約 4,552,704 件
https://w.atwiki.jp/puuti/pages/13.html
X operationsとは nine-two氏と、TENNKUU氏の二人が作った様々なミッションの目的を達成していくFPS(一人称視点シューティング)ゲームです。 オンラインもあり多人数でプレイできます。 X operationsはいまでも愛されておりマルチサーバーも立ってあります。 リンクから公式サイトやフォーラムへどうぞ。 (公式説明) X operations は、様々なミッションの目的を達成していく FPS(一人称視点シューティング)ゲームです。 オンライン版ではインターネットなどを介して多人数でプレイできます。
https://w.atwiki.jp/rulersofnationswiki/pages/62.html
Title Text Delete game messages Delete the wars generated by the program Delete the option of losing Game start date Game ending date Playable Difficulty level Brouse
https://w.atwiki.jp/urawaza/pages/36.html
■PlayStation2た行 Top | 目錄 | あ行 | か行 | さ行 | た行 | な行 | は行 | ま行 | や行 | ら行 | わ行 目次(た行) ■Backlash 恋のエキゾーストヒート ■BEAT DOWN ■beatmania IIDX 3rd style ■beatmania IIDX 4th style -new songs collection- ■beatmania IIDX 5th style -new songs collection- ■beatmania IIDX 6th style -new songs collection- ■beatmania IIDX 7th style ■beatmania IIDX 8th style ■beatmania IIDX 9th style ■beatmaniaIIDX 10th style ■beatmaniaIIDX11 IIDX RED ■beatmania打打打!! ■BIOHAZARD 4 ■BIOHAZARD CODE Veronica 完全版 ■BLACK(JP版) ■BLACK(US版) ■BLACKCAT~機械仕掛けの天使~ ■BLEACH~選ばれし魂~ ■BLOOD THE LAST VAMPIRE ■Bloody Roar 3 ■Bloody Roar 4(JP版) ■Bloody Roar 4(US版) ■BURNOUT2 POINT OF IMPACT ■BUSIN 0 ウィザードリィ オルタナティブ ネオ ■BUSIN~Wizardry Alternative~ ■F~ファナティック~ ■F1 2002 ■Ferrari F355 challenge ■FIFA 2002 Road to FIFA World Cup ■FIFAサッカーワールドチャンピオンシップ ■FIFAストリート(US版) ■FIFAストリート2(US版) ■Fighting For ONE PIECE ■FIREFIGHTER F.D.18 ■Formula One 2004 ■HARD LUCK ■HUNTER×HUNTER 龍脈の祭壇 ■PANZER FRONT Ausf.B ■Peter Jackson s King Kong(JP版) ■Peter Jackson s King Kong(US版) ■Piaキャロットへようこそ3 ■Piaキャロットへようこそ3 ■PRIDE GP 2003 ■φなる・あぷろーち ■ヴァン・ヘルシング(US版) ■ヴァンパイア ナイト ■ヴァンパイア パニック ■バーチャファイター サイバージェネレーション ~ジャッジメントシックスの野望~ ■バーチャファイター4 ■バーチャファイター4 エボリューション ■バーンアウト リベンジ ■バーンアウト レジェンド ■バーンアウト3 テイクダウン ■バイオハザード アウトブレイク ■バイオハザード アウトブレイク2 ■ハイパースポーツ2002 WINTER ■パイロットになろう!2 ■バウンサー ■はじめの一歩 Victorious Boxers ■はじめの一歩2 Victorious Boxers ■パチスロ アルゼ王国6 ■パチスロ闘魂伝承 猪木祭~アントニオ猪木自身がパチスロ機~ ■バックヤードレスリング ■バットマン・ビギンズ(US版) ■ハッピー!ハッピー!!ボーダーズ ■バトルギア2 ■バトルギア3 ■バトルスタジアムD.O.N ■バトルフィールド2 モダン・コンバット ■パネルクイズ アタック25 ■パラッパラッパ2 ■ハリー・ポッターとアズカバンの囚人 ■バルダーズゲート ダークアライアンス II ■パワースマッシュ2 ■ビストロきゅーぴっと2 ■びっくりマウス ■ヒットマン:コントラクト(US版) ■ヒットマン:ブラッド・マネー(US版) ■ピポサル2001 ■ぴゅあぴゅあ 耳としっぽのものがたり ■ビューティフルジョー 新たなる希望 ■ビューティフル ジョー 2 ブラックフィルムの謎 ■ファーストKiss☆物語 ■ファイトナイト ラウンド2 ■ファイトナイト2004 ■ファイナルファンタジー X ■ファイナルファンタジー X インターナショナル ■ファイナルファンタジー X-2 ■ファイナルファンタジー X-2 インターナショナル+ラストミッション ■ファイナルファンタジー XI ■ファイナルファンタジー XII ■ファイナルファンタジー XII インターナショナル ■ファイプロ・リターンズ ■ファイヤープロレスリングZ ■ファインディング・ニモ ■ファンタシースターユニバース ■ファンタビジョン ■ファントム・キングダム ■ファントム-PHANTOM OF INFERNO- ■ファントムブレイブ ■フェイズパラドックス ■フェイト/ステイナイト[レアルタ・ヌア] ■フットボールキングダム トライアルエディション ■ぷよぷよフィーバー ■ぷよぷよフィーバー2 ■プライベートナース-まりあ- ■フライングサーカス ■ふらせら ■ブラックマトリクスII ■ブラボーミュージック ■ブラボーミュージック クリスマスエディション ■フリースタイルモトクロス ■フリーダムファイターズ ■フ-リガン~君の中の勇気~ ■プリンス・オブ・ペルシャ~時間の砂~ ■プリンセスメーカー4 ■フルハウスキス ■フルハウスキス2 ■フレースヴェルグ ■フレースヴェルグ インターナショナル エディション ■ブレスオブファイアV ドラゴンクォーター ■フレンズ~青春の輝き~ ■プロサッカークラブをつくろう!EUROPE CHAMPIONSHIP ■プロジェクトFIFAワールドカップ それなら君が代表監督 ■プロジェクトアームズ ■プロジェクトミネルバ ■フロントミッション オンライン ■フロントミッション4 ■フロントミッション5 ■プロ麻雀 極 NEXT ■プロ野球JAPAN2001 ■プロ野球スピリッツ2 ■プロ野球スピリッツ2004 ■プロ野球スピリッツ3 ■プロ野球チームをつくろう!2 ■プロ野球チームをつくろう!3 ■プロ野球熱スタ2006 ■ベースボールライブ2005 ■ベルセルク 千年帝国の鷹 ミレニアム・ファルコン篇 聖魔戦記の章? ■ペルソナ3 ■ペルソナ3フェス ■ヘルミーナとクルス~リリーのアトリエ もう一つの物語~ ■ポイニーポイン ■ホースブレーカー ■ホーンテッドマンション(JP/US版) ■ボクと魔王 ■ぼくのなつやすみ ■ぼくのなつやすみ2 海の冒険篇 ■ポチッとにゃ~ ■ポップンミュージック ベストヒッツ ■ポップンミュージック10 ■ポップンミュージック11 ■ポップンミュージック12 いろは ■ポップンミュージック7 ■ポップンミュージック8 ■ポップンミュージック9 ■ポップン対戦ぱずるだまONLINE ■ボボボーボ・ボーボボ ハジけ祭 ■ポポロクロイス はじまりの冒険 ■ポポロクロイス~月の掟の冒険~ ■ポンコツ浪漫大活劇バンピートロット ■ボンバーマンカート ■ボンバーマンジェッターズ ■ボンバーマンジェッターズ ■花と太陽と雨と ■鋼の錬金術師ドリームカーニバル ■鋼の錬金術師 翔べない天使? ■鋼の錬金術師2 赤きエリクシルの悪魔? ■鋼の錬金術師3 神を継ぐ少女? ■遥かなる時空の中で2 ■遥かなる時空の中で3 運命の迷宮 ■流行り神 警視庁怪異事件ファイル ■遙かなる時空の中で3 十六夜記 ■爆走コンボイ伝説 男花道アメリカ浪漫 ■爆走デコトラ伝説~男花道夢浪漫~ ■爆走マウンテンバイカーズ ■爆封スラッシュ!KIZNA嵐 ■半熟英雄対3D ■半熟英雄4 ~7人の半熟英雄~ ■必殺裏稼業 ■武刃街 BUJINGAI ■風雲新撰組? ■福原愛の卓球一直線 ■双恋島~恋と水着のサバイバル~ ■放課後のLoveBeat ■亡国のイージス2035ウォーシップガンナー ■冒険時代活劇 ゴエモン ■冒険少年クラブ画報 ■牧場物語 Oh!ワンダフルライフ ■牧場物語3 ~ハートに火をつけて~ ■北斗の拳 ~審判の双蒼星 拳豪列伝 目次(は行) Back | 全タイトル | あ行 | か行 | さ行 | た行 | な行 | は行 | ま行 | や行 | ら行 | わ行 プレイステーション2
https://w.atwiki.jp/geronimo-jp-trans/pages/19.html
Apache Geronimo 2.0 Documentation Wiki反映状況一覧 章 原文の タイトルとリンク(英語版) 担当 ステータス 日本語文書へのリンク JapanWiki 作業完了日 本家Wiki 作業完了日 コメント 備考 1 Administration ○ ここ 2008/04/21 1.1 +Administrative tasks ○ ここ 2008/04/21 1.1.1 +Administering applications ○ ここ 2008/04/21 1.1.1.1 # Installing and removing applications △→○ ここ 2008/04/26 2008/04/26 1.1.1.2 # Starting and stopping application modules △→○ ここ 2008/04/26 2008/04/26 1.1.2 + Administering the Apache Geronimo Server ○ 2008/04/21 1.1.2.1 # Adding new listeners for the Web containers ○ ここ 2008/04/21 * Add new AJP listener ○ ここ 2008/04/21 * Add new HTTP listener ○ ここ 2008/04/21 * Add new HTTPS listener ○ ここ 2008/04/21 1.1.2.2 # Configure JAX-WS engine △→○ ここ 2008/04/26 2008/04/26 1.1.2.3 # Configure log level ○ ここ 2008/04/21 * Derby Log Viewer ○ ここ 2008/04/21 * Log Manager ○ ここ 2008/04/21 * Server Log Viewer ○ ここ 2008/04/21 * Web Access Log Viewer ○ ここ 2008/04/21 1.1.2.4 # Configuring a remote Apache HTTP server △→○ ここ 2008/04/26 2008/04/26 * Configure Apache HTTPd as a reverse proxy (mod_proxy) △→○ ここ 2008/04/26 2008/04/26 * Configure Apache HTTPd with Jakarta Tomcat Connector (mod_jk) △→○ ここ 2008/04/26 2008/04/26 1.1.2.5 # Configuring the JMS server ○ ここ 2008/04/21 1.1.2.6 # Display JVM information ○ ここ 2008/04/21 1.1.2.7 # Monitor Server status ○ ここ 2008/04/21 1.1.2.8 # Performance monitoring ○ ここ 2008/04/21 1.1.2.9 # Starting and stopping the server ○ ここ 2008/04/21 1.1.3 + Configuring security ○ ここ 2008/04/21 1.1.3.1 # Administering certificates ○ ここ 2008/04/21 1.1.3.2 # Administering users and groups ○ ここ 2008/04/21 1.1.3.3 # Adminstering security realms ○ ここ 2008/04/21 * Certificate Properties File Realm ○ ここ 2008/04/21 * Database (SQL) Realm ○ ここ 2008/04/21 * LDAP Realm ○ ここ 2008/04/21 1.1.3.4 # Certification Authority ○ ここ 2008/04/21 1.1.4 + Configuring services 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.1 # Adding archives to the Geronimo repository 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.2 # Configuring database pools △→○ ここ 2008/04/26 2008/04/26 *Configuring DB2 datasource 大貫 ○ ここ 2008/04/19 2008/04/22 *Create new database pools 大貫 ○ ここ 2008/04/19 2008/04/22 * Import database pools from JBoss 4 大貫 ○ ここ 2008/04/19 2008/04/22 * Import database pools from WebLogic 8.1 大貫 ○ ここ 2008/04/19 2008/04/22 * Removing database pools 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.3 # Configuring JMS 大貫 ○ ここ 2008/04/19 2008/04/22 1.2 o Configuring Geronimo as a Windows Service △→○ ここ 2008/04/26 2008/04/26 1.3 o Configuring Virtual Hosts in Geronimo-Jetty 大貫 ○ ここ 2008/04/21 2008/04/22 1.4 o Configuring Virtual Hosts in Geronimo-Tomcat 大貫 ○ ここ 2008/04/21 2008/04/22 1.5 oCreate a database 大貫 ○ ここ 2008/04/21 2008/04/22 1.6 oGeronimo Administration Console 大貫 ○ ここ 2008/04/21 2008/04/22 1.7 oRunning Geronimo 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.1 +Multiple Repositories 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.2 + Running Geronimo as a non-root user 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.3 + Running Multiple Instances of Geronimo 大貫 ○ ここ 2008/04/21 2008/04/22 1.8 oSystem Modules △→○ ここ 2008/04/26 2008/04/26 1.9 o Tools and commands 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.1 + client.jar 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.2 + deploy 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.3 + Deployer tool 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.4 + geronimo 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.5 + jpa.jar 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.6 + shutdown 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.7 + startup 大貫 ○ ここ 2008/04/22 2008/04/22 2 * Deployment Plans 大貫 ○ 2008/04/22 3 * Installation 大貫 ○ ここ 2008/04/22 2008/04/22 4 *Migrating to Apache Geronimo △→○ ここ 2008/04/26 2008/04/26 4.1 oJ2G Migration Tool ○ ここ 2008/04/22 2008/04/22 4.1.1 +Building J2G from source ○ ここ 2008/04/22 2008/04/22 4.1.2 +Using J2G △→○ ここ 2008/04/26 2008/04/26 4.2 oJBoss to Geronimo - EJB-BMP Migration △→○ ここ 2008/04/26 2008/04/26 4.3 o JBoss to Geronimo - EJB-CMP Migration ○ 2008/04/22 4.4 o JBoss to Geronimo - EJB-MDB Migration ○ 2008/04/22 4.5 o JBoss to Geronimo - EJB-Session Beans Migration ○ ここ 2008/04/22 2008/04/22 4.6 o JBoss to Geronimo - Hibernate Migration ○ ここ 2008/04/22 2008/04/22 4.7 o JBoss to Geronimo - JDBC Migration ○ ここ 2008/04/22 2008/04/22 4.8 o JBoss to Geronimo - Security Migration ○ 2008/04/22 4.9 o JBoss to Geronimo - Servlets and JSPs Migration ○ ここ 2008/04/22 2008/04/22 4.10 o JBoss to Geronimo - Web Services Migration ○ 2008/04/22 5 * Quick start - Apache Geronimo for the impatient ○ ここ 2008/04/22 2008/04/22 6 *README.txt 保坂 ○ ここ 2008/04/24 2008/04/24 7 * RELEASE-NOTES-2.0.1.TXT 保坂 ○ 2008/04/22 7.1 o RELEASE-NOTES-2.0-M1.TXT 保坂 ○ 2008/04/22 7.2 o RELEASE-NOTES-2.0-M2.TXT 保坂 ○ 2008/04/22 7.3 o RELEASE-NOTES-2.0-M3.TXT 保坂 ○ 2008/04/22 7.4 o RELEASE-NOTES-2.0-M4.TXT 保坂 ○ 2008/04/22 7.5 o RELEASE-NOTES-2.0-M5.TXT 保坂 ○ 2008/04/22 7.6 o RELEASE-NOTES-2.0-M6.TXT 保坂 ○ 2008/04/22 7.7 o What s new in Geronimo v2-M2 保坂 ○ 2008/04/22 8 *RELEASE-NOTES-2.0.2.TXT 保坂 ○ ここ 2008/04/24 2008/04/24 9 * Sample applications 保坂 ○ ここ 2008/04/24 2008/04/24 9.1 o Apache Harmony 大貫 ○ ここ 2008/04/24 2008/04/24 9.2 oCreating a new sample 大貫 ○ ここ 2008/04/24 2008/04/24 9.3 o DayTrader 大貫 ○ ここ 2008/04/24 2008/04/24 9.4 o DB Pool Testing sample application 大貫 ○ ここ 2008/04/24 2008/04/24 9.5 o EJB sample application 大貫 ○ ここ 2008/04/24 2008/04/24 9.6 o How to get JNDI working in Geronimo 2.0 大貫 ○ ここ 2008/04/24 2008/04/24 9.7 o Inbound JCA example 大貫 ○ ここ 2008/04/26 2008/04/26 9.8 o Jar to Jar EJB references (no ear) 大貫 ○ ここ 2008/04/26 2008/04/26 9.9 o JMS and MDB sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.10 o LDAP sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.11 o Simple database access sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.12 o Simple Web Service with JAX-WS 大貫 ○ ここ 2008/04/26 2008/04/26 9.13 o SPECjAppServer2004 大貫 ○ ここ 2008/04/27 2008/04/27 9.14 o Using Geronimo s default JavaMail session 大貫 ○ ここ 2008/04/27 2008/04/27 9.15 o Using JNDI in Geronimo 2.0 大貫 ○ ここ 2008/04/27 2008/04/27 9.16 o Using some of EJB 3.0 functionalities 大貫 ○ ここ 2008/04/26 2008/04/26 9.17 o Very simple Entity EJB example 大貫 ○ ここ 2008/04/26 2008/04/26 9.18 o Very simple Session EJB example 大貫 ○ ここ 2008/04/26 2008/04/26 9.19 o Web application security sample 大貫 ○ ここ 2008/04/26 2008/04/26 10 * Troubleshooting 大貫 ○ ここ 2008/04/26 2008/04/26
https://w.atwiki.jp/rdr2jp/pages/427.html
概要 解説 概要 日本語:マクファーレン駅 業種:駅 所在地:ニューオースティン - ヘニガンズステッド - マクファーレンズ牧場 ホーム:1面1線 隣の駅(1907年):アルマジロ駅 - Macfarlane s Ranch Station - アルマジロ駅 隣の駅(1911年):パシフィックユニオン鉄道会社駅及びアルマジロ駅 - ブラックウォーター駅 解説 マクファーレン牧場にある駅。1907年には線路、駅舎が建てらており、1911年には無事開通している。
https://w.atwiki.jp/rulersofnationswiki/pages/52.html
Legislation [立法] Associations [協会]
https://w.atwiki.jp/japanesehiphop/pages/272.html
Format Title Artist Label Model Number Release Press 12 PROMOTIONAL DISCS VOL.2(promo) BUDDHA BRAND CUTTING EDGE,76RECORDS CTJS-5036 2000/--/-- - 191291624_624.v1383662153.jpg Side Track Title Produce A 1 HI-JACK(のっとり) DEV LARGE 2 HI-JACK(のっとり)(Inst) DEV LARGE B 3 大怪我3000 feat.FUSION CORE DEV LARGE 4 SUPER HEAVY FUNK INTRO feat.オーサカ=モノレール DEV LARGE PERTAIN CD 病める無限のブッダの世界 ― BEST OF THE BEST (金字塔)
https://w.atwiki.jp/earthquakeinfo_en/pages/41.html
JR Kanto Area Pass Tohoku Local Line pass Aoimori Railway Holiday Free Pass JR East discount tickets JR Hokkaido discount tickets Go! Go! Hokkaido (Ferry to Hokkaido) Seasonal offersSeishun 18 Ticket Hokkaido Higashi Nihon Pass Discontinued offers10,000 Free Flights to Foreigners Tokyo Transport Pass Yamabiko Jiyuuseki katamichi kippu JR Higashi Nihon Pass Tohoku Ouen Pass Special discount tickets issued by rail companies, etc. to help earthquake, tsunami relief workers and boost tourism. JR Kanto Area Pass Good for JR East lines in the greater Tokyo area Tokyo, Kanagawa, Chiba, Ibaraki, Tochigi, Gunma, Yamanashi, part of Shizuoka and part of Nagano. Sales started December 1 2011. Valid from January 1 2012. Price 8000 yen adult, 4000 yen child Good for three consecutive days. Good for JR East Shinkansen trains and limited express trains. (Not good for Tokaido Shinkansen.) Good for several private lines including Tokyo Monorail, Izukyu and Fujikyu. EN http //www.jreast.co.jp/e/kantoareapass/index.html EN http //www.jreast.co.jp/e/pdf/kantoareapass.pdf Sold at Narita Airport, Haneda Airport and major JR East stations (hours are limited). See above links. Available to foreigners only. Unlike other foreigner-only passes, all foreigners regardless of duration of stay in Japan are eligible. Tohoku Local Line pass Budget pass for Tohoku area local trains. Good for JR East lines in the Tohoku area and most private lines. Tohoku area Fukushima, Miyagi, Yamagata, Iwate, Akita and Aomori Private railways IGR Iwate, Aoimori, Kounan, Akita Nairiku Juukan, Yuri Kougen, Yamagata, Abukuma Express, Fukushima Koutsuu, Aizu. Also good for Sanriku Railway, excluding substitute buses accross damaged sections. Not good for Sendai Subway, Sendai Airport Rapid Transit and Tsubaru Railway. Price 6000 yen adult, 3000 yen child Good for three consecutive days Fri-Sat-Sun or Sat-Sun-Mon. Valid June 1 2012 - January 26 2013. (JR East says they have an extension of the period in consideration.) Not valid during August 10-20 and around the New Year (Dec 23 - Jan 7). Upgrade to JR Shinkansen and limited express not possible Base ticket must be purchased anew. JP http //www.jreast.co.jp/tickets/info.aspx?GoodsCd=1857 Aoimori Railway Holiday Free Pass Special offer to March 2013. Good for one day on the Aoimori Railway. Valid on sundays, saturdays public holidays and December 25 2012 - January 4 2013. Not good for extra-fare trains (Cassipoeia, Hokutosei) and all-seats reserved rapids (Resort Asunaro). Price 2000 yen adult, 1000 yen child Sold at Aoimori Station manned ticket booths. JP http //aoimorirailway.com/cgi_data/news/staff_1334915145_file1.pdf JR East discount tickets EN http //www.jreast.co.jp/e/pass/index.html Official site. JR Hokkaido discount tickets Discount ticket information available in English on their official website. Rail passes EN http //www2.jrhokkaido.co.jp/global/english/railpass/index.html Economical tickets EN http //www2.jrhokkaido.co.jp/global/english/pticket/index.html (Round-trip discounts) Foreign Student Pass EN http //www2.jrhokkaido.co.jp/global/english/railpass/student.html JP http //www.jrhokkaido.co.jp/network/kipp/d_4.html#i (Good for three days on all JR Hokkaido lines) JR Hokkaido also offers Sapporo - Aomori, Hakodate Aomori discount round tickets Sapporo - Aomori JP http //www.jrhokkaido.co.jp/network/kipp/g_1.html#aomori Hakodate - Aomori JP http //www.jrhokkaido.co.jp/network/kipp/g_1.html#seikan However, these two discount tickets are sold only in Hokkaido. JR Hokkaido has branches called "JR Hokkaido Plaza" in Tokyo (Tokyo Station, basement Marunouchi side), Sendai (1F Sendai Station) and Osaka (9F building in front of Osaka Station). Go! Go! Hokkaido (Ferry to Hokkaido) Round trip to Hokkaido by ferry and one night at a Sapporo hotel. Fare Off-peak June 15 - July 14, September 1 - September 30 (departure date) 15,000 yen (adult/child) The entire trip must be made within these dates. Otherwise, the peak rate will be in effect. Peak July 15 - July 28, August 15 - August 31 (Oarai departures) July 15 - August 4, August 22 - August 31 (Tomakomai departures) 23,000 yen adult, 17,000 yen child Fare does not include transportation between Tomakomai and Sapporo. (Bus 1270 yen one way) Extended stays at Sapporo possible (up to 10 nights). JP http //www.oarai-terminal.jp/pfd/new_110815-1.pdf Seasonal offers Seishun 18 Ticket Good for local trains and rapid trains of all JR group lines. Not good for 3rd sector lines (Karuizawa - Shinonoi, etc.). Special rule allows using Aoimori Railway between JR stations if there are no stopovers. Limited Express permitted with no extra charge within sections with no local service Seikan Tunnel Kikonai - Kanita, Sekisho Line Shin-Yubari - Shintoku. Price 11500 yen. No child fare. Available during school holidays March-April, July-August, December-January. Good for five days. Can be shared by a group of five persons and used one day, etc. No age limit. EN http //en.wikipedia.org/wiki/Seishun_18_Ticket EN http //wikitravel.org/en/Seishun_18_Ticket EN http //www.japan-guide.com/e/e2362.html EN http //www.jreast.co.jp/e/pass/seishun18.html Hokkaido Higashi Nihon Pass Budget ticket for JR East and JR Hokkaido line local trains. Also good for Aoimori Railway, IGR, Hokuetsu Express and Fujikyu. Price 10,000 yen adult, 5000 yen child. Good for seven consecutive days. Rules similar to the Seishun 18 pass, with some additional provisions for Seikan Tunnel. Summer season For sale June 20 - September 24 Valid July 1 - September 30 2012 Winter season For sale December 1 2011 - January 4 2012 Valid December 10 - January 10 JP http //ja.wikipedia.org/wiki/%E5%8C%97%E6%B5%B7%E9%81%93%26%E6%9D%B1%E6%97%A5%E6%9C%AC%E3%83%91%E3%82%B9 Discontinued offers 10,000 Free Flights to Foreigners Plan to invite 10,000 foreigners to Japan with free round-trip airfare never materialized. Notice from Japan National Tourism Organization EN http //www.seejapan.co.uk/jnto_consumer/media/press-releases/press-release-detail/11-12-26/Japan-Flight-Give-Away-Not-to-Go-Ahead Time Magazine article EN http //newsfeed.time.com/2012/01/05/japan-isnt-giving-away-those-10000-free-flights-after-all/ Tokyo Transport Pass Good for JR East lines in the Tokyo ward area, Tokyo Metro and Toei Subway and Toei bus. Available to foreigners only. No restrictions based on duration of stay in Japan. Price 2 day version 2500 yen adult, 1250 yen child 3 day version 3000 yen adult, 1500 yen child EN http //www.visitjapan.jp/eng/common/transport_eng.pdf Offer ended end of January 2012. This was a trial service; may be reinstalled. Yamabiko Jiyuuseki katamichi kippu Yamabiko non-reserved seat one-way ticket Discount Shinkansen ticket for Morioka - Sendai to Tokyo, southbound only. One way ticket sold at Morioka, Sendai and Shinkansen stations in between, to "help recovery work". Morioka - Tokyo 6500 yen Ichinoseki - Tokyo 5900 yen Sendai - Tokyo 5000 yen Offer ended June 13 2011. JR Higashi Nihon Pass JR East Japan Pass Price 10,000 yen adult, 5,000 yen child One day ticket good for JR East lines (including Shinkansen), Aoimori Railway, IGR Iwate Ginga Railway and Hokuetsu Express. Not to be confused with the JR East Pass for foreigners. Offer ended July 18 2011. Tohoku Ouen Pass Support Tohoku Pass Discount weekend pass good for JR East lines. JP http //www.jreast.co.jp/press/2011/20111013.pdf Offer ended end of December 2011.
https://w.atwiki.jp/scpfoundation173/pages/12.html
以外雑談板まとめ SCP_foundation 本家執筆板 SCP_foundation 二次利用板
https://w.atwiki.jp/i_ro/pages/36.html
+← クリックで目次を開く Primary StatsSTR AGI VIT INT DEX LUK SubstatsATK MATK DEF MDEF HIT CRIT FLEE ASPD HP SP Quasi-StatsAttack Range Cast Time Perfect Dodge Weight Limit Movement Speed Status Effects Resistance Leveling Up Raising Stats Stat Reset NotesBase Stats vs. Total Stats Primary Stats Stats are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99. Third job characters can increase stats up to 120. Base stats are increased by spending stat points, higher stats costing more to raise (particularly for base stats beyond 100). Stat points are gained with base level increases, the amount increasing with higher levels. STR Strength This stat affects the "melee" physical power of the character, allowing it to deal damage even if no weapons× are equipped if a sufficient amount of STR is invested. The STR value is also multiplied to the Weapon ATK× value for even more damage increase. When using "melee-type" weapons such as Axe×s, Book×s, Dagger×s, Katar×s, Knuckle×s, Mace×s, Spear×s or when Bare Handed×, every point of STR provides Status ATK× +1 Weapon ATK +0.5% (only on Base Weapon ATK, and this bonus is pseudo-elemental) When using "ranged-type" weapons such as Bow×s, Guns×, Instrument×s and Whip×s, every 5 points of STR provide Status ATK +1 Every point of STR provides Weight Limit× +30 Decreases Vacuum Extreme× duration by 0.04s. STR specific ATK× Weight Limit (base stat only) AGI Agility This stat affects the speed of the character in many aspects, allowing it to attack faster and dodge attacks more often. Every point of AGI provides Flee× rate +1 Increases Attack Speed× Every 5 points of AGI provide Soft DEF× +1 The actual ASPD× calculation depends on AGI, DEX, ASPD Potion×s and skills, the type of equipped weapon, and current job class. It can take between 1 and 20 AGI to increase ASPD by 1. More details can be found in the entry for ASPD discussion. AGI specific ASPD Flee rate Does not affect Cast Time or Cast Delay but does shorten "animation delay" between casts Does not affect Movement Speed× VIT Vitality This stat affects the endurance, HP×, and restorative power of the character, allowing it to last longer against monsters and to regain more life with healing items. Every point of VIT provides Max HP× +1% Healing Items× effectiveness +2% (HP) Resistance vs. the following Status Effects× Stun× -1% chance from being inflicted, decreases duration (exact value unknown) Poison× -1% chance from being inflicted, decreases duration (exact value unknown) Deadly Poison× -1% chance from being inflicted, decreases duration (exact value unknown) Burning× reduces chance from being inflicted, decreases duration by 0.1s. Freezing× reduces chance from being inflicted, decreases duration by 0.1s. Mode Cold × reduces chance from being inflicted, decreases duration by 0.1s. Every 2 points of VIT provide Soft DEF× +1 Every 5 points of VIT provide Soft MDEF +1 HP Recovery× rate +1 Every 200 of Max HP provides 1 more HP regenerated during natural HP Recovery. VIT specific Max HP HP Recovery DEF× MDEF× Healing Items Status Effects INT This article or section needs to beupdated. Intelligence This stat affects the mental power of the character, allowing to deal magic damage even if no weapons are equipped if a sufficient amount of INT is invested. Casttime.png iRO wiki の画像表示 Effects of INT and DEX on the Cast Time for a normal spell Every point of INT provides Status MATK× +1.5 Max SP× +1% Healing Items× effectiveness +1% (SP) Decreases Cast Time (at half the effectiveness of DEX) Alchemists Brewing× success rate +0.05% (half the benefits of DEX and LUK) Resistance vs. the following Status Effects× (verify for renewal) Blind× -2/3% chance from being inflicted, -1/15 second duration Sleep× -1% chance from being inflicted Chaos× -2/3% chance from being inflicted Every 2 points of INT provide Soft MDEF× +1 SP Recovery× rate +1 (only if INT past 120) Every 6 points of INT provide SP Recovery rate +1 When INT reaches 120 or higher SP Recovery rate +4 (going from 119 to 120 INT gives +5 regeneration) Every 100 of Max SP provides 1 more SP regenerated during natural SP Recovery. INT specific MATK× Max SP MDEF× SP Recovery Cast Time SP Recovery Items× Status Effects DEX This article or section needs to beupdated. Dexterity This stat affects the accuracy (HIT×) of the character in many aspects, allowing it to land hits easier, among other things. It is also the primary stat for "ranged" physical power, and the primary stat for decreasing cast time. When using "ranged-type" weapons such as Bow×s, Gun×s, Instrument×s and Whip×s, every point of DEX provides Status ATK× +1 Weapon ATK× +0.5% (only on Base Weapon ATK, and this bonus is pseudo-elemental) When using "melee-type" weapons such as Axe×s, Book×s, Dagger×s, Katar×s, Knuckle×s, Mace×s, Spear×s or when Bare Handed×, every 5 points of DEX provide Status ATK +1 Every point of DEX provides Hit rate +1 Decreases Cast Time Increases Attack Speed× Thieves Steal× success rate +0.1% Rogues Divest× success rate +0.2% Blacksmiths Forging× success rate +0.1% Alchemists Brewing× success rate +0.1% Cooking× success rate +0.2% Every 5 points of DEX provide MATK× +1 Soft MDEF× +1 DEX specific Hit rate ASPD× ATK× MATK Cast Time Forging Potion Creation× Cooking LUK This article or section needs to beupdated. Luck This stat affects the fortune of the character in some aspects, allowing it to deal Critical hits more often, luckily dodging enemy attacks more often, among several other small bonuses. Every point of LUK provides Critical Hit Rate +0.3% Blacksmiths Forging× success rate +0.1% Alchemists Brewing× success rate +0.1% Cooking× success rate +0.1% Resistance vs. the following Status Effects× Blind× slightly decreases chance from being inflicted Curse× -1% chance from being inflicted Frozen× slightly decreases from being inflicted Poison× slightly decreases chance from being inflicted (exact value unknown) Silence× slightly decreases from being inflicted Sleep× slightly decreases from being inflicted Stone Curse× slightly decreases chance from being inflicted Stun× slightly decreases chance from being inflicted, -0.01 seconds duration Every 3 points of LUK provide ATK× +1 MATK× +1 Hit× rate +1 Hunters Auto-Blitz Beat× rate +1% (requires a Falcon and the skill Blitz Beat) Rangers Auto-Warg Strike× rate +1% (requires a Warg and the skill Warg Strike) Every 5 points of LUK provide Flee× rate +1 Critical Hit Shield +1% Every 10 points of LUK provide Perfect Dodge× +1 LUK specific CRIT ATK MATK Hit rate Flee rate Perfect Dodge Status Effects Forging Potion Creation× Cooking Does not affect Drop Rates Substats There are also secondary stats which are determined by the primary stats, along with gears and skills. ATK Main article ATK× Attack The physical attack rating for both ranged and melee× weapons×. It is listed as A + B in the Status Window, where A represents the Status ATK× and B represents the sum of Weapon ATK× (equipped weapon and its refinement rate×) and Equip ATK× (equipment× and buffs). Only B is affected by Element, except when using Mild Wind×. The Status Window does not show the total ATK used for the damage calculation. MATK Main Article MATK× Magic Attack The magic attack rating. It is listed as A + B in the Status Window, where A represents the Status MATK× and B represents the Weapon MATK× (equipped weapon and its refinement rate×) and Equip MATK× (equipment× and buffs). The MATK as whole is affected by Element. The Status Window does not show the total MATK used for the damage calculation. DEF Main article DEF Defense The defense rating against physical damage. It is shown as A + B in the Status Window, where A represents the Soft DEF× and B represents the Hard DEF×. Hard DEF cuts damage relatively, whereas Soft DEF is an absolute reduction with that number. MDEF Main article MDEF Magic Defense The defense rating against magic damage. It is shown as A + B in the Status Window, where A represents the Soft MDEF× and B represents the Hard MDEF×. Hard MDEF cuts damage relatively, whereas Soft MDEF is an absolute reduction with that number. Note Each point of Hard MDEF also provides 1% resistance to Frozen× and Stone Curse× statuses. HIT Hit rate The accuracy rating, which is calculated as 175 + BaseLv + DEX + Floor(LUK ÷ 3) + Bonus. The chance to land a hit is calculated as [AttackerHit - DefenderFlee]%. When dealing with the monsters, the chance is calculated as [100 + PlayerHit - HitRequiredFor100%]%. HitRequiredFor100% is the value from the monster s table which shows the player s Hit rate required for making 100% chance of landing hits against monster. Note The chance cannot be below 5% (Except in WoE×). CRIT Critical Hit Rate The Critical Hit rating, which increases damage by 40%. Offensive skills× do not take CRIT into account except for a few exceptions like Focused Arrow Strike×. Critical Hit also ignores Flee× rate but not Perfect Dodge× nor DEF×. Critical Hit Rate is doubled when wielding a Katar× type weapon. Note The Crit rate being displayed in the Status Window isn t the true value which is applied against monsters. The "status crit" is calculated by dividing current LUK by 3 and adding the Crit rate bonuses from equips×/cards×. The real Crit rate is a little different, as LUK × 0.3 + Bonus. Critical hit can proc physical autocasts (such as CD in Mouth), so 100+ crit for autocast builds like SC/Sorc is a viable way to make up for a low DEX build. Critical damage always goes with the highest weapon level variance. Weapons under the safe refine level will always have the same exact damage. Refinement bonus variance, on the other hand, will vary. Critical damage modifiers like Aunoe card/Temporal LUK Boots goes right after the original crit damage, it goes like Final Critical Damage = Highest Weapon Level Variance Damage × 1.4 × Critical Damage Modifier % Ex your crit damage goes for 500 with a clean Faceworm Queen Leg [2], if you put 2 Aunoe Cards inside it, your crit damage will be 700. FLEE Main article FLEE× For the Monk skill, see Flee (Skill)× Flee rate The dodge rating. It is shown as A + B in the Status Window, where A is calculated as 100 + BaseLv + AGI + Floor(LUK ÷ 5) + Bonus and B represents the Perfect Dodge×, which is a direct percentage of dodging any regular hit, including Critical Hits. The chance to dodge a hit is calculated as [100 − (AttackerHit − DefenderFlee)]%. When dealing with monsters, the chance is calculated as [95 + PlayerFlee - FleeRequiredFor100%]%. FleeRequiredFor100% is the value from the monster s table which shows the player s Flee rate required for making 95% chance of dodging the monster s attacks. Note The chance cannot be above 95% (Except in WoE×). Also, there is a huge penalty to Flee rate when attacked by over enemies at same time. ASPD Main article ASPD× Attack Speed The hit/second rating. It depends on the player s class, equipped Weapon Type×, Speed Modifiers, AGI and DEX. ASPD increases hits/second exponentially. It has a limit of 190 for non-3rd classes and 193 for 3rd classes. HP Main article Max HP× Hit Points or Health Points. It is how much life points the character has or the amount of damage the character can sustain before dying. Max HP is mainly derived from the class of the character, VIT× and any equipment× that may affect HP. SP Main article Max SP× Spell Points, Spell Power or even Mana. It is how much mental points the character has for performing skills. Max SP is mainly derived from the class of the character, INT× and any equipment× that may affect SP. Quasi-Stats The following are values which, while not directly visible in the Status Window, are directly measurable and can have just as big an impact on gameplay. Attack Range Attack Range is the maximum distance an attack or skill can be made from the player. For most weapons, the attack range is 3 cells. However, If the player attempts to attack while outside of Melee× range, the client will move to 1 cell away. Bow×s get a base range of 5 cells and some special weapons have longer range (Such as the Long Mace ). Additionally, all skills have an Attack Range too. A monster s attack is considered Melee if the attacker is below 4 cells away from the target when attacking. A monster s attack is considered Ranged if the attacker is above 4 cells away from the target. While, a player s attack depends on the weapon or the skill used. Cast Time Main article Skills#Cast Time Many skills, and not just magic skills× have a Cast Time. This is indicated by the green "progress bar" above the character s head. Cast Time is split into two parts, "Variable Cast Time" and "Fixed Cast Time". The variable portion is directly affected by DEX and INT (at half the amount of DEX). Perfect Dodge Main article Perfect Dodge× Perfect Dodge allows the player to dodge a physical attack by a chance in percentage corresponding to the second value from the Flee× rate. The LUK stat affects the Perfect Dodge value of a character directly. Weight Limit Main article Weight Limit× The weight limit is how much a character can carry. The STR stat affects the Weight Limit value of a character directly. Movement Speed Main article Movement Speed× Movement Speed is the speed the player walks at. It is NOT affected by AGI, only by certain skills and items. Status Effects Resistance Main article Status Effects× Many stats affect the resistance of certain Status Effects, and even immunity to the effect can be achieved. Leveling Up Before Level 100, going from Level X to X + 1 gives Floor(X ÷ 5) + 3 stat points. (ex. from Level 94 to 95, Floor(94 ÷ 5) + 3 = 21 stat points are gained) After Level 100, going from Level X to X + 1 gives Floor(X ÷ 10) + 13 stat points. (ex. from Level 141 to 142, Floor(141 ÷ 10) + 13 = 27 stat points are gained) Going from Level 1 to 99 gives a total of 1225 stat points. A freshly created character has 48 stat points to invest at Level 1, for a total of 1273 stat points. A newly or transcended Novice has 100 stat points to invest at Level 1, for a total of 1325 stat points. Going from Level 1 to 150 gives a total of 2497 stat points. A transcended Level 150 will get a grand total of 2597 stat points, while a non-transcended Level 150 will get a total of 2545 stat points. A transcended Level 175 will get a grand total of 3330 stat points, Level Range Points Gained Level Range Points Gained 1~4 3 75~79 18 5~9 4 80~84 19 10~14 5 85~89 20 15~19 6 90~94 21 20~24 7 95~99 22 25~29 8 100~109 23 30~34 9 110~119 24 35~39 10 120~129 25 40~44 11 130~139 26 45~49 12 140~150 27 50~54 13 151~157 28 55~59 14 158~164 29 60~64 15 165~171 30 65~69 16 172~175 31 70~74 17 Raising Stats Reference Total stat point requirement× Statpoint2.png iRO wiki の画像表示 Stat points required to reach base stat Raising a stat from X to X + 1 costs Floor[(X − 1) ÷ 10] + 2 points. (for X = 1, 2, 3, ..., 98, 99) Raising a stat from 1 to 99 costs a total of 628 stat points. Raising a stat from 100 to 120 is possible for 3rd class only and cost more stat points. Raising a stat from X to X + 1 costs 4 × Floor[(X − 100) ÷ 5] + 16 points. (for X = 100, 101, ..., 119) Raising a stat from 99 to 120 costs a total of 451 stat points. Raising a stat from 1 to 120 costs a total of 1079 stat points. Stat Range Raise Cost Stat Range Raise Cost 1~10 2 81~90 10 11~20 3 91~99 11 21~30 4 100~104 16 31~40 5 105~109 20 41~50 6 110~114 24 51~60 7 115~120 28 61~70 8 121~125 32 71~80 9 126~130 36 Stat Reset A character s stats can be reset in a few ways Rebirthing to prepare for transcendent classes (can only be done once, and does not apply to classes that cannot transcend). The Sam Status NPC× in Payon× (180,115) can reset a character by paying him Magical Stone. Note that the Sam Status NPC is covered by the tree and may only be visible if rotating the camera. The Magical Stone cost is different depending on the character s current level Level Range Req. Amount ofMagical Stone 1 ~ 40 1 41 ~ 70 2 71 ~ 90 3 91 ~ 110 4 111 ~ 125 5 126 ~ 140 6 141 ~ 150 7 151 ~ 160 8 161 ~ 170 9 171 ~ 175 10 An event NPC called Mesmerizer will reset both stats and skills (only put in the game in certain situations). Sometimes other NPCs are put in that offer the same reset methods. Notes Base Stats vs. Total Stats Base stats mean the stats alone without the bonus part (which is indicated by +X part in the Status Window). Total stats include both base and any bonus stats the character may have. Warning any investment in primary stats cannot be reversed except through a stat reset. -Game Mechanics× Game Mechanics× General Levels ・ Experience ・ Skills ・ Elements× ・ Drop System ・ Monsters× ・ Items× ・ Status Effects× Stats STR× ・ AGI× ・ VIT× ・ INT× ・ DEX× ・ LUK× Substats ATK× ・ MATK× ・ DEF× ・ MDEF× ・ HIT× ・ CRIT× ・ FLEE× ・ ASPD× HP× / SP× Max HP× ・ Max SP× ・ HP Recovery× ・ SP Recovery× ・ Healing Items× ・ Restoration Calculation× Quasi-Stats Attack Range ・ Cast Time× ・ Perfect Dodge× ・ Weight Limit× ・ Movement Speed× Categories Articles Needing To Be Updated | Mechanics