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Super Metroid Puddin 関連リンク metroid2002.com forum http //forum.metroid2002.com/index.php/topic,6787.0.html download ips patch http //forum.metroid2002.com/index.php?action=dlattach;topic=6787.0;attach=2829 攻略情報 攻略動画 Super Metroid Puddin by kokoakki 評価 アンケート 総合評価を投票してください。 選択肢 投票 ★★★★★ (0) ★★★★☆ (0) ★★★☆☆ (0) ★★☆☆☆ (0) ★☆☆☆☆ (0) ☆☆☆☆☆ (0) 感想・レビュー等 名前 コメント
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いわゆるスクレイピングの方法について記述。やはりperlとかが有名のようだ。 私はperlは触ったことが無いので、ここではphpで。 URLを階層的に調べるにはwget等を使用する。 wgetのオプションについては、http //members.at.infoseek.co.jp/futora/wget153/参照のこと。 特定の文字や特徴などを取りたい場合には正規表現を利用して取得する。 また、本文だけ取りたいのであればhtmlタグを除くfgetss()等も利用できる。 Tidy関数 PHPの正規表現関数 urlの構成要素を配列に返す urlエンコードを行う socket接続をオープンする 構文解析 http //perltips.twinkle.cc/php/get_html.phpサイトから引用してきましたが、 HTML取得には、 $URL = どこかのサイト ; $fp = fopen($URL, r ); while (! feof($fp)) { print fread($fp, 1024) or die("READ"); } fclose($fp) or die("CLOSE"); で書けちゃうあたりが楽ですね。 余談: 使ったことは無いが、html解析には色々便利なツールがあるらしい。snoopy(http //sourceforge.net/projects/snoopy/) http //d.hatena.ne.jp/uriyuri/20080614/1213398898 他にもhttp //d.hatena.ne.jp/steel-plate/20080417/1208445174といったサイトも参照したい。 参考になりそうなサイト: phpによるスクレイピング入門(http //www.usamimi.info/~ryouchi/scraping/index.html) http //nakano.no-ip.org/attic/article.php?id=11 http //q.hatena.ne.jp/1168145696 http //www.rcdtokyo.com/ucb/contents/i000851.php http //d.hatena.ne.jp/h0x10/20090620/1245485703(クローラ)
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「Apache(Windows)」と「PHP(Windows) 」の方法について ・参考サイト 2php(右メニューから参照) http //2php.jp/php/install_apache_windows.html ・メモ Apache2.2.xとPHP4.4.xがWindowsで相性が悪いようです。 Apacheを起動した時に「php4apache2.dll」のエラーが出る場合は、 下記サイトの方法で解決できます。 http //d.hatena.ne.jp/fbis/20070703/1183449170 ・勉強サイト PHP入門 http //www.scollabo.com/banban/php/index.html 更新しました -- tom (2007-11-04 23 57 16) 名前 コメント
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Back Chest Feet Finger Hands Head Legs Neck Shield Shoulder Waist Wrist Trinket Weapon Back Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Shadowvine Cloak of Infusion 21 0 0 0 9 0 0 0 0 9806.456374 Light-Touched Stole of Altruism 21 22 0 55 0 0 0 0 0 10053.44072 Cloak of the Everliving 0 0 0 53 9 0 0 0 0 11849.01565 Shroud of the Higborne 23 24 0 68 0 0 0 0 0 11880.2446 Shroud of Forgiveness 19 27 0 79 0 0 0 0 0 12370.63684 Lifegiving Cloak 13 0 0 64 5 0 0 0 0 12863.2339 Sunshower Light Cloak 24 18 0 77 0 0 0 0 0 13073.64654 Bishop s Cloak 17 16 0 46 8 0 0 0 0 13559.84688 Red Riding Hood s Cloak 22 16 0 48 7 0 0 0 0 14053.85483 Stainless Cloak of the Pure Hearted 23 22 0 53 7 0 0 0 0 14799.25677 Karazhan Prince Cloak of Ancient Rituals 20 22 0 51 0 0 0 0 ZA Hex Load Malacrass ,,Armor 108,Haste 25,Other Kharmaa s Shroud of Hope 15 34 0 51 6 0 0 0 Badge 60 ,,Armor 114,Haste ,Other Resi+23 Chest Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Netherstrike Breastplate 23 34 32 37 8 2 1 0 0 25833.93643 Glowing Breastplate of Truth 40 39 42 53 10 0 0 0 0 27101.54835 SSC Lurker Fire Crest Breastplate 34 36 34 81 10 0 0 0 0 27757.62178 Eye Al ar Primal Mooncloth Robe 20 0 0 121 10 1 1 0 0 28207.67089 Savior s Grasp 48 69 46 106 0 0 0 0 0 28634.50394 Hyjal Crystalforge Chestpiece 36 30 31 103 0 1 2 0 0 29942.81612 Eye Kael thas Justicar Chestpiece 35 28 17 90 6 2 1 0 0 30116.66573 Magtheridon Magtheridon Golden Links of Restoration 35 51 0 118 19 0 0 0 0 32188.10091 Hyjal Garments of Temperance 34 51 0 118 20 0 0 0 0 32659.70071 BT Lightbringer Chestpiece 33 42 28 117 11 1 2 0 0 37668.81133 Hyjal Chestguard of Hidden Purpose 31 33 0 86 15 1 1 1 ZA Akil Zon Plate,MP5+2,Armor 1607,Haste ,Other Hauberk of the Empire s Champion 40 30 0 106 12 0 0 0 ZA Zul jin Mail,,Armor 934,Haste 40,Other Feet Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Gold-Leaf Wildboots 19 0 0 86 0 1 1 0 0 17532.25156 Hurricane Boots 26 25 26 39 6 0 0 0 0 17574.88438 Orca-Hide Boots 27 19 0 73 0 2 0 0 0 17825.85931 Veteran s Kodohide Boots 26 39 0 70 8 0 0 0 0 17916.46433 Boots of the Long Road 26 25 0 73 9 0 0 0 0 18909.46607 Craft Boots of Courage Unending 20 19 31 90 0 0 0 0 0 19087.15914 Tempest-Strider Boots 26 25 0 51 16 0 0 0 0 21044.47824 SSC Lurker Mail Naturewarden s Treads 18 39 26 44 7 1 1 0 0 21686.28532 BT Stillwater Boots 36 39 0 84 10 0 0 0 0 22652.4872 Hyjal Pearl Inlaid Boots 27 37 28 84 8 0 0 0 0 24456.16853 BT Two-toed Sandals 30 33 0 66 9 1 0 1 ZA Zul jin Cloth,Heal+7,Armor 154,Haste ,Other Implacable Guardian Sabatons 22 21 0 75 10 2 0 0 Badge 60 Plate,Int+3,Armor 1105,Haste ,Other Treads of the Life Path 33 21 0 75 6 1 1 0 Badge 60 Mail,Heal+7,Armor 619,Haste ,Other Finger Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Band of Halos 21 22 0 46 6 0 0 0 0 12987.45116 Badge*25 Band of the Crystalline Void 20 0 0 44 8 0 0 0 0 13892.0527 Mana Yor Band of Eternity 22 24 0 55 8 0 0 0 0 15494.85657 Jade Ring of the Everliving 0 0 0 68 12 0 0 0 0 15500.02087 Karazhan Prince Blessed Band of Karabor 20 20 0 73 6 0 0 0 0 15826.04922 BT Trush Naaru Lightwarden s Band 25 21 0 55 8 0 0 0 0 16051.06239 Magtheridon Q Head Ring of Calming Waves 27 19 24 64 0 0 0 0 0 16276.39715 BT Band of Eternity 23 25 0 59 9 0 0 0 0 16785.26025 Phoenix-Ring of Rebirth 24 0 0 55 10 0 0 0 0 17179.66393 Eye Al ar Band of Eternity 25 28 0 64 10 0 0 0 0 18373.06587 Fac The Scale of the Sands Signet of the Quiet Forest 17 0 0 62 8 0 0 0 ZA Timed event ,,Armor ,Haste 30,Other Hands Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Merciless Gladiator s Ornamented Gloves 26 40 25 64 0 0 0 0 0 16261.93458 Gloves of Centering 20 25 0 62 6 1 0 1 0 16916.0527 Justicar Gloves 30 29 22 75 0 0 0 0 0 17722.72424 Botanist s Gloves of Growth 29 34 0 84 0 1 1 0 0 19162.27095 Gauntlets of Renewed Hope 29 19 0 62 5 2 0 0 0 20249.67189 Karazhan Attumen Glorious Gauntlets of Crestfall 26 25 28 81 0 1 1 0 0 23056.36739 SSC Vashj Crystalforge Gloves 25 31 24 77 9 0 0 0 0 23274.60893 SSC Leotheras Gloves of Unfailing Faith 33 25 0 75 11 1 0 1 0 24067.2866 BT Worldstorm Gauntlets 22 21 15 73 9 1 1 0 0 25109.56352 Eye Solarian Lightbringer Gloves 29 35 0 86 12 1 0 0 0 25214.68058 Hyjal Handguards of the Templar 28 25 0 75 4 0 0 0 Badge 60 Plate,,Armor 1005,Haste 25,Other Polished Waterscale Gloves 22 33 0 75 13 0 0 0 Badge 60 Mail,,Armor 562,Haste ,Other Head Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Justicar Diadem 33 32 28 75 0 0 0 1 1 29413.41039 Fathom-Helm of the Deeps 29 0 0 106 9 2 1 0 0 29861.29008 Cowl of Benevolence 27 39 0 118 0 1 0 0 1 30652.69997 BT Helmet of the Steadfast Champion 24 36 0 70 10 0 1 0 1 31024.1193 Badge*50 Cowl of the Illidari High Lord 31 33 47 64 0 1 0 0 1 33380.45796 BT Cloth Crown of Empowered Fate 27 39 42 118 0 1 0 0 1 37832.15337 BT Guise of the Tidal Lurker 35 39 0 103 15 0 0 1 1 37988.9381 BT Leather Lightbringer Greathelm 37 42 36 119 0 0 1 0 1 38506.14432 Hyjal Crystalforge Greathelm 28 37 24 103 10 0 1 0 1 39564.27186 SSC Vashj Helm of Soothing Currents 42 40 0 118 10 1 0 0 1 40003.74645 BT Mask of Introspection 39 33 31 86 0 1 1 1 ZA Nalorakk Plate,Heal+9,Armor 1306,Haste ,Other Mojo-Mender s Mask 38 34 0 99 9 1 1 1 ZA Akil Zon Mail,MP5+2,Armor 731,Haste ,Other Hood of the Third Eye 40 36 0 90 13 1 1 1 ZA Hex Load Malacrass Cloth,MP5+2,Armor 181,Haste ,Other Legs Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Leggings of Channeled Elements 28 25 34 59 0 1 2 0 0 24044.41871 Justicar Leggings 42 43 0 88 11 0 0 0 0 24869.90057 Legplates of the Innocent 32 24 21 66 8 2 1 0 0 28870.22085 Gilded Trousers of Benediction 16 15 0 118 12 2 1 0 0 30766.07009 Crystalforge Leggings 36 37 32 101 10 1 0 0 0 32348.55041 SSC Fathom Sunhawk Leggings 31 39 0 108 13 2 1 0 0 33084.10091 Eye Kael thas Mail Kilt of Immortal Nature 42 40 0 118 10 2 1 0 0 34272.51703 BT Leather Sun-touched Chain Leggings 28 39 0 110 16 2 1 0 0 34722.90031 Hyjal Mail Lightbringer Leggings 45 40 34 114 11 1 0 0 0 36472.04833 Hyjal Leggings of Eternity 38 45 0 121 16 3 0 0 0 38075.31195 Hyjal cloth Achromic Trousers of the Naaru 35 34 0 101 0 0 0 0 Badge 75 Cloth,,Armor 188,Haste 45,Other High Justicar s Legplates 37 33 23 101 0 1 1 1 Badge 75 Plate,Heal+9,Armor 1406,Haste ,Other Natural Life Leggings 38 45 17 88 7 1 1 1 Badge 75 Mail,MP5+2,Armor 787,Haste ,Other Neck Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks A dal s Recovery Necklace 0 0 0 51 0 0 0 0 0 5712 Embrace of the Dawn 19 27 0 0 7 0 0 0 0 8121.649017 Medallion of the Lightbearer 28 18 0 0 6 0 0 0 0 9133.26473 Living Ruby Pendant 15 24 0 35 6 0 0 0 0 10643.03952 Craft Gezzarak s Fang 15 0 0 57 4 0 0 0 0 11793.03604 Necklace of Resplendent Hope 0 0 0 53 9 0 0 0 0 11849.01565 OHB H Epoch Archaic Charm of Presence 23 0 0 75 0 0 0 0 0 12664.2446 Teeth of Gruul 21 0 0 46 8 0 0 0 0 14301.45463 Gruul Gruul Emberspur Talisman 0 0 0 66 11 0 0 0 0 14619.01913 Karazhan Nightbane Nadina s Pendant of Purity 14 16 19 79 8 0 0 0 0 19947.48902 BT Shield Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Demonic Bulwark 0 0 0 57 0 0 0 0 0 6384 Stormshield of Renewal 16 12 0 57 0 0 0 0 0 9350.431026 Light-Bearer s Faith Shield 22 21 0 55 0 0 0 0 0 10238.84266 Dragonheart Flameshield 21 19 0 23 7 0 0 0 0 11068.4529 Bastion of Light 28 28 0 62 0 0 0 1 0 12135.2543 Triptych Shield of the Ancients 21 24 0 42 8 0 0 0 0 13853.45463 Karazhan Chess Felstone Bulwark 21 28 27 64 0 0 0 0 0 15676.80362 Aegis of the Vindicator 21 0 0 53 11 0 0 0 0 17056.45985 Magtheridon Magtheridon Enamelled Disc of Mojo 17 24 0 55 7 0 1 0 ZA Jan alai ,MP5+1,Armor 5400,Haste ,Other Shoulder Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Hatefury Mantle 18 15 24 55 0 1 1 0 0 17977.39441 Pauldrons of the Solace-Giver 28 0 0 57 10 0 0 0 0 18145.27169 Pauldrons of the Justice-Seeker 26 23 22 57 7 0 0 0 0 19564.12865 Justicar Pauldrons 24 31 0 68 5 1 1 0 0 19728.26995 Pauldrons of the Argent Sentinel 34 0 32 75 0 0 0 0 0 20173.72566 SSC Tidewaler Crystalforge Pauldrons 26 34 16 77 0 0 2 0 0 20290.70275 Eye Void Reaver Coral-Barbed Shoulderpads 33 22 0 73 6 2 0 0 0 22880.28138 SSC Leotheras mail Glimmering Steel Mantle 27 26 29 84 0 1 1 0 0 23748.7087 Hyjal The Wavemender s Mantle 26 37 0 84 15 0 0 0 0 24083.4765 BT Lightbringer Pauldrons 29 34 18 86 8 1 1 0 0 27719.19346 Hyjal Spaulders of the Advocate 28 21 21 64 11 0 0 0 ZA Halazzi Plate,,Armor 1206,Haste ,Other Hex Lord s Voodoo Pauldrons 30 17 0 66 9 0 0 0 ZA Hex Load Malacrass Mail,,Armor 700,Haste 30,Other Gnarled Ironwood Pauldrons 23 21 0 73 10 1 0 1 Badge 60 Leather,Heal+7,Armor 303,Haste ,Other Waist Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Girdle of Zaetar 23 22 0 73 0 2 0 0 0 17084.25156 Veteran s Kodohide Belt 27 39 0 68 8 0 0 0 0 17877.86627 Girdle of Truth 29 28 0 66 8 0 0 0 0 18024.67015 Belt of Gale Force 28 27 0 59 10 0 0 0 0 18369.27169 Karazhan Moroes Mail Anetheron s Noose 23 22 24 55 0 1 1 0 0 18904.40411 Hyjal cloth Girdle of the Righteous Path 33 27 27 77 0 0 0 0 0 19357.62689 Eye Astromancer Netherstrike Belt 17 10 16 30 9 1 1 0 0 19537.49319 Craft Mail+BoP Primal Mooncloth Belt 12 0 0 81 8 1 1 0 0 20930.4519 craft cloth Girdle of Hope 27 38 21 84 0 0 2 0 0 22114.80152 Hyjal Girdle of Fallen Stars 18 26 0 73 10 0 2 0 0 22194.47477 Eye Trash Mail Cord of Braided Troll Hair 34 17 0 73 6 1 0 1 ZA Timed event Cloth,MP5+1,Armor 121,Haste ,Other Wrist Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Blessed Bracers 14 12 18 57 0 0 0 0 0 12056.53575 Bracers of Martyrdom 20 15 0 64 0 1 0 0 0 13198.04226 Rejuvenating Bracers 20 16 0 64 0 1 0 0 0 13198.04226 Virtue Bearer s Vambraces 16 0 15 35 6 0 0 0 0 13392.53196 BF Broggok Whirlwind Bracers 20 19 0 46 7 0 0 0 0 13459.05096 Karazhan Attumen Mail Blackfathom Warbands 23 21 0 62 0 1 0 0 0 13530.24808 SSC Hydross Mail Netherstrike Bracers 13 13 17 20 6 0 1 0 0 13553.81611 craft mail Wraps of Purification 25 24 0 53 7 0 0 0 0 15170.06065 SSC Hydross cloth Blessed Adamantite Bracers 22 22 21 62 0 0 1 0 0 16668.18059 Hyjal Howling Wind Bracers 21 29 0 62 8 1 0 0 0 18415.45811 Hyjal Gleaming Earthen Bracers 20 18 0 55 10 0 0 0 Badge 35 Mail,,Armor 394,Haste ,Other Man kin do s Belt 26 21 0 64 8 0 0 0 Badge 60 Mail,,Armor 506,Haste 30,Other Vambraces of the Naaru 12 25 0 55 7 0 1 0 Badge 35 Plate,MP5+1,Armor 703,Haste ,Other Trinket Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Tome of Diabolic Remedy 0 0 0 0 18 0 0 0 ZA Hex Load Malacrass ,,Armor ,Haste ,Other Heal+396(CD 2min) Battlemaster s Perseverance 0 0 0 88 0 0 0 0 Badge 75 ,,Armor ,Haste ,Other Health+1750/15sec Weapon Name Int Sta Crit Heal MP5 B Y R M Pt Location Boss Remarks Dark Blessing 19 0 0 431 0 0 0 0 ZA Zul jin Mace,,Armor ,Haste 30,Other
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htmlでフレームを分割するには? 上下に分割する場合 ファイル名 top.html HTML HEAD TITLE /TITLE /HEAD FRAMESET ROWS="30%,*" FRAME SRC="ue.html" FRAME SRC="sita.html" /FRAMESET /HTML 左右に分割する場合 ファイル名 top.html HTML HEAD TITLE /TITLE /HEAD FRAMESET COLS="30%,70%" FRAME SRC="hidari.html" FRAME SRC="migi.html" /FRAMESET /HTML リンク先をトップレベルのページにしたい場合 上の例でue.html内に a href="top.html" top /a と記述すると分割されたページ中にさらにtop.htmlが表示されてしまいます。 a href="top.html" target="_top" top /a target="_top"とすることによってフレームを解除することができます。
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■http //unity3d.com/unity/download/download-windows Unity 4.0.0f7 UnitySetup-4.0.0.exe 645 MB (677,037,872 バイト) 要2.3GB 、、、ファイルがでかいなぁ ■「Activate the free version of Unity」 、、、↑セットアップの途中で選ぶ。 ■「ブロック崩し」のチュートリアル http //japan.unity3d.com/developer/document/tutorial/my-first-unity/01.html ■Unity Script Reference http //docs.unity3d.com/Documentation/ScriptReference/ ・Runtime Classes http //docs.unity3d.com/Documentation/ScriptReference/20_class_hierarchy.html ■DontGoThroughThings http //wiki.unity3d.com/index.php?title=DontGoThroughThings
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Control Panel Reference SynthEyes has the following control panels · Summary Panel · Rotoscope Control Panel · Feature Control Panel · Tracking Control Panel. · Lens Control Panel. · Solver Control Panel. · Coordinate System Control Panel. · 3-D Control Panel. · Lighting Control Panel. · Flex/Curve Control Panel. Select via the control panel selection portion of the main toolbar. The Graph Editor icon appears in the toolbar area to indicate a nominal workflow, but it launches a floating window. Additional panels are described below · Add Many Trackers Dialog · Advanced Features · Clean Up Trackers · Coalesce Nearby Trackers · Curve tracking control · Finalize Trackers · Fine-Tuning Panel · Green-screen control · Hard and Soft Lock Controls · Hold Tracker Preparation Tool · Image Preparation · Spinal Editing Control The shot-setup dialog is described in the sectionOpening the Shot. Spinners SynthEyes uses spinners, the stacked triangles on the right of the following graphic ( ), to permit easy adjustment of numeric fields on the control panels. The spinner control provides the following features · Click either triangle to increase or decrease the value in steps, · Drag within the control to smoothly increase and decrease the value, · Turns red on key frames, · Right-click to remove a key, or if none, to reset to a predefined value, · Shift-drag or -click to change the value much more rapidly, · Control-drag or -click to change the value slowly for fine-tuning. Tool Bar New, Open, Save, Undo, Redo. Buttons. Standard Windows (only). Use the Undo/Redo menu items instead to see what function will be undone or redone. (Control Panel buttons). Changes the active control panel. Forward/Backward (/). Button. Changes the current playback and tracking direction. Reset Time. Button. Resets the timebar so that the entire shot is visible. Fill. Button. The camera viewport is reset so that the entire image becomes visible. Shift-fill sets the zoom to 1 1 horizontally. Viewport Configuration Select. List box. Selects the viewport configuration. Use the viewport manager on the Window menu to modify or add configurations. Camera01. Active camera/object. Click to cycle through the cameras and objects. Play Bar Rewind Button. Rewind back to the beginning of the shot. Back Key Button. Go backwards to the previous key of the selected tracker or object. Frame Number. Numeric Field. Sequential frame number, starting at zero or at 1 if selected on thepreferences. Forward Key Button. Go forward to the next key of the selected tracker or object. To End Button. Go to the last frame of the shot. Frame Backwards. Button. Go backwards one frame. Auto-repeats. Play/Stop/. Button. Begin playing the shot, forwards or backwards, at the rate specified on the View menu. Frame Forward. Button. Go forwards one frame. Auto-repeats. Summary Panel Auto.(the big green one)Run the entire match-move process create features(blips), generate trackers, and solve. If no shot has been set up yet, you will be prompted for that first, so this is truly a one-stop button. See alsoSubmit for Batch. Motion Profile.Select one of several profiles reflecting the kinds of motion the image makes. UseCrash Panfor when the camera spins quickly, for example, to be able to keep up. Or useGentle Motionfor faster processing when the camera/image moves only slightly each frame. Green Screen.Brings up thegreen-screencontrol dialog. Zoom Lens.Check this box if the camera zooms. On Tripod.Check this box if the camera was on a tripod. Hold.Animated Button. Use to create hold regions to handle shots with amix of normal and tripod-modesections. Fine-tune.Performs an extra stage of re-tracking between the initial feature tracking and the solve. Thisfine-tuning passcan improve the sub-pixel stability of the trackers on some shots. Settings.Launches the settings panel for fine-tuning. Run Auto-tracker.Runs the automatic tracking stage, then stops. Solve.Runs the solver. Not solved.This field will show the overall scene error, in horizontal pixels, after solving. Coords(共同作用).Initiates a mode where 3 trackers can be clicked to define a coordinate system. After the third, you will have the opportunity to re-solve the scene to apply the new settings. Same as *3 on the Coordinate System panel. 3つのトラッカーが座標系を定めるためにクリックすることができるモードを始めます。 第3の後、新しいセッティングを適用するためにシーンを再解析することがあると思います。 座標系パネルの*3と同じです。 Master Solution Reset ().Clear any existing solution points and object paths. Rotoscope Control Panel The roto panel controls the assignment of a shot s blips to cameras or objects. The roto mask can also be written as an alpha channel or RGB image using the image preprocessor. Spline/Object List. An ordered list of splines and the camera or object they are assigned to. The default Spline1 is a rectangle containing the entire image. A feature is automatically assigned to the camera/object of thelastspline in the list that contains the feature. Double-click a spline to rename it as desired. Camera/Object Selector. Drop-down list. Use to set the camera/object of the spline selected in the Spline/Object List. You can also selectGarbageto set the spline as a garbage matte. Show this spline. Checkbox. Turn on and off to show or hide the selected spline. Also see the View/Only Selected Splines menu item. Key all CPs if any. Checkbox. When on, moving any control point will place a key on all control points for that frame. This can help make keyframing more predictable for some splines. Enable. Button. Animatable spline enable. Create Circle. Lets you drag out circular splines. Create Box. Lets you drag out rectangular splines. Magic Wand. Lets you click out arbitrarily-shaped splines with many control points. Delete. Deletes the currently-selected spline. Move Up. Push button. Moves the selected spline up in the Spline/Object List, making it lower priority. Move Down. Push button. Moves the selected spline down in the Spline/Object List, making it higher priority. Shot Alpha Levels. Integer spinner. Sets the number of levels in the alpha channel for the shot. For example, select 2 for an alpha channel containing only 0 or 1(255), which you can then assign to a camera or moving object. Object Alpha Level. Spinner. Sets the alpha level assigned to thecurrentcamera or object. For example, with 2 alpha levels, you might assign level 0 to the camera, and 1 to a moving object. The alpha channel is used to assign a feature only if it is not contained in any of the splines. Import Tracker to CP. Button. When activated, select a tracker then click on a spline control point. The tracker s path will be imported as keys onto the control point. Feature Control Panel Motion Profile.Select one of several profiles reflecting the kinds of motion the image makes. UseCrash Panfor when the camera spins quickly, for example, to be able to keep up. Or useGentle Motionfor faster processing when the camera/image moves only slightly each frame. Clear all blips.Clears the blips from all frames. Use to save disk space after blips have been peeled to trackers. Blips this frame. Push button. Calculates features (blips) for this frame. Blips playback range. Push button. Calculates features for the playback range of frames. Blips all frames. Push button. Calculates features for the entire shot. Displays the frame number while calculating. Once started, can’t be interrupted! Delete. Button. Clears the skip frame channel from this frame to the end of the shot, or the entire shot if Shift is down when clicked. Skip Frame. Checkbox. When set, this frame will be ignored during automatic tracking and solving. Use (sparingly) for occasional bad frames during explosions or actors blocking the entire view. Camera paths are spline interpolated on skipped frames. Advanced. Push button. Brings up a panel with additional control parameters. Link frames. Push button. Blips from each frame in the shot are linked to those on the prior frame (depending on tracking direction). Useful after changes in splines or alpha channels. Peel. Mode button. When on, clicking on a blip adds a matching tracker, which will be utilized by the solving process. Use on needed features that were not selected by the automatic tracking system. Peel All. Push button. Causes all features to be examined and possibly converted to trackers. To Golden. Push button. Marks the currently-selected trackers as “golden,” so that they won’t be deleted by the Delete Leaden button. Delete Leaden. Push button. Deletes all trackers, except those marked as “golden.” All manually-added trackers are automatically golden, plus any automatically-added ones you previously converted to golden. This button lets you strip out automatically-added trackers. Tracking Control Panel The tracker panel has two variations with different sizes for the tracker view area, and slightly different button locations. The wider version gives a better view of the interior of the panel, especially on high-resolution displays. The smaller version is a more compact layout that reduces mouse motion, and because of the reduced size, is better for use on laptops. Select the desired version using theWider tracker-view panelpreference. Tracker Interior View. Shows its interior---the inner box of the tracker.Left Mouse Drag the tracker location.Middle Scroll Advance the current frame, tracking as you go.Right Mouse Add or remove a position key at the current frame. Or, cancel a drag in progress. Create. Mode Button. When turned on, depressing the left mouse button in the camera view creates new trackers. When off, the left mouse button selects and moves trackers. Delete. Button (also Delete key). Deletes the selected tracker. Finish. Button. Brings up the finalize dialog box, allowing final filtering and gap filtering as a tracker is locked down. Lock. Button. Non-animated enable, turn on when tracker is complete; will then be locked. Tracker Type.,,,. Button. Toggles the tracker type among normal match-mode, dark spot, bright spot, or symmetric spot. Direction. Button. Configures the tracker for backwards tracking it will only track when playing or stepping backwards. Enable. Button. Animated control turns tracker on or off. Turn off when tracker gets blocked by some thing, turn back on when it becomes visible again. Contrast. Number-less spinner. Enhances contrast in the Tracker Interior View window. Bright. Number-less spinner. Turns up the Tracker Interior View brightness. Color. Rectangular swatch. Sets the display color of the tracker for the camera, perspective, and 3-D views. Now. Button. Adds a tracker position key at the present location and frame. Right-click to remove a position key. Shift-right-click to truncate, removing all following keys. Key. Spinner tells SynthEyes to automatically add a key after this many frames, to keep the tracker on track. Key Smooth. Spinner. Tracker s path will be smoothed for this many frames before each key, so there is no glitch due to re-setting a key. Name. Edit field. Adjust the tracker s name to describe what it s tracking. Pos. H and V spinners. Tracker s horizontal and vertical position, from –1 to +1. You can delete a key (border is red) by right-clicking. Shift-right-clicking will truncate the tracker after this frame. Size. Size and aspect spinners. Size and aspect ratio (horizontal divided by vertical size) of the interior portion of the tracker. Search. H and V spinners. Horizontal and vertical size of the region (excluding the actual interior) that SynthEyes will search for the tracker around its position in the preceding frame. Preceding implies lower-numbered for forward tracking, higher-numbered for backward tracking. Weight. Spinner. Defaults to 1.0. Multiplier that helps determine the weight given to the 2-D data for each frame from this tracker. Higher values cause a closer match, lower values allow a sloppier match.WARNING This control is for experts and should be used judiciously and infrequently. It is easy to use it to mathematically destabilize the solving process, so that you will not get a valid solution at all. Keep near 1. Also see ZWTs below. Exact. For use after a scene has already been solved set the tracker s 2-D position to the exact re-projected location of the tracker s 3-D position. A quick fix for spurious or missing data points, do not overuse. See the section onfiltering and filling gaps. Note applied to a zero-weighted-tracker, error will not become zero because the ZWT will re-calculate using the new 2-D position, yielding a different 3-D and then 2-D position. F n.nnnhpix.(display field, right of Exact button) Shows the distance, in horizontal pixels, between the 2-D tracker location and the re-projected 3-D tracker location. Valid only if the tracker has been solved. ZWT. When on, the tracker s weight is internally set to zero—it is a zero-weighted-tracker (ZWT), which does not affect the camera or object s path at all. As a consequence, its 3-D position can be continually calculated as you update the 2-D track or change the camera or object path, or field of view. The Weight spinner of a ZWT will be disabled, because the weight is internally forced to zero and special processing engaged. The grayed-out displayed value will be the original weight, which will be restored if ZWT mode is turned off. T n.nnnhpix.(display field, right of ZWT button) Shows the total error, in horizontal pixels, for the solved tracker. This is the same error as from the Coordinate System panel. It updates dynamically during tracking of a zero-weighted tracker. Lens Control Panel Field of View. Spinner. Field of view, in degrees, on this frame. Focal Length. Spinner. Focal length, computed using the current Back Plate Width on Scene Settings. Provided for illustration only. Add/Remove Key., Button. Add or remove a key to the field of view (focal length) track at this frame. Known. Radio Button. Field of view is already known (typically from an earlier run) and is taken from the field of view seed track. May be fixed or zooming. You will be asked if you want to copy the solved FOV track to the seed FOV track—do that if you want to lock down the solved FOV. Fixed, Unknown. Radio Button. Field of view is unknown, but did not zoom during the shot. Fixed, with Estimate. Radio Button. Camera did not zoom, and a reasonable estimate of the field of view is available and has been set into the beginning of the lens seed track. This mode can make solving slightly faster and more robust.Important verify that you know, and have entered, the correct plate size before using any on-setfocal lengthvalues. A correct on-set focal length with an incorrect plate size makes the focal length useless, and this setting harmful. Zooming, Unknown. Radio Button. Field of view zoomed during shot. Lens Distortion. Spinner. Show/change the lens distortion coefficient. Calculate Distortion. Checkbox. When checked, SynthEyes will calculate the lens distortion coefficient. You should have plenty of well-distributed trackers in your shot. Add Line. Checkbox. Adds an alignment line to the image that you can line up with a straight line in the image, adjust the lens distortion to match, and/or use it for tripod or lock-off scene alignment. Kill Line. Checkbox. Removes the selected alignment line (the delete key also does this). Control-click to delete all the alignment lines at once. Axis Type. Drop-down list. Not oriented, if the line is only there for lens distortion determination, parallel to one of the three axes, along one of the three (XYZ) axes, or along one of the three axes, with the length specified by the spinner. Configures the line for alignment. - . Button. Swaps an alignment line end for end. The direction of a line is significant and displayed only for on-axis lines. Length. Spinner. Sets the length of the line to control overall scene sizing during alignment. Only a single line, which must be on-axis, can have a length. Atnnnf.Button. Shows(not set)if no alignment lines have been configured. This button shows the (single) frame on which alignment lines have been defined and alignment will take place; clicking the button takes you to this frame. Set each time you change an alignment line, or right-click the button to set it to the current frame. Align!Button. Aligns the scene to match the alignment lines defined—on the frame given by theAt…button. Other frames are adjusted correspondingly. To sequence through all the possible solutions,control-click this button. Solver Control Panel Go!Button. Starts the solving process, after tracking is complete. Master Reset. Button. Resets all cameras/objects and the trackers on them, though all Disabled camera/objects are left untouched. Control-click to clear the seed path, and optionally the seed FOV (after confirmation). Error. Number display. Root-mean-square error, in horizontal pixels, of all trackers associated with this object or tracker. Seeding Method.Upper drop-down list controlling the way the solver begins its solving process, chosen from the following methods Auto. List Item. Selects the automatic seeding(initial estimation) process, for a camera that physically moves during the shot. Refine. List item. Resumes a previous solving cycle, generally after changes in trackers or coordinate systems. Tripod. List Item. Use when the camera pans, tilts, and zooms, but does not move. Refine Tripod. List item. Resumes a previous solving cycle, but indicates that the camera was mounted on a tripod. Indirect. List Item. Use for camera/objects which will be seeded from links to other camera/objects, for example, a DV shot indirectly seeded from digital camera stills. Individual. List Item. Use for motion capture. The object s trackers are solved individually to determine their path, using the same feature on other “Individual” objects; the corresponding trackers are linked in one direction. Points. List Item. Seed from seed points, set up from the 3-D trackers panel. Use with on-set measurement data, or afterSet Allon the Coordinate Panel. You should still configure coordinate system constraints with this mode some hard locks and/or distance constraints. Path. List Item. Uses the camera/object s seed path as a seed, for example, from a previous solution or a motion-controlled camera. Disabled. List Item. This camera/object is disabled and will not be solved for. Directional Hint. Second drop-down list. Gives a hint to speed the initial estimation process, or to help select the correct solution, or to specify camera timing for “Individual” objects. Chosen from the following for Automatic objects Automatic. List Item. In automatic seeding mode, SynthEyes can be given a hint as to the general direction of motion of the camera to save time. With the automatic button checked, it doesn’t need such a hint. Left. List Item. The camera moved generally to its left. Right. List Item. The camera moved generally to its right. Up. List Item. The camera moved generally upwards. Down. List Item. The camera moved generally downwards. Push In. List Item. The camera moved forward (different than zooming in!). Pull Back. List Item. The camera moved backwards (different than zooming out!). Camera Timing Setting. The following items are displayed when “Individual” is selected as the object solving mode. They actually apply to the entire shot, not just the particular object. Sync Locked. List Item. The shot is either the main timing reference, or is locked to it (ie, gen-locked video camera). Crystal Sync. List Item. The camera has a crystal-controlled frame rate (ie a video camera at exactly 29.97 Hz), but it may be up to a frame out of synchronization because it is not actually locked. Loosely Synced. List item. The camera s frame rate may vary somewhat from nominal, and will be determined relative the reference. Notably, a mechanical film camera. Slow but sure. Checkbox. When checked, SynthEyes looks especially hard (and longer) for the best initial solution. Constrain. Checkbox for experts. When on, constraints set up using the coordinate system panel are applied rigorously, modifying the tracker positions. When off, constraints are used to position, size, and orient the solution, without deforming it. Seealignment vs constraints. Hold.Animated Button. Use to create hold regions to handle shots with amix of normal and tripod-modesections. Begin. Spinner and checkbox. Numeric display shows an initial frame used by SynthEyes during automatic estimation. With the checkbox checked, you can override the begin frame solution. Either manually or automatically, the camera should have panned or tilted only about 30 degrees. If the camera does something wild between the automatically-selected frames, or if their data is particularly unreliable for some reason, you can manually select the frames instead. The selected frame will be selected as you adjust this, and the number of frames in common shown on the status line. End. Spinner and checkbox. Numeric display shows a final frame used by SynthEyes during automatic estimation. With the checkbox checked, you can override the end frame solution. World size. Spinner. Rough estimate of the size of the scene, including the trackers and motion of the camera. Transition Frms. Spinner. When trackers first become usable or are about to become unusable, SynthEyes gradually reduces their impact on the solution, to maintain an undetectable transition. The value specifies how many frames to spread the transition over. Filter Frms. Spinner. Controls post-solving path filtering. If this control is set to 3, say, then each frame s camera position is a (weighted) average of its position within 3 frames earlier and 3 frames later in the sequence. A larger number creates a smoother path, butincreaseserrors. Overall Weight. Spinner. Defaults to 1.0. Multiplier that helps determine the weight given to the data for each frame from this object s trackers. Lower values allow a sloppier match, higher values cause a closer match, for example, on a high-resolution calibration sequence consisting of only a few frames.WARNING This control is for experts and should be used judiciously and infrequently. It is easy to use it to mathematically destabilize the solving process, so that you will not get a valid solution at all. Keep near 1. More. Button. Brings up or takes down the Hard and Soft Lock Controls dialog. Axis Locks. 7 Buttons. When enabled, the corresponding axis of the current camera or object is constrained to match the corresponding value from the seed path. These constraints are enforced either loosely after solving, with Constrain off, or tightly during solving, with Constrain on. See the section onConstraining Camera or Object Position. Animated. Right-click to remove a key on the current frame. L/R. Left/right axis (ie X) F/B. Front/back axis (Y or Z) U/D. Up/down axis (Z in Z-up or Y in Y-up) FOV. Camera field of view (available/relevant only for Zoom cameras) Pan. Pan angle around ground plane Tilt. Tilt angle up or down from ground plane Roll. Roll angle from vertical Never convert to Far.Normally, SynthEyes monitors trackers during 3-D solves, and automatically converts trackers to Far if they are found to be too far away. This strategy backfires if the shot has very little perspective to start with, as most trackers can be converted to far. Use this checkbox if you wish to try obtaining a 3-D solve for your nearly-a-tripod shot. Coordinate System Control Panel Tracker Name. Edit. Shows the name of selected tracker, or change it to describe what it is tracking. Camera/Object. Drop-down list. Shows what object or camera the tracker is associated with; change it to move the tracker to a different object or camera on the same shot (or, you can clone it there for special situations). Entries beginning with asterisk(*) are on a different shot with the same aspect and length; trackers may be moved there, though this may adversely affect constraints, lights, etc. *3. Button. Starts and controls three-point coordinate setup mode. Click it once to begin, then click on origin, on-axis, and on-plane trackers in the camera view, 3-D viewports, or perspective window. The button will sequence through Or, LR, FB, and Pl to indicate which tracker should be clicked next. Click this button to skip from LR (left/right) to FB (front/back), or to skip setting other trackers. After the third tracker, you will have the opportunity to re-solve the scene to apply the new settings. Seed Lock Group X, Y, Z.Buttons. Multi-choice buttons flip between X, X+, X-; Y, Y+, Y-; and Z, Z+,Z- respectively. These buttons control which possible coordinate-system solution is selected when there are several possibilities. Only significant when the tracker is locked on one or two axes. X, Y, Z. Spinners. An initial position used as a guess at the start of solving (if seed checkbox on), and/or a position to which the tracker is locked, depending on the Lock Type list. Seed. Mode button. When on, the X/Y/Z location will be used to help estimate camera/object position at the start of solving, if Points seeding mode is selected. Peg. Mode button. If on, and the Solver panel s Constrain checkbox is on, the tracker will be pegged exactly, as selected by the Lock Type. Otherwise, the solver may modify the constraints to minimize overall error. See documentation for details and limitations. Far. Mode button. Turn on if the tracker is far from the camera. Example If the camera moved 10 feet during the shot, turn on for any point 10,000 feet or more away. Far points are on the horizon, and their distance can not be estimated. This button states yourwish, SynthEyes may solve a tracker as far anyway, if it is determined to have too little perspective. Lock Type. Drop-down list. Has no effect if Unlocked. The other settings tell SynthEyes to force one or more tracker position coordinates to 0 or the corresponding seed axis value. Use to lock the tracker to the origin, the floor, a wall, a known measured position, etc. See the section onLock Mode Details. If you select several trackers, some with targets, some without, this list will be empty—right-click the Target Point button to clear it. Target Point. Button. Use to set up links between trackers. Select one tracker, click the Target Point button to select the target tracker by name. Or, ALT-click (Mac Command-Left-Click) the target tracker in the camera view or 3-D viewport. If the trackers are on the same camera/object, the Distance spinner activates to control the desired distance between the trackers. You can also lock one or more of their coordinates to be identical, forcing them parallel to the same axis or plane. If the trackers are on different camera/objects, you have created a link the two trackers will be forced to the same location during solving. If two trackers track the same feature, but one tracker is on a DV shot, the other on digital camera stills, use the link to make them have the same location. Right-click to remove an existing target tracker. Dist. Spinner. Sets the desired distance between two trackers on the same object. Solved. X, Y, Z numbers. After solving, the final tracker location. Error. Number. After solving, the root-mean-square error between this tracker s predicted and actual positions. If the error exceeds 1 pixel, look for tracking problems using the Tracker Graph window. [FAR]. This will show up after the error value, if the tracker has been solved as far. Set Seed. Button. After solving, sets the computed location up as the seed location for later solver passes using Points mode. All. Button. Sets up all solved trackers as seeds for subsequent passes. Exportable. Checkbox. Uncheck this box to tell savvy export scripts not to export this tracker. For example, exporting to a compositor, you may want only a half dozen of a hundred or two automatically-generated trackers to be exported and create a new layer in the compositor. Non-exportable points are shown in a different color, somewhat closer to that of the background. 3-D Control Panel Creation Mesh Type. Drop-down. Selects the type of object created by the Create Tool. Create Tool. Mode button. Clicking in a 3-D viewport creates the mesh object listed on the creation mesh type list, such as a pyramid or Earthling. Most mesh objects require two drag sequences to set the position, size, and scale. Note that mesh objects are different than objects created with the Shot Menu s Add Moving Object button. Moving objects can have trackers associated with them, but are themselves null objects. Mesh objects have a mesh, but no trackers. Often you will create a moving object and its trackers, then add a mesh object(s) to it after solving to check the track. Object name. Editable drop-down. The name of the object selected in the 3-D or camera viewports. Changeable. Delete. Button. Deletes the selected object. Lock Selection. Mode button. Locks the selection in the 3-D viewport to prevent inadvertent reselection when moving objects. World/Object. Mode button. Switches between the usual world coordinate system, and the object coordinate system where everything else is displayed relative to the current object or camera, as selected by the shot menu. Lets you add a mesh aligned to an object easily. Move Tool. Mode button. Dragging an object in the 3-D viewport moves it. Rotate Tool. Mode button. Dragging an object in the 3-D viewport rotates it about the axis coming up out of the screen. Scale Tool. Mode button. Dragging an object in the 3-D viewport scales it uniformly. Use the spinners to change each axis individually. Make/Remove Key., Button. Adds or removes a key at the current frame for the currently-selected object. Show/Hide. Button. Show or hide the selected mesh object. Object color. Color Swatch. Object color, click to change. X/Y/Z Values. Spinners. Display X, Y, or Z position, rotation or scale values, depending on the currently-selected tool. Size. Spinner. This is an overall size spinner, use it when the Scale Tool is selected to change all three axis scales in lockstep. Whole. Button. When moving a solved object, normally it moves only for the current frame, allowing you to tweak particular frames. If you turn on Whole, moving the object moves the entire path, so you can adjust your coordinate system without using locks. If you do this, you should set up some locks subsequently and switch to Point or Path seeding, or you will have to readjust the path again if you re-solve.Hint Whole mode has some rules to decide whether or not to affect meshes. To force it to include all meshes in the action, turn onWhole affects mesheson the 3-D viewport and perspective window s right-click menu. Blast. Button. Writes the entire solved history onto the object s seed path, so it can be used for path seeding mode. Reset. Button. Clears the object s solved path, exposing the seed path. Cast Shadows. (Mesh) Object should cast a shadow in the perspective window. Catch Shadows. (Mesh) Object should catch shadows in the perspective window. Back Faces. Draw the both sides of faces, not only the front. Invert Normals. Make the mesh normals point the other way from their imported values. Lighting Control Panel New Light. Button. Click to create a new light in the scene. Delete Light. Button. Delete the light in the selected-light drop-down list. Selected Light. Drop-down list. Shows the select light, and lets you change its name, or select a different one. Far-away light. When checked, light is a distant, directional, light. When off, light is a nearby spotlight or omnidirectional(point) light. Compute over frames This, All, Lock. In the (normal) This mode, the light s position is computed for each frame independently. In the All or Lock mode, the light s position is averaged over all the frames in the sequence. In the All mode, this calculation is performed repeatedly for “live updates.” In the Lock mode, the calculation occurs only when clicking the Lock button. New Ray. Button. Creates a new ray on the selected light. Delete Ray. Button. Delete the selected ray. Previous Ray ( ). Button. Switch to the previous lower-numbered ray on the selected light. Ray Number. Text field. Shows something like 1/3 to indicate ray 1 of 3 for this light. Next Ray ( ). Button. Switch to the next higher ray on the selected light. Selected Ray Source. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. Target. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. If the source and target trackers are the same, it is a reflected-highlight tracking setup, and the Target button will show “(highlight).” For highlight tracking to be functional, there must be a mesh object for the tracker to reflect from. Distance. Spinner. When only a single ray to a nearby light is available, use this spinner to adjust the distance to the light. Leave at zero the rest of the time. Flex/Curve Control Panel Theflex/curvecontrol panel handles both object types, which are used to determine the 3-D position/shape of a curve in 3-D, even if it has no discernable point features. If you select a curve, the parameters of its parent flex (if any) will be shown in the flex section of the dialog. New Flex. Creates and selects a new flex. Left-click successively in a 3-D view or the perspective view to lay down a series of control points. Right-click to end. Delete Flex. Deletes the selected flex (even if it was a curve that was initially clicked). Flex Name List. Lists all the flexes in the scene, allowing you to select a flex, or change its name. Moving Object List. If the flex is parented to a moving object, it is shown here. Normally, “(world)” will be listed. Show this 3-D flex. Controls whether the flex is seen in the viewports or not. Clear. Clears any existing 3-D solution for the flex, so that the flex s initial seed control points may be seen and changed. Solve. Solves for the 3-D position and shape of the flex. The control points disappear, and the solved shape becomes visible. All. Causes all the flexes to be solved simultaneously. Pixel error. Root-mean-square (~average) error in the solved flex, in horizontal pixels. Count. The number of points that will be solved for along the length of the flex. Stiffness. Controls the relative importance of keeping the flex stiff and straight versus reproducing each detail in the curves. Stretch. Relative importance of (not) being stretchy. Endiness. (yes, made this up) Relative importance of exactly meeting the end-point specification. New Curve. Begins creating a new curve—click on a series of points in the camera view. Delete. Deletes the curve. Curve NameList.Shows the currently-selected curves name among a list of all the curves attached to the current flex, or all the unconnected curves if this one is not connected. Parent Flex List.Shows the parent flex of this curve, among all of the flexes. Show.Controls whether or not the curve is shown in the viewport. Enable.Animated checkbox indicating whether the curve should be enabled or not on the current frame. For example, turn it off after the curve goes off-screen, or if the curve is occluded by something that prevents its correct position from being determined. Key all.When on, changing one control point will add a key on all of them. Rough.Select several trackers, turn this button on, then click a curve to use the trackers to roughly position the curve throughout the length of the shot. Truncate.Kills all the keys off the tracker from the current frame to the end of the shot. Tune.Snaps the curve exactly onto the edge underneath it, on the current frame. All.Brings up theCurve Tracking Controldialog, which allows this curve, or all the curves, to be tracked throughout an entire range of frames.
https://w.atwiki.jp/drag11/pages/14.html
はじめに読む! ISO イメージをダウンロードUbuntu, Kubuntu, Edubuntu Xubuntu, Ubuntu Studio, JeOS, Mythbuntu, MID, Netbook Remix gNewSense Fluxbuntu (Geubuntu→)OpenGEU Ecolinux Linux Mint Nexenta OS nUbuntu (Ubuntu Lite→)U-Lite ZaurusUbuntu(Zubuntu?) Ubuntu CE Freespire Cubuntu CrunchBang andLinux Qimo (Zebuntu→)ZevenOS wattOS Ubuntu Mini Remix Zorin OS EasyPeasy Joli OS 日本国内のダウンロードサイト有名所Ubuntu Japanese Team による紹介 その他IPA AIST NICT 英語版をインストールしたときメモインストール前に確認すること 日本ローカライズ版リポジトリを追加 英語版は BIOS 時計を UTC に設定するのでローカルに変更 言語関連パッケージをちゃんとインストールする 11.10 フォント問題 日本語版をインストールしたときメモホームディレクトリのフォルダ名を日本語から英語に変更する 環境整理自動ログイン設定 モニターとグラフィックカードの設定 ネットワーク設定の確認・変更 apt リポジトリ確認、最新版にアップデート VNC 設定x11vnc Samba(共有フォルダ)設定 (GNOME)パネルの整理 不要なサービス削除 KDE 以外の環境で KDE/Qt アプリを使う際に入れておいた方がいいパッケージ スワップ領域使用率設定 tmpfs 導入 一般ユーザのfreedesktop.org準拠アプリケーション向けキャッシュディレクトリをメモリ上に配置する フォント系 Xubuntu インストール直後の私的 apt-get の様子 ソースからコンパイル・deb ファイルを手動でインストールmfiler3 Wine日本語入力を可能にする 日本語で8文字しか入力できない問題 Wine 0.9.60のウィンドウ管理と装飾に関する新しいモードについて winebrowser について winetricks について XdgUtils はじめに読む! リリースノート ISO イメージをダウンロード Ubuntu, Kubuntu, Edubuntu Ubuntu:本家 (Ubuntu Desktop Edition:デスクトップPC向け) (Ubuntu Server Edition:サーバ向け) (Ubuntu Netbook Edition:ネットブック・ミニノート向け) Kubuntu:Ubuntu+KDE Edubuntu:教育機関用(教育・学術ツール多め) http //ftp.jaist.ac.jp/pub/Linux/ubuntu-releases/http //ftp.riken.go.jp/Linux/ubuntu-iso/http //www.ftp.ne.jp/Linux/packages/ubuntu/releases-cd/ Xubuntu, Ubuntu Studio, JeOS, Mythbuntu, MID, Netbook Remix Xubuntu:Ubuntu+Xfce Ubuntu Studio:(音楽・画像・ムービー等)マルチメディア作成者向け JeOS:仮想環境(VMware guest 等)向け Mythbuntu:MythTV 使用に特化 Lubuntu Ubuntu+LXDE https //wiki.ubuntu.com/Lubuntu ※Gobuntu:政府機関用。プロプライエタリなソフトを排除→オプション化 http //cdimage.ubuntu.com/ gNewSense フリーソフト指向 http //www.gnewsense.org/ Fluxbuntu Ubuntu+Fluxbox http //releases.fluxbuntu.org/ (Geubuntu→)OpenGEU Ubuntu+Enlightenment http //opengeu.intilinux.com/ Ecolinux 軽量化バージョン、Fluxbox 採用でさらに軽量化された Ecolinux-light、設定ツールを盛り込んだ Ecolinux-ez も http //ja.ecolinuxos.com/Entry/150 Linux Mint 最新で快適な機能を追及しデザイン再構築されたもの。Debian ベースも http //www.linuxmint.com/download.php Nexenta OS Ubuntu+Solaris kernel http //www.nexenta.org/projects/site/wiki/DownloadStable nUbuntu セキュリティ強化 http //nubuntu.org/downloads.php (Ubuntu Lite→)U-Lite レガシーデバイス対応、古いPC用 http //ulite.org/content/get-ulite ZaurusUbuntu(Zubuntu?) Zaurus 用!!! http //www.omegamoon.com/blog/index.php Ubuntu CE クリスチャン向け http //ubuntuce.com/ Freespire 元 Lindows。Ubuntu ベースに移行→消滅? http //www.freespire.org/ Cubuntu CUI アプリのみ http //www.andybev.com/index.php/Cubuntu CrunchBang OpenBox 使用。かなりの軽量化+素朴さ http //crunchbang.org/ http //crunchbanglinux.org/wiki/downloads/ andLinux Ubuntu+coLinux。Windows 上で動作 http //www.andlinux.org/ http //www.andlinux.org/downloads.php Qimo 子供向け。 http //www.qimo4kids.com/ http //www.qimo4kids.com/page/Download.aspx (Zebuntu→)ZevenOS BeOS/Zetaライク。(未確認:BeOS、Haiku OS アプリのネイティブ実行可能環境が目標?) http //www.zevenos.com/ wattOS 省電力機能に特化。 http //www.planetwatt.com/ Ubuntu Mini Remix LiveCD 最小化。 http //www.ubuntu-mini-remix.org/ Zorin OS 外観等をWindowsライクに。 http //zorin-os.webs.com/ EasyPeasy 元Ubuntu-eee。Asus Eee PC 向け。 http //www.geteasypeasy.com/ Joli OS クラウド指向で Chronium+Webアプリ中心。ブラウザ内で動作する「Jolicloud Desktop」も。 http //www.jolicloud.com/ 日本国内のダウンロードサイト有名所 Ubuntu Japanese Team による紹介 その他 IPA 未踏ソフトウェア創造事業、IPA フォント配布元として有名。 ミラーサーバなし。 AIST KNOPPIX 日本語化の大元。 ミラーサーバなし。 NICT NTP サーバが有名。 ミラーサーバはあるが Ubuntu なし。 英語版をインストールしたときメモ インストール前に確認すること 正しい解像度で表示されている(インストール直後に nVIDIA/AMD プロプライエタリドライバに切り替えるけど) LANが繋がっている 音が鳴る(サンプル音楽・動画を用意) 日本ローカライズ版リポジトリを追加 http //www.ubuntulinux.jp/products/JA-Localized wget -q https //www.ubuntulinux.jp/ubuntu-ja-archive-keyring.gpg -O- | sudo apt-key add - wget -q https //www.ubuntulinux.jp/ubuntu-jp-ppa-keyring.gpg -O- | sudo apt-key add - sudo wget https //www.ubuntulinux.jp/sources.list.d/oneiric.list -O /etc/apt/sources.list.d/ubuntu-ja.list sudo apt-get update sudo apt-get install ubuntu-defaults-ja 再起動後 システム>システム管理>日本語版セットアップへルパ 英語版は BIOS 時計を UTC に設定するのでローカルに変更 他OS(特に Windows)とデュアルブートする人は必須。 $ sudo vi /etc/default/rcS UTC=yes ← yes を no に変更 言語関連パッケージをちゃんとインストールする 新規インストール直後、もしくはシステム>言語サポートにて以下の画面が出ないこと、出たら「インストール」すること。 11.10 フォント問題 Ubuntu 11.10のフォント問題に関するプチまとめ 日本語版をインストールしたときメモ ホームディレクトリのフォルダ名を日本語から英語に変更する http //www.atmarkit.co.jp/flinux/rensai/linuxtips/a077changelang.html http //www.atmarkit.co.jp/flinux/rensai/linuxtips/a082changee2j.html http //55ubuntu.blogspot.com/2007/10/blog-post_29.html http //jody.sci.hokudai.ac.jp/~ike/blog/2007/10/gutsy.html LANG=C xdg-user-dirs-update --force (xdg-user-dirs-gtk-update はなくなったらしい) エラーが出る場合は、~/.config/user-dirs.dirs、~/.config/user-dirs.locale を作成して対応。 ~/.config/user-dirs.dirs XDG_DESKTOP_DIR="$HOME/Desktop" XDG_DOWNLOAD_DIR="$HOME/Downloads" XDG_TEMPLATES_DIR="$HOME/Templates" XDG_PUBLICSHARE_DIR="$HOME/Public" XDG_DOCUMENTS_DIR="$HOME/Documents" XDG_MUSIC_DIR="$HOME/Music" XDG_PICTURES_DIR="$HOME/Pictures" XDG_VIDEOS_DIR="$HOME/Videos" ~/.config/user-dirs.locale C 環境整理 自動ログイン設定 設定>ログイン画面の Security タブ Enable Automatic login 新規インストール時に設定項目が追加されている。 モニターとグラフィックカードの設定 ネットワーク設定の確認・変更 apt リポジトリ確認、最新版にアップデート Ubuntu Repository Mania VNC 設定 x11vnc Xubuntu(Xfce) には vino、krdb がないので x11vnc を使う。 http //tearoller.tea-nifty.com/tearoller/2006/09/vine_linuxau_vn_e633.html x11vnc -storepasswd でパスワード設定後 x11vnc -display 0 -forever -usepw Samba(共有フォルダ)設定 Xubuntu は「共有フォルダ」画面がないので・・・なんだ、あるじゃないか。 shares-admin もしくは system-config-samba をインストール (GNOME)パネルの整理 不要なサービス削除 sudo apt-get install sysv-rc-conf sudo sysv-rc-conf --list でサービス一覧を確認 # 今のところこんな感じ sudo sysv-rc-conf --level 2345 cups off sudo sysv-rc-conf --level 2345 bluetooth off sudo sysv-rc-conf --level 2345 speech-dispatcher off もしくはBootUp-Manager KDE 以外の環境で KDE/Qt アプリを使う際に入れておいた方がいいパッケージ kde-i18n-jaメニュー等を日本語化 スワップ領域使用率設定 sudo vi /etc/sysctl.conf vm.swappiness を追加。デフォは60(cat /proc/sys/vm/swappiness で確認) tmpfs 導入 tmpfs とは? sudo vi /etc/fstab # 以下を追加 tmpfs /tmp tmpfs defaults 0 0 tmpfs /var/tmp tmpfs defaults 0 0 一般ユーザのfreedesktop.org準拠アプリケーション向けキャッシュディレクトリをメモリ上に配置する 参考:http //d.hatena.ne.jp/kakurasan/20090902/p1 vi ~/.xprofile # キャッシュディレクトリの指定 # export XDG_CACHE_HOME=/dev/shm/.cache-$(whoami) # /tmp を tmpfs にした場合 /tmp でよくね? export XDG_CACHE_HOME=/tmp/.cache-$(whoami) # 他のユーザは読み書きできないようにする mkdir -p ${XDG_CACHE_HOME} chmod 700 ${XDG_CACHE_HOME} フォント系 Sans、Sans-serif、Monospace エイリアス変更システム標準フォントを変更したい私に参考 http //ploguser.blogspot.com/2007/08/flashde.html http //ploguser.blogspot.com/2008/03/sanssans-serifmonospace-ubuntu-804.html Ubuntu X Window 画面でビットマップフォント小さな文字にエイリアス+ヒンティング効かすのやめてービットマップ使ってー な私に参考 http //d.hatena.ne.jp/nixeneko/20081116/1226827570 http //unnnunnnet.blog47.fc2.com/blog-entry-271.html ↓ vi ~/.fonts.conf ?xml version="1.0"? !DOCTYPE fontconfig SYSTEM "fonts.dtd" fontconfig match target="pattern" test qual="any" name="family" string sans-serif /string /test edit name="family" mode="prepend" binding="strong" string (お好み:ゴシック系プロポーショナル) /string string VL PGothic /string string IPAMonaPGothic /string /edit /match match target="pattern" test qual="any" name="family" string serif /string /test edit name="family" mode="prepend" binding="strong" string (お好み:明朝系プロポーショナル) /string string IPAMonaPMincho /string string Sazanami Mincho /string /edit /match match target="pattern" test qual="any" name="family" string monospace /string /test edit name="family" mode="prepend" binding="strong" string (お好み:ゴシック系等幅) /string string VL Gothic /string string IPAMonaGothic /string /edit /match match target="font" test name="lang" compare="contains" string ja /string /test test name="pixelsize" compare="less_eq" double 16 /double /test edit name="embeddedbitmap" mode="assign" bool true /bool /edit edit name="antialias" mode="assign" bool false /bool /edit /match /fontconfig Xubuntu インストール直後の私的 apt-get の様子 sudo apt-get remove parole xfburn abiword* gnumeric* gmusicbrowser ubuntuone-client python-ubuntuone* pidgin* blueman sudo apt-get install ubuntu-restricted-extras xubuntu-restricted-extras samba system-config-samba gnome-system-monitor brasero totem lame gdebi jd preload kasumi synaptic libreoffice gimp-ufraw # from Ubuntu-Wine Launchpad sudo apt-get install wine1.3 # from Medibuntu sudo apt-get install non-free-codecs ソースからコンパイル・deb ファイルを手動でインストール mfiler3 http //ab25cq.sakura.ne.jp/ CUI の日本型2画面ファイラー Wine 日本語入力を可能にする http //fun.poosan.net/sawa/index.php?UID=1171815292 SCIM 使用時に設定。uim、iBus では不要? ~/.wine/user.reg に以下を追加。 [Software\\Wine\\X11 Driver] "InputStyle"="overthespot" それでも駄目なら "InputStyle"="root" 日本語で8文字しか入力できない問題 http //bbs.fedora.jp/read.php?FID=11&TID=6419 ソース修正。 →ver.1.1.5 で Fix されたっぽい。 Wine 0.9.60のウィンドウ管理と装飾に関する新しいモードについて http //d.hatena.ne.jp/kakurasan/20080420/p1 winebrowser について Wine 上で動くアプリケーションからホストOSにコマンドを渡すツール。xdg-open のラッパー。 これを使って wine で動かすランチャー、ファイルマネージャー等とホストOSが連携可能となる。 あふでの設定例 winetricks について http //d.hatena.ne.jp/kakurasan/20100219/p1 Wine 設定、主要 Windows コンポーネントのインストール用スクリプト。公式や wine PPA リポジトリで配布される。 XdgUtils http //portland.freedesktop.org/wiki/ fredesktop.org 謹製アプリ起動ツール集。複数のデスクトップ環境間でアプリ起動関連処理を統合できる。 GNOME、KDE、Xfce では同じ機能を持つ別名ツールがあったりなかったり。 xdg GNOME KDE Xfce WEBブラウザ xdg-open (パス,URL必須) gnome-open (パス,URL必須) kfmclient exec exo-open --launch WebBrowser (URL任意) メーラー xdg-email (メアド任意) gnome-open ? kmailservice exo-open --launch MailReader (メアド任意) スクリーンセイバー xdg-screensaver gnome-screensaver-command KScreensaverIface ターミナル exo-open --launch TerminalEmulator システム情報、タスクマネージャ gnome-system-monitor xfce4-taskmanager 関連付けされたファイルを起動 xdg-open (パス必須) exo-open
https://w.atwiki.jp/2929festival/
Killing Floor - 298鯖 鯖建ての告知はこちら 特徴 大体毎週土曜日の21時ころから建つ不定期鯖です。 hiyokomodをベースに独自の変更を加えています。 多様な敵、武器、パークが登場し、撃ちまくり系のゲーム性を目指しています。 鯖仕様 鯖名:[JP]298 難易度:HoE 収容人数:35前後 Wave構成:3Waves+Pat戦 レベル6固定 適用Mutの詳細はこちら クライアント落ち回避方法 限界を超えてメモリをたくさん使うため、マップによっては高確率でクライアントが落ちます。その場合、exeのLAAフラグをONにすれば解消されます。 64bitOSでメモリをたくさん積んでる場合のみ有効。↓のツールを使えばONにできます。http //www.techpowerup.com/forums/showthread.php?t=112556 意味がよく分からない方は、「4Gパッチ」で検索してみてください。 他にはテクスチャなどの設定を下げる、マップチェンジ毎にクライアントを再起動することで多少は改善されます。 KF_Freaks_Trip_Xmasなどのダウンロードが終わらない場合 クリスマス用のファイルは公式のものとユーザーが作成したものの数種類が存在しており、サーバーとクライアントでファイルの中身の不一致があった時、ダウンロードが終わらない事態が発生します。本サーバーは公式のファイルを使用しています。 現在はインストール時にデフォルトで公式ファイルが入りますのでゲームキャッシュの整合性の確認を行うことで解決できるかと思います。もしくは以下の2ファイルを消してみてください。 (例) C \Program Files (x86)\Steam\steamapps\common\killingfloor\Animations\ KF_Freaks_Trip_Xmas.ukx kf_freaks2_trip_xmas.ukx 他のファイルでも同様なケースがあれば、該当のファイルを消すか整合性の確認をしてみてください。(バニラ状態からサーバーに入れることは確認しています。ちょっと時間かかるけど) Perk選択方法 Main Menuから選択可能にしました。 もしくは5番スロットに装備されているPerk Pokerを振ることでPerk選択画面を表示させることができます。 途中でPerkを変更したい場合は、買い物タイム中に変更した後、自殺してください。(自殺しないと武器が反映されません) 事前に入れておくといいもの [small gun pack] http //forums.tripwireinteractive.com/showthread.php?t=73899 ※ASSETを入れておいてください。もう一つは入れなくてOKです。 [WDW Weapons Pack] http //www.gamefront.com/files/21172545/WDW+Weapons+Pack.rar [KF1945Weapon] http //www1.axfc.net/uploader/O/so/200402 [PyPepsimanV2] http //www1.axfc.net/uploader/O/so/200396 [hiyokomod v3.1]※2.2full→3.1patch→hiyokomodZombie5th更新版の順で http //www1.axfc.net/uploader/Ar/so/44815 ※2.2full http //www1.axfc.net/uploader/O/so/201172 ※3.1patch http //www1.axfc.net/uploader/He/so/338623 ※hiyokomodZombie5th更新版 [KF Doom III Beta4] ※Full download http //forums.tripwireinteractive.com/showthread.php?t=51253 [WTF v1.4]※1.3FULL→1.4PATCHの順で http //forums.tripwireinteractive.com/showthread.php?t=44522 [IJC Weapon Pack White V2.7] http //www.ijcdevelopment.com/projects/downloads/viewdownload/4/2.html [The Brute] http //www.mostimpressive.nl/TheBrute/ [The Shiver] http //www.mostimpressive.nl/TheShiver/ [The Fatale] http //www.mostimpressive.nl/TheFatale/
https://w.atwiki.jp/linux_bookmarks/pages/19.html
LinuxではiTunesはありませんが、代用ソフトウェアは色々あります。 iPod管理ソフト - Wikipedia 機能比較 Amarok http //amarok.kde.org/ Amarok - Wikipedia http //ja.wikipedia.org/wiki/Amarok Rhythmbox http //www.gnome.org/projects/rhythmbox/ Rhythmbox - Wikipedia http //ja.wikipedia.org/wiki/Rhythmbox 黒いiTunesと呼ばれる「 Songbird 」http //www.songbirdnest.com/ Songbird - Wikipedia http //ja.wikipedia.org/wiki/Songbird floola.com - Wiwi - Download - Linux http //www.floola.com/modules/wiwimod/index.php?page=download_linux Banshee http //www.banshee-project.org/Main_Page YamiPod - Google 検索 EphPod - iPod for Windows (and Linux) http //www.ephpod.com/ iPodにLinuxをインストール iPod Linux まとめサイト http //3851.web.fc2.com/ ありがとうiPod/研究室/裏技・ソフト改変 http //arigato-ipod.com/lab-hack.html iPod Linux http //www.ipodlinux.org/ iPod Linux - Google 検索 http //www.google.com/search?num=20 hl=ja q=iPod+Linux lr=lang_ja