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Cardlist-Towers of Ruin HERO Card Name Number Class Cost STR Gold Light EXP VP Text Aird Cutpurse 6 Human・Thief・Level1 5 3 0 2 Physical Attack +1Village All players discard the top card of their deck. Gain the gold value of one discarded card. Aird Honeytongue 4 Human・Thief・Level2 10 3 2 3 Physical Attack +2Dungeon All players discard the top card of their deck. Gain the gold value of one discarded card. Gain Physical Attack equal to the gold value of one discarded card. Aird Seductress 2 Human・Thief・Level3 13 4 3 2 Physical Attack +3Dungeon All other players show their hands. Add one revealed hero to your hand. Return that hero to its owner's discard pile after the combat(even if it was destroyed). Bhoidwood Hunter 6 Elf・Ranger・Level1 6 5 -1 2 Physical Attack +2 Bhoidwood Stalker 4 Elf・Ranger・Level2 9 5 -2 3 Physical Attack +4Dungeon Switch the positions of two adjacent monsters in the hall. Bhoidwood Slayer 2 Elf・Ranger・Level3 12 6 -3 1 Physical Attack +6Dungeon Rearrange the hall. Caliginite Lurker 6 Dwarf・Thief・Level1 5 4 1 2 Physical Attack +1Add Physical Attack +2 if there is Darkness. Caliginite Prowler 4 Dwarf・Thief・Level2 9 4 1 3 Physical Attack +2Add Physical Attack +3 if there is Darkness. Caliginite Silencer 2 Dwarf・Thief・Level3 12 5 1 1 Physical Attack +3Dungeon Add Physical Attack +6 if there is Darkness. Criochan Sergeant 6 Human・Fighter・Level1 7 7 2 Physical Attack +2 Criochan Knight 4 Human・Fighter・Level2 10 7 3 Physical Attack +5 Criochan Captain 2 Human・Fighter・Level3 13 8 2 Physical Attack +8 Deepstrider Sentry 6 Elf・Ranger・Level1 6 5 -1 2 Physical Attack +2 Deepstrider Scout 4 Elf・Ranger・Level2 8 5 -1 3 Physical Attack +3Dungeon Reveal the top card of the dungeon deck. Give your heroes Attack +1 against monsters of that group. Place the revealed card on the top or bottom of the dungeon deck. Deepstrider Warden 2 Elf・Ranger・Level3 11 6 -2 2 Physical Attack +4Dungeon Reveal the top 2 cards of the dungeon deck. Give your heroes Attack +1 against monsters of revealed groups. Place the revealed cards on the top and/or bottom of the dungeon deck in any order. Drua Sacrist 6 Elf・Cleric・Level1 6 4 2 Physical Attack +2Dungeon Destroy 1 card in your hand. Drua Curseworn 4 Elf・Cleric・Level2 9 4 3 Physical Attack +3Village/Dungeon Destroy 1 card in your hand.Village/Dungeon Destroy 1 disease to draw 1 card. Drua Purifier 2 Elf・Cleric・Level3 12 5 2 Physical Attack +4Repeat Village/Dungeon Destroy 1 card in your hand.Repeat Village/Dungeon Destroy 1 disease to draw 2 cards. Glamercast Troubadour 6 Human・Thief・Wizard・Level1 6 2 1 2 Give each other hero Magic Attack +1. Glamercast Bard 4 Human・Thief・Wizard・Level2 9 3 1 3 Magic Attack +2Give each other hero Magic Attack +1. Glamercast Maestro 2 Human・Thief・Wizard・Level3 12 3 1 2 Magic Attack +3Give each other hero Magic Attack +2.Spoils Gain 1 XP per hero. Sternnkin Orcbane 6 Dwarf・Fighter・Level1 6 5 2 Physical Attack +2 Sternnkin Ettinbane 4 Dwarf・Fighter・Level2 9 5 3 Physical Attack +3Add Physical Attack +2 when fighting monsters with VP greater than this card's Strength. Sternnkin Dragonbane 2 Dwarf・Fighter・Level3 12 5 2 Physical Attack +4Add Physical Attack +3 when fighting monsters with VP greater than this card's Strength. Thundermage Summoner 6 Human・Wizard・Level1 7 3 1 2 Magic Attack +2 Thundermage Evoker 4 Human・Wizard・Level2 10 3 2 3 Magic Attack +3 Thundermage Bolter 2 Human・Wizard・Level3 13 4 2 2 Magic Attack +4Dungeon Place the monster from rank 1 into your discard pile(you do not collect XP). End your turn. Veilminder Martyr 6 Elf・Cleric・Level1 5 4 2 Magic Attack +1Dungeon Destroy this card to cancel one Battle or Aftermath effect on a monster in the hall. Veilminder Renunciate 4 Elf・Cleric・Level2 7 4 3 Magic Attack +2Dungeon Discard this card to cancel one Battle or Aftermath effect on a monster in the hall. Veilminder Priest 2 Elf・Cleric・Level3 11 5 2 Magic Attack +3Dungeon Discard this card to cancel all Battle or Aftermath effects. Draw 1 card. Whetmage Honer 6 Human・Wizard・Level1 5 2 2 Magic Attack +1Dungeon Level up a Regular or another level 1 hero. Add the newly leveled hero to your hand. Whetmage Finisher 4 Human・Wizard・Level2 8 2 3 Magic Attack +3Dungeon Level up another hero. Add the newly leveled hero to your hand. Whetmage Polisher 2 Human・Wizard・Level3 11 3 3 Magic Attack +5Dungeon Level up any number of heroes. Add the newly leveled heroes to your hand. You cannot level a hero that has already been leveled up this turn. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Bandia s Wisdom 8 Spell・Support 3 Dungeon Give each hero strength +1. Gain 3 XP. Discard 2 XP at the end of your turn. Battle-scarred Soldier 8 Villager・Mercenary 3 Village Draw a card.Dungeon Draw a card. If it is a hero it gains Physical Attack +2. Bounty Hunter 8 Villager・Mercenary 4 2 Dungeon Physical Attack +1.Spoils Buy 1 Village card. Dancing Sword 8 Weapon・Edged・Magic・Light 8 2 5 1 Physical Attack +2Even if not equipped, Magic Attack +2 (and still provides light). Dwarven Bear Hammer 8 Weapon・Blunt 4 2 6 Physical Attack +3Dwarf heroes of any Strength may equip this weapon. Falcon Arbalest 8 Weapon・Bow 7 2 3 Reduce the equipped hero's Attack to 0.Physical Attack +5 against rank 2 or higher. Filigree Amulet 8 Item・Magic・Light 2 3 2 You may buy a second card when you purchase this card.Destroy this card instead of discarding it at the end of the turn. Innkeeper 8 Villager 3 2 Village Destroy a villager or hero. You may buy an additional card this turn. King Caelan s Writ 8 Item 5 Village Destroy this card to place the top card of any hero stack on top of your deck. End your turn. Longsword 8 Weapon・Edged 5 3 5 Physical Attack +3 Mass Teleport 8 Spell・Support 5 Dungeon Draw 3 cards. You cannot use any more Dungeon abilities this turn(you may still equip weapons). Moonstone 8 Item・Light 5 2 2 Dungeon Draw 1 card. Pike 8 Weapon・Polearm 4 2 3 Physical Attack +2This hero is not affected by Battle effects. Ranger s Wilderness Map 8 Item 6 3 Dungeon Reveal the bottom card of the dungeon deck. If it is a non-guardian monster, you may switch it with a monster in rank 3 or deeper. Draw a card. Royal Summons 8 Spell・Auxiliary 8 Dungeon Add 3 Regulars from the village to your hand.Spoils Destroy 3 Regulars. Smuggler 8 Villager・Mercenary 5 1 React Destroy this card after a player loses a combat. Buy 1 card.Village Destroy 1 card with a gold value of 1 or higher to gain 4 gold. Snakehead Flail 8 Weapon・Blunt・Magic 3 1 3 Magic Attack +1Additional Magic Attack equal to the level of equipped hero. Summon Storm 8 Spell・Attack・Light 6 1 Village Put this card on top of your deck.Dungeon Magic Attack +2. Veteran Trainer 8 Villager 5 2 Village Gain XP equal to the number of monsters you revealed.Spoils Destroy this card to level up one hero without paying XP. MONSTER Card Name Number Class Ambusher Health Gold EXP VP Text Phoenix 2 Burnmarked・Fire・Level2 6 2 2 3 Battle Gain a curse.Trophy Gain 3 XP. Place Phoenix on top of the dungeon deck. Pyre Viper 2 7 2 2 3 Battle Each player must either show a curse or gain 2 curses. Hellhound 2 7 2 2 4 Battle Gain 1 curse. Each other player must discard 1 hero, or show a hand with none.Aftermath If you did not defeat this card, gain 1 curse. Blazing Grimalkin 2 8 2 3 3 Battle Each player may choose to discard 3 cards. If a player chooses not to, that player loses 1 XP. Charred Bruin 2 9 2 2 4 Battle Each player destroys 1 card. Blackflock Raveger 2 Corvaxis・Avian・Level2 6 2 2 3 Raid The active player destroys 1 card present. Blackflock Conniver 2 7 2 2 2 Battle If any Ambushers are in the hall, discard all equipped weapons. Blackflock Assassin 2 8 2 2 4 Battle If any Ambushers are in the hall, the active player destroys 1 hero. Plunderwing 2 O 5 2 3 4 Battle Reveal the top card of the active player's deck. Add its gold cost to this card's Health. If it is a weapon or item, destroy it. Slaughterwing 2 O 6 3 3 5 Battle Reveal the top card of the active player's deck. Add its gold cost to this card's Health. If it is a hero of level 2 or lower, destroy it. Ghul 2 Djinni・Efreet・Level3 6 2 2 4 Immune to fighters and edged weapons.Battle Gain 1 curse if you have no fighter. Ifrit 2 8 2 2 5 Immune to rangers and bow weapons.Battle Gain 1 curse if you have no ranger. Majnun 2 9 2 2 5 Immune to wizards and spells.Battle Gain 1 curse if you have no wizard. Marid 2 10 2 2 6 Immune to thieves.Battle Gain 1 curse if you have no thief. Cancel all Spoils abilities. Iblis 2 12 2 3 7 Immune to Clerics.Battle Gain 1 curse if you have no Cleric. Cancel all Light that is not provided by heroes. Magma Wyrm 2 Dragon・Fire・Level3 7 2 2 4 After a player visits the village, this card switches ranks with the monster in front of it.Breach Destroy the top 2 cards of each village and hero stack. Ash Dragon 2 8 2 3 5 Battle Discard all heroes of lever 1 or lower.Aftermath Destroy all items and weapons that provide Light. Cinder Drake 2 10 3 3 6 Battle Destroy 1 weapon.Aftermath Destroy 1 spell. Caldera Dragon 2 11 3 3 6 Global After each time a player uses an ability that drew 1 or more cards, that player must discard 1 card. Smokeplume Drake 2 9 3 2 7 Battle Discard 2 cards.Aftermath Destroy 1 hero with the highest Strength.Tropy Light -3 Drakeclan Shaman 2 Kobold・Humanoid・Level1 6 3 1 -2 When you defeat this monster, you may place it into any player's discard pile. Drakeclan Cutter 3 5 2 2 -1 When you defeat this monster, you may place it into any player's discard pile. Drakeclan Ambusher 3 O 4 0 1 1 When you defeat this monster, you may place it into any player's discard pile. Drakeclan Laird 2 7 2 2 3 Battle This card gains Health equal to the total Health of all other Kobolds in the hall. If you defeat this card, you also defeat each other kobold in the hall. You do not get XP for those kobolds. Ogre 3 Ogre・Humanoid・Level2 7 1 2 2 Aftermath Destroy 1 hero with Strength 3 or less. Ogrillon 3 7 2 2 3 Battle Discard 1 equipped weapon. Ogre Mage 2 8 2 2 4 Battle Discard 1 card with Magic Attack.Aftermath Destroy 1 hero with Strength 4 or less. Ettin 2 9 3 2 5 Battle Destroy 1 hero without Magic Attack.Aftermath Destroy 1 hero without Physical Attack. Soulstolen 1 Undead・Horde・Level1 4 2 2 2 Aftermath Destroy 1 unequipped hero.Trophy Physical Attack +1 against undead. 1 5 2 2 2 1 6 2 2 3 1 7 2 2 3 1 8 2 2 4 1 9 2 2 4 1 10 2 2 5 1 11 2 2 5 1 12 2 2 6 1 13 2 2 6 10 PlaceholderReplace with the top card of the Soulstolen stack. Warrior Bones 2 Undead・Skeleton・Level1 5 1 1 1 Trophy Physical Attack +1 Dwarven Ancestor 2 6 1 1 2 Battle If there is Darkness, gain 1 curse.Battle If you defeat this card's Health by 4 or more,each other player gains 1 curse. Ossuous 2 6 1 2 2 Cannot be fought unless a hero of level 1 or higher is present.Trophy Magic Attack +1. Necrophidius 2 7 2 2 2 Cannot be fought unless 2 or more heroes are present.Trophy You may destroy this card to level up a Regular or level 1 hero without paying XP. Shrouded Cadaver 2 7 2 2 3 Battle Gain 2 curses. Each other player gains 1 curse.Trophy You may discard this card to draw a card. Witherd Dryad 2 Undead・Treefolk・Level3 6 1 2 4 Immune to blunt weapons. Canker Trent 3 8 2 3 6 Aftermath If the Total Attack Value did not exceed this card's Health by 6 or more, draw 2 fewer cards at the end of the turn. Thorned Walker 2 10 2 3 6 Aftermath If the Total Attack Value did not exceed this card's Health by 2 or more, destroy 2 revealed monsters. Decayed Heartwood 2 11 2 3 7 Aftermath Destroy a hero with 5 or more Strength. Scabbark 1 13 3 4 8 Aftermath If the Total Attack Value did not exceed this card's Health by 2 or more, destroy all cards in your hand.Spoils Take another turn. Belac 1 Guardian・Thunderstone Bearer 8 3 3 4 Global Resolve all other monster's Battle effects twice.Battle Discard the hero with the highest Attack Value. Belac gains Health equal to that hero's Attack Value (including weapon). Stramst 1 Guardian・Thunderstone Bearer 12 3 3 4 Global When refilling the hall, Stramst does not move forward to an empty rank until the dungeon deck is depleted. Instead, refill the empty rank in front of him.Battle Destroy a Hero. Orseg 1 Guardian・Thunderstone Bearer 12 3 4 5 Orseg gains the Battle effects of each other monsters in the dungeon hall. BASIC Card Name Number Class LV Cost STR Gold Light EXP VP Text Regular 45 Basic 0 0 3 0 2 PhysicalAttack +1Dungeon If equipped with a polearm, draw a card. Card Name Number Class Cost Gold Weight Light VP Text Longspear 25 Weapon・Polearm・Basic 3 2 3 Physical Attack +1 Torch 25 Item・Light・Basic 3 2 1 SPECIAL Card Name Number Class Cost Gold Weight Light VP Text Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon One hero gains Strength +2.Spoils Gain 1 XP. Name Number Class Text Curse of Decay 4 Curse・Disease Attack-1Village/Dungeon If this it the first ability you have used this turn, destroy this card. You cannot use any more abilities this turn. Curse of Discord 4 Attack-1Village Lose 2 gold to destroy this curse. Curse of Horror 4 Attack-1Dungeon Destroy this curse. Reduce your Light to 0. You cannot equip any more weapons, use any other Dungeon abilities, or use any other Trophy effects this turn. Curse of Hostility 4 Attack-1Village/Dungeon Discard 2 XP to destroy this curse. Curse of Shame 4 Attack-1Village/Dungeon Destroy this curse. Draw 2 fewer cards when you draw a new hand. Curse of Sloth 4 Attack-1Dungeon Destroy this curse. Lower your total attack value by 3. You cannot equip any more weapons, use any other Dungeon abilities, or use any other Trophy effects this turn. Curse of Neglect 4 Attack-1Village/Dungeon Discard 2 cards to destroy this curse. Name Number Class Text Battle Hawk 1 Familiar 0XP Village Gain 2 gold.3XP Dungeon Light +1.6XP Dungeon Draw 1 card. Physical Attack +1. Brownie 1 0XP Village Gain 1 gold 1 additional buy.3XP Dungeon Magic Attack +1.6XP Dungeon Destroy 1 card to draw 1 card. Dire Wolf 1 0XP Village Draw 1 card.3XP Dungeon Physical Attack +1.6XP Dungeon Switch the positions of any 2 monsters in the hall. Imp 1 0XP Village Gain 1 XP.3XP Dungeon Switch the positions of 2 adjacent monsters in the hall.6XP Dungeon Discard 2 cards to draw 2 cards. Lesser Phoenix 1 0XP Village Discard this card to gain 3 gold.3XP Dungeon Discard this card to cancel 1 Battle effect.6XP Dungeon Discard this card to draw 2 cards. Pseudodragon 1 0XP Village You may buy 2 cards this turn.3XP Dungeon Light +2.6XP Dungeon Magic Attack +2. Shadow Cat 1 0XP Village Destroy a villager.3XP Dungeon If there is Darkness, Physical Attack +2.6XP Dungeon Cancel 1 Battle effect.
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防具 Descentに出てくる防具の紹介です。上から「ショップアイテム」「銅の宝」「銀の宝」「金の宝」です。 アーマー 名前 効果 Leather Armor +1Armor Chain Mail +2Armor, Your base speed is reduced to 4, You may not equip Runes Wizard s Robe +2Armor vs. Ranged/Magic, +0Armor vs. Melee, You may equip 1 extra Other item Tunic +0Armor, Cancel 1 wound for each blank Heavy Leather Armor +2Armor Plate Mail +3Armor, Your base speed is reduced to 3, You may not equip Runes Elven Robe +3Armor vs. Ranged/Magic, +0Armor vs. Melee, You may equip 1 extra Other item Cloak of Deception +1Armor, Cancel 1 wound for each blank Enchanted Breastplate +2Armor, You recover 1 fatigue at the start of your turn Golden Armor +3Armor, Your base speed is reduced to 3, You may not equip Runes You are immune to Grapple and Daze Robe of Kellos +3Armor vs. Ranged/Magic, +1Armor vs. Melee, You may equip 2 extra Other item Cloak of Mists +1Armor, Cancel 1 wound for each surge Mithril Breastplate +3Armor, You recover 1 fatigue at the start of your turn Dragon Scale Mail +4Armor, Your base speed is reduced to 3, You may not equip Runes You are immune to Bleed, Burn, and Poison Robe of Shadows +4Armor vs. Ranged/Magic, +1Armor vs. Melee, You may equip 2 extra Other item Elven Cloak +2Armor, Cancel 1 wound for each power enhancement シールド Iron Shield Cancel 1 wound Crystal Shield Cancel 2 wound Skull Shield(Cursed) +5Armor vs. Blast, Bolt, or Breath, Cancel 2 wound, @1 Shield of Light Cancel 3 wound Mirror Shield Cancel 2 wound, Effect tokens cannot be placed on you Shield of the Warrior Cancel 4 wound @1 あなたは(罠からのダメージのような)アーマー無効のダメージを取り消してもかまいません。
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This article or section needs to be updated. Job Base(s) Sage Scholar Job Type 3-2 Changes At Geffen Tower Number of Skills 26 Total Skill Points 101 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +3 +3 +5 +10 +7 +3 + ← クリックで目次を開く OverviewAoE Magic Summons Insignias Job Change Guide BuildsINT/AGI Hindsight/Fist Spell INT/DEX Offensive AoE VIT/DEX Support/Summoner EquipmentWeapons Armors Shields Garments Footgear Accessories Class DataSkills Summon Skills Job Bonuses External Links Overview AoE Magic Unlike their predecessors, sorcerers have the ability to do area of effect damage. Psychic Wave will be your most used area spell due to its major damage, large AoE, and and neutral element (you can "endow" your psychic wave via summons). Diamond Dust (Ice element) has an average AoE, damage, and cast time. Earth Grave (Earth element) has an average AoE, lower damage, and a quick cast time (has the ability to knock units out of hide/cloak). Varetyr Spear (Wind element) has a smaller AoE, average damage, quick cast time, and has a short cast range (damage is effected by atk / matk and requires a target unit). The 3 elemental spells are heavly based on the level of their corresponding endow. Killing Cloud (Poison element) has an average AoE, damage, and cast time (requires 2x red gemstones and hits multiple times). Summons Sorcerers have the ability to summon elementals that have very powerful abilities to help the summoner. There are 3 levels for each element, each having a different summoning requirement (catalyst). A summons stats are directly based on that of the sorcerer (ie A high agi / flee sorcerer will create a summon with high flee). Summons each have the ability to change the element of Physic Wave, change the Sorcerers Elemental Resistance (100% resist of that element), and boost certain elemental spell's damage. On top of that, each element has a speciality. Fire - Used mostly for its abilty to boost the Atk of the sorcerer and increase the recovery amount of Warmer (+10%). Water - Used mostly for its ability to boost the Matk of the sorcerer. Wind - Used mostly for its abilty to boost ASPD and create a very strong defensive barrier. Earth - No decent speciality. Insignias At first, insignias can be a little confusing and hard to use, but they can be extremely powerful. Insignias require a bit of setup and coordination and also have high skill requirements. Insignias can be created of the 4 basic elements. Only one of each insignia can be placed at a time (insignias do not share the same cooldown). Insignias are 3x3 ground enchants. Each cast cost 1/2/3 Scarlet Point, which can be bought in geffen tower (200z ea). Each insignia has the ability to boost the counter element no matter which level you use. For example, if you use Fire Insignia Level 1/2/3, any unit INSIDE the insignias 3x3 AoE will take +50% damage to water elemental attacks. Each insignia has 3 levels. Level 1 - Boosts the ability of that corresponding elemental summon. Level 2 - Changes weapons element to the insignias element. Any unit, friend, or monster that stands INSIDE the insignias 3x3 AoE attack will change. For example, if you are wearing fire armor, and a monster hits you while THEY are standing in the insignia, you will take reduced damage (Fire attack vs Fire Armor - 1/4 damage taken). If you have 100% immunity to that element, you will take 1 damage. Level 3 - Increases that players elements magic damage when THEY are standing inside the insignia and additional bonuses to that element (faster cast time, more matk, etc). Additional Examples Your tank comes back with a few more monsters than he is able to handle. If you know what armor they are using, placing a level 2 insignia on top of the monsters will reduce the damage they take by 1/4. Precasting magic while standing in level 3 insignias. A tank, with 100% fire resistance, tanking an MVP. Fire insignia level 2 on the MVP will reduces its damage considerably and increase all incomming water attacks by +50%. Put a Water Insignia 3 on your casters to give them a boost to their water magic damage. Job Change Guide A Sage needs to be 99/50 in order to job change into a Sorcerer. A Scholar needs to be at least 99/60 in order to job change into a Sorcerer. See Sorcerer Job Change Guide for detailed information. Builds INT/AGI Hindsight/Fist Spell STR× 1 AGI× 100-120 VIT× 20-80 INT× 110-120 DEX× 1-50 LUK× 1-40 This is similar to the Hindsight Sage/Scholar build. However a Sorcerer has a new spell available to them, Fist Spell. Since this skill is the first hit and only hit, int and matk become more important for the initial burst damage than aspd, hindsight is then used to finish the opponent off. Primary Skills Used Fist Spell Hindsight Fire Bolt Cold Bolt Lightning Bolt Double Bolt INT/DEX Offensive AoE STR 1-50 AGI 1-50 VIT 1-100 INT 110-120 DEX 100-120 LUK 1-30 The offensive AoE strips itself of it's former single target spell past and ascends to the utilization of magics that damage multiple foes. They use their intelligence to increase the amount of destruction they do. Since INT is directly in their spell formuli, each point in INT will increase damage more than an equivalent in an MATK increase alone. High amounts are key, thus the MATK one can gain through LUK or gear is inferior to equal amounts of INT. Sorcerer AoE spells have a very short after cast delay, but I high reuse delay. A common practice of comboing the AoE spells to reach high damage output is key. Unlike it's Warlock counterpart, Sorcerers gain very little for the support of Magic Strings, as reuse delays cannot be reduced. The strongest AoE is Psychic Wave, and is neutral element. The next tier are the spells Diamond Dust, Earth Grave, and Varetyr Spear. Getting at least one other second tier AoE is essential for effective combos, but learning all three severely limits the other spells you can aquire. It is suggest to gain at least one Elemental Summon ally, as they can change the element of your Psychic Wave. Preferably, the Fire Spirit Agni is the best choice. Due to the severe lack of fire spells. This will also increase the healing effects of Warmer. Which, when stacked with using Indulge to also recover SP; proves to be incredibly effective and will save you a ton of supplies. Not to mention, if you choose to use Fire Walk, that damage will also increase. Offensive Sorcerers are a good balance of defense and offense, and can achieve the 100 total VIT necessary to become immune to stun in PvP and WoE. Primary Skills Used Psychic Wave Diamond Dust Earth Grave Varetyr Spear Killing Cloud VIT/DEX Support/Summoner STR 1-100 AGI 1-100 VIT 90-120 INT 40-80 (INT is now necessary due to it being in the cast time formula and Soul Exhale only giving half your current sp.) DEX 100-120 LUK 30-100 The Support type is going to be very rare due to the nerfs Renewal gave to the Scholar class. Soul Exhale now has a 5 second fixed cast time and only gives half of your current sp. Gone are the days that Champions can be filled instantly and quickly for fast leveling. Magnetic Earth has also lost it's usefulness as most 3rd class skills bypass it. Dispell has also been given a large fixed cast time. Due to this and the lack of new support skills, the niche that Scholars used to have has been diminished. The role has not been lost! Due to the advent of status inflicting spells such as Diamond Dust and Arullo, the AoE healing abilities of warmer with no catalyst cost (especially with fire summon), and the supporting skill that can be achieved through Summon skills, the Sorcerer can be a very powerful support. Primary Skills Used Fiber Lock Blinding Mist Safety Wall Soul Exhale Soul Siphon Dispell Indulge Arrullo Warmer Striking Extreme Vacuum Diamond Dust Equipment Since the Sorcerer class is more versatile than its predecessors, they can wear different sets of weapons and armors. Weapons Kronos The most powerful two-handed staff a Sorcerer can wield, this weapon is a must-have for Caster Builds due to its INT and MATK bonuses. This weapon is most effective when refined up to +10, which would give a total of 8 INT. Ledger of Death The deadliest Book ever made, this can potentially give the highest bonus to ASPD, which is indispensable for Hindsight-based builds. Laphine Staff This staff is a viable weapon for those Support builds that rely on fast-cast skills. Note It is suggested that these weapons are upgraded to +10 in order to attain their greatest effects. Armors Orleans's Gown Shields Thorny Buckler Orleans's Server Garments Nydhorgg's Shadow Garb Compounded with the right card, this garment can provide great damage reduction, which is of utmost importance to any Magician class. Footgear Variant Shoes The HP and SP bonuses can ensure a more resolute presence in WoE and PVP situations. Do NOT upgrade the item to get the most HP and SP bonus. Accessories Orleans's Glove Bison Horn Class Data Skills See Sage Skills or Scholar Skills for 2nd class Skills. Skill Description Levels Type Striking× Increase the atk of target based on your learned endow levels. 5 Supportive Warmer× Stops ice based status ailments and heals allies within the area of effect. 5 Supportive Arrullo× Causes a unit to go into a deep sleep 5 Active Extreme Vacuum× Creates a tornado of air, immobilizing all units in an area 5 Active Fist Spell× Transfers bolt damage to the sorcerer's hands for the next X attacks. 5 Active Psychic Wave× Deals neutral property damage in an area. 5 Offensive Diamond Dust× Deals ice property damage in an area. Has a chance of causing the Freezing effect. 5 Offensive Varetyr Spear× Calls a lightning spear down on target unit, damaging and stunning those nearby. 5 Offensive Earth Grave× Deals earth property damage in an area. Has a chance of causing the Bleeding effect. 5 Offensive Killing Cloud× Create a deadly poison cloud that poisons and damamges units. 5 Offensive Poison Burst× Deal high damage to a unit that is poisoned. 5 Offensive Electric Walk× Create a trail of lightning behind the sorcerer. 5 Offensive Fire Walk× Create a trail of fire behind the sorcerer. 5 Offensive Summon Skills Skill Description Levels Type Elemental Action× Forces your summoned spirit to use an offensive skill 1 Active Element Analyze× Reassemble and Disassemble elemental stones in their counterparts 2 Active Spirit Control× Changes your summoned spirit to Passive / Defensive / Offensive mode 3 Active Spirit Cure× Consumes 10% of your own HP/SP to heal 10% of the HP/SP of the summoned spirit. 1 Supportive Spirit Sympathy× Increases the Attack of all elemental summons by 25*SkillLV 5 Passive Call Agni× Summon one of three fire elementals 3 Active Call Aqua× Summon one of three water elementals 3 Active Call Tera× Summon one of three earth elementals 3 Active Call Ventus× Summon one of three wind elementals 3 Active Fire Insignia× Creates an insignia on the ground that boosts fire damage 3 Supportive Earth Insignia× Creates an insignia on the ground that boosts earth damage 3 Supportive Wind Insignia× Creates an insignia on the ground that boosts wind damage 3 Supportive Water Insignia× Creates an insignia on the ground that boosts water damage 3 Supportive Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 10 11 33 AGI 20 21 41 VIT 4 14 23 32 45 INT 1 2 5 12 13 22 30 39 46 50 DEX 3 15 19 24 31 40 44 LUK 47 48 49 External Links - Sage ・ Scholar ・ Sorcerer Sage ・ Scholar ・ Sorcerer 2nd ClassSkills Cast Cancel× ・ Create Elemental Converter× ・ Deluge× ・ Dispell× ・ Dragonology× ・ Earth Spike× ・ Elemental Change× ・ Endow Blaze× ・ Endow Tornado× ・ Endow Tsunami× ・ Endow Quake× ・ Free Cast× ・ Heaven s Drive× ・ Hindsight× ・ Hocus-pocus× ・ Magic Rod× ・ Magnetic Earth× ・ Sense× ・ Spell Breaker× ・ Study× ・ Volcano× ・ Whirlwind× TranscendentSkills Blinding Mist× ・ Double Bolt× ・ Fiber Lock× ・ Foresight× ・ Indulge× ・ Mind Breaker× ・ Soul Exhale× ・ Soul Siphon× 3rd ClassSkills Arrullo× ・ Diamond Dust× ・ Earth Grave× ・ Electric Walk× ・ Extreme Vacuum× ・ Fire Walk× ・ Fist Spell× ・ Killing Cloud× ・ Poison Burst× ・ Psychic Wave× ・ Striking× ・ Varetyr Spear× ・ Warmer× Spirit-relatedSkills Elemental Action× ・ Element Analyze× ・ Spirit Control× ・ Spirit Cure× ・ Spirit Sympathy× ・ Call Agni× ・ Call Aqua× ・ Call Tera× ・ Call Ventus× ・ Fire Insignia× ・ Earth Insignia× ・ Wind Insignia× ・ Water Insignia× Quests Sage Job Change Guide ・ Sage Skill Quest ・ Rebirth Walkthrough ・ Sorcerer Job Change Guide Weapons× Book× ・ Dagger× ・ Rod× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing To Be Updated | Sorcerer | Classes | Sage | Scholar
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ELL ... Elliot, Nancy E. 2000. “Peer-Reviewed Article Rhoticity in the Accents of American Film Actors A Sociolinguistic Study”. Voice and Speech Review 1 103-130. Elliott, R. W. V. 1953. "Cynewulf's Runes in Juliana and Fates of the Apostles". English Studies 34 193-204. Elliot, Ralph W. V. 2007. "Medieval Gardens." A. Tara, Shizuya, Mayumi Sawada and Larry Walker, eds. Language and Beyond A Festschrift for Hiroshi Yonekura on the Occasion of his 65th Birthday. Tokyo Eichosha. Elliot, Warren Richard. 1999. "Teaching Vocabulary to Adult ESL Learners". 『千葉商大紀要』37(2) 35-49. Elliot, Warren Richard. 2001. "Synonymous Verbs--Errors and Problems". 『千葉商大紀要』 39(1・2) 55-70. Elliot, Warren Richard. 2002. "Disagreement by Native Speakers on Word Usage with Special Reference to the Verb Change and its Synonyms". 『千葉商大紀要』 39(4) 49-68. Elliot, Warren Richard. 2004. "Collocations with the Synonymous Verbs Remember, Recollect and Recall". 『千葉商大紀要』41(4) 49-68. Elliot, Warren Richard. 2005. "Phrasal Verbs with Special Reference to the Verbs break and fall". 『千葉商大紀要』43(3) 65-82. Elliot, Warren Richard. 2007. "Speech Acts Japanese English Teachers' Responses to Compliments". 『千葉商大紀要』45(3) 33-49. Elliot, Warren Richard. 2011. "Speech acts -how non-native English speakers' responses to compliments compare to native speakers' responses". 『千葉商大紀要』48(2) 65-83. Ellis, A. J. 1890. English Dialects - Their Sounds and Homes. London Trubner Co. Ellis, Michael. 1994. “Literary Dialect as Linguistic Evidence Subject-Verb Concord in Nineteenth-Century Southern Literature”. American Speech 69 128-144.
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Cold Resistance 術者は氷への耐性を得ます Cold Resistance ジェム 疲労 内部ID 330 0 5 使用 水中判定 効果 効果量 戦闘 水中可 Buff 主属性 主Lv 効果発生数 射程距離 Water 1 1 0 副属性 副Lv 効果範囲 命中補正 - 0 0 0 領域 Lv 防御判定 抵抗判定 Alteration 1 専用国家 ゲーム内説明文 This spell makes the caster totally immune to cold. It also negates the chill effect caused by some undead beings. 和訳 この呪文により、術者は寒さに対して完全な免疫を得ます。それは、一部のアンデッドが纏う冷気の影響も無効化します。 注記 術者用耐性付与の水担当。アンデッドならほとんどが耐性を持つが、一般の魔術師には必要なこともあるだろう。 冷気攻撃は時々ダメージを受けた相手を氷結させることがあるが、その効果もやはり無効化できる。Chill能力を持つ相手に接近戦を挑むと高確率で影響を受けるので、できれば耐性を付けておきたい。 当然のことではあるが、これはあくまで戦闘魔法なので戦闘中に受けた冷気にしか対応できない。マップ上で直接攻撃を仕掛けるMurdering Winterには無力なので、そちらが気になる場合はアイテムに頼ること。 コメント 名前 コメント
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【登録タグ D 初音ミク 夏空P 曲 神威がくぽ】 作詞:こゆき 作曲:夏空P 編曲:夏空P 唄:神威がくぽ・初音ミク 曲紹介 夏空P の9作目。 ヴィジュアル系ROCKのスピーディな世界観をストレートに表現しました。蟻地獄へと落ちます、墜ちます、堕ちます。(作詞者コメ転載) イラスト・動画を UuGA氏 が手掛ける。 歌詞 孤独な魂もつ あなたの見せる憂いと すれ違いぎわ残る 香しさに息をのむ 蠱惑の女 その指先が うなじを散らすたびに 激情の矢 狂おしいほど 突き破る 理性のFeel いま君を抱く 牙を神に向け Please forgive me …Ah 虚ろな愛の闇を背負いつつ奈落へ …Ah ただ Dance party in hell!!! 砂漠の海に墜ち 渇きを癒せぬ花よ この手で掬い上げ 僕の愛を注ぎ込む 一秒ごと吹き返してく 疑惑の時間軸が ローリングして 蟻地獄へと惹き込まれていくよ いま君を待つ 牙を地上に向け Please forgive me …Ah 淫らな夢の闇を差し向けて堕落へ …Ah ただ Dance party in hell!!! (背カズニ 余生 ヲ 過ゴシ、 シラヂラ ト 天国ヘ召サレル ヨリ 血ノ底デ アナタ ノ 頭蓋骨ヲ抱キ、 「エイエンノコウフク」ヲ ワカチアイタイ) 流されるままに この身を委ねながら 静かな瞳の奥 燃えさかる炎 見えるよ いま君を抱く 牙を神に向け Please forgive me …Ah 虚ろな愛の闇を纏いつつ 奈落へ …Ah いま君を裂く 牙をまっすぐ向け Please forgive me …Ah 淫らな夢の闇を差し違え 堕落へ …Ah ただ Dance party in hell!!! 今際の Dance party in hell!!! コメント 凄い好き!低音かっこいい* -- 梨乃 (2011-01-19 20 13 03) もっと評価されるべき -- 名無しさん (2011-01-24 03 03 16) ぴーや -- 超ーすき!伸びろおおお (2011-04-19 11 15 38) この曲、超好きっ!!//// がっくん、カッコ良すぎる…(*´////`*) もっと評価されて下さぁ〜いっ(__)??? -- がくぽ厨 (2012-07-22 03 35 45) がくぽのカッケー声とミクのきれいな声がめっちゃハモってていい曲だと思う! -- みっくみく (2012-12-02 22 07 45) 名前 コメント
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小範囲の敵の周囲の水を凍らせ、動きを封じると共に徐々に疲労させます Encase in Ice 領域 使用 宝石 Alteration Lv4 戦闘/水中限定 - 主属性 副属性 効果量 効果発生数 2 - - - 射程距離 効果範囲 精度補正 疲労 20 1 100 20 特殊 ゲーム内説明文 The caster transforms the water surrounding some enemies into ice. The encased targets are protected from strikes, but must break free to be able to move or defend themselves. While encased they will become chilled and numbed and suffer fatigue. 和訳 術者は、一部の敵の周囲の水を氷に変えます。閉じ込められた標的は攻撃から保護されますが、移動や自衛のためには自由を取り戻さねばなりません。閉じ込められている間、標的は凍えて疲労に苦しみます。 解説 やや癖のある挙動をする水中用足止め魔法。必中し、かつ射程もそれなりに長い。 この魔法は1回ごとに、標的に対し10の耐久度を持つ氷を付加する。この氷の耐久度はラウンドごとに対象の筋力に応じて減少するが、重ねがけされると一定値までは増加。それに応じて氷の見た目も変わる。 閉じ込められている間はラウンドごとに防御無視で威力1~8、冷気属性の疲労ダメージを受けるが、一方で氷の耐久度に応じて防御力が増加する。 魔法自体の使い勝手は良いが、水中戦用なので使える場面自体はどうしても限定される。とはいえ、殴り合いが基本である水中戦において足止めの影響力は大きいので、乱射できるならそこそこ優位に立てるだろう。 敵の防御力は上がってしまうが、他の足止めと同じく防御技能は激減し、どんな攻撃でもだいたいは当てられる。また疲労ダメージによるクリティカル率の増加もあるので、後始末にはさほど苦労しない。 コメント 名前 コメント
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周囲の水を氷の盾に変え、自身への攻撃を50%で軽減させます Ice Shield 領域 使用 宝石 Alteration Lv2 戦闘/水中限定 - 主属性 副属性 効果量 効果発生数 1 - - - 射程距離 効果範囲 精度補正 疲労 0 - - 20 特殊 ゲーム内説明文 The mage transforms the water around him into a shield of ice that protects him from harm. The shield will randomly block every other attack against his person. 和訳 術者は周囲の水を、彼を危害から守る氷の盾へと変えます。盾は、術者への攻撃の半数程度をランダムに防御します。 解説 水中戦専用の自動防御魔法。地上戦はEnchantmentのFlying Shieldが担当する。 これはあらゆる通常ダメージに50%で反応し、それを20まで軽減してくれる。ただし軽減量は攻撃の防御貫通・無視の影響を受け、それらに対しては効果が落ちるか全くなくなる。 範囲攻撃含めて防ぐので、敵の攻撃がすべて防御無視であるという非常に珍しい状況でもない限り、使って損をすることはない。ダメージを受けないのが理想である後方の魔術師はさておき、戦闘型指揮官にとっては非常に有益。 全体的に見て、受けられる攻撃はやや限定されたものの、前作までのLucky能力の地位に代わる魔法と言える。これは水中でしか使えないので利用機会はさらに限られるものの、水魔法だけで使えるのは利点と言える。 コメント 名前 コメント
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