test_status_failed",// "blocked" = "test_status_blocked"// ); $g_tc_status_for_ui = array("passed" = "test_status_passed","failed" = "test_status_failed","blocked" = "test_status_blocked"); // radio button selected by default$g_tc_status_for_ui_default="blocked"; // ------------------------------------------------------------------------------- /** [Roles] */define("TL_ROLES_GUEST",5);define("TL_ROLES_NONE",3);define("TL_ROLES_NO_RIGHTS",3); define("TL_ROLES_UNDEFINED",0);define("TL_ROLES_INHERITED",0); // Roles with id to this role can be deleted from user interfacedefine("TL_LAST_SYSTEM_ROLE",9); // you can change the default role used for new users // - created from the login page.// - created using user management features//// use custom_config.inc.php instead of doing changes here$g_default_roleid=TL_ROLES_GUEST; // when a role is deleted, a new role must be assigned to all users// having role to be deleted// A right choice seems to be using $g_default_roleid.// You can change this adding a config line in custom_config.inc.php$g_role_replace_for_deleted_roles=$g_default_roleid; // used to mark up inactive objects (test projects, etc)define("TL_INACTIVE_MARKUP","* "); // used on user management page to give different colour // to different roles.// If you don t want use colouring then configure in this way// $g_role_colour = array ( );//$g_role_colour = array ( "admin" = white ,"tester" = wheat , leader = acqua , senior tester = #FFA , guest = pink , test designer = cyan , no rights = salmon , inherited = seashell ); $g_tc_risks = array( L1 , L2 , L3 , M1 , M2 , M3 , H1 , H2 , H3 ); // use when componing an title using several strings$g_title_sep= ;$g_title_sep_type2= ;$g_title_sep_type3= - ; // used when created a test suite path, concatenating test suite names$g_testsuite_sep= / ; // [Main page]// define( MENU_ITEM_OPEN , div class="module-grey" div div div );// define( MENU_ITEM_CLOSE , /div /div /div /div ); // using niftycornersdefine( MENU_ITEM_OPEN , div class="menu_bubble" );define( MENU_ITEM_CLOSE , /div p ); // moved from requirements.inc.phpdefine( TL_REQ_STATUS_VALID , V );define( TL_REQ_STATUS_NOT_TESTABLE , N ); $g_req_status=array(TL_REQ_STATUS_VALID = req_state_valid , TL_REQ_STATUS_NOT_TESTABLE = req_state_not_testable ); // // [FUNCTION MAGIC NUMBERS] [DON T BOTHER ABOUT]// used in several functions instead of MAGIC NUMBERS - Don t change define( ALL_PRODUCTS ,0);define( TP_ALL_STATUS ,null);define( FILTER_BY_PRODUCT ,1);define( FILTER_BY_TESTPROJECT ,FILTER_BY_PRODUCT);define( TP_STATUS_ACTIVE ,1);define( NON_TESTABLE_REQ , n );define( VALID_REQ , v ); define( DSN ,FALSE); // for method connect() of database.classdefine( ANY_BUILD ,null);define( GET_NO_EXEC ,1); define( ACTIVE ,1);define( INACTIVE ,0);define( OPEN ,1);define( CLOSED ,0); // moved from testSetNavigator.phpdefine( FILTER_BY_BUILD_OFF ,0);define( FILTER_BY_OWNER_OFF ,0);define( FILTER_BY_TC_STATUS_OFF ,null); // moved from testSetRemove.phpdefine( WRITE_BUTTON_ONLY_IF_LINKED ,1); // moved from tc_exec_assignment.phpdefine( FILTER_BY_TC_OFF ,null); define( ALL_USERS_FILTER ,null); define( ADD_BLANK_OPTION ,true); define( DO_LANG_GET ,1);define( DONT_DO_LANG_GET ,0); // define( FILTER_BY_SHOW_ON_EXECUTION ,1); define( GET_ALSO_NOT_EXECUTED ,null);define( GET_ONLY_EXECUTED , executed ); // generateTestSpecTree()define( HIDE_TESTCASES ,1);define( SHOW_TESTCASES ,0);define( FILTER_INACTIVE_TESTCASES ,1);define( DO_NOT_FILTER_INACTIVE_TESTCASES ,0); define( DO_ON_TESTCASE_CLICK ,1);define( NO_ADDITIONAL_ARGS , );define( NO_KEYWORD_ID_TO_FILTER ,0); define( RECURSIVE_MODE ,TRUE);define( NO_NODE_TYPE_TO_FILTER ,null);define( ANY_OWNER ,null); define( ALL_BUILDS , a );define( ALL_TEST_SUITES , all ); define( GET_ACTIVE_BUILD ,1);define( GET_INACTIVE_BUILD ,0);define( GET_OPEN_BUILD ,1);define( GET_CLOSED_BUILD ,0); // bug_interface- buildViewBugLink()define( GET_BUG_SUMMARY ,true); // gen_spec_view()define( DO_PRUNE ,1); // getAllRoles()define( EXCLUDE_UNDEFINED_ROLE ,0);// -------------------------------------------------------------------?
https://w.atwiki.jp/cshacker/pages/35.html
変数・関数アドレス一覧(名前は適当に付けています) CS_InitializePossessBulletDB 00401000 CS_InitializePossessItemDB 00401030 CS_MyCharGetArms 00401050 CS_MyCharLostArms 00401160 CS_MyCharTradeArms 00401220 CS_MyCharGetItem 004012D0 CS_MyCharLostItem 00401330 CS_ProcessMenuScreen 004013C0 CS_DrawItemScreen 004016F0 CS_FrameLoop_ItemScreen 00401D10 CS_CheckItemPossess 00401F20 CS_CheckArmsPossess 00401F60 CS_ShotConsume 00401FA0 CS_GainShotNum 00402020 CS_MyCharRecoverShotsNum 00402090 CS_BulletChange_S 004020E0 CS_BulletChange_A 00402190 CS_LoadBkGnd 00402270 CS_ProcessBkGnd 00402370 CS_DrawBkGnd 004023D0 CS_DrawBkGndWater 00402830 CS_ProcessBulletShotTileCollision_Block 004029B0 CS_ProcessBulletShotTileCollision_SlopeLTB 00402FC0 CS_ProcessBulletShotTileCollision_SlopeLTS 004030B0 CS_ProcessBulletShotTileCollision_SlopeRTS 004031A0 CS_ProcessBulletShotTileCollision_SlopeRTB 00403290 CS_ProcessBulletShotTileCollision_SlopeLBB 00403380 CS_ProcessBulletShotTileCollision_SlopeLBS 00403470 CS_ProcessBulletShotTileCollision_SlopeRBS 00403560 CS_ProcessBulletShotTileCollision_SlopeRBB 00403650 CS_ProcessBulletShotTileCollision 00403740 CS_InitializeBulletShotDB 00403C00 CS_GetNumOfBulletShotByType 00403C40 CS_GetNumOfBulletShotByDetailType 00403CB0 CS_DeleteBulletShotByType 00403D10 CS_DrawBulletShot 00403DC0 CS_AddBulletShot 00403F80 CS_ProcessBulletShot_SnakeLv1 00404160 CS_ProcessBulletShot_SnakeLv2or3 004043F0 CS_ProcessBulletShot_PolarStar 004047B0 CS_ProcessBulletShot_FireBall 00404B30 CS_ProcessBulletShot_MachineGun 00405120 CS_ProcessBulletShot_Missile 004055A0 CS_ProcessBulletShot_MissileFlame 00405D80 CS_ProcessBulletShot_BubblenLv1 00405F30 CS_ProcessBulletShot_BubblenLv2 00406190 CS_ProcessBullet_BubblenLv3 004064D0 CS_ProcessBulletShot_BubblenLv3_Needle 004068B0 CS_ProcessBulletShot_BladeLv1 00406BB0 CS_ProcessBulletShot_BladeLv2 00406E60 CS_ProcessBulletShot_BladeLv3 00407110 CS_ProcessBulletShot_BladeLv3_Slash 004075E0 CS_ProcessBulletShot_FallingSpike 004078A0 CS_ProcessBulletShot_SM 00407910 CS_ProcessBulletShot_SMFlame 00408080 CS_SmokeEffect 00408230 CS_ProcessBulletShot_Spur 00408710 CS_ProcessBulletShot_SpurFollowing 00408AE0 CS_ProcessBulletShot_Unknown1 00408F40 CS_ProcessBulletShot_KimagureStar 00408F90 CS_ProcessBulletShotExisting 00408FC0 CS_Mapinyon_MissileProc? 004095C0 CS_InitializeEffectDB 00409650 __initp_misc_winxfltr 00409670 CS_EffectFunc1 00409680 CS_EffectFunc2 00409880 CS_EffectFunc3 00409B80 CS_EffectFunc4 00409C70 CS_EffectFunc5 00409E00 CS_EffectFunc7 00409F60 CS_EffectFunc8 0040A120 CS_EffectFunc9 0040A1B0 CS_EffectFunc10 0040A280 CS_EffectFunc11 0040A3F0 CS_EffectFunc12 0040A5A0 CS_EffectFunc13 0040A650 CS_EffectFunc14 0040A7E0 CS_EffectFunc15 0040A8F0 CS_EffectFunc16 0040A9E0 CS_EffectFunc17 0040AAA0 CS_ProcessEffect 0040AB50 CS_DrawEffect 0040ABC0 CS_AddEffect 0040AC90 CS_LoadConfig 0040AD60 DialogFunc 0040B290 CS_FrameAdjust 0040B340 CS_InitializeDDraw 0040B450 CS_CleanupDDrawSurfaces 0040B6C0 CS_CleanupOneMainImg 0040B7A0 CS_LoadImageFromResource 0040B800 CS_LoadImage2 0040BAC0 CS_LoadImageFromResource2 0040BE10 CS_LoadImage 0040BFD0 CS_InitializeDDrawSurface 0040C1D0 CS_DrawGameScreenToImage 0040C320 CS_DrawImage 0040C3C0 CS_DrawImage2 0040C5B0 CS_DrawImageToImage 0040C7A0 CS_FlipScreenBuffer 0040C9E0 CS_DrawFillRectToImage 0040CA80 CS_ReloadImageResource 0040CB60 CS_SetupFont 0040CD50 CS_DrawTextToImage 0040CEB0 __CxxRestoreUnhandledExceptionFilter(void) 0040CF70 CS_ProcessCredit3 0040CF90 CS_DrawCreditCasts 0040D010 CS_GenerateCreditCastImg 0040D150 CS_GenerateCreditCastImg_Reposit 0040D240 CS_ProcessCredit2 0040D2D0 CS_DrawCreditImage 0040D350 CS_LoadCreditImage 0040D3A0 CS_InitializeCreditDB 0040D3E0 CS_CleanupCreditScriptStr 0040D410 CS_StartCredit 0040D440 CS_ProcessCredit 0040D5C0 CS_CreditOperation 0040D620 CreditAddStr 0040D684 CS_GetCreditScriptArg 0040DB00 CS_ShowCreditImage 0040DB40 CS_CleanCreditImage 0040DB60 CS_FrameLoop_IslandFalling 0040DB70 CS_FrameLoop_EscScreen 0040DD70 CS_InitializeFadeInOutState 0040DE60 ___setargv 0040DE90 CS_InitializeFadeInOutPos 0040DEA0 CS_FadeOut 0040DEC0 CS_FadeIn 0040DF50 CS_ProcessFadeInOut 0040DFE0 CS_DrawFadeInOut 0040E770 CS_InitializeFlagDB 0040E850 CS_InitializeSkipFlagDB 0040E870 CS_SetFlagOn 0040E890 CS_SetFlagOff 0040E8E0 CS_CheckFlag 0040E930 CS_SetSkipFlagOn 0040E970 CS_SetSkipFlagOff 0040E9C0 CS_CheckSkipFlag 0040EA10 __initp_eh_hooks 0040EA50 CS_SetFlashEffect 0040EA70 CS_FlashEffectOperation 0040EAC0 CS_FlashEffect_SetScreenDestRect 0040ED20 CS_ProcessFlashEffect 0040EDE0 CS_DrawFlashEffect 0040EE20 __crt_debugger_hook 0040EE60 CS_ProcessCamera 0040EE70 CS_GetCameraXY 0040F020 CS_InitializeCamera 0040F130 CS_FocusMyChar 0040F220 CS_FocusSprite 0040F250 CS_FocusMapBoss 0040F2D0 CS_SetQuake 0040F310 CS_rand 0040F350 CS_DrawNumber 0040F380 CS_GameMain 0040F5F0 CS_FrameLoop_TitleDoctor 0040F730 CS_FrameLoop_TitleScreen 0040F9B0 CS_FrameLoop_MainGame 00410400 CS_IsExistConfigFile 00410D10 CS_GetFileSize 00410D80 CS_IsMultiByteChar 00410E90 CS_SaveWindowRect 004111F0 Chk_C_Pixel 004112E0 CS_LoadBasicDatabase 00411390 CS_InitializeDirectInput 00411EB0 CS_InitializeDirectInput2 00411EF0 CS_ProcessKeyInfo 004122E0 CS_DrawFps 00412370 MeasureFps 004123A0 WinMain(x,x,x,x) 00412420 WndProc 00412CA0 WM_CREATE 00412CD2 CS_MessageProcess 00413570 CS_InitializeTileMapDB 00413750 CS_LoadTileMapData 00413770 CS_LoadTileSetData 004138A0 CS_CleanupTileMapData 00413930 __fptrap 00413950 CS_GetMapData 00413960 CS_GetMapTileTypeByCoord 004139A0 CS_SetMapTileDec 00413A20 CS_SetMapTile 00413A60 CS_DrawMapTile_Back 00413AF0 CS_DrawMapTile_Front 00413C60 CS_DrawMapTileWater 00413E40 CS_GenerateMapNameImg 004140F0 CS_DrawMapName 00414250 CS_ShowMapName 00414310 CS_GenerateMapNameImg_Reposit 00414330 CS_GenerateMapScreenImg 004143C0 CS_FrameLoop_MapScreen 00414640 CS_CheckMapFlag 00414B00 CS_InitializeMapFlagDB 00414B20 CS_SetMapFlag 00414B40 CS_InitializeMyCharDB 00414B50 CS_ProcessMyChar_View 00414BF0 CS_MyCharSetVisibleMode 00415220 CS_DrawMyChar 00415250 CS_ProcessMyChar_NormalMode 004156C0 CS_ProcessMyChar_IronHMode 00416470 CS_ProcessMyChar_Physic 004168C0 CS_MyCharWaterEffect 00416990 CS_GetMyCharCoord 00416AA0 CS_SetMyCharCoord 00416AC0 CS_SetMyCharXSpd0 00416B50 CS_GetMyCharActMode 00416B60 CS_SetMyCharDirection 00416B70 CS_MyCharSetActMode 00416C40 CS_MyCharSetAbility 00416C70 CS_PlayEnvSound 00416CC0 CS_StopEnvSound 00416D40 __crt_debugger_hook_1 00416E20 CS_ProcessMyCharOneTileCollision_Normal 00416E30 CS_ProcessMyCharCeillingCollision 00417160 CS_ProcessMyCharOneTileCollision_SlopeLTB 004171D0 CS_ProcessMyCharOneTileCollision_SlopeLTS 004172E0 CS_ProcessMyCharOneTileCollision_SlopeRTS 004173F0 CS_ProcessMyCharOneTileCollision_SlopeRTB 00417500 CS_ProcessMyCharOneTileCollision_SlopeLBB 00417610 CS_ProcessMyCharOneTileCollision_SlopeLBS 00417720 CS_ProcessMyCharOneTileCollision_SlopeRBS 00417830 CS_ProcessMyCharOneTileCollision_SlopeRBB 00417940 CS_ProcessMyCharOneTileCollision_Water 00417A50 CS_ProcessMyCharOneTileCollision_Spike 00417AE0 CS_ProcessMyCharOneTileCollision_WSpike 00417B70 CS_ProcessMyCharOneTileCollision_WindLeft 00417C00 CS_ProcessMyCharOneTileCollision_WindUp 00417C90 CS_ProcessMyCharOneTileCollision_WindRight 00417D20 CS_ProcessMyCharOneTileCollision_WindDown 00417DB0 CS_ProcessMyCharTileCollision 00417E40 CS_MapTileByInternalTypeRoutine 004186C9 CS_MapTileInternalTypeTbl 00418745 CS_ProcessOneCollision_SpriteWith0x01Flag_MyChar 004187F0 CS_ProcessOneCollision_Sprite_MyChar 00418B10 CS_ProcessOneCollision_SpriteWith0x40Flag_MyChar 00418C20 CS_ProcessMyCharSpriteCollision 00419030 CS_ProcessMyCharMapBossCollision 00419450 CS_Bullet_AddExp 004196F0 CS_MyCharSetDamage 00419910 CS_BlackWind 00419B50 CS_MyCharHealLife 00419C60 CS_MyCharIncreaseMaxLife 00419CB0 CS_DrawMyCharStatus 00419D10 CS_DrawMyCharBulletPossess 0041A0B0 CS_DrawMyCharLifeBar 0041A1D0 CS_DrawAirRemain 0041A350 CS_DrawAndUpdate290Counter 0041A430 CS_Save290Counter 0041A5D0 CS_Load290Counter 0041A7C0 CS_LoadSoundOrganyaDB 0041A8F0 CS_LoadWavResource 0041B380 fptc 0041C230 CS_LoadWavResource_Basic 0041C6C0 CS_FadeOutMusic 0041C880 CS_SaveGameData 0041D040 CS_LoadGameData 0041D260 CS_InitializeMainGame 0041D550 CS_InitializeStageSelectDB 0041D610 CS_AddStageSelectStage 0041D630 CS_ProcessStageSelectScreen 0041D740 CS_DrawStageSelect 0041D840 CS_FrameLoop_StageSelectScreen 0041DA00 CS_AddBulletShot_Snake 0041DBD0 CS_AddBulletShot_PolarStar 0041DE60 CS_AddBulletShot_FireBall 0041E110 CS_AddBulletShot_MachineGun 0041E3D0 CS_AddBulletShot_Missile 0041E7B0 CS_AddBulletShot_BubblenLv1 0041EFD0 CS_AddBulletShot_BubblenLv2or3 0041F280 CS_AddBulletShot_Blade 0041F580 CS_AddBulletShot_Nemesis 0041F710 CS_AddBulletShot_Spur 0041FA10 CS_ProcessMyCharShootBullet 0041FE70 Add_BulletShot_Snake 0041FF0A Add_BulletShot_PolarStar 0041FF27 Add_BulletShot_FireBall 0041FF44 Add_BulletShot_MachineGun 0041FF60 Add_BulletShot_Missile 0041FF7D Add_BulletShot_Bubblen 0041FF9C Add_BulletShot_Blade 0041FFE3 ADd_BulletShot_SuperMissile 0042002D Add_BulletShot_Nemesis 00420049 Add_BulletShot_Spur 00420062 CS_InitializeDSound 004200C0 CS_CleanupDSound 004201A0 CS_PlaySoundEffect 00420640 CS_SetSoundEffectSpd 00420720 CS_SetSoundEffectVol 00420760 CS_SetSoundEffectPan 004207A0 CS_LoadSoundEffect 004207E0 CS_LoadMap 00420BE0 CS_SetMusic 00420EE0 CS_RepositMusic 00420F50 CS_InitializeKimagureStar 00420FA0 CS_ProcessKimagureStar 00421040 CS_DrawKimagureStar 004213B0 CS_InitializeScriptStrBuf 004214E0 CS_CleanupScriptStrAndMainImgDB1 00421570 CS_DecodeScriptStr 004215C0 CS_LoadSpecialScript 00421660 CS_LoadScript 00421750 __fputchar 004218E0 CS_ReadCommandArg 00421900 CS_FindEventByNum 00421990 CS_JumpEventByNum 00421AF0 CS_SceneChange_MenuToGame 00421C50 CS_MessageBoxTextOneLineReset 00421C80 CS_MsgBoxShowNumDat 00421D10 CS_ClearTextBox 00421E90 CS_DrawTextBox 00421F10 CS_InterpretCommand 00422510 CS_GenerateTextBoxTextImg 00425790 CS_Sin 004258B0 CS_Cos 004258C0 CS_Atan2 004258E0 CS_InitializeNumberEffectInfoDB 00425BC0 CS_GenerateNumberEffectImg 00425BF0 CS_ProcessNumberEffect 00426360 CS_DrawNumberEffect 00426430 CS_SpriteFunc0 00426530 CS_SpriteFunc1 004265B0 CS_SpriteFunc2 00426AF0 CS_SpriteFunc3 00426FD0 CS_SpriteFunc4 00427040 CS_SpriteFunc5 00427480 CS_SpriteFunc6 00427820 CS_SpriteFunc7 00427C60 CS_SpriteFunc8 00427F00 CS_SpriteFunc9 00428260 CS_SpriteFunc10 00428540 CS_SpriteFunc11 004289B0 CS_SpriteFunc12 00428B10 CS_SpriteFunc13 00429940 CS_SpriteFunc14 00429A30 CS_SpriteFunc15 00429BF0 CS_SpriteFunc16 00429E00 CS_SpriteFunc17 0042A0B0 CS_SpriteFunc18 0042A360 CS_SpriteFunc19 0042A490 CS_SpriteFunc20 0042A830 CS_SpriteFunc21 0042A940 CS_SpriteFunc22 0042A9C0 CS_SpriteFunc23 0042AA70 CS_SpriteFunc24 0042ABD0 CS_SpriteFunc25 0042B280 CS_SpriteFunc26 0042B5E0 CS_SpriteFunc27 0042BA90 CS_SpriteFunc28 0042BAE0 CS_SpriteFunc29 0042C1A0 CS_SpriteFunc30 0042C320 CS_SpriteFunc31 0042C4C0 CS_SpriteFunc32 0042CA10 CS_SpriteFunc33 0042CAC0 CS_SpriteFunc34 0042CC20 CS_SpriteFunc35 0042CCB0 CS_SpriteFunc36 0042D010 CS_SpriteFunc37 0042D760 CS_SpriteFunc38 0042D810 CS_SpriteFunc39 0042D960 CS_SpriteFunc40 0042D9F0 CS_SpriteFunc41 0042DE00 CS_SpriteFunc42 0042DE70 CS_SpriteFunc43 0042E9F0 CS_SpriteFunc44 0042EAB0 CS_SpriteFunc45 0042F060 CS_SpriteFunc46 0042F320 CS_SpriteFunc47 0042F3F0 CS_SpriteFunc48 0042F780 CS_SpriteFunc49 0042F9E0 CS_SpriteFunc50 0042FEC0 CS_SpriteFunc51 004301B0 CS_SpriteFunc52 00430780 CS_SpriteFunc53 004307D0 CS_SpriteFunc54 00430B00 CS_SpriteFunc55 00430EB0 CS_SpriteFunc56 004311D0 CS_SpriteFunc57 004315E0 CS_SpriteFunc58 00431C20 CS_SpriteFunc59 004321F0 CS_SpriteFunc60 00432460 CS_SpriteFunc61 00432B50 CS_SpriteFunc62 004334C0 CS_SpriteFunc63 004336C0 CS_SpriteFunc64 00433C00 CS_SpriteFunc65 00433FC0 CS_SpriteFunc66 004342B0 CS_SpriteFunc67 004345E0 CS_SpriteFunc68 00434D10 CS_SpriteFunc69 004355F0 CS_SpriteFunc70 00435AB0 CS_SpriteFunc71 00435BA0 CS_SpriteFunc72 00435DE0 CS_SpriteFunc73 00435FC0 CS_SpriteFunc74 00436180 CS_SpriteFunc75 00436540 CS_SpriteFunc76 00436650 CS_SpriteFunc77 00436690 CS_SpriteFunc78 004367E0 CS_SpriteFunc79 00436870 CS_SpriteFunc80 00436AE0 CS_SpriteFunc81 004370F0 CS_SpriteFunc82 004375E0 CS_SpriteFunc83 00437D90 CS_SpriteFunc84 00438250 CS_SpriteFunc85 004383D0 CS_SpriteFunc86 00438590 CS_SpriteFunc87 00438850 CS_SpriteFunc88 00438B10 CS_SpriteFunc89 00439580 CS_SpriteFunc90 00439B00 CS_SpriteFunc91 00439B50 CS_SpriteFunc92 00439BC0 CS_SpriteFunc93 00439DC0 CS_SpriteFunc94 0043A220 CS_SpriteFunc95 0043A680 CS_SpriteFunc96 0043AAF0 CS_SpriteFunc97 0043AD10 CS_SpriteFunc98 0043AF20 CS_SpriteFunc99 0043B140 CS_SpriteFunc100 0043B350 CS_SpriteFunc101 0043B410 CS_SpriteFunc102 0043B4E0 CS_SpriteFunc103 0043B5F0 CS_SpriteFunc104 0043B7F0 CS_SpriteFunc105 0043BD00 CS_SpriteFunc106 0043BDB0 CS_SpriteFunc107 0043BE00 CS_SpriteFunc108 0043C4B0 CS_SpriteFunc109 0043C610 CS_SpriteFunc110 0043C8E0 CS_SpriteFunc111 0043CDE0 CS_SpriteFunc112 0043D0A0 CS_SpriteFunc113 0043D320 CS_SpriteFunc114 0043D860 CS_SpriteFunc115 0043DAE0 CS_SpriteFunc116 0043E190 CS_SpriteFunc117 0043E1E0 CS_SpriteFunc118 0043E9B0 CS_SpriteFunc119 0043F230 CS_SpriteFunc120 0043F280 CS_SpriteFunc121 0043F310 CS_SpriteFunc122 0043F4A0 CS_SpriteFunc123 0043FC70 CS_SpriteFunc124 0043FEF0 CS_SpriteFunc125 004400D0 CS_SpriteFunc126 004401F0 CS_SpriteFunc127 00440760 CS_SpriteFunc128 004408B0 CS_SpriteFunc129 00440CF0 CS_SpriteFunc130 00441000 CS_SpriteFunc131 00441360 CS_SpriteFunc132 00441440 CS_SpriteFunc133 004419B0 CS_SpriteFunc134 00441B20 CS_SpriteFunc135 00441EC0 CS_SpriteFunc136 00442340 CS_SpriteFunc137 00442540 CS_SpriteFunc138 00442590 CS_SpriteFunc139 00442790 CS_SpriteFunc140 00442BF0 CS_SpriteFunc141 00443AC0 CS_SpriteFunc142 00443EC0 CS_SpriteFunc143 00444190 CS_SpriteFunc144 00444230 CS_SpriteFunc145 00444620 CS_SpriteFunc146 00444780 CS_SpriteFunc147 00444930 CS_SpriteFunc148 00445050 CS_SpriteFunc149 00445170 CS_SpriteFunc150 00445660 CS_SpriteFunc151 00445E30 CS_SpriteFunc152 00445FA0 CS_SpriteFunc153 00446020 CS_SpriteFunc154 00446500 CS_SpriteFunc155 00446710 CS_SpriteFunc156 00446B60 CS_SpriteFunc157 00446CA0 CS_SpriteFunc158 00447180 CS_SpriteFunc160 00447700 CS_SpriteFunc161 00447CB0 CS_SpriteFunc162 00447E90 CS_SpriteFunc163 004482A0 CS_SpriteFunc164 00448410 CS_SpriteFunc165 00448580 CS_SpriteFunc166 004486E0 CS_SpriteFunc167 004487F0 CS_SpriteFunc168 00448A10 CS_SpriteFunc169 00448BE0 CS_SpriteFunc170 004495A0 CS_SpriteFunc171 004498C0 CS_SpriteFunc172 00449C10 CS_SpriteFunc173 00449D70 CS_SpriteFunc174 0044A3C0 CS_SpriteFunc175 0044A610 CS_SpriteFunc176 0044A7D0 CS_SpriteFunc177 0044ABB0 CS_SpriteFunc178 0044AEE0 CS_SpriteFunc179 0044B080 CS_SpriteFunc180 0044B210 CS_SpriteFunc181 0044BE10 CS_SpriteFunc182 0044C220 CS_SpriteFunc183 0044C630 CS_SpriteFunc184 0044C7A0 CS_SpriteFunc185 0044CA60 CS_SpriteFunc186 0044CBE0 CS_SpriteFunc187 0044CDB0 CS_SpriteFunc188 0044D070 CS_SpriteFunc189 0044D3A0 CS_SpriteFunc190 0044D5E0 CS_SpriteFunc191 0044D740 CS_SpriteFunc192 0044DA00 CS_SpriteFunc193 0044DE20 CS_SpriteFunc194 0044DEA0 CS_SpriteFunc195 0044DF10 CS_SpriteFunc196 0044DF60 CS_SpriteFunc197 0044E020 CS_SpriteFunc198 0044E260 CS_SpriteFunc199 0044E400 CS_SpriteFunc200 0044E5F0 CS_SpriteFunc201 0044EC40 CS_SpriteFunc202 0044ECE0 CS_SpriteFunc203 0044EE40 CS_SpriteFunc204 0044F1F0 CS_SpriteFunc205 0044F3E0 CS_SpriteFunc206 0044F6D0 CS_SpriteFunc207 0044FB40 CS_SpriteFunc208 0044FCB0 CS_SpriteFunc209 00450280 CS_SpriteFunc210 00450400 CS_SpriteFunc211 00450760 CS_SpriteFunc212 00450810 CS_SpriteFunc213 00450BF0 CS_SpriteFunc214 004512A0 CS_SpriteFunc215 00451430 CS_SpriteFunc216 004517F0 CS_SpriteFunc217 00451840 CS_SpriteFunc218 00451CA0 CS_SpriteFunc219 00451DA0 CS_SpriteFunc220 00451E90 CS_SpriteFunc221 00452000 CS_SpriteFunc222 00452470 CS_SpriteFunc223 004524E0 CS_SpriteFunc224 00452700 CS_SpriteFunc225 004528D0 CS_SpriteFunc226 00452A50 CS_SpriteFunc227 00452D10 CS_SpriteFunc228 00452D60 CS_SpriteFunc229 004530D0 CS_SpriteFunc230 00453190 CS_SpriteFunc231 00453260 CS_SpriteFunc232 004536F0 CS_SpriteFunc233 004539B0 CS_SpriteFunc234 00453E60 CS_SpriteFunc235 00453F20 CS_SpriteFunc236 00454310 CS_SpriteFunc237 004548B0 CS_SpriteFunc238 00454A00 CS_SpriteFunc239 00454DF0 CS_SpriteFunc240 00454F00 CS_SpriteFunc241 00455370 CS_SpriteFunc242 00455710 CS_SpriteFunc243 00455A10 CS_SpriteFunc244 00455AB0 CS_SpriteFunc245 00455C10 CS_SpriteFunc246 00455E00 CS_SpriteFunc247 00456110 CS_SpriteFunc248 00456F50 CS_SpriteFunc249 004570B0 CS_SpriteFunc250 00457180 CS_SpriteFunc251 00457470 CS_SpriteFunc252 00457570 CS_SpriteFunc253 004579D0 CS_SpriteFunc254 00457B00 CS_SpriteFunc255 00457D70 CS_SpriteFunc256 00458010 CS_SpriteFunc257 00458360 CS_SpriteFunc258 004585A0 CS_SpriteFunc259 004585F0 CS_SpriteFunc260 00458810 CS_SpriteFunc261 00458A70 CS_SpriteFunc262 00458C30 CS_SpriteFunc263 00458DF0 CS_SpriteFunc264 00459950 CS_SpriteFunc265 00459B30 CS_SpriteFunc266 00459C00 CS_SpriteFunc267 00459D80 CS_SpriteFunc268 0045B3D0 CS_SpriteFunc269 0045BCB0 CS_SpriteFunc270 0045BF10 CS_SpriteFunc271 0045C230 CS_SpriteFunc272 0045C500 CS_SpriteFunc273 0045C5A0 CS_SpriteFunc274 0045C750 CS_SpriteFunc275 0045CC80 CS_SpriteFunc276 0045CEA0 CS_SpriteFunc277 0045D780 CS_SpriteFunc278 0045D930 CS_SpriteFunc279 0045DCF0 CS_SpriteFunc280 0045E110 CS_SpriteFunc281 0045E360 CS_SpriteFunc282 0045E4C0 CS_SpriteFunc283 0045E950 CS_SpriteFunc284 0045F910 CS_SpriteFunc285 00460910 CS_SpriteFunc286 00460AE0 CS_SpriteFunc287 00460BB0 CS_SpriteFunc288 00460D70 CS_SpriteFunc289 004610D0 CS_SpriteFunc290 004614A0 CS_SpriteFunc291 00461800 CS_SpriteFunc292 004618B0 CS_SpriteFunc293 004618C0 CS_SpriteFunc294 004619E0 CS_SpriteFunc295 00461B90 CS_SpriteFunc296 00461E40 CS_SpriteFunc297 00461FD0 CS_SpriteFunc298 00462050 CS_SpriteFunc299 004623D0 CS_SpriteFunc300 004624E0 CS_SpriteFunc301 004625A0 CS_SpriteFunc302 00462890 CS_SpriteFunc303 00462AF0 CS_SpriteFunc304 00462C80 CS_SpriteFunc305 00462E00 CS_SpriteFunc306 00462F60 CS_SpriteFunc307 004630F0 CS_SpriteFunc308 004632B0 CS_SpriteFunc309 00463710 CS_SpriteFunc310 00463AC0 CS_SpriteFunc311 00464090 CS_SpriteFunc312 00464740 CS_SpriteFunc313 00464BB0 CS_SpriteFunc314 00465CC0 CS_SpriteFunc315 00465F60 CS_SpriteFunc316 004664B0 CS_SpriteFunc317 00466790 CS_SpriteFunc318 00466B80 CS_SpriteFunc319 00466E50 CS_SpriteFunc320 004670C0 CS_SpriteFunc321 004673F0 CS_SpriteFunc322 004676D0 CS_SpriteFunc323 00467C60 CS_SpriteFunc324 00467F40 CS_SpriteFunc325 00467FE0 CS_SpriteFunc326 00468230 CS_SpriteFunc327 00468830 CS_SpriteFunc328 00468990 CS_SpriteFunc329 004689E0 CS_SpriteFunc330 00468A90 CS_SpriteFunc331 00468D70 CS_SpriteFunc332 00468F50 CS_SpriteFunc333 00469140 CS_SpriteFunc334 00469290 CS_SpriteFunc335 00469430 CS_SpriteFunc336 00469610 CS_SpriteFunc337 004696B0 CS_SpriteFunc338 00469800 CS_SpriteFunc339 00469AA0 CS_SpriteFunc340 00469B40 CS_SpriteFunc341 0046B240 CS_SpriteFunc342 0046B340 CS_SpriteFunc343 0046BD80 CS_SpriteFunc344 0046BE10 CS_SpriteFunc345 0046BF00 CS_SpriteFunc346 0046C1D0 CS_SpriteFunc347 0046C710 CS_SpriteFunc348 0046C9B0 CS_SpriteFunc349 0046CAC0 CS_SpriteFunc350 0046CB50 CS_SpriteFunc351 0046D340 CS_SpriteFunc352 0046D5D0 CS_SpriteFunc353 0046DBE0 CS_SpriteFunc354 0046E110 CS_SpriteFunc355 0046E280 CS_SpriteFunc356 0046E480 CS_SpriteFunc357 0046E730 CS_SpriteFunc358 0046E870 CS_SpriteFunc359 0046E9E0 CS_SpriteFunc360 0046EA90 CS_InitializeSpriteDB 0046EB30 CS_LoadMapSpriteData 0046EB50 CS_LoadMapSpriteData_NpcTbl 0046EE50 CS_AddSprite 0046EFD0 CS_AddSmoke 0046F150 CS_SmokeEffectSub 0046F200 CS_GenerateEnergyByNum 0046F2B0 CS_DropMissile 0046F430 CS_GenerateHeart 0046F630 CS_Sprite_ConvertToSprite3 0046F760 CS_DrawSprite 0046F810 CS_ProcessSprite 0046FA00 CS_ChangeSpriteType 0046FAB0 CS_ChangeSpriteTypeAndCheckable 0046FD10 CS_SetSpriteAcrion 0046FF90 CS_MoveSprite 00470060 CS_SetMyCharBackJump 00470150 CS_DeleteSpriteByEvent 00470250 CS_DeleteSpriteByType 004702D0 CS_CheckSpriteTypeSpriteExist 00470490 CS_CheckEventSpriteExist 004704F0 CS_ProcessSpriteTileCollision 00471160 CS_SpriteDefeat 00471B80 CS_ProcessSpriteBulletCollision 00471D50 CS_LoadNPCTable 00472400 CS_CleanupNPCTbl 00472710 CS_LoadMapBoss 00472740 CS_DrawMapBoss 00472770 CS_SetMapBossAction 00472940 CS_ProcessMapBossBulletShotCollision 00472950 __initp_misc_winxfltr_0 00472FF0 CS_ProcessMapBoss 00473000 CS_ProcessMapBossTileCollision 00473080 CS_MapBossFunc4_Sub2 004739B0 CS_MapBossFunc4_Sub3 00473BD0 CS_MapBossFunc4_Sub1 00473DE0 CS_MapBossFunc4_Sub4 00474340 CS_MapBossFunc4 00474400 CS_MapBossFunc7 004753D0 CS_MapBossFunc7_Sub1 00476790 CS_MapBossFunc7_Sub2 004769A0 CS_MapBossFunc7_Sub3 00476B90 CS_MapBossFunc7_Sub4 00477230 CS_MapBossFunc9 004772F0 CS_MapBossFunc9_Sub1 00478AA0 CS_MapBossFunc9_Sub2 00478F20 CS_MapBossFunc9_Sub3 00478FE0 CS_MapBossFunc9_Sub4 00479010 CS_MapBossFunc2 00479030 CS_MapBossFunc2_Sub 0047A6A0 CS_MapBossFunc2_Sub1 0047A800 CS_MapBossFunc5 0047A8A0 __crt_debugger_hook_2 0047B450 CS_SetShowingBossLife 0047B460 CS_SetShowingMapBossLife 0047B500 CS_DrawEnemyLifeBar 0047B540 CS_MapBossFunc1 0047B6F0 CS_MapBossFunc1_Sub1 0047C380 CS_MapBossFunc1_Sub2 0047C4E0 CS_MapBossFunc1_Sub3 0047C7A0 CS_MapBossFunc8 0047C820 CS_MapBossFunc6 0047D170 CS_MapBossFunc6_Sub1 0047DF10 CS_MapBossFunc3 0047E6F0 CS_MapBossFunc3_Sub2 00480090 CS_MapBossFunc3_Sub3 004802A0 CS_MapBoss3_Sub 00480550 CS_MapBossFunc3_Sub1 004808C0 DirectDrawCreate 00480A36 DirectInputCreateA 00480A3C DirectSoundCreate 00480D28 _memset 00480D30 adjust_loop 00480D53 dwords 00480D5D main_loop_tail 00480D77 tail 00480D7B finish 00480D85 toend 00480D8B _report_failure 00480D90 Err_Chk 00480DC1 __fclose_lk 00480DCF _fclose 00480E1B _fread 00480E6C fread 00480F55 __fsopen 00480FA1 _fopen 00480FFD _sprintf 00481010 _strcmp 00481070 dodwords 00481080 doneeq 004810B0 donene 004810B4 dopartial 004810BC doword 004810DC _strcpy 00481100 _strcat 00481110 dest_misaligned 0048111D find_end_of_dest_string_loop 00481130 start_byte_3 00481163 start_byte_2 00481168 start_byte_1 0048116D start_byte_0 00481172 copy_start 00481175 src_misaligned 00481181 main_loop 00481199 main_loop_entrance 0048119E _strlen 00481200 str_misaligned 0048120C main_loop_0 00481230 _free 0048128B __heap_alloc 004812FC __nh_malloc 00481377 _malloc 004813A3 _memcpy 004813C0 CopyUp 004813E0 CopyLeadUp 004813FC ByteCopyUp 00481414 CopyUnwindUp 0048141C LeadUp2 0048145C LeadUp3 00481480 UnwindUp7 004814C0 UnwindUp6 004814C8 UnwindUp5 004814D0 UnwindUp4 004814D8 UnwindUp3 004814E0 UnwindUp2 004814E8 UnwindUp1 004814F0 UnwindUp0 00481503 TrailUp0 0048151C TrailUp1 00481524 TrailUp2 00481530 TrailUp3 00481544 CopyDown 0048155C CopyUnwindDown 00481584 CopyLeadDown 00481590 ByteCopyDown 004815A8 LeadDown2 004815E0 LeadDown3 00481608 UnwindDown7 0048165C UnwindDown6 00481664 UnwindDown5 0048166C UnwindDown4 00481674 UnwindDown3 0048167C UnwindDown2 00481684 UnwindDown1 0048168C UnwindDown0 0048169F TrailDown0 004816B8 TrailDown1 004816C0 TrailDown2 004816D0 TrailDown3 004816E4 _srand 004816FD _rand 0048170A _memcmp 00481730 main_loop_1 00481763 done 00481780 retnull 00481782 dwords_0 00481783 difference_in_tail 004817AB not_equal 004817B0 tail_loop_start 004817B8 tail_done 004817E5 _sscanf 004817E8 _fprintf 0048181C _fwrite 0048187A fwrite2 00481981 __fseek_lk 004819CD _fseek 00481A5C nullsub_1 00481AA5 __cfltcvt_init 00481AA6 __fpmath 00481ADE __CIsin 00481B00 _sin 00481B14 start_0 00481B1D CW_is_set_to_default 00481B32 exit 00481B3A reduce_arg 00481B57 redux_loop 00481B5F not_infinity 00481B6D inf_or_nan 00481B74 _Error_handling 00481B8F __ftol2 00481BB0 arg_is_not_integer_QnaN 00481BD3 positive 00481BF7 integer_QnaN_or_zero 00481C0F localexit 00481C23 __CIcos 00481C30 _cos 00481C44 start_1 00481C4D CW_is_set_to_default_0 00481C62 exit_0 00481C6A reduce_arg_0 00481C87 redux_loop_0 00481C8F not_infinity_0 00481C9D inf_or_nan_0 00481CA4 _Error_handling_0 00481CBF __amsg_exit 00481CDE _fast_error_exit 00481D03 start 00481D27 P ___security_init_cookie 00481EFC ___security_error_handler 00481F62 __SEH_prolog 004820AC __SEH_epilog 004820E7 __except_handler3 00482100 _lh_top 00482140 _lh_continue 004821A9 _lh_dismiss 004821B4 _lh_abort 004821BB _lh_bagit 004821C2 _lh_unwinding 004821C9 _lh_return 004821DE _seh_longjmp_unwind(x) 004821E6 __close_lk 00482201 __close 00482284 __freebuf 0048231F __flush 0048234A __fflush_lk 004823A7 _flsall 004823D5 ___initstdio 004824B3 ___endstdio 0048255C __lock_file 00482570 __lock_file2 0048259F __unlock_file 004825C2 __unlock_file2 004825F1 __filbuf 00482614 __read_lk 004826F5 __read 004828D0 __openfile 0048297B __errno 00482AE3 ___doserrno 00482AEC __dosmaperr 00482AF5 __getstream 00482B68 __flsbuf 00482C8A _write_char 00482DA3 _write_multi_char 00482DD6 _write_string 00482DFA __output 00482E31 ___heap_select 0048362B __heap_init 00483645 __mtinitlocks 00483696 __mtdeletelocks 004836DF __unlock 00483734 __mtinitlocknum 00483749 __lock 004837E9 ___sbh_heap_init 0048381A ___sbh_find_block 00483862 ___sbh_free_block 0048388D ___sbh_alloc_new_region 00483BA5 ___sbh_alloc_new_group 00483C5C ___sbh_resize_block 00483D62 ___sbh_alloc_block 00484041 __callnewh 0048433D __crtTlsAlloc(x) 00484358 __mtterm 00484361 __getptd 0048437E _freefls(x) 004843EF __mtinit 00484536 __inc 00484625 __input 0048463B __stbuf 004853B7 __ftbuf 0048543F __write_lk 00485469 __write 00485637 __lseek_lk 004856E2 __lseek 00485756 __ftell_lk 00485801 __forcdecpt 00485963 __cropzeros 0048599F __positive 004859EA __fassign 00485A04 __shift 00485A42 __cftoe2 00485A5F __cftoe 00485B0D __cftof2 00485B79 __cftof 00485C15 __cftog 00485C77 __cfltcvt 00485D11 __setdefaultprecision 00485D62 __ms_p5_test_fdiv 00485D74 __ms_p5_mp_test_fdiv 00485DB4 unknown_libname_1 00485DE0 unknown_libname_2 00485E47 unknown_libname_3 00485ED3 unknown_libname_4 00485ED8 unknown_libname_5 00485EDA unknown_libname_6 00485EDC unknown_libname_7 00485EDD unknown_libname_8 00485EE4 unknown_libname_9 00485EE6 unknown_libname_10 00485EEB unknown_libname_11 00485EED unknown_libname_12 00485EF2 unknown_libname_13 00485F1D unknown_libname_14 00485F1F unknown_libname_15 00485F47 unknown_libname_16 00485F86 unknown_libname_17 00485F88 unknown_libname_18 00485F99 unknown_libname_19 00485FA3 unknown_libname_20 00485FB0 unknown_libname_21 00485FC5 unknown_libname_22 00485FDC unknown_libname_23 00485FF5 unknown_libname_24 00486038 unknown_libname_25 0048604E unknown_libname_26 0048605B unknown_libname_27 00486085 unknown_libname_28 00486099 unknown_libname_29 00486140 unknown_libname_30 00486157 unknown_libname_31 00486193 __lockexit 004861C3 __unlockexit 004861CC __initterm 004861D5 __cinit 004861ED _doexit 00486257 _exit 0048631A __exit 0048632B __cexit 0048633C __c_exit 0048634B __NMSG_WRITE 0048635A __FF_MSGBANNER 004864D1 __XcptFilter 0048650A __wincmdln 0048666E __setenvp 004866CB _parse_cmdline 00486792 __setargv 004868FE ___crtGetEnvironmentStringsA 004869A0 __ioinit 00486AC2 __alloca_probe 00486D50 probesetup 00486D65 probepages 00486D6A lastpage 00486D7E ___crtMessageBoxA 00486D8D _strncpy 00486E90 src_misaligned_0 00486EBC tail_loop_start_0 00486EDE copy_tail_loop 00486EE3 fill_tail_end1 00486EF6 align_dest 00486EFE dest_align_loop 00486F06 dest_align_loop_end 00486F1C finish_loop 00486F23 fill_tail_zero_bytes 00486F28 finish_0 00486F2F main_loop_2 00486F35 main_loop_entrance_0 00486F3F fill_with_EOS_dwords 00486F8D fill_dwords_with_EOS 00486F97 fill_with_EOS_loop 00486F99 fill_tail 00486FA3 fill_tail_end 00486FAC __global_unwind2 00486FB4 __unwind_handler 00486FD4 __local_unwind2 00486FF6 __NLG_Return2 0048704E __abnormal_termination 0048705E __NLG_Notify1 00487081 __NLG_Notify 0048708A __NLG_Dispatch 0048709D __ValidateEH3RN 004870A2 __set_osfhnd 004872CB __free_osfhnd 00487347 __get_osfhandle 004873C6 __lock_fhandle 00487407 __unlock_fhandle 004874A7 __alloc_osfhnd 004874C9 __commit 00487645 _calloc 00487701 __fcloseall 004877BC __getbuf 00487857 __tsopen_lk 0048789B __sopen 00487B82 __crtInitCritSecNoSpinCount(x,x) 00487BD7 ___crtInitCritSecAndSpinCount 00487BE7 __isatty 00487C72 ___wctomb_mt 00487C9C _wctomb 00487CFC __aulldvrm 00487D30 _memcpy_0 00487DD0 CopyUp_0 00487DF0 CopyLeadUp_0 00487E0C ByteCopyUp_0 00487E24 CopyUnwindUp_0 00487E2C LeadUp2_0 00487E6C LeadUp3_0 00487E90 UnwindUp7_0 00487ED0 UnwindUp6_0 00487ED8 UnwindUp5_0 00487EE0 UnwindUp4_0 00487EE8 UnwindUp3_0 00487EF0 UnwindUp2_0 00487EF8 UnwindUp1_0 00487F00 UnwindUp0_0 00487F13 TrailUp0_0 00487F2C TrailUp1_0 00487F34 TrailUp2_0 00487F40 TrailUp3_0 00487F54 CopyDown_0 00487F6C CopyUnwindDown_0 00487F94 CopyLeadDown_0 00487FA0 ByteCopyDown_0 00487FB8 LeadDown2_0 00487FF0 LeadDown3_0 00488018 UnwindDown7_0 0048806C UnwindDown6_0 00488074 UnwindDown5_0 0048807C UnwindDown4_0 00488084 UnwindDown3_0 0048808C UnwindDown2_0 00488094 UnwindDown1_0 0048809C UnwindDown0_0 004880AF TrailDown0_0 004880C8 TrailDown1_0 004880D0 TrailDown2_0 004880E0 TrailDown3_0 004880F4 ___freetlocinfo 0048810D ___updatetlocinfo_lk 004881DD ___updatetlocinfo 0048829E _CPtoLCID 004882D9 _setSBCS 00488308 _setSBUpLow 00488331 __setmbcp_lk 004884BD __setmbcp 0048864D ___initmbctable 0048879D _isdigit 004887BB _isxdigit 004887F5 _isspace 00488834 _ungetc 0048886E ___mbtowc_mt 004888DA _mbtowc 0048899A __resetstkoflw 004889C5 __allmul 00488AB0 __lseeki64_lk 00488AE4 ___tolower_mt 00488B67 _tolower 00488C2F __ZeroTail 00488C51 __IncMan 00488C83 __RoundMan 00488CD0 __CopyMan 00488D42 __IsZeroMan 00488D5D __ShrMan 00488D76 __ld12cvt 00488DF1 __fptostr 00488FEF ___dtold 00489066 __fltout2 00489120 __fptrap_0 0048918C __abstract_cw 00489195 __hw_cw 00489227 __control87 004892B5 __controlfp 004892E7 __87except 004892FD __onexit_lk 004893F5 ___onexitinit 00489475 __onexit 0048949D _atexit 004894D5 _x_ismbbtype 004894E7 __ismbblead 0048951A __chsize_lk 0048952B __free_lc_time 0048966C ___free_lconv_num 004897FC ___free_lconv_mon 0048985B _strcspn 00489940 listnext 00489954 listdone 00489963 dstnext 0048996C dstdone 0048997E ___crtGetStringTypeA 00489986 _strncmp 00489B40 okay 00489B5A firstbig 00489B6D lastbig 00489B70 toend_0 00489B72 _strpbrk 00489B80 listnext_0 00489B94 listdone_0 00489BA3 dstnext_0 00489BA8 dstdone_0 00489BBA ___crtLCMapStringA 00489BC0 ___isctype_mt 00489F7C ___addl 00489FF3 ___add_12 0048A014 ___shl_12 0048A072 ___shr_12 0048A0A0 ___mtold12 0048A0CD ___strgtold12 0048A1AB _$I10_OUTPUT 0048A5DF __raise_exc 0048A86D __handle_exc 0048AB12 unknown_libname_32 0048AD36 __statfp 0048AD61 __clrfp 0048AD6C __ctrlfp 0048AD78 __set_statfp 0048AD9C _realloc 0048ADF2 __msize 0048AF9F __setmode_lk 0048B015 ___ascii_stricmp 0048B090 chk_null 0048B0A0 done_0 0048B0D6 _atol 0048B0DE _xtoa 0048B166 __itoa 0048B1A4 ___ansicp 0048B1CE ___convertcp 0048B211 ___ld12mul 0048B3DA ___multtenpow12 0048B60C __set_exp 0048B692 __decomp 0048B6BC ___ascii_strnicmp 0048B780 lupe 0048B79C skip1 0048B7B8 skip2 0048B7C2 eject 0048B7CB differ 0048B7D1 toend_1 0048B7DA found_bx 0048B7F0 _strchr 0048B800 ___from_strstr_to_strchr 0048B806 str_misaligned_0 0048B818 main_loop_start 0048B82D main_loop_3 0048B838 retnull_0 0048B874 retnull_bx 0048B876 chr_is_found 0048B87A VerQueryValueA 0048B8BE GetFileVersionInfoA 0048B8C4 GetFileVersionInfoSizeA 0048B8CA ImmReleaseContext 0048B8D0 ImmSetOpenStatus 0048B8D6 ImmGetContext 0048B8DC RtlUnwind 0048B8E2 __imp_DirectDrawCreate 0048C000 __imp_DirectInputCreateA 0048C008 __imp_DirectSoundCreate 0048C010 StretchBlt 0048C018 SetBkMode 0048C01C SelectObject 0048C020 GetStockObject 0048C024 DeleteDC 0048C028 SetTextColor 0048C02C TextOutA 0048C030 CreateFontA 0048C034 GetPixel 0048C038 SetPixel 0048C03C DeleteObject 0048C040 GetObjectA 0048C044 CreateCompatibleDC 0048C048 __imp_ImmGetContext 0048C050 __imp_ImmSetOpenStatus 0048C054 __imp_ImmReleaseContext 0048C058 HeapSize 0048C060 RaiseException 0048C064 LCMapStringW 0048C068 LCMapStringA 0048C06C GetStringTypeW 0048C070 GetStringTypeA 0048C074 GetLocaleInfoA 0048C078 SetEndOfFile 0048C07C GetSystemInfo 0048C080 VirtualProtect 0048C084 MultiByteToWideChar 0048C088 GetCPInfo 0048C08C GetACP 0048C090 InitializeCriticalSection 0048C094 FlushFileBuffers 0048C098 SetStdHandle 0048C09C VirtualQuery 0048C0A0 InterlockedExchange 0048C0A4 __imp_RtlUnwind 0048C0A8 LoadLibraryA 0048C0AC GetFileType 0048C0B0 FindResourceA 0048C0B4 LoadResource 0048C0B8 LockResource 0048C0BC OpenMutexA 0048C0C0 CreateMutexA 0048C0C4 ReleaseMutex 0048C0C8 OutputDebugStringA 0048C0CC CreateFileA 0048C0D0 GetFileSize 0048C0D4 CloseHandle 0048C0D8 SetHandleCount 0048C0DC GetEnvironmentStringsW 0048C0E0 WideCharToMultiByte 0048C0E4 FreeEnvironmentStringsW 0048C0E8 GetSystemTime 0048C0EC SystemTimeToFileTime 0048C0F0 CompareFileTime 0048C0F4 DeleteFileA 0048C0F8 GetSystemDirectoryA 0048C0FC GetModuleFileNameA 0048C100 GetEnvironmentStrings 0048C104 FreeEnvironmentStringsA 0048C108 UnhandledExceptionFilter 0048C10C GetStdHandle 0048C110 GetCurrentProcess 0048C114 TerminateProcess 0048C118 GetModuleHandleA 0048C11C Sleep 0048C120 GetTickCount 0048C124 GetOEMCP 0048C128 SetFilePointer 0048C12C WriteFile 0048C130 GetProcAddress 0048C134 TlsGetValue 0048C138 TlsSetValue 0048C13C TlsFree 0048C140 ExitProcess 0048C144 HeapFree 0048C148 HeapAlloc 0048C14C GetStartupInfoA 0048C150 GetCommandLineA 0048C154 GetVersionExA 0048C158 QueryPerformanceCounter 0048C15C GetCurrentThreadId 0048C160 GetCurrentProcessId 0048C164 GetSystemTimeAsFileTime 0048C168 GetLastError 0048C16C EnterCriticalSection 0048C170 LeaveCriticalSection 0048C174 ReadFile 0048C178 HeapDestroy 0048C17C HeapCreate 0048C180 VirtualFree 0048C184 DeleteCriticalSection 0048C188 VirtualAlloc 0048C18C HeapReAlloc 0048C190 TlsAlloc 0048C194 SetLastError 0048C198 DragFinish 0048C1A0 DragQueryFileA 0048C1A4 ShellExecuteA 0048C1A8 PathRemoveFileSpecA 0048C1B0 GetWindowRect 0048C1B8 CheckDlgButton 0048C1BC LoadImageA 0048C1C0 MessageBoxA 0048C1C4 SetWindowPos 0048C1C8 GetParent 0048C1CC IsDlgButtonChecked 0048C1D0 SetDlgItemTextA 0048C1D4 EndDialog 0048C1D8 GetDlgItemTextA 0048C1DC PeekMessageA 0048C1E0 GetMessageA 0048C1E4 TranslateMessage 0048C1E8 DispatchMessageA 0048C1EC DeleteMenu 0048C1F0 DrawMenuBar 0048C1F4 DefWindowProcA 0048C1F8 DialogBoxParamA 0048C1FC PostMessageA 0048C200 PostQuitMessage 0048C204 LoadCursorA 0048C208 LoadIconA 0048C20C RegisterClassExA 0048C210 CreateWindowExA 0048C214 GetMenu 0048C218 ShowCursor 0048C21C SetWindowTextA 0048C220 GetWindowPlacement 0048C224 GetSystemMetrics 0048C228 MoveWindow 0048C22C ShowWindow 0048C230 SystemParametersInfoA 0048C234 __imp_GetFileVersionInfoA 0048C23C __imp_GetFileVersionInfoSizeA 0048C240 __imp_VerQueryValueA 0048C244 timeBeginPeriod 0048C24C timeGetDevCaps 0048C250 timeSetEvent 0048C254 timeGetTime 0048C258 timeEndPeriod 0048C25C timeKillEvent 0048C260 aArmsitem_tsc 0048C270 aSS_pbm 0048C280 aRb 0048C28C aDoukutsu200412 0048C290 aConfig_dat 0048C2A4 aSS 0048C2B0 aRb_0 0048C2B8 aVersion_D_D_D_ 0048C2BC String 0048C2FC aSS_pbm_0 0048C304 aSurfaceNo 0048C310 aExisting 0048C31C aSS_pbm_1 0048C328 aSurfaceNo_0 0048C334 aGeneric 0048C340 aSOut_txt 0048C348 aAT_1 0048C354 aC_0 0048C358 aCredit02d 0048C35C aCredit_tsc 0048C368 aSS_0 0048C374 aRb_1 0048C37C aCasts 0048C380 Caption 0048C388 Text 0048C390 aSNpc_tbl 0048C3A8 aGggib_0 0048C3B4 aNpcgebGuglvkuV 0048C3BC aWindow_rect 0048C3D4 aXxx 0048C3E0 aJan 0048C3E4 aFeb 0048C3E8 aMar 0048C3EC aApr 0048C3F0 aMay 0048C3F4 aJun 0048C3F8 aJul 0048C3FC aAug 0048C400 aSep 0048C404 aOct 0048C408 aNov 0048C40C aDec 0048C410 aSDD 0048C414 aJun122005 0048C420 SubBlock 0048C42C aSSndvol32_exe 0048C430 aSSndvol32_ex_0 0048C440 Operation 0048C450 aOpen_0 0048C458 aSDebug_txt 0048C460 aSDebug_txt_0 0048C470 aAT 0048C480 aSDDD 0048C484 aSS_1 0048C494 aRb_2 0048C49C aError_log 0048C4A0 aSS_2 0048C4AC aAT_0 0048C4B4 aSD 0048C4B8 aSS_3 0048C4C0 aRb_3 0048C4C8 aSS_4 0048C4CC aWb 0048C4D4 aCPixel 0048C4D8 aRb_15 0048C4E4 aPixel 0048C4E8 aMychar 0048C4F0 aTitle 0048C4F8 aArmsimage 0048C500 aArms 0048C50C aItemimage 0048C514 aStageimage 0048C520 aNpcNpcsym 0048C52C aNpcNpcregu 0048C538 aTextbox 0048C544 aCaret 0048C54C aBullet 0048C554 aFace 0048C55C aFade 0048C564 aCredit01 0048C56C aPixtoneDByte 0048C578 aDeviceguidX 0048C58C aUMaxim 0048C5A0 aS_1 0048C5AC aDoukutsu 0048C5B0 aData 0048C5BC aS_reverse 0048C5C4 CursorName 0048C5D0 IconName 0048C5E0 aIcon_mini 0048C5E4 aMenu_main 0048C5F0 aLoading 0048C5FC aMute 0048C604 aFps 0048C60C aWindow_rect_0 0048C610 aPicBh 0048C61C TemplateName 0048C624 aDlg_about 0048C630 aGGkgebGarTsv 0048C63C aDlg_save 0048C664 aDlg_mute 0048C670 aPxm 0048C67C aSS_5 0048C680 aRb_4 0048C688 aSS_6 0048C68C aRb_5 0048C694 aU 0048C698 SrcStr 0048C69C aS290_rec 0048C6A0 aRb_6 0048C6AC aWb_0 0048C6B0 aS290_rec_0 0048C6B4 aRb_7 0048C6C0 Type 0048C6C4 Name 0048C6CC aProfile_dat 0048C700 aDo041220 0048C70C aSS_7 0048C718 aFlag 0048C720 aSS_8 0048C728 aSS_9 0048C730 aWb_1 0048C738 aS 0048C73C aSS_10 0048C740 aRb_8 0048C748 aGggib_1 0048C74C aGxgebGwvUVNuvV 0048C754 aStageselect_ts 0048C770 aOrgWave_dat 0048C780 aOrgWave_dat_0 0048C790 aWave_0 0048C7A0 aSS_11 0048C7A8 aRb_9 0048C7B0 aRiff 0048C7B4 aFmt 0048C7BC aWave_1 0048C7C4 aData_0 0048C7CC aStage 0048C7D4 aSPrtS 0048C7DC aSS_pxa 0048C7E8 aSS_pxm 0048C7F4 aSS_pxe 0048C800 aSS_tsc 0048C80C aS_0 0048C818 aNpc 0048C81C aSNpcS 0048C820 aSNpcS_0 0048C82C aXxxx 0048C838 aWanpaku 0048C840 aAnzen 0048C848 aGameover 0048C850 aGravity 0048C85C aWeed 0048C864 aMdown2 0048C86C aFireeye 0048C874 aVivi 0048C87C aMura 0048C884 aFanfale1 0048C88C aGinsuke 0048C898 aCemetery 0048C8A0 aPlant 0048C8AC aKodou 0048C8B4 aFanfale3 0048C8BC aFanfale2 0048C8C8 aDr 0048C8D4 aEscape 0048C8D8 aJenka 0048C8E0 aMaze 0048C8E8 aAccess 0048C8F0 aIronh 0048C8F8 aGrand 0048C900 aCurly 0048C908 aOside 0048C910 aRequiem 0048C918 aWanpak2 0048C920 aQuiet 0048C928 aLastcave 0048C930 aBalcony 0048C93C aLastbtl 0048C944 aLastbt3 0048C94C aEnding 0048C954 aZonbie 0048C95C aBdown 0048C964 aHell 0048C96C aJenka2 0048C974 aMarine 0048C97C aBallos 0048C984 aToroko 0048C98C aWhite 0048C994 aSS_12 0048C99C aRb_10 0048C9A4 aHead_tsc 0048C9A8 aSS_13 0048C9B4 aRb_11 0048C9BC aSS_14 0048C9C0 aRb_12 0048C9C8 aGggib_2 0048C9CC aGxgebGwvUVNu_0 0048C9D4 aXscVGrbGhCCC 0048C9F0 aGggib_3 0048CA08 aSS_15 0048CA34 aRb_13 0048CA3C aRb_14 0048CA40 aMicrosoftVisua 0048CAF4 aProgram 0048CB1C a___ 0048CB2C aProgramNameUnk 0048CB30 aABufferOverrun 0048CB48 aBufferOverrunD 0048CBE8 aASecurityError 0048CC08 aUnknownSecurit 0048CCBC aNull_0 0048CD94 aNull 0048CDA4 aFlsfree 0048CDD8 aFlssetvalue 0048CDE0 aFlsgetvalue 0048CDEC ProcName 0048CDF8 ModuleName 0048CE04 aE000 0048CE44 aIsprocessorfea 0048CE68 aKernel32 0048CE84 aCorexitprocess 0048CED4 aMscoree_dll 0048CEE4 aR6002FloatingP 0048D278 aRuntimeErrorPr 0048D2A0 aGetprocesswind 0048D2DC aGetuserobjecti 0048D2F4 aGetlastactivep 0048D310 aGetactivewindo 0048D324 aMessageboxa 0048D334 LibFileName 0048D340 aInitializecrit 0048D3B4 a1Qnan 0048DC04 a1Inf 0048DC0C a1Ind 0048DC14 a1Snan 0048DC1C a_nextafter 0048DC24 a_logb 0048DC30 a_yn 0048DC38 a_y1 0048DC3C a_y0 0048DC40 aFrexp 0048DC44 aFmod 0048DC4C a_hypot 0048DC54 a_cabs 0048DC5C aLdexp 0048DC64 aModf 0048DC6C aFabs 0048DC74 aFloor 0048DC7C aCeil 0048DC84 aTan 0048DC8C aCos 0048DC90 aSin 0048DC94 aSqrt 0048DC98 aAtan2 0048DCA0 aAtan 0048DCA8 aAcos 0048DCB0 aAsin 0048DCB8 aTanh 0048DCC0 aCosh 0048DCC8 aSinh 0048DCD0 aLog10 0048DCD8 aLog 0048DCE0 aPow 0048DCE4 aExp 0048DCE8 DestX 0048F040 CS_BulletShotDetailTable 0048F048 CS_EffectBiasXTbl 0048F830 CS_EffectBiasYTbl 0048F834 CS_EffectFunctionByType 0048F8C0 CS_PixelByDot 0048F914 str_CreditTsc 0048F918 DestRect 0048F91C CS_DestRect_Screen2 0048F92C CS_KeyID_Jump 00493610 CS_KeyID_Shot 00493614 CS_KeyID_S 00493618 CS_KeyID_A 0049361C CS_KeyID_Q 00493620 CS_KeyID_W 00493624 CS_KeyID_Decision 00493628 CS_KeyID_NotDecision 0049362C CS_KeyID_Left 00493630 CS_KeyID_Up 00493634 CS_KeyID_Right 00493638 CS_KeyID_Down 0049363C lpClassName 00493640 TimeFlag 00493644 lpName 00493648 SourceRect 00493650 CS_SoundEffectInfoDB_SampleNumOfWav 00493708 CS_SoundEffectInfoDB_Unknown1 0049370A CS_SoundEffectInfoDB_BytesPerSample 0049370C aOrg01 00493790 aOrg02 00493798 uPeriod 004937A0 MapDB_TileSet 004937B0 MapDB_FileName 004937D0 MapDB_BkGndConfig 004937F0 MapDB_BkGnd 004937F4 MapDB_NpcImg1 00493814 MapDB_NpcImg2 00493834 MapDB_MapBoss 00493854 MapDB_MapName 00493855 CS_TextBoxStrRect 00498290 CS_SpriteByTypeFunction 00498548 CS_MapBossByTypeFunction 00498AEC Err_Chk_Val 00498B20 lpCriticalSection 00498F68 TlsIndex 00499088 CS_PossessItem 00499B40 DestY 00499BC4 CS_PossessBullet_Type 00499BC8 CS_PossessBullet_Lv 00499BCC CS_PossessBullet_Exp 00499BD0 CS_PossessBullet_MaxShotNum 00499BD4 CS_PossessBullet_ShotNum 00499BD8 CS_UsingBulletIndex 00499C68 CS_UsingItemIndex 00499C6C CS_BkGndImg_Width 00499C78 CS_BkGndImg_Height 00499C7C CS_BkGndConfig 00499C88 CS_BulletShotDB 00499C98 CS_BulletShotType 00499C9C CS_BulletShot_Flags? 00499CA0 CS_BulletShotExist 00499CA4 CS_BulletShotX 00499CA8 CS_BulletShotY 00499CAC CS_BulletShotDirection? 00499CD0 CS_BulletSourceRect 00499CD4 CS_BulletShot_UnknownTimer? 00499CE4 CS_BulletShot_TTL2? 00499CEC CS_Bullet_Damage 00499CF0 CS_BulletShot_TTL 00499CF4 CS_BulletShot_CollisionLeft 00499CF8 CS_BulletShot_CollisionTop 00499CFC CS_BulletShot_CollisionRight 00499D00 CS_BulletShot_CollisionBottom 00499D04 CS_BulletShot_ViewLenFront 00499D08 CS_BulletShot_ViewWidth 00499D0C CS_BulletShot_ViewLenBack 00499D10 CS_BulletShot_Unknown2 00499D14 CS_EffectDB 0049BCA8 CS_MainImgPathTbl 0049CDC8 CS_MainImgDBWidthTbl 0049CDDC CS_MainImgHeightTbl 0049CDE0 CS_MainImgDBStateTbl 0049CDE4 CS_MainImgDBLoadedTbl 0049CDE8 CS_FontHandle 0049D368 CS_lpDD 0049D37C CS_DirectDrawSurface2 0049D380 CS_DirectDrawSurface 0049D384 CS_DirectDrawSurface_MainImgDB 0049D388 Rect 0049D428 DestRect_ScreenShotImage 0049D440 CS_DestRect 0049D4B4 CS_SrcRect 0049D4C4 CS_DestRect2 0049D4D4 CS_SrcRect2 0049D4E4 CS_ImgDestRect2 0049D4F4 CS_ImgSrcRect 0049D504 CS_DestRect_Screen 0049D514 CS_ImgDestRect 0049D58C DDBLTFX_dwSize 0049D5A0 DDBLTFX_dwFillColor 0049D5F0 CS_CreditState 0049D608 CS_CreditPosBiasX 0049D60C CS_CreditScriptStrLen 0049D610 CS_CreditScriptStr 0049D614 CS_CreditScriptNowLocation 0049D618 CS_CastImgStateDB 0049D628 CS_CastImgX 0049D62C CS_CastImgY 0049D630 CS_CastImgType 0049D634 CS_FadeInOutState 0049DB30 CS_FadeInOutPos 0049DB34 CS_FadeInOutDirection 0049DD94 CS_SkipFlagDB 0049DD98 CS_FlagDB 0049DDA0 CS_FlashEffectParamC 0049E188 CS_FlashEffectAlive 0049E18C CS_FlashEffectParam2 0049E190 CS_FlashEffectParam3 0049E194 CS_FlashEffectParam4 0049E198 CS_FlashEffectParamA 0049E19C CS_FlashEffectParamB 0049E1A0 CS_CameraX 0049E1C8 CS_CameraY 0049E1CC CS_TitleScreen_Choice 0049E1E4 CS_GameStateFlags 0049E1E8 CS_PastFramesFromStart 0049E1EC CS_ppDI 0049E1F0 CS_KeyState 0049E210 CS_KeyState_NewPushed 0049E214 CS_KeyState_OldFrame 0049E218 pszPath 0049E328 hInstance 0049E44C hWnd 0049E458 CS_IsInitFailed 0049E45C MeasureFrameFlag 0049E464 FrameInfoNum 0049E46C FrameCount 0049E470 OldTime 0049E474 hMutex 0049E478 hObject 0049E47C CS_pTileMapDB 0049E480 CS_TileTypeDB 0049E484 CS_Val_MapHeight 0049E586 CS_Val_MapWidth 0049E588 CS_MapNameStr 0049E598 CS_MapFlagDB 0049E5B8 CS_MyCharState 0049E638 CS_MyCharCollisionState 0049E63C CS_MyCharDirection 0049E640 CS_MyCharIsLookingSky 0049E644 CS_MyCharLookingBack 0049E648 CS_MyCharActMode 0049E64C CS_MyCharAbility 0049E650 CS_MyCharPos 0049E654 CS_MyChar_pFocusCharacterX 0049E65C CS_MyChar_pFocusCharacterY 0049E660 CS_MyCharVel 0049E66C CS_MyCharWalkingAnimCounter 0049E674 CS_MyCharImgIndex 0049E678 CS_MyCharCollisionRect 0049E67C CS_MyCharArmsOffsetX 0049E68C CS_MyCharArmsOffsetY 0049E690 CS_MyCharUnknownVal1? 0049E694 CS_MyCharUnknownVal2? 0049E698 CS_MyCharSrcRect 0049E69C CS_MyCharArmsImgSrcRect 0049E6AC CS_MyCharNumberEffect 0049E6C4 CS_MyCharDamageTimer 0049E6C8 CS_ShotConsumeTimer 0049E6CA CS_MyCharEffectSrcRect 0049E6CB CS_MyCharHP 0049E6CC CS_KimagureStarNum2 0049E6CE CS_MyCharMaxHP 0049E6D0 CS_DrawingNumber 0049E6D4 CS_MyCharAirRemain 0049E6DC CS_MyCharBoostState 0049E6E6 CS_MyCharBoosterGas 0049E6E8 CS_290Cnt_frame 0049E6F4 CS_RawWavResource 0049E700 CS_SoundOrganyaDB 004A4B48 uTimerID 004A4DA8 CS_StageSelectDB 004A5500 CS_StageSelectEventNum 004A5504 CS_NoShotSoundTimer 004A554C CS_MachineGunChargerTimer 004A5554 CS_Spur_IsMax 004A5560 CS_ShotTimer 004A5564 CS_SoundEffectDB 004A5568 DirectSound 004A57E8 DirectSoundBuffer 004A57EC CS_NowMapID 004A57F0 CS_PlayingMusicID 004A57F4 CS_KimagureStarDB 004A5800 CS_KimagureStarDB_1_Pos 004A580C CS_KimagureStarDB_1_Vel 004A5814 CS_KimagureStarDB_2_Pos 004A5850 CS_KimagureStarDB_2_Vel 004A5858 CS_KimagureStarDB_3_Pos 004A5894 CS_KimagureStarDB_3_Vel 004A589C CS_KimagureStarNum 004A58CC CS_MessageBoxText 004A58D0 CS_ScriptStr 004A5AD8 CS_WaitingFlag 004A5ADC CS_MsgBoxState 004A5ADD CS_ScriptNowLocation 004A5AE0 CS_MsgBoxCursorPos 004A5AE4 CS_MsgBoxTextYPos 004A5AEC CS_YesNoQTimer 004A5AFC CS_EventWaitCnt 004A5B00 CS_YesNoQAns 004A5B08 CS_MsgBoxFaceID 004A5B0C CS_MsgBoxFaceState 004A5B10 CS_MsgBoxItemImg 004A5B14 CS_MsgBoxItemImgState 004A5B18 CS_TextBoxRegion 004A5B1C CS_TextBoxTextYBias 004A5B2C CS_NumDB 004A5B34 CS_NumberEffectDB 004A5F98 CS_SpriteDB 004A6220 CS_pNPCTbl 004BBA34 CS_EnemyLifeBarExists 004BBA44 CS_EnemyLifeBarValueRef 004BBA48 CS_EnemyLifeBarValue 004BBA4C CS_EnemyLifeBarMax 004BBA50 CS_SpriteDB_MapBoss 004BBA58 Proc_TlsAlloc 004BC940 Proc_TlsGetValue 004BC944 Proc_TlsSetValue 004BC948 Proc_TlsFree 004BC94C Filename 004BC9A8 Target 004BCB10 Locale 004BCB68 CodePage 004BCDC4 uNumber 004BCEE0 lpMem 004BD018 hHeap 004BD02C
https://w.atwiki.jp/ebi9/pages/12.html
【課題1】 JavaScript を PHP で作成し、HTML に埋め込み可能なアクセスカウンタを作成 ( アクセスのカウントは、DB を使用する ) HTML側 HTML HEAD META http-equiv="Content-type" content="text/html; charset=euc-jp" / TITLE HTML雛形 /TITLE STYLE type="text/css" 概論 * { font-size 24px; } /STYLE /HEAD BODY //IMG src="euc.php" border="0" galleryimg="no" / SCRIPT language="javascript" type="text/javascript" src="ac.php?no=987" /SCRIPT //SCRIPT language="javascript" type="text/javascript" src="inner.js" /SCRIPT /BODY /HTML PHP側 ? header( "Content-Type text/javascript; Charset=euc-jp" ); header( "Expires Wed, 31 May 2000 14 59 58 GMT" ); $target = "http //localhost/php/"; if ( substr( $_SERVER[ HTTP_REFERER ], 0, strlen( $target ) ) == $target ) { # ********************************************************** # 接続 # ********************************************************** $Connect = @mysql_connect( "localhost", "root", "" ); mysql_select_db( "lightbox", $Connect ); $Query = "select * from counter"; $Result = mysql_query( $Query, $Connect ); $Column = mysql_fetch_array( $Result ); # ********************************************************** # 接続解除 # ********************************************************** mysql_close( $Connect ); } else { $Column[0] = アクセスできません。 ; } ? document.write( " SPAN style= color BLACK ?= $Column[0] ? /SPAN " ); 内容 HTML側の SCRIPT language="javascript" type="text/javascript" src="ac.php?no=987" /SCRIPT のタグでac.phpの処理を実行させ、 php側の $Query = "select * from counter"; $Result = mysql_query( $Query, $Connect ); $Column = mysql_fetch_array( $Result ); の処理によって、$ColumnにDBの値を入れ、 document.write( " SPAN style= color BLACK ?= $Column[0] ? /SPAN " ); の処理で、DBにあるアクセスカウンタの値を表示するという動作。