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https://w.atwiki.jp/wiki7_wmp/pages/10.html
主要Codec Windows Media コーデック インストール パッケージ http //www.microsoft.com/japan/windows/windowsmedia/format/codecdownload.aspx Windows Media Video 9 VCM Windows Media Audio 9 など。普通はいらない。 Windows Media Video 9 VCM の日本語化 http //www.nihongoka.com/jpatch_n-z.html#wmv9vcm WMV9をAVIで出力するコーデックの日本語化パッチ。 DivX DivX for Windows http //www.divx.com/divx/windows/?lang=ja Download DivX for Windows http //www.divx.com/divx/windows/download/?lang=ja Matroska Media File (.mka, .mkv) Haali Media Splitter http //www.matroska.org/downloads/windows.html MKV (Matroska Video) Playback Pack for Windows 2000/XP http //hp.vector.co.jp/authors/VA022257/matroska/ (妖精現実版 Codec Pack) 公式 http //www.matroska.org/ QuickTime Alternative codec guide http //www.codecguide.com/about_qt.htm Edskes File Download Mirror http //home.hccnet.nl/h.edskes/mirror.htm QuickTime(.qt, .mov, .hdmov, .3gp) ※Media Player Classic を使う方が確実 ※Win2kで使用できるのは1.90まで Real Alternative codec guide http //www.codecguide.com/about_real.htm Edskes File Download Mirror http //home.hccnet.nl/h.edskes/mirror.htm Real Media (ストリーミングや.rp, .rtは再生不可) ※Media Player Classic を使う方が確実 Flash Video(.flv) ffdshow http //sourceforge.net/projects/ffdshow-tryout/ VP6 decoder(ON2VP6) http //www.free-codecs.com/VP6_download.htm FLV Splitter(H.263) http //sourceforge.net/project/showfiles.php?group_id=82303 3つとも入れておくのが確実。 AAC再生コーデック CoreAAC DS http //www.free-codecs.com/download/CoreAAC_Directshow_filter.htm (.aacを再生する際は AAC Parser http //www.rarewares.org/aac.html もしくは MPA Splitter http //sourceforge.net/project/showfiles.php?group_id=82303 を併用) mpegable DS decoder http //www.free-codecs.com/download/mpegable_DS_decoder.htm Ogg Vorbis illiminable Ogg Directshow Filter http //www.illiminable.com/ogg/ Speex/(Ogg)FLAC/Theoraも再生可能。 unstable版のみ日本語名ファイル再生可能。 Vorbis Ogg ACM Codec(Vorbis, .avi用) http //www.free-codecs.com/download/Vorbis_Ogg_ACM.htm AC3/DTS AC3 Filter http //ac3filter.net/ AAC/Apple Lossless/APE/FLAC/MP3/MPC/TTA/WV DC-Bass Source Filter http //www.dsp-worx.de/index.php?n=15 apl再生不可。 APEv2タグを入れた.wvは再生終了後強制終了するので注意。 (bass_wv.dllの仕様) Monkey s Audio (APE DirectShow Filter) RadLight APE DirectShow Filter http //www.free-codecs.com/download/RadLight_APE_DirectShow_Filter.htm DS Monkey Audio(apl再生可能) http //www.dsp-worx.de/index.php?n=7 動画再生用(音楽も再生可能) CoreFLAC(FLAC) http //www.free-codecs.com/download/CoreFLAC_Decoder_Encoder.htm 音楽再生の場合、日本語ファイル名再生不可。 CoreVorbis(Ogg Vorbis) http //www.free-codecs.com/download/CoreVorbis.htm CoreWavPack(.wv/.wv+.wvc) http //www.free-codecs.com/download/CoreWavPack.htm TTA DirectShow Filters(TTA) http //www.matroska.org/tta/ CoreAAC DS http //www.free-codecs.com/download/CoreAAC_Directshow_filter.htm 一括インストール K-Lite Mega Codec Pack http //www.codecguide.com/about_mega.htm DivX、AAC、QuickTime Alternative、Real Alternativeなど各種コーデック やフィルターを一括してインストールできるコーデック集。ffdshowもある。
https://w.atwiki.jp/bfgmatome/pages/152.html
ゲーム情報(登録されているタグ) ジャンル>アーケード&アクション 製作会社>Large Animal Games 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/211/rocketbowl/index.html 日本語 紹介文 Come play the utopian leisure sport of the future with the amazing game, Rocket Bowl. Rocket Bowl abounds with amazing contoured terrains, new-and-improved bowling balls, and seven futuristic courses. The lanes are curved, the balls are rocket-powered, and the future of bowling is now! Win cash, bet on matches, play fast-paced Mini-Striker bonus levels, and unlock all the Rocket Bowl courses! Download this game and have a bowl today. Bet against veteran bowlers win cash. Curved lanes rocket-powered balls. Fast-paced mini-striker bonus levels. Unlock all the Rocket Bowl courses. 画像 « » var ppvArray_0_edaf8f9b4a50cdcdebcf059c6161d3da = new Array(); ppvArray_0_edaf8f9b4a50cdcdebcf059c6161d3da[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Rocket+Bowl&file=en_rocketbowl-screen1.jpg ; window.onload=function(){ ppvShow_0_edaf8f9b4a50cdcdebcf059c6161d3da(0); }; function ppvShow_0_edaf8f9b4a50cdcdebcf059c6161d3da(n){ if(!ppvArray_0_edaf8f9b4a50cdcdebcf059c6161d3da[n]){ alert( 画像がありません ); return; } ppv_0_edaf8f9b4a50cdcdebcf059c6161d3da$( ppv_img_0_edaf8f9b4a50cdcdebcf059c6161d3da ).src=ppvArray_0_edaf8f9b4a50cdcdebcf059c6161d3da[n]; ppv_0_edaf8f9b4a50cdcdebcf059c6161d3da$( ppv_link_0_edaf8f9b4a50cdcdebcf059c6161d3da ).href=ppvArray_0_edaf8f9b4a50cdcdebcf059c6161d3da[n]; ppv_0_edaf8f9b4a50cdcdebcf059c6161d3da$( ppv_prev_0_edaf8f9b4a50cdcdebcf059c6161d3da ).href= javascript ppvShow_0_edaf8f9b4a50cdcdebcf059c6161d3da( +(n-1)+ ) ; ppv_0_edaf8f9b4a50cdcdebcf059c6161d3da$( ppv_next_0_edaf8f9b4a50cdcdebcf059c6161d3da ).href= javascript ppvShow_0_edaf8f9b4a50cdcdebcf059c6161d3da( +(n+1)+ ) ; } function ppv_0_edaf8f9b4a50cdcdebcf059c6161d3da$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 109 名前: 名無しさんの野望 投稿日: 2009/06/16(火) 22 36 15 ID hCGMOBYv そうか。アイテム探しもカード系も面白そうだね みんなのオススメトップ3でも知りたくなった 110 名前: 名無しさんの野望 [sage] 投稿日: 2009/06/17(水) 00 01 54 ID YOAhe9M0 1 Fairway Solitaire http //www.bigfishgames.com/download-games/2427/fairway-solitaire/index.html 2 Casino Island To Go http //www.bigfishgames.com/download-games/1009/casinoislandtogo/index.html 3 RocketBowl http //www.reflexive.com/RocketBowl.html コメント 名前 コメント トップページに戻る
https://w.atwiki.jp/qwerty1657/pages/20.html
socket — Low-level networking interface This module provides access to the BSD socket interface. It is available on all modern Unix systems, Windows, Mac OS X, BeOS, OS/2, and probably additional platforms. Note Some behavior may be platform dependent, since calls are made to the operating system socket APIs. For an introduction to socket programming (in C), see the following papers An Introductory 4.3BSD Interprocess Communication Tutorial, by Stuart Sechrest and An Advanced 4.3BSD Interprocess Communication Tutorial, by Samuel J. Leffler et al, both in the UNIX Programmer’s Manual, Supplementary Documents 1 (sections PS1 7 and PS1 8). The platform-specific reference material for the various socket-related system calls are also a valuable source of information on the details of socket semantics. For Unix, refer to the manual pages; for Windows, see the WinSock (or Winsock 2) specification. For IPv6-ready APIs, readers may want to refer to RFC 3493 titled Basic Socket Interface Extensions for IPv6. The Python interface is a straightforward transliteration of the Unix system call and library interface for sockets to Python’s object-oriented style the socket() function returns a socket object whose methods implement the various socket system calls. Parameter types are somewhat higher-level than in the C interface as with read() and write() operations on Python files, buffer allocation on receive operations is automatic, and buffer length is implicit on send operations. Socket addresses are represented as follows A single string is used for the AF_UNIX address family. A pair (host, port) is used for the AF_INET address family, where host is a string representing either a hostname in Internet domain notation like daring.cwi.nl or an IPv4 address like 100.50.200.5 , and port is an integral port number. For AF_INET6 address family, a four-tuple (host, port, flowinfo, scopeid) is used, where flowinfo and scopeid represents sin6_flowinfo and sin6_scope_id member in struct sockaddr_in6 in C. For socket module methods, flowinfo and scopeid can be omitted just for backward compatibility. Note, however, omission of scopeid can cause problems in manipulating scoped IPv6 addresses. Other address families are currently not supported. The address format required by a particular socket object is automatically selected based on the address family specified when the socket object was created. For IPv4 addresses, two special forms are accepted instead of a host address the empty string represents INADDR_ANY, and the string broadcast represents INADDR_BROADCAST. The behavior is not available for IPv6 for backward compatibility, therefore, you may want to avoid these if you intend to support IPv6 with your Python programs. If you use a hostname in the host portion of IPv4/v6 socket address, the program may show a nondeterministic behavior, as Python uses the first address returned from the DNS resolution. The socket address will be resolved differently into an actual IPv4/v6 address, depending on the results from DNS resolution and/or the host configuration. For deterministic behavior use a numeric address in host portion. New in version 2.5 AF_NETLINK sockets are represented as pairs pid, groups. New in version 2.6 Linux-only support for TIPC is also available using the AF_TIPC address family. TIPC is an open, non-IP based networked protocol designed for use in clustered computer environments. Addresses are represented by a tuple, and the fields depend on the address type. The general tuple form is (addr_type, v1, v2, v3 [, scope]), where addr_type is one of TIPC_ADDR_NAMESEQ, TIPC_ADDR_NAME, or TIPC_ADDR_ID. scope is one of TIPC_ZONE_SCOPE, TIPC_CLUSTER_SCOPE, and TIPC_NODE_SCOPE. If addr_type is TIPC_ADDR_NAME, then v1 is the server type, v2 is the port identifier, and v3 should be 0. If addr_type is TIPC_ADDR_NAMESEQ, then v1 is the server type, v2 is the lower port number, and v3 is the upper port number. If addr_type is TIPC_ADDR_ID, then v1 is the node, v2 is the reference, and v3 should be set to 0. All errors raise exceptions. The normal exceptions for invalid argument types and out-of-memory conditions can be raised; errors related to socket or address semantics raise the error socket.error. Non-blocking mode is supported through setblocking(). A generalization of this based on timeouts is supported through settimeout(). The module socket exports the following constants and functions exception socket.error This exception is raised for socket-related errors. The accompanying value is either a string telling what went wrong or a pair (errno, string) representing an error returned by a system call, similar to the value accompanying os.error. See the module errno, which contains names for the error codes defined by the underlying operating system. Changed in version 2.6 socket.error is now a child class of IOError. exception socket.herror This exception is raised for address-related errors, i.e. for functions that use h_errno in the C API, including gethostbyname_ex() and gethostbyaddr(). The accompanying value is a pair (h_errno, string) representing an error returned by a library call. string represents the description of h_errno, as returned by the hstrerror() C function. exception socket.gaierror This exception is raised for address-related errors, for getaddrinfo() and getnameinfo(). The accompanying value is a pair (error, string) representing an error returned by a library call. string represents the description of error, as returned by the gai_strerror() C function. The error value will match one of the EAI_* constants defined in this module. exception socket.timeout This exception is raised when a timeout occurs on a socket which has had timeouts enabled via a prior call to settimeout(). The accompanying value is a string whose value is currently always “timed out”. New in version 2.3. socket.AF_UNIX socket.AF_INET socket.AF_INET6 These constants represent the address (and protocol) families, used for the first argument to socket(). If the AF_UNIX constant is not defined then this protocol is unsupported. socket.SOCK_STREAM socket.SOCK_DGRAM socket.SOCK_RAW socket.SOCK_RDM socket.SOCK_SEQPACKET These constants represent the socket types, used for the second argument to socket(). (Only SOCK_STREAM and SOCK_DGRAM appear to be generally useful.) SO_* socket.SOMAXCONN MSG_* SOL_* IPPROTO_* IPPORT_* INADDR_* IP_* IPV6_* EAI_* AI_* NI_* TCP_* Many constants of these forms, documented in the Unix documentation on sockets and/or the IP protocol, are also defined in the socket module. They are generally used in arguments to the setsockopt() and getsockopt() methods of socket objects. In most cases, only those symbols that are defined in the Unix header files are defined; for a few symbols, default values are provided. SIO_* RCVALL_* Constants for Windows’ WSAIoctl(). The constants are used as arguments to the ioctl() method of socket objects. New in version 2.6. TIPC_* TIPC related constants, matching the ones exported by the C socket API. See the TIPC documentation for more information. New in version 2.6. socket.has_ipv6 This constant contains a boolean value which indicates if IPv6 is supported on this platform. New in version 2.3. socket.create_connection(address[, timeout[, source_address]]) Connect to a TCP service listening on the Internet address (a 2-tuple (host, port)), and return the socket object. This is a higher-level function than socket.connect() if host is a non-numeric hostname, it will try to resolve it for both AF_INET and AF_INET6, and then try to connect to all possible addresses in turn until a connection succeeds. This makes it easy to write clients that are compatible to both IPv4 and IPv6. Passing the optional timeout parameter will set the timeout on the socket instance before attempting to connect. If no timeout is supplied, the global default timeout setting returned by getdefaulttimeout() is used. If supplied, source_address must be a 2-tuple (host, port) for the socket to bind to as its source address before connecting. If host or port are ‘’ or 0 respectively the OS default behavior will be used. New in version 2.6. Changed in version 2.7 source_address was added. socket.getaddrinfo(host, port, family=0, socktype=0, proto=0, flags=0) Translate the host/port argument into a sequence of 5-tuples that contain all the necessary arguments for creating a socket connected to that service. host is a domain name, a string representation of an IPv4/v6 address or None. port is a string service name such as http , a numeric port number or None. By passing None as the value of host and port, you can pass NULL to the underlying C API. The family, socktype and proto arguments can be optionally specified in order to narrow the list of addresses returned. Passing zero as a value for each of these arguments selects the full range of results. The flags argument can be one or several of the AI_* constants, and will influence how results are computed and returned. For example, AI_NUMERICHOST will disable domain name resolution and will raise an error if host is a domain name. The function returns a list of 5-tuples with the following structure (family, socktype, proto, canonname, sockaddr) In these tuples, family, socktype, proto are all integers and are meant to be passed to the socket() function. canonname will be a string representing the canonical name of the host if AI_CANONNAME is part of the flags argument; else canonname will be empty. sockaddr is a tuple describing a socket address, whose format depends on the returned family (a (address, port) 2-tuple for AF_INET, a (address, port, flow info, scope id) 4-tuple for AF_INET6), and is meant to be passed to the socket.connect() method. The following example fetches address information for a hypothetical TCP connection to www.python.org on port 80 (results may differ on your system if IPv6 isn’t enabled) socket.getaddrinfo("www.python.org", 80, 0, 0, socket.SOL_TCP) [(2, 1, 6, , ( 82.94.164.162 , 80)), (10, 1, 6, , ( 2001 888 2000 d a2 , 80, 0, 0))] New in version 2.2. socket.getfqdn([name]) Return a fully qualified domain name for name. If name is omitted or empty, it is interpreted as the local host. To find the fully qualified name, the hostname returned by gethostbyaddr() is checked, followed by aliases for the host, if available. The first name which includes a period is selected. In case no fully qualified domain name is available, the hostname as returned by gethostname() is returned. New in version 2.0. socket.gethostbyname(hostname) Translate a host name to IPv4 address format. The IPv4 address is returned as a string, such as 100.50.200.5 . If the host name is an IPv4 address itself it is returned unchanged. See gethostbyname_ex() for a more complete interface. gethostbyname() does not support IPv6 name resolution, and getaddrinfo() should be used instead for IPv4/v6 dual stack support. socket.gethostbyname_ex(hostname) Translate a host name to IPv4 address format, extended interface. Return a triple (hostname, aliaslist, ipaddrlist) where hostname is the primary host name responding to the given ip_address, aliaslist is a (possibly empty) list of alternative host names for the same address, and ipaddrlist is a list of IPv4 addresses for the same interface on the same host (often but not always a single address). gethostbyname_ex() does not support IPv6 name resolution, and getaddrinfo() should be used instead for IPv4/v6 dual stack support. socket.gethostname() Return a string containing the hostname of the machine where the Python interpreter is currently executing. If you want to know the current machine’s IP address, you may want to use gethostbyname(gethostname()). This operation assumes that there is a valid address-to-host mapping for the host, and the assumption does not always hold. Note gethostname() doesn’t always return the fully qualified domain name; use getfqdn() (see above). socket.gethostbyaddr(ip_address) Return a triple (hostname, aliaslist, ipaddrlist) where hostname is the primary host name responding to the given ip_address, aliaslist is a (possibly empty) list of alternative host names for the same address, and ipaddrlist is a list of IPv4/v6 addresses for the same interface on the same host (most likely containing only a single address). To find the fully qualified domain name, use the function getfqdn(). gethostbyaddr() supports both IPv4 and IPv6. socket.getnameinfo(sockaddr, flags) Translate a socket address sockaddr into a 2-tuple (host, port). Depending on the settings of flags, the result can contain a fully-qualified domain name or numeric address representation in host. Similarly, port can contain a string port name or a numeric port number. New in version 2.2. socket.getprotobyname(protocolname) Translate an Internet protocol name (for example, icmp ) to a constant suitable for passing as the (optional) third argument to the socket() function. This is usually only needed for sockets opened in “raw” mode (SOCK_RAW); for the normal socket modes, the correct protocol is chosen automatically if the protocol is omitted or zero. socket.getservbyname(servicename[, protocolname]) Translate an Internet service name and protocol name to a port number for that service. The optional protocol name, if given, should be tcp or udp , otherwise any protocol will match. socket.getservbyport(port[, protocolname]) Translate an Internet port number and protocol name to a service name for that service. The optional protocol name, if given, should be tcp or udp , otherwise any protocol will match. socket.socket([family[, type[, proto]]]) Create a new socket using the given address family, socket type and protocol number. The address family should be AF_INET (the default), AF_INET6 or AF_UNIX. The socket type should be SOCK_STREAM (the default), SOCK_DGRAM or perhaps one of the other SOCK_ constants. The protocol number is usually zero and may be omitted in that case. socket.socketpair([family[, type[, proto]]]) Build a pair of connected socket objects using the given address family, socket type, and protocol number. Address family, socket type, and protocol number are as for the socket() function above. The default family is AF_UNIX if defined on the platform; otherwise, the default is AF_INET. Availability Unix. New in version 2.4. socket.fromfd(fd, family, type[, proto]) Duplicate the file descriptor fd (an integer as returned by a file object’s fileno() method) and build a socket object from the result. Address family, socket type and protocol number are as for the socket() function above. The file descriptor should refer to a socket, but this is not checked — subsequent operations on the object may fail if the file descriptor is invalid. This function is rarely needed, but can be used to get or set socket options on a socket passed to a program as standard input or output (such as a server started by the Unix inet daemon). The socket is assumed to be in blocking mode. Availability Unix. socket.ntohl(x) Convert 32-bit positive integers from network to host byte order. On machines where the host byte order is the same as network byte order, this is a no-op; otherwise, it performs a 4-byte swap operation. socket.ntohs(x) Convert 16-bit positive integers from network to host byte order. On machines where the host byte order is the same as network byte order, this is a no-op; otherwise, it performs a 2-byte swap operation. socket.htonl(x) Convert 32-bit positive integers from host to network byte order. On machines where the host byte order is the same as network byte order, this is a no-op; otherwise, it performs a 4-byte swap operation. socket.htons(x) Convert 16-bit positive integers from host to network byte order. On machines where the host byte order is the same as network byte order, this is a no-op; otherwise, it performs a 2-byte swap operation. socket.inet_aton(ip_string) Convert an IPv4 address from dotted-quad string format (for example, ‘123.45.67.89’) to 32-bit packed binary format, as a string four characters in length. This is useful when conversing with a program that uses the standard C library and needs objects of type struct in_addr, which is the C type for the 32-bit packed binary this function returns. inet_aton() also accepts strings with less than three dots; see the Unix manual page inet(3) for details. If the IPv4 address string passed to this function is invalid, socket.error will be raised. Note that exactly what is valid depends on the underlying C implementation of inet_aton(). inet_aton() does not support IPv6, and inet_pton() should be used instead for IPv4/v6 dual stack support. socket.inet_ntoa(packed_ip) Convert a 32-bit packed IPv4 address (a string four characters in length) to its standard dotted-quad string representation (for example, ‘123.45.67.89’). This is useful when conversing with a program that uses the standard C library and needs objects of type struct in_addr, which is the C type for the 32-bit packed binary data this function takes as an argument. If the string passed to this function is not exactly 4 bytes in length, socket.error will be raised. inet_ntoa() does not support IPv6, and inet_ntop() should be used instead for IPv4/v6 dual stack support. socket.inet_pton(address_family, ip_string) Convert an IP address from its family-specific string format to a packed, binary format. inet_pton() is useful when a library or network protocol calls for an object of type struct in_addr (similar to inet_aton()) or struct in6_addr. Supported values for address_family are currently AF_INET and AF_INET6. If the IP address string ip_string is invalid, socket.error will be raised. Note that exactly what is valid depends on both the value of address_family and the underlying implementation of inet_pton(). Availability Unix (maybe not all platforms). New in version 2.3. socket.inet_ntop(address_family, packed_ip) Convert a packed IP address (a string of some number of characters) to its standard, family-specific string representation (for example, 7.10.0.5 or 5aef 2b 8 ) inet_ntop() is useful when a library or network protocol returns an object of type struct in_addr (similar to inet_ntoa()) or struct in6_addr. Supported values for address_family are currently AF_INET and AF_INET6. If the string packed_ip is not the correct length for the specified address family, ValueError will be raised. A socket.error is raised for errors from the call to inet_ntop(). Availability Unix (maybe not all platforms). New in version 2.3. socket.getdefaulttimeout() Return the default timeout in seconds (float) for new socket objects. A value of None indicates that new socket objects have no timeout. When the socket module is first imported, the default is None. New in version 2.3. socket.setdefaulttimeout(timeout) Set the default timeout in seconds (float) for new socket objects. A value of None indicates that new socket objects have no timeout. When the socket module is first imported, the default is None. New in version 2.3. socket.SocketType This is a Python type object that represents the socket object type. It is the same as type(socket(...)). See also Module SocketServer Classes that simplify writing network servers. Module ssl A TLS/SSL wrapper for socket objects. 17.2.1. Socket Objects Socket objects have the following methods. Except for makefile() these correspond to Unix system calls applicable to sockets. socket.accept() Accept a connection. The socket must be bound to an address and listening for connections. The return value is a pair (conn, address) where conn is a new socket object usable to send and receive data on the connection, and address is the address bound to the socket on the other end of the connection. socket.bind(address) Bind the socket to address. The socket must not already be bound. (The format of address depends on the address family — see above.) Note This method has historically accepted a pair of parameters for AF_INET addresses instead of only a tuple. This was never intentional and is no longer available in Python 2.0 and later. socket.close() Close the socket. All future operations on the socket object will fail. The remote end will receive no more data (after queued data is flushed). Sockets are automatically closed when they are garbage-collected. Note close() releases the resource associated with a connection but does not necessarily close the connection immediately. If you want to close the connection in a timely fashion, call shutdown() before close(). socket.connect(address) Connect to a remote socket at address. (The format of address depends on the address family — see above.) Note This method has historically accepted a pair of parameters for AF_INET addresses instead of only a tuple. This was never intentional and is no longer available in Python 2.0 and later. socket.connect_ex(address) Like connect(address), but return an error indicator instead of raising an exception for errors returned by the C-level connect() call (other problems, such as “host not found,” can still raise exceptions). The error indicator is 0 if the operation succeeded, otherwise the value of the errno variable. This is useful to support, for example, asynchronous connects. Note This method has historically accepted a pair of parameters for AF_INET addresses instead of only a tuple. This was never intentional and is no longer available in Python 2.0 and later. socket.fileno() Return the socket’s file descriptor (a small integer). This is useful with select.select(). Under Windows the small integer returned by this method cannot be used where a file descriptor can be used (such as os.fdopen()). Unix does not have this limitation. socket.getpeername() Return the remote address to which the socket is connected. This is useful to find out the port number of a remote IPv4/v6 socket, for instance. (The format of the address returned depends on the address family — see above.) On some systems this function is not supported. socket.getsockname() Return the socket’s own address. This is useful to find out the port number of an IPv4/v6 socket, for instance. (The format of the address returned depends on the address family — see above.) socket.getsockopt(level, optname[, buflen]) Return the value of the given socket option (see the Unix man page getsockopt(2)). The needed symbolic constants (SO_* etc.) are defined in this module. If buflen is absent, an integer option is assumed and its integer value is returned by the function. If buflen is present, it specifies the maximum length of the buffer used to receive the option in, and this buffer is returned as a string. It is up to the caller to decode the contents of the buffer (see the optional built-in module struct for a way to decode C structures encoded as strings). socket.ioctl(control, option) Platform Windows The ioctl() method is a limited interface to the WSAIoctl system interface. Please refer to the Win32 documentation for more information. On other platforms, the generic fcntl.fcntl() and fcntl.ioctl() functions may be used; they accept a socket object as their first argument. New in version 2.6. socket.listen(backlog) Listen for connections made to the socket. The backlog argument specifies the maximum number of queued connections and should be at least 0; the maximum value is system-dependent (usually 5), the minimum value is forced to 0. socket.makefile([mode[, bufsize]]) Return a file object associated with the socket. (File objects are described in File Objects.) The file object references a dup()ped version of the socket file descriptor, so the file object and socket object may be closed or garbage-collected independently. The socket must be in blocking mode (it can not have a timeout). The optional mode and bufsize arguments are interpreted the same way as by the built-in file() function. Note On Windows, the file-like object created by makefile() cannot be used where a file object with a file descriptor is expected, such as the stream arguments of subprocess.Popen(). socket.recv(bufsize[, flags]) Receive data from the socket. The return value is a string representing the data received. The maximum amount of data to be received at once is specified by bufsize. See the Unix manual page recv(2) for the meaning of the optional argument flags; it defaults to zero. Note For best match with hardware and network realities, the value of bufsize should be a relatively small power of 2, for example, 4096. socket.recvfrom(bufsize[, flags]) Receive data from the socket. The return value is a pair (string, address) where string is a string representing the data received and address is the address of the socket sending the data. See the Unix manual page recv(2) for the meaning of the optional argument flags; it defaults to zero. (The format of address depends on the address family — see above.) socket.recvfrom_into(buffer[, nbytes[, flags]]) Receive data from the socket, writing it into buffer instead of creating a new string. The return value is a pair (nbytes, address) where nbytes is the number of bytes received and address is the address of the socket sending the data. See the Unix manual page recv(2) for the meaning of the optional argument flags; it defaults to zero. (The format of address depends on the address family — see above.) New in version 2.5. socket.recv_into(buffer[, nbytes[, flags]]) Receive up to nbytes bytes from the socket, storing the data into a buffer rather than creating a new string. If nbytes is not specified (or 0), receive up to the size available in the given buffer. Returns the number of bytes received. See the Unix manual page recv(2) for the meaning of the optional argument flags; it defaults to zero. New in version 2.5. socket.send(string[, flags]) Send data to the socket. The socket must be connected to a remote socket. The optional flags argument has the same meaning as for recv() above. Returns the number of bytes sent. Applications are responsible for checking that all data has been sent; if only some of the data was transmitted, the application needs to attempt delivery of the remaining data. socket.sendall(string[, flags]) Send data to the socket. The socket must be connected to a remote socket. The optional flags argument has the same meaning as for recv() above. Unlike send(), this method continues to send data from string until either all data has been sent or an error occurs. None is returned on success. On error, an exception is raised, and there is no way to determine how much data, if any, was successfully sent. socket.sendto(string[, flags], address) Send data to the socket. The socket should not be connected to a remote socket, since the destination socket is specified by address. The optional flags argument has the same meaning as for recv() above. Return the number of bytes sent. (The format of address depends on the address family — see above.) socket.setblocking(flag) Set blocking or non-blocking mode of the socket if flag is 0, the socket is set to non-blocking, else to blocking mode. Initially all sockets are in blocking mode. In non-blocking mode, if a recv() call doesn’t find any data, or if a send() call can’t immediately dispose of the data, a error exception is raised; in blocking mode, the calls block until they can proceed. s.setblocking(0) is equivalent to s.settimeout(0.0); s.setblocking(1) is equivalent to s.settimeout(None). socket.settimeout(value) Set a timeout on blocking socket operations. The value argument can be a nonnegative float expressing seconds, or None. If a float is given, subsequent socket operations will raise a timeout exception if the timeout period value has elapsed before the operation has completed. Setting a timeout of None disables timeouts on socket operations. s.settimeout(0.0) is equivalent to s.setblocking(0); s.settimeout(None) is equivalent to s.setblocking(1). New in version 2.3. socket.gettimeout() Return the timeout in seconds (float) associated with socket operations, or None if no timeout is set. This reflects the last call to setblocking() or settimeout(). New in version 2.3. Some notes on socket blocking and timeouts A socket object can be in one of three modes blocking, non-blocking, or timeout. Sockets are always created in blocking mode. In blocking mode, operations block until complete or the system returns an error (such as connection timed out). In non-blocking mode, operations fail (with an error that is unfortunately system-dependent) if they cannot be completed immediately. In timeout mode, operations fail if they cannot be completed within the timeout specified for the socket or if the system returns an error. The setblocking() method is simply a shorthand for certain settimeout() calls. Timeout mode internally sets the socket in non-blocking mode. The blocking and timeout modes are shared between file descriptors and socket objects that refer to the same network endpoint. A consequence of this is that file objects returned by the makefile() method must only be used when the socket is in blocking mode; in timeout or non-blocking mode file operations that cannot be completed immediately will fail. Note that the connect() operation is subject to the timeout setting, and in general it is recommended to call settimeout() before calling connect() or pass a timeout parameter to create_connection(). The system network stack may return a connection timeout error of its own regardless of any Python socket timeout setting. socket.setsockopt(level, optname, value) Set the value of the given socket option (see the Unix manual page setsockopt(2)). The needed symbolic constants are defined in the socket module (SO_* etc.). The value can be an integer or a string representing a buffer. In the latter case it is up to the caller to ensure that the string contains the proper bits (see the optional built-in module struct for a way to encode C structures as strings). socket.shutdown(how) Shut down one or both halves of the connection. If how is SHUT_RD, further receives are disallowed. If how is SHUT_WR, further sends are disallowed. If how is SHUT_RDWR, further sends and receives are disallowed. Depending on the platform, shutting down one half of the connection can also close the opposite half (e.g. on Mac OS X, shutdown(SHUT_WR) does not allow further reads on the other end of the connection). Note that there are no methods read() or write(); use recv() and send() without flags argument instead. Socket objects also have these (read-only) attributes that correspond to the values given to the socket constructor. socket.family The socket family. New in version 2.5. socket.type The socket type. New in version 2.5. socket.proto The socket protocol. New in version 2.5. 17.2.2. Example Here are four minimal example programs using the TCP/IP protocol a server that echoes all data that it receives back (servicing only one client), and a client using it. Note that a server must perform the sequence socket(), bind(), listen(), accept() (possibly repeating the accept() to service more than one client), while a client only needs the sequence socket(), connect(). Also note that the server does not send()/recv() on the socket it is listening on but on the new socket returned by accept(). The first two examples support IPv4 only. # Echo server program import socket HOST = # Symbolic name meaning all available interfaces PORT = 50007 # Arbitrary non-privileged port s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.bind((HOST, PORT)) s.listen(1) conn, addr = s.accept() print Connected by , addr while 1 data = conn.recv(1024) if not data break conn.send(data) conn.close() # Echo client program import socket HOST = daring.cwi.nl # The remote host PORT = 50007 # The same port as used by the server s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((HOST, PORT)) s.send( Hello, world ) data = s.recv(1024) s.close() print Received , repr(data) The next two examples are identical to the above two, but support both IPv4 and IPv6. The server side will listen to the first address family available (it should listen to both instead). On most of IPv6-ready systems, IPv6 will take precedence and the server may not accept IPv4 traffic. The client side will try to connect to the all addresses returned as a result of the name resolution, and sends traffic to the first one connected successfully. # Echo server program import socket import sys HOST = None # Symbolic name meaning all available interfaces PORT = 50007 # Arbitrary non-privileged port s = None for res in socket.getaddrinfo(HOST, PORT, socket.AF_UNSPEC, socket.SOCK_STREAM, 0, socket.AI_PASSIVE) af, socktype, proto, canonname, sa = res try s = socket.socket(af, socktype, proto) except socket.error, msg s = None continue try s.bind(sa) s.listen(1) except socket.error, msg s.close() s = None continue break if s is None print could not open socket sys.exit(1) conn, addr = s.accept() print Connected by , addr while 1 data = conn.recv(1024) if not data break conn.send(data) conn.close() # Echo client program import socket import sys HOST = daring.cwi.nl # The remote host PORT = 50007 # The same port as used by the server s = None for res in socket.getaddrinfo(HOST, PORT, socket.AF_UNSPEC, socket.SOCK_STREAM) af, socktype, proto, canonname, sa = res try s = socket.socket(af, socktype, proto) except socket.error, msg s = None continue try s.connect(sa) except socket.error, msg s.close() s = None continue break if s is None print could not open socket sys.exit(1) s.send( Hello, world ) data = s.recv(1024) s.close() print Received , repr(data) The last example shows how to write a very simple network sniffer with raw sockets on Windows. The example requires administrator privileges to modify the interface import socket # the public network interface HOST = socket.gethostbyname(socket.gethostname()) # create a raw socket and bind it to the public interface s = socket.socket(socket.AF_INET, socket.SOCK_RAW, socket.IPPROTO_IP) s.bind((HOST, 0)) # Include IP headers s.setsockopt(socket.IPPROTO_IP, socket.IP_HDRINCL, 1) # receive all packages s.ioctl(socket.SIO_RCVALL, socket.RCVALL_ON) # receive a package print s.recvfrom(65565) # disabled promiscuous mode s.ioctl(socket.SIO_RCVALL, socket.RCVALL_OFF) Running an example several times with too small delay between executions, could lead to this error socket.error [Errno 98] Address already in use This is because the previous execution has left the socket in a TIME_WAIT state, and can’t be immediately reused. There is a socket flag to set, in order to prevent this, socket.SO_REUSEADDR s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) s.bind((HOST, PORT)) the SO_REUSEADDR flag tells the kernel to reuse a local socket in TIME_WAIT state, without waiting for its natural timeout to expire.
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Lerning Center The following groups of documents provide useful information for users and developers of xTuple ERP. xTuple ERPのユーザーと開発者に役立つ情報が書かれたドキュメントをグループに分類しています。 xTuple.org-Admin and Setup The Administration and Setup area contains essential information for setting up xTuple ERP, with an emphasis on installing the database and configuring Postgres for Linux, Mac, and Windows. This area also includes information about important Release Updates. 「管理と設定」では、Linux, Mac, Windows各マシンへの、データベースのインストール、Postgresの設定に要点を置き、xTuple ERPをセットアップする基本的な情報が書かれています。 xTuple.org-Demo Videos We offer an extensive list of free demo videos that provide training for xTuple ERP and demonstrations of the latest advanced features of the software. xTuple ERPのトレーニング、および最新の高度な機能をデモンストレーションする無料のデモビデオをご提供します。 xTuple.org-Topics The documents in this section are guides for understanding and using the xTuple ERP application. The contents are divided into sections based on the functional areas of the software, such as accounting, manufacturing and sales. There are also miscellaneous topics, including how to import data from QuickBooks, ad hoc reporting, and more. Read more » この章ではxTuple ERPアプリケーションを理解し、利用するガイドとなるドキュメントを提供します。会計、生産、販売といったソフトウェアの機能ごとに、本章のドキュメントは分割されています。更に、QuickBooksからのデータ移行方法、レポート、その他のトピックスも含まれています。 xTuple.org-Developer Zone Welcome! The Developer Zone is the place to learn about extending xTuple with scripted packages, modifying core source code, and interfacing with third party applications. Read more » Developper Zoneは、スクリプトパッケージによるxTupleの機能拡張、ソースコードの改変、サードパーティアプリケーションなどを学習する場所です。 xTuple.org-Demo Guide This Demo Guide is intended for users of the "Free Hosted Demo" of xTuple ERP Manufacturing Edition. Before you begin, you should apply for a free demo account and download the xTuple client software. Read more » 製造業向けxTuple ERPの"Free Hosted Demo"用デモガイドです。デモの開始前に、無料のデモアカウントの取得、xTupleクライアントをダウンロードする必要があります。 xTuple.org-Product Guides This section contains the official Reference Guide for each numbered release of xTuple ERP, as well as Product Guides for add-ons and xTensions. Read more » この章では、アドオンや拡張といったプロダクトガイドと同様に、xTuple ERPの公式リファレンスガイドを用意しています。 xTuple.org-OpenRPT The Product Guide guide and reference material for OpenRPT, the free report writer included with xTuple ERP and available for free download. Read more » xTuple ERPに含まれており、またフリーにダウンロードできる、レポート作成ソフト「OpenRPT」のユーザーガイドと、機能リファレンスです。 xTuple.org-Translation and Localization The worldwide xTuple community has been hard at work creating translations in more than twenty languages. These can be downloaded directly from our Translation Portal. You can also find instructions for installing and using language files, or join one of the translation teams to contribute to a translation. Read more » 世界的なxTupleコミュニティは、20カ国以上の翻訳機能を作製しました。これは翻訳ポータルからダウンロードできます。ランゲージファイルのインストール方法、使用方法が見つけられます。また、翻訳チームに加わり、貢献することもできます。 xTuple.org-Third-Party Solutions This section includes guides and instructions for using third-party extensions developed for xTuple ERP. The extensions themselves are available for download in the xChange. Read more » この章は、xTuple ERPのサードパーティ拡張機能の開発者向けガイドです。 xTuple.org-Web Integration This section contains documentation for various web-based interfaces for interacting with the xTuple ERP database. Our approach is to create web interfaces where it makes the most sense--we are not replacing the GUI client with a web-based interface, but rather to expose specific functionality to the web, where it would be useful to have additional inputs from customers, partners, etc. Read more » このセクションでは、xTuple ERPのデータベースと対話するための様々なウェブベースのインターフェイスに関するドキュメントが含まれています。我々のアプローチは、それが最も理にかなってどこのWebインターフェースを作成することです - 私たちはWebベースのインタフェースとGUIクライアントを交換されるのではなく、それは顧客からの追加入力を持つことが有用であろう場所、ウェブへの特定の機能を公開する、パートナー、等
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京都電創庵(京都電子創造庵) - (~2014/7/21) 日々の生活に癒しと潤いを求めて自由気ままにモノづくりを楽しむ、電子工作・ロボット工作系サークルです。 Twitter ID @kyotodensouan 2024年 イベント参加予定 NT京都 2024 日時:2024年3月24日(日) 会場:西院春日幼稚園・春日神社境内 Maker Faire Kyoto 2024 日時:2024年4月27日(土) 28日(日) 会場:けいはんなオープンイノベーションセンター(KICK) NT京都2016で展示コピー本 ダウンロード https //bitbucket.org/kyoto-densouan/catalog_2014-2015/downloads/%E4%BA%AC%E9%83%BD%E9%9B%BB%E5%89%B5%E5%BA%B5%E3%82%AB%E3%82%BF%E3%83%AD%E3%82%B02014%EF%BD%9E2015.pdf RaspberryPi用Mini LCD Serial Moduleを購入された方へのご案内 RaspberryPi用Mini LCD Serial Moduleサポートページへ 日経Linux「みんなのラズパイコンテスト2015」で受賞しました! ザ★マウスコンピュータ : 優良賞 http //coin.nikkeibp.co.jp/coin/itpro-s/seminar/LIN/rpic15b/ 日経Linux「みんなのラズパイコンテスト2014」で受賞しました! ケット・シー・デンジャー 優秀賞受賞 OpenCVロボット 優秀賞受賞 http //coin.nikkeibp.co.jp/coin/itpro-s/seminar/LIN/rpic15/
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(・ω・) http //dl.google.com/firefox/google-toolbar-win.xpi http //releases.mozilla.org/pub/mozilla.org/addons/26/download_statusbar-0.9.6.4-fx.xpi http //www.allbootdisks.com/download/98.html http //www.webdesignlibrary.jp/ http //www.kawaz.jp/pukiwiki/?FrontPage http //d.hatena.ne.jp/wadap/ http //hydra404.blog82.fc2.com/ http //d.hatena.ne.jp/Hamachiya2/20080624/affiliate http //d.hatena.ne.jp/ajtptwtptja/20080625/1214376569 http //d.hatena.ne.jp/amachang/20080625/1214420617 http //d.hatena.ne.jp/rdera/20080626/p1 http //d.hatena.ne.jp/teppeis/20080622/1214155453 http //d.hatena.ne.jp/effy/20080626/p2 http //d.hatena.ne.jp/stanaka/20080514/1210721823 http //be-side.jp/podcast/ http //project-phi.ddo.jp/ishikawa/ishikawa146_1.mp3 http //project-phi.ddo.jp/ishikawa/ishikawa146_2.mp3 http //project-phi.ddo.jp/ishikawa/ishikawa146_3.mp3 http //project-phi.ddo.jp/ishikawa/ishikawa147_1.mp3 http //project-phi.ddo.jp/ishikawa/ishikawa147_2.mp3 http //project-phi.ddo.jp/ishikawa/ishikawa147_3.mp3 net ip 172.16.0.1 sub 255.255.0.0 de 172.16.0.1 dns 172.16.0.1 wicket Check component [2 office 0 check] cannot find its parent CheckGroup Checkは親にCheckgroupをもつよと(checkだけを使おうとしてた(;^ω^)) WicketMessage Unable to find component with id inputForm in [Page class = krieg.krieg2.InputForm, id = 3, version = 0]. This means that you declared wicket id=inputForm in your markup, but that you either did not add the component to your page at all, or that the hierarchy does not match. addしわすれ? WicketMessage Unable to find component with id pass in [MarkupContainer [Component id = inputForm, page = krieg.krieg2.InputForm, path = 9 inputForm.Form, isVisible = true, isVersioned = true]]. This means that you declared wicket id=pass in your markup, but that you either did not add the component to your page at all, or that the hierarchy does not match. wicket idがないって言われてる WicketMessage No get method defined for class class krieg.krieg2.bean.UserBean expression passworo Root cause org.apache.wicket.WicketRuntimeException No get method defined for class class krieg.krieg2.bean.UserBean expression passworo propertyModelにpasswaroがないって言われてる org.apache.wicket.markup.MarkupNotFoundException このエラービルドしたときにhtmlないとでるらしいんだけど、継承したページであほやるとこのエラー出る。 slf4j http //www.slf4j.org/download.html http //www.ruimo.com/2006/03/03/1141368691274.html https //www.niqq.org/days/hymattie/0184 拡張for文 http //blogs.wankuma.com/kacchan6/archive/2007/04/07/70507.aspx http //www.techscore.com/tech/J2SE/JavaLanguage/2.html OpenOfficeP日本語 http //oootranslation.services.openoffice.org/pub/OpenOffice.org/localized/ CentOS-4の文字コードをUTF-8からEUC-JPにする http //www.geocities.jp/hoge_tomo/20050312.html オブジェクトのシリアライズhttp //www.javaroad.jp/faq/faq_os_eclipse1.htm#q4 http //www.javaroad.jp/java_io7.htm Pageicon Windowsの仮想画面を作成し、目的別に作業を行います http //www.deepla.net/ 重複確認, BeMem http //www.pfp.gr.jp/ CVS, subversion http //subversion.tigris.org/ http //www.hyuki.com/techinfo/cvsinit.html http //www.atmarkit.co.jp/fdotnet/opensrcverman/opensrcverman01/opensrcverman01_01.html http //www.polarion.org/projects/subversive/download/1.1/update-site/ 不思議のダンジョン生成アルゴリズム http //d.hatena.ne.jp/Gemma/20070816 http //www5f.biglobe.ne.jp/~kenmo/program/dangeon2/dangeon2.html http //blog.livedoor.jp/harmonicser/archives/51030492.html http //www.dango-itimi.com/blog/archives/2007/000934.html アルゴリズム http //zapanet.info/blog/item/1145 ヘックスの概念 http //tanu.info/diary/index.cgi?date=20051220 コマンドプロンプトのコマンド色々 http //ykr414.com/dos/dos01.html#01 mylynって? http //bagineer.blog59.fc2.com/blog-entry-79.html キーボードのお店 http //www.vshopu.com/ Linuxとか落とし放題 http //ftp.jaist.ac.jp/pub/Linux/ ftpとかで落とすときは /pub/Linux/CentOS/4.7/os/i386/ まで書く SQLコマンド http //32key.com/cs/sql/sql.htm#004 Linuxでゼロから作るメールサーバ--第1話:メールサーバ構築までの道 http //builder.japan.zdnet.com/sp/07linux/story/0,3800082823,20349450-2,00.htm Fedoraで自宅サーバー構築 http //fedorasrv.com/fedora4-init.shtml 無料・ダイナミックDNS(DDNS)サービス http //www.ieserver.net/entry.html UNIXコマンドリファレンス http //www5.plala.or.jp/vaio0630/ftp/command.htm qemu-img.exe create -f vmdk c \VMWare\CentOS\CentOS.vmdk 20G ベイジアンフィルタ http //www.io.nara-su.ac.jp/nakao/math/bayesian/bayesian3 ベクターHDD系 http //www.vector.co.jp/vpack/filearea/win/hardware/disk/ 99annマイリスト http //www.nicovideo.jp/mylist/3322432 W54728577H5000A1106-6317EX7Y (・ω・)
https://w.atwiki.jp/saibakho/pages/102.html
Nokia Senser 3.00 自分のプロフィール、好きな画像・音楽データ等をまとめたFolioを、 Bluetoothにて、Nokia Sensorを起動している人に、自動的に交換しあうアプリ また、アプリ上で、 メッセージ、登録している画像、音楽データ等を送受信できるらしい http //europe.nokia.com/A4144923 http //ea.mobile.nokia.com/content/spin/ea/5500/en/dlitem/application2.xhtml http //ea.mobile.nokia.com/content/spin/ea/5500/en/contentitem/applications/sensor_emea_signed.sisx Zip Manager ノキア公式のzip圧縮、解凍ソフト。現在はEシリーズ版しかダウンロード出来ないので割とレア。epocware製。 x02nkは初めからインストールされている。 http //gallery.mobile9.com/f/45372/ http //nds2.nokia.com/files/support/apac/phones/software/Nokia_E61_ZipManager.zip mLock Easy enable the keylock! Very useful for the Nokia N80.とのこと N73/705nkでも動作確認。 ショートカットを押すとkeylockする。 待受ショートカット設定でショートカット1に設定して使うと効果的らしい http //www.cooga.ch/index.php?option=com_content task=view id=54 Itemid=55 lang=en http //www.cooga.ch/downloads/mLock_v100.zip Tasky 動作中プロセス、スレッド、PID、UIDのモニタリングとRAM使用量の確認が出来るアプリ。Systemプロセスもモニター出来るが、CloseやKillは一切出来ない。動作が軽いので気軽にRAM残量の確認とプロセスモニターが出来るのがメリット。Handy Taskmanとセットで使うのが一般的か。なお、Compressコマンドの効果はほとんど無い。[Free] http //www.telesoftas.com/ http //www.telesoftas.com/binaries/Tasky_S91_SDK_SERIES60_FP3_signed.sis Nokia Mobile Search ファイルやメールやWEBを検索する機能を持っています。 x02nkは初めからインストールされている http //mobilesearch.nokia.com/A4160041 F-Secure Anti-Virus アンチウィルスソフト(Agree and contineを選択) 期限が切れると更新が出来なくなる。 しかしスキャンは出来る。 http //europe.nokia.com/A4164023?url=http //mobile.f-secure.com/nokia/mm/mobile-security-fsc-mm-s60-os9.sisx Nokia Team Suite もともとある電話帳のグループ分けより少しだけ詳しく分けれるアプリ。 http //nokiafreeware.com/download/TeamSuite_1.0_EMEA.SISX SPMark 3Dベンチマークアプリ Symbian OS v9は非認証アプリだが、javaバージョンもあり、動作する。 レースゲームのような映像が表示されたりと、趣向がこっている。 2Dと3Dのベンチマーク、FillrateやPolygon Throughput、PNG ScoreやJVM Scoreが計測され値がでる。 さらにPNGとJVMはオプションから詳しい内容を見ることが出来る。 http //www.futuremark.com/ http //www.futuremark.com/products/spmark/spmarkjavajsr184/ FPC Bench ベンチマークをとるJava アプリケーション 電話機本体にインストールすると、電話機のベンチマークがとれ、メモリーカードならカードのベンチマークが取れる。 http //www.symbianv3.com/?p=59 http //www.dpsoftware.org/index.html http //www.dpsoftware.org/FPC/ENG/FPC.jar Calibrator 様々な端末情報を閲覧出来ます。ただし読みづらい。 http //www.getjar.com/products/4071/Calibrator http //download.getjar.com/downloads/web/pub/10635/Calibrator-MIDP2-Motorola-and-others.jad http //download.getjar.com/downloads/web/pub/10635/Calibrator-MIDP2-Motorola-and-others.jar Screen Size 画面の大きさを教えてくれるアプリ。通常と全画面の大きさがわかる。 http //www.getjar.com/products/7656/ScreenSize http //download2.getjar.com/downloads/web/pub/9960/ScreenSize-1.2.0.jad http //download2.getjar.com/downloads/web/pub/9960/ScreenSize-1.2.0.jar DROS DOS like command shell providing a set of simple commands such as copy, move, delete and list. Ability to create/edit and run batch files BASIC interpreter with graphics and file support BASIC editor for creating/editing and running BASIC source files FTP Client Media Player for playing MP3s and videos It s free! とのこと。 起動するまでは確認。 とりあえず、mp3が再生しました。なぜか曲の途中から再生されましたが、。 .midファイルは正常に再生。 サンプルで入っていたb.basファイルは正常に走らせることが出来ました。 http //www.allaboutsymbian.com/software/item/DROS1.php http //www.handango.com/servlet/d/dros_0_51.zip?s=308 p=192340 secw=1ba9fba0 たぶんここが元のページです http //www.whoredoeuvre.com/dros2.html Best Torch 画面を様々な色にするアプリ 明かりにするのが目的かな 前にJAVAでこんなアプリ見つけたけど必要かなぁ~ http //www.smartphoneware.com/torch-for-s60-3rd-edition-download.php http //www.smartphoneware.com/download/torch60_3/besttorch_s60_3_0_v_1_00_0.sisx Light Utility 「Nightlight/flashlight, Party Light, and Strobe Light.」 とのこと。ディスプレイが色々光る。 http //www.xdebugx.net/xdebugx/mobileg.php http //www.xdebugx.net/midlets/utilityMidp2/utility.jar http //www.xdebugx.net/midlets/utilityMidp2/utility.jad Android Demos グーグルの携帯電話プラットフォーム「Android」のデモのアプリ 見た目を知る事が出来るだけで、実際機能を使えるわけではありません http //teavuihuang.com/android/ 文字や色のデモ http //teavuihuang.com/android/ApiDemos.jar http //teavuihuang.com/android/ApiDemos.jad 見た目のデモ http //teavuihuang.com/android/Androidm5.jar http //teavuihuang.com/android/Androidm5.jad Carbide Profiler Agents http //tools.ext.nokia.com/agents/index.htm Carbide Application TRK Agents http //tools.ext.nokia.com/agents/index.htm MIDProxy User-Agent偽造の先駆け的アプリ 1 まずMIDProxyをダウンロード、解凍後その中のファイル MIDProxy.jad をノートパッドで開き、705NKなら下記のように書き換える User-Agent SoftBank/1.0/705NK/NKJ001 Series60/3.0 NokiaN73/3.0650 Profile/MIDP-2.0 Configuration/CLDC-1.1 x-wap-profile "(p)http //nds1.nds.nokia.com/uaprof/NN73-1r100-SB3G.xml" その後保存してコレを本体にインストール。 2 次にMIDProxy用のアクセスポイントを作る。ツール-設定-接続-アクセスポイントから新規アクセスポイントを「既存の設定を使用」して作成 使用する接続設定にAccessInternetを選び接続名を適当に「MIDProxy」とし詳細設定でプロキシサーバーアドレス localhost ポート番号 1234 で保存 3 MIDProxyを起動 4 ブラウザ起動しとりあえず設定を変えておく。設定よりアクセスポイントをさっき作った「MIDProxy」ホームページptl/menuなどとする。 5 URLを打ち込み「MIDProxy」で接続、ただちにアクセスポイント選択画面になるので時間を空けてwapbrouserを選択 タイムアウトになったら5を繰り返す。 とのことらしい http //d.hatena.ne.jp/szich/ Hiisi Suite 1.6.3(Hiisi Proxy)---メモ20070610 MIDProxyにプログラムを追加してつくられた通信料節約を狙うアプリ Hiisi Suiteのサポートは2008年5月11日を持って終了(公開は継続)とのことです。 BluetoothモードとW-CDMAモードがある。 Bluetoothモードは、Bluetoothを経由してPCのネット接続を利用する、個人的に使う無線LANっぽいものを目指しているのかな、たぶん HTTP プロトコル、GET メソッドと POST メソッドに対応、 HTTPSは非対応とのことです W-CDMAモードは、MIDProxyの機能を使う つまり、家に居る時はBluetoothモード 外出の時には、MIDProxyモードを使うことにより 通信料節約を狙うことができるかも 2007/06/09(土)にブログが開設されました。 http //hiisi-proxy.blogspot.com/2007/06/hiisi-suite_09.html Hiisi Suite 1.6にはTonttu Playerという簡易MP3プレイヤーが同封されいる。 この軽量プレイヤーにより、 Nokia PodcastにてポットキャストをHiisi Proxyを使いダウンロードしながら、 既にダウンロードされたポットキャストをTonttu Playerで聴くという行為を、 比較的メモリに負担をかけずにできる。(三つ同時に起動しやすいって事)。 2008/05/11(日)サポート終了 http //hiisi-proxy.blogspot.com/2008/05/importany-notice.html Hiisi Suite の製作者様への恩返し 動作調査があります ◎動作調査を表示 Webwag:全体的にHiisi Proxyが利用できるかも -- (Hiisi Suite 1.5) 2007-06-10 22 01 14 Nokia Podcast:4M程度の大きさならダウンロードできる -- (Hiisi Suite 1.5) 2007-06-10 22 06 48 Meteo:出来る -- (Hiisi Suite 1.5) 2007-06-10 22 08 43 Mobile GMaps:出来る。メモリが一杯になってそのうち止まる -- (Hiisi Suite 1.5) 2007-06-10 22 19 10 Opera Mini 3.0 :出来るとのこと -- (Hiisi Suite 1.5) 2007-06-10 22 22 07 Google Maps for Mobile 1.4 :利用可能。 -- (Hiisi Suite 1.5) 2007-06-10 22 22 48 Google Maps for Mobile 1.53:快適に動作 -- (Hiisi Suite 1.51) 2007-06-12 23 19 03 opera mini mod 125:快適に動作、画面回転やディスクキャシュが心地いい -- (Hiisi Suite 1.51) 2007-06-12 23 21 57 元から入っているE-mail:出来ない、プロキシを無視してアクセスインターネットで接続されてしまう -- (Hiisi Suite 1.51) 2007-06-13 22 30 16 元から入っているブラウザのwebフィード:ブラウザを使えばRSSが自動で設定される。しかし、Office Suite をインストールしているとエクセルが開いてしまって、自動で設定されない。って、これHiisi Suiteとは関係ないか。使用できます。ただ文字の大きさがへんかも -- (Hiisi Suite 1.51) 2007-06-14 20 26 39 オンラインサービス(VoxとかMixiの投稿を支援するサービス):出来ない -- (Hiisi Suite 1.51) 2007-06-14 22 09 30 Opera Mini 3.1:出来るとのこと。ネットワーク設定をするとプロトコルがSocketになって、プロキシを無視してアクセスインターネットで接続されてしまう。プロトコルはHTTPに設定すること。 -- (Hiisi Suite 1.6b) 2007-06-16 04 27 51 Opera Mini 3.1のRSS:しっかりと機能する。 -- (Hiisi Suite 1.6b) 2007-06-17 10 20 55 Opera Mini 4 beta:出来る。くれぐれもプロトコルはHTTPに設定すること。 -- (Hiisi Suite 1.6) 2007-06-22 13 01 07 Nokia Podcast:出来ます。大きなファイルも落とせます。 -- (Hiisi Suite 1.6) 2007-06-25 20 55 59 WorldMate Free:しっかりと動きます。 -- (Hiisi Suite 1.6.3) 2007-07-16 20 35 26 RSSBOO:しっかりと動きます -- (Hiisi Suite 1.6.3) 2007-08-04 17 11 43 WebViewer 3.2:出来ます。 -- (Hiisi Suite 1.6.3) 2007-08-04 17 12 18 RSSReader:しっかりと動きます -- (Hiisi Suite 1.6.3) 2007-08-04 17 12 55 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/metroiddread/pages/16.html
Category any% 100% 0% Allboss min legacy MS% Description any% It doesn t matter what % to clear. 100% Complete the game with a 100% item collection rate. 0% Clear the game while maintaining a 0% item collection rate. Allboss Complete the game after defeating all boss enemies. min Minimize ability to clear. Clear the game while maintaining a 0% item collection rate. legacy Clear game in older versions MS% Clear the game by following the predetermined route. All sequence breaks intended by the developer must be used, which technically means taking a detour to get some things in sooner rather than later. Early grapple beam Bomb before Clyde Flash shift before the cradle Early super missile Early cross bombs Early Gravity Suit Early Screw Attack Early space jump Early space jump Before Kraid. Flash Shift, Bomb, Grapple to get ahead of the curve. Get super missiles before droguega Crossbombs before gravity suits Before Z-57, screw Space jump before Escue And is glitchless glitch Pseudo Wave Beam Ledge Warp Water Bomb Jump Water Jumps Shine Sink Clip Melee Tutorial Camera Lock Labbing Short Boost Invincibility Axis Skew Description Pseudo Wave Beam The beam is emitted through walls. The beam is mainly effective against objects at or near the same height as the ceiling. It seems that "terrain" and "breakable terrain" are handled differently; if the beam hits the border between the two, it is considered to have hit a wall and the beam disappears. In RTA, this is often used in the first two locations, but it can be used in other places as well. Depending on the location, the direction to aim at and the grace time will vary. Ledge Warp This technique warps to the morphed position. The morphed position is saved until the morph is released. To be precise, this is a one-frame move that requires morphing two frames before the cliff-climbing motion begins. If the input is one frame late, Samus jumps high, and if it is later, she slides. If the timing is correct, the thumbs will bounce a little higher. Water Bomb Jump A technique for climbing cliffs at heights that are normally unreachable. Used to acquire ice missiles without taking spin boosts or taking minor shortcuts. Water Jumps The space jump before acquiring the Gravity suit cannot rise above the initial jump altitude when used underwater. However, near the surface of the water, it is possible to gain altitude by jumping at a specific depth. The first jump must be made from a cliff or from the ground. The trick is to jump at a slightly sunken position, not just above the water s surface. If you sink to a certain depth, you will not be able to resurface. It is a good idea to start over. It is used for early screw attack. Shine Sink Clip A technique to get through a floor one square thick. If the player only slides or tries to pass through a floor thicker than two squares, he will be buried in the terrain and die. It appears that the grappling beam is used to avoid the death penalty. If the grappling beam is released early, for example, by hitting a wall, the grappling beam will be released and the victim will be buried and die. When the grappling beam finishes, the morph is automatically activated. In RTA, it was used to get through the floor with Catalyst to get a screw attack early, but was eliminated by the fixed camera. ...but it is used frequently for shortening details. The most significant shortening is the Omega Cannon take-out. The timing of activating Shine seems to be important, but the position of turning around from sliding and the distance from the wall are sometimes important. If you are in the right position, you can easily sink even if you activate it early. Melee Tutorial Camera Lock Labbing A glitch that takes advantage of the fact that the melee counter tutorial is completed only after including the corrupted emmies. For some reason, loading the Colpius battle restores the tutorial flags. While the camera is fixed, off-screen objects are no longer loaded, allowing the user to ignore enemies, water, beam gates, destructible blocks, variable terrain, etc., and pass through them. They also do not take cold damage. The judgment of non-variable terrain always remains. Activating the standing shine spark removes the fixed camera status. Currently, no other method has been found to remove the camera fixation. Camera immobilization itself is possible without obtaining a speed booster, but since there is no way to release it, progress becomes impossible. If you activate the Shine Spark while buried in a destructible block, you will be judged to be buried in the terrain and will die. In the RTA, these characteristics are used to move around the screw attack area by relying on sound to get there early. After the tutorial flag is restored around Colpius, the flag seems to disappear if the player dies in Altaria or retries from a checkpoint. Short Boost It is possible to accumulate speed boosters at a distance where they would not normally accumulate. This is a difficult move to get used to. It is like doing a quick half-turn command in a gaming game. This allows you to get the screw attack earlier, so the camera lock has been eliminated in Any%. If you do it in a wide space with no walls, you will be in a backward motion. This happens even if you try to jump or do some other action while stopped, and also happens automatically after a certain period of time even if you do nothing. Invincibility Fixed in ver. 1.0.3 Sams literally becomes invincible. He will not be hit by enemy attacks and will not take temperature damage. He will no longer be caught by emmies. If you succeed, you will be pushed out of the gate a little, so it is easy to check if you succeeded or not. Invincibility is removed by passing through the emmy zone gate, moving to an area, or causing an event to occur. Note that shooting Godzuna s claws or Enki s shine spark will freeze Samus and make her unable to progress. While invincible, screw attacks can hit robot bird soldiers, Core X, etc. in multiple stages, so they can be defeated in an instant. The Escudo will not be multi-hit. A setup exists when triggered outside of an emmy zone that has not been destroyed. Touch the gate while it is closed, pause when it opens tilt the stick diagonally upward shift and press B and + one frame (only one frame to unpause) put the stick in neutral and unpause. Recommended if you are confident in your shifting presses. Axis Skew Samus may face this side of the screen; it was useful in the RTA, inside the purple emmy zone. Even now it is sometimes used at 100% to stabilize. If you are using emmies, use the invincibility bug and melee while turning around and overlapping with the emmies. The conditions are that the melee must be performed on the third frame after Samus turns around, and that Emmy s head and Samus must be in close proximity. The accuracy of the maneuver is about 1 frame of grace and 4 frames of timing? The frontal state is maintained by vertical jumps and various attacks. It is released by spin jumps, morphs, etc. In the front-facing state, beams fly forward and missiles remain stagnant in place. If you free-aim to a specific angle, you can see beams and missiles slowly moving to the left. The Omega Blaster also stays in place, as do the missiles, but the game crashes if 10 missiles are held in the screen. It is possible to accumulate a shine spark while facing forward. This was the decisive factor in making the Gravity suit skip possible.