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https://w.atwiki.jp/marvelheroes/pages/102.html
MARVEL HEROES 1.3 This game update brings Luke Cage, the Hero Synergy System, the Prestige system, new items, and much more to Marvel Heroes (including a complete rework of Iron Man). In the coming weeks, we ll be focusing on buffing heroes who need it and adjusting tuning based on feedback. As usual, please post your feedback in the forums. PRESTIGE MODE A new prestige system has been added to the game allowing heroes to start again at level one (along with a name color change). Visit Clea to buy the “Ancient Gourd of Prestige”. It will allow a level 60 character to restart at level 1. All of your items will be retained and unequipped. All quests may be repeated, but power rewards will not be given again. You will retain all synergy bonuses. Five colors of Iron Buddy pets are available from Clea - only for players of the appropriate prestige level. (Green, Blue, Purple, Orange and Red) HERO SYNERGY SYSTEM The Hero Synergy System has been added to Marvel Heroes. Press V to see open the achievements pane, which inclueds Hero Synergies. A full achievement system is coming this Fall. Adjust and “Apply Changes” in hub or training room. No cooldown or cost to change. LEGENDARY QUESTS The Legendary Quests of Odin have been added to Marvel Heroes! These quests have you travelling throughout the Marvel Universe in order to fulfill particular tasks for Odin, All-Father of Asgard. Though Odin cannot assist you directly due to pressing matters in Asgard, he will supply you with special blessings for your artifacts in order to assist you in combating the effect of the Cosmic Cube. Available starting at level 20. Press L to see them at the top of the mission log. These quests will provide the best experience rate in the game. Provides the only way of earning Legendary Marks of Odin. These are used in crafting recipes in the “Legendary Blessings” section of the crafter. Legendary Blessings A Legendary Blessings tab has been added to your crafter which allows you to craft the following blessings to your artifacts Legendary Blessing of Baldur Legendary Blessing of Fandral Legendary Blessing of Frigga Legendary Blessing of Heimdall Legendary Blessing of Hela Legendary Blessing of Hogun Legendary Blessing of Loki Legendary Blessing of Odin Legendary Blessing of Sif Legendary Blessing of Volstagg These Blessings are the only way to modify your artifacts. Each requires 100 Odin Marks. ZONES X-Defense is still active as a public beta. Data is being collected. Tuning and design adjustments underway, please continue posting feedback on our forums. Midtown adjusted to feel appropriately dangerous. Cow level fixed – Brevik has returned from his short vacation. EXPERIENCE Experience has been buffed in certain story areas (and Midtown) to help normal mode progression. Completing a Legendary Quest will grant an extremely large experience reward and should be the best way for players to level up from an experience perspective. TENACITY Mobs and heroes should have fully functioning tenacity. Tenacity will now be an extremely powerful stat for reducing crowd control times and therefore increasing overall damage. Tuning will most definitely need to occur for tenacity on heroes and enemies over the next week. ITEMS Added a new artifact, Hand of Doom, which drops from Red Tier 4 Doctor Doom only. Added many new unique items to the game, approximately 40 in total. Good hunting out there! You can now purchase a one-time use Bovine Sector Portal from Clea for 500,000 credits. Six new artifacts have been added to the game! Many existing artifacts have been buffed. Added new Advanced Artifacts to the game! These are high level versions of other artifacts that will allow players to chase down new versions of their favorite artifacts. There are 19 artifacts Advanced artifacts in all, with more coming! Corrected a defect from patch 1.2 where bonus critical damage bonus on some items was still being calculated twice. All remaining items should now be fixed. Most medallions in the game have been significantly buffed and adjusted to be competitive. We did a large analysis pass of which medallions were being used by players and buffed the bottom 75% of medallions in popularity, some extremely. Added a recipe to upgrade a purple item to a cosmic item. Requires level 20 crafter. It will retain all of its attributes and item level, but gets +1 to all skills and a random cosmic affix (it becomes a full cosmic item). This recipe is extremely expensive and is intended to allow players to find a “great roll” on a purple and be able to turn it into a late-game powerful cosmic. Uniques now have a confirmation box when attempting to donate to a vendor. Credits are now a light green color, medikits are now a bandage color, Eternity Splinters are orange. Item powers can no longer proc effects. Item effects no longer benefit from damage rating. Changed costume core crafting to cost 1000 credits per level instead of 1 credit per level. TEAM INSIGNIAS A new item type is now in the game Team Insignias. They have a dedicated item slot. They are allowed to be worn by any hero who has been a member of the team in the past, including “honorary members”. S.H.I.E.L.D. team insignias may be worn by any hero. Every insignia provides an aura. Blue and purple insignias have an additional 1 or 2 random affixes, respectively. Test Center Note These items are still undergoing tuning and testing. Many more recipes are coming in the near future associated with blue, purple, comic and unique items. USER INTERFACE The experience bar is now green. Chat channels (such as social chat) can now hold up to 500 players. Floating Healing Numbers only appear when you have less than 100% health. Some UI improvements to the launcher system. PERFORMANCE IMPROVEMENTS Sped up loading screens in many areas of the game. Reduced stuttering for some low-end video cards. Many small fixes to hero power functionality from a performance standpoint. Improvement to back end AI of loot entities will greatly speed up low-end systems when piles of loot are present. HEROES Luke Cage Luke Cage has been added to Marvel Heroes! With his super strength, unbreakable skin, and ability to summon Heroes for Hire team mates, Luke Cage is an exciting addition to the Marvel Heroes roster! Iron Man Rework Iron Man has had his powers completely reworked, with new powers, improved options, and some AWESOME new animations! For details, see the post at the end of the patch notes. Black Panther Updated Panther Leap to be faster and more responsive. Black Widow Updated Acrobatic Assault to be faster and more responsive. Captain America Shield Block (when used with Avenging Sentinel) now reflects a flat amount of damage to attackers rather than percentage. Captain America s Defensive Prowess now properly increases the projectile reflection chance while using Shield Block. The reflection angle now matches the damage resistance angle (180 degrees). Captain America s Shield Toss and Shield Ricochet tooltips now display the correct damage of the power. Colossus Metallic Warrior now increases damage rating to all powers, rather than fighting powers. All of Colossus damaging powers are already fighting powers - this change is to clear up unnecessary confusion and allow the bonus to display on the character sheet. Cyclops Rallying Command can now be used when not under the effects of crowd control. Cyclops Optic Explosion now properly deals damage equal to the damage indicated on the tooltip. Cyclops Channeled Blast no longer has variance on damage. As with most DoT powers, it deals the same damage at all times. Human Torch Human Torch s Homing Flares now properly trigger the delay of spirit regeneration when using the power. The power s tooltip now has the Spark tag. Human Torch’s Protective Flames no longer toggles off when you have zero spirit Ms. Marvel Ms. Marvel s Photonic Regeneration will no longer cause her to lose her current target. Ms. Marvel s Stellar Flare now delivers its damage in one packet rather than two. This will cause the tooltip damage to increase accordingly. A bug has been resolved that was causing Stellar Flare s area of effect radius to be reduced. Spider-Man Reflective Web Shield now reflects a flat amount of damage to attackers rather than percentage. Spider-Man s Reflective Web Shield now properly reflects projectiles while active. The damage negation amount now scales correctly with ranks in Protective Web Shield. Both shields now have the proper damage negation values (as listed in 1.2 patch notes). The reflection angle now matches the damage resistance angle (180 degrees). Spider-Man’s Leaping Assault now has a very short cooldown. Spider-Man’s Web Splat now has an increased amount of damage vulnerability Thor Hammer Punch s health-shredding has been increased to 1.2% (from 0.8%), and scales with power points. Thor s Storm Strike chain lightning portion no longer has a damage synergy with basic powers. All heroes have received a free respec for this patch. All channeled powers now have their DPS increased. Black Panther s Panther Leap, Black Widow s Acrobatic Assault, and Deadpool s Stabby Flip will no longer fail to fire their secondary attack upon landing if the target is out of reach. Tooltips for pets now properly indicate what type of damage the pet deals. Bounce powers (such as Storm Strike, Chain Lightning and Reflective Blast) now should be dealing full tooltip damage to the first targets hit. Subsequent targets hit by the same bounce power take less damage as intended. The scaling of damage powers has been changed. Powers will now scale higher with power points based on their unlock level, up to rank 20, then scale at a rate equal to other powers from ranks 21 through 40. This will result in powers that unlock early on in a hero’s power tree will be more powerful and more viable in hero builds. The bonus from pet damage , pet health , and pet duration affixes will now properly display on tooltips. Several bugs relate to these affixes not functioning for certain powers have been resolved. Heroes with spirit regeneration powers will no longer regenerate spirit within seconds of using a spirit spending power. To compensate, their spirit regen has been increased. Many of the heroes affecting by this on top priority for buffs/reworks. MISSION CHANGES Midtown Reduced spawn time of super villains in Midtown Reduced maximum number of enemies that can be present for a particular ambush in Midtown; heroes who are defeating enemies very quickly will not notice this change, while heroes having more trouble will not be quite as overwhelmed. Slightly reduced number of possible ambush points to ease up on overlapping ambushes in Midtown. Slightly increased time between enemy reinforcements within each wave in Midtown so as to make Midtown more manageable for solo players. We will be watching metrics closer and expect to be adjusting overall difficulty - as opposed to density - of Midtown by level range. Enemy Changes Heals When Injured affix has been removed from bosses. Electro s Lightning Storm AoE no longer stacks damage if he casts multiple in the same spot Lavamen’s puddles upon defeat can no longer stack. Rhino’s charge arrow is now much more prominent. Pyro’s Rain of Fire warning is much more prominent. Doop should now be easier to target. IRON MAN REWORK Energy Beams Hovering- After continuously walking for a short period of time, Iron Man will activate his jet boots and hover along the ground. This will persist until you stop moving or attack. In the future, this new hover feature will be implemented on other heroes who have a long history of hovering rather than walking across the battlefield. Iron Man s power trees have been rearranged with new powers. All powers have received adjustments in regards to tuning values. Repulsor Ray- Now deals 25% additional damage if you have a Force Shield active. The visuals have been improved to be more beam-like. Unibeam- Iron Man now diverts a portion of his shield s energy to his arc reactor, powering up the Unibeam even further. You can still use the power with no Force Shield. The Unibeam s charge time has been set to a flat 1 second, to resolve player confusion around the charge time and make the tooltip damage more clear. Repulsor Barrage- Power points now increase Repulsor Barrage s base rate of fire. Freon Ray - This power has been removed, and Coolant Blast has taken its place (see below). Pulse Bolt– Pulse Bolt now pierces through targets and pulses stunning blasts as it travels. The AoE radius of Pulse Bolt has been significantly increased. Arc Reactor Enhancement (formerly Reserve Power)- No longer provides passive defense (moved to another power). Now provides a minimap radar tracking passive, and increases the damage of beam powers based on your maximum spirit. The power now resides in the Energy Beams tree. Disruptor Beam- The visuals have been improved to be more beam-like. Laser Devastation- A new power for Iron Man s Energy Beams tree. I ll let you guys see this one for yourselves... I think you should lead with this next time. Iron Man s Defense Shields tree is now Defense Systems , and contains both defensive Shield powers, and Iron Man s melee/close range powers. Force Shield- Force Shield is now the only shield power available to Iron Man (Reflective, Kinetic, and Energy Shields have been removed). While active, the shield increases your defense. The maximum amount of shields per point has been increased. Hyper-Velocity Charge- Now increases Iron Man s attack and movement speed for a short duration after charging. Now resides in the Defense Systems tree. Shield Shutdown- This power has been removed, and its functionality has been merged into Shield Overload (spirit regen) and Force Shield (defense with shields). **Shield Overload **- Now restores a percentage of your maximum spirit when detonating the shield, and consumes only a portion of your maximum shield reserve. The bonus damage is no longer based on how much damage your shields have taken, but based on the amount of shields it consumed instead. The area of effect radius and the visuals have been increased, and the power now has a brief cooldown. Overloading also clears Iron Man of any crowd control effects. Voltaic Punch- A new basic power for Iron Man s Defense Systems tree. Iron Man goes toe to toe with an enemy, throwing heavy punches that deal increased critical damage. Jet-Assisted Slam - The area of effect radius has been increased. Now resides in the Defense Systems tree. Coolant Blast- A new power for Iron Man, which has replaced Freon Ray. Iron Man channels a chilling spray of his internal coolant systems at enemies in front of him. Enemies who stand in the blast for too long will be frozen. In addition, Iron Man s melee powers deal double damage against frozen enemies. Adaptive Defenses (formerly Shield Recharge)- The thorns component of Reflective Shield has been combined into Adaptive Defenses. While your Force Shield is active, enemies that strike you in melee combat will take damage. The power still restores your shields over time. Death From Above - Now has scaling knockdown duration with power points. Now resides in the Defense Systems tree. Tech Gadgets Wrist Rocket- A new power for Iron Man s Tech Gadgets tree, which has replaced Missile Salvo. Iron Man fires a small rocket from a wrist-mounted launcher, which explodes on targets and ignites them, dealing damage over time. Missile Salvo- Has been replaced with Wrist Rocket, and an improved MicroMissiles. MicroMissiles now functions more similarly to Salvo, but has more targeting options. Micromissiles- Micromissiles now fire in a much quicker burst, and can be used on single targets for a burst of damage, or against no target and the missiles will seek out and track targets on their own. Micromissiles now hit targets in a small AoE, similar to the splash damage formerly provided by Missile Salvo. The power now has a brief cooldown, but fires more missiles in one burst. Missile Control System (formerly Automated Missiles)- This power has been redesigned. It is now a passive which increases the critical rating of your missiles, and has a chance when firing any power to launch a missile. System Reboot- A new power for Iron Man s Tech Gadgets tree. This passive will engage Iron Man s self-preservation systems when Tony is reduced to zero health, resuscitating his vitals and dealing damage to his attackers. Passively increases Iron Man s defense, which formerly was attached to Reserve Power. Deployable Medic- A new power for Iron Man s Tech Gadgets tree. Iron Man throws a device to a target location, which deploys a combat medic drone. The drone heals anyone who stands in its area of effect. Jericho Bombardment- A new power for Iron Man s Tech Gadgets tree. Iron Man paints a target area for satellite missile bombardment, raining missiles down on anyone who stands in the blast radius. House Party (Ultimate Power)- The drone suits summoned by House Party have been enhanced with AI. They will now follow Iron Man and pursue targets on their own. The Shotgun armor has been refitted with the new Coolant Blast, rather than Missile Salvo. http //forums.marvelheroes.com/discussion/28527/marvel-heroes-1-3-patch-notes Loot and Experience (Original new post) Loot Notes Almost every medallion has been buffed, some radically buffed. The rate of purples, cosmics and uniques has been increased from normal enemies in all zones. Killing the normal trash mob enemies in a zone is a very good idea. Approximately 20 artifacts now have a Advanced version and will drop at high levels (including level 60). There is a recipe to upgrade a purple to a cosmic (includes a random cosmic effect and +1 to all skills and yellow name - keeps all affixes). There are many new unique items, including a unique torso slot item for every hero. Items with grant ranks in a power will be much stronger. Experience Notes Legendary Quests now award significant experience rewards upon completion. The goal of these is to make them an extremely efficient and enjoyable method of leveling a hero. Experience in midtown increased. (approximately 10-20% depending on level band) Experience in story mode zones increased by the same. (When combined with Legendary Quests that often take heroes to story modes, this should result in very strong experience).
https://w.atwiki.jp/ongaeshi/pages/25.html
原文(pdf)を日本語に意訳したものです。 誤訳はご容赦下さい。 解説 → Firefoxアドオンコンテストの要項を意訳してみた。 - おんがえしの日記 Firefox End of Year Add-Ons Collection Contest Official Rules 概要 このコンテストの目的は、Firefoxにおけるいくつかの素晴らしい再起動不要なアドオンを発見、紹介することです。 スポンサー このコンテストのスポンサーは Mozilla Corporation です。住所 650 Castro Street, Suite 300, Mountain View, CA 94041 (“Sponsor”). 資格 購入か料金はどんな賞も入力するか要求するのには必要ではありません。 . コンテストは、大多数の国での年齢は少なくとも個人に開いています。 13 年未成年者またはより古い人の存在は、米国および特定他の国によってローカルで未成年者 法律のまた、コンテストに参加する資格があります。 が、署名された保護者の同意を提出する必要があります。 フォームのエントリには。Dhorner (で) Mozilla ドットコム承諾書を親フォームに問い合わせください。 The Contest is void in any country subject to a U.S boycott and where prohibited by law or restricted by law or regulations. スポンサーおよびその親会社の従業員, 子会社, 関連会社, サプライヤー, 広告 機関, 従業員と同じ家に住む家族に参加資格はありません。 入力して、これらの公式規則、スポンサーのすべての決定によって拘束されることに同意し、 裁判官は、最終的かつ拘束されます。このコンテストは、すべての適用法の対象です。 参加方法 コンテストに参加するには、emailを amo-featured@mozilla.com に "Add-on competition" というSubject , エントリーする再起動可能なアドオンへのaddons.mozilla.org サイトへのリンク, 名前, あなたのエントリしたものの機能の説明を付けて送って下さい。複数エントリ化(あなたが望むなら)。 グループ投稿する場合, and all members of the group should be identified in the description so proper attribution can be given. 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Except as otherwise stated herein or as otherwise agreed by you and the Sponsor, all other personal information you provide in connection with the Contest will be used only for purposes relating to this Contest, and will not be communicated to third-parties without prior permission or as otherwise specified in our Privacy Policy located at http //www.mozilla.org/en-US/privacy-policy.html. コンテストの期間 2011/10/07(金) 12 01 PST(8 01 GMT) に開始し、 2011/11/8(火) 11 59 PST (2011/11/9 7 59 GMT) に終了します(コンテスト期間)。 審査は、コンテストの終了後すぐに開始されます。 訳注 日本時間では、2011/11/09(水) 04 59 まで 作業条件 すべてのエントリは、コンテストに受け入れられるために、特定の条件を満たす必要があります。制限なし 次の条件が適用されます (a) (意訳) 最新のFirefoxに対応する必要がある Entry must be compatible with and function properly with the most recently released beta version of Firefox at the time your Entry is submitted and you must be willing to make any modifications needed so that it is compatible with the final release version of that version of Firefox; (b) (意訳) ソースコード開示 the full source code, including that of any binary components, must be made available to Sponsor (upon request); (c) (意訳) エントリー内容の説明を正確にすること the description of the Entry included in your submission must be clear and accurate; (d) コンテストに応募する前に、Mozilla Add-ons ギャラリーにアップロードしておくこと; (e) Mozilla Add-ons ポリシー https //addons.mozilla.org/pages/policy/ に準拠すること; (f) (意訳) オリジナルであること、第三者の著作権を侵害しないこと The Entry must be your original work and may not include any unauthorized intellectual property of a third party; (g) (意訳) 名前にMozzilaの商標やその一部を含めないこと(ただし末尾に"for Firefox"は除く) The name of your Entry may not include any Mozilla trademarks or portions thereof, except for the inclusion of “for Firefox” at the end of the name. The Entry must further comply with any additional technical requirements set forth in materials regarding the Contest. 当選者の選択 After the Contest Period has ended, all Entries will be reviewed and judged by the Featured Add-ons Board, a panel of five selected members of the Add-ons community. Each judge, using the criteria described below, will identify his or her top picks for winners. Those Entries receiving a vote as a top pick by at least three judges will be reviewed by a panel of Mozilla Add-ons experts, who will compile the list of winners. The Mozilla experts will only judge the Entries selected by the Featured Addons Board if needed to break a tie or evaluate the eligibility of an Entry. Members of the Featured Addons Board will be allowed to submit Entries, but not to judge their own Entries; their Entries will be judged by the remaining four judges. Entries will be judged based on the following criteria, which will be equally weighted quality of features, functionality, user experience, originality, usefulness, performance, and security. The decisions of the judging panel are final on all matters relating to the Contest and no correspondence will be entered into. 賞品 (意訳)勝利したエントリは"Firefox End of Yaer Add-on Collection"に含まれ、さまざまな媒体で紹介されます。The winning Entries will be included in a special “Firefox End of Year Add-on Collection” that will be promoted months after the end of the Contest through the following channels the Add-on manager, the Add-ons gallery, Mozilla’s Facebook page, the Rock Your Firefox blog, Mozilla s Twitter feed, and perhaps other channels. 一般的な賞の条件 Sponsor reserves the right to substitute one form of promotion for another of equal or greater value in its sole discretion. 勝者の通知/検証 (意訳) 勝者には2011/11/14にemailが来る。10日以内に宣誓記述書を返すこと。未成年の場合は親がサインして。5日以内に返信が無ければ勝者は別の人になるよ。 The winners will be notified by email on or about November 14, 2011. 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The Sponsor reserves the right to disqualify any unauthorized entries or votes, including, without limitation, any entries or votes made through robotic, automatic, mechanical, programmed or similar multiple-entry, or entry/vote duplication, method and to disqualify any person or entity using such a method. 紛争 These Official Rules and any disputes relating in any way to the Contest shall be governed exclusively by the laws of the State of California, USA, without regard to principles of conflicts of laws. By participating, you further agree that (i) any and all disputes, claims, and causes of action arising out of or in connection with the Contest, or any prizes awarded, shall be resolved individually without resort to any form of class action; (ii) any claims, judgments and awards shall be limited to actual out-of-pocket costs incurred, including costs associated with entering the Contest, but in no event attorney’s fees; and (iii) under no circumstances will any entrant be permitted to obtain any award for, and entrant hereby waives all rights to claim, punitive, incidental or consequential damages and any and all rights to have damages multiplied or otherwise increased and any other damages, other than damages for actual out-of-pocket expenses. 受賞者の名前 (意訳)受賞者と審査員の名前リストが欲しい人は、手紙を出せば返信してくれるみたい。 For the names of the winners and/or the judges send a self-addressed, stamped envelope to "FF END OF YEAR ADD-ONS COLLECTION CONTEST Winner List", attn Mozilla Contests, 650 Castro Street, Suite 300, Mountain View, CA 94041. Requests must be received (not just postmarked) by April 30, 2012.
https://w.atwiki.jp/subaru_levorg/pages/36.html
■ レヴォーグ/クリスタルホワイトパール/画像LINK http //www.jiji.com/news/handmade/special/car_photos/subaru-levorg/subaru-levorg2-04.jpg http //www.jiji.com/news/handmade/special/car_photos/subaru-levorg/subaru-levorg2-07.jpg http //www.jiji.com/news/handmade/special/car_photos/subaru-levorg/subaru-levorg2-01.jpg http //www.jiji.com/news/handmade/special/car_photos/subaru-levorg/subaru-levorg2-02.jpg http //www.jiji.com/news/handmade/special/car_photos/subaru-levorg/subaru-levorg2-03.jpg http //www.jiji.com/news/handmade/special/car_photos/subaru-levorg/subaru-levorg2-05.jpg http //www.jiji.com/news/handmade/special/car_photos/subaru-levorg/subaru-levorg2-06.jpg http //clicccar.com/wp-content/uploads/2014/01/subaru_levorg_04.jpg http //clicccar.com/wp-content/uploads/2014/01/subaru_levorg_05.jpg http //fsv-image.autoc-one.jp/images/1637697/047_o.jpg http //clicccar.com/wp-content/uploads/2014/01/subaru_levorg_01.jpg http //clicccar.com/wp-content/uploads/2014/01/subaru_levorg_03.jpg http //fsv-image.autoc-one.jp/images/1637697/048_o.jpg http //response.jp/imgs/zoom/643215.jpg http //www.j-sd.net/wp-content/uploads/2013/12/subaru-levorg-11.jpg http //kaw.stb.s-msn.com/i/C4/BBBC7D6666B9C65ACD98E6A86E682_h498_w598_m2_q90_ckWBWsFZh.jpg
https://w.atwiki.jp/hellishlondon/pages/40.html
Second Developer Chat Planned For 4PM, February 8th LOG 口語体チックなので細かな意味が把握できない箇所がありますが、まぁ超訳wってことでチマチマ訳していきます。 Scapes-Flagship Welcome, Hellgaters one and all! Welcome to this, the second Developer Chat Event. In order to ask the developers a question, enter the following text /msg DevBot QUESTION with QUESTION being your question. The bot is now unlocked and ready for your questions! ようこそ、第二回開発者チャットイベントにきてくれたヘルゲイター諸君!開発者に質問するためには /msg DevBot QUESTION で、質問を入力してくれ。botは今Unlockされて、君たちの質問を受付中。 Scapes-Flagship Again, that is "/msg DevBot QUESTION" without the quotes. もう一度書くけど、"/msg DevBot QUESTION"でお願い。クォーテーションは省いてね。 Scapes-Flagship We will be starting in about three minutes. あと3分くらいしたら始めるよー。 Scapes-Flagship It is 4PM here at Flagship Studios and we would like to welcome you all to this Hellgate London Developer Chat Event! This is the second DevChat we ve had and it looks to be a big one! そんじゃ4時になったので、~(省略)~第二回開発者チャットイベントを開催シマス。 Scapes-Flagship We have a host of developers ready to answer your burning questions about Hellgate London. 開発者達の準備が整いましたので、Hellgae Londonについての君たちの燃え盛る疑問に答えよう。 BRoper Hey everyone! Welcome to the chat! ようこそ皆さん、私がピザです。 Bogustus Hey everyone! よぁ、みんな。 TaylorFSS`work Hey all ) よぉ。 Dave_Glenn hello all やぁ。 AlanHu Hey everyone ] やぁ、みんな。 Question DevBot InnerVisions 10 4asks10 What happened to the random quests that were planned for the game? Is there any plans to add them in a future update? ランダムクエストって将来的に導入しないの? Answer Bogustus We ve been talking about these more recently. I can t guarantee one way or another, but they definitely on our radar. 最近そういった事について議論してきたんだけど、保証は出来ないなァ。でも視野には入ってるよ。 BRoper We ve been looking at a lot of thngs to get into the game during the upcomgin updates, and the re-introduction of random quests is currently in discussion. We know that players want more non-linear content, so we re looking into all sorts of ideas. 近々導入予定のupdateで、そういったものを多く見かけてるよ。プレイヤーがもっと単発のクエストがやりたいってのはわかってるしね。だから、整理したアイデアを現在検討中なんだ。 Question DevBot Amarra 10 4asks10 Many single-player users are feeling neglected due to the slow rate of single-player patching and the inability to purchase subscriber content for single-player. Can you tell us anything about your future plans for single-player that might reassure us we re not second-class citizens? Single Palyerって待遇悪くないですか?パッチ遅いし、Subscriber専用のコンテンツだってやってみたいです。Single Playerの扱いは、将来的にどうなのかお聞かせ願えますか? Answer BRoper We ve been focusing our efforts on the online portion of the game ssince that is where we see the most players across all of our markets (US/EU/Asia), but some of the work we ve done will translate into the singleplayer experience. Unfortunately the time and testing it takes to do a single-player patch is large, and runs counter to the online testing and patching. We ve been waiting to batch a larger amount of meaningful SP content into BRoper ...so when we have the next round of Class cchnages in - for example - we ll schedule out some time to get a patch out that will mean something to our SP gamers. Question DevBot Sp3tSnAz 10 4asks10 You have said before that there will be some sort of additional "perks" for the founders. As of yet, we have not seen, nor do we know about any of these perks or of when they are to come. Can you give us some idea on when and if we will be seeing anything, as well as what those perks could be? Answer Bogustus We have been working on a couple new items for founders. They aren t quite ready yet, but I think that they are pretty cool. Bogustus I don t have a date for them - we are trying to wait until things are closer to finished before give any dates. Question DevBot Sp3tSnAz 10 4asks10 With areas like Stonehenge it is apparent that you are looking more towards the end game players in Hellgate. However Stonehenge as an area was kind of short lived and other than just farming could be completed within days. What sort of areas or ideas are you looking to add in the future particularly regarding the end game portion of Hellgate London to keep players occupied for long periods of time? Answer BRoper We re looking into more non-linear elements that can be enjoyed not only throughout the course of the game play, but also for the end game. PvP is getting a huge amount of attention now since that is something that players love to do well past when they have finished leveling. We ve got some other ideas up oyur sleeves that we ll be talking about when we get closer. BRoper So yes - we re working on a lot of things right now - and we aren t ready to talk about all of them. We have learned it is better to wait until we can show you guys things in Test Center (or are close) rather than discuss ideas which then become LAW! ;) Question DevBot Lugard 10 4asks10 Are there any plans to allows us to replay quests (without Quest Rewards), so we can fight bosses such as the museum Emporer (Gulkar?) and Sydonia without interrupting the main quest chain, and of course help others with the Wall Quest? Answer Bogustus In Patch 1.1 we added the ability to replay these boss runs. We haven t been working much on The Wall, but the rest should make for some fun farming. Question DevBot [EM]True 10 4asks10 Will a shared stash or a mailing system be implemented soon? 共有倉庫とメール機能はまだ~~? Answer BRoper The in-game email system is the top priority of that group right now. We ve all been wanting it in for a while as it is also the core of our consignment house / auction system. We ll see this much sooner rather than later - no date, but definitely on the visible horizon. emailは最優先のひとつで、オークションハウスも同じ。laterじゃなくてmuch soonerで使えるようになるよ。(最後がちょっと意味不明) Question Scapes-Flagship Naturzauberer asks The skill descriptions in the game are pretty weak, for example you don t know how strong a fire elemental is, how much damage it does, etc. Same goes for all the other pets. Neither do you know how much damage your evoker foci are doing when casting a spell. And the "rating" of a weapon doesn t really say anything (most players think it s useless and confusing), so why don t you replace it with the actual スキル説明が貧相で・・・何とかなりませんか? Answer BRoper The skills descriptions are undergoing a pass to make them more readable and more informative. You ll see our first step towards this with the Marskman skills in the upcoming 1.2 patch when it hits test center. We re also looking at changing the Skill UI to make things much more readable. Skillの説明文はもっとわかりやすいように直してるとこだよ。Patch1.2ではさっそくMarksmanは改善予定。 Question DevBot ForgottenSpiral 10 4asks10 Do you have plans to add shrines back into the game? Answer AlanHu Shrines are definitely on our list of new additions. However, we re still looking at ways to improve upon the ways in which they ll affect gameplay ) Question DevBot Syllvir 10 4asks10 What is your direction and future for HGL. Are you wanting to take it in more a MMORPG route or an ARPG route. MMOとかARPGとかの道はないの? Answer Bogustus Sometimes games don t fit well into the current categories, and that can spark a lot of debate. ゲームが今時のカテゴリーに合わないことがあれば、たくさん議論をする余地はあるってことだよ。 Bogustus What are we working on? We are adding new things to the game on many fronts, but we are place a lot of focus on the multiplayer features like e-mail, auctions, PVP, etc... 僕たちだって、どんどん新しい物を追加しようとしてるし。e-mailとかオークション、PvP等いろいろとね。 Question DevBot `Sunar 10 4asks10 QUESTION Why are people forced to go through normal to get to Elite. Rushing people through normal to get to Elite is very boring for all parties when we just all want to play together on Elite. ノーマルクリアしないとエリート無理とか、ダルいんすけどw Answer Bogustus Anyone who has played Elite knows that it would be pretty brutal for a newbie player. So, we decided to have people earn it. Also, it is one of the few account-wide rewards that we have for beating the game. Eliteプレイヤーなら、初心者にとってEliteは辛いってわかるはずだよ。だからそういう制限を設けたんだ。それに一度クリアすればEliteがプレイできるってのはご褒美なのさ。 Question DevBot Crysalim 10 4asks10 Currently, if a mob is 10 or more levels above you, it is almost impossible to kill. Is this intended? It is most noticable in late nightmare. モンスターのレベルが10上だと、倒すのってほとんど不可能ですよね? Answer AlanHu It isn t intended that the endgame monster s are almost impossible to kill solely due to the level gap, but that isn t to say that endgame monsters shouldn t be very challenging. ゲームクリアが不可能だとは思わないなァ。でもさ、仮にそうだとしても、チャレンジ精神で(ry AlanHu I think there s quite a bit of misunderstanding when it comes to what players feel they "should" be fighting comfortably at the later stages of the game. However, we are constantly keeping an eye on tuning the balance of monsters throughout Hellgate. 少し誤解があるようだけど、プレイヤーが楽勝でゲームをクリアするべきだを感じるようになってきた時は、ヘルゲート全体を通してモンスターのバランス調整するように、いつも注意しているんだ。 Question DevBot Blccdy 10 4asks10 Who is "Psych Mon."? This name is mentioned in about 10 NPC descriptions. Phych Monって誰ですか?10人のNPCでこの単語を目にしたんですが? Answer Scapes-Flagship Psych Mon. is the name of an organization which has profiles on many of the NPCs. Phych Monってのは組織の名前だよ。 Scapes-Flagship You can read these profiles by checking out the "gossip" for NPCs via the radial dial menu. ダイアルメニューでgossipが読めるから、よくチェックしてみてごらん。 Question DevBot lpmcraw 10 4asks10 what will be your next move concerning pvp? will you change the characters balance especially for pvp? PvPは、次はどんなのがあるの?バランス変更とかってないの? Answer Bogustus We are working on some team PvP games. We are still in the early stages of work on this - it something that takes a lot of iteration. team PvPを考えているんだけど、まだ取り掛かったばかりでね。繰り返し作業やってるところなんだ。 Bogustus As far as character balance... None of us want to see the skills squashed into very boring or bland shapes for PvP. We also don t want to have one or two strategies dominate. Bogustus We are hoping that the new PvP features won t require much adjustment in the skills, but we will have to see how things play out. バランスに限っては・・・定番の戦術で終わってしまうようなPvPは飽きちゃうんだよね。新しく考えているのは、Skill調整を必要としないPvP。 Question DevBot Syllvir 10 4asks10 What in the game gives you guys the warm fuzzies? What are you most proud of? Answer Bogustus I really enjoy working on the skills. It is something that I loved in Diablo 2, and it is still my favorite thing in Hellgate London. Question DevBot Loran 10 4asks10 In patch 1.0 the Evoker got a major overhaul. Wich class will be worked on next? 1.0でEvoker、次はどのクラス? Answer Bogustus We have made some very exciting changes to the Marksman. We will be making a post about the specifics soon. Marksman。 Bogustus Some people saw a little "preview" of when we accidentally patched some strings into Test Center a couple weeks ago. 2週間前にミスってTC Patch Noteに書いてた部分を、偶然見た人がいるみたい Bogustus Some highlights Grenade Synergies and Sniper Mode improvements いくつか挙げると、Grenadeの梃入れ、Sniperの改善とかかな。 Question DevBot Jindujun 10 4asks10 There has been alot of questions regarding the M rating of the game as alot of players feel it isnt really living up to the M rating when it comes to blood and gore. Are there any plans on increasing the blood and gore in the game? Maybe add some zombified children. もっと血しぶきを!もっとゾンビチルドレンを! Answer Dave_Glenn Ratings are an interesting challenge... we localized to so many countries and it seems every one has it s own ideas on what s offensive. M ratingは興味深い。アイディアを持ってるようだね。 Dave_Glenn Given our history, we like the gritty violence and settings, but not the point of being "shocking" just for the hell of it. 経験から言うと、暴力シーンとかそういう設定は勿論好きだけど、必ずしもそれはショッキングな印象を与えるようなツボじゃないんだよね Dave_Glenn Zombie children sounds cool though. ;) だが、Zombie Childrenはクールだ。 Question DevBot eu_n3cron_hce 10 4asks10 will you add the HELL difficulty? Hellは追加しないの? Answer Bogustus We don t currently have plans to make a Hell difficulty. We ve ramped the monster difficulty up to the end of Nightmare and it is already too challenging at the end of that. 今そのプランはないねぇ。Nightmareの最後がそんな感じだし。 Bogustus We are trying to make the end of Nightmare a little more reasonably balanced right now. Nightmareの最後をもう少しバランス調整するよ。 Question DevBot [SF]Ayan 10 4asks10 We missed the x-mas event that we thought was going to happen... What ingame events are planned for this year? X-masイベント~(省略)~今年は予定ないの? Answer Bogustus As you guys have seen, we have had a real challenge getting holiday events to happen. Bogustus The difficulty is that it creates a hard deadline when builds have to be completed. Also, it requires that we make a bunch of content that goes away after a couple days. Bogustus We are trying to stop rushing builds, and we are focusing on content that will stay around for a long time. Bogustus I feel bad about it. I wish that we had more time and resources to work on it, but I think that it is the best choice right now. Question DevBot kazanokizu 10 4asks10 ive read hours and hours and hundereds of pages about the "cow level" and still havent found a definitive answer as to whether it exists or if there is an analog to it in hellgate. so is there? Cow Levelのページ読むのに、すげー時間かかったんすけどw 正式な回答ってあるんですか? Answer Dave_Glenn There is no spoon. TaylorFSS`work Moooooooooooooooo!!!!!! Scapes-Flagship Moo. Bogustus Moomoo Scapes-Flagship These are not the droids you are looking for. Bogustus What does the gem do? Question DevBot Sp3tSnAz 10 4asks10 It seems that from the current item levels that you will one day raise the level cap. How will you handle the balance of additional skill points being available for each of the classes and will this mean that down the road we could see a new set of skills available for the existing classes? In regards to this, if ever you did add new skills, how would you go about the balance between subscribers and non subscri Answer Bogustus In our next patch we plan on fixing the fact that several items require over level 50. 次のパッチで、50+のアイテムが要求するステータスを修正する予定だよ。 Bogustus As far as new skills... We are hoping that when we add new skills it will just present more options to subscribers and not necessarily make them more powerful. Bogustus Balance, however, is a tricky thing. Bogustus The goal here is to create more builds for the subscribers. Question DevBot PlatinumDevil 10 4asks10 This may anger subscribers, but are there any plans to improve/extend the out-of-the-box game for non-subscribers? Can non-subs expect anything more from HGL? Subscriberは怒るかもしれないけど、改善とか拡張とか、non-Scbscriberはもう期待は出来ないですか? Answer Bogustus Right now we are working in several directions we are fixing bugs, we are rebalancing things in the box game and we are adding new features for subscribers. いくつか進行中で・・・バグフィックス、バランス再調整、それからSubscriberへの新要素とか。 Bogustus Some things - I m pretty sure that e-mail is included in this - will be available to non-subscribers. 例えば・・・メール機能とかはnon-subscriberでも利用できる予定だよ。 Question DevBot Voska 10 4asks10 most people have Most found the recipies for the tranmografire Cube however there are still i belive 6 that are not known is it possible to get some insite as to what these might be or even if they are in the game yet? Sbscriber専用箱のレシピがあと6つ(?)無いんですけど、実装されてないんですか? Answer Bogustus We are working on some more recipies for the Cube for an upcoming patch. There is still a ton of potential in that magic box. キューブレシピは、もうすぐ来るパッチでいくつか追加予定だよ。キューブには、まだまだ腐るほどの秘めた能力があるんだよ Bogustus The missing recipies... I don t want to give those away... 失われたレシピとか・・・・まぁこれ以上言うのは野暮ってもんさ。 Question Scapes-Flagship Whoa indeed. Slight hiccup with the bot. Scapes-Flagship Akusan asks With the reworking of the Evoker class, and the feedback based changes in 1.1, I wonder if this is going to become more of the norm in the way of game development. Are you planning on reworking other aspects of the game using similar feedback in the future? Answer Bogustus We have a nice set of changes coming up for the Marksman. I m hoping to see these sit in Test Center for a week in order to get feedback and iterate on them before going live with that build. Question DevBot Huntyre 10 4asks10 Is anything currently in the works to make hce more playable... things like lagspikes have been plauging the hc community HCEだとよくラグで死ぬんで、コミュニティが病んでます。 Answer Bogustus Lag spikes come in many shapes and forms. Bogustus Some of them are server lag - we ve got some solutions for the last few issues that we see with this. Bogustus Some of them are framerate issues on your machine - we keep optimizing the graphics, but if you are really concerned about this, then you might want to turn down your graphics settings. Bogustus Sometimes lag comes from a bad connection from you to our servers. I don t have a great answer for this one. I can say that we have many people playing from far, far away from our servers and several have mentioned that they are surprised at how well it works. Bogustus I hate the Lag Monster too. We will keep trying to squash each form he takes, but it is an ongoing battle. Question DevBot Inarai 10 4asks10 When you rebalance the Blademaster, have you considered adding some sort of dodge-based skillset? BMのスキル調整してよ。 スキルに回避とか取り入れて欲しいです。 Answer Bogustus Hmm... The Guardian really is the King of Survival. We have several cool ideas for improving the Blademaster, but most of them focus on polishing the current skills - much like we did with the Evoker. Bogustus When it comes to thinking about new skills for this class, I think that we need to stick with the Blademaster s philosophy of "A good offense is the best defense." Question DevBot Demonos 10 4asks10 QUESTION Is there any chance we ll see some sort of fast melee rogue type of character AKA assassin in D2? Diablo2のアサシンのような高速近接タイプののクラスの登場予定は? Answer Bogustus Fast melee... sounds a lot like the Blademaster... 高速で近接タイプねぇ・・・・BMみたいな感じかな。 Bogustus Maybe we could think of some skills that push him more in that direction, but we have a few other directions that we are considering too. DevBot Krommie 10 4asks10 are there plans to add ways to clear up some inventory spaces, ie craft bag, consumable bag/belt, essence bags... there are way too much stuff to be carry around these days (if it s bag, please make them equipable) Bogustus Man, that backpack does fill up with small stuff doesn t it? We are looking at a couple possible solutions. I can t commit to one of them until we agree on one, but we are talking through solutions now. Question DevBot Bainek 10 4asks10 any plans to add attribute reassignment (respec) in the future? ステータスのrespecはないんですかね? Answer Bogustus You ve been talking about it recently. We ve been talking about it for a long time. 最近その事について議論してるんだ。長~い時間ね。 Bogustus We ve got it on our list. I think that it would be cool to be able to adjust your stats. 確かに、ステータスがrespec出来るといいいねぇ。 Bogustus It definitely seems to be something that would be important for high level characters. 高レベルのキャラクターにとって重要な要素だよねぇ。 Bogustus It might also help the feed system pains. Anyway, yes, we are planning on adding it. feedシステムの欠点を補ってくれるかもしれないから、一応プランには入ってるよ。 Question DevBot Bubo 10 4asks10 With the current mob designs, there seems to be a lack of insectoid based designs. Is this intentional, and would this be something to see in a future chronicle? 昆虫っぽいデザインのモンスターがいないけど、将来的にはどうなんですか? Answer BRoper We currently have 4 castes of demons, and we didn t really push any of the artisticaly towards insectiods. It s a pretty cool idea, though, and woud lend it self to some radical new designs. We ll float that one over to the art department! 今デーモン4匹程考えてるんだけど、実は昆虫タイプなんてデザインは全く考えてなかったんだよ。うん、すごくいいアイディアだね。 Question DevBot Dekar 10 4asks10 Is there any plans to update Acts 1-6 with new tilesets, possibly including some of the things that were originally cut from the game due to time constraints? Answer Dave_Glenn I m assuming Act 6 is referring to Stonehenge areas... but in a nutshell, yes. We ll be adding some variety to the existing base game as time allows. We put the priority on new content, but some things are relatively easy to go back and add Dave_Glenn Don t expect huge modifications, but we too would like to see more variety for those areas. Question DevBot BravenIrish 10 4asks10 Hi guys! Creative members of the community really seem to like "showing off" their characters, making short films, and taking awesome screen shots. Are there plans to add more tools? Such as changing the camera angle and removing the UI? キャラクタを表示させずにSS撮るとか、ツールの追加の予定はないんですか?カメラの角度変更とかUI消去とか。 Answer Bogustus We can add a cheat to turn off the UI. We can also give you a free floating camera. I ll see when we can get that into a build. チートでUI消去は一応出来るよ。Free Floating Cameraもね。 Scapes-Flagship I think I hear some cheering over in #hellgate-chat, heh Question DevBot kazanokizu 10 4asks10 errgoth was waaay to difficult before u chagned his stats but now hes a pushover besides the massibve amount of hp he has do u plan on doing anything regarding this? Answer AlanHu We certainly do. Balancing and tuning bosses is an ongoing process, and Errgoth (among other bosses) have already been adjusted in our internal builds ) Scapes-Flagship Well, Hellgaters, thus ends our second Hellgate London Developer Chat Event. We ve seen over 200 champions of humanity in attendance and have answered more than two dozen questions. Heck, you all got an exclusive scoop on changes to the UI! Scapes-Flagship THANK YOU ALL for participating tonight! Bogustus I m glad that we have these chats. I m sorry that we aren t commiting to dates on things, but we all agree that it is more important that we don t rush out buggy builds in order to meet dates. I know that this chat has added a few things to our "todo" list and adjusted some priorities. Thanks for Scapes-Flagship We ll be opening up the channel to public chat in just a second. BRoper Thanks to everyone for coming out ot the chat. We ll do more of these, and hey - we you even got some features in from this one! See you online! 2.0.0.11/2007112718]) TaylorFSS`work Thanks guys! Come back for the Third one! Scapes-Flagship Thanks again, all! MARCH ON, HELLGATERS! ForgottenSpiral ZOMBIE CHILDREN! TaylorFSS`work This channel will stay open until the next one. See you then! Korgana Dye Kits!!!! Castamir GOOOORE Scapes-Flagship ZOMBIE CHILDREN! PlatinumDevil ZOOOOMBIE CHILDREEEEEEN Wereworkingonit thanks for trolling us XD FaK gj ) Naturzauber ZOMBIE CHILDREN!!! morolen zombie children! Crysalim 3 Guest585 thank you!!!!!!! TaylorFSS`work ZOMBIE CHILDREN! InnerVisions zombie children! rrR\\hami\ D Naturzauber ZOMBIE CHILDREN!!! Naturzauber ZOMBIE CHILDREN!!! Lugard laters ) Oid Zombie children! BRoper has left channel #FlagshipStudios (以下、Scapesと参加者の雑談が続きますが省略します)
https://w.atwiki.jp/mrfrtech/pages/54.html
Market Scenario The Enterprise File Synchronization and Sharing Market Size is growing rapidly. Market growth attributes to the rising adoption of enterprise adopt synchronization sharing (EFSS) technologies in businesses. Besides, the increasing need to protect data from consumer-based apps to store access and merge corporate data outside of the IT department foster market growth. Moreover, increasing numbers of businesses worldwide, escalate the growth of the market. According to Market Research Future (MRFR), the global enterprise file synchronization sharing market is expected to garner a valuation of around USD 11 BN by 2023, growing at approximately 28% CAGR throughout the forecast period (2017 to 2023). Increasing digitalization in file sharing solutions and business processes boost the growth of the market. Rising BYOD trends to improve work efficiency and reduce the company s operational expenses impact the market growth positively. COVID-19 Analysis The business impact of SARS-CoV-2 has been felt across diverse sections of the information technology industry, albeit at different levels. Companies in the technology sector that supply services for verticals like travel, retail, hospitality, and entertainment have noted a dramatic decrease in sales, while the firms that provide services related to remote worker solutions have observed the opposite. Enterprise File Synchronization Sharing Market ’s fate post pandemic has been relatively less grim compared to Education Services (ES) and Professional Services (PS) that are mostly dependent on components that are generally on-site. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6294 Competitive Outlook Players leading the enterprise file synchronization sharing market include Microsoft Corporation (US), Dropbox (US), Citrix Systems (US), IBM Aspera (US), BlackBerry (Canada), VMware Inc. (US), OpenText (Canada), Google Inc. (US), Thru. Inc. (US), Egnyte (US), Syncplicity (US), Acronis International (Switzerland), SkySync (US), j2 Global (US), HighQ Solutions (UK), ownCloud (Germany), Nextcloud (Germany), CodeLathe (FileCloud) (US), Qnext Corp. (FileFlex) (Canada), Intralinks (US), XMedius Solutions (Canada), Northbridge Secure Systems (Australia), Inspire-Tech (Singapore/US), Wanpath LLC (US), CTERA Networks (Israel/US), and Accellion (US), among others. Segmentation By Component Standalone EFSS Solution, Integrated EFSS Solution, and others. By Deployment Type On-Cloud and On-Premises. By Organization Size Large Enterprises and small medium-sized enterprises (SMEs). By Vertical BFSI, Software Technology, Government Public Sector, Healthcare, Legal, Education, Retail, Media Entertainment, and others. By Regions Europe, North America, APAC, and Rest of the World. Regional Analysis Europe dominates the global enterprise file synchronization sharing market. The leading market share attributes to the continuous adoption of the latest technological advancements, such as integrating cloud and mobile technologies within traditional enterprise file sharing and synchronization solutions. Also, early adoption and constant innovation by the organizations substantiate the growth of the regional market. The European enterprise file synchronization sharing market is projected to retain its dominance throughout the estimated period. North America stands second in the global enterprise file synchronization sharing market. The market is driven by the presence of several notable players and well-equipped infrastructure that allows development and early adoption of technologies. The US and Canada are the key growth contributors to the regional market. Additionally, various dynamic diversified multinational organizations foster the growth of the regional market. The North American enterprise file synchronization sharing market is expected to create a substantial revenue pocket during the forecast period. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/enterprise-file-synchronization-sharing-market-6294 List of Tables Table1 Global Enterprise File Synchronization Sharing Market, By Region, 2020–2027 Table2 North America Enterprise File Synchronization Sharing Market, By Country, 2020–2027 Table3 Europe Enterprise File Synchronization Sharing Market, By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Enterprise File Synchronization Sharing Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Enterprise File Synchronization Sharing Market Continued… Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Market Scenario The global Identity And Access Management Market has been expected to increase at a CAGR of 13.50%, with a value of USD 35.71 billion during the estimated forecasting year of 2030. The demand for identity and access management market is gaining traction due to the ring of regulatory compliances and security concerns. It also matters more than the increasing cloud adoption is one of the most important factors responsible for the growth of the identity and access management market sectors around the world. However, the integration of advanced technologies like blockchain as well as artificial intelligence into the identity and access management market solutions has been expected to raise the growth of the entire market sector within the upcoming time. It allows the organizations to manage the lifecycle of the identities like employees, contractors and vendors. Cloud technology is changing the way of business and other essential work while it is driven by cost efficiency and the economics of sale. Furthermore, the lack of effective security can undermine the benefits of cloud computing. This marks the fundamental need for security solutions that include security for identity-related crimes, and thus it drives the market for identity and access management. Secure the networks, and the digital assets have become an important component of every business. Hackers do not only commit the data breaches, but the individuals also commit many within an organization who have access to sensitive parts of the networks or facilities. Among these types of cloud deployment used in the market, the public cloud accounted for the largest share due to its increased adoption across the verticals. Due to the spread of the epidemic, the organizations have adopted remote work culture and cloud technology to mitigate the impact on the business operations. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/2635 Competitive Outlook The key participants identified by MRFR operating in the global identity access management market are– F5 Networks (U.S.), Amazon Web Services (U.S.), HP (U.S.), IBM (U.S.), Microsoft Inc. (U.S.), Oracle Corporation (U.S.), Siemens AG (Germany), Dell Inc. (U.S.), CA Technologies (U.S.), ForgeRock Inc. (U.S.) among others. Segmentation The global identity and access management market has been divided into solutions, deployment, organization size, end-user verticals and regional analysis. The solution section further divides the market into five parts identity cloud, identity governance, access management, directory services, and other solutions. The deployment section further divides the market into three parts on-premise, hybrid and cloud-based. As per the organization part, the entire market has been segmented into two categories large enterprises and small medium enterprises. The identity and access management market is further classified into eight sections BFSI, IT telecom, education, healthcare, retail, energy, manufacturing, and other end-user verticals with end-user verticals. As per the regional basis, the market is divided into five parts Asia-pacific, Europe, North America, South America, and Middle East Africa. Regional Analysis Over the last few times, several data breaches have been reported in the Northern American region. These breaches have affected several end-user segments ranging from IT and telecom, healthcare, to the energy sector. The data breach affected around 2.7 million people and 173,000 businesses. The leaked information includes names, addresses, birth dates, email addresses and information about the transaction habits. Besides this, the region s healthcare sector also can defend against the cyber threats that its employees seriously undermine. Industry News In Canada, the prevention of attacks on organizations, the IT budgets of the companies increased by 11% between 2014 and 2017. In the United States, the IT sector has spent on security solutions to reach USD 66 billion. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/identity-access-management-market-2635 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Similar Report***** Mixed Reality Market Research Report https //writeonwall.com/mixed-reality-market-by-development-size-share-and-demand-opportunity-size-share-trend-intel-corporation-u-s-sony-corporation-japan/ Smart Glass Market https //writeonwall.com/smart-glass-market-by-development-size-share-and-demand-opportunity-size-share-key-manufacturers-drivers-value-and-foreseen-2027/ Passport Reader Market https //writeonwall.com/passport-reader-market-by-development-size-share-and-demand-opportunity-it-security-and-data-protection-analysis-forecast-to-2030/ About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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8/29/2007 Report by Fed Panel Doesn t Allay Fears NEW YORK, Aug. 28 -- Stocks tumbled Tuesday after a report showed that turmoil in the financial markets had sharply reduced consumer confidence and investors worried that the Federal Reserve would not respond aggressively to the problems. All major stock indicators shed more than 2 percent, with the Dow Jones industrial average dropping 280 points to erase last week s gains. Trading curbs at the New York Stock Exchange meant to limit wild swings that kicked in as the slide steepened after the 2 p.m. release of minutes from the Aug. 7 meeting of the Federal Reserve s policymaking committee. At that meeting, members of the Federal Open Market Committee viewed inflation as a greater risk to the economy than any slowdown because of trouble in the financial markets. They expected a return to more normal market conditions, but recognized that the process likely would take some time, particularly in markets related to subprime mortgages, according to the minutes. In the 10 days after the meeting, financial markets froze up even more, and the committee revised its stance, saying that it viewed problems in the economy spurred by the market unrest to be its greatest concern. But at the Aug. 7 meeting, Fed policymakers expressed mild concern about the impact of market turmoil on business investment. Recent financial market developments were thought unlikely to have an appreciable adverse effect on capital spending, the minutes said. Those words, while not surprising, seemed to reinforce worries by investors that the Fed is confident enough in the economy that it will not cut a key interest rate at its Sept. 18 meeting. The market slide was particularly deep in the last hour of trading, continuing the late-day volatility that has been common in recent weeks. The Dow, made up of 30 blue-chip stocks, ended the day down 280.28, or 2.1 percent, to 13,041.85. The Standard Poor s 500-stock index, a broader market measure, lost 34.43, or 2.3 percent, to 1432.36. The tech-heavy Nasdaq composite index fell 60.61, or 2.4 percent, to 2500.64. Leading stocks lower were shares of companies in the financial sector, which lost more than 3 percent. Contributing to their downfall, traders and money managers said, was an analyst report from Merrill Lynch, which downgraded the shares of Citigroup, Lehman Brothers and Bear Stearns to neutral from buy, citing weakness in the mortgage and credit markets. Major brokers are downgrading other brokers, said David Dietze, chief investment strategist at Point View Financial Services. They certainly don t like to take potshots on their peers. . . . Investors tend to give extra weight to those type of reports. The financial sector has taken a beating since concerns about subprime mortgages, or loans to home buyers with tainted credit, came to the fore six months ago. Those mortgages, which are now experiencing spiking defaults, were pooled together, sliced and diced into tradable securities by Wall Street investment banks and dispersed to pension funds, hedge funds, asset management firms and other investors around the world. Fresh reports on the economy frayed investors nerves, although the declines were not as large as some analysts had expected. The consumer confidence index fell to 105 this month from a multiyear high of 111.9 in July, according to the Conference Board, a private economic research group. The drop from July to August was the biggest since the aftermath of Hurricane Katrina in 2005. It s a warning sign. It s just another development that strengthens the case for the cutting of the federal funds rate, said John Lonski, chief economist at Moody s Investors Service. He added that the August drop does not promise a downward spiral for consumer spending, especially if the Fed responds to takes remedial action. The housing sector put a drag on financial markets yesterday when S P/Case-Shiller reported that home prices fell 3.2 percent nationwide in the second quarter, from the comparable quarter last year. The decline was the steepest since economists Karl E. Case and Robert J. Shiller started tracking housing prices in 1987. Their national index measures repeat sales of existing single-family homes in the nine divisions defined by the Census Bureau. The national numbers show that the housing market was on the ropes even before the worst of the credit crunch hit in August and walloped global financial markets, said Brian Bethune, a U.S. economist at Global Insight. The situation indicates that there were already fracture lines, and now those fracture lines have become more like fissures, he said. http //www.washingtonpost.com/wp-dyn/content/article/2007/08/28/AR2007082800928.html?hpid%3Dtopnews sub=AR
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bootstrapのHTML整形。3月21日記事 目次 ひな形 CDN CSS CSS JavaScript ひな形 !DOCTYPE html html lang="ja" head meta charset="utf-8" meta http-equiv="X-UA-Compatible" content="IE=edge" meta name="viewport" content="width=device-width, initial-scale=1" !-- The above 3 meta tags *must* come first in the head; any other head content must come *after* these tags -- title ここにタイトル /title !-- Bootstrap -- link href="css/bootstrap.min.css" rel="stylesheet" !-- HTML5 shim and Respond.js for IE8 support of HTML5 elements and media queries -- !-- WARNING Respond.js doesn t work if you view the page via file // -- !--[if lt IE 9] script src="https //oss.maxcdn.com/html5shiv/3.7.2/html5shiv.min.js" /script script src="https //oss.maxcdn.com/respond/1.4.2/respond.min.js" /script ![endif]-- /head body !--ここにコンテンツ記述-- !-- jQuery (necessary for Bootstrap s JavaScript plugins) -- script src="https //ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js" /script !-- Include all compiled plugins (below), or include individual files as needed -- script src="js/bootstrap.min.js" /script /body /html CDN CSS !-- Latest compiled and minified CSS -- link rel="stylesheet" href="https //maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css" integrity="sha384-1q8mTJOASx8j1Au+a5WDVnPi2lkFfwwEAa8hDDdjZlpLegxhjVME1fgjWPGmkzs7" crossorigin="anonymous" CSS !-- Optional theme -- link rel="stylesheet" href="https //maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap-theme.min.css" integrity="sha384-fLW2N01lMqjakBkx3l/M9EahuwpSfeNvV63J5ezn3uZzapT0u7EYsXMjQV+0En5r" crossorigin="anonymous" JavaScript !-- Latest compiled and minified JavaScript -- script src="https //maxcdn.bootstrapcdn.com/bootstrap/3.3.6/js/bootstrap.min.js" integrity="sha384-0mSbJDEHialfmuBBQP6A4Qrprq5OVfW37PRR3j5ELqxss1yVqOtnepnHVP9aJ7xS" crossorigin="anonymous" /script
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MedConの使い方 インストール MedCon website このサイトで、左のコラムにあるDownloadを選択し、win32 versionをDLすればよい。 2009/12/30現在、xmedcon-0.10.5-1-win32.zipというファイルが取得される。 解凍して、setup.exeを実行する。 インストール後に表示されるreadme.txtの要点は、command lineで実行したいなら、\bin\ディレクトリにある実行ファイルにパスを通しておくこと。絶対パスでいうと、 C \Program Files\XMedCon\bin である。 コマンドラインでの使用 そのパスで、medcon.exe -hを実行すると、下記のヘルプファイルが手に入る。 全文は最後に載せるとして、基本的な使い方を書いておきたい。 まず、もっとも単純な使い方は、ヘッダ内容の確認である。 例 medcon -f aaaaaa.v aaaaaa.vというecat7ファイルを開いて、そのヘッダを表示する。 dicomヘッダも表示できるのでなかなかよい。 むしろ、MedConの主な使用目的は、ファイルのコンバートであろう。 例 medcon -c dicom -f *.v ワイルドカードで指定した".v"で終わるファイルをすべて、DICOM形式に変換する。 DICOMは1ボリューム1ファイルなので、いつもの感覚と違うが、スライス数は、(0054,0081) US[1] NumberOfSlices 63 (2 bytes)のタグに入っているようだ。 いつもの1スライス1ファイルにするには、オプションで指定してやればよい。 例 medcon -c dicom -split3d -f *.v 出力形式には以下のものが選べる。 "ascii" = Raw Ascii (.asc) "bin" = Raw Binary (.bin) "acr" = Acr/Nema (.ima) "anlz" = Analyze (.hdr)+(.img) "conc" = Concorde/uPET (.img.hdr) "dicom" = DICOM (.dcm) "ecat6" = CTI ECAT 6 (.img) "ecat7" = CTI ECAT 7 (.v) "gif" = Gif89a (.gif) "intf" = InterFile (.h33)+(.i33) "inw" = INW (RUG) (.im) "nifti" = NIfTI (.nii) "png" = PNG (.png) pngを選択すると、全スライスがpng形式のモノクロ(黒→白)画像で出力される。 ヘルプファイル全文 Usage medcon [options] -f files ... Flags -f, --file, --files file or list of files to handle General [-i -e -r -w] [-p -pa|-c format ...] [-o basename ] -e, --extract extract images from file -i, --interactive read files after user input -o, --output-name output name set from command-line -p, --print-values print values of specified pixels -pa, --print-all-values print all values without asking -r, --rename-file rename file after user input -w, --overwrite-files always overwrite files -c, --convert give list of conversion " format " strings "ascii" = Raw Ascii (.asc) "bin" = Raw Binary (.bin) "acr" = Acr/Nema (.ima) "anlz" = Analyze (.hdr)+(.img) "conc" = Concorde/uPET (.img.hdr) "dicom" = DICOM (.dcm) "ecat6" = CTI ECAT 6 (.img) "ecat7" = CTI ECAT 7 (.v) "gif" = Gif89a (.gif) "intf" = InterFile (.h33)+(.i33) "inw" = INW (RUG) (.im) "nifti" = NIfTI (.nii) "png" = PNG (.png) Pixels [-n] [-nf] [-qs|-qc|-q] [-b8|-b16[.12]] [-big|little] [-si= slope intercept ] [-cw= centre width ] -n, --negatives enable negative pixels -nf, --norm-over-frames normalize values over each frames -q, --quantitation quantitation using all factors (-qc) -qs, --quantification quantification (use one scale factor ) -qc, --calibration calibration (use two scale factors) -b8, --unsigned-char write unsigned char pixels (8 bits) -b16, --signed-short write signed short integers (16 bits) -b16.12 write unsigned shorts, only 12 bits used -big, --big-endian write files in big endian -little, --little-endian write files in little endian -si force slope/intercept rescaling -cw force specified contrast remapping Fallback Read Format [-fb-none|-fb-anlz|-fb-conc|-fb-ecat|fb-dicom] -fb-none, --without-fallback fallback disabled -fb-anlz, --fallback-analyze fallback on Analyze (SPM) -fb-conc, --fallback-concorde fallback on Concorde uPET -fb-ecat, --fallback-ecat fallback on ECAT 6.4 -fb-dicom, --fallback-dicom fallback on DICOM 3.0 Slices Transform [-fh -fv] [-rs -cs -cu] [-sqr | -sqr2] [-crop= X Y W H ] [-pad | -padtl | -padbr] -fh, --flip-horizontal flip images horizontally (along x-axis) -fv, --flip-vertical flip images vertically (along y-axis) -sqr, --make-square make square images (lagest dimension) -sqr2, --make-square-two make square images (nearest power) -crop, --crop-images crop image dimensions -rs, --reverse-slices reverse slices sequence -cs, --cine-sorting apply cine sorting -cu, --cine-undo undo cine sorting -pad, --pad-around padding symmetrical around image -padtl, --pad-top-left padding before first row and column -padbr, --pad-bottom-right padding after last row and column (default) Color Remap [-24 | -8 [-g -dith -mh|-mr|-mi|-mc|-lut file ]] -24, --true-color color mode of 24 bits RGB triplets -8, --indexed-color color mode of 8 bits indexed colormap -dith, --dither-color apply dithering on color reduction -g, --make-gray remap images to grayscale -mh, --map-hotmetal load colormap hotmetal -mr, --map-rainbow load colormap rainbow -mi, --map-inverted load colormap gray inverted -mc, --map-combined load colormap combined (gray/rainbow) -lut, --load-lut load specified LUT colormap Extras [-alias -noprefix -preacq -preser -uin] [[-splits | -splitf] | [-stacks | -stackf]] -alias, --alias-naming output name based on patient/study id s -noprefix, --without-prefix output name without default prefix -preacq, --prefix-acquisition use acquisition number as filename prefix -preser, --prefix-series use series number as filename prefix -uin, --use-institution-name override default name of institution -split3d, --split-slices split single image slices in separate files -split4d, --split-frames split volume time frames in separate files -stack3d, --stack-slices stack single image slices into one 3D file -stack4d, --stack-frames stack volume time frames into one 4D file Format Ecat/Matrix [-byframe] -byframe, --sort-by-frame sort ECAT images by frame (not anatomical) Format Analyze [-spm -optspm] -spm, --analyze-spm use analyze format for SPM software -optspm, --options-spm ask for SPM related options Format DICOM a) general [-cw= center width ] [-contrast] [-gap] [-implicit] [-nometa] -contrast, --enable-contrast enable support for contrast changes -gap, --spacing-true-gap slice spacing is true gap or overlap -implicit, --write-implicit output file as implicit little endian -nometa, --write-without-meta output file without (part 10) meta header -cw force window center/width contrast b) mosaic [-mosaic | -fmosaic= W x H x N [-interl] [-mfixv]] -mosaic, --enable-mosaic enable mosaic by "detected" stamps layout -fmosaic, --force-mosaic force mosaic by predefined stamps layout -mfixv, --mosaic-fix-voxel rescale voxel sizes by mosaic factor -interl, --mosaic-interlaced consider mosaic stamp slices as interlaced Format Gif89a [-optgif] -optgif, --options-gif ask for GIF related options Format InterFile [-skip1 -nopath -one] -skip1, --skip-preview-slice skip first preview slice -nopath, --ignore-path ignore path in name of data file key -one, --single-file write header and image to same file Patient/Slice/Study [-anon|-ident] [-vifi] -anon, --anonymous make patient/study anonymous -ident, --identify ask for patient/study information -vifi, --edit-fileinfo edit internal entries (images/slice/origent) Reslicing [-tra|-sag|-cor] -tra, --tranverse reslice images transverse -sag, --sagittal reslice images sagittal -cor, --coronal reslice images coronal Debug/Mode [-d -v -db -hackacr -ean] -d, --debug give debug information (printout FI) -s, --silent force silent mode, suppress all messages -v, --verbose run in verbose mode -db, --database print database info -ean, --echo-alias-name echo alias name on screen -hackacr, --hack-acrtags try to locate and interpret acr tags in file