約 3,305,148 件
https://w.atwiki.jp/japanesehiphop/pages/726.html
for SHAKKAZOMBIE,大神,YOU THE ROCK TSUTCHIE ・A.K.A. 土田伸二 ・ANALOG [SINGLE] 1996 GET A POINT(white) GET A POINT [WORKS] 1995 SPECIAL TREASURE - HAC 1996 さんピンCAMP Instrumental(promo) - V.A. THE SOUND TRACK '96(white) - YOU THE ROCK THE SOUND TRACK '96 - YOU THE ROCK THE SOUND TRACK '96 Instrumental(promo) - YOU THE ROCK MY FRIEND - LITTLE KANA HEMO 1997 BIG YOUTH(promo)(white) - ECD BIG YOUTH(promo) - ECD 1998 SATURDAYNIGHT MONGOL(promo) - SUIKEN SATURDAYNIGHT MONGOL - SUIKEN PERSONAL EFFECTS ONLY - YOU THE ROCK HOO! EI! HO! '98(white) - YOU THE ROCK HOO! EI! HO! '98 - YOU THE ROCK THE★GRAFFTTI ROCK '98 - YOU THE ROCK 風と共にながれて - 井手麻理子 1999 NO LIMIT/UNSIGNED HYPE - OSUMI MR.FUDATZKEE(promo) - DABO MR.FUDATZKEE - DABO 2000 DREAMS COME TRUE - KAANA DO ME - TIGER GET YOURSELF ARRESTED(promo)(white) - SHAKKAZOMBIE NORTHERN BRIGHT GET YOURSELF ARRESTED(promo) - SHAKKAZOMBIE NORTHERN BRIGHT 2001 千夜月兎(promo) - SUIKEN SIXTEEN STARS(white) - SUIKEN SIXTEEN STARS(promo) - SUIKEN SIXTEEN STARS - SUIKEN SIXTEEN STARS Instrumental(promo)(white) - SUIKEN SIXTEEN STARS Instrumental(promo) - SUIKEN 2003 WHEN POP HITS THE FAN - SUITE CHIC 2005 SUPER STAR E.P. - Heartsdales 2008 LOVE - 柳田久美子 2015 スロウダンス - 柳田久美子 2018 SCRAPPIN - ロボ宙
https://w.atwiki.jp/sutona/pages/24.html
■SUTONA the day zero(2009年8月3日) 05 59 (SUTONA) ゆうかりんは生粋のドSなのでやられるまえに逃げます。 ノシ 05 59 *SUTONA quit ("Leaving...") 06 05 *ANOTUS join #幻想郷~Saerum鯖~ (~ANOTUS@p8032-ipad204hiraide.tochigi.ocn.ne.jp) 06 05 (e) どういう意味やねん 06 05 (ANOTUS) おはようございます^^ 06 05 (ranran__) おはよー、始めまして 06 06 (kazami_yuuka) おはようございます 06 06 (ANOTUS) はじめまして!! 06 08 (e) もいっこあえて突っ込んでみる 06 08 (e) (~SUTONA@p8032-ipad204hiraide.tochigi.ocn.ne.jp) 06 08 (e) (~ANOTUS@p8032-ipad204hiraide.tochigi.ocn.ne.jp) 06 09 (e) IP同じやん?(´ω`) 06 09 (ANOTUS) いやあぁぁぁあああああああああああああああああああああああああああああああああ 06 09 (kazami_yuuka) ねw 06 09 *ANOTUS quit ("Leaving...") 06 17 *NYA join #幻想郷~Saerum鯖~ (~NYA@p4210-ipbf604hiraide.tochigi.ocn.ne.jp) 06 17 (NYA) おはようです~ 06 18 (kazami_yuuka) おはやうですw 06 18 (ranran__) おはようです 06 18 (ranran__) おかえりかと思ったのにw 06 18 (NYA) ん? 06 19 (NYA) どうしたんです? 06 19 (ranran__) 皆で突っついたら逃げたこがいたのw 06 19 (NYA) へ・・・・へぇ・・・・・ 06 19 (e) そうそう、役職名がどうとか 06 20 (e) まあ、落ちちゃったから 06 20 (e) 直していいかどうかわかんないから 06 20 (kazami_yuuka) 役職このままですかねぇ? 06 20 (e) 今日は置いておきます。 06 20 (NYA) っ!! 06 20 (ranran__) あ~あ~ 06 21 (NYA) え~と、急用できたんでちょっと落ちますね^^ 06 21 (kazami_yuuka) またのお越しをお待ちしております^^ 06 22 (ranran__) ^^ 06 22 *NYA quit ("Leaving...") この事件を、後の人は語る… 00 19 (po-tan) ANOTUSの56%はツンデレで出来ています 00 19 (po-tan) ANOTUSの30%はミスリルで出来ています 00 19 (po-tan) ANOTUSの8%は言葉で出来ています 00 19 (po-tan) ANOTUSの6%はマイナスイオンで出来ています 00 19 (po-tan) いじられたかったなら素直にそう言ってくれれば・・・ 00 19 (ikki) ミスリル製・・・だと・・・・? 00 19 (ranran__) 最近は他の皆がいじくるから風見さんも私もいじくる行為が影薄くなってるものw 00 20 (po-tan) NYAの60%は愛で出来ています 00 20 (po-tan) NYAの29%はマイナスイオンで出来ています 00 20 (po-tan) NYAの6%は濃硫酸で出来ています 00 20 (po-tan) NYAの5%は心の壁で出来ています 00 20 (po-tan) そしてここで愛に昇華したんですね 00 21 (SUTONA_) ・・・・・ どっちにも癒し(マイナスイオン)成分があることに注目。
https://w.atwiki.jp/reiju/
H. Reiju Mihara, A Normative Economist H. Reiju Mihara, Summer 2006 H. Reiju Mihara, who has an Erdos number of 3 (via Erdos to A. L. Rubin to N. Brunner), is one of the four voting theorists (along with Condorcet, Borda, and Arrow) referred to in an article in The Why Files, a science education site founded as a project of the National Institute for Science Education. Mihara s works have been cited in books on various subjects, including social choice theory, mathematics, history of economics (cybernetics), and philosophy of science. Here is an example. Apparently, he needs more! Note Provided that you reasonably respect my rights, you are encouraged to make references and links to these pages (http //w.atwiki.jp/reiju/ and below). Some characters on this page will not appear correctly if your system cannot handle Japanese properly. In that case, just ignore them. (Even if they appear correctly, they are not likely to make sense to you unless you can read Japanese.) [リンクは大歓迎.] My previous site (http //www.cc.kagawa-u.ac.jp/~reiju/) has moved to the current site as well as an archive site (the latter consists mainly of pages not likely to be updated). Go to the front page (in Japanese; 日本語) [三原麗珠の日本語ページ; エッセイ,自己紹介,開設科目,開発教材,研究のためのリソースなど] Research Interests Fields Social Choice, Cooperative Game Theory, Mechanism Design, Economic Theory, Microeconomics, Normative Economics. Keywords Arrow's impossibility theorem, Turing computability, rank aggregation, simple games, Nakamura number. FAQs (research) answers some questions about Arrow s Theorem. You can find a precise statement of the theorem and a brief proof, too. When I m asked what my specialization is, I usually answer normative economics ---an area of economics (?) concerned with value judgments ("what is good?" or "what should be done?"). Since economics has "officially" been a value-free science (that is, it avoids value judgments), normative economics has conventionally adopted a certain trick. Instead of saying that a certain policy is good, it used to say "if your goal is such and such (this part contains value-judgments), then this policy works." Well...fine. But can economics really be value-free? Is it really important to be so? The fact is that in the conventional normative economics (usually called "welfare economics"), the "if" part (a performance criterion) has almost always been concerned with efficiency. (Economists say a certain situations "efficient" or "Pareto-optimal" if there is no alternative situation that is preferred by everybody.) Maybe we d better consider other criteria, too. Fortunately, social choice theory (or its descendant), traditionally a minor area in economics(?), offers many different criteria. These criteria include (i) whether the society treats individuals equally, (ii) whether information available in the society is efficiently used, (iii) whether the society adopts rules likely to be followed by many people (doesn t the society ignore individuals incentives to exploit the rules?), (iv) whether the society respects individual s freedom of choice? Choosing from these and other performance criteria, or deciding what criteria to emphasize, is an activity that cannot always be value-free. As I understand, normative economics (i) recognizes the impossibility of a value-free social science, but (ii) does not particularly view this impossibility negatively, and (iii) even positively gets involved with value judgments. Normative economics belongs to the intersection of several disciplines---including ethics and economics. Most of my work, however, is (and will probably be) rather mathematical, reflecting my training in Minnesota as an economic theorist. In particular, I adopt an axiomatic approach extensively used in social choice. My current research is concerned about information processing in social choice. Though it may not sound particularly normative, its intellectual background dates back to the debate on the possibility of socialism. In the debate, F.A. Hayek insisted that socialism would not work since it could not efficiently make use of dispersed information available to individuals. Although I do not think that is the most important reason for the failure of socialism, I think it is an important one. I applied theory of computation to examine possibility of centralized decision making. Academic Works Go to the page on researchmap. Presentations and Course Materials Invitation to a Course in Game Theory, Kagawa University. A three-minute talk based on an announcement made to a group of English speaking students at the University in June 2015. "Arrow s Impossibility Theorem and ways out of the impossibility" gives a ten-minute introduction to social choice theory. It also touches on some recent developments "King Solomon s Dilemma A simple solution" analyzes the Judgment of Solomon in the Old Testament. (My YouTube debut) Young 1994 Materials. A set of lecture notes for courses based on H. Peyton Young, Equity In Theory and Practice (Princeton University Press, Princeton, 1994). In the past, I got requests from the former political prisoner Marek Kaminski as well as the author H. P. Young. (You may also want to check, for example, Tayfun Sonmez s Game Theory, Lectures 11-14.) H. Reiju Mihara, Kagawa University Library 三原麗珠 香川大学 図書館
https://w.atwiki.jp/satoschi/pages/2484.html
オサゲ語 |Siouan languages| 言語類型 現用言語 使用文字 type living language writing system ISO 639-3 【osa】 言語名別称 alternate names Wazhazhe オーセージ語 方言名 dialect names 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia
https://w.atwiki.jp/himitunoakko/pages/7.html
動画(youtube) @wikiのwikiモードでは #video(動画のURL) と入力することで、動画を貼り付けることが出来ます。 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/17_209_ja.html また動画のURLはYoutubeのURLをご利用ください。 =>http //www.youtube.com/ たとえば、#video(http //youtube.com/watch?v=kTV1CcS53JQ)と入力すると以下のように表示されます。
https://w.atwiki.jp/vocaloidenglishlyric/pages/980.html
【Tags Hadakamafuraa-P IGASIO Kaito Kareido Len Meiko Miku Mikuminaraichuu Rin Yamidori-P hatiku kent tK K】 Original Music title カレイドスコープ English music title Kareido Scope Romaji music title Kareidosukoopu Lyrics written by 枯れ井戸 (Kareido) Music written by hatiku Music arranged by kent, 2008 version by hatiku} Singer(s) [Miku version] by 初音ミク (Hatsune Miku) edited by ミク見習い中(Mikuminaraichuu), [Kaito version] by Kaito edited by IGASIO, [Kaito Len version] by Kaito edited by IGASIO 鏡音レン (Kagamine Len) edited by 闇鳥P(Yamidori-P), [2008 version] by 鏡音リン (Kagamine Rin), 鏡音レン (Kagamine Len) edited by 闇鳥P(Yamidori-P), [Kaito Meiko version] by Kaito, Meiko edited by 裸マフラーP (Hadakamafuraa-P) Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): mado no soto niwa yuki no furu sora uzukumatteta kimi o mitsuketa nai teru kimi to te o tori atte waratte ikō utsumuka nai de kono jiki shika mire nai denshoku no hana yuki akari o kaki keshi te shigaichi ni saite iru sā te o tsunagō soshite senaka o azuke yō mō kowaku nai yo boku ga koko ni iru kara kagami ni utsuru kimi no te o tsuyoku nigitte motto kanji tai koko ni kimi ga iru koto mado no soto niwa kumo no nai sora tachi domatteta boku mo waratta nai teru boku to te o tori atte aruite ikō furi muka nai de kono jiki shika mire nai ginshoku no hana hi no hikari ni tera sare te roji ura ni chitte yuku sā te o tsunagō soshite senaka o azuke yō mō kowaku nai yo kimi ga koko ni iru kara garasu ni utsuru boku no te o tsuyoku nigitte motto kanji tai koko ni boku ga iru koto mado no soto dewa suzu ga naru oto [Kareido, hatiku, kent, Mikuminaraichuu, IGASIO, Yamidori-P, YamidoriP, Hadakamafuraa-P, Hadaka Muffler-P)
https://w.atwiki.jp/frontmission4/pages/420.html
E.C.編 Stage00|Stage01|Stage02 Stage05|Stage06|Stage07 Stage11|Stage12 Stage16 Stage18|Stage19 Stage22|Stage23|Stage24 Stage27|Stage28 南米編 Stage03|Stage04 Stage08|Stage09|Stage10 Stage13|Stage14|Stage15 Stage17 Stage20|Stage21 Stage25|Stage26 Stage29 ストーリーイベント(前半)マデイラ島上空 Stage19マップ 味方 NPC 敵 ストーリーイベント(後半)Save Point U.S.N.艦隊 Save Point ストーリーイベント(前半) マデイラ島上空 〔デュランダル輸送機〕 会話イベント 出撃Stage19へ 上へ Stage19 マデイラ島(街) 天候 晴れ 時間 昼 勝利条件 敵全滅 敗北条件 味方全滅イギリス軍機6機すべての破壊 出撃パイロット選択 Elsa / Zead / Hermes / Latona / Bosch / Beck マップ 地形 進入不可 木 平地(0°≦傾斜≦15°) 砂地 岩地 浅瀬 平地(4脚移動不可) 段差 平地(15°<傾斜≦30°) 砂地(15°<傾斜≦30°) 岩地(15°<傾斜≦30°) 深瀬 平地(4脚移動可) 段差(柵など) 平地(30°<傾斜≦45°) 砂地(30°<傾斜≦45°) 岩地(30°<傾斜≦45°) マップ X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 Y 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 ▼ 補給コンテナ投下地点(HP=1400) 敵ユニットリンク設定 アタックリンク:[支援機]―→ | ディフェンスリンク:[支援機]―→ 敵ユニット動作敵ユニットは基本的に、ダメージを受けるか、接近すると行動を開始する 敵ユニット その他行動条件 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 1ターン目に行動開始 敵ユニットは、おもにイギリス軍を攻撃する イギリス軍(1~6)は、マップ東端に到達すると同時に離脱するイギリス軍の残存機体数により、Stage22で入手できる資金が変化する 残存機体数 入手資金 6 3000 4~5 2000 1~3 1000 上へ 味方 No. Name UNIT PILOT PARTS WEAPONS SUPPORT Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. Eva. Evasion SG L Arm 武器種 Def. APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS BZ Legs Dmg.(Dmg. Cut) BP Systems Resist MS Type Move × Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range BP CN HIt% / Area / Homing 1 2 3 4 5 6 上へ NPC No. Name UNIT PILOT PARTS WEAPONS SUPPORT Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. Eva. Evasion SG L Arm 武器種 Def. APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS BZ Legs Dmg.(Dmg. Cut) BP Systems Resist MS Type Move × Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range BP CN HIt% / Area / Homing 1 B.A. Missileer 10 1 MG 0 No Skills Valiant G Valiant G 744 / 1240 Sunowl Sunowl R Hand 0% 0% SG 0 Valiant G 372 / 620 MS MS R Hand 14 / 14 14 RF 0 Valiant G 372 / 620 No Items BZ 0 Valiant G 498 / 830 55×4 55×4 -- Systems 0% MS 2 2Legs 3 6 6 Attack 0% RK 0 ----- 10 10 Move 0% GR 0 ×1 ×1 Link 0% ML 0 6-8 6-8 BP 0% CN 0 Good Good 2 B.A. Missileer 10 1 MG 0 No Skills Valiant G Valiant G 744 / 1240 Sunowl Sunowl R Hand 0% 0% SG 0 Valiant G 372 / 620 MS MS R Hand 14 / 14 14 RF 0 Valiant G 372 / 620 No Items BZ 0 Valiant G 498 / 830 55×4 55×4 -- Systems 0% MS 2 2Legs 3 6 6 Attack 0% RK 0 ----- 10 10 Move 0% GR 0 ×1 ×1 Link 0% ML 0 6-8 6-8 BP 0% CN 0 Good Good 3 B.A. Missileer 10 1 MG 0 No Skills Valiant G Valiant G 620 / 1240 Sunowl Sunowl R Hand 0% 0% SG 0 Valiant G 310 / 620 MS MS R Hand 14 / 14 14 RF 0 Valiant G 310 / 620 No Items BZ 0 Valiant G 415 / 830 55×4 55×4 -- Systems 0% MS 2 2Legs 3 6 6 Attack 0% RK 0 ----- 10 10 Move 0% GR 0 ×1 ×1 Link 0% ML 0 6-8 6-8 BP 0% CN 0 Good Good 4 B.A. Missileer 10 1 MG 0 No Skills Valiant G Valiant G 826 / 1240 Sunowl Sunowl R Hand 0% 0% SG 0 Valiant G 413 / 620 MS MS R Hand 14 / 14 14 RF 0 Valiant G 413 / 620 No Items BZ 0 Valiant G 553 / 830 55×4 55×4 -- Systems 0% MS 2 2Legs 3 6 6 Attack 0% RK 0 ----- 10 10 Move 0% GR 0 ×1 ×1 Link 0% ML 0 6-8 6-8 BP 0% CN 0 Good Good 5 B.A. Missileer 10 1 MG 0 No Skills Valiant G Valiant G 826 / 1240 Sunowl Sunowl R Hand 0% 0% SG 0 Valiant G 413 / 620 MS MS R Hand 14 / 14 14 RF 0 Valiant G 413 / 620 No Items BZ 0 Valiant G 553 / 830 55×4 55×4 -- Systems 0% MS 2 2Legs 3 6 6 Attack 0% RK 0 ----- 10 10 Move 0% GR 0 ×1 ×1 Link 0% ML 0 6-8 6-8 BP 0% CN 0 Good Good 6 B.A. Missileer 10 1 MG 0 No Skills Valiant G Valiant G 620 / 1240 Sunowl Sunowl R Hand 0% 0% SG 0 Valiant G 310 / 620 MS MS R Hand 14 / 14 14 RF 0 Valiant G 310 / 620 No Items BZ 0 Valiant G 415 / 830 55×4 55×4 -- Systems 0% MS 2 2Legs 3 6 6 Attack 0% RK 0 ----- 10 10 Move 0% GR 0 ×1 ×1 Link 0% ML 0 6-8 6-8 BP 0% CN 0 Good Good 上へ 敵 No. Name UNIT PILOT PARTS WEAPONS SUPPORT 獲得 Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. 金 Body Eva. Evasion SG L Arm 武器種 Def. L Arm APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS R Arm BZ Legs Dmg.(Dmg. Cut) Legs BP Systems Resist MS Type Move × 経験値 Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range EP BP CN HIt% / Area / Homing 1 U.S.N. Assault 10 4 MG 2 No Skills Gust 500 Gust 500 980 / 980 Gust500 MG Gust500 MG L Hand 金 560 21% 12% SG 2 Gust 500 490 / 490 MG MG L Hand 144 12 / 12 12 RF 0 Gust 500 490 / 490 No Items 144 BZ 0 Gust 500 630 / 630 19×10 19×10 170 -- Systems 0% MS 0 2Legs 7 50 50 経験値 100 Attack 30% RK 0 ----- 5 5 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 20 BP 0% CN 0 80%-75% 80%-75% 2 U.S.N. Assault 10 4 MG 2 No Skills Gust 500 Gust 500 980 / 980 Gust500 MG Gust500 MG L Hand 金 560 21% 12% SG 2 Gust 500 490 / 490 MG MG L Hand 144 12 / 12 12 RF 0 Gust 500 490 / 490 No Items 144 BZ 0 Gust 500 630 / 630 19×10 19×10 170 -- Systems 0% MS 0 2Legs 7 50 50 経験値 100 Attack 30% RK 0 ----- 5 5 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 20 BP 0% CN 0 80%-75% 80%-75% 3 U.S.N. Assault 10 4 MG 2 No Skills Gust 500 Gust 500 980 / 980 Gust500 MG Gust500 MG L Hand 金 560 21% 12% SG 2 Gust 500 490 / 490 MG MG L Hand 144 12 / 12 12 RF 0 Gust 500 490 / 490 No Items 144 BZ 0 Gust 500 630 / 630 19×10 19×10 170 -- Systems 0% MS 0 2Legs 7 50 50 経験値 100 Attack 30% RK 0 ----- 5 5 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 20 BP 0% CN 0 80%-75% 80%-75% 4 U.S.N. Assault 10 4 MG 2 No Skills Gust 500 Gust 500 980 / 980 Gust500 MG Gust500 MG L Hand 金 560 21% 12% SG 2 Gust 500 490 / 490 MG MG L Hand 144 12 / 12 12 RF 0 Gust 500 490 / 490 No Items 144 BZ 0 Gust 500 630 / 630 19×10 19×10 170 -- Systems 0% MS 0 2Legs 7 50 50 経験値 100 Attack 30% RK 0 ----- 5 5 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 20 BP 0% CN 0 80%-75% 80%-75% 5 U.S.N. Grenadier 10 1 MG 0 No Skills Frost Frost 1300 / 1300 Light Buster Light Buster IGUCHI Type 82 IGUCHI Type 82 L Hand 金 800 0% 6% SG 0 Frost 650 / 650 KN KN GR GR L Hand 100 23 / 23 23 RF 0 Frost 650 / 650 No Items 100 BZ 0 Frost 870 / 870 60×1 60×1 352×1 352×1 160 -- Systems 0% MS 0 2Legs 3 ∞ ∞ 4 4 経験値 100 Attack 30% RK 2 ----- 1 1 12 12 Move 0% GR 2 ×1 ×1 ×1 ×1 Link 0% ML 2 1-1 1-1 4-6 4-6 EP 20 BP 0% CN 0 100%-100% 100%-100% 2 2 6 U.S.N. Grenadier 10 1 MG 0 No Skills Frost Frost 1300 / 1300 Light Buster Light Buster IGUCHI Type 82 IGUCHI Type 82 L Hand 金 800 0% 6% SG 0 Frost 650 / 650 KN KN GR GR L Hand 100 23 / 23 23 RF 0 Frost 650 / 650 No Items 100 BZ 0 Frost 870 / 870 60×1 60×1 352×1 352×1 160 -- Systems 0% MS 0 2Legs 3 ∞ ∞ 4 4 経験値 100 Attack 30% RK 2 ----- 1 1 12 12 Move 0% GR 2 ×1 ×1 ×1 ×1 Link 0% ML 2 1-1 1-1 4-6 4-6 EP 20 BP 0% CN 0 100%-100% 100%-100% 2 2 No. Name UNIT PILOT PARTS WEAPONS SUPPORT 獲得 Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max Weapon 1 Weapon 2 Weapon 3 Weapon 4 Atk. 金 Body Eva. Evasion SG L Arm 武器種 Def. L Arm APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS R Arm BZ Legs Dmg.(Dmg. Cut) Legs BP Systems Resist MS Type Move × 経験値 Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range EP BP CN HIt% / Area / Homing 7 U.S.N. Heli Pilot 10 1 MG 0 No Skills AH88 Seagull AH88 Seagull 1300 / 1300 AH88 MS AH88 MG AH88 MS L Hand 金 800 0% 0% SG 0 ----- MS MG MS L Hand 14 / 14 14 RF 0 ----- No Items BZ 0 ----- 90×1 20×10 90×1 -- Systems 0% MS 2 6 ∞ ∞ ∞ 経験値 100 Attack 0% RK 0 ----- 6 5 6 Move 0% GR 0 ×1 ×2 ×1 Link 0% ML 0 6-8 1-4 6-8 EP 20 BP 0% CN 0 72%-69% 80%-75% 72%-69% 8 U.S.N. Heli Pilot 10 1 MG 0 No Skills AH88 Seagull AH88 Seagull 1300 / 1300 AH88 MS AH88 MG AH88 MS L Hand 金 800 0% 0% SG 0 ----- MS MG MS L Hand 14 / 14 14 RF 0 ----- No Items BZ 0 ----- 90×1 20×10 90×1 -- Systems 0% MS 2 6 ∞ ∞ ∞ 経験値 100 Attack 0% RK 0 ----- 6 5 6 Move 0% GR 0 ×1 ×2 ×1 Link 0% ML 0 6-8 1-4 6-8 EP 20 BP 0% CN 0 72%-69% 80%-75% 72%-69% 上へ ストーリーイベント(後半) Save Point Save セーブ Load ロード Exit セーブ/ロードを終了します U.S.N.艦隊 〔U.S.N.艦隊旗艦〕 会話イベント Save Point Save セーブ Load ロード Exit セーブ/ロードを終了します 南米編(Stage20)へ 上へ
https://w.atwiki.jp/satoschi/pages/5704.html
テトゥム語 |Austronesian languages|Malayo-Polynesian languages|Central-Eastern Malayo-Polynesian languages|Central Malayo-Polynesian languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】 type living language writing system Latin alphabet ISO 639-3 【tet】 言語名別称 alternate names Belo Belu Fehan Teto Tettum Tetun テトゥン語 Tetun Belu Tetung Tetu 方言名 dialect names Eastern Tetun (Soibada, Natarbora, Lakluta, Tetun Loos, Tetun Los) Northern Tetun (Lia Foho, Hill Tetun, Tasi Feto, Belu Utara, North Belu, Tetun Terik, Tetun Therik) Southern Tetun (Lia Fehan, Plain Tetun, Tasi Mane, Belu Selatan, South Belu, South Tetun) 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia ウィキペディア
https://w.atwiki.jp/music-part/pages/17.html
男性 今すべてを 塗り替えるのさ変わり果てた 俺達の世界 リーダー Wild 解き放て 伝説のパワー 何もかも Burst! 会(主)ナ(下)ま(主)ナ(下) 真っ赤な拳に祈りを込めろ 渾身合体!今すべてを 塗り替えるのさ変わり果てた 俺達の世界 リ(主)まナ(下)会長会(主) リまナ(低) 傷つくたびに 強くなる魂(こころ)の進化見せろ! 会(主) ナ(低) 恢(高)恢会長会(主) ま(低) 恢(高) リ(主C) ナ(低C)まえけんリーダー会リ(主) まナ(低) 恢(高) Noah! 突き進め!闇の彼方次元のGain 見つけ出すんだNoah! (Noah!) ぶち破れ! (ぶち破れ!)ギリギリで切り抜けろ Naked soldier不可能はないぜNever say give up! 会リ(主) まナ(低) 恢(高) Noah! 会長 Spark! 迫り来る 手強い奴ら 何もかも Crush! ま(主)ナ(下)リ(主) ナ(下) 信念ぶっ込んだ 拳は最強 轟けサンダー!今わずかな 可能性でも俺達はそう 未来(あす)を目指す 恢(主)リナ(下)まえけんま(主) 会リナ(低) 奇跡の風が吹き荒れる魂(こころ)の炎燃やせ! 会(主) ナ(低) 恢(高)恢会長会(主) ナ(低) 恢(高) リ(主C) ま(低C)ナカミまえけん会ま(主) リナ(低) 恢(高) Noah! 解き放て胸の奥の怒りのGain 破裂するまでNoah! (Noah!) 立ち向かえ! (立ち向かえ!)ギリギリで追いかけろ Final soldier限界はないぜNever say give up! 会(主) ナ(低) 恢(高) ま(C→主) リ(下C→低) (Oh...Oh...)Noah! 会(主C) リ(低C) ナ(下C)恢(主C) ま(低C)会(主C) リ(低C) ナ(下C)恢(主C) ま(低C)会(主C) リ(低C) ナ(下C)恢(主C) ま(低C) Hah... Save in your dream...Save in your dream...Save in your love...Save in your heart...Save in your dream...Save in your dream... Fu... ナ(主)リま(下)会長会(主) リまナ(低) 傷つくたびに 強くなる魂(こころ)の進化見せろ! 会(主) ナ(低) 恢(高)恢ナカミ会(主) リ(低) 恢(高) ま(主C) ナ(低C)リーダー会長会(主) ナ(低) 恢(高) リ(C) ま(下C) Noah! 突き進め!闇の彼方次元のGain 見つけ出すんだNoah! (Noah!) ぶち破れ! (ぶち破れ!)ギリギリで切り抜けろ Naked soldier不可能はないぜNever say give up! (Oh...Oh...) 会リ(主) まナ(低) 恢(高) Noah! Noah!
https://w.atwiki.jp/tsukamaroeg/
one of the suspects About this site A thirteen years old boy died in Otsu Shiga-pri Japan last year. The boy s body found on a ground in a building where he and his family lived. He had been severely tortured several years in his school before his death. The authority has closed this case as suicide despite of witnesses. Recently a lot cover-ups have been found. Our aims are total disclosure and justice. This site needs your help to improve. English native check is most welcome. This page is basically translated from this original page. http //www48.atwiki.jp/tukamarosiga/ 編集制限はかけていないので誰でもページの追加・編集ができます (決して改ざんなどはしないこと)。 新しい情報を見つけた場合は、ページの追加・編集をお願いします。 What is happening? The whole city is trying to cover up this truly horrifying case. The suspects are sons of powerful figures in town. The victim’s father requested investigation three times at the local police but all refused. It is said one of the bully’s relative is an ex-high ranking police officer. Last few days netizens in Japan started self-investigations and found a lot cover-ups and terrible stories which media did not release. What did the suspects do to the victem? according to some questionnaire answers from other students after his death; suicide practice jumping from height, suicide practice by himself, make him eat a dead wasp , threatened to withdraw cash from his parent’s account and they used it, show him dead body pictures and asked him if he wants to be like this, forced to do shoplifting then threatened reporting this to the police, constantly assaulted, used sleeping drug and left him in a park naked, forced to do masturbation to ejaculation in naked, burnt his pubic hair using a lighter they call it “today’s hair cut”, put chili on his penis and laugh , pull down his pants and laugh, tortured in a group at a school athletic festival, urinate on his gym uniform and said to him “You stink”, put spit, sputum and trash in his launch, they pictured the act and enjoy watching, upload these pics on the net and let him know, forced to drink dirty water used to extinguish fireworks, duct taped on his mouth and tortured, tie him up on a chair and tortured, forced to eat paper There are many horrible stories even after his death. We ll up date this. Media 2012/July/08 【ABCNews】Kids and Laughing Teachers Bullied Suicide Teen http //abcnews.go.com/blogs/headlines/2012/07/kids-and-laughing-teachers-bullied-suicide-teen/ 【Mainich】 http //mainichi.jp/english/english/perspectives/news/20120705p2a00m0na005000c.html