約 3,396,871 件
https://w.atwiki.jp/menofwar/pages/57.html
シングルミッションを作る用の予備データ。フォルダ階層他の例文。ソビエト軍最初のミッションの位置へ,作ったミッションを置きかえてプレイする場合の例です。 文章 Modの名前/resource/interface/mission/single/1/1-dubovka/~.lng,campaign.lng またはModの名前/localization/mission/single/1/1-dubovka/~.lng,campaign.lng campaign.lng このファイルは、シングルで、各国とボーナスミッションの選択をする所に表示される文章です。 {tags {"title" "Faces of War demo mission"};太字の上段のテキスト。 {"name" "Faces of War"};太字のタイトル。 } ~.lng このファイルは、各ミッションの選択とロード中の表示、ゲーム中に使用される文章を扱うファイルです。 {tags {"name" "OPERATION \"TRACTABLE\""};開始するミッション。 {"name_big" "OPERATION \"TRACTABLE\""};ロード中の太字タイトル。 {"date" "August 17, 1944"};その下の年月。 {"place" "Falaise,North France"};その下の戦場名。 {"beg" "The 17th of August 1944. Our 2nd ~上のbegという例文の、0.mi(エディター作成ミッション)側での扱い方は text "$/beg"。 ~.info(マップフォルダ内) このファイルをテキストエディタで編集すればマルチでの最大参加可能人数が変更できます。 ;SDL {game {maxPlayers 8} } 音楽とその使用法の例文。 Modの名前/resource/music/fow_main_theme.mp3 音楽ファイルです。 Modの名前/resource/map/single//interface.set その音楽の使用を指定しているファイルです。 {location {side rus} { bold(){background} {media "" {file "/music/ bold(){fow_main_theme}" loop} } } } ミニマップ製作法。 手動か、カメラワークでマップ全体を上空から見下ろします。 alt+ctrl+shift+dでコンソールを隠します。 スクリーンショットを取ります。 画像編集ソフトでddsファイルにします。 作成したマップを置く場所。例えば、ソビエトキャンペーンの最初の位置なら、 Modの名前/resource/map/single/1/(1-dubovka)/minimap.dds,map,.ply,0.mi...となるようにファイルを収めます。 名前 コメント
https://w.atwiki.jp/gowjwiki/pages/27.html
ISLAND ハルボ ベイ沖の群島は、海岸沿いに駐在する軍の兵站および補給基地として機能している。島々は橋やトンネルのネットワークで結ばれているが、その規模や安全性については不明な点も多い。島々は制限区域となっており、民間人は立ち入りはおろか接近することすら禁じられている。 初期MAPの中では易しい部類。 (SURVIVAL攻略を前提として書いています) エリア1 基本に忠実に。 ラウンドが始まったらまず最前線にセントリーを立てつつ応戦。 エンジニアはティッカー自爆でいきなり命を落とさないように ベアードが死ぬとセントリーも死ぬのでこちら側の戦力が大幅にダウンしてしまう 筆者の体感では左側(CARGO CRATES)が破られやすく、ここのバリアはできるだけ持たせたい エリア2 向かって右側(OCEAN)の高台にタレットあり 基本的にはココに1人ついているだけでこちら側は防衛できるので、残り3人は左側(C.I.C.)へ行き もう1人は遊軍として両方のサイドを見ておく C.I.C.側のバリアは壊されないよう常に修理しておく 開けた場所でかなり撃たれやすいので、バリアの状態によってはセントリー2台置きもあり。 エリア3 TUNNEL側にタレットあり レッチはバリアの横の壁を越えてくるので撃ち漏らさないようにする
https://w.atwiki.jp/mw2sub/pages/24.html
11. Of Their Own Accord Protect the evacuation site at the Washington Monument. ワシントン記念塔の避難所を守れ EMERGENCY BROADCAST SYSTEM (緊急放送システム) PRINCE GEORGE S COUNTY RESIDENTS ARE INSTRUCTED TO GO DIRECTLY TO THE HEALTH DEPARTMENT AT 147 KIRKWOOD AVE. プリンスジョージ郡にお住まいの方は、カークウッド通り147番の保健所へ集合して下さい。 PICK-UPS EVERY 15 MINUTES FROM COMMUNITY COLLEGE CAMPUS IN UNIVERSITY TOWN. 学園街の大学キャンパスから15分ごとに移送を行います。 EMERGENCY EVACUATION IN PROGRESS 緊急避難を実施中です。 HEAD IMMEDIATELY TO YOUR NEAREST EMERGENCY SERVICE SHELTER. 至急、最寄りの緊急用シェルターへ避難して下さい。 TROOPS WILL BE THERE TO MEET YOU. 軍がそこで待機しています。 BRING A PHOTO ID AND NO MORE THAN ONE BAGGAGE ITEM PER PERSON. 写真付きIDを持参し、1人に付き1つ以上の荷物を持たないで下さい。 BE AWEWRE OF YOURE SURROUNDINGS. REMAIN ALERT. 周辺に注意し、警戒を続けて下さい。 Soldier 負傷者がいる。 Ranger On your feet - we re Oscar Mike! Ranger 立て、俺たちも行こう。 Sgt.Foley Roger,Two-One Actual out. Sgt.Foley ・・・了解。2-1、交信終了。 Sgt.Foley Listen up! This evac site is getting hit hard and we need to buy en some time! Hooah? Sgt.Foley 聞け、市民の避難が敵に妨害されている。俺たちが行って時間を稼ぐってのはどうよ? Ranger Hooah! Ranger 応よ! Overlord 全部隊に通達。市民の脱出地点が敵の集中砲火を浴びている。 Overlord 敵の攻撃拠点を探し、排除してもらいたい。 "Of Their Own Accord" "自らの意思に基づいて" Day 5 - 18 35 5日目 - 18 35 Pvt. James Ramirez ジェームズ・ラミレス二等兵 1st Bn., 75th Ranger Regiment 第75レンジャー連隊 第1大隊 Washington, D.C., U.S.A. U.S.A. ワシントンD.C. Ranger Incoming! Ranger 来るぞ! Sgt.Foley Overlord,this is Hunter Two-One Actual. Requesting airstrike,over! Sgt.Foley 司令部へ、こちらハンター2-1。航空支援を要請する、どうぞ! Overlord Uh,negative Two-One Actual,all available air units are currently tasked with multiple casevacs along the Potomac. Proceed west to the target building and provide support,out. Overlord すべての航空機はポトマック川沿いの負傷者搬送に出払っている。目標の建物への援護に回ってくれ。以上。 Sgt.Foley Everyone move up,get out of the killzone! We gotta buy some time for those casevac birds! Sgt.Foley 突進してキルゾーンを突破しろ!市民の脱出を支援するんだ! (*1) Sgt.Foley Overlord,Two-One Actual! We re screening west with no adjacent support,and friendly victors from BCT One are hauling ass past us,over! Sgt.Foley 司令部、我々は援護なしで西へ移動中だ。第一旅団攻撃隊に支援を頼めないか? Overlord Roger. Brigade Combat team One has already peeled off an LAV to provide suppression,over. Overlord わかった。第一旅団のLAVを1両、君らの支援に回す。 (*2) Overlord Hunter Two-One,this is Overlord. SEAL teams are maneuvering into position on the northwest corner of the target building. Link up with them on the top floor and eliminate enemy fire teams,over. Overlord ハンター2-1、現在、SEALが目標の建物の北西部で工作中だ。彼らと協力して最上階の敵部隊を排除してくれ、どうぞ。 Sgt.Foley All right! BCT One s LAV has them suppressed! Get ready to move on my mark! Sgt.Foley よし、味方のLAVが敵の頭を抑えている! 俺の合図で走れ! Sgt.Foley Ready....! Sgt.Foley 用意・・・! Sgt.Foley Go go go! Move up! Move up! Sgt.Foley 今だ!行け行け! Sgt.Foley Ramirez! Move up and stay out of that LAV s line of fire! Sgt.Foley ラミレス、前進しろ!LAVの射線から出るんだ! Sgt.Foley Move! Move! Sgt.Foley 行け行け! Sgt.Foley Ramirez! The LAV has them suppressed! Move in! Move in! Sgt.Foley ラミレス! LAVが圧力を掛けているうちに移動しろ! Sgt.Foley Push,push,push! We re sitting ducks out here! Sgt.Foley 押し出せ! とっととケツを上げろ! Sgt.Foley Ramirez! Get out of the killzone before you get your ass blown off! Move up! Sgt.Foley ラミレス! そこは敵の射線内だ!やられる前に移動しろ! Sgt.Foley Ramirez! Move up,get out of the killzone! Sgt.Foley ラミレス! 早くキルゾーンから出ろ! Sgt.Foley Ramirez! Get your ass out of the killzone and into the target building,now! Sgt.Foley ラミレス! すぐにそこから出て目標の建物に入るんだ! Sgt.Foley Move up! Go! Go! Sgt.Foley 前進しろ! Sgt.Foley Use your grenade launchers! Sgt.Foley グレネードランチャーを使え! Sgt.Foley Move in! Sgt.Foley 前進しろ! Sgt.Foley Push forward! Move! Move! Sgt.Foley 押し出せ!行け行け! Sgt.Foley Keep moving forward! Sgt.Foley 進撃を止めるな! Sgt.Foley Move up! Move up! Sgt.Foley 行け行け! Sgt.Foley Overlord,this is Two-One Actual,be advised,we re inside and proceeding to the upper floors. Sgt.Foley 司令部へ報告。我々は建物内部より上層階へ進んでいる。 Overlord Roger,Overlord copies all. Overlord 了解した。 Sgt.Foley Fire team has been suppressed in Section One-Alpha. Sgt.Foley 一階Aの敵を掃討した。 Overlord Solid copy,Two-One. Overlord 了解だ、2-1. Sgt.Foley Overlord this is Hunter Two-One Actual. Proceeding to the mezzanine. Tell the LAV from BCT One to hold their fire,over. Sgt.Foley 司令部、これよりニ階へ進む。LAVに建物への攻撃を控えるよう伝えてくれ。 Overlord Copy that,Two-One,good hunting. Overlord 了解だ、2-1。戦果を期待する。 Cpl.Dunn (字幕なし) Cpl.Dunn 議会議事堂があのザマかよ・・・ Overlord Hunter Two-One be advised,hostiles on the southwest corner of the fifth floor are hammering the evac site,over. Overlord ハンター2-1、敵は五階の南西角から避難所へ向けて攻撃を加えている、どうぞ。 Sgt.Foley Solid copy Overlord. We are Oscar Mike to the fifth floor. Out. Sgt.Foley 了解。我々は五階に向かう。以上。 Sgt.Foley Standby to engage. Sgt.Foley 交戦準備・・・ Sgt.Foley Hostiles suppressed in Section Two-Echo. Sgt.Foley ニ階Eの制圧を完了。 Overlord Roger that,Two-One. Overlord 了解だ、2-1。 Sgt.Foley Enemy fire team eliminated in Section Four-Charlie. Sgt.Foley 四階Cの敵小隊を排除した。 Overlord copy that,Two-One. Overlord 了解だ、2-1。 Sgt.Foley Overlord,we re on the fifth floor,proceeding to the southwest corner. Sgt.Foley 司令部、五階に着いた。南西の角に向かう。 Overlord Copy that,Two-One. Overlord 了解した、2-1。 Cpl.Dunn I got movement. Cpl.Dunn 何かいるぞ。 Sgt.Foley Watch your sectors. Sgt.Foley 注意しろ。 Sgt.Foley Check those corners. Sgt.Foley コーナーをチェックしろ。 Sgt.Foley All Hunter units,I have a visual on the enemy s crow s nest at the southwest corner. Move forward and clear it out. Sgt.Foley ハンター各員へ、南西角に"烏の巣"を確認。奴らを殲滅しろ。 Sgt.Foley Standby to engage. Sgt.Foley 交戦準備・・・ Sgt.Foley Overlord this is Hunter Two-One Actual. We have secured the enemy crow s nest on the southwest corner. Sgt.Foley 司令部、こちらハンター2-1指揮官。南西角の"烏の巣"を制圧した。 Overlord Overlord copies all. The evac site at the Washington Monument reports several transports away,but they are still vulnerable. Can you provide support from your position,over? Overlord 了解した。記念塔からの報告によると、まだ輸送機が狙われているそうだ。その位置から支援は可能か? Sgt.Foley Roger that! We re sittin on a stockpile of enemy munitions! We ll dig in and burn through their ammo! Out! Sgt.Foley 我々はちょうど宝の山を分捕った所だ。掘り出し物を見つけて援護する。 Sgt.Foley Ramirez,get on that sniper rifle! Scan for targets to the south of the Washington Monument! Sgt.Foley ラミレス、その狙撃銃でワシントン記念塔の南の敵を狙え! Evac Site All callsigns on this net,this is the Washington Monument Evac Site! We re holding our own but have glassed enemies to the west and are taking fire from that direction! Evac Site(脱出地点) この回線を使用している全部隊へ、こちらワシントン記念塔避難所!今は自力で持ち堪えているが、西から敵の攻撃を受けている! Evac Site All callsigns,be advised,enemies to the west are attempting a force-in-detail assault on the Washington Monument evac site! Evac Site この無線を聞いている全部隊へ。ワシントン記念塔は西から敵の攻撃を受けている! Evac Site We re taking fire at the Washington Monument! We are down to 80 percent combat effectiveness! Request immediate sniper fire on targets west of the Monument,over! Evac Site ワシントン記念塔が攻撃を受けている!戦闘効率80%に低下!早急に支援を要請する! Evac Site Washington Monument evac site to all callsigns! Enemy fire from the west is threatening to destroy our position! We can t take much more of this! Evac Site ワシントン記念塔避難所より全部隊へ!西からの攻撃で陣地が破壊されそうだ!もう持ち堪えられない! Sgt.Foley Th evac site is still taking heavy fire! Ramires - target all enemy foot-mobiles firing Javelin rockets! Sgt.Foley 避難所はまだ激しい攻撃に晒されているぞ!ラミレス、ジャベリンを持った全ての歩兵を撃ち倒せ! Sgt.Foley We got foot-mobiles firing Javelin rockets on the evac site! Ramirez,get on the Barrett and take em out! Sgt.Foley 敵の歩兵が避難所に向けてジャベリンを発射しているぞ!ラミレス、バレットで奴らを狙撃しろ! Sgt.Foley The Washington Monument evac site is still taking fire. Get on the Barrett and take en out! Sgt.Foley ワシントン記念塔の避難所はまだ敵の攻撃を受けている!バレットで支援しろ! Sgt.Foley Ramirez - get your ass on that sniper rifle. Move! Sgt.Foley ラミレス、さっさとスナイパーライフルのところへ行け! Sgt.Foley Ramirez,get back here! We gotta provide support to the evac site before they get overrun! Sgt.Foley ラミレス、戻れ!避難所が全滅する前に彼らを援護するんだ! Sgt.Foley Where the hell are you going? We need to cover the evac site at the Washington Monument! Sgt.Foley 一体どこへ行こうってんだ!? 避難所は我々の支援を待ってるんだぞ! Sgt.Foley Ramirez,return to your post! We gotta cover the evac site! Sgt.Foley ラミレス、持ち場に戻れ!避難所を支援するんだ! Overlord Hunter Two-One be advised,you have enemy foot mobiles converging on your position...stay frosty. Overlord ハンター2-1、敵の歩兵がそちらに集結しつつある。警戒せよ。 Cpl.Dunn Hostiles in the perimeter! Open fire! Open fire! Cpl.Dunn 敵が侵入したぞ!迎え撃て! Cpl.Dunn Eyes up! Hostiles on our six! Cpl.Dunn 気をつけろ!敵は後ろだ! Cpl.Dunn Taking fire! Taking fire! Foot mobiles in the perimeter! Cpl.Dunn 攻撃を受けている!敵が近くにいるぞ! Overlord Hunter Two-One,recommend you clear outta there...I see a mass of foot-mobiles converging on your position... Overlord ハンター2-1、そこから撤退せよ。歩兵の大部隊がそちらに向かっている。 Sgt.Foley Negative negative! I have eyes on enemy armor and helicopters advancing on the evac site from the south and southwest! Sgt.Foley まだだ!敵のヘリと装甲車が、南と南西から避難所に向かっている! Sgt.Foley Ramirez,use some of this ordnance to take out the enemy vehicles! Move! Sgt.Foley ラミレス、敵の車両が破壊できそうな武器を探せ! Sgt.Foley Grab a Javelin and destroy those vehicles! Sgt.Foley ジャベリンであのヘリと車両を破壊するんだ! Sgt.Foley Ramirez! Find some heavy ordnance and take out the armor and helicopters...we need to give our people on the ground time to get out. Sgt.Foley ラミレス、重火器でヘリと車両を攻撃しろ!市民が脱出する時間を稼ぐんだ! Sgt.Foley Ramirez! Take out those vehicles! The evac site is taking heavy fire! Sgt.Foley ラミレス!敵機を破壊しろ!避難所が攻撃されている! Sgt.Foley Ramirez! Find some heavy weapons and eliminate that aromor and enemy air. Hurry! Sgt.Foley ラミレス、ここにある重火器でヘリと車両を破壊するんだ!急げ! Overlord Hunter Two-One,you ve brought the evac site valuable time! Well done! Now get your ass to the roof ASAP...you are in danger of being overrun! Overlord 君たちは避難所の為に貴重な時間を稼いでくれた!すぐに屋上へ向かってくれ・・・敵が迫っているぞ! Sgt.Foley Roger that,we re headed to the rooftop! Everyone,move out! Sgt.Foley 了解、屋上へ向かう!総員、撤収だ! Sgt.Foley Get on the roof and RV with the SEAL Team! Move! Move! Sgt.Foley 屋上でSEALと合流するぞ!行け行け! Sgt.Foley Keep moving! This sector s gonna be crawlin with hostiles! We gotta go,now! Sgt.Foley 止まるな!すぐそこに敵が迫ってるぞ! Sgt.Foley Ramirez! Let s move out! Sgt.Foley ラミレス、前進しろ! Sgt.Foley Ramirez! Move your ass! We ve gotta get to the roof,now! Sgt.Foley ラミレス、さっさと行け!屋上へ向かうんだ! Sgt.Foley Ramirez,let s go! Hostiles are overrunning this position! Sgt.Foley ラミレス、行け!敵が迫ってるぞ! Sgt.Foley We re out of time! Go! Sgt.Foley 時間がないぞ!急げ! Cpl.Dunn Hostiles closing in! Cpl.Dunn 敵が迫ってるぞ! Sgt.Foley Move up! Go! Go! Sgt.Foley 止まるな!走れ! Sgt.Foley Push forward! Move! Move! Sgt.Foley 押し出せ!行け行け! Sgt.Foley There s no time! Keep moving! Sgt.Foley もう時間がないぞ!止まるな! Sgt.Foley We have to keep moving! Go! Go! Go! Sgt.Foley 前進するんだ!行け行け! Dagger Two-One Hunter,this is Dagger Two-One. We are in position at the LZ on the rooftop,what s your status? Dagger Two-One ダガー2-1よりハンターへ、屋上に到着した。そちらの状況は? Sgt.Foley We re on our way! Hostiles following close behind! Sgt.Foley 今向かっている!敵がすぐ後ろまで来ているぞ! Sgt.Foley We re getting overrun! Move! Move! Move! Sgt.Foley 敵はすぐそこだ!行け行け! Sgt.Foley We ve gotta move! Ramirez,get that minigun! Sgt.Foley 撤退するぞ!ラミレス、ミニガンに着け! Sgt.Foley Ramirez,get on the minigun! Sgt.Foley ラミレス、ミニガンに着け! Sgt.Foley Ramirez! Get in the chopper! Sgt.Foley ラミレス!ヘリに乗るんだ! Sgt.Foley Ramirez! We are way outnumbered! Get on board! Move! Sgt.Foley ラミレス、数では劣勢だ!ヘリに乗るんだ! Sgt.Foley Ramirez! Forget about it! We got a minigun on board! Get on the helicopter! Let s go! Sgt.Foley ラミレス、もういい!さっさとヘリに乗ってミニガンを操作しろ! Sgt.Foley Ramirez! You re polishing brass on the Titanic! Get on the minigun,let s go! Sgt.Foley ラミレス、何を血迷っている!?ミニガンに着け!行くぞ! Sgt.Foley Overlord,we ve linked up with the SEALs on the rooftop and are heading out. Interrogative - has the Washington Monument site been evacuates,over? Sgt.Foley 司令部、屋上のSEALsと合流した。これより離脱する。ワシントン記念塔の避難は終わっているか? Overlord Negative Two-One,they re still pinned down by infantry and light armor from the World War 2 Memorial. Doesn t look good from here,over! Overlord まだだ。彼らはWWⅡ記念碑方面から攻撃を受け身動きが取れない。状況は厳しそうだ、どうぞ! Sgt.Foley Copy Overlord,we ll do what we can from the air,out. Sgt.Foley 了解。空から援護を試みる、以上。 Dagger Two-One Dagger Two,SAM launch! Break left break left! Dagger Two-One SAMだ!左へ回避しろ! Sgt.Foley Overlord,Dagger Two-Two is hit and going down! Sgt.Foley 2-2が被弾!墜落する! Dagger Two-One RPG teams at the World War 2 Memorial...pull that trigger till they don t get up. Dagger Two-One WWⅡ記念碑に敵RPG部隊!奴らに頭を上げさせるな! Dagger Two-One Enemy gunship lifting off twelve o clock,War Memorial. Dagger Two-One 敵のガンシップが離陸する!戦没者記念碑の側だ! Evac Site Dagger Two,the Washington Monument is taking fire from the main road! Evac Site ダガー2、ワシントン記念塔は大通りから攻撃を受けている! Overlord (字幕なし) Overlord 司令部より全部隊へ。脱出指令、エイプリル。繰り返す、脱出指令、エイプリル。総員ただちにその位置から撤退せよ! Dagger Two-One Incoming! Incoming! Dagger Two-One ミサイル接近! Sgt.Foley Overlord,we re hit,but still in the air. We ve got a massive SAM battery at the Department of Justice...we re going in! Sgt.Foley 司令部、被弾した!司法省の建物に多数のSAM陣地が見える! Dagger Two-One We re losing attitude control! Dagger Two-One 制御不能です! Sgt.Foley Take us up! If we re going down we re taking those SAM sites with us! Sgt.Foley 上昇しろ!落ちる時はSAMを道連れにしてやれ! Dagger Two-One SAM launch! Hang on! Dagger Two-One ミサイル接近!掴まれ! Dagger Two-One We re hit! Mayday mayday,this is Dagger Two-One. We are going down at grid square Papa Bravo,2... Dagger Two-One メイデイ、メイデイ、こちらダガー2-1、墜落する!位置はP-B-2・・・ Pvt.Wade Take this and stay down! Pvt.Wade これを持っておとなしくしてろ― Cpl.Dunn ウェイドがやられた! Ranger マコード!リロード中だ、援護頼む! Ranger 援護する! Ranger ラストだ! Sgt.Foley Ramirez! Last mag! Make it count! Sgt.Foley ラミレス、これで最後だ!大事に使え! Sgt.Foley 隊員、残弾を確認! Cpl.Dunn There s too many of em! Cpl.Dunn 敵が多過ぎる! Ranger ショーン!このマガジンで最後です! Ranger トレイサー、残り3発! Sgt.Foley 伍長、しっかりしろ! Sgt.Foley Defend this position! Sgt.Foley 持ちこたえろ! (*1) キルゾーン : 敵の火線が集中する危険な位置。 (*2) LAV : LAV-25 アメリカ海兵隊が配備している装輪装甲車。ストライカーと同じくスイスのピラーニャ装甲車を原型としており、外観はほとんど変わらない。 (C)2009 ACTIVISION Ltd. (C)2009 Infinity Ward, Inc. crow s nest→トリ(鳥)の巣ではなく、カラス(烏)の巣。 -- 名無しさん (2011-09-28 02 36 27) ご指摘ありがとうございます。修正しました。 -- 管理人 (2013-03-15 02 52 54) Evacuate Order AprilってAbort?Accomplished?それとも単に離脱指示のコードなの? -- 名無しさん (2013-03-25 11 07 44) 「マコード」は「McCord」=マッコード、だろうか? -- 名無しさん (2018-10-24 15 38 23) 名前 コメント
https://w.atwiki.jp/warband/pages/247.html
ip_reference_buildings|Reference Buildings ip_reference_buildings_text|Blacksmith^ Can build in All. Base cost 5000.^ Steward skills Tactics 2, Trade 3.^A blacksmith increases income by 5 and the prosperity by 5%.^^Building Inspectors^ Can build in Town. Base cost 7000.^ Steward skills Tactics 2, Spotting 2.^Building Inspectors increase base income by 2, prosperity by 3% and relations by 1.^^Cathedral^ Can build in Town. Base cost 20000.^ Steward skills Engineer 5, Leadership 5, Persuasion 6.^A Cathedral increases income by 20, prosperity by 20% and relations by 10.^^Chapel^ Can build in Castle, Town. Base cost 1000.^ Steward skills Persuasion 3, Leadership 3.^A Chapel increases income by 5.^^Church^ Can build in All. Base cost 7000.^ Steward skills Persuasion 5, Engineer 3, Leadership 5.^A Church increases income by 5, prosperity by 10% and relations by 5. It will also attract pious nobles to your cause.^^Civic Patrols^ Can build in Town. Base cost 800.^ Steward skills Spotting 2, Tracking 2, Tactics 1.^Civic Patrols increase base income by 1%, prosperity by 2% and relations by 5.^^Court System^ Can build in Town. Base cost 8000.^ Steward skills Prisoner Management 2, Tactics 4, Persuasion 5.^A court system increases income by 5, prosperity by 10% and relations by 5.^^Crop Rotation^ Can build in Village. Base cost 5000.^ Steward skills Inventory 4, Tactics 3.^Crop Rotation increases income by 20 and prosperity by 5%.^^Fire Brigade^ Can build in All. Base cost 3000.^ Steward skills Pathfinding 2, Spotting 2.^A Fire Brigade increases prosperity by 5% and relations by 3.^^Fish Pond^ Can build in Village. Base cost 6000.^ Steward skills Engineer 1, Spotting 2.^A fish pond increases base income by 10 and village prosperity by 10%.^^Foresters^ Can build in Village. Base cost 3000.^ Steward skills Tracking 4, Pathfinding 3.^Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5%.^^Herbalist^ Can build in Village. Base cost 5000.^ Steward skills First Aid 3, Wound Treatment 3.^An herbalist helps the health of your community, increasing the prosperity by 10% and relations by 5.^^Hospital^ Can build in Town. Base cost 10000.^ Steward skills Tactics 3, Surgery 5, Persuasion 3.^A hospital increases income by 5, prosperity by 10% and relations by 5.^^Hunting Lodge^ Can build in Village. Base cost 3000.^ Steward skills Tracking 3, Pathfinding 3.^A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10%.^^Improved Roads^ Can build in All. Base cost 10000.^ Steward skills Engineer 3, Pathfinding 4.^Improved roads increase base income by 5, prosperity by 20%, and relations by 2.^^Lamplighters^ Can build in Town. Base cost 1000.^ Steward skills Pathfinding 2.^Lamplighters increase prosperity by 2% and relations by 2.^^Manor^ Can build in Village. Base cost 8000.^ Steward skills Engineer 2.^A manor lets you rest at the village, increases prosperity by 10% and increases base income by 10.^^Market^ Can build in Village, Castle. Base cost 10000.^ Steward skills Persuasion 2, Trade 5, Looting 2.^A market increases base income by 50 and prosperity by 50%.^^Messenger Post^ Can build in All. Base cost 4000.^ Steward skills Engineer 2, Pathfinding 2.^A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5.^^Mine^ Can build in All. Base cost 3000.^ Steward skills Engineer 4, Tactics 3, Trade 4.^A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5%.^^Monastery^ Can build in All. Base cost 5000.^ Steward skills Persuasion 4, Trainer 4.^A Monastery increases income by 5, prosperity by 5% and relations by 5.^^Organized Guilds^ Can build in Town. Base cost 15000.^ Steward skills Trade 5, Tactics 5, Persuasion 5.^Organized Guilds increase base income by 50 and prosperity by 25%.^^Prison Tower^ Can build in Castle, Town. Base cost 7000.^ Steward skills Engineer 2, Prisoner Management 2.^A prison tower reduces the chance of held captives successfully escaping.^^Prospecting (special)^ Can build in All. Base cost 1000.^ Steward skills Engineer 1, Spotting 1.^Hires and sends out a group of prospectors to find minerals and stone around the location.^^Renderers^ Can build in Village. Base cost 7000.^ Steward skills Inventory 2.^Renderers increase direct income by 4 and prosperity by 4%.^^Sanitation Standards^ Can build in All. Base cost 3000.^ Steward skills Tactics 3, Engineer 2, Spotting 2.^Sanitation Standards increase base income by 2, prosperity by 2% and relations by 5.^^School^ Can build in Village. Base cost 9000.^ Steward skills Trainer 2.^A school increases the loyalty of the villagers to you by +1 every week.^^Sheriff^ Can build in Village. Base cost 5000.^ Steward skills Trainer 3, Tracking 2, Tactics 3.^This keeper of order and the law improves prosperity by 10%, relations by 5, influences bandit spawns in the area and sends out militia patrols.^^Shrine^ Can build in All. Base cost 3000.^ Steward skills Persuasion 3, Wound Treatment 3.^A shrine increases the prosperity of the location by 5% and relations by 5. It will also attract pious nobles to your cause.^^Skilled Craftsmen^ Can build in All. Base cost 6000.^ Steward skills Persuasion 2, Tactics 3, Trade 4.^Skilled Craftsmen increases village prosperity by 20% and increases base income by 100. They also allow for independent weekly building repairs.^^Street Sweepers^ Can build in Town. Base cost 2000.^ Steward skills Tracking 2.^Street sweepers increase prosperity by 3% and relations by 3.^^Tax collector office^ Can build in All. Base cost 2000.^ Steward skills Looting 3.^A Tax collector office increases base income at a location by 10, lowers prosperity by 10% and lowers relations by 2.^^Thieves Guild^ Can build in Town. Base cost 10000.^ Steward skills Looting 5, Tactics 5, Persuasion 2.^The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15%. It also reduces town relations by 10.^^Town Crier^ Can build in Town. Base cost 500.^ Steward skills Spotting 2.^The Town Crier increases base income by 1, prosperity by 2% and relations by 1.^^Training Grounds^ Can build in Castle, Town. Base cost 8000.^ Steward skills Trainer 4, Weapon Mastery 5.^Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.^^University^ Can build in Town. Base cost 10000.^ Steward skills Engineer 4, Trainer 5, Persuasion 4.^A University increases income by 10, prosperity by 10% and relations by 5.^^Warehouse^ Can build in Town. Base cost 3000.^ Steward skills Inventory 4, Trade 2.^A warehouse increases income by 5 and prosperity by 5%.^^Watch Tower^ Can build in Village. Base cost 5000.^ Steward skills Engineer 1, Spotting 2.^A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25%. It also improves relations by 5.^^Well Cleaners^ Can build in Town. Base cost 2500.^ Steward skills Spotting 2.^Well Cleaners increase income by 2, prosperity by 2% and relations by 2.^^Winery^ Can build in Village, Castle. Base cost 8000.^ Steward skills Persuasion 3, First Aid 2, Tactics 4.^A Winery increases base income by 50, prosperity by 10% and relations by 3.^^ ip_reference_orders|Reference Knighthood Orders ip_reference_orders_text|Order of the Dragon^ Conditions Player embraces the Ravenstern Culture or in Rane, Honor 15, 25000 denars^ Existing chapter Rane^ Possible chapter Ravenstern^ Trains Knights of the Dragon from Ravenstern Knights.^^Order of the Lion^ Conditions Player embraces the Sarleon Culture or in Sarleon, Honor 10, 30000 denars^ Existing chapter Sarleon^ Possible chapter Marleons^ Trains Knights of the Lion from Sarleon Knights.^^Immortals^ Conditions Player embraces the Empire Culture or in Janos, Honor 10, 25000 denars^ Existing chapter Janos^ Possible chapter Ethos^ Trains Empire Immortals from Empire Knights.^^Windriders^ Conditions Player embraces the D'Shar Culture or in Torbah, Honor 10, 25000 denars^ Existing chapter Torbah^ Possible chapter Nal Tar^ Trains D'Shar Windriders from D'Shar Noble Cavalry.^^Lady Valkyrie^ Conditions Player embraces the Fierdsvain Culture or in Javiksholm, Honor 10, 30000 denars^ Existing chapter Javiksholm^ Trains Lady Valkyries from Fierdsvain Hersirs.^^Order of the Griffon^ Conditions Sir Darlion of Pendor in party or your character received letter from father or a Qualis Gem if player embraces the Old Pendor Culture, Honor 20, 25000 denars^ Trains Knights of the Griffon from Pendor Knights.^^Order of the Falcon^ Conditions Madame Ursula or Sir Rayne in party, Honor 15, 25000 denars^ Possible chapter Falcondark Castle^ Trains Knights of the Falcon from Maiden Adventures.^^Order of the Raven Spear^ Conditions Player owns Poinsbruk, Honor 5, 25000 denars^ Existing chapter Poinsbruk^ Possible chapter Avendor^ Trains Knights of the Raven Spear from Ravenstern Knights.^^Order of the Radiant Cross^ Conditions Player owns Ethos, Honor 20, 25000 denars^ Trains Knights of the Radiant Cross from Pendor Knights.^^Order of the Clarion Call^ Conditions Player embraces the Sarleon Culture or owns Laria, Honor 10, 25000 denars^ Existing chapter Laria^ Trains Rangers of the Clarion Call from Sarleon Knights.^^Order of the Dawn^ Conditions Player owns Valonbray, Honor 20, 25000 denars^ Existing chapter Valonbray^ Trains Knights of the Dawn from Pendor Knights.^^Order of the Ebony Gauntlet^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Possible chapter Avendor^ Trains Knights of the Ebony Gauntlet from Pendor Foot Knights.^^Order of the Shadow Legion^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Cez^ Trains Shadow Legion Centurions from Empire Knights.^^Order of the Silvermist Rangers^ Conditions A Qualis Gem, Honor 20, 20000 denars^ Possible chapter Senderfall^ Trains Silvermist Rangers from Pendor Black Archers.^^Order of Eventide^ Conditions Sir Alistair in party, Honor -20 or less, 30000 denars^ Existing chapter Singal^ Trains Knights of Eventide from Pendor Knights.^^Order of the Phoenix^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Calendain Castle or Maras Castle or Almerra Castle^ Trains Knights of the Phoenix from Empire Knights.^^Order of the Shadow Wolves^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Walven Castle or Savador Castle or Oregar Castle^ Trains Shadow Wolves from Empire Knights.^^Order of the Scorpion Assassins^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Existing chapter Ishkoman^ Trains Scorpion Assassins from D'Shar Noble Cavalry.^^Order of the Kraken Riddari^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Windholm^ Trains Kraken Riddarar from Fierdsvain Hersirs.^^Your Unique Knighthood Order^ Conditions A Qualis Gem, Honor 30, 20000 denars^ Trains Order Knights from Knights of your culture.^^ ip_morale|Warband Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Warband Economy ip_economy_text|Towns and villages in Pendor need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Pendor, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Pendor is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Warband Courtship ip_courtship_text|Players may wish to marry into one of Pendor's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Pendorian aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Pendor as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Pendorian aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Pendorian society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Warband Politics ip_politics_text|The realms of Pendor, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Pendor makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Warband Character Backgrounds ip_character_backgrounds_text|A player character in Pendor may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Pendor are traditionally dominated by male aristocrats. A noble player character may find that he is invited into this 'old boys' club' fairly quickly, but commoners may face a few extra hurdles on the way. If you choose to start the game as a noble, you can think of it as the 'easy' setting. Starting as a commoner is somewhat more difficult^^However, women have some starting advantages. It is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Pendor, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Warband Military Campaigns ip_military_campaigns_text|When kingdoms in Pendor go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Pendor do not field standing armies, which remain in the field as long as the ruler desires. Rather, Pendorian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Pendor often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Pendor's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_pendor_history|Pendor The History ip_pendor_history_text|Almost a Millennium ago^^The war of the Titans laid the foundation for the ascension of Man. A terrible war, between ancient elder races left the world stripped of magic, and those magnificent mythical people, once so powerful, were now only the stuff of folklore and legends. Only the reclusive Noldor, remain from those times, and their once great cities are all destroyed save perhaps one.^^Three hundred fifty four years ago - the Founding of Pendor.^^It is the time of Man. The story centers on the fertile lands of Pendor and the struggles of the peoples, their leaders and their destiny. Several hundred years ago, a single Kingdom was forged by sword and fire. A peace was maintained and prosperity came to the kingdom and it flourished. Five generations of Pendorian Kings sat on the Silver Throne in Sarleon and for nearly two hundred years they guided the destiny of their land and its subjects.^^From the Founding of Pendor - the year is 198^^The downfall of the Kingdom was as swift as it was vile. A single month, thirty days, and the empire was in tatters. The irony was it was not by the sword in battle, nor by some dark magic that caused the deaths of the King and his family. But by an unseen killer, a disease, the red plague that ravaged the land and cut down the peoples of the Kingdom, great and small, like an assassin in the night.^The royal family had perished, and there was no King to rule the land. Then came the invasions that seemed to shatter the once proud kingdom into slivers and the glory that was once the Kingdom of Pendor, was now itself the stuff of legend.^With the death of the King and his heirs, there was chaos. Multiple lords laid claim to the throne and nearly every noble of the land began squabbling over succession.^^From the Founding of Pendor - the year is 199^^The carefully laid agreements, truces and alliances with neighboring powers became suspect. In the North, the mountain tribesmen began raiding the heartlands of Pendor. Embolden by their success and the lack of response from the Knights of the Realm, they struck even deeper and soon this led to the siege to Rane. The Earl of Rane sought help from the nobles of the land, but the schemes of the powerful found reasons not to come to his aid. Many Northern Lords, banded together and formed a small army that marched to defend the city from the onslaught of the northern Mystmountain warriors.. The battle was bloody and fierce, and in the end, the siege was lifted, and the barbarian tribesmen and their shaman leaders, routed back to their mountain homes. The Northern Lords, who fought so valiantly that day, decided to establish a knighthood order, the Order of the Dragon, comprised of the valiant warriors who defended the city. News of this new order was not well received by other knighthood orders or by the nobility to the South. They demanded that the Order of the Dragon be disbanded which in the minds of the proud warriors of the North, was an unforgivable insult to their valor. The scorn of other established knighthood and the lack of support to route the invaders from Rane prompted the Northern Lords to break ties with the southern lords and declared themselves an independent Kingdom The Kingdom of Ravenstern.^Reeling from the succession of the Northern cities and lords, the remaining Pendorian nobility were not prepared to meet the next challenge that followed within a few short years.^^From the Founding of Pendor - the year is 202^^From the South, over the southern sea, the great Baccus empire launched an invasion fleet and landed a powerful army on the shores of Pendor led by the war hardened General Oasar. He drove inland conquering cities and castles, and seemed unstoppable. Ironically, within a few short months of campaigning, the general received by messenger that the great Baccus Empire itself was in civil war and that the Emperor had been assassinated. After receiving this shocking news, Oasar established himself, with the support of several Pendor Lords, as Overlord of Janos and officially broke away from what was left of the Baccus Empire. The great Baccus Empire convoluted and fragmented into dozens of principalities, city-states and kingdoms. The greatest and most powerful is the under the dominion of the priesthood of the serpent a powerful and seemingly mystical religion of warrior priests who worship the unnamed goddess of darkness who manifests herself in the form of a snake.^For the once great kingdom of Pendor, that meant that a large portion of its Southern lands, cities and nobility were now either dead or sworn to service under this upstart general who calls himself Overlord.^^From the Founding of Pendor - the year is 204^^After the establishment of the Northern Kingdom of Ravenstern and the invasion of Oasar, the powerful Lord Alfred, Duke of Sarleon, consolidated the remaining lords of Pendor and declared himself King of Sarleon. For ten years a measure of peace was maintained.^^From the Founding of Pendor - the year is 213^^To the far north, across the seas lived the hearty warriors of the Vanskerry. Segmented into Jarldoms, they were raiders and traders. With the Baccus Empire gone, many of the Vanskerry mercenaries in their employ were free to return home to the frosty shores of their fathers. A wise man's musings in the reaches of Vanskerry goes 'Death is found in the blade of your enemy and trouble when a warrior has nothing to do.' When word came to the North of the troubles of Pendor, it was greeted with a call to arms and promises of plunder and women. Soon, raiding ships found the shores of Pendor a ripe land full of gold and wealth. Their well-armed and hearty warriors began raiding the towns and villages along the coast and met very little resistance. The Knights of the Lion and Lords of Sarleon responded by patrolling the coastal shores. Yet, still the crafty Vanskerry raiders managed to sack village after village. With so little ability to defend themselves, the merchant lords of the Pendorian coastal provinces sent delegations to the Jarldoms to seek alliances and protection. At first they were rejected, but in time as offers included titles and lands many Jarls and their huscarls began to listen. The lands of Vanskerry are rugged and cold, compared with the lush and rich pastures of Pendor. The lure of good weather, and the chance to become a Lord of a castle, or even a well-located mayor of a village, appealed to many of the Jarls. Soon, many Vanskerry households left the shores of their fathers and sought fortune and prosperity along the coast of Pendor. Some entered into the service of the Pendorian lords, others married into the noble families. This changed many things in the Kingdom, as the warrior culture and attitudes of Vanskerry were brought into the noble houses of the coastal lords. Within a generation the culture gap was so great that the coastal nobles broke away from the King of Sarleon and formed a rough alliance of city-states called collectively the Fierdsvain.^^From the Founding of Pendor - the year is 204 to 245^^The story continues about detailed intrigues, war and heroic actions as well as the great villains of the land. There were stories of the Jatu tribesmen and their flight from the Empire and General Oasar, becoming nomads in the Eastern prairies of Pendor. There are the detailed accounts of the Order of the Lion, a knighthood order of Pendor, and their history and their betrayal by one of their own which had the order declared outlaw for years until their redemption under the current King of Sarleon. Chapters were dedicated to the D'Shar, a nomadic peoples who are evolving into a military and economic force only to find that their own worst enemy is themselves. Just as fascinating was the references to the encounters with the ancient Noldor and their powerful weapons and enchantments that changed the life of more than one adventurer. I was especially drawn to the story of Madigan, a wandering mystic who prophesized the coming of a hero who would unite the lords of the Pendor and reunite the old kingdom. His saga touched me as a hero himself, trying to speak the truth and being condemned to death for his beliefs. ip_pendor_present|Pendor The Present ip_pendor_present_text|From the Founding of Pendor - the year is 354 - The Prophesy has awakened.^^The North - Ravenstern and the Mystmountain Barbarians^^To the North, the Kingdom of Ravenstern sits on the southern slopes of the impassible Cloudmist Mountains. They are a hearty, proud peoples having adapted to the harsh Northern climate. The ruler of Ravenstern is King Gregory IV, the great grandson of King Gregory I, who led the final charge that drove the shaman of the northern barbarians back into their homes in the Cloudmist Mountains. Every since that battle, Ravenstern has been tested by constant raids and sorties from these bloodthirsty clansmen. The Lords of Ravenstern are fearsome warriors, yet they are quite proud and very individualistic. There is a strong underlying culture of competition among these peoples that makes them outstanding individual warriors, though in groups they tend to be undisciplined. The Knights of the Order of the Dragon, the cream of the Ravenstern nobility, are to be feared in combat. Like most of the other Knighthood Orders in the realm, these Knights do not swear allegiance to any noble, but rather travel with the Lords of the realm when it suits them.^^The West - The Fierdsvain and the raiders of Vanskerry^^Along the coast to the West is Fierdsvain, where some of the Jarls of Vanskerry have intermingled and intermarried with the old Kingdom to form a unique warrior culture. Most of the former mercenary Jarls of Vanskerry who went to war on behalf of the Emperor of the Baccus Empire had difficulty in returning to the cold barren shores of the North. When the emissaries from the coastal lords of Pendor arrived, many jumped at the chance to establish themselves in better climates. However, there were many in Vanskerry who looked upon these mercenary Jarls as turncoats to the code of the North and have sworn to make it a point to plunder the lands held by these traitors. Regardless, infused with new blood, strong warriors and an appetite for both battle and trade, the Fierdsvain have flourished and have become as powerful as Sarleon itself.^^The ashes of Pendor - The Kingdom of Sarleon^^The Kingdom of Sarleon dominates the center of the game map. The current King, Ulric of Sarleon, is the descendent of King Alfred I, former Duke Alfred of Sarleon. Once King Alfred established the Kingdom of Sarleon, most of the Knighthood orders charged with defending Pendor were outlawed. The most famous of the outlawed orders was the Order of the Griffon the guardians of the royal line of Pendor. Today only one order, the Order of the Lion still exists in Sarleon. This noble order backed Alfred's claim to rule. The Order of the Lion since that time has had a murky past, and for a score of years they also were outlawed. Today they have been vindicated and are now in the good graces of King Ulric of Sarleon and are the guardians of the realm.^^The Southern Steppes - The D'Shar Nomads^^The South, along the Shavanir Desert is the Principality of D'Shar made of dozens of separate individual tribes. At the height of the founding of the Kingdom of Pendor several tribes supported the peace and prosperity that the Kings of Pendor offered them for a treaty of peace. The peace turned into an alliance and these tribes began trading with the Northern Kingdoms. The makeshift tents and stalls that they set up in the plains of D'Shar over several generations became small-fortified towns and villages. No longer were they nomadic, but settled down, built homes and planted crops. Their prosperity quickly propelled these tribes into prominence in the D'Shar plains. Yet, those tribes who were staunchly tied to the old ways, remain nomadic and have rejected the 'city dwellers' completely. Recently they have reverted to raiding the many caravans coming into and out of these towns. This has caused a great deal of tension between the cities and the tribal nomads closer to the great desert.^^The Southeast - The Empire and the Snake Cult^^The remnants in and on Pendor of the Great Baccus Empire are now called just 'The Empire'. However, some portion of the old Baccus Republic (Pre-Empire by several hundred years) must have had profound influence on General Oasar, as he decreed that a democratic council of Lords selects each new 'Overlord' when either the existing ruler dies or reaches the age of sixty. The strong military of the Empire could have long ago swept Northwards into the Pendor heartland and conquered the interior towns, but for the ties that the Empire has from their homeland across the Southern Sea, which have plagued them to no end. The Serpent Cult has been a constant threat, both politically and empirically to the Empire as they almost successfully corrupted the Empire ruling class from within. It did not help that the many civilians and nobles were until recently openly in support of the path of the Serpent. All this has changed. The current Emperor, Marius I, has been successful in banning the Priests and temples from the cities of the Empire. This diplomatic feat has resulted in more of an all out war between the priesthood and the Empire and battles in and around Empire towns and castles are common. The Serpent worshipers in Pendor have gone underground, and receive help from across the Southern Sea where the heart of the Serpent resides. Marius I, has deftly turned the tables on the priesthood and has shown to the peoples of the Empire the depths of their unholy depravity. Escaping the death kiss of a Priestess of the Serpent is strong motivation for the average citizen to help their emperor in this task.^^East - the Jatu tribesmen^^Along the Eastern plains of Pendor are the steppes of the Jatu. The original Jatu lived across the Southern Sea in a land of vast plains. They were a fiercely independent nomadic people, well versed with bow and spear. The Jatu are skillful horsemen and boys at an early age learn how to fight from horseback. After years of conflict, the Baccus Empire brokered an agreement with the leaders the Jatu that in exchange for peace. The Jatu would provide mercenaries to the Empire to conquer other lands. When General Oasar invaded Pendor, his main compliment of cavalry was the Jatu Horse Lords. When word came that the Great Baccus Empire was in tatters and that the Emperor was dead, the War leaders of the Jatu had no way to return to their homeland. Instead, they left the service of Oasar, raided dozens of villages for women folk, and traveled northwards to establish a new homeland for their peoples. A closed society that refuses trade and diplomatic overtures, these warriors will attack anyone in their domain.^^Everywhere - at-large - those with weapons and the will to use them^^Once the Empire's armies began to stand down and call Southern Pendor their own, the more unsavory elements, to which the old Baccus Empire was famous for, began to emerge. The Red Brotherhood is a confederation of secret societies that crossed borders all across Pendor. They are bandits, thieves, slavers, and they deal in unsavory plans and sell whatever they can get their hands on. You will find them at times, helpful, and at times, they will be glad to relieve you of your possessions and perhaps your life. Town Militia and various lords try to wipe them out when found, but rooting them out of the various cities is like trying to kill rat infestation with a stick. You never seem to get them all. Note that the various gangs of Red Brotherhood operate independently of one another.^^While there are many hazards in Pendor to be wary of, perhaps one of the most dangerous are the various Renegade Knights who wander the countryside. These knights are of various origins, some are from outlawed knighthood orders, others are twisted by the wild magic of the items which they carry, and some are just bent on the destruction of any who cross their path. One thing if for certain, they are deadly.^^There are many religions and faiths in the lands of Pendor. Most of them are benevolent, and maintain a doctrine that is the bridge between life and death with a code of conduct that paves the way for a pleasant hereafter. A few of the non-benevolent religions are bent upon destruction and hatred. These followers are termed heretics by the other faiths, and are looked upon as something to be stamped out. Heretics often are believers in human sacrifice, and other dark rituals and are unsavory at best. At worse, they bring the stuff from your worst nightmares to life.^^In your travels you will find adventurer companies. These groups of adventurers are from varied backgrounds and have many different goals. Some are on missions for various lords, some are bounty hunters, and still others are explorers of the ancient cities destroyed long ago. If they happen to take an interest in you, be prepared for anything as it is these self-styled heroes that turn up in the most improbable places, with the most unreal equipment and do the impossible. ^^To the far East, the Noldor.^^The last known remaining trace of the elder races are the Noldor. The war of the Titans was horrific, and the once graceful cities of these folks have long since been destroyed. Only this one place, hidden from outsiders, remains of their civilization. The Noldor were once wondrous workers of magic, but one of the results of the great conflict was that they were no longer able to invoke the cantrips and spells that were so central to their lives. Still, some of their lesser enchantments are still working as evidenced by their almost supernatural abilities on the battlefield. None who cross the paths of the Noldor near their home, come away unscathed. ip_pendor_orders|Pendor The Knighthood Orders ip_pendor_orders_text|History of the Pendorian Knighthood orders as researched and scribed by Hubris deAelswid of Sarleon, Scholar of the third order and keeper of the Seal of Sarleon.^^The founding of Pendor was accomplished by a figure of legendary renown Cavalas of Valonbray, the son of a renowned knight who, depending on which historian you reference, either 8th or 12th in line to the throne of Valonbray. Regardless, through exploit and adventure Cavalas brought together the various noble lords and founded the Kingdom of Pendor and established the Silver Throne in Sarleon.^^It is generally regarded as fact that King Cavalas, in his adventuring days formed the Order of the Griffin, which is considered the first Knighthood order of the Pendorian Kindgom.^^Soon after his coronation, Cavalas drafted the Validus Charta, and it was signed by the various noble lords of the realm and through this document established the binding charter and legal grounds for the existence of a body of knights to form an organized order that had recognized coat of arms. It is generally argued that this was a condition by some Lords to support King Cavalas in the establishment of Pendor. This claim cannot be verified as no documents are known to exist that substantiate this theory.^^Regardless, within several years a plethora of knighthood orders sprung up in Sarleon and other cities and castles. Few of course lasted more than the lifetime of the founder, and this document shall confine its scope only to those orders that have survived in some form, to this day, the 12th of April, 354, with one notable exception that of the Order of the Griffon.^^The Order of the Lion - Established in the 82nd year after the founding of Pendor by Sir. Roderick the Red. Colors Red Rampant Lion on a silver field. The Order of the Lion is one of the largest and most renowned orders of Knights in the land. The charter of the order is strict in it's chivalrous by-laws. It is the oldest knighthood order that still has members in Pendor. After the untimely deaths of the royal family in 198, the order was instrumental, along with the Order of the Griffon, in establishing and maintaining order in the realm and preventing an all out war between rival factions contending for the throne of Pendor.^^After the succession of the Northern Lords, and the war with the Greater Baccus Empire, the order backed and supported Duke Alfred of Sarleon in assuming the throne and declaring a himself the King of Sarleon.^^In the 298th year after the founding of Pendor, the Order was outlawed. All texts and reference to the reasons and history surrounding this event have been destroyed by the order of our King, Ulric I of Sarleon, himself now a prominent member of this Knighthood Order. In the 346th year after the founding of Pendor, the Order was restored by the order of King Ulric I of Sarleon and all references to the events and histories since 298 were destroyed.^Scholars note King Ulric was coroneted in 346.^^The Order of the Radiant Cross. This Knighthood Order was established in the 113th year after the founding of Pendor by Baron Jorn of Dunglave. Colors White Cross on a Black Field.^Scholars note Dunglave was renamed to Janos after the occupation of the city by General Oasar in the 203rd year after the founding of Pendor.^The order was one of the prominent forces to battle the invasion by the Greater Baccus Empire in the 202nd year after the founding of Pendor. Overwhelmed in the battle of Sagent Glade, they were all but destroyed by the legions under General Oasar. When General Oasar became 'Overlord', and after the desertion by the Jatu, he incorporated the order colors to form the identifying marks of his elite cavalry units. While these Cavalrymen are not true Knights by any stretch of the imagination, and they do not operate under the Validus Charta, the colors survive and the citizens of the empire often refer to these mounted soldiers as the remnant of that once noble order of Knights.^^The Order of the Dragon - Established in the 199th year after the founding of Pendor by Earl Klovis of Rane. Colors Red Dragon on a field of Azure. There are some accounts that the order was actually ordained on the field of battle during the siege of Rane. Other accounts point out that the order actually came into existence when the documents were ratified and signed several weeks later by the traitorous lords of the Northern borders. I shall leave that debate in the hands of other brothers to determine, if indeed it shall be settled in my lifetime.^^The Order of the Dragon was created to honor the noble warriors who stood and routed the armies of the Mystmountain Tribes during the siege of Rane. It is a rogue order, with no charter under the Validus Charta.^^The Order of the Falcon - Established in 94th year after the founding of Pendor. Colors Black Falcon on a yellow field. This order has the notable distinction of allowing females into it's ranks. The original charter allowed for this as one of the five founding members was a woman warrior by the name of Valera who was of no little prowess on the battlefield. This Order originated as a very successful adventuring company in the early years of the Kingdom that later transformed itself under the Validus Charta.^^The Order fragmented after the breaking up of the Kingdom and over the years have declined to the point of extinction. The order was outlawed in Ravenstern in the 349th year after the founding of Pendor by King Gregory IV. Most of the order either retired or fled to other lands.^Scholars note The order may have survived in a form with the Valkyrie in Fierdsvain as they wear the orders emblem upon their breasts. No documents survive that speak of this, and the initiation rites of the Valkyrie are not well documented nor understood. Though I daresay that I doubt that any of my scholarly brothers would want to risk their manhood by too closely examining the breasts of these female warriors. ^^The Order of the Griffon - Established prior to the founding of Pendor. Colors Gold Griffon on a field of brown. This prestigious order of knights were the royal guards of the line of Cavalas. The plague of 198 wiped out a large amount of the Order Knights as well as the Royal family.^After the plague, they put aside their differences and worked with the Order of the Lion to maintain order in the land. In the 203rd year after the founding of Pendor, in the forests of Laria the order made it's last stand against a small army of the Jatu who were moving into the Larian farmlands. While successful in defending Laria from being plundered by the Jatu, not a single Knight of this once proud order survived. The great hall of the Griffon Knights in Sarleon stood empty for many years until being converted into an abbey. Scholars note There is some reference in the recorded histories of the Order of the Lion that prospective knights applying to resurrect the Order of the Griffin were discouraged from achieving their goal. This will have to be researched further.^^Order of the Rose - Founded in the 125th year after the founding of Pendor. Colors White Rose on a green field. This order was founded by Sir Rhys of Avendor and during his lifetime was a prominent order of gallant knights. After his death in the 158th year after the founding of Pendor, his successor turned the order away from martial pursuits and more towards scholarly ones. Since that time the order has degenerated into an elite club for the sons of the Sarleon nobility to enjoy fine wine, and intellectual diatribe. I list it as it still does exist in the taverns and back rooms of Avendor.^^By my hand and no other..^^Hubris de Aelswid of Sarleon,^Scholar of the third order^Keeper of the Seal of Sarleon. ip_pendor_althea|Pendor Althea and Qualis ip_pendor_althea_text|The storm raged against the cold stone walls of the castle.^^Echoes of thunder rumbled down cheerless corridors and into the great hall, where reveling shadows danced across rough stone walls to the silent music of flickering torches.^^Althea sat alone beside the pool, clutching a finely-patterned wool shawl to ward off the damp chill.^^'I hear you, Qualis,' she said simply. She looked up into the high rafters where the shadows deepened, untouched by the torchlight.^^Above her, the snap and whirr of leathery wings announced the descent of a small dragon. It touched down beside her, its sharp, curved claws scraping against the flagstones.^^'Why do you not rest?' rasped Qualis.^^'The storm keeps me wakeful. It reminds me of the night we lost our father, my brother and I,' said Althea, as she turned her gaze from the dragon back to the still water of the pool.^^The meredragon regarded her silently, as she drifted into memories of her past. The pain of her sacrifice was still fresh, and as she thought back on all she'd given up, a solitary tear slid down her cheek.^^The dragon watched her grief in bewilderment. He had lived with this elf-woman for years and still she remained an enigma. He could not comprehend her strong ties to her own kind, particularly her unbreakable link to her hatch-brother. He knew of the mysteries and the will. He understood the loose kinship of his kind, love of the hunt, the need every twenty winters to seek out a mate, but Althea's behavior was inexplicable.^^He wondered, and not for the first time, if she was mentally defective or had a disease which caused a sickness of spirit.^^He felt a familiar touch upon his mind then, a gentle shifting of perception, and knew that the Oracle was again coming to inhabit his consciousness. He had long ago ceased fighting this inner interloper. For centuries he had struggled against this possession, and always in vain. The futility of this resistance was at last borne upon him, and he discovered that cooperation was of mutual benefit.^^Now, out of habit, he simply relaxed and cleared his mind.^^'Althea, you are in pain,' rasped the Oracle through Qualis.^^Althea started, as she always did when the Oracle took control of the dragon's body without warning.^^'Yes', she began, 'I suppose I am. The storm has brought back so many sorrowful memories.'^^'I know that it is still difficult for you, however willingly your choice was made. Yet poor Qualis does not understand, and is disturbed by your grief,' the Oracle said.^^She felt the warm, familiar touch in her mind, and let the Oracle enter her consciousness. The room began to fade around her, and she slipped peacefully into the black.^^When she opened her eyes again, it was morning. The storm had passed, and brilliant sunlight had banished the torch shadows from the great hall. The air smelled fresh and clean, with a hint of the rain still lingering.^^Sitting on his haunches and surrounded by glittering, sapphire-hued gems was Qualis, perched with wings folded back and forearms resting upon his knees. 'I am going release Qualis to himself now. Please be gentle with him, as he is deeply distressed.' said the Oracle.^^Althea looked at the Oracle-Qualis in confusion. 'Why is he distressed? And what are these. ' she asked, as she indicated the dozens of glowing gems, scattered like shimmering raindrops about the room.^^'I allowed Qualis to experience your sorrow, Althea. Dragons, even clever meredragons, are incapable of understanding elven emotion. Their needs are simple, and they lack the emotive expression of your kind. These gems are the tears that Qualis shed when he experienced your pain.^^Still confused, Althea said, 'Dragons feel no sorrow, nor do they shed tears!'^^'Do not and can not are worlds apart, my dear. For last night, this little dragon did. Once Qualis is more composed, he will undoubtedly slink off to sulk, so please pick up this litter of gems. I believe that they just may be useful one day.'
https://w.atwiki.jp/dawnofwarii/pages/24.html
Wartrukk 兵種 武装した輸送車両 生産コスト 2003010 必要Level 2 初期Health 初期Energy 速くて壊れやすい、逮捕へ慰謝料です。歩兵を戦場に輸送したり、近くの部隊は兵の補充ができます。infiltrateしたユニットを見破ります。 ウォーギアおよびオプション アイコン 名称 キー 必要コスト 必要条件 効果 Reinforced Plating 50 25 車両の体力が追加されます。 アビリティ Exit All #ref error :画像URLまたは、画像ファイル名を指定してください。 必要条件 なし ターゲット なし 消費Energy 0 消費Waaagh 0 キー 効果 乗せたすべてのユニットを外に出します。
https://w.atwiki.jp/warband/pages/446.html
qst_deliver_message|Deliver Message to {s13} qst_deliver_message_to_enemy_lord|Deliver Message to {s13} qst_raise_troops|Raise {reg1} {s14} qst_escort_lady|Escort {s13} to {s14} qst_deal_with_bandits_at_lords_village|Save the Village of {s15} from Marauding Bandits qst_collect_taxes|Collect Taxes from {s3} qst_hunt_down_fugitive|Hunt Down {s4} qst_kill_local_merchant|Assassinate Local Merchant at {s3} qst_bring_back_runaway_serfs|Bring Back Runaway Serfs qst_follow_spy|Follow the Spy to Meeting qst_capture_enemy_hero|Capture a Lord from {s13} qst_lend_companion|Lend Your Companion {s3} to {s9} qst_collect_debt|Collect the Debt {s3} Owes to {s9} qst_incriminate_loyal_commander|Incriminate the Loyal Commander of {s13}, {s16} qst_meet_spy_in_enemy_town|Meet Spy in {s13} qst_capture_prisoners|Bring {reg1} {s3} Prisoners qst_sake_lundian|Sack and destroy Lundien qst_drive_off_saxons|Break the siege of Lundien qst_lend_surgeon|Lend Your Surgeon {s3} to {s1} qst_follow_army|Follow {s9}'s Army qst_report_to_army|Report to {s13}, the Marshall qst_deliver_cattle_to_army|Deliver {reg3} Heads of Cattle to {s13} qst_join_siege_with_army|Join the Siege of {s14} qst_screen_army|Screen the Advance of {s13}'s Army qst_scout_waypoints|Scout {s13}, {s14} and {s15} qst_rescue_lord_by_replace|Rescue {s13} from {s14} qst_deliver_message_to_prisoner_lord|Deliver Message to {s13} at {s14} qst_duel_for_lady|Challenge {s13} to a Trial of Arms qst_duel_courtship_rival|Challenge {s13} to a Trial of Arms (optional) qst_duel_avenge_insult|Challenge {s13} to a Trial of Arms qst_move_cattle_herd|Move Cattle Herd to {s13} qst_escort_merchant_caravan|Escort Merchant Caravan to {s8} qst_deliver_wine|Deliver {reg5} Units of {s6} to {s4} qst_troublesome_bandits|Hunt Down Troublesome Bandits qst_kidnapped_girl|Ransom Girl from Bandits qst_persuade_lords_to_make_peace|Make Sure Two Lords Do Not Object to Peace qst_deal_with_looters|Deal with Looters qst_deal_with_night_bandits|Deal with Night Bandits qst_deliver_grain|Bring wheat to {s3} qst_deliver_cattle|Deliver {reg5} Heads of Cattle to {s3} qst_train_peasants_against_bandits|Train the Peasants of {s13} Against Bandits. qst_eliminate_bandits_infesting_village|Save the Village of {s7} from Marauding Bandits qst_visit_lady|Visit Lady qst_formal_marriage_proposal|Formal Marriage Proposal qst_obtain_liege_blessing|Formal Marriage Proposal qst_wed_betrothed|Wed Your Betrothed qst_wed_betrothed_female|Wed Your Betrothed qst_join_faction|Give Oath of Homage to {s1} qst_rebel_against_kingdom|Help {s13} Claim the Throne of {s14} qst_consult_with_minister|Consult With Minister qst_organize_feast|Organize Feast qst_resolve_dispute|Resolve Dispute qst_offer_gift|Procure Gift qst_denounce_lord|Denounce Lord qst_intrigue_against_lord|Intrigue against Lord qst_track_down_bandits|Track Down Bandits qst_track_down_provocateurs|Track Down Provocateurs qst_retaliate_for_border_incident|Retaliate for a Border Incident qst_raid_caravan_to_start_war|Attack a Neutral Caravan to Provoke War qst_cause_provocation|Give a Kingdom Provocation to Attack Another qst_rescue_prisoner|Rescue or Ransom a Prisoner qst_destroy_bandit_lair|Destroy Bandit Lair qst_blank_quest_2|Escort Bishop to {s14}. qst_blank_quest_2_text|{s11} asked you to escort the Bishop from {s22} to {s14}. qst_blank_quest_3|Raid a Monastery qst_blank_quest_4|Find and destroy a group of masterless men qst_blank_quest_4_text|{s8} asked you to track down a group of masterless men who looted his village, {s9}. qst_sea_battle_spawn|a spawning system. qst_team_0_ships|a spawning system. qst_team_1_ships|a spawning system. qst_vc_menu|Camelot menu system. qst_vc_wounds|Camelot wound system. qst_return_rome|Return of Rome. qst_mother_funeral|Attend a Funeral. qst_join_rome|Convince others to join Rome qst_rome_overall|Conquer Britannia and Gaul! qst_avange_father|Find your fathers killer. qst_avange_father2|Find your fathers killer (Part 2). qst_find_killers|Find who sent the assassin. qst_save_mother|Rescue your mother from the Saxons. qst_kill_arthur|Kill Arthur. qst_kill_husband|A Bloody Divorce.. qst_kill_wife|A Bloody Divorce. qst_blank_quest_16|Help a Lady qst_blank_quest_34|Deliver Message to {s3} qst_blank_quest_34_text|{s11} asked you to take a message to her lover {s3}. qst_blank_quest_7|Help a festival qst_blank_quest_8|Deliver {reg5} serfs to {s3} qst_blank_quest_35|Return Runaway Slave to {s3} qst_blank_quest_35_text|The leader of the village of {s3} asked you to bring a runaway slave back to the village. qst_blank_quest_36|Capture and bring back a runaway bride to {s3} qst_blank_quest_36_text|The local leader of the village of {s3} asked you to bring back a runaway bride to the village (as a prisoner). qst_blank_quest_37|Help cure a disease qst_blank_quest_37_text|The local leader of the village of {s3} asked you to bring them a healer from one of the towns to help cure a disease. qst_blank_quest_9|Bring {reg33} Horns of Mead to {s3} qst_blank_quest_9_text|The priest at {s3} asked you to bring him {reg33} horns of mead. qst_blank_quest_10|Cut down a sacred forest build a church qst_blank_quest_10_text|The priest at {s3} asked you to cut down one of the pagans sacred forests and use the wood to build a new church to God. qst_blank_quest_12|Bring {reg33} Pallets of Timber to {s3} qst_blank_quest_12_text|The abbot at {s3} asked you to bring him {reg33} pallets of timber. qst_blank_quest_13|Bring one cow to {s3} for sacrifice qst_blank_quest_13_text|The priest at {s3} asked you to bring him a cow for sacrifice. qst_blank_quest_11|Bring {reg33} Loads of {s33} to {s3} qst_blank_quest_15|Kill The Lady of The Lake qst_blank_quest_17|Trouble with Mab qst_blank_quest_18|13 Treasures - Excalibur qst_blank_quest_19|13 Treasures - The Hamper qst_blank_quest_20|13 Treasures - The Holy Grail qst_blank_quest_21|13 Treasures - The Halter qst_blank_quest_22|13 Treasures - The Knife qst_blank_quest_23|13 Treasures - The Cauldron qst_blank_quest_24|13 Treasures - The Coat qst_blank_quest_25|13 Treasures - The Crock and Dish qst_blank_quest_26|13 Treasures - White-Hilt qst_blank_quest_27|13 Treasures - The Mantle qst_blank_quest_28|13 Treasures - The Horn qst_blank_quest_29|Fathers Legacy qst_blank_quest_30|Evil deeds, and evil wants qst_blank_quest_31|The Ring of Eluned qst_blank_quest_32|Hermits pay with blood qst_blank_quest_6a|Rescue Captains Brother qst_blank_quest_6a_text|Find the lair and rescue the captains brother. qst_blank_quest_6b|Learn where the captains brother is being held qst_blank_quest_33|Romance companion qst_blank_quest_38|Become Frank Roi Over All Franks qst_blank_quest_39|Become Vrenhin Lloegr Over All Britons qst_blank_quest_40|Become Ard Ruire Over All Hibernia qst_blank_quest_41|Become Brytenwalda Over All Englaland qst_collect_men|Collect Ten Men qst_learn_where_merchant_brother_is|Learn where your mother is being are held. qst_save_relative_of_merchant|Attack the Bandit Lair qst_save_town_from_bandits|Save Town from Bandits qst_freelancer_enlisted|Enlisted in the Party of {s13} qst_freelancer_vacation|Enlisted On Leave qst_freelancer_captured|Enlisted Captured qst_destroy_raiders|Destroy Raiding Party qst_quests_end|Quests End
https://w.atwiki.jp/gowjwiki/pages/28.html
SKYLINE どこに発生するともしれない大地の穴からローカストが出現し始めた当初、人類の多くは「上」へ向かうのが最善の安全策と考えた。難民は協力して建物の上にキャンプを張り、物資を分け合い、シェルターを作り上げてコミュニティーを築いたが、こうした共同体の多くは世界の大勢から取り残されてしまった。 COG軍不利な、難関マップ。 特にエリア2・3の敵侵攻ルートが極端に短く、敵構成&ルーキーなメンバーによっては1wave持たないことも…。 エリア1 特にこれといったポイントはないが、 エリア2・3が苦しいため、できるだけここでwaveをしのぐこと。 エリア2 REGENCY側にタレットがある。 REGENCY、MOTEL側とも最初のバリアを維持するのは困難。 エリア3 沸きポイントから角を曲がってすぐジェネレータ、という危険なマップ。 タレットはメディックが適役か。 目の前のバリアを修理するベアードにキュアを投げつつタレットで迎撃。 グレネードとかブームとかヤバいのが来たら一目散に逃げる そのためジェネレータを盾に人間達が逃げまどう…という本末転倒な事態によく陥ったりもする
https://w.atwiki.jp/bemani2dp/pages/356.html
GENRE TITLE ARTIST bpm notes CLEAR RATE HIP HOP WAR GAME ASLETICS 93 1044 88%(2010-02-06) 攻略・コメント 皿と単押し階段でどんどん減るなら地力不足かもしれない。数回くる同時押しの配置の押しやすさは個人差かも。おすすめは左鏡、内側よりになる。 -- 名無しさん (2008-01-29 04 54 58) 難埋めは歯抜け同時押しがネックになる。 右利きはFlipで弱体化可能。鏡はお好みで -- 名無しさん (2008-05-08 21 34 49) 遅くて階段も多いので階段の運指を練習する曲にもなる。 -- 名無しさん (2008-05-09 03 35 56) 2回目の同時押し地帯で2%になっても、その後を全部繋げば赤ラインまで回復可能。但し1つでも空押しPoorを出すと届かないし、Goodも殆ど許されない。 -- 名無しさん (2009-01-11 21 13 53) 正規だと例の同時押しが右に1回、左に2回くるため、FLIPで右利きは有利になる。また、一緒に左鏡を使う事でバスが中央に寄り、更に同時押しが捌きやすくなる。 -- 名無しさん (2009-09-06 19 41 09) HARDが鬱ゲー過ぎる。両乱当たり待ちで何とか通した。歯抜けはなかったことにした。 -- 九段 (2011-04-10 23 45 26) まさかの☆10初ハードになった。opは↑2の通りで同時押しの運指をしっかり考えたらいけた。 -- 名無しさん (2015-05-20 09 46 03) 正規系の粘着は、癖が付きやすいので禁物。崩したいなら、両乱か両R乱で。 -- 名無しさん (2019-03-24 17 32 25) 名前 コメント
https://w.atwiki.jp/bemani2dp/pages/3724.html
GENRE TITLE ARTIST bpm notes CLEAR RATE BEMANIZED ROCKCORE ミッドナイト☆WAR いちか 156 n%(yyyy/mm/dd) 攻略・コメント 初見だとCNや桂馬押し含む分割階段に驚くかもだけど意外と押しやすい。☆9入門にも良さげかと -- 名無しさん (2023-10-07 19 34 16) 名前 コメント
https://w.atwiki.jp/pathofexile12/pages/528.html
入手方法 詳説・特徴 関連リンク Tear of Purity Lapis Amulet ステータス要求値:LEVEL20 +(20-30) to IntelligenceIntelligenceに+(20-30) Grants Level 10 Purity of Elements Skillレベル10のPurity of Elementsが使用可能になる +(5-10) to all Attributes全ステータスに+(5-10) +(20-40) to maximum Life最大Life+(20-40) 5% chance to Avoid Elemental Ailments5%の確率でElemental Ailmentsを回避する A shimmering symbol of Purity, clear as water,but I know better than most how quicklyPurity can succumb to Corruption.How quickly water turns to blood.- Victario, the People s Poet 入手方法 カード等のドロップ以外の入手方法 アイテム 必要数 備考 Custodians of Silence 1 Arrogance of the Vaal 8 Jack in the Box 4 詳説・特徴 このアイテムからベンダーレシピ、予言等で変換して得られるアイテム 変換先 変換元 必要数 備考 Blood of Corruption Tear of Purity 1 Corrupt時にランダムで変化 Vaal Orb 1 関連リンク 英wiki https //pathofexile.gamepedia.com/Tear_of_Purity Unique Amulets 一覧