約 6,306,443 件
https://w.atwiki.jp/nightmare_kensho/pages/16.html
■【THE GAME】時系列まとめ ●2005年1月 【初版『THE GAME』配布】 http //web.archive.org/web/20050301021657/nightmaredeth.hp.infoseek.co.jp/tg.htm ※ライアーやオマージュなどに関する記述一切なし。 ↓ ●2006年1月9日 【キャラ追加パッチ配布】 http //web.archive.org/web/20060408054113/nightmaredeth.hp.infoseek.co.jp/tg.htm ※ライアーやオマージュなどに関する記述一切なし。 ↓ ●2006年7月 【新衣装パッチ配布】 ↓ ●2007年3月 【赤アリス編追加パッチ配布】 http //web.archive.org/web/20070315195307/eroticanight.hp.infoseek.co.jp/gametop.htm ※ライアーやオマージュなどに関する記述一切なし。 ↓ ●2008年3月14日 【『THE GAME』ボイスドラマ化にともなう注意事項追加】 http //yaplog.jp/nstimes/archive/162 ttp //megalodon.jp/2010-0126-1849-53/eroticanight.hp.infoseek.co.jp/gametop.htm(魚拓より) ※『THE GAME』は「Forest」のオマージュ作品ということを、3年後に初めて明かす。 ↓ ●2008年4月3日頃? 【『THE GAME』は「Forest」のパクリ?】 http //yaplog.jp/nstimes/archive/181 ※この頃に「オマージュとはいえパクリはパクリ」など指摘を受けるようになる。 (同時期に『こどもたちの笑い声は、遠く。』のパクリ疑惑も浮上している) ↓ ●2008年4月5日 【『THE GAME』配布一時停止】 http //yaplog.jp/nstimes/archive/184 ※ライアー本家へ報告のメールをだすため、一時的に降ろす。 ↓ ●2008年4月7日 【『THE GAME』配布再開】 http //yaplog.jp/nstimes/archive/187 ※ライアー本家から「非営利活動であるときに限り、創作活動を制限していない。 作品での二次製作はユーザーの正当な権利として認識されている」という返信が来る。 (しかしここでの許可はあくまで『二次製作』の許可であり『オマージュ』としてではないのではないか?) ↓ ●2010年1月20日 【『THE GAME』配布完全停止】 TOPページにて http //megalodon.jp/2010-0120-0156-14/nsns.dokkoisho.com/top.htm 「このたび、THE GAMEを下ろさせていただくことにしました。 ご迷惑おかけして大変申し訳ありません。また、プレイして下さり、誠にありがとうございました。」 言い訳ページにて http //megalodon.jp/2010-0120-0952-06/nsns.dokkoisho.com/page1.htm 「ライアーソフト様の方に、公開ページを見ていただきましたところ、公開に対してありがたくも許可をいただくことが出来ました。」 ⇒『公開ページを見せた』ということを始めて明かす。 「衣装・ポーズについては、かつて、参考にする程度は大丈夫、 衣装をそのまま活用・ポーズのトレースはダメと考えていたため、一番古いTHE GAMEはあの状態での公開となりました。」 ⇒少なくとも騎士のポージングは参考程度ではない、アリスや数名に衣装似せ、キャラごとのカラーリングもほぼそのまま。 ◆【こどもたちの笑い声は、遠く。】時事系列 パクリ疑惑により無期限制作休止された「こどもたちの笑い声は、遠く。」 ■2005年11月30日の交換日記 : サトー http //blog.livedoor.jp/sato_mako_kokan/archives/2005-11.html あ、私さ…… 「さよならを教えて」みたいなゲーム作りたいんだけど、どう思う? しかも“今度は”ちゃんと18禁で作りたいんだけど、どう思うよ?? そろそろ呆れられるかしら……。 ※↑の交換日記に“今度は”って表現があるって事は、勿論“前回も”あるわけで、それが2004年10月公開の「夜が来るのを教えて」 ↓ ■2006年2月19日の交換日記 : 誠 http //web.archive.org/web/20060225152841/blog.livedoor.jp/sato_mako_kokan/ シェアゲームの仕事をしこたま押しつけられながら 原稿してる誠です(いや嫌味じゃないわよ関わりたいからいいのよ) あのさータイトルロゴの元画像(パッケージにも使えるように作った高画質の奴) をウィンドウの更新で消されたんですけどパソコンに……!!!(怒) ↓ ■2006年8月、「こどもたちの笑い声は、遠く。」 サイト公開 http //u8.getuploader.com/okazan/download/15/kodowara.jpg http //u8.getuploader.com/okazan/download/16/about.jpg http //u8.getuploader.com/okazan/download/17/story.jpg ↓ ■2008年4月、「さよならを教えて」のパク指摘を受けて制作停止 ■「夜が来るのを教えて」 公開後直後の掲示板返信(2004年10月) http //web.archive.org/web/20041012045813/akumu9.hp.infoseek.co.jp/cgi-bin/blood/apeboard_plus.cgi 先日、とあるゲームに驚かされて、閉鎖された空間で繰り広げられる 歪んだ人間模様を描きたい!と思い作ったのが今回のゲームです。 ■「夜が来るのを教えて」 公開3年後の拍手返信(2007年1月) http //web.archive.org/web/20070115124353/www11.oekakibbs.com/bbs/lovenightmare/oekakibbs.cgi?nowpass= mode= page=2 sort=0 prop=0 thumb=0 word= 「夜が来るのを教えて。」は「さよならを教えて」に影響を受けてつくった作品なんですか? 実際「さよならを教えて」をプレイしたのは「夜が来るのを教えて。」の後なんですが、 公式サイトの説明を見て、世界観に憧れてはいたので、影響は受けてますね^^ ■「こどもたちの笑い声は、遠く。」の制作開始直前の交換日記(2005年11月) http //blog.livedoor.jp/sato_mako_kokan/archives/2005-11.html あ、私さ…… 「さよならを教えて」みたいなゲーム作りたいんだけど、どう思う? しかも今度はちゃんと18禁で作りたいんだけど、どう思うよ?? そろそろ呆れられるかしら……。 ■「こどもたちの笑い声は、遠く。」の製作停止告知文(2008年4月) http //yaplog.jp/nstimes/archive/185 現在当サイトで製作中のシェアゲーム、「こどもたちの笑い声は、遠く。」を 一時、無期限製作停止にさせていただくことが決定しました。 理由としましては、「さよならを教えて。」というゲームと内容が酷似していると言う指摘を受け(略) “しかし、こちらに関しましても似せようとしたつもりはなく” さらにpuzzle等とは違い、まだ製作途中ですので もっと時間をかけてシナリオを練り直し、この作品に自身や誇りを持ち どんなものにも似ていない、全くの独特なゲームに高めて生きたいと考えております。
https://w.atwiki.jp/sc-02croot/pages/15.html
なぜ初期ROMが必要? 初期ROMのKG5とかKJ4とかって何よ? ベースとなるAndroidのバージョン Check Fusを利用した初期ROM(KJ4)のダウンロード KJ4以外の初期ROMのダウンロード なぜ初期ROMが必要? ROMやカーネルを試しているうちに動作がおかしくなったとき、一旦元に戻すのに使うため。 初期ROMのKG5とかKJ4とかって何よ? バージョン。 1文字目が年(A:2000年~) 2文字目が月(A 1月~L 12月) 3文字目がバージョン番号(1~9,A~Z) を表す。 参考:http //forum.xda-developers.com/showthread.php?t=800257 ベースとなるAndroidのバージョン 初期ROM Android KF2~KG5 2.3.3 KI1~KJ4 2.3.5 Check Fusを利用した初期ROM(KJ4)のダウンロード Check Fusサイトhttp //fus.nanzen.se/にアクセスする。 ページ真ん中あたりにある[Check Fus Downloader]から、 Check Fus Downloader 2.1 - GUI を選択し、ダウンロードする。 ダウンロードしたCheckFusDownloader_v2.1を実行し、右側のリストを以下のとおりに指定する。 「Check firmware」ボタンを押し、下のResult欄にいろいろと表示されたことを確認したら、続けて「Download」ボタンを押す。 保存場所を指定したら、ダウンロードが完了するまでしばらく待つ。 ダウンロードが完了したら、大切に保管しておく。 KJ4以外の初期ROMのダウンロード KG5 http //www.multiupload.com/JCC9C4WFS0 からダウンロード。exeになっているので、解凍してtarを取り出す。 KG5(KJ4) http //forum.xda-developers.com/showthread.php?t=1113928 の NTT DoCoMoより。 その他 上記以外の初期ROMをあえて使う意味はない。気になるなら自分で探すべし。
https://w.atwiki.jp/83underground/pages/12.html
html head meta http-equiv="Content-Type" content="text/html; charset=shift_jis" / title 彫崎 TOP /title style type="text/css" !-- .style2 {color #ECE9D8} body { background-color #000000; } /style script src="Scripts/AC_RunActiveContent.js" type="text/javascript" /script /head body table width="100%" border="0" cellpadding="0" cellspacing="0" !--DWLayoutTable-- tr td width="100%" height="600" align="center" valign="middle" script type="text/javascript" AC_FL_RunContent( codebase , http //download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0 , width , 800 , height , 600 , src , file ///C|/Documents and Settings/INGENIOUS DJ MAKINO/My Documents/pipe 08/flash/pipestudio , quality , high , pluginspage , http //www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash , movie , file ///C|/Documents and Settings/INGENIOUS DJ MAKINO/My Documents/pipe 08/flash/pipestudio ); //end AC code /script object classid="clsid D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http //download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="800" height="600" title="PIPE STUDIO TOP" param name="movie" value="pipestudio.swf" / param name="quality" value="high" / embed src="pipestudio.swf" quality="high" pluginspage="http //www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="800" height="600" /embed /object /td /tr /table /body /html
https://w.atwiki.jp/reallivemax/pages/21.html
【無料】わたおきば 三日月アルペジオ 着せ替えキャラメイク CHARAT DRESSUP ガーリーきせかえメーカー くびと(qubit) リトルホーミー キャラクターなんとか機 ゲーム用立ち絵・アイコン素材 男女Ver SUGAR STAR 女性キャラ立ち絵3 女性キャラ立ち絵2 ★ノベル用立ち絵素材女の子5人分★8 著作権フリー立ちキャラクター素材集 コミPo! (コミポ) 無料体験版 アンデッドとか好きだから―――ッ!!! らぬきの立ち絵保管庫 BB ENTERTAINMENT ジュエルセーバー 英雄ジェネレーター COCOON とくだ屋 きゃらふと(スマホアプリ) ぽっぽ屋 九鳥 暁 りつ 円柱 sasanoha 【無料】 わたおきば https //wataokiba.net 三日月アルペジオ http //roughsketch.en-grey.com/ 着せ替えキャラメイク ゆゆづき http //dreamrabbit.x.fc2.com CHARAT DRESSUP https //charat.me/dressup/ ガーリーきせかえメーカー https //picrew.me/image_maker/1166 くびと(qubit) 偽典オー http //albireo.watson.jp リトルホーミー 偽典オー http //albireo.watson.jp これ、もしかしたら伺か以外で使ったらダメかも… もしダメだったら消すことにしよう… キャラクターなんとか機 K.Hみっくす ふぁーすと えでぃしょん http //khmix.sakura.ne.jp/ ゲーム用立ち絵・アイコン素材 男女Ver 鋏 http //2st.jp/amane/top.html SUGAR STAR SUGAR STAR <http //sgst.x.fc2.com/> 管理人:ひかる 女性キャラ立ち絵3 作:江之(@ENO_NINGEN) https //www.pixiv.net/member.php?id=31146230 女性キャラ立ち絵2 作:江之(@ENO_NINGEN) https //www.pixiv.net/member.php?id=31146230 ★ノベル用立ち絵素材女の子5人分★8 神在月 K http //web.archive.org/http //www.geocities.jp/lunabless/ 著作権フリー立ちキャラクター素材集 仁(ver1.00) サークル名:T.O.P. 作者:彩 雅介 メール:gakai@mub.biglobe.ne.jp HP:http //www5d.biglobe.ne.jp/~gakai/ サイト名:きまぐれアフター コミPo! (コミポ) 無料体験版 https //download1.comipo.com/download_trial/comipo_trial_to20220630.exe アンデッドとか好きだから―――ッ!!! http //lud.sakura.ne.jp/ らぬきの立ち絵保管庫 http //ranuking.ko-me.com BB ENTERTAINMENT http //bb-entertainment-blog.blogspot.jp/ ジュエルセーバー https //note.mu/cokota/n/n410b3c73ccd2 英雄ジェネレーター http //suc.au-chronicle.jp/web/generator/index.html COCOON http //cocoon.daa.jp/material/index.html とくだ屋 http //tokudaya.net/index.html きゃらふと(スマホアプリ) https //charaft.com/user_data/app.php ぽっぽ屋 https //www.pixiv.net/member.php?id=20619171 九鳥 https //www.pixiv.net/member_illust.php?mode=medium illust_id=48172240 https //www.pixiv.net/member_illust.php?mode=manga illust_id=53081581 暁 女性 https //www.pixiv.net/member_illust.php?mode=medium illust_id=70358151 男性 https //www.pixiv.net/member_illust.php?mode=medium illust_id=70361272 りつ https //www.pixiv.net/member.php?id=15646958 円柱 https //www.pixiv.net/member_illust.php?mode=medium illust_id=72376508 sasanoha https //magoya0520.wixsite.com/mysite/item
https://w.atwiki.jp/aosora/pages/18.html
wget http //www.php.net/get/php-4.4.6.tar.gz/from/a/mirror tar svfz php-4.4.6.tar.gz cd php-4.4.6.tar ./configure --with-apxs2=/usr/sbin/apxs --enable-mbstring --enable-mbregex make make install cp php.ini-dist /usr/local/lib/php.ini vi /usr/local/lib/php.ini output_buffering = On output_handler = mb_output_handler default_charset = Shift_JIS session.save_path = /tmp/php mbstring.language = Japanese mbstring.internal_encoding = EUC-JP mbstring.http_input = auto mbstring.http_output = SJIS mbstring.encoding_translation = On mbstring.detect_order = auto mbstring.substitute_character = none; vi httpd.conf LoadModule php4_module modules/libphp4.so AddType application/x-httpd-php .php /etc/rc.d/init.d/httpd restart vi phpinfo.php ?php phpinfo(); ? アクセス /var/www/html/phpinfo.php
https://w.atwiki.jp/postal2-wiki/pages/15.html
Eternal Damnation(ED) Eternal Damnation(ED)はじめに インストールについて バグフィックス FAQ起動しない、銃を撃つと落ちる もっさりで快適に遊べません 地下鉄のステージで落ちる オープニングが違う様な気がします オープニングが長すぎます ムービーはスキップできますか? メモリを増設しましたがやっぱり落ちます 先に進めなくなりました 町中にあるゲーセンにコイン入れたら、体力、武器表示とかが消えました マップの穴に落ちたり、ハマって動けなくなったりします 練習ステージはありますか? メニューのチートが使えません チートは何が使えますか? EDの武器をAWPで使いたいです 日本語表記に変更できますか? はじめに ポスタル2のエンジンを利用して、無料で遊べる新しいゲームです POSTAL FUDGE PACK には最初から入っています 以下のいずれかが必要です ポスタル2+パワーアップキット1 STP(POSTAL 2 Share The Pain) ポスタル2ゴールド ポスタル2コンプリートパック ポスタル2ゴールデンパック 公式 http //www.resurrection-studios.net/ 本体ダウンロード http //www.moddb.com/downloads/eternal-damnation http //www.gamershell.com/download_16440.shtml http //www.strategyinformer.com/pc/postal2/mod/18806.html http //www.fangaming.com/fileinfo.php?fileid=515 gameid=196 http //postalsite.info/infusions/pro_download_panel/download.php?did=100 WEEKENDと同じで面クリア型 基本的に英語音声、一部日本語 (インストールしている製品による) サイズは 1.12GB と非常に大きい(当然インストールにも時間がかかります) インストールについて EchoDelta.exeを実行 [Next]をクリック コンプリ及び、パワーアップキット1を使用している場合はインストール先を書き換えるパワーアップキット1 → C \Program Files\Postal2\eternal damnation コンプリートパック → C \Program Files\Postal2CP\eternal damnation POSTAL2本体を別のドライブや場所にインストールしている場合は各自対処して下さい [Next]をクリックでインストール開始 バグフィックス http //www.gamefront.com/files/9002008/EDpatch6.2.exe/ http //www.strategyinformer.com/pc/postal2/mod/18807.html 地下鉄で強制終了するバグなどを修正します 地下鉄まで進んでいる場合は、地下鉄より前のセーブからロードするかTabキーを押して「goto」と入力する Eternal Damnation同様に、フォルダを指定し直してからインストールして下さい FAQ 起動しない、銃を撃つと落ちる インストール先を間違えている可能性が高いです インストールについてをよく読んで下さい またはじめにの必要な製品があるかも確認して下さい もっさりで快適に遊べません よくある質問のもっさりで快適に遊べませんを参照 それでも地下鉄とゾンビが多数登場する場面が特に重いです どうしてもダメならPC軽量化に努める、ステージ前からやり直す、もしくは最初からやり直す、再インストール、 ドライバを変えてみるその他いろいろ試しましょう セーブ時に落ちるならステージ終了までセーブなしで進むしかありません オートセーブで落ちるなら一時的にオートセーブオフにしてください 地下鉄のステージで落ちる バグフィックスをよく読んで下さい オープニングが違う様な気がします ポスタル2は小物がグルグル回る、WEEKENDは立ち姿のデュードと女性、AWPとAW7はサバイバル、 EDは武器満載の部屋の窓から車が覗いている EDで無ければインストールに失敗しているか、違うものを起動している オープニングが長すぎます エンターかスペースキーでスキップできる ただし連打しすぎると真っ黒な画面のまま動かなくなる場合があるので注意 そうなってしまった場合は、Windowsキーで最小化>タスクバーにあるEDを終了 あるいは、Ctrl+Alt+Delete>タスクマネージャー>EternalDamnation.exeを終了 どちらの操作も反応が無い場合は、電源ボタン押しっぱなしで強制終了するしかない また復帰しても画面の解像度、色数が戻らなくて画面のプロパティから元に戻したら真っ黒な画面のまま操作不能になったり、 グラフィック周りのエラーが出る場合もPCを再起動しましょう 主に低スペックPCで起きやすいと思われます ガマン出来なければ買い換えるかアンインス・・・ ムービーはスキップできますか? オープニング以外はスキップできません メモリを増設しましたがやっぱり落ちます 心配するな。ポスタル2以外は以前より快適になっているから 先に進めなくなりました スイッチなどに近づくと画面上にFキー押せと出るからその通りにする (Uキーでも可能) 町中にあるゲーセンにコイン入れたら、体力、武器表示とかが消えました 設定ミスによるバグです Tabキーを押して「goto」と入力しマップを再読込してください マップデータ自体はMapフォルダ内にあるのでcus-つければプレイ可能 マップの穴に落ちたり、ハマって動けなくなったりします 直前のセーブポイントからやり直す 練習ステージはありますか? コンソールから「goto ed_weapontest」 メニューのチートが使えません 通常のチートは無効化されています チートは何が使えますか? http //www.usamimi.info/~ig50shio/cheat.html EDの武器をAWPで使いたいです MODのインストールを参照 日本語表記に変更できますか? 出来ません。Language=jpt にするだけ無駄です
https://w.atwiki.jp/gilbert71164616/pages/14.html
aaa ファイナライズを忘れて読めないDVD-Rを救出するフリーソフト ttp //freesoft.tvbok.com/freesoft/dvd_copy/dvd-finalize.html ttp //mays.homeip.net/blog/index.php?itemid=192 CPRMの解除したVROファイルをDVD-VR形式でDVD化 http //cprm82.blog54.fc2.com/blog-entry-3.html UtilDVDRWの紹介 http //www.geocities.jp/triple_chic/utildvdrw.html また「DVD-Movie Album SE」でDVD-RAMに書き込むことができます。 http //azby.fmworld.net/usage/practical/003/page02.html UDF2.0ドライバとユーティリティ http //www.geocities.jp/naganegidechambara/ramdrv.html フリーで高機能なライティングソフト ImgBurn:インストールと日本語化編 http //freesoft.tvbok.com/freesoft/dvd_copy/download_imgburn.html フリーのライティングツール「ImgBurn」の使い方 http //www.backupstreet.com/tools/imgburn.html ImgBurnの初期設定 - PC系裏技情報局 http //pcskill.kuronowish.com/software/imgburn/FirstSettings.html 地デジ録画DVDをrelCPRMでリッピング http //www.katch.ne.jp/~kakonacl/douga/relcprm/relcprm.html 地デジ、BD(Blu-ray)、HD DVD、DVDコピー完全攻略テクニック&映像 http //earthdigi.blog39.fc2.com/blog-entry-14.html http //c.2ch.net/test/-.ll/cdr/1217221658/90-c 芝機だとIFOの書き換えが必要だったような気もするが、relCPRMはIFOの書き換えはやってくれないよ。 パナ機も書き戻しするならIFOの書き換えが必要。 rdcfc.exe http //duckweb.blog81.fc2.com/blog-category-9.html 東芝RDシリーズは relCPRMでコピーワンスを解除しても、 RDシリーズでは、VR_MOVIE.IFOに含まれる コピーフラグによって、まだコピーワンスとして認識しています。 そこで、rdcfc(Ver0.01)というフリーソフトを使用します。 DVD-RAMのプロテクト、WPTool http //questionbox.jp.msn.com/qa1701010.html DVDForm http //okwave.jp/qa/q2414784.html DVD RAM Driver http //detail.chiebukuro.yahoo.co.jp/qa/question_detail/q1415229424 DVD-RAMへの書き込みができなくなる - Roxio Discussion Forum http //forums.roxio.jp/index.php?showtopic=814 http //www2.roxio.jp/support/faq/ecdc/E_F70055.html RDシリーズ特有のCPRM解除後のコピー禁止を解除するバッチファイル DIGA特有のCPRM解除後のコピー禁止を解除するバッチファイル http //blog.livedoor.jp/namachoco/archives/cat_10012596.html 【地デジ】DVDからHDレコーダーへの書き戻し【DVD】 http //c.2ch.net/test/-.ll/cdr/1217221658/63- CPRMを解除してコピーしたDVDは通常コピーフリーになるらしいけど、DIGAはダメなの。(東芝もダ メらしいけど、そっちは解除ソフトがあったりする。) CPRMを解除するときに、relCPRMじゃなくてAutoUnCPRM(ver0.32以降)を使えば、DIGAのこの特殊な 状態は解消されることが分かりました。 しかし、AutoUnCPRMってバッチファイルだし、relCPRMと比べちゃうと使い勝手がどうしても良くな いんだ。 ということで、CPRMの解除は今まで通りrelCPRMを使って、コピーフリーにしたいときだけバイナリ パッチを当てることにした。1番組につき1箇所だけだから、簡単なパッチなの。 どうするかというと・・・ relCPRMでリッピングしたVR_MANGR.IFOをバイナリエディタで開いて、最後の方に「dvdvrx010CP」と いう文字列が収録番組数分あるんだけど、その文字列の2バイト前にある0x90を0x80に書き換えるだ け。コピーフリーにしたい番組だけにこのパッチを当てればOKです。(下の画像をご参考に!この CPRM Decrypterで地デジのCPRMを解除しよう | 地デジコピーはじめました。 http //chidejicopy.crap.jp/copy/cprmdecrypter.html http //chidejicopy.crap.jp/copy/ IfoEditを使う http //haring.bizz.st/dvd-kowaza/copy/ifoeditfaq.htm VROファイルを編集できて書き出せるソフト http //www.sourcenext.com/products/power_pro_ex/ TMPGEnc MPEG Editor 2.0 http //www.pegasys-inc.com/ja/product/tme20_spec.html http //panasonic.jp/support/software/dvdma/prod/index.html VROファイルを直接編集 AvidemuxこれでやればOKさ しかもフリーなのでうれしいね DLLはこちら http //fixounet.free.fr/avidemux/ インストール時に日本語も入れるのを忘れないでね カスタムだよ!! http //www.oshiete-kun.net/archives/2008/06/avidemux.html 16:9の動画から4:3の一部分だけを切り取りたい http //okwave.jp/qa/q3599550.html 動画のまわりの黒い部分をなくしたり、そんなときに便利なのが、今日紹介するソフト。TMPGEncです http //tokuna.blog40.fc2.com/blog-entry-170.html 国民健保 http //logsoku.com/thread/society3.2ch.net/hoken/1132691692/ http //logsoku.com/thread/society6.2ch.net/hoken/1181475634/ http //www.gekiura.com/clinic/info/cat245/post-1717/ ブックスキャナー 裁断しない http //www.asyura2.com/11/genpatu14/msg/646.html http //www.asyura2.com/11/genpatu14/msg/855.html http //onuma.cocolog-nifty.com/blog1/2011/08/post-9c8a.html http //blog.livedoor.jp/whoskinky/archives/52325987.html http //www.youtube.com/watch?v=XWc_cT2kVvQ http //www.asyura2.com/11/genpatu15/msg/714.html http //s123.de-blog.jp/blog/2011/05/5_f811.html http //wyakuman.ldblog.jp/archives/3144315.html http //blogroll.livedoor.net/click?c=17180 f=86 url=http%3A%2F%2Fnews4vip.livedoor.biz%2Farchives%2F51817368.html sig=e035e9c1c9 http //charger440.jp/
https://w.atwiki.jp/mirandaim/pages/4.html
プラグインPopUp OptionFont IRC Protocol 日本語対応版 Yahoo Protocol プラグイン PopUp http //miranda-im.org/download/details.php?action=viewfile id=299 MSNプラグイン等でpopupウィンドウを出すために必要。 ※注意点・・・たまに一切ポップアップしなくなり以降音沙汰無くなる、その時はDBEditerで治せ OptionFont http //miranda-im.org/download/details.php?action=viewfile id=334 Mirandaで使うフォントを変えられる。文字化け対策に有用 IRC Protocol 日本語対応版 http //miranda.s41.xrea.com/ Yahoo Protocol 現在はMiranda本体に付属のプラグインを使ってくれ、ログイン鯖は次の書き換え cs.yahoo.co.jp 5050 ※これ以外のプラグイン・アイコン・サウンドは、基本的に公式のDLサイトにあります。 プラグインに関する大まかな説明は下記テンプレぺージ参照。 http //miranda.s41.xrea.com/temp.html tabsrm専用フォーラム http //hell.at.eu.org/forums/
https://w.atwiki.jp/risentranslation/pages/32.html
15001Try asking them a question they have to think about. 15002Then you can pull the loot out of their pocket. 15003No point trying to shoot just one bolt. You have to reload fast as you can. 15004If you have the bolt in your hand, you can load it without losing much time. 15005Then swing the crossbow to your shoulder smoothly and take aim. 15006You can shoot, but think where you re shooting, yeah? Aim for your opponent s most vulnerable bits. 15007That way, you can even do a lot of damage with just one bolt. 15008That ll take you practice. 15009Hold it here. Aim down the middle. Shoot it. 15010Keeps you at a distance from what you re aiming at. 15011And with the things that have come from those Temples...you want to be at a distance. 15012Reload as fast as you can. Which won t be fast, crossbows take an age to reload. 15013Most of your targets aren t just going to sit there, yeah? And hitting moving targets is very difficult. 15014When you shoot, your target has already moved, so you miss it. 15015Aim in front of where your target s moving. 15016Then you ll hit it. 15017Kampf mit mir! 15018As you learn, the power of the Frost Crystal will grow with you. 15019You will be able to cast spells faster, freeze your targets for longer and do more damage. 15020The balance of time and speed are the most important elements of your spell. Study their effects well. 15021Yes, Master. 15022The elements of damage and speed must be practiced once learned. 15023For longer than humanity remembers. 15024The Gods ruled, humanity served as slaves. 15025But life never remains in balance. 15026Power passed to man and man banished the Gods from the world. 15027But something was released, something older than man has Risen. 15028Given their freedom, humanity must fight for survival. 15029Some cling to safety, others fight. It is a time... 15030Where a man s choices define him. 15031For hundreds of years, humanity lived as slaves to the Gods. 15032When the Gods left, the Titans rose. 15033Mankind was left to die. 15034But one island has survived. 15035One man has shown the way. 15036The flame of hope burns bright. Mankind has Risen. 15037So, you made your choice then? 15038I made my choice. 15039And we re all still alive, for now. You sealed the Titan inside the mountain? 15040That Titan anyway, there are still other Titans out there, but with this armour maybe we stand a chance. 15041You re going to fight them all? Alone? 15042If I have to. They need to be stopped. That s my choice. Whether I do it alone. That s yours... 15043The longer you take aim, the greater the chance of a hit. 15044Your training will help you to make difficult shots, like head shots. 15045I m sure you ve noticed that it has become easier for you to aim, and that it takes less time. 15046But you can even aim before you raise the bow. 15047Locate your target and notice what position the bow has to be in so the arrow will hit the target. 15048Speed as well as accuracy is key. 15049Immediately after your shot, reach for a new arrow and nock it without lowering the bow. 15050It ll speed things up a lot. 15051Of course. First things first. Nock an arrow onto the string, draw the bow, point it at a target and let go of the string. 15052Your target s farther away, lift the bow to aim higher. 15053Best thing to do is practise by yourself. 15054Aiming is of course vital. So, when you re good enough aim for the head. For obvious reasons. 15055Watch your missed shots. They can tell you where you re going wrong. 15056Aiming up and down changes the range of the shot. Up means the arrow will go further. 15057Increase your rate of firing by taking and nocking the next arrow without changing your grip. 15058You ll soon be fast and smooth. 15059Remember something else. Concentration. 15060Great archers clear their minds and focus only on the target. 15061Never rush. You can be smooth and quick but don t panic and hurry yourself. 15062It s better to hit once than to miss twice. 15063Right, you ll need to master hitting moving targets. 15064There s a knack to it. 15065Aim ahead so that the target runs into the arrow. 15066But, it s easier said than done. 15067Aim for the vulnerable spots on your target. 15068Just injuring it doesn t help. It could easily get away. So aim clever. 15069You re the best archer I have ever met. 15070I m not as good as you. 15071You re took kind, but I can t teach you any more. Remember your lessons. 15072Always aim for the head and the rest will take care of itself. 15073You re used to shooting that crossbow...but there s no point just shooting it. 15074Aim for your opponent s weak spots, where he s vulnerable... 15075That way each shot will have more of an effect. Make every one count. 15076The crossbow, useful, but slow. 15077You tuck it up against your shoulder. 15078Aim using the bolt to show you where you re pointing...and shoot. 15079If you re not completely useless...you ll hit something. 15080Shooting things that are still is easy. Hitting moving targets is very difficult. 15081You fire at them, they ve gone when your bolt hits there. They ve already moved. 15082So you need to aim where the target will be when the bolt hits. Aim in front of where they re moving. 15083That takes a lot of practice. 15084Crossbow s slow, right? So, you have to reload faster to compensate for the bow s slow speed. 15085If you have your next bolt in your hand, you can load without losing much time. 15086After reloading swing the crossbow up to your shoulder with a fluid motion, and take aim. 15087Skill is only useful if you mix it with common sense. 15088If you shoot, only shoot when you know you can hit something...And hit something vital. 15089Never waste a shot... 15090Or you might not get chance to waste another...you want to finish the fight fast? Aim for the head. 15091When you get good with your crossbow, when you can focus... 15092...it s almost like staring down a tunnel. You can use that. It will help you aim more precisely. 15093You want to be better or faster? 15094Both. 15095All right...then you must be focused in every movement. 15096Draw the crossbow and load the bolt fast and accurately. 15097Move fast, but don t rush, rushing leads to mistakes, rushing slows you down. 15098You want to learn how to use a sword? All right. Let s start here. 15099When you move your sword the swing should come from your arm, not your wrist. 15100It s not all attack. To defend yourself, hold the blade at an angle in front of you, protect your face and chest. When you ve mastered that we can look at some tricks you can use. 15101If you want to get really tricky you can draw an opponent in by holding your weapon behind your body, they ll think you re defenceless, use this to catch them off guard. 15102Of course, you have to be fast. 15103And if you follow through with the sword, you ll need less power for the following blows. 15104All right... 15105And the best thing is, since this technique means you need less power, you can even swing a two-handed sword with one hand. 15106You can even use a shield with it. 15107Most of your training s been about you, right? 15108You need to think about your opponent, their tactics and counterattacks. If you can surprise your opponent with a counter attack when they counter attack you, it could save your life. 15109It is a very difficult manoeuvre and requires a lot of practice. 15110You have to catch the right moment for your blow. Otherwise... 15111... well, I don t have to tell you what can go wrong in a fight. So keep practicing. 15112I ve seen you, you attack from the front all the time. 15113You ll find it better if you fight with more variation. Use some lateral blows. 15114What advantage is that? 15115It keeps your opponent unsettled and you can use the momentum of a lateral blow to perform a second stroke. 15116Use your whole body when you do, then you will do more damage to your enemy. 15117There s nothing I can teach you. 15118Remember what you ve learned and don t get sloppy. 15119There must be some tricks I can learn. 15120Then you ll have to learn them in combat. 15121Put everything you have learned together. Try and link your attacks. 15122That way your opponent won t even get a chance to attack you. 15123Parrying is for beginners. If you re good, you counter attack. 15124Time a parry, as you would normally, then move quickly to attack yourself. 15125That sounds easy, but you need a good feel for the right moment. 15126Or you ll leave yourself open to attack. 15127But remember one thing. 15128This only works when your opponent attacks you. 15129If he focuses on his own parry, you can forget about using this trick. 15130Okay, time for some honesty. Speed is useful in a fight... 15131But sometimes it all comes down to strength. 15132Get some distance from your opponent then you can use momentum to help you with this... 15133Then you can gather all your strength, power into one blow. 15134If you work hard to combine these attacks, you re really going to hurt whoever you hit, and with this sort of attack, your opponent won t even be able to parry you. 15135Follow up immediately, he won t have a chance! 15136It is time you thought about using heavier weapons. 15137Bastard swords are a good start. But you need to try to compensate for the sword s heavier weight with more speed in your weapon arm. 15138That way you ll notice hardly a difference from a regular sword. 15139Choosing a bastard sword means you can still use a shield too, if that s the way you fight. 15140You re using your arm naturally now when you fight, but if you learn to use your whole body, you will be faster and have more power. 15141You can use this power to string attacks together. 15142So, by hitting them harder I also get the time and momentum to attack again? 15143Exactly. Try it out and you will soon see success. 15144Right, you already know how to interrupt your opponent s attacks. 15145But I ll show you another trick. If you re very close to your opponent, you can usually hit them again, do some more damage. 15146It is especially worthwhile to use these blows in your combinations. 15147When it comes to shooting arrows. To get faster, grab the next arrow and nock it without changing your grip. 15148That s the key to being fast. 15149You re good, but if you want to be very good, you need to concentrate. 15150Ignore everything else. There s only you and the target. 15151Never rush. 15152It s better to hit once than miss twice. 15153A good hunter always aims for the vulnerable spots on their target. 15154You ll often be shooting at long range, and if you don t stop your target fast it can escape before you have chance to shoot again 15155Your prey moves and hitting moving targets is never easy. 15156There s an art to it. 15157You have to aim where the target will be, not where it is. 15158Think ahead, always be ahead of your prey. 15159When you shoot aim precisely. Aim for the head. Then your shot will do more damage. 15160Even if you miss, your shot will provide valuable information for your next shot. 15161If the arrow falls short, you have to aim higher. If it is too long, you have to aim lower. 15162Let s start simple. When you re ready, aim the nocked arrow and release the bowstring. 15163Good archers aren t just accurate - they can fire rapidly as well. 15164Try practicing with a fixed target like a tree. Then you ll be more prepared when you re shooting for real. 15165Remember, archery s not just about accuracy, it s also about speed. 15166After a shot have another arrow ready as quickly and smoothly as you can without lowering the bow. 15167It s a skill which will increase your shooting rate dramatically. That in turn will increase your kill rate... 15168Now you are strong. You can change your technique. 15169どうやって? 15170You can swing the axe with just one hand. 15171Then I can use a shield? 15172If that is what you want. 15173I can show you a trick. 15174Anything that will help to keep me alive. 15175You can knock your enemy s weapon away. 15176To do this you must stand close to him. Then you knock the weapon away and hit enemy at same time. 15177To get better you must hold your axe further down. 15178What will that do? 15179You can reach further. Swing with more power. Use the speed to hit more times. 15180You do not have an ogre s strength. 15181So, you must use the axe to help you. You need lot of room to hit really hard. 15182Take your axe. Use your whole body. Swing with all your strength. 15183Your strength will help you defeat your enemies. 15184Ogres fight with strength. Humans fight with skill. 15185So, think don t just swing? 15186Yes. You can knock your enemy to the side with your axe. 15187Push them and you can hit them again. 15188You want to fight. 15189You must stand strong to be strong. 15190強さだけではダメなのだ。. 15191If you hit, swing again. A fight is not just one swing. 15192Humans fight fast. Ogres fight strong. 15193When you fight against a human, you must shove their weapon aside, then you can hit them again. 15194You must be fast. Work to make more than one strike. Hitting twice is better than once.
https://w.atwiki.jp/skmt200x/pages/108.html
ヘッダ Section 1 Global EnvironmentServer HTTP応答ヘッダの設定 サーバ設定ファイルのルートディレクトリの指定 PIDファイルのパス タイムアウト時間 キープアライブ 最大キープアライブリクエスト数 キープアライブタイムアウト時間 (調査・編集中)先行してforkを行うWEBサーバの設定 (調査・編集中) 待ち受けポート番号 モジュール読み込み 外部設定ファイルの読み込み 拡張ステータス情報保存の有無 実行ユーザ・グループ Section 2 'Main' server configurationサーバ管理者メールアドレス サーバ名 (サーバが自分自身の名前とポートを決定する方法の設定 ドキュメントルートの定義 (調査・編集中) ドキュメントルート配下に適用される設定 ユーザディレクトリモジュールの設定 ユーザディレクトリ配下に適用される設定 ディレクトリインデックスの設定 分散設定ファイルの設定 (調査・編集中) MIMEタイプ設定ファイル デフォルトのMIMEタイプの設定 MIME MAGICモジュールの設定 DNSルックアップの設定 メモリマッピングの有無 sendfileサポートの有無 エラーログの設定 ログレベルの設定 ログフォーマットの設定 (調査・編集中) カスタムログの設定 カスタムログファイルの設定 カスタムログファイルの設定 サーバ生成ドキュメントのフッタの設定 アイコン画像ディレクトリの設定 アイコン画像ディレクトリに適用される設定 Web DAVモジュールの設定 (調査・編集中) CGIディレクトリの設定 ディレクトリインデックスの設定 (調査・編集中) アイコン画像の設定(設定ごとの関連付け) アイコン画像の設定(拡張子ごとの関連付け) デフォルトのアイコン画像の設定 (調査・編集中) (調査・編集中) インデックス対象外の設定 言語の設定 言語優先順位の設定 (調査・編集中) デフォルトの文字セットの設定 (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) (調査・編集中) エラードキュメントの設定 (調査・編集中) サーバステータス表示設定 サーバ情報表示設定 プロキシモジュールの設定 プロキシ経由アクセス時のViaヘッダの有効・無効の設定 コンテンツキャッシュストレージ管理モジュールの設定 Section 3 Virtual Hosts TOPへ編集 ヘッダ # # This is the main Apache server configuration file. It contains the # configuration directives that give the server its instructions. # See URL http //httpd.apache.org/docs/2.2/ for detailed information. # In particular, see # URL http //httpd.apache.org/docs/2.2/mod/directives.html # for a discussion of each configuration directive. # # # Do NOT simply read the instructions in here without understanding # what they do. They re here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # The configuration directives are grouped into three basic sections # 1. Directives that control the operation of the Apache server process as a # whole (the global environment ). # 2. Directives that define the parameters of the main or default server, # which responds to requests that aren t handled by a virtual host. # These directives also provide default values for the settings # of all virtual hosts. # 3. Settings for virtual hosts, which allow Web requests to be sent to # different IP addresses or hostnames and have them handled by the # same Apache server process. # # Configuration and logfile names If the filenames you specify for many # of the server s control files begin with "/" (or "drive /" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo.log" # with ServerRoot set to "/etc/httpd" will be interpreted by the # server as "/etc/httpd/logs/foo.log". # TOPへ編集 Section 1 Global Environment ### Section 1 Global Environment # # The directives in this section affect the overall operation of Apache, # such as the number of concurrent requests it can handle or where it # can find its configuration files. # Server HTTP応答ヘッダの設定 # # Don t give away too much information about all the subcomponents # we are running. Comment out this line if you don t mind remote sites # finding out what major optional modules you are running ServerTokens OS HTTP応答ヘッダの出力が「Server Apache/2.0.41 (Unix)」のように、OSの情報を含む形式で出力される。 参考 http //www.apache.jp/manual/mod/core.html#servertokens サーバ設定ファイルのルートディレクトリの指定 # # ServerRoot The top of the directory tree under which the server s # configuration, error, and log files are kept. # # NOTE! If you intend to place this on an NFS (or otherwise network) # mounted filesystem then please read the LockFile documentation # (available at URL http //httpd.apache.org/docs/2.2/mod/mpm_common.html#lockfile ); # you will save yourself a lot of trouble. # # Do NOT add a slash at the end of the directory path. # ServerRoot "/etc/httpd" 通常RHEL系OSの設定では、/etc/httpdを指定する。 設定ファイル中の相対パスは、このベースディレクトリからの相対パスになる。 PIDファイルのパス # # PidFile The file in which the server should record its process # identification number when it starts. # PidFile run/httpd.pid タイムアウト時間 # # Timeout The number of seconds before receives and sends time out. # Timeout 120 それぞれの処理(イベント)について、リクエストを失敗させるまでにサーバが待つ時間。 GETリクエストを受け取るのにかかる総時間 POSTやPUTリクエストにて、TCPパケットが届くまでの待ち時間 レスポンスを返す際、TCPのACKが帰ってくるまでの時間 参考 http //www.apache.jp/manual/mod/core.html#timeout参考 http //www.apache.jp/manual/mod/core.html#timeout キープアライブ # # KeepAlive Whether or not to allow persistent connections (more than # one request per connection). Set to "Off" to deactivate. # KeepAlive Off 1回のページのリクエストで、沢山のHTTPリクエストを発行する必要がある場合、キープアライブはOnに設定した方がパフォーマンスは向上する。 参考 http //www.apache.jp/manual/mod/core.html#keepalive 最大キープアライブリクエスト数 # # MaxKeepAliveRequests The maximum number of requests to allow # during a persistent connection. Set to 0 to allow an unlimited amount. # We recommend you leave this number high, for maximum performance. # MaxKeepAliveRequests 100 参考 http //www.apache.jp/manual/mod/core.html#maxkeepaliverequests キープアライブタイムアウト時間 # # KeepAliveTimeout Number of seconds to wait for the next request from the # same client on the same connection. # KeepAliveTimeout 15 (調査・編集中) ## ## Server-Pool Size Regulation (MPM specific) ## 先行してforkを行うWEBサーバの設定 # prefork MPM # StartServers number of server processes to start # MinSpareServers minimum number of server processes which are kept spare # MaxSpareServers maximum number of server processes which are kept spare # ServerLimit maximum value for MaxClients for the lifetime of the server # MaxClients maximum number of server processes allowed to start # MaxRequestsPerChild maximum number of requests a server process serves IfModule prefork.c StartServers 8 MinSpareServers 5 MaxSpareServers 20 ServerLimit 256 MaxClients 256 MaxRequestsPerChild 4000 /IfModule 参考 http //httpd.apache.org/docs/2.2/ja/mod/prefork.html (調査・編集中) # worker MPM # StartServers initial number of server processes to start # MaxClients maximum number of simultaneous client connections # MinSpareThreads minimum number of worker threads which are kept spare # MaxSpareThreads maximum number of worker threads which are kept spare # ThreadsPerChild constant number of worker threads in each server process # MaxRequestsPerChild maximum number of requests a server process serves IfModule worker.c StartServers 2 MaxClients 150 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 /IfModule 参考 http //httpd.apache.org/docs/2.2/ja/mod/worker.html 待ち受けポート番号 # # Listen Allows you to bind Apache to specific IP addresses and/or # ports, in addition to the default. See also the VirtualHost # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses (0.0.0.0) # #Listen 12.34.56.78 80 Listen 80 モジュール読み込み # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l ) do not need # to be loaded here. # # Example # LoadModule foo_module modules/mod_foo.so # LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule authn_file_module modules/mod_authn_file.so #LoadModule authn_alias_module modules/mod_authn_alias.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule ldap_module modules/mod_ldap.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule include_module modules/mod_include.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule expires_module modules/mod_expires.so LoadModule deflate_module modules/mod_deflate.so LoadModule headers_module modules/mod_headers.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule info_module modules/mod_info.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule cache_module modules/mod_cache.so LoadModule suexec_module modules/mod_suexec.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule file_cache_module modules/mod_file_cache.so LoadModule mem_cache_module modules/mod_mem_cache.so LoadModule cgi_module modules/mod_cgi.so LoadModule version_module modules/mod_version.so # # The following modules are not loaded by default # #LoadModule cern_meta_module modules/mod_cern_meta.so #LoadModule asis_module modules/mod_asis.so 外部設定ファイルの読み込み # # Load config files from the config directory "/etc/httpd/conf.d". # Include conf.d/*.conf 拡張ステータス情報保存の有無 # # ExtendedStatus controls whether Apache will generate "full" status # information (ExtendedStatus On) or just basic information (ExtendedStatus # Off) when the "server-status" handler is called. The default is Off. # #ExtendedStatus On 実行ユーザ・グループ # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group The name (or #number) of the user/group to run httpd as. # . On SCO (ODT 3) use "User nouser" and "Group nogroup". # . On HPUX you may not be able to use shared memory as nobody, and the # suggested workaround is to create a user www and use that user. # NOTE that some kernels refuse to setgid(Group) or semctl(IPC_SET) # when the value of (unsigned)Group is above 60000; # don t use Group #-1 on these systems! # User apache Group apache TOPへ編集 Section 2 Main server configuration ### Section 2 Main server configuration # # The directives in this section set up the values used by the main # server, which responds to any requests that aren t handled by a # VirtualHost definition. These values also provide defaults for # any VirtualHost containers you may define later in the file. # # All of these directives may appear inside VirtualHost containers, # in which case these default settings will be overridden for the # virtual host being defined. # サーバ管理者メールアドレス # # ServerAdmin Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. admin@your-domain.com # ServerAdmin root@localhost サーバ名 # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If this is not set to valid DNS name for your host, server-generated # redirections will not work. See also the UseCanonicalName directive. # # If your host doesn t have a registered DNS name, enter its IP address here. # You will have to access it by its address anyway, and this will make # redirections work in a sensible way. # #ServerName www.example.com 80 ServerName www.sapporobeer.co.jp 80 (サーバが自分自身の名前とポートを決定する方法の設定 # # UseCanonicalName Determines how Apache constructs self-referencing # URLs and the SERVER_NAME and SERVER_PORT variables. # When set "Off", Apache will use the Hostname and Port supplied # by the client. When set "On", Apache will use the value of the # ServerName directive. # UseCanonicalName Off ドキュメントルートの定義 # # DocumentRoot The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/var/www/html" (調査・編集中) # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # Directory / Options FollowSymLinks AllowOverride None /Directory # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something s not working as # you might expect, make sure that you have specifically enabled it # below. # ドキュメントルート配下に適用される設定 # # This should be changed to whatever you set DocumentRoot to. # Directory "/var/www/html" # # Possible values for the Options directive are "None", "All", # or any combination of # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn t give it to you. # # The Options directive is both complicated and important. Please see # http //httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks ディレクトリインデックス作成の許可と、シンボリックリンクを辿ることの許可設定 # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords # Options FileInfo AuthConfig Limit # AllowOverride None 分散設定ファイル(.htaccess)で許可するディレクティヴの種類の設定。 この場合はなし。 # # Controls who can get stuff from this server. # Order allow,deny Allow from all /Directory ユーザディレクトリモジュールの設定 # # UserDir The name of the directory that is appended onto a user s home # directory if a ~user request is received. # # The path to the end user account public_html directory must be # accessible to the webserver userid. This usually means that ~userid # must have permissions of 711, ~userid/public_html must have permissions # of 755, and documents contained therein must be world-readable. # Otherwise, the client will only receive a "403 Forbidden" message. # # See also http //httpd.apache.org/docs/misc/FAQ.html#forbidden # IfModule mod_userdir.c # # UserDir is disabled by default since it can confirm the presence # of a username on the system (depending on home directory # permissions). # UserDir disable ユーザディレクトリ機能は無効 # # To enable requests to /~user/ to serve the user s public_html # directory, remove the "UserDir disable" line above, and uncomment # the following line instead # #UserDir public_html /IfModule ユーザディレクトリ配下に適用される設定 # # Control access to UserDir directories. The following is an example # for a site where these directories are restricted to read-only. # # Directory /home/*/public_html # AllowOverride FileInfo AuthConfig Limit # Options MultiViews Indexes SymLinksIfOwnerMatch IncludesNoExec # Limit GET POST OPTIONS # Order allow,deny # Allow from all # /Limit # LimitExcept GET POST OPTIONS # Order deny,allow # Deny from all # /LimitExcept # /Directory ディレクトリインデックスの設定 # # DirectoryIndex sets the file that Apache will serve if a directory # is requested. # # The index.html.var file (a type-map) is used to deliver content- # negotiated documents. The MultiViews Option can be used for the # same purpose, but it is much slower. # DirectoryIndex index.html index.html.var 分散設定ファイルの設定 # # AccessFileName The name of the file to look for in each directory # for additional configuration directives. See also the AllowOverride # directive. # AccessFileName .htaccess (調査・編集中) # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # Files ~ "^\.ht" Order allow,deny Deny from all /Files MIMEタイプ設定ファイル # # TypesConfig describes where the mime.types file (or equivalent) is # to be found. # TypesConfig /etc/mime.types デフォルトのMIMEタイプの設定 # # DefaultType is the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain MIME MAGICモジュールの設定 # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # IfModule mod_mime_magic.c # MIMEMagicFile /usr/share/magic.mime MIMEMagicFile conf/magic /IfModule DNSルックアップの設定 # # HostnameLookups Log the names of clients or just their IP addresses # e.g., www.apache.org (on) or 204.62.129.132 (off). # The default is off because it d be overall better for the net if people # had to knowingly turn this feature on, since enabling it means that # each client request will result in AT LEAST one lookup request to the # nameserver. # HostnameLookups Off メモリマッピングの有無 # # EnableMMAP Control whether memory-mapping is used to deliver # files (assuming that the underlying OS supports it). # The default is on; turn this off if you serve from NFS-mounted # filesystems. On some systems, turning it off (regardless of # filesystem) can improve performance; for details, please see # http //httpd.apache.org/docs/2.2/mod/core.html#enablemmap # #EnableMMAP off sendfileサポートの有無 # # EnableSendfile Control whether the sendfile kernel support is # used to deliver files (assuming that the OS supports it). # The default is on; turn this off if you serve from NFS-mounted # filesystems. Please see # http //httpd.apache.org/docs/2.2/mod/core.html#enablesendfile # #EnableSendfile off エラーログの設定 # # ErrorLog The location of the error log file. # If you do not specify an ErrorLog directive within a VirtualHost # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a VirtualHost # container, that host s errors will be logged there and not here. # ErrorLog logs/error_log ログレベルの設定 # # LogLevel Control the number of messages logged to the error_log. # Possible values include debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn ログフォーマットの設定 # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" % s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" % s %b" common LogFormat "%{Referer}i - %U" referer LogFormat "%{User-agent}i" agent (調査・編集中) # "combinedio" includes actual counts of actual bytes received (%I) and sent (%O); this # requires the mod_logio module to be loaded. #LogFormat "%h %l %u %t \"%r\" % s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio カスタムログの設定 # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a VirtualHost # container, they will be logged here. Contrariwise, if you *do* # define per- VirtualHost access logfiles, transactions will be # logged therein and *not* in this file. # #CustomLog logs/access_log common カスタムログファイルの設定 # # If you would like to have separate agent and referer logfiles, uncomment # the following directives. # #CustomLog logs/referer_log referer #CustomLog logs/agent_log agent カスタムログファイルの設定 # # For a single logfile with access, agent, and referer information # (Combined Logfile Format), use the following directive # CustomLog logs/access_log combined サーバ生成ドキュメントのフッタの設定 # # Optionally add a line containing the server version and virtual host # name to server-generated pages (internal error documents, FTP directory # listings, mod_status and mod_info output etc., but not CGI generated # documents or custom error documents). # Set to "EMail" to also include a mailto link to the ServerAdmin. # Set to one of On | Off | EMail # ServerSignature On アイコン画像ディレクトリの設定 # # Aliases Add here as many aliases as you need (with no limit). The format is # Alias fakename realname # # Note that if you include a trailing / on fakename then the server will # require it to be present in the URL. So "/icons" isn t aliased in this # example, only "/icons/". If the fakename is slash-terminated, then the # realname must also be slash terminated, and if the fakename omits the # trailing slash, the realname must also omit it. # # We include the /icons/ alias for FancyIndexed directory listings. If you # do not use FancyIndexing, you may comment this out. # Alias /icons/ "/var/www/icons/" アイコン画像ディレクトリに適用される設定 Directory "/var/www/icons" Options Indexes MultiViews AllowOverride None Order allow,deny Allow from all /Directory Web DAVモジュールの設定 # # WebDAV module configuration section. # IfModule mod_dav_fs.c # Location of the WebDAV lock database. DAVLockDB /var/lib/dav/lockdb /IfModule (調査・編集中) # # ScriptAlias This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the realname directory are treated as applications and # run by the server when requested rather than as documents sent to the client. # The same rules about trailing "/" apply to ScriptAlias directives as to # Alias. # ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" CGIディレクトリの設定 # # "/var/www/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # Directory "/var/www/cgi-bin" AllowOverride None Options None Order allow,deny Allow from all /Directory # # Redirect allows you to tell clients about documents which used to exist in # your server s namespace, but do not anymore. This allows you to tell the # clients where to look for the relocated document. # Example # Redirect permanent /foo http //www.example.com/bar # # Directives controlling the display of server-generated directory listings. # ディレクトリインデックスの設定 # # IndexOptions Controls the appearance of server-generated directory # listings. # IndexOptions FancyIndexing VersionSort NameWidth=* HTMLTable (調査・編集中) # # AddIcon* directives tell the server which icon to show for different # files or filename extensions. These are only displayed for # FancyIndexed directories. # AddIconByEncoding (CMP,/icons/compressed.gif) x-compress x-gzip アイコン画像の設定(設定ごとの関連付け) AddIconByType (TXT,/icons/text.gif) text/* AddIconByType (IMG,/icons/image2.gif) image/* AddIconByType (SND,/icons/sound2.gif) audio/* AddIconByType (VID,/icons/movie.gif) video/* アイコン画像の設定(拡張子ごとの関連付け) AddIcon /icons/binary.gif .bin .exe AddIcon /icons/binhex.gif .hqx AddIcon /icons/tar.gif .tar AddIcon /icons/world2.gif .wrl .wrl.gz .vrml .vrm .iv AddIcon /icons/compressed.gif .Z .z .tgz .gz .zip AddIcon /icons/a.gif .ps .ai .eps AddIcon /icons/layout.gif .html .shtml .htm .pdf AddIcon /icons/text.gif .txt AddIcon /icons/c.gif .c AddIcon /icons/p.gif .pl .py AddIcon /icons/f.gif .for AddIcon /icons/dvi.gif .dvi AddIcon /icons/uuencoded.gif .uu AddIcon /icons/script.gif .conf .sh .shar .csh .ksh .tcl AddIcon /icons/tex.gif .tex AddIcon /icons/bomb.gif core AddIcon /icons/back.gif .. AddIcon /icons/hand.right.gif README AddIcon /icons/folder.gif ^^DIRECTORY^^ AddIcon /icons/blank.gif ^^BLANKICON^^ デフォルトのアイコン画像の設定 # # DefaultIcon is which icon to show for files which do not have an icon # explicitly set. # DefaultIcon /icons/unknown.gif (調査・編集中) # # AddDescription allows you to place a short description after a file in # server-generated indexes. These are only displayed for FancyIndexed # directories. # Format AddDescription "description" filename # #AddDescription "GZIP compressed document" .gz #AddDescription "tar archive" .tar #AddDescription "GZIP compressed tar archive" .tgz (調査・編集中) # # ReadmeName is the name of the README file the server will look for by # default, and append to directory listings. # # HeaderName is the name of a file which should be prepended to # directory indexes. ReadmeName README.html HeaderName HEADER.html インデックス対象外の設定 # # IndexIgnore is a set of filenames which directory indexing should ignore # and not include in the listing. Shell-style wildcarding is permitted. # IndexIgnore .??* *~ *# HEADER* README* RCS CVS *,v *,t 言語の設定 # # DefaultLanguage and AddLanguage allows you to specify the language of # a document. You can then use content negotiation to give a browser a # file in a language the user can understand. # # Specify a default language. This means that all data # going out without a specific language tag (see below) will # be marked with this one. You probably do NOT want to set # this unless you are sure it is correct for all cases. # # * It is generally better to not mark a page as # * being a certain language than marking it with the wrong # * language! # # DefaultLanguage nl # # Note 1 The suffix does not have to be the same as the language # keyword --- those with documents in Polish (whose net-standard # language code is pl) may wish to use "AddLanguage pl .po" to # avoid the ambiguity with the common suffix for perl scripts. # # Note 2 The example entries below illustrate that in some cases # the two character Language abbreviation is not identical to # the two character Country code for its country, # E.g. Danmark/dk versus Danish/da . # # Note 3 In the case of ltz we violate the RFC by using a three char # specifier. There is work in progress to fix this and get # the reference data for rfc1766 cleaned up. # # Catalan (ca) - Croatian (hr) - Czech (cs) - Danish (da) - Dutch (nl) # English (en) - Esperanto (eo) - Estonian (et) - French (fr) - German (de) # Greek-Modern (el) - Hebrew (he) - Italian (it) - Japanese (ja) # Korean (ko) - Luxembourgeois* (ltz) - Norwegian Nynorsk (nn) # Norwegian (no) - Polish (pl) - Portugese (pt) # Brazilian Portuguese (pt-BR) - Russian (ru) - Swedish (sv) # Simplified Chinese (zh-CN) - Spanish (es) - Traditional Chinese (zh-TW) # AddLanguage ca .ca AddLanguage cs .cz .cs AddLanguage da .dk AddLanguage de .de AddLanguage el .el AddLanguage en .en AddLanguage eo .eo AddLanguage es .es AddLanguage et .et AddLanguage fr .fr AddLanguage he .he AddLanguage hr .hr AddLanguage it .it AddLanguage ja .ja AddLanguage ko .ko AddLanguage ltz .ltz AddLanguage nl .nl AddLanguage nn .nn AddLanguage no .no AddLanguage pl .po AddLanguage pt .pt AddLanguage pt-BR .pt-br AddLanguage ru .ru AddLanguage sv .sv AddLanguage zh-CN .zh-cn AddLanguage zh-TW .zh-tw 言語優先順位の設定 # # LanguagePriority allows you to give precedence to some languages # in case of a tie during content negotiation. # # Just list the languages in decreasing order of preference. We have # more or less alphabetized them here. You probably want to change this. # LanguagePriority en ca cs da de el eo es et fr he hr it ja ko ltz nl nn no pl pt pt-BR ru sv zh-CN zh-TW (調査・編集中) # # ForceLanguagePriority allows you to serve a result page rather than # MULTIPLE CHOICES (Prefer) [in case of a tie] or NOT ACCEPTABLE (Fallback) # [in case no accepted languages matched the available variants] # ForceLanguagePriority Prefer Fallback デフォルトの文字セットの設定 # # Specify a default charset for all content served; this enables # interpretation of all content as UTF-8 by default. To use the # default browser choice (ISO-8859-1), or to allow the META tags # in HTML content to override this choice, comment out this # directive # AddDefaultCharset UTF-8 (調査・編集中) # # AddType allows you to add to or override the MIME configuration # file mime.types for specific file types. # #AddType application/x-tar .tgz (調査・編集中) # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note Not all browsers support this. # Despite the name similarity, the following Add* directives have nothing # to do with the FancyIndexing customization directives above. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz (調査・編集中) # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz (調査・編集中) # # AddHandler allows you to map certain file extensions to "handlers" # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi (調査・編集中) # # For files that include their own HTTP headers # #AddHandler send-as-is asis (調査・編集中) # # For type maps (negotiated resources) # (This is enabled by default to allow the Apache "It Worked" page # to be distributed in multiple languages.) # AddHandler type-map var (調査・編集中) # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI) # (You will also need to add "Includes" to the "Options" directive.) # AddType text/html .shtml AddOutputFilter INCLUDES .shtml (調査・編集中) # # Action lets you define media types that will execute a script whenever # a matching file is called. This eliminates the need for repeated URL # pathnames for oft-used CGI file processors. # Format Action media/type /cgi-script/location # Format Action handler-name /cgi-script/location # (調査・編集中) # # Customizable error responses come in three flavors # 1) plain text 2) local redirects 3) external redirects # # Some examples #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http //www.example.com/subscription_info.html # # # Putting this all together, we can internationalize error responses. # # We use Alias to redirect any /error/HTTP_ error .html.var response to # our collection of by-error message multi-language collections. We use # includes to substitute the appropriate text. # # You can modify the messages appearance without changing any of the # default HTTP_ error .html.var files by adding the line # # Alias /error/include/ "/your/include/path/" # # which allows you to create your own set of files by starting with the # /var/www/error/include/ files and # copying them to /your/include/path/, even on a per-VirtualHost basis. # (調査・編集中) Alias /error/ "/var/www/error/" エラードキュメントの設定 IfModule mod_negotiation.c IfModule mod_include.c Directory "/var/www/error" AllowOverride None Options IncludesNoExec AddOutputFilter Includes html AddHandler type-map var Order allow,deny Allow from all LanguagePriority en es de fr ForceLanguagePriority Prefer Fallback /Directory # ErrorDocument 400 /error/HTTP_BAD_REQUEST.html.var # ErrorDocument 401 /error/HTTP_UNAUTHORIZED.html.var # ErrorDocument 403 /error/HTTP_FORBIDDEN.html.var # ErrorDocument 404 /error/HTTP_NOT_FOUND.html.var # ErrorDocument 405 /error/HTTP_METHOD_NOT_ALLOWED.html.var # ErrorDocument 408 /error/HTTP_REQUEST_TIME_OUT.html.var # ErrorDocument 410 /error/HTTP_GONE.html.var # ErrorDocument 411 /error/HTTP_LENGTH_REQUIRED.html.var # ErrorDocument 412 /error/HTTP_PRECONDITION_FAILED.html.var # ErrorDocument 413 /error/HTTP_REQUEST_ENTITY_TOO_LARGE.html.var # ErrorDocument 414 /error/HTTP_REQUEST_URI_TOO_LARGE.html.var # ErrorDocument 415 /error/HTTP_UNSUPPORTED_MEDIA_TYPE.html.var # ErrorDocument 500 /error/HTTP_INTERNAL_SERVER_ERROR.html.var # ErrorDocument 501 /error/HTTP_NOT_IMPLEMENTED.html.var # ErrorDocument 502 /error/HTTP_BAD_GATEWAY.html.var # ErrorDocument 503 /error/HTTP_SERVICE_UNAVAILABLE.html.var # ErrorDocument 506 /error/HTTP_VARIANT_ALSO_VARIES.html.var /IfModule /IfModule (調査・編集中) # # The following directives modify normal HTTP response behavior to # handle known problems with browser implementations. # BrowserMatch "Mozilla/2" nokeepalive BrowserMatch "MSIE 4\.0b2;" nokeepalive downgrade-1.0 force-response-1.0 BrowserMatch "RealPlayer 4\.0" force-response-1.0 BrowserMatch "Java/1\.0" force-response-1.0 BrowserMatch "JDK/1\.0" force-response-1.0 # # The following directive disables redirects on non-GET requests for # a directory that does not include the trailing slash. This fixes a # problem with Microsoft WebFolders which does not appropriately handle # redirects for folders with DAV methods. # Same deal with Apple s DAV filesystem and Gnome VFS support for DAV. # BrowserMatch "Microsoft Data Access Internet Publishing Provider" redirect-carefully BrowserMatch "MS FrontPage" redirect-carefully BrowserMatch "^WebDrive" redirect-carefully BrowserMatch "^WebDAVFS/1.[0123]" redirect-carefully BrowserMatch "^gnome-vfs/1.0" redirect-carefully BrowserMatch "^XML Spy" redirect-carefully BrowserMatch "^Dreamweaver-WebDAV-SCM1" redirect-carefully サーバステータス表示設定 # # Allow server status reports generated by mod_status, # with the URL of http //servername/server-status # Change the ".example.com" to match your domain to enable. # # Location /server-status # SetHandler server-status # Order deny,allow # Deny from all # Allow from .example.com # /Location サーバ情報表示設定 # # Allow remote server configuration reports, with the URL of # http //servername/server-info (requires that mod_info.c be loaded). # Change the ".example.com" to match your domain to enable. # # Location /server-info # SetHandler server-info # Order deny,allow # Deny from all # Allow from .example.com # /Location プロキシモジュールの設定 # # Proxy Server directives. Uncomment the following lines to # enable the proxy server # # IfModule mod_proxy.c #ProxyRequests On # # Proxy * # Order deny,allow # Deny from all # Allow from .example.com # /Proxy プロキシ経由アクセス時のViaヘッダの有効・無効の設定 # # Enable/disable the handling of HTTP/1.1 "Via " headers. # ("Full" adds the server version; "Block" removes all outgoing Via headers) # Set to one of Off | On | Full | Block # #ProxyVia On コンテンツキャッシュストレージ管理モジュールの設定 # # To enable a cache of proxied content, uncomment the following lines. # See http //httpd.apache.org/docs/2.2/mod/mod_cache.html for more details. # # IfModule mod_disk_cache.c # CacheEnable disk / # CacheRoot "/var/cache/mod_proxy" # /IfModule # # /IfModule # End of proxy directives. TOPへ編集 Section 3 Virtual Hosts ### Section 3 Virtual Hosts # # VirtualHost If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn t need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # URL http //httpd.apache.org/docs/2.2/vhosts/ # for further details before you try to setup virtual hosts. # # You may use the command line option -S to verify your virtual host # configuration. # # Use name-based virtual hosting. # #NameVirtualHost * 80 # # NOTE NameVirtualHost cannot be used without a port specifier # (e.g. 80) if mod_ssl is being used, due to the nature of the # SSL protocol. # # # VirtualHost example # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for requests without a known # server name. # # VirtualHost * 80 # ServerAdmin webmaster@dummy-host.example.com # DocumentRoot /www/docs/dummy-host.example.com # ServerName dummy-host.example.com # ErrorLog logs/dummy-host.example.com-error_log # CustomLog logs/dummy-host.example.com-access_log common # /VirtualHost 最終更新日 [2011-04-15]