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https://w.atwiki.jp/ce00582/pages/3856.html
import java.awt.*; import java.awt.event.*; import java.awt.image.*; class game0828 extends Frame implements MouseListener{ PixelGrabber pg; Color col; Image img; int w=500; int h=500; int size; int red,green,blue; int pix[]=new int[w*h]; int memor[][]=new int[h][w]; int memog[][]=new int[h][w]; int memob[][]=new int[h][w]; int face[][]=new int[h][w]; int body[][]=new int[h][w]; int chfacex[][]=new int[h][w]; int chfacey[][]=new int[h][w]; int mx,nx,m,n; int m1,n1,m2,n2; int sx,sy; int j; String s1,s2,s3,s4; Button bu1,bu2,bu3,bu4,bu5,bu6; game0828(){ s1="kanno.jpg"; catchimg(s1); for (mx=0;mx h;mx++){ for (nx=0;nx w;nx++){ j=0; if(memor[mx][nx] 250)j=j+1; if(memog[mx][nx] 250)j=j+1; if(memob[mx][nx] 250)j=j+1; if(mx 211)j=j+1; if(j==4)face[mx][nx]=100; } } for (mx=0;mx h;mx++){ for (nx=0;nx w;nx++){ j=0; if(memor[mx][nx] 250)j=j+1; if(memog[mx][nx] 250)j=j+1; if(memob[mx][nx] 250)j=j+1; if(mx 209)j=j+1; if(j==4)body[mx][nx]=100; } } for (mx=0;mx 500;mx++){ for (nx=0;nx 500;nx++){ chfacex[mx][nx]=(int)rotx(30,nx-130,mx-210)+130; chfacey[mx][nx]=(int)roty(30,nx-130,mx-210)+210; } } this.addMouseListener(this); } public static void main(String[] args) { game0828 f = new game0828(); f.setSize(700,700); f.setBackground(Color.blue) ; f.setVisible(true); f.addWindowListener(new WindowAdapter(){public void windowClosing(WindowEvent e){System.exit(0);}}); } public void paint( Graphics g ) { g.setColor(Color.blue); g.fillRect(0,0,700,700); mx=1; nx=1; for (mx=0;mx 500;mx++){ for (nx=0;nx 500;nx++){ g.setColor(new Color(memor[mx][nx],memog[mx][nx],memob[mx][nx])); n1=chfacex[mx][nx]; m1=chfacey[mx][nx]; if(face[mx][nx] 50)g.fillRect(n1,m1,1,1); } } for (mx=0;mx 500;mx++){ for (nx=0;nx 500;nx++){ g.setColor(new Color(memor[mx][nx],memog[mx][nx],memob[mx][nx])); if(body[mx][nx] 50)g.fillRect(nx,mx,1,1); } } g.setColor(Color.red); g.fillRect(sx,sy,5,5); } void catchimg(String s){ img = createImage(w,h); img = Toolkit.getDefaultToolkit().getImage(s); pg = new PixelGrabber(img,0,0,w,h,pix,0,w); try{pg.grabPixels();}catch(InterruptedException ie){} m=0; n=0; for(int i=0;i w*h;i++){ int p = pix[i]; col=new Color(pix[i]); red=col.getRed(); green=col.getGreen(); blue=col.getBlue(); memor[m][n]=red; memog[m][n]=green; memob[m][n]=blue; n=n+1; if (n==w)m=m+1; if (n==w)n=0; } } public void mouseClicked(MouseEvent e) { double mex,mey; mey=e.getY() ; mex=e.getX(); sx=(int)mex; sy=(int)mey; repaint(); System.out.println(sx); System.out.println(sy); } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public static double rotx(double kakudo,double x,double y){ double kaku; double a1,a2,a3,a4; double x1,y1; kaku = kakudo*Math.PI/180; a1=Math.cos(kaku); a2=-Math.sin(kaku); a3=Math.sin(kaku); a4=Math.cos(kaku); x1=a1*x+a2*y; y1=a3*x+a4*y; return x1; } public static double roty(double kakudo,double x,double y){ double kaku; double a1,a2,a3,a4; double x1,y1; kaku = kakudo*Math.PI/180; a1=Math.cos(kaku); a2=-Math.sin(kaku); a3=Math.sin(kaku); a4=Math.cos(kaku); x1=a1*x+a2*y; y1=a3*x+a4*y; return y1; } }
https://w.atwiki.jp/dxpages/pages/189.html
詳細更新履歴過去ログ1 過去ログ:1 FLASH - DrawPlay3を追加しました! FLASH - excit!を追加しました! nightmillionsからのお知らせがあります。このサイトで、FLASHをプレイする方は必ず読んでください。 FLASHの、管理者権限を一部修正しました。 FLASH - BlastoMatic追加しました! FLASH - THE LEGEND OF ZELDA POE CATCHETRを追加しました! FLASH - DROW-PLAY2を追加しました! FLASH - MarioBounceを追加しました! FLASH - BloonsTowerDefense3とSUPERMARIOWORLD Xを、追加しました! FLASH - SuperKaroshiSalremanを追加しました! FLASH - alienbounceとbulletを追加しました! FLASH - Darktunnel とTarakoFighterを追加しました! Wii - HOMEBREW - Spuer Mario WAR を追加しました! Flash - The X spot を追加しました! イースI&IIクロニクルズ更新中! Web Game DX TOWN の紹介ページを作成しました!皆様のご参加 お待ちいたしおります∩`・◇・) 箱庭諸島[極・簡単モード]再開準備完了! 7/26 0時にスタート! Web Game DX TOWN 追加しました!プレイヤー募集中です! PSP-CWCについて を更新中!(現在は主にCWCの説明です) PSP/あ行にヴァルハラナイツ2 Battle Stanceを追加しました!! 箱庭諸島[極・簡単モード]開始準備完了! 6/5スタート! Flashゲームに関する情報も取り扱うことにしましたw 4.0J Hack について、Wii Hackに書きました! Wiiのゲームリストに、全部を追加しました!(が、インクルードの関係上、英数が抜けていますw
https://w.atwiki.jp/hmiku/pages/50130.html
【検索用 FLASHBACKLYRICS 登録タグ F Synthesizer V だいすけP 弦巻マキ 曲】 + 目次 目次 曲紹介 歌詞 コメント 作詞:だいすけP 作曲:だいすけP 編曲:だいすけP 唄:弦巻マキ 曲紹介 曲名:『FLASH BACK LYRICS』 Synthesizer V 弦巻マキ公式デモソングの一つ。他のデモソングとは異なり、開発中にショートバージョンが投稿されている。そのため最初のSynthV弦巻マキオリジナル曲でもある。 「弦巻マキが好きな歴史上の人物「マザー・テレサ」の名言を散りばめた歌です。日常のふとした瞬間にその歌が思い起こされ、元気や勇気をくれる・・・マキさんが歌を今作ったら、そういう歌を作るだろうなと想像して作りました。」(投稿者コメントより) ドラム:よよか 歌詞 (YouTube動画説明文より転載) 歌え!オリジナルのメロディー 唸れ!私のムスタング! キミの胸に 大好きを叫びたい! ニュースを見ても トレンド見ても 心配事だらけ だから 鏡の自分に 微笑むの 大丈夫だって 落ち込んだときも 失敗したときも 思い出してる 「平和は微笑みから始まる」 好きな言葉… 離れていても みんなと繋がってたい 寂しくなる夜も 私のなかの Lyrics 小さい部屋から 遠い空へ 未来(あした)へ飛ばして 歌え!オリジナルのメロディー 唸れ!私のムスタング! キミの胸に 大好きを叫びたい! 刻め!マキマキのビートで 走れ!光のスピードで 魂(こころ)込めた言葉 届け!届け!届け! 大切なキミへ! 追い抜かされてる? 追い越されてる? あっちも、こっちも 無意識に 誰かと比べてる 1番て大事なの? 人は比べなきゃわからない悲しい生き物 でも「あなたは、あなたであればいい」 大切な事… 誰も彼もがみんな持っている 譲れない一つの力 その原石を磨けば 世界に一つだけの星 眩しく光る 笑え!自分のためにさ 笑え!キミのためにもさ 「今この瞬間幸せでいよう!」 暗い暗い世の中なら 「自分から明かりをつけよう」 伝えたい言葉 響け! 響け! 響け! 響け! 大好きなみんなへ! 私の好きな言葉達 あの日の心逆行(Back)する その気持ちを詩(うた)に書きなぐった 今、紡いだMelody&Lyrics みんなを繋いで 自由な喉で 歌い叫べ! たとえ 機械の声でも たとえ 言葉が短くても キミの心で ずっと輝かせたい 昨日の自分はもう去った 明日はまだ来ていない 私達には「今日」があるだけ… 始めよう! 歌え!オリジナルのメロディー 唸れ!私のムスタング! キミの胸に 「大好き」を叫びたい! 刻め!マキマキのビートで 走れ!光のスピードで 魂(こころ)込めた言葉 届け!届け!届け! 大好きなみんなへ! 大切なキミへ! 大好きなキミへ! コメント 名前 コメント
https://w.atwiki.jp/swfspec/pages/35.html
SWF ファイルの処理 Flash Player は ShowFrame タグが出現するまで、 SWF ファイル内のタグを全て処理していきます。 ShowFrame タグが出現した時、表示リストの内容が画面にコピーされ、 Flash Player は次のフレームを処理する時までアイドル状態になります。 1 番目の ShowFrame タグが出現する時までに出てきた、全ての制御タグのオペレーションは一旦溜めて置かれて、最初のフレームのコンテンツに対して実行されます。2 番目以降も同様に処理されます。 移動 前のページ ディクショナリ 次のページ ファイル圧縮手順
https://w.atwiki.jp/korin1021/pages/14.html
WinのIEで表示される枠を取り去る方法はコチラ↓ まず、vbscript.js、vbscript.js、vbscript.js、object.jsの4つを用意する。 vbscript.js、vbscript.js、vbscript.jsの三つは下記URLからダウンロード可 ■version.js ■useragent.js ■vbscript.js その後、object.jsをダウンロードする。※コピーしてmiエディットでjavaページを作り、そこにペーストして出来上がり。 object.jsの変更点は2つで Flash の名前と飛び先を変える(リンク間違いに気をつける) elseの画像を消す で、OK。 その後、消したいページのHEADの中に下記のソースを挿入。 SCRIPT LANGUAGE="VBScript" SRC="●●vbscript.js" TYPE="text/vbscript" /SCRIPT SCRIPT LANGUAGE="JavaScript1.1" SRC="●●vbscript.js"TYPE="text/javascript" /SCRIPT SCRIPT LANGUAGE="JavaScript" SRC="●●vbscript.js" TYPE="text/javascript" /SCRIPT 注※●●の部分はパスを書く。 そして、bodyの中に下記のソースを挿入。 SCRIPT LANGUAGE="JavaScript" SRC="●●●object.js" TYPE="text/javascript" /SCRIPT 注※●●●の部分にパスを書く。 以上で、見えなくなります。
https://w.atwiki.jp/wikimm/pages/202.html
game Steam リンク(サイト内) Tales of Seikyuk(清宮物語)のプレイテストは10月24日から11月4日まで実施され、1,000人の参加者を選出します。 アクセスをリクエストしお待ちください私たちからは以上です! 10月24日に皆様のご登録と、1,000名様を聖弓の世界にご招待できることを楽しみにしています 詳細 リンク
https://w.atwiki.jp/gtavi_gta6/pages/1269.html
html2プラグインエラー このプラグインを使うにはこのページの編集権限を「管理者のみ」に設定してください。
https://w.atwiki.jp/flash_dtm/pages/17.html
気づいた事や疑問などを掲示板代わりにここにどうぞ。 @wikiメニューの隣にある「編集」→「このページを編集」で追記出来ます。 非ログインでの編集投稿には 編集ページの「画像で表示された文字列」を入力します。 かなりの部分がログイン無しで出来ますが、それ以上は「このwikiに参加」からどうぞ。 アーカイブというのは他のページのログをwikiに格納する方法です。※wiki内は不可。 (アーカイブログを使うと、特定のウェブページを保存しておくことができます。) 過去ログは各スレ単位ページの末尾に「htmlとdatを添付ファイル」として乗せましたが、 アーカイブでは mimizun を保存しています。 http //mimizun.com/search/perl/dattohtml.pl?http //mimizun.com/log/2ch/swf/pc5.2ch.net/swf/kako/1085/10855/1085585253.dat http //mimizun.com/search/perl/dattohtml.pl?http //mimizun.com/log/2ch/swf/pc5.2ch.net/swf/kako/1089/10892/1089214978.dat http //mimizun.com/search/perl/dattohtml.pl?http //mimizun.com/log/2ch/swf/pc8.2ch.net/swf/kako/1101/11010/1101006258.dat http //mimizun.com/search/perl/dattohtml.pl?http //mimizun.com/log/2ch/swf/pc8.2ch.net/swf/kako/1127/11272/1127299349.dat http //mimizun.com/search/perl/dattohtml.pl?http //mimizun.com/log/2ch/swf/pc11.2ch.net/swf/kako/1157/11579/1157978169.dat http //mimizun.com/search/perl/dattohtml.pl?http //mimizun.com/log/2ch/swf/pc11.2ch.net/swf/kako/1189/11894/1189436166.dat デザインは2カラムに変更しました。 wikiのメニュー幅変更について、多分スタイルシートの変更になると思う。 それをするとスタイルが崩れることも考えられるので、 メニュー表示名を変更することで全体が見えるようにしてみた。 flash_dtm_collaborates_001 → flash&dtmコラボ1 もうひとつ、上記の 11.html~16.htmlは「アットウィキモード」でページ作成しているが、 flash_dtm_001~006 19.html~24.htmlは「ワープロモード」でページ作成してみた。 「wikiメニュー」 ↓ 「新規ページ作成」 ↓ 2.編集モードを選んでください (各編集モードの違いはこちらをご覧ください) ここで、編集モードの比較があるので使い勝手の良いページ作成を選ぶ参考になる。 編集モードによってできることとできないことがある。 コメントフォームの方が良い方はこちらへ。 名前 コメント
https://w.atwiki.jp/gandalf/pages/6.html
4Gamer.net 「Virtua Fighter esports」DLC第2弾「龍が如く」コラボパック配信開始 「聖闘士星矢 ライジングコスモ」,12月の星座「射手座のアイオロス」の聖衣育成クエストが開催 「Lineage M」で一般ダンジョン“ギラン監獄”が高レベル向けダンジョンにリニューアル 「あつまれモルカー!PUI PUI パズル」が本日配信に。同じ種類のモルカーを指でなぞって集めるパズルゲーム ビックカメラ.com,“2022年 新春福箱”抽選販売の申込受付を本日開始。「スイッチお年玉 どうぶつの森セット」などのゲーム関連福箱も 「楽園生活 ひつじ村」,イベント“マスターチャレンジ”が開催。作物や家畜を育ててエンブレムを手に入れよう 「パニリヤ・ザ・リバイバル」と「ライザのアトリエ 〜常闇の女王と秘密の隠れ家〜」のコラボイベントが開催決定 「ROAD59 -新時代任侠特区-」の舞台第1弾上演1周年を記念したフェアが店頭とオンラインで12月24日から開催 FC/FC互換機用カセット「アストロ忍者マン DX」が2022年2月下旬に発売へ。宇宙の侵略者から地球を守るシューティングゲーム 「LOST ARK」,“新クラス「ガンスリンガー」事前登録キャンペーン”がスタート 「Destiny 2」,Bungieの30周年を記念するコンテンツの配信を開始。さまざまなアイテムを同梱した“30周年パック”も登場 「スタオケ」11月のイベントストーリー“変奏曲 スペイン紀行”を紹介♪ 夢の中でスペインを旅する不思議な物語 「あやかしっくレコード」,クリスマスイベントで新衣装セット“クリスマスエルフ”ほか,2種類の新衣装が登場に 「ファイナルギア-重装戦姫-」に新機能「兵団競技」が実装に。カラマス&ミナヅキ登場も 「ハースストーン」,最新拡張版“烈戦のアルタラック”を本日リリース。記念ライブ配信“氷雪の戦場”を12月10日に実施へ 「億万長者」で限定祭り“焚火の夜”イベントが開催に。サーバー合併イベントも 「生スパロボチャンネル」が12月10日21:00に配信。スパロボ30,DDの最新情報を紹介 「D×2 真・女神転生 リベレーション」でテレビアニメ「七つの大罪 憤怒の審判」とのコラボが12月9日から開催決定 「リネージュ2」【ライブ/クラシック/アデンサービス】,期間限定イベントが開催。無料プレゼント「L2DAY」も NVIDIA,CES 2022に合わせてプレスカンファレンスを開催。日本時間1月5日午前1時から MSX版「カレイジアスペルセウス」がレトロゲーム遊び放題アプリ「PicoPico」に登場 「プロセカ」のテーマソング“セカイ”など3曲がダウンロード&ストリーミング配信開始 「ブレイドアンドソウル」,最新アップデート“胎動〜闢〜”を12月15日に実装。双舞士の新規覚醒系列“千手”が登場する 「レジェンド・オブ・ルーンテラ」,12月9日に最新カードセット“魔法と災い”を実装 「グランツーリスモ7」収録“ポルシェ ビジョン グランツーリスモ”の発表も。FIA グランツーリスモ チャンピオンシップ 2021チャンピオン決定 ブラジル生まれの「Wolfstride」リリース。アニメをオマージュした巨大メカによる,戦略アクションとRPGのハイブリッド型ゲーム 「謀りの姫:Pocket」,イベント“花渓仙境”実装記念キャンペーンが公式Twitterで開催 「スクフェス」,彼方ちゃんの誕生日を記念した特別なログインボーナスを12月16日から開催 「ELEX II」の最新トレイラー“共闘編”が公開に。PS5/PS4パッケージ版の予約受付店舗を発表 「タワー オブ アイオン」,イベント“赤い怠け者たちの暴動”と“ダンジョンマスターへの道”が開催 「アヴァベル ライト」のリリース日が12月14日に決定 マイニングベース,ゲーマー向けPCを銀行振込限定で特価販売 「テイルズ オブ クレストリア」のサービスが2022年2月7日14:00をもって終了 「リネージュ2M」のダンジョン“激戦の島”と“破壊された城砦”にレベル60が実装 横スクロールアクションRPG「アフターイメージ」が2022年に配信決定。「古剣奇譚」を手がけたAurogon Shanghaiの新作タイトル 「リネージュ」,アイテムドロップ率が2倍,“見棄てられた者たちの地キャンペーン”が開催中 RPG「豪商列伝〜使用人からの成り上がり」の正式サービスが開始 「WORLD WAR Z Aftermath」のPS4向け日本語版が12月23日に発売決定。FPSモードや新ロケーションを追加した最新拡張パック ドワンゴ,The Game Awards 2021の日本語同時通訳付き生中継をニコニコ生放送で実施へ。12月10日9時配信開始 舞台「ARGONAVIS the Live Stage」のBlu-rayが本日発売 「ガールズ&クリーチャーズ」x「小林さんちのメイドラゴン」復刻コラボの開催が決定 「Pok #00233;mon GO Tour:ジョウト地方」が2022年2月26日に開催決定。チケットはゲーム内ショップで販売中 Palit,グラフィックスメモリ12GB版の「RTX 2060」搭載カードを発表 アクションゲーム「White Shadows」がリリース。モノクロの世界を背景に,自由を求めて逃避行を続けるカラスの少女が主人公 入念な計画とチームの連携がモノを言う和風ストラテジー「Shadow Tactics Blades of the Shogun - Aiko's Choice」プレイレポート 「星間パイオニア」,事前登録3万人記念のTwitterキャンペーンを実施。Android限定の先行プレイも App Annie Japanが分析ツールApp Annie Game IQを活用した“モバイルゲームの市場動向”を公開 「レッド・デッド・オンライン」にホリデーシーズンが到来。「一斉防衛」でRDOマネーとXPが2倍 PS5「アンチャーテッド トレジャーハンターコレクション」が2022年1月28日に発売へ。シリーズ2作品のリマスター版を収録,PC版も登場予定 「アズールレーン」公式スピンオフ“アズールレーン スマイルディッシュ!”第1巻が本日発売 Steam版「A列車で行こう はじまる観光計画」,本日配信。ゲーム実況者コーマ氏による公式生放送を12月10日に実施決定 「Warframe」の最新拡張コンテンツ“新たな大戦”の新情報が公開に。第1幕のティザートレイラーも 「ドラゴンボール ザ ブレイカーズ」クローズドβテストレポート。戦闘力5の一般人になってセルから逃げる,明るい雰囲気の非対称型対戦ゲーム 「ラスト・ラグナレク」,キュートすぎる新妖精「ぴよ太」が登場する妖精強化フェスを開催 メタルマックスのポチが大活躍する「METAL DOGS」は“伝説のご新規様”獲得のために!? 開発を行った24Frameの友野氏にその真相を聞く インディーズゲームの小部屋:Room#711「Solar Ash」 Corsair&Elgato製品購入で「Far Cry 6」製品版がもらえるキャンペーンが始まる。キーボードのレビューキャンペーンも開始 「Pok #233;mon UNITE」,5人組バンド“NovelUNITE”のプレイ動画が公開に 「Aliens Fireteam Elite」,エンデバーパス追加コンテンツ第2弾「ノストロモ号サルベージ パック」を12月15日に配信 「モンスターファーム1&2 DX」の新要素を紹介。自分だけのモンスターを育成して,ゲーム内やオンラインでNo.1ブリーダーを目指そう 「PSO2 ニュージェネシス」,12月15日のアップデートで★5武器と防具が実装に。2022年前半のロードマップ公開も 早期アクセス中の「EVERSPACE 2」,2022年のロードマップが公開に。正式サービスまでの追加コンテンツを紹介 「D×2 真・女神転生 リベレーション」とアニメ「七つの大罪 憤怒の審判」のコラボが12月9日より開催へ。メリオダスら登場キャラの情報が公開に 「ブシロード TCG戦略発表会2021 爆騰」開催。ヴァンガード,ヴァイスシュヴァルツ,Reバース for youの新情報が公開に 「Unreal Engine 2時間塾」が1月20日に開催。現役UE4エンジニアによるオンラインセミナー 「ドールズフロントライン」,捕獲作戦に新たな「SP5NANO区域」と「デストロイヤー」が12月10日より登場 日本のポップカルチャーに特化した「PolkaFantasy NFTマーケットプレイス β版」がリリース 「エクリプスサーガ」,新神格の陵光が活躍する新イベント「珠雀綺膳」を開始 「ガンダムジオラマフロント」,アップデート“大型UPDATE -TACTICS-”の第1弾を実装。豪華ログインボーナスなど,記念イベントも 「ヒプマイ」7thライブBD&DVDより野津山幸宏さんのパフォーマンス映像を公開 スマホ向けランアクションゲーム「ワンダーラン」が本日配信。双子の主人公が絵本の世界で巻き起こる事件に立ち向かう TVアニメ「takt op.Destiny」Blu-ray第1巻の発売が2022年4月27日に決定 「アノ1800」,環境問題をテーマにしたDLCとシナリオを12月14日にリリース。DLCシリーズ“シーズン4”は2022年に配信へ 「オトギフロンティア」と“Guilty Nightmare Project”とのコラボイベントが開催中 「ハニプレ」ゲリラライブ「No.1- Live Tour 2020〜好きすぎてやばい。〜ver -」が開催中 「なめこ栽培キット」10周年を記念したTwitterキャンペーンが開催 「FGO」,期間限定イベント“メイキング・クリスマス・パーティー!”が12月8日18:00より開催に 日本学生esports協会/Gameic,美容・健康事業を手掛けるNEO BRILLIANCEとのコラボを実施 「きららファンタジア」,「期間限定 2021 クリスマスキャラクターピックアップ召喚」を12月11日より開催 「ヒプステ」初のライブ公演“Battle of Pride”BD&DVDの全曲視聴トレイラーが公開に アーク,Ryzen搭載モデルなど「PSO2:NGS」推奨PCに2製品を追加 「英雄*戦姫WW」でアリーナピックアップガチャが本日スタート 東京eスポーツフェスタ2022「プロスピ2021」部門の参加者募集がスタート 「光を継ぐ者」“残酷なおとぎ話事前アップデート7DAYSログインイベント”が開始 「LOST ARK」で“ストーリー動画を見てグッズを当てよう!新規登録イベント”が開催 「すみれの空」のMac OS対応版,SteamとApp Storeで本日リリース。iOS版は2022年春に発売へ 「ETERNAL」,初回プレイ時に竜のマウントやペットなどが入手できる「初心者応援!最大300回無料ガチャ」を開催 XENOZ,eスポーツのスポンサー効果に関する実態調査を公開 「プラスリンクス」,ストーリーイベント第1弾“X’mas ILLMINATION 〜燐〜”が本日より開催に 「777Real」に“パチスロANEMONE 交響詩篇エウレカセブン HI-EVOLUTION”が登場 格闘技アパレルブランドによる「アサシン クリード ヴァルハラ」のコレクションが発売に。屈強さを感じるデザイン 「センチメンタルフォトグラフィ」,事前登録キャンペーン第2弾の5回目がスタート SuperGroupies,「ソニック」コラボ商品の予約受付が開始に。バッグ・スニーカー・腕時計・キャップの4種類 PS5向けパッケージ版「Hell Let Loose」,DualSenseで体験できるリアルな演出ポイントが公開に。ヘッドショットや武器のリロード時に注目 「戦艦ファイナル」でクリスマスイベントがスタート 新作ボードゲーム「キッズクエスト:クッキー大作戦」の日本語版が2022年1月中旬に発売決定 「ごっこランド」に新ゲーム“スタジオアリスの きねんさつえいごっこ!”が登場 eスポーツ大会「NASEF JAPAN京都ロケットリーグ全国オープン」の開催が決定 「ナナリズムダッシュ」にクリスマス衣装をまとった琴音とアイスが登場 「GRID Legends」,2022年2月25日に発売決定。キャリアモードのムービーシーンには俳優ンクーティ・ガトワさんを起用 100 item(s) Last-Modified 2021/12/08 16 01 24 Slash Games showrss プラグインエラー RSSが見つからないか、接続エラーです。 ジーパラドットコム showrss プラグインエラー RSSが見つからないか、接続エラーです。 All About[ゲーム] 新着記事は見つかりませんでした。 goo ゲーム 新着ゲームニュース showrss プラグインエラー RSSが見つからないか、接続エラーです。
https://w.atwiki.jp/marvelheroes/pages/97.html
Game Update Notes 1.11.0.243 Patch 1.11 is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we are also adding our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters. In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place. New Hero Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play! New free hero system Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs. Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus. The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal. We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see. For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it. Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power. New Zone Added Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life! Highlights Patrol Manhattan to fight crime, save civilians and keep the city safe. Available for all levels of players. New super villain groups attack the city periodically and must be shut down. No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics. New items in the in-game store We’ve added several new items to the in-game store. Press ‘X’ while in game to browse and purchase any of these items. Heroes Human Torch Costumes Human Torch Blue Costume Human Torch Red Costume Iron Man Shotgun Armor Wolverine Ronin costume Items Holographic Crafter Use this to summon a holographic crafter, who will persist for 15 minutes. The holographic crafter has a one-hour cooldown but can be used permanently. Matrix of Unbinding Use this in a crafting recipe to unbind an artifact, weapon or armor item that is bound to you. Ultron Silver Avengers Assemble in awe of this new pet. S.T.A.S.H Tabs Three additional General S.T.A.S.H tabs – access these via your S.T.A.S.H. Three additional Crafting S.T.A.S.H tabs – access these via your S.T.A.S.H. Performance Upgrades Many areas of the game have performance improvements. Some are extremely significant and will greatly upgrade your play experience. A team is continuing to work on this. Advanced graphics options were added to the video options page. The graphics slider will auto change the new options. Changing an advanced option will set the graphics slider to ’Custom‘ level. Gameplay Changes Rested Experience The concept of “rested experience” has been removed from the game and replaced with a permanent increase in experience and Special Item Find (server side). You can now play whichever hero you wish, whenever you wish and not worry about min/maxing rested experience. Overall experience will be higher for all players by a noticeable margin. Movement powers You can now use movement powers in hubs to get around quicker. Damage over time powers These powers can now critical hit and scale properly when in groups. Damage in groups improved Enemy health now increases (AKA player damage decreases) at a lower rate when more players are nearby. Grouping will be even more rewarding now. User Interface Chat New options exist on the chat window to control chat filters. Additional chat functionality has been added along with “social”, “lfg” and “endgame” channels with UI to control them. More chat upgrades will appear in the future. Damage numbers Floating combat text numbers have been added as an option. Expect a few iterations as we iterate on these to ensure they look good and work right. Green is healing, red is damage and yellow are critical hits. Turn them on by pressing Esc for options and go to the Gameplay options section. Supergroups Additional functionality has been added to the Supergroup interface (some sorting technology, display of officer and supergroup name appearing on tab). Additional functionality will be added in future patches to continually improve supergroup support. Keybinding can now be reverted to default settings. You can now map mouse buttons 3-6 to various game functions. The daily terminals will now tell you if you can earn a cosmic shard by completing them. Mouse over the interface to see if a cosmic shard is available. Zoom levels in hubs is more flexible so you can see your hero in more detail. Bodysliders The Bodyslider button next to the Minimap now fills up to indicate how much time is left on cooldown. The Bodyslider icon will also change after you use it to return to town indicating that using it again returns you back to the field. Social panel Added player sorting to the Social Panel tabs. Added confirmation when donating artifacts. When closing the options menu or switching tabs you will be asked if you want to save pending changes. Story Warp Now includes level ranges for each chapter. Items New artifacts Talisman of K un Lun! Beta Particle Mini-Reactor! This artifact allows you to bring back dead allies in half the usual time. All artifacts may now only have one copy equipped. This is a step to support future artifact plans. Crafting elements are now stackable, up to 10 per stack. Experience orbs from bosses last longer so they won’t disappear during cutscenes. Darkhold Scroll gives bonus damage to ‘taunted’ enemies. Idol of Khonshu no longer uses up its buff if you hit with a ranged power twice. Mandarin Medal tooltips clarified. Several other tooltips rewritten or clarified. We will keep iterating on this when players report confusion about exactly what an item does. Medal sell price is now higher, as intended. Pyro’s Medallion now has freeze resistance. Doctor Doom’s Medallion can now roll a slightly higher chance to fear on hit. Slightly buffed Electro Medallion. Mandarin Medal now has upgraded visual effects. New items that drop in the world will no longer have attack speed for one tree only. Existing items are unaffected. Cosmic items sell for slightly more. The Bovine Sector recipe can be sold for 5,000 credits, so players have something to do with it when they find a second one. To ensure you don’t accidentally donate a recipe, there is now a confirmation pop-up box. Several small buffs to the ranges of various items and affixes in the game to make them competitive with the best. Significantly increased experience orb gains from discoveries and events. Tooltip Improvements We’ve added several pages of tooltip upgrades – too many to list. This impacts powers, items and other UI elements. Tooltips should now take into consideration the Bonus Damage Multiplier for all powers. Previously tooltips showed damage as though all powers had a 100% damage multiplier from Damage Rating on items, which is generally not the case. Most powers have anywhere from 10%-90% damage. Costume Cores All costume cores now have either 25% item rarity boost or 20% special item find, in addition to other bonuses. We realize most players prefer one of those bonuses, so we added those to every core in addition to other bonuses so players could personalize their heroes better. All cores will have 0-2 additional bonuses in addition to item rarity boost or special item find. New bonuses have been added to cores, which you will discover. Existing cores are unchanged. Missions and Enemies Many small and medium sized upgrades have been added to missions in various chapters. Too many to list, but should continue to make the new player experience smoother, clearer and more fun. Turrets, flying enemies and some of the larger bosses have a higher chance to resist knockaround effects. Grey enemies no longer drop special items (they always had a reduced chance, but now it is 0 chance). Zone Content A few new enemy types have been added in the world. In addition Poison Cloud and Missile Shield may be present on enemies. With the latter, missile users will need to enter within approximately half screen range in order to damage the enemy. A waypoint now exists at the start of the Castle Doom final instance. When a group member closes a warp in Group Challenge, a banner will notify the entire group. Red and Green terminal side bosses now drop significantly more experience orbs and credits. The following zone content has been added by the world team. Most of these were slated for launch but didn’t make it in. Chapter 1 “Symbiote Infestation” side mission in Crumbling Brownstones Chapter 3 “Demonic Incursion” event in the Bamboo Forest Chapter 7 “Dinosaur Graveyard” Treasure room in the Dinosaur Jungle (new larger format) Chapter 7 “Sacred Valley” Treasure room in the Dinosaur Jungle (new larger format) PvP New PvP modes are in development, but not in this patch. The new “Fire and Ice” themed PVP map is under heavy internal testing and development and will be released to Test Center by the end of August. Other modes are in various stages of development. Valkyrie has showed up in the game as a harbinger of the new PvP format that we are testing internally. When the new format goes live you will be able to buy special rings from her by spending Golden Crowns. You get 1 golden crown for each PvP match you complete. We will release more info on the new PvP format when it goes to Test Center. Hero Upgrades We’re changing and improving heroes every day - many upgrades will appear on the Test Center server in the weeks ahead but will not be captured in these patch notes. Our goal with designing heroes is always to make all heroes play well and feel powerful in multiple situations. General Hero Changes For maximum flexibility, all powers can now be bound to all mouse buttons and all keyboard keys. Heroes can no longer move or attack within the first 0.5 seconds of a hero switch, to prevent an accidental cancellation. The Area Power and Movement Power keywords are now visible on all applicable power tooltips. Work will continue to ensure all powers have tooltips that are as clear as possible to ensure player understanding of the systems. Black Panther This represents an initial review pass of Black Panther. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. All physical and ranged combat powers are now tagged as Fighting Powers to gain bonuses from stats. Agile Kick Reduced the cost from 24 to 20. Enervating Slash Removed the slow effect as it was redundant with Freezing Slash. The power now weakens and does damage over time to enemies. Freezing Slash Increased the damage of the power by 20%. The slow no longer scales off of ranks in Enervating Slash, but now scales off of ranks in itself. Attack speed increased by 25% to be competitive with Enervating Slash. Slow effect strengthened to match the previous slow strength of Enervating Slash. Jungle Snare Power now also makes enemies more vulnerable to damage. Panther God s Gift Power can now be slotted on right mouse button. Resistance debuff now reduces enemy defenses by a large scaling amount to have a larger impact on bosses. Panther Slash Increased the damage of the power by 20%. Panther Speed Power now also increases crit chance while active, giving the power a role in combat. Reduced the cost from 50 to 35, to better match the strength of the ability. Also added a cooldown that matches the duration of the effect, to indicate when the power should be reactivated. Panther s Grace and Panther Sight The unlock order of these two powers has now been swapped. Panther s Grace now unlocks at level 16, allowing players to reach high dodge scores earlier. Panther s Sight now unlocks at level 20, and the damage bonus granted has been increased to better match its new position. Predator s Aim Power now reduces enemy defenses by a scaling percentage to be more effective against bosses. Effect duration has also been rebalanced to match the strength of the defense reduction. Triple Shot Increased the damage by roughly 50%. Reduced the spread and slightly increased the projectile size to better clear groups and be more effective against large single enemies. Reduced the spirit cost from 30 to 27. Vibranium Trap Increased damage contribution from items to be more competitive with Scything Slash. Cable This represents an initial review pass of Cable. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Blistering Bolt Increased the damage scaling by 5%. Also increased the damage synergy from 2% to 2.5% in other basic powers, to be consistent with Searing Shot. Bodyslider Bomb (Ultimate Power) The power has been rebalanced to no longer deal percentage based damage, but instead deal a large amount of flat damage (damage dealt is similar to what Cyclops can achieve with his ultimateUltimate Power). The taunt now affects enemies that are offscreen. The explosion now affects the entire screen, always stuns bosses, and no longer teleports enemies away from the explosion area. These changes allow the power to function more consistently in end game. Bold Aura Slightly increased the bonus damage scaling to have a more rewarding growth rate. Concussion Blast Power activation and projectile travel speed have been increased by 5%, to make the power more responsive. Damage has been increased by 10%. Elusive Roll (now Defensive Roll) Power has been renamed to Defensive Roll, and changed to roll to the mouse cursor position. Additionally, a small passive dodge bonus has been added to the power to give more reward when points are placed in the power, or when an item buffs/grants ranks in the power. Energy Pulse Increased the damage scaling by 5%. Power now deals scaling bonus damage when it crits. Also increased the damage synergy from 1% to 2.5% in other basic powers, to be consistent with Searing Shot. Mental Resilience Power now clears and grants temporary immunity to all forms of crowd control, not just mental negative status conditions. Quick Bodyslide Removed the cooldown from the power. We ll make additional adjustments to this power in a future update, and rebalance this power and Deadpool s version to be consistent with each other. Searing Shot Increased the damage scaling by 5%. Vortex Grenade The activation speed of this power has been sped up (both animation and travel time for grenade) to be more responsive. The power now also has a 1% damage synergy with Homing Shot in addition to the duration synergy. Colossus This represents an initial review pass of Colossus. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. These changes for Colossus are based on feedback from the forums, including feedback from the Top 5 changes thread. Overall, we re buffing Colossus to be more relevant in both a melee DPS role and a support/tank role. Basic Powers have been buffed to be more relevant in end game. Steel Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Reeling Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Osmium Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Also adjusted the amount of Armor regenerated to better match the new Armor strength (see below). Knockdown powers have been buffed to allow for easier flow into double damage with Reeling Punch. Demolition Stomp Knockdown increased to 1.5 seconds. Also increased damage by 25% to be competitive with Spinning Fists, and to encourage using this as an opener for his knockdown combos. Crushing Smite Knockdown increased to 2 seconds. Steel Splash Knockdown increased to 2 seconds. Additionally, this power has been sped up, with both the activation speed and travel speed increased by 15%. Osmium Charge Knockdown increased to 1.5 seconds. Colossus’auras have been buffed to provide more team support and encourage use. Battle Aura Bonus damage increased by 25%. Protective Aura Defense bonus increased by 25%. Sustaining Aura Spirit regen increased by 25%. Stalwart Aura Tenacity bonus increased by 25%. Secondary Resource (Armor) We ve buffed Colossus Armor secondary resource, to make it more relevant to end game. The Armor regen rate has been increased by 50%. Osmium Skin Power now grants a scaling percent bonus to Armor and Armor regen rate, allowing ranks in the power to be meaningful at all levels. Cyclops This represents an initial review pass of Cyclops. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Combat Roll Now rolls towards the mouse cursor, not away from it, damaging enemies. Tactical Kick Now lowers defenses of enemies. Sweeping Kick Now weakens enemies. Side Roll Now adds a dodge buff at the end of movement. Uncanny Focus Now regenerates 8 spirit per second; this does not scale. Now grants a dodge bonus of 0.5% per rank, and upon successful dodge, restores 0.5% of spirit per rank in the power. Channeled Blast Power now animates and rotates faster, and has an additional slow effect. Added synergy with Optic Barrage and changed UI to reflect this. Optic Barrage Increased damage bonus awarded by items for Optic Barrage. Added synergy with Channeled Blast. Optic Devastation Medals now grant bonuses to this power. Cunning Blast Now performs a backwards roll away from the cursor, instead of a slower leap. Secondary Resource (Command Points) Increased the rate to gain Command Points. There will be more work done on Cyclops’ secondary resource in the future. Tactical Command Duration now increases with rank. Defensive Tactician The dodge bonus was unintuitive. It was applied only against targets affected by Tactical Analysis, but that meant it wouldn’t show up in the Character Sheet and would be difficult to tell who you could dodge more against. Made the following changes Decreased dodge bonus, made it unconditional so that it is on all the time if you are near Cyclops (and always on Cyclops). Added flat damage debuff (weaken) to targets affected by Tactical Analysis. Adjusted dodge bonuses on dodge powers so that you cap out to 50% when all three dodge powers are rank 20. Increased damage (and bonus damage from items) for several spirit spending powers Channeled Blast Cunning Blast Explosive Blast Maximum Optic Beam (Ultimate Power) Optic Barrage Piercing Blast Wide Beam Daredevil This represents an initial review pass of Daredevil. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 2 at level 10. Club Strike Attack speed increased by 10%. Club Sweep Damage increased by 10%. Elektra Alliance (Ultimate Power) Elektra is now un-targetable and invulnerable. Enter the Void Cost reduced from 10 to 5. Duration increases at every rank, and scales in duration to make the progression per rank better. Tooltip fixed. Man Without Fear Now provides 5% more dodge at max rank. Provides slightly more dodge at each rank to make the progression per rank better. Radar Ping Cost reduced from 10 to 5. Restorative Trance Healing per second increased by 10% at every rank. Taser Club Attack speed increased by 10%. Updated VFX. Whirling Club Damage increased by 20%. Deadpool This represents an initial review pass of Deadpool. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Big Ol Stab Damage increased by 10%. Cost reduced from 14 to 10 spirit. Itty Bitty Boom Explosion delay decreased by 60%. Projectile speed increased by 50%. Secondary resource (Pain) No longer decays over time. Flesh Wounds Attack speed increased by 20%. Shoot All the Bullets Damage increased by 20%. Cost reduced from 20 to 15. Slice n Dice Damage increased by 15%. Cost reduced from 25 to 19. Hawkeye This represents an initial review pass of Hawkeye. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Destructive Volley (Ultimate Power) Damage over time per rank increased and debuff duration per rank decreased to ensure a net per second gain in overall damage. (The base homing arrow hits remain unchanged.) Freeze Arrow Now affects multiple targets in a small area around the point of impact. Shrieking Arrow Firing speed and range increased. Taser Arrow Now arcs to more than one target at higher ranks, although not to quite the same degree as Captain America’s shield bounces or a lightning power. Tear Gas Arrow Now calculates its damage per second so that the duration scaling on the area of effect is a pure increase, instead of stretching and scaling higher values to fit. Firing speed and range increased. Trick Arrows Several powers in this category have had their spirit costs reduced. Vibranium Arrowheads Now improves the defense penetration of ALL powers, not just ones on the Archery tab to help open some alternative builds. Hulk This represents an initial review pass of Hulk. The defense system upgrade will have a huge impact on Hulk and he will be designed around that system in the coming weeks. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Health Hulk’s base health at all levels has been increased by 20%. Secondary resource (Anger) Now gained more quickly. Removed passive defense buff for hoarding Anger. Removed damage buff on powers for hoarding Anger. When spending Anger, Hulk now gets a heal (10% HP over 3 seconds). Passives Buffed Anger gaining passives Worldbreaker Activation chance is now 100% on hit, added bonus crit chance and crit damage. Short Temper automatically doubles the Anger gain you get from getting hit; added defense and max HP buffs. Introduced animation speed difference between Furious Punch and Savage Swing. Unbridled Rampage Added damage buff and health regeneration for duration of power. Added flat, non-scaling heal percent per anger spent. Removed restriction on Anger gain. Duration no longer scales with ranks. Movement/Cast speed increase is only applied (at a flat 20%) if you spend more than 3 anger points. Stances Stances have been redesigned so they are mostly passive with a short activated ability (passive effects are still on even if the power is not equipped). Activated abilities start with a 20 second cooldown and scale down .25 seconds per rank. Hulk Tough Added a damage shield that scales with ranks; activate to become immune to damage for 3 seconds. Hulk Free Added a movement speed buff; activate to cleanse CC effects and to become immune to them for 3 seconds. Hulk Mad Added a crit chance; activate to guarantee crits for 5 seconds. Roars Mighty Roar Redesigned to taunt and give damage debuff to enemies. Terrible Roar Redesigned to deal damage and give damage vulnerability to enemies. Rubble Toss Added a stun on spending Anger point. Increased damage for the following powers Crushing Leap Demolishing Charge Furious Punch Ground Smash Iron Man This represents an initial review pass of Iron Man. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Jet-Assisted Slam Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use. Added 2% damage synergies with Hyper-Velocity Charge and Death From Above. Hyper-Velocity Charge Added 2% damage synergies with Jet-Assisted Slam and Death From Above. Death From Above Added 2% damage synergies with Jet-Assisted Slam and Hyper-Velocity Charge. Our primary goal for Iron Man in this patch was to improve the feel of his basic powers and his trio of micro-missile powers. For his basic powers, we focused on speeding up the attacks and the projectiles so that they’re easier to use against mobile enemies. Repulsor Beam Sped up the attack animation by 15% and the projectile speed by 60%. Freon Ray Sped up the attack animation by 15% and the projectile speed by 60%. Disruptor Beam Sped up the attack animation by 15% and the projectile speed by 60%. For the micro-missile powers, we improved their targeting methods and gave Micro-Missiles and Missile Salvo a little bit more damage. Micro-Missiles Increased starting damage by 33%. Updated the targeting of this power. The power can now be manually targeted by activating while the mouse cursor is over an enemy. When no target is selected, the missiles prioritize enemies in the center of the screen. If there are no enemies in the center of the screen, the missiles target the nearest enemy. Missile Salvo Increased the damage scaling by 25% and raised the starting damage to be more competitive with Micro-Missiles. Automated Missiles Updated the targeting of this power. The missile prioritizes enemies in the center of the screen. If there are no enemies in the center of the screen, the missile targets the nearest enemy. Jean Grey Jean Grey has a significant number of changes in the works for an upcoming patch. For today, we wanted to increase her base move speed as part of a global design review. Jean Grey s base movement speed has been increased by roughly 10% to be on par with most other heroes. Ms. Marvel This represents an initial review pass of Miss Marvel. We intend to further review Ms. Marvel’s basic mechanics, tankiness and overall power trees. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 6 at level 56. Photon Punch Now increases photonic energy with each strike. Now deals physical damage. Cosmic Haymaker Slightly increased range, and improved the targeting. Haymakers should not miss as often. Mighty Punch Damage increased by 20%, putting it on par with Photon Punch. Defiant Escape No longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds). After activation, players can now move immediately and can activate the power without being under the effects of crowd control. Uppercut Blast Now consumes all photonic energy to deal bonus damage, and grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power (1.5 seconds per pip of photonic energy used). Uppercut Blast’s attack speed and energy damage have been increased. Photonic Blast Now a basic power. Now has a 3% damage synergy with Stellar Beam. Stellar Beam Now a basic power. Now has a 3% damage synergy with Photonic Blast. Photonic Wave Damage increased by 10%. Secondary resource cost removed. Cost reduced from 27 to 20. Now has a 3% damage synergy with Photonic Devastation. Photonic Devastation Now has a 2% damage synergy with Photonic Wave. Secondary resource cost removed. Animation time to start the power has been sped up. Photonic Regeneration Secondary resource cost has been removed to activate the instant heal. Photonic Regeneration s healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5). Cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs. Stellar Flare Maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare. Now grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power, up to 10 seconds at maximum photonic energy. Photonic Defense Now resists damage from all angles. Now adds photonic energy for each attack blocked. Energy Absorption Now has a chance to gain photonic energy when dealing energy damage. Kree Toughness Now has a secondary effect of increasing attack speed for fighting powers, based on how much photonic energy you currently have. Warbird Charge Now adds photonic energy for each enemy that is hit. Crashdown Strike Damage quadrupled, and increases photonic energy for each target hit. Now has a 10 second cooldown which decreases with power points. Knockdown duration now increases with power points. Finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.. Binary Overdrive (Ultimate Power) Now increases all types of damage. Initial damage has been increased 40%. Damage over time portion increased 20%. Secondary resource (Photonic Energy) has been converted to a pip system, to make it easier for players to see how much energy they have at a quick glance. Photonic Energy now grants percent damage reduction, up to 30% at maximum photonic energy (3% per pip.) Photonic Energy now decays 80% slower, and increases when being struck by any type of attack (with bonus Photonic Energy rewarded when struck by an energy attack). Increased damage scaling for these powers Flying Knee Roundhouse Kick Uppercut Blast Warbird Charge Punisher Movement speed has been increased by roughly 10% to be on par with most other heroes. Chemical Mine Explosion delay timer reduced by 25%. No longer reduces the defenses of affected enemies. Explosive Rocket now deals double damage to targets at the center of its effect. Pain Tolerance Now reduces damage by a flat percentage. This mitigation amount increases when Punisher has low health. Proximity Mine explosion delay timer reduced by 25%. Now reduces the defenses of affected enemies. econdary resource (Vengeance) No longer decays. Show No Mercy Can now be used against any target. Base damage reduced by 38%. Now deals double damage against stunned or knocked down targets. Sticky Mine Explosion delay timer reduced by 25%. Scarlet Witch We’ve made some improvements to Scarlet Witch in light of the global change to damage over time powers. We focused on improving her speed and the strength of her direct damage spells. Movement speed has been increased by roughly 10% to be on par with most other heroes. We also increased the attack speed and damage on her basic powers and Hex Orb Hex Bolt Damage increased by 20% and projectile speed increased by 60%. Menacing Hex Attack speed increased by 20% and projectile speed increased by 60%. Bewitching Hex Attack speed increased by 20% and projectile speed increased by 60%. Hex Orb Damage increased by 20%. Chaos Tempest Sped up power activation and recovery by 25% to make the power easier to use in dense combat. Secondary resource (Chaos Flux) Added a decay and made it do something all the time. It now it gives % damage bonus based on current amount. A larger redesign for this secondary resource is in development that involves some cool new engineering. Unmake Reality (Ultimate Power) Now allows loot to drop from enemies killed by it! Spider-Man Spider-Man just has some simple changes in this patch before a larger review. Corrosive Web Fluid Increased damage scaling, and added a damage synergy with Web Spray in addition to the duration synergy. Sticky Strike Spider-Man s slowing and immobilizing powers now tag enemies as Webbed even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity. Leaping Assault Now knocks down enemies rather than knocks back. Also now flags enemies as ’webbed‘ to combo with Sticky Strike. Storm Due to changes in Storm s power trees, all Storm players have been given a free respec for their power points. Chain Lightning/Thundering Bolt Chain Lightning is now unlocked at level 6. Thundering Bolt is now unlocked at level 16. Chain Lightning is a fun, iconic skill and should be available at a lower level. Thundering Bolt was swapped since Storm has access to other crowd control methods in early levels. Damage on these powers have been adjusted appropriately for their new positions in the power tree. Thundering Bolt has also gained a small amount of scaling on the stun duration with power ranks. Crashing Hail Damage scaling has been massively increased. Synergy has been converted to damage rather than duration. The duration scaling per level has been lowered in favor of higher damage scaling for more power interactivity. Storm’s tempest powers have been divided into two categories to allow Storm players more flexibility over the buffs they want to activate. Two tempest powers – Thundering Tempest and Quickening Tempest – have been renamed and moved. Gusting Tempest and Freezing Tempest are still classified tempest powers, and only one of the two can be active at once. They now drain spirit over time while active, are both located in the Stormcrafter tree, and have gained additional effects. Gusting Tempest Now deflects all projectiles upon turning the skill on or off, and has gained a passive chance while active to deflect projectiles in addition to knocking back enemies. It now deals light physical damage while active, and has a damage synergy with Freezing Tempest. Freezing Tempest Now deals energy damage to all enemies in the tempest area while active, and has gained a damage synergy with Crashing Hail. Refreshing Breeze and Quickening Breeze (formerly Quickening Tempest) are now classified as breeze powers, and only one of the two may be active at a time. They now reserve a percentage of your maximum spirit. You may have a breeze power and a tempest power active simultaneously. Thundering Maelstrom (formerly Thundering Tempest) Will no longer disable tempest powers (or breeze powers) and is not classified as either. Players may use a tempest power, breeze power, and Thunder Maelstrom all at once. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. Storm already has mobility skills at early and mid levels, and we wanted to open up the level 10 Windrider unlock spot for a new passive (see below). Turbulent Winds A new passive power unlocked at level 10, Turbulent Winds. Turbulent Winds adds a damage vulnerability debuff to Buffeting Zephyr, Sirocco Rush, Sudden Tornado, and Gusting Tempest. Turbulent Winds also grants a short burst of movement speed when Storm dodges an attack. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. The damage and damage scaling of the skill has been increased, and it now has a damage synergy with Freezing Tempest. Blizzard did not provide enough impact, and this change will solidify Hail as debuff-centric AoE with solid damage. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. It now deals double damage against stunned targets, and has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Thundering Bolt has gained a small amount of scaling on the stun duration with power ranks. Sirocco Rush No longer has a synergy with Lightning Rush. Instead, Sirocco Rush now gains stun duration with power ranks. Sudden Tornado now knocks foes back (instead of knockup), and fires three tornadoes per cast. Spirited Now scales by a flat amount with each power point. Spirited now also increases your maximum spirit by a percentage. Lightning Storm Now has an upfront burst of damage when cast, and gains area-of-effect duration with power points. Gusting Tempest and Freezing Tempest reserve a flat amount of spirit to keep active, have gained additional effects, and now share a damage synergy. Gusting Tempest has gained light physical damage and is now tagged as a Wind Power, and its deflection chance has been retuned to be higher at rank 1. Freezing Tempest has gained a chance to freeze enemies within its area. Crashing Hail, Thundering Maelstrom, and Lightning Storm now share a damage synergy with each other. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. Quickening Breeze and Refreshing Breeze now reserve 20% spirit to maintain. Refreshing Breeze now restores health to nearby allies (including yourself) while active. Lightning Rush has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Turbulent Winds grants a short burst of movement speed when Storm dodges an attack. Slow effects on Freezing Tempest, Crashing Hail, and Thundering Maelstrom have had their scaling increased per power point, rather than slow bonus synergies with each other. Crashing Hail and Thundering Maelstorm gain more powerful slow effects than Freezing Tempest. Increased the damage scaling of Ball Lightning. Thor These are all the changes for Thor from the last month or so, combined. We are continuing to monitor Thor, particularly as related to the defense system upgrade coming in the next major patch. Almighty Mjolnir Increased initial damage by 20%. Increased missile radius by 20%. Reduced the additional Spirit cost for charging Almighty Mjolnir to 5 per second (down from 10 per second). Initial spirit cost of this power remains unchanged. Asgardian Smite Increased damage by 20%. Asgardian Stamina Increased bonus health from to 50 per rank (up from 15). Bring the Thunder Increased animation speed. Hammer Punch In addition to its regular damage, made this ability deal 1% of targets max health on hit, scaling by 0.1% per level of this skill. Increased spirit cost to 20. Hammer Strike Increased animation speed. Increased the scaling on damage. Leaping Smite This power now automatically stuns the foe. Removed all Odinforce references and requirements. Increased scaling damage slightly (~15%). Lightning Smash Increased the energy damage component by 25% (this will help other powers that scale based on Lightning Smash). Tagged as a Fighting Power to match other melee hammer powers. Lightning Strike Increased damage by 30%. Mighty Shockwave Attack speed increased by 100%. Travel speed increased by 50%. Area width increased by 10%. Secondary resource (Odinforce) You gain a small amount of Odinforce whenever you hit with a ranged power and a large amount of Odinforce whenever you hit with a melee power or kill an enemy. Removed the mechanic which gained Odinforce when enemies are nearby. Storm Hammer Increased animation speed. Increased damage by 20%. Increased the movement speed for Mjolnir by 35%. Thunder Surge now God Blast Massively increased the base damage and scaling damage. God Blast spends all remaining Odinforce and adds significant damage per point of Odinforce used. Animation speed increased to be more responsive. We’ll be watching the data on this power to ensure it lives up to its name! Thundering Strike This power will now ignore some defense (2.5% defense penetration per rank in the power). Increased radius. Made the chance to stun scale more aggressively at higher ranks. Thunderous Charge Increased damage by 10%. Changed unlock levels of some of Thor s Powers and updated damage curves. Wolverine All power synergies and dependencies for Wolverine have been removed in favor of higher base damage per rank and self-sufficient power mechanics in order to encourage power point allocation diversity, especially in endgame builds. Adamantium Skeleton Bonus physical and energy defense increased. Now adds bonus tenacity against all negative status effects instead of just forced movement. Unlocks at level 20. Adrenaline Rush Now a toggled effect. Dodge bonus now scales only off of ranks in Adrenaline Rush (synergy with Furious Lunge ranks removed). Overall benefits reduced at lower ranks and increased at higher ranks. Blood Hungry Sweep (new power) A PBAoE slash that deals extra damage to bleeding targets. Unlocks at level 10. Bloody Slash No longer slows enemies. Attack speed increased. Base damage increased. Bleed damage decreased. Bloody Victory Now a passive power that heals Wolverine each time he defeats an enemy. Unlocks at level 28. Brutal Slash Damage increased. Unlocks at level 3. Cage the Beast Now has a 5 second cooldown. Cannot be used while at max spirit. Eviscerate Damage increased. No longer uses Spirit on activation. Unlocks at level 1. Feral Growl Now stuns nearby enemies. No longer causes fear to distant enemies. Now unlocks at level 18. Feral Senses No longer adds bonus chance to avoid missiles. Now unlocks at level 8. Furious Lunge Now unlocks at level 2. Hack ‘n’ Slash No longer procs an extra AoE attack on crit. Attack speed increased. Damage increased. Now awards double Fury generation. Now deals damage in a small arc in front of Wolverine (the functionality now matches Wolverine’s other basic powers). I’m the Best There Is Can now be used against any target. Base damage decreased. Now deals double damage to bleeding targets. Quick Slash Damage no longer gains bonus scaling above rank 20. Regeneration Boost Now has a 5 second cooldown. Healing increased. Now cannot be used while at max health. Cost reduced. Now unlocks at level 16. Savage Recovery No longer increases Attack Speed or Move Speed. Now increases crit chance by 40% while its effect is active. Smell Weakness Removed from Wolverine’s powers, and replaced with Blood Hungry Sweep. Unleash the Beast Now applies its effects instantly. Wolverine s bleed effects should now tick every half second instead of every second. Character Sheet and Damage Rating. A few new stats have been added to the character sheet. We are looking to iterate on presentation of information to ensure that it is easy to understand. Players were sometimes confused when the equipped an item with +10 damage and didn’t get +10 damage on every power. This is because every power has a damage rating multiplier; this multiplies the damage rating value which now shows up on the character sheet. We are going to add Damage Rating Multiplier to each power’s tooltip at some point in the future. Autofire powers, particularly, get less Damage per shot because they have a low Damage Rating Multiplier while Hulk’s Punch gets full value from Damage Rating. This does not change any powers or items; it is simply a presentation change. Bug Fixes There are many pages of small bugs that have been fixed. These include many VFX fixes, tooltip bugs, enemy behavior bugs, animation bugs, item/artifact bugs and interface quirks. Top 10 fixes that you are likely to notice Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object. Resistance penetration should work for all skillshot powers. Healing and other beneficial effects will now work when you are Invulnerable. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Fixed the character sheet s ‘stats’ tab not displaying health regen granted by powers. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Vanity Pets are no longer targeted by bouncing attacks. The summons from the AIM Robot Dispenser now follow you around instead of wandering off randomly. All slow powers should actually slow correctly.