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Executive所持ナイトメア区分 属性 火 コスト コスト1 コメント コメント
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Lecture for intermediate Lecture for intermediate Lecture for those who intend to become intermediate Lecture for those who intend to become intermediate Introduction As you, designers who are familiar to the development of OKEs some degree, may know that clear goals are not exist in this game. You can play it in any direction, and it is free that how far you elaborate. It can be thought that, the goal setting is also a part of the contents of this game already. That is, as you become more familiar, how to enjoy and how to beat becomes more different from each other. For example, there are some people pursue every day how well avoid mines. But next to it, there are some people do everything in their power to assault by destroying all mines. Descriptions satisfy both at the same time is extremely difficult. As you become more familiar, as it becomes finer contents, your own strategy is going to be made. For these reasons, it is difficult to determine what to lecture for intermediate people or what is the definition of intermediate in the first place. So first, for those who intend to become intermediate, I entered from the description of the timing and execution speed of the program that are essential knowledge for creating large programs. For the reaction rate of OKE and scale of the program A CPU that you select in Hardware has parameters of "storage capacity", "execution speed" (and weight). "Execution speed" represents the execution speed of the program and the unit c/s means "(the number of executing) chips per second". The highest execution speed of CPU is 240c/s; you can execute 240 actions or decisions per second. Looks ridiculously large numbers at first glance, but is not really so much. Let's take a closer look. In this game, various judgment of combat takes place on a frame-by-frame basis. Frame is a still image that makes up a video. When you choose "frame advance" of the system menu in combat you can check the status of frame-by-frame. This game is 30fps, 30 pictures will be displayed per second. Therefore, if the CPU is 240c/s, you execute 240 chips per one second (= 30 frames), 8 chips per frame (= 1/30 sec). To pause during the battle actually, you can check the number of executing chips that appears bright. This number will significantly affect the "reaction rate of OKE". OKE runs all the actions as instructed in chips read in that time. Even though you made an excellent program, not only it becomes waste unless it is done when it is needed, but also it may cause trouble when it is executed with unnecessary timing. So let's look at an avoidance decision. There is a branch of “whether there is a bullet around the body” at the beginning of the avoidance decision, perform the avoidance maneuver If this were yes, go to the next process if it was no. What is needed in this case is that the first branch is executed when there is a bullet in the vicinity of the body. For example, if you set the range of around the body radius 100m, it is best to branch to avoidance decision with a margin of distance of 100m. But if the code is longer, for example, what happens if a program executes about 40 chips until return at earliest? Even with the fastest CPU, it takes 5 frames or more to go around once. If there is only once decision per go-around, avoidance maneuver is performed 5 or more frames late when a bullet comes at the worst timing. 5 frames = 5/30 of a second, it is about 0.17 seconds. During this time, AP ammunition flies about 50m; beam and rail gun flies about 80m. That is, then you will get a direct hit with no reaction if it was shot from the distance. Even though you perform reaction, if not even 30m away at that time, it is too late to act. Leaving aside one shot of beam gun, in case of rail gun, even a hit is directly linked to defeat frequently. The avoidance decision was given as an example here, but I can say the same thing to the decision of all of course. As it become a larger-scale program, more complex assessment of the situation and actions can be performed by OKEs but the reaction rate will reliably drop instead. Stack of subtle reduction of reaction rate affect more than a little on combat result. If you create a large program without thinking about the reaction rate, most will weaken comprehensively than small and medium-sized programs. There are mainly two know-hows to maintain the reaction rate when you building a large program, utilizing subroutine and utilizing loop. Utilize subroutine In the CPU with a maximum storage capacity, there are two areas that can be form subroutines of 7× 7 size on the right side. It is possible to run the subroutine from the chips of the “SUB 1” “SUB 2” placed in the main program of the left side. When the executed subroutine is completed, the process proceeds to the next of “SUB” chip which was placed in the main routine. By placing regularly this "SUB" chips in the main routine, it becomes possible to execute programs implemented into the subroutine several times until go around a main routine. For example, implement avoidance decision into a subroutine, when you call the subroutine whenever the main routine proceeds about 10 chips, reaction rate is significantly improved because it began to determine once per about two frames whether it is necessary to avoid. It should be noted that, of course main program is stopped at the place of "SUB" chip while executing subroutine. If there is a long program that is always executed in the subroutine, the rotation of the main program will be dull depending on the number of calls. Although rate of behavior that implemented into the subroutine improves, all other actions are delayed slightly. Therefore, you must be sure to execute subroutines only when necessary. To give avoidance as an example, if the OKE is quick moving or jumping already, it is not needed to execute subroutine. By increasing the rotation speed of the main routine even slightly by reducing unnecessary processing, let's improve the rate of each operation. Utilize loop To tell the truth first, loop may cause a fatal bug in high probability if you are not familiar. What is the loop, about the risk and the usefulness of the loop, I describe a simple example together. Please see the image below. This is avoidance decision of the program that is described in "Lecture for beginners", introduced the missile countermeasure. Missile detection is added before scanning for a high-speed flying object. It is built with the assumption that the behavior " Continue to lie down when a missile is detected to 100m range, then jump to avoid after it approach to 20m" . As long as the missile does not come within 20m, it will continue to run the operation of lie down repeatedly. This portion that is run repeatedly, this is the loop. By looping temporarily here, at the moment the missile enters the 20m range, you will be able to perform reaction immediately. To execute the process that you want to run on certain situations quickly, or in order to run an action timely at the moment the situation has changed, loop processing is quite useful. Now tested the program of the sample image, then it was confirmed that it is possible to avoid opponent’s missile on a one-to-one. So I organized a three-machine team triumphantly, and fought with a team that has missiles, then, OMG! There is an OKE that continues to lie down and does not move at all! Of course playing possum like that definitely not effective to OKEs, they were wiped out within a numerical disadvantage. What on earth was the problem? This sample is the form of, "Detected a missile coming towards in the 100m distance " → "loop until a missile is detected in the 20m range" The problem is that, in the first place, it has formed a loop on the assumption that "missile coming towards" is reach to the location of the OKE reliably. The missile coming towards is aimed at the OKE really? Or there is not an obstacle before it reaches? In such a variety of reasons, if the missile did not come in the 20m range, you will not be able to get out of the loop. In this case, you can solve the problem by modifying like the image below. By only one shifting of the ahead of an arrow, you will leave the loop if the missile does not come to 20m range. In the case also maintaining a bidirectional loop, you can resolve the problem as the image below. When you specify the range, you can be outside the range around your OKE by up and down key while holding down R button. By utilizing this, form a loop of “Continue to lie down if there are one or more missiles between 20m and 100m, proceed to avoidance decision when there are no missiles”. In this way, you can perform jump by avoidance decision when the missile is coming within 20m. In addition, even though the missile towards different direction or disappear, loop is always released. (There are waste and problem still in this example, I set it aside for the time being) It was long, but in short, it is that want you to understand firmly the risk and benefits of loop processing. Because bugs of this kind occur frequently, let's repeat behavior test and thoroughly verify when introducing a loop. If you will master successfully, quick reactions become possible in limited situations and that slight differences lead to great results. [Summary] When building a large program, needs attention to the execution timing of behaviors that require quick responses. The more complex and courteous programs, the more reduced the reaction rate is. Beware treatment of unnecessary processes in many cases. Consider the timing that should be executed and the need for each decision. For example, execute a long thinking process during operation that cannot be canceled, etc. Subroutine and loop are useful, but you should utilize it after a solid understanding of its risk. If the subroutine that will be called each time is long, the main program will not go around quickly. Wrong release condition of the loop leads to defeat very likely. [Supplemental Commentary loop examples] Although I gave the missile countermeasure loop as a reference, in addition, describe an example of a relatively safe loop to be able to make easy.Conducting enter and exit of the loop in accordance with the each state of OKE, it will be safety and quick loop process. For example, because it will not be able to perform the most operations when the OKE is struck and overturning, there is a way to check the situation in the dedicated loop and determine whether activate options or not, take evasive action to avoid additional attack immediately after the state recovered. In opposite, if the target is struck and overturning, it might be interesting to enter the loop for pursuit and additional attack. Because the state recovers automatically, it will be expected a certain effect without causing an infinite loop. Narrow down the processes There are many processes that you want to monitor situation changes constantly such as Scan for Projectiles, Activate Option, and process during overturning, etc. You can easily monitor such processes constantly by putting in places to pass frequently (Top of main and top of sub used frequently). However, in other words, would be referred to as "regardless of need or not, have repeated frequently the same process ", it is a waste of processing power. This will cause delaying the response. For example, in the case of Self-Cooling System of options, you do not have to monitor the amount of heat of body constantly in many cases. Mostly the purpose of starting the cooling is either, prevent thermal damage when it is struck or increase the frequency of fire. If the purpose of preventing thermal damage, it is only necessary to assess once when entering or exiting the process of when be struck or avoiding. If you increase the frequency of fire, it is only necessary to assess when it refrain from attack due to the heat. In this way, it is possible to improve the throughput performance if you stop constantly monitor the processes being monitored constantly. However, by stopping the constant monitoring, it is possible that the case that cannot be monitored occurs. In the case of cooling system, if you assess only when entering or exiting the process of when be struck or avoiding, there is likely to be roasted by "beam from close range (undaunted, cannot detect by Scan for Projectiles)" or "heat generated by the flames of napalm (undaunted, are not projectiles )". Although you should assess elsewhere to avoid this, the mounting area increases in this instance, and eventually you would waste the processing power if you assess too much. It is necessary to narrow down and pinpoint the necessary timing of decision, or if you do not narrow, must be determined after having analyzed trade-off among the mounting area, effect and risk when stopped constant monitoring.
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2012 E3 DOWNTOWN LOS ANGELES, U.S.A.D. MASON // CODENAME "SECTION"PROTECT P.O.T.U.S.JUNE 19, 2025N. 11. 14. 220アメリカ合衆国、ロサンゼルス、ダウンタウンD. Mason // コードネーム:”Section”合衆国大統領を守れ2025年6月19日N. 11. 14. 220 ? Oh shit, oh shit, oh shit! くそっ、くそっ、くそっ! Harper Calm down! The bullet went through clean. You re gonna be fine! 落ち着け! 弾は貫通した。 大丈夫だ! ? It s still bleeding! 血が出てる! Harper I m gonna give you something for the pain! 鎮痛剤を打ってやる! Harper Son of a bitch! ド畜生が! Johnson Madam President, the drones have taken out Air Force 1 and Marine 1, we cannot be extracted you by air. 大統領、ドローンがエアフォース・ワンとマリーン・ワンを破壊しました。 空からの脱出は無理です。 POTUS Jones, what s the status of the other convoy? Jones、他の車列はどうなってるの? Jones The LAPD reports that the surface streets have been compromised. ロス市警によれば地上は危険です。 Jones Cordis Die sleeper cells have been activated and are rampaging through the streets. Cordis Die のスリーパー工作員が行動を開始し、街中で破壊活動を。 POTUS Any word on casualties? 死傷者については? Johnson Downtown L.A. evacuated, preliminary reports are below expectations. ロスのダウンタウンは避難完了。 報告での数は予想を下回っています。 POTUS Thank God. Mason, what s our next move? よかった。 Mason、次は何を? David Mason Madam President, we re taking you to the prom night(?) shelter under the Bonaventure Hotel in downtown. 大統領、我々がダウンタウンのボナベンチャ・ホテルにあるprom night(?)シェルターへお連れします。 POTUS Johnson, I want troops on the streets and these drones dealt with. Johnson、街に軍を動員してドローンの対処に充たらせて。 Samuels NORAD scrambled two hundred FA-38s. They re less than five minutes out. NORADが200機のFA-38にスクランブルを。 5分以内に出撃します。 David Mason This is what Menendez planned all along. Taking out the G20 leaders will cripple capitalist goverments all across the world. Menendezの狙いはハナからこれか。 G20の首脳を排除して世界中の資本主義政府を崩壊させる気だ。 ? Holy shit! ちくしょう! Harper Agent Jones, get her under cover! エージェントJones、大統領を隠せ! Harper Come on, Section! The drones ve got us zeroed! The Stingers are our only chance! 急げ、Section! ドローンが俺達に狙いを定めた! スティンガーを使うしかない! David Mason Get ready to move! 移動準備! Harper Tracking multiple groups, I ll call em as I see em! 多数の編隊を捉えてる。 見えたら知らせる! Harper Here they come! 来たぞ! Harper Watch your flank! 側面に注意! Harper Don t let them through! 撃ち漏らすな! Harper Dead ahead, engage! 正面だ、撃て! Harper Left side, left side! 左だ、左! Harper Good shot! 命中だ! Harper Hell yeah! よっしゃあ! Harper Right, Section, Right! 右だ、Section、右! Harper They re starting to zero in on our position! こっちの位置へ狙いを付けるぞ! David Mason That s our window, get the President out of there! 今がチャンスだ、大統領を移動させろ! Harper Go, now! 行け! Harper Get the hell out of there! 早く逃げろ! Anderson Section, this is Anderson responding to your mayday call. Standing by for tasking. Section、こちらAnderson。 救難信号に応じて来たわ。 指示を待つ。 David Mason Anderson, we re en route to prom night(?) for President, Request Establish overhead, provide armed overwatch. Anderson、大統領をprom night(?)へ移動中だ。 上空の占位と掩護を要請する。 Anderson Wilco. 了解。 Anderson Be advised, I m all you got. The bulk of my squadron is down or engaging drones. 戦力は私だけよ。 飛行隊のみんなは撃墜されたかドローンと交戦中。 David Mason Understood, we ll make it work. 了解だ、やるぞ。 David Mason Harper, sitrep! Harper、状況は! Harper We got mercs all around the freeway! フリーウェイ中に傭兵がいやがる! Harper They got RPGs targeting another G20 convoy dead ahead, lower level. 敵が正面、下にいる別のG20の車列をRPGで狙ってるぞ。 Harper LPAD is trying to defend but they re heavily outgunned! ロス市警が守ろうとしてるが、火力が桁違いだ! Harper What s the call, Section? どうする、Section? David Mason Get the President down there while I provide covering fire! 俺が掩護射撃する間に大統領を下へ! Harper Come on, come on! Go, go! 急げ! 早く! Harper We re on the ground. Four-head count(?)! 地上に降りた。 Harper Moving to cover behind the big rig. 大型トレーラーの裏に隠れる。 David Mason Stay in cover. I ll direct you to move when you re clear! 隠れてろ。 安全になったら移動を指示する! Harper They re right on us, Section! Behind the support columns! 右にいるぞ、Section! 支柱の裏だ! Harper Use your scope, Section! スコープを使え、Section! Harper Charge each round and shoot right through! 弾にチャージして撃ち抜け! Harper Several mercs beside the big rig trailer. More on the freeway, right side. 大型トレーラーの裏に複数の傭兵。 右のフリーウェイにも多数。 David Mason It s down. Move up. やった。 前進しろ。 Harper Moving! 移動する! ? We re taking heavy fire from all directions! そこら中から攻撃されている! Harper Hit the fucking snipers on the overpass! 高架橋のスナイパーをやれ! Harper Damn it! We re taking fire from high! くそっ! 上から攻撃されてる! David Mason Clear, get to the vehicles! クリアだ、車輌へ進め! Harper Get the hell out of there, Section! The freeway is coming down! 逃げろ、Section! フリーウェイが崩れるぞ! David Mason Shit! くそっ! David Mason Agent Sanders(?), are the other G20 vehicles functional? エージェントSanders(?)、別のG20の車輌は使えるか? ? We re pinned and we re low on ammo. 足止めされて弾が残り少ない。 David Mason Keep covering the President! Stay down! 大統領を守れ! 待機しろ! Harper We got RPG on the right! 右にRPG! David Mason Get on the radio and find the status of the other convoy! 無線を使って他の車列を確かめろ! Harper We re gonna be fighting every inch of the way. ここから先は荒れるぞ。 Harper We gotta go now! 行くぞ! Harper Everyone on my lead. 全員続け。 Harper Punch it, Section! 出せ、Section! Harper Faster, ram em out of the way! 飛ばせ、奴らを撥ね飛ばせ! David Mason They re trying to block our exit. 脱出を妨害する気だ。 Harper Push through! 突っ込め! Anderson Section, we got drones coming in on your convoy! Section、そちらの車列へドローンが接近中! Anderson I have a lock! Firing! ロックした! 発射! Harper The whole freeway s coming down! フリーウェイが丸ごと崩れるぞ! David Mason Holy shit! ちくしょう! David Mason Anderson, how badly hit is downtown? Anderson、ダウンタウンの被害は? Anderson It s bad, Section. Most of the city s now a full-blown war zone. 最悪よ、Section。 市内のほとんどが今や本格的な戦場ね。 Anderson I don t know how you re gonna make it through downtown. ダウンタウンを抜けるのは無理だわ。 Harper How the hell are we coming back from this, Section? どうやって戻るんだ、Section? David Mason I don t know yet. We will. まだなんとも。 でもやるさ。 Harper Menendez knew exactly what he was doing. Hit the Pentagon, Washington, Wall Street all on the same day. Using our own aircraft... Menendezの考えは確かだった。 ペンタゴン、ワシントン、ウォール街を同じ日に攻撃する。 俺達の飛行機を使って… David Mason I think we ve all heard this song(?) before. In the interest of time... 時間の都合で省略… David Mason Damn it, they got more of them! ちくしょう、新手だ! Harper That armor s tough! If you ve got an explosive weapon, now s the time! あの装甲車はカタい! 重火器があるなら、そいつの出番だぜ! Harper Finish it! One more explosive round should do it! 止めを刺せ! 榴弾をもう一発だ! David Mason Fuck you! くたばれ! Anderson We have enemy aircrafts deploying infantry throughout the plaza! 敵の航空機がプラザに歩兵を展開させているわ! Harper Stay on him, Section! 攻撃を続けろ、Section! Harper It s damaged, now finish it! ダメージを受けてる、止めだ! David Mason Fall down damn it! やったぜ、コンチクショー! ? We can t hold out much longer! これ以上は持たない! Harper Fuck yeah! Nice work, bro! Nice work! よっしゃあ! いいぞ、兄弟! よくやった! ? We re northbound from there! The French President s convoy is pinned down near the arena. こちらは北側だ! フランス大統領の車列が競技場近くで足止めされた。 POTUS If we lose anymore foreign leaders, the fallout from this incident could be catastrophic. これ以上外国の首脳陣を失ったら、この事件の影響は計り知れないことになる。 David Mason Understood. Section, out. 了解。 Section、アウト。 ? MG s got the entrance locked down! MGが入口を塞いでる! Harper MG down! Move up! MGをやった! 前進! ? They re all over us! そこら中にいる! David Mason On our way! Spread out! Open up your fields of fire! Stay online! 向かってる! 散開しろ! 射界を広げろ! Harper Get those RPGs on the balcony! バルコニーのRPGを殺れ! ? Press forward! Left side! 前進! 左側だ! ? Second floor, by the escalator! 二階、エスカレーターそば! Anderson I see a SAM turret on the plaza roof. Then can your reach it? プラザ屋上にSAMターレットが。 そこまで行ける? David Mason Anderson, the French President s vehicle is pinned down nearby! Do you have eyes on? Anderson、フランス大統領の車輌は近くで足止めされた! 見えるか? Anderson Enemy forces are targeting an IAV directly in front of the arena. 敵部隊が競技場前にいるIAV(装甲車)を狙ってる。 David Mason That s that. Hold em off, I m on my way. それだ。 敵を抑えろ、向かっている。 Harper Sniper, dead ahead! 正面にスナイパー! Anderson Damn it, Section, they just took down my last wingman. チクショウ! Section、私の最後の僚機がやられたわ。 ? Nothing we can do, men. We gotta keep moving. 何も出来ない、進むぞ。 Anderson Damn it, Section! The French President s vehicle is taking heavy fire from all sides! チクショウ! Section、フランス大統領の車輌は全周から攻撃を受けてるわ! Harper RPG, right side, high! 右側、上方にRPG! Anderson I can t hold them off much longer! これ以上敵を抑えられない! Harper Snipers, second floor, right side! 右側、二階にスナイパー! Anderson You better get here pretty damn soon. 急いだ方がいいわ。 ? We need immidiate support! 早急に支援が必要だ! ? We re taking fire from all side! We got to move out! そこら中から攻撃されてる! 移動しないと! Anderson Watch yourself down there, most of the buildings are already burning. 注意して、ほとんどのビルが燃えてる。 Anderson The structures are becoming increasingly unstable. 建物がいよいよ持ちそうにないわ。 Anderson Anymore drone strikes, it could bring the buildings down around us. これ以上ドローンの攻撃を受けたら、ビルが崩れるかも。 ? You got here just in time, but what the hell do we do now? 間にあったな、だがどうすればいい? David Mason We fight. Through the arena, go! 戦うんだ。 競技場を抜ける、行け! ? They have another gun truck on the right! 右にまたガントラックだ! Harper Take it down! やっちまえ! Anderson Section, I took a hit! Section、被弾したわ! David Mason How bad? 損傷は? Anderson I ll have to set her down. 地上に降りる。 David Mason We re on our way, Anderson! Hang in there. そっちへ向かう、Anderson! 待ってろよ。 ? God damn it! Section, they re moving in on Anderson s fighter! チクショウ! Section、敵がAndersonの戦闘機へ向かってるぞ! ? We need to secure the crash site! 墜落現場を確保しないと! Harper Oh shit! Whole fucking building s coming down! Get outta the way! くそっ! ビルが丸ごと崩れるぞ! 逃げろ! Harper Everybody down! 全員伏せろ! Harper You okay? 大丈夫か? David Mason Yeah. ああ。 Harper Anderson s FA-38 still okay. AndersonのFA-38は無事だ。 David Mason Shit, Anderson... くそっ、Anderson… David Mason She took hit before, I don t know how bad. 被弾してたぞ、大丈夫か分からない。 Harper Mason, she s still in one piece. Mason。 彼女は無事だ。 David Mason Get her to safety, make sure she lives. 彼女を安全な場所へ、死なせるな。 Harper Ever fly one of these things, Section? 飛ばした事あるのか、Section? David Mason No. いや。 Harper Well you gotta fly one now, buddy. 今から飛ばさないとな、兄弟。 Harper The flight computer should handle most of the work. フライト・コンピューターがほとんどやってくれるはずだ。 Harper I ll take the ambulance with Anderson. 俺はAndersonと救急車に乗る。 Harper Stay on me and we ll try to regroup with the Presidential convoy. 通信を切らさずに、大統領の車列と合流するぞ。 ? PMCs are flooding every(?) of this section. The LAPD is being overwhelmed, we re not gonna make it. PMCがそこら中に溢れかえってる。 ロス市警は劣勢だ、打つ手が無い。 David Mason Samuels, I ve secured an FA-38 to provide air support. I m tracking your location now. Just hang in there. Samuels、航空支援の為のFA-38を確保した。 そちらの位置へ向かっている。 待機しろ。 Harper The bastards are everywhere! 敵だらけだぜ! ? We re taking fire all side! そこら中から攻撃されてる! David Mason We got enemy gunships! Keep moving! 敵のガンシップだ! 進め!
https://w.atwiki.jp/codmw3wiki/pages/62.html
DLC情報 エリート有料会員専用配信DLC(ELITE DROP) DLC1 DLC2 DLC3 DLC4 DLC5 DLC6 DLC7 DLC8 DLC9 DLCパック1(ストア) DLCパック2(ストア) DLCパック3(ストア) DLCパック4(ストア) MicrosoftとActivisionの契約により、Xbox 360のDLC配信は一ヶ月ほど早く先行リリースされる。 エリート有料会員(日本未対応)は優先的に無料でDLC(正式名称 ELITE DROP)を入手できる(一ヶ月ごとにリリース) また、有料会員(エリート登録)でなくとも何本かのDLCを含んだパックを各オンラインストアで数ヵ月後に入手可能。 全DLCの内訳:再三の変更を経てマップは計19種、ミッションは計8種、機密1種類(7/8/2012) 参考:http //www.callofduty.com/mw3/contentcalendar エリート有料会員専用配信DLC(ELITE DROP) 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 DLC1 機種 配信日 Xbox 360 1月24日 PS3 2月28日 内容 マルチプレイ、サバイバル用マップ2つ Map “Liberation”戦火にあるニューヨークのセントラルパーク “Piazza”スペインの穏やかな海岸沿いの街 DLC1トレイラー http //www.youtube.com/watch?feature=player_embedded v=NOx4gyTRvVA プレイ動画 “Liberation”>http //www.youtube.com/watch?feature=player_embedded v=G_rl-Dzyasc “Piazza”>http //www.youtube.com/watch?v=IF5ozbOYPnc feature=player_embedded 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 DLC2 機種 配信日 Xbox 360 2月21日 PS3 3月29日 内容 マルチプレイ、サバイバル用マップ1種 Map “Overwatch”戦火のマンハッタン高層ビル建築現場 DLC2トレイラー http //www.youtube.com/watch?feature=player_embedded v=C1j-v8Ggmus プレイ動画 “Overwatch”>http //www.youtube.com/watch?v=o-PSjBu2RY8 feature=player_embedded 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 DLC3 機種 配信日 Xbox 360 3月13日 PS3 4月12日 内容 マップ1種、Special Opsミッション2種 Map “Blackbox”南カルフォルニアに墜落した米大統領専用機付近での戦闘 Special Ops “Black Ice”スノーモービルでダイヤモンド鉱山に潜入し、高性能爆薬で封鎖するミッション “Negotiator”交渉人となりインドで人質になった要人を救出するミッション DLC3トレイラー http //www.youtube.com/watch?v=mu0ttgi8GvE feature=player_embedded プレイ動画 http //www.youtube.com/watch?feature=player_embedded v=tnUvTdlkgSw 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 DLC4 機種 配信日 Xbox 360 4月10日 PS3 5月10日 内容 マップ2種 Map “Sanctuary”ギリシャ中部にある高原の寺院が舞台 “Foundation”舞台は韓国の廃工場で高低差の激しいマップ DLC4トレイラー http //www.youtube.com/watch?v=M86G8Y2W6hQ feature=player_embedded プレイ動画 “Sanctuary”>http //www.youtube.com/watch?feature=player_embedded v=mlJW4krS4KQ “Foundation”>http //www.youtube.com/watch?feature=player_embedded v=5R-KtU-zMBM 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 DLC5 機種 配信日 Xbox 360 5月15日 PS3 6月 マップ1種類、Face Off用のマップ4種、Special Opsミッション2種 ゲームモード「Face Off」の追加(2vs2や1vs1のTDMやKC) 内Face Off用のマップ2種は無料で提供される Map マルチプレイヤーマップ “Oasis”ドバイのビーチリゾート施設 Face Off用のマップ “Getaway” “Lookout” Face Off用フリーマップ “Aground”スコットランドのオークニー諸島が舞台 “Erosion”古代ローマの建築物が舞台 Special Ops “Ironclad”キャンペーンのハンブルグ・ミッションの直後が舞台 “Killswitch”ロシアの埠頭を舞台とするツーマンセルのミッション 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 DLC6 機種 配信日 Xbox 360 6月19日 PS3 7月19日 Face Offマップ3種、Special Opsミッション1種 Map Face Off用のマップ “Vortex”台風がそこまで迫ってきている農場 “U-Turn”破壊されたフリーウェイ #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (U-Turn.img.jpeg) “Intersection” Special Ops “Arctic Recon” 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 DLC7 機種 配信日 Xbox 360 7月17日 PS3 8月16日 マップ2種、Special Opsミッション1種 別途過去のリメイクマップを無料同時配信 Map “DECOMMISSION”退役船舶の留置されたスラム街 “OFFSHORE”海洋上の油田掘削施設 Special Ops “VERTIGO”ドバイのホテル「オアシス」でのミッション 無料Map(有料会員以外は一日遅れで配信) “Terminal”前作MW2でテロの標的となったロシアの飛行場を舞台としたマルチプレヤーのリメイクマップ 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 DLC8 機種 配信日 Xbox 360 8月7日 PS3 9月 Special Opsミッション2種、新mode1種類 Special Ops “Light Em Up”SAS隊員を主人公にキャンペーン後の東欧の要塞を舞台にした救出ミッション “Special Delivery”中国の水力発電施設が舞台のパイロット救出ミッション mode 新モード“Special Ops Chaos Mode”の追加(Resistance,Village,Underground,Domeで利用可能なWave式の新モード) 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 DLC9 機種 配信日 Xbox 360 9月5日 PS3 10月 マップ3種 Map “Gulch”廃鉱山を舞台にしたマップ “Boardwalk”海岸沿いの木製の遊歩道が舞台 “Parish”ルイジアナ州ニューオーリンズのフレンチ・クオーター地区が舞台 DLCパック1(ストア) “Content Collection #1” 機種 発売日 価格 Xbox 360 3月20日 (1200MSP) PS3 4月20日 1400円 パック内容 DLC1~3のmap&special opsミッション全種 Content Collection #1トレイラー http //www.youtube.com/watch?v=LIaVtZetOa4 feature=player_embedded DLCパック2(ストア) “Content Collection #2” 機種 発売日 価格 Xbox 360 5月22日 1200MS PS3 6月21日 1400円 パック内容 DLC4,5のmap&special opsミッション全種 Content Collection #2トレイラー http //www.youtube.com/watch?feature=player_embedded v=wgZFvCloRHw DLCパック3(ストア) “Collection #3 Chaos Pack” 機種 発売日 価格 Xbox 360 8月9日 1200MS PS3 9月13日 1400円 パック内容 DLC6,7,8のFace Off用map&special opsミッション全種 新モード“Special Ops Chaos Mode”の追加(Resistance,Village,Underground,Domeで利用可能なWave式の新モード) DLCパック4(ストア) “Collection #4 Final Assault” 機種 発売日 価格 Xbox 360 9月6日 1200MS PS3 10月11日 1400円 パック内容 DLC7,8,9の(Face Off用除く)map全種
https://w.atwiki.jp/cod4mod/pages/20.html
Setting up your Maya environment Before you start working with Maya, you will need to update your environment variables and usersetup.mel file for Maya to point to and load the current location of the Mod Tools script and plugins. あなたが Maya と共に働き始める前に、あなたは Maya のためのあなたの環境変数と usersetup.mel が提出するアップデートへの必要性が現在、 mod ツールスクリプトのロケーションと plugins 、を指し示して、そしてロードするのを可能にします。 Maya.env You must add the two lines of code below to your Maya.env file located in あなたは中に下に置かれているあなたの Maya.env ファイルに2ラインのコード化を加えなくてはなりません C \Documents and Settings\ username \My Documents\maya\ maya version MAYA_SCRIPT_PATH = C \Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\maya\tools MAYA_PLUG_IN_PATH = C \Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\maya\tools usersetup.mel You must also add these few lines to your usersetup.mel, located here by default あなたはデフォルトで同じくここで置かれているあなたの usersetup.mel にこれらの少数のラインを加えなくてはなりません C \Documents and Settings\ username \My Documents\maya\ maya version \scripts\ source CODToolsMenu; CODStartup; CODToolsMenu; (Original "http //www.infinityward.com/wiki/index.php?title=Maya") 名前 すべて読む
https://w.atwiki.jp/xboxcodsearch/pages/95.html
このページはCall of Duty Advanced WarfareにおけるUplinkのE-sportsルールについて解説するページです。 基本ルール
https://w.atwiki.jp/clan_enes/pages/94.html
数年前に =enes=Gonzalesで活動してました やってるゲームとか True Combat Elite Counter Strike Source Call of Duty 4 Modern Warfare Call of Duty Modern Warfare 2 Half Life Source F.E.A.R. 2 Series X operations Crossfire でも一番最初にパソコンのFPSに出会ったのがXOPS あのころからだいぶかわってしまったけれどwww それでも面影は残っててうれしいね
https://w.atwiki.jp/swgstring/pages/93.html
タグ 翻訳待ち collection_n.stf 920 jenth Jenth 921 jewelry Jewelry 922 jundank_bone_01 Jandank Bone 923 junk_beetle Junk Beetle 924 kai_tok_complete Kai Tok Killer 925 kai_tok_feather_01 Kai Tok Feather 926 kalranoos_01 Kalranoos Carbine 927 kaminoan_staff_01 Kaminoan Great Staff 928 kamurith_complete Kamurith Killer 929 kashyyyk_stalker_01 Kashyyyk Stalker Pistol 930 katana_runaway_01 Katana of the Runaway 931 kerenth Kerenth 932 kill_afarathu_01_01 an Afarathu Cult Ruffian 933 kill_afarathu_01_02 an Afarathu Cult Brute 934 kill_afarathu_01_03 an Afarathu Cult Hellion 935 kill_afarathu_01_04 an Afarathu Cult Bodyguard 936 kill_afarathu_01_05 an Afarathu Cult Leader 937 kill_afarathus_01 Afarathu Bully 938 kill_afarathus_01_finished \#FF0000Afarathu Bully 939 kill_afarathus_01_unfinished \#7CFC00Afarathu Bully 940 kill_angler_01 An Angler 941 kill_angler_01_01 an Angler Hatchling 942 kill_angler_01_02 an Angler 943 kill_angler_01_03 a Mad Angler 944 kill_angler_01_04 a Lurking Angler 945 kill_angler_01_05 an Angler Recluse 946 kill_angler_hatchling_01 An Angler Hatchling 947 kill_angler_recluse_01 An Angler Recluse 948 kill_anglers_01 Angler Exterminator 949 kill_anglers_01_finished \#FF0000Angler Exterminator 950 kill_anglers_01_unfinished \#7CFC00Angler Exterminator 951 kill_angry_baz_nitch_avenger_01 An Angry Baz-Nitch Avenger 952 kill_baz_nitch_01 A Baz-Nitch 953 kill_baz_nitch_01_01 a Baz-Nitch 954 kill_baz_nitch_01_02 an Angry Baz-Nitch Avenger 955 kill_baz_nitch_01_03 a Giant Baz-Nitch 956 kill_baz_nitch_01_04 a Mutant Baz-Nitch 957 kill_baz_nitch_01_05 a Kinad Baz-Nitch 958 kill_baz_nitches_01 Butcher of the Baz-Nitch 959 kill_baz_nitches_01_finished \#FF0000Butcher of the Baz-Nitch 960 kill_baz_nitches_01_unfinished \#7CFC00Butcher of the Baz-Nitch 961 kill_bile_drenched_quenker_01 A Bile-Drenched Quenker 962 kill_blood_drenched_merek_king A Blood-Drenched Merek King 963 kill_bloodseeker_mite_01 A Bloodseeker Mite 964 kill_bloodseeker_mite_01_01 a Bloodseeker Mite 965 kill_bloodseeker_mite_01_02 a Bloodseeker Mite Drone 966 kill_bloodseeker_mite_01_03 a Bloodseeker Mite Guardian 967 kill_bloodseeker_mite_01_04 a Bloodseeker Mite Hunter 968 kill_bloodseeker_mite_01_05 a Bloodseeker Mite Queen 969 kill_bloodseeker_mite_drone_01 A Bloodseeker Mite Drone 970 kill_bloodseeker_mite_guardian_01 A Bloodseeker Mite Guardian 971 kill_bloodseeker_mite_hunter_01 A Bloodseeker Mite Hunter 972 kill_bloodseeker_mite_queen_01 A Bloodseeker Mite Queen 973 kill_bloodseeker_mites_01 Bloodseeker Mite Butcher 974 kill_bloodseeker_mites_01_finished \#FF0000Bloodseeker Mite Butcher 975 kill_bloodseeker_mites_01_unfinished \#7CFC00Bloodseeker Mite Butcher 976 kill_cold_blooded_tier_2 Cold-Blooded Killer 977 kill_cold_blooded_tier_2_finished \#FF0000Cold-Blooded Killer 978 kill_cold_blooded_tier_2_unfinished \#7CFC00Cold-Blooded Killer 979 kill_dalyrake_01 A Dalyrake 980 kill_dalyrake_01_01 a Dalyrake 981 kill_dalyrake_01_02 a Dalyrake Harvester 982 kill_dalyrake_01_03 a Dalyrake Matriarch 983 kill_dalyrake_01_04 a Giant Dalyrake 984 kill_dalyrake_harvester_01 A Dalyrake Harvester 985 kill_dalyrake_matriarch_01 A Dalyrake Matriarch 986 kill_dalyrakes_01 Dalyrake Destroyer 987 kill_dalyrakes_01_finished \#FF0000Dalyrake Destroyer 988 kill_dalyrakes_01_unfinished \#7CFC00Dalyrake Destroyer 989 kill_dashing_vir_vur A Dashing Vir Vur 990 kill_dashing_vir_vur_01 A Dashing Vir Vur 991 kill_delirious_merek_avenger A Delirious Merek Avenger 992 kill_deranged_squall_01 A Deranged Squall 993 kill_devil_gulginaw_01 A Devil Gulginaw 994 kill_diseased_vrelt_01 A Diseased Vrelt 995 kill_elite_mutant_womprat_01 An Elite Mutant Womprat 996 kill_enraged_tabage_mother_01 An Enraged Tabage Mother 997 kill_ferocious_tier_2 Ferocious Creature Slayer 998 kill_ferocious_tier_2_finished \#FF0000Ferocious Creature Slayer 999 kill_ferocious_tier_2_unfinished \#7CFC00Ferocious Creature Slayer 1000 kill_flying_tier_2 Bird Butcher 1001 kill_flying_tier_2_finished \#FF0000Bird Butcher 1002 kill_flying_tier_2_unfinished \#7CFC00Bird Butcher 1003 kill_fragile_kreetle_01 A Fragile Kreetle 1004 kill_frail_squall_meek_avenger_01 A Frail Meek Squall Avenger 1005 kill_gaping_spider_01 A Gaping Spider 1006 kill_gaping_spider_01_01 a Gaping Spider 1007 kill_gaping_spider_01_02 a Gaping Spider Hunter 1008 kill_gaping_spider_01_03 a Gaping Spider Recluse 1009 kill_gaping_spider_01_04 a Giant Gaping Spider Recluse 1010 kill_gaping_spider_01_05 a Gaping Spider Recluse Queen 1011 kill_gaping_spider_hunter_01 A Gaping Spider Hunter 1012 kill_gaping_spider_recluse_01 A Gaping Spider Recluse 1013 kill_gaping_spider_recluse_giant_01 A Giant Gaping Spider Recluse 1014 kill_gaping_spider_recluse_queen_01 A Gaping Spider Recluse Queen 1015 kill_gaping_spiders_01 Gaping Spider Slayer 1016 kill_gaping_spiders_01_finished \#FF0000Gaping Spider Slayer 1017 kill_gaping_spiders_01_unfinished \#7CFC00Gaping Spider Slayer 1018 kill_giant_baz_nitch_01 A Giant Baz-Nitch 1019 kill_giant_dalyrake_01 A Giant Dalyrake 1020 kill_giant_peko_peko_01 A Giant Peko Peko 1021 kill_giant_stintaril_01 A Giant Stintaril 1022 kill_giant_tanc_mite_01 A Giant Tanc Mite 1023 kill_graul_01_01 a Graul 1024 kill_graul_01_02 a Frenzied Graul 1025 kill_graul_01_03 a Graul Marauder 1026 kill_graul_01_04 a Graul Mauler 1027 kill_graul_01_05 an Ancient Graul 1028 kill_grauls_01 Graul Gasher 1029 kill_grauls_01_finished \#FF0000Graul Gasher 1030 kill_grauls_01_unfinished \#7CFC00Graul Gasher 1031 kill_greater_desert_womprat_01 A Greater Desert Womprat 1032 kill_greater_gulginaw_01 A Greater Gulginaw 1033 kill_gulginaw_01 A Gulginaw 1034 kill_gulginaw_01_01 a Gulginaw 1035 kill_gulginaw_01_02 a Greater Gulginaw 1036 kill_gulginaw_01_03 a Devil Gulginaw 1037 kill_gulginaws_01 Gulginaw Executioner 1038 kill_gulginaws_01_finished \#FF0000Gulginaw Executioner 1039 kill_gulginaws_01_unfinished \#7CFC00Gulginaw Executioner 1040 kill_gurk_01_01 a Gurk 1041 kill_gurk_01_02 a Gurk Whelp 1042 kill_gurk_01_03 a Gurk Tracker 1043 kill_gurk_01_04 a Gurk King 1044 kill_gurk_01_05 a Crazed Gurk Destroyer 1045 kill_gurk_activation a nearly-empty bottle of alcohol 1046 kill_gurks_01 Gurk Grappler 1047 kill_gurks_01_finished \#FF0000Gurk Grappler 1048 kill_gurks_01_unfinished \#7CFC00Gurk Grappler 1049 kill_hanadak_01_01 a Mature Hanadak 1050 kill_hanadak_01_02 an Ancient Hanadak 1051 kill_hanadak_01_03 an Elder Hanadak Matriarch 1052 kill_hanadak_01_04 a Young Hanadak Rock Crusher 1053 kill_hanadak_01_05 a Mature Hanadak Rock Smasher 1054 kill_hanadaks_01 Hanadak Slasher 1055 kill_hanadaks_01_finished \#FF0000Hanadak Slasher 1056 kill_hanadaks_01_unfinished \#7CFC00Hanadak Slasher 1057 kill_insect_tier_2 Insect Exterminator 1058 kill_insect_tier_2_finished \#FF0000Insect Exterminator 1059 kill_insect_tier_2_unfinished \#7CFC00Insect Exterminator 1060 kill_kai_tok_01_01 a Screaming Kai Tok 1061 kill_kai_tok_01_02 a Kai Tok Prowler 1062 kill_kai_tok_01_03 a Kai Tok Scavenger 1063 kill_kai_tok_01_04 a Kai Tok Bloodreaver 1064 kill_kai_tok_01_05 a Kai Tok Slayer 1065 kill_kai_tok_bloodreaver_01 A Kai Tok Bloodreaver 1066 kill_kai_tok_prowler_01 A Kai Tok Prowler 1067 kill_kai_tok_scavenger_01 A Kai Tok Avenger 1068 kill_kai_tok_slayer_01 A Kai Tok Slayer 1069 kill_kai_toks_01 Kai Tok Killer 1070 kill_kai_toks_01_finished \#FF0000Kai Tok Killer 1071 kill_kai_toks_01_unfinished \#7CFC00Kai Tok Killer 1072 kill_kamurith_01_01 a Kamurith Defiler 1073 kill_kamurith_01_02 a Nocuous Kamurith 1074 kill_kamurith_01_03 a Kamurith Snapper 1075 kill_kamurith_01_04 a Foul Kamurith Desecrator 1076 kill_kamuriths_01 Kamurith Killer 1077 kill_kamuriths_01_finished \#FF0000Kamurith Killer 1078 kill_kamuriths_01_unfinished \#7CFC00Kamurith Killer 1079 kill_kinad_baz_nitch_01 A Kinad Baz-Nitch 1080 kill_kliknik_01 A Kliknik 1081 kill_kliknik_01_01 a Kliknik 1082 kill_kliknik_01_02 a Kliknik Warrior 1083 kill_kliknik_01_03 a Kliknik Shredder Guardian 1084 kill_kliknik_01_04 a Kliknik Queen 1085 kill_kliknik_01_05 a Scorpion Kliknik 1086 kill_kliknik_queen_01 A Kliknik Queen 1087 kill_kliknik_shredder_guardian_01 A Kliknik Shredder Guardian 1088 kill_kliknik_warrior_01 A Kliknik Warrior 1089 kill_klikniks_01 Kliknik Killer 1090 kill_klikniks_01_finished \#FF0000Kliknik Killer 1091 kill_klikniks_01_unfinished \#7CFC00Kliknik Killer 1092 kill_krayt_01_01 a Juvenile Canyon Krayt 1093 kill_krayt_01_02 a Krayt Dragon Adolescent 1094 kill_krayt_01_03 a Canyon Krayt Dragon 1095 kill_krayt_01_04 a Grand Krayt Dragon 1096 kill_krayt_01_05 a Krayt Dragon Ancient 1097 kill_krayt_dragons_01 Champion Krayt Killer 1098 kill_krayt_dragons_01_finished \#FF0000Champion Krayt Killer 1099 kill_krayt_dragons_01_unfinished \#7CFC00Champion Krayt Killer 1100 kill_kreetle_01 A Kreetle 1101 kill_kreetle_01_01 a Kreetle 1102 kill_kreetle_01_02 a Desert Kreetle 1103 kill_kreetle_01_03 a Carrion Kreetle 1104 kill_kreetle_01_04 a Death Kreetle 1105 kill_kreetle_01_05 an Overkreetle 1106 kill_kreetle_death_01 A Death Kreetle 1107 kill_kreetle_over_01 An Overkreetle 1108 kill_kreetles_01 Kreetle Killer 1109 kill_kreetles_01_finished \#FF0000Kreetle Killer 1110 kill_kreetles_01_unfinished \#7CFC00Kreetle Killer 1111 kill_langlatch_01_01 a Langlatch Hunter 1112 kill_langlatch_01_02 a Langlatch Destroyer 1113 kill_langlatch_01_03 a Langlatch Marauder 1114 kill_langlatch_01_04 a Giant Langlatch 1115 kill_langlatch_01_05 a Sharptooth Langlatch 1116 kill_langlatch_destroyer_01 A Langlatch Destroyer 1117 kill_langlatch_giant_01 A Giant Langlatch 1118 kill_langlatch_hunter_01 A Langlatch Hunter 1119 kill_langlatch_marauder_01 A Langlatch Marauder 1120 kill_langlatches_01 Langlatch Liquidator 1121 kill_langlatches_01_finished \#FF0000Langlatch Liquidator 1122 kill_langlatches_01_unfinished \#7CFC00Langlatch Liquidator 1123 kill_lava_beetle_01 A Lava Beetle 1124 kill_lava_beetle_01_01 a Kubaza Beetle 1125 kill_lava_beetle_01_02 a Kubaza Beetle Worker 1126 kill_lava_beetle_01_03 a Kubaza Beetle Soldier 1127 kill_lava_beetle_01_04 a Kubaza Beetle Queen 1128 kill_lava_beetle_queen_01 A Lava Beetle Queen 1129 kill_lava_beetle_soldier_01 A Lava Beetle Soldier 1130 kill_lava_beetle_worker_01 A Lava Beetle Worker 1131 kill_lava_beetles_01 Destroyer of the Kubaza Beetle 1132 kill_lava_beetles_01_finished \#FF0000Destroyer of the Kubaza Beetle 1133 kill_lava_beetles_01_unfinished \#7CFC00Destroyer of the Kubaza Beetle 1134 kill_leviasquall_01 A Leviasquall 1135 kill_lice_ridden_remmer_queen_01 A Lice-Ridden Remmer Queen 1136 kill_lurking_angler_01 A Lurking Angler 1137 kill_mad_angler_01 A Mad Angler 1138 kill_mamien_01_01 a Mamien Youth 1139 kill_mamien_01_02 an Ancient Mamien 1140 kill_mamien_01_03 an Elder Mamien 1141 kill_mamien_01_04 a Mamien Matriarch 1142 kill_mamien_01_05 a Mamien Junglelord 1143 kill_mamiens_01 Mamien Maimer 1144 kill_mamiens_01_finished \#FF0000Mamien Maimer 1145 kill_mamiens_01_unfinished \#7CFC00Mamien Maimer 1146 kill_mantigrue_01_01 an Insane Mantigrue Berserker 1147 kill_mantigrue_01_02 a Mantigrue Screecher 1148 kill_mantigrue_01_03 a Mantigrue Hunter 1149 kill_mantigrue_01_04 a Mantigrue Reaper 1150 kill_mantigrue_01_05 a Mantigrue Night Stalker 1151 kill_mantigrue_hunter_01 A Mantigrue Hunter 1152 kill_mantigrue_insane_berserker_01 An Insane Mantigrue Berserker 1153 kill_mantigrue_night_stalker_01 A Mantigrue Night Stalker 1154 kill_mantigrue_reaper_01 A Mantigrue Reaper 1155 kill_mantigrue_screecher_01 A Mantigrue Screecher 1156 kill_mantigrues_01 Mantigrue Marauder 1157 kill_mantigrues_01_finished \#FF0000Mantigrue Marauder 1158 kill_mantigrues_01_unfinished \#7CFC00Mantigrue Marauder 1159 kill_merek_01_01 a Merek Harvester 1160 kill_merek_01_02 a Merek Harvester Queen 1161 kill_merek_01_03 a Blood-Drenched Merek King 1162 kill_merek_01_04 a Merek Cavern Keeper 1163 kill_merek_01_05 a Delirious Merek Avenger 1164 kill_merek_cavern_creeper A Merek Cavern Creeper 1165 kill_merek_harvester A Merek Harvester 1166 kill_mereks_01 Merek Marauder 1167 kill_mereks_01_finished \#FF0000Merek Marauder 1168 kill_mereks_01_unfinished \#7CFC00Merek Marauder 1169 kill_midnight_vir_vur A Midnight Vir Vur 1170 kill_midnight_vir_vur_01 A Midnight Vir Vur 1171 kill_mutant_baz_nitch_01 A Mutant Baz-Nitch 1172 kill_mutant_womprat_01 A Mutant Womprat 1173 kill_noxious_vrelt_scavenger_01 A Noxious Vrelt Scavenger 1174 kill_orphan_kreetle_01 An Orphan Kreetle 1175 kill_peko_peko_01 A Peko Peko 1176 kill_peko_peko_01_01 a Peko Peko 1177 kill_peko_peko_01_02 a Giant Peko Peko 1178 kill_peko_peko_01_03 a Peko Peko Albatross 1179 kill_peko_peko_01_04 a Peko Peko Albatross Matriarch 1180 kill_peko_peko_albatross_01 A Peko Peko Albatross 1181 kill_peko_peko_albatross_high_01 A Peko Peko Albatross Matriach 1182 kill_peko_pekos_01 Peko Peko Pulverizer 1183 kill_peko_pekos_01_finished \#FF0000Peko Peko Pulverizer 1184 kill_peko_pekos_01_unfinished \#7CFC00Peko Peko Pulverizer 1185 kill_perlek_01 A Perlek 1186 kill_perlek_01_01 a Perlek 1187 kill_perlek_01_02 a Perlek Ravager 1188 kill_perlek_01_03 a Perlek Scavenger 1189 kill_perlek_ravager_01 A Perlek Ravager 1190 kill_perlek_scavenger_01 A Perlek Scavenger 1191 kill_perleks_01 Dispatcher of the Perlek 1192 kill_perleks_01_finished \#FF0000Dispatcher of the Perlek 1193 kill_perleks_01_unfinished \#7CFC00Dispatcher of the Perlek 1194 kill_primative_tier_2 Primate Plunderer 1195 kill_primative_tier_2_finished \#FF0000Primate Plunderer 1196 kill_primative_tier_2_unfinished \#7CFC00Primate Plunderer 1197 kill_puny_stintaril_01 A Puny Stintaril 1198 kill_puny_tanc_mite_01 A Puny Tanc Mite 1199 kill_queen_merek_harvester A Merek Harvester Queen 1200 kill_quenker_01 A Quenker 1201 kill_quenker_01_01 a Quenker 1202 kill_quenker_01_02 a Bile-Drenched Quenker 1203 kill_quenker_01_03 a Quenker Ravager 1204 kill_quenker_01_04 a Quenker Relic Reaper 1205 kill_quenker_01_05 a Savage Quenker 1206 kill_quenker_relic_reaper_01 A Quenker Relic Reaper 1207 kill_quenker_terrible_01 A Terrible Quenker 1208 kill_quenkers_01 Queller of the Quenker 1209 kill_quenkers_01_finished \#FF0000Queller of the Quenker 1210 kill_quenkers_01_unfinished \#7CFC00Queller of the Quenker 1211 kill_rancid_remmer_warrior_01 A Rancid Remmer Warrior 1212 kill_rancor_01_01 a Rancor Youth 1213 kill_rancor_01_02 a Rancor 1214 kill_rancor_01_03 a Gnarled Rancor 1215 kill_rancor_01_04 a Mutant Rancor 1216 kill_rancor_01_05 an Ancient Bull Rancor 1217 kill_rancors_01 Champion Rancor Killer 1218 kill_rancors_01_finished \#FF0000Champion Rancor Killer 1219 kill_rancors_01_unfinished \#7CFC00Champion Rancor Killer 1220 kill_reclusive_shear_mite_01 A Reclusive Shear Mite 1221 kill_remmer_01_01 a Rancid Remmer Warrior 1222 kill_remmer_01_02 a Lice-Ridden Remmer Queen 1223 kill_remmer_01_03 a Remmer Dune Scavenger 1224 kill_remmer_01_04 a Rotten Gut Remmer King 1225 kill_remmer_01_05 a Remmer Carrion Keeper 1226 kill_remmer_carrion_keeper_01 A Remmer Carrion Keeper 1227 kill_remmer_dune_scavenger_01 A Remmer Dune Scavenger 1228 kill_remmers_01 Remmer Repressor 1229 kill_remmers_01_finished \#FF0000Remmer Repressor 1230 kill_remmers_01_unfinished \#7CFC00Remmer Repressor 1231 kill_rill_01_01 a Rill 1232 kill_rill_01_02 a Tame Rill 1233 kill_rill_01_03 a Runted Rill 1234 kill_rill_01_04 a Vicious Rill 1235 kill_rill_01_05 a Tempest Rill 1236 kill_rills_01 Rill Wrecker 1237 kill_rills_01_finished \#FF0000Rill Wrecker 1238 kill_rills_01_unfinished \#7CFC00Rill Wrecker 1239 kill_rodent_tier_2 Rodent Eradicator 1240 kill_rodent_tier_2_finished \#FF0000Rodent Eradicator 1241 kill_rodent_tier_2_unfinished \#7CFC00Rodent Eradicator 1242 kill_rotten_gut_remmer_king_01 A Rotten Gut Remmer King 1243 kill_savage_quenker_01 A Savage Quenker 1244 kill_scorpion_kliknik_01 A Scorpion Kliknik 1245 kill_screaming_kai_tok_01 A Screaming Kai Tok 1246 kill_sharptooth_langlatch_01 A Sharptooth Langlatch 1247 kill_shear_mite_01 A Shear Mite 1248 kill_shear_mite_01_01 a Shear Mite 1249 kill_shear_mite_01_02 a Shear Mite Soldier 1250 kill_shear_mite_01_03 a Shear Mite Hunter 1251 kill_shear_mite_01_04 a Reclusive Shear Mite 1252 kill_shear_mite_01_05 a Shear Mite Queen 1253 kill_shear_mite_hunter_01 A Shear Mite Hunter 1254 kill_shear_mite_queen_01 A Shear Mite Queen 1255 kill_shear_mite_soldier_01 A Shear Mite Soldier 1256 kill_shear_mites_01 Shear Mite Suppressor 1257 kill_shear_mites_01_finished \#FF0000Shear Mite Suppressor 1258 kill_shear_mites_01_unfinished \#7CFC00Shear Mite Suppressor 1259 kill_skreeg_01_01 a Skreeg Gatherer 1260 kill_skreeg_01_02 a Skreeg Scout 1261 kill_skreeg_01_03 a Skreeg Warrior 1262 kill_skreeg_01_04 an Ominous Skreeg 1263 kill_skreeg_01_05 a Skreeg Hunter 1264 kill_skreegs_01 Skreeg Demoralizer 1265 kill_skreegs_01_finished \#FF0000Skreeg Demoralizer 1266 kill_skreegs_01_unfinished \#7CFC00Skreeg Demoralizer 1267 kill_squall_01 A Squall 1268 kill_squall_01_01 a Squall 1269 kill_squall_01_02 a Deranged Squall 1270 kill_squall_01_03 a Frail Meek Squall Avenger 1271 kill_squall_01_04 a Vicious Squall 1272 kill_squall_01_05 a Leviasquall 1273 kill_squalls_01 Squall Suppressor 1274 kill_squalls_01_finished \#FF0000Squall Suppressor 1275 kill_squalls_01_unfinished \#7CFC00Squall Suppressor 1276 kill_startled_vrelt_mother_01 A Startled Vrelt Mother 1277 kill_stintaril_01 A Stintaril 1278 kill_stintaril_01_01 a Stintaril 1279 kill_stintaril_01_02 a Puny Stintaril 1280 kill_stintaril_01_03 a Giant Stintaril 1281 kill_stintaril_01_04 a Stintaril Scavenger 1282 kill_stintaril_01_05 a Stintaril Prowler 1283 kill_stintaril_prowler_01 A Stintaril Prowler 1284 kill_stintaril_scavenger_01 A Stintaril Scavenger 1285 kill_stintarils_01 Stintaril Supressor 1286 kill_stintarils_01_finished \#FF0000Stintaril Supressor 1287 kill_stintarils_01_unfinished \#7CFC00Stintaril Supressor 1288 kill_tabage_01 A Tabage 1289 kill_tabage_01_01 a Tabage 1290 kill_tabage_01_02 a Tabage Protector 1291 kill_tabage_01_03 a Tabage Scavenger 1292 kill_tabage_01_04 an Enraged Tabage Mother 1293 kill_tabage_protector_01 A Tabage Protector 1294 kill_tabage_scavenger_01 A Tabage Scavenger 1295 kill_tabages_01 Tabage Terrorizer 1296 kill_tabages_01_finished \#FF0000Tabage Terrorizer 1297 kill_tabages_01_unfinished \#7CFC00Tabage Terrorizer 1298 kill_tanc_mite_01 A Tanc Mite 1299 kill_tanc_mite_01_01 a Puny Tanc Mite 1300 kill_tanc_mite_01_02 a Tanc Mite 1301 kill_tanc_mite_01_03 a Tanc Mite Warrior 1302 kill_tanc_mite_01_04 a Tanc Mite Eviscerator 1303 kill_tanc_mite_01_05 a Giant Tanc Mite 1304 kill_tanc_mite_eviscerator_01 A Tanc Mite Eviscerator 1305 kill_tanc_mite_warror_01 A Tanc Mite Warrior 1306 kill_tanc_mites_01 Tanc Mite Terminator 1307 kill_tanc_mites_01_finished \#FF0000Tanc Mite Terminator 1308 kill_tanc_mites_01_unfinished \#7CFC00Tanc Mite Terminator 1309 kill_timid_vir_vur_01 A Timid Vir Vur 1310 kill_tortur_01_01 a Meager Tortur 1311 kill_tortur_01_02 a Tortur 1312 kill_tortur_01_03 a Bull Tortur 1313 kill_torturs_01 Tortur Torturer 1314 kill_torturs_01_finished \#FF0000Tortur Torturer 1315 kill_torturs_01_unfinished \#7CFC00Tortur Torturer 1316 kill_tulrus_01_01 a Tulrus 1317 kill_tulrus_01_02 a Tulrus Matriarch 1318 kill_tulrus_01_03 a Tulrus Bull 1319 kill_tulrus_01_04 a Tulrus Ancient 1320 kill_tulrus_activation a missing relative s datapad 1321 kill_tulruses_01 Tulrus Tackler 1322 kill_tulruses_01_finished \#FF0000Tulrus Tackler 1323 kill_tulruses_01_unfinished \#7CFC00Tulrus Tackler 1324 kill_tusken_01 a Tusken Zealot 1325 kill_tusken_01_01 a Tusken Raider 1326 kill_tusken_01_02 a Tusken Commoner 1327 kill_tusken_01_03 a Tusken Guard 1328 kill_tusken_01_04 a Tusken Sniper 1329 kill_tusken_01_05 a Tusken Warlord 1330 kill_tusken_01_06 a Tusken Chief 1331 kill_tusken_01_07 a Tusken Captain 1332 kill_tusken_01_08 a Tusken Warrior 1333 kill_tusken_02 a Tusken Soldier 1334 kill_tusken_activate Hidden Activation 1335 kill_tusken_complete Hidden Completion 1336 kill_tusken_publish_gift Publish Gift Tusken Kill Quota 1337 kill_tusken_publish_gift_finished \#FF0000Publish Gift Tusken Kill Quota 1338 kill_tusken_publish_gift_unfinished \#7CFC00Publish Gift Tusken Kill Quota 1339 kill_tuskens_01 Tusken Terrorizer 1340 kill_tuskens_01_finished \#FF0000Tusken Terrorizer 1341 kill_tuskens_01_unfinished \#7CFC00Tusken Terrorizer 1342 kill_tuskens_avenger_01 A Tusken Avenger 1343 kill_tuskens_beserker_01 A Tusken Beserker 1344 kill_tuskens_blood_champion_01 A Tusken Blood Champion 1345 kill_tuskens_brute_01 A Tusken Brute 1346 kill_tuskens_savage_01 A Tusken Savage 1347 kill_tuskens_soldier_01 A Tusken Soldier 1348 kill_tuskens_torture_lord_01 A Tusken Torture Lord 1349 kill_tuskens_wanderer_01 A Tusken Wanderer 1350 kill_twisted_womprat_01 A Twisted Womprat 1351 kill_veermok_01_01 a Veermok 1352 kill_veermok_01_02 a Veermok Ravager 1353 kill_veermok_01_03 an Alpha Veermok 1354 kill_veermok_01_04 a Veermok Sentry 1355 kill_veermok_01_05 a Giant Veermok 1356 kill_veermoks_01 Veermok Victimizer 1357 kill_veermoks_01_finished \#FF0000Veermok Victimizer 1358 kill_veermoks_01_unfinished \#7CFC00Veermok Victimizer 1359 kill_vesp_01_01 a Vesp 1360 kill_vesp_01_02 a Desert Vesp 1361 kill_vesp_01_03 a Mountain Vesp 1362 kill_vesp_01_04 a Vesp Scavenger 1363 kill_vesp_01_05 a Deadly Vesp 1364 kill_vesps_01 Vesp Hunter 1365 kill_vesps_01_finished \#FF0000Vesp Hunter 1366 kill_vesps_01_unfinished \#7CFC00Vesp Hunter 1367 kill_vicious_squall_01 A Vicious Squall 1368 kill_vir_vur_01 A Vir Vur 1369 kill_vir_vur_01_01 a Vir Vur 1370 kill_vir_vur_01_02 a Timid Vir Vur 1371 kill_vir_vur_01_03 a Vir Vur Toxic Slasher 1372 kill_vir_vur_01_04 a Dashing Vir Vur 1373 kill_vir_vur_01_05 a Midnight Vir Vur 1374 kill_vir_vur_toxic_slasher A Vir Vur Toxic Slasher 1375 kill_vir_vur_toxic_slasher_01 A Vir Vur Toxic Slasher 1376 kill_vir_vurs_01 Vir Vur Eradicator 1377 kill_vir_vurs_01_finished \#FF0000Vir Vur Eradicator 1378 kill_vir_vurs_01_unfinished \#7CFC00Vir Vur Eradicator 1379 kill_voritor_01_01 a Grassland Voritor Tracker 1380 kill_voritor_01_02 a Horned Voritor Jungle Lizard 1381 kill_voritor_01_03 a Voritor Dasher 1382 kill_voritor_01_04 a Slinking Voritor Hunter 1383 kill_voritor_01_05 a Vexed Voritor Lizard 1384 kill_voritor_lizards_01 Voritor Killer 1385 kill_voritor_lizards_01_finished \#FF0000Voritor Killer 1386 kill_voritor_lizards_01_unfinished \#7CFC00Voritor Killer 1387 kill_vrelt_01 A Vrelt 1388 kill_vrelt_01_01 a Vrelt 1389 kill_vrelt_01_02 a Diseased Vrelt 1390 kill_vrelt_01_03 a Noxious Vrelt Scavenger 1391 kill_vrelt_01_04 a Startled Vrelt Mother 1392 kill_vrelts_01 Vrelt Exterminator 1393 kill_vrelts_01_finished \#FF0000Vrelt Exterminator 1394 kill_vrelts_01_unfinished \#7CFC00Vrelt Exterminator 1395 kill_whisper_bird_01_01 a Whisper Bird Hatchling 1396 kill_whisper_bird_01_02 a Whisper Bird Male 1397 kill_whisper_bird_01_03 a Whisper Bird Female 1398 kill_whisper_bird_01_04 a Whisper Bird Majestic 1399 kill_whisper_bird_female_01 A Whisper Bird Female 1400 kill_whisper_bird_hatchling_01 A Whisper Bird Hatchling 1401 kill_whisper_bird_majestic_01 A Whisper Bird Majestic 1402 kill_whisper_bird_male_01 A Whisper Bird Male 1403 kill_whisper_birds_01 Whisper Bird Butcher 1404 kill_whisper_birds_01_finished \#FF0000Whisper Bird Butcher 1405 kill_whisper_birds_01_unfinished \#7CFC00Whisper Bird Butcher 1406 kill_womprat_01 A Womprat 1407 kill_womprat_01_01 a Womprat 1408 kill_womprat_01_02 a Lesser Desert Womprat 1409 kill_womprat_01_03 a Greater Desert Womprat 1410 kill_womprat_01_04 a Mutant Womprat 1411 kill_womprat_01_05 a Twisted Womprat 1412 kill_womprat_01_06 an Elite Mutant Womprat 1413 kill_womprat_plague_01 A Plague Womprat 1414 kill_womprats_01 Womprat Slayer 1415 kill_womprats_01_finished \#FF0000Womprat Slayer 1416 kill_womprats_01_unfinished \#7CFC00Womprat Slayer 1417 kima_bone_01 Kima Bone 1418 kliknik_ferocious_complete Kliknik Killer 1419 kliknik_insect_complete Kliknik Killer 1420 knuckles_katarn_01 Knuckles of the Katarn 1421 krayt_dragon_cold_blooded_complete Champion Krayt Killer 1422 krayt_dragon_ferocious_complete Champion Krayt Killer 1423 kreetle_complete Kreetle Killer 1424 krill Krill 1425 kubaza_01 Kubaza Carbine 1426 kwi_bone_01 Kwi Bone 1427 kyd21_01 KYD21 Pistol 1428 lance_runaway_01 Lance of the Runaway 1429 langlatch_complete Langlatch Liquidator 1430 lava_beetle_complete Destroyer of the Kubaza Beetle 1431 lava_cannon_01 Lava Cannon 1432 ld1_01 LD-1 Rifle 1433 leth Leth 1434 lifeblood_cleaver_01 Lifeblood Cleaver 1435 liquidsilver_l7_01 Liquidsilver L7 1436 lithitanium_rifle_01 Lithitanium Rifle 1437 malevolent_bowcaster_01 Malevolent Bowcaster 1438 malevolent_flamethrower_01 Malevolent Flamethrower 1439 malevolent_heavy_sword_01 Malevolent Heavy Sword 1440 malevolent_lance_01 Malevolent Lance 1441 malevolent_obsidian_sword_01 Malevolent Obsidian Sword 1442 mamien_complete Mamien Maimer 1443 manitgrue_feather_01 Mantrigue Feather 1444 mantigrue_complete Mantigrue Marauder 1445 merek_complete Merek Marauder 1446 mern Mern 1447 modified_de10_01 Modified DE-10 Pistol 1448 modified_republic_blaster_01 Modified Republic Blaster 1449 modified_x1_01 Modified X-1 Carbine 1450 mustafarian_modified_2h_sword_01 Mustafarian Modified Two-Handed Obsidian Sword 1451 mustafarian_modified_disruptor_01 Mustafarian Modified Disruptor Pistol 1452 mustafarian_modified_sfor_republic_01 Mustafarian Modified SFOR Republic Carbine 1453 naglatch_bone_01 Naglatch Bone 1454 naktra_crystal_01 Nak tra Crystal Rifle 1455 necrosis_nightblade_01 Necrosis Nightblade 1456 nen Nen 1457 nern Nern 1458 new_prof_bountyhunter_master Profession Master Bounty Hunter 1459 new_prof_commando_master Profession Master Commando 1460 new_prof_crafting_architect_master Profession Master Architect 1461 new_prof_crafting_armorsmith_master Profession Master Armorsmith 1462 new_prof_crafting_artisan_master Profession Master Artisan 1463 new_prof_crafting_chef_master Profession Master Chef 1464 new_prof_crafting_droidengineer_master Profession Droid Engineer Master 1465 new_prof_crafting_merchant_master Profession Master Merchant 1466 new_prof_crafting_shipwright Profession Master Shipwright 1467 new_prof_crafting_tailor_master Profession Master Tailor 1468 new_prof_crafting_weaponsmith_master Profession Master Weaponsmith 1469 new_prof_entertainer_master Profession Master Entertainer 1470 new_prof_jedi_master Profession Jedi 1471 new_prof_medic_master Profession Master Medic 1472 new_prof_officer_master Profession Master Officer 1473 new_prof_outdoors_bio_engineer_master Profession Master Bio-Engineer 1474 new_prof_smuggler_master Profession Master Smuggler 1475 new_prof_social_dancer_master Profession Master Dancer 1476 new_prof_social_entertainer_master Profession Master Entertainer 1477 new_prof_social_imagedesigner_master Profession Master Image Designer 1478 new_prof_social_musician_master Profession Master Musician 1479 new_prof_social_politician_master Profession Master Politician 1480 new_prof_spy_master Profession Master Spy 1481 new_prof_trader_master Profession Master Trader 1482 nightsister_bracelet_01 A Nightsister Bracelet 1483 nightsister_broach_01 A Nightsister Broach 1484 nightsister_earrings_01 A Set of Nightsister Earrings 1485 nightsister_energy_lance_01 Nightsister Energy Lance 1486 nightsister_necklace_reward Nightsister Necklace 1487 nightsister_pendant_01 A Nightsister Pendant 1488 nightsister_ring_01 A Nightsister Clan Ring 1489 nk_executer_01 N-K Executer 1490 npe_finish_all_pilot Hero of Tansarii Point Station 1491 nullifier_01 Nullifier X 1492 nyenthioris_01 Blade of Nyenthi oris 1493 nym_slugthrower_01 Nym s Slugthrower Carbine 1494 obsidian_lance_01 Obsidian Lance 1495 old_crafting_architect_master Elder Architect 1496 old_crafting_armorsmith_master Elder Armorsmith 1497 old_crafting_artisan_master Elder Artisan 1498 old_crafting_chef_master Elder Chef 1499 old_crafting_droidengineer_master Elder Droid Engineer 1500 old_crafting_merchant_master Elder Merchant 1501 old_crafting_shipwright Elder Shipwright 1502 old_crafting_tailor_master Elder Tailor 1503 old_crafting_weaponsmith_master Elder Weaponsmith 1504 old_outdoors_bio_engineer_master Elder Bio-Engineer 1505 old_social_dancer_master Elder Dancer 1506 old_social_entertainer_master Elder Entertainer 1507 old_social_imagedesigner_master Elder Image Designer 1508 old_social_musician_master Elder Musician 1509 old_social_politician_master Elder Politician 1510 onith Onith 1511 oppressor_01 Oppressor Pistol 1512 oppressor_flame_thrower_01 Oppressor Flamer Thrower 1513 oppressor_polearm_01 Oppressor Obsidian Polearm 1514 or5_de10_01 OR-5 s DE-10 1515 or5_sword_01 OR-5 s Sword 1516 or_5_e5_01 OR-5 s E-5 1517 orenth Orenth 1518 osk Osk 1519 outdoors_creaturehandler_master Profession Master Creature Handler 1520 outdoors_ranger_master Profession Master Ranger 1521 outdoors_scout_master Profession Master Scout 1522 outdoors_squadleader_master Profession Master Squad Leader 1523 peko_peko_complete Peko Peko Pulverizer 1524 peko_peko_feather_01 Peko Peko Feather 1525 perfectly_calibrated_01 Perfectly-Calibrated Pistol 1526 perlek_complete Dispatcher of the Perlek 1527 perlek_feather_01 Perlek Feather 1528 pestilence_01 Pestilence 1529 peth Peth 1530 pilot_imperial_navy_corellia Profession Black Epsilon Ace Pilot 1531 pilot_imperial_navy_naboo Profession Imperial Inquisition Ace Pilot 1532 pilot_imperial_navy_tatooine Profession Storm Squadron Ace Pilot 1533 pilot_neutral_corellia Profession Corellian Security Forces Ace Pilot 1534 pilot_neutral_naboo Profession Royal Security Forces Ace Pilot 1535 pilot_neutral_tatooine Profession Smugglers Alliance Ace Pilot 1536 pilot_rebel_navy_corellia Profession Arkon s Havoc Squadron Ace Pilot 1537 pilot_rebel_navy_naboo Profession Vortex Ace Pilot 1538 pilot_rebel_navy_tatooine Profession Crimson Phoenix Ace Pilot 1539 piranha_beetle Piranha Beetle 1540 plant_01 Potted Plant 1541 plant_02 Potted Plant 1542 plant_03 Potted Plant 1543 plant_04 Potted Plant 1544 plant_05 Potted Plant 1545 plant_06 Potted Plant 1546 plant_07 Potted Plant 1547 plant_08 Potted Plant 1548 plant_09 Potted Plant 1549 plant_10 Potted Plant 1550 plant_11 Potted Plant 1551 plant_12 Potted Plant 1552 plant_13 Potted Plant 1553 plant_14 Potted Plant 1554 plant_15 Potted Plant 1555 plant_16 Potted Plant 1556 plant_17 Potted Plant 1557 plant_18 Potted Plant 1558 plant_19 Potted Plant 1559 plant_20 Potted Plant 1560 poi_factoryliberation Quest Mark of Altruism 1561 poi_heromark Quest Mark of the Hero 1562 poi_prisonbreak Quest Mark of Honor 1563 poi_rabidbeast Quest Mark of Courage 1564 poi_twoliars Quest Mark of Intellect 1565 poisonspike_01 Poisonspike 1566 posed_ig88_reward a Posed IG-88 1567 posed_stormtrooper_reward a Posed Stormtrooper 1568 potted_flower_reward a Potted Flower 1569 potted_plant_reward a Potted Plant 1570 precise_dl44_01 Precise DL 44 1571 primative_tier_2_complete Primate Plunderer Complete 1572 prized_fish Great Fishing Stories 1573 prof_bounty_hunter Bounty Hunters Buffed 1574 prof_commando Commandos Buffed 1575 prof_jedi Jedi Buffed 1576 prof_medic Medics Buffed 1577 prof_officer Officers Buffed 1578 prof_smuggler Smugglers Buffed 1579 prof_spy Spies Buffed 1580 prof_trader Traders Buffed 1581 prose_grant [Badge] You have received a new badge! (%TO) 1582 prose_hasbadge [Badge] You already have this badge. (%TO) 1583 prose_revoke [Badge] You lost a badge! (%TO) 1584 proton_01 Proton Carbine 1585 proton_rifle_01 Proton Rifle 1586 publish_chapter7_activation_01 Publish Activation 1587 publish_chapter7_click_activation_01 Publish Activation 1588 publish_chapter7_click_activation_02 Publish Activation 2 1589 publish_chapter7_click_activation_03 Publish Activation 2 1590 publish_com_link_component_01 Comlink Transmitter 1591 publish_com_link_component_02 Comlink Frequency Code Sequencer 1592 publish_com_link_component_03 Comlink Power Pack 1593 publish_com_link_component_04 Comlink Housing 1594 publish_com_link_component_05 Comlink Repair Tools 1595 publish_com_link_component_06 Comlink Transducer 1596 publish_com_link_component_07 Comlink Variable Frequency Programming Chip 1597 publish_com_link_component_08 Comlink Encryption Module 1598 publish_com_link_component_09 Comlink Telemetry Boost 1599 publish_com_link_component_10 Comlink Frequency Configuration Module 1600 publish_datapad_component_01 Datapad Processor 1601 publish_datapad_component_02 Datapad Housing 1602 publish_datapad_component_03 Datapad Storage Drive 1603 publish_datapad_component_04 Datapad Repair Tools 1604 publish_datapad_component_05 Datapad Holographic Resonator 1605 publish_datapad_component_06 Datapad Housing 1606 publish_datapad_component_07 Datapad Navigation Array 1607 publish_datapad_component_08 Datapad Storage Drive 1608 publish_datapad_component_09 Datapad Recording Rod 1609 publish_datapad_component_10 Datapad Galactic Universal Translator 1610 pugoriss_bone_01 Pugoriss Bone 1611 pvp_imperial_captain Imperial Captain 1612 pvp_imperial_colonel Imperial Colonel 1613 pvp_imperial_general Imperial General 1614 pvp_imperial_lieutenant Imperial Lieutenant 1615 pvp_imperial_lt_colonel Imperial Lt Colonel 1616 pvp_imperial_major Imperial Major 1617 pvp_rebel_captain Rebel Captain 1618 pvp_rebel_colonel Rebel Colonel 1619 pvp_rebel_commander Rebel Commander 1620 pvp_rebel_general Rebel General 1621 pvp_rebel_lieutenant Rebel Lieutenant 1622 pvp_rebel_major Rebel Major 1623 qek Qek 1624 quenker_complete Queller of the Quenker 1625 quicktrigger_countermand_01 Quicktrigger Countermand 1626 rancor_bone_01 Rancor Bone 1627 rancor_complete Champion Rancor Killer 1628 rancor_entrails_01 Rancor Heart 1629 rancor_eye_01 Rancor Eye 1630 rancor_fang_01 Rancor Fang 1631 rancor_finger_01 Rancor Talon 1632 razor_cat_bone_01 Razor Rat Bone 1633 rebel_armor Rebel Armor Collections 1634 rebel_assault_boots Lost Rebel Assault Armor Boots 1635 rebel_assault_chest Lost Rebel Assault Armor Chest Piece 1636 rebel_assault_gloves Lost Rebel Assault Armor Gloves 1637 rebel_assault_helmet Lost Rebel Assault Armor Helmet 1638 rebel_assault_left_bicep Lost Rebel Assault Armor Left Bicep 1639 rebel_assault_left_bracer Lost Rebel Assault Armor Left Bracer 1640 rebel_assault_leggings Lost Rebel Assault Armor Leggings 1641 rebel_assault_right_bicep Lost Rebel Assault Armor Right Bicep 1642 rebel_assault_right_bracer Lost Rebel Assault Armor Right Bracer 1643 rebel_battle_boots Lost Rebel Battle Armor Boots 1644 rebel_battle_chest Lost Rebel Battle Armor Chest Piece 1645 rebel_battle_gloves Lost Rebel Battle Armor Gloves 1646 rebel_battle_helmet Lost Rebel Battle Armor Helmet 1647 rebel_battle_left_bicep Lost Rebel Battle Armor Left Bicep 1648 rebel_battle_left_bracer Lost Rebel Battle Armor Left Bracer 1649 rebel_battle_leggings Lost Rebel Battle Armor Leggings 1650 rebel_battle_right_bicep Lost Rebel Battle Armor Right Bicep 1651 rebel_battle_right_bracer Lost Rebel Battle Armor Right Bracer 1652 rebel_marine_boots Lost Rebel Marine Boots 1653 rebel_marine_chest Lost Rebel Marine Chest Piece 1654 rebel_marine_gloves Lost Rebel Marine Gloves 1655 rebel_marine_helmet Lost Rebel Marine Helmet 1656 rebel_marine_left_bicep Lost Rebel Marine Left Bicep 1657 rebel_marine_left_bracer Lost Rebel Marine Left Bracer 1658 rebel_marine_leggings Lost Rebel Marine Leggings 1659 rebel_marine_right_bicep Lost Rebel Marine Right Bicep 1660 rebel_marine_right_bracer Lost Rebel Marine Right Bracer 1661 red_hydra_01 Red Hydra Z-5 Pistol 1662 remmer_complete Remmer Repressor 1663 republic_flame_thrower_01 Heavy Republic Flame Thrower 1664 resh Resh 1665 restuss_imperial_first Imperial Grand Medal of Resolution 1666 restuss_imperial_second Imperial Medal of Resolution 1667 restuss_rebel_first Rebel Grand Medal of Resolution 1668 restuss_rebel_second Rebel Medal of Resolution 1669 rhiss_mark20_01 Rhiss Mark-20 1670 rill_complete Rill Wrecker 1671 rocks Rocks 1672 rodent_tier_2_complete Rodant Eradicator Complete 1673 rydels_sword_01 Rydel s Sword 1674 sayormi_heartstriker_01 Sayormi Heartstriker 1675 science_combatmedic_master Profession Master Combat Medic 1676 science_doctor_master Profession Master Doctor 1677 science_medic_master Profession Master Medic 1678 scout_trooper_belt Lost Imperial Scout Trooper Utility Belt 1679 scout_trooper_boots Lost Imperial Scout Trooper Boots 1680 scout_trooper_chest Lost Imperial Scout Trooper Chest Piece 1681 scout_trooper_gloves Lost Imperial Scout Trooper Gloves 1682 scout_trooper_helmet Lost Imperial Scout Trooper Helmet 1683 scout_trooper_left_bicep Lost Imperial Scout Trooper Left Bicep 1684 scout_trooper_left_bracer Lost Imperial Scout Trooper Left Bracer 1685 scout_trooper_leggings Lost Imperial Scout Trooper Leggings 1686 scout_trooper_right_bicep Lost Imperial Scout Trooper Right Bicep 1687 scout_trooper_right_bracer Lost Imperial Scout Trooper Right Bracer 1688 senth Senth 1689 sfor_01 SFOR Republic Carbine 1690 shear_mite_complete Shear Mite Suppressor 1691 shen Shen 1692 shock_trooper_belt Lost Imperial Shock Trooper Utility Belt 1693 shock_trooper_boots Lost Imperial Shock Trooper Boots 1694 shock_trooper_chest Lost Imperial Shock Trooper Chest Piece 1695 shock_trooper_gloves Lost Imperial Shock Trooper Gloves 1696 shock_trooper_helmet Lost Imperial Shock Trooper Helmet 1697 shock_trooper_left_bicep Lost Imperial Shock Trooper Left Bicep 1698 shock_trooper_left_bracer Lost Imperial Shock Trooper Left Bracer 1699 shock_trooper_leggings Lost Imperial Shock Trooper Leggings 1700 shock_trooper_right_bicep Lost Imperial Shock Trooper Right Bicep 1701 shock_trooper_right_bracer Lost Imperial Shock Trooper Right Bracer 1702 silencer_01 The Silencer 1703 sinew_wrapped_knife_01 Sinew Wrapped Knife 1704 sith_holocron_01_01 Sith Holocron 1/5 1705 sith_holocron_01_02 Sith Holocron 2/5 1706 sith_holocron_01_03 Sith Holocron 3/5 1707 sith_holocron_01_04 Sith Holocron 4/5 1708 sith_holocron_01_05 Sith Holocron 5/5 1709 sith_holocron_02_01 Sith Holocron 1/5 1710 sith_holocron_02_02 Sith Holocron 2/5 1711 sith_holocron_02_03 Sith Holocron 3/5 1712 sith_holocron_02_04 Sith Holocron 4/5 1713 sith_holocron_02_05 Sith Holocron 5/5 1714 skreeg_bone_01 Skreeg Bone 1715 skreeg_complete Skreeg Demoralizer 1716 slayer Slayer 1717 slayer_book Slayer 1718 specops_bola_01 Special Ops Bola Carbine 1719 squall_complete Squall Suppressor 1720 sr_combat_01 SR Combat Pistol 1721 steaming_rock_01 Steaming Rock 1722 steaming_rock_02 Steaming Rock 1723 steaming_rock_03 Steaming Rock 1724 steaming_rock_04 Steaming Rock 1725 steaming_rock_05 Steaming Rock 1726 steaming_rock_06 Steaming Rock 1727 steaming_rock_07 Steaming Rock 1728 steaming_rock_08 Steaming Rock 1729 steaming_rock_09 Steaming Rock 1730 steaming_rock_10 Steaming Rock 1731 stintaril_complete Stintaril Supressor 1732 storm_trooper_belt Lost Imperial Stormtrooper Utility Belt 1733 storm_trooper_boots Lost Imperial Stormtrooper Boots 1734 storm_trooper_chest Lost Imperial Stormtrooper Chest Piece 1735 storm_trooper_gloves Lost Imperial Stormtrooper Gloves 1736 storm_trooper_helmet Lost Imperial Stormtrooper Helmet 1737 storm_trooper_left_bicep Lost Imperial Stormtrooper Left Bicep 1738 storm_trooper_left_bracer Lost Imperial Stormtrooper Left Bracer 1739 storm_trooper_leggings Lost Imperial Stormtrooper Leggings 1740 storm_trooper_right_bicep Lost Imperial Stormtrooper Right Bicep 1741 storm_trooper_right_bracer Lost Imperial Stormtrooper Right Bracer 1742 strike_assault_lance_01 Strike Assault Lance 1743 swirl_prong_bone_01 Swirl Prong Bone 1744 syren_series_done_imperial Quest Secrets of the Syren Imperial Hero 1745 syren_series_done_rebel Quest Secrets of the Syren Alliance Hero 1746 tabage_complete Tabage Terrorizer 1747 tanc_mite_complete Tanc Mite Terminator 1748 task_master_sword_01 Taskmaster Sword 1749 taskmaster_flechette_01 Taskmaster Flechette 1750 taskmaster_gauss_01 Taskmaster Gauss Rifle 1751 tchotchee_01 Tchotchee Pistol 1752 the_void_01 The Void 1753 thesh Thesh 1754 thune_bone_01 Thune Bone 1755 tortur_complete Tortur Torturer 1756 trader_dancing_droid_counter Dancing Droid Module Crafting Quota 1757 trader_dancing_droid_counter_finished \#FF0000Dancing Droid Module Crafting Quota 1758 trader_dancing_droid_counter_unfinished \#7CFC00Dancing Droid Module Crafting Quota 1759 trader_dom_gem_bead an Accent Bead 1760 trader_dom_gold_bead a Gold Bead 1761 trader_dom_gold_wire Soft Gold Wire 1762 trader_dom_green_bead a Green Bead 1763 trader_dom_jewelry_clasp a Jewelry Clasp 1764 trader_eng_head Prototype IG-88 Head 1765 trader_eng_left_arm Prototype IG-88 Left Arm 1766 trader_eng_left_leg Prototype IG-88 Left Leg 1767 trader_eng_right_arm Prototype IG-88 Right Arm 1768 trader_eng_right_leg Prototype IG-88 Right Leg 1769 trader_eng_stand_base Prototype IG-88 Stand 1770 trader_eng_torso Prototype IG-88 Torso 1771 trader_fish_tank_counter Fish Tank Crafting Quota 1772 trader_fish_tank_counter_finished \#FF0000Fish Tank Crafting Quota 1773 trader_fish_tank_counter_unfinished \#7CFC00Fish Tank Crafting Quota 1774 trader_hanging_light_counter Hanging Light Crafting Quota 1775 trader_hanging_light_counter_finished \#FF0000Hanging Light Crafting Quota 1776 trader_hanging_light_counter_unfinished \#7CFC00Hanging Light Crafting Quota 1777 trader_mun_head Prototype Stormtrooper Head 1778 trader_mun_left_arm Prototype Stormtrooper Left Arm 1779 trader_mun_left_leg Prototype Stormtrooper Left Leg 1780 trader_mun_right_arm Prototype Stormtrooper Right Arm 1781 trader_mun_right_leg Prototype Stormtrooper Right Leg 1782 trader_mun_stand_base Prototype Stormtrooper Stand 1783 trader_mun_torso Prototype Stormtrooper Torso 1784 trader_nightsister_necklace_counter Nightsister Necklace Crafting Quota 1785 trader_nightsister_necklace_counter_finished \#FF0000Nightsister Necklace Crafting Quota 1786 trader_nightsister_necklace_counter_unfinished \#7CFC00Nightsister Necklace Crafting Quota 1787 trader_posed_ig88_counter Posed IG-88 Crafting Quota 1788 trader_posed_ig88_counter_finished \#FF0000Posed IG-88 Crafting Quota 1789 trader_posed_ig88_counter_unfinished \#7CFC00Posed IG-88 Crafting Quota 1790 trader_posed_stormtrooper_counter Posed Stormtrooper Crafting Quota 1791 trader_posed_stormtrooper_counter_finished \#FF0000Posed Stormtrooper Crafting Quota 1792 trader_posed_stormtrooper_counter_unfinished \#7CFC00Posed Stormtrooper Crafting Quota 1793 trader_potted_flower_counter Potted Flower Crafting Quota 1794 trader_potted_flower_counter_finished \#FF0000Potted Flower Crafting Quota 1795 trader_potted_flower_counter_unfinished \#7CFC00Potted Flower Crafting Quota 1796 trader_potted_plant_counter Potted Plant Crafting Quota 1797 trader_potted_plant_counter_finished \#FF0000Potted Plant Crafting Quota 1798 trader_potted_plant_counter_unfinished \#7CFC00Potted Plant Crafting Quota 1799 trando_hunters_lance_01 Trandoshan Hunter s Lance 1800 trando_laser_01 Trandoshan Laser Rifle 1801 trando_suppressor_01 Trandoshan Suppressor Pistol 1802 treasure_hunter_dolovite_mask A Dolovite Mask 1803 treasure_hunter_hendanyn_mask A Hendanyn Death Mask 1804 treasure_hunter_mandalore_mask A Mandalorian Mask 1805 treasure_hunter_sith_mask A Sith Mask 1806 trill Trill 1807 tulrus_complete Tulrus Tackler 1808 tulrus_sword_01 HK-47 Tulrus Sword 1809 tusken_bantha_bracelet_01 A Bantha Braided Bracelet 1810 tusken_bantha_braid_01 A Bantha Braided Weapon Sling 1811 tusken_gaderffi_01 A Broken Gaderffii 1812 tusken_hubba_gourd_01 A Hubba Gourd 1813 tusken_king_01 Tusken King Rifle 1814 tusken_massif_thorn_01 A Massif Thorn 1815 tusken_metal_01 Scavenged Metal 1816 tusken_spirit_mask_01 A Tusken Spirit Mask 1817 tusken_talisman_01 A Tusken Talisman 1818 tusken_womp_rat_tusk_01 A Womp Rat Tusk 1819 two_hand_kashyyyk_sword_01 Two-Handed Kashyyyk Sword 1820 two_hand_tulrus_sword_01 Two-Handed Tulrus Sword 1821 underworld_blade_01 Underworld Blade 1822 unused an unused badge 1823 ur_g8_01 UR-G8 Pistol 1824 urnsoris_soulleecher_01 Urnsor is Soulleecher 1825 usk Usk 1826 valarian_knuckler_01 Valarian Knuckler 1827 veermok_complete Veermok Victimizer 1828 vehicle Vehicles 1829 vershyi_sharpshooter_01 Vershyi Sharpshooter 1830 vesp_complete Vesp Hunter 1831 vev Vev 1832 vexa_flechette_01 Vexa Flechette Pistol 1833 vir_vur_complete Vir Vur Eradicator 1834 voritor_lizard_complete Voritor Killer 1835 vrelt_complete Vrelt Exterminator 1836 warren_compassion Warren Compassion 1837 warren_hero Warren Imperial Hero 1838 weapon_book Weapons 1839 weapons Weapons 1840 weapons_carbine Carbines 1841 weapons_heavy Heavy Weapons 1842 weapons_melee Melee Weapons 1843 weapons_pistol Pistols 1844 weapons_rifle Rifles 1845 wesk Wesk 1846 whisper_bird_complete Whisper Bird Butcher 1847 whisper_bird_feather_01 Whisper Bird Feather 1848 white_thranta_01 White Thranta Striker 1849 white_thranta_e11_01 White Thranta E-11 Carbine 1850 white_thranta_katana_01 White Thranta Katana 1851 white_thranta_knuckler_01 White Thrantra Knuckler 1852 white_thranta_lance_01 White Thranta Lance 1853 wke_heartlance_01 Wookiee Heartlance 1854 wke_toothpick_01 Wookiee Toothpick 1855 womprat_complete Womprat Slayer 1856 xandank_lance_01 Coynite Xandank Lance 1857 xesh Xesh 1858 xris_acid_sword_01 Xris Acid Sword 1859 yirt Yirt 1860 young_cave_beetle Young Cave Beetle 1861 zerek Zerek
https://w.atwiki.jp/cod4pc/pages/67.html
CoD4 Homemade Warfare 開催要綱 日時 参加締め切り 開催条件 集合場所兼公式IRC・TSチャンネル 人数 参加資格 募集チーム数 ルール Map 参加方法・参加チーム一覧 公式サーバー 観戦 日時 2008/4/12 土曜日 22 00開始 参加締め切り 2008/4/6 開催条件 参加チーム4チーム以上 集合場所兼公式IRC・TSチャンネル IRC Friend系 チャンネル:#HomemadeWarfare 人数 1チーム5人 参加資格 当日、5人以上が確実に参加できること!最悪、他チームから融通してもらうなど交渉しておいてくださいね オンライン時はIRC Friend系、#callofdutyと#homemadewarfareに常駐すること。オンライン時にクランのIRCチャンネルのみにJoinしている人がいるクランは参加不許可とします。大会参加者だけでなく、クラン員全員が常駐してください。クラン戦は相手があって成り立つものです。大会参加者には大会のときだけ集まるのは無く、日ごろからコミュニティを盛り上げていただきたいと考えます。 正規品のCoD4を持ってる チートなど不正行為をしない 当日までにサーバーにJoinして自分の設定でKickされないか確認できる IRCが使用できる その他、何かあったら主催者の判断に従う このサイトを隅から隅までよ~く読んで理解しておく わからない事があったら、早めに質問する 募集チーム数 8チーム ルール S D ルール詳細は別途 Map 1回戦 Strike(mp_strike) 2回戦 Crash(mp_crash) 3回戦 Ambush(mp_convoy) 4回戦 unknown・当日のお楽しみ 参加方法・参加チーム一覧 参加チームページの開いているチームを編集・登録してください。 公式サーバー 大会では公式サーバーにて試合を行っていただきます。 また、公式サーバーは練習やクラン戦などに使っていただいてもかまいません。 当日のPassはIRCにて連絡します。チームリーダーは#HomemadeWarfare_adminへ入ってください。 当日までの暫定passはdameoです。 公式サーバーは公式サーバーよりご確認ください。 必ず当日までにどこかのサーバーでご自身のcfg等チェックお願いします。当日にPunkBusterにKickされた場合は参加できなくなります。 観戦 観戦は無しとします。何か、良い観戦用ソフトがあれば教えてください。
https://w.atwiki.jp/ut3xbox360/pages/36.html
ウォーフェア マップ一覧 アーマーレッグ(左の塔) HillTopから支援砲撃の固定ダメージ25で敵パワーコアを攻略しよう。(それ以外ノーダメ) ジャンプブーツ・(HillTopNodeの奥、Air地下からエレベータもあり)シールドベルト(HillTopNode行くエレベータの上をダブルジャンプ)・バーサク(地下AirNodeの中間)・リディーマー(海岸中央) ジャンプブーツ(センター中道)・アーマーベスト・ビックヘルス・シャープドチャージ(TankNode)・リディーマー(川)・バーサク(センター乗り物置き場前) ジャンプブーツ(センター中道)・アーマーベスト・ビックヘルス・シャープドチャージ(TankNode)・リディーマー(川) ジャンプブーツ(センター中道)・ビックヘルス・シャープドチャージ(TankNode)・ リディーマー(川) ジャンプブーツ・アーマーレッグ・ベスト・バーサク・リディーマー(中央鉄橋) Floodゲートの支援砲撃の固定ダメージ20 パワーコアに直接攻撃は可能 リディーマー(Floodゲート2F)・アーマーベスト アーマーベスト(AirNodeからのジャンプ台)・シャープドチャージ(中央ジャンプ代横とAirからのジャンプ台から) アーマーレッグ・ベスト(East westコアのレール砲台先)・ジャンプブーツ・ダメージアンプ(East westコアに行く通路奥スナイパー弾の横) シールドベルト・ベスト・バーサク・ダメージアンプ MineNodeからパワーコアへ20ダメージ ジャンプブーツ(Mineエリア下)・インビジリティ(Mineエリア下)・リディーマー(旗と旗の間のエリア) MineNode確保からしばらくしてリバイアサン出現 アーマーベスト・シールドベルト・バーサク・ビックヘルス アーマーベスト・シールドベルト・バーサク・ビックヘルス ダメージアンプ・シールドベルト・バーサク ゴライアスの車重でパワーコアの扉が開く(それ以外無理) アーマーベスト アーマーベスト(プライムノード)・ジャンプブーツ(プライムノードとセンター2F)・バーサク(センター2F)・シールドベルト(センター下と頂上)・リディーマー(センター2Fから更に上の塔の頂上)