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Astm Standards on Hazardous Substances and Oil Spill Response Astm Intl? Nicole C. Furcola? American Society for Testing and Materials? AstmIntl? NicoleC.Furcola? AmericanSocietyforTestingandMaterials? ジャンル別? Substores-UnknownASINs-20? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-General? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Engineering-General? Subjects-Engineering-Reference? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-Engineering-General Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference Process Science and Engineering for Water and Wastewater Treatment (Water and Wastewater Process Technologies) Intl Water Assn? S. Judd? IntlWaterAssn? S.Judd? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-WaterSupply? Subjects-Science-Technology-General&Reference Astm Standards on Lead-Based Paint Assessment in Buildings Astm Intl? AstmIntl? ジャンル別? Subjects-Engineering-Chemical-General? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Reference? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Reference-General? Radoactivity Aerosols (Radioactivity in the Environment) Pergamon Pr? Constantin Papastefanou? PergamonPr? ConstantinPapastefanou? ジャンル別? Subjects-Engineering-Chemical-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-General? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-General? Subjects-Science-General Tradeable Permits Policy Evaluation, Design And Reform Organization for Economic? OrganizationforEconomic? ジャンル別? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Nonfiction-Politics-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Subjects-Science-EarthSciences-EnvironmentalScience Astm Standards on Environmental Sampling Astm Intl? American Society for Testing and Materials? AstmIntl? AmericanSocietyforTestingandMaterials? ジャンル別? Subjects-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Professional&Technical-Engineering-General Subjects-Reference-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Technology-General&Reference Reviews of Environmental Contamination and Toxicology (Reviews of Environmental Contamination and Toxicology) Springer-Verlag? George W. Ware? Springer-Verlag? GeorgeW.Ware? ジャンル別? Substores-UnknownASINs-61? Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-General? Subjects-Medicine-Pharmacology-Toxicology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-General? Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Professional&Technical-Medical-Administration&MedicineEconomics-PublicHealth-Toxicology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-Chemistry-General&Reference? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Medicine-Pharmacology-Toxicology? The Seventh International Symposium on Environmental Concerns in Rights-Of-Way Management 9-13 September 2000, Calgary, Alberta, Canada Pergamon Pr? International Symposium on Environmental Concerns in Rights-Of-Way man? John W. Goodrich-Mahoney? Dean F. Mutrie? Colin A. Guild? Trans-Canada? PergamonPr? InternationalSymposiumonEnvironmentalConcernsinRights-Of-Wayman? JohnW.Goodrich-Mahoney? DeanF.Mutrie? ColinA.Guild? Trans-Canada? ジャンル別? Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Chemistry? Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-FieldGuides-Regional-Canada? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Chemistry? Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-Chemistry-Environmental? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Nature&Ecology-NaturalResources-General? Subjects-Science-Nature&Ecology-FieldGuides-Regional-Canada? Subjects-Science-Nature&Ecology-Environment-Conservation? Reviews of Environmental Contamination and Toxicology (Reviews of Environmental Contamination and Toxicology) Springer? George W. Ware? Springer? GeorgeW.Ware? ジャンル別? Substores-UnknownASINs-61? Subjects-Children sBooks-Science,Nature&HowItWorks-Environment&Ecology? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-General? Subjects-Medicine-Pharmacology-Toxicology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-General? Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Professional&Technical-Medical-Administration&MedicineEconomics-PublicHealth-Toxicology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-Chemistry-General&Reference? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Medicine-Pharmacology-Toxicology? Reviews of Environmental Contamination and Toxicology (Reviews of Environmental Contamination Toxicology) Springer-Verlag Berlin and Heidelberg GmbH & Co. K? George W. Ware? Springer-VerlagBerlinandHeidelbergGmbH&Co.K? GeorgeW.Ware? ジャンル別? Substores-UnknownASINs-47? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Science-EarthSciences-EnvironmentalScience The Value of Water Concepts, Estimates, and Applications for Water Managers Awwarf Report 91068f (Awwarf Report) Intl Water Assn? R. S. Raucher? D. Chapman? J. Henderson? M. Hagenstad? J. Rice? IntlWaterAssn? R.S.Raucher? D.Chapman? J.Henderson? M.Hagenstad? J.Rice? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference The Use of Chemicals in Oil Spill Response (Stp, 1252) Astm Intl? Peter Lane? AstmIntl? PeterLane? ジャンル別? Substores-UnknownASINs-20? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Engineering-Civil-Environmental-Pollution-General? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-General Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-WaterSupply? Automatic Systems For Building The Infrastructure In Developing Countries 2003 Knowledge And Technology Transfer (Ipv - Ifac Proceedings Volumes Series) North-Holland? Y. Istefanopulos? G. M. Dimirovski? North-Holland? Y.Istefanopulos? G.M.Dimirovski? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Superfund Risk Assessment in Soil Contamination Studies (Astm Special Technical Publication// Stp) Astm Intl? Keith B. Hoddinott? AstmIntl? KeithB.Hoddinott? ジャンル別? Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-Civil-Environmental-RiskAnalysis&Management? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-Civil-Environmental-RiskAnalysis&Management? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-Agronomy? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-Risks? Subjects-Science-AgriculturalSciences-SoilScience? Dredging, Remediation, and Containment of Contaminated Sediments (Astm Special Technical Publication// Stp) Astm Intl? Kenneth R. Demars? Gregory N. Richardson? Raymond N. Yong? Ronald C. Chaney? AstmIntl? KennethR.Demars? GregoryN.Richardson? RaymondN.Yong? RonaldC.Chaney? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Engineering-Civil-Environmental-Pollution-General? Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-Agronomy? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-WaterSupply? Subjects-Science-AgriculturalSciences-SoilScience? Environmental Science John Wiley & Sons Inc? Daniel B. Botkin? JohnWiley&SonsInc? DanielB.Botkin? ジャンル別? Substores-UnknownASINs-59? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Characterizing Sources of Indoor Air Pollution and Related Sink Effects (Astm Special Technical Publication// Stp) Astm Intl? Bruce A. Tichenor? AstmIntl? BruceA.Tichenor? ジャンル別? Subjects-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-General? Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-General? Subjects-Professional&Technical-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Professional&Technical-Engineering-General Subjects-Science-Chemistry? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-AtmosphericSciences-AtmosphericChemistry? Subjects-Science-General Developing Social Appraisal Criteria for the Environment Agency Environment Agency? Diane Warburton? Ian Christie? David Wilkinson? Paula Orr? Helen Chalmers? John Colvin? EnvironmentAgency? DianeWarburton? IanChristie? DavidWilkinson? PaulaOrr? HelenChalmers? JohnColvin? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Radon Prevalence, Measurements, Health Risks and Control (Astm Manual Series, Mnl 15) Astm Intl? Niren Laxmichand Nagda? AstmIntl? NirenLaxmichandNagda? ジャンル別? Substores-UnknownASINs-20? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Medicine-Administration&Policy-PublicHealth? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Medicine-Administration&Policy-PublicHealth? Environmentals Science 4e with Take Note Set John Wiley & Sons Inc? BOTKIN? JohnWiley&SonsInc? BOTKIN? ジャンル別? Substores-UnknownASINs-59? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Technical Aspects of Phase I/II Environmental Site Assessments (Astm Manual Series) Astm Intl? Zdenek Hejzlar? AstmIntl? ZdenekHejzlar? ジャンル別? Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Groundwater? Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Groundwater? Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Geostatistics for Environmental and Geotechnical Applications (Astm Special Technical Publication// Stp) Astm Intl? American Society for Testing and Materials? Shahrokh Rouhani? R. Mohan Srivastava? A. Ivan Johnson? Alec J. Desbarats? Marc V. Cromer? AstmIntl? AmericanSocietyforTestingandMaterials? ShahrokhRouhani? R.MohanSrivastava? A.IvanJohnson? AlecJ.Desbarats? MarcV.Cromer? ジャンル別? Subjects-Engineering-Civil-Geotechnical? Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Geotechnical? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Reference-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Superfund Risk Assessment in Soil Contamination Studies Third Volume (Astm Special Technical Publication// Stp) Astm Intl? Keith B. Hoddinott? AstmIntl? KeithB.Hoddinott? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Mechanical-General? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-Agronomy? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-AgriculturalSciences-SoilScience? Environmental Science 4e with Student Review Guide and Student Survey Set John Wiley & Sons Inc? BOTKIN? JohnWiley&SonsInc? BOTKIN? ジャンル別? Substores-UnknownASINs-59? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Ecosystem Health New Goals for Environmental Management Island Pr? Bryan G. Norton? Robert Costanza? Benjamin D. Haskell? IslandPr? BryanG.Norton? RobertCostanza? BenjaminD.Haskell? ジャンル別? Subjects-Engineering-Civil-Environmental-Planning&Management? Subjects-Nonfiction-SocialSciences-HumanGeography? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Planning&Management? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-AnimalEcology? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Nature&Ecology-General? Subjects-Science-BiologicalSciences-Biology-General? Environmental Science 4e with World Atlas 10e Set John Wiley & Sons Inc? BOTKIN? JohnWiley&SonsInc? BOTKIN? ジャンル別? Substores-UnknownASINs-59? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Anaerobic Digestion Model No.1 Adm1 (Scientific Technical Reports) Intl Water Assn? Iwa Task Group? IntlWaterAssn? IwaTaskGroup? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-42? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference Environmental Science John Wiley & Sons Inc? BOTKIN? JohnWiley&SonsInc? BOTKIN? ジャンル別? Substores-UnknownASINs-59? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Astm Standards on Indoor Air Quality Astm Intl? AstmIntl? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Engineering-MaterialsScience-General? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Greenhouse Gas Control Technologies Proceedings of the 7th International Conferencevon Greenhouse Gas Control Technologies 5-9 September 2004, Vancouver, Canada Elsevier Science Ltd? E. s. Rubin? D. W. Keith? C. F. Gilboy? M. Wilson? T. Morris? ElsevierScienceLtd? E.s.Rubin? D.W.Keith? C.F.Gilboy? M.Wilson? T.Morris? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Nuclear? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Nuclear? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-Physics-Energy? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Physics-Energy? Sahel Studies Iucn Sahel-Sahel A Controversial Vision World Conservation Union? Robert Deneve? WorldConservationUnion? RobertDeneve? ジャンル別? Substores-UnknownASINs-43? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-Conservation? Ecosystems, Evolution, and Ultraviolet Radiation Springer? Charles S. Cockell? Andrew R. Blaustein? Springer? CharlesS.Cockell? AndrewR.Blaustein? ジャンル別? Subjects-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Environment-Ecology? Subjects-Outdoors&Nature-Environment-Weather? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Meteorology-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Meteorology-General? Subjects-Science-EarthSciences-AtmosphericSciences-General? Subjects-Science-EarthSciences-Weather? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-Evolution-General? Subjects-Science-General Subjects-Science-Nature&Ecology-General? Subjects-Science-Nature&Ecology-Environment-Ecology? Subjects-Science-BiologicalSciences-Anatomy? Threats from Car Traffic to the Quality of Urban Life Elsevier Science Ltd? Tommy Garling? Linda Steg? ElsevierScienceLtd? TommyGarling? LindaSteg? ジャンル別? Subjects-Engineering-Civil-General? Subjects-Health,Mind&Body-Psychology&Counseling-AppliedPsychology? Subjects-Health,Mind&Body-MentalHealth-General? Subjects-Nonfiction-Transportation-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Topics on System Analysis And Integrated Water Resource Management Elsevier Science Ltd? Andrea Castelletti? Rodolfo Soncini-Sessa? ElsevierScienceLtd? AndreaCastelletti? RodolfoSoncini-Sessa? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Engineering-Mechanical-Automation? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Professional&Technical-Engineering-ComputerTechnology-Robotics&Automation? Subjects-Professional&Technical-Engineering-Mechanical-Automation? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-WaterSupply? Planning Education to Care for the Earth World Conservation Union? Joy Palmer? Wendy Goldstein? WorldConservationUnion? JoyPalmer? WendyGoldstein? ジャンル別? Substores-UnknownASINs-43? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Nonfiction-Education-General? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-Conservation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Education-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-Conservation? Reducing the Reliance on Landfill in England Hcp 1177 Session 2005-06 Report by the Comptroller And Auditor General Stationery Office? StationeryOffice? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Nonfiction-Politics-International-Relations? Subjects-Outdoors&Nature-Conservation-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Subjects-Science-EarthSciences-Geology-Geomorphology-Landforms? Subjects-Science-General European Union Committee 30th Report Of Session 2003-04, The Eu And Climate Change Report House Of Lords Paper 179-i Session 2003-04 Stationery Office? StationeryOffice? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-Reference-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Reference? Subjects-Science-EarthSciences-EnvironmentalScience Changing Resource Use in Namibia's Lower Kuiseb River Valley (Working Paper) National University of Lesotho,Institute of Southern African Studies? Andy Botelle? Kelly Kowalski? Kelly Kowaiski? NationalUniversityofLesotho,InstituteofSouthernAfricanStudies? AndyBotelle? KellyKowalski? KellyKowaiski? ジャンル別? ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-57? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-BiologicalSciences-Biotechnology? The Environmental Protection (Amendment of Regulations) Regulations 1991 (Statutory Instruments 1991 836) The Stationery Office Books? TheStationeryOfficeBooks? ジャンル別? Substores-UnknownASINs-3? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Technology-Safety&Health? Radionuclides in Food (Food Surveillance Papers) The Stationery Office Books? Fish.& Food, Min.of Agriculture? TheStationeryOfficeBooks? Fish.&Food,Min.ofAgriculture? ジャンル別? Substores-UnknownASINs-3? Subjects-Medicine-Administration&Policy-PublicHealth? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Medicine-Administration&Policy-PublicHealth? The European Origins of Scientific Ecology (Histoire Des Sciences, Des Techniques Et De La Medicine) G & B Pub? Pascal Acot? G&BPub? PascalAcot? ジャンル別? Subjects-Nonfiction-Philosophy-Science? Subjects-Nonfiction-ForeignLanguageNonfiction-French? Subjects-Outdoors&Nature-Ecology-General? 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ソース:公式ページ Followers Preview Diablo IIIでは、一人旅は一つの選択肢として有効である。しかしそれは最も安全な選択肢ではない場合もある。勇気ある仲間を引き連れる事は、あなたを兇刃から救うことは出来ないかも知れないが、しかしあなたの可能性を広げる毒にはなることはない。 幸運にも、Sanctuaryには身の危険を顧みず、世界を襲う悪夢に立ち向かう者達が他にもいる。Followers(追随者、従者)と名付けられたNPC達は、あなたと共に旅をし、共に敵に立ち向かう。 In Diablo III, going it alone is a valid option... but it’s not always the safest one. Having a brave companion at your side might not save you from the tearing claws of your enemies, but it can’t hurt to improve your odds. Fortunately, there are others in Sanctuary willing to risk life and limb to strike out at the nightmares sweeping the land - non-player characters that we call followers who’ll accompany you on your journey and join you into battle. Diablo IIIではあなたは3人のfollowersを雇用することが出来る。Templar(聖騎士)であり槍を持ち過酷で不毛な倫理の教典に従う戦士である、巨人のKormac、Scoudrel(悪党)であり、crossbowを持ち、いつもトラブルに巻き込まれているいたずらな放浪者のLyndon、そしてEncdhantress(魔女)であり、魔法の力を持ってあなたに力を、敵に混乱を与えるEirenaである。 You ll meet and recruit three followers in Diablo III the Templar, Kormac, a hulking, spear-wielding warrior following a harsh and unyielding code of ethics; the Scoundrel, Lyndon, a roguish wanderer with a crossbow and a knack for getting into trouble; and the Enchantress, Eirena, a conduit for sorcerous forces capable of empowering you and confusing your enemies. これらの戦士達はストーリー進行上隠されてはいない。彼らの物語はあなたの物語と絡み合い、あなたがSanctuaryを旅する最中、かれら全員に出くわすことになる。 各followerはそれぞれの課題と、闇と戦う理由を持ち、彼らと共に戦うことであなたは彼らの成り行きと動機を知ることになる。 These heroes aren’t hidden off the beaten path; their stories entwine with yours, and you’ll encounter them all as you traverse the lands of Sanctuary. Each follower has his or her own agenda and reasons for fighting against the darkness, and you’ll learn more about their histories and motives as you battle alongside them.. follower達自身も卓越した戦士であるので、彼らを恐ろしい敵達と戦わせて彼らの能力を成長させることは適切である。彼らはあなたと共に戦うことで経験を積み、あなたが新しい装備を与える事で外見が変わり、そして彼らのレベルが上がったときにはあなたは彼らの新しいスキルを選ぶことが出来る。 Your followers are skilled warriors in their own right, so it’s only proper that they grow in power as they’re pitted against increasingly deadly foes. They’ll gain experience as you fight together, change visually as you provide them with new equipment, and you ll be able to choose new skills for them as they level up. followerは一度に一人しか連れて行けないので、あなたは慎重な選択を迫られるだろう。各followerの持つスキルはいかなるプレイスタイルやクラスをも補完することができるが、彼ら同時にそれぞれ全く異なった専門分野を持つ。 Only one follower can accompany you at a time, so you’ll want to choose carefully. Though each follower has skills to complement any play style or class, they also possess very different areas of expertise. 例えば、Enchantressは幻覚を造り出し、敵の攻撃を逸らすことが出来る。Templarは敵を脅かすスキルを習得し、近接戦で敵の動きを鈍らせることが出来る。Scoudrelは敵の目をくらませ、敵の注意を逸らしたり、敵を狙いやすくする力を習得することが出来る。 For example, the Enchantress can learn to create illusions to draw enemy fire away. The Templar can master the ability to intimidate his foes, slowing them when they close in combat. The Scoundrel can learn to use blinding powder, which can distract enemies or make them easier targets. follwer自身の行動やあなたが選んだ彼らのスキルは、彼らの戦闘での動作に影響を及ぼす。また、彼らは様々なアイテムや武具を装備することが出来、その彼らのクラス専用のものもいくつかある。 Followers act on their own and the skills you select for them will dictate their behavior in combat. They can also equip a variety of items and weapons, including several unique to their class. follwerはDiablo IIIにおける強力な味方である。彼らはスキルを持ち、装備を持ち、レベルを持ち、個性や意見をもつ。我々はfollowerのシステムを構築するのに大変の労力を使った。しかしわし我々の狙いは、彼らがあなたの邪魔をすること無く、あなたの攻撃を上回ること無く、物語の上であなた以上の重要性を輝かせることではない。彼らはあくまで相棒であり、主人公はあなたなのだ。 Followers are powerful allies in Diablo III. They’ve got skills, gear, levels, personalities and dialogue, and we’ve put a lot of work into the system -- but our goal is to ensure they don t get in your way, outpace you in damage, or outshine your importance to the story. They’re the sidekicks. You’re the hero. 彼らに武器を持ち敵を攻撃するときや、あなたに代わって悪魔の攻撃に晒されるとき、あなたは彼らのそのような性質を忘れないで欲しい。 When they’re getting clawed to shreds or gored by demonic spines in your stead, make sure you remind them of that. Followerに関するFAQ Who are the followers? You will encounter three followers on your journey in Sanctuary; the Templar, the Enchantress, and the Scoundrel. The Templar is a heavily armored, tough character that can be specced into a very aggressive damage absorption role or into a supportive healing role. The Enchantress tends to be focused on ranged DPS but can also be specced into a player enhancement role. The Scoundrel is a throwback to the rogue of the original Diablo -- a conventional ranged character who uses crossbows but also has more damage options and some light crowd control. How do the followers differ from the hirelings we saw in Diablo II? In Diablo II, the hirelings were fairly generic, but the followers are specific characters with their own storylines, their own personalities, and their own place within the world. Overall, the followers are also more customizable; you can itemize them and choose from a variety of skills to augment your playstyle. What do the followers have to do with the story of Diablo III? The followers act as your companions in the world, rather than as pets. While the followers are not core story characters, they enhance the story elements of the game. They give us opportunities to have a character provide background about the world flavored with his or her own personality. How will the game be balanced around the followers? The followers won t be a massive part of game balance. They re there to make the single-player, normal difficulty experience feel more cooperative and to aid in enhancing the story. These factors lose some importance in multiplayer and in the higher difficulty settings of the game, and as such, the followers won t be as relevant there. How will you find the followers? Players will encounter the followers in the world during their journey through Sanctuary. Each follower is a part of the main story arc and has a different story and background. Players will feel that followers have a role in the world; that they re in Sanctuary fighting evil alongside the heroes. Each follower has his or her own introductory quest where players learn a little bit about who each one is and where they come from. We don t want players to encounter them and feel obligated to do some task for them so they like you -- it s more that you’ll encounter them and they fight alongside you and you gain each other s trust. They re on the same path that you are; they re other adventurers that you encounter as you battle through Sanctuary. Followers don t divert from the main story path, they re an integral part of it. What are some follower characteristics? Our goal was to make each follower distinct from the others. We’ve put in hours of voice work with individual casting for them, giving each Follower a unique personality. The Templar order is a new group that we re introducing as part of the Diablo universe; they have their own agenda, they re not paladins, and they have a different belief system and code of ethics that they follow. The Scoundrel is called a Scoundrel for a reason, he s a bit of a lighter character with a humorous but dark side and he emits a feel that is very different from the Templar who is more of a pure and good character. The Scoundrel resembles more of an underhanded rogue. We want people to choose their follower as often based on personality as they do based on which abilities they like the most -- if people do that then we ll feel like we were successful in building them. How can you customize your followers? Each follower will have 12 total skills, and players will have to choose which 4 skills from that pool to use, with new skills unlocking at levels 5, 10, 15, and 20. Players will also be able to equip various items to their followers -- there are two weapon slots, rings, amulets, and a unique class item available for each one. As followers level up, they’ll also advance visually, becoming more powerful looking. What can you say about the follower skills? The skills are awesome, and they make for really great choices. Each of the skills that players have to choose from are competitive at their level. The goal was to make the followers skills, in normal difficulty, enhance the player s choices about his or her playstyle. If you re playing a barbarian and you ve got the Templar, you don t need him to absorb physical damage for you -- you won’t need a charge ability, you ll want the Templar to take an ability that s more healing based. We want to make sure that each follower has a few different things that they can offer each class so you can customize each follower to match and augment your playstyle. What happens when your follower dies? When your follower loses too much health, they will go out of commission for a brief period of time. When they are out of commission, you ll lose their benefits temporarily, and then they ll rejoin the battle with you. You won t need to go back to town to have them rejoin you. How do you access the followers once they ve joined you on your journey? The followers will stay with you as long as you want or until you dismiss them. Currently you’ll need to head into town to change them or pick them up. How do you level up a follower? We don t consider the level up process for followers to be part of what you do with them. The followers will stay within your level range whether you quest with them or not. We don t want you to have to go back to a low-level area to let your followers catch up to your level . Will you be able to control the followers? No, we ve avoided pet and follower commands as they added unnecessary micromanagement to the game.
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曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) Dance Phenomena BEMANI Sound Team "Captain King" A3 激12 71-142 372/12 STREAM VOLTAGE AIR FREEZE CHAOS 66 60 18 33 91 踊譜面(10) / 激譜面(12) 譜面 動画 https //www.youtube.com/watch?v=vibWPE8Iaeg (1P x3.75, NOTE / 2P x4, NOTE, REVERSE) 解説 DDR A3稼働時追加楽曲(2022/03/17~)。 BPM推移:142→284→71→142→284→71→142→(3回連続停止×3)→142→284→71→142→284 表記BPMより加速する部分が数回ある。 コメント コメント(感想など) 最新の10件を表示しています。コメント過去ログ BPM推移にある通り、曲中に2/3拍だけ284→1/3拍だけ71→以降142という瞬間的に加減速する箇所が3箇所ある。表記にあるBPM71はこの3回だけで、(有効譜面は無いが)表記にないBPM284の方が回数が多く、某wikiでも言及されているが71-142の表記はいささか不自然。 (2022-03-27 18 28 16) この加減速ギミックはANTI ANTHEMのようにソフランが無いものとして譜面の見た目通り踏めば良い。中盤の3連続停止は音通り付点8分のリズムで踏む。 (2022-03-27 18 32 23)
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ui_music_volume|BGM ui_sound_volume|効果音 ui_mouse_sensitivity|マウス感度 ui_invert_mouse_y_axis|Y軸を反転 ui_enabled|ON ui_disabled|OFF ui_damage_to_player|プレーヤーへのダメージ ui_reduced_to_1_over_4_easiest|1/4(最も簡単) ui_reduced_to_1_over_2_easy|1/2(簡単) ui_damage_to_friends|味方へのダメージ ui_reduced_to_1_over_2_easiest|1/2(最も簡単) ui_reduced_to_3_over_4_easy|3/4(簡単) ui_normal|普通 ui_combat_ai|戦闘AI ui_combat_speed|移動速度と戦闘速度 ui_good|強い ui_average_caps|普通 ui_poor|弱い ui_faster|速い ui_slower|遅い ui_control_block_direction|防御の方向 ui_automatic_recommended|自動 ui_manual_easy|手動(簡単) ui_manual_hard|手動(難しい) ui_by_mouse_movement|マウスを動かした方向 ui_control_attack_direction|攻撃の方向 ui_lance_control|ランス操作 ui_by_relative_enemy_position|一番近い敵のポジションによる ui_by_inverse_mouse_movement|マウスを動かした反対の方向 ui_battle_size|戦闘の規模 (パフォーマンスに影響します) ui_show_attack_direction|攻撃された方向を表示 ui_show_targeting_reticule|照準を表示 ui_show_names_of_friendly_troops|味方の名前を表示 ui_report_damage|受けたダメージを表示 ui_report_shot_difficulty|射撃難易度を表示 ui_difficulty_rating_percentage|難易度 = %d%% ui_controls|キー設定 ui_video_options|ビデオ設定 ui_done|完了 ui_factions|勢力 ui_item_itemname|アイテム - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|不明 - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|そのキャラクタ[%s]はすでに存在します。 上書きしますか? ui_yes|はい ui_no|いいえ ui_set_save_file_name|このセーブデータの名前を入力して下さい ui_enter_new_name|新しい名前を入力して下さい ui_export_character|キャラクタをエクスポートする ui_import_character|キャラクタをインポートする ui_character_playername_exported_successfully|キャラクタ[%s]のエクスポートに成功しました。 ui_character_playername_imported_successfully|キャラクタ[%s]のインポートに成功しました。 ui_unable_to_open_import_file|インポートファイルを開けません。 ui_are_you_sure_you_want_to_import_the_character|本当にそのキャラクタをインポートしますか? ui_unable_to_find_character_import_file|インポートファイルが見つかりません。 ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount_and_Bladeは現在トライアルモードです。 キャラクタをインポートするには ゲームを購入する必要があります。 ui_change_skin|肌の色 ui_change_hair|髪型 ui_change_hair_color|髪の色 ui_change_beard|ひげ ui_tutorial|チュートリアル ui_tutorial_face_generator|顔の形を変えるにはボタンとスライダーを使います。 違う角度から見るにはマウスでクリックした後、 好きな方向へドラッグします。 ui_restore|ロード ui_cancel|戻る ui_delete|削除 ui_confirm_delete_game|本当に削除しますか? ui_error_removing_file|ファイル削除中にエラーが発生しました。 ui_day_datedisplay|%d日目(%d %d%d) ui_reset_changes|元に戻す ui_weapon_proficiencies|熟練度 ui_skills|スキル ui_attributes|属性 ui_enter_name_here|ここに名前を入力して下さい ui_edit_face|顔の変更 ui_statistics|キャラ移動 ui_next|次へ ui_prev|前へ ui_learn|習得 ui_question_saving_policy|セーブの仕方を選んで下さい ui_saving_policy_realistic|自動上書きセーブ(上級者向け) ui_saving_policy_nonrealistic|セーブしなくても終了できる ui_tutorial_character_generation|名前を入力して、属性、スキル、武器ポイントを 割り当てて下さい。 それぞれの項目をクリックすれば、 その値がどのようにあなたのキャラクタに対して 影響するかを知ることが出来ます。 ui_str|体力 ui_agi|敏捷性 ui_int|知性 ui_cha|魅力 ui_at_learning_limit|(上限に達しています) ui_not_enough_skill_points_to_learn|(スキルポイントが足りません) ui_strength|体力 ui_agility|敏捷性 ui_intelligence|知性 ui_charisma|魅力 ui_not_enough_attributetype_to_learn_this_skill| ui_explanation_one_handed_weapon|片手で持つ剣、斧、 鈍器等を扱う能力です。 ui_explanation_two_handed_weapon|両手で持つ剣、斧、 モール等を扱う能力です。 ui_explanation_polearm|槍、ランス、杖等の 長い柄のついた武器を扱う能力です。 ui_explanation_archery|弓を扱う能力です。 ui_explanation_crossbow|クロスボウを扱う能力です。 ui_explanation_throwing|ジャベリンやダーツ、石つぶて等の 投げる武器を扱う能力です。 ui_explanation_firearms|スリングを扱う能力です。 ui_explanation_strength|体力 1ポイント毎に 1ヒットポイントを得ます。 以下のスキルは体力の1/2を越えて 上昇させることは出来ません 鋼の肉体、 強打、 豪投、 弓術、 荷物管理 また、5レベル毎に追加ポイント が与えられます。 ui_explanation_agility|敏捷性 1ポイント毎に 5武器ポイントを得ます。 武器を操るのが0.5%速くなります。 以下のスキルは敏捷性の1/2を越えて 上昇させることは出来ません 武器熟練、 観測術、 アスレチック、 乗馬、 経路探索、 略奪 また、5レベル毎に追加ポイント が与えられます。 ui_explanation_intelligence|知性 1ポイント毎に 1スキルポイントを得ます。 以下のスキルは知性の1/2を越えて 成長することは出来ません 訓練、 追跡術、 戦略、 治療、 手術、 応急手当て、 技術者、 航海術、 武器手入れ また、5レベル毎に追加ポイント が与えられます。 ui_explanation_charisma|魅力 対話や勧誘、人があなたを見る目に影響します。 1ポイント毎にパーティーの サイズ制限を+1します。 以下のスキルは魅力の1/2を越えて 成長することは出来ません 船団長、 統率力、 説得 また、5レベル毎に追加ポイント が与えられます。 ui_level|レベル %d ui_xp|経験値 %d ui_next_level_at|次のレベルアップ %d ui_health_player|ヒットポイント %d/%d ui_health|ヒットポイント %d ui_attribute_points|属性ポイント %d ui_skill_points|スキルポイント %d ui_weapon_points|武器ポイント %d ui_mission_losses_none|無し ui_mission_losses_wounded|負傷者 ui_mission_losses_killed|死者 ui_party_losses|%s %d人が負傷---%d人が死亡(元%d人) ui_casualties_sustained|自軍の損害 ui_advantage_change|優位性修正 = %c%d ui_overall_battle_casualties|最終的な損害 ui_advantage_outnumbered|絶望的に圧倒されています。 ui_advantage_major_disadvantage|非常に不利な状況です。 ui_advantage_slight_disadvantage|やや不利なようです。 ui_advantage_balanced|勝算は五分と五分です。 ui_advantage_fair_advantage|有利な状況です。 ui_advantage_greatly_favored|勝利は間違いないでしょう。 ui_tactical_advantage|戦術的優位 %d (%s) ui_order_group|部下に命令 ui_question_save_changes|オブジェクトに変更が加えられています。 変更をセーブしますか? ui_yes_save|セーブする ui_no_discard_changes|変更を取り消す ui_everyone_control|全員! ui_everyone_around_control|近くの兵士! ui_others_control|他の者! ui_question_give_up_fight|降伏しますか? ui_give_up|降伏する ui_keep_fighting|戦い続ける ui_question_leave_area|その場を離れる ui_cant_retreat_there_are_enemies_nearby|敵が近くにいて退却できません! ui_question_retreat_battle|退却しますか? ui_retreated_battle|%sは送られました! ui_retreated_battle|%sは戦いから逃げています! ui_retreat|退却 ui_talk|話す ui_duel|決闘 ui_mount|乗る ui_riding_skill_not_adequate_to_mount|(乗馬スキルが足りません) ui_dismount|降りる ui_exit|出口 ui_door_to|入り口 ui_open|開ける ui_equip|装備する ui_baggage|荷物置き場 ui_access_inventory|持ち物を見る ui_chest|箱 ui_passage|通路 ui_go|進む ui_retreat_battle|退却する ui_leave_area|立ち去る ui_reports|宿営 ui_camp|キャンプ ui_terrain|地形 ui_quests|メモ ui_inventory|アイテム ui_character|キャラクタ ui_party|軍勢 ui_paused|ポーズ中 ui_click_left_button_to_cancel_wait|待機中・・・(マウス左クリックでキャンセルします) ui_midnight|深夜 ui_late_night|夜半 ui_dawn|明け方 ui_early_morning|早朝 ui_morning|午前 ui_noon|正午 ui_afternoon|日中 ui_late_afternoon|午後 ui_dusk|夕暮れ ui_evening|夜 ui_midnight|深夜 ui_level_limit_reached|レベル制限に達しました。 ui_explanation_level_limit|マウント ブレードのトライアルモードは レベル6になった時点で終了します。 もしあなたがこのゲームを楽しんで頂けたなら、 是非ライセンスをお買い上げ下さい。 フルモードにするためのライセンスは とても簡単にオンラインで購入できます。 そうすれば今この場所からゲームを続けることが出来るでしょう。 それでは、 ゲームをセーブして終了します。 ui_time_limit_reached|時間制限に達しました。 ui_explanation_time_limit|マウント ブレードのトライアルモードは 30日目に達した時点で終了します。 もしあなたがこのゲームを楽しんで頂けたなら、 是非ライセンスをお買い上げ下さい。 フルモードにするためのライセンスは とても簡単にオンラインで購入できます。 そうすれば今この場所からゲームを続けることが出来るでしょう。 それでは、 ゲームをセーブして終了します。 ui_target_lost|目標を見失いました。 ui_waiting|待機中 ui_travelling_to|目的地 ui_following|追っている相手 ui_accompanying|同行している相手 ui_running_from|避けている相手 ui_patrolling|探索中 ui_patrolling_around|周辺を探索中 ui_holding|停止中 ui_travelling|移動中 ui_fighting_against|次のパーティと戦闘中 ui_speed_equals|速度=%2.1f ui_defenders|守備隊 ui_prisoners|捕虜 ui_1_hour|1時間前 ui_n_hours|%d時間前 ui_between_hours|%d-%d時間前 ui_combatants|戦闘員 %d人 ui_party_size|パーティ %d人 ui_party_size_between|%d-%d人 ui_merchant|商人 ui_return|終了 ui_no_cost|0ペニー支払います ui_rename|名前の変更 ui_use|使用する ui_destroy|破壊 ui_destructible_target|破壊可能な標的 ui_tutorial_inventory|これが取引画面です。 Ctrlキーを押しながらアイテムをクリックすると 素早く売買が出来ます。 ui_head_armor|頭部 %d ui_body_armor|胴体 %d ui_leg_armor|脚部 %d ui_encumbrance|装備品重量 %2.1f ui_you_dont_have_value|%sも持っていない。 ui_merchant_cant_afford_value|%s %sも払えません。 私の所持金は%sです。 ui_merchant_pay_whatever|わかった。手持ちのお金でいいよ。 ui_merchant_think_of_something_else|少し考え直すか。 ui_dumping_value_items|%d個のアイテムは永久に失われます。 よろしいですか? ui_dumping_value_item|アイテムは永久に失われます。 よろしいですか? ui_question_slaughter_food_and_eat|%sを殺して食べますか? ui_money_value|所持金 %s ui_dump|ごみ箱 ui_outfit|装備 ui_arms|武器 ui_horse|馬 ui_food|食料 ui_reclaim_your_sold_goods|すでに売った同じ品物を先に買い戻して下さい。 ui_return_your_bought_goods|すでに買った同じ品物を先に返品して下さい。 ui_polearm_no_shield|長柄武器(両手専用) ui_polearm|長柄武器 ui_two_handed|両手武器 ui_two_handed_one_handed|両/片手武器 ui_one_handed|片手武器 ui_return_price|返金額 %d ui_sell_price|売値 %d ui_reclaim_price|返金額 %d ui_buying_price|値段 %d ui_default_item|初期アイテム ui_buying_price_free|値段 無料 ui_weight|重量 %2.1f ui_plus_value_to_head_armor|頭部 +%d ui_plus_value_to_body_armor|胴体 +%d ui_plus_value_to_leg_armor|脚部 +%d ui_swing|振る %d%s ui_damage|ダメージ %d%s ui_thrust|突く %d%s ui_accuracy|命中率 %d ui_speed_rating|速さ %d ui_value_to_damage|ダメージに%c%d ui_value_to_morale|パーティの士気に+%1.1f ui_resistance|耐久力 %d ui_size|大きさ %d ui_weapon_reach|長さ %d ui_armor|装甲 %d ui_speed|速さ %d ui_maneuver|操作性 %d ui_charge|突進力 %d ui_hit_points|ヒットポイント %d/%d ui_requires_value_difficulty|必要%s %d ui_bonus_against_shields|盾に対しボーナス ui_cant_be_used_to_block|防御には使えない ui_troop_cant_use_item|%s 私には扱えません ui_notification_riding_skill_not_enough|この馬に乗るには乗馬スキルが足りません ui_notification_requirements_not_met|この武器を扱うにはスキルか属性が足りません ui_notification_payment_value|%s支払います ui_notification_payment_receive_value|%s受け取ります ui_one_handed_weapons|片手武器 ui_two_handed_weapons|両手武器 ui_polearms|長柄武器 ui_archery|弓 ui_crossbows|クロスボウ ui_throwing|投てき ui_firearms|スリング ui_reset|元に戻す ui_release_one|解放 ui_move_up|上へ ui_move_down|下へ ui_upgrade_one|アップグレード ui_party_skills|パーティスキル ui_morale|士気 %s ui_terrible|最悪 ui_very_low|とても低い ui_low|低い ui_below_average|少し低い ui_average|普通 ui_above_average|少し高い ui_high|高い ui_very_high|とても高い ui_excellent|最高 ui_starving|食料不足%d%% ui_weekly_cost_value|週の支払い %s ui_company|仲間 %d/%d ui_prisoners_equal_value|捕虜 %d/%d ui_choose_prisoners|捕虜を選ぶ ui_choose_companions|仲間を選ぶ ui_rescued_prisoners|助けた捕虜 ui_captured_enemies|捕虜にした敵 ui_disband|解放する ui_take_prisoner|連れて行く ui_take_back|戻す ui_give|配備する ui_take|連れて行く ui_sell|売る ui_hire|雇う ui_notification_cant_hire|(お金が足りません) ui_uncapture|解放する ui_capture|連れて行く ui_party_capcity_reached|(パーティの上限に達しています) ui_all|全て ui_joining_cost_weekly_wage|入隊費用 %d、週の支払い %d ui_weekly_wage|週の支払い %dペニー ui_price|金額 %d ui_number_ready_to_upgrade|あと%d人アップグレードできます! ui_upgrade_to_value|%sにアップグレード(%dペニー) ui_notification_no_slot_for_upgrade|%sの場所はありません! ui_shield_broken|盾が壊れました。 ui_shield_cracked|盾にヒビが入りました。 ui_shield_deformed|盾が壊れました。 ui_you_hit_a_friendly_troop|あなたは味方を攻撃しています! ui_hit_shield_on_back|背後からの攻撃を盾が防いだ! ui_delivered_couched_lance_damage|ランス突撃をかけました! ui_received_couched_lance_damage|ランス突撃を受けました! ui_speed_bonus_plus|速度ボーナス +%d%% ui_speed_bonus|速度ボーナス %d%% ui_cant_reload_this_weapon_on_horseback|馬上ではこの武器をリロードすることは出来ません。 ui_no_more_bolts|弾がありません。 ui_you_are_not_carrying_any_bolts|弾を持っていません。 ui_no_more_arrows|矢がありません。 ui_you_are_not_carrying_any_arrows|矢を持っていません。 ui_head_shot|ヘッドショット! ui_delivered_number_damage|%dダメージ与えました。 ui_delivered_number_damage_to_horse|馬に%dダメージ与えました。 ui_horse_charged_for_number_damage|馬の突進で%dダメージ与えました。 ui_received_number_damage|%dダメージ受けました。 ui_horse_received_number_damage|馬が%dダメージ受けました。 ui_value_killed_teammate|%sは味方を殺した! ui_horse_fell_dead|馬が死亡しました・・・ ui_horse_crippled|馬が行動不能になりました・・・ ui_shot_difficulty|射撃難易度 %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|%sの熟練度が%dに上がりました! ui_your_proficiency_in_value_has_improved_by_number_to_number|%sの熟練度が+%d上がって%dになりました! ui_value_killed_by_value|%sが%sに殺されました! ui_value_fell_dead|%sが転落死しました! ui_value_knocked_unconscious_by_value|%sは%sの攻撃を受けて気絶しました! ui_value_fell_unconscious|%sは気絶しました! ui_troop_routed|%sは送られました! ui_troop_panicked|%sはパニックに陥っています! ui_troop_fled|%sは戦いから逃げています! ui_you_got_number_experience|あなたは%dポイントの経験値を獲得しました。 ui_you_have_advanced_to_level_number|あなたのレベルが%dに上がりました! ui_value_has_advanced_to_level_number|%sのレベルが%dに上がりました! ui_you_got_value|%s獲得しました。 ui_new_quest_taken|新たに得たクエスト %s ui_quest_completed_value|完了したクエスト %s ui_quest_succeeded_value|成功したクエスト %s ui_quest_failed_value|失敗したクエスト %s ui_quest_concluded_value|終了したクエスト %s ui_quest_cancelled_value|キャンセルしたクエスト %s ui_lost_value|(失ったペニー %s) ui_items_lost|(失ったアイテム %s) ui_party_has_nothing_to_eat|食料が不足しています! ui_days_training_is_complete|この日の訓練は終了しました・・・ ui_total_experience_gained_through_training_number|この訓練で得た経験値 %d ui_some_soldiers_are_ready_to_upgrade|アップグレード可能な部下がいます。 ui_number_of_companions_exceeds_leadership_limit|複数の仲間達が あなたの統率力の 限界を超えています。 ui_number_of_prisoners_exceeds_prisoner_management_limit|複数の囚人達が 囚人管理能力の 限界を超えています。 ui_party_morale_is_low|パーティの士気が低下しています! ui_and_one_space|と ui_has_deserted_the_party|がパーティを去りました。 ui_have_deserted_the_party|がパーティを去りました。 ui_weekly_report|週間報告 ui_shared_number_experience_within_party|%dポイントの経験値をパーティで分配しました。 ui_got_item_value|新たに得たアイテム %s ui_game_saved_successfully|ゲームは正常にセーブされました。 ui_autosaving|オートセーブしています・・・ ui_quick_saving|クイックセーブしています・・・ ui_cant_quick_save|戦闘中はクイックセーブ出来ません。 ui_screenshot_taken_to_value|%sに スクリーンショットがセーブされました。 ui_screenshot_failed|スクリーンショットがセーブできません。 ui_value_joined_your_party|%sがあなたのパーティに加わりました。 ui_value_joined_party_as_prisoner|%sが囚人としてパーティに加わりました。 ui_value_has_joined_party|%sがパーティに加わりました。 ui_value_has_been_taken_prisoner|%sが囚われました。 ui_value_left_the_party|%sがパーティを去りました。 ui_number_values_left_the_party|%d%sがパーティを去りました。 ui_number_value_left_the_party|%d%sがパーティを去りました。 ui_your_relations_with_value_has_improved_from_number_to_number|%sとの親密度が%dから%dになりました。 ui_your_relations_with_value_has_deteriorated_from_number_to_number|%sとの親密度が%dから%dになりました。 ui_you_lost_value|あなたは%s失いました。 ui_lost_item_value|失ったアイテム %s ui_got_number_value|新たに得た物 %d%s ui_lost_number_value|失った物 %d%s ui_set_default_keys|初期状態に戻す ui_undo_changes|変更前に戻す ui_press_a_key|新しいキーを押して下さい ui_return_to_game|ゲームに戻る ui_options|設定 ui_save_and_exit|セーブして終了 ui_save|セーブ ui_save_as|新たにセーブする ui_quit_without_saving|セーブしないで終了 ui_empty_slot|空き ui_game_saved|ゲームはセーブされました・・・ ui_confirm_overwrite|%sのセーブデータは上書きされます。 よろしいですか? ui_dynamic_lighting|動的な光源処理 ui_character_shadows|キャラクタの影 ui_grass_density|草の密度 ui_environment_shadows|環境に応じた影の表現 ui_realistic_shadows_on_plants|草木の影をリアルに表現 ui_particle_systems|粒子表現 ui_gamma|ガンマ ui_character_detail|キャラクタの詳細 ui_character_shadow_detail|キャラクタの影の詳細 ui_blood_stains|血の汚れ ui_on|オン ui_off|オフ ui_near_player_only|プレイヤーの近くのみ ui_default|初期状態 ui_3d_grass|草を立体的に表現 ui_number_of_ragdolls|ラグドールの数 ui_number_of_corpses|死体の数 ui_unlimited|無限 ui_anisotropic_filtering|アニソトロピックフィルタリング ui_fast_water_reflection|素早い水面の反射 ui_maximum_framerate|最大FPS ui_show_framerate|FPSを表示する ui_estimated_performance|概算パフォーマンス %d%% ui_change_graphics_settings_explanation|変更された設定は 新たなエリアに入ることで更新されます。 ui_start_tutorial|チュートリアルを始める ui_start_a_new_game|新しくゲームを始める ui_restore_a_saved_game|ゲームをロードする ui_exit_to_windows|終了 ui_credits|クレジット ui_version_value|v%s ui_active_quests|実行中のクエスト ui_finished_quests|終了したクエスト ui_given_on_date|依頼日 %s ui_days_since_given|現在 %d日目 ui_quest_progression_number|クエストの進行状況 %d%% ui_too_many_quests|クエストが多すぎます ui_ok|OK ui_move_forward|前へ移動 ui_move_backward|後へ移動 ui_move_left|左へ移動 ui_move_right|右へ移動 ui_action|アクション ui_jump|ジャンプ ui_attack|攻撃 ui_parry_then_attack|カウンター攻撃 ui_defend|防御 ui_kick|蹴り ui_equip_weapon_1|装備アイテム 1 ui_equip_weapon_2|装備アイテム 2 ui_equip_weapon_3|装備アイテム 3 ui_equip_weapon_4|装備アイテム 4 ui_equip_next_weapon|次の武器を装備 ui_equip_next_shield|次の盾を装備 ui_sheath_weapon|武器を収める ui_character_window|キャラクタ画面 ui_inventory_window|アイテム画面 ui_party_window|パーティ画面 ui_quests_window|クエスト画面 ui_game_log_window|ゲームログ画面 ui_leave_location_retreat|立ち去る/退却する ui_zoom|ズーム ui_view_outfit|カメラを引く ui_toggle_first_person_view|視点の切り替え ui_view_orders|命令を見る ui_quick_save|クイックセーブ ui_no_key_assigned|なし ui_new_enemies_have_arrived|敵の援軍が到着しました。 ui_reinforcements_have_arrived|味方の援軍が到着しました。 ui_report_casualties|味方の被害を報告 ui_report_experience|経験値を報告 ui_current_level_value|現在のレベル %d ui_base_attribute_value|基本となる属性 %s ui_battle_controls|戦闘画面の操作 ui_map_controls|マップ画面の操作 ui_general_controls|基本操作 ui_zoom_in|ズームイン ui_zoom_out|ズームアウト ui_wait|待機 ui_take_screenshot|スクリーンショットを撮る ui_randomize|ランダム ui_hint|伝承 ui_press_left_mouse_button_to_continue|続けるには左クリックして下さい ui_loot|戦利品 ui_chest|箱 ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|戦闘 ui_siege|包囲 ui_troops|兵力 ui_loading_module_info_file|Module情報ファイルを読み込んでいます・・・ ui_processing_ini_file|INIファイルを処理しています・・・ ui_loading_music|BGMを読み込んでいます・・・ ui_loading_data|データを読み込んでいます・・・ ui_loading_setting_data|設定データを読み込んでいます・・・ ui_loading_textures|テクスチャを読み込んでいます・・・ ui_finished|完了しました ui_creating_game|ゲームを作成中です・・・ ui_loading_savegame_file|セーブファイルを読み込んでいます・・・ ui_loading_map_file|マップファイルを読み込んでいます・・・ ui_initializing_map|マップを初期化しています・・・ ui_launching_game|ゲームを起動しています・・・ ui_capital_battle|戦闘中 ui_capital_versus|--対-- ui_tracks|足跡 ui_battleground|戦場跡 ui_order_1|選択 1 ui_order_2|選択 2 ui_order_3|選択 3 ui_order_4|選択 4 ui_order_5|選択 5 ui_order_6|選択 6 ui_order_button_hold_this_position|[命令]ここで待機! ui_order_button_follow_me|[命令]ついてこい! ui_order_button_charge|[命令]突撃せよ! ui_order_button_stand_ground|[命令]集まれ! ui_order_button_retreat|[命令]後退! ui_order_button_advance|[命令]10歩前進! ui_order_button_fall_back|[命令]10歩後退! ui_order_button_spread_out|[命令]散開せよ! ui_order_button_stand_closer|[命令]密集隊形をとれ! ui_order_button_mount_horses|[命令]馬に乗れ! ui_order_button_dismount|[命令]馬から降りろ! ui_order_button_hold_fire|[命令]撃ち方やめ! ui_order_button_fire_at_will|[命令]撃ち方はじめ! ui_order_button_use_blunt_weapons|[命令]鈍器のみ使え! ui_order_button_use_any_weapon|[命令]好きな武器を使え! ui_order_button_movement_orders|[命令]行動命令 ui_order_button_formation_orders|[命令]隊形命令 ui_order_button_fire_orders|[命令]武器使用命令 ui_follow_me_e_|%s、ついて来い! ui_charge_e_|%s、突撃しろ!!! ui_stand_ground_e_|%s、集まれ! ui_retreat_e_|%s、後退しろ! ui_mount_horses_e_|%s、馬に乗れ! ui_dismount_e_|%s、馬から降りろ! ui_advance_e_|%s、10歩前進! ui_fall_back_e_|%s、10歩後退! ui_stand_closer_e_|%s、密集隊形をとれ! ui_spread_out_e_|%s、散開せよ! ui_use_blunt_weapons_e_|%s、鈍器のみ使え! ui_use_any_weapon_e_|%s、好きな武器を使え! ui_hold_fire_e_|%s、撃ち方やめ! ui_fire_at_will_e_|%s、撃ち方はじめ! ui_hold_this_position_e_|%s、ここで待機! ui_infantry|歩兵隊 ui_archers|弓隊 ui_cavalry|騎馬隊 ui_companions|コンパニオン ui_everyone_hear_me|全員、聞いてくれ! ui_everyone|全員 ui_everyone_around_me|近くの兵士 ui_str_hear_me|%s、聞いてくれ! ui_str_and_str|%sと%s ui_str_comma_str|%s、%s ui_need_to_learn_prisoner_management|確保できる捕虜数は 軍勢の大きさに 左右されます。 ui_game_log|ゲームログ ui_recent_messages|メッセージ ui_custom_battle|カスタムバトル ui_player|プレーヤー ui_value_denars|%dペニー ui_back|戻る ui_forward|次へ ui_display_on_map|マップ ui_info_pages|ゲーム概要 ui_troops2|キャラクタ ui_locations|場所 ui_click_button_to_view_note|情報を見るにはリンクをクリックして下さい。 ui_this_page_contains_no_information|このページには情報がありません。 ui_other_pages_that_link_here|関連項目 ui_report_is_value_days_old|(レポートは%d日前のものです) ui_report_is_current|(レポートは最新です) ui_button_party_member_healthy_total|%s(%d/%d) ui_button_party_member_total|%s(%d) ui_button_party_member_hero_percentage_wounded|%s(%d%%-負傷) ui_button_party_member_hero_percentage|%s(%d%%) ui_percentage_value|%d%% ui_full|フル ui_quick|クイック ui_none|オフ ui_change|変更する ui_how_to_change|どのように変更しますか? ui_change_directx_explanation|ランチャーの設定画面で 描画方式をDirectX7とDirectX9に 切り替えることが出来ます。 ui_dropping_picking_up|%sを捨て、%sを拾った。 ui_dropping|%sを捨てた。 ui_picking_up|%sを拾った。 ui_unable_to_take|それを拾うことは出来ない。 ui_age|歳 ui_cannot_be_used_on_horseback|馬上では使用不可 ui_enable_vertex_shaders2|描画方式 ui_screen_size2|解像度 ui_use_desktop_resolution2|デスクトップの解像度を使用する ui_shadow_quality2|影の質 ui_m_low2|低 ui_m_high2|高 ui_m_ultra_high2|最高 ui_off2|オフ ui_group_header|兵科 ui_group_rename|グループ名の変更 ui_group_1|歩兵 ui_group_2|弓兵 ui_group_3|騎兵 ui_group_4|槍兵 ui_group_5|散兵 ui_group_6|弓騎兵 ui_group_7|名無し 1 ui_group_8|名無し 2 ui_group_9|名無し 3 ui_group_rename|グループ名の変更 ui_group_close|閉じる ui_party_b_group_information|%s のグループを %s に分類した。 ui_thrown_or_s|投擲/%s ui_ranged_damage|距離 %d%s ui_overall_quality|全体の質 ui_shader_quality|シェーダの質 ui_flora_lod_detail|木の詳細 ui_flora_degrade_distance|木の劣化距離 ui_antialiasing|アンチエイリアシング ui_use_depth_effects|奥行き効果を使用 ui_hdr_mode|ハイダイナミックレンジ ui_autoexpore|自動露出 ui_choose_profile|プロフィールの選択 ui_create|作成 ui_edit|変更 ui_join_game|ゲームに参加 ui_host_game|ゲームを作成 ui_custom|カスタム ui_medium|普通 ui_male|男性 ui_female|女性 ui_gender|性別を選択 ui_edit_profile|プロフィールを編集 ui_new_profile|プロフィールを作成 ui_enter_username|ユーザー名を入力 ui_invalid_username|ユーザー名は文字と数字と“_”のみ使用できます。 ui_confirmation|よろしいですか? ui_multiplayer|マルチプレイ ui_server_name|サーバー名 ui_module_name|Module ui_game_type|ゲームの種類 ui_map_name|マップ ui_ping|Ping ui_dedicated|専用サーバー ui_number_of_players|プレイヤー ui_password_protected|パスワード ui_connect|接続 ui_local_area_network|LAN ui_internet|インターネット ui_favorites|お気に入り ui_source|情報源 ui_server_password|サーバーパスワード ui_refresh|更新 ui_start_search|検索 ui_add_to_favorites|お気に入りに追加 ui_remove_from_favorites|お気に入りから削除 ui_use_speedtree|Speedtreeを使用する ui_use_instancing|インスタンシングを使用する ui_error|エラー ui_error_server_full|サーバーが満員です。 ui_error_server_full_for_non_private|サーバーが満員です。空くのを待つか、プライベートメンバーのパスワードを入力して下さい。 ui_error_server_password_incorrect|パスワードが違います ui_error_incorrect_serial|シリアル番号が間違っています ui_error_incorrect_authorization_key|認証鍵が不正です ui_error_banned_from_server|あなたはこのサーバーからBANされています ui_error_username_taken|あなたのプロフィール名は別のプレーヤーによって使用されています ui_error_authentication_failed|認証に失敗しました ui_unable_to_connect_to_server||サーバーに接続できません ui_connection_to_server_is_lost|サーバーの接続に失敗しました ui_kicked_from_server|サーバーから追放されました ui_switch_to_module_question|このサーバーは、あなたが現在利用している物と 別のModuleを実行しています。 Mount BladeのModuleを変更しますか? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|このサーバーは、Mount Blade(%d.%d%d%d) を実行しています。 (あなたのバージョンは(%d.%d%d%d)です) TaleWorldsのダウンロードサイトを訪れますか? ui_download_mb_old_version_question|このサーバーは、Mount Blade(%d.%d%d%d) を実行しています。 (あなたのバージョンは(%d.%d%d%d)です) ui_download_module_new_version_question|このサーバーは、より新しいModule(%d.%d%d%d) を実行しています。 (あなたのバージョンは(%d.%d%d%d)です) このModuleのダウンロードサイトを訪れますか? ui_download_module_old_version_question|このサーバーは、古いModule(%d.%d%d%d) を実行しています。 (あなたのバージョンは(%d.%d%d%d)です) ui_authenticating_with_steam|Steamで認証中・・・ ui_validating_serial_number|シリアル番号を有効化中・・・ ui_scanning_lan|LANを検索中・・・ ui_retrieving_servers|サーバーリストを取得中・・・ ui_shield_size2|サイズ %dx%d ui_click_to_view_notes|クリックでメモを表示 ui_retrieving_server_infos|サーバー情報を取得中(%d)・・・ ui_connecting_to_server|サーバに接続中・・・ ui_requesting_to_join_the_game|参加の要求中・・・ ui_loading|ロード中・・・ ui_group_value_control|グループ %d! ui_drop_weapon|武器を落とす ui_multiplayer_message_all|全体メッセージを送信 ui_multiplayer_message_team|チームメッセージを送信 ui_command_line|コマンドライン ui_use_ranged_weapon_as_melee|武器モードの切り替え ui_send_message_all|全体メッセージ送信 ui_send_message_team|チームメッセージを送信 ui_select|選択 ui_context_menu|コンテキストメニュー ui_round_starts_in_value_seconds|ラウンド開始まで、あと %d 秒・・・ ui_watching_value|%s を観戦中 ui_capital_spec|観戦 ui_capital_dead|死亡 ui_instancing_error1|インスタンスバッファが固定できません(サイズ %d)。 メッシュインスタンシングを無効化します(エラーコード %d) ui_instancing_error2|インスタンス化オブジェクトを適合できません。 メッシュインスタンシングを無効化します ui_by_keyboard|押した移動キーの方向 ui_combat_speed_slowest|最遅 ui_combat_speed_slower|遅い ui_combat_speed_normal|普通 ui_combat_speed_faster|速い ui_combat_speed_fastest|最速 ui_module_newer_than_application|あなたの選択したModuleの、最新バージョンが必要です。 ui_module_older_than_application|あなたの選択したModuleの、前のバージョンが必要です。 ui_unbalanced|防御移行時に遅延 ui_can_crush_through_blocks|防御を崩す効果 ui_turn_camera_with_horse|一人称視点での乗馬時のカメラ切り替え ui_widescreen_mode_on|マルチスクリーンを有効にしました ui_widescreen_mode_off|マルチスクリーンを無効にしました ui_notification_cant_upgrade|(アップグレード出来ません 十分な資金がありません) ui_turn_never|しない ui_turn_ranged_only|遠隔時のみ ui_turn_melee_only|近接時のみ ui_turn_always|常時 ui_general_options|一般設定 ui_vac_enabled|チート対策機能(VAC)が有効 ui_campaign_ai|キャンペーンAI ui_downloading_map|MAPをダウンロードしています。 (%d KB) ui_download_completed|ダウンロードが完了しました。 ui_server_filter|フィルタリング ui_has_players|プレイヤーあり ui_is_not_full|満員ではない ui_is_password_free|パスワードなし ui_native_only|Native のみ ui_ping_limit|PINGで絞る ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTnet アカウント ui_username|ユーザー名 ui_password|パスワード ui_error_incorrect_username_or_password|ユーザー名またはパスワードが正しくありません ui_validating_account|アカウントの確認中・・・ ui_plase_enter_your_serial_key|シリアルキーを入力してください ui_texture_detail2|テクスチャの細かさ ui_antialiasing2|アンチエイリアス ui_troop_upgrades|兵種ツリー ui_crouch|しゃがむ
https://w.atwiki.jp/phoenixx/pages/117.html
Resistance Miner Bあのさ、あんたら、フォニックスいうたかいなあ Resistance Miner Bえ?フェニックス?? まあ、どっちでも、ええやん Resistance Miner Bあんたら、解放、開放、いうけどな Resistance Miner Bほんまに、やる気あるんかいね Resistance Miner Bまあ、前回はあれや Resistance Miner Bここトーギランに慣れてへんかったやろし Resistance Miner Bちょっとしたアクシデントもあったさかい Resistance Miner Bキャプテン二人しかKILLでけへんでも Resistance Miner Bまあ、ご愛嬌やな Resistance Miner B今回は、なに? Resistance Miner Bキャプテン4人KILLできたって? Resistance Miner Bあほかいな、あんたらの実力やったら Resistance Miner Bできてあたりまえや Resistance Miner Bで、肝心のWrankやねんけどな Resistance Miner Bキャプテン4人KILLできて、Warankとこまで、きたわな Resistance Miner Bターゲットも、できるようなってたわな Resistance Miner Bで Resistance Miner B撤退ぃぃぃぃぃぃ??? Resistance Miner Bなんでっか、わてらを、なめてるんでっか? Resistance Miner Bそこまで、きたんやったら、Wrankやってくれへんのかいね Resistance Miner Bあんたらに手紙出したレジスタンス、泣いとったで Resistance Miner Bほかのレジスタンスから、なんであんなところにたのんだんやっ、いうて Resistance Miner B責められとったわ Resistance Miner Bほんまな、あんたら [phoenixx] say一生、ここで、働くか? あ? Resistance Miner Bちょ、ちょ、ちょ、ちょ Resistance Miner Bまあ、まあ、まあ、まあ Resistance Miner Bまち、まち、まち、まち Resistance Miner Bまだ、はなし、おわってへんて Resistance Miner Bな Resistance Miner Bもうちょっと、よう、話し合お、な Resistance Miner B話し合えば、光も、見えてくるちゅうもんや Resistance Miner Bはなしは、最後まで、きいて 自分で、書いておいて言うのも、なんだけど、メンバーの方の、もうちょっと、ましな、投稿を希望しています; -- Azari (2005-08-29 09 43 25) Azariさんのこれ以上、上手く表現することができなさそうなので・・・; いつか、そうきっといつの日にかリベンジ! -- Guten (2005-08-31 18 57 04) 名前 コメント
https://w.atwiki.jp/hctechnowiki/
ようこそ、Hardcore Techno Wiki(略してハコウィキ)へ!Welcome to HACOWIKI! Hacowiki stands for "Hardcore Techno Wiki". このサイトはハードコアテクノについてまとめているWikiです。 現在鋭意制作中。「レイブとのつながり」「とりあえず聴いてみる」は準備中ですのでしばらくお待ちください。 初めての方ははじめにをご覧ください。 目標 2017年現在EDMの発展が目覚ましい中、このWikiでは「充実さ第一、最新情報第一、分かりやすさ第一」をモットーに(EDMとともにエレクトロニックミュージックを構成する一ジャンルである)ハードコア文化の研究、更なる発展、普及を目指します。少なくともWikipediaの記事よりも内容を充実させたいと思います。初心者の方々でも楽しめるように、歴史をかみ砕いて解説したり、ネット上にちりばめられた情報を整理したり、YouTubeやSoundCloudを項目内に埋め込むなど、分かりやすい工夫をします。現在のページをご覧の皆さんがこのWikiを通じて新たな発見ができたら幸いです。 お知らせ レーベル項目について2017年3月31日現在情報が不足しているため、更新停止中です。しばらくお待ちください。 【2017年8月29日】10月下旬以降にも引き続き大幅改修を行います。 【2017年9月11日】ハコウィキが設立から1年が経ちました。 更新履歴 2017/8/29~2017/9/10 ウィキサイトの大幅更新 →新項目追加、その他ウィキ全体の誤字脱字の訂正等 2017/6/25 アーティスト項目を更新しました。 →アーティストの追加(Hardcore Blastersレーベル所属アーティストを追加) 2017/6/11 メニューに公式mixiコミュニティを追加しました。トピックの作成等については8月までお待ちください。 2017年9月3日追記、大幅改修が落ち着き次第、新たにmixiコミュニティを開設します。 2017/5/28 アーティスト項目を更新しました。 →アーティストの追加(Hard X Music系列のレーベル所属アーティストを追加) トップページ、アーティスト項目の微修正。 2017/5/21 アーティスト項目を更新しました。 →アーティストの追加(メインストリームハードコア、一部スピードコアアーティスト含む) 一部項目の微修正。 →誤字脱字の訂正 2017/5/14 アーティスト項目を更新しました。 →アーティストの追加(メインストリームハードコアのみ) 2017/5/3~7 アーティスト項目の作成。 →5月7日時点でメインストリームハードコアをリリースするアーティストのみ追加 2017/4/29~30 ジャンル項目の修正。 →新たに「ジャンルとしての呼称は存在するが、解釈に個人差がある、あるいは明確な定義が存在しないサブジャンル」、「ハードコアテクノから派生したがハードコアテクノに分類されない場合がある、またはハードコアテクノに影響を受けているがサブジャンルとされていないジャンル」を追加 アーティスト項目を新たに作成。 2017/4/23 トップページ内の一部誤字を訂正。 「とりあえず聴いてみる(DJ Mix編)」を「とりあえず聴いてみる」に改名。 2017/4/1 トップページ、はじめに、HCを知る前にのページ内の一部誤字を訂正。 →エレクトリックを"エレクトロニック"に 「聴いて分かるハードコア」を「とりあえず聴いてみる(DJ Mix編)」に改名。 2017/3/16~31 はじめに、HCを知る前に、ハードコアとは等のページのYouTubeプレーヤー貼り付けや誤字訂正など細かい修正。 トップページにハコウィキロゴを設置。 左メニューの更新。 →レイブとのつながり、イベント、リンクの三項目を追加 2017/3/4 出典サイトを追加しました。 →7件追加 レーベル項目を各ジャンル別に分割しました。 その他誤字訂正など細かい修正。 2017/2/18 レーベル項目を更新しました。 →レーベルの追加 2017/2/4 レーベル項目を更新しました。 →レーベルの追加 2017/1/21 ジャンル項目を更新しました。 →2ジャンル追加 レーベル項目を更新しました。 →レーベルの追加および修正 その他誤字訂正など細かい修正。 2017/1/7 各ジャンル項目を一部作成しました。 →Uptempo hardcore、J-Core、Freeform、Psycore ジャンル項目を更新しました。 →今回作成した各ジャンル項目へのリンク レーベル項目を更新しました。 →レーベルの追加および修正 その他誤字訂正など細かい修正。 2016/12/31 各ジャンル項目を作成しました。 ジャンル項目を更新しました。 →各ジャンル項目へのリンク レーベル項目を更新しました。 →レーベルの大量追加および修正 2016/12/24 ジャンル項目を更新しました。 →ジャンルの大量追加および加筆 レーベル項目を更新しました。 →レーベルの大量追加および修正 トップページにお知らせ欄を設置しました。 出典サイト ハコウィキの内容の参考元にさせていただいているサイトです。 Hardcore History Electronic music - Wikipedia Hardcore (electronic dance music genre) - Wikipedia Ishkur's Guide to Electronic Music New Home on Techno.org 音量注意 List of electronic music genres - Wikipedia Minimal techno - Wikipedia Rave - Wikipedia HARDGATE BLOG HARDCORE REGIMENT HappyHardcore.com - The most popular hardcore dance music site in the world
https://w.atwiki.jp/warband/pages/213.html
このページはwarband用mod、[Tainted Paths]の紹介ページです。 MODDBリンク→http //www.moddb.com/mods/tainted-paths 加筆、修正お願い致します Tainted PathsってこんなMOD! 特徴 特定の方法により入手可能な数々のユニークなギア?(武器とか装備のこと?)があります。例えばエクスカリバーを使えば複数の敵兵を切り刻めます! 宗教の概念があり、あなたはいろんな宗教を転々とできます。 ゲームに存在する文化だけでなく、あなただけの文化も作れちゃう!素敵! 地球全体をフィールドにした新しいマップであり、南北アメリカから中東まであるよ!ひろーい! カタパルトや投石機、破壊槌などもあり、攻城戦が改善されました!もちろんみんな大好き梯子もあるよ! 砂嵐、dust storms(何?)、吹雪など天候システムもあるよ! あなたはみんなに尊敬される君主から、弱気を挫く素敵な人、そして海賊に至るまで、なんにでもなれちゃう! キャラクターは死にます。(最初からやり直し?) 災害は、プレイヤーを含めた諸侯全員に影響が出ます。影響は個々のスキルによって異なります。 クーデターとかできちゃう!?工作的なのもできる?? 宗教戦争及び聖戦も起きちゃう。 ユニークな特性レベリングとtrait adaptability. ライバル関係とかある? 新たなアニメーション、サウンド、テクスチャにより戦闘を改善! 角笛は戦闘中ならせます 重要なクエストは世界中に影響します。あなたの選択で世界の行方が・・・・! 首チェンパ!ぐろーい! 戦闘システム作り直しました。 政治システムも作り直しました。宣戦布告とか軍事同盟とか元のと違うそうです。 考え方が違う(どういう意味かは不明)だけで敵対しちゃう。 経済政治システムが作りこんであるらしい。税金、文化、建物の構造など。 君主制とか共和制とかで政治・経済システム変わるよ。 未開な土地になら、自分の村?集落?町?植民地?わからんけど、そういうものが作れるよ! 直感的かつ革命的な戦闘指揮システムで、軍隊を可能な限りコントロールし、戦闘がより面白く!熱く! さまざまな時代や派閥が選択可能! Improved AI decision making, making them able to produce strategies both in the overworld and during battles by using tactical strategies to beat their opponent Improved AI combat systems (feint, kick, retreat, reform, track, backup, formations, shield bash and more!) Hundreds of new events depending on your character status (King-vassal-neither). World-map events such as storms, floods, fires, epidemics and more. Particle effects for hitting shields. Weapon breaking Hardcore mode makes several changes to the game making every battle important towards your characters wellbeing, with persistant injuries, and other things to discover. Extended camera mode, allowing the player to adjust the camera to their preference, you can now view in your character in a top down view, and any angle you want. Troops use torches during night-time. Dynamic skybox! Terrain-aware music system for all situations, depending on where you are, and what is going on. Providing the player with an immersive experience into the world! Political marriages! Random Events while travelling some with benefits/consequences depending on the choice you choose! Even more Random Events for Kings with benefits/consequences depending on the choice you choose! Realistic Ballistics. Realistic sounds from hitting a wooden shield to grunting and death sounds. Many other features! 派閥 派閥は開始する時代によって異なる。 1. Abassid 2. Achaemenid 3. Africans tribe 4. Aksum 5. Almohad 6. American natives 7. American natives 8. Americans tribe 9. Anglo-Scandinavian 10. Arab tribe 11. Arabians tribe 12. Aragon 13. Ayyubid 14. Aztec 15. Bukhara 16. Byzantine Empire 17. Cao Cao 18. Carthage 19. Chagatai 20. Chahar 21. Crusader States 22. Denmark 23. Denmark-norway 24. England 25. Espana 26. France 27. Fujiwara 28. Galicia-Volyn 29. Ghurid 30. Gongsun Zan 31. Goryeo 32. Granada 33. Habsburg 34. Hindus tribe 35. Holy Roman Empire 36. Hungary 37. Huns 38. Inca 39. Independent clan 40. Independent eastern states 41. Independent european states 42. Independent states 43. Indochinas tribe 44. Ireland 45. Jadaran 46. Jin 47. Joseon 48. Jurchen 49. Kara Khitan 50. Khereid 51. Khiva 52. Khmer 53. Khwarazmian 54. Kievan Rus 55. Leon 56. LiJue GuoSi 57. Lithuania 58. Liu Bei 59. Liu Biao 60. Liu Zhang 61. Lu Bu 62. Ma Teng 63. Macedonia 64. Majapahit 65. Minamoto 66. Ming 67. Moldavia 68. Mongol Empire 69. Mori 70. Morocco 71. Mughal 72. Muromachi shogunate 73. Muscovite tsard 74. Native tribe 75. Native tribe (2nd) 76. Nomads 77. Norway 78. Novgorod 79. Oda 80. Otomo 81. Ottoman 82. Pioneers 83. Poland 84. Portugal 85. Rome 86. Safavid 87. Scotland 88. Seljuk 89. Shimazu 90. Siam 91. Sicily 92. Small factions 93. Song 94. Songhai 95. Sun Ce 96. Sweden 97. Taira 98. Takeda 99. Teutonic Order 100. Tibet 101. Transylvania 102. Tsangpa 103. Uesugi 104. United Provinces 105. Wallachia 106. XiXia 107. Yuan Shao 108. Yuan Shu 109. Zagwe }
https://w.atwiki.jp/elvis/pages/7772.html
Water Wastewater Treatment A Guide for the Nonengineering Professional Technomic Pub Co? Joanne E. Drinan? Nancy E. Whiting? TechnomicPubCo? JoanneE.Drinan? NancyE.Whiting? ジャンル別? ユーズドブック(洋書)-Outdoors&Nature Subjects-Engineering-Civil-Hydrology? Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Outdoors&Nature-NaturalResources-WaterSupply&LandUse? Subjects-Outdoors&Nature-Environment-Recycling? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Hydrology? Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? 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Subjects-History-Americas-UnitedStates-State&Local-Mid-Atlantic? Subjects-Literature&Fiction-LargePrint? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-CurrentEvents-DisasterRelief? Subjects-Nonfiction-CurrentEvents-General? Subjects-Science-Technology-General&Reference Formats-LargePrint-Literature&Fiction? Mascotas (Descubre Los Animales Pets) Two-Can Pub Inc? Claire Watts? Allan Smithee? Louise Voce? Two-CanPubInc? ClaireWatts? AllanSmithee? LouiseVoce? ジャンル別? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Zoology-General? Subjects-Science-Technology-General&Reference Subjects-Science-BiologicalSciences-Zoology-General? Substores-UnknownASINs-jp-unknown3? The Wireless Industry Industry Leaders Discuss the Future of the Wireless Revolution (Inside the Minds) Aspatore Books? John Zeglis? Patrick McVeigh? Martin Cooper? Inside the Minds? AspatoreBooks? JohnZeglis? PatrickMcVeigh? MartinCooper? InsidetheMinds? ジャンル別? Subjects-Business&Investing-General? Subjects-Nonfiction-SocialSciences-Communication? Subjects-Science-Technology-General&Reference The Technology Blueprint Technology Foundations for Highperformance Companies Aspatore Books? James M., Ph.D. Butler? AspatoreBooks? JamesM.,Ph.D.Butler? ジャンル別? Subjects-Business&Investing-Biographies&Primers-CompanyHistories? Subjects-Business&Investing-Economics? Subjects-Business&Investing-General? Subjects-Nonfiction-Economics? Subjects-Professional&Technical-Accounting&Finance-Economics? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Inventions and Inventors (Magill's Choice) Salem Pr Inc? Roger Smith? SalemPrInc? RogerSmith? ジャンル別? Subjects-Nonfiction-Education-Reference-Encyclopedias-History? Subjects-Reference-Encyclopedias-History? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Technomanifestos Visions from the Information Revolutionaries Texere? Adam Brate? Texere? AdamBrate? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Computers&Internet-General? Subjects-Nonfiction-Philosophy-Science? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Professional&Technical-Education-ProfessionalDevelopment? Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Cognition And Technology Co-existence, Convergence And Co-evolution John Benjamins Pub Co? Barbara Gorayska? Jacob L. Mey? JohnBenjaminsPubCo? BarbaraGorayska? JacobL.Mey? ジャンル別? Subjects-Science-General Subjects-Science-Technology-General&Reference Georgia Tech Trivia Book Hill Street Pr? Kim King? Tim Darnell? HillStreetPr? KimKing? TimDarnell? ジャンル別? Subjects-Entertainment-Puzzles&Games-Trivia? Subjects-Nonfiction-Education-College&University-General? Subjects-Nonfiction-Education-EducationTheory-SchoolManagement? Subjects-Nonfiction-Education-EducationTheory-Organizations&Institutions? Subjects-Nonfiction-Education-Reference-FunFacts-Trivia? Subjects-Professional&Technical-Education-ByLevel-College? Subjects-Professional&Technical-Education-Administration-Organizations&Institutions? Subjects-Professional&Technical-Education-Administration-SchoolManagement? Subjects-Reference-FunFacts-Trivia? Subjects-Reference-General? Subjects-Science-Technology-General&Reference Black Inventors Authorhouse? Sidney Wallace? David L. Johnson? Authorhouse? SidneyWallace? DavidL.Johnson? ジャンル別? Subjects-History-Americas-UnitedStates-AfricanAmericans-AfricanAmericanStudies? Subjects-Nonfiction-Philosophy-Science? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-SocialSciences-SpecialGroups-African-AmericanStudies? Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Advanced Physicochemical Treatment Technologies (Handbook of Environmental Engineering) Humana Pr? Lawrence K. Wang? Yung-Tse Hung? Nazih K. Shammas? HumanaPr? LawrenceK.Wang? Yung-TseHung? NazihK.Shammas? ジャンル別? ユーズドブック(洋書)-Outdoors&Nature Subjects-Engineering-Bioengineering-Biotechnology? Subjects-Engineering-Chemical-General? Subjects-Engineering-Civil-Environmental-General Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Bioengineering-Biotechnology? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Biotechnology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-General&Reference Subjects-Science-BiologicalSciences-Biotechnology? U-publish.com How U Can Compete With The Giants Of Publishing Unlimited Pub Llc? Dan Snow? UnlimitedPubLlc? DanSnow? ジャンル別? Subjects-Reference-Publishing&Books-General? Subjects-Reference-General? Subjects-Science-Technology-General&Reference Internet University, Technology Your Guide to Online College Courses (Internet University) Cyber Classics Inc? D. Quinn Mills? CyberClassicsInc? D.QuinnMills? ジャンル別? ユーズドブック(洋書)-Teens? Subjects-Computers&Internet-Home&Office-Internet-Internet&Education? Subjects-Health,Mind&Body-General? Subjects-Nonfiction-Education-Technology&DistanceLearning-DistanceLearning? Subjects-Nonfiction-Education-College&University-CollegeGuides? Subjects-Professional&Technical-Education-Technology&DistanceLearning-DistanceLearning? Subjects-Professional&Technical-Education-SpecificSkills-Science&Technology? Subjects-Reference-Education-CollegeGuides? Subjects-Reference-General? Subjects-Science-Technology-General&Reference Subjects-Teens-Reference-College&UniversityBound-CollegeGuides? Architects, Contractors Engineers Guide to Construction Costs 2003 (Architects, Contractors, Engineers Guide to Construction Costs) Building News? Craftsman? BuildingNews? Craftsman? ジャンル別? ユーズドブック(洋書)-Home&Garden? Subjects-Arts&Photography-Architecture-ProjectPlanning&Management? Subjects-Arts&Photography-Architecture-Reference? Subjects-Engineering-Civil-Construction-Management? Subjects-Engineering-Civil-Construction-General? Subjects-Home&Garden-HomeDesign-Buildings&Construction? Subjects-Professional&Technical-Engineering-Civil-Construction-Management? Subjects-Professional&Technical-Engineering-Civil-Construction-General? Subjects-Professional&Technical-Architecture-ProjectPlanning&Management? Subjects-Professional&Technical-Architecture-Reference? Subjects-Science-General Subjects-Science-Technology-General&Reference Science Of Synthesis Houben-Weyl? undefined Houben-Weyl? ジャンル別? ユーズドブック(洋書)-Medicine? Subjects-Medicine-Specialties-Pathology-ClinicalChemistry? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-Pathology-ClinicalChemistry? Subjects-Science-General Subjects-Science-Technology-General&Reference Subjects-Science-Medicine-Specialties-Pathology-ClinicalChemistry? Exploring Arcobjects Esri Pr? Michael Zeiler? EsriPr? MichaelZeiler? ジャンル別? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Science? Subjects-Computers&Internet-Software-Design&Development-SoftwareDesign? Subjects-Computers&Internet-ComputerScience-SystemsAnalysis&Design? Subjects-Science-EarthSciences-Geography-InformationSystems? Subjects-Science-Technology-General&Reference Substores-UnknownASINs-jp-unknown3? Using Arcgis Geostatistical Analyst Esri Pr? Kevin Johnston? EsriPr? KevinJohnston? ジャンル別? ユーズドブック(洋書)-Computers&Internet? Subjects-Computers&Internet-Software-Design&Development-SoftwareDesign? Subjects-Computers&Internet-ComputerScience-SystemsAnalysis&Design? Subjects-Science-EarthSciences-Geography-InformationSystems? Subjects-Science-Technology-General&Reference Substores-UnknownASINs-jp-unknown3? Cartographica Extraordinaire The Historical Map Transformed Esri Pr? David Rumsey? Edith M. Punt? EsriPr? DavidRumsey? EdithM.Punt? ジャンル別? ユーズドブック(洋書)-Travel? Subjects-History-Americas-UnitedStates-State&Local-California? Subjects-History-World-General? Subjects-Nonfiction-Education-Reference-Atlases&Maps-World? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Cartography? Subjects-Reference-Atlases&Maps-World? Subjects-Science-EarthSciences-Cartography? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Subjects-Travel-Atlases&Maps-World? Advanced Quantum Mechanics Rinton Pr Inc? Guang-Jiong Ni Su-Qing Chen? RintonPrInc? Guang-JiongNiSu-QingChen? ジャンル別? Subjects-Professional&Technical-ProfessionalScience-Physics-QuantumTheory? Subjects-Science-General Subjects-Science-Physics-QuantumTheory? Subjects-Science-Technology-General&Reference Computational Methods for Applied Science and Engineering An Interactive Approach Rinton Pr Inc? Mario G. Ancona? RintonPrInc? MarioG.Ancona? ジャンル別? Substores-UnknownASINs-37? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-Mathematics-MathematicalPhysics? Subjects-Science-General Subjects-Science-Mathematics-MathematicalPhysics? Subjects-Science-Technology-General&Reference It's All About! Technology Is That Robot Really My Doctor? A Technology Q a Book (It's All About) Rourke Pub Group? Rebecca L. Grambo? C. Mehling? M. Drohan? V. Levchuk? A. Bowman? RourkePubGroup? RebeccaL.Grambo? C.Mehling? M.Drohan? V.Levchuk? A.Bowman? ジャンル別? Subjects-Children sBooks-Science,Nature&HowItWorks-General? Subjects-Science-Technology-General&Reference Nicotine (Drug Education Library) Lucent Books? Jenny Rackley? LucentBooks? JennyRackley? ジャンル別? ユーズドブック(洋書)-Teens? Subjects-Children sBooks-Science,Nature&HowItWorks-Health-General? Subjects-Children sBooks-Science,Nature&HowItWorks-Health-SubstanceAbuse? Subjects-Health,Mind&Body-PersonalHealth-TeenHealth-Drug&AlcoholAbuse? Subjects-Health,Mind&Body-Recovery-Smoking? Subjects-Reference-General? Subjects-Science-Technology-General&Reference Subjects-Teens-Health,Mind&Body-Drug&AlcoholAbuse? Heroin (Drug Education Library) Lucent Books? Todd Howard? LucentBooks? ToddHoward? ジャンル別? ユーズドブック(洋書)-Teens? Subjects-Children sBooks-Science,Nature&HowItWorks-Health-SubstanceAbuse? Subjects-Health,Mind&Body-PersonalHealth-TeenHealth-Drug&AlcoholAbuse? Subjects-Health,Mind&Body-Recovery-DrugDependency? Subjects-Health,Mind&Body-Recovery-Smoking? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Science-General Subjects-Science-Technology-General&Reference Subjects-Teens-Health,Mind&Body-Drug&AlcoholAbuse? The History of Country Music (Music Library) Lucent Books? Stuart A. Kallen? LucentBooks? StuartA.Kallen? ジャンル別? Subjects-Children sBooks-Arts&Music-Music-General? Subjects-Children sBooks-History&HistoricalFiction-General? Subjects-Entertainment-Music-MusicalGenres-Bluegrass? Subjects-Entertainment-Music-MusicalGenres-Country? Subjects-Science-General Subjects-Science-Technology-General&Reference The Instruments of Music (Music Library) Lucent Books? Stuart A. Kallen? LucentBooks? StuartA.Kallen? ジャンル別? Subjects-Children sBooks-Arts&Music-Music-Classical? Subjects-Children sBooks-Arts&Music-Music-General? Subjects-Children sBooks-History&HistoricalFiction-General? Subjects-Entertainment-Music-Instruments&Performers-General? Subjects-Science-General Subjects-Science-Technology-General&Reference Tsunamis (Natural Disasters) Lucent Books? Andrew A. Kling? LucentBooks? AndrewA.Kling? ジャンル別? Subjects-Children sBooks-Ages9-12-General? Subjects-Children sBooks-Science,Nature&HowItWorks-Nature-Water? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-EarthSciences-AtmosphericSciences-Hurricanes? Subjects-Science-EarthSciences-AtmosphericSciences-Tornadoes? Subjects-Science-Nature&Ecology-Oceans&Seas-Oceanography-General? Subjects-Science-Technology-General&Reference Asthma (Diseases and Disorders) Lucent Books? Barbara Sheen? LucentBooks? BarbaraSheen? ジャンル別? ユーズドブック(洋書)-Medicine? ユーズドブック(洋書)-Teens? Subjects-Children sBooks-Science,Nature&HowItWorks-Health-Diseases-Nonfiction? Subjects-Children sBooks-Science,Nature&HowItWorks-Health-General? Subjects-Health,Mind&Body-PersonalHealth-Children sHealth-Asthma? Subjects-Medicine-InternalMedicine-Pulmonary? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-Pulmonary? Subjects-Science-General Subjects-Science-Technology-General&Reference Subjects-Science-Medicine-InternalMedicine-Pulmonary? Subjects-Teens-Science&Technology-General? The Lawyer's Guide To Creating Persuasive Computer Presentations (Lawyer's Guide To...) Amer Bar Assn? Ann E. Brenden? John D. Goodhue? AmerBarAssn? AnnE.Brenden? JohnD.Goodhue? ジャンル別? ユーズドブック(洋書)-Law? Subjects-Law-LawPractice-LawOfficeEducation? Subjects-Law-LawPractice-LawOfficeTechnology? Subjects-Law-LawPractice-General? Subjects-Law-LawPractice-Reference? Subjects-Law-General? Subjects-Nonfiction-Law-LawPractice-LawOfficeEducation? Subjects-Nonfiction-Law-LawPractice-LawOfficeTechnology? Subjects-Nonfiction-Law-LawPractice-General? Subjects-Nonfiction-Law-LawPractice-Reference? Subjects-Nonfiction-Law-General? Subjects-Professional&Technical-Law-General? Subjects-Professional&Technical-Law-LawPractice-General? Subjects-Professional&Technical-Law-LawPractice-LawOfficeEducation? Subjects-Professional&Technical-Law-LawPractice-LawOfficeTechnology? Subjects-Professional&Technical-Law-LawPractice-Reference? Subjects-Reference-Law? Subjects-Science-Technology-General&Reference Scientific Computing and Applications (Advances in the Theory of Computational Mathematics, V. 7.) Nova Science Pub Inc? Alta.) International Workshop on Scientific Computing and Applications (2nd 2000 Kananaskis? Peter Minev? Yanping Lin? NovaSciencePubInc? Alta.)InternationalWorkshoponScientificComputingandApplications(2nd 2000 Kananaskis? PeterMinev? YanpingLin? ジャンル別? ユーズドブック(洋書)-Computers&Internet? Subjects-Computers&Internet-ComputerScience? Subjects-Computers&Internet-General? Subjects-Professional&Technical-ProfessionalScience-Mathematics-MathematicalAnalysis? Subjects-Science-Experiments,Instruments&Measurement-Microscopes&Microsocopy? Subjects-Science-General Subjects-Science-Mathematics-General? Subjects-Science-Technology-General&Reference Effects of Space Conditions on Materials Nova Science Pub Inc? A. I. Akishin? NovaSciencePubInc? A.I.Akishin? ジャンル別? Substores-UnknownASINs-37? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Technology-General&Reference Advances in Laser Research Nova Science Pub Inc? William T. Lavworth? NovaSciencePubInc? WilliamT.Lavworth? ジャンル別? Substores-UnknownASINs-37? Subjects-Engineering-Electrical&Electronics-Optics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Optics-General? Subjects-Science-General Subjects-Science-Physics? Subjects-Science-Technology-General&Reference Grand Unified Theorem Representation of the Unified Field Theory or the Theory of Everything Nova Science Pub Inc? Gabriel A. Oyibo? NovaSciencePubInc? GabrielA.Oyibo? ジャンル別? Subjects-Science-General Subjects-Science-Mathematics? Subjects-Science-Physics-General? Subjects-Science-Technology-General&Reference Substores-UnknownASINs-jp-unknown3? Global Technology Transfer Issues and Bibliography Nova Science Pub Inc? John Chumack? NovaSciencePubInc? JohnChumack? ジャンル別? Substores-UnknownASINs-37? Subjects-Business&Investing-Economics-Development&Growth? Subjects-Nonfiction-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Reference-Publishing&Books-Bibliographies&Indexes-Science? Subjects-Science-General Subjects-Science-Technology-General&Reference Rainforests Overview, Current Abstracts With Indexes Nova Science Pub Inc? B. V. Zubov? NovaSciencePubInc? B.V.Zubov? ジャンル別? ユーズドブック(洋書)-Outdoors&Nature Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Outdoors&Nature-Ecology-General? Subjects-Outdoors&Nature-Ecology-RainForests? Subjects-Outdoors&Nature-NaturalResources-General? Subjects-Outdoors&Nature-NaturalResources-Forests&Forestry? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Nature&Ecology-General? Subjects-Science-Nature&Ecology-NaturalResources-Forests&Forestry? Subjects-Science-Nature&Ecology-NaturalResources-General? Subjects-Science-Nature&Ecology-RainForests? Subjects-Science-Technology-General&Reference Subjects-Science-BiologicalSciences-Biology-General? Investment in Processing of Agricultural Products and Food in Greece Nova Science Pub Inc? Nicholas C. Baltas? NovaSciencePubInc? NicholasC.Baltas? ジャンル別? Substores-UnknownASINs-37? Subjects-Business&Investing-Industries&Professions-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Science-General Subjects-Science-Technology-General&Reference Subjects-Science-AgriculturalSciences-General? Current Issues in the Steel Industry Nova Science Pub Inc? Stephen Cooney? NovaSciencePubInc? StephenCooney? ジャンル別? Subjects-Business&Investing-Industries&Professions-General? Subjects-Engineering-Materials-Metallurgy? Subjects-Engineering-MaterialsScience-Metallurgy? Subjects-Professional&Technical-Engineering-MaterialsScience-Metallurgy? Subjects-Professional&Technical-Engineering-Materials-Metallurgy? Subjects-Science-General Subjects-Science-Technology-General&Reference Chaos and Its Reconstruction Nova Science Pub Inc? Gerard Gouesbet? S. Meunier-Guttin-Cluzel? O. Menard? NovaSciencePubInc? GerardGouesbet? S.Meunier-Guttin-Cluzel? O.Menard? ジャンル別? Substores-UnknownASINs-64? Subjects-Nonfiction-Philosophy-Science? Subjects-Professional&Technical-ProfessionalScience-Mathematics-Chaos&Systems? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-Mathematics-Chaos&Systems? Subjects-Science-Technology-General&Reference 10 Secrets Wise Parents Know Tried and True Things You Can Do To Raise Faithful, Confident, Responsible Children Deseret Book Co? Brent L. Top? Bruce A. Chadwick? DeseretBookCo? BrentL.Top? BruceA.Chadwick? ジャンル別? Subjects-Religion&Spirituality-Christianity-Mormonism-General? Subjects-Science-General Subjects-Science-Technology-General&Reference Technology R. Thomas Wright Goodheart-Willcox Pub? R. Thomas Wright? Goodheart-WillcoxPub? R.ThomasWright? ジャンル別? ユーズドブック(洋書)-Science? ユーズドブック(洋書)-Teens? Substores-UnknownASINs-37? Subjects-Science-General Subjects-Science-Technology-General&Reference Subjects-Teens-Science&Technology-General? Subjects-Teens-Science&Technology-Mathematics? Technology Teacher's Wraparound Edition Goodheart-Willcox Pub? R. Thomas Wright? Goodheart-WillcoxPub? R.ThomasWright? ジャンル別? ユーズドブック(洋書)-Teens? Subjects-Nonfiction-Education-General? Subjects-Science-Technology-General&Reference Subjects-Teens-Science&Technology-General? Subjects-Professional&Technical-Education-SpecificSkills-Science&Technology? Technology Goodheart-Willcox Pub? R. Thomas Wright? Goodheart-WillcoxPub? R.ThomasWright? ジャンル別? ユーズドブック(洋書)-Teens? Subjects-Children sBooks-Science,Nature&HowItWorks? Subjects-Nonfiction-Education-InstructionMethod-General? Subjects-Nonfiction-Education-General? Subjects-Science-Technology-General&Reference Subjects-Teens-Science&Technology-General? Subjects-Professional&Technical-Education-SpecificSkills-Science&Technology? Teacher's Resource For Use With Technology Goodheart-Willcox Pub? R. Thomas Wright? Goodheart-WillcoxPub? R.ThomasWright? ジャンル別? ユーズドブック(洋書)-Teens? Subjects-Nonfiction-Education-General? Subjects-Science-Technology-General&Reference Subjects-Teens-Science&Technology-General? Subjects-Professional&Technical-Education-SpecificSkills-Science&Technology? Technology Goodheart-Willcox Pub? R. Thomas Wright? Goodheart-WillcoxPub? R.ThomasWright? ジャンル別? Subjects-Nonfiction-Education-General? Subjects-Science-Technology-General&Reference Technology Goodheart-Willcox Pub? R. Thomas Wright? Goodheart-WillcoxPub? R.ThomasWright? ジャンル別? Substores-UnknownASINs-64? Subjects-Nonfiction-Education-General? Subjects-Reference-BooksonCD? Subjects-Science-Technology-General&Reference Subjects-Professional&Technical-Education-SpecificSkills-Science&Technology? Formats-AudioCDs-Reference? Formats-AudioCDs-General? Technology Design and Applications Goodheart-Willcox Pub? R. Thomas Wright? Ryan A. Brown? Goodheart-WillcoxPub? R.ThomasWright? RyanA.Brown? ジャンル別? ユーズドブック(洋書)-Teens? Substores-UnknownASINs-37? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Science-General Subjects-Science-Technology-General&Reference Subjects-Teens-Science&Technology-General? Subjects-Teens-Science&Technology-Mathematics? Subjects-Science-Technology-General&Reference 洋書
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ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, Power-strike, Power-throw, Power-draw. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility weapon-master, Shield, Athletics, Riding, Horse archery, Looting. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Persuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Prisoner Management, Leadership, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d denars ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dd) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|The fight continues. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Quote ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file| ui_processing_ini_file| ui_loading_music| ui_loading_data| ui_loading_setting_data| ui_loading_textures| ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Unnamed 1 ui_group_5|Unnamed 2 ui_group_6|Unnamed 3 ui_group_7|Unnamed 4 ui_group_8|Unnamed 5 ui_group_9|Unnamed 6 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing
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wikiについて ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます ■ 新しいページを作りたい!!ページの下や上に「新規作成」というリンクがあるので、それをクリックしてください。 ■ 表示しているページを編集したい!ページ上の「このページを編集」というリンクや、ページ下の「編集」というリンクを押してください。 ■ ブログサイトの更新情報を自動的に載せたい!!お気に入りのブログのRSSを使っていつでも新しい情報を表示できます。詳しくはこちらをどうぞ。 ■ ニュースサイトの更新情報を自動的に載せたい!!RSSを使うと簡単に情報通になれます、詳しくはこちらをどうぞ。 ■ その他にもいろいろな機能満載!!詳しくは、FAQ・初心者講座@wikiをみてね☆ **分からないことは?@wikiの詳しい使い方はヘルプ・FAQ・初心者講座@wikiをごらんください。メールでのお問い合わせも受け付けております。 ユーザ同士のコミュニケーションにはたすけあい掲示板をご利用ください 番号無しリスト リスト1 リスト2 リスト3 リスト4 リスト5 行頭で - または ・ を指定すると、番号なしリストになります。 番号リスト 番号リスト1 番号リスト1 番号リスト1 定義語 定義語 説明文 行頭を で始め、| 記号で区切ると、定義リストになります。 整形済みテキスト 行頭が半角空白で始まる行は整形済みテキストとなります。行の自動折り返しは行なわれません。 表組み インライン要素 インライン要素 行頭から | でインライン要素を区切ることで表組みになります。 インライン要素のはじめに以下の記述をすることで、表組みのセルの表示を変えることができます。 BGCOLOR(色指定) COLOR(色指定) SIZE(サイズ指定) LEFT CENTER RIGHT 見出し 見出し 行頭で * または * を記述すると、見出しになります。 水平線 行頭で4つの - を書くと水平線になります。 行間開け 改行することで行間をあけることができます。 画像の貼り付け #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (添付ファイル名) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ファイルのURL) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (添付ファイル名) #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (ファイルのURL) 行頭で #ref を記述すると、添付ファイルまたは指定されたURLにあるファイルへのリンクを貼り付けることができます。ファイルが画像ファイルの場合は、その画像を表示します。 行の途中の場合は&ref()を使います。 コメントフォーム1 名前 コメント 行頭で #comment を記述すると、コメントを挿入するためのフォームが埋め込まれます。 設置したページにログが残ります。 コメントフォーム2 名前 コメント すべてのコメントを見る 行頭で #comment_num を記述すると、コメントを挿入するためのフォームが埋め込まれます。 1つのコメントごとにページが作成されます。 引数 size=数字 nsize=数字 num=数字 logpage=ログページ名 above|below nodate コメントフォーム3 名前 コメント すべてのコメントを見る 名前 コメント すべてのコメントを見る 行頭で #comment_num2 を記述すると、コメントを挿入するためのフォームが埋め込まれます。 1つのログページにコメントが記録されます。 コメントフォーム2とは違い、1つのコメントごとにページが作成されません。 引数 size=数字 - コメント入力欄の横の長さ nsize=数字 - 名前入力欄の横の長さ vsize=数字 - コメント入力欄の縦の長さ num=数字 - 一度に表示するコメント数 logpage=ログページ名 - ログページの指定 above|below - 上向き|下向き nodate - 日付を表示しない 投票 選択肢 投票 選択肢1 (0) 選択肢2 (0) ... (0) 行頭で #vote を記述すると、簡易投票フォームが埋め込まれます。 改行 行中に &br() を書くと、そこで改行されます。 カウンタ表示 - - 行中で 30992を記述するとそのページにアクセスした人の数を表示することができます。 30992には次のオプションを指定できます。 - 今日のアクセス数を表示します。 - 昨日のアクセス数を表示します。 リンク @うぃき? 行中で と ? で囲まれた文字列はページへのリンクになります。ページがない場合も自動的にリンクになります。 リンク名? http //から始まるURLを の右側に入力することで外部ページへのリンクになります。 別名内部リンク 別名? 行中のページ名形式の文字列の中で、 で2つの文字列を区切ると別名リンクになります。 の前には別名を、 の後ろにはページ名を記述します。 コメント行 行頭で // を指定すると、コメント行になります。コメント行は出力されない行です。 強調 太文字 シングルクオーテーション×2個で文字列をはさむことで太文字で表示できます。