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ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, Power-strike, Power-throw, Power-draw. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility weapon-master, Shield, Athletics, Riding, Horse archery, Looting. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Persuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Prisoner Management, Leadership, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d denars ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dd) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|The fight continues. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Quote ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file| ui_processing_ini_file| ui_loading_music| ui_loading_data| ui_loading_setting_data| ui_loading_textures| ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Unnamed 1 ui_group_5|Unnamed 2 ui_group_6|Unnamed 3 ui_group_7|Unnamed 4 ui_group_8|Unnamed 5 ui_group_9|Unnamed 6 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing
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North Australian Sea Cucumbers (World Biodiversity Database CD-ROM) Springer-Verlag Berlin and Heidelberg GmbH & Co. K? L.R.G. Cannon? H. Silver? Keith E. Estep? Springer-VerlagBerlinandHeidelbergGmbH&Co.K? L.R.G.Cannon? H.Silver? KeithE.Estep? ジャンル別? Substores-UnknownASINs-47? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Zoology-General? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Zoology-Invertebrates? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Reference? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Nature&Ecology-Oceans&Seas-MarineBiology-General? Subjects-Science-BiologicalSciences-Zoology-General? Pesticide Properties in the Environment Springer-Verlag? A.G. Hornsby? R.D. Wauchope? A. Herner? Springer-Verlag? A.G.Hornsby? R.D.Wauchope? A.Herner? ジャンル別? Substores-UnknownASINs-47? Subjects-Medicine-Administration&Policy-PublicHealth? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Reference? Subjects-Science-Chemistry-Biochemistry? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-AgriculturalSciences-General? Subjects-Science-AgriculturalSciences-Insecticides&Pesticides? Subjects-Science-Medicine-Administration&Policy-PublicHealth? Fishes Of The North-eastern Atlantic And The Mediterranean Windows Version (World Biodiversity Database CD-Rom Series) Springer-Verlag? J. C. Hureau? Springer-Verlag? J.C.Hureau? ジャンル別? Substores-UnknownASINs-47? Subjects-Outdoors&Nature-Fauna-Fish&Sharks? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Zoology-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Reference? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-Animals-Fish&Sharks? Subjects-Science-BiologicalSciences-Zoology-General? Semi-Enclosed Seas Exchange of Environmental Experiences Between Mediterranean and Caribbean Countries Spon Pr? Paolo Fabbri? Giuliano Fierro? SponPr? PaoloFabbri? GiulianoFierro? ジャンル別? Substores-UnknownASINs-38? Subjects-Engineering-Civil-Environmental-Pollution-Marine? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Marine? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Nature&Ecology-Oceans&Seas-Oceanography-General? Membrane Bioreactors for Anaerobic Treatment of Wastewaters Phase II Wastewater Treatment and Reuse 02-cts-4a (Werf Report) Intl Water Assn? E. R. Hall? IntlWaterAssn? E.R.Hall? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-WaterSupply? Subjects-Science-Technology-General&Reference Computer Techniques in Environmental Studies V WIT Press? P. Zannetti? WITPress? P.Zannetti? ジャンル別? Substores-UnknownASINs-38? Subjects-Computers&Internet-ComputerScience-ArtificialIntelligence-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Droit International De L'Environnement Textes De Base Et References Kluwer Law Intl? Caroline Dommen? Philippe Cullet? KluwerLawIntl? CarolineDommen? PhilippeCullet? ジャンル別? Substores-UnknownASINs-67? Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Law-InternationalLaw-General? Subjects-Law-General? Subjects-Nonfiction-ForeignLanguageNonfiction-French? Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Law-InternationalLaw-General? Subjects-Nonfiction-Law-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Law-Environmental&NaturalResourcesLaw? Subjects-Professional&Technical-Law-InternationalLaw? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Trails for the Twenty-First Century Planning, Design, and Management Manual for Multi-Use Trails Island Pr? Rails-to-Trails Conservancy? Karen L. Ryan? Charles A. Flink? IslandPr? Rails-to-TrailsConservancy? KarenL.Ryan? CharlesA.Flink? ジャンル別? Substores-UnknownASINs-35 Subjects-Outdoors&Nature-OutdoorRecreation-Hiking&Camping-Instructional? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Sports-General? Subjects-Sports-Hiking&Camping-Instructional? Assessing the Fate of Emerging Pathogens in Biosolids Werf Report Protecting Human Health 01-hhe-3 (Werf Report) Intl Water Assn? M. V. Yates? S. Yates? IntlWaterAssn? M.V.Yates? S.Yates? ジャンル別? Subjects-Medicine-Specialties-PreventiveMedicine? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference Subjects-Science-Medicine-Specialties-PreventiveMedicine? Marine Mammals Of The World Windows Version 1.0 (World Biodiversity Database CD-Rom Series) Springer-Verlag? T. A. Jefferson? Stephen Leatherwood? M. A. Webber? Springer-Verlag? T.A.Jefferson? StephenLeatherwood? M.A.Webber? ジャンル別? Substores-UnknownASINs-47? Subjects-Outdoors&Nature-Ecology-Animals-Mammals? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Zoology-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Reference? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-Animals-Mammals? Subjects-Science-BiologicalSciences-Zoology-General? Hydrogeology Blackwell Science Ltd? Kevin Hiscock? BlackwellScienceLtd? KevinHiscock? ジャンル別? Subjects-Engineering-Civil-Environmental-Hydrology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Hydrology? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-Hydrology? Marine Mammals Of The World Mac Version (World Biodiversity Database CD-Rom Series) Springer-Verlag? T. A. Jefferson? Stephen Leatherwood? M. A. Webber? Springer-Verlag? T.A.Jefferson? StephenLeatherwood? M.A.Webber? ジャンル別? Substores-UnknownASINs-47? Subjects-Outdoors&Nature-Ecology-Animals-Mammals? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Zoology-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Reference? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-Animals-Mammals? Subjects-Science-BiologicalSciences-Zoology-General? Interactive Identification System European Limnofauna Libellenlarven Van Nederland (The World Biodiversity Database) Springer-Verlag Berlin and Heidelberg GmbH & Co. K? Eti? Kiwa? Riza? Stowa? Springer-VerlagBerlinandHeidelbergGmbH&Co.K? Eti? Kiwa? Riza? Stowa? ジャンル別? Substores-UnknownASINs-47? Subjects-Nonfiction-ForeignLanguageNonfiction-Dutch? Subjects-Outdoors&Nature-Fauna-Insects&Spiders? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Zoology-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Nature&Ecology-Animals-Insects&Spiders? Subjects-Science-BiologicalSciences-Zoology-General? Subjects-Science-BiologicalSciences-Biology-General? Advances In Environmental Science And Engineering (Advances in Environmental Science and Engineering) Gordon & Breach Science Pub? James R. Pfafflin? Edward N. Ziegler? Gordon&BreachSciencePub? JamesR.Pfafflin? EdwardN.Ziegler? ジャンル別? Substores-UnknownASINs-43? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Weather and Climate (Phenomena of the Earth) Springer-Verlag? Harald Frater? N. Klupsch? Springer-Verlag? HaraldFrater? N.Klupsch? ジャンル別? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Outdoors&Nature-Ecology-Rivers? Subjects-Outdoors&Nature-Environment-Weather? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Physical&Theoretical? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Meteorology-General? Subjects-Science-Chemistry-Physical&Theoretical-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-General? Subjects-Science-EarthSciences-Meteorology-General? Subjects-Science-EarthSciences-Rivers? Subjects-Science-EarthSciences-Weather? Subjects-Science-General Subjects-Science-BiologicalSciences-General? TITLE NOT SUPPLIED Springer-Verlag Berlin and Heidelberg GmbH & Co. K? Springer-VerlagBerlinandHeidelbergGmbH&Co.K? ジャンル別? Subjects-Nonfiction-ForeignLanguageNonfiction-German? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geography? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geography-General? Subjects-Science-AgriculturalSciences-General? Ecological Design Island Pr? Sim Van Der Ryn? Stuart Cowan? IslandPr? SimVanDerRyn? StuartCowan? ジャンル別? Subjects-Arts&Photography-Architecture-BuildingTypes&Styles-Environmental? Subjects-Arts&Photography-Architecture-General? Subjects-Arts&Photography-Architecture-Urban&LandUsePlanning? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Nonfiction-UrbanPlanning&Development-General? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Ecology-LivingontheLand-Architecture? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Architecture-BuildingTypes&Styles-Environmental? Subjects-Professional&Technical-Architecture-General? Subjects-Professional&Technical-Architecture-Urban&LandUsePlanning? Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? Ecological Design Island Pr? Sim Van Der Ryn? Stuart Cowan? IslandPr? SimVanDerRyn? StuartCowan? ジャンル別? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Outdoors&Nature Subjects-Arts&Photography-Architecture-General? Subjects-Arts&Photography-Architecture-Urban&LandUsePlanning? Subjects-Business&Investing-Economics-SustainableDevelopment? Subjects-Nonfiction-Economics-SustainableDevelopment? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Architecture-General? Subjects-Professional&Technical-Architecture-Urban&LandUsePlanning? Subjects-Professional&Technical-Accounting&Finance-Economics-SustainableDevelopment? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Nature&Ecology-General? Subjects-Science-Nature&Ecology-Environment-Conservation? TITLE NOT SUPPLIED Springer-Verlag Berlin and Heidelberg GmbH & Co. K? E. Blitz? A. Schantzen? W. Fresenius? W. Schneider? Botho Boehnke? Springer-VerlagBerlinandHeidelbergGmbH&Co.K? E.Blitz? A.Schantzen? W.Fresenius? W.Schneider? BothoBoehnke? ジャンル別? Subjects-Nonfiction-ForeignLanguageNonfiction-French? 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曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) Let s DANCE aROUND!! kors k feat.Jaejun by NuevoStudio A3 踊11 63-126 283/68 STREAM VOLTAGE AIR FREEZE CHAOS 51 67 38 73 101 踊譜面(11) / 激譜面(14) / 鬼譜面(17)? 譜面 動画 https //www.youtube.com/watch?v=HUXY_ImoJvY (1P x3.5, NOTE) 解説 2022/4/14追加。DANCE aROUNDからの移植曲。 DDRでは追加時点で通常プレー可能な一方、DANCE aROUNDではEXTRA STAGE専用楽曲。 BPM推移(暫定):126-(一瞬加速と減速×3)-126-(一瞬減速)-126-63-(一瞬加速)-63-(一瞬加速)-63-(8回連続停止)-(一瞬加速)-126-(一瞬減速と加速)-126-(一瞬加速)-126-(一瞬減速と加速)-126 コメント コメント(感想など) 最新の10件を表示しています。コメント過去ログ 激と楽譜面は2箇所BPM252で飛んでくる配置があるため(ハイスピ下げない限り)暗記必須だが、踊譜面はそういった配置が全く無いのである意味楽譜面より電池でとっつきやすい。もっとも、同じ足11のbag踊よりややこしい配置を半速でやらされるのである程度の低速力が前提にはなるが。 (2022-04-17 15 51 02) レベル的に楽譜面が無いから踊譜面に書くが、「ソフランは全難易度同一」というDDRの基本方針のとばっちりを食らっているのが低難度帯。口が裂けても曲調に合っているとは言えない意味不明なギミックも「激譜面限定なら」辛うじて難易度調整の一環として納得はできるが、踊以下は譜面構成的に逆にギミックが足かせとなっている有り様。 (2022-04-18 01 31 04) こういうのこそ、カオステラやA4Aみたいに低難易度のギミック無し調整すればいいのに…… (2022-04-19 04 23 48) やってて一番楽しい難易度。加速暗記が必要ないのでギミックを覚えればノリノリで踏める。 (2022-04-18 15 42 45)
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Stoichiometric Asymmetric Synthesis (Postgraduate Chemistry) Blackwell Pub? Rizzacasa? BlackwellPub? Rizzacasa? Substores-UnknownASINs-37? Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Organic? Subjects-Science-Chemistry-General&Reference? Subjects-Science-Chemistry-Organic-General? Subjects-Science-General The Common Agricultural Policy (Contemporary European Studies) Sheffield Academic Pr? Robert Ackrill? SheffieldAcademicPr? RobertAckrill? ユーズドブック(洋書)-Law? Subjects-History-Europe-General? Subjects-Law-General? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Nonfiction-Law-General? Subjects-Professional&Technical-Law-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Science-General Subjects-Science-AgriculturalSciences-General? 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The Company of Others Essays in Celebration of Paul Shepard Kivaki Pr? Max Oelschlaeger? KivakiPr? MaxOelschlaeger? ジャンル別? Subjects-Literature&Fiction-Poetry-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience The Law Relating to Transport of Dangerous Wastes Ireland European Communities? M. Lynch? Y. Scannell? EuropeanCommunities? M.Lynch? Y.Scannell? ジャンル別? Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Reference-General? Subjects-Science-EarthSciences-EnvironmentalScience Diffuse Pollution Selected Proceedings of the 8th Iwa International Conference on Diffuse/Nonpoint Pollution, Held in Kyoto, Japan, 25-29 October 2004 Intl Water Assn? S. Fujii? K. Yamada? IntlWaterAssn? S.Fujii? K.Yamada? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference Measuring and Managing Environmental Costs Mcgraw-Hill College? Thomas Klammer? Mcgraw-HillCollege? ThomasKlammer? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Formats-Audiocassettes-General? Minewater Treatment Technology, Application and Policy Intl Water Assn? M. Brown? B. Barley? H. 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Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Science-EarthSciences-EnvironmentalScience Gis and Remote Sensing Techniques in Land-And-Water-Management Kluwer Academic Pub? A. Van Dijk? Marinus Gijsberthus Bos? A. Van Dijk? KluwerAcademicPub? A.VanDijk? MarinusGijsberthusBos? A.VanDijk? ジャンル別? Subjects-Engineering-Civil-RemoteSensing? Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-Travel-Ecotourism? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-RemoteSensing? 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Subjects-Science-General Environmental Science Laboratory and Field Activities Kendall Hunt Pub Co? Marie Kumsher King? Peter Paulos? Thomas W. LA Point? Ruthanne Thompson? KendallHuntPubCo? MarieKumsherKing? PeterPaulos? ThomasW.LAPoint? RuthanneThompson? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Biological Indicators in Environmental Protection (Ellis Horwood Series in Environmental Management, Science and Technology) Ellis Horwood Ltd? Margit Kovacs? EllisHorwoodLtd? MargitKovacs? ジャンル別? Substores-UnknownASINs-61? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Engineering-General? Subjects-Outdoors&Nature-Ecology-General? 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Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? Watermatex 2004 Selected Proceedings of the 6th Iwa International Symposium on Systems Analysis and Integrated Assessment Watermatex 2004, Held in Beijing, China, 3-5 Intl Water Assn? J. Chen? M. B. Beck? IntlWaterAssn? J.Chen? M.B.Beck? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference The National Toxicology Program's Chemical Database Lewis Publishers,U.S.? Lawrence H. Keith? Douglas B. Walters? LewisPublishers,U.S.? LawrenceH.Keith? DouglasB.Walters? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Alternative Fuels A Case Study Report Natl Association for Women? Hugh K. Wilson? Jackie Cummins? Jeff Dale? NatlAssociationforWomen? HughK.Wilson? JackieCummins? JeffDale? ジャンル別? Substores-UnknownASINs-35 Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Principles of Environmental Science Kendall Hunt Pub Co? Michael Slattery? Ethan Householder? KendallHuntPubCo? MichaelSlattery? EthanHouseholder? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Environmnetal Protection Your Power and Energy Kendall Hunt Pub Co? Sarma V. Pisupati? KendallHuntPubCo? SarmaV.Pisupati? ジャンル別? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-Conservation? 4th World Water Congress Water and Health Selected Papers of the 4th World Water Congress of the International Water Association, Held in Marrakech, Morocco, 22-22 September 2004 Intl Water Assn? Iwa Programme Committee? IntlWaterAssn? IwaProgrammeCommittee? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference The Biodiversity Convention A Negotiating History A Personal Account of Negotiating the United Nations Convention on Biological Diversity-And After (International Environmental Law and Policy Series) Kluwer Law Intl? Fiona McConnell? KluwerLawIntl? FionaMcConnell? ジャンル別? Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Law-InternationalLaw-General? Subjects-Law-General? Subjects-Nonfiction-Politics-International-UnitedNations? Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Law-InternationalLaw-General? Subjects-Nonfiction-Law-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Evolution-Genetics? Stable Isotopes in Ecology and Environmental Science (Methods in Ecology) Blackwell Science Inc? Kate Lajtha? Robert H. Michener? BlackwellScienceInc? KateLajtha? RobertH.Michener? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Environment-Ecology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-General? Subjects-Science-Nature&Ecology-Environment-Ecology? Subjects-Science-BiologicalSciences-Biology-General? Umweltschutz und Bildungswissenschaften Klinkhardt, Julius? Helmut Dahncke? Hans-Heinrich Hatlapa? Klinkhardt,Julius? HelmutDahncke? Hans-HeinrichHatlapa? ジャンル別? Subjects-Nonfiction-ForeignLanguageNonfiction-German? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Environmental Change in Iceland Past and Present (Glaciology and Quaternary Geology, Vol 7) Kluwer Academic Pub? Judith K. Maizels? Chris Caseldine? KluwerAcademicPub? JudithK.Maizels? ChrisCaseldine? ジャンル別? Substores-UnknownASINs-20? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Subjects-Science-EarthSciences-Geology-Historical-Stratigraphic? Subjects-Science-EarthSciences-Geology-Glaciology? Subjects-Science-General The Formation and Decay of Disinfection By-products in the Distribution System Awwarf Report (91115f) (Awwarf Report) Intl Water Assn? American Water Works Association Researc? IntlWaterAssn? AmericanWaterWorksAssociationResearc? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference 4th World Water Congress Integrated Water Management and Monitoring Selected Papers of the 4th World Water Congress of the International Water Association, Held in Marrakech, Morocco, 22-22 September 2004 Intl Water Assn? Iwa Programme Committee? IntlWaterAssn? IwaProgrammeCommittee? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference Environmental Law and Policy Blackwell Science Inc? L. M. Warren? J. Gibson? BlackwellScienceInc? L.M.Warren? J.Gibson? ジャンル別? Subjects-Law-Environmental&NaturalResourcesLaw? Subjects-Law-EnglishLaw? Subjects-Nonfiction-Law-Environmental&NaturalResourcesLaw? Subjects-Nonfiction-Law-EnglishLaw? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Reference-General? Subjects-Science-EarthSciences-EnvironmentalScience Alleviating Soil Fertility Constraints to Increased Crop Production in West Africa (Developments in Plant and Soil Sciences) Kluwer Academic Pub? A. Uzo Mokwunye? KluwerAcademicPub? A.UzoMokwunye? ジャンル別? Subjects-Outdoors&Nature-Conservation-General? 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Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference Pou/Poe Implementation Feasibility Study for Arsenic Treatment Awwarf Report (91083f) (Awwarf Report) Intl Water Assn? R. Narasimhan? S. Addepally? K. Martin? S. Kommineni? J. Lowry? IntlWaterAssn? R.Narasimhan? S.Addepally? K.Martin? S.Kommineni? J.Lowry? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference New Qualifications and Training Needs in Environment-related Sectors European Communities / Union (EUR-OP/OOPEC/OPOCE)? European Centre for the Development of Vocational Training? EuropeanCommunities/Union(EUR-OP/OOPEC/OPOCE)? EuropeanCentrefortheDevelopmentofVocationalTraining? ジャンル別? Subjects-History-Europe-General? Subjects-Nonfiction-Politics-International? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Agricultural Resources and Environmental Indicators Nova Science Pub Inc? Keith Wiebe? Noel Gollehon? NovaSciencePubInc? KeithWiebe? NoelGollehon? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-General? Subjects-Science-General Management of Ash Ponds Alpha Science Intl Ltd? S. R. Gandhi? AlphaScienceIntlLtd? S.R.Gandhi? ジャンル別? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Belau The Promised Land Xlibris Corp? Douglas Faulkner? XlibrisCorp? DouglasFaulkner? ジャンル別? Subjects-Nonfiction-Politics-International-Relations? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? The Haviryajnah Somah (Verhandelingen Der Koninklijke Nederlandse Akademie Van Wetenschappen, Afd. Letterkunde) Royal Netherlands Academy of? J. Gonda? RoyalNetherlandsAcademyof? J.Gonda? ジャンル別? Substores-UnknownASINs-11? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Federalism and Environmental Policy Trust and the Politics of Implementation (American Governance and Public Policy Series) Georgetown Univ Pr? Denise Scheberle? GeorgetownUnivPr? DeniseScheberle? ジャンル別? Subjects-Engineering-Civil-Environmental-Chemistry? Subjects-Law-AdministrativeLaw-CentralGovernments? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-U.S.? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-LocalGovernment? Subjects-Nonfiction-Government-FederalGovernment? Subjects-Nonfiction-Government-PublicAffairs&Administration? Subjects-Nonfiction-Law-AdministrativeLaw-CentralGovernments? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Chemistry? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-Chemistry-Environmental? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? Codified and Judge Made Law (Mededelingen Der Koninklijke Nederlandse Akademie Van Wetenschappen, Afd. Letterkunde) Royal Netherlands Academy of? J. G. Sauveplanne? RoyalNetherlandsAcademyof? J.G.Sauveplanne? ジャンル別? Substores-UnknownASINs-11? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Resources In Our Day-To-Day Life (Current Issues of Global Resource Managemant) Peter Lang Pub Inc? Carsten Drebenstedt? Peter Kausch? PeterLangPubInc? CarstenDrebenstedt? PeterKausch? ジャンル別? Subjects-Nonfiction-SocialSciences-General? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Forest Ecology Nova Science Pub Inc? Nole C. Verne? NovaSciencePubInc? NoleC.Verne? ジャンル別? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? Arthropod Management Tests 1998 (Vol 23) Entomological Society of Amer? EntomologicalSocietyofAmer? ジャンル別? Substores-UnknownASINs-58? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Der Ganze Und Der Wahre Luther (Mededelingen Der Koninklijke Nederlandse Akademie Van Wetenschappen, Afd. Letterkunde) Royal Netherlands Academy of? E. P. Meijering? RoyalNetherlandsAcademyof? E.P.Meijering? ジャンル別? Substores-UnknownASINs-11? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Nominalsatze in Altbabylonischen Briefen Und Der Stativ (Mededelingen Der Koninklijke Nederlandse Akademie Van Wetenschappen, Afd. Letterkunde) Royal Netherlands Academy of? F. R. Kraus? RoyalNetherlandsAcademyof? F.R.Kraus? ジャンル別? Substores-UnknownASINs-11? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Air Pollution Theory and Simulation (Air Pollution III , Vol 1) Computational Mechanics? H. Power? N. Moussiopoulos? C. A. Brebbia? A. Ebel? ComputationalMechanics? H.Power? N.Moussiopoulos? C.A.Brebbia? A.Ebel? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-EarthSciences-EnvironmentalScience 洋書
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概要 カウンターを表す定数。 例 定数名 数値 定数の意味 使用例 COUNTER_NEED_PERMIT 0x1000 某指示物数量上限 COUNTER_NEED_ENABLE 0x2000 可以放置某指示物 strings_h.confに含まれる#countersの例 !counter 0x1 魔力カウンター !counter 0x1002 楔カウンター !counter 0x3 武士道カウンター !counter 0x4 サイコカウンター !counter 0x5 シャインカウンター !counter 0x6 ジェムカウンター !counter 0x7 カウンター(剣闘獣の檻-コロッセウム) !counter 0x8 ディフォーマーカウンター !counter 0x1009 ヴェノムカウンター !counter 0xa ジェネクスカウンター !counter 0xb カウンター(古代の機械城) !counter 0xc 雷カウンター !counter 0xd 強欲カウンター !counter 0x100e Aカウンター !counter 0xf ワームカウンター !counter 0x10 黒羽カウンター !counter 0x11 ハイパーヴェノムカウンター !counter 0x12 カラクリカウンター !counter 0x13 カオスカウンター !counter 0x14 カウンター(奇跡のジュラシック・エッグ) !counter 0x1015 アイスカウンター !counter 0x16 魔石カウンター !counter 0x17 ドングリカウンター !counter 0x18 フラワーカウンター !counter 0x1019 フォッグカウンター !counter 0x1a 倍々カウンター !counter 0x1b 時計カウンター !counter 0x1c Dカウンター !counter 0x1d ジャンクカウンター !counter 0x1e ゲートカウンター !counter 0x1f カウンター(巨大戦艦) !counter 0x20 プラントカウンター !counter 0x1021 ガードカウンター !counter 0x22 ドラゴニックカウンター !counter 0x23 オーシャンカウンター !counter 0x1024 ストリングカウンター !counter 0x25 クロニクルカウンター !counter 0x26 カウンター(メタル・シューター) !counter 0x27 カウンター(デス・モスキート) !counter 0x28 カウンター(ダーク・カタパルター) !counter 0x29 カウンター(バルーン・リザード) !counter 0x102a カウンター(マジック・ガードナー) !counter 0x2b デステニーカウンター !counter 0x2c カシコマリカウンター !counter 0x2d カウンター(キックファイア) !counter 0x2e シャークカウンター !counter 0x2f パンプキンカウンター !counter 0x30 かっとビングカウンター !counter 0x31 ホープ剣カウンター !counter 0x32 バルーンカウンター !counter 0x33 妖仙カウンター !counter 0x34 カウンター(BOXサー) !counter 0x35 音響カウンター !counter 0x36 Emカウンター !counter 0x37 壊獣カウンター !counter 0x1038 方界カウンター !counter 0x1039 ズシンカウンター !counter 0x40 カウンター(No.51 怪腕のフィニッシュ・ホールド) !counter 0x1041 捕食カウンター !counter 0x42 カウンター(ファイヤークラッカー) !counter 0x43 ディフェクトカウンター !counter 0x44 カウンター(弾帯城壁龍) !counter 0x1045 鱗粉カウンター !counter 0x46 カウンター(剛鬼死闘) !counter 0x47 カウンター(リミット・コード) !counter 0x48 カウンター(リンク・デス・ターレット) !counter 0x1049 警邏カウンター !counter 0x4a アスリートカウンター !counter 0x4b ヴァレルカウンター !counter 0x4c サモンカウンター !counter 0x104d シグナルカウンター !counter 0x4e カウンター(魂のペンデュラム) !counter 0x104f ヴェネミーカウンター !counter 0x50 カウンター(EMターントルーパー) !counter 0x51 カウンター(B・F・N) !counter 0x52 カウンター(ファイアウォール・ドラゴン・ダークフルード) !counter 0x53 カウンター(熾天蝶) !counter 0x54 カウンター(星遺物の導く先) !counter 0x55 カウンター(ご隠居の大釜) !counter 0x56 炎星カウンター !counter 0x57 幻魔カウンター !counter 0x58 カウンター(禰須三破鳴比) !counter 0x59 落魂カウンター !counter 0x5a カウンター(ウォークライ・オーディール) !counter 0x5b カウンター(ベアルクティ・ビッグディッパー) !counter 0x105c 燃焼カウンター !counter 0x5d カウンター(機巧伝-神使記紀図) !counter 0x5e 皇の鍵カウンター !counter 0x5f ピースカウンター !counter 0x60 カウンター(ベアルクティ・ラディエーション) !counter 0x61 カウンター(運命の囚人) !counter 0x62 カウンター(削りゆく命) !counter 0x1063 幻覚カウンター !counter 0x64 GGカウンター !counter 0x1065 ウサミミカウンター !counter 0x66 カウンター(おすすめ軍貫握り) 関連リンク 定数
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Redis コマンドリファレンス Every command name links to a specific wiki page describing the behavior of the command. 接続の扱い: * QUIT :接続を閉じる。 * AUTH :もし有効なら単純なパスワードで認証する。 string value のコマンド操作 * SET key value : key に string value をセットする。 * GET key :key の string value を返す。 * GETSET key value : key に string をセットして、そのキーの古いを返す * MGET key1 key2 ... keyN :マルチGET、指定したキーの複数の値を返す。 * SETNX key value :set a key to a string value if the key does not exist * INCR key :key の整数値を増やす。 * INCRBY key integer :integer 値分 key の value を増やす。 * DECR key :key の整数値を減らす。 * DECRBY key integer :integer 値分 key の value を減らす。 * EXISTS key :key が存在するかテストする。 * DEL key :key を削除する * TYPE key :キーに保存された値の型を返す。 key スペースのコマンド操作 * KEYS pattern :与えられた pattern にマッチするすべての key を返す。 * RANDOMKEY :key スペースからランダムに key を返す。 * RENAME oldname newname :もし新しい名前の key が既にあれば破壊し、古い key を新しい名称変更する。 * RENAMENX oldname newname :もし新しい名前のキーが存在しなければ、古い key を新しい名称変更する。 * DBSIZE :カレントdbのキーの数を返す。 * EXPIRE :key の存在時間を秒で指定する。 * TTL :key の存在時間(秒)を取得する。 lists のコマンド操作 * RPUSH key value :key に List 値の最後に要素を追加する。 * LPUSH key value :key に List 値の最初に要素を追加する。 * LLEN key :指定 key の List の長さを返す。 * LRANGE key start end :指定 キー の List から要素の長さを返す。 * LTRIM key start end :要素の指定の長さの key へリストを切り出す。 * LINDEX key index :key の List から index の位置の要素を返す。 * LSET key index value :key の List から index の位置の要素から 新しい値をセットする。 * LREM key count value :最初N個、最後N個またはすべての要素に一致した値を除く。 * LPOP key :指定 key の List の最初の要素を(アトミックに)削除して返す。 * RPOP key :指定 key の List の最後の要素を(アトミックに)削除して返す。 Set のコマンド操作 * SADD key member :key の Set から指定した member を加える。 * SREM key member :key の Set から指定した member を除く。 * SMOVE srckey dstkey member :ある Set から別の Set へと指定した member をアトミックに移動させる。 * SCARD key : key の Set の要素の基数(濃度)を返す。 * SISMEMBER key member :key の Set の member が指定した値かテストする。 * SINTER key1 key2 ... keyN :key1, key2, ..., keyN の Sets の共通集合を返す。 * SINTERSTORE dstkey key1 key2 ... keyN :key1, key2, ..., keyN の Sets の共通集合を計算し、dstkey の Set の結果を保持し共通集合を返す。 * SUNION key1 key2 ... keyN :Return the union between the Sets stored at key1, key2, ..., keyN * SUNIONSTORE dstkey key1 key2 ... keyN :Compute the union between the Sets stored at key1, key2, ..., keyN, and store the resulting Set at dstkey * SDIFF key1 key2 ... keyN :Return the difference between the Set stored at key1 and all the Sets key2, ..., keyN * SDIFFSTORE dstkey key1 key2 ... keyN :Compute the difference between the Set key1 とすべての Sets key2, ..., keyN との差を計算し、dstkey の Set の結果を溜める。 * SMEMBERS key :key の Set の member をすべて返す。 多重データベースを扱うコマンド * SELECT index :指定した index を持つ DB を選択する。 * MOVE key dbindex :Move the key from the currently selected DB to the DB having as index dbindex * FLUSHDB :現在の選択された DB のすべてのキーを取り除く。 * FLUSHALL :すべてのデータベースからすべてのキーを取り除く。 ソート * SORT key BY pattern LIMIT start end GET pattern ASC|DESC ALPHA :指定したパラメータに従って Set または List をソートする。 永続化コントロールコマンド * SAVE :ディスク上の DB に同期に保存する。 * BGSAVE :ディスク上の DB に非同期に保存する。 * LASTSAVE :ディスク上のデータセットへ最後の保存に成功したときの UNIX タイムスタンプを返す。 * SHUTDOWN :ディスク上の DB に同期で保存し、サーバをシャットダウンする。 遠隔サーバコントロールコマンド * INFO :実行サーバの静的情報を提供する * MONITOR :リアルタイムで受け取ったすべてのリクエストをダンプする。 * SLAVEOF :レプリケーションの設定を変更する。
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Unemployment Insurance Financing Amer. Enterprise Inst?J M Becker? Amer.EnterpriseInst? JMBecker? undefined undefined Insurance Operations/Cpcu 00502 Amer Inst for Chartered?Bernard L. Webb?J.J. Launie? AmerInstforChartered? BernardL.Webb? J.J.Launie? undefined undefined Cpcu 5 Course Guide Insurance Operations, January and June 1993 Examinations Amer Inst for Chartered? AmerInstforChartered? undefined undefined Arm 54 Course Guide Essentials of Risk Management Insurance Inst of Amer InsuranceInstofAmer undefined undefined Cpcu Handbook of Insurance Policies Amer Inst for Chartered? AmerInstforChartered? undefined undefined Essentials of Risk Control (3rd Edition, Part 2) Insurance Inst of AmerGeorge L. Head? InsuranceInstofAmer GeorgeL.Head? Substores-UnknownASINs-57? Subjects-Business&Investing-Investing-General? Commercial Property and Multiple Lines Under Writing Insurance Inst of AmerE. Hollingsworth? InsuranceInstofAmer E.Hollingsworth? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Principles of Property and Liability--Underwriting Insurance Inst of AmerJ. J. Launie?Finley J. Lee? InsuranceInstofAmer J.J.Launie? FinleyJ.Lee? undefined undefined Personal Lines Underwriting Insurance Inst of AmerG. William Glendenning?Robert B. Holtom? InsuranceInstofAmer G.WilliamGlendenning? RobertB.Holtom? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Principles of Premium Auditing/9102 Insurance Inst of AmerRobert J. Gibbons? InsuranceInstofAmer RobertJ.Gibbons? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Accounting? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-Accounting? Principles of Premium Auditing/No 9103 Insurance Inst of AmerRobert J. Gibbons? InsuranceInstofAmer RobertJ.Gibbons? undefined undefined Research Philosophy and Techniques/10102 Insurance Inst of AmerRobert J. Gibbons? InsuranceInstofAmer RobertJ.Gibbons? Substores-UnknownASINs-28? Subjects-Reference-General? Subjects-Science-General Dimensions of Corporate Strategies/10202 Selected Readings Insurance Inst of AmerRobert J. Gibbons?Insurance Institute of America? InsuranceInstofAmer RobertJ.Gibbons? InsuranceInstituteofAmerica? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Essentials of Risk Control Insurance Inst of AmerGeorge L. Head? InsuranceInstofAmer GeorgeL.Head? Substores-UnknownASINs-28? Subjects-Business&Investing-Management&Leadership? Subjects-Health,Mind&Body? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Premium Auditing Applications/9201 Insurance Inst of AmerRobert J. Gibbons? InsuranceInstofAmer RobertJ.Gibbons? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Supervisory Skills Insurance Inst of AmerHarold M. Emanuel? InsuranceInstofAmer HaroldM.Emanuel? 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Subjects-Business&Investing-Industries&Professions-Insurance-General? Principles of Premium Auditing Insurance Inst of AmerRobert J. Gibbons? InsuranceInstofAmer RobertJ.Gibbons? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Accounting? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-Accounting? Principles of Property and Liability Underwriting/06102 Insurance Inst of AmerJ. J. Launie?J. Finley Lee? InsuranceInstofAmer J.J.Launie? J.FinleyLee? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Essentials of Risk Control Insurance Inst of AmerGeorge L. Head? InsuranceInstofAmer GeorgeL.Head? Substores-UnknownASINs-28? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Introduction to Claims Insurance Inst of AmerRobert J. Prahl? InsuranceInstofAmer RobertJ.Prahl? Substores-UnknownASINs-28? Subjects-Law-PrivateLaw? Subjects-Nonfiction-Law-PrivateLaw? Aggressive Good Faith and Successful Claims Handling Insurance Inst of AmerWillis P. Rokes? InsuranceInstofAmer WillisP.Rokes? Substores-UnknownASINs-28? Subjects-Business&Investing? Subjects-Law-PrivateLaw? Subjects-Nonfiction-Law-PrivateLaw? Automation in Insurance Insurance Inst of AmerRobert J. Anderson?Eileen B. Hamburg? InsuranceInstofAmer RobertJ.Anderson? EileenB.Hamburg? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Inland Marine Insurance Insurance Inst of AmerRoderick McNamara?Robert A. Laurence?Glenn L. Wood? InsuranceInstofAmer RoderickMcNamara? RobertA.Laurence? GlennL.Wood? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Essentials of Risk Financing/05602 05603 Insurance Inst of AmerMargaret W. Tiller? InsuranceInstofAmer MargaretW.Tiller? Substores-UnknownASINs-28? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Personal Insurance Insurance Inst of AmerJ. J. Launie?George E. Rejda? InsuranceInstofAmer J.J.Launie? GeorgeE.Rejda? Substores-UnknownASINs-28? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-Insurance-General? Commercial Insurance Insurance Inst of AmerBernard L. Webb?Stephen Horn? InsuranceInstofAmer BernardL.Webb? StephenHorn? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-Insurance-General? Property Loss Adjusting Two Texts and Course Guide Insurance Inst of AmerJames J. Markham? InsuranceInstofAmer JamesJ.Markham? Subjects-Business&Investing-General? Subjects-Law-PrivateLaw? Subjects-Nonfiction-Law-PrivateLaw? Commercial Liability Underwriting Insurance Inst of AmerLarry D. Gaunt? InsuranceInstofAmer LarryD.Gaunt? undefined undefined Principles of Reinsurance Insurance Inst of AmerBernard L,; Anderson, Howard N.; Cookman, John A., & Kensicki, P Webb? InsuranceInstofAmer BernardL,;Anderson,HowardN.;Cookman,JohnA.,&Kensicki,PWebb? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Medical Aspects of Claims Insurance Inst of AmerMarkham? InsuranceInstofAmer Markham? Substores-UnknownASINs-28? Subjects-Health,Mind&Body-General? Subjects-Medicine-InternalMedicine-InfectiousDisease? Subjects-Science-Medicine-InternalMedicine-InfectiousDisease? Insurance Information Systems Insurance Inst of AmerH. Thomas Krause?Douglas R. Bean?Robert L. Cawthon?Robert A. Oakley?Connor M. Harrison? InsuranceInstofAmer H.ThomasKrause? DouglasR.Bean? RobertL.Cawthon? RobertA.Oakley? ConnorM.Harrison? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Reinsurance Practices Insurance Inst of AmerR. Michael Cass?Peter R. Kensicki?Gary S. Patrik?Robert C. Reinarz?Doris Hoopes? InsuranceInstofAmer R.MichaelCass? PeterR.Kensicki? GaryS.Patrik? RobertC.Reinarz? DorisHoopes? Substores-UnknownASINs-28? Subjects-Business&Investing? Essentials of Supervision Insurance Inst of AmerWilliam Simpson? InsuranceInstofAmer WilliamSimpson? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Subjects-Reference-Careers-General? Principles of Workers Compensation Claims Insurance Inst of AmerJames J. Markham? InsuranceInstofAmer JamesJ.Markham? Subjects-Law-Business-Labor&Employment? Subjects-Nonfiction-Law-Business-Labor&Employment? Subjects-Reference-General? Essentials of Risk Control (Essentials of Risk Control) Insurance Inst of AmerInsurance Institute of America?George L. Head? InsuranceInstofAmer InsuranceInstituteofAmerica? GeorgeL.Head? Substores-UnknownASINs-28? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Essentials of Risk Management Insurance Inst of AmerGeorge L. Head?Stephen Horn? InsuranceInstofAmer GeorgeL.Head? StephenHorn? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Principles of Insurance Production Insurance Inst of AmerPeter R. Kensicki? InsuranceInstofAmer PeterR.Kensicki? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Organizational Behavior in Insurance Insurance Inst of AmerGeorge A. White? InsuranceInstofAmer GeorgeA.White? Subjects-Business&Investing-Industries&Professions-Insurance-General? Subjects-Reference-General? Agency Operations and Sales Management Insurance Inst of AmerCarol A. Hammes? InsuranceInstofAmer CarolA.Hammes? Subjects-Business&Investing-Industries&Professions-Insurance-General? Subjects-Reference-General? Essentials of Risk Financing/Volumes I and II Insurance Inst of AmerMargaret W. Tiller? InsuranceInstofAmer MargaretW.Tiller? Subjects-Business&Investing-Economics? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Nonfiction-Economics? Subjects-Professional&Technical-Accounting&Finance-Economics? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Automation in Insurance Insurance Inst of AmerRobert J. Anderson? InsuranceInstofAmer RobertJ.Anderson? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? The Claims Environment Insurance Inst of AmerJames J. Markham?Kevin M. Quinley?Layne S. Thompson?Insurance Institute of America? InsuranceInstofAmer JamesJ.Markham? KevinM.Quinley? LayneS.Thompson? InsuranceInstituteofAmerica? Substores-UnknownASINs-28? Subjects-Law-PrivateLaw? Subjects-Nonfiction-Law-PrivateLaw? How Insurance Works An Introduction to Property and Liability Insurance Insurance Inst of AmerBarry D. Smith?Eric A. Wiening?Insurance Institute of America? InsuranceInstofAmer BarryD.Smith? EricA.Wiening? InsuranceInstituteofAmerica? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Property and Liability Insurance Principles (Ins 21 Course Guide/02102) Insurance Inst of AmerBarry D. Smith?Barry D. Property and Liability Insurance Principles Smith? InsuranceInstofAmer BarryD.Smith? BarryD.PropertyandLiabilityInsurancePrinciplesSmith? Subjects-Business&Investing-Industries&Professions-Insurance-Casualty? Subjects-Business&Investing-Industries&Professions-Insurance-General? Subjects-Reference-General? Insurance Company Finance and Investments Insurance Inst of AmerAlan Gart?David J. Nye? InsuranceInstofAmer AlanGart? DavidJ.Nye? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-Insurance-General? Principles of Reinsurance Insurance Inst of AmerMichael W. Elliott?Bernard L. Webb?Howard N. Anderson?Peter R. Kensicki? InsuranceInstofAmer MichaelW.Elliott? BernardL.Webb? HowardN.Anderson? PeterR.Kensicki? Substores-UnknownASINs-28? Subjects-Business&Investing-Industries&Professions-Insurance-General? Essentials of Risk Financing Insurance Inst of AmerGeorge Head? InsuranceInstofAmer GeorgeHead? Subjects-Business&Investing-Finance-CorporateFinance? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership? Subjects-Professional&Technical-Accounting&Finance-Finance-CorporateFinance? Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Insurance Inst of Amer-洋書? [[Insurance Inst of Amer}} 洋書
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menu_start_game_1|Welcome, adventurer, to Mount Blade. Before you can start playing the game you must create a character. To begin, select your character's gender. mno_start_male|Male mno_start_female|Female mno_go_back|Go back menu_start_phase_2|You arrive at Calradia, a land torn between rival kingdoms battling each other for supremacy, a haven for knights and mercenaries, cutthroats and adventurers, all willing to risk their lives in pursuit of fortune, power, or glory... In this land which holds great dangers and even greater opportunities, you will leave your past behind and start a new life. Now, on a rise above a distant training field, you feel that you hold the key of your destiny in your hands, free to choose as you will, and that whatever course you take, great adventures await you. mno_continue|Continue... mno_tutorial_cheat|CHEAT! menu_start_game_3|Choose your scenario mno_custom_battle_scenario_1|Skirmish 1 mno_custom_battle_scenario_3|Skirmish 2 mno_custom_battle_scenario_4|Siege Defense 1 mno_custom_battle_scenario_5|Skirmish 3 mno_custom_battle_scenario_6|Siege Attack 1 mno_go_back|Go back menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_tutorial_1|Tutorial #1 Basic movement and weapon selection. {s1} mno_tutorial_2|Tutorial #2 Fighting with a shield. {s2} mno_tutorial_3|Tutorial #3 Fighting without a shield. {s3} mno_tutorial_3b|Tutorial 3 b mno_tutorial_3b_door|next level mno_tutorial_4|Tutorial #4 Riding a horse. {s4} mno_tutorial_5|Tutorial #5 Commanding a band of soldiers. {s5} mno_go_back_dot|Go back. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_cheat_faction_orders|Cheat Faction orders. mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_morale_report|View party morale report. mno_view_character_report|NPC status check. mno_view_faction_relations_report|View faction relations report. mno_resume_travelling|Resume travelling. menu_custom_battle_2|{s16} mno_custom_battle_go|Start. mno_leave_custom_battle_2|Cancel. menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. mno_continue|Continue. menu_start_character_1|You were born years ago, in a land far away. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A hunter. mno_start_nomad|A steppe nomad. mno_start_thief|A thief. mno_go_back|Go back menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A steppe child. mno_go_back|Go back. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A troubadour. mno_student|A university student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. mno_go_back|Go back. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. mno_go_back|Go back. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to Calradia. mno_go_back_dot|Go back. menu_past_life_explanation|{s3} mno_view_next|{s5} mno_continue|Continue to face creation... mno_go_back_dot|Go back. menu_auto_return|This menu automatically returns to caller. menu_morale_report|{s1} mno_continue|Continue... menu_faction_orders|{s9} mno_faction_orders_next_faction|Select next faction. mno_faction_orders_defend|Force defend. mno_faction_orders_gather|Force gather army. mno_faction_orders_increase_time|Increase last offensive time by 24 hours. mno_faction_orders_rethink|Force rethink. mno_faction_orders_rethink_all|Force rethink for all factions. mno_go_back_dot|Go back. menu_character_report|{s9} mno_continue|Continue... menu_party_size_report|{s1} mno_continue|Continue... menu_faction_relations_report|{s1} mno_continue|Continue... menu_camp|You set up camp. What do you want to do? mno_camp_action_1|Cheat Walk around. mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_cheat|CHEAT MENU! mno_resume_travelling|Resume travelling. menu_camp_cheat|Select a cheat mno_camp_cheat_1|Increase player renown. mno_camp_action_4|Back to camp menu. menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_modify_banner|Modify your banner. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. mno_continue|Go back. menu_camp_no_prisoners|You have no prisoners to recruit from. mno_continue|Continue... menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_camp_action_4|Back to camp menu. menu_camp_action_read_book_start|{s1} mno_continue|Continue... menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_pay_day|{s1}. mno_continue|Continue... menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_go_back_dot|Go back. menu_cattle_herd_kill_end|You shouldn't be reading this. menu_arena_duel_fight|You and your opponent prepare to fight for honour. mno_continue|Continue... menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. mno_continue|Continue... menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. mno_continue|Continue... menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} mno_continue|Continue... menu_total_victory|You shouldn't be reading this... {s9} mno_continue|Continue... menu_enemy_slipped_away|{s17} mno_continue|Continue... menu_total_defeat|You shouldn't be reading this... menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue|Continue... menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. mno_leave|Leave. menu_four_ways_inn|You arrive at the Four Ways Inn. mno_enter|Enter. mno_leave|Leave. menu_test_scene|You enter the test scene. mno_enter|Enter. mno_leave|Leave. menu_battlefields|Select a field... mno_enter|Field 1 mno_enter|Field 2 mno_enter|Field 3 mno_enter|Field 4 mno_enter|Field 5 mno_leave|Leave. menu_dhorak_keep|You enter the Dhorak Keep mno_enter|Enter. mno_leave|Leave. menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. mno_leave|Leave. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. mno_continue|Continue... menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander| Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. mno_leave|Leave. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the town. mno_castle_start_siege|Besiege the {reg6?town castle}. mno_cheat_castle_start_siege|CHEAT Besiege the {reg6?town castle}... mno_castle_leave|Leave. mno_castle_cheat_interior|CHEAT! Interior. mno_castle_cheat_exterior|CHEAT! Exterior. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. mno_continue|Continue... menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. mno_continue|Continue... menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_guard_meet_s5|{s5}. mno_guard_meet_s5|{s5}. mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. mno_continue|Continue... menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_cheat_castle_lead_attack|CHEAT Instant build equipments. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. mno_continue|Continue... menu_castle_besiege_inner_battle|{s1} mno_continue|Continue... menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. mno_go_back|Go back. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. mno_go_back|Go back. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} mno_continue|Continue... menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue|Continue... menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the castle.{reg1? It would seem that there is nothing stopping you from taking it for yourself... } mno_continue|Continue... menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage. mno_continue|Continue. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce you oath to your liege! menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and hold on to your lands, including {s2}. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. mno_continue|Continue... menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue|Continue... menu_enter_your_own_castle|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. mno_continue|Continue... menu_village|{s10}{s11}{s6}{s7} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_reports|CHEAT! Show reports. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. mno_forget_it|Forget it. menu_recruit_volunteers|{s18} mno_continue|Continue... mno_recruit_them|Recruit them ({reg6} denars). mno_forget_it|Forget it. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. mno_continue|Continue... menu_village_infest_bandits_result|{s9} mno_continue|Continue... menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_go_back_dot|Go back. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} denars and will take {reg6} days. mno_improve_cont|Go on. mno_forget_it|Forget it. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} mno_continue|Continue... menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. mno_continue|Continue... menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. mno_forget_it|Forget it. menu_village_steal_cattle|{s1} mno_continue|Continue... menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. mno_forget_it|Forget it. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. mno_village_loot|Plunder the village, then raze it. mno_village_raid_leave|Leave this village alone. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} denars. mno_continue|Continue... menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. mno_continue|Continue... menu_village_loot_continue|Do you wish to continue looting this village? mno_continue|Yes. mno_continue|No. menu_close|Nothing. menu_center_tax|You receive the accumulated rents and taxes of this fief, amounting to {reg1} denars. mno_continue|Continue... menu_town|{s10}{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall. mno_castle_castle_door|Door to the castle. mno_join_tournament|Join the tournament. mno_town_castle|Go to the castle. mno_town_castle_door|Door to the castle. mno_town_center|Take a walk around the streets. mno_town_center_door|Door to the town center. mno_town_tavern|Visit the tavern. mno_town_tavern_door|Door to the tavern. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|Door to the shop. mno_town_arena|Enter the arena. mno_town_arena_door|Door to the arena. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|Door to the dungeon. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_trade_with_merchants|Go to the marketplace. mno_walled_center_manage|Manage this {reg0?town castle}. mno_castle_station_troops|Station a garrison here... mno_castle_wait|Wait here for some time{s1}. mno_town_alley|CHEAT Go to the alley. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_town_leave|Leave... mno_town_leave_door|Leave Area. mno_castle_cheat_interior|CHEAT! Interior. mno_castle_cheat_town_exterior|CHEAT! Exterior. mno_castle_cheat_dungeon|CHEAT! Prison. mno_castle_cheat_town_walls|CHEAT! Town Walls. mno_cheat_town_start_siege|CHEAT Besiege the {reg6?town castle}... mno_center_reports|CHEAT! Show reports. mno_sail_from_port|Sail from port. menu_town_tournament_lost|You have been eliminated from the tournament. mno_continue|Continue... menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} denars. {s8} mno_continue|Continue... menu_town_tournament_won_by_another|As the only {reg3?woman man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. mno_continue|Continue... menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_yes|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} denars on yourself, and if you win, you will earn {reg2} denars. } How much do you want to bet? mno_bet_100_denars|100 denars. mno_bet_50_denars|50 denars. mno_bet_20_denars|20 denars. mno_bet_10_denars|10 denars. mno_bet_5_denars|5 denars. mno_go_back_dot|Go back. menu_tournament_bet_confirm|If you bet {reg1} denars, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} mno_go_back_dot|Go back. menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} denars in taxes from {s3}. {s19} will be expecting you to take the money to him. mno_continue|Continue... menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. mno_continue|Continue... menu_collect_taxes_failed|You could collect only {reg3} denars as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... mno_continue|Continue... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! mno_continue|Continue... menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} mno_continue|Continue... menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} mno_continue|Continue... menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_disembark|Do you wish to disembark? mno_disembark_yes|Yes. mno_disembark_no|No. menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} denars^Tariff Income {reg2} denars^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. mno_go_back_dot|Go back. menu_price_and_production|Productions are ^{s1}^^Price factors are ^{s2} mno_go_back_dot|Go back. menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area. You listen closely, trying to work out the best deals around. mno_continue|Continue... menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} mno_continue|Continue... menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. mno_continue|Continue... menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. mno_continue|Continue... menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the hills. mno_continue|Continue... menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} denars in silver if you are willing to sell him {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. mno_go_to_track|Cheat Go to track. mno_go_to_range|Cheat Go to range. mno_leave|Leave. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four mno_go_back_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_training_ground_selection_details_melee_random|Choose randomly. mno_go_back_dot|Go back. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. mno_go_back_dot|Go back. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. mno_go_back_dot|Go back. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. mno_go_back_dot|Go back. menu_training_ground_description|{s0} mno_continue|Continue... menu_training_ground_training_result|{s7}{s2} mno_continue|Continue... menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. mno_continue|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! mno_continue|Continue... menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. mno_continue|Continue... menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... mno_continue|Continue... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. mno_continue|Continue... menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} denars of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... mno_continue|Continue... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join his new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. mno_continue|Continue... menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. mno_continue|Continue... menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. mno_continue|Continue... menu_kingdom_army_follow_failed|You have disobeyed orders and failed to follow {s8}. In anger he has disbanded you from the army, and sends a stern warning that your actions will not be forgotten. mno_continue|Continue... menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} mno_continue|Continue... menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_player_faction_active|You now posess land in your name without being tied to any kingdom, as a masterless warlord who knows no higher authority. Enjoy this freedom, but know that the kings of the land will not look to you kindly and will make every attempt to dispose of you. You may find life very difficult without the protection of a kingdom. mno_continue|Continue... menu_notification_player_faction_deactive|You no longer hold any land. mno_continue|Continue... menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}! mno_continue|Continue... menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}! mno_continue|Continue... menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. mno_continue|Continue... menu_notification_one_faction_left|Calradia Conquered by One Kingdom^^{s1} has defeated all rivals and stands as the sole kingdom. mno_continue|Continue... menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after your enounced your oath to them. mno_continue|Continue... menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. mno_continue|Continue... menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. mno_continue|Continue... menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. mno_continue|Continue... menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}! mno_continue|Continue... menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have accepted a peace deal! mno_continue|Continue... menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! mno_continue|Continue... menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. mno_continue|Continue... menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. mno_continue|Continue... menu_auto_return_to_map|stub
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