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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Guess who's not coming to dinner. . .ディナーに来なかったのは誰か、あててごらん 参考資料 拡散状況 関連ページ Guess who s not coming to dinner. . . ディナーに来なかったのは誰か、あててごらん 0 Guess who s not coming to dinner. . . 2006,01,21 Shukan Bunshun 1/19 By Masuo Kamiyama ディナーに来なかったのは誰か、あててごらん 週刊文春 1/19 カミヤママスオ記 1 Last Dec. 23 was Emperor Akihito s 72nd birthday, and Japan s Constitutional monarch was occupied with a flurry of activities at the Imperial Palace,such as a traditional birthday ceremony known as the "Tenchosai." From 5 00 pm,the Emperor greeted some 30 illustrious guests at a tea party, including author Hiroyuki Agawa and former ambassador to the U.S. Nobuo Matsunaga. 去年の十二月二十三日は明仁天皇の七十二歳のお誕生日で、日本の立憲君主は、「天長祭」として知られている伝統的な誕生日の儀式といった、皇居での相次ぐ行事で忙しかった。 午後五時から、天皇はお茶会で30人ほどの高名なゲスト ―― 作家の阿川弘之や元駐米大使松永信雄を含む ―― を出迎えた。 2 The guests having paid their respects and departed, reports Shukan Bunshun (1/19), at around 6 00 pm the Emperor s three granddaughters, Princess Mako, Princess Kako and Princess Aiko were ushered into a private audience at which to wish His Majesty a happy birthday. 週刊文春(1/19)の報告によると、ゲストは敬意を表して退出し、午後六時頃に天皇の三人の孫娘・眞子内親王、佳子内親王、愛子内親王は、親密な謁見の場に案内されて、そこで天皇陛下に誕生日のお祝いを述べた。 3 Then from 6 30, the Imperial Family prepared to sit down for a special celebratory dinner, known as an "Oiwai Gozen." そして六時半から、皇族は「御祝御前」として知られる特別な夕食の儀式のために着席する支度をした。 4 "The Oiwai Gozen is only held on the birthdays of the Emperor and Empress and on New Year s day," explains a source responsible for food services in the palace. "The kitchen plans a special meal of seasonal dishes divided into two servings. The second includes a grilled sea bream (a fish served on festive occasions). 「御祝御前は天皇陛下と皇后陛下の誕生日と元日にしか行われません」と、皇居の食事をサービスする責任のある関係者は説明する。 「厨房は、二回に分けて配膳をする季節の料理の特別な食事を予定します。 二の膳には焼いた鯛(祝賀のさいに料理される魚)が含まれます。 5 "Compared with the royals regular daily fare, which usually consists of a soup and three dishes, the Oiwai Gozen requires lots of extra work to prepare and serve." 「通常一汁三菜からなる皇室の通常の日頃の料理と比べると、御祝御前には、準備して給仕するための多くのいつもより多い仕事が要求されます」 6 In addition to Emperor Akihito and Empress Michiko, Crown Prince Naruhito and Crown Princess Masako,Prince Akishino and Princess Kiko and the Emperor s daughter, former Princess Nori (who is now referred to as Sayoko Kuroda) and her commoner husband, Yoshiki Kuroda, were to attend. 明仁天皇と美智子皇后に加えて、徳仁皇太子、雅子皇太子妃、秋篠親王、紀子親王妃、元内親王紀宮(現在は黒田サヨコ)と彼女の平民の夫・黒田慶樹が出席することになっていた。 7 As the meal is taken in the VIP dining room and conducted in more formal surroundings, small children generally are not expected to take part. But 4-year old Princess Aiko became cranky, whining that since her mother would attend the meal, she wanted to as well. And when a female palace attendant tried to take her home, she began throwing a tantrum, according to the weekly. お食事は来賓用御食堂で格式の高い状況で行われるため、小さな子供たちは通常参加されないことになっている。 しかし四歳の愛子内親王が不機嫌になり、母親がお食事に参加するのだから、自分もやはりそうしたいと泣き声でいった。 そして宮廷女官が内親王を家に帰らそうとしたとき、週刊文春によると、内親王は駄々をこねはじめた。 8 Meanwhile the dinner was starting to run late. その間に夕食の時間は遅れだし始めた。 9 To quiet Princess Aiko down, her mother, Crown Princess Masako, departed the palace at 6 55 for her residence in nearby Togu Palace. Crown Prince Naruhito remained behind in the dining room with the rest of the family, awaiting his wife s return. 愛子内親王を落ち着かせるため、母親の雅子皇太子妃は、近くの東宮御所にある住居に向けて、六時五十五分に皇居を出発しました。 徳仁皇太子は他の皇族と一緒に御食堂に残って、雅子皇太子妃の帰りを待ちました。 10 "Princess Masako was expected to return to the palace as soon as Princess Aiko calmed down," a palace source relates. "But a miscommunication occurred." 「雅子皇太子妃は愛子内親王が落ち着いたらすぐに皇居に戻るものと思われていました」と、皇居の関係者は物語る。「しかし、問い合わせの連絡に齟齬が起りました」 11 Expecting Crown Princess Masako to be back at any moment, the family delayed the start of the meal. But with the timing of the formal dinner thrown askew, the chefs and servants at the palace were thrown into a tizzy. 雅子皇太子妃がいつ帰るかと待ちながら、皇族は食事の開始を遅らせた。 しかし御祝御前のタイミングがずれたこともあって、皇居の料理人と出仕は興奮状態になった。 12 "Based on when the family is seated at the table, they have to precisely time when to start heating the dishes and steaming the rice. The dishes can t be pre-cooked and re-heated --- that s never done in the palace," a source in the food service section relates. 「皇族がテーブルに着く時を基準にして、かれらは料理を加熱したり米を炊いたりする時間を正確に決めます。 料理をあらかじめ料理しておいたり温めなおしたりすることはできません――そんなことは皇居では決して行われません」と、大膳課関係者は物語る。 13 By the time Crown Princess Masako was finally whisked back to the dining room it was already 9 42, i.e., two hours and 47 minutes since she had departed the palace with Princess Aiko, Shukan Bunshun says. 雅子皇太子妃がやっと御台所に足早に戻ったときは、すでに九時四十二分になっており、すなわち皇太子妃が愛子内親王を連れて皇居を出発してから二時間四十七分がたっていた、と週刊文春はいう。 14 "It seems Crown Princess Masako ate supper together with Princess Aiko and then put her to bed before returning to the palace," a source within Togu Palace divulges. 「どうやら、雅子皇太子妃は愛子内親王といっしょに軽食を食べて、それから愛子様を寝室に連れて行ってから皇居に戻ったようです」と、東宮御所の関係者が打ち明ける。 15 "Whatever else you say, it was the Emperor s birthday," says a palace source, woefully slumping his shoulders. "Even if treated as just a private gathering, the Emperor, Empress and Crown Prince were present and since the whole Family was assembled to congratulate his majesty, to have kept him waiting like this is absolutely unacceptable. 「何と言っても天皇陛下の誕生日です」と、いたましげに肩を落としながら皇居の関係者は言う。 「たとえたんなる私的な集いとして扱われるとはいえ、天皇、皇后、皇太子が出席して皇族全体が集まって陛下をお祝いするのですから、こんなふうに陛下を待たせ続けることは絶対に許されません。 16 "Likewise the presence of Mr. Kuroda (the Emperor s new son-in-law) made this a special occasion. So it turned out to be a bitter birthday indeed." さらに、黒田氏(天皇の新しい義理の息子)の出席が御祝御前を特別な行事にしました。 というわけで、とても残念な誕生日になりました」 17 Shukan Bunshun adds that as legislators are mulling revision of the Imperial Succession Law to enable a female to sit on the Chrysanthemum Throne, this incident raises further concerns over Princess Aiko s nurturing. 女性が菊の玉座につけるようにする皇位継承法の改正を国会議員たちが、討議しているので、この事件は愛子内親王の育て方についてさらなる懸念を投げかけている、ということを週刊文春はつけくわえる。 18 The Imperial Household Agency s spokesperson did not deny the incident, but blamed it on "futegiwa" (bungling) by Crown Princess Masako s personal attendants for the miscommunication with the palace. 宮内庁の広報者はこの出来事を否定しないが、皇居との連絡がうまくいかなかったことについて、雅子皇太子妃の側近による「フテギワ」(手際の悪さ)のせいにする。 19 "As someone who d covered the Imperial Family for 30 years, I feel this is really regrettable," remarks Shizuoka Welfare University professor Hiroshi Takahashi, a former palace journalist. "I wonder how His and Her Majesties feel about the importance of Crown Princess Masako s presence." 「三十年にわたって皇族を担当した者としては、私は今回の件を大変遺憾に思います」と、元皇室記者である静岡福祉大学の高橋宏教授は、意見を述べる。 「両陛下が雅子皇太子妃の存在の重要性をどのように感じているのでしょうか」 20 The next day, Christmas Eve, the Crown Prince and Crown Princess were reported to have taken a drive to view the colorful holiday illuminations in the Marunouchi district. But on Dec. 25, Crown Princess Masako did not appear at a ceremony commemorating the anniversary of Emperor Taisho s ascendance to the throne,Shukan Bunshun says. 翌日のクリスマスイブに、皇太子と皇太子妃は丸の内の色とりどりな休日のイルミネーションを見にドライブに行ったことが報道されている。しかし十二月二十五日には、大正天皇の玉座への即位の記念日を祝う儀式に姿を現さなかった、と週刊文春はいう。 21 On New Year s Day, when the next Oiwai Gozen meal was served, Crown Princess Masako once again failed to make an appearance --- the reason being that Princess Aiko was running a 37-degree fever. The Crown Prince,the weekly says, attended the dinner by himself. (By Masuo Kamiyama, WaiWai People s Pick Writer) また御祝御前が給仕される日である元日には、雅子皇太子妃はまたしても出席しそこねた――愛子内親王が三十七度の熱を出しているという理由で。 週刊文春がいうには、皇太子は、御祝御前に自分一人だけで出席した。 22 January 21, 2006 2006年1月21日 参考資料 阿川弘之 http //ja.wikipedia.org/wiki/%E9%98%BF%E5%B7%9D%E5%BC%98%E4%B9%8B 松永信雄 http //www3.grips.ac.jp/~oral/Japanese/Summary/matsunaga.htm http //kotobank.jp/word/%E6%9D%BE%E6%B0%B8%E4%BF%A1%E9%9B%84 拡散状況 海外ブログに記事が及ぼした影響 http //tokyolifer.spaces.live.com/blog/cns!C15CE2153B2A6689!1651.entry 英語サイト 部分転載:http //theinternetforum.net/royalforum/index.php/topic,13789.0.html 関連ページ WaiWaiの記事を転載した英語サイト:T 宮内庁 毎日新聞英語版から配信された記事2006年 海外ブログに記事が及ぼした影響
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Final Fantasy Online director defends monthly subscriptions in the golden age of free-to-play (exclusive) As part of our larger interview with Final Fantasy XIV game director Naoki Yoshida, we asked the opinionated developer how Square Enix justifies a monthly subscription for its upcoming MMO relaunch. After all, most similar games have thoroughly embraced a free-to-play model, and those brazen enough not to, such as Star Wars The Old Republic, quickly course-corrected after subscriptions and active players take a massive dive within the first couple of months. Yoshida’s explanation, given through a translator, is a lengthy but interesting one, describing the mindset within a major corporation such as Square Enix as well as discussing his thoughts on titles like World of Warcraft and The Old Republic There are many different types of MMOs. There are two big types or groups that we see. You have one group with games like your Rift or your Star Wars, which are very large-scale MMOs with established IP. Then you have your smaller MMOs, which are maybe new IPs that don’t need as big a user base to be successful. So we can start off with the big group, the large-scale MMO group, with your Rift, your Star Wars, your Guild Wars, your Age of Conan and The Lord of the Rings. These games all started out on a subscription model, or were planning for a subscription model when they were in development. Then, partway through, they switched to free-to-play. Then again, you have games like Rift and Star Wars. Even though people have been saying that yes, there is this change in the market, everything’s moving to free-to-play, they still – up until recently – were developing a system that would be subscription-based. Even though everyone is saying the industry is going free-to-play, they still were developing these huge games with subscriptions in mind. Again, we’re not saying that one is better than the other, that free-to-play is better than subscription or subscription is better than free-to-play. But for a large game on that scale, what’s most important – more important than making a lot of money – is making a stable income, a stable amount of money over a long period of time. And so to develop a large-scale MMO like this, you need to spend a lot of time with a lot of resources and a lot of staff to make this game. To do that, you need a lot of money, and to get a lot of money to do that, you usually need investors to invest in your game. Because you’ve spent a lot of money on getting this game ready and borrowed a lot of money from these investors, when you release the game, the investors expect to see returns. If your game gets a lot of users and a lot of subscriptions right away, your investors will be happy and you can pay them. But what happens if you don’t hit that number right away? You have a bunch of staff members waiting to get paid. You have a bunch of investors waiting to get paid. You have a bunch of contents that needs to get made because you have to have updates, but you can’t do it because you don’t have enough money, because you didn’t hit that number you were aiming for. And so what do you have to do? One option to get instant money is free-to-play, or selling these items. To get that money so you can pay off your staff, pay off your investors, and start making new content, switching to free-to-play, selling items, and using that money is one way to do it. So why didn’t Rift or EA with Star Wars do this from the beginning? Why didn’t they start with free-to-play? There’s a reason behind that. With free-to-play, because you’re selling these items, you’ll have months where you sell a bunch of stuff and you make a lot of money in that one month. But it’s all about what happens during that month. Next month, the person who maybe bought $100 worth of items in the last month could purchase nothing at all. You don’t know what you’re going to be getting, and because you don’t know what you’re going to be getting, you can’t plan ahead. You don’t know how much money is coming in. If you can’t plan ahead, then you can’t keep staff, because you don’t know if you’ll have enough money to pay the staff next month. With a subscription base, if you get maybe 400,000 members, you know that you’re going to have the money from that monthly subscription for the next month. You also know that you’re going to have 400,000 this month, and it’s not going to go down to 200,000 users next month. That type of jump really doesn’t happen with a subscription model. So you know that you’re going to have a steady income. Because you have a steady income, you can plan ahead further. You can make sure you have staff members to create that new content. By creating new content, you’re making the players happy. If they know this game is going to keep creating new content, they’ll continue to pay their monthly subscription fees. So rather than going for the huge $100-million-a-month hit that you might get with the free-to-play model, having that steady income allows us to provide a better product to the players. Now, you have Blizzard and you have Square Enix. We’re the only two companies in the industry, basically, that are making MMOs with our own money. That gives us an advantage, because where other companies have to get money from investors and have to pay that back, we don’t have a lot of time to build slowly and be able to pay that back. Investors want their returns right away. With Square Enix and Blizzard, because we’re putting our own money into it, we don’t have those investors to worry about, and that means we can release something and maybe take a little bit of a hit at the beginning, but as long as we’re increasing the amount of people we have, then we’ll get that money and make the players happy. We’ll get into that cycle I talked about before, where we’re creating good content and have that steady income to keep the cycle going. With version 1.0, even though we call it a failure, we still had a user base. During the time that we were developing this game, 2.0, we were able to increase the amount of subscribers threefold as well. Again, it takes time. It takes showing the users that we’re really into this and giving them that new content. But we’re able to see a rise there. That’s what we’re looking for in this. Again, we’re not saying—The market didn’t change. It’s that there are two different types of models. Choosing the model that’s right for your product and being successful with that is what’s important. We believe that the bigger the game, the larger the scale of the MMO, it’s going to be better for the game if it’s on a subscription model. That’s why you see a lot of companies that chose the subscription model, that wanted to do what we were doing, but were forced to free-to-play. They didn’t go to free-to-play by choice, because if that was the case, they would have gone free-to-play at the beginning. They’d develop it for free-to-play, not full subscription, instead of being forced to go free-to-play. We hear a lot of people saying, “Star Wars is free-to-play now, it’s great!” But then you ask them if they’re playing free-to-play Star Wars and they say, “No, not really playing it.” Everyone talks about how great it is that it went free-to-play, but then you ask around and really, there aren’t that many people who are playing it since it’s gone free-to-play. If you spend all that money on a game ,release it, and it’s filled with bugs and you don’t have enough time to do your updates, people will leave. Players need that new content. Not being able to provide it is fatal. If they were able to produce as much content as players wanted, then people would have stayed there. We don’t really believe it’s a problem with the business model. It’s how that’s handled. You can read the rest of GamesBeat’s interview with Yoshida here.
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SET LIST from Taiwan (English ver) English page Japanese 10 songs , Hungarian 10 songs , Taiwanese 10 songs 日本語ページ 日本の10曲リスト , ハンガリーの10曲リスト , 台湾の10曲リスト Wu Bai - Made in Taiwan Jiang Huei - Wife Huang Ke-lin - Going Backwards The Clippers - Turn On the Disco Ball! Labor Exchange band - The Night March of the Chrysanthemums Jeanette Wang - The Sky of Taipei Difang - Elders Drinking Song Bobby Chen - When the Drum Rolls Chang Yu-sheng - I Expect Richie Ren - Take the Road Again Singer Wu Bai (伍佰) Song Name Made in Taiwan (台灣製造) hanocha4853.jpg The following singers we going to introduce are Wu Bai (伍佰) and his band, China Blue. Wu Bai is one of the famous rock stars in Taiwan. He is a rare kind of singers who compose songs both in Taiwanese (Min-nan) and mandarin. Writing fluent lyrics in different dialects is not easy, and making them to impress all the people is definitely more difficult, but Wu Bai did it. His mandarin songs catch the mood of people graphically who leave their hometown and work in foreign countries, and his Taiwanese (Min-nan) songs are tornados striking the deepest parts of Taiwanese soul. Especially for the Taiwanese from the south part of Taiwan, the Kaohsiung city, his songs recall their memories about their hometown and strongly beat their hearts. The melody of his Taiwanese (Min-nan) songs focus on the life in urban, depict them with rock style and compose them to be speedy and powerful. Its totally different from those old school Taiwanese (Min-nan) songs which are full of broken hearts, view of harbors, and drunks. However, there are still some familiar Taiwanese taste could be found in these works. That’s why they are popular with all the ages of Taiwanese. The song we are going to play is a moderato rock song called "Made in Taiwan" (台灣製造). It used lots of elements from a kind of traditional Taiwan ceremony, a march of spirits patrolman. The other special things of Taiwan, the electronic floats, are also be included in this song. It shows a joyful atmosphere of Taiwan celebration. The lyrics said that all the raw materials are form different countries of the worlds, but the best quality products are assembling in Taiwan. It is a metaphor of the economy style of Taiwan, the kingdom of Original Equipment Manufacturer (OEM). It s also the ideal picture of Taiwan, in Wu Bai s mind. Singer Jiang Huei (江惠)Song Name Wife (家後) hanocha4857.jpg The song "wife" (家後) was written by Jheng Jin-yi (鄭進一), the magical Taiwan song writer, and sung by Jiang Huei (江惠), the famous Taiwanese diva. It is about a traditional Taiwanese woman and her marriage. Once married, traditional Taiwanese women always pay everything for her husband and family without any regret. We could feel their ordinary happiness from the spouses dialog in the lyrics. Here s the background story that truly happened before A poor girl was sold to a rich guy to be his daughter-in-law reluctantly; however, after the rich family went down, she still kept dedicatied herself to operate the family. The couple in the story were just like the common Taiwan couples, or even all couples around the world, living in a usual life. They might quarrel for trivial things, and worry about their kid s future. But one day, when the couple got old and older, all children left home and formed their own family. The boy and the girl, oh, I should say, the old grandpa and grandmom still got together living a calm and happy life till the last day of life. That is the true ending of the story. Singer Huang Ke-lin (黃克林)Song Name Going Backwards (倒退嚕) hanocha4858.jpg The song, "Going Backwards" (倒退嚕), is a very popular song among traditional Taiwanese culture, often used in many traditional occasions such as religious activities, weddings, funerals, and various celebrations. Especially in the Chinese Ghost Festival . Being a combination of Taiwanese folk and religious music, this is a song with traditional Taiwanese style. Please join us and enjoy the song "Going Backwards". The song is composed by Taiwanese singer Huang Ke-lin (黃克林). Huang Ke-lin started his career by hosting radio shows. Due to his unique and humorous hosting style, the radio show soon became very popular in Taiwanese society. Many clubs or live shows invited him to sing on the stages, but Huang refused them all. One thing is that he was busy hosting radio shows, another was that he thought that he would stay in the radio show field so that everyone can have the opportunity to earn money. That is Huang s values. In Huang s mind, Taiwanese music should not be limited to love songs only. The level of Taiwanese music was stalled due to too many love songs. In 1990, Taiwanese singer Lin Qiang (林強) composed a song "Go Ahead" (向前走) which had a unique rock-and-roll style. The song set a milestone for the Taiwanese music industry. To respond to this change, Huang wrote this song "Going Backwards". At first, he just played the song in his radio shows to amuse his audiences. But beyond his imagination , the song "Going backwards" gained huge popularity. He then released a new album based on this song without any fancy packaging or advertisements. Since Huang became a composer, only a few songs were composed fully by himself. But the songs he wrote himself are mostly "Advices for Society" or songs promoting important morals. He said "Only meaningful songs could live forever , while the popular ones would disappear soon." The song was also popular among traditional Taiwanese culture. It is no doubt a true Taiwanese rock-and-roll song. Singer The Clippers (夾子電動大樂隊) Song Name Turn On the Disco Ball! (轉吧!七彩霓虹燈) hanocha4860.jpg In traditional Taiwanese culture, weddings and funerals are equally important. Therefore, the ceremony is usually a luxurious extravaganza for everyone to participate. The electric mobile float, which is originated from this grassroots culture, carries flashy dance girls, clamorous bands and singers. The colorful lights and decorations, combined with singing and dancing, attract people from every corner of the town. Although for once, the electric mobile float used to symbolize pornography and degeneration, nowadays, it has turned into an entertaining venue. The song "Turn On the Disco Ball" (轉吧!七彩霓虹燈), performed by The Clippers (夾子電動大樂隊), is going to present you a dazzling, splendid electric mobile float. Singer Labor Exchange band (交工樂隊)Song Name The Night March of the Chrysanthemums (菊花夜行軍) hanocha4859.jpg Dear all Vippers and Huppers, we are gong to introduce one the most representative Hakka song. It’s called "The Night March of the Chrysanthemums" (菊花夜行軍). The chrysanthemum is a kind of flower with thousands petals, and Hakka is a dialect of Taiwan. This song was composed by 交工樂團 (Labor exchange Band). In 1999, the labor exchange Band was established by five young people. They are the vocal Lin Sheng-siang (林生祥), the Bass Chen Guan-yu (陳冠宇), the drummer Jhong Cheng-da (鐘成達), one suona horn player Guo Jin-cai (郭進財), and one poet Jhong Yong-fong (鐘永豐). These people tried to mix the traditional Hakka folks with rock music, and then composed them into elaborate pieces. Their albums not only present the Hakka culture, but also depict the reality of the Taiwan farming villages of the 90’s. "The Night March of the Chrysanthemums" is just a song like that. It’s a story about a Chrysanthemums farmer. After Taiwan joined WTO (World Trade Organization), the decrease of customs impacted framers’ life deeply. The price of chrysanthemum, like other agricultural products, was avoidless going down. One day, this worried farmer came to his greenhouse at midnight. He looked at these flowers, and thought about how to earn money by them. Those personalized chrysanthemums seem to know what he worries about. They hold a night march in front of him and show him that his hard work at farm had made them competitively enough to against any stress from WTO. In this composition, they collected some live sounds, such as throttle of ox cart, or whistle, and use suona horn, a kind of traditional Chinese instrument, to imitate the sound of motorcycles. Those sounds worked together harmonically and created a picture of farming village. Moreover, the personalized chrysanthemums in the lyrics bring the song a magic realistic style. Furthermore, the word "Night March" has some special meaning to Tappers, because staring from game5; the night attack is always Tappers’ favorite tactic. When you think about other clickers are bearing the sleepiness and keep clicking in such a deep night just like you , you will feel like all the clickers are bond together. Please enjoy it, "The Night March of the Chrysanthemums". Singer Jeanette Wang (王芷蕾)Song Name The Sky of Taipei (台北的天空) hanocha4855.jpg Jeanette Wang has sung several theme songs of movies and TV serials, and has become a famous singer during the 90s of Taiwan with publishing more than 30 albums. This song called "The Sky of Taipei" (台北的天空) was in the album named "Jeanette Wang s Sky" (王芷蕾的天空 ), 1985. "The Sky of Taipei" is telling a story about a man who has traveled far away from home, worked hard for a long time, and then back home. He recalled all the things he has done during the time, and knew that hometown is always the best place to be in. Jeanette has re-recorded this song in 2006, and made it into a rock version. If there is someone who is interested in the original version, you can try to find it out. Then, let s enjoy it. The Sky Of Taipei, Jeanette Wang. Singer kuo Ying-nan / Difang DuanaSong (郭英男) Song Name Elders Drinking Song (老人飲酒歌) hanocha4861.jpg Kuo Ying Nan(郭英男), who s original name is Difang Duana, was born in 1921 at Ami people s Ma Lan tribe, Taitung. In the age of 16, he became the accentor of his tribe (which is an honor to elder people in tradition). With the love of singing, he had always hoped that he can popularize Ami people s music. This dream did not realize until 1978, at the age 57. At 1978, a national music research team came to Ma Lan tribe trying to do some record on their music, and the result is never expected. From that time, he had been called "the high level folk musician" and began to song in the public the following decades. At 1988, he was invited to perform in France and caused a sensation. At 1993, one new-age band Enigma sample this song "Elders Drinking Song" (老人飲酒歌) into their song " Return to innocence " in their second album. And it became the main theme of 1996 Atlanta Olympics. More and more people in the world could hear Kuo s wonderful singing. At 2002, this highly respected singer died in septicemia and pneumonia at the age of 80. Most Ami s music has the melody but no fixed lyrics. Singer can sing only by the melody or use the lyrics made by themselves. In this song describes the tacit understanding between the same generation and the joyous of party of elder people after they drink. Foot note The Ami people has social classes according to age. Different classes has different responsibilities to the whole tribe. Everyone in the same class share the public business, defence against the enemy, and layers of absolute obey. They have the responsibility of taking care of each other in order to cultivate the best tacit understanding and emotion. Ami people earn their living mostly based on the ocean. The chants they sing are just like the tides and waves, light and various. The lyrics use a large amount of function words, such as "ho hai yan", but can still form numberous legend chants. Singers sing start from one person or a group of people, and others goes later, or antiphonal. This is called "Hahai". Singer Bobby Chen (陳昇) Song Name When the Drum Rolls (鼓聲若響) hanocha4856.jpg Singer/songwriter Bobby Chen (陳昇) has been in the music industry for 20 years. His voice always has a unique melancholy. Being an award-winning singer/songwriter, he is still young at heart. Every New Year s Eve, he would perform at a small venue, celebrating the New Year with his fans. The song "when the drum rolls" (鼓聲若響), written in 1994, made Bobby Chen and his band - New Formosa Band (新寶島康樂隊) reach the top of their music career. The beginning of the song says, "Farewell my father; farewell my mother; farewell my love. I shall never return..." This song characterizes a vagrant singer leaving his hometown to make a living. When the drum rolls, on the stage, he sings out his dreams and nostalgia. Bobby Chen wrote the song based on his own rough experience. Meanwhile, the song tells the stories of many Taiwanese people who were away from home, working arduously in a foreign land. Singer Chang Yu-sheng (張雨生)Song Name I Expect (我期待) hanocha4854.jpg in 1994. And it is collected in the album "Live! Karaoke. Taipei. Me" (卡拉OK Live. 台北. 我). In his early years, he became famous with the unique high range of his voice. Then in the later period, he was well-known by the status of the record producer and his poetic lyrics. Chang Yu-sheng is not only a talented singer but also a brilliant musician. He wrote all the lyrics and tunes, and occupied the producer by himself in the album "Live! Karaoke. Taipei. Me", and performed these songs with his live band. Successfully he created a characterful and charming record. In 1997, Chang died in a car accident because of tiredness. He lived only 31 years. After He died, his record company invited Chang s best friend Tao Jing-ying (陶晶瑩) to re-record this song "I Expect". Using the modern recording techniques, they mixed Tao s voice with Chang s original version. This song was re-released in antiphonal style and more popular than ever. There are the main points of the lyric I expect someday I shall come back to the childlike radiance and understand the highest love in the world. I wish the helplessness can be exchanged to the sounds of nature in spring night. And I wish now and future can be filled with the fresh air of fall. I identified my mind carefully. Say goodbye say goodbye, I raised my head and move my steps without any regret. Singer Richie Ren (任賢齊)Song Name Take the Road Again (再出發) hanocha4852.jpg Singer Richie Ren (任賢齊) became famous in Asia with his 1996 album "Soft Heart" (心太軟) , but it was not until 1998, did his album "Love, is Like Pacific Ocean" (愛像太平洋) propagate his popularity from China back to his hometown, Taiwan. As a physical education major, and with his passion and knowledge of various sports, he was invited by the Chinese Taipei Baseball Association to endorse the 34th World Baseball Championship in 2001, where he performed the theme song, "Take the Road Again" (再出發). Throughout the baseball history in Taiwan, the World Baseball Championship was the largest international game. The craze for the game could rival that for the Click Click Click game we are participating right now. With the participation of 16 countries, the baseball fans in Taiwan, the hosting country, were the most enthusiastic among all. The final for the 3rd place was Taiwan, or Chinese Taipei, playing against Japan. The support from the Taiwanese fans was inspired by the theme song, and team Chinese Taipei finally beat Japan and won the 3rd place. Although the game was over, this song always recollects our enthusiasm. So, in the radio show, we are going to play this song to show our support for you. Also, later in the year, Taiwan will be hosting the Asian Baseball Championship AND again the World Baseball Championship. We believe that the craze will return, and hopefully the love of baseball will be promoted to the entire world.
https://w.atwiki.jp/93727/pages/35.html
歌詞 動画 アルバム曲目リスト Artist Backstreet Boys Album Unbreakable Year 2007 Title Helpless When She Smiles 歌詞 She keeps the secrets in her eyes She wraps the truth inside her lies And just when I can t take what she s done to me She comes to me And leads me back to paradise She s so hard to hold But I can t let go I m a house of cards in a hurricane A reckless ride in the pouring rain She cuts me and the pain is all I wanna feel She danced away just like a child She drives me crazy, drives me wild But I m helpless when she smiles Maybe I d fight it if I could It hurts so bad, but feels so good She opens up just like a rose to me When she s close to me Anything she asked me to, I would Out of control But I can t let go I m a house of cards in a hurricane A reckless ride in the pouring rain She cuts me and the pain is all I wanna feel She danced away just like a child She drives me crazy, drives me wild But I m helpless when she smiles When she looks at me You know, I... I... I get so weak You know up to now... I m a house of cards in a hurricane A reckless ride in the pouring rain She cuts me and the pain is all I wanna feel She danced away just like a child She drives me crazy, drives me wild But I m helpless when she smiles 動画 ) アルバム 曲目リスト Unbreakable (Snys) 1. Intro 2. Everything But Mine 3. Inconsolable 4. Something That I Already Know 5. Helpless When She Smiles 6. Any Other Way 7. One In A Million 8. Panic 9. You Can Let Go 10. Trouble Is 11. Treat Me Right 12. Love Will Keep You Up All Night 13. Unmistakable 14. Unsuspecting Sunday Afternoon NEVER GONE (+DVD / PAL 0) ディスク:1 1. Incomplete 2. Just Want You To Know 3. Crawling Back To You 4. Weird World 5. I Still 6. Poster Girl 7. Lose It All 8. Climbing The Walls 9. My Beautiful Woman 10. Safest Place To Hide 11. Siberia 12. Never Gone 13. Song For The Unloved (Bonus Track) 14. Rush Over Me (Bonus Track) ディスク:2 1. Incomplete Video (Available in Dolby Digital Stereo and 5.1 Digital Surround) 2. Making of Incomplete 3. Photo Gallery (14 photos set to Incomplete Instrumental) 4. Bonus Audio Track Last Night You Saved My Life (Available in Dolby Digital Stereo and 5.1 Digital Surround) Greatest Hits-Chapter One 1. I want it that way 2. Everybody (Backstreet s back) 3. As long as you love me 4. Show me the meaning of being lonely 5. Quit playing games (with my heart) 6. We ve got it going on 7. All I have to give 8. Larger than life 9. I ll never break your heart 10. The call 11. Shape of my heart 12. Get down (You re the one for me) 13. Anywhere for you 14. The one 15. More than that 16. The perfect fan Black Blue 1. The Call 2. Shape of My Heart 3. Get Another Boyfriend 4. Shining Star 5. I Promise You (With Everything I Am) 6. The Answer to Our Life 7. Everyone 8. More Than That 9. Time 10. Not For Me 11. Yes I Will 12. It s True 13. How Did I Fall in Love With You Millennium 1. Larger Than Life 2. I Want It That Way 3. Show Me the Meaning of Being Lonely 4. It s Gotta Be You 5. I Need You Tonight 6. Don t Want You Back 7. Don t Wanna Lose You Now 8. One 9. Back to Your Heart 10. Spanish Eyes 11. No One Else Comes Close 12. Perfect Fan バックストリーツ・バック - Backstreet s Back(1997年8月1日) 1. Everybody (Backstreet s Back) 2. As Long as You Love Me 3. All I Have to Give 4. That s the Way (I Like It) 5. 10,000 Promises 6. Like a Child 7. Hey, Mr. DJ (Keep Playin This Song) 8. Set Adrift on Memory Bliss 9. That s What She Said 10. If You Want It to Be Good Girl (Get Yourself a Bad Boy) 11. If I Don t Have You imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 バックストリート・ボーイズ - Backstreet Boys(1996年11月21日) 1. We ve Got It Goin On 2. Anywhere for You 3. Get Down (You re the One for Me) 4. I ll Never Break Your Heart 5. Quit Playing Games (With My Heart) 6. Boys Will Be Boys 7. Just to Be Close to You 8. I Wanna Be With You 9. Every Time I Close My Eyes 10. Darlin 11. Let s Have a Party 12. Roll with It 13. Nobody But You 14. Don t Leave Me 15. We ve Got It Goin On (Marcus Radio Mix) 16. I Wanna Be With You (Amadin s Club Mix) 上へ
https://w.atwiki.jp/hitsville/pages/68.html
Deep River Deep river, my home is over Jordan Deep river, Lord, I want to cross over into campground. Oh, don t you want to go to that gospel feast, that promised land where all is peace? Deep river, Lord, I want to cross over into campground. Deep river, Lord, Deep river, Lord, River so deep I want to cross over, River so wide, I go into heaven. Precious Lord, oh my Lord. Deep river, My home is over Jordan Deep rier, Lord, I want to cross over into campground. Oh, when I get to heaven, I ll walk about, there s nobody there to turn me out. Deep river, Lord, I want to cross over into campground.
https://w.atwiki.jp/xbox360score/pages/2237.html
Assassin s Creed Rogue 項目数:46 総ポイント:1000 難易度: 国内未発売。 北米版がリージョンフリーであるため、日本版本体でプレイ可。 ゲーム自体は日本語非対応だが、実績だけは日本語化されている。 Halcyon days平穏な日々 Complete sequence 1シークエンス1をクリアする 10 The end of youth青春の終わり Complete sequence 2シークエンス2をクリアする 20 Making new friends新しい仲間作り Complete sequence 3シークエンス3をクリアする 20 Picking teamsチーム選び Complete sequence 4シークエンス4をクリアする 20 One legend dies, and one is born死にゆく伝説、生まれる伝説 Complete sequence 5シークエンス5をクリアする 20 Brotherhood broken壊れた絆 Complete sequence 6シークエンス6をクリアする 20 No page unturnedめくられていないページはない Complete the final glitched memory.最後のグリッチメモリー完了 20 Templar then; Templar now昔も今もテンプル騎士 Complete the gameゲームをクリアする 50 Achieve full synchronization完璧なシンクロ率の達成 Achieve 100% synchronization in all main missions全てのミッションで100%のシンクロ率を達成する 50 Capture all Gang HQsギャングの本拠地を全て制圧 Capture All Gang HQsギャングの本拠地を全て制圧する 30 Stalker killer追跡者キラー Counter-Kill 30 Stalkers追跡者を30人カウンターキルする 20 Property Tycoon資産家 Complete all renovations改築を全て完了させる 20 Dedicated Employee献身的な従業員 Complete 35 Abstergo Challengesアブスターゴ・チャレンジを35回クリアする 20 Phantom Queenファントムクイーン Fully Upgrade the Morriganモリガン号をフルアップグレードする 20 Camperキャンパー Loot 20 supply camps補給キャンプを20回略奪する 20 What s yours is mineお前の物は俺の物 Loot 20 ship convoys輸送船を20回略奪する 20 Do not wantお断り Counter 20 smoke bombs successfully using a gas maskガスマスクをうまく使って煙幕に20回カウンターを行う 20 Repairman修理工 Repair all computers in Abstergo Entertainmentアブスターゴ・エンターテインメントのコンピューターを全て修理する 10 Cartographer地図製作者 Visit every location in the gameゲーム内の全てのロケーションを訪れる 20 Ancient Hero古代の英雄 Get the Native Armour先住民の防具を入手する 20 Knight of Yore古の騎士 Get the Templar Armourテンプル騎士の鎧を入手する 20 Globe Trotterグローブトロッター Complete 17 story missions in the Naval Campaign海戦で17個のストーリーミッションをクリアする 20 Memory collector思い出コレクター Collect all Animus fragmentsアニムスの断片を全て回収する 20 Owned所有済み Complete every activity in a single location.1つのロケーションで全てのアクティビティをクリアする 20 For the Empire!帝国のために! Capture all Forts全ての砦を制圧する 30 I ll take that受領 Capture all settlements入植地を全て制圧する 20 Master of the North Atlantic北大西洋の覇者 All legendary Battles Completed伝説の戦いを全てクリアする 50 Smashingスマッシュ Destroy 100 Ice Bergs氷山を100回壊す 10 Ice Breakerアイスブレーカー Break through 500 meters of Ice Sheets500メートルの氷床を突き破る 10 Freedom Fighter自由の戦士 Free 300 British PoW sイギリス人捕虜を300人解放する 20 Unicorn Slayerユニコーンスレイヤー Harpoon a Narwhalイッカクに銛を打ち込む 10 Defence First防衛第一 Survive a Reverse-Boarding乗り込み返しを切り抜ける 10 Denied拒否 Counter 15 air surprise attacks空中からの奇襲に15回カウンターを行う 20 King of the Hillキング・オブ・ヒル Complete all Native hills and Ice Caves先住民の丘と氷の洞窟を全てクリアする 20 Ninja忍者 Complete an Outpost without getting detected誰にも見つからずに基地をクリアする 20 Instant Vikings即席バイキング Hit 5 enemies with the berserk grenade (at the same time)バーサークダートを敵5人に命中させる(同時) 20 Nap Timeお昼寝タイム Put 5 enemies to sleep with the sleep grenade (at the same time)スリープグレネードで敵5人の敵を眠らせる(同時) 20 This war of mine自分の戦い Complete all Assassin interceptionsアサシンの迎撃を全てクリアする 30 Hunt the hunted狩って狩られて Sink 10 ships in North Atlantic without dying while only the HUNTED cheat is active.「狩猟」チートのみが有効な状態で、死ぬことなく北大西洋で船を10隻沈める 20 I ENDURE忍耐 Sink 10 ships in North Atlantic without dying while only the ENDURANCE cheat is active.「忍耐」チートのみが有効な状態で、死ぬことなく北大西洋で船を10隻沈める 20 Supplierサプライヤー Take over 10 large supply camps while only the VETERANS cheat is active.「熟練者」チートのみが有効な状態で、大規模な補給キャンプを10ヶ所奪う 30 Killing machineキルマシーン Kill 30 guards without dying while only the ENDURANCE cheat is active.「忍耐」チートのみが有効な状態で、死ぬことなく衛兵30人を倒す 30 秘密の実績 Did I do that?自分の仕業か? Complete Present 1現代1をクリアする 20 He s not dead, is he?まさか死んでる? Complete Present 2現代2をクリアする 20 A worthy cause価値ある大義 Complete Present 3現代3をクリアする 20 Sending a messageメッセージを送る Complete Present 4現代4をクリアする 20 追跡者キラー 拒否 追跡者(Stalker)とはシークエンス3以降で登場する敵アサシンの事。 通常戦闘時と同じく、刺される瞬間にB→Xでカウンターキルできるので、これを繰り返せば解除。 お断り 誤訳。正しくは「ガスマスクを使って(敵の)煙幕の無効化に20回成功する」。 ガスマスクはシークエンス3で取得。 ギャングの軽装兵(短剣を使う、黄色い服の素早い敵)はB→Bのカウンター投げ飛ばしを行うと、 起き上がり直後に煙幕を投げてくる習性がある。 その時画面の指示通りAを押すとカウントされるので、これを20回繰り返せばOK。 即席バイキング お昼寝タイム 前者は誤訳。バーサークダートではなくバーサークグレネードを使う。 グレネードはシークエンス3で取得。 River VallyのFort La Croix、座標(701、-650)の辺り等に 周囲が高警戒地帯になっている敵兵5人組がよくいるので、利用すれば簡単に解除できる。 サプライヤー 何故か「大規模な(large)」と書かれてあるが、 実際には荷台アイコンの通常の補給キャンプの宝箱を奪うだけで解除できる。 「VETERANS」チート起動中は敵の攻撃力が跳ね上がるので、そこだけ注意する事。
https://w.atwiki.jp/anime_wiki/pages/21331.html
NEW GAME! Blu-ray BOX 発売日:2月24日 1.原作・得能正太郎両面描き下ろしBOX 2.特製デジパック 3.ブックレット ※過去に発売された商材に封入されたものの再編集となります。 4.オーディオコメンタリー再録 (Ep.1、Ep.3、Ep.6、Ep.7、Ep.9、Ep.12) 5.特典映像 ・ロング予告 ・ノンクレジットOP/ED ・PV/CM/番宣 ここを編集 2016年7月放送開始。2021年2月、Blu-rayBOXが発売。続編にNEW GAME!!がある。 http //newgame-anime.com/ 監督 藤原佳幸 副監督 竹下良平 原作 得能正太郎 シリーズ構成 志茂文彦 キャラクターデザイン 菊池愛 プロップデザイン 中島絵理 総作画監督 菊池愛、岡勇一、天崎まなむ、菊永千里 メインアニメーター 山野雅明 美術監督・美術設定 鈴木俊輔 色彩設計 石黒けい 撮影監督 桒野貴文 撮影監督補佐 工藤康史 3Dレイアウト 佐々木研太郎 3Dアニメーション・モニターワークス 渡辺悦啓 特殊効果 イノイエシン 2Dワークス 松本恵 編集 平木大輔 編集助手 丸山流美 音響監督 土屋雅紀 音響効果 小山恭正 録音調整 鈴木裕幸 録音助手 眞下のぞみ 音楽 百石元 アイキャッチ 菊池愛、中島絵理、天崎まなむ、山野雅明、高柳久美子、武藤幹、久保茉莉子、藤原奈津子 アニメーション制作 動画工房 脚本 志茂文彦 藤原佳幸 永井真吾 山田由香 得能正太郎 絵コンテ 藤原佳幸 竹下良平 博多正寿 上坪亮樹 原口浩 サトウシンジ おざわかずひろ 演出 藤原佳幸 竹下良平 原口浩 上坪亮樹 寒川歩 野木森達哉 守田芸成 作画監督 菊池愛 岡勇一 天崎まなむ 菊永千里 山野雅明 海保仁美 高柳久美子 藤原奈津子 久保茉莉子 中川洋未 武藤幹 佐藤このみ 市原圭子 三島千枝 山中いづみ 朱原デーナ 岡本恵里香 和田清美 岡郁美 本多みゆき 池田広明 冨田泰弘 渡邉祐記 中野裕紀 金璐浩 菅原美智代 吉村恵 立口徳孝 仁井学 奥田陽介 板倉健 澤田謙治 ■関連タイトル NEW GAME! Blu-ray BOX Blu-ray NEW GAME! 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https://w.atwiki.jp/bfgmatome/pages/723.html
ゲーム情報(登録されているタグ) ジャンル>アイテム探し ジャンル>アドベンチャー ジャンル>コレクターズエディション 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/12051/agency-anomalies-mystic-hospital-collectors/index.html 日本語 紹介文 Become a special agent and investigate a military hospital that hosted a variety of terrifying experiments in The Agency of Anomalies Mystic Hospital! Discover the monstrosities that soldiers, doctors, and nurses have been transformed into, as you explore every single room of the hospital. Dive into this dark Hidden Object Puzzle Adventure game and stop a dimensional vortex from destroying the world! The Collector’s Edition includes Fantastic locations Terrifying creatures Explore haunted military hospitals! 画像 « » var ppvArray_0_e96fbb4752d3fd79360f055d1aa77c49 = new Array(); ppvArray_0_e96fbb4752d3fd79360f055d1aa77c49[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=The+Agency+of+Anomalies%3A+Mystic+Hospital&file=en_agency-anomalies-mystic-hospital-collectors-screen1.jpg ; window.onload=function(){ ppvShow_0_e96fbb4752d3fd79360f055d1aa77c49(0); }; function ppvShow_0_e96fbb4752d3fd79360f055d1aa77c49(n){ if(!ppvArray_0_e96fbb4752d3fd79360f055d1aa77c49[n]){ alert( 画像がありません ); return; } ppv_0_e96fbb4752d3fd79360f055d1aa77c49$( ppv_img_0_e96fbb4752d3fd79360f055d1aa77c49 ).src=ppvArray_0_e96fbb4752d3fd79360f055d1aa77c49[n]; ppv_0_e96fbb4752d3fd79360f055d1aa77c49$( ppv_link_0_e96fbb4752d3fd79360f055d1aa77c49 ).href=ppvArray_0_e96fbb4752d3fd79360f055d1aa77c49[n]; ppv_0_e96fbb4752d3fd79360f055d1aa77c49$( ppv_prev_0_e96fbb4752d3fd79360f055d1aa77c49 ).href= javascript ppvShow_0_e96fbb4752d3fd79360f055d1aa77c49( +(n-1)+ ) ; ppv_0_e96fbb4752d3fd79360f055d1aa77c49$( ppv_next_0_e96fbb4752d3fd79360f055d1aa77c49 ).href= javascript ppvShow_0_e96fbb4752d3fd79360f055d1aa77c49( +(n+1)+ ) ; } function ppv_0_e96fbb4752d3fd79360f055d1aa77c49$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } 備考 レス一覧 508 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/16(土) 16 56 03.06 ID M5nzgnwj The Agency of Anomalies Mystic Hospital CE 軍の病院でえらい事しでかしたのの後始末に行く話 ドッキリ演出の少ない、アッシュバーグの陰謀っぽい感じ アートワークが良くできてる、細かい演出が楽しい(怪奇ものとして) パズルとアドベンチャーの難易度は普通かちょっと高めかな リストからの物探しとアイテムを戻すタイプの物探しがある(Enlightenus風) 全内容はボーナスチャプター、実績、コレクタアイテム20個、SG ヒント使わずに、英語流し読みで本編五時間ほどボーナス一時間半程 ボーナスは本編ラストとエンディングの間の話 ではあるんだけど、あんまりお話の内容がないようなw でも、リスト物探しとパズルがてんこ盛りで、これはこれでいい感じだった コメント コメント すべてのコメントを見る トップページに戻る
https://w.atwiki.jp/stalker_soc/pages/18.html
PDAの内容とか 当然の事ながらネタばれ注意! 日本語訳はSFPS Ver.3.30同梱の日本語化MODによる。 personal notewho am I First impressions The first deep raid The trader's useful information Meeting Fox Meeting Seriy Meeting Mole Strelok's stash Military documents Barkeep Lab X18 A strange dream So the Brain Scorcher is man-made? One step away form Ghost One more puzzle The second dream After meeting with the Psycho Guide The Scorcher is done with Pripyat stash カットされた? personal noteThe legend of the wish-granting machine Meeting with the Doctor Turn off the Monolith personal note who am I damn it,it s all a haze now I remember a car they drove me somewhere for a long time and my whole body hurt there was darkness what happened before that? I ve there was darkness I ve no idea so confused now this fat guy calls me the marked one. probably because of the strange tattoo on my arm. and then there s this weird mission to kill some guy called strelok on my PDA... is it even my PDA? Looking at strelok s photo I m not even sure if I knew him or not... Damit! It s all like a bad dream you can t wake up from! what to do? where to go? And worst of all. Who am I? OK,OK, calm down, control yourself, The first thing I ll have to do is do some jobs for this sidorovich. He claims to have saved my life after all... That shouldn t be too bad I ll take a walk, calm down my self and perhaps my head will be clearer. ■俺は誰だ? くそっ!ぼんやりして何も解らん。 トラックに乗せられて… 何処からか長い時間、走ってた気がする。 それで怪我をおっていた事だけは覚えている。 乗せられる前は何してたんだ? とにかく何も覚えていない。 この男が俺を「印付き」って呼ぶから混乱してる。 多分、腕に刻まれた意味の解らない刺青のせいだろう。 それと、「Strelok を殺せ」と PDA に書かれていた… そもそも俺の PDA なのか? Strelok の写ってる写真を見たが、そもそも、こいつを知ってるのかどうかすら解らん! 畜生! 悪夢から醒めないみたいだぜ! どうすりゃ良いんだ? 何処へ行けば良いんだ? 一番クソッタレだが、俺は誰なんだ? 少し落ち着こう、冷静にな。 まず、この Sidorovich とかいう奴の簡単な仕事とやらを片付けよう。 俺の命をなんとか助けたって言い張ってるからな。 まあ、少し位、様子をみるのも良いだろう。 落ち着いてれば、記憶もはっきりとして来るはずだ。 First impressions well,well... Got some fresh air, saw the local wildlife... interestingly I seem to remember some of it already , but it s all in haze... had a chance to try the local "amusement" called anomalies... Judging by the fact that i survived I ve probably come across them before, but my brain stubbornly refuses to remember... sidorovich is one clever bastard - he knows he can use me almost for free and that s exactly what he wants to do. still, maybe he ll help me find this bloody strelok fella,,, he s my only connection with my past. ■第一印象 ふーむ…… 少し外の空気を吸いに行って、動物やらを見たんだが…… 面白い事に、微かだが覚えがある様な気がする。 たが、ハッキリとは思い出せない…… ここでは、「お楽しみ」って呼ばれてる異常現象にも出くわした。 生き残ったと言う事は、多分、異常現象を切り抜けた事があるはずなんだが…、 思い出そうとしても思い出す事が出来ない。 Sidorovich は、頭の良い野郎だ―― 奴は、俺をタダ同然で使うつもりでいるらしい…、 使いたがってんだろうな。 だが… Sidorovich は、Strelok を探す時に役立つはずだ…… 俺にとって Sidorovich だけが、過去の俺との唯一の接点だからな。 The first deep raid So, I am going on my first deep raid into the Zone. the target is the Agroprom Research institute. I need to recover some documents belonging to a military expedition. Apart from the mission the trader gave me some information about an area to the north, on the way to the Zone s center, where the "brains boil"... Probably more of a legend than a fact, but since there s clearly something wrong with my head i probably should take a look at it and talk to some people. You never know - maybe I ve been there before... Also, the trader told me that strelok discovered a way to get through the area and the traders want to know it. their reasons are clear - they want to access untouched artifact fields. well, I m going to help them, I guess. ■最初の深部襲撃 さて、初めて Zone の深くに潜ってみる事になった。 目的地は、Agroprom 研究施設。軍調査団の書類を回収しなきゃならない。 任務とは関係ないが、トレーダーが Zone 中心に向けて北に続く地域について情報をくれた。 Zone 中心には、"Brains Boil" があるってんだが… きっと事実じゃなくて噂なんだろう。だが、どうも違和感がある。 色々話しかけてみるべきだろうな。 トレーダーは、Strelok が Zone 中心まで抜ける道を見つけて、 トレーダー達がその道を知りたがっているって言っていた。 どうしてかってのは簡単だ。 未開のアーティファクトがある場所に行きたいんだろ。ま、手伝とするか…。 The trader s useful information Hmm... The trader didn t let me down and I m grateful to him - he gave me a leg up in my search for strelok. Apparently a stalker called Fox has shown up nearby and he s asking for help. Sidorovich thinks Fox might know Strelok. ■トレーダーの役立つ情報 ふむ… Sidorovich は、俺を失望させなかった。Sidorovich に感謝している。 Sidorovich は、Strelok を探す為の支援をしてくれた。 どうやら Fox と呼ばれる Stalker が現れたらしく助けを求めているらしい。 Sidorovich は、Fox が Strelok を知っているかも知れないと言っていた。 Meeting Fox I met up with Fox. It s that bad news, good news scenario. The bad news is that he knows little about strelok. The good news is that his brother called seriy knows more. It seems Seriy is in a hangar about 2 kilometers North of here, in some dump full of radioactive waste. My task is clear get there before he leaves. ■Foxとの出会い 俺は、Fox と出会った。悪いニュースと良いニュースがある。 悪いニュースは、奴が Strelok に関して少ししか知らなかったという事。 良いニュースは、Seriy って名の奴の兄弟が、もう少し詳しく知っているという事だ。 Seriy は、ここからおよそ 2km 北へ向かった先にある。放射性の廃棄物で一杯のバンカーにいるらしい。 俺がやるべき事は、明白、Seriy が居なくなる前にそこへ行く事だ。 Meeting Seriy My hopes of learning something about Strelok must be put on hold for a while longer Seriy sent me to meet a stalker called Mole; who apparently knows the location of Strelok’s secret stash... Not much, but if he’s right, at least I would have something... Who knows, maybe I’ll learn something useful there. ■Seriy に会う Strelok について何か分かるかも知れないと言う俺の望みは、 しばらく、お預けになるだろう。 Seriy は、俺に Mole という Stalker に会えと言った。 どうやら、そいつが Strelok の秘密の隠し場所について知っているらしい。 もし、そいつが正しければ、少なくとも何か分かるだろう…。 何か役に立つ物があるはずだ。 それが何であるのか誰にも分からないが。 Meeting Mole Well, meeting Mole paid off - it seems that the group’s stash really exists and it’s located in the catacombs below the Institute... I’ll have to go there. I don’t know what I’ll find there... but I hope this stash helps me solve my own mystery... ■Mole に会う どうやら、Moleに会った甲斐があった様だ。 何らかのグループの隠し場所というのは実在する様だ。 Institute の地下の墓地にあるらしい…。 そこに何があるか分からないが、 行かなければならないだろう…。 俺自身の謎を解決する手助けになる事を祈る。 Strelok s stash Well, it seems that the stash gave me a new direction to follow. I found a flash drive with what appears to be a diary used by Strelok’s group. Despite the few entries, I could work out that the group had two other members; Ghost and Fang. The diary also mentioned a "mutual friend" but I don’t know whether he was part of the group. He definitely helped them out, that’s for sure. According to Ghost’s entry, Fang died when they were ambushed. So, at last, I have something solid the name of someone who definitely knows Strelok - Ghost. As for Strelok himself, he may be somewhere in the North of the Zone. ■Strelok の Stash 隠し場所の捜索は、俺に新たな道を示してくれた様だ。 Strelok のグループが日記として使っていたらしいフラッシュドライブを発見した。 あまり多くは書かれていないが、 そのグループは他に2人のメンバーが居たことが分かった。Ghost と Fang だ。 この日記では、更に"共通の友人"について触れていたが、 その友人とやらがこのグループの一員だったのか どうかまでは分からない。 ただ、そいつがグループを助けていた事は、 間違いないだろう。 Ghost の記述によれば Fang は、 待ち伏せを食らった時に死亡したらしい。 とりあえず、確かな事がある。 Strelok について確実に知っている人間の名前は、 Ghost って事だ。 奴は、恐らく Zone 北部の何処かに居るだろう。 Military documents I looked through the documents found at the Institute. It appears that the Institute was used as a front for an unofficial lab called X18 in the years preceding the accident. This lab hosted a number of very usual experiments; its location is not clear from the documents and the military don’t seem to know anything about it either. Well, well... the plot thickens... But perhaps, this is the starting point which the traders need. Now I have to travel further North to a trader known as the Barkeep. ■軍の書類 研究所で見つけた書類に目を通した。 どうも研究所は事故が起きる前の何年間に、 X18 研究所という非公式の研究所が隠れ蓑として使われていたらしい。 ここでは、かなりの数の実験を行っていた様だ。 書類からは場所までは解らない。 軍もこの事に関しては何も知らない様だ。 なるほど… 話の筋がややこしくなって来た。 でも恐らくは、この場所があのトレーダーの求めていた出発点なんだろう。 今の所は遥か北にいる、Barkeep と呼ばれるトレーダーの所へ向わなければならない。 Barkeep ■Barkeep Barkeep に会った。 彼は研究所で奪った文書に目を通した。通称 Dark Valley と呼ばれる場所に X18 研究所があるという。 そして、俺はそこに行って情報と文書を探して来いと依頼した。 以前 Duty の偵察隊をそこの地下金庫室に送ったが、全員行方不明との事だ。 近くに基地を設けている Bandit に捕らわれたんじゃないかと Barkeep は睨んでいる。 もしそれが本当なら、Duty の者達が発見した物全ては、Bandit のリーダー、Borov の手に渡ってしまっただろう。 Barkeep は、俺に用心しろと言うが… 地下金庫室について俺に全てを語っていないのは明白だ。 良いだろう、取り掛かるとしようか。 まず第一に、Borov を尋ねて奴に償いをしてもらい、もし可能なら、なんらかの話を聞けるかも知れない。 そして地下の調査だ。 Lab X18 Hell... Lab X18 wasn’t fun... and its current residents... I didn’t think things like that existed. I found some documents... I didn’t understand much of what was written in there except that they contained thechnical specifications for some components for Kaimanov emitters. What’s interesting is that the parts were destined for another lab with the codename X16 and it’s probably a secret one too. ■X18 研究所 最悪だ… X18 研究所は、酷かった… しかも、あの中にいた奴等… あんなのがこの世に存在するなんて思いもしなかった。 いくつか書類を発見した。 Kaimonov 放射器のいくつかの部品に関する技術的な仕様が書かれていること以外、 大部分は理解できなかった。 興味深かったのは、部品は X16 という他の研究所に送られる事になっていた事だ。 恐らくそこも機密機関なんだろう。 A strange dream I had a strange dream. The colossal Chernobyl power plant emerges in the twilight. Everything looks peaceful. A lonely man appears. I see him from behind against the background of the plant. The wind starts to blow. Suddenly hordes of rats begin to skitter away from the station in all directions. The man, with his back still turned to me, shoots at the rats. There is an abrupt scream; "Strelok!". the man shudders, freezes for a moment, then starts to turn slowly in my direction, but... just an instant before I am to get a glance at his face, I wake up. What does this dream mean? I don’t know, but I think it’s something I have seen before. ■不思議な夢 不思議な夢をみた。 薄暮の中、巨大なチェルノブイリ発電所が姿を現した。 なにもかもが平和そうに見え、ひとりの男が現れた。 俺は発電所を背景にして、そいつを背中から見ていた。 風が吹きはじめ、突然ネズミの大群が、全ての方角から滑るように走って来た。 男は背中を向けたまま、ネズミを撃ちはじめた。 不意に「Strelok!」と叫び声が聞こえてきた。 男は身震いし、しばらく固まった後、ゆっくりと俺の方へ向きを変え始めた。 だが… あともう少しでそいつの顔を見られる、という所で目が覚めてしまった。 あの夢はどういう意味だったんだ? 解らない。 でも俺が思うに、あの光景は以前、見た事があるような気がする。 So the Brain Scorcher is man-made? Hmm... The traders have dug up a lot of information about these laboratories. The Barkeep wasn t surprised to find out about the emitters and X16. Now he s convinced that the Brain Scorcher is man-made. He thinks that Lab X16 is near the scientists camp by Lake Yantar. It s interesting that they are studying emissions that resemble the effects of the Scorcher. So now I must pay a visit to the Zone s scientific community. ■Brain Scorcher は人の造りしモノなのか? ふーむ… トレーダーは研究所についての多くの事実をつかんだ様だ。 X16 研究所とエミッターのそれを知っても、Barkeep は驚いたそぶりを見せない。 今や彼は Brain Scorcher が人の手によるものだと確信している。 X16 研究所は、Yantar 湖の科学者キャンプの辺りにあると彼は考えている。 面白い、Scorcher 効果に似た放射を研究しているとはね。 さて、俺は Zone の科学界へと訪問してみようか。 One step away form Ghost So, here I am just one step away from one of Strelok s men. Ghost went to the underground Lab X16 with one of the scientists. There is only one "but" - I m not likely to find him alive. The scientists was coming back from there alone and was killed when approaching the camp. The scientists gave me some kind of device to protect me against these obscure emissions. I hope it works. They want me to get inside and unplug the emitter - then they will be able to study it on site. God help me. ■Ghost から一歩遠ざかる さて、俺は Strelok 一派の1人から1歩遠ざかってしまった。 Ghost は、1人の科学者と共に X16 研究所の地下に行った。 答えは1つだが「しかし」 ― 俺は生きている彼に出会えそうも無い。 その科学者はそこから1人で戻り、キャンプに近づいた所で殺されていた。 科学者達は謎の放射から防護する、ある種の装置を俺にくれた。それが役立って欲しい物だ。 彼等は、俺が中に侵入し、放射装置のプラグを抜いて欲しいと頼んだ… そうすれば彼等は内部でそれを研究する事が出来る様になると。俺に神の加護を…。 One more puzzle I m shocked! Ghost is the same person as the man on the photo from the file attached to the mission to kill Strelok. I m thoroughly confused. There must have been some mistake. But who made the mistake? There is no answer yet. From Ghost s records I learned the name of their "mutual acquaintance" - the fourth man in Strelok s group - Doctor. He has been helping the group for a long time playing the role of their "headquarters". He can be found through a stalker by the name of Guide, who frequents Cordon. Alright, Guide, just don t go dying all of a sudden... before we meet. On Ghost s dead body, I also found documents regarding the "Psi-Brain" mechanism. The whole neighbourhood was under the influence of that piece of trash - it zombified everyone who came within range. I learned that there is another mechanism in Lab X19, and that s what is likely to be the Brain Scorcher. I also learned that these mechanisms are not always operating at full strength. There are periods when the power is lowered to cool down the apparatus. ■もう1つの難問 俺は、ショックだ! Ghost は、「Strelok を殺せ」任務にある写真ファイルの男と同一人物だ。 俺は、すっかり混乱している… 何らかの間違いがあったに違いない。 だが、一体誰が間違いを犯した? その答えはまだ無い。 Ghost の記録から、俺は彼等の「お互いの知人」、Strelok 一派の4人目の男、Doctor の名を知った。 彼は長い間「本部」の役割で、彼等一派を支援していた。 彼の事は、Cordon によく行く Guide という名の Stalker を通じて見つける事が出来るだろう。 良いだろう、Guide、俺と会う前に突然死んだりするなよ。 また、Ghost の死体から、「Psi-Brain」装置に関する書類を見つけた。 その辺一帯が、そのクズの影響下にあった… それは範囲内の全員をゾンビ化した。 俺は、別の装置が X19 研究所にあるのを知った。そして、それは Brain Scorcher ではないだろうかと推測する。 また、俺はこれらの装置が常に最大出力で稼働しているわけでは無いと知った。 装置を冷却する為に出力が下げられる期間がある。 The second dream After turning off that horrible "brain in a tube" I fell unconscious. The pressure of the last few days must have taken it s toll. While I was out, I had a dream... a photograph. A gray-haired man is holding it in his hands and a huge dog is at his feet. The man is looking at the distance, but around him there is only a swamp; the landscape doesn t look at all like what s on the photo. In the fog I can see the silhouette of someone walking away. The man is talking to himself "If it s so important, why didn t you tell me what this place is and where you got the photo"...then... on the side I see a smiling young man standing on the threshold of the cabin, who says cheerfully "If only you knew where I was and what I saw there!" He extends his arm holding a marvellous device which lights up the whole cabin. The dog starts to growl and squeezes into a corner; the gray-haired man mumbles "Some day these games will spell trouble for you."... flash... the same young man with his face covered in blood stumbles inside the cabin door and falls... Lightning flashed in the sky, heavy rain is pouring down... flash... The cabin bed with the young man covered in bandages. He is unconscious; the gray-haired man mumbles "Hang in there, son". Some personal things are piled in a corner and among them there is that strange photo ...flash... the photo is now in the hands of the gray-haired man. The young man, now with scars on his face, is about to leave. The gray-haired man asks him "Where are you off to now?" The gloomy answer follows "The North" ... flash... then I woke up. ■2回目の夢 恐ろしい「筒入り脳」を無効化した後、俺は意識を失って倒れた。 ここ数日のプレッシャーが引き起こしたに違いない。 気を失ってる間、俺は夢を見た… 1枚の写真。それを手にする白髪の男が、足下に大きな犬を従えている。 その男は遠くを見つめているが、彼の周りには湿地帯しかない。風景は写真と全然違う。 霧の中に、立ち去る誰かの人影が見える。 白髪の男は自問している: 「もしそんなに重要なことなら、何故、この場所が何なのか、 そして、何処でこの写真を手に入れたのか言わなかったんだ…」 そして… 小屋の入り口に立つ青年を俺は見る。彼は快活にこう言う: 「もし場所さえ知っていれば、俺はそこに行く、そして何かを見る!」 彼は、小屋内全体を照らす凄い装置を持つ腕を伸ばす。犬は唸り始め、角に追いやられた。 白髪の男は呟く: 「こんなゲームをやっていれば何時か、お前は痛い目を見るぞ」… 閃光… その青年が血まみれの顔で小屋に入ってきて、扉でつまずいて倒れた… 空が閃光で光り、激しい雨が降り注ぐ… 閃光… 包帯で巻かれた若者が小屋のベッドに横たわる、彼は意識がないようだ。 白髪の男は呟く: 「若者よ、頑張るんだ」 彼の私物が角に積まれていて、そしてその中に、例の奇妙な写真もある。… 閃光… その写真が白髪の男の手にあった。今や顔に傷跡が残る青年が立ち去ろうとしている。 白髪の男が彼に尋ねる: 「今度はどこに行くんだ?」 それに続く暗い答えは: 「北へ…」… 閃光… そして俺は目覚めた。 After meeting with the Psycho Well, I am ready to go to the Scorcher. I found out from Crazy the times when the emission levels decrease. He also told me about a safe place where I can wait for these periods. My psi-protection won t work at other times, anyway. I ll have to find a way into the underground bunker of Lab X19. Inside I should find the controls for the Brain Scorcher antennae. ■Psycho に会った後 さて、俺は Scorcher まで行く準備が出来た。 俺は、放出レベルが減少するタイミングを、Crazy の話から見い出した。 彼はまた、その節目まで待つ事が出来る安全な場所を俺に話してくれた。 俺の精神防護装置は、それ以外の時にはどっちみち役に立たないだろう。 俺は X19 の地下施設に入る道筋を見つけ出さねばならない。 その中で俺は Brain Scorcher のアンテナ制御装置を見つけねば。 Guide Guide said Doctor thinks he s being followed and will stay at Strelok s old hideout. Well, I guess I ll have to pay him a visit there. ■Guide Guide が言うには、Doctor は後を追われていて、 Strelok の古い隠れ家にいるだろうと言う事だ。さて、彼を訪ねに行こうか。 The Scorcher is done with I turned off the Scorcher. For some reason, I lost consciousness just as I did it. Then, I had a dream I saw again the massive Chernobyl power plant and the sarcophagus. Then a flash. The shining Monolith inside the sarcophagus. I understand that it is the [[Wish Granter|Wish-Granting Machine. A stalker, exhausted and in rags, reaches feebly out to it... a bright flash and i see a fragment of the first dream... A man stands with his back to me and keeps shooting. Someone shouts, "Strelok!". The man shudders, freezes for a moment and then starts to turn slowly... but the pictures slide past, as if a film was played backwards, and I see how he uses his weapon to force the rats back into the station... I realise that I was there. I must go to the Monolith. ■Scorcher の終わり 私は Scorcher のスイッチを切った。 いくつかの理由により、ちょうどスイッチを切ると同時に意識を失った。 夢を見た: 私は再びあの堂々としたチェルノブイリ発電所と石棺を見ていた。 そして光と石棺の中で光り輝いたモノリス。 私はそれが「願望機」だと分かった。 疲れ切ったボロボロの Stalker は、弱々しく手を伸ばす… まぶしい光、そして私は最初の夢の片鱗を見たんだ… 私を背中に抱えてながら撃ち続ける男、そいつは叫んだ、"Strelok!" と。 そいつは震えてちょっとだけ凍っていて、その後、ゆっくりと回り始めたんだ… しかし、それは過去の撮影写真、そう、まるで逆送りされたフィルムの様だった。 私は駅の方面へネズミどもを制御する、彼の武器の使い方を知った… その場に居たことに気づいた今、私はモノリスへ行かねばならない。 Pripyat stash The stash contained a short report on how Fang and I infiltrated the underground galleries under the station sarcophagus and found a suspicious-looking door. Fang said that he d put together a decoder for the electronic lock for our next visit. After that we had to run for our lives. There was hordes of Monolith patrols there. Well, I also found the decoder in the stash and directions for finding the door. However, it seems that approaching the Monolith is extremely dangerous - last time we avoided going under the sarcophagus above the destroyed reactor and it seems that s where the Monolith is. ■Pripyat の隠れ家 隠れ家には、俺と Fang がどうやって石棺へ通じる地下回廊に潜入したか、 そこで不審な扉を見つけたと言う事を書き止めた書類があった。 Fang は、次回来る時に電子ロック解除機を使ってこの扉の暗号を解除しようと言った。 その後、俺達は死ぬ思いで逃げ回る羽目になった。Monolith のパトロール隊の大群に出くわしたのだ。 ああ、俺は隠れ家で解除機も見つけ、ドアを探すときの方向も覚えて置いた。 にもかかわらず、モノリスにこれ以上、近寄るのは大きな危険を伴うと俺達は判断し、 最終的に廃墟化した核反応炉上部の石棺へ行くのは避ける事にした。モノリスは、そこに有る様だ。 カットされた? personal note 何らかの理由でカットされたpersonal note。 The legend of the wish-granting machine A bit of the local folklore I picked up Legend has it there is a wish-granting machine deep inside the Zone... The exact location is unknown but it s somewhere in the center. Apparently, all you need to do is get to it and... all of a sudden your life becomes much, much easier. Hmm... How about finding it and saying "I want to remember everything about my past!" Then again, I wouldn t want to waste a wish - what if I remembered everything and it turns out I am a complete bastard? Wouldn t that be a bummer. I wonder how many wishes it grants. ■「願望機」の伝説 Zone の奥深くには、どんな願いも叶えてくれる機械があるという伝説がある… という言い伝えを小耳に挟んだ。 正確な位置は不明だが、大体中央辺りの何処からしい。 そこに行きさえすれば… その瞬間から残りの人生は本当に、何の憂いもなく、苦労なく過ごせる! って事だよな。 うーん… そいつを見つけて、「自分の過去についてどんな事でも思い出したい!」なんて言ってみるのはどうだ? そして、全ての事を思い出したら、実は俺は完璧なロクデナシだと判明し、結局望みを無駄にしただけだったら? そいつも悪くないかも知れないな。一体、望みはいくつ叶えられるのだろう。 stable_storyline_info_garbage.xmlに収録。 Meeting with the Doctor I don t know what to say..Should I be happy or sad? I found out that I am the Shooter. A Shooter who lost his memory in one of the last passages leading to the center of the Zone. A Shooter who lost all of his friends except for the Doctor. A Shooter who found out something that made him be followed. What did I find out? Next question. The Doctor managed to save the key and the location of the secret stash of our group at Pripyat. It s located in one of the rooms of the old hotel in the center. He says that there must be something there that will shed some light on the "Granter of Wishes" or Monolith. He knows only one thing after the second to last scouting expedition to the Cherbobyl NPP I kept on saying that there s something shady with Monolith. Well Monolith, we re going to try and deal with you. Who are you and what are you? ■Doctor との会談 何と言って良いか… 俺は悲しいのか、それとも幸福なのか? 俺は、俺が Shooter である事を知った。最後に Zone 中央に向かい、記憶を失った Shooter の一人。 Doctor 以外の、全ての友人を失った Shooter。 彼を衝動に駆る、何かを見つけた Shooter。 俺は何を見たのだ? 次の疑問だ。Doctor はなんとか Pripyat にある、俺達のグループの秘密の隠し場所の位置と、 その鍵を保存する事が出来た。それは中央にある、古いホテルの部屋の一つに位置する。 彼は「望みを叶えるモノ」か、モノリスを解明するいくつかの光明がそこにあるに違いないと言った。 彼が知るのはたった一つ:最後の二度目の偵察にチェルノブイリ NPP へ行った後、 俺はモノリスに何か疑わしい物があると言い続けた、と言う事。 ああ、モノリス、俺達はお前達を相手にする必要がある、お前達は誰だ? そしていったい何なんだ? stable_storyline_info_deadcity.xmlに収録。 当初の予定では、DoctorはMercsによってDeadcityに連行され、主人公が救出に向かうという流れだったが、 その後Deadcityマップと関連ミッションは削除され、製品版はAgroprom地下のStrelokの隠れ家で 主人公とDoctorが邂逅するという展開となった。 内容的には、製品版の展開でこのノートを残しても違和感はないと思われるが、削除した理由は不明。 なお、SFPS Ver.3.30同梱の日本語化MODでは、このノートのタイトルは「医者との会談」となっているが、 本作での"Doctor"は通り名と考えられるので、本稿では「Doctorとの会談」とした。 また原文前半では"Shooter"という名詞が頻繁に出るが、内容から 俺は、俺が Strelok である事を知った。最後に Zone 中央に向かい、記憶を失った Stalker の一人。 Doctor 以外の、全ての友人を失った Stalker。 彼を衝動に駆る、何かを見つけた Stalker。 が訳文としては妥当ではないだろうか。 Turn off the Monolith I am only a step away from the people who created this damn network of psi-units all over the Zone. The Monolith is just another zombifier it seems, with the exception that someone took the care to install a hologram in the shape of a huge crystal inside the sarcophagus. When the "lucky" ones approach it, it messes up their brains. Maybe it even makes them believe that their wishes have come true, who knows? Have I been affected by this shit before? I m not sure, but whoever is behind this will soon be answering my questions. They even invited me... Well, here I come, you bastards! ■Monolith を“消す” Zone の至る所に設置されたクサレPSI装置のネットワークを作った連中の所まで、 俺は後一歩の所まで来ている。 モノリスとは詰まる所、ゾンビ製造機の亜種みたいな物だ、 ただ違うのは誰かが石棺の中に、巨大なクリスタルの幻を置くように取り計らったって事だ。 ここまで辿り着けた「ラッキーな奴」がそれに近づけば、たちまち脳をやられるという寸法だ。 そのせいで奴等は、これで願いが叶うなんて事すら信じる様になっちまったんだと思う。 誰もこの事を知らないままな! 俺もこいつに以前、頭をやられたのだろうか? それは分からない。 しかし、この陰謀の裏で糸を引いてる黒幕さんは、もうすぐ俺の質問に答えてくれるそうだ。 わざわざ俺を招待してくれてる。…さあ、ついに来てやったぜ… このクソったれ野郎! stable_storyline_info_garbage.xmlに収録。 PDAに表示されるタイミングは、内容から、Sarcophagusの謎のドアの電子ロックが破られ、 主人公を招く声が流れた直後と考えられる。 例のアレとの会話の後の選択肢との関係で削除されたと考えられるが、なぜstable_storyline_info_sarcofag.xmlではなく、 stable_storyline_info_garbage.xmlにあるのかは不明。
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