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TF 2-2 IN FSE AAR Indirect Fires in the Battle of Fallujah. http //www.tradoc.army.mil/pao/ProfWriting/2-2AARlow.pdf By Captain James T. Cobb, First Lieutenant Christopher A. LaCour and Sergeant First Class William H. Hight TF 2-2 IN FSE AAR Indirect Fires in the Battle of Fallujah.1. Background and Mission. 2. Enemy Forces. 3. Friendly Forces. 4. Artillery Fires. 5. Mortars. 6. Danger-Close Fires. 7. FOs. 8. Other Equipment. 9. Munitions.a. Range of Munitions. b. White Phosphorous. c. Hexachloroethane Zinc (HC) Smoke and Precision-Guided Munitions. d. Ammo Resupply. 10. CAS.a. CAS Effectiveness. b. Pulling Timely Air Assets. c. CAS and Other Indirect Fires. 11. Unmanned Aerial Vehicles. 12. Personnel Manning. 13. Training. 14. Conclusion. Task Force 2d Battalion, 2d Infantry’s (TF 2-2 IN’s) fire support element (FSE) operated as a mini-brigade FSE during the Battle of Fallujah. The FSE coordinated the combat effects of Army, Air Force and Marine assets more autonomously than the traditional, doctrinal battalion-level FSE.a model of joint interdependency. Although the FSE did not have joint personnel assigned to it, it worked closely with the brigade air liaison officer (BALO), who was chopped to TF 2-2 IN, and functioned as a “Joint FSE,” if you will. Ed MEMORANDUM FOR RECORD FSE, TF 2-2 IN, 3d Brigade Combat Team(BCT), 1st ID, Operation Iraqi Freedom (OIF) II, Forward Operating Base (FOB) Normandy, Muqdadiyah, Iraq APO AE 09392 (AETV-BGR-FSE), 1 December 2004. Subject After-Action Review (AAR) for the Battle of Fallujah 1. Background and Mission. 2. Enemy Forces. 3. Friendly Forces. 4. Artillery Fires. As part of TF 2- 2 IN, the M109A6 Paladins and a platoon fire direction center (FDC) were attached in direct support (DS) to the TF. For most of the fight, this was their only role. Later, after TF 2- 2 IN had reached its limit of advance (LOA) at PL Fran, it also was tasked to support RCT-7. The Paladins were in a position area (PA) in Camp Fallujah adjacent to the Marine Corps and a battery of Paladins from the 1st Cavalry Division, A/3-82 FA, that was attached to the IMEF. This facilitated the FA’s sharing meteorological (Met) data and survey and relieved the platoon of self-security. a. Organic to the TF. As an organic part of the TF, the howitzers provided accurate, timely fires throughout the fight, delivering 925 rounds, mostly in danger-close fires. As dedicated assets to the TF, Paladin fires were greatly expedited in a 360-degree fight with fluid targets and a rapidly advancing maneuver force. Fire missions took less than two minutes from the initial call-for-fire (CFF) to rounds down range. b. Responsibilities of TF FSE. The TF FSE assumed responsibility for coordinating with the TF 2-2 IN S4 for Class V resupply, positioning the platoon and selecting shell-fuze combinations. The TF FSE cleared fires at the TAC along with the TF battle captain or S3. Clearance of fires was executed by demanding accurate company frontline traces and forward observer (FO) locations at regular intervals and battle tracking in detail. c. Role of the Artillery. The artillery was used in doctrinal roles, such as screening the initial point of penetration, preparatory fires, close fire support and disruptive deep fires, as well as in non-doctrinal roles, such as clearing routes of IEDs and breeching minefields. Using Paladins directly attached to the TF gave us a tremendous advantage in the fight. Our tactics, techniques and procedures (TTP) were effective and lethal and gave maneuver TFs greater flexibility, firepower and mobility. The overall performance was outstanding. By using FOs and accurate intelligence- driven targeting, the artillery was a driving force in the TF’s ability to attack through a large city with minimum casualties in six days. d. Massing Fires. The only drawback was our inability to mass fires on targets due to having only two guns. While we did have general support reinforcing (GSR) assets, they were slow, cumbersome and more difficult to coordinate with than our organic systems. Trust was also an issue as the vast majority of our fires were danger-close, and we did not know the proficiency level of the supporting guns. While it did not impact our operations overall, at times the physical and psychological effects of massed artillery fires were the preferred effects. We could use our 120-mm mortars when we wanted to mass fires, but additional 155-mm howitzers would have been more effective. 5. Mortars. The Thunder Mortar Platoon that is organic to 2-2 IN proved to be the equal of the artillery in this fight in terms of accuracy and responsiveness and was an integral part of the indirect fires used. When provided the five requirements for accurate predicted fires, mortars were every bit as accurate and deadly as artillery. The firepower of the 120-mm munitions allowed us to respond quickly with overwhelming firepower when needed. During the course of the battle, mortars fired 942 rounds of timely, accurate fires. a. Mortar Challenges. Our mortar platoon received two M252 81-mm mortars before deploying to the Fallujah AOR. These were useful indirect fire weapons when close fires were required. The only drawback was they had no sights. To use them, we had to take sights from the 120-mm tubes and use the sights with the 81-mm mortars, taking two 120-mm tubes out of the fight. The mortars’ high angle of fire was preferable for military operations in urban terrain (MOUT), but there were times when the mortars’ maximum ordinate (MAXORD) exceeded the close air support (CAS) ceiling, limiting mortar fires. b. Platoon Security. The mortar platoon operated outside of Camp Fallujah at various firing points and had to pull self-security. It was manned to do so with no degradation of fires. The platoon received enemy indirect fires frequently during the fight and was forced to displace. But due to superior training and good maneuverability, it quickly displaced, reset and resumed operations. 6. Danger-Close Fires. 7. FOs. 8. Other Equipment. 9. Munitions. The munitions we brought to this fight were 155-mm highexplosive (HE) M107 (short-range) and M795 (long-range) rounds, illumination and white phosphorous (WP, M110 and M825),with point-detonating (PD), delay, time and variable-time (VT) fuzes. For the 120-mm mortars, we had HE, illumination and WP with PD, delay and proximity fuzes. We also carried 81-mm HE with the same fuzes. (引用者注)PD;point-detonating 弾頭信管; delay fuze 延期信管; proximity fuzes近接信管; cf.着発信管 contact fuse // impact fuse // impact fuze // percussion fuze a. Range of Munitions. The munitions at our disposal gave us excellent flexibility. The 81-mm munitions allowed us to deliver extremely close fires to friendly forces while we used larger caliber munitions to engage and destroy heavily fortified houses and bunkers. The standard table of organization and equipment (TOE) for a mechanized battalion does not include 81-mm mortars, something the Army should examine and correct. b. White Phosphorous. WP proved to be an effective and versatile munition. We used it for screening missions at two breeches and, later in the fight, as a potent psychological weapon against the insurgents in trench lines and spider holes when we could not get effects on them with HE. We fired “shake and bake” missions at the insurgents, using WP to flush them out and HE to take them out. c. Hexachloroethane Zinc (HC) Smoke and Precision-Guided Munitions. We could have used these munitions. We used improved WP for screening missions when HC smoke would have been more effective and saved our WP for lethal missions. We had several important targets, often reinforced houses that FOs had eyes on, that would have been more effectively engaged with a precision-guided munition, such as Copperhead with its shaped charge or the developmental Excalibur Unitary round that is concrete piercing (to be fielded in 2006). Barring the use of such precision-guided munitions, concrete-piercing (CP) fuzes would have been more effective than delay and PD fuzes were, but the latter were satisfactory. d. Ammo Resupply. The biggest challenge we had was ammunition resupply. The amount of munitions expended was surprising, and we had to struggle to keep our cannons and tubes supplied. The targeting officer at the TOC and the S4 did a fantastic job of obtaining ammunition, but in the future, it would be easier to over-anticipate ammunition needs before the fight and stockpile it. The Marines gave us what they had, and the location of the Paladin platoon on FOB Fallujah helped greatly. The fact that the Paladin platoon brought a palletized loading system (PLS) was a huge plus. It allowed the S4 to coordinate for ammunition and the Paladin platoon to pick it up. In the final analysis, it all worked, but I recommend we not put ourselves in that position again. We never ran out of ammunition, but we came close several times. 10. CAS. We used CAS well in this fight, dropping more than 15 guided-bomb unit-12s (GBU-12s), which are laser-guided 500-pound bombs; four 2,000-pound joint direct attack munition (JDAMs) penetrators; and one Maverick. We also had more than six hours of AC-130 Specter gunship support. a. CAS Effectiveness. We had problems with the GBU-12s. At least five duds were dropped, all from F/A-18s. The AC-130 was an awesome weapon, operating at night and prepping our deep battlespace with outstanding accuracy. The four JDAM penetrators were dropped on a bunker complex with excellent results. The bunker and more than 20 AIF were destroyed. Initially, we had difficulty working with Marine air. However, once our JTACs learned the system, it worked rather well. An air liaison officer (ALO) from the Marines at the TOC would have helped in the early stages and facilitated the use of more Marine CAS. b. Pulling Timely Air Assets. While the Air Force JTACs were useful on the ground, they had limited success pulling timely air assets. A TOC ALO is a must for two reasons first, a Marine ALO with direct access to higher will pull air assets more quickly and be able to disseminate their fires faster than an Air Force JTAC on the ground. Second, you need an officer who understands the Marine system attached to the FSE for better coordination. Air assets are requested through a different system than indirect lethal fires. An ALO with two radios tied in to higher and the battalion is a must and will cut air request times in half. Although air was planned, it often was difficult for the battalion JTAC to talk to the RCT-7 ALO and get air when needed. c. CAS and Other Indirect Fires. A big lesson is that CAS was not a substitute for responsive artillery and mortars. CAS was most effective in the deep fight, particularly when used on intelligence-driven targets. 11. Unmanned Aerial Vehicles. 12. Personnel Manning. 13. Training. 14. Conclusion. The contributions of indirect fires were a decisive part of the Battle of Fallujah and contributed tremendously to the outcome of the fight. They allowed the maneuver forces to rapidly move through the city with minimum casualties and demonstrated what a joint and combined arms team can do. The effects were physically and psychologically devastating. Not only did indirect fires destroy AIF personnel, but they also destroyed their will to stand and fight. Indirect fires also positively influenced our forces by demonstrating to commanders on the ground that overwhelming firepower was at their disposal. The Paladin platoon greatly increased the TF’s firepower, timeliness and flexibility, allowing us to move at an unprecedented pace through a fortified city. We learned to use indirect fires early and often in large volumes. During the course of the battle, more than 2,000 artillery and mortar rounds were fired and more than 10 tons of precision Air Force munitions were dropped. However, as successful as we were, had the battle lasted longer it would have been difficult to sustain fire support operations. We must learn from this fight to prepare for the future. At the end of the fight we thought back on some of the things we were the proudest of. What jumped to the forefront was infantry and tank platoon sergeants, platoon leaders and company commanders telling us that the artillery and mortars were awesome. At the end of the day, that is what it is all about our maneuver brethren recognizing why we are called the “King of Battle.” Captain James T. (Tom) Cobb has been assigned to 1st Battalion, 6th Field Artillery (1-6 FA), 1st Infantry Division, and served as the Fire Support Officer (FSO) for Task Force 2d Battalion, 2d Infantry, (TF 2-2 IN) in Operation Iraqi Freedom (OIF) II, including during the Battle of Fallujah. He also deployed with Kosovo Force (KFOR) 4B. First Lieutenant Christopher A. LaCour, assigned to 1-6 FA, has been the Targeting Officer for TF 2-2 IN in OIF II, including during the Battle of Fallujah. Also in OIF II, he was a Platoon Leader for 2/C/1-6 FA and, previously, a Fire Direction Officer in the same battery. Sergeant First Class William H. Hight, also assigned to 1-6 FA, has been TF 2-2 IN’s Fire Support NCO since September 2003, deploying in OIF II and fighting in the Battle of Fallujah. He also deployed to Bosnia as part of the Implementation Force (IFOR) and to Kosovo as part of KFOR 4B. Redleg CPT Jason Bender Selected Aviation Center Officer Instructor of FY04 CPTジェイソンベンダーが選択した砲手 FY04の航空センターのインストラクターの役員
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ECHOES WR #68 -Express Emotion- 10/12~ 12 00 ~ 10/18 23 59 選曲 ka23 IIDX SPA Rank Name Score Result 1 hide 2519 result 2 けいにん 2394 result 3 ごま 2289 result 4 GISU 2286 result 5 こだま 2219 result 6 ししお 2216 result 7 しん 2168 result 8 さくしゅ 2151 result 8 中野 2151 result 10 くろこ 2097 result 10 きるしゅ 2097 result 12 おみつ 1937 result 13 たか 1620 result 14 ぜお 1376 result SPH Rank Name Score Result 1 ka23 885 result 2 うんちょ 796 result DPA Rank Name Score Result 1 つぼ 2161 result Rb HARD Rank Name Score Result 1 ごま 1551 result 2 こだま 1535 result 3 きるしゅ 1515 result
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THE ALTERED WORLD Go to Dana s Safe House. Dana s Safe House-Midtown West Dana I think I might be able to get you close to McMllen. Dana The news has been showing an endless loop of BLACKWATCH Scientific Teams turning up at Hives. Dana Those teams have to be working for McMullen, right? Dana If they are, then one of them has got to know how to get to him. Get into one of those areas and draw McMullen in. Alex McMullen is the key to all of this. LOCATE McMULLEN GO to the HIVE to LURE McMULLEN OUT. Alex McMullen had research he know who s did what happened to me. I need to draw him out. FIND and CONSUME a COMMANDER among the suevivors. CONSUME the BLACKWATCH COMMANDER. WEB Cptn Derrik Kaufman The outbreaks seem to be centered around these area. The focus, as we ve seen, seems to be these buildings. Secure all marked areas for possible insertion of Director McMullen for direct study. He won t touch down until all sniffers read nominal, and make sure none are destroyed. Engagement protocols? Anything it takes to clear ths ground. When it s all-clear, sound off. GO to the next HIVE RESEARCH SITE and CHECK its ACTIVITY LEVELS. Alex McMullen s not going to show in an area with such high readings. BRING McMULLEN TO THE SITE SABOTAGE the VIRAL DETECTORS. DO NOT allow VIRAL DETECTORS to be DESTROYED or McMULLEN will avoid the area. SABOTAGING DETECTORS McMULLEN needs to believe the area is CLEAR OF INFECTION before he will land. APPROACH a VIRAL DETECTOR and PRESS Y to begin the SABOTAGING process. SABOTAGE the VIRAL DETECTORS. Dr.McMullen One of the arrays just went offline. What the hell s going on down there? Dr.McMullen What the... units three and four are reporting clean. Dr.McMullen Interesting...looks like infection levels are dropping throughout the area. GO to the LANDING ZONE to signal McMULLEN. Alex Sites clear, sir. What is your E.T.A? Dr.McMullen OK, people - we re clean across the board. McMullen inbound. BLACKWATCH TRANSPORT PILOT Taking us out, hold on, we re moving. Alex McMullen s gone! Son of a bitch! EVADE THE MILITARY EVADE or DEFEAT nearby ENEMIES to complete the MISSION.
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NES (FC, NES)へ戻る J-League Fighting Soccer - The King of Ace Strikers (J) [!] J-League Fighting Soccer - The King of Ace Strikers (J) [o1] J-League Winning Goal (J) [!] Jack Ass (SMB1 Hack) [b1][o1] Jack Ass (SMB1 Hack) [b1] Jack Ass (SMB1 Hack) [o1] Jack Ass (SMB1 Hack) Jack Nicklaus Greatest 18 Holes of Major Championship Golf (E) Jack Nicklaus Greatest 18 Holes of Major Championship Golf (U) [!] Jack Nicklaus Greatest 18 Holes of Major Championship Golf (U) [b1][o1] Jack Nicklaus Greatest 18 Holes of Major Championship Golf (U) [b1][o2] Jack Nicklaus Greatest 18 Holes of Major Championship Golf (U) [b1] Jack Nicklaus Greatest 18 Holes of Major Championship Golf (U) [b2] Jack Nicklaus Greatest 18 Holes of Major Championship Golf (U) [o1] Jack Nicklaus Greatest 18 Holes of Major Championship Golf (U) [o2] Jack Nicklaus Greatest 18 Holes of Major Championship Golf (U) [o3] Jack Nicklaus Greatest 18 Holes of Major Championship Golf (U) [o4] Jackal (KC) Jackal (U) [!] Jackal (U) [b1] Jackal (U) [b2] Jackal (U) [o1] Jackal (U) [o2] Jackal (U) [T+Fre2.0_ks151] Jackal (U) [T+Por100%_BRGames] Jackal (U) [t1] Jackie Chan (J) [b1] Jackie Chan (J) [b2] Jackie Chan (J) [b3] Jackie Chan (J) [hFFE][b1] Jackie Chan (J) [hFFE][b2] Jackie Chan (J) [hFFE][b3] Jackie Chan (J) [o1][T+Chi] Jackie Chan (J) [o1] Jackie Chan (J) [T+Chi][a1] Jackie Chan (J) [T+Chi][a2] Jackie Chan (J) [T+Chi][a3] Jackie Chan (J) [T+Chi][a4] Jackie Chan (J) [T+Chi] Jackie Chan (J) Jackie Chan s Action Kung Fu (E) [!] Jackie Chan s Action Kung Fu (U) [!p] Jackie Chan s Action Kung Fu (U) [b1] Jackie Chan s Action Kung Fu (U) [b2] Jackie Chan s Action Kung Fu (U) [o1] Jaco Pastorius Demo by TFG (PD) Jail Bait (Pac-Man Hack) [o1] Jail Bait (Pac-Man Hack) Jajamaru Gekimaden - Maboroshi no Kinmajou (J) [hFFE] Jajamaru Gekimaden - Maboroshi no Kinmajou (J) [o1] Jajamaru Gekimaden - Maboroshi no Kinmajou (J) [T+Eng0.1_Ethereal_Productions] Jajamaru Gekimaden - Maboroshi no Kinmajou (J) Jajamaru Ninpou Chou (J) [!] Jajamaru Ninpou Chou (J) [a1][o1] Jajamaru Ninpou Chou (J) [a1] Jajamaru Ninpou Chou (J) [hM04][b1] Jajamaru Ninpou Chou (J) [hM04] Jajamaru no Daibouken (J) [b1] Jajamaru no Daibouken (J) [hM03] Jajamaru no Daibouken (J) [o1] Jajamaru no Daibouken (J) James Bond Jr (E) [!p] James Bond Jr (U) [!] James Bond Jr (U) [b1] James Bond Jr (U) [o1] Jangou (J) [!] Jangou (J) [o1] Jarinko Chie - Bakudan Musume no Shiawase Sagashi (J) [!] Jarinko Chie - Bakudan Musume no Shiawase Sagashi (J) [hFFE][b1] Jarinko Chie - Bakudan Musume no Shiawase Sagashi (J) [hM04] Jarinko Chie - Bakudan Musume no Shiawase Sagashi (J) [o1] Jaws (U) [!] Jaws (U) [f1][b1] Jaws (U) [f1] Jaws (U) [o1] Jedi Mario Bros (SMB1 Hack) [o1] Jedi Mario Bros (SMB1 Hack) Jeopardy! (U) (PRG0) [!p] Jeopardy! (U) (PRG0) [b1] Jeopardy! (U) (PRG0) [o1] Jeopardy! (U) (PRG0) [o2] Jeopardy! (U) (PRG0) [o3] Jeopardy! (U) (PRG1) [!] Jeopardy! 25th Anniversary Edition (U) [!] Jeopardy! 25th Anniversary Edition (U) [o1] Jeopardy! Junior Edition (U) [!] Jeopardy! Junior Edition (U) [o1] Jesus - Kyoufu no Bio Monster (J) [!] Jesus - Kyoufu no Bio Monster (J) [hM02][b1] Jesus - Kyoufu no Bio Monster (J) [o1] Jesus - Kyoufu no Bio Monster (J) [p1][b1] Jesus - Kyoufu no Bio Monster (J) [p1][b2] Jesus - Kyoufu no Bio Monster (J) [p1] Jet Fighter Z by Damage X (PD) Jetfire (Macross Hack) [o1] Jetfire (Macross Hack) Jetsons, The - Cogswell s Caper! (E) [!] Jetsons, The - Cogswell s Caper! (J) Jetsons, The - Cogswell s Caper! (U) [!] Jetsons, The - Cogswell s Caper! (U) [b1] Jetsons, The - Cogswell s Caper! (U) [o1] Ji Du Shan En Chou Ji - Le Comte de Monte-Cristo (Ch) Ji Jia Zhan Shi (Ch) [a1] Ji Jia Zhan Shi (Ch) [a2] Ji Jia Zhan Shi (Ch) [a3] Ji Jia Zhan Shi (Ch) [a4] Ji Jia Zhan Shi (Ch) [b1] Ji Jia Zhan Shi (Ch) [b2] Ji Jia Zhan Shi (Ch) [b3] Ji Jia Zhan Shi (Ch) Jia A Fung Yun (Ch) [b1] Jia A Fung Yun (Ch) Jigoku Gokuraku Maru (J) Jikuu Yuuden - Debias (J) [o1] Jikuu Yuuden - Debias (J) [t1] Jikuu Yuuden - Debias (J) Jim Henson s Muppet Adventure - Chaos at the Carnival (U) [!] Jim Henson s Muppet Adventure - Chaos at the Carnival (U) [b1] Jim Henson s Muppet Adventure - Chaos at the Carnival (U) [b2] Jim Henson s Muppet Adventure - Chaos at the Carnival (U) [b3] Jim Henson s Muppet Adventure - Chaos at the Carnival (U) [b4] Jim Henson s Muppet Adventure - Chaos at the Carnival (U) [o1] Jim Henson s Muppet Adventure - Chaos at the Carnival (U) [o2] Jimmy Connor s Tennis (E) Jimmy Connor s Tennis (U) [!p] Jimmy Connor s Tennis (U) [b1] Jimmy Connor s Tennis (U) [o1] Jimmy Connor s Tennis (U) [p1][!] Jing Ke Xin Zhuan (Ch) [a1] Jing Ke Xin Zhuan (Ch) JJ - Tobidase Daisakusen Part 2 (J) [f1][o1] JJ - Tobidase Daisakusen Part 2 (J) [f1] JJ - Tobidase Daisakusen Part 2 (J) [T+Eng1.00AltTitle_DvD_Trans] JJ - Tobidase Daisakusen Part 2 (J) [T+Eng1.00_DvD_Trans] JJ - Tobidase Daisakusen Part 2 (J) Joe Mac - Caveman Ninja (E) Joe Mac - Caveman Ninja (U) [!] Joe Mac - Caveman Ninja (U) [b1] Joe Mac - Caveman Ninja (U) [o1] Joe Mac - Caveman Ninja (U) [p1][!] John Elway s Quarterback (U) [!] John Elway s Quarterback (U) [o1] John Elway s Quarterback (U) [o2] John Elway s Quarterback (U) [o3] John Elway s Quarterback (U) [o4] Jongbou (J) [f1][o1] Jongbou (J) [f1][o2] Jongbou (J) [f1][o3] Jongbou (J) [f1] Jongbou (J) Jordan Vs Bird - One On One (U) [!] Jordan Vs Bird - One On One (U) [o1] Joshua (Unl) (V5.0 CHR 6.0) Joshua (Unl) (V6.0) [!] Joshua (Unl) (V6.0) [b1] Joshua (Unl) (V6.0) [b2] Joshua (Unl) (V6.0) [o1] Journey to Silius (U) [!] Journey to Silius (U) [b1] Journey to Silius (U) [o1] Journey to Silius (U) [T+Chi] Journey to Silius (U) [T+Por] Journey to Silius (U) [T+Spa1.0] Journey to Silius (U) [T+Spa_SARG] Journey to West (Ch) Joust (J) [o1] Joust (J) Joust (U) [!] Joust (U) [b1][o1] Joust (U) [b1] Joust (U) [o1] Joust (U) [o2] Joust More (Balloon Fight Hack) [o1] Joust More (Balloon Fight Hack) Jovial Race (Sachen) [!] Jovial Race (Sachen) [a1][!] Jovial Race (Sachen) [b1] Jovial Race (Sachen) [b2] Jovial Race (Sachen) [b3] Jovial Race (Sachen) [b4] Jovial Race (Sachen) [U][!] Joy Mech Fight (J) [b1] Joy Mech Fight (J) [o1] Joy Mech Fight (J) [T+Eng100%_AlanMidas][o1] Joy Mech Fight (J) [T+Eng100%_AlanMidas] Joy Mech Fight (J) [T-Eng_17Sept1997] Joy Mech Fight (J) Joypad Test Cartridge (U) Joystick Demo (PD) JuJu Densetsu (J) [o1] JuJu Densetsu (J) [T+Chi_MS emumax] JuJu Densetsu (J) Jumbo Ozaki no Hole in One Professional (J) [o1] Jumbo Ozaki no Hole in One Professional (J) Jumpin Kid - Jack to Mame no Ki Monogatari (J) [o1] Jumpin Kid - Jack to Mame no Ki Monogatari (J) Jumpy Demo by Rwin (PD) JUN Mario 1 (SMB1 Hack) Jungle Book, The (E) [!] Jungle Book, The (U) [!] Jungle Book, The (U) [b1] Jungle Book, The (U) [b2] Jungle Book, The (U) [b3] Jungle Book, The (U) [o1] Jungle Book, The (U) [T+Rus] Junk Demo by Tony Young (PD) [a1] Junk Demo by Tony Young (PD) [a2] Junk Demo by Tony Young (PD) Junk Mario Pro (SMB1 Hack) Junk Mario V1.0 (SMB1 Hack) Junk Mario V1.1 (SMB1 Hack) Jurassic Boy 2 (Sachen) [!] Jurassic Boy 2 (Sachen) [U][!] Jurassic Park (U) [!] Jurassic Park (U) [b1] Jurassic Park (U) [o1] Jurassic Park (U) [T+Ita1.0_Psyco] Jurassic Park (U) [T+Rus_CaH4e3] Jurassic Park (U) [T+Spa100_PaladinKnights] Jurassic Park (U) [T+Spa99%_spctrmxd] Just Breed (J) [b1] Just Breed (J) [b2] Just Breed (J) [T+Eng0.01Beta_Obsolete] Just Breed (J) [T+Eng1.00_Stealth] Just Breed (J) [T+Spa100_butz] Just Breed (J) [T+Spa2.0] Just Breed (J) Justin and Friends V1.1 (SMB1 Hack) Juuouki (J) [!] Juuouki (J) [b1] Juuouki (J) [b2] Juuouki (J) [p1][!] Juuouki (J) [T+Eng1.00_akadewboy] Juuouki (J) [T+Por90%_BRGames] Juuryoku Soukou Metal Storm (J) [b1] Juuryoku Soukou Metal Storm (J) [o1] Juuryoku Soukou Metal Storm (J) Juvei Quest (J) [!] Juvei Quest (J) [a1][o1] Juvei Quest (J) [a1] Juvei Quest (J) [b1] Juvei Quest (J) [hFFE][b1] Juvei Quest (J) [hFFE] Kabuki - Quantum Fighter (E) [!p] Kabuki - Quantum Fighter (U) [!] Kabuki - Quantum Fighter (U) [b1] Kabuki - Quantum Fighter (U) [o1] Kabuki - Quantum Fighter (U) [T+Fre] Kabuki - Quantum Fighter (U) [T+Ger1.00_StarTrans][a1] Kabuki - Quantum Fighter (U) [T+Ger1.00_StarTrans] Kabuki - Quantum Fighter (U) [T+Por199%_BRGames] Kabuki - Quantum Fighter (U) [T+Rus] Kabuki - Quantum Fighter (U) [T+Swe1.0_TheTranslator] Kabushiki Doujou (J) [!] Kaettekita! Gunjin Shougi - Nanya Sore! (J) [b1] Kaettekita! Gunjin Shougi - Nanya Sore! (J) [o1] Kaettekita! Gunjin Shougi - Nanya Sore! (J) Kage (J) [!] Kage (J) [b1] Kage (J) [h1] Kage (J) [T+Chi1.0GB][a1] Kage (J) [T+Chi1.0GB] Kage (J) [T+Chi][a1] Kage (J) [T+Chi] Kage no Densetsu (J) [o1] Kage no Densetsu (J) [o2] Kage no Densetsu (J) [p1] Kage no Densetsu (J) [T+Chi_MS emumax] Kage no Densetsu (J) [T-Chi_MS emumax][a1] Kage no Densetsu (J) [T-Chi_MS emumax] Kage no Densetsu (J) [t1] Kage no Densetsu (J) Kage Super Plus (Kage Hack) Kagerou Densetsu (J) [!] Kagerou Densetsu (J) [b1] Kaguya Hime Densetsu (J) [!] Kaguya Hime Densetsu (J) [hM02] Kaijuu Monogatari (J) [hM04][b1] Kaijuu Monogatari (J) [hM04] Kaijuu Monogatari (J) [T+Eng1.0b_KingMike] Kaijuu Monogatari (J) Kaiketsu Yanchamaru (J) [hFFE] Kaiketsu Yanchamaru (J) Kaiketsu Yanchamaru 2 - Karakuri Land (J) [hFFE][b1] Kaiketsu Yanchamaru 2 - Karakuri Land (J) [hFFE][b2] Kaiketsu Yanchamaru 2 - Karakuri Land (J) [hFFE][b3] Kaiketsu Yanchamaru 2 - Karakuri Land (J) [hFFE][b4] Kaiketsu Yanchamaru 2 - Karakuri Land (J) [hFFE][T-Eng] Kaiketsu Yanchamaru 2 - Karakuri Land (J) [hFFE] Kaiketsu Yanchamaru 2 - Karakuri Land (J) [hM23] Kaiketsu Yanchamaru 2 - Karakuri Land (J) [T+Eng1.01_Shadow][o1] Kaiketsu Yanchamaru 2 - Karakuri Land (J) [T+Eng1.01_Shadow] Kaiketsu Yanchamaru 2 - Karakuri Land (J) Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) [b1] Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) [hM19][a1] Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) [hM19][T+Por1.0_E2P Traducoes] Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) [hM19] Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) [p1][!] Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) [T+Eng1.00_Suicidal] Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J) Kaison Star Force (Hack) Kakefu Kun no Jump Tengoku - Speed Jigoku (J) [f1][o1] Kakefu Kun no Jump Tengoku - Speed Jigoku (J) [f1] Kakefu Kun no Jump Tengoku - Speed Jigoku (J) Kame no Ongaeshi - Urashima Densetsu (J) Kamen no Ninja - Akakage (J) [b1] Kamen no Ninja - Akakage (J) [o1] Kamen no Ninja - Akakage (J) [o2] Kamen no Ninja - Akakage (J) [T+Chi_MS emumax][o1] Kamen no Ninja - Akakage (J) [T+Chi_MS emumax] Kamen no Ninja - Akakage (J) [T-Chi_MS emumax][a1][o1] Kamen no Ninja - Akakage (J) [T-Chi_MS emumax][a1] Kamen no Ninja - Akakage (J) [T-Chi_MS emumax][o1] Kamen no Ninja - Akakage (J) [T-Chi_MS emumax] Kamen no Ninja - Akakage (J) Kamen no Ninja - Hanamaru (J) [T+Chi] Kamen no Ninja - Hanamaru (J) Kamen Rider Club (J) [hFFE][a1] Kamen Rider Club (J) [hFFE][a2] Kamen Rider Club (J) [hFFE][b1] Kamen Rider Club (J) [hFFE] Kamen Rider Club (J) Kamen Rider SD - Guranshokkaa no Yabou (J) Kamikaze Mario DX Plus V1.8 (SMB1 Hack) Kamikaze Mario DX Plus V1.9 (SMB1 Hack) Kamikaze Mario DX Regular Edition (SMB1 Hack) Kamikaze Mario DX+ by79 (SMB1 Hack) Kamikaze Megaman (Megaman Hack) Kamikaze V1 (SMB1 Hack) [a1] Kamikaze V1 (SMB1 Hack) Kamikaze V2 (SMB1 Hack) Kamikaze V3 (SMB1 Hack) Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J) [h1] Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J) [hM03][a1] Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J) [hM03][o1] Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J) [hM03] Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J) [T+Eng1.0CezanneFont_KingMike] Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J) [T+Eng_KingMike] Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J) Karakuri Kengou Den - Musashi Road - Karakuri Nin Hashiru! (J) Karaoke Studio (J) [b1] Karaoke Studio (J) Karaoke Studio Senyou Cassette Vol 1 (J) Karaoke Studio Senyou Cassette Vol 2 (J) Karate Champ (U) (REV0) [!] Karate Champ (U) (REVA) [!] Karate Champ (U) (REVA) [b1][o1] Karate Champ (U) (REVA) [b1][o2] Karate Champ (U) (REVA) [b1][o3] Karate Champ (U) (REVA) [b1][T+Spa.99_PaladinKnights] Karate Champ (U) (REVA) [b1] Karate Kid, The (U) [!] Karate Kid, The (U) [b1] Karate Kid, The (U) [o1] Karate Kid, The (U) [o2] Karate Kid, The (U) [o3] Karate Kid, The (U) [o4] Karateka (J) (Prototype) [!] Karateka (J) [o1] Karateka (J) [p1][o1] Karateka (J) [p1] Karateka (J) Karnov (J) [b1][o1] Karnov (J) [b1] Karnov (J) [b2] Karnov (J) [b3] Karnov (J) Karnov (U) [!] Karnov (U) [b1][o1] Karnov (U) [b1][o2] Karnov (U) [b1][o3] Karnov (U) [b1][o4] Karnov (U) [b1][o5] Karnov (U) [b1] Karnov (U) [b2] Karnov (U) [b3] Karnov (U) [b4] Karnov (U) [o1] Kart Fighter (Unl) [b1] Kart Fighter (Unl) [b2] Kart Fighter (Unl) [b3] Kart Fighter (Unl) [T+Eng1.00_DvD Translations] Kart Fighter (Unl) [T+Kor] Kart Fighter (Unl) [T+Spa100%_PaladinKnights] Kart Fighter (Unl) Kawa no Nushi Tsuri (J) [T+Eng0.15_No_Carrier] Kawa no Nushi Tsuri (J) Kazion Gradius (Gradius Hack) Keiba Simulation - Honmei (J) [b1] Keiba Simulation - Honmei (J) Kero Kero Keroppi no Daibouken (J) [o1][T+Eng1.00_Gaijin] Kero Kero Keroppi no Daibouken (J) [o1] Kero Kero Keroppi no Daibouken (J) [T+Eng1.00_Gaijin][a1] Kero Kero Keroppi no Daibouken (J) [T+Eng1.00_Gaijin] Kero Kero Keroppi no Daibouken (J) Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi! (J) [!] Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi! (J) [b1] Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi! (J) [o1][T+Eng1.0_Toma] Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi! (J) [o1] Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi! (J) [T+Eng1.0_Toma] Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi! (J) [T-Eng0.9_Toma] Keroppi to Keroriinu no Splash Bomb! (J) [o1][T+Eng1.0_Suicidal] Keroppi to Keroriinu no Splash Bomb! (J) [o1] Keroppi to Keroriinu no Splash Bomb! (J) [T+Eng1.0_Suicidal] Keroppi to Keroriinu no Splash Bomb! (J) Key Is Coin (SMB1 Hack) Kick Master (U) [!] Kick Master (U) [b1] Kick Master (U) [o1] Kick Master (U) [T+Pol] Kick Master (U) [T+Rus_MJOLNIR][o1] Kick Master (U) [T+Rus_MJOLNIR] Kick Off (E) [b1] Kick Off (E) Kickle Cubicle (E) [!] Kickle Cubicle (E) [T+Fre99.5%_YF06] Kickle Cubicle (U) [!] Kickle Cubicle (U) [b1] Kickle Cubicle (U) [o1] Kid Icarus (U) [!] Kid Icarus (U) [b1][o1] Kid Icarus (U) [b1][o2] Kid Icarus (U) [b1][o3] Kid Icarus (U) [b1][T+Chi_MS emumax][o1] Kid Icarus (U) [b1][T+Chi_MS emumax] Kid Icarus (U) [b1][T+Por95%_Mini Translations] Kid Icarus (U) [b1] Kid Icarus (U) [T+Fre1.0_Generation IX] Kid Icarus (U) [T+Fre] Kid Icarus (U) [T+Fre_Cyril125] Kid Icarus (U) [T+Ger1.0] Kid Icarus (U) [T+Ita1.0_Clomax_Dominion] Kid Icarus (U) [T+Jap][a1] Kid Icarus (U) [T+Jap] Kid Icarus (U) [T+Por95%_Mini Translations] Kid Icarus (U) [T+Swe1.1b_MetalHead] Kid Icarus (U) [T-Fre] Kid Icarus Remix V1.0 by Clomax Dominion (Hack) Kid Icarus Title Screen (PD) Kid Jinjin First Adventure (Rockman Hack) [o1] Kid Jinjin First Adventure (Rockman Hack) Kid Klown (U) [!p] Kid Klown (U) [b1] Kid Klown (U) [b2] Kid Klown (U) [o1] Kid Kool and the Quest for the 7 Wonder Herbs (U) [!] Kid Kool and the Quest for the 7 Wonder Herbs (U) [o1] Kid Kool and the Quest for the 7 Wonder Herbs (U) [o2] Kid Niki - Radical Ninja (U) (PRG0) [!p] Kid Niki - Radical Ninja (U) (PRG0) [b1] Kid Niki - Radical Ninja (U) (PRG0) [b2] Kid Niki - Radical Ninja (U) (PRG0) [o1] Kid Niki - Radical Ninja (U) (PRG1) [!] Kill Happy PeePeeHead! - The NES Game by BMF54123 (SMB1 Hack) [b1] Kill Happy PeePeeHead! - The NES Game by BMF54123 (SMB1 Hack) Killerman (Bomberman Collection Hack) [o1] Killerman (Bomberman Collection Hack) King Kong 2 - Ikari no Megaton Punch (J) [hM04][b1] King Kong 2 - Ikari no Megaton Punch (J) [hM04][b2] King Kong 2 - Ikari no Megaton Punch (J) [hM04] King Kong 2 - Ikari no Megaton Punch (J) King Koopa Arcade (Donkey Kong Hack) [o1] King Koopa Arcade (Donkey Kong Hack) King Neptune s Adventure (Unl) [!p] King Neptune s Adventure (Unl) [o1] King Neptune s Adventure (Unl) [o2] King of Fighters 96, The (Unl) King of Fighters 97, The (AKA Colour 2001 Streetfighter II) (Unl) [!] King of Fighters 97, The by Rex Soft (Unl) [U][!] King of Fighters 99, The (Unl) King of Kings (J) [hM04] King of Kings (J) King of Kings, The (Unl) (V1.1) [!p] King of Kings, The (Unl) (V1.2) [!] King of Kings, The (Unl) (V1.3) [!] King of Kings, The (Unl) (V1.3) [b1] King of Kings, The (Unl) (V1.3) [o1] King of Kings, The (Unl) (V5.0 CHR 1.3) King s Knight (J) [b1] King s Knight (J) [o1] King s Knight (J) [o2] King s Knight (J) [o3] King s Knight (J) [p1] King s Knight (J) King s Knight (U) [!] King s Knight (U) [b1] King s Knight (U) [o1] King s Knight (U) [o2] King s Knight (U) [T+Fre][a1] King s Knight (U) [T+Fre][a2] King s Knight (U) [T+Fre] King s Knight (U) [T+Ita1.0_ZombiKiller] King s Quest V (U) [!] King s Quest V (U) [b1] King s Quest V (U) [b2] King s Quest V (U) [b3] King s Quest V (U) [b4] King s Quest V (U) [o1] Kings of the Beach (U) [!] Kings of the Beach (U) [b1] Kings of the Beach (U) [o1] Kinnikuman - Muscle Tag Match (J) [b1][o1] Kinnikuman - Muscle Tag Match (J) [b1][o2] Kinnikuman - Muscle Tag Match (J) [b1][o3] Kinnikuman - Muscle Tag Match (J) [b1][o4] Kinnikuman - Muscle Tag Match (J) [b1] Kinnikuman - Muscle Tag Match (J) [o1] Kinnikuman - Muscle Tag Match (J) [p1][o1] Kinnikuman - Muscle Tag Match (J) [p1] Kinnikuman - Muscle Tag Match (J) [T+Chi_MS emumax] Kinnikuman - Muscle Tag Match (J) [T-Chi1.0_MS emumax] Kinnikuman - Muscle Tag Match (J) [T-Chi_MS emumax][a1] Kinnikuman - Muscle Tag Match (J) [T-Chi_MS emumax] Kinnikuman - Muscle Tag Match (J) Kirby s Adventure (Cf) Kirby s Adventure (E) Kirby s Adventure (G) [!] Kirby s Adventure (U) (PRG0) [!] Kirby s Adventure (U) (PRG0) [b1] Kirby s Adventure (U) (PRG0) [b2] Kirby s Adventure (U) (PRG0) [b3] Kirby s Adventure (U) (PRG0) [b4] Kirby s Adventure (U) (PRG0) [b5] Kirby s Adventure (U) (PRG0) [b6] Kirby s Adventure (U) (PRG0) [b7] Kirby s Adventure (U) (PRG0) [b8] Kirby s Adventure (U) (PRG0) [o1] Kirby s Adventure (U) (PRG0) [T+Rus0.75a] Kirby s Adventure (U) (PRG0) [T+Spa75%_Tanero] Kirby s Adventure (U) (PRG1) [!] Kirby s Nuts (Nuts Milk Hack) [o1] Kirby s Nuts (Nuts Milk Hack) Kiri5 Star (SMB1 Hack) [a1] Kiri5 Star (SMB1 Hack) Kiri7 (SMB1 Hack) Kiss Goes Golfing starring Ace Frehley (Golf Hack) Kiss Goes Golfing starring Gene Simmons (Golf Hack) Kiss Goes Golfing starring Paul Stanley (Golf Hack) Kiss Goes Golfing starring Peter Criss (Golf Hack) Kitarou Kun (Moai Kun Hack) Kiteretsu Dai Hyakka (J) Kiwi Kraze - A Bird-Brained Adventure! (U) [!] Kiwi Kraze - A Bird-Brained Adventure! (U) [b1] Kiwi Kraze - A Bird-Brained Adventure! (U) [b2] Kiwi Kraze - A Bird-Brained Adventure! (U) [b3] Kiwi Kraze - A Bird-Brained Adventure! (U) [o1] Klash Ball (U) [!p] Klash Ball (U) [b1] Klash Ball (U) [b2] Klash Ball (U) [o1] Klax (J) [b1][o1] Klax (J) [b1] Klax (J) [b2] Klax (J) [b3] Klax (J) [o1] Klax (J) Klax (Unl) [!] Klax (Unl) [o1] Knife Boy (Paperboy Hack) [a1] Knife Boy (Paperboy Hack) Knight Rider (J) [b1] Knight Rider (J) Knight Rider (U) [!] Knight Rider (U) [b1] Knight Rider (U) [b2] Knight Rider (U) [b3] Knight Rider (U) [b4] Knight Rider (U) [b5] Knight Rider (U) [o1] Koakman 2 (Rockman 2 Hack) Koizumi Mario (SMB1 Hack) Konami Hyper Soccer (E) Konamic Sports in Seoul (J) [!] Konamic Sports in Seoul (J) [b1] Konamic Sports in Seoul (J) [b2] Konamic Sports in Seoul (J) [b3] Koopa Bros by Mind_Bender (Mario Bros Hack) [o1] Koopa Bros by Mind_Bender (Mario Bros Hack) Koopa Invaders (Space Invaders Hack) [a1] Koopa Invaders (Space Invaders Hack) [o1] Koopa Invaders (Space Invaders Hack) Korean Igo (Unl) [!] Korean Igo (Unl) [U][!] KoRn Fu (Kung Fu Hack) [o1] KoRn Fu (Kung Fu Hack) Kouryuu Densetsu Villgust Gaiden (J) [b1] Kouryuu Densetsu Villgust Gaiden (J) [b2] Kouryuu Densetsu Villgust Gaiden (J) [b3] Kouryuu Densetsu Villgust Gaiden (J) [o1][T+Ger_Tomy] Kouryuu Densetsu Villgust Gaiden (J) [o1] Kouryuu Densetsu Villgust Gaiden (J) [o2] Kouryuu Densetsu Villgust Gaiden (J) [T+Eng1.1_J2e] Kouryuu Densetsu Villgust Gaiden (J) [T+Ger.20_alemanic] Kouryuu Densetsu Villgust Gaiden (J) [T+Ger_Tomy] Kouryuu Densetsu Villgust Gaiden (J) [T+Spa100%_PaladinKnights] Kouryuu Densetsu Villgust Gaiden (J) [T-Eng0.2_TheDungeon] Kouryuu Densetsu Villgust Gaiden (J) [T-Eng1.0_J2e][a1] Kouryuu Densetsu Villgust Gaiden (J) [T-Eng1.0_J2e][o1] Kouryuu Densetsu Villgust Gaiden (J) [T-Eng1.0_J2e] Kouryuu Densetsu Villgust Gaiden (J) Koushien (J) [b1] Koushien (J) Krazy Kreatures (Unl) [!] Krazy Kreatures (Unl) [a1] Krazy Kreatures (Unl) [o1] Krion Conquest, The (U) [!] Krion Conquest, The (U) [b1] Krion Conquest, The (U) [o1] Krion Conquest, The (U) [T+Fre_Generation IX] Krusty s Fun House (E) Krusty s Fun House (U) [!] Krusty s Fun House (U) [b1] Krusty s Fun House (U) [b2] Krusty s Fun House (U) [o1] Kujaku Ou (J) [!] Kujaku Ou (J) [b1] Kujaku Ou (J) [b2] Kujaku Ou (J) [b3] Kujaku Ou (J) [b4] Kujaku Ou (J) [hM02] Kujaku Ou 2 (J) [!] Kung Fu (E) Kung Fu (PC10) [T+Fre2.0_ks151] Kung Fu (PC10) Kung Fu (U) [!] Kung Fu (U) [o1][T+Por100%_BRGames] Kung Fu (U) [o1] Kung Fu (U) [o2] Kung Fu (U) [o3] Kung Fu (U) [o4] Kung Fu (U) [p1] Kung Fu (U) [T+Fre] Kung-Fu Heroes (U) [!] Kung-Fu Heroes (U) [b1][o1] Kung-Fu Heroes (U) [b1][o2] Kung-Fu Heroes (U) [b1][o3] Kung-Fu Heroes (U) [b1][o4] Kung-Fu Heroes (U) [b1] Kung-Fu Heroes (U) [b2] Kunio 8-in-1 [p1][!] Kunio in Fantasyland (SMB2 Hack) Kunio Kun no Nekketsu Soccer League (J) [T+Chi] Kunio Kun no Nekketsu Soccer League (J) [T+Eng0.25_ICE] Kunio Kun no Nekketsu Soccer League (J) [T+Eng1.2_PentarouZero] Kunio Kun no Nekketsu Soccer League (J) [T+Rus] Kunio Kun no Nekketsu Soccer League (J) [T+Spa] Kunio Kun no Nekketsu Soccer League (J) [T-Eng1.0_PentarouZero] Kunio Kun no Nekketsu Soccer League (J) [T-Eng1.1_PentarouZero] Kunio Kun no Nekketsu Soccer League (J) Kurogane Hiroshi no Yosou Daisuki! - Kachiuma Densetsu (J) Kuzu (Binary Land Hack) Kworld by demi59 (Wai Wai World Hack) Kyatto Ninja Teyandee (J) [b1] Kyatto Ninja Teyandee (J) [b2] Kyatto Ninja Teyandee (J) [o1] Kyatto Ninja Teyandee (J) [T+Eng.10_Vertigo] Kyatto Ninja Teyandee (J) [T+Eng4.5_Shadow] Kyatto Ninja Teyandee (J) [T-Rus(B)] Kyatto Ninja Teyandee (J) [t1] Kyatto Ninja Teyandee (J) Kyonshiizu 2 (J) [hFFE] Kyonshiizu 2 (J) Kyoro Chan Land (J) [o1] Kyoro Chan Land (J) [o2] Kyoro Chan Land (J) Kyouryuu Sentai Juuranger (J) Kyuukyoku Harikiri Koushien (J) [b1][o1] Kyuukyoku Harikiri Koushien (J) [b1] Kyuukyoku Harikiri Koushien (J) [b2] Kyuukyoku Harikiri Koushien (J) Kyuukyoku Harikiri Stadium 88 (J) [b1] Kyuukyoku Harikiri Stadium 88 (J) Kyuukyoku Harikiri Stadium (J) [hM04][b1] Kyuukyoku Harikiri Stadium (J) [hM04] Kyuukyoku Harikiri Stadium (J) Kyuukyoku Harikiri Stadium - Heisei Gannen Han (J) [o1] Kyuukyoku Harikiri Stadium - Heisei Gannen Han (J) Kyuukyoku Harikiri Stadium 3 (J) [b1] Kyuukyoku Harikiri Stadium 3 (J) [o1] Kyuukyoku Harikiri Stadium 3 (J) Kyuukyoku Tiger (J) [b1] Kyuukyoku Tiger (J) [b2] Kyuukyoku Tiger (J) KZ Mario Gradius (Gradius Hack) NES (FC, NES)へ戻る Copyright 2004 BOB All Rights Reserved.
https://w.atwiki.jp/mtgwiki/pages/1158.html
《Royal Trooper》 #whisper 白版大アナグマ/Giant Badgerとも言うべきクリーチャー。 防御時の修整は優秀だが、それでもあくまで無難なレベルである。 色の役割からすると、本来の色に戻った、といえるかも知れない。 参考 カード個別評価:ポータル系、スターター
https://w.atwiki.jp/lostflame/pages/39.html
The Marsh of Corsydd 癒しステージ。 アイテムがたくさん落ちている所がある。 敵 備考 Muckling scout Muckling mutant 北東に進むと next The Tower of Mirth 塔の手前で左に出入り口 Erie Tunnel ただ、高難易度なので最後に行くところが無くなったら向かうくらいでいい。 タワーから南下した水マスに囲まれた場所にジャンプでPath to nowhere入れる。 そこから進むとA dump caveがある。 同じく高難易度。 Entrannce to Tower of Mirth🔥 固定マップ 敵 備考 soulless warden x2体。固定 Tower of Mirth 1 Arnet the Honestを倒して鍵を入手しなければ進めない。 同時に相手にしなければならない敵は多いが、soulless wardenを1体処理し、 Arnet the HonestiiをGrandExecutionerの範囲攻撃に巻き込みながら出血させ、 もう1体のsoulless wardenに引き寄せられたら倒したりし、スタミナを回復させながらパリィしていればなんとかなるはず。 GrandExecutionerはそれほど速くないので、速度を25%上げる装備を鍛冶屋から買っていれば適当な距離で範囲攻撃をパリィし、 クールダウン中は反復横跳びでスタミナ回復しながら避けるの繰り返せば勝てるはず。 敵 備考 soulless warden x2固定 GrandExecutioner executioner`sessence x3 Arnet the Honestii Tower of Mirth 2🔥 鬼門。 小さな部屋が連結されており、どこかにある鍵を見つけないと進めない。 ランダムテレポートしてくる敵がおり、みっちり敵の詰まった狭い小部屋にテレポートされると大変辛い。 また、charred behemothの範囲攻撃で壁を壊されると他の部屋の敵が乱入してきたりと、なかなかの難易度。 ここから最後のボス戦まで炎攻撃が過密になってくるので、可能なら炎耐性を上げる指輪や防具を身に着けておこう。 敵 備考 Soulless warden charred behemoth 壁破壊の範囲炎攻撃 detained mage waxmancer butchered convict 炎攻撃で爆発 soulless torturer tentacloid 触手召喚 large gold golem Tower of Mirth 3 裏鬼門。 固定マップ。 階段から出てすぐのSoulless warden 2体とその他は大した障害にはならないが、次の扉を開けた後のSoulless wardenの異次元の引き寄せにより、大部屋で大立ち回りを強いられる。 増殖する触手、Soulless wardenによる更なる引き寄せ、クモのウェブで移動力低下などなど。 近接は割とゴリ押せるかもしれないが、魔法使いはなかなか難しいのではないだろうか。 エンターキーで隣接するドアを開閉できるので、ドアを開ける、魔法を撃つ、ドアを閉める。で引き寄せを防ぎつつスタミナを回復させ、またドアを開けるの繰り返しも有効。 ゴーレム召喚のスクロールやスーパノヴァのワンドなどはここで使ってもいいかもしれない。 インフェルノはあまりダメージが通らなかったがウェブを焼くには役立った。 敵 備考 Child of Iphe 定期的に別の敵になる Soulless warden Apparithin sand dragon old mage 召喚じじい Arnet`s Quarters Arnet`s mastiff 攻撃してこない。猫かわいい。犬かも 倒しても何もない。作者によれば後々イベントを追加するかもとの事。 blood—soaked scoriaが確定で手に入る。 使ったマップの倒した敵をすべて復活させ、ドロップアイテムも再配置する。 runeなどがドロップしたマップを覚えておいて、使いにいくのもあり? Tower of Mirth 4 時間経過とともに、ひっきりなしに自爆する敵が多数出てくる。 炎耐性を高めておくといいかも。張り付いてるとボスにも自爆ダメージが入る。 ただ、自爆がexplosive扱いだと炎耐性が100%でもスクロールやポーションが焼失する、はず。 なお、このボスの武器は確定で耐性低下効果のエゴなのである程度殴られたら横着せずに状態異常治療しよう。 弓矢や魔法、スキル等の遠距離が使えるなら、左上から檻の前の細い通路でチクチク撃つのもいいかも。何体かは自爆する敵もやってくるが。 Calvenを倒した後、他のモンスターは10ticksごとに1匹ずつ死ぬので、ザコ処理はしなくてもいい。 敵 備考 Calven Duning,the Royal Warden themis`s essence x12 ボスを倒すと鍵を落とす。 ステージの左側から上の扉に向かい、王と話して焚火からFortress of the Candleへ next Fortress of the Candle
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ゲーム情報(登録されているタグ) ジャンル>アイテム探し ジャンル>アドベンチャー ジャンル>パズル 製作会社>不明 言語>日本語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/9288/columbus-ghost-of-the-mystery-stone/index.html 日本語 http //www.bigfishgames.jp/download-games/12354/columbus-ghost-of-the-mystery-stone/index.html 紹介文 スペインのイザベラ女王の命令によりインドへの新しい航路を探すために旅に出たコロンブス。しかしひどい大嵐に襲われ船のピンタ号は破壊されコロンブスは海の中に放り出されてしまった。もう助からないと思った瞬間目の前に美しい乙女ファントムが現れ手を差し伸べた…。コロンブスと一緒に漂着した神秘的な島を探索し石像に閉じ込められた乙女を解放しよう。人生最大の冒険の始まりだ! 美しいグラフィック ボリューム満点のゲームプレイ 神秘的な島を探検しよう! 画像 « » var ppvArray_0_fd9577abf62bdf2cde5f3b84a27110af = new Array(); ppvArray_0_fd9577abf62bdf2cde5f3b84a27110af[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Columbus%3A+Ghost+of+the+Mystery+Stone+%28%E3%82%B3%E3%83%AD%E3%83%B3%E3%83%96%E3%82%B9%E3%81%AE%E5%86%92%E9%99%BA%EF%BC%9A%E7%9F%B3%E3%81%AB%E7%9C%A0%E3%82%8B%E3%83%95%E3%82%A1%E3%83%B3%E3%83%88%E3%83%A0%29&file=en_columbus-ghost-of-the-mystery-stone-screen1.jpg ; window.onload=function(){ ppvShow_0_fd9577abf62bdf2cde5f3b84a27110af(0); }; function ppvShow_0_fd9577abf62bdf2cde5f3b84a27110af(n){ if(!ppvArray_0_fd9577abf62bdf2cde5f3b84a27110af[n]){ alert( 画像がありません ); return; } ppv_0_fd9577abf62bdf2cde5f3b84a27110af$( ppv_img_0_fd9577abf62bdf2cde5f3b84a27110af ).src=ppvArray_0_fd9577abf62bdf2cde5f3b84a27110af[n]; ppv_0_fd9577abf62bdf2cde5f3b84a27110af$( ppv_link_0_fd9577abf62bdf2cde5f3b84a27110af ).href=ppvArray_0_fd9577abf62bdf2cde5f3b84a27110af[n]; ppv_0_fd9577abf62bdf2cde5f3b84a27110af$( ppv_prev_0_fd9577abf62bdf2cde5f3b84a27110af ).href= javascript ppvShow_0_fd9577abf62bdf2cde5f3b84a27110af( +(n-1)+ ) ; ppv_0_fd9577abf62bdf2cde5f3b84a27110af$( ppv_next_0_fd9577abf62bdf2cde5f3b84a27110af ).href= javascript ppvShow_0_fd9577abf62bdf2cde5f3b84a27110af( +(n+1)+ ) ; } function ppv_0_fd9577abf62bdf2cde5f3b84a27110af$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } video(http //www.youtube.com/watch?v=q6S_Umz4SZw) 備考 レス一覧 137 名前: 名無しさんの野望 [sage] 投稿日: 2010/10/06(水) 07 07 00 ID Z2WQrNbh Columbus Ghost of the Mystery Stoneクリアしたよ 絵が綺麗だしさくさく進むしいいね 絵が綺麗ってのは一番いい要素だね…アイテムも見やすいし 個人的におすすめ 日本語で出ないかな~ 156 名前: 名無しさんの野望 [sage] 投稿日: 2010/10/06(水) 22 35 36 ID DalVDxkU コロンブス、真面目なロビンソン・クルーソーであっさり終了? と思ってたら、後半は中世の宮廷文化なアンティーク てんこもりで、可愛いぬこのゴロゴロBGMも。 ストーリーもきっちり終わるし、最近1カ月の探し物系では かなりおすすめ。それにしてもロシア系制作会社でやけに 細部に凝ったゲームがあるのは、それ以外に画才とか プログラミング技能とか生かす場が少ないからなのかな? 159 名前: 名無しさんの野望 [sage] 投稿日: 2010/10/07(木) 00 36 57 ID tF20pONt . 156 ボリューム的にはどうですか? 160 名前: 156 [sage] 投稿日: 2010/10/07(木) 01 11 21 ID eIGP09CT . 159 計ったわけではないので適当だけど、全9章で6~7時間位、 孤島脱出までで1章です。難しめのミニゲームは最後飛ばしたから、 全部きっちりやったらもっと時間かかったかも。 . 158「ホーンテッド・マナー」もアンティーク良く知ってる 人じゃないと描けない!と素人ながら感嘆してたら、ロシア系 でした。かと思うと「Lost in the City」みたいなガッカリCGも 出るから、ロシアン・センス侮りがたし!と思ってます 327 名前: 名無しさんの野望 [sage] 投稿日: 2010/10/18(月) 02 06 44 ID Qynl2+V1 コロンブスのは女の人助けて終わりかなと思ったら その後の結婚式とかまでやっててすっきり終わったな コメント 名前 コメント トップページに戻る
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The Economic consequences of the peace Chapter II-Europe before the War Before 1870 different parts of the small continent of Europe had specialized in their own products; but, taken as a whole, it was substantially self-subsistent. And its population was adjusted to this state of affairs. After 1870 there was developed on a large scale an unprecedented situation, and the economic condition of Europe became during the next fifty years unstable and peculiar. The pressure of population on food, which had already been balanced by the accessibility of supplies from America, became for the first time in recorded history definitely reversed. As numbers increased, food was actually easier to secure. Larger proportional returns from an increasing scale of production became true of agriculture as well as industry. With the growth of the European population there were more emigrants on the one hand to till the soil of the new countries, and, on the other, more workmen were available in Europe to prepare the industrial products and capital goods which were to maintain the emigrant populations in their new homes, and to build the railways and ships which were to make accessible to Europe food and raw products from distant sources. Up to about 1900 a unit of labor applied to industry yielded year by year a purchasing power over an increasing quantity of food. It is possible that about the year 1900 this process began to be reversed, and a diminishing yield of Nature to man s effort was beginning to reassert itself. But the tendency of cereals to rise in real cost was balanced by other improvements; and—one of many novelties—the resources of tropical Africa then for the first time came into large employ, and a great traffic in oil-seeds began to bring to the table of Europe in a new and cheaper form one of the essential foodstuffs of mankind. In this economic Eldorado, in this economic Utopia, as the earlier economists would have deemed it, most of us were brought up. That happy age lost sight of a view of the world which filled with deep-seated melancholy the founders of our Political Economy. Before the eighteenth century mankind entertained no false hopes. To lay the illusions which grew popular at that age s latter end, Malthus disclosed a Devil. For half a century all serious economical writings held that Devil in clear prospect. For the next half century he was chained up and out of sight. Now perhaps we have loosed him again. What an extraordinary episode in the economic progress of man that age was which came to an end in August, 1914! The greater part of the population, it is true, worked hard and lived at a low standard of comfort, yet were, to all appearances, reasonably contented with this lot. But escape was possible, for any man of capacity or character at all exceeding the average, into the middle and upper classes, for whom life offered, at a low cost and with the least trouble, conveniences, comforts, and amenities beyond the compass of the richest and most powerful monarchs of other ages. The inhabitant of London could order by telephone, sipping his morning tea in bed, the various products of the whole earth, in such quantity as he might see fit, and reasonably expect their early delivery upon his doorstep; he could at the same moment and by the same means adventure his wealth in the natural resources and new enterprises of any quarter of the world, and share, without exertion or even trouble, in their prospective fruits and advantages; or be could decide to couple the security of his fortunes with the good faith of the townspeople of any substantial municipality in any continent that fancy or information might recommend. He could secure forthwith, if he wished it, cheap and comfortable means of transit to any country or climate without passport or other formality, could despatch his servant to the neighboring office of a bank for such supply of the precious metals as might seem convenient, and could then proceed abroad to foreign quarters, without knowledge of their religion, language, or customs, bearing coined wealth upon his person, and would consider himself greatly aggrieved and much surprised at the least interference. But, most important of all, he regarded this state of affairs as normal, certain, and permanent, except in the direction of further improvement, and any deviation from it as aberrant, scandalous, and avoidable. The projects and politics of militarism and imperialism, of racial and cultural rivalries, of monopolies, restrictions, and exclusion, which were to play the serpent to this paradise, were little more than the amusements of his daily newspaper, and appeared to exercise almost no influence at all on the ordinary course of social and economic life, the internationalization of which was nearly complete in practice. It will assist us to appreciate the character and consequences of the Peace which we have imposed on our enemies, if I elucidate a little further some of the chief unstable elements already present when war broke out, in the economic life of Europe. I. Population In 1870 Germany had a population of about 40,000,000. By 1892 this figure had risen to 50,000,000, and by June 30, 1914, to about 68,000,000. In the years immediately preceding the war the annual increase was about 850,000, of whom an insignificant proportion emigrated.[1] This great increase was only rendered possible by a far-reaching transformation of the economic structure of the country. From being agricultural and mainly self-supporting, Germany transformed herself into a vast and complicated industrial machine, dependent for its working on the equipoise of many factors outside Germany as well as within. Only by operating this machine, continuously and at full blast, could she find occupation at home for her increasing population and the means of purchasing their subsistence from abroad. The German machine was like a top which to maintain its equilibrium must spin ever faster and faster. In the Austro-Hungarian Empire, which grew from about 40,000,000 in 1890 to at least 50,000,000 at the outbreak of war, the same tendency was present in a less degree, the annual excess of births over deaths being about half a million, out of which, however, there was an annual emigration of some quarter of a million persons. To understand the present situation, we must apprehend with vividness what an extraordinary center of population the development of the Germanic system had enabled Central Europe to become. Before the war the population of Germany and Austria-Hungary together not only substantially exceeded that of the United States, but was about equal to that of the whole of North America. In these numbers, situated within a compact territory, lay the military strength of the Central Powers. But these same numbers—for even the war has not appreciably diminished them[2]—if deprived of the means of life, remain a hardly less danger to European order. European Russia increased her population in a degree even greater than Germany—from less than 100,000,000 in 1890 to about 150,000,000 at the outbreak of war;[3] and in the year immediately preceding 1914 the excess of births over deaths in Russia as a whole was at the prodigious rate of two millions per annum. This inordinate growth in the population of Russia, which has not been widely noticed in England, has been nevertheless one of the most significant facts of recent years. The great events of history are often due to secular changes in the growth of population and other fundamental economic causes, which, escaping by their gradual character the notice of contemporary observers, are attributed to the follies of statesmen or the fanaticism of atheists. Thus the extraordinary occurrences of the past two years in Russia, that vast upheaval of Society, which has overturned what seemed most stable—religion, the basis of property, the ownership of land, as well as forms of government and the hierarchy of classes—may owe more to the deep influences of expanding numbers than to Lenin or to Nicholas; and the disruptive powers of excessive national fecundity may have played a greater part in bursting the bonds of convention than either the power of ideas or the errors of autocracy. II. Organization The delicate organization by which these peoples lived depended partly on factors internal to the system. The interference of frontiers and of tariffs was reduced to a minimum, and not far short of three hundred millions of people lived within the three Empires of Russia, Germany, and Austria-Hungary. The various currencies, which were all maintained on a stable basis in relation to gold and to one another, facilitated the easy flow of capital and of trade to an extent the full value of which we only realize now, when we are deprived of its advantages. Over this great area there was an almost absolute security of property and of person. These factors of order, security, and uniformity, which Europe had never before enjoyed over so wide and populous a territory or for so long a period, prepared the way for the organization of that vast mechanism of transport, coal distribution, and foreign trade which made possible an industrial order of life in the dense urban centers of new population. This is too well known to require detailed substantiation with figures. But it may be illustrated by the figures for coal, which has been the key to the industrial growth of Central Europe hardly less than of England; the output of German coal grew from 30,000,000 tons in 1871 to 70,000,000 tons in 1890, 110,000,000 tons in 1900, and 190,000,000 tons in 1913. Round Germany as a central support the rest of the European economic system grouped itself, and on the prosperity and enterprise of Germany the prosperity of the rest of the Continent mainly depended. The increasing pace of Germany gave her neighbors an outlet for their products, in exchange for which the enterprise of the German merchant supplied them with their chief requirements at a low price. The statistics of the economic interdependence of Germany and her neighbors are overwhelming. Germany was the best customer of Russia, Norway, Holland, Belgium, Switzerland, Italy, and Austria-Hungary; she was the second best customer of Great Britain, Sweden, and Denmark; and the third best customer of France. She was the largest source of supply to Russia, Norway, Sweden, Denmark, Holland, Switzerland, Italy, Austria-Hungary, Roumania, and Bulgaria; and the second largest source of supply to Great Britain, Belgium, and France. In our own case we sent more exports to Germany than to any other country in the world except India, and we bought more from her than from any other country in the world except the United States. There was no European country except those west of Germany which did not do more than a quarter of their total trade with her; and in the case of Russia, Austria-Hungary, and Holland the proportion was far greater. Germany not only furnished these countries with trade, but, in the case of some of them, supplied a great part of the capital needed for their own development. Of Germany s pre-war foreign investments, amounting in all to about $6,250,000,000, not far short of $2,500,000,000 was invested in Russia, Austria-Hungary, Bulgaria, Roumania, and Turkey.[4] And by the system of "peaceful penetration" she gave these countries not only capital, but, what they needed hardly less, organization. The whole of Europe east of the Rhine thus fell into the German industrial orbit, and its economic life was adjusted accordingly. But these internal factors would not have been sufficient to enable the population to support itself without the co-operation of external factors also and of certain general dispositions common to the whole of Europe. Many of the circumstances already treated were true of Europe as a whole, and were not peculiar to the Central Empires. But all of what follows was common to the whole European system. III. The Psychology of Society Europe was so organized socially and economically as to secure the maximum accumulation of capital. While there was some continuous improvement in the daily conditions of life of the mass of the population, Society was so framed as to throw a great part of the increased income into the control of the class least likely to consume it. The new rich of the nineteenth century were not brought up to large expenditures, and preferred the power which investment gave them to the pleasures of immediate consumption. In fact, it was precisely the inequality of the distribution of wealth which made possible those vast accumulations of fixed wealth and of capital improvements which distinguished that age from all others. Herein lay, in fact, the main justification of the Capitalist System. If the rich had spent their new wealth on their own enjoyments, the world would long ago have found such a régime intolerable. But like bees they saved and accumulated, not less to the advantage of the whole community because they themselves held narrower ends in prospect. The immense accumulations of fixed capital which, to the great benefit of mankind, were built up during the half century before the war, could never have come about in a Society where wealth was divided equitably. The railways of the world, which that age built as a monument to posterity, were, not less than the Pyramids of Egypt, the work of labor which was not free to consume in immediate enjoyment the full equivalent of its efforts. Thus this remarkable system depended for its growth on a double bluff or deception. On the one hand the laboring classes accepted from ignorance or powerlessness, or were compelled, persuaded, or cajoled by custom, convention, authority, and the well-established order of Society into accepting, a situation in which they could call their own very little of the cake that they and Nature and the capitalists were co-operating to produce. And on the other hand the capitalist classes were allowed to call the best part of the cake theirs and were theoretically free to consume it, on the tacit underlying condition that they consumed very little of it in practice. The duty of "saving" became nine-tenths of virtue and the growth of the cake the object of true religion. There grew round the non-consumption of the cake all those instincts of puritanism which in other ages has withdrawn itself from the world and has neglected the arts of production as well as those of enjoyment. And so the cake increased; but to what end was not clearly contemplated. Individuals would be exhorted not so much to abstain as to defer, and to cultivate the pleasures of security and anticipation. Saving was for old age or for your children; but this was only in theory,—the virtue of the cake was that it was never to be consumed, neither by you nor by your children after you. In writing thus I do not necessarily disparage the practices of that generation. In the unconscious recesses of its being Society knew what it was about. The cake was really very small in proportion to the appetites of consumption, and no one, if it were shared all round, would be much the better off by the cutting of it. Society was working not for the small pleasures of to-day but for the future security and improvement of the race,—in fact for "progress." If only the cake were not cut but was allowed to grow in the geometrical proportion predicted by Malthus of population, but not less true of compound interest, perhaps a day might come when there would at last be enough to go round, and when posterity could enter into the enjoyment of our labors. In that day overwork, overcrowding, and underfeeding would have come to an end, and men, secure of the comforts and necessities of the body, could proceed to the nobler exercises of their faculties. One geometrical ratio might cancel another, and the nineteenth century was able to forget the fertility of the species in a contemplation of the dizzy virtues of compound interest. There were two pitfalls in this prospect lest, population till outstripping accumulation, our self-denials promote not happiness but numbers; and lest the cake be after all consumed, prematurely, in war, the consumer of all such hopes. But these thoughts lead too far from my present purpose. I seek only to point out that the principle of accumulation based on inequality was a vital part of the pre-war order of Society and of progress as we then understood it, and to emphasize that this principle depended on unstable psychological conditions, which it may be impossible to recreate. It was not natural for a population, of whom so few enjoyed the comforts of life, to accumulate so hugely. The war has disclosed the possibility of consumption to all and the vanity of abstinence to many. Thus the bluff is discovered; the laboring classes may be no longer willing to forego so largely, and the capitalist classes, no longer confident of the future, may seek to enjoy more fully their liberties of consumption so long as they last, and thus precipitate the hour of their confiscation. IV. The Relation of the Old World to the New The accumulative habits of Europe before the war were the necessary condition of the greatest of the external factors which maintained the European equipoise. Of the surplus capital goods accumulated by Europe a substantial part was exported abroad, where its investment made possible the development of the new resources of food, materials, and transport, and at the same time enabled the Old World to stake out a claim in the natural wealth and virgin potentialities of the New. This last factor came to be of the vastest importance. The Old World employed with an immense prudence the annual tribute it was thus entitled to draw. The benefit of cheap and abundant supplies resulting from the new developments which its surplus capital had made possible, was, it is true, enjoyed and not postponed. But the greater part of the money interest accruing on these foreign investments was reinvested and allowed to accumulate, as a reserve (it was then hoped) against the less happy day when the industrial labor of Europe could no longer purchase on such easy terms the produce of other continents, and when the due balance would be threatened between its historical civilizations and the multiplying races of other climates and environments. Thus the whole of the European races tended to benefit alike from the development of new resources whether they pursued their culture at home or adventured it abroad. Even before the war, however, the equilibrium thus established between old civilizations and new resources was being threatened. The prosperity of Europe was based on the facts that, owing to the large exportable surplus of foodstuffs in America, she was able to purchase food at a cheap rate measured in terms of the labor required to produce her own exports, and that, as a result of her previous investments of capital, she was entitled to a substantial amount annually without any payment in return at all. The second of these factors then seemed out of danger, but, as a result of the growth of population overseas, chiefly in the United States, the first was not so secure. When first the virgin soils of America came into bearing, the proportions of the population of those continents themselves, and consequently of their own local requirements, to those of Europe were very small. As lately as 1890 Europe had a population three times that of North and South America added together. But by 1914 the domestic requirements of the United States for wheat were approaching their production, and the date was evidently near when there would be an exportable surplus only in years of exceptionally favorable harvest. Indeed, the present domestic requirements of the United States are estimated at more than ninety per cent of the average yield of the five years 1909-1913.[5] At that time, however, the tendency towards stringency was showing itself, not so much in a lack of abundance as in a steady increase of real cost. That is to say, taking the world as a whole, there was no deficiency of wheat, but in order to call forth an adequate supply it was necessary to offer a higher real price. The most favorable factor in the situation was to be found in the extent to which Central and Western Europe was being fed from the exportable surplus of Russia and Roumania. In short, Europe s claim on the resources of the New World was becoming precarious; the law of diminishing returns was at last reasserting itself and was making it necessary year by year for Europe to offer a greater quantity of other commodities to obtain the same amount of bread; and Europe, therefore, could by no means afford the disorganization of any of her principal sources of supply. Much else might be said in an attempt to portray the economic peculiarities of the Europe of 1914. I have selected for emphasis the three or four greatest factors of instability,—the instability of an excessive population dependent for its livelihood on a complicated and artificial organization, the psychological instability of the laboring and capitalist classes, and the instability of Europe s claim, coupled with the completeness of her dependence, on the food supplies of the New World. The war had so shaken this system as to endanger the life of Europe altogether. A great part of the Continent was sick and dying; its population was greatly in excess of the numbers for which a livelihood was available; its organization was destroyed, its transport system ruptured, and its food supplies terribly impaired. It was the task of the Peace Conference to honor engagements and to satisfy justice; but not less to re-establish life and to heal wounds. These tasks were dictated as much by prudence as by the magnanimity which the wisdom of antiquity approved in victors. We will examine in the following chapters the actual character of the Peace. FOOTNOTES [1] In 1913 there were 25,843 emigrants from Germany, of whom 19,124 went to the United States. [2] The net decrease of the German population at the end of 1918 by decline of births and excess of deaths as compared with the beginning of 1914, is estimated at about 2,700,000. [3] Including Poland and Finland, but excluding Siberia, Central Asia, and the Caucasus. [4] Sums of money mentioned in this book in terms of dollars have been converted from pounds sterling at the rate of $5 to £1. [5] Even since 1914 the population of the United States has increased by seven or eight millions. As their annual consumption of wheat per head is not less than 6 bushels, the pre-war scale of production in the United States would only show a substantial surplus over present domestic requirements in about one year out of five. We have been saved for the moment by the great harvests of 1918 and 1919, which have been called forth by Mr. Hoover s guaranteed price. But the United States can hardly be expected to continue indefinitely to raise by a substantial figure the cost of living in its own country, in order to provide wheat for a Europe which cannot pay for it.
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Undertale Yellow 機種:PC 作曲者:MasterSwordRemix, NoteBlock, Figburn, emBer 製作者:Team Undertale Yellow 公開元:Team Undertale Yellow 公開年月日:2023年12月9日 概要 Toby Fox氏を中心としたチームが制作したインディーズゲーム『UNDERTALE』の二次創作・三次創作作品のUndertale AU(Alternate Universe 並行世界・代替宇宙)の一つで、 完成まで2016年から2023年の7年以上の月日をかけた大規模ファンメイド作品。 『UNDERTALE』の前日譚で原作の主人公が地下に落ちる1年前の物語になっており、リリース後、1か月で35万ダウンロードを突破している。 二次制作なので当然原作とは違い、BGMはMasterSwordRemix, NoteBlock, Figburn, emBerの4名が作曲して、GlitchedPie, emBer, YLZAL, Scott Joplin(The Entertainer)が音楽を担当している。 収録曲 曲名 作・編曲者 補足 順位 Once Upon a Truthful Time オープニング Main Menu 1 (Ruins) スタートメニュー Making Adjustments オプション Enemy Approaching (Yellow) いせきとDark Ruins(やみのいせき)の通常戦闘 Fallen Down (Yellow) おちてきた子のアレンジ Ruins (Yellow) いせきのアレンジ Howdy! キミの親友のアレンジ Main Menu 2 (Dark Ruins) やみのいせきのスタートメニュー In Darkness やみのいせき Justice ゲームオーバー Fever Pitch デシバット戦 Seclusion やみのいせきの洞窟 Fun-Sized ありんこフロギーのテーマ Forlorn ダルブ(Dalv)戦 House Guest ダルブの家 Organ Demo ダルブの蓄音機 Snowfall スノーフル Main Menu 3 (Snowdin) スノーフルのスタートメニュー Blizzard Approaching スノーフルの通常戦闘 Birds of a Feather マートレット(Martlet)のテーマ Mo Money モー(Mo)のテーマ Delivery! メールクジラ(Mail Whale)のテーマ Occupied Turf シャッフラーズ(The Shufflers)のテーマ Shuffling シャッフラーズのミニゲーム Relaxation ハニーデューリゾート(Honeydew Resort)の外 Honeydew Cabin ハニーデューの演奏 Honeydew Snow ハニーデューの演奏(スノーフル) Honeydew Ruins ハニーデューの演奏(いせき) Honeydew Hideaway ハニーデューの演奏(Forlorn) Honeydew Bark ハニーデューの演奏(ドッグソング) Protocol マートレット戦 Aviation ウォーターフェル(平和/ニュートラル) Quiet Stray ウォーターフェル(ニュートラル/虐殺) Main Menu 4 (Dunes) さきゅう(Dunes)のスタートメニュー Vigorous Terrain さきゅう Sandstorm Approaching さきゅうの通常戦闘 Mining Co. イーストこうざん Gemstone Fever ギフトショップ Going Up イーストこうざん Mining Co-ncussion Shimmer Apex ¡Qué Pasión! DANZA Oasis Valley Oasis Valley (Indoors) Café Dune ラブ・ブラスター! フィナーレ! North Star Feisty! A New Partner Happy Hour Blossom The Wild East The Stable The Clinic The Slammer The House Six-Shooter A Teaspoon of Gunpowder Dual! Sheriff's Fate Nap Time Someone's In Danger! The Train Problem Deal 'Em Out The Straw Getting the Thoughts Out Showdown! Renewed Sunnyside Farm Kanako Change of Plans Tomorrow Means The Surface Main Menu 5 (Steamworks) Meltdown Treading Lightly Enter Axis Detainment 014 Build-A-Bot Heatwave Approaching Golden Opportunity Through the Macro Lens FOUND YOU. The Corner of a Circle After Hours Greenhouse TENTH LEVEL LOCKDOWN Mixin' It Up One's Past... Guns Blazing Soulmate_Located The Freedom to be Flawed Medium UG Apartments An Acquittal The Flower You Gotta Be Kidding Me! just us echoes of another BEST FRIENDS FOREVER subconscious snow crescendo gotcha ;) AFTERLIFE specimen - patchworked specimen - organic specimen - clay specimen - paper specimen - polygonal specimen - mechanical The Trek Trapdoor Nothing but the Truth Flock Together Kanako (Reprise) Some Point of No Return A Mother's Love 2023年370位 Tucked In Gift Undertale Yellow A Place to Rest A Call to Action Final Encounter Enemy Retreating Apprehension Orange Skies Trial By Fury END OF THE LINE_ Remedy Retribution Honest Days Work Adjourned PV Undertale Yellow Launch Trailer
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Rebuke of the VaalはVaal Bladeのユニーク 入手方法 詳説・特徴 関連リンク Rebuke of the Vaal Vaal BladeOne Hand SwordsQuality +20%Physicalダメージ (114-172.8)-(224.4-271.2)Chaosダメージ (49-98)-(101-140)Elementalダメージ (49-98)-(101-140) (49-98)-(101-140) 1-(210-250)クリティカル確率 5.00%攻撃速度 (1.43-1.56)武器レンジ 11DPS (714.6-1099.0) pDPS (242.0-346.3) eDPS (365.4-567.1) ステータス要求値:LEVEL64, 113 STR, 113 DEX +460 to Accuracy RatingAccuracy Ratingに+460 Adds (49-98) to (101-140) Physical Damage(49-98)~(101-140)のPhysical追加ダメージ Adds (49-98) to (101-140) Fire Damage(49-98)~(101-140)のFire追加ダメージ Adds (49-98) to (101-140) Cold Damage(49-98)~(101-140)のCold追加ダメージ Adds 1 to (210-250) Lightning Damage1~(210-250)のLightning追加ダメージ Adds (49-98) to (101-140) Chaos Damage(49-98)~(101-140)のChaos追加ダメージ (10-20)% increased Attack Speed攻撃速度が(10-20)%増加 Though the Vaal revered peace, it would have been suicide for any culture to rouse them to war.- Icius Perandus, Scholar to the Empire. 入手方法 Legionリーグ限定品。 カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Gentleman 4 Atziri s Arsenal 4 Time-Lost Relic 10 Arrogance of the Vaal 8 Jack in the Box 4 詳説・特徴 関連リンク 英wiki https //pathofexile.gamepedia.com/Rebuke_of_the_Vaal Unique One Hand Swords 一覧