約 4,159,036 件
https://w.atwiki.jp/ce00582/pages/3274.html
import java.awt.*; import java.awt.event.*; class game0108 extends Frame implements Runnable{ int mode; int t; int card1,card2,card3; public static void main(String [] args) { Frame f=new game0108(); f.setTitle("game0108"); f.setSize(700,700); f.setBackground(Color.yellow); f.setVisible(true); } game0108(){ t=0; Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void run(){ double x; t=1; mode=0; while(t 30){ card1=1; x=Math.random(); if (x 0.3)card1=2; if (x 0.6)card1=3; card2=1; x=Math.random(); if (x 0.3)card2=2; if (x 0.6)card2=3; card3=1; x=Math.random(); if (x 0.3)card3=2; if (x 0.6)card3=3; repaint(); try{ Thread.sleep(500); }catch(InterruptedException e){} t=t+1; } mode=100; repaint(); } public void paint(Graphics g){ if (mode 50){ g.setColor(Color.yellow); g.fillRect(0,0,700,700); g.setColor(Color.black); if (card1==1)g.drawString("A",100,300); if (card1==2)g.drawString("B",100,300); if (card1==3)g.drawString("C",100,300); if (card2==1)g.drawString("A",200,300); if (card2==2)g.drawString("B",200,300); if (card2==3)g.drawString("C",200,300); if (card3==1)g.drawString("A",300,300); if (card3==2)g.drawString("B",300,300); if (card3==3)g.drawString("C",300,300); } if(mode 50){ g.setColor(Color.yellow); g.fillRect(0,0,700,700); g.setColor(Color.black); g.drawString("駄目でした",100,300); } } }
https://w.atwiki.jp/ce00582/pages/3294.html
import java.awt.*; import java.awt.event.*; class game1208 extends Frame implements Runnable ,MouseMotionListener{ int x,y; int t; int coin; int stage; public static void main(String [] args) { Frame f=new game1208(); f.setTitle("game1208"); f.setSize(700,700); f.setBackground(Color.yellow); f.setVisible(true); } game1208(){ addMouseMotionListener(this); Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void run(){ int h; stage=1; t=1; coin=0; x=100; y=100; while(t 500){ if(coin==1)x=x+10; if(coin==2)x=x-10; if(coin==3)y=y+10; if(coin==4)y=y-10; if(x 550)x=550; if(x 150)x=150; if(y 550)y=550; if(y 150)y=150; repaint(); try{ Thread.sleep(100); }catch(InterruptedException e){} t=t+1; h=0; if (x 300)h=h+1; if (x 400)h=h+1; if (y 300)h=h+1; if (y 400)h=h+1; if (h==4)t=1000; } stage=2; repaint(); } public void mouseDragged(MouseEvent e) { } public void mouseMoved(MouseEvent e) { int moux,mouy; mouy=e.getY() ; moux=e.getX(); coin=0; if(moux x+50)coin=1; if(moux x-50)coin=2; if(mouy y+50)coin=3; if(mouy y-50)coin=4; } public void paint(Graphics g){ if(stage==1){ g.setColor(Color.black); g.fillRect(100,100,500,500); g.setColor(Color.red); g.fillRect(350,350,50,50); g.fillRect(x-5,y-5,10,10); } if(stage==2){ g.setColor(Color.red); g.fillRect(100,100,500,500); } } }
https://w.atwiki.jp/ce00582/pages/3338.html
import java.awt.*; import java.awt.event.*; class game1111 extends Frame implements Runnable ,MouseListener,MouseMotionListener{ int px,py; int mode; public static void main(String [] args) { Frame f=new game1111(); f.setTitle("game1111"); f.setSize(700,700); f.setBackground(Color.yellow); f.setVisible(true); } game1111(){ addMouseListener(this); addMouseMotionListener(this); Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void run(){ int t; mode=1; px=200; py=100; t=0; while(t 200){ if(px 500)px=500; if(px 100)px=100; repaint(); try{ Thread.sleep(50); }catch(InterruptedException e){} t=t+1; } repaint(); } public void mouseEntered(MouseEvent e){ } public void mouseExited(MouseEvent e){ } public void mousePressed(MouseEvent e){ } public void mouseReleased(MouseEvent e){ } public void mouseClicked(MouseEvent e){ py=py+10;; } public void mouseDragged(MouseEvent e) { } public void mouseMoved(MouseEvent e) { int x,y; y=e.getY() ; x=e.getX(); if(x px+10)px=px+10; if(x px-10)px=px-10; } public void paint(Graphics g){ g.setColor(Color.black); g.fillRect(px,py,50,50); } }
https://w.atwiki.jp/clickvip/pages/544.html
Game 248 ended Jan 30 2012 - more results 1. Hungary 5,008,994 2. Poland 4,094,015 3. Slovakia 4,037,826 4. Japan 3,464,300 5. United States 1,880,107 6. Britain 1,246,850 7. Australia 1,225,362 8. Hong Kong 1,041,385 9. Greece 409,447 10. Lithuania 372,623 11. Bulgaria 321,155 12. Spain 307,815 13. Croatia 250,000 14. Mexico 221,763 15. Belgium 197,598 16. Norway 177,240 17. Slovenia 158,305 18. Chile 151,510 19. Estonia 150,720 20. Iran, Islamic Republic of 137,359 21. Denmark 120,105 22. Netherlands 110,820 23. Korea, Republic of 105,059 24. Faroe Islands 93,693 25. China 86,161 26. Austria 84,695 27. Argentina 77,050 28. Switzerland 75,000 29. Finland 74,450 30. Canada 65,207 31. Taiwan 55,839 32. Sweden 55,156 33. Portugal 53,275 34. Brazil 49,068 35. Germany 46,087 36. Colombia 33,809 37. Iceland 31,437 38. Israel 26,530 39. Czech Republic 19,152 40. Latvia 16,826 41. Other 12,906 42. India 10,574 43. Bosnia/Herzegovina 10,054 44. Italy 9,646 45. Uruguay 9,275 46. Honduras 7,874 47. Nicaragua 7,856 48. Venezuela 7,347 49. Ireland 5,000 50. France 4,954 51. Singapore 4,910 52. Romania 4,646 53. New Zealand 4,495 54. Pakistan 4,418 55. Peru 4,132 56. Costa Rica 4,015 57. Lebanon 3,928 58. Indonesia 2,850 59. Turkey 2,262 60. Egypt 1,989 61. Paraguay 1,975 62. Puerto Rico 1,620 63. Vietnam 1,398 64. Bolivia 1,131 65. Macedonia 852 66. Saudi Arabia 697 67. Ecuador 614 68. Guatemala 585 69. Macau 550 70. Panama 536 71. Serbia 327 72. Philippines 239 73. Moldova 188 74. Cyprus 140 75. Malta 117 76. Albania 111 77. Russian Federation 72 78. Sri Lanka 58 Total 26,268,134 Japan was 4th
https://w.atwiki.jp/bemani2dp/pages/1613.html
GENRE TITLE ARTIST bpm notes MEGA MIX Flash Back 90's kors k as disconation 155 1318 攻略・コメント ぷち階段や乱打+同時押しが増えてなかなかやりごたえのある譜面になっている。七段トリとしては過去最難か。 -- 名無しさん (2009-10-19 18 47 55) 叩いてる音がわかりやすく、やっててかなり楽しい。オススメ -- 名無しさん (2009-12-12 14 01 29) 2 tribe 4 Kと同系統。やってて楽しい良譜面 -- 名無しさん (2010-09-10 23 11 08) オススメオプションは同曲の灰と同じく左鏡でどうぞ。楽しいぞ。 -- 名無しさん (2011-05-28 22 05 05) ACに移植 -- 名無しさん (2022-10-20 22 04 55) 固定運指の入門に使えます。 -- 名無しさん (2023-03-02 14 19 11) 名前 コメント
https://w.atwiki.jp/oldscoolessential/pages/201.html
⧼Open Game License⧽ DESIGNATION OF PRODUCT IDENTITY All original artwork, logos, and presentation in "オールド・スクール・エッセンシャル非公式日本語wiki" are product identity. The names “peneri1130”, "ペネリ1130", and “オールド・スクール・エッセンシャル非公式日本語wiki” are product identity. All graphical and layout designs specific to this edition are product identity. DESIGNATION OF OPEN GAME CONTENT All text derived from the Old-School Essentials System Reference Document,translated into Japanese, and not part of the product identity, are declared as Open Game Content. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. 2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. System Reference Document © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. System Reference Document © 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. Modern System Reference Document © 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. Castles Crusades Players Handbook, © 2004, Troll Lord Games; Authors Davis Chenault and Mac Golden. Cave Cricket from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Crab, Monstrous from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. Fly, Giant from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. Golem, Wood from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Patrick Lawinger. Kamadan from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Nick Louth. Rot Grub from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Labyrinth Lord™ © 2007-2009, Daniel Proctor. Author Daniel Proctor. B/X Essentials Core Rules © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Classes and Equipment © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Cleric and Magic-User Spells © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Monsters © 2017 Gavin Norman. Author Gavin Norman. B/X Essentials Adventures and Treasures © 2018 Gavin Norman. Author Gavin Norman. Old-School Essentials Core Rules © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Genre Rules © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Cleric and Magic-User Spells © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Monsters © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Treasures © 2018 Gavin Norman. Old-School Essentials Classic Fantasy Rules Tome © 2019 Gavin Norman. Old-School Essentials System Reference Document © 2019 Gavin Norman. Author Gavin Norman. オールド・スクール・エッセンシャル非公式日本語wiki© 2024 peneri1130 END OF LICENSE
https://w.atwiki.jp/vipescape/pages/17.html
現スレand前スレで新出の脱出ゲー 【サブマシン4】 http //www.arcadetown.com/submachine4/gameonline.asp 【閉鎖学級】ちょいホラー http //www.yobatobi.com/article/37997454.html 【無人島不時着】 http //onlinegames24.blogspot.com/2007/04/island-escape.html 【ガルベス】誘導系 アイズメイズ作 http //www.kotarogame.com/archives/53702898.html 【Escape Da House】難易度低め http //onlinegames24.blogspot.com/2007/04/escapedahousevr3.html 【 MOBAI ROOM : ANOTHER ROOM 】 携帯版MOBAI ROOMをやるとパスワードがもらえて、PCのANOTHER ROOMができるようになる http //www.shockwave.co.jp/games/quest/adventure/atroom/play.html 携帯版のアドはここから→http //mofuya.com/flash/mobai.htm 携帯ゲームめんどい場合はスレで誰かにパスを聞いてしまおう 【だわ3】 http //rulumomo.ddo.jp/flash/escape3/ 【虹色の部屋】 http //shanben.izakamakura.com/rainbow.html 【Dutch Escape IV】4をクリック http //users.skynet.be/orangecountry/games/ 【ドラゴンボール】監禁車・クローゼットに続く第3弾 http //www.gamershood.com/flashgames/3077 【わんぱ君 外伝】 http //wanpa189.hp.infoseek.co.jp/wan_another1.html 【scrapper】 http //www.gotmail.jp/scrapper/ 【TRG】 http //www.touringer.com/tourinbar/zatsugi/ 【マコトラ】 http //mossoi.under.jp/makotora/ 【The Closet】監禁車の作者ゲー http //www.newgrounds.com/portal/view/368803 【Escape Office】 http //mc.way-nifty.com/blog/Flash/EscapeOffice/EscapeOffice.html 【musiam】なかなかやりがいあり http //www.anodeetcathode.net/games/museum/ 【Attic Escape】 http //www.atticescape.com/index.php?attic=1 【ONAMIS 1】おもしろい http //onamis41.free.fr/jeu/JeuOnamis01.html 【Easy Peasy Escape2】こっちもシンプルw http //www.gamershood.com/flashgames/3017 【Easy Peasy Escape】超シンプルwww http //www.gamershood.com/flashgames/2870 【Smart Stick Adventure】誘導系 http //www.prikedelik.com/toon/smart.html 【バルーン】(Industry)誘導系です 難易度的にもGood!! http //www.albinoblacksheep.com/flash/industry 【バルーン2】(Industry2)同上 http //img.sheezyart.com/art/swf/59/592237.swf 【puzzled】 1 http //www.onlinegames.net/play/puzzled-1.html 2 http //www.onlinegames.net/play/puzzled-2.html 3 http //www.onlinegames.net/play/puzzled-3.html 4 http //www.onlinegames.net/play/puzzled-4.html 【trapped】 1 http //www.onlinegames.net/games/736/trapped-episode-1.html 2 http //www.onlinegames.net/games/files/trapped-episode-2.swf
https://w.atwiki.jp/flaita/pages/20.html
カギ 概要 オリジナルストーリーなどを高いクオリティで作成しつつ、時にネタもこなすFlash職人。 愛称はカーギィ。ハーピィの真似をしてキリ番ゲットに現れることも。 仕事の速さはFLA板随一である。 トリップは◆KagiOO2uMA。 少し前まではあまり目立つ印象も無かった様な気がするが、めきめきと腕を上げいまやFla板屈指の実力とネームバリューを持つ最前線職人になった。 NANAME CITYの発表以降、爆発的に名前が広まったので一部の界隈では、ダークス(ryと共に、2大売名職人と呼ばれているとかいないとか。 氏が制作したIOSYS(同人シューティングゲーム『東方Project』で使用されているBGMのリミックス曲を制作している同人音楽サークル)のプロモーションFlashは、YouTube、ニコニコ動画等で人気を博している。 これらの作品では、枚数の少ないコマアニメを繰り返し使うことでスピード感を表現したものが多い。 また、再生した回数に応じて内容を変える等、ただの動画にはないFlashならではの隠し要素を付け、昨今のFlash衰退問題に肉薄しているようである。 2008年10月03日、ニコニコ動画にSWFファイルのアップロードが可能になった事を受け、Flashムービー制作者の時代が再び訪れるであろう事を予言した。 自身も動画をニコニコ動画にアップロードしている。 AA _F_ キー ヽ|゚ヮ゚|ノ | | 作品 sky flyer slashup冬の陣大トリで発表された作品。 sky flyer -a strange visitor- 逝ってョCDテラワロスwww プロモーションFlash NANAME CITY み~や氏の作品「NIGHTMARE CITY」のパロディ作品。 パクりではない。 AA系の板で「ナナメギコ」が流行しだした頃に作られ、氏を有名にするきっかけになる作品である。 Naname City KATAMUITERU NANAME CITYの続編であり、「NIGHTMARE CITY」の続編「Nightmare City -Catastrophe-」のパロディ。 すなふぇすたにて公開。当初はガキ◆qS7mmyn6Yc名義だった。 魔理沙は大変な物を盗んでいきました。 イオシスのプロモーションビデオ作品の二作目。 Youtubeやニコニコ動画に作品がアップロードされてからは更に知名度が上がった。 リンク webサイト locker room production 関連項目 エジスレ ハーピィ
https://w.atwiki.jp/lifehacks/pages/25.html
GAME 桃鉄USA 桃鉄13 AC5 FATE CLANNAD 千年家族 ニンテンドックス 塊魂 スーパーマリオ アカネマニアックス 逆転裁判1
https://w.atwiki.jp/ce00582/pages/3339.html
import java.awt.*; import java.awt.event.*; class game1110 extends Frame implements Runnable ,MouseListener,MouseMotionListener{ int px,py; int mode; public static void main(String [] args) { Frame f=new game1110(); f.setTitle("game1110"); f.setSize(700,700); f.setBackground(Color.yellow); f.setVisible(true); } game1110(){ addMouseListener(this); addMouseMotionListener(this); Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void run(){ int t; mode=1; px=200; py=100; t=0; while(t 500){ if(px 500)px=500; if(px 100)px=100; repaint(); try{ Thread.sleep(50); }catch(InterruptedException e){} t=t+1; } repaint(); } public void mouseEntered(MouseEvent e){ } public void mouseExited(MouseEvent e){ } public void mousePressed(MouseEvent e){ } public void mouseReleased(MouseEvent e){ } public void mouseClicked(MouseEvent e){ py=py+10;; } public void mouseDragged(MouseEvent e) { } public void mouseMoved(MouseEvent e) { int x,y; y=e.getY() ; x=e.getX(); if(x px+10)px=px+10; if(x px-10)px=px-10; } public void paint(Graphics g){ g.setColor(Color.black); g.fillRect(px,py,50,50); } }