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秘術の発見 Arcane Discoveries Alchemical Affinity/Alchemical Affinity 出典:Magical Marketplace 18ページ:Having studied alongside alchemists, you’ve learned to use their methodologies to enhance your spellcraft. Whenever you cast a spell that appears on both the wizard and alchemist spell lists, you treat your caster level as 1 higher than normal and the save DC of such spells increases by 1. Additionally, you may copy spells from an alchemist’s formula book into your spellbook just as you could with another wizard’s spellbook. You must be at least a 5th-level wizard to select this discovery. Balanced Summoning/Balanced Summoning 出典:Champions of Balance 20ページ:You maintain balance by calling on opposing forces when summoning. Whenever you cast a summon monster spell, you can summon two creatures from a single list 1 or more levels lower than the level of the spell. The two creatures must have alignments that are opposite along at least one axis (chaotic and lawful or evil and good). For example, if you cast summon monster III, you could summon a celestial wolf and a fiendish hyena from the 2nd-level list. Beyond Morality(超常)/Beyond Morality 出典:Champions of Balance 21ページ:As long as you are neutral, you may choose to be treated as the most favorable alignment when affected by spells whose effects vary based on alignment (such as holy word). If you are neutral in relation to evil and good, you may choose to be treated as good or evil. If you are neutral in relation to chaos and law, you may choose to be treated as lawful or chaotic. You may only choose to be treated as one alignment type along a single axis at a time (for instance, if you were within the area of both a magic circle against evil spell and an unholy blight spell, you would have to choose to be either evil, good, or neutral for the purpose of determining the spells’ effects). You must be at least an 9th-level wizard to select this discovery. Bonded Mask/Bonded Mask 出典:Pathfinder #80 Empty Graves 26ページ:Your devotion to the Forgotten Pharaoh enables you to select a mask—typically an Osirian funerary mask—as your bonded item. The mask must be worn to have effect, and occupies the head slot. In addition, the mask shields you from notice. While wearing your bonded mask, efforts to use the Diplomacy skill to gather information about you take a –1 penalty, and you gain a +1 competence bonus on all saving throws against scrying and mind-reading effects that allow saving throws. Creative Destruction(超常)/Creative Destruction 出典:Champions of Balance 21ページ:You have learned how to use destructive energy to empower yourself. When you cast an evocation spell that deals damage, you gain a number of temporary hit points equal to the total number of dice used to determine the damage caused by the spell. Temporary hit points gained from this discovery do not stack and disappear after 1 hour. Defensive Feedback(超常)/Defensive Feedback 出典:Champions of Balance 21ページ:Rather than dissipate damaging energy, you can redirect some of it back to its source. When an abjuration spell you cast prevents damage (with damage reduction or energy resistance), if the attacking creature is within 30 feet of the protected creature, the foe takes 1d6 points of damage for every 10 points of damage prevented. Faith Magic/Faith Magic 出典:Magic Tactics Toolbox 3ページ:Select one spell granted by a domain belonging to the god you worship. This spell must be at least 2 levels lower than the highest-level wizard spell you can cast. When you first prepare your spells for the day, you can prepare this spell once, using a spell slot 1 level higher than the spell’s actual level. This is cast as a divine spell. Idealize(超常)/Idealize 出典:Champions of Balance 21ページ:In your quest for self-perfection, you have discovered a way to further enhance yourself and others. When a transmutation spell you cast grants an enhancement bonus to an ability score, that bonus increases by 2. At 20th level, the bonus increases by 4. You must be at least a 10th-level wizard to select this discovery. Infectious Charms/Infectious Charms 出典:Magical Marketplace 18ページ:Your charms are so smooth that they’re contagious. Anytime you target and successfully affect a single creature with a charm or compulsion spell and that creature is within 30 feet of another opponent, your spell has a chance of affecting the second creature as well. As a swift action immediately after affecting a creature with a charm or compulsion spell, you can cause the spell to carry over to the nearest creature within 30 feet. The spell behaves in all ways as though its new target were the original target of the spell. You must be at least an 11th-level wizard to select this discovery. Ioun Bond/Ioun Bond 出典:People of the River 9ページ:You can form an arcane bond with an ioun stone. If you choose this arcane discovery at 1st level, you gain a dull gray ioun stone as a bonded object at no cost. A bonded ioun stone must be orbiting your head to have effect. At 12th level, you can turn a bonded dull gray ioun stone into another kind of ioun stone as if you possessed the Craft Wondrous Item feat; if you die or replace a bonded ioun stone that has been transformed in this way, the stone reverts to a dull gray ioun stone. You must have chosen a bonded object as your arcane bond to select this discovery. Knowledge Is Power/Knowledge Is Power 出典:People of the River 9ページ:Your understanding of physical forces gives you power over them. You add your Intelligence modifier on combat maneuver checks and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects. Observant Illusion(超常)/Observant Illusion 出典:Spymaster s Handbook 23ページ:You can project your senses into any ongoing figment or shadow illusion you create with a spell of at least 3rd level. You can see through its eyes and hear through its ears as if you were standing where it is, and during your turn you can switch from using its senses to using your own, or back again, as a swift or move action. While you are using its senses, your body is considered blinded and deafened. You must be at least a 9th-level wizard to choose this discovery. Psychic Preperation/Psychic Preperation 出典:Magic Tactics Toolbox 3ページ:You have learned a limited way to access psychic magic (Pathfinder RPG Occult Adventures 144). When you first prepare your spells for the day, you can prepare one spell as a psychic spell. This spell must be at least 2 levels lower than the highest-level wizard spell you can cast, and takes a slot 1 level higher than the spell’s actual level. When you cast this spell, it operates as a psychic spell, including using emotional and thought components in place of somatic and verbal components, and only having expensive material components. Resilient Illusions/Resilient Illusions 出典:Magical Marketplace 18ページ:You are able to conjure illusions so lifelike that they defy disbelief. Anytime a creature tries to disbelieve one of your illusion effects, make a caster level check. Treat the illusion’s save DC as its normal DC or the result of the caster level check, whichever is higher. You must be at least an 8th-level wizard to select this discovery. Steward of the Great Beyond/Steward of the Great Beyond 出典:Champions of Purity 27ページ:Whenever a creature attempts to use a teleportation effect or summon a creature within 30 feet of you, you may attempt to block the effect. Make an opposed caster level check (1d20 + caster level) as an immediate action. If the check succeeds, the spell or effect fails and is wasted; otherwise, it is unaffected. You can use this ability once per day plus one additional time for every 5 wizard levels you possess beyond 10th. You must be at least a 9th-level wizard to select this discovery. Time Stutter(擬呪)/Time Stutter 出典:People of the River 9ページ:You can briefly step out of time, pausing the world around you. This ability acts as the time stop spell, except that you gain only 1 round of apparent time. You can use this ability once per day plus one additional time for every 5 wizard levels you possess beyond 10th. You must be at least a 10th-level wizard to select this discovery. Werewolf Shape/Werewolf Shape 出典:Blood of the Moon 25ページ:When you cast beast shape IV or shapechange, you can choose to take the shape of a werewolf in addition to the other shapes available. While in werewolf shape, you gain all the effects of the werewolf template instead of the spell’s normal benefits. You act in all respects as a natural lycanthrope for the duration of the spell, including the ability to inflict the curse of lycanthropy using the spell’s save DC. You must be at least a 15th-level wizard to select this arcane discovery. Yuelral s Blessing/Yuelral s Blessing 出典:Champions of Purity 27ページ:You cast any spells that appear on both the wizard and druid spell lists at +1 caster level and with +1 to the save DC. In addition, you may replace the material component of any arcane spell with gems of the same value. You must be at least a 5th-level wizard to select this discovery.
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曲名 アーティスト バージョン 難易度 BPM NOTES/FREEZE(SHOCK) CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~ NAOKI 5th 踊9 170 321/0 STREAM VOLTAGE AIR FREEZE CHAOS 69 49 14 0 18 踊譜面(9) / 激譜面(12) 譜面 http //www.ddr.sh/steps/basic/c/cant_stop_speed/4t_cant_stop_speed_a_p.html 動画 http //www.youtube.com/watch?v=nC2TeQTc3Lc (x2.0,RAINBOW) 解説 踏みやすい配置ではあるが、BPMの高さとノート数の多さから体力を使う譜面。 ところどころ裏拍を踏ませるところがある。 コメント コメント(感想など) 体力が無いせいだとは思うけど、これ一回で足がものすんごい疲れる 曲が終わるまでずっと足を動かすのが辛い - 名無しさん (2023-06-17 09 50 30)
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''HAPPY TUNES!!'' NORMAL DIFFICULT BPM TITLE ARTIST DIFFICULTY SP DP DIFFICULTY SP DP 1 Taking It To The Sky U1 feat. Tammy S. Hansen BASIC 3 4 DIFFICULT 5 6 130 2 Gotta Dance NAOKI feat. Aleisha G BASIC 3 5 DIFFICULT 6 7 145 3 Shine TOMOSUKE feat. Adreana BASIC 3 3 DIFFICULT 5 6 125 4 Sky Is The Limit Sota F. feat.Anna BASIC 5 5 DIFFICULT 9 9 150 5 A Brighter Day NAOKI feat. Aleisha G BASIC 5 5 DIFFICULT 7 7 155 コース「HAPPY TUNES!!」スコア&ムービーボード 1ページ目 コース「HAPPY TUNES!!」スコア&ムービーボード 2ページ目 ''joyfull WORKOUT'' NORMAL DIFFICULT BPM TITLE ARTIST DIFFICULTY SP DP DIFFICULTY SP DP 1 La receta Carlos Coco Garcia BASIC 4 5 DIFFICULT 7 7 130 2 Freeze nc ft. NRG Factory BASIC 5 5 DIFFICULT 7 7 140 3 You are a Star NAOKI feat. Anna Kaelin BASIC 4 6 DIFFICULT 8 8 155 4 La libertad Cheryl Horrocks BASIC 5 6 DIFFICULT 9 9 170 5 Crazy Control D-crew with VAL TIATIA BASIC 4 4 DIFFICULT 6 7 105 コース「joyfull WORKOUT」スコア&ムービーボード 1ページ目 コース「joyfull WORKOUT」スコア&ムービーボード 2ページ目 ESSENTIAL NORMAL DIFFICULT BPM TITLE ARTIST DIFFICULTY SP DP DIFFICULTY SP DP 1 more more more capsule BASIC 3 3 DIFFICULT 7 8 135 2 only my railgun fripSide BASIC 4 5 DIFFICULT 6 8 143 3 EZ DO DANCE TRF BASIC 4 4 EXPERT 10 10 140 4 Hide-away AAA BASIC 4 5 EXPERT 9 9 134 5 Be your wings GIRL NEXT DOOR BASIC 4 4 EXPERT 10 10 138 コース「ESSENTIAL」スコア&ムービーボード 1ページ目 コース「ESSENTIAL」スコア&ムービーボード 2ページ目 8/25に出現したコース ''SPEED MASTER'' NORMAL DIFFICULT BPM TITLE ARTIST DIFFICULTY SP DP DIFFICULTY SP DP 1 volcano Yasuhiro Abe DIFFICULT 8 8 EXPERT 13 13 240 2 DROP OUT NW260 DIFFICULT 10 9 EXPERT 13 13 260 3 The Least 100sec Hirofumi Sasaki DIFFICULT 11 10 EXPERT 12 14 200-263 4 Across the nightmare Jimmy Weckl DIFFICULT 10 11 EXPERT 12 13 300 5 reai-high-SPEED Makoto feat. SK DIFFICULT 6 6 EXPERT 8 9 131 コース「SPEED MASTER」スコア&ムービーボード 1ページ目 コース「SPEED MASTER」スコア&ムービーボード 2ページ目 ''DIVA best'' NORMAL DIFFICULT BPM TITLE ARTIST DIFFICULTY SP DP DIFFICULTY SP DP 1 All My Love kors k feat. ЯIRE BASIC 5 5 EXPERT 10 11 158 2 THIS NIGHT jun feat. Sonnet BASIC 5 6 EXPERT 11 11 160 3 Sacred Oath TЁЯRA DIFFICULT 7 8 EXPERT 11 11 170 4 Super Driver 平野綾 DIFFICULT 9 9 EXPERT 12 13 200 5 Leaving... seiya-murai meets “eimy” DIFFICULT 7 8 EXPERT 11 11 145? コース「DIVA & best」スコア&ムービーボード 1ページ目 コース「DIVA best」スコア&ムービーボード 2ページ目 ''Sakura Street'' NORMAL DIFFICULT BPM TITLE ARTIST DIFFICULTY SP DP DIFFICULTY SP DP 1 華爛漫 -Flowers- TЁЯRA DIFFICULT 7 7 EXPERT 11 11 160 2 Sakura Sunrise Ryu☆ BASIC 7 8 DIFFICULT 10 10 181 3 桜 Reven-G BASIC 7 7 DIFFICULT 11 11 12-320 4 sakura storm Ryu☆ DIFFICULT 7 7 EXPERT 10 11 184 5 GRADUATION ~それぞれの明日~ BeForU DIFFICULT 7 7 EXPERT 9 9 125 コース「Sakura Street」スコア&ムービーボード 1ページ目 コース「Sakura Street」スコア&ムービーボード 2ページ目 11/2に出現したコース TAG NORMAL DIFFICULT BPM TITLE ARTIST DIFFICULTY SP DP DIFFICULTY SP DP 1 Heatstroke TAG feat.Angie Lee DIFFICULT 7 7 EXPERT 10 10 140 2 SABER WING TAG BASIC 8 8 DIFFICULT 10 12 74-222 3 roppongi EVOLVED ver.A TAG underground BASIC 8 8 DIFFICULT 11 11 170 4 SABER WING(Akira Ishihara Headshot mix) TAG BASIC 10 10 DIFFICULT 12 12 79-316 5 POSSESSION TAG underground BASIC 10 10 DIFFICULT 14 14 185-370 コース「TAG」スコア&ムービーボード 1ページ目 コース「TAG」スコア&ムービーボード 2ページ目 ''greatFull REMIXER'' NORMAL DIFFICULT BPM TITLE ARTIST DIFFICULTY SP DP DIFFICULTY SP DP 1 ☆shining☆ ピンクターボ DIFFICULT 8 8 EXPERT 11 11 185 2 Dazzlin Darlin -秋葉工房mix- Remixed by DJ Command DIFFICULT 8 7 EXPERT 11 12 160 3 Poseidon(kors k mix) NAOKI underground DIFFICULT 9 9 EXPERT 14 13 152 4 IF YOU WERE HERE(L.E.D.-G STYLE REMIX) JENNIFER DIFFICULT 10 11 EXPERT 13 13 85-170 5 KISS KISS KISS 秋葉工房 MIX Remixed by DJ Command DIFFICULT 8 8 EXPERT 12 12 160 コース「greatFull REMIXER」スコア&ムービーボード 1ページ目 コース「greatFull REMIXER」スコア&ムービーボード 2ページ目 ''Pluto Story'' NORMAL DIFFICULT BPM TITLE ARTIST DIFFICULTY SP DP DIFFICULTY SP DP 1 PARANOiA ~HADES~ αTYPE-300 DIFFICULT 14 14 EXPERT 15 17 75-300 2 Pluto Black∞Holl DIFFICULT 12 13 EXPERT 14 14 50-220 3 Pluto Relinquish 2MB DIFFICULT 13 15 EXPERT 17 18 100-800 4 Pluto The First WHITE WALL DIFFICULT 14 ? EXPERT 17 ? 55-440 5 冥 Amuro vs Killer DIFFICULT 11 ? EXPERT 16 ? 66-200 コース「Pluto Story」スコア&ムービーボード 1ページ目 コース「Pluto Story」スコア&ムービーボード 2ページ目
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CELEBRATE NITE(EURO TRANCE STYLE)(鬼) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 CELEBRATE NITE(EURO TRANCE STYLE) N.M.R MAX2 鬼10 144 288 / 2 STREAM VOLTAGE AIR FREEZE CHAOS 63 47 12 14 29 楽譜面(-) / 踊譜面(-) / 激譜面(-) / 鬼譜面(10) 属性 渡り、ひねり、地団駄、リズム難 譜面 http //www.ddr.sh/steps/basic/c/celebrate_euro/8o_celebrate_euro_a_d.html プレイ動画 https //www.youtube.com/watch?v=FZzDQab18MQ (x2.5, NOTE) 解説 前半は同時踏みのアクセントが効いているので無駄に体力を消費しないように注意。後半は16分のズレ押しが入りリズム難に。 -- 名無しさん (2010-03-28 23 59 53) 後半に数回中央での地団太があるが、この難易度の中ではかなり速い。心して踏むように。 -- 名無しさん (2010-03-29 00 00 47) 8分は捻り渡りのオンパレードで16分地団駄もあるという、発狂譜面に近い傾向の足10というとんでもない譜面。BPMが遅いので落ち着いて踏もう -- 名無しさん (2013-10-21 21 07 42) 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント
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UNITの基本速度は270 完全Siegeは220 浅い経験則だが、HeroのSpeed前後のユニットはHPが低いときに逃がす操作しても殺される。 ハントレスの350からMicroが非常に生きてくる。 はや引きのところに色分けで買いとけば良いかも HU Knight 350 Spell Breaker 300 Flying Machine 400 Gryphon Rider 320 Dragonhawk Rider 350 Phoenix 320 Orc Raider 350 Wind Rider 320 Troll Batrider 320(自爆技の際は400でも逃げ切れない速度を出す) Spirit Wolf(Lv1) 320 Spirit Wolf(Lv2,3) 350 Scroll of Speed 10s Speed400 NE Huntress 350 Dryad 350 Hippogryph 400 DoT Crow Form 320 Faerie Dragon 350 Hippogryph Rider 350 Avatar of Vengeance 320 UD Ghoul 270/350 Shade 350 Destroyer 320 ※ただしAura修正は考慮していない * HeroのSpeed ベーススピードはレベルアップしてもあがらない。オーラかブーツのみでUP なのでHumanのヒーローはMAX(400)に到達できない AM 320 BlM300 Pal270 MK 270 BM 320 FS 320 TC 270 SH 320 DH 320 Ktg 320 Pom 320 Wdn 320 DK 320 Lic 270 DL 270 CL 270 Naga 270 DR 320 Panda 270 BeM 320 Pit 300 Tinker 270 Fl 320 Alc 270
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強力な鎌状の爪を持つKiller Mantisを5+体召喚します Summon Killer Mantis 領域 使用 宝石 Conjuration Lv2 儀式/陸上限定 8 主属性 副属性 効果量 効果発生数 2 - - 3+1/Lv 射程距離 効果範囲 精度補正 疲労 - - - - 特殊 ゲーム内説明文 This ritual summons a bunch of giant killer mantis. These beasts are as large as fully grown moose and they are well equipped to kill with their amazing speed and sharp claws. In addition to being dangerous, they are also very stupid and need a mage in order to control them. 和訳 この儀式は、Killer Mantisの群れを召喚します。これらの獣は成熟したMooseと同じぐらい大きく、驚くべき速さと鋭い爪により優れた殺傷能力を備えます。その危険性に加え、彼らは途方もなく愚かでもあり、その制御には魔術師を必要とします。 解説 巨大カマキリの召喚儀式。かなり攻撃に傾倒した性能を持つ。 サイズ4という大きさに全く見合わない貧相なHPと防御力しか持たず、防御技能も平均以下と守りに関してはろくなものではないが、それなりの筋力と高い攻撃技能を活かした2連攻撃はなかなかに強力。攻撃はなぜか魔法属性でもある。 魔法抵抗は絶望的な低さだが、精神攻撃は通用しない。AweやEtherealなどの特殊能力に依存した敵にぶつけてやるとなかなかに楽しいことになる。 上記の通り、生存力のほうはかなり救いようがないので、長持ちはしない。片っ端から倒されているようだと、召喚者の魔法レベルによってはコストに見合わない可能性もある。 また魔法生物扱いのため、指揮には魔術師を使うことになりがち。解禁は早いが、序盤から魔術師を動かしすぎると研究の遅れを招くため、大量召喚は状況を見て行うこと。 コメント 名前 コメント
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詳説・特徴 ジェムレベルによる変化 入手方法 関連リンク Arcane Surge Support Support,Spell,Durationアイコン Nマナ倍率 130.0% Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines. クオリティ1%あたりSupported Skills deal 0.5% increased Spell Damageサポートされたスキルが与えるSpellダメージが0.5%増加 Arcane Surge grants (10-20)% more Spell Damage日本語訳求む Arcane Surge grants (10-19)% increased Cast Speed詠唱速度がArcane Surge grants (10-19)%増加 Arcane Surge grants (0.5-1)% of Mana Regenerated per secondsecondごとにSurge grants (0.5-1)% of Mana RegeneratedにArcane Arcane Surge lasts 4 seconds日本語訳求む Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills日本語訳求む Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge日本語訳求む 詳説・特徴 ジェムレベルによる変化 +... レベル support_arcane_surge_cast_speed_+% support_arcane_surge_gain_buff_on_mana_use_threshold support_arcane_surge_mana_regeneration_rate_per_minute_% support_arcane_surge_spell_damage_+%_final support_arcane_surge_spell_damage_+%_final_while_you_have_arcane_surge 1 1 0 10% 15 30% 10% 10% 2 2 0 10% 16 30% 11% 10% 3 4 0 11% 17 30% 11% 11% 4 7 16 11% 19 30% 12% 11% 5 11 22 12% 22 36% 12% 12% 6 16 30 12% 26 36% 13% 12% 7 20 36 13% 32 36% 13% 13% 8 24 42 13% 41 42% 14% 13% 9 28 48 14% 51 42% 14% 14% 10 32 54 14% 64 42% 15% 14% 11 36 60 15% 80 42% 15% 15% 12 40 66 15% 99 48% 16% 15% 13 44 72 16% 121 48% 16% 16% 14 48 78 16% 148 48% 17% 16% 15 52 84 17% 178 54% 17% 17% 16 56 90 17% 213 54% 18% 17% 17 60 96 18% 252 54% 18% 18% 18 64 102 18% 296 54% 19% 18% 19 67 106 19% 345 60% 19% 19% 20 70 111 19% 400 60% 20% 19% 21 72 114 20% 461 60% 20% 20% 22 74 114 20% 527 66% 21% 20% 23 76 114 21% 600 66% 21% 21% 24 78 114 21% 680 66% 22% 21% 25 80 114 22% 766 66% 22% 22% 26 82 114 22% 860 72% 23% 22% 27 84 114 23% 961 72% 23% 23% 28 86 114 23% 1070 72% 24% 23% 29 88 114 24% 1187 78% 24% 24% 30 90 114 24% 1312 78% 25% 24% 31 91 114 24% 1379 78% 25% 25% 32 92 114 25% 1446 78% 25% 25% 33 93 114 25% 1518 81% 25% 26% 34 94 114 25% 1590 84% 26% 26% 35 95 114 25% 1666 84% 26% 27% 36 96 114 26% 1743 84% 26% 27% 37 97 114 26% 1824 84% 26% 28% 38 98 114 26% 1906 84% 27% 28% 39 99 114 26% 1992 87% 27% 29% 40 100 114 27% 2078 90% 27% 29%
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最終更新日時2009年10月08日 (木) 23時10分22秒 Spellcaster #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Spellcasters.jpg) Ancestral Mage、Runemage、Void Seerの3クラスに進化する。 Ancestral Mage #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (AncestralMage.jpg) 古代の霊を呼び出し使役する召喚士。唯一のペットクラス。 Primary attribute - Mind Secondary attribute - Mind Body Slot - Sprit Pet Runemage #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Runemage.jpg) 地面に紋章を描き攻撃や補助を行う紋章使い。 Primary attribute - Body Secondary attribute - Mind Body Slot - Tattoo Void Seer #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (VoidSeer.jpg) 攻撃の反射や敵を弱体化を行う呪術師。 Primary attribute - Focus Secondary attribute - Mind Body Slot - Sphere
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《Apocalyptic Spell》 (呪文修正) Apocalyptic Spell 出典 Planar Adventures 22ページ Your spell becomes infused with the devastating horror personified by the Horsemen of the Apocalypse, temporarily transforming reality into a treacherous ruin. 利益:You can alter a spell with an area of effect and a duration of instantaneous to become an apocalyptic spell. When you cast the spell, the area affected by the spell’s instantaneous effect becomes ruined and devastated in appearance. All surfaces in the area are treated as difficult terrain, and Climb, Fly, and Swim checks attempted in the area take a penalty equal to the spell’s original spell level. The difficult terrain and skill penalties last for a number of rounds equal to the spell’s original spell level. An apocalyptic spell gains the evil descriptor. An apocalyptic spell uses a spell slot 1 level higher than the spell’s normal spell level. Spells with the good descriptor can’t be apocalyptic spells. 《呪文水棲化》 (呪文修正) Aquatic Spell 出典 Ultimate Wilderness 106ページ、Melee Tactics Toolbox 14ページ 呪文を水中でまたは水中へと発動するのは難しいことではない。 利益:水棲化呪文は通常水中で機能し、[火炎]の補足説明がある場合でも、発動するための術者レベル判定を必要としない。加えて、この呪文は水面から水中へと発動することができ、依然として有効である。《呪文水棲化》された呪文は、本来のレベルより1レベル高い呪文スロットを使用する。 《Authoritative Spell》 (呪文修正) Authoritative Spell 出典 Planar Adventures 25ページ Your magic holds all the intricacies of Axis’s idealized laws, enforcing their strictures upon your enemies. 利益:You can alter any spell that targets a single creature to become an authoritative spell. When you cast an authoritative spell, choose one of the following activities to prohibit move closer to you, move away from you, make a melee weapon attack, make a ranged weapon attack, cast an offensive spell, or cast a nonoffensive spell. A creature that is affected by the spell and fails its saving throw against that spell (if the spell allows a saving throw to resist) cannot perform any action of the selected type on its next turn. An authoritative spell gains the lawful descriptor, and the additional effect is a mind-affecting compulsion effect. An authoritative spell uses a spell slot 2 levels higher than the spell’s normal spell level. Spells with the chaotic descriptor can’t be authoritative spells. 《Benthic Spell》 (呪文修正) Benthic Spell 出典 Elemental Master's Handbook 14ページ Explorers in the depths of the Arcadian Ocean have learned that deadly pressure can be just as lethal as any flame. 利益:You can modify a spell that deals acid, cold, electricity, or fire damage to deal damage through high-pressure water instead. The spell gains the water descriptor, and you can either replace the spell’s normal damage with bludgeoning damage or split the spell’s damage so that half is bludgeoning and half is of its normal type. Creatures with damage reduction apply their damage reduction to bludgeoning damage from a benthic spell, but the spell counts as bludgeoning and magic for the purposes of bypassing damage reduction. A benthic spell uses up a spell slot one level higher than the spell’s actual level. 《Blissful Spell》 (呪文修正) Blissful Spell 出典 Planar Adventures 26ページ The absolute peace of Nirvana infuses your spells, giving pause to foes and granting boldness to allies. 利益:You can alter any spell that targets a single creature to become a blissful spell, although the exact effects of the metamagic vary depending on whether the spell is beneficial or offensive. A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round. A beneficial blissful spell instead grants affected creatures a +2 morale bonus on skill checks and saving throws for 1 round in addition to its normal effects. A blissful spell gains the good descriptor, and the additional effect is a mind-affecting compulsion effect. A blissful spell uses a spell slot 1 level higher than the spell’s normal spell level. Spells with the evil descriptor can’t be blissful spells. 《Brackish Spell》 (呪文修正) Brackish Spell 出典 Elemental Master's Handbook 15ページ You can conjure a seawater orb to protect yourself. 利益:This feat can be applied only to spells with the water descriptor. You can modify the spell to surround you with a thin sheath of brackish salt water in addition to the spell’s normal effect. You gain DR/piercing equal to the spell’s level for 1 round after you finish casting the spell. After this round, the water collapses into a briny puddle and the effect ends. A brackish spell does not use up a higher-level spell slot than the spell’s actual level. 《呪文活発化》 (呪文修正) Brisk Spell 出典 Magic Tactics Toolbox 5ページ 君の移動呪文は味方を普通より速くする。 前提条件:【敏捷力】13 利益:クリーチャーの移動種別を与える呪文は、通常その移動種別の移動速度を10フィート増加させる必要ないように変更することができる。《呪文活発化》された呪文は、本来のレベルより1レベル高い呪文スロットを使用する。 《呪文爆心地化》 (呪文修正) Centered Spell 出典 Legacy of the First World 23ページ 君は自身の周囲でで呪文を爆発させ、爆発の中心に自分自身の安全地帯を残すことができる。 前提条件:〈呪文学〉3ランク 利益:範囲効果と瞬時の持続時間を持つ呪文の範囲を自身を中心とし、呪文の効果から自身を除外することができる。使い魔(あれば)も効果から除外されるが、使い魔が君のマスにおり、少なくとも1段階サイズが君より小さい場合に限る。 《呪文爆心地化》された呪文は本来のレベルよりも高いレベルの呪文スロットを使用しない。 《Cherry Blossom Spell》 (呪文修正) Cherry Blossom Spell The Cherry Blossom Spell feat is available to PCs of any race. 出典 Wilderness Origins 10ページ You can infuse your spells with the ability to cripple your targets with old age or regress them to the folly of youth. 利益:When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or 2 points of damage to Intelligence, Wisdom, and Charisma (your choice). If the spell does not normally allow a save, the target can attempt a Fortitude save to negate the effect. Ageless or immortal creatures are immune to this effect. This is a magical aging effect, but it does not alter the creature’s true age—it merely simulates the effects of old age on the flesh or the reversion to a more infantile mental age. A cherry blossom spell uses up a slot 3 levels higher than the spell’s actual level. Spells that don’t deal damage don’t benefit from this feat. 《Coaxing Spell》 (呪文修正) Coaxing Spell 出典 Dungeoneer's Handbook 10ページ Your charms and enchantments reach the minds of even the lowliest dungeon denizens. 前提条件:Spell Focus (enchantment), Knowledge (dungeoneering) 6 ranks. 利益:This feat only works with mind-affecting effects. A coaxing spell affects mindless oozes and vermin as if they weren’t mindless, but has no effect on other creature types. A coaxing spell uses a spell slot 2 levels higher than the spell’s actual level. 《呪文条件付与》 (呪文修正) Conditional Spell 出典 Healer's Handbook 8ページ 君はクリーチャーが君の呪文の利益をどのように使うことができるかについて制限を提供する方法を知っている。 利益:《呪文条件付与》はコンディショナル・フェイヴァー呪文で展開されているルール(Pathfinder RPG Ultimate Intrigue 206ページ)に従う。《呪文条件付与》された呪文は、本来のレベルより1レベル高い呪文スロットを使用する。 《Consecrate Spell》 (呪文修正) Consecrate Spell 出典 Blood of Angels 25ページ You infuse spells with heavenly power, drastically increasing their effectiveness against would-be heralds of evil. 前提条件:Aasimar, able to prepare or cast consecrate. 利益:A consecrated spell is treated as a maximized spell against evil creatures and creatures with the evil subtype. Against all other creatures, this feat does not modify the spell in any way (for example, a consecrated fireball acts as a normal fireball against neutral or good creatures). This feat does not stack with Maximize Spell. A consecrated spell uses up a spell slot two levels higher than the spell’s actual level. 《Contingent Spell》 (呪文修正) Contingent Spell 出典 Healer's Handbook 14ページ Ability to cast cure spells (a cure spell is any spell with “cure” in its name). 前提条件:Ability to cast cure spells (a cure spell is any spell with “cure” in its name). 利益:A contingent spell infuses a target with a dormant healing or restorative spell that can trigger when the target needs it the most. This metamagic feat can be applied to only cure spells; breath of life; or any harmless spell that can be used to remove ability score damage, ability score drain, or a negative condition or effect (including break enchantment, neutralize poison, and remove disease). When you cast a contingent spell, you must set a specific trigger that dictates under what circumstances the target is immediately subject to the spell’s effects (for instance, “When the target dies, breath of life takes effect”). The contingent spell’s effects can remain dormant within the target for up to 10 minutes per caster level you have. A creature can be infused with only one contingent spell at a time. A contingent spell uses up a spell slot 2 levels higher than the spell’s actual level. 《Crypt Spell》 (呪文修正) Crypt Spell 出典 Planar Adventures 26ページ You can infuse your magic with the unswayable power of the Boneyard, sending foes to face ineluctable judgment. 利益:You can enhance any spell that inflicts hit point damage to become a crypt spell. A creature that dies within 1 round of being damaged by a crypt spell is considered to have been killed by a death effect for the purpose of being returned to life. An undead creature damaged by a crypt spell gains the sickened condition for a number of rounds equal to the spell’s original spell level; this duration is halved if the undead creature succeeds at its saving throw against the spell. If the spell does not allow a save, the target can attempt a Will save to negate the sickened effect. A crypt spell gains the death descriptor. A crypt spell uses a spell slot 1 level higher than the spell’s normal spell level. 《Delayed Spell》 (呪文修正) Delayed Spell 出典 Pathfinder #116 Fangs of War 67ページ You can set a spell to trigger on a delay. 利益:A delayed spell can be activated as a standard action anytime within 1 minute per spell level of being cast. Only spells that target one or more squares or grid intersections can be affected by Delayed Spell, and the target (as well as any other variables determined at the time of casting) cannot be changed once the delayed spell is cast. You can have as many delayed spells as you wish at any given time, but only one spell can be triggered in a single standard action. Though a delayed spell does not manifest until it is triggered, it emits a magical aura as normal and can be identified with Knowledge (arcana) as a spell effect in place. A delayed spell uses up a spell slot 1 level higher than the spell’s actual level. 《Eclipsed Spell》 (呪文修正) Eclipsed Spell 出典 Blood of Shadows 25ページ You alter how your spells affect illumination. 利益:Only spells that create areas of light or darkness can be eclipsed spells. If the eclipsed spell creates an area that shines like a torch or raises the light level by one step, you can choose to have the spell lower the illumination level in the affected area by one step, functioning like darkness. If the eclipsed spell creates an area that shines like daylight or raises the light level by two steps, you can choose to have the spell lower the illumination level in the affected area by two steps and create an area of magical darkness, functioning like deeper darkness. If the eclipsed spell lowers the illumination level in the affected area by one step, you can choose to have the spell cause the affected area to glow with normal light, functioning like light. If the eclipsed spell lowers the illumination level in the affected area by two steps, you can choose to have the spell cause the affected area to shed bright light, functioning like daylight. An eclipsed spell does not use up a higher-level spell slot than the spell’s actual level. 《呪文激励化》 (呪文修正) Encouraging Spell 出典 Magic Tactics Toolbox 5ページ 君の閃きは仲間により大きな支援を与える。 前提条件:【魅力】13、〈交渉〉6ランク 利益:《呪文激励化》された呪文によって与えられる士気ボーナスは1増加される。《呪文激励化》された呪文は、本来のレベルより1レベル高い呪文スロットを使用する。 《Familiar Spell》 (呪文修正) Familiar Spell 出典 Animal Archive 18ページ You can imbue your familiar with a spell. 前提条件:Spellcaster with familiar class feature. 利益:You can transfer a prepared spell to your familiar, allowing the familiar to cast that spell at a later time. Variables that rely on caster level function according to your caster level, not your familiar’s Hit Dice, though your familiar’s Intelligence may influence how precisely it can follow your instructions on how to use these spells. Your familiar must be able to speak to cast spells with a verbal component (the ability to speak with its master or creatures of its kind is insufficient). Your familiar must be carrying any material or focus components necessary, unless the materials cost less than 1 gp and the spell is prepared with Eschew Materials. Attack rolls use your familiar’s ability scores. A familiar spell counts against the number of spells you may prepare for as long as your familiar retains the spell. Once your familiar casts a retained spell, you can prepare a new spell in that slot the next time you prepare spells. A familiar spell uses up a spell slot 3 levels higher than the spell’s actual level. Your familiar can store a number of spell levels (including this modifier) equal to your caster level, but no spell’s adjusted level can exceed half your caster level. 特殊:If you are a spontaneous caster, you must select a specific spell with which to imbue your familiar; you cannot imbue your familiar with an open spell slot. 《Jinxed Spell》 (呪文修正) Jinxed Spell 出典 Halflings of Golarion 27ページ You can make a creature that fails its spell save suffer your jinx as well. 前提条件:Any two metamagic feats, Halfling Jinx trait. 利益:Any creature that fails its saving throw against a jinxed spell also suffers the effects of your jinx. This feat has no effect on spells that do not allow a saving throw. If the spell affects an area or multiple creatures, you must select one creature to take the jinx, unless you have the Area Jinx feat; if you have the Area Jinx feat, choose a jinx burst area within the spell’s area or among its targets and apply the jinx to those in the burst that failed their save. A jinxed spell uses up a spell slot one level higher than the spell’s actual level. 《Latent Curse》 (呪文修正) Latent Curse 出典 Blood of the Coven 20ページ You can imbue curse magic into objects. 利益:You can alter a spell with the curse descriptor to target an object rather than a person. Your spell immediately targets the next creature to pick up, handle, or interact with the object as if that creature were the spell’s original target. The curse affects only the first creature to use the item, even if the curse originally affected multiple targets. An object invested with a latent curse detects as magical, with an aura appropriate for the spell’s original level and school. As with all cursed items, someone studying the object’s magic aura recognizes that it is cursed only if her Spellcraft check exceeds the target DC by 10 or more. So long as a latent curse remains active in an item, you cannot recover the spell slot used to cast that spell. A latent curse remains active in an item for 1 day per caster level, but you can dispel the latent curse whenever you recover your spells as a free action, rending the cursed object harmless and regaining the expended spell slot. A latent curse spell uses up a spell slot 1 level higher than the spell’s actual level. 《Murky Spell》 (呪文修正) Murky Spell 出典 Aquatic Adventures 58ページ You can call upon murky sediments in the water to transform a mist spell underwater. 利益:You can apply Murky Spell only to a mist or fog spell that normally doesn’t work underwater, such as cloudkill, fog cloud, mind fog, obscuring mist, or solid fog. When cast underwater, a murky spell clouds the water with sediments, producing roughly the same effects as the normal spell would above water except as follows. Due to the dilution, a murky spell has only one-tenth of the duration of a normal spell (generally 1 minute per level, though mind fog lasts 3 minutes), but this reduction doesn’t affect the duration of secondary effects like mind fog’s mental penalties. Abilities that see through mist and fog can’t see through a murky spell unless they also specifically see through murky water (like the mistsight universal monster rule). Instead of wind, currents can disperse a murky spell; any current with a speed of at least 10 feet disperses a murky spell in 1 round. A murky spell has no effect above the water. A murky spell uses up a slot the same spell level as the spell’s actual level. 《Scouting Summons》 (呪文修正) Scouting Summons 出典 Monster Summoner's Handbook 14ページ Your experiments with the connection between summoners and the creatures they summon have taught you to see through the eyes of a summoned creature for a short time. 前提条件:Spell Focus (conjuration), ability to cast magic jar. 利益:When casting a conjuration (summoning) spell that summons a single creature, you can possess the creature as per magic jar (but with no receptacle necessary). If the creature takes damage while you possess it, you must succeed at a concentration check (DC equal to the amount of damage taken) or be ejected from the creature immediately. If the creature takes enough damage to reduce it to 0 hit points or fewer, you are immediately ejected from the creature and take an amount of damage equal to double the level of the spell slot used to summon that creature. A scouting summons spell takes up a spell slot 2 levels higher than the spell’s actual level. 《Seeking Spell》 (呪文修正) Seeking Spell 出典 Ranged Tactics Toolbox 13ページ You can cast spells that bend around barriers to reach their intended destination. 利益:A seeking spell’s range can bend around obstacles to reach the intended target. You can define the route yourself or unambiguously identify a target and allow the spell to determine its own path. However, the spell fails if it would have to travel farther than its maximum range to reach the identified target. A ranged attack roll made to deliver a seeking spell is not subject to cover or concealment. In order to benefit from this feat, the selected spell must have a range greater than touch and target one or more creatures, or it must require the caster to make a ranged touch attack. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. 《Shadow Grasp》 (呪文修正) Shadow Grasp 出典 Inner Sea Magic 15ページ Your darkness spells have substance and bind your foes. 前提条件:Tenebrous Spell, Umbral Spell. 利益:When you cast a spell with the darkness descriptor that affects an area, creatures in the area are entangled. If the spell allows a saving throw, a successful save negates the entangle effect. If the spell does not normally allow a save, a creature can make a Reflex save (DC = the spell’s DC if it had a saving throw) to negate the effect. If the spell allows spell resistance, failing to overcome a creature’s spell resistance means it is not entangled. An entangled creature remains so as long as it is in the area of the spell and for 1 round after it leaves. A creature that leaves and reenters the area must make a new saving throw to avoid becoming entangled. Creatures that succeed at a save to resist being entangled do not have to make additional saves if they stay within the darkened area. You are never impeded by the effects of your spells modified by this feat. A Shadow Grasp spell uses up a slot one level higher than the spell’s actual level. 《Snuffing Spell》 (呪文修正) Snuffing Spell 出典 Blood of Shadows 25ページ Your magic disrupts sources of light. 利益:You can modify a spell to extinguish magical and nonmagical light sources that the target has. The first time a creature takes damage from or fails a saving throw against a snuffing spell, any nonmagical light sources it has are immediately extinguished and you can attempt to dispel any active spells with the light descriptor that are affecting the target as if you had also cast the targeted version of dispel magic. Spells that do not target creatures can’t be snuffing spells. A snuffing spell uses up a spell slot 2 levels higher than the spell’s actual level. 《Solar Spell》 (呪文修正) Solar Spell 出典 Cohorts and Companions 15ページ Your spells erupt with the searing light of the sun, blinding or burning creatures of evil. 利益:Any spell you cast with the light descriptor is fortified with the cleansing energies of the sun. If the spell creates an area of light, all creatures are dazzled for as long as they remain within the spell’s area. Oozes, fungal creatures, creatures from the Shadow Plane, and undead must also succeed at a Will save (DC 10 + the spell level + your Wisdom or Charisma bonus) or take a –2 penalty on attack rolls, damage rolls, saving throws, skill checks, and ability checks for as long as they remain within the spell’s area. If the spell normally dazzles or blinds affected creatures with a duration other than instantaneous or permanent, the duration of that effect is increased by a number of rounds equal to the spell’s original level. Saving throws to remove the effect early still apply and can bypass this increase. If the spell deals more damage against oozes, fungal creatures, creatures from the Shadow Plane, or undead with a specific vulnerability to sunlight, the spell deals 1 additional point of damage per die against such creatures. A solar spell uses up a spell slot 1 level higher than the spell’s actual level. 《影呪文固体化》 (呪文修正) Solid Shadows 出典 Monster Summoner's Handbook 14ページ 君の影のような幻術はより強力である。 前提条件:《呪文熟練:幻術》 利益:グレーター・シャドウ・カンジュレーション、グレーター・シャドウ・エヴォケーション evocation、シャドウ・カンジュレーション、シャドウ・エヴォケーション(そして、GMの裁量で他の系統の呪文を模倣する[影]の補足説明を持つ同様の呪文)を発動するとき、その呪文は20%より現実的なものとなる。《影呪文固体化》された呪文は、本来のレベルより1レベル高い呪文スロットを使用する。 《Stable Spell》 (呪文修正) Stable Spell 出典 Wardens of the Reborn Forge 49ページ You can cast spells in areas of primal magic with less chance of triggering a primal magic event. 利益:In areas of primal magic, the chance of a stable spell triggering a primal magic event is reduced by 25%. In cases where a primal magic event would trigger despite the reduced chances, the caster of a stable spell receives a +2 bonus on the concentration check to avoid the primal magic event. A stable spell uses up a spell slot 1 level higher than the spell’s actual level. 《Steam Spell》 (呪文修正) Steam Spell 出典 Aquatic Adventures 59ページ You’ve built off of some of the closely-guarded secrets of the undine steamcasters, allowing you to use fire magic underwater easily. 利益:You can apply Steam Spell only to a spell with the fire descriptor. A steam spell works underwater without a caster level check, but it requires a caster level check to function above water. A steam spell uses up a slot the same spell level as the spell’s actual level. 《Stygian Spell》 (呪文修正) Stygian Spell 出典 Planar Adventures 32ページ Stygian spells forsake pure water for the memory-destroying tides of the River Styx. 利益:You can enhance any spell with the water descriptor that targets at least one creature to become a Stygian spell. Any creature successfully hit by a Stygian spell (if the spell requires an attack roll) or that fails its saving throw against a Stygian spell must succeed at a Will save (using the save DC of the original spell) or suffer the fugue lesser madness in addition to the spell’s normal effects. If the attack is a confirmed critical hit or the original saving throw result is a natural 1, the creature must instead succeed at a Will save (again using the same DC) or suffer the amnesia greater madness. Madness gained this way lasts indefinitely, but can be treated using the normal methods for curing madness. This is a mind-affecting effect, and creatures native to the River Styx are immune to it. A spell modified by this feat gains the evil descriptor. A Stygian spell uses a spell slot 2 levels higher than the spell’s normal spell level. Spells with the good descriptor can’t be Stygian spells. 《Stylized Magic》 (呪文修正) Stylized Magic 出典 Inner Sea Intrigue 16ページ When a spellcaster casts a spell modified by the Stylized SpellUI metamagic feat, she can reduce the DC of the Spellcraft or Knowledge (arcana) check to identify the spell by 5 to disguise the spell in one of the following ways. Apparent Descriptor A stylized spell can appear to have a descriptor it lacks or appear to lack a descriptor it truly has. Changing an apparent energy descriptor changes the superficial manifestation of the energy in the spell effect but does not change the type of damage the spell deals. If the energy damages any creatures or objects, an observer who succeeds at a DC 15 Knowledge (arcana) or Perception check as a move action can identify the actual type of damage dealt based on sensory clues. Apparent School A stylized spell can appear to be of a different school or subschool when studied with detect magic. Apparent Source of Magic A stylized spell can appear to be a different type of magic—arcane, divine, or psychic. The effect is convincing only if the spellcaster provides any necessary components (such as a divine focus when imitating divine spells), and the caster must have a number of ranks in the skill associated with that type of magic equal to the spell’s level. Knowledge (arcana) and Perform are associated with arcane magic, Knowledge (nature and religion) are associated with divine magic, and Bluff and Knowledge (arcana) are associated with psychic magic. A spellcaster can disguise his spell as psychic magic only if he can hide or remove the spell’s verbal and somatic components (if any), such as with Conceal Spell (Ultimate Intrigue 80), Secret Signs (Pathfinder Campaigner Setting The Inner Sea World Guide 288), Silent Spell, or Still Spell. Direction of Spell’s Effect A stylized spell effect that visibly originates from the caster (such as a ray, magic missile, or fireball bead) can instead appear to originate from another point within 30 feet of the caster. There must be clear lines of effect between each of the caster, the new origin point, and the destination. If the spell effect instead fills an area that originates from the caster (such as a line or cone), the effect can instead appear to originate from any point in that area. The new point of origin is entirely cosmetic, and it does not allow the spellcaster to ignore cover or other barriers. In addition, the deception can’t make it appear that another creature cast the spell. Imitate a Dissimilar Spell If a stylized spell appears to be of the same school and same source of magic, and to have the same descriptors as another spell because of other stylized spell modifications or changes from other sources (such as a class ability), the stylized spell can take on the superficial visual and auditory properties of the other spell. Suppress Audible or Visible Effects A stylized spell’s effects can be suppressed to the point where they are difficult to spot or hear. Such a spell’s audible and visual effects are largely transparent, quieter, smaller, or otherwise less obtrusive. A creature notices the suppressed effects only if it succeeds at a Perception check (DC = 10 + your number of ranks in Bluff or Spellcraft + the highest of your Intelligence, Wisdom or Charisma modifiers). If, at the GM’s discretion, a spell’s effects are intrinsically bound to its visual or auditory signature (such as sunburst, sound burst, and most spells with the language-dependent, light, or sonic descriptors), reduce the DC of the Perception by 10. 《呪文陰鬱化》 (呪文修正) Tenebrous Spell 出典 Inner Sea Magic 15ページ 呪文に影を混ぜ、光の影響を受けやすくすることで、呪文の効果を高める。 利益:暗闇または薄暗い光の中で陰鬱化呪文を発動すると、その呪文の有効術者レベルと関連するセーヴDCは1増加する。暗闇または薄暗い光の中で陰鬱化呪文を解呪しようとすると解呪判定に-2のペナルティを受ける。 明るい光の中で陰鬱化呪文を発動することは難しく、精神集中判定が必要である(DC 15+陰鬱化呪文の有効呪文レベルの2倍)。明るい光の場所で陰鬱化呪文を解呪する試みは、解呪判定に+4のボーナスを得る。 この特技は、[光]の補足説明を持つ呪文には使用できない。陰鬱化呪文は[闇]や[影]の補足説明を持つ呪文、または幻術(操影)の副系統の場合を除いて呪文の本来のレベルより1レベル高い呪文スロットを使用する。この特技は、その呪文の有効レベルを変更しない(ただし他のすべての目的で呪文修正特技を使用しているものとみなされる)。 《Threatening Illusion》 (呪文修正) Threatening Illusion 出典 Gnomes of Golarion 27ページ You’ve mastered the art of making illusions that force foes to divide their attention in combat. 前提条件:Spell Focus (illusion), Gnome. 利益:You can use this metamagic feat only on illusion (figment) spells. A threatening illusion spell causes one target to believe your illusion is a threat. Choose one 5-foot square within the area of your illusion; that square threatens the target as long as it is adjacent. Thus, if you or an ally is on the opposite side of the target, it is considered flanking. Normally the area must contain an illusory creature of Small or Medium size. However, you can select one square of a larger illusory creature to threaten the target. For example, an illusory Large ogre takes up four 5-foot squares; you select one square to be the source of the threat, and its other three squares do not threaten anyone. If the target has reason to believe there is an invisible creature in the vicinity, even an auditory illusion with no visual elements (such as ghost sound) is sufficient to convince the target that the selected square contains an actual threat. As long as you maintain the illusion, you can change the location of the threatening square as a swift action. When you threaten a target with this spell, the foe may make a Will save to disbelieve (DC 10 + threatening spell’s level + your spellcasting ability score modifier). If the target makes this save, the threatening effect of this feat no longer applies to it. A threatening illusion takes up a spell slot one level higher than normal. 《Toxic Magic》 (呪文修正) Toxic Magic 出典 Dirty Tactics Toolbox 9ページ You can infuse a spell with the power of a poison. 前提条件:Craft (poison) 5 ranks, ability to cast 2nd-level spells, poison use class feature. 利益:You can use 1 dose of contact, ingested, inhaled, or injury poison as an additional material component for a spell you cast. This spell gains the poison descriptor (Pathfinder RPG Ultimate Magic 138). Select a single creature affected by the spell. If that creature fails its saving throw against the spell, it must also attempt a saving throw against the poison used as a material component. If the target fails the save against the poison, the poison takes effect immediately, ignoring any onset time. The poison uses its save DC (rather than the save DC of the spell), but is modified by any effects that increase the spell’s DC (such as Spell Focus). This feat works only with spells whose effects can be negated by a successful Fortitude save. A toxic spell uses up a spell slot 1 level higher than the spell’s actual level. 《Trick Spell》 (呪文修正) Trick Spell 出典 Dirty Tactics Toolbox 17ページ The vengeful nature of your goddess flows through your magic, turning your enemies against themselves. 前提条件:Ability to cast 1st-level spells, chaotic neutral alignment, worshiper of Calistria. 利益:Only enchantment spells that affect a single target and can be negated with a successful Will save can be trick spells. If the target fails its Will save against a trick spell, in addition to the spell’s normal effects, the target also clumsily hinders itself. Immediately attempt a special combat maneuver check (1d20 + your caster level + your Charisma bonus) to perform a dirty trick combat maneuver against the target. Any feats you have that apply to dirty trick maneuvers (such as Greater Dirty TrickAPG) also apply to this check. A trick spell takes up a spell slot 1 level higher than the spell’s actual level. 《Tumultuous Spell》 (呪文修正) Tumultuous Spell 出典 Planar Adventures 33ページ You can pour the churning chaos of the Maelstrom into your magic, causing foes to scatter unpredictably, pushed apart in random directions as the unknowable whims of chaos itself, bringing with it strange and unexpected sounds and flashes of unnatural color. 利益:You can enhance any spell that targets a single creature to become a tumultuous spell. A creature hit by a tumultuous spell (if the spell requires an attack roll) or that fails its saving throw against a tumultuous spell immediately moves 1d4×5 feet in a random direction. This movement does not provoke attacks of opportunity. If this movement would force a creature into a solid object or another creature, the movement ends harmlessly just before impact. A tumultuous spell uses a spell slot 1 level higher than the spell’s normal spell level. Spells with the lawful descriptor can’t be tumultuous spells. 《Umbral Spell》 (呪文修正) Umbral Spell 出典 Inner Sea Magic 15ページ Targets of your darkness spells radiate darkness. 前提条件:Tenebrous Spell. 利益:An umbral spell gains the darkness descriptor. As long as the spell is in effect, the creature or object affected radiates darkness in a 10-foot radius, reducing illumination similar to the effects of the darkness spell. Nonmagical sources of light, such as torches or lanterns, do not increase the light level in this area. Magical light sources only increase the light level in an area affected by an umbral spell if they are of a higher level than the umbral spell’s unmodified spell level. This effect does not stack with itself or with any other effect that creates darkness. An umbral spell uses up a spell slot two levels higher than the spell’s actual level. You cannot use this feat on a spell with an instantaneous duration or a spell that does not target a creature or object. 《Ursurping Spell》 (呪文修正) Ursurping Spell 出典 Pathfinder #132 The Six-Legend Soul 73ページ Like Daronlyr the Overthrower, you lay such brazen claim to power that you force targets of your spells to act as though they were your allies. 利益:A creature that fails its saving throw against a usurping spell counts as your ally rather than your enemy for the purpose of flanking other creatures and cannot make attacks of opportunity against you. This effect lasts for the duration of the spell or for 1 round, whichever is longer. A usurping spell uses up a spell slot 1 level higher than the spell’s actual level. 《呪文広範化》 (呪文修正) Vast Spell 出典 Magic Tactics Toolbox 53ページ 君の呪文はより広い範囲の目標をカバーする。 前提条件:術者レベル3 利益:ヘイストなどお互い30フィートを超えては離れていないクリーチャーを目標とする呪文を変更できる。呪文で目標とする君とお互い離れている最大距離は60フィートに増加する。《呪文広範化》された呪文は、本来のレベルより1レベル高い呪文スロットを使用する。 《Verdan Spell》 (呪文修正) Verdan Spell 出典 Ultimate Wilderness 119ページ、Heroes of the Wild 26ページ Your magical connection to nature allows you to entice, fool, and misdirect plants and fungi as though they were people. 前提条件:Spell Focus (enchantment), Knowledge (nature) 6 ranks. 利益:A verdant spell affects plant creatures (even mindless plant creatures) as if they weren’t immune to mind-affecting effects, but it has no effect on other types of creatures. A verdant spell uses up a spell slot 2 levels higher than the spell’s actual level. This feat works only on mind-affecting spells. 通常:Creatures of the plant type are immune to mind-affecting effects. 《Yai-Mimic Spell》 (呪文修正) Yai-Mimic Spell 出典 Giant Hunter's Handbook 23ページ You have studied the magical nature of giant oni and can use your spells to imitate their esoteric features. 前提条件:【知力】15、Still Spell. 利益:You can modify a ray spell to issue from the center of your forehead, where the third eye would be on a yai. This spell doesn’t require somatic components. When the spell is cast, you gain regeneration 1 for a number of rounds equal to the original level of the spell. This regeneration can’t regrow lost body parts or reattach severed limbs. Fire or acid damage suppresses this regeneration for 1 round, which counts against the total duration of the regeneration effect. A yai-mimic spell uses up a spell slot 3 levels higher than the spell’s actual level.
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【オーダー・オブ・アーケイン:Balespring Witchを倒せ】 ■クエスト発生者 Celinista Ryannalis(オーダー・オブ・アーケイン) ■内容 スチームフォント山脈でBalespring Witch(49Lv前後ハーピィ)を12体前後倒す。 ■報酬 5425 ステータスポイント ファクション:+150 Order of Arcane 名前 コメント