約 6,143,409 件
https://w.atwiki.jp/craco-wiki/pages/90.html
アラブで美女切断マジックhttps //www.youtube.com/watch?v=nVPs97N5WhA、美女切断マジック美女の下半身を持ち去りマジシャンは消えるhttps //www.youtube.com/watch?v=oNtL3EovgII、wonder woman feet tickle 、美女切断マジックhttps //www.youtube.com/watch?v=Yd87ccyW7NY、面接https //iwiz-chie.c.yimg.jp/im_siggAsNL6OjJtUl89gcLzolt1A---x320-y320-exp5m-n1/d/iwiz-chie/que-1467372459、切断マジック水着かあhttps //www.youtube.com/watch?v=Lt8-Saz7ds0 t=1s app=desktop、あおふ切断マジックhttps //www.youtube.com/watch?v=uYpL54929TA t=3s、切断マジック電鋸https //www.youtube.com/watch?v=itRVxnNyaAc、切断マジックhttps //www.youtube.com/watch?v=Ajz-0jMBrU0、切断マジックhttps //www.youtube.com/watch?v=Lt8-Saz7ds0 t=1s app=desktop、足裏くすぐりwonder woman feet tickle不思議な女の足をくすぐるwonder woman feet tickle美女タンクトップ鉄格子足だ前に赤 https //www.youtube.com/watch?v=EmtpVuj4gB0 app=desktop、切断マジックシリーズhttps //www.youtube.com/playlist?list=PL2D29E07CB13F789B app=desktop、二重足枷金髪美女くすぐり地獄https //sp.nicovideo.jp/watch/sm24397479、金髪美女チアガールくすぐりhttps //sp.nicovideo.jp/watch/sm4311950、ベッドX字体https //sp.nicovideo.jp/watch/sm32629163、、Tickling feet walls→金髪美女脚枷2!https //www.youtube.com/watch?v=caOmoAqd8tU list=PLP4aU4_RaBEZaz2yD_ndievh13X1xo22U index=7、薄黒https //www.youtube.com/watch?v=-3Lbosst6AY list=PLNhSRmJ1oTPzTXs3yfpCerbm7l5L3c8GO、https //www.youtube.com/watch?v=wiUirn2YZIg list=PLP4aU4_RaBEZaz2yD_ndievh13X1xo22U、https //www.youtube.com/watch?v=5izO7WN9siY、https //www.youtube.com/watch?v=ks1aX7D8m2I list=PL620XLUHfK3Obv5lLMy6fzawy9MHaOMl3、https //www.youtube.com/watch?v=xB8VO7vwbnU、https //www.youtube.com/watch?v=PmP68dYnlrE、https //www.youtube.com/watch?v=yt-SUioJwvY、https //www.youtube.com/watch?v=YPMykXZNGG4 list=PLUGoqoicjJ6mBUJUP4rBAR67PeuWQikTe app=desktop、https //www.youtube.com/watch?v=CjccemfKfJo、https //www.youtube.com/watch?v=W4QSg34RyNs、https //www.youtube.com/watch?v=N69J7WS9h6Q、https //www.youtube.com/watch?v=N69J7WS9h6Q、https //www.youtube.com/watch?v=JEBfUeXXXoY、べhttps //www.youtube.com/watch?v=cPB3fU2sc7c、https //www.youtube.com/watch?v=WvlucQ_qqGc、https //www.youtube.com/watch?v=J9E4wdaTbH8、https //www.youtube.com/watch?v=l4Poii425x4 list=PL8AD55E0D703EA8BB、https //www.youtube.com/watch?v=RUhvKWFXvz0、こhttps //www.youtube.com/watch?v=L47fqlNbvgA、https //www.youtube.com/watch?v=DHiIXicY9Tg、デスク下https //www.youtube.com/watch?v=O8jQxrOio6I、うつ伏せ頭足二画面https //www.youtube.com/watch?v=4W9rS4IGlcg、あきなhttps //www.youtube.com/watch?v=xD8QW9ww6uU、見た目子経年成女https //www.youtube.com/watch?v=d-3EdJCiQho list=PLOrxQcuGGMzBcrVXDcgdqLJ1pnJYd6jRm、手錠拘束!制服JKが、くすぐり地獄に!!https //sp.nicovideo.jp/watch/sm18672339、ひめごとhttps //comic.k-manga.jp/title/55833/pv?ad=3607 gclid=COrQ9Z_Go8sCFcOTvQodTmwJGA、学園番外編最底辺の男-Scumbag Loser- 1巻 クラスの底辺をさまよう臭いフェチ・村井雅彦(16)。ある日、転校してきた美少女・水沢遥と付き合うことになった、彼の口からこぼれた言葉は「水沢遥は5年前に死んでいる」という事実だった…。彼女はいったい何者なのか!? その目的は!? 心揺るがす最底辺サスペンスホラー開幕!【全205ページ】足舐https //renta.papy.co.jp/renta/sc/frm/page/topics/google_wom.htm?tid=354663-200 utm_id=a-r13c20、学ランhttps //store.shopping.yahoo.co.jp/asian-girl-store/1500442.html?sc_e=criteo_x、学ラン細脚https //store.shopping.yahoo.co.jp/kyouwaya/021118bq38.html?sc_e=criteo_x、https //www.youtube.com/watch?v=o5K_cKa-Y3g、https //www.youtube.com/watch?v=IjlDaqPXBLk app=desktop、腿https //store.shopping.yahoo.co.jp/selectsquare/000010045620190131976011.html?sc_e=criteo_x、昭和63年と平成元年 変わらない昭和64年」の存在知らない平成生まれが4割? アラサー層以上に衝撃走るhttps //encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQAOF7fmpjxt1G-gTPb7XkzwN7wJcC3It1QUr5htczJUS7libix、←腿、切断マジックhttps //www.youtube.com/watch?v=H97LTdFVJh8 app=desktop、すかhttps //item.rakuten.co.jp/osharewalker/ars-429k/?gclid=CjwKCAjw1rnqBRAAEiwAr29II4v9afLiLx6uJCQZJaMgdD3T-A9HIVUKiIr6J80ywaj7mfPTJuiAvRoCrKgQAvD_BwE scid=af_sp_etc sc2id=af_102_1_10001076、ロン毛はーふぱんhttps //item.rakuten.co.jp/timi/10004677/?gclid=CjwKCAjw1rnqBRAAEiwAr29IIx7GwFj6js1C37haSVGI372bL1aYcW3BEF1ZE2qVJqFz_D2I8gzSRRoCYCcQAvD_BwE scid=af_sp_etc sc2id=af_102_1_10001076、ぱんhttps 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sc2id=af_102_1_10001076、幽霊屋敷、人形みたいなhttps //store.shopping.yahoo.co.jp/syouya-store/lx209.html?sc_e=yjsk_ydn_dynamic_29941934 yclid=YJAD.1568094401.VPUgwf.dcq0AOim9Rjxnq7C6qWYYHRwgHjDp4lnSL5TY29_JT.UkXu71u2vtr3N4xGaadLSvMiP4R3PHAW4rFzSUcf5PLCa0px4f2UHQhz68UIU-、リクルートスカートhttps //store.shopping.yahoo.co.jp/lookume/llyb2446.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1568210202.94.qFsKdcq3JbOWhmewEc64kzV6P5s6h9_A9LM6PldZAfv2LVyeusr3VQxZeADUiNMVhseGbfz9ig5aeRcbHgCZSC6RfgJm.YFfQb0Rddft9f6Y-、ファンタシースターローソンhttps //encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcR8yAgV-I08GvCusJiwO38Pme9zhRyf_pUsLN1aadMbIRPUKtKg、ひゆみの田舎道https //pbs.twimg.com/media/D_A4MQLU8AEhDlo.jpg small、[https //store.shopping.yahoo.co.jp/asian-girl-store/1600082.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1567592790.NbKlOeCdcq0HXfad0N0VJjf22EP5.BDDBmDj2VFNsxTLcJCkpHZtb9H4_v3sYg9xe6.OtXBzodnxrKrphGh.6ERzv5AZ5V_2GhrQy_uhc4Rpins-#]フリル立襟 レディース長袖シャツ/ブラウス 花刺繍 森ガール←●、まりさ足tickleこちょこちょの印くすぐりの象徴こちょこちょ突如、魔理沙の足裏に浮かび上がった「こちょこちょの印」いいねとリツイートが増すほどに、くすぐったさも激増する・・・https //www.youtube.com/watch?v=NJkXwOxW2Lk app=desktop、制服https //store.shopping.yahoo.co.jp/f-f-s/tpz942.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1569602622.QH.GLC6dcq3cCU9DUEH_.d24pnjrX4tqFLwhFAG9Vimb0BxAxxy1nJcsbaErUd1HUpcebrb7yEC0jDBLXd9RRnX75Wl5mBs9cEkv_4jIiYDyYB8-、https //store.shopping.yahoo.co.jp/f-f-s/dzb179.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1569906484.oc1765mdcq30RvUoDkeA19ZswhSmxT07WOR3.4rAcd0h9OK9JWMgv50_3kft7kqioc8NR0brZHEwtsbP0o2e6OAKER93rIjbjqIScrP2JHAcSwM-、アスカと綾波やきゅーけんhttps //www.youtube.com/watch?v=ituc-Ms-8Vs app=desktop、傘みたいな下半身https //store.shopping.yahoo.co.jp/polaris-y-shop/yazyl-bwsvt970.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1569579876.OT64j62dcq2EGyC4UPV19ItNURRDtseMdXtqTXd9zjX5owdBp4oHEvmFBIz0xWc7j11LdGcmCJoCtmRrW7KLIo8p3NOgm5gijlLT8_9HUah3zac-、小、わたしの全身をtickle tickle♥ https //www.youtube.com/watch?v=51Q6rrndiEY list=PLit3eREUYHsFsoKvstZGp9TRwKDMH8zUA index=20 t=0s app=desktop、無精な肉https //pocket.shonenmagazine.com/episode/13932016480029158731、三零一式 https //store.shopping.yahoo.co.jp/selectsquare/000010045620190131976011.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1566282501.VSdQ3Xqdcq0NfN_LiW11rOwfmincpKpz6JshxeEbFbGLemlrxIKIgCLgxfQi_8IUdcB10pSk2jmVl3nZpREWU1j15ykbZFyuORleY2Vck_Tyn.I-、PINK-latte PINK-latte / ピンク ラテ ★ニコラ掲載★MIXチェック スカート出川哲朗 上國料萌衣(アンジュルム)ピザーラ エビマヨクォーターhttps //www.youtube.com/watch?v=M7P98C4-PWM app=desktop、奇跡の元号祭り】「平成」最後の日に「大正」駅で「明治」「R―1」を ...大正駅ゴミ箱https //encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcSZ0RB2EXu5AVzeHupEBofNSo3bVyKSvOPn1Rf4Xfj1HH0nwGit、学ラン風ゴルフhttps //item.rakuten.co.jp/kissonthegreen/2036/?gclid=CjwKCAjw1rnqBRAAEiwAr29II3-cunGO37CqsCZbIGVhgra-8T3xS2JtsSNe8Tq-IhFwNP7nQFEPzRoCC0IQAvD_BwE scid=af_sp_etc sc2id=af_102_1_10001076、大人気 新品 プリーツスカート ミニ丈スカート スクールスカート チェック柄スカート フレアスカート イギリス風 学生スカート 膝上丈 カジュアルスカート長いスカートだけど太腿大人気 新品 プリーツスカート ミニ丈スカート スクールスカート チェック柄スカート フレアスカート イギリス風 学生スカート 膝上丈 カジュアルスカート https //store.shopping.yahoo.co.jp/freshfashion/11709as069.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1569500415.jU28Qi2dcq1vOie4XK0PvAsCCxA5NmUL3BGWLLcP3m3z6Eo9zUh9v3EWBg7.Kk4CryMUkRw3tWQ2aIShIWyABGHrVrKW9ByRwevVnJkwg2lvsbA-#、学生くすぐり小窓透くSam Powers Sawing a Girl in Halfl小窓常透美女切断マジックhttps //www.youtube.com/watch?v=iphZv9s95IU app=desktop、Magic Sawing a Lady in Half切断マジック切り離された身体を結合し脱出を試みる美女ユニーっhttps //www.youtube.com/watch?v=6_-2xB8kGiM、Byker Grove - Series 3 Episode 11 Ant Dec (PJ Duncan) scenes子供?達があつまってお菓子美女切断マジックScenes featuring Ant Dec from Byker Grove series 3 episode 11 I do not own the music or clips included美女が二体方向別に入り擽られるhttps //www.youtube.com/watch?v=51suFJl-0mU app=desktop、ベッド赤服女よhttps //sp.nicovideo.jp/watch/sm16834749?ss_id=2a86c0a5-571d-4ca2-af76-1a0d85621dce ss_pos=8 cp_in=wt_tg、 戯れhttps //sp.nicovideo.jp/watch/sm11812011?ss_id=fb9331b7-8ef1-4e44-8375-dc2b1f08a8d9 ss_pos=14 cp_in=wt_tg、タイトスカートhttps //store.shopping.yahoo.co.jp/lookume/llyb2446.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1568472306.PjSxf8udcq1610_CWND.CarN1O3QkmwqgdNtlOcPwvz9hA0FQRVlGOPqGaFMUE15_OXjjx3HPqSqgxGKflLAX2eBH2ELwp0DypMbu5p8eBB_bpc-、太腿タトゥほとぱんhttps //item.rakuten.co.jp/kathina/gjshh-1904bfa08/?gclid=CjwKCAjw1rnqBRAAEiwAr29II1gxIu6PS8EYUKBxZqTJmExTDsWp02iVBYZEVPR4CMcwB_-CLgvMnxoCacwQAvD_BwE scid=af_sp_etc sc2id=af_102_1_10001076、学ランhttps //store.shopping.yahoo.co.jp/selectsquare/000010045620190131976014.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/selectsquare/000010045620190131976011.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/selectsquare/000010045620190131976007.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/selectsquare/000010045699990931971030.html?sc_e=criteo_x、ドレスhttps //store.shopping.yahoo.co.jp/angellove-store/xrrxp11p149.html?sc_e=criteo_x、こまっちんぐわんぴーすhttps //store.shopping.yahoo.co.jp/lefutur/tpw104.html?sc_e=yjsk_ydn_dynamic_29941934 yclid=YJAD.1565498166.hwOWLcedcq06vpo8kvqB98w6nPqVQ3VK7jJsNTowQDrd_mMUfajdX3MVt4kbCuZ082G2ad_ixkoPTyrlYqP3CDSCVD6SCU1lucKnqOLcfkzQNwY-、でオニ傘から伸びる二本のバケットhttps //store.shopping.yahoo.co.jp/selectsquare/000010045620190131976011.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1566406928.IZoYXu.dcq3IdL94TxUs8Rbc9Rnk8# gid=itemImage pid=1、学ラン蝶ネクタイ脚素晴らしいね!https //store.shopping.yahoo.co.jp/momi/12ag21.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1565964838.vk23Wl2dcq3RMmqfdMjBLlbIQPAige7iWtK4M0L5HpY7KaHj2OWWTnBnsojLQkfFVB6n9OybtD47lRFAYKFpEevhYWeh2tEZNWxF7nTgUx50Ojk-、学ランhttps //store.shopping.yahoo.co.jp/asian-girl-store/1600408.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/asian-girl-store/1500442.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/momi/12ai17.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/kids-robe/3028651.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/selectsquare/000010045699990931971031.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/selectsquare/000010045699990931951106.html?sc_e=criteo_x、美女切断マジックhttps //www.youtube.com/watch?v=lKJvJbIzZ98、gr-Asian Girl Sawing In Half[!]https //www.youtube.com/watch?v=c2VEk9ukihk、https //www.youtube.com/watch?v=MDOK8l7b72I、https //www.youtube.com/watch?v=-bvnG8UXsyU、先生私誰送加不言https //comic.k-manga.jp/title/114733/pv?utm_source=criteo utm_medium=display utm_campaign=criteo ad=7115 xuid=xuidx6c862267dex9eb ad_flag=1 adtype=020、面接っちゅうのは、嘘つき大会なのか?https //iwiz-chie.c.yimg.jp/im_siggAsNL6OjJtUl89gcLzolt1A---x320-y320-exp5m-n1/d/iwiz-chie/que-1467372459、美女切断マジックhttps //www.youtube.com/watch?v=q1jr0LyxLw8、セーラー服https //store.shopping.yahoo.co.jp/selectsquare/000010045699990931971031.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1565521840.zmFGm7qdcq0mvtCfzrMcVtiJ.UtG.AHIAa2bV7jMDG99SEtZlSkI4A8gbvnOZNYn2gwWxMGfTscux.Z08nzqGBwGEoyPZoL49tX7zQF1WN30Ctw-# gid=itemImage pid=1、チェクhttps //store.shopping.yahoo.co.jp/asian-girl-store/1600194.html?sc_e=criteo_x、https //www.youtube.com/watch?v=bi2VkBj7pU0、ピンクパーカhttps //store.shopping.yahoo.co.jp/asian-girl-store/1600189.html?sc_e=criteo_x、ごっこ第壱回 2019/04/16 00 59制服裸足けいおん! 田井中律(制服(夏服)) - コスプレイヤーズアーカhttps //encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQDdrrmGBKRbJLgB_fqknbDQ5UwiNFIN6BmUQIMVkbVEjg6o-FJイブお地蔵みたいなhttps //store.shopping.yahoo.co.jp/asian-girl-store/1600082.html?sc_e=criteo_x、屋台みたいなスカートしやがhttps //store.shopping.yahoo.co.jp/asian-girl-store/1600408.html?sc_e=criteo_x、肉は良いな、FISM 2003 Den Haag Episode 2-04 40よりラファエル吸血鬼による美女切断マジックhttps //www.youtube.com/watch?v=BtA8rF5hR_c app=desktop、FISM 2003 Den Haag Episode 1ラファエルによるソファーで美女切断マジックhttps //www.youtube.com/watch?v=blrtZGq96mc app=desktop、Hans Klok - The World s Fastest Illusionist!タイムチャレンジ美女切断マジックhttps //www.youtube.com/watch?v=WkroOheXzA8、https //www.youtube.com/watch?v=VOzu1Yf-2vY、ハムhttps //store.shopping.yahoo.co.jp/selectsquare/000010045620190131976011.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/ytolive/yto17033123.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/angellove-store/xrrxp11p149.html?sc_e=criteo_x、美女切断マジック戻せないhttps //www.youtube.com/watch?v=IjlDaqPXBLk app=desktop、[https //comic.k-manga.jp/title/108684/pv?utm_source=criteo utm_medium=display utm_campaign=criteo ad=7113 xuid=xuidx6cac5f288bx81a ad_flag=1 adtype=020 姉?無精者]、制服素足の女子高生が見れるから高校野球の観戦が大好きと言う方はいますか?https //iwiz-chie.c.yimg.jp/im_sigg3tFhlEyHUbkM4v4EFfywhA---x999-y999-exp5m-n1/d/iwiz-chie/que-11108828666 、美女切断マジックとカラスhttps //www.youtube.com/watch?v=cfAiWp-ughI、美女バイオリン弾きながら切断マジックhttps //www.youtube.com/watch?v=9VgJ0ZMfAJk app=desktop、切断マジックhttps //www.youtube.com/watch?v=vSaWycKqon8、下半身テーブル押しhttps //www.youtube.com/watch?v=Ndod4DPrpHs、ライブコンサート美女切断マジックhttps //www.youtube.com/watch?v=xdf8PtjdDbQ、白黒美女切断マジックhttps //www.youtube.com/watch?v=wzf_gpHGWC4、https //www.youtube.com/watch?v=GHtbaJFMcfs、ブレザーホワイトhttps 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//cdn-ak.f.st-hatena.com/images/fotolife/p/pojihiguma/20190221/20190221090441.png、https //i2.gamebiz.jp/images/original_logo/11367853975adae807c46d70026-1524295932.png、https //image.winudf.com/v2/image1/anAudXNheWEubmFzdV9zY3JlZW5fNF8xNTUyNzI2NzEyXzA1Mg/screen-4.jpg?h=355 fakeurl=1 type=.jpg、私、茄子で飛びます。 for Android - APK Download、https //cdn.amz.appget.com/c/wp-content/uploads/2018/04/71618-16-480x270.jpg、https //cdn.amz.appget.com/c/wp-content/uploads/2018/04/71618-9-480x270.jpg、https //iphoneac.com/review/201804/nasu03.jpg、http //muryougamesmph.com/wp-content/uploads/2018/05/20180518_113442.jpg、https //cdn.amz.appget.com/c/wp-content/uploads/2018/04/71618-9-480x270.jpg、足こちょhttps //sp.nicovideo.jp/watch/sm16834749?ss_id=32e26ed5-0a97-4c2b-95b4-38ce6922c2f6 ss_pos=8、足枷くすぐり列車?https //sp.nicovideo.jp/watch/sm35522212?ss_id=d56dc7c4-2276-4cbf-8a24-3df35b545076 ss_pos=2、ブロンド美少女が足の裏を徹底的にコチョコチョされます。手枷スーパー足枷https //sp.nicovideo.jp/watch/sm35524311?ss_id=d56dc7c4-2276-4cbf-8a24-3df35b545076 ss_pos=1、スーパーガールhttps //sp.nicovideo.jp/watch/sm35527598?cp_in=watch_playerRelatedContents、学ラン細脚https //store.shopping.yahoo.co.jp/momi/12ag21.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/world-direct/br31999a0075.html?sc_e=yjsk_ydn_dynamic_29941934 yclid=YJAD.1565741318.tNJ306Wdcq0zQsSiOJq0UdshGL1a0KyZZ.yePKjnCf9fwYmPuqKmm8KZVxwKu0fGJa8EDScfOqU_v.TYn6hhqhY4QDWATcMTl04t_ztBHI3aBmM-、https //store.shopping.yahoo.co.jp/selectsquare/000010045699990931951106.html?sc_e=criteo_x、https //store.shopping.yahoo.co.jp/selectsquare/000010045699990931971030.html?sc_e=yjsk_ydn_dynamic_29923066 yclid=YJAD.1565761695.mVOdr6Wdcq1ipLKnaARMYdxVqojLjMW8Z.z4r7F50bFDxwkfvQoahVg3vRJBA5hZMJOMr.6E2ae5bVq5FOBrf2bbjXWpg0TAw6oJ6wWZ_866s8U-、美女切断マジックhttps //www.youtube.com/watch?v=-IMweU5mCB8 app=desktop、I Can Fly with NASU 私、茄子で飛びます。(iOS / Android) Gameplay 、
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タグ stf化不要 index name value_en value_ja 2 angler The angler is a crustacean that resembles a spider, native to the jungles of Yavin IV. It eats primarily fish. アングラー(Angler)はヤヴィンIVのジャングル住むクモに似た甲殻類で、魚を主食とする。 13 blueleaf The Temple of the Blueleaf Cluster is an ancient structure found in the jungles of Yavin IV. It is reported to have a mysterious crystal housed within... ブルーリーフ寺院群は、ヤヴィンIVのジャングルで発見された太古の建造物である。中には神秘的なクリスタルがあると報告されている… 9 choku Carnivores and deadly hunters, choku are powerfully muscled creatures that run through the jungles of Yavin IV. 有能なハンターである肉食動物のチョク(Choku)は、ヤヴィンIVのジャングルを疾走する力強いクリーチャーである。 3 crystal_snake Native to Yavin IV, the mildly poisonous crystal snake has refractive scales that render it transparent to the casual eye. このヤヴィンIV原産のクリスタル・スネーク(crystal snake)は、弱い毒を持っている。さらによく反射するうろこが全身を覆っており、一見すると透明と勘違いしてしまう。 4 gackle_bat The gackle bat is a nocturnal predator native to Yavin IV. They feed primarily upon stintaril, injecting a muscle relaxant with their fangs. ガックル・バット(Gackle Bat)はヤヴィンIV原産の夜行性の捕食動物である。主食はスティンタリル・ローム(Stintaril Roam)で、牙から筋肉弛緩剤を注入する方法で捕獲する。 17 imperialoutpost Though the Rebel Alliance abandoned its Yavin headquarters after the destruction of the Death Star, the Empire has garrisoned stormtroopers here to guard against their return. They still fight skirmishes to clean up the last stubborn Rebels, but Imperial troops generally regard Yavin as punishment duty. デス・スターの破壊後、反乱同盟軍はヤヴィン司令部を放棄した。帝国軍は、彼らが戻ってくる場合に備えてここにストームトルーパー部隊を駐屯させている。部隊は頑強に抵抗を続ける反乱軍の残党との小競り合いを続けているが、帝国兵たちは概してヤヴィンへの転任を懲罰とみなしている。 18 jandodonna A Star Destroyer captain in the last days of the Old Republic, Jan Dodonna is now one of the Rebel Alliance s finest tacticians. He organized the successful assault on the Death Star, and now supervises the rearguard action covering the Alliance s retreat from Yavin. 旧共和国の末期にスター・デストロイヤーの艦長を務めていたジャン・ドドンナ(Jan Dodonna)は、反乱同盟軍で最も優れた戦術家となった。デス・スターへの襲撃を成功させた彼は、現在ヤヴィンからの撤退を支援するために後衛で作戦の監督を行っている。 1 kliknik A dangerous mantis-like creature that lives in the jungles of Yavin IV, the Klinknik are voracious carnivores. Living in large underground hives, the Kliknik report solely to their Queen who oversees every last Kliknik. Xenobiologists have yet to determine whether the Kliknik are sentient, due to the fact that none have returned from their research... クリクニク(Kliknik)は、ヤヴィンIVのジャングルに生息するカマキリに似た危険なクリーチャーであり、貪欲な肉食動物である。 地下の巨大な巣穴にすむクリクニク(Kliknik)は、全ての同胞を統括する女王に対して仕えている。 クリクニク(Kliknik)の調査に向かって戻ってきた者がいないため、宇宙生物学者は彼らが意識を有しているのか否について結論を保留している… 16 luke Known to Alliance fighters across the galaxy as a hero of the Battle of Yavin, Luke Skywalker has returned to this remote moon. He seeks lost knowledge of the ancient order of Jedi Knights -- knowledge rumored to be concealed in the mysterious Massassi Temples. ヤヴィンの戦いにおいて銀河中に名を轟かせた同盟軍の英雄、ルーク・スカイウォーカー(Luke Skywalker)は、この辺境の月へと戻っている。彼は、かつてのジェダイ騎士団に関する失われた知識を捜し求めている--その知識は、神秘的なマサッシ神殿の中に隠されていると噂される。 5 mamien This solitary creature lives on Yavin IV--it is shy and skittish, and difficult to approach. Ape-like, the mamien will walk on two legs or occasionally four. ヤヴィンIVに棲むマミエン(Mamien)というクリーチャーは単独で生活している。臆病で用心深いため、接近するのは非常に困難だ。類人猿に似た外見を持っており、時折4本足で歩くが基本的には2足歩行である。 6 mawgax The mawgax is an herbivore that flocks through the forests of Yavin IV. Their sharp beak makes them well able to defend themselves if cornered. モーガックス(Mawgax)はヤヴィンIVのどこの森でも群れている草食動物である。敵に追い詰められると、その鋭いくちばしで自らの身を守る。 14 palace_woolamander An ancient structure deep in the jungles of Yavin IV, the Palace of the Woolmander is so named because Alliance engineers who discovered the abandoned site also found a pack of woolamanders hiding within. ヤヴィンIVにあるジャングルの奥深くには、ウーラマンダー(woolamander)の宮殿と呼ばれる古代の建造物がある。同盟軍のエンジニアがこの遺跡を発見した際に、ウーラマンダー(woolamander)の群れが隠れ棲んでいたことがその名の由来である。 12 rebel_base After the Battle of Yavin, the Rebel Alliance dismantled its facilities at the Great Massassi Temple, retreating to a new, undisclosed location. However, a remnant force remains at this ancient location, fighting a rearguard action amidst the ponderous stone walls. ヤヴィンの戦いのあと、反乱同盟軍はグレート・マサッシ神殿にあった施設を自ら破壊して、新たな秘密基地へと撤退した。 しかし、このいにしえより伝わる地は堅牢な石の砦でもあり、今なお残存戦力が抵抗を続けている。 10 skreeg The skreeg are vicious humanoids that view any approach as encroachment on their territory. Despite their aggressiveness, they are herbivorous, living in small colonies throughout the forests of Yavin IV. スクリーグ(Skreeg)は獰猛なヒューマノイドであり、どのような接触も縄張りの侵害とみなす。しかしその攻撃性にもかかわらずスクリーグ(Skreeg)は草食性であり、ヤヴィンIVにある森の至る所で小さな集落を作っている。 7 spined_puc A toad-like amphibian native to Yavin IV, the spined puc is named for the spiny ridges along its back and sides. Each spine carries a powerful toxin capable of blinding the victim. スパインド・パック(Spined Puc)は、ヤヴィンIV原産のカエルに似た両生類である。その名前は、背中と体側にそう棘だらけのうねに由来する。ひとつひとつの棘には、相手の目を潰してしまうほどの強力な毒が秘められている。 8 stintaril A tree-dwelling rodent, stintaril roam in packs around Yavin IV, eating everything in their path. Their favorite food is the woolamander. 樹上で生活を送るげっ歯類のスティンタリル・ロームは、ヤヴィンIVの各地に群れで生息している。彼らは行く手にあるものを何でも食べてしまうが、中でもウーラマンダー(Woolamander)を好む。 15 tankmite Tanc mites are scavengers and carrion eaters that crawl the forest floor. The mites are covered with a rock-hard shell that protects against electricity, fire, and most physical damage. Though slow and unsteady, tanc mites can survive falls of a hundred meters or more. タンク・マイト(Tanc mite)は、地面を這い回って腐肉をあさる森の掃除屋である。彼らの体は、電気や炎、そしてほとんどの物理的ダメージから身を守る堅い殻で覆われている。そのために動きこそ鈍重だが、代わりに100メートル以上の高さから落下しても生き延びることができる。 11 whisper_bird Across Yavin IV, small flocks of the beautiful whisper bird feed on fish and weeds. They are named for their famously silent flight, and their low, sweet song. ウィスパー・バード(Whisper Bird)は、ヤヴィンIVの各所で小さな群れを作り、魚や雑草を食べて暮らしている。音も無く飛び、かすかな心地よい声で鳴くことでも有名で、それが彼らの名前の由来となっている。
https://w.atwiki.jp/mrfrtech/pages/128.html
Business Analytics Industry, Segments Of The Tech World Reports, Recent Trends, Size, Was the Largest Region During Forecast Period 2027 Market Overview The Business Analytics Industry is projected to grow at a substantial CAGR during the forecast period. As per the business analytics market research report, the global market for business analytics is projected to grow swiftly. According to analysts, the enormous volumes of digital data as well as continuous developments in business analytics tools will drive the market growth during the forecast period. The business analytics market research report offers a comprehensive analysis of the global business analytics market and its application, end-user, industry, service, software, deployment, and region segments. The lack of awareness along with reluctance in adoption are the elements that could influence the business analytics market advancement throughout the forecast period. 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The business analytics market research report also explores the regional market for business analytics present in Europe in the United Kingdom, France, Italy, Spain, and Germany, etc. The business analytics market research report also covers regional markets from the rest of the world alongside business analytics markets of Africa and the Middle East. Industry News The flagship Viya artificial intelligence, analytical and data processing platform is now available as a cloud-based, cloud-based carrier, which runs on Azure Cloud Platform, integrated with Azure S services. SAS is the provider of large-scale data analysis applications. Tuesday, SAS said that the latest containerized version of Viya is immediately available for Azure and supports other cloud platforms, such as AWS, Google Cloud Platform and Red Hat OpenShift. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/business-analytics-market-6698 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure 3Market Research Methodology 3.1Research Process 3.2Secondary Research 3.3Primary Research 3.4Forecast Model Continued…. Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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https://w.atwiki.jp/vocaloidenglishlyric/pages/413.html
【Tags Gumi Takanon tB tT K】 Original Music title カケヒキゲーム English music title Bargaining Game Romaji music title Kakehiki Geemu Music Lyrics written, Voice edition by タカノン (Takanon) Music arranged by タカノン (Takanon) Singer(s) Gumi (Megpoid) Click here for the original Japanese Lyrics English Lyrics (translated by m-i-s-a-k-i / misaki): This doesn t feel like we met for the first time I felt it was fate, memories came back The story continued A meeting from when it was "an end without being said" Do you remember? Have you forgotten? Feeling your gaze I turned around Before that you looked away quickly Did you notice you were there? Thinking about it, from that day on I was surely getting stronger though I didn t tell you how I really felt Right, but, but Rather than telling I wanted to be told Hey, did you really notice? And were you pretending you didn t notice? Were you that stubborn? If so the capture is bothersome Right, but, but That s not it Bargaining? Hey, did you really notice? Even though I pretended I didn t notice I m not a perfect beauty I m rather a person that s "beautiful only on one side" Fairly single-minded But I won t become obedient Bargaining Somehow not enough memories are piling up And they just won t turn into the opposite It s time to worry The pain won t pass, I don t want to turn around Like, if I had told you that time Yes, then now it would be all different It s not "If it were enough" Rather than telling I want to be told But... Hey, did you really notice? Hey, you did notice, right? Hey, I really want you to say "I like you" but I don t want an end like that day seems "One day" I thought or There was no chance These are just excuses "So is that really bargaining?" Hey, I m really afraid to say "I like you" but The wishes I held that day are now like this If I say I like you, will you Tell me you like me, too? Will it go as planned? "I don t know" Don t be so proud Let s just end this game without any sense and reset So the answer would be easy So we can avoid more failures So, let s try a new start Romaji lyrics (transliterated by m-i-s-a-k-i / misaki): Hajimete atta ki ga shinai n da Unmei kanjita Kioku sakanobotta Monogatari ha tsuzuiteita n da "Iezu ni oshimai" kara no saikai Oboeteru kana? Wasureteru kana? Shisen kanjite ushiro furikaetta Sono saki ni ha asette me sorasu ANATA ga ita Kizuita no kana? Omoeba ano hi kara kitto Tsuyogatte hontou no kimochi wo zutto tsutaerarezu iru kedo Yappari, demo, demo Tsutaeru yori mo tsutaeraretakute Nee, HONTO ha kizuiteru n desho? Nanoni ANATA ha kizukanu FURI na no? Yoppodo ANATA ha donkan? Dattara kouryaku ha konnan Yappari, demo, demo Sonna wake nai KAKEHIKI? Nee, HONTO ha kizuiteru n da yo? Dakedo WATASHI mo kizukanu FURI na no Happou bijin ni shitenai yo "Ippou bijin" no tsumori da yo Kekkou ichizu Demo sunao ni narenai KAKEHIKI Nanika tarinai omoide tachi ga fueru bakari de Mushiro gyakkouka de hatten shinai Sorosoro shinpai Tsurai surechigai, kurikaeshitakunai Tatoeba ano toki ni demo tsutaeteireba Sou, moshikashitara mou chigau ima atta kamo "Tarareba" DAME da yo Tsutaeru yori mo tsutaeraretai no Demo... Nee, HONTO ha kizuiteru n desho? Nee, HONTO ha kizuiteru n da yo? Nee, HONTO ha "suki" tte itte hoshii kedo Ano hi mitai na owari ha IYA na no "Itsuka" tte omotteita to ka Kikkake nakatta kara to ka Iiwake narabete bakari "Sore tte HONTO ni KAKEHIKI?" Nee, HONTO ha "suki" tte iu no kowai kedo Ano hi daita omoi wo ima koso Suki da tte ittara ANATA Suki da tte ittekureru kana? Sujigaki doori ni nante ikanai? "Wakannai" Iji hattenaide Imi nante nai Game nante YAME ni shite Reset Dattara kotae ha kantan Shippai kurikaesanai you ni Saa, atarashii Start wo
https://w.atwiki.jp/warband/pages/454.html
ip_Building_a_Village|Building a Village ip_Building_a_Village_text|Once you have over a hundred men in your army you can build a village from the camp menu. ^^ This is the dark ages, and new villages and settlements rose and fell regularly.^ Using your troops to found a village will remove them from your party, its suggested you leave your best troops at a camp quarters and raise low teir troops that can used for the village founding. ^^ If you are not yet part of a kingdom, founding a village will also found a new kingdom under your rule. ^ Your court will be established at the village and can be lost if raided. ^^Villages can also be upgraded into towns. ip_armies_size|Army Size ip_armies_size_text|The size of your army, similar to the armies of the lords, depends on several factors ^^Leadership each point will increase the maximum size of your army by 5. Companions with Leadership help lead the party.^^Charisma each point of your charisma will increase the maximum size of your army by 1. It is your ability to attract men to your cause.^^Renown every 9 points will increase the maximum size of your army by 1. Fame attracts followers.^^Holdings every town will add 80 men and each fort 40 to the maximum size of your army. These spots represent men you can raise through a levy.^^Bear in mind that party size at sea is restricted by ship capacity. Extra troops can always be left at a settlement garrison, player Refuge (once built), or any Camp Quarters. ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in these lands need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of the Isles, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of these lands noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in the Isles aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Calradia as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Isles aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of the Isles, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in the Isles makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in these lands may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in these lands are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all these lands, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in the Isles go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of these lands do not field standing armies, which remain in the field as long as the ruler desires. Rather, realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in these lands often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. These rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_siege_warfare|Siege Warfare ip_siege_warfare_text|Age of Arthur offers siege warfare accurate to the Dark Ages period. When the player besieges a settlement, two paths can be taken to conquer the place by debilitation (hunger, diseases ...) or by assault.^^In the former case, the player's goal is to blockade the settlement and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy the food reserves of the settlement. This type of action will take longer, but also avoid a large number of casualties.^^In the latter case, direct action is undertaken, provided assault equipment is available or preparatory actions have been taken, such as wearing down the defenders or burning their houses and walls. This option should be used when the player feels ready to launch a full-scale assault to conquer the settlement. It has the advantage of leading to success more quickly, but usually at a relatively high cost in lives.^^In addition, when the settlement has a port, the player may equip a fleet and assault the port, leading an assault from the sea.^^The complexity and characteristics of the new siege system are too numerous to describe here in detail. The best thing is to discover and develop strategies on your own. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the ship captains and befriending them in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the port menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When traveling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behavior of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny.^^Some troops like Sailors and certain Saxon troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. ip_recruitment|Recruitment ip_recruitment_text|Recruitment in Age of Arthur is not always automatic but depends on a number of factors.^^Firstly, in order to recruit in a town, you need to obtain the permission of its lord. To do this, you'll need to have enough renown (150+) and be on good terms with the lord and his faction.^^For villages, you dont need to obtain permission, however the troop quality is always the lowest. ^^Once permission is obtained, you are free to recruit as long as your relations with the settlement remain positive. In villages you may be able to recruit tier 1 troops, and if have high enough relations (60+), you may be able to recruit tier 2 troops. If you happen to be the village's lord, you need only 20+ relations to do this.^^In towns, you maybe able to recruit tier 2 troops, as well as specialized troops from special cities. The maximum number of troops that you may be able to recruit is determined by your relations with the settlement, your leadership, your charisma, your religion, the predominant religion of the settlement, and whether or not you are the lord of the place.^^Other options are available. If you're Christian, you may be able to find some desperate refugees in monasteries. There is always a chance to find fellows looking for work at farmsteads. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in Age of Arthur, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sea King,' 'Navigation' and 'Looting.'^^One's Sea King level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sea King level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_tactical_controls|Tactical Controls ip_tactical_controls_text|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. You may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.^^Pressing the H key will make your horse come to you (requires riding skill of 4 or higher).^^Pressing the Z key will enable Crouching.^^Pressing the T key will trigger your war-cry and can be used to rally your troops.^^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_formations|Formations ip_formations_text|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. ip_children|Children ip_children_text|Children can play an important part of Age of Arthur. Both the player and NPC's can have children during the course of the game.^^ For NPC's, children give factions new lords and ladies, while also creating heirs for faction leaders.^^ For players, children grant both new companions, or lords if the player is a vessel/monarch of their own lands.^If the player is female, they must be careful when entering battle while pregnant as being wounded can cause the death of their child and bad relations with your husband.^^ Both male and female players should be married before having children or their child will be a Bastard.^ ip_quarters|Quarters ip_quarters_text|Quarters allow you to leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_war_cry|War Cry ip_war_cry_text|You can use a war-cry in battle to rally your men, hit 'T' to do so. This has the best effect of the troops closest to you on the field. ip_horse_calling|Call your Horse ip_horse_calling_text|If you riding skill is higher then level 3 you can call your horse (provided you have one) during battle by hitting 'H'. ip_special_triats|Special Traits ip_special_triats_text|Once you go past level 12 special traits become possible, however you will need to meet the conditions and play style to develop one.^^ They include ^^ Words-smith A person who read books, or learns poems and has recruited companions or lovers. This trait unlocks a more powerful war-cry use it once per battle by hitting 'Y' ^^ Trickster A person who has won many battles no matter the cost and either has taken many lords prisoner, or has many enemies. This trait unlocks shield taunting in battle use it by hitting 'Y' ^^Musician A person who has leaned a number of poems and either carries a musical instrument or has developed their entertainment skills. This trait gives you a horn, use it in battle to inspire men by hitting 'Y'^^ Knowledge of the Dark arts (magic must be turned on in mod option), A person who has studied magic and knows the right companion. This trait unlocks spell casting in battle by hitting 'Y'^ ip_ambushing|Ambushing ip_ambushing_text|Ambushing was an important part of dark age battle tactics. To this end, both the player and AI can set ambushes.To set an ambush you will need to hold down the left CTRL key while hitting 'A' on the overland map. Also an ambush will only remain set while you stay resting in the same map position.^^You can increase the effectiveness of ambushes by increasing you parties tactics and spotting skills. ip_partition_laws|Partition Laws ip_partition_laws_text|Every kingdom in Age of Arthur now has their own possible succession laws which govern how heirs will inherit lands upon a rulers death. If a kingdom is big enough, and has more then one possible heir these laws come into play...^^Confederate Partition In this law all sons/daughters and eldest brother have a chance of being included in succession. Depending on how large a kingdom is it may be divided up to three times. The kingdom vessels and former monarchs wealth will be divided among them equally. Although the main title holder (the oldest heir) does maintain a slight advantage it can severly weaken their original kingdom. All kingdoms start at this level, though it can be even more devestating for Britonnic kingdoms.^^Regular Partition After game year 508 (530 for Britonnic Kingdoms) regular partitions become available. In this case, although the kingdom is still divided, the eldest brother is no longer included in succession if there are sons/daughters and the main heir does maintain a greater advantage when dividing up vessels and wealth.^^High Partition In this case a kingdom can only be divided once between the two eldest sons/daughters. The main heir maintains most of the kingdoms vessels and wealth and the second heir will be an ally/tributary of the eldest. This law is not available until the year 540 (or 560 for Britonnic Kingdoms).^^No Partition / Single heir After the year 550 the single heir law becomes available and thus returns to default play of the eldest inheriting everything.^^In order to change the laws for your kingdom you need to be the factions head of government and talk to your chancellor. They will call a vote of your vessels and you will need a majority of yes votes for the law to change.^If you are a vessel in another kingdom, your liege may call the vote to change laws from time to time, yet either way a majority of yes votes are needed. ip_stress_system|Stress System ip_stress_system_text|From now on decisions you make during your course of play, or events such as running our of food, can cause you stress.^^ If you make choices that don't align with your current honor rating, or personality you will see stress start to mount. Having high stress unlocks a number of possible negative health events and could even cause your character to loss thier mind!^^ Once stress gets too high you will suffer a mental break and will be forced to pick an activity to reduce stress, though at a cost of possible wealth, ability or even changes to your body wieght. Stress adds another element to consider when making decisions.
https://w.atwiki.jp/mainichi-matome/pages/76.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 "Female Sexuality Evolving So Fast, Guys Can't Keep It Up"「女性の性的関心の進化が早すぎて、男が追いつけない」 拡散状況 関連ページ "Female Sexuality Evolving So Fast, Guys Can t Keep It Up" 「女性の性的関心の進化が早すぎて、男が追いつけない」 元記事(削除済み):http //mdn.mainichi.co.jp/waiwai/0308/0814tough.html 部分引用:http //blog.gerek.org/2003/09/japanese-women.php 転載:http //peepest.com/voyeursinmedia.html By Ryann Connell Staff Writer ライアン・コネル 1 About the only things to have toughened up in postwar Japan, according to Shukan Post (8/22-29), are shoes and women. 週刊ポスト(8/22-29)によれば、戦後の日本で強くなったものはただ女性と靴だけだ。 2 And nowhere is the empowerment of gals more evident than when it comes to sexual ethos as the typically demure prewar submissive woman gave way to a predatory vixen, according to Japan s top-selling weekly, which cites a poll of 300 young office workers at the country s top companies that shows nearly two-thirds have had at least more than five sex partners. 典型的な慎み深い戦前の従順な女性が、獰猛で口うるさい女狐に取って代わられたように、性的な道徳規範をみれば、少女が強くなったことは何よりも明らかだ。 トップ企業の若い事務職員300人のうち、三分の二が少なくとも5人以上のセックスパートナーを持っていると答えたという世論調査結果を日本で最も売れている週刊誌は引用している。 3 While most of the women surveyed had gone through somewhere from six to 10 men, some claimed to have bedded over 100 and not one of the respondents aged from 21 to 35 claimed to be a virgin. 調査に協力したほとんどの女性は6人から10人の男性経験があると答えた。 100人以上と寝たと言った女性も何人かいたが、21〜35歳の回答者で処女だと答えた人はいなかった。 4 Workplace romances are generally frowned upon in Japan, but nearly half the women polled had been involved with somebody at work at least once, with a stunning one in six consummating the relationship on company premises. 職場恋愛は日本では一般的に冷ややかな目で見られるが、調査された女性のうち半数近くが少なくとも一回職場の誰かと関係を持っていて、驚くべきことに6分の1は会社の敷地内で関係におよんだ。 5 "We did it one night my boyfriend was on nightshift," a 26-year-old pharmaceuticals company employee tells Shukan Post. "Things had been getting kinda boring between us and we needed a new thrill." 「私のボーイフレンドが夜勤だったある夜に、(同僚と)寝ました。」ある26歳の製薬会社社員が週刊ポストに答えた。 「二人の関係がつまらなくなってきたので、新しいスリルが必要でした。」 6 Another woman, a brokerage employee aged 28, adds "A guy from the same team seduced me one night when we d been working overtime every day for a while. He did me from behind on an emergency exit stairwell. It was refreshing!" 証券会社に勤める別の28歳の女性が言った。 「毎日一緒に残業して働いていたら、ある晩同じチームの男性から誘われました。 非常出口の階段で彼とバックでやりました。 さっぱりしました!」 7 Cheating was also a common trait among the women, with about one in three saying they had been involved in a relationship where either they or their lover were playing around on a partner. "It just happened that way with one of my bosses who had helped me with my worries," a 25-year-old foodstuffs company worker says. "We continued for two years, when the rumor of our fling started floating around the office and I quit." Sometimes, playing around can have dangerous results. "My lover s wife found out she was cheating on him and came rushing over to my house with a knife in her hand. Right from the start I d only been in it to have a little fun, so I apologized to the wife and promised I d break it off. She relaxed and gave me some money to pay me off for not seeing him again," a 30-year-old record company worker says. "I learned later that my lover comes from a really rich family. My only regret is that if I d have known at the time that he was wealthy, I would have asked the wife for a little bit more for the pay-off." 浮気もまた女性の間によくある特徴であった。 「心配を抱えていた私を助けてくれた上司の1人と、成り行きでそうなりました」と、25歳の食品会社勤務者はいう。 「私たちは二年間続きましたが、私たちの情事の噂が職場中に広まり始めたので、私はやめました」 ときどき、浮気をすることは危険な結果になりうる。 「私の愛人の妻は、彼女が彼を裏切っていることを知り、手にナイフを持ったまま私の家までやってきました。 そもそもの最初から、私はちょっとした楽しみを得たかっただけなので、私はその妻に謝罪し、別れることを約束しました。 彼女は安心して、彼に二度と会わないようにと私にいくらかの金を渡しました」と、30歳のレコード会社勤務者はいう。 「後に、私の愛人は金持ちの家の出身だということがわかりました。 私が残念に思ったのは、あのとき彼がお金持ちだと知ってさえいれば、妻にもうすこし多くの手切れ金を要求できたのに、ということだけです」 8 Gals were also interested in the less than conventional aspect of sexuality, with many expressing an interest in such activities as S M, car sex, dressing up and using adult aids, with the trend showing even stronger the more sexual partners women reported having. "My boyfriend started me on it, but I grew to enjoy it myself. I dress up in a schoolgirl uniform and love having sex while pretending to be a high schoolgirl," a 28-year-old woman working at an electronics giant says. "My dream at the moment is to go to (Tokyo teen haven) Shibuya and find a real schoolgirl who we can play with." ギャルたちはまた、セクシャリティーの伝統的な解釈にあまり関心を払わなくなってきた --- SMやカーセックス・ドレスアップ・大人の玩具を使うことなどへの興味のたくさんの表明や、報告された女性たちがセックスパートナーが多いほどより強い傾向を見せることからすると。 「最初は私のボーイフレンドが私にやらせたことなのですが、しかし私は自分自身で楽しむようになりました。 「私は女子学生の制服を着て高校生女子になりきったままセックスをすることが大好きです」と、28歳で電子工業大手で働いている女性はいう。 「現在のところの私の夢は渋谷(東京のティーンエイジャーの聖地)にいって、遊ぶ相手となる本物の女子学生を見つけることです」 9 Few showed resistance to the idea of paying for relief. "I bought a boy in (gay district) Shinjuku 2-Chome for 10,000 yen. I wanted to see what it was like to have sex with a teen-ager," a machinery equipment company employee says. 気晴らしのために金を払うという考えに抵抗できる者はほとんどいない。 「私は10000万円で新宿2丁目(ゲイの地区)で少年一人を買いました。 私はティーンエイジャーとセックスすることがいったいどのようなものかを知りたかったのです」と、機械設備会社の従業員はいう。 10 And though an overwhelming number of the women said character and looks were the most important factors they considered when selecting a suitor, a surprising one in six also claimed to choose their men depending on his talent for titillating. "You get sick of young guys, whose only blessing is their strength. If I m going to have a fling, the absolute minimum for the guy is to be a technician who knows how to please a woman," a gal working for a foreign trading company tells Shukan Post. "If he s just going to be another dirty old man, there s no reason why I should see him. Unless he s got money. If he s prepared to give me a bit of pocket money, I m willing to bear him being a dirty old man." そして、圧倒的な数の女性が、性格と見かけが求婚者を選ぶ際にもっとも重要視されるものだというにもかかわらず、驚くべき6分の1はまた、男の性的に興奮させる才能に拠って相手の男性を選ぶと主張する。 「若い男たちにはうんざりさせられます、彼らのとりえは力だけです もし私が浮気をするのなら、男に望む絶対最小値は、女性を気持ちよくする方法を知っているテクニシャンであることです」と、週刊ポストに、外国貿易会社で働いているギャルはいう。 「もし彼がまたもう一人の助平親父になろうとするのなら、私が彼と会うべき理由はありません。 彼がお金を持っていれば別です。 もし彼が私におこずかいを少しくれるつもりがあるなら、私は彼が助平親父であることに進んで耐えます。 部分引用サイトを元に、 【Daily】毎日新聞英語版がひどすぎる 2【WaiWai】 において翻訳された。 その後、転載サイトより、残りを取得し、2009/01/05(月)に翻訳された。 拡散状況 Japan Stippy 部分引用:http //www.stippy.com/japan-waiwai-archives/female-sexuality-evolving-so-fast-guys-cant-keep-it-up/ Blogger 部分引用:http //blog.gerek.org/2003/09/japanese-women.php 英語サイト 部分転載:http //www.amorouspropensities.com/archives/gender_studies/sex_japanese_women.php http //peepest.com/voyeursinmedia.html 関連ページ Blogger Japan Stippy WaiWaiの記事を転載した英語サイト:P 元記事一覧 毎日新聞英語版から配信された記事2003年
https://w.atwiki.jp/ohmichi_linux/pages/25.html
mediatomb不具合 Linux 上で DNLA サーバを起動する。 PS3 をクライアントにするので DLNAサーバとして Mediatomb を選択した。(実績があるため) rpm によるインストール(現在(2011/3/24)、サムネイルには非対応) Mediatomb は yum でインストール可能。 # yum install mediatomb /etc/mediatomb.confを修正 - MT_INTERFACE="NOT_SET" + MT_INTERFACE="eth0" service mediatomb start - service mediatomb stop で xml 形式の設定ファイルを作る。 設定ファイルを適切に修正する。 - protocolInfo extend="no"/ + protocolInfo extend="yes"/ http //localhost 50500/ にアクセスし、データ用ディレクトリなどの設定を行う。 iptables でtcp 50500 と udp 1900 の INPUT を許可する。 sony HDR-CX170 の動画ファイル(MTSファイル)を取り扱えるように以下の行を追加する。 /etc/mediatomb/config.xml map from="mts" to="video/avc"/ mediatomb サービス再起動後、PS3 で接続確認する。 ソースコードからインストール(サムネイルに対応) 動画のサムネイル表示するために ffmpegthumbmailer をインストールする。 なお、PS3 の HDD に直接データを入れる場合は動画のサムネイルを表示できるが、 ffmpegthumbmailer の場合は静止画のサムネイルになる。 gcc, gcc-c++, libtool, libjpeg-devel, libjs-devel, libexif-devel, taglib-devel, libmp4v2-devel, lastfmlib-devel を yum でインストールする。 ffmpeg, ffmpeg-devel を以下の手順で yum でインストールする。 http //blog.santalinux.net/?p=291 export CFLAGS="-lstdc++" を実行後、./configure; make を実行する。 root ユーザで make install サムネイルファイル(out.jpg)が作れることを確認する /usr/local/bin/ffmpegthumbnailer -i /var/data/video/201004/00000.MTS -o out.jpg -t 1 mediatomb-0.12.1 をソースコードからビルドする。 expat-devel, sqlite-devel を yum でインストールする。 ./configure を実行した結果、サマリが以下のようになることを確認する。 ffmpeg yes ffmpegthumbnailer yes make; make install を実行する。 cp config/mediatomb-conf-fedora /etc/mediatomb.conf /etc/mediatomb.conf を編集する。 -MT_INTERFACE="NOT_SET" +MT_INTERFACE="eth0" cp scripts/mediatomb-service-fedora /etc/init.d/mediatomb chmod 755 /etc/init.d/mediatomb /etc/init.d/mediatomb を編集する。 - [ -f /usr/bin/mediatomb ] || exit 0 + [ -f /usr/local/bin/mediatomb ] || exit 0 service mediatomb start PS3 でアクセスする。 サムネイル設定(/etc/mediatomb/config.xml) ffmpegthumbnailer enabled="yes" サムネイル機能を有効にする。 http //mediatomb.cc/pages/documentation の note にはサムネイルのキャッシュ機能は、次期開発項目に上がっている。 mediatomb キャッシュ機能開発 thumbnail-size 128 /thumbnail-size サムネイル画像の解像度を設定する。128 の場合、128 * 128 になる。 多くの DLNA デバイスがサポートしていないため、160 を超えるべきではない。 PS3 で確認したところ、161 以上を設定するとサムネイル表示されなかった。 seek-percentage 5 /seek-percentage サムネイル画像にする画像の位置をパーセントで指定する。 filmstrip-overlay yes /filmstrip-overlay Creates a filmstrip like border around the image, turn this option off if you want pure images. image-quality 8 image-quality Sets the image quality of the generated thumbnails. 0 から 10 までの値が設定可能。数値が大きいほうが画質がよい。 dvdiso 対応 yum で libdvdnav、libdvdnav-devel、libdvdread をインストールする。 configure.ac の以下のコメントをはずす。 MT_CHECK_OPTIONAL_PACKAGE_CFG([libdvdnav], [enable], [compile with libdvdnav support for extended DVD image parsing], [dvdnav-config], [dvdnav/dvdnav.h], [dvdnav], [dvdnav_get_audio_attr], []) autoreconf -i を実行する。 ./configure --enable-libdvdnav を実行する。 In file included from ../src/content_manager.h 49, from ../src/autoscan.cc 38 ../src/scripting/dvd_image_import_script.h 58 error CMTask was not declared in this scope ../src/scripting/dvd_image_import_script.h 58 error template argument 1 is invalid CMTask の行をコメントアウトして、再make make install 以下の設定を /etc/mediatomb/config.xml に追加する。 map from="iso" to="application/x-iso9660"/ PS3 でisoイメージを表示できるようになったが、実際に再生しようとすると mediatomb プロセスが落ちる。 CoLinux + mediatomb 現在(2011/05/21)、CoLinux は Fedora10 までしか root FS が 提供されていない。また、ffmpeg の RPM は Fedora12 以降のもののみ 提供されている。 よって、CoLinux にそのまま適用できる RPM が存在しない。 この問題に対するアプローチは2つ。 1. Fedora12 以降の root FS を作成する。 2. ソースからインストールする。 1. の方が楽しそうだが、まずは簡単そうな 2. からやってみる。 ffmpeg のインストール faac-1.28.tar.gz sh bootstrap ./configure make make install faad2-2.7.tar.gz sh bootstrap ./configure make make install amrnb-7.0.0.2.tar.tar ./configure make make install amrwb-7.0.0.4.tar.tar ./configure make make install a52dec-0.7.4.tar.gz ./configure make make install lame-3.98.4.tar.gz ./configure make make install ffmpeg-0.7-rc1.tar.gz yum install yasm ./configure --enable-libmp3lame --enable-gpl --enable-nonfree --enable-shared make make install configureで--enable-sharedをつけないとsoライブラリが作られない。 export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig LDFLAGS=-L/usr/local/lib CPPFLAGS=-I/usr/local/include ./configure make make install
https://w.atwiki.jp/cod4mod/pages/181.html
Download Mirrors To download the tools, visit any one of the mirror links that have posted the tools ツールをダウンロードするために、ツールを掲示したミラーリンクのいずれか一つを訪問してください: 11/20/08 - Released! Download Mirrors ダウンロードミラー: AusGamers Big Download FilePlanet FileShack GamersHell GameSpot GameZone MODSonline MyCallOfDuty Total Gaming Files WorthDownloading Installation After downloading the tools, you will need to unzip them into your root game directory. After installing the tools, go to root \Activision\Call of Duty World At War\bin and start Launcher.exe ツールをダウンロードした後に、あなたはあなたのルート・ゲーム・ディレクトリにそれらを解凍する必要があります。 ツールをインストールした後に、 root \Activision\Call of Duty World At War\binへ行って、Launcher.exeを始めてください。 Launcher See the Launcher Overview page to see how to operate the Launcher program. ラウンチャー・プログラムを操作する方法を見るために、ラウンチャー概要ページを参照してください。 Note Mod Builder and Compile Tools are no longer used, Launcher replaces both functionality and then some. メモ: Modビルダーとコンパイル・ツールがもはや使われません、ラウンチャーは両方の機能まだまだたくさんに代わります。 Converter After installing your tools, you will need to run Converter at least once before actually using the various tools like Radiant, FX Editor, etc to make sure they operate properly. あなたのツールをインストールした後に、あなたはそれらがきちんと動くことを確認するための光点、FXエディタ、その他のようないろいろなツールを実際に使う前に少なくとも一回コンバータを実行する必要があります。 Note If you re on Vista, you will more than likely need to make sure to change the property on converter.exe to Run As Administrator or turn UAC off otherwise converter might not generate all the assets properly. メモ あなたがVistaの上にいるならば、あなたはきっとさもなければコンバータからUACを『管理者として実行される』か、回すためにconverter.exeの上でプロパティを変化させることがきちんとすべてのアセットを生み出すというわけではないかもしれないことを確認する必要があります。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Running Converter generates assets from the GDTs located in the \source_data folder that some of the tools will rely on. 実行コンバータは、ツールのいくらかが依存する\source_dataフォルダに位置するGDTから、アセットを生み出します。 Note The first time you run Converter it may take a few minutes to complete because it s generating all the assets from the GDTs for the first time. メモ: 初めて、あなたはそれが初めてGDTからすべてのアセットを生み出しているので、完了するのに2、3分かかるかもしれないコンバータを実行します。 Converter is an automated process, so just click the Converter button on the Launcher under the Applications tab and let it run. コンバータは自動化されたプロセスであるので、ちょっとアプリケーション・タブの下でラウンチャーのコンバータ・ボタンをクリックしてください、そして、それに実行させてください。 ERROR dll version number does not match converter version You will get that error at the very end of running Converter; it is normal. エラー: dllバージョン番号は、あなたが実行コンバータのまさしくその最後でそのエラーのために得るコンバータ・バージョンにマッチしません; それは普通です。 Storing/Running Mods Since Call of Duty World At War is a Games For Windows title, custom content now needs to live in your Documents and Settings/YOUR_USERNAME/Local Settings/Application Data/Activision/CoDWaW or AppData/Local Data/Activision/CoDWaW/ for XP or Vista, respectively. You still use the root game directory as a development environment, but to play your content you will need to copy your mods to the new designated area. Launcher conveniently does this for your automatically when you compile a map or build a mod, but when you share your content be sure it is clear to users on where exactly to place your mods. Call of Duty World at WarがWindowsタイトルのためのゲームであるので、カスタムメイドのコンテンツは直ちに、それぞれ、XPまたはVistaのためにあなたのDocuments and Settings/YOUR_USERNAME/Local Settings/Application Data/Activision/CoDWaWまたはAppData/Local Data/Activision/CoDWaW/で生きる必要があります。 あなたは開発環境としてまだルートgameディレクトリを使います、しかし、あなたのコンテンツをするために、あなたはあなたのModを新しい指定された地域へコピーする必要があります。 ラウンチャーは、うまい具合にこれをしますあなた自動的に、あなたがマップをコンパイルするか、Modを造るとき、それがどこに正確にあなたのModを置くべきかについて、ユーザーに明らかであると確信してほんのあなたがあなたのコンテンツを共有するとき。 Trying to run mods from the root directory of where your game is installed is the wrong way in Call of Duty World at War. Forcing the game to run mods from the game installation directory using dvars like fs_BaseGame or fs_localAppData is not intended/supported and may affect your profile/stats, Punkbuster, other users trying to run the mod who store mods in the correct folder, and/or the actual mods if you do not use the Documents and Settings(XP)/Local Data(Vista) folder. あなたのgameがどこにインストールされるかというルート・ディレクトリからModを実行しようとすることが、Call of Duty World at Warの間違った方法です。 あなたがドキュメントと設定(XP)/ローカル・データ(Vista)フォルダを使わないならば、gameにfs_BaseGameまたはfs_localAppDataのようなdvarsを使っているgameインストール・ディレクトリからModを実行することを強制することは意図されていなくて/支えられないで、あなたのプロフィール/統計、Punkbuster、Modを正しいフォルダに保存するModを実行しようとしている他のユーザーや実際のModに影響を及ぼすかもしれません。 (Original "http //wiki.treyarch.com/wiki/Downloading_And_Installing_The_Tools") 名前 すべて読む
https://w.atwiki.jp/touhoukashi/pages/608.html
【登録タグ F Foreground Eclipse Merami Tears Will Become Melodies Tonight Teto 天空の花の都 幽霊楽団 ~ Phantom Ensemble 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*