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声優推命@wikiへようこそ このページは声優のエロ度を占いで調べてみたものです。 素人が無料サイトで適当に調べたものなので、大いに間違っている可能性があります。 特に吉凶星は調べ方でかなり変化するみたいです。(咸池が在ったり無かったり等) 正確には個人で調べ直すことを推奨します。 命式で診る女性声優のエロ度 【その他の声優】 【こやまきみこ】 【ささきのぞみ】 【栗林みな実】 【伊藤かな恵】 【下屋則子】 【下田麻美】 【工藤晴香】 【三宅華也】 【今井麻美】 【中村繪里子】 【落合祐里香】 【沼倉愛美】 【今野宏美】 【黒河奈美】 【升望】 【松来未祐】 【小見川千明】 【金田朋子】 【真田アサミ】 【神田朱未】 【水沢史絵】 【浅井清己】 【浅川悠】 【笹島かほる】 【寺田はるひ】 【笹川亜矢奈】 【波多野桃子】 【福原香織】 【片岡あづさ】 【豊崎愛生】 【國分優香里】 【本多陽子】 【福圓美里】 【板東愛】 【石川由依】 【佐久間紅美】 【中原麻衣】 【清水愛】 【小林沙苗】 【成田紗矢香】 【中島愛】 【悠木碧】 【小暮英麻】 【榎本温子】 【上村貴子】 【中島沙樹】 【中尾衣里】 【庄子裕衣】 【新名彩乃】 【長嶋はるか】 【辻あゆみ】 【櫻井浩美】 【大沢千秋】 【細越みちこ】 【小林晃子】 【生天目仁美】 【島涼香】 【中川亜紀子】 【野川さくら】 【竹内順子】 【齋藤彩夏】 【平間樹里】 【林原めぐみ】 【國府田マリ子】 【久川綾】 【櫻井智】 【平松晶子】 【岩男潤子】 【金月真美】 【木内レイコ】 【成田紗矢香】 【中島愛】 【本多陽子】 【福圓美里】 【板東愛】 【石川由依】 【佐久間紅美】 【中原麻衣】 【清水愛】 【小林沙苗】 【成田紗矢香】 【中島愛】 辞書
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SURVIVAL AT THE END OF THE UNIVERSE(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 SURVIVAL AT THE END OF THE UNIVERSE Akira Complex A3 激17 150-200 655 / 37 ゴールデンリーグクラス特典 STREAM VOLTAGE AIR FREEZE CHAOS 145 111 63 14 106 楽譜面(9) / 踊譜面(14) / 激譜面(17) 属性 譜面 https //livedoor.blogimg.jp/yanmar195/imgs/6/a/6ae6d642.png 譜面動画 https //www.youtube.com/watch?v=lKvx7KxFB9U (x2.25, NOTE) プレイ動画 https //www.youtube.com/watch?v=qD3RlQZN7wI (x?.?, NOTE) 解説 ゴールデンリーグゴールドクラス特典(2023/5/31~)。 解禁日前でも、アドバンスボーダー突破者はその時点からプレー可能。 BPM推移(暫定):150-160-170-180-190-200 名前 コメント コメント(私的なことや感想はこちら) これ完全に逆詐称。エンドスナウの方が断然難しい。 -- 名無しさん (2023-05-14 16 31 00) ちょっとリズム難なだけで配置は相当簡単。特にSPが得意ならかなり楽、16弱~中くらいに感じられると思う。 -- 名無しさん (2023-06-01 22 54 50) バーサス以外でSPやらないが、電池狙うと同時縦連が結構キツイ p†p,デュアストあたりはなんとか回数で殴ったがそのくらいの局所難の難易度に感じた 個人的には16強~17弱の判定 -- 名無しさん (2023-06-02 00 38 24) う〜ん...局所的に難しいのは序盤の長い地団駄とサビ前のフリーズぐらいで他はだいたい16弱ぐらいな感じ。そういった点ではデュアストとちょっと似てるかも。流石にセカオワ激の方が難しい。 -- 名無しさん (2023-06-02 20 40 14) 名前 コメント
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CHAPTER IV UP CHAPTER VI CHAPTER V Anne s History "Do you know," said Anne confidentially, "I ve made up my mind to enjoy this drive. It s been my experience that you can nearly always enjoy things if you make up your mind firmly that you will. Of course, you must make it up FIRMLY. I am not going to think about going back to the asylum while we re having our drive. I m just going to think about the drive. Oh, look, there s one little early wild rose out! Isn t it lovely? Don t you think it must be glad to be a rose? Wouldn t it be nice if roses could talk? I m sure they could tell us such lovely things. And isn t pink the most bewitching color in the world? I love it, but I can t wear it. Redheaded people can t wear pink, not even in imagination. Did you ever know of anybody whose hair was red when she was young, but got to be another color when she grew up?" "No, I don t know as I ever did," said Marilla mercilessly, "and I shouldn t think it likely to happen in your case either." Anne sighed. "Well, that is another hope gone. `My life is a perfect graveyard of buried hopes. That s a sentence I read in a book once, and I say it over to comfort myself whenever I m disappointed in anything." "I don t see where the comforting comes in myself," said Marilla. "Why, because it sounds so nice and romantic, just as if I were a heroine in a book, you know. I am so fond of romantic things, and a graveyard full of buried hopes is about as romantic a thing as one can imagine isn t it? I m rather glad I have one. Are we going across the Lake of Shining Waters today?" "We re not going over Barry s pond, if that s what you mean by your Lake of Shining Waters. We re going by the shore road." "Shore road sounds nice," said Anne dreamily. "Is it as nice as it sounds? Just when you said `shore road I saw it in a picture in my mind, as quick as that! And White Sands is a pretty name, too; but I don t like it as well as Avonlea. Avonlea is a lovely name. It just sounds like music. How far is it to White Sands?" "It s five miles; and as you re evidently bent on talking you might as well talk to some purpose by telling me what you know about yourself." "Oh, what I KNOW about myself isn t really worth telling," said Anne eagerly. "If you ll only let me tell you what I IMAGINE about myself you ll think it ever so much more interesting." "No, I don t want any of your imaginings. Just you stick to bald facts. Begin at the beginning. Where were you born and how old are you?" "I was eleven last March," said Anne, resigning herself to bald facts with a little sigh. "And I was born in Bolingbroke, Nova Scotia. My father s name was Walter Shirley, and he was a teacher in the Bolingbroke High School. My mother s name was Bertha Shirley. Aren t Walter and Bertha lovely names? I m so glad my parents had nice names. It would be a real disgrace to have a father named--well, say Jedediah, wouldn t it?" "I guess it doesn t matter what a person s name is as long as he behaves himself," said Marilla, feeling herself called upon to inculcate a good and useful moral. "Well, I don t know." Anne looked thoughtful. "I read in a book once that a rose by any other name would smell as sweet, but I ve never been able to believe it. I don t believe a rose WOULD be as nice if it was called a thistle or a skunk cabbage. I suppose my father could have been a good man even if he had been called Jedediah; but I m sure it would have been a cross. Well, my mother was a teacher in the High school, too, but when she married father she gave up teaching, of course. A husband was enough responsibility. Mrs. Thomas said that they were a pair of babies and as poor as church mice. They went to live in a weeny-teeny little yellow house in Bolingbroke. I ve never seen that house, but I ve imagined it thousands of times. I think it must have had honeysuckle over the parlor window and lilacs in the front yard and lilies of the valley just inside the gate. Yes, and muslin curtains in all the windows. Muslin curtains give a house such an air. I was born in that house. Mrs. Thomas said I was the homeliest baby she ever saw, I was so scrawny and tiny and nothing but eyes, but that mother thought I was perfectly beautiful. I should think a mother would be a better judge than a poor woman who came in to scrub, wouldn t you? I m glad she was satisfied with me anyhow, I would feel so sad if I thought I was a disappointment to her--because she didn t live very long after that, you see. She died of fever when I was just three months old. I do wish she d lived long enough for me to remember calling her mother. I think it would be so sweet to say `mother, don t you? And father died four days afterwards from fever too. That left me an orphan and folks were at their wits end, so Mrs. Thomas said, what to do with me. You see, nobody wanted me even then. It seems to be my fate. Father and mother had both come from places far away and it was well known they hadn t any relatives living. Finally Mrs. Thomas said she d take me, though she was poor and had a drunken husband. She brought me up by hand. Do you know if there is anything in being brought up by hand that ought to make people who are brought up that way better than other people? Because whenever I was naughty Mrs. Thomas would ask me how I could be such a bad girl when she had brought me up by hand-- reproachful-like. "Mr. and Mrs. Thomas moved away from Bolingbroke to Marysville, and I lived with them until I was eight years old. I helped look after the Thomas children--there were four of them younger than me--and I can tell you they took a lot of looking after. Then Mr. Thomas was killed falling under a train and his mother offered to take Mrs. Thomas and the children, but she didn t want me. Mrs. Thomas was at HER wits end, so she said, what to do with me. Then Mrs. Hammond from up the river came down and said she d take me, seeing I was handy with children, and I went up the river to live with her in a little clearing among the stumps. It was a very lonesome place. I m sure I could never have lived there if I hadn t had an imagination. Mr. Hammond worked a little sawmill up there, and Mrs. Hammond had eight children. She had twins three times. I like babies in moderation, but twins three times in succession is TOO MUCH. I told Mrs. Hammond so firmly, when the last pair came. I used to get so dreadfully tired carrying them about. "I lived up river with Mrs. Hammond over two years, and then Mr. Hammond died and Mrs. Hammond broke up housekeeping. She divided her children among her relatives and went to the States. I had to go to the asylum at Hopeton, because nobody would take me. They didn t want me at the asylum, either; they said they were over- crowded as it was. But they had to take me and I was there four months until Mrs. Spencer came." Anne finished up with another sigh, of relief this time. Evidently she did not like talking about her experiences in a world that had not wanted her. "Did you ever go to school?" demanded Marilla, turning the sorrel mare down the shore road. "Not a great deal. I went a little the last year I stayed with Mrs. Thomas. When I went up river we were so far from a school that I couldn t walk it in winter and there was a vacation in summer, so I could only go in the spring and fall. But of course I went while I was at the asylum. I can read pretty well and I know ever so many pieces of poetry off by heart--`The Battle of Hohenlinden and `Edinburgh after Flodden, and `Bingen of the Rhine, and most of the `Lady of the Lake and most of `The Seasons by James Thompson. Don t you just love poetry that gives you a crinkly feeling up and down your back? There is a piece in the Fifth Reader--`The Downfall of Poland --that is just full of thrills. Of course, I wasn t in the Fifth Reader--I was only in the Fourth--but the big girls used to lend me theirs to read." "Were those women--Mrs. Thomas and Mrs. Hammond--good to you?" asked Marilla, looking at Anne out of the corner of her eye. "O-o-o-h," faltered Anne. Her sensitive little face suddenly flushed scarlet and embarrassment sat on her brow. "Oh, they MEANT to be--I know they meant to be just as good and kind as possible. And when people mean to be good to you, you don t mind very much when they re not quite--always. They had a good deal to worry them, you know. It s very trying to have a drunken husband, you see; and it must be very trying to have twins three times in succession, don t you think? But I feel sure they meant to be good to me." Marilla asked no more questions. Anne gave herself up to a silent rapture over the shore road and Marilla guided the sorrel abstractedly while she pondered deeply. Pity was suddenly stirring in her heart for the child. What a starved, unloved life she had had--a life of drudgery and poverty and neglect; for Marilla was shrewd enough to read between the lines of Anne s history and divine the truth. No wonder she had been so delighted at the prospect of a real home. It was a pity she had to be sent back. What if she, Marilla, should indulge Matthew s unaccountable whim and let her stay? He was set on it; and the child seemed a nice, teachable little thing. "She s got too much to say," thought Marilla, "but she might be trained out of that. And there s nothing rude or slangy in what she does say. She s ladylike. It s likely her people were nice folks." The shore road was "woodsy and wild and lonesome." On the right hand, scrub firs, their spirits quite unbroken by long years of tussle with the gulf winds, grew thickly. On the left were the steep red sandstone cliffs, so near the track in places that a mare of less steadiness than the sorrel might have tried the nerves of the people behind her. Down at the base of the cliffs were heaps of surf-worn rocks or little sandy coves inlaid with pebbles as with ocean jewels; beyond lay the sea, shimmering and blue, and over it soared the gulls, their pinions flashing silvery in the sunlight. "Isn t the sea wonderful?" said Anne, rousing from a long, wide-eyed silence. "Once, when I lived in Marysville, Mr. Thomas hired an express wagon and took us all to spend the day at the shore ten miles away. I enjoyed every moment of that day, even if I had to look after the children all the time. I lived it over in happy dreams for years. But this shore is nicer than the Marysville shore. Aren t those gulls splendid? Would you like to be a gull? I think I would--that is, if I couldn t be a human girl. Don t you think it would be nice to wake up at sunrise and swoop down over the water and away out over that lovely blue all day; and then at night to fly back to one s nest? Oh, I can just imagine myself doing it. What big house is that just ahead, please?" "That s the White Sands Hotel. Mr. Kirke runs it, but the season hasn t begun yet. There are heaps of Americans come there for the summer. They think this shore is just about right." "I was afraid it might be Mrs. Spencer s place," said Anne mournfully. "I don t want to get there. Somehow, it will seem like the end of everything." CHAPTER IV UP CHAPTER VI 今日 - | 昨日 - | Total - since 04 June 2007 last update 2007-06-05 01 31 52 (Tue)
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開催日:2011 / 05 / 14 参加人数:633名 フォーマット:レガシー(~NPH) Live Coverage Bazaar of Moxen 5 - Día 3 - Legacy Main Event ※カバレージ、とても重たいので注意 Bazaar of Moxen 2011 Legacy Decklists, Reports, and Video Roundup ※デッキリストだけならこちらへ autolink 優勝:UBG Control‐Landstill 準優勝:Reanimate‐BUr 第3位:UBG Tempo 第4位:Dredge 第5位:Bant‐Order 第6位:Zoo‐Zenith 第7位:Show and Tell‐Sneak Attack 第8位:Merfolk 第9位:SpiralTide 第10位:Maverick 第11位:UW Control‐Landstill +g 第12位:Show and Tell‐Sneak Attack 第13位:Merfolk 第14位:Merfolk 第15位:Merfolk‐Ub 第16位:Show and Tell‐Natural Order 優勝:UBG Control‐Landstill 使用者:Matthias Frauenschläger Main Deck 1《不毛の大地/Wasteland》 4《ミシュラの工廠/Mishra s Factory》 2《変わり谷/Mutavault》 4《汚染された三角州/Polluted Delta》 4《霧深い雨林/Misty Rainforest》 4《Underground Sea》 3《Tropical Island》 1《Bayou》 1《島/Island》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《対抗呪文/Counterspell》 2《師範の占い独楽/Sensei s Divining Top》 4《渦まく知識/Brainstorm》 4《行き詰まり/Standstill》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《恐ろしい死/Ghastly Demise》 2《無垢の血/Innocent Blood》 2《喉首狙い/Go for the Throat》 1《化膿/Putrefy》 3《破滅的な行為/Pernicious Deed》 Sideboard 4《タルモゴイフ/Tarmogoyf》 4《闇の腹心/Dark Confidant》 3《大祖始の遺産/Relic of Progenitus》 2《消耗の蒸気/Consuming Vapors》 2《クローサの掌握/Krosan Grip》 準優勝:Reanimate‐BUr 使用者:Oliver Salten Main Deck 4《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 2《血染めのぬかるみ/Bloodstained Mire》 4《Underground Sea》 1《Volcanic Island》 1《Badlands》 2《島/Island》 2《沼/Swamp》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 2《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《墨溜まりのリバイアサン/Inkwell Leviathan》 1《魅力的な執政官/Blazing Archon》 4《Force of Will》 4《目くらまし/Daze》 3《強迫/Duress》 2《思考囲い/Thoughtseize》 4《渦まく知識/Brainstorm》 4《入念な研究/Careful Study》 4《納墓/Entomb》 1《荒れ狂う夢/Turbulent Dreams》 4《再活性/Reanimate》 4《死体発掘/Exhume》 2《実物提示教育/Show and Tell》 Sideboard 4《虚空の力線/Leyline of the Void》 3《紅蓮地獄/Pyroclasm》 3《魔力流出/Energy Flux》 2《水没/Submerge》 1《非業の死/Perish》 2《赤霊破/Red Elemental Blast》 第3位:UBG Tempo 使用者:Louis Deltour Main Deck 4《不毛の大地/Wasteland》 4《新緑の地下墓地/Verdant Catacombs》 2《汚染された三角州/Polluted Delta》 2《霧深い雨林/Misty Rainforest》 2《Bayou》 2《Tropical Island》 4《Underground Sea》 1《森/Forest》 1《沼/Swamp》 4《闇の腹心/Dark Confidant》 4《タルモゴイフ/Tarmogoyf》 2《土を食うもの/Terravore》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 3《思考囲い/Thoughtseize》 1《コジレックの審問/Inquisition of Kozilek》 4《Hymn to Tourach》 3《喉首狙い/Go for the Throat》 1《破滅的な行為/Pernicious Deed》 4《渦まく知識/Brainstorm》 2《定業/Preordain》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 2《恐ろしい死/Ghastly Demise》 2《破滅的な行為/Pernicious Deed》 4《虚空の力線/Leyline of the Void》 1《壌土からの生命/Life from the Loam》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《呪文貫き/Spell Pierce》 1《クローサの掌握/Krosan Grip》 第4位:Dredge 使用者:Erik Hegemann Main Deck 4《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 4《セファリッドの円形競技場/Cephalid Coliseum》 3《色あせた城塞/Tarnished Citadel》 3《イチョリッド/Ichorid》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 4《臭い草のインプ/Stinkweed Imp》 3《ゴルガリの凶漢/Golgari Thug》 1《暗黒破/Darkblast》 4《朽ちゆくインプ/Putrid Imp》 4《不屈の部族/Tireless Tribe》 4《ナルコメーバ/Narcomoeba》 2《戦慄の復活/Dread Return》 4《入念な研究/Careful Study》 4《陰謀団式療法/Cabal Therapy》 4《打開/Breakthrough》 4《黄泉からの橋/Bridge from Below》 Sideboard 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《領土を滅ぼすもの/Realm Razer》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《サディストの催眠術師/Sadistic Hypnotist》 4《自然の要求/Nature s Claim》 4《古えの遺恨/Ancient Grudge》 2《天啓の光/Ray of Revelation》 1《暗黒破/Darkblast》 第5位:Bant‐Order 使用者:Alexei Isupov (tinefoil) Main Deck 1《ドライアドの東屋/Dryad Arbor》 4《Tropical Island》 2《Tundra》 1《Savannah》 1《島/Island》 1《森/Forest》 1《平地/Plains》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 2《クァーサルの群れ魔道士/Qasali Pridemage》 4《ヴェンディリオン三人衆/Vendilion Clique》 1《大祖始/Progenitus》 4《霧深い雨林/Misty Rainforest》 4《吹きさらしの荒野/Windswept Heath》 4《剣を鍬に/Swords to Plowshares》 3《緑の太陽の頂点/Green Sun s Zenith》 2《梅澤の十手/Umezawa s Jitte》 4《渦まく知識/Brainstorm》 3《精神的つまづき/Mental Misstep》 4《Force of Will》 2《思案/Ponder》 4《自然の秩序/Natural Order》 Sideboard 2《悟りの教示者/Enlightened Tutor》 1《トーモッドの墓所/Tormod s Crypt》 1《太陽と月の輪/Wheel of Sun and Moon》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《静寂/Serenity》 2《無のロッド/Null Rod》 3《流刑への道/Path to Exile》 1《クローサの掌握/Krosan Grip》 1《土覆いのシャーマン/Loaming Shaman》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第6位:Zoo‐Zenith 使用者:Rafael García Main Deck 1《Karakas》 2《地平線の梢/Horizon Canopy》 3《樹木茂る山麓/Wooded Foothills》 2《吹きさらしの荒野/Windswept Heath》 4《乾燥台地/Arid Mesa》 1《ドライアドの東屋/Dryad Arbor》 3《Taiga》 2《Plateau》 1《Savannah》 1《森/Forest》 1《山/Mountain》 3《渋面の溶岩使い/Grim Lavamancer》 3《貴族の教主/Noble Hierarch》 4《野生のナカティル/Wild Nacatl》 1《ガドック・ティーグ/Gaddock Teeg》 3《タルモゴイフ/Tarmogoyf》 3《クァーサルの群れ魔道士/Qasali Pridemage》 4《聖遺の騎士/Knight of the Reliquary》 1《土を食うもの/Terravore》 3《緑の太陽の頂点/Green Sun s Zenith》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 4《稲妻/Lightning Bolt》 3《稲妻のらせん/Lightning Helix》 4《流刑への道/Path to Exile》 2《森の知恵/Sylvan Library》 Sideboard 3《エーテル宣誓会の法学者/Ethersworn Canonist》 3《無のロッド/Null Rod》 1《ガドック・ティーグ/Gaddock Teeg》 2《トーモッドの墓所/Tormod s Crypt》 1《ボジューカの沼/Bojuka Bog》 3《窒息/Choke》 2《クローサの掌握/Krosan Grip》 第7位:Show and Tell‐Sneak Attack 使用者:Rodrigo Togores Main Deck 4《古えの墳墓/Ancient Tomb》 4《沸騰する小湖/Scalding Tarn》 2《汚染された三角州/Polluted Delta》 1《霧深い雨林/Misty Rainforest》 4《Volcanic Island》 3《島/Island》 1《山/Mountain》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《大祖始/Progenitus》 4《騙し討ち/Sneak Attack》 4《実物提示教育/Show and Tell》 4《Force of Will》 3《誤った指図/Misdirection》 2《残響する真実/Echoing Truth》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 3《直観/Intuition》 2《煮えたぎる歌/Seething Song》 3《水蓮の花びら/Lotus Petal》 Sideboard 2《赤霊破/Red Elemental Blast》 2《紅蓮破/Pyroblast》 2《拭い捨て/Wipe Away》 3《血染めの月/Blood Moon》 3《火山の流弾/Volcanic Fallout》 3《三なる宝球/Trinisphere》 第8位:Merfolk 使用者:Alexis Catelain Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 12《島/Island》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 4《行き詰まり/Standstill》 Sideboard 3《大祖始の遺産/Relic of Progenitus》 2《水没/Submerge》 1《精神支配/Mind Harness》 3《呪文貫き/Spell Pierce》 1《残響する真実/Echoing Truth》 2《梅澤の十手/Umezawa s Jitte》 3《プロパガンダ/Propaganda》 第9位:SpiralTide 使用者:Iñaki Puig Dollers Main Deck 2《溢れかえる岸辺/Flooded Strand》 2《霧深い雨林/Misty Rainforest》 1《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 12《島/Island》 4《Force of Will》 3《精神的つまづき/Mental Misstep》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 4《定業/Preordain》 4《商人の巻物/Merchant Scroll》 3《狡猾な願い/Cunning Wish》 3《瞑想/Meditate》 4《High Tide》 4《転換/Turnabout》 4《時のらせん/Time Spiral》 2《思考停止/Brain Freeze》 Sideboard 1《外科的摘出/Surgical Extraction》 1《瞑想/Meditate》 1《思考停止/Brain Freeze》 1《再建/Rebuild》 1《残響する真実/Echoing Truth》 1《青の太陽の頂点/Blue Sun s Zenith》 1《断絶/Snap》 2《拭い捨て/Wipe Away》 3《呪文貫き/Spell Pierce》 3《否定の契約/Pact of Negation》 第10位:Maverick 使用者:Niklas Kronberger (schniggaz) Main Deck 2《森/Forest》 2《地平線の梢/Horizon Canopy》 1《ガイアの揺籃の地/Gaea s Cradle》 1《Karakas》 3《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《樹木茂る山麓/Wooded Foothills》 1《霧深い雨林/Misty Rainforest》 1《ドライアドの東屋/Dryad Arbor》 1《寺院の庭/Temple Garden》 4《Savannah》 1《平地/Plains》 1《タルモゴイフ/Tarmogoyf》 4《聖遺の騎士/Knight of the Reliquary》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《ルーンの母/Mother of Runes》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《クウィリーオン・レインジャー/Quirion Ranger》 1《スクリブのレインジャー/Scryb Ranger》 3《エイヴンの思考検閲者/Aven Mindcensor》 1《極楽鳥/Birds of Paradise》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《永遠の証人/Eternal Witness》 1《ガドック・ティーグ/Gaddock Teeg》 4《貴族の教主/Noble Hierarch》 4《緑の太陽の頂点/Green Sun s Zenith》 1《梅澤の十手/Umezawa s Jitte》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《殴打頭蓋/Batterskull》 4《剣を鍬に/Swords to Plowshares》 Sideboard 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《トーモッドの墓所/Tormod s Crypt》 1《仕組まれた爆薬/Engineered Explosives》 1《太陽と月の輪/Wheel of Sun and Moon》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《悟りの教示者/Enlightened Tutor》 2《クローサの掌握/Krosan Grip》 1《静寂/Serenity》 2《流刑への道/Path to Exile》 1《ボジューカの沼/Bojuka Bog》 第11位:UW Control‐Landstill +g 使用者:Selim Creiche Main Deck 1《アカデミーの廃墟/Academy Ruins》 2《不毛の大地/Wasteland》 4《ミシュラの工廠/Mishra s Factory》 1《霧深い雨林/Misty Rainforest》 4《溢れかえる岸辺/Flooded Strand》 4《Tundra》 2《Tropical Island》 2《島/Island》 2《平地/Plains》 4《Force of Will》 3《精神的つまづき/Mental Misstep》 2《呪文嵌め/Spell Snare》 4《対抗呪文/Counterspell》 4《剣を鍬に/Swords to Plowshares》 2《神の怒り/Wrath of God》 1《審判の日/Day of Judgment》 2《謙虚/Humility》 2《仕組まれた爆薬/Engineered Explosives》 2《師範の占い独楽/Sensei s Divining Top》 4《渦まく知識/Brainstorm》 4《行き詰まり/Standstill》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 Sideboard 2《呪文貫き/Spell Pierce》 1《撹乱/Disrupt》 3《大祖始の遺産/Relic of Progenitus》 3《フェアリーの忌み者/Faerie Macabre》 3《翻弄する魔道士/Meddling Mage》 3《クローサの掌握/Krosan Grip》 1《神の怒り/Wrath of God》 第12位:Show and Tell‐Sneak Attack 使用者:Johannes Gutbrod (zerzab11) Main Deck 4《騙し討ち/Sneak Attack》 4《実物提示教育/Show and Tell》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《大祖始/Progenitus》 4《Force of Will》 3《目くらまし/Daze》 2《残響する真実/Echoing Truth》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 3《直観/Intuition》 2《煮えたぎる歌/Seething Song》 3《水蓮の花びら/Lotus Petal》 4《古えの墳墓/Ancient Tomb》 4《沸騰する小湖/Scalding Tarn》 3《霧深い雨林/Misty Rainforest》 4《Volcanic Island》 3《島/Island》 1《山/Mountain》 Sideboard 3《赤霊破/Red Elemental Blast》 3《方向転換/Divert》 3《血染めの月/Blood Moon》 3《火山の流弾/Volcanic Fallout》 3《三なる宝球/Trinisphere》 第13位:Merfolk 使用者:Christophe Gregoir Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 1《ミシュラの工廠/Mishra s Factory》 13《島/Island》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 1《マーフォークの君主/Merfolk Sovereign》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 3《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 ※サイドボードは不明 第14位:Merfolk 使用者:Martin Lindstrom Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 1《ミシュラの工廠/Mishra s Factory》 13《島/Island》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 2《誘惑蒔き/Sower of Temptation》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 Sideboard 3《精神支配/Mind Harness》 3《水没/Submerge》 3《トーモッドの墓所/Tormod s Crypt》 2《呪文貫き/Spell Pierce》 2《梅澤の十手/Umezawa s Jitte》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第15位:Merfolk‐Ub 使用者:Edouard Lecocq Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 4《沸騰する小湖/Scalding Tarn》 2《溢れかえる岸辺/Flooded Strand》 4《Underground Sea》 3《島/Island》 3《行き詰まり/Standstill》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 Sideboard 3《殺し/Snuff Out》 2《水没/Submerge》 3《大祖始の遺産/Relic of Progenitus》 3《非業の死/Perish》 1《自然の喪失/Nature s Ruin》 1《呪文貫き/Spell Pierce》 2《梅澤の十手/Umezawa s Jitte》 第16位:Show and Tell‐Natural Order 使用者:Michael Kammer Main Deck 3《すべてを護るもの、母聖樹/Boseiju, Who Shelters All》 4《霧深い雨林/Misty Rainforest》 1《樹木茂る山麓/Wooded Foothills》 1《吹きさらしの荒野/Windswept Heath》 1《溢れかえる岸辺/Flooded Strand》 4《Tropical Island》 3《古えの墳墓/Ancient Tomb》 1《ドライアドの東屋/Dryad Arbor》 1《森/Forest》 1《島/Island》 4《貴族の教主/Noble Hierarch》 4《極楽鳥/Birds of Paradise》 2《大祖始/Progenitus》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《Force of Will》 3《目くらまし/Daze》 1《内にいる獣/Beast Within》 4《渦まく知識/Brainstorm》 4《定業/Preordain》 1《思案/Ponder》 1《師範の占い独楽/Sensei s Divining Top》 4《自然の秩序/Natural Order》 4《実物提示教育/Show and Tell》 Sideboard 1《真髄の針/Pithing Needle》 2《計略縛り/Trickbind》 1《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 1《内にいる獣/Beast Within》 3《映し身人形/Duplicant》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 3《クローサの掌握/Krosan Grip》
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ゲーム情報(登録されているタグ) ジャンル>アドベンチャー 製作会社>Banzai Interactive 製作会社>Gogii Games 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/4402/book-of-legends/index.html 日本語 紹介文 Join Zoe and Charleston Black as they unravel a powerful and ancient Arthurian legend in this gripping Hidden Object game! What began as a casual interest quickly spirals into a dangerous obsession when a young researcher is consumed by the search for a mythic book of limitless power. Travel the world uncovering clues to one of the most powerful and sought-after tomes in human history. Delve into Book of Legends today! Captivating storyline Challenging mini-games Unleash legendary power! Get help at our Forums 画像 « » var ppvArray_0_3904412c62a7030b520ea558805904db = new Array(); ppvArray_0_3904412c62a7030b520ea558805904db[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Book+of+Legends&file=en_book-of-legends-screen1.jpg ; window.onload=function(){ ppvShow_0_3904412c62a7030b520ea558805904db(0); }; function ppvShow_0_3904412c62a7030b520ea558805904db(n){ if(!ppvArray_0_3904412c62a7030b520ea558805904db[n]){ alert( 画像がありません ); return; } ppv_0_3904412c62a7030b520ea558805904db$( ppv_img_0_3904412c62a7030b520ea558805904db ).src=ppvArray_0_3904412c62a7030b520ea558805904db[n]; ppv_0_3904412c62a7030b520ea558805904db$( ppv_link_0_3904412c62a7030b520ea558805904db ).href=ppvArray_0_3904412c62a7030b520ea558805904db[n]; ppv_0_3904412c62a7030b520ea558805904db$( ppv_prev_0_3904412c62a7030b520ea558805904db ).href= javascript ppvShow_0_3904412c62a7030b520ea558805904db( +(n-1)+ ) ; ppv_0_3904412c62a7030b520ea558805904db$( ppv_next_0_3904412c62a7030b520ea558805904db ).href= javascript ppvShow_0_3904412c62a7030b520ea558805904db( +(n+1)+ ) ; } function ppv_0_3904412c62a7030b520ea558805904db$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } 備考 レス一覧 256 名前: 名無しさんの野望 [sage] 投稿日: 2010/10/14(木) 21 56 02 ID 6zQWaDQA . 248 Mの項じゃなくて、Dの項にちゃんとあった。適当なこと書いてスマン 「Danger Next Door Miss Teri Tale s Adventure」 . 249 設定的にイタリアのおかんっぽいけど、警察とかアメリカン? ボーナスゲーム、ロシアンな製作者達の素顔紹介だった! 定価で買うには短めだけど、割引価格ならおススメ! あと、テンション高いアイテム探しって、「Book of Legends」 「The Scruffs」「Discovery! A Seek and Find Adventure」 「Annie s Millions」「Polly Pride Pet Detective」とかかな? コメント コメント すべてのコメントを見る トップページに戻る
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INTO THE VALLEY OF DOLLS 発売日 1995年9月30日 発売元 VAP VPCC-86015 PENICILLIN are Vo. HAKUEI G. 千聖 Ba. GISHO Dr. O-JIRO ■ 01. Human Doll ・ 作詞・作曲 HAKUEI 編曲 PENICILLIN ■ 02. 冷たい風 ・ 作詞・作曲 HAKUEI 編曲 PENICILLIN ■ 03. Quarter Doll ・ 作詞・作曲 HAKUEI 編曲 PENICILLIN ■ 04. Eternity ・ 作詞・作曲 HAKUEI 編曲 PENICILLIN ■ 05. Human Doll (Instrumental Version) 戻る
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Darren Wershler-Henry, The Iron Whim A Fragmented History of Typewriting http //raycy.seesaa.net/article/144764311.html sun-in-lawとか、安岡孝一氏の論難フレーズ満載ぎみで心配だが、 でも、タイプバー同士の衝突頻度の多さを問題にしていたことを否定した資料には行き当たってはいないみたいだ。 「 The matter on which all sources seem to agree is that whatever configuration Sholes started with, the type bars began to collide with each other and stick when a typist of even moderate speed began to type.11 In Cognitive Aspects of Skilled Typewriting, William Cooper suggests that one of Sholes s major questions was the problem of how to minimize the jamming of the keys slowly returning to their home position with those just being struck. The solution was to move the keys that commonly stuck together to opposite sides of the keyboard. To this end, Sholes s partner James Densmore asked his son-in-law, the school superintendent for Western Pennsylvania, to prepare a list of the most common two-letter sequences in the English language.12 Speculation is that Sholes 156ページ 」 link_trackbackcounter -
https://w.atwiki.jp/pathofexile12/pages/438.html
詳説・特徴 ジェムレベルによる変化 入手方法 エンチャント 関連ユニーク 関連リンク Herald of Purity Spell,Herald,Minion,Duration,Physicalマナリザーブ 25%クールダウン 1.0秒 アタックとスペルに追加ダメージを与えるバフを得る。敵を倒した時、Sentinel of Purityを召喚する。最大数召喚している場合はその持続時間をリフレッシュする。 クオリティ1%あたり1% increased Minion Movement Speed日本語訳求む Base duration is 12 seconds基本持続時間は12秒 Maximum 4 Summoned Sentinels of Purity日本語訳求む 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy20%の確率でSummon a Sentinel of Purity when you Hit a Rare or Unique Enemyを与える Adds (3-25) to (5-37) Physical Damage to Spellsスペルに(3-25)?(5-37)のPhysical追加ダメージ Adds (3-25) to (5-37) Physical Damage to Attacksアタックに(3-25)?(5-37)のPhysical追加ダメージ Summon a Sentinel of Purity when you Kill an Enemy日本語訳求む Minions deal (0-95)% more Physical Damage日本語訳求む Minions have (0-38)% more Life日本語訳求む 詳説・特徴 ジェムレベルによる変化 +... レベル active_skill_minion_life_+%_final active_skill_minion_physical_damage_+%_final herald_of_light_attack_maximum_added_physical_damage herald_of_light_spell_maximum_added_physical_damage 1 16 26 18 3-5 3-5 2 20 31 22 2% 5% 4-6 4-6 3 24 37 25 4% 10% 5-7 5-7 4 28 42 29 6% 15% 6-8 6-8 5 31 46 32 8% 20% 6-10 6-10 6 34 50 35 10% 25% 7-11 7-11 7 37 54 37 12% 30% 8-12 8-12 8 40 58 40 14% 35% 9-14 9-14 9 43 62 43 16% 40% 10-15 10-15 10 46 66 46 18% 45% 11-17 11-17 11 49 70 48 20% 50% 13-19 13-19 12 52 74 51 22% 55% 14-21 14-21 13 55 78 54 24% 60% 16-23 16-23 14 58 82 57 26% 65% 17-26 17-26 15 60 84 59 28% 70% 18-27 18-27 16 62 87 60 30% 75% 19-29 19-29 17 64 90 62 32% 80% 21-31 21-31 18 66 92 64 34% 85% 22-33 22-33 19 68 95 66 36% 90% 23-35 23-35 20 70 98 68 38% 95% 25-37 25-37 21 72 100 70 40% 100% 27-40 27-40 22 74 100 70 42% 105% 28-42 28-42 23 76 100 70 44% 110% 30-45 30-45 24 78 100 70 46% 115% 32-48 32-48 25 80 100 70 48% 120% 34-50 34-50 26 82 100 70 50% 125% 36-53 36-53 27 84 100 70 52% 130% 38-56 38-56 28 86 100 70 54% 135% 40-60 40-60 29 88 100 70 56% 140% 42-63 42-63 30 90 100 70 58% 145% 45-67 45-67 31 91 100 70 60% 147% 46-69 46-69 32 92 100 70 62% 150% 47-71 47-71 33 93 100 70 64% 152% 48-73 48-73 34 94 100 70 66% 155% 50-75 50-75 35 95 100 70 68% 157% 51-77 51-77 36 96 100 70 70% 160% 53-79 53-79 37 97 100 70 72% 162% 54-81 54-81 38 98 100 70 74% 165% 56-83 56-83 39 99 100 70 76% 167% 57-86 57-86 40 100 100 70 78% 170% 59-88 59-88
https://w.atwiki.jp/toho/pages/3066.html
永縁花-The Eternal of Touhou- サークル:Elemental note Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 永縁花 u-ki u-ki emi 東方永夜抄 竹取飛翔 ~ Lunatic Princess [-- --] 02 不死の光 u-ki u-ki ぽめ 東方永夜抄 エクステンドアッシュ [-- --] 月まで届け、不死の煙 03 歌聖の花 u-ki u-ki emi 東方妖々夢 幽雅に咲かせ、墨染の桜 ~ Border of Life [-- --] 04 永縁花 -inst ver.- u-ki - - 東方永夜抄 竹取飛翔 ~ Lunatic Princess [-- --] 05 不死の光 -inst ver.- u-ki - - 東方永夜抄 エクステンドアッシュ [-- --] 月まで届け、不死の煙 06 歌聖の花 -Vocal less ver.- u-ki - - 東方妖々夢 幽雅に咲かせ、墨染の桜 ~ Border of Life [-- --] 詳細 コミックマーケット77(2009/12/30)にて頒布 イベント価格:500円 ショップ価格:630円(税込) レビュー 名前 コメント
https://w.atwiki.jp/warband/pages/248.html
menu_start_game_0|Welcome, adventurer, to Prophesy of Pendor! ^ Before beginning the game you must create your character. ^^ Be very careful, Adventurer. Your background choices here will forever impact your options and opportunities in Pendor. mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|By the grace of the divine, you arrive in Pendor, a land plagued by constant strife for over 150 years. You have accepted a daunting challenge to stave off the influence of evil, reunite the warring factions of the old Kingdom, and create a new possibility for Pendor, as echoed by the mad wanderer, Madigan. These are dangerous lands, where many powers, great and small, vie against one another for supremacy. Here you will find honor and nobility, but also deceit and skulduggery. There will be valorous knights, and black-hearted assassins. You will leave your past behind to start a new life. Pendor is not your typical medieval country. Women and men have equal chances of successes and failure in Pendor. If you succeed, you will create another destiny, a new possibility in the infinite dimensions of reality. Your choices may create a new thread in the weave for the Oracle to choose, and offer the possibility that your actions may save us all. Drawn by the stories you hear about Pendor and its kingdoms, you. mno_town_1|join a caravan to Sarleon, in the Kingdom of Sarleon. mno_town_2|join a caravan to Ravenstern, in the Kingdom of Ravenstern. mno_town_3|join a caravan to Torbah, in the D'Shar Principalities. mno_town_4|take a ship to Javiksholm, in the Fierdsvain. mno_town_5|take a ship to Janos, in the Empire. mno_pop_cheat|[TEST] Just let me play! menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_go_back_dot|Go back. menu_reports|Character Renown/Prestige {reg5}^ ^Honor Rating {reg6}^Prestige spent {reg9}^Base prestige cost of Honor troops {reg10}^^Party Morale {reg8}^Party Size Limit {reg7}^^Next Payday {s60} mno_action_view_troop_trees|Troop trees. mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_morale_report|View party morale report. mno_view_weekly_budget_report|View weekly budget report. mno_view_center_income_report|View location income report. mno_view_victory_condition_report|View victory progress. mno_view_achievement_report|View achievements. mno_view_faction_relations_report|View faction relations report. mno_view_npc_mission_report|View companion mission report. mno_lord_relations|View list of known lords by relation. mno_courtship_relations|View courtship relations. mno_action_view_world_map|Pendor map. mno_resume_travelling|Resume travelling. menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_start_game_1|Select your character's gender. mno_start_male|Male. mno_start_female|Female (Warband faces). mno_start_female_2|Female (Custom faces). menu_start_character_1|You were born years ago, and reside now in the Land of Barclay, far to the West and South of Pendor. Your father was... mno_start_noble|a minor noble. mno_start_merchant|a merchant ship captain. mno_start_guard|a former knight. mno_start_forester|a retired adventurer. mno_start_nomad|a wandering nomad clan leader. mno_start_thief|a rough and mysterious figure. mno_start_priest|a respectable physician. menu_start_character_2|{s10}^^ In your youth, you had very little idle time, as your father... mno_page|arranged for you to serve a minor Barclay noble. mno_apprentice|sent you to become an apprentice to the local guild as a craftsman. mno_stockboy|put you in the care of a successful merchant. mno_urchin|left you to fend for yourself. mno_nomad|sent you out on your own to hunt in the wilds. menu_start_character_3|{s11}^^ Then, after what seemed an eternity, your life changed. You were given the opportunity to become... mno_squire|a squire. mno_lady|a lady-in-waiting. mno_troubadour|a bard. mno_student|a physician scholar. mno_peddler|a self employed merchant. mno_craftsman|an engineer and builder. mno_poacher|a huntsman. menu_start_character_4|{s12}^^But as the fates would have it, everything in your world changed suddenly. You had no choice but to leave the lands of Barclay and strike out for Pendor because... mno_revenge|you must right a wrong done to you. mno_death|you received a message that your father has died. mno_wanderlust|of a series of unfortunate events. mno_disown|there were too many enemies that seek to end your life. mno_greed|of a letter that changed your life forever. menu_choose_skill|{s13} mno_begin_adventuring|You board the ship and settle in... menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_center_income_report|{s1} mno_list_of_fief_with_pending_quests|Give me the list of fiefs with pending heartbeat quests mno_construction|View construction report... menu_center_construction_report|{s1} mno_back|Go back. menu_victory_progress_report|Victory Progress Report^^{s6}^^The Snake Cult is {s7}^The Jatu are {s8}^The Mystmountain Barbarians are {s9}^The Heretics are {s10}^^Total Armies Spawned {reg4}^^Armies Remaining ^{s13}^^Noldor Relations {s12}^^Victory is achieved by ^^- Having one Kingdom remaining.^- The Noldor must have Favorable or better relations with you.^- The Mystmountain tribes must either be Obliterated or Destroyed.^- Every other minor faction must be Obliterated or Destroyed with no outstanding minor faction armies or heroic personalties on the map. menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} mno_orders|View relations with Knighthood Orders. menu_order_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action_1|Walk around and review your soldiers. mno_camp_manage_inventory|Manage your party's inventory. mno_camp_access_companions_inventory|Access companions' inventories. mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_options|POP options. mno_camp_cheat_infoline|-CHEATS BELOW ARE ONLY FOR DEVELOPERS- mno_camp_cheat|Cheat Menu. mno_test_vader|Cheat Menu Vader. mno_test_vader2|Cheat Menu Vader Troops. mno_testers_cheat|Cheat Menu Testers. mno_fix_pop|Fix my game. menu_fix_pop_list|Fix my game. mno_fix_food|Fix '0 morale food' 'negative enterprise income' 'no CKO items'. mno_camp_autoloot_for_bug|Camp Autoloot to Correct Bug. mno_reset_old_ruins_var|Reset blacksmith and stable boy in Old Ruins. mno_purge_the_world|Purge the world. menu_purge_the_world_0|Attempt to reduce sizes of all field armies to the selected maximum value by randomly removing troops with level 35. mno_purge_the_world_1|1000 warriors mno_purge_the_world_2|2000 warriors mno_purge_the_world_3|3000 warriors mno_purge_the_world_4|4000 warriors mno_purge_the_world_5|5000 warriors mno_purge_the_world_6|7500 warriors mno_purge_the_world_7|10000 warriors mno_purge_the_world_8|1000 warriors with no level restriction menu_testers_cheat|Cheats for testers. mno_camp_cheatleo_get_50_troops|Get 100 troops. mno_camp_cheatleo_give_troops|Give troops. mno_camp_cheatleo_undress_troops|Undress a soldier. mno_camp_cheatleo_get_lords|Get Lords. mno_cheat_spawn_ashenborn|Give me the new Ashenborn and Assassin units. mno_cheat_companion_xp|Give my company 1 000 000 XP. mno_cheat_change_race_noldor|Make me an elf. mno_cheat_change_race_undead|Make me a zombie. mno_raise_player_level|Give me 1 000 000 XP. mno_cheat_disable_companion_complaints|Disable companion complaints. mno_cheat_enable_companion_complaints|Enable companion complaints. mno_cheat_disable_cheatmode|Turn cheat mode off. mno_choose_scene|Scene Chooser. mno_sarleon_loves_me|Sarleon loves me. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item ... mno_camp_cheat_change_weather|Change weather ... menu_camp_vader|What do you want to test today? mno_camp_vader_pimp|First, pimp me up! mno_salt_mine|Go to Al-Aziz. mno_camp_vader_ownorder|Test Player Order ... mno_camp_vader_gmquest_1|Setup Grandmaster quest for test (part 1). mno_camp_vader_gmquest_2|Setup Grandmaster quest for test (part 2). mno_camp_vader_randorder1|Generate and test random minor Order. mno_camp_vader_randorder2|Generate 7 random minor Orders. (WARNING) mno_test_noldor_quest_complete|Complete the Noldor quest (access the castle). mno_camp_vader_cheat|Toggle Native cheat mode {s7} mno_camp_wait|Fast forward for 200 days (x50 speed). mno_camp_vader_comp|Test companion conversations ... mno_rebuild_old_ruins|Rebuild Old Ruins for 30000 denars. mno_spawn_test_bandit_lairs|Spawn Test Bandit Lairs. mno_camp_vader_back|Back to camp menu. menu_camp_ownorder|Select an option mno_join|Join Sarleon and take over Avendor. mno_join2|Join Fierdsvain and take over Windholm. mno_finish|Finish current upgrades. mno_give|Give me Order Knights and Squires. mno_back_to_test_menu|Back to test menu. menu_camp_balance|Choose wisely mno_lords|Calculate lord strengths. mno_calcmercs|Spawn mercs and print strength. mno_limits0|Set template limits to 0. mno_limits50|Set template limits to 50. mno_limits100|Set template limits to 100. menu_camp_hostile_party|Choosen troop {s4} ({reg4}) mno_add1|Increase by 1 mno_add2|Increase by 10 mno_add3|Increase by 100 mno_rem1|Decrease by 1 mno_rem2|Decrease by 10 mno_rem3|Decrease by 100 mno_spawn|Spawn a party with 100 troops! menu_camp_quests35|Select an option mno_tavern_assassin|Tavern Assassin mno_rescue_daughter|Rescue daughter mno_escort_peasants|Escort peasants mno_order_bounty|Order bounty hunting menu_camp_economy|Select an option mno_camp_economy_listcenters|List all centers mno_camp_economy_listprices|List average prices mno_camp_economy_centergoods|View data on the nearest center mno_camp_economy_market_towns|View market towns mno_camp_economy_centerresetall|Reset all prices to 1000 mno_camp_economy_cycle|Update cycle for all trade goods prices mno_camp_economy_back|Back to test menu. menu_camp_economy_markets|{s2} mno_back_to_econ_menu|Back to economy menu. menu_camp_economy_center|{s2} menu_camp_economy_view|{s2} menu_camp_economy_prices|{s2} menu_camp_noldor|Select an option mno_test_noldor_friend|Make me a Noldor friend (30) mno_test_noldor_friend2|Make me a Noldor supporter (15) - enables the quest mno_test_noldor_enemy|Make me a Noldor enemy (-10) mno_test_noldor_quest_reset|Reset the Noldor quest mno_test_noldor_tournament|Start a Noldor tournament mno_test_noldor_trader|Regenerate merchant inventory. mno_test_noldor_prize|Give me a Noldor prize! mno_camp_noldor_back|Back to test menu. menu_test_heartbeat|Select an option mno_test_heartbeat_generate|Generate heartbeat quest mno_camp_heartbeat_back|Back to camp menu. menu_camp_achieve|Select an option mno_camp_achieve_all|Give me all achievements mno_camp_achieve_none|Clear all achievements mno_camp_achieve_notify|Review all notifications mno_camp_achieve_back|Back to main test menu. menu_camp_honor|Select an option mno_camp_honor_kotd|Give me 10 Dragon troops mno_camp_honor_kol|Give me 10 Lion troops mno_camp_honor_ei|Give me 10 Empire Mortals mno_camp_honor_dsw|Give me 10 D'Shar Dustriders mno_camp_honor_lv|Give me 10 Lady Einherjar mno_camp_honor_kotg|Give me 10 Knights of the Griffon mno_camp_honor_kotf|Give me 10 Knights and Talons of the Falcon mno_camp_honor_kors|Give me 10 Ravenspear Knights mno_camp_honor_korc|Give me 10 Radiant Cross Knights mno_camp_honor_rocc|Give me 10 Rangers of the Clarion Call mno_camp_honor_kotdw|Give me 10 Knight of the Dawn mno_camp_honor_koteg|Give me 10 Knights of the Ebony Gauntlet mno_camp_honor_slc|Give me 10 Shadow Legion Marinae mno_camp_honor_sr|Give me 10 Silvermist Rangers mno_camp_honor_koe|Give me 10 Knights of Eventide (and ghost lady) mno_camp_honor_back|Back to test menu. menu_camp_cool|Select an option mno_camp_cool_ha|Give me 100 Heroine Adventurers mno_camp_cool_ham|Give me 100 Hero Adventurers mno_camp_cool_jmr|Give me 100 Jatu Mercenary Riders mno_camp_cool_mhc|Give me 100 Marleons Heavy Cavalry mno_camp_cool_rkk|Give me 100 Ravenstern Highlanders mno_camp_cool_dda|Give me 100 D'Shar Djaha Archers mno_camp_cool_fb|Give me 100 Fierdsvain Berserkers mno_camp_cool_ntk|Give me 100 Noldor Twilight Knights mno_camp_cool_nmr|Give me 100 Noldor Maiden Rangers mno_camp_cool_nr|Give me 100 Noldor Rangers mno_camp_cool_kjk|Give me 100 K'Juda's Kajahars mno_camp_cool_dg|Give me 100 Doomguides mno_camp_cool_os|Give me 100 Omen Seekers mno_camp_cool_more|More cool troops... mno_camp_cool_back|Back to test menu. menu_camp_cool2|Select an option mno_camp_cool_05|Give me a Specialty Troop mno_camp_cool2_dli|Give me 100 Dread Legion Infantry mno_camp_cool2_ak|Give me 100 Anaconda Knights mno_camp_cool2_fr|Give me 100 Fallen Revenants mno_camp_cool2_dm|Give me 100 Demonic Magni mno_camp_cool2_hm|Give me 100 Heretic Invokers mno_camp_cool2_back|Back to test menu. menu_camp_regular|Select an option mno_camp_regular_Mettenheim|Give me a Mettenheim troops mno_camp_regular_Barclay|Give me Barclay troops mno_camp_regular_Veccavian|Give me a Veccavian company mno_camp_regular_Melitine|Give me a Melitine company mno_camp_regular_Singalian|Give me Singalian troops mno_camp_regular_Sarleon|Give me a Sarleon company mno_camp_regular_Ravenstern|Give me a Ravenstern company mno_camp_regular_DShar|Give me a D'Shar company mno_camp_regular_Fierdsvain|Give me a Fierdsvain company mno_camp_regular_Empire|Give me an Empire company mno_camp_regular_pendor|Give me a Pendor company mno_camp_regular_back|Back to test menu. menu_camp_minor|Select an option mno_camp_minor_eventide|Spawn Eventide Knight Patrol mno_camp_minor_dawn|Spawn Dawn Knight Patrol mno_camp_minor_ebony|Spawn Ebony Knight Patrol mno_camp_minor_1|Spawn Vanskerry Army mno_camp_minor_2|Spawn Heretic Army mno_camp_minor_3|Spawn Snake Cult Army mno_camp_minor_4|Spawn Mystmountain Army mno_camp_minor_5|Spawn Jatu Army mno_camp_minor_6|Spawn Noldor Patrol mno_camp_minor_7|Spawn Inquisition Army mno_camp_minor_8|Spawn Peasant Revolt Army mno_camp_minor_back|Back to main test menu. menu_camp_hero|Select an option mno_camp_hero_1|Spawn Three Seers mno_camp_hero_2|Spawn Alaric Von Brouhaha mno_camp_hero_3|Spawn Boris the Raven mno_camp_hero_4|Spawn Burilgi the Usurper mno_camp_hero_5|Spawn Dread Legion mno_camp_hero_6|Spawn Eyegrim the Devourer mno_camp_hero_7|Spawn Oswald de Fleur mno_camp_hero_8|Spawn Sheik Shalavan mno_camp_hero_more|More spawns... mno_camp_hero_back|Back to main test menu. menu_camp_hero2|Select an option mno_camp_hero_9|Spawn Wolfbode the Slayer mno_camp_hero_10|Spawn Syla Uzas mno_camp_hero_11|Spawn Griffonsword mno_camp_hero_12|Spawn Kodan Ironsword mno_camp_hero_13|Spawn Aeldarian mno_camp_hero_14|Spawn Ithilrandir mno_camp_hero_15|Spawn K'Juda the Ravager mno_camp_hero_16|Spawn Warlord Zulkar mno_camp_hero_more_1|Even more spawns ... mno_camp_hero2_back|Back to main test menu. menu_camp_hero3|Select an option mno_camp_hero_17|Spawn Obrist Heynrich mno_camp_hero_18|Spawn Verante Kruus mno_camp_hero_19|Spawn Rufio of Barclay mno_camp_hero_20|Spawn Sebastokrator Kaspax mno_camp_hero_21|Spawn Holy Inquisitor Rasmus Devatica mno_camp_hero_22|Spawn Toblik's Veccavian Renegades mno_camp_hero3_back|Back to main test menu. menu_camp_horsemen_apocalypse|Do NOT try this on your main savegame as it may ruin your game. mno_camp_horsemen_apocalypse_1|Call independent heroes. mno_camp_horsemen_apocalypse_2|Call Sarleon lords. mno_camp_horsemen_apocalypse_3|Call Ravenstern lords. mno_camp_horsemen_apocalypse_4|Call D'Shar lords. mno_camp_horsemen_apocalypse_5|Call Fierdsvain lords. mno_camp_horsemen_apocalypse_6|Call Empire lords. mno_camp_horsemen_apocalypse_back|Back to test menu. menu_camp_victory|Select an option mno_camp_victory_simple|Simple victory screen mno_camp_victoryold|Old Victory screen mno_camp_victory_back|Back to main test menu. menu_camp_fun|Select an option mno_camp_fun_village|Burn everything {s7} mno_camp_fun_twins|Spawn evil twins! mno_camp_fun_female|Make soldiers female! mno_camp_fun_undead|Make soldiers undead! mno_camp_fun_back|Back to main test menu. menu_camp_autoloot|Select an option mno_camp_autoloot_choose_item|Change item type {s3} mno_camp_autoloot_cavalry_toggle|Cavalry restriction {s7} mno_camp_autoloot_item_trade|Review/buy items mno_camp_autoloot_calc|Calculate average and standard deviation for item attributes. mno_camp_autoloot_score|Print all autoloot scores mno_camp_autoloot_top20|Print top 20 autoloot scores mno_camp_autoloot_back|Back to main test menu. menu_camp_companion|Select an option mno_camp_comp_recruit|Recruit all 20 companions. mno_camp_comp_linked|Random linked conversation. mno_camp_comp_toplayer|Random remark to player. mno_cheat_all_companions_to_basic_level|All companions to basic level. mno_camp_comp_back|Back to main test menu. menu_camp_vader2|What do you want to test today? mno_camp_vader_ht|Give me Honor troops ... mno_camp_vader_ct|Give me cool troops ... mno_camp_vader_rt|Give me regular troops ... mno_camp_vader_mf|Spawn a minor faction ... mno_camp_vader_sh|Spawn a special hero ... mno_camp_vader_ha|Horsemen of the Apocalypse ... mno_camp_vader_balance|Balance parties ... menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_party|Rename your party. mno_action_rename_kingdom|Rename your kingdom. mno_action_change_vassal_title|Set titles of your noble vassals. mno_action_rename_order|Rename your Order. mno_action_rename_old_ruins|Rename camp in the old ruins. mno_action_modify_banner|Modify your banner. mno_action_retire|Retire from adventuring. mno_camp_action_4a|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_book_10|{s1}. mno_action_read_book_11|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armor, gather up all your money, and ride off into the sunset... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to fight for honor. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_surrender_confirm|Do you want to surrender? mno_encounter_surrender_yes|Yes, there is no hope. mno_encounter_surrender_no|No! I will fight to the end. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9}^^Allies remaining {reg10}^Enemies remaining {reg11} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your casualties {s8}{s10}^^Enemy casualties {s9}^^Kill count {s12} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_salt_mine|You enter the Hidden mines of Al-Aziz. mno_enter|Enter. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. mno_enter_1|Enter 1. mno_enter_2|Enter 2. mno_enter_3|Enter 3. mno_enter_4|Enter 4. mno_enter_5|Enter 5. mno_enter_6|Enter 6. mno_enter_7|Enter 7. mno_enter_8|Enter 8. mno_enter_9|Enter 9. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander| Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg63?wife husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favor which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favor which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|Manage this village. mno_village_train_steward|Train your village steward. mno_village_elder_talk|Speak with the Village Elder. mno_village_elder_talk_door|Door to the village center mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave. menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them ({reg6} denars). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_steward_training|The meeting between you and your {s17} steward^is prepared to begin.^^Based on the amount of information your steward needs to learn,^the meeting will last {reg8} hours and cost {reg9} denars.{reg6?^^Unfortunately you do not currently have the funds to hold this meeting... } mno_steward_training_confirm|Begin the meeting. mno_steward_training_decline|Put the meeting off until later. menu_steward_training_complete|The meeting with your {s17} steward was a success. He thanks you for your time, returning to {reg9?the castle his home} with renewed confidence in his abilities. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The current project will be completed after {reg8} day{reg9?s }. } mno_center_send_out_prospectors|Send out prospectors. mno_center_build_training_grounds|Build training grounds. mno_center_build_manor|Build a manor. mno_center_build_herbalist|Build a herbalist. mno_center_build_fishpond|Build fish pond. mno_center_build_shrine|Build a shrine. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_renderers|Build renderers. mno_center_crop_rotation|Implement crop rotation. mno_center_build_hunting_lodge|Build hunting lodge. mno_center_build_improved_roads|Improve roads. mno_center_build_warehouse|Build warehouse. mno_center_build_foresters|Hire foresters. mno_center_build_sheriff|Hire a sheriff. mno_center_building_civic_patrols|Hire civic patrols. mno_center_build_prisoner_tower|Build a prison tower. mno_center_build_market|Build a market. mno_center_build_blacksmith|Build blacksmith. mno_center_build_sanitation_standards|Implement sanitation standards. mno_center_build_church|Build church. mno_center_build_winery|Build winery. mno_center_build_tax_collector|Build tax collector office. mno_center_build_fire_brigade|Build fire brigade. mno_center_build_craftsmen|Train craftsmen. mno_center_well_cleaners|Train well cleaners. mno_center_streetsweepers|Hire street sweepers. mno_center_building_inspectors|Train building inspectors. mno_center_build_mine|Build a mine. mno_center_build_monastery|Build monastery. mno_center_build_messenger_post|Build messenger post. mno_center_build_chapel|Build chapel. mno_center_build_hospital|Build hospital. mno_center_build_university|Build university. mno_center_build_cathedral|Build cathedral. mno_center_build_courts|Build courts. mno_center_build_organized_guilds|Found organized guilds. mno_center_build_lamplighters|Hire lamplighters. mno_center_building_thieves_guild|Found thieves guild. mno_center_building_town_crier|Hire town crier. menu_center_improve|^^ {s19} Your steward, with an engineering skill of ({reg2}), believes that {reg7?repairing building} the {s4} will cost {reg5} denars and will take {reg6} days. mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. mno_village_loot_raze|Plunder the village, then raze it. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} denars. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_noldor_castle|You approach the Noldor castle, hardly believing it is a reality, not merely a myth... mno_castle_castle_1|Go to the Noldor castle hall. mno_castle_castle_1_door|Door to the castle mno_join_tournament_noldor|Join the Noldor tournament. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_castle_attack_surprise|Launch a surprise attack on the castle. mno_castle_wait|Wait here for some time{s1}. mno_town_leave|Leave. mno_town_leave_door|Leave Area. menu_noldor_attack_verify|Are you sure you want to attack the Noldor castle? This is a very treacherous act with dire consequences. mno_noldor_attack_verify_yes|Yes. There's plenty of loot around here masquerading as pointy-eared twats. mno_noldor_attack_verify_no|No, we can't stab our Noldor friends in the back! menu_noldor_castle_attack|Your troops prepare to assault the Noldor castle... menu_noldor_castle_attack_result|Castle attack result - you should not see this text! menu_noldor_castle_victory|Your treacherous assault has been successful. Just as you leave with wagons of loot, the Noldor castle flickers out of sight as it never existed. menu_noldor_castle_defeat|The Noldor have repelled your treacherous assault and cloaked their castle again. menu_stronghold|{s4} mno_castle_castle_2|Go to the castle. mno_join_tournament_order|Join the Order tournament. mno_town_castle_2|Go to the Order castle hall. mno_town_castle_2_door|Door to the castle mno_town_center|Take a walk around the streets. mno_town_tavern|Visit the tavern. mno_town_merchant|Speak with the merchant. mno_town_arena|Enter the arena. mno_town_dungeon|Never Enter the prison. mno_town_enterprise|Visit your enterprise. mno_visit_lady|Attempt to visit a lady. mno_trade_with_merchants|Go to the marketplace. mno_castle_attack|Launch the assault! mno_castle_wait_free|Rest here for some time. menu_stronghold_attack_verify|Are you ready to assault the stronghold? mno_stronghold_attack_verify_yes|Yes. I have fine troops at my command. mno_stronghold_attack_verify_no|No, it looks suicidal. menu_stronghold_attack|Your troops prepare to assault the Snake Cult stronghold... menu_stronghold_attack_result|Castle attack result - you should not see this text! menu_stronghold_victory|The day is won! The last Cultist defender is put to the sword and you claim their stronghold for your Order. menu_stronghold_defeat|The Snake Cult have repelled your futile assault and will surely reinforce their garrison before the next one. menu_old_ruins|{s4} mno_castle_castle_3|Go to the castle. mno_inspect_old_ruins|Investigate area. mno_inspect_old_ruins_door|Investigate area. mno_inspect_camp_build|Meet the builder. mno_inspect_camp_build_door|Meet the builder. mno_leave_workforce_camp|Leave workers in the camp ({reg33}/20 already here). mno_leave_workforce_camp_door|Leave workers in the camp. mno_camp_master_talk|Speak with the Camp Master. mno_camp_master_talk_door|Speak with the Camp Master. mno_camp_blacksmith_talk|Speak with the Blacksmith. mno_camp_blacksmith_talk_door|Speak with the Blacksmith. mno_camp_vet_talk|Speak with the Horse Keeper. mno_camp_vet_talk_door|Speak with the Horse Keeper. mno_inspect_camp_finished|Go to the camp. mno_inspect_camp_finished_door|Go to the camp. mno_camp_station_troops|Manage the garrison. ({reg33}/{reg34}{s2}) mno_camp_station_troops_door|Manage the garrison. mno_camp_wait_old_ruins|Rest here for some time. mno_camp_wait_old_ruins_door|Rest here for some time. mno_camp_leave|Leave. mno_camp_leave_door|Leave. menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall{s1}. mno_castle_castle_door|Door to the castle mno_join_tournament|Join the tournament. mno_town_castle|Go to the castle{s1}. mno_town_castle_door|Door to the castle mno_town_center_door|Door to the town center mno_town_tavern_door|Door to the tavern mno_town_merchant_door|Door to the shop mno_town_arena_door|Door to the arena mno_town_dungeon_door|Door to the dungeon mno_town_enterprise_a|Visit your {s3}. mno_town_enterprise_a_door|Door to your enterprise mno_visit_lady_door|Door to the garden mno_guildmaster_talk|Speak with the Guildmaster. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_train_steward|Train your {reg0?town castle} steward. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison. {s10} menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honor, fame and glory, you earn a prize of {reg9} denars. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_tournament_view_participants|View participants. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} denars on yourself, and if you win, you will earn {reg2} denars. } How much do you want to bet? mno_bet_500_denars|500 denars. mno_bet_250_denars|250 denars. mno_bet_100_denars|100 denars. mno_bet_50_denars|50 denars. mno_bet_25_denars|25 denars. menu_tournament_bet_confirm|If you bet {reg1} denars, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} denars in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} denars as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Econ {reg7} Prosperity {reg6}^Rent Income {reg1} Tariff Income {reg2}^Wealth {reg4} Projected {reg8}^Player weekly income {reg9}[{reg10}]^Garrison wage {reg5}^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_weaponsmith|Trade with the arms merchant. mno_trade_with_armorsmith|Trade with the armor merchant. mno_trade_with_horse_trader|Trade with the horse merchant. mno_trade_with_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|The trade district is bustling with merchants and caravan masters making deals. You overhear several discussions about the prices of trade goods across the local area. mno_town_best_deals|Listen closely and attempt to work out the best deals mno_back_to_market|Go back to the market. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|The {s2} offers you a sum of {reg12} denars in silver if you are willing to sell them {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out you can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} denars of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between the {s1} and the {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemies have been sighted outside the walls of {s4}; {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with him menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Pendor will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc_adonja|Appoint {s10} mno_appoint_npc_leslie|Appoint {s10} mno_appoint_npc_ansen|Appoint {s10} mno_appoint_npc_riva|Appoint {s10} mno_appoint_npc_kassim|Appoint {s10} mno_appoint_npc_lethaldiran|Appoint {s10} mno_appoint_npc_jocelyn|Appoint {s10} mno_appoint_npc_alistair|Appoint {s10} mno_appoint_npc_rayne|Appoint {s10} mno_appoint_npc_julia|Appoint {s10} mno_appoint_npc_frederick|Appoint {s10} mno_appoint_npc_ediz|Appoint {s10} mno_appoint_npc_sara|Appoint {s10} mno_appoint_npc_donavan|Appoint {s10} mno_appoint_npc_diev|Appoint {s10} mno_appoint_npc_alyssa|Appoint {s10} mno_appoint_npc_roland|Appoint {s10} mno_appoint_npc_kaverra|Appoint {s10} mno_appoint_npc_sigismund|Appoint {s10} mno_appoint_npc_boadice|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_auto_name_stronghold|stub menu_auto_name_order|Long live the {s2} order and its faithful {s3} and {s4}, established on {s60} by the wise and honorable {s5}! menu_upgrade_screen|stub menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! menu_notification_center_under_siege_special|{s1} is under attack by {s2}! menu_notification_village_raided|Enemies have laid waste to a fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your village is under attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|stub menu_notification_order_founded|stub menu_notification_oath_renounced_faction_defeated|Your old fraction was defeated^^You won the battle against the {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An estate was lost^^You have lost {s1} to the {s2}. menu_notification_center_sacked|An estate was sacked^^{s1} was sacked by the {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left the {s2} and joined the {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left the {s2} and joined the {s3}. menu_notification_war_declared|Declaration of war^^The {s1} declared war against the {s2}! menu_notification_peace_declared|Peace agreement^^The {s1} and the {s2} have made peace!^{s57} menu_notification_faction_defeated|Faction eliminated^^The {s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_notification_lady_requests_visit_come|Tell the woman to inform her mistress that you will come shortly mno_notification_lady_requests_visit_indisposed|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse_go|Go with the nurse. mno_nurse_wait|Wait by the spring. menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_1|Attack the hideout... mno_leave_no_attack|Leave. mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_start_phase_3|{s16}^^Exhausted by the time you find the inn in {s1}, you fall asleep quickly. Awake before dawn and eager to explore your surroundings, you venture out onto the streets, which are still deserted in the early morn. Suddenly, the rasp of a blade sliding from its scabbard makes the hairs of your neck stand on end. You are instantly on the alert for trouble... menu_start_phase_4|{s11} menu_lost_tavern_duel|{s11} menu_grandmaster_ambush_lost|The sudden Snake Cult attack caught you by surprise and you were knocked out under their furious blows. You woke up dazed and unable to comprehend what has just happened and why. menu_grandmaster_ambush_won|The sudden Snake Cult attack was furious, yet you and your fellow Order Knights dispatched the intruders quickly. There's no obvious explanation why this happened and you must look for answers now. menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} denars. menu_manage_loot_pool|{s10}^{s30} mno_auto_no_companions|I have no companions to give loot to, yet mno_auto_loot|Let your heroes select gear from the item pool. mno_auto_loot_no|Insufficient item pool space for auto-upgrade. mno_previous_page|[Previous page] mno_next_page|[Next page] mno_loot|Access the item pool. mno_companion1|Talk to {s11} mno_companion2|Talk to {s12} mno_companion3|Talk to {s13} mno_companion4|Talk to {s14} mno_leave_1|{s20} menu_access_companions_inventory|Access companions' inventories. mno_companion1a|{s11} mno_companion2a|{s12} mno_companion3a|{s13} mno_companion4a|{s14} mno_companion5a|{s15} mno_companion6a|{s16} menu_achievement_notify|stub menu_ghostlady_knocked_out|The murderous scribe turns out to be very good with a blade, and despite your skill, quickly bests you. Conciousness abruptly returns when the castle guards pour cold water over you; wounded, but more or less in one piece. To your angry demand to know why they did not aid you, they reply that it is not their job to attack scribes. The Scribe has fled. You reflect bitterly that he will never be brought to justice now, because of your ineptitude. menu_heartbeat_quest|You receive an urgent message!^^ Your steward, {s8}, of {s2}, has sent you an urgent summons. There are events that need your attention.^^ He asks that you return to {s2} with all haste.^ ^ There may be negative consequences if you refuse this request... mno_heartbeat_quest_accept|Send a return message that you will return shortly! mno_heartbeat_quest_do_remotely|Toss 500 denars to your messenger and let him solve the issue. mno_heartbeat_quest_reject|Decline the request, you have better things to do. menu_choose_scenes_0|Choose a scene (Page 1 of 38) mno_next|Next... mno_choose_scene_0|abhuva pendor castle 1 base generate mno_choose_scene_1|abhuva pendor castle 2 base generate mno_choose_scene_2|camp scene generate|auto entry points mno_choose_scene_3|camp scene horse track generate|auto entry points mno_choose_scene_4|castle 10 exterior generate mno_choose_scene_5|castle 10 interior indoors mno_choose_scene_6|castle 10 prison indoors mno_choose_scene_7|castle 11 exterior generate mno_choose_scene_8|castle 11 interior indoors mno_choose_scene_9|castle 11 prison indoors mno_choose_scene_10|castle 12 exterior generate mno_choose_scene_11|castle 12 interior indoors mno_choose_scene_12|castle 12 prison indoors menu_choose_scenes_13|Choose a scene (Page 2 of 38) mno_previous|Previous... mno_choose_scene_13|castle 13 exterior generate mno_choose_scene_14|castle 13 interior indoors mno_choose_scene_15|castle 13 prison indoors mno_choose_scene_16|castle 14 exterior generate mno_choose_scene_17|castle 14 interior indoors mno_choose_scene_18|castle 14 prison indoors mno_choose_scene_19|castle 15 exterior generate mno_choose_scene_20|castle 15 interior indoors mno_choose_scene_21|castle 15 prison indoors mno_choose_scene_22|castle 16 exterior generate mno_choose_scene_23|castle 16 interior indoors mno_choose_scene_24|castle 16 prison indoors mno_choose_scene_25|castle 17 exterior generate menu_choose_scenes_26|Choose a scene (Page 3 of 38) mno_choose_scene_26|castle 17 interior indoors mno_choose_scene_27|castle 17 prison indoors mno_choose_scene_28|castle 18 exterior generate mno_choose_scene_29|castle 18 interior indoors mno_choose_scene_30|castle 18 prison indoors mno_choose_scene_31|castle 19 exterior generate mno_choose_scene_32|castle 19 interior indoors mno_choose_scene_33|castle 19 prison indoors mno_choose_scene_34|castle 1 exterior generate mno_choose_scene_35|castle 1 interior indoors mno_choose_scene_36|castle 1 prison indoors mno_choose_scene_37|castle 20 exterior generate mno_choose_scene_38|castle 20 interior indoors menu_choose_scenes_39|Choose a scene (Page 4 of 38) mno_choose_scene_39|castle 20 prison indoors mno_choose_scene_40|castle 21 exterior generate mno_choose_scene_41|castle 21 interior indoors mno_choose_scene_42|castle 21 prison indoors mno_choose_scene_43|castle 22 exterior generate mno_choose_scene_44|castle 22 interior indoors mno_choose_scene_45|castle 22 prison indoors mno_choose_scene_46|castle 23 exterior generate mno_choose_scene_47|castle 23 interior indoors mno_choose_scene_48|castle 23 prison indoors mno_choose_scene_49|castle 24 exterior generate mno_choose_scene_50|castle 24 interior indoors mno_choose_scene_51|castle 24 prison indoors menu_choose_scenes_52|Choose a scene (Page 5 of 38) mno_choose_scene_52|castle 25 exterior generate mno_choose_scene_53|castle 25 interior indoors mno_choose_scene_54|castle 25 prison indoors mno_choose_scene_55|castle 26 exterior generate mno_choose_scene_56|castle 26 interior indoors mno_choose_scene_57|castle 26 prison indoors mno_choose_scene_58|castle 27 exterior generate mno_choose_scene_59|castle 27 interior indoors mno_choose_scene_60|castle 27 prison indoors mno_choose_scene_61|castle 28 exterior generate mno_choose_scene_62|castle 28 interior indoors mno_choose_scene_63|castle 28 prison indoors mno_choose_scene_64|castle 29 exterior generate menu_choose_scenes_65|Choose a scene (Page 6 of 38) mno_choose_scene_65|castle 29 interior indoors mno_choose_scene_66|castle 29 prison indoors mno_choose_scene_67|castle 2 exterior generate mno_choose_scene_68|castle 2 interior indoors mno_choose_scene_69|castle 2 prison indoors mno_choose_scene_70|castle 30 exterior generate mno_choose_scene_71|castle 30 interior indoors mno_choose_scene_72|castle 30 prison indoors mno_choose_scene_73|castle 31 exterior generate mno_choose_scene_74|castle 31 interior indoors mno_choose_scene_75|castle 31 prison indoors mno_choose_scene_76|castle 32 exterior generate mno_choose_scene_77|castle 32 interior indoors menu_choose_scenes_78|Choose a scene (Page 7 of 38) mno_choose_scene_78|castle 32 prison indoors mno_choose_scene_79|castle 33 exterior generate mno_choose_scene_80|castle 33 interior indoors mno_choose_scene_81|castle 33 prison indoors mno_choose_scene_82|castle 34 exterior generate mno_choose_scene_83|castle 34 interior indoors mno_choose_scene_84|castle 34 prison indoors mno_choose_scene_85|castle 35 exterior generate mno_choose_scene_86|castle 35 interior indoors mno_choose_scene_87|castle 35 prison indoors mno_choose_scene_88|castle 36 exterior generate mno_choose_scene_89|castle 36 interior indoors mno_choose_scene_90|castle 36 prison indoors menu_choose_scenes_91|Choose a scene (Page 8 of 38) mno_choose_scene_91|castle 37 exterior generate mno_choose_scene_92|castle 37 interior indoors mno_choose_scene_93|castle 37 prison indoors mno_choose_scene_94|castle 38 exterior generate mno_choose_scene_95|castle 38 interior generate mno_choose_scene_96|castle 38 prison indoors mno_choose_scene_97|castle 39 exterior generate mno_choose_scene_98|castle 39 interior indoors mno_choose_scene_99|castle 39 prison indoors mno_choose_scene_100|castle 3 exterior generate mno_choose_scene_101|castle 3 interior indoors mno_choose_scene_102|castle 3 prison indoors mno_choose_scene_103|castle 40 exterior generate menu_choose_scenes_104|Choose a scene (Page 9 of 38) mno_choose_scene_104|castle 40 interior indoors mno_choose_scene_105|castle 40 prison indoors mno_choose_scene_106|castle 4 exterior generate mno_choose_scene_107|castle 4 interior indoors mno_choose_scene_108|castle 4 prison indoors mno_choose_scene_109|castle 5 exterior generate mno_choose_scene_110|castle 5 interior indoors mno_choose_scene_111|castle 5 prison indoors mno_choose_scene_112|castle 6 exterior generate mno_choose_scene_113|castle 6 interior indoors mno_choose_scene_114|castle 6 prison indoors mno_choose_scene_115|castle 7 exterior generate mno_choose_scene_116|castle 7 interior indoors menu_choose_scenes_117|Choose a scene (Page 10 of 38) mno_choose_scene_117|castle 7 prison indoors mno_choose_scene_118|castle 8 exterior generate mno_choose_scene_119|castle 8 interior indoors mno_choose_scene_120|castle 8 prison indoors mno_choose_scene_121|castle 9 exterior generate mno_choose_scene_122|castle 9 interior indoors mno_choose_scene_123|castle 9 prison indoors mno_choose_scene_124|castle noldor exterior generate mno_choose_scene_125|castle noldor interior indoors mno_choose_scene_126|conversation scene mno_choose_scene_127|dhorak keep generate mno_choose_scene_128|elacrai arena generate mno_choose_scene_129|enterprise brewery indoors menu_choose_scenes_130|Choose a scene (Page 11 of 38) mno_choose_scene_130|enterprise dyeworks indoors mno_choose_scene_131|enterprise linen weavery indoors mno_choose_scene_132|enterprise mill indoors mno_choose_scene_133|enterprise oil press indoors mno_choose_scene_134|enterprise smithy indoors mno_choose_scene_135|enterprise tannery generate mno_choose_scene_136|enterprise winery indoors mno_choose_scene_137|enterprise wool weavery indoors mno_choose_scene_138|field 1 generate mno_choose_scene_139|field 2 generate mno_choose_scene_140|field 3 generate mno_choose_scene_141|field 4 generate mno_choose_scene_142|field 5 generate menu_choose_scenes_143|Choose a scene (Page 12 of 38) mno_choose_scene_143|four ways inn generate mno_choose_scene_144|lair forest bandits generate mno_choose_scene_145|lair mountain bandits generate mno_choose_scene_146|lair sea raiders generate mno_choose_scene_147|lair steppe bandits generate mno_choose_scene_148|lair taiga bandits generate mno_choose_scene_149|lair treasure generate mno_choose_scene_150|meeting scene desert mno_choose_scene_151|meeting scene desert forest mno_choose_scene_152|meeting scene plain mno_choose_scene_153|meeting scene plain forest mno_choose_scene_154|meeting scene snow mno_choose_scene_155|meeting scene snow forest menu_choose_scenes_156|Choose a scene (Page 13 of 38) mno_choose_scene_156|meeting scene steppe mno_choose_scene_157|meeting scene steppe forest mno_choose_scene_158|multi scene 1 generate mno_choose_scene_159|multi scene 10 generate mno_choose_scene_160|multi scene 11 generate mno_choose_scene_161|multi scene 12 generate mno_choose_scene_162|multi scene 13 generate mno_choose_scene_163|multi scene 14 generate mno_choose_scene_164|multi scene 15 generate mno_choose_scene_165|multi scene 16 generate mno_choose_scene_166|multi scene 17 generate mno_choose_scene_167|multi scene 18 generate|muddy water mno_choose_scene_168|multi scene 2 generate menu_choose_scenes_169|Choose a scene (Page 14 of 38) mno_choose_scene_169|multi scene 3 generate mno_choose_scene_170|multi scene 4 generate mno_choose_scene_171|multi scene 5 generate mno_choose_scene_172|multi scene 6 generate mno_choose_scene_173|multi scene 7 generate mno_choose_scene_174|multi scene 8 generate mno_choose_scene_175|multi scene 9 generate mno_choose_scene_176|multiplayer maps end generate mno_choose_scene_177|novice ground indoors mno_choose_scene_178|order stronghold exterior generate mno_choose_scene_179|quick battle 1 generate mno_choose_scene_180|quick battle 2 generate mno_choose_scene_181|quick battle 3 generate menu_choose_scenes_182|Choose a scene (Page 15 of 38) mno_choose_scene_182|quick battle 4 generate mno_choose_scene_183|quick battle 5 generate mno_choose_scene_184|quick battle 6 generate mno_choose_scene_185|quick battle 7 generate mno_choose_scene_186|quick battle maps end generate mno_choose_scene_187|quick battle scene 1 generate mno_choose_scene_188|quick battle scene 2 generate mno_choose_scene_189|quick battle scene 3 generate mno_choose_scene_190|quick battle scene 4 generate mno_choose_scene_191|quick battle scene 5 generate mno_choose_scene_192|random multi plain large generate|auto entry points|randomize mno_choose_scene_193|random multi plain medium generate|auto entry points|randomize mno_choose_scene_194|random multi steppe large generate|auto entry points|randomize menu_choose_scenes_195|Choose a scene (Page 16 of 38) mno_choose_scene_195|random multi steppe medium generate|auto entry points|randomize mno_choose_scene_196|random scene generate|auto entry points|randomize mno_choose_scene_197|random scene desert large generate|auto entry points|randomize mno_choose_scene_198|random scene desert normal generate|auto entry points|randomize mno_choose_scene_199|random scene desert small generate|auto entry points|randomize mno_choose_scene_200|random scene plain forest large generate|auto entry points|randomize mno_choose_scene_201|random scene plain forest normal generate|auto entry points|randomize mno_choose_scene_202|random scene plain forest small generate|auto entry points|randomize mno_choose_scene_203|random scene plain large generate|auto entry points|randomize mno_choose_scene_204|random scene plain normal generate|auto entry points|randomize mno_choose_scene_205|random scene plain small generate|auto entry points|randomize mno_choose_scene_206|random scene snow forest large generate|auto entry points|randomize mno_choose_scene_207|random scene snow forest normal generate|auto entry points|randomize menu_choose_scenes_208|Choose a scene (Page 17 of 38) mno_choose_scene_208|random scene snow forest small generate|auto entry points|randomize mno_choose_scene_209|random scene snow large generate|auto entry points|randomize mno_choose_scene_210|random scene snow normal generate|auto entry points|randomize mno_choose_scene_211|random scene snow small generate|auto entry points|randomize mno_choose_scene_212|random scene steppe forest large generate|auto entry points|randomize mno_choose_scene_213|random scene steppe forest normal generate|auto entry points|randomize mno_choose_scene_214|random scene steppe forest small generate|auto entry points|randomize mno_choose_scene_215|random scene steppe large generate|auto entry points|randomize mno_choose_scene_216|random scene steppe normal generate|auto entry points|randomize mno_choose_scene_217|random scene steppe small generate|auto entry points|randomize mno_choose_scene_218|reserved10 mno_choose_scene_219|reserved11 mno_choose_scene_220|reserved4 generate menu_choose_scenes_221|Choose a scene (Page 18 of 38) mno_choose_scene_221|reserved5 generate mno_choose_scene_222|reserved6 generate mno_choose_scene_223|reserved7 generate mno_choose_scene_224|reserved8 generate mno_choose_scene_225|salt mine generate mno_choose_scene_226|snake stronghold exterior generate mno_choose_scene_227|test2 generate mno_choose_scene_228|test3 generate mno_choose_scene_229|test scene generate mno_choose_scene_230|town 10 alley generate mno_choose_scene_231|town 10 arena generate mno_choose_scene_232|town 10 castle indoors mno_choose_scene_233|town 10 center generate menu_choose_scenes_234|Choose a scene (Page 19 of 38) mno_choose_scene_234|town 10 prison indoors mno_choose_scene_235|town 10 room indoors mno_choose_scene_236|town 10 store indoors mno_choose_scene_237|town 10 tavern indoors mno_choose_scene_238|town 10 walls generate mno_choose_scene_239|town 11 alley generate mno_choose_scene_240|town 11 arena generate mno_choose_scene_241|town 11 castle indoors mno_choose_scene_242|town 11 center generate mno_choose_scene_243|town 11 prison indoors mno_choose_scene_244|town 11 store indoors mno_choose_scene_245|town 11 tavern indoors mno_choose_scene_246|town 11 walls generate menu_choose_scenes_247|Choose a scene (Page 20 of 38) mno_choose_scene_247|town 12 alley generate mno_choose_scene_248|town 12 arena generate mno_choose_scene_249|town 12 castle indoors mno_choose_scene_250|town 12 center generate mno_choose_scene_251|town 12 prison indoors mno_choose_scene_252|town 12 store indoors mno_choose_scene_253|town 12 tavern indoors mno_choose_scene_254|town 12 walls generate mno_choose_scene_255|town 13 alley generate mno_choose_scene_256|town 13 arena generate mno_choose_scene_257|town 13 castle indoors mno_choose_scene_258|town 13 center generate mno_choose_scene_259|town 13 prison indoors menu_choose_scenes_260|Choose a scene (Page 21 of 38) mno_choose_scene_260|town 13 store indoors mno_choose_scene_261|town 13 tavern indoors mno_choose_scene_262|town 13 walls generate mno_choose_scene_263|town 14 alley generate mno_choose_scene_264|town 14 arena generate mno_choose_scene_265|town 14 castle indoors mno_choose_scene_266|town 14 center generate mno_choose_scene_267|town 14 prison indoors mno_choose_scene_268|town 14 store indoors mno_choose_scene_269|town 14 tavern indoors mno_choose_scene_270|town 14 walls generate mno_choose_scene_271|town 15 alley generate mno_choose_scene_272|town 15 arena generate menu_choose_scenes_273|Choose a scene (Page 22 of 38) mno_choose_scene_273|town 15 castle indoors mno_choose_scene_274|town 15 center generate mno_choose_scene_275|town 15 prison indoors mno_choose_scene_276|town 15 store indoors mno_choose_scene_277|town 15 tavern indoors mno_choose_scene_278|town 15 walls generate mno_choose_scene_279|town 16 alley generate mno_choose_scene_280|town 16 arena generate mno_choose_scene_281|town 16 castle indoors mno_choose_scene_282|town 16 center generate mno_choose_scene_283|town 16 prison indoors mno_choose_scene_284|town 16 store indoors mno_choose_scene_285|town 16 tavern indoors menu_choose_scenes_286|Choose a scene (Page 23 of 38) mno_choose_scene_286|town 16 walls generate mno_choose_scene_287|town 17 alley generate mno_choose_scene_288|town 17 arena generate mno_choose_scene_289|town 17 castle indoors mno_choose_scene_290|town 17 center generate mno_choose_scene_291|town 17 prison indoors mno_choose_scene_292|town 17 store indoors mno_choose_scene_293|town 17 tavern indoors mno_choose_scene_294|town 17 walls generate mno_choose_scene_295|town 18 alley generate mno_choose_scene_296|town 18 arena generate mno_choose_scene_297|town 18 castle generate mno_choose_scene_298|town 18 center generate menu_choose_scenes_299|Choose a scene (Page 24 of 38) mno_choose_scene_299|town 18 prison indoors mno_choose_scene_300|town 18 store indoors mno_choose_scene_301|town 18 tavern indoors mno_choose_scene_302|town 18 walls generate mno_choose_scene_303|town 1 alley generate mno_choose_scene_304|town 1 arena generate mno_choose_scene_305|town 1 castle indoors mno_choose_scene_306|town 1 center generate mno_choose_scene_307|town 1 prison indoors mno_choose_scene_308|town 1 room indoors mno_choose_scene_309|town 1 store indoors mno_choose_scene_310|town 1 tavern indoors mno_choose_scene_311|town 1 walls generate menu_choose_scenes_312|Choose a scene (Page 25 of 38) mno_choose_scene_312|town 2 alley generate mno_choose_scene_313|town 2 arena generate mno_choose_scene_314|town 2 castle indoors mno_choose_scene_315|town 2 center generate mno_choose_scene_316|town 2 prison indoors mno_choose_scene_317|town 2 store indoors mno_choose_scene_318|town 2 tavern indoors mno_choose_scene_319|town 2 walls generate mno_choose_scene_320|town 3 alley generate mno_choose_scene_321|town 3 arena generate mno_choose_scene_322|town 3 castle indoors mno_choose_scene_323|town 3 center generate mno_choose_scene_324|town 3 prison indoors menu_choose_scenes_325|Choose a scene (Page 26 of 38) mno_choose_scene_325|town 3 store indoors mno_choose_scene_326|town 3 tavern indoors mno_choose_scene_327|town 3 walls generate mno_choose_scene_328|town 4 alley generate mno_choose_scene_329|town 4 arena generate mno_choose_scene_330|town 4 castle indoors mno_choose_scene_331|town 4 center generate mno_choose_scene_332|town 4 prison indoors mno_choose_scene_333|town 4 store indoors mno_choose_scene_334|town 4 tavern indoors mno_choose_scene_335|town 4 walls generate mno_choose_scene_336|town 5 alley generate mno_choose_scene_337|town 5 arena generate menu_choose_scenes_338|Choose a scene (Page 27 of 38) mno_choose_scene_338|town 5 castle indoors mno_choose_scene_339|town 5 center generate mno_choose_scene_340|town 5 prison indoors mno_choose_scene_341|town 5 room indoors mno_choose_scene_342|town 5 store indoors mno_choose_scene_343|town 5 tavern indoors mno_choose_scene_344|town 5 walls generate mno_choose_scene_345|town 6 alley generate mno_choose_scene_346|town 6 arena generate mno_choose_scene_347|town 6 castle indoors mno_choose_scene_348|town 6 center generate mno_choose_scene_349|town 6 prison indoors mno_choose_scene_350|town 6 room indoors menu_choose_scenes_351|Choose a scene (Page 28 of 38) mno_choose_scene_351|town 6 store indoors mno_choose_scene_352|town 6 tavern indoors mno_choose_scene_353|town 6 walls generate mno_choose_scene_354|town 7 alley generate mno_choose_scene_355|town 7 arena generate mno_choose_scene_356|town 7 castle indoors mno_choose_scene_357|town 7 center generate mno_choose_scene_358|town 7 prison indoors mno_choose_scene_359|town 7 store indoors mno_choose_scene_360|town 7 tavern indoors mno_choose_scene_361|town 7 walls generate mno_choose_scene_362|town 8 alley generate mno_choose_scene_363|town 8 arena generate menu_choose_scenes_364|Choose a scene (Page 29 of 38) mno_choose_scene_364|town 8 castle indoors mno_choose_scene_365|town 8 center generate mno_choose_scene_366|town 8 prison indoors mno_choose_scene_367|town 8 room indoors mno_choose_scene_368|town 8 store indoors mno_choose_scene_369|town 8 tavern indoors mno_choose_scene_370|town 8 walls generate mno_choose_scene_371|town 9 alley generate mno_choose_scene_372|town 9 arena generate mno_choose_scene_373|town 9 castle indoors mno_choose_scene_374|town 9 center generate mno_choose_scene_375|town 9 prison indoors mno_choose_scene_376|town 9 store indoors menu_choose_scenes_377|Choose a scene (Page 30 of 38) mno_choose_scene_377|town 9 tavern indoors mno_choose_scene_378|town 9 walls generate mno_choose_scene_379|training ground horse track 1 generate mno_choose_scene_380|training ground horse track 2 generate mno_choose_scene_381|training ground horse track 3 generate mno_choose_scene_382|training ground horse track 4 generate mno_choose_scene_383|training ground horse track 5 generate mno_choose_scene_384|training ground noldor generate mno_choose_scene_385|training ground ranged melee 1 generate mno_choose_scene_386|training ground ranged melee 2 generate mno_choose_scene_387|training ground ranged melee 3 generate mno_choose_scene_388|training ground ranged melee 4 generate mno_choose_scene_389|training ground ranged melee 5 generate menu_choose_scenes_390|Choose a scene (Page 31 of 38) mno_choose_scene_390|tutorial 1 indoors mno_choose_scene_391|tutorial 2 indoors mno_choose_scene_392|tutorial 3 indoors mno_choose_scene_393|tutorial 4 generate mno_choose_scene_394|tutorial 5 generate mno_choose_scene_395|tutorial training ground generate mno_choose_scene_396|village 1 generate mno_choose_scene_397|village 10 generate mno_choose_scene_398|village 11 generate mno_choose_scene_399|village 12 generate mno_choose_scene_400|village 13 generate mno_choose_scene_401|village 14 generate mno_choose_scene_402|village 15 generate menu_choose_scenes_403|Choose a scene (Page 32 of 38) mno_choose_scene_403|village 16 generate mno_choose_scene_404|village 17 generate mno_choose_scene_405|village 18 generate mno_choose_scene_406|village 19 generate mno_choose_scene_407|village 2 generate mno_choose_scene_408|village 20 generate mno_choose_scene_409|village 21 generate mno_choose_scene_410|village 22 generate mno_choose_scene_411|village 23 generate mno_choose_scene_412|village 24 generate mno_choose_scene_413|village 25 generate mno_choose_scene_414|village 26 generate mno_choose_scene_415|village 27 generate menu_choose_scenes_416|Choose a scene (Page 33 of 38) mno_choose_scene_416|village 28 generate mno_choose_scene_417|village 29 generate mno_choose_scene_418|village 3 generate mno_choose_scene_419|village 30 generate mno_choose_scene_420|village 31 generate mno_choose_scene_421|village 32 generate mno_choose_scene_422|village 33 generate mno_choose_scene_423|village 34 generate mno_choose_scene_424|village 35 generate mno_choose_scene_425|village 36 generate mno_choose_scene_426|village 37 generate mno_choose_scene_427|village 38 generate mno_choose_scene_428|village 39 generate menu_choose_scenes_429|Choose a scene (Page 34 of 38) mno_choose_scene_429|village 4 generate mno_choose_scene_430|village 40 generate mno_choose_scene_431|village 41 generate mno_choose_scene_432|village 42 generate mno_choose_scene_433|village 43 generate mno_choose_scene_434|village 44 generate mno_choose_scene_435|village 45 generate mno_choose_scene_436|village 46 generate mno_choose_scene_437|village 47 generate mno_choose_scene_438|village 48 generate mno_choose_scene_439|village 49 generate mno_choose_scene_440|village 5 generate mno_choose_scene_441|village 50 generate menu_choose_scenes_442|Choose a scene (Page 35 of 38) mno_choose_scene_442|village 51 generate mno_choose_scene_443|village 52 generate mno_choose_scene_444|village 53 generate mno_choose_scene_445|village 54 generate mno_choose_scene_446|village 55 generate mno_choose_scene_447|village 56 generate mno_choose_scene_448|village 57 generate mno_choose_scene_449|village 58 generate mno_choose_scene_450|village 59 generate mno_choose_scene_451|village 6 generate mno_choose_scene_452|village 60 generate mno_choose_scene_453|village 61 generate mno_choose_scene_454|village 62 generate menu_choose_scenes_455|Choose a scene (Page 36 of 38) mno_choose_scene_455|village 63 generate mno_choose_scene_456|village 64 generate mno_choose_scene_457|village 65 generate mno_choose_scene_458|village 66 generate mno_choose_scene_459|village 67 generate mno_choose_scene_460|village 68 generate mno_choose_scene_461|village 69 generate mno_choose_scene_462|village 7 generate mno_choose_scene_463|village 70 generate mno_choose_scene_464|village 71 generate mno_choose_scene_465|village 72 generate mno_choose_scene_466|village 73 generate mno_choose_scene_467|village 74 generate menu_choose_scenes_468|Choose a scene (Page 37 of 38) mno_choose_scene_468|village 75 generate mno_choose_scene_469|village 76 generate mno_choose_scene_470|village 77 generate mno_choose_scene_471|village 78 generate mno_choose_scene_472|village 79 generate mno_choose_scene_473|village 8 generate mno_choose_scene_474|village 80 generate mno_choose_scene_475|village 81 generate mno_choose_scene_476|village 82 generate mno_choose_scene_477|village 83 generate mno_choose_scene_478|village 84 generate mno_choose_scene_479|village 85 generate mno_choose_scene_480|village 86 generate menu_choose_scenes_481|Choose a scene (Page 38 of 38) mno_choose_scene_481|village 87 generate mno_choose_scene_482|village 88 generate mno_choose_scene_483|village 89 generate mno_choose_scene_484|village 9 generate mno_choose_scene_485|village 90 generate mno_choose_scene_486|water mno_choose_scene_487|wedding indoors mno_choose_scene_488|zendar arena generate