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VERSION GENRE TITLE ARTIST bpm notes 属性 19 Lincle TEK-TRANCE yellow head joe S-C-U 187 2210 - 攻略・コメント 名前 コメント
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【Tags Len halyosy is tF F】 Original Music Title Fire ◎ Flower Music Lyrics written, voice edited by halyosy Music arranged by is Singer 鏡音レン (Len Kagamine) Click here for the Japanese Lyrics English Lyrics (translated by soundares): "I m glad I was able to love you from the beginning" such I m going to sing to the sky Where I can launch packed dream Seeking that I took off from the town An incoming vibrates. Turned the power off A fuse firing up No one can stop this If the end of world Arrived now Then I would leave everything behind and Two of us can be together forever though Like a Fire Flower, so I(=my existence) won t Vanish away Scatter fire sparks, dream, launch "I wish I had never loved you from the beginning" such (lie) I even lied and... A view I m not used to Unnatural smiles The festival was different from gorgeous ones An answer-phone repeating, voice of "Keep your chin up!" With tears the fuse is About to go out If the beginning of universe Was that kiss A starry sky would be A trace of miracle that two of us have dropped Like a Fire Flower, so you could Find it easily Like a thunder I ll thunder out my dream "I wish I had never loved you from the beginning" such (lie) I guess it s already (found) out (it s a lie) Birth, breed too Incoherent us. Looks, shapes too Individual us. Man, woman too Inconsistent us. Even so, our hearts If we could only make them into one If a mid-flow of life was a sparkler Even if they were to be for a moment, (If it could be) Like a sunflower that lights two of us Like a Fire Flower, someday In a night sky, large flower Until the day we bloom one, wait (for me) "I m glad I was able to love you from the beginning" such I m going to sing to the sky English Lyrics (translated by aWhimsicalStar): "I m glad I could love you from the start." Is what I ll sing to the sky. Looking for a place where I can launch my compressed dream, I left the town. Turning the power off on an incoming call. A burning fuse no one can stop. If the end of the world Was here right now, I d ditch everything and the two of us would be together forever. Like a Fire Flower So I won t get put out My sparks will fly and I ll launch my dream. "I m glad I didn t fall in love with you from the start." Was the lie that followed. Unfamiliar scenery, forced expressions, All very different from a colourful festival. A voice repeating "Do your best." on the answering machine Seems like the fuse was put out with tears. If the beginning of the universe was that kiss, the starry sky would be fragments of the miracle we scattered. Like a Fire Flower So you can find it easily Matching thunder, I ll blast my dream. "I m glad I didn t fall in love with you from the start." Looks it s been revealed. In birth and maturation, We scatter. In shape and appearance, We vary. Male and female We re mismatching. Even then, If our hearts could merge... If our lives were sparklers, (1) For the sunflowers we ll illuminate for an instant... Like a Fire Flower Please wait til the day When we can bloom spectacularly in the night sky. "I m glad I could love you from the start." Is what I ll sing to the sky. (1) The sparklers referred to here are senkou hanabi . They carry special significance. Singable English and Japanese Lyrics (English parts written by neko): 「最初から君を好きでいられて良かった」 なんて 空に歌うんだ Looking for place where I can shoot up my canister of dreams So I left my home town my cell phone vibrates so I turned it off something fired my fuse no one can stop me now If the end of the world would be today oh, without doubt, we would be together forever and ever Like a fire flower Please make sure that I won t dissapear Sparkle and fly to the sky and my dreams will come true I even lied to you, "It wasn t good for me that you re my first girl" What have I said to you... Unfamiliar places An unnatural smile They are out of place Today is nice festival You left a message, it says "cheer up!" hey, I m gonna quench the fire with my tears If that kiss was the Big Bang yeah, I m sure it was Thousands of stars in the sky are traces of the miracles we made Like a fire flower I ll explode my dream so that you can find me easily It sounds like a thunder "I shouldn t have fell in love with you" I lie to you again Maybe you know I m just shy to say the truth 生まれも育ちも バラバラな僕ら 姿も形も それぞれな僕ら 男も女も ちぐはぐな僕ら それでも心を ひとつに出来たなら If our lives would be sparkling fireworks Even at the moment, I would like to put a light on our love Like a Fire Flower いつか 夜空に大輪を 咲かすその時まで待ってくれ 「最初から君を好きでいられて良かった」 なんて 空に歌うんだ Singable English Lyrics (by zoozbuh): "I m glad I was able to love you from the start, even through everything" And so, I sing those words to the sky (Ah oh, hey-eh-eh) [x4] There s no place here where I can light up all my dreams So I will look for a place, far from this small town Even though earthquakes can destroy fluorescent lights Nothing can put an end to this fuse burning inside If the world suddenly stopped turning, and existence came to a halt, I would leave it all; give up everything so we could be together. Like a fire flower I never will fade from your memories Because of all the sparks flying as my dreams shoot up "I should never have fallen in love with you" is what I told you, but how could I possibly tell such a lie...? (Ah oh, hey-eh-eh) [x4] All of the forced smiles and all the different scenery This festival seems unique; I can t quite fit in here The voice on the phone kept saying I should do my best But all these tears could make my burning fuse die down If the whole world just began from that time when I had kissed you, then Every single star is a miracle that we have yet to use Like a fire flower, I ll make sure that my dreams aren t hard to see. So they ll call out, with the sound of roaring thunder "I should never have fallen in love with you" is what I told you, but I guess you found out that it was a lie... Being born, and being brought up Confused and seperated us Our appearance and our shape We differ from one another One a boy, the other a girl We re opposites, like day and night And yet, if only both our hearts could be joined up; made into one... If life was like a sparkler scattering all of it s small stars around, Just for a moment, maybe it could be like a sunflower beaming down.. Like a fire flower we someday will be a light in the sky Please wait for me until the day comes when I bloom "I m glad I was able to love you from the start, even through everything" And so, I sing those words to the sky (Ah oh, hey-eh-eh) [x4] Romaji lyrics (transliterated by aWhimsicalStar ): "Saisho kara kimi wo suki de irarete yokatta" nante Sora ni utaunda Tsumekonda yume wo uchiageru bashou Sagashimotomete kono machi kara deta furueru chakushin dengen wo kitta Moedasu doukasen daremo tomerarenai Sekai no owari ga Ima otozureta to shitara Zenbu hoppotte Futari eien ni issho na no ni ne Like a Fire Flower boku ga Kiechawanai you ni Hinoko chirase yumeuchiagare "Saisho kara kimi wo suki ni naranakya yokatta" nante uso made tsuite Narenai keshiki fushizen na egao Hanayakana matsuri to wa chigatteta Kurikaesu rusuden "ganbare" no koe Namida de doukasen kiechai sou da yo. Uchuu no hajimari ga ano kuchizuke da to shitara hoshizora wa futari koboshita kiseki no ato Like a Fire Flower kimi ga Mitsuke yasui you ni Raimei no gotoku yume todorokase "Saisho kara kimi wo suki ni naranakya yokatta" nante Bareterundarou na Umare mo sodachi mo Barabarana bokura Sugata mo katachi mo Sorezorena bokura Otoko mo onna mo Chiguhaguna bokura Sore de mo kokoro wo Hitotsu ni dekita nara Jinsei no tochuu ga senkou hanabi da to shitara Isshun de mo futari terasu himawari no you ni Like a Fire Flower itsuka Yozora ni tairin wo Sakasu sono toki made matte kure "Saisho kara kimi wo suki de irarete yokatta" nante Sora ni utaunda
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lv10674601 22 30~ 01 sm6724404 いっしょ(オリジナル曲) / sansuiP 02 nm9452121 【DTM】BREATH【オリジナル曲】 / 03 sm8567815 インストオリジナル曲 「Hollow」 / 04 nm9486896 【オリジナル曲】 らららる 【歌ったよ?】 / K音ガオーッP 05 nm7372500 【俺】 DOOR!! 【オリジナル】 / 06 nm8928602 a day in the life / 07 nm7013365 【オリジナル曲】beetlefart - Lost(PV) / ← 【前枠】 | 【今枠】 | 【次枠】 → 曲順・抜け等、ミスありましたら修正お願いします。 編集方法がよくわからないようでしたら、以下に記入ください。気付き次第修正します。 名前 コメント
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『YouTubeで見れるKH2の動画』 CM(15秒) CM2(15秒) CM2(ディズニー/15秒) アバンタイトル オープニング エンディング 隠しムービー ■サイト 当サイトは、キングダムハーツ2の主にシナリオ情報をまとめております。 無断転載、複製は禁止、リンクフリーです。 ネタバレ要素を多く含むので、ご注意下さい キングダムハーツ、COMのデータベースはこちらでキングダムハーツデータベース 2の攻略はこちらでキングダムハーツ2 攻略 ■疑問やご意見・感想など 物語の疑問、分からない事があったら出来るだけお答えします 他、追加してもらいたい項目や何か意見などありましたらお使い下さい 管理人へ ■キングダムハーツ2商品情報 発売日 2005年12月22日 価格 7770円(税込み) メーカー スクウェア・エニックス 機種 プレイステーション2 ジャンル RPG ■キングダム ハーツ トリニティ マスター ピース (KH2限定版)商品情報 発売日;2005年12月22日 価格:16,989円(税込) PS2『キングダム ハーツ(アルティメット ヒッツ)』 PS2『キングダム ハーツ2』 GBA『キングダム ハーツ チェイン オブ メモリーズ』がセット。 限定ボックスのパッケージは特製アルグラス仕様で、イラストやCGがあしらわれている。 オマケに特典ポスターが付いてくる ■KH2主題歌 「Passion」宇多田ヒカル ■KH2サントラ 商品情報 発売日;1月25日 価格:3,200円 (税込み) テーマソング“Passion”を、シングル・ヴァージョンとは異なるヴァージョンで収録! このサウンドトラックでしか聞くことの出来ないヴォーカルメロディが存在 □『DISC1』 01 Dearly Beloved 02 Passion (Orchestral Ver.) 03 Passion ~opening version~ 04 Lazy Afternoons 05 Sinister Sundown 06 The Escapade 07 Dive into the Heart -Destati- 08 Fragments of Sorrow 09 Tension Rising 10 Kairi 11 Missing You 12 The 13th Struggle 13 Roxas 14 Sora 15 The Afternoon Street 16 Working Together 17 Friends in my Heart 18 Magical Mystery 19 A Twinkle in the Sky 20 Hollow Bastion 21 Scherzo Di Notte 22 Laughter and Merriment 23 Desire for All That Lost 24 Organization XIII 25 Gearing Up 26 Shipmeisters Rhapsody 27 Blast Off! 28 Asteroids Away! 29 Crossing the Finish Line 30 Waltz of the Damned 31 Dance of the Daring 32 Hesitation 33 Dance to the Death 34 Beauty and the Beast 35 The Home of Dragons 36 Fields of Honor 37 Apprehension 38 Vim and Vigor 39 Cloudchasers 40 Olympus Coliseum 41 The Underworld 42 What Lies Beneath 43 Villains of a Sort 44 The Encounter 45 Mickey Mouse Club March 46 A Walk in Andante 47 Monochrome Dreams 48 Old Friends, Old Rivals 49 Floating in Bliss 50 Winnie the Pooh 51 Bounce-O-Rama (Speed up ver.) □『DISC2』 01 Isn t It Lovely? 02 Let s Sing and Dance! 03 Swim This Way 04 Part of Your World 05 Under The Sea 06 Ursula s Revenge 07 A New Day is Dawning 08 Nights of the Cursed 09 He s a Pirate 10 The Corrupted 11 Hazardous Highway 12 A Day in Agrabah 13 Arabian Dream 14 This is Halloween 15 Spooks of Halloween Town 16 Adventures in the Savannah 17 Savannah Pride 18 Confrontation 19 Space Paranoids 20 Byte Bashing 21 Sinister Shadows 22 The 13th Dilemma 23 Showdown at Hollow Bastion 24 One-Winged Angel 25 Battleship Bravery 26 Sacred Moon 27 Deep Drive 28 Riku 29 Courage 30 Disappeared 31 A Fight to the Death 32 Darkness of the Unknown 33 Passion ~after the battle~ 34 Fantasia alla marcia for piano, chorus and orchestra 35 Destiny Islands 36 Hand in Hand 37 Dark Horizons 38 Dearly Beloved -Reprise- ■公式サイト 公式(スクウェア・エニックス) 公式(ディズニー)
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LEMOND モデル名 Poprad Disc 【メーカーHP】 定価 ¥220,000 重量 ? フレーム LeMond True Temper OX Platinum cross disc フォーク Bontrager Switchblade Elite Carbon ヘッドセット Aheadset Sealed ハンドルバー Bontrager Race CX ステム Bontrager Select F.メカ Shimano 105 R.メカ Shimano 105 シフター Shimano 105 STI ブレーキレバー Shimano 105 STI 補助ブレーキレバー ? ブレーキ Avid BB7 mechanical disc チェーン ? チェーンホイール Bontrager Race Cross GXP 46/38(double) B.Bセット ? サドル Bontrager Race Lux w/Hollow cromoly rails シートポスト Bontrager Carbon F.ハブ Bontrager Select disc wheelsystem R.ハブ Bontrager Select disc wheelsystem スポーク Bontrager Select disc wheelsystem リム Bontrager Select disc wheelsystem フリーホイール Shimano 105 12-27, 9-speed タイヤ Bontrager Jones CXR 700x32c ペダル × F.ダボ穴 × R.ダボ穴 ? ボトル取付場所 2 カラー Metallic Red/White サイズ 49, 52, 55, 57, 59
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大会概要 参加者:2人 優勝者:tnks 参加者デッキ 61枚邪教徒は引きたいカードを引けない 4 [SOI] Choked Estuary 4 [BFZ] Sunken Hollow 5 [KLD] Swamp (3) 5 [KLD] Island (3) 4 [BFZ] Sanctum of Ugin 1 [SOI] Westvale Abbey 1 [KLD] Inventors Fair 4 [AER] Herald of Anguish 4 [AER] Walking Ballista 4 [KLD] Metalwork Colossus 2 [AER] Reverse Engineer 2 [AER] Metallic Rebuke 1 [AER] Heart of Kiran 2 [AER] Tezzeret the Schemer 2 [AER] AEthersphere Harvester 4 [AER] Tezzeret s Touch 2 [AER] Battle at the Bridge 2 [AER] Pacification Array 4 [KLD] Prophetic Prism 4 [AER] Servo Schematic SB 2 [AER] Reverse Engineer SB 2 [AER] Metallic Rebuke SB 1 [AER] Tezzeret the Schemer SB 2 [AER] Yahenni s Expertise SB 2 [AER] Battle at the Bridge SB 2 [AER] Fatal Push SB 2 [EMN] Murder SB 2 [AER] Disallow 引けない
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Her MaskはDivination Cardの一種 交換可能アイテム 入手方法 関連リンク Her Mask 必要枚数 4枚 Sacrifice Fragment To her beauty you submit,lest your neck the great Queen slit. 交換可能アイテム Sacrifice Fragment(Dawn,Dusk,Midnight,Noon)の中から1つ 入手方法 このカードがドロップするエリア Alleyways Map • Ancient City Map • Arachnid Tomb Map • Arcade Map • Arid Lake Map • Armoury Map • Ashen Wood Map • Atoll Map • Barrows Map • Beach Map • Burial Chambers Map • Cage Map • Cells Map • Channel Map • City Square Map • Courtyard Map • Cursed Crypt Map • Desert Map • Excavation Map • Fields Map • Flooded Mine Map • Glacier Map • Grotto Map • Haunted Mansion Map • Ivory Temple Map • Jungle Valley Map • Leyline Map • Lookout Map • Marshes Map • Mausoleum Map • Maze Map • Mesa Map • Mud Geyser Map • Overgrown Ruin Map • Pen Map • Peninsula Map • Phantasmagoria Map • Pier Map • Primordial Pool Map • Promenade Map • Ramparts Map • Relic Chambers Map • Spider Lair Map • Fungal Hollow Map • Strand Map • Sulphur Vents Map • Thicket Map • Crater Map • Tropical Island Map • Waste Pool Map • Wharf Map カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Gambler 5 Stacked Deck 1 関連リンク 英wiki https //pathofexile.gamepedia.com/Her_Mask Divination Card
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Daizon 種族:Xeno パック:Homeworld レア度:Common 体力:8 能力:Rally Xeno 1Mimic Imperial Homeworldパックから、またはMission 134クリア時の報酬として入手可能。 Mimicを持つ司令官。Mimicが種族指定なので対人戦には不向きだが、相手がImperialだと分かっていればすさまじい強さを誇る。 種族限定のMimicで対象を絞れるため、特にクエストのCopycatでは最強クラスの司令官となる。 Aegis、Stormrunner、Hephatatなどの効果を毎ターン確実に使用できるのがいかに大きいかは、言うまでもないだろう。 またパック戦でもPatrol CruiserやRevolutionなどをミミックすればしめたもの。かなり有利に試合を運べるだろう。 VenoraxやShaded HollowでFear勝ちを狙う場合も有用。Fearは速さが命だもの。 コメント コメント
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fellow ピンクターボ ADVANCED Level 5 BPM 179 Notes 316 1 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 2 口口④口 |----| 口③口口 |①---| ①口口② |②---| 口口口口 |③-④-| 3 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 4 口②口④ |①-②-| ①口③口 |--③-| 口口口口 |④---| 口口口口 |----| 5 口口口口 |①-②-| 口口口口 |--③-| 口②口④ |④---| ①口③口 |----| 6 口口④口 |----| 口③口口 |①---| ①口口② |②---| 口口口口 |③-④-| 7 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 8 口②口④ |①-②-| ①口③口 |--③-| 口口口口 |④---| 口口口口 |----| 9 口口口口 |①-②-| 口口口口 |--③-| 口②口④ |④---| ①口③口 |----| 10 口①口口 |①-②-| ⑤口②⑤ |③-④-| ⑤③口⑤ |----| 口口④口 |⑤---| 11 口口口口 |①-②-| 口口③⑥ |③---| 口②⑤口 |④-⑤-| ①④口口 |⑥---| 12 口②⑤口 |①-②-| ①④口口 |③-④-| ③口口⑦ |⑤---| 口口⑥口 |⑥-⑦-| 13 口口口口 |①-②-| 口口⑥③ |③---| 口⑤②口 |④-⑤-| ④①口口 |⑥---| 14 口①⑤口 |①-②-| ②④口口 |③-④-| ③口口口 |⑤---| 口口口口 |----| 15 口口口口 |①-②-| 口口③⑥ |③---| 口②⑤口 |④-⑤-| ①④口口 |⑥---| 16 口②⑤口 |①-②-| ①④口口 |③-④-| ③口口⑦ |⑤---| 口口⑥口 |⑥-⑦-| 17 口口口⑥ |①---| 口口⑤② |②---| 口④口口 |③-④-| ③①口口 |⑤-⑥-| 18 口口①口 |①---| ②③口口 |----| 口口④口 |--②-| 口口口口 |③-④-| 19 口③②口 |①---| 口口口口 |②-③-| 口口口① |----| 口口口口 |----| 20 口口口口 |----| 口口③口 |----| ①②口口 |--①-| 口口口口 |②-③-| 21 ②③口口 |①---| 口口口① |②-③-| 口口口口 |----| 口口口口 |----| 22 口口口口 |----| ①②口口 |----| 口口口口 |----| 口口口口 |①-②-| 23 口口口口 |①---| 口口①口 |--②-| 口口口② |----| 口口口口 |----| 24 ①口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |①---| 25 口口口① |①---| ②口口③ |②---| 口口口口 |③---| 口④⑤口 |④-⑤-| 26 口口口口 |----| ①口③口 |----| 口②口口 |--①-| 口口口口 |②-③-| 27 口②口③ |①---| 口口口口 |②-③-| 口口口① |----| 口口口口 |----| 28 口口口口 |----| 口②口口 |----| ①口③口 |--①-| 口口口口 |②-③-| 29 ②口③口 |①---| 口口口① |②-③-| 口口口口 |----| 口口口口 |----| 30 口口口口 |----| ①②口口 |----| 口口口口 |----| 口口口口 |①-②-| 31 ③口口口 |①---| 口口①口 |--②-| 口口口② |----| 口口口口 |③---| 32 口口口① |①---| 口口口口 |--②-| 口口口口 |----| ②口口③ |③---| 33 口口口口 |①---| 口①①口 |--②-| ②口口③ |③---| 口口口口 |----| 34 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 35 口口②口 |----| ①①③口 |①---| 口②口③ |②---| 口口口口 |③---| 36 ③口口④ |①---| 口口口口 |②---| 口口口口 |③---| ①口口② |④---| 37 口③口口 |①---| 口口②口 |--②-| 口①口口 |----| 口口口口 |③---| 38 口口口口 |①---| ①口口① |----| 口口口口 |----| 口口口口 |----| 39 口口①口 |----| 口口②口 |①---| 口口③口 |②---| 口口口口 |③---| 40 口口口口 |①---| ④①口口 |②---| ④②口口 |③---| 口③口口 |④---| 41 ②③口口 |①---| 口口口① |②-③-| 口口口① |----| 口口口口 |----| 42 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 43 口口口口 |----| 口①②口 |①---| 口③口口 |②---| 口口口口 |③---| 44 ④口口口 |①---| ②口口③ |②---| 口口①口 |③---| 口口口口 |④---| 45 口②②① |①---| 口口口口 |--②-| ③口口③ |----| 口口口口 |③---| 46 ①③③① |①---| 口口口口 |--②-| 口口口口 |----| 口②②口 |③---| 47 ②口口② |①---| 口口口口 |--②-| 口③口口 |----| ①口口① |③---| 48 口口口口 |①---| ②口口③ |--②-| 口口①口 |----| 口口口口 |③---| 49 ②口口② |①---| 口口口口 |--②-| ①口口① |----| 口口口口 |----| 50 口口口口 |----| ①②口口 |①---| 口口③口 |②---| 口口口口 |③---| 51 口口口口 |①---| 口口口口 |----| 口口口① |----| 口口口口 |----| 52 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 53 口①③口 |①---| 口①③口 |②---| 口口口口 |③---| 口④②口 |④---| 54 口口口口 |①-②-| 口口口口 |③-④-| ①②③④ |----| 口口口口 |----| 55 口口③④ |①-②-| ①②口口 |③-④-| 口口口口 |⑤---| ⑥口口⑤ |⑥---| 56 ②口口③ |①---| 口口口口 |②-③-| 口①①口 |----| 口口口口 |----| 57 口①①口 |①---| ②③④口 |②-③-| 口口⑥⑤ |④---| 口口口口 |⑤-⑥-| 58 口②④口 |①---| 口口口口 |②-③-| 口①口口 |--④-| 口口③口 |----| 59 口口口口 |①---| ②④⑥口 |②-③-| 口③⑤⑦ |④-⑤-| ①口口① |⑥-⑦-| 60 口口口① |①---| 口口口口 |----| 口口口口 |----| 口口口口 |----| 61 口口口口 |①-②-| ①口口② |--③-| ③口口④ |④---| 口⑤⑤口 |⑤---| 62 口口口口 |①-②-| ①②③④ |③-④-| 口口口口 |----| 口口口口 |----| 63 ①口口② |①-②-| ③口口④ |③-④-| ⑤口口⑥ |⑤-⑥-| ⑦口口⑧ |⑦-⑧-| 64 ②口口③ |①---| 口①口口 |②-③-| 口口口口 |----| 口口口口 |----| 65 口⑥③口 |①-②-| ⑦⑤②口 |③---| 口④①口 |④-⑤-| 口口口口 |⑥-⑦-| 66 口口口口 |①---| 口④④① |②-③-| 口口口口 |--④-| ②口口③ |----| 67 ①口口② |①---| 口口口口 |②-③-| ③口口⑥ |④-⑤-| 口④⑤口 |⑥---| 68 口口口口 |①---| ①口⑤① |②---| 口④口口 |③---| ②口口③ |④-⑤-| 69 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 70 口口口口 |①-②-| 口②口④ |--③-| ①口③口 |④---| 口口口口 |----| 71 口②口④ |①-②-| ①口③口 |--③-| 口口口口 |④---| 口口口口 |----| 72 口口④口 |----| 口③口口 |①---| ①口口② |②---| 口口口口 |③-④-| 73 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 74 口②口④ |①-②-| ①口③口 |--③-| 口口口口 |④---| 口口口口 |----| 75 口口口口 |①-②-| 口口口口 |--③-| 口②口④ |④---| ①口③口 |----| 76 口口④口 |----| 口③口口 |①---| ①口口② |②---| 口口口口 |③-④-| 77 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 78 口②口④ |①-②-| ①口③口 |--③-| 口口口口 |④---| 口口口口 |----| 79 口口口口 |①-②-| 口口口口 |--③-| 口②口④ |④---| ①口③口 |----| 80 口口④口 |----| 口③口口 |①---| ①口口② |②---| 口口口口 |③-④-| 81 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 82 口④口② |①-②-| ③口①口 |--③-| 口口口口 |④---| 口口口口 |----| 83 口⑥口⑥ |①-②-| 口口口口 |--③-| ⑤④⑤② |④---| ③口①口 |⑤-⑥-| 不确定度 0
https://w.atwiki.jp/yosilove/pages/63.html
Bulletへもどる HelloWorld 自由落下のサンプル ヘッダの読み込み #include BulletDynamics/btBulletDynamicsCommon.h #include stdio.h main関数始まります int main(int argc, char** argv) { int i; 世界(World)の設定の前準備 ///衝突設定はデフォルト、自分で設定することもできる btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(); ///衝突計算のディスパッチャー // 他のディスパッチャーを用いて並列計算することもできるよ (Extras/BulletMultiThreaded 見てね) btCollisionDispatcher* dispatcher = newbtCollisionDispatcher(collisionConfiguration); ///btDbvtBroadphase is a good general purpose broadphase. You can also try out btAxis3Sweep. btBroadphaseInterface* overlappingPairCache = new btDbvtBroadphase(); ///the default constraint solver // 他のソルバーを用いて並列計算することもできるよ (Extras/BulletMultiThreaded 見てね) btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver; //上記の設定を用いて、世界を作成 btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCache,solver,collisionConfiguration); //重力設定 dynamicsWorld- setGravity(btVector3(0,-10,0)); 物体(rigid body)の生成 //keep track of the shapes //rigid bodyが存在するあいだは使うよ btAlignedObjectArray btCollisionShape* collisionShapes; 受け止める方の物体を生成 { //とりあえず、50x50x50の立方体を生成(地面用) btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.))); collisionShapes.push_back(groundShape); //初期化 btTransform groundTransform; groundTransform.setIdentity(); //座標の設定 groundTransform.setOrigin(btVector3(0,-56,0)); btScalar mass(0.); //0ならstatic(静止)、それ以外ならDynamicにする bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) groundShape- calculateLocalInertia(mass,localInertia); //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes active objects btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform); btRigidBody btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); //物体を世界に追加する dynamicsWorld- addRigidBody(body); } 落ちてくる方の物体を生成 {//次に、1x1x1の立方体を生成(地面用) //create a dynamic rigidbody btCollisionShape* colShape = new btSphereShape(btScalar(1.)); collisionShapes.push_back(colShape); /// 初期位置を設定 btTransform startTransform; startTransform.setIdentity(); btScalarmass(1.f);//重さ //0ならstatic(静止)、それ以外ならDynamicにする bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) colShape- calculateLocalInertia(mass,localInertia); startTransform.setOrigin(btVector3(2,10,0));//座標の設定 //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes active objects btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); btRigidBody btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); dynamicsWorld- addRigidBody(body); } シミュレーション開始 for (i=0;i 100;i++) { dynamicsWorld- stepSimulation(1.f/60.f,10); //print positions of all objects for (int j=dynamicsWorld- getNumCollisionObjects()-1; j =0 ;j--) { btCollisionObject* obj = dynamicsWorld- getCollisionObjectArray()[j]; btRigidBody* body = btRigidBody upcast(obj); if (body body- getMotionState()) {//位置を取得して表示 btTransform trans; body- getMotionState()- getWorldTransform(trans); printf("world pos = %f,%f,%f\n",float(trans.getOrigin().getX()),float(trans.getOrigin().getY()),float(trans.getOrigin().getZ())); } } } お片づけ //remove the rigidbodies from the dynamics world and delete them for (i=dynamicsWorld- getNumCollisionObjects()-1; i =0 ;i--) { btCollisionObject* obj = dynamicsWorld- getCollisionObjectArray()[i]; btRigidBody* body = btRigidBody upcast(obj); if (body body- getMotionState()) { delete body- getMotionState(); } dynamicsWorld- removeCollisionObject( obj ); delete obj; } //delete collision shapes for (int j=0;j collisionShapes.size();j++) { btCollisionShape* shape = collisionShapes[j]; collisionShapes[j] = 0; delete shape; } //delete dynamics world delete dynamicsWorld; //delete solver delete solver; //delete broadphase delete overlappingPairCache; //delete dispatcher delete dispatcher; delete collisionConfiguration; //next line is optional it will be cleared by the destructor when the array goes out of scope collisionShapes.clear(); }