約 6,767,582 件
https://w.atwiki.jp/bms_progress/pages/2976.html
曲Data Lv BPM TOTAL NOTES TOTAL値 判定 平均密度 最大瞬間密度 ▼3 Notes/s Notes/s 傾向 譜面URL コメント 名前 コメント
https://w.atwiki.jp/warband/pages/363.html
qstr_*ADMIN* _{s0}|*ADMIN* {s0} qstr_*ADMIN* |*ADMIN* qstr_Reset_map|Reset map qstr_Slay_all_horses|Slay all horses qstr_Slay_all_bots|Slay all bots qstr_Slay_player|Slay player qstr_Heal_player|Heal player qstr_Refill_player_s_ammo|Refill player's ammo qstr_Fix_player_s_shield|Fix player's shield qstr_Change_player_s_team|Change player's team qstr_Make_player_a_specta|Make player a spectator qstr_Give_player_Thor_s_H|Give player Thor's Hammer qstr_Beacon_a_player|Beacon a player qstr_Teleport_to_player|Teleport to player qstr_Teleport_a_player_to|Teleport a player to me qstr_Make_player_immortal|Make player immortal qstr_Make_player_mortal_a|Make player mortal again qstr_Force_Master_of_the_|Force Master of the Field qstr_Only_available_in_Ba|Only available in Battle game mode! qstr_You_are_the_Thor_s_C|You are the Thor's Champion qstr_Kill_as_many_opponen|Kill as many opponents as you can qstr_Kill|Kill qstr_You_are_Thor_s_champ|You are Thor's champion qstr_You_are_the_captain_|You are the captain of this ship qstr_Controls _arrow_keys|Controls arrow keys, Enter qstr_Ship_Captain|Ship Captain qstr_Change_game_type_to |Change game type to qstr_Send_Poll|Send Poll qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_{reg11}_{reg12}_{reg|{reg11}, {reg12}, {reg13} qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Create_a_new_goal |Create a new goal qstr__You_can_select_a_cu|(You can select a custom goal or one of^the templates below for a reward!) qstr_Let_me_choose!|Let me choose! qstr_{s0} |{s0} qstr_Army_size |Army size qstr_Marry_a_{reg59?lord |Marry a {reg59?lord lady} qstr_Right_to_rule |Right to rule qstr_Wealth |Wealth qstr__You_need_to_choose^|(You need to choose^a goal first!) qstr_Yes|Yes qstr_No|No qstr_Custom_Goal__no_rewa|Custom Goal (no reward) qstr__You_are_a_king_alre|(You are a king already!) qstr__You_need_to_be_the_|(You need to be the ruler^of your faction first!) qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_New_Goal|New Goal qstr_Current_Goal _{s1}|Current Goal {s1} qstr_Troops |Troops qstr_Marry |Marry qstr_{s3}^_______________|{s3}^-------------------------------^ qstr_{s1}^{s2}^|{s1}^{s2}^ qstr_^{s1}|^{s1} qstr_Port_of_{s1}|Port of {s1} qstr_vWindDirection|vWindDirection qstr_Refill_Supplies|Refill Supplies qstr_Refill_Stones|Refill Stones qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_{s49}{s12}|{s49}{s12} qstr_Trying_to_improve_yo|Trying to improve your relations with {s44} qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44} qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of the {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of the {s2}.^ qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50}. qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}___|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_The_{s5}_has_been_de|The {s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate. qstr_{s7}_closed_the_gate|{s7} closed the gate. qstr_You_have_received_{r|You have received {reg5} critical damage! qstr_You_have_dealt_{reg5|You have dealt {reg5} critical damage! qstr_You_have_received_{re|You have received {reg5} critical damage to your head and lose vision for a second! qstr_You_unleash_your_bat|You unleash your battle rage! qstr_You_feel_exhausted_a|You feel exhausted after the rage. qstr_Your_strength_is_bac|Your strength is back. qstr_You_are_too_exhauste|You are too exhausted to go into a battle rage. qstr_The_sound_of_your_si|The sound of your side's horn makes you feel stronger! qstr_The_sound_of_the_ene|The sound of the enemy's horn makes you feel doubtful. qstr_You_are_no_longer_af|You are no longer affected by having heard the horn. qstr_{reg1}_ally_troops_w|{reg1} ally troops were affected by your horn! qstr_No_ally_troops_were_|No ally troops were affected by your horn. qstr_You_need_to_catch_yo|You need to catch your breath before blowing the horn again. qstr_Your_supplies_are_re|Your supplies are replenished. qstr_All_stray_horses_wer|All stray horses were slain by an admin qstr_AI_warriors_were_sla|AI warriors were slain by an admin qstr_All_players_were_sla|All players were slain by an admin qstr_Player__{s1}__was_sl|Player '{s1}' was slain by an admin qstr_Admin_made_all_playe|Admin made all players immortal qstr_Admin_made_all_player|Admin made all players mortal qstr_All_players_were_hea|All players were healed by an admin qstr_Admin_refilled_ammo_|Admin refilled ammo of all players qstr_Admin_fixed_shields_|Admin fixed shields of all players qstr_Player__{s1}__was_he|Player '{s1}' was healed by an admin qstr_Admin_refilled_ammo_o|Admin refilled ammo of player '{s1}' qstr_Admin_fixed_shield_o|Admin fixed shield of player '{s1}' qstr_Admin_made_player__{|Admin made player '{s1}' {reg1?im }mortal qstr_Teams_have_been_swit|Teams have been switched by an admin qstr_Player__{s1}__was_sw|Player '{s1}' was switched to the other team by an admin qstr_All_players_were_tur|All players were turned into spectators by an admin qstr_Player__{s1}__was_tu|Player '{s1}' was turned into spectator by an admin qstr_{s1}_received_a_Thor|{s1} received a Thor's Hammer from an admin qstr_*ADMIN_CHAT*_[{s1}] |*ADMIN CHAT* [{s1}] {s0} qstr_Grants_+{reg1}_to_pa|Grants +{reg1} to party morale qstr_Increases_morale_dur|Increases morale during battle qstr_Heavy_Armour _you_su|Heavy Armour you suffer high penalties for certain skills. qstr_Medium_Armour _you_s|Medium Armour you suffer penalties for certain skills. qstr_Heavy_Equipment _you|Heavy Equipment you suffer penalties for certain skills. qstr_Ritual_Equipment _Ad|Ritual Equipment Advantages in certain skills qstr_Improves_leadership_|Improves leadership and persuasion. qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treatment|wound treatment qstr_trainer|trainer qstr_surgery|surgery qstr_persuasion|persuasion qstr_Gives_+1_to_{s1}_whi|Gives +1 to {s1} while in inventory qstr_Special_Attire _Bonu|Special Attire Bonus in certain skills qstr_Bonus_to_movement_sp|Bonus to movement speed qstr_Move_here|Move here qstr_View_notes|View notes qstr_Accompany|Accompany qstr_Find_landing_point|Find landing point qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^{s0}|^{s0} qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_fort{reg1?s }|{reg0} fort{reg1?s } qstr_{reg0}_fort{reg1?s }_|{reg0} fort{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_trying_quest_{reg1}|trying quest {reg1} qstr_Garrison_Troops|Garrison Troops qstr_Camp_Troops|Camp Troops qstr_Refuge_Troops|Refuge Troops qstr_Even_though_nearby_{|Even though nearby, {s1} does not come to your aid. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies have been spotted near {s1}. qstr_Enemy_patrols_have_b|Enemy patrols have been spotted near {s1}. qstr_A_medium_sized_group|A medium-sized group of enemies has been spotted near {s1}. qstr_A_significant_group_|A significant group of enemies has been spotted near {s1}. qstr_An_army_of_enemies_h|An army of enemies has been spotted near {s1}. qstr_A_large_army_of_enem|A large army of enemies has been spotted near {s1}. qstr_A_great_host_of_enem|A great host of enemies has been spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_Feast_concludes|Feast concludes qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gain_{reg12}_ren|You gain {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_angered_the|You have angered them. qstr_You_have_appeased_th|You have appeased them. qstr_You_gain_reputation.|You gain reputation. qstr_You_lose_reputation.|You lose reputation. qstr_Now_your_reputation_|Now your reputation is {reg1} qstr_The_{s1}_has_declare|The {s1} has declared war against the {s2}. qstr_The_{s15}_complies_w|The {s15} complies with its alliance with the {s17} by attacking the {s16}. qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3}, and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field, and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_I_don_t_know_where_{|I don't know where {s2} {reg3?was is}. qstr_{s2}_is_attacking_th|{s2} is attacking the Saxons. qstr_{s2}_is_defending_th|{s2} is defending the kingdom of Ragnar's sons. qstr_You_now_owe_{reg2}_p|You now owe {reg2} peningas to {s1}. qstr_Royal_guardian|Royal guardian qstr_You_stand_to_gain_{r|You stand to gain {reg8} renown if you win this battle. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Following|Following qstr_Holding|Holding qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Retreating|Retreating qstr_N/A|N/A qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_This_quest_has_been_|This quest has been concluded. Give {s59} the news. qstr_This_quest_has_been_c|This quest has been concluded. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59}. qstr_This_quest_has_been_su|This quest has been successfully completed. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_This_quest_has_failed|This quest has failed. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_The_{s5}_has_a_stren|The {s5} has a strength of {reg1} men in total. qstr_According_to_the_las|According to the last time you saw {reg1?her him}, {s1} qstr_According_to_the_last|According to the last time you heard about {reg1?her him}, {s1} qstr_The_current_garrison|The current garrison consists of {reg5} men.^It should have food stocks for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Mead_Hall|Mead Hall qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watchtower|Watchtower qstr_A_watchtower_lets_th|A watchtower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_School|School qstr_A_school_increases_t|A school increases the loyalty of the villagers by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance that captives here will run away. It includes a torturer. qstr_Christian_Monastery|Christian Monastery qstr_A_monastery_promotes|A monastery promotes Christianity. qstr_Temple_to_god_Odin|Temple to god Odin qstr_A_temple_promotes_pa|A temple promotes pagan practices. qstr_Christian_Church|Christian Church qstr_A_church_promotes_Ch|A church promotes Christianity. qstr_Shrine_to_Norse_Gods|Shrine to Norse Gods qstr_A_shrine_promotes_pa|A shrine promotes pagan practices. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_manufac|A blacksmith manufactures and sells tools and weapons. qstr_Merchants__Rest_Hall|Merchants' Rest Hall qstr_A_rest_hall_supports|A rest hall supports the merchant community, adding prosperity. qstr_Scriptorium|Scriptorium qstr_A_scriptorium_increa|A scriptorium increases your renown as a patron of knowledge. qstr_Slave_Market|Slave Market qstr_A_slave_market_incre|A slave market increases the prosperity and tariffs of the port town, but reduces your reputation. qstr_Brewery|Brewery qstr_A_brewery_increases_|A brewery increases the prosperity and loyalty of the fort. qstr_The_prosperity_of_{s|The prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of the {s3} has escaped from captivity! qstr_You_have_delivered_{|You have delivered {reg3} head of cattle to {s1}. qstr_I_hear_that_there_wi|I hear that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_I_heard_that_the_Dan|I heard that the Danish promise to conquer West Seaxe before next spring. qstr_Currently_the_most_r|Currently, the most requested song the bards perform is the one of King Cadwallon of Gwynedd and King Penda of Mierce invading Northhymbre and penetrating deep into the heart of the old Kingdom of Deira. There King Eadwine amassed his warriors and rode south to meet them in battle. The two armies met at Haedfeldland and engaged in the bloodiest and most brutal battle of the time. Perhaps it is popular because of the recent invasion. qstr_I_heard_the_Pope_in_|I heard the Pope in Rome sent missionaries to convert the Danish! qstr_Ragnar_s_sons_are_th|Ragnar's sons are the most dangerous men in the world. I hear they are relentless, and nobody dares to face up to them. qstr_I_think_the_wife_of_|I think the wife of my friend is cheating on him with a bard. qstr_I_hate_bandits!_Some|I hate bandits! Somebody should kill them all. qstr_I_would_like_to_know|I would like to know about the Roman times. qstr_Many_of_the_nobles_o|Many of the nobles of Englaland are very impressed by young princess Hild. She is so beautiful. Too bad she has religious leanings! qstr_A_traveller_told_me_|A traveller told me the Franks are recruiting men for attacking the Frisians. qstr_The_Danish_have_brou|The Danish have brought all kinds of foreigners with them. It's like the whole world has come to old Englaland. qstr_West_Seaxe_was_never|West Seaxe was never as powerful as now. It is logical that their king is considered to be a Brytenwalda. qstr_I_wish_the_world_wer|I wish the world were less dangerous. Few men grow old. qstr_I_ve_been_told_the_a|I've been told the army of the Ui Neill maintains strict discipline and training. For that reason, they are the most powerful in Hibernia! qstr_two_days_ago|two days ago qstr_{s24}_increased_reno|{s24} increased renown by attending a feast at {s25} qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up. qstr_You_asked_me_to_come_|You asked me to come and patrol around {s33}. So, here I am, looking for enemies. qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops. qstr_Marshal_Levying_Troo|Marshal Levying Troops qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}. qstr_{s35}_of_the_{s34}|{s35} of the {s34} qstr_{s37}_of_the_{s36}|{s37} of the {s36} qstr_The_brewery_in_{s1}_|The brewery in {s1} adds to its prosperity. qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_Content_update_appli|Content update applied to the save game. qstr_{s1}_has_entered_tra|{s1} has entered trance! qstr_{s1}_has_become_unco|{s1} has become uncontrollable! qstr_{s1}_is_getting_exha|{s1} is getting exhausted after the rage. qstr_{s1}_back_to_normal!|{s1} back to normal! qstr_Manage_this_village.|Manage this village. qstr_Recruit_volunteers.|Recruit volunteers. qstr_Go_to_the_village_ce|Go to the village center. qstr_Meet_the_leader.|Meet the leader. qstr_Buy_supplies.|Buy supplies. qstr_Attack_the_bandits.|Attack the bandits. qstr_Wait_here_for_some_t|Wait here for some time. qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes}. qstr_Train_the_peasants.|Train the peasants. qstr_Take_an_action.|Take an action. qstr_Leave...|Leave... qstr_You_need_to_obtain_p|You need to obtain permission from the leader in this village to recruit here. qstr___Symbel_| (Symbel) qstr_Join_the_competition|Join the competitions. qstr_Stroll_through_town.|Stroll through town. qstr_Meet_the_mayor.|Meet the mayor. qstr_Mead_hall__hire_men_|Mead hall (hire men). qstr_Visit_the_mead_hall.|Visit the mead hall. qstr_Visit_the_training_g|Visit the training grounds. qstr_Tour_the_grounds.|Tour the grounds. qstr_Visit_your_farmstead|Visit your farmstead. qstr_Attempt_to_visit_a_l|Attempt to visit a lady. qstr_Trade_with_locals.|Trade with locals. qstr_Travel_to_another_Po|Travel to another Port. qstr_Manage_this_{reg0?to|Manage this {reg0?town fort}. qstr_Move_your_court_here|Move your court here. qstr_Manage_the_garrison.|Manage the garrison. qstr___{reg1}_peningas_pe| ({reg1} peningas per night) qstr___1_pening_per_night| (1 pening per night) qstr_Ask_for_potential_re|Ask for potential recruits. qstr_See_the_ships.|See the ships. qstr_Symbel_for_your_men.|Symbel for your men. qstr_Sail_from_port.|Sail from port. qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Division_{reg1}_{s2}|Division {reg1} {s2} forming {s1}. qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}. qstr_Division_{reg1}_{s2}_|Division {reg1} {s2} is an {s3} division and cannot form {s1}. qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized. qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default. qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops! qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Strength.|Strength. qstr_Shield_skill.|Shield skill. qstr_Power_Throw_skill.|Power Throw skill. qstr_Power_Draw_skill.|Power Draw skill. qstr_Riding_skill.|Riding skill. qstr_{s2}_needs_{reg1}_mo|{s2} needs {reg1} more {s1} qstr_You_need_five_tool_k|You need five tool kits to improve your refuge! qstr_You_need_five_timber|You need five timber pallets to improve your refuge! qstr_To_hire_workers_you_|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your refuge for them to come and offer their services. qstr_Name _Marcus.|Name Marcus. qstr_Occupation _This_cap|Occupation This captain is already working for you. qstr_Occupation _Captain^|Occupation Captain^Initial Cost 500^Weekly cost 55^Notes helps manage your refuge and develop the improvements you need. qstr_Name _Father_Beda.|Name Father Beda. qstr_Occupation _This_pri|Occupation This priest is already working for you. qstr_Occupation _Priest^I|Occupation Priest^Initial Cost 250^Weekly cost 30^Notes encourages the practice of Christianity among your troops. qstr_Name _Godi_Olafr.|Name Godi Olafr. qstr_Occupation _Godi^Ini|Occupation Godi^Initial Cost 250 ^Weekly cost 30^Notes encourages the practice of paganism among your troops. qstr_Name _Skald_Bragi.|Name Skald Bragi. qstr_Occupation _This_bar|Occupation This bard is already working for you. qstr_Occupation _Skald^In|Occupation Skald^Initial Cost 200^Weekly cost 40^Notes fills your halls with inspiring Nordic music. qstr_Name _Bard_Siwi.|Name Bard Siwi. qstr_Occupation _Bard^Ini|Occupation Bard^Initial Cost 200 ^Weekly cost 40^Notes fills your halls with inspiring English music. qstr_Name _Casius.|Name Casius. qstr_Occupation _This_man|Occupation This man is already working for you. qstr_Occupation _Bottler^|Occupation Bottler^Initial Cost 100^Weekly cost 10^Notes necessary complement for your mead hall. qstr_Name _Suaibsech.|Name Suaibsech. qstr_Occupation _This_wom|Occupation This woman is already serving you. qstr_Occupation _Happy_Wi|Occupation Happy Widow^Initial Cost 300^Weekly cost 25^Notes The best way to make your men happy. qstr_Name _Tancoystl.|Name Tancoystl. qstr_Name _Gulla.|Name Gulla. qstr_Occupation _Happy_Wid|Occupation Happy Widow^Initial Cost 150^Weekly cost 15^Notes The best way to make your men happy. qstr_Name _Eadgyd.|Name Eadgyd. qstr_Name _Harald.|Name Harald. qstr_Occupation _This_tra|Occupation This trainer is already working for you. qstr_Occupation _Trainer^|Occupation Trainer^Initial Cost 450^Weekly cost 45^Notes trains your troops. qstr_Name _Ulfberht.|Name Ulfberht. qstr_Occupation _This_smi|Occupation This smith is already working for you. qstr_Occupation _Smith^In|Occupation Smith^Initial Cost 400^Weekly cost 40^Notes makes new weapons for your refuge. qstr_Name _The_Hungry_Ham|Name The Hungry Hammer. qstr_Occupation _This_arm|Occupation This armorer is already working for you. qstr_Occupation _Armorer^|Occupation Armorer^Initial Cost 400^Weekly cost 40^Notes His nickname comes from his voracious appetite for iron, manufacturing all kinds of things. qstr_Name _Aurelius.|Name Aurelius. qstr_Occupation _This_phy|Occupation This physician is already working for you. qstr_Occupation _Physicia|Occupation Physician^Initial Cost 250^Weekly cost 15^Notes patches light wounds. qstr_Name _Morgan.|Name Morgan. qstr_Name _Alexander.|Name Alexander. qstr_Occupation _Physician|Occupation Physician^Initial Cost 350^Weekly cost 30^Notes a highly trained barber who patches light and heavy wounds. qstr_Name _Aillil.|Name Aillil. qstr_Occupation _Physician^|Occupation Physician^Initial Cost 250^Weekly cost 30^Notes patches light wounds. qstr_Name _Wamba.|Name Wamba. qstr_Occupation _This_coo|Occupation This cook is already working for you. qstr_Occupation _Cook^Ini|Occupation Cook^Initial Cost 350^Weekly cost 30^Notes makes feasts for you and your men. qstr_The_{s1}_and_the_{s2}|The {s1} and the {s2} have entered into an alliance with each other. qstr_The_{s15}_complies_wi|The {s15} complies with the new alliance by attacking the {s16}. qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Unknown|Unknown qstr_Kind|Kind qstr_Admirable|Admirable qstr_Heroic|Heroic qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}^|{s1}^ qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Atributes _^___S|{s1}Atributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armor, gloves and boots)^ to display them. qstr_Landing_near_{s2}|Landing near {s2} qstr_The_trainer_{s11}.|The trainer {s11}. qstr_{s0}^ _{s1}__{s2}__{|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_vWaveInfo|vWaveInfo qstr_vWaveOrigin|vWaveOrigin qstr_vTimer|vTimer qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_You_are_an_elder._Yo|You are an elder. You can count many years toward your life experiences. You may not be as strong and agile as before, but certainly you are wiser. qstr_You_are_an_adult._Yo|You are an adult. You are at an age where a reasonable amount of experience and health meet. qstr_You_are_a_youth._You|You are a youth. You are full of energy and eager to change the world around you. qstr_According_to_Galen_s|According to Galen's ancient temperaments, your personality is qstr_Phlegmatic._Its_elem|Phlegmatic. Its element is water and its Hippocrates humor is phlegm. It is associated with people who are calm, compassionate, self-content, reliable, shy, observant and consistent. These people are also resistant to change, distant, relaxed and reserved. qstr_Melancholic._Its_ele|Melancholic. Its element is earth and its Hippocrates humor is black bile. It is associated with people who are introverted, sensitive, intuitive, creative, perfectionistic, patient, caring and tolerant. These people are also clumsy, obsessed, depressed and dissatisfied. qstr_Choleric._Its_elemen|Choleric. Its element is fire and its Hippocrates humor is yellow bile. It is associated with people who are persuasive, egocentric, extroverted, independent, charismatic and ambitious. These people are also insistent, impetuous, bad-tempered, restless and touchy. qstr_Sanguine._Its_elemen|Sanguine. Its element is air and its Hippocrates humor is blood. It is associated with people who are optimistic, imaginative, artistic, cheerful, sociable, rational and pleasure-seeking. These people are also forgetful, impulsive and unpredictable. qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_According_the_four_c|According the four cardinal virtues recognized in the writings of classical antiquity, you most often exhibit qstr_Wisdom._Also_called_|Wisdom. Also called Prudence, it governs actions according to the dictate of reason in order to choose the right response to any situation. Wisdom implies the ability to judge in advance the probable consequences of one's actions. qstr_Fortitude._Also_call|Fortitude. Also called Courage, it ensures firmness during difficulties and constancy in the pursuit of goals. It is the strength to make a decision based on moral convictions, whatever the consequences. qstr_Temperance._Also_cal|Temperance. Also called Self-Control, it resists the attraction of pleasures in order to render the body governable. Temperance represents restraint and control over passions and desires. qstr_Justice._It_symboliz|Justice. It symbolizes respect for law and promotes rewarding good and punishing evil. qstr_You_are_a_foreigner.|You are a foreigner. qstr_You_come_from_far_aw|You come from far away, seeking to get to know the north of Europe, a world dotted with dozens of small kingdoms all harassed by the Vikings. qstr_You_are_Scoto_Pict|You are Scoto-Pict, qstr_a_descendant_of_an_a|a descendant of an ancient people of uncertain origin who inhabited parts of northern Britain, or of Goidelic invaders now mixed in. qstr_You_are_Briton|You are Briton, qstr_a_member_of_the_Celt|a member of the Celtic people who inhabited Britain since before the Roman invasion. qstr_You_are_Goidel|You are Goidel, qstr_a_member_of_Celtic_p|a member of Celtic people inhabiting the island of Eriu, which the Romans called Hibernia. qstr_You_are_Frisian.|You are Frisian. qstr_You_come_from_the_di|You come from the dike country of Friese on the north edge of continental Europe. qstr_You_are_a_Norseman|You are a Norseman, qstr_a_member_of_the_paga|a member of the pagan peoples native to Scandia who raid the coast of Europe. qstr_You_are_Anglo_Saxon|You are Anglo-Saxon, qstr_a_descendant_of_a_Ge|a descendant of a Germanic people who, in ancient times, dwelt in Sleswick, near the mouth of the Elbe. Your people have been taking over Britain for four hundred years. qstr_an_impoverished_nobl|an impoverished nobleman qstr_You_came_into_this_w|You came into this world as {reg59?daughter son} of a declining family of influence. By then, the estates were gone and only the house in which you lived remained as a possession. However, despite your hardships, your parents gave you a good education, preparing you from childhood for the chance to become a companion to royalty. qstr_a_travelling_merchan|a travelling merchant qstr_You_were_always_movi|You were always moving from one place to another seeking to make a profit. Although your parents were wealthier than most and gave you the best education they could, you found few chances to make friends on the road. When you did succeed to make a friend, you were always glad for the chance to sell them something. qstr_a_craftsman|a craftsman qstr_Your_father_s_abilit|Your father's ability to make beautiful and useful things were always highly valued by the community. You grew accustomed to live with some comfort and luxuries -- and you can tell a hammer from a mallet. qstr_a_priest|a priest qstr_You_were_placed_in_t|You were placed in the care of a monastery when but an infant. The brothers were not true parents, but provided care and camaraderie. Your mother visited you sometimes, but you have never heard from your father. Your life has been easier than most, as you always enjoyed a full dish at table after a long day of hard work. qstr_a_peasant|a peasant qstr_You_were_born_into_a|You were born into a small community directed by a nearby lord. Your childhood was happy enough, but there was little time to play. Practically from the time you could walk, you were put to work harvesting cabbages with your frozen fingers. qstr_an_outlaw|an outlaw qstr_Your_education_was_r|Your education was rather informal. Living in abandoned huts or even along the road, you were put to work begging until you became more useful for cutting purses. Some may say your childhood was a waste, but nobody knows the shadowy back streets and secrets of the towns like you do. qstr_{s1}^^You_were_born_|{s1}^^You were born years ago to {s2}. {s3} qstr_Your_family_baptised|Your family baptised you into Roman Christianity, qstr_and_you_were_fascina|and you were fascinated by the stories that the priest told when he visited your village. Since those days, you remain devoted to that religion. Christianity is based on the Scriptures, the testimony of the Jesus' life and the teachings of His Apostles. qstr_Your_family_believed|Your family believed in the Scandinavian gods. qstr_You_soaked_up_all_of|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Odin, the chief god; Thor, the god of the sky and thunder; Freya, the goddess of love, and all the rest required to oversee all the disparate processes of the world. qstr_a_page_at_a_nobleman|a page at a nobleman's hall qstr_You_were_chosen_to_b|You were chosen to be a companion to one of the wealthiest nobleman of the kingdom, so were given a place at the hall. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments chess games, gossip, bards visiting to recite the poems of great deeds and loves. You were drawn most by the world of conflict and competition. You played rough games with other children, batting each other with sticks as swords. Such games provided you invaluable lessons for your current life. qstr_a_craftsman_s_appren|a craftsman's apprentice qstr_Your_parents_sent_yo|Your parents sent you to learn a trade. After years of hard work and study under your new master, he promoted you first to journeyman and finally to fully paid craftsman for as long as you wished to stay. You became adept with tools and crafting. qstr_a_shop_assistant|a shop assistant qstr_In_the_employ_of_a_s|In the employ of a shopkeeper, you learned to attract people's interest and convince them with words. Traveling from one place to another in caravans to trade, you learned the customs of very different peoples and proper behavior in each culture. qstr_a_street_urchin|a street urchin qstr_You_ended_up_in_the_|You ended up in the streets, doing whatever you must to survive. Begging and thieving to earn your bread, daily involved in this violent world, always one step ahead of the law and others who wished to catch you. qstr_a_farmer_child|a farmer child qstr_You_put_your_strong_|You put your strong back to help with farm work. You learned the land and the livestock that grazed on it. Some years you enjoyed good harvests but others you survived on an empty stomach. You became unflappable and adept at adapting to every circumstance. qstr_{s1}^^You_spent_your|{s1}^^You spent your youth as {s2}. {s3} qstr_Formerly_being_a_sla|Formerly, being a slave, qstr_your_adult_life_was_|your adult life was full of misery. Forced to do all the hard menial tasks for your owners, you grew to be thick-skinned, fast, and strong. Sometimes your masters gave you no food, and so you had to learn to forage in the wild in order to satisfy your hunger. Your world was small and monotonous. The days seemed to be always the same. Rain and sun punished your body during these endless working days. From sunrise to sunset, with your back aching all the time, your only reward was to see another day, although some of your fellow sufferers were not so lucky. When you got some free time -- something that rarely happened -- you practiced hurling stones with a simple sling. You can hit a dried gourd some paces distant and cause it to explode with a satisfying CRACK. qstr_Formerly_you_were_a_|Formerly, you were a priest. qstr_When_you_were_not_wo|When you were not working or studying at the monastery, you traveled around spreading the word of God. Anyone who listened to you was greatly impressed with the passion of your sermons. Though you had kept the vow of poverty through all those itinerant years, you never lacked for food, drink or shelter, as the hospitality of the peasants was particularly generous toward a rising {reg59?woman man} of God. Now and then, the villagers came to the monastery to purchase the unique products that you made. ^^Healing is another of your abilities. Your skill mended many a broken bone and kept many a soul in its body instead of venturing into God's hands. Full of faith, you feel safe outside the thick monastery walls. You are armed with nothing more than a rod or a staff, symbols of the divine ones that comfort you. qstr_Formerly_you_were_a_t|Formerly, you were a traveler. qstr_Responding_to_the_ca|Responding to the call of the road, you traveled from one village to another, trading whatever you could find. This is not a wealthy life, but you have become a master at getting a good price from even the most miserly of spinsters. Soon, you will be able to create your own trading empire. qstr_Formerly_you_were_a_p|Formerly, you were a poacher. qstr_Unsatisfied_with_com|Unsatisfied with common men's desperate desire of wealth, you took to your local lord's own forests and helped yourself to their bounty, laws be damned. You hunted stags, boars and geese and sold their meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood to warm many a freezing home during harsh winters. You found that honor is easy enough to barter away for a few hard-to-find silvers. When the hard times came, you foraged for food and became an expert at finding edible plants in the wild. qstr_Formerly_you_were_a_f|Formerly, you were a free {reg59?woman man}, and moreover {reg59?mistress master} over a bit of land. qstr_{reg59?Being_wife_to|{reg59?Being wife to a free man meant that you at least had it easier than did the wives of the servants. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land, you still had to do a variety of tasks that peasant wives have to do. Your husband had to pay rent to his overlord and owed him labour services for the land. When the lord was involved in a war, your husband had to answer his call for foot soldiers. In those times, he had to rely on his shield and spear in the thick of battle. He often taught you how to fight properly with those arms in case he wouldn't be available to defend your home. This meant that you at least had it easier than the servants. You owned some servants who helped you with the hard work, but since you didn't own a lot of land, you still had to do a variety of tasks that peasants have to do. You had to pay rent to your overlord and owed him labour services for the land. When the lord was involved in a war, you had to answer his call for foot soldiers. In those times, you had to rely on your shield and spear in the thick of battle.} qstr_{s1}^^Through_persis|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. Eventually, he recommended you to the king, who awarded you with a small fief from his own holdings. Now you must prove yourself worthy of the trust you have been given. qstr_{s1}^^Then_you_happe|{s1}^^Then you happened to catch the interest of a young lord. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The lord lacked a living uncle, brother, or son. You therefore take over his small, neglected estate, even as the other lords of the kingdom consider it as having become available. Now you must establish yourself on your lands. qstr_{s1}^^Through_persist|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. A series of events having left the kingdom without a ruler, he proposed you to share the kingship as a compromise between contending factions. You were deliberately chosen to be the minor partner, but a sudden fatal illness of the other share-king has left you sole ruler. Not everyone is happy about this turn of events, and neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_{s1}^^Then_you_happen|{s1}^^Then you happened to catch the interest of the young king. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The king lacked a living uncle, brother, or son. As the lords debate succession, the neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_ _Viking_Conquest_Ma| Viking Conquest Main Campaign qstr_A_storyline_campaign|A storyline campaign with a main quest and other special features. qstr_ _Sandbox_Campaign| Sandbox Campaign qstr_No_main_story_or_spe|No main story or special features. You are free to play as you wish. qstr_ _Lordly_Sandbox_Cam| Lordly Sandbox Campaign qstr_You_start_as_a_lord_|You start as a lord or lady of a faction. qstr_ _Royal_Sandbox_Camp| Royal Sandbox Campaign qstr_You_start_as_leader_|You start as leader of a faction. Long live the king! qstr_STAMINA_ _Realism_Fe|STAMINA Realism Feature. qstr_This_feature_affects|This feature affects the player and all game characters.^Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved. qstr_ARMOR_PENALTY_ _Real|ARMOR PENALTY Realism Feature. qstr_This_feature_affects_|This feature affects the player and all game characters.^Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. qstr_EASY_RECRUITMENT_ _B|EASY RECRUITMENT Beginner's Feature. qstr_When_you_ask_permiss|When you ask permission in the villages to recruit, the answer is always positive and without cost. Not recommended for players who like role-play and immersion. qstr_RESTING_MORALE_ _Rea|RESTING MORALE Realism Feature. qstr_INSANE_DIFFICULTY_ _|INSANE DIFFICULTY Advanced Player's Feature. qstr_Your_troops_need_thr|Your troops need three times the normal experience to upgrade. Your enemies will cause double damage while you cause only half. Only recommended for hardcore players. qstr_GORE_ _+18_Feature.|GORE +18 Feature. qstr_DISABLE_SCENIC_MENU_|DISABLE SCENIC MENU Performance Feature. qstr_Disable_the_3D_view_i|Disable the 3D view in menus to improve the loading time for slower machines. qstr_SHIELD_BASH_ _Realis|SHIELD BASH Realism Feature. qstr_Player_and_AI_troops|Player and AI troops will be able to bash enemies with their shields. qstr_...Anno_Domini_868..|...Anno Domini 868... qstr_My_name_is_Beda_the_|My name is Beda the Old, and if you delve into this world, I recommend you listen carefully...^^Britain. The Britons call her Ynys Prydein, the Goidels call her Alba while the Angles and Saxons gave the name of Englaland to the lands they conquered. These islands are large, rich and beautiful... and are coveted. So the land is currently at war and respects only the law of the sword and spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air, and the earth lies barren from the trampling of armies. As in past eras of strife, mortal enemies rise, equipped in armour. Ravens are calling, wolves are howling, spears clash and shields answer.^^In the north, the kingdoms of the Angles crumble before the advance of the Danes. The sons of the notorious Viking lord Ragnar, the new lords of these lands, now rule Bernaccia, Deira and Elmet, the land known as Northhymbre. ^^In the south, the Saxons of West Seaxe, led by the Brytenwalda Aethelred and his brother Aelfred, prepare for war. They know that on the other side of the sea, more Danes prepare to cross the ocean in search of fame and wealth. ^^Pushed into the remote fringes of their native land by centuries of landward invasion, the native Britons now are threatened by Vikings on their coasts. They fight desperately not to lose what little they have left, dreaming of a king to unify them all and lead them to final victory -- a new King Arthur. The reality is that their equitable inheritance laws keep the holdings of each lord small and unity harder to achieve. Nevertheless, one strongman, Rhodri the Great of Gwynedd, has begun to impose his will over the rest of Wales. ^^In the lands of the far north, Norwegian invaders thirty years ago wiped out the old competing Gaelic and Pict aristocracies in one fatal blow at a chance three-way battle. After this disaster, Gaelic strongman Cinead McAlpin started to forge a new kingdom out of the two peoples, but they have been driven to the highland center of their former territories. ^^Across the sea, in Ireland, Aed 'Fair Warrior' mac Niall of Aileach has emerged as high king in Temair after overcoming his enemies, but it is nothing more than a prestigious title. His claim is never accepted by the other half of the Ui Neill, and the fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated. Meanwhile, both Danish and Norwegian Vikings have established dozens of coastal strongholds. They use the rivers to plunder the Goidelic hinterland, but they are all too prone to join the native conflict -- on all sides. ^^^The world is chaos, and chaos is war. qstr_BEDA_CHRONICLE^^{s2}|BEDA CHRONICLE^^{s2}^^ {s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A physician in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg36} troops.^{reg59?She He} currently has {reg37}. qstr_^Religious_Differenc|^Religious Differences -{reg7} qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_{s11}{s10}{s12}|{s11}{s10}{s12} qstr_^^These_pagan_troops|^^These pagan troops cause trouble {s11} qstr_^^These_Christian_tr|^^These Christian troops cause trouble {s11} qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Unhappy|Unhappy qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hostile|Hostile qstr_Hateful|Hateful qstr_Vengeful|Vengeful qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Build_your_personal_|Build your personal refuge. qstr_You_already_have_a_r|You already have a refuge built. Destroy your current refuge if you want to move it here. qstr_You_don_t_have_enough|You don't have enough money! The workers who would build a refuge for you demand 1000 peningas. qstr_You_need_to_have_mor|You need to have more than thirty men to start this job. qstr_Your_men_await_your_|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 peningas.^Time need 6 hours. qstr_{s2}^^_{s3}|{s2}^^ {s3} qstr_You_are_in_the_kingd|You are in the kingdom of DANMARK.^^Danmark is an important Norse state in the Viking Age. The Danes not only maintain their independence against the powerful Frankish empire but also attack and plunder towns, churches and monasteries throughout Western Europe. Danish Vikings are excellent merchants who trade with most of their known world. A strong central authority has been established in Jutland, and the Danes now look beyond their own territory for land, trade and plunder. While the men are out at sea, the women manage the farms. qstr_You_are_in_the_kingdo|You are in the kingdom of NORTHVEGR.^^In Northvegr, mountainous terrain and fjords form strong natural boundaries. Communities remain independent of each other, and thirty small kingdoms exist in this land. The most powerful leaders of the petty kingdoms have entered a major power struggle. The sea is the easiest way to communicate between the Norwegian kingdoms and the outside world, and the people have become traders and explorers as well as plunderers. The lack of suitable farming land forces Norwegians to colonize the sparsely populated islands to the west. Norwegians carried out the early Viking raids on Britain and Ireland, but later the Danes joined in. qstr_You_are_in_the_kingdom|You are in the kingdom of LAITHLIND.^^Laithlind is the Norse-dominated part of Scotland and the Northern Islands, conquered by the Vikings three decades ago. This kingdom has become an operating base for Norwegian expansion in the British Isles. On the other hand, internal strife between the various strongmen is common. qstr_You_are_in_the_kingdom_|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Anglo-Saxons by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. The Frisians lost their independence first to the Franks, but now their country is under the rule of the Danish. qstr_You_are_in_the_kingdom_o|You are in the kingdom of WEST SEAXE.^^West Seaxe is the westernmost kingdom of Saxons in Britain. Some decades ago, King Egbert conquered Mierce and secured his overlordship over the king of Northhymbre. He thereby became the Brytenwalda, or high king of Britain. This position of dominance was short-lived, but the expansion of West Seaxe across south England proved permanent. Egbert's later years saw the beginning of the Viking raids on West Seaxe. The Danes were decisively crushed by Egbert's son and successor, King Aethelwulf, in the Battle of Aclea. This victory postponed Danish conquests in England for fifteen years, but raids on West Seaxe continued. Aethelwulf was succeeded by each of his four surviving sons, ruling one after another Aethelbald, Aethelbert, Aethelred, the current king, and Aelfred, currently sub-king. qstr_You_are_in_the_kingdom_of|You are in the kingdom of EAST ENGLE.^^The Kingdom of East Engle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was ruled by the Wuffingas dynasty but was conquered by Mierce. The Vikings ravaged East Engle, but in later years, the Saxons defeated them in two great battles. There then followed a relatively peaceful period in which the Vikings attacked only once. However, the Danes eventually stopped raiding and showed up in force. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of MIERCE.^^Mierce is one of the most powerful kingdoms of the Anglo-Saxons, centered on the river Trent and its tributaries. It was originally composed the border areas, called Midlands, that lay between the districts of Anglo-Saxon settlement and the Celtic tribes they had driven to the west. From the kingdom's capital of Tomtun, the Mercians dominated the Anglo-Saxon realms for three centuries, having annexed or gained submissions from five of the other six Anglo-Saxon kingdoms. That period is known as the Mercian Supremacy. However, the conquest of Northhymbre by the Great Heathen Army has put Mercian dominance into question. qstr_You_are_in_the_kingdom_of_N|You are in the kingdom of NORTHHYMBRE.^^Northhymbre is the northernmost Anglo-Saxon kingdom. It extended from the south of Alban to the north of the river Humber. It was originally composed of the union of the kingdoms of Bernaccia and Deira, but gradually extended north and west, further encroaching on Celtic realms. The brothers Halfdan Ragnarsson and Ivar the Boneless have conquered Northhymbre and installed an Anglo-Saxon nobleman, Ecgberht, as a puppet king. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd were acclaimed as 'Kings of the Britons' before losing their power in civil wars and invasions. The Britons of Gwynedd remain conscious of their Romano-British heritage, and their kings continue to link their rule to the old imperial Roman order with the continued adoption of Latin and Christianity. Roman knowledge, however, is mainly lost, and the Britons of Gwynedd shift towards a militaristic tribal society. The kingdom has been expanding due to the efforts of Rhodri the Great. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between England to the east and the powerful Briton realms to the west. The kingdom was probably founded by Irish raiders, very likely the Ui Liathain, whose power had grown great in Wales until they were reduced by the sons of Cunedda. Currently the kingdom is locked in a feud with its neighbor, Glywyssing. qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. With its high, fortified rock (Alt), Alt Clut resisted one attack by the Dal Riata and three by the Picts. An alliance of Picts and Northumbrians finally captured Alt Clut after a siege of several years. However, 18 years ago the men of Alt Clut were able to burn the Pictish city of Dunblane. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii, whose economy was based on tin since ancient times. Separated from the Britons of Wales after the Battle of Deorham, they have been all but eclipsed by the expanding Saxon kingdom of West Seaxe. These people span the Channel, and they take refuge on the continent. qstr_You_are_in_the_kingdom_of_GL|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This was the most Romanised part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Lately, it has been locked in a bitter feud with Brycheiniog. qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. For a long time, the rule of Laigin was disputed by two dynasties, the Ui Dunlainge and the Ui Cheinnselaig, but finally the first one got the control of the crown. Nineteen years ago, during a general Norse attack on the British Isles, a Norse army was defeated at Sciath Nechtain by Lorcan mac Cellaig of Laigin and Olchobar mac Cinaeda of Mumain. Nevertheless, the Vikings have created several colonies on the coast. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Nineteen years ago, after multiple defeats by invading Norsemen, Olchobar joined forces with his eastern neighbour, Lorcan mac Cellaig, King of Laigin, to stop them at Sciath Nechtain. Among the dead was one Tomrair, jarl of the king of Laithlind. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. Some centuries later, the ancient line of Connacht kings was displaced by midland rulers, whose centre was at Tara. Two members of this Tara dynasty, Brion and Fiachra, founded clans, the Ui Briuin and the Ui Fiachrach, to which all the current rulers of Connaught belong. Conchobar mac Taidg Mor is from the Ui Briuin branch. Currently, the Norse seem intent on settling an island in the middle of the river Shannon. qstr_You_are_in_the_terri|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now in a feud with Ui Neill to the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_kingdom_of_MI|You are in the kingdom of MIDE.^^Mide means 'middle,' due this kingdom's position in the middle of Ireland. It was created by Tuathal Teachtmhar who, having subdued the rulers of the four kingdoms of Ireland, created his own realm from lands around the Hill of Tara that he annexed from them. Niall of the Nine Hostages later established himself as king of Tara. For six centuries afterward, almost without interruption, his descendants were considered the high kings of Ireland. His son Loegaire succeeded him and welcomed St. Patrick to his court. Niall's sons and grandsons have continued to annex parts of northern Laigin to carve out the sub-kingdoms of Mide and Brega for their descendants. Currently, the Ui Neill of Meath have an arrangement to alternate the crown of High King with their cousins from Ailech, even as they continue to feud. qstr_You_are_in_the_kingdom_of_AL|You are in the kingdom of ALBAN.^^In the North of Britain, Picts and Scots, with their separate languages, had been traditional enemies. However, both dynasties were nearly destroyed in a chance three-way battle with Vikings. Then Kenneth MacAlpin of the Dal Riata unified the land by somehow finishing off the Pict royal house. However, continued Viking pressure forced him from the coasts and lowlands. He placed the capital of his new kingdom at Forteviot, in old Pictish territory, and moved his religious center to Dunkeld. There he transferred the remains of St. Columba from Iona. qstr_You_are_in_territory|You are in territory of the clan of OSRAIGE.^^Osraige is one of the largest clans in Ireland. It was the easternmost region within the Kingdom of Mumain until Osraige warlord, Cerball mac Dunlainge, adeptly obtained independence. Cerball at different times fought and allied with Waterford, Dublin, and Aed Findliath, but generally remains at odds with the neighboring, larger kingdoms of Mumain and Laigin. qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10}.^ qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^{s4}^Kingdom _{|{s1}^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}{s47} qstr_This_lord_is_a_prison|This lord is a prisoner of {s10} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s1}^^{s4}^Relation |{s1}^^{s4}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{reg2}_warriors_acco|{reg2} warriors accompany the king. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} peningas. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} peningas. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} peningas. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} peningas. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} peningas. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} peningas. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} peningas qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centers_Repo|Kingdom Centers Report ^^^--Towns-- {s4}^^^^--Forts-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Political_issue _{s1|Political issue {s11} qstr_{s10}__on_agenda_{re|{s10} (on agenda {reg4} hours) qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_{s12}__controversy _|{s12} (controversy {reg21}) qstr_{s12}^Screening_part|{s12}^Screening party {s38} qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_c|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defense of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will join you. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_My_name_is_Beda_the_O|My name is Beda the Old, and this is my chronicle of what happened in the times in which I lived... qstr_They_weren_t_good_ti|They weren't good times. In Anno Domini 861, my master, Bishop Swithunus, died. Before he died, he told me that the end of time was coming.^^In 865, a pagan army attacked Cent. Men from Cent managed to placate them, but under the pretence of peace and the lure of money, the invaders pillaged the country nevertheless.^^Later that year, in East Anglia, a large pagan army made winter quarters. The following summer, King Eadmund, eager to see them off, quickly horsed them. This was no raiding party; it became known as the Great Heathen Army. Thousands of men, led by the sons of Ragnar, had come to stay.^^In 867, the end of time started, as Swithunus had predicted. The Great Heathen Army of Danes went over the mouth of the river Humbre to Eoferwic. They captured the town, and there was an immense slaughter of the Northumbrians. Both kings, Osbert and Aella, were slain. So now the Danish rule the north, imposing their laws and pagan ways... Where is God when you need him?^^In the south, the Friese coast was being devastated by Vikings. Merchant ships fled north, seeking the protection of West Seaxe.^^In Ireland and Wales, the pagans were becoming more powerful each day. Many said that the Dal Riata and land of the Picts would soon be no more... qstr_BEDA_CHRONICLE^^{s2}^|BEDA CHRONICLE^^{s2}^^{s3} qstr_The_news_coming_from|The news coming from the north was disturbing. Ragnar's sons were calling men to advance on Mercia. It was still a great army; nonetheless, reinforcements from Danmark were expected. God protect us. qstr_Some_merchants_repor|Some merchants report that Sigurd 'Snake in the Eye,' Ragnar's son in Danmark, is bringing warriors on hundreds of boats. I overheard some of the king's advisers in Witan Ceaster saying that the Danish want to destroy all the kingdoms of Englaland.^^The only good news I heard was when a messenger informed us that some Danish sent by Jarl Sigurd to attack Friese were defeated in Doccinga.^^That was the first time I heard the name of {playername}, who had led the defense of Doccinga.^^Little did I know then that {reg59?she he} was going to be an important figure in my life. qstr_There_was_a_man_call|There was a man called Egbert, or I should say a king, Egbert Cyning, for he was king of Northhymbre. But he was a puppet king, chosen by the Vikings because he was a weak man whom they could handle. Was this the fate that awaited us also? qstr_In_Anno_Domini_868_t|In Anno Domini 868, the Vikings took Snotingaham. There was fear, much fear, but West Seaxe and Mierce joined forces. Aelfred of West Seaxe, the king's brother, was married to Ealswith, daughter of Aethelred Mucel, ealdorman of the Gaini, and of Eadburh, from the royal line of the king of the Mercians.^^The two realms called the fyrd to war. West Seaxe advanced on Snotingaham from the south, and Mierce joined them on the way. Maybe they could finally put an end to the advance of the sons of Ragnar?^^My life was about to change, but I did not know that. qstr_I_still_dream_of_Dou|I still dream of Douar-an-Enez when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. qstr_I_remember_sailing_i|I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with {playername} and {reg59?her his} men. If we were defeated, we would die with the rest. Fortunately, by some miracle of God, I survived. Too many did not, including Bodo, with whom, I hear, {playername} had spent much time since they first met on a ship called the Woden Ric. I figured Bodo would be a great loss for {reg59?her him} after everything that had happened, but {reg59?her his} face was imperturbable, and no one dared to ask {reg59?her him} how {reg59?she he} felt.^^After the two battles of Douar-an-Enez, we spent a few weeks in the remains of the village, healing the wounded, burying the dead, and recovering from all that had passed. I really think that times like that are when my work is most needed. Many came to me to find comfort and to thank me for all my words over the dead.^^Then we sailed back to Englaland, where, we didn't yet know, the world had changed... qstr_Maybe_part_of_him_is|Maybe part of him is left in the baby that he had with Thora, daughter of Ulf from Danmark. The boy, named after his father, grows strong and healthy, and promises to be a powerful man someday. qstr_My_name_is_Beda_and_|My name is Beda, and this book started as a chronicle of a dark time, but the time is not so dreadful, as it was overshadowed by a hero. qstr_I_was_there_when_the|I was there when the armies of the Saxons and Danes fought at Aescendun. I was there when {playername} changed the course of history. But even this and what happened next pales in importance when the world lost its hero. I remember it like it just happened, when we entered the hall and watched as Sven Bull Neck finished off {playername}'s mother. I remember {reg59?her his} face. It became ice cold. Neither anger nor fear nor crying; only coldness. I assure you that Sven Bull Neck turned pale because he knew that his death was inevitable. We fought in the hall and Sven died, but that did not change the hardness of the face of {playername}. Neither then nor later, at the funeral of {reg59?her his} mother, revered like a queen, and buried with rich grave goods in a warship.^^After that day, we lost our hero. {reg59?She He} said farewell to us, who we had followed {reg59?her him} from battle to battle, and said {reg59?she he} was leaving without revealing {reg59?her his} destination.^^{reg59?She He} left us, I fear, to never return. I hope I am wrong, because this dark world still stands in need of {reg59?her his} exploits. qstr_BEDA_CHRONICLE^^{s2}^^|BEDA CHRONICLE^^{s2}^^{s3}^^{s16} qstr_Little_news_has_reac|Little news has reached me about the young Caio. I do know for sure that he never returned to Hadrian's Wall, not even to visit his family. Last I heard is that he embarked on a Danish expedition headed to Konstantinoupolis. qstr_^^Egil_returned_to_R|^^Egil returned to Ribe, his home, made rich by the spoils of his adventure. He spent all his money on women and ale, and ended up dead in a duel shortly thereafter. qstr_^^Brunhild_married_a|^^Brunhild married a Dane, despite having always hated them, and settled near Jorvik. A merchant told me that currently she is a happy mother with three children. qstr_^^The_fate_of_Donnac|^^The fate of Donnachdh was dark. He returned to Alban, where he recruited a crew of Scots to pillage the Norwegian merchants in the Sea of Hibernia. The Norwegians of Dubh Linn put a price on his head, gave chase and killed him in an epic battle that the bards still sing about at the court of Alban. qstr_^^Morgant_returned_t|^^Morgant returned to Cornubia and sought to unite the clans to try to recover the territory of the old Kingdom of Dunmonia, but was unsuccessful. Many were simply abandoning their homeland for the other side of the channel, which amazingly enough failed to reduce the many rivalries. In the end, he gave up and retired to the monastery of Petrockstow, where I know he took vows. qstr_^^Dwywei_was_one_of_|^^Dwywei was one of the few who did not give up after the departure of {playername}, and I know she left in pursuit of him. She loved him despite all that happened, and was willing to travel the world to find him. I don't know if she was successful or if she is even still alive. qstr_^^Dwywei_despite_all|^^Dwywei, despite all the past, never resigned herself to the departure of {playername}. I heard she left in pursuit of him. qstr_^^Reginhard_returned|^^Reginhard returned to Dorestad where he married Adda, the shopkeeper, and they had a son named Thiaderd. Their marriage was a happy one, but it didn't last. The latest news is that, tormented by his double betrayal, first of Thiaderd and then of {playername}, he returned to his vice. qstr_^^About_Clovis_he_re|^^About Clovis, he returned to Frankia where he took land and wife. But he seems to want to forget the past and does not receive my messengers. qstr_^^The_beautiful_and_|^^The beautiful and indomitable Solveig decided to continue {playername}'s revenge on the family of Sven Bull Neck on her own. She returned to Danmark, where she hunted and killed all the brothers of Sven, along with their families. The Thing sentenced her to death, so now she's hiding somewhere among other bandits and exiles. qstr_^^The_loeknir_the_ph|^^The loeknir, the physician, Asbjorn returned to Odinsve, the home of his parents, weary of war. He puts his knowledge to use helping cure people, all for just a few peningas -- even free to anyone who asks. His fame runs throughout the north, and people worship him like a saint. qstr_^^Helgi_was_very_fon|^^Helgi was very fond of {playername}, despite all the past, and when she left, he plunged into a terrible depression. The last thing I know is that he went back east and became a Rus, hoping more blood would soothe his grief. qstr_^^Helgi_became_depre|^^Helgi became depressed after the departure of {playername}. Without clear direction, he marched east and became a Rus, looking for his fate in unending war. qstr_^^The_Greek_Agathino|^^The Greek, Agathinos, stayed in the north, near Lundenwic. There he got a job rebuilding the old Roman infrastructure. Sometimes I get letters from him. I do not know why we were never friends, but he likes to keep up the relations he made in his past, and I must be the only remnant of another time he has left. qstr_^^And_that_is_all_wh|^^And that is all what I know about people who served under {playername}. qstr_After_the_departure_|After the departure of our leader, we, {reg59?her his} followers, dispersed to the four winds. I hid in a monastery in a remote part of West Seaxe, far from it all. Here I will wait for the end of my days. I pay people to bring me news from outside, especially if they find {playername}, but nobody has seen {reg59?her him}. However, I have a little news from others who were with {reg59?her him} until the end. qstr_{s11}{s12}{s13}{s14}|{s11}{s12}{s13}{s14}{s15}{s16}{s17}{s18}{s19}{s20}{s21}{s22}{s23}. qstr_{s2}{s3}^^I_hope_my_|{s2}{s3}^^I hope my writings serve to keep {playername} in history. The {reg59?lady man} who started from nothing, on a ship called the Woden Ric, and rose to be a warlord who was able to put in check the powers of {reg59?her his} time. {reg59?She He} it was who killed the dreaded Sven Bull Neck and could be measured face to face with the most powerful men, like the sons of Ragnar and the kings of West Seaxe.^^May the world remember {playername} when the rest of us have all perished. qstr_They_say_that_Eriu_i|They say that Eriu is a wilderness, inhabited by people too untrustworthy for truce or trade, and too violent to make it worth conquering. I have heard many stories about Eriu, but none is worth retelling. What I am sure of is that the time {playername} spent there left him scarred for life. qstr_Honestly_Mael_Bresai|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When she left, the whole army felt a void. Nobody has ever seen her since, although I know that my {reg59?lady lord} always hopes for news about her.^^They say many things about Eriu, but nobody tells the legend of Morrigan. qstr_The_agreement_with_M|The agreement with Mael Bresail made {playername} a rich person, but his fate was above wealth, and money was only a way to achieve {reg59?her his} goals. Little news reached us of Mael Bresail after the pact. He always tried to stay out of the way of my {reg59?lady lord}, even when the affairs of {reg59?my lady my lord} and his king crossed. I don't know if Mael Bresail just honored his oath or felt sheer terror toward {playername}.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Honestly_Mael_Bresail|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When {playername} killed her, I think that {reg59?she he} felt {reg59?she he} had destroyed something that does not belong to this time or world.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Sandbox_mode_gives_y|Sandbox mode gives you total freedom to choose your gaming experience. You may choose to be a peaceful trader, a fearsome Viking, a king loved by his people or any other role you may want. qstr_Starting_is_always_d|Starting is always difficult, so it is recommended to explore the surroundings before heading into your first fight. Visit nearby settlements, obtain quests from local leaders or lords or work to earn a salary at farmsteads, quarries, salt mines or lumber camps. Recruit your first men at farmsteads or monasteries or try to bribe a village leader. You can also buy merchandise at farmsteads and villages and try to sell it in the town markets for a profit.^^It is best to play slowly at first, to explore the possibilities and workings of the game. If you have questions, you can always read the notes.^^Viking Conquest is immense. It will take you into the Dark Ages like never before. qstr_^Welcome_to_Viking_C|^Welcome to Viking Conquest Reforged Edition^^^{s2}^^{s3} qstr_In_this_mode_you_sta|In this mode, you start out either as a nobleman or a king of a faction. As a nobleman, you'll take control of your fief and lead armies. As a king, you decide kingdom's policies, declare wars, lead armies and develop your kingdom. qstr_Your_first_priority_|Your first priority should be to develop your possessions, increase income and fill your coffers with peningas. Stabilize your kingdom before starting new conquests.^^Leading people is not easy. War devours resources, and this world is full of dangers. Your actions will determine the future of your kingdom... qstr_^^Welcome_to_Viking_|^^Welcome to Viking Conquest Reforged Edition^^^^{s2}^^{s3} qstr_In_the_storyline_you|In the storyline, you start as a hero with an uncertain fate.^Please read the following carefully, because the gameplay varies slightly from the sandbox campaign. qstr_The_story_follows_it|The story follows its own development path and the decisions you make may affect the world around you in addition to standard game mechanics. This means you won't be able to freely join any kingdom or serve any king, except when allowed to do so.^The behavior of the kingdoms, especially those important to story and in history, will follow the chronology of historical events as much as possible. As a result, these kingdoms may not be destroyed if they were not defeated historically.^Moreover, you won't be able to get rid of your companions, grant them fiefs, or make them vassals, as long as you're playing the storyline. As many of your companions are important to many missions, it is critical that they remain a part of your war band.^^It took many months to build and research Viking Conquest storyline, using historical sources, sagas, and deep love for Viking world. We do hope that you enjoy it as much as we did. qstr_The_supply_box_will_|The supply box will be available {reg1?after {reg0} rounds next round}. qstr_Head_armor_cannot_be|Head armor cannot be used with hoods and is being discarded for {s0}. qstr_You_can_t_sleep._You|You can't sleep. You can hear the constant crunch of the boat hull, smell sea brine, and feel the breeze caressing your face, but your eyes are closed and refuse to open. And your mind keeps dreaming, remembering other times, a past life that feels far away and that you remember less every day, even though not many months have passed since your departure.^^Now, the future is uncertain. Your journey has brought you to the Frisian Sea hoping to find news about an old sorcerer who takes care of all ills, because your mother is sick. For her you left everything behind, a world you knew like the back of your hand, and paid for passage on a north boat, a paunchy merchantman. It's slow and clumsy, but its captain has promised to take you to the remote part of Friese where the sorcerer lives.^^Your mother travels with you; nobody else has joined you. Her illness progresses, and there are days when she no longer recognizes you, but she appears to be completely sound at other times. Every morning you wake up not knowing which day it will be will you be able to converse with her or will you have to tie her to a post so she does not fall overboard?^^You need to wake up, though your eyes oppose you and your mind boils with fever...^^One more effort. Your eyelids obey... qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_The_night_falls_whil|The night falls while the ship, the Woden Ric, crosses the ocean. There is a good wind and the Woden Ric enjoys good sailing away from the site of the battle where it stopped in the morning. The Frisian coast is near by the time you fall asleep.^The ship sails during the night while the shift rotates at the rudder. If all goes well, landfall will occur the next day, and you'll be a little closer to your destination.^If all goes well... if only your nights were not filled with nightmares of ships consumed by fire and drowned men floating on bloody water. You are trapped in this way, costing you escape even to the world of dreams, when a hand shakes you, and a voice calls loudly near your ear.^You open your eyes and see the taciturn face of the captain illuminated by the light of dawn. You see his lips moving frantically and gradually begin to understand his words...^^ qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_reputation_is|Player reputation is increased by 1, and it is now {reg7}. qstr_Player_reputation_is_|Player reputation is decreased by 5, and it is now {reg7}. qstr_Reseted.|Reseted. qstr_The_time_to_meet_with_|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. Use him to gain favor with the Asturian troops and bring them to the side of the sons of Ragnar. If you fail to convince them, {s11} wants them destroyed.^^But before you leave Englaland, you must go to {s3} and talk to the old captain at the port, as {s11} has gathered men and ships to help you in Douar-an-Enez. qstr_The_time_to_meet_with_t|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. You have to expose him and destroy him diplomatically, without breaking relations with the Asturians.^^{s11} has gathered men and ships to help you in Douar-an-Enez. You must go to {s3} and talk to the old captain at the port. qstr_Go_to_Old_Captain.|Go to Old Captain. qstr_The_king_of_Danmark_|The king of Danmark suggested that you talk to Ulf at his farmstead to convince him not to testify against you at the Assembly. In addition, {s10} said it would be a good idea to have good relations (more than 15 relation points) with the jarls of Danmark, so they speak favorably about you at the Assembly. qstr_You_have_recently_re|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Readingum, near {s3}. qstr_You_have_recently_ret|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Aescesdun, near {s3}. qstr_Go_to_your_lord.|Go to your lord. qstr_Go_to_talk_to_Aelfre|Go to talk to Aelfred (Wessex side) or Halfdan (Danish side). qstr_off|off qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. Cost {reg0} peningas. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^The warlord encourages his men with a rousing speech. Your enemies have very high morale.^^ qstr_You_have_encountered_|You have encountered {s1}.^^The warlord gathers his men to pray and invoke the protection of their god. Your enemies have high morale.^^ qstr_You_have_encountered_{|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_{s|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_{s2}^^You_overhear_o|{s2}^^You overhear one of your more experienced men grumbling about the lack of a battle plan, and you make a mental note to find someone that can make one.^^ qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking innocents. qstr_Your_men_feel_uneasy_|Your men feel uneasy about attacking traders. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_Since_{s8}_has_a_goo|Since {s8} has a good reputation, your troops feel a bit more confident than usual when attacked. qstr_Your_men_feel_uneasy_a|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_ab|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_Board|Board qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_{reg45}_will_be_lost|{reg45} will be lost. qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_The_wound_you_took_w|The wound you took was pretty nasty and will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Player_retreats_from|Player retreats from battle. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men. qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to {s7}. qstr__You_are_greeted_by_| You are greeted by men loyal to you. qstr__You_are_greeted_by_m| You are greeted by men loyal to {s7}. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_You_make_sure_they_s|You make sure they see that their lord, {s11}, is held prisoner by your army. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, pipelines, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making scaling equipment.^^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_ You_have_sent_men_| You have sent men to find a traitor in {s4}.^^ qstr_ You_have_found_a_tr| You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_ Your_men_are_takin| Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_ You_have_sent_men_t| You have sent men to infiltrate {s4}.^^ qstr_ Your_camp_smells_h| Your camp smells horrible. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_ As_a_disciplined_ar| As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_are_diggi| Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more|You need to have more than 250 men for this job. qstr_You_need_to_have_at_|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_3|You need more than 30 men, or sending some will leave your camp somewhat unprotected. qstr_You_need_to_have_more_|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_t|You need to have more than 80 men in order to do this. qstr_ The_assault_equipm| The assault equipment is ready. The troops await your orders.^^ qstr_ You_look_at_{s4}._| You look at {s4}. Your men are silent while they await your order to attack. Your muscles are tense, hot for battle, but your mind is cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ The_steel_of_the_w| The steel of the weapons glitters, banners sway in the wind and horns sound. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives. Up ahead there are only two things victory or death.^War ... war never changes.^^ qstr_ Winter_is_the_wors| Winter is the worst time to fight, but there you are in the cold months, ready to undertake the conquest of {s4}. Many people think you're a daredevil, others a madman. But no one knows that someday you will be Brytenwalda.^^ qstr_ It_s_summer_and_ho| It's summer and hot -- maybe too hot -- but, at that moment, you do not feel anything. As always before a battle, you set aside time for a few inevitable memories of the past... Then you close your mind and ready it for battle, preparing for even the worst case -- death.^^ qstr_ You_look_at_{s4}._Y| You look at {s4}. Your men are silent while waiting for your order to charge towards death. Your muscles are tense, hot for battle, your mind cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ Your_men_have_finish| Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_are_buildi| Your men are building mantlets.^^ qstr_ Your_men_have_finishe| Your men have finished building the ladders.^^ qstr_ Your_men_are_buildin| Your men are building assault ladders.^^ qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 and 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with_{reg1}_tr|^{s3} with {reg1} troops. qstr_^^Commander_this_tow|^^Commander, this town is one big rock. Many before us have fled the place before a single blow was exchanged, so we must keep morale up among the men. The path to the main gate is formidably narrow and steep, but if we set up the camp and build a battering ram, we can break down the wall at the back entrance of the town. When the wall is down, we can charge in without losing breath. The steps up to the town center are fewer there. qstr_^^Alt_Clut_the_rock_|^^Alt Clut, the rock high over the Clyde. This is the mightiest fortress of the northern Britons. Nobody has ever taken it by siege in your day. Controlling the mouth of the Clyde, it was where King Riderch Hael fought the Bernicians and the Picts. qstr_^^This_formidable_st|^^This formidable stronghold is the jewel of the Dumnonian kingdom. Here many ships from Mediterannea arrive full of wine and luxuries. Legend says the warlord, Arthur, was born here. qstr_^^Dun_Taruo_the_fort|^^Dun Taruo, the fortress of the bull. This place seems like the work of giants, and for centuries, the Picts have known its reputation. qstr_^^The_seat_of_the_br|^^The seat of the brave Goutodin warriors. From here, they launched their attacks against the Bernicians, and their heroic end will never be forgotten. You can almost smell their courage from here, even though Goutodin disappeared long ago. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. If you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_{s10}^^|{s10}^^ qstr_{s10}You_may_decide_|{s10}You may decide to forbid your troops from harming the {reg2?town fort}, if you want to conquer it for your faction, but your troops may lose morale. qstr_{s10}You_can_allow_s|{s10}You can allow some plundering and keep the {reg2?town fort}. qstr_However_since_you_ar|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance he would recognize you as the {reg59?lady lord} of this {reg8?town fort}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?queen king}. qstr_As_you_approach_you_a|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?lady lord}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_Your_enemies_beat_yo|Your enemies beat you down and leave you for dead. qstr_You_have_fallen._You|You have fallen. Your enemies quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily, some of your companions come to search for you when you do not return and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily, some passing townspeople find you lying by the side of the road and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_Going_through_the_ba|Going through the bandits' purses, you discover a dirty torn piece of vellum with the word 'kill' and a portion of your name still visible. Turning the vellum over, you see the scribbles 'Meet me in {s3}.' qstr_Your_efforts_prove_s|Your efforts prove successful, and some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed miserably. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} head of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_sett| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_settl| As you reach the settlement, you are greeted by men loyal to {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_An_expensive_horse_i|An expensive horse is awarded to you for your victory. qstr_A_fat_cow_is_awarded|A fat cow is awarded to you for your victory. qstr_You_are_given_a_beau|You are given a beautiful shirt of mail adorned with a pelt, as befits a mighty warlord. qstr_They_give_you_a_fine|They give you a fine sword, worthy of a noble. qstr_They_appreciate_your|They appreciate your participation in the competition and place a wreath of laurel on your head. qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} peningas from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies gives special recognition to your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to defend themselves better against such an attack. You hope that they will take the experience to heart and be better prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Unfortunately_{reg3?|Unfortunately, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} peningas per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Kingdom_Fails_to_Res|Kingdom Fails to Respond The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_There_has_been_an_all|There has been an alleged border incident the people of the {s4} are considering war against the {s3}. qstr_Border_incident _Wor|Border incident Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the people of the {s4}, making it easier for them to go to war against the {s3}... qstr_The_great_lords_of_y|The great lords of your kingdom plan to gather at the great hall of {s15} in {s10} for a feast qstr_^{s64}^|^{s64}^ qstr_^^Note_that_as_long_|^^Note that as long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Viking warriors boarding the Woden Ric, plunging their weapons into the bodies of the captain and sailors, and Bodo, the Cantabrian, defending himself like a lion until cornered. You hear his words in your consciousness, '{playername}! Fight! I am yet with you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the wooden floor of the boat smash into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Viking, dressed in iron -- could he be Sven? -- cracked her head with his spear and threw her body to the side.^^You crawled, leaving a trail of blood, preferring to give your body to the fish, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, or the heat from a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the beams of a roof over you?^^And if you're alive, who has saved you, why and how? qstr_It_is_night_and_the_|It is night, and the monastery seems quiet. qstr_The_monks_bless_you_|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_|You don't have enough silver. How embarrassing! qstr_You_need_to_have_more_m|You need to have more men for this. qstr_It_is_night_and_the_h|It is night, and the hof seems quiet. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a|You are now a pagan, a follower of Odin and the other Norse gods. qstr_The_majority_of_your|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_|The majority of your troops is Christian and hates your action. qstr_In_the_arms_of_the_d|In the arms of the dead abbot, your men find 'The Cathach of Colum Cille.' qstr_The_majority_of_your_t|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_tr|The majority of your troops are pagan and hate your action. qstr_{s3}_is_in_danger._S|{s3} is in danger. Save the village from Sven Bull Neck's assault, before the village is destroyed! You will need a good number of troops to repel the Viking attack! qstr_Return_to_{s3}_and_i|Return to {s3} and interrogate the prisoner. qstr_Return_when_you_have|Return when you have fifty-five or fewer men in your party. qstr_You_have_saved_{s3}.|You have saved {s3}. Perhaps now is a good time to ask {s9} about his involvement with Sven. qstr_{s9}_did_not_come_to|{s9} did not come to the aid of {s3}. Thonkrik suspects that the jarl is in an alliance with Sven Bull Neck. Maybe it's time to talk to him, or you can go directly to the king to tell him about {s9}'s betrayal. qstr_Loot_Thiaderd_s_camp|Loot Thiaderd's camp. qstr_Ahead_in_a_small_cam|Ahead, in a small camp, there are some women and children, the families of the rebels. They look scared, not knowing where to flee.^^Among these people are the wife and son of Thiaderd. It is a difficult choice. Maybe they will seek revenge in the future, but they aren't warriors. qstr_A_small_camp_stands_|A small camp stands next to a river. You see women and children between the cottages, watching warily. A number of men, few in number but with an aggressive demeanor, come to meet you. A very tall man leads them. qstr_Note_2 _You_chose_to|Note 2 You chose to kill Thiaderd's wife and son. qstr_Thiaderd_is_dead._Yo|Thiaderd is dead. You've accomplished your mission. qstr_Note_2 _You_chose_to_|Note 2 You chose to respect the life of Thiaderd's wife and son. qstr_Note_2 _You_chose_to_l|Note 2 You chose to leave Thiaderd's wife and son alive. qstr_You_need_room_for_at|You need room for at least one more member in your army to continue! qstr_^^In_the_middle_of_t|^^In the middle of the fort, you see some prisoners prepared for sale. Could your mother be among them? qstr_Note_2 _In_Sven_s_hi|Note 2 In Sven's hideout, you found Bodo, one of the travelers from the Woden Ric. Thanks to Bodo, you learn the fate of Woden Ric after the Viking attack. Your mother is still alive, thanks to the item Bodo gave her, but the item made her very valuable to the Vikings. qstr_Return_when_you_have_|Return when you have thirty or fewer men in your party. qstr_You_think_of_Thora_w|You think of Thora, who visits you every night, a beautiful woman who could give you many children. qstr_You_think_of_Thora_wh|You think of Thora, who visits Egil every night. She is a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_You_think_of_Thora_a|You think of Thora, a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_One_of_the_greatest_|One of the greatest battles known between West Seaxe and the Danes was fought here. You have memories of that day, because you took part in it. qstr_This_place_destroyed|This place, destroyed by your men, is nothing but ash and rubble. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_your|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_Your_men_think_you_v|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite that he turned against you. qstr_Note_Egil _Egil_turn|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. As he was loved by all, you decided to pay for and attend his funeral. qstr_Your_men_think_you_ve|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite how he turned against you. qstr_Message|Message qstr_Your_men_cry_for_Egi|Your men cry for Egil's betrayal, and they mourn his death. Many of them liked him; some would have liked him as a leader. qstr_Note_Egil _Egil_turne|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You let your men bury him. qstr_Your_men_cry_for_Egil|Your men cry for Egil's death, but they obey your orders. Now they think you're a tough leader who does not forgive traitors. qstr_Note_Egil _Egil_turned|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You didn't even let your men bury him. qstr_Shortly_after_landin|Shortly after landing, as if he had been watching you, a messenger appears riding towards you. You notice the dark circles under his eyes, as if he went days without sleeping, and his horse seems to be on the verge of exhaustion. Finally, he takes a breath and exclaims ^^ qstr_{s4}_{playername}_my|{s4}'{playername}, my jarl, Rathbarth Ragnarsson, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join his brother Halfdan in Readingum, as he is leading a final assault on West Seaxe. We advanced from East Engle with a great army and set up a fortified camp at Readingum. We plundered the area, but Aethelred and Aelfred gathered the fyrd in Witan Ceaster and attacked us. Luckily, they were repelled.^^Now the king of West Seaxe, assisted by his brother Aelfred, has retreated west, to Aescesdun, where they gather a huge army to fight us. Your help is needed, as Halfdan wants to go against them before they get more men. We fear that this will be the mother of all battles! If we win, West Seaxe will be ours!^^Jarl Rathbarth told me especially to mention that Sven Bull Neck is with Aelfred and fights in his army.' qstr_{s4}_{playername}_my_|{s4}'{playername}, my ealdorman, Aelfred Aethelwulfing, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join him as soon as possible. He is moving around the kingdom to gather an army as the Danish advance against West Seaxe.^^They advanced from East Engle with a great army and set up a fortified camp at Readingum, from where they plundered the area. Our king, Aethelred, and Aelfred gathered the Fyrd in Witan Ceaster and attacked the Danish in Readingum, but they were repelled. Now they are in Aescesdun gathering men and preparing to face the Danish again! God protect us, we will go against the Danish with the entire fyrd! If this fails, West Seaxe will be lost with the rest of Englaland!^^Ealdorman Aelfred told me especially to mention that Sven Bull Neck is with Halfdan and fights in his army.' qstr_You_met_Orm_the_Blac|You met Orm the Black in single combat and killed him. qstr_Your_party_has_gaine|Your party has gained morale. qstr_You_met_{s1}_in_sing|You met {s1} in single combat and won. qstr_This_warrior|This warrior qstr_The_enemy_party_has_|The enemy party has lost morale. qstr_You_met_{s1}_in_singl|You met {s1} in single combat and lost. qstr_Your_party_has_lost_|Your party has lost morale. qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_w|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_Assembly_has_tak|The Assembly has taken up your case. You must quickly go to the assembly near {s3}, lest they decide against you. qstr_Note_Reginhard _Regin|Note Reginhard Reginhard betrayed you before the Assembly, and you had to kill him in a holmgang decreed by the Assembly. qstr_Note_Egil _Reginhard_be|Note Egil Reginhard betrayed you before the Assembly, but you forgave him. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of the Assembly. qstr_The_holmgang_is_over|The holmgang is over. It's time to meet Asbjorn in {s3}. qstr_Before_you_left_for_|Before you left for your trip to Frankia, someone sent a messenger to inform you that someone will meet you at a place called Boar Grove, near {s3}. There you must find the house of the lumberjack. qstr_Through_the_trees_yo|Through the trees, you can barely see a hut. The trees sough gently in the wind, and some birds sing, but you see no one. qstr_Through_the_trees_you|Through the trees, you can barely see the hut, now empty, where you met Beda. qstr_You_arrive_at_a_deep|You arrive at a deep forest. qstr_Through_the_trees_you_|Through the trees, you can barely see the hut, now abandoned since you killed the old hero who once lived in it. qstr_You_stay_hidden_watc|You stay hidden, watching the camp from afar and avoiding Saxon lookouts and patrols. qstr_You_stay_hidden_watch|You stay hidden, watching the camp from afar and avoiding Danish lookouts and patrols. qstr_Aelfred_gives_the_or|Aelfred gives the order, and horns call men outside the camp. You follow the brother of the king of West Seaxe outside, where his men have formed the ranks. They are led by officers and waiting.^^There is a tense silence filled with nerves and worry. The Saxon warriors know that the fate of West Seaxe hangs by a thread. If they fall defeated, nothing will keep the Danish from plundering their houses and enslaving their families. qstr_Halfdan_gives_the_or|Halfdan gives the order, and horns call men outside the camp. You follow Ragnar's son outside, where his men have formed ranks. They are led by officers and waiting.^^The Danish warriors are animated and some even joke, motivated by the recent victory over their enemies, but all voices fall silent when Halfdan arrives before them. qstr_West_Seaxe|West Seaxe qstr_Danish|Danish qstr_You_notice_that_Aelf|You notice that Aelfred is coming towards you. It was he who saved the day with his charge when the Danish tried to gain the hill. Without that improvisation, probably you would all be dead now... qstr_Halfdan_walks_toward|Halfdan walks towards you. You see him covered in blood, but he is smiling. He knows that without you and your army, he would have lost that battle. qstr_Your_followers_decid|Your followers decided to leave you. qstr_You_chose_to_dispers|You chose to disperse your followers. qstr_You_notice_that_a_gr|You notice that a group of men approaching you. It is led by a tall man. This must be Eadric, the man mentioned by Aelfred. qstr_You_notice_that_a_gro|You notice that a group of men approaching you. It is led by a tall man. This must be Arnvid, the man mentioned by Halfdan. qstr_You_aren_t_ready_to_|You aren't ready to face Sven. Return when you have over one hundred men in your shield wall. qstr_The_abbot_of_Finian_n|The abbot of Finian, near {s3} in Eriu, has asked for your presence. Apparently, he has an important mission to offer. He is offering 1000 peningas just for you to appear in front of him. qstr_The_other_two_champi|The other two champions have followed Morrigan to her lair and sent a messenger to inform you where they are. They await your arrival before attacking. The moment is here to go to Morrigan's lair. qstr_Near_the_end_of_the_|Near the end of the world, where the waves beat the cliffs and the albatrosses nest, there is a little rough valley, barely visible from a distance. A cave is hidden there. You cannot control it; Morrigan song resonates in your head, and you feel your lips move to it. It breathes magic...^^Far from the cave, half hidden by rocks, you can distinguish the two champions with a few men. They seem to have left the bulk of their army hidden elsewhere to avoid attracting attention. They wait.^^But when you take a step toward them, the song intensifies. This time, it is not in your mind... Morrigan's beasts attack you! qstr_The_battle_was_tough|The battle was tough and pushed you near the valley. Your men stayed behind, protecting the rear, because they realized numbers are useless in the narrow valley. It is time to seek the support of the other champions and move towards Morrigan before her forces reorganize. qstr_The_mystery_of_Morri|The mystery of Morrigan having been solved, it seems that the fog dissipates and the world regains its colors. You leave behind the cave and the terror. qstr_Mael_Bresail_s_farm_|Mael Bresail's farm is the typical Irish farmhouse -- a large main house with smaller buildings about it, all surrounded by a palisade. qstr_You_settle_into_the_|You settle into the seat of honor in the great hall of the house. The best mead and wine brought from Frankia are at your disposal. The tastiest dishes fill the room with their aroma and delight your palate. It is one of the best symbels you've ever enjoyed. Your men have fun, looking happy. The hours pass without you noticing.^^Suddenly, you realize that all the women have left the room. What is happening? A burning smell irritates your nostrils. When you investigate its origin, you see fire in the walls of the house. Someone yells, 'Fire!' The alarm is raised, but when one of your men rushes to the entrance, he finds the door barred from outside.^^Mael Bresail has betrayed you and tries to burn you inside. If you do not hurry to find a way out, everyone will die soon, suffocated by smoke and burned by fire. qstr_You_have_managed_to_|You have managed to escape the fire trap set by Mael Bresail to kill you, but it seems that you're not safe yet... qstr_Mael_Bresail_had_bet|Mael Bresail had betrayed you, but you escaped from the flames of his hall and defeated the men who had wanted to kill you. Now, this site only brings bad memories to mind. qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_Your_men_think_that_you_are_a_s|Your men think that you are a strong leader. qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_s|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_wergild_is_paid.|wergild is paid. qstr_The_wergild_is_paid_|The wergild is paid and your warrior whipped. qstr_Your_men_think_you_r|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_You_feel_good_for_he|You feel good for helping. qstr_New_troops_join_your|New troops join your party. qstr_The_bandits_leave_an|The bandits leave, angry. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_you|At night, some of your men make off with happy widows. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_you_are_a_v|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumors and problems, you pay. qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_A_messenger_approach|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal has been accepted and {s10} has been released from captivity.' qstr_A_messenger_approache|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal was not accepted and {s10} will remain captive. Here you have your money back.' qstr_A_messenger_approaches|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will meet you and will follow you as soon as possible.' qstr_A_messenger_approaches_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not the one to give orders.' qstr_A_messenger_approaches_g|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that it would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_ga|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has better things to do than follow your orders.' qstr_A_messenger_approaches_gal|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is busy and cannot follow orders at this time.' qstr_A_messenger_approaches_gall|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_A_messenger_approaches_gallo|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallopi|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to besiege {s10} as soon as possible.' qstr_A_messenger_approaches_gallopin|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not one to give orders.' qstr_A_messenger_approaches_galloping|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_galloping.|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. His men threatened to kill me if I insisted.' qstr_A_messenger_approaches_galloping._|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_A_messenger_approaches_galloping._H|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_A_messenger_approaches_galloping._He|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_A_messenger_approaches_galloping._He_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_A_messenger_approaches_galloping._He_s|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_A_messenger_approaches_galloping._He_st|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_A_messenger_approaches_galloping._He_sto|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_A_messenger_approaches_galloping._He_stop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_A_messenger_approaches_galloping._He_stops|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_A_messenger_approaches_galloping._He_stops_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not want to meet me, saying he was busy and does not like to discuss these things with a lowly messenger.' qstr_A_messenger_approaches_galloping._He_stops_i|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_A_messenger_approaches_galloping._He_stops_in|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_A_messenger_approaches_galloping._He_stops_in_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_f|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your desire to provoke a war and promises to send messengers everywhere to publicize your villainy.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_fr|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your war declaration. He called you treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_Farmers_in_{s4}_are_r|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Your_men_think_you_re|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale of the rest soon. qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' The city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes in the memory of his boys. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_are_h|People in {s4} are happy because you responded to their needs. qstr_People_in_{s4}_are_u|People in {s4} are unhappy with you because you don't respond to their needs. qstr_People_in_{s4}_appre|People in {s4} appreciate your help, but were expecting more. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_During_the_night_at_|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_People_superstitious|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_physician_you_se|The physician you send manages to save some lives and prevent the epidemic from spreading to other areas. qstr_The_epidemic_wipes_o|The epidemic wipes out the population of the village. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the village. The rumor spreads that you are a murderer. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Your_men_are_happy_t|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_The_people_of_{s4}_d|The people of {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_The_people_of_{s4}_t|The people of {s4} think that this is bread for today and hunger for tomorrow, but they understand that these things happen. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you find out that the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_to|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_Your_men_return_with|Your men return with 300 peningas and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for him if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with the bard song. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_pref|The young noble prefers to flee rather than duel with you! qstr_The_word_spreads_tha|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_d|The veterans leave, defaming your name. qstr_Among_the_bodies_you|Among the bodies, your men find 1000 peningas. qstr_A_group_of_six_women|A group of six women joins your army. qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_by_the|Your men pass by the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_Three_Hirdmenn_join_|Three Hirdmenn join your army! qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_hel|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_After_two_hours_the_|After two hours, the bandits return with some loot and someone's head... qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honor of being buried like a king. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Two_berserkir_join_y|Two berserkir join your army! qstr_Two_ulfhednar_join_y|Two ulfhednar join your army! qstr_Your_men_gather_arou|Your men gather around, cheering and betting. The atmosphere is tense. Suddenly, the disputes around you become more widespread. Other men draw their weapons, and a fight on a larger scale ensues. Before you can impose order again, several men die. qstr_Your_reputation_incr|Your reputation increases among your men when you return to the road, leaving behind two corpses hanging from a tree. qstr_Your_men_complain_of|Your men complain of not being able to enjoy a good fight, seeing that drunkenness on campaign is punishable by few lashes. qstr_The_merchant_takes_t|The merchant takes the money and gives you a heavy package wrapped in a long cloth. When you unwrap it and discover that he has sold you a normal sword, the merchant is already well away. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re_|Your men think you're a weak leader unable to take action against who insult him. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you_|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue your way. No one attacks your army. It was all a lie. qstr_The_scout_who_has_st|The scout, who has stolen money, spreads the rumor among your men that you are greedy. qstr_The_scout_hides_his_|The scout hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_men_head_home_di|The men head home, disappointed. qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next one of their children after you. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_The_farmers_thank_yo|The farmers thank you. Perhaps their lord will understand the situation. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_She_thanks_you_and_h|She thanks you and heads for the nearest town. qstr_She_thanks_you_profu|She thanks you profusely and heads back to her village, a little weak from the ordeal. qstr_The_days_get_longer_|The days get longer and the bony grip of winter loosens. Green leaves crown the trees once more. qstr_The_sun_greets_you_e|The sun greets you early in the morning and sends you to bed at night. qstr_As_nature_becomes_a_|As nature becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_The_night_steals_fro|The night steals from the day and grows long, while the frost threatens to do away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_You_have_become_a_be|You have become a berserker. When you go berserk, you gain great speed and strength in the heat of battle, but this brutal ferocity turns your vision red. (Use key T to increase your power strike) qstr_Your_studies_in_poet|Your studies in poetry and rhetoric have been productive. This newly acquired skill in oratory will increase your leadership in battle as you urge on your men in combat. (Use key T to evoke a war cry) qstr_The_exhausting_athle|The exhausting athletics regimen you have applied to your troops makes them faster and more maneuverable in battle. They show their new confidence by taunting their enemies. (Use key T to evoke a shield taunt) qstr_Your_incessant_conce|Your incessant concern about the maintenance of your men's shields and armors makes it harder for the enemy to wound them. They show their new confidence by beating their shields. (Use key T to evoke a shield taunt) qstr_On_this_day_the_fore|On this day, the foreman couldn't even pay the wages, so he paid with produced goods instead. qstr_However_on_this_day_|However, on this day you learned something from your work. qstr_However_on_this_day_y|However, on this day you achieved a lot and were paid double. qstr_However_you_befriend|However, you befriended some workers from {s2}. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_You_need_to_get_the_p|You need to get the permission of the lord of this place to recruit here. qstr_a_lone_boar|a lone boar qstr_a_herd_of_{reg6}_boa|a herd of {reg6} boar qstr_a_herd_of_{reg6}_wil|a herd of {reg6} wild animals qstr_You_successfully_hun|You successfully hunted {reg6} boar. qstr_You_have_lost_track_|You have lost track of the animals. qstr_Choose_a_Goal^^^^{s1|Choose a Goal^^^^{s1} qstr_Congratulations!^^^^|Congratulations!^^^^{s1} qstr_You_have_obtained_th|You have obtained the prison keys. qstr_You_killed_the_ghost|You killed the ghost qstr_You_are_so_tired_you|You are so tired you can barely move a muscle. You can inflict only half damage, and you can't run. qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_have_received_{reg|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{reg5|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg5}|You have received {reg5} critical damage from behind! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_Your_weapon_was_dama|Your weapon was damaged! qstr_Your_weapon_broke!|Your weapon broke! qstr_Your_{s1}_was_damage|Your {s1} was damaged! qstr_{s33}_changes_weapon|{s33} changes weapons qstr_You_call_your_horse.|You call your horse... qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of his troops in a very short time. The hearts of his troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. His troops panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr__{reg3}| {reg3} qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Scout_report _We_ve_|Scout report We've reached an ancient monument -- rows of stones -- but the real obstacle is the enemy lined up beyond the brook.^^You reply Rows of stones, you say? Let us make them tombstones for the enemy, then! qstr_Scout_report _A_bog_|Scout report A bog lies before us, so we must be wary. Stay on the path!^^A man tugs on your sleeve What is that in the trees up ahead? Evil lurks here. qstr_While_exploring_an_a|While exploring an abandoned Roman fort, the scout informs you Commander, we cannot linger here much longer. The enemy is spotted behind the hill. What are your orders? qstr_Stretched_out_before|Stretched out before you as far as the eye can see stand the remains of a once great wall. The enemy has taken up position just on the other side.^^A witty person next to you mutters Let's hope it will protect us better than it did the Romans. qstr_The_scout_returns_an|The scout returns and informs you, 'The enemy is spotted behind the village. The villagers have fled the fields and sought safety in one of the houses. They know all too well the horrors of war.'^^'As do we... As do we...' you find yourself mumbling. qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_Division_Placement|Division Placement qstr_Complex_Formations|Complex Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_{s1}_is_shouting_out|{s1} is shouting out his war cry! qstr_{s1}_is_starting_a_s|{s1} is starting a shield taunt! qstr_Spawned_{s13}|Spawned {s13} qstr_You_must_stay_behind|You must stay behind the line on the ground! The point doesn't count. qstr_All_around_you_unfol|All around you unfolds God's world, Ora et Labora, where men wear the habit. They are busy with their work, stopping only to eat, sleep or pray. qstr_This_is_the_home_of_|This is the home of the Nordic gods. You can recite old verses, compose songs or make sacrifices to please the gods. If you're lucky, the gods may hear you and grant your wish. qstr_{s0}^^{s1}|{s0}^^{s1} qstr_The_old_captain_is_t|The old captain is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_captain_is_to|The old captain is too much for you. You lie battered and wounded at his feet. Only the mercy of the old captain keeps him from killing you. qstr_You_have_beaten_the_|You have beaten the old captain, so beginning your journey into legend. qstr_Today_is_a_good_day_|Today is a good day to die, is not it?' qstr_The_battle_against_t|The battle against the bandits was hard, but you've risen to victory. Picking through the remains of the hole they were digging between the rocks, you find a fortune in money. qstr_You_have_killed_all_|You have killed all the Vikings and freed the slaves. This will give you fame and reputation. qstr_You_look_up_and_see_|You look up and see that this village has already been sacked by Vikings, and now you are their new prey. qstr_After_a_hard_battle_|After a hard battle, you've defeated the Vikings who attempted to ambush you. Now their riches are yours, but you are especially happy to see a few pieces of chain mail. qstr_If_you_want_to_cross|If you want to cross the bridge, you'll have to pay the troll!' qstr_The_troll_is_dead_at|The troll is dead at your feet, so you can keep the treasure extorted from travelers, as well as his club. qstr_Come_closer_closer_c|Come closer, closer come, I'm here, almost nigh. So long I've been alone. Come and win a prize! qstr_The_voice_continues_|The voice continues, 'Oh, I cannot be discourteous. Finally, someone is here to see me, someone who really wants to play games and win awards.' qstr_The_voice_seems_to_b|The voice seems to be getting closer, 'Who are you, and why are you here? You came to visit me, someone who withdrew from people to avoid their fears and insults.' qstr_A_voice_is_coming_fr|A voice is coming from somewhere in the ruins, 'Someone visits ancient ruins of the past? Someone is certainly brave, because nobody else dares to visit them for fear of ghosts.' qstr_Do_you_want_to_stop_|Do you want to stop your work and give up your pay? qstr_Your_own_life_seems_|Your own life seems not so bad, now that you see these poor wretches working themselves into an early grave just for the bread to survive. qstr_The_rattle_of_spikes|The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman. qstr_Bodo_has_received_to|Bodo has received too many blows to continue fighting. qstr_Bodo_spots_you_shake|Bodo spots you, shakes his head, and silently indicates that there are still enemies about. qstr_Bandits_strike_at_yo|Bandits strike at you furiously, and you fall in a puddle of blood. They think you're dead... qstr_The_bandits_and_slav|The bandits and slavers have been dealt with. Get the prisoners and leave.^^When you want to leave, press TAB. qstr_You_can_t_leave_the_|You can't leave the cave while there still enemies! qstr_You_have_just_killed|You have just killed the bandit king's main bodyguards. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward. qstr_You_have_killed_the_c|You have killed the captain, an ugly guy, big and crooked and smelling like a rat. Picking through the remains, you find a few useful things. You still need to defeat the other bandits before you can collect your reward. qstr_Rising_victorious_ov|Rising victorious over the body of the bandit king, your steel stained with blood, you put an end to a long reign of terror and banditry with all its horrors. Among the remains of the once proud bandit king are qstr_The_body_of_Atli_Eir|The body of Atli Eiriksson, former second man of Sigurd Ragnarsson, lies at your feet. You rummage through his clothes and find a bloodstained parchment with a broken seal. It is the letter that had been entrusted to Bodo. You'll have to ask him about it. qstr_The_Danish_and_Atli_|The Danish and Atli have been dealt with. Talk to Bodo about the letter. qstr_As_you_advance_you_f|As you advance, you find there is a light inside. It seems this place is not as deserted as you thought. qstr_You_feel_the_tension|You feel the tension with every step that you take. qstr_The_mouth_of_a_rock_|The mouth of a rock opens before you. All around is cold stone, and you behold graven marks in a language you do not know. What surprises and treasures are hidden here? qstr_You_are_overwhelmed_|You are overwhelmed by the enormity of time. The men who built this are long gone. We are dust and our life is so ephemeral... Who could live forever? qstr_On_the_right_you_see|On the right, you see a graffito on the wall that says, 'Livia pulchra est, Marcus dixit.' qstr_It_s_cold_and_smells|It's cold and smells old, taking you back to another time... a time when Rome ruled the world, and men knew how to construct huge stone buildings of several stories.^^The pools, old recreation rooms, changing rooms... everything is covered in dust and brambles, all is abandoned. qstr_Refugees_and_deserte|Refugees and deserters have made this place their home. They are protected under the mantle of the last Druid and the blood of their sacrifices. qstr_Not_far_away_on_top_|Not far away, on top of the hills, you see several stone circles of the ancients. You imagine you can feel magic at this site, as if a bit of the old religion of the Celts still struggles to survive. qstr_The_magnificence_of_|The magnificence of this place still surprises you. When will men come to build defenses like this again? qstr_Time_and_neglect_has|Time and neglect has ruined what once was. In Roman times, this was the main wall defending the southern towns from the ravages of the Caledonians. It fell long ago, but life can still be found in the rubble. qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_Someone_wants_to_tal|Someone wants to talk to you. Find {s4} in the camp. qstr_Camp_Conversation|Camp Conversation qstr_Everybody_back_on_th|Everybody back on the ship! Hurry! qstr_Sea_Info_Tutorial|Sea Info Tutorial qstr_A_huskarl_shouts__Me|A huskarl shouts, 'Men! Listen! Hold the line, and we will win! Those who come are only Vikings. We are Danish warriors!' qstr_A_huskarl_shouts__Th|A huskarl shouts, 'Thor! Hear our battle cry and prepare the Valkyries! Tonight we dine in your halls!' qstr_Harald_calls_out__Co|Harald calls out, 'Come on! Hurry! We don't have all day. Look at the slaves already and meet me!' qstr_The_stranger_shouts_|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to exchange your mother for the man called Bodo.' qstr_The_stranger_shouts__|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to give you your mother.' qstr_Egil_yells__Heill_Ol|Egil yells, 'Heill Olvir White Hair! I have heard of you and your agreements with Loki. Let my friend join {reg59?her his} mother before continuing this conversation.' qstr_Olvir_shouts __Sure_|Olvir shouts 'Sure, Egil, king's bastard, I have heard of you, too, and I see that you have become the mouth of {playername}, the traitor of Kennemer. {reg59?She He} is free to talk to our prisoner. I will send her to you.' qstr_Mission _Speak_to_yo|Mission Speak to your mother. qstr_Suddenly_Olvir_shout|Suddenly Olvir shouts 'Men. Shield wall. Now! By Ragnar! By Sigurd! By Odin! Death to our enemies! qstr_The_old_hero_is_too_|The old hero is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_hero_is_too_m|The old hero is too much for you. You lie battered and wounded at his feet. Only the mercy of the old hero keeps him from killing you. qstr_You_have_beaten_the_o|You have beaten the old hero, so beginning your journey into legend. qstr_Beda_cries_out__Oh_m|Beda cries out, 'Oh my God! Oh my God! I heard a noise! They've followed me! Sven's men have followed me! God save us!' qstr_Something_is_moving_|Something is moving in the undergrowth... qstr_Reginhard_shouts__Al|Reginhard shouts, 'All I wanted was a farm, a wife and children. I did not want your death, but I do not want to die either. Sorry, {playername}. Sorry to have to kill you.' qstr_Egil_shouts__You_ll_|Egil shouts, 'You'll die to defend the bastard traitor, Reginhard. You have chosen this poor course, so I will take command of your men after your death and take them on a path of glory that they would never have known with you.' qstr_Sigurd_shouts__I_hav|Sigurd shouts, 'I have more than 800 men ready to go to Englaland and support my brothers, but all I hear here are obstacles to these men embarking as Vikings.' qstr_King_Horik_yells__Si|King Horik yells, 'Sigurd, we don't prevent the embarking of these men. In fact, we are unhappy that they have not already left.' qstr_Sven_Bull_Neck_shout|Sven Bull Neck shouts, 'These men will embark when they have a proper leader. Guthrum was not to be their leader. Their leader was to be my brother, Olvir White Hair, but was killed. It's time to take this issue for consideration at the Assembly.' qstr_Mission _The_Thing_h|Mission The Thing has begun. Approach King Horik. qstr_Harald_s_orders_arri|Harald's orders arrive on the wind 'We cannot hold them. They are too many. Everyone flee! Meet at Jorvik. Flee!' qstr_Try_to_flee!_|Try to flee!' qstr_A_stranger_shouts__Q|A stranger shouts, 'Quick. Back to camp. You're in danger!' qstr_An_attacker_yells__W|An attacker yells, 'Who are you, woman? Anyway, you're too late! {playername}, the jarl of Kennemer wants your head. You were a fool to walk away from your camp. Now you're going to die! Greet Hell for me!' qstr_Not_far_in_the_dista|Not far in the distance are Snotingaham's walls. Exit the forest and walk towards them. qstr_You_run_into_the_for|You run into the forest and manage to flee. qstr_Your_mission_is_to_f|Your mission is to follow the road to Snotingaham on the other side of the forest, avoiding the Mercians patrols.^^If you feel lost at some point, press the K key to remember these goals. qstr_On_a_hill_taking_adv|On a hill, taking advantage of the natural defenses, the Danish have set camp. You notice that there are many tents, and must accommodate more than 200 men. qstr_Aescendun_is_the_pla|Aescendun is the place chosen by the Saxons to regroup. It cuts off the way into Wessex for the Danish. qstr_Readingum_previously|Readingum, previously a Saxon village, is now owned by the Danish. They have fortified it and made it a place of refuge. qstr_Aelfred_shouts__Men_|Aelfred shouts, 'Men of Wessex and Cent, these lands are the lands of our fathers and grandfathers. They are the lands where our families live and from which we get our livelihood. This is our land, and we are governed by one king and one God.' qstr_Aelfred_shouts__Dane|Aelfred shouts, 'Danes bring violence, fear and their pagan gods. They come to plunder this land -- your land -- and will not hesitate to kill our families if we allow them.' qstr_Aelfred_shouts__You_|Aelfred shouts, 'You're the only thing standing in their way. You're the wall that defends Wessex. If you fall, Wessex dies. Men of Wessex and Cent, God is with us! He protects us! Can we fail God? Can we fail our families?' qstr_Ut_Ut_Ut!_Ut_Ut_Ut!_|Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! qstr_Aelfred_shouts__Ut_U|Aelfred shouts, 'Ut Ut Ut!' qstr_Halfdan_shouts__Brot|Halfdan shouts, 'Brothers! Warriors! Odin watches you, Thor is among us, and Loki has gone to confuse our enemies! They, the Saxons, are afraid. They know that we will go after them, defeat them and kill many, as we did here in Readingum!' qstr_Halfdan_shouts__You_|Halfdan shouts, 'You know me, and I will know you. We fought together, and we will continue doing it. Today we depart for Aescesdun to attack the Saxons. If you fight as ever, if our time is come, then the Saxons will be broken and Wessex will be ours.' qstr_Halfdan_shouts__Thin|Halfdan shouts, 'Think of the riches that await you in slaves and everlasting fame. My father, Ragnar, would be proud of you, as I am. We are Danish. We are Scyldings. Today, brethren, mark a new rune of glory! Are you with me? Are you ready for glory?' qstr_Knyjum_knyjum_konung|Knyjum, knyjum, konungs lidar, hardla, hardla boanda menn! Knyjum! Knyjum! Knyjum! qstr_Halfdan_shouts__Knyj|Halfdan shouts, 'Knyjum! knyjum! knyjum!' qstr_The_Asturians_have_t|The Asturians have taken the village, and you see many of them around. Douar-an-Enez sits on a cliff, and you suppose that the men you seek will be there. qstr_Aelfred_says__{playe|Aelfred says, '{playername}, listen to me. We have a problem. The messengers I send my brother always come back with the same answer. He is still in his prayers and has ordered his guard that nobody disturb him.' qstr_Aelfred_continues__I|Aelfred continues, 'I think he does not know that the Danish are about to gain the height advantage. If that happens, we will all be killed. His guards are very protective and do not let anyone pass, but if we wait, we die. I will order an attack on the Danish... I think that's what we have to do, you know? I need you to go with me. If we stay here, we die.' qstr___Aelfred_takes_a_de|--Aelfred takes a deep breath and blows it out hard. You notice that he is very nervous. He turns to his men.--^^Men of Wessex and Cent, follow me!' qstr_Halfdan_takes_you_as|Halfdan takes you aside and says, '{playername}, we have divided our army into two. I will lead the party to attack the hill where King Aethelred is, and my brothers will take the other against where the king's brother, Aelfred, is.' qstr_Halfdan_continues__W|Halfdan continues, 'We will move quickly to confuse them and break their spirit. I want you to advance with your troops and offer support wherever the Saxons offer the most resistance. I'm not sure where exactly Sven is, but when we find him, he will be yours.' qstr___Halfdan_turns_to_h|--Halfdan turns to his men.--^^Let's go Scyldings! By Odin! By Ragnar!' qstr_From_the_boat_you_se|From the boat, you see that men fight on the hill. You can make out Bodo between them, beset by enemies, fighting for his life... qstr_Sven_shouts__Hah!_I_|Sven shouts, 'Hah! I knew you would come, {playername}. You and me have unfinished business that must be concluded. The blood of my brother, Olvir White Hair, still stains your hands. Thanks to you, I had to turn against my lord Sigurd, kill Harald and become a masterless man. But now I'm strong. Many men follow me and are willing to fight for me.' qstr_You_say__You_and_you|You say, 'You and you alone are the cause of your ruin, Sven. You should never have attacked the Woden Ric. Now, free my mother, and let's settle this between you and me.' qstr_Sven_shouts__I_think|Sven shouts, 'I think not. She is my wife and my seidr. If you want her, come get her. But have a care; you might find my sword instead!' qstr_Your_mother_looks_ti|Your mother looks tired and withered. She says, 'My little one, I see your face, and I remember. I regret everything you've had to do for my sake. Go and live your life. I die soon. Sven is a murderer and a madman. Do not give him the satisfaction of killing you... I want you to live. I want you to live for both of us.' qstr_Sven_says__Shut_up_w|Sven says, 'Shut up woman! You see your little one has decided to die. {playername}, here I wait. Come and get me if you dare. My brother Olvir will glad when I send you to the halls of Hel.' qstr_Ambush!_The_Sven_s_m|Ambush! The Sven's men are attacking from behind us! qstr_Sven_says__Is_this_w|Sven says, 'Is this what you wanted? Do you still think you can win? I'm still alive! As I warned you, she is dead!' qstr_Your_mother_speaks__|Your mother speaks, 'My little one, I love you. Remember that your mother has always loved you, and will watch from wherever I go...' qstr_Sven_says__This_is_y|Sven says, 'This is your fault!' qstr_Hint _Drop_something|Hint Drop something in the ship!' qstr_The_Snake_lies_dead_|The Snake lies dead at your feet. His goods are yours now.^You have fulfilled your mission. It's time to go to the abbot of Finian to collect your reward. qstr_The_song_the_cries_o|The song, the cries of beasts, the fog, chaos and angst... Your men die without seeing who kills them. For a moment, you remember the words of Caliacas, and you fear the unknown. qstr_Horns_sound_in_the_d|Horns sound in the distance, and it seems that the fog dissipates a bit. Someone is coming to your aid. Morrigan and her animals turn from their attack. qstr_Breaking_before_your|Breaking before your ferocious attack, your enemies retreat to the cave. There are not many, but they fight hard and leave no casualties. qstr_Explore_the_area_and|Explore the area and meet Morrigan. qstr_Fire_consumes_the_ha|Fire consumes the hall, and smoke enters your body with every breath you take. You must find an exit or you will die soon. Hurry up! Find a weak spot in the burned walls!' qstr_You_take_5_damage_fr|You take 5 damage from smoke. qstr_You_find_a_small_hol|You find a small hole in one wall and open it using your hands and weapons, looking to escape the hell of fire that consumes the room. qstr_Chaos_and_war!_The_f|Chaos and war! The feast converts into a slaughterhouse as Fergus, Mael Bresail's man, leads his warriors to kill yours. You are not yet safe; even now, death hovers near. If you somehow survive, Mael Bresail will have much to answer for! qstr_Mael_Bresail_has_bet|Mael Bresail has betrayed you, possibly because he feared you are the only witness to his machinations to have Flaithbertach's remaining family assassinated. Fergus tried to burn down the mead hall with you inside and afterwards to kill you when you escaped the fire. Many of your men died in the fray. Mael Bresail must pay. Maybe now is a good time to ask the abbot of Finian where his master is... qstr_{s2}|{s2} qstr_Mael_Bresail_has_fal|Mael Bresail has fallen under the blows of your steel. Your revenge is consummated. Your men plunder the farm, and they bring you a chest full of gold. qstr_Ambush!_There_were_m|Ambush! There were men hiding in the houses! qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control
https://w.atwiki.jp/warband/pages/587.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, Power-strike, Power-throw, Power-draw. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility weapon-master, Shield, Athletics, Riding, Horse archery, Looting. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Persuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Prisoner Management, Leadership, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d denars ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dd) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|The fight continues. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Quote ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file| ui_processing_ini_file| ui_loading_music| ui_loading_data| ui_loading_setting_data| ui_loading_textures| ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Unnamed 1 ui_group_5|Unnamed 2 ui_group_6|Unnamed 3 ui_group_7|Unnamed 4 ui_group_8|Unnamed 5 ui_group_9|Unnamed 6 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing
https://w.atwiki.jp/jasagiri/pages/88.html
Redis コマンドリファレンス Every command name links to a specific wiki page describing the behavior of the command. 接続の扱い: * QUIT :接続を閉じる。 * AUTH :もし有効なら単純なパスワードで認証する。 string value のコマンド操作 * SET key value : key に string value をセットする。 * GET key :key の string value を返す。 * GETSET key value : key に string をセットして、そのキーの古いを返す * MGET key1 key2 ... keyN :マルチGET、指定したキーの複数の値を返す。 * SETNX key value :set a key to a string value if the key does not exist * INCR key :key の整数値を増やす。 * INCRBY key integer :integer 値分 key の value を増やす。 * DECR key :key の整数値を減らす。 * DECRBY key integer :integer 値分 key の value を減らす。 * EXISTS key :key が存在するかテストする。 * DEL key :key を削除する * TYPE key :キーに保存された値の型を返す。 key スペースのコマンド操作 * KEYS pattern :与えられた pattern にマッチするすべての key を返す。 * RANDOMKEY :key スペースからランダムに key を返す。 * RENAME oldname newname :もし新しい名前の key が既にあれば破壊し、古い key を新しい名称変更する。 * RENAMENX oldname newname :もし新しい名前のキーが存在しなければ、古い key を新しい名称変更する。 * DBSIZE :カレントdbのキーの数を返す。 * EXPIRE :key の存在時間を秒で指定する。 * TTL :key の存在時間(秒)を取得する。 lists のコマンド操作 * RPUSH key value :key に List 値の最後に要素を追加する。 * LPUSH key value :key に List 値の最初に要素を追加する。 * LLEN key :指定 key の List の長さを返す。 * LRANGE key start end :指定 キー の List から要素の長さを返す。 * LTRIM key start end :要素の指定の長さの key へリストを切り出す。 * LINDEX key index :key の List から index の位置の要素を返す。 * LSET key index value :key の List から index の位置の要素から 新しい値をセットする。 * LREM key count value :最初N個、最後N個またはすべての要素に一致した値を除く。 * LPOP key :指定 key の List の最初の要素を(アトミックに)削除して返す。 * RPOP key :指定 key の List の最後の要素を(アトミックに)削除して返す。 Set のコマンド操作 * SADD key member :key の Set から指定した member を加える。 * SREM key member :key の Set から指定した member を除く。 * SMOVE srckey dstkey member :ある Set から別の Set へと指定した member をアトミックに移動させる。 * SCARD key : key の Set の要素の基数(濃度)を返す。 * SISMEMBER key member :key の Set の member が指定した値かテストする。 * SINTER key1 key2 ... keyN :key1, key2, ..., keyN の Sets の共通集合を返す。 * SINTERSTORE dstkey key1 key2 ... keyN :key1, key2, ..., keyN の Sets の共通集合を計算し、dstkey の Set の結果を保持し共通集合を返す。 * SUNION key1 key2 ... keyN :Return the union between the Sets stored at key1, key2, ..., keyN * SUNIONSTORE dstkey key1 key2 ... keyN :Compute the union between the Sets stored at key1, key2, ..., keyN, and store the resulting Set at dstkey * SDIFF key1 key2 ... keyN :Return the difference between the Set stored at key1 and all the Sets key2, ..., keyN * SDIFFSTORE dstkey key1 key2 ... keyN :Compute the difference between the Set key1 とすべての Sets key2, ..., keyN との差を計算し、dstkey の Set の結果を溜める。 * SMEMBERS key :key の Set の member をすべて返す。 多重データベースを扱うコマンド * SELECT index :指定した index を持つ DB を選択する。 * MOVE key dbindex :Move the key from the currently selected DB to the DB having as index dbindex * FLUSHDB :現在の選択された DB のすべてのキーを取り除く。 * FLUSHALL :すべてのデータベースからすべてのキーを取り除く。 ソート * SORT key BY pattern LIMIT start end GET pattern ASC|DESC ALPHA :指定したパラメータに従って Set または List をソートする。 永続化コントロールコマンド * SAVE :ディスク上の DB に同期に保存する。 * BGSAVE :ディスク上の DB に非同期に保存する。 * LASTSAVE :ディスク上のデータセットへ最後の保存に成功したときの UNIX タイムスタンプを返す。 * SHUTDOWN :ディスク上の DB に同期で保存し、サーバをシャットダウンする。 遠隔サーバコントロールコマンド * INFO :実行サーバの静的情報を提供する * MONITOR :リアルタイムで受け取ったすべてのリクエストをダンプする。 * SLAVEOF :レプリケーションの設定を変更する。
https://w.atwiki.jp/toho/pages/4773.html
existence サークル:右京屋 Number Track Name Arranger Original Works Original Tune Length 01 Memories on far day Aki.N(右京) 東方紅魔郷 上海紅茶館 [-- --] 02 existence Aki.N(右京) 東方風神録 信仰は儚き人間の為に [-- --] 03 Fantasy cherry blossoms Aki.N(右京) 東方妖々夢 さくらさくら [-- --] 04 To the fog Aki.N(右京) 東方風神録 神々が恋した幻想郷 [-- --] 05 Assassin at night Aki.N(右京) 東方紅魔郷 メイドと血と懐中時計 [-- --] 詳細 博麗神社例大祭7(2010/3/14)にて頒布 イベント価格:500円 ショップ価格:?円(税込:?円) レビュー 名前 コメント
https://w.atwiki.jp/elvis/pages/3837.html
Unemployment Insurance Financing Amer. Enterprise Inst?J M Becker? Amer.EnterpriseInst? JMBecker? undefined undefined Insurance Operations/Cpcu 00502 Amer Inst for Chartered?Bernard L. Webb?J.J. Launie? AmerInstforChartered? BernardL.Webb? J.J.Launie? undefined undefined Cpcu 5 Course Guide Insurance Operations, January and June 1993 Examinations Amer Inst for Chartered? AmerInstforChartered? undefined undefined Arm 54 Course Guide Essentials of Risk Management Insurance Inst of Amer InsuranceInstofAmer undefined undefined Cpcu Handbook of Insurance Policies Amer Inst for Chartered? AmerInstforChartered? undefined undefined Essentials of Risk Control (3rd Edition, Part 2) Insurance Inst of AmerGeorge L. Head? InsuranceInstofAmer GeorgeL.Head? Substores-UnknownASINs-57? Subjects-Business&Investing-Investing-General? Commercial Property and Multiple Lines Under Writing Insurance Inst of AmerE. Hollingsworth? InsuranceInstofAmer E.Hollingsworth? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Principles of Property and Liability--Underwriting Insurance Inst of AmerJ. J. Launie?Finley J. Lee? InsuranceInstofAmer J.J.Launie? FinleyJ.Lee? undefined undefined Personal Lines Underwriting Insurance Inst of AmerG. William Glendenning?Robert B. Holtom? InsuranceInstofAmer G.WilliamGlendenning? RobertB.Holtom? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Principles of Premium Auditing/9102 Insurance Inst of AmerRobert J. Gibbons? InsuranceInstofAmer RobertJ.Gibbons? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Accounting? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-Accounting? Principles of Premium Auditing/No 9103 Insurance Inst of AmerRobert J. Gibbons? InsuranceInstofAmer RobertJ.Gibbons? undefined undefined Research Philosophy and Techniques/10102 Insurance Inst of AmerRobert J. Gibbons? InsuranceInstofAmer RobertJ.Gibbons? Substores-UnknownASINs-28? Subjects-Reference-General? Subjects-Science-General Dimensions of Corporate Strategies/10202 Selected Readings Insurance Inst of AmerRobert J. Gibbons?Insurance Institute of America? InsuranceInstofAmer RobertJ.Gibbons? InsuranceInstituteofAmerica? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Essentials of Risk Control Insurance Inst of AmerGeorge L. Head? InsuranceInstofAmer GeorgeL.Head? Substores-UnknownASINs-28? Subjects-Business&Investing-Management&Leadership? Subjects-Health,Mind&Body? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Premium Auditing Applications/9201 Insurance Inst of AmerRobert J. Gibbons? InsuranceInstofAmer RobertJ.Gibbons? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Supervisory Skills Insurance Inst of AmerHarold M. Emanuel? InsuranceInstofAmer HaroldM.Emanuel? Subjects-Business&Investing-Economics? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Nonfiction-Economics? Subjects-Professional&Technical-Accounting&Finance-Economics? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Agency Operations and Sales Management Insurance Inst of AmerCarol A. Hammes?Insurance Institute of America? InsuranceInstofAmer CarolA.Hammes? InsuranceInstituteofAmerica? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Principles of Insurance Production Insurance Inst of AmerRobert S. Smith?Peter R. Kensicki? InsuranceInstofAmer RobertS.Smith? PeterR.Kensicki? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Multiple-Lines Insurance Production Insurance Inst of AmerRichard D. Turner? InsuranceInstofAmer RichardD.Turner? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Principles of Premium Auditing Insurance Inst of AmerRobert J. Gibbons? InsuranceInstofAmer RobertJ.Gibbons? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Accounting? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-Accounting? Principles of Property and Liability Underwriting/06102 Insurance Inst of AmerJ. J. Launie?J. Finley Lee? InsuranceInstofAmer J.J.Launie? J.FinleyLee? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Essentials of Risk Control Insurance Inst of AmerGeorge L. Head? InsuranceInstofAmer GeorgeL.Head? Substores-UnknownASINs-28? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Introduction to Claims Insurance Inst of AmerRobert J. Prahl? InsuranceInstofAmer RobertJ.Prahl? Substores-UnknownASINs-28? Subjects-Law-PrivateLaw? Subjects-Nonfiction-Law-PrivateLaw? Aggressive Good Faith and Successful Claims Handling Insurance Inst of AmerWillis P. Rokes? InsuranceInstofAmer WillisP.Rokes? Substores-UnknownASINs-28? Subjects-Business&Investing? Subjects-Law-PrivateLaw? Subjects-Nonfiction-Law-PrivateLaw? Automation in Insurance Insurance Inst of AmerRobert J. Anderson?Eileen B. Hamburg? InsuranceInstofAmer RobertJ.Anderson? EileenB.Hamburg? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Inland Marine Insurance Insurance Inst of AmerRoderick McNamara?Robert A. Laurence?Glenn L. Wood? InsuranceInstofAmer RoderickMcNamara? RobertA.Laurence? GlennL.Wood? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Essentials of Risk Financing/05602 05603 Insurance Inst of AmerMargaret W. Tiller? InsuranceInstofAmer MargaretW.Tiller? Substores-UnknownASINs-28? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Personal Insurance Insurance Inst of AmerJ. J. Launie?George E. Rejda? InsuranceInstofAmer J.J.Launie? GeorgeE.Rejda? Substores-UnknownASINs-28? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-Insurance-General? Commercial Insurance Insurance Inst of AmerBernard L. Webb?Stephen Horn? InsuranceInstofAmer BernardL.Webb? StephenHorn? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-Insurance-General? Property Loss Adjusting Two Texts and Course Guide Insurance Inst of AmerJames J. Markham? InsuranceInstofAmer JamesJ.Markham? Subjects-Business&Investing-General? Subjects-Law-PrivateLaw? Subjects-Nonfiction-Law-PrivateLaw? Commercial Liability Underwriting Insurance Inst of AmerLarry D. Gaunt? InsuranceInstofAmer LarryD.Gaunt? undefined undefined Principles of Reinsurance Insurance Inst of AmerBernard L,; Anderson, Howard N.; Cookman, John A., & Kensicki, P Webb? InsuranceInstofAmer BernardL,;Anderson,HowardN.;Cookman,JohnA.,&Kensicki,PWebb? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Medical Aspects of Claims Insurance Inst of AmerMarkham? InsuranceInstofAmer Markham? Substores-UnknownASINs-28? Subjects-Health,Mind&Body-General? Subjects-Medicine-InternalMedicine-InfectiousDisease? Subjects-Science-Medicine-InternalMedicine-InfectiousDisease? Insurance Information Systems Insurance Inst of AmerH. Thomas Krause?Douglas R. Bean?Robert L. Cawthon?Robert A. Oakley?Connor M. Harrison? InsuranceInstofAmer H.ThomasKrause? DouglasR.Bean? RobertL.Cawthon? RobertA.Oakley? ConnorM.Harrison? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Reinsurance Practices Insurance Inst of AmerR. Michael Cass?Peter R. Kensicki?Gary S. Patrik?Robert C. Reinarz?Doris Hoopes? InsuranceInstofAmer R.MichaelCass? PeterR.Kensicki? GaryS.Patrik? RobertC.Reinarz? DorisHoopes? Substores-UnknownASINs-28? Subjects-Business&Investing? Essentials of Supervision Insurance Inst of AmerWilliam Simpson? InsuranceInstofAmer WilliamSimpson? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Subjects-Reference-Careers-General? Principles of Workers Compensation Claims Insurance Inst of AmerJames J. Markham? InsuranceInstofAmer JamesJ.Markham? Subjects-Law-Business-Labor&Employment? Subjects-Nonfiction-Law-Business-Labor&Employment? Subjects-Reference-General? Essentials of Risk Control (Essentials of Risk Control) Insurance Inst of AmerInsurance Institute of America?George L. Head? InsuranceInstofAmer InsuranceInstituteofAmerica? GeorgeL.Head? Substores-UnknownASINs-28? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Essentials of Risk Management Insurance Inst of AmerGeorge L. Head?Stephen Horn? InsuranceInstofAmer GeorgeL.Head? StephenHorn? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Principles of Insurance Production Insurance Inst of AmerPeter R. Kensicki? InsuranceInstofAmer PeterR.Kensicki? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Organizational Behavior in Insurance Insurance Inst of AmerGeorge A. White? InsuranceInstofAmer GeorgeA.White? Subjects-Business&Investing-Industries&Professions-Insurance-General? Subjects-Reference-General? Agency Operations and Sales Management Insurance Inst of AmerCarol A. Hammes? InsuranceInstofAmer CarolA.Hammes? Subjects-Business&Investing-Industries&Professions-Insurance-General? Subjects-Reference-General? Essentials of Risk Financing/Volumes I and II Insurance Inst of AmerMargaret W. Tiller? InsuranceInstofAmer MargaretW.Tiller? Subjects-Business&Investing-Economics? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Nonfiction-Economics? Subjects-Professional&Technical-Accounting&Finance-Economics? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Automation in Insurance Insurance Inst of AmerRobert J. Anderson? InsuranceInstofAmer RobertJ.Anderson? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? The Claims Environment Insurance Inst of AmerJames J. Markham?Kevin M. Quinley?Layne S. Thompson?Insurance Institute of America? InsuranceInstofAmer JamesJ.Markham? KevinM.Quinley? LayneS.Thompson? InsuranceInstituteofAmerica? Substores-UnknownASINs-28? Subjects-Law-PrivateLaw? Subjects-Nonfiction-Law-PrivateLaw? How Insurance Works An Introduction to Property and Liability Insurance Insurance Inst of AmerBarry D. Smith?Eric A. Wiening?Insurance Institute of America? InsuranceInstofAmer BarryD.Smith? EricA.Wiening? InsuranceInstituteofAmerica? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Property and Liability Insurance Principles (Ins 21 Course Guide/02102) Insurance Inst of AmerBarry D. Smith?Barry D. Property and Liability Insurance Principles Smith? InsuranceInstofAmer BarryD.Smith? BarryD.PropertyandLiabilityInsurancePrinciplesSmith? Subjects-Business&Investing-Industries&Professions-Insurance-Casualty? Subjects-Business&Investing-Industries&Professions-Insurance-General? Subjects-Reference-General? Insurance Company Finance and Investments Insurance Inst of AmerAlan Gart?David J. Nye? InsuranceInstofAmer AlanGart? DavidJ.Nye? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-Insurance-General? Principles of Reinsurance Insurance Inst of AmerMichael W. Elliott?Bernard L. Webb?Howard N. Anderson?Peter R. Kensicki? InsuranceInstofAmer MichaelW.Elliott? BernardL.Webb? HowardN.Anderson? PeterR.Kensicki? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Essentials of Risk Financing Insurance Inst of AmerGeorge Head? InsuranceInstofAmer GeorgeHead? Subjects-Business&Investing-Finance-CorporateFinance? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-Accounting&Finance-Finance-CorporateFinance? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Insurance Inst of Amer-洋書? [[Insurance Inst of Amer}} 洋書
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ui_music_volume|BGM ui_sound_volume|効果音 ui_mouse_sensitivity|マウス感度 ui_invert_mouse_y_axis|Y軸を反転 ui_enabled|ON ui_disabled|OFF ui_damage_to_player|プレーヤーへのダメージ ui_reduced_to_1_over_4_easiest|1/4(最も簡単) ui_reduced_to_1_over_2_easy|1/2(簡単) ui_damage_to_friends|味方へのダメージ ui_reduced_to_1_over_2_easiest|1/2(最も簡単) ui_reduced_to_3_over_4_easy|3/4(簡単) ui_normal|普通 ui_combat_ai|戦闘AI ui_combat_speed|移動速度と戦闘速度 ui_good|強い ui_average_caps|普通 ui_poor|弱い ui_faster|速い ui_slower|遅い ui_control_block_direction|防御の方向 ui_automatic_recommended|自動 ui_manual_easy|手動(簡単) ui_manual_hard|手動(難しい) ui_by_mouse_movement|マウスを動かした方向 ui_control_attack_direction|攻撃の方向 ui_lance_control|ランス操作 ui_by_relative_enemy_position|一番近い敵のポジションによる ui_by_inverse_mouse_movement|マウスを動かした反対の方向 ui_battle_size|戦闘の規模 (パフォーマンスに影響します) ui_show_attack_direction|攻撃された方向を表示 ui_show_targeting_reticule|照準を表示 ui_show_names_of_friendly_troops|味方の名前を表示 ui_report_damage|受けたダメージを表示 ui_report_shot_difficulty|射撃難易度を表示 ui_difficulty_rating_percentage|難易度 = %d%% ui_controls|キー設定 ui_video_options|ビデオ設定 ui_done|完了 ui_factions|勢力 ui_item_itemname|アイテム - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|不明 - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|そのキャラクタ[%s]はすでに存在します。 上書きしますか? ui_yes|はい ui_no|いいえ ui_set_save_file_name|このセーブデータの名前を入力して下さい ui_enter_new_name|新しい名前を入力して下さい ui_export_character|キャラクタをエクスポートする ui_import_character|キャラクタをインポートする ui_character_playername_exported_successfully|キャラクタ[%s]のエクスポートに成功しました。 ui_character_playername_imported_successfully|キャラクタ[%s]のインポートに成功しました。 ui_unable_to_open_import_file|インポートファイルを開けません。 ui_are_you_sure_you_want_to_import_the_character|本当にそのキャラクタをインポートしますか? ui_unable_to_find_character_import_file|インポートファイルが見つかりません。 ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount_and_Bladeは現在トライアルモードです。 キャラクタをインポートするには ゲームを購入する必要があります。 ui_change_skin|肌の色 ui_change_hair|髪型 ui_change_hair_color|髪の色 ui_change_beard|ひげ ui_tutorial|チュートリアル ui_tutorial_face_generator|顔の形を変えるにはボタンとスライダーを使います。 違う角度から見るにはマウスでクリックした後、 好きな方向へドラッグします。 ui_restore|ロード ui_cancel|戻る ui_delete|削除 ui_confirm_delete_game|本当に削除しますか? ui_error_removing_file|ファイル削除中にエラーが発生しました。 ui_day_datedisplay|%d日目(%d %d%d) ui_reset_changes|元に戻す ui_weapon_proficiencies|熟練度 ui_skills|スキル ui_attributes|属性 ui_enter_name_here|ここに名前を入力して下さい ui_edit_face|顔の変更 ui_statistics|キャラ移動 ui_next|次へ ui_prev|前へ ui_learn|習得 ui_question_saving_policy|セーブの仕方を選んで下さい ui_saving_policy_realistic|自動上書きセーブ(上級者向け) ui_saving_policy_nonrealistic|セーブしなくても終了できる ui_tutorial_character_generation|名前を入力して、属性、スキル、武器ポイントを 割り当てて下さい。 それぞれの項目をクリックすれば、 その値がどのようにあなたのキャラクタに対して 影響するかを知ることが出来ます。 ui_str|体力 ui_agi|敏捷性 ui_int|知性 ui_cha|魅力 ui_at_learning_limit|(上限に達しています) ui_not_enough_skill_points_to_learn|(スキルポイントが足りません) ui_strength|体力 ui_agility|敏捷性 ui_intelligence|知性 ui_charisma|魅力 ui_not_enough_attributetype_to_learn_this_skill| ui_explanation_one_handed_weapon|片手で持つ剣、斧、 鈍器等を扱う能力です。 ui_explanation_two_handed_weapon|両手で持つ剣、斧、 モール等を扱う能力です。 ui_explanation_polearm|槍、ランス、杖等の 長い柄のついた武器を扱う能力です。 ui_explanation_archery|弓を扱う能力です。 ui_explanation_crossbow|クロスボウを扱う能力です。 ui_explanation_throwing|ジャベリンやダーツ、石つぶて等の 投げる武器を扱う能力です。 ui_explanation_firearms|スリングを扱う能力です。 ui_explanation_strength|体力 1ポイント毎に 1ヒットポイントを得ます。 以下のスキルは体力の1/2を越えて 上昇させることは出来ません 鋼の肉体、 強打、 豪投、 弓術、 荷物管理 また、5レベル毎に追加ポイント が与えられます。 ui_explanation_agility|敏捷性 1ポイント毎に 5武器ポイントを得ます。 武器を操るのが0.5%速くなります。 以下のスキルは敏捷性の1/2を越えて 上昇させることは出来ません 武器熟練、 観測術、 アスレチック、 乗馬、 経路探索、 略奪 また、5レベル毎に追加ポイント が与えられます。 ui_explanation_intelligence|知性 1ポイント毎に 1スキルポイントを得ます。 以下のスキルは知性の1/2を越えて 成長することは出来ません 訓練、 追跡術、 戦略、 治療、 手術、 応急手当て、 技術者、 航海術、 武器手入れ また、5レベル毎に追加ポイント が与えられます。 ui_explanation_charisma|魅力 対話や勧誘、人があなたを見る目に影響します。 1ポイント毎にパーティーの サイズ制限を+1します。 以下のスキルは魅力の1/2を越えて 成長することは出来ません 船団長、 統率力、 説得 また、5レベル毎に追加ポイント が与えられます。 ui_level|レベル %d ui_xp|経験値 %d ui_next_level_at|次のレベルアップ %d ui_health_player|ヒットポイント %d/%d ui_health|ヒットポイント %d ui_attribute_points|属性ポイント %d ui_skill_points|スキルポイント %d ui_weapon_points|武器ポイント %d ui_mission_losses_none|無し ui_mission_losses_wounded|負傷者 ui_mission_losses_killed|死者 ui_party_losses|%s %d人が負傷---%d人が死亡(元%d人) ui_casualties_sustained|自軍の損害 ui_advantage_change|優位性修正 = %c%d ui_overall_battle_casualties|最終的な損害 ui_advantage_outnumbered|絶望的に圧倒されています。 ui_advantage_major_disadvantage|非常に不利な状況です。 ui_advantage_slight_disadvantage|やや不利なようです。 ui_advantage_balanced|勝算は五分と五分です。 ui_advantage_fair_advantage|有利な状況です。 ui_advantage_greatly_favored|勝利は間違いないでしょう。 ui_tactical_advantage|戦術的優位 %d (%s) ui_order_group|部下に命令 ui_question_save_changes|オブジェクトに変更が加えられています。 変更をセーブしますか? ui_yes_save|セーブする ui_no_discard_changes|変更を取り消す ui_everyone_control|全員! ui_everyone_around_control|近くの兵士! ui_others_control|他の者! ui_question_give_up_fight|降伏しますか? ui_give_up|降伏する ui_keep_fighting|戦い続ける ui_question_leave_area|その場を離れる ui_cant_retreat_there_are_enemies_nearby|敵が近くにいて退却できません! ui_question_retreat_battle|退却しますか? ui_retreated_battle|%sは送られました! ui_retreated_battle|%sは戦いから逃げています! ui_retreat|退却 ui_talk|話す ui_duel|決闘 ui_mount|乗る ui_riding_skill_not_adequate_to_mount|(乗馬スキルが足りません) ui_dismount|降りる ui_exit|出口 ui_door_to|入り口 ui_open|開ける ui_equip|装備する ui_baggage|荷物置き場 ui_access_inventory|持ち物を見る ui_chest|箱 ui_passage|通路 ui_go|進む ui_retreat_battle|退却する ui_leave_area|立ち去る ui_reports|宿営 ui_camp|キャンプ ui_terrain|地形 ui_quests|メモ ui_inventory|アイテム ui_character|キャラクタ ui_party|軍勢 ui_paused|ポーズ中 ui_click_left_button_to_cancel_wait|待機中・・・(マウス左クリックでキャンセルします) ui_midnight|深夜 ui_late_night|夜半 ui_dawn|明け方 ui_early_morning|早朝 ui_morning|午前 ui_noon|正午 ui_afternoon|日中 ui_late_afternoon|午後 ui_dusk|夕暮れ ui_evening|夜 ui_midnight|深夜 ui_level_limit_reached|レベル制限に達しました。 ui_explanation_level_limit|マウント ブレードのトライアルモードは レベル6になった時点で終了します。 もしあなたがこのゲームを楽しんで頂けたなら、 是非ライセンスをお買い上げ下さい。 フルモードにするためのライセンスは とても簡単にオンラインで購入できます。 そうすれば今この場所からゲームを続けることが出来るでしょう。 それでは、 ゲームをセーブして終了します。 ui_time_limit_reached|時間制限に達しました。 ui_explanation_time_limit|マウント ブレードのトライアルモードは 30日目に達した時点で終了します。 もしあなたがこのゲームを楽しんで頂けたなら、 是非ライセンスをお買い上げ下さい。 フルモードにするためのライセンスは とても簡単にオンラインで購入できます。 そうすれば今この場所からゲームを続けることが出来るでしょう。 それでは、 ゲームをセーブして終了します。 ui_target_lost|目標を見失いました。 ui_waiting|待機中 ui_travelling_to|目的地 ui_following|追っている相手 ui_accompanying|同行している相手 ui_running_from|避けている相手 ui_patrolling|探索中 ui_patrolling_around|周辺を探索中 ui_holding|停止中 ui_travelling|移動中 ui_fighting_against|次のパーティと戦闘中 ui_speed_equals|速度=%2.1f ui_defenders|守備隊 ui_prisoners|捕虜 ui_1_hour|1時間前 ui_n_hours|%d時間前 ui_between_hours|%d-%d時間前 ui_combatants|戦闘員 %d人 ui_party_size|パーティ %d人 ui_party_size_between|%d-%d人 ui_merchant|商人 ui_return|終了 ui_no_cost|0ペニー支払います ui_rename|名前の変更 ui_use|使用する ui_destroy|破壊 ui_destructible_target|破壊可能な標的 ui_tutorial_inventory|これが取引画面です。 Ctrlキーを押しながらアイテムをクリックすると 素早く売買が出来ます。 ui_head_armor|頭部 %d ui_body_armor|胴体 %d ui_leg_armor|脚部 %d ui_encumbrance|装備品重量 %2.1f ui_you_dont_have_value|%sも持っていない。 ui_merchant_cant_afford_value|%s %sも払えません。 私の所持金は%sです。 ui_merchant_pay_whatever|わかった。手持ちのお金でいいよ。 ui_merchant_think_of_something_else|少し考え直すか。 ui_dumping_value_items|%d個のアイテムは永久に失われます。 よろしいですか? ui_dumping_value_item|アイテムは永久に失われます。 よろしいですか? ui_question_slaughter_food_and_eat|%sを殺して食べますか? ui_money_value|所持金 %s ui_dump|ごみ箱 ui_outfit|装備 ui_arms|武器 ui_horse|馬 ui_food|食料 ui_reclaim_your_sold_goods|すでに売った同じ品物を先に買い戻して下さい。 ui_return_your_bought_goods|すでに買った同じ品物を先に返品して下さい。 ui_polearm_no_shield|長柄武器(両手専用) ui_polearm|長柄武器 ui_two_handed|両手武器 ui_two_handed_one_handed|両/片手武器 ui_one_handed|片手武器 ui_return_price|返金額 %d ui_sell_price|売値 %d ui_reclaim_price|返金額 %d ui_buying_price|値段 %d ui_default_item|初期アイテム ui_buying_price_free|値段 無料 ui_weight|重量 %2.1f ui_plus_value_to_head_armor|頭部 +%d ui_plus_value_to_body_armor|胴体 +%d ui_plus_value_to_leg_armor|脚部 +%d ui_swing|振る %d%s ui_damage|ダメージ %d%s ui_thrust|突く %d%s ui_accuracy|命中率 %d ui_speed_rating|速さ %d ui_value_to_damage|ダメージに%c%d ui_value_to_morale|パーティの士気に+%1.1f ui_resistance|耐久力 %d ui_size|大きさ %d ui_weapon_reach|長さ %d ui_armor|装甲 %d ui_speed|速さ %d ui_maneuver|操作性 %d ui_charge|突進力 %d ui_hit_points|ヒットポイント %d/%d ui_requires_value_difficulty|必要%s %d ui_bonus_against_shields|盾に対しボーナス ui_cant_be_used_to_block|防御には使えない ui_troop_cant_use_item|%s 私には扱えません ui_notification_riding_skill_not_enough|この馬に乗るには乗馬スキルが足りません ui_notification_requirements_not_met|この武器を扱うにはスキルか属性が足りません ui_notification_payment_value|%s支払います ui_notification_payment_receive_value|%s受け取ります ui_one_handed_weapons|片手武器 ui_two_handed_weapons|両手武器 ui_polearms|長柄武器 ui_archery|弓 ui_crossbows|クロスボウ ui_throwing|投てき ui_firearms|スリング ui_reset|元に戻す ui_release_one|解放 ui_move_up|上へ ui_move_down|下へ ui_upgrade_one|アップグレード ui_party_skills|パーティスキル ui_morale|士気 %s ui_terrible|最悪 ui_very_low|とても低い ui_low|低い ui_below_average|少し低い ui_average|普通 ui_above_average|少し高い ui_high|高い ui_very_high|とても高い ui_excellent|最高 ui_starving|食料不足%d%% ui_weekly_cost_value|週の支払い %s ui_company|仲間 %d/%d ui_prisoners_equal_value|捕虜 %d/%d ui_choose_prisoners|捕虜を選ぶ ui_choose_companions|仲間を選ぶ ui_rescued_prisoners|助けた捕虜 ui_captured_enemies|捕虜にした敵 ui_disband|解放する ui_take_prisoner|連れて行く ui_take_back|戻す ui_give|配備する ui_take|連れて行く ui_sell|売る ui_hire|雇う ui_notification_cant_hire|(お金が足りません) ui_uncapture|解放する ui_capture|連れて行く ui_party_capcity_reached|(パーティの上限に達しています) ui_all|全て ui_joining_cost_weekly_wage|入隊費用 %d、週の支払い %d ui_weekly_wage|週の支払い %dペニー ui_price|金額 %d ui_number_ready_to_upgrade|あと%d人アップグレードできます! ui_upgrade_to_value|%sにアップグレード(%dペニー) ui_notification_no_slot_for_upgrade|%sの場所はありません! ui_shield_broken|盾が壊れました。 ui_shield_cracked|盾にヒビが入りました。 ui_shield_deformed|盾が壊れました。 ui_you_hit_a_friendly_troop|あなたは味方を攻撃しています! ui_hit_shield_on_back|背後からの攻撃を盾が防いだ! ui_delivered_couched_lance_damage|ランス突撃をかけました! ui_received_couched_lance_damage|ランス突撃を受けました! ui_speed_bonus_plus|速度ボーナス +%d%% ui_speed_bonus|速度ボーナス %d%% ui_cant_reload_this_weapon_on_horseback|馬上ではこの武器をリロードすることは出来ません。 ui_no_more_bolts|弾がありません。 ui_you_are_not_carrying_any_bolts|弾を持っていません。 ui_no_more_arrows|矢がありません。 ui_you_are_not_carrying_any_arrows|矢を持っていません。 ui_head_shot|ヘッドショット! ui_delivered_number_damage|%dダメージ与えました。 ui_delivered_number_damage_to_horse|馬に%dダメージ与えました。 ui_horse_charged_for_number_damage|馬の突進で%dダメージ与えました。 ui_received_number_damage|%dダメージ受けました。 ui_horse_received_number_damage|馬が%dダメージ受けました。 ui_value_killed_teammate|%sは味方を殺した! ui_horse_fell_dead|馬が死亡しました・・・ ui_horse_crippled|馬が行動不能になりました・・・ ui_shot_difficulty|射撃難易度 %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|%sの熟練度が%dに上がりました! ui_your_proficiency_in_value_has_improved_by_number_to_number|%sの熟練度が+%d上がって%dになりました! ui_value_killed_by_value|%sが%sに殺されました! ui_value_fell_dead|%sが転落死しました! ui_value_knocked_unconscious_by_value|%sは%sの攻撃を受けて気絶しました! ui_value_fell_unconscious|%sは気絶しました! ui_troop_routed|%sは送られました! ui_troop_panicked|%sはパニックに陥っています! ui_troop_fled|%sは戦いから逃げています! ui_you_got_number_experience|あなたは%dポイントの経験値を獲得しました。 ui_you_have_advanced_to_level_number|あなたのレベルが%dに上がりました! ui_value_has_advanced_to_level_number|%sのレベルが%dに上がりました! ui_you_got_value|%s獲得しました。 ui_new_quest_taken|新たに得たクエスト %s ui_quest_completed_value|完了したクエスト %s ui_quest_succeeded_value|成功したクエスト %s ui_quest_failed_value|失敗したクエスト %s ui_quest_concluded_value|終了したクエスト %s ui_quest_cancelled_value|キャンセルしたクエスト %s ui_lost_value|(失ったペニー %s) ui_items_lost|(失ったアイテム %s) ui_party_has_nothing_to_eat|食料が不足しています! ui_days_training_is_complete|この日の訓練は終了しました・・・ ui_total_experience_gained_through_training_number|この訓練で得た経験値 %d ui_some_soldiers_are_ready_to_upgrade|アップグレード可能な部下がいます。 ui_number_of_companions_exceeds_leadership_limit|複数の仲間達が あなたの統率力の 限界を超えています。 ui_number_of_prisoners_exceeds_prisoner_management_limit|複数の囚人達が 囚人管理能力の 限界を超えています。 ui_party_morale_is_low|パーティの士気が低下しています! ui_and_one_space|と ui_has_deserted_the_party|がパーティを去りました。 ui_have_deserted_the_party|がパーティを去りました。 ui_weekly_report|週間報告 ui_shared_number_experience_within_party|%dポイントの経験値をパーティで分配しました。 ui_got_item_value|新たに得たアイテム %s ui_game_saved_successfully|ゲームは正常にセーブされました。 ui_autosaving|オートセーブしています・・・ ui_quick_saving|クイックセーブしています・・・ ui_cant_quick_save|戦闘中はクイックセーブ出来ません。 ui_screenshot_taken_to_value|%sに スクリーンショットがセーブされました。 ui_screenshot_failed|スクリーンショットがセーブできません。 ui_value_joined_your_party|%sがあなたのパーティに加わりました。 ui_value_joined_party_as_prisoner|%sが囚人としてパーティに加わりました。 ui_value_has_joined_party|%sがパーティに加わりました。 ui_value_has_been_taken_prisoner|%sが囚われました。 ui_value_left_the_party|%sがパーティを去りました。 ui_number_values_left_the_party|%d%sがパーティを去りました。 ui_number_value_left_the_party|%d%sがパーティを去りました。 ui_your_relations_with_value_has_improved_from_number_to_number|%sとの親密度が%dから%dになりました。 ui_your_relations_with_value_has_deteriorated_from_number_to_number|%sとの親密度が%dから%dになりました。 ui_you_lost_value|あなたは%s失いました。 ui_lost_item_value|失ったアイテム %s ui_got_number_value|新たに得た物 %d%s ui_lost_number_value|失った物 %d%s ui_set_default_keys|初期状態に戻す ui_undo_changes|変更前に戻す ui_press_a_key|新しいキーを押して下さい ui_return_to_game|ゲームに戻る ui_options|設定 ui_save_and_exit|セーブして終了 ui_save|セーブ ui_save_as|新たにセーブする ui_quit_without_saving|セーブしないで終了 ui_empty_slot|空き ui_game_saved|ゲームはセーブされました・・・ ui_confirm_overwrite|%sのセーブデータは上書きされます。 よろしいですか? ui_dynamic_lighting|動的な光源処理 ui_character_shadows|キャラクタの影 ui_grass_density|草の密度 ui_environment_shadows|環境に応じた影の表現 ui_realistic_shadows_on_plants|草木の影をリアルに表現 ui_particle_systems|粒子表現 ui_gamma|ガンマ ui_character_detail|キャラクタの詳細 ui_character_shadow_detail|キャラクタの影の詳細 ui_blood_stains|血の汚れ ui_on|オン ui_off|オフ ui_near_player_only|プレイヤーの近くのみ ui_default|初期状態 ui_3d_grass|草を立体的に表現 ui_number_of_ragdolls|ラグドールの数 ui_number_of_corpses|死体の数 ui_unlimited|無限 ui_anisotropic_filtering|アニソトロピックフィルタリング ui_fast_water_reflection|素早い水面の反射 ui_maximum_framerate|最大FPS ui_show_framerate|FPSを表示する ui_estimated_performance|概算パフォーマンス %d%% ui_change_graphics_settings_explanation|変更された設定は 新たなエリアに入ることで更新されます。 ui_start_tutorial|チュートリアルを始める ui_start_a_new_game|新しくゲームを始める ui_restore_a_saved_game|ゲームをロードする ui_exit_to_windows|終了 ui_credits|クレジット ui_version_value|v%s ui_active_quests|実行中のクエスト ui_finished_quests|終了したクエスト ui_given_on_date|依頼日 %s ui_days_since_given|現在 %d日目 ui_quest_progression_number|クエストの進行状況 %d%% ui_too_many_quests|クエストが多すぎます ui_ok|OK ui_move_forward|前へ移動 ui_move_backward|後へ移動 ui_move_left|左へ移動 ui_move_right|右へ移動 ui_action|アクション ui_jump|ジャンプ ui_attack|攻撃 ui_parry_then_attack|カウンター攻撃 ui_defend|防御 ui_kick|蹴り ui_equip_weapon_1|装備アイテム 1 ui_equip_weapon_2|装備アイテム 2 ui_equip_weapon_3|装備アイテム 3 ui_equip_weapon_4|装備アイテム 4 ui_equip_next_weapon|次の武器を装備 ui_equip_next_shield|次の盾を装備 ui_sheath_weapon|武器を収める ui_character_window|キャラクタ画面 ui_inventory_window|アイテム画面 ui_party_window|パーティ画面 ui_quests_window|クエスト画面 ui_game_log_window|ゲームログ画面 ui_leave_location_retreat|立ち去る/退却する ui_zoom|ズーム ui_view_outfit|カメラを引く ui_toggle_first_person_view|視点の切り替え ui_view_orders|命令を見る ui_quick_save|クイックセーブ ui_no_key_assigned|なし ui_new_enemies_have_arrived|敵の援軍が到着しました。 ui_reinforcements_have_arrived|味方の援軍が到着しました。 ui_report_casualties|味方の被害を報告 ui_report_experience|経験値を報告 ui_current_level_value|現在のレベル %d ui_base_attribute_value|基本となる属性 %s ui_battle_controls|戦闘画面の操作 ui_map_controls|マップ画面の操作 ui_general_controls|基本操作 ui_zoom_in|ズームイン ui_zoom_out|ズームアウト ui_wait|待機 ui_take_screenshot|スクリーンショットを撮る ui_randomize|ランダム ui_hint|伝承 ui_press_left_mouse_button_to_continue|続けるには左クリックして下さい ui_loot|戦利品 ui_chest|箱 ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|戦闘 ui_siege|包囲 ui_troops|兵力 ui_loading_module_info_file|Module情報ファイルを読み込んでいます・・・ ui_processing_ini_file|INIファイルを処理しています・・・ ui_loading_music|BGMを読み込んでいます・・・ ui_loading_data|データを読み込んでいます・・・ ui_loading_setting_data|設定データを読み込んでいます・・・ ui_loading_textures|テクスチャを読み込んでいます・・・ ui_finished|完了しました ui_creating_game|ゲームを作成中です・・・ ui_loading_savegame_file|セーブファイルを読み込んでいます・・・ ui_loading_map_file|マップファイルを読み込んでいます・・・ ui_initializing_map|マップを初期化しています・・・ ui_launching_game|ゲームを起動しています・・・ ui_capital_battle|戦闘中 ui_capital_versus|--対-- ui_tracks|足跡 ui_battleground|戦場跡 ui_order_1|選択 1 ui_order_2|選択 2 ui_order_3|選択 3 ui_order_4|選択 4 ui_order_5|選択 5 ui_order_6|選択 6 ui_order_button_hold_this_position|[命令]ここで待機! ui_order_button_follow_me|[命令]ついてこい! ui_order_button_charge|[命令]突撃せよ! ui_order_button_stand_ground|[命令]集まれ! ui_order_button_retreat|[命令]後退! ui_order_button_advance|[命令]10歩前進! ui_order_button_fall_back|[命令]10歩後退! ui_order_button_spread_out|[命令]散開せよ! ui_order_button_stand_closer|[命令]密集隊形をとれ! ui_order_button_mount_horses|[命令]馬に乗れ! ui_order_button_dismount|[命令]馬から降りろ! ui_order_button_hold_fire|[命令]撃ち方やめ! ui_order_button_fire_at_will|[命令]撃ち方はじめ! ui_order_button_use_blunt_weapons|[命令]鈍器のみ使え! ui_order_button_use_any_weapon|[命令]好きな武器を使え! ui_order_button_movement_orders|[命令]行動命令 ui_order_button_formation_orders|[命令]隊形命令 ui_order_button_fire_orders|[命令]武器使用命令 ui_follow_me_e_|%s、ついて来い! ui_charge_e_|%s、突撃しろ!!! ui_stand_ground_e_|%s、集まれ! ui_retreat_e_|%s、後退しろ! ui_mount_horses_e_|%s、馬に乗れ! ui_dismount_e_|%s、馬から降りろ! ui_advance_e_|%s、10歩前進! ui_fall_back_e_|%s、10歩後退! ui_stand_closer_e_|%s、密集隊形をとれ! ui_spread_out_e_|%s、散開せよ! ui_use_blunt_weapons_e_|%s、鈍器のみ使え! ui_use_any_weapon_e_|%s、好きな武器を使え! ui_hold_fire_e_|%s、撃ち方やめ! ui_fire_at_will_e_|%s、撃ち方はじめ! ui_hold_this_position_e_|%s、ここで待機! ui_infantry|歩兵隊 ui_archers|弓隊 ui_cavalry|騎馬隊 ui_companions|コンパニオン ui_everyone_hear_me|全員、聞いてくれ! ui_everyone|全員 ui_everyone_around_me|近くの兵士 ui_str_hear_me|%s、聞いてくれ! ui_str_and_str|%sと%s ui_str_comma_str|%s、%s ui_need_to_learn_prisoner_management|確保できる捕虜数は 軍勢の大きさに 左右されます。 ui_game_log|ゲームログ ui_recent_messages|メッセージ ui_custom_battle|カスタムバトル ui_player|プレーヤー ui_value_denars|%dペニー ui_back|戻る ui_forward|次へ ui_display_on_map|マップ ui_info_pages|ゲーム概要 ui_troops2|キャラクタ ui_locations|場所 ui_click_button_to_view_note|情報を見るにはリンクをクリックして下さい。 ui_this_page_contains_no_information|このページには情報がありません。 ui_other_pages_that_link_here|関連項目 ui_report_is_value_days_old|(レポートは%d日前のものです) ui_report_is_current|(レポートは最新です) ui_button_party_member_healthy_total|%s(%d/%d) ui_button_party_member_total|%s(%d) ui_button_party_member_hero_percentage_wounded|%s(%d%%-負傷) ui_button_party_member_hero_percentage|%s(%d%%) ui_percentage_value|%d%% ui_full|フル ui_quick|クイック ui_none|オフ ui_change|変更する ui_how_to_change|どのように変更しますか? ui_change_directx_explanation|ランチャーの設定画面で 描画方式をDirectX7とDirectX9に 切り替えることが出来ます。 ui_dropping_picking_up|%sを捨て、%sを拾った。 ui_dropping|%sを捨てた。 ui_picking_up|%sを拾った。 ui_unable_to_take|それを拾うことは出来ない。 ui_age|歳 ui_cannot_be_used_on_horseback|馬上では使用不可 ui_enable_vertex_shaders2|描画方式 ui_screen_size2|解像度 ui_use_desktop_resolution2|デスクトップの解像度を使用する ui_shadow_quality2|影の質 ui_m_low2|低 ui_m_high2|高 ui_m_ultra_high2|最高 ui_off2|オフ ui_group_header|兵科 ui_group_rename|グループ名の変更 ui_group_1|歩兵 ui_group_2|弓兵 ui_group_3|騎兵 ui_group_4|槍兵 ui_group_5|散兵 ui_group_6|弓騎兵 ui_group_7|名無し 1 ui_group_8|名無し 2 ui_group_9|名無し 3 ui_group_rename|グループ名の変更 ui_group_close|閉じる ui_party_b_group_information|%s のグループを %s に分類した。 ui_thrown_or_s|投擲/%s ui_ranged_damage|距離 %d%s ui_overall_quality|全体の質 ui_shader_quality|シェーダの質 ui_flora_lod_detail|木の詳細 ui_flora_degrade_distance|木の劣化距離 ui_antialiasing|アンチエイリアシング ui_use_depth_effects|奥行き効果を使用 ui_hdr_mode|ハイダイナミックレンジ ui_autoexpore|自動露出 ui_choose_profile|プロフィールの選択 ui_create|作成 ui_edit|変更 ui_join_game|ゲームに参加 ui_host_game|ゲームを作成 ui_custom|カスタム ui_medium|普通 ui_male|男性 ui_female|女性 ui_gender|性別を選択 ui_edit_profile|プロフィールを編集 ui_new_profile|プロフィールを作成 ui_enter_username|ユーザー名を入力 ui_invalid_username|ユーザー名は文字と数字と“_”のみ使用できます。 ui_confirmation|よろしいですか? ui_multiplayer|マルチプレイ ui_server_name|サーバー名 ui_module_name|Module ui_game_type|ゲームの種類 ui_map_name|マップ ui_ping|Ping ui_dedicated|専用サーバー ui_number_of_players|プレイヤー ui_password_protected|パスワード ui_connect|接続 ui_local_area_network|LAN ui_internet|インターネット ui_favorites|お気に入り ui_source|情報源 ui_server_password|サーバーパスワード ui_refresh|更新 ui_start_search|検索 ui_add_to_favorites|お気に入りに追加 ui_remove_from_favorites|お気に入りから削除 ui_use_speedtree|Speedtreeを使用する ui_use_instancing|インスタンシングを使用する ui_error|エラー ui_error_server_full|サーバーが満員です。 ui_error_server_full_for_non_private|サーバーが満員です。空くのを待つか、プライベートメンバーのパスワードを入力して下さい。 ui_error_server_password_incorrect|パスワードが違います ui_error_incorrect_serial|シリアル番号が間違っています ui_error_incorrect_authorization_key|認証鍵が不正です ui_error_banned_from_server|あなたはこのサーバーからBANされています ui_error_username_taken|あなたのプロフィール名は別のプレーヤーによって使用されています ui_error_authentication_failed|認証に失敗しました ui_unable_to_connect_to_server||サーバーに接続できません ui_connection_to_server_is_lost|サーバーの接続に失敗しました ui_kicked_from_server|サーバーから追放されました ui_switch_to_module_question|このサーバーは、あなたが現在利用している物と 別のModuleを実行しています。 Mount BladeのModuleを変更しますか? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|このサーバーは、Mount Blade(%d.%d%d%d) を実行しています。 (あなたのバージョンは(%d.%d%d%d)です) TaleWorldsのダウンロードサイトを訪れますか? ui_download_mb_old_version_question|このサーバーは、Mount Blade(%d.%d%d%d) を実行しています。 (あなたのバージョンは(%d.%d%d%d)です) ui_download_module_new_version_question|このサーバーは、より新しいModule(%d.%d%d%d) を実行しています。 (あなたのバージョンは(%d.%d%d%d)です) このModuleのダウンロードサイトを訪れますか? ui_download_module_old_version_question|このサーバーは、古いModule(%d.%d%d%d) を実行しています。 (あなたのバージョンは(%d.%d%d%d)です) ui_authenticating_with_steam|Steamで認証中・・・ ui_validating_serial_number|シリアル番号を有効化中・・・ ui_scanning_lan|LANを検索中・・・ ui_retrieving_servers|サーバーリストを取得中・・・ ui_shield_size2|サイズ %dx%d ui_click_to_view_notes|クリックでメモを表示 ui_retrieving_server_infos|サーバー情報を取得中(%d)・・・ ui_connecting_to_server|サーバに接続中・・・ ui_requesting_to_join_the_game|参加の要求中・・・ ui_loading|ロード中・・・ ui_group_value_control|グループ %d! ui_drop_weapon|武器を落とす ui_multiplayer_message_all|全体メッセージを送信 ui_multiplayer_message_team|チームメッセージを送信 ui_command_line|コマンドライン ui_use_ranged_weapon_as_melee|武器モードの切り替え ui_send_message_all|全体メッセージ送信 ui_send_message_team|チームメッセージを送信 ui_select|選択 ui_context_menu|コンテキストメニュー ui_round_starts_in_value_seconds|ラウンド開始まで、あと %d 秒・・・ ui_watching_value|%s を観戦中 ui_capital_spec|観戦 ui_capital_dead|死亡 ui_instancing_error1|インスタンスバッファが固定できません(サイズ %d)。 メッシュインスタンシングを無効化します(エラーコード %d) ui_instancing_error2|インスタンス化オブジェクトを適合できません。 メッシュインスタンシングを無効化します ui_by_keyboard|押した移動キーの方向 ui_combat_speed_slowest|最遅 ui_combat_speed_slower|遅い ui_combat_speed_normal|普通 ui_combat_speed_faster|速い ui_combat_speed_fastest|最速 ui_module_newer_than_application|あなたの選択したModuleの、最新バージョンが必要です。 ui_module_older_than_application|あなたの選択したModuleの、前のバージョンが必要です。 ui_unbalanced|防御移行時に遅延 ui_can_crush_through_blocks|防御を崩す効果 ui_turn_camera_with_horse|一人称視点での乗馬時のカメラ切り替え ui_widescreen_mode_on|マルチスクリーンを有効にしました ui_widescreen_mode_off|マルチスクリーンを無効にしました ui_notification_cant_upgrade|(アップグレード出来ません 十分な資金がありません) ui_turn_never|しない ui_turn_ranged_only|遠隔時のみ ui_turn_melee_only|近接時のみ ui_turn_always|常時 ui_general_options|一般設定 ui_vac_enabled|チート対策機能(VAC)が有効 ui_campaign_ai|キャンペーンAI ui_downloading_map|MAPをダウンロードしています。 (%d KB) ui_download_completed|ダウンロードが完了しました。 ui_server_filter|フィルタリング ui_has_players|プレイヤーあり ui_is_not_full|満員ではない ui_is_password_free|パスワードなし ui_native_only|Native のみ ui_ping_limit|PINGで絞る ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTnet アカウント ui_username|ユーザー名 ui_password|パスワード ui_error_incorrect_username_or_password|ユーザー名またはパスワードが正しくありません ui_validating_account|アカウントの確認中・・・ ui_plase_enter_your_serial_key|シリアルキーを入力してください ui_texture_detail2|テクスチャの細かさ ui_antialiasing2|アンチエイリアス ui_troop_upgrades|兵種ツリー ui_crouch|しゃがむ
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Ohio Toolmakers and Their Tools Tavenner Pub Co? Jack Devitt? TavennerPubCo? JackDevitt? Substores-UnknownASINs-41? Subjects-Science-General Industrial Hemp Practical Products - Paper to Fabric to Cosmetics Hemptech? Hemptech? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-41? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Science-General The Up With Youth Math Facts Method Multiplication Division Math Facts Up With Youth Co? Larry Koenig? UpWithYouthCo? LarryKoenig? Substores-UnknownASINs-41? Subjects-Science-General Tera, My Journey Home Alternative Healing for the Body Spirit Kathleen Milner? Kathleen Milner? KathleenMilner? KathleenMilner? Substores-UnknownASINs-41? Subjects-Health,Mind&Body-AlternativeMedicine-General? Subjects-Religion&Spirituality-NewAge? Subjects-Science-General Honey from Stone A Naturalist's Search for God Ruminator Books? Chet Raymo? Bob O Cathail? RuminatorBooks? ChetRaymo? BobO Cathail? ユーズドブック(洋書)-Outdoors&Nature Subjects-Outdoors&Nature-NatureWriting? Subjects-Religion&Spirituality-General? Subjects-Religion&Spirituality-ReligiousStudies-Science&Religion? Subjects-Science-General Subjects-Science-Nature&Ecology-Essays? Natural Prayers Ruminator Books? Chet Raymo? RuminatorBooks? ChetRaymo? ユーズドブック(洋書)-Outdoors&Nature Subjects-Outdoors&Nature-Ecology-General? Subjects-Religion&Spirituality-ReligiousStudies-ComparativeReligion? Subjects-Religion&Spirituality-ReligiousStudies-Science&Religion? Subjects-Religion&Spirituality-Spirituality-Prayer? Subjects-Science-General Subjects-Science-Nature&Ecology-General? Sand Dunes of the Great Lakes Huron River Pr? Edna A. Elfont? HuronRiverPr? EdnaA.Elfont? Subjects-Arts&Photography-Photography-Travel-SouthAmerica? Subjects-Arts&Photography-Photography-Travel-UnitedStates-Midwest? Subjects-Arts&Photography-Photography-Travel-UnitedStates-South? Subjects-Outdoors&Nature-Ecosystems-Tidelands? Subjects-Outdoors&Nature-Ecosystems-Coastal? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-EarthSciences-Geography-General? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Words Wisdom of the Appliance Doctor Sleeping Bear Pr? Joseph Gagnon? SleepingBearPr? JosephGagnon? ユーズドブック(洋書)-Engineering Subjects-Engineering? Subjects-Health,Mind&Body-General? Subjects-Home&Garden-How-to&HomeImprovements-Do-It-Yourself? Subjects-Home&Garden-How-to&HomeImprovements-SmallApplianceRepair? Subjects-Professional&Technical-Engineering? Subjects-Reference-ConsumerGuides? Subjects-Science-General Worldwide Directory of Defense Authorities With International Defense Organizations and Treaties, 1999 Keesing's Worldwide Worldwide Government? WorldwideGovernment? ユーズドブック(洋書)-Engineering Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialTechnology? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialTechnology? Subjects-Science-General Worldwide Directory of Defense Authorities With International Defense Organizations and Treaties, 1999 Keesing's Worldwide Worldwide Government? WorldwideGovernment? ユーズドブック(洋書)-Engineering Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialTechnology? Subjects-Nonfiction-Politics-International-Security? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialTechnology? Subjects-Reference-Catalogs&Directories-Directories? Subjects-Science-General Modulators of Immune Responses The Evolutionary Trail SOS Pubns? Joanne S. Stolen? Thelma C. Fletcher? C. J. Bayne? C. Seacombes? Judith T. Zelikoff? V. L. Twerdock? D. P. Anderson? SOSPubns? JoanneS.Stolen? ThelmaC.Fletcher? C.J.Bayne? C.Seacombes? JudithT.Zelikoff? V.L.Twerdock? D.P.Anderson? Substores-UnknownASINs-41? Subjects-Science-General Television (Making Contact) Creative Co (T)? Diane Gibson? CreativeCo(T)? DianeGibson? Substores-UnknownASINs-41? Subjects-Children sBooks-Arts&Music-PerformingArts-Television&Radio? Subjects-Children sBooks-Science,Nature&HowItWorks-General? Subjects-Science-General Sound and Music (Young Scientists) Smart Apple Media? Malcolm Dixon? Karen Smith? SmartAppleMedia? MalcolmDixon? KarenSmith? Substores-UnknownASINs-41? Subjects-Children sBooks-Science,Nature&HowItWorks-Physics? Subjects-Science-General Hydroelectricity (Sources of Energy) Smart Apple Media? Diane Gibson? SmartAppleMedia? DianeGibson? Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Children sBooks-Ages4-8-General? Subjects-Engineering? Subjects-Professional&Technical-Engineering? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Science-General Substores-UnknownASINs-jp-unknown3? Solar Power Smart Apple Media? Diane Gibson? SmartAppleMedia? DianeGibson? ユーズドブック(洋書)-Engineering Subjects-Children sBooks-Science,Nature&HowItWorks-Physics? Subjects-Engineering-Aerospace-AdvancedMechanics? Subjects-Engineering-Civil-Mechanics? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Civil-Mechanics? Subjects-Professional&Technical-Engineering-Aerospace-AdvancedMechanics? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Science-General Substores-UnknownASINs-jp-unknown3? Wind Power (Sources of Energy) Smart Apple Media? Diane Gibson? SmartAppleMedia? DianeGibson? Subjects-Engineering-Aerospace-AdvancedMechanics? Subjects-Engineering-Civil-Mechanics? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Civil-Mechanics? Subjects-Professional&Technical-Engineering-Aerospace-AdvancedMechanics? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Science-General Subjects-Science-Physics-Applied? Substores-UnknownASINs-jp-unknown3? Nuclear Power (Sources of Energy Series) Smart Apple Media? Diane Gibson? SmartAppleMedia? DianeGibson? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-41? Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Children sBooks-Ages9-12-General? Subjects-Children sBooks-Science,Nature&HowItWorks? Subjects-Engineering-Nuclear? Subjects-Professional&Technical-Engineering-Nuclear? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Science-General Foundations of Modern Biochemistry Early Adventures in Biochemistry (Foundations of Modern Biochemistry) Elsevier Science Ltd? Margery G. Ord? Lloyd A. Stocken? ElsevierScienceLtd? MargeryG.Ord? LloydA.Stocken? ユーズドブック(洋書)-Medicine? Substores-UnknownASINs-35 Subjects-Medicine-Specialties-Pathology-ClinicalChemistry? Subjects-Nonfiction-Philosophy-Science? Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-Pathology-ClinicalChemistry? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-Biochemistry? Subjects-Science-Chemistry-Biochemistry? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-BiologicalSciences-Biology-General? Subjects-Science-Medicine-Specialties-Pathology-ClinicalChemistry? The Key to Great Leadership Rediscovering the Principles of Outstanding Service Lessons from the Front Lines of the World's Best Service Companie Torchlight Pub? Peter Burwash? TorchlightPub? PeterBurwash? Subjects-Business&Investing-Industries&Professions-CustomerService? Subjects-Business&Investing-Industries&Professions-Service? Subjects-Business&Investing-Management&Leadership-Leadership? Subjects-Business&Investing-Management&Leadership-Management? Subjects-Health,Mind&Body-Self-Help-General? Subjects-Nonfiction-SocialSciences-Sociology? Subjects-Professional&Technical-ProfessionalScience-Evolution-General? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-CustomerService? Subjects-Science-Evolution-General? Subjects-Science-General The Cosmic Circle The Unification of Mind, Matter, and Energy Alliance Pub Inc? Robert Langs? Anthony Badalamenti? Lenore Thomson? AlliancePubInc? RobertLangs? AnthonyBadalamenti? LenoreThomson? Subjects-Health,Mind&Body-Psychology&Counseling-ByTopic-Intelligence? Subjects-Health,Mind&Body-Self-Help-General? Subjects-Professional&Technical-ProfessionalScience-BehavioralSciences-CognitivePsychology? Subjects-Professional&Technical-ProfessionalScience-BehavioralSciences-CognitiveScience? Subjects-Religion&Spirituality-General? Subjects-Science-General Subjects-Science-BehavioralSciences-CognitivePsychology? Subjects-Science-BehavioralSciences-General? Muddling Through Pursuing Science and Truths in the 21st Century Counterpoint? Michael Fortun? Herbert J. Bernstein? Counterpoint? MichaelFortun? HerbertJ.Bernstein? Substores-UnknownASINs-41? Subjects-Biographies&Memoirs-SpecificGroups-Scientists? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofScience? The Kindly Dr. Guillotin And Other Essays on Science and Life Counterpoint? Harold J. Morowitz? Counterpoint? HaroldJ.Morowitz? Substores-UnknownASINs-65? Subjects-Literature&Fiction-WorldLiterature-UnitedStates-Collections&Readers? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-General Subjects-Science-History&Philosophy-General? Strangers in the Night A Brief History of Life on Other Worlds (Cornelia Michael Bessie Series) Counterpoint? David E. Fisher? Marshall Jon Fisher? Counterpoint? DavidE.Fisher? MarshallJonFisher? ユーズドブック(洋書)-Outdoors&Nature Subjects-Outdoors&Nature-Ecology-General? Subjects-Professional&Technical-ProfessionalScience-Astronomy-Astronomy? Subjects-Professional&Technical-ProfessionalScience-Evolution-General? Subjects-Religion&Spirituality-Occult-UFOs? Subjects-Science-Evolution-General? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-Nature&Ecology-General? Subjects-Science-BiologicalSciences-Biology-Microbiology? Subjects-Science-BiologicalSciences-Biology-Extraterrestrial? Subjects-Science-Astronomy-Astronomy? Subjects-Science-Astronomy-UFOs? The Kindly Dr. Guillotin And Other Essays on Science and Life Counterpoint? Harold J. Morowitz? Counterpoint? HaroldJ.Morowitz? Subjects-Literature&Fiction-Classics-UnitedStates-General? Subjects-Literature&Fiction-Essays-General? Subjects-Literature&Fiction-General-Classics? Subjects-Literature&Fiction-WorldLiterature-UnitedStates-Collections&Readers? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-General Subjects-Science-History&Philosophy-General? Applied Ground-Water Hydrology and Well Hydraulics Water Resources Pubns? M. Kasenow? WaterResourcesPubns? M.Kasenow? Substores-UnknownASINs-41? Subjects-Science-EarthSciences-Geography-General? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Root Zone Quality Model Modelling Management Effects on Water Quality Crop Production Computer Program Water Resources Pubns? Lajpat Ahuja? K. W. Rojas? J. D. Hanson? M. J. Shaffer? L. Ma? WaterResourcesPubns? LajpatAhuja? K.W.Rojas? J.D.Hanson? M.J.Shaffer? L.Ma? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-41? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-General A First Course in Fluid Mechanics for Civil Engineers Water Resources Pubns? Donald D., Ph.D. Gray? WaterResourcesPubns? DonaldD.,Ph.D.Gray? ユーズドブック(洋書)-Engineering Subjects-Engineering-Mechanical-FluidMechanics? Subjects-Professional&Technical-Engineering-Mechanical-FluidMechanics? Subjects-Science-General Subjects-Science-Physics-FluidMechanics? Gravel-Bed Rivers in the Environment Water Resources Pubns? International Gravel-Bed Rivers Workshop 1995 Gold Bar (Wash.))? Peter C. Klingeman? Robert L. Beschta? Paul D. Komer? WaterResourcesPubns? InternationalGravel-BedRiversWorkshop1995GoldBar(Wash.))? PeterC.Klingeman? RobertL.Beschta? PaulD.Komer? ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-41? Subjects-Outdoors&Nature-Ecology-Rivers? Subjects-Science-EarthSciences-Geography-General? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-EarthSciences-Rivers? Subjects-Science-General Environmental Engineering Health Sciences Proceedings of the International Symposium on Environmental Engineering and Health Sciences A Joint Effort for the Xxi Century, Cholula, Puebla Water Resources Pubns? Mexico) International Symposium on Environmental Engineering and Health Sciences (1998 Cholula Puebla? Jose A. Raynal? J. R. Nuckols? R. Reyes? M. Ward? WaterResourcesPubns? Mexico)InternationalSymposiumonEnvironmentalEngineeringandHealthSciences(1998 CholulaPuebla? JoseA.Raynal? J.R.Nuckols? R.Reyes? M.Ward? Subjects-Science-General Substores-UnknownASINs-jp-unknown3? Bridge Scour Water Resources Pubns? Bruce W. Melville? Stephen E. Coleman? WaterResourcesPubns? BruceW.Melville? StephenE.Coleman? Substores-UnknownASINs-41? Subjects-Science-General Hydraulic Modeling Proceedings of the International Conference on Water, Environment, Ecology, Socio-Economics and Health Engineering (Weeshe) October 18-21, 1999 Water Resources Pubns? Environment, Ecology, Socio-economics, and Health Engineering (1999 Soul Taehakkyo) International Conference on Water? V. P. Singh? Il Won Seo? Jung H. Sonu? WaterResourcesPubns? Environment,Ecology,Socio-economics,andHealthEngineering(1999 SoulTaehakkyo)InternationalConferenceonWater? V.P.Singh? IlWonSeo? JungH.Sonu? Substores-UnknownASINs-41? Subjects-Science-General Determination of Hydraulic Conductivity from Grain Size Analysis Water Resources Pubns? Michael Kasenow? WaterResourcesPubns? MichaelKasenow? Substores-UnknownASINs-41? Subjects-Science-General Mathematical Models of Large Watershed Hydrology Water Resources Pubns? Vijay P. Singh? Donald K. Frevert? WaterResourcesPubns? VijayP.Singh? DonaldK.Frevert? Substores-UnknownASINs-41? Subjects-Science-General Mathematical Models of Small Watershed Hydrology Applications Water Resources Pubns? V. P. Singh? Donald K. Frevert? WaterResourcesPubns? V.P.Singh? DonaldK.Frevert? Substores-UnknownASINs-41? Subjects-Science-General Double Helix Hubris Against Designer Genes Cool Grove Pr? J. P. Harpignies? CoolGrovePr? J.P.Harpignies? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Subjects-Engineering-Bioengineering-Biotechnology? Subjects-Outdoors&Nature-Ecology-General? Subjects-Professional&Technical-Engineering-Bioengineering-Biotechnology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Biotechnology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Genetics? Subjects-Science-Evolution-Genetics? Subjects-Science-General Subjects-Science-Nature&Ecology-General? Subjects-Science-BiologicalSciences-Biotechnology? Geographies of New Orleans Urban Fabrics Before the Storm Richard Campanella? undefined RichardCampanella? Subjects-History-Americas-UnitedStates-State&Local-South? Subjects-Science-EarthSciences-Geography-General? Subjects-Science-General Waste Management and Utilization in Food Production and Processing (Task Force Report (Council for Agricultural Science and Technology), No. 124.) Council for Agricultural? CouncilforAgricultural? ユーズドブック(洋書)-Engineering Subjects-Engineering-Bioengineering-Biotechnology? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Bioengineering-Biotechnology? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Science-General Subjects-Science-AgriculturalSciences-General? Subjects-Science-AgriculturalSciences-Biotechnology? Integrated Animal Waste Management Council for Agricultural? Task Force of Scientists? CouncilforAgricultural? TaskForceofScientists? ユーズドブック(洋書)-Engineering Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-AnimalHusbandry? Subjects-Science-General Subjects-Science-AgriculturalSciences-AnimalHusbandry? The Well-Being of Agricultural Animals (Task Force Report (Council for Agricultural Science and Technology), No. 130.) Council for Agricultural? CouncilforAgricultural? Substores-UnknownASINs-41? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-AnimalHusbandry? Subjects-Science-General Subjects-Science-AgriculturalSciences-AnimalHusbandry? Naturally Occurring Antimicrobials in Food (Task Force Report (Council for Agricultural Science and Technology), No. 132.) Council for Agricultural? CouncilforAgricultural? ユーズドブック(洋書)-Engineering Subjects-Engineering-Chemical-General? Subjects-Health,Mind&Body-Nutrition-FoodAdditives? Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-FoodSciences-General? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-General Subjects-Science-AgriculturalSciences-FoodScience? Food Safety, Sufficiency, and Security (Special Publication (Council for Agricultural Science and Technology), No. 21.) Council for Agricultural? CouncilforAgricultural? Substores-UnknownASINs-41? Subjects-Health,Mind&Body-Safety&FirstAid? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Science-General Gulf of Mexico Hypoxia Land and Sea Interactions (Task Force Report (Council for Agricultural Science and Technology), No. 134.) Council for Agricultural? CouncilforAgricultural? Substores-UnknownASINs-41? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Animal Agriculture and Global Food Supply (Task Force Report (Council for Agricultural Science and Technology), No. 135.) Council for Agricultural? CouncilforAgricultural? Substores-UnknownASINs-41? Subjects-Nonfiction-Transportation-General? Subjects-Science-General Urban and Agricultural Communitites Opportunities for Common Ground (Task Force Report Number 138, May 2002) Council for Agricultural? CouncilforAgricultural? Substores-UnknownASINs-41? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Science-General Subjects-Science-AgriculturalSciences-General? Mycotoxins Risks in Plant, Animal, and Human Systems (Task Force Report (Council for Agricultural Science and Technology), No. 139.) Council for Agricultural? CouncilforAgricultural? Subjects-Health,Mind&Body-General? Subjects-Medicine-Pharmacology-Toxicology? Subjects-Professional&Technical-Medical-Pharmacology-Toxicology? Subjects-Science-General Subjects-Science-Technology-Risks? Subjects-Science-Medicine-Pharmacology-Toxicology? Integrated Pest Management Current and Future Strategies (Task Force Report (Council for Agricultural Science and Technology), No. 140.) Council for Agricultural? CouncilforAgricultural? Substores-UnknownASINs-41? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-Horticulture? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Science-General Subjects-Science-BiologicalSciences-Botany-General? Subjects-Science-AgriculturalSciences-Horticulture? Subjects-Science-AgriculturalSciences-General? Climate Change and Greenhouse Gas Mitigation Challenges and Opportunities for Agriculture (Task Force Report (Council for Agricultural Science and Technology), No. 141.) Council for Agricultural? CouncilforAgricultural? ユーズドブック(洋書)-Outdoors&Nature Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Beyond Add Hunting for Reasons in the Past Present Underwood Books? Thom Hartmann? UnderwoodBooks? ThomHartmann? ユーズドブック(洋書)-Parenting&Families? Subjects-Health,Mind&Body-Psychology&Counseling-Pathologies? Subjects-Health,Mind&Body-Disorders&Diseases-AttentionDeficitDisorder? Subjects-Health,Mind&Body-Self-Help-General? Subjects-Health,Mind&Body-Self-Help-PersonalTransformation? Subjects-Medicine-General? Subjects-Parenting&Families-SpecialNeeds-Hyperactivity? Subjects-Science-General Subjects-Science-BehavioralSciences-General? Subjects-Science-Medicine-General? How Consciousness Commands Matter The New Scientific Revolution and the Evidence that Anything Is Possible Sunstar Pub Ltd? Larry Farwell? SunstarPubLtd? LarryFarwell? Subjects-Medicine-InternalMedicine-Neurology-Neuroscience? Subjects-Nonfiction-Philosophy-Science? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-Neurology-Neuroscience? Subjects-Professional&Technical-ProfessionalScience-Physics-QuantumTheory? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-Physics-QuantumTheory? Subjects-Science-Medicine-InternalMedicine-Neurology-Neuroscience? Engineering Graphics Series 1 Schroff Development Corp? Jerry W. Craig? SchroffDevelopmentCorp? JerryW.Craig? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-General 洋書
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Confronting Disaster An Existential Approach to Technoscience Lexington Books? Raphael Sassower? LexingtonBooks? RaphaelSassower? ジャンル別? Subjects-Nonfiction-Philosophy-General? Subjects-Science-Technology-General&Reference The Snake With Golden Braids Society, Nature, And Technology in Andean Irrigation Lexington Books? Stephen G. Bunker? LexingtonBooks? StephenG.Bunker? ジャンル別? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Nonfiction-SocialSciences-Sociology? Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Outdoors&Nature-Environment-Ecology? Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Nature&Ecology-Environment-Ecology? Subjects-Science-Technology-General&Reference Sneakiest Uses for Everyday Things How to make a Boomerang with a Business Card,Convert a Pencil into a Microphone, Make Animated Origami,Turn a TV Tray into a Giant Robot, and Create A Andrews Mcmeel Pub? Cy Tymony? AndrewsMcmeelPub? CyTymony? ジャンル別? Subjects-Health,Mind&Body-General? Subjects-Reference-General? Subjects-Science-Technology-General&Reference Ideas, Machines, and Values An Introductory Overview of Science, Technology, and Society Studies Rowman & Littlefield Pub Inc? Stephen H. Cutcliffe? Rowman&LittlefieldPubInc? StephenH.Cutcliffe? ジャンル別? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Science-General Subjects-Science-Technology-General&Reference A Mathematics Sampler Topics for the Liberal Arts Rowman & Littlefield Pub Inc? William P. Berlinghoff? Kerry E. Grant? Dale Skrein? Rowman&LittlefieldPubInc? WilliamP.Berlinghoff? KerryE.Grant? DaleSkrein? ジャンル別? Subjects-Business&Investing-BusinessLife-Ethics? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-BusinessEthics? Subjects-Science-General Subjects-Science-Mathematics-General? Subjects-Science-Technology-General&Reference Invention and the Rise of Technocapitalism Rowman & Littlefield Pub Inc? Luis Suarez-Villa? Rowman&LittlefieldPubInc? LuisSuarez-Villa? ジャンル別? Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-BusinessLife-Ethics? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-General? Subjects-Nonfiction-Economics-General? Subjects-Professional&Technical-Accounting&Finance-Economics-General? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-BusinessEthics? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Invention and the Rise of Technocapitalism Rowman & Littlefield Pub Inc? Luis Suarez-Villa? Rowman&LittlefieldPubInc? LuisSuarez-Villa? ジャンル別? Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-BusinessLife-Ethics? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-General? Subjects-Nonfiction-Economics-General? Subjects-Professional&Technical-Accounting&Finance-Economics-General? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-BusinessEthics? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Readings in the Philosophy of Technology Rowman & Littlefield Pub Inc? David M. Kaplan? Rowman&LittlefieldPubInc? DavidM.Kaplan? ジャンル別? Substores-UnknownASINs-60? Subjects-Nonfiction-Philosophy-General? Subjects-Nonfiction-Philosophy-Modern? Subjects-Nonfiction-Philosophy-Science? Subjects-Reference-General? Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Readings in the Philosophy of Technology Rowman & Littlefield Pub Inc? David M. Kaplan? Rowman&LittlefieldPubInc? DavidM.Kaplan? ジャンル別? Substores-UnknownASINs-60? Subjects-Nonfiction-Philosophy-General? Subjects-Reference-General? Subjects-Science-Technology-General&Reference Conceptualizing Technological Change Theoretical and Empirical Explorations Rowman & Littlefield Pub Inc? Govindan Parayil? Rowman&LittlefieldPubInc? GovindanParayil? ジャンル別? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Science-Technology-General&Reference Science and Politics in the International Environment Rowman & Littlefield Pub Inc? Neil E. Harrison? Gary C. Bryner? Rowman&LittlefieldPubInc? NeilE.Harrison? GaryC.Bryner? ジャンル別? Substores-UnknownASINs-17? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Outdoors&Nature-Conservation-Environmentalism? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference Science and Politics in the International Environment Rowman & Littlefield Pub Inc? Neil E. Harrison? Gary C. Bryner? Rowman&LittlefieldPubInc? NeilE.Harrison? GaryC.Bryner? ジャンル別? Substores-UnknownASINs-17? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Outdoors&Nature-Conservation-Environmentalism? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference Hadassah And the Zionist Project Rowman & Littlefield Pub Inc? Erica B. Simmons? Rowman&LittlefieldPubInc? EricaB.Simmons? ジャンル別? Subjects-History-MiddleEast-Israel? Subjects-History-World-Jewish-General? Subjects-Nonfiction-SocialSciences-GenderStudies-Women? Subjects-Religion&Spirituality-Judaism-General? Subjects-Religion&Spirituality-Judaism-HistoryofReligion? Subjects-Religion&Spirituality-Judaism-JewishLife? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Circles 50 Round-Trips Through History, Technology, Science, Culture Simon & Schuster? James Burke? Dusan Petricic? Simon&Schuster? JamesBurke? DusanPetricic? ジャンル別? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Engines of Tomorrow How the World's Best Companies Are Using Their Research Labs to Win the Future Touchstone Books? Robert Buderi? TouchstoneBooks? RobertBuderi? ジャンル別? Subjects-Business&Investing-Biographies&Primers-Strategy&Competition? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Twin Tracks The Unexpected Origins of the Modern World Simon & Schuster? James Burke? Simon&Schuster? JamesBurke? ジャンル別? Subjects-History-World-General? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Subjects-Science-Technology-PhilosophyofTechnology? Circles Fifty Roundtrips Through History Technology Science Culture Simon & Schuster (Paper)? James Burke? Simon&Schuster(Paper)? JamesBurke? ジャンル別? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Secrets of the Playstation 2 An Unauthorized Guide to the Hottest Entertainment Machine Ibooks? Michele E. Davis? Steven Roman? Ibooks? MicheleE.Davis? StevenRoman? ジャンル別? Subjects-Computers&Internet-Games&StrategyGuides-VideoGames? Subjects-Entertainment-Puzzles&Games-General? Subjects-Entertainment-Puzzles&Games-RolePlaying&Fantasy-General? Subjects-Entertainment-Puzzles&Games-Video&ElectronicGames? Subjects-Science-Technology-General&Reference Subjects-ScienceFiction&Fantasy-Gaming-General? On the Wing To the Edge of the Earth with the Peregrine Falcon Simon & Schuster Audioworks? Alan Tennant? Simon&SchusterAudioworks? AlanTennant? ジャンル別? Substores-UnknownASINs-60? Subjects-Nonfiction-BooksonCassette-General? Subjects-Outdoors&Nature-Fauna-Birds&Birdwatching-General? Subjects-Science-General Subjects-Science-Nature&Ecology-Animals-Birds&Birdwatching-General? Subjects-Science-Technology-General&Reference Formats-Audiocassettes-Nonfiction-General? Formats-Audiocassettes-General? On the Wing To The Edge of the Earth with the Peregrine Falcon Simon & Schuster Audioworks? Alan Tennant? Simon&SchusterAudioworks? AlanTennant? ジャンル別? Substores-UnknownASINs-60? Subjects-Nonfiction-BooksonCD? Subjects-Outdoors&Nature-Fauna-Birds&Birdwatching-General? Subjects-Outdoors&Nature-Ecology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-General? Subjects-Science-Nature&Ecology-Animals-Birds&Birdwatching-General? Subjects-Science-Technology-General&Reference Formats-AudioCDs-Nonfiction? Formats-AudioCDs-General? Taking Responsibility (Environmental Agenda) Pluto Press? Christine Blackmore? PlutoPress? ChristineBlackmore? ジャンル別? Subjects-Nonfiction-Education-College&University-General? Subjects-Nonfiction-Education-LessonPlanning? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Professional&Technical-Education-LessonPlanning? Subjects-Science-Nature&Ecology-NaturalResources-General? Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Science-Technology-General&Reference Taking Responsibility (Environmental Agenda) Pluto Press? Roger Duffell? PlutoPress? RogerDuffell? ジャンル別? Subjects-Nonfiction-Education-College&University-General? Subjects-Nonfiction-Education-LessonPlanning? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Education-LessonPlanning? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? Subjects-Science-Technology-General&Reference Work, Unemployment and the New Technology Polity Press? C. Gill? PolityPress? C.Gill? ジャンル別? Subjects-Business&Investing-Biographies&Primers-LaborPolicy? Subjects-Business&Investing-BusinessLife-Workplace? Subjects-Business&Investing-Economics-Labor&IndustrialRelations? Subjects-Nonfiction-Economics-Labor&IndustrialRelations? Subjects-Professional&Technical-Accounting&Finance-Economics-Labor&IndustrialRelations? Subjects-Science-Technology-General&Reference Work, Unemployment and the New Technology Blackwell Pub? Colin Gill? BlackwellPub? ColinGill? ジャンル別? Subjects-Business&Investing-Biographies&Primers-LaborPolicy? Subjects-Business&Investing-BusinessLife-Workplace? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Economics-Labor&IndustrialRelations? Subjects-Business&Investing-Economics-Unemployment? Subjects-Nonfiction-Economics-Labor&IndustrialRelations? Subjects-Nonfiction-Economics-Unemployment? Subjects-Professional&Technical-Accounting&Finance-Economics-Labor&IndustrialRelations? Subjects-Professional&Technical-Accounting&Finance-Economics-Unemployment? Subjects-Reference-Careers-General? Subjects-Science-Technology-General&Reference Feminism Confronts Technology Polity Press? Judy Wajcman? PolityPress? JudyWajcman? ジャンル別? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-Women sStudies-FeministTheory? Subjects-Science-Technology-General&Reference Feminism Confronts Technology Polity Press? Judy Wajcman? PolityPress? JudyWajcman? ジャンル別? Substores-UnknownASINs-62? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-Women sStudies-FeministTheory? Subjects-Science-Technology-General&Reference The Machine at Work Technology, Work and Organization Polity Pr? Keith Grint? Steve Woolgar? PolityPr? KeithGrint? SteveWoolgar? ジャンル別? Subjects-Business&Investing-Biographies&Primers-LaborPolicy? Subjects-Business&Investing-BusinessLife-Workplace? Subjects-Business&Investing-Economics-Labor&IndustrialRelations? Subjects-Computers&Internet-Business&Culture-FutureofComputing? Subjects-Home&Garden-Antiques&Collectibles-General? Subjects-Nonfiction-Politics-Labor&IndustrialRelations? Subjects-Nonfiction-SocialSciences-Anthropology? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Nonfiction-Economics-Labor&IndustrialRelations? Subjects-Professional&Technical-Accounting&Finance-Economics-Labor&IndustrialRelations? Subjects-Science-Technology-General&Reference Subjects-Science-Technology-Innovations? The Machine at Work Technology, Work, and Organization Polity Pr? Keith Grint? Steve Woolgar? PolityPr? KeithGrint? SteveWoolgar? ジャンル別? Subjects-Business&Investing-Biographies&Primers-LaborPolicy? Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-BusinessLife-Workplace? Subjects-Business&Investing-Economics-Labor&IndustrialRelations? Subjects-Nonfiction-Politics-Labor&IndustrialRelations? Subjects-Nonfiction-SocialSciences-Anthropology? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Nonfiction-Economics-General? Subjects-Nonfiction-Economics-Labor&IndustrialRelations? Subjects-Professional&Technical-Accounting&Finance-Economics-General? Subjects-Professional&Technical-Accounting&Finance-Economics-Labor&IndustrialRelations? Subjects-Science-Technology-General&Reference Globalization Technology Interdependence, Innnovation Systems and Industrial Policy Polity Pr? Rajneesh Narula? PolityPr? RajneeshNarula? ジャンル別? Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Management&Leadership-Industrial? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-Globalization? Subjects-Nonfiction-Economics-General? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-Accounting&Finance-Economics-General? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Industrial? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Subjects-Science-Technology-General&Reference Globalization Technology Interdependence, Innovation Systems and Industrial Policy Polity Pr? Rajneesh Narula? PolityPr? RajneeshNarula? ジャンル別? Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-International-General? Subjects-Business&Investing-Management&Leadership-Industrial? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-Globalization? Subjects-Nonfiction-Economics-General? Subjects-Professional&Technical-Accounting&Finance-Economics-General? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Industrial? Subjects-Science-Technology-General&Reference Science, Culture And Society Understanding Science In The Twenty-First Century Polity Pr? Mark Erickson? PolityPr? MarkErickson? ジャンル別? Substores-UnknownASINs-17? Subjects-Entertainment-PopCulture-General? Subjects-Nonfiction-Philosophy-General? Subjects-Nonfiction-Philosophy-Science? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Nonfiction-SocialSciences-PopularCulture? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-Technology-General&Reference Science, Culture, And Society Understanding Science In The Twenty-First Centruy Polity Pr? Mark Erickson? PolityPr? MarkErickson? ジャンル別? Substores-UnknownASINs-17? Subjects-Entertainment-PopCulture-General? Subjects-Nonfiction-Philosophy-Science? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Nonfiction-SocialSciences-PopularCulture? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-Technology-General&Reference Signal Coding and Processing Ellis Horwood? J.G. Wade? EllisHorwood? J.G.Wade? ジャンル別? Subjects-Engineering? Subjects-Professional&Technical-Engineering? Subjects-Science-Physics-Applied? Subjects-Science-Technology-General&Reference Power Lasers Ellis Horwood? Jean-Francois Eloy? EllisHorwood? Jean-FrancoisEloy? ジャンル別? Subjects-Engineering-Electrical&Electronics-Optics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Optics-General? Subjects-Science-Technology-General&Reference Mathematics in Communication Theory (Mathematics and Its Applications) Halsted Press? R.H. Jones? N.C. Steele? HalstedPress? R.H.Jones? N.C.Steele? ジャンル別? Subjects-Engineering? Subjects-Professional&Technical-Engineering? Subjects-Science-Physics-Applied? Subjects-Science-Technology-General&Reference Computer Logic (Ellis Horwood Series in Computers and Their Applications) Ellis Horwood? David Hutchison? Peter Silvester? EllisHorwood? DavidHutchison? PeterSilvester? ジャンル別? Subjects-Computers&Internet-Networking-Networks,Protocols&APIs-Networks? Subjects-Computers&Internet-Hardware-SystemArchitecture-ComputerDesign? Subjects-Engineering? Subjects-Professional&Technical-Engineering? Subjects-Science-Physics-Applied? Subjects-Science-Technology-General&Reference Satellite Data (Space Technology) Ellis Horwood? D.R. Sloggett? EllisHorwood? D.R.Sloggett? ジャンル別? Subjects-Science-Technology-General&Reference Corrosion Prediction and Prevention in Motor Vehicles Ellis Horwood? Hugh McArthur? EllisHorwood? HughMcArthur? ジャンル別? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-Technology-General&Reference Mathematical Modelling for Information Technology (Mathematics and Its Applications) Ellis Horwood? A.O. Moscardini? E.H. Robson? EllisHorwood? A.O.Moscardini? E.H.Robson? ジャンル別? Subjects-Engineering? Subjects-Professional&Technical-Engineering? Subjects-Science-Physics-Applied? Subjects-Science-Technology-General&Reference Practical Digital Control Ellis Horwood? Aleksander M. Zikic? EllisHorwood? AleksanderM.Zikic? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-Technology-General&Reference Vibrations and Control Systems Ellis Horwood? C.F. Beards? EllisHorwood? C.F.Beards? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-Technology-General&Reference Designing Asics Ellis Horwood? EllisHorwood? ジャンル別? Subjects-Engineering? Subjects-Professional&Technical-Engineering? Subjects-Science-Physics-Applied? Subjects-Science-Technology-General&Reference Naish Designing Asics (Paper) Ellis Horwood? EllisHorwood? ジャンル別? Subjects-Science-Technology-General&Reference Computer Aided Design/Computer Aided Manufacturing of Dies Ellis Horwood? J.S. Gunasekera? EllisHorwood? J.S.Gunasekera? ジャンル別? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Science-Technology-General&Reference Satellite Data (Space Technology) Titles Supplied by John Wiley & Sons Australia? D.R. Sloggett? TitlesSuppliedbyJohnWiley&SonsAustralia? D.R.Sloggett? ジャンル別? Subjects-Science-Technology-General&Reference Machines That Work (Young Machines Series) Usborne Pub Ltd? Caroline Young? UsbornePubLtd? CarolineYoung? ジャンル別? Subjects-Children sBooks-Science,Nature&HowItWorks-General? Subjects-Children sBooks-Science,Nature&HowItWorks-Engineering? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-History&Philosophy-General? Subjects-Science-Technology-General&Reference Substores-UnknownASINs-jp-unknown1? Eureka! Headline Book Publishing? Bob Symes? Robin Bootle? HeadlineBookPublishing? BobSymes? RobinBootle? ジャンル別? Subjects-Reference? Subjects-Science-Technology-General&Reference The Man Who Invented the Twentieth Century Headline Book Publishing? Robert Lomas? HeadlineBookPublishing? RobertLomas? ジャンル別? Subjects-Biographies&Memoirs-General? Subjects-Science-General Subjects-Science-Technology-General&Reference Clock This My Life As an Investor Headline Book Publishing? Trevor Baylis? HeadlineBookPublishing? TrevorBaylis? ジャンル別? Subjects-Biographies&Memoirs-General? Subjects-Religion&Spirituality-NewAge-General? Subjects-Religion&Spirituality-Occult-General? Subjects-Science-General Subjects-Science-Technology-General&Reference Dictionary of Science And Technology Over 8, 000 Terms Clearly Defined A & C Black? A & C Black Publishers Ltd? Kathy Rooney? A&CBlack? A&CBlackPublishersLtd? KathyRooney? ジャンル別? Substores-UnknownASINs-17? Subjects-Engineering-Reference? Subjects-Medicine-Nursing? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-English(British)? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-General? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-Science? Subjects-Professional&Technical-Engineering-Reference? Subjects-Reference-Dictionaries&Thesauruses-English(British)? Subjects-Reference-Dictionaries&Thesauruses-General? Subjects-Reference-Dictionaries&Thesauruses-Science? Subjects-Science-General Subjects-Science-Reference-Engineering? Subjects-Science-Reference-General? Subjects-Science-Technology-General&Reference Subjects-Science-Medicine-Nursing? Subjects-Science-Technology-General&Reference 洋書
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Pride Ownership A Firefighter's Love of the Job Pennwell Corp? Rick Lasky? PennwellCorp? RickLasky? ユーズドブック(洋書)-Law? Subjects-Business&Investing-Management&Leadership-Management? Subjects-Law-CriminalLaw-LawEnforcement? Subjects-Nonfiction-Crime&Criminals-General? Subjects-Professional&Technical-Law-CriminalLaw-LawEnforcement? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Subjects-Professional&Technical-CivilService-Firefighting&Prevention? Subjects-Science-General Fire Officer's Handbook of Tactics Pennwell Corp? John Norman? PennwellCorp? JohnNorman? Subjects-Professional&Technical-CivilService-Firefighting&Prevention? Subjects-Reference-StudyGuides? Subjects-Science-General The Smt Step by Step Collection 2006 Including the Lead-free Series Pennwell Corp? Pennwell? PennwellCorp? Pennwell? ユーズドブック(洋書)-Computers&Internet? Subjects-Computers&Internet-ComputerScience-Circuitry-CircuitManufacturing? Subjects-Engineering-Electrical&Electronics-Circuits? Subjects-Engineering-Electrical&Electronics-Semiconductors? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Circuits? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Semiconductors? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Fundamentals of Natural Gas An International Perspective Pennwell Corp? Vivek Chandra? PennwellCorp? VivekChandra? Subjects-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Science-General Common Sense Dictionary for First Responders Fire Engineering Bk Dept? Frank L. Fire? FireEngineeringBkDept? FrankL.Fire? ユーズドブック(洋書)-Medicine? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Medicine-Specialties-EmergencyMedicine? Subjects-Medicine-AlliedHealthProfessions-EmergencyMedicalServices? Subjects-Nonfiction-SocialSciences-General? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-Science? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Professional&Technical-Medical-AlliedHealthProfessions-EmergencyMedicalServices? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-Emergency? Subjects-Professional&Technical-CivilService-Firefighting&Prevention? Subjects-Reference-Dictionaries&Thesauruses-Science? Subjects-Science-General Subjects-Science-Medicine-Specialties-EmergencyMedicine? Subjects-Science-Medicine-AlliedHealthProfessions-EmergencyMedicalServices? The Art of Reading Smoke David W. Dodson? undefined DavidW.Dodson? Subjects-Professional&Technical-CivilService-Firefighting&Prevention? Subjects-Science-General The Fire Chief's Tool Box Fire Engineering Books? Ron Graner? FireEngineeringBooks? RonGraner? ユーズドブック(洋書)-Law? Subjects-Law-CriminalLaw-LawEnforcement? Subjects-Nonfiction-Crime&Criminals-General? Subjects-Professional&Technical-Law-CriminalLaw-LawEnforcement? Subjects-Professional&Technical-CivilService-Firefighting&Prevention? Subjects-Science-General Strategy of Firefighting Vincent Dunn? undefined VincentDunn? Subjects-Professional&Technical-CivilService-Firefighting&Prevention? Subjects-Science-General American Genius Nineteenth-century Bank Locks and Time Locks Quantuck Lane Pr & the Mill Rd? David Erroll? Anne Day? QuantuckLanePr&theMillRd? DavidErroll? AnneDay? ユーズドブック(洋書)-Home&Garden? Subjects-Engineering-Aerospace-AdvancedMechanics? Subjects-Engineering-Civil-Mechanics? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-History? Subjects-Professional&Technical-Engineering-Civil-Mechanics? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? 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